summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/crocus/crocus_blit.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/gallium/drivers/crocus/crocus_blit.c')
-rw-r--r--src/gallium/drivers/crocus/crocus_blit.c836
1 files changed, 836 insertions, 0 deletions
diff --git a/src/gallium/drivers/crocus/crocus_blit.c b/src/gallium/drivers/crocus/crocus_blit.c
new file mode 100644
index 00000000000..9cae82e3e2d
--- /dev/null
+++ b/src/gallium/drivers/crocus/crocus_blit.c
@@ -0,0 +1,836 @@
+/*
+ * Copyright © 2017 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "util/format/u_format.h"
+#include "util/u_inlines.h"
+#include "util/u_surface.h"
+#include "util/ralloc.h"
+#include "intel/blorp/blorp.h"
+#include "crocus_context.h"
+#include "crocus_resource.h"
+#include "crocus_screen.h"
+
+void crocus_blitter_begin(struct crocus_context *ice, enum crocus_blitter_op op, bool render_cond)
+{
+ util_blitter_save_vertex_shader(ice->blitter, ice->shaders.uncompiled[MESA_SHADER_VERTEX]);
+ util_blitter_save_tessctrl_shader(ice->blitter, ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL]);
+ util_blitter_save_tesseval_shader(ice->blitter, ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL]);
+ util_blitter_save_geometry_shader(ice->blitter, ice->shaders.uncompiled[MESA_SHADER_GEOMETRY]);
+ util_blitter_save_so_targets(ice->blitter, ice->state.so_targets,
+ (struct pipe_stream_output_target**)ice->state.so_target);
+ util_blitter_save_vertex_buffer_slot(ice->blitter, ice->state.vertex_buffers);
+ util_blitter_save_vertex_elements(ice->blitter, (void *)ice->state.cso_vertex_elements);
+ if (op & CROCUS_SAVE_FRAGMENT_STATE) {
+ util_blitter_save_blend(ice->blitter, ice->state.cso_blend);
+ util_blitter_save_depth_stencil_alpha(ice->blitter, ice->state.cso_zsa);
+ util_blitter_save_stencil_ref(ice->blitter, &ice->state.stencil_ref);
+ util_blitter_save_fragment_shader(ice->blitter, ice->shaders.uncompiled[MESA_SHADER_FRAGMENT]);
+ util_blitter_save_sample_mask(ice->blitter, ice->state.sample_mask);
+ util_blitter_save_rasterizer(ice->blitter, ice->state.cso_rast);
+ util_blitter_save_scissor(ice->blitter, &ice->state.scissors[0]);
+ util_blitter_save_viewport(ice->blitter, &ice->state.viewports[0]);
+ util_blitter_save_fragment_constant_buffer_slot(ice->blitter, &ice->state.shaders[MESA_SHADER_FRAGMENT].constbufs[0]);
+ }
+
+ if (!render_cond)
+ util_blitter_save_render_condition(ice->blitter,
+ (struct pipe_query *)ice->condition.query,
+ ice->condition.condition,
+ ice->condition.mode);
+
+// util_blitter_save_scissor(ice->blitter, &ice->scissors[0]);
+ if (op & CROCUS_SAVE_FRAMEBUFFER)
+ util_blitter_save_framebuffer(ice->blitter, &ice->state.framebuffer);
+
+ if (op & CROCUS_SAVE_TEXTURES) {
+ util_blitter_save_fragment_sampler_states(ice->blitter, 1, (void **)ice->state.shaders[MESA_SHADER_FRAGMENT].samplers);
+ util_blitter_save_fragment_sampler_views(ice->blitter, 1, (struct pipe_sampler_view **)ice->state.shaders[MESA_SHADER_FRAGMENT].textures);
+ }
+}
+
+/**
+ * Helper function for handling mirror image blits.
+ *
+ * If coord0 > coord1, swap them and return "true" (mirrored).
