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diff --git a/src/mesa/tnl/t_vb_arbprogram.c b/src/mesa/tnl/t_vb_arbprogram.c
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+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file t_arb_program.c
+ * Compile vertex programs to an intermediate representation.
+ * Execute vertex programs over a buffer of vertices.
+ * \author Keith Whitwell, Brian Paul
+ */
+
+#include "glheader.h"
+#include "context.h"
+#include "imports.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "arbprogparse.h"
+#include "light.h"
+#include "program.h"
+#include "math/m_matrix.h"
+#include "math/m_translate.h"
+#include "t_context.h"
+#include "t_pipeline.h"
+#include "t_vb_arbprogram.h"
+#include "tnl.h"
+#include "program_instruction.h"
+
+
+#define DISASSEM 0
+
+
+struct compilation {
+ GLuint reg_active;
+ union instruction *csr;
+};
+
+
+#define ARB_VP_MACHINE(stage) ((struct arb_vp_machine *)(stage->privatePtr))
+
+#define PUFF(x) ((x)[1] = (x)[2] = (x)[3] = (x)[0])
+
+
+
+/* Lower precision functions for the EXP, LOG and LIT opcodes. The
+ * LOG2() implementation is probably not accurate enough, and the
+ * attempted optimization for Exp2 is definitely not accurate
+ * enough - it discards all of t's fractional bits!
+ */
+static GLfloat RoughApproxLog2(GLfloat t)
+{
+ return LOG2(t);
+}
+
+static GLfloat RoughApproxExp2(GLfloat t)
+{
+#if 0
+ fi_type fi;
+ fi.i = (GLint) t;
+ fi.i = (fi.i << 23) + 0x3f800000;
+ return fi.f;
+#else
+ return (GLfloat) _mesa_pow(2.0, t);
+#endif
+}
+
+static GLfloat RoughApproxPower(GLfloat x, GLfloat y)
+{
+ if (x == 0.0 && y == 0.0)
+ return 1.0; /* spec requires this */
+ else
+ return RoughApproxExp2(y * RoughApproxLog2(x));
+}
+
+
+/* Higher precision functions for the EX2, LG2 and POW opcodes:
+ */
+static GLfloat ApproxLog2(GLfloat t)
+{
+ return (GLfloat) (LOGF(t) * 1.442695F);
+}
+
+static GLfloat ApproxExp2(GLfloat t)
+{
+ return (GLfloat) _mesa_pow(2.0, t);
+}
+
+static GLfloat ApproxPower(GLfloat x, GLfloat y)
+{
+ return (GLfloat) _mesa_pow(x, y);
+}
+
+static GLfloat rough_approx_log2_0_1(GLfloat x)
+{
+ return LOG2(x);
+}
+
+
+
+
+/**
+ * Perform a reduced swizzle:
+ */
+static void do_RSW( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.rsw.dst];
+ const GLfloat *arg0 = m->File[op.rsw.file0][op.rsw.idx0];
+ GLuint swz = op.rsw.swz;
+ GLuint neg = op.rsw.neg;
+ GLfloat tmp[4];
+
+ /* Need a temporary to be correct in the case where result == arg0.
+ */
+ COPY_4V(tmp, arg0);
+
+ result[0] = tmp[GET_RSW(swz, 0)];
+ result[1] = tmp[GET_RSW(swz, 1)];
+ result[2] = tmp[GET_RSW(swz, 2)];
+ result[3] = tmp[GET_RSW(swz, 3)];
+
+ if (neg) {
+ if (neg & 0x1) result[0] = -result[0];
+ if (neg & 0x2) result[1] = -result[1];
+ if (neg & 0x4) result[2] = -result[2];
+ if (neg & 0x8) result[3] = -result[3];
+ }
+}
+
+/* Used to implement write masking. To make things easier for the sse
+ * generator I've gone back to a 1 argument version of this function
+ * (dst.msk = arg), rather than the semantically cleaner (dst = SEL
+ * arg0, arg1, msk)
+ *
+ * That means this is the only instruction which doesn't write a full
+ * 4 dwords out. This would make such a program harder to analyse,
+ * but it looks like analysis is going to take place on a higher level
+ * anyway.
+ */
+static void do_MSK( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *dst = m->File[0][op.msk.dst];
+ const GLfloat *arg = m->File[op.msk.file][op.msk.idx];
+
+ if (op.msk.mask & 0x1) dst[0] = arg[0];
+ if (op.msk.mask & 0x2) dst[1] = arg[1];
+ if (op.msk.mask & 0x4) dst[2] = arg[2];
+ if (op.msk.mask & 0x8) dst[3] = arg[3];
+}
+
+
+static void do_PRT( struct arb_vp_machine *m, union instruction op )
+{
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+
+ _mesa_printf("%d: %f %f %f %f\n", m->vtx_nr,
+ arg0[0], arg0[1], arg0[2], arg0[3]);
+}
+
+
+/**
+ * The traditional ALU and texturing instructions. All operate on
+ * internal registers and ignore write masks and swizzling issues.
+ */
+
+static void do_ABS( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+
+ result[0] = (arg0[0] < 0.0) ? -arg0[0] : arg0[0];
+ result[1] = (arg0[1] < 0.0) ? -arg0[1] : arg0[1];
+ result[2] = (arg0[2] < 0.0) ? -arg0[2] : arg0[2];
+ result[3] = (arg0[3] < 0.0) ? -arg0[3] : arg0[3];
+}
+
+static void do_ADD( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+ const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
+
+ result[0] = arg0[0] + arg1[0];
+ result[1] = arg0[1] + arg1[1];
+ result[2] = arg0[2] + arg1[2];
+ result[3] = arg0[3] + arg1[3];
+}
+
+
+static void do_DP3( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+ const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
+
+ result[0] = (arg0[0] * arg1[0] +
+ arg0[1] * arg1[1] +
+ arg0[2] * arg1[2]);
+
+ PUFF(result);
+}
+
+
+
+static void do_DP4( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+ const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
+
+ result[0] = (arg0[0] * arg1[0] +
+ arg0[1] * arg1[1] +
+ arg0[2] * arg1[2] +
+ arg0[3] * arg1[3]);
+
+ PUFF(result);
+}
+
+static void do_DPH( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+ const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
+
+ result[0] = (arg0[0] * arg1[0] +
+ arg0[1] * arg1[1] +
+ arg0[2] * arg1[2] +
+ 1.0 * arg1[3]);
+
+ PUFF(result);
+}
+
+static void do_DST( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+ const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
+
+ /* This should be ok even if result == arg0 or result == arg1.
