summaryrefslogtreecommitdiff
path: root/src/mesa/shader
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/arbprogparse.c2
-rw-r--r--src/mesa/shader/prog_execute.c128
-rw-r--r--src/mesa/shader/prog_execute.h3
-rw-r--r--src/mesa/shader/prog_parameter.c2
-rw-r--r--src/mesa/shader/prog_statevars.c93
-rw-r--r--src/mesa/shader/prog_statevars.h8
-rw-r--r--src/mesa/shader/slang/slang_builtin.c16
-rw-r--r--src/mesa/shader/slang/slang_codegen.c3
-rw-r--r--src/mesa/shader/slang/slang_emit.c12
9 files changed, 191 insertions, 76 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 6a87a1779e7..e7875242821 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -1759,7 +1759,7 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst,
{
GLint idx;
GLuint err = 0;
- gl_state_index state_tokens[STATE_LENGTH];
+ gl_state_index state_tokens[STATE_LENGTH] = {0, 0, 0, 0, 0};
GLfloat const_values[4];
switch (*(*inst)++) {
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index 9faf9d86134..f4a12af3e4e 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.0.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -46,9 +46,6 @@
#include "slang_library_noise.h"
-/* See comments below for info about this */
-#define LAMBDA_ZERO 1
-
/* debug predicate */
#define DEBUG_PROG 0
@@ -303,6 +300,36 @@ fetch_vector1(const struct prog_src_register *source,
/**
+ * Fetch texel from texture. Use partial derivatives when possible.
+ */
+static INLINE void
+fetch_texel(GLcontext *ctx,
+ const struct gl_program_machine *machine,
+ const struct prog_instruction *inst,
+ const GLfloat texcoord[4], GLfloat lodBias,
+ GLfloat color[4])
+{
+ /* Note: we only have the right derivatives for fragment input attribs.
+ */
+ if (machine->NumDeriv > 0 &&
+ inst->SrcReg[0].File == PROGRAM_INPUT &&
+ inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) {
+ /* simple texture fetch for which we should have derivatives */
+ GLuint attr = inst->SrcReg[0].Index;
+ machine->FetchTexelDeriv(ctx, texcoord,
+ machine->DerivX[attr],
+ machine->DerivY[attr],
+ lodBias,
+ inst->TexSrcUnit, color);
+ }
+ else {
+ machine->FetchTexelLod(ctx, texcoord, lodBias,
+ inst->TexSrcUnit, color);
+ }
+}
+
+
+/**
* Test value against zero and return GT, LT, EQ or UN if NaN.
*/
static INLINE GLuint
@@ -1306,33 +1333,18 @@ _mesa_execute_program(GLcontext * ctx,
}
break;
case OPCODE_TEX: /* Both ARB and NV frag prog */
- /* Texel lookup */
+ /* Simple texel lookup */
{
- /* Note: only use the precomputed lambda value when we're
- * sampling texture unit [K] with texcoord[K].
- * Otherwise, the lambda value may have no relation to the
- * instruction's texcoord or texture image. Using the wrong
- * lambda is usually bad news.
- * The rest of the time, just use zero (until we get a more
- * sophisticated way of computing lambda).
