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Diffstat (limited to 'src/mesa/drivers/dri/i965/intel_context.c')
-rw-r--r--src/mesa/drivers/dri/i965/intel_context.c656
1 files changed, 656 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_context.c b/src/mesa/drivers/dri/i965/intel_context.c
new file mode 100644
index 00000000000..59fc8073eee
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_context.c
@@ -0,0 +1,656 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "glheader.h"
+#include "context.h"
+#include "matrix.h"
+#include "simple_list.h"
+#include "extensions.h"
+#include "framebuffer.h"
+#include "imports.h"
+
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "array_cache/acache.h"
+
+#include "tnl/t_pipeline.h"
+#include "tnl/t_vertex.h"
+
+#include "drivers/common/driverfuncs.h"
+
+#include "intel_screen.h"
+
+#include "i830_dri.h"
+#include "i830_common.h"
+
+#include "intel_tex.h"
+#include "intel_span.h"
+#include "intel_ioctl.h"
+#include "intel_batchbuffer.h"
+#include "intel_blit.h"
+#include "intel_regions.h"
+#include "intel_buffer_objects.h"
+
+#include "bufmgr.h"
+
+#include "utils.h"
+#ifndef INTEL_DEBUG
+int INTEL_DEBUG = (0);
+#endif
+
+#define need_GL_ARB_multisample
+#define need_GL_ARB_point_parameters
+#define need_GL_ARB_texture_compression
+#define need_GL_ARB_vertex_buffer_object
+#define need_GL_ARB_vertex_program
+#define need_GL_ARB_window_pos
+#define need_GL_EXT_blend_color
+#define need_GL_EXT_blend_equation_separate
+#define need_GL_EXT_blend_func_separate
+#define need_GL_EXT_blend_minmax
+#define need_GL_EXT_cull_vertex
+#define need_GL_EXT_fog_coord
+#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_secondary_color
+#include "extension_helper.h"
+
+#ifndef VERBOSE
+int VERBOSE = 0;
+#endif
+
+#if DEBUG_LOCKING
+char *prevLockFile;
+int prevLockLine;
+#endif
+
+/***************************************
+ * Mesa's Driver Functions
+ ***************************************/
+
+#define DRIVER_VERSION "4.1.3002"
+
+static const GLubyte *intelGetString( GLcontext *ctx, GLenum name )
+{
+ const char * chipset;
+ static char buffer[128];
+
+ switch (name) {
+ case GL_VENDOR:
+ return (GLubyte *)"Tungsten Graphics, Inc";
+ break;
+
+ case GL_RENDERER:
+ switch (intel_context(ctx)->intelScreen->deviceID) {
+ case PCI_CHIP_I965_Q:
+ chipset = "Intel(R) 965Q"; break;
+ break;
+ case PCI_CHIP_I965_G:
+ case PCI_CHIP_I965_G_1:
+ chipset = "Intel(R) 965G"; break;
+ break;
+ case PCI_CHIP_I946_GZ:
+ chipset = "Intel(R) 946GZ"; break;
+ break;
+ default:
+ chipset = "Unknown Intel Chipset"; break;
+ }
+
+ (void) driGetRendererString( buffer, chipset, DRIVER_VERSION, 0 );
+ return (GLubyte *) buffer;
+
+ default:
+ return NULL;
+ }
+}
+
+
+/**
+ * Extension strings exported by the intel driver.
+ *
+ * \note
+ * It appears that ARB_texture_env_crossbar has "disappeared" compared to the
+ * old i830-specific driver.