+ */
+ result[0] = 1.0F;
+ result[1] = arg0[1] * arg1[1];
+ result[2] = arg0[2];
+ result[3] = arg1[3];
+}
+
+
+/* Intended to be high precision:
+ */
+static void do_EX2( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+
+ result[0] = (GLfloat)ApproxExp2(arg0[0]);
+ PUFF(result);
+}
+
+
+/* Allowed to be lower precision:
+ */
+static void do_EXP( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+ GLfloat tmp = arg0[0];
+ GLfloat flr_tmp = FLOORF(tmp);
+ GLfloat frac_tmp = tmp - flr_tmp;
+
+ result[0] = LDEXPF(1.0, (int)flr_tmp);
+ result[1] = frac_tmp;
+ result[2] = LDEXPF(rough_approx_log2_0_1(frac_tmp), (int)flr_tmp);
+ result[3] = 1.0F;
+}
+
+static void do_FLR( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+
+ result[0] = FLOORF(arg0[0]);
+ result[1] = FLOORF(arg0[1]);
+ result[2] = FLOORF(arg0[2]);
+ result[3] = FLOORF(arg0[3]);
+}
+
+static void do_FRC( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+
+ result[0] = arg0[0] - FLOORF(arg0[0]);
+ result[1] = arg0[1] - FLOORF(arg0[1]);
+ result[2] = arg0[2] - FLOORF(arg0[2]);
+ result[3] = arg0[3] - FLOORF(arg0[3]);
+}
+
+/* High precision log base 2:
+ */
+static void do_LG2( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+
+ result[0] = ApproxLog2(arg0[0]);
+ PUFF(result);
+}
+
+
+
+static void do_LIT( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+ GLfloat tmp[4];
+
+ tmp[0] = 1.0;
+ tmp[1] = arg0[0];
+ if (arg0[0] > 0.0) {
+ tmp[2] = RoughApproxPower(arg0[1], arg0[3]);
+ }
+ else {
+ tmp[2] = 0.0;
+ }
+ tmp[3] = 1.0;
+
+
+ COPY_4V(result, tmp);
+}
+
+
+/* Intended to allow a lower precision than required for LG2 above.
+ */
+static void do_LOG( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+ GLfloat tmp = FABSF(arg0[0]);
+ int exponent;
+ GLfloat mantissa = FREXPF(tmp, &exponent);
+
+ result[0] = (GLfloat) (exponent - 1);
+ result[1] = 2.0 * mantissa; /* map [.5, 1) -> [1, 2) */
+ result[2] = exponent + LOG2(mantissa);
+ result[3] = 1.0;
+}
+
+static void do_MAX( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+ const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
+
+ result[0] = (arg0[0] > arg1[0]) ? arg0[0] : arg1[0];
+ result[1] = (arg0[1] > arg1[1]) ? arg0[1] : arg1[1];
+ result[2] = (arg0[2] > arg1[2]) ? arg0[2] : arg1[2];
+ result[3] = (arg0[3] > arg1[3]) ? arg0[3] : arg1[3];
+}
+
+
+static void do_MIN( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+ const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
+
+ result[0] = (arg0[0] < arg1[0]) ? arg0[0] : arg1[0];
+ result[1] = (arg0[1] < arg1[1]) ? arg0[1] : arg1[1];
+ result[2] = (arg0[2] < arg1[2]) ? arg0[2] : arg1[2];
+ result[3] = (arg0[3] < arg1[3]) ? arg0[3] : arg1[3];
+}
+
+static void do_MOV( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+
+ result[0] = arg0[0];
+ result[1] = arg0[1];
+ result[2] = arg0[2];
+ result[3] = arg0[3];
+}
+
+static void do_MUL( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+ const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
+
+ result[0] = arg0[0] * arg1[0];
+ result[1] = arg0[1] * arg1[1];
+ result[2] = arg0[2] * arg1[2];
+ result[3] = arg0[3] * arg1[3];
+}
+
+
+/* Intended to be "high" precision
+ */
+static void do_POW( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+ const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
+
+ result[0] = (GLfloat)ApproxPower(arg0[0], arg1[0]);
+ PUFF(result);
+}
+
+static void do_REL( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ GLuint idx = (op.alu.idx0 + (GLint)m->File[0][REG_ADDR][0]) & (MAX_NV_VERTEX_PROGRAM_PARAMS-1);
+ const GLfloat *arg0 = m->File[op.alu.file0][idx];
+
+ result[0] = arg0[0];
+ result[1] = arg0[1];
+ result[2] = arg0[2];
+ result[3] = arg0[3];
+}
+
+static void do_RCP( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+
+ result[0] = 1.0F / arg0[0];
+ PUFF(result);
+}
+
+static void do_RSQ( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+
+ result[0] = INV_SQRTF(FABSF(arg0[0]));
+ PUFF(result);
+}
+
+
+static void do_SGE( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+ const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
+
+ result[0] = (arg0[0] >= arg1[0]) ? 1.0F : 0.0F;
+ result[1] = (arg0[1] >= arg1[1]) ? 1.0F : 0.0F;
+ result[2] = (arg0[2] >= arg1[2]) ? 1.0F : 0.0F;
+ result[3] = (arg0[3] >= arg1[3]) ? 1.0F : 0.0F;
+}
+
+
+static void do_SLT( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+ const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
+
+ result[0] = (arg0[0] < arg1[0]) ? 1.0F : 0.0F;
+ result[1] = (arg0[1] < arg1[1]) ? 1.0F : 0.0F;
+ result[2] = (arg0[2] < arg1[2]) ? 1.0F : 0.0F;
+ result[3] = (arg0[3] < arg1[3]) ? 1.0F : 0.0F;
+}
+
+static void do_SUB( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+ const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
+
+ result[0] = arg0[0] - arg1[0];
+ result[1] = arg0[1] - arg1[1];
+ result[2] = arg0[2] - arg1[2];
+ result[3] = arg0[3] - arg1[3];
+}
+
+
+static void do_XPD( struct arb_vp_machine *m, union instruction op )
+{
+ GLfloat *result = m->File[0][op.alu.dst];
+ const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
+ const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
+ GLfloat tmp[3];
+
+ tmp[0] = arg0[1] * arg1[2] - arg0[2] * arg1[1];
+ tmp[1] = arg0[2] * arg1[0] - arg0[0] * arg1[2];
+ tmp[2] = arg0[0] * arg1[1] - arg0[1] * arg1[0];
+
+ /* Need a temporary to be correct in the case where result == arg0
+ * or result == arg1.
