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diff --git a/src/gallium/drivers/crocus/crocus_resolve.c b/src/gallium/drivers/crocus/crocus_resolve.c
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+/*
+ * Copyright © 2017 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * @file crocus_resolve.c
+ *
+ * This file handles resolve tracking for main and auxiliary surfaces.
+ *
+ * It also handles our cache tracking. We have sets for the render cache,
+ * depth cache, and so on. If a BO is in a cache's set, then it may have
+ * data in that cache. The helpers take care of emitting flushes for
+ * render-to-texture, format reinterpretation issues, and other situations.
+ */
+
+#include "util/hash_table.h"
+#include "util/set.h"
+#include "crocus_context.h"
+#include "compiler/nir/nir.h"
+
+#define FILE_DEBUG_FLAG DEBUG_BLORP
+
+static void
+crocus_update_stencil_shadow(struct crocus_context *ice,
+ struct crocus_resource *res);
+/**
+ * Disable auxiliary buffers if a renderbuffer is also bound as a texture
+ * or shader image. This causes a self-dependency, where both rendering
+ * and sampling may concurrently read or write the CCS buffer, causing
+ * incorrect pixels.
+ */
+static bool
+disable_rb_aux_buffer(struct crocus_context *ice,
+ bool *draw_aux_buffer_disabled,
+ struct crocus_resource *tex_res,
+ unsigned min_level, unsigned num_levels,
+ const char *usage)
+{
+ struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
+ bool found = false;
+
+ /* We only need to worry about fast clears. */
+ if (tex_res->aux.usage != ISL_AUX_USAGE_CCS_D)
+ return false;
+
+ for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
+ struct crocus_surface *surf = (void *) cso_fb->cbufs[i];
+ if (!surf)
+ continue;
+
+ struct crocus_resource *rb_res = (void *) surf->base.texture;
+
+ if (rb_res->bo == tex_res->bo &&
+ surf->base.u.tex.level >= min_level &&
+ surf->base.u.tex.level < min_level + num_levels) {
+ found = draw_aux_buffer_disabled[i] = true;
+ }
+ }
+
+ if (found) {
+ perf_debug(&ice->dbg,
+ "Disabling CCS because a renderbuffer is also bound %s.\n",
+ usage);
+ }
+
+ return found;
+}
+
+static void
+resolve_sampler_views(struct crocus_context *ice,
+ struct crocus_batch *batch,
+ struct crocus_shader_state *shs,
+ const struct shader_info *info,
+ bool *draw_aux_buffer_disabled,
+ bool consider_framebuffer)
+{
+ uint32_t views = info ? (shs->bound_sampler_views & info->textures_used[0]) : 0;
+
+ while (views) {
+ const int i = u_bit_scan(&views);
+ struct crocus_sampler_view *isv = shs->textures[i];
+
+ if (isv->res->base.target != PIPE_BUFFER) {
+ if (consider_framebuffer) {
+ disable_rb_aux_buffer(ice, draw_aux_buffer_disabled, isv->res,
+ isv->view.base_level, isv->view.levels,
+ "for sampling");
+ }
+
+ crocus_resource_prepare_texture(ice, isv->res, isv->view.format,
+ isv->view.base_level, isv->view.levels,
+ isv->view.base_array_layer,
+ isv->view.array_len);
+ }
+
+ crocus_cache_flush_for_read(batch, isv->res->bo);
+
+ if (batch->screen->devinfo.ver >= 7 &&
+ (isv->base.format == PIPE_FORMAT_X24S8_UINT ||
+ isv->base.format == PIPE_FORMAT_X32_S8X24_UINT ||
+ isv->base.format == PIPE_FORMAT_S8_UINT)) {
+ struct crocus_resource *zres, *sres;
+ crocus_get_depth_stencil_resources(&batch->screen->devinfo, isv->base.texture, &zres, &sres);
+ crocus_update_stencil_shadow(ice, sres);
+ crocus_cache_flush_for_read(batch, sres->shadow->bo);
+ }
+ }
+}
+
+static void
+resolve_image_views(struct crocus_context *ice,
+ struct crocus_batch *batch,
+ struct crocus_shader_state *shs,
+ bool *draw_aux_buffer_disabled,
+ bool consider_framebuffer)
+{
+ /* TODO: Consider images used by program */
+ uint32_t views = shs->bound_image_views;
+
+ while (views) {
+ const int i = u_bit_scan(&views);
+ struct pipe_image_view *pview = &shs->image[i].base;
+ struct crocus_resource *res = (void *) pview->resource;
+
+ if (res->base.target != PIPE_BUFFER) {
+ if (consider_framebuffer) {
+ disable_rb_aux_buffer(ice, draw_aux_buffer_disabled,
+ res, pview->u.tex.level, 1,
+ "as a shader image");
+ }
+
+ unsigned num_layers =
+ pview->u.tex.last_layer - pview->u.tex.first_layer + 1;
+
+ /* The data port doesn't understand any compression */
+ crocus_resource_prepare_access(ice, res,
+ pview->u.tex.level, 1,
+ pview->u.tex.first_layer, num_layers,
+ ISL_AUX_USAGE_NONE, false);
+ }
+
+ crocus_cache_flush_for_read(batch, res->bo);
+ }
+}
+
+static void
+crocus_update_align_res(struct crocus_batch *batch,
+ struct crocus_surface *surf,
+ bool copy_to_wa)
+{
+ struct crocus_screen *screen = (struct crocus_screen *)batch->screen;
+ struct pipe_blit_info info = { 0 };
+
+ info.src.resource = copy_to_wa ? surf->base.texture : surf->align_res;
+ info.src.level = copy_to_wa ? surf->base.u.tex.level : 0;
+ u_box_2d_zslice(0, 0, copy_to_wa ? surf->base.u.tex.first_layer : 0,
+ u_minify(surf->base.texture->width0, surf->base.u.tex.level),
+ u_minify(surf->base.texture->height0, surf->base.u.tex.level), &info.src.box);
+ info.src.format = surf->base.texture->format;
+ info.dst.resource = copy_to_wa ? surf->align_res : surf->base.texture;
+ info.dst.level = copy_to_wa ? 0 : surf->base.u.tex.level;
+ info.dst.box = info.src.box;
+ info.dst.box.z = copy_to_wa ? 0 : surf->base.u.tex.first_layer;
+ info.dst.format = surf->base.texture->format;
+ info.mask = util_format_is_depth_or_stencil(surf->base.texture->format) ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
+ info.filter = 0;
+ if (!screen->vtbl.blit_blt(batch, &info)) {
+ assert(0);
+ }
+}
+
+/**
+ * \brief Resolve buffers before drawing.
