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-rw-r--r--src/mesa/drivers/osmesa/osmesa.c1594
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diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
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+/* $Id: osmesa.c,v 1.1 1999/08/19 00:55:42 jtg Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.1
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Off-Screen Mesa rendering / Rendering into client memory space
+ */
+
+
+#ifdef PC_HEADER
+#include "all.h"
+#else
+#include <stdlib.h>
+#include <string.h>
+#include "GL/osmesa.h"
+#include "context.h"
+#include "depth.h"
+#include "macros.h"
+#include "matrix.h"
+#include "types.h"
+#include "vb.h"
+#endif
+
+
+struct osmesa_context {
+ GLcontext *gl_ctx; /* The core GL/Mesa context */
+ GLvisual *gl_visual; /* Describes the buffers */
+ GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */
+ GLenum format; /* either GL_RGBA or GL_COLOR_INDEX */
+ void *buffer; /* the image buffer */
+ GLint width, height; /* size of image buffer */
+ GLuint pixel; /* current color index or RGBA pixel value */
+ GLuint clearpixel; /* pixel for clearing the color buffer */
+ GLint rowlength; /* number of pixels per row */
+ GLint userRowLength; /* user-specified number of pixels per row */
+ GLint rshift, gshift; /* bit shifts for RGBA formats */
+ GLint bshift, ashift;
+ GLint rind, gind, bind; /* index offsets for RGBA formats */
+ void *rowaddr[MAX_HEIGHT]; /* address of first pixel in each image row */
+ GLboolean yup; /* TRUE -> Y increases upward */
+ /* FALSE -> Y increases downward */
+};
+
+
+
+#ifdef THREADS
+
+#include "mthreads.h" /* Mesa platform independent threads interface */
+
+static MesaTSD osmesa_ctx_tsd;
+
+static void osmesa_ctx_thread_init() {
+ MesaInitTSD(&osmesa_ctx_tsd);
+}
+
+static OSMesaContext osmesa_get_thread_context( void ) {
+ return (OSMesaContext) MesaGetTSD(&osmesa_ctx_tsd);
+}
+
+static void osmesa_set_thread_context( OSMesaContext ctx ) {
+ MesaSetTSD(&osmesa_ctx_tsd, ctx, osmesa_ctx_thread_init);
+}
+
+
+#else
+ /* One current context for address space, all threads */
+ static OSMesaContext Current = NULL;
+#endif
+
+
+
+/* A forward declaration: */
+static void osmesa_update_state( GLcontext *ctx );
+
+
+
+/**********************************************************************/
+/***** Public Functions *****/
+/**********************************************************************/
+
+
+/*
+ * Create an Off-Screen Mesa rendering context. The only attribute needed is
+ * an RGBA vs Color-Index mode flag.
+ *
+ * Input: format - either GL_RGBA or GL_COLOR_INDEX
+ * sharelist - specifies another OSMesaContext with which to share
+ * display lists. NULL indicates no sharing.
+ * Return: an OSMesaContext or 0 if error
+ */
+OSMesaContext GLAPIENTRY OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
+{
+ OSMesaContext osmesa;
+ GLint rshift, gshift, bshift, ashift;
+ GLint rind, gind, bind;
+ GLint indexBits, alphaBits;
+ GLboolean rgbmode;
+ GLboolean swalpha;
+ GLuint i4 = 1;
+ GLubyte *i1 = (GLubyte *) &i4;
+ GLint little_endian = *i1;
+
+ swalpha = GL_FALSE;
+ rind = gind = bind = 0;
+ if (format==OSMESA_COLOR_INDEX) {
+ indexBits = 8;
+ rshift = gshift = bshift = ashift = 0;
+ rgbmode = GL_FALSE;
+ }
+ else if (format==OSMESA_RGBA) {
+ indexBits = 0;
+ alphaBits = 8;
+ if (little_endian) {
+ rshift = 0;
+ gshift = 8;
+ bshift = 16;
+ ashift = 24;
+ }
+ else {
+ rshift = 24;
+ gshift = 16;
+ bshift = 8;
+ ashift = 0;
+ }
+ rgbmode = GL_TRUE;
+ }
+ else if (format==OSMESA_BGRA) {
+ indexBits = 0;
+ alphaBits = 8;
+ if (little_endian) {
+ ashift = 0;
+ rshift = 8;
+ gshift = 16;
+ bshift = 24;
+ }
+ else {
+ bshift = 24;
+ gshift = 16;
+ rshift = 8;
+ ashift = 0;
+ }
+ rgbmode = GL_TRUE;
+ }
+ else if (format==OSMESA_ARGB) {
+ indexBits = 0;
+ alphaBits = 8;
+ if (little_endian) {
+ bshift = 0;
+ gshift = 8;
+ rshift = 16;
+ ashift = 24;
+ }
+ else {
+ ashift = 24;
+ rshift = 16;
+ gshift = 8;
+ bshift = 0;
+ }
+ rgbmode = GL_TRUE;
+ }
+ else if (format==OSMESA_RGB) {
+ indexBits = 0;
+ alphaBits = 0;
+ bshift = 0;
+ gshift = 8;
+ rshift = 16;
+ ashift = 24;
+ bind = 2;
+ gind = 1;
+ rind = 0;
+ rgbmode = GL_TRUE;
+ swalpha = GL_TRUE;
+ }
+ else if (format==OSMESA_BGR) {
+ indexBits = 0;
+ alphaBits = 0;
+ bshift = 0;
+ gshift = 8;
