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path: root/src/mesa/drivers/dri/i915/i915_state.c
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Diffstat (limited to 'src/mesa/drivers/dri/i915/i915_state.c')
-rw-r--r--src/mesa/drivers/dri/i915/i915_state.c749
1 files changed, 380 insertions, 369 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c
index 1c4ec747558..9d04358e4f3 100644
--- a/src/mesa/drivers/dri/i915/i915_state.c
+++ b/src/mesa/drivers/dri/i915/i915_state.c
@@ -26,11 +26,11 @@
**************************************************************************/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "enums.h"
-#include "dd.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "main/dd.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
@@ -38,97 +38,99 @@
#include "drivers/common/driverfuncs.h"
+#include "intel_fbo.h"
#include "intel_screen.h"
#include "intel_batchbuffer.h"
#include "i915_context.h"
#include "i915_reg.h"
-
+#define FILE_DEBUG_FLAG DEBUG_STATE
static void
-i915StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, GLint ref,
+i915StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref,
GLuint mask)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
- int test = intel_translate_compare_func( func );
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+ int test = intel_translate_compare_func(func);
mask = mask & 0xff;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(func), ref, mask);
+ DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(func), ref, mask);
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
i915->state.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
- STENCIL_TEST_MASK(mask));
+ STENCIL_TEST_MASK(mask));
i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK |
- S5_STENCIL_TEST_FUNC_MASK);
-
- i915->state.Ctx[I915_CTXREG_LIS5] |= ((ref << S5_STENCIL_REF_SHIFT) |
- (test << S5_STENCIL_TEST_FUNC_SHIFT));
+ S5_STENCIL_TEST_FUNC_MASK);
+
+ i915->state.Ctx[I915_CTXREG_LIS5] |= ((ref << S5_STENCIL_REF_SHIFT) |
+ (test <<
+ S5_STENCIL_TEST_FUNC_SHIFT));
}
static void
-i915StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask)
+i915StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
-
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s : mask 0x%x\n", __FUNCTION__, mask);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+ DBG("%s : mask 0x%x\n", __FUNCTION__, mask);
+
mask = mask & 0xff;
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
i915->state.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
- STENCIL_WRITE_MASK(mask));
+ STENCIL_WRITE_MASK(mask));
}
static void
-i915StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail,
+i915StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail,
GLenum zpass)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
- int fop = intel_translate_stencil_op(fail);
- int dfop = intel_translate_stencil_op(zfail);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+ int fop = intel_translate_stencil_op(fail);
+ int dfop = intel_translate_stencil_op(zfail);
int dpop = intel_translate_stencil_op(zpass);
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(fail),
- _mesa_lookup_enum_by_nr(zfail),
- _mesa_lookup_enum_by_nr(zpass));
+ DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(fail),
+ _mesa_lookup_enum_by_nr(zfail), _mesa_lookup_enum_by_nr(zpass));
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK |
- S5_STENCIL_PASS_Z_FAIL_MASK |
- S5_STENCIL_PASS_Z_PASS_MASK);
+ S5_STENCIL_PASS_Z_FAIL_MASK |
+ S5_STENCIL_PASS_Z_PASS_MASK);
i915->state.Ctx[I915_CTXREG_LIS5] |= ((fop << S5_STENCIL_FAIL_SHIFT) |
- (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
- (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
+ (dfop <<
+ S5_STENCIL_PASS_Z_FAIL_SHIFT) |
+ (dpop <<
+ S5_STENCIL_PASS_Z_PASS_SHIFT));
}
-static void i915AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
+static void
+i915AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
- int test = intel_translate_compare_func( func );
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+ int test = intel_translate_compare_func(func);
GLubyte refByte;
UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_ALPHA_TEST_FUNC_MASK |
- S6_ALPHA_REF_MASK);
+ S6_ALPHA_REF_MASK);
i915->state.Ctx[I915_CTXREG_LIS6] |= ((test << S6_ALPHA_TEST_FUNC_SHIFT) |
- (((GLuint)refByte) << S6_ALPHA_REF_SHIFT));
+ (((GLuint) refByte) <<
+ S6_ALPHA_REF_SHIFT));
}
/* This function makes sure that the proper enables are
@@ -137,41 +139,45 @@ static void i915AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
* could change the LogicOp or Independant Alpha Blend without subsequent
* calls to glEnable.