+ *
+ * Resolve the depth buffer's HiZ buffer, resolve the depth buffer of each
+ * enabled depth texture, and flush the render cache for any dirty textures.
+ */
+void
+crocus_predraw_resolve_inputs(struct crocus_context *ice,
+ struct crocus_batch *batch,
+ bool *draw_aux_buffer_disabled,
+ gl_shader_stage stage,
+ bool consider_framebuffer)
+{
+ struct crocus_shader_state *shs = &ice->state.shaders[stage];
+ const struct shader_info *info = crocus_get_shader_info(ice, stage);
+
+ uint64_t stage_dirty = (CROCUS_STAGE_DIRTY_BINDINGS_VS << stage) |
+ (consider_framebuffer ? CROCUS_STAGE_DIRTY_BINDINGS_FS : 0);
+
+ if (ice->state.stage_dirty & stage_dirty) {
+ resolve_sampler_views(ice, batch, shs, info, draw_aux_buffer_disabled,
+ consider_framebuffer);
+ resolve_image_views(ice, batch, shs, draw_aux_buffer_disabled,
+ consider_framebuffer);
+ }
+}
+
+void
+crocus_predraw_resolve_framebuffer(struct crocus_context *ice,
+ struct crocus_batch *batch,
+ bool *draw_aux_buffer_disabled)
+{
+ struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
+ struct crocus_screen *screen = (void *) ice->ctx.screen;
+ struct intel_device_info *devinfo = &screen->devinfo;
+ struct crocus_uncompiled_shader *ish =
+ ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
+ const nir_shader *nir = ish->nir;
+
+ if (ice->state.dirty & CROCUS_DIRTY_DEPTH_BUFFER) {
+ struct pipe_surface *zs_surf = cso_fb->zsbuf;
+
+ if (zs_surf) {
+ struct crocus_resource *z_res, *s_res;
+ crocus_get_depth_stencil_resources(devinfo, zs_surf->texture, &z_res, &s_res);
+ unsigned num_layers =
+ zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1;
+
+ if (z_res) {
+ crocus_resource_prepare_render(ice, z_res,
+ zs_surf->u.tex.level,
+ zs_surf->u.tex.first_layer,
+ num_layers, ice->state.hiz_usage);
+ crocus_cache_flush_for_depth(batch, z_res->bo);
+
+ if (((struct crocus_surface *)zs_surf)->align_res) {
+ crocus_update_align_res(batch, (struct crocus_surface *)zs_surf, true);
+ }
+ }
+
+ if (s_res) {
+ crocus_cache_flush_for_depth(batch, s_res->bo);
+ }
+ }
+ }
+
+ if (nir->info.outputs_read != 0) {
+ for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
+ if (cso_fb->cbufs[i]) {
+ struct crocus_surface *surf = (void *) cso_fb->cbufs[i];
+ struct crocus_resource *res = (void *) cso_fb->cbufs[i]->texture;
+
+ crocus_resource_prepare_texture(ice, res, surf->view.format,
+ surf->view.base_level, 1,
+ surf->view.base_array_layer,
+ surf->view.array_len);
+ }
+ }
+ }
+
+ if (ice->state.stage_dirty & CROCUS_STAGE_DIRTY_BINDINGS_FS) {
+ for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
+ struct crocus_surface *surf = (void *) cso_fb->cbufs[i];
+ if (!surf)
+ continue;
+
+ struct crocus_resource *res = (void *) surf->base.texture;
+
+ if (surf->align_res)
+ crocus_update_align_res(batch, surf, true);
+
+ enum isl_aux_usage aux_usage =
+ crocus_resource_render_aux_usage(ice, res, surf->view.format,
+ ice->state.blend_enables & (1u << i),
+ draw_aux_buffer_disabled[i]);
+
+ if (ice->state.draw_aux_usage[i] != aux_usage) {
+ ice->state.draw_aux_usage[i] = aux_usage;
+ /* XXX: Need to track which bindings to make dirty */
+ ice->state.stage_dirty |= CROCUS_ALL_STAGE_DIRTY_BINDINGS;
+ }
+
+ crocus_resource_prepare_render(ice, res, surf->view.base_level,
+ surf->view.base_array_layer,
+ surf->view.array_len,
+ aux_usage);
+
+ crocus_cache_flush_for_render(batch, res->bo, surf->view.format,
+ aux_usage);
+ }
+ }
+}
+
+/**
+ * \brief Call this after drawing to mark which buffers need resolving
+ *
+ * If the depth buffer was written to and if it has an accompanying HiZ
+ * buffer, then mark that it needs a depth resolve.
