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Diffstat (limited to 'src/mesa/drivers/dri/i915-tex/i830_texstate.c')
-rw-r--r--src/mesa/drivers/dri/i915-tex/i830_texstate.c321
1 files changed, 0 insertions, 321 deletions
diff --git a/src/mesa/drivers/dri/i915-tex/i830_texstate.c b/src/mesa/drivers/dri/i915-tex/i830_texstate.c
deleted file mode 100644
index dc9aca80fa9..00000000000
--- a/src/mesa/drivers/dri/i915-tex/i830_texstate.c
+++ /dev/null
@@ -1,321 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "glheader.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "simple_list.h"
-#include "enums.h"
-#include "texformat.h"
-#include "texstore.h"
-
-#include "mm.h"
-
-#include "intel_screen.h"
-#include "intel_ioctl.h"
-#include "intel_tex.h"
-#include "intel_mipmap_tree.h"
-#include "intel_regions.h"
-
-#include "i830_context.h"
-#include "i830_reg.h"
-
-
-
-static GLuint translate_texture_format( GLuint mesa_format )
-{
- switch (mesa_format) {
- case MESA_FORMAT_L8:
- return MAPSURF_8BIT | MT_8BIT_L8;
- case MESA_FORMAT_I8:
- return MAPSURF_8BIT | MT_8BIT_I8;
- case MESA_FORMAT_A8:
- return MAPSURF_8BIT | MT_8BIT_I8; /* Kludge! */
- case MESA_FORMAT_AL88:
- return MAPSURF_16BIT | MT_16BIT_AY88;
- case MESA_FORMAT_RGB565:
- return MAPSURF_16BIT | MT_16BIT_RGB565;
- case MESA_FORMAT_ARGB1555:
- return MAPSURF_16BIT | MT_16BIT_ARGB1555;
- case MESA_FORMAT_ARGB4444:
- return MAPSURF_16BIT | MT_16BIT_ARGB4444;
- case MESA_FORMAT_ARGB8888:
- return MAPSURF_32BIT | MT_32BIT_ARGB8888;
- case MESA_FORMAT_YCBCR_REV:
- return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
- case MESA_FORMAT_YCBCR:
- return (MAPSURF_422 | MT_422_YCRCB_SWAPY);
- case MESA_FORMAT_RGB_FXT1:
- case MESA_FORMAT_RGBA_FXT1:
- return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
- case MESA_FORMAT_RGBA_DXT1:
- case MESA_FORMAT_RGB_DXT1:
- return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
- case MESA_FORMAT_RGBA_DXT3:
- return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
- case MESA_FORMAT_RGBA_DXT5:
- return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
- default:
- fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__,
- mesa_format);
- abort();
- return 0;
- }
-}
-
-
-
-
-/* The i915 (and related graphics cores) do not support GL_CLAMP. The
- * Intel drivers for "other operating systems" implement GL_CLAMP as
- * GL_CLAMP_TO_EDGE, so the same is done here.
- */
-static GLuint translate_wrap_mode( GLenum wrap )
-{
- switch( wrap ) {
- case GL_REPEAT:
- return TEXCOORDMODE_WRAP;
- case GL_CLAMP:
- case GL_CLAMP_TO_EDGE:
- return TEXCOORDMODE_CLAMP; /* not really correct */
- case GL_CLAMP_TO_BORDER:
- return TEXCOORDMODE_CLAMP_BORDER;
- case GL_MIRRORED_REPEAT:
- return TEXCOORDMODE_MIRROR;
- default:
- return TEXCOORDMODE_WRAP;
- }
-}
-
-
-/* Recalculate all state from scratch. Perhaps not the most
- * efficient, but this has gotten complex enough that we need
- * something which is understandable and reliable.
- */
-static GLboolean i830_update_tex_unit( struct intel_context *intel,
- GLuint unit,
- GLuint ss3 )
-{
- GLcontext *ctx = &intel->ctx;
- struct i830_context *i830 = i830_context(ctx);
- struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
- struct intel_texture_object *intelObj = intel_texture_object(tObj);
- struct gl_texture_image *firstImage;
- GLuint *state = i830->state.Tex[unit];
-
- memset(state, 0, sizeof(state));
-
- if (!intel_finalize_mipmap_tree(intel, unit))
- return GL_FALSE;
-
- /* Get first image here, since intelObj->firstLevel will get set in
- * the intel_finalize_mipmap_tree() call above.
