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Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_vtxfmt_c.c')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_vtxfmt_c.c924
1 files changed, 924 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_vtxfmt_c.c b/src/mesa/drivers/dri/radeon/radeon_vtxfmt_c.c
new file mode 100644
index 00000000000..aac029aa0e4
--- /dev/null
+++ b/src/mesa/drivers/dri/radeon/radeon_vtxfmt_c.c
@@ -0,0 +1,924 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_vtxfmt_c.c,v 1.2 2002/12/16 16:18:59 dawes Exp $ */
+/**************************************************************************
+
+Copyright 2002 ATI Technologies Inc., Ontario, Canada, and
+ Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+#include "glheader.h"
+#include "mtypes.h"
+#include "colormac.h"
+#include "simple_list.h"
+#include "api_noop.h"
+#include "vtxfmt.h"
+
+#include "radeon_vtxfmt.h"
+
+#include "dispatch.h"
+
+/* Fallback versions of all the entrypoints for situations where
+ * codegen isn't available. This is still a lot faster than the
+ * vb/pipeline implementation in Mesa.
+ */
+static void radeon_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ int i;
+
+ *rmesa->vb.dmaptr++ = *(int *)&x;
+ *rmesa->vb.dmaptr++ = *(int *)&y;
+ *rmesa->vb.dmaptr++ = *(int *)&z;
+
+ for (i = 3; i < rmesa->vb.vertex_size; i++)
+ *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i;
+
+ if (--rmesa->vb.counter == 0)
+ rmesa->vb.notify();
+}
+
+
+static void radeon_Vertex3fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ int i;
+
+ *rmesa->vb.dmaptr++ = *(int *)&v[0];
+ *rmesa->vb.dmaptr++ = *(int *)&v[1];
+ *rmesa->vb.dmaptr++ = *(int *)&v[2];
+
+ for (i = 3; i < rmesa->vb.vertex_size; i++)
+ *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i;
+
+ if (--rmesa->vb.counter == 0)
+ rmesa->vb.notify();
+}
+
+
+static void radeon_Vertex2f( GLfloat x, GLfloat y )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ int i;
+
+ *rmesa->vb.dmaptr++ = *(int *)&x;
+ *rmesa->vb.dmaptr++ = *(int *)&y;
+ *rmesa->vb.dmaptr++ = 0;
+
+ for (i = 3; i < rmesa->vb.vertex_size; i++)
+ *rmesa->vb.dmaptr++ = *(int *)&rmesa->vb.vertex[i];
+
+ if (--rmesa->vb.counter == 0)
+ rmesa->vb.notify();
+}
+
+
+static void radeon_Vertex2fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ int i;
+
+ *rmesa->vb.dmaptr++ = *(int *)&v[0];
+ *rmesa->vb.dmaptr++ = *(int *)&v[1];
+ *rmesa->vb.dmaptr++ = 0;
+
+ for (i = 3; i < rmesa->vb.vertex_size; i++)
+ *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i;
+
+ if (--rmesa->vb.counter == 0)
+ rmesa->vb.notify();
+}
+
+
+#if 0
+/* Color for ubyte (packed) color formats:
+ */
+static void radeon_Color3ub_ub( GLubyte r, GLubyte g, GLubyte b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ radeon_color_t *dest = rmesa->vb.colorptr;
+ dest->red = r;
+ dest->green = g;
+ dest->blue = b;
+ dest->alpha = 0xff;
+}
+
+static void radeon_Color3ubv_ub( const GLubyte *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ radeon_color_t *dest = rmesa->vb.colorptr;
+ dest->red = v[0];
+ dest->green = v[1];
+ dest->blue = v[2];
+ dest->alpha = 0xff;
+}
+
+static void radeon_Color4ub_ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ radeon_color_t *dest = rmesa->vb.colorptr;
+ dest->red = r;
+ dest->green = g;
+ dest->blue = b;
+ dest->alpha = a;
+}
+
+static void radeon_Color4ubv_ub( const GLubyte *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ *(GLuint *)rmesa->vb.colorptr = LE32_TO_CPU(*(GLuint *)v);
+}
+#endif /* 0 */
+
