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path: root/src/mesa/drivers/dri/i915-tex/i915_vtbl.c
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Diffstat (limited to 'src/mesa/drivers/dri/i915-tex/i915_vtbl.c')
-rw-r--r--src/mesa/drivers/dri/i915-tex/i915_vtbl.c572
1 files changed, 0 insertions, 572 deletions
diff --git a/src/mesa/drivers/dri/i915-tex/i915_vtbl.c b/src/mesa/drivers/dri/i915-tex/i915_vtbl.c
deleted file mode 100644
index 1c56422a579..00000000000
--- a/src/mesa/drivers/dri/i915-tex/i915_vtbl.c
+++ /dev/null
@@ -1,572 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-
-#include "glheader.h"
-#include "mtypes.h"
-#include "imports.h"
-#include "macros.h"
-#include "colormac.h"
-
-#include "tnl/t_context.h"
-#include "tnl/t_vertex.h"
-
-#include "intel_batchbuffer.h"
-#include "intel_tex.h"
-#include "intel_regions.h"
-
-#include "i915_reg.h"
-#include "i915_context.h"
-
-static void i915_render_start( struct intel_context *intel )
-{
- GLcontext *ctx = &intel->ctx;
- struct i915_context *i915 = i915_context(&intel->ctx);
-
- if (ctx->FragmentProgram._Active)
- i915ValidateFragmentProgram( i915 );
- else
- i915ValidateTextureProgram( i915 );
-}
-
-
-static void i915_reduced_primitive_state( struct intel_context *intel,
- GLenum rprim )
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
-
- st1 &= ~ST1_ENABLE;
-
- switch (rprim) {
- case GL_TRIANGLES:
- if (intel->ctx.Polygon.StippleFlag &&
- intel->hw_stipple)
- st1 |= ST1_ENABLE;
- break;
- case GL_LINES:
- case GL_POINTS:
- default:
- break;
- }
-
- i915->intel.reduced_primitive = rprim;
-
- if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
- I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
- i915->state.Stipple[I915_STPREG_ST1] = st1;
- }
-}
-
-
-/* Pull apart the vertex format registers and figure out how large a
- * vertex is supposed to be.
- */
-static GLboolean i915_check_vertex_size( struct intel_context *intel,
- GLuint expected )
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- int lis2 = i915->current->Ctx[I915_CTXREG_LIS2];
- int lis4 = i915->current->Ctx[I915_CTXREG_LIS4];
- int i, sz = 0;
-
- switch (lis4 & S4_VFMT_XYZW_MASK) {
- case S4_VFMT_XY: sz = 2; break;
- case S4_VFMT_XYZ: sz = 3; break;
- case S4_VFMT_XYW: sz = 3; break;
- case S4_VFMT_XYZW: sz = 4; break;
- default:
- fprintf(stderr, "no xyzw specified\n");
- return 0;
- }
-
- if (lis4 & S4_VFMT_SPEC_FOG) sz++;
- if (lis4 & S4_VFMT_COLOR) sz++;
- if (lis4 & S4_VFMT_DEPTH_OFFSET) sz++;
- if (lis4 & S4_VFMT_POINT_WIDTH) sz++;
- if (lis4 & S4_VFMT_FOG_PARAM) sz++;
-
- for (i = 0 ; i < 8 ; i++) {
- switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
- case TEXCOORDFMT_2D: sz += 2; break;
- case TEXCOORDFMT_3D: sz += 3; break;
- case TEXCOORDFMT_4D: sz += 4; break;
- case TEXCOORDFMT_1D: sz += 1; break;
- case TEXCOORDFMT_2D_16: sz += 1; break;
- case TEXCOORDFMT_4D_16: sz += 2; break;
- case TEXCOORDFMT_NOT_PRESENT: break;
- default:
- fprintf(stderr, "bad texcoord fmt %d\n", i);
- return GL_FALSE;
- }
- lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
- }
-
- if (sz != expected)
- fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
-
- return sz == expected;
-}
-
-
-static void i915_emit_invarient_state( struct intel_context *intel )
-{
- BATCH_LOCALS;
-
- BEGIN_BATCH( 200, 0 );
-
- OUT_BATCH(_3DSTATE_AA_CMD |
- AA_LINE_ECAAR_WIDTH_ENABLE |
- AA_LINE_ECAAR_WIDTH_1_0 |
- AA_LINE_REGION_WIDTH_ENABLE |
- AA_LINE_REGION_WIDTH_1_0);
-
- OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
- OUT_BATCH(0);
-
- OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
- OUT_BATCH(0);
-
- OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
- OUT_BATCH(0);
-
- /* Don't support texture crossbar yet */
- OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
- CSB_TCB(0, 0) |
- CSB_TCB(1, 1) |
- CSB_TCB(2, 2) |
- CSB_TCB(3, 3) |
- CSB_TCB(4, 4) |
- CSB_TCB(5, 5) |
- CSB_TCB(6, 6) |
- CSB_TCB(7, 7));
-
- OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
- ENABLE_POINT_RASTER_RULE |
- OGL_POINT_RASTER_RULE |
- ENABLE_LINE_STRIP_PROVOKE_VRTX |
- ENABLE_TRI_FAN_PROVOKE_VRTX |
- LINE_STRIP_PROVOKE_VRTX(1) |
- TRI_FAN_PROVOKE_VRTX(2) |
- ENABLE_TEXKILL_3D_4D |
- TEXKILL_4D);
-
- /* Need to initialize this to zero.
