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Diffstat (limited to 'src/mesa/drivers/dri/i915-tex/intel_buffers.c')
-rw-r--r--src/mesa/drivers/dri/i915-tex/intel_buffers.c730
1 files changed, 0 insertions, 730 deletions
diff --git a/src/mesa/drivers/dri/i915-tex/intel_buffers.c b/src/mesa/drivers/dri/i915-tex/intel_buffers.c
deleted file mode 100644
index 223b9c6ee21..00000000000
--- a/src/mesa/drivers/dri/i915-tex/intel_buffers.c
+++ /dev/null
@@ -1,730 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "intel_screen.h"
-#include "intel_context.h"
-#include "intel_blit.h"
-#include "intel_buffers.h"
-#include "intel_depthstencil.h"
-#include "intel_fbo.h"
-#include "intel_tris.h"
-#include "intel_regions.h"
-#include "intel_batchbuffer.h"
-#include "context.h"
-#include "framebuffer.h"
-#include "swrast/swrast.h"
-
-
-/**
- * XXX move this into a new dri/common/cliprects.c file.
- */
-GLboolean intel_intersect_cliprects( drm_clip_rect_t *dst,
- const drm_clip_rect_t *a,
- const drm_clip_rect_t *b )
-{
- GLint bx = b->x1;
- GLint by = b->y1;
- GLint bw = b->x2 - bx;
- GLint bh = b->y2 - by;
-
- if (bx < a->x1) bw -= a->x1 - bx, bx = a->x1;
- if (by < a->y1) bh -= a->y1 - by, by = a->y1;
- if (bx + bw > a->x2) bw = a->x2 - bx;
- if (by + bh > a->y2) bh = a->y2 - by;
- if (bw <= 0) return GL_FALSE;
- if (bh <= 0) return GL_FALSE;
-
- dst->x1 = bx;
- dst->y1 = by;
- dst->x2 = bx + bw;
- dst->y2 = by + bh;
-
- return GL_TRUE;
-}
-
-/**
- * Return pointer to current color drawing region, or NULL.
- */
-struct intel_region *intel_drawbuf_region( struct intel_context *intel )
-{
- struct intel_renderbuffer *irbColor =
- intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0][0]);
- if (irbColor)
- return irbColor->region;
- else
- return NULL;
-}
-
-/**
- * Return pointer to current color reading region, or NULL.
- */
-struct intel_region *intel_readbuf_region( struct intel_context *intel )
-{
- struct intel_renderbuffer *irb
- = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
- if (irb)
- return irb->region;
- else
- return NULL;
-}
-
-
-
-static void intelBufferSize(GLframebuffer *buffer,
- GLuint *width,
- GLuint *height)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct intel_context *intel = intel_context(ctx);
- /* Need to lock to make sure the driDrawable is uptodate. This
- * information is used to resize Mesa's software buffers, so it has
- * to be correct.
- */
- /* XXX This isn't 100% correct, the given buffer might not be
- * bound to the current context!
- */
- LOCK_HARDWARE(intel);
- if (intel->driDrawable) {
- *width = intel->driDrawable->w;
- *height = intel->driDrawable->h;
- }
- else {
- *width = 0;
- *height = 0;
- }
- UNLOCK_HARDWARE(intel);
-}
-
-
-
-/**
- * Update the following fields for rendering to a user-created FBO:
- * intel->numClipRects
- * intel->pClipRects
- * intel->drawX
- * intel->drawY
- */
-static void intelSetRenderbufferClipRects( struct intel_context *intel )
-{
- assert(intel->ctx.DrawBuffer->Width > 0);
- assert(intel->ctx.DrawBuffer->Height > 0);
- intel->fboRect.x1 = 0;
- intel->fboRect.y1 = 0;
- intel->fboRect.x2 = intel->ctx.DrawBuffer->Width;
- intel->fboRect.y2 = intel->ctx.DrawBuffer->Height;
- intel->numClipRects = 1;
- intel->pClipRects = &intel->fboRect;
- intel->drawX = 0;
- intel->drawY = 0;
-}
-
-
-/**
- * As above, but for rendering to front buffer of a window.
- * \sa intelSetRenderbufferClipRects
- */
-static void intelSetFrontClipRects( struct intel_context *intel )
-{
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
-
- if (!dPriv) return;
-
- intel->numClipRects = dPriv->numClipRects;
- intel->pClipRects = dPriv->pClipRects;
- intel->drawX = dPriv->x;
- intel->drawY = dPriv->y;
-}
-
-
-/**
- * As above, but for rendering to back buffer of a window.