*/
-static void i915EvalLogicOpBlendState(GLcontext *ctx)
+static void
+i915EvalLogicOpBlendState(GLcontext * ctx)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
if (RGBA_LOGICOP_ENABLED(ctx)) {
i915->state.Ctx[I915_CTXREG_LIS5] |= S5_LOGICOP_ENABLE;
i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE;
- } else {
+ }
+ else {
i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_LOGICOP_ENABLE;
if (ctx->Color.BlendEnabled) {
- i915->state.Ctx[I915_CTXREG_LIS6] |= S6_CBUF_BLEND_ENABLE;
- } else {
- i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE;
+ i915->state.Ctx[I915_CTXREG_LIS6] |= S6_CBUF_BLEND_ENABLE;
+ }
+ else {
+ i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE;
}
}
}
-static void i915BlendColor(GLcontext *ctx, const GLfloat color[4])
+static void
+i915BlendColor(GLcontext * ctx, const GLfloat color[4])
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
GLubyte r, g, b, a;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
+ DBG("%s\n", __FUNCTION__);
+
UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
- i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] = (a<<24) | (r<<16) | (g<<8) | b;
+ i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] =
+ (a << 24) | (r << 16) | (g << 8) | b;
}
@@ -182,31 +188,37 @@ static void i915BlendColor(GLcontext *ctx, const GLfloat color[4])
-static GLuint translate_blend_equation( GLenum mode )
+static GLuint
+translate_blend_equation(GLenum mode)
{
switch (mode) {
- case GL_FUNC_ADD: return BLENDFUNC_ADD;
- case GL_MIN: return BLENDFUNC_MIN;
- case GL_MAX: return BLENDFUNC_MAX;
- case GL_FUNC_SUBTRACT: return BLENDFUNC_SUBTRACT;
- case GL_FUNC_REVERSE_SUBTRACT: return BLENDFUNC_REVERSE_SUBTRACT;
- default: return 0;
+ case GL_FUNC_ADD:
+ return BLENDFUNC_ADD;
+ case GL_MIN:
+ return BLENDFUNC_MIN;
+ case GL_MAX:
+ return BLENDFUNC_MAX;
+ case GL_FUNC_SUBTRACT:
+ return BLENDFUNC_SUBTRACT;
+ case GL_FUNC_REVERSE_SUBTRACT:
+ return BLENDFUNC_REVERSE_SUBTRACT;
+ default:
+ return 0;
}
}
-static void i915UpdateBlendState( GLcontext *ctx )
+static void
+i915UpdateBlendState(GLcontext * ctx)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
- GLuint iab = (i915->state.Ctx[I915_CTXREG_IAB] &
- ~(IAB_SRC_FACTOR_MASK |
- IAB_DST_FACTOR_MASK |
- (BLENDFUNC_MASK << IAB_FUNC_SHIFT) |
- IAB_ENABLE));
-
- GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] &
- ~(S6_CBUF_SRC_BLEND_FACT_MASK |
- S6_CBUF_DST_BLEND_FACT_MASK |
- S6_CBUF_BLEND_FUNC_MASK));
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+ GLuint iab = (i915->state.Ctx[I915_CTXREG_IAB] &
+ ~(IAB_SRC_FACTOR_MASK |
+ IAB_DST_FACTOR_MASK |
+ (BLENDFUNC_MASK << IAB_FUNC_SHIFT) | IAB_ENABLE));
+
+ GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] &
+ ~(S6_CBUF_SRC_BLEND_FACT_MASK |
+ S6_CBUF_DST_BLEND_FACT_MASK | S6_CBUF_BLEND_FUNC_MASK));
GLuint eqRGB = ctx->Color.BlendEquationRGB;
GLuint eqA = ctx->Color.BlendEquationA;
@@ -223,15 +235,15 @@ static void i915UpdateBlendState( GLcontext *ctx )
srcA = dstA = GL_ONE;
}
- lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB));
- lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB));
- lis6 |= translate_blend_equation( eqRGB ) << S6_CBUF_BLEND_FUNC_SHIFT;
+ lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB));
+ lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB));
+ lis6 |= translate_blend_equation(eqRGB) << S6_CBUF_BLEND_FUNC_SHIFT;
- iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA));
- iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA));
- iab |= translate_blend_equation( eqA ) << IAB_FUNC_SHIFT;
+ iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA));
+ iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA));
+ iab |= translate_blend_equation(eqA) << IAB_FUNC_SHIFT;
- if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
+ if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
iab |= IAB_ENABLE;
if (iab != i915->state.Ctx[I915_CTXREG_IAB] ||
@@ -246,41 +258,41 @@ static void i915UpdateBlendState( GLcontext *ctx )
}
-static void i915BlendFuncSeparate(GLcontext *ctx, GLenum srcRGB,
- GLenum dstRGB, GLenum srcA,
- GLenum dstA )
-{
- i915UpdateBlendState( ctx );
+static void
+i915BlendFuncSeparate(GLcontext * ctx, GLenum srcRGB,
+ GLenum dstRGB, GLenum srcA, GLenum dstA)
+{
+ i915UpdateBlendState(ctx);
}
-static void i915BlendEquationSeparate(GLcontext *ctx, GLenum eqRGB,
- GLenum eqA)
+static void
+i915BlendEquationSeparate(GLcontext * ctx, GLenum eqRGB, GLenum eqA)
{
- i915UpdateBlendState( ctx );
+ i915UpdateBlendState(ctx);
}
-static void i915DepthFunc(GLcontext *ctx, GLenum func)
+static void
+i915DepthFunc(GLcontext * ctx, GLenum func)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
- int test = intel_translate_compare_func( func );
-
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+ int test = intel_translate_compare_func(func);
+ DBG("%s\n", __FUNCTION__);
+
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK;
i915->state.Ctx[I915_CTXREG_LIS6] |= test << S6_DEPTH_TEST_FUNC_SHIFT;
}
-static void i915DepthMask(GLcontext *ctx, GLboolean flag)
+static void
+i915DepthMask(GLcontext * ctx, GLboolean flag)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
-
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s flag (%d)\n", __FUNCTION__, flag);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+ DBG("%s flag (%d)\n", __FUNCTION__, flag);
+
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
if (flag && ctx->Depth.Test)
@@ -295,14 +307,15 @@ static void i915DepthMask(GLcontext *ctx, GLboolean flag)
* The i915 supports a 4x4 stipple natively, GL wants 32x32.