+ */
+ result[0] = tmp[0];
+ result[1] = tmp[1];
+ result[2] = tmp[2];
+}
+
+static void do_NOP( struct arb_vp_machine *m, union instruction op )
+{
+}
+
+/* Some useful debugging functions:
+ */
+static void print_mask( GLuint mask )
+{
+ _mesa_printf(".");
+ if (mask&0x1) _mesa_printf("x");
+ if (mask&0x2) _mesa_printf("y");
+ if (mask&0x4) _mesa_printf("z");
+ if (mask&0x8) _mesa_printf("w");
+}
+
+static void print_reg( GLuint file, GLuint reg )
+{
+ static const char *reg_file[] = {
+ "REG",
+ "LOCAL_PARAM",
+ "ENV_PARAM",
+ "STATE_VAR",
+ };
+
+ if (file == 0) {
+ if (reg == REG_RES)
+ _mesa_printf("RES");
+ else if (reg >= REG_ARG0 && reg <= REG_ARG1)
+ _mesa_printf("ARG%d", reg - REG_ARG0);
+ else if (reg >= REG_TMP0 && reg <= REG_TMP11)
+ _mesa_printf("TMP%d", reg - REG_TMP0);
+ else if (reg >= REG_IN0 && reg <= REG_IN31)
+ _mesa_printf("IN%d", reg - REG_IN0);
+ else if (reg >= REG_OUT0 && reg <= REG_OUT14)
+ _mesa_printf("OUT%d", reg - REG_OUT0);
+ else if (reg == REG_ADDR)
+ _mesa_printf("ADDR");
+ else if (reg == REG_ID)
+ _mesa_printf("ID");
+ else
+ _mesa_printf("REG%d", reg);
+ }
+ else
+ _mesa_printf("%s:%d", reg_file[file], reg);
+}
+
+
+static void print_RSW( union instruction op )
+{
+ GLuint swz = op.rsw.swz;
+ GLuint neg = op.rsw.neg;
+ GLuint i;
+
+ _mesa_printf("RSW ");
+ print_reg(0, op.rsw.dst);
+ _mesa_printf(", ");
+ print_reg(op.rsw.file0, op.rsw.idx0);
+ _mesa_printf(".");
+ for (i = 0; i < 4; i++, swz >>= 2) {
+ const char *cswz = "xyzw";
+ if (neg & (1<<i))
+ _mesa_printf("-");
+ _mesa_printf("%c", cswz[swz&0x3]);
+ }
+ _mesa_printf("\n");
+}
+
+
+static void print_ALU( union instruction op )
+{
+ _mesa_printf("%s ", _mesa_opcode_string((enum prog_opcode) op.alu.opcode));
+ print_reg(0, op.alu.dst);
+ _mesa_printf(", ");
+ print_reg(op.alu.file0, op.alu.idx0);
+ if (_mesa_num_inst_src_regs((enum prog_opcode) op.alu.opcode) > 1) {
+ _mesa_printf(", ");
+ print_reg(op.alu.file1, op.alu.idx1);
+ }
+ _mesa_printf("\n");
+}
+
+static void print_MSK( union instruction op )
+{
+ _mesa_printf("MSK ");
+ print_reg(0, op.msk.dst);
+ print_mask(op.msk.mask);
+ _mesa_printf(", ");
+ print_reg(op.msk.file, op.msk.idx);
+ _mesa_printf("\n");
+}
+
+static void print_NOP( union instruction op )
+{
+}
+
+void
+_tnl_disassem_vba_insn( union instruction op )
+{
+ switch (op.alu.opcode) {
+ case OPCODE_ABS:
+ case OPCODE_ADD:
+ case OPCODE_DP3:
+ case OPCODE_DP4:
+ case OPCODE_DPH:
+ case OPCODE_DST:
+ case OPCODE_EX2:
+ case OPCODE_EXP:
+ case OPCODE_FLR:
+ case OPCODE_FRC:
+ case OPCODE_LG2:
+ case OPCODE_LIT:
+ case OPCODE_LOG:
+ case OPCODE_MAX:
+ case OPCODE_MIN:
+ case OPCODE_MOV:
+ case OPCODE_MUL:
+ case OPCODE_POW:
+ case OPCODE_PRINT:
+ case OPCODE_RCP:
+ case OPCODE_RSQ:
+ case OPCODE_SGE:
+ case OPCODE_SLT:
+ case OPCODE_SUB:
+ case OPCODE_XPD:
+ print_ALU(op);
+ break;
+ case OPCODE_ARA:
+ case OPCODE_ARL:
+ case OPCODE_ARL_NV:
+ case OPCODE_ARR:
+ case OPCODE_BRA:
+ case OPCODE_CAL:
+ case OPCODE_END:
+ case OPCODE_MAD:
+ case OPCODE_POPA:
+ case OPCODE_PUSHA:
+ case OPCODE_RCC:
+ case OPCODE_RET:
+ case OPCODE_SSG:
+ case OPCODE_SWZ:
+ print_NOP(op);
+ break;
+ case RSW:
+ print_RSW(op);
+ break;
+ case MSK:
+ print_MSK(op);
+ break;
+ case REL:
+ print_ALU(op);
+ break;