- */
- GLfloat coord[4], color[4], lambda;
-#if 0
- if (inst->SrcReg[0].File == PROGRAM_INPUT &&
- inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit)
- lambda = span->array->lambda[inst->TexSrcUnit][column];
- else
-#endif
- lambda = 0.0;
- fetch_vector4(&inst->SrcReg[0], machine, coord);
- machine->FetchTexelLod(ctx, coord, lambda, inst->TexSrcUnit,
- color);
+ GLfloat texcoord[4], color[4];
+ fetch_vector4(&inst->SrcReg[0], machine, texcoord);
+
+ fetch_texel(ctx, machine, inst, texcoord, 0.0, color);
+
if (DEBUG_PROG) {
- printf("TEX (%g, %g, %g, %g) = texture[%d][%g, %g, %g, %g], "
- "lod %f\n",
+ printf("TEX (%g, %g, %g, %g) = texture[%d][%g, %g, %g, %g]\n",
color[0], color[1], color[2], color[3],
inst->TexSrcUnit,
- coord[0], coord[1], coord[2], coord[3], lambda);
+ texcoord[0], texcoord[1], texcoord[2], texcoord[3]);
}
store_vector4(inst, machine, color);
}
@@ -1342,21 +1354,18 @@ _mesa_execute_program(GLcontext * ctx,
{
const struct gl_texture_unit *texUnit
= &ctx->Texture.Unit[inst->TexSrcUnit];
- GLfloat coord[4], color[4], lambda, bias;
-#if 0
- if (inst->SrcReg[0].File == PROGRAM_INPUT &&
- inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit)
- lambda = span->array->lambda[inst->TexSrcUnit][column];
- else
-#endif
- lambda = 0.0;
- fetch_vector4(&inst->SrcReg[0], machine, coord);
- /* coord[3] is the bias to add to lambda */
- bias = texUnit->LodBias + coord[3];
- if (texUnit->_Current)
- bias += texUnit->_Current->LodBias;
- machine->FetchTexelLod(ctx, coord, lambda + bias,
- inst->TexSrcUnit, color);
+ GLfloat texcoord[4], color[4], lodBias;
+
+ fetch_vector4(&inst->SrcReg[0], machine, texcoord);
+
+ /* texcoord[3] is the bias to add to lambda */
+ lodBias = texUnit->LodBias + texcoord[3];
+ if (texUnit->_Current) {
+ lodBias += texUnit->_Current->LodBias;
+ }
+
+ fetch_texel(ctx, machine, inst, texcoord, lodBias, color);
+
store_vector4(inst, machine, color);
}
break;
@@ -1368,6 +1377,7 @@ _mesa_execute_program(GLcontext * ctx,
fetch_vector4(&inst->SrcReg[1], machine, dtdx);
fetch_vector4(&inst->SrcReg[2], machine, dtdy);
machine->FetchTexelDeriv(ctx, texcoord, dtdx, dtdy,
+ 0.0, /* lodBias */
inst->TexSrcUnit, color);
store_vector4(inst, machine, color);
}
@@ -1375,14 +1385,8 @@ _mesa_execute_program(GLcontext * ctx,
case OPCODE_TXP: /* GL_ARB_fragment_program only */
/* Texture lookup w/ projective divide */
{
- GLfloat texcoord[4], color[4], lambda;
-#if 0
- if (inst->SrcReg[0].File == PROGRAM_INPUT &&
- inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit)
- lambda = span->array->lambda[inst->TexSrcUnit][column];
- else
-#endif
- lambda = 0.0;
+ GLfloat texcoord[4], color[4];
+
fetch_vector4(&inst->SrcReg[0], machine, texcoord);
/* Not so sure about this test - if texcoord[3] is
* zero, we'd probably be fine except for an ASSERT in
@@ -1393,22 +1397,19 @@ _mesa_execute_program(GLcontext * ctx,
texcoord[1] /= texcoord[3];
texcoord[2] /= texcoord[3];
}
- machine->FetchTexelLod(ctx, texcoord, lambda,
- inst->TexSrcUnit, color);
+
+ fetch_texel(ctx, machine, inst, texcoord, 0.0, color);
+
store_vector4(inst, machine, color);
}
break;
case OPCODE_TXP_NV: /* GL_NV_fragment_program only */
- /* Texture lookup w/ projective divide */
+ /* Texture lookup w/ projective divide, as above, but do not
+ * do the divide by w if sampling from a cube map.
