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-rw-r--r--src/gallium/drivers/nouveau/nv50/nv50_program.c2
-rw-r--r--src/gallium/drivers/nouveau/nv50/nv50_program.h2
-rw-r--r--src/gallium/drivers/nouveau/nv50/nv50_shader_state.c12
3 files changed, 9 insertions, 7 deletions
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_program.c b/src/gallium/drivers/nouveau/nv50/nv50_program.c
index f14d3ef7fa0..e5064383fb7 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_program.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_program.c
@@ -104,7 +104,7 @@ nv50_vertprog_assign_slots(struct nv50_ir_prog_info *info)
prog->vp.bfc[info->out[i].si] = i;
break;
case TGSI_SEMANTIC_LAYER:
- prog->gp.has_layer = true;
+ prog->gp.has_layer = TRUE;
prog->gp.layerid = n;
break;
default:
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_program.h b/src/gallium/drivers/nouveau/nv50/nv50_program.h
index 75de007e4d2..8c1b3270e03 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_program.h
+++ b/src/gallium/drivers/nouveau/nv50/nv50_program.h
@@ -89,7 +89,7 @@ struct nv50_program {
struct {
uint32_t vert_count;
uint8_t prim_type; /* point, line strip or tri strip */
- bool has_layer;
+ uint8_t has_layer;
ubyte layerid; /* hw value of layer output */
} gp;
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c b/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c
index f8b1c1b203c..129ed2ae824 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c
@@ -346,7 +346,7 @@ nv50_fp_linkage_validate(struct nv50_context *nv50)
struct nv50_varying dummy;
int i, n, c, m;
uint32_t primid = 0;
- uint32_t layerid = vp->gp.layerid;
+ uint32_t layerid = 0;
uint32_t psiz = 0x000;
uint32_t interp = fp->fp.interp;
uint32_t colors = fp->fp.colors;
@@ -405,15 +405,17 @@ nv50_fp_linkage_validate(struct nv50_context *nv50)
case TGSI_SEMANTIC_PRIMID:
primid = m;
break;
+ case TGSI_SEMANTIC_LAYER:
+ layerid = m;
+ break;
}
m = nv50_vec4_map(map, m, lin,
&fp->in[i], (n < vp->out_nr) ? &vp->out[n] : &dummy);
}
- if (vp->gp.has_layer) {
- // In GL4.x, layer can be an fp input, but not in 3.x. Make sure to add
- // it to the output map.
- map[m++] = layerid;
+ if (vp->gp.has_layer && !layerid) {
+ layerid = m;
+ map[m++] = vp->gp.layerid;
}
if (nv50->rast->pipe.point_size_per_vertex) {