- */
-static void intelSetBackClipRects( struct intel_context *intel )
-{
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
-
- if (!dPriv) return;
-
- if (intel->sarea->pf_enabled == 0 && dPriv->numBackClipRects == 0) {
- /* use the front clip rects */
- intel->numClipRects = dPriv->numClipRects;
- intel->pClipRects = dPriv->pClipRects;
- intel->drawX = dPriv->x;
- intel->drawY = dPriv->y;
- } else {
- /* use the back clip rects */
- intel->numClipRects = dPriv->numBackClipRects;
- intel->pClipRects = dPriv->pBackClipRects;
- intel->drawX = dPriv->backX;
- intel->drawY = dPriv->backY;
-
- if (dPriv->numBackClipRects == 1 &&
- dPriv->x == dPriv->backX &&
- dPriv->y == dPriv->backY) {
-
- /* Repeat the calculation of the back cliprect dimensions here
- * as early versions of dri.a in the Xserver are incorrect. Try
- * very hard not to restrict future versions of dri.a which
- * might eg. allocate truly private back buffers.
- */
- int x1, y1;
- int x2, y2;
-
- x1 = dPriv->x;
- y1 = dPriv->y;
- x2 = dPriv->x + dPriv->w;
- y2 = dPriv->y + dPriv->h;
-
- if (x1 < 0) x1 = 0;
- if (y1 < 0) y1 = 0;
- if (x2 > intel->intelScreen->width) x2 = intel->intelScreen->width;
- if (y2 > intel->intelScreen->height) y2 = intel->intelScreen->height;
-
- if (x1 == dPriv->pBackClipRects[0].x1 &&
- y1 == dPriv->pBackClipRects[0].y1) {
-
- dPriv->pBackClipRects[0].x2 = x2;
- dPriv->pBackClipRects[0].y2 = y2;
- }
- }
- }
-}
-
-
-/**
- * This will be called whenever the currently bound window is moved/resized.
- * XXX: actually, it seems to NOT be called when the window is only moved (BP).
- */
-void intelWindowMoved( struct intel_context *intel )
-{
- GLcontext *ctx = &intel->ctx;
-
- if (!intel->ctx.DrawBuffer) {
- /* when would this happen? -BP */
- intelSetFrontClipRects( intel );
- }
- else if (intel->ctx.DrawBuffer->Name != 0) {
- /* drawing to user-created FBO - do nothing */
- /* Cliprects would be set from intelDrawBuffer() */
- }
- else {
- /* drawing to a window */
- switch (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0]) {
- case BUFFER_BIT_FRONT_LEFT:
- intelSetFrontClipRects( intel );
- break;
- case BUFFER_BIT_BACK_LEFT:
- intelSetBackClipRects( intel );
- break;
- default:
- /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */
- intelSetFrontClipRects( intel );
- }
- }
-
- /* this update Mesa's notion of window size */
- if (ctx->WinSysDrawBuffer) {
- _mesa_resize_framebuffer(ctx, ctx->WinSysDrawBuffer,
- intel->driDrawable->w, intel->driDrawable->h);
- }
-
- /* Update hardware scissor */
- ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height );
-}
-
-
-
-/* A true meta version of this would be very simple and additionally
- * machine independent. Maybe we'll get there one day.