+ rshift = 16;
+ ashift = 24;
+ bind = 0;
+ gind = 1;
+ rind = 2;
+ rgbmode = GL_TRUE;
+ swalpha = GL_TRUE;
+ }
+ else {
+ return NULL;
+ }
+
+
+ osmesa = (OSMesaContext) calloc( 1, sizeof(struct osmesa_context) );
+ if (osmesa) {
+ osmesa->gl_visual = gl_create_visual( rgbmode,
+ swalpha, /* software alpha */
+ GL_FALSE, /* double buffer */
+ GL_FALSE, /* stereo */
+ DEPTH_BITS,
+ STENCIL_BITS,
+ ACCUM_BITS,
+ indexBits,
+ 8, 8, 8, alphaBits );
+ if (!osmesa->gl_visual) {
+ return NULL;
+ }
+
+ osmesa->gl_ctx = gl_create_context( osmesa->gl_visual,
+ sharelist ? sharelist->gl_ctx : (GLcontext *) NULL,
+ (void *) osmesa, GL_TRUE );
+ if (!osmesa->gl_ctx) {
+ gl_destroy_visual( osmesa->gl_visual );
+ free(osmesa);
+ return NULL;
+ }
+ osmesa->gl_buffer = gl_create_framebuffer( osmesa->gl_visual );
+ if (!osmesa->gl_buffer) {
+ gl_destroy_visual( osmesa->gl_visual );
+ gl_destroy_context( osmesa->gl_ctx );
+ free(osmesa);
+ return NULL;
+ }
+ osmesa->format = format;
+ osmesa->buffer = NULL;
+ osmesa->width = 0;
+ osmesa->height = 0;
+ osmesa->pixel = 0;
+ osmesa->clearpixel = 0;
+ osmesa->userRowLength = 0;
+ osmesa->rowlength = 0;
+ osmesa->yup = GL_TRUE;
+ osmesa->rshift = rshift;
+ osmesa->gshift = gshift;
+ osmesa->bshift = bshift;
+ osmesa->ashift = ashift;
+ osmesa->rind = rind;
+ osmesa->gind = gind;
+ osmesa->bind = bind;
+ }
+ return osmesa;
+}
+
+
+
+/*
+ * Destroy an Off-Screen Mesa rendering context.
+ *
+ * Input: ctx - the context to destroy
+ */
+void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx )
+{
+ if (ctx) {
+ gl_destroy_visual( ctx->gl_visual );
+ gl_destroy_framebuffer( ctx->gl_buffer );
+ gl_destroy_context( ctx->gl_ctx );
+ free( ctx );
+ }
+}
+
+
+
+/*
+ * Recompute the values of the context's rowaddr array.
+ */
+static void compute_row_addresses( OSMesaContext ctx )
+{
+ GLint i;
+
+ if (ctx->yup) {
+ /* Y=0 is bottom line of window */
+ if (ctx->format==OSMESA_COLOR_INDEX) {
+ /* 1-byte CI mode */
+ GLubyte *origin = (GLubyte *) ctx->buffer;
+ for (i=0;i<MAX_HEIGHT;i++) {
+ ctx->rowaddr[i] = origin + i * ctx->rowlength;
+ }
+ }
+ else {
+ if ((ctx->format==OSMESA_RGB) || (ctx->format==OSMESA_BGR)) {
+ /* 3-byte RGB mode */
+ GLubyte *origin = (GLubyte *) ctx->buffer;
+ for (i=0;i<MAX_HEIGHT;i++) {
+ ctx->rowaddr[i] = origin + (i * (ctx->rowlength*3));
+ }
+ } else {
+ /* 4-byte RGBA mode */
+ GLuint *origin = (GLuint *) ctx->buffer;
+ for (i=0;i<MAX_HEIGHT;i++) {
+ ctx->rowaddr[i] = origin + i * ctx->rowlength;
+ }
+ }
+ }
+ }
+ else {
+ /* Y=0 is top line of window */
+ if (ctx->format==OSMESA_COLOR_INDEX) {
+ /* 1-byte CI mode */
+ GLubyte *origin = (GLubyte *) ctx->buffer;
+ for (i=0;i<MAX_HEIGHT;i++) {
+ ctx->rowaddr[i] = origin + (ctx->height-i-1) * ctx->rowlength;
+ }
+ }
+ else {
+ if ((ctx->format==OSMESA_RGB) || (ctx->format==OSMESA_BGR)) {
+ /* 3-byte RGB mode */
+ GLubyte *origin = (GLubyte *) ctx->buffer;
+ for (i=0;i<MAX_HEIGHT;i++) {
+ ctx->rowaddr[i] = origin + ((ctx->height-i-1) * (ctx->rowlength*3));
+ }
+ } else {
+ /* 4-byte RGBA mode */
+ GLuint *origin = (GLuint *) ctx->buffer;
+ for (i=0;i<MAX_HEIGHT;i++) {
+ ctx->rowaddr[i] = origin + (ctx->height-i-1) * ctx->rowlength;
+ }
+ }
+ }
+ }
+}
+
+
+/*
+ * Bind an OSMesaContext to an image buffer. The image buffer is just a
+ * block of memory which the client provides. Its size must be at least
+ * as large as width*height*sizeof(type). Its address should be a multiple
+ * of 4 if using RGBA mode.
+ *
+ * Image data is stored in the order of glDrawPixels: row-major order
+ * with the lower-left image pixel stored in the first array position
+ * (ie. bottom-to-top).
+ *
+ * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
+ * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
+ * value. If the context is in color indexed mode, each pixel will be
+ * stored as a 1-byte value.
+ *
+ * If the context's viewport hasn't been initialized yet, it will now be
+ * initialized to (0,0,width,height).
+ *
+ * Input: ctx - the rendering context
+ * buffer - the image buffer memory
+ * type - data type for pixel components, only GL_UNSIGNED_BYTE
+ * supported now
+ * width, height - size of image buffer in pixels, at least 1
+ * Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
+ * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
+ * width>internal limit or height>internal limit.
