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-rw-r--r--src/egl/main/eglmode.c431
1 files changed, 0 insertions, 431 deletions
diff --git a/src/egl/main/eglmode.c b/src/egl/main/eglmode.c
deleted file mode 100644
index 786432234bb..00000000000
--- a/src/egl/main/eglmode.c
+++ /dev/null
@@ -1,431 +0,0 @@
-#include <stdio.h>
-#include <assert.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "egldisplay.h"
-#include "egldriver.h"
-#include "eglmode.h"
-#include "eglglobals.h"
-#include "eglscreen.h"
-
-
-#define MIN2(A, B) (((A) < (B)) ? (A) : (B))
-
-
-static char *
-my_strdup(const char *s)
-{
- if (s) {
- int l = strlen(s);
- char *s2 = malloc(l + 1);
- if (s2)
- strcpy(s2, s);
- return s2;
- }
- else {
- return NULL;
- }
-}
-
-
-/**
- * Given an EGLModeMESA handle, return the corresponding _EGLMode object
- * or null if non-existant.
- */
-_EGLMode *
-_eglLookupMode(EGLDisplay dpy, EGLModeMESA mode)
-{
- const _EGLDisplay *disp = _eglLookupDisplay(dpy);
- EGLint scrnum;
-
- /* loop over all screens on the display */
- for (scrnum = 0; scrnum < disp->NumScreens; scrnum++) {
- const _EGLScreen *scrn = disp->Screens[scrnum];
- EGLint i;
- /* search list of modes for handle */
- for (i = 0; i < scrn->NumModes; i++) {
- if (scrn->Modes[i].Handle == mode) {
- return scrn->Modes + i;
- }
- }
- }
-
- return NULL;
-}
-
-
-/**
- * Add a new mode with the given attributes (width, height, depth, refreshRate)
- * to the given screen.
- * Assign a new mode ID/handle to the mode as well.
- * \return pointer to the new _EGLMode
- */
-_EGLMode *
-_eglAddNewMode(_EGLScreen *screen, EGLint width, EGLint height,
- EGLint refreshRate, const char *name)
-{
- EGLint n;
- _EGLMode *newModes;
-
- assert(screen);
- assert(width > 0);
- assert(height > 0);
- assert(refreshRate > 0);
-
- n = screen->NumModes;
- newModes = (_EGLMode *) realloc(screen->Modes, (n+1) * sizeof(_EGLMode));
- if (newModes) {
- screen->Modes = newModes;
- screen->Modes[n].Handle = n + 1;
- screen->Modes[n].Width = width;
- screen->Modes[n].Height = height;
- screen->Modes[n].RefreshRate = refreshRate;
- screen->Modes[n].Optimal = EGL_FALSE;
- screen->Modes[n].Interlaced = EGL_FALSE;
- screen->Modes[n].Name = my_strdup(name);
- screen->NumModes++;
- return screen->Modes + n;
- }
- else {
- return NULL;
- }
-}
-
-
-
-/**
- * Parse the attrib_list to fill in the fields of the given _eglMode
- * Return EGL_FALSE if any errors, EGL_TRUE otherwise.
- */
-static EGLBoolean
-_eglParseModeAttribs(_EGLMode *mode, const EGLint *attrib_list)
-{
- EGLint i;
-
- /* init all attribs to EGL_DONT_CARE */
- mode->Handle = EGL_DONT_CARE;
- mode->Width = EGL_DONT_CARE;
- mode->Height = EGL_DONT_CARE;
- mode->RefreshRate = EGL_DONT_CARE;
- mode->Optimal = EGL_DONT_CARE;
- mode->Interlaced = EGL_DONT_CARE;
- mode->Name = NULL;
-
- for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
- switch (attrib_list[i]) {
- case EGL_MODE_ID_MESA:
- mode->Handle = attrib_list[++i];
- if (mode->Handle <= 0) {
- _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(handle)");
- return EGL_FALSE;
- }
- break;
- case EGL_WIDTH:
- mode->Width = attrib_list[++i];
- if (mode->Width <= 0) {
- _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(width)");
- return EGL_FALSE;
- }
- break;
- case EGL_HEIGHT:
- mode->Height = attrib_list[++i];
- if (mode->Height <= 0) {
- _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(height)");
- return EGL_FALSE;
- }
- break;
- case EGL_REFRESH_RATE_MESA:
- mode->RefreshRate = attrib_list[++i];
- if (mode->RefreshRate <= 0) {
- _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(refresh rate)");
- return EGL_FALSE;
- }
- break;
- case EGL_INTERLACED_MESA:
- mode->Interlaced = attrib_list[++i];
- if (mode->Interlaced != EGL_TRUE && mode->Interlaced != EGL_FALSE) {
- _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(interlaced)");
- return EGL_FALSE;
- }
- break;
- case EGL_OPTIMAL_MESA:
- mode->Optimal = attrib_list[++i];
- if (mode->Optimal != EGL_TRUE && mode->Optimal != EGL_FALSE) {
- _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(optimal)");
- return EGL_FALSE;
- }
- break;
- default:
- _eglError(EGL_BAD_ATTRIBUTE, "eglChooseModeMESA");
- return EGL_FALSE;
- }
- }
- return EGL_TRUE;
-}
-
-
-/**
- * Determine if the candidate mode's attributes are at least as good
- * as the minimal mode's.