+ *
+ * If the color buffer is a multisample window system buffer, then
+ * mark that it needs a downsample.
+ *
+ * Also mark any render targets which will be textured as needing a render
+ * cache flush.
+ */
+void
+crocus_postdraw_update_resolve_tracking(struct crocus_context *ice,
+ struct crocus_batch *batch)
+{
+ struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
+ struct crocus_screen *screen = (void *) ice->ctx.screen;
+ struct intel_device_info *devinfo = &screen->devinfo;
+ // XXX: front buffer drawing?
+
+ bool may_have_resolved_depth =
+ ice->state.dirty & (CROCUS_DIRTY_DEPTH_BUFFER |
+ CROCUS_DIRTY_GEN6_WM_DEPTH_STENCIL);
+
+ struct pipe_surface *zs_surf = cso_fb->zsbuf;
+ if (zs_surf) {
+ struct crocus_resource *z_res, *s_res;
+ crocus_get_depth_stencil_resources(devinfo, zs_surf->texture, &z_res, &s_res);
+ unsigned num_layers =
+ zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1;
+
+ if (z_res) {
+ if (may_have_resolved_depth && ice->state.depth_writes_enabled) {
+ crocus_resource_finish_render(ice, z_res, zs_surf->u.tex.level,
+ zs_surf->u.tex.first_layer, num_layers,
+ ice->state.hiz_usage);
+ }
+
+ if (ice->state.depth_writes_enabled)
+ crocus_depth_cache_add_bo(batch, z_res->bo);
+
+ if (((struct crocus_surface *)zs_surf)->align_res) {
+ crocus_update_align_res(batch, (struct crocus_surface *)zs_surf, false);
+ }
+ }
+
+ if (s_res) {
+ if (may_have_resolved_depth && ice->state.stencil_writes_enabled) {
+ crocus_resource_finish_write(ice, s_res, zs_surf->u.tex.level,
+ zs_surf->u.tex.first_layer, num_layers,
+ s_res->aux.usage);
+ }
+
+ if (ice->state.stencil_writes_enabled)
+ crocus_depth_cache_add_bo(batch, s_res->bo);
+ }
+ }
+
+ bool may_have_resolved_color =
+ ice->state.stage_dirty & CROCUS_STAGE_DIRTY_BINDINGS_FS;
+
+ for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
+ struct crocus_surface *surf = (void *) cso_fb->cbufs[i];
+ if (!surf)
+ continue;
+
+ if (surf->align_res)
+ crocus_update_align_res(batch, surf, false);
+ struct crocus_resource *res = (void *) surf->base.texture;
+ enum isl_aux_usage aux_usage = ice->state.draw_aux_usage[i];
+
+ crocus_render_cache_add_bo(batch, res->bo, surf->view.format,
+ aux_usage);
+
+ if (may_have_resolved_color) {
+ union pipe_surface_desc *desc = &surf->base.u;
+ unsigned num_layers =
+ desc->tex.last_layer - desc->tex.first_layer + 1;
+ crocus_resource_finish_render(ice, res, desc->tex.level,
+ desc->tex.first_layer, num_layers,
+ aux_usage);
+ }
+ }
+}
+
+/**
+ * Clear the cache-tracking sets.
+ */
+void
+crocus_cache_sets_clear(struct crocus_batch *batch)
+{
+ hash_table_foreach(batch->cache.render, render_entry)
+ _mesa_hash_table_remove(batch->cache.render, render_entry);
+
+ set_foreach(batch->cache.depth, depth_entry)
+ _mesa_set_remove(batch->cache.depth, depth_entry);
+}
+
+/**
+ * Emits an appropriate flush for a BO if it has been rendered to within the
+ * same batchbuffer as a read that's about to be emitted.
+ *
+ * The GPU has separate, incoherent caches for the render cache and the
+ * sampler cache, along with other caches. Usually data in the different
+ * caches don't interact (e.g. we don't render to our driver-generated
+ * immediate constant data), but for render-to-texture in FBOs we definitely
+ * do. When a batchbuffer is flushed, the kernel will ensure that everything
+ * necessary is flushed before another use of that BO, but for reuse from
+ * different caches within a batchbuffer, it's all our responsibility.