+ */
+static bool
+apply_mirror(float *coord0, float *coord1)
+{
+ if (*coord0 > *coord1) {
+ float tmp = *coord0;
+ *coord0 = *coord1;
+ *coord1 = tmp;
+ return true;
+ }
+ return false;
+}
+
+/**
+ * Compute the number of pixels to clip for each side of a rect
+ *
+ * \param x0 The rect's left coordinate
+ * \param y0 The rect's bottom coordinate
+ * \param x1 The rect's right coordinate
+ * \param y1 The rect's top coordinate
+ * \param min_x The clipping region's left coordinate
+ * \param min_y The clipping region's bottom coordinate
+ * \param max_x The clipping region's right coordinate
+ * \param max_y The clipping region's top coordinate
+ * \param clipped_x0 The number of pixels to clip from the left side
+ * \param clipped_y0 The number of pixels to clip from the bottom side
+ * \param clipped_x1 The number of pixels to clip from the right side
+ * \param clipped_y1 The number of pixels to clip from the top side
+ *
+ * \return false if we clip everything away, true otherwise
+ */
+static inline bool
+compute_pixels_clipped(float x0, float y0, float x1, float y1,
+ float min_x, float min_y, float max_x, float max_y,
+ float *clipped_x0, float *clipped_y0,
+ float *clipped_x1, float *clipped_y1)
+{
+ /* If we are going to clip everything away, stop. */
+ if (!(min_x <= max_x &&
+ min_y <= max_y &&
+ x0 <= max_x &&
+ y0 <= max_y &&
+ min_x <= x1 &&
+ min_y <= y1 &&
+ x0 <= x1 &&
+ y0 <= y1)) {
+ return false;
+ }
+
+ if (x0 < min_x)
+ *clipped_x0 = min_x - x0;
+ else
+ *clipped_x0 = 0;
+ if (max_x < x1)
+ *clipped_x1 = x1 - max_x;
+ else
+ *clipped_x1 = 0;
+
+ if (y0 < min_y)
+ *clipped_y0 = min_y - y0;
+ else
+ *clipped_y0 = 0;
+ if (max_y < y1)
+ *clipped_y1 = y1 - max_y;
+ else
+ *clipped_y1 = 0;
+
+ return true;
+}
+
+/**
+ * Clips a coordinate (left, right, top or bottom) for the src or dst rect
+ * (whichever requires the largest clip) and adjusts the coordinate
+ * for the other rect accordingly.
+ *
+ * \param mirror true if mirroring is required
+ * \param src the source rect coordinate (for example src_x0)
+ * \param dst0 the dst rect coordinate (for example dst_x0)
+ * \param dst1 the opposite dst rect coordinate (for example dst_x1)
+ * \param clipped_dst0 number of pixels to clip from the dst coordinate
+ * \param clipped_dst1 number of pixels to clip from the opposite dst coordinate
+ * \param scale the src vs dst scale involved for that coordinate
+ * \param is_left_or_bottom true if we are clipping the left or bottom sides
+ * of the rect.
+ */
+static void
+clip_coordinates(bool mirror,
+ float *src, float *dst0, float *dst1,
+ float clipped_dst0,
+ float clipped_dst1,
+ float scale,
+ bool is_left_or_bottom)
+{
+ /* When clipping we need to add or subtract pixels from the original
+ * coordinates depending on whether we are acting on the left/bottom
+ * or right/top sides of the rect respectively. We assume we have to
+ * add them in the code below, and multiply by -1 when we should
+ * subtract.
+ */
+ int mult = is_left_or_bottom ? 1 : -1;
+
+ if (!mirror) {
+ *dst0 += clipped_dst0 * mult;
+ *src += clipped_dst0 * scale * mult;
+ } else {
+ *dst1 -= clipped_dst1 * mult;
+ *src += clipped_dst1 * scale * mult;
+ }
+}
+
+/**
+ * Apply a scissor rectangle to blit coordinates.
+ *
+ * Returns true if the blit was entirely scissored away.
+ */
+static bool
+apply_blit_scissor(const struct pipe_scissor_state *scissor,
+ float *src_x0, float *src_y0,
+ float *src_x1, float *src_y1,
+ float *dst_x0, float *dst_y0,
+ float *dst_x1, float *dst_y1,
+ bool mirror_x, bool mirror_y)
+{
+ float clip_dst_x0, clip_dst_x1, clip_dst_y0, clip_dst_y1;
+
+ /* Compute number of pixels to scissor away. */
+ if (!compute_pixels_clipped(*dst_x0, *dst_y0, *dst_x1, *dst_y1,
+ scissor->minx, scissor->miny,
+ scissor->maxx, scissor->maxy,
+ &clip_dst_x0, &clip_dst_y0,
+ &clip_dst_x1, &clip_dst_y1))
+ return true;
+
+ // XXX: comments assume source clipping, which we don't do
+
+ /* When clipping any of the two rects we need to adjust the coordinates
+ * in the other rect considering the scaling factor involved. To obtain
+ * the best precision we want to make sure that we only clip once per
+ * side to avoid accumulating errors due to the scaling adjustment.
