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path: root/src/mesa/drivers/dri/i915-tex/i830_metaops.c
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Diffstat (limited to 'src/mesa/drivers/dri/i915-tex/i830_metaops.c')
-rw-r--r--src/mesa/drivers/dri/i915-tex/i830_metaops.c910
1 files changed, 0 insertions, 910 deletions
diff --git a/src/mesa/drivers/dri/i915-tex/i830_metaops.c b/src/mesa/drivers/dri/i915-tex/i830_metaops.c
deleted file mode 100644
index 1213f8ab47b..00000000000
--- a/src/mesa/drivers/dri/i915-tex/i830_metaops.c
+++ /dev/null
@@ -1,910 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "glheader.h"
-#include "enums.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "utils.h"
-
-#include "intel_screen.h"
-#include "intel_batchbuffer.h"
-#include "intel_ioctl.h"
-#include "intel_regions.h"
-
-#include "i830_context.h"
-#include "i830_reg.h"
-
-/* A large amount of state doesn't need to be uploaded.
- */
-#define ACTIVE (I830_UPLOAD_INVARIENT | \
- I830_UPLOAD_CTX | \
- I830_UPLOAD_BUFFERS | \
- I830_UPLOAD_STIPPLE | \
- I830_UPLOAD_TEXBLEND(0) | \
- I830_UPLOAD_TEX(0))
-
-
-#define SET_STATE( i830, STATE ) \
-do { \
- assert(!i830->intel.prim.flush); \
- i830->current->emitted = 0; \
- i830->current = &i830->STATE; \
- i830->current->emitted = 0; \
-} while (0)
-
-
-static void set_no_stencil_write( struct intel_context *intel )
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE )
- */
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_STENCIL_WRITE;
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_STENCIL_WRITE;
-
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-}
-
-static void set_no_depth_write( struct intel_context *intel )
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
- */
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK;
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE;
-
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-}
-
-/* Set depth unit to replace.
- */
-static void set_depth_replace( struct intel_context *intel )
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
- * ctx->Driver.DepthMask( ctx, GL_TRUE )
- */
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK;
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DEPTH_WRITE;
-
- /* ctx->Driver.DepthFunc( ctx, GL_ALWAYS )
- */
- i830->meta.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK;
- i830->meta.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC |
- DEPTH_TEST_FUNC(COMPAREFUNC_ALWAYS));
-
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-}
-
-
-/* Set stencil unit to replace always with the reference value.
- */
-static void set_stencil_replace( struct intel_context *intel,
- GLuint s_mask,
- GLuint s_clear)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE )
- */
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE;
-
- /* ctx->Driver.StencilMask( ctx, s_mask )
- */
- i830->meta.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
- i830->meta.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
- STENCIL_WRITE_MASK((s_mask&0xff)));
-
- /* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE )
- */
- i830->meta.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK);
- i830->meta.Ctx[I830_CTXREG_STENCILTST] |=
- (ENABLE_STENCIL_PARMS |
- STENCIL_FAIL_OP(STENCILOP_REPLACE) |
- STENCIL_PASS_DEPTH_FAIL_OP(STENCILOP_REPLACE) |
- STENCIL_PASS_DEPTH_PASS_OP(STENCILOP_REPLACE));
-
- /* ctx->Driver.StencilFunc( ctx, GL_ALWAYS, s_clear, ~0 )
- */
- i830->meta.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
- i830->meta.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
- STENCIL_TEST_MASK(0xff));
-
- i830->meta.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK |
- ENABLE_STENCIL_TEST_FUNC_MASK);
- i830->meta.Ctx[I830_CTXREG_STENCILTST] |=
- (ENABLE_STENCIL_REF_VALUE |
- ENABLE_STENCIL_TEST_FUNC |
- STENCIL_REF_VALUE((s_clear&0xff)) |
- STENCIL_TEST_FUNC(COMPAREFUNC_ALWAYS));
-
-
-
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-}
-
-
-static void set_color_mask( struct intel_context *intel, GLboolean state )
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- const GLuint mask = ((1 << WRITEMASK_RED_SHIFT) |
- (1 << WRITEMASK_GREEN_SHIFT) |
- (1 << WRITEMASK_BLUE_SHIFT) |
- (1 << WRITEMASK_ALPHA_SHIFT));
-
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~mask;
-
- if (state) {
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] |=
- (i830->state.Ctx[I830_CTXREG_ENABLES_2] & mask);
- }
-
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-}
-
-/* Installs a one-stage passthrough texture blend pipeline. Is there
- * more that can be done to turn off texturing?