+ */
+void
+crocus_flush_depth_and_render_caches(struct crocus_batch *batch)
+{
+ const struct intel_device_info *devinfo = &batch->screen->devinfo;
+ if (devinfo->ver >= 6) {
+ crocus_emit_pipe_control_flush(batch,
+ "cache tracker: render-to-texture",
+ PIPE_CONTROL_DEPTH_CACHE_FLUSH |
+ PIPE_CONTROL_RENDER_TARGET_FLUSH |
+ PIPE_CONTROL_CS_STALL);
+
+ crocus_emit_pipe_control_flush(batch,
+ "cache tracker: render-to-texture",
+ PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
+ PIPE_CONTROL_CONST_CACHE_INVALIDATE);
+ } else {
+ crocus_emit_mi_flush(batch);
+ }
+
+ crocus_cache_sets_clear(batch);
+}
+
+void
+crocus_cache_flush_for_read(struct crocus_batch *batch,
+ struct crocus_bo *bo)
+{
+ if (_mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo) ||
+ _mesa_set_search_pre_hashed(batch->cache.depth, bo->hash, bo))
+ crocus_flush_depth_and_render_caches(batch);
+}
+
+static void *
+format_aux_tuple(enum isl_format format, enum isl_aux_usage aux_usage)
+{
+ return (void *)(uintptr_t)((uint32_t)format << 8 | aux_usage);
+}
+
+void
+crocus_cache_flush_for_render(struct crocus_batch *batch,
+ struct crocus_bo *bo,
+ enum isl_format format,
+ enum isl_aux_usage aux_usage)
+{
+ if (_mesa_set_search_pre_hashed(batch->cache.depth, bo->hash, bo))
+ crocus_flush_depth_and_render_caches(batch);
+
+ /* Check to see if this bo has been used by a previous rendering operation
+ * but with a different format or aux usage. If it has, flush the render
+ * cache so we ensure that it's only in there with one format or aux usage
+ * at a time.
+ *
+ * Even though it's not obvious, this can easily happen in practice.
+ * Suppose a client is blending on a surface with sRGB encode enabled on
+ * gen9. This implies that you get AUX_USAGE_CCS_D at best. If the client
+ * then disables sRGB decode and continues blending we will flip on
+ * AUX_USAGE_CCS_E without doing any sort of resolve in-between (this is
+ * perfectly valid since CCS_E is a subset of CCS_D). However, this means
+ * that we have fragments in-flight which are rendering with UNORM+CCS_E
+ * and other fragments in-flight with SRGB+CCS_D on the same surface at the
+ * same time and the pixel scoreboard and color blender are trying to sort
+ * it all out. This ends badly (i.e. GPU hangs).
+ *
+ * To date, we have never observed GPU hangs or even corruption to be
+ * associated with switching the format, only the aux usage. However,
+ * there are comments in various docs which indicate that the render cache
+ * isn't 100% resilient to format changes. We may as well be conservative
+ * and flush on format changes too. We can always relax this later if we
+ * find it to be a performance problem.
+ */
+ struct hash_entry *entry =
+ _mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo);
+ if (entry && entry->data != format_aux_tuple(format, aux_usage))
+ crocus_flush_depth_and_render_caches(batch);
+}
+
+void
+crocus_render_cache_add_bo(struct crocus_batch *batch,
+ struct crocus_bo *bo,
+ enum isl_format format,
+ enum isl_aux_usage aux_usage)
+{
+#ifndef NDEBUG
+ struct hash_entry *entry =
+ _mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo);
+ if (entry) {
+ /* Otherwise, someone didn't do a flush_for_render and that would be
+ * very bad indeed.
+ */
+ assert(entry->data == format_aux_tuple(format, aux_usage));
+ }
+#endif
+
+ _mesa_hash_table_insert_pre_hashed(batch->cache.render, bo->hash, bo,
+ format_aux_tuple(format, aux_usage));
+}
+
+void
+crocus_cache_flush_for_depth(struct crocus_batch *batch,
+ struct crocus_bo *bo)
+{
+ if (_mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo))
+ crocus_flush_depth_and_render_caches(batch);
+}
+
+void
+crocus_depth_cache_add_bo(struct crocus_batch *batch, struct crocus_bo *bo)
+{
+ _mesa_set_add_pre_hashed(batch->cache.depth, bo->hash, bo);
+}
+
+static void
+crocus_resolve_color(struct crocus_context *ice,
+ struct crocus_batch *batch,
+ struct crocus_resource *res,
+ unsigned level, unsigned layer,
+ enum isl_aux_op resolve_op)
+{
+ struct crocus_screen *screen = batch->screen;
+ DBG("%s to res %p level %u layer %u\n", __func__, res, level, layer);
+
+ struct blorp_surf surf;
+ crocus_blorp_surf_for_resource(&screen->vtbl, &batch->screen->isl_dev, &surf,
+ &res->base, res->aux.usage, level, true);
+
+ crocus_batch_maybe_flush(batch, 1500);
+
+ /* Ivybridge PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
+ *
+ * "Any transition from any value in {Clear, Render, Resolve} to a
+ * different value in {Clear, Render, Resolve} requires end of pipe
+ * synchronization."
+ *
+ * In other words, fast clear ops are not properly synchronized with
+ * other drawing. We need to use a PIPE_CONTROL to ensure that the
+ * contents of the previous draw hit the render target before we resolve
+ * and again afterwards to ensure that the resolve is complete before we
+ * do any more regular drawing.