+ default:
+ _mesa_problem(NULL, "Bad opcode in _tnl_disassem_vba_insn()");
+ }
+}
+
+
+static void (* const opcode_func[MAX_OPCODE+3])(struct arb_vp_machine *, union instruction) =
+{
+ do_ABS,
+ do_ADD,
+ do_NOP,/*ARA*/
+ do_NOP,/*ARL*/
+ do_NOP,/*ARL_NV*/
+ do_NOP,/*ARR*/
+ do_NOP,/*BRA*/
+ do_NOP,/*CAL*/
+ do_NOP,/*CMP*/
+ do_NOP,/*COS*/
+ do_NOP,/*DDX*/
+ do_NOP,/*DDY*/
+ do_DP3,
+ do_DP4,
+ do_DPH,
+ do_DST,
+ do_NOP,
+ do_EX2,
+ do_EXP,
+ do_FLR,
+ do_FRC,
+ do_NOP,/*KIL*/
+ do_NOP,/*KIL_NV*/
+ do_LG2,
+ do_LIT,
+ do_LOG,
+ do_NOP,/*LRP*/
+ do_NOP,/*MAD*/
+ do_MAX,
+ do_MIN,
+ do_MOV,
+ do_MUL,
+ do_NOP,/*PK2H*/
+ do_NOP,/*PK2US*/
+ do_NOP,/*PK4B*/
+ do_NOP,/*PK4UB*/
+ do_POW,
+ do_NOP,/*POPA*/
+ do_PRT,
+ do_NOP,/*PUSHA*/
+ do_NOP,/*RCC*/
+ do_RCP,/*RCP*/
+ do_NOP,/*RET*/
+ do_NOP,/*RFL*/
+ do_RSQ,
+ do_NOP,/*SCS*/
+ do_NOP,/*SEQ*/
+ do_NOP,/*SFL*/
+ do_SGE,
+ do_NOP,/*SGT*/
+ do_NOP,/*SIN*/
+ do_NOP,/*SLE*/
+ do_SLT,
+ do_NOP,/*SNE*/
+ do_NOP,/*SSG*/
+ do_NOP,/*STR*/
+ do_SUB,
+ do_RSW,/*SWZ*/
+ do_NOP,/*TEX*/
+ do_NOP,/*TXB*/
+ do_NOP,/*TXD*/
+ do_NOP,/*TXL*/
+ do_NOP,/*TXP*/
+ do_NOP,/*TXP_NV*/
+ do_NOP,/*UP2H*/
+ do_NOP,/*UP2US*/
+ do_NOP,/*UP4B*/
+ do_NOP,/*UP4UB*/
+ do_NOP,/*X2D*/
+ do_XPD,
+ do_RSW,
+ do_MSK,
+ do_REL,
+};
+
+static union instruction *cvp_next_instruction( struct compilation *cp )
+{
+ union instruction *op = cp->csr++;
+ _mesa_bzero(op, sizeof(*op));
+ return op;
+}
+
+static struct reg cvp_make_reg( GLuint file, GLuint idx )
+{
+ struct reg reg;
+ reg.file = file;
+ reg.idx = idx;
+ return reg;
+}
+
+static struct reg cvp_emit_rel( struct compilation *cp,
+ struct reg reg,
+ struct reg tmpreg )
+{
+ union instruction *op = cvp_next_instruction(cp);
+ op->alu.opcode = REL;
+ op->alu.file0 = reg.file;
+ op->alu.idx0 = reg.idx;
+ op->alu.dst = tmpreg.idx;
+ return tmpreg;
+}
+
+
+static struct reg cvp_load_reg( struct compilation *cp,
+ GLuint file,
+ GLuint index,
+ GLuint rel,
+ GLuint tmpidx )
+{
+ struct reg tmpreg = cvp_make_reg(FILE_REG, tmpidx);
+ struct reg reg;
+
+ switch (file) {
+ case PROGRAM_TEMPORARY:
+ return cvp_make_reg(FILE_REG, REG_TMP0 + index);
+
+ case PROGRAM_INPUT:
+ return cvp_make_reg(FILE_REG, REG_IN0 + index);
+
+ case PROGRAM_OUTPUT:
+ return cvp_make_reg(FILE_REG, REG_OUT0 + index);
+
+ /* These two aren't populated by the parser?
+ */
+ case PROGRAM_LOCAL_PARAM:
+ reg = cvp_make_reg(FILE_LOCAL_PARAM, index);
+ if (rel)
+ return cvp_emit_rel(cp, reg, tmpreg);
+ else
+ return reg;
+
+ case PROGRAM_ENV_PARAM:
+ reg = cvp_make_reg(FILE_ENV_PARAM, index);
+ if (rel)
+ return cvp_emit_rel(cp, reg, tmpreg);
+ else
+ return reg;
+
+ case PROGRAM_STATE_VAR:
+ reg = cvp_make_reg(FILE_STATE_PARAM, index);
+ if (rel)
+ return cvp_emit_rel(cp, reg, tmpreg);
+ else
+ return reg;
+
+ /* Invalid values:
+ */
+ case PROGRAM_WRITE_ONLY:
+ case PROGRAM_ADDRESS:
+ default:
+ _mesa_problem(NULL, "Invalid register file %d in cvp_load_reg()");
+ assert(0);
+ return tmpreg; /* can't happen */
+ }
+}
+
+static struct reg cvp_emit_arg( struct compilation *cp,
+ const struct prog_src_register *src,
+ GLuint arg )
+{
+ struct reg reg = cvp_load_reg( cp, src->File, src->Index, src->RelAddr, arg );
+ union instruction rsw, noop;
+
+ /* Emit any necessary swizzling.