- */
-static void set_no_texture( struct intel_context *intel )
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- static const struct gl_tex_env_combine_state comb = {
- GL_NONE, GL_NONE,
- { GL_TEXTURE, 0, 0, }, { GL_TEXTURE, 0, 0, },
- { GL_SRC_COLOR, 0, 0 }, { GL_SRC_ALPHA, 0, 0 },
- 0, 0, 0, 0
- };
-
- i830->meta.TexBlendWordsUsed[0] =
- i830SetTexEnvCombine( i830, & comb, 0, TEXBLENDARG_TEXEL0,
- i830->meta.TexBlend[0], NULL);
-
- i830->meta.TexBlend[0][0] |= TEXOP_LAST_STAGE;
- i830->meta.emitted &= ~I830_UPLOAD_TEXBLEND(0);
-}
-
-/* Set up a single element blend stage for 'replace' texturing with no
- * funny ops.
- */
-<<<<<<< i830_metaops.c
-static void enable_texture_blend_replace( i830ContextPtr i830 )
-=======
-static void set_texture_blend_replace( struct intel_context *intel )
->>>>>>> 1.6.2.9
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- static const struct gl_tex_env_combine_state comb = {
- GL_REPLACE, GL_REPLACE,
-<<<<<<< i830_metaops.c
- { GL_TEXTURE, GL_TEXTURE, GL_TEXTURE }, { GL_TEXTURE, GL_TEXTURE, GL_TEXTURE, },
- { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_COLOR }, { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
-=======
- { GL_TEXTURE, GL_TEXTURE, GL_TEXTURE, }, { GL_TEXTURE, GL_TEXTURE, GL_TEXTURE, },
- { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_COLOR }, { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
->>>>>>> 1.6.2.9
- 0, 0, 1, 1
- };
-
- i830->meta.TexBlendWordsUsed[0] =
- i830SetTexEnvCombine( i830, & comb, 0, TEXBLENDARG_TEXEL0,
- i830->meta.TexBlend[0], NULL);
-
- i830->meta.TexBlend[0][0] |= TEXOP_LAST_STAGE;
- i830->meta.emitted &= ~I830_UPLOAD_TEXBLEND(0);
-
-/* fprintf(stderr, "%s: TexBlendWordsUsed[0]: %d\n", */
-/* __FUNCTION__, i830->meta.TexBlendWordsUsed[0]); */
-}
-
-
-
-/* Set up an arbitary piece of memory as a rectangular texture
- * (including the front or back buffer).
- */
-<<<<<<< i830_metaops.c
-static void set_tex_rect_source( i830ContextPtr i830,
- GLuint offset,
- GLuint width,
- GLuint height,
- GLuint pitch, /* in bytes */
- GLuint textureFormat )
-=======
-static GLboolean set_tex_rect_source( struct intel_context *intel,
- GLuint buffer,
- GLuint offset,
- GLuint pitch,
- GLuint height,
- GLenum format,
- GLenum type)
->>>>>>> 1.6.2.9
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- GLuint *setup = i830->meta.Tex[0];
- GLint numLevels = 1;
- GLuint textureFormat;
- GLuint cpp;
-
- /* A full implementation of this would do the upload through
- * glTexImage2d, and get all the conversion operations at that
- * point. We are restricted, but still at least have access to the
- * fragment program swizzle.