+ *
+ * For example, if src_x0 and dst_x0 need both to be clipped we want to
+ * avoid the situation where we clip src_x0 first, then adjust dst_x0
+ * accordingly but then we realize that the resulting dst_x0 still needs
+ * to be clipped, so we clip dst_x0 and adjust src_x0 again. Because we are
+ * applying scaling factors to adjust the coordinates in each clipping
+ * pass we lose some precision and that can affect the results of the
+ * blorp blit operation slightly. What we want to do here is detect the
+ * rect that we should clip first for each side so that when we adjust
+ * the other rect we ensure the resulting coordinate does not need to be
+ * clipped again.
+ *
+ * The code below implements this by comparing the number of pixels that
+ * we need to clip for each side of both rects considering the scales
+ * involved. For example, clip_src_x0 represents the number of pixels
+ * to be clipped for the src rect's left side, so if clip_src_x0 = 5,
+ * clip_dst_x0 = 4 and scale_x = 2 it means that we are clipping more
+ * from the dst rect so we should clip dst_x0 only and adjust src_x0.
+ * This is because clipping 4 pixels in the dst is equivalent to
+ * clipping 4 * 2 = 8 > 5 in the src.
+ */
+
+ if (*src_x0 == *src_x1 || *src_y0 == *src_y1
+ || *dst_x0 == *dst_x1 || *dst_y0 == *dst_y1)
+ return true;
+
+ float scale_x = (float) (*src_x1 - *src_x0) / (*dst_x1 - *dst_x0);
+ float scale_y = (float) (*src_y1 - *src_y0) / (*dst_y1 - *dst_y0);
+
+ /* Clip left side */
+ clip_coordinates(mirror_x, src_x0, dst_x0, dst_x1,
+ clip_dst_x0, clip_dst_x1, scale_x, true);
+
+ /* Clip right side */
+ clip_coordinates(mirror_x, src_x1, dst_x1, dst_x0,
+ clip_dst_x1, clip_dst_x0, scale_x, false);
+
+ /* Clip bottom side */
+ clip_coordinates(mirror_y, src_y0, dst_y0, dst_y1,
+ clip_dst_y0, clip_dst_y1, scale_y, true);
+
+ /* Clip top side */
+ clip_coordinates(mirror_y, src_y1, dst_y1, dst_y0,
+ clip_dst_y1, clip_dst_y0, scale_y, false);
+
+ /* Check for invalid bounds
+ * Can't blit for 0-dimensions
+ */
+ return *src_x0 == *src_x1 || *src_y0 == *src_y1
+ || *dst_x0 == *dst_x1 || *dst_y0 == *dst_y1;
+}
+
+void
+crocus_blorp_surf_for_resource(struct crocus_vtable *vtbl,
+ struct isl_device *isl_dev,
+ struct blorp_surf *surf,
+ struct pipe_resource *p_res,
+ enum isl_aux_usage aux_usage,
+ unsigned level,
+ bool is_render_target)
+{
+ struct crocus_resource *res = (void *) p_res;
+
+ assert(!crocus_resource_unfinished_aux_import(res));
+
+ if (isl_aux_usage_has_hiz(aux_usage) &&
+ !crocus_resource_level_has_hiz(res, level))
+ aux_usage = ISL_AUX_USAGE_NONE;
+
+ *surf = (struct blorp_surf) {
+ .surf = &res->surf,
+ .addr = (struct blorp_address) {
+ .buffer = res->bo,
+ .offset = res->offset,
+ .reloc_flags = is_render_target ? EXEC_OBJECT_WRITE : 0,
+ .mocs = crocus_mocs(res->bo, isl_dev),
+ },
+ .aux_usage = aux_usage,
+ };
+
+ if (aux_usage != ISL_AUX_USAGE_NONE) {
+ surf->aux_surf = &res->aux.surf;
+ surf->aux_addr = (struct blorp_address) {
+ .buffer = res->aux.bo,
+ .offset = res->aux.offset,
+ .reloc_flags = is_render_target ? EXEC_OBJECT_WRITE : 0,
+ .mocs = crocus_mocs(res->bo, isl_dev),
+ };
+ surf->clear_color =
+ crocus_resource_get_clear_color(res);
+ }
+}
+
+static void
+tex_cache_flush_hack(struct crocus_batch *batch,
+ enum isl_format view_format,
+ enum isl_format surf_format)
+{
+ /* The WaSamplerCacheFlushBetweenRedescribedSurfaceReads workaround says:
+ *
+ * "Currently Sampler assumes that a surface would not have two
+ * different format associate with it. It will not properly cache
+ * the different views in the MT cache, causing a data corruption."