- * \return EGL_TRUE if qualifies, EGL_FALSE otherwise
- */
-static EGLBoolean
-_eglModeQualifies(const _EGLMode *c, const _EGLMode *min)
-{
- if (min->Handle != EGL_DONT_CARE && c->Handle != min->Handle)
- return EGL_FALSE;
- if (min->Width != EGL_DONT_CARE && c->Width < min->Width)
- return EGL_FALSE;
- if (min->Height != EGL_DONT_CARE && c->Height < min->Height)
- return EGL_FALSE;
- if (min->RefreshRate != EGL_DONT_CARE && c->RefreshRate < min->RefreshRate)
- return EGL_FALSE;
- if (min->Optimal != EGL_DONT_CARE && c->Optimal != min->Optimal)
- return EGL_FALSE;
- if (min->Interlaced != EGL_DONT_CARE && c->Interlaced != min->Interlaced)
- return EGL_FALSE;
-
- return EGL_TRUE;
-}
-
-
-/**
- * Return value of given mode attribute, or -1 if bad attrib.
- */
-static EGLint
-getModeAttrib(const _EGLMode *m, EGLint attrib)
-{
- switch (attrib) {
- case EGL_MODE_ID_MESA:
- return m->Handle;
- case EGL_WIDTH:
- return m->Width;
- case EGL_HEIGHT:
- return m->Height;
- case EGL_REFRESH_RATE_MESA:
- return m->RefreshRate;
- case EGL_OPTIMAL_MESA:
- return m->Optimal;
- case EGL_INTERLACED_MESA:
- return m->Interlaced;
- default:
- return -1;
- }
-}
-
-
-#define SMALLER 1
-#define LARGER 2
-
-struct sort_info {
- EGLint Attrib;
- EGLint Order; /* SMALLER or LARGER */
-};
-
-/* the order of these entries is the priority */
-static struct sort_info SortInfo[] = {
- { EGL_OPTIMAL_MESA, LARGER },
- { EGL_INTERLACED_MESA, SMALLER },
- { EGL_WIDTH, LARGER },
- { EGL_HEIGHT, LARGER },
- { EGL_REFRESH_RATE_MESA, LARGER },
- { EGL_MODE_ID_MESA, SMALLER },
- { 0, 0 }
-};
-
-
-/**
- * Compare modes 'a' and 'b' and return -1 if a belongs before b, or 1 if a
- * belongs after b, or 0 if they're equal.
- * Used by qsort().
- */
-static int
-_eglCompareModes(const void *a, const void *b)
-{
- const _EGLMode *aMode = *((const _EGLMode **) a);
- const _EGLMode *bMode = *((const _EGLMode **) b);
- EGLint i;
-
- for (i = 0; SortInfo[i].Attrib; i++) {
- const EGLint aVal = getModeAttrib(aMode, SortInfo[i].Attrib);
- const EGLint bVal = getModeAttrib(bMode, SortInfo[i].Attrib);
- if (aVal == bVal) {
- /* a tie */
- continue;
- }
- else if (SortInfo[i].Order == SMALLER) {
- return (aVal < bVal) ? -1 : 1;
- }
- else if (SortInfo[i].Order == LARGER) {
- return (aVal > bVal) ? -1 : 1;
- }
- }
-
- /* all attributes identical */
- return 0;
-}
-
-
-/**
- * Search for EGLModes which match the given attribute list.
- * Called via eglChooseModeMESA API function.
