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-rw-r--r--docs/WL_bind_wayland_display.spec59
-rw-r--r--include/EGL/eglmesaext.h14
-rw-r--r--src/egl/drivers/dri2/egl_dri2.c22
-rw-r--r--src/gallium/state_trackers/egl/common/egl_g3d_api.c6
4 files changed, 46 insertions, 55 deletions
diff --git a/docs/WL_bind_wayland_display.spec b/docs/WL_bind_wayland_display.spec
index e1aca538003..eca6acd5b78 100644
--- a/docs/WL_bind_wayland_display.spec
+++ b/docs/WL_bind_wayland_display.spec
@@ -70,18 +70,11 @@ New Tokens
EGL_WAYLAND_PLANE_WL 0x31D6
+ Possible values for EGL_TEXTURE_FORMAT:
- Accepted as a eglQueryWaylandBufferWL attribute:
-
- EGL_WAYLAND_BUFFER_COMPONENTS_WL 0x31D7
-
- Possible values for EGL_WAYLAND_BUFFER_COMPONENTS_WL:
-
- EGL_WAYLAND_BUFFER_RGB_WL 0x31D8
- EGL_WAYLAND_BUFFER_RGBA_WL 0x31D9
- EGL_WAYLAND_BUFFER_Y_U_V_WL 0x31Da
- EGL_WAYLAND_BUFFER_Y_UV_WL 0x31Db
- EGL_WAYLAND_BUFFER_Y_XUXV_WL 0x31Dc
+ EGL_TEXTURE_Y_U_V_WL 0x31D7
+ EGL_TEXTURE_Y_UV_WL 0x31D8
+ EGL_TEXTURE_Y_XUXV_WL 0x31D9
Additions to the EGL 1.4 Specification:
@@ -106,48 +99,47 @@ Additions to the EGL 1.4 Specification:
YUV formats. Depending on the exact YUV format in use, the
compositor will have to create one or more EGLImages for the
various planes. The eglQueryWaylandBufferWL function should be
- used to first query the wl_buffer components using
- EGL_WAYLAND_BUFFER_COMPONENTS_WL as the attribute. If the
- wl_buffer object is not an EGL wl_buffer (wl_shm and other wayland
- extensions can create wl_buffer objects), this query will return
- EGL_FALSE. In that case the wl_buffer can not be used with EGL
- and the compositor should have another way to get the buffer
+ used to first query the wl_buffer texture format using
+ EGL_TEXTURE_FORMAT as the attribute. If the wl_buffer object is
+ not an EGL wl_buffer (wl_shm and other wayland extensions can
+ create wl_buffer objects of different types), this query will
+ return EGL_FALSE. In that case the wl_buffer can not be used with
+ EGL and the compositor should have another way to get the buffer
contents.
If eglQueryWaylandBufferWL succeeds, the returned value will be
- one of EGL_WAYLAND_BUFFER_RGB_WL, EGL_WAYLAND_BUFFER_RGBA_WL,
- EGL_WAYLAND_BUFFER_Y_U_V_WL, EGL_WAYLAND_BUFFER_Y_UV_WL,
- EGL_WAYLAND_BUFFER_Y_XUXV_WL. The value returned describes how
- many EGLImages must be used, which components will be sampled from
- each EGLImage and how they map to rgba components in the shader.
- The naming conventions separates planes by _ and within each
- plane, the order or R, G, B, A, Y, U, and V indicates how those
- components map to the rgba value returned by the sampler. X
- indicates that the corresponding component in the rgba value isn't
- used.
+ one of EGL_TEXTURE_RGB, EGL_TEXTURE_RGBA, EGL_TEXTURE_Y_U_V_WL,
+ EGL_TEXTURE_Y_UV_WL, EGL_TEXTURE_Y_XUXV_WL. The value returned
+ describes how many EGLImages must be used, which components will
+ be sampled from each EGLImage and how they map to rgba components
+ in the shader. The naming conventions separates planes by _ and
+ within each plane, the order or R, G, B, A, Y, U, and V indicates
+ how those components map to the rgba value returned by the
+ sampler. X indicates that the corresponding component in the rgba
+ value isn't used.
RGB and RGBA buffer types:
- EGL_WAYLAND_BUFFER_RGB_WL
+ EGL_TEXTURE_RGB
One plane, samples RGB from the texture to rgb in the
shader. Alpha channel is not valid.
- EGL_WAYLAND_BUFFER_RGBA_WL 0x31D9
+ EGL_TEXTURE_RGBA
One plane, samples RGBA from the texture to rgba in the
shader.
