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-rw-r--r--src/mesa/main/texstate.c1146
1 files changed, 1146 insertions, 0 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
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index 00000000000..eee5eaa0e44
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+++ b/src/mesa/main/texstate.c
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+/* $Id: texstate.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.1
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#ifdef PC_HEADER
+#include "all.h"
+#else
+#include <assert.h>
+#include <stdio.h>
+#include "context.h"
+#include "enums.h"
+#include "macros.h"
+#include "matrix.h"
+#include "texobj.h"
+#include "texstate.h"
+#include "texture.h"
+#include "types.h"
+#include "xform.h"
+#ifdef XFree86Server
+#include "GL/xf86glx.h"
+#endif
+#endif
+
+
+
+#ifdef SPECIALCAST
+/* Needed for an Amiga compiler */
+#define ENUM_TO_FLOAT(X) ((GLfloat)(GLint)(X))
+#define ENUM_TO_DOUBLE(X) ((GLdouble)(GLint)(X))
+#else
+/* all other compilers */
+#define ENUM_TO_FLOAT(X) ((GLfloat)(X))
+#define ENUM_TO_DOUBLE(X) ((GLdouble)(X))
+#endif
+
+
+
+
+/**********************************************************************/
+/* Texture Environment */
+/**********************************************************************/
+
+
+void gl_TexEnvfv( GLcontext *ctx,
+ GLenum target, GLenum pname, const GLfloat *param )
+{
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexEnv");
+
+ if (target!=GL_TEXTURE_ENV) {
+ gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(target)" );
+ return;
+ }
+
+ if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
+ fprintf(stderr, "glTexEnv %s %s %.1f(%s) ...\n",
+ gl_lookup_enum_by_nr(target),
+ gl_lookup_enum_by_nr(pname),
+ *param,
+ gl_lookup_enum_by_nr((GLenum) (GLint) *param));
+
+
+ if (pname==GL_TEXTURE_ENV_MODE) {
+ GLenum mode = (GLenum) (GLint) *param;
+ switch (mode) {
+ case GL_MODULATE:
+ case GL_BLEND:
+ case GL_DECAL:
+ case GL_REPLACE:
+ /* A small optimization for drivers */
+ if (texUnit->EnvMode == mode)
+ return;
+
+ if (MESA_VERBOSE & (VERBOSE_STATE|VERBOSE_TEXTURE))
+ fprintf(stderr, "glTexEnv: old mode %s, new mode %s\n",
+ gl_lookup_enum_by_nr(texUnit->EnvMode),
+ gl_lookup_enum_by_nr(mode));
+
+ texUnit->EnvMode = mode;
+ ctx->NewState |= NEW_TEXTURE_ENV;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_VALUE, "glTexEnv(param)" );
+ return;
+ }
+ }
+ else if (pname==GL_TEXTURE_ENV_COLOR) {
+ texUnit->EnvColor[0] = CLAMP( param[0], 0.0, 1.0 );
+ texUnit->EnvColor[1] = CLAMP( param[1], 0.0, 1.0 );
+ texUnit->EnvColor[2] = CLAMP( param[2], 0.0, 1.0 );
+ texUnit->EnvColor[3] = CLAMP( param[3], 0.0, 1.0 );
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
+ return;
+ }
+
+ /* Tell device driver about the new texture environment */
+ if (ctx->Driver.TexEnv) {
+ (*ctx->Driver.TexEnv)( ctx, pname, param );
+ }
+}
+
+
+
+
+
+void gl_GetTexEnvfv( GLcontext *ctx,
+ GLenum target, GLenum pname, GLfloat *params )
+{
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ if (target!=GL_TEXTURE_ENV) {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
+ return;
+ }
+ switch (pname) {
+ case GL_TEXTURE_ENV_MODE:
+ *params = ENUM_TO_FLOAT(texUnit->EnvMode);
+ break;
+ case GL_TEXTURE_ENV_COLOR:
+ COPY_4FV( params, texUnit->EnvColor );
