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Diffstat (limited to 'src/mesa/drivers/dri/i915-tex/i830_vtbl.c')
-rw-r--r--src/mesa/drivers/dri/i915-tex/i830_vtbl.c585
1 files changed, 0 insertions, 585 deletions
diff --git a/src/mesa/drivers/dri/i915-tex/i830_vtbl.c b/src/mesa/drivers/dri/i915-tex/i830_vtbl.c
deleted file mode 100644
index 6d4d2c8dace..00000000000
--- a/src/mesa/drivers/dri/i915-tex/i830_vtbl.c
+++ /dev/null
@@ -1,585 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#include "i830_context.h"
-#include "i830_reg.h"
-
-#include "intel_batchbuffer.h"
-#include "intel_regions.h"
-
-#include "tnl/t_context.h"
-#include "tnl/t_vertex.h"
-
-static GLboolean i830_check_vertex_size( struct intel_context *intel,
- GLuint expected );
-
-#define SZ_TO_HW(sz) ((sz-2)&0x3)
-#define EMIT_SZ(sz) (EMIT_1F + (sz) - 1)
-#define EMIT_ATTR( ATTR, STYLE, V0 ) \
-do { \
- intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \
- intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \
- intel->vertex_attr_count++; \
- v0 |= V0; \
-} while (0)
-
-#define EMIT_PAD( N ) \
-do { \
- intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \
- intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \
- intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \
- intel->vertex_attr_count++; \
-} while (0)
-
-
-#define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2))
-#define TEXBIND_SET(n, x) ((x)<<((n)*4))
-
-static void i830_render_start( struct intel_context *intel )
-{
- GLcontext *ctx = &intel->ctx;
- struct i830_context *i830 = i830_context(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint index = tnl->render_inputs;
- GLuint v0 = _3DSTATE_VFT0_CMD;
- GLuint v2 = _3DSTATE_VFT1_CMD;
- GLuint mcsb1 = 0;
-
- /* Important:
- */
- VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
- intel->vertex_attr_count = 0;
-
- /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
- * build up a hardware vertex.
- */
- if (index & _TNL_BITS_TEX_ANY) {
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW );
- intel->coloroffset = 4;
- }
- else {
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ );
- intel->coloroffset = 3;
- }
-
- if (index & _TNL_BIT_POINTSIZE) {
- EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH );
- }
-
- EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE );
-
- intel->specoffset = 0;
- if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {
- if (index & _TNL_BIT_COLOR1) {
- intel->specoffset = intel->coloroffset + 1;
- EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC );
- }
- else
- EMIT_PAD( 3 );
-
- if (index & _TNL_BIT_FOG)
- EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC );
- else
- EMIT_PAD( 1 );
- }
-
- if (index & _TNL_BITS_TEX_ANY) {
- int i, count = 0;
-
- for (i = 0; i < I830_TEX_UNITS; i++) {
- if (index & _TNL_BIT_TEX(i)) {
- GLuint sz = VB->TexCoordPtr[i]->size;
- GLuint emit;
- GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] &
- ~TEXCOORDTYPE_MASK);
-
- switch (sz) {
- case 1:
- case 2:
- emit = EMIT_2F;
- sz = 2;
- mcs |= TEXCOORDTYPE_CARTESIAN;
- break;
- case 3:
- emit = EMIT_3F;
- sz = 3;
- mcs |= TEXCOORDTYPE_VECTOR;
- break;
- case 4:
- emit = EMIT_3F_XYW;
- sz = 3;
- mcs |= TEXCOORDTYPE_HOMOGENEOUS;
- break;
- default:
- continue;
- };
-
-
- EMIT_ATTR( _TNL_ATTRIB_TEX0+i, emit, 0 );
- v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz));
- mcsb1 |= (count+8)<<(i*4);
-
- if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) {
- I830_STATECHANGE(i830, I830_UPLOAD_TEX(i));
- i830->state.Tex[i][I830_TEXREG_MCS] = mcs;
- }
-
- count++;
- }
- }
-
- v0 |= VFT0_TEX_COUNT(count);
- }
-
- /* Only need to change the vertex emit code if there has been a
- * statechange to a new hardware vertex format:
- */
- if (v0 != i830->state.Ctx[I830_CTXREG_VF] ||
- v2 != i830->state.Ctx[I830_CTXREG_VF2] ||
- mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] ||
- index != i830->last_index) {
- int k;
-
- I830_STATECHANGE( i830, I830_UPLOAD_CTX );
-
- /* Must do this *after* statechange, so as not to affect
- * buffered vertices reliant on the old state:
- */
- intel->vertex_size =
- _tnl_install_attrs( ctx,
- intel->vertex_attrs,
- intel->vertex_attr_count,
- intel->ViewportMatrix.m, 0 );
-
- intel->vertex_size >>= 2;
-
- i830->state.Ctx[I830_CTXREG_VF] = v0;
- i830->state.Ctx[I830_CTXREG_VF2] = v2;
- i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1;
- i830->last_index = index;
-
- k = i830_check_vertex_size( intel, intel->vertex_size );
- assert(k);
- }
-}
-
-static void i830_reduced_primitive_state( struct intel_context *intel,
- GLenum rprim )
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- GLuint st1 = i830->state.Stipple[I830_STPREG_ST1];
-
- st1 &= ~ST1_ENABLE;
-
- switch (rprim) {
- case GL_TRIANGLES:
- if (intel->ctx.Polygon.StippleFlag &&
- intel->hw_stipple)
- st1 |= ST1_ENABLE;
- break;
- case GL_LINES:
- case GL_POINTS:
- default:
- break;
- }
-
- i830->intel.reduced_primitive = rprim;
-
- if (st1 != i830->state.Stipple[I830_STPREG_ST1]) {
- I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
- i830->state.Stipple[I830_STPREG_ST1] = st1;
- }
-}
-
-/* Pull apart the vertex format registers and figure out how large a
- * vertex is supposed to be.