- */
-static void intelClearWithTris(struct intel_context *intel,
- GLbitfield mask,
- GLboolean all,
- GLint cx, GLint cy,
- GLint cw, GLint ch)
-{
- GLcontext *ctx = &intel->ctx;
- drm_clip_rect_t clear;
-
- if (INTEL_DEBUG & DEBUG_DRI)
- _mesa_printf("%s 0x%x\n", __FUNCTION__, mask);
-
- LOCK_HARDWARE(intel);
-
- /* XXX FBO: was: intel->driDrawable->numClipRects */
- if (intel->numClipRects) {
- GLuint buf;
-
- intel->vtbl.install_meta_state(intel);
-
- /* note: regardless of 'all', cx, cy, cw, ch are correct */
- clear.x1 = cx;
- clear.y1 = cy;
- clear.x2 = cx + cw;
- clear.y2 = cy + ch;
-
- /* Back and stencil cliprects are the same. Try and do both
- * buffers at once:
- */
- if (mask & (BUFFER_BIT_BACK_LEFT|BUFFER_BIT_STENCIL|BUFFER_BIT_DEPTH)) {
- struct intel_region *backRegion
- = intel_get_rb_region(ctx->DrawBuffer, BUFFER_BACK_LEFT);
- struct intel_region *depthRegion
- = intel_get_rb_region(ctx->DrawBuffer, BUFFER_DEPTH);
- const GLuint clearColor = (backRegion && backRegion->cpp == 4)
- ? intel->ClearColor8888 : intel->ClearColor565;
-
- intel->vtbl.meta_draw_region(intel, backRegion, depthRegion );
-
- if (mask & BUFFER_BIT_BACK_LEFT)
- intel->vtbl.meta_color_mask(intel, GL_TRUE );
- else
- intel->vtbl.meta_color_mask(intel, GL_FALSE );
-
- if (mask & BUFFER_BIT_STENCIL)
- intel->vtbl.meta_stencil_replace( intel,
- intel->ctx.Stencil.WriteMask[0],
- intel->ctx.Stencil.Clear);
- else
- intel->vtbl.meta_no_stencil_write(intel);
-
- if (mask & BUFFER_BIT_DEPTH)
- intel->vtbl.meta_depth_replace( intel );
- else
- intel->vtbl.meta_no_depth_write(intel);
-
- /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the
- * drawing origin may not be correctly emitted.
- */
- intel_meta_draw_quad(intel,
- clear.x1, clear.x2,
- clear.y1, clear.y2,
- intel->ctx.Depth.Clear,
- clearColor,
- 0, 0, 0, 0); /* texcoords */
-
- mask &= ~(BUFFER_BIT_BACK_LEFT|BUFFER_BIT_STENCIL|BUFFER_BIT_DEPTH);
- }
-
- /* clear the remaining (color) renderbuffers */
- for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
- const GLuint bufBit = 1 << buf;
- if (mask & bufBit) {
- struct intel_renderbuffer *irbColor =
- intel_renderbuffer(ctx->DrawBuffer->
- Attachment[buf].Renderbuffer);
- GLuint color = (irbColor->region->cpp == 4)
- ? intel->ClearColor8888 : intel->ClearColor565;
-
- ASSERT(irbColor);
-
- intel->vtbl.meta_no_depth_write(intel);
- intel->vtbl.meta_no_stencil_write(intel);
- intel->vtbl.meta_color_mask(intel, GL_TRUE );
- intel->vtbl.meta_draw_region(intel, irbColor->region, NULL);
-
- /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the
- * drawing origin may not be correctly emitted.
- */
- intel_meta_draw_quad(intel,
- clear.x1, clear.x2,
- clear.y1, clear.y2,
- 0, /* depth clear val */
- color,
- 0, 0, 0, 0); /* texcoords */
-
- mask &= ~bufBit;
- }
- }
-
- intel->vtbl.leave_meta_state( intel );
- intel_batchbuffer_flush( intel->batch );
- }
- UNLOCK_HARDWARE(intel);
-}
-
-
-
-/**
- * Called by ctx->Driver.Clear.
- */
-static void intelClear(GLcontext *ctx,
- GLbitfield mask,
- GLboolean all,
- GLint cx, GLint cy,
- GLint cw, GLint ch)
-{
- struct intel_context *intel = intel_context( ctx );
- const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
- GLbitfield tri_mask = 0;
- GLbitfield blit_mask = 0;
- GLbitfield swrast_mask = 0;
- GLuint i;
-
- if (0)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- /* HW color buffers (front, back, aux, generic FBO, etc) */
- if (colorMask == ~0) {
- /* clear all R,G,B,A */
- /* XXX FBO: need to check if colorbuffers are software RBOs! */
- blit_mask |= (mask & BUFFER_BITS_COLOR);
- }
- else {
- /* glColorMask in effect */
- tri_mask |= (mask & BUFFER_BITS_COLOR);
- }
-
- /* HW stencil */
- if (mask & BUFFER_BIT_STENCIL) {
- const struct intel_region *stencilRegion
- = intel_get_rb_region(ctx->DrawBuffer, BUFFER_STENCIL);
- if (stencilRegion) {
- /* have hw stencil */
- if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
- /* not clearing all stencil bits, so use triangle clearing */