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
+ }
+}
+
+
+void gl_GetTexEnviv( GLcontext *ctx,
+ GLenum target, GLenum pname, GLint *params )
+{
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ if (target!=GL_TEXTURE_ENV) {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
+ return;
+ }
+ switch (pname) {
+ case GL_TEXTURE_ENV_MODE:
+ *params = (GLint) texUnit->EnvMode;
+ break;
+ case GL_TEXTURE_ENV_COLOR:
+ params[0] = FLOAT_TO_INT( texUnit->EnvColor[0] );
+ params[1] = FLOAT_TO_INT( texUnit->EnvColor[1] );
+ params[2] = FLOAT_TO_INT( texUnit->EnvColor[2] );
+ params[3] = FLOAT_TO_INT( texUnit->EnvColor[3] );
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" );
+ }
+}
+
+
+
+
+/**********************************************************************/
+/* Texture Parameters */
+/**********************************************************************/
+
+
+void gl_TexParameterfv( GLcontext *ctx,
+ GLenum target, GLenum pname, const GLfloat *params )
+{
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ GLenum eparam = (GLenum) (GLint) params[0];
+ struct gl_texture_object *texObj;
+
+ if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
+ fprintf(stderr, "texPARAM %s %s %d...\n",
+ gl_lookup_enum_by_nr(target),
+ gl_lookup_enum_by_nr(pname),
+ eparam);
+
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ texObj = texUnit->CurrentD[1];
+ break;
+ case GL_TEXTURE_2D:
+ texObj = texUnit->CurrentD[2];
+ break;
+ case GL_TEXTURE_3D_EXT:
+ texObj = texUnit->CurrentD[3];
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
+ return;
+ }
+
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ /* A small optimization */
+ if (texObj->MinFilter == eparam)
+ return;
+
+ if (eparam==GL_NEAREST || eparam==GL_LINEAR
+ || eparam==GL_NEAREST_MIPMAP_NEAREST
+ || eparam==GL_LINEAR_MIPMAP_NEAREST
+ || eparam==GL_NEAREST_MIPMAP_LINEAR
+ || eparam==GL_LINEAR_MIPMAP_LINEAR) {
+ texObj->MinFilter = eparam;
+ ctx->NewState |= NEW_TEXTURING;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ return;
+ }
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ /* A small optimization */
+ if (texObj->MagFilter == eparam)
+ return;
+
+ if (eparam==GL_NEAREST || eparam==GL_LINEAR) {
+ texObj->MagFilter = eparam;
+ ctx->NewState |= NEW_TEXTURING;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ return;
+ }
+ break;
+ case GL_TEXTURE_WRAP_S:
+ if (texObj->WrapS == eparam)
+ return;
+
+ if (eparam==GL_CLAMP || eparam==GL_REPEAT || eparam==GL_CLAMP_TO_EDGE) {
+ texObj->WrapS = eparam;
+ ctx->NewState |= NEW_TEXTURING;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ return;
+ }
+ break;
+ case GL_TEXTURE_WRAP_T:
+ if (texObj->WrapT == eparam)
+ return;
+
+ if (eparam==GL_CLAMP || eparam==GL_REPEAT || eparam==GL_CLAMP_TO_EDGE) {
+ texObj->WrapT = eparam;
+ ctx->NewState |= NEW_TEXTURING;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ return;
+ }
+ break;
+ case GL_TEXTURE_WRAP_R_EXT:
+ if (texObj->WrapR == eparam)
+ return;
+
+ if (eparam==GL_CLAMP || eparam==GL_REPEAT || eparam==GL_CLAMP_TO_EDGE) {
+ texObj->WrapR = eparam;
+ ctx->NewState |= NEW_TEXTURING;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ }
+ break;
+ case GL_TEXTURE_BORDER_COLOR:
+ texObj->BorderColor[0] = CLAMP((GLint)(params[0]*255.0), 0, 255);
+ texObj->BorderColor[1] = CLAMP((GLint)(params[1]*255.0), 0, 255);
