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Diffstat (limited to 'src/mesa/drivers/dri/i915tex/i830_texstate.c')
-rw-r--r--src/mesa/drivers/dri/i915tex/i830_texstate.c32
1 files changed, 19 insertions, 13 deletions
diff --git a/src/mesa/drivers/dri/i915tex/i830_texstate.c b/src/mesa/drivers/dri/i915tex/i830_texstate.c
index ba79cf94599..e3f34e3944a 100644
--- a/src/mesa/drivers/dri/i915tex/i830_texstate.c
+++ b/src/mesa/drivers/dri/i915tex/i830_texstate.c
@@ -25,21 +25,13 @@
*
**************************************************************************/
-#include "glheader.h"
-#include "macros.h"
#include "mtypes.h"
-#include "simple_list.h"
#include "enums.h"
#include "texformat.h"
-#include "texstore.h"
+#include "dri_bufmgr.h"
-#include "mm.h"
-
-#include "intel_screen.h"
-#include "intel_ioctl.h"
-#include "intel_tex.h"
#include "intel_mipmap_tree.h"
-#include "intel_regions.h"
+#include "intel_tex.h"
#include "i830_context.h"
#include "i830_reg.h"
@@ -129,6 +121,13 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
memset(state, 0, sizeof(state));
+ /*We need to refcount these. */
+
+ if (i830->state.tex_buffer[unit] != NULL) {
+ driBOUnReference(i830->state.tex_buffer[unit]);
+ i830->state.tex_buffer[unit] = NULL;
+ }
+
if (!intel_finalize_mipmap_tree(intel, unit))
return GL_FALSE;
@@ -137,7 +136,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
*/
firstImage = tObj->Image[0][intelObj->firstLevel];
- i830->state.tex_buffer[unit] = intelObj->mt->region->buffer;
+ i830->state.tex_buffer[unit] = driBOReference(intelObj->mt->region->buffer);
i830->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt, 0,
intelObj->
firstLevel);
@@ -298,10 +297,17 @@ i830UpdateTextureState(struct intel_context *intel)
case TEXTURE_RECT_BIT:
ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_IN_TEXELUNITS);
break;
- case 0:
- if (i830->state.active & I830_UPLOAD_TEX(i))
+ case 0:{
+ struct i830_context *i830 = i830_context(&intel->ctx);
+ if (i830->state.active & I830_UPLOAD_TEX(i))
I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), GL_FALSE);
+
+ if (i830->state.tex_buffer[i] != NULL) {
+ driBOUnReference(i830->state.tex_buffer[i]);
+ i830->state.tex_buffer[i] = NULL;
+ }
break;
+ }
case TEXTURE_3D_BIT:
default:
ok = GL_FALSE;