YUV buffer types:
- EGL_WAYLAND_BUFFER_Y_U_V_WL 0x31Da
+ EGL_TEXTURE_Y_U_V_WL
Three planes, samples Y from the first plane to r in
the shader, U from the second plane to r, and V from
the third plane to r.
- EGL_WAYLAND_BUFFER_Y_UV_WL 0x31Db
+ EGL_TEXTURE_Y_UV_WL
Two planes, samples Y from the first plane to r in
the shader, U and V from the second plane to rg.
- EGL_WAYLAND_BUFFER_Y_XUXV_WL 0x31Dc
+ EGL_TEXTURE_Y_XUXV_WL
Two planes, samples Y from the first plane to r in
the shader, U and V from the second plane to g and a.
@@ -174,3 +166,6 @@ Revision History
Version 3, July 10, 2012
Add eglQueryWaylandBufferWL and the various buffer
formats. (Kristian Høgsberg)
+ Version 4, July 19, 2012
+ Use EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB, and EGL_TEXTURE_RGBA,
+ and just define the new YUV texture formats. (Kristian Høgsberg)
diff --git a/include/EGL/eglmesaext.h b/include/EGL/eglmesaext.h
index 74d8ced37f3..d476d18a272 100644
--- a/include/EGL/eglmesaext.h
+++ b/include/EGL/eglmesaext.h
@@ -112,16 +112,12 @@ typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDRMDISPLAYMESA) (int fd);
#ifndef EGL_WL_bind_wayland_display
#define EGL_WL_bind_wayland_display 1
-#define EGL_WAYLAND_BUFFER_WL 0x31D5 /* eglCreateImageKHR target */
-#define EGL_WAYLAND_PLANE_WL 0x31D6 /* eglCreateImageKHR target */
+#define EGL_WAYLAND_BUFFER_WL 0x31D5 /* eglCreateImageKHR target */
+#define EGL_WAYLAND_PLANE_WL 0x31D6 /* eglCreateImageKHR target */
-#define EGL_WAYLAND_BUFFER_COMPONENTS_WL 0x31D7 /* eglQueryWaylandBufferWL attribute */
-
-#define EGL_WAYLAND_BUFFER_RGB_WL 0x31D8
-#define EGL_WAYLAND_BUFFER_RGBA_WL 0x31D9
-#define EGL_WAYLAND_BUFFER_Y_U_V_WL 0x31Da
-#define EGL_WAYLAND_BUFFER_Y_UV_WL 0x31Db
-#define EGL_WAYLAND_BUFFER_Y_XUXV_WL 0x31Dc
+#define EGL_TEXTURE_Y_U_V_WL 0x31D7
+#define EGL_TEXTURE_Y_UV_WL 0x31D8
+#define EGL_TEXTURE_Y_XUXV_WL 0x31D9
struct wl_display;
struct wl_buffer;
diff --git a/src/egl/drivers/dri2/egl_dri2.c b/src/egl/drivers/dri2/egl_dri2.c
index fcb226443b3..8d82c19d72f 100644
--- a/src/egl/drivers/dri2/egl_dri2.c
+++ b/src/egl/drivers/dri2/egl_dri2.c
@@ -1071,42 +1071,42 @@ static const struct wl_drm_format_descriptor {
int cpp;
} planes[3];
} wl_drm_formats[] = {
- { WL_DRM_FORMAT_ARGB8888, EGL_WAYLAND_BUFFER_RGBA_WL, 1,
+ { WL_DRM_FORMAT_ARGB8888, EGL_TEXTURE_RGBA, 1,
{ { 0, 0, 0, __DRI_IMAGE_FORMAT_ARGB8888, 4 }, } },
- { WL_DRM_FORMAT_XRGB8888, EGL_WAYLAND_BUFFER_RGB_WL, 1,
+ { WL_DRM_FORMAT_XRGB8888, EGL_TEXTURE_RGB, 1,
{ { 0, 0, 0, __DRI_IMAGE_FORMAT_XRGB8888, 4 }, } },
- { WL_DRM_FORMAT_YUV410, EGL_WAYLAND_BUFFER_Y_U_V_WL, 3,
+ { WL_DRM_FORMAT_YUV410, EGL_TEXTURE_Y_U_V_WL, 3,
{ { 0, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 },
{ 1, 2, 2, __DRI_IMAGE_FORMAT_R8, 1 },
{ 2, 2, 2, __DRI_IMAGE_FORMAT_R8, 1 } } },
- { WL_DRM_FORMAT_YUV411, EGL_WAYLAND_BUFFER_Y_U_V_WL, 3,
+ { WL_DRM_FORMAT_YUV411, EGL_TEXTURE_Y_U_V_WL, 3,