+static void radeon_Color3f_ub( GLfloat r, GLfloat g, GLfloat b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ radeon_color_t *dest = rmesa->vb.colorptr;
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b );
+ dest->alpha = 255;
+}
+
+static void radeon_Color3fv_ub( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ radeon_color_t *dest = rmesa->vb.colorptr;
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] );
+ dest->alpha = 255;
+}
+
+static void radeon_Color4f_ub( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ radeon_color_t *dest = rmesa->vb.colorptr;
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->alpha, a );
+}
+
+static void radeon_Color4fv_ub( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ radeon_color_t *dest = rmesa->vb.colorptr;
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->alpha, v[3] );
+}
+
+
+/* Color for float color+alpha formats:
+ */
+#if 0
+static void radeon_Color3ub_4f( GLubyte r, GLubyte g, GLubyte b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = UBYTE_TO_FLOAT(r);
+ dest[1] = UBYTE_TO_FLOAT(g);
+ dest[2] = UBYTE_TO_FLOAT(b);
+ dest[3] = 1.0;
+}
+
+static void radeon_Color3ubv_4f( const GLubyte *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = UBYTE_TO_FLOAT(v[0]);
+ dest[1] = UBYTE_TO_FLOAT(v[1]);
+ dest[2] = UBYTE_TO_FLOAT(v[2]);
+ dest[3] = 1.0;
+}
+
+static void radeon_Color4ub_4f( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = UBYTE_TO_FLOAT(r);
+ dest[1] = UBYTE_TO_FLOAT(g);
+ dest[2] = UBYTE_TO_FLOAT(b);
+ dest[3] = UBYTE_TO_FLOAT(a);
+}
+
+static void radeon_Color4ubv_4f( const GLubyte *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = UBYTE_TO_FLOAT(v[0]);
+ dest[1] = UBYTE_TO_FLOAT(v[1]);
+ dest[2] = UBYTE_TO_FLOAT(v[2]);
+ dest[3] = UBYTE_TO_FLOAT(v[3]);
+}
+#endif /* 0 */
+
+
+static void radeon_Color3f_4f( GLfloat r, GLfloat g, GLfloat b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = r;
+ dest[1] = g;
+ dest[2] = b;
+ dest[3] = 1.0;
+}
+
+static void radeon_Color3fv_4f( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+ dest[3] = 1.0;
+}
+
+static void radeon_Color4f_4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = r;
+ dest[1] = g;
+ dest[2] = b;
+ dest[3] = a;
+}
+
+static void radeon_Color4fv_4f( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+ dest[3] = v[3];
+}
+
+
+/* Color for float color formats:
+ */
+#if 0
+static void radeon_Color3ub_3f( GLubyte r, GLubyte g, GLubyte b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = UBYTE_TO_FLOAT(r);
+ dest[1] = UBYTE_TO_FLOAT(g);
+ dest[2] = UBYTE_TO_FLOAT(b);
+}
+
+static void radeon_Color3ubv_3f( const GLubyte *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = UBYTE_TO_FLOAT(v[0]);
+ dest[1] = UBYTE_TO_FLOAT(v[1]);
+ dest[2] = UBYTE_TO_FLOAT(v[2]);
+}
+
+static void radeon_Color4ub_3f( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = UBYTE_TO_FLOAT(r);
+ dest[1] = UBYTE_TO_FLOAT(g);
+ dest[2] = UBYTE_TO_FLOAT(b);
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT(a);
+}
+
+static void radeon_Color4ubv_3f( const GLubyte *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = UBYTE_TO_FLOAT(v[0]);
+ dest[1] = UBYTE_TO_FLOAT(v[1]);
+ dest[2] = UBYTE_TO_FLOAT(v[2]);
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT(v[3]);
+}
+#endif /* 0 */
+
+
+static void radeon_Color3f_3f( GLfloat r, GLfloat g, GLfloat b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = r;
+ dest[1] = g;
+ dest[2] = b;
+}
+
+static void radeon_Color3fv_3f( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+}
+
+static void radeon_Color4f_3f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = r;