+ *
+ * We may need to handle this for texture views in general someday, but
+ * for now we handle it here, as it hurts copies and blits particularly
+ * badly because they ofter reinterpret formats.
+ *
+ * If the BO hasn't been referenced yet this batch, we assume that the
+ * texture cache doesn't contain any relevant data nor need flushing.
+ *
+ * Icelake (Gen11+) claims to fix this issue, but seems to still have
+ * issues with ASTC formats.
+ */
+ bool need_flush = view_format != surf_format;
+ if (!need_flush)
+ return;
+
+ const char *reason =
+ "workaround: WaSamplerCacheFlushBetweenRedescribedSurfaceReads";
+
+ crocus_emit_pipe_control_flush(batch, reason, PIPE_CONTROL_CS_STALL);
+ crocus_emit_pipe_control_flush(batch, reason,
+ PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
+}
+
+static struct crocus_resource *
+crocus_resource_for_aspect(const struct intel_device_info *devinfo,
+ struct pipe_resource *p_res, unsigned pipe_mask)
+{
+ if (pipe_mask == PIPE_MASK_S) {
+ struct crocus_resource *junk, *s_res;
+ crocus_get_depth_stencil_resources(devinfo, p_res, &junk, &s_res);
+ return s_res;
+ } else {
+ return (struct crocus_resource *)p_res;
+ }
+}
+
+static enum pipe_format
+pipe_format_for_aspect(enum pipe_format format, unsigned pipe_mask)
+{
+ if (pipe_mask == PIPE_MASK_S) {
+ return util_format_stencil_only(format);
+ } else if (pipe_mask == PIPE_MASK_Z) {
+ return util_format_get_depth_only(format);
+ } else {
+ return format;
+ }
+}
+
+static void
+crocus_u_blitter(struct crocus_context *ice,
+ const struct pipe_blit_info *info)
+{
+ struct pipe_blit_info dinfo = *info;
+ if (!util_format_has_alpha(dinfo.dst.resource->format))
+ dinfo.mask &= ~PIPE_MASK_A;
+ crocus_blitter_begin(ice, CROCUS_SAVE_FRAMEBUFFER | CROCUS_SAVE_TEXTURES | CROCUS_SAVE_FRAGMENT_STATE, info->render_condition_enable);
+ util_blitter_blit(ice->blitter, &dinfo);
+}
+
+/**
+ * The pipe->blit() driver hook.
+ *
+ * This performs a blit between two surfaces, which copies data but may
+ * also perform format conversion, scaling, flipping, and so on.
+ */
+static void
+crocus_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
+{
+ struct crocus_context *ice = (void *) ctx;
+ struct crocus_screen *screen = (struct crocus_screen *)ctx->screen;
+ const struct intel_device_info *devinfo = &screen->devinfo;
+ struct crocus_batch *batch = &ice->batches[CROCUS_BATCH_RENDER];
+ enum blorp_batch_flags blorp_flags = 0;
+
+ /* We don't support color masking. */
+ assert((info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA ||
+ (info->mask & PIPE_MASK_RGBA) == 0);
+
+ if (info->render_condition_enable)
+ if (!crocus_check_conditional_render(ice))
+ return;
+
+ if (devinfo->ver <= 5) {
+ if (!screen->vtbl.blit_blt(batch, info)) {
+
+ if (!util_format_is_depth_or_stencil(info->src.resource->format) &&
+ info->dst.resource->target != PIPE_TEXTURE_3D)
+ goto use_blorp;
+
+ if (!util_blitter_is_blit_supported(ice->blitter, info)) {
+ if (util_format_is_depth_or_stencil(info->src.resource->format)) {
+
+ struct pipe_blit_info depth_blit = *info;
+ depth_blit.mask = PIPE_MASK_Z;
+ crocus_blitter_begin(ice, CROCUS_SAVE_FRAMEBUFFER | CROCUS_SAVE_TEXTURES | CROCUS_SAVE_FRAGMENT_STATE, info->render_condition_enable);
+ util_blitter_blit(ice->blitter, &depth_blit);
+
+ struct pipe_surface *dst_view, dst_templ;
+ util_blitter_default_dst_texture(&dst_templ, info->dst.resource, info->dst.level, info->dst.box.z);
+ dst_view = ctx->create_surface(ctx, info->dst.resource, &dst_templ);
+
+ crocus_blitter_begin(ice, CROCUS_SAVE_FRAMEBUFFER | CROCUS_SAVE_TEXTURES | CROCUS_SAVE_FRAGMENT_STATE, info->render_condition_enable);
+
+ util_blitter_clear_depth_stencil(ice->blitter, dst_view, PIPE_CLEAR_STENCIL,
