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-rw-r--r--doxygen/.cvsignore15
-rw-r--r--doxygen/Makefile33
-rw-r--r--doxygen/README10
-rw-r--r--doxygen/array_cache.doxy50
-rw-r--r--doxygen/common.doxy1153
-rw-r--r--doxygen/core_subset.doxy226
-rw-r--r--doxygen/doxy.bat19
-rw-r--r--doxygen/glapi.doxy49
-rw-r--r--doxygen/header.html17
-rw-r--r--doxygen/header_subset.html11
-rw-r--r--doxygen/main.doxy50
-rw-r--r--doxygen/math.doxy49
-rw-r--r--doxygen/math_subset.doxy177
-rw-r--r--doxygen/miniglx.doxy179
-rw-r--r--doxygen/radeon_subset.doxy203
-rw-r--r--doxygen/shader.doxy49
-rw-r--r--doxygen/swrast.doxy48
-rw-r--r--doxygen/swrast_setup.doxy49
-rw-r--r--doxygen/tnl.doxy50
-rw-r--r--doxygen/tnl_dd.doxy49
-rw-r--r--include/GLES/egl.h324
-rw-r--r--include/GLES/egltypes.h45
-rw-r--r--progs/demos/Windows/all.dsp101
-rw-r--r--progs/demos/Windows/bounce.dsp112
-rw-r--r--progs/demos/Windows/clearspd.dsp112
-rw-r--r--progs/demos/Windows/cubemap.dsp112
-rw-r--r--progs/demos/Windows/demos.dsw782
-rw-r--r--progs/demos/Windows/drawpix.dsp112
-rw-r--r--progs/demos/Windows/fire.dsp112
-rw-r--r--progs/demos/Windows/gears.dsp112
-rw-r--r--progs/demos/Windows/geartrain.dsp112
-rw-r--r--progs/demos/Windows/glinfo.dsp112
-rw-r--r--progs/demos/Windows/gloss.dsp112
-rw-r--r--progs/demos/Windows/gltestperf.dsp112
-rw-r--r--progs/demos/Windows/glutfx.dsp112
-rw-r--r--progs/demos/Windows/ipers.dsp112
-rw-r--r--progs/demos/Windows/isosurf.dsp112
-rw-r--r--progs/demos/Windows/loadbias.dsp112
-rw-r--r--progs/demos/Windows/morph3d.dsp112
-rw-r--r--progs/demos/Windows/multiarb.dsp112
-rw-r--r--progs/demos/Windows/occlude.dsp112
-rw-r--r--progs/demos/Windows/osdemo.dsp112
-rw-r--r--progs/demos/Windows/paltex.dsp112
-rw-r--r--progs/demos/Windows/pixeltex.dsp112
-rw-r--r--progs/demos/Windows/pointblast.dsp112
-rw-r--r--progs/demos/Windows/rain.dsp112
-rw-r--r--progs/demos/Windows/ray.dsp112
-rw-r--r--progs/demos/Windows/readpix.dsp112
-rw-r--r--progs/demos/Windows/reflect.dsp112
-rw-r--r--progs/demos/Windows/renormal.dsp112
-rw-r--r--progs/demos/Windows/shadowtex.dsp112
-rw-r--r--progs/demos/Windows/spectex.dsp112
-rw-r--r--progs/demos/Windows/spriteblast.dsp112
-rw-r--r--progs/demos/Windows/stex3d.dsp112
-rw-r--r--progs/demos/Windows/teapot.dsp112
-rw-r--r--progs/demos/Windows/terrain.dsp112
-rw-r--r--progs/demos/Windows/tessdemo.dsp112
-rw-r--r--progs/demos/Windows/texcyl.dsp112
-rw-r--r--progs/demos/Windows/texdown.dsp112
-rw-r--r--progs/demos/Windows/texenv.dsp112
-rw-r--r--progs/demos/Windows/texobj.dsp112
-rw-r--r--progs/demos/Windows/trispd.dsp112
-rw-r--r--progs/demos/Windows/tunnel.dsp112
-rw-r--r--progs/demos/Windows/tunnel2.dsp112
-rw-r--r--progs/demos/Windows/winpos.dsp112
-rw-r--r--progs/directfb/Makefile36
-rw-r--r--progs/directfb/df_gears.c480
-rw-r--r--progs/directfb/df_morph3d.c1013
-rw-r--r--progs/directfb/df_reflect.c489
-rw-r--r--progs/directfb/multi_window.c240
-rw-r--r--progs/egl/Makefile65
-rw-r--r--progs/egl/demo1.c145
-rw-r--r--progs/egl/demo2.c190
-rw-r--r--progs/egl/demo3.c636
-rw-r--r--progs/egl/eglgears.c475
-rw-r--r--progs/egl/eglinfo.c166
-rw-r--r--progs/fbdev/Makefile53
-rw-r--r--progs/fbdev/glfbdevtest.c524
-rw-r--r--progs/fp/Makefile128
-rw-r--r--progs/fp/point-position.c119
-rw-r--r--progs/fp/tri-abs.c107
-rw-r--r--progs/fp/tri-add.c110
-rw-r--r--progs/fp/tri-cmp.c110
-rw-r--r--progs/fp/tri-cos.c113
-rw-r--r--progs/fp/tri-depth.c111
-rw-r--r--progs/fp/tri-depth2.c116
-rw-r--r--progs/fp/tri-depthwrite.c107
-rw-r--r--progs/fp/tri-depthwrite2.c107
-rw-r--r--progs/fp/tri-dp3.c109
-rw-r--r--progs/fp/tri-dp4.c109
-rw-r--r--progs/fp/tri-dph.c109
-rw-r--r--progs/fp/tri-dst.c109
-rw-r--r--progs/fp/tri-ex2.c110
-rw-r--r--progs/fp/tri-flr.c110
-rw-r--r--progs/fp/tri-fp.c109
-rw-r--r--progs/fp/tri-frc.c111
-rw-r--r--progs/fp/tri-inv.c109
-rw-r--r--progs/fp/tri-kil.c111
-rw-r--r--progs/fp/tri-lg2.c110
-rw-r--r--progs/fp/tri-lit.c111
-rw-r--r--progs/fp/tri-lrp.c109
-rw-r--r--progs/fp/tri-mad.c109
-rw-r--r--progs/fp/tri-max.c109
-rw-r--r--progs/fp/tri-min.c109
-rw-r--r--progs/fp/tri-mov.c102
-rw-r--r--progs/fp/tri-mul.c109
-rw-r--r--progs/fp/tri-param.c114
-rw-r--r--progs/fp/tri-position.c109
-rw-r--r--progs/fp/tri-pow.c109
-rw-r--r--progs/fp/tri-rcp.c110
-rw-r--r--progs/fp/tri-rsq.c110
-rw-r--r--progs/fp/tri-scs.c111
-rw-r--r--progs/fp/tri-sge.c109
-rw-r--r--progs/fp/tri-sge2.c114
-rw-r--r--progs/fp/tri-sin.c114
-rw-r--r--progs/fp/tri-slt.c109
-rw-r--r--progs/fp/tri-sub.c109
-rw-r--r--progs/fp/tri-swz.c109
-rw-r--r--progs/fp/tri-swz2.c109
-rw-r--r--progs/fp/tri-tex.c130
-rw-r--r--progs/fp/tri-xpd.c108
-rw-r--r--progs/miniglx/Makefile58
-rw-r--r--progs/miniglx/glfbdevtest.c478
-rw-r--r--progs/miniglx/manytex.c382
-rw-r--r--progs/miniglx/miniglxsample.c128
-rw-r--r--progs/miniglx/miniglxtest.c195
-rw-r--r--progs/miniglx/sample_server.c112
-rw-r--r--progs/miniglx/sample_server2.c229
-rw-r--r--progs/miniglx/texline.c268
-rw-r--r--progs/redbook/Windows/redbook.dsw29
-rw-r--r--progs/redbook/Windows/teapots.dsp112
-rw-r--r--progs/slang/Makefile55
-rw-r--r--progs/slang/README7
-rw-r--r--progs/slang/cltest.c253
-rw-r--r--progs/slang/cltest.txt1615
-rw-r--r--progs/slang/framework.c145
-rw-r--r--progs/slang/framework.h82
-rw-r--r--progs/slang/sotest.c439
-rw-r--r--progs/slang/vstest.c340
-rw-r--r--progs/slang/vstest.txt68
-rw-r--r--progs/slang/windows/vc60/cltest.dsp94
-rw-r--r--progs/slang/windows/vc60/framework.dsp92
-rw-r--r--progs/slang/windows/vc60/slang.dsw74
-rw-r--r--progs/slang/windows/vc60/sotest.dsp90
-rw-r--r--progs/slang/windows/vc60/vstest.dsp93
-rw-r--r--progs/tests/.cvsignore54
-rw-r--r--progs/tests/Makefile158
-rw-r--r--progs/tests/Makefile.win44
-rw-r--r--progs/tests/afsmultiarb.c469
-rw-r--r--progs/tests/antialias.c229
-rw-r--r--progs/tests/api_speed.c146
-rwxr-xr-xprogs/tests/api_speed.py143
-rw-r--r--progs/tests/arbfpspec.c192
-rw-r--r--progs/tests/arbfptest1.c210
-rw-r--r--progs/tests/arbfptexture.c153
-rw-r--r--progs/tests/arbfptrig.c156
-rw-r--r--progs/tests/arbnpot-mipmap.c184
-rw-r--r--progs/tests/arbnpot.c174
-rw-r--r--progs/tests/arbvptest1.c164
-rw-r--r--progs/tests/arbvptest3.c127
-rw-r--r--progs/tests/arbvptorus.c186
-rw-r--r--progs/tests/arbvpwarpmesh.c246
-rw-r--r--progs/tests/auxbuffer.c499
-rw-r--r--progs/tests/blendminmax.c209
-rw-r--r--progs/tests/blendsquare.c178
-rw-r--r--progs/tests/bufferobj.c371
-rw-r--r--progs/tests/bug_3050.c162
-rw-r--r--progs/tests/bug_3101.c128
-rw-r--r--progs/tests/bug_3195.c275
-rw-r--r--progs/tests/copypixrate.c259
-rw-r--r--progs/tests/crossbar.c235
-rw-r--r--progs/tests/cva.c164
-rw-r--r--progs/tests/debugger.c733
-rw-r--r--progs/tests/descrip.mms84
-rw-r--r--progs/tests/dinoshade.c914
-rw-r--r--progs/tests/ext422square.c258
-rw-r--r--progs/tests/fbotest1.c204
-rw-r--r--progs/tests/fbotest2.c199
-rw-r--r--progs/tests/fbotexture.c404
-rw-r--r--progs/tests/floattex.c169
-rw-r--r--progs/tests/fog.c199
-rw-r--r--progs/tests/fogcoord.c102
-rw-r--r--progs/tests/fptest1.c225
-rw-r--r--progs/tests/fptexture.c151
-rw-r--r--progs/tests/getprocaddress.c530
-rw-r--r--progs/tests/getprocaddress.py93
-rw-r--r--progs/tests/interleave.c406
-rw-r--r--progs/tests/invert.c195
-rw-r--r--progs/tests/jkrahntest.c181
-rw-r--r--progs/tests/manytex.c382
-rw-r--r--progs/tests/mipmap_limits.c252
-rw-r--r--progs/tests/multipal.c377
-rw-r--r--progs/tests/multitexarray.c238
-rw-r--r--progs/tests/multiwindow.c169
-rw-r--r--progs/tests/no_s3tc.c97
-rw-r--r--progs/tests/packedpixels.c342
-rw-r--r--progs/tests/pbo.c296
-rw-r--r--progs/tests/prog_parameter.c285
-rw-r--r--progs/tests/projtex.c1028
-rw-r--r--progs/tests/readrate.c285
-rw-r--r--progs/tests/seccolor.c145
-rw-r--r--progs/tests/sharedtex.c438
-rw-r--r--progs/tests/stencil_wrap.c257
-rw-r--r--progs/tests/stencilwrap.c281
-rw-r--r--progs/tests/subtexrate.c350
-rw-r--r--progs/tests/tex1d.c139
-rw-r--r--progs/tests/texcmp.c414
-rw-r--r--progs/tests/texcompress2.c273
-rw-r--r--progs/tests/texfilt.c398
-rw-r--r--progs/tests/texgenmix.c640
-rw-r--r--progs/tests/texline.c269
-rw-r--r--progs/tests/texobjshare.c219
-rw-r--r--progs/tests/texrect.c360
-rw-r--r--progs/tests/texwrap.c304
-rw-r--r--progs/tests/vao-01.c177
-rw-r--r--progs/tests/vao-02.c205
-rw-r--r--progs/tests/vparray.c294
-rw-r--r--progs/tests/vpeval.c231
-rw-r--r--progs/tests/vptest1.c170
-rw-r--r--progs/tests/vptest2.c151
-rw-r--r--progs/tests/vptest3.c120
-rw-r--r--progs/tests/vptorus.c174
-rw-r--r--progs/tests/vpwarpmesh.c236
-rw-r--r--progs/tests/yuvrect.c193
-rw-r--r--progs/tests/yuvsquare.c232
-rw-r--r--progs/tests/zreaddraw.c116
-rw-r--r--progs/tools/trace/Makefile30
-rw-r--r--progs/tools/trace/README23
-rwxr-xr-xprogs/tools/trace/gltrace82
-rw-r--r--progs/tools/trace/gltrace.py189
-rw-r--r--progs/tools/trace/gltrace_support.cc190
-rw-r--r--progs/tools/trace/gltrace_support.h65
-rw-r--r--progs/trivial/Makefile136
-rw-r--r--progs/trivial/clear.c126
-rw-r--r--progs/trivial/line-clip.c140
-rw-r--r--progs/trivial/line-cull.c136
-rw-r--r--progs/trivial/line-userclip-clip.c142
-rw-r--r--progs/trivial/line-userclip-nop-clip.c142
-rw-r--r--progs/trivial/line-userclip-nop.c142
-rw-r--r--progs/trivial/line-userclip.c142
-rw-r--r--progs/trivial/line.c140
-rw-r--r--progs/trivial/lineloop-clip.c136
-rw-r--r--progs/trivial/lineloop.c136
-rw-r--r--progs/trivial/point-clip.c138
-rw-r--r--progs/trivial/point-param.c145
-rw-r--r--progs/trivial/point-wide.c140
-rw-r--r--progs/trivial/point.c138
-rw-r--r--progs/trivial/poly-flat.c140
-rw-r--r--progs/trivial/poly-unfilled.c139
-rw-r--r--progs/trivial/poly.c138
-rw-r--r--progs/trivial/quad-clip-all-vertices.c138
-rw-r--r--progs/trivial/quad-clip-nearplane.c138
-rw-r--r--progs/trivial/quad-clip.c138
-rw-r--r--progs/trivial/quad-degenerate.c143
-rw-r--r--progs/trivial/quad-flat.c148
-rw-r--r--progs/trivial/quad-offset-factor.c167
-rw-r--r--progs/trivial/quad-offset-unfilled.c167
-rw-r--r--progs/trivial/quad-offset-units.c166
-rw-r--r--progs/trivial/quad-tex-2d.c169
-rw-r--r--progs/trivial/quad-tex-3d.c177
-rw-r--r--progs/trivial/quad-tex-pbo.c181
-rw-r--r--progs/trivial/quad-unfilled.c139
-rw-r--r--progs/trivial/quad.c138
-rw-r--r--progs/trivial/quads.c156
-rw-r--r--progs/trivial/quadstrip-flat.c150
-rw-r--r--progs/trivial/quadstrip.c144
-rw-r--r--progs/trivial/tri-blend.c144
-rw-r--r--progs/trivial/tri-clip.c137
-rw-r--r--progs/trivial/tri-cull.c136
-rw-r--r--progs/trivial/tri-dlist.c150
-rw-r--r--progs/trivial/tri-edgeflag.c141
-rw-r--r--progs/trivial/tri-flat-clip.c137
-rw-r--r--progs/trivial/tri-flat.c137
-rw-r--r--progs/trivial/tri-tex-3d.c170
-rw-r--r--progs/trivial/tri-unfilled-clip.c137
-rw-r--r--progs/trivial/tri-unfilled-smooth.c150
-rw-r--r--progs/trivial/tri-unfilled-userclip.c141
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-rw-r--r--progs/trivial/tristrip-clip.c138
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-rw-r--r--progs/vp/Makefile53
-rw-r--r--progs/vp/abs.txt7
-rw-r--r--progs/vp/add.txt6
-rw-r--r--progs/vp/arl.txt9
-rw-r--r--progs/vp/dp3.txt5
-rw-r--r--progs/vp/dp4.txt5
-rw-r--r--progs/vp/dph.txt5
-rw-r--r--progs/vp/dst.txt5
-rw-r--r--progs/vp/ex2.txt6
-rw-r--r--progs/vp/flr.txt6
-rw-r--r--progs/vp/frc.txt6
-rw-r--r--progs/vp/lg2.txt6
-rw-r--r--progs/vp/lit.txt6
-rw-r--r--progs/vp/mad.txt5
-rw-r--r--progs/vp/max.txt5
-rw-r--r--progs/vp/min.txt5
-rw-r--r--progs/vp/mov.txt5
-rw-r--r--progs/vp/mul.txt5
-rw-r--r--progs/vp/pow.txt5
-rw-r--r--progs/vp/rcp.txt7
-rw-r--r--progs/vp/rsq.txt7
-rw-r--r--progs/vp/sge.txt5
-rw-r--r--progs/vp/slt.txt5
-rw-r--r--progs/vp/sub.txt5
-rw-r--r--progs/vp/swz.txt5
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-rw-r--r--progs/vp/vp-tris.c216
-rw-r--r--progs/vp/xpd.txt5
-rw-r--r--src/egl/Makefile24
-rw-r--r--src/egl/docs/EGL_MESA_screen_surface578
-rw-r--r--src/egl/drivers/demo/Makefile31
-rw-r--r--src/egl/drivers/demo/demo.c316
-rw-r--r--src/egl/drivers/dri/Makefile61
-rw-r--r--src/egl/drivers/dri/egldri.c1138
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-rw-r--r--src/glut/os2/glut_fullscrn.cpp38
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-rw-r--r--src/glut/os2/glut_input.cpp628
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-rw-r--r--src/glut/os2/glut_mesa.cpp57
-rw-r--r--src/glut/os2/glut_modifier.cpp31
-rw-r--r--src/glut/os2/glut_roman.cpp2451
-rw-r--r--src/glut/os2/glut_shapes.cpp595
-rw-r--r--src/glut/os2/glut_stroke.cpp42
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-rw-r--r--src/glut/os2/glut_teapot.cpp210
-rw-r--r--src/glut/os2/glut_tr24.cpp2063
-rw-r--r--src/glut/os2/glut_util.cpp90
-rw-r--r--src/glut/os2/glut_vidresize.cpp232
-rw-r--r--src/glut/os2/glut_warp.cpp29
-rw-r--r--src/glut/os2/glut_win.cpp1221
-rw-r--r--src/glut/os2/glut_winmisc.cpp127
-rw-r--r--src/glut/os2/glutbitmap.h32
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-rw-r--r--src/glut/os2/libGlut.DEF94
-rw-r--r--src/glut/os2/os2_glx.cpp146
-rw-r--r--src/glut/os2/os2_menu.cpp533
-rw-r--r--src/glut/os2/os2_winproc.cpp1297
-rw-r--r--src/glut/os2/src-glut_os2pm.zipbin141239 -> 0 bytes
-rw-r--r--src/glx/mini/Makefile82
-rw-r--r--src/glx/mini/NOTES115
-rw-r--r--src/glx/mini/dispatch.c64
-rw-r--r--src/glx/mini/driver.h170
-rw-r--r--src/glx/mini/example.miniglx.conf36
-rw-r--r--src/glx/mini/miniglx.c2579
-rw-r--r--src/glx/mini/miniglxP.h205
-rw-r--r--src/glx/mini/miniglx_events.c984
-rw-r--r--src/mesa/drivers/allegro/amesa.c414
-rw-r--r--src/mesa/drivers/allegro/direct.h189
-rw-r--r--src/mesa/drivers/allegro/generic.h234
-rw-r--r--src/mesa/drivers/d3d/D3DCAPS.CPP250
-rw-r--r--src/mesa/drivers/d3d/D3DHAL.H68
-rw-r--r--src/mesa/drivers/d3d/D3DInit.cpp891
-rw-r--r--src/mesa/drivers/d3d/D3DMESA.H84
-rw-r--r--src/mesa/drivers/d3d/D3DRaster.cpp213
-rw-r--r--src/mesa/drivers/d3d/D3DShared.h154
-rw-r--r--src/mesa/drivers/d3d/D3DTEXT.CPP576
-rw-r--r--src/mesa/drivers/d3d/D3DTextureMgr.cpp947
-rw-r--r--src/mesa/drivers/d3d/D3DTextureMgr.h62
-rw-r--r--src/mesa/drivers/d3d/D3DUTILS.CPP638
-rw-r--r--src/mesa/drivers/d3d/D3Dvbrender.c2149
-rw-r--r--src/mesa/drivers/d3d/DDrawPROCS.c399
-rw-r--r--src/mesa/drivers/d3d/DEBUG.C143
-rw-r--r--src/mesa/drivers/d3d/DEBUG.H90
-rw-r--r--src/mesa/drivers/d3d/DbgEnv.bat25
-rw-r--r--src/mesa/drivers/d3d/MAKEFILE101
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-rw-r--r--src/mesa/drivers/d3d/NullProcs.c49
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-rw-r--r--src/mesa/drivers/d3d/d3dText.h53
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-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c1196
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h292
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-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c346
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-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c1611
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c1176
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-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_dxerr8.h77
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c344
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c77
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-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c449
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c1335
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c1206
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-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c344
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c77
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c1446
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-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c263
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c444
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c1345
-rw-r--r--src/mesa/drivers/windows/gldirect/mesasw/colors.h523
-rw-r--r--src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c1719
-rwxr-xr-xsrc/mesa/shader/slang/Include/BaseTypes.h133
-rwxr-xr-xsrc/mesa/shader/slang/Include/Common.h288
-rwxr-xr-xsrc/mesa/shader/slang/Include/ConstantUnion.h50
-rwxr-xr-xsrc/mesa/shader/slang/Include/InfoSink.h135
-rwxr-xr-xsrc/mesa/shader/slang/Include/InitializeGlobals.h43
-rwxr-xr-xsrc/mesa/shader/slang/Include/InitializeParseContext.h44
-rwxr-xr-xsrc/mesa/shader/slang/Include/PoolAlloc.h346
-rwxr-xr-xsrc/mesa/shader/slang/Include/ResourceLimits.h61
-rwxr-xr-xsrc/mesa/shader/slang/Include/ShHandle.h177
-rwxr-xr-xsrc/mesa/shader/slang/Include/Types.h297
-rwxr-xr-xsrc/mesa/shader/slang/Include/intermediate.h516
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/Gen_glslang.cpp2942
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/Gen_glslang_tab.cpp4354
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/InfoSink.cpp107
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/Initialize.cpp948
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/Initialize.h58
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/IntermTraverse.cpp243
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/Intermediate.cpp2110
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/MMap.h84
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/ParseHelper.cpp1452
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/ParseHelper.h143
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/PoolAlloc.cpp349
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/QualifierAlive.cpp91
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/QualifierAlive.h35
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/RemoveTree.cpp98
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/RemoveTree.h35
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/ShaderLang.cpp607
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/SymbolTable.cpp235
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/SymbolTable.h320
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-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/intermOut.cpp496
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/localintermediate.h91
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/parseConst.cpp344
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/preprocessor/atom.c768
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/preprocessor/atom.h96
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-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/preprocessor/cpp.c1037
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-rw-r--r--src/mesa/shader/slang/MachineIndependent/preprocessor/cpp_comment_fix.c76
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/preprocessor/cppstruct.c185
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/preprocessor/memory.c191
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/preprocessor/memory.h89
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/preprocessor/parser.h126
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/preprocessor/preprocess.h84
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/preprocessor/scanner.c789
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/preprocessor/scanner.h118
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/preprocessor/slglobals.h115
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/preprocessor/symbols.c318
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/preprocessor/symbols.h145
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/preprocessor/tokens.c462
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/preprocessor/tokens.h122
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/unistd.h1
-rwxr-xr-xsrc/mesa/shader/slang/OGLCompilersDLL/Initialisation.cpp151
-rwxr-xr-xsrc/mesa/shader/slang/OGLCompilersDLL/Initialisation.h47
-rwxr-xr-xsrc/mesa/shader/slang/OSDependent/Linux/osinclude.h78
-rwxr-xr-xsrc/mesa/shader/slang/OSDependent/Linux/ossource.cpp140
-rwxr-xr-xsrc/mesa/shader/slang/OSDependent/Windows/osinclude.h68
-rwxr-xr-xsrc/mesa/shader/slang/OSDependent/Windows/ossource.cpp119
-rwxr-xr-xsrc/mesa/shader/slang/Public/ShaderLang.h212
-rwxr-xr-xsrc/mesa/shader/slang/Public/ShaderLangExt.h57
588 files changed, 0 insertions, 169688 deletions
diff --git a/doxygen/.cvsignore b/doxygen/.cvsignore
deleted file mode 100644
index 1b0edf90a6d..00000000000
--- a/doxygen/.cvsignore
+++ /dev/null
@@ -1,15 +0,0 @@
-*.tag
-agpgart
-array_cache
-core
-core_subset
-math
-math_subset
-miniglx
-radeon_subset
-radeondrm
-radeonfb
-swrast
-swrast_setup
-tnl
-tnl_dd
diff --git a/doxygen/Makefile b/doxygen/Makefile
deleted file mode 100644
index 055b17386df..00000000000
--- a/doxygen/Makefile
+++ /dev/null
@@ -1,33 +0,0 @@
-
-default: full
-
-all: full subset
-
-%.tag: %.doxy
- doxygen $<
-
-FULL = \
- main.doxy \
- math.doxy \
- array_cache.doxy \
- glapi.doxy \
- shader.doxy \
- swrast.doxy \
- swrast_setup.doxy \
- tnl.doxy \
- tnl_dd.doxy
-
-full: $(FULL:.doxy=.tag)
- $(foreach FILE,$(FULL),doxygen $(FILE);)
-
-SUBSET = \
- main.doxy \
- math.doxy \
- miniglx.doxy
-
-subset: $(SUBSET:.doxy=.tag)
- $(foreach FILE,$(SUBSET),doxygen $(FILE);)
-
-clean:
- rm -rf $(FULL:.doxy=) $(SUBSET:.doxy=)
- rm -rf *.tag
diff --git a/doxygen/README b/doxygen/README
deleted file mode 100644
index 9b820041d1b..00000000000
--- a/doxygen/README
+++ /dev/null
@@ -1,10 +0,0 @@
-
-This directory is for doxygen (a source code documentation system).
-
-See http://www.doxygen.org/ for more info.
-
-Either run 'make' (Unix) or 'doxy.bat' (Windows) to run doxygen
-and generate souce code documentation.
-
-Then, load either doxygen/main/index.html or doxygen/core_subset/index.html into
-your web browser.
diff --git a/doxygen/array_cache.doxy b/doxygen/array_cache.doxy
deleted file mode 100644
index ae0b1fa1391..00000000000
--- a/doxygen/array_cache.doxy
+++ /dev/null
@@ -1,50 +0,0 @@
-# Doxyfile 0.1
-
-@INCLUDE = common.doxy
-
-#---------------------------------------------------------------------------
-# General configuration options
-#---------------------------------------------------------------------------
-PROJECT_NAME = "Mesa array_cache"
-#---------------------------------------------------------------------------
-# configuration options related to the input files
-#---------------------------------------------------------------------------
-INPUT = ../src/mesa/array_cache/
-FILE_PATTERNS = *.c \
- *.h
-RECURSIVE = NO
-EXCLUDE =
-EXCLUDE_PATTERNS =
-EXAMPLE_PATH =
-EXAMPLE_PATTERNS =
-EXAMPLE_RECURSIVE = NO
-IMAGE_PATH =
-INPUT_FILTER =
-FILTER_SOURCE_FILES = NO
-#---------------------------------------------------------------------------
-# configuration options related to the HTML output
-#---------------------------------------------------------------------------
-HTML_OUTPUT = array_cache
-#---------------------------------------------------------------------------
-# Configuration options related to the preprocessor
-#---------------------------------------------------------------------------
-ENABLE_PREPROCESSING = YES
-MACRO_EXPANSION = NO
-EXPAND_ONLY_PREDEF = NO
-SEARCH_INCLUDES = YES
-INCLUDE_PATH =
-INCLUDE_FILE_PATTERNS =
-PREDEFINED =
-EXPAND_AS_DEFINED =
-SKIP_FUNCTION_MACROS = YES
-#---------------------------------------------------------------------------
-# Configuration::addtions related to external references
-#---------------------------------------------------------------------------
-TAGFILES = main.tag=../core \
- math.tag=../math \
- shader.tag=../shader \
- swrast.tag=../swrast \
- swrast_setup.tag=../swrast_setup \
- tnl.tag=../tnl \
- tnl_dd.tag=../tnl_dd
-GENERATE_TAGFILE = array_cache.tag
diff --git a/doxygen/common.doxy b/doxygen/common.doxy
deleted file mode 100644
index 1b5e5fece60..00000000000
--- a/doxygen/common.doxy
+++ /dev/null
@@ -1,1153 +0,0 @@
-# Doxyfile 1.3.8
-
-# This file describes the settings to be used by the documentation system
-# doxygen (www.doxygen.org) for a project
-#
-# All text after a hash (#) is considered a comment and will be ignored
-# The format is:
-# TAG = value [value, ...]
-# For lists items can also be appended using:
-# TAG += value [value, ...]
-# Values that contain spaces should be placed between quotes (" ")
-
-#---------------------------------------------------------------------------
-# Project related configuration options
-#---------------------------------------------------------------------------
-
-# The PROJECT_NAME tag is a single word (or a sequence of words surrounded
-# by quotes) that should identify the project.
-
-PROJECT_NAME = Mesa
-
-# The PROJECT_NUMBER tag can be used to enter a project or revision number.
-# This could be handy for archiving the generated documentation or
-# if some version control system is used.
-
-PROJECT_NUMBER = 6.2
-
-# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
-# base path where the generated documentation will be put.
-# If a relative path is entered, it will be relative to the location
-# where doxygen was started. If left blank the current directory will be used.
-
-OUTPUT_DIRECTORY =
-
-# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
-# 4096 sub-directories (in 2 levels) under the output directory of each output
-# format and will distribute the generated files over these directories.
-# Enabling this option can be useful when feeding doxygen a huge amount of source
-# files, where putting all generated files in the same directory would otherwise
-# cause performance problems for the file system.
-
-CREATE_SUBDIRS = NO
-
-# The OUTPUT_LANGUAGE tag is used to specify the language in which all
-# documentation generated by doxygen is written. Doxygen will use this
-# information to generate all constant output in the proper language.
-# The default language is English, other supported languages are:
-# Brazilian, Catalan, Chinese, Chinese-Traditional, Croatian, Czech, Danish,
-# Dutch, Finnish, French, German, Greek, Hungarian, Italian, Japanese,
-# Japanese-en (Japanese with English messages), Korean, Korean-en, Norwegian,
-# Polish, Portuguese, Romanian, Russian, Serbian, Slovak, Slovene, Spanish,
-# Swedish, and Ukrainian.
-
-OUTPUT_LANGUAGE = English
-
-# This tag can be used to specify the encoding used in the generated output.
-# The encoding is not always determined by the language that is chosen,
-# but also whether or not the output is meant for Windows or non-Windows users.
-# In case there is a difference, setting the USE_WINDOWS_ENCODING tag to YES
-# forces the Windows encoding (this is the default for the Windows binary),
-# whereas setting the tag to NO uses a Unix-style encoding (the default for
-# all platforms other than Windows).
-
-USE_WINDOWS_ENCODING = NO
-
-# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
-# include brief member descriptions after the members that are listed in
-# the file and class documentation (similar to JavaDoc).
-# Set to NO to disable this.
-
-BRIEF_MEMBER_DESC = YES
-
-# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend
-# the brief description of a member or function before the detailed description.
-# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
-# brief descriptions will be completely suppressed.
-
-REPEAT_BRIEF = YES
-
-# This tag implements a quasi-intelligent brief description abbreviator
-# that is used to form the text in various listings. Each string
-# in this list, if found as the leading text of the brief description, will be
-# stripped from the text and the result after processing the whole list, is used
-# as the annotated text. Otherwise, the brief description is used as-is. If left
-# blank, the following values are used ("$name" is automatically replaced with the
-# name of the entity): "The $name class" "The $name widget" "The $name file"
-# "is" "provides" "specifies" "contains" "represents" "a" "an" "the"
-
-ABBREVIATE_BRIEF =
-
-# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
-# Doxygen will generate a detailed section even if there is only a brief
-# description.
-
-ALWAYS_DETAILED_SEC = NO
-
-# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all inherited
-# members of a class in the documentation of that class as if those members were
-# ordinary class members. Constructors, destructors and assignment operators of
-# the base classes will not be shown.
-
-INLINE_INHERITED_MEMB = NO
-
-# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full
-# path before files name in the file list and in the header files. If set
-# to NO the shortest path that makes the file name unique will be used.
-
-FULL_PATH_NAMES = NO
-
-# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag
-# can be used to strip a user-defined part of the path. Stripping is
-# only done if one of the specified strings matches the left-hand part of
-# the path. The tag can be used to show relative paths in the file list.
-# If left blank the directory from which doxygen is run is used as the
-# path to strip.
-
-STRIP_FROM_PATH =
-
-# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of
-# the path mentioned in the documentation of a class, which tells
-# the reader which header file to include in order to use a class.
-# If left blank only the name of the header file containing the class
-# definition is used. Otherwise one should specify the include paths that
-# are normally passed to the compiler using the -I flag.
-
-STRIP_FROM_INC_PATH =
-
-# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter
-# (but less readable) file names. This can be useful is your file systems
-# doesn't support long names like on DOS, Mac, or CD-ROM.
-
-SHORT_NAMES = NO
-
-# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen
-# will interpret the first line (until the first dot) of a JavaDoc-style
-# comment as the brief description. If set to NO, the JavaDoc
-# comments will behave just like the Qt-style comments (thus requiring an
-# explicit @brief command for a brief description.
-
-JAVADOC_AUTOBRIEF = YES
-
-# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen
-# treat a multi-line C++ special comment block (i.e. a block of //! or ///
-# comments) as a brief description. This used to be the default behaviour.
-# The new default is to treat a multi-line C++ comment block as a detailed
-# description. Set this tag to YES if you prefer the old behaviour instead.
-
-MULTILINE_CPP_IS_BRIEF = NO
-
-# If the DETAILS_AT_TOP tag is set to YES then Doxygen
-# will output the detailed description near the top, like JavaDoc.
-# If set to NO, the detailed description appears after the member
-# documentation.
-
-DETAILS_AT_TOP = YES
-
-# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented
-# member inherits the documentation from any documented member that it
-# re-implements.
-
-INHERIT_DOCS = YES
-
-# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
-# tag is set to YES, then doxygen will reuse the documentation of the first
-# member in the group (if any) for the other members of the group. By default
-# all members of a group must be documented explicitly.
-
-DISTRIBUTE_GROUP_DOC = NO
-
-# The TAB_SIZE tag can be used to set the number of spaces in a tab.
-# Doxygen uses this value to replace tabs by spaces in code fragments.
-
-TAB_SIZE = 8
-
-# This tag can be used to specify a number of aliases that acts
-# as commands in the documentation. An alias has the form "name=value".
-# For example adding "sideeffect=\par Side Effects:\n" will allow you to
-# put the command \sideeffect (or @sideeffect) in the documentation, which
-# will result in a user-defined paragraph with heading "Side Effects:".
-# You can put \n's in the value part of an alias to insert newlines.
-
-ALIASES =
-
-# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources
-# only. Doxygen will then generate output that is more tailored for C.
-# For instance, some of the names that are used will be different. The list
-# of all members will be omitted, etc.
-
-OPTIMIZE_OUTPUT_FOR_C = YES
-
-# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java sources
-# only. Doxygen will then generate output that is more tailored for Java.
-# For instance, namespaces will be presented as packages, qualified scopes
-# will look different, etc.
-
-OPTIMIZE_OUTPUT_JAVA = NO
-
-# Set the SUBGROUPING tag to YES (the default) to allow class member groups of
-# the same type (for instance a group of public functions) to be put as a
-# subgroup of that type (e.g. under the Public Functions section). Set it to
-# NO to prevent subgrouping. Alternatively, this can be done per class using
-# the \nosubgrouping command.
-
-SUBGROUPING = YES
-
-#---------------------------------------------------------------------------
-# Build related configuration options
-#---------------------------------------------------------------------------
-
-# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in
-# documentation are documented, even if no documentation was available.
-# Private class members and static file members will be hidden unless
-# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES
-
-EXTRACT_ALL = YES
-
-# If the EXTRACT_PRIVATE tag is set to YES all private members of a class
-# will be included in the documentation.
-
-EXTRACT_PRIVATE = NO
-
-# If the EXTRACT_STATIC tag is set to YES all static members of a file
-# will be included in the documentation.
-
-EXTRACT_STATIC = YES
-
-# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs)
-# defined locally in source files will be included in the documentation.
-# If set to NO only classes defined in header files are included.
-
-EXTRACT_LOCAL_CLASSES = YES
-
-# This flag is only useful for Objective-C code. When set to YES local
-# methods, which are defined in the implementation section but not in
-# the interface are included in the documentation.
-# If set to NO (the default) only methods in the interface are included.
-
-EXTRACT_LOCAL_METHODS = NO
-
-# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all
-# undocumented members of documented classes, files or namespaces.
-# If set to NO (the default) these members will be included in the
-# various overviews, but no documentation section is generated.
-# This option has no effect if EXTRACT_ALL is enabled.
-
-HIDE_UNDOC_MEMBERS = NO
-
-# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all
-# undocumented classes that are normally visible in the class hierarchy.
-# If set to NO (the default) these classes will be included in the various
-# overviews. This option has no effect if EXTRACT_ALL is enabled.
-
-HIDE_UNDOC_CLASSES = NO
-
-# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all
-# friend (class|struct|union) declarations.
-# If set to NO (the default) these declarations will be included in the
-# documentation.
-
-HIDE_FRIEND_COMPOUNDS = NO
-
-# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any
-# documentation blocks found inside the body of a function.
-# If set to NO (the default) these blocks will be appended to the
-# function's detailed documentation block.
-
-HIDE_IN_BODY_DOCS = NO
-
-# The INTERNAL_DOCS tag determines if documentation
-# that is typed after a \internal command is included. If the tag is set
-# to NO (the default) then the documentation will be excluded.
-# Set it to YES to include the internal documentation.
-
-INTERNAL_DOCS = NO
-
-# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate
-# file names in lower-case letters. If set to YES upper-case letters are also
-# allowed. This is useful if you have classes or files whose names only differ
-# in case and if your file system supports case sensitive file names. Windows
-# and Mac users are advised to set this option to NO.
-
-CASE_SENSE_NAMES = YES
-
-# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen
-# will show members with their full class and namespace scopes in the
-# documentation. If set to YES the scope will be hidden.
-
-HIDE_SCOPE_NAMES = NO
-
-# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen
-# will put a list of the files that are included by a file in the documentation
-# of that file.
-
-SHOW_INCLUDE_FILES = YES
-
-# If the INLINE_INFO tag is set to YES (the default) then a tag [inline]
-# is inserted in the documentation for inline members.
-
-INLINE_INFO = YES
-
-# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen
-# will sort the (detailed) documentation of file and class members
-# alphabetically by member name. If set to NO the members will appear in
-# declaration order.
-
-SORT_MEMBER_DOCS = YES
-
-# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the
-# brief documentation of file, namespace and class members alphabetically
-# by member name. If set to NO (the default) the members will appear in
-# declaration order.
-
-SORT_BRIEF_DOCS = NO
-
-# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be
-# sorted by fully-qualified names, including namespaces. If set to
-# NO (the default), the class list will be sorted only by class name,
-# not including the namespace part.
-# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
-# Note: This option applies only to the class list, not to the
-# alphabetical list.
-
-SORT_BY_SCOPE_NAME = NO
-
-# The GENERATE_TODOLIST tag can be used to enable (YES) or
-# disable (NO) the todo list. This list is created by putting \todo
-# commands in the documentation.
-
-GENERATE_TODOLIST = YES
-
-# The GENERATE_TESTLIST tag can be used to enable (YES) or
-# disable (NO) the test list. This list is created by putting \test
-# commands in the documentation.
-
-GENERATE_TESTLIST = YES
-
-# The GENERATE_BUGLIST tag can be used to enable (YES) or
-# disable (NO) the bug list. This list is created by putting \bug
-# commands in the documentation.
-
-GENERATE_BUGLIST = YES
-
-# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or
-# disable (NO) the deprecated list. This list is created by putting
-# \deprecated commands in the documentation.
-
-GENERATE_DEPRECATEDLIST= YES
-
-# The ENABLED_SECTIONS tag can be used to enable conditional
-# documentation sections, marked by \if sectionname ... \endif.
-
-ENABLED_SECTIONS =
-
-# The MAX_INITIALIZER_LINES tag determines the maximum number of lines
-# the initial value of a variable or define consists of for it to appear in
-# the documentation. If the initializer consists of more lines than specified
-# here it will be hidden. Use a value of 0 to hide initializers completely.
-# The appearance of the initializer of individual variables and defines in the
-# documentation can be controlled using \showinitializer or \hideinitializer
-# command in the documentation regardless of this setting.
-
-MAX_INITIALIZER_LINES = 30
-
-# Set the SHOW_USED_FILES tag to NO to disable the list of files generated
-# at the bottom of the documentation of classes and structs. If set to YES the
-# list will mention the files that were used to generate the documentation.
-
-SHOW_USED_FILES = YES
-
-#---------------------------------------------------------------------------
-# configuration options related to warning and progress messages
-#---------------------------------------------------------------------------
-
-# The QUIET tag can be used to turn on/off the messages that are generated
-# by doxygen. Possible values are YES and NO. If left blank NO is used.
-
-QUIET = NO
-
-# The WARNINGS tag can be used to turn on/off the warning messages that are
-# generated by doxygen. Possible values are YES and NO. If left blank
-# NO is used.
-
-WARNINGS = YES
-
-# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings
-# for undocumented members. If EXTRACT_ALL is set to YES then this flag will
-# automatically be disabled.
-
-WARN_IF_UNDOCUMENTED = YES
-
-# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for
-# potential errors in the documentation, such as not documenting some
-# parameters in a documented function, or documenting parameters that
-# don't exist or using markup commands wrongly.
-
-WARN_IF_DOC_ERROR = YES
-
-# The WARN_FORMAT tag determines the format of the warning messages that
-# doxygen can produce. The string should contain the $file, $line, and $text
-# tags, which will be replaced by the file and line number from which the
-# warning originated and the warning text.
-
-WARN_FORMAT = "$file:$line: $text"
-
-# The WARN_LOGFILE tag can be used to specify a file to which warning
-# and error messages should be written. If left blank the output is written
-# to stderr.
-
-WARN_LOGFILE =
-
-#---------------------------------------------------------------------------
-# configuration options related to the input files
-#---------------------------------------------------------------------------
-
-# The INPUT tag can be used to specify the files and/or directories that contain
-# documented source files. You may enter file names like "myfile.cpp" or
-# directories like "/usr/src/myproject". Separate the files or directories
-# with spaces.
-
-INPUT =
-
-# If the value of the INPUT tag contains directories, you can use the
-# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
-# and *.h) to filter out the source-files in the directories. If left
-# blank the following patterns are tested:
-# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx *.hpp
-# *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm
-
-FILE_PATTERNS =
-
-# The RECURSIVE tag can be used to turn specify whether or not subdirectories
-# should be searched for input files as well. Possible values are YES and NO.
-# If left blank NO is used.
-
-RECURSIVE = NO
-
-# The EXCLUDE tag can be used to specify files and/or directories that should
-# excluded from the INPUT source files. This way you can easily exclude a
-# subdirectory from a directory tree whose root is specified with the INPUT tag.
-
-EXCLUDE =
-
-# The EXCLUDE_SYMLINKS tag can be used select whether or not files or directories
-# that are symbolic links (a Unix filesystem feature) are excluded from the input.
-
-EXCLUDE_SYMLINKS = NO
-
-# If the value of the INPUT tag contains directories, you can use the
-# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
-# certain files from those directories.
-
-EXCLUDE_PATTERNS =
-
-# The EXAMPLE_PATH tag can be used to specify one or more files or
-# directories that contain example code fragments that are included (see
-# the \include command).
-
-EXAMPLE_PATH =
-
-# If the value of the EXAMPLE_PATH tag contains directories, you can use the
-# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
-# and *.h) to filter out the source-files in the directories. If left
-# blank all files are included.
-
-EXAMPLE_PATTERNS =
-
-# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
-# searched for input files to be used with the \include or \dontinclude
-# commands irrespective of the value of the RECURSIVE tag.
-# Possible values are YES and NO. If left blank NO is used.
-
-EXAMPLE_RECURSIVE = NO
-
-# The IMAGE_PATH tag can be used to specify one or more files or
-# directories that contain image that are included in the documentation (see
-# the \image command).
-
-IMAGE_PATH =
-
-# The INPUT_FILTER tag can be used to specify a program that doxygen should
-# invoke to filter for each input file. Doxygen will invoke the filter program
-# by executing (via popen()) the command <filter> <input-file>, where <filter>
-# is the value of the INPUT_FILTER tag, and <input-file> is the name of an
-# input file. Doxygen will then use the output that the filter program writes
-# to standard output. If FILTER_PATTERNS is specified, this tag will be
-# ignored.
-
-INPUT_FILTER =
-
-# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
-# basis. Doxygen will compare the file name with each pattern and apply the
-# filter if there is a match. The filters are a list of the form:
-# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further
-# info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER
-# is applied to all files.
-
-FILTER_PATTERNS =
-
-# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
-# INPUT_FILTER) will be used to filter the input files when producing source
-# files to browse (i.e. when SOURCE_BROWSER is set to YES).
-
-FILTER_SOURCE_FILES = NO
-
-#---------------------------------------------------------------------------
-# configuration options related to source browsing
-#---------------------------------------------------------------------------
-
-# If the SOURCE_BROWSER tag is set to YES then a list of source files will
-# be generated. Documented entities will be cross-referenced with these sources.
-# Note: To get rid of all source code in the generated output, make sure also
-# VERBATIM_HEADERS is set to NO.
-
-SOURCE_BROWSER = NO
-
-# Setting the INLINE_SOURCES tag to YES will include the body
-# of functions and classes directly in the documentation.
-
-INLINE_SOURCES = NO
-
-# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct
-# doxygen to hide any special comment blocks from generated source code
-# fragments. Normal C and C++ comments will always remain visible.
-
-STRIP_CODE_COMMENTS = YES
-
-# If the REFERENCED_BY_RELATION tag is set to YES (the default)
-# then for each documented function all documented
-# functions referencing it will be listed.
-
-REFERENCED_BY_RELATION = YES
-
-# If the REFERENCES_RELATION tag is set to YES (the default)
-# then for each documented function all documented entities
-# called/used by that function will be listed.
-
-REFERENCES_RELATION = YES
-
-# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen
-# will generate a verbatim copy of the header file for each class for
-# which an include is specified. Set to NO to disable this.
-
-VERBATIM_HEADERS = NO
-
-#---------------------------------------------------------------------------
-# configuration options related to the alphabetical class index
-#---------------------------------------------------------------------------
-
-# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index
-# of all compounds will be generated. Enable this if the project
-# contains a lot of classes, structs, unions or interfaces.
-
-ALPHABETICAL_INDEX = NO
-
-# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then
-# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns
-# in which this list will be split (can be a number in the range [1..20])
-
-COLS_IN_ALPHA_INDEX = 5
-
-# In case all classes in a project start with a common prefix, all
-# classes will be put under the same header in the alphabetical index.
-# The IGNORE_PREFIX tag can be used to specify one or more prefixes that
-# should be ignored while generating the index headers.
-
-IGNORE_PREFIX =
-
-#---------------------------------------------------------------------------
-# configuration options related to the HTML output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_HTML tag is set to YES (the default) Doxygen will
-# generate HTML output.
-
-GENERATE_HTML = YES
-
-# The HTML_OUTPUT tag is used to specify where the HTML docs will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be
-# put in front of it. If left blank `html' will be used as the default path.
-
-HTML_OUTPUT = html
-
-# The HTML_FILE_EXTENSION tag can be used to specify the file extension for
-# each generated HTML page (for example: .htm,.php,.asp). If it is left blank
-# doxygen will generate files with .html extension.
-
-HTML_FILE_EXTENSION = .html
-
-# The HTML_HEADER tag can be used to specify a personal HTML header for
-# each generated HTML page. If it is left blank doxygen will generate a
-# standard header.
-
-HTML_HEADER = header.html
-
-# The HTML_FOOTER tag can be used to specify a personal HTML footer for
-# each generated HTML page. If it is left blank doxygen will generate a
-# standard footer.
-
-HTML_FOOTER =
-
-# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
-# style sheet that is used by each HTML page. It can be used to
-# fine-tune the look of the HTML output. If the tag is left blank doxygen
-# will generate a default style sheet. Note that doxygen will try to copy
-# the style sheet file to the HTML output directory, so don't put your own
-# stylesheet in the HTML output directory as well, or it will be erased!
-
-HTML_STYLESHEET =
-
-# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes,
-# files or namespaces will be aligned in HTML using tables. If set to
-# NO a bullet list will be used.
-
-HTML_ALIGN_MEMBERS = YES
-
-# If the GENERATE_HTMLHELP tag is set to YES, additional index files
-# will be generated that can be used as input for tools like the
-# Microsoft HTML help workshop to generate a compressed HTML help file (.chm)
-# of the generated HTML documentation.
-
-GENERATE_HTMLHELP = NO
-
-# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can
-# be used to specify the file name of the resulting .chm file. You
-# can add a path in front of the file if the result should not be
-# written to the html output directory.
-
-CHM_FILE =
-
-# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can
-# be used to specify the location (absolute path including file name) of
-# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run
-# the HTML help compiler on the generated index.hhp.
-
-HHC_LOCATION =
-
-# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag
-# controls if a separate .chi index file is generated (YES) or that
-# it should be included in the master .chm file (NO).
-
-GENERATE_CHI = NO
-
-# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag
-# controls whether a binary table of contents is generated (YES) or a
-# normal table of contents (NO) in the .chm file.
-
-BINARY_TOC = NO
-
-# The TOC_EXPAND flag can be set to YES to add extra items for group members
-# to the contents of the HTML help documentation and to the tree view.
-
-TOC_EXPAND = NO
-
-# The DISABLE_INDEX tag can be used to turn on/off the condensed index at
-# top of each HTML page. The value NO (the default) enables the index and
-# the value YES disables it.
-
-DISABLE_INDEX = NO
-
-# This tag can be used to set the number of enum values (range [1..20])
-# that doxygen will group on one line in the generated HTML documentation.
-
-ENUM_VALUES_PER_LINE = 4
-
-# If the GENERATE_TREEVIEW tag is set to YES, a side panel will be
-# generated containing a tree-like index structure (just like the one that
-# is generated for HTML Help). For this to work a browser that supports
-# JavaScript, DHTML, CSS and frames is required (for instance Mozilla 1.0+,
-# Netscape 6.0+, Internet explorer 5.0+, or Konqueror). Windows users are
-# probably better off using the HTML help feature.
-
-GENERATE_TREEVIEW = NO
-
-# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be
-# used to set the initial width (in pixels) of the frame in which the tree
-# is shown.
-
-TREEVIEW_WIDTH = 250
-
-#---------------------------------------------------------------------------
-# configuration options related to the LaTeX output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will
-# generate Latex output.
-
-GENERATE_LATEX = NO
-
-# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be
-# put in front of it. If left blank `latex' will be used as the default path.
-
-LATEX_OUTPUT = latex
-
-# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
-# invoked. If left blank `latex' will be used as the default command name.
-
-LATEX_CMD_NAME = latex
-
-# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to
-# generate index for LaTeX. If left blank `makeindex' will be used as the
-# default command name.
-
-MAKEINDEX_CMD_NAME = makeindex
-
-# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact
-# LaTeX documents. This may be useful for small projects and may help to
-# save some trees in general.
-
-COMPACT_LATEX = NO
-
-# The PAPER_TYPE tag can be used to set the paper type that is used
-# by the printer. Possible values are: a4, a4wide, letter, legal and
-# executive. If left blank a4wide will be used.
-
-PAPER_TYPE = a4wide
-
-# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX
-# packages that should be included in the LaTeX output.
-
-EXTRA_PACKAGES =
-
-# The LATEX_HEADER tag can be used to specify a personal LaTeX header for
-# the generated latex document. The header should contain everything until
-# the first chapter. If it is left blank doxygen will generate a
-# standard header. Notice: only use this tag if you know what you are doing!
-
-LATEX_HEADER =
-
-# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated
-# is prepared for conversion to pdf (using ps2pdf). The pdf file will
-# contain links (just like the HTML output) instead of page references
-# This makes the output suitable for online browsing using a pdf viewer.
-
-PDF_HYPERLINKS = NO
-
-# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of
-# plain latex in the generated Makefile. Set this option to YES to get a
-# higher quality PDF documentation.
-
-USE_PDFLATEX = NO
-
-# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode.
-# command to the generated LaTeX files. This will instruct LaTeX to keep
-# running if errors occur, instead of asking the user for help.
-# This option is also used when generating formulas in HTML.
-
-LATEX_BATCHMODE = NO
-
-# If LATEX_HIDE_INDICES is set to YES then doxygen will not
-# include the index chapters (such as File Index, Compound Index, etc.)
-# in the output.
-
-LATEX_HIDE_INDICES = NO
-
-#---------------------------------------------------------------------------
-# configuration options related to the RTF output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output
-# The RTF output is optimized for Word 97 and may not look very pretty with
-# other RTF readers or editors.
-
-GENERATE_RTF = NO
-
-# The RTF_OUTPUT tag is used to specify where the RTF docs will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be
-# put in front of it. If left blank `rtf' will be used as the default path.
-
-RTF_OUTPUT = rtf
-
-# If the COMPACT_RTF tag is set to YES Doxygen generates more compact
-# RTF documents. This may be useful for small projects and may help to
-# save some trees in general.
-
-COMPACT_RTF = NO
-
-# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated
-# will contain hyperlink fields. The RTF file will
-# contain links (just like the HTML output) instead of page references.
-# This makes the output suitable for online browsing using WORD or other
-# programs which support those fields.
-# Note: wordpad (write) and others do not support links.
-
-RTF_HYPERLINKS = NO
-
-# Load stylesheet definitions from file. Syntax is similar to doxygen's
-# config file, i.e. a series of assignments. You only have to provide
-# replacements, missing definitions are set to their default value.
-
-RTF_STYLESHEET_FILE =
-
-# Set optional variables used in the generation of an rtf document.
-# Syntax is similar to doxygen's config file.
-
-RTF_EXTENSIONS_FILE =
-
-#---------------------------------------------------------------------------
-# configuration options related to the man page output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_MAN tag is set to YES (the default) Doxygen will
-# generate man pages
-
-GENERATE_MAN = NO
-
-# The MAN_OUTPUT tag is used to specify where the man pages will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be
-# put in front of it. If left blank `man' will be used as the default path.
-
-MAN_OUTPUT = man
-
-# The MAN_EXTENSION tag determines the extension that is added to
-# the generated man pages (default is the subroutine's section .3)
-
-MAN_EXTENSION = .3
-
-# If the MAN_LINKS tag is set to YES and Doxygen generates man output,
-# then it will generate one additional man file for each entity
-# documented in the real man page(s). These additional files
-# only source the real man page, but without them the man command
-# would be unable to find the correct page. The default is NO.
-
-MAN_LINKS = NO
-
-#---------------------------------------------------------------------------
-# configuration options related to the XML output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_XML tag is set to YES Doxygen will
-# generate an XML file that captures the structure of
-# the code including all documentation.
-
-GENERATE_XML = NO
-
-# The XML_OUTPUT tag is used to specify where the XML pages will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be
-# put in front of it. If left blank `xml' will be used as the default path.
-
-XML_OUTPUT = xml
-
-# The XML_SCHEMA tag can be used to specify an XML schema,
-# which can be used by a validating XML parser to check the
-# syntax of the XML files.
-
-XML_SCHEMA =
-
-# The XML_DTD tag can be used to specify an XML DTD,
-# which can be used by a validating XML parser to check the
-# syntax of the XML files.
-
-XML_DTD =
-
-# If the XML_PROGRAMLISTING tag is set to YES Doxygen will
-# dump the program listings (including syntax highlighting
-# and cross-referencing information) to the XML output. Note that
-# enabling this will significantly increase the size of the XML output.
-
-XML_PROGRAMLISTING = YES
-
-#---------------------------------------------------------------------------
-# configuration options for the AutoGen Definitions output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will
-# generate an AutoGen Definitions (see autogen.sf.net) file
-# that captures the structure of the code including all
-# documentation. Note that this feature is still experimental
-# and incomplete at the moment.
-
-GENERATE_AUTOGEN_DEF = NO
-
-#---------------------------------------------------------------------------
-# configuration options related to the Perl module output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_PERLMOD tag is set to YES Doxygen will
-# generate a Perl module file that captures the structure of
-# the code including all documentation. Note that this
-# feature is still experimental and incomplete at the
-# moment.
-
-GENERATE_PERLMOD = NO
-
-# If the PERLMOD_LATEX tag is set to YES Doxygen will generate
-# the necessary Makefile rules, Perl scripts and LaTeX code to be able
-# to generate PDF and DVI output from the Perl module output.
-
-PERLMOD_LATEX = NO
-
-# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be
-# nicely formatted so it can be parsed by a human reader. This is useful
-# if you want to understand what is going on. On the other hand, if this
-# tag is set to NO the size of the Perl module output will be much smaller
-# and Perl will parse it just the same.
-
-PERLMOD_PRETTY = YES
-
-# The names of the make variables in the generated doxyrules.make file
-# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX.
-# This is useful so different doxyrules.make files included by the same
-# Makefile don't overwrite each other's variables.
-
-PERLMOD_MAKEVAR_PREFIX =
-
-#---------------------------------------------------------------------------
-# Configuration options related to the preprocessor
-#---------------------------------------------------------------------------
-
-# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will
-# evaluate all C-preprocessor directives found in the sources and include
-# files.
-
-ENABLE_PREPROCESSING = YES
-
-# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro
-# names in the source code. If set to NO (the default) only conditional
-# compilation will be performed. Macro expansion can be done in a controlled
-# way by setting EXPAND_ONLY_PREDEF to YES.
-
-MACRO_EXPANSION = NO
-
-# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES
-# then the macro expansion is limited to the macros specified with the
-# PREDEFINED and EXPAND_AS_PREDEFINED tags.
-
-EXPAND_ONLY_PREDEF = NO
-
-# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files
-# in the INCLUDE_PATH (see below) will be search if a #include is found.
-
-SEARCH_INCLUDES = YES
-
-# The INCLUDE_PATH tag can be used to specify one or more directories that
-# contain include files that are not input files but should be processed by
-# the preprocessor.
-
-INCLUDE_PATH = ../include
-
-# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
-# patterns (like *.h and *.hpp) to filter out the header-files in the
-# directories. If left blank, the patterns specified with FILE_PATTERNS will
-# be used.
-
-INCLUDE_FILE_PATTERNS =
-
-# The PREDEFINED tag can be used to specify one or more macro names that
-# are defined before the preprocessor is started (similar to the -D option of
-# gcc). The argument of the tag is a list of macros of the form: name
-# or name=definition (no spaces). If the definition and the = are
-# omitted =1 is assumed.
-
-PREDEFINED =
-
-# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
-# this tag can be used to specify a list of macro names that should be expanded.
-# The macro definition that is found in the sources will be used.
-# Use the PREDEFINED tag if you want to use a different macro definition.
-
-EXPAND_AS_DEFINED =
-
-# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then
-# doxygen's preprocessor will remove all function-like macros that are alone
-# on a line, have an all uppercase name, and do not end with a semicolon. Such
-# function macros are typically used for boiler-plate code, and will confuse the
-# parser if not removed.
-
-SKIP_FUNCTION_MACROS = YES
-
-#---------------------------------------------------------------------------
-# Configuration::additions related to external references
-#---------------------------------------------------------------------------
-
-# The TAGFILES option can be used to specify one or more tagfiles.
-# Optionally an initial location of the external documentation
-# can be added for each tagfile. The format of a tag file without
-# this location is as follows:
-# TAGFILES = file1 file2 ...
-# Adding location for the tag files is done as follows:
-# TAGFILES = file1=loc1 "file2 = loc2" ...
-# where "loc1" and "loc2" can be relative or absolute paths or
-# URLs. If a location is present for each tag, the installdox tool
-# does not have to be run to correct the links.
-# Note that each tag file must have a unique name
-# (where the name does NOT include the path)
-# If a tag file is not located in the directory in which doxygen
-# is run, you must also specify the path to the tagfile here.
-
-TAGFILES =
-
-# When a file name is specified after GENERATE_TAGFILE, doxygen will create
-# a tag file that is based on the input files it reads.
-
-GENERATE_TAGFILE =
-
-# If the ALLEXTERNALS tag is set to YES all external classes will be listed
-# in the class index. If set to NO only the inherited external classes
-# will be listed.
-
-ALLEXTERNALS = NO
-
-# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed
-# in the modules index. If set to NO, only the current project's groups will
-# be listed.
-
-EXTERNAL_GROUPS = NO
-
-# The PERL_PATH should be the absolute path and name of the perl script
-# interpreter (i.e. the result of `which perl').
-
-PERL_PATH = /usr/bin/perl
-
-#---------------------------------------------------------------------------
-# Configuration options related to the dot tool
-#---------------------------------------------------------------------------
-
-# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will
-# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base or
-# super classes. Setting the tag to NO turns the diagrams off. Note that this
-# option is superseded by the HAVE_DOT option below. This is only a fallback. It is
-# recommended to install and use dot, since it yields more powerful graphs.
-
-CLASS_DIAGRAMS = YES
-
-# If set to YES, the inheritance and collaboration graphs will hide
-# inheritance and usage relations if the target is undocumented
-# or is not a class.
-
-HIDE_UNDOC_RELATIONS = YES
-
-# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
-# available from the path. This tool is part of Graphviz, a graph visualization
-# toolkit from AT&T and Lucent Bell Labs. The other options in this section
-# have no effect if this option is set to NO (the default)
-
-HAVE_DOT = NO
-
-# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen
-# will generate a graph for each documented class showing the direct and
-# indirect inheritance relations. Setting this tag to YES will force the
-# the CLASS_DIAGRAMS tag to NO.
-
-CLASS_GRAPH = YES
-
-# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen
-# will generate a graph for each documented class showing the direct and
-# indirect implementation dependencies (inheritance, containment, and
-# class references variables) of the class with other documented classes.
-
-COLLABORATION_GRAPH = YES
-
-# If the UML_LOOK tag is set to YES doxygen will generate inheritance and
-# collaboration diagrams in a style similar to the OMG's Unified Modeling
-# Language.
-
-UML_LOOK = NO
-
-# If set to YES, the inheritance and collaboration graphs will show the
-# relations between templates and their instances.
-
-TEMPLATE_RELATIONS = NO
-
-# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT
-# tags are set to YES then doxygen will generate a graph for each documented
-# file showing the direct and indirect include dependencies of the file with
-# other documented files.
-
-INCLUDE_GRAPH = YES
-
-# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and
-# HAVE_DOT tags are set to YES then doxygen will generate a graph for each
-# documented header file showing the documented files that directly or
-# indirectly include this file.
-
-INCLUDED_BY_GRAPH = YES
-
-# If the CALL_GRAPH and HAVE_DOT tags are set to YES then doxygen will
-# generate a call dependency graph for every global function or class method.
-# Note that enabling this option will significantly increase the time of a run.
-# So in most cases it will be better to enable call graphs for selected
-# functions only using the \callgraph command.
-
-CALL_GRAPH = NO
-
-# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen
-# will graphical hierarchy of all classes instead of a textual one.
-
-GRAPHICAL_HIERARCHY = YES
-
-# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
-# generated by dot. Possible values are png, jpg, or gif
-# If left blank png will be used.
-
-DOT_IMAGE_FORMAT = png
-
-# The tag DOT_PATH can be used to specify the path where the dot tool can be
-# found. If left blank, it is assumed the dot tool can be found on the path.
-
-DOT_PATH =
-
-# The DOTFILE_DIRS tag can be used to specify one or more directories that
-# contain dot files that are included in the documentation (see the
-# \dotfile command).
-
-DOTFILE_DIRS =
-
-# The MAX_DOT_GRAPH_WIDTH tag can be used to set the maximum allowed width
-# (in pixels) of the graphs generated by dot. If a graph becomes larger than
-# this value, doxygen will try to truncate the graph, so that it fits within
-# the specified constraint. Beware that most browsers cannot cope with very
-# large images.
-
-MAX_DOT_GRAPH_WIDTH = 1024
-
-# The MAX_DOT_GRAPH_HEIGHT tag can be used to set the maximum allows height
-# (in pixels) of the graphs generated by dot. If a graph becomes larger than
-# this value, doxygen will try to truncate the graph, so that it fits within
-# the specified constraint. Beware that most browsers cannot cope with very
-# large images.
-
-MAX_DOT_GRAPH_HEIGHT = 1024
-
-# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the
-# graphs generated by dot. A depth value of 3 means that only nodes reachable
-# from the root by following a path via at most 3 edges will be shown. Nodes that
-# lay further from the root node will be omitted. Note that setting this option to
-# 1 or 2 may greatly reduce the computation time needed for large code bases. Also
-# note that a graph may be further truncated if the graph's image dimensions are
-# not sufficient to fit the graph (see MAX_DOT_GRAPH_WIDTH and MAX_DOT_GRAPH_HEIGHT).
-# If 0 is used for the depth value (the default), the graph is not depth-constrained.
-
-MAX_DOT_GRAPH_DEPTH = 0
-
-# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will
-# generate a legend page explaining the meaning of the various boxes and
-# arrows in the dot generated graphs.
-
-GENERATE_LEGEND = YES
-
-# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will
-# remove the intermediate dot files that are used to generate
-# the various graphs.
-
-DOT_CLEANUP = YES
-
-#---------------------------------------------------------------------------
-# Configuration::additions related to the search engine
-#---------------------------------------------------------------------------
-
-# The SEARCHENGINE tag specifies whether or not a search engine should be
-# used. If set to NO the values of all tags below this one will be ignored.
-
-SEARCHENGINE = NO
diff --git a/doxygen/core_subset.doxy b/doxygen/core_subset.doxy
deleted file mode 100644
index 35faf565dc4..00000000000
--- a/doxygen/core_subset.doxy
+++ /dev/null
@@ -1,226 +0,0 @@
-# Doxyfile 0.1
-
-#---------------------------------------------------------------------------
-# General configuration options
-#---------------------------------------------------------------------------
-PROJECT_NAME = "Mesa Main"
-PROJECT_NUMBER =
-OUTPUT_DIRECTORY =
-OUTPUT_LANGUAGE = English
-EXTRACT_ALL = NO
-EXTRACT_PRIVATE = NO
-EXTRACT_STATIC = YES
-EXTRACT_LOCAL_CLASSES = YES
-HIDE_UNDOC_MEMBERS = NO
-HIDE_UNDOC_CLASSES = NO
-BRIEF_MEMBER_DESC = YES
-REPEAT_BRIEF = YES
-ALWAYS_DETAILED_SEC = NO
-INLINE_INHERITED_MEMB = NO
-FULL_PATH_NAMES = NO
-STRIP_FROM_PATH =
-INTERNAL_DOCS = YES
-STRIP_CODE_COMMENTS = YES
-CASE_SENSE_NAMES = YES
-SHORT_NAMES = NO
-HIDE_SCOPE_NAMES = NO
-VERBATIM_HEADERS = YES
-SHOW_INCLUDE_FILES = YES
-JAVADOC_AUTOBRIEF = NO
-INHERIT_DOCS = YES
-INLINE_INFO = YES
-SORT_MEMBER_DOCS = NO
-DISTRIBUTE_GROUP_DOC = NO
-TAB_SIZE = 8
-GENERATE_TODOLIST = YES
-GENERATE_TESTLIST = YES
-GENERATE_BUGLIST = YES
-ALIASES =
-ENABLED_SECTIONS = subset
-MAX_INITIALIZER_LINES = 30
-OPTIMIZE_OUTPUT_FOR_C = NO
-SHOW_USED_FILES = YES
-#---------------------------------------------------------------------------
-# configuration options related to warning and progress messages
-#---------------------------------------------------------------------------
-QUIET = YES
-WARNINGS = YES
-WARN_IF_UNDOCUMENTED = NO
-WARN_FORMAT =
-WARN_LOGFILE =
-#---------------------------------------------------------------------------
-# configuration options related to the input files
-#---------------------------------------------------------------------------
-INPUT = ../src/mesa/main/
-FILE_PATTERNS = \
- accum.h \
- attrib.h \
- blend.[ch] \
- buffers.[ch] \
- dd.h \
- debug.h \
- depth.h \
- dlist.h \
- context.[ch] \
- config.h \
- colormac.h \
- colortab.h \
- enable.h \
- enums.h \
- eval.h \
- extensions.h \
- feedback.[ch] \
- fog.h \
- get.h \
- glheader.h \
- glthread.h \
- hash.[ch] \
- hint.h \
- histogram.h \
- image.[ch] \
- imports.[ch] \
- lines.[ch] \
- light.h \
- matrix.[ch] \
- macros.h \
- mmath.h \
- mtypes.h \
- pixel.h \
- points.[ch] \
- polygon.[ch] \
- rastpos.[ch] \
- simple_list.h \
- state.[ch] \
- stencil.[ch] \
- subset_*.c \
- texformat.h \
- teximage.h \
- texstate.h \
- texstore.h \
- texobj.[ch] \
- texutil_tmp.h \
- varray.h
-RECURSIVE = NO
-EXCLUDE =
-EXCLUDE_PATTERNS =
-EXAMPLE_PATH =
-EXAMPLE_PATTERNS =
-EXAMPLE_RECURSIVE = NO
-IMAGE_PATH =
-INPUT_FILTER =
-FILTER_SOURCE_FILES = NO
-#---------------------------------------------------------------------------
-# configuration options related to source browsing
-#---------------------------------------------------------------------------
-SOURCE_BROWSER = YES
-INLINE_SOURCES = NO
-REFERENCED_BY_RELATION = YES
-REFERENCES_RELATION = YES
-#---------------------------------------------------------------------------
-# configuration options related to the alphabetical class index
-#---------------------------------------------------------------------------
-ALPHABETICAL_INDEX = NO
-COLS_IN_ALPHA_INDEX = 5
-IGNORE_PREFIX =
-#---------------------------------------------------------------------------
-# configuration options related to the HTML output
-#---------------------------------------------------------------------------
-GENERATE_HTML = YES
-HTML_OUTPUT = core_subset
-HTML_HEADER = header_subset.html
-HTML_FOOTER =
-HTML_STYLESHEET =
-HTML_ALIGN_MEMBERS = YES
-GENERATE_HTMLHELP = NO
-GENERATE_CHI = NO
-BINARY_TOC = NO
-TOC_EXPAND = NO
-DISABLE_INDEX = NO
-ENUM_VALUES_PER_LINE = 4
-GENERATE_TREEVIEW = NO
-TREEVIEW_WIDTH = 250
-#---------------------------------------------------------------------------
-# configuration options related to the LaTeX output
-#---------------------------------------------------------------------------
-GENERATE_LATEX = NO
-LATEX_OUTPUT =
-COMPACT_LATEX = NO
-PAPER_TYPE = a4wide
-EXTRA_PACKAGES =
-LATEX_HEADER =
-PDF_HYPERLINKS = NO
-USE_PDFLATEX = NO
-LATEX_BATCHMODE = NO
-#---------------------------------------------------------------------------
-# configuration options related to the RTF output
-#---------------------------------------------------------------------------
-GENERATE_RTF = NO
-RTF_OUTPUT =
-COMPACT_RTF = NO
-RTF_HYPERLINKS = NO
-RTF_STYLESHEET_FILE =
-RTF_EXTENSIONS_FILE =
-#---------------------------------------------------------------------------
-# configuration options related to the man page output
-#---------------------------------------------------------------------------
-GENERATE_MAN = NO
-MAN_OUTPUT =
-MAN_EXTENSION =
-MAN_LINKS = NO
-#---------------------------------------------------------------------------
-# configuration options related to the XML output
-#---------------------------------------------------------------------------
-GENERATE_XML = NO
-#---------------------------------------------------------------------------
-# configuration options for the AutoGen Definitions output
-#---------------------------------------------------------------------------
-GENERATE_AUTOGEN_DEF = NO
-#---------------------------------------------------------------------------
-# Configuration options related to the preprocessor
-#---------------------------------------------------------------------------
-ENABLE_PREPROCESSING = YES
-MACRO_EXPANSION = NO
-EXPAND_ONLY_PREDEF = NO
-SEARCH_INCLUDES = YES
-INCLUDE_PATH = ../include/
-INCLUDE_FILE_PATTERNS =
-PREDEFINED =
-EXPAND_AS_DEFINED =
-SKIP_FUNCTION_MACROS = YES
-#---------------------------------------------------------------------------
-# Configuration::addtions related to external references
-#---------------------------------------------------------------------------
-TAGFILES = \
- math_subset.tag=../math_subset \
- miniglx.tag=../miniglx
-GENERATE_TAGFILE = core_subset.tag
-ALLEXTERNALS = NO
-PERL_PATH =
-#---------------------------------------------------------------------------
-# Configuration options related to the dot tool
-#---------------------------------------------------------------------------
-CLASS_DIAGRAMS = NO
-HAVE_DOT = NO
-CLASS_GRAPH = YES
-COLLABORATION_GRAPH = YES
-TEMPLATE_RELATIONS = YES
-HIDE_UNDOC_RELATIONS = YES
-INCLUDE_GRAPH = YES
-INCLUDED_BY_GRAPH = YES
-GRAPHICAL_HIERARCHY = YES
-DOT_PATH =
-DOTFILE_DIRS =
-MAX_DOT_GRAPH_WIDTH = 1024
-MAX_DOT_GRAPH_HEIGHT = 1024
-GENERATE_LEGEND = YES
-DOT_CLEANUP = YES
-#---------------------------------------------------------------------------
-# Configuration::addtions related to the search engine
-#---------------------------------------------------------------------------
-SEARCHENGINE = NO
-CGI_NAME =
-CGI_URL =
-DOC_URL =
-DOC_ABSPATH =
-BIN_ABSPATH =
-EXT_DOC_PATHS =
diff --git a/doxygen/doxy.bat b/doxygen/doxy.bat
deleted file mode 100644
index 2d8b567ce3a..00000000000
--- a/doxygen/doxy.bat
+++ /dev/null
@@ -1,19 +0,0 @@
-doxygen tnl_dd.doxy
-doxygen array_cache.doxy
-doxygen math.doxy
-doxygen swrast.doxy
-doxygen swrast_setup.doxy
-doxygen tnl.doxy
-doxygen core.doxy
-doxygen glapi.doxy
-doxygen shader.doxy
-
-echo Building again, to resolve tags
-doxygen tnl_dd.doxy
-doxygen array_cache.doxy
-doxygen math.doxy
-doxygen swrast.doxy
-doxygen swrast_setup.doxy
-doxygen tnl.doxy
-doxygen glapi.doxy
-doxygen shader.doxy
diff --git a/doxygen/glapi.doxy b/doxygen/glapi.doxy
deleted file mode 100644
index eafc2a109ad..00000000000
--- a/doxygen/glapi.doxy
+++ /dev/null
@@ -1,49 +0,0 @@
-# Doxyfile 0.1
-
-@INCLUDE = common.doxy
-
-#---------------------------------------------------------------------------
-# General configuration options
-#---------------------------------------------------------------------------
-PROJECT_NAME = "Mesa GL API dispatcher"
-#---------------------------------------------------------------------------
-# configuration options related to the input files
-#---------------------------------------------------------------------------
-INPUT = ../src/mesa/glapi/
-FILE_PATTERNS = *.c *.h
-RECURSIVE = NO
-EXCLUDE =
-EXCLUDE_PATTERNS =
-EXAMPLE_PATH =
-EXAMPLE_PATTERNS =
-EXAMPLE_RECURSIVE = NO
-IMAGE_PATH =
-INPUT_FILTER =
-FILTER_SOURCE_FILES = NO
-#---------------------------------------------------------------------------
-# configuration options related to the HTML output
-#---------------------------------------------------------------------------
-HTML_OUTPUT = glapi
-#---------------------------------------------------------------------------
-# Configuration options related to the preprocessor
-#---------------------------------------------------------------------------
-ENABLE_PREPROCESSING = YES
-MACRO_EXPANSION = NO
-EXPAND_ONLY_PREDEF = NO
-SEARCH_INCLUDES = YES
-INCLUDE_PATH = ../include/
-INCLUDE_FILE_PATTERNS =
-PREDEFINED =
-EXPAND_AS_DEFINED =
-SKIP_FUNCTION_MACROS = YES
-#---------------------------------------------------------------------------
-# Configuration::addtions related to external references
-#---------------------------------------------------------------------------
-TAGFILES = main.tag=../core \
- math.tag=../math \
- tnl_dd.tag=../tnl_dd \
- swrast.tag=../swrast \
- swrast_setup.tag=../swrast_setup \
- tnl.tag=../tnl \
- array_cache.tag=array_cache
-GENERATE_TAGFILE = swrast.tag
diff --git a/doxygen/header.html b/doxygen/header.html
deleted file mode 100644
index 5ca2763e0df..00000000000
--- a/doxygen/header.html
+++ /dev/null
@@ -1,17 +0,0 @@
-<html>
-<head>
-<title>Mesa Source Code Documentation</title>
-<link href="doxygen.css" rel="stylesheet" type="text/css">
-</head>
-<body>
-<div class="qindex">
-<a class="qindex" href="../main/index.html">core</a> |
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-<a class="qindex" href="../swrast_setup/index.html">swrast_setup</a> |
-<a class="qindex" href="../tnl/index.html">tnl</a> |
-<a class="qindex" href="../tnl_dd/index.html">tnl_dd</a>
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diff --git a/doxygen/header_subset.html b/doxygen/header_subset.html
deleted file mode 100644
index e7f001060ea..00000000000
--- a/doxygen/header_subset.html
+++ /dev/null
@@ -1,11 +0,0 @@
-<html>
-<head><title>Mesa Source Code Documentation</title>
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-</head>
-<body>
-<div class="qindex">
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-<a class="qindex" href="../math_subset/index.html">math</a> |
-<a class="qindex" href="../miniglx/index.html">MiniGLX</a> |
-<a class="qindex" href="../radeon_subset/index.html">radeon_subset</a>
-</div>
diff --git a/doxygen/main.doxy b/doxygen/main.doxy
deleted file mode 100644
index 3cb05967aa2..00000000000
--- a/doxygen/main.doxy
+++ /dev/null
@@ -1,50 +0,0 @@
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deleted file mode 100644
index 72ec2e3cd26..00000000000
--- a/doxygen/math.doxy
+++ /dev/null
@@ -1,49 +0,0 @@
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diff --git a/doxygen/math_subset.doxy b/doxygen/math_subset.doxy
deleted file mode 100644
index 9f6e95ff62b..00000000000
--- a/doxygen/math_subset.doxy
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diff --git a/doxygen/miniglx.doxy b/doxygen/miniglx.doxy
deleted file mode 100644
index 61c376caf20..00000000000
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diff --git a/doxygen/radeon_subset.doxy b/doxygen/radeon_subset.doxy
deleted file mode 100644
index fb9d0e9535a..00000000000
--- a/doxygen/radeon_subset.doxy
+++ /dev/null
@@ -1,203 +0,0 @@
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deleted file mode 100644
index 44fc7c4cfed..00000000000
--- a/doxygen/shader.doxy
+++ /dev/null
@@ -1,49 +0,0 @@
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-EXPAND_ONLY_PREDEF = NO
-SEARCH_INCLUDES = YES
-INCLUDE_PATH = ../include/
-INCLUDE_FILE_PATTERNS =
-PREDEFINED =
-EXPAND_AS_DEFINED =
-SKIP_FUNCTION_MACROS = YES
-#---------------------------------------------------------------------------
-# Configuration::addtions related to external references
-#---------------------------------------------------------------------------
-TAGFILES = main.tag=../core \
- math.tag=../math \
- tnl_dd.tag=../tnl_dd \
- swrast.tag=../swrast \
- swrast_setup.tag=../swrast_setup \
- tnl.tag=../tnl \
- array_cache.tag=array_cache
-GENERATE_TAGFILE = swrast.tag
diff --git a/doxygen/swrast.doxy b/doxygen/swrast.doxy
deleted file mode 100644
index b0ba953676b..00000000000
--- a/doxygen/swrast.doxy
+++ /dev/null
@@ -1,48 +0,0 @@
-# Doxyfile 0.1
-
-@INCLUDE = common.doxy
-
-#---------------------------------------------------------------------------
-# General configuration options
-#---------------------------------------------------------------------------
-PROJECT_NAME = "Mesa Software Rasterization (swrast)"
-#---------------------------------------------------------------------------
-# configuration options related to the input files
-#---------------------------------------------------------------------------
-INPUT = ../src/mesa/swrast/
-FILE_PATTERNS = *.c *.h
-RECURSIVE = NO
-EXCLUDE =
-EXCLUDE_PATTERNS =
-EXAMPLE_PATH =
-EXAMPLE_PATTERNS =
-EXAMPLE_RECURSIVE = NO
-IMAGE_PATH =
-INPUT_FILTER =
-FILTER_SOURCE_FILES = NO
-#---------------------------------------------------------------------------
-# configuration options related to the HTML output
-#---------------------------------------------------------------------------
-HTML_OUTPUT = swrast
-#---------------------------------------------------------------------------
-# Configuration options related to the preprocessor
-#---------------------------------------------------------------------------
-ENABLE_PREPROCESSING = YES
-MACRO_EXPANSION = NO
-EXPAND_ONLY_PREDEF = NO
-SEARCH_INCLUDES = YES
-INCLUDE_PATH = ../include/
-INCLUDE_FILE_PATTERNS =
-PREDEFINED =
-EXPAND_AS_DEFINED =
-SKIP_FUNCTION_MACROS = YES
-#---------------------------------------------------------------------------
-# Configuration::addtions related to external references
-#---------------------------------------------------------------------------
-TAGFILES = main.tag=../core \
- math.tag=../math \
- tnl_dd.tag=../tnl_dd \
- swrast_setup.tag=../swrast_setup \
- tnl.tag=../tnl \
- array_cache.tag=array_cache
-GENERATE_TAGFILE = swrast.tag
diff --git a/doxygen/swrast_setup.doxy b/doxygen/swrast_setup.doxy
deleted file mode 100644
index 9e2d72e36e7..00000000000
--- a/doxygen/swrast_setup.doxy
+++ /dev/null
@@ -1,49 +0,0 @@
-# Doxyfile 0.1
-
-@INCLUDE = common.doxy
-
-#---------------------------------------------------------------------------
-# General configuration options
-#---------------------------------------------------------------------------
-PROJECT_NAME = "Mesa swrast_setup"
-#---------------------------------------------------------------------------
-# configuration options related to the input files
-#---------------------------------------------------------------------------
-INPUT = ../src/mesa/swrast_setup/
-FILE_PATTERNS = *.c \
- *.h
-RECURSIVE = NO
-EXCLUDE =
-EXCLUDE_PATTERNS =
-EXAMPLE_PATH =
-EXAMPLE_PATTERNS =
-EXAMPLE_RECURSIVE = NO
-IMAGE_PATH =
-INPUT_FILTER =
-FILTER_SOURCE_FILES = NO
-#---------------------------------------------------------------------------
-# configuration options related to the HTML output
-#---------------------------------------------------------------------------
-HTML_OUTPUT = swrast_setup
-#---------------------------------------------------------------------------
-# Configuration options related to the preprocessor
-#---------------------------------------------------------------------------
-ENABLE_PREPROCESSING = YES
-MACRO_EXPANSION = NO
-EXPAND_ONLY_PREDEF = NO
-SEARCH_INCLUDES = YES
-INCLUDE_PATH =
-INCLUDE_FILE_PATTERNS =
-PREDEFINED =
-EXPAND_AS_DEFINED =
-SKIP_FUNCTION_MACROS = YES
-#---------------------------------------------------------------------------
-# Configuration::addtions related to external references
-#---------------------------------------------------------------------------
-TAGFILES = tnl_dd.tag=../tnl_dd \
- main.tag=../core \
- math.tag=../math \
- swrast.tag=../swrast \
- tnl.tag=../tnl \
- array_cache.tag=../array_cache
-GENERATE_TAGFILE = swrast_setup.tag
diff --git a/doxygen/tnl.doxy b/doxygen/tnl.doxy
deleted file mode 100644
index 67f992f11e8..00000000000
--- a/doxygen/tnl.doxy
+++ /dev/null
@@ -1,50 +0,0 @@
-# Doxyfile 0.1
-
-@INCLUDE = common.doxy
-
-#---------------------------------------------------------------------------
-# General configuration options
-#---------------------------------------------------------------------------
-PROJECT_NAME = "Mesa Transform and Lighting (tnl)"
-#---------------------------------------------------------------------------
-# configuration options related to the input files
-#---------------------------------------------------------------------------
-INPUT = ../src/mesa/tnl/
-FILE_PATTERNS = *.c \
- *.h
-RECURSIVE = NO
-EXCLUDE =
-EXCLUDE_PATTERNS =
-EXAMPLE_PATH =
-EXAMPLE_PATTERNS =
-EXAMPLE_RECURSIVE = NO
-IMAGE_PATH =
-INPUT_FILTER =
-FILTER_SOURCE_FILES = NO
-#---------------------------------------------------------------------------
-# configuration options related to the HTML output
-#---------------------------------------------------------------------------
-HTML_OUTPUT = tnl
-#---------------------------------------------------------------------------
-# Configuration options related to the preprocessor
-#---------------------------------------------------------------------------
-ENABLE_PREPROCESSING = YES
-MACRO_EXPANSION = NO
-EXPAND_ONLY_PREDEF = NO
-SEARCH_INCLUDES = YES
-INCLUDE_PATH =
-INCLUDE_FILE_PATTERNS =
-PREDEFINED =
-EXPAND_AS_DEFINED =
-SKIP_FUNCTION_MACROS = YES
-#---------------------------------------------------------------------------
-# Configuration::addtions related to external references
-#---------------------------------------------------------------------------
-TAGFILES = tnl_dd.tag=../tnl \
- main.tag=../core \
- math.tag=../math \
- shader.tag=../shader \
- swrast.tag=../swrast \
- swrast_setup.tag=swrast_setup \
- array_cache.tag=array_cache
-GENERATE_TAGFILE = tnl.tag
diff --git a/doxygen/tnl_dd.doxy b/doxygen/tnl_dd.doxy
deleted file mode 100644
index b7bd6e97440..00000000000
--- a/doxygen/tnl_dd.doxy
+++ /dev/null
@@ -1,49 +0,0 @@
-# Doxyfile 0.1
-
-@INCLUDE = common.doxy
-
-#---------------------------------------------------------------------------
-# General configuration options
-#---------------------------------------------------------------------------
-PROJECT_NAME = "Mesa tnl_dd"
-#---------------------------------------------------------------------------
-# configuration options related to the input files
-#---------------------------------------------------------------------------
-INPUT = ../src/mesa/tnl_dd/
-FILE_PATTERNS = *.c *.h
-RECURSIVE = YES
-EXCLUDE =
-EXCLUDE_PATTERNS =
-EXAMPLE_PATH =
-EXAMPLE_PATTERNS =
-EXAMPLE_RECURSIVE = NO
-IMAGE_PATH =
-INPUT_FILTER =
-FILTER_SOURCE_FILES = NO
-#---------------------------------------------------------------------------
-# configuration options related to the HTML output
-#---------------------------------------------------------------------------
-HTML_OUTPUT = tnl_dd
-#---------------------------------------------------------------------------
-# Configuration options related to the preprocessor
-#---------------------------------------------------------------------------
-ENABLE_PREPROCESSING = YES
-MACRO_EXPANSION = NO
-EXPAND_ONLY_PREDEF = NO
-SEARCH_INCLUDES = YES
-INCLUDE_PATH =
-INCLUDE_FILE_PATTERNS =
-PREDEFINED =
-EXPAND_AS_DEFINED =
-SKIP_FUNCTION_MACROS = YES
-#---------------------------------------------------------------------------
-# Configuration::addtions related to external references
-#---------------------------------------------------------------------------
-TAGFILES = main.tag=../core \
- math.tag=../math \
- shader.tag=../shader \
- swrast.tag=../swrast \
- swrast_setup.tag=../swrast_setup \
- tnl.tag=../tnl \
- array_cache.tag=array_cache
-GENERATE_TAGFILE = tnl_dd.tag
diff --git a/include/GLES/egl.h b/include/GLES/egl.h
deleted file mode 100644
index f18c86ca62d..00000000000
--- a/include/GLES/egl.h
+++ /dev/null
@@ -1,324 +0,0 @@
-#ifndef _EGL_H
-#define _EGL_H
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.0 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-*/
-
-#if 0/*XXX TEMPORARY HACK*/
-#include <GLES/gl.h>
-#else
-#include <GL/gl.h>
-#endif
-#include <GLES/egltypes.h>
-
-/* XXX should go in eglext.h */
-#define GL_OES_VERSION_1_0 1
-#define GL_OES_read_format 1
-#define GL_OES_compressed_paletted_texture 1
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-/* XXX */
-
-/*
-** Versioning and extensions
-*/
-#define EGL_VERSION_1_0 1
-#define EGL_VERSION_1_1 1
-
-/*
-** Boolean
-*/
-#define EGL_FALSE 0
-#define EGL_TRUE 1
-
-/*
-** Errors
-*/
-#define EGL_SUCCESS 0x3000
-#define EGL_NOT_INITIALIZED 0x3001
-#define EGL_BAD_ACCESS 0x3002
-#define EGL_BAD_ALLOC 0x3003
-#define EGL_BAD_ATTRIBUTE 0x3004
-#define EGL_BAD_CONFIG 0x3005
-#define EGL_BAD_CONTEXT 0x3006
-#define EGL_BAD_CURRENT_SURFACE 0x3007
-#define EGL_BAD_DISPLAY 0x3008
-#define EGL_BAD_MATCH 0x3009
-#define EGL_BAD_NATIVE_PIXMAP 0x300A
-#define EGL_BAD_NATIVE_WINDOW 0x300B
-#define EGL_BAD_PARAMETER 0x300C
-#define EGL_BAD_SURFACE 0x300D
-#define EGL_CONTEXT_LOST 0x300E
-/* 0x300F - 0x301F reserved for additional errors. */
-
-/*
-** Config attributes
-*/
-#define EGL_BUFFER_SIZE 0x3020
-#define EGL_ALPHA_SIZE 0x3021
-#define EGL_BLUE_SIZE 0x3022
-#define EGL_GREEN_SIZE 0x3023
-#define EGL_RED_SIZE 0x3024
-#define EGL_DEPTH_SIZE 0x3025
-#define EGL_STENCIL_SIZE 0x3026
-#define EGL_CONFIG_CAVEAT 0x3027
-#define EGL_CONFIG_ID 0x3028
-#define EGL_LEVEL 0x3029
-#define EGL_MAX_PBUFFER_HEIGHT 0x302A
-#define EGL_MAX_PBUFFER_PIXELS 0x302B
-#define EGL_MAX_PBUFFER_WIDTH 0x302C
-#define EGL_NATIVE_RENDERABLE 0x302D
-#define EGL_NATIVE_VISUAL_ID 0x302E
-#define EGL_NATIVE_VISUAL_TYPE 0x302F
-/*#define EGL_PRESERVED_RESOURCES 0x3030*/
-#define EGL_SAMPLES 0x3031
-#define EGL_SAMPLE_BUFFERS 0x3032
-#define EGL_SURFACE_TYPE 0x3033
-#define EGL_TRANSPARENT_TYPE 0x3034
-#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
-#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
-#define EGL_TRANSPARENT_RED_VALUE 0x3037
-#define EGL_NONE 0x3038 /* Also a config value */
-#define EGL_BIND_TO_TEXTURE_RGB 0x3039
-#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
-#define EGL_MIN_SWAP_INTERVAL 0x303B
-#define EGL_MAX_SWAP_INTERVAL 0x303C
-
-/*
-** Config values
-*/
-#define EGL_DONT_CARE ((EGLint) -1)
-
-#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */
-#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* " */
-#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */
-#define EGL_NO_TEXTURE 0x305C /* EGL_TEXTURE_FORMAT/TARGET value */
-#define EGL_TEXTURE_RGB 0x305D /* EGL_TEXTURE_FORMAT value */
-#define EGL_TEXTURE_RGBA 0x305E /* " */
-#define EGL_TEXTURE_2D 0x305F /* EGL_TEXTURE_TARGET value */
-
-/*
-** Config attribute mask bits
-*/
-#define EGL_PBUFFER_BIT 0x01 /* EGL_SURFACE_TYPE mask bit */
-#define EGL_PIXMAP_BIT 0x02 /* " */
-#define EGL_WINDOW_BIT 0x04 /* " */
-
-/*
-** String names
-*/
-#define EGL_VENDOR 0x3053 /* eglQueryString target */
-#define EGL_VERSION 0x3054 /* " */
-#define EGL_EXTENSIONS 0x3055 /* " */
-
-/*
-** Surface attributes
-*/
-#define EGL_HEIGHT 0x3056
-#define EGL_WIDTH 0x3057
-#define EGL_LARGEST_PBUFFER 0x3058
-#define EGL_TEXTURE_FORMAT 0x3080 /* For pbuffers bound as textures */
-#define EGL_TEXTURE_TARGET 0x3081 /* " */
-#define EGL_MIPMAP_TEXTURE 0x3082 /* " */
-#define EGL_MIPMAP_LEVEL 0x3083 /* " */
-
-/*
-** BindTexImage / ReleaseTexImage buffer target
-*/
-#define EGL_BACK_BUFFER 0x3084
-
-/*
-** Current surfaces
-*/
-#define EGL_DRAW 0x3059
-#define EGL_READ 0x305A
-
-/*
-** Engines
-*/
-#define EGL_CORE_NATIVE_ENGINE 0x305B
-
-/* 0x305C-0x3FFFF reserved for future use */
-
-/*
-** Functions
-*/
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-GLAPI EGLint APIENTRY eglGetError (void);
-
-GLAPI EGLDisplay APIENTRY eglGetDisplay (NativeDisplayType display);
-GLAPI EGLBoolean APIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
-GLAPI EGLBoolean APIENTRY eglTerminate (EGLDisplay dpy);
-GLAPI const char * APIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
-GLAPI void (* APIENTRY eglGetProcAddress (const char *procname))(void);
-
-GLAPI EGLBoolean APIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-GLAPI EGLBoolean APIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-GLAPI EGLBoolean APIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
-
-GLAPI EGLSurface APIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list);
-GLAPI EGLSurface APIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list);
-GLAPI EGLSurface APIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
-GLAPI EGLBoolean APIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
-GLAPI EGLBoolean APIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
-
-/* EGL 1.1 render-to-texture APIs */
-GLAPI EGLBoolean APIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
-GLAPI EGLBoolean APIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-GLAPI EGLBoolean APIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-
-/* EGL 1.1 swap control API */
-GLAPI EGLBoolean APIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval);
-
-GLAPI EGLContext APIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list);
-GLAPI EGLBoolean APIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
-GLAPI EGLBoolean APIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
-GLAPI EGLContext APIENTRY eglGetCurrentContext (void);
-GLAPI EGLSurface APIENTRY eglGetCurrentSurface (EGLint readdraw);
-GLAPI EGLDisplay APIENTRY eglGetCurrentDisplay (void);
-GLAPI EGLBoolean APIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
-
-GLAPI EGLBoolean APIENTRY eglWaitGL (void);
-GLAPI EGLBoolean APIENTRY eglWaitNative (EGLint engine);
-GLAPI EGLBoolean APIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface draw);
-GLAPI EGLBoolean APIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, NativePixmapType target);
-
-
-
-/* EGL_MESA_screen extension >>> PRELIMINARY <<< */
-#ifndef EGL_MESA_screen_surface
-#define EGL_MESA_screen_surface 1
-
-#define EGL_BAD_SCREEN_MESA 0x4000
-#define EGL_BAD_MODE_MESA 0x4001
-#define EGL_SCREEN_COUNT_MESA 0x4002
-#define EGL_SCREEN_POSITION_MESA 0x4003
-#define EGL_SCREEN_POSITION_GRANULARITY_MESA 0x4004
-#define EGL_MODE_ID_MESA 0x4005
-#define EGL_REFRESH_RATE_MESA 0x4006
-#define EGL_OPTIMAL_MESA 0x4007
-#define EGL_INTERLACED_MESA 0x4008
-#define EGL_SCREEN_BIT_MESA 0x08
-
-GLAPI EGLBoolean APIENTRY eglChooseModeMESA(EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
-GLAPI EGLBoolean APIENTRY eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
-GLAPI EGLBoolean APIENTRY eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value);
-GLAPI EGLBoolean APIENTRY eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
-GLAPI EGLSurface APIENTRY eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
-GLAPI EGLBoolean APIENTRY eglShowScreenSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode);
-GLAPI EGLBoolean APIENTRY eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y);
-GLAPI EGLBoolean APIENTRY eglQueryScreenMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value);
-GLAPI EGLBoolean APIENTRY eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface);
-GLAPI EGLBoolean APIENTRY eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode);
-GLAPI const char * APIENTRY eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode);
-
-#endif /* EGL_MESA_screen_surface */
-
-
-#ifndef EGL_MESA_copy_context
-#define EGL_MESA_copy_context 1
-
-GLAPI EGLBoolean APIENTRY eglCopyContextMESA(EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask);
-
-#endif /* EGL_MESA_copy_context */
-
-
-/* XXX this is preliminary! */
-#ifndef EGL_VERSION_1_2
-#define EGL_VERSION_1_2 1
-
-typedef int EGLenum;
-typedef int EGLClientBuffer;
-
-#define EGL_DISPLAY_SCALING 10000
-#define EGL_UNKNOWN ((EGLint)-1)
-
-#define EGL_OPENGL_ES_BIT 0x1
-#define EGL_OPENVG_BIT 0x2
-
-#define EGL_OPENGL_ES_API 0x30A0
-#define EGL_OPENVG_API 0x30A1
-
-#define EGL_LUMINANCE_SIZE 0x303D
-#define EGL_ALPHA_MASK_SIZE 0x303E
-#define EGL_COLOR_BUFFER_TYPE 0x303F
-#define EGL_RENDERABLE_TYPE 0x3040
-
-#define EGL_SINGLE_BUFFER 0x3085
-#define EGL_RENDER_BUFFER 0x3086
-#define EGL_COLORSPACE 0x3087
-#define EGL_ALPHA_FORMAT 0x3088
-#define EGL_COLORSPACE_sRGB 0x3089
-#define EGL_COLORSPACE_LINEAR 0x308A
-#define EGL_ALPHA_FORMAT_NONPRE 0x308B
-#define EGL_ALPHA_FORMAT_PRE 0x308C
-#define EGL_CLIENT_APIS 0x308D
-#define EGL_RGB_BUFFER 0x308E
-#define EGL_LUMINANCE_BUFFER 0x308F
-#define EGL_HORIZONTAL_RESOLUTION 0x3090
-#define EGL_VERTICAL_RESOLUTION 0x3091
-#define EGL_PIXEL_ASPECT_RATIO 0x3092
-#define EGL_SWAP_BEHAVIOR 0x3093
-#define EGL_BUFFER_PRESERVED 0x3094
-#define EGL_BUFFER_DESTROYED 0x3095
-#define EGL_OPENVG_IMAGE 0x3096
-#define EGL_CONTEXT_CLIENT_TYPE 0x3097
-
-GLAPI EGLBoolean APIENTRY eglBindAPI(EGLenum api);
-GLAPI EGLenum APIENTRY eglQueryAPI(void);
-GLAPI EGLBoolean APIENTRY eglWaitClient(void);
-GLAPI EGLBoolean APIENTRY eglReleaseThread(void);
-GLAPI EGLSurface APIENTRY eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
-
-#endif /* EGL_VERSION_1_2 */
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _EGL_H */
diff --git a/include/GLES/egltypes.h b/include/GLES/egltypes.h
deleted file mode 100644
index 65cba8d5793..00000000000
--- a/include/GLES/egltypes.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/*
-** egltypes.h for Mesa
-**
-** ONLY egl.h SHOULD INCLUDE THIS FILE!
-**
-** See comments about egltypes.h in the standard egl.h file.
-*/
-
-
-#include <sys/types.h>
-
-
-/*
-** These opaque EGL types are implemented as unsigned 32-bit integers:
-*/
-typedef u_int32_t EGLDisplay;
-typedef u_int32_t EGLConfig;
-typedef u_int32_t EGLSurface;
-typedef u_int32_t EGLContext;
-
-/* EGL_MESA_screen_surface */
-typedef u_int32_t EGLModeMESA;
-typedef u_int32_t EGLScreenMESA;
-
-
-/*
-** Other basic EGL types:
-*/
-typedef u_int8_t EGLBoolean;
-typedef int32_t EGLint;
-
-typedef void * NativeDisplayType;
-typedef int NativePixmapType;
-typedef int NativeWindowType;
-
-/*
-** EGL and native handle null values:
-*/
-#define EGL_DEFAULT_DISPLAY ((NativeDisplayType) 0)
-#define EGL_NO_CONTEXT ((EGLContext) 0)
-#define EGL_NO_DISPLAY ((EGLDisplay) 0)
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diff --git a/progs/directfb/Makefile b/progs/directfb/Makefile
deleted file mode 100644
index 53b100a18d9..00000000000
--- a/progs/directfb/Makefile
+++ /dev/null
@@ -1,36 +0,0 @@
-# progs/directfb/Makefile
-
-TOP = ../..
-include $(TOP)/configs/current
-
-
-INCDIR = $(TOP)/include -I$(TOP)/progs
-
-LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME)
-
-CFLAGS += $(shell pkg-config --cflags directfb)
-APP_LIB_DEPS += $(shell pkg-config --libs directfb)
-
-PROGS = df_gears \
- df_reflect \
- df_morph3d \
- multi_window
-
-##### RULES #####
-
-.SUFFIXES:
-.SUFFIXES: .c
-
-.c: $(LIB_DEP)
- $(CC) -I$(INCDIR) $(CFLAGS) $< $(APP_LIB_DEPS) -o $@
-
-
-##### TARGETS #####
-
-default: $(PROGS)
-
-
-clean:
- -rm -f $(PROGS)
- -rm -f *.o *~
-
diff --git a/progs/directfb/df_gears.c b/progs/directfb/df_gears.c
deleted file mode 100644
index c480767bd33..00000000000
--- a/progs/directfb/df_gears.c
+++ /dev/null
@@ -1,480 +0,0 @@
-/*
- (c) Copyright 2001 convergence integrated media GmbH.
- All rights reserved.
-
- Written by Denis Oliver Kropp <dok@convergence.de> and
- Andreas Hundt <andi@convergence.de>.
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the
- Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- Boston, MA 02111-1307, USA.
-*/
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-
-#include <directfb.h>
-#include <directfbgl.h>
-
-#include <GL/gl.h>
-
-
-/* the super interface */
-IDirectFB *dfb;
-
-/* the primary surface (surface of primary layer) */
-IDirectFBSurface *primary;
-
-/* the GL context */
-IDirectFBGL *primary_gl;
-
-/* our font */
-IDirectFBFont *font;
-
-/* event buffer */
-IDirectFBEventBuffer *events;
-
-/* macro for a safe call to DirectFB functions */
-#define DFBCHECK(x...) \
- { \
- err = x; \
- if (err != DFB_OK) { \
- fprintf( stderr, "%s <%d>:\n\t", __FILE__, __LINE__ ); \
- DirectFBErrorFatal( #x, err ); \
- } \
- }
-
-static int screen_width, screen_height;
-
-static unsigned long T0 = 0;
-static GLint Frames = 0;
-static GLfloat fps = 0;
-
-static inline unsigned long get_millis()
-{
- struct timeval tv;
-
- gettimeofday (&tv, NULL);
- return (tv.tv_sec * 1000 + tv.tv_usec / 1000);
-}
-
-
-#ifndef M_PI
-#define M_PI 3.14159265
-#endif
-
-/**
-
- Draw a gear wheel. You'll probably want to call this function when
- building a display list since we do a lot of trig here.
-
- Input: inner_radius - radius of hole at center
- outer_radius - radius at center of teeth
- width - width of gear
- teeth - number of teeth
- tooth_depth - depth of tooth
-
- **/
-
-static void
-gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
- GLint teeth, GLfloat tooth_depth)
-{
- GLint i;
- GLfloat r0, r1, r2;
- GLfloat angle, da;
- GLfloat u, v, len;
-
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth / 2.0;
- r2 = outer_radius + tooth_depth / 2.0;
-
- da = 2.0 * M_PI / teeth / 4.0;
-
- glShadeModel(GL_FLAT);
-
- glNormal3f(0.0, 0.0, 1.0);
-
- /* draw front face */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- if (i < teeth) {
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
- }
- }
- glEnd();
-
- /* draw front sides of teeth */
- glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
- }
- glEnd();
-
- glNormal3f(0.0, 0.0, -1.0);
-
- /* draw back face */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- if (i < teeth) {
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- }
- }
- glEnd();
-
- /* draw back sides of teeth */
- glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- }
- glEnd();
-
- /* draw outward faces of teeth */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- u = r2 * cos(angle + da) - r1 * cos(angle);
- v = r2 * sin(angle + da) - r1 * sin(angle);
- len = sqrt(u * u + v * v);
- u /= len;
- v /= len;
- glNormal3f(v, -u, 0.0);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
- glNormal3f(cos(angle), sin(angle), 0.0);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
- u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
- v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
- glNormal3f(v, -u, 0.0);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
- glNormal3f(cos(angle), sin(angle), 0.0);
- }
-
- glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
- glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
-
- glEnd();
-
- glShadeModel(GL_SMOOTH);
-
- /* draw inside radius cylinder */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glNormal3f(-cos(angle), -sin(angle), 0.0);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- }
- glEnd();
-
-}
-
-static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
-static GLfloat inc_rotx = 0, inc_roty = 0, inc_rotz = 0;
-static GLint gear1, gear2, gear3;
-static GLfloat angle = 0.0;
-
-static void
-draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(view_rotx, 1.0, 0.0, 0.0);
- glRotatef(view_roty, 0.0, 1.0, 0.0);
- glRotatef(view_rotz, 0.0, 0.0, 1.0);
-
- glPushMatrix();
- glTranslatef(-3.0, -2.0, 0.0);
- glRotatef(angle, 0.0, 0.0, 1.0);
- glCallList(gear1);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(3.1, -2.0, 0.0);
- glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
- glCallList(gear2);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(-3.1, 4.2, 0.0);
- glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
- glCallList(gear3);
- glPopMatrix();
-
- glPopMatrix();
-}
-
-/* new window size or exposure */
-static void
-reshape(int width, int height)
-{
- GLfloat h = (GLfloat) height / (GLfloat) width;
-
- glViewport(0, 0, (GLint) width, (GLint) height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -40.0);
-}
-
-static void
-init(int argc, char *argv[])
-{
- static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
- static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
- static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
- static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
- GLint i;
-
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- /* make the gears */
- gear1 = glGenLists(1);
- glNewList(gear1, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
- gear(1.0, 4.0, 1.0, 20, 0.7);
- glEndList();
-
- gear2 = glGenLists(1);
- glNewList(gear2, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
- gear(0.5, 2.0, 2.0, 10, 0.7);
- glEndList();
-
- gear3 = glGenLists(1);
- glNewList(gear3, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
- gear(1.3, 2.0, 0.5, 10, 0.7);
- glEndList();
-
- glEnable(GL_NORMALIZE);
-
- for ( i=1; i<argc; i++ ) {
- if (strcmp(argv[i], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
- }
-}
-
-int main( int argc, char *argv[] )
-{
- int quit = 0;
- DFBResult err;
- DFBSurfaceDescription dsc;
-
- DFBCHECK(DirectFBInit( &argc, &argv ));
-
- /* create the super interface */
- DFBCHECK(DirectFBCreate( &dfb ));
-
- /* create an event buffer for all devices with these caps */
- DFBCHECK(dfb->CreateInputEventBuffer( dfb, DICAPS_KEYS | DICAPS_AXES,
- DFB_FALSE, &events ));
-
- /* set our cooperative level to DFSCL_FULLSCREEN
- for exclusive access to the primary layer */
- dfb->SetCooperativeLevel( dfb, DFSCL_FULLSCREEN );
-
- /* get the primary surface, i.e. the surface of the
- primary layer we have exclusive access to */
- dsc.flags = DSDESC_CAPS;
- dsc.caps = DSCAPS_PRIMARY | DSCAPS_DOUBLE;
-
- DFBCHECK(dfb->CreateSurface( dfb, &dsc, &primary ));
-
- /* get the size of the surface and fill it */
- DFBCHECK(primary->GetSize( primary, &screen_width, &screen_height ));
- DFBCHECK(primary->FillRectangle( primary, 0, 0,
- screen_width, screen_height ));
- primary->Flip( primary, NULL, 0 );
-
- /* create the default font and set it */
- DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font ));
- DFBCHECK(primary->SetFont( primary, font ));
-
- /* get the GL context */
- DFBCHECK(primary->GetGL( primary, &primary_gl ));
-
- DFBCHECK(primary_gl->Lock( primary_gl ));
-
- init(argc, argv);
- reshape(screen_width, screen_height);
-
- DFBCHECK(primary_gl->Unlock( primary_gl ));
-
- T0 = get_millis();
-
- while (!quit) {
- DFBInputEvent evt;
- unsigned long t;
-
- DFBCHECK(primary_gl->Lock( primary_gl ));
-
- draw();
-
- DFBCHECK(primary_gl->Unlock( primary_gl ));
-
- if (fps) {
- char buf[64];
-
- snprintf(buf, 64, "%4.1f FPS\n", fps);
-
- primary->SetColor( primary, 0xff, 0, 0, 0xff );
- primary->DrawString( primary, buf, -1, screen_width - 5, 5, DSTF_TOPRIGHT );
- }
-
- primary->Flip( primary, NULL, 0 );
- Frames++;
-
-
- t = get_millis();
- if (t - T0 >= 2000) {
- GLfloat seconds = (t - T0) / 1000.0;
-
- fps = Frames / seconds;
-
- T0 = t;
- Frames = 0;
- }
-
-
- while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) {
- switch (evt.type) {
- case DIET_KEYPRESS:
- switch (evt.key_symbol) {
- case DIKS_ESCAPE:
- quit = 1;
- break;
- case DIKS_CURSOR_UP:
- inc_rotx = 5.0;
- break;
- case DIKS_CURSOR_DOWN:
- inc_rotx = -5.0;
- break;
- case DIKS_CURSOR_LEFT:
- inc_roty = 5.0;
- break;
- case DIKS_CURSOR_RIGHT:
- inc_roty = -5.0;
- break;
- case DIKS_PAGE_UP:
- inc_rotz = 5.0;
- break;
- case DIKS_PAGE_DOWN:
- inc_rotz = -5.0;
- break;
- default:
- ;
- }
- break;
- case DIET_KEYRELEASE:
- switch (evt.key_symbol) {
- case DIKS_CURSOR_UP:
- inc_rotx = 0;
- break;
- case DIKS_CURSOR_DOWN:
- inc_rotx = 0;
- break;
- case DIKS_CURSOR_LEFT:
- inc_roty = 0;
- break;
- case DIKS_CURSOR_RIGHT:
- inc_roty = 0;
- break;
- case DIKS_PAGE_UP:
- inc_rotz = 0;
- break;
- case DIKS_PAGE_DOWN:
- inc_rotz = 0;
- break;
- default:
- ;
- }
- break;
- case DIET_AXISMOTION:
- if (evt.flags & DIEF_AXISREL) {
- switch (evt.axis) {
- case DIAI_X:
- view_roty += evt.axisrel / 2.0;
- break;
- case DIAI_Y:
- view_rotx += evt.axisrel / 2.0;
- break;
- case DIAI_Z:
- view_rotz += evt.axisrel / 2.0;
- break;
- default:
- ;
- }
- }
- break;
- default:
- ;
- }
- }
-
- angle += 2.0;
-
- view_rotx += inc_rotx;
- view_roty += inc_roty;
- view_rotz += inc_rotz;
- }
-
- /* release our interfaces to shutdown DirectFB */
- primary_gl->Release( primary_gl );
- primary->Release( primary );
- font->Release( font );
- events->Release( events );
- dfb->Release( dfb );
-
- return 0;
-}
-
diff --git a/progs/directfb/df_morph3d.c b/progs/directfb/df_morph3d.c
deleted file mode 100644
index 2730fa61569..00000000000
--- a/progs/directfb/df_morph3d.c
+++ /dev/null
@@ -1,1013 +0,0 @@
-/*
- (c) Copyright 2001 convergence integrated media GmbH.
- All rights reserved.
-
- Written by Denis Oliver Kropp <dok@convergence.de> and
- Andreas Hundt <andi@convergence.de>.
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the
- Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- Boston, MA 02111-1307, USA.
-*/
-
-/*-
- * morph3d.c - Shows 3D morphing objects
- *
- * Converted to GLUT by brianp on 1/1/98
- *
- * This program was inspired on a WindowsNT(R)'s screen saver. It was written
- * from scratch and it was not based on any other source code.
- *
- * Porting it to xlock (the final objective of this code since the moment I
- * decided to create it) was possible by comparing the original Mesa's gear
- * demo with it's ported version, so thanks for Danny Sung for his indirect
- * help (look at gear.c in xlock source tree). NOTE: At the moment this code
- * was sent to Brian Paul for package inclusion, the XLock Version was not
- * available. In fact, I'll wait it to appear on the next Mesa release (If you
- * are reading this, it means THIS release) to send it for xlock package
- * inclusion). It will probably there be a GLUT version too.
- *
- * Thanks goes also to Brian Paul for making it possible and inexpensive
- * to use OpenGL at home.
- *
- * Since I'm not a native english speaker, my apologies for any gramatical
- * mistake.
- *
- * My e-mail addresses are
- *
- * vianna@cat.cbpf.br
- * and
- * marcelo@venus.rdc.puc-rio.br
- *
- * Marcelo F. Vianna (Feb-13-1997)
- */
-
-/*
-This document is VERY incomplete, but tries to describe the mathematics used
-in the program. At this moment it just describes how the polyhedra are
-generated. On futhurer versions, this document will be probabbly improved.
-
-Since I'm not a native english speaker, my apologies for any gramatical
-mistake.
-
-Marcelo Fernandes Vianna
-- Undergraduate in Computer Engeneering at Catholic Pontifical University
-- of Rio de Janeiro (PUC-Rio) Brasil.
-- e-mail: vianna@cat.cbpf.br or marcelo@venus.rdc.puc-rio.br
-- Feb-13-1997
-
-POLYHEDRA GENERATION
-
-For the purpose of this program it's not sufficient to know the polyhedra
-vertexes coordinates. Since the morphing algorithm applies a nonlinear
-transformation over the surfaces (faces) of the polyhedron, each face has
-to be divided into smaller ones. The morphing algorithm needs to transform
-each vertex of these smaller faces individually. It's a very time consoming
-task.
-
-In order to reduce calculation overload, and since all the macro faces of
-the polyhedron are transformed by the same way, the generation is made by
-creating only one face of the polyhedron, morphing it and then rotating it
-around the polyhedron center.
-
-What we need to know is the face radius of the polyhedron (the radius of
-the inscribed sphere) and the angle between the center of two adjacent
-faces using the center of the sphere as the angle's vertex.
-
-The face radius of the regular polyhedra are known values which I decided
-to not waste my time calculating. Following is a table of face radius for
-the regular polyhedra with edge length = 1:
-
- TETRAHEDRON : 1/(2*sqrt(2))/sqrt(3)
- CUBE : 1/2
- OCTAHEDRON : 1/sqrt(6)
- DODECAHEDRON : T^2 * sqrt((T+2)/5) / 2 -> where T=(sqrt(5)+1)/2
- ICOSAHEDRON : (3*sqrt(3)+sqrt(15))/12
-
-I've not found any reference about the mentioned angles, so I needed to
-calculate them, not a trivial task until I figured out how :)
-Curiously these angles are the same for the tetrahedron and octahedron.
-A way to obtain this value is inscribing the tetrahedron inside the cube
-by matching their vertexes. So you'll notice that the remaining unmatched
-vertexes are in the same straight line starting in the cube/tetrahedron
-center and crossing the center of each tetrahedron's face. At this point
-it's easy to obtain the bigger angle of the isosceles triangle formed by
-the center of the cube and two opposite vertexes on the same cube face.
-The edges of this triangle have the following lenghts: sqrt(2) for the base
-and sqrt(3)/2 for the other two other edges. So the angle we want is:
- +-----------------------------------------------------------+
- | 2*ARCSIN(sqrt(2)/sqrt(3)) = 109.47122063449069174 degrees |
- +-----------------------------------------------------------+
-For the cube this angle is obvious, but just for formality it can be
-easily obtained because we also know it's isosceles edge lenghts:
-sqrt(2)/2 for the base and 1/2 for the other two edges. So the angle we
-want is:
- +-----------------------------------------------------------+
- | 2*ARCSIN((sqrt(2)/2)/1) = 90.000000000000000000 degrees |
- +-----------------------------------------------------------+
-For the octahedron we use the same idea used for the tetrahedron, but now
-we inscribe the cube inside the octahedron so that all cubes's vertexes
-matches excatly the center of each octahedron's face. It's now clear that
-this angle is the same of the thetrahedron one:
- +-----------------------------------------------------------+
- | 2*ARCSIN(sqrt(2)/sqrt(3)) = 109.47122063449069174 degrees |
- +-----------------------------------------------------------+
-For the dodecahedron it's a little bit harder because it's only relationship
-with the cube is useless to us. So we need to solve the problem by another
-way. The concept of Face radius also exists on 2D polygons with the name
-Edge radius:
- Edge Radius For Pentagon (ERp)
- ERp = (1/2)/TAN(36 degrees) * VRp = 0.6881909602355867905
- (VRp is the pentagon's vertex radio).
- Face Radius For Dodecahedron
- FRd = T^2 * sqrt((T+2)/5) / 2 = 1.1135163644116068404
-Why we need ERp? Well, ERp and FRd segments forms a 90 degrees angle,
-completing this triangle, the lesser angle is a half of the angle we are
-looking for, so this angle is:
- +-----------------------------------------------------------+
- | 2*ARCTAN(ERp/FRd) = 63.434948822922009981 degrees |
- +-----------------------------------------------------------+
-For the icosahedron we can use the same method used for dodecahedron (well
-the method used for dodecahedron may be used for all regular polyhedra)
- Edge Radius For Triangle (this one is well known: 1/3 of the triangle height)
- ERt = sin(60)/3 = sqrt(3)/6 = 0.2886751345948128655
- Face Radius For Icosahedron
- FRi= (3*sqrt(3)+sqrt(15))/12 = 0.7557613140761707538
-So the angle is:
- +-----------------------------------------------------------+
- | 2*ARCTAN(ERt/FRi) = 41.810314895778596167 degrees |
- +-----------------------------------------------------------+
-
-*/
-
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-#include <unistd.h>
-
-#include <directfb.h>
-#include <directfbgl.h>
-
-#include <GL/gl.h>
-
-
-/* the super interface */
-IDirectFB *dfb;
-
-/* the primary surface (surface of primary layer) */
-IDirectFBSurface *primary;
-
-/* the GL context */
-IDirectFBGL *primary_gl;
-
-/* our font */
-IDirectFBFont *font;
-
-/* event buffer */
-IDirectFBEventBuffer *events;
-
-/* macro for a safe call to DirectFB functions */
-#define DFBCHECK(x...) \
- { \
- err = x; \
- if (err != DFB_OK) { \
- fprintf( stderr, "%s <%d>:\n\t", __FILE__, __LINE__ ); \
- DirectFBErrorFatal( #x, err ); \
- } \
- }
-
-static int screen_width, screen_height;
-
-static unsigned long T0 = 0;
-static GLint Frames = 0;
-static GLfloat fps = 0;
-
-static inline unsigned long get_millis()
-{
- struct timeval tv;
-
- gettimeofday (&tv, NULL);
- return (tv.tv_sec * 1000 + tv.tv_usec / 1000);
-}
-
-
-
-#define Scale 0.3
-
-#define VectMul(X1,Y1,Z1,X2,Y2,Z2) (Y1)*(Z2)-(Z1)*(Y2),(Z1)*(X2)-(X1)*(Z2),(X1)*(Y2)-(Y1)*(X2)
-#define sqr(A) ((A)*(A))
-
-/* Increasing this values produces better image quality, the price is speed. */
-/* Very low values produces erroneous/incorrect plotting */
-#define tetradivisions 23
-#define cubedivisions 20
-#define octadivisions 21
-#define dodecadivisions 10
-#define icodivisions 15
-
-#define tetraangle 109.47122063449069174
-#define cubeangle 90.000000000000000000
-#define octaangle 109.47122063449069174
-#define dodecaangle 63.434948822922009981
-#define icoangle 41.810314895778596167
-
-#ifndef Pi
-#define Pi 3.1415926535897932385
-#endif
-#define SQRT2 1.4142135623730951455
-#define SQRT3 1.7320508075688771932
-#define SQRT5 2.2360679774997898051
-#define SQRT6 2.4494897427831778813
-#define SQRT15 3.8729833462074170214
-#define cossec36_2 0.8506508083520399322
-#define cos72 0.3090169943749474241
-#define sin72 0.9510565162951535721
-#define cos36 0.8090169943749474241
-#define sin36 0.5877852522924731292
-
-/*************************************************************************/
-
-static int mono=0;
-static int smooth=1;
-static GLint WindH, WindW;
-static GLfloat step=0;
-static GLfloat seno;
-static int object;
-static int edgedivisions;
-static void (*draw_object)( void );
-static float Magnitude;
-static float *MaterialColor[20];
-
-static float front_shininess[] = {60.0};
-static float front_specular[] = { 0.7, 0.7, 0.7, 1.0 };
-static float ambient[] = { 0.0, 0.0, 0.0, 1.0 };
-static float diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
-static float position0[] = { 1.0, 1.0, 1.0, 0.0 };
-static float position1[] = {-1.0,-1.0, 1.0, 0.0 };
-static float lmodel_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
-static float lmodel_twoside[] = {GL_TRUE};
-
-static float MaterialRed[] = { 0.7, 0.0, 0.0, 1.0 };
-static float MaterialGreen[] = { 0.1, 0.5, 0.2, 1.0 };
-static float MaterialBlue[] = { 0.0, 0.0, 0.7, 1.0 };
-static float MaterialCyan[] = { 0.2, 0.5, 0.7, 1.0 };
-static float MaterialYellow[] = { 0.7, 0.7, 0.0, 1.0 };
-static float MaterialMagenta[] = { 0.6, 0.2, 0.5, 1.0 };
-static float MaterialWhite[] = { 0.7, 0.7, 0.7, 1.0 };
-static float MaterialGray[] = { 0.2, 0.2, 0.2, 1.0 };
-
-#define TRIANGLE(Edge, Amp, Divisions, Z) \
-{ \
- GLfloat Xf,Yf,Xa,Yb,Xf2,Yf2; \
- GLfloat Factor,Factor1,Factor2; \
- GLfloat VertX,VertY,VertZ,NeiAX,NeiAY,NeiAZ,NeiBX,NeiBY,NeiBZ; \
- GLfloat Ax,Ay,Bx; \
- int Ri,Ti; \
- GLfloat Vr=(Edge)*SQRT3/3; \
- GLfloat AmpVr2=(Amp)/sqr(Vr); \
- GLfloat Zf=(Edge)*(Z); \
- \
- Ax=(Edge)*(+0.5/(Divisions)), Ay=(Edge)*(-SQRT3/(2*Divisions)); \
- Bx=(Edge)*(-0.5/(Divisions)); \
- \
- for (Ri=1; Ri<=(Divisions); Ri++) { \
- glBegin(GL_TRIANGLE_STRIP); \
- for (Ti=0; Ti<Ri; Ti++) { \
- Xf=(float)(Ri-Ti)*Ax + (float)Ti*Bx; \
- Yf=Vr+(float)(Ri-Ti)*Ay + (float)Ti*Ay; \
- Xa=Xf+0.001; Yb=Yf+0.001; \
- Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
- Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
- Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
- VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
- NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
- NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
- glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
- glVertex3f(VertX, VertY, VertZ); \
- \
- Xf=(float)(Ri-Ti-1)*Ax + (float)Ti*Bx; \
- Yf=Vr+(float)(Ri-Ti-1)*Ay + (float)Ti*Ay; \
- Xa=Xf+0.001; Yb=Yf+0.001; \
- Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
- Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
- Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
- VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
- NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
- NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
- glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
- glVertex3f(VertX, VertY, VertZ); \
- \
- } \
- Xf=(float)Ri*Bx; \
- Yf=Vr+(float)Ri*Ay; \
- Xa=Xf+0.001; Yb=Yf+0.001; \
- Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
- Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
- Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
- VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
- NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
- NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
- glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
- glVertex3f(VertX, VertY, VertZ); \
- glEnd(); \
- } \
-}
-
-#define SQUARE(Edge, Amp, Divisions, Z) \
-{ \
- int Xi,Yi; \
- GLfloat Xf,Yf,Y,Xf2,Yf2,Y2,Xa,Yb; \
- GLfloat Factor,Factor1,Factor2; \
- GLfloat VertX,VertY,VertZ,NeiAX,NeiAY,NeiAZ,NeiBX,NeiBY,NeiBZ; \
- GLfloat Zf=(Edge)*(Z); \
- GLfloat AmpVr2=(Amp)/sqr((Edge)*SQRT2/2); \
- \
- for (Yi=0; Yi<(Divisions); Yi++) { \
- Yf=-((Edge)/2.0) + ((float)Yi)/(Divisions)*(Edge); \
- Yf2=sqr(Yf); \
- Y=Yf+1.0/(Divisions)*(Edge); \
- Y2=sqr(Y); \
- glBegin(GL_QUAD_STRIP); \
- for (Xi=0; Xi<=(Divisions); Xi++) { \
- Xf=-((Edge)/2.0) + ((float)Xi)/(Divisions)*(Edge); \
- Xf2=sqr(Xf); \
- \
- Xa=Xf+0.001; Yb=Y+0.001; \
- Factor=1-((Xf2+Y2)*AmpVr2); \
- Factor1=1-((sqr(Xa)+Y2)*AmpVr2); \
- Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
- VertX=Factor*Xf; VertY=Factor*Y; VertZ=Factor*Zf; \
- NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Y-VertY; NeiAZ=Factor1*Zf-VertZ; \
- NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
- glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
- glVertex3f(VertX, VertY, VertZ); \
- \
- Xa=Xf+0.001; Yb=Yf+0.001; \
- Factor=1-((Xf2+Yf2)*AmpVr2); \
- Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
- Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
- VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
- NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
- NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
- glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
- glVertex3f(VertX, VertY, VertZ); \
- } \
- glEnd(); \
- } \
-}
-
-#define PENTAGON(Edge, Amp, Divisions, Z) \
-{ \
- int Ri,Ti,Fi; \
- GLfloat Xf,Yf,Xa,Yb,Xf2,Yf2; \
- GLfloat x[6],y[6]; \
- GLfloat Factor,Factor1,Factor2; \
- GLfloat VertX,VertY,VertZ,NeiAX,NeiAY,NeiAZ,NeiBX,NeiBY,NeiBZ; \
- GLfloat Zf=(Edge)*(Z); \
- GLfloat AmpVr2=(Amp)/sqr((Edge)*cossec36_2); \
- \
- for(Fi=0;Fi<6;Fi++) { \
- x[Fi]=-cos( Fi*2*Pi/5 + Pi/10 )/(Divisions)*cossec36_2*(Edge); \
- y[Fi]=sin( Fi*2*Pi/5 + Pi/10 )/(Divisions)*cossec36_2*(Edge); \
- } \
- \
- for (Ri=1; Ri<=(Divisions); Ri++) { \
- for (Fi=0; Fi<5; Fi++) { \
- glBegin(GL_TRIANGLE_STRIP); \
- for (Ti=0; Ti<Ri; Ti++) { \
- Xf=(float)(Ri-Ti)*x[Fi] + (float)Ti*x[Fi+1]; \
- Yf=(float)(Ri-Ti)*y[Fi] + (float)Ti*y[Fi+1]; \
- Xa=Xf+0.001; Yb=Yf+0.001; \
- Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
- Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
- Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
- VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
- NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
- NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
- glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
- glVertex3f(VertX, VertY, VertZ); \
- \
- Xf=(float)(Ri-Ti-1)*x[Fi] + (float)Ti*x[Fi+1]; \
- Yf=(float)(Ri-Ti-1)*y[Fi] + (float)Ti*y[Fi+1]; \
- Xa=Xf+0.001; Yb=Yf+0.001; \
- Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
- Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
- Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
- VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
- NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
- NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
- glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
- glVertex3f(VertX, VertY, VertZ); \
- \
- } \
- Xf=(float)Ri*x[Fi+1]; \
- Yf=(float)Ri*y[Fi+1]; \
- Xa=Xf+0.001; Yb=Yf+0.001; \
- Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
- Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
- Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
- VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
- NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
- NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
- glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
- glVertex3f(VertX, VertY, VertZ); \
- glEnd(); \
- } \
- } \
-}
-
-static void draw_tetra( void )
-{
- GLuint list;
-
- list = glGenLists( 1 );
- glNewList( list, GL_COMPILE );
- TRIANGLE(2,seno,edgedivisions,0.5/SQRT6);
- glEndList();
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,0,1);
- glRotatef(-tetraangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+tetraangle,0.5,SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+tetraangle,0.5,-SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
- glCallList(list);
-
- glDeleteLists(list,1);
-}
-
-static void draw_cube( void )
-{
- GLuint list;
-
- list = glGenLists( 1 );
- glNewList( list, GL_COMPILE );
- SQUARE(2, seno, edgedivisions, 0.5)
- glEndList();
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
- glCallList(list);
- glRotatef(cubeangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
- glCallList(list);
- glRotatef(cubeangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
- glCallList(list);
- glRotatef(cubeangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
- glCallList(list);
- glRotatef(cubeangle,0,1,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]);
- glCallList(list);
- glRotatef(2*cubeangle,0,1,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]);
- glCallList(list);
-
- glDeleteLists(list,1);
-}
-
-static void draw_octa( void )
-{
- GLuint list;
-
- list = glGenLists( 1 );
- glNewList( list, GL_COMPILE );
- TRIANGLE(2,seno,edgedivisions,1/SQRT6);
- glEndList();
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,0,1);
- glRotatef(-180+octaangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-octaangle,0.5,SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-octaangle,0.5,-SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,0,1);
- glRotatef(-180+octaangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-octaangle,0.5,SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[6]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-octaangle,0.5,-SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[7]);
- glCallList(list);
-
- glDeleteLists(list,1);
-}
-
-static void draw_dodeca( void )
-{
- GLuint list;
-
-#define TAU ((SQRT5+1)/2)
-
- list = glGenLists( 1 );
- glNewList( list, GL_COMPILE );
- PENTAGON(1,seno,edgedivisions,sqr(TAU) * sqrt((TAU+2)/5) / 2);
- glEndList();
-
- glPushMatrix();
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
- glCallList(list);
- glRotatef(180,0,0,1);
- glPushMatrix();
- glRotatef(-dodecaangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(-dodecaangle,cos72,sin72,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(-dodecaangle,cos72,-sin72,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(dodecaangle,cos36,-sin36,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]);
- glCallList(list);
- glPopMatrix();
- glRotatef(dodecaangle,cos36,sin36,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[6]);
- glCallList(list);
- glRotatef(180,0,0,1);
- glPushMatrix();
- glRotatef(-dodecaangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[7]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(-dodecaangle,cos72,sin72,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[8]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(-dodecaangle,cos72,-sin72,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[9]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(dodecaangle,cos36,-sin36,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[10]);
- glCallList(list);
- glPopMatrix();
- glRotatef(dodecaangle,cos36,sin36,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[11]);
- glCallList(list);
-
- glDeleteLists(list,1);
-}
-
-static void draw_ico( void )
-{
- GLuint list;
-
- list = glGenLists( 1 );
- glNewList( list, GL_COMPILE );
- TRIANGLE(1.5,seno,edgedivisions,(3*SQRT3+SQRT15)/12);
- glEndList();
-
- glPushMatrix();
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,0,1);
- glRotatef(-icoangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,0,0,1);
- glRotatef(-icoangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[6]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[7]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[8]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,0,0,1);
- glRotatef(-icoangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[9]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[10]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,0,1);
- glRotatef(-icoangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[11]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[12]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[13]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[14]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[15]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,0,0,1);
- glRotatef(-icoangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[16]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[17]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[18]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,0,0,1);
- glRotatef(-icoangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[19]);
- glCallList(list);
-
- glDeleteLists(list,1);
-}
-
-static void draw ( void ) {
- glClear( /*GL_COLOR_BUFFER_BIT |*/ GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
-
- glTranslatef( 0.0, 0.0, -10.0 );
- glScalef( Scale*WindH/WindW, Scale, Scale );
- glTranslatef(2.5*WindW/WindH*sin(step*1.11),2.5*cos(step*1.25*1.11),0);
- glRotatef(step*100,1,0,0);
- glRotatef(step*95,0,1,0);
- glRotatef(step*90,0,0,1);
-
- seno=(sin(step)+1.0/3.0)*(4.0/5.0)*Magnitude;
-
- draw_object();
-
- glPopMatrix();
-
- glFlush();
-
- step+=0.05;
-}
-
-static void reshape( int width, int height )
-{
- glViewport(0, 0, WindW=(GLint)width, WindH=(GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void pinit(void)
-{
- switch(object) {
- case 1:
- draw_object=draw_tetra;
- MaterialColor[0]=MaterialRed;
- MaterialColor[1]=MaterialGreen;
- MaterialColor[2]=MaterialBlue;
- MaterialColor[3]=MaterialWhite;
- edgedivisions=tetradivisions;
- Magnitude=2.5;
- break;
- case 2:
- draw_object=draw_cube;
- MaterialColor[0]=MaterialRed;
- MaterialColor[1]=MaterialGreen;
- MaterialColor[2]=MaterialCyan;
- MaterialColor[3]=MaterialMagenta;
- MaterialColor[4]=MaterialYellow;
- MaterialColor[5]=MaterialBlue;
- edgedivisions=cubedivisions;
- Magnitude=2.0;
- break;
- case 3:
- draw_object=draw_octa;
- MaterialColor[0]=MaterialRed;
- MaterialColor[1]=MaterialGreen;
- MaterialColor[2]=MaterialBlue;
- MaterialColor[3]=MaterialWhite;
- MaterialColor[4]=MaterialCyan;
- MaterialColor[5]=MaterialMagenta;
- MaterialColor[6]=MaterialGray;
- MaterialColor[7]=MaterialYellow;
- edgedivisions=octadivisions;
- Magnitude=2.5;
- break;
- case 4:
- draw_object=draw_dodeca;
- MaterialColor[ 0]=MaterialRed;
- MaterialColor[ 1]=MaterialGreen;
- MaterialColor[ 2]=MaterialCyan;
- MaterialColor[ 3]=MaterialBlue;
- MaterialColor[ 4]=MaterialMagenta;
- MaterialColor[ 5]=MaterialYellow;
- MaterialColor[ 6]=MaterialGreen;
- MaterialColor[ 7]=MaterialCyan;
- MaterialColor[ 8]=MaterialRed;
- MaterialColor[ 9]=MaterialMagenta;
- MaterialColor[10]=MaterialBlue;
- MaterialColor[11]=MaterialYellow;
- edgedivisions=dodecadivisions;
- Magnitude=2.0;
- break;
- case 5:
- draw_object=draw_ico;
- MaterialColor[ 0]=MaterialRed;
- MaterialColor[ 1]=MaterialGreen;
- MaterialColor[ 2]=MaterialBlue;
- MaterialColor[ 3]=MaterialCyan;
- MaterialColor[ 4]=MaterialYellow;
- MaterialColor[ 5]=MaterialMagenta;
- MaterialColor[ 6]=MaterialRed;
- MaterialColor[ 7]=MaterialGreen;
- MaterialColor[ 8]=MaterialBlue;
- MaterialColor[ 9]=MaterialWhite;
- MaterialColor[10]=MaterialCyan;
- MaterialColor[11]=MaterialYellow;
- MaterialColor[12]=MaterialMagenta;
- MaterialColor[13]=MaterialRed;
- MaterialColor[14]=MaterialGreen;
- MaterialColor[15]=MaterialBlue;
- MaterialColor[16]=MaterialCyan;
- MaterialColor[17]=MaterialYellow;
- MaterialColor[18]=MaterialMagenta;
- MaterialColor[19]=MaterialGray;
- edgedivisions=icodivisions;
- Magnitude=2.5;
- break;
- }
- if (mono) {
- int loop;
- for (loop=0; loop<20; loop++) MaterialColor[loop]=MaterialGray;
- }
- if (smooth) {
- glShadeModel( GL_SMOOTH );
- } else {
- glShadeModel( GL_FLAT );
- }
-
-}
-
-static void init(void)
-{
- printf("Morph 3D - Shows morphing platonic polyhedra\n");
- printf("Author: Marcelo Fernandes Vianna (vianna@cat.cbpf.br)\n\n");
- printf(" [1] - Tetrahedron\n");
- printf(" [2] - Hexahedron (Cube)\n");
- printf(" [3] - Octahedron\n");
- printf(" [4] - Dodecahedron\n");
- printf(" [5] - Icosahedron\n");
- printf("[SPACE] - Toggle colored faces\n");
- printf("[RETURN] - Toggle smooth/flat shading\n");
- printf(" [ESC] - Quit\n");
-
- object=1;
-
- glClearDepth(1.0);
- glClearColor( 0.0, 0.0, 0.0, 0.0 );
- glColor3f( 1.0, 1.0, 1.0 );
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
- glFlush();
- primary->Flip( primary, NULL, 0 );
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position0);
- glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT1, GL_POSITION, position1);
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHT1);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_NORMALIZE);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_shininess);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_specular);
-
- glHint(GL_FOG_HINT, GL_FASTEST);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
- glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
-
- pinit();
-}
-
-int main( int argc, char *argv[] )
-{
- int quit = 0;
- DFBResult err;
- DFBSurfaceDescription dsc;
-
- DFBCHECK(DirectFBInit( &argc, &argv ));
-
- /* create the super interface */
- DFBCHECK(DirectFBCreate( &dfb ));
-
- /* create an event buffer for all devices with these caps */
- DFBCHECK(dfb->CreateInputEventBuffer( dfb, DICAPS_KEYS, DFB_FALSE, &events ));
-
- /* set our cooperative level to DFSCL_FULLSCREEN
- for exclusive access to the primary layer */
- dfb->SetCooperativeLevel( dfb, DFSCL_FULLSCREEN );
-
- /* get the primary surface, i.e. the surface of the
- primary layer we have exclusive access to */
- dsc.flags = DSDESC_CAPS;
- dsc.caps = DSCAPS_PRIMARY | DSCAPS_DOUBLE;
-
- DFBCHECK(dfb->CreateSurface( dfb, &dsc, &primary ));
-
- /* get the size of the surface and fill it */
- DFBCHECK(primary->GetSize( primary, &screen_width, &screen_height ));
- DFBCHECK(primary->FillRectangle( primary, 0, 0,
- screen_width, screen_height ));
-
- /* create the default font and set it */
- DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font ));
- DFBCHECK(primary->SetFont( primary, font ));
-
- /* get the GL context */
- DFBCHECK(primary->GetGL( primary, &primary_gl ));
-
- DFBCHECK(primary_gl->Lock( primary_gl ));
-
- init();
- reshape(screen_width, screen_height);
-
- DFBCHECK(primary_gl->Unlock( primary_gl ));
-
- T0 = get_millis();
-
- while (!quit) {
- DFBInputEvent evt;
- unsigned long t;
-
- primary->Clear( primary, 0, 0, 0, 0 );
-
- DFBCHECK(primary_gl->Lock( primary_gl ));
-
- draw();
-
- DFBCHECK(primary_gl->Unlock( primary_gl ));
-
- if (fps) {
- char buf[64];
-
- sprintf(buf, "%4.1f FPS\n", fps);
- primary->SetColor( primary, 0xff, 0, 0, 0xff );
- primary->DrawString( primary, buf, -1, screen_width - 5, 5, DSTF_TOPRIGHT );
- }
-
- primary->Flip( primary, NULL, 0 );
- Frames++;
-
-
- t = get_millis();
- if (t - T0 >= 1000) {
- GLfloat seconds = (t - T0) / 1000.0;
-
- fps = Frames / seconds;
-
- T0 = t;
- Frames = 0;
- }
-
-
- while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) {
- switch (evt.type) {
- case DIET_KEYPRESS:
- switch (evt.key_symbol) {
- case DIKS_ESCAPE:
- quit = 1;
- break;
- case DIKS_1: object=1; break;
- case DIKS_2: object=2; break;
- case DIKS_3: object=3; break;
- case DIKS_4: object=4; break;
- case DIKS_5: object=5; break;
- case DIKS_SPACE: mono^=1; break;
- case DIKS_ENTER: smooth^=1; break;
- default:
- ;
- }
- pinit();
- break;
- default:
- ;
- }
- }
- }
-
- /* release our interfaces to shutdown DirectFB */
- primary_gl->Release( primary_gl );
- primary->Release( primary );
- font->Release( font );
- events->Release( events );
- dfb->Release( dfb );
-
- return 0;
-}
-
diff --git a/progs/directfb/df_reflect.c b/progs/directfb/df_reflect.c
deleted file mode 100644
index a0e789c3871..00000000000
--- a/progs/directfb/df_reflect.c
+++ /dev/null
@@ -1,489 +0,0 @@
-/*
- (c) Copyright 2001 convergence integrated media GmbH.
