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+/* $Id: teximage.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.1
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+
+
+#ifndef TEXIMAGE_H
+#define TEXIMAGE_H
+
+
+#include "types.h"
+
+
+/*** Internal functions ***/
+
+
+extern struct gl_texture_image *gl_alloc_texture_image( void );
+
+
+extern void gl_free_texture_image( struct gl_texture_image *teximage );
+
+
+extern struct gl_image *
+gl_unpack_texsubimage( GLcontext *ctx, GLint width, GLint height,
+ GLenum format, GLenum type, const GLvoid *pixels );
+
+
+extern struct gl_image *
+gl_unpack_texsubimage3D( GLcontext *ctx, GLint width, GLint height,GLint depth,
+ GLenum format, GLenum type, const GLvoid *pixels );
+
+
+extern struct gl_texture_image *
+gl_unpack_texture( GLcontext *ctx,
+ GLint dimensions,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width, GLsizei height,
+ GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+extern struct gl_texture_image *
+gl_unpack_texture3D( GLcontext *ctx,
+ GLint dimensions,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+
+extern void gl_tex_image_1D( GLcontext *ctx,
+ GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLint border, GLenum format,
+ GLenum type, const GLvoid *pixels );
+
+
+extern void gl_tex_image_2D( GLcontext *ctx,
+ GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLint height, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+extern void gl_tex_image_3D( GLcontext *ctx,
+ GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLint height, GLint depth,
+ GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+
+/*** API entry points ***/
+
+
+extern void gl_TexImage1D( GLcontext *ctx,
+ GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLint border, GLenum format,
+ GLenum type, struct gl_image *teximage );
+
+
+extern void gl_TexImage2D( GLcontext *ctx,
+ GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type,
+ struct gl_image *teximage );
+
+
+extern void gl_TexImage3DEXT( GLcontext *ctx,
+ GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border,
+ GLenum format, GLenum type,
+ struct gl_image *teximage );
+
+
+extern void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels );
+
+
+
+extern void gl_TexSubImage1D( GLcontext *ctx,
+ GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type,
+ struct gl_image *image );
+
+
+extern void gl_TexSubImage2D( GLcontext *ctx,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ struct gl_image *image );
+
+
+extern void gl_TexSubImage3DEXT( GLcontext *ctx,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ struct gl_image *image );
+
+
+extern void gl_CopyTexImage1D( GLcontext *ctx,
+ GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y,
+ GLsizei width, GLint border );
+
+
+extern void gl_CopyTexImage2D( GLcontext *ctx,
+ GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLint border );
+
+
+extern void gl_CopyTexSubImage1D( GLcontext *ctx,
+ GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y,
+ GLsizei width );
+
+
+extern void gl_CopyTexSubImage2D( GLcontext *ctx,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height );
+
+
+extern void gl_CopyTexSubImage3DEXT( GLcontext *ctx,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height );
+
+#endif
+