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-rw-r--r--src/mesa/glapi/glX_XML.py531
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diff --git a/src/mesa/glapi/glX_XML.py b/src/mesa/glapi/glX_XML.py
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--- a/src/mesa/glapi/glX_XML.py
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@@ -1,531 +0,0 @@
-#!/usr/bin/env python
-
-# (C) Copyright IBM Corporation 2004, 2005
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# on the rights to use, copy, modify, merge, publish, distribute, sub
-# license, and/or sell copies of the Software, and to permit persons to whom
-# the Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice (including the next
-# paragraph) shall be included in all copies or substantial portions of the
-# Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-# IN THE SOFTWARE.
-#
-# Authors:
-# Ian Romanick <idr@us.ibm.com>
-
-import gl_XML
-import license
-import sys, getopt, string
-
-
-class glx_item_factory(gl_XML.gl_item_factory):
- """Factory to create GLX protocol oriented objects derived from gl_item."""
-
- def create_item(self, name, element, context):
- if name == "function":
- return glx_function(element, context)
- elif name == "enum":
- return glx_enum(element, context)
- elif name == "api":
- return glx_api(self)
- else:
- return gl_XML.gl_item_factory.create_item(self, name, element, context)
-
-
-class glx_enum(gl_XML.gl_enum):
- def __init__(self, element, context):
- gl_XML.gl_enum.__init__(self, element, context)
-
- self.functions = {}
-
- child = element.children
- while child:
- if child.type == "element" and child.name == "size":
- n = child.nsProp( "name", None )
- c = child.nsProp( "count", None )
- m = child.nsProp( "mode", None )
-
- if not c:
- c = self.default_count
- else:
- c = int(c)
-
- if m == "get":
- mode = 0
- else:
- mode = 1
-
- if not self.functions.has_key(n):
- self.functions[ n ] = [c, mode]
-
- child = child.next
-
- return
-
-
-class glx_function(gl_XML.gl_function):
- def __init__(self, element, context):
- self.glx_rop = 0
- self.glx_sop = 0
- self.glx_vendorpriv = 0
-
- # If this is set to true, it means that GLdouble parameters should be
- # written to the GLX protocol packet in the order they appear in the
- # prototype. This is different from the "classic" ordering. In the
- # classic ordering GLdoubles are written to the protocol packet first,
- # followed by non-doubles. NV_vertex_program was the first extension
- # to break with this tradition.
-
- self.glx_doubles_in_order = 0
-
- self.vectorequiv = None
- self.output = None
- self.can_be_large = 0
- self.reply_always_array = 0
- self.dimensions_in_reply = 0
- self.img_reset = None
-
- self.server_handcode = 0
- self.client_handcode = 0
- self.ignore = 0
-
- self.count_parameter_list = []
- self.counter_list = []
- self.parameters_by_name = {}
- self.offsets_calculated = 0
-
- gl_XML.gl_function.__init__(self, element, context)
- return
-
-
- def process_element(self, element):
- gl_XML.gl_function.process_element(self, element)
-
- self.vectorequiv = element.nsProp( "vectorequiv", None )
-
-
- if element.nsProp( "name", None ) == self.name:
- for param in self.parameters:
- self.parameters_by_name[ param.name ] = param
-
- if len(param.count_parameter_list):
- self.count_parameter_list.extend( param.count_parameter_list )
-
- if param.counter and param.counter not in self.counter_list:
- self.counter_list.append(param.counter)
-
-
- child = element.children
- while child:
- if child.type == "element":
- if child.name == "glx":
- rop = child.nsProp( 'rop', None )
- sop = child.nsProp( 'sop', None )
- vop = child.nsProp( 'vendorpriv', None )
-
- if rop:
- self.glx_rop = int(rop)
- else:
- self.glx_rop = 0
-
- if sop:
- self.glx_sop = int(sop)
- else:
- self.glx_sop = 0
-
- if vop:
- self.glx_vendorpriv = int(vop)
- else:
- self.glx_vendorpriv = 0
-
- self.img_reset = child.nsProp( 'img_reset', None )
-
- # The 'handcode' attribute can be one of 'true',
- # 'false', 'client', or 'server'.
-
- handcode = child.nsProp( 'handcode', None )
- if handcode == "false":
- self.server_handcode = 0
- self.client_handcode = 0
- elif handcode == "true":
- self.server_handcode = 1
- self.client_handcode = 1
- elif handcode == "client":
- self.server_handcode = 0
- self.client_handcode = 1
- elif handcode == "server":
- self.server_handcode = 1
- self.client_handcode = 0
- else:
- raise RuntimeError('Invalid handcode mode "%s" in function "%s".' % (handcode, self.name))
-
- self.ignore = gl_XML.is_attr_true( child, 'ignore' )
- self.can_be_large = gl_XML.is_attr_true( child, 'large' )
- self.glx_doubles_in_order = gl_XML.is_attr_true( child, 'doubles_in_order' )
- self.reply_always_array = gl_XML.is_attr_true( child, 'always_array' )
- self.dimensions_in_reply = gl_XML.is_attr_true( child, 'dimensions_in_reply' )
-
- child = child.next
-
-
- # Do some validation of the GLX protocol information. As
- # new tests are discovered, they should be added here.