+ */
+GLboolean GLAPIENTRY OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
+ GLsizei width, GLsizei height )
+{
+ if (!ctx || !buffer || type!=GL_UNSIGNED_BYTE
+ || width<1 || height<1 || width>MAX_WIDTH || height>MAX_HEIGHT) {
+ return GL_FALSE;
+ }
+
+ osmesa_update_state( ctx->gl_ctx );
+ gl_make_current( ctx->gl_ctx, ctx->gl_buffer );
+
+ ctx->buffer = buffer;
+ ctx->width = width;
+ ctx->height = height;
+ if (ctx->userRowLength)
+ ctx->rowlength = ctx->userRowLength;
+ else
+ ctx->rowlength = width;
+
+#ifdef THREADS
+ /* Set current context for the calling thread */
+ osmesa_set_thread_context(ctx);
+#else
+ /* Set current context for the address space, all threads */
+ Current = ctx;
+#endif
+
+ compute_row_addresses( ctx );
+
+ /* init viewport */
+ if (ctx->gl_ctx->Viewport.Width==0) {
+ /* initialize viewport and scissor box to buffer size */
+ gl_Viewport( ctx->gl_ctx, 0, 0, width, height );
+ ctx->gl_ctx->Scissor.Width = width;
+ ctx->gl_ctx->Scissor.Height = height;
+ }
+
+ return GL_TRUE;
+}
+
+
+
+
+OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void )
+{
+#ifdef THREADS
+ /* Return current handle for the calling thread */
+ return osmesa_get_thread_context();
+#else
+ /* Return current handle for the address space, all threads */
+ return Current;
+#endif
+}
+
+
+
+void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value )
+{
+ OSMesaContext ctx = OSMesaGetCurrentContext();
+
+ switch (pname) {
+ case OSMESA_ROW_LENGTH:
+ if (value<0) {
+ gl_error( ctx->gl_ctx, GL_INVALID_VALUE,
+ "OSMesaPixelStore(value)" );
+ return;
+ }
+ ctx->userRowLength = value;
+ ctx->rowlength = value;
+ break;
+ case OSMESA_Y_UP:
+ ctx->yup = value ? GL_TRUE : GL_FALSE;
+ break;
+ default:
+ gl_error( ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
+ return;
+ }
+
+ compute_row_addresses( ctx );
+}
+
+
+void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value )
+{
+ OSMesaContext ctx = OSMesaGetCurrentContext();
+
+ switch (pname) {
+ case OSMESA_WIDTH:
+ *value = ctx->width;
+ return;
+ case OSMESA_HEIGHT:
+ *value = ctx->height;
+ return;
+ case OSMESA_FORMAT:
+ *value = ctx->format;
+ return;
+ case OSMESA_TYPE:
+ *value = GL_UNSIGNED_BYTE;
+ return;
+ case OSMESA_ROW_LENGTH:
+ *value = ctx->rowlength;
+ return;
+ case OSMESA_Y_UP:
+ *value = ctx->yup;
+ return;
+ default:
+ gl_error( ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)" );
+ return;
+ }
+}
+
+
+
+/*
+ * Return the depth buffer associated with an OSMesa context.
+ * Input: c - the OSMesa context
+ * Output: width, height - size of buffer in pixels
+ * bytesPerValue - bytes per depth value (2 or 4)
+ * buffer - pointer to depth buffer values
+ * Return: GL_TRUE or GL_FALSE to indicate success or failure.
+ */
+GLboolean GLAPIENTRY OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
+ GLint *bytesPerValue, void **buffer )
+{
+ if ((!c->gl_buffer) || (!c->gl_buffer->Depth)) {
+ *width = 0;
+ *height = 0;
+ *bytesPerValue = 0;
+ *buffer = 0;
+ return GL_FALSE;
+ }
+ else {
+ *width = c->gl_buffer->Width;
+ *height = c->gl_buffer->Height;
+ *bytesPerValue = sizeof(GLdepth);
+ *buffer = c->gl_buffer->Depth;
+ return GL_TRUE;
+ }
+}
+
+
+
+
+/**********************************************************************/
+/*** Device Driver Functions ***/
+/**********************************************************************/
+
+
+/*
+ * Useful macros:
+ */
+#define PACK_RGBA(R,G,B,A) ( ((R) << osmesa->rshift) \
+ | ((G) << osmesa->gshift) \
+ | ((B) << osmesa->bshift) \
+ | ((A) << osmesa->ashift) )
+
+#define PACK_RGBA2(R,G,B,A) ( ((R) << rshift) \
+ | ((G) << gshift) \
+ | ((B) << bshift) \
+ | ((A) << ashift) )
+
+#define UNPACK_RED(P) (((P) >> osmesa->rshift) & 0xff)
+#define UNPACK_GREEN(P) (((P) >> osmesa->gshift) & 0xff)
+#define UNPACK_BLUE(P) (((P) >> osmesa->bshift) & 0xff)
+#define UNPACK_ALPHA(P) (((P) >> osmesa->ashift) & 0xff)
+
+#define PIXELADDR1(X,Y) ((GLubyte *) osmesa->rowaddr[Y] + (X))
+#define PIXELADDR3(X,Y) ((GLubyte *) osmesa->rowaddr[Y] + ((X)*3))
+#define PIXELADDR4(X,Y) ((GLuint *) osmesa->rowaddr[Y] + (X))
+
+
+
+
+static GLboolean set_buffer( GLcontext *ctx, GLenum mode )
+{
+ (void) ctx;
+ if (mode==GL_FRONT_LEFT) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+static void clear_index( GLcontext *ctx, GLuint index )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ osmesa->clearpixel = index;
+}
+
+
+
+static void clear_color( GLcontext *ctx,