- All rights reserved.
-
- Written by Denis Oliver Kropp <dok@convergence.de> and
- Andreas Hundt <andi@convergence.de>.
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the
- Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- Boston, MA 02111-1307, USA.
-*/
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-
-#include <directfb.h>
-#include <directfbgl.h>
-
-#include <GL/glu.h>
-
-#include "util/showbuffer.c"
-#include "util/readtex.c"
-
-
-/* the super interface */
-IDirectFB *dfb;
-
-/* the primary surface (surface of primary layer) */
-IDirectFBSurface *primary;
-
-/* the GL context */
-IDirectFBGL *primary_gl;
-
-/* our font */
-IDirectFBFont *font;
-
-/* event buffer */
-IDirectFBEventBuffer *events;
-
-/* macro for a safe call to DirectFB functions */
-#define DFBCHECK(x...) \
- { \
- err = x; \
- if (err != DFB_OK) { \
- fprintf( stderr, "%s <%d>:\n\t", __FILE__, __LINE__ ); \
- DirectFBErrorFatal( #x, err ); \
- } \
- }
-
-static int screen_width, screen_height;
-
-static unsigned long T0 = 0;
-static GLint Frames = 0;
-static GLfloat fps = 0;
-
-static inline unsigned long get_millis()
-{
- struct timeval tv;
-
- gettimeofday (&tv, NULL);
- return (tv.tv_sec * 1000 + tv.tv_usec / 1000);
-}
-
-/*******************************/
-
-#define DEG2RAD (3.14159/180.0)
-
-#define TABLE_TEXTURE "../images/tile.rgb"
-
-static GLint ImgWidth, ImgHeight;
-static GLenum ImgFormat;
-static GLubyte *Image = NULL;
-
-#define MAX_OBJECTS 2
-static GLint table_list;
-static GLint objects_list[MAX_OBJECTS];
-
-static GLfloat xrot, yrot;
-static GLfloat spin;
-
-static GLint Width = 400, Height = 300;
-static GLenum ShowBuffer = GL_NONE;
-
-
-static void make_table( void )
-{
- static GLfloat table_mat[] = { 1.0, 1.0, 1.0, 0.6 };
- static GLfloat gray[] = { 0.4, 0.4, 0.4, 1.0 };
-
- table_list = glGenLists(1);
- glNewList( table_list, GL_COMPILE );
-
- /* load table's texture */
- glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, table_mat );
-/* glMaterialfv( GL_FRONT, GL_EMISSION, gray );*/
- glMaterialfv( GL_FRONT, GL_DIFFUSE, table_mat );
- glMaterialfv( GL_FRONT, GL_AMBIENT, gray );
-
- /* draw textured square for the table */
- glPushMatrix();
- glScalef( 4.0, 4.0, 4.0 );
- glBegin( GL_POLYGON );
- glNormal3f( 0.0, 1.0, 0.0 );
- glTexCoord2f( 0.0, 0.0 ); glVertex3f( -1.0, 0.0, 1.0 );
- glTexCoord2f( 1.0, 0.0 ); glVertex3f( 1.0, 0.0, 1.0 );
- glTexCoord2f( 1.0, 1.0 ); glVertex3f( 1.0, 0.0, -1.0 );
- glTexCoord2f( 0.0, 1.0 ); glVertex3f( -1.0, 0.0, -1.0 );
- glEnd();
- glPopMatrix();
-
- glDisable( GL_TEXTURE_2D );
-
- glEndList();
-}
-
-
-static void make_objects( void )
-{
- GLUquadricObj *q;
-
- static GLfloat cyan[] = { 0.0, 1.0, 1.0, 1.0 };
- static GLfloat green[] = { 0.2, 1.0, 0.2, 1.0 };
- static GLfloat black[] = { 0.0, 0.0, 0.0, 0.0 };
-
- q = gluNewQuadric();
- gluQuadricDrawStyle( q, GLU_FILL );
- gluQuadricNormals( q, GLU_SMOOTH );
-
- objects_list[0] = glGenLists(1);
- glNewList( objects_list[0], GL_COMPILE );
- glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, cyan );
- glMaterialfv( GL_FRONT, GL_EMISSION, black );
- gluCylinder( q, 0.5, 0.5, 1.0, 15, 1 );
- glEndList();
-
- objects_list[1] = glGenLists(1);
- glNewList( objects_list[1], GL_COMPILE );
- glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green );
- glMaterialfv( GL_FRONT, GL_EMISSION, black );
- gluCylinder( q, 1.5, 0.0, 2.5, 15, 1 );
- glEndList();
-}
-
-
-static void init( void )
-{
- make_table();
- make_objects();
-
- Image = LoadRGBImage( TABLE_TEXTURE, &ImgWidth, &ImgHeight, &ImgFormat );
- if (!Image) {
- printf("Couldn't read %s\n", TABLE_TEXTURE);
- exit(0);
- }
-
- gluBuild2DMipmaps(GL_TEXTURE_2D, 3, ImgWidth, ImgHeight,
- ImgFormat, GL_UNSIGNED_BYTE, Image);
-
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
-
- xrot = 30.0;
- yrot = 50.0;
- spin = 0.0;
-
- glShadeModel( GL_FLAT );
-
- glEnable( GL_LIGHT0 );
- glEnable( GL_LIGHTING );
-
- glClearColor( 0.5, 0.5, 0.9, 0.0 );
-
- glEnable( GL_NORMALIZE );
-}
-
-
-
-static void reshape(int w, int h)
-{
- GLfloat yAspect = 2.5;
- GLfloat xAspect = yAspect * (float) w / (float) h;
- Width = w;
- Height = h;
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum( -xAspect, xAspect, -yAspect, yAspect, 10.0, 30.0 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-
-static void draw_objects( GLfloat eyex, GLfloat eyey, GLfloat eyez )
-{
- (void) eyex;
- (void) eyey;
- (void) eyez;
-#ifndef USE_ZBUFFER
- if (eyex<0.5) {
-#endif
- glPushMatrix();
- glTranslatef( 1.0, 1.5, 0.0 );
- glRotatef( spin, 1.0, 0.5, 0.0 );
- glRotatef( 0.5*spin, 0.0, 0.5, 1.0 );
- glCallList( objects_list[0] );
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef( -1.0, 0.85+3.0*fabs( cos(0.01*spin) ), 0.0 );
- glRotatef( 0.5*spin, 0.0, 0.5, 1.0 );
- glRotatef( spin, 1.0, 0.5, 0.0 );
- glScalef( 0.5, 0.5, 0.5 );
- glCallList( objects_list[1] );
- glPopMatrix();
-#ifndef USE_ZBUFFER
- }
- else {
- glPushMatrix();
- glTranslatef( -1.0, 0.85+3.0*fabs( cos(0.01*spin) ), 0.0 );
- glRotatef( 0.5*spin, 0.0, 0.5, 1.0 );
- glRotatef( spin, 1.0, 0.5, 0.0 );
- glScalef( 0.5, 0.5, 0.5 );
- glCallList( objects_list[1] );
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef( 1.0, 1.5, 0.0 );
- glRotatef( spin, 1.0, 0.5, 0.0 );
- glRotatef( 0.5*spin, 0.0, 0.5, 1.0 );
- glCallList( objects_list[0] );
- glPopMatrix();
- }
-#endif
-}
-
-
-
-static void draw_table( void )
-{
- glCallList( table_list );
-}
-
-
-
-static void draw( void )
-{
- static GLfloat light_pos[] = { 0.0, 20.0, 0.0, 1.0 };
- GLfloat dist = 20.0;
- GLfloat eyex, eyey, eyez;
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-
-
- eyex = dist * cos(yrot*DEG2RAD) * cos(xrot*DEG2RAD);
- eyez = dist * sin(yrot*DEG2RAD) * cos(xrot*DEG2RAD);
- eyey = dist * sin(xrot*DEG2RAD);
-
- /* view from top */
- glPushMatrix();
- gluLookAt( eyex, eyey, eyez, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 );
-
- glLightfv( GL_LIGHT0, GL_POSITION, light_pos );
-
- /* draw table into stencil planes */
- glDisable( GL_DEPTH_TEST );
- glEnable( GL_STENCIL_TEST );
- glStencilFunc( GL_ALWAYS, 1, 0xffffffff );
- glStencilOp( GL_REPLACE, GL_REPLACE, GL_REPLACE );
- glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE );
- draw_table();
- glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
-
- glEnable( GL_DEPTH_TEST );
-
- /* render view from below (reflected viewport) */
- /* only draw where stencil==1 */
- if (eyey>0.0) {
- glPushMatrix();
-
- glStencilFunc( GL_EQUAL, 1, 0xffffffff ); /* draw if ==1 */
- glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP );
- glScalef( 1.0, -1.0, 1.0 );
-
- /* Reposition light in reflected space. */
- glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
-
- draw_objects(eyex, eyey, eyez);
- glPopMatrix();
-
- /* Restore light's original unreflected position. */
- glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
- }
-
- glDisable( GL_STENCIL_TEST );
-
- glEnable( GL_BLEND );
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
-
- glEnable( GL_TEXTURE_2D );
- draw_table();
- glDisable( GL_TEXTURE_2D );
- glDisable( GL_BLEND );
-
- /* view from top */
- glPushMatrix();
-
- draw_objects(eyex, eyey, eyez);
-
- glPopMatrix();
-
- glPopMatrix();
-
- if (ShowBuffer == GL_DEPTH) {
- ShowDepthBuffer(Width, Height, 1.0, 0.0);
- }
- else if (ShowBuffer == GL_STENCIL) {
- ShowStencilBuffer(Width, Height, 255.0, 0.0);
- }
- else if (ShowBuffer == GL_ALPHA) {
- ShowAlphaBuffer(Width, Height);
- }
-}
-
-/*******************************/
-
-int main( int argc, char *argv[] )
-{
- int quit = 0;
- DFBResult err;
- DFBSurfaceDescription dsc;
-
- DFBCHECK(DirectFBInit( &argc, &argv ));
-
- /* create the super interface */
- DFBCHECK(DirectFBCreate( &dfb ));
-
- /* create an event buffer for all devices with these caps */
- DFBCHECK(dfb->CreateInputEventBuffer( dfb, DICAPS_ALL, DFB_FALSE, &events ));
-
- /* set our cooperative level to DFSCL_FULLSCREEN
- for exclusive access to the primary layer */
- dfb->SetCooperativeLevel( dfb, DFSCL_FULLSCREEN );
-
- /* get the primary surface, i.e. the surface of the
- primary layer we have exclusive access to */
- dsc.flags = DSDESC_CAPS;
- dsc.caps = (DFBSurfaceCapabilities)(DSCAPS_PRIMARY | DSCAPS_DOUBLE);
-
- DFBCHECK(dfb->CreateSurface( dfb, &dsc, &primary ));
-
- /* get the size of the surface and fill it */
- DFBCHECK(primary->GetSize( primary, &screen_width, &screen_height ));
- DFBCHECK(primary->FillRectangle( primary, 0, 0,
- screen_width, screen_height ));
-
- /* create the default font and set it */
- DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font ));
- DFBCHECK(primary->SetFont( primary, font ));
-
- /* get the GL context */
- DFBCHECK(primary->GetGL( primary, &primary_gl ));
-
- DFBCHECK(primary_gl->Lock( primary_gl ));
-
- init();
- reshape(screen_width, screen_height);
-
- DFBCHECK(primary_gl->Unlock( primary_gl ));
-
- T0 = get_millis();
-
- while (!quit) {
- DFBInputEvent evt;
- unsigned long t;
-
- DFBCHECK(primary_gl->Lock( primary_gl ));
-
- draw();
-
- DFBCHECK(primary_gl->Unlock( primary_gl ));
-
- if (fps) {
- char buf[64];
-
- sprintf(buf, "%4.1f FPS\n", fps);
- primary->SetColor( primary, 0xff, 0, 0, 0xff );
- primary->DrawString( primary, buf, -1, screen_width - 5, 5, DSTF_TOPRIGHT );
- }
-
- primary->Flip( primary, NULL, (DFBSurfaceFlipFlags)0 );
- Frames++;
-
-
- t = get_millis();
- if (t - T0 >= 1000) {
- GLfloat seconds = (t - T0) / 1000.0;
-
- fps = Frames / seconds;
-
- T0 = t;
- Frames = 0;
- }
-
-
- while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) {
- switch (evt.type) {
- case DIET_KEYPRESS:
- switch (DFB_LOWER_CASE(evt.key_symbol)) {
- case DIKS_ESCAPE:
- quit = 1;
- break;
- case DIKS_CURSOR_UP:
- xrot += 3.0;
- if ( xrot > 85 )
- xrot = 85;
- break;
- case DIKS_CURSOR_DOWN:
- xrot -= 3.0;
- if ( xrot < 5 )
- xrot = 5;
- break;
- case DIKS_CURSOR_LEFT:
- yrot += 3.0;
- break;
- case DIKS_CURSOR_RIGHT:
- yrot -= 3.0;
- break;
- case DIKS_SMALL_D:
- ShowBuffer = GL_DEPTH;
- break;
- case DIKS_SMALL_S:
- ShowBuffer = GL_STENCIL;
- break;
- case DIKS_SMALL_A:
- ShowBuffer = GL_ALPHA;
- break;
- default:
- ShowBuffer = GL_NONE;
- }
- break;
- case DIET_AXISMOTION:
- if (evt.flags & DIEF_AXISREL) {
- switch (evt.axis) {
- case DIAI_X:
- yrot += evt.axisrel / 2.0;
- break;
- case DIAI_Y:
- xrot += evt.axisrel / 2.0;
- break;
- default:
- ;
- }
- }
- break;
- default:
- ;
- }
- }
-
- spin += 2.0;
- yrot += 3.0;
- }
-
- /* release our interfaces to shutdown DirectFB */
- primary_gl->Release( primary_gl );
- primary->Release( primary );
- font->Release( font );
- events->Release( events );
- dfb->Release( dfb );
-
- return 0;
-}
-
diff --git a/progs/directfb/multi_window.c b/progs/directfb/multi_window.c
deleted file mode 100644
index 9bb0e4be8ef..00000000000
--- a/progs/directfb/multi_window.c
+++ /dev/null
@@ -1,240 +0,0 @@
-/*
- (c) Copyright 2001 convergence integrated media GmbH.
- All rights reserved.
-
- Written by Denis Oliver Kropp <dok@convergence.de> and
- Andreas Hundt <andi@convergence.de>.
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the
- Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- Boston, MA 02111-1307, USA.
-*/
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-
-#include <GL/gl.h>
-#include <GL/glu.h>
-
-#include <directfb.h>
-#include <directfbgl.h>
-
-
-typedef struct {
- IDirectFBWindow *window;
- IDirectFBSurface *surface;
- IDirectFBGL *gl;
-
- int width;
- int height;
-
- unsigned long last_time;
- int frames;
- float fps;
-} Context;
-
-static const GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
-
-static IDirectFB *dfb;
-static IDirectFBDisplayLayer *layer;
-static IDirectFBFont *font;
-static IDirectFBEventBuffer *events = NULL;
-
-/* macro for a safe call to DirectFB functions */
-#define DFBCHECK(x...) \
- do { \
- ret = x; \
- if (ret != DFB_OK) { \
- fprintf( stderr, "%s <%d>:\n\t", __FILE__, __LINE__ ); \
- DirectFBErrorFatal( #x, ret ); \
- } \
- } while (0)
-
-
-static inline unsigned long get_millis()
-{
- struct timeval tv;
-
- gettimeofday (&tv, NULL);
- return (tv.tv_sec * 1000 + tv.tv_usec / 1000);
-}
-
-
-static void
-setup( Context *context )
-{
- GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
-
- context->surface->GetSize( context->surface,
- &context->width, &context->height );
-
- context->gl->Lock( context->gl );
-
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- glViewport(0, 0, context->width, context->height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(70.0, context->width / (float) context->height, 1.0, 80.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -40.0);
-
- context->gl->Unlock( context->gl );
-}
-
-static void
-update( Context *context )
-{
- unsigned long t;
- IDirectFBSurface *surface = context->surface;
- static __u8 r = 0, g = 0, b = 0;
-
-
- context->gl->Lock( context->gl );
-
- glClearColor( r++/255.0, g++/255.0, b++/255.0, 1.0 );
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- context->gl->Unlock( context->gl );
-
- if (context->fps) {
- char buf[16];
-
- snprintf(buf, sizeof(buf), "%.1f FPS\n", context->fps);
-
- surface->SetColor( surface, 0xff, 0x00, 0x00, 0xff );
- surface->DrawString( surface, buf, -1,
- context->width - 5, 5, DSTF_TOPRIGHT );
- }
-
- surface->Flip( surface, NULL, 0 );
-
- context->frames++;
-
- t = get_millis();
- if (t - context->last_time >= 2000) {
- float seconds = (t - context->last_time) / 1000.0f;
-
- context->fps = context->frames / seconds;
-
- context->last_time = t;
- context->frames = 0;
- }
-}
-
-int
-main( int argc, char *argv[] )
-{
- DFBResult ret;
- int i;
- int quit = 0;
- const int num = 2;
- Context contexts[num];
-
- DFBCHECK(DirectFBInit( &argc, &argv ));
-
- /* create the super interface */
- DFBCHECK(DirectFBCreate( &dfb ));
-
- DFBCHECK(dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &layer ));
-
- /* create the default font */
- DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font ));
-
- for (i=0; i<num; i++) {
- IDirectFBWindow *window;
- IDirectFBSurface *surface;
- IDirectFBGL *gl;
- DFBWindowDescription desc;
-
- desc.flags = DWDESC_POSX | DWDESC_POSY |
- DWDESC_WIDTH | DWDESC_HEIGHT;
- desc.posx = (i%3) * 200 + 10;
- desc.posy = (i/3) * 200 + 10;
- desc.width = 180;
- desc.height = 180;
-
- DFBCHECK(layer->CreateWindow( layer, &desc, &window ));
- DFBCHECK(window->GetSurface( window, &surface ));
- DFBCHECK(surface->GetGL( surface, &gl ));
-
- contexts[i].window = window;
- contexts[i].surface = surface;
- contexts[i].gl = gl;
-
- contexts[i].last_time = get_millis();
- contexts[i].frames = 0;
- contexts[i].fps = 0;
-
- setup( &contexts[i] );
-
- if (events)
- DFBCHECK(window->AttachEventBuffer( window, events ));
- else
- DFBCHECK(window->CreateEventBuffer( window, &events ));
-
- DFBCHECK(surface->SetFont( surface, font ));
-
- window->SetOpacity( window, 0xff );
- }
-
- while (!quit) {
- DFBWindowEvent evt;
-
- for (i=0; i<num; i++)
- update( &contexts[i] );
-
- while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) {
- switch (evt.type) {
- case DWET_KEYDOWN:
- switch (evt.key_symbol) {
- case DIKS_ESCAPE:
- quit = 1;
- break;
-
- default:
- break;
- }
- break;
-
- default:
- break;
- }
- }
- }
-
- events->Release( events );
-
- for (i=0; i<num; i++) {
- contexts[i].gl->Release( contexts[i].gl );
- contexts[i].surface->Release( contexts[i].surface );
- contexts[i].window->Release( contexts[i].window );
- }
-
- font->Release( font );
- layer->Release( layer );
- dfb->Release( dfb );
-
- return 0;
-}
-
diff --git a/progs/egl/Makefile b/progs/egl/Makefile
deleted file mode 100644
index 33447a9d575..00000000000
--- a/progs/egl/Makefile
+++ /dev/null
@@ -1,65 +0,0 @@
-# progs/egl/Makefile
-
-TOP = ../..
-include $(TOP)/configs/current
-
-
-INCLUDE_DIRS = -I$(TOP)/include
-
-HEADERS = $(TOP)/include/GLES/egl.h
-
-PROGRAMS = \
- demo1 \
- demo2 \
- demo3 \
- eglinfo \
- eglgears
-
-
-.c.o:
- $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
-
-
-
-default: $(PROGRAMS)
-
-
-demo1: demo1.o $(TOP)/$(LIB_DIR)/libEGL.so
- $(CC) $(CFLAGS) demo1.o -L$(TOP)/$(LIB_DIR) -lEGL $(LIBDRM_LIB) -o $@
-
-demo1.o: demo1.c $(HEADERS)
- $(CC) -c $(CFLAGS) -I$(TOP)/include demo1.c
-
-
-demo2: demo2.o $(TOP)/$(LIB_DIR)/libEGL.so
- $(CC) $(CFLAGS) demo2.o -L$(TOP)/$(LIB_DIR) -lEGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
-
-demo2.o: demo2.c $(HEADERS)
- $(CC) -c $(CFLAGS) -I$(TOP)/include demo2.c
-
-
-demo3: demo3.o $(TOP)/$(LIB_DIR)/libEGL.so
- $(CC) $(CFLAGS) demo3.o -L$(TOP)/$(LIB_DIR) -lEGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
-
-demo3.o: demo3.c $(HEADERS)
- $(CC) -c $(CFLAGS) -I$(TOP)/include demo3.c
-
-
-eglinfo: eglinfo.o $(TOP)/$(LIB_DIR)/libEGL.so
- $(CC) $(CFLAGS) eglinfo.o -L$(TOP)/$(LIB_DIR) -lEGL $(LIBDRM_LIB) -o $@
-
-eglinfo.o: eglinfo.c $(HEADERS)
- $(CC) -c $(CFLAGS) -I$(TOP)/include eglinfo.c
-
-
-eglgears: eglgears.o $(TOP)/$(LIB_DIR)/libEGL.so
- $(CC) $(CFLAGS) eglgears.o -L$(TOP)/$(LIB_DIR) -lEGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
-
-eglgears.o: eglgears.c $(HEADERS)
- $(CC) -c $(CFLAGS) -I$(TOP)/include eglgears.c
-
-
-clean:
- rm -f *.o *~
- rm -f *.so
- rm -f $(PROGRAMS)
diff --git a/progs/egl/demo1.c b/progs/egl/demo1.c
deleted file mode 100644
index 9ef17e38b7d..00000000000
--- a/progs/egl/demo1.c
+++ /dev/null
@@ -1,145 +0,0 @@
-/*
- * Exercise EGL API functions
- */
-
-#include <GLES/egl.h>
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-
-/**
- * Test EGL_MESA_screen_surface functions
- */
-static void
-TestScreens(EGLDisplay dpy)
-{
-#define MAX 8
- EGLScreenMESA screens[MAX];
- EGLint numScreens;
- EGLint i;
-
- eglGetScreensMESA(dpy, screens, MAX, &numScreens);
- printf("Found %d screens\n", numScreens);
- for (i = 0; i < numScreens; i++) {
- printf(" Screen %d handle: %d\n", i, (int) screens[i]);
- }
-}
-
-/**
- * Print table of all available configurations.
- */
-static void
-PrintConfigs(EGLDisplay d)
-{
- EGLConfig *configs;
- EGLint numConfigs, i;
-
- eglGetConfigs(d, NULL, 0, &numConfigs);
- configs = malloc(sizeof(*configs) *numConfigs);
- eglGetConfigs(d, configs, numConfigs, &numConfigs);
-
- printf("Configurations:\n");
- printf(" bf lv d st colorbuffer dp st supported \n");
- printf(" id sz l b ro r g b a th cl surfaces \n");
- printf("----------------------------------------------\n");
- for (i = 0; i < numConfigs; i++) {
- EGLint id, size, level;
- EGLint red, green, blue, alpha;
- EGLint depth, stencil;
- EGLint surfaces;
- EGLint doubleBuf = 1, stereo = 0;
- char surfString[100] = "";
-
- eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
- eglGetConfigAttrib(d, configs[i], EGL_BUFFER_SIZE, &size);
- eglGetConfigAttrib(d, configs[i], EGL_LEVEL, &level);
-
- eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
- eglGetConfigAttrib(d, configs[i], EGL_GREEN_SIZE, &green);
- eglGetConfigAttrib(d, configs[i], EGL_BLUE_SIZE, &blue);
- eglGetConfigAttrib(d, configs[i], EGL_ALPHA_SIZE, &alpha);
- eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
- eglGetConfigAttrib(d, configs[i], EGL_STENCIL_SIZE, &stencil);
- eglGetConfigAttrib(d, configs[i], EGL_SURFACE_TYPE, &surfaces);
-
- if (surfaces & EGL_WINDOW_BIT)
- strcat(surfString, "win,");
- if (surfaces & EGL_PBUFFER_BIT)
- strcat(surfString, "pb,");
- if (surfaces & EGL_PIXMAP_BIT)
- strcat(surfString, "pix,");
- if (strlen(surfString) > 0)
- surfString[strlen(surfString) - 1] = 0;
-
- printf("0x%02x %2d %2d %c %c %2d %2d %2d %2d %2d %2d %-12s\n",
- id, size, level,
- doubleBuf ? 'y' : '.',
- stereo ? 'y' : '.',
- red, green, blue, alpha,
- depth, stencil, surfString);
- }
- free(configs);
-}
-
-
-
-int
-main(int argc, char *argv[])
-{
- int maj, min;
- EGLContext ctx;
- EGLSurface pbuffer;
- EGLConfig configs[10];
- EGLBoolean b;
- const EGLint pbufAttribs[] = {
- EGL_WIDTH, 500,
- EGL_HEIGHT, 500,
- EGL_NONE
- };
-
- /*
- EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- */
- EGLDisplay d = eglGetDisplay("!fb_dri");
- assert(d);
-
- if (!eglInitialize(d, &maj, &min)) {
- printf("demo: eglInitialize failed\n");
- exit(1);
- }
-
- printf("EGL version = %d.%d\n", maj, min);
- printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
-
- PrintConfigs(d);
-
- ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
- if (ctx == EGL_NO_CONTEXT) {
- printf("failed to create context\n");
- return 0;
- }
-
- pbuffer = eglCreatePbufferSurface(d, configs[0], pbufAttribs);
- if (pbuffer == EGL_NO_SURFACE) {
- printf("failed to create pbuffer\n");
- return 0;
- }
-
- b = eglMakeCurrent(d, pbuffer, pbuffer, ctx);
- if (!b) {
- printf("make current failed\n");
- return 0;
- }
-
- b = eglMakeCurrent(d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-
- TestScreens(d);
-
- eglDestroySurface(d, pbuffer);
- eglDestroyContext(d, ctx);
- eglTerminate(d);
-
- return 0;
-}
diff --git a/progs/egl/demo2.c b/progs/egl/demo2.c
deleted file mode 100644
index 17bbca61587..00000000000
--- a/progs/egl/demo2.c
+++ /dev/null
@@ -1,190 +0,0 @@
-/*
- * Exercise EGL API functions
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-
-#include <GLES/egl.h>
-
-/*#define FRONTBUFFER*/
-
-static void _subset_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- glBegin( GL_QUADS );
- glVertex2f( x1, y1 );
- glVertex2f( x2, y1 );
- glVertex2f( x2, y2 );
- glVertex2f( x1, y2 );
- glEnd();
-}
-
-
-static void redraw(EGLDisplay dpy, EGLSurface surf, int rot)
-{
- printf("Redraw event\n");
-
-#ifdef FRONTBUFFER
- glDrawBuffer( GL_FRONT );
-#else
- glDrawBuffer( GL_BACK );
-#endif
-
- glClearColor( rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX,
- 1);
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glColor3f( rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX );
- glPushMatrix();
- glRotatef(rot, 0, 0, 1);
- glScalef(.5, .5, .5);
- _subset_Rectf( -1, -1, 1, 1 );
- glPopMatrix();
-
-#ifdef FRONTBUFFER
- glFlush();
-#else
- eglSwapBuffers( dpy, surf );
-#endif
- glFinish();
-}
-
-
-/**
- * Test EGL_MESA_screen_surface functions
- */
-static void
-TestScreens(EGLDisplay dpy)
-{
-#define MAX 8
- EGLScreenMESA screens[MAX];
- EGLint numScreens;
- EGLint i;
-
- eglGetScreensMESA(dpy, screens, MAX, &numScreens);
- printf("Found %d screens\n", numScreens);
- for (i = 0; i < numScreens; i++) {
- printf(" Screen %d handle: %d\n", i, (int) screens[i]);
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- int maj, min;
- EGLContext ctx;
- EGLSurface pbuffer, screen_surf;
- EGLConfig configs[10];
- EGLint numConfigs, i;
- EGLBoolean b;
- const EGLint pbufAttribs[] = {
- EGL_WIDTH, 500,
- EGL_HEIGHT, 500,
- EGL_NONE
- };
- const EGLint screenAttribs[] = {
- EGL_WIDTH, 1024,
- EGL_HEIGHT, 768,
- EGL_NONE
- };
- EGLModeMESA mode;
- EGLScreenMESA screen;
- EGLint count;
-
- /*
- EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- */
- EGLDisplay d = eglGetDisplay("!fb_dri");
- assert(d);
-
- if (!eglInitialize(d, &maj, &min)) {
- printf("demo: eglInitialize failed\n");
- exit(1);
- }
-
- printf("EGL version = %d.%d\n", maj, min);
- printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
-
- eglGetConfigs(d, configs, 10, &numConfigs);
- printf("Got %d EGL configs:\n", numConfigs);
- for (i = 0; i < numConfigs; i++) {
- EGLint id, red, depth;
- eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
- eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
- eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
- printf("%2d: Red Size = %d Depth Size = %d\n", id, red, depth);
- }
-
- eglGetScreensMESA(d, &screen, 1, &count);
- eglGetModesMESA(d, screen, &mode, 1, &count);
-
- ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
- if (ctx == EGL_NO_CONTEXT) {
- printf("failed to create context\n");
- return 0;
- }
-
- pbuffer = eglCreatePbufferSurface(d, configs[0], pbufAttribs);
- if (pbuffer == EGL_NO_SURFACE) {
- printf("failed to create pbuffer\n");
- return 0;
- }
-
- b = eglMakeCurrent(d, pbuffer, pbuffer, ctx);
- if (!b) {
- printf("make current failed\n");
- return 0;
- }
-
- b = eglMakeCurrent(d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-
- screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
- if (screen_surf == EGL_NO_SURFACE) {
- printf("failed to create screen surface\n");
- return 0;
- }
-
- eglShowScreenSurfaceMESA(d, screen, screen_surf, mode);
-
- b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
- if (!b) {
- printf("make current failed\n");
- return 0;
- }
-
- glViewport(0, 0, 1024, 768);
- glDrawBuffer( GL_FRONT );
-
- glClearColor( 0,
- 1.0,
- 0,
- 1);
-
- glClear( GL_COLOR_BUFFER_BIT );
-
-
- TestScreens(d);
-
- glShadeModel( GL_FLAT );
-
- for (i = 0; i < 6; i++) {
- redraw(d, screen_surf, i*10 );
-
- printf("sleep(1)\n");
- sleep(1);
- }
-
- eglDestroySurface(d, pbuffer);
- eglDestroyContext(d, ctx);
- eglTerminate(d);
-
- return 0;
-}
diff --git a/progs/egl/demo3.c b/progs/egl/demo3.c
deleted file mode 100644
index 9edf7c952b3..00000000000
--- a/progs/egl/demo3.c
+++ /dev/null
@@ -1,636 +0,0 @@
-/*
- * Exercise EGL API functions
- */
-
-#include <GLES/egl.h>
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-
-
-#define PIXEL_CENTER(x) ((long)(x) + 0.5)
-
-#define GAP 10
-#define ROWS 3
-#define COLS 4
-
-#define OPENGL_WIDTH 48
-#define OPENGL_HEIGHT 13
-
-
-GLenum rgb, doubleBuffer, windType;
-GLint windW, windH;
-
-GLenum mode1, mode2;
-GLint boxW, boxH;
-GLubyte OpenGL_bits[] = {
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
- 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
- 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
- 0x3e, 0x8f, 0xb7, 0xf9, 0xfc, 0x01,
- 0x63, 0xdb, 0xb0, 0x8d, 0x0d, 0x00,
- 0x63, 0xdb, 0xb7, 0x8d, 0x0d, 0x00,
- 0x63, 0xdb, 0xb6, 0x8d, 0x0d, 0x00,
- 0x63, 0x8f, 0xf3, 0xcc, 0x0d, 0x00,
- 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0a,
- 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0e,
- 0x63, 0x00, 0x00, 0x8c, 0xed, 0x0e,
- 0x3e, 0x00, 0x00, 0xf8, 0x0c, 0x00,
-};
-
-
-static void Init(void)
-{
-
- mode1 = GL_TRUE;
- mode2 = GL_TRUE;
-}
-
-static void Reshape(int width, int height)
-{
-
- windW = (GLint)width;
- windH = (GLint)height;
-}
-
-#if 0
-static void RotateColorMask(void)
-{
- static GLint rotation = 0;
-
- rotation = (rotation + 1) & 0x3;
- switch (rotation) {
- case 0:
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glIndexMask( 0xff );
- break;
- case 1:
- glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE);
- glIndexMask(0xFE);
- break;
- case 2:
- glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE);
- glIndexMask(0xFD);
- break;
- case 3:
- glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE);
- glIndexMask(0xFB);
- break;
- }
-}
-#endif
-
-static void Viewport(GLint row, GLint column)
-{
- GLint x, y;
-
- boxW = (windW - (COLS + 1) * GAP) / COLS;
- boxH = (windH - (ROWS + 1) * GAP) / ROWS;
-
- x = GAP + column * (boxW + GAP);
- y = GAP + row * (boxH + GAP);
-
- glViewport(x, y, boxW, boxH);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-boxW/2, boxW/2, -boxH/2, boxH/2, 0.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
-
- glEnable(GL_SCISSOR_TEST);
- glScissor(x, y, boxW, boxH);
-}
-
-enum {
- COLOR_BLACK = 0,
- COLOR_RED,
- COLOR_GREEN,
- COLOR_YELLOW,
- COLOR_BLUE,
- COLOR_MAGENTA,
- COLOR_CYAN,
- COLOR_WHITE
-};
-
-static float RGBMap[9][3] = {
- {0, 0, 0},
- {1, 0, 0},
- {0, 1, 0},
- {1, 1, 0},
- {0, 0, 1},
- {1, 0, 1},
- {0, 1, 1},
- {1, 1, 1},
- {0.5, 0.5, 0.5}
-};
-
-static void SetColor(int c)
-{
- glColor3fv(RGBMap[c]);
-}
-
-static void Point(void)
-{
- GLint i;
-
- glBegin(GL_POINTS);
- SetColor(COLOR_WHITE);
- glVertex2i(0, 0);
- for (i = 1; i < 8; i++) {
- GLint j = i * 2;
- SetColor(COLOR_BLACK+i);
- glVertex2i(-j, -j);
- glVertex2i(-j, 0);
- glVertex2i(-j, j);
- glVertex2i(0, j);
- glVertex2i(j, j);
- glVertex2i(j, 0);
- glVertex2i(j, -j);
- glVertex2i(0, -j);
- }
- glEnd();
-}
-
-static void Lines(void)
-{
- GLint i;
-
- glPushMatrix();
-
- glTranslatef(-12, 0, 0);
- for (i = 1; i < 8; i++) {
- SetColor(COLOR_BLACK+i);
- glBegin(GL_LINES);
- glVertex2i(-boxW/4, -boxH/4);
- glVertex2i(boxW/4, boxH/4);
- glEnd();
- glTranslatef(4, 0, 0);
- }
-
- glPopMatrix();
-
- glBegin(GL_LINES);
- glVertex2i(0, 0);
- glEnd();
-}
-
-static void LineStrip(void)
-{
-
- glBegin(GL_LINE_STRIP);
- SetColor(COLOR_RED);
- glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
- SetColor(COLOR_GREEN);
- glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
- SetColor(COLOR_BLUE);
- glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
- SetColor(COLOR_WHITE);
- glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
- glEnd();
-
- glBegin(GL_LINE_STRIP);
- glVertex2i(0, 0);
- glEnd();
-}
-
-static void LineLoop(void)
-{
-
- glBegin(GL_LINE_LOOP);
- SetColor(COLOR_RED);
- glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
- SetColor(COLOR_GREEN);
- glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
- SetColor(COLOR_BLUE);
- glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
- SetColor(COLOR_WHITE);
- glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
- glEnd();
-
- glEnable(GL_LOGIC_OP);
- glLogicOp(GL_XOR);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE);
-
- SetColor(COLOR_MAGENTA);
- glBegin(GL_LINE_LOOP);
- glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(-boxH/8));
- glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8));
- glEnd();
- glBegin(GL_LINE_LOOP);
- glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8+5));
- glVertex2f(PIXEL_CENTER(boxW/8), PIXEL_CENTER(boxH/8+5));
- glEnd();
- glDisable(GL_LOGIC_OP);
- glDisable(GL_BLEND);
-
- SetColor(COLOR_GREEN);
- glBegin(GL_POINTS);
- glVertex2i(0, 0);
- glEnd();
-
- glBegin(GL_LINE_LOOP);
- glVertex2i(0, 0);
- glEnd();
-}
-
-static void Bitmap(void)
-{
-
- glBegin(GL_LINES);
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/2, 0);
- glVertex2i(boxW/2, 0);
- glVertex2i(0, -boxH/2);
- glVertex2i(0, boxH/2);
- SetColor(COLOR_RED);
- glVertex2i(0, -3);
- glVertex2i(0, -3+OPENGL_HEIGHT);
- SetColor(COLOR_BLUE);
- glVertex2i(0, -3);
- glVertex2i(OPENGL_WIDTH, -3);
- glEnd();
-
- SetColor(COLOR_GREEN);
-
- glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glRasterPos2i(0, 0);
- glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, 0, 3, 0.0, 0.0, OpenGL_bits);
-}
-
-static void Triangles(void)
-{
-
- glBegin(GL_TRIANGLES);
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/4, -boxH/4);
- SetColor(COLOR_RED);
- glVertex2i(-boxW/8, -boxH/16);
- SetColor(COLOR_BLUE);
- glVertex2i(boxW/8, -boxH/16);
-
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/4, boxH/4);
- SetColor(COLOR_RED);
- glVertex2i(-boxW/8, boxH/16);
- SetColor(COLOR_BLUE);
- glVertex2i(boxW/8, boxH/16);
- glEnd();
-
- glBegin(GL_TRIANGLES);
- glVertex2i(0, 0);
- glVertex2i(-100, 100);
- glEnd();
-}
-
-static void TriangleStrip(void)
-{
-
- glBegin(GL_TRIANGLE_STRIP);
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/4, -boxH/4);
- SetColor(COLOR_RED);
- glVertex2i(-boxW/4, boxH/4);
- SetColor(COLOR_BLUE);
- glVertex2i(0, -boxH/4);
- SetColor(COLOR_WHITE);
- glVertex2i(0, boxH/4);
- SetColor(COLOR_CYAN);
- glVertex2i(boxW/4, -boxH/4);
- SetColor(COLOR_YELLOW);
- glVertex2i(boxW/4, boxH/4);
- glEnd();
-
- glBegin(GL_TRIANGLE_STRIP);
- glVertex2i(0, 0);
- glVertex2i(-100, 100);
- glEnd();
-}
-
-static void TriangleFan(void)
-{
- GLint vx[8][2];
- GLint x0, y0, x1, y1, x2, y2, x3, y3;
- GLint i;
-
- y0 = -boxH/4;
- y1 = y0 + boxH/2/3;
- y2 = y1 + boxH/2/3;
- y3 = boxH/4;
- x0 = -boxW/4;
- x1 = x0 + boxW/2/3;
- x2 = x1 + boxW/2/3;
- x3 = boxW/4;
-
- vx[0][0] = x0; vx[0][1] = y1;
- vx[1][0] = x0; vx[1][1] = y2;
- vx[2][0] = x1; vx[2][1] = y3;
- vx[3][0] = x2; vx[3][1] = y3;
- vx[4][0] = x3; vx[4][1] = y2;
- vx[5][0] = x3; vx[5][1] = y1;
- vx[6][0] = x2; vx[6][1] = y0;
- vx[7][0] = x1; vx[7][1] = y0;
-
- glBegin(GL_TRIANGLE_FAN);
- SetColor(COLOR_WHITE);
- glVertex2i(0, 0);
- for (i = 0; i < 8; i++) {
- SetColor(COLOR_WHITE-i);
- glVertex2iv(vx[i]);
- }
- glEnd();
-
- glBegin(GL_TRIANGLE_FAN);
- glVertex2i(0, 0);
- glVertex2i(-100, 100);
- glEnd();
-}
-
-static void Rect(void)
-{
-
- SetColor(COLOR_GREEN);
- glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4);
-}
-
-static void PolygonFunc(void)
-{
- GLint vx[8][2];
- GLint x0, y0, x1, y1, x2, y2, x3, y3;
- GLint i;
-
- y0 = -boxH/4;
- y1 = y0 + boxH/2/3;
- y2 = y1 + boxH/2/3;
- y3 = boxH/4;
- x0 = -boxW/4;
- x1 = x0 + boxW/2/3;
- x2 = x1 + boxW/2/3;
- x3 = boxW/4;
-
- vx[0][0] = x0; vx[0][1] = y1;
- vx[1][0] = x0; vx[1][1] = y2;
- vx[2][0] = x1; vx[2][1] = y3;
- vx[3][0] = x2; vx[3][1] = y3;
- vx[4][0] = x3; vx[4][1] = y2;
- vx[5][0] = x3; vx[5][1] = y1;
- vx[6][0] = x2; vx[6][1] = y0;
- vx[7][0] = x1; vx[7][1] = y0;
-
- glBegin(GL_POLYGON);
- for (i = 0; i < 8; i++) {
- SetColor(COLOR_WHITE-i);
- glVertex2iv(vx[i]);
- }
- glEnd();
-
- glBegin(GL_POLYGON);
- glVertex2i(0, 0);
- glVertex2i(100, 100);
- glEnd();
-}
-
-static void Quads(void)
-{
-
- glBegin(GL_QUADS);
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/4, -boxH/4);
- SetColor(COLOR_RED);
- glVertex2i(-boxW/8, -boxH/16);
- SetColor(COLOR_BLUE);
- glVertex2i(boxW/8, -boxH/16);
- SetColor(COLOR_WHITE);
- glVertex2i(boxW/4, -boxH/4);
-
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/4, boxH/4);
- SetColor(COLOR_RED);
- glVertex2i(-boxW/8, boxH/16);
- SetColor(COLOR_BLUE);
- glVertex2i(boxW/8, boxH/16);
- SetColor(COLOR_WHITE);
- glVertex2i(boxW/4, boxH/4);
- glEnd();
-
- glBegin(GL_QUADS);
- glVertex2i(0, 0);
- glVertex2i(100, 100);
- glVertex2i(-100, 100);
- glEnd();
-}
-
-static void QuadStrip(void)
-{
-
- glBegin(GL_QUAD_STRIP);
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/4, -boxH/4);
- SetColor(COLOR_RED);
- glVertex2i(-boxW/4, boxH/4);
- SetColor(COLOR_BLUE);
- glVertex2i(0, -boxH/4);
- SetColor(COLOR_WHITE);
- glVertex2i(0, boxH/4);
- SetColor(COLOR_CYAN);
- glVertex2i(boxW/4, -boxH/4);
- SetColor(COLOR_YELLOW);
- glVertex2i(boxW/4, boxH/4);
- glEnd();
-
- glBegin(GL_QUAD_STRIP);
- glVertex2i(0, 0);
- glVertex2i(100, 100);
- glVertex2i(-100, 100);
- glEnd();
-}
-
-static void Draw(EGLDisplay dpy, EGLSurface surf)
-{
-
- glViewport(0, 0, windW, windH);
- glDisable(GL_SCISSOR_TEST);
-
- glPushAttrib(GL_COLOR_BUFFER_BIT);
-
- glColorMask(1, 1, 1, 1);
- glIndexMask(~0);
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glPopAttrib();
-
- if (mode1) {
- glShadeModel(GL_SMOOTH);
- } else {
- glShadeModel(GL_FLAT);
- }
-
- if (mode2) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- } else {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- }
-
- Viewport(0, 0); Point();
- Viewport(0, 1); Lines();
- Viewport(0, 2); LineStrip();
- Viewport(0, 3); LineLoop();
-
- Viewport(1, 0); Bitmap();
-
- Viewport(1, 1); TriangleFan();
- Viewport(1, 2); Triangles();
- Viewport(1, 3); TriangleStrip();
-
- Viewport(2, 0); Rect();
- Viewport(2, 1); PolygonFunc();
- Viewport(2, 2); Quads();
- Viewport(2, 3); QuadStrip();
-
- glFlush();
-
- if (doubleBuffer) {
- eglSwapBuffers(dpy, surf);
- }
-}
-
-static void
-write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
-{
- const int binary = 0;
- FILE *f = fopen( filename, "w" );
- if (f) {
- int i, x, y;
- const GLubyte *ptr = buffer;
- if (binary) {
- fprintf(f,"P6\n");
- fprintf(f,"# ppm-file created by osdemo.c\n");
- fprintf(f,"%i %i\n", width,height);
- fprintf(f,"255\n");
- fclose(f);
- f = fopen( filename, "ab" ); /* reopen in binary append mode */
- for (y=height-1; y>=0; y--) {
- for (x=0; x<width; x++) {
- i = (y*width + x) * 4;
- fputc(ptr[i], f); /* write red */
- fputc(ptr[i+1], f); /* write green */
- fputc(ptr[i+2], f); /* write blue */
- }
- }
- }
- else {
- /*ASCII*/
- int counter = 0;
- fprintf(f,"P3\n");
- fprintf(f,"# ascii ppm file created by osdemo.c\n");
- fprintf(f,"%i %i\n", width, height);
- fprintf(f,"255\n");
- for (y=height-1; y>=0; y--) {
- for (x=0; x<width; x++) {
- i = (y*width + x) * 4;
- fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]);
- counter++;
- if (counter % 5 == 0)
- fprintf(f, "\n");
- }
- }
- }
- fclose(f);
- }
-}
-
-#include "../src/egl/main/egldisplay.h"
-
-typedef struct fb_display
-{
- _EGLDisplay Base; /* base class/object */
- void *pFB;
-} fbDisplay;
-
-
-int
-main(int argc, char *argv[])
-{
- int maj, min;
- EGLContext ctx;
- EGLSurface screen_surf;
- EGLConfig configs[10];
- EGLScreenMESA screen;
- EGLModeMESA mode;
- EGLint numConfigs, count;
- EGLBoolean b;
- const EGLint screenAttribs[] = {
- EGL_WIDTH, 1024,
- EGL_HEIGHT, 768,
- EGL_NONE
- };
-
- /*
- EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- */
- EGLDisplay d = eglGetDisplay(":0");
- assert(d);
-
- if (!eglInitialize(d, &maj, &min)) {
- printf("demo: eglInitialize failed\n");
- exit(1);
- }
-
- printf("EGL version = %d.%d\n", maj, min);
- printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
-
- eglGetConfigs(d, configs, 10, &numConfigs);
- eglGetScreensMESA(d, &screen, 1, &count);
- eglGetModesMESA(d, screen, &mode, 1, &count);
-
- ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
- if (ctx == EGL_NO_CONTEXT) {
- printf("failed to create context\n");
- return 0;
- }
-
- screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
- if (screen_surf == EGL_NO_SURFACE) {
- printf("failed to create screen surface\n");
- return 0;
- }
-
- eglShowScreenSurfaceMESA(d, screen, screen_surf, mode);
-
- b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
- if (!b) {
- printf("make current failed\n");
- return 0;
- }
- glViewport(0, 0, 1024, 768);
-
-
- Init();
- Reshape(1024, 768);
-
- glDrawBuffer( GL_FRONT );
- glClearColor( 0, 1.0, 0, 1);
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- doubleBuffer = 1;
- glDrawBuffer( GL_BACK );
-
- Draw(d, screen_surf);
-
- write_ppm("dump.ppm", ((struct fb_display *)_eglLookupDisplay(d))->pFB, 1024, 768);
-
- eglDestroySurface(d, screen_surf);
- eglDestroyContext(d, ctx);
- eglTerminate(d);
-
- return 0;
-}
diff --git a/progs/egl/eglgears.c b/progs/egl/eglgears.c
deleted file mode 100644
index 9feee20d889..00000000000
--- a/progs/egl/eglgears.c
+++ /dev/null
@@ -1,475 +0,0 @@
-/*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * This is a port of the infamous "glxgears" demo to straight EGL
- * Port by Dane Rushton 10 July 2005
- *
- * No command line options.
- * Program runs for 5 seconds then exits, outputing framerate to console
- */
-
-#include <math.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <GL/gl.h>
-#include <GLES/egl.h>
-#include <assert.h>
-
-#define MAX_CONFIGS 10
-#define MAX_MODES 100
-
-#define BENCHMARK
-
-#ifdef BENCHMARK
-
-/* XXX this probably isn't very portable */
-
-#include <sys/time.h>
-#include <unistd.h>
-
-/* return current time (in seconds) */
-static double
-current_time(void)
-{
- struct timeval tv;
-#ifdef __VMS
- (void) gettimeofday(&tv, NULL );
-#else
- struct timezone tz;
- (void) gettimeofday(&tv, &tz);
-#endif
- return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
-}
-
-#else /*BENCHMARK*/
-
-/* dummy */
-static double
-current_time(void)
-{
- /* update this function for other platforms! */
- static double t = 0.0;
- static int warn = 1;
- if (warn) {
- fprintf(stderr, "Warning: current_time() not implemented!!\n");
- warn = 0;
- }
- return t += 1.0;
-}
-
-#endif /*BENCHMARK*/
-
-
-#ifndef M_PI
-#define M_PI 3.14159265
-#endif
-
-
-static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
-static GLint gear1, gear2, gear3;
-static GLfloat angle = 0.0;
-
-#if 0
-static GLfloat eyesep = 5.0; /* Eye separation. */
-static GLfloat fix_point = 40.0; /* Fixation point distance. */
-static GLfloat left, right, asp; /* Stereo frustum params. */
-#endif
-
-
-/*
- *
- * Draw a gear wheel. You'll probably want to call this function when
- * building a display list since we do a lot of trig here.
- *
- * Input: inner_radius - radius of hole at center
- * outer_radius - radius at center of teeth
- * width - width of gear
- * teeth - number of teeth
- * tooth_depth - depth of tooth
- */
-static void
-gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
- GLint teeth, GLfloat tooth_depth)
-{
- GLint i;
- GLfloat r0, r1, r2;
- GLfloat angle, da;
- GLfloat u, v, len;
-
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth / 2.0;
- r2 = outer_radius + tooth_depth / 2.0;
-
- da = 2.0 * M_PI / teeth / 4.0;
-
- glShadeModel(GL_FLAT);
-
- glNormal3f(0.0, 0.0, 1.0);
-
- /* draw front face */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- if (i < teeth) {
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- width * 0.5);
- }
- }
- glEnd();
-
- /* draw front sides of teeth */
- glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- width * 0.5);
- }
- glEnd();
-
- glNormal3f(0.0, 0.0, -1.0);
-
- /* draw back face */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- if (i < teeth) {
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- }
- }
- glEnd();
-
- /* draw back sides of teeth */
- glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- -width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- -width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- }
- glEnd();
-
- /* draw outward faces of teeth */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- u = r2 * cos(angle + da) - r1 * cos(angle);
- v = r2 * sin(angle + da) - r1 * sin(angle);
- len = sqrt(u * u + v * v);
- u /= len;
- v /= len;
- glNormal3f(v, -u, 0.0);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
- glNormal3f(cos(angle), sin(angle), 0.0);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- -width * 0.5);
- u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
- v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
- glNormal3f(v, -u, 0.0);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- -width * 0.5);
- glNormal3f(cos(angle), sin(angle), 0.0);
- }
-
- glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
- glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
-
- glEnd();
-
- glShadeModel(GL_SMOOTH);
-
- /* draw inside radius cylinder */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glNormal3f(-cos(angle), -sin(angle), 0.0);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- }
- glEnd();
-}
-
-
-static void
-draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(view_rotx, 1.0, 0.0, 0.0);
- glRotatef(view_roty, 0.0, 1.0, 0.0);
- glRotatef(view_rotz, 0.0, 0.0, 1.0);
-
- glPushMatrix();
- glTranslatef(-3.0, -2.0, 0.0);
- glRotatef(angle, 0.0, 0.0, 1.0);
- glCallList(gear1);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(3.1, -2.0, 0.0);
- glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
- glCallList(gear2);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(-3.1, 4.2, 0.0);
- glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
- glCallList(gear3);
- glPopMatrix();
-
- glPopMatrix();
-}
-
-
-/* new window size or exposure */
-static void
-reshape(int width, int height)
-{
- glViewport(0, 0, (GLint) width, (GLint) height);
-
- GLfloat h = (GLfloat) height / (GLfloat) width;
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -40.0);
-}
-
-
-
-static void
-init(void)
-{
- static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
- static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
- static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
- static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
-
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- /* make the gears */
- gear1 = glGenLists(1);
- glNewList(gear1, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
- gear(1.0, 4.0, 1.0, 20, 0.7);
- glEndList();
-
- gear2 = glGenLists(1);
- glNewList(gear2, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
- gear(0.5, 2.0, 2.0, 10, 0.7);
- glEndList();
-
- gear3 = glGenLists(1);
- glNewList(gear3, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
- gear(1.3, 2.0, 0.5, 10, 0.7);
- glEndList();
-
- glEnable(GL_NORMALIZE);
-}
-
-
-
-
-static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr)
-{
- double st = current_time();
- double ct = st;
- int frames = 0;
- while (ct - st < ttr)
- {
- double tt = current_time();
- double dt = tt - ct;
- ct = tt;
-
- /* advance rotation for next frame */
- angle += 70.0 * dt; /* 70 degrees per second */
- if (angle > 3600.0)
- angle -= 3600.0;
-
- draw();
-
- eglSwapBuffers(dpy, surf);
-
-
- frames++;
- }
-
- GLfloat seconds = ct - st;
- GLfloat fps = frames / seconds;
- printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);
-
-}
-
-
-int
-main(int argc, char *argv[])
-{
- int maj, min;
- EGLContext ctx;
- EGLSurface screen_surf;
- EGLConfig configs[MAX_CONFIGS];
- EGLint numConfigs, i;
- EGLBoolean b;
- EGLDisplay d;
- EGLint screenAttribs[10];
- EGLModeMESA mode[MAX_MODES];
- EGLScreenMESA screen;
- EGLint count, chosenMode;
- GLboolean printInfo = GL_FALSE;
- EGLint width = 0, height = 0;
-
- /* parse cmd line args */
- for (i = 1; i < argc; i++)
- {
- if (strcmp(argv[i], "-info") == 0)
- {
- printInfo = GL_TRUE;
- }
- else
- printf("Warning: unknown parameter: %s\n", argv[i]);
- }
-
- /* DBR : Create EGL context/surface etc */
- d = eglGetDisplay(":0");
- assert(d);
-
- if (!eglInitialize(d, &maj, &min)) {
- printf("eglgears: eglInitialize failed\n");
- exit(1);
- }
-
- printf("eglgears: EGL version = %d.%d\n", maj, min);
- printf("eglgears: EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
-
- /* XXX use ChooseConfig */
- eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs);
- eglGetScreensMESA(d, &screen, 1, &count);
-
- if (!eglGetModesMESA(d, screen, mode, MAX_MODES, &count) || count == 0) {
- printf("eglgears: eglGetModesMESA failed!\n");
- return 0;
- }
-
- /* Print list of modes, and find the one to use */
- printf("eglgears: Found %d modes:\n", count);
- for (i = 0; i < count; i++) {
- EGLint w, h;
- eglGetModeAttribMESA(d, mode[i], EGL_WIDTH, &w);
- eglGetModeAttribMESA(d, mode[i], EGL_HEIGHT, &h);
- printf("%3d: %d x %d\n", i, w, h);
- if (w > width && h > height && w <= 1280 && h <= 1024) {
- width = w;
- height = h;
- chosenMode = i;
- }
- }
- printf("eglgears: Using screen mode/size %d: %d x %d\n", chosenMode, width, height);
-
- ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
- if (ctx == EGL_NO_CONTEXT) {
- printf("eglgears: failed to create context\n");
- return 0;
- }
-
- /* build up screenAttribs array */
- i = 0;
- screenAttribs[i++] = EGL_WIDTH;
- screenAttribs[i++] = width;
- screenAttribs[i++] = EGL_HEIGHT;
- screenAttribs[i++] = height;
- screenAttribs[i++] = EGL_NONE;
-
- screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
- if (screen_surf == EGL_NO_SURFACE) {
- printf("eglgears: failed to create screen surface\n");
- return 0;
- }
-
- b = eglShowScreenSurfaceMESA(d, screen, screen_surf, mode[chosenMode]);
- if (!b) {
- printf("eglgears: show surface failed\n");
- return 0;
- }
-
- b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
- if (!b) {
- printf("eglgears: make current failed\n");
- return 0;
- }
-
- if (printInfo)
- {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-
- init();
- reshape(width, height);
-
- glDrawBuffer( GL_BACK );
-
- run_gears(d, screen_surf, 5.0);
-
- eglDestroySurface(d, screen_surf);
- eglDestroyContext(d, ctx);
- eglTerminate(d);
-
- return 0;
-}
diff --git a/progs/egl/eglinfo.c b/progs/egl/eglinfo.c
deleted file mode 100644
index f9c24754457..00000000000
--- a/progs/egl/eglinfo.c
+++ /dev/null
@@ -1,166 +0,0 @@
-/*
- * eglinfo - like glxinfo but for EGL
- *
- * Brian Paul
- * 11 March 2005
- *
- * Copyright (C) 2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include <GLES/egl.h>
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#define MAX_CONFIGS 1000
-#define MAX_MODES 1000
-#define MAX_SCREENS 10
-
-
-/**
- * Print table of all available configurations.
- */
-static void
-PrintConfigs(EGLDisplay d)
-{
- EGLConfig configs[MAX_CONFIGS];
- EGLint numConfigs, i;
-
- eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs);
-
- printf("Configurations:\n");
- printf(" bf lv d st colorbuffer dp st supported\n");
- printf(" id sz l b ro r g b a th cl surfaces \n");
- printf("---------------------------------------------------\n");
- for (i = 0; i < numConfigs; i++) {
- EGLint id, size, level;
- EGLint red, green, blue, alpha;
- EGLint depth, stencil;
- EGLint surfaces;
- EGLint doubleBuf = 1, stereo = 0;
- char surfString[100] = "";
-
- eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
- eglGetConfigAttrib(d, configs[i], EGL_BUFFER_SIZE, &size);
- eglGetConfigAttrib(d, configs[i], EGL_LEVEL, &level);
-
- eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
- eglGetConfigAttrib(d, configs[i], EGL_GREEN_SIZE, &green);
- eglGetConfigAttrib(d, configs[i], EGL_BLUE_SIZE, &blue);
- eglGetConfigAttrib(d, configs[i], EGL_ALPHA_SIZE, &alpha);
- eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
- eglGetConfigAttrib(d, configs[i], EGL_STENCIL_SIZE, &stencil);
- eglGetConfigAttrib(d, configs[i], EGL_SURFACE_TYPE, &surfaces);
-
- if (surfaces & EGL_WINDOW_BIT)
- strcat(surfString, "win,");
- if (surfaces & EGL_PBUFFER_BIT)
- strcat(surfString, "pb,");
- if (surfaces & EGL_PIXMAP_BIT)
- strcat(surfString, "pix,");
-#ifdef EGL_MESA_screen_surface
- if (surfaces & EGL_SCREEN_BIT_MESA)
- strcat(surfString, "scrn,");
-#endif
- if (strlen(surfString) > 0)
- surfString[strlen(surfString) - 1] = 0;
-
- printf("0x%02x %2d %2d %c %c %2d %2d %2d %2d %2d %2d %-12s\n",
- id, size, level,
- doubleBuf ? 'y' : '.',
- stereo ? 'y' : '.',
- red, green, blue, alpha,
- depth, stencil, surfString);
- }
-}
-
-
-/**
- * Print table of all available configurations.
- */
-static void
-PrintModes(EGLDisplay d)
-{
-#ifdef EGL_MESA_screen_surface
- const char *extensions = eglQueryString(d, EGL_EXTENSIONS);
- if (strstr(extensions, "EGL_MESA_screen_surface")) {
- EGLScreenMESA screens[MAX_SCREENS];
- EGLint numScreens = 1, scrn;
- EGLModeMESA modes[MAX_MODES];
-
- eglGetScreensMESA(d, screens, MAX_SCREENS, &numScreens);
- printf("Number of Screens: %d\n\n", numScreens);
-
- for (scrn = 0; scrn < numScreens; scrn++) {
- EGLint numModes, i;
-
- eglGetModesMESA(d, screens[scrn], modes, MAX_MODES, &numModes);
-
- printf("Screen %d Modes:\n", scrn);
- printf(" id width height refresh name\n");
- printf("-----------------------------------------\n");
- for (i = 0; i < numModes; i++) {
- EGLint id, w, h, r;
- const char *str;
- eglGetModeAttribMESA(d, modes[i], EGL_MODE_ID_MESA, &id);
- eglGetModeAttribMESA(d, modes[i], EGL_WIDTH, &w);
- eglGetModeAttribMESA(d, modes[i], EGL_HEIGHT, &h);
- eglGetModeAttribMESA(d, modes[i], EGL_REFRESH_RATE_MESA, &r);
- str = eglQueryModeStringMESA(d, modes[i]);
- printf("0x%02x %5d %5d %.3f %s\n", id, w, h, r / 1000.0, str);
- }
- }
- }
-#endif
-}
-
-
-
-int
-main(int argc, char *argv[])
-{
- int maj, min;
- /*EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);*/
- EGLDisplay d = eglGetDisplay(":0");
-
- if (!eglInitialize(d, &maj, &min)) {
- printf("eglinfo: eglInitialize failed\n");
- exit(1);
- }
-
- printf("EGL API version: %d.%d\n", maj, min);
- printf("EGL vendor string: %s\n", eglQueryString(d, EGL_VENDOR));
- printf("EGL version string: %s\n", eglQueryString(d, EGL_VERSION));
- printf("EGL extensions string:\n");
- printf(" %s\n", eglQueryString(d, EGL_EXTENSIONS));
- printf("\n");
-
- PrintConfigs(d);
-
- printf("\n");
-
- PrintModes(d);
-
- eglTerminate(d);
-
- return 0;
-}
diff --git a/progs/fbdev/Makefile b/progs/fbdev/Makefile
deleted file mode 100644
index 0a0c77906f7..00000000000
--- a/progs/fbdev/Makefile
+++ /dev/null
@@ -1,53 +0,0 @@
-# Makefile for miniglx demo programs
-
-TOP = ../..
-
-include $(TOP)/configs/current
-
-
-SOURCES = glfbdevtest.c
-
-OBJECTS = $(SOURCES:.c=.o)
-
-PROGS = $(SOURCES:%.c=%)
-
-INCLUDES = \
- -I. \
- -I$(TOP)/include
-
-
-##### RULES #####
-
-.SUFFIXES:
-.SUFFIXES: .c
-
-.c:
- $(CC) $(INCLUDES) $(CFLAGS) $< $(APP_LIB_DEPS) -o $@
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $< -o $@
-
-.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $< -o $@
-
-
-##### TARGETS #####
-
-default: depend $(PROGS)
-
-clean:
- rm -f $(PROGS)
- rm -f *.o
-
-
-depend: $(SOURCES)
- touch depend
- $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null
-
-
-# Emacs tags
-tags:
- etags `find . -name \*.[ch]` `find ../include`
-
-
-include depend
diff --git a/progs/fbdev/glfbdevtest.c b/progs/fbdev/glfbdevtest.c
deleted file mode 100644
index a461c55e2f8..00000000000
--- a/progs/fbdev/glfbdevtest.c
+++ /dev/null
@@ -1,524 +0,0 @@
-/*
- * Test the GLFBDev interface. Only tested with radeonfb driver!!!!
- *
- * Written by Brian Paul
- */
-
-
-#include <assert.h>
-#include <errno.h>
-#include <signal.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <fcntl.h>
-#include <unistd.h>
-#include <sys/ioctl.h>
-#include <sys/mman.h>
-#include <sys/types.h>
-#include <linux/fb.h>
-#include <linux/kd.h>
-#include <linux/vt.h>
-#include <GL/gl.h>
-#include <GL/glfbdev.h>
-#include <math.h>
-
-#define DEFAULT_DEPTH 8
-
-static struct fb_fix_screeninfo FixedInfo;
-static struct fb_var_screeninfo VarInfo, OrigVarInfo;
-static int DesiredDepth = 0;
-static int OriginalVT = -1;
-static int ConsoleFD = -1;
-static int FrameBufferFD = -1;
-static caddr_t FrameBuffer = (caddr_t) -1;
-static caddr_t MMIOAddress = (caddr_t) -1;
-
-
-static void
-print_fixed_info(const struct fb_fix_screeninfo *fixed, const char *s)
-{
- static const char *visuals[] = {
- "MONO01", "MONO10", "TRUECOLOR", "PSEUDOCOLOR",
- "DIRECTCOLOR", "STATIC_PSEUDOCOLOR"
- };
-
- printf("%s info -----------------------\n", s);
- printf("id = %16s\n", fixed->id);
- printf("smem_start = 0x%lx\n", fixed->smem_start);
- printf("smem_len = %d (0x%x)\n", fixed->smem_len, fixed->smem_len);
- printf("type = 0x%x\n", fixed->type);
- printf("type_aux = 0x%x\n", fixed->type_aux);
- printf("visual = 0x%x (%s)\n", fixed->visual, visuals[fixed->visual]);
- printf("xpanstep = %d\n", fixed->xpanstep);
- printf("ypanstep = %d\n", fixed->ypanstep);
- printf("ywrapstep = %d\n", fixed->ywrapstep);
- printf("line_length = %d\n", fixed->line_length);
- printf("mmio_start = 0x%lx\n", fixed->mmio_start);
- printf("mmio_len = %d (0x%x)\n", fixed->mmio_len, fixed->mmio_len);
- printf("accel = 0x%x\n", fixed->accel);
-}
-
-
-static void
-print_var_info(const struct fb_var_screeninfo *var, const char *s)
-{
- printf("%s info -----------------------\n", s);
- printf("xres = %d\n", var->xres);
- printf("yres = %d\n", var->yres);
- printf("xres_virtual = %d\n", var->xres_virtual);
- printf("yres_virtual = %d\n", var->yres_virtual);
- printf("xoffset = %d\n", var->xoffset);
- printf("yoffset = %d\n", var->yoffset);
- printf("bits_per_pixel = %d\n", var->bits_per_pixel);
- printf("grayscale = %d\n", var->grayscale);
-
- printf("red.offset = %d length = %d msb_right = %d\n",
- var->red.offset, var->red.length, var->red.msb_right);
- printf("green.offset = %d length = %d msb_right = %d\n",
- var->green.offset, var->green.length, var->green.msb_right);
- printf("blue.offset = %d length = %d msb_right = %d\n",
- var->blue.offset, var->blue.length, var->blue.msb_right);
- printf("transp.offset = %d length = %d msb_right = %d\n",
- var->transp.offset, var->transp.length, var->transp.msb_right);
-
- printf("nonstd = %d\n", var->nonstd);
- printf("activate = %d\n", var->activate);
- printf("height = %d mm\n", var->height);
- printf("width = %d mm\n", var->width);
- printf("accel_flags = 0x%x\n", var->accel_flags);
- printf("pixclock = %d\n", var->pixclock);
- printf("left_margin = %d\n", var->left_margin);
- printf("right_margin = %d\n", var->right_margin);
- printf("upper_margin = %d\n", var->upper_margin);
- printf("lower_margin = %d\n", var->lower_margin);
- printf("hsync_len = %d\n", var->hsync_len);
- printf("vsync_len = %d\n", var->vsync_len);
- printf("sync = %d\n", var->sync);
- printf("vmode = %d\n", var->vmode);
-}
-
-
-static void
-signal_handler(int signumber)
-{
- signal(signumber, SIG_IGN); /* prevent recursion! */
- fprintf(stderr, "error: got signal %d (exiting)\n", signumber);
- exit(1);
-}
-
-
-static void
-initialize_fbdev( void )
-{
- char ttystr[1000];
- int fd, vtnumber, ttyfd;
- int sz;
-
- (void) sz;
-
- if (geteuid()) {
- fprintf(stderr, "error: you need to be root\n");
- exit(1);
- }
-
-#if 1
- /* open the framebuffer device */
- FrameBufferFD = open("/dev/fb0", O_RDWR);
- if (FrameBufferFD < 0) {
- fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
- exit(1);
- }
-#endif
-
- /* open /dev/tty0 and get the vt number */
- if ((fd = open("/dev/tty0", O_WRONLY, 0)) < 0) {
- fprintf(stderr, "error opening /dev/tty0\n");
- exit(1);
- }
- if (ioctl(fd, VT_OPENQRY, &vtnumber) < 0 || vtnumber < 0) {
- fprintf(stderr, "error: couldn't get a free vt\n");
- exit(1);
- }
- close(fd);
-
- /* open the console tty */
- sprintf(ttystr, "/dev/tty%d", vtnumber); /* /dev/tty1-64 */
- ConsoleFD = open(ttystr, O_RDWR | O_NDELAY, 0);
- if (ConsoleFD < 0) {
- fprintf(stderr, "error couldn't open console fd\n");
- exit(1);
- }
-
- /* save current vt number */
- {
- struct vt_stat vts;
- if (ioctl(ConsoleFD, VT_GETSTATE, &vts) == 0)
- OriginalVT = vts.v_active;
- }
-
- /* disconnect from controlling tty */
- ttyfd = open("/dev/tty", O_RDWR);
- if (ttyfd >= 0) {
- ioctl(ttyfd, TIOCNOTTY, 0);
- close(ttyfd);
- }
-
- /* some magic to restore the vt when we exit */
- {
- struct vt_mode vt;
- if (ioctl(ConsoleFD, VT_ACTIVATE, vtnumber) != 0)
- printf("ioctl VT_ACTIVATE: %s\n", strerror(errno));
- if (ioctl(ConsoleFD, VT_WAITACTIVE, vtnumber) != 0)
- printf("ioctl VT_WAITACTIVE: %s\n", strerror(errno));
-
- if (ioctl(ConsoleFD, VT_GETMODE, &vt) < 0) {
- fprintf(stderr, "error: ioctl VT_GETMODE: %s\n", strerror(errno));
- exit(1);
- }
-
- vt.mode = VT_PROCESS;
- vt.relsig = SIGUSR1;
- vt.acqsig = SIGUSR1;
- if (ioctl(ConsoleFD, VT_SETMODE, &vt) < 0) {
- fprintf(stderr, "error: ioctl(VT_SETMODE) failed: %s\n",
- strerror(errno));
- exit(1);
- }
- }
-
- /* go into graphics mode */
- if (ioctl(ConsoleFD, KDSETMODE, KD_GRAPHICS) < 0) {
- fprintf(stderr, "error: ioctl(KDSETMODE, KD_GRAPHICS) failed: %s\n",
- strerror(errno));
- exit(1);
- }
-
-
-#if 0
- /* open the framebuffer device */
- FrameBufferFD = open("/dev/fb0", O_RDWR);
- if (FrameBufferFD < 0) {
- fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
- exit(1);
- }
-#endif
-
- /* Get the fixed screen info */
- if (ioctl(FrameBufferFD, FBIOGET_FSCREENINFO, &FixedInfo)) {
- fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n",
- strerror(errno));
- exit(1);
- }
-
- print_fixed_info(&FixedInfo, "Fixed");
-
-
- /* get the variable screen info */
- if (ioctl(FrameBufferFD, FBIOGET_VSCREENINFO, &OrigVarInfo)) {
- fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n",
- strerror(errno));
- exit(1);
- }
-
- print_var_info(&OrigVarInfo, "Orig Var");
-
- /* operate on a copy */
- VarInfo = OrigVarInfo;
-
- /* set the depth, resolution, etc */
- DesiredDepth = 32;
- if (DesiredDepth)
- VarInfo.bits_per_pixel = DesiredDepth;
-
- if (VarInfo.bits_per_pixel == 16) {
- VarInfo.red.offset = 11;
- VarInfo.green.offset = 5;
- VarInfo.blue.offset = 0;
- VarInfo.red.length = 5;
- VarInfo.green.length = 6;
- VarInfo.blue.length = 5;
- VarInfo.transp.offset = 0;
- VarInfo.transp.length = 0;
- }
- else if (VarInfo.bits_per_pixel == 32) {
- VarInfo.red.offset = 16;
- VarInfo.green.offset = 8;
- VarInfo.blue.offset = 0;
- VarInfo.transp.offset = 24;
- VarInfo.red.length = 8;
- VarInfo.green.length = 8;
- VarInfo.blue.length = 8;
- VarInfo.transp.length = 8;
- }
- /* timing values taken from /etc/fb.modes (1280x1024 @ 75Hz) */
- VarInfo.xres_virtual = VarInfo.xres = 1280;
- VarInfo.yres_virtual = VarInfo.yres = 1024;
- VarInfo.pixclock = 7408;
- VarInfo.left_margin = 248;
- VarInfo.right_margin = 16;
- VarInfo.upper_margin = 38;
- VarInfo.lower_margin = 1;
- VarInfo.hsync_len = 144;
- VarInfo.vsync_len = 3;
-
- VarInfo.xoffset = 0;
- VarInfo.yoffset = 0;
- VarInfo.nonstd = 0;
- VarInfo.vmode &= ~FB_VMODE_YWRAP; /* turn off scrolling */
-
- /* set new variable screen info */
- if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &VarInfo)) {
- fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
- strerror(errno));
- exit(1);
- }
-
- print_var_info(&VarInfo, "New Var");
-
- if (FixedInfo.visual != FB_VISUAL_TRUECOLOR &&
- FixedInfo.visual != FB_VISUAL_DIRECTCOLOR) {
- fprintf(stderr, "non-TRUE/DIRECT-COLOR visuals (0x%x) not supported by this demo.\n", FixedInfo.visual);
- exit(1);
- }
-
- /* initialize colormap */
- if (FixedInfo.visual == FB_VISUAL_DIRECTCOLOR) {
- struct fb_cmap cmap;
- unsigned short red[256], green[256], blue[256];
- int i;
-
- /* we're assuming 256 entries here */
- printf("initializing directcolor colormap\n");
- cmap.start = 0;
- cmap.len = 256;
- cmap.red = red;
- cmap.green = green;
- cmap.blue = blue;
- cmap.transp = NULL;
- for (i = 0; i < cmap.len; i++) {
- red[i] = green[i] = blue[i] = (i << 8) | i;
- }
- if (ioctl(FrameBufferFD, FBIOPUTCMAP, (void *) &cmap) < 0) {
- fprintf(stderr, "ioctl(FBIOPUTCMAP) failed [%d]\n", i);
- }
- }
-
- /*
- * fbdev says the frame buffer is at offset zero, and the mmio region
- * is immediately after.
- */
-
- /* mmap the framebuffer into our address space */
- FrameBuffer = (caddr_t) mmap(0, /* start */
- FixedInfo.smem_len, /* bytes */
- PROT_READ | PROT_WRITE, /* prot */
- MAP_SHARED, /* flags */
- FrameBufferFD, /* fd */
- 0 /* offset */);
- if (FrameBuffer == (caddr_t) - 1) {
- fprintf(stderr, "error: unable to mmap framebuffer: %s\n",
- strerror(errno));
- exit(1);
- }
- printf("FrameBuffer = %p\n", FrameBuffer);
-
-#if 1
- /* mmap the MMIO region into our address space */
- MMIOAddress = (caddr_t) mmap(0, /* start */
- FixedInfo.mmio_len, /* bytes */
- PROT_READ | PROT_WRITE, /* prot */
- MAP_SHARED, /* flags */
- FrameBufferFD, /* fd */
- FixedInfo.smem_len /* offset */);
- if (MMIOAddress == (caddr_t) - 1) {
- fprintf(stderr, "error: unable to mmap mmio region: %s\n",
- strerror(errno));
- }
- printf("MMIOAddress = %p\n", MMIOAddress);
-
- /* try out some simple MMIO register reads */
- if (1)
- {
- typedef unsigned int CARD32;
- typedef unsigned char CARD8;
-#define RADEON_CONFIG_MEMSIZE 0x00f8
-#define RADEON_MEM_SDRAM_MODE_REG 0x0158
-#define MMIO_IN32(base, offset) \
- *(volatile CARD32 *)(void *)(((CARD8*)(base)) + (offset))
-#define INREG(addr) MMIO_IN32(MMIOAddress, addr)
- int sz, type;
- const char *typeStr[] = {"SDR", "DDR", "64-bit SDR"};
- sz = INREG(RADEON_CONFIG_MEMSIZE);
- type = INREG(RADEON_MEM_SDRAM_MODE_REG);
- printf("RADEON_CONFIG_MEMSIZE = %d (%d MB)\n", sz, sz / 1024 / 1024);
- printf("RADEON_MEM_SDRAM_MODE_REG >> 30 = %d (%s)\n",
- type >> 30, typeStr[type>>30]);
- }
-#endif
-
-}
-
-
-static void
-shutdown_fbdev( void )
-{
- struct vt_mode VT;
-
- printf("cleaning up...\n");
- /* restore original variable screen info */
- if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &OrigVarInfo)) {
- fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
- strerror(errno));
- exit(1);
- }
-
- munmap(MMIOAddress, FixedInfo.mmio_len);
- munmap(FrameBuffer, FixedInfo.smem_len);
- close(FrameBufferFD);
-
- /* restore text mode */
- ioctl(ConsoleFD, KDSETMODE, KD_TEXT);
-
- /* set vt */
- if (ioctl(ConsoleFD, VT_GETMODE, &VT) != -1) {
- VT.mode = VT_AUTO;
- ioctl(ConsoleFD, VT_SETMODE, &VT);
- }
-
- /* restore original vt */
- if (OriginalVT >= 0) {
- ioctl(ConsoleFD, VT_ACTIVATE, OriginalVT);
- OriginalVT = -1;
- }
-
- close(ConsoleFD);
-}
-
-
-/* Borrowed from GLUT */
-static void
-doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)
-{
- int i, j;
- GLfloat theta, phi, theta1;
- GLfloat cosTheta, sinTheta;
- GLfloat cosTheta1, sinTheta1;
- GLfloat ringDelta, sideDelta;
-
- ringDelta = 2.0 * M_PI / rings;
- sideDelta = 2.0 * M_PI / nsides;
-
- theta = 0.0;
- cosTheta = 1.0;
- sinTheta = 0.0;
- for (i = rings - 1; i >= 0; i--) {
- theta1 = theta + ringDelta;
- cosTheta1 = cos(theta1);
- sinTheta1 = sin(theta1);
- glBegin(GL_QUAD_STRIP);
- phi = 0.0;
- for (j = nsides; j >= 0; j--) {
- GLfloat cosPhi, sinPhi, dist;
-
- phi += sideDelta;
- cosPhi = cos(phi);
- sinPhi = sin(phi);
- dist = R + r * cosPhi;
-
- glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
- glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
- glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
- glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
- }
- glEnd();
- theta = theta1;
- cosTheta = cosTheta1;
- sinTheta = sinTheta1;
- }
-}
-
-
-static void
-gltest( void )
-{
- static const int attribs[] = {
- GLFBDEV_DOUBLE_BUFFER,
- GLFBDEV_DEPTH_SIZE, 16,
- GLFBDEV_NONE
- };
- GLFBDevContextPtr ctx;
- GLFBDevBufferPtr buf;
- GLFBDevVisualPtr vis;
- int bytes, r, g, b, a;
- float ang;
-
- printf("GLFBDEV_VENDOR = %s\n", glFBDevGetString(GLFBDEV_VENDOR));
- printf("GLFBDEV_VERSION = %s\n", glFBDevGetString(GLFBDEV_VERSION));
-
- /* framebuffer size */
- bytes = VarInfo.xres_virtual * VarInfo.yres_virtual * VarInfo.bits_per_pixel / 8;
-
- vis = glFBDevCreateVisual( &FixedInfo, &VarInfo, attribs );
- assert(vis);
-
- buf = glFBDevCreateBuffer( &FixedInfo, &VarInfo, vis, FrameBuffer, NULL, bytes );
- assert(buf);
-
- ctx = glFBDevCreateContext( vis, NULL );
- assert(buf);
-
- b = glFBDevMakeCurrent( ctx, buf, buf );
- assert(b);
-
- /*printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));*/
- glGetIntegerv(GL_RED_BITS, &r);
- glGetIntegerv(GL_GREEN_BITS, &g);
- glGetIntegerv(GL_BLUE_BITS, &b);
- glGetIntegerv(GL_ALPHA_BITS, &a);
- printf("RED_BITS=%d GREEN_BITS=%d BLUE_BITS=%d ALPHA_BITS=%d\n",
- r, g, b, a);
-
- glClearColor(0.5, 0.5, 1.0, 0);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1, 1, -1, 1, 2, 30);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -15);
- glViewport(0, 0, VarInfo.xres_virtual, VarInfo.yres_virtual);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- for (ang = 0; ang <= 180; ang += 15) {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glPushMatrix();
- glRotatef(ang, 1, 0, 0);
- doughnut(1, 3, 40, 20);
- glPopMatrix();
- glFBDevSwapBuffers(buf);
- }
-
- /* clean up */
- b = glFBDevMakeCurrent( NULL, NULL, NULL);
- assert(b);
-
- glFBDevDestroyContext(ctx);
- glFBDevDestroyBuffer(buf);
- glFBDevDestroyVisual(vis);
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- signal(SIGUSR1, signal_handler); /* exit if someone tries a vt switch */
- signal(SIGSEGV, signal_handler); /* catch segfaults */
-
- initialize_fbdev();
- gltest();
- shutdown_fbdev();
-
- return 0;
-}
diff --git a/progs/fp/Makefile b/progs/fp/Makefile
deleted file mode 100644
index d979be83d34..00000000000
--- a/progs/fp/Makefile
+++ /dev/null
@@ -1,128 +0,0 @@
-# progs/tests/Makefile
-
-
-# These programs aren't intended to be included with the normal distro.
-# They're not too interesting but they're good for testing.
-
-TOP = ../..
-include $(TOP)/configs/current
-
-
-LIBS = $(APP_LIB_DEPS)
-
-SOURCES = \
- tri-abs.c \
- tri-add.c \
- tri-cmp.c \
- tri-cos.c \
- tri-dp3.c \
- tri-dp4.c \
- tri-dph.c \
- tri-dst.c \
- tri-ex2.c \
- tri-flr.c \
- tri-frc.c \
- tri-kil.c \
- tri-lg2.c \
- tri-lit.c \
- tri-lrp.c \
- tri-mad.c \
- tri-max.c \
- tri-min.c \
- tri-mov.c \
- tri-mul.c \
- tri-pow.c \
- tri-param.c \
- tri-rcp.c \
- tri-rsq.c \
- tri-scs.c \
- tri-sge.c \
- tri-sge2.c \
- tri-sin.c \
- tri-slt.c \
- tri-sub.c \
- tri-swz.c \
- tri-swz2.c \
- tri-tex.c \
- tri-xpd.c \
- tri-position.c \
- point-position.c \
- tri-depth.c \
- tri-depth2.c \
- tri-depthwrite.c \
- tri-depthwrite2.c \
-
-NOTDONE=\
- tri-txb.c \
- tri-txp.c \
- tri-depthwrite.c \
- tri-fogoption.c
-
-
-PROGS = $(SOURCES:%.c=%)
-
-INCLUDES = -I. -I$(TOP)/include -I../samples
-
-UTIL_FILES = readtex.h readtex.c
-
-
-##### RULES #####
-
-.SUFFIXES:
-.SUFFIXES: .c
-
-.c:
- $(CC) $(INCLUDES) $(CFLAGS) $< $(LIBS) -o $@
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-
-##### TARGETS #####
-
-default: $(UTIL_FILES) $(PROGS)
-
-clean:
- rm -f $(PROGS)
- rm -f *.o
- rm -f getproclist.h
-
-
-# auto code generation
-getprocaddress: getprocaddress.c getproclist.h
-
-getproclist.h: $(TOP)/src/mesa/glapi/gl_API.xml getprocaddress.c getprocaddress.py
- python getprocaddress.py > getproclist.h
-
-
-texrect: texrect.o readtex.o
- $(CC) texrect.o readtex.o $(LIBS) -o $@
-
-texrect.o: texrect.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-invert: invert.o readtex.o
- $(CC) invert.o readtex.o $(LIBS) -o $@
-
-invert.o: invert.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-readtex.o: readtex.c
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-
-readtex.h: $(TOP)/progs/util/readtex.h
- ln -s $(TOP)/progs/util/readtex.h .
-
-readtex.c: $(TOP)/progs/util/readtex.c
- ln -s $(TOP)/progs/util/readtex.c .
-
-
-
-
-# Emacs tags
-tags:
- etags `find . -name \*.[ch]` `find ../include`
diff --git a/progs/fp/point-position.c b/progs/fp/point-position.c
deleted file mode 100644
index c352a939cb1..00000000000
--- a/progs/fp/point-position.c
+++ /dev/null
@@ -1,119 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MUL result.color, fragment.position, {.005}.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
-#if 0
- glBegin(GL_QUADS);
- glTexCoord2f(1,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glTexCoord2f(1,1);
- glVertex3f( 0.9, 0.9, -30.0);
- glTexCoord2f(0,1);
- glVertex3f(-0.9, 0.9, -30.0);
- glTexCoord2f(0,0);
- glVertex3f(-0.9, -0.9, -30.0);
- glEnd();
-#else
- glPointSize(100);
- glBegin(GL_POINTS);
- glColor3f(0,0,1);
- glVertex3f( 0, 0, -30.0);
- glEnd();
-#endif
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-abs.c b/progs/fp/tri-abs.c
deleted file mode 100644
index 44aa2cfa3ad..00000000000
--- a/progs/fp/tri-abs.c
+++ /dev/null
@@ -1,107 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "SUB R0, {0.5}.x, fragment.color; \n"
- "ABS result.color, R0; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-add.c b/progs/fp/tri-add.c
deleted file mode 100644
index b086126c867..00000000000
--- a/progs/fp/tri-add.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "ADD R0, fragment.color, fragment.color; \n"
- "ADD result.color, R0, R0; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-cmp.c b/progs/fp/tri-cmp.c
deleted file mode 100644
index 968b67f3d91..00000000000
--- a/progs/fp/tri-cmp.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "SUB R0, {0.5}.x, fragment.color; \n"
- "CMP result.color, R0, fragment.color, {0.0}.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-cos.c b/progs/fp/tri-cos.c
deleted file mode 100644
index 7ea24532189..00000000000
--- a/progs/fp/tri-cos.c
+++ /dev/null
@@ -1,113 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0; \n"
- "MUL R0, fragment.color, {3.14}.x; \n"
- "COS result.color.x, R0.x; \n"
- "COS result.color.y, R0.y; \n"
- "COS result.color.z, R0.z; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-depth.c b/progs/fp/tri-depth.c
deleted file mode 100644
index a1f0579c8e1..00000000000
--- a/progs/fp/tri-depth.c
+++ /dev/null
@@ -1,111 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- /* scale of 10.0 gives me a visible result on nv hardware.
- */
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MUL result.color, fragment.position.z, {10.0}.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -40.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -40.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -25.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-depth2.c b/progs/fp/tri-depth2.c
deleted file mode 100644
index f3096282833..00000000000
--- a/progs/fp/tri-depth2.c
+++ /dev/null
@@ -1,116 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- /* scale of 10.0 gives me a visible result on nv hardware.
- */
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "MUL R0, fragment.position.z, {10.0}.x;\n"
- "MOV result.color, R0; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
- glEnable(GL_DEPTH_TEST);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glVertex3f( 0.9, 0.9, -30.0);
- glVertex3f(-0.9, 0.0, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, -0.9, -40.0);
- glVertex3f(-0.9, 0.9, -40.0);
- glVertex3f( 0.9, 0.0, -25.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB | GLUT_DEPTH;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-depthwrite.c b/progs/fp/tri-depthwrite.c
deleted file mode 100644
index fedeec4577d..00000000000
--- a/progs/fp/tri-depthwrite.c
+++ /dev/null
@@ -1,107 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-static void Init(void)
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MUL result.depth.z, fragment.color.z, {.1}.x; \n"
- "MOV result.color.xy, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
- glEnable(GL_DEPTH_TEST);
-
-
- glBegin(GL_TRIANGLES);
- glColor4f(.8,0,.5,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glVertex3f( 0.9, 0.9, -30.0);
- glVertex3f(-0.9, 0.0, -30.0);
-
- glColor4f(0,.8,.7,0);
- glVertex3f(-0.9, -0.9, -40.0);
- glColor4f(0,.8,.7,0);
- glVertex3f(-0.9, 0.9, -40.0);
- glColor4f(0,.8,.3,0);
- glVertex3f( 0.9, 0.0, -40.0);
- glEnd();
-
- glFlush();
-}
-
-
-int main(int argc, char **argv)
-{
- glutInit(&argc, argv);
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
-
- glutInitDisplayMode(GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE);
-
- if (glutCreateWindow("Depth Test") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-depthwrite2.c b/progs/fp/tri-depthwrite2.c
deleted file mode 100644
index 5547092ec9b..00000000000
--- a/progs/fp/tri-depthwrite2.c
+++ /dev/null
@@ -1,107 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-static void Init(void)
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MUL result.depth.z, fragment.color.z, {.1}.x; \n"
- "MOV result.color, fragment.color.z; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
- glEnable(GL_DEPTH_TEST);
-
-
- glBegin(GL_TRIANGLES);
- glColor4f(.8,0,.5,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glVertex3f( 0.9, 0.9, -30.0);
- glVertex3f(-0.9, 0.0, -30.0);
-
- glColor4f(0,.8,.7,0);
- glVertex3f(-0.9, -0.9, -40.0);
- glColor4f(0,.8,.7,0);
- glVertex3f(-0.9, 0.9, -40.0);
- glColor4f(0,.8,.3,0);
- glVertex3f( 0.9, 0.0, -40.0);
- glEnd();
-
- glFlush();
-}
-
-
-int main(int argc, char **argv)
-{
- glutInit(&argc, argv);
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
-
- glutInitDisplayMode(GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE);
-
- if (glutCreateWindow("Depth Test") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-dp3.c b/progs/fp/tri-dp3.c
deleted file mode 100644
index 0e18de2dc46..00000000000
--- a/progs/fp/tri-dp3.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "DP3 result.color, fragment.color, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-dp4.c b/progs/fp/tri-dp4.c
deleted file mode 100644
index 400bbf4da2d..00000000000
--- a/progs/fp/tri-dp4.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "DP4 result.color, fragment.color.xxxx, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-dph.c b/progs/fp/tri-dph.c
deleted file mode 100644
index 958073c4131..00000000000
--- a/progs/fp/tri-dph.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "DPH result.color, fragment.color, fragment.color.xyzx; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-dst.c b/progs/fp/tri-dst.c
deleted file mode 100644
index 3d85e85643c..00000000000
--- a/progs/fp/tri-dst.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "DST result.color, fragment.color, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-ex2.c b/progs/fp/tri-ex2.c
deleted file mode 100644
index f09b1d78469..00000000000
--- a/progs/fp/tri-ex2.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "EX2 R0, fragment.color.x; \n"
- "SUB result.color, R0, {1.0}.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-flr.c b/progs/fp/tri-flr.c
deleted file mode 100644
index 059f6b67541..00000000000
--- a/progs/fp/tri-flr.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "ADD R0, fragment.color, {0.5}.x; \n"
- "FLR result.color, R0; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-fp.c b/progs/fp/tri-fp.c
deleted file mode 100644
index 4148a8def34..00000000000
--- a/progs/fp/tri-fp.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "SLT result.color, {0.5}.x, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-frc.c b/progs/fp/tri-frc.c
deleted file mode 100644
index 8d60c9dc201..00000000000
--- a/progs/fp/tri-frc.c
+++ /dev/null
@@ -1,111 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0; \n"
- "MUL R0, fragment.color, {3.0}.x; \n"
- "FRC result.color, R0; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-inv.c b/progs/fp/tri-inv.c
deleted file mode 100644
index e9023323862..00000000000
--- a/progs/fp/tri-inv.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "INV result.color, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-kil.c b/progs/fp/tri-kil.c
deleted file mode 100644
index 47dbd049644..00000000000
--- a/progs/fp/tri-kil.c
+++ /dev/null
@@ -1,111 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "SUB R0, fragment.color, {0.5,0,0,0}; \n"
- "KIL R0;"
- "MOV result.color, R0;"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-lg2.c b/progs/fp/tri-lg2.c
deleted file mode 100644
index c7eec469741..00000000000
--- a/progs/fp/tri-lg2.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "MUL R0, fragment.color, {4.0}.x; \n"
- "LG2 result.color, R0.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-lit.c b/progs/fp/tri-lit.c
deleted file mode 100644
index 21e3b6f2169..00000000000
--- a/progs/fp/tri-lit.c
+++ /dev/null
@@ -1,111 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "SUB R0, {0.5}.x, fragment.color; \n"
- "LIT result.color, R0; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-lrp.c b/progs/fp/tri-lrp.c
deleted file mode 100644
index a5659eed60d..00000000000
--- a/progs/fp/tri-lrp.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0, R1;\n"
- "LRP result.color, fragment.color.z, {1,0,0,1}, {0,1,0,1}; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-mad.c b/progs/fp/tri-mad.c
deleted file mode 100644
index b46d139fb3c..00000000000
--- a/progs/fp/tri-mad.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0, R1;\n"
- "MAD result.color, fragment.color.z, {1,0,0,1}, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-max.c b/progs/fp/tri-max.c
deleted file mode 100644
index 481a0679165..00000000000
--- a/progs/fp/tri-max.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MAX result.color, {0.5}.x, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-min.c b/progs/fp/tri-min.c
deleted file mode 100644
index 7bb722f85ff..00000000000
--- a/progs/fp/tri-min.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MIN result.color, {0.5}.x, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-mov.c b/progs/fp/tri-mov.c
deleted file mode 100644
index 40b5b66f5cc..00000000000
--- a/progs/fp/tri-mov.c
+++ /dev/null
@@ -1,102 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MOV result.color, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB | GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-mul.c b/progs/fp/tri-mul.c
deleted file mode 100644
index 61dd3e0458c..00000000000
--- a/progs/fp/tri-mul.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MUL result.color, fragment.color, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-param.c b/progs/fp/tri-param.c
deleted file mode 100644
index f3e55af3f1b..00000000000
--- a/progs/fp/tri-param.c
+++ /dev/null
@@ -1,114 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MOV result.color, program.local[32]; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
- glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 32, 0.25, .5, 0.25, 1);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.0, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 32, 0.25, 0, 0.25, 1);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, 0.0, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB | GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-position.c b/progs/fp/tri-position.c
deleted file mode 100644
index 18e8182a684..00000000000
--- a/progs/fp/tri-position.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MUL result.color, fragment.position, {.005}.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-pow.c b/progs/fp/tri-pow.c
deleted file mode 100644
index ef91e43e997..00000000000
--- a/progs/fp/tri-pow.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "POW result.color, fragment.color.x, fragment.color.y; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-rcp.c b/progs/fp/tri-rcp.c
deleted file mode 100644
index e2a27049343..00000000000
--- a/progs/fp/tri-rcp.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "ADD R0, fragment.color.x, fragment.color.x; \n"
- "RCP result.color, R0.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-rsq.c b/progs/fp/tri-rsq.c
deleted file mode 100644
index c5b2c1b32e8..00000000000
--- a/progs/fp/tri-rsq.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "MUL R0, fragment.color, {3.0}.x; \n"
- "RSQ result.color, R0.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-scs.c b/progs/fp/tri-scs.c
deleted file mode 100644
index ce7c0062c33..00000000000
--- a/progs/fp/tri-scs.c
+++ /dev/null
@@ -1,111 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0; \n"
- "MUL R0, fragment.color, {3.14}.x; \n"
- "SCS result.color, R0.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-sge.c b/progs/fp/tri-sge.c
deleted file mode 100644
index 6a360ca9328..00000000000
--- a/progs/fp/tri-sge.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "SGE result.color, {0.5}.x, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-sge2.c b/progs/fp/tri-sge2.c
deleted file mode 100644
index c4330098ed4..00000000000
--- a/progs/fp/tri-sge2.c
+++ /dev/null
@@ -1,114 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "TEMP R1;\n"
- "SGE R0, fragment.color, fragment.color.yzxw; \n"
- "SGE R1, fragment.color, fragment.color.zxyw; \n"
- "MUL R0, R0, R1; \n"
- "MUL result.color, R0, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-sin.c b/progs/fp/tri-sin.c
deleted file mode 100644
index 772903e4b23..00000000000
--- a/progs/fp/tri-sin.c
+++ /dev/null
@@ -1,114 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0; \n"
- "MUL R0, fragment.color, {3.14}.x; \n"
- "MOV result.color, {0.0}.x; \n"
- "SIN result.color.x, R0.x; \n"
- "SIN result.color.y, R0.y; \n"
- "SIN result.color.z, R0.z; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-slt.c b/progs/fp/tri-slt.c
deleted file mode 100644
index 4148a8def34..00000000000
--- a/progs/fp/tri-slt.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "SLT result.color, {0.5}.x, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-sub.c b/progs/fp/tri-sub.c
deleted file mode 100644
index 6faa4145501..00000000000
--- a/progs/fp/tri-sub.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "SUB result.color, fragment.color.yzxw, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-swz.c b/progs/fp/tri-swz.c
deleted file mode 100644
index 5f34f7a3222..00000000000
--- a/progs/fp/tri-swz.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "SWZ result.color, fragment.color, 1,x,y,z; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-swz2.c b/progs/fp/tri-swz2.c
deleted file mode 100644
index fd76b58f539..00000000000
--- a/progs/fp/tri-swz2.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0, R1;\n"
- "SWZ result.color, fragment.color, 1, 0, 0, 1; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-tex.c b/progs/fp/tri-tex.c
deleted file mode 100644
index 87f63894ce9..00000000000
--- a/progs/fp/tri-tex.c
+++ /dev/null
@@ -1,130 +0,0 @@
-
-#include <assert.h>
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-#include "readtex.c"
-
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEX result.color, fragment.color, texture[0], 2D; \n"
- "END"
- ;
- GLuint modulateProg;
- GLuint Texture;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- assert(glIsProgramARB(modulateProg));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- /* Load texture */
- glGenTextures(1, &Texture);
- glBindTexture(GL_TEXTURE_2D, Texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
- exit(1);
- }
- /* XXX this enable shouldn't really be needed!!! */
- glEnable(GL_TEXTURE_2D);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
-/* glTexCoord2f(1, 0); */
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
-/* glTexCoord2f(1, 1); */
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
-/* glTexCoord2f(0, .5); */
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-xpd.c b/progs/fp/tri-xpd.c
deleted file mode 100644
index 9aca46b2faa..00000000000
--- a/progs/fp/tri-xpd.c
+++ /dev/null
@@ -1,108 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "XPD result.color, fragment.color, {2,2,2,0}; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/miniglx/Makefile b/progs/miniglx/Makefile
deleted file mode 100644
index 7f1e162186f..00000000000
--- a/progs/miniglx/Makefile
+++ /dev/null
@@ -1,58 +0,0 @@
-# Makefile for miniglx demo programs
-
-TOP = ../..
-
-include $(TOP)/configs/current
-
-
-SOURCES = miniglxtest.c \
- miniglxsample.c \
- sample_server.c \
- sample_server2.c \
- manytex.c \
- texline.c
-
-OBJECTS = $(SOURCES:.c=.o)
-
-PROGS = $(SOURCES:%.c=%)
-
-INCLUDES = \
- -I. \
- -I$(TOP)/include
-
-
-##### RULES #####
-
-.SUFFIXES:
-.SUFFIXES: .c
-
-.c:
- $(CC) $(INCLUDES) $(CFLAGS) $< $(APP_LIB_DEPS) -o $@
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $< -o $@
-
-.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $< -o $@
-
-
-##### TARGETS #####
-
-default: depend $(PROGS)
-
-clean:
- rm -f $(PROGS)
- rm -f *.o
-
-
-depend: $(SOURCES)
- touch depend
- $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null
-
-
-# Emacs tags
-tags:
- etags `find . -name \*.[ch]` `find ../include`
-
-
-include depend
diff --git a/progs/miniglx/glfbdevtest.c b/progs/miniglx/glfbdevtest.c
deleted file mode 100644
index c82ca6e5f63..00000000000
--- a/progs/miniglx/glfbdevtest.c
+++ /dev/null
@@ -1,478 +0,0 @@
-/* $Id: glfbdevtest.c,v 1.1 2003/08/06 17:47:15 keithw Exp $ */
-
-/*
- * Test the GLFBDev interface. Only tested with radeonfb driver!!!!
- */
-
-
-#include <assert.h>
-#include <errno.h>
-#include <signal.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <fcntl.h>
-#include <unistd.h>
-#include <sys/ioctl.h>
-#include <sys/mman.h>
-#include <sys/types.h>
-#include <linux/fb.h>
-#include <linux/kd.h>
-#include <linux/vt.h>
-#include <GL/glut.h>
-#include "GL/glfbdev.h"
-
-#define DEFAULT_DEPTH 8
-
-static struct fb_fix_screeninfo FixedInfo;
-static struct fb_var_screeninfo VarInfo, OrigVarInfo;
-static int DesiredDepth = 0;
-static int OriginalVT = -1;
-static int ConsoleFD = -1;
-static int FrameBufferFD = -1;
-static caddr_t FrameBuffer = (caddr_t) -1;
-static caddr_t MMIOAddress = (caddr_t) -1;
-
-
-static void
-print_fixed_info(const struct fb_fix_screeninfo *fixed, const char *s)
-{
- static const char *visuals[] = {
- "MONO01", "MONO10", "TRUECOLOR", "PSEUDOCOLOR",
- "DIRECTCOLOR", "STATIC_PSEUDOCOLOR"
- };
-
- printf("%s info -----------------------\n", s);
- printf("id = %16s\n", fixed->id);
- printf("smem_start = 0x%x\n", fixed->smem_start);
- printf("smem_len = %d (0x%x)\n", fixed->smem_len, fixed->smem_len);
- printf("type = 0x%x\n", fixed->type);
- printf("type_aux = 0x%x\n", fixed->type_aux);
- printf("visual = 0x%x (%s)\n", fixed->visual, visuals[fixed->visual]);
- printf("xpanstep = %d\n", fixed->xpanstep);
- printf("ypanstep = %d\n", fixed->ypanstep);
- printf("ywrapstep = %d\n", fixed->ywrapstep);
- printf("line_length = %d\n", fixed->line_length);
- printf("mmio_start = 0x%x\n", fixed->mmio_start);
- printf("mmio_len = %d (0x%x)\n", fixed->mmio_len, fixed->mmio_len);
- printf("accel = 0x%x\n", fixed->accel);
-}
-
-
-static void
-print_var_info(const struct fb_var_screeninfo *var, const char *s)
-{
- printf("%s info -----------------------\n", s);
- printf("xres = %d\n", var->xres);
- printf("yres = %d\n", var->yres);
- printf("xres_virtual = %d\n", var->xres_virtual);
- printf("yres_virtual = %d\n", var->yres_virtual);
- printf("xoffset = %d\n", var->xoffset);
- printf("yoffset = %d\n", var->yoffset);
- printf("bits_per_pixel = %d\n", var->bits_per_pixel);
- printf("grayscale = %d\n", var->grayscale);
-
- printf("red.offset = %d length = %d msb_right = %d\n",
- var->red.offset, var->red.length, var->red.msb_right);
- printf("green.offset = %d length = %d msb_right = %d\n",
- var->green.offset, var->green.length, var->green.msb_right);
- printf("blue.offset = %d length = %d msb_right = %d\n",
- var->blue.offset, var->blue.length, var->blue.msb_right);
- printf("transp.offset = %d length = %d msb_right = %d\n",
- var->transp.offset, var->transp.length, var->transp.msb_right);
-
- printf("nonstd = %d\n", var->nonstd);
- printf("activate = %d\n", var->activate);
- printf("height = %d mm\n", var->height);
- printf("width = %d mm\n", var->width);
- printf("accel_flags = 0x%x\n", var->accel_flags);
- printf("pixclock = %d\n", var->pixclock);
- printf("left_margin = %d\n", var->left_margin);
- printf("right_margin = %d\n", var->right_margin);
- printf("upper_margin = %d\n", var->upper_margin);
- printf("lower_margin = %d\n", var->lower_margin);
- printf("hsync_len = %d\n", var->hsync_len);
- printf("vsync_len = %d\n", var->vsync_len);
- printf("sync = %d\n", var->sync);
- printf("vmode = %d\n", var->vmode);
-}
-
-
-static void
-signal_handler(int signumber)
-{
- signal(signumber, SIG_IGN); /* prevent recursion! */
- fprintf(stderr, "error: got signal %d (exiting)\n", signumber);
- exit(1);
-}
-
-
-static void
-initialize_fbdev( void )
-{
- char ttystr[1000];
- int fd, vtnumber, ttyfd;
- int sz;
-
- if (geteuid()) {
- fprintf(stderr, "error: you need to be root\n");
- exit(1);
- }
-
-#if 1
- /* open the framebuffer device */
- FrameBufferFD = open("/dev/fb0", O_RDWR);
- if (FrameBufferFD < 0) {
- fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
- exit(1);
- }
-#endif
-
- /* open /dev/tty0 and get the vt number */
- if ((fd = open("/dev/tty0", O_WRONLY, 0)) < 0) {
- fprintf(stderr, "error opening /dev/tty0\n");
- exit(1);
- }
- if (ioctl(fd, VT_OPENQRY, &vtnumber) < 0 || vtnumber < 0) {
- fprintf(stderr, "error: couldn't get a free vt\n");
- exit(1);
- }
- close(fd);
-
- /* open the console tty */
- sprintf(ttystr, "/dev/tty%d", vtnumber); /* /dev/tty1-64 */
- ConsoleFD = open(ttystr, O_RDWR | O_NDELAY, 0);
- if (ConsoleFD < 0) {
- fprintf(stderr, "error couldn't open console fd\n");
- exit(1);
- }
-
- /* save current vt number */
- {
- struct vt_stat vts;
- if (ioctl(ConsoleFD, VT_GETSTATE, &vts) == 0)
- OriginalVT = vts.v_active;
- }
-
- /* disconnect from controlling tty */
- ttyfd = open("/dev/tty", O_RDWR);
- if (ttyfd >= 0) {
- ioctl(ttyfd, TIOCNOTTY, 0);
- close(ttyfd);
- }
-
- /* some magic to restore the vt when we exit */
- {
- struct vt_mode vt;
- if (ioctl(ConsoleFD, VT_ACTIVATE, vtnumber) != 0)
- printf("ioctl VT_ACTIVATE: %s\n", strerror(errno));
- if (ioctl(ConsoleFD, VT_WAITACTIVE, vtnumber) != 0)
- printf("ioctl VT_WAITACTIVE: %s\n", strerror(errno));
-
- if (ioctl(ConsoleFD, VT_GETMODE, &vt) < 0) {
- fprintf(stderr, "error: ioctl VT_GETMODE: %s\n", strerror(errno));
- exit(1);
- }
-
- vt.mode = VT_PROCESS;
- vt.relsig = SIGUSR1;
- vt.acqsig = SIGUSR1;
- if (ioctl(ConsoleFD, VT_SETMODE, &vt) < 0) {
- fprintf(stderr, "error: ioctl(VT_SETMODE) failed: %s\n",
- strerror(errno));
- exit(1);
- }
- }
-
- /* go into graphics mode */
- if (ioctl(ConsoleFD, KDSETMODE, KD_GRAPHICS) < 0) {
- fprintf(stderr, "error: ioctl(KDSETMODE, KD_GRAPHICS) failed: %s\n",
- strerror(errno));
- exit(1);
- }
-
-
-#if 0
- /* open the framebuffer device */
- FrameBufferFD = open("/dev/fb0", O_RDWR);
- if (FrameBufferFD < 0) {
- fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
- exit(1);
- }
-#endif
-
- /* Get the fixed screen info */
- if (ioctl(FrameBufferFD, FBIOGET_FSCREENINFO, &FixedInfo)) {
- fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n",
- strerror(errno));
- exit(1);
- }
-
- print_fixed_info(&FixedInfo, "Fixed");
-
-
- /* get the variable screen info */
- if (ioctl(FrameBufferFD, FBIOGET_VSCREENINFO, &OrigVarInfo)) {
- fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n",
- strerror(errno));
- exit(1);
- }
-
- print_var_info(&OrigVarInfo, "Orig Var");
-
- /* operate on a copy */
- VarInfo = OrigVarInfo;
-
- /* set the depth, resolution, etc */
- DesiredDepth = 32;
- if (DesiredDepth)
- VarInfo.bits_per_pixel = DesiredDepth;
-
- if (VarInfo.bits_per_pixel == 16) {
- VarInfo.red.offset = 11;
- VarInfo.green.offset = 5;
- VarInfo.blue.offset = 0;
- VarInfo.red.length = 5;
- VarInfo.green.length = 6;
- VarInfo.blue.length = 5;
- VarInfo.transp.offset = 0;
- VarInfo.transp.length = 0;
- }
- else if (VarInfo.bits_per_pixel == 32) {
- VarInfo.red.offset = 16;
- VarInfo.green.offset = 8;
- VarInfo.blue.offset = 0;
- VarInfo.transp.offset = 24;
- VarInfo.red.length = 8;
- VarInfo.green.length = 8;
- VarInfo.blue.length = 8;
- VarInfo.transp.length = 8;
- }
- /* timing values taken from /etc/fb.modes (1280x1024 @ 75Hz) */
- VarInfo.xres_virtual = VarInfo.xres = 1280;
- VarInfo.yres_virtual = VarInfo.yres = 1024;
- VarInfo.pixclock = 7408;
- VarInfo.left_margin = 248;
- VarInfo.right_margin = 16;
- VarInfo.upper_margin = 38;
- VarInfo.lower_margin = 1;
- VarInfo.hsync_len = 144;
- VarInfo.vsync_len = 3;
-
- VarInfo.xoffset = 0;
- VarInfo.yoffset = 0;
- VarInfo.nonstd = 0;
- VarInfo.vmode &= ~FB_VMODE_YWRAP; /* turn off scrolling */
-
- /* set new variable screen info */
- if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &VarInfo)) {
- fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
- strerror(errno));
- exit(1);
- }
-
- print_var_info(&VarInfo, "New Var");
-
- if (FixedInfo.visual != FB_VISUAL_TRUECOLOR &&
- FixedInfo.visual != FB_VISUAL_DIRECTCOLOR) {
- fprintf(stderr, "non-TRUE/DIRECT-COLOR visuals (0x%x) not supported by this demo.\n", FixedInfo.visual);
- exit(1);
- }
-
- /* initialize colormap */
- if (FixedInfo.visual == FB_VISUAL_DIRECTCOLOR) {
- struct fb_cmap cmap;
- unsigned short red[256], green[256], blue[256];
- int i;
-
- /* we're assuming 256 entries here */
- printf("initializing directcolor colormap\n");
- cmap.start = 0;
- cmap.len = 256;
- cmap.red = red;
- cmap.green = green;
- cmap.blue = blue;
- cmap.transp = NULL;
- for (i = 0; i < cmap.len; i++) {
- red[i] = green[i] = blue[i] = (i << 8) | i;
- }
- if (ioctl(FrameBufferFD, FBIOPUTCMAP, (void *) &cmap) < 0) {
- fprintf(stderr, "ioctl(FBIOPUTCMAP) failed [%d]\n", i);
- }
- }
-
- /*
- * fbdev says the frame buffer is at offset zero, and the mmio region
- * is immediately after.
- */
-
- /* mmap the framebuffer into our address space */
- FrameBuffer = (caddr_t) mmap(0, /* start */
- FixedInfo.smem_len, /* bytes */
- PROT_READ | PROT_WRITE, /* prot */
- MAP_SHARED, /* flags */
- FrameBufferFD, /* fd */
- 0 /* offset */);
- if (FrameBuffer == (caddr_t) - 1) {
- fprintf(stderr, "error: unable to mmap framebuffer: %s\n",
- strerror(errno));
- exit(1);
- }
- printf("FrameBuffer = %p\n", FrameBuffer);
-
-#if 1
- /* mmap the MMIO region into our address space */
- MMIOAddress = (caddr_t) mmap(0, /* start */
- FixedInfo.mmio_len, /* bytes */
- PROT_READ | PROT_WRITE, /* prot */
- MAP_SHARED, /* flags */
- FrameBufferFD, /* fd */
- FixedInfo.smem_len /* offset */);
- if (MMIOAddress == (caddr_t) - 1) {
- fprintf(stderr, "error: unable to mmap mmio region: %s\n",
- strerror(errno));
- }
- printf("MMIOAddress = %p\n", MMIOAddress);
-
- /* try out some simple MMIO register reads */
- if (1)
- {
- typedef unsigned int CARD32;
- typedef unsigned char CARD8;
-#define RADEON_CONFIG_MEMSIZE 0x00f8
-#define RADEON_MEM_SDRAM_MODE_REG 0x0158
-#define MMIO_IN32(base, offset) \
- *(volatile CARD32 *)(void *)(((CARD8*)(base)) + (offset))
-#define INREG(addr) MMIO_IN32(MMIOAddress, addr)
- int sz, type;
- const char *typeStr[] = {"SDR", "DDR", "64-bit SDR"};
- sz = INREG(RADEON_CONFIG_MEMSIZE);
- type = INREG(RADEON_MEM_SDRAM_MODE_REG);
- printf("RADEON_CONFIG_MEMSIZE = %d (%d MB)\n", sz, sz / 1024 / 1024);
- printf("RADEON_MEM_SDRAM_MODE_REG >> 30 = %d (%s)\n",
- type >> 30, typeStr[type>>30]);
- }
-#endif
-
-}
-
-
-static void
-shutdown_fbdev( void )
-{
- struct vt_mode VT;
-
- printf("cleaning up...\n");
- /* restore original variable screen info */
- if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &OrigVarInfo)) {
- fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
- strerror(errno));
- exit(1);
- }
-
- munmap(MMIOAddress, FixedInfo.mmio_len);
- munmap(FrameBuffer, FixedInfo.smem_len);
- close(FrameBufferFD);
-
- /* restore text mode */
- ioctl(ConsoleFD, KDSETMODE, KD_TEXT);
-
- /* set vt */
- if (ioctl(ConsoleFD, VT_GETMODE, &VT) != -1) {
- VT.mode = VT_AUTO;
- ioctl(ConsoleFD, VT_SETMODE, &VT);
- }
-
- /* restore original vt */
- if (OriginalVT >= 0) {
- ioctl(ConsoleFD, VT_ACTIVATE, OriginalVT);
- OriginalVT = -1;
- }
-
- close(ConsoleFD);
-}
-
-
-static void
-gltest( void )
-{
- static const int attribs[] = {
- GLFBDEV_DOUBLE_BUFFER,
- GLFBDEV_DEPTH_SIZE, 16,
- GLFBDEV_NONE
- };
- GLFBDevContextPtr ctx;
- GLFBDevBufferPtr buf;
- GLFBDevVisualPtr vis;
- int bytes, r, g, b, a;
- float ang;
-
- printf("GLFBDEV_VENDOR = %s\n", glFBDevGetString(GLFBDEV_VENDOR));
- printf("GLFBDEV_VERSION = %s\n", glFBDevGetString(GLFBDEV_VERSION));
-
- /* framebuffer size */
- bytes = VarInfo.xres_virtual * VarInfo.yres_virtual * VarInfo.bits_per_pixel / 8;
-
- vis = glFBDevCreateVisual( &FixedInfo, &VarInfo, attribs );
- assert(vis);
-
- buf = glFBDevCreateBuffer( &FixedInfo, &VarInfo, vis, FrameBuffer, NULL, bytes );
- assert(buf);
-
- ctx = glFBDevCreateContext( vis, NULL );
- assert(buf);
-
- b = glFBDevMakeCurrent( ctx, buf, buf );
- assert(b);
-
- /*printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));*/
- glGetIntegerv(GL_RED_BITS, &r);
- glGetIntegerv(GL_GREEN_BITS, &g);
- glGetIntegerv(GL_BLUE_BITS, &b);
- glGetIntegerv(GL_ALPHA_BITS, &a);
- printf("RED_BITS=%d GREEN_BITS=%d BLUE_BITS=%d ALPHA_BITS=%d\n",
- r, g, b, a);
-
- glClearColor(0.5, 0.5, 1.0, 0);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1, 1, -1, 1, 2, 30);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -15);
- glViewport(0, 0, VarInfo.xres_virtual, VarInfo.yres_virtual);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- for (ang = 0; ang <= 180; ang += 15) {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glPushMatrix();
- glRotatef(ang, 1, 0, 0);
- glutSolidTorus(1, 3, 40, 20);
- glPopMatrix();
- glFBDevSwapBuffers(buf);
- }
-
- /* clean up */
- b = glFBDevMakeCurrent( NULL, NULL, NULL);
- assert(b);
-
- glFBDevDestroyContext(ctx);
- glFBDevDestroyBuffer(buf);
- glFBDevDestroyVisual(vis);
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- signal(SIGUSR1, signal_handler); /* exit if someone tries a vt switch */
- signal(SIGSEGV, signal_handler); /* catch segfaults */
-
- initialize_fbdev();
- gltest();
- shutdown_fbdev();
-
- return 0;
-}
diff --git a/progs/miniglx/manytex.c b/progs/miniglx/manytex.c
deleted file mode 100644
index 36fa10d222b..00000000000
--- a/progs/miniglx/manytex.c
+++ /dev/null
@@ -1,382 +0,0 @@
-/* $Id: manytex.c,v 1.2 2003/08/23 01:28:59 jonsmirl Exp $ */
-
-/*
- * test handling of many texture maps
- * Also tests texture priority and residency.
- *
- * Brian Paul
- * August 2, 2000
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-static GLint NumTextures = 20;
-static GLuint *TextureID = NULL;
-static GLint *TextureWidth = NULL, *TextureHeight = NULL;
-static GLboolean *TextureResidency = NULL;
-static GLint TexWidth = 128, TexHeight = 128;
-static GLfloat Zrot = 0;
-static GLboolean Anim = GL_TRUE;
-static GLint WinWidth = 500, WinHeight = 400;
-static GLboolean MipMap = GL_FALSE;
-static GLboolean LinearFilter = GL_FALSE;
-static GLboolean RandomSize = GL_FALSE;
-static GLint Rows, Columns;
-static GLint LowPriorityCount = 0;
-
-
-static void Idle( void )
-{
- Zrot += 1.0;
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- GLfloat spacing = WinWidth / Columns;
- GLfloat size = spacing * 0.4;
- GLint i;
-
- /* test residency */
- if (0)
- {
- GLboolean b;
- GLint i, resident;
- b = glAreTexturesResident(NumTextures, TextureID, TextureResidency);
- if (b) {
- printf("all resident\n");
- }
- else {
- resident = 0;
- for (i = 0; i < NumTextures; i++) {
- if (TextureResidency[i]) {
- resident++;
- }
- }
- printf("%d of %d texture resident\n", resident, NumTextures);
- }
- }
-
- /* render the textured quads */
- glClear( GL_COLOR_BUFFER_BIT );
- for (i = 0; i < NumTextures; i++) {
- GLint row = i / Columns;
- GLint col = i % Columns;
- GLfloat x = col * spacing + spacing * 0.5;
- GLfloat y = row * spacing + spacing * 0.5;
-
- GLfloat maxDim = (TextureWidth[i] > TextureHeight[i])
- ? TextureWidth[i] : TextureHeight[i];
- GLfloat w = TextureWidth[i] / maxDim;
- GLfloat h = TextureHeight[i] / maxDim;
-
- glPushMatrix();
- glTranslatef(x, y, 0.0);
- glRotatef(Zrot, 0, 0, 1);
- glScalef(size, size, 1);
-
- glBindTexture(GL_TEXTURE_2D, TextureID[i]);
- glBegin(GL_POLYGON);
-#if 0
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
-#else
- glTexCoord2f(0, 0); glVertex2f(-w, -h);
- glTexCoord2f(1, 0); glVertex2f( w, -h);
- glTexCoord2f(1, 1); glVertex2f( w, h);
- glTexCoord2f(0, 1); glVertex2f(-w, h);
-#endif
- glEnd();
- glPopMatrix();
- }
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- WinWidth = width;
- WinHeight = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-/*
- * Return a random int in [min, max].