- tri_mask |= BUFFER_BIT_STENCIL;
- }
- else {
- /* clearing all stencil bits, use blitting */
- blit_mask |= BUFFER_BIT_STENCIL;
- }
- }
- }
-
- /* HW depth */
- if (mask & BUFFER_BIT_DEPTH) {
- /* clear depth with whatever method is used for stencil (see above) */
- if (tri_mask & BUFFER_BIT_STENCIL)
- tri_mask |= BUFFER_BIT_DEPTH;
- else
- blit_mask |= BUFFER_BIT_DEPTH;
- }
-
- /* SW fallback clearing */
- swrast_mask = mask & ~tri_mask & ~blit_mask;
-
- for (i = 0; i < BUFFER_COUNT; i++) {
- GLuint bufBit = 1 << i;
- if ((blit_mask | tri_mask) & bufBit) {
- if (!ctx->DrawBuffer->Attachment[i].Renderbuffer->ClassID) {
- blit_mask &= ~bufBit;
- tri_mask &= ~bufBit;
- swrast_mask |= bufBit;
- }
- }
- }
-
-
- intelFlush( ctx ); /* XXX intelClearWithBlit also does this */
-
- if (blit_mask)
- intelClearWithBlit( ctx, blit_mask, all, cx, cy, cw, ch );
-
- if (tri_mask)
- intelClearWithTris( intel, tri_mask, all, cx, cy, cw, ch);
-
- if (swrast_mask)
- _swrast_Clear( ctx, swrast_mask, all, cx, cy, cw, ch );
-}
-
-
-
-/* Flip the front & back buffers
- */
-static void intelPageFlip( const __DRIdrawablePrivate *dPriv )
-{
-#if 0
- struct intel_context *intel;
- int tmp, ret;
-
- if (INTEL_DEBUG & DEBUG_IOCTL)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- assert(dPriv);
- assert(dPriv->driContextPriv);
- assert(dPriv->driContextPriv->driverPrivate);
-
- intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate;
-
- intelFlush( &intel->ctx );
- LOCK_HARDWARE( intel );
-
- if (dPriv->pClipRects) {
- *(drm_clip_rect_t *)intel->sarea->boxes = dPriv->pClipRects[0];
- intel->sarea->nbox = 1;
- }
-
- ret = drmCommandNone(intel->driFd, DRM_I830_FLIP);
- if (ret) {
- fprintf(stderr, "%s: %d\n", __FUNCTION__, ret);
- UNLOCK_HARDWARE( intel );
- exit(1);
- }
-
- tmp = intel->sarea->last_enqueue;
- intelRefillBatchLocked( intel );
- UNLOCK_HARDWARE( intel );
-
-
- intelSetDrawBuffer( &intel->ctx, intel->ctx.Color.DriverDrawBuffer );
-#endif
-}
-
-
-void intelSwapBuffers( __DRIdrawablePrivate *dPriv )
-{
- if (dPriv->driverPrivate) {
- const struct gl_framebuffer *fb
- = (struct gl_framebuffer *) dPriv->driverPrivate;
- if (fb->Visual.doubleBufferMode) {
- GET_CURRENT_CONTEXT(ctx);
- if (ctx && ctx->DrawBuffer == fb) {
- _mesa_notifySwapBuffers( ctx ); /* flush pending rendering */
- }
- if ( 0 /*intel->doPageFlip*/ ) { /* doPageFlip is never set !!! */
- intelPageFlip( dPriv );
- } else {
- intelCopyBuffer( dPriv );
- }
- }
- }
- else {
- _mesa_problem(NULL,
- "dPriv has no gl_framebuffer pointer in intelSwapBuffers");
- }
-}
-
-
-/**
- * Update the hardware state for drawing into a window or framebuffer object.
- *
- * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
- * places within the driver.
- *
- * Basically, this needs to be called any time the current framebuffer
- * changes, the renderbuffers change, or we need to draw into different
- * color buffers.
- */
-void
-intel_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_region *colorRegion, *depthRegion = NULL;
- struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
- int front = 0; /* drawing to front color buffer? */
-
- if (!fb) {
- /* this can happen during the initial context initialization */
- return;
- }
-
- /* Do this here, note core Mesa, since this function is called from
- * many places within the driver.
- */
- if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
- /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
- _mesa_update_framebuffer(ctx);
- /* this updates the DrawBuffer's Width/Height if it's a FBO */
- _mesa_update_draw_buffer_bounds(ctx);
- }
-
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- /* this may occur when we're called by glBindFrameBuffer() during
- * the process of someone setting up renderbuffers, etc.
- */
- _mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");
- return;
- }
-
- if (fb->Name)
- intel_validate_paired_depth_stencil(ctx, fb);
-
- /*
- * How many color buffers are we drawing into?