+ GLubyte r, GLubyte g, GLubyte b, GLubyte a )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ osmesa->clearpixel = PACK_RGBA( r, g, b, a );
+}
+
+
+
+static GLbitfield clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ if (osmesa->format==OSMESA_COLOR_INDEX) {
+ if (all) {
+ /* Clear whole CI buffer */
+ MEMSET(osmesa->buffer, osmesa->clearpixel,
+ osmesa->rowlength * osmesa->height);
+ }
+ else {
+ /* Clear part of CI buffer */
+ GLint i, j;
+ for (i=0;i<height;i++) {
+ GLubyte *ptr1 = PIXELADDR1( x, (y+i) );
+ for (j=0;j<width;j++) {
+ *ptr1++ = osmesa->clearpixel;
+ }
+ }
+ }
+ }
+ else if ((osmesa->format==OSMESA_RGB)||(osmesa->format==OSMESA_BGR)) {
+ GLubyte rval = UNPACK_RED(osmesa->clearpixel);
+ GLubyte gval = UNPACK_GREEN(osmesa->clearpixel);
+ GLubyte bval = UNPACK_BLUE(osmesa->clearpixel);
+ GLint rind = osmesa->rind;
+ GLint gind = osmesa->gind;
+ GLint bind = osmesa->bind;
+ if (all) {
+ GLuint i, n;
+ GLubyte *ptr3 = (GLubyte *) osmesa->buffer;
+ /* Clear whole RGB buffer */
+ n = osmesa->rowlength * osmesa->height;
+ for (i=0;i<n;i++) {
+ ptr3[rind] = rval;
+ ptr3[gind] = gval;
+ ptr3[bind] = bval;
+ ptr3 += 3;
+ }
+ }
+ else {
+ /* Clear part of RGB buffer */
+ GLint i, j;
+ for (i=0;i<height;i++) {
+ GLubyte *ptr3 = PIXELADDR3( x, (y+i) );
+ for (j=0;j<width;j++) {
+ ptr3[rind] = rval;
+ ptr3[gind] = gval;
+ ptr3[bind] = bval;
+ ptr3 += 3;
+ }
+ }
+ }
+ }
+ else {
+ if (all) {
+ /* Clear whole RGBA buffer */
+ GLuint i, n, *ptr4;
+ n = osmesa->rowlength * osmesa->height;
+ ptr4 = (GLuint *) osmesa->buffer;
+ for (i=0;i<n;i++) {
+ *ptr4++ = osmesa->clearpixel;
+ }
+ }
+ else {
+ /* Clear part of RGBA buffer */
+ GLint i, j;
+ for (i=0;i<height;i++) {
+ GLuint *ptr4 = PIXELADDR4( x, (y+i) );
+ for (j=0;j<width;j++) {
+ *ptr4++ = osmesa->clearpixel;
+ }
+ }
+ }
+ }
+ }
+ return mask & (~GL_COLOR_BUFFER_BIT);
+}
+
+
+
+static void set_index( GLcontext *ctx, GLuint index )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ osmesa->pixel = index;
+}
+
+
+
+static void set_color( GLcontext *ctx,
+ GLubyte r, GLubyte g, GLubyte b, GLubyte a )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ osmesa->pixel = PACK_RGBA( r, g, b, a );
+}
+
+
+
+static void buffer_size( GLcontext *ctx, GLuint *width, GLuint *height )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ *width = osmesa->width;
+ *height = osmesa->height;
+}
+
+
+/**********************************************************************/
+/***** Read/write spans/arrays of RGBA pixels *****/
+/**********************************************************************/
+
+/* Write RGBA pixels to an RGBA (or permuted) buffer. */
+static void write_rgba_span( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ CONST GLubyte rgba[][4], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLuint *ptr4 = PIXELADDR4( x, y );
+ GLuint i;
+ GLint rshift = osmesa->rshift;
+ GLint gshift = osmesa->gshift;
+ GLint bshift = osmesa->bshift;
+ GLint ashift = osmesa->ashift;
+ if (mask) {
+ for (i=0;i<n;i++,ptr4++) {
+ if (mask[i]) {
+ *ptr4 = PACK_RGBA2( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP], rgba[i][ACOMP] );
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++,ptr4++) {
+ *ptr4 = PACK_RGBA2( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP], rgba[i][ACOMP] );
+ }
+ }
+}
+
+
+/* Write RGBA pixels to an RGBA buffer. This is the fastest span-writer. */
+static void write_rgba_span_rgba( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ CONST GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLuint *ptr4 = PIXELADDR4( x, y );
+ const GLuint *rgba4 = (const GLuint *) rgba;
+ GLuint i;
+ if (mask) {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ ptr4[i] = rgba4[i];
+ }
+ }
+ }
+ else {
+ MEMCPY( ptr4, rgba4, n * 4 );
+ }
+}
+
+
+/* Write RGB pixels to an RGBA (or permuted) buffer. */
+static void write_rgb_span( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ CONST GLubyte rgb[][3], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLuint *ptr4 = PIXELADDR4( x, y );
+ GLuint i;
+ GLint rshift = osmesa->rshift;
+ GLint gshift = osmesa->gshift;
+ GLint bshift = osmesa->bshift;
+ GLint ashift = osmesa->ashift;
+ if (mask) {
+ for (i=0;i<n;i++,ptr4++) {
+ if (mask[i]) {
+ *ptr4 = PACK_RGBA2( rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], 255 );
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++,ptr4++) {
+ *ptr4 = PACK_RGBA2( rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], 255);