- */
-static int RandomInt(int min, int max)
-{
- int i = rand();
- int j = i % (max - min + 1);
- return min + j;
-}
-
-
-
-static void Init( void )
-{
- GLint i;
-
- if (RandomSize) {
- printf("Creating %d %s random-size textures, ", NumTextures,
- MipMap ? "Mipmapped" : "non-Mipmapped");
- }
- else {
- printf("Creating %d %s %d x %d textures, ", NumTextures,
- MipMap ? "Mipmapped" : "non-Mipmapped",
- TexWidth, TexHeight);
- }
-
- if (LinearFilter) {
- printf("bilinear filtering\n");
- }
- else {
- printf("nearest filtering\n");
- }
-
-
- /* compute number of rows and columns of rects */
- {
- GLfloat area = (GLfloat) (WinWidth * WinHeight) / (GLfloat) NumTextures;
- GLfloat edgeLen = sqrt(area);
-
- Columns = WinWidth / edgeLen;
- Rows = (NumTextures + Columns - 1) / Columns;
- printf("Rows: %d Cols: %d\n", Rows, Columns);
- }
-
-
- if (!TextureID) {
- TextureID = (GLuint *) malloc(sizeof(GLuint) * NumTextures);
- assert(TextureID);
- glGenTextures(NumTextures, TextureID);
- }
-
- if (!TextureResidency) {
- TextureResidency = (GLboolean *) malloc(sizeof(GLboolean) * NumTextures);
- assert(TextureResidency);
- }
-
- if (!TextureWidth) {
- TextureWidth = (GLint *) malloc(sizeof(GLint) * NumTextures);
- assert(TextureWidth);
- }
- if (!TextureHeight) {
- TextureHeight = (GLint *) malloc(sizeof(GLint) * NumTextures);
- assert(TextureHeight);
- }
-
- for (i = 0; i < NumTextures; i++) {
- GLubyte color[4];
- GLubyte *texImage;
- GLint j, row, col;
-
- row = i / Columns;
- col = i % Columns;
-
- glBindTexture(GL_TEXTURE_2D, TextureID[i]);
-
- if (i < LowPriorityCount)
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 0.5F);
-
- if (RandomSize) {
-#if 0
- int k = (glutGet(GLUT_ELAPSED_TIME) % 7) + 2;
- TexWidth = 1 << k;
- TexHeight = 1 << k;
-#else
- TexWidth = 1 << RandomInt(2, 7);
- TexHeight = 1 << RandomInt(2, 7);
- printf("Random size of %3d: %d x %d\n", i, TexWidth, TexHeight);
-#endif
- }
-
- TextureWidth[i] = TexWidth;
- TextureHeight[i] = TexHeight;
-
- texImage = (GLubyte*) malloc(4 * TexWidth * TexHeight * sizeof(GLubyte));
- assert(texImage);
-
- /* determine texture color */
- color[0] = (GLint) (255.0 * ((float) col / (Columns - 1)));
- color[1] = 127;
- color[2] = (GLint) (255.0 * ((float) row / (Rows - 1)));
- color[3] = 255;
-
- /* fill in solid-colored teximage */
- for (j = 0; j < TexWidth * TexHeight; j++) {
- texImage[j*4+0] = color[0];
- texImage[j*4+1] = color[1];
- texImage[j*4+2] = color[2];
- texImage[j*4+3] = color[3];
- }
-
- if (MipMap) {
- GLint level = 0;
- GLint w = TexWidth, h = TexHeight;
- while (1) {
- glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texImage);
- if (w == 1 && h == 1)
- break;
- if (w > 1)
- w /= 2;
- if (h > 1)
- h /= 2;
- level++;
- /*printf("%d: %d x %d\n", level, w, h);*/
- }
- if (LinearFilter) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST_MIPMAP_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
- else {
- /* Set corners to white */
- int k = 0;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth - 1) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth * TexHeight - TexWidth) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth * TexHeight - 1) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TexWidth, TexHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texImage);
- if (LinearFilter) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
-
- free(texImage);
- }
-
- glEnable(GL_TEXTURE_2D);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 's':
- Idle();
- break;
- case 'z':
- Zrot -= step;
- break;
- case 'Z':
- Zrot += step;
- break;
- case ' ':
- Init();
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-int main( int argc, char *argv[] )
-{
- GLint i;
-
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( WinWidth, WinHeight );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-n") == 0) {
- NumTextures = atoi(argv[i+1]);
- if (NumTextures <= 0) {
- printf("Error, bad number of textures\n");
- return 1;
- }
- i++;
- }
- else if (strcmp(argv[i], "-mipmap") == 0) {
- MipMap = GL_TRUE;
- }
- else if (strcmp(argv[i], "-linear") == 0) {
- LinearFilter = GL_TRUE;
- }
- else if (strcmp(argv[i], "-size") == 0) {
- TexWidth = atoi(argv[i+1]);
- TexHeight = atoi(argv[i+2]);
- assert(TexWidth >= 1);
- assert(TexHeight >= 1);
- i += 2;
- }
- else if (strcmp(argv[i], "-randomsize") == 0) {
- RandomSize = GL_TRUE;
- }
- else if (strcmp(argv[i], "-lowpri") == 0) {
- LowPriorityCount = atoi(argv[i+1]);
- i++;
- }
- else {
- printf("Usage:\n");
- printf(" manytex [options]\n");
- printf("Options:\n");
- printf(" -n <number of texture objects>\n");
- printf(" -size <width> <height> - specify texture size\n");
- printf(" -randomsize - use random size textures\n");
- printf(" -mipmap - generate mipmaps\n");
- printf(" -linear - use linear filtering instead of nearest\n");
- printf(" -lowpri <n> - Set lower priority on <n> textures\n");
- return 0;
- }
- }
-
- Init();
-
- glutMainLoop();
-
- return 0;
-}
diff --git a/progs/miniglx/miniglxsample.c b/progs/miniglx/miniglxsample.c
deleted file mode 100644
index d4d6729f932..00000000000
--- a/progs/miniglx/miniglxsample.c
+++ /dev/null
@@ -1,128 +0,0 @@
-
-#define USE_MINIGLX 1 /* 1 = use Mini GLX, 0 = use Xlib/GLX */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <GL/gl.h>
-
-#if USE_MINIGLX
-#include <GL/miniglx.h>
-#else
-#include <GL/glx.h>
-#include <X11/Xlib.h>
-#endif
-
-static void _subset_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
- glBegin( GL_QUADS );
- glVertex2f( x1, y1 );
- glVertex2f( x2, y1 );
- glVertex2f( x2, y2 );
- glVertex2f( x1, y2 );
- glEnd();
-}
-
-
-/*
- * Create a simple double-buffered RGBA window.
- */
-static Window
-MakeWindow(Display * dpy, unsigned int width, unsigned int height)
-{
- int visAttributes[] = {
- GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER,
- None
- };
- XSetWindowAttributes attr;
- unsigned long attrMask;
- Window root;
- Window win;
- GLXContext ctx;
- XVisualInfo *visinfo;
-
- root = RootWindow(dpy, 0);
-
- /* Choose GLX visual / pixel format */
- visinfo = glXChooseVisual(dpy, 0, visAttributes);
- if (!visinfo) {
- printf("Error: couldn't get an RGB, Double-buffered visual\n");
- exit(1);
- }
-
- /* Create the window */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
- attrMask = CWBackPixel | CWBorderPixel | CWColormap;
- win = XCreateWindow(dpy, root, 0, 0, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, attrMask, &attr);
- if (!win) {
- printf("Error: XCreateWindow failed\n");
- exit(1);
- }
-
- /* Display the window */
- XMapWindow(dpy, win);
-
- /* Create GLX rendering context */
- ctx = glXCreateContext(dpy, visinfo, NULL, True);
- if (!ctx) {
- printf("Error: glXCreateContext failed\n");
- exit(1);
- }
-
- /* Bind the rendering context and window */
- glXMakeCurrent(dpy, win, ctx);
-
- glViewport(0, 0, width, height);
-
- return win;
-}
-
-
-/*
- * Draw a few frames of a rotating square.
- */
-static void
-DrawFrames(Display * dpy, Window win)
-{
- int angle;
- glShadeModel(GL_FLAT);
- glClearColor(0.5, 0.5, 0.5, 1.0);
- for (angle = 0; angle < 360; angle += 10) {
- glClear(GL_COLOR_BUFFER_BIT);
- glColor3f(1.0, 1.0, 0.0);
- glPushMatrix();
- glRotatef(angle, 0, 0, 1);
- _subset_Rectf(-0.8, -0.8, 0.8, 0.8);
- glPopMatrix();
- glXSwapBuffers(dpy, win);
- sleep(1);
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- Display *dpy;
- Window win;
-
- dpy = XOpenDisplay(NULL);
- if (!dpy) {
- printf("Error: XOpenDisplay failed\n");
- return 1;
- }
-
- win = MakeWindow(dpy, 300, 300);
-
- DrawFrames(dpy, win);
-
- return 0;
-}
diff --git a/progs/miniglx/miniglxtest.c b/progs/miniglx/miniglxtest.c
deleted file mode 100644
index ecc5786b73a..00000000000
--- a/progs/miniglx/miniglxtest.c
+++ /dev/null
@@ -1,195 +0,0 @@
-/* $Id: miniglxtest.c,v 1.3 2004/03/25 14:58:39 brianp Exp $ */
-
-/*
- * Test the mini GLX interface.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <GL/gl.h>
-#define USE_MINI_GLX 1
-#if USE_MINI_GLX
-#include <GL/miniglx.h>
-#else
-#include <GL/glx.h>
-#endif
-
-#define FRONTBUFFER 1
-#define NR 6
-#define DO_SLEEPS 1
-#define NR_DISPLAYS 2
-
-GLXContext ctx;
-
-
-static void _subset_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
- glBegin( GL_QUADS );
- glVertex2f( x1, y1 );
- glVertex2f( x2, y1 );
- glVertex2f( x2, y2 );
- glVertex2f( x1, y2 );
- glEnd();
-}
-
-
-
-static void redraw( Display *dpy, Window w, int rot )
-{
- printf("Redraw event\n");
-
-#if FRONTBUFFER
- glDrawBuffer( GL_FRONT );
-#else
-/* glDrawBuffer( GL_BACK ); */
-#endif
-
- glClearColor( rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX,
- 1);
-
- glClear( GL_COLOR_BUFFER_BIT );
-
-#if 1
- glColor3f( rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX );
- glPushMatrix();
- glRotatef(rot, 0, 0, 1);
- glScalef(.5, .5, .5);
- _subset_Rectf( -1, -1, 1, 1 );
- glPopMatrix();
-#endif
-
-#if FRONTBUFFER
- glFlush();
-#else
- glXSwapBuffers( dpy, w );
-#endif
- glFinish();
-}
-
-
-static Window make_rgb_db_window( Display *dpy,
- unsigned int width, unsigned int height )
-{
- int attrib[] = { GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
-#if !FRONTBUFFER
- GLX_DOUBLEBUFFER,
-#endif
- None };
- int scrnum;
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- Window win;
- XVisualInfo *visinfo;
-
- scrnum = 0;
- root = RootWindow( dpy, scrnum );
-
- if (!(visinfo = glXChooseVisual( dpy, scrnum, attrib ))) {
- printf("Error: couldn't get an RGB, Double-buffered visual\n");
- exit(1);
- }
-
- if(!(ctx = glXCreateContext( dpy, visinfo, NULL, True ))) {
- printf("Error: glXCreateContext failed\n");
- exit(1);
- }
-
- /* window attributes */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-
- win = XCreateWindow( dpy, root, 0, 0, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr );
- if (!win) {
- printf("Error: XCreateWindow failed\n");
- exit(1);
- }
-
- glXMakeCurrent( dpy, win, ctx );
-
- glViewport(0, 0, width, height);
-
- return win;
-}
-
-
-static void event_loop( Display *dpy, Window win )
-{
- int i;
-
- printf("Hang on... drawing %d frames\n", NR);
- for (i = 0; i < NR; i++) {
- redraw( dpy, win, i*10 );
- if (DO_SLEEPS) {
- printf("sleep(1)\n");
- sleep(1);
- }
- }
-}
-
-
-static int foo( void )
-{
- Display *dpy;
- Window win;
-
- dpy = XOpenDisplay(NULL);
- if (!dpy) {
- printf("Error: XOpenDisplay failed\n");
- return 1;
- }
-
- win = make_rgb_db_window( dpy, 800, 600);
-
- srand(getpid());
-
- glShadeModel( GL_FLAT );
- glClearColor( 0.5, 0.5, 0.5, 1.0 );
-
- XMapWindow( dpy, win );
-
- {
- XEvent e;
- while (1) {
- XNextEvent( dpy, &e );
- if (e.type == MapNotify && e.xmap.window == win) {
- break;
- }
- }
- }
-
- event_loop( dpy, win );
-
- glXDestroyContext( dpy, ctx );
- XDestroyWindow( dpy, win );
-
- XCloseDisplay( dpy );
-
- return 0;
-}
-
-
-int main()
-{
- int i;
- for (i = 0 ; i < NR_DISPLAYS ; i++) {
- if (foo() != 0)
- break;
- }
-
- return 0;
-}
diff --git a/progs/miniglx/sample_server.c b/progs/miniglx/sample_server.c
deleted file mode 100644
index 039c04fa40a..00000000000
--- a/progs/miniglx/sample_server.c
+++ /dev/null
@@ -1,112 +0,0 @@
-/* $Id: sample_server.c,v 1.1 2003/08/06 17:47:15 keithw Exp $ */
-
-/*
- * Sample server that just keeps first available window mapped.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/gl.h>
-#include <GL/miniglx.h>
-
-struct client {
- struct client *next;
- Window windowid;
- int mappable;
-};
-
-struct client *clients = 0, *mapped_client = 0;
-
-
-static struct client *find_client( Window id )
-{
- struct client *c;
-
- for (c = clients ; c ; c = c->next)
- if (c->windowid == id)
- return c;
-
- return 0;
-}
-
-int main( int argc, char *argv[] )
-{
- Display *dpy;
- XEvent ev;
-
- dpy = __miniglx_StartServer(NULL);
- if (!dpy) {
- fprintf(stderr, "Error: __miniglx_StartServer failed\n");
- return 1;
- }
-
- while (XNextEvent( dpy, &ev )) {
- struct client *c;
-
- switch (ev.type) {
- case MapRequest:
- fprintf(stderr, "MapRequest\n");
- c = find_client(ev.xmaprequest.window);
- if (!c) break;
- c->mappable = True;
- break;
-
- case UnmapNotify:
- fprintf(stderr, "UnmapNotify\n");
- c = find_client(ev.xunmap.window);
- if (!c) break;
- c->mappable = False;
- if (c == mapped_client)
- mapped_client = 0;
- break;
-
- case CreateNotify:
- fprintf(stderr, "CreateNotify\n");
- c = malloc(sizeof(*c));
- c->next = clients;
- c->windowid = ev.xcreatewindow.window;
- c->mappable = False;
- clients = c;
- break;
-
- case DestroyNotify:
- fprintf(stderr, "DestroyNotify\n");
- c = find_client(ev.xdestroywindow.window);
- if (!c) break;
- if (c == clients)
- clients = c->next;
- else {
- struct client *t;
- for (t = clients ; t->next != c ; t = t->next)
- ;
- t->next = c->next;
- }
-
- if (c == mapped_client)
- mapped_client = 0;
-
- free(c);
- break;
-
- default:
- break;
- }
-
- /* Search for first mappable client if none already mapped.
- */
- if (!mapped_client) {
- for (c = clients ; c ; c = c->next) {
- if (c->mappable) {
- XMapWindow( dpy, c->windowid );
- mapped_client = c;
- break;
- }
- }
- }
- }
-
- XCloseDisplay( dpy );
-
- return 0;
-}
diff --git a/progs/miniglx/sample_server2.c b/progs/miniglx/sample_server2.c
deleted file mode 100644
index 58effcf484d..00000000000
--- a/progs/miniglx/sample_server2.c
+++ /dev/null
@@ -1,229 +0,0 @@
-/* $Id: sample_server2.c,v 1.2 2003/08/23 01:28:59 jonsmirl Exp $ */
-
-/*
- * Sample server that just keeps first available window mapped.
- *
- * It also reads and echos anything that happens on stdin as an
- * example of tracking events from sources other than miniglx clients.
- *
- * It reads & writes without blocking, so that eg. piping a lot of
- * text to stdin and then hitting 'ctrl-S' on the output stream won't
- * cause it to stop handling miniglx events.
- *
- * See select_tut in the linux manual pages for a good overview of the
- * select(2) system call.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <string.h>
-#include <GL/gl.h>
-#include <GL/miniglx.h>
-#include <errno.h>
-#include <assert.h>
-
-struct client {
- struct client *next;
- Window windowid;
- int mappable;
-};
-
-struct client *clients = 0, *mapped_client = 0;
-
-#define BUFSZ 4096
-char rbuf[BUFSZ];
-int rbuf_count;
-
-
-static struct client *find_client( Window id )
-{
- struct client *c;
-
- for (c = clients ; c ; c = c->next)
- if (c->windowid == id)
- return c;
-
- return 0;
-}
-
-int main( int argc, char *argv[] )
-{
- Display *dpy;
- XEvent ev;
- int autostart = 0;
-
- if (argc == 2 && strcmp(argv[1], "-autostart") == 0)
- autostart = 1;
-
- dpy = __miniglx_StartServer(NULL);
- if (!dpy) {
- fprintf(stderr, "Error: __miniglx_StartServer failed\n");
- return 1;
- }
-
- /* How is vt switching communicated through the XNextEvent interface?
- */
- while (1) {
- int r, n;
- struct timeval tv;
- fd_set rfds, wfds;
- int bored = 0;
-
- FD_ZERO(&rfds);
- FD_ZERO(&wfds);
- tv.tv_sec = 1;
- tv.tv_usec = 0;
-
- if (rbuf_count) {
- FD_SET( 1, &wfds ); /* notify when we can write out buffer */
- n = 1;
- }
- else {
- FD_SET( 0, &rfds ); /* else notify when new data to read */
- n = 0;
- }
-
- /* __miniglx_Select waits until any of these file groups becomes
- * readable/writable/etc (like regular select), until timeout
- * expires (like regular select), until a signal is received
- * (like regular select) or until an event is available for
- * XCheckMaskEvent().
- */
- r = __miniglx_Select( dpy, n+1, &rfds, &wfds, 0, &tv );
-
- /* This can happen if select() is interrupted by a signal:
- */
- if (r < 0 && errno != EINTR && errno != EAGAIN) {
- perror ("select()");
- exit (1);
- }
-
- if (tv.tv_sec == 0 && tv.tv_usec == 0)
- bored = 1;
-
- /* Check and handle events on our local file descriptors
- */
- if (FD_ISSET( 0, &rfds )) {
- /* Something on stdin */
- assert(rbuf_count == 0);
- r = read(0, rbuf, BUFSZ);
- if (r < 1) {
- perror("read");
- abort();
- }
- rbuf_count = r;
- }
-
- if (FD_ISSET( 1, &wfds )) {
- /* Can write to stdout */
- assert(rbuf_count > 0);
- r = write(1, rbuf, rbuf_count);
- if (r < 1) {
- perror("write");
- abort();
- }
- rbuf_count -= r;
- if (rbuf_count)
- memmove(rbuf + r, rbuf, rbuf_count);
- }
-
-
- /* Check and handle events generated by miniglx:
- */
- while (XCheckMaskEvent( dpy, ~0, &ev )) {
- struct client *c;
- bored = 0;
-
- fprintf(stderr, "Received event %d\n", ev.type);
-
- switch (ev.type) {
- case CreateNotify:
- fprintf(stderr, "CreateNotify -- new client\n");
- c = malloc(sizeof(*c));
- c->next = clients;
- c->windowid = ev.xcreatewindow.window;
- c->mappable = False;
- clients = c;
- break;
-
- case DestroyNotify:
- fprintf(stderr, "DestroyNotify\n");
- c = find_client(ev.xdestroywindow.window);
- if (!c) break;
- if (c == clients)
- clients = c->next;
- else {
- struct client *t;
- for (t = clients ; t->next != c ; t = t->next)
- ;
- t->next = c->next;
- }
-
- if (c == mapped_client)
- mapped_client = 0;
-
- free(c);
- break;
-
- case MapRequest:
- fprintf(stderr, "MapRequest\n");
- c = find_client(ev.xmaprequest.window);
- if (!c) break;
- c->mappable = True;
- break;
-
- case UnmapNotify:
- fprintf(stderr, "UnmapNotify\n");
- c = find_client(ev.xunmap.window);
- if (!c) break;
- c->mappable = False;
- if (c == mapped_client)
- mapped_client = 0;
- break;
-
- default:
- break;
- }
- }
-
-
- /* Search for first mappable client if none already mapped.
- */
- if (!mapped_client) {
- struct client *c;
- for (c = clients ; c ; c = c->next) {
- if (c->mappable) {
- XMapWindow( dpy, c->windowid );
- mapped_client = c;
- break;
- }
- }
- if (!clients && autostart) {
- system("nohup ./texline &");
- system("nohup ./manytex &");
- }
- }
- else if (bored) {
- struct client *c;
- /* bored of mapped client now, let's try & find another one */
- for (c = mapped_client->next ; c && !c->mappable ; c = c->next)
- ;
- if (!c)
- for (c = clients ; c && !c->mappable ; c = c->next)
- ;
- if (c && c != mapped_client) {
- XUnmapWindow( dpy, mapped_client->windowid );
- XMapWindow( dpy, c->windowid );
- mapped_client = c;
- }
- else
- fprintf(stderr, "I'm bored!\n");
- }
- }
-
- XCloseDisplay( dpy );
-
- return 0;
-}
diff --git a/progs/miniglx/texline.c b/progs/miniglx/texline.c
deleted file mode 100644
index d2a97d2876e..00000000000
--- a/progs/miniglx/texline.c
+++ /dev/null
@@ -1,268 +0,0 @@
-/* $Id: texline.c,v 1.1 2003/08/06 17:47:15 keithw Exp $ */
-
-/*
- * Test textured lines.
- *
- * Brian Paul
- * September 2000
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-#include "../util/readtex.c" /* I know, this is a hack. */
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLboolean Antialias = GL_FALSE;
-static GLboolean Animate = GL_FALSE;
-static GLint Texture = 1;
-static GLboolean Stipple = GL_FALSE;
-static GLfloat LineWidth = 1.0;
-
-static GLfloat Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
-static GLfloat DYrot = 1.0;
-static GLboolean Points = GL_FALSE;
-static GLfloat Scale = 1.0;
-
-static void Idle( void )
-{
- if (Animate) {
- Zrot += DYrot;
- glutPostRedisplay();
- }
-}
-
-
-static void Display( void )
-{
- GLfloat x, y, s, t;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glScalef(Scale, Scale, Scale);
-
- if (Texture)
- glColor3f(1, 1, 1);
-
- if (Points) {
- glBegin(GL_POINTS);
- for (t = 0.0; t <= 1.0; t += 0.025) {
- for (s = 0.0; s <= 1.0; s += 0.025) {
- x = s * 2.0 - 1.0;
- y = t * 2.0 - 1.0;
- if (!Texture)
- glColor3f(1, 0, 1);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t, s);
- glTexCoord2f(s, t);
- glVertex2f(x, y);
- }
- }
- glEnd();
- }
- else {
- glBegin(GL_LINES);
- for (t = 0.0; t <= 1.0; t += 0.025) {
- x = t * 2.0 - 1.0;
- if (!Texture)
- glColor3f(1, 0, 1);
- glTexCoord2f(t, 0.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, t);
- glVertex2f(x, -1.0);
- if (!Texture)
- glColor3f(0, 1, 0);
- glTexCoord2f(t, 1.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, t);
- glVertex2f(x, 1.0);
- }
- glEnd();
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Antialias = !Antialias;
- if (Antialias) {
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_POINT_SMOOTH);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
- else {
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_POINT_SMOOTH);
- glDisable(GL_BLEND);
- }
- break;
- case 't':
- Texture++;
- if (Texture > 2)
- Texture = 0;
- if (Texture == 0) {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glDisable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glDisable(GL_TEXTURE_2D);
- }
- else if (Texture == 1) {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glEnable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glDisable(GL_TEXTURE_2D);
- }
- else {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glEnable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glEnable(GL_TEXTURE_2D);
- }
- break;
- case 'w':
- LineWidth -= 0.25;
- if (LineWidth < 0.25)
- LineWidth = 0.25;
- glLineWidth(LineWidth);
- glPointSize(LineWidth);
- break;
- case 'W':
- LineWidth += 0.25;
- if (LineWidth > 8.0)
- LineWidth = 8.0;
- glLineWidth(LineWidth);
- glPointSize(LineWidth);
- break;
- case 'p':
- Points = !Points;
- break;
- case 's':
- Stipple = !Stipple;
- if (Stipple)
- glEnable(GL_LINE_STIPPLE);
- else
- glDisable(GL_LINE_STIPPLE);
- break;
- case ' ':
- Animate = !Animate;
- if (Animate)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 27:
- exit(0);
- break;
- }
- printf("LineWidth, PointSize = %f\n", LineWidth);
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- GLuint u;
- for (u = 0; u < 2; u++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + u);
- glBindTexture(GL_TEXTURE_2D, 10+u);
- if (u == 0)
- glEnable(GL_TEXTURE_2D);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- if (u == 0)
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- else
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- }
-
- glLineStipple(1, 0xff);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 400, 300 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
-
- glutCreateWindow(argv[0] );
-
- Init(argc, argv);
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Animate)
- glutIdleFunc( Idle );
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/redbook/Windows/redbook.dsw b/progs/redbook/Windows/redbook.dsw
deleted file mode 100644
index 71ba7e89e3e..00000000000
--- a/progs/redbook/Windows/redbook.dsw
+++ /dev/null
@@ -1,29 +0,0 @@
-Microsoft Developer Studio Workspace File, Format Version 6.00
-# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
-
-###############################################################################
-
-Project: "teapots"=".\teapots.dsp" - Package Owner=<4>
-
-Package=<5>
-{{{
-}}}
-
-Package=<4>
-{{{
-}}}
-
-###############################################################################
-
-Global:
-
-Package=<5>
-{{{
-}}}
-
-Package=<3>
-{{{
-}}}
-
-###############################################################################
-
diff --git a/progs/redbook/Windows/teapots.dsp b/progs/redbook/Windows/teapots.dsp
deleted file mode 100644
index 4d39865810c..00000000000
--- a/progs/redbook/Windows/teapots.dsp
+++ /dev/null
@@ -1,112 +0,0 @@
-# Microsoft Developer Studio Project File - Name="teapots" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Console Application" 0x0103
-
-CFG=teapots - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "teapots.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "teapots.mak" CFG="teapots - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "teapots - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "teapots - Win32 Debug" (based on "Win32 (x86) Console Application")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "teapots - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../teapots.exe"
-# Begin Special Build Tool
-SOURCE="$(InputPath)"
-PostBuild_Desc=Copy DLLs
-PostBuild_Cmds=copy ..\..\..\lib\*.dll ..
-# End Special Build Tool
-
-!ELSEIF "$(CFG)" == "teapots - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../teapots.exe" /pdbtype:sept
-# Begin Special Build Tool
-SOURCE="$(InputPath)"
-PostBuild_Desc=Copy DLLs
-PostBuild_Cmds=copy ..\..\..\lib\*.dll ..
-# End Special Build Tool
-
-!ENDIF
-
-# Begin Target
-
-# Name "teapots - Win32 Release"
-# Name "teapots - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=..\teapots.c
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# End Group
-# Begin Group "Resource Files"
-
-# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
-# End Group
-# End Target
-# End Project
diff --git a/progs/slang/Makefile b/progs/slang/Makefile
deleted file mode 100644
index 1c602ce49c5..00000000000
--- a/progs/slang/Makefile
+++ /dev/null
@@ -1,55 +0,0 @@
-# progs/slang/Makefile
-
-TOP = ../..
-
-include $(TOP)/configs/current
-
-INCDIR = $(TOP)/include
-
-LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME)
-
-#
-# targets
-#
-
-.PHONY: default tests clean
-
-default: cltest sotest vstest
-
-tests: default
- ! ./sotest 2> /dev/null | (grep -e ^[*][*][*])
- ! ./vstest 2> /dev/null | (grep -e ^[*][*][*])
- ! ./cltest 2> /dev/null | (grep -e ^[*][*][*])
-
-clean:
- rm -f cltest.o sotest.o vstest.o framework.o cltest sotest vstest
-
-#
-# executables
-#
-
-cltest: cltest.o framework.o $(LIB_DEP)
- $(CC) cltest.o framework.o $(APP_LIB_DEPS) -o cltest
-
-sotest: sotest.o framework.o $(LIB_DEP)
- $(CC) sotest.o framework.o $(APP_LIB_DEPS) -o sotest
-
-vstest: vstest.o framework.o $(LIB_DEP)
- $(CC) vstest.o framework.o $(APP_LIB_DEPS) -o vstest
-
-#
-# objects
-#
-
-framework.o: framework.c framework.h
- $(CC) -c -I$(INCDIR) framework.c -o framework.o
-
-cltest.o: cltest.c framework.h
- $(CC) -c -I$(INCDIR) cltest.c -o cltest.o
-
-sotest.o: sotest.c framework.h
- $(CC) -c -I$(INCDIR) sotest.c -o sotest.o
-
-vstest.o: vstest.c framework.h
- $(CC) -c -I$(INCDIR) vstest.c -o vstest.o
-
diff --git a/progs/slang/README b/progs/slang/README
deleted file mode 100644
index 13a6aaad348..00000000000
--- a/progs/slang/README
+++ /dev/null
@@ -1,7 +0,0 @@
-GLSL regression tests.
-
-Type "make" to build all test apps.
-
-Type "make tests" to build and run all test apps. If any
-error is detected, a line starting with *** is output.
-
diff --git a/progs/slang/cltest.c b/progs/slang/cltest.c
deleted file mode 100644
index 2753f59f85b..00000000000
--- a/progs/slang/cltest.c
+++ /dev/null
@@ -1,253 +0,0 @@
-/*
- * GL_ARB_shading_language_100 test application.
- *
- * Tests correctness of emited code. Runs multiple well-formed shaders and checks if
- * they produce valid results.
- *
- * Requires specific support on the GL implementation side. A special function printMESA()
- * must be supported in the language that prints current values of generic type
- * to the appropriate shader's info log, and optionally to the screen.
- *
- * Author: Michal Krol
- */
-
-#include "framework.h"
-
-#define EPSILON 0.0001f
-
-static GLhandleARB vert = 0;
-static GLhandleARB prog = 0;
-
-static int get_line (FILE *f, char *line, int size)
-{
- if (fgets (line, size, f) == NULL)
- return 0;
- if (line[strlen (line) - 1] == '\n')
- line[strlen (line) - 1] = '\0';
- return 1;
-}
-
-struct ATTRIB
-{
- char name[32];
- GLfloat value[64][4];
- GLuint count;
-};
-
-struct ATTRIBS
-{
- struct ATTRIB attrib[32];
- GLuint count;
-};
-
-struct SHADER
-{
- char code[16000];
- GLfloat output[1000];
- GLuint count;
-};
-
-enum SHADER_LOAD_STATE
-{
- SLS_NONE,
- SLS_CODE,
- SLS_OUTPUT
-};
-
-struct PROGRAM
-{
- struct PROGRAM *next;
- char name[256];
- struct ATTRIBS attribs;
- struct SHADER vertex;
-};
-
-enum PROGRAM_LOAD_STATE
-{
- PLS_NONE,
- PLS_ATTRIB,
- PLS_VERTEX
-};
-
-static struct PROGRAM *program = NULL;
-
-static void load_test_file (const char *filename, struct PROGRAM **program)
-{
- struct PROGRAM **currprog = program;
- FILE *f;
- char line[256];
- enum PROGRAM_LOAD_STATE pls = PLS_NONE;
- enum SHADER_LOAD_STATE sls = SLS_NONE;
-
- f = fopen (filename, "r");
- if (f == NULL)
- return;
-
- while (get_line (f, line, sizeof (line))) {
- if (line[0] == '$') {
- if (strncmp (line + 1, "program", 7) == 0) {
- if (*currprog != NULL)
- currprog = &(**currprog).next;
- *currprog = (struct PROGRAM *) (malloc (sizeof (struct PROGRAM)));
- if (*currprog == NULL)
- break;
- (**currprog).next = NULL;
- strcpy ((**currprog).name, line + 9);
- (**currprog).attribs.count = 0;
- (**currprog).vertex.code[0] = '\0';
- (**currprog).vertex.count = 0;
- pls = PLS_NONE;
- }
- else if (strncmp (line + 1, "attrib", 6) == 0) {
- if (*currprog == NULL)
- break;
- strcpy ((**currprog).attribs.attrib[(**currprog).attribs.count].name, line + 8);
- (**currprog).attribs.attrib[(**currprog).attribs.count].count = 0;
- (**currprog).attribs.count++;
- pls = PLS_ATTRIB;
- }
- else if (strcmp (line + 1, "vertex") == 0) {
- if (*currprog == NULL)
- break;
- pls = PLS_VERTEX;
- sls = SLS_NONE;
- }
- else if (strcmp (line + 1, "code") == 0) {
- if (*currprog == NULL || pls != PLS_VERTEX)
- break;
- sls = SLS_CODE;
- }
- else if (strcmp (line + 1, "output") == 0) {
- if (*currprog == NULL || pls != PLS_VERTEX)
- break;
- sls = SLS_OUTPUT;
- }
- }
- else {
- if ((*currprog == NULL || pls == PLS_NONE || sls == SLS_NONE) && line[0] != '\0')
- break;
- if (*currprog != NULL && pls == PLS_VERTEX) {
- if (sls == SLS_CODE) {
- strcat ((**currprog).vertex.code, line);
- strcat ((**currprog).vertex.code, "\n");
- }
- else if (sls == SLS_OUTPUT && line[0] != '\0') {
- if (strcmp (line, "true") == 0)
- (**currprog).vertex.output[(**currprog).vertex.count] = 1.0f;
- else if (strcmp (line, "false") == 0)
- (**currprog).vertex.output[(**currprog).vertex.count] = 0.0f;
- else
- sscanf (line, "%f", &(**currprog).vertex.output[(**currprog).vertex.count]);
- (**currprog).vertex.count++;
- }
- }
- else if (*currprog != NULL && pls == PLS_ATTRIB && line[0] != '\0') {
- struct ATTRIB *att = &(**currprog).attribs.attrib[(**currprog).attribs.count - 1];
- GLfloat *vec = att->value[att->count];
- sscanf (line, "%f %f %f %f", &vec[0], &vec[1], &vec[2], &vec[3]);
- att->count++;
- }
- }
- }
-
- fclose (f);
-}
-
-void InitScene (void)
-{
- prog = glCreateProgramObjectARB ();
- vert = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB);
- glAttachObjectARB (prog, vert);
- glDeleteObjectARB (vert);
- load_test_file ("cltest.txt", &program);
-}
-
-void RenderScene (void)
-{
- struct PROGRAM *nextprogram;
- char *code;
- GLint info_length, length;
- char output[65000], *p;
- GLuint i;
-
- if (program == NULL)
- exit (0);
-
- code = program->vertex.code;
- glShaderSourceARB (vert, 1, (const GLcharARB **) (&code), NULL);
- glCompileShaderARB (vert);
- CheckObjectStatus (vert);
-
- for (i = 0; i < program->attribs.count; i++) {
- const char *name = program->attribs.attrib[i].name;
- if (strcmp (name, "gl_Vertex") != 0)
- glBindAttribLocationARB (prog, i, name);
- }
-
- glLinkProgramARB (prog);
- CheckObjectStatus (prog);
- glUseProgramObjectARB (prog);
-
- printf ("\n--- %s\n", program->name);
-
- glGetObjectParameterivARB (vert, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_length);
-
- glBegin (GL_POINTS);
- if (program->attribs.count == 0) {
- glVertex2f (0.0f, 0.0f);
- }
- else {
- for (i = 0; i < program->attribs.attrib[0].count; i++) {
- GLuint j;
- for (j = 0; j < program->attribs.count; j++) {
- GLuint n = (j + 1) % program->attribs.count;
- GLfloat *vec = program->attribs.attrib[n].value[i];
- const char *name = program->attribs.attrib[n].name;
- if (strcmp (name, "gl_Vertex") == 0)
- glVertex4fv (vec);
- else
- glVertexAttrib4fvARB (n, vec);
- }
- }
- }
- glEnd ();
- glFlush ();
-
- glGetInfoLogARB (vert, sizeof (output), &length, output);
- p = output + info_length - 1;
- for (i = 0; i < program->vertex.count; i++) {
- GLfloat value;
- if (p == NULL) {
- printf ("*** %s\n", "I/O error");
- break;
- }
- if (strncmp (p, "true", 4) == 0)
- value = 1.0f;
- else if (strncmp (p, "false", 5) == 0)
- value = 0.0f;
- else if (sscanf (p, "%f", &value) != 1) {
- printf ("*** %s\n", "I/O error");
- break;
- }
- if (fabs (value - program->vertex.output[i]) > EPSILON) {
- printf ("*** Values are different, is %f, should be %f\n", value,
- program->vertex.output[i]);
- }
- p = strchr (p, '\n');
- if (p != NULL)
- p++;
- }
- if (*p != '\0')
- printf ("*** %s\n", "I/O error");
-
- nextprogram = program->next;
- free (program);
- program = nextprogram;
-}
-
-int main (int argc, char *argv[])
-{
- InitFramework (&argc, argv);
- return 0;
-}
-
diff --git a/progs/slang/cltest.txt b/progs/slang/cltest.txt
deleted file mode 100644
index 97cc177c9f3..00000000000
--- a/progs/slang/cltest.txt
+++ /dev/null
@@ -1,1615 +0,0 @@
-$ /*
-$ Shader test script.
-$
-$ Author: Michal Krol
-$
-$ Comment line starts with dollar sign and white space.
-$
-$ $program <name> starts a new test program section called <name>. Contains all other sections.
-$
-$ $attrib <name> starts vertex data input section for attrib called <name>. Each line consists of
-$ four values that form single vertex attrib.
-$
-$ $vertex starts vertex shader section. Contains $code and &output sections.
-$
-$ $code starts source code section. All text in this section gets compiled into appropriate
-$ shader object.
-$
-$ $output starts shader execution results section. These are compared, value-by-value,
-$ with results of executing printMESA() functions within a shader.
-$ */
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test printMESA() function.
-$ */
-
-$program PRINT TEST
-
-$vertex
-
-$code
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (11.1);
- printMESA (111);
- printMESA (true);
-
- printMESA (vec2 (22.1, 22.2));
- printMESA (vec3 (33.1, 33.2, 33.3));
- printMESA (vec4 (44.1, 44.2, 44.3, 44.4));
-
- printMESA (ivec2 (221, 222));
- printMESA (ivec3 (331, 332, 333));
- printMESA (ivec4 (441, 442, 443, 444));
-
- printMESA (bvec2 (false, true));
- printMESA (bvec3 (true, true, false));
- printMESA (bvec4 (true, false, true, false));
-
- printMESA (mat2 (55.11, 55.12, 55.21, 55.22));
- printMESA (mat3 (66.11, 66.12, 66.13,
- 66.21, 66.22, 66.23,
- 66.31, 66.32, 66.33));
- printMESA (mat4 (77.11, 77.12, 77.13, 77.14,
- 77.21, 77.22, 77.23, 77.24,
- 77.31, 77.32, 77.33, 77.34,
- 77.41, 77.42, 77.43, 77.44));
-}
-
-$output
-
-11.1
-111
-true
-
-22.1
-22.2
-33.1
-33.2
-33.3
-44.1
-44.2
-44.3
-44.4
-
-221
-222
-331
-332
-333
-441
-442
-443
-444
-
-false
-true
-true
-true
-false
-true
-false
-true
-false
-
-55.11
-55.12
-55.21
-55.22
-
-66.11
-66.12
-66.13
-66.21
-66.22
-66.23
-66.31
-66.32
-66.33
-
-77.11
-77.12
-77.13
-77.14
-77.21
-77.22
-77.23
-77.24
-77.31
-77.32
-77.33
-77.34
-77.41
-77.42
-77.43
-77.44
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test type casting.
-$ */
-
-$program TYPE CAST TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _Zero
-0.0 0.0 0.0 0.0
-
-$attrib _One
-1.1 0.0 0.0 0.0
-
-$attrib _Two
-2.2 0.0 0.0 0.0
-
-$attrib _MinusThree
--3.3 0.0 0.0 0.0
-
-$vertex
-
-$code
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-attribute float _Zero;
-attribute float _One;
-attribute float _Two;
-attribute float _MinusThree;
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_Zero);
- printMESA (_One);
- printMESA (_Two);
- printMESA (_MinusThree);
-
- printMESA (float (_Zero));
- printMESA (float (_One));
- printMESA (float (_Two));
- printMESA (float (_MinusThree));
- printMESA (float (45.99));
- printMESA (float (-6.17));
-
- printMESA (bool (_Zero));
- printMESA (bool (_One));
- printMESA (bool (_Two));
- printMESA (bool (_MinusThree));
- printMESA (bool (45.99));
- printMESA (bool (-6.17));
- printMESA (bool (0.0001));
- printMESA (bool (0.0));
-
- printMESA (int (_Zero));
- printMESA (int (_One));
- printMESA (int (_Two));
- printMESA (int (_MinusThree));
- printMESA (int (45.99));
- printMESA (int (45.22));
- printMESA (int (-6.17));
- printMESA (int (-6.87));
-}
-
-$output
-
-0.0
-1.1
-2.2
--3.3
-
-0.0
-1.1
-2.2
--3.3
-45.99
--6.17
-
-false
-true
-true
-true
-true
-true
-true
-false
-
-0
-1
-2
--3
-45
-45
--6
--6
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test vector swizzles.
-$ */
-
-$program SWIZZLE TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _One
-1.1 1.2 1.3 1.4
-
-$attrib _Two
-2.1 2.2 2.3 2.4
-
-$vertex
-
-$code
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-attribute vec4 _One;
-attribute vec4 _Two;
-
-void assign5678 (out vec4 v)
-{
- v.x = 5.5;
- v.y = 6.6;
- v.z = 7.7;
- v.w = 8.8;
-}
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_One);
- printMESA (_Two);
-
- printMESA (_One.x);
- printMESA (_One.y);
- printMESA (_One.z);
- printMESA (_One.w);
-
- printMESA (_Two.xy);
- printMESA (_Two.yx);
- printMESA (_Two.xw);
- printMESA (_Two.wx);
- printMESA (_Two.yz);
- printMESA (_Two.zy);
- printMESA (_Two.xz);
- printMESA (_Two.zx);
- printMESA (_Two.zw);
- printMESA (_Two.wz);
-
- printMESA (_One.xyz);
- printMESA (_One.yzx);
- printMESA (_One.zxy);
- printMESA (_One.xzy);
- printMESA (_One.yzw);
- printMESA (_One.zwx);
-
- printMESA (_Two.xyzw);
- printMESA (_Two.yzwx);
- printMESA (_Two.wzyx);
- printMESA (_Two.zwyx);
-
- printMESA (_One.xx);
- printMESA (_One.zz);
- printMESA (_One.ww);
-
- printMESA (_Two.xxx);
- printMESA (_Two.yyy);
- printMESA (_Two.www);
-
- printMESA (_One.xxxx);
- printMESA (_One.zzzz);
-
- printMESA (_Two.xxyy);
- printMESA (_Two.wwxx);
- printMESA (_Two.zxxw);
-
- vec4 v;
-
- v.zxwy = vec4 (5.5, 6.6, 7.7, 8.8);
- printMESA (v);
-
- assign5678 (v.ywxz);
- printMESA (v);
-}
-
-$output
-
-1.1
-1.2
-1.3
-1.4
-2.1
-2.2
-2.3
-2.4
-
-1.1
-1.2
-1.3
-1.4
-
-2.1
-2.2
-2.2
-2.1
-2.1
-2.4
-2.4
-2.1
-2.2
-2.3
-2.3
-2.2
-2.1
-2.3
-2.3
-2.1
-2.3
-2.4
-2.4
-2.3
-
-1.1
-1.2
-1.3
-1.2
-1.3
-1.1
-1.3
-1.1
-1.2
-1.1
-1.3
-1.2
-1.2
-1.3
-1.4
-1.3
-1.4
-1.1
-
-2.1
-2.2
-2.3
-2.4
-2.2
-2.3
-2.4
-2.1
-2.4
-2.3
-2.2
-2.1
-2.3
-2.4
-2.2
-2.1
-
-1.1
-1.1
-1.3
-1.3
-1.4
-1.4
-
-2.1
-2.1
-2.1
-2.2
-2.2
-2.2
-2.4
-2.4
-2.4
-
-1.1
-1.1
-1.1
-1.1
-1.3
-1.3
-1.3
-1.3
-
-2.1
-2.1
-2.2
-2.2
-2.4
-2.4
-2.1
-2.1
-2.3
-2.1
-2.1
-2.4
-
-6.6
-8.8
-5.5
-7.7
-
-7.7
-5.5
-8.8
-6.6
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test relational operators.
-$ */
-
-$program RELATIONAL OPERATOR TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _Two
-2.0 0.0 0.0 0.0
-
-$attrib _Two2
-2.0 0.0 0.0 0.0
-
-$attrib _MinusThree
--3.0 0.0 0.0 0.0
-
-$vertex
-
-$code
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-attribute float _Two;
-attribute float _Two2;
-attribute float _MinusThree;
-
-struct foo
-{
- float f;
- vec4 v4;
- vec3 v3;
- mat4 m4;
- int i;
- bool b;
-};
-
-void printMESA (const in foo bar)
-{
- printMESA (bar.f);
- printMESA (bar.v4);
- printMESA (bar.v3);
- printMESA (bar.m4);
- printMESA (bar.i);
- printMESA (bar.b);
-}
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- int iTwo = int (_Two);
- int iTwo2 = int (_Two2);
- int iMinusThree = int (_MinusThree);
-
- printMESA (_Two <= _Two);
- printMESA (_Two <= _Two2);
- printMESA (_Two <= _MinusThree);
- printMESA (_MinusThree <= _Two);
- printMESA (iTwo <= iTwo);
- printMESA (iTwo <= iTwo2);
- printMESA (iTwo <= iMinusThree);
- printMESA (iMinusThree <= iTwo);
-
- printMESA (_Two >= _Two);
- printMESA (_Two >= _Two2);
- printMESA (_Two >= _MinusThree);
- printMESA (_MinusThree >= _Two);
- printMESA (iTwo >= iTwo);
- printMESA (iTwo >= iTwo2);
- printMESA (iTwo >= iMinusThree);
- printMESA (iMinusThree >= iTwo);
-
- printMESA (_Two < _Two);
- printMESA (_Two < _Two2);
- printMESA (_Two < _MinusThree);
- printMESA (_MinusThree < _Two);
- printMESA (iTwo < iTwo);
- printMESA (iTwo < iTwo2);
- printMESA (iTwo < iMinusThree);
- printMESA (iMinusThree < iTwo);
-
- printMESA (_Two > _Two);
- printMESA (_Two > _Two2);
- printMESA (_Two > _MinusThree);
- printMESA (_MinusThree > _Two);
- printMESA (iTwo > iTwo);
- printMESA (iTwo > iTwo2);
- printMESA (iTwo > iMinusThree);
- printMESA (iMinusThree > iTwo);
-
- printMESA (_Two == _Two);
- printMESA (_Two == _Two2);
- printMESA (_Two == _MinusThree);
- printMESA (_MinusThree == _MinusThree);
- printMESA (iTwo == iTwo);
- printMESA (iTwo == iTwo2);
- printMESA (iTwo == iMinusThree);
- printMESA (iMinusThree == iMinusThree);
-
- printMESA (_Two != _Two);
- printMESA (_Two != _Two2);
- printMESA (_Two != _MinusThree);
- printMESA (_MinusThree != _MinusThree);
- printMESA (iTwo != iTwo);
- printMESA (iTwo != iTwo2);
- printMESA (iTwo != iMinusThree);
- printMESA (iMinusThree != iMinusThree);
-
- foo foo1;
- foo1.f = 13.31;
- foo1.v4 = vec4 (44.11, 44.22, 44.33, 44.44);
- foo1.v3 = vec3 (33.11, 33.22, 33.33);
- foo1.m4 = mat4 (17.88);
- foo1.i = 666;
- foo1.b = true;
- printMESA (foo1);
-
- // make foo2 the same as foo1
- foo foo2;
- foo2.f = 13.31;
- foo2.v4 = vec4 (44.11, 44.22, 44.33, 44.44);
- foo2.v3 = vec3 (33.11, 33.22, 33.33);
- foo2.m4 = mat4 (17.88);
- foo2.i = 666;
- foo2.b = true;
-
- printMESA (foo1 == foo2);
- printMESA (foo1 != foo2);
-
- // make them a little bit different
- foo2.m4[2].y = 333.333;
- printMESA (foo2);
-
- printMESA (foo1 == foo2);
- printMESA (foo1 != foo2);
-}
-
-$output
-
-true
-true
-false
-true
-true
-true
-false
-true
-
-true
-true
-true
-false
-true
-true
-true
-false
-
-false
-false
-false
-true
-false
-false
-false
-true
-
-false
-false
-true
-false
-false
-false
-true
-false
-
-true
-true
-false
-true
-true
-true
-false
-true
-
-false
-false
-true
-false
-false
-false
-true
-false
-
-13.31
-44.11
-44.22
-44.33
-44.44
-33.11
-33.22
-33.33
-17.88
-0.0
-0.0
-0.0
-0.0
-17.88
-0.0
-0.0
-0.0
-0.0
-17.88
-0.0
-0.0
-0.0
-0.0
-17.88
-666
-true
-
-true
-false
-
-13.31
-44.11
-44.22
-44.33
-44.44
-33.11
-33.22
-33.33
-17.88
-0.0
-0.0
-0.0
-0.0
-17.88
-0.0
-0.0
-0.0
-333.333
-17.88
-0.0
-0.0
-0.0
-0.0
-17.88
-666
-true
-
-false
-true
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test logical operators.
-$ */
-
-$program LOGICAL OPERATOR TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _False
-0.0 0.0 0.0 0.0
-
-$attrib _True
-1.0 0.0 0.0 0.0
-
-$attrib _False2
-0.0 0.0 0.0 0.0
-
-$attrib _True2
-1.0 0.0 0.0 0.0
-
-$vertex
-
-$code
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-attribute float _False;
-attribute float _True;
-attribute float _False2;
-attribute float _True2;
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_False);
- printMESA (_True);
- printMESA (_False2);
- printMESA (_True2);
-
- bool False = bool (_False);
- bool True = bool (_True);
- bool False2 = bool (_False2);
- bool True2 = bool (_True2);
-
- //
- // It is important to test each operator with the following argument types:
- // * Both arguments are different variables, even if they have the same values.
- // False and False2 are distinct attributes, but are the same in value.
- // * Both arguments may be the same variables. This case tests possible
- // optimizations, e.g. X && X --> X.
- // * Both arguments are constant. This tests constant folding.
- //
-
- printMESA (!False);
- printMESA (!True);
- printMESA (!false);
- printMESA (!true);
-
- printMESA (False ^^ False2);
- printMESA (False ^^ True2);
- printMESA (True ^^ False2);
- printMESA (True ^^ True2);
- printMESA (False ^^ False);
- printMESA (False ^^ True);
- printMESA (True ^^ False);
- printMESA (True ^^ True);
- printMESA (false ^^ false);
- printMESA (false ^^ true);
- printMESA (true ^^ false);
- printMESA (true ^^ true);
-
- printMESA (False && False2);
- printMESA (False && True2);
- printMESA (True && False2);
- printMESA (True && True2);
- printMESA (False && False);
- printMESA (False && True);
- printMESA (True && False);
- printMESA (True && True);
- printMESA (false && false);
- printMESA (false && true);
- printMESA (true && false);
- printMESA (true && true);
-
- printMESA (False || False2);
- printMESA (False || True2);
- printMESA (True || False2);
- printMESA (True || True2);
- printMESA (False || False);
- printMESA (False || True);
- printMESA (True || False);
- printMESA (True || True);
- printMESA (false || false);
- printMESA (false || true);
- printMESA (true || false);
- printMESA (true || true);
-
- //
- // Test short-circuit evaluation of && and ||. The right expression evaluation depends
- // on the value of the left expression. If the right expression has side effects, we
- // can easily test if it happened.
- //
-
- bool x;
-
- x = false;
- printMESA (x);
- printMESA (False && (x = true));
- printMESA (x);
-
- x = false;
- printMESA (x);
- printMESA (false && (x = true));
- printMESA (x);
-
- x = true;
- printMESA (x);
- printMESA (True || (x = false));
- printMESA (x);
-
- x = true;
- printMESA (x);
- printMESA (true || (x = false));
- printMESA (x);
-}
-
-$output
-
-0.0
-1.0
-0.0
-1.0
-
-true
-false
-true
-false
-
-false
-true
-true
-false
-false
-true
-true
-false
-false
-true
-true
-false
-
-false
-false
-false
-true
-false
-false
-false
-true
-false
-false
-false
-true
-
-false
-true
-true
-true
-false
-true
-true
-true
-false
-true
-true
-true
-
-false
-false
-false
-
-false
-false
-false
-
-true
-true
-true
-
-true
-true
-true
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test subscript operator/array access.
-$ */
-
-$program ARRAY ACCESS TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _Zero
-0.0 0.0 0.0 0.0
-
-$attrib _One
-1.1 0.0 0.0 0.0
-
-$attrib _Two
-2.9 0.0 0.0 0.0
-
-$attrib _Vec
-11.11 22.22 33.33 44.44
-
-$vertex
-
-$code
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-attribute float _Zero;
-attribute float _One;
-attribute float _Two;
-attribute vec4 _Vec;
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_Zero);
- printMESA (_One);
- printMESA (_Two);
- printMESA (_Vec);
-
- printMESA (_Vec[0]);
- printMESA (_Vec[1]);
- printMESA (_Vec[2]);
- printMESA (_Vec[3]);
-
- printMESA (_Vec[int (_Zero)]);
- printMESA (_Vec[int (_One)]);
- printMESA (_Vec[int (_Two)]);
-}
-
-$output
-
-0.0
-1.1
-2.9
-11.11
-22.22
-33.33
-44.44
-
-11.11
-22.22
-33.33
-44.44
-
-11.11
-22.22
-33.33
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test pre/post-increment/decrement operators.
-$ Note: assumes relational operators being correct.
-$ */
-
-$program PRE/POST-INC/DEC OPERATOR TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _Zero
-0.0 0.0 0.0 0.0
-
-$attrib _One
-1.1 0.0 0.0 0.0
-
-$attrib _Two4
-2.1 2.2 2.3 2.4
-
-$vertex
-
-$code
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-attribute float _Zero;
-attribute float _One;
-attribute vec4 _Two4;
-
-float fZero, fOne;
-vec4 fTwo4;
-int iZero, iOne;
-ivec4 iTwo4;
-
-void reset () {
- fZero = _Zero;
- fOne = _One;
- fTwo4 = _Two4;
- iZero = int (_Zero);
- iOne = int (_One);
- iTwo4 = ivec4 (_Two4);
-}
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_Zero);
- printMESA (_One);
- printMESA (_Two4);
-
- // pre-increment
- reset ();
- printMESA (++fZero);
- printMESA (++fOne);
- printMESA (++iZero);
- printMESA (++iOne);
- printMESA (fZero);
- printMESA (fOne);
- printMESA (iZero);
- printMESA (iOne);
- printMESA (++fTwo4 == _Two4 + 1.0);
- printMESA (++iTwo4 == ivec4 (_Two4) + 1);
-
- // pre-decrement
- reset ();
- printMESA (--fZero);
- printMESA (--fOne);
- printMESA (--iZero);
- printMESA (--iOne);
- printMESA (fZero);
- printMESA (fOne);
- printMESA (iZero);
- printMESA (iOne);
- printMESA (--fTwo4 == _Two4 - 1.0);
- printMESA (--iTwo4 == ivec4 (_Two4) - 1);
-
- // post-increment
- reset ();
- printMESA (fZero++);
- printMESA (fOne++);
- printMESA (iZero++);
- printMESA (iOne++);
- printMESA (fZero);
- printMESA (fOne);
- printMESA (iZero);
- printMESA (iOne);
- printMESA (fTwo4++ == _Two4);
- printMESA (iTwo4++ == ivec4 (_Two4));
-
- // post-decrement
- reset ();
- printMESA (fZero--);
- printMESA (fOne--);
- printMESA (iZero--);
- printMESA (iOne--);
- printMESA (fZero);
- printMESA (fOne);
- printMESA (iZero);
- printMESA (iOne);
- printMESA (fTwo4-- == _Two4);
- printMESA (iTwo4-- == ivec4 (_Two4));
-}
-
-$output
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-
-1.0
-2.1
-1
-2
-1.0
-2.1
-1
-2
-true
-true
-
--1.0
-0.1
--1
-0
--1.0
-0.1
--1
-0
-true
-true
-
-0.0
-1.1
-0
-1
-1.0
-2.1
-1
-2
-true
-true
-
-0.0
-1.1
-0
-1
--1.0
-0.1
--1
-0
-true
-true
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test arithmetical operators.
-$ */
-
-$program ARITHMETICAL OPERATOR TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _Zero
-0.0 0.0 0.0 0.0
-
-$attrib _One
-1.1 0.0 0.0 0.0
-
-$attrib _Two4
-2.1 2.2 2.3 2.4
-
-$vertex
-
-$code
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-attribute float _Zero;
-attribute float _One;
-attribute vec4 _Two4;
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_Zero);
- printMESA (_One);
- printMESA (_Two4);
-
- int iZero = int (_Zero);
- int iOne = int (_One);
- ivec4 iTwo4 = ivec4 (_Two4);
-
- printMESA (-_Zero);
- printMESA (-_One);
- printMESA (-_Two4);
- printMESA (-_Two4.z);
-
- printMESA (_Zero + 0.0);
- printMESA (_One + 0.0);
- printMESA (_Two4 + 0.0);
- printMESA (_Two4.y + 0.0);
-
- printMESA (_Zero + _Zero);
- printMESA (_Zero + _One);
- printMESA (_Zero + _Two4);
- printMESA (_One + _Zero);
- printMESA (_One + _Two4);
- printMESA (_Two4 + _Two4);
-
- printMESA (_Zero - 0.0);
- printMESA (_One - 0.0);
- printMESA (_Two4 - 0.0);
- printMESA (_Two4.y - 0.0);
-
- printMESA (_Zero - _Zero);
- printMESA (_Zero - _One);
- printMESA (_Zero - _Two4);
- printMESA (_One - _Zero);
- printMESA (_One - _Two4);
- printMESA (_Two4 - _Two4);
-
- printMESA (_Zero * 1.0);
- printMESA (_One * 1.0);
- printMESA (_Two4 * 1.0);
- printMESA (_Two4.x * 1.0);
-
- printMESA (_Zero * _Zero);
- printMESA (_Zero * _One);
- printMESA (_Zero * _Two4);
- printMESA (_One * _Zero);
- printMESA (_One * _One);
- printMESA (_One * _Two4);
- printMESA (_Two4 * _Two4);
-
- printMESA (_Zero / 1.0);
- printMESA (_One / 1.0);
- printMESA (_Two4 / 1.0);
- printMESA (_Two4.x / 1.0);
-
- printMESA (_Zero / _One);
- printMESA (_Zero / _Two4);
- printMESA (_One / _One);
- printMESA (_One / _Two4);
- printMESA (_Two4 / _Two4);
-}
-
-$output
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-
-0.0
--1.1
--2.1
--2.2
--2.3
--2.4
--2.3
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-2.2
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-1.1
-3.2
-3.3
-3.4
-3.5
-4.2
-4.4
-4.6
-4.8
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-2.2
-
-0.0
--1.1
--2.1
--2.2
--2.3
--2.4
-1.1
--1.0
--1.1
--1.2
--1.3
-0.0
-0.0
-0.0
-0.0
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-2.1
-
-0.0
-0.0
-0.0
-0.0
-0.0
-0.0
-0.0
-1.21
-2.31
-2.42
-2.53
-2.64
-4.41
-4.84
-5.29
-5.76
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-2.1
-
-0.0
-0.0
-0.0
-0.0
-0.0
-1.0
-0.52381
-0.5
-0.47826
-0.45833
-1.0
-1.0
-1.0
-1.0
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test matrix operations.
-$ Note: assumes relational operators being correct.
-$ */
-
-$program MATRIX TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _Zero
-0.0 0.0 0.0 0.0
-
-$attrib _One
-1.0 1.0 1.0 1.0
-
-$attrib _Two
-2.0 2.0 2.0 2.0
-
-$vertex
-
-$code
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-attribute vec4 _Zero;
-attribute vec4 _One;
-attribute vec4 _Two;
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_Zero);
- printMESA (_One);
- printMESA (_Two);
-
- mat4 Identity = mat4 (_One.x);
-
- printMESA (Identity == mat4 (1.0, 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0, 0.0,
- 0.0, 0.0, 1.0, 0.0,
- 0.0, 0.0, 0.0, 1.0));
- printMESA (Identity * _Two == _Two);
-
- mat4 Matrix = mat4 (1.1, 1.2, 1.3, 1.4,
- 2.1, 2.2, 2.3, 2.4,
- 3.1, 3.2, 3.3, 3.4,
- 4.1, 4.2, 4.3, 4.4);
-
- printMESA (Matrix[2].y);
- printMESA (Matrix[1]);
-}
-
-$output
-
-0.0
-0.0
-0.0
-0.0
-1.0
-1.0
-1.0
-1.0
-2.0
-2.0
-2.0
-2.0
-true
-true
-3.2
-2.1
-2.2
-2.3
-2.4
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test vec4 extension operations.
-$ */
-
-$program VEC4 EXTENSION OPERATIONS
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _One
-1.1 0.0 0.0 0.0
-
-$attrib _Two4
-2.1 2.2 2.3 2.4
-
-$attrib _Three4
-3.1 3.2 3.3 3.4
-
-$vertex
-
-$code
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-attribute float _One;
-attribute vec4 _Two4;
-attribute vec4 _Three4;
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_One);
- printMESA (_Two4);
- printMESA (_Three4);
-
- printMESA (vec4 (_One));
-
- printMESA (_Two4 + _Three4);
- printMESA (_Two4 - _Three4);
- printMESA (_Two4 * _Three4);
- printMESA (_Two4 / _Three4);
-
- printMESA (_Two4 + _One);
- printMESA (_Two4 - _One);
- printMESA (_Two4 * _One);
- printMESA (_Two4 / _One);
-
- printMESA (_One + _Two4);
- printMESA (_One - _Two4);
- printMESA (_One * _Two4);
- printMESA (_One / _Two4);
-
- printMESA (-_Three4);
-
- printMESA (dot (_Two4.xyz, _Three4.xyz));
- printMESA (dot (_Two4, _Three4));
-
- printMESA (length (_Two4.xyz));
- printMESA (length (_Three4));
-
- printMESA (normalize (_Two4.xyz));
- printMESA (normalize (_Three4));
-
- vec4 tmp = _Two4;
- printMESA (tmp);
-
- printMESA (_Two4 == _Three4);
- printMESA (_Two4 != _Three4);
- printMESA (_Two4 == _Two4);
- printMESA (_Three4 != _Three4);
- printMESA (_Two4 != vec4 (_Two4.xyz, 999.0));
- printMESA (_Two4 != vec4 (999.0, _Two4.yzw));
-}
-
-$output
-
-1.1
-2.1
-2.2
-2.3
-2.4
-3.1
-3.2
-3.3
-3.4
-
-1.1
-1.1
-1.1
-1.1
-
-5.2
-5.4
-5.6
-5.8
--1.0
--1.0
--1.0
--1.0
-6.51
-7.04
-7.59
-8.16
-0.677419
-0.6875
-0.69697
-0.705882
-
-3.2
-3.3
-3.4
-3.5
-1.0
-1.1
-1.2
-1.3
-2.31
-2.42
-2.53
-2.64
-1.909091
-2.0
-2.090909
-2.181818
-
-3.2
-3.3
-3.4
-3.5
--1.0
--1.1
--1.2
--1.3
-2.31
-2.42
-2.53
-2.64
-0.52381
-0.5
-0.478261
-0.458333
-
--3.1
--3.2
--3.3
--3.4
-
-21.14
-29.3
-
-3.813135
-6.503845
-
-0.550728
-0.576953
-0.603178
-0.476641
-0.492017
-0.507392
-0.522768
-
-2.1
-2.2
-2.3
-2.4
-
-false
-true
-true
-false
-true
-true
diff --git a/progs/slang/framework.c b/progs/slang/framework.c
deleted file mode 100644
index 692cef9c8cb..00000000000
--- a/progs/slang/framework.c
+++ /dev/null
@@ -1,145 +0,0 @@
-#include "framework.h"
-
-/*
- * GL_ARB_multitexture
- */
-#ifndef GL_ARB_multitexture
-PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
-PFNGLMULTITEXCOORD4FVARBPROC glMultiTexCoord4fvARB;
-#endif
-
-/*
- * GL_ARB_shader_objects
- */
-PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
-PFNGLGETHANDLEARBPROC glGetHandleARB;
-PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
-PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
-PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
-PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
-PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
-PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
-PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
-PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
-PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
-PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
-PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
-
-/*
- * GL_ARB_vertex_shader
- */
-PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB;
-PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
-PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
-PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
-PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
-PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
-
-/*
- * GL_EXT_fog_coord
- */
-PFNGLFOGCOORDFVEXTPROC glFogCoordfvEXT;
-PFNGLFOGCOORDPOINTEREXTPROC glFogCoordPointerEXT;
-
-/*
- * GL_EXT_secondary_color
- */
-PFNGLSECONDARYCOLOR3FVEXTPROC glSecondaryColor3fvEXT;
-PFNGLSECONDARYCOLORPOINTEREXTPROC glSecondaryColorPointerEXT;
-
-static void Display (void)
-{
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- RenderScene ();
- glutSwapBuffers ();
-}
-
-static void Idle (void)
-{
- glutPostRedisplay ();
-}
-
-void InitFramework (int *argc, char *argv[])
-{
- glutInit (argc, argv);
- glutInitWindowPosition (0, 0);
- glutInitWindowSize (200, 200);
- glutInitDisplayMode (GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow (argv[0]);
-
-#ifndef GL_ARB_multitexture
- GETPROCADDR(glClientActiveTextureARB, PFNGLCLIENTACTIVETEXTUREARBPROC);
- GETPROCADDR(glMultiTexCoord4fvARB, PFNGLMULTITEXCOORD4FVARBPROC);
-#endif
-
- GETPROCADDR(glDeleteObjectARB, PFNGLDELETEOBJECTARBPROC);
- GETPROCADDR(glGetHandleARB, PFNGLGETHANDLEARBPROC);
- GETPROCADDR(glDetachObjectARB, PFNGLDETACHOBJECTARBPROC);
- GETPROCADDR(glCreateShaderObjectARB, PFNGLCREATESHADEROBJECTARBPROC);
- GETPROCADDR(glShaderSourceARB, PFNGLSHADERSOURCEARBPROC);
- GETPROCADDR(glCompileShaderARB, PFNGLCOMPILESHADERARBPROC);
- GETPROCADDR(glCreateProgramObjectARB, PFNGLCREATEPROGRAMOBJECTARBPROC);
- GETPROCADDR(glAttachObjectARB, PFNGLATTACHOBJECTARBPROC);
- GETPROCADDR(glLinkProgramARB, PFNGLLINKPROGRAMARBPROC);
- GETPROCADDR(glUseProgramObjectARB, PFNGLUSEPROGRAMOBJECTARBPROC);
- GETPROCADDR(glGetObjectParameterivARB, PFNGLGETOBJECTPARAMETERIVARBPROC);
- GETPROCADDR(glGetInfoLogARB, PFNGLGETINFOLOGARBPROC);
- GETPROCADDR(glGetUniformLocationARB, PFNGLGETUNIFORMLOCATIONARBPROC);
-
- GETPROCADDR(glVertexAttrib4fvARB, PFNGLVERTEXATTRIB4FVARBPROC);
- GETPROCADDR(glVertexAttribPointerARB, PFNGLVERTEXATTRIBPOINTERARBPROC);
- GETPROCADDR(glEnableVertexAttribArrayARB, PFNGLENABLEVERTEXATTRIBARRAYARBPROC);
- GETPROCADDR(glDisableVertexAttribArrayARB, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC);
- GETPROCADDR(glBindAttribLocationARB, PFNGLBINDATTRIBLOCATIONARBPROC);
- GETPROCADDR(glGetAttribLocationARB, PFNGLGETATTRIBLOCATIONARBPROC);
-
- GETPROCADDR(glFogCoordfvEXT, PFNGLFOGCOORDFVEXTPROC);
- GETPROCADDR(glFogCoordPointerEXT, PFNGLFOGCOORDPOINTEREXTPROC);
-
- GETPROCADDR(glSecondaryColor3fvEXT, PFNGLSECONDARYCOLOR3FVEXTPROC);
- GETPROCADDR(glSecondaryColorPointerEXT, PFNGLSECONDARYCOLORPOINTEREXTPROC);
-
- printf ("VENDOR: %s\n", glGetString (GL_VENDOR));
- printf ("RENDERER: %s\n", glGetString (GL_RENDERER));
-
- InitScene ();
-
- glutDisplayFunc (Display);
- glutIdleFunc (Idle);
- glutMainLoop ();
-}
-
-GLboolean CheckObjectStatus (GLhandleARB handle)
-{
- GLint type, status, length;
- GLcharARB *infolog;
-
- glGetObjectParameterivARB (handle, GL_OBJECT_TYPE_ARB, &type);
- if (type == GL_SHADER_OBJECT_ARB)
- glGetObjectParameterivARB (handle, GL_OBJECT_COMPILE_STATUS_ARB, &status);
- else if (type == GL_PROGRAM_OBJECT_ARB)
- glGetObjectParameterivARB (handle, GL_OBJECT_LINK_STATUS_ARB, &status);
- else {
- assert (0);
- return GL_FALSE;
- }
-
- if (status)
- return GL_TRUE;
-
- printf ("\n%s FAILED. INFO LOG FOLLOWS:\n",
- type == GL_SHADER_OBJECT_ARB ? "SHADER COMPILE" : "PROGRAM LINK");
-
- glGetObjectParameterivARB (handle, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
- infolog = (GLcharARB *) (malloc (length));
- if (infolog != NULL) {
- glGetInfoLogARB (handle, length, NULL, infolog);
- printf ("%s", infolog);
- free (infolog);
- }
-
- printf ("\n");
-
- return GL_FALSE;
-}
-
diff --git a/progs/slang/framework.h b/progs/slang/framework.h
deleted file mode 100644
index e023f7da8a6..00000000000
--- a/progs/slang/framework.h
+++ /dev/null
@@ -1,82 +0,0 @@
-#ifndef _FRAMEWORK_H_
-#define _FRAMEWORK_H_
-
-#ifdef WIN32
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#endif
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <assert.h>
-#include <math.h>
-#include <GL/gl.h>
-#include <GL/glut.h>
-#include <GL/glext.h>
-
-#ifdef WIN32
-#define GETPROCADDRESS(x) wglGetProcAddress (x)
-#else
-#define GETPROCADDRESS(x) glutGetProcAddress (x)
-#endif
-
-#define GETPROCADDR(x,T) do { x = (T) (GETPROCADDRESS(#x)); assert (x != NULL); } while (0)
-
-/*
- * GL_ARB_multitexture
- */
-#ifndef GL_ARB_multitexture
-extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
-extern PFNGLMULTITEXCOORD4FVARBPROC glMultiTexCoord4fvARB;
-#endif
-
-/*
- * GL_ARB_shader_objects
- */
-extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
-extern PFNGLGETHANDLEARBPROC glGetHandleARB;
-extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
-extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
-extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
-extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
-extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
-extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
-extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
-extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
-extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
-extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
-extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
-/*static PFNGLUNIFORM4FVARBPROC glUniform4fvARB = NULL;*/
-
-/*
- * GL_ARB_vertex_shader
- */
-extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB;
-extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
-extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
-extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
-extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
-extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
-
-/*
- * GL_EXT_fog_coord
- */
-extern PFNGLFOGCOORDFVEXTPROC glFogCoordfvEXT;
-extern PFNGLFOGCOORDPOINTEREXTPROC glFogCoordPointerEXT;
-
-/*
- * GL_EXT_secondary_color
- */
-extern PFNGLSECONDARYCOLOR3FVEXTPROC glSecondaryColor3fvEXT;
-extern PFNGLSECONDARYCOLORPOINTEREXTPROC glSecondaryColorPointerEXT;
-
-extern void InitFramework (int *argc, char *argv[]);
-
-extern void InitScene (void);
-extern void RenderScene (void);
-
-extern GLboolean CheckObjectStatus (GLhandleARB);
-
-#endif
-
diff --git a/progs/slang/sotest.c b/progs/slang/sotest.c
deleted file mode 100644
index 4bd3bc23c92..00000000000
--- a/progs/slang/sotest.c
+++ /dev/null
@@ -1,439 +0,0 @@
-/*
- * GL_ARB_shader_objects & GL_ARB_vertex_shader interface test application.
- * Neither compiler nor executor is being tested here, although some simple shader
- * compilation tests are performed.
- *
- * Perfectly valid behaviour produces output that does not have a line
- * beginning with three stars (***).
- *
- * Author: Michal Krol
- */
-
-#include "framework.h"
-
-enum TEST_TYPE
-{
- TT_GETERROR_NOERROR,
- TT_GETERROR_INVALIDVALUE,
- TT_GETERROR_INVALIDOPERATION,
- TT_PARAM1_ZERO,
- TT_PARAM1_NONZERO
-};
-
-static enum TEST_TYPE current_test;
-
-static void begintest (enum TEST_TYPE type, const char *name)
-{
- current_test = type;
- printf ("\n BEGIN TEST: %s\n", name);
- while (glGetError () != GL_NO_ERROR)
- ;
-}
-
-static void endtest1 (GLuint param1)
-{
- const char *msg = NULL;
-
- switch (current_test)
- {
- case TT_GETERROR_NOERROR:
- if (glGetError () != GL_NO_ERROR)
- msg = "glGetError () does not return GL_NO_ERROR";
- break;
- case TT_GETERROR_INVALIDVALUE:
- if (glGetError () != GL_INVALID_VALUE)
- msg = "glGetError () does not return GL_INVALID_VALUE";
- break;
- case TT_GETERROR_INVALIDOPERATION:
- if (glGetError () != GL_INVALID_OPERATION)
- msg = "glGetError () does not return GL_INVALID_OPERATION";
- break;
- case TT_PARAM1_ZERO:
- if (param1)
- msg = "The parameter is not zero";
- break;
- case TT_PARAM1_NONZERO:
- if (!param1)
- msg = "The parameter is not non-zero";
- break;
- default:
- assert (0);
- }
-
- if (msg == NULL)
- printf (" OK\n");
- else
- printf ("*** %s\n", msg);
-
- while (glGetError () != GL_NO_ERROR)
- ;
-}
-
-static void endtest ()
-{
- endtest1 (0);
-}
-
-static GLhandleARB vert = 0;
-static GLhandleARB frag = 0;
-static GLhandleARB prog = 0;
-
-static GLhandleARB find_invalid_handle ()
-{
- GLhandleARB handle;
-
- for (handle = 1; handle < 16; handle++)
- if (handle != vert && handle != frag && handle != prog)
- return handle;
- assert (0);
- return 0;
-}
-
-static const char *invsynvertsrc =
- "void main () {\n"
- " gl_Position = gl_ModelViewMatrix ! gl_Vertex;\n" /* unexpected token */
- "}\n"
-;
-
-static const char *invsemvertsrc =
- "void main () {\n"
- " gl_Position = gl_ModelviewMatrix * gl_Vertex;\n" /* undeclared identifier */
- "}\n"
-;
-
-static const char *uniforms =
- "uniform vec4 CommonUniform;\n"
-;
-
-static const char *validvertsrc =
- "uniform vec4 VertexUniform;\n"
- "attribute vec4 FirstAttrib;\n"
- "attribute vec4 SecondAttrib;\n"
- "void main () {\n"
- " gl_Position = gl_ModelViewMatrix * gl_Vertex + CommonUniform + VertexUniform\n"
- " + FirstAttrib + SecondAttrib;\n"
- "}\n"
-;
-
-static const char *invsynfragsrc =
- "void main () {\n"
- " gl_FragColor = gl_Color\n" /* missing ; */
- "}\n"
-;
-
-static const char *invsemfragsrc =
- "void main () {\n"
- " gl_FragColor = gl_FrontColor;\n" /* gl_FrontColor only in vertex shader */
- "}\n"
-;
-
-static const char *validfragsrc =
- "uniform vec4 FragmentUniform;\n"
- "void main () {\n"
- " gl_FragColor = gl_Color + CommonUniform + FragmentUniform;\n"
- "}\n"
-;
-
-void InitScene (void)
-{
- GLint params[1];
- const char *tab[2];
-
- /*
- * GL should silently ignore calls that delete object 0.
- */
- begintest (TT_GETERROR_NOERROR, "glDeleteObject(0)");
- glDeleteObjectARB (0);
- endtest ();
-
- /*
- * GL generates an error on invalid object handle.
- */
- begintest (TT_GETERROR_INVALIDVALUE, "Pass invalid non-zero object handle");
- glDeleteObjectARB (find_invalid_handle ());
- endtest ();
- glUseProgramObjectARB (find_invalid_handle ());
- endtest ();
-
- /*
- * Create object. GL should return unique non-zero values.
- */
- begintest (TT_PARAM1_NONZERO, "Create object");
- vert = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB);
- endtest1 (vert);
- frag = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB);
- endtest1 (frag);
- prog = glCreateProgramObjectARB ();
- endtest1 (prog);
- endtest1 (vert != frag && frag != prog && prog != vert);
-
- /*
- * Link empty program.
- */
- begintest (TT_PARAM1_NONZERO, "Link empty program");
- glLinkProgramARB (prog);
- endtest1 (CheckObjectStatus (prog));
-
- /*
- * Use empty program object. Empty program objects are valid.
- */
- begintest (TT_GETERROR_NOERROR, "Use empty program object");
- glUseProgramObjectARB (prog);
- endtest ();
-
- /*
- * Attach invalid object handles. Program object 0 should not be accepted.
- */
- begintest (TT_GETERROR_INVALIDVALUE, "Attach invalid object handle");
- glAttachObjectARB (0, find_invalid_handle ());
- endtest ();
- glAttachObjectARB (0, frag);
- endtest ();
- glAttachObjectARB (find_invalid_handle (), find_invalid_handle ());
- endtest ();
- glAttachObjectARB (find_invalid_handle (), frag);
- endtest ();
- glAttachObjectARB (prog, find_invalid_handle ());
- endtest ();
-
- /*
- * Attach valid object handles with wrong semantics.
- */
- begintest (TT_GETERROR_INVALIDOPERATION, "Attach object badly");
- glAttachObjectARB (vert, frag);
- endtest ();
- glAttachObjectARB (vert, prog);
- endtest ();
- glAttachObjectARB (prog, prog);
- endtest ();
-
- /*
- * Detach non-attached object.
- */
- begintest (TT_GETERROR_INVALIDOPERATION, "Detach non-attached object");
- glDetachObjectARB (prog, vert);
- endtest ();
- glDetachObjectARB (prog, frag);
- endtest ();
-
- /*
- * Attach shader.
- */
- begintest (TT_GETERROR_NOERROR, "Attach shader to program object");
- glAttachObjectARB (prog, vert);
- endtest ();
- glAttachObjectARB (prog, frag);
- endtest ();
-
- /*
- * Attach object twice.
- */
- begintest (TT_GETERROR_INVALIDOPERATION, "Attach object twice");
- glAttachObjectARB (prog, vert);
- endtest ();
- glAttachObjectARB (prog, frag);
- endtest ();
-
- /*
- * Detach attached object.
- */
- begintest (TT_GETERROR_NOERROR, "Detach attached object");
- glDetachObjectARB (prog, vert);
- endtest ();
- glDetachObjectARB (prog, frag);
- endtest ();
-
- /*
- * Attach shader again.
- */
- begintest (TT_GETERROR_NOERROR, "Attach shader again");
- glAttachObjectARB (prog, vert);
- endtest ();
- glAttachObjectARB (prog, frag);
- endtest ();
-
- /*
- * Delete attached object.
- */
- begintest (TT_GETERROR_NOERROR, "Delete attached object");
- glDeleteObjectARB (vert);
- endtest ();
- glDeleteObjectARB (frag);
- endtest ();
-
- /*
- * Query delete status. It should return TRUE. Object handles are still valid
- * as they are referenced by program object container.
- */
- begintest (TT_PARAM1_NONZERO, "Query delete status");
- glGetObjectParameterivARB (vert, GL_OBJECT_DELETE_STATUS_ARB, params);
- endtest1 (params[0]);
- glGetObjectParameterivARB (frag, GL_OBJECT_DELETE_STATUS_ARB, params);
- endtest1 (params[0]);
-
- /*
- * Delete already deleted attached object. The behaviour is undefined, but we
- * check for no errors. The object still exists, so the handle value is okay.
- * In other words, these calls should be silently ignored by GL.
- */
- begintest (TT_GETERROR_NOERROR, "Delete already deleted attached object");
- glDeleteObjectARB (vert);
- endtest ();
- glDeleteObjectARB (frag);
- endtest ();
-
- /*
- * Compile shader source with syntax error.
- */
- begintest (TT_PARAM1_ZERO, "Compile shader source with syntax error");
- glShaderSourceARB (vert, 1, &invsynvertsrc, NULL);
- glCompileShaderARB (vert);
- endtest1 (CheckObjectStatus (vert));
- glShaderSourceARB (frag, 1, &invsynfragsrc, NULL);
- glCompileShaderARB (frag);
- endtest1 (CheckObjectStatus (frag));
-
- /*
- * Compile shader source with semantic error.
- */
- begintest (TT_PARAM1_ZERO, "Compile shader source with semantic error");
- glShaderSourceARB (vert, 1, &invsemvertsrc, NULL);
- glCompileShaderARB (vert);
- endtest1 (CheckObjectStatus (vert));
- glShaderSourceARB (frag, 1, &invsemfragsrc, NULL);
- glCompileShaderARB (frag);
- endtest1 (CheckObjectStatus (frag));
-
- /*
- * Link ill-formed vertex-fragment program.
- */
- begintest (TT_PARAM1_ZERO, "Link ill-formed vertex-fragment program");
- glLinkProgramARB (prog);
- endtest1 (CheckObjectStatus (prog));
-
- /*
- * Use badly linked program object.
- */
- begintest (TT_GETERROR_INVALIDOPERATION, "Use badly linked program object");
- glUseProgramObjectARB (prog);
- endtest ();
-
- /*
- * Compile well-formed shader source. Check if multi-string sources can be handled.
- */
- begintest (TT_PARAM1_NONZERO, "Compile well-formed shader source");
- tab[0] = uniforms;
- tab[1] = validvertsrc;
- glShaderSourceARB (vert, 2, tab, NULL);
- glCompileShaderARB (vert);
- endtest1 (CheckObjectStatus (vert));
- tab[0] = uniforms;
- tab[1] = validfragsrc;
- glShaderSourceARB (frag, 2, tab, NULL);
- glCompileShaderARB (frag);
- endtest1 (CheckObjectStatus (frag));
-
- /*
- * Link vertex-fragment program.
- */
- begintest (TT_PARAM1_NONZERO, "Link vertex-fragment program");
- glLinkProgramARB (prog);
- endtest1 (CheckObjectStatus (prog));
-
- /*
- * Use valid linked program object.
- */
- begintest (TT_GETERROR_NOERROR, "Use linked program object");
- glUseProgramObjectARB (prog);
- endtest ();
-
- /*
- * Get current program.
- */
- begintest (TT_PARAM1_NONZERO, "Get current program");
- endtest1 (glGetHandleARB (GL_PROGRAM_OBJECT_ARB) == prog);
-
- /*
- * Use 0 program object.
- */
- begintest (TT_GETERROR_NOERROR, "Use 0 program object");
- glUseProgramObjectARB (0);
- endtest ();
-
- /*
- * Query uniform location. Uniforms with gl_ prefix cannot be queried.
- */
- begintest (TT_PARAM1_NONZERO, "Query uniform location");
- endtest1 (glGetUniformLocationARB (prog, "gl_ModelViewMatrix") == -1);
- endtest1 (glGetUniformLocationARB (prog, "UniformThatDoesNotExist") == -1);
- endtest1 (glGetUniformLocationARB (prog, "") == -1);
- endtest1 (glGetUniformLocationARB (prog, "CommonUniform") != -1);
- endtest1 (glGetUniformLocationARB (prog, "VertexUniform") != -1);
- endtest1 (glGetUniformLocationARB (prog, "FragmentUniform") != -1);
-
- /*
- * Query attrib location. Attribs with gl_ prefix cannot be queried.
- * When gl_Vertex is used, none of the generic attribs can have index 0.
- */
- begintest (TT_PARAM1_NONZERO, "Query attrib location");
- endtest1 (glGetAttribLocationARB (prog, "gl_Vertex") == -1);
- endtest1 (glGetAttribLocationARB (prog, "AttribThatDoesNotExist") == -1);
- endtest1 (glGetAttribLocationARB (prog, "") == -1);
- endtest1 (glGetAttribLocationARB (prog, "FirstAttrib") > 0);
- endtest1 (glGetAttribLocationARB (prog, "SecondAttrib") > 0);
-
- /*
- * Bind attrib locations, link and check if locations are correct.
- */
- begintest (TT_PARAM1_NONZERO, "Bind attrib location #1");
- glBindAttribLocationARB (prog, 1, "FirstAttrib");
- glBindAttribLocationARB (prog, 2, "SecondAttrib");
- glLinkProgramARB (prog);
- endtest1 (CheckObjectStatus (prog));
- endtest1 (glGetAttribLocationARB (prog, "FirstAttrib") == 1);
- endtest1 (glGetAttribLocationARB (prog, "SecondAttrib") == 2);
-
- /*
- * Bind attrib locations in different order. Link and check if locations are correct.
- */
- begintest (TT_PARAM1_NONZERO, "Bind attrib location #2");
- glBindAttribLocationARB (prog, 1, "SecondAttrib");
- glBindAttribLocationARB (prog, 2, "FirstAttrib");
- glLinkProgramARB (prog);
- endtest1 (CheckObjectStatus (prog));
- endtest1 (glGetAttribLocationARB (prog, "SecondAttrib") == 1);
- endtest1 (glGetAttribLocationARB (prog, "FirstAttrib") == 2);
-
- /*
- * Detach deleted object.
- */
- begintest (TT_GETERROR_NOERROR, "Detach deleted object");
- glDetachObjectARB (prog, vert);
- endtest ();
- glDetachObjectARB (prog, frag);
- endtest ();
-
- /*
- * Delete deleted detached object.
- */
- begintest (TT_GETERROR_INVALIDVALUE, "Delete deleted detached object");
- glDeleteObjectARB (vert);
- endtest ();
- glDeleteObjectARB (frag);
- endtest ();
-
- exit (0);
-}
-
-void RenderScene (void)
-{
- /* never reached */
- assert (0);
-}
-
-int main (int argc, char *argv[])
-{
- InitFramework (&argc, argv);
- return 0;
-}
-
diff --git a/progs/slang/vstest.c b/progs/slang/vstest.c
deleted file mode 100644
index 5108d157428..00000000000
--- a/progs/slang/vstest.c
+++ /dev/null
@@ -1,340 +0,0 @@
-/*
- * GL_ARB_vertex_shader test application. Feeds a vertex shader with attributes that
- * that have magic values and check if the values received by the shader are the same.
- *
- * Requires specific support on the GL implementation side. A special function printMESA()
- * must be supported in the language that prints variable's current value of generic type
- * to the appropriate shader's info log, and optionally to the screen.
- *
- * Perfectly valid behaviour produces output that does not have a line
- * beginning with three stars (***).
- *
- * Author: Michal Krol
- */
-
-#include "framework.h"
-
-#define EPSILON 0.0001f
-
-static GLhandleARB vert = 0;
-static GLhandleARB prog = 0;
-
-enum SUBMIT_MODE
-{
- SM_IM,
- SM_VA,
- SM_IM_DL,
- SM_VA_DL,
- SM_MAX
-};
-
-static enum SUBMIT_MODE submit_method = SM_IM;
-
-#define C 0
-#define S 1
-#define N 2
-#define V 3
-#define T 4
-#define F 5
-#define A 6
-
-struct ATTRIB_DATA
-{
- const char *name;
- GLuint dispatch;
- GLint index;
- GLint bind;
- GLuint size;
- GLfloat data[4];
-};
-
-static struct ATTRIB_DATA attribs[] = {
- { "gl_Color", C, -1, -1, 4, { 4.2f, 0.56f, -2.1f, 0.29f } },
- { "gl_SecondaryColor", S, -1, -1, 4, { 0.38f, 2.0f, 0.99f, 1.0f } },
- { "gl_Normal", N, -1, -1, 3, { 54.0f, 77.0f, 1.15f, 0.0f } },
- { "gl_MultiTexCoord0", T, 0, -1, 4, { 11.1f, 11.2f, 11.3f, 11.4f } },
- { "gl_MultiTexCoord1", T, 1, -1, 4, { 22.1f, 22.2f, 22.3f, 22.4f } },
- { "gl_MultiTexCoord2", T, 2, -1, 4, { 33.1f, 33.2f, 33.3f, 33.4f } },
- { "gl_MultiTexCoord3", T, 3, -1, 4, { 44.1f, 44.2f, 44.3f, 44.4f } },
- { "gl_MultiTexCoord4", T, 4, -1, 4, { 55.1f, 55.2f, 55.3f, 55.4f } },
- { "gl_MultiTexCoord5", T, 5, -1, 4, { 66.1f, 66.2f, 66.3f, 66.4f } },
- { "gl_MultiTexCoord6", T, 6, -1, 4, { 77.1f, 77.2f, 77.3f, 77.4f } },
- { "gl_MultiTexCoord7", T, 7, -1, 4, { 88.1f, 88.2f, 88.3f, 88.4f } },
- { "gl_FogCoord", F, -1, -1, 1, { 0.63f, 0.0f, 0.0f, 0.0f } },
- { "Attribute1", A, 1, 1, 4, { 1.11f, 1.22f, 1.33f, 1.44f } },
- { "Attribute2", A, 2, 2, 4, { 2.11f, 2.22f, 2.33f, 2.44f } },
- { "Attribute3", A, 3, 3, 4, { 3.11f, 3.22f, 3.33f, 3.44f } },
- { "Attribute4", A, 4, 4, 1, { 4.11f, 0.0f, 0.0f, 0.0f } },
- { "Attribute5", A, 5, 5, 2, { 5.11f, 5.22f, 0.0f, 0.0f } },
- { "Attribute6", A, 6, 6, 3, { 6.11f, 6.22f, 6.33f, 0.0f } },
- { "Attribute7", A, 7, 7, 2, { 7.11f, 7.22f, 0.0f, 0.0f } },
- { "Attribute7", A, 8, -1, 2, { 8.11f, 8.22f, 0.0f, 0.0f } },
- { "Attribute9", A, 9, 9, 3, { 9.11f, 9.22f, 9.33f, 0.0f } },
- { "Attribute9", A, 10, -1, 3, { 10.11f, 10.22f, 10.33f, 0.0f } },
- { "Attribute9", A, 11, -1, 3, { 11.11f, 11.22f, 11.33f, 0.0f } },
- { "Attribute12", A, 12, 12, 4, { 12.11f, 12.22f, 12.33f, 12.44f } },
- { "Attribute12", A, 13, -1, 4, { 13.11f, 13.22f, 13.33f, 13.44f } },
- { "Attribute12", A, 14, -1, 4, { 14.11f, 14.22f, 14.33f, 14.44f } },
- { "Attribute12", A, 15, -1, 4, { 15.11f, 15.22f, 15.33f, 15.44f } },
- { "gl_Vertex", V, 16, -1, 4, { 0.25f, -0.14f, 0.01f, 1.0f } }
-};
-
-static void im_render ()
-{
- GLint i;
-
- glBegin (GL_POINTS);
- for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) {
- struct ATTRIB_DATA *att = &attribs[i];
- switch (att->dispatch)
- {
- case C:
- glColor4fv (att->data);
- break;
- case S:
- glSecondaryColor3fvEXT (att->data);
- break;
- case N:
- glNormal3fv (att->data);
- break;
- case V:
- glVertex4fv (att->data);
- break;
- case T:
- assert (att->index >= 0 && att->index < 8);
- glMultiTexCoord4fvARB (GL_TEXTURE0_ARB + att->index, att->data);
- break;
- case F:
- glFogCoordfvEXT (att->data);
- break;
- case A:
- assert (att->index > 0 && att->index < 16);
- glVertexAttrib4fvARB (att->index, att->data);
- break;
- default:
- assert (0);
- }
- }
- glEnd ();
-}
-
-static void va_render ()
-{
- GLint i;
-
- for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) {
- struct ATTRIB_DATA *att = &attribs[i];
- switch (att->dispatch)
- {
- case C:
- glColorPointer (4, GL_FLOAT, 0, att->data);
- glEnable (GL_COLOR_ARRAY);
- break;
- case S:
- glSecondaryColorPointerEXT (4, GL_FLOAT, 0, att->data);
- glEnable (GL_SECONDARY_COLOR_ARRAY_EXT);
- break;
- case N:
- glNormalPointer (GL_FLOAT, 0, att->data);
- glEnable (GL_NORMAL_ARRAY);
- break;
- case V:
- glVertexPointer (4, GL_FLOAT, 0, att->data);
- glEnable (GL_VERTEX_ARRAY);
- break;
- case T:
- assert (att->index >= 0 && att->index < 8);
- glClientActiveTextureARB (GL_TEXTURE0_ARB + att->index);
- glTexCoordPointer (4, GL_FLOAT, 0, att->data);
- glEnable (GL_TEXTURE_COORD_ARRAY);
- break;
- case F:
- glFogCoordPointerEXT (GL_FLOAT, 0, att->data);
- glEnable (GL_FOG_COORDINATE_ARRAY_EXT);
- break;
- case A:
- assert (att->index > 0 && att->index < 16);
- glVertexAttribPointerARB (att->index, 4, GL_FLOAT, GL_FALSE, 0, att->data);
- glEnableVertexAttribArrayARB (att->index);
- break;
- default:
- assert (0);
- }
- }
-
- glDrawArrays (GL_POINTS, 0, 1);
-
- for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) {
- struct ATTRIB_DATA *att = &attribs[i];
- switch (att->dispatch)
- {
- case C:
- glDisable (GL_COLOR_ARRAY);
- break;
- case S:
- glDisable (GL_SECONDARY_COLOR_ARRAY_EXT);
- break;
- case N:
- glDisable (GL_NORMAL_ARRAY);
- break;
- case V:
- glDisable (GL_VERTEX_ARRAY);
- break;
- case T:
- glClientActiveTextureARB (GL_TEXTURE0_ARB + att->index);
- glDisable (GL_TEXTURE_COORD_ARRAY);
- break;
- case F:
- glDisable (GL_FOG_COORDINATE_ARRAY_EXT);
- break;
- case A:
- glDisableVertexAttribArrayARB (att->index);
- break;
- default:
- assert (0);
- }
- }
-}
-
-static void dl_start ()
-{
- glNewList (GL_COMPILE, 1);
-}
-
-static void dl_end ()
-{
- glEndList ();
- glCallList (1);
-}
-
-static void load_test_file (const char *filename)
-{
- FILE *f;
- GLint size;
- char *code;
- GLint i;
-
- f = fopen (filename, "r");
- if (f == NULL)
- return;
-
- fseek (f, 0, SEEK_END);
- size = ftell (f);
- fseek (f, 0, SEEK_SET);
-
- code = (char *) (malloc (size));
- if (code == NULL) {
- fclose (f);
- return;
- }
- size = fread (code, 1, size, f);
- fclose (f);
-
- glShaderSourceARB (vert, 1, (const GLcharARB **) (&code), &size);
- glCompileShaderARB (vert);
- if (!CheckObjectStatus (vert))
- exit (0);
-
- for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++)
- if (attribs[i].dispatch == A && attribs[i].bind != -1)
- glBindAttribLocationARB (prog, attribs[i].bind, attribs[i].name);
-}
-
-void InitScene (void)
-{
- prog = glCreateProgramObjectARB ();
- vert = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB);
- glAttachObjectARB (prog, vert);
- glDeleteObjectARB (vert);
- load_test_file ("vstest.txt");
- glLinkProgramARB (prog);
- if (!CheckObjectStatus (prog))
- exit (0);
- glUseProgramObjectARB (prog);
-}
-
-void RenderScene (void)
-{
- GLint info_length, length;
- char output[65000], *p;
- GLint i;
-
- if (submit_method == SM_MAX)
- exit (0);
-
- /*
- * Get the current size of the info log. Any text output produced by executed
- * shader will be appended to the end of log.
- */
- glGetObjectParameterivARB (vert, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_length);
-
- switch (submit_method)
- {
- case SM_IM:
- printf ("\n--- TESTING IMMEDIATE MODE\n");
- im_render ();
- break;
- case SM_VA:
- printf ("\n--- TESTING VERTEX ARRAY MODE\n");
- va_render ();
- break;
- case SM_IM_DL:
- printf ("\n--- TESTING IMMEDIATE + DISPLAY LIST MODE\n");
- dl_start ();
- im_render ();
- dl_end ();
- break;
- case SM_VA_DL:
- printf ("\n--- TESTING VERTEX ARRAY + DISPLAY LIST MODE\n");
- dl_start ();
- va_render ();
- dl_end ();
- break;
- default:
- assert (0);
- }
-
- glFlush ();
-
- /*
- * Get the info log and set the pointer to the beginning of the output.
- */
- glGetInfoLogARB (vert, sizeof (output), &length, output);
- p = output + info_length - 1;
-
- for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) {
- GLuint j;
- for (j = 0; j < attribs[i].size; j++) {
- GLfloat value;
- if (p == NULL) {
- printf ("*** %s\n", "I/O error");
- break;
- }
- if (strncmp (p, "true", 4) == 0)
- value = 1.0f;
- else if (strncmp (p, "false", 5) == 0)
- value = 0.0f;
- else if (sscanf (p, "%f", &value) != 1) {
- printf ("*** %s\n", "I/O error");
- p = NULL;
- break;
- }
- if (fabs (value - attribs[i].data[j]) > EPSILON)
- printf ("*** %s, is %f, should be %f\n", "Values are different", value, attribs[i].data[j]);
- p = strchr (p, '\n');
- if (p != NULL)
- p++;
- }
- if (p == NULL)
- break;
- }
-
- submit_method++;
-}
-
-int main (int argc, char *argv[])
-{
- InitFramework (&argc, argv);
- return 0;
-}
-
diff --git a/progs/slang/vstest.txt b/progs/slang/vstest.txt
deleted file mode 100644
index 7f51d0bc810..00000000000
--- a/progs/slang/vstest.txt
+++ /dev/null
@@ -1,68 +0,0 @@
-/*
- * Vertex shader test.
- * Uses all conventional attributes and 15 generic attributes to print
- * their values, using printMESA() extension function, to the debugger
- * to compare them with the actual passed-in values.
- * Use different types for generic attributes to check matrix handling.
- *
- * Author: Michal Krol
- */
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-attribute vec4 Attribute1;
-attribute vec4 Attribute2;
-attribute vec4 Attribute3;
-attribute float Attribute4;
-attribute vec2 Attribute5;
-attribute vec3 Attribute6;
-attribute mat2 Attribute7;
-attribute mat3 Attribute9;
-attribute mat4 Attribute12;
-
-void main ()
-{
- //
- // Do some legal stuff.
- //
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- //
- // Conventional attributes - except for gl_Vertex.
- //
- printMESA (gl_Color);
- printMESA (gl_SecondaryColor);
- printMESA (gl_Normal);
- printMESA (gl_MultiTexCoord0);
- printMESA (gl_MultiTexCoord1);
- printMESA (gl_MultiTexCoord2);
- printMESA (gl_MultiTexCoord3);
- printMESA (gl_MultiTexCoord4);
- printMESA (gl_MultiTexCoord5);
- printMESA (gl_MultiTexCoord6);
- printMESA (gl_MultiTexCoord7);
- printMESA (gl_FogCoord);
-
- //
- // Generic attributes - attrib with index 0 is not used because it would
- // alias with gl_Vertex, which is not allowed.
- //
- printMESA (Attribute1);
- printMESA (Attribute2);
- printMESA (Attribute3);
- printMESA (Attribute4);
- printMESA (Attribute5);
- printMESA (Attribute6);
- printMESA (Attribute7);
- printMESA (Attribute9);
- printMESA (Attribute12);
-
- //
- // Vertex position goes last.
- //
- printMESA (gl_Vertex);
-}
-
diff --git a/progs/slang/windows/vc60/cltest.dsp b/progs/slang/windows/vc60/cltest.dsp
deleted file mode 100644
index 4c0c2e26b46..00000000000
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-
-!ENDIF
-
-# Begin Target
-
-# Name "sotest - Win32 Release"
-# Name "sotest - Win32 Debug"
-# Begin Source File
-
-SOURCE=..\..\sotest.c
-# End Source File
-# End Target
-# End Project
diff --git a/progs/slang/windows/vc60/vstest.dsp b/progs/slang/windows/vc60/vstest.dsp
deleted file mode 100644
index a3a2c707f0c..00000000000
--- a/progs/slang/windows/vc60/vstest.dsp
+++ /dev/null
@@ -1,93 +0,0 @@
-# Microsoft Developer Studio Project File - Name="vstest" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Console Application" 0x0103
-
-CFG=vstest - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "vstest.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "vstest.mak" CFG="vstest - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "vstest - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "vstest - Win32 Debug" (based on "Win32 (x86) Console Application")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "vstest - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "vstest_release"
-# PROP Intermediate_Dir "vstest_release"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD BASE RSC /l 0x415 /d "NDEBUG"
-# ADD RSC /l 0x415 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
-
-!ELSEIF "$(CFG)" == "vstest - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "vstest_debug"
-# PROP Intermediate_Dir "vstest_debug"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
-# ADD BASE RSC /l 0x415 /d "_DEBUG"
-# ADD RSC /l 0x415 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-
-!ENDIF
-
-# Begin Target
-
-# Name "vstest - Win32 Release"
-# Name "vstest - Win32 Debug"
-# Begin Source File
-
-SOURCE=..\..\vstest.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\vstest.txt
-# End Source File
-# End Target
-# End Project
diff --git a/progs/tests/.cvsignore b/progs/tests/.cvsignore
deleted file mode 100644
index 2c0e16c35ec..00000000000
--- a/progs/tests/.cvsignore
+++ /dev/null
@@ -1,54 +0,0 @@
-.cvsignore
-getproclist.h
-antialias
-arbfpspec
-arbfptest1
-arbfptexture
-arbfptrig
-arbvptest1
-arbvptest3
-arbvptorus
-arbvpwarpmesh
-blendminmax
-blendsquare
-bufferobj
-bug_3101
-bug_3195
-crossbar
-cva
-dinoshade
-fbotest1
-fbotexture
-floattex
-fog
-fogcoord
-fptest1
-fptexture
-getprocaddress
-invert
-manytex
-multipal
-no_s3tc
-packedpixels
-pbo
-projtex
-seccolor
-sharedtex
-stencil_wrap
-stencilwrap
-tex1d
-texcmp
-texgenmix
-texline
-texobjshare
-texrect
-texwrap
-vparray
-vptest1
-vptest2
-vptest3
-vptorus
-vpwarpmesh
-yuvrect
-yuvsquare
-zreaddraw
diff --git a/progs/tests/Makefile b/progs/tests/Makefile
deleted file mode 100644
index 3a22285250c..00000000000
--- a/progs/tests/Makefile
+++ /dev/null
@@ -1,158 +0,0 @@
-# progs/tests/Makefile
-
-
-# These programs aren't intended to be included with the normal distro.
-# They're not too interesting but they're good for testing.
-
-TOP = ../..
-include $(TOP)/configs/current
-
-
-LIBS = $(APP_LIB_DEPS)
-
-SOURCES = \
- afsmultiarb.c \
- antialias.c \
- arbfpspec.c \
- arbfptest1.c \
- arbfptexture.c \
- arbfptrig.c \
- arbnpot.c \
- arbnpot-mipmap.c \
- arbvptest1.c \
- arbvptest3.c \
- arbvptorus.c \
- arbvpwarpmesh.c \
- blendminmax.c \
- blendsquare.c \
- bufferobj.c \
- bug_3050.c \
- bug_3101.c \
- bug_3195.c \
- copypixrate.c \
- crossbar.c \
- cva.c \
- dinoshade.c \
- floattex.c \
- fbotest1.c \
- fbotest2.c \
- fbotexture.c \
- fog.c \
- fogcoord.c \
- fptest1.c \
- fptexture.c \
- getprocaddress.c \
- interleave.c \
- invert.c \
- jkrahntest.c \
- manytex.c \
- mipmap_limits.c \
- multipal.c \
- no_s3tc.c \
- packedpixels.c \
- pbo.c \
- prog_parameter.c \
- projtex.c \
- readrate.c \
- seccolor.c \
- sharedtex.c \
- stencilwrap.c \
- stencil_wrap.c \
- subtexrate.c \
- tex1d.c \
- texcompress2.c \
- texfilt.c \
- texline.c \
- texobjshare.c \
- texrect.c \
- texwrap.c \
- vao-01.c \
- vao-02.c \
- vparray.c \
- vptest1.c \
- vptest2.c \
- vptest3.c \
- vptorus.c \
- vpwarpmesh.c \
- yuvrect.c \
- yuvsquare.c \
- zreaddraw.c
-
-PROGS = $(SOURCES:%.c=%)
-
-INCLUDES = -I. -I$(TOP)/include
-
-UTIL_FILES = readtex.h readtex.c
-
-
-##### RULES #####
-
-.SUFFIXES:
-.SUFFIXES: .c
-
-.c:
- $(CC) $(INCLUDES) $(CFLAGS) $< $(LIBS) -o $@
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-
-##### TARGETS #####
-
-default: $(UTIL_FILES) $(PROGS)
-
-clean:
- rm -f $(PROGS)
- rm -f *.o
- rm -f getproclist.h
-
-
-# auto code generation
-getprocaddress: getprocaddress.c getproclist.h
-
-getproclist.h: $(TOP)/src/mesa/glapi/gl_API.xml getprocaddress.c getprocaddress.py
- python getprocaddress.py > getproclist.h
-
-afsmultiarb: afsmultiarb.o readtex.o
- $(CC) $(CFLAGS) afsmultiarb.o readtex.o $(LIBS) -o $@
-
-afsmultiarb.o: afsmultiarb.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-texrect: texrect.o readtex.o
- $(CC) $(CFLAGS) texrect.o readtex.o $(LIBS) -o $@
-
-texrect.o: texrect.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-bug_3195: bug_3195.o readtex.o
- $(CC) $(CFLAGS) bug_3195.o readtex.o $(LIBS) -o $@
-
-bug_3195.o: bug_3195.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-invert: invert.o readtex.o
- $(CC) $(CFLAGS) invert.o readtex.o $(LIBS) -o $@
-
-invert.o: invert.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-readtex.o: readtex.c
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-
-readtex.h: $(TOP)/progs/util/readtex.h
- ln -s $(TOP)/progs/util/readtex.h .
-
-readtex.c: $(TOP)/progs/util/readtex.c
- ln -s $(TOP)/progs/util/readtex.c .
-
-
-
-
-# Emacs tags
-tags:
- etags `find . -name \*.[ch]` `find ../include`
diff --git a/progs/tests/Makefile.win b/progs/tests/Makefile.win
deleted file mode 100644
index 0de6c42e398..00000000000
--- a/progs/tests/Makefile.win
+++ /dev/null
@@ -1,44 +0,0 @@
-# $Id: Makefile.win,v 1.1 2002/01/16 01:03:25 kschultz Exp $
-
-# Mesa 3-D graphics library
-# Version: 3.5
-# Copyright (C) 1995-2001 Brian Paul
-
-# Makefile for GLUT-based demo programs for Windows
-
-!include <win32.mak>
-
-##### MACROS #####
-
-TOP = ..
-INCDIR = ..\include
-LIBDIR = ..\lib
-
-SRCS = cva.c \
- dinoshade.c \
- fogcoord.c \
- manytex.c \
- multipal.c \
- projtex.c \
- seccolor.c \
-# sharedtex.c \
- texline.c \
- texwrap.c \
- vptest1.c \
- vptest2.c \
- vptest3.c \
- vptorus.c \
- vpwarpmesh.c
-
-!include "../mesawin32.mak"
-
-##### TARGETS #####
-
-clean::
-
-clobber::
- @del readtex.c readtex.h
-
-$(EXES) :$*.obj
- @echo $@
- $(link) -out:$@ $* /LIBPATH:$(LIBDIR) $(LIBS)
diff --git a/progs/tests/afsmultiarb.c b/progs/tests/afsmultiarb.c
deleted file mode 100644
index c026ecd4ce2..00000000000
--- a/progs/tests/afsmultiarb.c
+++ /dev/null
@@ -1,469 +0,0 @@
-/*
- * GL_ATI_fragment_shader test
- * Roland Scheidegger
- *
- * Command line options:
- * -info print GL implementation information
- */
-
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-#include "readtex.h"
-
-#define TEXTURE_1_FILE "../images/girl.rgb"
-#define TEXTURE_2_FILE "../images/reflect.rgb"
-
-#define TEX0 1
-#define TEX7 8
-#define ANIMATE 10
-#define SHADER 20
-#define QUIT 100
-
-static GLboolean Animate = GL_TRUE;
-static GLint NumUnits = 6;
-static GLboolean TexEnabled[8];
-static GLuint boringshaderID = 0;
-static GLuint boring2passID = 0;
-static GLboolean Shader = GL_FALSE;
-
-static GLfloat Drift = 0.0;
-static GLfloat drift_increment = 0.005;
-static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0;
-static GLfloat shaderconstant[4] = {0.5, 0.0, 0.0, 0.0};
-
-static void Idle( void )
-{
- if (Animate) {
- GLint i;
-
- Drift += drift_increment;
- if (Drift >= 1.0)
- Drift = 0.0;
-
- for (i = 0; i < NumUnits; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- if (i == 0) {
- glTranslatef(Drift, 0.0, 0.0);
- glScalef(2, 2, 1);
- }
- else if (i == 1) {
- glTranslatef(0.0, Drift, 0.0);
- }
- else {
- glTranslatef(0.5, 0.5, 0.0);
- glRotatef(180.0 * Drift, 0, 0, 1);
- glScalef(1.0/i, 1.0/i, 1.0/i);
- glTranslatef(-0.5, -0.5, 0.0);
- }
- }
- glMatrixMode(GL_MODELVIEW);
-
- glutPostRedisplay();
- }
-}
-
-
-static void DrawObject(void)
-{
- GLint i;
- GLint j;
- static const GLfloat tex_coords[] = { 0.0, 0.0, 1.0, 1.0, 0.0 };
- static const GLfloat vtx_coords[] = { -1.0, -1.0, 1.0, 1.0, -1.0 };
-
- if (!TexEnabled[0] && !TexEnabled[1])
- glColor3f(0.1, 0.1, 0.1); /* add onto this */
- else
- glColor3f(1, 1, 1); /* modulate this */
-
- glBegin(GL_QUADS);
-
- /* Toggle between the vector and scalar entry points. This is done purely
- * to hit multiple paths in the driver.
- */
- if ( Drift > 0.49 ) {
- for (j = 0; j < 4; j++ ) {
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i,
- tex_coords[j], tex_coords[j+1]);
- glVertex2f( vtx_coords[j], vtx_coords[j+1] );
- }
- }
- else {
- for (j = 0; j < 4; j++ ) {
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fvARB(GL_TEXTURE0_ARB + i, & tex_coords[j]);
- glVertex2fv( & vtx_coords[j] );
- }
- }
-
- glEnd();
-}
-
-
-
-static void Display( void )
-{
- static GLint T0 = 0;
- static GLint Frames = 0;
- GLint t;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glScalef(5.0, 5.0, 5.0);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-
- Frames++;
-
- t = glutGet(GLUT_ELAPSED_TIME);
- if (t - T0 >= 2500) {
- GLfloat seconds = (t - T0) / 1000.0;
- GLfloat fps = Frames / seconds;
- drift_increment = 2.2 * seconds / Frames;
- printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
- T0 = t;
- Frames = 0;
- }
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
- /*glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );*/
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -70.0 );
-}
-
-
-static void ModeMenu(int entry)
-{
- if (entry >= TEX0 && entry <= TEX7) {
- /* toggle */
- GLint i = entry - TEX0;
- TexEnabled[i] = !TexEnabled[i];
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- if (TexEnabled[i])
- glEnable(GL_TEXTURE_2D);
- else
- glDisable(GL_TEXTURE_2D);
- printf("Enabled: ");
- for (i = 0; i < NumUnits; i++)
- printf("%d ", (int) TexEnabled[i]);
- printf("\n");
- }
- else if (entry==ANIMATE) {
- Animate = !Animate;
- }
- else if (entry==SHADER) {
- Shader = !Shader;
- if (Shader) {
- fprintf(stderr, "using 2-pass shader\n");
- glBindFragmentShaderATI(boring2passID);
- }
- else {
- fprintf(stderr, "using 1-pass shader\n");
- glBindFragmentShaderATI(boringshaderID);
- }
- }
- else if (entry==QUIT) {
- exit(0);
- }
-
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- GLuint texObj[8];
- GLint size, i;
-
- const char *exten = (const char *) glGetString(GL_EXTENSIONS);
- if (!strstr(exten, "GL_ATI_fragment_shader")) {
- printf("Sorry, GL_ATI_fragment_shader not supported by this renderer.\n");
- exit(1);
- }
-
-
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
- printf("%d x %d max texture size\n", size, size);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- for (i = 0; i < NumUnits; i++) {
- if (i < 6)
- TexEnabled[i] = GL_TRUE;
- else
- TexEnabled[i] = GL_FALSE;
- }
-
- /* allocate two texture objects */
- glGenTextures(NumUnits, texObj);
-
- /* setup the texture objects */
- for (i = 0; i < NumUnits; i++) {
-
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glBindTexture(GL_TEXTURE_2D, texObj[i]);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- if (i == 0) {
- if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- }
- else if (i == 1) {
- if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- }
- else {
- /* checker */
- GLubyte image[8][8][3];
- GLint i, j;
- for (i = 0; i < 8; i++) {
- for (j = 0; j < 8; j++) {
- if ((i + j) & 1) {
- image[i][j][0] = 50;
- image[i][j][1] = 50;
- image[i][j][2] = 50;
- }
- else {
- image[i][j][0] = 25;
- image[i][j][1] = 25;
- image[i][j][2] = 25;
- }
- }
- }
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0,
- GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) image);
- }
-
- /* Bind texObj[i] to ith texture unit */
-/* if (i < 2)
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- else
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);*/
-
- if (TexEnabled[i])
- glEnable(GL_TEXTURE_2D);
- }
-
- boringshaderID = glGenFragmentShadersATI(1);
- boring2passID = glGenFragmentShadersATI(1);
- if (boring2passID == 0)
- {
- fprintf(stderr, "couldn't get frag shader id\n");
- exit(1);
- }
- glBindFragmentShaderATI(boringshaderID);
-/* maybe not the most creative shader but at least I know how it should look like! */
- glBeginFragmentShaderATI();
- glSampleMapATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_1_ATI, GL_TEXTURE1_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_3_ATI, GL_TEXTURE3_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_4_ATI, GL_TEXTURE4_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_5_ATI, GL_TEXTURE5_ARB, GL_SWIZZLE_STR_ATI);
- glColorFragmentOp2ATI(GL_MUL_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_PRIMARY_COLOR, GL_NONE, GL_NONE);
- glAlphaFragmentOp1ATI(GL_MOV_ATI,
- GL_REG_0_ATI, GL_NONE,
- GL_PRIMARY_COLOR, GL_NONE, GL_NONE);
- glColorFragmentOp3ATI(GL_MAD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_1_ATI, GL_NONE, GL_NONE,
- GL_REG_2_ATI, GL_NONE, GL_NONE);
- glColorFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_3_ATI, GL_NONE, GL_NONE);
- glColorFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_4_ATI, GL_NONE, GL_NONE);
- glColorFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_5_ATI, GL_NONE, GL_NONE);
- glEndFragmentShaderATI();
-
-/* mathematically equivalent to first shader but using 2 passes together with
- some tex coord rerouting */
- glBindFragmentShaderATI(boring2passID);
- glBeginFragmentShaderATI();
- glPassTexCoordATI(GL_REG_1_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_3_ATI, GL_TEXTURE3_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_4_ATI, GL_TEXTURE4_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_5_ATI, GL_TEXTURE5_ARB, GL_SWIZZLE_STR_ATI);
- glColorFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_2_ATI, GL_NONE, GL_NONE,
- GL_REG_3_ATI, GL_NONE, GL_NONE);
- glColorFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_4_ATI, GL_NONE, GL_NONE);
- glColorFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_5_ATI, GL_NONE, GL_NONE);
- /* not really a dependant read */
- glSampleMapATI(GL_REG_0_ATI, GL_REG_1_ATI, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_1_ATI, GL_TEXTURE1_ARB, GL_SWIZZLE_STR_ATI);
- glPassTexCoordATI(GL_REG_5_ATI, GL_REG_0_ATI, GL_SWIZZLE_STR_ATI);
- glColorFragmentOp2ATI(GL_MUL_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_PRIMARY_COLOR, GL_NONE, GL_NONE);
- glAlphaFragmentOp1ATI(GL_MOV_ATI,
- GL_REG_0_ATI, GL_NONE,
- GL_PRIMARY_COLOR, GL_NONE, GL_NONE);
- glColorFragmentOp3ATI(GL_MAD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_1_ATI, GL_NONE, GL_NONE,
- GL_REG_5_ATI, GL_NONE, GL_NONE);
- /* in principle we're finished here, but to test a bit more
- we do some fun with dot ops, replication et al. */
- glSetFragmentShaderConstantATI(GL_CON_3_ATI, shaderconstant);
- glColorFragmentOp2ATI(GL_DOT4_ATI,
- GL_REG_3_ATI, GL_GREEN_BIT_ATI, GL_EIGHTH_BIT_ATI,
- GL_ZERO, GL_NONE, GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI,
- GL_CON_3_ATI, GL_RED, GL_2X_BIT_ATI);
- /* those args must get ignored, except dstReg */
- glAlphaFragmentOp2ATI(GL_DOT4_ATI,
- GL_REG_4_ATI, GL_NONE,
- GL_ZERO, GL_NONE, GL_NONE,
- GL_ZERO, GL_NONE, GL_NONE);
- /* -> reg3 g = reg4 alpha = -0.5 */
- glAlphaFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_5_ATI, GL_NONE,
- GL_REG_3_ATI, GL_GREEN, GL_NONE,
- GL_REG_4_ATI, GL_NONE, GL_NONE);
- /* -> reg5 a = -1 */
- glColorFragmentOp3ATI(GL_DOT2_ADD_ATI,
- GL_REG_4_ATI, GL_BLUE_BIT_ATI, GL_HALF_BIT_ATI,
- GL_REG_5_ATI, GL_ALPHA, GL_NEGATE_BIT_ATI,
- GL_ONE, GL_NONE, GL_BIAS_BIT_ATI,
- GL_ONE, GL_ALPHA, GL_2X_BIT_ATI | GL_NEGATE_BIT_ATI);
- /* -> reg 4 b = -0.5 */
- glColorFragmentOp2ATI(GL_MUL_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_4_ATI, GL_BLUE, GL_NEGATE_BIT_ATI | GL_2X_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE);
- glEndFragmentShaderATI();
-
- glBindFragmentShaderATI(boringshaderID);
- glEnable(GL_FRAGMENT_SHADER_ATI);
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
- printf("output should be identical with both shaders to multiarb demo when 6 textures are enabled\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
-/* GLint i;*/
-
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutIdleFunc( Idle );
-
- glutCreateMenu(ModeMenu);
-
-/* for (i = 0; i < NumUnits; i++) {
- char s[100];
- sprintf(s, "Toggle Texture %d", i);
- glutAddMenuEntry(s, TEX0 + i);
- }*/
- glutAddMenuEntry("Toggle 1/2 Pass Shader", SHADER);
- glutAddMenuEntry("Toggle Animation", ANIMATE);
- glutAddMenuEntry("Quit", QUIT);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/antialias.c b/progs/tests/antialias.c
deleted file mode 100644
index 79b5ab75c57..00000000000
--- a/progs/tests/antialias.c
+++ /dev/null
@@ -1,229 +0,0 @@
-/* $Id: antialias.c,v 1.2 2003/03/29 16:42:57 brianp Exp $ */
-
-/*
- * Test multisampling and polygon smoothing.
- *
- * Brian Paul
- * 4 November 2002
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-static GLfloat Zrot = 0;
-static GLboolean Anim = GL_TRUE;
-static GLboolean HaveMultisample = GL_TRUE;
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void
-Polygon( GLint verts, GLfloat radius, GLfloat z )
-{
- int i;
- for (i = 0; i < verts; i++) {
- float a = (i * 2.0 * 3.14159) / verts;
- float x = radius * cos(a);
- float y = radius * sin(a);
- glVertex3f(x, y, z);
- }
-}
-
-
-static void
-DrawObject( void )
-{
- glLineWidth(3.0);
- glColor3f(1, 1, 1);
- glBegin(GL_LINE_LOOP);
- Polygon(12, 1.2, 0);
- glEnd();
-
- glLineWidth(1.0);
- glColor3f(1, 1, 1);
- glBegin(GL_LINE_LOOP);
- Polygon(12, 1.1, 0);
- glEnd();
-
- glColor3f(1, 0, 0);
- glBegin(GL_POLYGON);
- Polygon(12, 0.4, 0.3);
- glEnd();
-
- glColor3f(0, 1, 0);
- glBegin(GL_POLYGON);
- Polygon(12, 0.6, 0.2);
- glEnd();
-
- glColor3f(0, 0, 1);
- glBegin(GL_POLYGON);
- Polygon(12, 0.8, 0.1);
- glEnd();
-
- glColor3f(1, 1, 1);
- glBegin(GL_POLYGON);
- Polygon(12, 1.0, 0);
- glEnd();
-}
-
-
-static void
-Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glColor3f(1, 1, 1);
- if (HaveMultisample) {
- glRasterPos2f(-3.1, -1.6);
- PrintString("MULTISAMPLE");
- }
- glRasterPos2f(-0.8, -1.6);
- PrintString("No antialiasing");
- glRasterPos2f(1.6, -1.6);
- PrintString("GL_POLYGON_SMOOTH");
-
- /* multisample */
- if (HaveMultisample) {
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_MULTISAMPLE_ARB);
- glPushMatrix();
- glTranslatef(-2.5, 0, 0);
- glPushMatrix();
- glRotatef(Zrot, 0, 0, 1);
- DrawObject();
- glPopMatrix();
- glPopMatrix();
- glDisable(GL_MULTISAMPLE_ARB);
- glDisable(GL_DEPTH_TEST);
- }
-
- /* non-aa */
- glEnable(GL_DEPTH_TEST);
- glPushMatrix();
- glTranslatef(0, 0, 0);
- glPushMatrix();
- glRotatef(Zrot, 0, 0, 1);
- DrawObject();
- glPopMatrix();
- glPopMatrix();
- glDisable(GL_DEPTH_TEST);
-
- /* polygon smooth */
- glEnable(GL_POLYGON_SMOOTH);
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_BLEND);
- glPushMatrix();
- glTranslatef(2.5, 0, 0);
- glPushMatrix();
- glRotatef(Zrot, 0, 0, 1);
- DrawObject();
- glPopMatrix();
- glPopMatrix();
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_POLYGON_SMOOTH);
- glDisable(GL_BLEND);
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(-2.0*ar, 2.0*ar, -2.0, 2.0, -1.0, 1.0);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void
-Idle( void )
-{
- Zrot = 0.01 * glutGet(GLUT_ELAPSED_TIME);
- glutPostRedisplay();
-}
-
-
-static void
-Key( unsigned char key, int x, int y )
-{
- const GLfloat step = 1.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot = (int) (Zrot - step);
- break;
- case 'Z':
- Zrot = (int) (Zrot + step);
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init( void )
-{
- /* GLUT imposes the four samples/pixel requirement */
- int s;
- glGetIntegerv(GL_SAMPLES_ARB, &s);
- if (!glutExtensionSupported("GL_ARB_multisample") || s < 1) {
- printf("Warning: multisample antialiasing not supported.\n");
- HaveMultisample = GL_FALSE;
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_SAMPLES_ARB = %d\n", s);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE);
-
- glGetIntegerv(GL_MULTISAMPLE_ARB, &s);
- printf("GL_MULTISAMPLE_ARB = %d\n", s);
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 600, 300 );
- glutInitDisplayMode( GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE |
- GLUT_DEPTH | GLUT_MULTISAMPLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc( Idle );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/api_speed.c b/progs/tests/api_speed.c
deleted file mode 100644
index aed65b35fe3..00000000000
--- a/progs/tests/api_speed.c
+++ /dev/null
@@ -1,146 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2002
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file api_speed.c
- * Simple test to measure the overhead of making GL calls.
- *
- * The main purpose of this test is to measure the difference in calling
- * overhead of different dispatch methods. Since it uses asm/timex.h to
- * access the Pentium's cycle counters, it will probably only compile on
- * Linux (though most architectures have a get_cycles function in timex.h).
- * That is why it isn't in the default Makefile.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/gl.h>
-#include <GL/glext.h>
-#include <GL/glut.h>
-
-#define inline __inline__
-#include <asm/timex.h>
-
-static float Width = 400;
-static float Height = 400;
-static unsigned count = 1000000;
-
-
-static void Idle( void )
-{
- glutPostRedisplay();
-}
-
-#define DO_FUNC(f,p) \
- do { \
- t0 = get_cycles(); \
- for ( i = 0 ; i < count ; i++ ) { \
- f p ; \
- } \
- t1 = get_cycles(); \
- printf("%u calls to % 20s required %llu cycles.\n", count, # f, t1 - t0); \
- } while( 0 )
-
-/**
- * Main display function. This is the place to add more API calls.
- */
-static void Display( void )
-{
- int i;
- const float v[3] = { 1.0, 0.0, 0.0 };
- cycles_t t0;
- cycles_t t1;
-
- glBegin(GL_TRIANGLE_STRIP);
-
- DO_FUNC( glColor3fv, (v) );
- DO_FUNC( glNormal3fv, (v) );
- DO_FUNC( glTexCoord2fv, (v) );
- DO_FUNC( glTexCoord3fv, (v) );
- DO_FUNC( glMultiTexCoord2fv, (GL_TEXTURE0, v) );
- DO_FUNC( glMultiTexCoord2f, (GL_TEXTURE0, 0.0, 0.0) );
- DO_FUNC( glFogCoordfvEXT, (v) );
- DO_FUNC( glFogCoordfEXT, (0.5) );
-
- glEnd();
-
- exit(0);
-}
-
-
-static void Reshape( int width, int height )
-{
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0.0, width, 0.0, height, -1.0, 1.0);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( (int) Width, (int) Height );
- glutInitWindowPosition( 0, 0 );
-
- glutInitDisplayMode( GLUT_RGB );
-
- glutCreateWindow( argv[0] );
-
- if ( argc > 1 ) {
- count = strtoul( argv[1], NULL, 0 );
- if ( count == 0 ) {
- fprintf( stderr, "Usage: %s [iterations]\n", argv[0] );
- exit(1);
- }
- }
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- glutIdleFunc( Idle );
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/api_speed.py b/progs/tests/api_speed.py
deleted file mode 100755
index 0ddaf5836c9..00000000000
--- a/progs/tests/api_speed.py
+++ /dev/null
@@ -1,143 +0,0 @@
-#!/usr/bin/env python2
-
-# (C) Copyright IBM Corporation 2004
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# on the rights to use, copy, modify, merge, publish, distribute, sub
-# license, and/or sell copies of the Software, and to permit persons to whom
-# the Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice (including the next
-# paragraph) shall be included in all copies or substantial portions of the
-# Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-# IN THE SOFTWARE.
-#
-# Authors:
-# Ian Romanick <idr@us.ibm.com>
-
-
-# This script is used to run api_speed against several different libGL
-# libraries and compare the results. See the show_usage function for more
-# details on how to use it.
-
-
-import re, os, sys, getopt
-
-class results:
- def process_file(self, f):
- self.cycles = {}
- self.iterations = -1
-
- for line in f.readlines():
- m = re.match("(\d+) calls to (.{20}) required (\d+) cycles.", line)
-
- if self.iterations != -1 and int(m.group(1)) != self.iterations:
- raise
-
- # This could be done with lstrip, but the version of
- # the Python library on my system doesn't have it.
- # The installed version of Python is quite old. :(
-
- temp = m.group(2)
- function_name = None
- for i in range(len(temp)):
- if temp[i] != ' ':
- function_name = temp[i:]
- break
-
- if function_name == None:
- raise
-
- self.cycles[ function_name ] = int(m.group(3))
- self.iterations = int(m.group(1))
-
-
- def show_results(self):
- for name in self.cycles:
- print "%s -> %f" % (name, float(self.cycles[name]) / self.iterations)
-
-
- def compare_results(self, other):
- for name in self.cycles:
- if other.cycles.has_key(name):
- a = float(self.cycles[name]) / float(self.iterations)
- b = float(other.cycles[name]) / float(other.iterations)
- if abs( a ) < 0.000001:
- print "a = %f, b = %f" % (a, b)
- else:
- p = (100.0 * b / a) - 100.0
- print "%- 20s %7.2f - %7.2f = % -6.2f (%+.1f%%)" % (name, a, b, a - b, p)
- return
-
-
-def make_execution_string(lib, iterations):
- if lib == None:
- return "./api_speed %u" % (iterations)
- else:
- return "LD_PRELOAD=%s ./api_speed %u" % (lib, iterations)
-
-
-def show_usage():
- print """Usage: %s [-i iterations] {library ...}
-
-The full path to one or more libGL libraries (including the full name of the
-library) can be included on the command-line. Each library will be tested,
-and the results compared. The first library listed will be used as the
-"base line" for all comparisons.""" % (sys.argv[0])
- sys.exit(1)
-
-
-if __name__ == '__main__':
- try:
- (args, trail) = getopt.getopt(sys.argv[1:], "i:")
- except Exception,e:
- show_usage()
-
- iterations = 1000000
- try:
- for (arg,val) in args:
- if arg == "-i":
- iterations = int(val)
- except Exception,e:
- show_usage()
-
-
- # If no libraries were specifically named, just run the test against
- # the default system libGL.