+ */
+ crocus_emit_end_of_pipe_sync(batch, "color resolve: pre-flush",
+ PIPE_CONTROL_RENDER_TARGET_FLUSH);
+
+ struct blorp_batch blorp_batch;
+ blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
+ blorp_ccs_resolve(&blorp_batch, &surf, level, layer, 1,
+ isl_format_srgb_to_linear(res->surf.format),
+ resolve_op);
+ blorp_batch_finish(&blorp_batch);
+
+ /* See comment above */
+ crocus_emit_end_of_pipe_sync(batch, "color resolve: post-flush",
+ PIPE_CONTROL_RENDER_TARGET_FLUSH);
+}
+
+static void
+crocus_mcs_partial_resolve(struct crocus_context *ice,
+ struct crocus_batch *batch,
+ struct crocus_resource *res,
+ uint32_t start_layer,
+ uint32_t num_layers)
+{
+ struct crocus_screen *screen = batch->screen;
+
+ DBG("%s to res %p layers %u-%u\n", __func__, res,
+ start_layer, start_layer + num_layers - 1);
+
+ assert(isl_aux_usage_has_mcs(res->aux.usage));
+
+ struct blorp_surf surf;
+ crocus_blorp_surf_for_resource(&screen->vtbl, &batch->screen->isl_dev, &surf,
+ &res->base, res->aux.usage, 0, true);
+
+ struct blorp_batch blorp_batch;
+ blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
+ blorp_mcs_partial_resolve(&blorp_batch, &surf,
+ isl_format_srgb_to_linear(res->surf.format),
+ start_layer, num_layers);
+ blorp_batch_finish(&blorp_batch);
+}
+
+/**
+ * Perform a HiZ or depth resolve operation.
+ *
+ * For an overview of HiZ ops, see the following sections of the Sandy Bridge
+ * PRM, Volume 1, Part 2:
+ * - 7.5.3.1 Depth Buffer Clear
+ * - 7.5.3.2 Depth Buffer Resolve
+ * - 7.5.3.3 Hierarchical Depth Buffer Resolve
+ */
+void
+crocus_hiz_exec(struct crocus_context *ice,
+ struct crocus_batch *batch,
+ struct crocus_resource *res,
+ unsigned int level, unsigned int start_layer,
+ unsigned int num_layers, enum isl_aux_op op,
+ bool update_clear_depth)
+{
+ struct crocus_screen *screen = batch->screen;
+ const struct intel_device_info *devinfo = &batch->screen->devinfo;
+ assert(crocus_resource_level_has_hiz(res, level));
+ assert(op != ISL_AUX_OP_NONE);
+ UNUSED const char *name = NULL;
+
+ switch (op) {
+ case ISL_AUX_OP_FULL_RESOLVE:
+ name = "depth resolve";
+ break;
+ case ISL_AUX_OP_AMBIGUATE:
+ name = "hiz ambiguate";
+ break;
+ case ISL_AUX_OP_FAST_CLEAR:
+ name = "depth clear";
+ break;
+ case ISL_AUX_OP_PARTIAL_RESOLVE:
+ case ISL_AUX_OP_NONE:
+ unreachable("Invalid HiZ op");
+ }
+
+ DBG("%s %s to res %p level %d layers %d-%d\n",
+ __func__, name, res, level, start_layer, start_layer + num_layers - 1);
+
+ /* The following stalls and flushes are only documented to be required
+ * for HiZ clear operations. However, they also seem to be required for
+ * resolve operations.
+ *
+ * From the Ivybridge PRM, volume 2, "Depth Buffer Clear":
+ *
+ * "If other rendering operations have preceded this clear, a
+ * PIPE_CONTROL with depth cache flush enabled, Depth Stall bit
+ * enabled must be issued before the rectangle primitive used for
+ * the depth buffer clear operation."
+ *
+ * Same applies for Gen8 and Gen9.
+ *
+ * In addition, from the Ivybridge PRM, volume 2, 1.10.4.1
+ * PIPE_CONTROL, Depth Cache Flush Enable:
+ *
+ * "This bit must not be set when Depth Stall Enable bit is set in
+ * this packet."
+ *
+ * This is confirmed to hold for real, Haswell gets immediate gpu hangs.
+ *
+ * Therefore issue two pipe control flushes, one for cache flush and
+ * another for depth stall.
+ */
+ if (devinfo->ver == 6) {
+ /* From the Sandy Bridge PRM, volume 2 part 1, page 313:
+ *
+ * "If other rendering operations have preceded this clear, a
+ * PIPE_CONTROL with write cache flush enabled and Z-inhibit
+ * disabled must be issued before the rectangle primitive used for
+ * the depth buffer clear operation.