+ dest[1] = g;
+ dest[2] = b;
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = a;
+}
+
+static void radeon_Color4fv_3f( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = v[3];
+}
+
+
+/* Secondary Color:
+ */
+#if 0
+static void radeon_SecondaryColor3ubEXT_ub( GLubyte r, GLubyte g, GLubyte b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ radeon_color_t *dest = rmesa->vb.specptr;
+ dest->red = r;
+ dest->green = g;
+ dest->blue = b;
+ dest->alpha = 0xff;
+}
+
+static void radeon_SecondaryColor3ubvEXT_ub( const GLubyte *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ radeon_color_t *dest = rmesa->vb.specptr;
+ dest->red = v[0];
+ dest->green = v[1];
+ dest->blue = v[2];
+ dest->alpha = 0xff;
+}
+#endif /* 0 */
+
+static void radeon_SecondaryColor3fEXT_ub( GLfloat r, GLfloat g, GLfloat b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ radeon_color_t *dest = rmesa->vb.specptr;
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b );
+ dest->alpha = 255;
+}
+
+static void radeon_SecondaryColor3fvEXT_ub( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ radeon_color_t *dest = rmesa->vb.specptr;
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] );
+ dest->alpha = 255;
+}
+
+#if 0
+static void radeon_SecondaryColor3ubEXT_3f( GLubyte r, GLubyte g, GLubyte b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatspecptr;
+ dest[0] = UBYTE_TO_FLOAT(r);
+ dest[1] = UBYTE_TO_FLOAT(g);
+ dest[2] = UBYTE_TO_FLOAT(b);
+ dest[3] = 1.0;
+}
+
+static void radeon_SecondaryColor3ubvEXT_3f( const GLubyte *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatspecptr;
+ dest[0] = UBYTE_TO_FLOAT(v[0]);
+ dest[1] = UBYTE_TO_FLOAT(v[1]);
+ dest[2] = UBYTE_TO_FLOAT(v[2]);
+ dest[3] = 1.0;
+}
+#endif /* 0 */
+
+static void radeon_SecondaryColor3fEXT_3f( GLfloat r, GLfloat g, GLfloat b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatspecptr;
+ dest[0] = r;
+ dest[1] = g;
+ dest[2] = b;
+ dest[3] = 1.0;
+}
+
+static void radeon_SecondaryColor3fvEXT_3f( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatspecptr;
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+ dest[3] = 1.0;
+}
+
+
+/* Normal
+ */
+static void radeon_Normal3f( GLfloat n0, GLfloat n1, GLfloat n2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.normalptr;
+ dest[0] = n0;
+ dest[1] = n1;
+ dest[2] = n2;
+}
+
+static void radeon_Normal3fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.normalptr;
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+}
+
+
+/* TexCoord
+ */
+static void radeon_TexCoord1f( GLfloat s )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.texcoordptr[0];
+ dest[0] = s;
+ dest[1] = 0;
+}
+
+static void radeon_TexCoord1fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.texcoordptr[0];
+ dest[0] = v[0];
+ dest[1] = 0;
+}
+
+static void radeon_TexCoord2f( GLfloat s, GLfloat t )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.texcoordptr[0];
+ dest[0] = s;
+ dest[1] = t;
+}
+
+static void radeon_TexCoord2fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.texcoordptr[0];
+ dest[0] = v[0];
+ dest[1] = v[1];
+}
+
+
+/* MultiTexcoord
+ *
+ * Technically speaking, these functions should subtract GL_TEXTURE0 from
+ * \c target before masking and using it. The value of GL_TEXTURE0 is 0x84C0,
+ * which has the low-order 5 bits 0. For all possible valid values of
+ * \c target. Subtracting GL_TEXTURE0 has the net effect of masking \c target
+ * with 0x1F. Masking with 0x1F and then masking with 0x01 is redundant, so
+ * the subtraction has been omitted.