- */
- OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
- I1_LOAD_S(3) |
- (1));
- OUT_BATCH(0);
-
- /* XXX: Use this */
- OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD |
- DISABLE_SCISSOR_RECT);
-
- OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
- OUT_BATCH(0);
- OUT_BATCH(0);
-
- OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
-
- OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
- OUT_BATCH(0);
-
-
- /* Don't support twosided stencil yet */
- OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS |
- BFO_ENABLE_STENCIL_TWO_SIDE |
- 0 );
-
- ADVANCE_BATCH();
-}
-
-
-#define emit(intel, state, size ) \
- intel_batchbuffer_data(intel->batch, state, size, 0 )
-
-static GLuint get_dirty( struct i915_hw_state *state )
-{
- GLuint dirty;
-
- /* Workaround the multitex hang - if one texture unit state is
- * modified, emit all texture units.
- */
- dirty = state->active & ~state->emitted;
- if (dirty & I915_UPLOAD_TEX_ALL)
- state->emitted &= ~I915_UPLOAD_TEX_ALL;
- dirty = state->active & ~state->emitted;
-
- return dirty;
-}
-
-
-static GLuint get_state_size( struct i915_hw_state *state )
-{
- GLuint dirty = get_dirty(state);
- GLuint i;
- GLuint sz = 0;
-
- if (dirty & I915_UPLOAD_CTX)
- sz += sizeof(state->Ctx);
-
- if (dirty & I915_UPLOAD_BUFFERS)
- sz += sizeof(state->Buffer);
-
- if (dirty & I915_UPLOAD_STIPPLE)
- sz += sizeof(state->Stipple);
-
- if (dirty & I915_UPLOAD_FOG)
- sz += sizeof(state->Fog);
-
- if (dirty & I915_UPLOAD_TEX_ALL) {
- int nr = 0;
- for (i = 0; i < I915_TEX_UNITS; i++)
- if (dirty & I915_UPLOAD_TEX(i))
- nr++;
-
- sz += (2+nr*3) * sizeof(GLuint) * 2;
- }
-
- if (dirty & I915_UPLOAD_CONSTANTS)
- sz += state->ConstantSize * sizeof(GLuint);
-
- if (dirty & I915_UPLOAD_PROGRAM)
- sz += state->ProgramSize * sizeof(GLuint);
-
- return sz;
-}
-
-
-/* Push the state into the sarea and/or texture memory.
- */
-static void i915_emit_state( struct intel_context *intel )
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- struct i915_hw_state *state = i915->current;
- int i;
- GLuint dirty = get_dirty(state);
- GLuint counter = intel->batch.counter;
- BATCH_LOCALS;
-
- if (intel->batch.space < get_state_size(state)) {
- intelFlushBatch(intel, GL_TRUE);
- dirty = get_dirty(state);
- counter = intel->batch.counter;
- }
-
- if (INTEL_DEBUG & DEBUG_STATE)
- fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
-
- if (dirty & I915_UPLOAD_INVARIENT) {
- if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
- i915_emit_invarient_state( intel );
- }
-
- if (dirty & I915_UPLOAD_CTX) {
- if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_CTX:\n");
- emit(intel, state->Ctx, sizeof(state->Ctx) );
- }
-
- if (dirty & I915_UPLOAD_BUFFERS) {
- if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
- BEGIN_BATCH(I915_DEST_SETUP_SIZE+2, 0);
- OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
- OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
- OUT_RELOC(state->draw_region->buffer, DRM_MM_TT|DRM_MM_WRITE,
- state->draw_region->draw_offset);
-
- if (state->depth_region) {
- OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
- OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
- OUT_RELOC(state->depth_region->buffer, DRM_MM_TT|DRM_MM_WRITE,
- state->depth_region->draw_offset);
- }
-
- OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
- OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
- OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
- OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
- OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
- OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
- ADVANCE_BATCH();
- }
-
- if (dirty & I915_UPLOAD_STIPPLE) {
- if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
- emit(intel, state->Stipple, sizeof(state->Stipple) );
- }
-
- if (dirty & I915_UPLOAD_FOG) {
- if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_FOG:\n");
- emit(intel, state->Fog, sizeof(state->Fog) );
- }
-
- /* Combine all the dirty texture state into a single command to
- * avoid lockups on I915 hardware.