+ */
+const struct dri_extension card_extensions[] =
+{
+ { "GL_ARB_multisample", GL_ARB_multisample_functions },
+ { "GL_ARB_multitexture", NULL },
+ { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
+ { "GL_ARB_texture_border_clamp", NULL },
+ { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
+ { "GL_ARB_texture_cube_map", NULL },
+ { "GL_ARB_texture_env_add", NULL },
+ { "GL_ARB_texture_env_combine", NULL },
+ { "GL_ARB_texture_env_dot3", NULL },
+ { "GL_ARB_texture_mirrored_repeat", NULL },
+ { "GL_ARB_texture_rectangle", NULL },
+ { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
+ { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
+ { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
+ { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
+ { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
+ { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
+ { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
+ { "GL_EXT_blend_logic_op", NULL },
+ { "GL_EXT_blend_subtract", NULL },
+ { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
+ { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
+ { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
+ { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
+ { "GL_EXT_stencil_wrap", NULL },
+ { "GL_EXT_texture_edge_clamp", NULL },
+ { "GL_EXT_texture_env_combine", NULL },
+ { "GL_EXT_texture_env_dot3", NULL },
+ { "GL_EXT_texture_filter_anisotropic", NULL },
+ { "GL_EXT_texture_lod_bias", NULL },
+ { "GL_3DFX_texture_compression_FXT1", NULL },
+ { "GL_APPLE_client_storage", NULL },
+ { "GL_MESA_pack_invert", NULL },
+ { "GL_MESA_ycbcr_texture", NULL },
+ { "GL_NV_blend_square", NULL },
+ { "GL_SGIS_generate_mipmap", NULL },
+ { NULL, NULL }
+};
+
+
+
+static const struct dri_debug_control debug_control[] =
+{
+ { "fall", DEBUG_FALLBACKS },
+ { "tex", DEBUG_TEXTURE },
+ { "ioctl", DEBUG_IOCTL },
+ { "prim", DEBUG_PRIMS },
+ { "vert", DEBUG_VERTS },
+ { "state", DEBUG_STATE },
+ { "verb", DEBUG_VERBOSE },
+ { "dri", DEBUG_DRI },
+ { "dma", DEBUG_DMA },
+ { "san", DEBUG_SANITY },
+ { "sync", DEBUG_SYNC },
+ { "sleep", DEBUG_SLEEP },
+ { "pix", DEBUG_PIXEL },
+ { "buf", DEBUG_BUFMGR },
+ { "stats", DEBUG_STATS },
+ { "tile", DEBUG_TILE },
+ { "sing", DEBUG_SINGLE_THREAD },
+ { "thre", DEBUG_SINGLE_THREAD },
+ { "wm", DEBUG_WM },
+ { "vs", DEBUG_VS },
+ { NULL, 0 }
+};
+
+
+static void intelInvalidateState( GLcontext *ctx, GLuint new_state )
+{
+ struct intel_context *intel = intel_context(ctx);
+
+ _swrast_InvalidateState( ctx, new_state );
+ _swsetup_InvalidateState( ctx, new_state );
+ _ac_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
+ _tnl_invalidate_vertex_state( ctx, new_state );
+
+ intel->NewGLState |= new_state;
+
+ if (intel->vtbl.invalidate_state)
+ intel->vtbl.invalidate_state( intel, new_state );
+}
+
+
+void intelFlush( GLcontext *ctx )
+{
+ struct intel_context *intel = intel_context( ctx );
+
+ bmLockAndFence(intel);
+}
+
+void intelFinish( GLcontext *ctx )
+{
+ struct intel_context *intel = intel_context( ctx );
+
+ bmFinishFence(intel, bmLockAndFence(intel));
+}
+
+
+void intelInitDriverFunctions( struct dd_function_table *functions )
+{
+ _mesa_init_driver_functions( functions );
+
+ functions->Flush = intelFlush;
+ functions->Finish = intelFinish;
+ functions->GetString = intelGetString;
+ functions->UpdateState = intelInvalidateState;
+ functions->CopyColorTable = _swrast_CopyColorTable;
+ functions->CopyColorSubTable = _swrast_CopyColorSubTable;
+ functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
+ functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
+
+ /* Pixel path fallbacks.
