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Diffstat (limited to 'src/gallium/drivers/freedreno/a3xx/fd3_context.c')
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_context.c118
1 files changed, 118 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_context.c b/src/gallium/drivers/freedreno/a3xx/fd3_context.c
new file mode 100644
index 00000000000..3ae9b2953e4
--- /dev/null
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_context.c
@@ -0,0 +1,118 @@
+/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
+
+/*
+ * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <robclark@freedesktop.org>
+ */
+
+
+#include "fd3_context.h"
+#include "fd3_blend.h"
+#include "fd3_draw.h"
+#include "fd3_emit.h"
+#include "fd3_gmem.h"
+#include "fd3_program.h"
+#include "fd3_rasterizer.h"
+#include "fd3_texture.h"
+#include "fd3_zsa.h"
+
+static void
+fd3_context_destroy(struct pipe_context *pctx)
+{
+ fd3_prog_fini(pctx);
+ fd_context_destroy(pctx);
+}
+
+/* TODO we could combine a few of these small buffers (solid_vbuf,
+ * blit_texcoord_vbuf, and vsc_size_mem, into a single buffer and
+ * save a tiny bit of memory
+ */
+
+static struct pipe_resource *
+create_solid_vertexbuf(struct pipe_context *pctx)
+{
+ static const float init_shader_const[] = {
+ -1.000000, +1.000000, +1.000000,
+ +1.000000, -1.000000, +1.000000,
+ };
+ struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
+ PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
+ pipe_buffer_write(pctx, prsc, 0,
+ sizeof(init_shader_const), init_shader_const);
+ return prsc;
+}
+
+static struct pipe_resource *
+create_blit_texcoord_vertexbuf(struct pipe_context *pctx)
+{
+ struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
+ PIPE_BIND_CUSTOM, PIPE_USAGE_DYNAMIC, 16);
+ return prsc;
+}
+
+struct pipe_context *
+fd3_context_create(struct pipe_screen *pscreen, void *priv)
+{
+ struct fd_screen *screen = fd_screen(pscreen);
+ struct fd3_context *fd3_ctx = CALLOC_STRUCT(fd3_context);
+ struct pipe_context *pctx;
+
+ if (!fd3_ctx)
+ return NULL;
+
+ pctx = &fd3_ctx->base.base;
+
+ fd3_ctx->base.screen = fd_screen(pscreen);
+
+ pctx->destroy = fd3_context_destroy;
+ pctx->create_blend_state = fd3_blend_state_create;
+ pctx->create_rasterizer_state = fd3_rasterizer_state_create;
+ pctx->create_depth_stencil_alpha_state = fd3_zsa_state_create;
+
+ fd3_draw_init(pctx);
+ fd3_gmem_init(pctx);
+ fd3_texture_init(pctx);
+ fd3_prog_init(pctx);
+
+ pctx = fd_context_init(&fd3_ctx->base, pscreen, priv);
+ if (!pctx)
+ return NULL;
+
+ fd3_ctx->vs_pvt_mem = fd_bo_new(screen->dev, 0x2000,
+ DRM_FREEDRENO_GEM_TYPE_KMEM);
+
+ fd3_ctx->fs_pvt_mem = fd_bo_new(screen->dev, 0x2000,
+ DRM_FREEDRENO_GEM_TYPE_KMEM);
+
+ fd3_ctx->vsc_size_mem = fd_bo_new(screen->dev, 0x1000,
+ DRM_FREEDRENO_GEM_TYPE_KMEM);
+
+ fd3_ctx->vsc_pipe_mem = fd_bo_new(screen->dev, 0x40000,
+ DRM_FREEDRENO_GEM_TYPE_KMEM);
+
+ fd3_ctx->solid_vbuf = create_solid_vertexbuf(pctx);
+ fd3_ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx);
+
+ return pctx;
+}