+ texObj->BorderColor[2] = CLAMP((GLint)(params[2]*255.0), 0, 255);
+ texObj->BorderColor[3] = CLAMP((GLint)(params[3]*255.0), 0, 255);
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ texObj->MinLod = params[0];
+ ctx->NewState |= NEW_TEXTURING;
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ texObj->MaxLod = params[0];
+ ctx->NewState |= NEW_TEXTURING;
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ if (params[0] < 0.0) {
+ gl_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ return;
+ }
+ texObj->BaseLevel = (GLint) params[0];
+ ctx->NewState |= NEW_TEXTURING;
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ if (params[0] < 0.0) {
+ gl_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ return;
+ }
+ texObj->MaxLevel = (GLint) params[0];
+ ctx->NewState |= NEW_TEXTURING;
+ break;
+ case GL_TEXTURE_PRIORITY:
+ /* (keithh@netcomuk.co.uk) */
+ texObj->Priority = CLAMP( params[0], 0.0, 1.0 );
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glTexParameter(pname)" );
+ return;
+ }
+
+ gl_put_texobj_on_dirty_list( ctx, texObj );
+
+ if (ctx->Driver.TexParameter) {
+ (*ctx->Driver.TexParameter)( ctx, target, texObj, pname, params );
+ }
+}
+
+
+
+void gl_GetTexLevelParameterfv( GLcontext *ctx, GLenum target, GLint level,
+ GLenum pname, GLfloat *params )
+{
+ GLint iparam;
+ gl_GetTexLevelParameteriv( ctx, target, level, pname, &iparam );
+ *params = (GLfloat) iparam;
+}
+
+
+
+void gl_GetTexLevelParameteriv( GLcontext *ctx, GLenum target, GLint level,
+ GLenum pname, GLint *params )
+{
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ const struct gl_texture_image *img = NULL;
+ GLuint dimensions;
+
+ if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
+ gl_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
+ return;
+ }
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ img = texUnit->CurrentD[1]->Image[level];
+ dimensions = 1;
+ break;
+ case GL_TEXTURE_2D:
+ img = texUnit->CurrentD[2]->Image[level];
+ dimensions = 2;
+ break;
+ case GL_TEXTURE_3D:
+ img = texUnit->CurrentD[3]->Image[level];
+ dimensions = 3;
+ break;
+ case GL_PROXY_TEXTURE_1D:
+ img = ctx->Texture.Proxy1D->Image[level];
+ dimensions = 1;
+ break;
+ case GL_PROXY_TEXTURE_2D:
+ img = ctx->Texture.Proxy2D->Image[level];
+ dimensions = 2;
+ break;
+ case GL_PROXY_TEXTURE_3D:
+ img = ctx->Texture.Proxy3D->Image[level];
+ dimensions = 3;
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)");
+ return;
+ }
+
+ if (!img) {
+ if (pname == GL_TEXTURE_COMPONENTS)
+ *params = 1;
+ else
+ *params = 0;
+ return;
+ }
+
+ switch (pname) {
+ case GL_TEXTURE_WIDTH:
+ *params = img->Width;
+ return;
+ case GL_TEXTURE_HEIGHT:
+ if (dimensions > 1) {
+ *params = img->Height;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(pname=GL_TEXTURE_HEIGHT)" );
+ }
+ return;
+ case GL_TEXTURE_DEPTH:
+ if (dimensions > 2) {
+ *params = img->Depth;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(pname=GL_TEXTURE_DEPTH)" );
+ }
+ return;
+ case GL_TEXTURE_COMPONENTS:
+ *params = img->IntFormat;
+ return;
+ case GL_TEXTURE_BORDER:
+ *params = img->Border;
+ return;
+ case GL_TEXTURE_RED_SIZE:
+ *params = img->RedBits;
+ return;
+ case GL_TEXTURE_GREEN_SIZE:
+ *params = img->GreenBits;
+ return;
+ case GL_TEXTURE_BLUE_SIZE:
+ *params = img->BlueBits;
+ return;
+ case GL_TEXTURE_ALPHA_SIZE:
+ *params = img->AlphaBits;
+ return;
+ case GL_TEXTURE_INTENSITY_SIZE:
+ *params = img->IntensityBits;
+ return;
+ case GL_TEXTURE_LUMINANCE_SIZE:
+ *params = img->LuminanceBits;
+ return;
+ case GL_TEXTURE_INDEX_SIZE_EXT:
+ *params = img->IndexBits;
+ return;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(pname)" );
+ }
+}
+
+
+
+
+void gl_GetTexParameterfv( GLcontext *ctx,
+ GLenum target, GLenum pname, GLfloat *params )
+{
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_texture_object *obj;
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ obj = texUnit->CurrentD[1];
+ break;
+ case GL_TEXTURE_2D:
+ obj = texUnit->CurrentD[2];
+ break;
+ case GL_TEXTURE_3D_EXT:
+ obj = texUnit->CurrentD[3];
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = ENUM_TO_FLOAT(obj->MagFilter);
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = ENUM_TO_FLOAT(obj->MinFilter);
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = ENUM_TO_FLOAT(obj->WrapS);
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = ENUM_TO_FLOAT(obj->WrapT);
+ break;
+ case GL_TEXTURE_WRAP_R_EXT:
+ *params = ENUM_TO_FLOAT(obj->WrapR);
+ break;
+ case GL_TEXTURE_BORDER_COLOR:
+ params[0] = obj->BorderColor[0] / 255.0F;
+ params[1] = obj->BorderColor[1] / 255.0F;
+ params[2] = obj->BorderColor[2] / 255.0F;
+ params[3] = obj->BorderColor[3] / 255.0F;
+ break;
+ case GL_TEXTURE_RESIDENT:
+ *params = ENUM_TO_FLOAT(GL_TRUE);
+ break;
+ case GL_TEXTURE_PRIORITY:
+ *params = obj->Priority;
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ *params = obj->MinLod;
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ *params = obj->MaxLod;
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ *params = obj->BaseLevel;
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ *params = obj->MaxLevel;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname)" );
+ }
+}
+
+
+void gl_GetTexParameteriv( GLcontext *ctx,
+ GLenum target, GLenum pname, GLint *params )
+{
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_texture_object *obj;
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ obj = texUnit->CurrentD[1];
+ break;
+ case GL_TEXTURE_2D:
+ obj = texUnit->CurrentD[2];
+ break;
+ case GL_TEXTURE_3D_EXT:
+ obj = texUnit->CurrentD[3];
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = (GLint) obj->MagFilter;
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = (GLint) obj->MinFilter;
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = (GLint) obj->WrapS;
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = (GLint) obj->WrapT;
+ break;
+ case GL_TEXTURE_WRAP_R_EXT:
+ *params = (GLint) obj->WrapR;
+ break;
+ case GL_TEXTURE_BORDER_COLOR:
+ {
+ GLfloat color[4];
+ color[0] = obj->BorderColor[0]/255.0;
+ color[1] = obj->BorderColor[1]/255.0;
+ color[2] = obj->BorderColor[2]/255.0;
+ color[3] = obj->BorderColor[3]/255.0;
+ params[0] = FLOAT_TO_INT( color[0] );
+ params[1] = FLOAT_TO_INT( color[1] );
+ params[2] = FLOAT_TO_INT( color[2] );
+ params[3] = FLOAT_TO_INT( color[3] );
+ }
+ break;
+ case GL_TEXTURE_RESIDENT:
+ *params = (GLint) GL_TRUE;
+ break;
+ case GL_TEXTURE_PRIORITY:
+ *params = (GLint) obj->Priority;
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ *params = (GLint) obj->MinLod;
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ *params = (GLint) obj->MaxLod;
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ *params = obj->BaseLevel;
