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-rw-r--r--src/gallium/drivers/r300/r300_screen.c68
1 files changed, 28 insertions, 40 deletions
diff --git a/src/gallium/drivers/r300/r300_screen.c b/src/gallium/drivers/r300/r300_screen.c
index 1a3454c8f29..087a25e394b 100644
--- a/src/gallium/drivers/r300/r300_screen.c
+++ b/src/gallium/drivers/r300/r300_screen.c
@@ -86,15 +86,9 @@ static int r300_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
is_r400 = FALSE;
switch (param) {
- case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
- case PIPE_CAP_MAX_COMBINED_SAMPLERS:
- return r300screen->caps.num_tex_units;
+ /* Supported features (boolean caps). */
case PIPE_CAP_NPOT_TEXTURES:
- /* XXX enable now to get GL2.1 API,
- * figure out later how to emulate this */
- return 1;
case PIPE_CAP_TWO_SIDED_STENCIL:
- return 1;
case PIPE_CAP_GLSL:
/* I'll be frank. This is a lie.
*
@@ -111,53 +105,47 @@ static int r300_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
*
* ~ C.
*/
- return 1;
- case PIPE_CAP_DUAL_SOURCE_BLEND:
- return 0;
case PIPE_CAP_ANISOTROPIC_FILTER:
- return 1;
case PIPE_CAP_POINT_SPRITE:
- return 1;
- case PIPE_CAP_MAX_RENDER_TARGETS:
- return 4;
case PIPE_CAP_OCCLUSION_QUERY:
- return 1;
case PIPE_CAP_TEXTURE_SHADOW_MAP:
- return 1;
- case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
- case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
- case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
- if (is_r500) {
- /* 13 == 4096 */
- return 13;
- } else {
- /* 12 == 2048 */
- return 12;
- }
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
- return 1;
case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
+ case PIPE_CAP_BLEND_EQUATION_SEPARATE:
return 1;
- case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
- return 0;
+
+ /* Unsupported features (boolean caps). */
+ case PIPE_CAP_DUAL_SOURCE_BLEND:
case PIPE_CAP_TGSI_CONT_SUPPORTED:
+ case PIPE_CAP_INDEP_BLEND_ENABLE:
+ case PIPE_CAP_INDEP_BLEND_FUNC:
return 0;
- case PIPE_CAP_BLEND_EQUATION_SEPARATE:
- return 1;
+
+ /* Texturing. */
+ case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
+ case PIPE_CAP_MAX_COMBINED_SAMPLERS:
+ return r300screen->caps.num_tex_units;
+ case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
+ return 0;
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ /* 13 == 4096, 12 == 2048 */
+ return is_r500 ? 13 : 12;
+
+ /* Render targets. */
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ return 4;
+
+ /* General shader limits and features. */
case PIPE_CAP_SM3:
- if (is_r500) {
- return 1;
- } else {
- return 0;
- }
+ return is_r500 ? 1 : 0;
case PIPE_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_CAP_MAX_CONST_BUFFER_SIZE:
return 256;
- case PIPE_CAP_INDEP_BLEND_ENABLE:
- return 0;
- case PIPE_CAP_INDEP_BLEND_FUNC:
- return 0;
+
+ /* Fragment coordinate conventions. */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
return 1;