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-rw-r--r--src/intel/compiler/brw_fs_cse.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_fs_cse.cpp b/src/intel/compiler/brw_fs_cse.cpp
index b7c32f3907f..4751e11bcfe 100644
--- a/src/intel/compiler/brw_fs_cse.cpp
+++ b/src/intel/compiler/brw_fs_cse.cpp
@@ -317,6 +317,16 @@ fs_visitor::opt_cse_local(bblock_t *block, int &ip)
}
}
+ /* Discard jumps aren't represented in the CFG unfortunately, so we need
+ * to make sure that they behave as a CSE barrier, since we lack global
+ * dataflow information. This is particularly likely to cause problems
+ * with instructions dependent on the current execution mask like
+ * SHADER_OPCODE_FIND_LIVE_CHANNEL.
+ */
+ if (inst->opcode == FS_OPCODE_DISCARD_JUMP ||
+ inst->opcode == FS_OPCODE_PLACEHOLDER_HALT)
+ aeb.make_empty();
+
foreach_in_list_safe(aeb_entry, entry, &aeb) {
/* Kill all AEB entries that write a different value to or read from
* the flag register if we just wrote it.