+ 0, 0, info->dst.box.x, info->dst.box.y,
+ info->dst.box.width, info->dst.box.height);
+ crocus_blitter_begin(ice, CROCUS_SAVE_FRAMEBUFFER | CROCUS_SAVE_TEXTURES | CROCUS_SAVE_FRAGMENT_STATE, info->render_condition_enable);
+ util_blitter_stencil_fallback(ice->blitter,
+ info->dst.resource,
+ info->dst.level,
+ &info->dst.box,
+ info->src.resource,
+ info->src.level,
+ &info->src.box, NULL);
+
+ }
+ return;
+ }
+
+ crocus_u_blitter(ice, info);
+ }
+ return;
+ }
+
+ if (devinfo->ver == 6) {
+ if (info->src.resource->target == PIPE_TEXTURE_3D &&
+ info->dst.resource->target == PIPE_TEXTURE_3D) {
+ crocus_u_blitter(ice, info);
+ return;
+ }
+ }
+
+use_blorp:
+ if (info->render_condition_enable) {
+ if (ice->state.predicate == CROCUS_PREDICATE_STATE_USE_BIT)
+ blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
+ }
+
+ float src_x0 = info->src.box.x;
+ float src_x1 = info->src.box.x + info->src.box.width;
+ float src_y0 = info->src.box.y;
+ float src_y1 = info->src.box.y + info->src.box.height;
+ float dst_x0 = info->dst.box.x;
+ float dst_x1 = info->dst.box.x + info->dst.box.width;
+ float dst_y0 = info->dst.box.y;
+ float dst_y1 = info->dst.box.y + info->dst.box.height;
+ bool mirror_x = apply_mirror(&src_x0, &src_x1);
+ bool mirror_y = apply_mirror(&src_y0, &src_y1);
+ enum blorp_filter filter;
+
+ if (info->scissor_enable) {
+ bool noop = apply_blit_scissor(&info->scissor,
+ &src_x0, &src_y0, &src_x1, &src_y1,
+ &dst_x0, &dst_y0, &dst_x1, &dst_y1,
+ mirror_x, mirror_y);
+ if (noop)
+ return;
+ }
+
+ if (abs(info->dst.box.width) == abs(info->src.box.width) &&
+ abs(info->dst.box.height) == abs(info->src.box.height)) {
+ if (info->src.resource->nr_samples > 1 &&
+ info->dst.resource->nr_samples <= 1) {
+ /* The OpenGL ES 3.2 specification, section 16.2.1, says:
+ *
+ * "If the read framebuffer is multisampled (its effective
+ * value of SAMPLE_BUFFERS is one) and the draw framebuffer
+ * is not (its value of SAMPLE_BUFFERS is zero), the samples
+ * corresponding to each pixel location in the source are
+ * converted to a single sample before being written to the
+ * destination. The filter parameter is ignored. If the
+ * source formats are integer types or stencil values, a
+ * single sample’s value is selected for each pixel. If the
+ * source formats are floating-point or normalized types,
+ * the sample values for each pixel are resolved in an
+ * implementation-dependent manner. If the source formats
+ * are depth values, sample values are resolved in an
+ * implementation-dependent manner where the result will be
+ * between the minimum and maximum depth values in the pixel."
+ *
+ * When selecting a single sample, we always choose sample 0.
+ */
+ if (util_format_is_depth_or_stencil(info->src.format) ||
+ util_format_is_pure_integer(info->src.format)) {
+ filter = BLORP_FILTER_SAMPLE_0;
+ } else {
+ filter = BLORP_FILTER_AVERAGE;
+ }
+ } else {
+ /* The OpenGL 4.6 specification, section 18.3.1, says:
+ *
+ * "If the source and destination dimensions are identical,
+ * no filtering is applied."
+ *
+ * Using BLORP_FILTER_NONE will also handle the upsample case by
+ * replicating the one value in the source to all values in the
+ * destination.
+ */
+ filter = BLORP_FILTER_NONE;
+ }
+ } else if (info->filter == PIPE_TEX_FILTER_LINEAR) {
+ filter = BLORP_FILTER_BILINEAR;
+ } else {
+ filter = BLORP_FILTER_NEAREST;
+ }
+
+ struct blorp_batch blorp_batch;
+ blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
+
+ float src_z_step = (float)info->src.box.depth / (float)info->dst.box.depth;
+
+ /* There is no interpolation to the pixel center during rendering, so
+ * add the 0.5 offset ourselves here.