+ */
+ _mesa_bzero(&rsw, sizeof(rsw));
+ rsw.rsw.neg = src->NegateBase ? WRITEMASK_XYZW : 0;
+
+ /* we're expecting 2-bit swizzles below... */
+#if 1 /* XXX THESE ASSERTIONS CURRENTLY FAIL DURING GLEAN TESTS! */
+ ASSERT(GET_SWZ(src->Swizzle, 0) < 4);
+ ASSERT(GET_SWZ(src->Swizzle, 1) < 4);
+ ASSERT(GET_SWZ(src->Swizzle, 2) < 4);
+ ASSERT(GET_SWZ(src->Swizzle, 3) < 4);
+#endif
+ rsw.rsw.swz = ((GET_SWZ(src->Swizzle, 0) << 0) |
+ (GET_SWZ(src->Swizzle, 1) << 2) |
+ (GET_SWZ(src->Swizzle, 2) << 4) |
+ (GET_SWZ(src->Swizzle, 3) << 6));
+
+ _mesa_bzero(&noop, sizeof(noop));
+ noop.rsw.neg = 0;
+ noop.rsw.swz = RSW_NOOP;
+
+ if (_mesa_memcmp(&rsw, &noop, sizeof(rsw)) !=0) {
+ union instruction *op = cvp_next_instruction(cp);
+ struct reg rsw_reg = cvp_make_reg(FILE_REG, REG_ARG0 + arg);
+ *op = rsw;
+ op->rsw.opcode = RSW;
+ op->rsw.file0 = reg.file;
+ op->rsw.idx0 = reg.idx;
+ op->rsw.dst = rsw_reg.idx;
+ return rsw_reg;
+ }
+ else
+ return reg;
+}
+
+static GLuint cvp_choose_result( struct compilation *cp,
+ const struct prog_dst_register *dst,
+ union instruction *fixup )
+{
+ GLuint mask = dst->WriteMask;
+ GLuint idx;
+
+ switch (dst->File) {
+ case PROGRAM_TEMPORARY:
+ idx = REG_TMP0 + dst->Index;
+ break;
+ case PROGRAM_OUTPUT:
+ idx = REG_OUT0 + dst->Index;
+ break;
+ default:
+ assert(0);
+ return REG_RES; /* can't happen */
+ }
+
+ /* Optimization: When writing (with a writemask) to an undefined
+ * value for the first time, the writemask may be ignored.
+ */
+ if (mask != WRITEMASK_XYZW && (cp->reg_active & (1 << idx))) {
+ fixup->msk.opcode = MSK;
+ fixup->msk.dst = idx;
+ fixup->msk.file = FILE_REG;
+ fixup->msk.idx = REG_RES;
+ fixup->msk.mask = mask;
+ cp->reg_active |= 1 << idx;
+ return REG_RES;
+ }
+ else {
+ _mesa_bzero(fixup, sizeof(*fixup));
+ cp->reg_active |= 1 << idx;
+ return idx;
+ }
+}
+
+static struct reg cvp_emit_rsw( struct compilation *cp,
+ GLuint dst,
+ struct reg src,
+ GLuint neg,
+ GLuint swz,
+ GLboolean force)
+{
+ struct reg retval;
+
+ if (swz != RSW_NOOP || neg != 0) {
+ union instruction *op = cvp_next_instruction(cp);
+ op->rsw.opcode = RSW;
+ op->rsw.dst = dst;
+ op->rsw.file0 = src.file;
+ op->rsw.idx0 = src.idx;
+ op->rsw.neg = neg;
+ op->rsw.swz = swz;
+
+ retval.file = FILE_REG;
+ retval.idx = dst;
+ return retval;
+ }
+ else if (force) {
+ /* Oops. Degenerate case:
+ */
+ union instruction *op = cvp_next_instruction(cp);
+ op->alu.opcode = OPCODE_MOV;
+ op->alu.dst = dst;
+ op->alu.file0 = src.file;
+ op->alu.idx0 = src.idx;
+
+ retval.file = FILE_REG;
+ retval.idx = dst;
+ return retval;
+ }
+ else {
+ return src;
+ }
+}
+
+
+static void cvp_emit_inst( struct compilation *cp,
+ const struct prog_instruction *inst )
+{
+ union instruction *op;
+ union instruction fixup;
+ struct reg reg[3];
+ GLuint result, nr_args, i;
+
+ /* Need to handle SWZ, ARL specially.
+ */
+ switch (inst->Opcode) {
+ /* Split into mul and add:
+ */
+ case OPCODE_MAD:
+ result = cvp_choose_result( cp, &inst->DstReg, &fixup );
+ for (i = 0; i < 3; i++)
+ reg[i] = cvp_emit_arg( cp, &inst->SrcReg[i], REG_ARG0+i );
+
+ op = cvp_next_instruction(cp);
+ op->alu.opcode = OPCODE_MUL;
+ op->alu.file0 = reg[0].file;
+ op->alu.idx0 = reg[0].idx;
+ op->alu.file1 = reg[1].file;
+ op->alu.idx1 = reg[1].idx;
+ op->alu.dst = REG_ARG0;
+
+ op = cvp_next_instruction(cp);
+ op->alu.opcode = OPCODE_ADD;
+ op->alu.file0 = FILE_REG;
+ op->alu.idx0 = REG_ARG0;
+ op->alu.file1 = reg[2].file;
+ op->alu.idx1 = reg[2].idx;
+ op->alu.dst = result;
+
+ if (result == REG_RES) {
+ op = cvp_next_instruction(cp);
+ *op = fixup;
+ }
+ break;
+
+ case OPCODE_ARL:
+ reg[0] = cvp_emit_arg( cp, &inst->SrcReg[0], REG_ARG0 );
+
+ op = cvp_next_instruction(cp);
+ op->alu.opcode = OPCODE_FLR;
+ op->alu.dst = REG_ADDR;
+ op->alu.file0 = reg[0].file;
+ op->alu.idx0 = reg[0].idx;
+ break;
+
+ case OPCODE_SWZ: {
+ GLuint swz0 = 0, swz1 = 0;
+ GLuint neg0 = 0, neg1 = 0;
+ GLuint mask = 0;
+
+ /* Translate 3-bit-per-element swizzle into two 2-bit swizzles,
+ * one from the source register the other from a constant
+ * {0,0,0,1}.