* Fortunately stipple is usually a repeating pattern.
*/
-static void i915PolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void
+i915PolygonStipple(GLcontext * ctx, const GLubyte * mask)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
- const GLubyte *m = mask;
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+ const GLubyte *m;
GLubyte p[4];
- int i,j,k;
+ int i, j, k;
int active = (ctx->Polygon.StippleFlag &&
- i915->intel.reduced_primitive == GL_TRIANGLES);
+ i915->intel.reduced_primitive == GL_TRIANGLES);
GLuint newMask;
if (active) {
@@ -310,23 +323,32 @@ static void i915PolygonStipple( GLcontext *ctx, const GLubyte *mask )
i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
}
- p[0] = mask[12] & 0xf; p[0] |= p[0] << 4;
- p[1] = mask[8] & 0xf; p[1] |= p[1] << 4;
- p[2] = mask[4] & 0xf; p[2] |= p[2] << 4;
- p[3] = mask[0] & 0xf; p[3] |= p[3] << 4;
-
- for (k = 0 ; k < 8 ; k++)
- for (j = 3 ; j >= 0; j--)
- for (i = 0 ; i < 4 ; i++, m++)
- if (*m != p[j]) {
- i915->intel.hw_stipple = 0;
- return;
- }
+ /* Use the already unpacked stipple data from the context rather than the
+ * uninterpreted mask passed in.
+ */
+ mask = (const GLubyte *)ctx->PolygonStipple;
+ m = mask;
+
+ p[0] = mask[12] & 0xf;
+ p[0] |= p[0] << 4;
+ p[1] = mask[8] & 0xf;
+ p[1] |= p[1] << 4;
+ p[2] = mask[4] & 0xf;
+ p[2] |= p[2] << 4;
+ p[3] = mask[0] & 0xf;
+ p[3] |= p[3] << 4;
+
+ for (k = 0; k < 8; k++)
+ for (j = 3; j >= 0; j--)
+ for (i = 0; i < 4; i++, m++)
+ if (*m != p[j]) {
+ i915->intel.hw_stipple = 0;
+ return;
+ }
newMask = (((p[0] & 0xf) << 0) |
- ((p[1] & 0xf) << 4) |
- ((p[2] & 0xf) << 8) |
- ((p[3] & 0xf) << 12));
+ ((p[1] & 0xf) << 4) |
+ ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
if (newMask == 0xffff || newMask == 0x0) {
@@ -347,49 +369,54 @@ static void i915PolygonStipple( GLcontext *ctx, const GLubyte *mask )
/* =============================================================
* Hardware clipping
*/
-static void i915Scissor(GLcontext *ctx, GLint x, GLint y,
- GLsizei w, GLsizei h)
+static void
+i915Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
- intelScreenPrivate *screen = i915->intel.intelScreen;
+ struct i915_context *i915 = I915_CONTEXT(ctx);
int x1, y1, x2, y2;
- if (!i915->intel.driDrawable)
+ if (!ctx->DrawBuffer)
return;
- x1 = x;
- y1 = i915->intel.driDrawable->h - (y + h);
- x2 = x + w - 1;
- y2 = y1 + h - 1;
-
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "[%s] x(%d) y(%d) w(%d) h(%d)\n", __FUNCTION__,
- x, y, w, h);
-
- if (x1 < 0) x1 = 0;
- if (y1 < 0) y1 = 0;
- if (x2 < 0) x2 = 0;
- if (y2 < 0) y2 = 0;
-
- if (x2 >= screen->width) x2 = screen->width-1;
- if (y2 >= screen->height) y2 = screen->height-1;
- if (x1 >= screen->width) x1 = screen->width-1;
- if (y1 >= screen->height) y1 = screen->height-1;
+ DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
+ if (ctx->DrawBuffer->Name == 0) {
+ x1 = x;
+ y1 = ctx->DrawBuffer->Height - (y + h);
+ x2 = x + w - 1;
+ y2 = y1 + h - 1;
+ DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
+ }
+ else {
+ /* FBO - not inverted
+ */
+ x1 = x;
+ y1 = y;
+ x2 = x + w - 1;
+ y2 = y + h - 1;
+ DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
+ }
+
+ x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
+ y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
+ x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
+ y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
+
+ DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2);
I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
i915->state.Buffer[I915_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
i915->state.Buffer[I915_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
}
-static void i915LogicOp(GLcontext *ctx, GLenum opcode)
+static void