+ */
+ float depth_center_offset = 0;
+ if (info->src.resource->target == PIPE_TEXTURE_3D)
+ depth_center_offset = 0.5 / info->dst.box.depth * info->src.box.depth;
+
+ /* Perform a blit for each aspect requested by the caller. PIPE_MASK_R is
+ * used to represent the color aspect. */
+ unsigned aspect_mask = info->mask & (PIPE_MASK_R | PIPE_MASK_ZS);
+ while (aspect_mask) {
+ unsigned aspect = 1 << u_bit_scan(&aspect_mask);
+
+ struct crocus_resource *src_res =
+ crocus_resource_for_aspect(devinfo, info->src.resource, aspect);
+ struct crocus_resource *dst_res =
+ crocus_resource_for_aspect(devinfo, info->dst.resource, aspect);
+
+ enum pipe_format src_pfmt =
+ pipe_format_for_aspect(info->src.format, aspect);
+ enum pipe_format dst_pfmt =
+ pipe_format_for_aspect(info->dst.format, aspect);
+
+ if (crocus_resource_unfinished_aux_import(src_res))
+ crocus_resource_finish_aux_import(ctx->screen, src_res);
+ if (crocus_resource_unfinished_aux_import(dst_res))
+ crocus_resource_finish_aux_import(ctx->screen, dst_res);
+
+ struct crocus_format_info src_fmt =
+ crocus_format_for_usage(devinfo, src_pfmt, ISL_SURF_USAGE_TEXTURE_BIT);
+ enum isl_aux_usage src_aux_usage =
+ crocus_resource_texture_aux_usage(src_res);
+
+ crocus_resource_prepare_texture(ice, src_res, src_fmt.fmt,
+ info->src.level, 1, info->src.box.z,
+ info->src.box.depth);
+ // crocus_emit_buffer_barrier_for(batch, src_res->bo,
+ // CROCUS_DOMAIN_OTHER_READ);
+
+ struct crocus_format_info dst_fmt =
+ crocus_format_for_usage(devinfo, dst_pfmt,
+ ISL_SURF_USAGE_RENDER_TARGET_BIT);
+ enum isl_aux_usage dst_aux_usage =
+ crocus_resource_render_aux_usage(ice, dst_res, info->dst.level,
+ dst_fmt.fmt, false);
+
+ struct blorp_surf src_surf, dst_surf;
+ crocus_blorp_surf_for_resource(&screen->vtbl, &screen->isl_dev, &src_surf,
+ &src_res->base, src_aux_usage,
+ info->src.level, false);
+ crocus_blorp_surf_for_resource(&screen->vtbl, &screen->isl_dev, &dst_surf,
+ &dst_res->base, dst_aux_usage,
+ info->dst.level, true);
+
+ crocus_resource_prepare_render(ice, dst_res, info->dst.level,
+ info->dst.box.z, info->dst.box.depth,
+ dst_aux_usage);
+ // crocus_emit_buffer_barrier_for(batch, dst_res->bo,
+ // CROCUS_DOMAIN_RENDER_WRITE);
+
+ if (crocus_batch_references(batch, src_res->bo))
+ tex_cache_flush_hack(batch, src_fmt.fmt, src_res->surf.format);
+
+ if (dst_res->base.target == PIPE_BUFFER) {
+ util_range_add(&dst_res->base, &dst_res->valid_buffer_range,
+ dst_x0, dst_x1);
+ }
+
+ struct isl_swizzle src_swiz = pipe_to_isl_swizzles(src_fmt.swizzles);
+ struct isl_swizzle dst_swiz = pipe_to_isl_swizzles(dst_fmt.swizzles);
+
+ for (int slice = 0; slice < info->dst.box.depth; slice++) {
+ unsigned dst_z = info->dst.box.z + slice;
+ float src_z = info->src.box.z + slice * src_z_step +
+ depth_center_offset;
+
+ crocus_batch_maybe_flush(batch, 1500);
+
+ blorp_blit(&blorp_batch,
+ &src_surf, info->src.level, src_z,
+ src_fmt.fmt, src_swiz,
+ &dst_surf, info->dst.level, dst_z,
+ dst_fmt.fmt, dst_swiz,
+ src_x0, src_y0, src_x1, src_y1,
+ dst_x0, dst_y0, dst_x1, dst_y1,
+ filter, mirror_x, mirror_y);
+
+ }
+
+ tex_cache_flush_hack(batch, src_fmt.fmt, src_res->surf.format);
+
+ crocus_resource_finish_render(ice, dst_res, info->dst.level,
+ info->dst.box.z, info->dst.box.depth,
+ dst_aux_usage);
+ }
+
+ blorp_batch_finish(&blorp_batch);
+
+ crocus_flush_and_dirty_for_history(ice, batch, (struct crocus_resource *)
+ info->dst.resource,
+ PIPE_CONTROL_RENDER_TARGET_FLUSH,
+ "cache history: post-blit");
+}
+
+static void
+get_copy_region_aux_settings(struct crocus_resource *res,
+ enum isl_aux_usage *out_aux_usage,
+ bool is_render_target)
+{
+ switch (res->aux.usage) {
+ case ISL_AUX_USAGE_MCS:
+ /* A stencil resolve operation must be performed prior to doing resource
+ * copies or used by CPU.