+ */
+ for (i = 0; i < 4; i++) {
+ GLuint swzelt = GET_SWZ(inst->SrcReg[0].Swizzle, i);
+ if (swzelt >= SWIZZLE_ZERO) {
+ neg0 |= inst->SrcReg[0].NegateBase & (1<<i);
+ if (swzelt == SWIZZLE_ONE)
+ swz0 |= SWIZZLE_W << (i*2);
+ else if (i < SWIZZLE_W)
+ swz0 |= i << (i*2);
+ }
+ else {
+ mask |= 1<<i;
+ neg1 |= inst->SrcReg[0].NegateBase & (1<<i);
+ swz1 |= swzelt << (i*2);
+ }
+ }
+
+ result = cvp_choose_result( cp, &inst->DstReg, &fixup );
+ reg[0].file = FILE_REG;
+ reg[0].idx = REG_ID;
+ reg[1] = cvp_emit_arg( cp, &inst->SrcReg[0], REG_ARG0 );
+
+ if (mask == WRITEMASK_XYZW) {
+ cvp_emit_rsw(cp, result, reg[0], neg0, swz0, GL_TRUE);
+
+ }
+ else if (mask == 0) {
+ cvp_emit_rsw(cp, result, reg[1], neg1, swz1, GL_TRUE);
+ }
+ else {
+ cvp_emit_rsw(cp, result, reg[0], neg0, swz0, GL_TRUE);
+ reg[1] = cvp_emit_rsw(cp, REG_ARG0, reg[1], neg1, swz1, GL_FALSE);
+
+ op = cvp_next_instruction(cp);
+ op->msk.opcode = MSK;
+ op->msk.dst = result;
+ op->msk.file = reg[1].file;
+ op->msk.idx = reg[1].idx;
+ op->msk.mask = mask;
+ }
+
+ if (result == REG_RES) {
+ op = cvp_next_instruction(cp);
+ *op = fixup;
+ }
+ break;
+ }
+
+ case OPCODE_END:
+ break;
+
+ default:
+ result = cvp_choose_result( cp, &inst->DstReg, &fixup );
+ nr_args = _mesa_num_inst_src_regs(inst->Opcode);
+ for (i = 0; i < nr_args; i++)
+ reg[i] = cvp_emit_arg( cp, &inst->SrcReg[i], REG_ARG0 + i );
+
+ op = cvp_next_instruction(cp);
+ op->alu.opcode = inst->Opcode;
+ op->alu.file0 = reg[0].file;
+ op->alu.idx0 = reg[0].idx;
+ op->alu.file1 = reg[1].file;
+ op->alu.idx1 = reg[1].idx;
+ op->alu.dst = result;
+
+ if (result == REG_RES) {
+ op = cvp_next_instruction(cp);
+ *op = fixup;
+ }
+ break;
+ }
+}
+
+static void free_tnl_data( struct vertex_program *program )
+{
+ struct tnl_compiled_program *p = (struct tnl_compiled_program *) program->TnlData;
+ if (p->compiled_func)
+ _mesa_free((void *)p->compiled_func);
+ _mesa_free(p);
+ program->TnlData = NULL;
+}
+
+static void compile_vertex_program( struct vertex_program *program,
+ GLboolean try_codegen )
+{
+ struct compilation cp;
+ struct tnl_compiled_program *p = CALLOC_STRUCT(tnl_compiled_program);
+ GLuint i;
+
+ if (program->TnlData)
+ free_tnl_data( program );
+
+ program->TnlData = p;
+
+ /* Initialize cp. Note that ctx and VB aren't used in compilation
+ * so we don't have to worry about statechanges:
+ */
+ _mesa_memset(&cp, 0, sizeof(cp));
+ cp.csr = p->instructions;
+
+ /* Compile instructions:
+ */
+ for (i = 0; i < program->Base.NumInstructions; i++) {
+ cvp_emit_inst(&cp, &program->Base.Instructions[i]);
+ }
+
+ /* Finish up:
+ */
+ p->nr_instructions = cp.csr - p->instructions;
+
+ /* Print/disassemble:
+ */
+ if (DISASSEM) {
+ for (i = 0; i < p->nr_instructions; i++) {
+ _tnl_disassem_vba_insn(p->instructions[i]);
+ }
+ _mesa_printf("\n\n");
+ }
+
+#ifdef USE_SSE_ASM
+ if (try_codegen)
+ _tnl_sse_codegen_vertex_program(p);
+#endif
+
+}
+
+
+
+
+/* ----------------------------------------------------------------------
+ * Execution
+ */
+static void userclip( GLcontext *ctx,
+ GLvector4f *clip,
+ GLubyte *clipmask,
+ GLubyte *clipormask,
+ GLubyte *clipandmask )
+{
+ GLuint p;
+
+ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
+ if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
+ GLuint nr, i;
+ const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
+ const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
+ const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
+ const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
+ GLfloat *coord = (GLfloat *)clip->data;
+ GLuint stride = clip->stride;
+ GLuint count = clip->count;
+
+ for (nr = 0, i = 0 ; i < count ; i++) {
+ GLfloat dp = (coord[0] * a +
+ coord[1] * b +
+ coord[2] * c +
+ coord[3] * d);
+
+ if (dp < 0) {
+ nr++;
+ clipmask[i] |= CLIP_USER_BIT;
+ }
+
+ STRIDE_F(coord, stride);
+ }
+
+ if (nr > 0) {
+ *clipormask |= CLIP_USER_BIT;
+ if (nr == count) {
+ *clipandmask |= CLIP_USER_BIT;
+ return;
+ }
+ }
+ }
+ }
+}
+
+
+static GLboolean
+do_ndc_cliptest(GLcontext *ctx, struct arb_vp_machine *m)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = m->VB;
+
+ /* Cliptest and perspective divide. Clip functions must clear
+ * the clipmask.
+ */
+ m->ormask = 0;
+ m->andmask = CLIP_ALL_BITS;
+
+ if (tnl->NeedNdcCoords) {
+ VB->NdcPtr =
+ _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
+ &m->ndcCoords,
+ m->clipmask,
+ &m->ormask,
+ &m->andmask );
+ }
+ else {
+ VB->NdcPtr = NULL;
+ _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
+ NULL,
+ m->clipmask,
+ &m->ormask,
+ &m->andmask );
+ }
+
+ if (m->andmask) {
+ /* All vertices are outside the frustum */
+ return GL_FALSE;
+ }
+
+ /* Test userclip planes. This contributes to VB->ClipMask.
+ */
+ if (ctx->Transform.ClipPlanesEnabled && !ctx->VertexProgram._Enabled) {
+ userclip( ctx,
+ VB->ClipPtr,
+ m->clipmask,
+ &m->ormask,
+ &m->andmask );
+
+ if (m->andmask) {
+ return GL_FALSE;
+ }
+ }
+
+ VB->ClipAndMask = m->andmask;
+ VB->ClipOrMask = m->ormask;
+ VB->ClipMask = m->clipmask;
+
+ return GL_TRUE;
+}
+
+
+static INLINE void call_func( struct tnl_compiled_program *p,
+ struct arb_vp_machine *m )
+{
+ p->compiled_func(m);
+}
+
+/**
+ * Execute the given vertex program.
