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-rw-r--r--src/gallium/drivers/radeonsi/si_shader.h20
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c16
2 files changed, 22 insertions, 14 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index 758403518f6..5a24318b96f 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -251,18 +251,26 @@ enum {
struct si_shader;
+/* State of the context creating the shader object. */
+struct si_compiler_ctx_state {
+ /* Should only be used by si_init_shader_selector_async and
+ * si_build_shader_variant if thread_index == -1 (non-threaded). */
+ LLVMTargetMachineRef tm;
+
+ /* Used if thread_index == -1 or if debug.async is true. */
+ struct pipe_debug_callback debug;
+
+ /* Used for creating the log string for gallium/ddebug. */
+ bool is_debug_context;
+};
+
/* A shader selector is a gallium CSO and contains shader variants and
* binaries for one TGSI program. This can be shared by multiple contexts.
*/
struct si_shader_selector {
struct si_screen *screen;
struct util_queue_fence ready;
-
- /* Should only be used by si_init_shader_selector_async
- * if thread_index == -1 (non-threaded). */
- LLVMTargetMachineRef tm;
- struct pipe_debug_callback debug;
- bool is_debug_context;
+ struct si_compiler_ctx_state compiler_ctx_state;
pipe_mutex mutex;
struct si_shader *first_variant; /* immutable after the first variant */
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 1ae344a62cc..eaba19a8bc1 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1086,7 +1086,7 @@ static void si_build_shader_variant(void *job, int thread_index)
struct si_shader_selector *sel = shader->selector;
struct si_screen *sscreen = sel->screen;
LLVMTargetMachineRef tm;
- struct pipe_debug_callback *debug = &sel->debug;
+ struct pipe_debug_callback *debug = &sel->compiler_ctx_state.debug;
int r;
if (thread_index >= 0) {
@@ -1095,7 +1095,7 @@ static void si_build_shader_variant(void *job, int thread_index)
if (!debug->async)
debug = NULL;
} else {
- tm = sel->tm;
+ tm = sel->compiler_ctx_state.tm;
}
r = si_shader_create(sscreen, tm, shader, debug);
@@ -1106,7 +1106,7 @@ static void si_build_shader_variant(void *job, int thread_index)
return;
}
- if (sel->is_debug_context) {
+ if (sel->compiler_ctx_state.is_debug_context) {
FILE *f = open_memstream(&shader->shader_log,
&shader->shader_log_size);
if (f) {
@@ -1292,7 +1292,7 @@ void si_init_shader_selector_async(void *job, int thread_index)
struct si_shader_selector *sel = (struct si_shader_selector *)job;
struct si_screen *sscreen = sel->screen;
LLVMTargetMachineRef tm;
- struct pipe_debug_callback *debug = &sel->debug;
+ struct pipe_debug_callback *debug = &sel->compiler_ctx_state.debug;
unsigned i;
if (thread_index >= 0) {
@@ -1301,7 +1301,7 @@ void si_init_shader_selector_async(void *job, int thread_index)
if (!debug->async)
debug = NULL;
} else {
- tm = sel->tm;
+ tm = sel->compiler_ctx_state.tm;
}
/* Compile the main shader part for use with a prolog and/or epilog.
@@ -1455,9 +1455,9 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
return NULL;
sel->screen = sscreen;
- sel->tm = sctx->tm;
- sel->debug = sctx->b.debug;
- sel->is_debug_context = sctx->is_debug;
+ sel->compiler_ctx_state.tm = sctx->tm;
+ sel->compiler_ctx_state.debug = sctx->b.debug;
+ sel->compiler_ctx_state.is_debug_context = sctx->is_debug;
sel->tokens = tgsi_dup_tokens(state->tokens);
if (!sel->tokens) {
FREE(sel);