-
- for param in self.parameters:
- if param.is_output and self.glx_rop != 0:
- raise RuntimeError("Render / RenderLarge commands cannot have outputs (%s)." % (self.name))
-
- return
-
-
- def has_variable_size_request(self):
- """Determine if the GLX request packet is variable sized.
-
- The GLX request packet is variable sized in several common
- situations.
-
- 1. The function has a non-output parameter that is counted
- by another parameter (e.g., the 'textures' parameter of
- glDeleteTextures).
-
- 2. The function has a non-output parameter whose count is
- determined by another parameter that is an enum (e.g., the
- 'params' parameter of glLightfv).
-
- 3. The function has a non-output parameter that is an
- image.
-
- 4. The function must be hand-coded on the server.
- """
-
- if self.glx_rop == 0:
- return 0
-
- if self.server_handcode or self.images:
- return 1
-
- for param in self.parameters:
- if not param.is_output:
- if param.counter or len(param.count_parameter_list):
- return 1
-
- return 0
-
-
- def variable_length_parameter(self):
- for param in self.parameters:
- if not param.is_output:
- if param.counter or len(param.count_parameter_list):
- return param
-
- return None
-
-
- def calculate_offsets(self):
- if not self.offsets_calculated:
- # Calculate the offset of the first function parameter
- # in the GLX command packet. This byte offset is
- # measured from the end of the Render / RenderLarge
- # header. The offset for all non-pixel commends is
- # zero. The offset for pixel commands depends on the
- # number of dimensions of the pixel data.
-
- if len(self.images) and not self.images[0].is_output:
- [dim, junk, junk, junk, junk] = self.images[0].get_dimensions()
-
- # The base size is the size of the pixel pack info
- # header used by images with the specified number
- # of dimensions.
-
- if dim <= 2:
- offset = 20
- elif dim <= 4:
- offset = 36
- else:
- raise RuntimeError('Invalid number of dimensions %u for parameter "%s" in function "%s".' % (dim, self.image.name, self.name))
- else:
- offset = 0
-
- for param in self.parameterIterateGlxSend():
- if param.img_null_flag:
- offset += 4
-
- if param.name != self.img_reset:
- param.offset = offset
- if not param.is_variable_length():
- offset += param.size()
-
- if self.pad_after( param ):
- offset += 4
-
-
- self.offsets_calculated = 1
- return
-
-
- def offset_of(self, param_name):
- self.calculate_offsets()
- return self.parameters_by_name[ param_name ].offset
-
-
- def parameterIterateGlxSend(self, include_variable_parameters = 1):
- """Create an iterator for parameters in GLX request order."""
-
- # The parameter lists are usually quite short, so it's easier
- # (i.e., less code) to just generate a new list with the
- # required elements than it is to create a new iterator class.
-
- temp = [ [], [], [] ]
- for param in self.parameters:
- if param.is_output: continue
-
- if param.is_variable_length():
- temp[2].append( param )
- elif not self.glx_doubles_in_order and param.is_64_bit():
- temp[0].append( param )
- else:
- temp[1].append( param )
-
- parameters = temp[0]
- parameters.extend( temp[1] )
- if include_variable_parameters:
- parameters.extend( temp[2] )
- return parameters.__iter__()
-
-
- def parameterIterateCounters(self):
- temp = []
- for name in self.counter_list:
- temp.append( self.parameters_by_name[ name ] )
-
- return temp.__iter__()
-
-
- def parameterIterateOutputs(self):
- temp = []
- for p in self.parameters:
- if p.is_output:
- temp.append( p )
-
- return temp
-
-
- def command_fixed_length(self):
- """Return the length, in bytes as an integer, of the
- fixed-size portion of the command."""
-
- if len(self.parameters) == 0:
- return 0
-
- self.calculate_offsets()
-
- size = 0
- for param in self.parameterIterateGlxSend(0):
- if param.name != self.img_reset:
- if size == 0:
- size = param.offset + param.size()
- else:
- size += param.size()
-
- if self.pad_after( param ):
- size += 4
-
- for param in self.images:
- if param.img_null_flag or param.is_output:
- size += 4
-
- return size
-
-
- def command_variable_length(self):
- """Return the length, as a string, of the variable-sized
- portion of the command."""
