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diff --git a/progs/demos/osdemo.c b/progs/demos/osdemo.c
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+/* $Id: osdemo.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
+
+/*
+ * Demo of off-screen Mesa rendering
+ *
+ * See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions.
+ *
+ * If you want to render BIG images you'll probably have to increase
+ * MAX_WIDTH and MAX_HEIGHT in src/config.h.
+ *
+ * This program is in the public domain.
+ *
+ * Brian Paul
+ *
+ * PPM output provided by Joerg Schmalzl.
+ * ASCII PPM output added by Brian Paul.
+ */
+
+
+/*
+ * $Log: osdemo.c,v $
+ * Revision 1.1 1999/08/19 00:55:40 jtg
+ * Initial revision
+ *
+ * Revision 3.0 1998/02/14 18:42:29 brianp
+ * initial rev
+ *
+ */
+
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "GL/osmesa.h"
+#include "GL/glut.h"
+
+
+
+#define WIDTH 400
+#define HEIGHT 400
+
+
+
+static void render_image( void )
+{
+ GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+ GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 };
+ GLfloat green_mat[] = { 0.2, 1.0, 0.2, 1.0 };
+ GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 };
+
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glPushMatrix();
+ glRotatef(20.0, 1.0, 0.0, 0.0);
+
+ glPushMatrix();
+ glTranslatef(-0.75, 0.5, 0.0);
+ glRotatef(90.0, 1.0, 0.0, 0.0);
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat );
+ glutSolidTorus(0.275, 0.85, 20, 20);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(-0.75, -0.5, 0.0);
+ glRotatef(270.0, 1.0, 0.0, 0.0);
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat );
+ glutSolidCone(1.0, 2.0, 16, 1);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(0.75, 0.0, -1.0);
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat );
+ glutSolidSphere(1.0, 20, 20);
+ glPopMatrix();
+
+ glPopMatrix();
+}
+
+
+
+int main( int argc, char *argv[] )
+{
+ OSMesaContext ctx;
+ void *buffer;
+
+ /* Create an RGBA-mode context */
+ ctx = OSMesaCreateContext( GL_RGBA, NULL );
+
+ /* Allocate the image buffer */
+ buffer = malloc( WIDTH * HEIGHT * 4 );
+
+ /* Bind the buffer to the context and make it current */
+ OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, WIDTH, HEIGHT );
+
+ render_image();
+
+ if (argc>1) {
+ /* write PPM file */
+ FILE *f = fopen( argv[1], "w" );
+ if (f) {
+ int i, x, y;
+ GLubyte *ptr = (GLubyte *) buffer;
+#define BINARY 0
+#if BINARY
+ fprintf(f,"P6\n");
+ fprintf(f,"# ppm-file created by %s\n", argv[0]);
+ fprintf(f,"%i %i\n", WIDTH,HEIGHT);
+ fprintf(f,"255\n");
+ fclose(f);
+ f = fopen( argv[1], "ab" ); /* reopen in binary append mode */
+ for (y=HEIGHT-1; y>=0; y--) {
+ for (x=0; x<WIDTH; x++) {
+ i = (y*WIDTH + x) * 4;
+ fputc(ptr[i], f); /* write red */
+ fputc(ptr[i+1], f); /* write green */
+ fputc(ptr[i+2], f); /* write blue */
+ }
+ }
+#else /*ASCII*/
+ int counter = 0;
+ fprintf(f,"P3\n");
+ fprintf(f,"# ascii ppm file created by %s\n", argv[0]);
+ fprintf(f,"%i %i\n", WIDTH, HEIGHT);
+ fprintf(f,"255\n");
+ for (y=HEIGHT-1; y>=0; y--) {
+ for (x=0; x<WIDTH; x++) {
+ i = (y*WIDTH + x) * 4;
+ fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]);
+ counter++;
+ if (counter % 5 == 0)
+ fprintf(f, "\n");
+ }
+ }
+#endif
+ fclose(f);
+ }
+ }
+ else {
+ printf("Specify a filename if you want to make a ppm file\n");
+ }
+
+ printf("all done\n");
+
+ /* free the image buffer */
+ free( buffer );
+
+ /* destroy the context */
+ OSMesaDestroyContext( ctx );
+
+ return 0;
+}