diff options
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_context.h')
-rw-r--r-- | src/gallium/drivers/v3d/v3d_context.h | 22 |
1 files changed, 20 insertions, 2 deletions
diff --git a/src/gallium/drivers/v3d/v3d_context.h b/src/gallium/drivers/v3d/v3d_context.h index b2c917df240..133a3fcf095 100644 --- a/src/gallium/drivers/v3d/v3d_context.h +++ b/src/gallium/drivers/v3d/v3d_context.h @@ -117,6 +117,23 @@ enum v3d_sampler_state_variant { V3D_SAMPLER_STATE_VARIANT_COUNT, }; +enum v3d_flush_cond { + /* Flush job unless we are flushing for transform feedback, where we + * handle flushing in the driver via the 'Wait for TF' packet. + */ + V3D_FLUSH_DEFAULT, + /* Always flush the job, even for cases where we would normally not + * do it, such as transform feedback. + */ + V3D_FLUSH_ALWAYS, + /* Flush job if it is not the current FBO job. This is intended to + * skip automatic flushes of the current job for resources that we + * expect to be externally synchronized by the application using + * glMemoryBarrier(), such as SSBOs and shader images. + */ + V3D_FLUSH_NOT_CURRENT_JOB, +}; + struct v3d_sampler_view { struct pipe_sampler_view base; uint32_t p0; @@ -615,9 +632,10 @@ void v3d_job_submit(struct v3d_context *v3d, struct v3d_job *job); void v3d_flush_jobs_using_bo(struct v3d_context *v3d, struct v3d_bo *bo); void v3d_flush_jobs_writing_resource(struct v3d_context *v3d, struct pipe_resource *prsc, - bool always_flush); + enum v3d_flush_cond flush_cond); void v3d_flush_jobs_reading_resource(struct v3d_context *v3d, - struct pipe_resource *prsc); + struct pipe_resource *prsc, + enum v3d_flush_cond flush_cond); void v3d_update_compiled_shaders(struct v3d_context *v3d, uint8_t prim_mode); void v3d_update_compiled_cs(struct v3d_context *v3d); |