- */
- if (dirty & I915_UPLOAD_TEX_ALL) {
- int nr = 0;
-
- for (i = 0; i < I915_TEX_UNITS; i++)
- if (dirty & I915_UPLOAD_TEX(i))
- nr++;
-
- BEGIN_BATCH(2+nr*3, 0);
- OUT_BATCH(_3DSTATE_MAP_STATE | (3*nr));
- OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
- for (i = 0 ; i < I915_TEX_UNITS ; i++)
- if (dirty & I915_UPLOAD_TEX(i)) {
-
- if (state->tex_buffer[i]) {
- OUT_RELOC(state->tex_buffer[i],
- DRM_MM_TT|DRM_MM_READ,
- state->tex_offset[i]);
- }
- else {
- assert(i == 0);
- assert(state == &i915->meta);
- OUT_BATCH(0);
- }
-
- OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
- OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
- }
- ADVANCE_BATCH();
-
- BEGIN_BATCH(2+nr*3, 0);
- OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3*nr));
- OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
- for (i = 0 ; i < I915_TEX_UNITS ; i++)
- if (dirty & I915_UPLOAD_TEX(i)) {
- OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
- OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
- OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
- }
- ADVANCE_BATCH();
- }
-
- if (dirty & I915_UPLOAD_CONSTANTS) {
- if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
- emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint) );
- }
-
- if (dirty & I915_UPLOAD_PROGRAM) {
- if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
-
- assert((state->Program[0] & 0x1ff)+2 == state->ProgramSize);
-
- emit(intel, state->Program, state->ProgramSize * sizeof(GLuint) );
- if (INTEL_DEBUG & DEBUG_STATE)
- i915_disassemble_program( state->Program, state->ProgramSize );
- }
-
- state->emitted |= dirty;
- intel->batch.last_emit_state = counter;
- assert(counter == intel->batch.counter);
-}
-
-static void i915_destroy_context( struct intel_context *intel )
-{
- _tnl_free_vertices(&intel->ctx);
-}
-
-<<<<<<< i915_vtbl.c
-
-/**
- * Set the color buffer drawing region.
- */
-static void
-i915_set_color_region( intelContextPtr intel, const intelRegion *region)
-=======
-
-/**
- * Set the drawing regions for the color and depth/stencil buffers.
- * This involves setting the pitch, cpp and buffer ID/location.
- * Also set pixel format for color and Z rendering
- * Used for setting both regular and meta state.