+ }
+ }
+}
+
+
+
+static void write_monocolor_span( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLuint *ptr4 = PIXELADDR4(x,y);
+ GLuint i;
+ for (i=0;i<n;i++,ptr4++) {
+ if (mask[i]) {
+ *ptr4 = osmesa->pixel;
+ }
+ }
+}
+
+
+
+static void write_rgba_pixels( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ CONST GLubyte rgba[][4], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLuint i;
+ GLint rshift = osmesa->rshift;
+ GLint gshift = osmesa->gshift;
+ GLint bshift = osmesa->bshift;
+ GLint ashift = osmesa->ashift;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
+ *ptr4 = PACK_RGBA2( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP], rgba[i][ACOMP] );
+ }
+ }
+}
+
+
+
+static void write_monocolor_pixels( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
+ *ptr4 = osmesa->pixel;
+ }
+ }
+}
+
+
+static void read_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLuint i;
+ GLuint *ptr4 = PIXELADDR4(x,y);
+ for (i=0;i<n;i++) {
+ GLuint pixel = *ptr4++;
+ rgba[i][RCOMP] = UNPACK_RED(pixel);
+ rgba[i][GCOMP] = UNPACK_GREEN(pixel);
+ rgba[i][BCOMP] = UNPACK_BLUE(pixel);
+ rgba[i][ACOMP] = UNPACK_ALPHA(pixel);
+ }
+}
+
+
+/* Read RGBA pixels from an RGBA buffer */
+static void read_rgba_span_rgba( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLuint *ptr4 = PIXELADDR4(x,y);
+ MEMCPY( rgba, ptr4, n * 4 * sizeof(GLubyte) );
+}
+
+
+static void read_rgba_pixels( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
+ GLuint pixel = *ptr4;
+ rgba[i][RCOMP] = UNPACK_RED(pixel);
+ rgba[i][GCOMP] = UNPACK_GREEN(pixel);
+ rgba[i][BCOMP] = UNPACK_BLUE(pixel);
+ rgba[i][ACOMP] = UNPACK_ALPHA(pixel);
+ }
+ }
+}
+
+/**********************************************************************/
+/***** 3 byte RGB pixel support funcs *****/
+/**********************************************************************/
+
+/* Write RGBA pixels to an RGB or BGR buffer. */
+static void write_rgba_span3( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ CONST GLubyte rgba[][4], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLubyte *ptr3 = PIXELADDR3( x, y);
+ GLuint i;
+ GLint rind = osmesa->rind;
+ GLint gind = osmesa->gind;
+ GLint bind = osmesa->bind;
+ if (mask) {
+ for (i=0;i<n;i++,ptr3+=3) {
+ if (mask[i]) {
+ ptr3[rind] = rgba[i][RCOMP];
+ ptr3[gind] = rgba[i][GCOMP];
+ ptr3[bind] = rgba[i][BCOMP];
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++,ptr3+=3) {
+ ptr3[rind] = rgba[i][RCOMP];
+ ptr3[gind] = rgba[i][GCOMP];
+ ptr3[bind] = rgba[i][BCOMP];
+ }
+ }
+}
+
+/* Write RGB pixels to an RGB or BGR buffer. */
+static void write_rgb_span3( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ CONST GLubyte rgb[][3], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLubyte *ptr3 = PIXELADDR3( x, y);
+ GLuint i;
+ GLint rind = osmesa->rind;
+ GLint gind = osmesa->gind;
+ GLint bind = osmesa->bind;
+ if (mask) {
+ for (i=0;i<n;i++,ptr3+=3) {
+ if (mask[i]) {
+ ptr3[rind] = rgb[i][RCOMP];
+ ptr3[gind] = rgb[i][GCOMP];
+ ptr3[bind] = rgb[i][BCOMP];
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++,ptr3+=3) {
+ ptr3[rind] = rgb[i][RCOMP];
+ ptr3[gind] = rgb[i][GCOMP];
+ ptr3[bind] = rgb[i][BCOMP];
+ }
+ }
+}
+
+
+static void write_monocolor_span3( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+
+ GLubyte rval = UNPACK_RED(osmesa->pixel);
+ GLubyte gval = UNPACK_GREEN(osmesa->pixel);
+ GLubyte bval = UNPACK_BLUE(osmesa->pixel);
+ GLint rind = osmesa->rind;
+ GLint gind = osmesa->gind;
+ GLint bind = osmesa->bind;
+
+
+ GLubyte *ptr3 = PIXELADDR3( x, y);
+ GLuint i;
+ for (i=0;i<n;i++,ptr3+=3) {
+ if (mask[i]) {
+ ptr3[rind] = rval;
+ ptr3[gind] = gval;
+ ptr3[bind] = bval;
+ }
+ }
+}
+
+static void write_rgba_pixels3( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ CONST GLubyte rgba[][4], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLuint i;
+ GLint rind = osmesa->rind;
+ GLint gind = osmesa->gind;
+ GLint bind = osmesa->bind;
+
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLubyte *ptr3 = PIXELADDR3(x[i],y[i]);
+ ptr3[rind] = rgba[i][RCOMP];
+ ptr3[gind] = rgba[i][GCOMP];
+ ptr3[bind] = rgba[i][BCOMP];
+ }
+ }
+}
+
+static void write_monocolor_pixels3( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLuint i;
+ GLint rind = osmesa->rind;
+ GLint gind = osmesa->gind;
+ GLint bind = osmesa->bind;
+ GLubyte rval = UNPACK_RED(osmesa->pixel);
+ GLubyte gval = UNPACK_GREEN(osmesa->pixel);
+ GLubyte bval = UNPACK_BLUE(osmesa->pixel);
