diff options
Diffstat (limited to 'src/gallium/drivers/cell/spu/spu_tri.c')
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_tri.c | 843 |
1 files changed, 0 insertions, 843 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c deleted file mode 100644 index efeebca27bb..00000000000 --- a/src/gallium/drivers/cell/spu/spu_tri.c +++ /dev/null @@ -1,843 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/** - * Triangle rendering within a tile. - */ - -#include "pipe/p_compiler.h" -#include "pipe/p_format.h" -#include "util/u_math.h" -#include "spu_colorpack.h" -#include "spu_main.h" -#include "spu_shuffle.h" -#include "spu_texture.h" -#include "spu_tile.h" -#include "spu_tri.h" - - -/** Masks are uint[4] vectors with each element being 0 or 0xffffffff */ -typedef vector unsigned int mask_t; - - - -/** - * Simplified types taken from other parts of Gallium - */ -struct vertex_header { - vector float data[1]; -}; - - - -/* XXX fix this */ -#undef CEILF -#define CEILF(X) ((float) (int) ((X) + 0.99999f)) - - -#define QUAD_TOP_LEFT 0 -#define QUAD_TOP_RIGHT 1 -#define QUAD_BOTTOM_LEFT 2 -#define QUAD_BOTTOM_RIGHT 3 -#define MASK_TOP_LEFT (1 << QUAD_TOP_LEFT) -#define MASK_TOP_RIGHT (1 << QUAD_TOP_RIGHT) -#define MASK_BOTTOM_LEFT (1 << QUAD_BOTTOM_LEFT) -#define MASK_BOTTOM_RIGHT (1 << QUAD_BOTTOM_RIGHT) -#define MASK_ALL 0xf - - -#define CHAN0 0 -#define CHAN1 1 -#define CHAN2 2 -#define CHAN3 3 - - -#define DEBUG_VERTS 0 - -/** - * Triangle edge info - */ -struct edge { - union { - struct { - float dx; /**< X(v1) - X(v0), used only during setup */ - float dy; /**< Y(v1) - Y(v0), used only during setup */ - }; - vec_float4 ds; /**< vector accessor for dx and dy */ - }; - float dxdy; /**< dx/dy */ - float sx, sy; /**< first sample point coord */ - int lines; /**< number of lines on this edge */ -}; - - -struct interp_coef -{ - vector float a0; - vector float dadx; - vector float dady; -}; - - -/** - * Triangle setup info (derived from draw_stage). - * Also used for line drawing (taking some liberties). - */ -struct setup_stage { - - /* Vertices are just an array of floats making up each attribute in - * turn. Currently fixed at 4 floats, but should change in time. - * Codegen will help cope with this. - */ - union { - struct { - const struct vertex_header *vmin; - const struct vertex_header *vmid; - const struct vertex_header *vmax; - const struct vertex_header *vprovoke; - }; - qword vertex_headers; - }; - - struct edge ebot; - struct edge etop; - struct edge emaj; - - float oneOverArea; /* XXX maybe make into vector? */ - - uint facing; - - uint tx, ty; /**< position of current tile (x, y) */ - - union { - struct { - int cliprect_minx; - int cliprect_miny; - int cliprect_maxx; - int cliprect_maxy; - }; - qword cliprect; - }; - - struct interp_coef coef[PIPE_MAX_SHADER_INPUTS]; - - struct { - vec_int4 quad; /**< [0] = row0, [1] = row1; {left[0],left[1],right[0],right[1]} */ - int y; - unsigned y_flags; - unsigned mask; /**< mask of MASK_BOTTOM/TOP_LEFT/RIGHT bits */ - } span; -}; - - -static struct setup_stage setup; - - -static INLINE vector float -splatx(vector float v) -{ - return spu_splats(spu_extract(v, CHAN0)); -} - -static INLINE vector float -splaty(vector float v) -{ - return spu_splats(spu_extract(v, CHAN1)); -} - -static INLINE vector float -splatz(vector