+ */
+
+static void radeon_MultiTexCoord1fARB( GLenum target, GLfloat s )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.texcoordptr[target & 3];
+ dest[0] = s;
+ dest[1] = 0;
+}
+
+static void radeon_MultiTexCoord1fvARB( GLenum target, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.texcoordptr[target & 3];
+ dest[0] = v[0];
+ dest[1] = 0;
+}
+
+static void radeon_MultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.texcoordptr[target & 3];
+ dest[0] = s;
+ dest[1] = t;
+}
+
+static void radeon_MultiTexCoord2fvARB( GLenum target, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.texcoordptr[target & 3];
+ dest[0] = v[0];
+ dest[1] = v[1];
+}
+
+static struct dynfn *lookup( struct dynfn *l, int key )
+{
+ struct dynfn *f;
+
+ foreach( f, l ) {
+ if (f->key == key)
+ return f;
+ }
+
+ return NULL;
+}
+
+/* Can't use the loopback template for this:
+ */
+
+#define CHOOSE(FN, FNTYPE, MASK, ACTIVE, ARGS1, ARGS2 ) \
+static void choose_##FN ARGS1 \
+{ \
+ GET_CURRENT_CONTEXT(ctx); \
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
+ int key = rmesa->vb.vertex_format & (MASK|ACTIVE); \
+ struct dynfn *dfn; \
+ \
+ dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \
+ if (dfn == 0) \
+ dfn = rmesa->vb.codegen.FN( ctx, key ); \
+ else if (RADEON_DEBUG & DEBUG_CODEGEN) \
+ fprintf(stderr, "%s -- cached codegen\n", __FUNCTION__ ); \
+ \
+ if (dfn) \
+ SET_ ## FN (ctx->Exec, (FNTYPE)(dfn->code)); \
+ else { \
+ if (RADEON_DEBUG & DEBUG_CODEGEN) \
+ fprintf(stderr, "%s -- generic version\n", __FUNCTION__ ); \
+ SET_ ## FN (ctx->Exec, radeon_##FN); \
+ } \
+ \
+ ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
+ CALL_ ## FN (ctx->Exec, ARGS2); \
+}
+
+
+
+/* For the _3f case, only allow one color function to be hooked in at
+ * a time. Eventually, use a similar mechanism to allow selecting the
+ * color component of the vertex format based on client behaviour.
+ *
+ * Note: Perform these actions even if there is a codegen or cached
+ * codegen version of the chosen function.
+ */
+#define CHOOSE_COLOR(FN, FNTYPE, NR, MASK, ACTIVE, ARGS1, ARGS2 ) \
+static void choose_##FN ARGS1 \
+{ \
+ GET_CURRENT_CONTEXT(ctx); \
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
+ int key = rmesa->vb.vertex_format & (MASK|ACTIVE); \
+ struct dynfn *dfn; \
+ \
+ if (rmesa->vb.vertex_format & ACTIVE_PKCOLOR) { \
+ SET_ ## FN (ctx->Exec, radeon_##FN##_ub); \
+ } \
+ else if ((rmesa->vb.vertex_format & \
+ (ACTIVE_FPCOLOR|ACTIVE_FPALPHA)) == ACTIVE_FPCOLOR) { \
+ \
+ if (rmesa->vb.installed_color_3f_sz != NR) { \
+ rmesa->vb.installed_color_3f_sz = NR; \
+ if (NR == 3) ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = 1.0; \
+ if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) { \
+ radeon_copy_to_current( ctx ); \
+ _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); \
+ CALL_ ## FN (ctx->Exec, ARGS2); \
+ return; \
+ } \
+ } \
+ \
+ SET_ ## FN (ctx->Exec, radeon_##FN##_3f); \
+ } \
+ else { \
+ SET_ ## FN (ctx->Exec, radeon_##FN##_4f); \
+ } \
+ \
+ \
+ dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \
+ if (!dfn) dfn = rmesa->vb.codegen.FN( ctx, key ); \
+ \
+ if (dfn) { \
+ if (RADEON_DEBUG & DEBUG_CODEGEN) \
+ fprintf(stderr, "%s -- codegen version\n", __FUNCTION__ ); \
+ SET_ ## FN (ctx->Exec, (FNTYPE)dfn->code); \
+ } \
+ else if (RADEON_DEBUG & DEBUG_CODEGEN) \
+ fprintf(stderr, "%s -- 'c' version\n", __FUNCTION__ ); \
+ \
+ ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
+ CALL_ ## FN (ctx->Exec, ARGS2); \
+}
+
+
+
+/* Right now there are both _ub and _3f versions of the secondary color
+ * functions. Currently, we only set-up the hardware to use the _ub versions.
+ * The _3f versions are needed for the cases where secondary color isn't used
+ * in the vertex format, but it still needs to be stored in the context
+ * state vector.