- */
- switch (format) {
- case GL_BGRA:
- switch (type) {
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_BYTE:
- textureFormat = (MAPSURF_32BIT | MT_32BIT_ARGB8888);
- cpp = 4;
- break;
- default:
- return GL_FALSE;
- }
- break;
- case GL_RGBA:
- switch (type) {
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_BYTE:
- textureFormat = (MAPSURF_32BIT | MT_32BIT_ABGR8888);
- cpp = 4;
- break;
- default:
- return GL_FALSE;
- }
- break;
- case GL_BGR:
- switch (type) {
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);
- cpp = 2;
- break;
- default:
- return GL_FALSE;
- }
- break;
- case GL_RGB:
- switch (type) {
- case GL_UNSIGNED_SHORT_5_6_5:
- textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);
- cpp = 2;
- break;
- default:
- return GL_FALSE;
- }
- break;
-
-<<<<<<< i830_metaops.c
-/* fprintf(stderr, "%s: offset: %x w: %d h: %d pitch %d format %x\n", */
-/* __FUNCTION__, offset, width, height, pitch, textureFormat ); */
-=======
- default:
- return GL_FALSE;
- }
-
- i830->meta.tex_buffer[0] = buffer;
- i830->meta.tex_offset[0] = offset;
->>>>>>> 1.6.2.9
-
- setup[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
- (LOAD_TEXTURE_MAP0 << 0) | 4);
- setup[I830_TEXREG_TM0S1] = (((height - 1) << TM0S1_HEIGHT_SHIFT) |
- ((pitch - 1) << TM0S1_WIDTH_SHIFT) |
- textureFormat);
- setup[I830_TEXREG_TM0S2] = (((((pitch * cpp) / 4) - 1) << TM0S2_PITCH_SHIFT) |
- TM0S2_CUBE_FACE_ENA_MASK);
-
- setup[I830_TEXREG_TM0S3] = ( (((numLevels - 1)*4) << TM0S3_MIN_MIP_SHIFT) |
- (FILTER_NEAREST << TM0S3_MIN_FILTER_SHIFT) |
- (MIPFILTER_NONE << TM0S3_MIP_FILTER_SHIFT) |
- (FILTER_NEAREST << TM0S3_MAG_FILTER_SHIFT));
-
- setup[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(0));
-
- setup[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD |
- MAP_UNIT(0) |
- ENABLE_TEXCOORD_PARAMS |
- TEXCOORDS_ARE_IN_TEXELUNITS |
- TEXCOORDTYPE_CARTESIAN |
- ENABLE_ADDR_V_CNTL |
- TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP) |
- ENABLE_ADDR_U_CNTL |
- TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP));
-
- i830->meta.emitted &= ~I830_UPLOAD_TEX(0);
- return GL_TRUE;
-}
-
-
-<<<<<<< i830_metaops.c
-/* Select between front and back draw buffers.
- */
-static void set_draw_region( i830ContextPtr i830,
- const intelRegion *region )
-{
- i830->meta.Buffer[I830_DESTREG_CBUFADDR1] =
- (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE);
- i830->meta.Buffer[I830_DESTREG_CBUFADDR2] = region->offset;
- i830->meta.emitted &= ~I830_UPLOAD_BUFFERS;
-}
-
-/* Setup an arbitary draw format, useful for targeting
- * texture or agp memory.
