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Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_tex_layout.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_tex_layout.c162
1 files changed, 162 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
new file mode 100644
index 00000000000..f8aa068241b
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
@@ -0,0 +1,162 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+/* Code to layout images in a mipmap tree for i965.
+ */
+
+#include "intel_mipmap_tree.h"
+#include "macros.h"
+
+static GLuint minify( GLuint d )
+{
+ return MAX2(1, d>>1);
+}
+
+
+GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt )
+{
+ /* XXX: these vary depending on image format:
+ */
+/* GLint align_w = 4; */
+ GLint align_h = 2;
+
+
+ switch (mt->target) {
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_3D: {
+ GLuint width = mt->width0;
+ GLuint height = mt->height0;
+ GLuint depth = mt->depth0;
+ GLuint pack_x_pitch, pack_x_nr;
+ GLuint pack_y_pitch;
+ GLuint level;
+
+ mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
+ mt->total_height = 0;
+
+ pack_y_pitch = MAX2(mt->height0, 2);
+ pack_x_pitch = mt->pitch;
+ pack_x_nr = 1;
+
+ for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {
+ GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6;
+ GLint x = 0;
+ GLint y = 0;
+ GLint q, j;
+
+ intel_miptree_set_level_info(mt, level, nr_images,
+ 0, mt->total_height,
+ width, height, depth);
+
+ for (q = 0; q < nr_images;) {
+ for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) {
+ intel_miptree_set_image_offset(mt, level, q, x, y);
+ x += pack_x_pitch;
+ }
+
+ x = 0;
+ y += pack_y_pitch;
+ }
+
+
+ mt->total_height += y;
+
+ if (pack_x_pitch > 4) {
+ pack_x_pitch >>= 1;
+ pack_x_nr <<= 1;
+ assert(pack_x_pitch * pack_x_nr <= mt->pitch);
+ }
+
+ if (pack_y_pitch > 2) {
+ pack_y_pitch >>= 1;
+ }
+
+ width = minify(width);
+ height = minify(height);
+ depth = minify(depth);
+ }
+ break;
+ }
+
+ default: {
+ GLuint level;
+ GLuint x = 0;
+ GLuint y = 0;
+ GLuint width = mt->width0;
+ GLuint height = mt->height0;
+
+ mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
+ mt->total_height = 0;
+
+ for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {
+ GLuint img_height;
+
+ intel_miptree_set_level_info(mt, level, 1,
+ x, y,
+ width,
+ mt->compressed ? height/4 : height, 1);
+
+ if (mt->compressed)
+ img_height = MAX2(1, height/4);
+ else
+ img_height = MAX2(align_h, height);
+
+
+ /* Because the images are packed better, the final offset
+ * might not be the maximal one:
+ */
+ mt->total_height = MAX2(mt->total_height, y + img_height);
+
+ /* Layout_below: step right after second mipmap.
+ */
+ if (level == mt->first_level + 1)
+ x += mt->pitch / 2;
+ else {
+ y += img_height;
+ }
+
+
+ width = minify(width);
+ height = minify(height);
+ }
+ break;
+ }
+ }
+ DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
+ mt->pitch,
+ mt->total_height,
+ mt->cpp,
+ mt->pitch * mt->total_height * mt->cpp );
+
+ return GL_TRUE;
+}
+