+ */
+#define CHOOSE_SECONDARY_COLOR(FN, FNTYPE, MASK, ACTIVE, ARGS1, ARGS2 ) \
+static void choose_##FN ARGS1 \
+{ \
+ GET_CURRENT_CONTEXT(ctx); \
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
+ int key = rmesa->vb.vertex_format & (MASK|ACTIVE); \
+ struct dynfn *dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \
+ \
+ if (dfn == 0) \
+ dfn = rmesa->vb.codegen.FN( ctx, key ); \
+ else if (RADEON_DEBUG & DEBUG_CODEGEN) \
+ fprintf(stderr, "%s -- cached version\n", __FUNCTION__ ); \
+ \
+ if (dfn) \
+ SET_ ## FN (ctx->Exec, (FNTYPE)(dfn->code)); \
+ else { \
+ if (RADEON_DEBUG & DEBUG_CODEGEN) \
+ fprintf(stderr, "%s -- generic version\n", __FUNCTION__ ); \
+ SET_ ## FN (ctx->Exec, ((rmesa->vb.vertex_format & ACTIVE_PKSPEC) != 0) \
+ ? radeon_##FN##_ub : radeon_##FN##_3f); \
+ } \
+ \
+ ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
+ CALL_ ## FN (ctx->Exec, ARGS2); \
+}
+
+
+
+
+
+/* Shorthands
+ */
+#define ACTIVE_XYZW (RADEON_CP_VC_FRMT_W0|RADEON_CP_VC_FRMT_Z)
+#define ACTIVE_NORM RADEON_CP_VC_FRMT_N0
+
+#define ACTIVE_PKCOLOR RADEON_CP_VC_FRMT_PKCOLOR
+#define ACTIVE_FPCOLOR RADEON_CP_VC_FRMT_FPCOLOR
+#define ACTIVE_FPALPHA RADEON_CP_VC_FRMT_FPALPHA
+#define ACTIVE_COLOR (ACTIVE_FPCOLOR|ACTIVE_PKCOLOR)
+
+#define ACTIVE_PKSPEC RADEON_CP_VC_FRMT_PKSPEC
+#define ACTIVE_FPSPEC RADEON_CP_VC_FRMT_FPSPEC
+#define ACTIVE_SPEC (ACTIVE_FPSPEC|ACTIVE_PKSPEC)
+
+#define ACTIVE_ST0 RADEON_CP_VC_FRMT_ST0
+#define ACTIVE_ST1 RADEON_CP_VC_FRMT_ST1
+#define ACTIVE_ST2 RADEON_CP_VC_FRMT_ST2
+#define ACTIVE_ST_ALL (RADEON_CP_VC_FRMT_ST1|RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST2)
+
+/* Each codegen function should be able to be fully specified by a
+ * subsetted version of rmesa->vb.vertex_format.
+ */
+#define MASK_NORM (ACTIVE_XYZW)
+#define MASK_COLOR (MASK_NORM|ACTIVE_NORM)
+#define MASK_SPEC (MASK_COLOR|ACTIVE_COLOR)
+#define MASK_ST0 (MASK_SPEC|ACTIVE_SPEC)
+#define MASK_ST1 (MASK_ST0|ACTIVE_ST0)
+#define MASK_ST2 (MASK_ST1|ACTIVE_ST1)
+#define MASK_ST_ALL (MASK_ST2|ACTIVE_ST2)
+#define MASK_VERTEX (MASK_ST_ALL|ACTIVE_FPALPHA)
+
+
+typedef void (*p4f)( GLfloat, GLfloat, GLfloat, GLfloat );
+typedef void (*p3f)( GLfloat, GLfloat, GLfloat );
+typedef void (*p2f)( GLfloat, GLfloat );
+typedef void (*p1f)( GLfloat );
+typedef void (*pe2f)( GLenum, GLfloat, GLfloat );
+typedef void (*pe1f)( GLenum, GLfloat );
+typedef void (*p4ub)( GLubyte, GLubyte, GLubyte, GLubyte );
+typedef void (*p3ub)( GLubyte, GLubyte, GLubyte );
+typedef void (*pfv)( const GLfloat * );