- */
-#if 0
-static void set_draw_format( i830ContextPtr i830,
- GLuint format,
- GLuint depth_format)
-{
- i830->meta.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
- DSTORG_VERT_BIAS(0x8) | /* .5 */
- format |
- DEPTH_IS_Z |
- depth_format);
-}
-#endif
-
-
-static void set_vertex_format( i830ContextPtr i830 )
-=======
-static void set_vertex_format( struct intel_context *intel )
->>>>>>> 1.6.2.9
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- i830->meta.Ctx[I830_CTXREG_VF] = (_3DSTATE_VFT0_CMD |
- VFT0_TEX_COUNT(1) |
- VFT0_DIFFUSE |
- VFT0_XYZ);
- i830->meta.Ctx[I830_CTXREG_VF2] = (_3DSTATE_VFT1_CMD |
- VFT1_TEX0_FMT(TEXCOORDFMT_2D) |
- VFT1_TEX1_FMT(TEXCOORDFMT_2D) |
- VFT1_TEX2_FMT(TEXCOORDFMT_2D) |
- VFT1_TEX3_FMT(TEXCOORDFMT_2D));
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-}
-
-
-static void meta_import_pixel_state( struct intel_context *intel )
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- i830->meta.Ctx[I830_CTXREG_STATE1] = i830->state.Ctx[I830_CTXREG_STATE1];
- i830->meta.Ctx[I830_CTXREG_STATE2] = i830->state.Ctx[I830_CTXREG_STATE2];
- i830->meta.Ctx[I830_CTXREG_STATE3] = i830->state.Ctx[I830_CTXREG_STATE3];
- i830->meta.Ctx[I830_CTXREG_STATE4] = i830->state.Ctx[I830_CTXREG_STATE4];
- i830->meta.Ctx[I830_CTXREG_STATE5] = i830->state.Ctx[I830_CTXREG_STATE5];
- i830->meta.Ctx[I830_CTXREG_IALPHAB] = i830->state.Ctx[I830_CTXREG_IALPHAB];
- i830->meta.Ctx[I830_CTXREG_STENCILTST] = i830->state.Ctx[I830_CTXREG_STENCILTST];
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] = i830->state.Ctx[I830_CTXREG_ENABLES_1];
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] = i830->state.Ctx[I830_CTXREG_ENABLES_2];
- i830->meta.Ctx[I830_CTXREG_AA] = i830->state.Ctx[I830_CTXREG_AA];
- i830->meta.Ctx[I830_CTXREG_FOGCOLOR] = i830->state.Ctx[I830_CTXREG_FOGCOLOR];
- i830->meta.Ctx[I830_CTXREG_BLENDCOLOR0] = i830->state.Ctx[I830_CTXREG_BLENDCOLOR0];
- i830->meta.Ctx[I830_CTXREG_BLENDCOLOR1] = i830->state.Ctx[I830_CTXREG_BLENDCOLOR1];
- i830->meta.Ctx[I830_CTXREG_MCSB0] = i830->state.Ctx[I830_CTXREG_MCSB0];
- i830->meta.Ctx[I830_CTXREG_MCSB1] = i830->state.Ctx[I830_CTXREG_MCSB1];
-
-<<<<<<< i830_metaops.c
-/* fprintf(stderr, "%s: %f,%f-%f,%f 0x%x%x%x%x %f,%f-%f,%f\n", */
-/* __FUNCTION__, */
-/* x0,y0,x1,y1,red,green,blue,alpha,s0,t0,s1,t1); */
-
-
- /* initial vertex, left bottom */
- tmp.v.x = x0;
- tmp.v.y = y0;
- tmp.v.z = 1.0;
- tmp.v.w = 1.0;
- tmp.v.color.red = red;
- tmp.v.color.green = green;
- tmp.v.color.blue = blue;
- tmp.v.color.alpha = alpha;
- tmp.v.specular.red = 0;
- tmp.v.specular.green = 0;
- tmp.v.specular.blue = 0;
- tmp.v.specular.alpha = 0;
- tmp.v.u0 = s0;
- tmp.v.v0 = t0;
- for (i = 0 ; i < 8 ; i++)
- vb[i] = tmp.ui[i];
-
- /* right bottom */
- vb += 8;
- tmp.v.x = x1;
- tmp.v.u0 = s1;
- for (i = 0 ; i < 8 ; i++)
- vb[i] = tmp.ui[i];
-
- /* right top */
- vb += 8;
- tmp.v.y = y1;