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ *params = obj->MaxLevel;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname)" );
+ }
+}
+
+
+
+
+/**********************************************************************/
+/* Texture Coord Generation */
+/**********************************************************************/
+
+
+void gl_TexGenfv( GLcontext *ctx,
+ GLenum coord, GLenum pname, const GLfloat *params )
+{
+ GLuint tUnit = ctx->Texture.CurrentTransformUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexGenfv");
+
+ if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
+ fprintf(stderr, "texGEN %s %s %x...\n",
+ gl_lookup_enum_by_nr(coord),
+ gl_lookup_enum_by_nr(pname),
+ *(int *)params);
+
+ switch( coord ) {
+ case GL_S:
+ if (pname==GL_TEXTURE_GEN_MODE) {
+ GLenum mode = (GLenum) (GLint) *params;
+ switch (mode) {
+ case GL_OBJECT_LINEAR:
+ texUnit->GenModeS = mode;
+ texUnit->GenBitS = TEXGEN_OBJ_LINEAR;
+ break;
+ case GL_EYE_LINEAR:
+ texUnit->GenModeS = mode;
+ texUnit->GenBitS = TEXGEN_EYE_LINEAR;
+ break;
+ case GL_REFLECTION_MAP_NV:
+ texUnit->GenModeS = mode;
+ texUnit->GenBitS = TEXGEN_REFLECTION_MAP_NV;
+ break;
+ case GL_NORMAL_MAP_NV:
+ texUnit->GenModeS = mode;
+ texUnit->GenBitS = TEXGEN_NORMAL_MAP_NV;
+ break;
+ case GL_SPHERE_MAP:
+ texUnit->GenModeS = mode;
+ texUnit->GenBitS = TEXGEN_SPHERE_MAP;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
+ return;
+ }
+ }
+ else if (pname==GL_OBJECT_PLANE) {
+ texUnit->ObjectPlaneS[0] = params[0];
+ texUnit->ObjectPlaneS[1] = params[1];
+ texUnit->ObjectPlaneS[2] = params[2];
+ texUnit->ObjectPlaneS[3] = params[3];
+ }
+ else if (pname==GL_EYE_PLANE) {
+ /* Transform plane equation by the inverse modelview matrix */
+ if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
+ gl_matrix_analyze( &ctx->ModelView );
+ }
+ gl_transform_vector( texUnit->EyePlaneS, params,
+ ctx->ModelView.inv );
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
+ return;
+ }
+ break;
+ case GL_T:
+ if (pname==GL_TEXTURE_GEN_MODE) {
+ GLenum mode = (GLenum) (GLint) *params;
+ switch(mode) {
+ case GL_OBJECT_LINEAR:
+ texUnit->GenModeT = GL_OBJECT_LINEAR;
+ texUnit->GenBitT = TEXGEN_OBJ_LINEAR;
+ break;
+ case GL_EYE_LINEAR:
+ texUnit->GenModeT = GL_EYE_LINEAR;
+ texUnit->GenBitT = TEXGEN_EYE_LINEAR;
+ break;
+ case GL_REFLECTION_MAP_NV:
+ texUnit->GenModeT = GL_REFLECTION_MAP_NV;
+ texUnit->GenBitT = TEXGEN_REFLECTION_MAP_NV;
+ break;
+ case GL_NORMAL_MAP_NV:
+ texUnit->GenModeT = GL_NORMAL_MAP_NV;
+ texUnit->GenBitT = TEXGEN_NORMAL_MAP_NV;
+ break;
+ case GL_SPHERE_MAP:
+ texUnit->GenModeT = GL_SPHERE_MAP;
+ texUnit->GenBitT = TEXGEN_SPHERE_MAP;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
+ return;
+ }
+ }
+ else if (pname==GL_OBJECT_PLANE) {
+ texUnit->ObjectPlaneT[0] = params[0];
+ texUnit->ObjectPlaneT[1] = params[1];
+ texUnit->ObjectPlaneT[2] = params[2];
+ texUnit->ObjectPlaneT[3] = params[3];
+ }
+ else if (pname==GL_EYE_PLANE) {
+ /* Transform plane equation by the inverse modelview matrix */
+ if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
+ gl_matrix_analyze( &ctx->ModelView );
+ }
+ gl_transform_vector( texUnit->EyePlaneT, params,
+ ctx->ModelView.inv );
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
+ return;
+ }
+ break;
+ case GL_R:
+ if (pname==GL_TEXTURE_GEN_MODE) {
+ GLenum mode = (GLenum) (GLint) *params;