- */
-EGLBoolean
-_eglChooseModeMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen,
- const EGLint *attrib_list, EGLModeMESA *modes,
- EGLint modes_size, EGLint *num_modes)
-{
- const _EGLScreen *scrn = _eglLookupScreen(dpy, screen);
- _EGLMode **modeList, min;
- EGLint i, count;
-
- if (!scrn) {
- _eglError(EGL_BAD_SCREEN_MESA, "eglChooseModeMESA");
- return EGL_FALSE;
- }
-
- if (!_eglParseModeAttribs(&min, attrib_list)) {
- /* error code will have been recorded */
- return EGL_FALSE;
- }
-
- /* allocate array of mode pointers */
- modeList = (_EGLMode **) malloc(modes_size * sizeof(_EGLMode *));
- if (!modeList) {
- _eglError(EGL_BAD_MODE_MESA, "eglChooseModeMESA(out of memory)");
- return EGL_FALSE;
- }
-
- /* make array of pointers to qualifying modes */
- for (i = count = 0; i < scrn->NumModes && count < modes_size; i++) {
- if (_eglModeQualifies(scrn->Modes + i, &min)) {
- modeList[count++] = scrn->Modes + i;
- }
- }
-
- /* sort array of pointers */
- qsort(modeList, count, sizeof(_EGLMode *), _eglCompareModes);
-
- /* copy mode handles to output array */
- for (i = 0; i < count; i++) {
- modes[i] = modeList[i]->Handle;
- }
-
- free(modeList);
-
- *num_modes = count;
-
- return EGL_TRUE;
-}
-
-
-
-/**
- * Return all possible modes for the given screen. No sorting of results.
- * Called via eglGetModesMESA() API function.
- */
-EGLBoolean
-_eglGetModesMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen,
- EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes)
-{
- _EGLScreen *scrn = _eglLookupScreen(dpy, screen);
-
- if (!scrn) {
- _eglError(EGL_BAD_SCREEN_MESA, "eglGetModesMESA");
- return EGL_FALSE;
- }
-
- if (modes) {
- EGLint i;
- *num_modes = MIN2(scrn->NumModes, modes_size);
- for (i = 0; i < *num_modes; i++) {
- modes[i] = scrn->Modes[i].Handle;
- }
- }
- else {
- /* just return total number of supported modes */
- *num_modes = scrn->NumModes;
- }
-
- return EGL_TRUE;
-}
-
-
-/**
- * Query an attribute of a mode.
- */
-EGLBoolean
-_eglGetModeAttribMESA(_EGLDriver *drv, EGLDisplay dpy,
- EGLModeMESA mode, EGLint attribute, EGLint *value)
-{
- _EGLMode *m = _eglLookupMode(dpy, mode);
- EGLint v;
-
- if (!m) {
- _eglError(EGL_BAD_MODE_MESA, "eglGetModeAttribMESA");
- return EGL_FALSE;
- }
-
- v = getModeAttrib(m, attribute);
- if (v < 0) {
- _eglError(EGL_BAD_ATTRIBUTE, "eglGetModeAttribMESA");
- return EGL_FALSE;
- }
- *value = v;
- return EGL_TRUE;
-}
-
-
-/**
- * Return human-readable string for given mode.
- * This is the default function called by eglQueryModeStringMESA().
- */
-const char *
-_eglQueryModeStringMESA(_EGLDriver *drv, EGLDisplay dpy, EGLModeMESA mode)
-{
- _EGLMode *m = _eglLookupMode(dpy, mode);
- if (!m) {
- _eglError(EGL_BAD_MODE_MESA, "eglQueryModeStringMESA");
- return NULL;
- }
- return m->Name;
-}
-
-
-#if 0
-static int
-_eglRand(int max)
-{
- return rand() % max;
-}
-
-void
-_eglTestModeModule(void)
-{
- EGLint count = 30;
- _EGLMode *modes = (_EGLMode *) malloc(count * sizeof(_EGLMode));
- _EGLMode **modeList = (_EGLMode **) malloc(count * sizeof(_EGLMode*));
- EGLint i;
-
- for (i = 0; i < count; i++) {
- modes[i].Handle = _eglRand(20);
- modes[i].Width = 512 + 256 * _eglRand(2);
- modes[i].Height = 512 + 256 * _eglRand(2);
- modes[i].RefreshRate = 50 + 5 * _eglRand(3);
- modes[i].Interlaced = _eglRand(2);
- modes[i].Optimal = _eglRand(4) == 0;
- modeList[i] = modes + i;
- }
-
- /* sort array of pointers */
- qsort(modeList, count, sizeof(_EGLMode *), compareModes);
-
- for (i = 0; i < count; i++) {
- _EGLMode *m = modeList[i];
- printf("%2d: %3d %4d x %4d @ %3d opt %d int %d\n", i,
- m->Handle, m->Width, m->Height, m->RefreshRate,
- m->Optimal, m->Interlaced);
- }
-}
-#endif