float v) -{ - return spu_splats(spu_extract(v, CHAN2)); -} - -static INLINE vector float -splatw(vector float v) -{ - return spu_splats(spu_extract(v, CHAN3)); -} - - -/** - * Setup fragment shader inputs by evaluating triangle's vertex - * attribute coefficient info. - * \param x quad x pos - * \param y quad y pos - * \param fragZ returns quad Z values - * \param fragInputs returns fragment program inputs - * Note: this code could be incorporated into the fragment program - * itself to avoid the loop and switch. - */ -static void -eval_inputs(float x, float y, vector float *fragZ, vector float fragInputs[]) -{ - static const vector float deltaX = (const vector float) {0, 1, 0, 1}; - static const vector float deltaY = (const vector float) {0, 0, 1, 1}; - - const uint posSlot = 0; - const vector float pos = setup.coef[posSlot].a0; - const vector float dposdx = setup.coef[posSlot].dadx; - const vector float dposdy = setup.coef[posSlot].dady; - const vector float fragX = spu_splats(x) + deltaX; - const vector float fragY = spu_splats(y) + deltaY; - vector float fragW, wInv; - uint i; - - *fragZ = splatz(pos) + fragX * splatz(dposdx) + fragY * splatz(dposdy); - fragW = splatw(pos) + fragX * splatw(dposdx) + fragY * splatw(dposdy); - wInv = spu_re(fragW); /* 1 / w */ - - /* loop over fragment program inputs */ - for (i = 0; i < spu.vertex_info.num_attribs; i++) { - uint attr = i + 1; - enum interp_mode interp = spu.vertex_info.attrib[attr].interp_mode; - - /* constant term */ - vector float a0 = setup.coef[attr].a0; - vector float r0 = splatx(a0); - vector float r1 = splaty(a0); - vector float r2 = splatz(a0); - vector float r3 = splatw(a0); - - if (interp == INTERP_LINEAR || interp == INTERP_PERSPECTIVE) { - /* linear term */ - vector float dadx = setup.coef[attr].dadx; - vector float dady = setup.coef[attr].dady; - /* Use SPU intrinsics here to get slightly better code. - * originally: r0 += fragX * splatx(dadx) + fragY * splatx(dady); - */ - r0 = spu_madd(fragX, splatx(dadx), spu_madd(fragY, splatx(dady), r0)); - r1 = spu_madd(fragX, splaty(dadx), spu_madd(fragY, splaty(dady), r1)); - r2 = spu_madd(fragX, splatz(dadx), spu_madd(fragY, splatz(dady), r2)); - r3 = spu_madd(fragX, splatw(dadx), spu_madd(fragY, splatw(dady), r3)); - if (interp == INTERP_PERSPECTIVE) { - /* perspective term */ - r0 *= wInv; - r1 *= wInv; - r2 *= wInv; - r3 *= wInv; - } - } - fragInputs[CHAN0] = r0; - fragInputs[CHAN1] = r1; - fragInputs[CHAN2] = r2; - fragInputs[CHAN3] = r3; - fragInputs += 4; - } -} - - -/** - * Emit a quad (pass to next stage). No clipping is done. - * Note: about 1/5 to 1/7 of the time, mask is zero and this function - * should be skipped. But adding the test for that slows things down - * overall. - */ -static INLINE void -emit_quad( int x, int y, mask_t mask) -{ - /* If any bits in mask are set... */ - if (spu_extract(spu_orx(mask), 0)) { - const int ix = x - setup.cliprect_minx; - const int iy = y - setup.cliprect_miny; - - spu.cur_ctile_status = TILE_STATUS_DIRTY; - spu.cur_ztile_status = TILE_STATUS_DIRTY; - - { - /* - * Run fragment shader, execute per-fragment ops, update fb/tile. - */ - vector float inputs[4*4], outputs[2*4]; - vector unsigned int kill_mask; - vector float fragZ; - - eval_inputs((float) x, (float) y, &fragZ, inputs); - - ASSERT(spu.fragment_program); - ASSERT(spu.fragment_ops); - - /* Execute