- */
- if (fb->_NumColorDrawBuffers[0] != 1
-#if 0
- /* XXX FBO temporary - always use software rendering */
- || 1
-#endif
- ) {
- /* writing to 0 or 2 or 4 color buffers */
- /*_mesa_debug(ctx, "Software rendering\n");*/
- FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE );
- front = 1; /* might not have back color buffer */
- }
- else {
- /* draw to exactly one color buffer */
- /*_mesa_debug(ctx, "Hardware rendering\n");*/
- FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE );
- if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) {
- front = 1;
- }
- }
-
- /*
- * Get the intel_renderbuffer for the colorbuffer we're drawing into.
- * And set up cliprects.
- */
- if (fb->Name == 0) {
- /* drawing to window system buffer */
- if (intel->sarea->pf_current_page == 1 ) {
- /* page flipped back/front */
- front ^= 1;
- }
- if (front) {
- intelSetFrontClipRects( intel );
- colorRegion = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
- }
- else {
- intelSetBackClipRects( intel );
- colorRegion = intel_get_rb_region(fb, BUFFER_BACK_LEFT);
- }
- }
- else {
- /* drawing to user-created FBO */
- struct intel_renderbuffer *irb;
- intelSetRenderbufferClipRects(intel);
- irb = intel_renderbuffer(fb->_ColorDrawBuffers[0][0]);
- colorRegion = (irb && irb->region) ? irb->region : NULL;
- }
-
- if (!colorRegion) {
- FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE );
- }
- else {
- FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE );
- }
-
- /***
- *** Get depth buffer region and check if we need a software fallback.
- *** Note that the depth buffer is usually a DEPTH_STENCIL buffer.
- ***/
- if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) {
- irbDepth = intel_renderbuffer(fb->_DepthBuffer->Wrapped);
- if (irbDepth->region) {
- FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
- depthRegion = irbDepth->region;
- }
- else {
- FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE);
- depthRegion = NULL;
- }
- }
- else {
- /* not using depth buffer */
- FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
- depthRegion = NULL;
- }
-
- /***
- *** Stencil buffer
- *** This can only be hardware accelerated if we're using a
- *** combined DEPTH_STENCIL buffer (for now anyway).
- ***/
- if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
- irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped);
- if (irbStencil && irbStencil->region) {
- ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
- FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
- /* need to re-compute stencil hw state */
- ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
- if (!depthRegion)
- depthRegion = irbStencil->region;
- }
- else {
- FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
- }
- }
- else {
- /* XXX FBO: instead of FALSE, pass ctx->Stencil.Enabled ??? */
- FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
- /* need to re-compute stencil hw state */
- ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
- }
-
-
- /**
- ** Release old regions, reference new regions
- **/
-#if 0 /* XXX FBO: this seems to be redundant with i915_state_draw_region() */
- if (intel->draw_region != colorRegion) {
- intel_region_release(intel, &intel->draw_region);
- intel_region_reference(&intel->draw_region, colorRegion);
- }
- if (intel->depth_region != depthRegion) {
- intel_region_release(intel, &intel->depth_region);
- intel_region_reference(&intel->depth_region, depthRegion);
- }
-#endif
-
- intel->vtbl.set_draw_region( intel, colorRegion, depthRegion );
-
- /* update viewport since it depends on window size */
- ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
- ctx->Viewport.Width, ctx->Viewport.Height);
-
- /* Update hardware scissor */
- ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height );
-}
-
-
-static void
-intelDrawBuffer(GLcontext *ctx, GLenum mode)
-{
- intel_draw_buffer(ctx, ctx->DrawBuffer);
-}
-
-
-static void
-intelReadBuffer( GLcontext *ctx, GLenum mode )
-{
- if (ctx->ReadBuffer == ctx->DrawBuffer) {
- /* This will update FBO completeness status.
- * A framebuffer will be incomplete if the GL_READ_BUFFER setting
- * refers to a missing renderbuffer. Calling glReadBuffer can set
- * that straight and can make the drawing buffer complete.
- */
- intel_draw_buffer(ctx, ctx->DrawBuffer);
- }
- /* Generally, functions which read pixels (glReadPixels, glCopyPixels, etc)
- * reference ctx->ReadBuffer and do appropriate state checks.
- */
-}
-
-
-void intelInitBufferFuncs( struct dd_function_table *functions )
-{
- functions->Clear = intelClear;
- functions->GetBufferSize = intelBufferSize;
- functions->ResizeBuffers = _mesa_resize_framebuffer;
- functions->DrawBuffer = intelDrawBuffer;
- functions->ReadBuffer = intelReadBuffer;
-}