+ */
+ functions->Accum = _swrast_Accum;
+ functions->Bitmap = _swrast_Bitmap;
+ functions->CopyPixels = _swrast_CopyPixels;
+ functions->ReadPixels = _swrast_ReadPixels;
+ functions->DrawPixels = _swrast_DrawPixels;
+
+ intelInitTextureFuncs( functions );
+ intelInitStateFuncs( functions );
+ intelInitBufferFuncs( functions );
+}
+
+
+
+GLboolean intelInitContext( struct intel_context *intel,
+ const __GLcontextModes *mesaVis,
+ __DRIcontextPrivate *driContextPriv,
+ void *sharedContextPrivate,
+ struct dd_function_table *functions )
+{
+ GLcontext *ctx = &intel->ctx;
+ GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
+ __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;
+ volatile drmI830Sarea *saPriv = (volatile drmI830Sarea *)
+ (((GLubyte *)sPriv->pSAREA)+intelScreen->sarea_priv_offset);
+
+ if (!_mesa_initialize_context(&intel->ctx,
+ mesaVis, shareCtx,
+ functions,
+ (void*) intel)) {
+ _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ driContextPriv->driverPrivate = intel;
+ intel->intelScreen = intelScreen;
+ intel->driScreen = sPriv;
+ intel->sarea = saPriv;
+
+
+ ctx->Const.MaxTextureMaxAnisotropy = 2.0;
+
+ if (getenv("INTEL_STRICT_CONFORMANCE")) {
+ intel->strict_conformance = 1;
+ }
+
+ if (intel->strict_conformance) {
+ ctx->Const.MinLineWidth = 1.0;
+ ctx->Const.MinLineWidthAA = 1.0;
+ ctx->Const.MaxLineWidth = 1.0;
+ ctx->Const.MaxLineWidthAA = 1.0;
+ ctx->Const.LineWidthGranularity = 1.0;
+ }
+ else {
+ ctx->Const.MinLineWidth = 1.0;
+ ctx->Const.MinLineWidthAA = 1.0;
+ ctx->Const.MaxLineWidth = 5.0;
+ ctx->Const.MaxLineWidthAA = 5.0;
+ ctx->Const.LineWidthGranularity = 0.5;
+ }
+
+ ctx->Const.MinPointSize = 1.0;
+ ctx->Const.MinPointSizeAA = 1.0;
+ ctx->Const.MaxPointSize = 255.0;
+ ctx->Const.MaxPointSizeAA = 3.0;
+ ctx->Const.PointSizeGranularity = 1.0;
+
+ /* Initialize the software rasterizer and helper modules. */
+ _swrast_CreateContext( ctx );
+ _ac_CreateContext( ctx );
+ _tnl_CreateContext( ctx );
+ _swsetup_CreateContext( ctx );
+
+ TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
+
+ /* Configure swrast to match hardware characteristics: */
+ _swrast_allow_pixel_fog( ctx, GL_FALSE );
+ _swrast_allow_vertex_fog( ctx, GL_TRUE );
+
+ /* Dri stuff */
+ intel->hHWContext = driContextPriv->hHWContext;
+ intel->driFd = sPriv->fd;
+ intel->driHwLock = (drmLock *) &sPriv->pSAREA->lock;
+
+ intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
+ intel->hw_stipple = 1;
+
+ switch(mesaVis->depthBits) {
+ case 0: /* what to do in this case? */
+ case 16:
+ intel->depth_scale = 1.0/0xffff;
+ intel->polygon_offset_scale = 1.0/0xffff;
+ intel->depth_clear_mask = ~0;
+ intel->ClearDepth = 0xffff;
+ break;
+ case 24:
+ intel->depth_scale = 1.0/0xffffff;
+ intel->polygon_offset_scale = 2.0/0xffffff; /* req'd to pass glean */
+ intel->depth_clear_mask = 0x00ffffff;
+ intel->stencil_clear_mask = 0xff000000;
+ intel->ClearDepth = 0x00ffffff;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ /* Initialize swrast, tnl driver tables: */
+ intelInitSpanFuncs( ctx );
+
+ intel->no_hw = getenv("INTEL_NO_HW") != NULL;
+
+ if (!intel->intelScreen->irq_active) {
+ _mesa_printf("IRQs not active. Exiting\n");
+ exit(1);
+ }
+
+ _math_matrix_ctr (&intel->ViewportMatrix);
+
+ driInitExtensions( ctx, card_extensions,
+ GL_TRUE );
+
+ INTEL_DEBUG = driParseDebugString( getenv( "INTEL_DEBUG" ),
+ debug_control );
+
+
+ /* Buffer manager:
+ */
+ intel->bm = bm_fake_intel_Attach( intel );
+
+
+ bmInitPool(intel,
+ intel->intelScreen->tex.offset, /* low offset */
+ intel->intelScreen->tex.map, /* low virtual */
+ intel->intelScreen->tex.size,
+ BM_MEM_AGP);
+
+ /* These are still static, but create regions for them.