+ */
+ crocus_emit_pipe_control_flush(batch,
+ "hiz op: pre-flushes (1)",
+ PIPE_CONTROL_RENDER_TARGET_FLUSH |
+ PIPE_CONTROL_DEPTH_CACHE_FLUSH |
+ PIPE_CONTROL_CS_STALL);
+ } else if (devinfo->ver >= 7) {
+ crocus_emit_pipe_control_flush(batch,
+ "hiz op: pre-flushes (1/2)",
+ PIPE_CONTROL_DEPTH_CACHE_FLUSH |
+ PIPE_CONTROL_CS_STALL);
+ crocus_emit_pipe_control_flush(batch, "hiz op: pre-flushes (2/2)",
+ PIPE_CONTROL_DEPTH_STALL);
+ }
+
+ assert(isl_aux_usage_has_hiz(res->aux.usage) && res->aux.bo);
+
+ crocus_batch_maybe_flush(batch, 1500);
+
+ struct blorp_surf surf;
+ crocus_blorp_surf_for_resource(&screen->vtbl, &batch->screen->isl_dev, &surf,
+ &res->base, res->aux.usage, level, true);
+
+ struct blorp_batch blorp_batch;
+ enum blorp_batch_flags flags = 0;
+ flags |= update_clear_depth ? 0 : BLORP_BATCH_NO_UPDATE_CLEAR_COLOR;
+ blorp_batch_init(&ice->blorp, &blorp_batch, batch, flags);
+ blorp_hiz_op(&blorp_batch, &surf, level, start_layer, num_layers, op);
+ blorp_batch_finish(&blorp_batch);
+
+ /* The following stalls and flushes are only documented to be required
+ * for HiZ clear operations. However, they also seem to be required for
+ * resolve operations.
+ *
+ * From the Broadwell PRM, volume 7, "Depth Buffer Clear":
+ *
+ * "Depth buffer clear pass using any of the methods (WM_STATE,
+ * 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a
+ * PIPE_CONTROL command with DEPTH_STALL bit and Depth FLUSH bits
+ * "set" before starting to render. DepthStall and DepthFlush are
+ * not needed between consecutive depth clear passes nor is it
+ * required if the depth clear pass was done with
+ * 'full_surf_clear' bit set in the 3DSTATE_WM_HZ_OP."
+ *
+ * TODO: Such as the spec says, this could be conditional.
+ */
+ if (devinfo->ver == 6) {
+ /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
+ *
+ * "DevSNB, DevSNB-B{W/A}]: Depth buffer clear pass must be
+ * followed by a PIPE_CONTROL command with DEPTH_STALL bit set
+ * and Then followed by Depth FLUSH'
+ */
+ crocus_emit_pipe_control_flush(batch,
+ "hiz op: post-flushes (1/2)",
+ PIPE_CONTROL_DEPTH_STALL);
+
+ crocus_emit_pipe_control_flush(batch,
+ "hiz op: post-flushes (2/2)",
+ PIPE_CONTROL_DEPTH_CACHE_FLUSH |
+ PIPE_CONTROL_CS_STALL);
+ }
+}
+
+/**
+ * Does the resource's slice have hiz enabled?
+ */
+bool
+crocus_resource_level_has_hiz(const struct crocus_resource *res, uint32_t level)
+{
+ crocus_resource_check_level_layer(res, level, 0);
+ return res->aux.has_hiz & 1 << level;
+}
+
+static bool
+crocus_resource_level_has_aux(const struct crocus_resource *res, uint32_t level)
+{
+ if (isl_aux_usage_has_hiz(res->aux.usage))
+ return crocus_resource_level_has_hiz(res, level);
+ else
+ return level < res->aux.surf.levels;
+}
+
+/** \brief Assert that the level and layer are valid for the resource. */
+void
+crocus_resource_check_level_layer(UNUSED const struct crocus_resource *res,
+ UNUSED uint32_t level, UNUSED uint32_t layer)
+{
+ assert(level < res->surf.levels);
+ assert(layer < util_num_layers(&res->base, level));
+}
+
+static inline uint32_t
+miptree_level_range_length(const struct crocus_resource *res,
+ uint32_t start_level, uint32_t num_levels)
+{
+ assert(start_level < res->surf.levels);
+
+ if (num_levels == INTEL_REMAINING_LAYERS)
+ num_levels = res->surf.levels;
+
+ /* Check for overflow */
+ assert(start_level + num_levels >= start_level);
+ assert(start_level + num_levels <= res->surf.levels);
+
+ return num_levels;
+}
+
+static inline uint32_t
+miptree_layer_range_length(const struct crocus_resource *res, uint32_t level,
+ uint32_t start_layer, uint32_t num_layers)
+{
+ assert(level <= res->base.last_level);
+
+ const uint32_t total_num_layers = crocus_get_num_logical_layers(res, level);
+ assert(start_layer < total_num_layers);
+ if (num_layers == INTEL_REMAINING_LAYERS)
+ num_layers = total_num_layers - start_layer;
+ /* Check for overflow */
+ assert(start_layer + num_layers >= start_layer);
+ assert(start_layer + num_layers <= total_num_layers);
+
+ return num_layers;
+}
+
+bool
+crocus_has_invalid_primary(const struct crocus_resource *res,
+ unsigned start_level, unsigned num_levels,
+ unsigned start_layer, unsigned num_layers)
+{
+ if (!res->aux.bo)
+ return false;
+
+ /* Clamp the level range to fit the resource */
+ num_levels = miptree_level_range_length(res, start_level, num_levels);
+
+ for (uint32_t l = 0; l < num_levels; l++) {
+ const uint32_t level = start_level + l;
+ if (!crocus_resource_level_has_aux(res, level))
+ continue;
+
+ const uint32_t level_layers =
+ miptree_layer_range_length(res, level, start_layer, num_layers);
+ for (unsigned a = 0; a < level_layers; a++) {
+ enum isl_aux_state aux_state =
+ crocus_resource_get_aux_state(res, level, start_layer + a);
+ if (!isl_aux_state_has_valid_primary(aux_state))
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void
+crocus_resource_prepare_access(struct crocus_context *ice,
+ struct crocus_resource *res,
+ uint32_t start_level, uint32_t num_levels,
+ uint32_t start_layer, uint32_t num_layers,
+ enum isl_aux_usage aux_usage,
+ bool fast_clear_supported)
+{
+ if (!res->aux.bo)
+ return;
+
+ /* We can't do resolves on the compute engine, so awkwardly, we have to
+ * do them on the render batch...