-
- size_string = ""
- for p in self.parameterIterateGlxSend():
- if (not p.is_output) and (p.is_variable_length() or p.is_image()):
- # FIXME Replace the 1 in the size_string call
- # FIXME w/0 to eliminate some un-needed parnes
- # FIXME This would already be done, but it
- # FIXME adds some extra diffs to the generated
- # FIXME code.
-
- size_string = size_string + " + __GLX_PAD(%s)" % (p.size_string(1))
-
- return size_string
-
-
- def command_length(self):
- size = self.command_fixed_length()
-
- if self.glx_rop != 0:
- size += 4
-
- size = ((size + 3) & ~3)
- return "%u%s" % (size, self.command_variable_length())
-
-
- def opcode_real_value(self):
- """Get the true numeric value of the GLX opcode
-
- Behaves similarly to opcode_value, except for
- X_GLXVendorPrivate and X_GLXVendorPrivateWithReply commands.
- In these cases the value for the GLX opcode field (i.e.,
- 16 for X_GLXVendorPrivate or 17 for
- X_GLXVendorPrivateWithReply) is returned. For other 'single'
- commands, the opcode for the command (e.g., 101 for
- X_GLsop_NewList) is returned."""
-
- if self.glx_vendorpriv != 0:
- if self.needs_reply():
- return 17
- else:
- return 16
- else:
- return self.opcode_value()
-
-
- def opcode_value(self):
- """Get the unique protocol opcode for the glXFunction"""
-
- if (self.glx_rop == 0) and self.vectorequiv:
- equiv = self.context.functions_by_name[ self.vectorequiv ]
- self.glx_rop = equiv.glx_rop
-
-
- if self.glx_rop != 0:
- return self.glx_rop
- elif self.glx_sop != 0:
- return self.glx_sop
- elif self.glx_vendorpriv != 0:
- return self.glx_vendorpriv
- else:
- return -1
-
-
- def opcode_rop_basename(self):
- """Return either the name to be used for GLX protocol enum.
-
- Returns either the name of the function or the name of the
- name of the equivalent vector (e.g., glVertex3fv for
- glVertex3f) function."""
-
- if self.vectorequiv == None:
- return self.name
- else:
- return self.vectorequiv
-
-
- def opcode_name(self):
- """Get the unique protocol enum name for the glXFunction"""
-
- if (self.glx_rop == 0) and self.vectorequiv:
- equiv = self.context.functions_by_name[ self.vectorequiv ]
- self.glx_rop = equiv.glx_rop
- self.glx_doubles_in_order = equiv.glx_doubles_in_order
-
-
- if self.glx_rop != 0:
- return "X_GLrop_%s" % (self.opcode_rop_basename())
- elif self.glx_sop != 0:
- return "X_GLsop_%s" % (self.name)
- elif self.glx_vendorpriv != 0:
- return "X_GLvop_%s" % (self.name)
- else:
- raise RuntimeError('Function "%s" has no opcode.' % (self.name))
-
-
- def opcode_real_name(self):
- """Get the true protocol enum name for the GLX opcode
-
- Behaves similarly to opcode_name, except for
- X_GLXVendorPrivate and X_GLXVendorPrivateWithReply commands.
- In these cases the string 'X_GLXVendorPrivate' or
- 'X_GLXVendorPrivateWithReply' is returned. For other
- single or render commands 'X_GLsop' or 'X_GLrop' plus the
- name of the function returned."""
-
- if self.glx_vendorpriv != 0:
- if self.needs_reply():
- return "X_GLXVendorPrivateWithReply"
- else:
- return "X_GLXVendorPrivate"
- else:
- return self.opcode_name()
-
-
- def needs_reply(self):
- try:
- x = self._needs_reply
- except Exception, e:
- x = 0
- if self.return_type != 'void':
- x = 1
-
- for param in self.parameters:
- if param.is_output:
- x = 1
- break
-
- self._needs_reply = x
-
- return x
-
-
- def pad_after(self, p):
- """Returns the name of the field inserted after the
- specified field to pad out the command header."""
-
- for image in self.images:
- if image.img_pad_dimensions:
- if not image.height:
- if p.name == image.width:
- return "height"
- elif p.name == image.img_xoff:
- return "yoffset"
- elif not image.extent:
- if p.name == image.depth:
- # Should this be "size4d"?
- return "extent"
- elif p.name == image.img_zoff:
- return "woffset"
-
- return None
-
-
-class glx_function_iterator:
- """Class to iterate over a list of glXFunctions"""
-
- def __init__(self, context):
- self.iterator = context.functionIterateByOffset()
- return
-
-
- def __iter__(self):
- return self
-
-
- def next(self):
- f = self.iterator.next()
- if f.ignore or not (f.glx_rop or f.glx_sop or f.glx_vendorpriv or f.vectorequiv or f.client_handcode):
- return self.next()
- else:
- return f
-
-
-class glx_api(gl_XML.gl_api):
- def functionIterateGlx(self):
- return glx_function_iterator(self)
-