+ */
+ intel->front_region =
+ intel_region_create_static(intel,
+ BM_MEM_AGP,
+ intelScreen->front.offset,
+ intelScreen->front.map,
+ intelScreen->cpp,
+ intelScreen->front.pitch / intelScreen->cpp,
+ intelScreen->height,
+ GL_FALSE);
+
+
+ intel->back_region =
+ intel_region_create_static(intel,
+ BM_MEM_AGP,
+ intelScreen->back.offset,
+ intelScreen->back.map,
+ intelScreen->cpp,
+ intelScreen->back.pitch / intelScreen->cpp,
+ intelScreen->height,
+ (INTEL_DEBUG & DEBUG_TILE) ? 0 : 1);
+
+ /* Still assuming front.cpp == depth.cpp
+ *
+ * XXX: Setting tiling to false because Depth tiling only supports
+ * YMAJOR but the blitter only supports XMAJOR tiling. Have to
+ * resolve later.
+ */
+ intel->depth_region =
+ intel_region_create_static(intel,
+ BM_MEM_AGP,
+ intelScreen->depth.offset,
+ intelScreen->depth.map,
+ intelScreen->cpp,
+ intelScreen->depth.pitch / intelScreen->cpp,
+ intelScreen->height,
+ (INTEL_DEBUG & DEBUG_TILE) ? 0 : 1);
+
+ intel_bufferobj_init( intel );
+ intel->batch = intel_batchbuffer_alloc( intel );
+
+ if (intel->ctx.Mesa_DXTn) {
+ _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
+ _mesa_enable_extension( ctx, "GL_S3_s3tc" );
+ }
+ else if (driQueryOptionb (&intelScreen->optionCache, "force_s3tc_enable")) {
+ _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
+ }
+
+/* driInitTextureObjects( ctx, & intel->swapped, */
+/* DRI_TEXMGR_DO_TEXTURE_1D | */
+/* DRI_TEXMGR_DO_TEXTURE_2D | */
+/* DRI_TEXMGR_DO_TEXTURE_RECT ); */
+
+
+ intel->prim.primitive = ~0;
+
+ if (getenv("INTEL_NO_RAST")) {
+ fprintf(stderr, "disabling 3D rasterization\n");
+ intel->no_rast = 1;
+ }
+
+
+ return GL_TRUE;
+}
+
+void intelDestroyContext(__DRIcontextPrivate *driContextPriv)
+{
+ struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate;
+
+ assert(intel); /* should never be null */
+ if (intel) {
+ GLboolean release_texture_heaps;
+
+
+ intel->vtbl.destroy( intel );
+
+ release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
+ _swsetup_DestroyContext (&intel->ctx);
+ _tnl_DestroyContext (&intel->ctx);
+ _ac_DestroyContext (&intel->ctx);
+
+ _swrast_DestroyContext (&intel->ctx);
+ intel->Fallback = 0; /* don't call _swrast_Flush later */
+ intel_batchbuffer_free(intel->batch);
+ intel->batch = NULL;
+
+
+ if ( release_texture_heaps ) {
+ /* This share group is about to go away, free our private
+ * texture object data.
+ */
+
+ /* XXX: destroy the shared bufmgr struct here?