the current fragment program */ - kill_mask = spu.fragment_program(inputs, outputs, spu.constants); - - mask = spu_andc(mask, kill_mask); - - /* Execute per-fragment/quad operations, including: - * alpha test, z test, stencil test, blend and framebuffer writing. - * Note that there are two different fragment operations functions - * that can be called, one for front-facing fragments, and one - * for back-facing fragments. (Often the two are the same; - * but in some cases, like two-sided stenciling, they can be - * very different.) So choose the correct function depending - * on the calculated facing. - */ - spu.fragment_ops[setup.facing](ix, iy, &spu.ctile, &spu.ztile, - fragZ, - outputs[0*4+0], - outputs[0*4+1], - outputs[0*4+2], - outputs[0*4+3], - mask); - } - } -} - - -/** - * Given an X or Y coordinate, return the block/quad coordinate that it - * belongs to. - */ -static INLINE int -block(int x) -{ - return x & ~1; -} - - -/** - * Render a horizontal span of quads - */ -static void -flush_spans(void) -{ - int minleft, maxright; - - const int l0 = spu_extract(setup.span.quad, 0); - const int l1 = spu_extract(setup.span.quad, 1); - const int r0 = spu_extract(setup.span.quad, 2); - const int r1 = spu_extract(setup.span.quad, 3); - - switch (setup.span.y_flags) { - case 0x3: - /* both odd and even lines written (both quad rows) */ - minleft = MIN2(l0, l1); - maxright = MAX2(r0, r1); - break; - - case 0x1: - /* only even line written (quad top row) */ - minleft = l0; - maxright = r0; - break; - - case 0x2: - /* only odd line written (quad bottom row) */ - minleft = l1; - maxright = r1; - break; - - default: - return; - } - - /* OK, we're very likely to need the tile data now. - * clear or finish waiting if needed. - */ - if (spu.cur_ctile_status == TILE_STATUS_GETTING) { - /* wait for mfc_get() to complete */ - //printf("SPU: %u: waiting for ctile\n", spu.init.id); - wait_on_mask(1 << TAG_READ_TILE_COLOR); - spu.cur_ctile_status = TILE_STATUS_CLEAN; - } - else if (spu.cur_ctile_status == TILE_STATUS_CLEAR) { - //printf("SPU %u: clearing C tile %u, %u\n", spu.init.id, setup.tx, setup.ty); - clear_c_tile(&spu.ctile); - spu.cur_ctile_status = TILE_STATUS_DIRTY; - } - ASSERT(spu.cur_ctile_status != TILE_STATUS_DEFINED); - - if (spu.read_depth_stencil) { - if (spu.cur_ztile_status == TILE_STATUS_GETTING) { - /* wait for mfc_get() to complete */ - //printf("SPU: %u: waiting for ztile\n", spu.init.id); - wait_on_mask(1 << TAG_READ_TILE_Z); - spu.cur_ztile_status = TILE_STATUS_CLEAN; - } - else if (spu.cur_ztile_status == TILE_STATUS_CLEAR) { - //printf("SPU %u: clearing Z tile %u, %u\n", spu.init.id, setup.tx, setup.ty); - clear_z_tile(&spu.ztile); - spu.cur_ztile_status = TILE_STATUS_DIRTY; - } - ASSERT(spu.cur_ztile_status != TILE_STATUS_DEFINED); - } - - /* XXX this loop could be moved into the above switch cases... */ - - /* Setup for mask calculation */ - const vec_int4 quad_LlRr = setup.span.quad; - const vec_int4 quad_RrLl = spu_rlqwbyte(quad_LlRr, 8); - const vec_int4 quad_LLll = spu_shuffle(quad_LlRr, quad_LlRr, SHUFFLE4(A,A,B,B)); - const vec_int4 quad_RRrr = spu_shuffle(quad_RrLl, quad_RrLl, SHUFFLE4(A,A,B,B)); - - const vec_int4 twos = spu_splats(2); - - const int x = block(minleft); - vec_int4 xs = {x, x+1, x, x+1}; - - for (; spu_extract(xs, 0) <= block(maxright); xs += twos) { - /** - * Computes mask to indicate which pixels in the 2x2 quad are actually - * inside the triangle's bounds. - */ - - /* Calculate ({x,x+1,x,x+1} >= {l[0],l[0],l[1],l[1]}) */ - const mask_t gt_LLll_xs = spu_cmpgt(quad_LLll, xs); - const mask_t gte_xs_LLll = spu_nand(gt_LLll_xs, gt_LLll_xs); - - /* Calculate ({r[0],r[0],r[1],r[1]} > {x,x+1,x,x+1}) */ - const mask_t gt_RRrr_xs = spu_cmpgt(quad_RRrr, xs); - - /* Combine results to create mask */ - const mask_t mask = spu_and(gte_xs_LLll, gt_RRrr_xs); - - emit_quad(spu_extract(xs, 0), setup.span.y, mask); - } - - setup.span.y = 0; - setup.span.y_flags = 0; - /* Zero right elements */ - setup.span.quad = spu_shuffle(setup.span.quad, setup.span.quad, SHUFFLE4(A,B,0,0)); -} - - -#if DEBUG_VERTS -static void -print_vertex(const struct vertex_header *v) -{ - uint i; - fprintf(stderr, " Vertex: (%p)\n", v); - for (i = 0; i < spu.vertex_info.num_attribs; i++) { - fprintf(stderr, " %d: %f %f %f %f\n", i, - spu_extract(v->data[i], 0), - spu_extract(v->data[i], 1), - spu_extract(v->data[i], 2), - spu_extract(v->data[i], 3)); - } -} -#endif - -/* Returns the minimum of each slot of two vec_float4s as qwords. - * i.e. return[n] = min(q0[n],q1[n]); - */ -static qword -minfq(qword q0, qword q1) -{ - const qword q0q1m = si_fcgt(q0, q1); - return si_selb(q0, q1, q0q1m); -} - -/* Returns the minimum of each slot of three vec_float4s as qwords. - * i.e. return[n] = min(q0[n],q1[n],q2[n]); - */ -static qword -min3fq(qword q0, qword q1, qword q2) -{ - return minfq(minfq(q0, q1), q2); -} - -/* Returns the maximum of each slot of two vec_float4s as qwords. - * i.e. return[n] = min(q0[n],q1[n],q2[n]); - */ -static qword -maxfq(qword q0, qword q1) { - const qword q0q1m = si_fcgt(q0, q1); - return si_selb(q1, q0, q0q1m); -} - -/* Returns the maximum of each slot of three vec_float4s as qwords. - * i.e. return[n] = min(q0[n],q1[n],q2[n]); - */ -static qword -max3fq(qword q0, qword q1, qword q2) { - return maxfq(maxfq(q0, q1), q2); -} - -/** - * Sort vertices from top to bottom. - * Compute area and determine front vs. back facing. - * Do coarse clip test against tile bounds - * \return FALSE if tri is totally outside tile, TRUE otherwise - */ -static boolean -setup_sort_vertices(const qword vs) -{ - float area, sign; - -#if DEBUG_VERTS - if (spu.init.id==0) { - fprintf(stderr, "SPU %u: Triangle:\n", spu.init.id); - print_vertex(v0); - print_vertex(v1); - print_vertex(v2); - } -#endif - - { - /* Load the float values for various processing... */ - const qword f0 = (qword)(((const struct vertex_header*)si_to_ptr(vs))->data[0]); - const qword f1 = (qword)(((const struct vertex_header*)si_to_ptr(si_rotqbyi(vs, 4)))->data[0]); - const qword f2 = (qword)(((const struct vertex_header*)si_to_ptr(si_rotqbyi(vs, 8)))->data[0]); - - /* Check if triangle is completely outside the tile bounds - * Find the min and max x and y positions of the three poits */ - const qword minf = min3fq(f0, f1, f2); - const qword maxf = max3fq(f0, f1, f2); - - /* Compare min and max against cliprect vals */ - const qword maxsmins = si_shufb(maxf, minf, SHUFB4(A,B,a,b)); - const qword outside = si_fcgt(maxsmins, si_csflt(setup.cliprect, 0)); - - /* Use a little magic to work out of the tri is visible or not */ - if(si_to_uint(si_xori(si_gb(outside), 0xc))) return FALSE; - - /* determine bottom to top order of vertices */ - /* A table of shuffle patterns for putting vertex_header pointers into - correct order. Quite magical. */ - const qword sort_order_patterns[] = { - SHUFB4(A,B,C,C), - SHUFB4(C,A,B,C), - SHUFB4(A,C,B,C), - SHUFB4(B,C,A,C), - SHUFB4(B,A,C,C), - SHUFB4(C,B,A,C) }; - - /* Collate y values into two vectors for comparison. - Using only one shuffle constant! ;) */ - const qword y_02_ = si_shufb(f0, f2, SHUFB4(0,B,b,C)); - const qword y_10_ = si_shufb(f1, f0, SHUFB4(0,B,b,C)); - const qword y_012 = si_shufb(y_02_, f1, SHUFB4(0,B,b,C)); - const qword y_120 = si_shufb(y_10_, f2, SHUFB4(0,B,b,C)); - - /* Perform comparison: {y0,y1,y2} > {y1,y2,y0} */ - const qword compare = si_fcgt(y_012, y_120); - /* Compress the result of the comparison into 4 bits */ - const qword gather = si_gb(compare); - /* Subtract one to attain the index into the LUT. Magical. */ - const unsigned int index = si_to_uint(gather) - 1; - - /* Load the appropriate pattern and construct the desired vector. */ - setup.vertex_headers = si_shufb(vs, vs, sort_order_patterns[index]); - - /* Using the result of the comparison, set sign. - Very magical. */ - sign = ((si_to_uint(si_cntb(gather)) == 2) ? 1.0f : -1.0f); - } - - setup.ebot.ds = spu_sub(setup.vmid->data[0], setup.vmin->data[0]); - setup.emaj.ds = spu_sub(setup.vmax->data[0], setup.vmin->data[0]); - setup.etop.ds = spu_sub(setup.vmax->data[0], setup.vmid->data[0]); - - /* - * Compute triangle's area. Use 1/area to compute partial - * derivatives of attributes later. - */ - area = setup.emaj.dx * setup.ebot.dy - setup.ebot.dx * setup.emaj.dy; - - setup.oneOverArea = 1.0f / area; - - /* The product of area * sign indicates front/back orientation (0/1). - * Just in case someone gets the bright idea of switching the front - * and back constants without noticing that we're assuming their - * values in this operation, also assert that the values are - * what we think they are. - */ - ASSERT(CELL_FACING_FRONT == 0); - ASSERT(CELL_FACING_BACK == 1); - setup.facing = (area * sign > 0.0f) - ^ (!spu.rasterizer.front_ccw); - - return TRUE; -} - - -/** - * Compute a0 for a constant-valued coefficient (GL_FLAT shading). - * The value value comes from vertex->data[slot]. - * The result will be put into setup.coef[slot].a0. - * \param slot which attribute slot - */ -static INLINE void -const_coeff4(uint slot) -{ - setup.coef[slot].dadx = (vector float) {0.0, 0.0, 0.0, 0.0}; - setup.coef[slot].dady = (vector float) {0.0, 0.0, 0.0, 0.0}; - setup.coef[slot].a0 = setup.vprovoke->data[slot]; -} - - -/** - * As above, but interp setup all four vector components. - */ -static INLINE void -tri_linear_coeff4(uint slot) -{ - const vector float vmin_d = setup.vmin->data[slot]; - const vector float vmid_d = setup.vmid->data[slot]; - const vector float vmax_d = setup.vmax->data[slot]; - const vector float xxxx = spu_splats(spu_extract(setup.vmin->data[0], 0) - 0.5f); - const vector float yyyy = spu_splats(spu_extract(setup.vmin->data[0], 1) - 0.5f); - - vector float botda = vmid_d - vmin_d; - vector float majda = vmax_d - vmin_d; - - vector float a = spu_sub(spu_mul(spu_splats(setup.ebot.dy), majda), - spu_mul(botda, spu_splats(setup.emaj.dy))); - vector float b = spu_sub(spu_mul(spu_splats(setup.emaj.dx), botda), - spu_mul(majda, spu_splats(setup.ebot.dx))); - - setup.coef[slot].dadx = spu_mul(a, spu_splats(setup.oneOverArea)); - setup.coef[slot].dady = spu_mul(b, spu_splats(setup.oneOverArea)); - - vector float tempx = spu_mul(setup.coef[slot].dadx, xxxx); - vector float tempy = spu_mul(setup.coef[slot].dady, yyyy); - - setup.coef[slot].a0 = spu_sub(vmin_d, spu_add(tempx, tempy)); -} - - -/** - * Compute a0, dadx and dady for a perspective-corrected interpolant, - * for a triangle. - * We basically multiply the vertex value by 1/w before computing - * the plane coefficients (a0, dadx, dady). - * Later, when we compute the value at a particular fragment position we'll - * divide the interpolated value by the interpolated W at that fragment. - */ -static void -tri_persp_coeff4(uint slot) -{ - const vector float xxxx = spu_splats(spu_extract(setup.vmin->data[0], 0) - 0.5f); - const vector float yyyy = spu_splats(spu_extract(setup.vmin->data[0], 1) - 0.5f); - - const vector float vmin_w = spu_splats(spu_extract(setup.vmin->data[0], 3)); - const vector float vmid_w = spu_splats(spu_extract(setup.vmid->data[0], 3)); - const vector float vmax_w = spu_splats(spu_extract(setup.vmax->data[0], 3)); - - vector float vmin_d = setup.vmin->data[slot]; - vector float vmid_d = setup.vmid->data[slot]; - vector float vmax_d = setup.vmax->data[slot]; - - vmin_d = spu_mul(vmin_d, vmin_w); - vmid_d = spu_mul(vmid_d, vmid_w); - vmax_d = spu_mul(vmax_d, vmax_w); - - vector float botda = vmid_d - vmin_d; - vector float majda = vmax_d - vmin_d; - - vector float a = spu_sub(spu_mul(spu_splats(setup.ebot.dy), majda), - spu_mul(botda, spu_splats(setup.emaj.dy))); - vector float b = spu_sub(spu_mul(spu_splats(setup.emaj.dx), botda), - spu_mul(majda, spu_splats(setup.ebot.dx))); - - setup.coef[slot].dadx = spu_mul(a, spu_splats(setup.oneOverArea)); - setup.coef[slot].dady = spu_mul(b, spu_splats(setup.oneOverArea)); - - vector float tempx = spu_mul(setup.coef[slot].dadx, xxxx); - vector float tempy = spu_mul(setup.coef[slot].dady, yyyy); - - setup.coef[slot].a0 = spu_sub(vmin_d, spu_add(tempx, tempy)); -} - - - -/** - * Compute the setup.coef[] array dadx, dady, a0 values. - * Must be called after setup.vmin,vmid,vmax,vprovoke are initialized. - */ -static void -setup_tri_coefficients(void) -{ - uint i; - - for (i = 0; i < spu.vertex_info.num_attribs; i++) { - switch (spu.vertex_info.attrib[i].interp_mode) { - case INTERP_NONE: - break; - case INTERP_CONSTANT: - const_coeff4(i); - break; - case INTERP_POS: - /* fall-through */ - case INTERP_LINEAR: - tri_linear_coeff4(i); - break; - case INTERP_PERSPECTIVE: - tri_persp_coeff4(i); - break; - default: - ASSERT(0); - } - } -} - - -static void -setup_tri_edges(void) -{ - float vmin_x = spu_extract(setup.vmin->data[0], 0) + 0.5f; - float vmid_x = spu_extract(setup.vmid->data[0], 0) + 0.5f; - - float vmin_y = spu_extract(setup.vmin->data[0], 1) - 0.5f; - float vmid_y = spu_extract(setup.vmid->data[0], 1) - 0.5f; - float vmax_y = spu_extract(setup.vmax->data[0], 1) - 0.5f; - - setup.emaj.sy = CEILF(vmin_y); - setup.emaj.lines = (int) CEILF(vmax_y - setup.emaj.sy); - setup.emaj.dxdy = setup.emaj.dx / setup.emaj.dy; - setup.emaj.sx = vmin_x + (setup.emaj.sy - vmin_y) * setup.emaj.dxdy; - - setup.etop.sy = CEILF(vmid_y); - setup.etop.lines = (int) CEILF(vmax_y - setup.etop.sy); - setup.etop.dxdy = setup.etop.dx / setup.etop.dy; - setup.etop.sx = vmid_x + (setup.etop.sy - vmid_y) * setup.etop.dxdy; - - setup.ebot.sy = CEILF(vmin_y); - setup.ebot.lines = (int) CEILF(vmid_y - setup.ebot.sy); - setup.ebot.dxdy = setup.ebot.dx / setup.ebot.dy; - setup.ebot.sx = vmin_x + (setup.ebot.sy - vmin_y) * setup.ebot.dxdy; -} - - -/** - * Render the upper or lower half of a triangle. - * Scissoring/cliprect is applied here too. - */ -static void -subtriangle(struct edge *eleft, struct edge *eright, unsigned lines) -{ - const int minx = setup.cliprect_minx; - const int maxx = setup.cliprect_maxx; - const int miny = setup.cliprect_miny; - const int maxy = setup.cliprect_maxy; - int y, start_y, finish_y; - int sy = (int)eleft->sy; - - ASSERT((int)eleft->sy == (int) eright->sy); - - /* clip top/bottom */ - start_y = sy; - finish_y = sy + lines; - - if (start_y < miny) - start_y = miny; - - if (finish_y > maxy) - finish_y = maxy; - - start_y -= sy; - finish_y -= sy; - - /* - printf("%s %d %d\n", __FUNCTION__, start_y, finish_y); - */ - - for (y = start_y; y < finish_y; y++) { - - /* avoid accumulating adds as floats don't have the precision to - * accurately iterate large triangle edges that way. luckily we - * can just multiply these days. - * - * this is all drowned out by the attribute interpolation anyway. - */ - int left = (int)(eleft->sx + y * eleft->dxdy); - int right = (int)(eright->sx + y * eright->dxdy); - - /* clip left/right */ - if (left < minx) - left = minx; - if (right > maxx) - right = maxx; - - if (left < right) { - int _y = sy + y; - if (block(_y) != setup.span.y) { - flush_spans(); - setup.span.y = block(_y); - } - - int offset = _y&1; - vec_int4 quad_LlRr = {left, left, right, right}; - /* Store left and right in 0 or 1 row of quad based on offset */ - setup.span.quad = spu_sel(quad_LlRr, setup.span.quad, spu_maskw(5<<offset)); - setup.span.y_flags |= 1<<offset; - } - } - - - /* save the values so that emaj can be restarted: - */ - eleft->sx += lines * eleft->dxdy; - eright->sx += lines * eright->dxdy; - eleft->sy += lines; - eright->sy += lines; -} - - -/** - * Draw triangle into tile at (tx, ty) (tile coords) - * The tile data should have already been fetched. - */ -boolean -tri_draw(const qword vs, - uint tx, uint ty) -{ - setup.tx = tx; - setup.ty = ty; - - /* set clipping bounds to tile bounds */ - const qword clipbase = (qword)((vec_uint4){tx, ty}); - const qword clipmin = si_mpyui(clipbase, TILE_SIZE); - const qword clipmax = si_ai(clipmin, TILE_SIZE); - setup.cliprect = si_shufb(clipmin, clipmax, SHUFB4(A,B,a,b)); - - if(!setup_sort_vertices(vs)) { - return FALSE; /* totally clipped */ - } - - setup_tri_coefficients(); - setup_tri_edges(); - - setup.span.y = 0; - setup.span.y_flags = 0; - /* Zero right elements */ - setup.span.quad = spu_shuffle(setup.span.quad, setup.span.quad, SHUFFLE4(A,B,0,0)); - - if (setup.oneOverArea < 0.0) { - /* emaj on left */ - subtriangle( &setup.emaj, &setup.ebot, setup.ebot.lines ); - subtriangle( &setup.emaj, &setup.etop, setup.etop.lines ); - } - else { - /* emaj on right */ - subtriangle( &setup.ebot, &setup.emaj, setup.ebot.lines ); - subtriangle( &setup.etop, &setup.emaj, setup.etop.lines ); - } - - flush_spans(); - - return TRUE; -} |