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLubyte *ptr3 = PIXELADDR3(x[i],y[i]);
+ ptr3[rind] = rval;
+ ptr3[gind] = gval;
+ ptr3[bind] = bval;
+ }
+ }
+}
+
+static void read_rgba_span3( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLuint i;
+ GLint rind = osmesa->rind;
+ GLint gind = osmesa->gind;
+ GLint bind = osmesa->bind;
+ GLubyte *ptr3 = PIXELADDR3( x, y);
+ for (i=0;i<n;i++,ptr3+=3) {
+ rgba[i][RCOMP] = ptr3[rind];
+ rgba[i][GCOMP] = ptr3[gind];
+ rgba[i][BCOMP] = ptr3[bind];
+ rgba[i][ACOMP] = 0;
+ }
+}
+
+static void read_rgba_pixels3( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLuint i;
+ GLint rind = osmesa->rind;
+ GLint gind = osmesa->gind;
+ GLint bind = osmesa->bind;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLubyte *ptr3 = PIXELADDR3(x[i],y[i]);
+ rgba[i][RCOMP] = ptr3[rind];
+ rgba[i][GCOMP] = ptr3[gind];
+ rgba[i][BCOMP] = ptr3[bind];
+ rgba[i][ACOMP] = 0;
+ }
+ }
+}
+
+
+/**********************************************************************/
+/***** Read/write spans/arrays of CI pixels *****/
+/**********************************************************************/
+
+/* Write 32-bit color index to buffer */
+static void write_index32_span( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLuint index[], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLubyte *ptr1 = PIXELADDR1(x,y);
+ GLuint i;
+ if (mask) {
+ for (i=0;i<n;i++,ptr1++) {
+ if (mask[i]) {
+ *ptr1 = (GLubyte) index[i];
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++,ptr1++) {
+ *ptr1 = (GLubyte) index[i];
+ }
+ }
+}
+
+
+/* Write 8-bit color index to buffer */
+static void write_index8_span( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte index[], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLubyte *ptr1 = PIXELADDR1(x,y);
+ GLuint i;
+ if (mask) {
+ for (i=0;i<n;i++,ptr1++) {
+ if (mask[i]) {
+ *ptr1 = (GLubyte) index[i];
+ }
+ }
+ }
+ else {
+ MEMCPY( ptr1, index, n );
+ }
+}
+
+
+static void write_monoindex_span( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLubyte *ptr1 = PIXELADDR1(x,y);
+ GLuint i;
+ for (i=0;i<n;i++,ptr1++) {
+ if (mask[i]) {
+ *ptr1 = (GLubyte) osmesa->pixel;
+ }
+ }
+}
+
+
+static void write_index_pixels( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLuint index[], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
+ *ptr1 = (GLubyte) index[i];
+ }
+ }
+}
+
+
+static void write_monoindex_pixels( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
+ *ptr1 = (GLubyte) osmesa->pixel;
+ }
+ }
+}
+
+
+static void read_index_span( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y, GLuint index[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLuint i;
+ GLubyte *ptr1 = PIXELADDR1(x,y);
+ for (i=0;i<n;i++,ptr1++) {
+ index[i] = (GLuint) *ptr1;
+ }
+}
+
+
+static void read_index_pixels( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLuint index[], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i] ) {
+ GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
+ index[i] = (GLuint) *ptr1;
+ }
+ }
+}
+
+
+
+/**********************************************************************/
+/***** Optimized line rendering *****/
+/**********************************************************************/
+
+
+/*
+ * Draw a flat-shaded, RGB line into an osmesa buffer.
+ */
+static void flat_rgba_line( GLcontext *ctx,
+ GLuint vert0, GLuint vert1, GLuint pvert )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLubyte *color = ctx->VB->ColorPtr->data[pvert];
+ unsigned long pixel = PACK_RGBA( color[0], color[1], color[2], color[3] );
+
+#define INTERP_XY 1
+#define CLIP_HACK 1
+#define PLOT(X,Y) { GLuint *ptr4 = PIXELADDR4(X,Y); *ptr4 = pixel; }
+
+#ifdef WIN32
+#include "..\linetemp.h"
+#else
+#include "linetemp.h"
+#endif
+}
+
+
+/*
+ * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
+ */
+static void flat_rgba_z_line( GLcontext *ctx,
+ GLuint vert0, GLuint vert1, GLuint pvert )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLubyte *color = ctx->VB->ColorPtr->data[pvert];
+ unsigned long pixel = PACK_RGBA( color[0], color[1], color[2], color[3] );
+
+#define INTERP_XY 1
+#define INTERP_Z 1
+#define CLIP_HACK 1
+#define PLOT(X,Y) \
+ if (Z < *zPtr) { \
+ GLuint *ptr4 = PIXELADDR4(X,Y); \
+ *ptr4 = pixel; \
+ *zPtr = Z; \
+ }
+
+#ifdef WIN32
+#include "..\linetemp.h"
+#else
+#include "linetemp.h"
+#endif
+}
+
+
+/*
+ * Draw a flat-shaded, alpha-blended, RGB line into an osmesa buffer.
