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Diffstat (limited to 'src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c')
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c257
1 files changed, 0 insertions, 257 deletions
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c
deleted file mode 100644
index a85620dde8d..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c
+++ /dev/null
@@ -1,257 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: GLDirect fastpath pipeline stage
-*
-****************************************************************************/
-
-//---------------------------------------------------------------------------
-
-//#include "../GLDirect.h"
-//#include "../gld_log.h"
-//#include "gld_dx8.h"
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx7.h"
-
-//---------------------------------------------------------------------------
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-// #include "mem.h"
-#include "mtypes.h"
-//#include "mmath.h"
-
-#include "math/m_matrix.h"
-#include "math/m_xform.h"
-
-#include "tnl/t_pipeline.h"
-
-//---------------------------------------------------------------------------
-/*
-__inline void _gldSetVertexShaderConstants(
- GLcontext *ctx,
- GLD_driver_dx8 *gld)
-{
- D3DXMATRIX mat, matView, matProj;
- GLfloat *pM;
-
- // Mesa 5: Altered to a Stack
- //pM = ctx->ModelView.m;
- pM = ctx->ModelviewMatrixStack.Top->m;
- matView._11 = pM[0];
- matView._12 = pM[1];
- matView._13 = pM[2];
- matView._14 = pM[3];
- matView._21 = pM[4];
- matView._22 = pM[5];
- matView._23 = pM[6];
- matView._24 = pM[7];
- matView._31 = pM[8];
- matView._32 = pM[9];
- matView._33 = pM[10];
- matView._34 = pM[11];
- matView._41 = pM[12];
- matView._42 = pM[13];
- matView._43 = pM[14];
- matView._44 = pM[15];
-
- // Mesa 5: Altered to a Stack
- //pM = ctx->ProjectionMatrix.m;
- pM = ctx->ProjectionMatrixStack.Top->m;
- matProj._11 = pM[0];
- matProj._12 = pM[1];
- matProj._13 = pM[2];
- matProj._14 = pM[3];
- matProj._21 = pM[4];
- matProj._22 = pM[5];
- matProj._23 = pM[6];
- matProj._24 = pM[7];
- matProj._31 = pM[8];
- matProj._32 = pM[9];
- matProj._33 = pM[10];
- matProj._34 = pM[11];
- matProj._41 = pM[12];
- matProj._42 = pM[13];
- matProj._43 = pM[14];
- matProj._44 = pM[15];
-
- D3DXMatrixMultiply( &mat, &matView, &matProj );
- D3DXMatrixTranspose( &mat, &mat );
-
- _GLD_DX8_DEV(SetVertexShaderConstant(gld->pDev, 0, &mat, 4));
-}
-*/
-//---------------------------------------------------------------------------
-
-static GLboolean gld_d3d_render_stage_run(
- GLcontext *ctx,
- struct tnl_pipeline_stage *stage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- TNLcontext *tnl;
- struct vertex_buffer *VB;
- tnl_render_func *tab;
- GLint pass;
- GLD_pb_dx7 *gldPB = &gld->PB3d;
- DWORD dwFlags;
-
-/*
- static int count = 0;
- count++;
- if (count != 2)
- return GL_FALSE;
-*/
- // The "check" function should disable this stage,
- // but we'll test gld->bUseMesaTnL anyway.
- if (gld->bUseMesaTnL) {
- // Do nothing in this stage, but continue pipeline
- return GL_TRUE;
- }
-
- tnl = TNL_CONTEXT(ctx);
- VB = &tnl->vb;
- pass = 0;
-
- tnl->Driver.Render.Start( ctx );
-
-#if 0
- // For debugging: Useful to see if an app passes colour data in
- // an unusual format.