+ */
{
- GLfloat texcoord[4], color[4], lambda;
-#if 0
- if (inst->SrcReg[0].File == PROGRAM_INPUT &&
- inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit)
- lambda = span->array->lambda[inst->TexSrcUnit][column];
- else
-#endif
- lambda = 0.0;
+ GLfloat texcoord[4], color[4];
+
fetch_vector4(&inst->SrcReg[0], machine, texcoord);
if (inst->TexSrcTarget != TEXTURE_CUBE_INDEX &&
texcoord[3] != 0.0) {
@@ -1416,8 +1417,9 @@ _mesa_execute_program(GLcontext * ctx,
texcoord[1] /= texcoord[3];
texcoord[2] /= texcoord[3];
}
- machine->FetchTexelLod(ctx, texcoord, lambda,
- inst->TexSrcUnit, color);
+
+ fetch_texel(ctx, machine, inst, texcoord, 0.0, color);
+
store_vector4(inst, machine, color);
}
break;
diff --git a/src/mesa/shader/prog_execute.h b/src/mesa/shader/prog_execute.h
index be29eceedaa..3ea0ba1565c 100644
--- a/src/mesa/shader/prog_execute.h
+++ b/src/mesa/shader/prog_execute.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.0.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -32,6 +32,7 @@ typedef void (*FetchTexelLodFunc)(GLcontext *ctx, const GLfloat texcoord[4],
typedef void (*FetchTexelDerivFunc)(GLcontext *ctx, const GLfloat texcoord[4],
const GLfloat texdx[4],
const GLfloat texdy[4],
+ GLfloat lodBias,
GLuint unit, GLfloat color[4]);
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index 9e3d3fecf22..46d30872e4f 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -384,7 +384,7 @@ sizeof_state_reference(const GLint *stateTokens)
* PARAM ambient = state.material.front.ambient;
*
* \param paramList the parameter list
- * \param state an array of 6 (STATE_LENGTH) state tokens
+ * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
* \return index of the new parameter.
*/
GLint
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index d37d7fb9bf4..aa1e6e1269d 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 7.0
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -824,3 +824,94 @@ _mesa_load_state_parameters(GLcontext *ctx,
}
}
+
+/**
+ * Copy the 16 elements of a matrix into four consecutive program
+ * registers starting at 'pos'.
+ */
+static void
+load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16])
+{
+ GLuint i;
+ for (i = 0; i < 4; i++) {
+ registers[pos + i][0] = mat[0 + i];
+ registers[pos + i][1] = mat[4 + i];
+ registers[pos + i][2] = mat[8 + i];
+ registers[pos + i][3] = mat[12 + i];
+ }
+}
+
+
+/**
+ * As above, but transpose the matrix.
+ */
+static void
+load_transpose_matrix(GLfloat registers[][4], GLuint pos,
+ const GLfloat mat[16])
+{
+ MEMCPY(registers[pos], mat, 16 * sizeof(GLfloat));
+}
+
+
+/**
+ * Load current vertex program's parameter registers with tracked
+ * matrices (if NV program). This only needs to be done per
+ * glBegin/glEnd, not per-vertex.
+ */
+void
+_mesa_load_tracked_matrices(GLcontext *ctx)
+{
+ GLuint i;
+
+ for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
+ /* point 'mat' at source matrix */
+ GLmatrix *mat;
+ if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) {
+ mat = ctx->ModelviewMatrixStack.Top;
+ }
+ else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) {
+ mat = ctx->ProjectionMatrixStack.Top;
+ }
+ else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) {
+ mat = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top;
+ }
+ else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) {
+ mat = ctx->ColorMatrixStack.Top;
+ }
+ else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) {
+ /* XXX verify the combined matrix is up to date */
+ mat = &ctx->_ModelProjectMatrix;
+ }
+ else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV &&
+ ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) {
+ GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV;
+ ASSERT(n < MAX_PROGRAM_MATRICES);
+ mat = ctx->ProgramMatrixStack[n].Top;
+ }
+ else {
+ /* no matrix is tracked, but we leave the register values as-is */
+ assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE);
+ continue;
+ }
+
+ /* load the matrix values into sequential registers */
+ if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) {