+ *
+ * TODO: Integrate the t_vertex.c code here, to build machine vertices
+ * directly at this point.
+ *
+ * TODO: Eliminate the VB struct entirely and just use
+ * struct arb_vertex_machine.
+ */
+static GLboolean
+run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage)
+{
+ struct vertex_program *program;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct arb_vp_machine *m = ARB_VP_MACHINE(stage);
+ struct tnl_compiled_program *p;
+ GLuint i, j;
+ GLbitfield outputs;
+
+ if (ctx->ShaderObjects._VertexShaderPresent)
+ return GL_TRUE;
+
+ program = (ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : ctx->_TnlProgram);
+ if (!program || program->IsNVProgram)
+ return GL_TRUE;
+
+ if (program->Base.Parameters) {
+ _mesa_load_state_parameters(ctx, program->Base.Parameters);
+ }
+
+ p = (struct tnl_compiled_program *)program->TnlData;
+ assert(p);
+
+
+ m->nr_inputs = m->nr_outputs = 0;
+
+ for (i = 0; i < _TNL_ATTRIB_MAX; i++) {
+ if (program->Base.InputsRead & (1<<i) ||
+ (i == VERT_ATTRIB_POS && program->IsPositionInvariant)) {
+ GLuint j = m->nr_inputs++;
+ m->input[j].idx = i;
+ m->input[j].data = (GLfloat *)m->VB->AttribPtr[i]->data;
+ m->input[j].stride = m->VB->AttribPtr[i]->stride;
+ m->input[j].size = m->VB->AttribPtr[i]->size;
+ ASSIGN_4V(m->File[0][REG_IN0 + i], 0, 0, 0, 1);
+ }
+ }
+
+ for (i = 0; i < VERT_RESULT_MAX; i++) {
+ if (program->Base.OutputsWritten & (1 << i) ||
+ (i == VERT_RESULT_HPOS && program->IsPositionInvariant)) {
+ GLuint j = m->nr_outputs++;
+ m->output[j].idx = i;
+ m->output[j].data = (GLfloat *)m->attribs[i].data;
+ }
+ }
+
+
+ /* Run the actual program:
+ */
+ for (m->vtx_nr = 0; m->vtx_nr < VB->Count; m->vtx_nr++) {
+ for (j = 0; j < m->nr_inputs; j++) {
+ GLuint idx = REG_IN0 + m->input[j].idx;
+ switch (m->input[j].size) {
+ case 4: m->File[0][idx][3] = m->input[j].data[3];
+ case 3: m->File[0][idx][2] = m->input[j].data[2];
+ case 2: m->File[0][idx][1] = m->input[j].data[1];
+ case 1: m->File[0][idx][0] = m->input[j].data[0];
+ }
+
+ STRIDE_F(m->input[j].data, m->input[j].stride);
+ }
+
+
+ if (p->compiled_func) {
+ call_func( p, m );
+ }
+ else {
+ for (j = 0; j < p->nr_instructions; j++) {
+ union instruction inst = p->instructions[j];
+ opcode_func[inst.alu.opcode]( m, inst );
+ }
+ }
+
+ /* If the program is position invariant, multiply the input position
+ * by the MVP matrix and store in the vertex position result register.
+ */
+ if (program->IsPositionInvariant) {
+ TRANSFORM_POINT( m->File[0][REG_OUT0+0],
+ ctx->_ModelProjectMatrix.m,
+ m->File[0][REG_IN0+0]);
+ }
+
+ for (j = 0; j < m->nr_outputs; j++) {
+ GLuint idx = REG_OUT0 + m->output[j].idx;
+ m->output[j].data[0] = m->File[0][idx][0];
+ m->output[j].data[1] = m->File[0][idx][1];
+ m->output[j].data[2] = m->File[0][idx][2];
+ m->output[j].data[3] = m->File[0][idx][3];
+ m->output[j].data += 4;
+ }
+
+ }
+
+ /* Setup the VB pointers so that the next pipeline stages get
+ * their data from the right place (the program output arrays).
+ *
+ * TODO: 1) Have tnl use these RESULT values for outputs rather
+ * than trying to shoe-horn inputs and outputs into one set of
+ * values.
+ *
+ * TODO: 2) Integrate t_vertex.c so that we just go straight ahead
+ * and build machine vertices here.