+ switch (mode) {
+ case GL_OBJECT_LINEAR:
+ texUnit->GenModeR = GL_OBJECT_LINEAR;
+ texUnit->GenBitR = TEXGEN_OBJ_LINEAR;
+ break;
+ case GL_REFLECTION_MAP_NV:
+ texUnit->GenModeR = GL_REFLECTION_MAP_NV;
+ texUnit->GenBitR = TEXGEN_REFLECTION_MAP_NV;
+ break;
+ case GL_NORMAL_MAP_NV:
+ texUnit->GenModeR = GL_NORMAL_MAP_NV;
+ texUnit->GenBitR = TEXGEN_NORMAL_MAP_NV;
+ break;
+ case GL_EYE_LINEAR:
+ texUnit->GenModeR = GL_EYE_LINEAR;
+ texUnit->GenBitR = TEXGEN_EYE_LINEAR;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
+ return;
+ }
+ }
+ else if (pname==GL_OBJECT_PLANE) {
+ texUnit->ObjectPlaneR[0] = params[0];
+ texUnit->ObjectPlaneR[1] = params[1];
+ texUnit->ObjectPlaneR[2] = params[2];
+ texUnit->ObjectPlaneR[3] = params[3];
+ }
+ else if (pname==GL_EYE_PLANE) {
+ /* Transform plane equation by the inverse modelview matrix */
+ if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
+ gl_matrix_analyze( &ctx->ModelView );
+ }
+ gl_transform_vector( texUnit->EyePlaneR, params,
+ ctx->ModelView.inv );
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
+ return;
+ }
+ break;
+ case GL_Q:
+ if (pname==GL_TEXTURE_GEN_MODE) {
+ GLenum mode = (GLenum) (GLint) *params;
+ switch (mode) {
+ case GL_OBJECT_LINEAR:
+ texUnit->GenModeQ = GL_OBJECT_LINEAR;
+ texUnit->GenBitQ = TEXGEN_OBJ_LINEAR;
+ break;
+ case GL_EYE_LINEAR:
+ texUnit->GenModeQ = GL_EYE_LINEAR;
+ texUnit->GenBitQ = TEXGEN_EYE_LINEAR;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
+ return;
+ }
+ }
+ else if (pname==GL_OBJECT_PLANE) {
+ texUnit->ObjectPlaneQ[0] = params[0];
+ texUnit->ObjectPlaneQ[1] = params[1];
+ texUnit->ObjectPlaneQ[2] = params[2];
+ texUnit->ObjectPlaneQ[3] = params[3];
+ }
+ else if (pname==GL_EYE_PLANE) {
+ /* Transform plane equation by the inverse modelview matrix */
+ if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
+ gl_matrix_analyze( &ctx->ModelView );
+ }
+ gl_transform_vector( texUnit->EyePlaneQ, params,
+ ctx->ModelView.inv );
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
+ return;
+ }
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(coord)" );
+ return;
+ }
+
+ ctx->NewState |= NEW_TEXTURING;
+}
+
+
+
+void gl_GetTexGendv( GLcontext *ctx,
+ GLenum coord, GLenum pname, GLdouble *params )
+{
+ GLuint tUnit = ctx->Texture.CurrentTransformUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexGendv");
+
+ switch( coord ) {
+ case GL_S:
+ if (pname==GL_TEXTURE_GEN_MODE) {
+ params[0] = ENUM_TO_DOUBLE(texUnit->GenModeS);
+ }
+ else if (pname==GL_OBJECT_PLANE) {
+ COPY_4V( params, texUnit->ObjectPlaneS );
+ }
+ else if (pname==GL_EYE_PLANE) {
+ COPY_4V( params, texUnit->EyePlaneS );
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
+ return;
+ }
+ break;
+ case GL_T:
+ if (pname==GL_TEXTURE_GEN_MODE) {
+ params[0] = ENUM_TO_DOUBLE(texUnit->GenModeT);
+ }
+ else if (pname==GL_OBJECT_PLANE) {
+ COPY_4V( params, texUnit->ObjectPlaneT );
+ }
+ else if (pname==GL_EYE_PLANE) {
+ COPY_4V( params, texUnit->EyePlaneT );
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
+ return;
+ }
+ break;
+ case GL_R:
+ if (pname==GL_TEXTURE_GEN_MODE) {
+ params[0] = ENUM_TO_DOUBLE(texUnit->GenModeR);
+ }
+ else if (pname==GL_OBJECT_PLANE) {
+ COPY_4V( params, texUnit->ObjectPlaneR );
+ }
+ else if (pname==GL_EYE_PLANE) {
+ COPY_4V( params, texUnit->EyePlaneR );
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
