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Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r--src/mesa/main/mtypes.h36
1 files changed, 27 insertions, 9 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index a6445b18368..49dad4d4024 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -121,6 +121,11 @@ struct st_context;
/*@}*/
+/** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
+#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
+#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
+#define PRIM_UNKNOWN (GL_POLYGON+3)
+
/**
* Shader stages. Note that these will become 5 with tessellation.
@@ -296,8 +301,8 @@ typedef enum
/**
* Indexes for geometry program result attributes
*/
-/*@{*/
-typedef enum {
+typedef enum
+{
GEOM_RESULT_POS = 0,
GEOM_RESULT_COL0 = 1,
GEOM_RESULT_COL1 = 2,
@@ -320,7 +325,7 @@ typedef enum {
/* ### we need to -2 because var0 is 18 instead 16 like in the others */
GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2)
} gl_geom_result;
-/*@}*/
+
/**
* Indexes for fragment program input attributes.
@@ -1322,7 +1327,7 @@ struct gl_texture_object
GLboolean _Complete; /**< Is texture object complete? */
GLboolean _RenderToTexture; /**< Any rendering to this texture? */
GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
- GLenum sRGBDecode;
+ GLenum sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
/** Actual texture images, indexed by [cube face] and [mipmap level] */
struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
@@ -2549,6 +2554,17 @@ struct gl_framebuffer
/**
+ * Precision info for shader datatypes. See glGetShaderPrecisionFormat().
+ */
+struct gl_precision
+{
+ GLushort RangeMin; /**< min value exponent */
+ GLushort RangeMax; /**< max value exponent */
+ GLushort Precision; /**< number of mantissa bits */
+};
+
+
+/**
* Limits for vertex and fragment programs/shaders.
*/
struct gl_program_constants
@@ -2582,6 +2598,9 @@ struct gl_program_constants
GLuint MaxGeometryUniformComponents;
GLuint MaxGeometryOutputVertices;
GLuint MaxGeometryTotalOutputComponents;
+ /* ES 2.0 and GL_ARB_ES2_compatibility */
+ struct gl_precision LowFloat, MediumFloat, HighFloat;
+ struct gl_precision LowInt, MediumInt, HighInt;
};
@@ -3074,15 +3093,18 @@ struct gl_dlist_state
} Current;
};
+
/**
* Enum for the OpenGL APIs we know about and may support.
*/
-typedef enum {
+typedef enum
+{
API_OPENGL,
API_OPENGLES,
API_OPENGLES2
} gl_api;
+
/**
* Mesa rendering context.
*
@@ -3295,10 +3317,6 @@ struct gl_context
};
-/** The string names for GL_POINT, GL_LINE_LOOP, etc */
-extern const char *_mesa_prim_name[GL_POLYGON+4];
-
-
#ifdef DEBUG
extern int MESA_VERBOSE;
extern int MESA_DEBUG_FLAGS;