+ */
+ VB->ClipPtr = &m->attribs[VERT_RESULT_HPOS];
+ VB->ClipPtr->count = VB->Count;
+
+ outputs = program->Base.OutputsWritten;
+ if (program->IsPositionInvariant)
+ outputs |= (1<<VERT_RESULT_HPOS);
+
+ if (outputs & (1<<VERT_RESULT_COL0)) {
+ VB->ColorPtr[0] = &m->attribs[VERT_RESULT_COL0];
+ VB->AttribPtr[VERT_ATTRIB_COLOR0] = VB->ColorPtr[0];
+ }
+
+ if (outputs & (1<<VERT_RESULT_BFC0)) {
+ VB->ColorPtr[1] = &m->attribs[VERT_RESULT_BFC0];
+ }
+
+ if (outputs & (1<<VERT_RESULT_COL1)) {
+ VB->SecondaryColorPtr[0] = &m->attribs[VERT_RESULT_COL1];
+ VB->AttribPtr[VERT_ATTRIB_COLOR1] = VB->SecondaryColorPtr[0];
+ }
+
+ if (outputs & (1<<VERT_RESULT_BFC1)) {
+ VB->SecondaryColorPtr[1] = &m->attribs[VERT_RESULT_BFC1];
+ }
+
+ if (outputs & (1<<VERT_RESULT_FOGC)) {
+ VB->FogCoordPtr = &m->attribs[VERT_RESULT_FOGC];
+ VB->AttribPtr[VERT_ATTRIB_FOG] = VB->FogCoordPtr;
+ }
+
+ if (outputs & (1<<VERT_RESULT_PSIZ)) {
+ VB->PointSizePtr = &m->attribs[VERT_RESULT_PSIZ];
+ VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &m->attribs[VERT_RESULT_PSIZ];
+ }
+
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ if (outputs & (1<<(VERT_RESULT_TEX0+i))) {
+ VB->TexCoordPtr[i] = &m->attribs[VERT_RESULT_TEX0 + i];
+ VB->AttribPtr[VERT_ATTRIB_TEX0+i] = VB->TexCoordPtr[i];
+ }
+ }
+
+#if 0
+ for (i = 0; i < VB->Count; i++) {
+ printf("Out %d: %f %f %f %f %f %f %f %f\n", i,
+ VEC_ELT(VB->ClipPtr, GLfloat, i)[0],
+ VEC_ELT(VB->ClipPtr, GLfloat, i)[1],
+ VEC_ELT(VB->ClipPtr, GLfloat, i)[2],
+ VEC_ELT(VB->ClipPtr, GLfloat, i)[3],
+ VEC_ELT(VB->TexCoordPtr[0], GLfloat, i)[0],
+ VEC_ELT(VB->TexCoordPtr[0], GLfloat, i)[1],
+ VEC_ELT(VB->TexCoordPtr[0], GLfloat, i)[2],
+ VEC_ELT(VB->TexCoordPtr[0], GLfloat, i)[3]);
+ }
+#endif
+
+ /* Perform NDC and cliptest operations:
+ */
+ return do_ndc_cliptest(ctx, m);
+}
+
+
+static void
+validate_vertex_program( GLcontext *ctx, struct tnl_pipeline_stage *stage )
+{
+ struct arb_vp_machine *m = ARB_VP_MACHINE(stage);
+ struct vertex_program *program;
+
+ if (ctx->ShaderObjects._VertexShaderPresent)
+ return;
+
+ program = (ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : 0);
+ if (!program && ctx->_MaintainTnlProgram) {
+ program = ctx->_TnlProgram;
+ }
+
+ if (program) {
+ if (!program->TnlData)
+ compile_vertex_program( program, m->try_codegen );
+
+ /* Grab the state GL state and put into registers:
+ */
+ m->File[FILE_LOCAL_PARAM] = program->Base.LocalParams;
+ m->File[FILE_ENV_PARAM] = ctx->VertexProgram.Parameters;
+ /* GL_NV_vertex_programs can't reference GL state */
+ if (program->Base.Parameters)
+ m->File[FILE_STATE_PARAM] = program->Base.Parameters->ParameterValues;
+ else
+ m->File[FILE_STATE_PARAM] = NULL;
+ }
+}
+
+
+
+
+
+
+
+/**
+ * Called the first time stage->run is called. In effect, don't
+ * allocate data until the first time the stage is run.
+ */
+static GLboolean init_vertex_program( GLcontext *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &(tnl->vb);
+ struct arb_vp_machine *m;
+ const GLuint size = VB->Size;
+ GLuint i;
+
+ stage->privatePtr = _mesa_calloc(sizeof(*m));
+ m = ARB_VP_MACHINE(stage);
+ if (!m)
+ return GL_FALSE;
+
+ /* arb_vertex_machine struct should subsume the VB:
+ */
+ m->VB = VB;
+
+ m->File[0] = (GLfloat(*)[4])ALIGN_MALLOC(REG_MAX * sizeof(GLfloat) * 4, 16);
+
+ /* Initialize regs where necessary:
+ */
+ ASSIGN_4V(m->File[0][REG_ID], 0, 0, 0, 1);
+ ASSIGN_4V(m->File[0][REG_ONES], 1, 1, 1, 1);
+ ASSIGN_4V(m->File[0][REG_SWZ], -1, 1, 0, 0);
+ ASSIGN_4V(m->File[0][REG_NEG], -1, -1, -1, -1);
+ ASSIGN_4V(m->File[0][REG_LIT], 1, 0, 0, 1);
+ ASSIGN_4V(m->File[0][REG_LIT2], 1, .5, .2, 1); /* debug value */
+
+ if (_mesa_getenv("MESA_EXPERIMENTAL"))
+ m->try_codegen = GL_TRUE;
+
+ /* Allocate arrays of vertex output values */
+ for (i = 0; i < VERT_RESULT_MAX; i++) {
+ _mesa_vector4f_alloc( &m->attribs[i], 0, size, 32 );
+ m->attribs[i].size = 4;
+ }
+
+ /* a few other misc allocations */
+ _mesa_vector4f_alloc( &m->ndcCoords, 0, size, 32 );
+ m->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
+
+ if (ctx->_MaintainTnlProgram)
+ _mesa_allow_light_in_model( ctx, GL_FALSE );
+
+ m->fpucntl_rnd_neg = RND_NEG_FPU; /* const value */
+ m->fpucntl_restore = RESTORE_FPU; /* const value */
+
+ return GL_TRUE;
+}
+
+
+
+
+/**
+ * Destructor for this pipeline stage.
+ */
+static void dtr( struct tnl_pipeline_stage *stage )
+{
+ struct arb_vp_machine *m = ARB_VP_MACHINE(stage);
+
+ if (m) {
+ GLuint i;
+
+ /* free the vertex program result arrays */
+ for (i = 0; i < VERT_RESULT_MAX; i++)
+ _mesa_vector4f_free( &m->attribs[i] );
+
+ /* free misc arrays */
+ _mesa_vector4f_free( &m->ndcCoords );
+ ALIGN_FREE( m->clipmask );
+ ALIGN_FREE( m->File[0] );
+
+ _mesa_free( m );
+ stage->privatePtr = NULL;
+ }
+}
+
+/**
+ * Public description of this pipeline stage.
+ */
+const struct tnl_pipeline_stage _tnl_arb_vertex_program_stage =
+{
+ "vertex-program",
+ NULL, /* private_data */
+ init_vertex_program, /* create */
+ dtr, /* destroy */
+ validate_vertex_program, /* validate */
+ run_arb_vertex_program /* run */
+};
+
+
+/**
+ * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
+ * string has been parsed.
+ */
+void
+_tnl_program_string(GLcontext *ctx, GLenum target, struct program *program)
+{
+ if (program->Target == GL_VERTEX_PROGRAM_ARB) {
+ /* free any existing tnl data hanging off the program */
+ struct vertex_program *vprog = (struct vertex_program *) program;
+ if (vprog->TnlData) {
+ free_tnl_data(vprog);
+ }
+ }
+}