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-rw-r--r--docs/RELNOTES-6.316
1 files changed, 13 insertions, 3 deletions
diff --git a/docs/RELNOTES-6.3 b/docs/RELNOTES-6.3
index 2da1bff59c0..bf4e6fb9dbe 100644
--- a/docs/RELNOTES-6.3
+++ b/docs/RELNOTES-6.3
@@ -28,7 +28,7 @@ GL_OES_read_format - allows one to query the fastest glReadPixels format
GL_ARB_pixel_buffer_object - buffer objects for pixel read/write functions.
GL_EXT_framebuffer_object - allows render-to-texture and provides a
- window-system indepedent Pbuffer facility
+ window-system indepedent Pbuffer facility.
The Mesa CVS tree contains a couple tests of this extension.
DirectFB driver, contributed by Claudio Ciccani. See docs/README.directfb
@@ -63,11 +63,21 @@ Note that textures, programs and buffers can be shared by several rendering
contexts so they can't be deleted until they're unbound in _all_ contexts.
+
GL_EXT_framebuffer_object changes
---------------------------------
-XXX describe all the changes made for this extension.
+Implementing this extension involved changing a lot of code (for the better).
+
+The gl_framebuffer object now a collection of gl_renderbuffer objects.
+Renderbuffers may store colors, stencil indices, or depth values. The
+gl_framebuffer and gl_renderbuffer types are object-oriented in design.
+
+All the old RGB, color index, stencil and depth-related span functions for
+reading/writing pixels from/to buffers has changed. Now, all pixels are
+read/written through a set of common renderbuffer functions (methods).
+Most device drivers have been updated for these changes, but some haven't.
@@ -102,4 +112,4 @@ D3D needs updating
----------------------------------------------------------------------
-$Id: RELNOTES-6.3,v 3.11 2005/07/19 21:01:46 brianp Exp $
+$Id: RELNOTES-6.3,v 3.12 2005/07/20 18:07:11 brianp Exp $