+ */
+static void flat_blend_rgba_line( GLcontext *ctx,
+ GLuint vert0, GLuint vert1, GLuint pvert )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ struct vertex_buffer *VB = ctx->VB;
+ GLint rshift = osmesa->rshift;
+ GLint gshift = osmesa->gshift;
+ GLint bshift = osmesa->bshift;
+ GLint avalue = VB->ColorPtr->data[pvert][3];
+ GLint msavalue = 255 - avalue;
+ GLint rvalue = VB->ColorPtr->data[pvert][0]*avalue;
+ GLint gvalue = VB->ColorPtr->data[pvert][1]*avalue;
+ GLint bvalue = VB->ColorPtr->data[pvert][2]*avalue;
+
+#define INTERP_XY 1
+#define CLIP_HACK 1
+#define PLOT(X,Y) \
+ { GLuint *ptr4 = PIXELADDR4(X,Y); \
+ GLuint pixel = 0; \
+ pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift);\
+ pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift);\
+ pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift);\
+ *ptr4 = pixel; \
+ }
+
+#ifdef WIN32
+#include "..\linetemp.h"
+#else
+#include "linetemp.h"
+#endif
+}
+
+/*
+ * Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
+ */
+static void flat_blend_rgba_z_line( GLcontext *ctx,
+ GLuint vert0, GLuint vert1, GLuint pvert )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ struct vertex_buffer *VB = ctx->VB;
+ GLint rshift = osmesa->rshift;
+ GLint gshift = osmesa->gshift;
+ GLint bshift = osmesa->bshift;
+ GLint avalue = VB->ColorPtr->data[pvert][3];
+ GLint msavalue = 256 - avalue;
+ GLint rvalue = VB->ColorPtr->data[pvert][0]*avalue;
+ GLint gvalue = VB->ColorPtr->data[pvert][1]*avalue;
+ GLint bvalue = VB->ColorPtr->data[pvert][2]*avalue;
+
+#define INTERP_XY 1
+#define INTERP_Z 1
+#define CLIP_HACK 1
+#define PLOT(X,Y) \
+ if (Z < *zPtr) { \
+ { GLuint *ptr4 = PIXELADDR4(X,Y); \
+ GLuint pixel = 0; \
+ pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift);\
+ pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift);\
+ pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift);\
+ *ptr4 = pixel; \
+ } \
+ }
+
+#ifdef WIN32
+#include "..\linetemp.h"
+#else
+#include "linetemp.h"
+#endif
+}
+
+/*
+ * Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
+ */
+static void flat_blend_rgba_z_line_write( GLcontext *ctx,
+ GLuint vert0, GLuint vert1, GLuint pvert )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ struct vertex_buffer *VB = ctx->VB;
+ GLint rshift = osmesa->rshift;
+ GLint gshift = osmesa->gshift;
+ GLint bshift = osmesa->bshift;
+ GLint avalue = VB->ColorPtr->data[pvert][3];
+ GLint msavalue = 256 - avalue;
+ GLint rvalue = VB->ColorPtr->data[pvert][0]*avalue;
+ GLint gvalue = VB->ColorPtr->data[pvert][1]*avalue;
+ GLint bvalue = VB->ColorPtr->data[pvert][2]*avalue;
+
+#define INTERP_XY 1
+#define INTERP_Z 1
+#define CLIP_HACK 1
+#define PLOT(X,Y) \
+ if (Z < *zPtr) { \
+ { GLuint *ptr4 = PIXELADDR4(X,Y); \
+ GLuint pixel = 0; \
+ pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift);\
+ pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift);\
+ pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift);\
+ *ptr4 = pixel; \
+ } \
+ *zPtr = Z; \
+ }
+
+#ifdef WIN32
+#include "..\linetemp.h"
+#else
+#include "linetemp.h"
+#endif
+}
+
+
+/*
+ * Analyze context state to see if we can provide a fast line drawing
+ * function, like those in lines.c. Otherwise, return NULL.
+ */
+static line_func choose_line_function( GLcontext *ctx )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+
+ if (ctx->Line.SmoothFlag) return NULL;
+ if (ctx->Texture.Enabled) return NULL;
+ if (ctx->Light.ShadeModel!=GL_FLAT) return NULL;
+
+ if (ctx->Line.Width==1.0F
+ && ctx->Line.StippleFlag==GL_FALSE) {
+
+ if (ctx->RasterMask==DEPTH_BIT
+ && ctx->Depth.Func==GL_LESS
+ && ctx->Depth.Mask==GL_TRUE) {
+ switch(osmesa->format) {
+ case OSMESA_RGBA:
+ case OSMESA_BGRA:
+ case OSMESA_ARGB:
+ return flat_rgba_z_line;
+ default:
+ return NULL;
+ }
+ }
+
+ if (ctx->RasterMask==0) {
+ switch(osmesa->format) {
+ case OSMESA_RGBA:
+ case OSMESA_BGRA:
+ case OSMESA_ARGB:
+ return flat_rgba_line;
+ default:
+ return NULL;
+ }
+ }
+
+ if (ctx->RasterMask==(DEPTH_BIT|BLEND_BIT)
+ && ctx->Depth.Func==GL_LESS
+ && ctx->Depth.Mask==GL_TRUE
+ && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
+ && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
+ && ctx->Color.BlendSrcA==GL_SRC_ALPHA
+ && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
+ && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
+ switch(osmesa->format) {
+ case OSMESA_RGBA:
+ case OSMESA_BGRA:
+ case OSMESA_ARGB:
+ return flat_blend_rgba_z_line_write;
+ default:
+ return NULL;
+ }
+ }
+
+ if (ctx->RasterMask==(DEPTH_BIT|BLEND_BIT)
+ && ctx->Depth.Func==GL_LESS
+ && ctx->Depth.Mask==GL_FALSE
+ && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
+ && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
+ && ctx->Color.BlendSrcA==GL_SRC_ALPHA
+ && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
+ && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
+ switch(osmesa->format) {
+ case OSMESA_RGBA:
+ case OSMESA_BGRA:
+ case OSMESA_ARGB:
+ return flat_blend_rgba_z_line;
+ default:
+ return NULL;
+ }
+ }
+
+ if (ctx->RasterMask==BLEND_BIT
+ && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
+ && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
+ && ctx->Color.BlendSrcA==GL_SRC_ALPHA
+ && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
+ && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
+ switch(osmesa->format) {
+ case OSMESA_RGBA:
+ case OSMESA_BGRA:
+ case OSMESA_ARGB:
+ return flat_blend_rgba_line;
+ default:
+ return NULL;
+ }
+ }
+
+ }
+ return NULL;
+}
+
+
+/**********************************************************************/
+/***** Optimized triangle rendering *****/
+/**********************************************************************/
+
+
+/*
+ * Smooth-shaded, z-less triangle, RGBA color.
+ */
+static void smooth_rgba_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+ GLint rshift = osmesa->rshift;
+ GLint gshift = osmesa->gshift;
+ GLint bshift = osmesa->bshift;
+ GLint ashift = osmesa->ashift;
+ (void) pv;
+#define INTERP_Z 1
+#define INTERP_RGB 1
+#define INTERP_ALPHA 1
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+{ \
+ GLint i, len = RIGHT-LEFT; \
+ GLuint *img = PIXELADDR4(LEFT,Y); \
+ for (i=0;i<len;i++,img++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ *img = PACK_RGBA2( FixedToInt(ffr), FixedToInt(ffg), \
+ FixedToInt(ffb), FixedToInt(ffa) ); \
+ zRow[i] = z; \
+ } \
+ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; ffa += fdadx;\
+ ffz += fdzdx; \
+ } \
+}
+#ifdef WIN32
+#include "..\tritemp.h"
+#else
+#include "tritemp.h"
+#endif
+}
+
+
+
+
+/*
+ * Flat-shaded, z-less triangle, RGBA color.