+typedef void (*pefv)( GLenum, const GLfloat * );
+typedef void (*pubv)( const GLubyte * );
+
+
+CHOOSE(Normal3f, p3f, MASK_NORM, ACTIVE_NORM,
+ (GLfloat a,GLfloat b,GLfloat c), (a,b,c))
+CHOOSE(Normal3fv, pfv, MASK_NORM, ACTIVE_NORM,
+ (const GLfloat *v), (v))
+
+#if 0
+CHOOSE_COLOR(Color4ub, p4ub, 4, MASK_COLOR, ACTIVE_COLOR,
+ (GLubyte a,GLubyte b, GLubyte c, GLubyte d), (a,b,c,d))
+CHOOSE_COLOR(Color4ubv, pubv, 4, MASK_COLOR, ACTIVE_COLOR,
+ (const GLubyte *v), (v))
+CHOOSE_COLOR(Color3ub, p3ub, 3, MASK_COLOR, ACTIVE_COLOR,
+ (GLubyte a,GLubyte b, GLubyte c), (a,b,c))
+CHOOSE_COLOR(Color3ubv, pubv, 3, MASK_COLOR, ACTIVE_COLOR,
+ (const GLubyte *v), (v))
+#endif
+
+CHOOSE_COLOR(Color4f, p4f, 4, MASK_COLOR, ACTIVE_COLOR,
+ (GLfloat a,GLfloat b, GLfloat c, GLfloat d), (a,b,c,d))
+CHOOSE_COLOR(Color4fv, pfv, 4, MASK_COLOR, ACTIVE_COLOR,
+ (const GLfloat *v), (v))
+CHOOSE_COLOR(Color3f, p3f, 3, MASK_COLOR, ACTIVE_COLOR,
+ (GLfloat a,GLfloat b, GLfloat c), (a,b,c))
+CHOOSE_COLOR(Color3fv, pfv, 3, MASK_COLOR, ACTIVE_COLOR,
+ (const GLfloat *v), (v))
+
+
+#if 0
+CHOOSE_SECONDARY_COLOR(SecondaryColor3ubEXT, p3ub, MASK_SPEC, ACTIVE_SPEC,
+ (GLubyte a,GLubyte b, GLubyte c), (a,b,c))
+CHOOSE_SECONDARY_COLOR(SecondaryColor3ubvEXT, pubv, MASK_SPEC, ACTIVE_SPEC,
+ (const GLubyte *v), (v))
+#endif
+CHOOSE_SECONDARY_COLOR(SecondaryColor3fEXT, p3f, MASK_SPEC, ACTIVE_SPEC,
+ (GLfloat a,GLfloat b, GLfloat c), (a,b,c))
+CHOOSE_SECONDARY_COLOR(SecondaryColor3fvEXT, pfv, MASK_SPEC, ACTIVE_SPEC,
+ (const GLfloat *v), (v))
+
+CHOOSE(TexCoord2f, p2f, MASK_ST0, ACTIVE_ST0,
+ (GLfloat a,GLfloat b), (a,b))
+CHOOSE(TexCoord2fv, pfv, MASK_ST0, ACTIVE_ST0,
+ (const GLfloat *v), (v))
+CHOOSE(TexCoord1f, p1f, MASK_ST0, ACTIVE_ST0,
+ (GLfloat a), (a))
+CHOOSE(TexCoord1fv, pfv, MASK_ST0, ACTIVE_ST0,
+ (const GLfloat *v), (v))
+
+CHOOSE(MultiTexCoord2fARB, pe2f, MASK_ST_ALL, ACTIVE_ST_ALL,
+ (GLenum u,GLfloat a,GLfloat b), (u,a,b))
+CHOOSE(MultiTexCoord2fvARB, pefv, MASK_ST_ALL, ACTIVE_ST_ALL,
+ (GLenum u,const GLfloat *v), (u,v))
+CHOOSE(MultiTexCoord1fARB, pe1f, MASK_ST_ALL, ACTIVE_ST_ALL,
+ (GLenum u,GLfloat a), (u,a))
+CHOOSE(MultiTexCoord1fvARB, pefv, MASK_ST_ALL, ACTIVE_ST_ALL,
+ (GLenum u,const GLfloat *v), (u,v))
+
+CHOOSE(Vertex3f, p3f, MASK_VERTEX, MASK_VERTEX,
+ (GLfloat a,GLfloat b,GLfloat c), (a,b,c))
+CHOOSE(Vertex3fv, pfv, MASK_VERTEX, MASK_VERTEX,
+ (const GLfloat *v), (v))
+CHOOSE(Vertex2f, p2f, MASK_VERTEX, MASK_VERTEX,
+ (GLfloat a,GLfloat b), (a,b))
+CHOOSE(Vertex2fv, pfv, MASK_VERTEX, MASK_VERTEX,