-
- if len(trail) == 0:
- trail.append(None)
-
-
- result_array = []
- names = []
-
- for lib in trail:
- s = make_execution_string( lib, iterations )
- r = results()
- r.process_file( os.popen(s) )
- names.append(lib)
- result_array.append(r)
-
-
- # If the test was only run against one library, just show the results
- # of the test run. Otherwise, compare each successive run against
- # the first run.
-
- if len( result_array ) == 1:
- result_array[0].show_results()
- else:
- for i in range(1, len( result_array )):
- print "%s vs. %s" % (names[0], names[i])
- result_array[0].compare_results( result_array[i] )
- print ""
diff --git a/progs/tests/arbfpspec.c b/progs/tests/arbfpspec.c
deleted file mode 100644
index eac2a9100f5..00000000000
--- a/progs/tests/arbfpspec.c
+++ /dev/null
@@ -1,192 +0,0 @@
-/*
- * To demo that specular color gets lost someplace after vertex
- * program completion and fragment program startup
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static float Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-static GLboolean Anim = GL_TRUE;
-
-
-static void Idle( void )
-{
- Xrot += .3;
- Yrot += .4;
- Zrot += .2;
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
- glutSolidTorus(0.75, 2.0, 10, 20);
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Xrot = Yrot = Zrot = 0;
- break;
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLint errno;
- GLuint prognum, fprognum;
-
- static const char prog[] =
- "!!ARBvp1.0\n"
- "DP4 result.position.x, state.matrix.mvp.row[0], vertex.position ;\n"
- "DP4 result.position.y, state.matrix.mvp.row[1], vertex.position ;\n"
- "DP4 result.position.z, state.matrix.mvp.row[2], vertex.position ;\n"
- "DP4 result.position.w, state.matrix.mvp.row[3], vertex.position ;\n"
- "MOV result.color.front.primary, {.5, .5, .5, 1};\n"
- "MOV result.color.front.secondary, {1, 1, 1, 1};\n"
- "END";
-
- static const char fprog[] =
- "!!ARBfp1.0\n"
- "MOV result.color, fragment.color.secondary;\n"
- "END";
-
- if (!glutExtensionSupported("GL_ARB_vertex_program")) {
- printf("Sorry, this program requires GL_ARB_vertex_program");
- exit(1);
- }
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Sorry, this program requires GL_ARB_fragment_program");
- exit(1);
- }
-
- glGenProgramsARB(1, &prognum);
- glGenProgramsARB(1, &fprognum);
-
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog), (const GLubyte *) prog);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, fprognum);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(fprog), (const GLubyte *) fprog);
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-
- glEnable(GL_VERTEX_PROGRAM_ARB);
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
- glEnable(GL_DEPTH_TEST);
- glClearColor(0.3, 0.3, 0.3, 1);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbfptest1.c b/progs/tests/arbfptest1.c
deleted file mode 100644
index 7949f87eddb..00000000000
--- a/progs/tests/arbfptest1.c
+++ /dev/null
@@ -1,210 +0,0 @@
-/* Test GL_ARB_fragment_program */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
-
- glColor4f(0, 0.5, 0, 1);
- glColor4f(0, 1, 0, 1);
- glBegin(GL_POLYGON);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 0, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-static void load_program(const char *prog, GLuint prognum)
-{
- int a;
- GLint errorpos, errno;
-
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog), (const GLubyte *) prog);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- for (a=-10; a<10; a++)
- {
- if ((errorpos+a < 0) || (errorpos+a >= strlen(prog))) continue;
- printf("%c", prog[errorpos+a]);
- }
- printf("\n");
- exit(1);
- }
-}
-
-static void Init( void )
-{
- static const char *prog0 =
- "!!ARBfp1.0\n"
- "TEMP R0, RC, HC, H0, H1, H2, H3, H30 ;\n"
- "MUL result.color, R0, fragment.position; \n"
- "ADD result.color, H3, fragment.texcoord; \n"
- "ADD_SAT result.color, H3, fragment.texcoord; \n"
- "MUL result.color.xy, R0.wzyx, fragment.position; \n"
- "MUL result.color, H0, fragment.position; \n"
- "MUL result.color, -H0, fragment.position; \n"
- "MOV RC, H1; \n"
- "MOV HC, H2; \n"
- "END \n"
- ;
- /* masked updates, defines, declarations */
- static const char *prog1 =
- "!!ARBfp1.0\n"
- "PARAM foo = {1., 2., 3., 4.}; \n"
- "PARAM foo2 = 5.; \n"
- "PARAM foo3 = {5., 6., 7., 8.}; \n"
- "PARAM bar = 3.; \n"
- "TEMP R0, R1, RC, EQ, NE, bar2; \n"
- "ALIAS bar3 = bar; \n"
- "MOV result.color.xy, R0; \n"
- "MOV result.color, R0; \n"
- "MOV result.color.xyzw, R0; \n"
- "MOV result.color.xy, R0; \n"
- "MOV RC.x, R1.x; \n"
- "KIL NE; \n"
- "KIL EQ.xyxy; \n"
- "END \n"
- ;
-
- /* texture instructions */
- static const char *prog2 =
- "!!ARBfp1.0\n"
- "TEMP R0, R1, R2, R3;\n"
- "TEX R0, fragment.texcoord, texture[0], 2D; \n"
- "TEX R1, fragment.texcoord[1], texture[1], CUBE; \n"
- "TEX R2, fragment.texcoord[2], texture[2], 3D; \n"
- "TXP R3, fragment.texcoord[3], texture[3], RECT; \n"
- "MUL result.color, R0, fragment.color; \n"
- "END \n"
- ;
-
- /* test negation, absolute value */
- static const char *prog3 =
- "!!ARBfp1.0\n"
- "TEMP R0, R1;\n"
- "MOV R0, R1; \n"
- "MOV R0, -R1; \n"
- "MOV result.color, R0; \n"
- "END \n"
- ;
-
- /* literal constant sources */
- static const char *prog4 =
- "!!ARBfp1.0\n"
- "TEMP R0, R1;\n"
- "PARAM Pi = 3.14159; \n"
- "MOV R0, {1., -2., +3., 4.}; \n"
- "MOV R0, 5.; \n"
- "MOV R0, -5.; \n"
- "MOV R0, 5.; \n"
- "MOV R0, Pi; \n"
- "MOV result.color, R0; \n"
- "END \n"
- ;
-
- /* change the fragment color in a simple way */
- static const char *prog10 =
- "!!ARBfp1.0\n"
- "PARAM blue = {0., 0., 1., 0.};\n"
- "PARAM color = {1., 0., 0., 1.};\n"
- "TEMP R0; \n"
- "MOV R0, fragment.color; \n"
- "#ADD result.color, R0, fragment.color; \n"
- "#ADD result.color, blue, fragment.color; \n"
- "#ADD result.color, {1., 0., 0., 0.}, fragment.color; \n"
- "ADD result.color, color, fragment.color; \n"
- "END \n"
- ;
-
- GLuint progs[20];
-
- glGenProgramsARB(20, progs);
- assert(progs[0]);
- assert(progs[1]);
- assert(progs[0] != progs[1]);
-
-
- printf("program 0:\n");
- load_program(prog0, progs[0]);
- printf("program 1:\n");
- load_program(prog1, progs[1]);
- printf("program 2:\n");
- load_program(prog2, progs[2]);
- printf("program 3:\n");
- load_program(prog3, progs[3]);
- printf("program 4:\n");
- load_program(prog4, progs[4]);
- printf("program 10:\n");
- load_program(prog10, progs[5]);
-
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_ALWAYS, 0.0);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbfptexture.c b/progs/tests/arbfptexture.c
deleted file mode 100644
index a854908c311..00000000000
--- a/progs/tests/arbfptexture.c
+++ /dev/null
@@ -1,153 +0,0 @@
-/* GL_ARB_fragment_program texture test */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-#include "readtex.c"
-
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
-
- glBegin(GL_POLYGON);
-#define Q 2
- glColor4f(1.0, 1.0, 1.0, 1); glTexCoord4f(0, 0, 0, Q); glVertex2f(-1, -1);
- glColor4f(0.2, 0.2, 1.0, 1); glTexCoord4f(1, 0, 0, Q); glVertex2f( 1, -1);
- glColor4f(0.2, 1.0, 0.2, 1); glTexCoord4f(1, 1, 0, Q); glVertex2f( 1, 1);
- glColor4f(1.0, 0.2, 0.2, 1); glTexCoord4f(0, 1, 0, Q); glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "TEX R0, fragment.texcoord[0], texture[0], 2D; \n"
- "MUL result.color, R0, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
- GLuint Texture;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- assert(glIsProgramARB(modulateProg));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- /* Load texture */
- glGenTextures(1, &Texture);
- glBindTexture(GL_TEXTURE_2D, Texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
- exit(1);
- }
- /* XXX this enable shouldn't really be needed!!! */
- glEnable(GL_TEXTURE_2D);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbfptrig.c b/progs/tests/arbfptrig.c
deleted file mode 100644
index 26b68c6b412..00000000000
--- a/progs/tests/arbfptrig.c
+++ /dev/null
@@ -1,156 +0,0 @@
-/* GL_ARB_fragment_program texture test */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-#include "readtex.c"
-
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-
-#define PI 3.141592
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
-
- glBegin(GL_POLYGON);
- glTexCoord2f(-PI, 0); glVertex2f(-1, -1);
- glTexCoord2f(PI, 0); glVertex2f( 1, -1);
- glTexCoord2f(PI, 1); glVertex2f( 1, 1);
- glTexCoord2f(-PI, 1); glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "MOV R0, {0,0,0,1};\n"
- "SCS R0, fragment.texcoord[0].x; \n"
- "ADD R0, R0, {1.0}.x;\n"
- "MUL R0, R0, {0.5}.x;\n"
- "MOV result.color, R0; \n"
- "END"
- ;
- GLuint modulateProg;
- GLuint Texture;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- assert(glIsProgramARB(modulateProg));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- /* Load texture */
- glGenTextures(1, &Texture);
- glBindTexture(GL_TEXTURE_2D, Texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
- exit(1);
- }
- /* XXX this enable shouldn't really be needed!!! */
- glEnable(GL_TEXTURE_2D);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbnpot-mipmap.c b/progs/tests/arbnpot-mipmap.c
deleted file mode 100644
index 4ed84e7acee..00000000000
--- a/progs/tests/arbnpot-mipmap.c
+++ /dev/null
@@ -1,184 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
-/* mipmap.c
- * This program demonstrates using mipmaps for texture maps.
- * To overtly show the effect of mipmaps, each mipmap reduction
- * level has a solidly colored, contrasting texture image.
- * Thus, the quadrilateral which is drawn is drawn with several
- * different colors.
- */
-#include <stdlib.h>
-#include <stdio.h>
-#include <GL/glut.h>
-
-GLubyte mipmapImage32[40][46][3];
-GLubyte mipmapImage16[20][23][3];
-GLubyte mipmapImage8[10][11][3];
-GLubyte mipmapImage4[5][5][3];
-GLubyte mipmapImage2[2][2][3];
-GLubyte mipmapImage1[1][1][3];
-
-static void makeImages(void)
-{
- int i, j;
-
- for (i = 0; i < 40; i++) {
- for (j = 0; j < 46; j++) {
- mipmapImage32[i][j][0] = 255;
- mipmapImage32[i][j][1] = 255;
- mipmapImage32[i][j][2] = 0;
- }
- }
- for (i = 0; i < 20; i++) {
- for (j = 0; j < 23; j++) {
- mipmapImage16[i][j][0] = 255;
- mipmapImage16[i][j][1] = 0;
- mipmapImage16[i][j][2] = 255;
- }
- }
- for (i = 0; i < 10; i++) {
- for (j = 0; j < 11; j++) {
- mipmapImage8[i][j][0] = 255;
- mipmapImage8[i][j][1] = 0;
- mipmapImage8[i][j][2] = 0;
- }
- }
- for (i = 0; i < 5; i++) {
- for (j = 0; j < 5; j++) {
- mipmapImage4[i][j][0] = 0;
- mipmapImage4[i][j][1] = 255;
- mipmapImage4[i][j][2] = 0;
- }
- }
- for (i = 0; i < 2; i++) {
- for (j = 0; j < 2; j++) {
- mipmapImage2[i][j][0] = 0;
- mipmapImage2[i][j][1] = 0;
- mipmapImage2[i][j][2] = 255;
- }
- }
- mipmapImage1[0][0][0] = 255;
- mipmapImage1[0][0][1] = 255;
- mipmapImage1[0][0][2] = 255;
-}
-
-static void myinit(void)
-{
- if (!glutExtensionSupported("GL_ARB_texture_non_power_of_two")) {
- printf("Sorry, this program requires GL_ARB_texture_non_power_of_two\n");
- exit(1);
- }
-
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glShadeModel(GL_FLAT);
-
- glTranslatef(0.0, 0.0, -3.6);
- makeImages();
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage2D(GL_TEXTURE_2D, 0, 3, 40, 46, 0,
- GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage32[0][0][0]);
- glTexImage2D(GL_TEXTURE_2D, 1, 3, 20, 23, 0,
- GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage16[0][0][0]);
- glTexImage2D(GL_TEXTURE_2D, 2, 3, 10, 11, 0,
- GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage8[0][0][0]);
- glTexImage2D(GL_TEXTURE_2D, 3, 3, 5, 5, 0,
- GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage4[0][0][0]);
- glTexImage2D(GL_TEXTURE_2D, 4, 3, 2, 2, 0,
- GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage2[0][0][0]);
- glTexImage2D(GL_TEXTURE_2D, 5, 3, 1, 1, 0,
- GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage1[0][0][0]);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST_MIPMAP_NEAREST);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- glEnable(GL_TEXTURE_2D);
-}
-
-static void display(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
- glTexCoord2f(0.0, 8.0); glVertex3f(-2.0, 1.0, 0.0);
- glTexCoord2f(8.0, 8.0); glVertex3f(2000.0, 1.0, -6000.0);
- glTexCoord2f(8.0, 0.0); glVertex3f(2000.0, -1.0, -6000.0);
- glEnd();
- glFlush();
-}
-
-static void myReshape(int w, int h)
-{
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-static void
-key(unsigned char k, int x, int y)
-{
- switch (k) {
- case 27: /* Escape */
- exit(0);
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-int main(int argc, char** argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
- glutInitWindowSize (500, 500);
- glutCreateWindow (argv[0]);
- myinit();
- glutReshapeFunc (myReshape);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}
diff --git a/progs/tests/arbnpot.c b/progs/tests/arbnpot.c
deleted file mode 100644
index 8107717e271..00000000000
--- a/progs/tests/arbnpot.c
+++ /dev/null
@@ -1,174 +0,0 @@
-/*
- * Test NPOT textures with the GL_ARB_texture_non_power_of_two extension.
- * Brian Paul
- * 2 July 2003
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-#include "../util/readtex.c"
-
-#define IMAGE_FILE "../images/girl.rgb"
-
-static GLfloat Zrot = 0;
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Zrot, 0, 0, 1);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0);
- glVertex2f(-1, -1);
- glTexCoord2f(1, 0);
- glVertex2f(1, -1);
- glTexCoord2f(1, 1);
- glVertex2f(1, 1);
- glTexCoord2f(0, 1);
- glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -7.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'z':
- Zrot -= 1.0;
- break;
- case 'Z':
- Zrot += 1.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLubyte *image;
- int imgWidth, imgHeight, minDim, w;
- GLenum imgFormat;
-
- if (!glutExtensionSupported("GL_ARB_texture_non_power_of_two")) {
- printf("Sorry, this program requires GL_ARB_texture_non_power_of_two\n");
- exit(1);
- }
-
-#if 1
- image = LoadRGBImage( IMAGE_FILE, &imgWidth, &imgHeight, &imgFormat );
- if (!image) {
- printf("Couldn't read %s\n", IMAGE_FILE);
- exit(0);
- }
-#else
- int i, j;
- imgFormat = GL_RGB;
- imgWidth = 3;
- imgHeight = 3;
- image = malloc(imgWidth * imgHeight * 3);
- for (i = 0; i < imgHeight; i++) {
- for (j = 0; j < imgWidth; j++) {
- int k = (i * imgWidth + j) * 3;
- if ((i + j) & 1) {
- image[k+0] = 255;
- image[k+1] = 0;
- image[k+2] = 0;
- }
- else {
- image[k+0] = 0;
- image[k+1] = 255;
- image[k+2] = 0;
- }
- }
- }
-#endif
-
- printf("Read %d x %d\n", imgWidth, imgHeight);
-
- minDim = imgWidth < imgHeight ? imgWidth : imgHeight;
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB, imgWidth, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- assert(glGetError() == GL_NO_ERROR);
-
- glTexImage1D(GL_PROXY_TEXTURE_1D, 0, GL_RGB, imgWidth, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- glGetTexLevelParameteriv(GL_PROXY_TEXTURE_1D, 0, GL_TEXTURE_WIDTH, &w);
- assert(w == imgWidth);
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, imgWidth, imgHeight, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- assert(glGetError() == GL_NO_ERROR);
-
- glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGB, imgWidth, imgHeight, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
- assert(w == imgWidth);
-
- glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, imgWidth, imgHeight, 1, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- assert(glGetError() == GL_NO_ERROR);
-
- glTexImage3D(GL_PROXY_TEXTURE_3D, 0, GL_RGB, imgWidth, imgHeight, 1, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- glGetTexLevelParameteriv(GL_PROXY_TEXTURE_3D, 0, GL_TEXTURE_WIDTH, &w);
- assert(w == imgWidth);
-
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB,
- minDim, minDim, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- assert(glGetError() == GL_NO_ERROR);
-
- glTexImage2D(GL_PROXY_TEXTURE_CUBE_MAP, 0, GL_RGB,
- minDim, minDim, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- glGetTexLevelParameteriv(GL_PROXY_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_WIDTH, &w);
- assert(w == minDim);
-
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glEnable(GL_TEXTURE_2D);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 400, 400 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbvptest1.c b/progs/tests/arbvptest1.c
deleted file mode 100644
index 0ebd3987f58..00000000000
--- a/progs/tests/arbvptest1.c
+++ /dev/null
@@ -1,164 +0,0 @@
-/* Test glGenProgramsARB(), glIsProgramARB(), glLoadProgramARB() */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
-
- glBegin(GL_POLYGON);
- glVertexAttrib2fARB(0, -1, -1);
- glVertexAttrib2fARB(0, 1, -1);
- glVertexAttrib2fARB(0, 0, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-static void load_program(const char *prog, GLuint prognum)
-{
- int a;
- GLint errorpos, errno;
-
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog), (const GLubyte *) prog);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- for (a=-10; a<10; a++)
- {
- if ((errorpos+a < 0) || (errorpos+a >= strlen(prog))) continue;
- printf("%c", prog[errorpos+a]);
- }
- printf("\n");
- exit(1);
- }
-}
-
-static void Init( void )
-{
- GLuint prognum[4];
-
- static const char *prog1 =
- "!!ARBvp1.0\n"
- "TEMP R0;\n"
- "MUL result.color.primary.xyz, R0, program.local[35]; \n"
- "END\n";
- static const char *prog2 =
- "!!ARBvp1.0\n"
- "#\n"
- "# c[0-3] = modelview projection (composite) matrix\n"
- "# c[32] = normalized light direction in object-space\n"
- "# c[35] = yellow diffuse material, (1.0, 1.0, 0.0, 1.0)\n"
- "# c[64].x = 0.0\n"
- "# c[64].z = 0.125, a scaling factor\n"
- "TEMP R0, R1;\n"
- "#\n"
- "# outputs diffuse illumination for color and perturbed position\n"
- "#\n"
- "DP3 R0, program.local[32], vertex.normal; # light direction DOT normal\n"
- "MUL result.color.primary.xyz, R0, program.local[35]; \n"
- "MAX R0, program.local[64].x, R0; \n"
- "MUL R0, R0, vertex.normal; \n"
- "MUL R0, R0, program.local[64].z; \n"
- "ADD R1, vertex.position, -R0; # perturb object space position\n"
- "DP4 result.position.x, state.matrix.mvp.row[3], R1; \n"
- "DP4 result.position.y, state.matrix.mvp.row[1], R1; \n"
- "DP4 result.position.z, state.matrix.mvp.row[2], R1; \n"
- "DP4 result.position.w, state.matrix.mvp.row[3], R1; \n"
- "END\n";
- static const char *prog3 =
- "!!ARBvp1.0\n"
- "TEMP R0, R1, R2, R3;\n"
- "DP4 result.position.x, state.matrix.mvp.row[0], vertex.position;\n"
- "DP4 result.position.y, state.matrix.mvp.row[1], vertex.position;\n"
- "DP4 result.position.z, state.matrix.mvp.row[2], vertex.position;\n"
- "DP4 result.position.w, state.matrix.mvp.row[3], vertex.position;\n"
- "DP3 R0.x, state.matrix.modelview.inverse.row[0], vertex.normal;\n"
- "DP3 R0.y, state.matrix.modelview.inverse.row[1], vertex.normal;\n"
- "DP3 R0.z, state.matrix.modelview.inverse.row[2], vertex.normal;\n"
- "DP3 R1.x, program.env[32], R0; # R1.x = Lpos DOT n'\n"
- "DP3 R1.y, program.env[33], R0; # R1.y = hHat DOT n'\n"
- "MOV R1.w, program.local[38].x; # R1.w = specular power\n"
- "LIT R2, R1; # Compute lighting values\n"
- "MAD R3, program.env[35].x, R2.y, program.env[35].y; # diffuse + emissive\n"
- "MAD result.color.primary.xyz, program.env[36], R2.z, R3; # + specular\n"
- "END\n";
- static const char *prog4 =
- "!!ARBvp1.0\n"
- "TEMP R2, R3;\n"
- "PARAM foo = {0., 0., 0., 1.};\n"
- "PARAM blah[] = { program.local[0..8] };\n"
- "ADDRESS A0;\n"
- "ARL A0.x, foo.x;\n"
- "DP4 R2, R3, blah[A0.x].x;\n"
- "DP4 R2, R3, blah[A0.x + 5];\n"
- "DP4 result.position, R3, blah[A0.x - 4];\n"
- "END\n";
-
- glGenProgramsARB(4, prognum);
-
- load_program(prog1, prognum[0]);
- load_program(prog2, prognum[1]);
- load_program(prog3, prognum[2]);
- load_program(prog4, prognum[3]);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbvptest3.c b/progs/tests/arbvptest3.c
deleted file mode 100644
index 6437062900e..00000000000
--- a/progs/tests/arbvptest3.c
+++ /dev/null
@@ -1,127 +0,0 @@
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static float Zrot = 0.0;
-
-
-static void Display( void )
-{
- glClearColor(0.3, 0.3, 0.3, 1);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glEnable(GL_VERTEX_PROGRAM_ARB);
-
- glLoadIdentity();
- glRotatef(Zrot, 0, 0, 1);
-
- glPushMatrix();
-
- glVertexAttrib3fARB(3, 1, 0.5, 0.25);
- glBegin(GL_TRIANGLES);
-#if 1
- glVertexAttrib3fARB(3, 1.0, 0.0, 0.0);
- glVertexAttrib2fARB(0, -0.5, -0.5);
- glVertexAttrib3fARB(3, 0.0, 1.0, 0.0);
- glVertexAttrib2fARB(0, 0.5, -0.5);
- glVertexAttrib3fARB(3, 0.0, 0.0, 1.0);
- glVertexAttrib2fARB(0, 0, 0.5);
-#else
- glVertex2f( -1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 0, 1);
-#endif
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- /* glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/
- glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- /*glTranslatef( 0.0, 0.0, -15.0 );*/
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLint errno;
- GLuint prognum;
-
- static const char *prog1 =
- "!!ARBvp1.0\n"
- "MOV result.color, vertex.attrib[3];\n"
-
- "DP4 result.position.x, vertex.position, state.matrix.modelview.row[0];\n"
- "DP4 result.position.y, vertex.position, state.matrix.modelview.row[1];\n"
- "DP4 result.position.z, vertex.position, state.matrix.modelview.row[2];\n"
- "DP4 result.position.w, vertex.position, state.matrix.modelview.row[3];\n"
- "END\n";
-
- glGenProgramsARB(1, &prognum);
-
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog1), (const GLubyte *) prog1);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbvptorus.c b/progs/tests/arbvptorus.c
deleted file mode 100644
index 9d19ef90da5..00000000000
--- a/progs/tests/arbvptorus.c
+++ /dev/null
@@ -1,186 +0,0 @@
-/*
- * A lit, rotating torus via vertex program
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static float Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-static GLboolean Anim = GL_TRUE;
-
-
-static void Idle( void )
-{
- Xrot += .3;
- Yrot += .4;
- Zrot += .2;
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
- glutSolidTorus(0.75, 2.0, 10, 20);
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Xrot = Yrot = Zrot = 0;
- break;
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLint errno;
- GLuint prognum;
-
- /* borrowed from an nvidia demo:
- * c[0..3] = modelview matrix
- * c[4..7] = invtrans modelview matrix
- * c[32] = light pos
- * c[35] = diffuse color
- */
- static const char prog[] =
- "!!ARBvp1.0\n"
- "OPTION ARB_position_invariant ;"
- "TEMP R0, R1; \n"
-
- "# normal x MV-1T -> lighting normal\n"
- "DP3 R1.x, state.matrix.modelview.invtrans.row[0], vertex.normal ;\n"
- "DP3 R1.y, state.matrix.modelview.invtrans.row[1], vertex.normal;\n"
- "DP3 R1.z, state.matrix.modelview.invtrans.row[2], vertex.normal;\n"
-
- "DP3 R0, program.local[32], R1; # L.N\n"
-#if 0
- "MUL result.color.xyz, R0, program.local[35] ; # col = L.N * diffuse\n"
-#else
- "MUL result.color.primary.xyz, R0, program.local[35] ; # col = L.N * diffuse\n"
-#endif
- "MOV result.texcoord, vertex.texcoord;\n"
- "END";
-
- if (!glutExtensionSupported("GL_ARB_vertex_program")) {
- printf("Sorry, this program requires GL_ARB_vertex_program");
- exit(1);
- }
-
-
- glGenProgramsARB(1, &prognum);
-
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog), (const GLubyte *) prog);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-
- /* Light position */
- glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 32, 2, 2, 4, 1);
- /* Diffuse material color */
- glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 35, 0.25, 0, 0.25, 1);
-
- glEnable(GL_VERTEX_PROGRAM_ARB);
- glEnable(GL_DEPTH_TEST);
- glClearColor(0.3, 0.3, 0.3, 1);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbvpwarpmesh.c b/progs/tests/arbvpwarpmesh.c
deleted file mode 100644
index 3dfe94f7596..00000000000
--- a/progs/tests/arbvpwarpmesh.c
+++ /dev/null
@@ -1,246 +0,0 @@
-/*
- * Warp a triangle mesh with a vertex program.
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static float Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
-static GLboolean Anim = GL_TRUE;
-static GLfloat Phi = 0.0;
-
-
-static void Idle( void )
-{
- Phi += 0.01;
- glutPostRedisplay();
-}
-
-
-static void DrawMesh( int rows, int cols )
-{
- static const GLfloat colorA[3] = { 0, 1, 0 };
- static const GLfloat colorB[3] = { 0, 0, 1 };
- const float dx = 2.0 / (cols - 1);
- const float dy = 2.0 / (rows - 1);
- float x, y;
- int i, j;
-
-#if 1
-#define COLOR3FV(c) glVertexAttrib3fvARB(3, c)
-#define VERTEX2F(x, y) glVertexAttrib2fARB(0, x, y)
-#else
-#define COLOR3FV(c) glColor3fv(c)
-#define VERTEX2F(x, y) glVertex2f(x, y)
-#endif
-
- y = -1.0;
- for (i = 0; i < rows - 1; i++) {
- glBegin(GL_QUAD_STRIP);
- x = -1.0;
- for (j = 0; j < cols; j++) {
- if ((i + j) & 1)
- COLOR3FV(colorA);
- else
- COLOR3FV(colorB);
- VERTEX2F(x, y);
- VERTEX2F(x, y + dy);
- x += dx;
- }
- glEnd();
- y += dy;
- }
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- /* Position the gravity source */
- {
- GLfloat x, y, z, r = 0.5;
- x = r * cos(Phi);
- y = r * sin(Phi);
- z = 1.0;
- glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 30, x, y, z, 1);
- glDisable(GL_VERTEX_PROGRAM_ARB);
- glBegin(GL_POINTS);
- glColor3f(1,1,1);
- glVertex3f(x, y, z);
- glEnd();
- }
-
- glEnable(GL_VERTEX_PROGRAM_ARB);
- DrawMesh(8, 8);
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- float ar = (float) width / (float) height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0 * ar, 1.0 * ar, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
- glScalef(2, 2, 2);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'p':
- Phi += 0.2;
- break;
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLuint prognum;
- GLint errno;
-
- /*
- * c[0..3] = modelview matrix
- * c[4..7] = inverse modelview matrix
- * c[30] = gravity source location
- * c[31] = gravity source strength
- * c[32] = light pos
- * c[35] = diffuse color
- */
- static const char prog[] =
- "!!ARBvp1.0\n"
- "TEMP R1, R2, R3; "
-
- "# Compute distance from vertex to gravity source\n"
- "ADD R1, program.local[30], -vertex.position; # vector from vertex to gravity\n"
- "DP3 R2, R1, R1; # dot product\n"
- "RSQ R2, R2.x; # square root = distance\n"
- "MUL R2, R2, program.local[31].xxxx; # scale by the gravity factor\n"
-
- "# Displace vertex by gravity factor along R1 vector\n"
- "MAD R3, R1, R2, vertex.position;\n"
-
- "# Continue with typical modelview/projection\n"
- "DP4 result.position.x, state.matrix.mvp.row[0], R3 ; # object x MVP -> clip\n"
- "DP4 result.position.y, state.matrix.mvp.row[1], R3 ;\n"
- "DP4 result.position.z, state.matrix.mvp.row[2], R3 ;\n"
- "DP4 result.position.w, state.matrix.mvp.row[3], R3 ;\n"
-
- "MOV result.color, vertex.attrib[3];\n # copy input color to output color\n"
-
- "END";
-
- if (!glutExtensionSupported("GL_ARB_vertex_program")) {
- printf("Sorry, this program requires GL_ARB_vertex_program\n");
- exit(1);
- }
-
- glGenProgramsARB(1, &prognum);
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog), (const GLubyte *)prog);
- errno = glGetError();
- printf("glGetError = %d\n", errno);
-
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-
- /* Light position */
- glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 32, 2, 2, 4, 1);
- /* Diffuse material color */
- glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 35, 0.25, 0, 0.25, 1);
-
- /* Gravity strength */
- glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 31, .5, 0, 0, 0);
-
- glEnable(GL_DEPTH_TEST);
- glClearColor(0.3, 0.3, 0.3, 1);
- glShadeModel(GL_FLAT);
- glPointSize(3);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/auxbuffer.c b/progs/tests/auxbuffer.c
deleted file mode 100644
index 70f0b73910d..00000000000
--- a/progs/tests/auxbuffer.c
+++ /dev/null
@@ -1,499 +0,0 @@
-/*
- * Test AUX buffer rendering
- * Use GLX since GLUT doesn't support AUX buffers
- */
-
-
-/*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT)
- * Port by Brian Paul 23 March 2001
- *
- * Command line options:
- * -info print GL implementation information
- *
- */
-
-
-#include <math.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <X11/Xlib.h>
-#include <X11/keysym.h>
-#include <GL/gl.h>
-#include <GL/glx.h>
-
-
-static int
-current_time(void)
-{
- return 0;
-}
-
-
-
-
-#ifndef M_PI
-#define M_PI 3.14159265
-#endif
-
-static int WinWidth = 300, WinHeight = 300;
-static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
-static GLint gear1, gear2, gear3;
-static GLfloat angle = 0.0;
-
-
-/*
- *
- * Draw a gear wheel. You'll probably want to call this function when
- * building a display list since we do a lot of trig here.
- *
- * Input: inner_radius - radius of hole at center
- * outer_radius - radius at center of teeth
- * width - width of gear
- * teeth - number of teeth
- * tooth_depth - depth of tooth
- */
-static void
-gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
- GLint teeth, GLfloat tooth_depth)
-{
- GLint i;
- GLfloat r0, r1, r2;
- GLfloat angle, da;
- GLfloat u, v, len;
-
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth / 2.0;
- r2 = outer_radius + tooth_depth / 2.0;
-
- da = 2.0 * M_PI / teeth / 4.0;
-
- glShadeModel(GL_FLAT);
-
- glNormal3f(0.0, 0.0, 1.0);
-
- /* draw front face */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- if (i < teeth) {
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- width * 0.5);
- }
- }
- glEnd();
-
- /* draw front sides of teeth */
- glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- width * 0.5);
- }
- glEnd();
-
- glNormal3f(0.0, 0.0, -1.0);
-
- /* draw back face */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- if (i < teeth) {
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- }
- }
- glEnd();
-
- /* draw back sides of teeth */
- glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- -width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- -width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- }
- glEnd();
-
- /* draw outward faces of teeth */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- u = r2 * cos(angle + da) - r1 * cos(angle);
- v = r2 * sin(angle + da) - r1 * sin(angle);
- len = sqrt(u * u + v * v);
- u /= len;
- v /= len;
- glNormal3f(v, -u, 0.0);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
- glNormal3f(cos(angle), sin(angle), 0.0);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- -width * 0.5);
- u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
- v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
- glNormal3f(v, -u, 0.0);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- -width * 0.5);
- glNormal3f(cos(angle), sin(angle), 0.0);
- }
-
- glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
- glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
-
- glEnd();
-
- glShadeModel(GL_SMOOTH);
-
- /* draw inside radius cylinder */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glNormal3f(-cos(angle), -sin(angle), 0.0);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- }
- glEnd();
-}
-
-
-static void
-draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(view_rotx, 1.0, 0.0, 0.0);
- glRotatef(view_roty, 0.0, 1.0, 0.0);
- glRotatef(view_rotz, 0.0, 0.0, 1.0);
-
- glPushMatrix();
- glTranslatef(-3.0, -2.0, 0.0);
- glRotatef(angle, 0.0, 0.0, 1.0);
- glCallList(gear1);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(3.1, -2.0, 0.0);
- glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
- glCallList(gear2);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(-3.1, 4.2, 0.0);
- glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
- glCallList(gear3);
- glPopMatrix();
-
- glPopMatrix();
-}
-
-
-/* new window size or exposure */
-static void
-reshape(int width, int height)
-{
- GLfloat h = (GLfloat) height / (GLfloat) width;
-
- WinWidth = width;
- WinHeight = height;
- glViewport(0, 0, (GLint) width, (GLint) height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -40.0);
-}
-
-
-static void
-init(void)
-{
- static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
- static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
- static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
- static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
- int i;
-
- glGetIntegerv(GL_AUX_BUFFERS, &i);
- printf("AUX BUFFERS: %d\n", i);
-
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- /* make the gears */
- gear1 = glGenLists(1);
- glNewList(gear1, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
- gear(1.0, 4.0, 1.0, 20, 0.7);
- glEndList();
-
- gear2 = glGenLists(1);
- glNewList(gear2, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
- gear(0.5, 2.0, 2.0, 10, 0.7);
- glEndList();
-
- gear3 = glGenLists(1);
- glNewList(gear3, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
- gear(1.3, 2.0, 0.5, 10, 0.7);
- glEndList();
-
- glEnable(GL_NORMALIZE);
-}
-
-
-/*
- * Create an RGB, double-buffered window.
- * Return the window and context handles.
- */
-static void
-make_window( Display *dpy, const char *name,
- int x, int y, int width, int height,
- Window *winRet, GLXContext *ctxRet)
-{
- int attrib[] = { GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER,
- GLX_DEPTH_SIZE, 1,
- GLX_AUX_BUFFERS, 1,
- None };
- int scrnum;
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- Window win;
- GLXContext ctx;
- XVisualInfo *visinfo;
-
- scrnum = DefaultScreen( dpy );
- root = RootWindow( dpy, scrnum );
-
- visinfo = glXChooseVisual( dpy, scrnum, attrib );
- if (!visinfo) {
- printf("Error: couldn't get an RGB, Double-buffered visual\n");
- exit(1);
- }
-
- /* window attributes */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-
- win = XCreateWindow( dpy, root, 0, 0, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr );
-
- /* set hints and properties */
- {
- XSizeHints sizehints;
- sizehints.x = x;
- sizehints.y = y;
- sizehints.width = width;
- sizehints.height = height;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(dpy, win, &sizehints);
- XSetStandardProperties(dpy, win, name, name,
- None, (char **)NULL, 0, &sizehints);
- }
-
- ctx = glXCreateContext( dpy, visinfo, NULL, True );
- if (!ctx) {
- printf("Error: glXCreateContext failed\n");
- exit(1);
- }
-
- XFree(visinfo);
-
- *winRet = win;
- *ctxRet = ctx;
-}
-
-
-static void
-event_loop(Display *dpy, Window win)
-{
- while (1) {
- while (XPending(dpy) > 0) {
- XEvent event;
- XNextEvent(dpy, &event);
- switch (event.type) {
- case Expose:
- /* we'll redraw below */
- break;
- case ConfigureNotify:
- reshape(event.xconfigure.width, event.xconfigure.height);
- break;
- case KeyPress:
- {
- char buffer[10];
- int r, code;
- code = XLookupKeysym(&event.xkey, 0);
- if (code == XK_Left) {
- view_roty += 5.0;
- }
- else if (code == XK_Right) {
- view_roty -= 5.0;
- }
- else if (code == XK_Up) {
- view_rotx += 5.0;
- }
- else if (code == XK_Down) {
- view_rotx -= 5.0;
- }
- else {
- r = XLookupString(&event.xkey, buffer, sizeof(buffer),
- NULL, NULL);
- if (buffer[0] == 27) {
- /* escape */
- return;
- }
- }
- }
- }
- }
-
- /* next frame */
- angle += 2.0;
-
- /* draw to aux buffer */
- glDrawBuffer(GL_AUX0);
-
- draw();
-
- /* Copy aux buffer image to back color buffer */
- glReadBuffer(GL_AUX0);
- glDrawBuffer(GL_BACK);
- glWindowPos2iARB(0, 0);
- glDisable(GL_DEPTH_TEST);
- glCopyPixels(0, 0, WinWidth, WinHeight, GL_COLOR);
- glEnable(GL_DEPTH_TEST);
-
- glXSwapBuffers(dpy, win);
-
- /* calc framerate */
- {
- static int t0 = -1;
- static int frames = 0;
- int t = current_time();
-
- if (t0 < 0)
- t0 = t;
-
- frames++;
-
- if (t - t0 >= 5.0) {
- GLfloat seconds = t - t0;
- GLfloat fps = frames / seconds;
- printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
- fps);
- t0 = t;
- frames = 0;
- }
- }
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- Display *dpy;
- Window win;
- GLXContext ctx;
- char *dpyName = ":0";
- GLboolean printInfo = GL_FALSE;
- int i;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-display") == 0) {
- dpyName = argv[i+1];
- i++;
- }
- else if (strcmp(argv[i], "-info") == 0) {
- printInfo = GL_TRUE;
- }
- }
-
- dpy = XOpenDisplay(dpyName);
- if (!dpy) {
- printf("Error: couldn't open display %s\n", dpyName);
- return -1;
- }
-
- make_window(dpy, "glxgears", 0, 0, WinWidth, WinHeight, &win, &ctx);
- XMapWindow(dpy, win);
- glXMakeCurrent(dpy, win, ctx);
-
- if (printInfo) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-
- init();
-
- event_loop(dpy, win);
-
- glXDestroyContext(dpy, ctx);
- XDestroyWindow(dpy, win);
- XCloseDisplay(dpy);
-
- return 0;
-}
diff --git a/progs/tests/blendminmax.c b/progs/tests/blendminmax.c
deleted file mode 100644
index 2aab1a39d29..00000000000
--- a/progs/tests/blendminmax.c
+++ /dev/null
@@ -1,209 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file blendminmax.c
- *
- * Simple test of GL_EXT_blend_minmax functionality. Four squares are drawn
- * with different blending modes, but all should be rendered with the same
- * final color.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-static int Width = 400;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
-
- /* This is the "reference" square.
- */
-
- glTranslatef(-4.5, 0, 0);
- glBlendEquation( GL_FUNC_ADD );
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- /* GL_MIN and GL_MAX are supposed to ignore the blend function setting.
- * To test that, we set the blend function to GL_ZERO for both color and
- * alpha each time GL_MIN or GL_MAX is used.
- *
- * Apple ships an extension called GL_ATI_blend_weighted_minmax (supported
- * on Mac OS X 10.2 and later). I believe the difference with that
- * extension is that it uses the blend function. However, I have no idea
- * what the enums are for it. The extension is listed at Apple's developer
- * site, but there is no documentation.
- *
- * http://developer.apple.com/opengl/extensions.html
- */
-
- glTranslatef(3.0, 0, 0);
- glBlendEquation( GL_FUNC_ADD );
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glBlendEquation( GL_MAX );
- glBlendFunc( GL_ZERO, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.2, 0.2, 0.2 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glTranslatef(3.0, 0, 0);
- glBlendEquation( GL_FUNC_ADD );
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glBlendEquation( GL_MIN );
- glBlendFunc( GL_ZERO, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.8, 0.8, 0.8 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glTranslatef(3.0, 0, 0);
- glBlendEquation( GL_FUNC_ADD );
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.8, 0.8, 0.8 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glBlendEquation( GL_MIN );
- glBlendFunc( GL_ZERO, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- if ( !glutExtensionSupported("GL_ARB_imaging") && !glutExtensionSupported("GL_EXT_blend_minmax")) {
- printf("Sorry, this program requires either GL_ARB_imaging or GL_EXT_blend_minmax.\n");
- exit(1);
- }
-
- printf("\nAll 4 squares should be the same color.\n");
- glEnable( GL_BLEND );
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "GL_EXT_blend_minmax test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/blendsquare.c b/progs/tests/blendsquare.c
deleted file mode 100644
index 1694866a557..00000000000
--- a/progs/tests/blendsquare.c
+++ /dev/null
@@ -1,178 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file blendsquare.c
- *
- * Simple test of GL_NV_blend_square functionality. Four squares are drawn
- * with different blending modes, but all should be rendered with the same
- * final color.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-static int Width = 400;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
-
- glTranslatef(-4.5, 0, 0);
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5 * 0.5, 0.5 * 0.5, 0.5 * 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glTranslatef(3.0, 0, 0);
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glBlendFunc( GL_DST_COLOR, GL_ZERO );
- glBegin(GL_QUADS);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glTranslatef(3.0, 0, 0);
- glBlendFunc( GL_SRC_COLOR, GL_ZERO );
- glBegin(GL_QUADS);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glTranslatef(3.0, 0, 0);
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glBlendFunc( GL_ZERO, GL_DST_COLOR );
- glBegin(GL_QUADS);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
- const double version = strtod( ver_string, NULL );
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- if ( (version < 1.4) && !glutExtensionSupported("GL_NV_blend_square")) {
- printf("Sorry, this program requires either OpenGL 1.4 or GL_NV_blend_square\n");
- exit(1);
- }
-
- printf("\nAll 4 squares should be the same color. The two on the left are drawn\n"
- "without NV_blend_square functionality, and the two on the right are drawn\n"
- "with NV_blend_square functionality. If the two on the left are dark, but\n"
- "the two on the right are not, then NV_blend_square is broken.\n");
- glEnable( GL_BLEND );
- glBlendEquation( GL_FUNC_ADD );
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "GL_NV_blend_square test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/bufferobj.c b/progs/tests/bufferobj.c
deleted file mode 100644
index 50ab5cdfa89..00000000000
--- a/progs/tests/bufferobj.c
+++ /dev/null
@@ -1,371 +0,0 @@
-/*
- * Test GL_ARB_vertex_buffer_object
- *
- * Brian Paul
- * 16 Sep 2003
- */
-
-
-#define GL_GLEXT_PROTOTYPES
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-#define NUM_OBJECTS 10
-
-struct object
-{
- GLuint BufferID;
- GLuint ElementsBufferID;
- GLuint NumVerts;
- GLuint VertexOffset;
- GLuint ColorOffset;
- GLuint NumElements;
-};
-
-static struct object Objects[NUM_OBJECTS];
-static GLuint NumObjects;
-
-static GLuint Win;
-
-static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
-static GLboolean Anim = GL_TRUE;
-
-
-static void CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-static void DrawObject( const struct object *obj )
-{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->BufferID);
- glVertexPointer(3, GL_FLOAT, 0, (void *) obj->VertexOffset);
- glEnable(GL_VERTEX_ARRAY);
-
- /* test push/pop attrib */
- /* XXX this leads to a segfault with NVIDIA's 53.36 driver */
-#if 0
- if (1)
- {
- glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
- /*glVertexPointer(3, GL_FLOAT, 0, (void *) (obj->VertexOffset + 10000));*/
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 999999);
- glPopClientAttrib();
- }
-#endif
- glColorPointer(3, GL_FLOAT, 0, (void *) obj->ColorOffset);
- glEnable(GL_COLOR_ARRAY);
-
- if (obj->NumElements > 0) {
- /* indexed arrays */
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID);
- glDrawElements(GL_LINE_LOOP, obj->NumElements, GL_UNSIGNED_INT, NULL);
- }
- else {
- /* non-indexed arrays */
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- glDrawArrays(GL_LINE_LOOP, 0, obj->NumVerts);
- }
-}
-
-
-static void Idle( void )
-{
- Zrot = 0.05 * glutGet(GLUT_ELAPSED_TIME);
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- int i;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- for (i = 0; i < NumObjects; i++) {
- float x = 5.0 * ((float) i / (NumObjects-1) - 0.5);
- glPushMatrix();
- glTranslatef(x, 0, 0);
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- DrawObject(Objects + i);
-
- glPopMatrix();
- }
-
- CheckError(__LINE__);
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- float ar = (float) width / (float) height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void FreeBuffers(void)
-{
- int i;
- for (i = 0; i < NUM_OBJECTS; i++)
- glDeleteBuffersARB(1, &Objects[i].BufferID);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= step;
- break;
- case 'Z':
- Zrot += step;
- break;
- case 27:
- FreeBuffers();
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-static void MakeObject1(struct object *obj)
-{
- GLfloat *v, *c;
- void *p;
- int i;
- GLubyte buffer[500];
-
- for (i = 0; i < 500; i++)
- buffer[i] = i & 0xff;
-
- obj->BufferID = 0;
- glGenBuffersARB(1, &obj->BufferID);
- assert(obj->BufferID != 0);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->BufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, 500, buffer, GL_STATIC_DRAW_ARB);
-
- for (i = 0; i < 500; i++)
- buffer[i] = 0;
-
- glGetBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 500, buffer);
-
- for (i = 0; i < 500; i++)
- assert(buffer[i] == (i & 0xff));
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
- assert(!i);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_USAGE_ARB, &i);
-
- v = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
-
- /* do some sanity tests */
- glGetBufferPointervARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAP_POINTER_ARB, &p);
- assert(p == v);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &i);
- assert(i == 500);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_USAGE_ARB, &i);
- assert(i == GL_STATIC_DRAW_ARB);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_ACCESS_ARB, &i);
- assert(i == GL_WRITE_ONLY_ARB);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
- assert(i);
-
- /* Make rectangle */
- v[0] = -1; v[1] = -1; v[2] = 0;
- v[3] = 1; v[4] = -1; v[5] = 0;
- v[6] = 1; v[7] = 1; v[8] = 0;
- v[9] = -1; v[10] = 1; v[11] = 0;
- c = v + 12;
- c[0] = 1; c[1] = 0; c[2] = 0;
- c[3] = 1; c[4] = 0; c[5] = 0;
- c[6] = 1; c[7] = 0; c[8] = 1;
- c[9] = 1; c[10] = 0; c[11] = 1;
- obj->NumVerts = 4;
- obj->VertexOffset = 0;
- obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts;
- obj->NumElements = 0;
-
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
-
- glGetBufferPointervARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAP_POINTER_ARB, &p);
- assert(!p);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
- assert(!i);
-}
-
-
-static void MakeObject2(struct object *obj)
-{
- GLfloat *v, *c;
-
- glGenBuffersARB(1, &obj->BufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->BufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, 1000, NULL, GL_STATIC_DRAW_ARB);
- v = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
-
- /* Make triangle */
- v[0] = -1; v[1] = -1; v[2] = 0;
- v[3] = 1; v[4] = -1; v[5] = 0;
- v[6] = 0; v[7] = 1; v[8] = 0;
- c = v + 9;
- c[0] = 0; c[1] = 1; c[2] = 0;
- c[3] = 0; c[4] = 1; c[5] = 0;
- c[6] = 1; c[7] = 1; c[8] = 0;
- obj->NumVerts = 3;
- obj->VertexOffset = 0;
- obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts;
- obj->NumElements = 0;
-
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
-}
-
-
-static void MakeObject3(struct object *obj)
-{
- GLfloat vertexData[1000];
- GLfloat *v, *c;
- GLuint *i;
- int bytes;
-
- /* Make rectangle */
- v = vertexData;
- v[0] = -1; v[1] = -0.5; v[2] = 0;
- v[3] = 1; v[4] = -0.5; v[5] = 0;
- v[6] = 1; v[7] = 0.5; v[8] = 0;
- v[9] = -1; v[10] = 0.5; v[11] = 0;
- c = vertexData + 12;
- c[0] = 0; c[1] = 0; c[2] = 1;
- c[3] = 0; c[4] = 0; c[5] = 1;
- c[6] = 0; c[7] = 1; c[8] = 1;
- c[9] = 0; c[10] = 1; c[11] = 1;
- obj->NumVerts = 4;
- obj->VertexOffset = 0;
- obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts;
-
- bytes = obj->NumVerts * (3 + 3) * sizeof(GLfloat);
-
- /* Don't use glMap/UnmapBuffer for this object */
- glGenBuffersARB(1, &obj->BufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->BufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bytes, vertexData, GL_STATIC_DRAW_ARB);
-
- /* Setup a buffer of indices to test the ELEMENTS path */
- glGenBuffersARB(1, &obj->ElementsBufferID);
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID);
- glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 100, NULL, GL_STATIC_DRAW_ARB);
- i = (GLuint *) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_READ_WRITE_ARB);
- i[0] = 0;
- i[1] = 1;
- i[2] = 2;
- i[3] = 3;
- glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
- obj->NumElements = 4;
-}
-
-
-
-static void Init( void )
-{
- if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) {
- printf("GL_ARB_vertex_buffer_object not found!\n");
- exit(0);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Test buffer object deletion */
- if (1) {
- static GLubyte data[1000];
- GLuint id = 999;
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, id);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, 1000, data, GL_STATIC_DRAW_ARB);
- glVertexPointer(3, GL_FLOAT, 0, (void *) 0);
- glDeleteBuffersARB(1, &id);
- assert(!glIsBufferARB(id));
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
- glVertexPointer(3, GL_FLOAT, 0, (void *) 0);
- assert(!glIsBufferARB(id));
- }
-
- MakeObject1(Objects + 0);
- MakeObject2(Objects + 1);
- MakeObject3(Objects + 2);
- NumObjects = 3;
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 600, 300 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- Win = glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/bug_3050.c b/progs/tests/bug_3050.c
deleted file mode 100644
index 4ea7b80f231..00000000000
--- a/progs/tests/bug_3050.c
+++ /dev/null
@@ -1,162 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2006
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file bug_3050.c
- *
- * Simple regression test for bug #3050. Create a texture and make a few
- * calls to \c glGetTexLevelParameteriv. If the bug still exists, trying
- * to get \c GL_TEXTURE_WITDH will cause a protocol error.
- *
- * This test \b only applies to indirect-rendering. This may mean that the
- * test needs to be run with the environment variable \c LIBGL_ALWAYS_INDIRECT
- * set to a non-zero value.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glut.h>
-
-static int Width = 400;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
-}
-
-
-static void Reshape( int width, int height )
-{
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- unsigned i;
- static const GLenum pnames[] = {
- GL_TEXTURE_RED_SIZE,
- GL_TEXTURE_GREEN_SIZE,
- GL_TEXTURE_BLUE_SIZE,
- GL_TEXTURE_ALPHA_SIZE,
- GL_TEXTURE_LUMINANCE_SIZE,
- GL_TEXTURE_INTENSITY_SIZE,
- GL_TEXTURE_BORDER,
- GL_TEXTURE_INTERNAL_FORMAT,
- GL_TEXTURE_WIDTH,
- GL_TEXTURE_HEIGHT,
- GL_TEXTURE_DEPTH,
- ~0
- };
-
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
-
- printf("\nThis program should log some data about a texture and exit.\n");
- printf("This is a regression test for bug #3050. If the bug still\n");
- printf("exists, a GLX protocol error will be generated.\n");
- printf("https://bugs.freedesktop.org/show_bug.cgi?id=3050\n\n");
-
-
- if ( ! glutExtensionSupported( "GL_NV_texture_rectangle" )
- && ! glutExtensionSupported( "GL_EXT_texture_rectangle" )
- && ! glutExtensionSupported( "GL_ARB_texture_rectangle" ) ) {
- printf( "This test requires one of GL_ARB_texture_rectangle, GL_EXT_texture_rectangle,\n"
- "or GL_NV_texture_rectangle be supported\n." );
- exit( 1 );
- }
-
-
- glBindTexture( GL_TEXTURE_RECTANGLE_NV, 1 );
- glTexImage2D( GL_PROXY_TEXTURE_RECTANGLE_NV, 0, GL_RGBA, 8, 8, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL );
-
- for ( i = 0 ; pnames[i] != ~0 ; i++ ) {
- GLint param_i;
- GLfloat param_f;
- GLenum err;
-
- glGetTexLevelParameteriv( GL_PROXY_TEXTURE_RECTANGLE_NV, 0, pnames[i], & param_i );
- err = glGetError();
-
- if ( err ) {
- printf("glGetTexLevelParameteriv(GL_PROXY_TEXTURE_RECTANGLE_NV, 0, 0x%04x, & param) generated a GL\n"
- "error of 0x%04x!",
- pnames[i], err );
- exit( 1 );
- }
- else {
- printf("glGetTexLevelParameteriv(GL_PROXY_TEXTURE_RECTANGLE_NV, 0, 0x%04x, & param) = 0x%04x\n",
- pnames[i], param_i );
- }
-
-
- glGetTexLevelParameterfv( GL_PROXY_TEXTURE_RECTANGLE_NV, 0, pnames[i], & param_f );
- err = glGetError();
-
- if ( err ) {
- printf("glGetTexLevelParameterfv(GL_PROXY_TEXTURE_RECTANGLE_NV, 0, 0x%04x, & param) generated a GL\n"
- "error of 0x%04x!\n",
- pnames[i], err );
- exit( 1 );
- }
- else {
- printf("glGetTexLevelParameterfv(GL_PROXY_TEXTURE_RECTANGLE_NV, 0, 0x%04x, & param) = %.1f (0x%04x)\n",
- pnames[i], param_f, (GLint) param_f );
- }
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "Bug #3050 Test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- return 0;
-}
diff --git a/progs/tests/bug_3101.c b/progs/tests/bug_3101.c
deleted file mode 100644
index 761dcbb9513..00000000000
--- a/progs/tests/bug_3101.c
+++ /dev/null
@@ -1,128 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file bug_3101.c
- *
- * Simple regression test for bug #3101. Attempt to draw a single square.
- * After emiting the first vertex, call \c glEdgeFlag to change the vertex
- * format. If the bug still exists, this will cause a segfault.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-static int Width = 400;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
-
- /* This is the "reference" square.
- */
-
- glTranslatef(-4.5, 0, 0);
- glBlendEquation( GL_FUNC_ADD );
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glEdgeFlag(GL_TRUE);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- printf("\nThis program should draw a single square, but not crash.\n");
- printf("This is a regression test for bug #3101.\n");
- printf("https://bugs.freedesktop.org/show_bug.cgi?id=3101\n");
- glEnable( GL_BLEND );
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "Bug #3101 Test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/bug_3195.c b/progs/tests/bug_3195.c
deleted file mode 100644
index 4aceae04abe..00000000000
--- a/progs/tests/bug_3195.c
+++ /dev/null
@@ -1,275 +0,0 @@
-/*
- * Copyright (C) 2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file bug_3195.c
- *
- * Simple regression test for bug #3195. A bug in the i180 driver caused
- * a segfault (inside the driver) when the LOD bias is adjusted and no texture
- * is enabled. This test, which is based on progs/demos/lodbias.c, sets up
- * all the texturing, disables all textures, adjusts the LOD bias, then
- * re-enables \c GL_TEXTURE_2D.
- *
- * \author Brian Paul
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <math.h>
-#include <GL/glut.h>
-#include <GL/glext.h>
-
-#include "readtex.h"
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLfloat Xrot = 0, Yrot = -30, Zrot = 0;
-static GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */
-static GLint BiasMin = -400, BiasMax = 400;
-
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-static void Idle( void )
-{
- static int lastTime = 0;
- int time = glutGet(GLUT_ELAPSED_TIME);
- int step;
-
- if (lastTime == 0)
- lastTime = time;
- else if (time - lastTime < 10)
- return;
-
- step = (time - lastTime) / 10 * BiasStepSign;
- lastTime = time;
-
- Bias += step;
- if (Bias < BiasMin) {
- exit(0);
- }
- else if (Bias > BiasMax) {
- Bias = BiasMax;
- BiasStepSign = -1;
- }
-
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- char str[100];
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(-1, 1, -1, 1, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- glDisable(GL_TEXTURE_2D);
- glColor3f(1,1,1);
- glRasterPos3f(-0.9, -0.9, 0.0);
- sprintf(str, "Texture LOD Bias = %4.1f", Bias * 0.01);
- PrintString(str);
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.01 * Bias);
- glEnable(GL_TEXTURE_2D);
-
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(2, 0); glVertex2f( 1, -1);
- glTexCoord2f(2, 2); glVertex2f( 1, 1);
- glTexCoord2f(0, 2); glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLfloat maxBias;
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- printf("\nThis program should function nearly identically to Mesa's lodbias demo.\n"
- "It should cycle through the complet LOD bias range once and exit. If bug\n"
- "#3195 still exists, the demo should crash almost immediatly.\n");
- printf("This is a regression test for bug #3195.\n");
- printf("https://bugs.freedesktop.org/show_bug.cgi?id=3195\n");
-
- if (!glutExtensionSupported("GL_EXT_texture_lod_bias")) {
- printf("Sorry, GL_EXT_texture_lod_bias not supported by this renderer.\n");
- exit(1);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- if (glutExtensionSupported("GL_SGIS_generate_mipmap")) {
- /* test auto mipmap generation */
- GLint width, height, i;
- GLenum format;
- GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format);
- if (!image) {
- printf("Error: could not load texture image %s\n", TEXTURE_FILE);
- exit(1);
- }
- /* resize to 256 x 256 */
- if (width != 256 || height != 256) {
- GLubyte *newImage = malloc(256 * 256 * 4);
- gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image,
- 256, 256, GL_UNSIGNED_BYTE, newImage);
- free(image);
- image = newImage;
- }
- printf("Using GL_SGIS_generate_mipmap\n");
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
- glTexImage2D(GL_TEXTURE_2D, 0, format, 256, 256, 0,
- format, GL_UNSIGNED_BYTE, image);
- free(image);
-
- /* make sure mipmap was really generated correctly */
- width = height = 256;
- for (i = 0; i < 9; i++) {
- GLint w, h;
- glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h);
- printf("Level %d size: %d x %d\n", i, w, h);
- assert(w == width);
- assert(h == height);
- width /= 2;
- height /= 2;
- }
-
- }
- else if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: could not load texture image %s\n", TEXTURE_FILE);
- exit(1);
- }
-
- /* mipmapping required for this extension */
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &maxBias);
- printf("LOD bias range: [%g, %g]\n", -maxBias, maxBias);
- BiasMin = -100 * maxBias;
- BiasMax = 100 * maxBias;
-
- /* Since we have (about) 8 mipmap levels, no need to bias beyond
- * the range [-1, +8].
- */
- if (BiasMin < -100)
- BiasMin = -100;
- if (BiasMax > 800)
- BiasMax = 800;
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 350, 350 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "Bug #3195 Test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/copypixrate.c b/progs/tests/copypixrate.c
deleted file mode 100644
index e9a42a1c8c9..00000000000
--- a/progs/tests/copypixrate.c
+++ /dev/null
@@ -1,259 +0,0 @@
-/*
- * Measure glCopyPixels speed
- *
- * Brian Paul
- * 26 Jan 2006
- */
-
-#define GL_GLEXT_PROTOTYPES
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glut.h>
-
-static GLint WinWidth = 1000, WinHeight = 800;
-static GLint ImgWidth, ImgHeight;
-
-static GLenum Buffer = GL_FRONT;
-static GLenum AlphaTest = GL_FALSE;
-static GLboolean UseBlit = GL_FALSE;
-
-static PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT_func = NULL;
-
-
-/**
- * draw teapot in lower-left corner of window
- */
-static void
-DrawTestImage(void)
-{
- GLfloat ar;
-
- ImgWidth = WinWidth / 3;
- ImgHeight = WinHeight / 3;
-
- glViewport(0, 0, ImgWidth, ImgHeight);
- glScissor(0, 0, ImgWidth, ImgHeight);
- glEnable(GL_SCISSOR_TEST);
-
- glClearColor(0.5, 0.5, 0.5, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- ar = (float) WinWidth / WinHeight;
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
- glFrontFace(GL_CW);
- glPushMatrix();
- glRotatef(45, 1, 0, 0);
- glutSolidTeapot(2.0);
- glPopMatrix();
- glFrontFace(GL_CCW);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_LIGHTING);
-
- glDisable(GL_SCISSOR_TEST);
-
- glViewport(0, 0, WinWidth, WinHeight);
- glFinish();
-}
-
-
-static int
-Rand(int max)
-{
- return ((int) random()) % max;
-}
-
-
-/**
- * Measure glCopyPixels rate
- */
-static void
-RunTest(void)
-{
- double t1, t0 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- int iters = 0;
- float copyRate, mbRate;
- int r, g, b, a, bpp;
-
- if (AlphaTest) {
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_GREATER, 0.0);
- }
-
- glGetIntegerv(GL_RED_BITS, &r);
- glGetIntegerv(GL_GREEN_BITS, &g);
- glGetIntegerv(GL_BLUE_BITS, &b);
- glGetIntegerv(GL_ALPHA_BITS, &a);
- bpp = (r + g + b + a) / 8;
-
- do {
- int x, y;
- x = Rand(WinWidth);
- y = Rand(WinHeight);
-
- if (x > ImgWidth || y > ImgHeight) {
-#ifdef GL_EXT_framebuffer_blit
- if (UseBlit)
- {
- glBlitFramebufferEXT_func(0, 0, ImgWidth, ImgHeight,
- x, y, x + ImgWidth, y + ImgHeight,
- GL_COLOR_BUFFER_BIT, GL_LINEAR);
- }
- else
-#endif
- {
- glWindowPos2iARB(x, y);
- glCopyPixels(0, 0, ImgWidth, ImgHeight, GL_COLOR);
- }
- glFinish(); /* XXX OK? */
-
- iters++;
-
- t1 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- }
- } while (t1 - t0 < 5.0);
-
- glDisable(GL_ALPHA_TEST);
-
- copyRate = iters / (t1 - t0);
- mbRate = ImgWidth * ImgHeight * bpp * copyRate / (1024 * 1024);
-
- printf("Image size: %d x %d, %d Bpp\n", ImgWidth, ImgHeight, bpp);
- printf("%d copies in %.2f = %.2f copies/sec, %.2f MB/s\n",
- iters, t1-t0, copyRate, mbRate);
-}
-
-
-static void
-Draw(void)
-{
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClearColor(0.2, 0.2, 0.8, 0);
- glReadBuffer(Buffer);
- glDrawBuffer(Buffer);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- DrawTestImage();
-
- RunTest();
-
- if (Buffer == GL_FRONT)
- glFinish();
- else
- glutSwapBuffers();
-
- printf("exiting\n");
- exit(0);
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- break;
- case GLUT_KEY_DOWN:
- break;
- case GLUT_KEY_LEFT:
- break;
- case GLUT_KEY_RIGHT:
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-ParseArgs(int argc, char *argv[])
-{
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-back") == 0)
- Buffer = GL_BACK;
- else if (strcmp(argv[i], "-alpha") == 0)
- AlphaTest = GL_TRUE;
- else if (strcmp(argv[i], "-blit") == 0)
- UseBlit = GL_TRUE;
- }
-}
-
-
-static void
-Init(void)
-{
- if (glutExtensionSupported("GL_EXT_framebuffer_blit")) {
- glBlitFramebufferEXT_func = (PFNGLBLITFRAMEBUFFEREXTPROC)
- glutGetProcAddress("glBlitFramebufferEXT");
- }
- else if (UseBlit) {
- printf("Warning: GL_EXT_framebuffer_blit not supported.\n");
- UseBlit = GL_FALSE;
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- GLint mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH;
- glutInit(&argc, argv);
-
- ParseArgs(argc, argv);
- if (AlphaTest)
- mode |= GLUT_ALPHA;
-
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WinWidth, WinHeight);
- glutInitDisplayMode(mode);
- glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Draw);
-
- printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
- printf("Draw Buffer: %s\n", (Buffer == GL_BACK) ? "Back" : "Front");
- Init();
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/crossbar.c b/progs/tests/crossbar.c
deleted file mode 100644
index 12aabb1c9ad..00000000000
--- a/progs/tests/crossbar.c
+++ /dev/null
@@ -1,235 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file crossbar.c
- *
- * Simple test of GL_ARB_texture_env_crossbar functionality. Several squares
- * are drawn with different texture combine modes, but all should be rendered
- * with the same final color.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glut.h>
-
-static const GLint tests[][8] = {
- { 1, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR,
- 2, GL_REPLACE, GL_TEXTURE, GL_PRIMARY_COLOR },
- { 3, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR,
- 2, GL_SUBTRACT, GL_TEXTURE0, GL_TEXTURE1 },
- { 2, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR,
- 2, GL_REPLACE, GL_TEXTURE0, GL_TEXTURE0 },
- { 2, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR,
- 1, GL_SUBTRACT, GL_TEXTURE0, GL_TEXTURE1 },
- { 3, GL_ADD, GL_TEXTURE1, GL_TEXTURE1,
- 2, GL_MODULATE, GL_TEXTURE1, GL_PREVIOUS },
- { 3, GL_ADD, GL_TEXTURE1, GL_TEXTURE1,
- 4, GL_MODULATE, GL_TEXTURE0, GL_PREVIOUS },
-};
-
-#define NUM_TESTS (sizeof(tests) / sizeof(tests[0]))
-
-static int Width = 100 * (NUM_TESTS + 1);
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- unsigned i;
-
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
-
- /* This is the "reference" square.
- */
-
- glActiveTexture( GL_TEXTURE0 );
- glDisable( GL_TEXTURE_2D );
- glActiveTexture( GL_TEXTURE1 );
- glDisable( GL_TEXTURE_2D );
-
- glTranslatef(-(NUM_TESTS * 1.5), 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- for ( i = 0 ; i < NUM_TESTS ; i++ ) {
- glActiveTexture( GL_TEXTURE0 );
- glEnable( GL_TEXTURE_2D );
- glBindTexture( GL_TEXTURE_2D, tests[i][0] );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE );
- glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, tests[i][1] );
- glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB, tests[i][2] );
- glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB, tests[i][3] );
-
- glActiveTexture( GL_TEXTURE1 );
- glEnable( GL_TEXTURE_2D );
- glBindTexture( GL_TEXTURE_2D, tests[i][4] );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE );
- glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, tests[i][5] );
- glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB, tests[i][6] );
- glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB, tests[i][7] );
-
- glCallList(1);
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
- float ver = strtof( ver_string, NULL );
- GLint tex_units;
- GLint temp[ 256 ];
-
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- if ( (!glutExtensionSupported("GL_ARB_multitexture")
- && (ver < 1.3))
- || (!glutExtensionSupported("GL_ARB_texture_env_combine")
- && !glutExtensionSupported("GL_EXT_texture_env_combine")
- && (ver < 1.3))
- || (!glutExtensionSupported("GL_ARB_texture_env_crossbar")
- && !glutExtensionSupported("GL_NV_texture_env_combine4")
- && (ver < 1.4)) ) {
- printf("\nSorry, this program requires GL_ARB_multitexture and either\n"
- "GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (or OpenGL 1.3).\n"
- "Either GL_ARB_texture_env_crossbar or GL_NV_texture_env_combine4 (or\n"
- "OpenGL 1.4) are also required.\n");
- exit(1);
- }
-
- glGetIntegerv( GL_MAX_TEXTURE_UNITS, & tex_units );
- if ( tex_units < 2 ) {
- printf("\nSorry, this program requires at least 2 texture units.\n");
- exit(1);
- }
-
- printf("\nAll %u squares should be the same color.\n", NUM_TESTS + 1);
-
- (void) memset( temp, 0x00, sizeof( temp ) );
- glBindTexture( GL_TEXTURE_2D, 1 );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, temp );
-
- (void) memset( temp, 0x7f, sizeof( temp ) );
- glBindTexture( GL_TEXTURE_2D, 2 );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, temp );
-
- (void) memset( temp, 0xff, sizeof( temp ) );
- glBindTexture( GL_TEXTURE_2D, 3 );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, temp );
-
- (void) memset( temp, 0x3f, sizeof( temp ) );
- glBindTexture( GL_TEXTURE_2D, 4 );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, temp );
-
-
- glNewList( 1, GL_COMPILE );
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.0, 0.0 );
- glMultiTexCoord2f( GL_TEXTURE0, 0.5, 0.5 );
- glMultiTexCoord2f( GL_TEXTURE1, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
- glEndList();
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "GL_ARB_texture_env_crossbar test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/cva.c b/progs/tests/cva.c
deleted file mode 100644
index c7677990bff..00000000000
--- a/progs/tests/cva.c
+++ /dev/null
@@ -1,164 +0,0 @@
-/* $Id: cva.c,v 1.8 2006/11/22 19:37:21 sroland Exp $ */
-
-/*
- * Trivial CVA test, good for testing driver fastpaths (especially
- * indexed vertex buffers if they are supported).
- *
- * Gareth Hughes
- * November 2000
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#ifdef __VMS
-# include <stddef.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */
-#else
-# include <malloc.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */
-#endif
-#ifdef _WIN32
-#include <windows.h>
-#endif
-#define GL_GLEXT_LEGACY
-#include <GL/glut.h>
-
-
-GLfloat verts[][4] = {
- { -0.5, -0.5, -2.0, 0.0 },
- { 0.5, -0.5, -2.0, 0.0 },
- { -0.5, 0.5, -2.0, 0.0 },
- { 0.5, 0.5, -2.0, 0.0 },
-};
-
-GLubyte color[][4] = {
- { 0xff, 0x00, 0x00, 0x00 },
- { 0x00, 0xff, 0x00, 0x00 },
- { 0x00, 0x00, 0xff, 0x00 },
- { 0xff, 0xff, 0xff, 0x00 },
-};
-
-GLuint indices[] = { 0, 1, 2, 3 };
-
-GLboolean compiled = GL_TRUE;
-GLboolean doubleBuffer = GL_TRUE;
-
-
-void init( void )
-{
- glClearColor( 0.0, 0.0, 0.0, 0.0 );
- glShadeModel( GL_SMOOTH );
-
- glFrontFace( GL_CCW );
- glCullFace( GL_BACK );
- glEnable( GL_CULL_FACE );
-
- glEnable( GL_DEPTH_TEST );
-
- glEnableClientState( GL_VERTEX_ARRAY );
- glEnableClientState( GL_COLOR_ARRAY );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 2.0, 10.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- glVertexPointer( 3, GL_FLOAT, sizeof(verts[0]), verts );
- glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color );
-
-#ifdef GL_EXT_compiled_vertex_array
- if ( compiled ) {
- glLockArraysEXT( 0, 4 );
- }
-#endif
-}
-
-void display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glDrawElements( GL_TRIANGLES, 3, GL_UNSIGNED_INT, indices );
-
- glFlush();
- if ( doubleBuffer ) {
- glutSwapBuffers();
- }
-}
-
-void keyboard( unsigned char key, int x, int y )
-{
- switch ( key ) {
- case 27:
- exit( 0 );
- break;
- }
-
- glutPostRedisplay();
-}
-
-GLboolean args( int argc, char **argv )
-{
- GLint i;
-
- doubleBuffer = GL_TRUE;
-
- for ( i = 1 ; i < argc ; i++ ) {
- if ( strcmp( argv[i], "-sb" ) == 0 ) {
- doubleBuffer = GL_FALSE;
- } else if ( strcmp( argv[i], "-db" ) == 0 ) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf( stderr, "%s (Bad option).\n", argv[i] );
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main( int argc, char **argv )
-{
- GLenum type;
- char *string;
- double version;
-
- glutInit( &argc, argv );
-
- if ( args( argc, argv ) == GL_FALSE ) {
- exit( 1 );
- }
-
- type = GLUT_RGB | GLUT_DEPTH;
- type |= ( doubleBuffer ) ? GLUT_DOUBLE : GLUT_SINGLE;
-
- glutInitDisplayMode( type );
- glutInitWindowSize( 250, 250 );
- glutInitWindowPosition( 100, 100 );
- glutCreateWindow( "CVA Test" );
-
- /* Make sure the server supports GL 1.2 vertex arrays.
- */
- string = (char *) glGetString( GL_VERSION );
-
- version = atof(string);
- if ( version < 1.2 ) {
- fprintf( stderr, "This program requires OpenGL 1.2 vertex arrays.\n" );
- exit( -1 );
- }
-
- /* See if the server supports compiled vertex arrays.
- */
- string = (char *) glGetString( GL_EXTENSIONS );
-
- if ( !strstr( string, "GL_EXT_compiled_vertex_array" ) ) {
- fprintf( stderr, "Compiled vertex arrays not supported by this renderer.\n" );
- compiled = GL_FALSE;
- }
-
- init();
-
- glutDisplayFunc( display );
- glutKeyboardFunc( keyboard );
- glutMainLoop();
-
- return 0;
-}
diff --git a/progs/tests/debugger.c b/progs/tests/debugger.c
deleted file mode 100644
index 4c6955bcfc6..00000000000
--- a/progs/tests/debugger.c
+++ /dev/null
@@ -1,733 +0,0 @@
-/*
- * Test the GL_MESA_program_debug extension
- */
-
-
-#include <assert.h>
-#include <ctype.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-/*
- * Print the string with line numbers
- */
-static void list_program(const GLubyte *string, GLsizei len)
-{
- const char *c = (const char *) string;
- int i, line = 1, printNumber = 1;
-
- for (i = 0; i < len; i++) {
- if (printNumber) {
- printf("%3d ", line);
- printNumber = 0;
- }
- if (*c == '\n') {
- line++;
- printNumber = 1;
- }
- putchar(*c);
- c++;
- }
- putchar('\n');
-}
-
-
-/*
- * Return the line number and column number that corresponds to the
- * given program position. Also return a null-terminated copy of that
- * line of the program string.
- */
-static const GLubyte *
-find_line_column(const GLubyte *string, const GLubyte *pos,
- GLint *line, GLint *col)
-{
- const GLubyte *lineStart = string;
- const GLubyte *p = string;
- GLubyte *s;
- int len;
-
- *line = 1;
-
- while (p != pos) {
- if (*p == (GLubyte) '\n') {
- (*line)++;
- lineStart = p + 1;
- }
- p++;
- }
-
- *col = (pos - lineStart) + 1;
-
- /* return copy of this line */
- while (*p != 0 && *p != '\n')
- p++;
- len = p - lineStart;
- s = (GLubyte *) malloc(len + 1);
- memcpy(s, lineStart, len);
- s[len] = 0;
-
- return s;
-}
-
-
-#define ARB_VERTEX_PROGRAM 1
-#define ARB_FRAGMENT_PROGRAM 2
-#define NV_VERTEX_PROGRAM 3
-#define NV_FRAGMENT_PROGRAM 4
-
-
-struct breakpoint {
- enum {PIXEL, LINE} type;
- int x, y;
- int line;
- GLboolean enabled;
-};
-
-#define MAX_BREAKPOINTS 100
-static struct breakpoint Breakpoints[MAX_BREAKPOINTS];
-static int NumBreakpoints = 0;
-
-
-
-/*
- * Interactive debugger
- */
-static void Debugger2(GLenum target, GLvoid *data)
-{
- static GLuint skipCount = 0;
- const GLubyte *ln;
- GLint pos, line, column;
- GLint id;
- int progType;
- GLint len;
- GLubyte *program;
- GLboolean stop;
- int i;
-
- /* Sigh, GL_VERTEX_PROGRAM_ARB == GL_VERTEX_PROGRAM_NV so it's a bit
- * hard to distinguish between them.
- */
- if (target == GL_FRAGMENT_PROGRAM_ARB)
- progType = ARB_FRAGMENT_PROGRAM;
- else if (target == GL_FRAGMENT_PROGRAM_NV)
- progType = NV_FRAGMENT_PROGRAM;
- else
- progType = NV_VERTEX_PROGRAM;
-
- /* Until we hit zero, continue rendering */
- if (skipCount > 0) {
- skipCount--;
- return;
- }
-
- /* Get id of the program and current position */
- switch (progType) {
- case ARB_FRAGMENT_PROGRAM:
- glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_BINDING_ARB, &id);
- glGetIntegerv(GL_FRAGMENT_PROGRAM_POSITION_MESA, &pos);
- break;
- case NV_FRAGMENT_PROGRAM:
- glGetIntegerv(GL_FRAGMENT_PROGRAM_BINDING_NV, &id);
- glGetIntegerv(GL_FRAGMENT_PROGRAM_POSITION_MESA, &pos);
- break;
- case ARB_VERTEX_PROGRAM:
- glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_BINDING_ARB, &id);
- glGetIntegerv(GL_VERTEX_PROGRAM_POSITION_MESA, &pos);
- break;
- case NV_VERTEX_PROGRAM:
- glGetIntegerv(GL_VERTEX_PROGRAM_BINDING_NV, &id);
- glGetIntegerv(GL_VERTEX_PROGRAM_POSITION_MESA, &pos);
- break;
- default:
- abort();
- }
-
- /* get program string */
- if (progType == ARB_VERTEX_PROGRAM ||
- progType == ARB_FRAGMENT_PROGRAM)
- glGetProgramivARB(target, GL_PROGRAM_LENGTH_ARB, &len);
- else
- glGetProgramivNV(id, GL_PROGRAM_LENGTH_NV, &len);
- program = malloc(len + 1);
- if (progType == ARB_VERTEX_PROGRAM ||
- progType == ARB_FRAGMENT_PROGRAM)
- glGetProgramStringARB(target, GL_PROGRAM_STRING_ARB, program);
- else
- glGetProgramStringNV(id, GL_PROGRAM_STRING_NV, program);
-
-
- /* Get current line number, column, line string */
- ln = find_line_column(program, program + pos, &line, &column);
-
- /* test breakpoints */
- if (NumBreakpoints > 0)
- stop = GL_FALSE;
- else
- stop = GL_TRUE;
- for (i = 0; i < NumBreakpoints; i++) {
- if (Breakpoints[i].enabled) {
- switch (Breakpoints[i].type) {
- case PIXEL:
- if (progType == ARB_FRAGMENT_PROGRAM) {
-
- }
- else if (progType == NV_FRAGMENT_PROGRAM) {
- GLfloat pos[4];
- int px, py;
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- 6, (GLubyte *) "f[WPOS]", pos);
- px = (int) pos[0];
- py = (int) pos[1];
- printf("%d, %d\n", px, py);
- if (px == Breakpoints[i].x &&
- py == Breakpoints[i].y) {
- printf("Break at pixel (%d, %d)\n", px, py);
- stop = GL_TRUE;
- }
- }
- break;
- case LINE:
- if (line == Breakpoints[i].line) {
- /* hit a breakpoint! */
- printf("Break at line %d\n", line);
- stop = GL_TRUE;
- }
- break;
- }
- }
- }
- if (!stop) {
- free(program);
- return;
- }
-
- printf("%d: %s\n", line, ln);
-
- /* get commands from stdin */
- while (1) {
- char command[1000], *cmd;
-
- /* print prompt and get command */
- printf("(%s %d) ", (target == GL_VERTEX_PROGRAM_ARB ? "vert" : "frag"),
- line);
- fgets(command, 999, stdin);
-
- /* skip leading whitespace */
- for (cmd = command; cmd[0] == ' '; cmd++)
- ;
-
- if (!cmd[0])
- /* nothing (repeat the previous cmd?) */
- continue;
-
- switch (cmd[0]) {
- case 's':
- /* skip N instructions */
- i = atoi(cmd + 2);
- skipCount = i;
- printf("Skipping %d instructions\n", i);
- return;
- case 'n':
- /* next */
- return;
- case 'c':
- return;
- case 'd':
- /* dump machine state */
- if (progType == NV_FRAGMENT_PROGRAM) {
- static const char *inRegs[] = {
- "f[WPOS]", "f[COL0]", "f[COL1]", "f[FOGC]",
- "f[TEX0]", "f[TEX1]", "f[TEX2]", "f[TEX3]",
- NULL
- };
- static const char *outRegs[] = {
- "o[COLR]", "o[COLH]", "o[DEPR]", NULL
- };
- GLfloat v[4];
- int i;
- printf("Fragment input attributes:\n");
- for (i = 0; inRegs[i]; i++) {
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- strlen(inRegs[i]),
- (const GLubyte *) inRegs[i], v);
- printf(" %s: %g, %g, %g, %g\n", inRegs[i],
- v[0], v[1], v[2], v[3]);
- }
- printf("Fragment output attributes:\n");
- for (i = 0; outRegs[i]; i++) {
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- strlen(outRegs[i]),
- (const GLubyte *) outRegs[i], v);
- printf(" %s: %g, %g, %g, %g\n", outRegs[i],
- v[0], v[1], v[2], v[3]);
- }
- printf("Temporaries:\n");
- for (i = 0; i < 4; i++) {
- char temp[100];
- GLfloat v[4];
- sprintf(temp, "R%d", i);
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- strlen(temp),
- (const GLubyte *) temp, v);
- printf(" %s: %g, %g, %g, %g\n", temp, v[0],v[1],v[2],v[3]);
- }
- }
- else if (progType == NV_VERTEX_PROGRAM) {
- GLfloat v[4];
- int i;
- static const char *inRegs[] = {
- "v[OPOS]", "v[WGHT]", "v[NRML]", "v[COL0]",
- "v[COL1]", "v[FOGC]", "v[6]", "v[7]",
- "v[TEX0]", "v[TEX1]", "v[TEX2]", "v[TEX3]",
- "v[TEX4]", "v[TEX5]", "v[TEX6]", "v[TEX7]",
- NULL
- };
- static const char *outRegs[] = {
- "o[HPOS]", "o[COL0]", "o[COL1]", "o[BFC0]",
- "o[BFC1]", "o[FOGC]", "o[PSIZ]",
- "o[TEX0]", "o[TEX1]", "o[TEX2]", "o[TEX3]",
- "o[TEX4]", "o[TEX5]", "o[TEX6]", "o[TEX7]",
- NULL
- };
- printf("Vertex input attributes:\n");
- for (i = 0; inRegs[i]; i++) {
- glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_NV,
- strlen(inRegs[i]),
- (const GLubyte *) inRegs[i], v);
- printf(" %s: %g, %g, %g, %g\n", inRegs[i],
- v[0], v[1], v[2], v[3]);
- }
- printf("Vertex output attributes:\n");
- for (i = 0; outRegs[i]; i++) {
- glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_NV,
- strlen(outRegs[i]),
- (const GLubyte *) outRegs[i], v);
- printf(" %s: %g, %g, %g, %g\n", outRegs[i],
- v[0], v[1], v[2], v[3]);
- }
- printf("Temporaries:\n");
- for (i = 0; i < 4; i++) {
- char temp[100];
- GLfloat v[4];
- sprintf(temp, "R%d", i);
- glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_NV,
- strlen(temp),
- (const GLubyte *) temp, v);
- printf(" %s: %g, %g, %g, %g\n", temp, v[0],v[1],v[2],v[3]);
- }
- }
- break;
- case 'l':
- /* list */
- list_program(program, len);
- break;
- case 'p':
- /* print */
- {
- GLfloat v[4];
- char *c;
- cmd++;
- while (*cmd == ' ')
- cmd++;
- c = cmd;
- while (*c) {
- if (*c == '\n' || *c == '\r')
- *c = 0;
- else
- c++;
- }
- glGetProgramRegisterfvMESA(target, strlen(cmd),
- (const GLubyte *) cmd, v);
- if (glGetError() == GL_NO_ERROR)
- printf("%s = %g, %g, %g, %g\n", cmd, v[0], v[1], v[2], v[3]);
- else
- printf("Invalid expression\n");
- }
- break;
- case 'b':
- if (cmd[1] == ' ' && isdigit(cmd[2])) {
- char *comma = strchr(cmd, ',');
- if (comma) {
- /* break at pixel */
- int x = atoi(cmd + 2);
- int y = atoi(comma + 1);
- if (NumBreakpoints < MAX_BREAKPOINTS) {
- Breakpoints[NumBreakpoints].type = PIXEL;
- Breakpoints[NumBreakpoints].x = x;
- Breakpoints[NumBreakpoints].y = y;
- Breakpoints[NumBreakpoints].enabled = GL_TRUE;
- NumBreakpoints++;
- printf("Breakpoint %d: break at pixel (%d, %d)\n",
- NumBreakpoints, x, y);
- }
- }
- else {
- /* break at line */
- int l = atoi(cmd + 2);
- if (l && NumBreakpoints < MAX_BREAKPOINTS) {
- Breakpoints[NumBreakpoints].type = LINE;
- Breakpoints[NumBreakpoints].line = l;
- Breakpoints[NumBreakpoints].enabled = GL_TRUE;
- NumBreakpoints++;
- printf("Breakpoint %d: break at line %d\n",
- NumBreakpoints, l);
- }
- }
- }
- else {
- /* list breakpoints */
- printf("Breakpoints:\n");
- for (i = 0; i < NumBreakpoints; i++) {
- switch (Breakpoints[i].type) {
- case LINE:
- printf(" %d: break at line %d\n",
- i + 1, Breakpoints[i].line);
- break;
- case PIXEL:
- printf(" %d: break at pixel (%d, %d)\n",
- i + 1, Breakpoints[i].x, Breakpoints[i].y);
- break;
- }
- }
- }
- break;
- case 'h':
- /* help */
- printf("Debugger commands:\n");
- printf(" b list breakpoints\n");
- printf(" b N break at line N\n");
- printf(" b x,y break at pixel x,y\n");
- printf(" c continue execution\n");
- printf(" d display register values\n");
- printf(" h help\n");
- printf(" l list program\n");
- printf(" n next instruction\n");
- printf(" p V print value V\n");
- printf(" s N skip N instructions\n");
- break;
- default:
- printf("Unknown command: %c\n", cmd[0]);
- }
- }
-}
-
-
-/*
- * Print current line, some registers, and continue.
- */
-static void Debugger(GLenum target, GLvoid *data)
-{
- GLint pos;
- const GLubyte *ln;
- GLint line, column;
- GLfloat v[4];
-
- assert(target == GL_FRAGMENT_PROGRAM_NV);
-
- glGetIntegerv(GL_FRAGMENT_PROGRAM_POSITION_MESA, &pos);
-
- ln = find_line_column((const GLubyte *) data, (const GLubyte *) data + pos,
- &line, &column);
- printf("%d:%d: %s\n", line, column, (char *) ln);
-
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- 2, (const GLubyte *) "R0", v);
- printf(" R0 = %g, %g, %g, %g\n", v[0], v[1], v[2], v[3]);
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- 7, (const GLubyte *) "f[WPOS]", v);
- printf(" o[WPOS] = %g, %g, %g, %g\n", v[0], v[1], v[2], v[3]);
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- 7, (const GLubyte *) "o[COLR]", v);
- printf(" o[COLR] = %g, %g, %g, %g\n", v[0], v[1], v[2], v[3]);
-
- free((void *) ln);
-}
-
-
-
-
-/**********************************************************************/
-
-static GLfloat Diffuse[4] = { 0.5, 0.5, 1.0, 1.0 };
-static GLfloat Specular[4] = { 0.8, 0.8, 0.8, 1.0 };
-static GLfloat LightPos[4] = { 0.0, 10.0, 20.0, 1.0 };
-static GLfloat Delta = 1.0;
-
-static GLuint FragProg;
-static GLuint VertProg;
-static GLboolean Anim = GL_TRUE;
-static GLboolean Wire = GL_FALSE;
-static GLboolean PixelLight = GL_TRUE;
-
-static GLfloat Xrot = 0, Yrot = 0;
-
-
-#define NAMED_PARAMETER4FV(prog, name, v) \
- glProgramNamedParameter4fvNV(prog, strlen(name), (const GLubyte *) name, v)
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- if (PixelLight) {
- NAMED_PARAMETER4FV(FragProg, "LightPos", LightPos);
- glEnable(GL_FRAGMENT_PROGRAM_NV);
- glEnable(GL_VERTEX_PROGRAM_NV);
- glDisable(GL_LIGHTING);
- }
- else {
- glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
- glDisable(GL_FRAGMENT_PROGRAM_NV);
- glDisable(GL_VERTEX_PROGRAM_NV);
- glEnable(GL_LIGHTING);
- }
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
-
-#if 1
- glutSolidSphere(2.0, 10, 5);
-#else
- {
- GLUquadricObj *q = gluNewQuadric();
- gluQuadricNormals(q, GL_SMOOTH);
- gluQuadricTexture(q, GL_TRUE);
- glRotatef(90, 1, 0, 0);
- glTranslatef(0, 0, -1);
- gluCylinder(q, 1.0, 1.0, 2.0, 24, 1);
- gluDeleteQuadric(q);
- }
-#endif
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Idle(void)
-{
- LightPos[0] += Delta;
- if (LightPos[0] > 25.0)
- Delta = -1.0;
- else if (LightPos[0] <- 25.0)
- Delta = 1.0;
- glutPostRedisplay();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- /*glOrtho( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'x':
- LightPos[0] -= 1.0;
- break;
- case 'X':
- LightPos[0] += 1.0;
- break;
- case 'w':
- Wire = !Wire;
- if (Wire)
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- else
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- break;
- case 'p':
- PixelLight = !PixelLight;
- if (PixelLight) {
- printf("Per-pixel lighting\n");
- }
- else {
- printf("Conventional lighting\n");
- }
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- static const char *fragProgramText =
- "!!FP1.0\n"
- "DECLARE Diffuse; \n"
- "DECLARE Specular; \n"
- "DECLARE LightPos; \n"
-
- "# Compute normalized LightPos, put it in R0\n"
- "DP3 R0.x, LightPos, LightPos;\n"
- "RSQ R0.y, R0.x;\n"
- "MUL R0, LightPos, R0.y;\n"
-
- "# Compute normalized normal, put it in R1\n"
- "DP3 R1, f[TEX0], f[TEX0]; \n"
- "RSQ R1.y, R1.x;\n"
- "MUL R1, f[TEX0], R1.y;\n"
-
- "# Compute dot product of light direction and normal vector\n"
- "DP3 R2, R0, R1;\n"
-
- "MUL R3, Diffuse, R2; # diffuse attenuation\n"
-
- "POW R4, R2.x, {20.0}.x; # specular exponent\n"
-
- "MUL R5, Specular, R4; # specular attenuation\n"
-
- "ADD o[COLR], R3, R5; # add diffuse and specular colors\n"
- "END \n"
- ;
-
- static const char *vertProgramText =
- "!!VP1.0\n"
- "# typical modelview/projection transform\n"
- "DP4 o[HPOS].x, c[0], v[OPOS] ;\n"
- "DP4 o[HPOS].y, c[1], v[OPOS] ;\n"
- "DP4 o[HPOS].z, c[2], v[OPOS] ;\n"
- "DP4 o[HPOS].w, c[3], v[OPOS] ;\n"
- "# transform normal by inv transpose of modelview, put in tex0\n"
- "DP4 o[TEX0].x, c[4], v[NRML] ;\n"
- "DP4 o[TEX0].y, c[5], v[NRML] ;\n"
- "DP4 o[TEX0].z, c[6], v[NRML] ;\n"
- "DP4 o[TEX0].w, c[7], v[NRML] ;\n"
- "END\n";
- ;
-
- if (!glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this demo requires GL_NV_vertex_program\n");
- exit(1);
- }
- if (!glutExtensionSupported("GL_NV_fragment_program")) {
- printf("Sorry, this demo requires GL_NV_fragment_program\n");
- exit(1);
- }
-
- glGenProgramsNV(1, &FragProg);
- assert(FragProg > 0);
- glGenProgramsNV(1, &VertProg);
- assert(VertProg > 0);
-
- /*
- * Fragment program
- */
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, FragProg,
- strlen(fragProgramText),
- (const GLubyte *) fragProgramText);
- assert(glIsProgramNV(FragProg));
- glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, FragProg);
-
- NAMED_PARAMETER4FV(FragProg, "Diffuse", Diffuse);
- NAMED_PARAMETER4FV(FragProg, "Specular", Specular);
-
- /*
- * Vertex program
- */
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, VertProg,
- strlen(vertProgramText),
- (const GLubyte *) vertProgramText);
- assert(glIsProgramNV(VertProg));
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, VertProg);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
-
- /*
- * Misc init
- */
- glClearColor(0.3, 0.3, 0.3, 0.0);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHTING);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 20.0);
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("Press p to toggle between per-pixel and per-vertex lighting\n");
-
-#ifdef GL_MESA_program_debug
- if (argc > 1 && strcmp(argv[1], "fragment") == 0) {
- printf(">> Debugging fragment program\n");
- glProgramCallbackMESA(GL_FRAGMENT_PROGRAM_ARB, Debugger2,
- (GLvoid *) fragProgramText);
- glEnable(GL_FRAGMENT_PROGRAM_CALLBACK_MESA);
- }
- else {
- printf(">> Debugging vertex program\n");
- glProgramCallbackMESA(GL_VERTEX_PROGRAM_ARB, Debugger2,
- (GLvoid *) fragProgramText);
- glEnable(GL_VERTEX_PROGRAM_CALLBACK_MESA);
- }
-#endif
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 200, 200 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init(argc, argv);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/descrip.mms b/progs/tests/descrip.mms
deleted file mode 100644
index b6ba3e1aebb..00000000000
--- a/progs/tests/descrip.mms
+++ /dev/null
@@ -1,84 +0,0 @@
-# Makefile for GLUT-based demo programs for VMS
-# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
-
-
-.first
- define gl [--.include.gl]
-
-.include [--]mms-config.
-
-##### MACROS #####
-
-INCDIR = ([--.include],[-.util])
-CFLAGS = /include=$(INCDIR)/prefix=all/name=(as_is,short)/float=ieee/ieee=denorm
-
-.ifdef SHARE
-GL_LIBS = $(XLIBS)
-.else
-GL_LIBS = [--.lib]libGLUT/l,libMesaGLU/l,libMesaGL/l,$(XLIBS)
-.endif
-
-LIB_DEP = [--.lib]$(GL_LIB) [--.lib]$(GLU_LIB) [--.lib]$(GLUT_LIB)
-
-PROGS = cva.exe,\
- dinoshade.exe,\
- fogcoord.exe,\
- manytex.exe,\
- multipal.exe,\
- projtex.exe,\
- seccolor.exe,\
- sharedtex.exe,\
- texline.exe,\
- texwrap.exe,\
- vptest1.exe,\
- vptest2.exe,\
- vptest3.exe,\
- vptorus.exe,\
- vpwarpmesh.exe
-
-##### RULES #####
-.obj.exe :
- cxxlink $(MMS$TARGET_NAME),$(GL_LIBS)
-
-##### TARGETS #####
-default :
- $(MMS)$(MMSQUALIFIERS) $(PROGS)
-
-clean :
- delete *.obj;*
-
-realclean :
- delete $(PROGS)
- delete *.obj;*
-
-cva.exe : cva.obj $(LIB_DEP)
-dinoshade.exe : dinoshade.obj $(LIB_DEP)
-fogcoord.exe : fogcoord.obj $(LIB_DEP)
-manytex.exe : manytex.obj $(LIB_DEP)
-multipal.exe : multipal.obj $(LIB_DEP)
-projtex.exe : projtex.obj $(LIB_DEP)
-seccolor.exe : seccolor.obj $(LIB_DEP)
-sharedtex.exe : sharedtex.obj $(LIB_DEP)
-texline.exe : texline.obj $(LIB_DEP)
-texwrap.exe : texwrap.obj $(LIB_DEP)
-vptest1.exe : vptest1.obj $(LIB_DEP)
-vptest2.exe : vptest2.obj $(LIB_DEP)
-vptest3.exe : vptest3.obj $(LIB_DEP)
-vptorus.exe : vptorus.obj $(LIB_DEP)
-vpwarpmesh.exe : vpwarpmesh.obj $(LIB_DEP)
-
-cva.obj : cva.c
-dinoshade.obj : dinoshade.c
-fogcoord.obj : fogcoord.c
-manytex.obj : manytex.c
-multipal.obj : multipal.c
-projtex.obj : projtex.c
-seccolor.obj : seccolor.c
-sharedtex.obj : sharedtex.c
-texline.obj : texline.c
-texwrap.obj : texwrap.c
-vptest1.obj : vptest1.c
-vptest2.obj : vptest2.c
-vptest3.obj : vptest3.c
-vptorus.obj : vptorus.c
-vpwarpmesh.obj : vpwarpmesh.c
diff --git a/progs/tests/dinoshade.c b/progs/tests/dinoshade.c
deleted file mode 100644
index ed7b879bc71..00000000000
--- a/progs/tests/dinoshade.c
+++ /dev/null
@@ -1,914 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-/* Example for PC game developers to show how to *combine* texturing,
- reflections, and projected shadows all in real-time with OpenGL.
- Robust reflections use stenciling. Robust projected shadows
- use both stenciling and polygon offset. PC game programmers
- should realize that neither stenciling nor polygon offset are
- supported by Direct3D, so these real-time rendering algorithms
- are only really viable with OpenGL.
-
- The program has modes for disabling the stenciling and polygon
- offset uses. It is worth running this example with these features
- toggled off so you can see the sort of artifacts that result.
-
- Notice that the floor texturing, reflections, and shadowing
- all co-exist properly. */
-
-/* When you run this program: Left mouse button controls the
- view. Middle mouse button controls light position (left &
- right rotates light around dino; up & down moves light
- position up and down). Right mouse button pops up menu. */
-
-/* Check out the comments in the "redraw" routine to see how the
- reflection blending and surface stenciling is done. You can
- also see in "redraw" how the projected shadows are rendered,
- including the use of stenciling and polygon offset. */
-
-/* This program is derived from glutdino.c */
-
-/* Compile: cc -o dinoshade dinoshade.c -lglut -lGLU -lGL -lXmu -lXext -lX11 -lm */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h> /* for cos(), sin(), and sqrt() */
-#ifdef __VMS
-# include <stddef.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */
-#else
-# include <malloc.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */
-#endif
-#ifdef _WIN32
-#include <windows.h>
-#endif
-#define GL_GLEXT_LEGACY
-#include <GL/glut.h> /* OpenGL Utility Toolkit header */
-
-/* Some <math.h> files do not define M_PI... */
-#ifndef M_PI
-#define M_PI 3.14159265358979323846
-#endif
-
-/* Variable controlling various rendering modes. */
-static int stencilReflection = 1, stencilShadow = 1, offsetShadow = 1;
-static int renderShadow = 1, renderDinosaur = 1, renderReflection = 1;
-static int linearFiltering = 0, useMipmaps = 0, useTexture = 1;
-static int reportSpeed = 0;
-static int animation = 1;
-static GLboolean lightSwitch = GL_TRUE;
-static int directionalLight = 1;
-static int forceExtension = 0;
-
-/* Time varying or user-controled variables. */
-static float jump = 0.0;
-static float lightAngle = 0.0, lightHeight = 20;
-GLfloat angle = -150; /* in degrees */
-GLfloat angle2 = 30; /* in degrees */
-
-int moving, startx, starty;
-int lightMoving = 0, lightStartX, lightStartY;
-
-enum {
- MISSING, EXTENSION, ONE_DOT_ONE
-};
-int polygonOffsetVersion;
-
-static GLdouble bodyWidth = 3.0;
-/* *INDENT-OFF* */
-static GLfloat body[][2] = { {0, 3}, {1, 1}, {5, 1}, {8, 4}, {10, 4}, {11, 5},
- {11, 11.5}, {13, 12}, {13, 13}, {10, 13.5}, {13, 14}, {13, 15}, {11, 16},
- {8, 16}, {7, 15}, {7, 13}, {8, 12}, {7, 11}, {6, 6}, {4, 3}, {3, 2},
- {1, 2} };
-static GLfloat arm[][2] = { {8, 10}, {9, 9}, {10, 9}, {13, 8}, {14, 9}, {16, 9},
- {15, 9.5}, {16, 10}, {15, 10}, {15.5, 11}, {14.5, 10}, {14, 11}, {14, 10},
- {13, 9}, {11, 11}, {9, 11} };
-static GLfloat leg[][2] = { {8, 6}, {8, 4}, {9, 3}, {9, 2}, {8, 1}, {8, 0.5}, {9, 0},
- {12, 0}, {10, 1}, {10, 2}, {12, 4}, {11, 6}, {10, 7}, {9, 7} };
-static GLfloat eye[][2] = { {8.75, 15}, {9, 14.7}, {9.6, 14.7}, {10.1, 15},
- {9.6, 15.25}, {9, 15.25} };
-static GLfloat lightPosition[4];
-static GLfloat lightColor[] = {0.8, 1.0, 0.8, 1.0}; /* green-tinted */
-static GLfloat skinColor[] = {0.1, 1.0, 0.1, 1.0}, eyeColor[] = {1.0, 0.2, 0.2, 1.0};
-/* *INDENT-ON* */
-
-/* Nice floor texture tiling pattern. */
-static char *circles[] = {
- "....xxxx........",
- "..xxxxxxxx......",
- ".xxxxxxxxxx.....",
- ".xxx....xxx.....",
- "xxx......xxx....",
- "xxx......xxx....",
- "xxx......xxx....",
- "xxx......xxx....",
- ".xxx....xxx.....",
- ".xxxxxxxxxx.....",
- "..xxxxxxxx......",
- "....xxxx........",
- "................",
- "................",
- "................",
- "................",
-};
-
-static void
-makeFloorTexture(void)
-{
- GLubyte floorTexture[16][16][3];
- GLubyte *loc;
- int s, t;
-
- /* Setup RGB image for the texture. */
- loc = (GLubyte*) floorTexture;
- for (t = 0; t < 16; t++) {
- for (s = 0; s < 16; s++) {
- if (circles[t][s] == 'x') {
- /* Nice green. */
- loc[0] = 0x1f;
- loc[1] = 0x8f;
- loc[2] = 0x1f;
- } else {
- /* Light gray. */
- loc[0] = 0xaa;
- loc[1] = 0xaa;
- loc[2] = 0xaa;
- }
- loc += 3;
- }
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- if (useMipmaps) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 16, 16,
- GL_RGB, GL_UNSIGNED_BYTE, floorTexture);
- } else {
- if (linearFiltering) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
- glTexImage2D(GL_TEXTURE_2D, 0, 3, 16, 16, 0,
- GL_RGB, GL_UNSIGNED_BYTE, floorTexture);
- }
-}
-
-enum {
- X, Y, Z, W
-};
-enum {
- A, B, C, D
-};
-
-/* Create a matrix that will project the desired shadow. */
-void
-shadowMatrix(GLfloat shadowMat[4][4],
- GLfloat groundplane[4],
- GLfloat lightpos[4])
-{
- GLfloat dot;
-
- /* Find dot product between light position vector and ground plane normal. */
- dot = groundplane[X] * lightpos[X] +
- groundplane[Y] * lightpos[Y] +
- groundplane[Z] * lightpos[Z] +
- groundplane[W] * lightpos[W];
-
- shadowMat[0][0] = dot - lightpos[X] * groundplane[X];
- shadowMat[1][0] = 0.f - lightpos[X] * groundplane[Y];
- shadowMat[2][0] = 0.f - lightpos[X] * groundplane[Z];
- shadowMat[3][0] = 0.f - lightpos[X] * groundplane[W];
-
- shadowMat[X][1] = 0.f - lightpos[Y] * groundplane[X];
- shadowMat[1][1] = dot - lightpos[Y] * groundplane[Y];
- shadowMat[2][1] = 0.f - lightpos[Y] * groundplane[Z];
- shadowMat[3][1] = 0.f - lightpos[Y] * groundplane[W];
-
- shadowMat[X][2] = 0.f - lightpos[Z] * groundplane[X];
- shadowMat[1][2] = 0.f - lightpos[Z] * groundplane[Y];
- shadowMat[2][2] = dot - lightpos[Z] * groundplane[Z];
- shadowMat[3][2] = 0.f - lightpos[Z] * groundplane[W];
-
- shadowMat[X][3] = 0.f - lightpos[W] * groundplane[X];
- shadowMat[1][3] = 0.f - lightpos[W] * groundplane[Y];
- shadowMat[2][3] = 0.f - lightpos[W] * groundplane[Z];
- shadowMat[3][3] = dot - lightpos[W] * groundplane[W];
-
-}
-
-/* Find the plane equation given 3 points. */
-void
-findPlane(GLfloat plane[4],
- GLfloat v0[3], GLfloat v1[3], GLfloat v2[3])
-{
- GLfloat vec0[3], vec1[3];
-
- /* Need 2 vectors to find cross product. */
- vec0[X] = v1[X] - v0[X];
- vec0[Y] = v1[Y] - v0[Y];
- vec0[Z] = v1[Z] - v0[Z];
-
- vec1[X] = v2[X] - v0[X];
- vec1[Y] = v2[Y] - v0[Y];
- vec1[Z] = v2[Z] - v0[Z];
-
- /* find cross product to get A, B, and C of plane equation */
- plane[A] = vec0[Y] * vec1[Z] - vec0[Z] * vec1[Y];
- plane[B] = -(vec0[X] * vec1[Z] - vec0[Z] * vec1[X]);
- plane[C] = vec0[X] * vec1[Y] - vec0[Y] * vec1[X];
-
- plane[D] = -(plane[A] * v0[X] + plane[B] * v0[Y] + plane[C] * v0[Z]);
-}
-
-void
-extrudeSolidFromPolygon(GLfloat data[][2], unsigned int dataSize,
- GLdouble thickness, GLuint side, GLuint edge, GLuint whole)
-{
- static GLUtriangulatorObj *tobj = NULL;
- GLdouble vertex[3], dx, dy, len;
- int i;
- int count = (int) (dataSize / (2 * sizeof(GLfloat)));
-
- if (tobj == NULL) {
- tobj = gluNewTess(); /* create and initialize a GLU
- polygon tesselation object */
- gluTessCallback(tobj, GLU_BEGIN, glBegin);
- gluTessCallback(tobj, GLU_VERTEX, glVertex2fv); /* semi-tricky */
- gluTessCallback(tobj, GLU_END, glEnd);
- }
- glNewList(side, GL_COMPILE);
- glShadeModel(GL_SMOOTH); /* smooth minimizes seeing
- tessellation */
- gluBeginPolygon(tobj);
- for (i = 0; i < count; i++) {
- vertex[0] = data[i][0];
- vertex[1] = data[i][1];
- vertex[2] = 0;
- gluTessVertex(tobj, vertex, data[i]);
- }
- gluEndPolygon(tobj);
- glEndList();
- glNewList(edge, GL_COMPILE);
- glShadeModel(GL_FLAT); /* flat shade keeps angular hands
- from being "smoothed" */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= count; i++) {
-#if 1 /* weird, but seems to be legal */
- /* mod function handles closing the edge */
- glVertex3f(data[i % count][0], data[i % count][1], 0.0);
- glVertex3f(data[i % count][0], data[i % count][1], thickness);
- /* Calculate a unit normal by dividing by Euclidean
- distance. We * could be lazy and use
- glEnable(GL_NORMALIZE) so we could pass in * arbitrary
- normals for a very slight performance hit. */
- dx = data[(i + 1) % count][1] - data[i % count][1];
- dy = data[i % count][0] - data[(i + 1) % count][0];
- len = sqrt(dx * dx + dy * dy);
- glNormal3f(dx / len, dy / len, 0.0);
-#else /* the nice way of doing it */
- /* Calculate a unit normal by dividing by Euclidean
- distance. We * could be lazy and use
- glEnable(GL_NORMALIZE) so we could pass in * arbitrary
- normals for a very slight performance hit. */
- dx = data[i % count][1] - data[(i - 1 + count) % count][1];
- dy = data[(i - 1 + count) % count][0] - data[i % count][0];
- len = sqrt(dx * dx + dy * dy);
- glNormal3f(dx / len, dy / len, 0.0);
- /* mod function handles closing the edge */
- glVertex3f(data[i % count][0], data[i % count][1], 0.0);
- glVertex3f(data[i % count][0], data[i % count][1], thickness);
-#endif
- }
- glEnd();
- glEndList();
- glNewList(whole, GL_COMPILE);
- glFrontFace(GL_CW);
- glCallList(edge);
- glNormal3f(0.0, 0.0, -1.0); /* constant normal for side */
- glCallList(side);
- glPushMatrix();
- glTranslatef(0.0, 0.0, thickness);
- glFrontFace(GL_CCW);
- glNormal3f(0.0, 0.0, 1.0); /* opposite normal for other side */
- glCallList(side);
- glPopMatrix();
- glEndList();
-}
-
-/* Enumerants for refering to display lists. */
-typedef enum {
- RESERVED, BODY_SIDE, BODY_EDGE, BODY_WHOLE, ARM_SIDE, ARM_EDGE, ARM_WHOLE,
- LEG_SIDE, LEG_EDGE, LEG_WHOLE, EYE_SIDE, EYE_EDGE, EYE_WHOLE
-} displayLists;
-
-static void
-makeDinosaur(void)
-{
- extrudeSolidFromPolygon(body, sizeof(body), bodyWidth,
- BODY_SIDE, BODY_EDGE, BODY_WHOLE);
- extrudeSolidFromPolygon(arm, sizeof(arm), bodyWidth / 4,
- ARM_SIDE, ARM_EDGE, ARM_WHOLE);
- extrudeSolidFromPolygon(leg, sizeof(leg), bodyWidth / 2,
- LEG_SIDE, LEG_EDGE, LEG_WHOLE);
- extrudeSolidFromPolygon(eye, sizeof(eye), bodyWidth + 0.2,
- EYE_SIDE, EYE_EDGE, EYE_WHOLE);
-}
-
-static void
-drawDinosaur(void)
-
-{
- glPushMatrix();
- /* Translate the dinosaur to be at (0,8,0). */
- glTranslatef(-8, 0, -bodyWidth / 2);
- glTranslatef(0.0, jump, 0.0);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, skinColor);
- glCallList(BODY_WHOLE);
- glTranslatef(0.0, 0.0, bodyWidth);
- glCallList(ARM_WHOLE);
- glCallList(LEG_WHOLE);
- glTranslatef(0.0, 0.0, -bodyWidth - bodyWidth / 4);
- glCallList(ARM_WHOLE);
- glTranslatef(0.0, 0.0, -bodyWidth / 4);
- glCallList(LEG_WHOLE);
- glTranslatef(0.0, 0.0, bodyWidth / 2 - 0.1);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, eyeColor);
- glCallList(EYE_WHOLE);
- glPopMatrix();
-}
-
-static GLfloat floorVertices[4][3] = {
- { -20.0, 0.0, 20.0 },
- { 20.0, 0.0, 20.0 },
- { 20.0, 0.0, -20.0 },
- { -20.0, 0.0, -20.0 },
-};
-
-/* Draw a floor (possibly textured). */
-static void
-drawFloor(void)
-{
- glDisable(GL_LIGHTING);
-
- if (useTexture) {
- glEnable(GL_TEXTURE_2D);
- }
-
- glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0);
- glVertex3fv(floorVertices[0]);
- glTexCoord2f(0.0, 16.0);
- glVertex3fv(floorVertices[1]);
- glTexCoord2f(16.0, 16.0);
- glVertex3fv(floorVertices[2]);
- glTexCoord2f(16.0, 0.0);
- glVertex3fv(floorVertices[3]);
- glEnd();
-
- if (useTexture) {
- glDisable(GL_TEXTURE_2D);
- }
-
- glEnable(GL_LIGHTING);
-}
-
-static GLfloat floorPlane[4];
-static GLfloat floorShadow[4][4];
-
-static void
-redraw(void)
-{
- int start, end;
-
- if (reportSpeed) {
- start = glutGet(GLUT_ELAPSED_TIME);
- }
-
- /* Clear; default stencil clears to zero. */
- if ((stencilReflection && renderReflection) || (stencilShadow && renderShadow)) {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- } else {
- /* Avoid clearing stencil when not using it. */
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- }
-
- /* Reposition the light source. */
- lightPosition[0] = 12*cos(lightAngle);
- lightPosition[1] = lightHeight;
- lightPosition[2] = 12*sin(lightAngle);
- if (directionalLight) {
- lightPosition[3] = 0.0;
- } else {
- lightPosition[3] = 1.0;
- }
-
- shadowMatrix(floorShadow, floorPlane, lightPosition);
-
- glPushMatrix();
- /* Perform scene rotations based on user mouse input. */
- glRotatef(angle2, 1.0, 0.0, 0.0);
- glRotatef(angle, 0.0, 1.0, 0.0);
-
- /* Tell GL new light source position. */
- glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
-
- if (renderReflection) {
- if (stencilReflection) {
- /* We can eliminate the visual "artifact" of seeing the "flipped"
- dinosaur underneath the floor by using stencil. The idea is
- draw the floor without color or depth update but so that
- a stencil value of one is where the floor will be. Later when
- rendering the dinosaur reflection, we will only update pixels
- with a stencil value of 1 to make sure the reflection only
- lives on the floor, not below the floor. */
-
- /* Don't update color or depth. */
- glDisable(GL_DEPTH_TEST);
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
-
- /* Draw 1 into the stencil buffer. */
- glEnable(GL_STENCIL_TEST);
- glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
- glStencilFunc(GL_ALWAYS, 1, 0xffffffff);
-
- /* Now render floor; floor pixels just get their stencil set to 1. */
- drawFloor();
-
- /* Re-enable update of color and depth. */
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glEnable(GL_DEPTH_TEST);
-
- /* Now, only render where stencil is set to 1. */
- glStencilFunc(GL_EQUAL, 1, 0xffffffff); /* draw if ==1 */
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- }
-
- glPushMatrix();
-
- /* The critical reflection step: Reflect dinosaur through the floor
- (the Y=0 plane) to make a relection. */
- glScalef(1.0, -1.0, 1.0);
-
- /* Reflect the light position. */
- glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
-
- /* To avoid our normals getting reversed and hence botched lighting
- on the reflection, turn on normalize. */
- glEnable(GL_NORMALIZE);
- glCullFace(GL_FRONT);
-
- /* Draw the reflected dinosaur. */
- drawDinosaur();
-
- /* Disable noramlize again and re-enable back face culling. */
- glDisable(GL_NORMALIZE);
- glCullFace(GL_BACK);
-
- glPopMatrix();
-
- /* Switch back to the unreflected light position. */
- glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
-
- if (stencilReflection) {
- glDisable(GL_STENCIL_TEST);
- }
- }
-
- /* Back face culling will get used to only draw either the top or the
- bottom floor. This let's us get a floor with two distinct
- appearances. The top floor surface is reflective and kind of red.
- The bottom floor surface is not reflective and blue. */
-
- /* Draw "bottom" of floor in blue. */
- glFrontFace(GL_CW); /* Switch face orientation. */
- glColor4f(0.1, 0.1, 0.7, 1.0);
- drawFloor();
- glFrontFace(GL_CCW);
-
- if (renderShadow) {
- if (stencilShadow) {
- /* Draw the floor with stencil value 3. This helps us only
- draw the shadow once per floor pixel (and only on the
- floor pixels). */
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 3, 0xffffffff);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
- }
- }
-
- /* Draw "top" of floor. Use blending to blend in reflection. */
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColor4f(0.7, 0.0, 0.0, 0.3);
- glColor4f(1.0, 1.0, 1.0, 0.3);
- drawFloor();
- glDisable(GL_BLEND);
-
- if (renderDinosaur) {
- /* Draw "actual" dinosaur, not its reflection. */
- drawDinosaur();
- }
-
- if (renderShadow) {
-
- /* Render the projected shadow. */
-
- if (stencilShadow) {
-
- /* Now, only render where stencil is set above 2 (ie, 3 where
- the top floor is). Update stencil with 2 where the shadow
- gets drawn so we don't redraw (and accidently reblend) the
- shadow). */
- glStencilFunc(GL_LESS, 2, 0xffffffff); /* draw if ==1 */
- glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
- }
-
- /* To eliminate depth buffer artifacts, we use polygon offset
- to raise the depth of the projected shadow slightly so
- that it does not depth buffer alias with the floor. */
- if (offsetShadow) {
- switch (polygonOffsetVersion) {
- case EXTENSION:
-#ifdef GL_EXT_polygon_offset
- glEnable(GL_POLYGON_OFFSET_EXT);
- break;
-#endif
-#ifdef GL_VERSION_1_1
- case ONE_DOT_ONE:
- glEnable(GL_POLYGON_OFFSET_FILL);
- break;
-#endif
- case MISSING:
- /* Oh well. */
- break;
- }
- }
-
- /* Render 50% black shadow color on top of whatever the
- floor appareance is. */
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_LIGHTING); /* Force the 50% black. */
- glColor4f(0.0, 0.0, 0.0, 0.5);
-
- glPushMatrix();
- /* Project the shadow. */
- glMultMatrixf((GLfloat *) floorShadow);
- drawDinosaur();
- glPopMatrix();
-
- glDisable(GL_BLEND);
- glEnable(GL_LIGHTING);
-
- if (offsetShadow) {
- switch (polygonOffsetVersion) {
-#ifdef GL_EXT_polygon_offset
- case EXTENSION:
- glDisable(GL_POLYGON_OFFSET_EXT);
- break;
-#endif
-#ifdef GL_VERSION_1_1
- case ONE_DOT_ONE:
- glDisable(GL_POLYGON_OFFSET_FILL);
- break;
-#endif
- case MISSING:
- /* Oh well. */
- break;
- }
- }
- if (stencilShadow) {
- glDisable(GL_STENCIL_TEST);
- }
- }
-
- glPushMatrix();
- glDisable(GL_LIGHTING);
- glColor3f(1.0, 1.0, 0.0);
- if (directionalLight) {
- /* Draw an arrowhead. */
- glDisable(GL_CULL_FACE);
- glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]);
- glRotatef(lightAngle * -180.0 / M_PI, 0, 1, 0);
- glRotatef(atan(lightHeight/12) * 180.0 / M_PI, 0, 0, 1);
- glBegin(GL_TRIANGLE_FAN);
- glVertex3f(0, 0, 0);
- glVertex3f(2, 1, 1);
- glVertex3f(2, -1, 1);
- glVertex3f(2, -1, -1);
- glVertex3f(2, 1, -1);
- glVertex3f(2, 1, 1);
- glEnd();
- /* Draw a white line from light direction. */
- glColor3f(1.0, 1.0, 1.0);
- glBegin(GL_LINES);
- glVertex3f(0, 0, 0);
- glVertex3f(5, 0, 0);
- glEnd();
- glEnable(GL_CULL_FACE);
- } else {
- /* Draw a yellow ball at the light source. */
- glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]);
- glutSolidSphere(1.0, 5, 5);
- }
- glEnable(GL_LIGHTING);
- glPopMatrix();
-
- glPopMatrix();
-
- if (reportSpeed) {
- glFinish();
- end = glutGet(GLUT_ELAPSED_TIME);
- printf("Speed %.3g frames/sec (%d ms)\n", 1000.0/(end-start), end-start);
- }
-
- glutSwapBuffers();
-}
-
-/* ARGSUSED2 */
-static void
-mouse(int button, int state, int x, int y)
-{
- if (button == GLUT_LEFT_BUTTON) {
- if (state == GLUT_DOWN) {
- moving = 1;
- startx = x;
- starty = y;
- }
- if (state == GLUT_UP) {
- moving = 0;
- }
- }
- if (button == GLUT_MIDDLE_BUTTON) {
- if (state == GLUT_DOWN) {
- lightMoving = 1;
- lightStartX = x;
- lightStartY = y;
- }
- if (state == GLUT_UP) {
- lightMoving = 0;
- }
- }
-}
-
-/* ARGSUSED1 */
-static void
-motion(int x, int y)
-{
- if (moving) {
- angle = angle + (x - startx);
- angle2 = angle2 + (y - starty);
- startx = x;
- starty = y;
- glutPostRedisplay();
- }
- if (lightMoving) {
- lightAngle += (x - lightStartX)/40.0;
- lightHeight += (lightStartY - y)/20.0;
- lightStartX = x;
- lightStartY = y;
- glutPostRedisplay();
- }
-}
-
-/* Advance time varying state when idle callback registered. */
-static void
-idle(void)
-{
- static float time = 0.0;
-
- time = glutGet(GLUT_ELAPSED_TIME) / 500.0;
-
- jump = 4.0 * fabs(sin(time)*0.5);
- if (!lightMoving) {
- lightAngle += 0.03;
- }
- glutPostRedisplay();
-}
-
-enum {
- M_NONE, M_MOTION, M_LIGHT, M_TEXTURE, M_SHADOWS, M_REFLECTION, M_DINOSAUR,
- M_STENCIL_REFLECTION, M_STENCIL_SHADOW, M_OFFSET_SHADOW,
- M_POSITIONAL, M_DIRECTIONAL, M_PERFORMANCE
-};
-
-static void
-controlLights(int value)
-{
- switch (value) {
- case M_NONE:
- return;
- case M_MOTION:
- animation = 1 - animation;
- if (animation) {
- glutIdleFunc(idle);
- } else {
- glutIdleFunc(NULL);
- }
- break;
- case M_LIGHT:
- lightSwitch = !lightSwitch;
- if (lightSwitch) {
- glEnable(GL_LIGHT0);
- } else {
- glDisable(GL_LIGHT0);
- }
- break;
- case M_TEXTURE:
- useTexture = !useTexture;
- break;
- case M_SHADOWS:
- renderShadow = 1 - renderShadow;
- break;
- case M_REFLECTION:
- renderReflection = 1 - renderReflection;
- break;
- case M_DINOSAUR:
- renderDinosaur = 1 - renderDinosaur;
- break;
- case M_STENCIL_REFLECTION:
- stencilReflection = 1 - stencilReflection;
- break;
- case M_STENCIL_SHADOW:
- stencilShadow = 1 - stencilShadow;
- break;
- case M_OFFSET_SHADOW:
- offsetShadow = 1 - offsetShadow;
- break;
- case M_POSITIONAL:
- directionalLight = 0;
- break;
- case M_DIRECTIONAL:
- directionalLight = 1;
- break;
- case M_PERFORMANCE:
- reportSpeed = 1 - reportSpeed;
- break;
- }
- glutPostRedisplay();
-}
-
-/* When not visible, stop animating. Restart when visible again. */
-static void
-visible(int vis)
-{
- if (vis == GLUT_VISIBLE) {
- if (animation)
- glutIdleFunc(idle);
- } else {
- if (!animation)
- glutIdleFunc(NULL);
- }
-}
-
-/* Press any key to redraw; good when motion stopped and
- performance reporting on. */
-/* ARGSUSED */
-static void
-key(unsigned char c, int x, int y)
-{
- if (c == 27) {
- exit(0); /* IRIS GLism, Escape quits. */
- }
- glutPostRedisplay();
-}
-
-/* Press any key to redraw; good when motion stopped and
- performance reporting on. */
-/* ARGSUSED */
-static void
-special(int k, int x, int y)
-{
- glutPostRedisplay();
-}
-
-static int
-supportsOneDotOne(void)
-{
- const char *version;
- int major, minor;
-
- version = (char *) glGetString(GL_VERSION);
- if (sscanf(version, "%d.%d", &major, &minor) == 2)
- return major >= 1 && minor >= 1;
- return 0; /* OpenGL version string malformed! */
-}
-
-int
-main(int argc, char **argv)
-{
- int i;
-
- glutInit(&argc, argv);
-
- for (i=1; i<argc; i++) {
- if (!strcmp("-linear", argv[i])) {
- linearFiltering = 1;
- } else if (!strcmp("-mipmap", argv[i])) {
- useMipmaps = 1;
- } else if (!strcmp("-ext", argv[i])) {
- forceExtension = 1;
- }
- }
-
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL);
-
-#if 0
- /* In GLUT 4.0, you'll be able to do this an be sure to
- get 2 bits of stencil if the machine has it for you. */
- glutInitDisplayString("samples stencil>=2 rgb double depth");
-#endif
-
- glutCreateWindow("Shadowy Leapin' Lizards");
-
- if (glutGet(GLUT_WINDOW_STENCIL_SIZE) <= 1) {
- printf("dinoshade: Sorry, I need at least 2 bits of stencil.\n");
- exit(1);
- }
-
- /* Register GLUT callbacks. */
- glutDisplayFunc(redraw);
- glutMouseFunc(mouse);
- glutMotionFunc(motion);
- glutVisibilityFunc(visible);
- glutKeyboardFunc(key);
- glutSpecialFunc(special);
-
- glutCreateMenu(controlLights);
-
- glutAddMenuEntry("Toggle motion", M_MOTION);
- glutAddMenuEntry("-----------------------", M_NONE);
- glutAddMenuEntry("Toggle light", M_LIGHT);
- glutAddMenuEntry("Toggle texture", M_TEXTURE);
- glutAddMenuEntry("Toggle shadows", M_SHADOWS);
- glutAddMenuEntry("Toggle reflection", M_REFLECTION);
- glutAddMenuEntry("Toggle dinosaur", M_DINOSAUR);
- glutAddMenuEntry("-----------------------", M_NONE);
- glutAddMenuEntry("Toggle reflection stenciling", M_STENCIL_REFLECTION);
- glutAddMenuEntry("Toggle shadow stenciling", M_STENCIL_SHADOW);
- glutAddMenuEntry("Toggle shadow offset", M_OFFSET_SHADOW);
- glutAddMenuEntry("----------------------", M_NONE);
- glutAddMenuEntry("Positional light", M_POSITIONAL);
- glutAddMenuEntry("Directional light", M_DIRECTIONAL);
- glutAddMenuEntry("-----------------------", M_NONE);
- glutAddMenuEntry("Toggle performance", M_PERFORMANCE);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
- makeDinosaur();
-
-#ifdef GL_VERSION_1_1
- if (supportsOneDotOne() && !forceExtension) {
- polygonOffsetVersion = ONE_DOT_ONE;
- glPolygonOffset(-2.0, -9.0);
- } else
-#endif
- {
-#ifdef GL_EXT_polygon_offset
- /* check for the polygon offset extension */
- if (glutExtensionSupported("GL_EXT_polygon_offset")) {
- polygonOffsetVersion = EXTENSION;
- glPolygonOffsetEXT(-2.0, -0.002);
- } else
-#endif
- {
- polygonOffsetVersion = MISSING;
- printf("\ndinoshine: Missing polygon offset.\n");
- printf(" Expect shadow depth aliasing artifacts.\n\n");
- }
- }
-
- glEnable(GL_CULL_FACE);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_TEXTURE_2D);
- glLineWidth(3.0);
-
- glMatrixMode(GL_PROJECTION);
- gluPerspective( /* field of view in degree */ 40.0,
- /* aspect ratio */ 1.0,
- /* Z near */ 20.0, /* Z far */ 100.0);
- glMatrixMode(GL_MODELVIEW);
- gluLookAt(0.0, 8.0, 60.0, /* eye is at (0,8,60) */
- 0.0, 8.0, 0.0, /* center is at (0,8,0) */
- 0.0, 1.0, 0.); /* up is in postivie Y direction */
-
- glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor);
- glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1);
- glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHTING);
-
- makeFloorTexture();
-
- /* Setup floor plane for projected shadow calculations. */
- findPlane(floorPlane, floorVertices[1], floorVertices[2], floorVertices[3]);
-
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}
diff --git a/progs/tests/ext422square.c b/progs/tests/ext422square.c
deleted file mode 100644
index 6533514d697..00000000000
--- a/progs/tests/ext422square.c
+++ /dev/null
@@ -1,258 +0,0 @@
-/*
- * Exercise the EXT_422_pixels extension, a less convenient
- * alternative to MESA_ycbcr_texture. Requires ARB_fragment_program
- * to perform the final YUV->RGB conversion.
- *
- * Brian Paul 13 September 2002
- * Keith Whitwell 30 November 2004
- */
-
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include <assert.h>
-
-#include "../util/readtex.c" /* I know, this is a hack. */
-
-#define TEXTURE_FILE "../images/tile.rgb"
-
-static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
-static GLint ImgWidth, ImgHeight;
-static GLushort *ImageYUV = NULL;
-static const GLuint yuvObj = 100;
-static const GLuint rgbObj = 101;
-
-static void Init( int argc, char *argv[] );
-
-static void DrawObject(void)
-{
- glBegin(GL_QUADS);
-
- glTexCoord2f(0, 0);
- glVertex2f(-1.0, -1.0);
-
- glTexCoord2f(1, 0);
- glVertex2f(1.0, -1.0);
-
- glTexCoord2f(1, 1);
- glVertex2f(1.0, 1.0);
-
- glTexCoord2f(0, 1);
- glVertex2f(-1.0, 1.0);
-
- glEnd();
-}
-
-static void Display( void )
-{
- static int firsttime = 1;
-
- if (firsttime) {
- firsttime = 0;
- Init( 0, 0 ); /* don't ask */
- }
-
- glClear( GL_COLOR_BUFFER_BIT );
- glBindTexture(GL_TEXTURE_2D, yuvObj);
-
- glPushMatrix();
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
- glTranslatef( -1.1, 0.0, -15.0 );
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glBindTexture(GL_TEXTURE_2D, yuvObj);
- DrawObject();
- glPopMatrix();
-
- glPushMatrix();
- glDisable(GL_FRAGMENT_PROGRAM_ARB);
- glTranslatef( 1.1, 0.0, -15.0 );
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glBindTexture(GL_TEXTURE_2D, rgbObj);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.1, 1.1, -1.1, 1.1, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-
-/* #define LINEAR_FILTER */
-
-static void Init( int argc, char *argv[] )
-{
- const char *file;
- const GLfloat yuvtorgb[16] = {
- 1.164, 1.164, 1.164, 0,
- 0, -.391, 2.018, 0,
- 1.596, -.813, 0.0, 0,
- (-.0625*1.164 + -.5*1.596), (-.0625*1.164 + -.5*-.813 + -.5*-.391), (-.0625*1.164 + -.5*2.018), 1
- };
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
-
- if (!glutExtensionSupported("GL_EXT_422_pixels")) {
- printf("Error: GL_EXT_422_pixels not supported!\n");
- exit(1);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- file = TEXTURE_FILE;
-
- /* Load the texture as YCbCr.