- */
-void
-i915_state_draw_region(struct intel_context *intel,
- struct i915_hw_state *state,
- struct intel_region *color_region,
- struct intel_region *depth_region)
->>>>>>> 1.5.4.17
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- GLuint value;
-
- ASSERT(state == &i915->state || state == &i915->meta);
-
- if (state->draw_region != color_region) {
- intel_region_release(intel, &state->draw_region);
- intel_region_reference(&state->draw_region, color_region);
- }
- if (state->depth_region != depth_region) {
- intel_region_release(intel, &state->depth_region);
- intel_region_reference(&state->depth_region, depth_region);
- }
-
- /*
- * Set stride/cpp values
- */
- if (color_region) {
- state->Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
- state->Buffer[I915_DESTREG_CBUFADDR1] =
- (BUF_3D_ID_COLOR_BACK |
- BUF_3D_PITCH(color_region->pitch * color_region->cpp) |
- BUF_3D_USE_FENCE);
- }
-
- if (depth_region) {
- state->Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
- state->Buffer[I915_DESTREG_DBUFADDR1] =
- (BUF_3D_ID_DEPTH |
- BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) |
- BUF_3D_USE_FENCE);
- }
-
- /*
- * Compute/set I915_DESTREG_DV1 value
- */
- value = (DSTORG_HORT_BIAS(0x8) | /* .5 */
- DSTORG_VERT_BIAS(0x8) | /* .5 */
- LOD_PRECLAMP_OGL |
- TEX_DEFAULT_COLOR_OGL);
- if (color_region && color_region->cpp == 4) {
- value |= DV_PF_8888;
- }
- else {
- value |= (DITHER_FULL_ALWAYS | DV_PF_565);
- }
- if (depth_region && depth_region->cpp == 4) {
- value |= DEPTH_FRMT_24_FIXED_8_OTHER;
- }
- else {
- value |= DEPTH_FRMT_16_FIXED;
- }
- state->Buffer[I915_DESTREG_DV1] = value;
-
- I915_STATECHANGE( i915, I915_UPLOAD_BUFFERS );
-<<<<<<< i915_vtbl.c
- i915->state.Buffer[I915_DESTREG_CBUFADDR1] =
- (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE);
- i915->state.Buffer[I915_DESTREG_CBUFADDR2] = region->offset;
-=======
->>>>>>> 1.5.4.17
-}
-
-<<<<<<< i915_vtbl.c
-
-/**
- * specify the z-buffer/stencil region
- */
-static void
-i915_set_z_region( intelContextPtr intel, const intelRegion *region)
-{
- i915ContextPtr i915 = I915_CONTEXT(intel);
- I915_STATECHANGE( i915, I915_UPLOAD_BUFFERS );
- i915->state.Buffer[I915_DESTREG_DBUFADDR1] =
- (BUF_3D_ID_DEPTH | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE);
- i915->state.Buffer[I915_DESTREG_DBUFADDR2] = region->offset;
-}
-
-
-/**
- * Set both the color and Z/stencil drawing regions.
- * Similar to two previous functions, but don't use I915_STATECHANGE()
- */
-static void
-i915_update_color_z_regions(intelContextPtr intel,
- const intelRegion *colorRegion,
- const intelRegion *depthRegion)
-{
- i915ContextPtr i915 = I915_CONTEXT(intel);
-
- i915->state.Buffer[I915_DESTREG_CBUFADDR1] =
- (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) | BUF_3D_USE_FENCE);
- i915->state.Buffer[I915_DESTREG_CBUFADDR2] = colorRegion->offset;
-
- i915->state.Buffer[I915_DESTREG_DBUFADDR1] =
- (BUF_3D_ID_DEPTH |
- BUF_3D_PITCH(depthRegion->pitch) | /* pitch in bytes */
- BUF_3D_USE_FENCE);
- i915->state.Buffer[I915_DESTREG_DBUFADDR2] = depthRegion->offset;
-}
-
-
-static void i915_lost_hardware( intelContextPtr intel )
-=======
-
-static void
-i915_set_draw_region(struct intel_context *intel,
- struct intel_region *color_region,
- struct intel_region *depth_region)
->>>>>>> 1.5.4.17
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- i915_state_draw_region(intel, &i915->state, color_region, depth_region);
-}
-
-
-
-static void i915_lost_hardware( struct intel_context *intel )
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- i915->state.emitted = 0;
-}
-
-static GLuint i915_flush_cmd( void )
-{
- return MI_FLUSH | FLUSH_MAP_CACHE;
-}
-
-
-void i915InitVtbl( struct i915_context *i915 )
-{
- i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
-<<<<<<< i915_vtbl.c
- i915->intel.vtbl.clear_with_tris = i915ClearWithTris;
- i915->intel.vtbl.rotate_window = i915RotateWindow;
-=======
->>>>>>> 1.5.4.17
- i915->intel.vtbl.destroy = i915_destroy_context;
- i915->intel.vtbl.emit_state = i915_emit_state;
- i915->intel.vtbl.lost_hardware = i915_lost_hardware;
- i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
- i915->intel.vtbl.render_start = i915_render_start;
-<<<<<<< i915_vtbl.c
- i915->intel.vtbl.set_color_region = i915_set_color_region;
- i915->intel.vtbl.set_z_region = i915_set_z_region;
- i915->intel.vtbl.update_color_z_regions = i915_update_color_z_regions;
-=======
- i915->intel.vtbl.set_draw_region = i915_set_draw_region;
->>>>>>> 1.5.4.17
- i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
- i915->intel.vtbl.flush_cmd = i915_flush_cmd;
-}
-