- */
- firstImage = tObj->Image[0][intelObj->firstLevel];
-
- i830->state.tex_buffer[unit] = intelObj->mt->region->buffer;
- i830->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt, 0,
- intelObj->firstLevel);
-
-
- state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
- (LOAD_TEXTURE_MAP0 << unit) | 4);
-
-/* state[I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | */
-/* t->intel.TextureOffset); */
-
-
- state[I830_TEXREG_TM0S1] =
- (((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) |
- ((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) |
- translate_texture_format( firstImage->TexFormat->MesaFormat));
-
- state[I830_TEXREG_TM0S2] =
- (((((intelObj->mt->pitch * intelObj->mt->cpp) / 4) - 1) << TM0S2_PITCH_SHIFT) |
- TM0S2_CUBE_FACE_ENA_MASK);
-
- {
- if (tObj->Target == GL_TEXTURE_CUBE_MAP)
- state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit) |
- CUBE_NEGX_ENABLE |
- CUBE_POSX_ENABLE |
- CUBE_NEGY_ENABLE |
- CUBE_POSY_ENABLE |
- CUBE_NEGZ_ENABLE |
- CUBE_POSZ_ENABLE);
- else
- state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit));
- }
-
-
-
-
- {
- GLuint minFilt, mipFilt, magFilt;
-
- switch (tObj->MinFilter) {
- case GL_NEAREST:
- minFilt = FILTER_NEAREST;
- mipFilt = MIPFILTER_NONE;
- break;
- case GL_LINEAR:
- minFilt = FILTER_LINEAR;
- mipFilt = MIPFILTER_NONE;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- minFilt = FILTER_NEAREST;
- mipFilt = MIPFILTER_NEAREST;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- minFilt = FILTER_LINEAR;
- mipFilt = MIPFILTER_NEAREST;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- minFilt = FILTER_NEAREST;
- mipFilt = MIPFILTER_LINEAR;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- minFilt = FILTER_LINEAR;
- mipFilt = MIPFILTER_LINEAR;
- break;
- default:
- return GL_FALSE;
- }
-
- if ( tObj->MaxAnisotropy > 1.0 ) {
- minFilt = FILTER_ANISOTROPIC;
- magFilt = FILTER_ANISOTROPIC;
- }
- else {
- switch (tObj->MagFilter) {
- case GL_NEAREST:
- magFilt = FILTER_NEAREST;
- break;
- case GL_LINEAR:
- magFilt = FILTER_LINEAR;
- break;
- default:
- return GL_FALSE;
- }
- }
-
- state[I830_TEXREG_TM0S3] = i830->lodbias_tm0s3[unit];
-
-#if 0
- /* YUV conversion:
- */
- if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR ||
- firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV)
- state[I830_TEXREG_TM0S3] |= SS2_COLORSPACE_CONVERSION;
-#endif
-
- state[I830_TEXREG_TM0S3] |= ((intelObj->lastLevel -
- intelObj->firstLevel)*4) << TM0S3_MIN_MIP_SHIFT;
-
- state[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) |
- (mipFilt << TM0S3_MIP_FILTER_SHIFT) |
- (magFilt << TM0S3_MAG_FILTER_SHIFT));
- }
-
- {
- GLenum ws = tObj->WrapS;
- GLenum wt = tObj->WrapT;
-
-
- /* 3D textures not available on i830
- */
- if (tObj->Target == GL_TEXTURE_3D)
- return GL_FALSE;
-
- state[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD |
- MAP_UNIT(unit) |
- ENABLE_TEXCOORD_PARAMS |
- ss3 |
- ENABLE_ADDR_V_CNTL |
- TEXCOORD_ADDR_V_MODE(translate_wrap_mode(wt)) |
- ENABLE_ADDR_U_CNTL |
- TEXCOORD_ADDR_U_MODE(translate_wrap_mode(ws)));
- }
-
-
- state[I830_TEXREG_TM0S4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0],
- tObj->_BorderChan[1],
- tObj->_BorderChan[2],
- tObj->_BorderChan[3]);
-
-
- I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), GL_TRUE);
- /* memcmp was already disabled, but definitely won't work as the
- * region might now change and that wouldn't be detected:
- */
- I830_STATECHANGE( i830, I830_UPLOAD_TEX(unit) );
- return GL_TRUE;
-}
-
-
-
-
-void i830UpdateTextureState( struct intel_context *intel )
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- GLboolean ok = GL_TRUE;
- GLuint i;
-
- for (i = 0 ; i < I830_TEX_UNITS && ok ; i++) {
- switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) {
- case TEXTURE_1D_BIT:
- case TEXTURE_2D_BIT:
- case TEXTURE_CUBE_BIT:
- ok = i830_update_tex_unit( intel, i, TEXCOORDS_ARE_NORMAL );
- break;
- case TEXTURE_RECT_BIT:
- ok = i830_update_tex_unit( intel, i, TEXCOORDS_ARE_IN_TEXELUNITS );
- break;
- case 0:
- if (i830->state.active & I830_UPLOAD_TEX(i))
- I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), GL_FALSE);
- break;
- case TEXTURE_3D_BIT:
- default:
- ok = GL_FALSE;
- break;
- }
- }
-
- FALLBACK( intel, I830_FALLBACK_TEXTURE, !ok );
-
- if (ok)
- i830EmitTextureBlend( i830 );
-}
-
-
-
-
-
-
-
-