- */
- glBindTexture(GL_TEXTURE_2D, yuvObj);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- ImageYUV = LoadYUVImage(file, &ImgWidth, &ImgHeight );
- if (!ImageYUV) {
- printf("Couldn't read %s\n", TEXTURE_FILE);
- exit(0);
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGB,
- ImgWidth, ImgHeight, 0,
- GL_422_EXT,
- GL_UNSIGNED_BYTE, ImageYUV);
-
- glEnable(GL_TEXTURE_2D);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- {
- static const char *modulateYUV =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "TEX R0, fragment.texcoord[0], texture[0], 2D; \n"
-
- "ADD R0, R0, {-0.0625, -0.5, -0.5, 0.0}; \n"
- "DP3 result.color.x, R0, {1.164, 1.596, 0.0}; \n"
- "DP3 result.color.y, R0, {1.164, -0.813, -0.391}; \n"
- "DP3 result.color.z, R0, {1.164, 0.0, 2.018}; \n"
- "MOV result.color.w, R0.w; \n"
-
- "END"
- ;
-
- GLuint modulateProg;
-
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulateYUV), (const GLubyte *)modulateYUV);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- assert(glIsProgramARB(modulateProg));
-
- }
-
- /* Now the same, but use a color matrix to do the conversion at
- * upload time:
- */
- glBindTexture(GL_TEXTURE_2D, rgbObj);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glMatrixMode( GL_COLOR_MATRIX );
- glLoadMatrixf( yuvtorgb );
-
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGB,
- ImgWidth, ImgHeight, 0,
- GL_422_EXT,
- GL_UNSIGNED_BYTE, ImageYUV);
-
- glLoadIdentity();
- glMatrixMode( GL_MODELVIEW );
-
- glEnable(GL_TEXTURE_2D);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fbotest1.c b/progs/tests/fbotest1.c
deleted file mode 100644
index ed72ab16dd8..00000000000
--- a/progs/tests/fbotest1.c
+++ /dev/null
@@ -1,204 +0,0 @@
-/*
- * Test GL_EXT_framebuffer_object
- *
- * Brian Paul
- * 7 Feb 2005
- */
-
-
-#define GL_GLEXT_PROTOTYPES
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-static int Width = 400, Height = 400;
-static GLuint MyFB, MyRB;
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-static void
-Display( void )
-{
- GLubyte *buffer = malloc(Width * Height * 4);
- GLenum status;
-
- /* draw to user framebuffer */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
- glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
-
- status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- printf("Framebuffer incomplete!!!\n");
- }
-
- glClearColor(0.5, 0.5, 1.0, 0.0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glBegin(GL_POLYGON);
- glColor3f(1, 0, 0);
- glVertex2f(-1, -1);
- glColor3f(0, 1, 0);
- glVertex2f(1, -1);
- glColor3f(0, 0, 1);
- glVertex2f(0, 1);
- glEnd();
-
- /* read from user framebuffer */
- glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
- /* draw to window */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glWindowPos2iARB(0, 0);
- glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
- free(buffer);
- glutSwapBuffers();
- CheckError(__LINE__);
-}
-
-
-static void
-Reshape( int width, int height )
-{
-#if 0
- float ar = (float) width / (float) height;
-#endif
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
-#if 0
- glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
-#else
- glOrtho(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
-#endif
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
- Width = width;
- Height = height;
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-}
-
-
-static void
-CleanUp(void)
-{
- glDeleteFramebuffersEXT(1, &MyFB);
- glDeleteRenderbuffersEXT(1, &MyRB);
- assert(!glIsFramebufferEXT(MyFB));
- assert(!glIsRenderbufferEXT(MyRB));
- exit(0);
-}
-
-
-static void
-Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- CleanUp();
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init( void )
-{
- GLint i;
-
- if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
- printf("GL_EXT_framebuffer_object not found!\n");
- /*exit(0);*/
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- glGenFramebuffersEXT(1, &MyFB);
- assert(MyFB);
- assert(!glIsFramebufferEXT(MyFB));
- glDeleteFramebuffersEXT(1, &MyFB);
- assert(!glIsFramebufferEXT(MyFB));
- /* Note, continue to use MyFB below */
-
- glGenRenderbuffersEXT(1, &MyRB);
- assert(MyRB);
- assert(!glIsRenderbufferEXT(MyRB));
- glDeleteRenderbuffersEXT(1, &MyRB);
- assert(!glIsRenderbufferEXT(MyRB));
- MyRB = 42; /* an arbitrary ID */
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- assert(glIsFramebufferEXT(MyFB));
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, MyRB);
- assert(glIsRenderbufferEXT(MyRB));
-
- glGetIntegerv(GL_RENDERBUFFER_BINDING_EXT, &i);
- assert(i == MyRB);
-
- glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &i);
- assert(i == MyFB);
-
- CheckError(__LINE__);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
- GL_RENDERBUFFER_EXT, MyRB);
-
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-
- CheckError(__LINE__);
-
- {
- GLint r, g, b, a;
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
- GL_RENDERBUFFER_RED_SIZE_EXT, &r);
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
- GL_RENDERBUFFER_GREEN_SIZE_EXT, &g);
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
- GL_RENDERBUFFER_BLUE_SIZE_EXT, &b);
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
- GL_RENDERBUFFER_ALPHA_SIZE_EXT, &a);
- CheckError(__LINE__);
- printf("renderbuffer RGBA sizes = %d %d %d %d\n", r, g, b, a);
-
- glGetIntegerv(GL_RED_BITS, &r);
- glGetIntegerv(GL_GREEN_BITS, &g);
- glGetIntegerv(GL_BLUE_BITS, &b);
- glGetIntegerv(GL_ALPHA_BITS, &a);
- printf("Visual RGBA sizes = %d %d %d %d\n", r, g, b, a);
- }
-
- /* restore to default */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- CheckError(__LINE__);
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fbotest2.c b/progs/tests/fbotest2.c
deleted file mode 100644
index c3117b0f767..00000000000
--- a/progs/tests/fbotest2.c
+++ /dev/null
@@ -1,199 +0,0 @@
-/*
- * Test GL_EXT_framebuffer_object
- *
- * Brian Paul
- * 19 Mar 2006
- */
-
-
-#define GL_GLEXT_PROTOTYPES
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-static int Width = 400, Height = 400;
-static GLuint MyFB, ColorRb, DepthRb;
-static GLboolean Animate = GL_TRUE;
-static GLfloat Rotation = 0.0;
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("fbotest2: GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-static void
-Display( void )
-{
- GLubyte *buffer = malloc(Width * Height * 4);
- GLenum status;
-
- CheckError(__LINE__);
-
- /* draw to user framebuffer */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
- glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
-
- status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- printf("fbotest2: Error: Framebuffer is incomplete!!!\n");
- }
-
- CheckError(__LINE__);
-
- glClearColor(0.5, 0.5, 1.0, 0.0);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- glPushMatrix();
- glRotatef(30.0, 1, 0, 0);
- glRotatef(Rotation, 0, 1, 0);
- glutSolidTeapot(2.0);
- glPopMatrix();
-
- /* read from user framebuffer */
- glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
- /* draw to window */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glWindowPos2iARB(0, 0);
- glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
- free(buffer);
- glutSwapBuffers();
- CheckError(__LINE__);
-}
-
-
-static void
-Reshape( int width, int height )
-{
- float ar = (float) width / (float) height;
-
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
-
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, width, height);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
- width, height);
-
- Width = width;
- Height = height;
-}
-
-
-static void
-CleanUp(void)
-{
- glDeleteFramebuffersEXT(1, &MyFB);
- glDeleteRenderbuffersEXT(1, &ColorRb);
- glDeleteRenderbuffersEXT(1, &DepthRb);
- assert(!glIsFramebufferEXT(MyFB));
- assert(!glIsRenderbufferEXT(ColorRb));
- assert(!glIsRenderbufferEXT(DepthRb));
- exit(0);
-}
-
-
-static void
-Idle(void)
-{
- Rotation = glutGet(GLUT_ELAPSED_TIME) * 0.1;
- glutPostRedisplay();
-}
-
-
-static void
-Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Animate = !Animate;
- if (Animate)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 27:
- CleanUp();
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init( void )
-{
- if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
- printf("fbotest2: GL_EXT_framebuffer_object not found!\n");
- exit(0);
- }
- printf("fbotest2: GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- glGenFramebuffersEXT(1, &MyFB);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- assert(glIsFramebufferEXT(MyFB));
-
- /* set color buffer */
- glGenRenderbuffersEXT(1, &ColorRb);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
- assert(glIsRenderbufferEXT(ColorRb));
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
- GL_RENDERBUFFER_EXT, ColorRb);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-
- /* setup depth buffer */
- glGenRenderbuffersEXT(1, &DepthRb);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb);
- assert(glIsRenderbufferEXT(DepthRb));
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT, DepthRb);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, Width, Height);
-
- CheckError(__LINE__);
-
- /* restore to default */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- CheckError(__LINE__);
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- if (Animate)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fbotexture.c b/progs/tests/fbotexture.c
deleted file mode 100644
index 13a29db3f35..00000000000
--- a/progs/tests/fbotexture.c
+++ /dev/null
@@ -1,404 +0,0 @@
-/*
- * Test GL_EXT_framebuffer_object render-to-texture
- *
- * Draw a teapot into a texture image with stenciling.
- * Then draw a textured quad using that texture.
- *
- * Brian Paul
- * 18 Apr 2005
- */
-
-
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-/* For debug */
-#define DEPTH 1
-#define STENCIL 1
-#define DRAW 1
-
-
-static int Width = 400, Height = 400;
-
-static GLenum TexTarget = GL_TEXTURE_2D; /*GL_TEXTURE_RECTANGLE_ARB;*/
-static int TexWidth = 512, TexHeight = 512;
-/*static int TexWidth = 600, TexHeight = 600;*/
-
-static GLuint MyFB;
-static GLuint TexObj;
-static GLuint DepthRB, StencilRB;
-static GLboolean Anim = GL_FALSE;
-static GLfloat Rot = 0.0;
-static GLboolean UsePackedDepthStencil = GL_FALSE;
-static GLuint TextureLevel = 1; /* which texture level to render to */
-static GLenum TexIntFormat = GL_RGB; /* either GL_RGB or GL_RGBA */
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-static void
-Idle(void)
-{
- Rot = glutGet(GLUT_ELAPSED_TIME) * 0.1;
- glutPostRedisplay();
-}
-
-
-static void
-RenderTexture(void)
-{
- GLenum status;
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-
- /* draw to texture image */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
-
- status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- printf("Framebuffer incomplete!!!\n");
- }
-
- glViewport(0, 0, TexWidth, TexHeight);
-
- glClearColor(0.5, 0.5, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- CheckError(__LINE__);
-
-#if DEPTH
- glEnable(GL_DEPTH_TEST);
-#endif
-
-#if STENCIL
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_NEVER, 1, ~0);
- glStencilOp(GL_REPLACE, GL_KEEP, GL_REPLACE);
-#endif
-
- CheckError(__LINE__);
-
-#if DEPTH || STENCIL
- /* draw diamond-shaped stencil pattern */
- glColor3f(0, 1, 0);
- glBegin(GL_POLYGON);
- glVertex2f(-0.2, 0.0);
- glVertex2f( 0.0, -0.2);
- glVertex2f( 0.2, 0.0);
- glVertex2f( 0.0, 0.2);
- glEnd();
-#endif
-
- /* draw teapot where stencil != 1 */
-#if STENCIL
- glStencilFunc(GL_NOTEQUAL, 1, ~0);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
-#endif
-
- CheckError(__LINE__);
-
-#if 0
- glBegin(GL_POLYGON);
- glColor3f(1, 0, 0);
- glVertex2f(-1, -1);
- glColor3f(0, 1, 0);
- glVertex2f(1, -1);
- glColor3f(0, 0, 1);
- glVertex2f(0, 1);
- glEnd();
-#else
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glPushMatrix();
- glRotatef(0.5 * Rot, 1.0, 0.0, 0.0);
- glutSolidTeapot(0.5);
- glPopMatrix();
- glDisable(GL_LIGHTING);
- /*
- PrintStencilHistogram(TexWidth, TexHeight);
- */
-#endif
-
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_STENCIL_TEST);
-
-#if DRAW
- /* Bind normal framebuffer */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-#endif
-
- CheckError(__LINE__);
-}
-
-
-
-static void
-Display(void)
-{
- float ar = (float) Width / (float) Height;
-
- RenderTexture();
-
- /* draw textured quad in the window */
-#if DRAW
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -7.0);
-
- glViewport(0, 0, Width, Height);
-
- glClearColor(0.25, 0.25, 0.25, 0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(Rot, 0, 1, 0);
- glEnable(TexTarget);
- glBindTexture(TexTarget, TexObj);
- glBegin(GL_POLYGON);
- glColor3f(0.25, 0.25, 0.25);
- if (TexTarget == GL_TEXTURE_2D) {
- glTexCoord2f(0, 0);
- glVertex2f(-1, -1);
- glTexCoord2f(1, 0);
- glVertex2f(1, -1);
- glColor3f(1.0, 1.0, 1.0);
- glTexCoord2f(1, 1);
- glVertex2f(1, 1);
- glTexCoord2f(0, 1);
- glVertex2f(-1, 1);
- }
- else {
- assert(TexTarget == GL_TEXTURE_RECTANGLE_ARB);
- glTexCoord2f(0, 0);
- glVertex2f(-1, -1);
- glTexCoord2f(TexWidth, 0);
- glVertex2f(1, -1);
- glColor3f(1.0, 1.0, 1.0);
- glTexCoord2f(TexWidth, TexHeight);
- glVertex2f(1, 1);
- glTexCoord2f(0, TexHeight);
- glVertex2f(-1, 1);
- }
- glEnd();
- glPopMatrix();
- glDisable(TexTarget);
-#endif
-
- glutSwapBuffers();
- CheckError(__LINE__);
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- Width = width;
- Height = height;
-}
-
-
-static void
-CleanUp(void)
-{
-#if DEPTH
- glDeleteRenderbuffersEXT(1, &DepthRB);
-#endif
-#if STENCIL
- if (!UsePackedDepthStencil)
- glDeleteRenderbuffersEXT(1, &StencilRB);
-#endif
- glDeleteFramebuffersEXT(1, &MyFB);
-
- glDeleteTextures(1, &TexObj);
-
- exit(0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 's':
- Rot += 2.0;
- break;
- case 27:
- CleanUp();
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(int argc, char *argv[])
-{
- static const GLfloat mat[4] = { 1.0, 0.5, 0.5, 1.0 };
- GLint i;
-
- if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
- printf("GL_EXT_framebuffer_object not found!\n");
- exit(0);
- }
-
- if (argc > 1 && strcmp(argv[1], "-ds") == 0) {
- if (!glutExtensionSupported("GL_EXT_packed_depth_stencil")) {
- printf("GL_EXT_packed_depth_stencil not found!\n");
- exit(0);
- }
- UsePackedDepthStencil = GL_TRUE;
- printf("Using GL_EXT_packed_depth_stencil\n");
- }
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* gen framebuffer id, delete it, do some assertions, just for testing */
- glGenFramebuffersEXT(1, &MyFB);
- assert(MyFB);
- assert(!glIsFramebufferEXT(MyFB));
- glDeleteFramebuffersEXT(1, &MyFB);
- assert(!glIsFramebufferEXT(MyFB));
- /* Note, continue to use MyFB below */
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- assert(glIsFramebufferEXT(MyFB));
- glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &i);
- assert(i == MyFB);
-
- /* Make texture object/image */
- glGenTextures(1, &TexObj);
- glBindTexture(TexTarget, TexObj);
- /* make two image levels */
- glTexImage2D(TexTarget, 0, TexIntFormat, TexWidth, TexHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexImage2D(TexTarget, 1, TexIntFormat, TexWidth/2, TexHeight/2, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- TexWidth = TexWidth >> TextureLevel;
- TexHeight = TexHeight >> TextureLevel;
-
- glTexParameteri(TexTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(TexTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameteri(TexTarget, GL_TEXTURE_BASE_LEVEL, TextureLevel);
- glTexParameteri(TexTarget, GL_TEXTURE_MAX_LEVEL, TextureLevel);
-
- CheckError(__LINE__);
-
- /* Render color to texture */
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- TexTarget, TexObj, TextureLevel);
-
-
-#if DEPTH
- /* make depth renderbuffer */
- glGenRenderbuffersEXT(1, &DepthRB);
- assert(DepthRB);
- assert(!glIsRenderbufferEXT(DepthRB));
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRB);
- assert(glIsRenderbufferEXT(DepthRB));
- if (UsePackedDepthStencil)
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL_EXT,
- TexWidth, TexHeight);
- else
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
- TexWidth, TexHeight);
- CheckError(__LINE__);
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
- GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
- CheckError(__LINE__);
- printf("Depth renderbuffer size = %d bits\n", i);
- assert(i > 0);
-
- /* attach DepthRB to MyFB */
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT, DepthRB);
-#endif
-
- CheckError(__LINE__);
-
-#if STENCIL
- if (UsePackedDepthStencil) {
- /* DepthRb is a combined depth/stencil renderbuffer */
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
- GL_STENCIL_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT, DepthRB);
- }
- else {
- /* make stencil renderbuffer */
- glGenRenderbuffersEXT(1, &StencilRB);
- assert(StencilRB);
- assert(!glIsRenderbufferEXT(StencilRB));
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, StencilRB);
- assert(glIsRenderbufferEXT(StencilRB));
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX,
- TexWidth, TexHeight);
- /* attach StencilRB to MyFB */
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
- GL_STENCIL_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT, StencilRB);
- }
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
- GL_RENDERBUFFER_STENCIL_SIZE_EXT, &i);
- CheckError(__LINE__);
- printf("Stencil renderbuffer size = %d bits\n", i);
- assert(i > 0);
-#endif
-
- CheckError(__LINE__);
-
- /* bind regular framebuffer */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-
-
- /* lighting */
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Display);
- if (Anim)
- glutIdleFunc(Idle);
- Init(argc, argv);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/floattex.c b/progs/tests/floattex.c
deleted file mode 100644
index 2345a49b270..00000000000
--- a/progs/tests/floattex.c
+++ /dev/null
@@ -1,169 +0,0 @@
-/*
- * Test floating point textures.
- * No actual rendering, yet.
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-/* XXX - temporary */
-#ifndef GL_ARB_texture_float
-#define GL_ARB_texture_float 1
-#define GL_TEXTURE_RED_TYPE_ARB 0x9000
-#define GL_TEXTURE_GREEN_TYPE_ARB 0x9001
-#define GL_TEXTURE_BLUE_TYPE_ARB 0x9002
-#define GL_TEXTURE_ALPHA_TYPE_ARB 0x9003
-#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x9004
-#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x9005
-#define GL_TEXTURE_DEPTH_TYPE_ARB 0x9006
-#define GL_UNSIGNED_NORMALIZED_ARB 0x9007
-#define GL_RGBA32F_ARB 0x8814
-#define GL_RGB32F_ARB 0x8815
-#define GL_ALPHA32F_ARB 0x8816
-#define GL_INTENSITY32F_ARB 0x8817
-#define GL_LUMINANCE32F_ARB 0x8818
-#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
-#define GL_RGBA16F_ARB 0x881A
-#define GL_RGB16F_ARB 0x881B
-#define GL_ALPHA16F_ARB 0x881C
-#define GL_INTENSITY16F_ARB 0x881D
-#define GL_LUMINANCE16F_ARB 0x881E
-#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
-#endif
-
-
-static GLboolean
-CheckError( int line )
-{
- GLenum error = glGetError();
- if (error) {
- char *err = (char *) gluErrorString( error );
- fprintf( stderr, "GL Error: %s at line %d\n", err, line );
- return GL_TRUE;
- }
- return GL_FALSE;
-}
-
-
-static void
-Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
-
- glutSolidCube(2.0);
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-static void
-Init(void)
-{
- GLfloat tex[16][16][4];
- GLfloat tex2[16][16][4];
- GLint i, j, t;
-
- if (!glutExtensionSupported("GL_MESAX_texture_float")) {
- printf("Sorry, this test requires GL_MESAX_texture_float\n");
- exit(1);
- }
-
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- GLfloat s = i / 15.0;
- tex[i][j][0] = s;
- tex[i][j][1] = 2.0 * s;
- tex[i][j][2] = -3.0 * s;
- tex[i][j][3] = 4.0 * s;
- }
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB, 16, 16, 0, GL_RGBA,
- GL_FLOAT, tex);
- CheckError(__LINE__);
-
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_TYPE_ARB, &t);
- assert(t == GL_FLOAT);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_TYPE_ARB, &t);
- assert(t == GL_FLOAT);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_TYPE_ARB, &t);
- assert(t == GL_FLOAT);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_TYPE_ARB, &t);
- assert(t == GL_FLOAT);
-
- CheckError(__LINE__);
-
- /* read back the texture and make sure values are correct */
- glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, tex2);
- CheckError(__LINE__);
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- if (tex[i][j][0] != tex2[i][j][0] ||
- tex[i][j][1] != tex2[i][j][1] ||
- tex[i][j][2] != tex2[i][j][2] ||
- tex[i][j][3] != tex2[i][j][3]) {
- printf("tex[%d][%d] %g %g %g %g != tex2[%d][%d] %g %g %g %g\n",
- i, j,
- tex[i][j][0], tex[i][j][1], tex[i][j][2], tex[i][j][3],
- i, j,
- tex2[i][j][0], tex2[i][j][1], tex2[i][j][2], tex2[i][j][3]);
- }
- }
- }
-
-
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(400, 400);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fog.c b/progs/tests/fog.c
deleted file mode 100644
index ecd9f533f99..00000000000
--- a/progs/tests/fog.c
+++ /dev/null
@@ -1,199 +0,0 @@
-/*
- * Copyright 2005 Eric Anholt
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Authors:
- * Eric Anholt <anholt@FreeBSD.org>
- * Brian Paul (fogcoord.c used as a skeleton)
- */
-
-/*
- * Test to exercise fog modes and for comparison with GL_EXT_fog_coord.
- */
-
-#define GL_GLEXT_PROTOTYPES
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-static int Width = 600;
-static int Height = 600;
-static GLfloat Near = 0.0, Far = 1.0;
-GLboolean has_fogcoord;
-
-static void drawString( const char *string )
-{
- glRasterPos2f(0, .5);
- while ( *string ) {
- glutBitmapCharacter( GLUT_BITMAP_TIMES_ROMAN_10, *string );
- string++;
- }
-}
-
-static void Display( void )
-{
- GLint i, depthi;
- GLfloat fogcolor[4] = {1, 1, 1, 1};
-
- glEnable(GL_FOG);
- glFogfv(GL_FOG_COLOR, fogcolor);
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- for (i = 0; i < 6; i++) {
- if (i >= 3 && !has_fogcoord)
- break;
-
- glPushMatrix();
- for (depthi = 0; depthi < 5; depthi++) {
- GLfloat depth = Near + (Far - Near) * depthi / 4;
-
- switch (i % 3) {
- case 0:
- glFogi(GL_FOG_MODE, GL_LINEAR);
- glFogf(GL_FOG_START, Near);
- glFogf(GL_FOG_END, Far);
- break;
- case 1:
- glFogi(GL_FOG_MODE, GL_EXP);
- glFogf(GL_FOG_DENSITY, 2);
- break;
- case 2:
- glFogi(GL_FOG_MODE, GL_EXP2);
- glFogf(GL_FOG_DENSITY, 2);
- break;
- }
-
- glColor4f(0, 0, 0, 0);
- if (i < 3) {
- if (has_fogcoord)
- glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
-
- glBegin(GL_POLYGON);
- glVertex3f(0, 0, depth);
- glVertex3f(1, 0, depth);
- glVertex3f(1, 1, depth);
- glVertex3f(0, 1, depth);
- glEnd();
- } else {
- glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
- glFogCoordfEXT(depth);
-
- glBegin(GL_POLYGON);
- glVertex3f(0, 0, (Near + Far) / 2);
- glVertex3f(1, 0, (Near + Far) / 2);
- glVertex3f(1, 1, (Near + Far) / 2);
- glVertex3f(0, 1, (Near + Far) / 2);
- glEnd();
- }
- glTranslatef(1.5, 0, 0);
- }
-
- glTranslatef(.1, 0, 0);
- switch (i) {
- case 0:
- drawString("GL_LINEAR");
- break;
- case 1:
- drawString("GL_EXP");
- break;
- case 2:
- drawString("GL_EXP2");
- break;
- case 3:
- drawString("GL_FOGCOORD GL_LINEAR");
- break;
- case 4:
- drawString("GL_FOGCOORD GL_EXP");
- break;
- case 5:
- drawString("GL_FOGCOORD GL_EXP2");
- break;
- }
-
- glPopMatrix();
- glTranslatef(0, 1.5, 0);
- }
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( 0, 11, 9, 0, -Near, -Far );
-
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef(.25, .25, 0);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- /* setup lighting, etc */
- has_fogcoord = glutExtensionSupported("GL_EXT_fog_coord");
- if (!has_fogcoord) {
- printf("Some output of this program requires GL_EXT_fog_coord\n");
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fogcoord.c b/progs/tests/fogcoord.c
deleted file mode 100644
index 89355742aad..00000000000
--- a/progs/tests/fogcoord.c
+++ /dev/null
@@ -1,102 +0,0 @@
-/*
- * Exercise GL_EXT_fog_coord
- */
-
-
-#define GL_GLEXT_PROTOTYPES
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-static int Width = 600;
-static int Height = 200;
-static GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- GLfloat t;
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- for (t = 0.0; t <= 1.0; t += 0.25) {
- GLfloat f = Near + t * (Far - Near);
- printf("glFogCoord(%4.1f)\n", f);
- glFogCoordfEXT(f);
-
- glPushMatrix();
- glTranslatef(t * 10.0 - 5.0, 0, 0);
- glBegin(GL_POLYGON);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
- }
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- /* setup lighting, etc */
- if (!glutExtensionSupported("GL_EXT_fog_coord")) {
- printf("Sorry, this program requires GL_EXT_fog_coord\n");
- exit(1);
- }
- glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
- glFogi(GL_FOG_MODE, GL_LINEAR);
- glFogf(GL_FOG_START, Near);
- glFogf(GL_FOG_END, Far);
- glEnable(GL_FOG);
- printf("Squares should be colored from white -> gray -> black.\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fptest1.c b/progs/tests/fptest1.c
deleted file mode 100644
index 095190a8aef..00000000000
--- a/progs/tests/fptest1.c
+++ /dev/null
@@ -1,225 +0,0 @@
-/* Test GL_NV_fragment_program */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
-
- glColor4f(0, 0.5, 0, 1);
- glColor4f(0, 1, 0, 1);
- glBegin(GL_POLYGON);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 0, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const char *prog0 =
- "!!FP1.0\n"
- "MUL o[COLR], R0, f[WPOS]; \n"
- "ADD o[COLH], H3, f[TEX0]; \n"
- "ADD_SAT o[COLH], H3, f[TEX0]; \n"
- "ADDX o[COLH], H3, f[TEX0]; \n"
- "ADDHC o[COLH], H3, f[TEX0]; \n"
- "ADDXC o[COLH], H3, f[TEX0]; \n"
- "ADDXC_SAT o[COLH], H30, f[TEX0]; \n"
- "MUL o[COLR].xy, R0.wzyx, f[WPOS]; \n"
- "MUL o[COLR], H0, f[WPOS]; \n"
- "MUL o[COLR], -H0, f[WPOS]; \n"
- "MOV RC, H1; \n"
- "MOV HC, H2; \n"
- "END \n"
- ;
-
- /* masked updates, defines, declarations */
- static const char *prog1 =
- "!!FP1.0\n"
- "DEFINE foo = {1, 2, 3, 4}; \n"
- "DEFINE foo2 = 5; \n"
- "DECLARE foo3 = {5, 6, 7, 8}; \n"
- "DECLARE bar = 3; \n"
- "DECLARE bar2; \n"
- "DECLARE bar3 = bar; \n"
- "#DECLARE bar4 = { a, b, c, d }; \n"
- "MOV o[COLR].xy, R0; \n"
- "MOV o[COLR] (NE), R0; \n"
- "MOV o[COLR] (NE.wzyx), R0; \n"
- "MOV o[COLR].xy (NE.wzyx), R0; \n"
- "MOV RC.x (EQ), R1.x; \n"
- "KIL NE; \n"
- "KIL EQ.xyxy; \n"
- "END \n"
- ;
-
- /* texture instructions */
- static const char *prog2 =
- "!!FP1.0\n"
- "TEX R0, f[TEX0], TEX0, 2D; \n"
- "TEX R1, f[TEX1], TEX1, CUBE; \n"
- "TEX R2, f[TEX2], TEX2, 3D; \n"
- "TXP R3, f[TEX3], TEX3, RECT; \n"
- "TXD R3, R2, R1, f[TEX3], TEX3, RECT; \n"
- "MUL o[COLR], R0, f[COL0]; \n"
- "END \n"
- ;
-
- /* test negation, absolute value */
- static const char *prog3 =
- "!!FP1.0\n"
- "MOV R0, -R1; \n"
- "MOV R0, +R1; \n"
- "MOV R0, |-R1|; \n"
- "MOV R0, |+R1|; \n"
- "MOV R0, -|R1|; \n"
- "MOV R0, +|R1|; \n"
- "MOV R0, -|-R1|; \n"
- "MOV R0, -|+R1|; \n"
- "MOV o[COLR], R0; \n"
- "END \n"
- ;
-
- /* literal constant sources */
- static const char *prog4 =
- "!!FP1.0\n"
- "DEFINE Pi = 3.14159; \n"
- "MOV R0, {1, -2, +3, 4}; \n"
- "MOV R0, 5; \n"
- "MOV R0, -5; \n"
- "MOV R0, +5; \n"
- "MOV R0, Pi; \n"
- "MOV o[COLR], R0; \n"
- "END \n"
- ;
-
- /* change the fragment color in a simple way */
- static const char *prog10 =
- "!!FP1.0\n"
- "DEFINE blue = {0, 0, 1, 0};\n"
- "DECLARE color; \n"
- "MOV R0, f[COL0]; \n"
- "#ADD o[COLR], R0, f[COL0]; \n"
- "#ADD o[COLR], blue, f[COL0]; \n"
- "#ADD o[COLR], {1, 0, 0, 0}, f[COL0]; \n"
- "ADD o[COLR], color, f[COL0]; \n"
- "END \n"
- ;
-
- GLuint progs[20];
-
- if (!glutExtensionSupported ("GL_NV_fragment_program")) {
- printf("Sorry, this program requires GL_NV_fragment_program\n");
- exit(1);
- }
-
- glGenProgramsNV(20, progs);
- assert(progs[0]);
- assert(progs[1]);
- assert(progs[0] != progs[1]);
-
-#if 0
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[0],
- strlen(prog0),
- (const GLubyte *) prog0);
- assert(glIsProgramNV(progs[0]));
-#endif
-
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[1],
- strlen(prog1),
- (const GLubyte *) prog1);
- assert(glIsProgramNV(progs[1]));
-
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[2],
- strlen(prog2),
- (const GLubyte *) prog2);
- assert(glIsProgramNV(progs[2]));
- glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[2]);
-
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[3],
- strlen(prog3),
- (const GLubyte *) prog3);
- assert(glIsProgramNV(progs[3]));
- glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[3]);
-
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[4],
- strlen(prog4),
- (const GLubyte *) prog4);
- assert(glIsProgramNV(progs[4]));
- glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[4]);
-
-
- /* a real program */
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[10],
- strlen(prog10),
- (const GLubyte *) prog10);
- assert(glIsProgramNV(progs[10]));
- glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[10]);
-
- glProgramNamedParameter4fNV(progs[10],
- strlen("color"), (const GLubyte *) "color",
- 1, 0, 0, 1);
-
- glEnable(GL_FRAGMENT_PROGRAM_NV);
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_ALWAYS, 0.0);
-
- printf("glGetError = %d\n", (int) glGetError());
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fptexture.c b/progs/tests/fptexture.c
deleted file mode 100644
index f57ad628282..00000000000
--- a/progs/tests/fptexture.c
+++ /dev/null
@@ -1,151 +0,0 @@
-/* GL_NV_fragment_program texture test */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-#include "../util/readtex.c"
-
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
-
- glBegin(GL_POLYGON);
- glColor4f(1.0, 1.0, 1.0, 1); glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glColor4f(0.2, 0.2, 1.0, 1); glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glColor4f(0.2, 1.0, 0.2, 1); glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glColor4f(1.0, 0.2, 0.2, 1); glTexCoord2f(0, 1); glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!FP1.0\n"
- "TEX R0, f[TEX0], TEX0, 2D; \n"
- "MUL o[COLR], R0, f[COL0]; \n"
- "END"
- ;
- GLuint modulateProg;
- GLuint Texture;
-
- if (!glutExtensionSupported("GL_NV_fragment_program")) {
- printf("Error: GL_NV_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsNV(1, &modulateProg);
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, modulateProg,
- strlen(modulate2D),
- (const GLubyte *) modulate2D);
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_NV) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_NV));
- assert(glIsProgramNV(modulateProg));
-
- glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, modulateProg);
- glEnable(GL_FRAGMENT_PROGRAM_NV);
-
- /* Load texture */
- glGenTextures(1, &Texture);
- glBindTexture(GL_TEXTURE_2D, Texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
- exit(1);
- }
- /* XXX this enable shouldn't really be needed!!! */
- glEnable(GL_TEXTURE_2D);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/getprocaddress.c b/progs/tests/getprocaddress.c
deleted file mode 100644
index 8b000d234a3..00000000000
--- a/progs/tests/getprocaddress.c
+++ /dev/null
@@ -1,530 +0,0 @@
-/*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Test that glXGetProcAddress works.
- */
-
-#define GLX_GLXEXT_PROTOTYPES
-
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <GL/gl.h>
-#include <GL/glx.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-
-typedef void (*generic_func)();
-
-#define EQUAL(X, Y) (fabs((X) - (Y)) < 0.001)
-
-/**
- * The following functions are used to check that the named OpenGL function
- * actually does what it's supposed to do.
- * The naming of these functions is signficant. The getprocaddress.py script
- * scans this file and extracts these function names.
- */
-
-
-static GLboolean
-test_ActiveTextureARB(generic_func func)
-{
- PFNGLACTIVETEXTUREARBPROC activeTexture = (PFNGLACTIVETEXTUREARBPROC) func;
- GLint t;
- GLboolean pass;
- (*activeTexture)(GL_TEXTURE1_ARB);
- glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &t);
- pass = (t == GL_TEXTURE1_ARB);
- (*activeTexture)(GL_TEXTURE0_ARB); /* restore default */
- return pass;
-}
-
-
-static GLboolean
-test_SecondaryColor3fEXT(generic_func func)
-{
- PFNGLSECONDARYCOLOR3FEXTPROC secColor3f = (PFNGLSECONDARYCOLOR3FEXTPROC) func;
- GLfloat color[4];
- GLboolean pass;
- (*secColor3f)(1.0, 1.0, 0.0);
- glGetFloatv(GL_CURRENT_SECONDARY_COLOR_EXT, color);
- pass = (color[0] == 1.0 && color[1] == 1.0 && color[2] == 0.0);
- (*secColor3f)(0.0, 0.0, 0.0); /* restore default */
- return pass;
-}
-
-
-static GLboolean
-test_ActiveStencilFaceEXT(generic_func func)
-{
- PFNGLACTIVESTENCILFACEEXTPROC activeFace = (PFNGLACTIVESTENCILFACEEXTPROC) func;
- GLint face;
- GLboolean pass;
- (*activeFace)(GL_BACK);
- glGetIntegerv(GL_ACTIVE_STENCIL_FACE_EXT, &face);
- pass = (face == GL_BACK);
- (*activeFace)(GL_FRONT); /* restore default */
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib1fvARB(generic_func func)
-{
- PFNGLVERTEXATTRIB1FVARBPROC vertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) func;
- PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
-
- const GLfloat v[1] = {25.0};
- const GLfloat def[1] = {0};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib1fvARB)(6, v);
- (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
- pass = (res[0] == 25.0 && res[1] == 0.0 && res[2] == 0.0 && res[3] == 1.0);
- (*vertexAttrib1fvARB)(6, def);
- return pass;
-}
-
-static GLboolean
-test_VertexAttrib4NubvARB(generic_func func)
-{
- PFNGLVERTEXATTRIB4NUBVARBPROC vertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) func;
- PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
-
- const GLubyte v[4] = {255, 0, 255, 0};
- const GLubyte def[4] = {0, 0, 0, 255};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4NubvARB)(6, v);
- (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
- pass = (res[0] == 1.0 && res[1] == 0.0 && res[2] == 1.0 && res[3] == 0.0);
- (*vertexAttrib4NubvARB)(6, def);
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib4NuivARB(generic_func func)
-{
- PFNGLVERTEXATTRIB4NUIVARBPROC vertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) func;
- PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
-
- const GLuint v[4] = {0xffffffff, 0, 0xffffffff, 0};
- const GLuint def[4] = {0, 0, 0, 0xffffffff};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4NuivARB)(6, v);
- (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
- pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 0.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0));
- (*vertexAttrib4NuivARB)(6, def);
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib4ivARB(generic_func func)
-{
- PFNGLVERTEXATTRIB4IVARBPROC vertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) func;
- PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
-
- const GLint v[4] = {1, 2, -3, 4};
- const GLint def[4] = {0, 0, 0, 1};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4ivARB)(6, v);
- (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
- pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 2.0) && EQUAL(res[2], -3.0) && EQUAL(res[3], 4.0));
- (*vertexAttrib4ivARB)(6, def);
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib4NsvARB(generic_func func)
-{
- PFNGLVERTEXATTRIB4NSVARBPROC vertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) func;
- PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
-
- const GLshort v[4] = {0, 32767, 32767, 0};
- const GLshort def[4] = {0, 0, 0, 32767};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4NsvARB)(6, v);
- (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
- pass = (EQUAL(res[0], 0.0) && EQUAL(res[1], 1.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0));
- (*vertexAttrib4NsvARB)(6, def);
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib4NusvARB(generic_func func)
-{
- PFNGLVERTEXATTRIB4NUSVARBPROC vertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) func;
- PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
-
- const GLushort v[4] = {0xffff, 0, 0xffff, 0};
- const GLushort def[4] = {0, 0, 0, 0xffff};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4NusvARB)(6, v);
- (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
- pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 0.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0));
- (*vertexAttrib4NusvARB)(6, def);
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib4ubNV(generic_func func)
-{
- PFNGLVERTEXATTRIB4UBNVPROC vertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLubyte v[4] = {255, 0, 255, 0};
- const GLubyte def[4] = {0, 0, 0, 255};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4ubNV)(6, v[0], v[1], v[2], v[3]);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- pass = (res[0] == 1.0 && res[1] == 0.0 && res[2] == 1.0 && res[3] == 0.0);
- (*vertexAttrib4ubNV)(6, def[0], def[1], def[2], def[3]);
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib2sNV(generic_func func)
-{
- PFNGLVERTEXATTRIB2SNVPROC vertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLshort v[2] = {2, -4,};
- const GLshort def[2] = {0, 0};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib2sNV)(6, v[0], v[1]);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- pass = (EQUAL(res[0], 2) && EQUAL(res[1], -4) && EQUAL(res[2], 0) && res[3] == 1.0);
- (*vertexAttrib2sNV)(6, def[0], def[1]);
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib3fNV(generic_func func)
-{
- PFNGLVERTEXATTRIB3FNVPROC vertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLfloat v[3] = {0.2, 0.4, 0.8};
- const GLfloat def[3] = {0, 0, 0};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib3fNV)(6, v[0], v[1], v[2]);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- pass = (EQUAL(res[0], 0.2) && EQUAL(res[1], 0.4) && EQUAL(res[2], 0.8) && res[3] == 1.0);
- (*vertexAttrib3fNV)(6, def[0], def[1], def[2]);
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib4dvNV(generic_func func)
-{
- PFNGLVERTEXATTRIB4DVNVPROC vertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLdouble v[4] = {0.2, 0.4, 0.8, 1.2};
- const GLdouble def[4] = {0, 0, 0, 1};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4dvNV)(6, v);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- pass = (EQUAL(res[0], 0.2) && EQUAL(res[1], 0.4) && EQUAL(res[2], 0.8) && EQUAL(res[3], 1.2));
- (*vertexAttrib4dvNV)(6, def);
- return pass;
-}
-
-
-static GLboolean
-test_StencilFuncSeparate(generic_func func)
-{
-#ifdef GL_VERSION_2_0
- PFNGLSTENCILFUNCSEPARATEPROC stencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) func;
- GLint frontFunc, backFunc;
- GLint frontRef, backRef;
- GLint frontMask, backMask;
- (*stencilFuncSeparate)(GL_BACK, GL_GREATER, 2, 0xa);
- glGetIntegerv(GL_STENCIL_FUNC, &frontFunc);
- glGetIntegerv(GL_STENCIL_BACK_FUNC, &backFunc);
- glGetIntegerv(GL_STENCIL_REF, &frontRef);
- glGetIntegerv(GL_STENCIL_BACK_REF, &backRef);
- glGetIntegerv(GL_STENCIL_VALUE_MASK, &frontMask);
- glGetIntegerv(GL_STENCIL_BACK_VALUE_MASK, &backMask);
- if (frontFunc != GL_ALWAYS ||
- backFunc != GL_GREATER ||
- frontRef != 0 ||
- backRef != 2 ||
- frontMask == 0xa || /* might be 0xff or ~0 */
- backMask != 0xa)
- return GL_FALSE;
-#endif
- return GL_TRUE;
-}
-
-static GLboolean
-test_StencilOpSeparate(generic_func func)
-{
-#ifdef GL_VERSION_2_0
- PFNGLSTENCILOPSEPARATEPROC stencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) func;
- GLint frontFail, backFail;
- GLint frontZFail, backZFail;
- GLint frontZPass, backZPass;
- (*stencilOpSeparate)(GL_BACK, GL_INCR, GL_DECR, GL_INVERT);
- glGetIntegerv(GL_STENCIL_FAIL, &frontFail);
- glGetIntegerv(GL_STENCIL_BACK_FAIL, &backFail);
- glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, &frontZFail);
- glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &backZFail);
- glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &frontZPass);
- glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS, &backZPass);
- if (frontFail != GL_KEEP ||
- backFail != GL_INCR ||
- frontZFail != GL_KEEP ||
- backZFail != GL_DECR ||
- frontZPass != GL_KEEP ||
- backZPass != GL_INVERT)
- return GL_FALSE;
-#endif
- return GL_TRUE;
-}
-
-static GLboolean
-test_StencilMaskSeparate(generic_func func)
-{
-#ifdef GL_VERSION_2_0
- PFNGLSTENCILMASKSEPARATEPROC stencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) func;
- GLint frontMask, backMask;
- (*stencilMaskSeparate)(GL_BACK, 0x1b);
- glGetIntegerv(GL_STENCIL_WRITEMASK, &frontMask);
- glGetIntegerv(GL_STENCIL_BACK_WRITEMASK, &backMask);
- if (frontMask == 0x1b ||
- backMask != 0x1b)
- return GL_FALSE;
-#endif
- return GL_TRUE;
-}
-
-
-/*
- * The following file is auto-generated with Python.
- */
-#include "getproclist.h"
-
-
-
-static int
-extension_supported(const char *haystack, const char *needle)
-{
- const char *p = strstr(haystack, needle);
- if (p) {
- /* found string, make sure next char is space or zero */
- const int len = strlen(needle);
- if (p[len] == ' ' || p[len] == 0)
- return 1;
- else
- return 0;
- }
- else
- return 0;
-}
-
-
-static void
-check_functions( const char *extensions )
-{
- struct name_test_pair *entry;
- int failures = 0, passes = 0;
- int totalFail = 0, totalPass = 0;
- int doTests;
-
- for (entry = functions; entry->name; entry++) {
- if (entry->name[0] == '-') {
- const char *version = (const char *) glGetString(GL_VERSION);
- if (entry->name[1] == '1') {
- /* check GL version 1.x */
- if (version[0] == '1' &&
- version[1] == '.' &&
- version[2] >= entry->name[3])
- doTests = 1;
- else
- doTests = 0;
- }
- else if (entry->name[1] == '2') {
- if (version[0] == '2' &&
- version[1] == '.' &&
- version[2] >= entry->name[3])
- doTests = 1;
- else
- doTests = 0;
- }
- else {
- /* check if the named extension is available */
- doTests = extension_supported(extensions, entry->name+1);
- }
- if (doTests)
- printf("Testing %s functions\n", entry->name + 1);
- totalFail += failures;
- totalPass += passes;
- failures = 0;
- passes = 0;
- }
- else if (doTests) {
- generic_func funcPtr = (generic_func) glXGetProcAddressARB((const GLubyte *) entry->name);
- if (funcPtr) {
- if (entry->test) {
- GLboolean b;
- printf(" Validating %s:", entry->name);
- b = (*entry->test)(funcPtr);
- if (b) {
- printf(" Pass\n");
- passes++;
- }
- else {
- printf(" FAIL!!!\n");
- failures++;
- }
- }
- else {
- passes++;
- }
- }
- else {
- printf(" glXGetProcAddress(%s) failed!\n", entry->name);
- failures++;
- }
- }
-
- if (doTests && (!(entry+1)->name || (entry+1)->name[0] == '-')) {
- if (failures > 0) {
- printf(" %d failed.\n", failures);
- }
- if (passes > 0) {
- printf(" %d passed.\n", passes);
- }
- }
- }
- totalFail += failures;
- totalPass += passes;
-
- printf("-----------------------------\n");
- printf("Total: %d pass %d fail\n", totalPass, totalFail);
-}
-
-
-
-static void
-print_screen_info(Display *dpy, int scrnum, Bool allowDirect)
-{
- Window win;
- int attribSingle[] = {
- GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_STENCIL_SIZE, 1,
- None };
- int attribDouble[] = {
- GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_STENCIL_SIZE, 1,
- GLX_DOUBLEBUFFER,
- None };
-
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- GLXContext ctx;
- XVisualInfo *visinfo;
- int width = 100, height = 100;
-
- root = RootWindow(dpy, scrnum);
-
- visinfo = glXChooseVisual(dpy, scrnum, attribSingle);
- if (!visinfo) {
- visinfo = glXChooseVisual(dpy, scrnum, attribDouble);
- if (!visinfo) {
- fprintf(stderr, "Error: couldn't find RGB GLX visual\n");
- return;
- }
- }
-
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
- win = XCreateWindow(dpy, root, 0, 0, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr);
-
- ctx = glXCreateContext( dpy, visinfo, NULL, allowDirect );
- if (!ctx) {
- fprintf(stderr, "Error: glXCreateContext failed\n");
- XDestroyWindow(dpy, win);
- return;
- }
-
- if (glXMakeCurrent(dpy, win, ctx)) {
- check_functions( (const char *) glGetString(GL_EXTENSIONS) );
- }
- else {
- fprintf(stderr, "Error: glXMakeCurrent failed\n");
- }
-
- glXDestroyContext(dpy, ctx);
- XDestroyWindow(dpy, win);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- char *displayName = NULL;
- Display *dpy;
-
- dpy = XOpenDisplay(displayName);
- if (!dpy) {
- fprintf(stderr, "Error: unable to open display %s\n", displayName);
- return -1;
- }
-
- print_screen_info(dpy, 0, GL_TRUE);
-
- XCloseDisplay(dpy);
-
- return 0;
-}
diff --git a/progs/tests/getprocaddress.py b/progs/tests/getprocaddress.py
deleted file mode 100644
index d16b2d93d0e..00000000000
--- a/progs/tests/getprocaddress.py
+++ /dev/null
@@ -1,93 +0,0 @@
-#!/usr/bin/env python
-
-# $Id: getprocaddress.py,v 1.7 2005/06/21 23:42:43 idr Exp $
-
-# Helper for the getprocaddress.c test.
-
-import sys, getopt, re
-sys.path.append("../../src/mesa/glapi/" )
-import gl_XML
-import license
-
-
-def FindTestFunctions():
- """Scan getprocaddress.c for lines that start with "test_" to find
- extension function tests. Return a list of names found."""
- functions = []
- f = open("getprocaddress.c")
- if not f:
- return functions
- for line in f.readlines():
- v = re.search("^test_([a-zA-Z0-9]+)", line)
- if v:
- func = v.group(1)
- functions.append(func)
- f.close
- return functions
-
-
-class PrintExports(gl_XML.gl_print_base):
- def __init__(self):
- gl_XML.gl_print_base.__init__(self)
-
- self.name = "getprocaddress.py (from Mesa)"
- self.license = license.bsd_license_template % ( \
-"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
-(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM")
-
- self.tests = FindTestFunctions()
- self.prevCategory = ""
- return
-
-
- def printRealHeader(self):
- print """
-struct name_test_pair {
- const char *name;
- GLboolean (*test)(generic_func);
-};
-
-static struct name_test_pair functions[] = {"""
-
- def printBody(self, api):
- prev_category = None
-
-
- for f in api.functionIterateByOffset():
- [category, num] = api.get_category_for_name( f.name )
- if category != prev_category:
- print ' { "-%s", NULL},' % category
- prev_category = category
-
- test = "NULL"
- for name in f.entry_points:
- if name in self.tests:
- test = "test_%s" % name
- break
-
- print ' { "gl%s", %s },' % (f.name, test)
-
- print ''
- print ' { NULL, NULL }'
- print '};'
- print ''
- return
-
-
-if __name__ == '__main__':
- file_name = "../../src/mesa/glapi/gl_API.xml"
-
- try:
- (args, trail) = getopt.getopt(sys.argv[1:], "f:")
- except Exception,e:
- show_usage()
-
- for (arg,val) in args:
- if arg == "-f":
- file_name = val
-
- printer = PrintExports()
-
- api = gl_XML.parse_GL_API( file_name, gl_XML.gl_item_factory() )
-
- printer.Print( api )
diff --git a/progs/tests/interleave.c b/progs/tests/interleave.c
deleted file mode 100644
index e98b3ed0469..00000000000
--- a/progs/tests/interleave.c
+++ /dev/null
@@ -1,406 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file interleave.c
- *
- * Simple test of glInterleavedArrays functionality. For each mode, two
- * meshes are drawn. One is drawn using interleaved arrays and the othe is
- * drawn using immediate mode. Both should look identical.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <time.h>
-#include <GL/glut.h>
-
-static int Width = 400;
-static int Height = 300;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-static const GLfloat t[][4] = {
- { 0.5, 0.0, 0.0, 1.0 },
-
- { 0.25, 0.5, 0.0, 1.0 },
- { 0.75, 0.5, 0.0, 1.0 },
-
- { 0.0, 1.0, 0.0, 1.0 },
- { 0.5, 1.0, 0.0, 1.0 },
- { 1.0, 1.0, 0.0, 1.0 },
-};
-
-static const GLfloat c_f[][4] = {
- { 1.0, 0.0, 0.0, 1.0 },
-
- { 0.0, 1.0, 0.0, 1.0 },
- { 0.0, 1.0, 0.0, 1.0 },
-
- { 0.0, 0.0, 1.0, 1.0 },
- { 1.0, 0.0, 1.0, 1.0 },
- { 0.0, 0.0, 1.0, 1.0 },
-};
-
-static const GLubyte c_ub[][4] = {
- { 0xff, 0x00, 0x00, 0xff },
-
- { 0x00, 0xff, 0x00, 0xff },
- { 0x00, 0xff, 0x00, 0xff },
-
- { 0x00, 0x00, 0xff, 0xff },
- { 0xff, 0x00, 0xff, 0xff },
- { 0x00, 0x00, 0xff, 0xff },
-};
-
-static const GLfloat n[][3] = {
- { 0.0, 0.0, -1.0 },
-
- { 0.0, 0.0, -1.0 },
- { 0.0, 0.0, -1.0 },
-
- { 0.0, 0.0, -1.0 },
- { 0.0, 0.0, -1.0 },
- { 0.0, 0.0, -1.0 },
-};
-
-static const GLfloat v[][4] = {
- { 0.0, 1.0, 0.0, 1.0, },
-
- { -0.5, 0.0, 0.0, 1.0, },
- { 0.5, 0.0, 0.0, 1.0, },
-
- { -1.0, -1.0, 0.0, 1.0, },
- { 0.0, -1.0, 0.0, 1.0, },
- { 1.0, -1.0, 0.0, 1.0, },
-};
-
-static const unsigned indicies[12] = {
- 0, 1, 2,
- 1, 3, 4,
- 2, 4, 5,
- 1, 4, 2
-};
-
-#define NONE { NULL, 0, 0, 0 }
-#define V2F { v, 2, 2 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) }
-#define V3F { v, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) }
-#define V4F { v, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) }
-
-#define C4UB { c_ub, 4, 4 * sizeof( GLubyte ), GL_UNSIGNED_BYTE, sizeof( c_ub[0] ) }
-#define C3F { c_f, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( c_f[0] ) }
-#define C4F { c_f, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( c_f[0] ) }
-
-#define T2F { t, 2, 2 * sizeof( GLfloat ), GL_FLOAT, sizeof( t[0] ) }
-#define T4F { t, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( t[0] ) }
-
-#define N3F { n, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( n[0] ) }
-
-struct interleave_info {
- const void * data;
- unsigned count;
- unsigned size;
- GLenum type;
- unsigned stride;
-};
-
-#define NUM_MODES 14
-#define INVALID_MODE 14
-#define INVALID_STRIDE 15
-
-struct interleave_info info[ NUM_MODES ][4] = {
- { NONE, NONE, NONE, V2F },
- { NONE, NONE, NONE, V3F },
- { NONE, C4UB, NONE, V2F },
- { NONE, C4UB, NONE, V3F },
- { NONE, C3F, NONE, V3F },
-
- { NONE, NONE, N3F, V3F },
- { NONE, C4F, N3F, V3F },
-
- { T2F, NONE, NONE, V3F },
- { T4F, NONE, NONE, V4F },
-
- { T2F, C4UB, NONE, V3F },
- { T2F, C3F, NONE, V3F },
- { T2F, NONE, N3F, V3F },
- { T2F, C4F, N3F, V3F },
- { T4F, C4F, N3F, V4F },
-};
-
-const char * const mode_names[ NUM_MODES ] = {
- "GL_V2F",
- "GL_V3F",
- "GL_C4UB_V2F",
- "GL_C4UB_V3F",
- "GL_C3F_V3F",
- "GL_N3F_V3F",
- "GL_C4F_N3F_V3F",
- "GL_T2F_V3F",
- "GL_T4F_V4F",
- "GL_T2F_C4UB_V3F",
- "GL_T2F_C3F_V3F",
- "GL_T2F_N3F_V3F",
- "GL_T2F_C4F_N3F_V3F",
- "GL_T4F_C4F_N3F_V4F",
-};
-
-static unsigned interleave_mode = 0;
-static GLboolean use_invalid_mode = GL_FALSE;
-static GLboolean use_invalid_stride = GL_FALSE;
-
-#define DEREF(item,idx) (void *) & ((char *)curr_info[item].data)[idx * curr_info[item].stride]
-
-static void Display( void )
-{
- const struct interleave_info * const curr_info = info[ interleave_mode ];
-
- /* 4 floats for 12 verticies for 4 data elements.
- */
- char data[ (sizeof( GLfloat ) * 4) * 12 * 4 ];
-
- unsigned i;
- unsigned offset;
- GLenum err;
- GLenum format;
- GLsizei stride;
-
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
-
- glTranslatef(-1.5, 0, 0);
-
- glColor3fv( c_f[0] );
-
- if ( curr_info[0].data != NULL ) {
- glEnable( GL_TEXTURE_2D );
- }
- else {
- glDisable( GL_TEXTURE_2D );
- }
-
-
- offset = 0;
- glBegin(GL_TRIANGLES);
- for ( i = 0 ; i < 12 ; i++ ) {
- const unsigned index = indicies[i];
-
-
- /* Handle the vertex texture coordinate.
- */
- if ( curr_info[0].data != NULL ) {
- if ( curr_info[0].count == 2 ) {
- glTexCoord2fv( DEREF(0, index) );
- }
- else {
- glTexCoord4fv( DEREF(0, index) );
- }
-
- (void) memcpy( & data[ offset ], DEREF(0, index),
- curr_info[0].size );
- offset += curr_info[0].size;
- }
-
-
- /* Handle the vertex color.
- */
- if ( curr_info[1].data != NULL ) {
- if ( curr_info[1].type == GL_FLOAT ) {
- if ( curr_info[1].count == 3 ) {
- glColor3fv( DEREF(1, index) );
- }
- else {
- glColor4fv( DEREF(1, index) );
- }
- }
- else {
- glColor4ubv( DEREF(1, index) );
- }
-
- (void) memcpy( & data[ offset ], DEREF(1, index),
- curr_info[1].size );
- offset += curr_info[1].size;
- }
-
-
- /* Handle the vertex normal.
- */
- if ( curr_info[2].data != NULL ) {
- glNormal3fv( DEREF(2, index) );
-
- (void) memcpy( & data[ offset ], DEREF(2, index),
- curr_info[2].size );
- offset += curr_info[2].size;
- }
-
-
- switch( curr_info[3].count ) {
- case 2:
- glVertex2fv( DEREF(3, index) );
- break;
- case 3:
- glVertex3fv( DEREF(3, index) );
- break;
- case 4:
- glVertex4fv( DEREF(3, index) );
- break;
- }
-
- (void) memcpy( & data[ offset ], DEREF(3, index),
- curr_info[3].size );
- offset += curr_info[3].size;
- }
- glEnd();
-
-
- glTranslatef(3.0, 0, 0);
-
- /* The masking with ~0x2A00 is a bit of a hack to make sure that format
- * ends up with an invalid value no matter what rand() returns.
- */
- format = (use_invalid_mode)
- ? (rand() & ~0x2A00) : GL_V2F + interleave_mode;
- stride = (use_invalid_stride) ? -abs(rand()) : 0;
-
- (void) glGetError();
- glInterleavedArrays( format, stride, data );
- err = glGetError();
- if ( err ) {
- printf("glInterleavedArrays(0x%04x, %d, %p) generated the error 0x%04x\n",
- format, stride, data, err );
- }
- else {
- glDrawArrays( GL_TRIANGLES, 0, 12 );
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void ModeMenu( int entry )
-{
- if ( entry == INVALID_MODE ) {
- use_invalid_mode = GL_TRUE;
- use_invalid_stride = GL_FALSE;
- }
- else if ( entry == INVALID_STRIDE ) {
- use_invalid_mode = GL_FALSE;
- use_invalid_stride = GL_TRUE;
- }
- else {
- use_invalid_mode = GL_FALSE;
- use_invalid_stride = GL_FALSE;
- interleave_mode = entry;
- }
-}
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
- const GLubyte tex[16] = {
- 0xff, 0x00, 0xff, 0x00,
- 0x00, 0xff, 0x00, 0xff,
- 0xff, 0x00, 0xff, 0x00,
- 0x00, 0xff, 0x00, 0xff,
- };
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0,
- GL_LUMINANCE, GL_UNSIGNED_BYTE, tex );
-
- printf("Use the context menu (right click) to select the interleaved array mode.\n");
- printf("Press ESCAPE to exit.\n\n");
- printf("NOTE: This is *NOT* a very good test of the modes that use normals.\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- unsigned i;
-
- srand( time( NULL ) );
-
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "glInterleavedArrays test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
-
- glutCreateMenu( ModeMenu );
- for ( i = 0 ; i < NUM_MODES ; i++ ) {
- glutAddMenuEntry( mode_names[i], i);
- }
-
- glutAddMenuEntry( "Random invalid mode", INVALID_MODE);
- glutAddMenuEntry( "Random invalid stride", INVALID_STRIDE);
-
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/invert.c b/progs/tests/invert.c
deleted file mode 100644
index 750592ed79f..00000000000
--- a/progs/tests/invert.c
+++ /dev/null
@@ -1,195 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file invert.c
- *
- * Simple test of GL_MESA_pack_invert functionality. Three squares are
- * drawn. The first two should look the same, and the third one should
- * look inverted.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glut.h>
-
-#include "readtex.h"
-
-#define IMAGE_FILE "../images/tree3.rgb"
-
-static int Width = 420;
-static int Height = 150;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-static GLubyte * image = NULL;
-static GLubyte * temp_image = NULL;
-static GLuint img_width = 0;
-static GLuint img_height = 0;
-static GLuint img_format = 0;
-
-PFNGLWINDOWPOS2IPROC win_pos_2i = NULL;
-
-
-static void Display( void )
-{
- GLint err;
-
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
-
- /* This is the "reference" square.
- */
-
- (*win_pos_2i)( 5, 5 );
- glDrawPixels( img_width, img_height, img_format, GL_UNSIGNED_BYTE, image );
-
- glPixelStorei( GL_PACK_INVERT_MESA, GL_FALSE );
- err = glGetError();
- if ( err != GL_NO_ERROR ) {
- printf( "Setting PACK_INVERT_MESA to false generated an error (0x%04x).\n",
- err );
- }
-
- glReadPixels( 5, 5, img_width, img_height, img_format, GL_UNSIGNED_BYTE, temp_image );
- (*win_pos_2i)( 5 + 1 * (10 + img_width), 5 );
- glDrawPixels( img_width, img_height, img_format, GL_UNSIGNED_BYTE, temp_image );
-
- glPixelStorei( GL_PACK_INVERT_MESA, GL_TRUE );
- err = glGetError();
- if ( err != GL_NO_ERROR ) {
- printf( "Setting PACK_INVERT_MESA to true generated an error (0x%04x).\n",
- err );
- }
-
- glReadPixels( 5, 5, img_width, img_height, img_format, GL_UNSIGNED_BYTE, temp_image );
- (*win_pos_2i)( 5 + 2 * (10 + img_width), 5 );
- glDrawPixels( img_width, img_height, img_format, GL_UNSIGNED_BYTE, temp_image );
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
- const float ver = strtof( ver_string, NULL );
-
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- if ( !glutExtensionSupported("GL_MESA_pack_invert") ) {
- printf("\nSorry, this program requires GL_MESA_pack_invert.\n");
- exit(1);
- }
-
- if ( ver >= 1.4 ) {
- win_pos_2i = (PFNGLWINDOWPOS2IPROC) glutGetProcAddress( "glWindowPos2i" );
- }
- else if ( glutExtensionSupported("GL_ARB_window_pos") ) {
- win_pos_2i = (PFNGLWINDOWPOS2IPROC) glutGetProcAddress( "glWindowPos2iARB" );
- }
- else if ( glutExtensionSupported("GL_MESA_window_pos") ) {
- win_pos_2i = (PFNGLWINDOWPOS2IPROC) glutGetProcAddress( "glWindowPos2iMESA" );
- }
-
-
- /* Do this check as a separate if-statement instead of as an else in case
- * one of the required extensions is supported but glutGetProcAddress
- * returns NULL.
- */
-
- if ( win_pos_2i == NULL ) {
- printf("\nSorry, this program requires either GL 1.4 (or higher),\n"
- "GL_ARB_window_pos, or GL_MESA_window_pos.\n");
- exit(1);
- }
-
- printf("\nThe left 2 squares should be the same color, and the right\n"
- "square should look upside-down.\n");
-
-
- image = LoadRGBImage( IMAGE_FILE, & img_width, & img_height,
- & img_format );
- if ( image == NULL ) {
- printf( "Could not open image file \"%s\".\n", IMAGE_FILE );
- exit(1);
- }
-
- temp_image = malloc( 3 * img_height * img_width );
- if ( temp_image == NULL ) {
- printf( "Could not allocate memory for temporary image.\n" );
- exit(1);
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "GL_MESA_pack_invert test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/jkrahntest.c b/progs/tests/jkrahntest.c
deleted file mode 100644
index 85bda8d0152..00000000000
--- a/progs/tests/jkrahntest.c
+++ /dev/null
@@ -1,181 +0,0 @@
-/* $Id: jkrahntest.c,v 1.2 2006/01/30 17:12:10 brianp Exp $ */
-
-/* This is a good test for glXSwapBuffers on non-current windows,
- * and the glXCopyContext function. Fixed several Mesa/DRI bugs with
- * this program on 15 June 2002.
- *
- * Joe's comments follow:
- *
- * I have tried some different approaches for being able to
- * draw to multiple windows using one context, or a copied
- * context. Mesa/indirect rendering works to use one context
- * for multiple windows, but crashes with glXCopyContext.
- * DRI is badly broken, at least for ATI.
- *
- * I also noticed that glXMakeCurrent allows a window and context
- * from different visuals to be attached (haven't tested recently).
- *
- * Joe Krahn <jkrahn@nc.rr.com>
- */
-
-#include <GL/glx.h>
-#include <GL/gl.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <math.h>
-
-#ifndef M_PI
-#define M_PI 3.14159
-#endif
-
-#define DEGTOR (M_PI/180.0)
-
-static int AttributeList[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None };
-
-int main(int argc, char **argv)
-{
- Window win1, win2;
- XVisualInfo *vi;
- XSetWindowAttributes swa;
- Display *dpy;
- GLXContext ctx1, ctx2;
- float angle;
- int test;
-
- if (argc < 2) {
- fprintf(stderr, "This program tests GLX context switching.\n");
- fprintf(stderr, "Usage: cxbug <n>\n");
- fprintf(stderr, "Where n is:\n");
- fprintf(stderr, "\t1) Use two contexts and swap only when the context is current (typical case).\n");
- fprintf(stderr, "\t2) Use two contexts and swap at the same time.\n");
- fprintf(stderr, "\t\t Used to crash Mesa & nVidia, and DRI artifacts. Seems OK now.\n");
- fprintf(stderr, "\t3) Use one context, but only swap when a context is current.\n");
- fprintf(stderr, "\t\t Serious artifacts for DRI at least with ATI.\n");
- fprintf(stderr, "\t4) Use one context, swap both windows at the same time, so the left\n");
- fprintf(stderr, "\t\t window has no context at swap time. Severe artifacts for DRI.\n");
- fprintf(stderr, "\t5) Use two contexts, copying one to the other when switching windows.\n");
- fprintf(stderr, "\t\t DRI gives an error, indirect rendering crashes server.\n");
-
- exit(1);
- }
- test = atoi(argv[1]);
-
- /* get a connection */
- dpy = XOpenDisplay(NULL);
-
- /* Get an appropriate visual */
- vi = glXChooseVisual(dpy, DefaultScreen(dpy), AttributeList);
- if (vi == 0) {
- fprintf(stderr, "No matching visuals found.\n");
- exit(-1);
- }
-
- /* Create two GLX contexts, with list sharing */
- ctx1 = glXCreateContext(dpy, vi, 0, True);
- ctx2 = glXCreateContext(dpy, vi, ctx1, True);
-
- /* create a colormap */
- swa.colormap = XCreateColormap(dpy, RootWindow(dpy, vi->screen),
- vi->visual, AllocNone);
- swa.border_pixel = 0;
-
- /* Create two windows */
- win1 = XCreateWindow(dpy, RootWindow(dpy, vi->screen),
- 10, 10, 200, 200,
- 0, vi->depth, InputOutput, vi->visual,
- CWBorderPixel | CWColormap, &swa);
- XStoreName(dpy, win1, "Test [L]");
- XMapWindow(dpy, win1);
- XMoveWindow(dpy, win1, 10, 10); /* Initial requested x,y may not be honored */
- {
- XSizeHints sizehints;
- static const char *name = "window";
- sizehints.x = 10;
- sizehints.y = 10;
- sizehints.width = 200;
- sizehints.height = 200;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(dpy, win1, &sizehints);
- XSetStandardProperties(dpy, win1, name, name,
- None, (char **)NULL, 0, &sizehints);
- }
-
-
- win2 = XCreateWindow(dpy, RootWindow(dpy, vi->screen),
- 250, 10, 200, 200,
- 0, vi->depth, InputOutput, vi->visual,
- CWBorderPixel | CWColormap, &swa);
- XStoreName(dpy, win1, "Test [R]");
- XMapWindow(dpy, win2);
- XMoveWindow(dpy, win2, 260, 10);
- {
- XSizeHints sizehints;
- static const char *name = "window";
- sizehints.x = 10;
- sizehints.y = 10;
- sizehints.width = 200;
- sizehints.height = 200;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(dpy, win2, &sizehints);
- XSetStandardProperties(dpy, win2, name, name,
- None, (char **)NULL, 0, &sizehints);
- }
-
-
- /* Now draw some spinning things */
- for (angle = 0; angle < 360*4; angle += 10.0) {
- /* Connect the context to window 1 */
- glXMakeCurrent(dpy, win1, ctx1);
-
- /* Clear and draw in window 1 */
- glDrawBuffer(GL_BACK);
- glClearColor(1, 1, 0, 1);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glColor3f(1, 0, 0);
- glBegin(GL_TRIANGLES);
- glVertex2f(0, 0);
- glVertex2f(cos(angle * DEGTOR), sin(angle * DEGTOR));
- glVertex2f(cos((angle + 20.0) * DEGTOR),
- sin((angle + 20.0) * DEGTOR));
- glEnd();
- glFlush();
-
- if (test == 1 || test == 3 || test == 5)
- glXSwapBuffers(dpy, win1);
-
- if (test == 5)
- glXCopyContext(dpy, ctx1, ctx2, GL_ALL_ATTRIB_BITS);
- /* Connect the context to window 2 */
- if (test == 3 || test == 4) {
- glXMakeCurrent(dpy, win2, ctx1);
- } else {
- glXMakeCurrent(dpy, win2, ctx2);
- }
-
- /* Clear and draw in window 2 */
- glDrawBuffer(GL_BACK);
- glClearColor(0, 0, 1, 1);
- glClear(GL_COLOR_BUFFER_BIT);
- glColor3f(1, 1, 0);
- glBegin(GL_TRIANGLES);
- glVertex2f(0, 0);
- glVertex2f(cos(angle * DEGTOR), sin(angle * DEGTOR));
- glVertex2f(cos((angle + 20.0) * DEGTOR),
- sin((angle + 20.0) * DEGTOR));
- glEnd();
- glFlush();
-
- /* Swap buffers */
- if (test == 2 || test == 4)
- glXSwapBuffers(dpy, win1);
- glXSwapBuffers(dpy, win2);
-
- /* wait a while */
- glXWaitX();
- usleep(20000);
- }
-
- return 0;
-}
diff --git a/progs/tests/manytex.c b/progs/tests/manytex.c
deleted file mode 100644
index 61a1519ae6b..00000000000
--- a/progs/tests/manytex.c
+++ /dev/null
@@ -1,382 +0,0 @@
-/* $Id: manytex.c,v 1.5 2005/09/15 01:58:39 brianp Exp $ */
-
-/*
- * test handling of many texture maps
- * Also tests texture priority and residency.
- *
- * Brian Paul
- * August 2, 2000
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-static GLint NumTextures = 20;
-static GLuint *TextureID = NULL;
-static GLint *TextureWidth = NULL, *TextureHeight = NULL;
-static GLboolean *TextureResidency = NULL;
-static GLint TexWidth = 128, TexHeight = 128;
-static GLfloat Zrot = 0;
-static GLboolean Anim = GL_TRUE;
-static GLint WinWidth = 500, WinHeight = 400;
-static GLboolean MipMap = GL_FALSE;
-static GLboolean LinearFilter = GL_FALSE;
-static GLboolean RandomSize = GL_FALSE;
-static GLint Rows, Columns;
-static GLint LowPriorityCount = 0;
-
-
-static void Idle( void )
-{
- Zrot += 1.0;
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- GLfloat spacing = WinWidth / Columns;
- GLfloat size = spacing * 0.4;
- GLint i;
-
- /* test residency */
- if (0)
- {
- GLboolean b;
- GLint i, resident;
- b = glAreTexturesResident(NumTextures, TextureID, TextureResidency);
- if (b) {
- printf("all resident\n");
- }
- else {
- resident = 0;
- for (i = 0; i < NumTextures; i++) {
- if (TextureResidency[i]) {
- resident++;
- }
- }
- printf("%d of %d texture resident\n", resident, NumTextures);
- }
- }
-
- /* render the textured quads */
- glClear( GL_COLOR_BUFFER_BIT );
- for (i = 0; i < NumTextures; i++) {
- GLint row = i / Columns;
- GLint col = i % Columns;
- GLfloat x = col * spacing + spacing * 0.5;
- GLfloat y = row * spacing + spacing * 0.5;
-
- GLfloat maxDim = (TextureWidth[i] > TextureHeight[i])
- ? TextureWidth[i] : TextureHeight[i];
- GLfloat w = TextureWidth[i] / maxDim;
- GLfloat h = TextureHeight[i] / maxDim;
-
- glPushMatrix();
- glTranslatef(x, y, 0.0);
- glRotatef(Zrot, 0, 0, 1);
- glScalef(size, size, 1);
-
- glBindTexture(GL_TEXTURE_2D, TextureID[i]);
- glBegin(GL_POLYGON);
-#if 0
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
-#else
- glTexCoord2f(0, 0); glVertex2f(-w, -h);
- glTexCoord2f(1, 0); glVertex2f( w, -h);
- glTexCoord2f(1, 1); glVertex2f( w, h);
- glTexCoord2f(0, 1); glVertex2f(-w, h);
-#endif
- glEnd();
- glPopMatrix();
- }
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- WinWidth = width;
- WinHeight = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-/*
- * Return a random int in [min, max].
- */
-static int RandomInt(int min, int max)
-{
- int i = rand();
- int j = i % (max - min + 1);
- return min + j;
-}
-
-
-
-static void Init( void )
-{
- GLint i;
-
- if (RandomSize) {
- printf("Creating %d %s random-size textures, ", NumTextures,
- MipMap ? "Mipmapped" : "non-Mipmapped");
- }
- else {
- printf("Creating %d %s %d x %d textures, ", NumTextures,
- MipMap ? "Mipmapped" : "non-Mipmapped",
- TexWidth, TexHeight);
- }
-
- if (LinearFilter) {
- printf("bilinear filtering\n");
- }
- else {
- printf("nearest filtering\n");
- }
-
-
- /* compute number of rows and columns of rects */
- {
- GLfloat area = (GLfloat) (WinWidth * WinHeight) / (GLfloat) NumTextures;
- GLfloat edgeLen = sqrt(area);
-
- Columns = WinWidth / edgeLen;
- Rows = (NumTextures + Columns - 1) / Columns;
- printf("Rows: %d Cols: %d\n", Rows, Columns);
- }
-
-
- if (!TextureID) {
- TextureID = (GLuint *) malloc(sizeof(GLuint) * NumTextures);
- assert(TextureID);
- glGenTextures(NumTextures, TextureID);
- }
-
- if (!TextureResidency) {
- TextureResidency = (GLboolean *) malloc(sizeof(GLboolean) * NumTextures);
- assert(TextureResidency);
- }
-
- if (!TextureWidth) {
- TextureWidth = (GLint *) malloc(sizeof(GLint) * NumTextures);
- assert(TextureWidth);
- }
- if (!TextureHeight) {
- TextureHeight = (GLint *) malloc(sizeof(GLint) * NumTextures);
- assert(TextureHeight);
- }
-
- for (i = 0; i < NumTextures; i++) {
- GLubyte color[4];
- GLubyte *texImage;
- GLint j, row, col;
-
- row = i / Columns;
- col = i % Columns;
-
- glBindTexture(GL_TEXTURE_2D, TextureID[i]);
-
- if (i < LowPriorityCount)
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 0.5F);
-
- if (RandomSize) {
-#if 0
- int k = (glutGet(GLUT_ELAPSED_TIME) % 7) + 2;
- TexWidth = 1 << k;
- TexHeight = 1 << k;
-#else
- TexWidth = 1 << RandomInt(2, 7);
- TexHeight = 1 << RandomInt(2, 7);
- printf("Random size of %3d: %d x %d\n", i, TexWidth, TexHeight);
-#endif
- }
-
- TextureWidth[i] = TexWidth;
- TextureHeight[i] = TexHeight;
-
- texImage = (GLubyte*) malloc(4 * TexWidth * TexHeight * sizeof(GLubyte));
- assert(texImage);
-
- /* determine texture color */
- color[0] = (GLint) (255.0 * ((float) col / (Columns - 1)));
- color[1] = 127;
- color[2] = (GLint) (255.0 * ((float) row / (Rows - 1)));
- color[3] = 255;
-
- /* fill in solid-colored teximage */
- for (j = 0; j < TexWidth * TexHeight; j++) {
- texImage[j*4+0] = color[0];
- texImage[j*4+1] = color[1];
- texImage[j*4+2] = color[2];
- texImage[j*4+3] = color[3];
- }
-
- if (MipMap) {
- GLint level = 0;
- GLint w = TexWidth, h = TexHeight;
- while (1) {
- glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texImage);
- if (w == 1 && h == 1)
- break;
- if (w > 1)
- w /= 2;
- if (h > 1)
- h /= 2;
- level++;
- /*printf("%d: %d x %d\n", level, w, h);*/
- }
- if (LinearFilter) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST_MIPMAP_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
- else {
- /* Set corners to white */
- int k = 0;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth - 1) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth * TexHeight - TexWidth) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth * TexHeight - 1) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TexWidth, TexHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texImage);
- if (LinearFilter) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
-
- free(texImage);
- }
-
- glEnable(GL_TEXTURE_2D);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 's':
- Idle();
- break;
- case 'z':
- Zrot -= step;
- break;
- case 'Z':
- Zrot += step;
- break;
- case ' ':
- Init();
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-int main( int argc, char *argv[] )
-{
- GLint i;
-
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( WinWidth, WinHeight );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-n") == 0) {
- NumTextures = atoi(argv[i+1]);
- if (NumTextures <= 0) {
- printf("Error, bad number of textures\n");
- return 1;
- }
- i++;
- }
- else if (strcmp(argv[i], "-mipmap") == 0) {
- MipMap = GL_TRUE;
- }
- else if (strcmp(argv[i], "-linear") == 0) {
- LinearFilter = GL_TRUE;
- }
- else if (strcmp(argv[i], "-size") == 0) {
- TexWidth = atoi(argv[i+1]);
- TexHeight = atoi(argv[i+2]);
- assert(TexWidth >= 1);
- assert(TexHeight >= 1);
- i += 2;
- }
- else if (strcmp(argv[i], "-randomsize") == 0) {
- RandomSize = GL_TRUE;
- }
- else if (strcmp(argv[i], "-lowpri") == 0) {
- LowPriorityCount = atoi(argv[i+1]);
- i++;
- }
- else {
- printf("Usage:\n");
- printf(" manytex [options]\n");
- printf("Options:\n");
- printf(" -n <number of texture objects>\n");
- printf(" -size <width> <height> - specify texture size\n");
- printf(" -randomsize - use random size textures\n");
- printf(" -mipmap - generate mipmaps\n");
- printf(" -linear - use linear filtering instead of nearest\n");
- printf(" -lowpri <n> - Set lower priority on <n> textures\n");
- return 0;
- }
- }
-
- Init();
-
- glutMainLoop();
-
- return 0;
-}
diff --git a/progs/tests/mipmap_limits.c b/progs/tests/mipmap_limits.c
deleted file mode 100644
index 3bcb8a88584..00000000000
--- a/progs/tests/mipmap_limits.c
+++ /dev/null
@@ -1,252 +0,0 @@
-/* Test GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL
- * Brian Paul
- * 10 May 2006
- */
-
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
-/* mipmap.c
- * This program demonstrates using mipmaps for texture maps.
- * To overtly show the effect of mipmaps, each mipmap reduction
- * level has a solidly colored, contrasting texture image.
- * Thus, the quadrilateral which is drawn is drawn with several
- * different colors.
- */
-#include <stdlib.h>
-#include <stdio.h>
-#include <GL/glut.h>
-
-static GLint BaseLevel = 0, MaxLevel = 8;
-static GLfloat MinLod = -1, MaxLod = 9;
-static GLfloat LodBias = 0.0;
-static GLboolean NearestFilter = GL_TRUE;
-
-
-static void MakeImage(int level, int width, int height, const GLubyte color[4])
-{
- const int makeStripes = 0;
- GLubyte img[256*256*3];
- int i, j;
- for (i = 0; i < height; i++) {
- for (j = 0; j < width; j++) {
- int k = (i * width + j) * 3;
- int p = (i/8) & makeStripes;
- if (p == 0) {
- img[k + 0] = color[0];
- img[k + 1] = color[1];
- img[k + 2] = color[2];
- }
- else {
- img[k + 0] = 0;
- img[k + 1] = 0;
- img[k + 2] = 0;
- }
- }
- }
-
- glTexImage2D(GL_TEXTURE_2D, level, GL_RGB, width, height, 0,
- GL_RGB, GL_UNSIGNED_BYTE, img);
-}
-
-
-static void makeImages(void)
-{
- static const GLubyte colors[8][3] = {
- {128, 128, 128 },
- { 0, 255, 255 },
- { 255, 255, 0 },
- { 255, 0, 255 },
- { 255, 0, 0 },
- { 0, 255, 0 },
- { 0, 0, 255 },
- { 255, 255, 255 }
- };
- int i, sz = 128;
-
- for (i = 0; i < 8; i++) {
- MakeImage(i, sz, sz, colors[i]);
- sz /= 2;
- }
-}
-
-static void myinit(void)
-{
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glShadeModel(GL_FLAT);
-
- glTranslatef(0.0, 0.0, -3.6);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- makeImages();
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- glEnable(GL_TEXTURE_2D);
-}
-
-static void display(void)
-{
- GLfloat tcm = 4.0;
- printf("BASE_LEVEL = %d MAX_LEVEL = %d MIN_LOD = %f MAX_LOD = %f Bias = %.2g filter = %s\n",
- BaseLevel, MaxLevel, MinLod, MaxLod, LodBias,
- NearestFilter ? "LINEAR" : "NEAREST");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, MinLod);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, MaxLod);
-
- if (NearestFilter) {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST_MIPMAP_NEAREST);
- }
- else {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- }
-
- glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
- glTexCoord2f(0.0, tcm); glVertex3f(-2.0, 1.0, 0.0);
- glTexCoord2f(tcm, tcm); glVertex3f(3000.0, 1.0, -6000.0);
- glTexCoord2f(tcm, 0.0); glVertex3f(3000.0, -1.0, -6000.0);
- glEnd();
- glFlush();
-}
-
-static void myReshape(int w, int h)
-{
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-static void
-key(unsigned char k, int x, int y)
-{
- (void) x;
- (void) y;
- switch (k) {
- case 'b':
- BaseLevel--;
- if (BaseLevel < 0)
- BaseLevel = 0;
- break;
- case 'B':
- BaseLevel++;
- if (BaseLevel > 10)
- BaseLevel = 10;
- break;
- case 'm':
- MaxLevel--;
- if (MaxLevel < 0)
- MaxLevel = 0;
- break;
- case 'M':
- MaxLevel++;
- if (MaxLevel > 10)
- MaxLevel = 10;
- break;
- case 'l':
- LodBias -= 0.02;
- break;
- case 'L':
- LodBias += 0.02;
- break;
- case 'n':
- MinLod -= 0.02;
- break;
- case 'N':
- MinLod += 0.02;
- break;
- case 'x':
- MaxLod -= 0.02;
- break;
- case 'X':
- MaxLod += 0.02;
- break;
- case 'f':
- NearestFilter = !NearestFilter;
- break;
- case 27: /* Escape */
- exit(0);
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-
-static void usage(void)
-{
- printf("usage:\n");
- printf(" b/B decrease/increase GL_TEXTURE_BASE_LEVEL\n");
- printf(" m/M decrease/increase GL_TEXTURE_MAX_LEVEL\n");
- printf(" n/N decrease/increase GL_TEXTURE_MIN_LOD\n");
- printf(" x/X decrease/increase GL_TEXTURE_MAX_LOD\n");
- printf(" l/L decrease/increase GL_TEXTURE_LOD_BIAS\n");
- printf(" f toggle nearest/linear filtering\n");
-}
-
-
-int main(int argc, char** argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
- glutInitWindowSize (600, 600);
- glutCreateWindow (argv[0]);
- myinit();
- glutReshapeFunc (myReshape);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- usage();
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}
diff --git a/progs/tests/multipal.c b/progs/tests/multipal.c
deleted file mode 100644
index c824b38703a..00000000000
--- a/progs/tests/multipal.c
+++ /dev/null
@@ -1,377 +0,0 @@
-/* $Id: multipal.c,v 1.6 2003/12/08 09:03:36 joukj Exp $ */
-
-/*
- * Test multitexture and paletted textures.
- */
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#ifdef __VMS
-# include <stddef.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */
-#else
-# include <malloc.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */
-#endif
-#ifdef _WIN32
-#include <windows.h>
-#endif
-#define GL_GLEXT_LEGACY
-#include <GL/glut.h>
-
-#include "../util/readtex.c" /* I know, this is a hack. */
-
-#define TEXTURE_1_FILE "../images/tile.rgb"
-#define TEXTURE_2_FILE "../images/reflect.rgb"
-
-#define TEX0 1
-#define TEX1 2
-#define TEXBOTH 3
-#define ANIMATE 10
-#define QUIT 100
-
-static GLboolean Animate = GL_TRUE;
-
-static GLfloat Drift = 0.0;
-static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0;
-
-
-
-static void Idle( void )
-{
- if (Animate) {
- Drift += 0.05;
- if (Drift >= 1.0)
- Drift = 0.0;
-
-#ifdef GL_ARB_multitexture
- glActiveTextureARB(GL_TEXTURE0_ARB);
-#endif
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glTranslatef(Drift, 0.0, 0.0);
- glMatrixMode(GL_MODELVIEW);
-
-#ifdef GL_ARB_multitexture
- glActiveTextureARB(GL_TEXTURE1_ARB);
-#endif
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glTranslatef(0.0, Drift, 0.0);
- glMatrixMode(GL_MODELVIEW);
-
- glutPostRedisplay();
- }
-}
-
-
-static void DrawObject(void)
-{
- glBegin(GL_QUADS);
-
-#ifdef GL_ARB_multitexture
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0);
- glVertex2f(-1.0, -1.0);
-
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0);
- glVertex2f(1.0, -1.0);
-
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0);
- glVertex2f(1.0, 1.0);
-
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0);
- glVertex2f(-1.0, 1.0);
-#else
- glTexCoord2f(0.0, 0.0);
- glVertex2f(-1.0, -1.0);
-
- glTexCoord2f(1.0, 0.0);
- glVertex2f(1.0, -1.0);
-
- glTexCoord2f(1.0, 1.0);
- glVertex2f(1.0, 1.0);
-
- glTexCoord2f(0.0, 1.0);
- glVertex2f(-1.0, 1.0);
-#endif
-
- glEnd();
-}
-
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glScalef(5.0, 5.0, 5.0);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
- /*glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );*/
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -70.0 );
-}
-
-
-static void ModeMenu(int entry)
-{
- GLboolean enable0 = GL_FALSE, enable1 = GL_FALSE;
- if (entry==TEX0) {
- enable0 = GL_TRUE;
- }
- else if (entry==TEX1) {
- enable1 = GL_TRUE;
- }
- else if (entry==TEXBOTH) {
- enable0 = GL_TRUE;
- enable1 = GL_TRUE;
- }
- else if (entry==ANIMATE) {
- Animate = !Animate;
- }
- else if (entry==QUIT) {
- exit(0);
- }
-
- if (entry != ANIMATE) {
-#ifdef GL_ARB_multitexture
- glActiveTextureARB(GL_TEXTURE0_ARB);
-#endif
- if (enable0) {
- glEnable(GL_TEXTURE_2D);
- }
- else
- glDisable(GL_TEXTURE_2D);
-
-#ifdef GL_ARB_multitexture
- glActiveTextureARB(GL_TEXTURE1_ARB);
-#endif
- if (enable1) {
- glEnable(GL_TEXTURE_2D);
- }
- else
- glDisable(GL_TEXTURE_2D);
- }
-
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void load_tex(const char *fname, int channel)
-{
- GLubyte *image;
- GLenum format;
- GLint w, h;
- GLubyte *grayImage;
- int i;
- GLubyte table[256][4];
-
- image = LoadRGBImage(fname, &w, &h, &format);
- if (!image)
- exit(1);
-
- printf("%s %d x %d\n", fname, w, h);
- grayImage = malloc(w * h * 1);
- assert(grayImage);
- for (i = 0; i < w * h; i++) {
- int g = (image[i*3+0] + image[i*3+1] + image[i*3+2]) / 3;
- assert(g < 256);
- grayImage[i] = g;
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX, w, h, 0, GL_COLOR_INDEX,
- GL_UNSIGNED_BYTE, grayImage);
-
- for (i = 0; i < 256; i++) {
- table[i][0] = channel ? i : 0;
- table[i][1] = i;
- table[i][2] = channel ? 0 : i;
- table[i][3] = 255;
- }
-
- glColorTableEXT(GL_TEXTURE_2D, /* target */
- GL_RGBA, /* internal format */
- 256, /* table size */
- GL_RGBA, /* table format */
- GL_UNSIGNED_BYTE, /* table type */
- table); /* the color table */
-
- free(grayImage);
- free(image);
-}
-
-
-
-static void Init( int argc, char *argv[] )
-{
- GLuint texObj[2];
- GLint units;
-
- if (!glutExtensionSupported("GL_ARB_multitexture")) {
- printf("Sorry, GL_ARB_multitexture not supported by this renderer.\n");
- exit(1);
- }
- if (!glutExtensionSupported("GL_EXT_paletted_texture")) {
- printf("Sorry, GL_EXT_paletted_texture not supported by this renderer.\n");
- exit(1);
- }
-
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &units);
- printf("%d texture units supported\n", units);
-
- /* allocate two texture objects */
- glGenTextures(2, texObj);
-
- /* setup texture obj 0 */
- glBindTexture(GL_TEXTURE_2D, texObj[0]);
-#ifdef LINEAR_FILTER
- /* linear filtering looks much nicer but is much slower for Mesa */
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-foo
-#else
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-#endif
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- load_tex(TEXTURE_1_FILE, 0);
-#if 0
- if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
-#endif
-
- /* setup texture obj 1 */
- glBindTexture(GL_TEXTURE_2D, texObj[1]);
-#ifdef LINEAR_FILTER
- /* linear filtering looks much nicer but is much slower for Mesa */
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-foo
-#else
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-#endif
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- load_tex(TEXTURE_2_FILE, 1);
-#if 0
- if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
-#endif
-
- /* now bind the texture objects to the respective texture units */
-#ifdef GL_ARB_multitexture
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glBindTexture(GL_TEXTURE_2D, texObj[0]);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glBindTexture(GL_TEXTURE_2D, texObj[1]);
-#endif
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- ModeMenu(TEXBOTH);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutIdleFunc( Idle );
-
- glutCreateMenu(ModeMenu);
- glutAddMenuEntry("Texture 0", TEX0);
- glutAddMenuEntry("Texture 1", TEX1);
- glutAddMenuEntry("Multi-texture", TEXBOTH);
- glutAddMenuEntry("Toggle Animation", ANIMATE);
- glutAddMenuEntry("Quit", QUIT);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/multitexarray.c b/progs/tests/multitexarray.c
deleted file mode 100644
index b4fab004a63..00000000000
--- a/progs/tests/multitexarray.c
+++ /dev/null
@@ -1,238 +0,0 @@
-/*
- * Test vertex arrays and multitexture.
- * Press 'a' to toggle vertex arrays on/off.
- * When you run this program you should see a square with four colors:
- *
- * +------+------+
- * |yellow| pink |
- * +------+------+
- * |green | blue |
- * +------+------+
- */
-
-
-#include <assert.h>
-#include <math.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include "GL/glut.h"
-
-static GLuint Window = 0;
-
-static GLuint TexObj[2];
-static GLfloat Angle = 0.0f;
-static GLboolean UseArrays = 1, Anim = 0;
-
-static GLfloat VertArray[4][2] = {
- {-1.2, -1.2}, {1.2, -1.2}, {1.2, 1.2}, {-1.2, 1.2}
-};
-
-static GLfloat Tex0Array[4][2] = {
- {0, 0}, {1, 0}, {1, 1}, {0, 1}
-};
-
-static GLfloat Tex1Array[4][2] = {
- {0, 0}, {1, 0}, {1, 1}, {0, 1}
-};
-
-
-static void init_arrays(void)
-{
- glVertexPointer(2, GL_FLOAT, 0, VertArray);
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- glTexCoordPointer(2, GL_FLOAT, 0, Tex0Array);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
- glClientActiveTextureARB(GL_TEXTURE1_ARB);
- glTexCoordPointer(2, GL_FLOAT, 0, Tex1Array);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-}
-
-
-static void draw( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glColor3f( 0.0, 0.0, 0.0 );
-
- /* draw first polygon */
- glPushMatrix();
- glRotatef( Angle, 0.0, 0.0, 1.0 );
-
- if (UseArrays) {
- glDrawArrays(GL_POLYGON, 0, 4);
- }
- else {
- glBegin( GL_POLYGON );
- glTexCoord2f( 0.0, 0.0 );
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0);
- glVertex2f( -1.0, -1.0 );
-
- glTexCoord2f( 1.0, 0.0 );
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0);
- glVertex2f( 1.0, -1.0 );
-
- glTexCoord2f( 1.0, 1.0 );
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0);
- glVertex2f( 1.0, 1.0 );
-
- glTexCoord2f( 0.0, 1.0 );
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0);
- glVertex2f( -1.0, 1.0 );
- glEnd();
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-
-static void idle( void )
-{
- Angle += 2.0;
- glutPostRedisplay();
-}
-
-
-
-/* change view Angle, exit upon ESC */
-static void key(unsigned char k, int x, int y)
-{
- (void) x;
- (void) y;
- switch (k) {
- case 'a':
- UseArrays = !UseArrays;
- printf("UseArrays: %d\n", UseArrays);
- break;
- case ' ':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(idle);
- else
- glutIdleFunc(NULL);
- break;
- case 27:
- glDeleteTextures( 2, TexObj );
- glutDestroyWindow(Window);
- exit(0);
- }
- glutPostRedisplay();
-}
-
-
-
-/* new window size or exposure */
-static void reshape( int width, int height )
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/
- glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-}
-
-
-static void init( void )
-{
- static int width=8, height=8;
- GLubyte tex[64][3];
- GLint i, j;
-
- /* generate texture object IDs */
- glGenTextures( 2, TexObj );
-
- /*
- * setup first texture object
- */
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glEnable( GL_TEXTURE_2D );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD );
-
- glBindTexture( GL_TEXTURE_2D, TexObj[0] );
- assert(glIsTexture(TexObj[0]));
-
- /* red over black */
- for (i=0;i<height;i++) {
- for (j=0;j<width;j++) {
- int p = i*width+j;
- if (i < height / 2) {
- tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 0;
- }
- else {
- tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0;
- }
- }
- }
-
- glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
- GL_RGB, GL_UNSIGNED_BYTE, tex );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
-
-
- /*
- * setup second texture object
- */
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glEnable( GL_TEXTURE_2D );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD );
-
- glBindTexture( GL_TEXTURE_2D, TexObj[1] );
- assert(glIsTexture(TexObj[1]));
-
- /* left=green, right = blue */
- for (i=0;i<height;i++) {
- for (j=0;j<width;j++) {
- int p = i*width+j;
- if (j < width / 2) {
- tex[p][0] = 0; tex[p][1] = 255; tex[p][2] = 0;
- }
- else {
- tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 255;
- }
- }
- }
- glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
- GL_RGB, GL_UNSIGNED_BYTE, tex );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
-}
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(300, 300);
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
-
- Window = glutCreateWindow("Texture Objects");
- if (!Window) {
- exit(1);
- }
-
- init();
- init_arrays();
-
- glutReshapeFunc( reshape );
- glutKeyboardFunc( key );
- if (Anim)
- glutIdleFunc( idle );
- glutDisplayFunc( draw );
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/multiwindow.c b/progs/tests/multiwindow.c
deleted file mode 100644
index e004b0336ca..00000000000
--- a/progs/tests/multiwindow.c
+++ /dev/null
@@ -1,169 +0,0 @@
-/* $Id: multiwindow.c,v 1.1 2001/08/21 14:25:31 brianp Exp $ */
-
-/*
- * A skeleton/template GLUT program
- *
- * Written by Brian Paul and in the public domain.
- */
-
-
-/*
- * $Log: multiwindow.c,v $
- * Revision 1.1 2001/08/21 14:25:31 brianp
- * simple multi-window GLUT test prog
- *
- * Revision 1.1.1.1 1999/08/19 00:55:42 jtg
- * Imported sources
- *
- * Revision 1.2 1998/11/07 14:20:14 brianp
- * added simple rotation, animation of cube
- *
- * Revision 1.1 1998/11/07 14:14:37 brianp
- * Initial revision
- *
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-static GLint Window[2];
-
-static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
-static GLboolean Anim = GL_TRUE;
-
-
-static void Idle( void )
-{
- Xrot += 3.0;
- Yrot += 4.0;
- Zrot += 2.0;
-
- glutSetWindow(Window[0]);
- glutPostRedisplay();
- glutSetWindow(Window[1]);
- glutPostRedisplay();
-}
-
-
-static void Display0( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- glColor3f(0, 1, 0);
- glutSolidCube(2.0);
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Display1( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- glShadeModel(GL_FLAT);
-
- glBegin(GL_TRIANGLE_STRIP);
- glColor3f(1, 0, 0);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glColor3f(1, 0, 0);
- glVertex2f( -1, 1);
- glColor3f(0, 0, 1);
- glVertex2f( 1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= step;
- break;
- case 'Z':
- Zrot += step;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
-
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 400, 400 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- Window[0] = glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display0 );
- glutIdleFunc(Idle);
- printf("GL_RENDERER[0] = %s\n", (char *) glGetString(GL_RENDERER));
-
- glutInitWindowPosition( 500, 0 );
- glutInitWindowSize( 400, 400 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- Window[1] = glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display1 );
- glutIdleFunc(Idle);
- printf("GL_RENDERER[1] = %s\n", (char *) glGetString(GL_RENDERER));
-
- glutMainLoop();
-
- return 0;
-}
diff --git a/progs/tests/no_s3tc.c b/progs/tests/no_s3tc.c
deleted file mode 100644
index d3383ff98af..00000000000
--- a/progs/tests/no_s3tc.c
+++ /dev/null
@@ -1,97 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file no_s3tc.c
- * Test program to verify the behavior of an OpenGL implementation when
- * an application calls \c glCompressedTexImage2D with an unsupported (but
- * valid) compression format. The most common example is calling it with
- * \c GL_COMPRESSED_RGBA_S3TC_DXT1_EXT when GL_EXT_texture_compression_s3tc
- * is not supported.
- *
- * This tests Mesa bug #1028405.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <GL/glut.h>
-#include <GL/glext.h>
-
-static unsigned data[16];
-
-int
-main( int argc, char ** argv )
-{
- float gl_version;
- GLenum format;
- GLuint size;
- GLuint width;
- GLenum err;
-
-
- glutInit( & argc, argv );
- glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
-
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 300, 300 );
- glutCreateWindow( "No S3TC Test" );
-
- gl_version = strtod( (const char *) glGetString( GL_VERSION ), NULL );
- if ( ! glutExtensionSupported( "GL_ARB_texture_compression" )
- && (gl_version < 1.3) ) {
- fprintf( stderr, "Either OpenGL 1.3 or GL_ARB_texture_compression "
- "must be supported.\n" );
- return( EXIT_SUCCESS );
- }
-
-
- if ( ! glutExtensionSupported( "GL_EXT_texture_compression_s3tc" ) ) {
- format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- width = 4;
- size = 8;
- }
- else if ( ! glutExtensionSupported( "GL_3DFX_texture_compression_FXT1" ) ) {
- format = GL_COMPRESSED_RGBA_FXT1_3DFX;
- width = 8;
- size = 16;
- }
- else {
- fprintf( stderr, "Either GL_EXT_texture_compression_s3tc or "
- "GL_3DFX_texture_compression_FXT1 must NOT be supported.\n" );
- return( EXIT_SUCCESS );
- }
-
- glCompressedTexImage2D( GL_TEXTURE_2D, 0, format, width, 4, 0,
- size, data );
- err = glGetError();
- if ( err != GL_INVALID_ENUM ) {
- fprintf( stderr, "GL error 0x%04x should have been generated, but "
- "0x%04x was generated instead.\n", GL_INVALID_ENUM, err );
- }
-
- return (err == GL_INVALID_ENUM) ? EXIT_SUCCESS : EXIT_FAILURE;
-}
diff --git a/progs/tests/packedpixels.c b/progs/tests/packedpixels.c
deleted file mode 100644
index 67ffe088259..00000000000
--- a/progs/tests/packedpixels.c
+++ /dev/null
@@ -1,342 +0,0 @@
-/*
- * Test packed pixel formats for textures.
- * Brian Paul
- * 12 May 2004
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-#include <GL/glut.h>
-
-
-struct pixel_format {
- const char *name;
- GLenum format;
- GLenum type;
- GLint bytes;
- GLuint redTexel, greenTexel;
-};
-
-static const struct pixel_format Formats[] = {
-
- { "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8",
- GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 4, 0xff000000, 0x00ff0000 },
- { "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8_REV",
- GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x000000ff, 0x0000ff00 },
- { "GL_RGBA/GL_UNSIGNED_INT_10_10_10_2",
- GL_RGBA, GL_UNSIGNED_INT_10_10_10_2, 4, 0xffc00000, 0x3ff000 },
- { "GL_RGBA/GL_UNSIGNED_INT_2_10_10_10_REV",
- GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 4, 0x3ff, 0xffc00 },
- { "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4",
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0xf000, 0x0f00 },
- { "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4_REV",
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x000f, 0x00f0 },
- { "GL_RGBA/GL_UNSIGNED_SHORT_5_5_5_1",
- GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0xf800, 0x7c0 },
- { "GL_RGBA/GL_UNSIGNED_SHORT_1_5_5_5_REV",
- GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x1f, 0x3e0 },
-
- { "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8",
- GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 4, 0x0000ff00, 0x00ff0000 },
- { "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8_REV",
- GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x00ff0000, 0x0000ff00 },
- { "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4",
- GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x00f0, 0x0f00 },
- { "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4_REV",
- GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x0f00, 0x00f0 },
- { "GL_BGRA/GL_UNSIGNED_SHORT_5_5_5_1",
- GL_BGRA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0x3e, 0x7c0 },
- { "GL_BGRA/GL_UNSIGNED_SHORT_1_5_5_5_REV",
- GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x7c00, 0x3e0 },
-
- { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8",
- GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8, 4, 0x000000ff, 0x0000ff00 },
- { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8_REV",
- GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0xff000000, 0x00ff0000 },
- { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4",
- GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x000f, 0x00f0 },
- { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4_REV",
- GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0xf000, 0x0f00 },
- { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_5_5_5_1",
- GL_ABGR_EXT, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0x1, 0x3e },
- { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_1_5_5_5_REV",
- GL_ABGR_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x8000, 0x7c00 },
-
- { "GL_RGB/GL_UNSIGNED_SHORT_5_6_5",
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2, 0xf800, 0x7e0 },
- { "GL_RGB/GL_UNSIGNED_SHORT_5_6_5_REV",
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, 2, 0x1f, 0x7e0 },
- { "GL_RGB/GL_UNSIGNED_BYTE_3_3_2",
- GL_RGB, GL_UNSIGNED_BYTE_3_3_2, 1, 0xe0, 0x1c },
- { "GL_RGB/GL_UNSIGNED_BYTE_2_3_3_REV",
- GL_RGB, GL_UNSIGNED_BYTE_2_3_3_REV, 1, 0x7, 0x38 },
-
- { NULL, 0, 0, 0, 0, 0 }
-};
-
-
-struct name_format {
- const char *name;
- GLenum format;
-};
-
-static const struct name_format IntFormats[] = {
- { "GL_RGBA", GL_RGBA },
- { "GL_RGBA2", GL_RGBA2 },
- { "GL_RGBA4", GL_RGBA4 },
- { "GL_RGB5_A1", GL_RGB5_A1 },
- { "GL_RGBA8", GL_RGBA8 },
- { "GL_RGBA12", GL_RGBA12 },
- { "GL_RGBA16", GL_RGBA16 },
- { "GL_RGB10_A2", GL_RGB10_A2 },
-
- { "GL_RGB", GL_RGB },
- { "GL_R3_G3_B2", GL_R3_G3_B2 },
- { "GL_RGB4", GL_RGB4 },
- { "GL_RGB5", GL_RGB5 },
- { "GL_RGB8", GL_RGB8 },
- { "GL_RGB10", GL_RGB10 },
- { "GL_RGB12", GL_RGB12 },
- { "GL_RGB16", GL_RGB16 },
-
-};
-
-#define NUM_INT_FORMATS (sizeof(IntFormats) / sizeof(IntFormats[0]))
-static GLuint CurFormat = 0;
-
-static GLboolean Test3D = GL_FALSE;
-
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void
-MakeTexture(const struct pixel_format *format, GLenum intFormat, GLboolean swap)
-{
- GLubyte texBuffer[1000];
- int i;
-
- glPixelStorei(GL_UNPACK_SWAP_BYTES, swap);
-
- if (format->bytes == 1) {
- for (i = 0; i < 8; i++) {
- texBuffer[i] = format->redTexel;
- }
- for (i = 8; i < 16; i++) {
- texBuffer[i] = format->greenTexel;
- }
- }
- else if (format->bytes == 2) {
- GLushort *us = (GLushort *) texBuffer;
- for (i = 0; i < 8; i++) {
- us[i] = format->redTexel;
- }
- for (i = 8; i < 16; i++) {
- us[i] = format->greenTexel;
- }
- if (swap) {
- for (i = 0; i < 16; i++)
- us[i] = (us[i] << 8) | (us[i] >> 8);
- }
- }
- else if (format->bytes == 4) {
- GLuint *ui = (GLuint *) texBuffer;
- for (i = 0; i < 8; i++) {
- ui[i] = format->redTexel;
- }
- for (i = 8; i < 16; i++) {
- ui[i] = format->greenTexel;
- }
- if (swap) {
- for (i = 0; i < 16; i++) {
- GLuint b = ui[i];
- ui[i] = (b >> 24)
- | ((b >> 8) & 0xff00)
- | ((b << 8) & 0xff0000)
- | ((b << 24) & 0xff000000);
- }
- }
- }
- else {
- abort();
- }
-
- if (Test3D) {
- /* 4 x 4 x 4 texture, undefined data */
- glTexImage3D(GL_TEXTURE_3D, 0, intFormat, 4, 4, 4, 0,
- format->format, format->type, NULL);
- /* fill in Z=1 and Z=2 slices with the real texture data */
- glTexSubImage3D(GL_TEXTURE_3D, 0,
- 0, 0, 1, /* offset */
- 4, 4, 1, /* size */
- format->format, format->type, texBuffer);
- glTexSubImage3D(GL_TEXTURE_3D, 0,
- 0, 0, 2, /* offset */
- 4, 4, 1, /* size */
- format->format, format->type, texBuffer);
- }
- else {
- glTexImage2D(GL_TEXTURE_2D, 0, intFormat, 4, 4, 0,
- format->format, format->type, texBuffer);
- }
-
- if (glGetError()) {
- printf("GL Error for %s\n", format->name);
- memset(texBuffer, 255, 1000);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0,
- GL_RGB, GL_UNSIGNED_BYTE, texBuffer);
- }
-}
-
-
-
-static void
-Draw(void)
-{
- char s[1000];
- int w = 350, h = 20;
- int i, swap;
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- for (swap = 0; swap < 2; swap++) {
- for (i = 0; Formats[i].name; i++) {
- glPushMatrix();
- glTranslatef(swap * (w + 2), i * (h + 2), 0);
-
- MakeTexture(Formats + i, IntFormats[CurFormat].format, swap);
-
- if (Test3D)
- glEnable(GL_TEXTURE_3D);
- else
- glEnable(GL_TEXTURE_2D);
- glBegin(GL_POLYGON);
- glTexCoord3f(0, 0, 0.5); glVertex2f(0, 0);
- glTexCoord3f(1, 0, 0.5); glVertex2f(w, 0);
- glTexCoord3f(1, 1, 0.5); glVertex2f(w, h);
- glTexCoord3f(0, 1, 0.5); glVertex2f(0, h);
- glEnd();
-
- if (Test3D)
- glDisable(GL_TEXTURE_3D);
- else
- glDisable(GL_TEXTURE_2D);
- glColor3f(0, 0, 0);
- glRasterPos2i(8, 6);
- PrintString(Formats[i].name);
-
- glPopMatrix();
- }
- }
-
- glPushMatrix();
- glTranslatef(2, i * (h + 2), 0);
- glColor3f(1, 1, 1);
- glRasterPos2i(8, 6);
- PrintString("Normal");
- glRasterPos2i(w + 2, 6);
- PrintString("Byte Swapped");
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(2, (i + 1) * (h + 2), 0);
- glRasterPos2i(8, 6);
- sprintf(s, "Internal Texture Format [f/F]: %s (%d of %d)",
- IntFormats[CurFormat].name, CurFormat + 1, NUM_INT_FORMATS);
- PrintString(s);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(2, (i + 2) * (h + 2), 0);
- glRasterPos2i(8, 6);
- if (Test3D)
- PrintString("Target [2/3]: GL_TEXTURE_3D");
- else
- PrintString("Target [2/3]: GL_TEXTURE_2D");
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'F':
- if (CurFormat == 0)
- CurFormat = NUM_INT_FORMATS - 1;
- else
- CurFormat--;
- break;
- case 'f':
- CurFormat++;
- if (CurFormat == NUM_INT_FORMATS)
- CurFormat = 0;
- break;
- case '2':
- Test3D = GL_FALSE;
- break;
- case '3':
- Test3D = GL_TRUE;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(700, 800);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/pbo.c b/progs/tests/pbo.c
deleted file mode 100644
index b31b36cc121..00000000000
--- a/progs/tests/pbo.c
+++ /dev/null
@@ -1,296 +0,0 @@
-/*
- * GL_EXT_pixel_buffer_object test
- *
- * Brian Paul
- * 11 March 2004
- */
-
-#define GL_GLEXT_PROTOTYPES
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-#include "../util/readtex.c" /* a hack, I know */
-
-#define IMAGE_FILE "../images/girl.rgb"
-
-static int ImgWidth, ImgHeight;
-static GLenum ImgFormat;
-static GLubyte *Image = NULL;
-
-static int APosX, APosY; /* simple drawpixels */
-static int BPosX, BPosY; /* read/draw pixels */
-static int CPosX, CPosY; /* copypixels */
-
-static GLboolean DrawFront = GL_FALSE;
-static GLboolean ScaleAndBias = GL_FALSE;
-static GLboolean Benchmark = GL_FALSE;
-
-static GLuint DrawPBO, TempPBO;
-
-
-static GLenum ReadFormat = GL_BGRA;
-static GLenum ReadType = GL_UNSIGNED_INT_8_8_8_8_REV;
-
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-static void
-Reset( void )
-{
- APosX = 5; APosY = 20;
- BPosX = APosX + ImgWidth + 5; BPosY = 20;
- CPosX = BPosX + ImgWidth + 5; CPosY = 20;
-}
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void
-SetupPixelTransfer(GLboolean invert)
-{
- if (invert) {
- glPixelTransferf(GL_RED_SCALE, -1.0);
- glPixelTransferf(GL_RED_BIAS, 1.0);
- glPixelTransferf(GL_GREEN_SCALE, -1.0);
- glPixelTransferf(GL_GREEN_BIAS, 1.0);
- glPixelTransferf(GL_BLUE_SCALE, -1.0);
- glPixelTransferf(GL_BLUE_BIAS, 1.0);
- }
- else {
- glPixelTransferf(GL_RED_SCALE, 1.0);
- glPixelTransferf(GL_RED_BIAS, 0.0);
- glPixelTransferf(GL_GREEN_SCALE, 1.0);
- glPixelTransferf(GL_GREEN_BIAS, 0.0);
- glPixelTransferf(GL_BLUE_SCALE, 1.0);
- glPixelTransferf(GL_BLUE_BIAS, 0.0);
- }
-}
-
-
-static void
-Display( void )
-{
- glClearColor(.3, .3, .3, 1);
- glClear( GL_COLOR_BUFFER_BIT );
-
- CheckError(__LINE__);
-
- /** Unbind UNPACK pixel buffer before calling glBitmap */
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
-
- glRasterPos2i(5, ImgHeight+25);
- PrintString("f = toggle front/back s = toggle scale/bias b = benchmark");
-
- glRasterPos2i(5, ImgHeight+40);
- PrintString("GL_EXT_pixel_buffer_object test");
-
- /* draw original image */
- glRasterPos2i(APosX, 5);
- PrintString("Original");
- glRasterPos2i(APosX, APosY);
- glEnable(GL_DITHER);
- SetupPixelTransfer(GL_FALSE);
- /*** Draw from the DrawPBO */
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO);
- glDrawPixels(ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, 0);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
-
- CheckError(__LINE__);
-
- /* do readpixels, drawpixels */
- glRasterPos2i(BPosX, 5);
- PrintString("Read/DrawPixels");
- SetupPixelTransfer(ScaleAndBias);
- /*** read into the Temp PBO */
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, TempPBO);
- CheckError(__LINE__);
- if (Benchmark) {
- GLint reads = 0;
- GLint endTime;
- GLint startTime = glutGet(GLUT_ELAPSED_TIME);
- GLdouble seconds, pixelsPerSecond;
- printf("Benchmarking...\n");
- do {
- glReadPixels(APosX, APosY, ImgWidth, ImgHeight,
- ReadFormat, ReadType, 0);
- reads++;
- endTime = glutGet(GLUT_ELAPSED_TIME);
- } while (endTime - startTime < 4000); /* 4 seconds */
- seconds = (double) (endTime - startTime) / 1000.0;
- pixelsPerSecond = reads * ImgWidth * ImgHeight / seconds;
- printf("Result: %d reads in %f seconds = %f pixels/sec\n",
- reads, seconds, pixelsPerSecond);
- Benchmark = GL_FALSE;
- }
- else {
- glReadPixels(APosX, APosY, ImgWidth, ImgHeight,
- ReadFormat, ReadType, 0);
- }
- CheckError(__LINE__);
- glRasterPos2i(BPosX, BPosY);
- glDisable(GL_DITHER);
- SetupPixelTransfer(GL_FALSE);
-
- CheckError(__LINE__);
-
- /*** draw from the Temp PBO */
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, TempPBO);
- glDrawPixels(ImgWidth, ImgHeight, ReadFormat, ReadType, 0);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
-
- CheckError(__LINE__);
-
- /* do copypixels */
- glRasterPos2i(CPosX, 5);
- PrintString("CopyPixels");
- glRasterPos2i(CPosX, CPosY);
- glDisable(GL_DITHER);
- SetupPixelTransfer(ScaleAndBias);
- glCopyPixels(APosX, APosY, ImgWidth, ImgHeight, GL_COLOR);
-
- CheckError(__LINE__);
-
- if (!DrawFront)
- glutSwapBuffers();
- else
- glFinish();
-}
-
-
-static void
-Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( 0.0, width, 0.0, height, -1.0, 1.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void
-Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'b':
- Benchmark = GL_TRUE;
- break;
- case 's':
- ScaleAndBias = !ScaleAndBias;
- break;
- case 'f':
- DrawFront = !DrawFront;
- if (DrawFront) {
- glDrawBuffer(GL_FRONT);
- glReadBuffer(GL_FRONT);
- }
- else {
- glDrawBuffer(GL_BACK);
- glReadBuffer(GL_BACK);
- }
- printf("glDrawBuffer(%s)\n", DrawFront ? "GL_FRONT" : "GL_BACK");
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- if (!glutExtensionSupported("GL_EXT_pixel_buffer_object")) {
- printf("Sorry, this demo requires GL_EXT_pixel_buffer_object\n");
- exit(0);
- }
-
- Image = LoadRGBImage( IMAGE_FILE, &ImgWidth, &ImgHeight, &ImgFormat );
- if (!Image) {
- printf("Couldn't read %s\n", IMAGE_FILE);
- exit(0);
- }
-
- printf("Loaded %d by %d image\n", ImgWidth, ImgHeight );
-
- if (ImgFormat == GL_RGB) {
- /* convert to RGBA */
- int i;
- GLubyte *image2 = (GLubyte *) malloc(ImgWidth * ImgHeight * 4);
- printf("Converting RGB image to RGBA\n");
- for (i = 0; i < ImgWidth * ImgHeight; i++) {
- image2[i*4+0] = Image[i*3+0];
- image2[i*4+1] = Image[i*3+1];
- image2[i*4+2] = Image[i*3+2];
- image2[i*4+3] = 255;
- }
- free(Image);
- Image = image2;
- ImgFormat = GL_RGBA;
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, ImgWidth);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glPixelStorei(GL_PACK_ROW_LENGTH, ImgWidth);
-
- Reset();
-
- /* put image into DrawPBO */
- glGenBuffersARB(1, &DrawPBO);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO);
- glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT,
- ImgWidth * ImgHeight * 4, Image, GL_STATIC_DRAW);
-
- /* Setup TempPBO - used for glReadPixels & glDrawPixels */
- glGenBuffersARB(1, &TempPBO);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, TempPBO);
- glBufferDataARB(GL_PIXEL_PACK_BUFFER_EXT,
- ImgWidth * ImgHeight * 4, NULL, GL_DYNAMIC_COPY);
-
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 750, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- Init();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/prog_parameter.c b/progs/tests/prog_parameter.c
deleted file mode 100644
index 96697e5bda6..00000000000
--- a/progs/tests/prog_parameter.c
+++ /dev/null
@@ -1,285 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2006
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file prog_parameter.c
- *
- * Test various aspects of setting (and getting) low-level program parameters.
- * This is primarilly intended as a test for GL_EXT_gpu_program_parameters,
- * but it turns out that it hits some other functionality along the way.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-#ifndef GL_EXT_gpu_program_parameters
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum,
- GLuint, GLsizei, const GLfloat *);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum,
- GLuint, GLsizei, const GLfloat *);
-#endif
-
-static PFNGLPROGRAMLOCALPARAMETER4FVARBPROC program_local_parameter4fv = NULL;
-static PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC get_program_local_parameterfv = NULL;
-static PFNGLPROGRAMENVPARAMETER4FVARBPROC program_env_parameter4fv = NULL;
-static PFNGLGETPROGRAMENVPARAMETERFVARBPROC get_program_env_parameterfv = NULL;
-static PFNGLBINDPROGRAMARBPROC bind_program = NULL;
-static PFNGLGETPROGRAMIVARBPROC get_program = NULL;
-
-static PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC program_local_parameters4fv = NULL;
-static PFNGLPROGRAMENVPARAMETERS4FVEXTPROC program_env_parameters4fv = NULL;
-
-static int Width = 400;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
-}
-
-
-static void Idle( void )
-{
-}
-
-
-static void Visible( int vis )
-{
- if ( vis == GLUT_VISIBLE ) {
- glutIdleFunc( Idle );
- }
- else {
- glutIdleFunc( NULL );
- }
-}
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static int set_parameter_batch( GLsizei count, GLfloat * param,
- const char * name,
- PFNGLPROGRAMLOCALPARAMETER4FVARBPROC set_parameter,
- PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC set_parameters,
- PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC get_parameter
- )
-{
- unsigned i;
- int pass = 1;
-
-
- for ( i = 0 ; i < (4 * count) ; i++ ) {
- param[i] = (GLfloat) random() / (GLfloat) random();
- }
-
- /* Try using the "classic" interface.
- */
- printf("Testing glProgram%sParameter4fvARB (count = %u)...\n", name, count);
- for ( i = 0 ; i < count ; i++ ) {
- (*set_parameter)(GL_VERTEX_PROGRAM_ARB, i, & param[i * 4]);
- }
-
- for ( i = 0 ; i < count ; i++ ) {
- GLfloat temp[4];
-
- (*get_parameter)(GL_VERTEX_PROGRAM_ARB, i, temp);
-
- if ( (temp[0] != param[(i * 4) + 0])
- || (temp[1] != param[(i * 4) + 1])
- || (temp[2] != param[(i * 4) + 2])
- || (temp[3] != param[(i * 4) + 3]) ) {
- printf("Mismatch in glProgram%sParameter4fvARB index %u!\n", name, i);
- printf("Got { %f, %f, %f, %f }, expected { %f, %f, %f, %f }!\n",
- temp[0], temp[1],
- temp[2], temp[3],
- param[(i * 4) + 0], param[(i * 4) + 1],
- param[(i * 4) + 2], param[(i * 4) + 3]);
- pass = 0;
- break;
- }
- }
-
-
- if ( set_parameters == NULL ) {
- return pass;
- }
-
-
- for ( i = 0 ; i < (4 * count) ; i++ ) {
- param[i] = (GLfloat) random() / (GLfloat) random();
- }
-
- printf("Testing glProgram%sParameters4fvEXT (count = %u)...\n", name, count);
- (*set_parameters)(GL_VERTEX_PROGRAM_ARB, 0, count, param);
-
- for ( i = 0 ; i < count ; i++ ) {
- GLfloat temp[4];
-
- (*get_parameter)(GL_VERTEX_PROGRAM_ARB, i, temp);
-
- if ( (temp[0] != param[(i * 4) + 0])
- || (temp[1] != param[(i * 4) + 1])
- || (temp[2] != param[(i * 4) + 2])
- || (temp[3] != param[(i * 4) + 3]) ) {
- printf("Mismatch in glProgram%sParameters4fvEXT index %u!\n", name, i);
- printf("Got { %f, %f, %f, %f }, expected { %f, %f, %f, %f }!\n",
- temp[0], temp[1],
- temp[2], temp[3],
- param[(i * 4) + 0], param[(i * 4) + 1],
- param[(i * 4) + 2], param[(i * 4) + 3]);
- pass = 0;
- break;
- }
- }
-
-
- return pass;
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
- int pass = 1;
- GLfloat * params;
- GLint max_program_env_parameters;
- GLint max_program_local_parameters;
-
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n\n", ver_string);
-
- if ( !glutExtensionSupported("GL_ARB_vertex_program") ) {
- printf("Sorry, this program requires GL_ARB_vertex_program\n");
- exit(2);
- }
-
-
- program_local_parameter4fv = glutGetProcAddress( "glProgramLocalParameter4fvARB" );
- program_env_parameter4fv = glutGetProcAddress( "glProgramEnvParameter4fvARB" );
-
- get_program_local_parameterfv = glutGetProcAddress( "glGetProgramLocalParameterfvARB" );
- get_program_env_parameterfv = glutGetProcAddress( "glGetProgramEnvParameterfvARB" );
-
- bind_program = glutGetProcAddress( "glBindProgramARB" );
- get_program = glutGetProcAddress( "glGetProgramivARB" );
-
- if ( glutExtensionSupported("GL_EXT_gpu_program_parameters") ) {
- printf("GL_EXT_gpu_program_parameters available, testing that path.\n");
-
- program_local_parameters4fv = glutGetProcAddress( "glProgramLocalParameters4fvEXT" );
- program_env_parameters4fv = glutGetProcAddress( "glProgramEnvParameters4fvEXT" );
- }
- else {
- printf("GL_EXT_gpu_program_parameters not available.\n");
-
- program_local_parameters4fv = NULL;
- program_env_parameters4fv = NULL;
- }
-
-
-
- /* Since the test sets program local parameters, a program must be bound.
- * Program source, however, is not needed.
- */
- (*bind_program)(GL_VERTEX_PROGRAM_ARB, 1);
-
-
- (*get_program)(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB,
- & max_program_env_parameters);
-
- params = malloc(max_program_env_parameters * 4 * sizeof(GLfloat));
-
- pass &= set_parameter_batch(max_program_env_parameters, params, "Env",
- program_env_parameter4fv,
- program_env_parameters4fv,
- get_program_env_parameterfv);
-
-
- (*get_program)(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB,
- & max_program_local_parameters);
-
- if (max_program_local_parameters > max_program_env_parameters) {
- params = realloc(params,
- max_program_local_parameters * 4 * sizeof(GLfloat));
- }
-
- pass &= set_parameter_batch(max_program_local_parameters, params, "Local",
- program_local_parameter4fv,
- program_local_parameters4fv,
- get_program_local_parameterfv);
-
- free(params);
-
- if (! pass) {
- printf("FAIL!\n");
- exit(1);
- }
-
- printf("PASS!\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB );
- glutCreateWindow( "Program Parameters Test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- glutVisibilityFunc( Visible );
-
- Init();
-
- return 0;
-}
diff --git a/progs/tests/projtex.c b/progs/tests/projtex.c
deleted file mode 100644
index e3ef948ab6a..00000000000
--- a/progs/tests/projtex.c
+++ /dev/null
@@ -1,1028 +0,0 @@
-
-/* projtex.c - by David Yu and David Blythe, SGI */
-
-/**
- ** Demonstrates simple projective texture mapping.
- **
- ** Button1 changes view, Button2 moves texture.