+ * (see HSD 1209978162)
+ */
+ if (is_render_target && isl_surf_usage_is_stencil(res->surf.usage)) {
+ *out_aux_usage = ISL_AUX_USAGE_NONE;
+ } else {
+ *out_aux_usage = res->aux.usage;
+ }
+ break;
+ default:
+ *out_aux_usage = ISL_AUX_USAGE_NONE;
+ break;
+ }
+}
+
+/**
+ * Perform a GPU-based raw memory copy between compatible view classes.
+ *
+ * Does not perform any flushing - the new data may still be left in the
+ * render cache, and old data may remain in other caches.
+ *
+ * Wraps blorp_copy() and blorp_buffer_copy().
+ */
+void
+crocus_copy_region(struct blorp_context *blorp,
+ struct crocus_batch *batch,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ struct blorp_batch blorp_batch;
+ struct crocus_context *ice = blorp->driver_ctx;
+ struct crocus_screen *screen = (void *) ice->ctx.screen;
+ const struct intel_device_info *devinfo = &screen->devinfo;
+ struct crocus_resource *src_res = (void *) src;
+ struct crocus_resource *dst_res = (void *) dst;
+
+ if (devinfo->ver <= 5) {
+ if (screen->vtbl.copy_region_blt(batch, dst_res,
+ dst_level, dstx, dsty, dstz,
+ src_res, src_level, src_box))
+ return;
+ }
+ enum isl_aux_usage src_aux_usage, dst_aux_usage;
+ get_copy_region_aux_settings(src_res, &src_aux_usage,
+ false);
+ get_copy_region_aux_settings(dst_res, &dst_aux_usage,
+ true);
+
+ if (crocus_batch_references(batch, src_res->bo))
+ tex_cache_flush_hack(batch, ISL_FORMAT_UNSUPPORTED, src_res->surf.format);
+
+ if (dst->target == PIPE_BUFFER)
+ util_range_add(&dst_res->base, &dst_res->valid_buffer_range, dstx, dstx + src_box->width);
+
+ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
+ struct blorp_address src_addr = {
+ .buffer = crocus_resource_bo(src), .offset = src_box->x,
+ };
+ struct blorp_address dst_addr = {
+ .buffer = crocus_resource_bo(dst), .offset = dstx,
+ .reloc_flags = EXEC_OBJECT_WRITE,
+ };
+
+ crocus_batch_maybe_flush(batch, 1500);
+
+ blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
+ blorp_buffer_copy(&blorp_batch, src_addr, dst_addr, src_box->width);
+ blorp_batch_finish(&blorp_batch);
+ } else {
+ // XXX: what about one surface being a buffer and not the other?
+
+ struct blorp_surf src_surf, dst_surf;
+ crocus_blorp_surf_for_resource(&screen->vtbl, &screen->isl_dev, &src_surf,
+ src, src_aux_usage, src_level, false);
+ crocus_blorp_surf_for_resource(&screen->vtbl, &screen->isl_dev, &dst_surf,
+ dst, dst_aux_usage, dst_level, true);
+
+ crocus_resource_prepare_access(ice, src_res, src_level, 1,
+ src_box->z, src_box->depth,
+ src_aux_usage, false);
+ crocus_resource_prepare_access(ice, dst_res, dst_level, 1,
+ dstz, src_box->depth,
+ dst_aux_usage, false);
+
+ blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
+
+ for (int slice = 0; slice < src_box->depth; slice++) {
+ crocus_batch_maybe_flush(batch, 1500);
+
+ blorp_copy(&blorp_batch, &src_surf, src_level, src_box->z + slice,
+ &dst_surf, dst_level, dstz + slice,
+ src_box->x, src_box->y, dstx, dsty,
+ src_box->width, src_box->height);
+ }
+ blorp_batch_finish(&blorp_batch);
+
+ crocus_resource_finish_write(ice, dst_res, dst_level, dstz,
+ src_box->depth, dst_aux_usage);
+ }
+
+ tex_cache_flush_hack(batch, ISL_FORMAT_UNSUPPORTED, src_res->surf.format);
+}
+
+static struct crocus_batch *
+get_preferred_batch(struct crocus_context *ice, struct crocus_bo *bo)
+{
+ /* If the compute batch is already using this buffer, we'd prefer to
+ * continue queueing in the compute batch.