+ load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
+ }
+ else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) {
+ _math_matrix_analyse(mat); /* update the inverse */
+ ASSERT(!_math_matrix_is_dirty(mat));
+ load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
+ }
+ else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) {
+ load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
+ }
+ else {
+ assert(ctx->VertexProgram.TrackMatrixTransform[i]
+ == GL_INVERSE_TRANSPOSE_NV);
+ _math_matrix_analyse(mat); /* update the inverse */
+ ASSERT(!_math_matrix_is_dirty(mat));
+ load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
+ }
+ }
+}
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h
index 3281a4a2a0f..22bb8e07ad1 100644
--- a/src/mesa/shader/prog_statevars.h
+++ b/src/mesa/shader/prog_statevars.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -126,4 +126,8 @@ extern const char *
_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
+extern void
+_mesa_load_tracked_matrices(GLcontext *ctx);
+
+
#endif /* PROG_STATEVARS_H */
diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c
index 6ee0fd33b6a..7351f263c93 100644
--- a/src/mesa/shader/slang/slang_builtin.c
+++ b/src/mesa/shader/slang/slang_builtin.c
@@ -250,7 +250,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
}
}
else if (strcmp(var, "gl_FrontLightModelProduct") == 0) {
- if (strcmp(field, "ambient") == 0) {
+ if (strcmp(field, "sceneColor") == 0) {
tokens[0] = STATE_LIGHTMODEL_SCENECOLOR;
tokens[1] = 0;
}
@@ -259,7 +259,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
}
}
else if (strcmp(var, "gl_BackLightModelProduct") == 0) {
- if (strcmp(field, "ambient") == 0) {
+ if (strcmp(field, "sceneColor") == 0) {
tokens[0] = STATE_LIGHTMODEL_SCENECOLOR;
tokens[1] = 1;
}
@@ -397,6 +397,8 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
* var.field
* var[i].field
* var[i][j]
+ *
+ * \return -1 upon error, else position in paramList of the state var/data
*/
GLint
_slang_alloc_statevar(slang_ir_node *n,
@@ -414,9 +416,13 @@ _slang_alloc_statevar(slang_ir_node *n,
if (n->Opcode == IR_ELEMENT) {
/* XXX can only handle constant indexes for now */
- assert(n->Children[1]->Opcode == IR_FLOAT);
- index1 = (GLint) n->Children[1]->Value[0];
- n = n->Children[0];
+ if (n->Children[1]->Opcode == IR_FLOAT) {
+ index1 = (GLint) n->Children[1]->Value[0];
+ n = n->Children[0];
+ }
+ else {
+ return -1;
+ }
}
if (n->Opcode == IR_ELEMENT) {
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 675dd831805..ef9c0ab3f9a 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -2344,7 +2344,8 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper)
return n;
}
else if ( ti.spec.type == SLANG_SPEC_FLOAT
- || ti.spec.type == SLANG_SPEC_INT) {
+ || ti.spec.type == SLANG_SPEC_INT
+ || ti.spec.type == SLANG_SPEC_BOOL) {
const GLuint rows = 1;
slang_swizzle swz;
slang_ir_node *n;
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
index fe13f2865cd..9947544a085 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/shader/slang/slang_emit.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.0.3
*
* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
*
@@ -859,12 +859,18 @@ emit_return(slang_emit_info *emitInfo, slang_ir_node *n)
static struct prog_instruction *
emit_kill(slang_emit_info *emitInfo)
{
+ struct gl_fragment_program *fp;
struct prog_instruction *inst;
/* NV-KILL - discard fragment depending on condition code.
* Note that ARB-KILL depends on sign of vector operand.
*/
inst = new_instruction(emitInfo, OPCODE_KIL_NV);
inst->DstReg.CondMask = COND_TR; /* always branch */
+
+ assert(emitInfo->prog->Target == GL_FRAGMENT_PROGRAM_ARB);
+ fp = (struct gl_fragment_program *) emitInfo->prog;
+ fp->UsesKill = GL_TRUE;
+
return inst;
}
@@ -1486,6 +1492,10 @@ emit_struct_field(slang_emit_info *emitInfo, slang_ir_node *n)
{
if (n->Store->File == PROGRAM_STATE_VAR) {
n->Store->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters);
+ if (n->Store->Index < 0) {
+ slang_info_log_error(emitInfo->log, "Error parsing state variable");
+ return NULL;
+ }
}
else {
GLint offset = n->FieldOffset / 4;