+ return;
+ }
+ break;
+ case GL_Q:
+ if (pname==GL_TEXTURE_GEN_MODE) {
+ params[0] = ENUM_TO_DOUBLE(texUnit->GenModeQ);
+ }
+ else if (pname==GL_OBJECT_PLANE) {
+ COPY_4V( params, texUnit->ObjectPlaneQ );
+ }
+ else if (pname==GL_EYE_PLANE) {
+ COPY_4V( params, texUnit->EyePlaneQ );
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
+ return;
+ }
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(coord)" );
+ return;
+ }
+}
+
+
+
+void gl_GetTexGenfv( GLcontext *ctx,
+ GLenum coord, GLenum pname, GLfloat *params )
+{
+ GLuint tUnit = ctx->Texture.CurrentTransformUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexGenfv");
+
+ switch( coord ) {
+ case GL_S:
+ if (pname==GL_TEXTURE_GEN_MODE) {
+ params[0] = ENUM_TO_FLOAT(texUnit->GenModeS);
+ }
+ else if (pname==GL_OBJECT_PLANE) {
+ COPY_4V( params, texUnit->ObjectPlaneS );
+ }
+ else if (pname==GL_EYE_PLANE) {
+ COPY_4V( params, texUnit->EyePlaneS );
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
+ return;
+ }
+ break;
+ case GL_T:
+ if (pname==GL_TEXTURE_GEN_MODE) {
+ params[0] = ENUM_TO_FLOAT(texUnit->GenModeT);
+ }
+ else if (pname==GL_OBJECT_PLANE) {
+ COPY_4V( params, texUnit->ObjectPlaneT );
+ }
+ else if (pname==GL_EYE_PLANE) {
+ COPY_4V( params, texUnit->EyePlaneT );
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
+ return;
+ }
+ break;
+ case GL_R:
+ if (pname==GL_TEXTURE_GEN_MODE) {
+ params[0] = ENUM_TO_FLOAT(texUnit->GenModeR);
+ }
+ else if (pname==GL_OBJECT_PLANE) {
+ COPY_4V( params, texUnit->ObjectPlaneR );
+ }
+ else if (pname==GL_EYE_PLANE) {
+ COPY_4V( params, texUnit->EyePlaneR );
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
+ return;
+ }
+ break;
+ case GL_Q:
+ if (pname==GL_TEXTURE_GEN_MODE) {
+ params[0] = ENUM_TO_FLOAT(texUnit->GenModeQ);
+ }
+ else if (pname==GL_OBJECT_PLANE) {
+ COPY_4V( params, texUnit->ObjectPlaneQ );
+ }
+ else if (pname==GL_EYE_PLANE) {
+ COPY_4V( params, texUnit->EyePlaneQ );
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
+ return;
+ }
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(coord)" );
+ return;
+ }
+}
+
+
+
+void gl_GetTexGeniv( GLcontext *ctx,
+ GLenum coord, GLenum pname, GLint *params )
+{
+ GLuint tUnit = ctx->Texture.CurrentTransformUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexGeniv");
+
+ switch( coord ) {
+ case GL_S:
+ if (pname==GL_TEXTURE_GEN_MODE) {
+ params[0] = texUnit->GenModeS;
+ }
+ else if (pname==GL_OBJECT_PLANE) {
+ COPY_4V( params, texUnit->ObjectPlaneS );
+ }
+ else if (pname==GL_EYE_PLANE) {
+ COPY_4V( params, texUnit->EyePlaneS );
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
+ return;
+ }
+ break;
+ case GL_T:
+ if (pname==GL_TEXTURE_GEN_MODE) {
+ params[0] = texUnit->GenModeT;
+ }
+ else if (pname==GL_OBJECT_PLANE) {
+ COPY_4V( params, texUnit->ObjectPlaneT );
+ }
+ else if (pname==GL_EYE_PLANE) {
+ COPY_4V( params, texUnit->EyePlaneT );
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
+ return;
+ }
+ break;
+ case GL_R:
+ if (pname==GL_TEXTURE_GEN_MODE) {
+ params[0] = texUnit->GenModeR;
+ }
+ else if (pname==GL_OBJECT_PLANE) {
+ COPY_4V( params, texUnit->ObjectPlaneR );
+ }
+ else if (pname==GL_EYE_PLANE) {
+ COPY_4V( params, texUnit->EyePlaneR );
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
+ return;
+ }
+ break;
+ case GL_Q:
+ if (pname==GL_TEXTURE_GEN_MODE) {
+ params[0] = texUnit->GenModeQ;