+i915LogicOp(GLcontext * ctx, GLenum opcode)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
int tmp = intel_translate_logic_op(opcode);
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
+ DBG("%s\n", __FUNCTION__);
+
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
i915->state.Ctx[I915_CTXREG_STATE4] &= ~LOGICOP_MASK;
i915->state.Ctx[I915_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp);
@@ -397,13 +424,14 @@ static void i915LogicOp(GLcontext *ctx, GLenum opcode)
-static void i915CullFaceFrontFace(GLcontext *ctx, GLenum unused)
+static void
+i915CullFaceFrontFace(GLcontext * ctx, GLenum unused)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
GLuint mode;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
+ DBG("%s %d\n", __FUNCTION__,
+ ctx->DrawBuffer ? ctx->DrawBuffer->Name : 0);
if (!ctx->Polygon.CullFlag) {
mode = S4_CULLMODE_NONE;
@@ -411,10 +439,12 @@ static void i915CullFaceFrontFace(GLcontext *ctx, GLenum unused)
else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
mode = S4_CULLMODE_CW;
+ if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
+ mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
if (ctx->Polygon.CullFaceMode == GL_FRONT)
- mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
+ mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
if (ctx->Polygon.FrontFace != GL_CCW)
- mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
+ mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
}
else {
mode = S4_CULLMODE_BOTH;
@@ -425,16 +455,16 @@ static void i915CullFaceFrontFace(GLcontext *ctx, GLenum unused)
i915->state.Ctx[I915_CTXREG_LIS4] |= mode;
}
-static void i915LineWidth( GLcontext *ctx, GLfloat widthf )
+static void
+i915LineWidth(GLcontext * ctx, GLfloat widthf)
{
- i915ContextPtr i915 = I915_CONTEXT( ctx );
+ struct i915_context *i915 = I915_CONTEXT(ctx);
int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK;
int width;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- width = (int)(widthf * 2);
+ DBG("%s\n", __FUNCTION__);
+
+ width = (int) (widthf * 2);
CLAMP_SELF(width, 1, 0xf);
lis4 |= width << S4_LINE_WIDTH_SHIFT;
@@ -444,15 +474,15 @@ static void i915LineWidth( GLcontext *ctx, GLfloat widthf )
}
}
-static void i915PointSize(GLcontext *ctx, GLfloat size)
+static void
+i915PointSize(GLcontext * ctx, GLfloat size)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK;
- GLint point_size = (int)size;
-
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
+ GLint point_size = (int) size;
+ DBG("%s\n", __FUNCTION__);
+
CLAMP_SELF(point_size, 1, 255);
lis4 |= point_size << S4_POINT_WIDTH_SHIFT;
@@ -467,20 +497,24 @@ static void i915PointSize(GLcontext *ctx, GLfloat size)
* Color masks
*/
-static void i915ColorMask(GLcontext *ctx,
- GLboolean r, GLboolean g,
- GLboolean b, GLboolean a)
+static void
+i915ColorMask(GLcontext * ctx,
+ GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- i915ContextPtr i915 = I915_CONTEXT( ctx );
+ struct i915_context *i915 = I915_CONTEXT(ctx);
GLuint tmp = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_WRITEDISABLE_MASK;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a);
+ DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b,
+ a);
- if (!r) tmp |= S5_WRITEDISABLE_RED;
- if (!g) tmp |= S5_WRITEDISABLE_GREEN;
- if (!b) tmp |= S5_WRITEDISABLE_BLUE;
- if (!a) tmp |= S5_WRITEDISABLE_ALPHA;
+ if (!r)
+ tmp |= S5_WRITEDISABLE_RED;
+ if (!g)
+ tmp |= S5_WRITEDISABLE_GREEN;
+ if (!b)
+ tmp |= S5_WRITEDISABLE_BLUE;
+ if (!a)
+ tmp |= S5_WRITEDISABLE_ALPHA;
if (tmp != i915->state.Ctx[I915_CTXREG_LIS5]) {
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
@@ -488,54 +522,55 @@ static void i915ColorMask(GLcontext *ctx,
}
}
-static void update_specular( GLcontext *ctx )
+static void
+update_specular(GLcontext * ctx)
{
/* A hack to trigger the rebuild of the fragment program.
