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-rw-r--r--src/mesa/glapi/glapi.c293
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diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c
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-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * This file manages the OpenGL API dispatch layer.
- * The dispatch table (struct _glapi_table) is basically just a list
- * of function pointers.
- * There are functions to set/get the current dispatch table for the
- * current thread and to manage registration/dispatch of dynamically
- * added extension functions.
- *
- * It's intended that this file and the other glapi*.[ch] files are
- * flexible enough to be reused in several places: XFree86, DRI-
- * based libGL.so, and perhaps the SGI SI.
- *
- * NOTE: There are no dependencies on Mesa in this code.
- *
- * Versions (API changes):
- * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0
- * 2001/01/16 - added dispatch override feature for Mesa 3.5
- * 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1.
- * 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints
- * itself (using offset ~0). _glapi_add_entrypoint() can be
- * called afterward and it'll fill in the correct dispatch
- * offset. This allows DRI libGL to avoid probing for DRI
- * drivers! No changes to the public glapi interface.
- */
-
-
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#include "glapi/mesa.h"
-#else
-#include "main/glheader.h"
-#include "main/compiler.h"
-#endif
-
-#include "glapi/glapi.h"
-#include "glapi/glapi_priv.h"
-
-extern _glapi_proc __glapi_noop_table[];
-
-
-/**
- * \name Current dispatch and current context control variables
- *
- * Depending on whether or not multithreading is support, and the type of
- * support available, several variables are used to store the current context
- * pointer and the current dispatch table pointer. In the non-threaded case,
- * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
- * purpose.
- *
- * In the "normal" threaded case, the variables \c _glapi_Dispatch and
- * \c _glapi_Context will be \c NULL if an application is detected as being
- * multithreaded. Single-threaded applications will use \c _glapi_Dispatch
- * and \c _glapi_Context just like the case without any threading support.
- * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
- * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the
- * static dispatch functions access these variables via \c _glapi_get_dispatch
- * and \c _glapi_get_context.
- *
- * There is a race condition in setting \c _glapi_Dispatch to \c NULL. It is
- * possible for the original thread to be setting it at the same instant a new
- * thread, perhaps running on a different processor, is clearing it. Because
- * of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is
- * used to determine whether or not the application is multithreaded.
- *
- * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
- * hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and
- * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and
- * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
- * between TLS enabled loaders and non-TLS DRI drivers.
- */
-/*@{*/
-#if defined(GLX_USE_TLS)
-
-PUBLIC __thread struct _glapi_table * _glapi_tls_Dispatch
- __attribute__((tls_model("initial-exec")))
- = (struct _glapi_table *) __glapi_noop_table;
-
-PUBLIC __thread void * _glapi_tls_Context
- __attribute__((tls_model("initial-exec")));
-
-PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
-
-PUBLIC const void *_glapi_Context = NULL;
-
-#else
-
-#if defined(THREADS)
-
-static GLboolean ThreadSafe = GL_FALSE; /**< In thread-safe mode? */
-
-_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
-
-static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
-
-#endif /* defined(THREADS) */
-
-PUBLIC struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table;
-
-PUBLIC void *_glapi_Context = NULL;
-
-#endif /* defined(GLX_USE_TLS) */
-/*@}*/
-
-
-
-#if defined(THREADS) && !defined(GLX_USE_TLS)
-
-void
-_glapi_init_multithread(void)
-{
- _glthread_InitTSD(&_gl_DispatchTSD);
- _glthread_InitTSD(&ContextTSD);
-}
-
-void
-_glapi_destroy_multithread(void)
-{
-#ifdef WIN32_THREADS
- _glthread_DestroyTSD(&_gl_DispatchTSD);
- _glthread_DestroyTSD(&ContextTSD);
-#endif
-}
-
-/**
- * Mutex for multithread check.