- **
- ** (See: Segal, Korobkin, van Widenfelt, Foran, and Haeberli
- ** "Fast Shadows and Lighting Effects Using Texture Mapping", SIGGRAPH '92)
- **
- ** 1994,1995 -- David G Yu
- **
- ** cc -o projtex projtex.c texture.c -lglut -lGLU -lGL -lX11 -lm
- **/
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-#if 0
-#include "texture.h"
-#else
-#include "../util/readtex.c"
-#endif
-
-
-/* Some <math.h> files do not define M_PI... */
-#ifndef M_PI
-#define M_PI 3.14159265358979323846
-#endif
-
-#define MAX_TEX 4
-int NumTextures = 1;
-
-int winWidth, winHeight;
-
-GLboolean redrawContinuously = GL_FALSE;
-
-float angle, axis[3];
-enum MoveModes {
- MoveNone, MoveView, MoveObject, MoveTexture
-};
-enum MoveModes mode = MoveNone;
-
-GLfloat objectXform[4][4];
-GLfloat textureXform[MAX_TEX][4][4];
-
-void (*drawObject) (void);
-void (*loadTexture) (void);
-GLboolean textureEnabled = GL_TRUE;
-GLboolean showProjection = GL_TRUE;
-GLboolean linearFilter = GL_TRUE;
-
-char *texFilename[MAX_TEX] = {
- "../images/girl.rgb",
- "../images/tile.rgb",
- "../images/bw.rgb",
- "../images/reflect.rgb"
-};
-
-
-GLfloat zoomFactor = 1.0;
-
-/*****************************************************************/
-
-
-void ActiveTexture(int i)
-{
- glActiveTextureARB(i);
-}
-
-
-/* matrix = identity */
-void
-matrixIdentity(GLfloat matrix[16])
-{
- matrix[0] = 1.0;
- matrix[1] = 0.0;
- matrix[2] = 0.0;
- matrix[3] = 0.0;
- matrix[4] = 0.0;
- matrix[5] = 1.0;
- matrix[6] = 0.0;
- matrix[7] = 0.0;
- matrix[8] = 0.0;
- matrix[9] = 0.0;
- matrix[10] = 1.0;
- matrix[11] = 0.0;
- matrix[12] = 0.0;
- matrix[13] = 0.0;
- matrix[14] = 0.0;
- matrix[15] = 1.0;
-}
-
-/* matrix2 = transpose(matrix1) */
-void
-matrixTranspose(GLfloat matrix2[16], GLfloat matrix1[16])
-{
- matrix2[0] = matrix1[0];
- matrix2[1] = matrix1[4];
- matrix2[2] = matrix1[8];
- matrix2[3] = matrix1[12];
-
- matrix2[4] = matrix1[1];
- matrix2[5] = matrix1[5];
- matrix2[6] = matrix1[9];
- matrix2[7] = matrix1[13];
-
- matrix2[8] = matrix1[2];
- matrix2[9] = matrix1[6];
- matrix2[10] = matrix1[10];
- matrix2[11] = matrix1[14];
-
- matrix2[12] = matrix1[3];
- matrix2[13] = matrix1[7];
- matrix2[14] = matrix1[14];
- matrix2[15] = matrix1[15];
-}
-
-/*****************************************************************/
-
-/* load SGI .rgb image (pad with a border of the specified width and color) */
-#if 0
-static void
-imgLoad(char *filenameIn, int borderIn, GLfloat borderColorIn[4],
- int *wOut, int *hOut, GLubyte ** imgOut)
-{
- int border = borderIn;
- int width, height;
- int w, h;
- GLubyte *image, *img, *p;
- int i, j, components;
-
- image = (GLubyte *) read_texture(filenameIn, &width, &height, &components);
- w = width + 2 * border;
- h = height + 2 * border;
- img = (GLubyte *) calloc(w * h, 4 * sizeof(unsigned char));
-
- p = img;
- for (j = -border; j < height + border; ++j) {
- for (i = -border; i < width + border; ++i) {
- if (0 <= j && j <= height - 1 && 0 <= i && i <= width - 1) {
- p[0] = image[4 * (j * width + i) + 0];
- p[1] = image[4 * (j * width + i) + 1];
- p[2] = image[4 * (j * width + i) + 2];
- p[3] = 0xff;
- } else {
- p[0] = borderColorIn[0] * 0xff;
- p[1] = borderColorIn[1] * 0xff;
- p[2] = borderColorIn[2] * 0xff;
- p[3] = borderColorIn[3] * 0xff;
- }
- p += 4;
- }
- }
- free(image);
- *wOut = w;
- *hOut = h;
- *imgOut = img;
-}
-#endif
-
-
-/*****************************************************************/
-
-/* Load the image file specified on the command line as the current texture */
-void
-loadImageTextures(void)
-{
- GLfloat borderColor[4] =
- {1.0, 1.0, 1.0, 1.0};
- int tex;
-
- for (tex = 0; tex < NumTextures; tex++) {
- GLubyte *image, *texData3, *texData4;
- GLint imgWidth, imgHeight;
- GLenum imgFormat;
- int i, j;
-
- printf("loading %s\n", texFilename[tex]);
- image = LoadRGBImage(texFilename[tex], &imgWidth, &imgHeight, &imgFormat);
- if (!image) {
- printf("can't find %s\n", texFilename[tex]);
- exit(1);
- }
- assert(imgFormat == GL_RGB);
-
- /* scale to 256x256 */
- texData3 = malloc(256 * 256 * 4);
- texData4 = malloc(256 * 256 * 4);
- assert(texData3);
- assert(texData4);
- gluScaleImage(imgFormat, imgWidth, imgHeight, GL_UNSIGNED_BYTE, image,
- 256, 256, GL_UNSIGNED_BYTE, texData3);
-
- /* convert to rgba */
- for (i = 0; i < 256 * 256; i++) {
- texData4[i*4+0] = texData3[i*3+0];
- texData4[i*4+1] = texData3[i*3+1];
- texData4[i*4+2] = texData3[i*3+2];
- texData4[i*4+3] = 128;
- }
-
- /* put transparent border around image */
- for (i = 0; i < 256; i++) {
- texData4[i*4+0] = 255;
- texData4[i*4+1] = 255;
- texData4[i*4+2] = 255;
- texData4[i*4+3] = 0;
- }
- j = 256 * 255 * 4;
- for (i = 0; i < 256; i++) {
- texData4[j + i*4+0] = 255;
- texData4[j + i*4+1] = 255;
- texData4[j + i*4+2] = 255;
- texData4[j + i*4+3] = 0;
- }
- for (i = 0; i < 256; i++) {
- j = i * 256 * 4;
- texData4[j+0] = 255;
- texData4[j+1] = 255;
- texData4[j+2] = 255;
- texData4[j+3] = 0;
- }
- for (i = 0; i < 256; i++) {
- j = i * 256 * 4 + 255 * 4;
- texData4[j+0] = 255;
- texData4[j+1] = 255;
- texData4[j+2] = 255;
- texData4[j+3] = 0;
- }
-
- ActiveTexture(GL_TEXTURE0_ARB + tex);
- glBindTexture(GL_TEXTURE_2D, tex + 1);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texData4);
-
- if (linearFilter) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor);
- }
-}
-
-/* Create a simple spotlight pattern and make it the current texture */
-void
-loadSpotlightTexture(void)
-{
- static int texWidth = 64, texHeight = 64;
- static GLubyte *texData;
- GLfloat borderColor[4] =
- {0.1, 0.1, 0.1, 1.0};
-
- if (!texData) {
- GLubyte *p;
- int i, j;
-
- texData = (GLubyte *) malloc(texWidth * texHeight * 4 * sizeof(GLubyte));
-
- p = texData;
- for (j = 0; j < texHeight; ++j) {
- float dy = (texHeight * 0.5 - j + 0.5) / (texHeight * 0.5);
-
- for (i = 0; i < texWidth; ++i) {
- float dx = (texWidth * 0.5 - i + 0.5) / (texWidth * 0.5);
- float r = cos(M_PI / 2.0 * sqrt(dx * dx + dy * dy));
- float c;
-
- r = (r < 0) ? 0 : r * r;
- c = 0xff * (r + borderColor[0]);
- p[0] = (c <= 0xff) ? c : 0xff;
- c = 0xff * (r + borderColor[1]);
- p[1] = (c <= 0xff) ? c : 0xff;
- c = 0xff * (r + borderColor[2]);
- p[2] = (c <= 0xff) ? c : 0xff;
- c = 0xff * (r + borderColor[3]);
- p[3] = (c <= 0xff) ? c : 0xff;
- p += 4;
- }
- }
- }
- if (linearFilter) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor);
- gluBuild2DMipmaps(GL_TEXTURE_2D, 4, texWidth, texHeight,
- GL_RGBA, GL_UNSIGNED_BYTE, texData);
-}
-
-/*****************************************************************/
-
-void
-checkErrors(void)
-{
- GLenum error;
- while ((error = glGetError()) != GL_NO_ERROR) {
- fprintf(stderr, "Error: %s\n", (char *) gluErrorString(error));
- }
-}
-
-void
-drawCube(void)
-{
- glBegin(GL_QUADS);
-
- glNormal3f(-1.0, 0.0, 0.0);
- glColor3f(0.80, 0.50, 0.50);
- glVertex3f(-0.5, -0.5, -0.5);
- glVertex3f(-0.5, -0.5, 0.5);
- glVertex3f(-0.5, 0.5, 0.5);
- glVertex3f(-0.5, 0.5, -0.5);
-
- glNormal3f(1.0, 0.0, 0.0);
- glColor3f(0.50, 0.80, 0.50);
- glVertex3f(0.5, 0.5, 0.5);
- glVertex3f(0.5, -0.5, 0.5);
- glVertex3f(0.5, -0.5, -0.5);
- glVertex3f(0.5, 0.5, -0.5);
-
- glNormal3f(0.0, -1.0, 0.0);
- glColor3f(0.50, 0.50, 0.80);
- glVertex3f(-0.5, -0.5, -0.5);
- glVertex3f(0.5, -0.5, -0.5);
- glVertex3f(0.5, -0.5, 0.5);
- glVertex3f(-0.5, -0.5, 0.5);
-
- glNormal3f(0.0, 1.0, 0.0);
- glColor3f(0.50, 0.80, 0.80);
- glVertex3f(0.5, 0.5, 0.5);
- glVertex3f(0.5, 0.5, -0.5);
- glVertex3f(-0.5, 0.5, -0.5);
- glVertex3f(-0.5, 0.5, 0.5);
-
- glNormal3f(0.0, 0.0, -1.0);
- glColor3f(0.80, 0.50, 0.80);
- glVertex3f(-0.5, -0.5, -0.5);
- glVertex3f(-0.5, 0.5, -0.5);
- glVertex3f(0.5, 0.5, -0.5);
- glVertex3f(0.5, -0.5, -0.5);
-
- glNormal3f(0.0, 0.0, 1.0);
- glColor3f(1.00, 0.80, 0.50);
- glVertex3f(0.5, 0.5, 0.5);
- glVertex3f(-0.5, 0.5, 0.5);
- glVertex3f(-0.5, -0.5, 0.5);
- glVertex3f(0.5, -0.5, 0.5);
- glEnd();
-}
-
-void
-drawDodecahedron(void)
-{
-#define A (0.5 * 1.61803) /* (sqrt(5) + 1) / 2 */
-#define B (0.5 * 0.61803) /* (sqrt(5) - 1) / 2 */
-#define C (0.5 * 1.0)
- GLfloat vertexes[20][3] =
- {
- {-A, 0.0, B},
- {-A, 0.0, -B},
- {A, 0.0, -B},
- {A, 0.0, B},
- {B, -A, 0.0},
- {-B, -A, 0.0},
- {-B, A, 0.0},
- {B, A, 0.0},
- {0.0, B, -A},
- {0.0, -B, -A},
- {0.0, -B, A},
- {0.0, B, A},
- {-C, -C, C},
- {-C, -C, -C},
- {C, -C, -C},
- {C, -C, C},
- {-C, C, C},
- {-C, C, -C},
- {C, C, -C},
- {C, C, C},
- };
-#undef A
-#undef B
-#undef C
- GLint polygons[12][5] =
- {
- {0, 12, 10, 11, 16},
- {1, 17, 8, 9, 13},
- {2, 14, 9, 8, 18},
- {3, 19, 11, 10, 15},
- {4, 14, 2, 3, 15},
- {5, 12, 0, 1, 13},
- {6, 17, 1, 0, 16},
- {7, 19, 3, 2, 18},
- {8, 17, 6, 7, 18},
- {9, 14, 4, 5, 13},
- {10, 12, 5, 4, 15},
- {11, 19, 7, 6, 16},
- };
- int i;
-
- glColor3f(0.75, 0.75, 0.75);
- for (i = 0; i < 12; ++i) {
- GLfloat *p0, *p1, *p2, d;
- GLfloat u[3], v[3], n[3];
-
- p0 = &vertexes[polygons[i][0]][0];
- p1 = &vertexes[polygons[i][1]][0];
- p2 = &vertexes[polygons[i][2]][0];
-
- u[0] = p2[0] - p1[0];
- u[1] = p2[1] - p1[1];
- u[2] = p2[2] - p1[2];
-
- v[0] = p0[0] - p1[0];
- v[1] = p0[1] - p1[1];
- v[2] = p0[2] - p1[2];
-
- n[0] = u[1] * v[2] - u[2] * v[1];
- n[1] = u[2] * v[0] - u[0] * v[2];
- n[2] = u[0] * v[1] - u[1] * v[0];
-
- d = 1.0 / sqrt(n[0] * n[0] + n[1] * n[1] + n[2] * n[2]);
- n[0] *= d;
- n[1] *= d;
- n[2] *= d;
-
- glBegin(GL_POLYGON);
- glNormal3fv(n);
- glVertex3fv(p0);
- glVertex3fv(p1);
- glVertex3fv(p2);
- glVertex3fv(vertexes[polygons[i][3]]);
- glVertex3fv(vertexes[polygons[i][4]]);
- glEnd();
- }
-}
-
-void
-drawSphere(void)
-{
- int numMajor = 24;
- int numMinor = 32;
- float radius = 0.8;
- double majorStep = (M_PI / numMajor);
- double minorStep = (2.0 * M_PI / numMinor);
- int i, j;
-
- glColor3f(0.50, 0.50, 0.50);
- for (i = 0; i < numMajor; ++i) {
- double a = i * majorStep;
- double b = a + majorStep;
- double r0 = radius * sin(a);
- double r1 = radius * sin(b);
- GLfloat z0 = radius * cos(a);
- GLfloat z1 = radius * cos(b);
-
- glBegin(GL_TRIANGLE_STRIP);
- for (j = 0; j <= numMinor; ++j) {
- double c = j * minorStep;
- GLfloat x = cos(c);
- GLfloat y = sin(c);
-
- glNormal3f((x * r0) / radius, (y * r0) / radius, z0 / radius);
- glTexCoord2f(j / (GLfloat) numMinor, i / (GLfloat) numMajor);
- glVertex3f(x * r0, y * r0, z0);
-
- glNormal3f((x * r1) / radius, (y * r1) / radius, z1 / radius);
- glTexCoord2f(j / (GLfloat) numMinor, (i + 1) / (GLfloat) numMajor);
- glVertex3f(x * r1, y * r1, z1);
- }
- glEnd();
- }
-}
-
-/*****************************************************************/
-
-float xmin = -0.035, xmax = 0.035;
-float ymin = -0.035, ymax = 0.035;
-float nnear = 0.1;
-float ffar = 1.9;
-float distance = -1.0;
-
-static void
-loadTextureProjection(int texUnit, GLfloat m[16])
-{
- GLfloat mInverse[4][4];
-
- /* Should use true inverse, but since m consists only of rotations, we can
- just use the transpose. */
- matrixTranspose((GLfloat *) mInverse, m);
-
- ActiveTexture(GL_TEXTURE0_ARB + texUnit);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glTranslatef(0.5, 0.5, 0.0);
- glScalef(0.5, 0.5, 1.0);
- glFrustum(xmin, xmax, ymin, ymax, nnear, ffar);
- glTranslatef(0.0, 0.0, distance);
- glMultMatrixf((GLfloat *) mInverse);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void
-drawTextureProjection(void)
-{
- float t = ffar / nnear;
- GLfloat n[4][3];
- GLfloat f[4][3];
-
- n[0][0] = xmin;
- n[0][1] = ymin;
- n[0][2] = -(nnear + distance);
-
- n[1][0] = xmax;
- n[1][1] = ymin;
- n[1][2] = -(nnear + distance);
-
- n[2][0] = xmax;
- n[2][1] = ymax;
- n[2][2] = -(nnear + distance);
-
- n[3][0] = xmin;
- n[3][1] = ymax;
- n[3][2] = -(nnear + distance);
-
- f[0][0] = xmin * t;
- f[0][1] = ymin * t;
- f[0][2] = -(ffar + distance);
-
- f[1][0] = xmax * t;
- f[1][1] = ymin * t;
- f[1][2] = -(ffar + distance);
-
- f[2][0] = xmax * t;
- f[2][1] = ymax * t;
- f[2][2] = -(ffar + distance);
-
- f[3][0] = xmin * t;
- f[3][1] = ymax * t;
- f[3][2] = -(ffar + distance);
-
- glColor3f(1.0, 1.0, 0.0);
- glBegin(GL_LINE_LOOP);
- glVertex3fv(n[0]);
- glVertex3fv(n[1]);
- glVertex3fv(n[2]);
- glVertex3fv(n[3]);
- glVertex3fv(f[3]);
- glVertex3fv(f[2]);
- glVertex3fv(f[1]);
- glVertex3fv(f[0]);
- glVertex3fv(n[0]);
- glVertex3fv(n[1]);
- glVertex3fv(f[1]);
- glVertex3fv(f[0]);
- glVertex3fv(f[3]);
- glVertex3fv(f[2]);
- glVertex3fv(n[2]);
- glVertex3fv(n[3]);
- glEnd();
-}
-
-/*****************************************************************/
-
-void
-initialize(void)
-{
- GLfloat light0Pos[4] =
- {0.3, 0.3, 0.0, 1.0};
- GLfloat matAmb[4] =
- {0.01, 0.01, 0.01, 1.00};
- GLfloat matDiff[4] =
- {0.65, 0.65, 0.65, 1.00};
- GLfloat matSpec[4] =
- {0.30, 0.30, 0.30, 1.00};
- GLfloat matShine = 10.0;
- GLfloat eyePlaneS[] =
- {1.0, 0.0, 0.0, 0.0};
- GLfloat eyePlaneT[] =
- {0.0, 1.0, 0.0, 0.0};
- GLfloat eyePlaneR[] =
- {0.0, 0.0, 1.0, 0.0};
- GLfloat eyePlaneQ[] =
- {0.0, 0.0, 0.0, 1.0};
- int i;
-
- /* Setup Misc. */
- glClearColor(0.41, 0.41, 0.31, 0.0);
-
- glEnable(GL_DEPTH_TEST);
-
- /* glLineWidth(2.0);*/
-
- glCullFace(GL_FRONT);
- glEnable(GL_CULL_FACE);
-
- glMatrixMode(GL_PROJECTION);
- glFrustum(-0.5, 0.5, -0.5, 0.5, 1, 3);
- glMatrixMode(GL_MODELVIEW);
- glTranslatef(0, 0, -2);
-
- matrixIdentity((GLfloat *) objectXform);
- for (i = 0; i < NumTextures; i++) {
- matrixIdentity((GLfloat *) textureXform[i]);
- }
-
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glOrtho(0, 1, 0, 1, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- glRasterPos2i(0, 0);
-
- glPopMatrix();
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
-
- /* Setup Lighting */
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmb);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiff);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matSpec);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, matShine);
-
- glEnable(GL_COLOR_MATERIAL);
-
- glLightfv(GL_LIGHT0, GL_POSITION, light0Pos);
- glEnable(GL_LIGHT0);
-
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
- glEnable(GL_LIGHTING);
-
- /* Setup Texture */
-
- (*loadTexture) ();
-
-
- for (i = 0; i < NumTextures; i++) {
- ActiveTexture(GL_TEXTURE0_ARB + i);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- glTexGenfv(GL_S, GL_EYE_PLANE, eyePlaneS);
-
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- glTexGenfv(GL_T, GL_EYE_PLANE, eyePlaneT);
-
- glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- glTexGenfv(GL_R, GL_EYE_PLANE, eyePlaneR);
-
- glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- glTexGenfv(GL_Q, GL_EYE_PLANE, eyePlaneQ);
- }
-}
-
-void
-display(void)
-{
- int i;
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- if (textureEnabled) {
- if (mode == MoveTexture || mode == MoveView) {
- /* Have OpenGL compute the new transformation (simple but slow). */
- for (i = 0; i < NumTextures; i++) {
- glPushMatrix();
- glLoadIdentity();
-#if 0
- if (i & 1)
- glRotatef(angle, axis[0], axis[1], axis[2]);
- else
-#endif
- glRotatef(angle*(i+1), axis[0], axis[1], axis[2]);
-
- glMultMatrixf((GLfloat *) textureXform[i]);
- glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *) textureXform[i]);
- glPopMatrix();
- }
- }
- for (i = 0; i < NumTextures; i++) {
- loadTextureProjection(i, (GLfloat *) textureXform[i]);
- }
-
- if (showProjection) {
- for (i = 0; i < NumTextures; i++) {
- ActiveTexture(GL_TEXTURE0_ARB + i);
- glPushMatrix();
- glMultMatrixf((GLfloat *) textureXform[i]);
- glDisable(GL_LIGHTING);
- drawTextureProjection();
- glEnable(GL_LIGHTING);
- glPopMatrix();
- }
- }
- for (i = 0; i < NumTextures; i++) {
- ActiveTexture(GL_TEXTURE0_ARB + i);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- glEnable(GL_TEXTURE_GEN_R);
- glEnable(GL_TEXTURE_GEN_Q);
- }
- }
- if (mode == MoveObject || mode == MoveView) {
- /* Have OpenGL compute the new transformation (simple but slow). */
- glPushMatrix();
- glLoadIdentity();
- glRotatef(angle, axis[0], axis[1], axis[2]);
- glMultMatrixf((GLfloat *) objectXform);
- glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *) objectXform);
- glPopMatrix();
- }
- glPushMatrix();
- glMultMatrixf((GLfloat *) objectXform);
- (*drawObject) ();
- glPopMatrix();
-
- for (i = 0; i < NumTextures; i++) {
- ActiveTexture(GL_TEXTURE0_ARB + i);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- glDisable(GL_TEXTURE_GEN_R);
- glDisable(GL_TEXTURE_GEN_Q);
- }
-
- if (zoomFactor > 1.0) {
- glDisable(GL_DEPTH_TEST);
- glCopyPixels(0, 0, winWidth / zoomFactor, winHeight / zoomFactor, GL_COLOR);
- glEnable(GL_DEPTH_TEST);
- }
- glFlush();
- glutSwapBuffers();
- checkErrors();
-}
-
-/*****************************************************************/
-
-/* simple trackball-like motion control */
-float lastPos[3];
-int lastTime;
-
-void
-ptov(int x, int y, int width, int height, float v[3])
-{
- float d, a;
-
- /* project x,y onto a hemi-sphere centered within width, height */
- v[0] = (2.0 * x - width) / width;
- v[1] = (height - 2.0 * y) / height;
- d = sqrt(v[0] * v[0] + v[1] * v[1]);
- v[2] = cos((M_PI / 2.0) * ((d < 1.0) ? d : 1.0));
- a = 1.0 / sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
- v[0] *= a;
- v[1] *= a;
- v[2] *= a;
-}
-
-void
-startMotion(int x, int y, int but, int time)
-{
- if (but == GLUT_LEFT_BUTTON) {
- mode = MoveView;
- } else if (but == GLUT_MIDDLE_BUTTON) {
- mode = MoveTexture;
- } else {
- return;
- }
-
- lastTime = time;
- ptov(x, y, winWidth, winHeight, lastPos);
-}
-
-void
-animate(void)
-{
- glutPostRedisplay();
-}
-
-void
-vis(int visible)
-{
- if (visible == GLUT_VISIBLE) {
- if (redrawContinuously)
- glutIdleFunc(animate);
- } else {
- if (redrawContinuously)
- glutIdleFunc(NULL);
- }
-}
-
-void
-stopMotion(int but, int time)
-{
- if ((but == GLUT_LEFT_BUTTON && mode == MoveView) ||
- (but == GLUT_MIDDLE_BUTTON && mode == MoveTexture)) {
- } else {
- return;
- }
-
- if (time == lastTime) {
- /* redrawContinuously = GL_TRUE;*/
- glutIdleFunc(animate);
- } else {
- angle = 0.0;
- redrawContinuously = GL_FALSE;
- glutIdleFunc(0);
- }
- if (!redrawContinuously) {
- mode = MoveNone;
- }
-}
-
-void
-trackMotion(int x, int y)
-{
- float curPos[3], dx, dy, dz;
-
- ptov(x, y, winWidth, winHeight, curPos);
-
- dx = curPos[0] - lastPos[0];
- dy = curPos[1] - lastPos[1];
- dz = curPos[2] - lastPos[2];
- angle = 90.0 * sqrt(dx * dx + dy * dy + dz * dz);
-
- axis[0] = lastPos[1] * curPos[2] - lastPos[2] * curPos[1];
- axis[1] = lastPos[2] * curPos[0] - lastPos[0] * curPos[2];
- axis[2] = lastPos[0] * curPos[1] - lastPos[1] * curPos[0];
-
- lastTime = glutGet(GLUT_ELAPSED_TIME);
- lastPos[0] = curPos[0];
- lastPos[1] = curPos[1];
- lastPos[2] = curPos[2];
- glutPostRedisplay();
-}
-
-/*****************************************************************/
-
-void
-object(void)
-{
- static int object;
-
- object++;
- object %= 3;
- switch (object) {
- case 0:
- drawObject = drawCube;
- break;
- case 1:
- drawObject = drawDodecahedron;
- break;
- case 2:
- drawObject = drawSphere;
- break;
- default:
- break;
- }
-}
-
-static void
-nop(void)
-{
-}
-
-void
-texture(void)
-{
- static int texture = 0;
-
- texture++;
- texture %= 3;
- if (texture == 1 && texFilename == NULL) {
- /* Skip file texture if not loaded. */
- texture++;
- }
- switch (texture) {
- case 0:
- loadTexture = nop;
- textureEnabled = GL_FALSE;
- break;
- case 1:
- loadTexture = loadImageTextures;
- (*loadTexture) ();
- textureEnabled = GL_TRUE;
- break;
- case 2:
- loadTexture = loadSpotlightTexture;
- (*loadTexture) ();
- textureEnabled = GL_TRUE;
- break;
- default:
- break;
- }
-}
-
-void
-help(void)
-{
- printf("'h' - help\n");
- printf("'l' - toggle linear/nearest filter\n");
- printf("'s' - toggle projection frustum\n");
- printf("'t' - toggle projected texture\n");
- printf("'o' - toggle object\n");
- printf("'z' - increase zoom factor\n");
- printf("'Z' - decrease zoom factor\n");
- printf("left mouse - move view\n");
- printf("middle mouse - move projection\n");
-}
-
-/* ARGSUSED1 */
-void
-key(unsigned char key, int x, int y)
-{
- switch (key) {
- case '\033':
- exit(0);
- break;
- case 'l':
- linearFilter = !linearFilter;
- (*loadTexture) ();
- break;
- case 's':
- showProjection = !showProjection;
- break;
- case 't':
- texture();
- break;
- case 'o':
- object();
- break;
- case 'z':
- zoomFactor += 1.0;
- glPixelZoom(zoomFactor, zoomFactor);
- glViewport(0, 0, winWidth / zoomFactor, winHeight / zoomFactor);
- break;
- case 'Z':
- zoomFactor -= 1.0;
- if (zoomFactor < 1.0)
- zoomFactor = 1.0;
- glPixelZoom(zoomFactor, zoomFactor);
- glViewport(0, 0, winWidth / zoomFactor, winHeight / zoomFactor);
- break;
- case 'h':
- help();
- break;
- }
- glutPostRedisplay();
-}
-
-void
-mouse(int button, int state, int x, int y)
-{
- if (state == GLUT_DOWN)
- startMotion(x, y, button, glutGet(GLUT_ELAPSED_TIME));
- else if (state == GLUT_UP)
- stopMotion(button, glutGet(GLUT_ELAPSED_TIME));
- glutPostRedisplay();
-}
-
-void
-reshape(int w, int h)
-{
- winWidth = w;
- winHeight = h;
- glViewport(0, 0, w / zoomFactor, h / zoomFactor);
-}
-
-
-void
-menu(int selection)
-{
- if (selection == 666) {
- exit(0);
- }
- key((unsigned char) selection, 0, 0);
-}
-
-int
-main(int argc, char **argv)
-{
- glutInit(&argc, argv);
-
- if (argc > 1) {
- NumTextures = atoi(argv[1]);
- }
- assert(NumTextures <= MAX_TEX);
-
- glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
- (void) glutCreateWindow("projtex");
-
- loadTexture = loadImageTextures;
- drawObject = drawCube;
- initialize();
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- glutReshapeFunc(reshape);
- glutMouseFunc(mouse);
- glutMotionFunc(trackMotion);
- glutVisibilityFunc(vis);
- glutCreateMenu(menu);
- glutAddMenuEntry("Toggle showing projection", 's');
- glutAddMenuEntry("Switch texture", 't');
- glutAddMenuEntry("Switch object", 'o');
- glutAddMenuEntry("Toggle filtering", 'l');
- glutAddMenuEntry("Quit", 666);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
- texture();
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}
diff --git a/progs/tests/readrate.c b/progs/tests/readrate.c
deleted file mode 100644
index 42ae62d48a9..00000000000
--- a/progs/tests/readrate.c
+++ /dev/null
@@ -1,285 +0,0 @@
-/*
- * Test glReadPixels speed
- * Brian Paul
- * 9 April 2004
- *
- * Compile:
- * gcc readrate.c -L/usr/X11R6/lib -lglut -lGLU -lGL -lX11 -o readrate
- */
-
-#define GL_GLEXT_PROTOTYPES
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-/* Hack, to test drawing instead of reading */
-#define DRAW 0
-
-#define MAX_WIDTH 1280
-#define MAX_HEIGHT 1024
-
-#define NUM_WIDTHS 4
-#define NUM_HEIGHTS 4
-static const GLint Widths[] = {256, 512, 1024, 1280};
-static const GLint Heights[] = {4, 32, 256, 512, 768, 1024};
-static int WidthIndex = 1, HeightIndex = 3;
-static GLubyte *Buffer = NULL;
-static GLboolean Benchmark = GL_TRUE;
-
-#define NUM_PBO 2
-
-static GLuint PBObjects[4];
-
-static GLboolean HavePBO = GL_FALSE;
-
-
-struct format_type {
- const char *Name;
- GLuint Bytes;
- GLenum Format;
- GLenum Type;
-};
-
-static struct format_type Formats[] = {
- { "GL_RGB, GLubyte", 3, GL_RGB, GL_UNSIGNED_BYTE },
- { "GL_BGR, GLubyte", 3, GL_BGR, GL_UNSIGNED_BYTE },
- { "GL_RGBA, GLubyte", 4, GL_RGBA, GL_UNSIGNED_BYTE },
- { "GL_BGRA, GLubyte", 4, GL_BGRA, GL_UNSIGNED_BYTE },
- { "GL_ABGR, GLubyte", 4, GL_ABGR_EXT, GL_UNSIGNED_BYTE },
- { "GL_RGBA, GLuint_8_8_8_8", 4, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8 },
- { "GL_BGRA, GLuint_8_8_8_8", 4, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8 },
- { "GL_BGRA, GLuint_8_8_8_8_rev", 4, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV },
-#ifdef GL_EXT_packed_depth_stencil
- { "GL_DEPTH_STENCIL_EXT, GLuint24+8", 4, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT },
-#endif
- { "GL_DEPTH_COMPONENT, GLfloat", 4, GL_DEPTH_COMPONENT, GL_FLOAT },
- { "GL_DEPTH_COMPONENT, GLuint", 4, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT }
-};
-
-#define NUM_FORMATS (sizeof(Formats) / sizeof(struct format_type))
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void
-MeasureFormat(struct format_type *fmt, GLint width, GLint height, GLuint pbo)
-{
- double t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- double t1;
- int j;
-
- for (j = 0; ; j++) {
-
- glBegin(GL_POINTS);
- glVertex2f(1,1);
- glEnd();
-
-#if DRAW
- glWindowPos2iARB(0,0);
- glDrawPixels(width, height,
- fmt->Format, fmt->Type, Buffer);
- glFinish();
-#else
- if (pbo) {
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, PBObjects[j % NUM_PBO]);
- glReadPixels(0, 0, width, height,
- fmt->Format, fmt->Type, 0);
- }
- else {
- glReadPixels(0, 0, width, height,
- fmt->Format, fmt->Type, Buffer);
- }
-#endif
-
- t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- if (t1 - t0 > 2.0) {
- GLdouble rate = width * height / (1024.0 * 1024.0) * j / (t1 - t0);
-#if DRAW
- printf("%-32s %.2f draws/sec %.2f MPixels/sec %.2f MBytes/sec\n",
- fmt->Name, j / (t1-t0), rate, rate * fmt->Bytes);
-#else
- printf("%-32s %.2f reads/sec %.2f MPixels/sec %.2f MBytes/sec\n",
- fmt->Name, j / (t1-t0), rate, rate * fmt->Bytes);
-#endif
- break;
- }
-
- if (j == 0) {
- /* check for error */
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x for %s\n", err, fmt->Name);
- return;
- }
- }
- }
-}
-
-
-
-static void
-Draw(void)
-{
- char str[1000];
- int width = Widths[WidthIndex];
- int height = Heights[HeightIndex];
- int y = MAX_HEIGHT - 50;
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glWindowPos2iARB(10, y);
- sprintf(str, "ReadPixels size: %d x %d", width, height);
- PrintString(str);
- y -= 14;
-
- glWindowPos2iARB(10, y);
- PrintString("Press up/down/left/right to change image size.");
- y -= 14;
-
- glWindowPos2iARB(10, y);
- PrintString("Press 'b' to run benchmark test.");
- y -= 14;
-
- if (Benchmark) {
- glWindowPos2iARB(10, y);
- PrintString("Testing...");
- }
-
- glutSwapBuffers();
-
- if (Benchmark) {
- GLuint i, pbo;
-#if DRAW
- printf("Draw size: Width=%d Height=%d\n", width, height);
-#else
- printf("Read size: Width=%d Height=%d\n", width, height);
-#endif
- for (pbo = 0; pbo <= HavePBO; pbo++) {
- printf("Pixel Buffer Object: %d\n", pbo);
-
- if (pbo == 0) {
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, 0);
- }
-
- for (i = 0; i < NUM_FORMATS; i++) {
- MeasureFormat(Formats + i, width, height, pbo);
- }
- }
-
- Benchmark = GL_FALSE;
-
- /* redraw window text */
- glutPostRedisplay();
- }
-
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1, 1, -1, 1, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'b':
- Benchmark = 1;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- if (HeightIndex + 1 < NUM_WIDTHS)
- HeightIndex++;
- break;
- case GLUT_KEY_DOWN:
- if (HeightIndex > 0)
- HeightIndex--;
- break;
- case GLUT_KEY_LEFT:
- if (WidthIndex > 0)
- WidthIndex--;
- break;
- case GLUT_KEY_RIGHT:
- if (WidthIndex + 1 < NUM_HEIGHTS)
- WidthIndex++;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- Buffer = malloc(MAX_WIDTH * MAX_HEIGHT * 4);
- assert(Buffer);
-#if DRAW
- printf("glDrawPixels test report:\n");
-#else
- printf("glReadPixels test report:\n");
-#endif
- printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
-
- if (glutExtensionSupported("GL_ARB_pixel_buffer_object")) {
- int i;
- HavePBO = 1;
- glGenBuffersARB(NUM_PBO, PBObjects);
- for (i = 0; i < NUM_PBO; i++) {
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, PBObjects[i]);
- glBufferDataARB(GL_PIXEL_PACK_BUFFER_EXT,
- MAX_WIDTH * MAX_HEIGHT * 4, NULL, GL_STREAM_READ);
- }
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(MAX_WIDTH, MAX_HEIGHT);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL);
- glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Draw);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/seccolor.c b/progs/tests/seccolor.c
deleted file mode 100644
index 77fd40647ba..00000000000
--- a/progs/tests/seccolor.c
+++ /dev/null
@@ -1,145 +0,0 @@
-/*
- * Exercise GL_EXT_secondary_color
- */
-
-
-#define GL_GLEXT_PROTOTYPES
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-static int Width = 600;
-static int Height = 200;
-static GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- GLfloat t;
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- for (t = 0.0; t <= 1.0; t += 0.25) {
- GLfloat x = t * 10.0 - 5.0;
- GLfloat g = t;
-
- /* top row: untextured */
- glColor3f(1, 0, 0);
- glPushMatrix();
- glTranslatef(x, 1.2, 0);
-#if defined(GL_EXT_secondary_color)
- glSecondaryColor3fEXT(0, g, 0);
-#endif
- glBegin(GL_POLYGON);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
-
- /* bottom row: textured */
- glColor3f(1, 1, 1);
- glEnable(GL_TEXTURE_2D);
- glPushMatrix();
- glTranslatef(x, -1.2, 0);
-#if defined(GL_EXT_secondary_color)
- glSecondaryColor3fEXT(0, g, 0);
-#endif
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
- glDisable(GL_TEXTURE_2D);
- }
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLubyte image[4*4][3];
- GLint i;
- if (!glutExtensionSupported("GL_EXT_secondary_color")) {
- printf("Sorry, this program requires GL_EXT_secondary_color\n");
- exit(1);
- }
-
- /* setup red texture with one back texel */
- for (i = 0; i < 4*4; i++) {
- if (i == 0) {
- image[i][0] = 0;
- image[i][1] = 0;
- image[i][2] = 0;
- }
- else {
- image[i][0] = 255;
- image[i][1] = 0;
- image[i][2] = 0;
- }
- }
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0,
- GL_RGB, GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
-#if defined(GL_EXT_secondary_color)
- glEnable(GL_COLOR_SUM_EXT);
-#endif
- glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
-
- printf("Squares should be colored from red -> orange -> yellow.\n");
- printf("Top row is untextured.\n");
- printf("Bottom row is textured (red texture with one black texel).\n");
- printf("Rows should be identical, except for lower-left texel.\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/sharedtex.c b/progs/tests/sharedtex.c
deleted file mode 100644
index ebe73f19f42..00000000000
--- a/progs/tests/sharedtex.c
+++ /dev/null
@@ -1,438 +0,0 @@
-/* $Id: sharedtex.c,v 1.2 2002/01/16 14:32:46 joukj Exp $ */
-
-/*
- * Test sharing of display lists and texture objects between GLX contests.
- * Brian Paul
- * Summer 2000
- *
- *
- * Copyright (C) 2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include <GL/gl.h>
-#include <GL/glx.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <string.h>
-
-
-struct window {
- char DisplayName[1000];
- Display *Dpy;
- Window Win;
- GLXContext Context;
- float Angle;
- int Id;
-};
-
-
-#define MAX_WINDOWS 20
-static struct window Windows[MAX_WINDOWS];
-static int NumWindows = 0;
-
-
-static GLuint Textures[3];
-static GLuint CubeList;
-
-
-
-static void
-Error(const char *display, const char *msg)
-{
- fprintf(stderr, "Error on display %s - %s\n", display, msg);
- exit(1);
-}
-
-
-static struct window *
-AddWindow(const char *displayName, int xpos, int ypos,
- const struct window *shareWindow)
-{
- Display *dpy;
- Window win;
- GLXContext ctx;
- int attrib[] = { GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER,
- GLX_DEPTH_SIZE, 1,
- None };
- int scrnum;
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- XVisualInfo *visinfo;
- int width = 300, height = 300;
-
- if (NumWindows >= MAX_WINDOWS)
- return NULL;
-
- dpy = XOpenDisplay(displayName);
- if (!dpy) {
- Error(displayName, "Unable to open display");
- return NULL;
- }
-
- scrnum = DefaultScreen(dpy);
- root = RootWindow(dpy, scrnum);
-
- visinfo = glXChooseVisual(dpy, scrnum, attrib);
- if (!visinfo) {
- Error(displayName, "Unable to find RGB, double-buffered visual");
- return NULL;
- }
-
- /* window attributes */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-
- win = XCreateWindow(dpy, root, xpos, ypos, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr);
- if (!win) {
- Error(displayName, "Couldn't create window");
- return NULL;
- }
-
- {
- XSizeHints sizehints;
- sizehints.x = xpos;
- sizehints.y = ypos;
- sizehints.width = width;
- sizehints.height = height;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(dpy, win, &sizehints);
- XSetStandardProperties(dpy, win, displayName, displayName,
- None, (char **)NULL, 0, &sizehints);
- }
-
-
- ctx = glXCreateContext(dpy, visinfo,
- shareWindow ? shareWindow->Context : NULL,
- True);
- if (!ctx) {
- Error(displayName, "Couldn't create GLX context");
- return NULL;
- }
-
- XMapWindow(dpy, win);
-
- if (!glXMakeCurrent(dpy, win, ctx)) {
- Error(displayName, "glXMakeCurrent failed");
- printf("glXMakeCurrent failed in Redraw()\n");
- return NULL;
- }
-
- /* save the info for this window */
- {
- static int id = 0;
- struct window *h = &Windows[NumWindows];
- strcpy(h->DisplayName, displayName);
- h->Dpy = dpy;
- h->Win = win;
- h->Context = ctx;
- h->Angle = 0.0;
- h->Id = id++;
- NumWindows++;
- return &Windows[NumWindows-1];
- }
-
-}
-
-
-static void
-InitGLstuff(struct window *h)
-{
- if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) {
- Error(h->DisplayName, "glXMakeCurrent failed in InitGLstuff");
- return;
- }
-
- glGenTextures(3, Textures);
-
- /* setup first texture object */
- {
- GLubyte image[16][16][4];
- GLint i, j;
- glBindTexture(GL_TEXTURE_2D, Textures[0]);
-
- /* red/white checkerboard */
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- if ((i ^ j) & 1) {
- image[i][j][0] = 255;
- image[i][j][1] = 255;
- image[i][j][2] = 255;
- image[i][j][3] = 255;
- }
- else {
- image[i][j][0] = 255;
- image[i][j][1] = 0;
- image[i][j][2] = 0;
- image[i][j][3] = 255;
- }
- }
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
- GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- /* setup second texture object */
- {
- GLubyte image[8][8][3];
- GLint i, j;
- glBindTexture(GL_TEXTURE_2D, Textures[1]);
-
- /* green/yellow checkerboard */
- for (i = 0; i < 8; i++) {
- for (j = 0; j < 8; j++) {
- if ((i ^ j) & 1) {
- image[i][j][0] = 0;
- image[i][j][1] = 255;
- image[i][j][2] = 0;
- }
- else {
- image[i][j][0] = 255;
- image[i][j][1] = 255;
- image[i][j][2] = 0;
- }
- }
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB,
- GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- /* setup second texture object */
- {
- GLubyte image[4][4][3];
- GLint i, j;
- glBindTexture(GL_TEXTURE_2D, Textures[2]);
-
- /* blue/gray checkerboard */
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- if ((i ^ j) & 1) {
- image[i][j][0] = 0;
- image[i][j][1] = 0;
- image[i][j][2] = 255;
- }
- else {
- image[i][j][0] = 200;
- image[i][j][1] = 200;
- image[i][j][2] = 200;
- }
- }
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB,
- GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- /* Now make the cube object display list */
- CubeList = glGenLists(1);
- glNewList(CubeList, GL_COMPILE);
- {
- glBindTexture(GL_TEXTURE_2D, Textures[0]);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f(-1, 1, -1);
- glTexCoord2f(1, 1); glVertex3f(-1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
- glEnd();
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f(1, 1, -1);
- glTexCoord2f(1, 1); glVertex3f(1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(1, -1, 1);
- glEnd();
-
- glBindTexture(GL_TEXTURE_2D, Textures[1]);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
- glTexCoord2f(1, 1); glVertex3f( 1, -1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
- glEnd();
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(-1, 1, -1);
- glTexCoord2f(1, 0); glVertex3f( 1, 1, -1);
- glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
- glEnd();
-
- glBindTexture(GL_TEXTURE_2D, Textures[2]);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
- glTexCoord2f(1, 1); glVertex3f( 1, 1, -1);
- glTexCoord2f(0, 1); glVertex3f(-1, 1, -1);
- glEnd();
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, 1);
- glTexCoord2f(1, 0); glVertex3f( 1, -1, 1);
- glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
- glEnd();
- }
- glEndList();
-
- printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR: %s\n", (char *) glGetString(GL_VENDOR));
-}
-
-
-
-static void
-Redraw(struct window *h)
-{
- if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) {
- Error(h->DisplayName, "glXMakeCurrent failed");
- printf("glXMakeCurrent failed in Redraw()\n");
- return;
- }
-
- h->Angle += 1.0;
-
- glShadeModel(GL_FLAT);
- glClearColor(0.25, 0.25, 0.25, 1.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_DEPTH_TEST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- glColor3f(1, 1, 1);
-
- glPushMatrix();
- if (h->Id == 0)
- glRotatef(h->Angle, 0, 1, -1);
- else if (h->Id == 1)
- glRotatef(-(h->Angle), 0, 1, -1);
- else if (h->Id == 2)
- glRotatef(h->Angle, 0, 1, 1);
- else if (h->Id == 3)
- glRotatef(-(h->Angle), 0, 1, 1);
- glCallList(CubeList);
- glPopMatrix();
-
- glXSwapBuffers(h->Dpy, h->Win);
-}
-
-
-
-static void
-Resize(const struct window *h, unsigned int width, unsigned int height)
-{
- if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) {
- Error(h->DisplayName, "glXMakeCurrent failed in Resize()");
- return;
- }
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1, 1, -1, 1, 2, 10);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -3.5);
-}
-
-
-
-static void
-EventLoop(void)
-{
- while (1) {
- int i;
- for (i = 0; i < NumWindows; i++) {
- struct window *h = &Windows[i];
- while (XPending(h->Dpy) > 0) {
- XEvent event;
- XNextEvent(h->Dpy, &event);
- if (event.xany.window == h->Win) {
- switch (event.type) {
- case Expose:
- Redraw(h);
- break;
- case ConfigureNotify:
- Resize(h, event.xconfigure.width, event.xconfigure.height);
- break;
- case KeyPress:
- return;
- default:
- /*no-op*/ ;
- }
- }
- else {
- printf("window mismatch\n");
- }
- }
- Redraw(h);
- }
- usleep(1);
- }
-}
-
-
-
-static void
-PrintInfo(const struct window *h)
-{
- printf("Name: %s\n", h->DisplayName);
- printf(" Display: 0x%x\n", h->Dpy);
- printf(" Window: 0x%x\n", h->Win);
- printf(" Context: 0x%x\n", h->Context);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- int i;
- struct window *h0, *h1, *h2, *h3;
-
- /* four windows and contexts sharing display lists and texture objects */
- h0 = AddWindow(":0", 10, 10, NULL);
- h1 = AddWindow(":0", 330, 10, h0);
- h2 = AddWindow(":0", 10, 350, h0);
- h3 = AddWindow(":0", 330, 350, h0);
-
- InitGLstuff(h0);
-
- EventLoop();
- return 0;
-}
diff --git a/progs/tests/stencil_wrap.c b/progs/tests/stencil_wrap.c
deleted file mode 100644
index 88cf3809caf..00000000000
--- a/progs/tests/stencil_wrap.c
+++ /dev/null
@@ -1,257 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file stencil_wrap.c
- *
- * Simple test of GL_EXT_stencil_wrap functionality. Four squares are drawn
- * with different stencil modes, but all should be rendered with the same
- * final color.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-static int Width = 550;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- GLint max_stencil;
- GLint stencil_bits;
- unsigned i;
-
-
- glGetIntegerv( GL_STENCIL_BITS, & stencil_bits );
- max_stencil = (1U << stencil_bits) - 1;
- printf( "Stencil bits = %u, maximum stencil value = 0x%08x\n",
- stencil_bits, max_stencil );
-
- glClearStencil( 0 );
- glClearColor( 0.2, 0.2, 0.8, 0 );
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
- | GL_STENCIL_BUFFER_BIT );
-
-
- glPushMatrix();
-
- /* This is the "reference" square.
- */
-
- glDisable(GL_STENCIL_TEST);
- glTranslatef(-6.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glEnable(GL_STENCIL_TEST);
-
- /* Draw the first two squares using the two non-wrap (i.e., saturate)
- * modes.
- */
-
- glStencilFunc(GL_ALWAYS, 0, ~0);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
-
- for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- }
- glEnd();
-
- glStencilFunc(GL_EQUAL, max_stencil, ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glStencilFunc(GL_ALWAYS, 0, ~0);
- glStencilOp(GL_KEEP, GL_KEEP, GL_DECR);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
-
- for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- }
- glEnd();
-
- glStencilFunc(GL_EQUAL, 0, ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
-
-
- /* Draw the last two squares using the two wrap modes.
- */
-
- glStencilFunc(GL_ALWAYS, 0, ~0);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
-
- for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- }
- glEnd();
-
- glStencilFunc(GL_EQUAL, 4, ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
-
- glStencilFunc(GL_ALWAYS, 0, ~0);
- glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
-
- for ( i = 0 ; i < 5 ; i++ ) {
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- }
- glEnd();
-
- glStencilFunc(GL_EQUAL, (max_stencil - 4), ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- if ( !glutExtensionSupported("GL_EXT_stencil_wrap")
- && (atof( ver_string ) < 1.4) ) {
- printf("Sorry, this program requires either GL_EXT_stencil_wrap or OpenGL 1.4.\n");
- exit(1);
- }
-
- printf("\nAll 5 squares should be the same color.\n");
- glEnable( GL_BLEND );
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL );
- glutCreateWindow( "GL_EXT_stencil_wrap test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/stencilwrap.c b/progs/tests/stencilwrap.c
deleted file mode 100644
index 753375d0f3a..00000000000
--- a/progs/tests/stencilwrap.c
+++ /dev/null
@@ -1,281 +0,0 @@
-/* Test GL_EXT_stencil_wrap extension.
- * This is by no means complete, just a quick check.
- *
- * Brian Paul 30 October 2002
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-GLboolean wrapping;
-
-static void RunTest(void)
-{
- const GLenum prim = GL_QUAD_STRIP;
- GLubyte val;
- int bits, max, i;
- int expected;
- GLboolean failed;
-
- glGetIntegerv(GL_STENCIL_BITS, &bits);
- max = (1 << bits) - 1;
-
-
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 0, ~0);
-
- /* test GL_KEEP */
- glClearStencil(max);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- failed = GL_FALSE;
- printf("Testing GL_KEEP...\n");
- expected = max;
- glBegin(prim);
- glVertex2f(0, 0);
- glVertex2f(10, 0);
- glVertex2f(0, 10);
- glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf("Failed GL_KEEP test(got %u, expected %u)\n", val, expected);
- failed = GL_TRUE;
- }
- else
- printf("OK!\n");
-
- /* test GL_ZERO */
- glClearStencil(max);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
- failed = GL_FALSE;
- printf("Testing GL_ZERO...\n");
- expected = 0;
- glBegin(prim);
- glVertex2f(0, 0);
- glVertex2f(10, 0);
- glVertex2f(0, 10);
- glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf("Failed GL_ZERO test(got %u, expected %u)\n", val, expected);
- failed = GL_TRUE;
- }
- else
- printf("OK!\n");
-
- /* test GL_REPLACE */
- glClearStencil(max);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
- failed = GL_FALSE;
- printf("Testing GL_REPLACE...\n");
- expected = 0;
- glBegin(prim);
- glVertex2f(0, 0);
- glVertex2f(10, 0);
- glVertex2f(0, 10);
- glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf("Failed GL_REPLACE test(got %u, expected %u)\n", val, expected);
- failed = GL_TRUE;
- }
- else
- printf("OK!\n");
-
- /* test GL_INCR (saturation) */
- glClearStencil(0);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
- failed = GL_FALSE;
- printf("Testing GL_INCR...\n");
- for (i = 1; i < max+10; i++) {
- expected = (i > max) ? max : i;
- glBegin(prim);
- glVertex2f(0, 0); glVertex2f(10, 0);
- glVertex2f(0, 10); glVertex2f(10, 10);
- glEnd();
-
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf( "Failed GL_INCR test on iteration #%u "
- "(got %u, expected %u)\n", i, val, expected );
- failed = GL_TRUE;
- }
- }
- if ( !failed )
- printf("OK!\n");
-
- /* test GL_DECR (saturation) */
- glClearStencil(max);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_DECR);
- failed = GL_FALSE;
- printf("Testing GL_DECR...\n");
- for (i = max-1; i > -10; i--) {
- expected = (i < 0) ? 0 : i;
- glBegin(prim);
- glVertex2f(0, 0); glVertex2f(10, 0);
- glVertex2f(0, 10); glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf( "Failed GL_DECR test on iteration #%u "
- "(got %u, expected %u)\n", max - i, val, expected );
- failed = GL_TRUE;
- }
- }
- if ( !failed )
- printf("OK!\n");
-
- /* test GL_INVERT */
- glClearStencil(0);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT);
- failed = GL_FALSE;
- printf("Testing GL_INVERT...\n");
- expected = max;
- glBegin(prim);
- glVertex2f(0, 0);
- glVertex2f(10, 0);
- glVertex2f(0, 10);
- glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf("Failed GL_INVERT test(got %u, expected %u)\n", val, expected);
- failed = GL_TRUE;
- }
- else
- printf("OK!\n");
-
- if(wrapping)
- {
- /* test GL_INCR_WRAP_EXT (wrap around) */
- glClearStencil(0);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP_EXT);
- failed = GL_FALSE;
- printf("Testing GL_INCR_WRAP_EXT...\n");
- for (i = 1; i < max+10; i++) {
- expected = i % (max + 1);
- glBegin(prim);
- glVertex2f(0, 0); glVertex2f(10, 0);
- glVertex2f(0, 10); glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf( "Failed GL_INCR_WRAP test on iteration #%u "
- "(got %u, expected %u)\n", i, val, expected );
- failed = GL_TRUE;
- }
- }
- if ( !failed )
- printf("OK!\n");
-
- /* test GL_DECR_WRAP_EXT (wrap-around) */
- glClearStencil(max);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP_EXT);
- failed = GL_FALSE;
- printf("Testing GL_DECR_WRAP_EXT...\n");
- for (i = max-1; i > -10; i--) {
- expected = (i < 0) ? max + i + 1: i;
- glBegin(prim);
- glVertex2f(0, 0); glVertex2f(10, 0);
- glVertex2f(0, 10); glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf( "Failed GL_DECR_WRAP test on iteration #%u "
- "(got %u, expected %u)\n", max - i, val, expected );
- failed = GL_TRUE;
- }
- }
- if ( !failed )
- printf("OK!\n");
- }
-
- glDisable(GL_STENCIL_TEST);
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- RunTest();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * ver_str;
- float version;
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
-
-
- /* Check for both the extension string and GL version 1.4 on the
- * outside chance that some vendor exports version 1.4 but doesn't
- * export the extension string. The stencil-wrap modes are a required
- * part of GL 1.4.
- */
-
- ver_str = glGetString( GL_VERSION );
- version = (ver_str == NULL) ? 1.0 : atof( ver_str );
-
- wrapping = (glutExtensionSupported("GL_EXT_stencil_wrap") || (version >= 1.4));
- if (!wrapping)
- printf("GL_EXT_stencil_wrap not supported. Only testing the rest.\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 400, 400 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_STENCIL );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/subtexrate.c b/progs/tests/subtexrate.c
deleted file mode 100644
index 568b68d552d..00000000000
--- a/progs/tests/subtexrate.c
+++ /dev/null
@@ -1,350 +0,0 @@
-/*
- * Measure glTexSubImage and glCopyTexSubImage speed
- *
- * Brian Paul
- * 26 Jan 2006
- */
-
-#define GL_GLEXT_PROTOTYPES
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glut.h>
-
-static GLint WinWidth = 1024, WinHeight = 512;
-static GLint TexWidth = 512, TexHeight = 512;
-
-static GLuint TexObj = 1;
-
-static GLenum IntFormat = GL_RGBA8;
-static GLenum ReadFormat = GL_RGBA; /* for glReadPixels */
-
-static GLboolean DrawQuad = GL_TRUE;
-
-
-/**
- * draw teapot image, size TexWidth by TexHeight
- */
-static void
-DrawTestImage(void)
-{
- GLfloat ar;
-
- glViewport(0, 0, TexWidth, TexHeight);
- glScissor(0, 0, TexWidth, TexHeight);
- glEnable(GL_SCISSOR_TEST);
-
- glClearColor(0.5, 0.5, 0.5, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- ar = (float) TexWidth / TexHeight;
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
- glFrontFace(GL_CW);
- glPushMatrix();
- glRotatef(45, 1, 0, 0);
- glRotatef(45, 0, 1, 0);
- glutSolidTeapot(2.3);
- glPopMatrix();
- glFrontFace(GL_CCW);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_LIGHTING);
-
- glDisable(GL_SCISSOR_TEST);
-
- glViewport(0, 0, WinWidth, WinHeight);
- glFinish();
-}
-
-
-/**
- * Do glCopyTexSubImage2D call (update texture with framebuffer data)
- * If doSubRect is true, do the copy in four pieces instead of all at once.
- */
-static void
-DoCopyTex(GLboolean doSubRect)
-{
- if (doSubRect) {
- /* copy in four parts */
- int w = TexWidth / 2, h = TexHeight / 2;
- int x0 = 0, y0 = 0;
- int x1 = w, y1 = h;
-#if 1
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, x0, y0, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, x1, y0, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, x0, y1, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, x1, y1, w, h);
-#else
- /* scramble */
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, x1, y1, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, x0, y1, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, x1, y0, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, x0, y0, w, h);
-#endif
- }
- else {
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, TexWidth, TexHeight);
- }
-}
-
-
-/**
- * Do glTexSubImage2D (update texture w/ user data)
- * If doSubRect, do update in four pieces, else all at once.
- */
-static void
-SubTex(GLboolean doSubRect, const GLubyte *image)
-{
- if (doSubRect) {
- /* four pieces */
- int w = TexWidth / 2, h = TexHeight / 2;
- int x0 = 0, y0 = 0;
- int x1 = w, y1 = h;
- glPixelStorei(GL_UNPACK_ROW_LENGTH, TexWidth);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glPixelStorei(GL_UNPACK_SKIP_ROWS, y0);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0);
- glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, w, h,
- ReadFormat, GL_UNSIGNED_BYTE, image);
-
- glPixelStorei(GL_UNPACK_SKIP_ROWS, y0);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1);
- glTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, w, h,
- ReadFormat, GL_UNSIGNED_BYTE, image);
-
- glPixelStorei(GL_UNPACK_SKIP_ROWS, y1);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0);
- glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, w, h,
- ReadFormat, GL_UNSIGNED_BYTE, image);
-
- glPixelStorei(GL_UNPACK_SKIP_ROWS, y1);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1);
- glTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, w, h,
- ReadFormat, GL_UNSIGNED_BYTE, image);
- }
- else {
- /* all at once */
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TexWidth, TexHeight,
- ReadFormat, GL_UNSIGNED_BYTE, image);
- }
-}
-
-
-/**
- * Measure gl[Copy]TexSubImage rate.
- * This actually also includes time to render a quad and SwapBuffers.
- */
-static void
-RunTest(GLboolean copyTex, GLboolean doSubRect)
-{
- double t0, t1;
- int iters = 0;
- float copyRate, mbRate;
- float rot = 0.0;
- int bpp, r, g, b, a;
- int w, h;
- GLubyte *image = NULL;
-
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
- bpp = (r + g + b + a) / 8;
-
- if (!copyTex) {
- /* read image from frame buffer */
- image = (GLubyte *) malloc(TexWidth * TexHeight * bpp);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glReadPixels(0, 0, TexWidth, TexHeight,
- ReadFormat, GL_UNSIGNED_BYTE, image);
- }
-
- glEnable(GL_TEXTURE_2D);
- glViewport(WinWidth / 2, 0, WinWidth / 2, WinHeight);
-
- t0 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
-
- do {
- if (copyTex)
- /* Framebuffer -> Texture */
- DoCopyTex(doSubRect);
- else {
- /* Main Mem -> Texture */
- SubTex(doSubRect, image);
- }
-
- /* draw textured quad */
- if (DrawQuad) {
- glPushMatrix();
- glRotatef(rot, 0, 0, 1);
- glTranslatef(1, 0, 0);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
- }
-
- iters++;
- rot += 2.0;
-
- t1 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (DrawQuad) {
- glutSwapBuffers();
- }
- } while (t1 - t0 < 5.0);
-
- glDisable(GL_TEXTURE_2D);
- if (image)
- free(image);
-
- if (doSubRect) {
- w = TexWidth / 2;
- h = TexHeight / 2;
- iters *= 4;
- }
- else {
- w = TexWidth;
- h = TexHeight;
- }
-
- copyRate = iters / (t1 - t0);
- mbRate = w * h * bpp * copyRate / (1024 * 1024);
-
- if (copyTex)
- printf("glCopyTexSubImage: %d x %d, %d Bpp:\n", w, h, bpp);
- else
- printf("glTexSubImage: %d x %d, %d Bpp:\n", w, h, bpp);
- printf(" %d calls in %.2f = %.2f calls/sec, %.2f MB/s\n",
- iters, t1-t0, copyRate, mbRate);
-}
-
-
-static void
-Draw(void)
-{
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- DrawTestImage();
- if (!DrawQuad) {
- glutSwapBuffers();
- }
-
- RunTest(GL_FALSE, GL_FALSE);
- RunTest(GL_FALSE, GL_TRUE);
- RunTest(GL_TRUE, GL_FALSE);
- RunTest(GL_TRUE, GL_TRUE);
-
- glutSwapBuffers();
-
- printf("exiting\n");
- exit(0);
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- break;
- case GLUT_KEY_DOWN:
- break;
- case GLUT_KEY_LEFT:
- break;
- case GLUT_KEY_RIGHT:
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- /* create initial, empty teximage */
- glBindTexture(GL_TEXTURE_2D, TexObj);
- glTexImage2D(GL_TEXTURE_2D, 0, IntFormat, TexWidth, TexHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-}
-
-
-
-static void
-ParseArgs(int argc, char *argv[])
-{
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-nodraw") == 0)
- DrawQuad = GL_FALSE;
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- GLint mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH;
- glutInit(&argc, argv);
-
- ParseArgs(argc, argv);
-
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WinWidth, WinHeight);
- glutInitDisplayMode(mode);
- glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Draw);
-
- printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
- Init();
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/tex1d.c b/progs/tests/tex1d.c
deleted file mode 100644
index 1fab849dd3e..00000000000
--- a/progs/tests/tex1d.c
+++ /dev/null
@@ -1,139 +0,0 @@
-
-/* Exercise 1D textures
- */
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "GL/glut.h"
-
-static GLuint Window = 0;
-static GLuint TexObj[2];
-static GLfloat Angle = 0.0f;
-
-
-static void draw( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glColor3f( 1.0, 1.0, 1.0 );
-
- /* draw first polygon */
- glPushMatrix();
- glTranslatef( -1.0, 0.0, 0.0 );
- glRotatef( Angle, 0.0, 0.0, 1.0 );
- glBindTexture( GL_TEXTURE_1D, TexObj[0] );
- glBegin( GL_POLYGON );
- glTexCoord1f( 0.0 ); glVertex2f( -1.0, -1.0 );
- glTexCoord1f( 1.0 ); glVertex2f( 1.0, -1.0 );
- glTexCoord1f( 1.0 ); glVertex2f( 1.0, 1.0 );
- glTexCoord1f( 0.0 ); glVertex2f( -1.0, 1.0 );
- glEnd();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-
-static void idle( void )
-{
- Angle += 2.0;
- glutPostRedisplay();
-}
-
-
-
-/* change view Angle, exit upon ESC */
-static void key(unsigned char k, int x, int y)
-{
- (void) x;
- (void) y;
- switch (k) {
- case 27:
- exit(0);
- }
-}
-
-
-
-/* new window size or exposure */
-static void reshape( int width, int height )
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/
- glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-}
-
-
-static void init( void )
-{
- GLubyte tex[256][3];
- GLint i;
-
-
- glDisable( GL_DITHER );
-
- /* Setup texturing */
- glEnable( GL_TEXTURE_1D );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
-
-
- /* generate texture object IDs */
- glGenTextures( 2, TexObj );
-
- /* setup first texture object */
- glBindTexture( GL_TEXTURE_1D, TexObj[0] );
-
-
- for (i = 0; i < 256; i++) {
- GLfloat f;
-
- /* map 0..255 to -PI .. PI */
- f = ((i / 255.0) - .5) * (3.141592 * 2);
-
- f = sin(f);
-
- /* map -1..1 to 0..255 */
- tex[i][0] = (f+1.0)/2.0 * 255.0;
- tex[i][1] = 0;
- tex[i][2] = 0;
- }
-
- glTexImage1D( GL_TEXTURE_1D, 0, 3, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, tex );
- glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_REPEAT );
-}
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(300, 300);
- glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
-
- Window = glutCreateWindow("Texture Objects");
- if (!Window) {
- exit(1);
- }
-
- init();
-
- glutReshapeFunc( reshape );
- glutKeyboardFunc( key );
-/* glutIdleFunc( idle ); */
- glutDisplayFunc( draw );
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texcmp.c b/progs/tests/texcmp.c
deleted file mode 100644
index 6e822fb6895..00000000000
--- a/progs/tests/texcmp.c
+++ /dev/null
@@ -1,414 +0,0 @@
-/*
- * Compressed texture demo. Written by Daniel Borca.
- * This program is in the public domain.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-#define GL_GLEXT_PROTOTYPES 1
-#include <GL/glut.h>
-
-#include "readtex.c" /* I know, this is a hack. */
-#define TEXTURE_FILE "../images/tree2.rgba"
-
-
-static float Rot = 0.0;
-static GLboolean Anim = 1;
-
-typedef struct {
- GLubyte *data;
- GLuint size;
- GLenum format;
- GLuint w, h;
-
- GLenum TC;
-
- GLubyte *cData;
- GLuint cSize;
- GLenum cFormat;
-} TEXTURE;
-
-static TEXTURE *Tx, t1, t2, t3;
-static GLboolean fxt1, dxtc, s3tc;
-
-
-static const char *TextureName (GLenum TC)
-{
- switch (TC) {
- case GL_RGB:
- return "RGB";
- case GL_RGBA:
- return "RGBA";
- case GL_COMPRESSED_RGB:
- return "COMPRESSED_RGB";
- case GL_COMPRESSED_RGBA:
- return "COMPRESSED_RGBA";
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return "GL_COMPRESSED_RGB_FXT1_3DFX";
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return "GL_COMPRESSED_RGBA_FXT1_3DFX";
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
- case GL_RGB_S3TC:
- return "GL_RGB_S3TC";
- case GL_RGB4_S3TC:
- return "GL_RGB4_S3TC";
- case GL_RGBA_S3TC:
- return "GL_RGBA_S3TC";
- case GL_RGBA4_S3TC:
- return "GL_RGBA4_S3TC";
- case 0:
- return "Invalid format";
- default:
- return "Unknown format";
- }
-}
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void Idle( void )
-{
- float t = glutGet(GLUT_ELAPSED_TIME) * 0.001; /* in seconds */
- Rot = t * 360 / 4; /* 1 rotation per 4 seconds */
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- /* draw background gradient */
- glDisable(GL_TEXTURE_2D);
- glBegin(GL_POLYGON);
- glColor3f(1.0, 0.0, 0.2); glVertex2f(-1.5, -1.0);
- glColor3f(1.0, 0.0, 0.2); glVertex2f( 1.5, -1.0);
- glColor3f(0.0, 0.0, 1.0); glVertex2f( 1.5, 1.0);
- glColor3f(0.0, 0.0, 1.0); glVertex2f(-1.5, 1.0);
- glEnd();
-
- glPushMatrix();
- glRotatef(Rot, 0, 0, 1);
-
- glEnable(GL_TEXTURE_2D);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 1); glVertex2f(-1, -0.5);
- glTexCoord2f(1, 1); glVertex2f( 1, -0.5);
- glTexCoord2f(1, 0); glVertex2f( 1, 0.5);
- glTexCoord2f(0, 0); glVertex2f(-1, 0.5);
- glEnd();
-
- glPopMatrix();
-
- /* info */
- glColor4f(1, 1, 1, 1);
-
- glRasterPos3f(-1.2, -0.7, 0);
- PrintString("Selected: ");
- PrintString(TextureName(Tx->TC));
- if (Tx->cData) {
- char tmp[64];
- glRasterPos3f(-1.2, -0.8, 0);
- PrintString("Internal: ");
- PrintString(TextureName(Tx->cFormat));
- glRasterPos3f(-1.2, -0.9, 0);
- PrintString("Size : ");
- sprintf(tmp, "%d (%d%% of %d)", Tx->cSize, Tx->cSize * 100 / Tx->size, Tx->size);
- PrintString(tmp);
- }
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( -1.5, 1.5, -1.0, 1.0, -1.0, 1.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void ReInit( GLenum TC, TEXTURE *Tx )
-{
- GLint rv;
-
- if ((Tx->TC == TC) && (Tx->cData != NULL)) {
- glCompressedTexImage2DARB(GL_TEXTURE_2D, /* target */
- 0, /* level */
- Tx->cFormat, /* real format */
- Tx->w, /* original width */
- Tx->h, /* original height */
- 0, /* border */
- Tx->cSize, /* compressed size*/
- Tx->cData); /* compressed data*/
- } else {
- glTexImage2D(GL_TEXTURE_2D, /* target */
- 0, /* level */
- TC, /* internal format */
- Tx->w, Tx->h, /* width, height */
- 0, /* border */
- Tx->format, /* texture format */
- GL_UNSIGNED_BYTE, /* texture type */
- Tx->data); /* the texture */
-
- /* okay, now cache the compressed texture */
- Tx->TC = TC;
- if (Tx->cData != NULL) {
- free(Tx->cData);
- Tx->cData = NULL;
- }
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &rv);
- if (rv) {
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, (GLint *)&Tx->cFormat);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, (GLint *)&Tx->cSize);
- if ((Tx->cData = malloc(Tx->cSize)) != NULL) {
- glGetCompressedTexImageARB(GL_TEXTURE_2D, 0, Tx->cData);
- }
- }
- }
-}
-
-
-static void Init( void )
-{
- /* HEIGHT * WIDTH + 1 (for trailing '\0') */
- static char pattern[8 * 32 + 1] = {"\
- \
- MMM EEEE SSS AAA \
- M M M E S S A A \
- M M M EEEE SS A A \
- M M M E SS AAAAA \
- M M E S S A A \
- M M EEEE SSS A A \
- "
- };
-
- GLuint i, j;
-
- GLubyte (*texture1)[8 * 32][4];
- GLubyte (*texture2)[256][256][4];
-
- t1.w = 32;
- t1.h = 8;
- t1.size = t1.w * t1.h * 4;
- t1.data = malloc(t1.size);
- t1.format = GL_RGBA;
- t1.TC = GL_RGBA;
-
- texture1 = (GLubyte (*)[8 * 32][4])t1.data;
- for (i = 0; i < sizeof(pattern) - 1; i++) {
- switch (pattern[i]) {
- default:
- case ' ':
- (*texture1)[i][0] = 255;
- (*texture1)[i][1] = 255;
- (*texture1)[i][2] = 255;
- (*texture1)[i][3] = 64;
- break;
- case 'M':
- (*texture1)[i][0] = 255;
- (*texture1)[i][1] = 0;
- (*texture1)[i][2] = 0;
- (*texture1)[i][3] = 255;
- break;
- case 'E':
- (*texture1)[i][0] = 0;
- (*texture1)[i][1] = 255;
- (*texture1)[i][2] = 0;
- (*texture1)[i][3] = 255;
- break;
- case 'S':
- (*texture1)[i][0] = 0;
- (*texture1)[i][1] = 0;
- (*texture1)[i][2] = 255;
- (*texture1)[i][3] = 255;
- break;
- case 'A':
- (*texture1)[i][0] = 255;
- (*texture1)[i][1] = 255;
- (*texture1)[i][2] = 0;
- (*texture1)[i][3] = 255;
- break;
- }
- }
-
- t2.w = 256;
- t2.h = 256;
- t2.size = t2.w * t2.h * 4;
- t2.data = malloc(t2.size);
- t2.format = GL_RGBA;
- t2.TC = GL_RGBA;
-
- texture2 = (GLubyte (*)[256][256][4])t2.data;
- for (j = 0; j < t2.h; j++) {
- for (i = 0; i < t2.w; i++) {
- (*texture2)[j][i][0] = sqrt(i * j * 255 * 255 / (t2.w * t2.h));
- (*texture2)[j][i][1] = 0;
- (*texture2)[j][i][2] = 0;
- (*texture2)[j][i][3] = 255;
- }
- }
-
- t3.data = LoadRGBImage(TEXTURE_FILE, (GLint *)&t3.w, (GLint *)&t3.h, &t3.format);
- t3.size = t3.w * t3.h * ((t3.format == GL_RGB) ? 3 : 4);
- t3.TC = GL_RGBA;
-
- ReInit(GL_RGBA, Tx = &t1);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glEnable(GL_TEXTURE_2D);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- case ' ':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc( Idle );
- else
- glutIdleFunc( NULL );
- break;
- case 't':
- if (Tx == &t1) {
- Tx = &t2;
- } else if (Tx == &t2) {
- Tx = &t3;
- } else {
- Tx = &t1;
- }
- ReInit(Tx->TC, Tx);
- break;
- case '9':
- ReInit(GL_RGB, Tx);
- break;
- case '0':
- ReInit(GL_RGBA, Tx);
- break;
- case '1':
- ReInit(GL_COMPRESSED_RGB, Tx);
- break;
- case '2':
- ReInit(GL_COMPRESSED_RGBA, Tx);
- break;
- case '3':
- if (fxt1) ReInit(GL_COMPRESSED_RGB_FXT1_3DFX, Tx);
- break;
- case '4':
- if (fxt1) ReInit(GL_COMPRESSED_RGBA_FXT1_3DFX, Tx);
- break;
- case '5':
- if (dxtc) ReInit(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, Tx);
- break;
- case '6':
- if (dxtc) ReInit(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, Tx);
- break;
- case '7':
- if (dxtc) ReInit(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, Tx);
- break;
- case '8':
- if (dxtc) ReInit(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, Tx);
- break;
- case 'a':
- if (s3tc) ReInit(GL_RGB_S3TC, Tx);
- break;
- case 's':
- if (s3tc) ReInit(GL_RGB4_S3TC, Tx);
- break;
- case 'd':
- if (s3tc) ReInit(GL_RGBA_S3TC, Tx);
- break;
- case 'f':
- if (s3tc) ReInit(GL_RGBA4_S3TC, Tx);
- break;
- }
- glutPostRedisplay();
-}
-
-
-int main( int argc, char *argv[] )
-{
- float gl_version;
- GLint num_formats;
- GLint i;
- GLint formats[64];
-
-
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 400, 300 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
-
- if (glutCreateWindow(argv[0]) <= 0) {
- printf("Couldn't create window\n");
- exit(0);
- }
-
- gl_version = atof( (const char *) glGetString( GL_VERSION ) );
- if ( (gl_version < 1.3)
- && !glutExtensionSupported("GL_ARB_texture_compression") ) {
- printf("Sorry, GL_ARB_texture_compression not supported\n");
- exit(0);
- }
- if (glutExtensionSupported("GL_3DFX_texture_compression_FXT1")) {
- fxt1 = GL_TRUE;
- }
- if (glutExtensionSupported("GL_EXT_texture_compression_s3tc")) {
- dxtc = GL_TRUE;
- }
- if (glutExtensionSupported("GL_S3_s3tc")) {
- s3tc = GL_TRUE;
- }
-
- glGetIntegerv( GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, & num_formats );
-
- (void) memset( formats, 0, sizeof( formats ) );
- glGetIntegerv( GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats );
-
- printf( "The following texture formats are supported:\n" );
- for ( i = 0 ; i < num_formats ; i++ ) {
- printf( "\t%s\n", TextureName( formats[i] ) );
- }
-
- Init();
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc( Idle );
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texcompress2.c b/progs/tests/texcompress2.c
deleted file mode 100644
index e2eed756b62..00000000000
--- a/progs/tests/texcompress2.c
+++ /dev/null
@@ -1,273 +0,0 @@
-/*
- * Test texture compression.
- */
-
-
-#define GL_GLEXT_PROTOTYPES
-#include <assert.h>
-#include <stdio.h>
-#include <GL/glut.h>
-#include <GL/glx.h>
-#include "readtex.c"
-
-#define IMAGE_FILE "../images/arch.rgb"
-
-static int ImgWidth, ImgHeight;
-static GLenum ImgFormat;
-static GLenum CompFormat;
-static GLfloat EyeDist = 5.0;
-static GLfloat Rot = 0.0;
-const GLenum Target = GL_TEXTURE_2D;
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error %d at line %d\n", (int) err, line);
- }
-}
-
-
-static const char *
-LookupFormat(GLenum format)
-{
- switch (format) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
- default:
- return "other";
- }
-}
-
-
-static void
-TestSubTex(void)
-{
- GLboolean all = 0*GL_TRUE;
- GLubyte *buffer;
- GLint size, fmt;
- int i;
-
- glGetTexLevelParameteriv(Target, 0,
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &size);
- glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
-
- buffer = (GLubyte *) malloc(size);
- glGetCompressedTexImageARB(Target, 0, buffer);
-
- printf("Testing sub-texture replacement\n");
- if (all)
- glCompressedTexImage2DARB(Target, 0,
- fmt, ImgWidth, ImgHeight, 0,
- size, buffer);
- else {
- /* bottom half */
- glCompressedTexSubImage2DARB(Target, 0,
- 0, 0, /* pos */
- ImgWidth, ImgHeight / 2,
- fmt, size/2, buffer);
- /* top half */
- glCompressedTexSubImage2DARB(Target, 0,
- 0, ImgHeight / 2, /* pos */
- ImgWidth, ImgHeight / 2,
- fmt, size/2, buffer + size / 2);
- }
-
- free(buffer);
-}
-
-
-static void
-LoadCompressedImage(const char *file)
-{
- const GLenum filter = GL_LINEAR;
- GLubyte *image;
- GLint p;
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
-
- /*
- * Load image and scale if needed.
- */
- image = LoadRGBImage( file, &ImgWidth, &ImgHeight, &ImgFormat );
- if (!image) {
- printf("Couldn't read %s\n", IMAGE_FILE);
- exit(0);
- }
- printf("Image is %d x %d\n", ImgWidth, ImgHeight);
-
- /* power of two */
- assert(ImgWidth == 128 || ImgWidth == 256 || ImgWidth == 512);
- assert(ImgWidth == 128 || ImgHeight == 256 || ImgHeight == 512);
-
- if (ImgFormat == GL_RGB)
- CompFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- else
- CompFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
-
- if (ImgFormat == GL_RGBA) {
- int i, numAlpha = 0;
- for (i = 0; i < ImgWidth * ImgHeight; i++) {
- if (image[i*4+3] != 0 && image[i*4+3] != 0xff) {
- numAlpha++;
- }
- if (image[i*4+3] == 0)
- image[i*4+3] = 4 * i / ImgWidth;
- }
- printf("Num Alpha !=0,255: %d\n", numAlpha);
- }
-
- CompFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
-
-
- /*
- * Give image to OpenGL and have it compress it.
- */
- glTexImage2D(Target, 0, CompFormat, ImgWidth, ImgHeight, 0,
- ImgFormat, GL_UNSIGNED_BYTE, image);
- CheckError(__LINE__);
-
- free(image);
-
- glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_INTERNAL_FORMAT, &p);
- printf("Compressed Internal Format: %s (0x%x)\n", LookupFormat(p), p);
- assert(p == CompFormat);
-
- printf("Original size: %d bytes\n", ImgWidth * ImgHeight * 3);
- glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &p);
- printf("Compressed size: %d bytes\n", p);
-
- glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, filter);
- glTexParameteri(Target, GL_TEXTURE_MAG_FILTER, filter);
-
- TestSubTex();
-
-}
-
-
-static void
-Init(const char *file)
-{
- GLint numFormats, formats[100];
- GLint p;
-
- if (!glutExtensionSupported("GL_ARB_texture_compression")) {
- printf("Sorry, GL_ARB_texture_compression is required.\n");
- exit(1);
- }
- if (!glutExtensionSupported("GL_EXT_texture_compression_s3tc")) {
- printf("Sorry, GL_EXT_texture_compression_s3tc is required.\n");
- exit(1);
- }
-
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, &numFormats);
- glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats);
- printf("%d supported compression formats: ", numFormats);
- for (p = 0; p < numFormats; p++)
- printf("0x%x ", formats[p]);
- printf("\n");
-
- LoadCompressedImage(file);
-
- glEnable(GL_TEXTURE_2D);
-
- if (ImgFormat == GL_RGBA) {
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
- }
-}
-
-
-static void
-Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum(-1, 1, -1, 1, 4, 100);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void
-Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'd':
- EyeDist -= 1.0;
- if (EyeDist < 4.0)
- EyeDist = 4.0;
- break;
- case 'D':
- EyeDist += 1.0;
- break;
- case 'z':
- Rot += 5.0;
- break;
- case 'Z':
- Rot -= 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Draw( void )
-{
- glClearColor(0.3, 0.3, .8, 0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glPushMatrix();
- glTranslatef(0, 0, -(EyeDist+0.01));
- glRotatef(Rot, 0, 0, 1);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 600, 600 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE);
-
- glutCreateWindow(argv[0]);
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Draw );
-
- if (argc > 1)
- Init(argv[1]);
- else
- Init(IMAGE_FILE);
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texfilt.c b/progs/tests/texfilt.c
deleted file mode 100644
index 6ee4bc4eae3..00000000000
--- a/progs/tests/texfilt.c
+++ /dev/null
@@ -1,398 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glut.h>
-
-const GLenum filter_modes[] = {
- GL_NEAREST,
- GL_LINEAR,
- GL_NEAREST_MIPMAP_NEAREST,
- GL_NEAREST_MIPMAP_LINEAR,
- GL_LINEAR_MIPMAP_NEAREST,
- GL_LINEAR_MIPMAP_LINEAR,
-};
-
-static GLenum min_filter = GL_LINEAR_MIPMAP_LINEAR;
-static GLenum mag_filter = GL_LINEAR;
-
-static unsigned segments = 64;
-static GLfloat * position_data = NULL;
-static GLfloat * texcoord_data = NULL;
-static GLfloat max_anisotropy = 0.0;
-static GLfloat anisotropy = 1.0;
-
-static void generate_tunnel( unsigned num_segs, GLfloat ** pos_data,
- GLfloat ** tex_data );
-static void generate_textures( unsigned mode );
-
-#define min(a,b) ( (a) < (b) ) ? (a) : (b)
-#define max(a,b) ( (a) > (b) ) ? (a) : (b)
-
-
-static void Display( void )
-{
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter );
-
- if ( max_anisotropy > 0.0 ) {
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
- anisotropy );
- }
-
- glClear( GL_COLOR_BUFFER_BIT );
- glLoadIdentity();
- glTranslatef( 0.0f, 0.0f, -19.0f );
-
- glVertexPointer( 4, GL_FLOAT, 0, position_data );
- glTexCoordPointer( 2, GL_FLOAT, 0, texcoord_data );
- glEnableClientState( GL_VERTEX_ARRAY );
- glEnableClientState( GL_TEXTURE_COORD_ARRAY );
- glDrawArrays( GL_QUADS, 0, 4 * segments );
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(45.0f, (GLfloat)(width)/(GLfloat)(height), 0.1f, 100.0f);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- GLfloat new_anisotropy = anisotropy;
-
- (void) x;
- (void) y;
-
-
- switch( key ) {
- case 'a': {
- new_anisotropy = anisotropy - 1.0;
- break;
- }
-
- case 'A': {
- new_anisotropy = anisotropy + 1.0;
- break;
- }
-
- case 's': {
- segments--;
- if ( segments < 3 ) {
- segments = 3;
- }
- generate_tunnel( segments, & position_data, & texcoord_data );
- break;
- }
-
- case 'S': {
- segments++;
- if ( segments > 128 ) {
- segments = 128;
- }
- generate_tunnel( segments, & position_data, & texcoord_data );
- break;
- }
- case 'q':
- case 'Q':
- case 27:
- exit(0);
- break;
- }
-
- new_anisotropy = max( new_anisotropy, 1.0 );
- new_anisotropy = min( new_anisotropy, max_anisotropy );
- if ( new_anisotropy != anisotropy ) {
- anisotropy = new_anisotropy;
- printf( "Texture anisotropy: %f%s\n", anisotropy,
- (anisotropy == 1.0) ? " (disabled)" : "" );
- }
-
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- (void) x;
- (void) y;
- (void) key;
- glutPostRedisplay();
-}
-
-
-static void menu_handler( int selection )
-{
- switch( selection >> 3 ) {
- case 0:
- glBindTexture( GL_TEXTURE_2D, selection );
- break;
-
- case 1:
- min_filter = filter_modes[ selection & 7 ];
- break;
-
- case 2:
- mag_filter = filter_modes[ selection & 7 ];
- break;
- }
-
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- glDisable(GL_CULL_FACE);
- glEnable(GL_TEXTURE_2D);
- glClearColor(0.0f, 0.0f, 0.4f, 0.0f);
- glShadeModel(GL_SMOOTH);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
-
- generate_tunnel( segments, & position_data, & texcoord_data );
-
- glBindTexture( GL_TEXTURE_2D, 1 );
- generate_textures(1);
-
- glBindTexture( GL_TEXTURE_2D, 2 );
- generate_textures(2);
-
- glBindTexture( GL_TEXTURE_2D, 3 );
- generate_textures(3);
-
- if ( glutExtensionSupported( "GL_EXT_texture_filter_anisotropic" ) ) {
- glGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, & max_anisotropy );
- }
-
- printf("Maximum texture anisotropy: %f\n", max_anisotropy );
-
- /* Create the menus. */
-
- glutCreateMenu( menu_handler );
- glutAddMenuEntry( "Min filter: GL_NEAREST", 8 + 0 );
- glutAddMenuEntry( "Min filter: GL_LINEAR", 8 + 1 );
- glutAddMenuEntry( "Min filter: GL_NEAREST_MIMMAP_NEAREST", 8 + 2 );
- glutAddMenuEntry( "Min filter: GL_NEAREST_MIMMAP_LINEAR", 8 + 3 );
- glutAddMenuEntry( "Min filter: GL_LINEAR_MIMMAP_NEAREST", 8 + 4 );
- glutAddMenuEntry( "Min filter: GL_LINEAR_MIMMAP_LINEAR", 8 + 5 );
- glutAddMenuEntry( "Mag filter: GL_NEAREST", 16 + 0 );
- glutAddMenuEntry( "Mag filter: GL_LINEAR", 16 + 1 );
- glutAddMenuEntry( "Texture: regular mipmaps", 1 );
- glutAddMenuEntry( "Texture: blended mipmaps", 2 );
- glutAddMenuEntry( "Texture: color mipmaps", 3 );
- glutAttachMenu( GLUT_RIGHT_BUTTON );
-}
-
-
-static void generate_tunnel( unsigned num_segs, GLfloat ** pos_data,
- GLfloat ** tex_data )
-{
- const GLfloat far = 20.0f;
- const GLfloat near = -90.0f;
- const GLfloat far_tex = 30.0f;
- const GLfloat near_tex = 0.0f;
- const GLfloat angle_step = (2 * M_PI) / num_segs;
- const GLfloat tex_coord_step = 2.0 / num_segs;
- GLfloat angle = 0.0f;
- GLfloat tex_coord = 0.0f;
- unsigned i;
- GLfloat * position;
- GLfloat * texture;
-
-
- position = realloc( *pos_data, sizeof( GLfloat ) * num_segs * 4 * 4 );
- texture = realloc( *tex_data, sizeof( GLfloat ) * num_segs * 4 * 2 );
-
- *pos_data = position;
- *tex_data = texture;
-
- for ( i = 0 ; i < num_segs ; i++ ) {
- position[0] = 2.5 * sinf( angle );
- position[1] = 2.5 * cosf( angle );
- position[2] = (i & 1) ? far : near;
- position[3] = 1.0f;
-
- position[4] = position[0];
- position[5] = position[1];
- position[6] = (i & 1) ? near : far;
- position[7] = 1.0f;
-
- position += 8;
-
- texture[0] = tex_coord;
- texture[1] = (i & 1) ? far_tex : near_tex;
- texture += 2;
-
- texture[0] = tex_coord;
- texture[1] = (i & 1) ? near_tex : far_tex;
- texture += 2;
-
- angle += angle_step;
- tex_coord += tex_coord_step;
-
- position[0] = 2.5 * sinf( angle );
- position[1] = 2.5 * cosf( angle );
- position[2] = (i & 1) ? near : far;
- position[3] = 1.0f;
-
- position[4] = position[0];
- position[5] = position[1];
- position[6] = (i & 1) ? far : near;
- position[7] = 1.0f;
-
- position += 8;
-
- texture[0] = tex_coord;
- texture[1] = (i & 1) ? near_tex : far_tex;
- texture += 2;
-
- texture[0] = tex_coord;
- texture[1] = (i & 1) ? far_tex : near_tex;
- texture += 2;
- }
-}
-
-
-static void generate_textures( unsigned mode )
-{
-#define LEVEL_COLORS 6
- const GLfloat colors[LEVEL_COLORS][3] = {
- { 1.0, 0.0, 0.0 }, /* 32 x 32 */
- { 0.0, 1.0, 0.0 }, /* 16 x 16 */
- { 0.0, 0.0, 1.0 }, /* 8 x 8 */
- { 1.0, 0.0, 1.0 }, /* 4 x 4 */
- { 1.0, 1.0, 1.0 }, /* 2 x 2 */
- { 1.0, 1.0, 0.0 } /* 1 x 1 */
- };
- const unsigned checkers_per_level = 2;
- GLfloat * tex;
- unsigned level;
- unsigned size;
- GLint max_size;
-
-
- glGetIntegerv( GL_MAX_TEXTURE_SIZE, & max_size );
- if ( max_size > 512 ) {
- max_size = 512;
- }
-
- tex = malloc( sizeof( GLfloat ) * 3 * max_size * max_size );
-
- level = 0;
- for ( size = max_size ; size > 0 ; size >>= 1 ) {
- unsigned divisor = size / checkers_per_level;
- unsigned i;
- unsigned j;
- GLfloat checkers[2][3];
-
-
- if ((level == 0) || (mode == 1)) {
- checkers[0][0] = 1.0;
- checkers[0][1] = 1.0;
- checkers[0][2] = 1.0;
- checkers[1][0] = 0.0;
- checkers[1][1] = 0.0;
- checkers[1][2] = 0.0;
- }
- else if (mode == 2) {
- checkers[0][0] = colors[level % LEVEL_COLORS][0];
- checkers[0][1] = colors[level % LEVEL_COLORS][1];
- checkers[0][2] = colors[level % LEVEL_COLORS][2];
- checkers[1][0] = colors[level % LEVEL_COLORS][0] * 0.5;
- checkers[1][1] = colors[level % LEVEL_COLORS][1] * 0.5;
- checkers[1][2] = colors[level % LEVEL_COLORS][2] * 0.5;
- }
- else {
- checkers[0][0] = colors[level % LEVEL_COLORS][0];
- checkers[0][1] = colors[level % LEVEL_COLORS][1];
- checkers[0][2] = colors[level % LEVEL_COLORS][2];
- checkers[1][0] = colors[level % LEVEL_COLORS][0];
- checkers[1][1] = colors[level % LEVEL_COLORS][1];
- checkers[1][2] = colors[level % LEVEL_COLORS][2];
- }
-
- if ( divisor == 0 ) {
- divisor = 1;
-
- checkers[0][0] = (checkers[0][0] + checkers[1][0]) / 2;
- checkers[0][1] = (checkers[0][0] + checkers[1][0]) / 2;
- checkers[0][2] = (checkers[0][0] + checkers[1][0]) / 2;
- checkers[1][0] = checkers[0][0];
- checkers[1][1] = checkers[0][1];
- checkers[1][2] = checkers[0][2];
- }
-
-
- for ( i = 0 ; i < size ; i++ ) {
- for ( j = 0 ; j < size ; j++ ) {
- const unsigned idx = ((i ^ j) / divisor) & 1;
-
- tex[ ((i * size) + j) * 3 + 0] = checkers[ idx ][0];
- tex[ ((i * size) + j) * 3 + 1] = checkers[ idx ][1];
- tex[ ((i * size) + j) * 3 + 2] = checkers[ idx ][2];
- }
- }
-
- glTexImage2D( GL_TEXTURE_2D, level, GL_RGB, size, size, 0,
- GL_RGB, GL_FLOAT, tex );
- level++;
- }
-
- free( tex );
-}
-
-
-int main( int argc, char ** argv )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 800, 600 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "Texture Filter Test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
-
- Init();
-
- printf("\nUse the right-button menu to select the texture and filter mode.\n");
- printf("Use 'A' and 'a' to increase and decrease the aniotropy.\n");
- printf("Use 'S' and 's' to increase and decrease the number of cylinder segments.\n");
- printf("Use 'q' to exit.\n\n");
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texgenmix.c b/progs/tests/texgenmix.c
deleted file mode 100644
index be8f6775c70..00000000000
--- a/progs/tests/texgenmix.c
+++ /dev/null
@@ -1,640 +0,0 @@
-
-/*
- * Demonstrates mixed texgen/non-texgen texture coordinates.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glut.h>
-
-#undef max
-#undef min
-#define max( a, b ) ((a) >= (b) ? (a) : (b))
-#define min( a, b ) ((a) <= (b) ? (a) : (b))
-
-GLfloat labelColor0[4] = { 1.0, 1.0, 1.0, 1.0 };
-GLfloat labelColor1[4] = { 1.0, 1.0, 0.4, 1.0 };
-GLfloat *labelInfoColor = labelColor0;
-
-GLboolean doubleBuffered = GL_TRUE;
-GLboolean drawTextured = GL_TRUE;
-
-int textureWidth = 64;
-int textureHeight = 64;
-
-int winWidth = 580, winHeight = 720;
-
-const GLfloat texmat_swap_rq[16] = { 1.0, 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0, 0.0,
- 0.0, 0.0, 0.0, 1.0,
- 0.0, 0.0, 1.0, 0.0};
-
-const GLfloat nullPlane[4] = { 0.0, 0.0, 0.0, 0.0 };
-const GLfloat ObjPlaneS1[4] = { 1.0, 0.0, 1.0, 0.0 };
-const GLfloat ObjPlaneS2[4] = { 0.5, 0.0, 0.0, 0.0 };
-const GLfloat ObjPlaneS3[4] = { 1.0, 0.0, 0.0, 0.0 };
-const GLfloat ObjPlaneT[4] = { 0.0, 1.0, 0.0, 0.0 };
-const GLfloat ObjPlaneT2[4] = { 0.0, 0.5, 0.0, 0.0 };
-const GLfloat ObjPlaneT3[4] = { 0.0, 1.0, 0.0, 0.0 };
-const GLfloat ObjPlaneR[4] = { 0.0, 0.0, 1.0, 0.0 };
-const GLfloat ObjPlaneQ[4] = { 0.0, 0.0, 0.0, 0.5 };
-
-
-static void checkErrors( void )
-{
- GLenum error;
-
- while ( (error = glGetError()) != GL_NO_ERROR ) {
- fprintf( stderr, "Error: %s\n", (char *) gluErrorString( error ) );
- }
-}
-
-static void drawString( const char *string, GLfloat x, GLfloat y,
- const GLfloat color[4] )
-{
- glColor4fv( color );
- glRasterPos2f( x, y );
-
- while ( *string ) {
- glutBitmapCharacter( GLUT_BITMAP_TIMES_ROMAN_10, *string );
- string++;
- }
-}
-
-static void begin2D( int width, int height )
-{
- glMatrixMode( GL_PROJECTION );
-
- glPushMatrix();
- glLoadIdentity();
-
- glOrtho( 0, width, 0, height, -1, 1 );
- glMatrixMode( GL_MODELVIEW );
-
- glPushMatrix();
- glLoadIdentity();
-}
-
-static void end2D( void )
-{
- glMatrixMode( GL_PROJECTION );
- glPopMatrix();
- glMatrixMode( GL_MODELVIEW );
- glPopMatrix();
-}
-
-static void initialize( void )
-{
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
-
- glOrtho( -1.5, 1.5, -1.5, 1.5, -1.5, 1.5 );
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glShadeModel( GL_FLAT );
-}
-
-/* ARGSUSED1 */
-static void keyboard( unsigned char c, int x, int y )
-{
- switch ( c ) {
- case 't':
- drawTextured = !drawTextured;
- break;
- case 27: /* Escape key should force exit. */
- exit(0);
- break;
- default:
- break;
- }
- glutPostRedisplay();
-}
-
-/* ARGSUSED1 */
-static void special( int key, int x, int y )
-{
- switch ( key ) {
- case GLUT_KEY_DOWN:
- break;
- case GLUT_KEY_UP:
- break;
- case GLUT_KEY_LEFT:
- break;
- case GLUT_KEY_RIGHT:
- break;
- default:
- break;
- }
- glutPostRedisplay();
-}
-
-static void
-reshape( int w, int h )
-{
- winWidth = w;
- winHeight = h;
- /* No need to call glViewPort here since "draw" calls it! */
-}
-
-static void loadTexture( int width, int height )
-{
- int alphaSize = 1;
- int rgbSize = 3;
- GLubyte *texImage, *p;
- int elementsPerGroup, elementSize, groupSize, rowSize;
- int i, j;
-
-
- elementsPerGroup = alphaSize + rgbSize;
- elementSize = sizeof(GLubyte);
- groupSize = elementsPerGroup * elementSize;
- rowSize = width * groupSize;
-
- if ( (texImage = (GLubyte *) malloc( height * rowSize ) ) == NULL ) {
- fprintf( stderr, "texture malloc failed\n" );
- return;
- }
-
- for ( i = 0 ; i < height ; i++ )
- {
- p = texImage + i * rowSize;
-
- for ( j = 0 ; j < width ; j++ )
- {
- if ( rgbSize > 0 )
- {
- /**
- ** +-----+-----+
- ** | | |
- ** | R | G |
- ** | | |
- ** +-----+-----+
- ** | | |
- ** | Y | B |
- ** | | |
- ** +-----+-----+
- **/
- if ( i > height / 2 ) {
- if ( j < width / 2 ) {
- p[0] = 0xff;
- p[1] = 0x00;
- p[2] = 0x00;
- } else {
- p[0] = 0x00;
- p[1] = 0xff;
- p[2] = 0x00;
- }
- } else {
- if ( j < width / 2 ) {
- p[0] = 0xff;
- p[1] = 0xff;
- p[2] = 0x00;
- } else {
- p[0] = 0x00;
- p[1] = 0x00;
- p[2] = 0xff;
- }
- }
- p += 3 * elementSize;
- }
-
- if ( alphaSize > 0 )
- {
- /**
- ** +-----------+
- ** | W |
- ** | +-----+ |
- ** | | | |
- ** | | B | |
- ** | | | |
- ** | +-----+ |
- ** | |
- ** +-----------+
- **/
- int i2 = i - height / 2;
- int j2 = j - width / 2;
- int h8 = height / 8;
- int w8 = width / 8;
- if ( -h8 <= i2 && i2 <= h8 && -w8 <= j2 && j2 <= w8 ) {
- p[0] = 0x00;
- } else if ( -2 * h8 <= i2 && i2 <= 2 * h8 && -2 * w8 <= j2 && j2 <= 2 * w8 ) {
- p[0] = 0x55;
- } else if ( -3 * h8 <= i2 && i2 <= 3 * h8 && -3 * w8 <= j2 && j2 <= 3 * w8 ) {
- p[0] = 0xaa;
- } else {
- p[0] = 0xff;
- }
- p += elementSize;
- }
- }
- }
-
- glTexImage2D( GL_TEXTURE_2D, 0,
- GL_RGBA, width, height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texImage );
-
- free( texImage );
-}
-
-
-static void drawSample( int x, int y, int w, int h,
- int texgenenabled, int coordnr )
-{
- char buf[255];
-
- glViewport( x, y, w, h );
- glScissor( x, y, w, h );
-
- glClearColor( 0.1, 0.1, 0.1, 1.0 );
- glClear( GL_COLOR_BUFFER_BIT );
-
- begin2D( w, h );
- if (texgenenabled == 2) {
- sprintf( buf, "TexCoord%df", coordnr);
- drawString( buf, 10, h - 15, labelInfoColor );
- sprintf( buf, "texgen enabled for %s coordinate(s)", coordnr == 2 ? "S" : "S/T");
- drawString( buf, 10, 5, labelInfoColor );
- }
- else if (texgenenabled == 0) {
- sprintf( buf, "TexCoord%df", coordnr);
- drawString( buf, 10, h - 15, labelInfoColor );
- drawString( "no texgen", 10, 5, labelInfoColor );
- }
- else if (texgenenabled == 1) {
- drawString( "no TexCoord", 10, h - 15, labelInfoColor );
- sprintf( buf, "texgen enabled for %s coordinate(s)",
- coordnr == 2 ? "S/T" : (coordnr == 3 ? "S/T/R" : "S/T/R/Q"));
- drawString( buf, 10, 5, labelInfoColor );
- }
-
- end2D();
-
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
-
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
-
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
-
- loadTexture( textureWidth, textureHeight );
-
- if ( drawTextured ) {
- glEnable( GL_TEXTURE_2D );
- }
-
- glDisable( GL_TEXTURE_GEN_S );
- glDisable( GL_TEXTURE_GEN_T );
- glDisable( GL_TEXTURE_GEN_R );
- glDisable( GL_TEXTURE_GEN_Q );
-
- glMatrixMode( GL_TEXTURE );
- glLoadIdentity();
- glMatrixMode( GL_MODELVIEW );
- glPushMatrix();
-
- switch (coordnr) {
- case 2:
- switch (texgenenabled) {
- case 0:
- glBegin( GL_QUADS );
- glTexCoord2f( 0.0, 0.0 );
- glVertex2f( -0.8, -0.8 );
-
- glTexCoord2f( 1.0, 0.0 );
- glVertex2f( 0.8, -0.8 );
-
- glTexCoord2f( 1.0, 1.0 );
- glVertex2f( 0.8, 0.8 );
-
- glTexCoord2f( 0.0, 1.0 );
- glVertex2f( -0.8, 0.8 );
- glEnd();
- break;
- case 1:
- glTranslatef( -0.8, -0.8, 0.0 );
- glScalef( 1.6, 1.6, 1.0 );
- glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS3);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT3);
- glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane);
- glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane);
-
- glEnable( GL_TEXTURE_GEN_S );
- glEnable( GL_TEXTURE_GEN_T );
-
- /* Issue a texcoord here to be sure Q isn't left over from a
- * previous sample.
- */
- glTexCoord1f( 0.0 );
- glBegin( GL_QUADS );
- glVertex2f( 0.0, 0.0 );
- glVertex2f( 1.0, 0.0 );
- glVertex2f( 1.0, 1.0 );
- glVertex2f( 0.0, 1.0 );
- glEnd();
- break;
- case 2:
- /* make sure that texgen T and non-texgen S coordinate are wrong */
- glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS1);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, nullPlane);
- glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane);
- glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane);
-
- glEnable( GL_TEXTURE_GEN_S );
-
- glBegin( GL_QUADS );
- /* use z coordinate to get correct texgen values... */
- glTexCoord2f( 0.0, 0.0 );
- glVertex3f( -0.8, -0.8, 0.8 );
-
- glTexCoord2f( 0.0, 0.0 );
- glVertex3f( 0.8, -0.8, 0.2 );
-
- glTexCoord2f( 0.0, 1.0 );
- glVertex3f( 0.8, 0.8, 0.2 );
-
- glTexCoord2f( 0.0, 1.0 );
- glVertex3f( -0.8, 0.8, 0.8 );
- glEnd();
- break;
- }
- break;
- case 3:
- glMatrixMode( GL_TEXTURE );
- glLoadMatrixf( texmat_swap_rq );
- glMatrixMode( GL_MODELVIEW );
- glTranslatef( -0.8, -0.8, 0.0 );
- glScalef( 1.6, 1.6, 1.0 );
- switch (texgenenabled) {
- case 0:
- glBegin( GL_QUADS );
- glTexCoord3f( 0.0, 0.0, 0.5 );
- glVertex2f( 0.0, 0.0 );
-
- glTexCoord3f( 0.5, 0.0, 0.5 );
- glVertex2f( 1.0, 0.0 );
-
- glTexCoord3f( 0.5, 0.5, 0.5 );
- glVertex2f( 1.0, 1.0 );
-
- glTexCoord3f( 0.0, 0.5, 0.5 );
- glVertex2f( 0.0, 1.0 );
- glEnd();
- break;
- case 1:
- glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2);
- glTexGenfv(GL_R, GL_OBJECT_PLANE, ObjPlaneR);
- glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane);
-
- glEnable( GL_TEXTURE_GEN_S );
- glEnable( GL_TEXTURE_GEN_T );
- glEnable( GL_TEXTURE_GEN_R );
-
- glTexCoord1f( 0.0 ); /* to make sure Q is 1.0 */
- glBegin( GL_QUADS );
- glVertex3f( 0.0, 0.0, 0.5 );
- glVertex3f( 1.0, 0.0, 0.5 );
- glVertex3f( 1.0, 1.0, 0.5 );
- glVertex3f( 0.0, 1.0, 0.5 );
- glEnd();
- break;
- case 2:
- /* make sure that texgen R/Q and non-texgen S/T coordinates are wrong */
- glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2);
- glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane);
- glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane);
-
- glEnable( GL_TEXTURE_GEN_S );
- glEnable( GL_TEXTURE_GEN_T );
-
- glBegin( GL_QUADS );
- glTexCoord3f( 0.0, 0.0, 0.5 );
- glVertex2f( 0.0, 0.0);
-
- glTexCoord3f( 0.0, 0.0, 0.5 );
- glVertex2f( 1.0, 0.0);
-
- glTexCoord3f( 0.0, 0.0, 0.5 );
- glVertex2f( 1.0, 1.0);
-
- glTexCoord3f( 0.0, 0.0, 0.5 );
- glVertex2f( 0.0, 1.0);
- glEnd();
- break;
- }
- break;
- case 4:
- switch (texgenenabled) {
- case 0:
- glBegin( GL_QUADS );
- /* don't need r coordinate but still setting it I'm mean */
- glTexCoord4f( 0.0, 0.0, 0.0, 0.5 );
- glVertex2f( -0.8, -0.8 );
-
- glTexCoord4f( 0.5, 0.0, 0.2, 0.5 );
- glVertex2f( 0.8, -0.8 );
-
- glTexCoord4f( 0.5, 0.5, 0.5, 0.5 );
- glVertex2f( 0.8, 0.8 );
-
- glTexCoord4f( 0.0, 0.5, 0.5, 0.5 );
- glVertex2f( -0.8, 0.8 );
- glEnd();
- break;
- case 1:
- glTranslatef( -0.8, -0.8, 0.0 );
- glScalef( 1.6, 1.6, 1.0 );
- /* make sure that texgen R/Q and non-texgen S/T coordinates are wrong */
- glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2);
- glTexGenfv(GL_R, GL_OBJECT_PLANE, ObjPlaneR);
- glTexGenfv(GL_Q, GL_OBJECT_PLANE, ObjPlaneQ);
-
- glEnable( GL_TEXTURE_GEN_S );
- glEnable( GL_TEXTURE_GEN_T );
- glEnable( GL_TEXTURE_GEN_R );
- glEnable( GL_TEXTURE_GEN_Q );
-
- glBegin( GL_QUADS );
- glVertex2f( 0.0, 0.0 );
- glVertex2f( 1.0, 0.0 );
- glVertex2f( 1.0, 1.0 );
- glVertex2f( 0.0, 1.0 );
- glEnd();
- break;
- case 2:
- glTranslatef( -0.8, -0.8, 0.0 );
- glScalef( 1.6, 1.6, 1.0 );
- /* make sure that texgen R/Q and non-texgen S/T coordinates are wrong */
- glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2);
- glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane);
- glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane);
-
- glEnable( GL_TEXTURE_GEN_S );
- glEnable( GL_TEXTURE_GEN_T );
-
- glBegin( GL_QUADS );
- glTexCoord4f( 0.0, 0.0, 0.0, 0.5 );
- glVertex2f( 0.0, 0.0 );
-
- glTexCoord4f( 0.0, 0.0, 0.2, 0.5 );
- glVertex2f( 1.0, 0.0 );
-
- glTexCoord4f( 0.0, 0.0, 0.5, 0.5 );
- glVertex2f( 1.0, 1.0 );
-
- glTexCoord4f( 0.0, 0.0, 0.75, 0.5 );
- glVertex2f( 0.0, 1.0 );
- glEnd();
- break;
- }
- break;
- }
-
- glPopMatrix();
- glDisable( GL_TEXTURE_2D );
-
-}
-
-static void display( void )
-{
- int numX = 3, numY = 3;
- float xBase = (float) winWidth * 0.01;
- float xOffset = (winWidth - xBase) / numX;
- float xSize = max( xOffset - xBase, 1 );
- float yBase = (float) winHeight * 0.01;
- float yOffset = (winHeight - yBase) / numY;
- float ySize = max( yOffset - yBase, 1 );
- float x, y;
- int i, j;
-
- glViewport( 0, 0, winWidth, winHeight );
- glDisable( GL_SCISSOR_TEST );
- glClearColor( 0.0, 0.0, 0.0, 0.0 );
- glClear( GL_COLOR_BUFFER_BIT );
- glEnable( GL_SCISSOR_TEST );
-
- x = xBase;
- y = (winHeight - 1) - yOffset;
-
- for ( i = 0 ; i < numY ; i++ )
- {
-
- labelInfoColor = labelColor1;
-
-
- for ( j = 0 ; j < numX ; j++ ) {
- drawSample( x, y, xSize, ySize, i, j+2 );
- x += xOffset;
- }
-
- x = xBase;
- y -= yOffset;
- }
-
- if ( doubleBuffered ) {
- glutSwapBuffers();
- } else {
- glFlush();
- }
-
- checkErrors();
-}
-
-static void usage( char *name )
-{
- fprintf( stderr, "usage: %s [ options ]\n", name );
- fprintf( stderr, "\n" );
- fprintf( stderr, "options:\n" );
- fprintf( stderr, " -sb single buffered\n" );
- fprintf( stderr, " -db double buffered\n" );
- fprintf( stderr, " -info print OpenGL driver info\n" );
-}
-
-static void instructions( void )
-{
- fprintf( stderr, "texgenmix - mixed texgen/non-texgen texture coordinate test\n" );
- fprintf( stderr, "all quads should look the same!\n" );
- fprintf( stderr, "\n" );
- fprintf( stderr, " [t] - toggle texturing\n" );
-}
-
-int main( int argc, char *argv[] )
-{
- GLboolean info = GL_FALSE;
- int i;
-
- glutInit( &argc, argv );
-
- for ( i = 1 ; i < argc ; i++ ) {
- if ( !strcmp( "-sb", argv[i] ) ) {
- doubleBuffered = GL_FALSE;
- } else if ( !strcmp( "-db", argv[i] ) ) {
- doubleBuffered = GL_TRUE;
- } else if ( !strcmp( "-info", argv[i] ) ) {
- info = GL_TRUE;
- } else {
- usage( argv[0] );
- exit( 1 );
- }
- }
-
- if ( doubleBuffered ) {
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- } else {
- glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE );
- }
-
- glutInitWindowSize( winWidth, winHeight );
- glutInitWindowPosition( 0, 0 );
- glutCreateWindow( "Mixed texgen/non-texgen texture coordinate test" );
-
- initialize();
- instructions();
-
- if ( info ) {
- printf( "\n" );
- printf( "GL_RENDERER = %s\n", (char *) glGetString( GL_RENDERER ) );
- printf( "GL_VERSION = %s\n", (char *) glGetString( GL_VERSION ) );
- printf( "GL_VENDOR = %s\n", (char *) glGetString( GL_VENDOR ) ) ;
- printf( "GL_EXTENSIONS = %s\n", (char *) glGetString( GL_EXTENSIONS ) );
- }
-
- glutDisplayFunc( display );
- glutReshapeFunc( reshape );
- glutKeyboardFunc( keyboard );
- glutSpecialFunc( special );
- glutMainLoop();
-
- return 0;
-}
diff --git a/progs/tests/texline.c b/progs/tests/texline.c
deleted file mode 100644
index 3d59d9ac264..00000000000
--- a/progs/tests/texline.c
+++ /dev/null
@@ -1,269 +0,0 @@
-/* $Id: texline.c,v 1.5 2004/01/28 10:07:48 keithw Exp $ */
-
-/*
- * Test textured lines.
- *
- * Brian Paul
- * September 2000
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-#include "../util/readtex.c" /* I know, this is a hack. */
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLboolean Antialias = GL_FALSE;
-static GLboolean Animate = GL_FALSE;
-static GLint Texture = 1;
-static GLboolean Stipple = GL_FALSE;
-static GLfloat LineWidth = 1.0;
-
-static GLfloat Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
-static GLfloat DYrot = 1.0;
-static GLboolean Points = GL_FALSE;
-static GLfloat Scale = 1.0;
-
-static void Idle( void )
-{
- if (Animate) {
- Zrot += DYrot;
- glutPostRedisplay();
- }
-}
-
-
-static void Display( void )
-{
- GLfloat x, y, s, t;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glScalef(Scale, Scale, Scale);
-
- if (Texture)
- glColor3f(1, 1, 1);
-
- if (Points) {
- glBegin(GL_POINTS);
- for (t = 0.0; t <= 1.0; t += 0.025) {
- for (s = 0.0; s <= 1.0; s += 0.025) {
- x = s * 2.0 - 1.0;
- y = t * 2.0 - 1.0;
- if (!Texture)
- glColor3f(1, 0, 1);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t, s);
- glTexCoord2f(s, t);
- glVertex2f(x, y);
- }
- }
- glEnd();
- }
- else {
- glBegin(GL_LINES);
- for (t = 0.0; t <= 1.0; t += 0.025) {
- x = t * 2.0 - 1.0;
- if (!Texture)
- glColor3f(1, 0, 1);
- glTexCoord2f(t, 0.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, t);
- glVertex2f(x, -1.0);
- if (!Texture)
- glColor3f(0, 1, 0);
- glTexCoord2f(t, 1.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, t);
- glVertex2f(x, 1.0);
- }
- glEnd();
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Antialias = !Antialias;
- if (Antialias) {
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_POINT_SMOOTH);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
- else {
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_POINT_SMOOTH);
- glDisable(GL_BLEND);
- }
- break;
- case 't':
- Texture++;
- if (Texture > 2)
- Texture = 0;
- if (Texture == 0) {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glDisable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glDisable(GL_TEXTURE_2D);
- }
- else if (Texture == 1) {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glEnable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glDisable(GL_TEXTURE_2D);
- }
- else {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glEnable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glEnable(GL_TEXTURE_2D);
- }
- break;
- case 'w':
- LineWidth -= 0.25;
- if (LineWidth < 0.25)
- LineWidth = 0.25;
- glLineWidth(LineWidth);
- glPointSize(LineWidth);
- break;
- case 'W':
- LineWidth += 0.25;
- if (LineWidth > 8.0)
- LineWidth = 8.0;
- glLineWidth(LineWidth);
- glPointSize(LineWidth);
- break;
- case 'p':
- Points = !Points;
- break;
- case 's':
- Stipple = !Stipple;
- if (Stipple)
- glEnable(GL_LINE_STIPPLE);
- else
- glDisable(GL_LINE_STIPPLE);
- break;
- case ' ':
- Animate = !Animate;
- if (Animate)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 27:
- exit(0);
- break;
- }
- printf("LineWidth, PointSize = %f\n", LineWidth);
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- GLuint u;
- for (u = 0; u < 2; u++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + u);
- glBindTexture(GL_TEXTURE_2D, 10+u);
- if (u == 0)
- glEnable(GL_TEXTURE_2D);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- if (u == 0)
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- else
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- }
-
- glLineStipple(1, 0xff);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition(0, 0);
- glutInitWindowSize( 400, 300 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
-
- glutCreateWindow(argv[0] );
-
- Init(argc, argv);
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Animate)
- glutIdleFunc( Idle );
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texobjshare.c b/progs/tests/texobjshare.c
deleted file mode 100644
index 2b31cb6c4d3..00000000000
--- a/progs/tests/texobjshare.c
+++ /dev/null
@@ -1,219 +0,0 @@
-/*
- * Create several OpenGL rendering contexts, sharing textures, display
- * lists, etc. Exercise binding, deleting, etc.
- *
- * Brian Paul
- * 21 December 2004
- */
-
-
-#include <GL/gl.h>
-#include <GL/glx.h>
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <unistd.h>
-#include <X11/keysym.h>
-
-
-/*
- * Each display/window/context:
- */
-struct context {
- char DisplayName[1000];
- Display *Dpy;
- Window Win;
- GLXContext Context;
-};
-
-
-#define MAX_CONTEXTS 200
-static struct context Contexts[MAX_CONTEXTS];
-static int NumContexts = 0;
-
-
-static void
-Error(const char *display, const char *msg)
-{
- fprintf(stderr, "Error on display %s - %s\n", display, msg);
- exit(1);
-}
-
-
-static struct context *
-CreateContext(const char *displayName, const char *name)
-{
- Display *dpy;
- Window win;
- GLXContext ctx;
- int attrib[] = { GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER,
- None };
- int scrnum;
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- XVisualInfo *visinfo;
- int width = 90, height = 90;
- int xpos = 0, ypos = 0;
-
- if (NumContexts >= MAX_CONTEXTS)
- return NULL;
-
- dpy = XOpenDisplay(displayName);
- if (!dpy) {
- Error(displayName, "Unable to open display");
- return NULL;
- }
-
- scrnum = DefaultScreen(dpy);
- root = RootWindow(dpy, scrnum);
-
- visinfo = glXChooseVisual(dpy, scrnum, attrib);
- if (!visinfo) {
- Error(displayName, "Unable to find RGB, double-buffered visual");
- return NULL;
- }
-
- /* window attributes */
- xpos = (NumContexts % 10) * 100;
- ypos = (NumContexts / 10) * 100;
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-
- win = XCreateWindow(dpy, root, xpos, ypos, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr);
- if (!win) {
- Error(displayName, "Couldn't create window");
- return NULL;
- }
-
- {
- XSizeHints sizehints;
- sizehints.x = xpos;
- sizehints.y = ypos;
- sizehints.width = width;
- sizehints.height = height;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(dpy, win, &sizehints);
- XSetStandardProperties(dpy, win, name, name,
- None, (char **)NULL, 0, &sizehints);
- }
-
- if (NumContexts == 0) {
- ctx = glXCreateContext(dpy, visinfo, NULL, True);
- }
- else {
- /* share textures & dlists with 0th context */
- ctx = glXCreateContext(dpy, visinfo, Contexts[0].Context, True);
- }
- if (!ctx) {
- Error(displayName, "Couldn't create GLX context");
- return NULL;
- }
-
- XMapWindow(dpy, win);
-
- if (!glXMakeCurrent(dpy, win, ctx)) {
- Error(displayName, "glXMakeCurrent failed");
- return NULL;
- }
-
- if (NumContexts == 0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- }
-
- /* save the info for this context */
- {
- struct context *h = &Contexts[NumContexts];
- strcpy(h->DisplayName, name);
- h->Dpy = dpy;
- h->Win = win;
- h->Context = ctx;
- NumContexts++;
- return &Contexts[NumContexts-1];
- }
-}
-
-
-static void
-MakeCurrent(int i)
-{
- if (!glXMakeCurrent(Contexts[i].Dpy, Contexts[i].Win, Contexts[i].Context)) {
- fprintf(stderr, "glXMakeCurrent failed!\n");
- }
-}
-
-
-
-static void
-DestroyContext(int i)
-{
- XDestroyWindow(Contexts[i].Dpy, Contexts[i].Win);
- glXDestroyContext(Contexts[i].Dpy, Contexts[i].Context);
- XCloseDisplay(Contexts[i].Dpy);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- char *dpyName = NULL;
- int i;
- GLuint t;
- GLint tb;
-
- for (i = 0; i < 2; i++) {
- CreateContext(dpyName, "context");
- }
-
- /* Create texture and bind it in context 0 */
- MakeCurrent(0);
- glGenTextures(1, &t);
- printf("Generated texture ID %u\n", t);
- assert(!glIsTexture(t));
- glBindTexture(GL_TEXTURE_2D, t);
- assert(glIsTexture(t));
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb);
- assert(tb == t);
-
- /* Bind texture in context 1 */
- MakeCurrent(1);
- assert(glIsTexture(t));
- glBindTexture(GL_TEXTURE_2D, t);
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb);
- assert(tb == t);
-
- /* Delete texture from context 0 */
- MakeCurrent(0);
- glDeleteTextures(1, &t);
- assert(!glIsTexture(t));
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb);
- printf("After delete, binding = %d\n", tb);
-
- /* Check texture state from context 1 */
- MakeCurrent(1);
- assert(!glIsTexture(t));
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb);
- printf("In second context, binding = %d\n", tb);
- glBindTexture(GL_TEXTURE_2D, 0);
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb);
- assert(tb == 0);
-
-
- for (i = 0; i < NumContexts; i++) {
- DestroyContext(i);
- }
-
- printf("Success!\n");
-
- return 0;
-}
diff --git a/progs/tests/texrect.c b/progs/tests/texrect.c
deleted file mode 100644
index 61c1fdd6b4f..00000000000
--- a/progs/tests/texrect.c
+++ /dev/null
@@ -1,360 +0,0 @@
-/* $Id: texrect.c,v 1.5 2004/05/06 20:27:32 brianp Exp $ */
-
-/* GL_NV_texture_rectangle test
- *
- * Brian Paul
- * 14 June 2002
- */
-
-
-#define GL_GLEXT_PROTOTYPES
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glut.h>
-#include "readtex.h"
-
-#define TEXTURE_0_FILE "../images/girl.rgb"
-#define TEXTURE_1_FILE "../images/reflect.rgb"
-
-#define TEX0 1
-#define TEX7 8
-#define ANIMATE 10
-#define CLAMP 20
-#define CLAMP_TO_EDGE 21
-#define CLAMP_TO_BORDER 22
-#define LINEAR_FILTER 30
-#define NEAREST_FILTER 31
-#define QUIT 100
-
-static GLboolean Animate = GL_FALSE;
-static GLint NumUnits = 2;
-static GLboolean TexEnabled[8];
-static GLint Width[8], Height[8]; /* image sizes */
-static GLenum Format[8];
-
-static GLfloat Xrot = 00.0, Yrot = 00.0, Zrot = 0.0;
-
-
-static void Idle( void )
-{
- Zrot = glutGet(GLUT_ELAPSED_TIME) * 0.01;
- glutPostRedisplay();
-}
-
-
-static void DrawObject(void)
-{
- GLint i;
- GLfloat d = 10; /* so we can see how borders are handled */
-
- glColor3f(.1, .1, .1); /* modulate this */
-
- glPushMatrix();
-
- glRotatef(Zrot, 0, 0, 1);
-
- glBegin(GL_QUADS);
-
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, -d, -d);
- glVertex2f(-1.0, -1.0);
-
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, -d);
- glVertex2f(1.0, -1.0);
-
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, Height[i]+d);
- glVertex2f(1.0, 1.0);
-
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, -d, Height[i]+d);
- glVertex2f(-1.0, 1.0);
-
- glEnd();
- glPopMatrix();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glScalef(5.0, 5.0, 5.0);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -35.0 );
-}
-
-
-static void ModeMenu(int entry)
-{
- GLint i;
- if (entry >= TEX0 && entry < TEX0 + NumUnits) {
- /* toggle */
- i = entry - TEX0;
- TexEnabled[i] = !TexEnabled[i];
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- if (TexEnabled[i]) {
- glEnable(GL_TEXTURE_RECTANGLE_NV);
- }
- else {
- glDisable(GL_TEXTURE_RECTANGLE_NV);
- }
- printf("Enabled: ");
- for (i = 0; i < NumUnits; i++)
- printf("%d ", (int) TexEnabled[i]);
- printf("\n");
- }
- else if (entry==ANIMATE) {
- Animate = !Animate;
- if (Animate)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- }
- else if (entry==CLAMP) {
- for (i = 0; i < NumUnits; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP);
- }
- }
- else if (entry==CLAMP_TO_EDGE) {
- for (i = 0; i < NumUnits; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- }
- else if (entry==CLAMP_TO_BORDER) {
- for (i = 0; i < NumUnits; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
- }
- }
- else if (entry==NEAREST_FILTER) {
- for (i = 0; i < NumUnits; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
- else if (entry==LINEAR_FILTER) {
- for (i = 0; i < NumUnits; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- }
-
- else if (entry==QUIT) {
- exit(0);
- }
-
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'z':
- Zrot -= 1.0;
- break;
- case 'Z':
- Zrot += 1.0;
- break;
- case 'a':
- Animate = !Animate;
- if (Animate)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- const GLenum wrap = GL_CLAMP;
- GLuint texObj[8];
- GLint size, i;
-
- if (!glutExtensionSupported("GL_ARB_multitexture")) {
- printf("Sorry, GL_ARB_multitexture needed by this program\n");
- exit(1);
- }
-
- if (!glutExtensionSupported("GL_NV_texture_rectangle")) {
- printf("Sorry, GL_NV_texture_rectangle needed by this program\n");
- exit(1);
- }
-
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &NumUnits);
- printf("%d texture units supported, using 2.\n", NumUnits);
- if (NumUnits > 2)
- NumUnits = 2;
-
- glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, &size);
- printf("%d x %d max texture rectangle size\n", size, size);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- for (i = 0; i < NumUnits; i++) {
- TexEnabled[i] = GL_TRUE;
- }
-
- /* allocate two texture objects */
- glGenTextures(NumUnits, texObj);
-
- /* setup the texture objects */
- for (i = 0; i < NumUnits; i++) {
-
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
-
- glBindTexture(GL_TEXTURE_RECTANGLE_NV, texObj[i]);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV,
- GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV,
- GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, wrap);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, wrap);
-
- if (i == 0) {
- GLubyte *img = LoadRGBImage(TEXTURE_0_FILE, &Width[0], &Height[0],
- &Format[0]);
- if (!img) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- printf("Texture %d: %s (%d x %d)\n", i,
- TEXTURE_0_FILE, Width[0], Height[0]);
- glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_RGB,
- Width[0], Height[0], 0,
- Format[0], GL_UNSIGNED_BYTE, img);
- }
- else {
- GLubyte *img = LoadRGBImage(TEXTURE_1_FILE, &Width[1], &Height[1],
- &Format[1]);
- if (!img) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- printf("Texture %d: %s (%d x %d)\n", i,
- TEXTURE_1_FILE, Width[1], Height[1]);
- glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_RGB,
- Width[1], Height[1], 0,
- Format[1], GL_UNSIGNED_BYTE, img);
- }
-
- if (i < 1)
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
- else
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
-
- if (TexEnabled[i])
- glEnable(GL_TEXTURE_RECTANGLE_NV);
- }
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- GLint i;
-
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Animate)
- glutIdleFunc( Idle );
-
- glutCreateMenu(ModeMenu);
-
- for (i = 0; i < NumUnits; i++) {
- char s[100];
- sprintf(s, "Toggle Texture %d", i);
- glutAddMenuEntry(s, TEX0 + i);
- }
- glutAddMenuEntry("Toggle Animation", ANIMATE);
- glutAddMenuEntry("GL_CLAMP", CLAMP);
- glutAddMenuEntry("GL_CLAMP_TO_EDGE", CLAMP_TO_EDGE);
- glutAddMenuEntry("GL_CLAMP_TO_BORDER", CLAMP_TO_BORDER);
- glutAddMenuEntry("GL_NEAREST", NEAREST_FILTER);
- glutAddMenuEntry("GL_LINEAR", LINEAR_FILTER);
- glutAddMenuEntry("Quit", QUIT);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texwrap.c b/progs/tests/texwrap.c
deleted file mode 100644
index 6e9fbe0c70f..00000000000
--- a/progs/tests/texwrap.c
+++ /dev/null
@@ -1,304 +0,0 @@
-/* $Id: texwrap.c,v 1.8 2005/08/25 03:09:12 brianp Exp $ */
-
-/*
- * Test texture wrap modes.
- * Press 'b' to toggle texture image borders. You should see the same
- * rendering whether or not you're using borders.
- *
- * Brian Paul March 2001
- */
-
-
-#define GL_GLEXT_PROTOTYPES
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-#ifndef GL_CLAMP_TO_BORDER
-#define GL_CLAMP_TO_BORDER 0x812D
-#endif
-
-#ifndef GL_MIRRORED_REPEAT
-#define GL_MIRRORED_REPEAT 0x8370
-#endif
-
-#ifndef GL_EXT_texture_mirror_clamp
-#define GL_MIRROR_CLAMP_EXT 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
-#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
-#endif
-
-#define BORDER_TEXTURE 1
-#define NO_BORDER_TEXTURE 2
-
-#define SIZE 8
-static GLubyte BorderImage[SIZE+2][SIZE+2][4];
-static GLubyte NoBorderImage[SIZE][SIZE][4];
-static GLuint Border = 0;
-
-#define TILE_SIZE 110
-
-#define WRAP_MODE(m) { m , # m, GL_TRUE, 1.0, { NULL, NULL } }
-#define WRAP_EXT(m,e1,e2,v) { m , # m, GL_FALSE, v, { e1, e2 } }
-
-struct wrap_mode {
- GLenum mode;
- const char * name;
- GLboolean supported;
- GLfloat version;
- const char * extension_names[2];
-};
-
-static struct wrap_mode modes[] = {
- WRAP_MODE( GL_REPEAT ),
- WRAP_MODE( GL_CLAMP ),
- WRAP_EXT ( GL_CLAMP_TO_EDGE, "GL_EXT_texture_edge_clamp",
- "GL_SGIS_texture_edge_clamp",
- 1.2 ),
- WRAP_EXT ( GL_CLAMP_TO_BORDER, "GL_ARB_texture_border_clamp",
- "GL_SGIS_texture_border_clamp",
- 1.3 ),
- WRAP_EXT ( GL_MIRRORED_REPEAT, "GL_ARB_texture_mirrored_repeat",
- "GL_IBM_texture_mirrored_repeat",
- 1.4 ),
- WRAP_EXT ( GL_MIRROR_CLAMP_EXT, "GL_ATI_texture_mirror_once",
- "GL_EXT_texture_mirror_clamp",
- 999.0 ),
- WRAP_EXT ( GL_MIRROR_CLAMP_TO_BORDER_EXT, "GL_EXT_texture_mirror_clamp",
- NULL,
- 999.0 ),
- WRAP_EXT ( GL_MIRROR_CLAMP_TO_EDGE_EXT, "GL_ATI_texture_mirror_once",
- "GL_EXT_texture_mirror_clamp",
- 999.0 ),
- { 0 }
-};
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void Display( void )
-{
- GLenum i, j;
- GLint offset;
- GLfloat version;
-
- /* Fill in the extensions that are supported.
- */
-
- version = atof( (char *) glGetString( GL_VERSION ) );
- for ( i = 0 ; modes[i].mode != 0 ; i++ ) {
- if ( ((modes[i].extension_names[0] != NULL)
- && glutExtensionSupported(modes[i].extension_names[0]))
- || ((modes[i].extension_names[1] != NULL)
- && glutExtensionSupported(modes[i].extension_names[1])) ) {
- modes[i].supported = GL_TRUE;
- }
- else if ( !modes[i].supported && (modes[i].version <= version) ) {
- fprintf( stderr, "WARNING: OpenGL library meets minimum version\n"
- " requirement for %s, but the\n"
- " extension string is not advertised.\n"
- " (%s%s%s)\n",
- modes[i].name,
- modes[i].extension_names[0],
- (modes[i].extension_names[1] != NULL)
- ? " or " : "",
- (modes[i].extension_names[1] != NULL)
- ? modes[i].extension_names[1] : "" );
- modes[i].supported = GL_TRUE;
- }
- }
-
-
- glClearColor(0.5, 0.5, 0.5, 1.0);
- glClear( GL_COLOR_BUFFER_BIT );
-
-#if 0
- /* draw texture as image */
- glDisable(GL_TEXTURE_2D);
- glWindowPos2iARB(1, 1);
- glDrawPixels(6, 6, GL_RGBA, GL_UNSIGNED_BYTE, (void *) TexImage);
-#endif
-
- glBindTexture(GL_TEXTURE_2D, Border ? BORDER_TEXTURE : NO_BORDER_TEXTURE);
-
-
- /* loop over min/mag filters */
- for (i = 0; i < 2; i++) {
- offset = 0;
-
- if (i) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- /* loop over border modes */
- for (j = 0; modes[j].mode != 0; j++) {
- const GLfloat x0 = 0, y0 = 0, x1 = (TILE_SIZE - 10), y1 = (TILE_SIZE - 10);
- const GLfloat b = 1.2;
- const GLfloat s0 = -b, t0 = -b, s1 = 1.0+b, t1 = 1.0+b;
-
- if ( modes[j].supported != GL_TRUE )
- continue;
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, modes[j].mode);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, modes[j].mode);
-
- glPushMatrix();
- glTranslatef(offset * TILE_SIZE + 10, i * TILE_SIZE + 40, 0);
- offset++;
-
- glEnable(GL_TEXTURE_2D);
- glColor3f(1, 1, 1);
- glBegin(GL_POLYGON);
- glTexCoord2f(s0, t0); glVertex2f(x0, y0);
- glTexCoord2f(s1, t0); glVertex2f(x1, y0);
- glTexCoord2f(s1, t1); glVertex2f(x1, y1);
- glTexCoord2f(s0, t1); glVertex2f(x0, y1);
- glEnd();
-
- /* draw red outline showing bounds of texture at s=0,1 and t=0,1 */
- glDisable(GL_TEXTURE_2D);
- glColor3f(1, 0, 0);
- glBegin(GL_LINE_LOOP);
- glVertex2f(x0 + b * (x1-x0) / (s1-s0), y0 + b * (y1-y0) / (t1-t0));
- glVertex2f(x1 - b * (x1-x0) / (s1-s0), y0 + b * (y1-y0) / (t1-t0));
- glVertex2f(x1 - b * (x1-x0) / (s1-s0), y1 - b * (y1-y0) / (t1-t0));
- glVertex2f(x0 + b * (x1-x0) / (s1-s0), y1 - b * (y1-y0) / (t1-t0));
- glEnd();
-
- glPopMatrix();
- }
- }
-
- glDisable(GL_TEXTURE_2D);
- glColor3f(1, 1, 1);
- offset = 0;
- for (i = 0; modes[i].mode != 0; i++) {
- if ( modes[i].supported ) {
- glWindowPos2iARB( offset * TILE_SIZE + 10, 5 + ((offset & 1) * 15) );
- PrintString(modes[i].name);
- offset++;
- }
- }
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'b':
- Border = !Border;
- printf("Texture Border Size = %d\n", Border);
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const GLubyte border[4] = { 0, 255, 0, 255 };
- static const GLfloat borderf[4] = { 0, 1.0, 0, 1.0 };
- GLint i, j;
-
- for (i = 0; i < SIZE+2; i++) {
- for (j = 0; j < SIZE+2; j++) {
- if (i == 0 || j == 0 || i == SIZE+1 || j == SIZE+1) {
- /* border color */
- BorderImage[i][j][0] = border[0];
- BorderImage[i][j][1] = border[1];
- BorderImage[i][j][2] = border[2];
- BorderImage[i][j][3] = border[3];
- }
- else if ((i + j) & 1) {
- /* white */
- BorderImage[i][j][0] = 255;
- BorderImage[i][j][1] = 255;
- BorderImage[i][j][2] = 255;
- BorderImage[i][j][3] = 255;
- }
- else {
- /* black */
- BorderImage[i][j][0] = 0;
- BorderImage[i][j][1] = 0;
- BorderImage[i][j][2] = 0;
- BorderImage[i][j][3] = 0;
- }
- }
- }
-
- glBindTexture(GL_TEXTURE_2D, BORDER_TEXTURE);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE+2, SIZE+2, 1,
- GL_RGBA, GL_UNSIGNED_BYTE, (void *) BorderImage);
-
- for (i = 0; i < SIZE; i++) {
- for (j = 0; j < SIZE; j++) {
- if ((i + j) & 1) {
- /* white */
- NoBorderImage[i][j][0] = 255;
- NoBorderImage[i][j][1] = 255;
- NoBorderImage[i][j][2] = 255;
- NoBorderImage[i][j][3] = 255;
- }
- else {
- /* black */
- NoBorderImage[i][j][0] = 0;
- NoBorderImage[i][j][1] = 0;
- NoBorderImage[i][j][2] = 0;
- NoBorderImage[i][j][3] = 0;
- }
- }
- }
-
- glBindTexture(GL_TEXTURE_2D, NO_BORDER_TEXTURE);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE, SIZE, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, (void *) NoBorderImage);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderf);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 1000, 270 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/vao-01.c b/progs/tests/vao-01.c
deleted file mode 100644
index c2d70885f05..00000000000
--- a/progs/tests/vao-01.c
+++ /dev/null
@@ -1,177 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2006
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file vao-01.c
- *
- * Simple test of APPLE_vertex_array_object functionality. This test creates
- * a VAO, pushed it (via \c glPushClientAttrib), modifies the VAO, then pops
- * it (via \c glPopClientAttrib). After popping, the state of the VAO is
- * examined.
