diff options
Diffstat (limited to 'src/mesa/drivers/dri/i915-tex/i830_texstate.c')
-rw-r--r-- | src/mesa/drivers/dri/i915-tex/i830_texstate.c | 321 |
1 files changed, 0 insertions, 321 deletions
diff --git a/src/mesa/drivers/dri/i915-tex/i830_texstate.c b/src/mesa/drivers/dri/i915-tex/i830_texstate.c deleted file mode 100644 index dc9aca80fa9..00000000000 --- a/src/mesa/drivers/dri/i915-tex/i830_texstate.c +++ /dev/null @@ -1,321 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "macros.h" -#include "mtypes.h" -#include "simple_list.h" -#include "enums.h" -#include "texformat.h" -#include "texstore.h" - -#include "mm.h" - -#include "intel_screen.h" -#include "intel_ioctl.h" -#include "intel_tex.h" -#include "intel_mipmap_tree.h" -#include "intel_regions.h" - -#include "i830_context.h" -#include "i830_reg.h" - - - -static GLuint translate_texture_format( GLuint mesa_format ) -{ - switch (mesa_format) { - case MESA_FORMAT_L8: - return MAPSURF_8BIT | MT_8BIT_L8; - case MESA_FORMAT_I8: - return MAPSURF_8BIT | MT_8BIT_I8; - case MESA_FORMAT_A8: - return MAPSURF_8BIT | MT_8BIT_I8; /* Kludge! */ - case MESA_FORMAT_AL88: - return MAPSURF_16BIT | MT_16BIT_AY88; - case MESA_FORMAT_RGB565: - return MAPSURF_16BIT | MT_16BIT_RGB565; - case MESA_FORMAT_ARGB1555: - return MAPSURF_16BIT | MT_16BIT_ARGB1555; - case MESA_FORMAT_ARGB4444: - return MAPSURF_16BIT | MT_16BIT_ARGB4444; - case MESA_FORMAT_ARGB8888: - return MAPSURF_32BIT | MT_32BIT_ARGB8888; - case MESA_FORMAT_YCBCR_REV: - return (MAPSURF_422 | MT_422_YCRCB_NORMAL); - case MESA_FORMAT_YCBCR: - return (MAPSURF_422 | MT_422_YCRCB_SWAPY); - case MESA_FORMAT_RGB_FXT1: - case MESA_FORMAT_RGBA_FXT1: - return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1); - case MESA_FORMAT_RGBA_DXT1: - case MESA_FORMAT_RGB_DXT1: - return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1); - case MESA_FORMAT_RGBA_DXT3: - return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3); - case MESA_FORMAT_RGBA_DXT5: - return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5); - default: - fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__, - mesa_format); - abort(); - return 0; - } -} - - - - -/* The i915 (and related graphics cores) do not support GL_CLAMP. The - * Intel drivers for "other operating systems" implement GL_CLAMP as - * GL_CLAMP_TO_EDGE, so the same is done here. - */ -static GLuint translate_wrap_mode( GLenum wrap ) -{ - switch( wrap ) { - case GL_REPEAT: - return TEXCOORDMODE_WRAP; - case GL_CLAMP: - case GL_CLAMP_TO_EDGE: - return TEXCOORDMODE_CLAMP; /* not really correct */ - case GL_CLAMP_TO_BORDER: - return TEXCOORDMODE_CLAMP_BORDER; - case GL_MIRRORED_REPEAT: - return TEXCOORDMODE_MIRROR; - default: - return TEXCOORDMODE_WRAP; - } -} - - -/* Recalculate all state from scratch. Perhaps not the most - * efficient, but this has gotten complex enough that we need - * something which is understandable and reliable. - */ -static GLboolean i830_update_tex_unit( struct intel_context *intel, - GLuint unit, - GLuint ss3 ) -{ - GLcontext *ctx = &intel->ctx; - struct i830_context *i830 = i830_context(ctx); - struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; - struct intel_texture_object *intelObj = intel_texture_object(tObj); - struct gl_texture_image *firstImage; - GLuint *state = i830->state.Tex[unit]; - - memset(state, 0, sizeof(state)); - - if (!intel_finalize_mipmap_tree(intel, unit)) - return GL_FALSE; - - /* Get first image here, since intelObj->firstLevel will get set in - * the intel_finalize_mipmap_tree() call above. - */ - firstImage = tObj->Image[0][intelObj->firstLevel]; - - i830->state.tex_buffer[unit] = intelObj->mt->region->buffer; - i830->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt, 0, - intelObj->firstLevel); - - - state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | - (LOAD_TEXTURE_MAP0 << unit) | 4); - -/* state[I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | */ -/* t->intel.TextureOffset); */ - - - state[I830_TEXREG_TM0S1] = - (((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) | - ((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) | - translate_texture_format( firstImage->TexFormat->MesaFormat)); - - state[I830_TEXREG_TM0S2] = - (((((intelObj->mt->pitch * intelObj->mt->cpp) / 4) - 1) << TM0S2_PITCH_SHIFT) | - TM0S2_CUBE_FACE_ENA_MASK); - - { - if (tObj->Target == GL_TEXTURE_CUBE_MAP) - state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit) | - CUBE_NEGX_ENABLE | - CUBE_POSX_ENABLE | - CUBE_NEGY_ENABLE | - CUBE_POSY_ENABLE | - CUBE_NEGZ_ENABLE | - CUBE_POSZ_ENABLE); - else - state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit)); - } - - - - - { - GLuint minFilt, mipFilt, magFilt; - - switch (tObj->MinFilter) { - case GL_NEAREST: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_NONE; - break; - case GL_LINEAR: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_NONE; - break; - case GL_NEAREST_MIPMAP_NEAREST: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_NEAREST; - break; - case GL_LINEAR_MIPMAP_NEAREST: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_NEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_LINEAR; - break; - case GL_LINEAR_MIPMAP_LINEAR: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_LINEAR; - break; - default: - return GL_FALSE; - } - - if ( tObj->MaxAnisotropy > 1.0 ) { - minFilt = FILTER_ANISOTROPIC; - magFilt = FILTER_ANISOTROPIC; - } - else { - switch (tObj->MagFilter) { - case GL_NEAREST: - magFilt = FILTER_NEAREST; - break; - case GL_LINEAR: - magFilt = FILTER_LINEAR; - break; - default: - return GL_FALSE; - } - } - - state[I830_TEXREG_TM0S3] = i830->lodbias_tm0s3[unit]; - -#if 0 - /* YUV conversion: - */ - if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR || - firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV) - state[I830_TEXREG_TM0S3] |= SS2_COLORSPACE_CONVERSION; -#endif - - state[I830_TEXREG_TM0S3] |= ((intelObj->lastLevel - - intelObj->firstLevel)*4) << TM0S3_MIN_MIP_SHIFT; - - state[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) | - (mipFilt << TM0S3_MIP_FILTER_SHIFT) | - (magFilt << TM0S3_MAG_FILTER_SHIFT)); - } - - { - GLenum ws = tObj->WrapS; - GLenum wt = tObj->WrapT; - - - /* 3D textures not available on i830 - */ - if (tObj->Target == GL_TEXTURE_3D) - return GL_FALSE; - - state[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD | - MAP_UNIT(unit) | - ENABLE_TEXCOORD_PARAMS | - ss3 | - ENABLE_ADDR_V_CNTL | - TEXCOORD_ADDR_V_MODE(translate_wrap_mode(wt)) | - ENABLE_ADDR_U_CNTL | - TEXCOORD_ADDR_U_MODE(translate_wrap_mode(ws))); - } - - - state[I830_TEXREG_TM0S4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0], - tObj->_BorderChan[1], - tObj->_BorderChan[2], - tObj->_BorderChan[3]); - - - I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), GL_TRUE); - /* memcmp was already disabled, but definitely won't work as the - * region might now change and that wouldn't be detected: - */ - I830_STATECHANGE( i830, I830_UPLOAD_TEX(unit) ); - return GL_TRUE; -} - - - - -void i830UpdateTextureState( struct intel_context *intel ) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - GLboolean ok = GL_TRUE; - GLuint i; - - for (i = 0 ; i < I830_TEX_UNITS && ok ; i++) { - switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) { - case TEXTURE_1D_BIT: - case TEXTURE_2D_BIT: - case TEXTURE_CUBE_BIT: - ok = i830_update_tex_unit( intel, i, TEXCOORDS_ARE_NORMAL ); - break; - case TEXTURE_RECT_BIT: - ok = i830_update_tex_unit( intel, i, TEXCOORDS_ARE_IN_TEXELUNITS ); - break; - case 0: - if (i830->state.active & I830_UPLOAD_TEX(i)) - I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), GL_FALSE); - break; - case TEXTURE_3D_BIT: - default: - ok = GL_FALSE; - break; - } - } - - FALLBACK( intel, I830_FALLBACK_TEXTURE, !ok ); - - if (ok) - i830EmitTextureBlend( i830 ); -} - - - - - - - - |