- */
-#ifdef WIN32_THREADS
-/* _glthread_DECLARE_STATIC_MUTEX is broken on windows. There will be race! */
-#define CHECK_MULTITHREAD_LOCK()
-#define CHECK_MULTITHREAD_UNLOCK()
-#else
-_glthread_DECLARE_STATIC_MUTEX(ThreadCheckMutex);
-#define CHECK_MULTITHREAD_LOCK() _glthread_LOCK_MUTEX(ThreadCheckMutex)
-#define CHECK_MULTITHREAD_UNLOCK() _glthread_UNLOCK_MUTEX(ThreadCheckMutex)
-#endif
-
-/**
- * We should call this periodically from a function such as glXMakeCurrent
- * in order to test if multiple threads are being used.
- */
-PUBLIC void
-_glapi_check_multithread(void)
-{
- static unsigned long knownID;
- static GLboolean firstCall = GL_TRUE;
-
- if (ThreadSafe)
- return;
-
- CHECK_MULTITHREAD_LOCK();
- if (firstCall) {
- _glapi_init_multithread();
-
- knownID = _glthread_GetID();
- firstCall = GL_FALSE;
- }
- else if (knownID != _glthread_GetID()) {
- ThreadSafe = GL_TRUE;
- _glapi_set_dispatch(NULL);
- _glapi_set_context(NULL);
- }
- CHECK_MULTITHREAD_UNLOCK();
-}
-
-#else
-
-void
-_glapi_init_multithread(void) { }
-
-void
-_glapi_destroy_multithread(void) { }
-
-PUBLIC void
-_glapi_check_multithread(void) { }
-
-#endif
-
-
-
-/**
- * Set the current context pointer for this thread.
- * The context pointer is an opaque type which should be cast to
- * void from the real context pointer type.
- */
-PUBLIC void
-_glapi_set_context(void *context)
-{
-#if defined(GLX_USE_TLS)
- _glapi_tls_Context = context;
-#elif defined(THREADS)
- _glthread_SetTSD(&ContextTSD, context);
- _glapi_Context = (ThreadSafe) ? NULL : context;
-#else
- _glapi_Context = context;
-#endif
-}
-
-
-
-/**
- * Get the current context pointer for this thread.
- * The context pointer is an opaque type which should be cast from
- * void to the real context pointer type.
- */
-PUBLIC void *
-_glapi_get_context(void)
-{
-#if defined(GLX_USE_TLS)
- return _glapi_tls_Context;
-#elif defined(THREADS)
- return (ThreadSafe) ? _glthread_GetTSD(&ContextTSD) : _glapi_Context;
-#else
- return _glapi_Context;
-#endif
-}
-
-
-
-/**
- * Set the global or per-thread dispatch table pointer.
- * If the dispatch parameter is NULL we'll plug in the no-op dispatch
- * table (__glapi_noop_table).
- */
-PUBLIC void
-_glapi_set_dispatch(struct _glapi_table *dispatch)
-{
- init_glapi_relocs_once();
-
- if (dispatch == NULL) {
- /* use the no-op functions */
- dispatch = (struct _glapi_table *) __glapi_noop_table;
- }
-#ifdef DEBUG
- else {
- _glapi_check_table_not_null(dispatch);
- _glapi_check_table(dispatch);
- }
-#endif
-
-#if defined(GLX_USE_TLS)
- _glapi_tls_Dispatch = dispatch;
-#elif defined(THREADS)
- _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
- _glapi_Dispatch = (ThreadSafe) ? NULL : dispatch;
-#else
- _glapi_Dispatch = dispatch;
-#endif
-}
-
-
-
-/**
- * Return pointer to current dispatch table for calling thread.
- */
-PUBLIC struct _glapi_table *
-_glapi_get_dispatch(void)
-{
-#if defined(GLX_USE_TLS)
- return _glapi_tls_Dispatch;
-#elif defined(THREADS)
- return (ThreadSafe)
- ? (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD)
- : _glapi_Dispatch;
-#else
- return _glapi_Dispatch;
-#endif
-}