+ */
+ struct crocus_batch *batch = &ice->batches[CROCUS_BATCH_RENDER];
+
+ const uint32_t clamped_levels =
+ miptree_level_range_length(res, start_level, num_levels);
+ for (uint32_t l = 0; l < clamped_levels; l++) {
+ const uint32_t level = start_level + l;
+ if (!crocus_resource_level_has_aux(res, level))
+ continue;
+
+ const uint32_t level_layers =
+ miptree_layer_range_length(res, level, start_layer, num_layers);
+ for (uint32_t a = 0; a < level_layers; a++) {
+ const uint32_t layer = start_layer + a;
+ const enum isl_aux_state aux_state =
+ crocus_resource_get_aux_state(res, level, layer);
+ const enum isl_aux_op aux_op =
+ isl_aux_prepare_access(aux_state, aux_usage, fast_clear_supported);
+
+ /* Prepare the aux buffer for a conditional or unconditional access.
+ * A conditional access is handled by assuming that the access will
+ * not evaluate to a no-op. If the access does in fact occur, the aux
+ * will be in the required state. If it does not, no data is lost
+ * because the aux_op performed is lossless.
+ */
+ if (aux_op == ISL_AUX_OP_NONE) {
+ /* Nothing to do here. */
+ } else if (isl_aux_usage_has_mcs(res->aux.usage)) {
+ assert(aux_op == ISL_AUX_OP_PARTIAL_RESOLVE);
+ crocus_mcs_partial_resolve(ice, batch, res, layer, 1);
+ } else if (isl_aux_usage_has_hiz(res->aux.usage)) {
+ crocus_hiz_exec(ice, batch, res, level, layer, 1, aux_op, false);
+ } else if (res->aux.usage == ISL_AUX_USAGE_STC_CCS) {
+ unreachable("crocus doesn't resolve STC_CCS resources");
+ } else {
+ assert(isl_aux_usage_has_ccs(res->aux.usage));
+ crocus_resolve_color(ice, batch, res, level, layer, aux_op);
+ }
+
+ const enum isl_aux_state new_state =
+ isl_aux_state_transition_aux_op(aux_state, res->aux.usage, aux_op);
+ crocus_resource_set_aux_state(ice, res, level, layer, 1, new_state);
+ }
+ }
+}
+
+void
+crocus_resource_finish_write(struct crocus_context *ice,
+ struct crocus_resource *res, uint32_t level,
+ uint32_t start_layer, uint32_t num_layers,
+ enum isl_aux_usage aux_usage)
+{
+ if (res->base.format == PIPE_FORMAT_S8_UINT)
+ res->shadow_needs_update = true;
+
+ if (!crocus_resource_level_has_aux(res, level))
+ return;
+
+ const uint32_t level_layers =
+ miptree_layer_range_length(res, level, start_layer, num_layers);
+
+ for (uint32_t a = 0; a < level_layers; a++) {
+ const uint32_t layer = start_layer + a;
+ const enum isl_aux_state aux_state =
+ crocus_resource_get_aux_state(res, level, layer);
+
+ /* Transition the aux state for a conditional or unconditional write. A
+ * conditional write is handled by assuming that the write applies to
+ * only part of the render target. This prevents the new state from
+ * losing the types of compression that might exist in the current state
+ * (e.g. CLEAR). If the write evaluates to a no-op, the state will still
+ * be able to communicate when resolves are necessary (but it may
+ * falsely communicate this as well).