- tmp.v.v0 = t1;
- for (i = 0 ; i < 8 ; i++)
- vb[i] = tmp.ui[i];
-
- /* left top */
- vb += 8;
- tmp.v.x = x0;
- tmp.v.u0 = s0;
- for (i = 0 ; i < 8 ; i++)
- vb[i] = tmp.ui[i];
-
-/* fprintf(stderr, "%s: DV1: %x\n", */
-/* __FUNCTION__, i830->meta.Buffer[I830_DESTREG_DV1]); */
-}
-
-static void draw_poly(i830ContextPtr i830,
- GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha,
- GLuint numVerts,
- GLfloat verts[][2],
- GLfloat texcoords[][2])
-{
- GLuint vertex_size = 8;
- GLuint *vb = intelEmitInlinePrimitiveLocked( &i830->intel,
- PRIM3D_TRIFAN,
- numVerts * vertex_size,
- vertex_size );
- intelVertex tmp;
- int i, k;
-
- /* initial constant vertex fields */
- tmp.v.z = 1.0;
- tmp.v.w = 1.0;
- tmp.v.color.red = red;
- tmp.v.color.green = green;
- tmp.v.color.blue = blue;
- tmp.v.color.alpha = alpha;
- tmp.v.specular.red = 0;
- tmp.v.specular.green = 0;
- tmp.v.specular.blue = 0;
- tmp.v.specular.alpha = 0;
-
- for (k = 0; k < numVerts; k++) {
- tmp.v.x = verts[k][0];
- tmp.v.y = verts[k][1];
- tmp.v.u0 = texcoords[k][0];
- tmp.v.v0 = texcoords[k][1];
-
- for (i = 0 ; i < vertex_size ; i++)
- vb[i] = tmp.ui[i];
-
- vb += vertex_size;
- }
-}
-
-void
-i830ClearWithTris(intelContextPtr intel, GLbitfield mask,
- GLboolean all,
- GLint cx, GLint cy, GLint cw, GLint ch)
-{
- i830ContextPtr i830 = I830_CONTEXT( intel );
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
- intelScreenPrivate *screen = intel->intelScreen;
- int x0, y0, x1, y1;
-
- INTEL_FIREVERTICES(intel);
- SET_STATE( i830, meta );
- set_initial_state( i830 );
-/* set_no_texture( i830 ); */
- set_vertex_format( i830 );
-
- LOCK_HARDWARE(intel);
-
- if(!all) {
- x0 = cx;
- y0 = cy;
- x1 = x0 + cw;
- y1 = y0 + ch;
- } else {
- x0 = 0;
- y0 = 0;
- x1 = x0 + dPriv->w;
- y1 = y0 + dPriv->h;
- }
-=======
->>>>>>> 1.6.2.9
-
- i830->meta.Ctx[I830_CTXREG_STATE3] &= ~CULLMODE_MASK;
- i830->meta.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-
-<<<<<<< i830_metaops.c
- if(mask & BUFFER_BIT_FRONT_LEFT) {
- set_no_depth_stencil_write( i830 );
- set_color_mask( i830, GL_TRUE );
- set_draw_region( i830, &screen->front );
- draw_quad(i830, x0, x1, y0, y1,
- intel->clear_red, intel->clear_green,
- intel->clear_blue, intel->clear_alpha,
- 0, 0, 0, 0);
- }
-=======
->>>>>>> 1.6.2.9
-
-<<<<<<< i830_metaops.c
- if(mask & BUFFER_BIT_BACK_LEFT) {
- set_no_depth_stencil_write( i830 );
- set_color_mask( i830, GL_TRUE );
- set_draw_region( i830, &screen->back );
-
- draw_quad(i830, x0, x1, y0, y1,
- intel->clear_red, intel->clear_green,
- intel->clear_blue, intel->clear_alpha,
- 0, 0, 0, 0);
- }
-
- if(mask & BUFFER_BIT_STENCIL) {
- set_stencil_replace( i830,
- intel->ctx.Stencil.WriteMask[0],
- intel->ctx.Stencil.Clear);
-
- set_color_mask( i830, GL_FALSE );
- set_draw_region( i830, &screen->front );
- draw_quad( i830, x0, x1, y0, y1, 0, 0, 0, 0, 0, 0, 0, 0 );
- }
-
- UNLOCK_HARDWARE(intel);