- *
- * According the the APPLE_vertex_array_object spec, the contents of the VAO
- * should be restored to the values that they had when pushed.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-
-#ifdef __darwin__
-#include <GLUT/glut.h>
-
-typedef void (* PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
-typedef void (* PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
-typedef void (* PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays);
-typedef GLboolean (* PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
-
-#else
-#include <GL/glut.h>
-#endif
-
-static PFNGLBINDVERTEXARRAYAPPLEPROC bind_vertex_array = NULL;
-static PFNGLGENVERTEXARRAYSAPPLEPROC gen_vertex_arrays = NULL;
-static PFNGLDELETEVERTEXARRAYSAPPLEPROC delete_vertex_arrays = NULL;
-static PFNGLISVERTEXARRAYAPPLEPROC is_vertex_array = NULL;
-
-static int Width = 400;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
-}
-
-
-static void Idle( void )
-{
-}
-
-
-static void Visible( int vis )
-{
- if ( vis == GLUT_VISIBLE ) {
- glutIdleFunc( Idle );
- }
- else {
- glutIdleFunc( NULL );
- }
-}
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
- GLuint obj;
- int pass = 1;
- void * ptr;
-
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n\n", ver_string);
-
- if ( !glutExtensionSupported("GL_APPLE_vertex_array_object") ) {
- printf("Sorry, this program requires GL_APPLE_vertex_array_object\n");
- exit(2);
- }
-
- bind_vertex_array = glutGetProcAddress( "glBindVertexArrayAPPLE" );
- gen_vertex_arrays = glutGetProcAddress( "glGenVertexArraysAPPLE" );
- delete_vertex_arrays = glutGetProcAddress( "glDeleteVertexArraysAPPLE" );
- is_vertex_array = glutGetProcAddress( "glIsVertexArrayAPPLE" );
-
-
- (*gen_vertex_arrays)( 1, & obj );
- (*bind_vertex_array)( obj );
- glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xDEADBEEF);
- glEnableClientState( GL_VERTEX_ARRAY );
-
- glPushClientAttrib( GL_CLIENT_VERTEX_ARRAY_BIT );
-
- glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xBADDC0DE);
- glDisableClientState( GL_VERTEX_ARRAY );
-
- glPopClientAttrib();
-
- if ( ! glIsEnabled( GL_VERTEX_ARRAY ) ) {
- printf( "Array state is incorrectly disabled.\n" );
- pass = 0;
- }
-
- glGetPointerv( GL_VERTEX_ARRAY_POINTER, & ptr );
- if ( ptr != (void *) 0xDEADBEEF ) {
- printf( "Array pointer is incorrectly set to 0x%p.\n", ptr );
- pass = 0;
- }
-
- if ( ! pass ) {
- printf( "FAIL!\n" );
- exit(1);
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB );
- glutCreateWindow( "GL_APPLE_vertex_array_object demo" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- glutVisibilityFunc( Visible );
-
- Init();
-
- return 0;
-}
diff --git a/progs/tests/vao-02.c b/progs/tests/vao-02.c
deleted file mode 100644
index 993bc368d40..00000000000
--- a/progs/tests/vao-02.c
+++ /dev/null
@@ -1,205 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2006
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file vao-02.c
- *
- * Simple test of APPLE_vertex_array_object functionality. This test creates
- * a VAO, pushed it (via \c glPushClientAttrib), deletes the VAO, then pops
- * it (via \c glPopClientAttrib). After popping, the state of the VAO is
- * examined.
- *
- * According the the APPLE_vertex_array_object spec, the contents of the VAO
- * should be restored to the values that they had when pushed.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-
-#ifdef __darwin__
-#include <GLUT/glut.h>
-
-typedef void (* PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
-typedef void (* PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
-typedef void (* PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays);
-typedef GLboolean (* PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
-
-#else
-#include <GL/glut.h>
-#endif
-
-static PFNGLBINDVERTEXARRAYAPPLEPROC bind_vertex_array = NULL;
-static PFNGLGENVERTEXARRAYSAPPLEPROC gen_vertex_arrays = NULL;
-static PFNGLDELETEVERTEXARRAYSAPPLEPROC delete_vertex_arrays = NULL;
-static PFNGLISVERTEXARRAYAPPLEPROC is_vertex_array = NULL;
-
-static int Width = 400;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
-}
-
-
-static void Idle( void )
-{
-}
-
-
-static void Visible( int vis )
-{
- if ( vis == GLUT_VISIBLE ) {
- glutIdleFunc( Idle );
- }
- else {
- glutIdleFunc( NULL );
- }
-}
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
- GLuint obj;
- int pass = 1;
- void * ptr;
- GLenum err;
-
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n\n", ver_string);
-
- if ( !glutExtensionSupported("GL_APPLE_vertex_array_object") ) {
- printf("Sorry, this program requires GL_APPLE_vertex_array_object\n");
- exit(2);
- }
-
- bind_vertex_array = glutGetProcAddress( "glBindVertexArrayAPPLE" );
- gen_vertex_arrays = glutGetProcAddress( "glGenVertexArraysAPPLE" );
- delete_vertex_arrays = glutGetProcAddress( "glDeleteVertexArraysAPPLE" );
- is_vertex_array = glutGetProcAddress( "glIsVertexArrayAPPLE" );
-
-
- (*gen_vertex_arrays)( 1, & obj );
- (*bind_vertex_array)( obj );
- glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xDEADBEEF);
- glEnableClientState( GL_VERTEX_ARRAY );
-
- glPushClientAttrib( GL_CLIENT_VERTEX_ARRAY_BIT );
-
- (*delete_vertex_arrays)( 1, & obj );
-
- err = glGetError();
- if (err) {
- printf( "glGetError incorrectly returned 0x%04x.\n", err );
- pass = 0;
- }
-
- if ( (*is_vertex_array)( obj ) ) {
- printf( "Array object is incorrectly still valid.\n" );
- pass = 0;
- }
-
- err = glGetError();
- if (err) {
- printf( "glGetError incorrectly returned 0x%04x.\n", err );
- pass = 0;
- }
-
- glPopClientAttrib();
-
- err = glGetError();
- if (err) {
- printf( "glGetError incorrectly returned 0x%04x.\n", err );
- pass = 0;
- }
-
- if ( ! (*is_vertex_array)( obj ) ) {
- printf( "Array object is incorrectly invalid.\n" );
- pass = 0;
- }
-
- if ( ! glIsEnabled( GL_VERTEX_ARRAY ) ) {
- printf( "Array state is incorrectly disabled.\n" );
- pass = 0;
- }
-
- glGetPointerv( GL_VERTEX_ARRAY_POINTER, & ptr );
- if ( ptr != (void *) 0xDEADBEEF ) {
- printf( "Array pointer is incorrectly set to 0x%p.\n", ptr );
- pass = 0;
- }
-
- if ( ! pass ) {
- printf( "FAIL!\n" );
- exit(1);
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB );
- glutCreateWindow( "GL_APPLE_vertex_array_object demo" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- glutVisibilityFunc( Visible );
-
- Init();
-
- return 0;
-}
diff --git a/progs/tests/vparray.c b/progs/tests/vparray.c
deleted file mode 100644
index 580a670f8e1..00000000000
--- a/progs/tests/vparray.c
+++ /dev/null
@@ -1,294 +0,0 @@
-/*
- * Test vertex arrays with GL_NV_vertex_program
- *
- * Based on a stripped-down version of the isosurf demo.
- * The vertex program is trivial: compute the resulting
- * RGB color as a linear function of vertex XYZ.
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include "GL/glut.h"
-
-#define MAXVERTS 10000
-static float data[MAXVERTS][6];
-static GLint numverts;
-
-static GLfloat xrot;
-static GLfloat yrot;
-static GLboolean useArrays = GL_TRUE;
-static GLboolean useProgram = GL_TRUE;
-static GLboolean useList = GL_FALSE;
-
-
-static void read_surface( char *filename )
-{
- FILE *f;
-
- f = fopen(filename,"r");
- if (!f) {
- printf("couldn't read %s\n", filename);
- exit(1);
- }
-
- numverts = 0;
- while (!feof(f) && numverts < MAXVERTS) {
- fscanf( f, "%f %f %f %f %f %f",
- &data[numverts][0], &data[numverts][1], &data[numverts][2],
- &data[numverts][3], &data[numverts][4], &data[numverts][5] );
- numverts++;
- }
- numverts--;
-
- printf("%d vertices, %d triangles\n", numverts, numverts-2);
- printf("data = %p\n", (void *) data);
- fclose(f);
-}
-
-
-
-
-static void Display(void)
-{
- if (useProgram)
- glEnable(GL_VERTEX_PROGRAM_NV);
- else
- glDisable(GL_VERTEX_PROGRAM_NV);
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(xrot, 1, 0, 0);
- glRotatef(yrot, 0, 1, 0);
- glScalef(2, 2, 2);
- if (useArrays) {
- if (useProgram) {
- glVertexAttribPointerNV( 0, 3, GL_FLOAT, 6 * sizeof(GLfloat), data );
- glEnableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV );
- glVertexAttribPointerNV( 2, 3, GL_FLOAT, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3);
- glEnableClientState( GL_VERTEX_ATTRIB_ARRAY2_NV);
- }
- else {
- glVertexPointer( 3, GL_FLOAT, 6 * sizeof(GLfloat), data );
- glEnableClientState( GL_VERTEX_ARRAY );
- glNormalPointer( GL_FLOAT, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3);
- glEnableClientState( GL_NORMAL_ARRAY );
- }
-
- if (useList) {
- /* dumb, but a good test */
- glNewList(1,GL_COMPILE);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts);
- glEndList();
- glCallList(1);
- }
- else {
- glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts);
- }
-
- glDisableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV );
- glDisableClientState( GL_VERTEX_ATTRIB_ARRAY2_NV);
- glDisableClientState( GL_VERTEX_ARRAY );
- glDisableClientState( GL_NORMAL_ARRAY );
- }
- else {
- int i;
- glBegin(GL_TRIANGLE_STRIP);
- for (i = 0; i < numverts; i++) {
- glNormal3fv( data[i] + 3 );
- glVertex3fv( data[i] + 0 );
- }
- glEnd();
- }
- glPopMatrix();
-
- if (glGetError())
- printf("Error!\n");
-
- glutSwapBuffers();
-}
-
-
-static void InitMaterials(void)
-{
- static float ambient[] = {0.1, 0.1, 0.1, 1.0};
- static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
- static float position0[] = {0.0, 0.0, 20.0, 0.0};
- static float position1[] = {0.0, 0.0, -20.0, 0.0};
- static float front_mat_shininess[] = {60.0};
- static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
- static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
- /*
- static float back_mat_shininess[] = {60.0};
- static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
- static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
- */
- static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
- static float lmodel_twoside[] = {GL_FALSE};
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position0);
- glEnable(GL_LIGHT0);
-
- glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT1, GL_POSITION, position1);
- glEnable(GL_LIGHT1);
-
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
- glEnable(GL_LIGHTING);
-}
-
-
-static void init_program(void)
-{
- /*
- * c[0..3] = modelview matrix
- * c[4..7] = inverse modelview matrix
- * c[30] = color scale
- * c[31] = color bias
- */
- static const char prog[] =
- "!!VP1.0\n"
-
- "# RGB is proportional to XYZ \n"
-
- "MUL R0, v[OPOS], c[30]; \n"
- "ADD o[COL0], R0, c[31]; \n"
-
- "# Continue with typical modelview/projection\n"
- "MOV R3, v[OPOS]; \n"
- "DP4 o[HPOS].x, c[0], R3 ; # object x MVP -> clip\n"
- "DP4 o[HPOS].y, c[1], R3 ;\n"
- "DP4 o[HPOS].z, c[2], R3 ;\n"
- "DP4 o[HPOS].w, c[3], R3 ;\n"
-
- "END";
-
- static const GLfloat scale[4] = {2.0, 2.0, 2.0, 0.0};
- static const GLfloat bias[4] = {1.0, 1.0, 1.0, 0.0};
-
- if (!glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this program requires GL_NV_vertex_program");
- exit(1);
- }
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog), (const GLubyte *) prog);
- assert(glIsProgramNV(1));
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
-
- /* Load the program registers */
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
-
- glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 30, scale);
- glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 31, bias);
-}
-
-
-static void init(void)
-{
- xrot = 0;
- yrot = 0;
- glClearColor(0.0, 0.0, 1.0, 0.0);
- glEnable( GL_DEPTH_TEST );
- glEnable(GL_NORMALIZE);
- InitMaterials();
- read_surface( "../demos/isosurf.dat" );
- init_program();
-}
-
-
-static void Reshape(int width, int height)
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -15);
-}
-
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- case 'a':
- useArrays = !useArrays;
- printf("use arrays: %s\n", useArrays ? "yes" : "no");
- break;
- case 'l':
- useList = !useList;
- printf("use list: %s\n", useList ? "yes" : "no");
- break;
- case 'p':
- useProgram = !useProgram;
- printf("use program: %s\n", useProgram ? "yes" : "no");
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_LEFT:
- yrot -= 15.0;
- break;
- case GLUT_KEY_RIGHT:
- yrot += 15.0;
- break;
- case GLUT_KEY_UP:
- xrot += 15.0;
- break;
- case GLUT_KEY_DOWN:
- xrot -= 15.0;
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-
-
-int main(int argc, char **argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE );
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(400, 400);
- if (glutCreateWindow("Isosurface") <= 0) {
- exit(0);
- }
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Display);
-
- init();
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/vpeval.c b/progs/tests/vpeval.c
deleted file mode 100644
index 8b6996d3b5c..00000000000
--- a/progs/tests/vpeval.c
+++ /dev/null
@@ -1,231 +0,0 @@
-/*
- * Vertex program evaluators test.
- * Based on book/bezmesh.c
- *
- * Brian Paul
- * 22 June 2002
- */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-/*
- * Transform position by modelview/projection.
- * Square incoming color.
- */
-static const char prog[] =
-"!!VP1.0\n"
-
-"# Typical modelview/projection\n"
-"DP4 o[HPOS].x, c[0], v[OPOS] ; # object x MVP -> clip\n"
-"DP4 o[HPOS].y, c[1], v[OPOS] ;\n"
-"DP4 o[HPOS].z, c[2], v[OPOS] ;\n"
-"DP4 o[HPOS].w, c[3], v[OPOS] ;\n"
-
-"MOV R0, v[COL0];\n # square the color\n"
-"MUL R0, R0, R0;\n"
-"MOV o[COL0], R0;\n # store output color\n"
-
-"END";
-
-
-static int program = 1;
-
-
-GLfloat ctrlpoints[4][4][4] =
-{
- {
- {-1.5, -1.5, 4.0, 1.0},
- {-0.5, -1.5, 2.0, 1.0},
- {0.5, -1.5, -1.0, 1.0},
- {1.5, -1.5, 2.0, 1.0}},
- {
- {-1.5, -0.5, 1.0, 1.0},
- {-0.5, -0.5, 3.0, 1.0},
- {0.5, -0.5, 0.0, 1.0},
- {1.5, -0.5, -1.0, 1.0}},
- {
- {-1.5, 0.5, 4.0, 1.0},
- {-0.5, 0.5, 0.0, 1.0},
- {0.5, 0.5, 3.0, 1.0},
- {1.5, 0.5, 4.0, 1.0}},
- {
- {-1.5, 1.5, -2.0, 1.0},
- {-0.5, 1.5, -2.0, 1.0},
- {0.5, 1.5, 0.0, 1.0},
- {1.5, 1.5, -1.0, 1.0}}
-};
-
-/*
- * +-------------+
- * |green |yellow
- * | |
- * | |
- * |black |red
- * +-------------+
- */
-GLfloat colorPoints[4][4][4] =
-{
- {
- {0.0, 0.0, 0.0, 1.0},
- {0.3, 0.0, 0.0, 1.0},
- {0.6, 0.0, 0.0, 1.0},
- {1.0, 0.0, 0.0, 1.0}},
- {
- {0.0, 0.3, 0.0, 1.0},
- {0.3, 0.3, 0.0, 1.0},
- {0.6, 0.3, 0.0, 1.0},
- {1.0, 0.3, 0.0, 1.0}},
- {
- {0.0, 0.6, 0.0, 1.0},
- {0.3, 0.6, 0.0, 1.0},
- {0.6, 0.6, 0.0, 1.0},
- {1.0, 0.6, 0.0, 1.0}},
- {
- {0.0, 1.0, 0.0, 1.0},
- {0.3, 1.0, 0.0, 1.0},
- {0.6, 1.0, 0.0, 1.0},
- {1.0, 1.0, 0.0, 1.0}}
-};
-
-
-void
-initlights(void)
-{
- GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};
- GLfloat position[] = {0.0, 0.0, 2.0, 1.0};
- GLfloat mat_diffuse[] = {0.6, 0.6, 0.6, 1.0};
- GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0};
- GLfloat mat_shininess[] = {50.0};
-
-#if 0 /* no lighting for now */
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_POSITION, position);
-
- glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
-#endif
-}
-
-void
-display(void)
-{
- glClearColor(.3, .3, .3, 0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glPushMatrix();
-#if 1
- glRotatef(85.0, 1.0, 1.0, 1.0);
-#endif
- glEvalMesh2(GL_FILL, 0, 8, 0, 8);
- glPopMatrix();
- glFlush();
-}
-
-void
-myinit(int argc, char *argv[])
-{
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glEnable(GL_DEPTH_TEST);
-
- initlights(); /* for lighted version only */
-
- glMapGrid2f(8, 0.0, 1.0, 8, 0.0, 1.0);
-
- if (argc > 1)
- program = 0;
-
- printf("Using vertex program attribs? %s\n", program ? "yes" : "no");
-
- if (!program) {
- glMap2f(GL_MAP2_VERTEX_4,
- 0.0, 1.0, 4, 4,
- 0.0, 1.0, 16, 4, &ctrlpoints[0][0][0]);
- glMap2f(GL_MAP2_COLOR_4,
- 0.0, 1.0, 4, 4,
- 0.0, 1.0, 16, 4, &colorPoints[0][0][0]);
- glEnable(GL_MAP2_VERTEX_4);
- glEnable(GL_MAP2_COLOR_4);
- /*
- glEnable(GL_AUTO_NORMAL);
- glEnable(GL_NORMALIZE);
- */
- }
- else {
- glMap2f(GL_MAP2_VERTEX_ATTRIB0_4_NV,
- 0.0, 1.0, 4, 4,
- 0.0, 1.0, 16, 4, &ctrlpoints[0][0][0]);
- glMap2f(GL_MAP2_VERTEX_ATTRIB3_4_NV,
- 0.0, 1.0, 4, 4,
- 0.0, 1.0, 16, 4, &colorPoints[0][0][0]);
- glEnable(GL_MAP2_VERTEX_ATTRIB0_4_NV);
- glEnable(GL_MAP2_VERTEX_ATTRIB3_4_NV);
-
- /*
- glEnable(GL_AUTO_NORMAL);
- glEnable(GL_NORMALIZE);
- */
-
- /* vertex program init */
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog), (const GLubyte *) prog);
- assert(glIsProgramNV(1));
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
-
- /* track matrices */
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
- glEnable(GL_VERTEX_PROGRAM_NV);
- }
-}
-
-void
-myReshape(int w, int h)
-{
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- if (w <= h)
- glOrtho(-4.0, 4.0, -4.0 * (GLfloat) h / (GLfloat) w,
- 4.0 * (GLfloat) h / (GLfloat) w, -4.0, 4.0);
- else
- glOrtho(-4.0 * (GLfloat) w / (GLfloat) h,
- 4.0 * (GLfloat) w / (GLfloat) h, -4.0, 4.0, -4.0, 4.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-static void
-key(unsigned char k, int x, int y)
-{
- switch (k) {
- case 27: /* Escape */
- exit(0);
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-int
-main(int argc, char **argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
- glutInitWindowPosition(0, 0);
- glutCreateWindow(argv[0]);
- myinit(argc, argv);
- glutReshapeFunc(myReshape);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}
diff --git a/progs/tests/vptest1.c b/progs/tests/vptest1.c
deleted file mode 100644
index 560df2c3fdc..00000000000
--- a/progs/tests/vptest1.c
+++ /dev/null
@@ -1,170 +0,0 @@
-/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
-
- glBegin(GL_POLYGON);
- glVertexAttrib2fNV(0, -1, -1);
- glVertexAttrib2fNV(0, 1, -1);
- glVertexAttrib2fNV(0, 0, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const char *prog1 =
- "!!VP1.0\n"
- "MUL o[COL0].xyz, R0, c[35]; \n"
- "END\n";
- static const char *prog2 =
- "!!VP1.0\n"
- "#\n"
- "# c[0-3] = modelview projection (composite) matrix\n"
- "# c[32] = normalized light direction in object-space\n"
- "# c[35] = yellow diffuse material, (1.0, 1.0, 0.0, 1.0)\n"
- "# c[64].x = 0.0\n"
- "# c[64].z = 0.125, a scaling factor\n"
- "#\n"
- "# outputs diffuse illumination for color and perturbed position\n"
- "#\n"
- "DP3 R0, c[32], v[NRML]; # light direction DOT normal\n"
- "MUL o[COL0].xyz, R0, c[35]; \n"
- "MAX R0, c[64].x, R0; \n"
- "MUL R0, R0, v[NRML]; \n"
- "MUL R0, R0, c[64].z; \n"
- "ADD R1, v[OPOS], -R0; # perturb object space position\n"
- "DP4 o[HPOS].x, c[0], R1; \n"
- "DP4 o[HPOS].y, c[1], R1; \n"
- "DP4 o[HPOS].z, c[2], R1; \n"
- "DP4 o[HPOS].w, c[3], R1; \n"
- "END\n";
- static const char *prog3 =
- "!!VP1.0\n"
- "DP4 o[HPOS].x, c[0], v[OPOS];\n"
- "DP4 o[HPOS].y, c[1], v[OPOS];\n"
- "DP4 o[HPOS].z, c[2], v[OPOS];\n"
- "DP4 o[HPOS].w, c[3], v[OPOS];\n"
- "DP3 R0.x, c[4], v[NRML];\n"
- "DP3 R0.y, c[5], v[NRML]; \n"
- "DP3 R0.z, c[6], v[NRML]; # R0 = n' = transformed normal\n"
- "DP3 R1.x, c[32], R0; # R1.x = Lpos DOT n'\n"
- "DP3 R1.y, c[33], R0; # R1.y = hHat DOT n'\n"
- "MOV R1.w, c[38].x; # R1.w = specular power\n"
- "LIT R2, R1; # Compute lighting values\n"
- "MAD R3, c[35].x, R2.y, c[35].y; # diffuse + emissive\n"
- "MAD o[COL0].xyz, c[36], R2.z, R3; # + specular\n"
- "END\n";
- static const char *prog4 =
- "!!VP1.0\n"
- "DP4 R2, R3, c[A0.x];\n"
- "DP4 R2, R3, c[A0.x + 5];\n"
- "DP4 o[HPOS], R3, c[A0.x - 4];\n"
- "END\n";
- static const char *prog5 =
- "!!VSP1.0\n"
- "DP4 R2, R3, c[A0.x];\n"
- "DP4 R2, R3, v[0];\n"
- "DP4 c[3], R3, R2;\n"
- "END\n";
-
-
- GLuint progs[5];
-
- glGenProgramsNV(2, progs);
- assert(progs[0]);
- assert(progs[1]);
- assert(progs[0] != progs[1]);
-
- glGenProgramsNV(3, progs + 2);
- assert(progs[2]);
- assert(progs[3]);
- assert(progs[2] != progs[3]);
- assert(progs[0] != progs[2]);
-
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog1),
- (const GLubyte *) prog1);
- assert(!glIsProgramNV(1));
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 2,
- strlen(prog2),
- (const GLubyte *) prog2);
- assert(glIsProgramNV(2));
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 3,
- strlen(prog3),
- (const GLubyte *) prog3);
- assert(glIsProgramNV(3));
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 4,
- strlen(prog4),
- (const GLubyte *) prog4);
- assert(glIsProgramNV(4));
-
- glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 5,
- strlen(prog5),
- (const GLubyte *) prog5);
- assert(glIsProgramNV(5));
-
- printf("glGetError = %d\n", (int) glGetError());
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/vptest2.c b/progs/tests/vptest2.c
deleted file mode 100644
index 2158e07f042..00000000000
--- a/progs/tests/vptest2.c
+++ /dev/null
@@ -1,151 +0,0 @@
-/* Test vertex state program execution */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
- glPushMatrix();
- glutSolidCube(2.0);
- glPopMatrix();
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Test1( void )
-{
- static const GLfloat p[4] = {9, 8, 7, 6};
- GLfloat q[4];
- /* test addition */
- static const char *prog =
- "!!VSP1.0\n"
- "MOV R0, c[0];\n"
- "MOV R1, c[1];\n"
- "ADD c[2], R0, R1;\n"
- "END\n";
-
- glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1,
- strlen(prog),
- (const GLubyte *) prog);
- assert(glIsProgramNV(1));
-
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 1, 2, 3, 4);
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 1, 10, 20, 30, 40);
-
- glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p);
-
- glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q);
- printf("Result c[2] = %g %g %g %g (should be 11 22 33 44)\n",
- q[0], q[1], q[2], q[3]);
-}
-
-
-static void Test2( void )
-{
- static const GLfloat p[4] = {9, 8, 7, 6};
- GLfloat q[4];
- /* test swizzling */
- static const char *prog =
- "!!VSP1.0\n"
- "MOV R0, c[0].wzyx;\n"
- "MOV R1, c[1].wzyx;\n"
- "ADD c[2], R0, R1;\n"
- "END\n";
-
- glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1,
- strlen(prog),
- (const GLubyte *) prog);
- assert(glIsProgramNV(1));
-
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 1, 2, 3, 4);
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 1, 10, 20, 30, 40);
-
- glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p);
-
- glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q);
- printf("Result c[2] = %g %g %g %g (should be 44 33 22 11)\n",
- q[0], q[1], q[2], q[3]);
-}
-
-
-static void Test3( void )
-{
- static const GLfloat p[4] = {0, 0, 0, 0};
- GLfloat q[4];
- /* normalize vector */
- static const char *prog =
- "!!VSP1.0\n"
- "# c[0] = (nx,ny,nz)\n"
- "# R0.xyz = normalize(R1)\n"
- "# R0.w = 1/sqrt(nx*nx + ny*ny + nz*nz)\n"
- "# c[2] = R0\n"
- "DP3 R0.w, c[0], c[0];\n"
- "RSQ R0.w, R0.w;\n"
- "MUL R0.xyz, c[0], R0.w;\n"
- "MOV c[2], R0;\n"
- "END\n";
-
- glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1,
- strlen(prog),
- (const GLubyte *) prog);
- assert(glIsProgramNV(1));
-
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 0, 10, 0, 0);
-
- glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p);
-
- glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q);
- printf("Result c[2] = %g %g %g %g (should be 0, 1, 0, 0.1)\n",
- q[0], q[1], q[2], q[3]);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 50, 50 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Test1();
- Test2();
- Test3();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/vptest3.c b/progs/tests/vptest3.c
deleted file mode 100644
index 2c5c8000408..00000000000
--- a/progs/tests/vptest3.c
+++ /dev/null
@@ -1,120 +0,0 @@
-/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static float Zrot = 0.0;
-
-
-static void Display( void )
-{
- glClearColor(0.3, 0.3, 0.3, 1);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glEnable(GL_VERTEX_PROGRAM_NV);
-
- glLoadIdentity();
- glRotatef(Zrot, 0, 0, 1);
-
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW, GL_IDENTITY_NV);
- glPushMatrix();
-
- glVertexAttrib3fNV(3, 1, 0.5, 0.25);
- glBegin(GL_TRIANGLES);
-#if 1
- glVertexAttrib3fNV(3, 1.0, 0.0, 0.0);
- glVertexAttrib2fNV(0, -0.5, -0.5);
- glVertexAttrib3fNV(3, 0.0, 1.0, 0.0);
- glVertexAttrib2fNV(0, 0.5, -0.5);
- glVertexAttrib3fNV(3, 0.0, 0.0, 1.0);
- glVertexAttrib2fNV(0, 0, 0.5);
-#else
- glVertex2f( -1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 0, 1);
-#endif
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- /* glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/
- glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- /*glTranslatef( 0.0, 0.0, -15.0 );*/
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const char *prog1 =
- "!!VP1.0\n"
- "MOV o[COL0], v[COL0];\n"
-#if 0
- "MOV o[HPOS], v[OPOS];\n"
-#else
- "DP4 o[HPOS].x, v[OPOS], c[0];\n"
- "DP4 o[HPOS].y, v[OPOS], c[1];\n"
- "DP4 o[HPOS].z, v[OPOS], c[2];\n"
- "DP4 o[HPOS].w, v[OPOS], c[3];\n"
-#endif
- "END\n";
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog1),
- (const GLubyte *) prog1);
- assert(glIsProgramNV(1));
-
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
-
- printf("glGetError = %d\n", (int) glGetError());
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/vptorus.c b/progs/tests/vptorus.c
deleted file mode 100644
index 764dea4ec22..00000000000
--- a/progs/tests/vptorus.c
+++ /dev/null
@@ -1,174 +0,0 @@
-/*
- * A lit, rotating torus via vertex program
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static float Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-static GLboolean Anim = GL_TRUE;
-
-
-static void Idle( void )
-{
- Xrot += .3;
- Yrot += .4;
- Zrot += .2;
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
- glutSolidTorus(0.75, 2.0, 10, 20);
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Xrot = Yrot = Zrot = 0;
- break;
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- /* borrowed from an nvidia demo:
- * c[0..3] = modelview matrix
- * c[4..7] = inverse modelview matrix
- * c[32] = light pos
- * c[35] = diffuse color
- */
- static const char prog[] =
- "!!VP1.0\n"
- "#Simple transform and diffuse lighting\n"
- "\n"
- "DP4 o[HPOS].x, c[0], v[OPOS] ; # object x MVP -> clip\n"
- "DP4 o[HPOS].y, c[1], v[OPOS] ;\n"
- "DP4 o[HPOS].z, c[2], v[OPOS] ;\n"
- "DP4 o[HPOS].w, c[3], v[OPOS] ;\n"
-
- "DP3 R1.x, c[4], v[NRML] ; # normal x MV-1T -> lighting normal\n"
- "DP3 R1.y, c[5], v[NRML] ;\n"
- "DP3 R1.z, c[6], v[NRML] ;\n"
-
- "DP3 R0, c[32], R1 ; # L.N\n"
- "MUL o[COL0].xyz, R0, c[35] ; # col = L.N * diffuse\n"
- "MOV o[TEX0], v[TEX0];\n"
- "END";
-
- if (!glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this program requires GL_NV_vertex_program");
- exit(1);
- }
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog), (const GLubyte *) prog);
- assert(glIsProgramNV(1));
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
-
- /* Load the program registers */
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
-
- /* Light position */
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 32, 2, 2, 4, 1);
- /* Diffuse material color */
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 35, 0.25, 0, 0.25, 1);
-
- glEnable(GL_VERTEX_PROGRAM_NV);
- glEnable(GL_DEPTH_TEST);
- glClearColor(0.3, 0.3, 0.3, 1);
-
- printf("glGetError = %d\n", (int) glGetError());
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/vpwarpmesh.c b/progs/tests/vpwarpmesh.c
deleted file mode 100644
index 56aa8200ec8..00000000000
--- a/progs/tests/vpwarpmesh.c
+++ /dev/null
@@ -1,236 +0,0 @@
-/*
- * Warp a triangle mesh with a vertex program.
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static float Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
-static GLboolean Anim = GL_TRUE;
-static GLfloat Phi = 0.0;
-
-
-static void Idle( void )
-{
- Phi += 0.01;
- glutPostRedisplay();
-}
-
-
-static void DrawMesh( int rows, int cols )
-{
- static const GLfloat colorA[3] = { 0, 1, 0 };
- static const GLfloat colorB[3] = { 0, 0, 1 };
- const float dx = 2.0 / (cols - 1);
- const float dy = 2.0 / (rows - 1);
- float x, y;
- int i, j;
-
-#if 1
-#define COLOR3FV(c) glVertexAttrib3fvNV(3, c)
-#define VERTEX2F(x, y) glVertexAttrib2fNV(0, x, y)
-#else
-#define COLOR3FV(c) glColor3fv(c)
-#define VERTEX2F(x, y) glVertex2f(x, y)
-#endif
-
- y = -1.0;
- for (i = 0; i < rows - 1; i++) {
- glBegin(GL_QUAD_STRIP);
- x = -1.0;
- for (j = 0; j < cols; j++) {
- if ((i + j) & 1)
- COLOR3FV(colorA);
- else
- COLOR3FV(colorB);
- VERTEX2F(x, y);
- VERTEX2F(x, y + dy);
- x += dx;
- }
- glEnd();
- y += dy;
- }
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- /* Position the gravity source */
- {
- GLfloat x, y, z, r = 0.5;
- x = r * cos(Phi);
- y = r * sin(Phi);
- z = 1.0;
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 30, x, y, z, 1);
- glDisable(GL_VERTEX_PROGRAM_NV);
- glBegin(GL_POINTS);
- glColor3f(1,1,1);
- glVertex3f(x, y, z);
- glEnd();
- }
-
- glEnable(GL_VERTEX_PROGRAM_NV);
- DrawMesh(8, 8);
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- float ar = (float) width / (float) height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0 * ar, 1.0 * ar, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
- glScalef(2, 2, 2);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'p':
- Phi += 0.2;
- break;
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- /*
- * c[0..3] = modelview matrix
- * c[4..7] = inverse modelview matrix
- * c[30] = gravity source location
- * c[31] = gravity source strength
- * c[32] = light pos
- * c[35] = diffuse color
- */
- static const char prog[] =
- "!!VP1.0\n"
-
- "# Compute distance from vertex to gravity source\n"
- "ADD R1, c[30], -v[OPOS]; # vector from vertex to gravity\n"
- "DP3 R2, R1, R1; # dot product\n"
- "RSQ R2, R2.x; # square root = distance\n"
- "MUL R2, R2, c[31].xxxx; # scale by the gravity factor\n"
-
- "# Displace vertex by gravity factor along R1 vector\n"
- "MAD R3, R1, R2, v[OPOS];\n"
-
- "# Continue with typical modelview/projection\n"
- "DP4 o[HPOS].x, c[0], R3 ; # object x MVP -> clip\n"
- "DP4 o[HPOS].y, c[1], R3 ;\n"
- "DP4 o[HPOS].z, c[2], R3 ;\n"
- "DP4 o[HPOS].w, c[3], R3 ;\n"
-
- "MOV o[COL0], v[COL0];\n # copy input color to output color\n"
-
- "END";
-
- if (!glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this program requires GL_NV_vertex_program\n");
- exit(1);
- }
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog), (const GLubyte *) prog);
- assert(glIsProgramNV(1));
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
-
- /* Load the program registers */
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
-
- /* Light position */
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 32, 2, 2, 4, 1);
- /* Diffuse material color */
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 35, 0.25, 0, 0.25, 1);
-
- /* Gravity strength */
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 31, .5, 0, 0, 0);
-
- glEnable(GL_DEPTH_TEST);
- glClearColor(0.3, 0.3, 0.3, 1);
- glShadeModel(GL_FLAT);
- glPointSize(3);
- printf("glGetError = %d\n", (int) glGetError());
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/yuvrect.c b/progs/tests/yuvrect.c
deleted file mode 100644
index acef4060970..00000000000
--- a/progs/tests/yuvrect.c
+++ /dev/null
@@ -1,193 +0,0 @@
-/*
- * Test the GL_NV_texture_rectangle and GL_MESA_ycrcb_texture extensions.
- *
- * Brian Paul 13 September 2002
- */
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-#include "../util/readtex.c" /* I know, this is a hack. */
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
-static GLint ImgWidth, ImgHeight;
-static GLushort *ImageYUV = NULL;
-
-
-static void DrawObject(void)
-{
- glBegin(GL_QUADS);
-
- glTexCoord2f(0, 0);
- glVertex2f(-1.0, -1.0);
-
- glTexCoord2f(ImgWidth, 0);
- glVertex2f(1.0, -1.0);
-
- glTexCoord2f(ImgWidth, ImgHeight);
- glVertex2f(1.0, 1.0);
-
- glTexCoord2f(0, ImgHeight);
- glVertex2f(-1.0, 1.0);
-
- glEnd();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-static void Init( int argc, char *argv[] )
-{
- GLuint texObj = 100;
- const char *file;
-
- if (!glutExtensionSupported("GL_NV_texture_rectangle")) {
- printf("Sorry, GL_NV_texture_rectangle is required\n");
- exit(0);
- }
-
- if (!glutExtensionSupported("GL_MESA_ycbcr_texture")) {
- printf("Sorry, GL_MESA_ycbcr_texture is required\n");
- exit(0);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glBindTexture(GL_TEXTURE_RECTANGLE_NV, texObj);
-#ifdef LINEAR_FILTER
- /* linear filtering looks much nicer but is much slower for Mesa */
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-#else
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-#endif
-
- if (argc > 1)
- file = argv[1];
- else
- file = TEXTURE_FILE;
-
- ImageYUV = LoadYUVImage(file, &ImgWidth, &ImgHeight);
- if (!ImageYUV) {
- printf("Couldn't read %s\n", TEXTURE_FILE);
- exit(0);
- }
-
- printf("Image: %dx%d\n", ImgWidth, ImgHeight);
-
- glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0,
- GL_YCBCR_MESA, ImgWidth, ImgHeight, 0,
- GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, ImageYUV);
-
- assert(glGetError() == GL_NO_ERROR);
- glTexSubImage2D(GL_TEXTURE_RECTANGLE_NV, 0,
- 0, 0, ImgWidth, ImgHeight,
- GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, ImageYUV);
-
- assert(glGetError() == GL_NO_ERROR);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glEnable(GL_TEXTURE_RECTANGLE_NV);
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/yuvsquare.c b/progs/tests/yuvsquare.c
deleted file mode 100644
index 3601e7a31c7..00000000000
--- a/progs/tests/yuvsquare.c
+++ /dev/null
@@ -1,232 +0,0 @@
-/*
- * Test the GL_NV_texture_rectangle and GL_MESA_ycrcb_texture extensions.
- *
- * Brian Paul 13 September 2002
- */
-
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-#include "../util/readtex.c" /* I know, this is a hack. */
-
-#define TEXTURE_FILE "../images/tile.rgb"
-
-static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
-static GLint ImgWidth, ImgHeight;
-static GLushort *ImageYUV = NULL;
-static GLubyte *ImageRGB = NULL;
-static const GLuint yuvObj = 100;
-static const GLuint rgbObj = 101;
-
-
-static void DrawObject(void)
-{
- glBegin(GL_QUADS);
-
- glTexCoord2f(0, 0);
- glVertex2f(-1.0, -1.0);
-
- glTexCoord2f(1, 0);
- glVertex2f(1.0, -1.0);
-
- glTexCoord2f(1, 1);
- glVertex2f(1.0, 1.0);
-
- glTexCoord2f(0, 1);
- glVertex2f(-1.0, 1.0);
-
- glEnd();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glTranslatef( -1.1, 0.0, -15.0 );
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glBindTexture(GL_TEXTURE_2D, yuvObj);
- DrawObject();
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef( 1.1, 0.0, -15.0 );
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glBindTexture(GL_TEXTURE_2D, rgbObj);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.1, 1.1, -1.1, 1.1, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
-
-
-
-/* #define LINEAR_FILTER */
-
-static void Init( int argc, char *argv[] )
-{
- const char *file;
- GLenum format;
-
- if (!glutExtensionSupported("GL_MESA_ycbcr_texture")) {
- printf("Sorry, GL_MESA_ycbcr_texture is required\n");
- exit(0);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- if (argc > 1)
- file = argv[1];
- else
- file = TEXTURE_FILE;
-
- /* First load the texture as YCbCr.
- */
-
- glBindTexture(GL_TEXTURE_2D, yuvObj);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- ImageYUV = LoadYUVImage(file, &ImgWidth, &ImgHeight );
- if (!ImageYUV) {
- printf("Couldn't read %s\n", TEXTURE_FILE);
- exit(0);
- }
-
- printf("Image: %dx%d\n", ImgWidth, ImgHeight);
-
-
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_YCBCR_MESA,
- ImgWidth, ImgHeight, 0,
- GL_YCBCR_MESA,
- GL_UNSIGNED_SHORT_8_8_MESA, ImageYUV);
-
- glEnable(GL_TEXTURE_2D);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
-
-
- /* Now load the texture as RGB.
- */
-
- glBindTexture(GL_TEXTURE_2D, rgbObj);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- ImageRGB = LoadRGBImage(file, &ImgWidth, &ImgHeight, &format );
- if (!ImageRGB) {
- printf("Couldn't read %s\n", TEXTURE_FILE);
- exit(0);
- }
-
- printf("Image: %dx%d\n", ImgWidth, ImgHeight);
-
-
- glTexImage2D(GL_TEXTURE_2D, 0,
- format,
- ImgWidth, ImgHeight, 0,
- format,
- GL_UNSIGNED_BYTE, ImageRGB);
-
- glEnable(GL_TEXTURE_2D);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
-
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-
- printf( "Both images should appear the same.\n" );
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/zreaddraw.c b/progs/tests/zreaddraw.c
deleted file mode 100644
index e2dacbf7f2f..00000000000
--- a/progs/tests/zreaddraw.c
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
- * Test glRead/DrawPixels for GL_DEPTH_COMPONENT, with pixelzoom.
- *
- * Brian Paul
- * 23 August 2003
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static GLint WinWidth = 500, WinHeight = 500;
-
-
-static void Display(void)
-{
- GLfloat depth[100 * 100];
- GLfloat depth2[400 * 400];
- GLfloat min, max;
- int i;
-
- glClearColor(0.5, 0.5, 0.5, 0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- /* draw a sphere */
- glViewport(0, 0, 100, 100);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1, 1, -1, 1, -1, 0); /* clip away back half of sphere */
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glutSolidSphere(1.0, 20, 10);
-
- /* read the depth image */
- glReadPixels(0, 0, 100, 100, GL_DEPTH_COMPONENT, GL_FLOAT, depth);
- min = max = depth[0];
- for (i = 1; i < 100 * 100; i++) {
- if (depth[i] < min)
- min = depth[i];
- if (depth[i] > max)
- max = depth[i];
- }
- printf("Depth value range: [%f, %f]\n", min, max);
-
- /* draw depth image with scaling (into z buffer) */
- glPixelZoom(4.0, 4.0);
- glWindowPos2i(100, 0);
- glDrawPixels(100, 100, GL_DEPTH_COMPONENT, GL_FLOAT, depth);
-
- /* read back scaled depth image */
- glReadPixels(100, 0, 400, 400, GL_DEPTH_COMPONENT, GL_FLOAT, depth2);
- /* draw as luminance */
- glPixelZoom(1.0, 1.0);
- glDrawPixels(400, 400, GL_LUMINANCE, GL_FLOAT, depth2);
-
- glutSwapBuffers();
-}
-
-
-static void Reshape(int width, int height)
-{
- WinWidth = width;
- WinHeight = height;
- glViewport(0, 0, width, height);
-}
-
-
-static void Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init(void)
-{
- const GLfloat blue[4] = {.1, .1, 1.0, 0.0};
- const GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0};
- const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
- const GLfloat pos[4] = {0, 0, 10, 0};
-
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, blue);
- glLightfv(GL_LIGHT0, GL_AMBIENT, gray);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-}
-
-
-int main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WinWidth, WinHeight);
- glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
- glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Display);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tools/trace/Makefile b/progs/tools/trace/Makefile
deleted file mode 100644
index 3f7bdcbc935..00000000000
--- a/progs/tools/trace/Makefile
+++ /dev/null
@@ -1,30 +0,0 @@
-# Makefile for Thomas Sondergaard's API tracer
-
-TOP = ../../..
-
-include $(TOP)/configs/current
-
-
-OBJECTS = gltrace.o gltrace_support.o
-
-TRACER = gltrace.so
-
-.cc.o:
- $(CXX) -c $(INCDIRS) $(CXXFLAGS) $< -o $@
-
-
-default: $(TRACER)
-
-$(TRACER): $(OBJECTS)
- $(TOP)/bin/mklib -o $(TRACER) -noprefix -cplusplus \
- $(MKLIB_OPTIONS) $(OBJECTS)
-
-gltrace.cc: gltrace.py
- PYTHONPATH=$(TOP)/src/mesa/glapi python gltrace.py -f $(TOP)/src/mesa/glapi/gl_API.xml > gltrace.cc
-
-
-clean:
- rm -f $(OBJECTS)
- rm -f $(TRACER)
- rm -f *~
- rm -f gltrace.cc
diff --git a/progs/tools/trace/README b/progs/tools/trace/README
deleted file mode 100644
index 7b3141dba7b..00000000000
--- a/progs/tools/trace/README
+++ /dev/null
@@ -1,23 +0,0 @@
-NAME
- gltrace - trace opengl calls
-
-SYNOPSIS
- gltrace [OPTION] command [arg ...]
-
-DESCRIPTION
- -h help (this text)
- -c log gl calls
- -t time stamp log entries
- -e check for and log errors. errors occurring between
- glBegin() and glEnd() are checked at glEnd()
- -v verbose. Shows configuration settings passed to
- gltrace.so
- -l LOGFILE logfile. Default is stderr
-
-PROBLEMS
- Not all OpenGL extensions are known and traced by gltrace. Extension
- functions not initialized using glXGetProcAddress(ARB) will not be
- traced.
-
-AUTHOR
- Thomas Sondergaard (ts_news1 'at' sondergaard.cc)
diff --git a/progs/tools/trace/gltrace b/progs/tools/trace/gltrace
deleted file mode 100755
index d386912cf25..00000000000
--- a/progs/tools/trace/gltrace
+++ /dev/null
@@ -1,82 +0,0 @@
-#!/bin/bash
-
-# Copyright (C) 2006 Thomas Sondergaard
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# on the rights to use, copy, modify, merge, publish, distribute, sub
-# license, and/or sell copies of the Software, and to permit persons to whom
-# the Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice (including the next
-# paragraph) shall be included in all copies or substantial portions of the
-# Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-# IN THE SOFTWARE.
-#
-# Authors:
-# Thomas Sondergaard <ts@medical-insight.com>
-
-usage="usage: $0 [ -hctev ] [-l LOGFILE] program [args...]\n\t-h\t\thelp (this text)\n\t-c\t\tlog gl calls\n\t-t\t\ttime stamp log entries\n\t-e\t\tcheck for and log errors. errors occurring between\n\t\t\tglBegin() and glEnd() are checked at glEnd()\n\t-v\t\tverbose. Shows configuration settings passed to\n\t\t\tgltrace.so\n\t-l LOGFILE\tlogfile. Default is stderr"
-
-# Path to gltrace.so - must not be relative
-#GLTRACE_SO=/home/ts/Mesa_gltrace/src/mesa/glapi/gltrace.so
-# This seems to work:
-GLTRACE_SO=./gltrace.so
-
-# Set options from command line
-
-VERBOSE=0
-GLTRACE_LOG_CALLS=0
-GLTRACE_LOG_TIME=0
-GLTRACE_CHECK_ERRORS=0
-export GLTRACE_LOG_CALLS GLTRACE_LOG_TIME GLTRACE_CHECK_ERRORS
-
-if [ $# -eq 0 ]; then
- echo -e $usage
- exit
-fi
-
-while getopts "hctevl:" options; do
- case $options in
- h) echo -e $usage
- exit 1;;
- c) GLTRACE_LOG_CALLS=1;;
- t) GLTRACE_LOG_TIME=1;;
- e) GLTRACE_CHECK_ERRORS=1;;
- l) GLTRACE_LOGFILE=$OPTARG
- export GLTRACE_LOGFILE;;
- v) VERBOSE=1;;
- *) echo -e $usage
- exit 1;;
- esac
-done
-
-# Remove the parsed args
-shift $(($OPTIND-1))
-
-if [ ! -r $GLTRACE_SO ]; then
- echo "Error: The gltrace.so file '$GLTRACE_SO' is missing!"
- exit 1
-fi
-
-export LD_PRELOAD=$GLTRACE_SO
-
-if [ $VERBOSE -eq 1 ]; then
- echo GLTRACE_LOG_CALLS=$GLTRACE_LOG_CALLS
- echo GLTRACE_LOG_TIME=$GLTRACE_LOG_TIME
- echo GLTRACE_CHECK_ERRORS=$GLTRACE_CHECK_ERRORS
- echo GLTRACE_LOGFILE=$GLTRACE_LOGFILE
- echo LD_PRELOAD=$LD_PRELOAD
- echo command=$*
-fi
-
-exec $*
diff --git a/progs/tools/trace/gltrace.py b/progs/tools/trace/gltrace.py
deleted file mode 100644
index 973881ac94d..00000000000
--- a/progs/tools/trace/gltrace.py
+++ /dev/null
@@ -1,189 +0,0 @@
-#!/usr/bin/env python
-
-# Copyright (C) 2006 Thomas Sondergaard
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# on the rights to use, copy, modify, merge, publish, distribute, sub
-# license, and/or sell copies of the Software, and to permit persons to whom
-# the Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice (including the next
-# paragraph) shall be included in all copies or substantial portions of the
-# Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-# IN THE SOFTWARE.
-#
-# Authors:
-# Thomas Sondergaard <ts@medical-insight.com>
-
-import gl_XML, glX_XML, glX_proto_common, license
-import sys, getopt, copy, string
-
-def create_argument_string(parameters):
- """Create a parameter string from a list of gl_parameters."""
-
- list = []
- for p in parameters:
- list.append( p.name )
- #if len(list) == 0: list = ["void"]
-
- return string.join(list, ", ")
-
-def create_logfunc_string(func, name):
- """Create a parameter string from a list of gl_parameters."""
-
- list = []
- list.append('"gl' + name + '("')
- sep = None
- for p in func.parameters:
- if (sep):
- list.append(sep)
- list.append( p.name )
- sep = '", "'
- list.append('");"')
- #if len(list) == 0: list = ["void"]
-
- return "if (config.logCalls) GLTRACE_LOG(" + string.join(list, " << ")+");";
-
-class PrintGltrace(glX_proto_common.glx_print_proto): #(gl_XML.gl_print_base):
- def __init__(self):
- gl_XML.gl_print_base.__init__(self)
-
- self.name = "gltrace.py"
- self.license = license.bsd_license_template % ( \
-"""Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
-(C) Copyright IBM Corporation 2004""", "PRECISION INSIGHT, IBM")
- #self.header_tag = "_INDIRECT_H_"
-
- self.last_category = ""
- return
-
-
- def printRealHeader(self):
- print """/**
- * \\file
- * gl and glX wrappers for tracing
- *
- * \\author Thomas Sondergaard <ts@medical-insight.com>
- */
-"""
- #self.printVisibility( "HIDDEN", "hidden" )
- #self.printFastcall()
- #self.printNoinline()
-
- print """
-#include <GL/gl.h>
-#include <GL/glx.h>
-#include <GL/glu.h>
-#include <dlfcn.h>
-#include "gltrace_support.h"
-
-using namespace gltrace;
-
-static GLenum real_glGetError() {
- static GLenum (*real_func)(void) = 0;
- if (!real_func) real_func = (GLenum (*)(void)) dlsym(RTLD_NEXT, "glGetError");
- return real_func();
-}
-
-bool betweenGLBeginEnd = false;
-
-extern "C" {
-
-
-__GLXextFuncPtr real_glXGetProcAddressARB(const GLubyte *func_name) {
- static __GLXextFuncPtr (*real_func)(const GLubyte *func_name) = 0;
- if (!real_func) real_func = (__GLXextFuncPtr (*)(const GLubyte *func_name)) dlsym(RTLD_NEXT, "glXGetProcAddressARB");
-
- return real_func(func_name);
-}
-
-__GLXextFuncPtr glXGetProcAddressARB(const GLubyte *func_name_ubyte) {
- std::string func_name =
- std::string("gltrace_")+reinterpret_cast<const char*>(func_name_ubyte);
-
- __GLXextFuncPtr f = (__GLXextFuncPtr) dlsym(RTLD_DEFAULT, func_name.c_str());
- if (!f) {
- GLTRACE_LOG("warning: Could not resolve '" << func_name << "' - function will not be intercepted");
- return real_glXGetProcAddressARB(func_name_ubyte);
- }
- return f;
-}
-
-"""
-
- def printRealFooter(self):
- print "} // Extern \"C\""
-
- def printBody(self, api):
- for func in api.functionIterateGlx():
- for func_name in func.entry_points:
- functionPrefix = ""
- use_dlsym = True
- if (api.get_category_for_name(func.name)[1] != None):
- functionPrefix = "gltrace_"
- use_dlsym = False
-
- print '%s %sgl%s(%s) {' % (func.return_type, functionPrefix, func_name, func.get_parameter_string())
- if (use_dlsym):
- print ' static %s (*real_func)(%s) = 0;' % (func.return_type, func.get_parameter_string())
- print ' if (!real_func) real_func = (%s (*)(%s)) dlsym(RTLD_NEXT, "gl%s");' % (func.return_type, func.get_parameter_string(), func_name)
- else: # use glXGetProcAddressArb
- print ' static %s (*real_func)(%s) = 0;' % (func.return_type, func.get_parameter_string())
- print ' if (!real_func) real_func = (%s (*)(%s)) real_glXGetProcAddressARB((GLubyte *)"gl%s");' % (func.return_type, func.get_parameter_string(), func_name)
- print ' ' + create_logfunc_string(func, func_name)
- if (func.return_type == "void"):
- print ' real_func(%s);' % (create_argument_string(func.parameters))
- else:
- print ' %s retval = real_func(%s);' % (func.return_type, create_argument_string(func.parameters))
- if (func.name == "Begin"):
- print ' betweenGLBeginEnd = true;'
- elif (func.name == "End"):
- print ' betweenGLBeginEnd = false;'
- print ' if (!betweenGLBeginEnd && config.checkErrors) {'
- print ' GLenum res;'
- print ' while ((res = real_glGetError ()) != GL_NO_ERROR) '
- print ' GLTRACE_LOG("OpenGL Error (" << res << "): <" << gluErrorString(res) << "> at " << gltrace::getStackTrace());'
- print ' }'
- if (func.return_type != "void"):
- print " return retval;"
- print '}'
-
-
-def show_usage():
- print "Usage: %s [-f input_file_name] [-m output_mode] [-d]" % sys.argv[0]
- print " -m output_mode Output mode can be one of 'proto', 'init_c' or 'init_h'."
- print " -d Enable extra debug information in the generated code."
- sys.exit(1)
-
-
-if __name__ == '__main__':
- file_name = "gl_API.xml"
-
- try:
- (args, trail) = getopt.getopt(sys.argv[1:], "f:d")
- except Exception,e:
- show_usage()
-
- debug = 0
- for (arg,val) in args:
- if arg == "-f":
- file_name = val
- elif arg == "-d":
- debug = 1
-
- printer = PrintGltrace()
-
- printer.debug = debug
- api = gl_XML.parse_GL_API( file_name, glX_XML.glx_item_factory() )
-
- printer.Print( api )
diff --git a/progs/tools/trace/gltrace_support.cc b/progs/tools/trace/gltrace_support.cc
deleted file mode 100644
index fb0404c450e..00000000000
--- a/progs/tools/trace/gltrace_support.cc
+++ /dev/null
@@ -1,190 +0,0 @@
-/*
- * Copyright (C) 2006 Thomas Sondergaard All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "gltrace_support.h"
-#include <sstream>
-#include <fstream>
-#include <iomanip>
-#include <execinfo.h>
-#include <cxxabi.h>
-#include <sys/time.h>
-
-namespace {
-
- const char *
- demangle (const char * mangled) throw()
- {
- static char buf[4096];
- int status;
- unsigned int length = sizeof(buf)-1;
-
- memset (buf, 0, sizeof(buf));
-
- if (!mangled)
- return 0;
-
- char * demangled = __cxxabiv1::__cxa_demangle(mangled,
- buf,
- &length,
- &status);
- if (demangled && !status)
- return demangled;
- else
- return mangled;
- }
-
- void
- printStackTrace (void **stackframes,
- int stackframe_size,
- std::ostream & out )
- {
- char **strings = 0;
- std::stringstream ss;
-
- // this might actually fail if memory is tight or we are in a
- // signal handler
- strings = backtrace_symbols (stackframes, stackframe_size);
-
- ss << "Backtrace :";
-
- if (stackframe_size == gltrace::MAX_STACKFRAMES)
- ss << "(possibly incomplete maximal number of frames exceeded):" << std::endl;
- else
- ss << std::endl;
-
- out << ss.str();
-
- // the first frame is the constructor of the exception
- // the last frame always seem to be bogus?
- for (int i = 0; strings && i < stackframe_size-1; ++i) {
- char libname[257], funcname[2049];
- unsigned int address=0, funcoffset = 0x0;
-
- memset (libname,0,sizeof(libname));
- memset (funcname,0,sizeof(funcname));
-
- strcpy (funcname,"??");
- strcpy (libname, "??");
-
- int scanned = sscanf (strings[i], "%256[^(] ( %2048[^+] + %x ) [ %x ]",
- libname,
- funcname,
- &funcoffset,
- &address);
-
- /* ok, so no function was mentioned in the backtrace */
- if (scanned < 4) {
- scanned = sscanf (strings[i], "%256[^([] [ %x ]",
- libname,
- &address);
- }
-
- if (funcname[0] == '_') {
- const char * demangled;
- if ((demangled = demangle(funcname) ) != funcname) {
- strncpy (funcname, demangled, sizeof(funcname)-1);
- }
- }
- else
- strcat (funcname," ()");
-
- out << "\t#" << i << std::hex << " 0x" << address << " in " << funcname
- << " at 0x" << funcoffset << " (from " << libname << ")" << std::endl;
- }
-
- free (strings);
- }
-
-
-} // anon namespace
-
-namespace gltrace {
-
- std::string getStackTrace(int count, int first) {
- ++first;
- std::stringstream ss;
- const int BA_MAX = 1000;
- assert(count + first <= BA_MAX);
- void *ba[BA_MAX];
- int n = backtrace(ba, count+first);
-
- printStackTrace( &ba[first], n-first, ss);
-
- return ss.str();
- }
-
- std::ostream &timeNow(std::ostream &os) {
-
- struct timeval now;
- struct tm t;
- static char *months[12] =
- {
- "Jan", "Feb", "Mar", "Apr", "May", "Jun",
- "Jul", "Aug", "Sep", "Oct", "Nov", "Dec"
- };
-
- gettimeofday (&now, 0);
- localtime_r ((time_t*) &now.tv_sec, &t);
-
- os
- << months[t.tm_mon] << " "
- << std::setw(2) << t.tm_mday << " "
- << std::setw(2) << t.tm_hour << ":"
- << std::setw(2) << t.tm_min << ":"
- << std::setw(2) << t.tm_sec << "."
- << std::setw(3) << now.tv_usec/1000;
- return os;
- }
-
- logstream::logstream(const char *filename) {
- if (!filename)
- init(std::cerr.rdbuf());
- else {
- file_os.reset(new std::ofstream(filename));
- if (file_os->good())
- init(file_os->rdbuf());
- else {
- std::cerr << "ERROR: gltrace: Failed to open '" << filename
- << "' for writing. Falling back to stderr." << std::endl;
- init(std::cerr.rdbuf());
- }
- }
- *this << std::setfill('0'); // setw used in timeNow
- }
-
-
- Config::Config() :
- logCalls(true),
- checkErrors(true),
- logTime(true),
- log(getenv("GLTRACE_LOGFILE")) {
- if (const char *v = getenv("GLTRACE_LOG_CALLS"))
- logCalls = strncmp("1", v, 1) == 0;
- if (const char *v = getenv("GLTRACE_CHECK_ERRORS"))
- checkErrors = strncmp("1", v, 1) == 0;
- if (const char *v = getenv("GLTRACE_LOG_TIME"))
- logTime = strncmp("1", v, 1) == 0;
- }
-
- // *The* config
- Config config;
-
-} // namespace gltrace
diff --git a/progs/tools/trace/gltrace_support.h b/progs/tools/trace/gltrace_support.h
deleted file mode 100644
index de28669a989..00000000000
--- a/progs/tools/trace/gltrace_support.h
+++ /dev/null
@@ -1,65 +0,0 @@
-// -*- c++ -*- (emacs c++ mode)
-/*
- * Copyright (C) 2006 Thomas Sondergaard All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-#ifndef GLTRACE_SUPPORT_H
-#define GLTRACE_SUPPORT_H
-
-#include <string>
-#include <iostream>
-#include <memory>
-
-namespace gltrace {
-
- const int MAX_STACKFRAMES = 100;
-
- /// Returns the stack trace of the current thread
- std::string getStackTrace(int count = MAX_STACKFRAMES, int first = 0);
-
- std::ostream &timeNow(std::ostream &os);
-
- struct logstream : public std::ostream {
-
- /// Opens a logstream - if filename is null, stderr will be used
- logstream(const char *filename = 0);
-
- private:
- std::auto_ptr<std::ofstream> file_os;
- };
-
- struct Config {
- bool logCalls;
- bool checkErrors;
- bool logTime;
- logstream log;
-
- Config();
- };
-
- extern Config config;
-
-} // namespace gltrace
-
-#define GLTRACE_LOG(x) \
- { if (config.logTime) config.log << timeNow << ": "; config.log << x << "\n"; }
-
-#endif // GLTRACE_SUPPORT_H
-
-
diff --git a/progs/trivial/Makefile b/progs/trivial/Makefile
deleted file mode 100644
index b9ed5c70dc5..00000000000
--- a/progs/trivial/Makefile
+++ /dev/null
@@ -1,136 +0,0 @@
-# progs/tests/Makefile
-
-
-# These programs aren't intended to be included with the normal distro.
-# They're not too interesting but they're good for testing.
-
-TOP = ../..
-include $(TOP)/configs/current
-
-
-LIBS = $(APP_LIB_DEPS)
-
-SOURCES = \
- clear.c \
- line-clip.c \
- line-cull.c \
- line-userclip-clip.c \
- line-userclip-nop-clip.c \
- line-userclip-nop.c \
- line-userclip.c \
- line.c \
- lineloop-clip.c \
- lineloop.c \
- point.c \
- point-clip.c \
- point-param.c \
- point-wide.c \
- poly-flat.c \
- poly-unfilled.c \
- poly.c \
- quad-clip.c \
- quad-clip-all-vertices.c \
- quad-clip-nearplane.c \
- quad-degenerate.c \
- quad-flat.c \
- quad-offset-factor.c \
- quad-offset-units.c \
- quad-offset-unfilled.c \
- quad-unfilled.c \
- quad-tex-2d.c \
- quad-tex-pbo.c \
- quad-tex-3d.c \
- quad-tex-dep.c \
- quad.c \
- quads.c \
- quadstrip.c \
- quadstrip-flat.c \
- tri-blend.c \
- tri-tex-3d.c \
- tri-clip.c \
- tri-cull.c \
- tri-edgeflag.c \
- tri-flat-clip.c \
- tri-flat.c \
- tri-unfilled-clip.c \
- tri-unfilled-smooth.c \
- tri-unfilled-userclip.c \
- tri-unfilled.c \
- tri-userclip.c \
- tri-dlist.c \
- tri.c \
- tristrip-clip.c \
- tristrip.c \
- vp-clip.c \
- vp-tri.c \
- vp-line-clip.c \
- vp-unfilled.c \
- vp-array.c
-
-PROGS = $(SOURCES:%.c=%)
-
-INCLUDES = -I. -I$(TOP)/include -I../samples
-
-UTIL_FILES = readtex.h readtex.c
-
-
-##### RULES #####
-
-.SUFFIXES:
-.SUFFIXES: .c
-
-.c:
- $(CC) $(INCLUDES) $(CFLAGS) $< $(LIBS) -o $@
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-
-##### TARGETS #####
-
-default: $(UTIL_FILES) $(PROGS)
-
-clean:
- rm -f $(PROGS)
- rm -f *.o
- rm -f getproclist.h
-
-
-# auto code generation
-getprocaddress: getprocaddress.c getproclist.h
-
-getproclist.h: $(TOP)/src/mesa/glapi/gl_API.xml getprocaddress.c getprocaddress.py
- python getprocaddress.py > getproclist.h
-
-
-texrect: texrect.o readtex.o
- $(CC) texrect.o readtex.o $(LIBS) -o $@
-
-texrect.o: texrect.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-invert: invert.o readtex.o
- $(CC) invert.o readtex.o $(LIBS) -o $@
-
-invert.o: invert.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-readtex.o: readtex.c
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-
-readtex.h: $(TOP)/progs/util/readtex.h
- ln -s $(TOP)/progs/util/readtex.h .
-
-readtex.c: $(TOP)/progs/util/readtex.c
- ln -s $(TOP)/progs/util/readtex.c .
-
-
-
-
-# Emacs tags
-tags:
- etags `find . -name \*.[ch]` `find ../include`
diff --git a/progs/trivial/clear.c b/progs/trivial/clear.c
deleted file mode 100644
index 7e7ca588c31..00000000000
--- a/progs/trivial/clear.c
+++ /dev/null
@@ -1,126 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/line-clip.c b/progs/trivial/line-clip.c
deleted file mode 100644
index 9acd12acc7b..00000000000
--- a/progs/trivial/line-clip.c
+++ /dev/null
@@ -1,140 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_LINE_STRIP);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(.8,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,.9,0);
- glVertex3f(-1.9, 0.0, -30.0);
- /* Repeat - no loop support yet:
- */
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/line-cull.c b/progs/trivial/line-cull.c
deleted file mode 100644
index 8999a8f0b1c..00000000000
--- a/progs/trivial/line-cull.c
+++ /dev/null
@@ -1,136 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_LINE_STRIP);
- glColor3f(0,0,1);
- glVertex3f( -1.5, 0.5, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0, 2.0, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-1.5, 2.0, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/line-userclip-clip.c b/progs/trivial/line-userclip-clip.c
deleted file mode 100644
index b24d8452bcd..00000000000
--- a/progs/trivial/line-userclip-clip.c
+++ /dev/null
@@ -1,142 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- static GLdouble plane[4] = { -.5, 0, 1, 0 };
-
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
- glClipPlane(GL_CLIP_PLANE0, plane);
- glEnable(GL_CLIP_PLANE0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_LINE_STRIP);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, 0.0);
- glColor3f(.8,0,0);
- glVertex3f( 0.9, 0.9, 0.0);
- glColor3f(0,.9,0);
- glVertex3f(-1.9, 0.0, 0.0);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, 0.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/line-userclip-nop-clip.c b/progs/trivial/line-userclip-nop-clip.c
deleted file mode 100644
index e2e0b85a522..00000000000
--- a/progs/trivial/line-userclip-nop-clip.c
+++ /dev/null
@@ -1,142 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- static GLdouble plane[4] = { 0, 0, 1, 0 };
-
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
- glClipPlane(GL_CLIP_PLANE0, plane);
- glEnable(GL_CLIP_PLANE0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_LINE_STRIP);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, 0.0);
- glColor3f(.8,0,0);
- glVertex3f( 0.9, 0.9, 0.0);
- glColor3f(0,.9,0);
- glVertex3f(-1.9, 0.0, 0.0);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, 0.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/line-userclip-nop.c b/progs/trivial/line-userclip-nop.c
deleted file mode 100644
index eacee069789..00000000000
--- a/progs/trivial/line-userclip-nop.c
+++ /dev/null
@@ -1,142 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- static GLdouble plane[4] = { 0, 0, 1, 0 };
-
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
- glClipPlane(GL_CLIP_PLANE0, plane);
- glEnable(GL_CLIP_PLANE0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_LINE_STRIP);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, 0.0);
- glColor3f(.8,0,0);
- glVertex3f( 0.9, 0.9, 0.0);
- glColor3f(0,.9,0);
- glVertex3f(-0.9, 0.0, 0.0);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, 0.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/line-userclip.c b/progs/trivial/line-userclip.c
deleted file mode 100644
index 6af91431d08..00000000000
--- a/progs/trivial/line-userclip.c
+++ /dev/null
@@ -1,142 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- static GLdouble plane[4] = { -.5, 0, 1, 0 };
-
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
- glClipPlane(GL_CLIP_PLANE0, plane);
- glEnable(GL_CLIP_PLANE0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_LINE_STRIP);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, 0.0);
- glColor3f(.8,0,0);
- glVertex3f( 0.9, 0.9, 0.0);
- glColor3f(0,.9,0);
- glVertex3f(-0.9, 0.0, 0.0);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, 0.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/line.c b/progs/trivial/line.c
deleted file mode 100644
index 58bad91b05a..00000000000
--- a/progs/trivial/line.c
+++ /dev/null
@@ -1,140 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_LINE_STRIP);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(.8,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,.9,0);
- glVertex3f(-0.9, 0.0, -30.0);
- /* Repeat the first vertex - don't have lineloop support in GS yet
- */
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/lineloop-clip.c b/progs/trivial/lineloop-clip.c
deleted file mode 100644
index d8645ee3477..00000000000
--- a/progs/trivial/lineloop-clip.c
+++ /dev/null
@@ -1,136 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_LINE_LOOP);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(.8,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,.9,0);
- glVertex3f(-1.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/lineloop.c b/progs/trivial/lineloop.c
deleted file mode 100644
index 7500c54fc26..00000000000
--- a/progs/trivial/lineloop.c
+++ /dev/null
@@ -1,136 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_LINE_LOOP);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(.8,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,.9,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/point-clip.c b/progs/trivial/point-clip.c
deleted file mode 100644
index 32792047c64..00000000000
--- a/progs/trivial/point-clip.c
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_POINTS);
- glColor3f(1,0,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(1,0,1);
- glVertex3f(-1.9, 0.9, -30.0);
- glColor3f(0,1,1);
- glVertex3f(-0.9, -0.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/point-param.c b/progs/trivial/point-param.c
deleted file mode 100644
index c5424682b85..00000000000
--- a/progs/trivial/point-param.c
+++ /dev/null
@@ -1,145 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- static GLfloat theQuad[3] = { 0.25, 0.0, 1/60.0 };
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glPointSize(8.0);
- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad);
-
-
- glBegin(GL_POINTS);
- glColor3f(1,0,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(1,0,1);
- glVertex3f(-0.9, 0.9, -30.0);
- glColor3f(0,1,1);
- glVertex3f(-0.9, -0.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/point-wide.c b/progs/trivial/point-wide.c
deleted file mode 100644
index 473ca043f1d..00000000000
--- a/progs/trivial/point-wide.c
+++ /dev/null
@@ -1,140 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glPointSize(8.0);
-
- glBegin(GL_POINTS);
- glColor3f(1,0,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(1,0,1);
- glVertex3f(-0.9, 0.9, -30.0);
- glColor3f(0,1,1);
- glVertex3f(-0.9, -0.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/point.c b/progs/trivial/point.c
deleted file mode 100644
index 87465bfb2c1..00000000000
--- a/progs/trivial/point.c
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_POINTS);
- glColor3f(1,0,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(1,0,1);
- glVertex3f(-0.9, 0.9, -30.0);
- glColor3f(0,1,1);
- glVertex3f(-0.9, -0.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/poly-flat.c b/progs/trivial/poly-flat.c
deleted file mode 100644
index 747b24dc0ce..00000000000
--- a/progs/trivial/poly-flat.c
+++ /dev/null
@@ -1,140 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
- glShadeModel(GL_FLAT);
-
-
- glBegin(GL_POLYGON);
- glColor3f(1,0,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(1,0,1);
- glVertex3f(-0.9, 0.9, -30.0);
- glColor3f(0,1,1);
- glVertex3f(-0.9, -0.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/poly-unfilled.c b/progs/trivial/poly-unfilled.c
deleted file mode 100644
index e0ae463b083..00000000000
--- a/progs/trivial/poly-unfilled.c
+++ /dev/null
@@ -1,139 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- glBegin(GL_POLYGON);
- glColor3f(1,0,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(1,0,1);
- glVertex3f(-0.9, 0.9, -30.0);
- glColor3f(0,1,1);
- glVertex3f(-0.9, -0.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/poly.c b/progs/trivial/poly.c
deleted file mode 100644
index bdb9e27aa91..00000000000
--- a/progs/trivial/poly.c
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_POLYGON);
- glColor3f(1,0,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(1,0,1);
- glVertex3f(-0.9, 0.9, -30.0);
- glColor3f(0,1,1);
- glVertex3f(-0.9, -0.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/quad-clip-all-vertices.c b/progs/trivial/quad-clip-all-vertices.c
deleted file mode 100644
index 019ef0c479a..00000000000
--- a/progs/trivial/quad-clip-all-vertices.c
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_QUADS);
- glColor3f(1,0,0);
- glVertex3f( 1.9, -1.9, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 1.9, 1.9, -30.0);
- glColor3f(1,0,1);
- glVertex3f(-1.9, 1.9, -30.0);
- glColor3f(0,1,1);
- glVertex3f(-1.9, -1.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/quad-clip-nearplane.c b/progs/trivial/quad-clip-nearplane.c
deleted file mode 100644
index 7e12e58a196..00000000000
--- a/progs/trivial/quad-clip-nearplane.c
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_QUADS);
- glColor3f(1,0,0);
- glVertex3f( 0.9, -0.9, 30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.9, 0.9, 30.0);
- glColor3f(1,0,1);
- glVertex3f(-1.9, 0.9, 30.0);
- glColor3f(0,1,1);
- glVertex3f(-1.9, -0.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/quad-clip.c b/progs/trivial/quad-clip.c
deleted file mode 100644
index 9f3a45caec3..00000000000
--- a/progs/trivial/quad-clip.c
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_QUADS);
- glColor3f(1,0,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(1,0,1);
- glVertex3f(-1.9, 0.9, -30.0);
- glColor3f(0,1,1);
- glVertex3f(-0.9, -0.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/quad-degenerate.c b/progs/trivial/quad-degenerate.c
deleted file mode 100644
index b14b0f1d879..00000000000
--- a/progs/trivial/quad-degenerate.c
+++ /dev/null
@@ -1,143 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_QUADS);
- glColor3f(1,0,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(1,0,1);
- glVertex3f(-0.9, 0.9, -30.0);
- glColor3f(0,1,1);
- glVertex3f(-0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(1,0,1);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/quad-flat.c b/progs/trivial/quad-flat.c
deleted file mode 100644
index d6e9f021206..00000000000
--- a/progs/trivial/quad-flat.c
+++ /dev/null
@@ -1,148 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
- glShadeModel(GL_FLAT);
-
- if (1) {
- glBegin(GL_LINES);
- glColor3f(1,0,0);
- glVertex3f( 0.95, -0.9, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.95, 0.9, -30.0);
- glEnd();
- }
-
- glBegin(GL_QUADS);
- glColor3f(1,0,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(1,0,1);
- glVertex3f(-0.9, 0.9, -30.0);
- glColor3f(0,1,1);
- glVertex3f(-0.9, -0.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/quad-offset-factor.c b/progs/trivial/quad-offset-factor.c
deleted file mode 100644
index 861d3461c04..00000000000
--- a/progs/trivial/quad-offset-factor.c
+++ /dev/null
@@ -1,167 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(1.0, 1.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void quad( float half )
-{
- glBegin(GL_QUADS);
- glVertex3f( half/9.0, -half/9.0, -25.0 + half);
- glVertex3f( half/9.0, half/9.0, -25.0 + half);
- glVertex3f(-half/9.0, half/9.0, -25.0 - half);
- glVertex3f(-half/9.0, -half/9.0, -25.0 - half);
- glEnd();
-
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glEnable(GL_DEPTH_TEST);
-
-
-
- glEnable(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(1, 0);
-
- glColor3f(1,0,0);
- quad(9);
-
- glDisable(GL_POLYGON_OFFSET_FILL);
- glColor3f(0,1,0);
- quad(6);
-
-
- glEnable(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(0, 0);
-
- /* Black - should not be visible
- */
- glColor3f(0,0,0);
- quad(6);
-
- glEnable(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(-1, 0);
- glColor3f(0,0,1);
- quad(3);
-
- glDisable(GL_POLYGON_OFFSET_FILL);
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB | GLUT_DEPTH;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/quad-offset-unfilled.c b/progs/trivial/quad-offset-unfilled.c
deleted file mode 100644
index 1cecf3c1cef..00000000000
--- a/progs/trivial/quad-offset-unfilled.c
+++ /dev/null
@@ -1,167 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(1.0, 1.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glEnable(GL_DEPTH_TEST);
-
-
-
- glEnable(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(1, 0);
-
- glBegin(GL_QUADS);
- glColor3f(1,0,0);
- glVertex3f( 0.9, -0.9, -10.0);
- glVertex3f( 0.9, 0.9, -10.0);
- glVertex3f(-0.9, 0.9, -40.0);
- glVertex3f(-0.9, -0.9, -40.0);
- glEnd();
-
- glDisable(GL_POLYGON_OFFSET_FILL);
-
- glBegin(GL_QUADS);
- glColor3f(0,1,0);
- glVertex3f( 0.6, -0.6, -15.0);
- glVertex3f( 0.6, 0.6, -15.0);
- glVertex3f(-0.6, 0.6, -35.0);
- glVertex3f(-0.6, -0.6, -35.0);
- glEnd();
-
- glEnable(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(-1, 0);
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- glBegin(GL_QUADS);
- glColor3f(0,0,1);
- glVertex3f( 0.3, -0.3, -20.0);
- glVertex3f( 0.3, 0.3, -20.0);
- glVertex3f(-0.3, 0.3, -30.0);
- glVertex3f(-0.3, -0.3, -30.0);
- glEnd();
-
-
- glDisable(GL_POLYGON_OFFSET_FILL);
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB | GLUT_DEPTH;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/quad-offset-units.c b/progs/trivial/quad-offset-units.c
deleted file mode 100644
index 5c41be308ee..00000000000
--- a/progs/trivial/quad-offset-units.c
+++ /dev/null
@@ -1,166 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(1.0, 1.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.2, 1.2, -1.2, 1.2, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void quad( float half )
-{
- glBegin(GL_QUADS);
- glVertex3f( half/9.0, -half/9.0, -25.0 + half);
- glVertex3f( half/9.0, half/9.0, -25.0 + half);
- glVertex3f(-half/9.0, half/9.0, -25.0 - half);
- glVertex3f(-half/9.0, -half/9.0, -25.0 - half);
- glEnd();
-
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glEnable(GL_DEPTH_TEST);
-
-
-
- glEnable(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(0, 4);
-
- glColor3f(1,0,0);
- quad(9);
-
- glDisable(GL_POLYGON_OFFSET_FILL);
- glColor3f(0,0,0);
- quad(6);
-
- glEnable(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(0, 0);
-
- glDepthFunc( GL_EQUAL );
- glColor3f(0,1,0);
- quad(6);
- glDepthFunc( GL_LESS );
-
-
- glPolygonOffset(0, -4);
- glColor3f(0,0,1);
- quad(3);
-
- glDisable(GL_POLYGON_OFFSET_FILL);
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB | GLUT_DEPTH;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/quad-tex-2d.c b/progs/trivial/quad-tex-2d.c
deleted file mode 100644
index 70b9fbf8c61..00000000000
--- a/progs/trivial/quad-tex-2d.c
+++ /dev/null
@@ -1,169 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-
-#define SIZE 16
- {
- GLubyte tex2d[SIZE][SIZE][3];
- GLint s, t;
-
- for (s = 0; s < SIZE; s++) {
- for (t = 0; t < SIZE; t++) {
-#if 0
- tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255;
- tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255;
- tex2d[t][s][2] = 0;
-#else
- tex2d[t][s][0] = s*255/(SIZE-1);
- tex2d[t][s][1] = t*255/(SIZE-1);
- tex2d[t][s][2] = 0;
-#endif
- }
- }
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0,
- GL_RGB, GL_UNSIGNED_BYTE, tex2d);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glEnable(GL_TEXTURE_2D);
- }
-
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_QUADS);
- glTexCoord2f(1,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glTexCoord2f(1,1);
- glVertex3f( 0.9, 0.9, -30.0);
- glTexCoord2f(0,1);
- glVertex3f(-0.9, 0.9, -30.0);
- glTexCoord2f(0,0);
- glVertex3f(-0.9, -0.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/quad-tex-3d.c b/progs/trivial/quad-tex-3d.c
deleted file mode 100644
index 0b2dcc08a5f..00000000000
--- a/progs/trivial/quad-tex-3d.c
+++ /dev/null
@@ -1,177 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-GLfloat z= 0;
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-
-#define SIZE 16
- {
- GLubyte tex3d[SIZE][SIZE][SIZE][3];
- GLint r, s, t;
-
- for (s = 0; s < SIZE; s++) {
- for (t = 0; t < SIZE; t++) {
- for (r = 0; r < SIZE; r++) {
-#if 0
- tex3d[r][t][s][0] = (s < SIZE/2) ? 0 : 255;
- tex3d[r][t][s][1] = (t < SIZE/2) ? 0 : 255;
- tex3d[r][t][s][2] = (r < SIZE/2) ? 0 : 255;
-#else
- tex3d[r][t][s][0] = s*255/(SIZE-1);
- tex3d[r][t][s][1] = t*255/(SIZE-1);
- tex3d[r][t][s][2] = r*255/(SIZE-1);
-#endif
- }
- }
- }
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage3D(GL_TEXTURE_3D, 0, 3, SIZE, SIZE, SIZE, 0,
- GL_RGB, GL_UNSIGNED_BYTE, tex3d);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glEnable(GL_TEXTURE_3D);
- }
-
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case ' ':
- z += 1.0/SIZE;
- break;
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- fprintf(stderr, "z: %f\n", z);
-
- glBegin(GL_QUADS);
- glTexCoord3f(1,0,z);
- glVertex3f( 0.9, -0.9, -30.0);
- glTexCoord3f(1,1,z);
- glVertex3f( 0.9, 0.9, -30.0);
- glTexCoord3f(0,1,z);
- glVertex3f(-0.9, 0.9, -30.0);
- glTexCoord3f(0,0,z);
- glVertex3f(-0.9, -0.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/quad-tex-pbo.c b/progs/trivial/quad-tex-pbo.c
deleted file mode 100644
index 5b63c698a7e..00000000000
--- a/progs/trivial/quad-tex-pbo.c
+++ /dev/null
@@ -1,181 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#define GL_GLEXT_PROTOTYPES
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-GLenum doubleBuffer;
-
-static GLuint DrawPBO;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-
-#define SIZE 16
- {
- GLubyte tex2d[SIZE][SIZE][4];
- GLint s, t;
-
- for (s = 0; s < SIZE; s++) {
- for (t = 0; t < SIZE; t++) {
- /* bgra:
- */
- tex2d[t][s][0] = 0x30;
- tex2d[t][s][1] = t*255/(SIZE-1);
- tex2d[t][s][2] = s*255/(SIZE-1);
- tex2d[t][s][3] = 0xff;
- }
- }
-
-
- /* put image into DrawPBO */
- glGenBuffersARB(1, &DrawPBO);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, DrawPBO);
- glBufferDataARB(GL_PIXEL_PACK_BUFFER_EXT,
- SIZE * SIZE * 4, tex2d, GL_STATIC_DRAW);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, 0);
-
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE, SIZE, 0,
- GL_BGRA, GL_UNSIGNED_BYTE, NULL);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glEnable(GL_TEXTURE_2D);
- }
-
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_QUADS);
- glTexCoord2f(1,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glTexCoord2f(1,1);
- glVertex3f( 0.9, 0.9, -30.0);
- glTexCoord2f(0,1);
- glVertex3f(-0.9, 0.9, -30.0);
- glTexCoord2f(0,0);
- glVertex3f(-0.9, -0.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/quad-unfilled.c b/progs/trivial/quad-unfilled.c
deleted file mode 100644
index 9d63d2dfb95..00000000000
--- a/progs/trivial/quad-unfilled.c
+++ /dev/null
@@ -1,139 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- glBegin(GL_QUADS);
- glColor3f(1,0,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(1,0,1);
- glVertex3f(-0.9, 0.9, -30.0);
- glColor3f(0,1,1);
- glVertex3f(-0.9, -0.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/quad.c b/progs/trivial/quad.c
deleted file mode 100644
index 85424b7b388..00000000000
--- a/progs/trivial/quad.c
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_QUADS);
- glColor3f(1,0,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(1,0,1);
- glVertex3f(-0.9, 0.9, -30.0);
- glColor3f(0,1,1);
- glVertex3f(-0.9, -0.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/quads.c b/progs/trivial/quads.c
deleted file mode 100644
index 1ca82cd9f8b..00000000000
--- a/progs/trivial/quads.c
+++ /dev/null
@@ -1,156 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_QUADS);
- glColor3f(1,0,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.9, 0.9, -30.0);
-
- glColor3f(1,1,1);
- glVertex3f( 0.1, 0.9, -30.0);
- glColor3f(1,0,1);
- glVertex3f( 0.1, -0.9, -30.0);
-
- if (0) {
- glEnd();
- glFlush();
- glBegin(GL_QUADS);
- }
-
- glColor3f(0,1,0);
- glVertex3f(-0.1, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f(-0.1, 0.9, -30.0);
-
-
- glColor3f(1,0,1);
- glVertex3f(-0.9, 0.9, -30.0);
- glColor3f(0,1,1);
- glVertex3f(-0.9, -0.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/quadstrip-flat.c b/progs/trivial/quadstrip-flat.c
deleted file mode 100644
index 061a0e409e4..00000000000
--- a/progs/trivial/quadstrip-flat.c
+++ /dev/null
@@ -1,150 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
- glShadeModel(GL_FLAT);
-
- glBegin(GL_QUAD_STRIP);
- glColor3f(1,0,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.9, 0.9, -30.0);
-
- glColor3f(1,0,0);
- glVertex3f( 0.1, -0.8, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.1, 0.8, -30.0);
-
- glColor3f(0,1,1);
- glVertex3f(-0.1, -0.9, -30.0);
- glColor3f(1,0,1);
- glVertex3f(-0.1, 0.9, -30.0);
-
- glColor3f(0,1,1);
- glVertex3f(-0.9, -0.8, -30.0);
- glColor3f(1,0,1);
- glVertex3f(-0.9, 0.8, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/quadstrip.c b/progs/trivial/quadstrip.c
deleted file mode 100644
index 342463f1a24..00000000000
--- a/progs/trivial/quadstrip.c
+++ /dev/null
@@ -1,144 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_QUAD_STRIP);
- glColor3f(1,0,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.9, 0.9, -30.0);
-
- glColor3f(1,0,0);
- glVertex3f( 0.1, -0.8, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.1, 0.8, -30.0);
-
- glColor3f(0,1,1);
- glVertex3f(-0.1, -0.9, -30.0);
- glColor3f(1,0,1);
- glVertex3f(-0.1, 0.9, -30.0);
-
- glColor3f(0,1,1);
- glVertex3f(-0.9, -0.8, -30.0);
- glColor3f(1,0,1);
- glVertex3f(-0.9, 0.8, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/tri-blend.c b/progs/trivial/tri-blend.c
deleted file mode 100644
index 284d15fd3c9..00000000000
--- a/progs/trivial/tri-blend.c
+++ /dev/null
@@ -1,144 +0,0 @@
-/*
- * Copyright (c) 1993-1997, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
- */
-
-/*
- * alpha.c
- * This program draws several overlapping filled polygons
- * to demonstrate the effect order has on alpha blending results.
- * Use the 't' key to toggle the order of drawing polygons.
- */
-#include <GL/glut.h>
-#include <stdlib.h>
-
-static int leftFirst = GL_TRUE;
-
-/* Initialize alpha blending function.
- */
-static void init(void)
-{
- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glShadeModel (GL_FLAT);
- glClearColor (1.0, 0.0, 0.0, 0.0);
-}
-
-static void drawLeftTriangle(void)
-{
- /* draw yellow triangle on LHS of screen */
-
- glBegin (GL_TRIANGLES);
- glColor4f(1.0, 1.0, 0.0, 0.75);
- glVertex3f(0.1, 0.9, 0.0);
- glVertex3f(0.1, 0.1, 0.0);
- glVertex3f(0.7, 0.5, 0.0);
- glEnd();
-}
-
-static void drawRightTriangle(void)
-{
- /* draw cyan triangle on RHS of screen */
-
- glEnable (GL_BLEND);
- glBegin (GL_TRIANGLES);
- glColor4f(0.0, 1.0, 1.0, 0.75);
- glVertex3f(0.9, 0.9, 0.0);
- glVertex3f(0.3, 0.5, 0.0);
- glVertex3f(0.9, 0.1, 0.0);
- glEnd();
- glDisable (GL_BLEND);
-}
-
-void display(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- if (leftFirst) {
- drawLeftTriangle();
- drawRightTriangle();
- }
- else {
- drawRightTriangle();
- drawLeftTriangle();
- }
-
- glFlush();
-}
-
-void reshape(int w, int h)
-{
- glViewport(0, 0, (GLsizei) w, (GLsizei) h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- if (w <= h)
- gluOrtho2D (0.0, 1.0, 0.0, 1.0*(GLfloat)h/(GLfloat)w);
- else
- gluOrtho2D (0.0, 1.0*(GLfloat)w/(GLfloat)h, 0.0, 1.0);
-}
-
-/* ARGSUSED1 */
-void keyboard(unsigned char key, int x, int y)
-{
- switch (key) {
- case 't':
- case 'T':
- leftFirst = !leftFirst;
- glutPostRedisplay();
- break;
- case 27: /* Escape key */
- exit(0);
- break;
- default:
- break;
- }
-}
-
-/* Main Loop
- * Open window with initial window size, title bar,
- * RGBA display mode, and handle input events.
- */
-int main(int argc, char** argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
- glutInitWindowSize (200, 200);
- glutCreateWindow (argv[0]);
- init();
- glutReshapeFunc (reshape);
- glutKeyboardFunc (keyboard);
- glutDisplayFunc (display);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/tri-clip.c b/progs/trivial/tri-clip.c
deleted file mode 100644
index bf48533adcc..00000000000
--- a/progs/trivial/tri-clip.c
+++ /dev/null
@@ -1,137 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(.8,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,.9,0);
- glVertex3f(-1.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/tri-cull.c b/progs/trivial/tri-cull.c
deleted file mode 100644
index 20aeaf1d7cd..00000000000
--- a/progs/trivial/tri-cull.c
+++ /dev/null
@@ -1,136 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( -1.5, 0.5, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0, 2.0, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-1.5, 2.0, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/tri-dlist.c b/progs/trivial/tri-dlist.c
deleted file mode 100644
index e0ab285eff4..00000000000
--- a/progs/trivial/tri-dlist.c
+++ /dev/null
@@ -1,150 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-GLint list;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-
- list = glGenLists(1);
- glNewList(list, GL_COMPILE);
- glBegin(GL_TRIANGLES);
-/* glColor3f(0,0,.7); */
- glVertex3f( 0.9, -0.9, -30.0);
-/* glColor3f(.8,0,0); */
- glVertex3f( 0.9, 0.9, -30.0);
-/* glColor3f(0,.9,0); */
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
- glEndList();
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-
-
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glColor3f(0,.9,0);
- glCallList(list);
-
- glRotatef(45,0,0,1);
- glColor3f(1,0,1);
- glCallList(list);
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/tri-edgeflag.c b/progs/trivial/tri-edgeflag.c
deleted file mode 100644
index bdc0eaa253a..00000000000
--- a/progs/trivial/tri-edgeflag.c
+++ /dev/null
@@ -1,141 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
- glPolygonMode(GL_FRONT, GL_LINE);
- glPolygonMode(GL_BACK, GL_POINT);
-
- glBegin(GL_TRIANGLES);
- glEdgeFlag(1);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, -0.0);
- glEdgeFlag(0);
- glColor3f(.8,0,0);
- glVertex3f( 0.9, 0.9, -0.0);
- glEdgeFlag(1);
- glColor3f(0,.9,0);
- glVertex3f(-0.9, 0.0, -0.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/tri-flat-clip.c b/progs/trivial/tri-flat-clip.c
deleted file mode 100644
index fafa64914d4..00000000000
--- a/progs/trivial/tri-flat-clip.c
+++ /dev/null
@@ -1,137 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.5, 0.5, 0.5, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
- glShadeModel(GL_FLAT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-1.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/tri-flat.c b/progs/trivial/tri-flat.c
deleted file mode 100644
index fb2cdbd7bba..00000000000
--- a/progs/trivial/tri-flat.c
+++ /dev/null
@@ -1,137 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.5, 0.5, 0.5, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
- glShadeModel(GL_FLAT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/tri-tex-3d.c b/progs/trivial/tri-tex-3d.c
deleted file mode 100644
index 6a9d1d1bf6d..00000000000
--- a/progs/trivial/tri-tex-3d.c
+++ /dev/null
@@ -1,170 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-
-#define SIZE 16
- {
- GLubyte tex3d[SIZE][SIZE][SIZE][3];
- GLint r, s, t;
-
- for (s = 0; s < SIZE; s++) {
- for (t = 0; t < SIZE; t++) {
- for (r = 0; r < SIZE; r++) {
-#if 0
- tex3d[r][t][s][0] = (s < SIZE/2) ? 0 : 255;
- tex3d[r][t][s][1] = (t < SIZE/2) ? 0 : 255;
- tex3d[r][t][s][2] = (r < SIZE/2) ? 0 : 255;
-#else
- tex3d[r][t][s][0] = s*255/(SIZE-1);
- tex3d[r][t][s][1] = t*255/(SIZE-1);
- tex3d[r][t][s][2] = r*255/(SIZE-1);
-#endif
- }
- }
- }
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage3D(GL_TEXTURE_3D, 0, 3, SIZE, SIZE, SIZE, 0,
- GL_RGB, GL_UNSIGNED_BYTE, tex3d);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glEnable(GL_TEXTURE_3D);
- }
-
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glTexCoord3f( 0,0,.9);
- glVertex3f( 0.9, -0.9, -30.0);
- glTexCoord3f(.9,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glTexCoord3f(0,.9,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/tri-unfilled-clip.c b/progs/trivial/tri-unfilled-clip.c
deleted file mode 100644
index d486af23655..00000000000
--- a/progs/trivial/tri-unfilled-clip.c
+++ /dev/null
@@ -1,137 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(.8,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,.9,0);
- glVertex3f(-1.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/tri-unfilled-smooth.c b/progs/trivial/tri-unfilled-smooth.c
deleted file mode 100644
index e41903a3d50..00000000000
--- a/progs/trivial/tri-unfilled-smooth.c
+++ /dev/null
@@ -1,150 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glEnable(GL_LINE_SMOOTH);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,.7);
- glVertex3f( 0.6, -0.6, -0.0);
- glColor3f(.8,0,0);
- glVertex3f( 0.6, 0.6, -0.0);
- glColor3f(0,.9,0);
- glVertex3f(-0.6, 0.0, -0.0);
- glEnd();
-
- glPolygonMode(GL_FRONT, GL_LINE);
-/* glPolygonMode(GL_BACK, GL_LINE); */
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, -0.0);
- glColor3f(.8,0,0);
- glVertex3f( 0.9, 0.9, -0.0);
- glColor3f(0,.9,0);
- glVertex3f(-0.9, 0.0, -0.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/tri-unfilled-userclip.c b/progs/trivial/tri-unfilled-userclip.c
deleted file mode 100644
index dc93a8f1abf..00000000000
--- a/progs/trivial/tri-unfilled-userclip.c
+++ /dev/null
@@ -1,141 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- static GLdouble plane[4] = { -.5, 0, 1, 0 };
-
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
- glClipPlane(GL_CLIP_PLANE0, plane);
- glEnable(GL_CLIP_PLANE0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, 0.0);
- glColor3f(.8,0,0);
- glVertex3f( 0.9, 0.9, 0.0);
- glColor3f(0,.9,0);
- glVertex3f(-0.9, 0.0, 0.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/tri-unfilled.c b/progs/trivial/tri-unfilled.c
deleted file mode 100644
index 73961bc93a6..00000000000
--- a/progs/trivial/tri-unfilled.c
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
- glPolygonMode(GL_FRONT, GL_LINE);
- glPolygonMode(GL_BACK, GL_LINE);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, -0.0);
- glColor3f(.8,0,0);
- glVertex3f( 0.9, 0.9, -0.0);
- glColor3f(0,.9,0);
- glVertex3f(-0.9, 0.0, -0.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/tri-userclip.c b/progs/trivial/tri-userclip.c
deleted file mode 100644
index cde9662ace9..00000000000
--- a/progs/trivial/tri-userclip.c
+++ /dev/null
@@ -1,140 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- static GLdouble plane[4] = { -.5, 0, 1, 0 };
-
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
- glClipPlane(GL_CLIP_PLANE0, plane);
- glEnable(GL_CLIP_PLANE0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, 0.0);
- glColor3f(.8,0,0);
- glVertex3f( 0.9, 0.9, 0.0);
- glColor3f(0,.9,0);
- glVertex3f(-0.9, 0.0, 0.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/tri.c b/progs/trivial/tri.c
deleted file mode 100644
index 58a650b559f..00000000000
--- a/progs/trivial/tri.c
+++ /dev/null
@@ -1,136 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(.8,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,.9,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/tristrip-clip.c b/progs/trivial/tristrip-clip.c
deleted file mode 100644
index f95c66a62aa..00000000000
--- a/progs/trivial/tristrip-clip.c
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLE_STRIP);
- glColor3f(1,0,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,1);
- glVertex3f(-0.9, -0.9, -30.0);
- glColor3f(1,0,1);
- glVertex3f(-1.9, 0.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/tristrip.c b/progs/trivial/tristrip.c
deleted file mode 100644
index fa82a737112..00000000000
--- a/progs/trivial/tristrip.c
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLE_STRIP);
- glColor3f(1,0,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,1,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,1);
- glVertex3f(-0.9, -0.9, -30.0);
- glColor3f(1,0,1);
- glVertex3f(-0.9, 0.9, -30.0);
- glEnd();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/vp-array.c b/progs/trivial/vp-array.c
deleted file mode 100644
index abe8f62bec3..00000000000
--- a/progs/trivial/vp-array.c
+++ /dev/null
@@ -1,117 +0,0 @@
-/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-GLfloat verts[][4] = {
- { 0.9, -0.9, 0.0, 1.0 },
- { 0.9, 0.9, 0.0, 1.0 },
- { -0.9, 0.9, 0.0, 1.0 },
- { -0.9, -0.9, 0.0, 1.0 },
-};
-
-GLubyte color[][4] = {
- { 0x00, 0x00, 0xff, 0x00 },
- { 0x00, 0xff, 0x00, 0x00 },
- { 0xff, 0x00, 0x00, 0x00 },
- { 0xff, 0xff, 0xff, 0x00 },
-};
-
-GLuint indices[] = { 0, 1, 2, 3 };
-
-static void Init( void )
-{
- GLint errno;
- GLuint prognum;
-
- static const char *prog1 =
- "!!ARBvp1.0\n"
- "MOV result.color, vertex.color;\n"
- "MOV result.position, vertex.position;\n"
- "END\n";
-
- glGenProgramsARB(1, &prognum);
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog1), (const GLubyte *) prog1);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-
-
- glEnableClientState( GL_VERTEX_ARRAY );
- glEnableClientState( GL_COLOR_ARRAY );
- glVertexPointer( 3, GL_FLOAT, sizeof(verts[0]), verts );
- glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color );
-
-}
-
-
-
-static void Display( void )
-{
- glClearColor(0.3, 0.3, 0.3, 1);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glEnable(GL_VERTEX_PROGRAM_NV);
- glDrawElements( GL_TRIANGLES, 3, GL_UNSIGNED_INT, indices );
-
- glFlush();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- /*glTranslatef( 0.0, 0.0, -15.0 );*/
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/vp-clip.c b/progs/trivial/vp-clip.c
deleted file mode 100644
index 206ba0b8cb8..00000000000
--- a/progs/trivial/vp-clip.c
+++ /dev/null
@@ -1,102 +0,0 @@
-/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static void Init( void )
-{
- GLint errno;
- GLuint prognum;
-
- static const char *prog1 =
- "!!ARBvp1.0\n"
- "MOV result.color, vertex.color;\n"
- "MOV result.position, vertex.position;\n"
- "END\n";
-
- glGenProgramsARB(1, &prognum);
-
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog1), (const GLubyte *) prog1);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-}
-
-static void Display( void )
-{
- glClearColor(0.3, 0.3, 0.3, 1);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glEnable(GL_VERTEX_PROGRAM_NV);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 2.0, -2.0, 0.0);
- glColor3f(0,1,0);
- glVertex3f( 2.0, 2.0, 0.0);
- glColor3f(1,0,0);
- glVertex3f(-2.0, 0.0, 0.0);
- glEnd();
-
-
- glFlush();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- /*glTranslatef( 0.0, 0.0, -15.0 );*/
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/vp-line-clip.c b/progs/trivial/vp-line-clip.c
deleted file mode 100644
index b2aaf17ca4f..00000000000
--- a/progs/trivial/vp-line-clip.c
+++ /dev/null
@@ -1,116 +0,0 @@
-/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static void Init( void )
-{
- GLint errno;
- GLuint prognum;
-
- static const char *prog1 =
- "!!ARBvp1.0\n"
- "MOV result.color, vertex.color;\n"
- "MOV result.position, vertex.position;\n"
- "END\n";
-
- glGenProgramsARB(1, &prognum);
-
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog1), (const GLubyte *) prog1);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-}
-
-static void Display( void )
-{
- glClearColor(0.3, 0.3, 0.3, 1);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glEnable(GL_VERTEX_PROGRAM_NV);
-
-#if 0
- glBegin(GL_LINES);
- glColor3f(0,0,1);
- glVertex3f( 0.75, -0.75, 0.0);
- glColor3f(0,1,0);
- glVertex3f( 0.75, 0.75, 0.0);
-
- glColor3f(0,1,0);
- glVertex3f( 0.75, 0.75, 0.0);
- glColor3f(1,0,0);
- glVertex3f(-1.75, 0.0, 0.0);
- glEnd();
-#else
- glBegin(GL_LINE_STRIP);
- glColor3f(0,0,1);
- glVertex3f( 0.75, -0.75, 0.0);
- glColor3f(0,1,0);
- glVertex3f( 0.75, 0.75, 0.0);
- glColor3f(1,0,0);
- glVertex3f(-1.75, 0.0, 0.0);
- glEnd();
-#endif
-
-
- glFlush();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- /*glTranslatef( 0.0, 0.0, -15.0 );*/
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/vp-tri.c b/progs/trivial/vp-tri.c
deleted file mode 100644
index f8e18654c60..00000000000
--- a/progs/trivial/vp-tri.c
+++ /dev/null
@@ -1,104 +0,0 @@
-/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static void Init( void )
-{
- GLint errno;
- GLuint prognum;
-
- static const char *prog1 =
- "!!ARBvp1.0\n"
- "MOV result.color, vertex.color;\n"
-/* "MOV result.color, {0,0,0,1};\n" */
- "MOV result.position, vertex.position;\n"
- "END\n";
-
-
- glGenProgramsARB(1, &prognum);
-
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog1), (const GLubyte *) prog1);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-}
-
-static void Display( void )
-{
- glClearColor(0.3, 0.3, 0.3, 1);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glEnable(GL_VERTEX_PROGRAM_NV);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, 0.0);
- glColor3f(0,1,0);
- glVertex3f( 0.9, 0.9, 0.0);
- glColor3f(1,0,0);
- glVertex3f(-0.9, 0.0, 0.0);
- glEnd();
-
-
- glFlush();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- /*glTranslatef( 0.0, 0.0, -15.0 );*/
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/trivial/vp-unfilled.c b/progs/trivial/vp-unfilled.c
deleted file mode 100644
index ac23181fff7..00000000000
--- a/progs/trivial/vp-unfilled.c
+++ /dev/null
@@ -1,104 +0,0 @@
-/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static void Init( void )
-{
- GLint errno;
- GLuint prognum;
-
- static const char *prog1 =
- "!!ARBvp1.0\n"
- "MOV result.color, vertex.color;\n"
- "MOV result.position, vertex.position;\n"
- "END\n";
-
- glGenProgramsARB(1, &prognum);
-
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog1), (const GLubyte *) prog1);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-}
-
-static void Display( void )
-{
- glClearColor(0.3, 0.3, 0.3, 1);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
- glPolygonMode(GL_FRONT, GL_LINE);
- glPolygonMode(GL_BACK, GL_POINT);
-
- glEnable(GL_VERTEX_PROGRAM_NV);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, 0.0);
- glColor3f(0,1,0);
- glVertex3f( 0.9, 0.9, 0.0);
- glColor3f(1,0,0);
- glVertex3f(-0.9, 0.0, 0.0);
- glEnd();
-
-
- glFlush();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- /*glTranslatef( 0.0, 0.0, -15.0 );*/
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/vp/Makefile b/progs/vp/Makefile
deleted file mode 100644
index c3faeb5b602..00000000000
--- a/progs/vp/Makefile
+++ /dev/null
@@ -1,53 +0,0 @@
-# progs/tests/Makefile
-
-
-# These programs aren't intended to be included with the normal distro.
-# They're not too interesting but they're good for testing.
-
-TOP = ../..
-include $(TOP)/configs/current
-
-
-LIBS = $(APP_LIB_DEPS)
-
-SOURCES = \
- vp-tris.c
-
-
-
-PROGS = $(SOURCES:%.c=%)
-
-INCLUDES = -I. -I$(TOP)/include -I../samples
-
-
-##### RULES #####
-
-.SUFFIXES:
-.SUFFIXES: .c
-
-.c:
- $(CC) $(INCLUDES) $(CFLAGS) $< $(LIBS) -o $@
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-
-##### TARGETS #####
-
-default: $(PROGS)
-
-clean:
- rm -f $(PROGS)
- rm -f *.o
- rm -f getproclist.h
-
-
-
-
-
-# Emacs tags
-tags:
- etags `find . -name \*.[ch]` `find ../include`
diff --git a/progs/vp/abs.txt b/progs/vp/abs.txt
deleted file mode 100644
index cd00952e349..00000000000
--- a/progs/vp/abs.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-!!ARBvp1.0
-TEMP R0;
-SUB R0, {0.5}.x, vertex.color;
-ABS result.color, R0;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/add.txt b/progs/vp/add.txt
deleted file mode 100644
index 4094cd448dc..00000000000
--- a/progs/vp/add.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-!!ARBvp1.0
-TEMP R0;
-ADD R0, vertex.color, vertex.color;
-ADD result.color, R0, R0;
-MOV result.position, vertex.position;
-END
diff --git a/progs/vp/arl.txt b/progs/vp/arl.txt
deleted file mode 100644
index a262b0149c6..00000000000
--- a/progs/vp/arl.txt
+++ /dev/null
@@ -1,9 +0,0 @@
-!!ARBvp1.0
-PARAM arr[5] = { {0,1,2,3}, {4,5,6,7}, {8,9,10,11}, {12,13,14,14}, {16,17,18,19} };
-ADDRESS addr;
-TEMP R0;
-MAD R0, {5.0}.x, vertex.color, {2.0}.x;
-ARL addr.x, R0.x;
-MUL result.color, arr[addr.x-2], {.07}.x;
-MOV result.position, vertex.position;
-END
diff --git a/progs/vp/dp3.txt b/progs/vp/dp3.txt
deleted file mode 100644
index 8336bd3dd8e..00000000000
--- a/progs/vp/dp3.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-DP3 result.color, vertex.color, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/dp4.txt b/progs/vp/dp4.txt
deleted file mode 100644
index 70505a494c5..00000000000
--- a/progs/vp/dp4.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-DP4 result.color, vertex.color.xxxx, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/dph.txt b/progs/vp/dph.txt
deleted file mode 100644
index c7cab1384dd..00000000000
--- a/progs/vp/dph.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-DPH result.color, vertex.color, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/dst.txt b/progs/vp/dst.txt
deleted file mode 100644
index 03613c0eece..00000000000
--- a/progs/vp/dst.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-DST result.color, vertex.color, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/ex2.txt b/progs/vp/ex2.txt
deleted file mode 100644
index bbef67bbb8a..00000000000
--- a/progs/vp/ex2.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-!!ARBvp1.0
-TEMP R0;
-EX2 R0, vertex.color.x;
-SUB result.color, R0, {1.0}.x;
-MOV result.position, vertex.position;
-END
diff --git a/progs/vp/flr.txt b/progs/vp/flr.txt
deleted file mode 100644
index c33280da978..00000000000
--- a/progs/vp/flr.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-!!ARBvp1.0
-TEMP R0;
-ADD R0, vertex.color, {0.5}.x;
-FLR result.color, R0;
-MOV result.position, vertex.position;
-END
diff --git a/progs/vp/frc.txt b/progs/vp/frc.txt
deleted file mode 100644
index d8e72b60cc7..00000000000
--- a/progs/vp/frc.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-!!ARBvp1.0
-TEMP R0;
-MUL R0, vertex.color, {3.0}.x;
-FRC result.color, R0;
-MOV result.position, vertex.position;
-END
diff --git a/progs/vp/lg2.txt b/progs/vp/lg2.txt
deleted file mode 100644
index 2f59b993a41..00000000000
--- a/progs/vp/lg2.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-!!ARBvp1.0
-TEMP R0;
-MUL R0, vertex.color, {4.0}.x;
-LG2 result.color, R0.x;
-MOV result.position, vertex.position;
-END
diff --git a/progs/vp/lit.txt b/progs/vp/lit.txt
deleted file mode 100644
index 65705b41705..00000000000
--- a/progs/vp/lit.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-!!ARBvp1.0
-TEMP R0;
-SUB R0, {0.5}.x, vertex.color;
-LIT result.color, R0;
-MOV result.position, vertex.position;
-END
diff --git a/progs/vp/mad.txt b/progs/vp/mad.txt
deleted file mode 100644
index 0c9ed6c8b7f..00000000000
--- a/progs/vp/mad.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-MAD result.color, vertex.color.z, {1,0,0,1}, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/max.txt b/progs/vp/max.txt
deleted file mode 100644
index 6747ca57277..00000000000
--- a/progs/vp/max.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-MAX result.color, {0.5}.x, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/min.txt b/progs/vp/min.txt
deleted file mode 100644
index 2adc872ed9c..00000000000
--- a/progs/vp/min.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-MIN result.color, {0.5}.x, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/mov.txt b/progs/vp/mov.txt
deleted file mode 100644
index 9ce1a453067..00000000000
--- a/progs/vp/mov.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-MOV result.color, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/mul.txt b/progs/vp/mul.txt
deleted file mode 100644
index e479cdb8543..00000000000
--- a/progs/vp/mul.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-MUL result.color, vertex.color, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/pow.txt b/progs/vp/pow.txt
deleted file mode 100644
index 512412997de..00000000000
--- a/progs/vp/pow.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-POW result.color, vertex.color.x, vertex.color.y;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/rcp.txt b/progs/vp/rcp.txt
deleted file mode 100644
index e16292bd00a..00000000000
--- a/progs/vp/rcp.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-!!ARBvp1.0
-TEMP R0;
-ADD R0, vertex.color.x, vertex.color.x;
-RCP result.color, R0.x;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/rsq.txt b/progs/vp/rsq.txt
deleted file mode 100644
index 3e3f3251ee0..00000000000
--- a/progs/vp/rsq.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-!!ARBvp1.0
-TEMP R0;
-MUL R0, vertex.color, {3.0}.x;
-RSQ result.color, R0.x;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/sge.txt b/progs/vp/sge.txt
deleted file mode 100644
index 3fa82e5d5ea..00000000000
--- a/progs/vp/sge.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-SGE result.color, {0.5}.x, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/slt.txt b/progs/vp/slt.txt
deleted file mode 100644
index 6bf8ffa775d..00000000000
--- a/progs/vp/slt.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-SLT result.color, {0.5}.x, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/sub.txt b/progs/vp/sub.txt
deleted file mode 100644
index a58ab101bcd..00000000000
--- a/progs/vp/sub.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-SUB result.color, vertex.color.yzxw, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/swz.txt b/progs/vp/swz.txt
deleted file mode 100644
index 92c58089b1a..00000000000
--- a/progs/vp/swz.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-MOV result.color, vertex.color.xxzx;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/swz2.txt b/progs/vp/swz2.txt
deleted file mode 100644
index 84c78db49f6..00000000000
--- a/progs/vp/swz2.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-SWZ result.color, vertex.color, 1,x,y,z;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/vp-tris.c b/progs/vp/vp-tris.c
deleted file mode 100644
index 5dbe5ac8359..00000000000
--- a/progs/vp/vp-tris.c
+++ /dev/null
@@ -1,216 +0,0 @@
-/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static const char *filename = NULL;
-static GLuint nr_steps = 4;
-
-static void usage( char *name )
-{
- fprintf( stderr, "usage: %s [ options ] shader_filename\n", name );
- fprintf( stderr, "\n" );
- fprintf( stderr, "options:\n" );
- fprintf( stderr, " -f flat shaded\n" );
- fprintf( stderr, " -nNr subdivision steps\n" );
-}
-
-
-static void args(int argc, char *argv[])
-{
- GLint i;
-
- for (i = 1; i < argc; i++) {
- if (strncmp(argv[i], "-n", 2) == 0) {
- nr_steps = atoi((argv[i]) + 2);
- }
- else if (strcmp(argv[i], "-f") == 0) {
- glShadeModel(GL_FLAT);
- }
- else if (i == argc - 1) {
- filename = argv[i];
- }
- else {
- usage(argv[0]);
- exit(1);
- }
- }
-
- if (!filename) {
- usage(argv[0]);
- exit(1);
- }
-}
-
-
-
-static void Init( void )
-{
- GLint errno;
- GLuint prognum;
- char buf[4096];
- GLuint sz;
- FILE *f;
-
- if ((f = fopen(filename, "r")) == NULL) {
- fprintf(stderr, "couldn't open %s\n", filename);
- exit(1);
- }
-
- sz = fread(buf, 1, sizeof(buf), f);
- if (!feof(f)) {
- fprintf(stderr, "file too long\n");
- exit(1);
- }
-
- fprintf(stderr, "%.*s\n", sz, buf);
-
- glGenProgramsARB(1, &prognum);
-
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- sz, (const GLubyte *) buf);
-
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
- assert(glIsProgramARB(prognum));
-}
-
-
-union vert {
- struct {
- GLfloat color[3];
- GLfloat pos[3];
- } v;
- GLfloat f[6];
-};
-
-static void make_midpoint( union vert *out,
- const union vert *v0,
- const union vert *v1)
-{
- int i;
- for (i = 0; i < 6; i++)
- out->f[i] = v0->f[i] + .5 * (v1->f[i] - v0->f[i]);
-}
-
-static void subdiv( union vert *v0,
- union vert *v1,
- union vert *v2,
- GLuint depth )
-{
- if (depth == 0) {
- glColor3fv(v0->v.color);
- glVertex3fv(v0->v.pos);
- glColor3fv(v1->v.color);
- glVertex3fv(v1->v.pos);
- glColor3fv(v2->v.color);
- glVertex3fv(v2->v.pos);
- }
- else {
- union vert m[3];
-
- make_midpoint(&m[0], v0, v1);
- make_midpoint(&m[1], v1, v2);
- make_midpoint(&m[2], v2, v0);
-
- subdiv(&m[0], &m[2], v0, depth-1);
- subdiv(&m[1], &m[0], v1, depth-1);
- subdiv(&m[2], &m[1], v2, depth-1);
- subdiv(&m[0], &m[1], &m[2], depth-1);
- }
-}
-
-/** Assignment */
-#define ASSIGN_3V( V, V0, V1, V2 ) \
-do { \
- V[0] = V0; \
- V[1] = V1; \
- V[2] = V2; \
-} while(0)
-
-static void Display( void )
-{
- glClearColor(0.3, 0.3, 0.3, 1);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glEnable(GL_VERTEX_PROGRAM_NV);
-
- glBegin(GL_TRIANGLES);
-
-
- {
- union vert v[3];
-
- ASSIGN_3V(v[0].v.color, 0,0,1);
- ASSIGN_3V(v[0].v.pos, 0.9, -0.9, 0.0);
- ASSIGN_3V(v[1].v.color, 1,0,0);
- ASSIGN_3V(v[1].v.pos, 0.9, 0.9, 0.0);
- ASSIGN_3V(v[2].v.color, 0,1,0);
- ASSIGN_3V(v[2].v.pos, -0.9, 0, 0.0);
-
- subdiv(&v[0], &v[1], &v[2], nr_steps);
- }
-
- glEnd();
-
-
- glFlush();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- /*glTranslatef( 0.0, 0.0, -15.0 );*/
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- args( argc, argv );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/vp/xpd.txt b/progs/vp/xpd.txt
deleted file mode 100644
index b8818ebc60e..00000000000
--- a/progs/vp/xpd.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-XPD result.color, vertex.color, {2,2,2,0};
-MOV result.position, vertex.position;
-END
-
diff --git a/src/egl/Makefile b/src/egl/Makefile
deleted file mode 100644
index 931e9d0cb86..00000000000
--- a/src/egl/Makefile
+++ /dev/null
@@ -1,24 +0,0 @@
-# src/egl/Makefile
-
-TOP = ../..
-
-SUBDIRS = main drivers/demo drivers/dri
-
-
-default: subdirs
-
-
-subdirs:
- @for dir in $(SUBDIRS) ; do \
- if [ -d $$dir ] ; then \
- (cd $$dir ; $(MAKE)) || exit 1 ; \
- fi \
- done
-
-
-clean:
- @for dir in $(SUBDIRS) ; do \
- if [ -d $$dir ] ; then \
- (cd $$dir ; $(MAKE) clean) ; \
- fi \
- done
diff --git a/src/egl/docs/EGL_MESA_screen_surface b/src/egl/docs/EGL_MESA_screen_surface
deleted file mode 100644
index 3a11da7ac9b..00000000000
--- a/src/egl/docs/EGL_MESA_screen_surface
+++ /dev/null
@@ -1,578 +0,0 @@
-Name
-
- MESA_screen_surface
-
-Name Strings
-
- EGL_MESA_screen_surface
-
-Contact
-
- Brian Paul
-
- To discuss, join the dri-egl@lists.freedesktop.org list.
-
-Status
-
- Preliminary - totally subject to change.
-
-Version
-
- 10 (10 August 2005)
-
-Number
-
- TBD
-
-Dependencies
-
- EGL 1.0 or later.
-
-Overview
-
- EGL 1.1 supports three types of drawing surfaces:
- * Window surfaces
- * Pixmap surfaces
- * Pbuffer surfaces
- This extension defines a fourth type of drawing surface:
- * Screen surface
-
- A screen surface is a surface for which the (front) color buffer can
- be directly displayed (i.e. scanned out) on a monitor (such as a flat
- panel or CRT). In particular the color buffer memory will be allocated
- at a location in VRAM (and in a suitable format) which can be displayed
- by the graphics hardware.
-
- Note that the width and height of the screen surface need not exactly
- match the monitor's current resolution. For example, while the monitor
- may be configured to to show 1024x768 pixels, the associated screen
- surface may be larger, such as 1200x1000. The "screen origin" attribute
- will specify which region of the screen surface which is visible on the
- monitor. The screen surface can be scrolled by changing this origin.
-
- This extension also defines functions for controlling the monitor's
- display mode (width, height, refresh rate, etc), and specifing which
- screen surface is to be displayed on a monitor.
-
- The new EGLModeMESA type and related functions are very similar to the
- EGLConfig type and related functions. The user may get a list of
- supported modes for a screen and specify the mode to be used when
- displaying a screen surface.
-
-
-Issues
-
- 1. Should EGL_INTERLACE be a supported mode attribute?
-
- Arguments against:
-
- No, this should be provided by another extension which would
- also provide the mechanisms needed to play back interlaced video
- material correctly on hardware that supports it.
- This extension should prefer non-interlaced modes. [M. Danzer]
-
- Arguments for:
-
- An interlaced display can be of use without considering video
- material. Being able to query whether a screen is operating in
- interlaced mode can be used by applications to control their
- drawing. For example: avoid drawing 1-pixel-wide horizontal lines
- if screen is interlaced. [B. Paul]
-
- Resolution: Defer for future extension?
-
-
- 2. Should EGL_REFRESH_RATE be a supported mode attribute?
-
- Arguments for:
-
- Yes, it's been shown that applications and/or users need to select
- modes by this. [M. Danzer]
-
- Many examples have been given in which it's desirable to let the
- user choose from a variety of refresh rates without having to
- restart/reconfigure. [B. Paul]
-
- Arguments against:
-
- TBD.
-
- Resolution: Yes.
-
-
- 3. Exactly how should the list of modes returned by eglChooseConfigMESA
- be sorted?
-
- Current method is described in the text below. Subject to change.
-
- Alternately, leave the sorting order undefined so that each
- implementation can return the modes in order of "most desirable"
- to "least desirable" which may depend on the display technology
- (CRT vs LCD, etc) or other factors.
-
-
- 4. How should screen blanking be supported? Note that a screen can be
- disabled or turned off by calling eglShowSurface(dpy, scrn,
- EGL_NO_SURFACE, EGL_NO_MODE_MESA). But what about power-save mode?
-
- I would defer this to other extensions that depend on this one.
- I can imagine people wanting different semantics not just in
- relation to the power management API being exposed (DPMS or whatever)
- but also relating to what events can trigger EGL_CONTEXT_LOST. Also
- I'm not sure whether power management commands are properly operations
- on the Display or on a screen surface. [A. Jackson]
-
-
- 5. Should the EGL_PHYSICAL_SIZE_EGL query be kept? The size information
- isn't always reliable (consider video projectors) but can still be
- used to determine the pixel aspect ratio.
-
- Arguments for:
-
- X supports a similar query with DisplayWidthMM(), DisplayHeightMM().
- If this information can be easily queried with EDID, why not
- make it available to the user?
-
- Arguments against:
-
- Historically, these values aren't always accurate. Also, they're
- not always applicable to the display device.
-
- Other options:
-
- Perhaps just a pixel aspect ratio should be supported. [M. Danzer]
-
- Postpone for a future extension, if needed. [A. Jackson]
-
-
- 6. Should detailed mode timing information be exposed by this API?
-
- Probably not. Instead, offer that information in a layered extension.
-
-
- 7. How should the notion of a screen's "native" mode be expressed?
- For example, LCD panels have a native resolution and refresh rate
- that looks best but other sub-optimal resolutions may be supported.
-
- The mode attribute EGL_OPTIMAL_MESA will be set for modes which
- best match the screen. [M. Danzer]
-
-
- 8. Should eglQueryModeStringMESA() be included? This function returns
- a human-readable string which corresponds to an EGLMode.
-
- Arguments for:
-
- A mode name such as "HDTV-720P" might mean more to users than
- "1280x720@60Hz" if the later were generated via code.
-
- Arguments against:
-
- There's no standard syntax for the strings. May cause more
- trouble than it's worth.
-
- Postpone for future extension. [A. Jackson]
-
- Latest discussion leaning toward omitting this function.
-
-
- 9. Should we use "Get" or "Query" for functions which return state?
- The EGL 1.x specification doesn't seem to be totally consistent
- in this regard, but "Query" is used more often.
-
- Use "Get" for mode-related queries (as for EGLConfigs) but "Query"
- for everything else.
-
-
- 10. What should be the default size for screen surfaces?
-
- For Pbuffer surfaces the default width and height are zero.
- We'll do the same for screen surfaces. Since there's no function
- to resize surfaces it's useless to have a 0x0 screen, but this isn't
- a situation that'll normally be encountered.
-
-
- 11. Should there be a function for resizing a screen surface?
-
- Suppose one wants to change the screen's size in the EGL application.
- Also suppose there's a hardware restriction such that only one screen
- surface can exist at a time (either for lack of memory or because of
- memory layout restrictions).
-
- The basic idea is that the currently displayed screen surface must
- be deallocated before a new one can be created. Perhaps a resize
- function would work better?
-
-
- 12. How should sub-pixel LCD color information be made available?
- What about the display's gamma value?
-
- Perhaps expose as additional read-only mode attributes.
-
- Perhaps postpone for a layered extension.
-
-
- 13. What happens if the user attempts to delete a screen surface that
- is currently being shown?
-
- Spec currently says that's illegal and that an error (TBD) will be
- generated.
-
-
- 14. What if the physical screen size can't be determined? Should
- a query of EGL_PHYSICAL_SIZE_MESA return [0,0]?
-
- TBD.
-
-
- 15. Suppose the device's number of RAMDACs is different from the
- number of output ports. For example, a graphics card with
- two RAMDACs but three ports (VGA, DVI, TV).
-
- Address this in a follow-on extension. [Matthias Hopf]
-
-
- 16. How should we deal with on-the-fly device changes? For example,
- the monitor being unplugged and replaced by another with different
- characteristics?
-
- A HAL event could be received via DBUS in the application [J. Smirl,
- A. Jackson].
-
- Should there be an EGL mechanism for detecting this? Maybe an
- EGL_SCREEN_LOST error (similar to EGL_CONTEXT_LOST) can be recorded
- when there's a screen change. At least then the application can
- poll to detect this situation.
-
- Maybe leave that to a future extension.
-
- See also the EGL_SCREEN_COUNT_MESA query.
-
-
- 17. What if pixel-accurate panning is not supported (see
- eglScreenPositionMESA)? [M. Danzer]
-
- Is this a common problem? Can we ignore it for now?
-
-
- 18. Should eglShowSurfaceMESA be renamed to eglShowScreenSurfaceMESA?
-
- Probably.
-
-
-
-New Procedures and Functions
-
- EGLBoolean eglChooseModeMESA(EGLDisplay dpy, EGLScreenMESA screen,
- const EGLint *attrib_list,
- EGLModeMESA *modes, EGLint modes_size,
- EGLint *num_modes)
-
- EGLBoolean eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen,
- EGLModeMESA *modes, EGLint modes_size,
- EGLint *num_modes)
-
- EGLBoolean eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode,
- EGLint attrib, EGLint *value)
-
-
- EGLBoolean eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens,
- EGLint screens_size, EGLint *num_screens)
-
- EGLSurface eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config,
- const EGLint *attrib_list)
-
- EGLBoolean eglShowSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen,
- EGLSurface surface, EGLModeMESA mode)
-
- EGLBoolean eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen,
- EGLint x, EGLint y)
-
-
- EGLBoolean eglQueryScreenMESA(EGLDisplay dpy, EGLScreenMESA screen,
- EGLint attrib, EGLint *value);
-
- EGLBoolean eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen,
- EGLSurface *surface)
-
- EGLBoolean eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen,
- EGLModeMESA *mode)
-
- const char *eglQueryModeStringMESA(EGLDisplay dpy, EGLMode mode);
-
-
-New Types
-
- EGLModeMESA
- EGLScreenMESA
-
-New Tokens
-
- New error codes:
-
- EGL_BAD_SCREEN_MESA
- EGL_BAD_MODE_MESA
-
- Screen-related tokens:
-
- EGL_SCREEN_COUNT_MESA
- EGL_SCREEN_POSITION_MESA
- EGL_PHYSICAL_SIZE_MESA
- EGL_SCREEN_BIT_MESA
- EGL_SCREEN_POSITION_GRANULARITY_MESA
-
- Mode-related tokens:
-
- EGL_MODE_ID_MESA
- EGL_REFRESH_RATE_MESA
- EGL_INTERLACED_MESA
- EGL_OPTIMAL_MESA
- EGL_NO_MODE_MESA
-
-
-Additions to Chapter X of the EGL 1.1 Specification
-
- [XXX this all has to be rewritten to fit into the EGL specification
- and match the conventions of an EGL extension. For now, just list
- all the functions with brief descriptions.]
-
-
- EGLBoolean eglChooseModeMESA(EGLDisplay dpy, const EGLScreenMESA screen,
- EGLint *attrib_list, EGLModeMESA *modes,
- EGLint modes_size, EGLint *num_modes)
-
- Like eglChooseConfig, returns a list of EGLModes which match the given
- attribute list. This does not set the screen's current display mode.
- The attribute list is a list of token/value pairs terminated with
- EGL_NONE. Supported attributes include:
-
- Name Description
- --------------------- ---------------------------------------------
- EGL_WIDTH Mode width (resolution)
- EGL_HEIGHT Mode height (resolution)
- EGL_REFRESH_RATE_MESA The mode's refresh rate, multiplied by 1000
- EGL_INTERLACED_MESA 1 indicates an interlaced mode, 0 otherwise
- EGL_OPTIMAL_MESA Set if the most is especially optimal for the
- screen (ex. for particular LCD resolutions)
-
- Any other token will generate the error EGL_BAD_ATTRIBUTE.
-
- The list of modes returned by eglChooseModeMESA will be sorted
- according to the following criteria. See the discussion of table 3.3
- in the EGL specification for more information.
-
- Selection Sort Sort
- Attribute Default Criteria Order Priority
- -------------------- -------------- ----------- ------ --------
- EGL_OPTIMAL_MESA EGL_DONT_CARE Exact 1,0 1
- EGL_INTERLACED_MESA EGL_DONT_CARE Exact 0,1 2
- EGL_REFRESH_RATE EGL_DONT_CARE AtLeast Larger 3
- EGL_WIDTH EGL_DONT_CARE AtLeast Larger 4
- EGL_HEIGHT EGL_DONT_CARE AtLeast Larger 5
- EGL_MODE_ID_MESA EGL_DONT_CARE Exact Smaller 6
-
-
- EGLBoolean eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen,
- EGLModeMESA *modes, EGLint modes_size,
- EGLint *num_modes)
-
- Like eglGetConfigs, returns a list of all modes supported by the
- given screen. The returned modes will be sorted in the same manner
- as for eglChooseModeMESA().
-
-
-
- EGLBoolean eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode,
- EGLint attrib, EGLint *value)
-
- Used to query mode attributes. The following attributes are supported:
-
- Name Return value description
- --------------------- ----------------------------------------------
- EGL_OPTIMAL_MESA 1 indicates an optimal mode, 0 otherwise
- EGL_INTERLACED_MESA 1 indicates an interlaced mode, 0 otherwise
- EGL_REFRESH_RATE_MESA The mode's refresh rate, multiplied by 1000
- EGL_WIDTH Mode width (resolution)
- EGL_HEIGHT Mode height (resolution)
- EGL_MODE_ID_MESA A unique small integer identifier for the mode
-
- Any other token will generate the error EGL_BAD_ATTRIBUTE.