+ */
+static void flat_rgba_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define SETUP_CODE \
+ GLubyte r = VB->ColorPtr->data[pv][0]; \
+ GLubyte g = VB->ColorPtr->data[pv][1]; \
+ GLubyte b = VB->ColorPtr->data[pv][2]; \
+ GLubyte a = VB->ColorPtr->data[pv][3]; \
+ GLuint pixel = PACK_RGBA(r,g,b,a);
+
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+{ \
+ GLint i, len = RIGHT-LEFT; \
+ GLuint *img = PIXELADDR4(LEFT,Y); \
+ for (i=0;i<len;i++,img++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ *img = pixel; \
+ zRow[i] = z; \
+ } \
+ ffz += fdzdx; \
+ } \
+}
+#ifdef WIN32
+#include "..\tritemp.h"
+#else
+#include "tritemp.h"
+#endif
+}
+
+
+
+/*
+ * Return pointer to an accelerated triangle function if possible.
+ */
+static triangle_func choose_triangle_function( GLcontext *ctx )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+
+ if ((osmesa->format==OSMESA_RGB)||(osmesa->format==OSMESA_BGR)) return NULL;
+
+ if (ctx->Polygon.SmoothFlag) return NULL;
+ if (ctx->Polygon.StippleFlag) return NULL;
+ if (ctx->Texture.Enabled) return NULL;
+
+ if (ctx->RasterMask==DEPTH_BIT
+ && ctx->Depth.Func==GL_LESS
+ && ctx->Depth.Mask==GL_TRUE
+ && osmesa->format!=OSMESA_COLOR_INDEX) {
+ if (ctx->Light.ShadeModel==GL_SMOOTH) {
+ return smooth_rgba_z_triangle;
+ }
+ else {
+ return flat_rgba_z_triangle;
+ }
+ }
+ return NULL;
+}
+
+
+
+static const GLubyte *get_string( GLcontext *ctx, GLenum name )
+{
+ (void) ctx;
+ switch (name) {
+ case GL_RENDERER:
+ return (const GLubyte *) "Mesa OffScreen";
+ default:
+ return NULL;
+ }
+}
+
+
+static void osmesa_update_state( GLcontext *ctx )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
+
+ ctx->Driver.GetString = get_string;
+ ctx->Driver.UpdateState = osmesa_update_state;
+
+ ctx->Driver.SetBuffer = set_buffer;
+ ctx->Driver.Color = set_color;
+ ctx->Driver.Index = set_index;
+ ctx->Driver.ClearIndex = clear_index;
+ ctx->Driver.ClearColor = clear_color;
+ ctx->Driver.Clear = clear;
+
+ ctx->Driver.GetBufferSize = buffer_size;
+
+ ctx->Driver.PointsFunc = NULL;
+ ctx->Driver.LineFunc = choose_line_function( ctx );
+ ctx->Driver.TriangleFunc = choose_triangle_function( ctx );
+
+
+ /* RGB(A) span/pixel functions */
+ if ((osmesa->format==OSMESA_RGB) || (osmesa->format==OSMESA_BGR)) {
+ /* 3 bytes / pixel in frame buffer */
+ ctx->Driver.WriteRGBASpan = write_rgba_span3;
+ ctx->Driver.WriteRGBSpan = write_rgb_span3;
+ ctx->Driver.WriteRGBAPixels = write_rgba_pixels3;
+ ctx->Driver.WriteMonoRGBASpan = write_monocolor_span3;
+ ctx->Driver.WriteMonoRGBAPixels = write_monocolor_pixels3;
+ ctx->Driver.ReadRGBASpan = read_rgba_span3;
+ ctx->Driver.ReadRGBAPixels = read_rgba_pixels3;
+ }
+ else {
+ /* 4 bytes / pixel in frame buffer */
+ if (osmesa->format==OSMESA_RGBA
+ && RCOMP==0 && GCOMP==1 && BCOMP==2 && ACOMP==3)
+ ctx->Driver.WriteRGBASpan = write_rgba_span_rgba;
+ else
+ ctx->Driver.WriteRGBASpan = write_rgba_span;
+ ctx->Driver.WriteRGBSpan = write_rgb_span;
+ ctx->Driver.WriteRGBAPixels = write_rgba_pixels;
+ ctx->Driver.WriteMonoRGBASpan = write_monocolor_span;
+ ctx->Driver.WriteMonoRGBAPixels = write_monocolor_pixels;
+ if (osmesa->format==OSMESA_RGBA
+ && RCOMP==0 && GCOMP==1 && BCOMP==2 && ACOMP==3)
+ ctx->Driver.ReadRGBASpan = read_rgba_span_rgba;
+ else
+ ctx->Driver.ReadRGBASpan = read_rgba_span;
+ ctx->Driver.ReadRGBAPixels = read_rgba_pixels;
+ }
+
+ /* CI span/pixel functions */
+ ctx->Driver.WriteCI32Span = write_index32_span;
+ ctx->Driver.WriteCI8Span = write_index8_span;
+ ctx->Driver.WriteMonoCISpan = write_monoindex_span;
+ ctx->Driver.WriteCI32Pixels = write_index_pixels;
+ ctx->Driver.WriteMonoCIPixels = write_monoindex_pixels;
+ ctx->Driver.ReadCI32Span = read_index_span;
+ ctx->Driver.ReadCI32Pixels = read_index_pixels;
+}