-
- INTEL_FIREVERTICES(intel);
- SET_STATE( i830, state );
-=======
- i830->meta.Buffer[I830_DESTREG_SENABLE] = i830->state.Buffer[I830_DESTREG_SENABLE];
- i830->meta.Buffer[I830_DESTREG_SR1] = i830->state.Buffer[I830_DESTREG_SR1];
- i830->meta.Buffer[I830_DESTREG_SR2] = i830->state.Buffer[I830_DESTREG_SR2];
- i830->meta.emitted &= ~I830_UPLOAD_BUFFERS;
->>>>>>> 1.6.2.9
-}
-
-
-<<<<<<< i830_metaops.c
-#if 0
-=======
-
-/* Select between front and back draw buffers.
- */
-static void meta_draw_region( struct intel_context *intel,
- struct intel_region *draw_region,
- struct intel_region *depth_region )
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- GLuint format;
- GLuint depth_format = DEPTH_FRMT_16_FIXED;
->>>>>>> 1.6.2.9
-
- intel_region_release(intel, &i830->meta.draw_region);
- intel_region_reference(&i830->meta.draw_region, draw_region);
-
-<<<<<<< i830_metaops.c
-
- enable_texture_blend_replace( i830 );
-
-
- /* Set the 3d engine to draw into the agp memory
- */
-
- set_draw_region( i830, destOffset );
- set_draw_format( i830, destFormat, depthFormat );
-
-
- /* Draw a single quad, no cliprects:
- */
- i830->intel.numClipRects = 1;
- i830->intel.pClipRects = &tmp;
- i830->intel.pClipRects[0].x1 = 0;
- i830->intel.pClipRects[0].y1 = 0;
- i830->intel.pClipRects[0].x2 = width;
- i830->intel.pClipRects[0].y2 = height;
-=======
- intel_region_release(intel, &i830->meta.depth_region);
- intel_region_reference(&i830->meta.depth_region, depth_region);
->>>>>>> 1.6.2.9
-
- /* XXX FBO: grab code from i915 meta_draw_region */
-
- /* XXX: 555 support?
- */
- if (draw_region->cpp == 2)
- format = DV_PF_565;
- else
- format = DV_PF_8888;
-
- if (depth_region) {
- if (depth_region->cpp == 2)
- depth_format = DEPTH_FRMT_16_FIXED;
- else
- depth_format = DEPTH_FRMT_24_FIXED_8_OTHER;
- }
-
-<<<<<<< i830_metaops.c
- /* Todo -- don't want to clobber all the drawing state like we do
- * for readpixels -- most of this state can be handled just fine.
- */
- if ( ctx->_ImageTransferState ||
- unpack->SwapBytes ||
- unpack->LsbFirst ||
- ctx->Color.AlphaEnabled ||
- ctx->Depth.Test ||
- ctx->Fog.Enabled ||
- ctx->Scissor.Enabled ||
- ctx->Stencil.Enabled ||
- !ctx->Color.ColorMask[0] ||
- !ctx->Color.ColorMask[1] ||
- !ctx->Color.ColorMask[2] ||
- !ctx->Color.ColorMask[3] ||
- ctx->Color.ColorLogicOpEnabled ||
- ctx->Texture._EnabledUnits ||
- ctx->Depth.OcclusionTest) {
- fprintf(stderr, "%s: other tests failed\n", __FUNCTION__);
- return GL_FALSE;
- }
-=======
- i830->meta.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
- DSTORG_VERT_BIAS(0x8) | /* .5 */
- format |
- DEPTH_IS_Z |
- depth_format);
->>>>>>> 1.6.2.9
-
- i830->meta.emitted &= ~I830_UPLOAD_BUFFERS;
-}
-
-
-/* Operations where the 3D engine is decoupled temporarily from the
- * current GL state and used for other purposes than simply rendering
- * incoming triangles.