+ */
+ const enum isl_aux_state new_aux_state =
+ isl_aux_state_transition_write(aux_state, aux_usage, false);
+
+ crocus_resource_set_aux_state(ice, res, level, layer, 1, new_aux_state);
+ }
+}
+
+enum isl_aux_state
+crocus_resource_get_aux_state(const struct crocus_resource *res,
+ uint32_t level, uint32_t layer)
+{
+ crocus_resource_check_level_layer(res, level, layer);
+ assert(crocus_resource_level_has_aux(res, level));
+
+ return res->aux.state[level][layer];
+}
+
+void
+crocus_resource_set_aux_state(struct crocus_context *ice,
+ struct crocus_resource *res, uint32_t level,
+ uint32_t start_layer, uint32_t num_layers,
+ enum isl_aux_state aux_state)
+{
+ assert(crocus_resource_level_has_aux(res, level));
+
+ num_layers = miptree_layer_range_length(res, level, start_layer, num_layers);
+ for (unsigned a = 0; a < num_layers; a++) {
+ if (res->aux.state[level][start_layer + a] != aux_state) {
+ res->aux.state[level][start_layer + a] = aux_state;
+ ice->state.dirty |= CROCUS_DIRTY_RENDER_RESOLVES_AND_FLUSHES |
+ CROCUS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES;
+ /* XXX: Need to track which bindings to make dirty */
+ ice->state.stage_dirty |= CROCUS_ALL_STAGE_DIRTY_BINDINGS;
+ }
+ }
+}
+
+static bool
+isl_formats_are_fast_clear_compatible(enum isl_format a, enum isl_format b)
+{
+ /* On gen8 and earlier, the hardware was only capable of handling 0/1 clear
+ * values so sRGB curve application was a no-op for all fast-clearable
+ * formats.
+ *
+ * On gen9+, the hardware supports arbitrary clear values. For sRGB clear
+ * values, the hardware interprets the floats, not as what would be
+ * returned from the sampler (or written by the shader), but as being
+ * between format conversion and sRGB curve application. This means that
+ * we can switch between sRGB and UNORM without having to whack the clear
+ * color.
+ */
+ return isl_format_srgb_to_linear(a) == isl_format_srgb_to_linear(b);
+}
+
+void
+crocus_resource_prepare_texture(struct crocus_context *ice,
+ struct crocus_resource *res,
+ enum isl_format view_format,
+ uint32_t start_level, uint32_t num_levels,
+ uint32_t start_layer, uint32_t num_layers)
+{
+ enum isl_aux_usage aux_usage =
+ crocus_resource_texture_aux_usage(res);
+
+ bool clear_supported = aux_usage != ISL_AUX_USAGE_NONE;
+
+ /* Clear color is specified as ints or floats and the conversion is done by
+ * the sampler. If we have a texture view, we would have to perform the
+ * clear color conversion manually. Just disable clear color.
+ */
+ if (!isl_formats_are_fast_clear_compatible(res->surf.format, view_format))
+ clear_supported = false;
+
+ crocus_resource_prepare_access(ice, res, start_level, num_levels,
+ start_layer, num_layers,
+ aux_usage, clear_supported);
+}
+
+enum isl_aux_usage
+crocus_resource_render_aux_usage(struct crocus_context *ice,
+ struct crocus_resource *res,
+ enum isl_format render_format,
+ bool blend_enabled,
+ bool draw_aux_disabled)
+{
+ struct crocus_screen *screen = (void *) ice->ctx.screen;
+ struct intel_device_info *devinfo = &screen->devinfo;
+
+ if (draw_aux_disabled)
+ return ISL_AUX_USAGE_NONE;
+
+ switch (res->aux.usage) {
+ case ISL_AUX_USAGE_MCS:
+ return res->aux.usage;
+
+ case ISL_AUX_USAGE_CCS_D:
+ /* Otherwise, we try to fall back to CCS_D */
+ if (isl_format_supports_ccs_d(devinfo, render_format))
+ return ISL_AUX_USAGE_CCS_D;
+
+ return ISL_AUX_USAGE_NONE;
+
+ default:
+ return ISL_AUX_USAGE_NONE;
+ }
+}
+
+void
+crocus_resource_prepare_render(struct crocus_context *ice,
+ struct crocus_resource *res, uint32_t level,
+ uint32_t start_layer, uint32_t layer_count,
+ enum isl_aux_usage aux_usage)
+{
+ crocus_resource_prepare_access(ice, res, level, 1, start_layer,
+ layer_count, aux_usage,
+ aux_usage != ISL_AUX_USAGE_NONE);
+}
+
+void
+crocus_resource_finish_render(struct crocus_context *ice,
+ struct crocus_resource *res, uint32_t level,
+ uint32_t start_layer, uint32_t layer_count,
+ enum isl_aux_usage aux_usage)
+{
+ crocus_resource_finish_write(ice, res, level, start_layer, layer_count,
+ aux_usage);
+}
+
+static void
+crocus_update_stencil_shadow(struct crocus_context *ice,
+ struct crocus_resource *res)
+{
+ struct crocus_screen *screen = (struct crocus_screen *)ice->ctx.screen;
+ UNUSED const struct intel_device_info *devinfo = &screen->devinfo;
+ assert(devinfo->ver >= 7);
+
+ if (!res->shadow_needs_update)
+ return;
+
+ struct pipe_box box;
+ for (unsigned level = 0; level <= res->base.last_level; level++) {
+ u_box_2d(0, 0,
+ u_minify(res->base.width0, level),
+ u_minify(res->base.height0, level), &box);
+ const unsigned depth = res->base.target == PIPE_TEXTURE_3D ?
+ u_minify(res->base.depth0, level) : res->base.array_size;
+
+ for (unsigned layer = 0; layer < depth; layer++) {
+ box.z = layer;
+ ice->ctx.resource_copy_region(&ice->ctx,
+ &res->shadow->base, level, 0, 0, layer,
+ &res->base, level, &box);
+ }
+ }
+ res->shadow_needs_update = false;
+}