- */
-static GLboolean i830_check_vertex_size( struct intel_context *intel,
- GLuint expected )
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- int vft0 = i830->current->Ctx[I830_CTXREG_VF];
- int vft1 = i830->current->Ctx[I830_CTXREG_VF2];
- int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT;
- int i, sz = 0;
-
- switch (vft0 & VFT0_XYZW_MASK) {
- case VFT0_XY: sz = 2; break;
- case VFT0_XYZ: sz = 3; break;
- case VFT0_XYW: sz = 3; break;
- case VFT0_XYZW: sz = 4; break;
- default:
- fprintf(stderr, "no xyzw specified\n");
- return 0;
- }
-
- if (vft0 & VFT0_SPEC) sz++;
- if (vft0 & VFT0_DIFFUSE) sz++;
- if (vft0 & VFT0_DEPTH_OFFSET) sz++;
- if (vft0 & VFT0_POINT_WIDTH) sz++;
-
- for (i = 0 ; i < nrtex ; i++) {
- switch (vft1 & VFT1_TEX0_MASK) {
- case TEXCOORDFMT_2D: sz += 2; break;
- case TEXCOORDFMT_3D: sz += 3; break;
- case TEXCOORDFMT_4D: sz += 4; break;
- case TEXCOORDFMT_1D: sz += 1; break;
- }
- vft1 >>= VFT1_TEX1_SHIFT;
- }
-
- if (sz != expected)
- fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
-
- return sz == expected;
-}
-
-static void i830_emit_invarient_state( struct intel_context *intel )
-{
- BATCH_LOCALS;
-
- BEGIN_BATCH(200, 0);
-
- OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
- OUT_BATCH(0);
-
- OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
- OUT_BATCH(0);
-
- OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
- OUT_BATCH(0);
-
- OUT_BATCH(_3DSTATE_FOG_MODE_CMD);
- OUT_BATCH(FOGFUNC_ENABLE |
- FOG_LINEAR_CONST |
- FOGSRC_INDEX_Z |
- ENABLE_FOG_DENSITY);
- OUT_BATCH(0);
- OUT_BATCH(0);
-
-
- OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
- MAP_UNIT(0) |
- DISABLE_TEX_STREAM_BUMP |
- ENABLE_TEX_STREAM_COORD_SET |
- TEX_STREAM_COORD_SET(0) |
- ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
- OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
- MAP_UNIT(1) |
- DISABLE_TEX_STREAM_BUMP |
- ENABLE_TEX_STREAM_COORD_SET |
- TEX_STREAM_COORD_SET(1) |
- ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1));
- OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
- MAP_UNIT(2) |
- DISABLE_TEX_STREAM_BUMP |
- ENABLE_TEX_STREAM_COORD_SET |
- TEX_STREAM_COORD_SET(2) |
- ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2));
- OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
- MAP_UNIT(3) |
- DISABLE_TEX_STREAM_BUMP |
- ENABLE_TEX_STREAM_COORD_SET |
- TEX_STREAM_COORD_SET(3) |
- ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3));
-
- OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
- OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0));
- OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
- OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1));
- OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
- OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2));
- OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
- OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3));
-
- OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
- ENABLE_POINT_RASTER_RULE |
- OGL_POINT_RASTER_RULE |
- ENABLE_LINE_STRIP_PROVOKE_VRTX |
- ENABLE_TRI_FAN_PROVOKE_VRTX |
- ENABLE_TRI_STRIP_PROVOKE_VRTX |
- LINE_STRIP_PROVOKE_VRTX(1) |
- TRI_FAN_PROVOKE_VRTX(2) |
- TRI_STRIP_PROVOKE_VRTX(2));
-
- OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
- OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
-
- OUT_BATCH(_3DSTATE_W_STATE_CMD);
- OUT_BATCH(MAGIC_W_STATE_DWORD1);
- OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );
-
-
- OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD);
- OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */
-
- ADVANCE_BATCH();
-}
-
-
-#define emit( intel, state, size ) \
-do { \
- int k; \
- BEGIN_BATCH(size / sizeof(GLuint), 0); \
- for (k = 0 ; k < size / sizeof(GLuint) ; k++) { \
- if (0) _mesa_printf(" 0x%08x\n", state[k]); \
- OUT_BATCH(state[k]); \
- } \
- ADVANCE_BATCH(); \
-} while (0)
-
-static GLuint get_state_size( struct i830_hw_state *state )
-{
- GLuint dirty = state->active & ~state->emitted;
- GLuint sz = 0;
- GLuint i;
-
- if (dirty & I830_UPLOAD_CTX)
- sz += sizeof(state->Ctx);
-
- if (dirty & I830_UPLOAD_BUFFERS)
- sz += sizeof(state->Buffer);
-
- if (dirty & I830_UPLOAD_STIPPLE)
- sz += sizeof(state->Stipple);
-
- for (i = 0; i < I830_TEX_UNITS; i++) {
- if ((dirty & I830_UPLOAD_TEX(i)))
- sz += sizeof(state->Tex[i]);
-
- if (dirty & I830_UPLOAD_TEXBLEND(i))
- sz += state->TexBlendWordsUsed[i] * 4;
- }
-
- return sz;
-}
-
-
-/* Push the state into the sarea and/or texture memory.
- */
-static void i830_emit_state( struct intel_context *intel )
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- struct i830_hw_state *state = i830->current;
- int i;
- GLuint dirty = state->active & ~state->emitted;
- GLuint counter = intel->batch.counter;
- BATCH_LOCALS;
-
- if (intel->batch.space < get_state_size(state)) {
- intelFlushBatch(intel, GL_TRUE);
- dirty = state->active & ~state->emitted;
- counter = intel->batch.counter;
- }
-
- if (dirty & I830_UPLOAD_INVARIENT) {
- if (INTEL_DEBUG & DEBUG_STATE)
- fprintf(stderr, "I830_UPLOAD_INVARIENT:\n");
- i830_emit_invarient_state( intel );
- }
-
- if (dirty & I830_UPLOAD_CTX) {
- if (INTEL_DEBUG & DEBUG_STATE)
- fprintf(stderr, "I830_UPLOAD_CTX:\n");
- emit( i830, state->Ctx, sizeof(state->Ctx) );
-
- }
-
- if (dirty & I830_UPLOAD_BUFFERS) {
- if (INTEL_DEBUG & DEBUG_STATE)
- fprintf(stderr, "I830_UPLOAD_BUFFERS:\n");
- BEGIN_BATCH(I830_DEST_SETUP_SIZE+2, 0);
- OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]);
- OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]);
- OUT_RELOC(state->draw_region->buffer, DRM_MM_TT|DRM_MM_WRITE, 0);
-
- if (state->depth_region) {
- OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]);
- OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]);
- OUT_RELOC(state->depth_region->buffer, DRM_MM_TT |DRM_MM_WRITE, 0);
- }
-
- OUT_BATCH(state->Buffer[I830_DESTREG_DV0]);
- OUT_BATCH(state->Buffer[I830_DESTREG_DV1]);
- OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]);
- OUT_BATCH(state->Buffer[I830_DESTREG_SR0]);
- OUT_BATCH(state->Buffer[I830_DESTREG_SR1]);
- OUT_BATCH(state->Buffer[I830_DESTREG_SR2]);
- ADVANCE_BATCH();
- }
-
- if (dirty & I830_UPLOAD_STIPPLE) {
- if (INTEL_DEBUG & DEBUG_STATE)
- fprintf(stderr, "I830_UPLOAD_STIPPLE:\n");
- emit( i830, state->Stipple, sizeof(state->Stipple) );
- }
-
- for (i = 0; i < I830_TEX_UNITS; i++) {
- if ((dirty & I830_UPLOAD_TEX(i))) {
- if (INTEL_DEBUG & DEBUG_STATE)
- fprintf(stderr, "I830_UPLOAD_TEX(%d):\n", i);
-
- BEGIN_BATCH(I830_TEX_SETUP_SIZE+1, 0);
- OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]);
-
- if (state->tex_buffer[i]) {
- OUT_RELOC(state->tex_buffer[i],
- DRM_MM_TT|DRM_MM_READ,
- state->tex_offset[i] | TM0S0_USE_FENCE);
- }
- else {
- assert(i == 0);
- assert(state == &i830->meta);
- OUT_BATCH(0);
- }
-
- OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]);
- OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]);
- OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]);
- OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]);
- OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]);
- OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]);