- */
-static void install_meta_state( struct intel_context *intel )
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- memcpy(&i830->meta, &i830->initial, sizeof(i830->meta) );
-
- i830->meta.active = ACTIVE;
- i830->meta.emitted = 0;
-
- SET_STATE(i830, meta);
- set_vertex_format(intel);
- set_no_texture(intel);
-}
-
-static void leave_meta_state( struct intel_context *intel )
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- intel_region_release(intel, &i830->meta.draw_region);
- intel_region_release(intel, &i830->meta.depth_region);
-/* intel_region_release(intel, &i830->meta.tex_region[0]); */
- SET_STATE(i830, state);
-}
-
-
-
-void i830InitMetaFuncs( struct i830_context *i830 )
-{
- i830->intel.vtbl.install_meta_state = install_meta_state;
- i830->intel.vtbl.leave_meta_state = leave_meta_state;
- i830->intel.vtbl.meta_no_depth_write = set_no_depth_write;
- i830->intel.vtbl.meta_no_stencil_write = set_no_stencil_write;
- i830->intel.vtbl.meta_stencil_replace = set_stencil_replace;
- i830->intel.vtbl.meta_depth_replace = set_depth_replace;
- i830->intel.vtbl.meta_color_mask = set_color_mask;
- i830->intel.vtbl.meta_no_texture = set_no_texture;
- i830->intel.vtbl.meta_texture_blend_replace = set_texture_blend_replace;
- i830->intel.vtbl.meta_tex_rect_source = set_tex_rect_source;
- i830->intel.vtbl.meta_draw_region = meta_draw_region;
- i830->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state;
-}
-
-
-
-
-<<<<<<< i830_metaops.c
- /* Set the pixel image up as a rectangular texture.
- */
- set_tex_rect_source( i830,
- src_offset,
- width,
- height,
- pitch, /* XXXX!!!! -- /2 sometimes */
- textureFormat );
-
-
- enable_texture_blend_replace( i830 );
-
-
- /* Draw to the current draw buffer:
- */
- set_draw_offset( i830, dst_offset );
-
- /* Draw a quad, use regular cliprects
- */
-/* fprintf(stderr, "x: %d y: %d width %d height %d\n", x, y, width, height); */
-
- draw_quad( i830,
- x, x+width, y, y+height,
- 0, 255, 0, 0,
- 0, width, 0, height );
-
- intelWindowMoved( intel );
- }
- UNLOCK_HARDWARE( intel );
- intelFinish( ctx ); /* required by GL */
-
- SET_STATE(i830, state);
-
- return GL_TRUE;
-}
-=======
->>>>>>> 1.6.2.9
-
-#endif
-
-/**
- * Copy the window contents named by dPriv to the rotated (or reflected)
- * color buffer.
- * srcBuf is BUFFER_BIT_FRONT_LEFT or BUFFER_BIT_BACK_LEFT to indicate the source.