+ */
+ }
+
+ /* Free the regions created to describe front/back/depth
+ * buffers:
+ */
+#if 0
+ intel_region_release(intel, &intel->front_region);
+ intel_region_release(intel, &intel->back_region);
+ intel_region_release(intel, &intel->depth_region);
+ intel_region_release(intel, &intel->draw_region);
+#endif
+
+ /* free the Mesa context */
+ _mesa_destroy_context(&intel->ctx);
+ }
+
+ driContextPriv->driverPrivate = NULL;
+}
+
+GLboolean intelUnbindContext(__DRIcontextPrivate *driContextPriv)
+{
+ return GL_TRUE;
+}
+
+GLboolean intelMakeCurrent(__DRIcontextPrivate *driContextPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ __DRIdrawablePrivate *driReadPriv)
+{
+
+ if (driContextPriv) {
+ struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate;
+
+ if ( intel->driDrawable != driDrawPriv ) {
+ /* Shouldn't the readbuffer be stored also? */
+ intel->driDrawable = driDrawPriv;
+ intelWindowMoved( intel );
+ }
+
+ _mesa_make_current(&intel->ctx,
+ (GLframebuffer *) driDrawPriv->driverPrivate,
+ (GLframebuffer *) driReadPriv->driverPrivate);
+
+ intel->ctx.Driver.DrawBuffer( &intel->ctx, intel->ctx.Color.DrawBuffer[0] );
+ } else {
+ _mesa_make_current(NULL, NULL, NULL);
+ }
+
+ return GL_TRUE;
+}
+
+
+static void lost_hardware( struct intel_context *intel )
+{
+ bm_fake_NotifyContendedLockTake( intel );
+ intel->vtbl.lost_hardware( intel );
+}
+
+static void intelContendedLock( struct intel_context *intel, GLuint flags )
+{
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ __DRIscreenPrivate *sPriv = intel->driScreen;
+ volatile drmI830Sarea * sarea = intel->sarea;
+ int me = intel->hHWContext;
+
+ drmGetLock(intel->driFd, intel->hHWContext, flags);
+
+ /* If the window moved, may need to set a new cliprect now.
+ *
+ * NOTE: This releases and regains the hw lock, so all state
+ * checking must be done *after* this call:
+ */
+ if (dPriv)
+ DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
+
+
+ intel->locked = 1;
+
+ /* Lost context?
+ */
+ if (sarea->ctxOwner != me) {
+ sarea->ctxOwner = me;
+ lost_hardware(intel);
+ }
+
+ /* Drawable changed?
+ */
+ if (dPriv && intel->lastStamp != dPriv->lastStamp) {
+ intelWindowMoved( intel );
+ intel->lastStamp = dPriv->lastStamp;
+
+ /* This works because the lock is always grabbed before emitting
+ * commands and commands are always flushed prior to releasing
+ * the lock.
+ */
+ intel->NewGLState |= _NEW_WINDOW_POS;
+ }
+}
+
+_glthread_DECLARE_STATIC_MUTEX(lockMutex);
+
+/* Lock the hardware and validate our state.
+ */
+void LOCK_HARDWARE( struct intel_context *intel )
+{
+ char __ret=0;
+
+ _glthread_LOCK_MUTEX(lockMutex);
+ assert(!intel->locked);
+
+
+ DRM_CAS(intel->driHwLock, intel->hHWContext,
+ (DRM_LOCK_HELD|intel->hHWContext), __ret);
+ if (__ret)
+ intelContendedLock( intel, 0 );
+
+ intel->locked = 1;
+
+ if (intel->aub_wrap) {
+ bm_fake_NotifyContendedLockTake( intel );
+ intel->vtbl.lost_hardware( intel );
+ intel->vtbl.aub_wrap(intel);
+ intel->aub_wrap = 0;
+ }
+
+ if (bmError(intel)) {
+ bmEvictAll(intel);
+ intel->vtbl.lost_hardware( intel );
+ }
+
+ /* Make sure nothing has been emitted prior to getting the lock:
+ */
+ assert(intel->batch->map == 0);
+
+ /* XXX: postpone, may not be needed:
+ */
+ if (!intel_batchbuffer_map(intel->batch)) {
+ bmEvictAll(intel);
+ intel->vtbl.lost_hardware( intel );
+
+ /* This could only fail if the batchbuffer was greater in size
+ * than the available texture memory:
+ */
+ if (!intel_batchbuffer_map(intel->batch)) {
+ _mesa_printf("double failure to map batchbuffer\n");
+ assert(0);
+ }
+ }
+}
+
+
+/* Unlock the hardware using the global current context
+ */
+void UNLOCK_HARDWARE( struct intel_context *intel )
+{
+ /* Make sure everything has been released:
+ */
+ assert(intel->batch->ptr == intel->batch->map + intel->batch->offset);
+
+ intel_batchbuffer_unmap(intel->batch);
+ intel->vtbl.note_unlock( intel );
+ intel->locked = 0;
+
+
+
+ DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
+ _glthread_UNLOCK_MUTEX(lockMutex);
+}
+