+ }
+ else if (pname==GL_OBJECT_PLANE) {
+ COPY_4V( params, texUnit->ObjectPlaneQ );
+ }
+ else if (pname==GL_EYE_PLANE) {
+ COPY_4V( params, texUnit->EyePlaneQ );
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
+ return;
+ }
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(coord)" );
+ return;
+ }
+}
+
+
+/* GL_ARB_multitexture */
+void gl_ActiveTexture( GLcontext *ctx, GLenum target )
+{
+ GLint maxUnits = ctx->Const.MaxTextureUnits;
+
+ ASSERT_OUTSIDE_BEGIN_END( ctx, "glActiveTextureARB" );
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ fprintf(stderr, "glActiveTexture %s\n",
+ gl_lookup_enum_by_nr(target));
+
+ if (target >= GL_TEXTURE0_ARB && target < GL_TEXTURE0_ARB + maxUnits) {
+ GLint texUnit = target - GL_TEXTURE0_ARB;
+ ctx->TexCoordUnit = texUnit;
+ ctx->Texture.CurrentUnit = texUnit;
+ ctx->Texture.CurrentTransformUnit = texUnit;
+ if (ctx->Driver.ActiveTexture) {
+ (*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
+ }
+ }
+ else {
+ gl_error(ctx, GL_INVALID_OPERATION, "glActiveTextureARB(target)");
+ }
+}
+
+
+/* GL_ARB_multitexture */
+void gl_ClientActiveTexture( GLcontext *ctx, GLenum target )
+{
+ GLint maxUnits = ctx->Const.MaxTextureUnits;
+
+ ASSERT_OUTSIDE_BEGIN_END( ctx, "glClientActiveTextureARB" );
+
+ if (target >= GL_TEXTURE0_ARB && target < GL_TEXTURE0_ARB + maxUnits) {
+ GLint texUnit = target - GL_TEXTURE0_ARB;
+ ctx->Array.ActiveTexture = texUnit;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_OPERATION, "glActiveTextureARB(target)");
+ }
+}
+
+
+
+/*
+ * Put the given texture object into the list of dirty texture objects.
+ * When a texture object is dirty we have to reexamine it for completeness
+ * and perhaps choose a different texture sampling function.
+ */
+void gl_put_texobj_on_dirty_list( GLcontext *ctx, struct gl_texture_object *t )
+{
+ ASSERT(ctx);
+ ASSERT(t);
+ /* Only insert if not already in the dirty list.
+ * The Dirty flag is only set iff the texture object is in the dirty list.
+ */
+ if (!t->Dirty) {
+ ASSERT(t->NextDirty == NULL);
+ t->Dirty = GL_TRUE;
+ t->NextDirty = ctx->Shared->DirtyTexObjList;
+ ctx->Shared->DirtyTexObjList = t;
+ }
+#ifdef DEBUG
+ else {
+ /* make sure t is in the list */
+ struct gl_texture_object *obj = ctx->Shared->DirtyTexObjList;
+ while (obj) {
+ if (obj == t) {
+ return;
+ }
+ obj = obj->NextDirty;
+ }
+ gl_problem(ctx, "Error in gl_put_texobj_on_dirty_list");
+ }
+#endif
+}
+
+
+/*
+ * Remove a texture object from the dirty texture list.
+ */
+void gl_remove_texobj_from_dirty_list( struct gl_shared_state *shared,
+ struct gl_texture_object *tObj )
+{
+ struct gl_texture_object *t, *prev = NULL;
+ ASSERT(shared);
+ ASSERT(tObj);
+ for (t = shared->DirtyTexObjList; t; t = t->NextDirty) {
+ if (t == tObj) {
+ if (prev) {
+ prev->NextDirty = t->NextDirty;
+ }
+ else {
+ shared->DirtyTexObjList = t->NextDirty;
+ }
+ return;
+ }
+ prev = t;
+ }
+}
+
+
+/*
+ * This is called by gl_update_state() if the NEW_TEXTURING bit in
+ * ctx->NewState is unit.
+ */
+void gl_update_dirty_texobjs( GLcontext *ctx )
+{
+ struct gl_texture_object *t, *next;
+ for (t = ctx->Shared->DirtyTexObjList; t; t = next) {
+ next = t->NextDirty;
+ gl_test_texture_object_completeness(ctx, t);
+ gl_set_texture_sampler(t);
+ t->NextDirty = NULL;
+ t->Dirty = GL_FALSE;
+ }
+ ctx->Shared->DirtyTexObjList = NULL;
+}