*/
- INTEL_CONTEXT(ctx)->NewGLState |= _NEW_TEXTURE;
- I915_CONTEXT(ctx)->tex_program.translated = 0;
+ intel_context(ctx)->NewGLState |= _NEW_TEXTURE;
}
-static void i915LightModelfv(GLcontext *ctx, GLenum pname,
- const GLfloat *param)
+static void
+i915LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
{
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
+ DBG("%s\n", __FUNCTION__);
+
if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
- update_specular( ctx );
+ update_specular(ctx);
}
}
-static void i915ShadeModel(GLcontext *ctx, GLenum mode)
+static void
+i915ShadeModel(GLcontext * ctx, GLenum mode)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
if (mode == GL_SMOOTH) {
- i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA |
- S4_FLATSHADE_COLOR |
- S4_FLATSHADE_SPECULAR);
- } else {
- i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA |
- S4_FLATSHADE_COLOR |
- S4_FLATSHADE_SPECULAR);
+ i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA |
+ S4_FLATSHADE_COLOR |
+ S4_FLATSHADE_SPECULAR);
+ }
+ else {
+ i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA |
+ S4_FLATSHADE_COLOR |
+ S4_FLATSHADE_SPECULAR);
}
}
/* =============================================================
* Fog
*/
-void i915_update_fog( GLcontext *ctx )
+void
+i915_update_fog(GLcontext * ctx)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
GLenum mode;
GLboolean enabled;
GLboolean try_pixel_fog;
-
+
if (ctx->FragmentProgram._Active) {
/* Pull in static fog state from program */
-
mode = ctx->FragmentProgram._Current->FogOption;
enabled = (mode != GL_NONE);
try_pixel_fog = 0;
@@ -546,7 +581,7 @@ void i915_update_fog( GLcontext *ctx )
#if 0
/* XXX - DISABLED -- Need ortho fallback */
try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT
- &&ctx->Hint.Fog == GL_NICEST);
+ && ctx->Hint.Fog == GL_NICEST);
#else
try_pixel_fog = 0;
#endif
@@ -559,48 +594,49 @@ void i915_update_fog( GLcontext *ctx )
I915_STATECHANGE(i915, I915_UPLOAD_FOG);
i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
i915->vertex_fog = I915_FOG_PIXEL;
-
+
switch (mode) {
case GL_LINEAR:
- if (ctx->Fog.End <= ctx->Fog.Start) {
- /* XXX - this won't work with fragment programs. Need to
- * either fallback or append fog instructions to end of
- * program in the case of linear fog.
- */
- i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX;
- i915->vertex_fog = I915_FOG_VERTEX;
- }
- else {
+ if (ctx->Fog.End <= ctx->Fog.Start) {
+ /* XXX - this won't work with fragment programs. Need to
+ * either fallback or append fog instructions to end of
+ * program in the case of linear fog.
+ */
+ printf("vertex fog!\n");
+ i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX;
+ i915->vertex_fog = I915_FOG_VERTEX;
+ }
+ else {
GLfloat c2 = 1.0 / (ctx->Fog.End - ctx->Fog.Start);
GLfloat c1 = ctx->Fog.End * c2;
- i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_C1_MASK;
- i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_LINEAR;
- i915->state.Fog[I915_FOGREG_MODE1] |=
- ((GLuint)(c1 * FMC1_C1_ONE)) & FMC1_C1_MASK;
-
- if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
- i915->state.Fog[I915_FOGREG_MODE2]
- = (GLuint)(c2 * FMC2_C2_ONE);
- }
- else {
- fi_type fi;
- fi.f = c2;
- i915->state.Fog[I915_FOGREG_MODE2] = fi.i;
- }
- }
- break;
+ i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_C1_MASK;
+ i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_LINEAR;
+ i915->state.Fog[I915_FOGREG_MODE1] |=
+ ((GLuint) (c1 * FMC1_C1_ONE)) & FMC1_C1_MASK;
+
+ if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
+ i915->state.Fog[I915_FOGREG_MODE2]
+ = (GLuint) (c2 * FMC2_C2_ONE);
+ }
+ else {
+ fi_type fi;
+ fi.f = c2;
+ i915->state.Fog[I915_FOGREG_MODE2] = fi.i;
+ }
+ }
+ break;
case GL_EXP:
- i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP;
- break;
+ i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP;
+ break;
case GL_EXP2:
- i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP2;
- break;
+ i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP2;
+ break;
default:
- break;
+ break;
}
}
- else /* if (i915->vertex_fog != I915_FOG_VERTEX) */ {
+ else { /* if (i915->vertex_fog != I915_FOG_VERTEX) */
I915_STATECHANGE(i915, I915_UPLOAD_FOG);
i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX;
@@ -622,38 +658,38 @@ void i915_update_fog( GLcontext *ctx )
}
static void
-i915Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
+i915Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
switch (pname) {
- case GL_FOG_COORDINATE_SOURCE_EXT:
+ case GL_FOG_COORDINATE_SOURCE_EXT:
case GL_FOG_MODE:
case GL_FOG_START:
- case GL_FOG_END:
+ case GL_FOG_END:
break;
case GL_FOG_DENSITY:
I915_STATECHANGE(i915, I915_UPLOAD_FOG);
if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
- i915->state.Fog[I915_FOGREG_MODE3]
- = (GLuint)(ctx->Fog.Density * FMC3_D_ONE);
+ i915->state.Fog[I915_FOGREG_MODE3] =
+ (GLuint) (ctx->Fog.Density * FMC3_D_ONE);
}
else {
- union { float f; int i; } fi;
- fi.f = ctx->Fog.Density;
- i915->state.Fog[I915_FOGREG_MODE3] = fi.i;
+ fi_type fi;
+ fi.f = ctx->Fog.Density;