- */
-void
-i830RotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv,
- GLuint srcBuf)
-{
- i830ContextPtr i830 = I830_CONTEXT( intel );
- intelScreenPrivate *screen = intel->intelScreen;
- const GLuint cpp = screen->cpp;
- drm_clip_rect_t fullRect;
- GLuint textureFormat, srcOffset, srcPitch;
- const drm_clip_rect_t *clipRects;
- int numClipRects;
- int i;
-
- int xOrig, yOrig;
- int origNumClipRects;
- drm_clip_rect_t *origRects;
-
- /*
- * set up hardware state
- */
- intelFlush( &intel->ctx );
-
- SET_STATE( i830, meta );
- set_initial_state( i830 );
- set_no_texture( i830 );
- set_vertex_format( i830 );
- set_no_depth_stencil_write( i830 );
- set_color_mask( i830, GL_FALSE );
-
- LOCK_HARDWARE(intel);
-
- /* save current drawing origin and cliprects (restored at end) */
- xOrig = intel->drawX;
- yOrig = intel->drawY;
- origNumClipRects = intel->numClipRects;
- origRects = intel->pClipRects;
-
- if (!intel->numClipRects)
- goto done;
-
- /*
- * set drawing origin, cliprects for full-screen access to rotated screen
- */
- fullRect.x1 = 0;
- fullRect.y1 = 0;
- fullRect.x2 = screen->rotatedWidth;
- fullRect.y2 = screen->rotatedHeight;
- intel->drawX = 0;
- intel->drawY = 0;
- intel->numClipRects = 1;
- intel->pClipRects = &fullRect;
-
- set_draw_region( i830, &screen->rotated );
-
- if (cpp == 4)
- textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888;
- else
- textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565;
-
- if (srcBuf == BUFFER_BIT_FRONT_LEFT) {
- srcPitch = screen->front.pitch; /* in bytes */
- srcOffset = screen->front.offset; /* bytes */
- clipRects = dPriv->pClipRects;
- numClipRects = dPriv->numClipRects;
- }
- else {
- srcPitch = screen->back.pitch; /* in bytes */
- srcOffset = screen->back.offset; /* bytes */
- clipRects = dPriv->pBackClipRects;
- numClipRects = dPriv->numBackClipRects;
- }
-
- /* set the whole screen up as a texture to avoid alignment issues */
- set_tex_rect_source(i830,
- srcOffset,
- screen->width,
- screen->height,
- srcPitch,
- textureFormat);
-
- enable_texture_blend_replace(i830);
-
- /*
- * loop over the source window's cliprects
- */
- for (i = 0; i < numClipRects; i++) {
- int srcX0 = clipRects[i].x1;
- int srcY0 = clipRects[i].y1;
- int srcX1 = clipRects[i].x2;
- int srcY1 = clipRects[i].y2;
- GLfloat verts[4][2], tex[4][2];
- int j;
-
- /* build vertices for four corners of clip rect */
- verts[0][0] = srcX0; verts[0][1] = srcY0;
- verts[1][0] = srcX1; verts[1][1] = srcY0;
- verts[2][0] = srcX1; verts[2][1] = srcY1;
- verts[3][0] = srcX0; verts[3][1] = srcY1;
-
- /* .. and texcoords */
- tex[0][0] = srcX0; tex[0][1] = srcY0;
- tex[1][0] = srcX1; tex[1][1] = srcY0;
- tex[2][0] = srcX1; tex[2][1] = srcY1;
- tex[3][0] = srcX0; tex[3][1] = srcY1;
-
- /* transform coords to rotated screen coords */
-
- for (j = 0; j < 4; j++) {
- matrix23TransformCoordf(&screen->rotMatrix,
- &verts[j][0], &verts[j][1]);
- }
-
- /* draw polygon to map source image to dest region */
- draw_poly(i830, 255, 255, 255, 255, 4, verts, tex);
-
- } /* cliprect loop */
-
- assert(!intel->prim.flush);
- intelFlushBatchLocked( intel, GL_FALSE, GL_FALSE, GL_FALSE );
-
- done:
- /* restore original drawing origin and cliprects */
- intel->drawX = xOrig;
- intel->drawY = yOrig;
- intel->numClipRects = origNumClipRects;
- intel->pClipRects = origRects;
-
- UNLOCK_HARDWARE(intel);
-
- SET_STATE( i830, state );
-}
-