+ */
+ if (crocus_batch_references(&ice->batches[CROCUS_BATCH_COMPUTE], bo))
+ return &ice->batches[CROCUS_BATCH_COMPUTE];
+
+ /* Otherwise default to the render batch. */
+ return &ice->batches[CROCUS_BATCH_RENDER];
+}
+
+
+/**
+ * The pipe->resource_copy_region() driver hook.
+ *
+ * This implements ARB_copy_image semantics - a raw memory copy between
+ * compatible view classes.
+ */
+static void
+crocus_resource_copy_region(struct pipe_context *ctx,
+ struct pipe_resource *p_dst,
+ unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *p_src,
+ unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ struct crocus_context *ice = (void *) ctx;
+ struct crocus_batch *batch = &ice->batches[CROCUS_BATCH_RENDER];
+ struct crocus_screen *screen = (struct crocus_screen *)ctx->screen;
+ const struct intel_device_info *devinfo = &screen->devinfo;
+ struct crocus_resource *src = (void *) p_src;
+ struct crocus_resource *dst = (void *) p_dst;
+
+ if (crocus_resource_unfinished_aux_import(src))
+ crocus_resource_finish_aux_import(ctx->screen, src);
+ if (crocus_resource_unfinished_aux_import(dst))
+ crocus_resource_finish_aux_import(ctx->screen, dst);
+
+ /* Use MI_COPY_MEM_MEM for tiny (<= 16 byte, % 4) buffer copies. */
+ if (p_src->target == PIPE_BUFFER && p_dst->target == PIPE_BUFFER &&
+ (src_box->width % 4 == 0) && src_box->width <= 16 &&
+ screen->vtbl.copy_mem_mem) {
+ struct crocus_bo *dst_bo = crocus_resource_bo(p_dst);
+ batch = get_preferred_batch(ice, dst_bo);
+ crocus_batch_maybe_flush(batch, 24 + 5 * (src_box->width / 4));
+ crocus_emit_pipe_control_flush(batch,
+ "stall for MI_COPY_MEM_MEM copy_region",
+ PIPE_CONTROL_CS_STALL);
+ screen->vtbl.copy_mem_mem(batch, dst_bo, dstx, crocus_resource_bo(p_src),
+ src_box->x, src_box->width);
+ return;
+ }
+
+ if (devinfo->ver < 6 && util_format_is_depth_or_stencil(p_dst->format)) {
+ util_resource_copy_region(ctx, p_dst, dst_level, dstx, dsty, dstz,
+ p_src, src_level, src_box);
+ return;
+ }
+ crocus_copy_region(&ice->blorp, batch, p_dst, dst_level, dstx, dsty, dstz,
+ p_src, src_level, src_box);
+
+ if (util_format_is_depth_and_stencil(p_dst->format) &&
+ util_format_has_stencil(util_format_description(p_src->format)) &&
+ devinfo->ver >= 6) {
+ struct crocus_resource *junk, *s_src_res, *s_dst_res;
+ crocus_get_depth_stencil_resources(devinfo, p_src, &junk, &s_src_res);
+ crocus_get_depth_stencil_resources(devinfo, p_dst, &junk, &s_dst_res);
+
+ crocus_copy_region(&ice->blorp, batch, &s_dst_res->base, dst_level, dstx,
+ dsty, dstz, &s_src_res->base, src_level, src_box);
+ }
+
+ crocus_flush_and_dirty_for_history(ice, batch, dst,
+ PIPE_CONTROL_RENDER_TARGET_FLUSH,
+ "cache history: post copy_region");
+}
+
+void
+crocus_init_blit_functions(struct pipe_context *ctx)
+{
+ ctx->blit = crocus_blit;
+ ctx->resource_copy_region = crocus_resource_copy_region;
+}