+ i915->state.Fog[I915_FOGREG_MODE3] = fi.i;
}
break;
- case GL_FOG_COLOR:
+ case GL_FOG_COLOR:
I915_STATECHANGE(i915, I915_UPLOAD_FOG);
- i915->state.Fog[I915_FOGREG_COLOR] =
- (_3DSTATE_FOG_COLOR_CMD |
- ((GLubyte)(ctx->Fog.Color[0]*255.0F) << 16) |
- ((GLubyte)(ctx->Fog.Color[1]*255.0F) << 8) |
- ((GLubyte)(ctx->Fog.Color[2]*255.0F) << 0));
+ i915->state.Fog[I915_FOGREG_COLOR] =
+ (_3DSTATE_FOG_COLOR_CMD |
+ ((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) |
+ ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) |
+ ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0));
break;
default:
@@ -661,7 +697,8 @@ i915Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
}
}
-static void i915Hint(GLcontext *ctx, GLenum target, GLenum state)
+static void
+i915Hint(GLcontext * ctx, GLenum target, GLenum state)
{
switch (target) {
case GL_FOG_HINT:
@@ -674,25 +711,26 @@ static void i915Hint(GLcontext *ctx, GLenum target, GLenum state)
/* =============================================================
*/
-static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state)
+static void
+i915Enable(GLcontext * ctx, GLenum cap, GLboolean state)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
- switch(cap) {
+ switch (cap) {
case GL_TEXTURE_2D:
break;
case GL_LIGHTING:
case GL_COLOR_SUM:
- update_specular( ctx );
+ update_specular(ctx);
break;
case GL_ALPHA_TEST:
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
if (state)
- i915->state.Ctx[I915_CTXREG_LIS6] |= S6_ALPHA_TEST_ENABLE;
+ i915->state.Ctx[I915_CTXREG_LIS6] |= S6_ALPHA_TEST_ENABLE;
else
- i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_ALPHA_TEST_ENABLE;
+ i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_ALPHA_TEST_ENABLE;
break;
case GL_BLEND:
@@ -704,8 +742,8 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state)
/* Logicop doesn't seem to work at 16bpp:
*/
- if (i915->intel.intelScreen->cpp == 2)
- FALLBACK( &i915->intel, I915_FALLBACK_LOGICOP, state );
+ if (ctx->Visual.rgbBits == 16)
+ FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state);
break;
case GL_FRAGMENT_PROGRAM_ARB:
@@ -714,37 +752,37 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state)
case GL_DITHER:
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
if (state)
- i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
+ i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
else
- i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_COLOR_DITHER_ENABLE;
+ i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_COLOR_DITHER_ENABLE;
break;
case GL_DEPTH_TEST:
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
if (state)
- i915->state.Ctx[I915_CTXREG_LIS6] |= S6_DEPTH_TEST_ENABLE;
+ i915->state.Ctx[I915_CTXREG_LIS6] |= S6_DEPTH_TEST_ENABLE;
else
- i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_ENABLE;
+ i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_ENABLE;
- i915DepthMask( ctx, ctx->Depth.Mask );
+ i915DepthMask(ctx, ctx->Depth.Mask);
break;
case GL_SCISSOR_TEST:
I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
if (state)
- i915->state.Buffer[I915_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD |
- ENABLE_SCISSOR_RECT);
+ i915->state.Buffer[I915_DESTREG_SENABLE] =
+ (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
else
- i915->state.Buffer[I915_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD |
- DISABLE_SCISSOR_RECT);
+ i915->state.Buffer[I915_DESTREG_SENABLE] =
+ (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
break;
case GL_LINE_SMOOTH:
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
if (state)
- i915->state.Ctx[I915_CTXREG_LIS4] |= S4_LINE_ANTIALIAS_ENABLE;
+ i915->state.Ctx[I915_CTXREG_LIS4] |= S4_LINE_ANTIALIAS_ENABLE;
else
- i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_LINE_ANTIALIAS_ENABLE;
+ i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_LINE_ANTIALIAS_ENABLE;
break;
case GL_FOG:
@@ -755,16 +793,25 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state)
break;
case GL_STENCIL_TEST:
- if (i915->intel.hw_stencil) {
- I915_STATECHANGE(i915, I915_UPLOAD_CTX);
- if (state)
- i915->state.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE |
- S5_STENCIL_WRITE_ENABLE);
- else
- i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE |
- S5_STENCIL_WRITE_ENABLE);
- } else {
- FALLBACK( &i915->intel, I915_FALLBACK_STENCIL, state );
+ {
+ GLboolean hw_stencil = GL_FALSE;
+ if (ctx->DrawBuffer) {
+ struct intel_renderbuffer *irbStencil
+ = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
+ hw_stencil = (irbStencil && irbStencil->region);
+ }
+ if (hw_stencil) {
+ I915_STATECHANGE(i915, I915_UPLOAD_CTX);
+ if (state)
+ i915->state.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE |
+ S5_STENCIL_WRITE_ENABLE);
+ else
+ i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE |
+ S5_STENCIL_WRITE_ENABLE);
+ }
+ else {
+ FALLBACK(&i915->intel, I915_FALLBACK_STENCIL, state);
+ }
}
break;
@@ -773,23 +820,20 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state)
* I'll do more testing later to find out exactly which hardware
* supports it. Disabled for now.