- switch (VB->ColorPtr[0]->Type) {
- case GL_FLOAT:
- ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_FLOAT\n");
- break;
- case GL_UNSIGNED_BYTE:
- ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_UNSIGNED_BYTE\n");
- break;
- default:
- ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: *?*\n");
- break;
- }
-#endif
-
- tnl->Driver.Render.Points = gld_Points3D_DX7;
- if (ctx->_TriangleCaps & DD_FLATSHADE) {
- tnl->Driver.Render.Line = gld_Line3DFlat_DX7;
- tnl->Driver.Render.Triangle = gld_Triangle3DFlat_DX7;
- tnl->Driver.Render.Quad = gld_Quad3DFlat_DX7;
- } else {
- tnl->Driver.Render.Line = gld_Line3DSmooth_DX7;
- tnl->Driver.Render.Triangle = gld_Triangle3DSmooth_DX7;
- tnl->Driver.Render.Quad = gld_Quad3DSmooth_DX7;
- }
-
-// _GLD_DX7_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD));
- dwFlags = DDLOCK_DISCARDCONTENTS | DDLOCK_WAIT | DDLOCK_SURFACEMEMORYPTR | DDLOCK_WRITEONLY;
- _GLD_DX7_VB(Lock(gldPB->pVB, dwFlags, &gldPB->pPoints, NULL));
- gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0;
- // Allocate primitive pointers
- // gldPB->pPoints is always first
- gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine);
- gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle);
-
- ASSERT(tnl->Driver.Render.BuildVertices);
- ASSERT(tnl->Driver.Render.PrimitiveNotify);
- ASSERT(tnl->Driver.Render.Points);
- ASSERT(tnl->Driver.Render.Line);
- ASSERT(tnl->Driver.Render.Triangle);
- ASSERT(tnl->Driver.Render.Quad);
- ASSERT(tnl->Driver.Render.ResetLineStipple);
- ASSERT(tnl->Driver.Render.Interp);
- ASSERT(tnl->Driver.Render.CopyPV);
- ASSERT(tnl->Driver.Render.ClippedLine);
- ASSERT(tnl->Driver.Render.ClippedPolygon);
- ASSERT(tnl->Driver.Render.Finish);
-
- tab = (VB->Elts ? tnl->Driver.Render.PrimTabElts : tnl->Driver.Render.PrimTabVerts);
-
- do {
- GLuint i, length, flags = 0;
- for (i = 0 ; !(flags & PRIM_END) ; i += length)
- {
- flags = VB->Primitive[i].mode;
- length= VB->Primitive[i].count;
- ASSERT(length || (flags & PRIM_END));
- ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
- if (length)
- tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
- }
- } while (tnl->Driver.Render.Multipass &&
- tnl->Driver.Render.Multipass( ctx, ++pass ));
-
- _GLD_DX7_VB(Unlock(gldPB->pVB));
-
-// _GLD_DX7_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, gldPB->dwStride));
-
- _GLD_DX7_DEV(SetTransform(gld->pDev, D3DTRANSFORMSTATE_PROJECTION, &gld->matProjection));
- _GLD_DX7_DEV(SetTransform(gld->pDev, D3DTRANSFORMSTATE_WORLD, &gld->matModelView));
-
- if (gldPB->nPoints) {
-// _GLD_DX7_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints));
- _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_POINTLIST, gldPB->pVB, 0, gldPB->nPoints, 0));
- gldPB->nPoints = 0;
- }
-
- if (gldPB->nLines) {
-// _GLD_DX7_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines));
- _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_LINELIST, gldPB->pVB, gldPB->iFirstLine, gldPB->nLines, 0));
- gldPB->nLines = 0;
- }
-
- if (gldPB->nTriangles) {
-// _GLD_DX7_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles));
- _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_TRIANGLELIST, gldPB->pVB, gldPB->iFirstTriangle, gldPB->nTriangles, 0));
- gldPB->nTriangles = 0;
- }
-
- return GL_FALSE; /* finished the pipe */
-}
-
-
-//---------------------------------------------------------------------------
-
-const struct tnl_pipeline_stage _gld_d3d_render_stage =
-{
- "gld_d3d_render_stage",
- NULL,
- NULL,
- NULL,
- NULL,
- gld_d3d_render_stage_run /* run */
-};
-
-//---------------------------------------------------------------------------