+ (const GLfloat *v), (v))
+
+
+
+
+
+void radeonVtxfmtInitChoosers( GLvertexformat *vfmt )
+{
+ vfmt->Color3f = choose_Color3f;
+ vfmt->Color3fv = choose_Color3fv;
+ vfmt->Color4f = choose_Color4f;
+ vfmt->Color4fv = choose_Color4fv;
+ vfmt->SecondaryColor3fEXT = choose_SecondaryColor3fEXT;
+ vfmt->SecondaryColor3fvEXT = choose_SecondaryColor3fvEXT;
+ vfmt->MultiTexCoord1fARB = choose_MultiTexCoord1fARB;
+ vfmt->MultiTexCoord1fvARB = choose_MultiTexCoord1fvARB;
+ vfmt->MultiTexCoord2fARB = choose_MultiTexCoord2fARB;
+ vfmt->MultiTexCoord2fvARB = choose_MultiTexCoord2fvARB;
+ vfmt->Normal3f = choose_Normal3f;
+ vfmt->Normal3fv = choose_Normal3fv;
+ vfmt->TexCoord1f = choose_TexCoord1f;
+ vfmt->TexCoord1fv = choose_TexCoord1fv;
+ vfmt->TexCoord2f = choose_TexCoord2f;
+ vfmt->TexCoord2fv = choose_TexCoord2fv;
+ vfmt->Vertex2f = choose_Vertex2f;
+ vfmt->Vertex2fv = choose_Vertex2fv;
+ vfmt->Vertex3f = choose_Vertex3f;
+ vfmt->Vertex3fv = choose_Vertex3fv;
+
+#if 0
+ vfmt->Color3ub = choose_Color3ub;
+ vfmt->Color3ubv = choose_Color3ubv;
+ vfmt->Color4ub = choose_Color4ub;
+ vfmt->Color4ubv = choose_Color4ubv;
+ vfmt->SecondaryColor3ubEXT = choose_SecondaryColor3ubEXT;
+ vfmt->SecondaryColor3ubvEXT = choose_SecondaryColor3ubvEXT;
+#endif
+}
+
+
+static struct dynfn *codegen_noop( GLcontext *ctx, int key )
+{
+ (void) ctx; (void) key;
+ return NULL;
+}
+
+void radeonInitCodegen( struct dfn_generators *gen, GLboolean useCodegen )
+{
+ gen->Vertex3f = codegen_noop;
+ gen->Vertex3fv = codegen_noop;
+ gen->Color4ub = codegen_noop;
+ gen->Color4ubv = codegen_noop;
+ gen->Normal3f = codegen_noop;
+ gen->Normal3fv = codegen_noop;
+ gen->TexCoord2f = codegen_noop;
+ gen->TexCoord2fv = codegen_noop;
+ gen->MultiTexCoord2fARB = codegen_noop;
+ gen->MultiTexCoord2fvARB = codegen_noop;
+ gen->Vertex2f = codegen_noop;
+ gen->Vertex2fv = codegen_noop;
+ gen->Color3ub = codegen_noop;
+ gen->Color3ubv = codegen_noop;
+ gen->Color4f = codegen_noop;
+ gen->Color4fv = codegen_noop;
+ gen->Color3f = codegen_noop;
+ gen->Color3fv = codegen_noop;
+ gen->SecondaryColor3fEXT = codegen_noop;
+ gen->SecondaryColor3fvEXT = codegen_noop;
+ gen->SecondaryColor3ubEXT = codegen_noop;
+ gen->SecondaryColor3ubvEXT = codegen_noop;
+ gen->TexCoord1f = codegen_noop;
+ gen->TexCoord1fv = codegen_noop;
+ gen->MultiTexCoord1fARB = codegen_noop;
+ gen->MultiTexCoord1fvARB = codegen_noop;
+
+ if (useCodegen) {
+#if defined(USE_X86_ASM)
+ radeonInitX86Codegen( gen );
+#endif
+
+#if defined(USE_SSE_ASM)
+ radeonInitSSECodegen( gen );
+#endif
+ }
+}