*/
- if (i915->intel.hw_stipple &&
- i915->intel.reduced_primitive == GL_TRIANGLES)
- {
- I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
- if (state)
- i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
- else
- i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
+ if (i915->intel.hw_stipple &&
+ i915->intel.reduced_primitive == GL_TRIANGLES) {
+ I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
+ if (state)
+ i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
+ else
+ i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
}
break;
case GL_POLYGON_SMOOTH:
- FALLBACK( &i915->intel, I915_FALLBACK_POLYGON_SMOOTH, state );
break;
case GL_POINT_SMOOTH:
- FALLBACK( &i915->intel, I915_FALLBACK_POINT_SMOOTH, state );
break;
default:
@@ -798,10 +842,9 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state)
}
-static void i915_init_packets( i915ContextPtr i915 )
+static void
+i915_init_packets(struct i915_context *i915)
{
- intelScreenPrivate *screen = i915->intel.intelScreen;
-
/* Zero all state */
memset(&i915->state, 0, sizeof(i915->state));
@@ -811,39 +854,35 @@ static void i915_init_packets( i915ContextPtr i915 )
/* Probably don't want to upload all this stuff every time one
* piece changes.
*/
- i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
- I1_LOAD_S(2) |
- I1_LOAD_S(4) |
- I1_LOAD_S(5) |
- I1_LOAD_S(6) |
- (3));
+ i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
+ I1_LOAD_S(2) |
+ I1_LOAD_S(4) |
+ I1_LOAD_S(5) | I1_LOAD_S(6) | (3));
i915->state.Ctx[I915_CTXREG_LIS2] = 0;
i915->state.Ctx[I915_CTXREG_LIS4] = 0;
i915->state.Ctx[I915_CTXREG_LIS5] = 0;
- if (screen->cpp == 2)
- i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
+ if (i915->intel.ctx.Visual.rgbBits == 16)
+ i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
i915->state.Ctx[I915_CTXREG_LIS6] = (S6_COLOR_WRITE_ENABLE |
- (2 << S6_TRISTRIP_PV_SHIFT));
+ (2 << S6_TRISTRIP_PV_SHIFT));
i915->state.Ctx[I915_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
- ENABLE_LOGIC_OP_FUNC |
- LOGIC_OP_FUNC(LOGICOP_COPY) |
- ENABLE_STENCIL_TEST_MASK |
- STENCIL_TEST_MASK(0xff) |
- ENABLE_STENCIL_WRITE_MASK |
- STENCIL_WRITE_MASK(0xff));
-
-
- i915->state.Ctx[I915_CTXREG_IAB] = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
- IAB_MODIFY_ENABLE |
- IAB_MODIFY_FUNC |
- IAB_MODIFY_SRC_FACTOR |
- IAB_MODIFY_DST_FACTOR);
-
- i915->state.Ctx[I915_CTXREG_BLENDCOLOR0] = _3DSTATE_CONST_BLEND_COLOR_CMD;
+ ENABLE_LOGIC_OP_FUNC |
+ LOGIC_OP_FUNC(LOGICOP_COPY) |
+ ENABLE_STENCIL_TEST_MASK |
+ STENCIL_TEST_MASK(0xff) |
+ ENABLE_STENCIL_WRITE_MASK |
+ STENCIL_WRITE_MASK(0xff));
+
+ i915->state.Ctx[I915_CTXREG_IAB] =
+ (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE |
+ IAB_MODIFY_FUNC | IAB_MODIFY_SRC_FACTOR | IAB_MODIFY_DST_FACTOR);
+
+ i915->state.Ctx[I915_CTXREG_BLENDCOLOR0] =
+ _3DSTATE_CONST_BLEND_COLOR_CMD;
i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] = 0;
}
@@ -858,79 +897,50 @@ static void i915_init_packets( i915ContextPtr i915 )
I915_STATECHANGE(i915, I915_UPLOAD_FOG);
i915->state.Fog[I915_FOGREG_MODE0] = _3DSTATE_FOG_MODE_CMD;
i915->state.Fog[I915_FOGREG_MODE1] = (FMC1_FOGFUNC_MODIFY_ENABLE |
- FMC1_FOGFUNC_VERTEX |
- FMC1_FOGINDEX_MODIFY_ENABLE |
- FMC1_FOGINDEX_W |
- FMC1_C1_C2_MODIFY_ENABLE |
- FMC1_DENSITY_MODIFY_ENABLE);
+ FMC1_FOGFUNC_VERTEX |
