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-rw-r--r--src/glsl/ast_to_hir.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index d30463aa613..68dd7778380 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2053,7 +2053,6 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
YYLTYPE *loc)
{
bool fail = false;
- const char *string = "";
/* In the vertex shader only shader inputs can be given explicit
* locations.
@@ -2063,10 +2062,11 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
*/
switch (state->target) {
case vertex_shader:
- if (var->mode != ir_var_shader_in) {
- fail = true;
- string = "input";
+ if (var->mode == ir_var_shader_in) {
+ break;
}
+
+ fail = true;
break;
case geometry_shader:
@@ -2076,19 +2076,19 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
return;
case fragment_shader:
- if (var->mode != ir_var_shader_out) {
- fail = true;
- string = "output";
+ if (var->mode == ir_var_shader_out) {
+ break;
}
+
+ fail = true;
break;
};
if (fail) {
_mesa_glsl_error(loc, state,
- "only %s shader %s variables can be given an "
- "explicit location",
- _mesa_glsl_shader_target_name(state->target),
- string);
+ "%s cannot be given an explicit location in %s shader",
+ mode_string(var),
+ _mesa_glsl_shader_target_name(state->target));
} else {
var->explicit_location = true;