- }
-
- if (dirty & I830_UPLOAD_TEXBLEND(i)) {
- if (INTEL_DEBUG & DEBUG_STATE)
- fprintf(stderr, "I830_UPLOAD_TEXBLEND(%d): %d words\n", i,
- state->TexBlendWordsUsed[i]);
- emit( i830, state->TexBlend[i],
- state->TexBlendWordsUsed[i] * 4 );
- }
- }
-
- state->emitted |= dirty;
- intel->batch.last_emit_state = counter;
- assert(counter == intel->batch.counter);
-}
-
-static void i830_destroy_context( struct intel_context *intel )
-{
- _tnl_free_vertices(&intel->ctx);
-}
-
-<<<<<<< i830_vtbl.c
-static void
-i830_set_color_region(intelContextPtr intel, const intelRegion *region)
-=======
-static void i830_set_draw_region( struct intel_context *intel,
- struct intel_region *draw_region,
- struct intel_region *depth_region)
->>>>>>> 1.6.12.10
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- intel_region_release(intel, &i830->state.draw_region);
- intel_region_release(intel, &i830->state.depth_region);
- intel_region_reference(&i830->state.draw_region, draw_region);
- intel_region_reference(&i830->state.depth_region, depth_region);
-
- /* XXX FBO: Need code from i915_set_draw_region() */
-
- I830_STATECHANGE( i830, I830_UPLOAD_BUFFERS );
-<<<<<<< i830_vtbl.c
- i830->state.Buffer[I830_DESTREG_CBUFADDR1] =
- (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE);
- i830->state.Buffer[I830_DESTREG_CBUFADDR2] = region->offset;
-=======
->>>>>>> 1.6.12.10
-}
-
-
-static void
-i830_set_z_region(intelContextPtr intel, const intelRegion *region)
-{
- i830ContextPtr i830 = I830_CONTEXT(intel);
- I830_STATECHANGE( i830, I830_UPLOAD_BUFFERS );
- i830->state.Buffer[I830_DESTREG_DBUFADDR1] =
- (BUF_3D_ID_DEPTH | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE);
- i830->state.Buffer[I830_DESTREG_DBUFADDR2] = region->offset;
-}
-
-
-static void
-i830_update_color_z_regions(intelContextPtr intel,
- const intelRegion *colorRegion,
- const intelRegion *depthRegion)
-{
- i830ContextPtr i830 = I830_CONTEXT(intel);
-
- i830->state.Buffer[I830_DESTREG_CBUFADDR1] =
- (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) | BUF_3D_USE_FENCE);
- i830->state.Buffer[I830_DESTREG_CBUFADDR2] = colorRegion->offset;
-
- i830->state.Buffer[I830_DESTREG_DBUFADDR1] =
- (BUF_3D_ID_DEPTH | BUF_3D_PITCH(depthRegion->pitch) | BUF_3D_USE_FENCE);
- i830->state.Buffer[I830_DESTREG_DBUFADDR2] = depthRegion->offset;
-}
-
-
-/* This isn't really handled at the moment.
- */
-static void i830_lost_hardware( struct intel_context *intel )
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- i830->state.emitted = 0;
-}
-
-
-
-static GLuint i830_flush_cmd( void )
-{
- return MI_FLUSH | FLUSH_MAP_CACHE;
-}
-
-
-
-
-void i830InitVtbl( struct i830_context *i830 )
-{
- i830->intel.vtbl.check_vertex_size = i830_check_vertex_size;
-<<<<<<< i830_vtbl.c
- i830->intel.vtbl.clear_with_tris = i830ClearWithTris;
- i830->intel.vtbl.rotate_window = i830RotateWindow;
-=======
->>>>>>> 1.6.12.10
- i830->intel.vtbl.destroy = i830_destroy_context;
- i830->intel.vtbl.emit_state = i830_emit_state;
- i830->intel.vtbl.lost_hardware = i830_lost_hardware;
- i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state;
-<<<<<<< i830_vtbl.c
- i830->intel.vtbl.set_color_region = i830_set_color_region;
- i830->intel.vtbl.set_z_region = i830_set_z_region;
- i830->intel.vtbl.update_color_z_regions = i830_update_color_z_regions;
-=======
- i830->intel.vtbl.set_draw_region = i830_set_draw_region;
->>>>>>> 1.6.12.10
- i830->intel.vtbl.update_texture_state = i830UpdateTextureState;
- i830->intel.vtbl.flush_cmd = i830_flush_cmd;
- i830->intel.vtbl.render_start = i830_render_start;
-}