{ { 0, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 },
{ 1, 2, 0, __DRI_IMAGE_FORMAT_R8, 1 },
{ 2, 2, 0, __DRI_IMAGE_FORMAT_R8, 1 } } },
- { WL_DRM_FORMAT_YUV420, EGL_WAYLAND_BUFFER_Y_U_V_WL, 3,
+ { WL_DRM_FORMAT_YUV420, EGL_TEXTURE_Y_U_V_WL, 3,
{ { 0, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 },
{ 1, 1, 1, __DRI_IMAGE_FORMAT_R8, 1 },
{ 2, 1, 1, __DRI_IMAGE_FORMAT_R8, 1 } } },
- { WL_DRM_FORMAT_YUV422, EGL_WAYLAND_BUFFER_Y_U_V_WL, 3,
+ { WL_DRM_FORMAT_YUV422, EGL_TEXTURE_Y_U_V_WL, 3,
{ { 0, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 },
{ 1, 1, 0, __DRI_IMAGE_FORMAT_R8, 1 },
{ 2, 1, 0, __DRI_IMAGE_FORMAT_R8, 1 } } },
- { WL_DRM_FORMAT_YUV444, EGL_WAYLAND_BUFFER_Y_U_V_WL, 3,
+ { WL_DRM_FORMAT_YUV444, EGL_TEXTURE_Y_U_V_WL, 3,
{ { 0, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 },
{ 1, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 },
{ 2, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 } } },
- { WL_DRM_FORMAT_NV12, EGL_WAYLAND_BUFFER_Y_UV_WL, 2,
+ { WL_DRM_FORMAT_NV12, EGL_TEXTURE_Y_UV_WL, 2,
{ { 0, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 },
{ 1, 1, 1, __DRI_IMAGE_FORMAT_GR88, 2 } } },
- { WL_DRM_FORMAT_NV16, EGL_WAYLAND_BUFFER_Y_UV_WL, 2,
+ { WL_DRM_FORMAT_NV16, EGL_TEXTURE_Y_UV_WL, 2,
{ { 0, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 },
{ 1, 1, 0, __DRI_IMAGE_FORMAT_GR88, 2 } } },
@@ -1118,7 +1118,7 @@ static const struct wl_drm_format_descriptor {
* texture sampler interpolate the Y components correctly when
* sampling from plane 0, and interpolate U and V correctly when
* sampling from plane 1. */
- { WL_DRM_FORMAT_YUYV, EGL_WAYLAND_BUFFER_Y_XUXV_WL, 2,
+ { WL_DRM_FORMAT_YUYV, EGL_TEXTURE_Y_XUXV_WL, 2,
{ { 0, 0, 0, __DRI_IMAGE_FORMAT_GR88, 2 },
{ 0, 1, 0, __DRI_IMAGE_FORMAT_ARGB8888, 4 } } }
};
@@ -1414,7 +1414,7 @@ dri2_query_wayland_buffer_wl(_EGLDriver *drv, _EGLDisplay *disp,
return EGL_FALSE;
format = buffer->driver_format;
- if (attribute == EGL_WAYLAND_BUFFER_COMPONENTS_WL) {
+ if (attribute == EGL_TEXTURE_FORMAT) {
*value = format->components;
return EGL_TRUE;
}
diff --git a/src/gallium/state_trackers/egl/common/egl_g3d_api.c b/src/gallium/state_trackers/egl/common/egl_g3d_api.c
index f2e86de3147..b3941f2467b 100644
--- a/src/gallium/state_trackers/egl/common/egl_g3d_api.c
+++ b/src/gallium/state_trackers/egl/common/egl_g3d_api.c
@@ -888,13 +888,13 @@ egl_g3d_query_wayland_buffer_wl(_EGLDriver *drv, _EGLDisplay *dpy,
if (!wayland_buffer_is_drm(&buffer->buffer))
return EGL_FALSE;
- if (attribute == EGL_WAYLAND_BUFFER_COMPONENTS_WL) {
+ if (attribute == EGL_TEXTURE_FORMAT) {
switch (resource->format) {
case PIPE_FORMAT_B8G8R8A8_UNORM:
- *value = EGL_WAYLAND_BUFFER_RGBA_WL;
+ *value = EGL_TEXTURE_RGBA;
return EGL_TRUE;
case PIPE_FORMAT_B8G8R8X8_UNORM:
- *value = EGL_WAYLAND_BUFFER_RGB_WL;
+ *value = EGL_TEXTURE_RGB;
return EGL_TRUE;
default:
return EGL_FALSE;