+ FMC1_FOGINDEX_MODIFY_ENABLE |
+ FMC1_FOGINDEX_W |
+ FMC1_C1_C2_MODIFY_ENABLE |
+ FMC1_DENSITY_MODIFY_ENABLE);
i915->state.Fog[I915_FOGREG_COLOR] = _3DSTATE_FOG_COLOR_CMD;
}
-
{
- I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
- /* color buffer offset/stride */
- i915->state.Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
- i915->state.Buffer[I915_DESTREG_CBUFADDR1] =
- (BUF_3D_ID_COLOR_BACK |
- BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */
- BUF_3D_USE_FENCE);
- /*i915->state.Buffer[I915_DESTREG_CBUFADDR2] is the offset */
-
-
- /* depth/Z buffer offset/stride */
- i915->state.Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
- i915->state.Buffer[I915_DESTREG_DBUFADDR1] =
- (BUF_3D_ID_DEPTH |
- BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */
- BUF_3D_USE_FENCE);
- i915->state.Buffer[I915_DESTREG_DBUFADDR2] = screen->depth.offset;
-
-
i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
- /* color/depth pixel format */
- switch (screen->fbFormat) {
- case DV_PF_555:
- case DV_PF_565:
- i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
- DSTORG_VERT_BIAS(0x8) | /* .5 */
- LOD_PRECLAMP_OGL |
- TEX_DEFAULT_COLOR_OGL |
- DITHER_FULL_ALWAYS |
- screen->fbFormat |
- DEPTH_FRMT_16_FIXED);
- break;
- case DV_PF_8888:
- i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
- DSTORG_VERT_BIAS(0x8) | /* .5 */
- LOD_PRECLAMP_OGL |
- TEX_DEFAULT_COLOR_OGL |
- screen->fbFormat |
- DEPTH_FRMT_24_FIXED_8_OTHER);
- break;
- }
-
/* scissor */
- i915->state.Buffer[I915_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD |
- DISABLE_SCISSOR_RECT);
+ i915->state.Buffer[I915_DESTREG_SENABLE] =
+ (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
i915->state.Buffer[I915_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
i915->state.Buffer[I915_DESTREG_SR1] = 0;
i915->state.Buffer[I915_DESTREG_SR2] = 0;
}
+#if 0
+ {
+ I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS);
+ i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE;
+ i915->state.Default[I915_DEFREG_C1] = 0;
+ i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR;
+ i915->state.Default[I915_DEFREG_S1] = 0;
+ i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z;
+ i915->state.Default[I915_DEFREG_Z1] = 0;
+ }
+#endif
+
+
/* These will be emitted every at the head of every buffer, unless
* we get hardware contexts working.
*/
- i915->state.active = (I915_UPLOAD_PROGRAM |
- I915_UPLOAD_STIPPLE |
- I915_UPLOAD_CTX |
- I915_UPLOAD_BUFFERS |
- I915_UPLOAD_INVARIENT);
+ i915->state.active = (I915_UPLOAD_PROGRAM |
+ I915_UPLOAD_STIPPLE |
+ I915_UPLOAD_CTX |
+ I915_UPLOAD_BUFFERS | I915_UPLOAD_INVARIENT);
}
-void i915InitStateFunctions( struct dd_function_table *functions )
+void
+i915InitStateFunctions(struct dd_function_table *functions)
{
functions->AlphaFunc = i915AlphaFunc;
functions->BlendColor = i915BlendColor;
@@ -957,14 +967,15 @@ void i915InitStateFunctions( struct dd_function_table *functions )
}
-void i915InitState( i915ContextPtr i915 )
+void
+i915InitState(struct i915_context *i915)
{
GLcontext *ctx = &i915->intel.ctx;
- i915_init_packets( i915 );
+ i915_init_packets(i915);
_mesa_init_driver_state(ctx);
- memcpy( &i915->initial, &i915->state, sizeof(i915->state) );
+ memcpy(&i915->initial, &i915->state, sizeof(i915->state));
i915->current = &i915->state;
}