-
-
-
- EGLBoolean eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens,
- EGLint screens_size, EGLint *num_screens)
-
- This function returns an array of all available screen handles.
- <screens_size> is the maximum number of screens to return in the
- <screens> array. <num_screens> will return the number of screen handles
- placed in the array, even if <screens> is NULL.
-
- The number of screens and the availability of each may change over
- time (hot-plugging). Screen handles will not be reused. When a
- screen handle becomes invalid, function calls which reference an
- invalid handle will generate EGL_BAD_SCREEN_MESA.
-
- The first screen handle returned will be considered to be the primary
- one.
-
-
-
- EGLSurface eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config,
- const EGLint *attrib_list)
-
- Create a surface that can be displayed on a screen. <attrib_list> is
- an array of token/value pairs terminated with EGL_NONE. Valid tokens
- include:
-
- Name Description
- ---------------- --------------------------------
- EGL_WIDTH desired surface width in pixels
- EGL_HEIGHT desired surface height in pixels
-
- Any other token will generate the error EGL_BAD_ATTRIBUTE.
- The default width and height are zero.
-
-
-
- EGLBoolean eglShowSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen,
- EGLSurface surface, EGLModeMESA mode)
-
- This function causes a screen to show the given surface (or more
- precisely, the surface's front color buffer) with the given mode.
-
- If the surface is in any way incompatible with the mode, the error
- EGL_BAD_MATCH will be generated, EGL_FALSE will be returned, and the
- previous screen state will remain in effect. This might occur when
- the bandwidth of the video-out subsystem is exceeded, or if the mode
- specifies a width or height that's greater than the width or height
- of the surface.
-
- To disable a screen, the values EGL_NO_SURFACE and EGL_NO_MODE_MESA
- be passed as the <surface> and <mode> parameters.
-
- The values of EGL_SCREEN_POSITION_MESA are clamped to the new valid
- range computed from the screen size and surface size. If the new
- surface is EGL_NO_SURFACE, EGL_SCREEN_POSITION_MESA is set to [0, 0].
-
-
- Attempting to delete a screen surface which is currently being
- displayed will result in the error EGL_BAD_ACCESS being generated.
-
-
-
- EGLBoolean eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen,
- EGLint x, EGLint y)
-
- Specifies the origin of the screen's view into the surface, if the
- surface is larger than the screen. Valid values for x and y are
- [0, surfaceWidth - screenWidth] and [0, surfaceHeight - screenHeight],
- respectively.
-
- The x and y values are also constrained to be integer multiples of the
- EGL_SCREEN_POSITION_GRANULARITY_MESA values.
-
-
-
-
- EGLBoolean eglQueryScreenMESA(EGLDisplay dpy, EGLScreenMESA screen,
- EGLint attrib, EGLint *value);
-
- Used to query screen attributes. <attrib> may be one of the following:
-
- Name Return value description
- ------------------------ ---------------------------------------------
- EGL_SCREEN_POSITION_MESA x, y position of the screen's origin with
- respect to the surface. If no surface is
- attached to the screen, [0, 0] is returned.
- EGL_SCREEN_POSITION_GRANULARITY_MESA
- Returns the granularity, in pixels, for
- which the screen position is constrained.
- EGL_PHYSICAL_SIZE_MESA Physical width and height of the screen
- in millimeters
-
- Any other token will generate the error EGL_BAD_ATTRIBUTE.
-
-
-
-
- EGLBoolean eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen,
- EGLSurface *surface)
-
- Returns the surface currently displayed on the given screen. <surface>
- may be EGL_NO_SURFACE if the screen isn't currently showing any surface.
-
-
-
-
- EGLBoolean eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen,
- EGLModeMESA *mode)
-
- Returns the given screen's current display mode. The mode may be
- EGL_NO_MODE_MESA if the screen is currently disabled.
-
-
-
- const char *eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode);
-
- Returns a human-readable string for the given mode. The string is a
- zero-terminated C string which the user should not attempt to free.
- There is no standard syntax for mode strings. Applications should
- not directly rely on mode strings.
-
-
-
-Version History
-
- 1. 15 March 2005 - BrianP
- Initial version
-
- 2. 16 March 2005 - BrianP
- Removed EGL_DEPTH_MESA
- Added EGL_PHYSICAL_WIDTH_MESA, EGL_PHYSICAL_HEIGHT_MESA queries
- Added EGL_OPTIMAL_MESA for width/height/refresh rate selection
- Added possible eglQueryModeStringMESA() function
- More details of the new functions explained.
-
- 3. 18 March 2005 - BrianP
- Added screen_number to eglChooseModeMESA().
- Fix off by one mistake in value range for ORIGIN attributes
- Added Issues section
-
- 4. 21 March 2005 - BrianP
- Removed eglScreenAttribsMESA().
- Added eglScreenPositionMESA() to set screen origin.
- Replaced EGL_SCREEN_X/Y_OFFSET_MESA with EGL_SCREEN_POSITION_MESA.
- Replaced EGL_PHYSICAL_WIDTH/HEIGHT_MESA with EGL_PHYSICAL_SIZE_MESA.
- Use EGL_OPTIMAL_MESA as a new mode attribute. (Michel Danzer)
- Added a few more issues.
-
- 5. 6 April 2005 - BrianP
- More language for eglGetModeStringMESA().
- Added issues 10, 11, 12, 13, 14.
- Updated issue 3 discussion about mode sorting.
-
- 6. 22 April 2005 - BrianP
- Fixed "LDC" typo.
- Added issues 15, 16.
- Changed dependency on EGL 1.1 to EGL 1.0
- s/EGL_NUM_SCREENS_MESA/EGL_SCREEN_COUNT_MESA/
- Added eglQueryDisplayMESA() to New Functions section.
- Clarified language for the EGL_SCREEN_COUNT_MESA query.
-
- 7. 29 April 2005 - BrianP
- Added EGLScreenMESA type and eglGetScreensMESA() function. [J. Smirl].
- Replaced EGLint screen_number parameters with EGLScreenMESA screen.
- Added issue 17 (pixel-accurate panning)
-
- 8. 2 May 2005 - BrianP
- Removed eglQueryDisplayMESA.
- Fixed a few more EGLint -> EGLScreenMESA changes.
-
- 9. 20 May 2005 - BrianP
- Fixed a few typos.
- Updated some open issues text.
-
- 10. 10 August 2005 - BrianP
- Added EGL_SCREEN_POSITION_GRANULARITY_MESA.
-
diff --git a/src/egl/drivers/demo/Makefile b/src/egl/drivers/demo/Makefile
deleted file mode 100644
index 5c05633df50..00000000000
--- a/src/egl/drivers/demo/Makefile
+++ /dev/null
@@ -1,31 +0,0 @@
-# src/egl/drivers/demo/Makefile
-
-TOP = ../../../..
-include $(TOP)/configs/current
-
-
-INCLUDE_DIRS = -I$(TOP)/include -I$(TOP)/src/egl/main
-
-
-SOURCES = demo.c
-
-OBJECTS = $(SOURCES:.c=.o)
-
-
-.c.o:
- $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
-
-
-
-default: $(TOP)/$(LIB_DIR)/demodriver.so
-
-
-$(TOP)/$(LIB_DIR)/demodriver.so: $(OBJECTS)
- $(TOP)/bin/mklib -o demodriver.so -noprefix \
- -install $(TOP)/$(LIB_DIR) $(OBJECTS)
-
-
-
-clean:
- rm -f *.o
- rm -f *.so
diff --git a/src/egl/drivers/demo/demo.c b/src/egl/drivers/demo/demo.c
deleted file mode 100644
index 45545755c00..00000000000
--- a/src/egl/drivers/demo/demo.c
+++ /dev/null
@@ -1,316 +0,0 @@
-/*
- * Sample driver: Demo
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include "eglconfig.h"
-#include "eglcontext.h"
-#include "egldisplay.h"
-#include "egldriver.h"
-#include "eglglobals.h"
-#include "eglmode.h"
-#include "eglscreen.h"
-#include "eglsurface.h"
-
-
-/**
- * Demo driver-specific driver class derived from _EGLDriver
- */
-typedef struct demo_driver
-{
- _EGLDriver Base; /* base class/object */
- GLuint DemoStuff;
-} DemoDriver;
-
-#define DEMO_DRIVER(D) ((DemoDriver *) (D))
-
-
-/**
- * Demo driver-specific surface class derived from _EGLSurface
- */
-typedef struct demo_surface
-{
- _EGLSurface Base; /* base class/object */
- GLuint DemoStuff;
-} DemoSurface;
-
-
-/**
- * Demo driver-specific context class derived from _EGLContext
- */
-typedef struct demo_context
-{
- _EGLContext Base; /* base class/object */
- GLuint DemoStuff;
-} DemoContext;
-
-
-
-static EGLBoolean
-demoInitialize(_EGLDriver *drv, EGLDisplay dpy, EGLint *major, EGLint *minor)
-{
- _EGLDisplay *disp = _eglLookupDisplay(dpy);
- _EGLScreen *scrn;
- EGLint i;
-
- /* Create a screen */
- scrn = calloc(1, sizeof(*scrn));
- _eglAddScreen(disp, scrn);
-
- /* Create the screen's modes - silly example */
- _eglAddNewMode(scrn, 1600, 1200, 72 * 1000, "1600x1200-72");
- _eglAddNewMode(scrn, 1280, 1024, 72 * 1000, "1280x1024-70");
- _eglAddNewMode(scrn, 1280, 1024, 70 * 1000, "1280x1024-70");
- _eglAddNewMode(scrn, 1024, 768, 72 * 1000, "1024x768-72");
-
- /* Create the display's visual configs - silly example */
- for (i = 0; i < 4; i++) {
- _EGLConfig config;
- _eglInitConfig(&config, i + 1);
- _eglSetConfigAttrib(&config, EGL_RED_SIZE, 8);
- _eglSetConfigAttrib(&config, EGL_GREEN_SIZE, 8);
- _eglSetConfigAttrib(&config, EGL_BLUE_SIZE, 8);
- _eglSetConfigAttrib(&config, EGL_ALPHA_SIZE, 8);
- _eglSetConfigAttrib(&config, EGL_BUFFER_SIZE, 32);
- if (i & 1) {
- _eglSetConfigAttrib(&config, EGL_DEPTH_SIZE, 32);
- }
- if (i & 2) {
- _eglSetConfigAttrib(&config, EGL_STENCIL_SIZE, 8);
- }
- _eglSetConfigAttrib(&config, EGL_SURFACE_TYPE,
- (EGL_WINDOW_BIT | EGL_PIXMAP_BIT | EGL_PBUFFER_BIT));
- _eglAddConfig(disp, &config);
- }
-
- drv->Initialized = EGL_TRUE;
-
- *major = 1;
- *minor = 0;
-
- return EGL_TRUE;
-}
-
-
-static EGLBoolean
-demoTerminate(_EGLDriver *drv, EGLDisplay dpy)
-{
- /*DemoDriver *demo = DEMO_DRIVER(dpy);*/
- free(drv);
- return EGL_TRUE;
-}
-
-
-static DemoContext *
-LookupDemoContext(EGLContext ctx)
-{
- _EGLContext *c = _eglLookupContext(ctx);
- return (DemoContext *) c;
-}
-
-
-static DemoSurface *
-LookupDemoSurface(EGLSurface surf)
-{
- _EGLSurface *s = _eglLookupSurface(surf);
- return (DemoSurface *) s;
-}
-
-
-
-static EGLContext
-demoCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list)
-{
- _EGLConfig *conf;
- DemoContext *c;
- int i;
-
- conf = _eglLookupConfig(drv, dpy, config);
- if (!conf) {
- _eglError(EGL_BAD_CONFIG, "eglCreateContext");
- return EGL_NO_CONTEXT;
- }
-
- for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
- switch (attrib_list[i]) {
- /* no attribs defined for now */
- default:
- _eglError(EGL_BAD_ATTRIBUTE, "eglCreateContext");
- return EGL_NO_CONTEXT;
- }
- }
-
- c = (DemoContext *) calloc(1, sizeof(DemoContext));
- if (!c)
- return EGL_NO_CONTEXT;
-
- _eglInitContext(drv, dpy, &c->Base, config, attrib_list);
- c->DemoStuff = 1;
- printf("demoCreateContext\n");
-
- /* generate handle and insert into hash table */
- _eglSaveContext(&c->Base);
- assert(c->Base.Handle);
-
- return c->Base.Handle;
-}
-
-
-static EGLSurface
-demoCreateWindowSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list)
-{
- int i;
- for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
- switch (attrib_list[i]) {
- /* no attribs at this time */
- default:
- _eglError(EGL_BAD_ATTRIBUTE, "eglCreateWindowSurface");
- return EGL_NO_SURFACE;
- }
- }
- printf("eglCreateWindowSurface()\n");
- /* XXX unfinished */
-
- return EGL_NO_SURFACE;
-}
-
-
-static EGLSurface
-demoCreatePixmapSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list)
-{
- _EGLConfig *conf;
- EGLint i;
-
- conf = _eglLookupConfig(drv, dpy, config);
- if (!conf) {
- _eglError(EGL_BAD_CONFIG, "eglCreatePixmapSurface");
- return EGL_NO_SURFACE;
- }
-
- for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
- switch (attrib_list[i]) {
- /* no attribs at this time */
- default:
- _eglError(EGL_BAD_ATTRIBUTE, "eglCreatePixmapSurface");
- return EGL_NO_SURFACE;
- }
- }
-
- if (conf->Attrib[EGL_SURFACE_TYPE - FIRST_ATTRIB] == 0) {
- _eglError(EGL_BAD_MATCH, "eglCreatePixmapSurface");
- return EGL_NO_SURFACE;
- }
-
- printf("eglCreatePixmapSurface()\n");
- return EGL_NO_SURFACE;
-}
-
-
-static EGLSurface
-demoCreatePbufferSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
- const EGLint *attrib_list)
-{
- DemoSurface *surf = (DemoSurface *) calloc(1, sizeof(DemoSurface));
- if (!surf)
- return EGL_NO_SURFACE;
-
- if (!_eglInitSurface(drv, dpy, &surf->Base, EGL_PBUFFER_BIT,
- config, attrib_list)) {
- free(surf);
- return EGL_NO_SURFACE;
- }
-
- /* a real driver would allocate the pbuffer memory here */
-
- return surf->Base.Handle;
-}
-
-
-static EGLBoolean
-demoDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
-{
- DemoSurface *fs = LookupDemoSurface(surface);
- _eglRemoveSurface(&fs->Base);
- if (fs->Base.IsBound) {
- fs->Base.DeletePending = EGL_TRUE;
- }
- else {
- free(fs);
- }
- return EGL_TRUE;
-}
-
-
-static EGLBoolean
-demoDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext context)
-{
- DemoContext *fc = LookupDemoContext(context);
- _eglRemoveContext(&fc->Base);
- if (fc->Base.IsBound) {
- fc->Base.DeletePending = EGL_TRUE;
- }
- else {
- free(fc);
- }
- return EGL_TRUE;
-}
-
-
-static EGLBoolean
-demoMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext context)
-{
- /*DemoDriver *demo = DEMO_DRIVER(dpy);*/
- DemoSurface *readSurf = LookupDemoSurface(read);
- DemoSurface *drawSurf = LookupDemoSurface(draw);
- DemoContext *ctx = LookupDemoContext(context);
- EGLBoolean b;
-
- b = _eglMakeCurrent(drv, dpy, draw, read, context);
- if (!b)
- return EGL_FALSE;
-
- /* XXX this is where we'd do the hardware context switch */
- (void) drawSurf;
- (void) readSurf;
- (void) ctx;
-
- printf("eglMakeCurrent()\n");
- return EGL_TRUE;
-}
-
-
-/**
- * The bootstrap function. Return a new DemoDriver object and
- * plug in API functions.
- */
-_EGLDriver *
-_eglMain(_EGLDisplay *dpy)
-{
- DemoDriver *demo;
-
- demo = (DemoDriver *) calloc(1, sizeof(DemoDriver));
- if (!demo) {
- return NULL;
- }
-
- /* First fill in the dispatch table with defaults */
- _eglInitDriverFallbacks(&demo->Base);
- /* then plug in our Demo-specific functions */
- demo->Base.API.Initialize = demoInitialize;
- demo->Base.API.Terminate = demoTerminate;
- demo->Base.API.CreateContext = demoCreateContext;
- demo->Base.API.MakeCurrent = demoMakeCurrent;
- demo->Base.API.CreateWindowSurface = demoCreateWindowSurface;
- demo->Base.API.CreatePixmapSurface = demoCreatePixmapSurface;
- demo->Base.API.CreatePbufferSurface = demoCreatePbufferSurface;
- demo->Base.API.DestroySurface = demoDestroySurface;
- demo->Base.API.DestroyContext = demoDestroyContext;
-
- /* enable supported extensions */
- demo->Base.Extensions.MESA_screen_surface = EGL_TRUE;
- demo->Base.Extensions.MESA_copy_context = EGL_TRUE;
-
- return &demo->Base;
-}
diff --git a/src/egl/drivers/dri/Makefile b/src/egl/drivers/dri/Makefile
deleted file mode 100644
index cb11971c640..00000000000
--- a/src/egl/drivers/dri/Makefile
+++ /dev/null
@@ -1,61 +0,0 @@
-# src/egl/drivers/dri/Makefile
-
-TOP = ../../../..
-include $(TOP)/configs/current
-
-
-### Include directories
-INCLUDE_DIRS = \
- -I. \
- -I/usr/include \
- -I/usr/include/drm \
- -I$(TOP)/include \
- -I$(TOP)/include/GL/internal \
- -I$(TOP)/src/mesa \
- -I$(TOP)/src/mesa/main \
- -I$(TOP)/src/mesa/glapi \
- -I$(TOP)/src/mesa/math \
- -I$(TOP)/src/mesa/transform \
- -I$(TOP)/src/mesa/shader \
- -I$(TOP)/src/mesa/swrast \
- -I$(TOP)/src/mesa/swrast_setup \
- -I$(TOP)/src/egl/main \
- -I$(TOP)/src/mesa/drivers/dri/common
-
-
-HEADERS = egldri.h
-
-SOURCES = egldri.c
-
-OBJECTS = $(SOURCES:.c=.o)
-
-
-.c.o:
- $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
-
-
-
-default: depend library Makefile
-
-
-# EGLdri Library
-library: $(TOP)/$(LIB_DIR)/libEGLdri.so
-
-$(TOP)/$(LIB_DIR)/libEGLdri.so: $(OBJECTS)
- $(TOP)/bin/mklib -o EGLdri -major 1 -minor 0 \
- -install $(TOP)/$(LIB_DIR) -ldl $(OBJECTS)
-
-
-clean:
- rm -f *.o
- rm -f *.so
-
-depend: $(SOURCES) $(HEADERS)
- @ echo "running $(MKDEP)"
- @ touch depend
- $(MKDEP) $(MKDEP_OPTIONS) $(DEFINES) $(INCLUDE_DIRS) \
- $(SOURCES) $(HEADERS) > /dev/null
-
-include depend
-# DO NOT DELETE
-
diff --git a/src/egl/drivers/dri/egldri.c b/src/egl/drivers/dri/egldri.c
deleted file mode 100644
index cab0be2bd18..00000000000
--- a/src/egl/drivers/dri/egldri.c
+++ /dev/null
@@ -1,1138 +0,0 @@
-/**
- * Generic EGL driver for DRI.
- *
- * This file contains all the code needed to interface DRI-based drivers
- * with libEGL.
- *
- * There's a lot of dependencies on fbdev and the /sys/ filesystem.
- */
-
-
-#include <dirent.h>
-#include <stdio.h>
-#include <string.h>
-#include <linux/fb.h>
-#include <assert.h>
-#include <dlfcn.h>
-#include <fcntl.h>
-#include <unistd.h>
-#include <errno.h>
-#include <sys/time.h>
-
-#include "egldriver.h"
-#include "egldisplay.h"
-#include "eglcontext.h"
-#include "eglconfig.h"
-#include "eglsurface.h"
-#include "eglscreen.h"
-#include "eglglobals.h"
-#include "egllog.h"
-#include "eglmode.h"
-
-#include "egldri.h"
-
-const char *sysfs = "/sys/class";
-#define None 0
-static const int empty_attribute_list[1] = { None };
-
-
-/**
- * The bootstrap function.
- * Return a new driDriver object and plug in API functions.
- * This function, in turn, loads a specific DRI driver (ex: r200_dri.so).
- */
-_EGLDriver *
-_eglMain(_EGLDisplay *dpy)
-{
- int length;
- char path[NAME_MAX];
- struct dirent *dirent;
-#if 1
- FILE *file;
-#endif
- DIR *dir;
- _EGLDriver *driver = NULL;;
-
- snprintf(path, sizeof(path), "%s/drm", sysfs);
- if (!(dir = opendir(path))) {
- _eglLog(_EGL_WARNING, "%s DRM devices not found.", path);
- return EGL_FALSE;
- }
- while ((dirent = readdir(dir))) {
-
- if (strncmp(&dirent->d_name[0], "card", 4) != 0)
- continue;
- if (strcmp(&dirent->d_name[4], &dpy->Name[1]) != 0)
- continue;
-
- snprintf(path, sizeof(path), "%s/drm/card%s/dri_library_name", sysfs, &dpy->Name[1]);
- _eglLog(_EGL_INFO, "Opening %s", path);
-#if 1
- file = fopen(path, "r");
- if (!file) {
- _eglLog(_EGL_WARNING, "Failed to open %s", path);
- return NULL;
- }
- fgets(path, sizeof(path), file);
- fclose(file);
-#else
- strcpy(path, "r200\n");
-#endif
- if ((length = strlen(path)) > 0)
- path[length - 1] = '\0'; /* remove the trailing newline from sysfs */
- strncat(path, "_dri", sizeof(path));
-
- driver = _eglOpenDriver(dpy, path);
-
- break;
- }
- closedir(dir);
-
- return driver;
-}
-
-
-/**
- * Called by eglCreateContext via drv->API.CreateContext().
- */
-static EGLContext
-_eglDRICreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
- EGLContext share_list, const EGLint *attrib_list)
-{
- driDisplay *disp = Lookup_driDisplay(dpy);
- driContext *c, *share;
- void *sharePriv;
- _EGLConfig *conf;
- __GLcontextModes visMode;
-
- c = (driContext *) calloc(1, sizeof(*c));
- if (!c)
- return EGL_NO_CONTEXT;
-
- if (!_eglInitContext(drv, dpy, &c->Base, config, attrib_list)) {
- free(c);
- return EGL_NO_CONTEXT;
- }
-
- if (share_list != EGL_NO_CONTEXT) {
- _EGLContext *shareCtx = _eglLookupContext(share_list);
- if (!shareCtx) {
- _eglError(EGL_BAD_CONTEXT, "eglCreateContext(share_list)");
- return EGL_FALSE;
- }
- }
- share = Lookup_driContext(share_list);
- if (share)
- sharePriv = share->driContext.private;
- else
- sharePriv = NULL;
-
- conf = _eglLookupConfig(drv, dpy, config);
- assert(conf);
- _eglConfigToContextModesRec(conf, &visMode);
-
- c->driContext.private = disp->driScreen.createNewContext(disp, &visMode,
- GLX_WINDOW_BIT, sharePriv, &c->driContext);
- if (!c->driContext.private) {
- free(c);
- return EGL_FALSE;
- }
-
- /* generate handle and insert into hash table */
- _eglSaveContext(&c->Base);
-
- return c->Base.Handle;
-}
-
-
-static EGLBoolean
-_eglDRIMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw,
- EGLSurface read, EGLContext context)
-{
- driDisplay *disp = Lookup_driDisplay(dpy);
- driContext *ctx = Lookup_driContext(context);
- EGLBoolean b;
-
- b = _eglMakeCurrent(drv, dpy, draw, read, context);
- if (!b)
- return EGL_FALSE;
-
- if (ctx) {
- ctx->driContext.bindContext(disp, 0, read, draw, &ctx->driContext);
- }
- else {
- /* what's this??? */
- /* _mesa_make_current( NULL, NULL, NULL );*/
- }
- return EGL_TRUE;
-}
-
-
-static EGLSurface
-_eglDRICreatePbufferSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
- const EGLint *attrib_list)
-{
- driSurface *surf;
-
- surf = (driSurface *) calloc(1, sizeof(*surf));
- if (!surf) {
- return EGL_NO_SURFACE;
- }
-
- if (!_eglInitSurface(drv, dpy, &surf->Base, EGL_PBUFFER_BIT,
- config, attrib_list)) {
- free(surf);
- return EGL_NO_SURFACE;
- }
-
- /* create software-based pbuffer */
- {
-#if 0
- GLcontext *ctx = NULL; /* this _should_ be OK */
-#endif
- GLvisual visMode;
- _EGLConfig *conf = _eglLookupConfig(drv, dpy, config);
- assert(conf); /* bad config should be caught earlier */
- _eglConfigToContextModesRec(conf, &visMode);
-
-#if 0
- surf->mesa_framebuffer = _mesa_create_framebuffer(&visMode);
- _mesa_add_soft_renderbuffers(surf->mesa_framebuffer,
- GL_TRUE, /* color bufs */
- visMode.haveDepthBuffer,
- visMode.haveStencilBuffer,
- visMode.haveAccumBuffer,
- GL_FALSE, /* alpha */
- GL_FALSE /* aux */ );
-
- /* set pbuffer/framebuffer size */
- _mesa_resize_framebuffer(ctx, surf->mesa_framebuffer,
- surf->Base.Width, surf->Base.Height);
-#endif
- }
-
- _eglSaveSurface(&surf->Base);
-
- return surf->Base.Handle;
-}
-
-
-static EGLBoolean
-_eglDRIDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
-{
- driDisplay *disp = Lookup_driDisplay(dpy);
- driSurface *fs = Lookup_driSurface(surface);
-
- _eglRemoveSurface(&fs->Base);
-
- fs->drawable.destroyDrawable(disp, fs->drawable.private);
-
- if (fs->Base.IsBound) {
- fs->Base.DeletePending = EGL_TRUE;
- }
- else {
- free(fs);
- }
- return EGL_TRUE;
-}
-
-
-static EGLBoolean
-_eglDRIDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext context)
-{
- driDisplay *disp = Lookup_driDisplay(dpy);
- driContext *fc = Lookup_driContext(context);
-
- _eglRemoveContext(&fc->Base);
-
- fc->driContext.destroyContext(disp, 0, fc->driContext.private);
-
- if (fc->Base.IsBound) {
- fc->Base.DeletePending = EGL_TRUE;
- }
- else {
- free(fc);
- }
- return EGL_TRUE;
-}
-
-
-/**
- * Create a drawing surface which can be directly displayed on a screen.
- */
-static EGLSurface
-_eglDRICreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig cfg,
- const EGLint *attrib_list)
-{
- _EGLConfig *config = _eglLookupConfig(drv, dpy, cfg);
- driDisplay *disp = Lookup_driDisplay(dpy);
- driSurface *surface;
- GLvisual visMode;
-
- surface = (driSurface *) calloc(1, sizeof(*surface));
- if (!surface) {
- return EGL_NO_SURFACE;
- }
-
- /* init base class, do error checking, etc. */
- if (!_eglInitSurface(drv, dpy, &surface->Base, EGL_SCREEN_BIT_MESA,
- cfg, attrib_list)) {
- free(surface);
- return EGL_NO_SURFACE;
- }
-
- _eglSaveSurface(&surface->Base);
-
-
- /*
- * XXX this is where we should allocate video memory for the surface!
- */
-
-
- /* convert EGLConfig to GLvisual */
- _eglConfigToContextModesRec(config, &visMode);
-
- /* Create a new DRI drawable */
- if (!disp->driScreen.createNewDrawable(disp, &visMode, surface->Base.Handle,
- &surface->drawable, GLX_WINDOW_BIT,
- empty_attribute_list)) {
- _eglRemoveSurface(&surface->Base);
- free(surface);
- return EGL_NO_SURFACE;
- }
-
- return surface->Base.Handle;
-}
-
-
-/**
- * Set the fbdev colormap to a simple linear ramp.
- */
-static void
-_eglDRILoadColormap(driScreen *scrn)
-{
- char path[ NAME_MAX ];
- char *buffer;
- int i, fd;
-
- /* cmap attribute uses 256 lines of 16 bytes.
- * Allocate one extra char for the \0 added by sprintf()
- */
- if ( !( buffer = malloc( 256 * 16 + 1 ) ) ) {
- _eglLog(_EGL_WARNING, "Out of memory in _eglDRILoadColormap");
- return;
- }
-
- /* cmap attribute uses 256 lines of 16 bytes */
- for ( i = 0; i < 256; i++ ) {
- int c = (i << 8) | i; /* expand to 16-bit value */
- sprintf(&buffer[i * 16], "%02x%c%04x%04x%04x\n", i, ' ', c, c, c);
- }
-
- snprintf(path, sizeof(path), "%s/graphics/%s/color_map", sysfs, scrn->fb);
- if ( !( fd = open( path, O_RDWR ) ) ) {
- _eglLog(_EGL_WARNING, "Unable to open %s to set colormap", path);
- return;
- }
- write( fd, buffer, 256 * 16 );
- close( fd );
-
- free( buffer );
-}
-
-
-/**
- * Show the given surface on the named screen.
- * If surface is EGL_NO_SURFACE, disable the screen's output.
- * Called via eglShowSurfaceMESA().
- */
-EGLBoolean
-_eglDRIShowScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy,
- EGLScreenMESA screen,
- EGLSurface surface, EGLModeMESA m)
-{
- driDisplay *display = Lookup_driDisplay(dpy);
- driScreen *scrn = Lookup_driScreen(dpy, screen);
- driSurface *surf = Lookup_driSurface(surface);
- _EGLMode *mode = _eglLookupMode(dpy, m);
- FILE *file;
- char fname[NAME_MAX], buffer[1000];
- int temp;
-
- _eglLog(_EGL_DEBUG, "Enter _eglDRIShowScreenSurface");
-
- /* This will check that surface, screen, and mode are valid.
- * Also, it checks that the surface is large enough for the mode, etc.
- */
- if (!_eglShowScreenSurfaceMESA(drv, dpy, screen, surface, m))
- return EGL_FALSE;
-
- assert(surface == EGL_NO_SURFACE || surf);
- assert(m == EGL_NO_MODE_MESA || mode);
- assert(scrn);
-
- /*
- * Blank/unblank screen depending on if m == EGL_NO_MODE_MESA
- */
- snprintf(fname, sizeof(fname), "%s/graphics/%s/blank", sysfs, scrn->fb);
- file = fopen(fname, "r+");
- if (!file) {
- _eglLog(_EGL_WARNING, "kernel patch?? chown all fb sysfs attrib to allow"
- " write - %s\n", fname);
- return EGL_FALSE;
- }
- snprintf(buffer, sizeof(buffer), "%d",
- (m == EGL_NO_MODE_MESA ? VESA_POWERDOWN : VESA_VSYNC_SUSPEND));
- fputs(buffer, file);
- fclose(file);
-
- if (m == EGL_NO_MODE_MESA) {
- /* all done! */
- return EGL_TRUE;
- }
-
- _eglLog(_EGL_INFO, "Setting display mode to %d x %d, %d bpp",
- mode->Width, mode->Height, display->bpp);
-
- /*
- * Set the display mode
- */
- snprintf(fname, sizeof(fname), "%s/graphics/%s/mode", sysfs, scrn->fb);
- file = fopen(fname, "r+");
- if (!file) {
- _eglLog(_EGL_WARNING, "Failed to open %s to set mode", fname);
- return EGL_FALSE;
- }
- /* note: nothing happens without the \n! */
- snprintf(buffer, sizeof(buffer), "%s\n", mode->Name);
- fputs(buffer, file);
- fclose(file);
- _eglLog(_EGL_INFO, "Set mode to %s in %s", mode->Name, fname);
-
- /*
- * Set display bpp
- */
- snprintf(fname, sizeof(fname), "%s/graphics/%s/bits_per_pixel",
- sysfs, scrn->fb);
- file = fopen(fname, "r+");
- if (!file) {
- _eglLog(_EGL_WARNING, "Failed to open %s to set bpp", fname);
- return EGL_FALSE;
- }
- display->bpp = GET_CONFIG_ATTRIB(surf->Base.Config, EGL_BUFFER_SIZE);
- display->cpp = display->bpp / 8;
- snprintf(buffer, sizeof(buffer), "%d", display->bpp);
- fputs(buffer, file);
- fclose(file);
-
- /*
- * Unblank display
- */
- snprintf(fname, sizeof(fname), "%s/graphics/%s/blank", sysfs, scrn->fb);
- file = fopen(fname, "r+");
- if (!file) {
- _eglLog(_EGL_WARNING, "Failed to open %s", fname);
- return EGL_FALSE;
- }
- snprintf(buffer, sizeof(buffer), "%d", VESA_NO_BLANKING);
- fputs(buffer, file);
- fclose(file);
-
- /*
- * Set fbdev buffer virtual size to surface's size.
- */
- snprintf(fname, sizeof(fname), "%s/graphics/%s/virtual_size", sysfs, scrn->fb);
- file = fopen(fname, "r+");
- snprintf(buffer, sizeof(buffer), "%d,%d", surf->Base.Width, surf->Base.Height);
- fputs(buffer, file);
- rewind(file);
- fgets(buffer, sizeof(buffer), file);
- sscanf(buffer, "%d,%d", &display->virtualWidth, &display->virtualHeight);
- fclose(file);
-
- /*
- * round up pitch as needed
- */
- temp = display->virtualWidth;
- switch (display->bpp / 8) {
- case 1: temp = (display->virtualWidth + 127) & ~127; break;
- case 2: temp = (display->virtualWidth + 31) & ~31; break;
- case 3:
- case 4: temp = (display->virtualWidth + 15) & ~15; break;
- default:
- _eglLog(_EGL_WARNING, "Bad display->bpp = %d in _eglDRIShowScreenSurface");
- }
- display->virtualWidth = temp;
-
- /*
- * sanity check
- */
- if (surf->Base.Width < display->virtualWidth ||
- surf->Base.Height < display->virtualHeight) {
- /* this case _should_ have been caught at the top of this function */
- _eglLog(_EGL_WARNING, "too small of surface in _eglDRIShowScreenSurfaceMESA "
- "%d x %d < %d x %d",
- surf->Base.Width,
- surf->Base.Height,
- display->virtualWidth,
- display->virtualHeight);
- /*
- return EGL_FALSE;
- */
- }
-
- /* This used to be done in the _eglDRICreateScreens routine. */
- _eglDRILoadColormap(scrn);
-
- return EGL_TRUE;
-}
-
-
-/**
- * Called by eglSwapBuffers via the drv->API.SwapBuffers() pointer.
- *
- * If the backbuffer is on a videocard, this is extraordinarily slow!
- */
-static EGLBoolean
-_eglDRISwapBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw)
-{
- driSurface *drawable = Lookup_driSurface(draw);
-
- /* this does error checking */
- if (!_eglSwapBuffers(drv, dpy, draw))
- return EGL_FALSE;
-
- drawable->drawable.swapBuffers(NULL, drawable->drawable.private);
-
- return EGL_TRUE;
-}
-
-
-EGLBoolean
-_eglDRIGetDisplayInfo(driDisplay *dpy)
-{
- char path[ NAME_MAX ];
- FILE *file;
- int i, rc;
- drmSetVersion sv;
- drm_magic_t magic;
-
- snprintf( path, sizeof( path ), "%s/graphics/fb%d/device/device", sysfs, dpy->minor );
- file = fopen( path, "r" );
- if (!file) {
- _eglLog(_EGL_WARNING, "Unable to open %s", path);
- return EGL_FALSE;
- }
- fgets( path, sizeof( path ), file );
- sscanf( path, "%x", &dpy->chipset );
- fclose( file );
-
- sprintf(path, DRM_DEV_NAME, DRM_DIR_NAME, dpy->minor);
- if ( ( dpy->drmFD = open(path, O_RDWR, 0) ) < 0 ) {
- _eglLog(_EGL_WARNING, "drmOpen failed.");
- return EGL_FALSE;
- }
-
- /* Set the interface version, asking for 1.2 */
- sv.drm_di_major = 1;
- sv.drm_di_minor = 2;
- sv.drm_dd_major = -1;
- if ((rc = drmSetInterfaceVersion(dpy->drmFD, &sv)))
- return EGL_FALSE;
-
- /* self authorize */
- if (drmGetMagic(dpy->drmFD, &magic))
- return EGL_FALSE;
- if (drmAuthMagic(dpy->drmFD, magic))
- return EGL_FALSE;
-
- /* Map framebuffer and SAREA */
- for (i = 0; ; i++) {
- drm_handle_t handle, offset;
- drmSize size;
- drmMapType type;
- drmMapFlags flags;
- int mtrr;
-
- if (drmGetMap(dpy->drmFD, i, &offset, &size, &type, &flags,
- &handle, &mtrr))
- break;
-
- if (type == DRM_FRAME_BUFFER) {
- rc = drmMap( dpy->drmFD, offset, size, (drmAddressPtr) &dpy->pFB);
- if (rc < 0) {
- _eglLog(_EGL_WARNING, "drmMap DRM_FAME_BUFFER failed");
- return EGL_FALSE;
- }
- dpy->fbSize = size;
- _eglLog(_EGL_INFO, "Found framebuffer size: %d", dpy->fbSize);
- }
- else if (type == DRM_SHM) {
- rc = drmMap(dpy->drmFD, offset, size, (drmAddressPtr) &dpy->pSAREA);
- if (rc < 0 ) {
- _eglLog(_EGL_WARNING, "drmMap DRM_SHM failed.");
- return EGL_FALSE;
- }
- dpy->SAREASize = SAREA_MAX;
- _eglLog(_EGL_DEBUG, "mapped SAREA 0x%08lx to %p, size %d",
- (unsigned long) offset, dpy->pSAREA, dpy->SAREASize );
- }
- }
-
- if (!dpy->pFB) {
- _eglLog(_EGL_WARNING, "failed to map framebuffer");
- return EGL_FALSE;
- }
-
- if (!dpy->pSAREA) {
- /* if this happens, make sure you're using the most recent DRM modules */
- _eglLog(_EGL_WARNING, "failed to map SAREA");
- return EGL_FALSE;
- }
-
- memset( dpy->pSAREA, 0, dpy->SAREASize );
-
- return EGL_TRUE;
-}
-
-
- /* Return the DRI per screen structure */
-static __DRIscreen *
-__eglFindDRIScreen(__DRInativeDisplay *ndpy, int scrn)
-{
- driDisplay *disp = (driDisplay *)ndpy;
- return &disp->driScreen;
-}
-
-
-static GLboolean
-__eglCreateContextWithConfig(__DRInativeDisplay* ndpy, int screen,
- int configID, void* context,
- drm_context_t * hHWContext)
-{
- __DRIscreen *pDRIScreen;
- __DRIscreenPrivate *psp;
-
- pDRIScreen = __eglFindDRIScreen(ndpy, screen);
- if ( (pDRIScreen == NULL) || (pDRIScreen->private == NULL) ) {
- return GL_FALSE;
- }
- psp = (__DRIscreenPrivate *) pDRIScreen->private;
- if (psp->fd) {
- if (drmCreateContext(psp->fd, hHWContext)) {
- _eglLog(_EGL_WARNING, "drmCreateContext failed.");
- return GL_FALSE;
- }
- *(void**)context = (void*) *hHWContext;
- }
-#if 0
- __DRIscreen *pDRIScreen;
- __DRIscreenPrivate *psp;
-
- pDRIScreen = __glXFindDRIScreen(dpy, screen);
- if ( (pDRIScreen == NULL) || (pDRIScreen->private == NULL) ) {
- return GL_FALSE;
- }
-
- psp = (__DRIscreenPrivate *) pDRIScreen->private;
-
- if (psp->fd) {
- if (drmCreateContext(psp->fd, hHWContext)) {
- _eglLog(_EGL_WARNING, "drmCreateContext failed.");
- return GL_FALSE;
- }
- *(void**)contextID = (void*) *hHWContext;
- }
-#endif
- return GL_TRUE;
-}
-
-
-static GLboolean
-__eglDestroyContext( __DRInativeDisplay * ndpy, int screen, __DRIid context )
-{
- __DRIscreen *pDRIScreen;
- __DRIscreenPrivate *psp;
-
- pDRIScreen = __eglFindDRIScreen(ndpy, screen);
- if ( (pDRIScreen == NULL) || (pDRIScreen->private == NULL) ) {
- return GL_FALSE;
- }
- psp = (__DRIscreenPrivate *) pDRIScreen->private;
- if (psp->fd)
- drmDestroyContext(psp->fd, context);
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-__eglCreateDrawable(__DRInativeDisplay * ndpy, int screen,
- __DRIid drawable, drm_drawable_t * hHWDrawable)
-{
- __DRIscreen *pDRIScreen;
- __DRIscreenPrivate *psp;
-
- pDRIScreen = __eglFindDRIScreen(ndpy, screen);
- if ( (pDRIScreen == NULL) || (pDRIScreen->private == NULL) ) {
- return GL_FALSE;
- }
- psp = (__DRIscreenPrivate *) pDRIScreen->private;
- if (psp->fd) {
- if (drmCreateDrawable(psp->fd, hHWDrawable)) {
- _eglLog(_EGL_WARNING, "drmCreateDrawable failed.");
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-__eglDestroyDrawable( __DRInativeDisplay * ndpy, int screen, __DRIid drawable )
-{
- __DRIscreen *pDRIScreen;
- __DRIscreenPrivate *psp;
-
- pDRIScreen = __eglFindDRIScreen(ndpy, screen);
- if ( (pDRIScreen == NULL) || (pDRIScreen->private == NULL) ) {
- return GL_FALSE;
- }
- psp = (__DRIscreenPrivate *) pDRIScreen->private;
- if (psp->fd)
- drmDestroyDrawable(psp->fd, drawable);
-
- return GL_TRUE;
-}
-
-static GLboolean
-__eglGetDrawableInfo(__DRInativeDisplay * ndpy, int screen, __DRIid drawable,
- unsigned int* index, unsigned int* stamp,
- int* X, int* Y, int* W, int* H,
- int* numClipRects, drm_clip_rect_t ** pClipRects,
- int* backX, int* backY,
- int* numBackClipRects, drm_clip_rect_t ** pBackClipRects )
-{
- __DRIscreen *pDRIScreen;
- __DRIscreenPrivate *psp;
- driSurface *surf = Lookup_driSurface(drawable);
-
- pDRIScreen = __eglFindDRIScreen(ndpy, screen);
-
- if ( (pDRIScreen == NULL) || (pDRIScreen->private == NULL) ) {
- return GL_FALSE;
- }
- psp = (__DRIscreenPrivate *) pDRIScreen->private;
- *X = 0;
- *Y = 0;
- *W = surf->Base.Width;
- *H = surf->Base.Height;
-
- *backX = 0;
- *backY = 0;
- *numBackClipRects = 0;
- *pBackClipRects = NULL;
-
- *numClipRects = 1;
- *pClipRects = malloc(sizeof(**pClipRects));
- **pClipRects = (drm_clip_rect_t){0, 0, surf->Base.Width, surf->Base.Height};
-
- psp->pSAREA->drawableTable[0].stamp = 1;
- *stamp = 1;
-#if 0
- GLXDrawable drawable = (GLXDrawable) draw;
- drm_clip_rect_t * cliprect;
- Display* display = (Display*)dpy;
- __DRIcontextPrivate *pcp = (__DRIcontextPrivate *)CurrentContext->driContext.private;
- if (drawable == 0) {
- return GL_FALSE;
- }
-
- cliprect = (drm_clip_rect_t*) _mesa_malloc(sizeof(drm_clip_rect_t));
- cliprect->x1 = drawable->x;
- cliprect->y1 = drawable->y;
- cliprect->x2 = drawable->x + drawable->w;
- cliprect->y2 = drawable->y + drawable->h;
-
- /* the drawable index is by client id */
- *index = display->clientID;
-
- *stamp = pcp->driScreenPriv->pSAREA->drawableTable[display->clientID].stamp;
- *x = drawable->x;
- *y = drawable->y;
- *width = drawable->w;
- *height = drawable->h;
- *numClipRects = 1;
- *pClipRects = cliprect;
-
- *backX = drawable->x;
- *backY = drawable->y;
- *numBackClipRects = 0;
- *pBackClipRects = 0;
-#endif
- return GL_TRUE;
-}
-
-
-/**
- * Implement \c __DRIinterfaceMethods::getProcAddress.
- */
-static __DRIfuncPtr
-get_proc_address(const char * proc_name)
-{
- return NULL;
-}
-
-
-/**
- * Destroy a linked list of \c __GLcontextModes structures created by
- * \c _gl_context_modes_create.
- *
- * \param modes Linked list of structures to be destroyed. All structres
- * in the list will be freed.
- */
-static void
-__egl_context_modes_destroy(__GLcontextModes *modes)
-{
- while ( modes != NULL ) {
- __GLcontextModes * const next = modes->next;
-
- free( modes );
- modes = next;
- }
-}
-
-
-/**
- * Allocate a linked list of \c __GLcontextModes structures. The fields of
- * each structure will be initialized to "reasonable" default values. In
- * most cases this is the default value defined by table 3.4 of the GLX
- * 1.3 specification. This means that most values are either initialized to
- * zero or \c GLX_DONT_CARE (which is -1). As support for additional
- * extensions is added, the new values will be initialized to appropriate
- * values from the extension specification.
- *
- * \param count Number of structures to allocate.
- * \param minimum_size Minimum size of a structure to allocate. This allows
- * for differences in the version of the
- * \c __GLcontextModes stucture used in libGL and in a
- * DRI-based driver.
- * \returns A pointer to the first element in a linked list of \c count
- * stuctures on success, or \c NULL on failure.
- *
- * \warning Use of \c minimum_size does \b not guarantee binary compatibility.
- * The fundamental assumption is that if the \c minimum_size
- * specified by the driver and the size of the \c __GLcontextModes
- * structure in libGL is the same, then the meaning of each byte in
- * the structure is the same in both places. \b Be \b careful!
- * Basically this means that fields have to be added in libGL and
- * then propagated to drivers. Drivers should \b never arbitrarilly
- * extend the \c __GLcontextModes data-structure.
- */
-static __GLcontextModes *
-__egl_context_modes_create(unsigned count, size_t minimum_size)
-{
- const size_t size = (minimum_size > sizeof( __GLcontextModes ))
- ? minimum_size : sizeof( __GLcontextModes );
- __GLcontextModes * base = NULL;
- __GLcontextModes ** next;
- unsigned i;
-
- next = & base;
- for ( i = 0 ; i < count ; i++ ) {
- *next = (__GLcontextModes *) malloc( size );
- if ( *next == NULL ) {
- __egl_context_modes_destroy( base );
- base = NULL;
- break;
- }
-
- (void) memset( *next, 0, size );
- (*next)->visualID = GLX_DONT_CARE;
- (*next)->visualType = GLX_DONT_CARE;
- (*next)->visualRating = GLX_NONE;
- (*next)->transparentPixel = GLX_NONE;
- (*next)->transparentRed = GLX_DONT_CARE;
- (*next)->transparentGreen = GLX_DONT_CARE;
- (*next)->transparentBlue = GLX_DONT_CARE;
- (*next)->transparentAlpha = GLX_DONT_CARE;
- (*next)->transparentIndex = GLX_DONT_CARE;
- (*next)->xRenderable = GLX_DONT_CARE;
- (*next)->fbconfigID = GLX_DONT_CARE;
- (*next)->swapMethod = GLX_SWAP_UNDEFINED_OML;
-
- next = & ((*next)->next);
- }
-
- return base;
-}
-
-
-static GLboolean
-__eglWindowExists(__DRInativeDisplay *dpy, __DRIid draw)
-{
- return EGL_TRUE;
-}
-
-
-/**
- * Get the unadjusted system time (UST). Currently, the UST is measured in
- * microseconds since Epoc. The actual resolution of the UST may vary from
- * system to system, and the units may vary from release to release.
- * Drivers should not call this function directly. They should instead use
- * \c glXGetProcAddress to obtain a pointer to the function.
- *
- * \param ust Location to store the 64-bit UST
- * \returns Zero on success or a negative errno value on failure.
- *
- * \sa glXGetProcAddress, PFNGLXGETUSTPROC
- *
- * \since Internal API version 20030317.
- */
-static int
-__eglGetUST(int64_t *ust)
-{
- struct timeval tv;
-
- if ( ust == NULL ) {
- return -EFAULT;
- }
-
- if ( gettimeofday( & tv, NULL ) == 0 ) {
- ust[0] = (tv.tv_sec * 1000000) + tv.tv_usec;
- return 0;
- }
- else {
- return -errno;
- }
-}
-
-/**
- * Determine the refresh rate of the specified drawable and display.
- *
- * \param dpy Display whose refresh rate is to be determined.
- * \param drawable Drawable whose refresh rate is to be determined.
- * \param numerator Numerator of the refresh rate.
- * \param demoninator Denominator of the refresh rate.
- * \return If the refresh rate for the specified display and drawable could
- * be calculated, True is returned. Otherwise False is returned.
- *
- * \note This function is implemented entirely client-side. A lot of other
- * functionality is required to export GLX_OML_sync_control, so on
- * XFree86 this function can be called for direct-rendering contexts
- * when GLX_OML_sync_control appears in the client extension string.
- */
-static GLboolean
-__eglGetMSCRate(__DRInativeDisplay * dpy, __DRIid drawable,
- int32_t * numerator, int32_t * denominator)
-{
- return EGL_TRUE;
-}
-
-
-/**
- * Table of functions exported by the loader to the driver.
- */
-static const __DRIinterfaceMethods interface_methods = {
- get_proc_address,
-
- __egl_context_modes_create,
- __egl_context_modes_destroy,
-
- __eglFindDRIScreen,
- __eglWindowExists,
-
- __eglCreateContextWithConfig,
- __eglDestroyContext,
-
- __eglCreateDrawable,
- __eglDestroyDrawable,
- __eglGetDrawableInfo,
-
- __eglGetUST,
- __eglGetMSCRate,
-};
-
-
-static int
-__glXGetInternalVersion(void)
-{
- return 20050725;
-}
-
-static const char createNewScreenName[] = "__driCreateNewScreen_20050727";
-
-
-/**
- * Do per-display initialization.
- */
-EGLBoolean
-_eglDRICreateDisplay(driDisplay *dpy, __DRIframebuffer *framebuffer)
-{
- PFNCREATENEWSCREENFUNC createNewScreen;
- int api_ver = __glXGetInternalVersion();
- __DRIversion ddx_version;
- __DRIversion dri_version;
- __DRIversion drm_version;
- drmVersionPtr version;
-
- version = drmGetVersion( dpy->drmFD );
- if ( version ) {
- drm_version.major = version->version_major;
- drm_version.minor = version->version_minor;
- drm_version.patch = version->version_patchlevel;
- drmFreeVersion( version );
- }
- else {
- drm_version.major = -1;
- drm_version.minor = -1;
- drm_version.patch = -1;
- }
-
- /*
- * Get device name (like "tdfx") and the ddx version numbers.
- * We'll check the version in each DRI driver's "createScreen"
- * function.
- */
- ddx_version.major = 4;
- ddx_version.minor = 0;
- ddx_version.patch = 0;
-
- /*
- * Get the DRI X extension version.
- */
- dri_version.major = 4;
- dri_version.minor = 0;
- dri_version.patch = 0;
-
- createNewScreen = ( PFNCREATENEWSCREENFUNC ) dlsym( dpy->Base.Driver->LibHandle, createNewScreenName );
- if ( !createNewScreen ) {
- _eglLog(_EGL_WARNING, "Couldn't find %s function in the driver.",
- createNewScreenName );
- return EGL_FALSE;
- }
-
- dpy->driScreen.private = createNewScreen( dpy, 0, &dpy->driScreen, NULL,
- &ddx_version, &dri_version,
- &drm_version, framebuffer,
- dpy->pSAREA, dpy->drmFD,
- api_ver,
- & interface_methods,
- NULL);
- if (!dpy->driScreen.private)
- return EGL_FALSE;
-
- DRM_UNLOCK( dpy->drmFD, dpy->pSAREA, dpy->serverContext );
-
- return EGL_TRUE;
-}
-
-
-/**
- * Create all the EGL screens for the given display.
- */
-EGLBoolean
-_eglDRICreateScreens(driDisplay *dpy)
-{
- const int numScreens = 1; /* XXX fix this someday */
- int i;
-
- for (i = 0; i < numScreens; i++) {
- char path[ NAME_MAX ];
- FILE *file;
- driScreen *s;
-
- /* Create a screen */
- if ( !( s = ( driScreen * ) calloc( 1, sizeof( *s ) ) ) )
- return EGL_FALSE;
-
- snprintf( s->fb, NAME_MAX, "fb%d", dpy->minor );
- _eglInitScreen( &s->Base );
-
- _eglAddScreen( &dpy->Base, &s->Base );
-
- /* Create the screen's mode list */
- snprintf( path, sizeof( path ), "%s/graphics/%s/modes", sysfs, s->fb );
- file = fopen( path, "r" );
- while ( fgets( path, sizeof( path ), file ) ) {
- unsigned int x, y, r;
- char c;
- path[ strlen( path ) - 1 ] = '\0'; /* strip off \n from sysfs */
- sscanf( path, "%c:%ux%u-%u", &c, &x, &y, &r );
- _eglAddNewMode( &s->Base, x, y, r * 1000, path );
- }
- fclose( file );
-
- /*
- * NOTE: we used to set the colormap here, but that didn't work reliably.
- * Some entries near the start of the table would get corrupted by later
- * mode changes.
- */
- }
-
- return EGL_TRUE;
-}
-
-
-EGLBoolean
-_eglDRIInitialize(_EGLDriver *drv, EGLDisplay dpy,
- EGLint *major, EGLint *minor)
-{
- _EGLDisplay *disp = _eglLookupDisplay(dpy);
- driDisplay *display;
-
- assert(disp);
-
- /* Create new driDisplay object to replace the _EGLDisplay that was
- * previously created.
- */
- display = calloc(1, sizeof(*display));
- display->Base = *disp;
- _eglHashInsert(_eglGlobal.Displays, disp->Handle, display);
- free(disp);
-
- *major = 1;
- *minor = 0;
-
- sscanf(&disp->Name[1], "%d", &display->minor);
-
- drv->Initialized = EGL_TRUE;
- return EGL_TRUE;
-}
-
-
-static EGLBoolean
-_eglDRITerminate(_EGLDriver *drv, EGLDisplay dpy)
-{
- driDisplay *display = Lookup_driDisplay(dpy);
- _eglCleanupDisplay(&display->Base);/*rename that function*/
- free(display);
- free(drv);
- return EGL_TRUE;
-}
-
-
-/**
- * Plug in the DRI-specific functions into the driver's dispatch table.
- * Also, enable some EGL extensions.
- */
-void
-_eglDRIInitDriverFallbacks(_EGLDriver *drv)
-{
- _eglInitDriverFallbacks(drv);
-
- drv->API.Initialize = _eglDRIInitialize;
- drv->API.Terminate = _eglDRITerminate;
- drv->API.CreateContext = _eglDRICreateContext;
- drv->API.MakeCurrent = _eglDRIMakeCurrent;
- drv->API.CreatePbufferSurface = _eglDRICreatePbufferSurface;
- drv->API.DestroySurface = _eglDRIDestroySurface;
- drv->API.DestroyContext = _eglDRIDestroyContext;
- drv->API.CreateScreenSurfaceMESA = _eglDRICreateScreenSurfaceMESA;
- drv->API.ShowScreenSurfaceMESA = _eglDRIShowScreenSurfaceMESA;
- drv->API.SwapBuffers = _eglDRISwapBuffers;
-
- /* enable supported extensions */
- drv->Extensions.MESA_screen_surface = EGL_TRUE;
- drv->Extensions.MESA_copy_context = EGL_TRUE;
-}
diff --git a/src/egl/drivers/dri/egldri.h b/src/egl/drivers/dri/egldri.h
deleted file mode 100644
index 34b12d64fcd..00000000000
--- a/src/egl/drivers/dri/egldri.h
+++ /dev/null
@@ -1,113 +0,0 @@
-#ifndef EGLDRI_INCLUDED
-#define EGLDRI_INCLUDED
-
-#include "egldisplay.h"
-#include "eglscreen.h"
-#include "eglsurface.h"
-#include "eglcontext.h"
-#include "mtypes.h"
-#include "dri_util.h"
-#include "drm_sarea.h"
-
-/**
- * dri display-specific driver class derived from _EGLDisplay
- */
-typedef struct dri_display
-{
- _EGLDisplay Base; /* base class/object */
- void *pFB;
- int drmFD; /**< \brief DRM device file descriptor */
- int minor;
- unsigned long hFrameBuffer;
-
- int virtualWidth;
- int virtualHeight;
- int fbSize;
- int bpp;
- int cpp;
- int card_type;
- int SAREASize;
- drm_sarea_t *pSAREA;
- unsigned int serverContext; /**< \brief DRM context only active on server */
- unsigned long FBStart; /**< \brief physical address of the framebuffer */
- void *driverClientMsg;
- int driverClientMsgSize;
- int chipset;
- void *driverPrivate;
- drm_magic_t magic;
-
- __DRIscreen driScreen;
-
-} driDisplay;
-
-
-/**
- * dri driver-specific screen class derived from _EGLScreen
- */
-typedef struct dri_screen
-{
- _EGLScreen Base;
- char fb[NAME_MAX]; /** the screen name, like "fb0" */
-} driScreen;
-
-
-/**
- * dri driver-specific surface class derived from _EGLSurface
- */
-typedef struct dri_surface
-{
- _EGLSurface Base; /* base class/object */
- __DRIdrawable drawable;
-} driSurface;
-
-
-/**
- * dri driver-specific context class derived from _EGLContext
- */
-typedef struct dri_context
-{
- _EGLContext Base; /* base class/object */
- __DRIcontext driContext; /**< \brief context dependent methods */
-} driContext;
-
-
-
-static inline driDisplay *
-Lookup_driDisplay(EGLDisplay dpy)
-{
- _EGLDisplay *d = _eglLookupDisplay(dpy);
- return (driDisplay *) d;
-}
-
-
-static inline driScreen *
-Lookup_driScreen(EGLDisplay dpy, EGLScreenMESA screen)
-{
- _EGLScreen *s = _eglLookupScreen(dpy, screen);
- return (driScreen *) s;
-}
-
-
-static inline driContext *
-Lookup_driContext(EGLContext ctx)
-{
- _EGLContext *c = _eglLookupContext(ctx);
- return (driContext *) c;
-}
-
-
-static inline driSurface *
-Lookup_driSurface(EGLSurface surf)
-{
- _EGLSurface *s = _eglLookupSurface(surf);
- return (driSurface *) s;
-}
-
-extern void _eglDRIInitDriverFallbacks(_EGLDriver *drv);
-extern EGLBoolean _eglDRIShowScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLSurface surface, EGLModeMESA m);
-extern EGLBoolean _eglDRIInitialize(_EGLDriver *drv, EGLDisplay dpy, EGLint *major, EGLint *minor);
-extern EGLBoolean _eglDRIGetDisplayInfo(driDisplay *dpy);
-extern EGLBoolean _eglDRICreateDisplay(driDisplay *dpy, __DRIframebuffer *framebuffer);
-extern EGLBoolean _eglDRICreateScreens(driDisplay *dpy);
-
-#endif /* EGLDRI_INCLUDED */
diff --git a/src/egl/main/Makefile b/src/egl/main/Makefile
deleted file mode 100644
index 431eda4197f..00000000000
--- a/src/egl/main/Makefile
+++ /dev/null
@@ -1,66 +0,0 @@
-# src/egl/main/Makefile
-
-TOP = ../../..
-include $(TOP)/configs/current
-
-
-INCLUDE_DIRS = -I$(TOP)/include -I$(TOP)/src/mesa/glapi
-
-HEADERS = \
- eglconfig.h \
- eglcontext.h \
- egldisplay.h \
- egldriver.h \
- eglglobals.h \
- egllog.h \
- eglhash.h \
- eglmode.h \
- eglscreen.h \
- eglsurface.h
-
-SOURCES = \
- eglapi.c \
- eglconfig.c \
- eglcontext.c \
- egldisplay.c \
- egldriver.c \
- eglglobals.c \
- egllog.c \
- eglhash.c \
- eglmode.c \
- eglscreen.c \
- eglsurface.c
-
-OBJECTS = $(SOURCES:.c=.o)
-
-
-.c.o:
- $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
-
-
-
-default: depend library
-
-
-# EGL Library
-library: $(TOP)/$(LIB_DIR)/libEGL.so
-
-$(TOP)/$(LIB_DIR)/libEGL.so: $(OBJECTS)
- $(TOP)/bin/mklib -o EGL -major 1 -minor 0 \
- -install $(TOP)/$(LIB_DIR) -ldl $(OBJECTS)
-
-
-
-clean:
- rm -f *.o *.so*
- rm -f core.*
-
-
-depend: $(SOURCES) $(HEADERS)
- @ echo "running $(MKDEP)"
- @ touch depend
- $(MKDEP) $(MKDEP_OPTIONS) $(DEFINES) $(INCLUDE_DIRS) \
- $(SOURCES) $(HEADERS) > /dev/null
-
-include depend
-# DO NOT DELETE
diff --git a/src/egl/main/eglapi.c b/src/egl/main/eglapi.c
deleted file mode 100644
index bfa580e6c3f..00000000000
--- a/src/egl/main/eglapi.c
+++ /dev/null
@@ -1,586 +0,0 @@
-/**
- * Public EGL API entrypoints
- *
- * Generally, we use the EGLDisplay parameter as a key to lookup the
- * appropriate device driver handle, then jump though the driver's
- * dispatch table to handle the function.
- *
- * That allows us the option of supporting multiple, simultaneous,
- * heterogeneous hardware devices in the future.
- *
- * The EGLDisplay, EGLConfig, EGLContext and EGLSurface types are
- * opaque handles implemented with 32-bit unsigned integers.
- * It's up to the driver function or fallback function to look up the
- * handle and get an object.
- * By using opaque handles, we leave open the possibility of having
- * indirect rendering in the future, like GLX.
- *
- *
- * Notes on naming conventions:
- *
- * eglFooBar - public EGL function
- * EGL_FOO_BAR - public EGL token
- * EGLDatatype - public EGL datatype
- *
- * _eglFooBar - private EGL function
- * _EGLDatatype - private EGL datatype, typedef'd struct
- * _egl_struct - private EGL struct, non-typedef'd
- *
- */
-
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "eglcontext.h"
-#include "egldisplay.h"
-#include "egltypedefs.h"
-#include "eglglobals.h"
-#include "egldriver.h"
-#include "eglsurface.h"
-
-
-
-/**
- * NOTE: displayName is treated as a string in _eglChooseDriver()!!!
- * This will probably change!
- * See _eglChooseDriver() for details!
- */
-EGLDisplay APIENTRY
-eglGetDisplay(NativeDisplayType displayName)
-{
- _EGLDisplay *dpy;
- _eglInitGlobals();
- dpy = _eglNewDisplay(displayName);
- if (dpy)
- return dpy->Handle;
- else
- return EGL_NO_DISPLAY;
-}
-
-
-EGLBoolean APIENTRY
-eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
-{
- if (dpy) {
- _EGLDriver *drv = _eglChooseDriver(dpy);
- if (drv)
- return drv->API.Initialize(drv, dpy, major, minor);
- }
- return EGL_FALSE;
-}
-
-
-EGLBoolean APIENTRY
-eglTerminate(EGLDisplay dpy)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- if (drv)
- return _eglCloseDriver(drv, dpy);
- else
- return EGL_FALSE;
-}
-
-
-const char * APIENTRY
-eglQueryString(EGLDisplay dpy, EGLint name)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- if (drv)
- return drv->API.QueryString(drv, dpy, name);
- else
- return NULL;
-}
-
-
-EGLBoolean APIENTRY
-eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- /* XXX check drv for null in remaining functions */
- return drv->API.GetConfigs(drv, dpy, configs, config_size, num_config);
-}
-
-
-EGLBoolean APIENTRY
-eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.ChooseConfig(drv, dpy, attrib_list, configs, config_size, num_config);
-}
-
-
-EGLBoolean APIENTRY
-eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.GetConfigAttrib(drv, dpy, config, attribute, value);
-}
-
-
-EGLContext APIENTRY
-eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.CreateContext(drv, dpy, config, share_list, attrib_list);
-}
-
-
-EGLBoolean APIENTRY
-eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.DestroyContext(drv, dpy, ctx);
-}
-
-
-EGLBoolean APIENTRY
-eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.MakeCurrent(drv, dpy, draw, read, ctx);
-}
-
-
-EGLBoolean APIENTRY
-eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.QueryContext(drv, dpy, ctx, attribute, value);
-}
-
-
-EGLSurface APIENTRY
-eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.CreateWindowSurface(drv, dpy, config, window, attrib_list);
-}
-
-
-EGLSurface APIENTRY
-eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.CreatePixmapSurface(drv, dpy, config, pixmap, attrib_list);
-}
-
-
-EGLSurface APIENTRY
-eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.CreatePbufferSurface(drv, dpy, config, attrib_list);
-}
-
-
-EGLBoolean APIENTRY
-eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.DestroySurface(drv, dpy, surface);
-}
-
-
-EGLBoolean APIENTRY
-eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.QuerySurface(drv, dpy, surface, attribute, value);
-}
-
-
-EGLBoolean APIENTRY
-eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.SurfaceAttrib(drv, dpy, surface, attribute, value);
-}
-
-
-EGLBoolean APIENTRY
-eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.BindTexImage(drv, dpy, surface, buffer);
-}
-
-
-EGLBoolean APIENTRY
-eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.ReleaseTexImage(drv, dpy, surface, buffer);
-}
-
-
-EGLBoolean APIENTRY
-eglSwapInterval(EGLDisplay dpy, EGLint interval)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.SwapInterval(drv, dpy, interval);
-}
-
-
-EGLBoolean APIENTRY
-eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.SwapBuffers(drv, dpy, draw);
-}
-
-
-EGLBoolean APIENTRY
-eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, NativePixmapType target)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.CopyBuffers(drv, dpy, surface, target);
-}
-
-
-EGLBoolean APIENTRY
-eglWaitGL(void)
-{
- EGLDisplay dpy = eglGetCurrentDisplay();
- if (dpy != EGL_NO_DISPLAY) {
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.WaitGL(drv, dpy);
- }
- else
- return EGL_FALSE;
-}
-
-
-EGLBoolean APIENTRY
-eglWaitNative(EGLint engine)
-{
- EGLDisplay dpy = eglGetCurrentDisplay();
- if (dpy != EGL_NO_DISPLAY) {
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.WaitNative(drv, dpy, engine);
- }
- else
- return EGL_FALSE;
-}
-
-
-EGLDisplay APIENTRY
-eglGetCurrentDisplay(void)
-{
- _EGLDisplay *dpy = _eglGetCurrentDisplay();
- if (dpy)
- return dpy->Handle;
- else
- return EGL_NO_DISPLAY;
-}
-
-
-EGLContext APIENTRY
-eglGetCurrentContext(void)
-{
- _EGLContext *ctx = _eglGetCurrentContext();
- if (ctx)
- return ctx->Handle;
- else
- return EGL_NO_CONTEXT;
-}
-
-
-EGLSurface APIENTRY
-eglGetCurrentSurface(EGLint readdraw)
-{
- _EGLSurface *s = _eglGetCurrentSurface(readdraw);
- if (s)
- return s->Handle;
- else
- return EGL_NO_SURFACE;
-}
-
-
-EGLint APIENTRY
-eglGetError(void)
-{
- _EGLThreadInfo *t = _eglGetCurrentThread();
- EGLint e = t->LastError;
- t->LastError = EGL_SUCCESS;
- return e;
-}
-
-
-void (* APIENTRY eglGetProcAddress(const char *procname))()
-{
- typedef void (*genericFunc)();
- struct name_function {
- const char *name;
- _EGLProc function;
- };
- static struct name_function egl_functions[] = {
- /* alphabetical order */
- { "eglBindTexImage", (_EGLProc) eglBindTexImage },
- { "eglChooseConfig", (_EGLProc) eglChooseConfig },
- { "eglCopyBuffers", (_EGLProc) eglCopyBuffers },
- { "eglCreateContext", (_EGLProc) eglCreateContext },
- { "eglCreatePbufferSurface", (_EGLProc) eglCreatePbufferSurface },
- { "eglCreatePixmapSurface", (_EGLProc) eglCreatePixmapSurface },
- { "eglCreateWindowSurface", (_EGLProc) eglCreateWindowSurface },
- { "eglDestroyContext", (_EGLProc) eglDestroyContext },
- { "eglDestroySurface", (_EGLProc) eglDestroySurface },
- { "eglGetConfigAttrib", (_EGLProc) eglGetConfigAttrib },
- { "eglGetConfigs", (_EGLProc) eglGetConfigs },
- { "eglGetCurrentContext", (_EGLProc) eglGetCurrentContext },
- { "eglGetCurrentDisplay", (_EGLProc) eglGetCurrentDisplay },
- { "eglGetCurrentSurface", (_EGLProc) eglGetCurrentSurface },
- { "eglGetDisplay", (_EGLProc) eglGetDisplay },
- { "eglGetError", (_EGLProc) eglGetError },
- { "eglGetProcAddress", (_EGLProc) eglGetProcAddress },
- { "eglInitialize", (_EGLProc) eglInitialize },
- { "eglMakeCurrent", (_EGLProc) eglMakeCurrent },
- { "eglQueryContext", (_EGLProc) eglQueryContext },
- { "eglQueryString", (_EGLProc) eglQueryString },
- { "eglQuerySurface", (_EGLProc) eglQuerySurface },
- { "eglReleaseTexImage", (_EGLProc) eglReleaseTexImage },
- { "eglSurfaceAttrib", (_EGLProc) eglSurfaceAttrib },
- { "eglSwapBuffers", (_EGLProc) eglSwapBuffers },
- { "eglSwapInterval", (_EGLProc) eglSwapInterval },
- { "eglTerminate", (_EGLProc) eglTerminate },
- { "eglWaitGL", (_EGLProc) eglWaitGL },
- { "eglWaitNative", (_EGLProc) eglWaitNative },
- /* Extensions */
-#ifdef EGL_MESA_screen_surface
- { "eglChooseModeMESA", (_EGLProc) eglChooseModeMESA },
- { "eglGetModesMESA", (_EGLProc) eglGetModesMESA },
- { "eglGetModeAttribMESA", (_EGLProc) eglGetModeAttribMESA },
- { "eglCopyContextMESA", (_EGLProc) eglCopyContextMESA },
- { "eglGetScreensMESA", (_EGLProc) eglGetScreensMESA },
- { "eglCreateScreenSurfaceMESA", (_EGLProc) eglCreateScreenSurfaceMESA },
- { "eglShowScreenSurfaceMESA", (_EGLProc) eglShowScreenSurfaceMESA },
- { "eglScreenPositionMESA", (_EGLProc) eglScreenPositionMESA },
- { "eglQueryScreenMESA", (_EGLProc) eglQueryScreenMESA },
- { "eglQueryScreenSurfaceMESA", (_EGLProc) eglQueryScreenSurfaceMESA },
- { "eglQueryScreenModeMESA", (_EGLProc) eglQueryScreenModeMESA },
- { "eglQueryModeStringMESA", (_EGLProc) eglQueryModeStringMESA },
-#endif /* EGL_MESA_screen_surface */
-#ifdef EGL_VERSION_1_2
- { "eglBindAPI", (_EGLProc) eglBindAPI },
- { "eglCreatePbufferFromClientBuffer", (_EGLProc) eglCreatePbufferFromClientBuffer },
- { "eglQueryAPI", (_EGLProc) eglQueryAPI },
- { "eglReleaseThread", (_EGLProc) eglReleaseThread },
- { "eglWaitClient", (_EGLProc) eglWaitClient },
-#endif /* EGL_VERSION_1_2 */
- { NULL, NULL }
- };
- EGLint i;
- for (i = 0; egl_functions[i].name; i++) {
- if (strcmp(egl_functions[i].name, procname) == 0) {
- return (genericFunc) egl_functions[i].function;
- }
- }
-#if 0
- /* XXX enable this code someday */
- return (genericFunc) _glapi_get_proc_address(procname);
-#else
- return NULL;
-#endif
-}
-
-
-/*
- * EGL_MESA_screen extension
- */
-
-EGLBoolean APIENTRY
-eglChooseModeMESA(EGLDisplay dpy, EGLScreenMESA screen,
- const EGLint *attrib_list, EGLModeMESA *modes,
- EGLint modes_size, EGLint *num_modes)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- if (drv)
- return drv->API.ChooseModeMESA(drv, dpy, screen, attrib_list, modes, modes_size, num_modes);
- else
- return EGL_FALSE;
-}
-
-
-EGLBoolean APIENTRY
-eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint mode_size, EGLint *num_mode)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- if (drv)
- return drv->API.GetModesMESA(drv, dpy, screen, modes, mode_size, num_mode);
- else
- return EGL_FALSE;
-}
-
-
-EGLBoolean APIENTRY
-eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- if (drv)
- return drv->API.GetModeAttribMESA(drv, dpy, mode, attribute, value);
- else
- return EGL_FALSE;
-}
-
-
-EGLBoolean APIENTRY
-eglCopyContextMESA(EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- if (drv)
- return drv->API.CopyContextMESA(drv, dpy, source, dest, mask);
- else
- return EGL_FALSE;
-}
-
-
-EGLBoolean
-eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- if (drv)
- return drv->API.GetScreensMESA(drv, dpy, screens, max_screens, num_screens);
- else
- return EGL_FALSE;
-}
-
-
-EGLSurface
-eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.CreateScreenSurfaceMESA(drv, dpy, config, attrib_list);
-}
-
-
-EGLBoolean
-eglShowScreenSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.ShowScreenSurfaceMESA(drv, dpy, screen, surface, mode);
-}
-
-
-EGLBoolean
-eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.ScreenPositionMESA(drv, dpy, screen, x, y);
-}
-
-
-EGLBoolean
-eglQueryScreenMESA( EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.QueryScreenMESA(drv, dpy, screen, attribute, value);
-}
-
-
-EGLBoolean
-eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.QueryScreenSurfaceMESA(drv, dpy, screen, surface);
-}
-
-
-EGLBoolean
-eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.QueryScreenModeMESA(drv, dpy, screen, mode);
-}
-
-
-const char *
-eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.QueryModeStringMESA(drv, dpy, mode);
-}
-
-
-/**
- ** EGL 1.2
- **/
-
-#ifdef EGL_VERSION_1_2
-
-EGLBoolean
-eglBindAPI(EGLenum api)
-{
- _EGLThreadInfo *t = _eglGetCurrentThread();
-
- switch (api) {
- case EGL_OPENGL_ES_API:
- if (_eglGlobal.OpenGLESAPISupported) {
- t->CurrentAPI = api;
- return EGL_TRUE;
- }
- _eglError(EGL_BAD_PARAMETER, "eglBindAPI");
- return EGL_FALSE;
- case EGL_OPENVG_API:
- if (_eglGlobal.OpenVGAPISupported) {
- t->CurrentAPI = api;
- return EGL_TRUE;
- }
- _eglError(EGL_BAD_PARAMETER, "eglBindAPI");
- return EGL_FALSE;
- default:
- return EGL_FALSE;
- }
- return EGL_TRUE;
-}
-
-
-EGLSurface
-eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype,
- EGLClientBuffer buffer, EGLConfig config,
- const EGLint *attrib_list)
-{
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.CreatePbufferFromClientBuffer(drv, dpy, buftype, buffer,
- config, attrib_list);
-}
-
-
-EGLenum
-eglQueryAPI(void)
-{
- /* returns one of EGL_OPENGL_ES_API or EGL_OPENVG_API */
- _EGLThreadInfo *t = _eglGetCurrentThread();
- return t->CurrentAPI;
-}
-
-
-EGLBoolean
-eglReleaseThread(void)
-{
- _EGLThreadInfo *t = _eglGetCurrentThread();
- EGLDisplay dpy = eglGetCurrentDisplay();
- if (dpy) {
- _EGLDriver *drv = _eglLookupDriver(dpy);
- /* unbind context */
- (void) drv->API.MakeCurrent(drv, dpy, EGL_NO_SURFACE,
- EGL_NO_SURFACE, EGL_NO_CONTEXT);
- }
- _eglDeleteThreadData(t);
- return EGL_TRUE;
-}
-
-
-EGLBoolean
-eglWaitClient(void)
-{
- EGLDisplay dpy = eglGetCurrentDisplay();
- if (dpy != EGL_NO_DISPLAY) {
- _EGLDriver *drv = _eglLookupDriver(dpy);
- return drv->API.WaitClient(drv, dpy);
- }
- else
- return EGL_FALSE;
-}
-
-#endif /* EGL_VERSION_1_2 */
diff --git a/src/egl/main/eglapi.h b/src/egl/main/eglapi.h
deleted file mode 100644
index 555aa5dd9ef..00000000000
--- a/src/egl/main/eglapi.h
+++ /dev/null
@@ -1,119 +0,0 @@
-#ifndef EGLAPI_INCLUDED
-#define EGLAPI_INCLUDED
-
-/**
- * Typedefs for all EGL API entrypoint functions.
- */
-
-
-/* driver funcs */
-typedef EGLBoolean (*Initialize_t)(_EGLDriver *, EGLDisplay dpy, EGLint *major, EGLint *minor);
-typedef EGLBoolean (*Terminate_t)(_EGLDriver *, EGLDisplay dpy);
-
-/* config funcs */
-typedef EGLBoolean (*GetConfigs_t)(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-typedef EGLBoolean (*ChooseConfig_t)(_EGLDriver *drv, EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-typedef EGLBoolean (*GetConfigAttrib_t)(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
-
-/* context funcs */
-typedef EGLContext (*CreateContext_t)(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list);
-typedef EGLBoolean (*DestroyContext_t)(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx);
-typedef EGLBoolean (*MakeCurrent_t)(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
-typedef EGLBoolean (*QueryContext_t)(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
-
-/* surface funcs */
-typedef EGLSurface (*CreateWindowSurface_t)(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list);
-typedef EGLSurface (*CreatePixmapSurface_t)(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list);
-typedef EGLSurface (*CreatePbufferSurface_t)(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
-typedef EGLBoolean (*DestroySurface_t)(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface);
-typedef EGLBoolean (*QuerySurface_t)(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
-typedef EGLBoolean (*SurfaceAttrib_t)(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
-typedef EGLBoolean (*BindTexImage_t)(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-typedef EGLBoolean (*ReleaseTexImage_t)(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-typedef EGLBoolean (*SwapInterval_t)(_EGLDriver *drv, EGLDisplay dpy, EGLint interval);
-typedef EGLBoolean (*SwapBuffers_t)(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw);
-typedef EGLBoolean (*CopyBuffers_t)(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, NativePixmapType target);
-
-/* misc funcs */
-typedef const char *(*QueryString_t)(_EGLDriver *drv, EGLDisplay dpy, EGLint name);
-typedef EGLBoolean (*WaitGL_t)(_EGLDriver *drv, EGLDisplay dpy);
-typedef EGLBoolean (*WaitNative_t)(_EGLDriver *drv, EGLDisplay dpy, EGLint engine);
-
-
-#ifdef EGL_MESA_screen_surface
-typedef EGLBoolean (*ChooseModeMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
-typedef EGLBoolean (*GetModesMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint mode_size, EGLint *num_mode);
-typedef EGLBoolean (*GetModeAttribMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value);
-typedef EGLBoolean (*CopyContextMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask);
-typedef EGLBoolean (*GetScreensMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
-typedef EGLSurface (*CreateScreenSurfaceMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
-typedef EGLBoolean (*ShowScreenSurfaceMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLSurface surface, EGLModeMESA mode);
-typedef EGLBoolean (*ScreenPositionMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y);
-typedef EGLBoolean (*QueryScreenMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value);
-typedef EGLBoolean (*QueryScreenSurfaceMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface);
-typedef EGLBoolean (*QueryScreenModeMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode);
-typedef const char * (*QueryModeStringMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLModeMESA mode);
-#endif /* EGL_MESA_screen_surface */
-
-
-#ifdef EGL_VERSION_1_2
-typedef EGLBoolean (*WaitClient_t)(_EGLDriver *drv, EGLDisplay dpy);
-typedef EGLSurface (*CreatePbufferFromClientBuffer_t)(_EGLDriver *drv, EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
-#endif /* EGL_VERSION_1_2 */
-
-
-
-/**
- * The API dispatcher jumps through these functions
- */
-struct _egl_api
-{
- Initialize_t Initialize;
- Terminate_t Terminate;
-
- GetConfigs_t GetConfigs;
- ChooseConfig_t ChooseConfig;
- GetConfigAttrib_t GetConfigAttrib;
-
- CreateContext_t CreateContext;
- DestroyContext_t DestroyContext;
- MakeCurrent_t MakeCurrent;
- QueryContext_t QueryContext;
-
- CreateWindowSurface_t CreateWindowSurface;
- CreatePixmapSurface_t CreatePixmapSurface;
- CreatePbufferSurface_t CreatePbufferSurface;
- DestroySurface_t DestroySurface;
- QuerySurface_t QuerySurface;
- SurfaceAttrib_t SurfaceAttrib;
- BindTexImage_t BindTexImage;
- ReleaseTexImage_t ReleaseTexImage;
- SwapInterval_t SwapInterval;
- SwapBuffers_t SwapBuffers;
- CopyBuffers_t CopyBuffers;
-
- QueryString_t QueryString;
- WaitGL_t WaitGL;
- WaitNative_t WaitNative;
-
- /* EGL_MESA_screen extension */
- ChooseModeMESA_t ChooseModeMESA;
- GetModesMESA_t GetModesMESA;
- GetModeAttribMESA_t GetModeAttribMESA;
- CopyContextMESA_t CopyContextMESA;
- GetScreensMESA_t GetScreensMESA;
- CreateScreenSurfaceMESA_t CreateScreenSurfaceMESA;
- ShowScreenSurfaceMESA_t ShowScreenSurfaceMESA;
- ScreenPositionMESA_t ScreenPositionMESA;
- QueryScreenMESA_t QueryScreenMESA;
- QueryScreenSurfaceMESA_t QueryScreenSurfaceMESA;
- QueryScreenModeMESA_t QueryScreenModeMESA;
- QueryModeStringMESA_t QueryModeStringMESA;
-
-#ifdef EGL_VERSION_1_2
- WaitClient_t WaitClient;
- CreatePbufferFromClientBuffer_t CreatePbufferFromClientBuffer;
-#endif
-};
-
-#endif /* EGLAPI_INCLUDED */
diff --git a/src/egl/main/eglconfig.c b/src/egl/main/eglconfig.c
deleted file mode 100644
index c180e30d7fa..00000000000
--- a/src/egl/main/eglconfig.c
+++ /dev/null
@@ -1,638 +0,0 @@
-/**
- * EGL Configuration (pixel format) functions.
- */
-
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <assert.h>
-#include "eglconfig.h"
-#include "egldisplay.h"
-#include "egldriver.h"
-#include "eglglobals.h"
-#include "egllog.h"
-
-
-#define MIN2(A, B) (((A) < (B)) ? (A) : (B))
-
-
-/**
- * Convert an _EGLConfig to a __GLcontextModes object.
- * NOTE: This routine may be incomplete - we're only making sure that
- * the fields needed by Mesa (for _mesa_create_context/framebuffer) are
- * set correctly.
- */
-void
-_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode)
-{
- memset(mode, 0, sizeof(*mode));
-
- mode->rgbMode = GL_TRUE; /* no color index */
- mode->colorIndexMode = GL_FALSE;
- mode->doubleBufferMode = GL_TRUE; /* always DB for now */
- mode->stereoMode = GL_FALSE;
-
- mode->redBits = GET_CONFIG_ATTRIB(config, EGL_RED_SIZE);
- mode->greenBits = GET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE);
- mode->blueBits = GET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE);
- mode->alphaBits = GET_CONFIG_ATTRIB(config, EGL_ALPHA_SIZE);
- mode->rgbBits = GET_CONFIG_ATTRIB(config, EGL_BUFFER_SIZE);
-
- /* no rgba masks - fix? */
-
- mode->depthBits = GET_CONFIG_ATTRIB(config, EGL_DEPTH_SIZE);
- mode->haveDepthBuffer = mode->depthBits > 0;
-
- mode->stencilBits = GET_CONFIG_ATTRIB(config, EGL_STENCIL_SIZE);
- mode->haveStencilBuffer = mode->stencilBits > 0;
-
- /* no accum */
-
- mode->level = GET_CONFIG_ATTRIB(config, EGL_LEVEL);
- mode->samples = GET_CONFIG_ATTRIB(config, EGL_SAMPLES);
- mode->sampleBuffers = GET_CONFIG_ATTRIB(config, EGL_SAMPLE_BUFFERS);
-
- /* surface type - not really needed */
- mode->visualType = GLX_TRUE_COLOR;
- mode->renderType = GLX_RGBA_BIT;
-}
-
-
-void
-_eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val)
-{
- assert(attr >= FIRST_ATTRIB);
- assert(attr < FIRST_ATTRIB + MAX_ATTRIBS);
- config->Attrib[attr - FIRST_ATTRIB] = val;
-}
-
-
-/**
- * Init the given _EGLconfig to default values.
- * \param id the configuration's ID.
- */
-void
-_eglInitConfig(_EGLConfig *config, EGLint id)
-{
- memset(config, 0, sizeof(*config));
- config->Handle = id;
- _eglSetConfigAttrib(config, EGL_CONFIG_ID, id);
- _eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE);
- _eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE);
- _eglSetConfigAttrib(config, EGL_CONFIG_CAVEAT, EGL_DONT_CARE);
- _eglSetConfigAttrib(config, EGL_NATIVE_RENDERABLE, EGL_DONT_CARE);
- _eglSetConfigAttrib(config, EGL_NATIVE_VISUAL_TYPE, EGL_DONT_CARE);
- _eglSetConfigAttrib(config, EGL_MIN_SWAP_INTERVAL, EGL_DONT_CARE);
- _eglSetConfigAttrib(config, EGL_MAX_SWAP_INTERVAL, EGL_DONT_CARE);
- _eglSetConfigAttrib(config, EGL_SURFACE_TYPE,
- EGL_SCREEN_BIT_MESA | EGL_PBUFFER_BIT |
- EGL_PIXMAP_BIT | EGL_WINDOW_BIT);
- _eglSetConfigAttrib(config, EGL_TRANSPARENT_TYPE, EGL_NONE);
- _eglSetConfigAttrib(config, EGL_TRANSPARENT_RED_VALUE, EGL_DONT_CARE);
- _eglSetConfigAttrib(config, EGL_TRANSPARENT_GREEN_VALUE, EGL_DONT_CARE);
- _eglSetConfigAttrib(config, EGL_TRANSPARENT_BLUE_VALUE, EGL_DONT_CARE);
-#ifdef EGL_VERSION_1_2
- _eglSetConfigAttrib(config, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
- _eglSetConfigAttrib(config, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT);
-#endif /* EGL_VERSION_1_2 */
-}
-
-
-/**
- * Given an EGLConfig handle, return the corresponding _EGLConfig object.
- */
-_EGLConfig *
-_eglLookupConfig(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config)
-{
- EGLint i;
- _EGLDisplay *disp = _eglLookupDisplay(dpy);
- for (i = 0; i < disp->NumConfigs; i++) {
- if (disp->Configs[i].Handle == config) {
- return disp->Configs + i;
- }
- }
- return NULL;
-}
-
-
-/**
- * Add the given _EGLConfig to the given display.
- */
-_EGLConfig *
-_eglAddConfig(_EGLDisplay *display, const _EGLConfig *config)
-{
- _EGLConfig *newConfigs;
- EGLint n;
-
- n = display->NumConfigs;
-
- newConfigs = (_EGLConfig *) realloc(display->Configs,
- (n + 1) * sizeof(_EGLConfig));
- if (newConfigs) {
- display->Configs = newConfigs;
- display->Configs[n] = *config; /* copy struct */
- display->Configs[n].Handle = n;
- display->NumConfigs++;
- return display->Configs + n;
- }
- else {
- return NULL;
- }
-}
-
-
-/**
- * Parse the attrib_list to fill in the fields of the given _eglConfig
- * Return EGL_FALSE if any errors, EGL_TRUE otherwise.
- */
-EGLBoolean
-_eglParseConfigAttribs(_EGLConfig *config, const EGLint *attrib_list)
-{
- EGLint i;
-
- /* set all config attribs to EGL_DONT_CARE */
- for (i = 0; i < MAX_ATTRIBS; i++) {
- config->Attrib[i] = EGL_DONT_CARE;
- }
-
- for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
- const EGLint attr = attrib_list[i];
- if (attr >= EGL_BUFFER_SIZE &&
- attr <= EGL_MAX_SWAP_INTERVAL) {
- EGLint k = attr - FIRST_ATTRIB;
- assert(k >= 0);
- assert(k < MAX_ATTRIBS);
- config->Attrib[k] = attrib_list[++i];
- }
-#ifdef EGL_VERSION_1_2
- else if (attr == EGL_COLOR_BUFFER_TYPE) {
- EGLint bufType = attrib_list[++i];
- if (bufType != EGL_RGB_BUFFER && bufType != EGL_LUMINANCE_BUFFER) {
- _eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig");
- return EGL_FALSE;
- }
- _eglSetConfigAttrib(config, EGL_COLOR_BUFFER_TYPE, bufType);
- }
- else if (attr == EGL_RENDERABLE_TYPE) {
- EGLint renType = attrib_list[++i];
- if (renType & ~(EGL_OPENGL_ES_BIT | EGL_OPENVG_BIT)) {
- _eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig");
- return EGL_FALSE;
- }
- _eglSetConfigAttrib(config, EGL_RENDERABLE_TYPE, renType);
- }
- else if (attr == EGL_ALPHA_MASK_SIZE ||
- attr == EGL_LUMINANCE_SIZE) {
- EGLint value = attrib_list[++i];
- _eglSetConfigAttrib(config, attr, value);
- }
-#endif /* EGL_VERSION_1_2 */
- else {
- _eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig");
- return EGL_FALSE;
- }
- }
- return EGL_TRUE;
-}
-
-
-#define EXACT 1
-#define ATLEAST 2
-#define MASK 3
-#define SMALLER 4
-#define SPECIAL 5
-#define NONE 6
-
-struct sort_info {
- EGLint Attribute;
- EGLint MatchCriteria;
- EGLint SortOrder;
-};
-
-/* This encodes the info from Table 3.5 of the EGL spec, ordered by
- * Sort Priority.
- *
- * XXX To do: EGL 1.2 attribs
- */
-static struct sort_info SortInfo[] = {
- { EGL_CONFIG_CAVEAT, EXACT, SPECIAL },
- { EGL_RED_SIZE, ATLEAST, SPECIAL },
- { EGL_GREEN_SIZE, ATLEAST, SPECIAL },
- { EGL_BLUE_SIZE, ATLEAST, SPECIAL },
- { EGL_ALPHA_SIZE, ATLEAST, SPECIAL },
- { EGL_BUFFER_SIZE, ATLEAST, SMALLER },
- { EGL_SAMPLE_BUFFERS, ATLEAST, SMALLER },
- { EGL_SAMPLES, ATLEAST, SMALLER },
- { EGL_DEPTH_SIZE, ATLEAST, SMALLER },
- { EGL_STENCIL_SIZE, ATLEAST, SMALLER },
- { EGL_NATIVE_VISUAL_TYPE, EXACT, SPECIAL },
- { EGL_CONFIG_ID, EXACT, SMALLER },
- { EGL_BIND_TO_TEXTURE_RGB, EXACT, NONE },
- { EGL_BIND_TO_TEXTURE_RGBA, EXACT, NONE },
- { EGL_LEVEL, EXACT, NONE },
- { EGL_NATIVE_RENDERABLE, EXACT, NONE },
- { EGL_MAX_SWAP_INTERVAL, EXACT, NONE },
- { EGL_MIN_SWAP_INTERVAL, EXACT, NONE },
- { EGL_SURFACE_TYPE, MASK, NONE },
- { EGL_TRANSPARENT_TYPE, EXACT, NONE },
- { EGL_TRANSPARENT_RED_VALUE, EXACT, NONE },
- { EGL_TRANSPARENT_GREEN_VALUE, EXACT, NONE },
- { EGL_TRANSPARENT_BLUE_VALUE, EXACT, NONE },
- { 0, 0, 0 }
-};
-
-
-/**
- * Return EGL_TRUE if the attributes of c meet or exceed the minimums
- * specified by min.
- */
-static EGLBoolean
-_eglConfigQualifies(const _EGLConfig *c, const _EGLConfig *min)
-{
- EGLint i;
- for (i = 0; SortInfo[i].Attribute != 0; i++) {
- const EGLint mv = GET_CONFIG_ATTRIB(min, SortInfo[i].Attribute);
- if (mv != EGL_DONT_CARE) {
- const EGLint cv = GET_CONFIG_ATTRIB(c, SortInfo[i].Attribute);
- if (SortInfo[i].MatchCriteria == EXACT) {
- if (cv != mv) {
- return EGL_FALSE;
- }
- }
- else if (SortInfo[i].MatchCriteria == ATLEAST) {
- if (cv < mv) {
- return EGL_FALSE;
- }
- }
- else {
- assert(SortInfo[i].MatchCriteria == MASK);
- if ((mv & cv) != mv) {
- return EGL_FALSE;
- }
- }
- }
- }
- return EGL_TRUE;
-}
-
-
-/**
- * Compare configs 'a' and 'b' and return -1 if a belongs before b,
- * 1 if a belongs after b, or 0 if they're equal.
- * Used by qsort().
- */
-static int
-_eglCompareConfigs(const void *a, const void *b)
-{
- const _EGLConfig *aConfig = (const _EGLConfig *) a;
- const _EGLConfig *bConfig = (const _EGLConfig *) b;
- EGLint i;
-
- for (i = 0; SortInfo[i].Attribute != 0; i++) {
- const EGLint aVal = GET_CONFIG_ATTRIB(aConfig, SortInfo[i].Attribute);
- const EGLint bVal = GET_CONFIG_ATTRIB(bConfig, SortInfo[i].Attribute);
- if (SortInfo[i].SortOrder == SMALLER) {
- if (aVal < bVal)
- return -1;
- else if (aVal > bVal)
- return 1;
- /* else, continue examining attribute values */
- }
- else if (SortInfo[i].SortOrder == SPECIAL) {
- if (SortInfo[i].Attribute == EGL_CONFIG_CAVEAT) {
- /* values are EGL_NONE, SLOW_CONFIG, or NON_CONFORMANT_CONFIG */
- if (aVal < bVal)
- return -1;
- else if (aVal > bVal)
- return 1;
- }
- else if (SortInfo[i].Attribute == EGL_RED_SIZE ||
- SortInfo[i].Attribute == EGL_GREEN_SIZE ||
- SortInfo[i].Attribute == EGL_BLUE_SIZE ||
- SortInfo[i].Attribute == EGL_ALPHA_SIZE) {
- if (aVal > bVal)
- return -1;
- else if (aVal < bVal)
- return 1;
- }
- else {
- assert(SortInfo[i].Attribute == EGL_NATIVE_VISUAL_TYPE);
- if (aVal < bVal)
- return -1;
- else if (aVal > bVal)
- return 1;
- }
- }
- else {
- assert(SortInfo[i].SortOrder == NONE);
- /* continue examining attribute values */
- }
- }
-
- /* all attributes identical */
- return 0;
-}
-
-
-/**
- * Typical fallback routine for eglChooseConfig
- */
-EGLBoolean
-_eglChooseConfig(_EGLDriver *drv, EGLDisplay dpy, const EGLint *attrib_list,
- EGLConfig *configs, EGLint config_size, EGLint *num_configs)
-{
- _EGLDisplay *disp = _eglLookupDisplay(dpy);
- _EGLConfig **configList, criteria;
- EGLint i, count;
-
- /* parse the attrib_list to initialize criteria */
- if (!_eglParseConfigAttribs(&criteria, attrib_list)) {
- return EGL_FALSE;
- }
-
- /* allocate array of config pointers */
- configList = (_EGLConfig **) malloc(config_size * sizeof(_EGLConfig *));
- if (!configList) {
- _eglError(EGL_BAD_CONFIG, "eglChooseConfig(out of memory)");
- return EGL_FALSE;
- }
-
- /* make array of pointers to qualifying configs */
- for (i = count = 0; i < disp->NumConfigs && count < config_size; i++) {
- if (_eglConfigQualifies(disp->Configs + i, &criteria)) {
- configList[count++] = disp->Configs + i;
- }
- }
-
- /* sort array of pointers */
- qsort(configList, count, sizeof(_EGLConfig *), _eglCompareConfigs);
-
- /* copy config handles to output array */
- for (i = 0; i < count; i++) {
- configs[i] = configList[i]->Handle;
- }
-
- free(configList);
-
- *num_configs = count;
-
- return EGL_TRUE;
-}
-
-
-/**
- * Fallback for eglGetConfigAttrib.
- */
-EGLBoolean
-_eglGetConfigAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
- EGLint attribute, EGLint *value)
-{
- const _EGLConfig *conf = _eglLookupConfig(drv, dpy, config);
- const EGLint k = attribute - FIRST_ATTRIB;
- if (k >= 0 && k < MAX_ATTRIBS) {
- *value = conf->Attrib[k];
- return EGL_TRUE;
- }
- else {
- _eglError(EGL_BAD_ATTRIBUTE, "eglGetConfigAttrib");
- return EGL_FALSE;
- }
-}
-
-
-/**
- * Fallback for eglGetConfigs.
- */
-EGLBoolean
-_eglGetConfigs(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs,
- EGLint config_size, EGLint *num_config)
-{
- _EGLDisplay *disp = _eglLookupDisplay(dpy);
-
- if (!drv->Initialized) {
- _eglError(EGL_NOT_INITIALIZED, "eglGetConfigs");
- return EGL_FALSE;
- }
-
- if (configs) {
- EGLint i;
- *num_config = MIN2(disp->NumConfigs, config_size);
- for (i = 0; i < *num_config; i++) {
- configs[i] = disp->Configs[i].Handle;
- }
- }
- else {
- /* just return total number of supported configs */
- *num_config = disp->NumConfigs;
- }
-
- return EGL_TRUE;
-}
-
-
-/**
- * Creates a set of \c __GLcontextModes that a driver will expose.
- *
- * A set of \c __GLcontextModes will be created based on the supplied
- * parameters. The number of modes processed will be 2 *
- * \c num_depth_stencil_bits * \c num_db_modes.
- *
- * For the most part, data is just copied from \c depth_bits, \c stencil_bits,
- * \c db_modes, and \c visType into each \c __GLcontextModes element.
- * However, the meanings of \c fb_format and \c fb_type require further
- * explanation. The \c fb_format specifies which color components are in
- * each pixel and what the default order is. For example, \c GL_RGB specifies
- * that red, green, blue are available and red is in the "most significant"
- * position and blue is in the "least significant". The \c fb_type specifies
- * the bit sizes of each component and the actual ordering. For example, if
- * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
- * are the blue value, bits [10:5] are the green value, and bits [4:0] are
- * the red value.
- *
- * One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
- * of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
- * \c __GLcontextModes structure is \b identical to the \c GL_RGBA or
- * \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
- * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
- * still uses 32-bits.
- *
- * If in doubt, look at the tables used in the function.
- *
- * \param ptr_to_modes Pointer to a pointer to a linked list of
- * \c __GLcontextModes. Upon completion, a pointer to
- * the next element to be process will be stored here.
- * If the function fails and returns \c GL_FALSE, this
- * value will be unmodified, but some elements in the
- * linked list may be modified.
- * \param fb_format Format of the framebuffer. Currently only \c GL_RGB,
- * \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported.
- * \param fb_type Type of the pixels in the framebuffer. Currently only
- * \c GL_UNSIGNED_SHORT_5_6_5,
- * \c GL_UNSIGNED_SHORT_5_6_5_REV,
- * \c GL_UNSIGNED_INT_8_8_8_8, and
- * \c GL_UNSIGNED_INT_8_8_8_8_REV are supported.
- * \param depth_bits Array of depth buffer sizes to be exposed.
- * \param stencil_bits Array of stencil buffer sizes to be exposed.
- * \param num_depth_stencil_bits Number of entries in both \c depth_bits and
- * \c stencil_bits.
- * \param db_modes Array of buffer swap modes. If an element has a
- * value of \c GLX_NONE, then it represents a
- * single-buffered mode. Other valid values are
- * \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and
- * \c GLX_SWAP_UNDEFINED_OML. See the
- * GLX_OML_swap_method extension spec for more details.
- * \param num_db_modes Number of entries in \c db_modes.
- * \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or
- * \c GLX_DIRECT_COLOR.
- *
- * \returns
- * \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only
- * cause of failure is a bad parameter (i.e., unsupported \c fb_format or
- * \c fb_type).
- *
- * \todo
- * There is currently no way to support packed RGB modes (i.e., modes with
- * exactly 3 bytes per pixel) or floating-point modes. This could probably
- * be done by creating some new, private enums with clever names likes
- * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32,
- * \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it.
- */
-GLboolean
-_eglFillInConfigs(_EGLConfig * configs,
- GLenum fb_format, GLenum fb_type,
- const u_int8_t * depth_bits, const u_int8_t * stencil_bits,
- unsigned num_depth_stencil_bits,
- const GLenum * db_modes, unsigned num_db_modes,
- int visType)
-{
- static const u_int8_t bits_table[3][4] = {
- /* R G B A */
- { 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */
- { 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */
- { 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */
- };
-
- /* The following arrays are all indexed by the fb_type masked with 0x07.
- * Given the four supported fb_type values, this results in valid array
- * indices of 3, 4, 5, and 7.
- */
- static const u_int32_t masks_table_rgb[8][4] = {
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5 */
- {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5_REV */
- {0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000}, /* 8_8_8_8 */
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000} /* 8_8_8_8_REV */
- };
-
- static const u_int32_t masks_table_rgba[8][4] = {
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5 */
- {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5_REV */
- {0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF}, /* 8_8_8_8 */
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000}, /* 8_8_8_8_REV */
- };
-
- static const u_int32_t masks_table_bgr[8][4] = {
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5 */
- {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5_REV */
- {0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000}, /* 8_8_8_8 */
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000}, /* 8_8_8_8_REV */
- };
-
- static const u_int32_t masks_table_bgra[8][4] = {
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5 */
- {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5_REV */
- {0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF}, /* 8_8_8_8 */
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000}, /* 8_8_8_8_REV */
- };
-
- static const u_int8_t bytes_per_pixel[8] = {
- 0, 0, 0, 2, 2, 4, 0, 4
- };
-
- const u_int8_t * bits;
- const u_int32_t * masks;
- const int index = fb_type & 0x07;
- _EGLConfig *config;
- unsigned i;
- unsigned j;
- unsigned k;
-
- if ( bytes_per_pixel[index] == 0 ) {
- _eglLog(_EGL_INFO,
- "[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.",
- __FUNCTION__, __LINE__, fb_type);
- return GL_FALSE;
- }
-
- /* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and
- * the _REV versions.
- *
- * Valid formats are GL_RGBA, GL_RGB, and GL_BGRA.
- */
- switch ( fb_format ) {
- case GL_RGB:
- bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1];
- masks = masks_table_rgb[index];
- break;
-
- case GL_RGBA:
- bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2];
- masks = masks_table_rgba[index];
- break;
-
- case GL_BGR:
- bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1];
- masks = masks_table_bgr[index];
- break;
-
- case GL_BGRA:
- bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2];
- masks = masks_table_bgra[index];
- break;
-
- default:
- _eglLog(_EGL_WARNING,
- "[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.",
- __FUNCTION__, __LINE__, fb_format);
- return GL_FALSE;
- }
-
- config = configs;
- for (k = 0; k < num_depth_stencil_bits; k++) {
- for (i = 0; i < num_db_modes; i++) {
- for (j = 0; j < 2; j++) {
- _eglSetConfigAttrib(config, EGL_RED_SIZE, bits[0]);
- _eglSetConfigAttrib(config, EGL_GREEN_SIZE, bits[1]);
- _eglSetConfigAttrib(config, EGL_BLUE_SIZE, bits[2]);
- _eglSetConfigAttrib(config, EGL_ALPHA_SIZE, bits[3]);
- _eglSetConfigAttrib(config, EGL_BUFFER_SIZE,
- bits[0] + bits[1] + bits[2] + bits[3]);
-
- _eglSetConfigAttrib(config, EGL_STENCIL_SIZE, stencil_bits[k]);
- _eglSetConfigAttrib(config, EGL_DEPTH_SIZE, depth_bits[i]);
-
- _eglSetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_SCREEN_BIT_MESA |
- EGL_PBUFFER_BIT | EGL_PIXMAP_BIT | EGL_WINDOW_BIT);
-
- config++;
- }
- }
- }
- return GL_TRUE;
-}
diff --git a/src/egl/main/eglconfig.h b/src/egl/main/eglconfig.h
deleted file mode 100644
index 1fb976e5b4b..00000000000
--- a/src/egl/main/eglconfig.h
+++ /dev/null
@@ -1,67 +0,0 @@
-#ifndef EGLCONFIG_INCLUDED
-#define EGLCONFIG_INCLUDED
-
-
-#include "egltypedefs.h"
-#include "GL/internal/glcore.h"
-
-
-#define MAX_ATTRIBS 100
-#define FIRST_ATTRIB EGL_BUFFER_SIZE
-
-
-struct _egl_config
-{
- EGLConfig Handle; /* the public/opaque handle which names this config */
- EGLint Attrib[MAX_ATTRIBS];
-};
-
-
-#define SET_CONFIG_ATTRIB(CONF, ATTR, VAL) ((CONF)->Attrib[(ATTR) - FIRST_ATTRIB] = VAL)
-#define GET_CONFIG_ATTRIB(CONF, ATTR) ((CONF)->Attrib[(ATTR) - FIRST_ATTRIB])
-
-
-extern void
-_eglInitConfig(_EGLConfig *config, EGLint id);
-
-
-extern _EGLConfig *
-_eglLookupConfig(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config);
-
-
-extern _EGLConfig *
-_eglAddConfig(_EGLDisplay *display, const _EGLConfig *config);
-
-
-extern EGLBoolean
-_eglParseConfigAttribs(_EGLConfig *config, const EGLint *attrib_list);
-
-
-extern EGLBoolean
-_eglChooseConfig(_EGLDriver *drv, EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-
-
-extern EGLBoolean
-_eglGetConfigAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
-
-
-extern EGLBoolean
-_eglGetConfigs(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-
-
-extern void
-_eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val);
-
-extern GLboolean
-_eglFillInConfigs( _EGLConfig *configs,
- GLenum fb_format, GLenum fb_type,
- const u_int8_t * depth_bits, const u_int8_t * stencil_bits,
- unsigned num_depth_stencil_bits,
- const GLenum * db_modes, unsigned num_db_modes,
- int visType );
-
-extern void
-_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode);
-
-
-#endif /* EGLCONFIG_INCLUDED */
diff --git a/src/egl/main/eglcontext.c b/src/egl/main/eglcontext.c
deleted file mode 100644
index 374c006dae7..00000000000
--- a/src/egl/main/eglcontext.c
+++ /dev/null
@@ -1,276 +0,0 @@
-#include <assert.h>
-#include <stdlib.h>
-#include <string.h>
-#include "eglconfig.h"
-#include "eglcontext.h"
-#include "egldisplay.h"
-#include "egldriver.h"
-#include "eglglobals.h"
-#include "eglhash.h"
-#include "eglsurface.h"
-
-
-/**
- * Initialize the given _EGLContext object to defaults.
- */
-EGLBoolean
-_eglInitContext(_EGLDriver *drv, EGLDisplay dpy, _EGLContext *ctx,
- EGLConfig config, const EGLint *attrib_list)
-{
- _EGLConfig *conf;
- _EGLDisplay *display = _eglLookupDisplay(dpy);
- EGLint i;
-
- conf = _eglLookupConfig(drv, dpy, config);
- if (!conf) {
- _eglError(EGL_BAD_CONFIG, "eglCreateContext");
- return EGL_FALSE;
- }
-
- for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
- switch (attrib_list[i]) {
- /* no attribs defined for now */
- default:
- _eglError(EGL_BAD_ATTRIBUTE, "eglCreateContext");
- return EGL_NO_CONTEXT;
- }
- }
-
- memset(ctx, 0, sizeof(_EGLContext));
- ctx->Display = display;
- ctx->Config = conf;
- ctx->DrawSurface = EGL_NO_SURFACE;
- ctx->ReadSurface = EGL_NO_SURFACE;
-
- return EGL_TRUE;
-}
-
-
-/*
- * Assign an EGLContext handle to the _EGLContext object then put it into
- * the hash table.
- */
-void
-_eglSaveContext(_EGLContext *ctx)
-{
- assert(ctx);
- ctx->Handle = _eglHashGenKey(_eglGlobal.Contexts);
- _eglHashInsert(_eglGlobal.Contexts, ctx->Handle, ctx);
-}
-
-
-/**
- * Remove the given _EGLContext object from the hash table.
- */
-void
-_eglRemoveContext(_EGLContext *ctx)
-{
- _eglHashRemove(_eglGlobal.Contexts, ctx->Handle);
-}
-
-
-/**
- * Return the _EGLContext object that corresponds to the given
- * EGLContext handle.
- */
-_EGLContext *
-_eglLookupContext(EGLContext ctx)
-{
- _EGLContext *c = (_EGLContext *) _eglHashLookup(_eglGlobal.Contexts, ctx);
- return c;
-}
-
-
-/**
- * Return the currently bound _EGLContext object, or NULL.
- */
-_EGLContext *
-_eglGetCurrentContext(void)
-{
- _EGLThreadInfo *t = _eglGetCurrentThread();
- return t->CurrentContext;
-}
-
-
-/**
- * Just a placeholder/demo function. Real driver will never use this!
- */
-EGLContext
-_eglCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
- EGLContext share_list, const EGLint *attrib_list)
-{
-#if 0 /* example code */
- _EGLContext *context;
-
- context = (_EGLContext *) calloc(1, sizeof(_EGLContext));
- if (!context)
- return EGL_NO_CONTEXT;
-
- if (!_eglInitContext(drv, dpy, context, config, attrib_list)) {
- free(context);
- return EGL_NO_CONTEXT;
- }
-
- _eglSaveContext(context);
- return context->Handle;
-#endif
- return EGL_NO_CONTEXT;
-}
-
-
-/**
- * Default fallback routine - drivers should usually override this.
- */
-EGLBoolean
-_eglDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx)
-{
- _EGLContext *context = _eglLookupContext(ctx);
- if (context) {
- _eglHashRemove(_eglGlobal.Contexts, ctx);
- if (context->IsBound) {
- context->DeletePending = EGL_TRUE;
- }
- else {
- free(context);
- }
- return EGL_TRUE;
- }
- else {
- _eglError(EGL_BAD_CONTEXT, "eglDestroyContext");
- return EGL_TRUE;
- }
-}
-
-
-EGLBoolean
-_eglQueryContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx,
- EGLint attribute, EGLint *value)
-{
- _EGLContext *c = _eglLookupContext(ctx);
-
- (void) drv;
- (void) dpy;
-
- if (!c) {
- _eglError(EGL_BAD_CONTEXT, "eglQueryContext");
- return EGL_FALSE;
- }
-
- switch (attribute) {
- case EGL_CONFIG_ID:
- *value = GET_CONFIG_ATTRIB(c->Config, EGL_CONFIG_ID);
- return EGL_TRUE;
-#ifdef EGL_VERSION_1_2
- case EGL_CONTEXT_CLIENT_TYPE:
- *value = c->ClientAPI;
- return EGL_FALSE;
-#endif /* EGL_VERSION_1_2 */
- default:
- _eglError(EGL_BAD_ATTRIBUTE, "eglQueryContext");
- return EGL_FALSE;
- }
-}
-
-
-/**
- * Drivers will typically call this to do the error checking and
- * update the various IsBound and DeletePending flags.
- * Then, the driver will do its device-dependent Make-Current stuff.
- */
-EGLBoolean
-_eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d,
- EGLSurface r, EGLContext context)
-{
- _EGLThreadInfo *t = _eglGetCurrentThread();
- _EGLContext *ctx = _eglLookupContext(context);
- _EGLSurface *draw = _eglLookupSurface(d);
- _EGLSurface *read = _eglLookupSurface(r);
-
- _EGLContext *oldContext = _eglGetCurrentContext();
- _EGLSurface *oldDrawSurface = _eglGetCurrentSurface(EGL_DRAW);
- _EGLSurface *oldReadSurface = _eglGetCurrentSurface(EGL_READ);
-
- /* error checking */
- if (ctx) {
- if (draw == NULL || read == NULL) {
- _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
- return EGL_FALSE;
- }
- if (draw->Config != ctx->Config) {
- _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
- return EGL_FALSE;
- }
- if (read->Config != ctx->Config) {
- _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
- return EGL_FALSE;
- }
- }
-
- /*
- * check if the old context or surfaces need to be deleted
- */
- if (oldDrawSurface != NULL) {
- oldDrawSurface->IsBound = EGL_FALSE;
- if (oldDrawSurface->DeletePending) {
- /* make sure we don't try to rebind a deleted surface */
- if (draw == oldDrawSurface || draw == oldReadSurface) {
- draw = NULL;
- }
- /* really delete surface now */
- drv->API.DestroySurface(drv, dpy, oldDrawSurface->Handle);
- }
- }
- if (oldReadSurface != NULL && oldReadSurface != oldDrawSurface) {
- oldReadSurface->IsBound = EGL_FALSE;
- if (oldReadSurface->DeletePending) {
- /* make sure we don't try to rebind a deleted surface */
- if (read == oldDrawSurface || read == oldReadSurface) {
- read = NULL;
- }
- /* really delete surface now */
- drv->API.DestroySurface(drv, dpy, oldReadSurface->Handle);
- }
- }
- if (oldContext != NULL) {
- oldContext->IsBound = EGL_FALSE;
- if (oldContext->DeletePending) {
- /* make sure we don't try to rebind a deleted context */
- if (ctx == oldContext) {
- ctx = NULL;
- }
- /* really delete context now */
- drv->API.DestroyContext(drv, dpy, oldContext->Handle);
- }
- }
-
- if (ctx) {
- /* check read/draw again, in case we deleted them above */
- if (draw == NULL || read == NULL) {
- _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
- return EGL_FALSE;
- }
- ctx->DrawSurface = draw;
- ctx->ReadSurface = read;
- ctx->IsBound = EGL_TRUE;
- draw->IsBound = EGL_TRUE;
- read->IsBound = EGL_TRUE;
- }
-
- t->CurrentContext = ctx;
-
- return EGL_TRUE;
-}
-
-
-/**
- * This is defined by the EGL_MESA_copy_context extension.
- */
-EGLBoolean
-_eglCopyContextMESA(_EGLDriver *drv, EGLDisplay dpy, EGLContext source,
- EGLContext dest, EGLint mask)
-{
- /* This function will always have to be overridden/implemented in the
- * device driver. If the driver is based on Mesa, use _mesa_copy_context().
- */
- return EGL_FALSE;
-}
diff --git a/src/egl/main/eglcontext.h b/src/egl/main/eglcontext.h
deleted file mode 100644
index 82bfde151f3..00000000000
--- a/src/egl/main/eglcontext.h
+++ /dev/null
@@ -1,71 +0,0 @@
-
-#ifndef EGLCONTEXT_INCLUDED
-#define EGLCONTEXT_INCLUDED
-
-
-#include "egltypedefs.h"
-
-
-/**
- * "Base" class for device driver contexts.
- */
-struct _egl_context
-{
- EGLContext Handle; /* The public/opaque handle which names this object */
-
- _EGLDisplay *Display; /* who do I belong to? */
-
- _EGLConfig *Config;
-
- _EGLSurface *DrawSurface;
- _EGLSurface *ReadSurface;
-
- EGLBoolean IsBound;
- EGLBoolean DeletePending;
-#ifdef EGL_VERSION_1_2
- EGLint ClientAPI; /* Either EGL_OPENGL_ES_API or EGL_OPENVG_API */
-#endif /* EGL_VERSION_1_2 */
-};
-
-
-extern EGLBoolean
-_eglInitContext(_EGLDriver *drv, EGLDisplay dpy, _EGLContext *ctx,
- EGLConfig config, const EGLint *attrib_list);
-
-
-extern void
-_eglSaveContext(_EGLContext *ctx);
-
-
-extern void
-_eglRemoveContext(_EGLContext *ctx);
-
-
-extern _EGLContext *
-_eglLookupContext(EGLContext ctx);
-
-
-extern _EGLContext *
-_eglGetCurrentContext(void);
-
-
-extern EGLContext
-_eglCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list);
-
-
-extern EGLBoolean
-_eglDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx);
-
-
-extern EGLBoolean
-_eglQueryContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
-
-
-extern EGLBoolean
-_eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
-
-
-extern EGLBoolean
-_eglCopyContextMESA(_EGLDriver *drv, EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask);
-
-#endif /* EGLCONTEXT_INCLUDED */
diff --git a/src/egl/main/egldisplay.c b/src/egl/main/egldisplay.c
deleted file mode 100644
index 074a85bf26b..00000000000
--- a/src/egl/main/egldisplay.c
+++ /dev/null
@@ -1,71 +0,0 @@
-#include <stdlib.h>
-#include <string.h>
-#include "eglcontext.h"
-#include "egldisplay.h"
-#include "eglglobals.h"
-#include "eglhash.h"
-
-
-static char *
-my_strdup(const char *s)
-{
- int l = strlen(s);
- char *s2 = malloc(l + 1);
- strcpy(s2, s);
- return s2;
-}
-
-
-/**
- * We're assuming that the NativeDisplayType parameter is actually
- * a string.
- * Return a new _EGLDisplay object for the given displayName
- */
-_EGLDisplay *
-_eglNewDisplay(NativeDisplayType displayName)
-{
- _EGLDisplay *dpy = (_EGLDisplay *) calloc(1, sizeof(_EGLDisplay));
- if (dpy) {
- dpy->Handle = _eglHashGenKey(_eglGlobal.Displays);
- _eglHashInsert(_eglGlobal.Displays, dpy->Handle, dpy);
- if (displayName)
- dpy->Name = my_strdup(displayName);
- else
- dpy->Name = NULL;
- dpy->Driver = NULL; /* this gets set later */
- }
- return dpy;
-}
-
-
-/**
- * Return the _EGLDisplay object that corresponds to the given public/
- * opaque display handle.
- */
-_EGLDisplay *
-_eglLookupDisplay(EGLDisplay dpy)
-{
- _EGLDisplay *d = (_EGLDisplay *) _eglHashLookup(_eglGlobal.Displays, dpy);
- return d;
-}
-
-
-_EGLDisplay *
-_eglGetCurrentDisplay(void)
-{
- _EGLContext *ctx = _eglGetCurrentContext();
- if (ctx)
- return ctx->Display;
- else
- return NULL;
-}
-
-
-void
-_eglCleanupDisplay(_EGLDisplay *disp)
-{
- /* XXX incomplete */
- free(disp->Configs);
- free(disp->Name);
- /* driver deletes _EGLDisplay */
-}
diff --git a/src/egl/main/egldisplay.h b/src/egl/main/egldisplay.h
deleted file mode 100644
index 1a03fdd4ad9..00000000000
--- a/src/egl/main/egldisplay.h
+++ /dev/null
@@ -1,44 +0,0 @@
-#ifndef EGLDISPLAY_INCLUDED
-#define EGLDISPLAY_INCLUDED
-
-
-#include "egltypedefs.h"
-
-
-struct _egl_display
-{
- EGLDisplay Handle;
-
- char *Name;
- _EGLDriver *Driver;
-
- EGLint NumScreens;
- _EGLScreen **Screens; /* array [NumScreens] */
-
- EGLint NumConfigs;
- _EGLConfig *Configs; /* array [NumConfigs] */
-};
-
-
-extern _EGLDisplay *
-_eglNewDisplay(NativeDisplayType displayName);
-
-
-extern _EGLDisplay *
-_eglLookupDisplay(EGLDisplay dpy);
-
-
-extern _EGLDisplay *
-_eglGetCurrentDisplay(void);
-
-
-extern void
-_eglCleanupDisplay(_EGLDisplay *disp);
-
-
-extern EGLBoolean
-_eglQueryDisplayMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint attrib, EGLint *value);
-
-
-
-#endif /* EGLDISPLAY_INCLUDED */
diff --git a/src/egl/main/egldriver.c b/src/egl/main/egldriver.c
deleted file mode 100644
index bda06dd827d..00000000000
--- a/src/egl/main/egldriver.c
+++ /dev/null
@@ -1,272 +0,0 @@
-#include <assert.h>
-#include <dlfcn.h>
-#include <stdio.h>
-#include <string.h>
-#include "eglconfig.h"
-#include "eglcontext.h"
-#include "egldisplay.h"
-#include "egldriver.h"
-#include "eglglobals.h"
-#include "egllog.h"
-#include "eglmode.h"
-#include "eglscreen.h"
-#include "eglsurface.h"
-
-
-const char *DefaultDriverName = "demodriver";
-
-
-/**
- * Choose and open/init the hardware driver for the given EGLDisplay.
- * Previously, the EGLDisplay was created with _eglNewDisplay() where
- * we recorded the user's NativeDisplayType parameter.
- *
- * Now we'll use the NativeDisplayType value.
- *
- * Currently, the native display value is treated as a string.
- * If the first character is ':' we interpret it as a screen or card index
- * number (i.e. ":0" or ":1", etc)
- * Else if the first character is '!' we interpret it as specific driver name
- * (i.e. "!r200" or "!i830".
- */
-_EGLDriver *
-_eglChooseDriver(EGLDisplay display)
-{
- _EGLDisplay *dpy = _eglLookupDisplay(display);
- _EGLDriver *drv;
- const char *driverName = DefaultDriverName;
- const char *name;
-
- assert(dpy);
-
- name = dpy->Name;
- if (!name) {
- /* use default */
- }
- else if (name[0] == ':' && (name[1] >= '0' && name[1] <= '9') && !name[2]) {
- /* XXX probe hardware here to determine which driver to open */
- driverName = "libEGLdri";
- }
- else if (name[0] == '!') {
- /* use specified driver name */
- driverName = name + 1;
- }
- else {
- /* Maybe display was returned by XOpenDisplay? */
- _eglLog(_EGL_FATAL, "eglChooseDriver() bad name");
- }
-
- _eglLog(_EGL_INFO, "eglChooseDriver() choosing %s", driverName);
-
- drv = _eglOpenDriver(dpy, driverName);
- dpy->Driver = drv;
-
- return drv;
-}
-
-
-/**
- * Open/load the named driver and call its bootstrap function: _eglMain().
- * \return new _EGLDriver object.
- */
-_EGLDriver *
-_eglOpenDriver(_EGLDisplay *dpy, const char *driverName)
-{
- _EGLDriver *drv;
- _EGLMain_t mainFunc;
- void *lib;
- char driverFilename[1000];
-
- /* XXX also prepend a directory path??? */
- sprintf(driverFilename, "%s.so", driverName);
-
- _eglLog(_EGL_DEBUG, "dlopen(%s)", driverFilename);
- lib = dlopen(driverFilename, RTLD_NOW);
- if (!lib) {
- _eglLog(_EGL_WARNING, "Could not open %s (%s)",
- driverFilename, dlerror());
- return NULL;
- }
-
- mainFunc = (_EGLMain_t) dlsym(lib, "_eglMain");
- if (!mainFunc) {
- _eglLog(_EGL_WARNING, "_eglMain not found in %s", driverFilename);
- dlclose(lib);
- return NULL;
- }
-
- drv = mainFunc(dpy);
- if (!drv) {
- dlclose(lib);
- return NULL;
- }
- /* with a recurvise open you want the inner most handle */
- if (!drv->LibHandle)
- drv->LibHandle = lib;
- else
- dlclose(lib);
-
- drv->Display = dpy;
- return drv;
-}
-
-
-EGLBoolean
-_eglCloseDriver(_EGLDriver *drv, EGLDisplay dpy)
-{
- void *handle = drv->LibHandle;
- EGLBoolean b;
-
- _eglLog(_EGL_INFO, "Closing driver");
-
- /*
- * XXX check for currently bound context/surfaces and delete them?
- */
-
- b = drv->API.Terminate(drv, dpy);
- dlclose(handle);
- return b;
-}
-
-
-/**
- * Given a display handle, return the _EGLDriver for that display.
- */
-_EGLDriver *
-_eglLookupDriver(EGLDisplay dpy)
-{
- _EGLDisplay *d = _eglLookupDisplay(dpy);
- if (d)
- return d->Driver;
- else
- return NULL;
-}
-
-
-/**
- * Plug all the available fallback routines into the given driver's
- * dispatch table.
- */
-void
-_eglInitDriverFallbacks(_EGLDriver *drv)
-{
- /* If a pointer is set to NULL, then the device driver _really_ has
- * to implement it.
- */
- drv->API.Initialize = NULL;
- drv->API.Terminate = NULL;
-
- drv->API.GetConfigs = _eglGetConfigs;
- drv->API.ChooseConfig = _eglChooseConfig;
- drv->API.GetConfigAttrib = _eglGetConfigAttrib;
-
- drv->API.CreateContext = _eglCreateContext;
- drv->API.DestroyContext = _eglDestroyContext;
- drv->API.MakeCurrent = _eglMakeCurrent;
- drv->API.QueryContext = _eglQueryContext;
-
- drv->API.CreateWindowSurface = _eglCreateWindowSurface;
- drv->API.CreatePixmapSurface = _eglCreatePixmapSurface;
- drv->API.CreatePbufferSurface = _eglCreatePbufferSurface;
- drv->API.DestroySurface = _eglDestroySurface;
- drv->API.QuerySurface = _eglQuerySurface;
- drv->API.SurfaceAttrib = _eglSurfaceAttrib;
- drv->API.BindTexImage = _eglBindTexImage;
- drv->API.ReleaseTexImage = _eglReleaseTexImage;
- drv->API.SwapInterval = _eglSwapInterval;
- drv->API.SwapBuffers = _eglSwapBuffers;
- drv->API.CopyBuffers = _eglCopyBuffers;
-
- drv->API.QueryString = _eglQueryString;
- drv->API.WaitGL = _eglWaitGL;
- drv->API.WaitNative = _eglWaitNative;
-
-#ifdef EGL_MESA_screen_surface
- drv->API.ChooseModeMESA = _eglChooseModeMESA;
- drv->API.GetModesMESA = _eglGetModesMESA;
- drv->API.GetModeAttribMESA = _eglGetModeAttribMESA;
- drv->API.GetScreensMESA = _eglGetScreensMESA;
- drv->API.CreateScreenSurfaceMESA = _eglCreateScreenSurfaceMESA;
- drv->API.ShowScreenSurfaceMESA = _eglShowScreenSurfaceMESA;
- drv->API.ScreenPositionMESA = _eglScreenPositionMESA;
- drv->API.QueryScreenMESA = _eglQueryScreenMESA;
- drv->API.QueryScreenSurfaceMESA = _eglQueryScreenSurfaceMESA;
- drv->API.QueryScreenModeMESA = _eglQueryScreenModeMESA;
- drv->API.QueryModeStringMESA = _eglQueryModeStringMESA;
-#endif /* EGL_MESA_screen_surface */
-
-#ifdef EGL_VERSION_1_2
- drv->API.CreatePbufferFromClientBuffer = _eglCreatePbufferFromClientBuffer;
-#endif /* EGL_VERSION_1_2 */
-}
-
-
-/**
- * Examine the individual extension enable/disable flags and recompute
- * the driver's Extensions string.
- */
-static void
-_eglUpdateExtensionsString(_EGLDriver *drv)
-{
- drv->Extensions.String[0] = 0;
-
- if (drv->Extensions.MESA_screen_surface)
- strcat(drv->Extensions.String, "EGL_MESA_screen_surface ");
- if (drv->Extensions.MESA_copy_context)
- strcat(drv->Extensions.String, "EGL_MESA_copy_context ");
- assert(strlen(drv->Extensions.String) < MAX_EXTENSIONS_LEN);
-}
-
-
-
-const char *
-_eglQueryString(_EGLDriver *drv, EGLDisplay dpy, EGLint name)
-{
- (void) drv;
- (void) dpy;
- switch (name) {
- case EGL_VENDOR:
- return "Mesa Project";
- case EGL_VERSION:
- return "1.0";
- case EGL_EXTENSIONS:
- _eglUpdateExtensionsString(drv);
- return drv->Extensions.String;
-#ifdef EGL_VERSION_1_2
- case EGL_CLIENT_APIS:
- /* XXX need to initialize somewhere */
- return drv->ClientAPIs;
-#endif
- default:
- _eglError(EGL_BAD_PARAMETER, "eglQueryString");
- return NULL;
- }
-}
-
-
-EGLBoolean
-_eglWaitGL(_EGLDriver *drv, EGLDisplay dpy)
-{
- /* just a placeholder */
- (void) drv;
- (void) dpy;
- return EGL_TRUE;
-}
-
-
-EGLBoolean
-_eglWaitNative(_EGLDriver *drv, EGLDisplay dpy, EGLint engine)
-{
- /* just a placeholder */
- (void) drv;
- (void) dpy;
- switch (engine) {
- case EGL_CORE_NATIVE_ENGINE:
- break;
- default:
- _eglError(EGL_BAD_PARAMETER, "eglWaitNative(engine)");
- return EGL_FALSE;
- }
-
- return EGL_TRUE;
-}
diff --git a/src/egl/main/egldriver.h b/src/egl/main/egldriver.h
deleted file mode 100644
index 88526e973d1..00000000000
--- a/src/egl/main/egldriver.h
+++ /dev/null
@@ -1,81 +0,0 @@
-#ifndef EGLDRIVER_INCLUDED
-#define EGLDRIVER_INCLUDED
-
-
-#include "egltypedefs.h"
-#include "eglapi.h"
-
-/* should probably use a dynamic-length string, but this will do */
-#define MAX_EXTENSIONS_LEN 1000
-
-
-/**
- * Optional EGL extensions info.
- */
-struct _egl_extensions
-{
- EGLBoolean MESA_screen_surface;
- EGLBoolean MESA_copy_context;
-
- char String[MAX_EXTENSIONS_LEN];
-};
-
-
-/**
- * Base class for device drivers.
- */
-struct _egl_driver
-{
- EGLBoolean Initialized; /* set by driver after initialized */
-
- void *LibHandle; /* dlopen handle */
-
- _EGLDisplay *Display;
-
- int ABIversion;
- int APImajor, APIminor; /* returned through eglInitialize */
- const char *ClientAPIs;
-
- _EGLAPI API;
-
- _EGLExtensions Extensions;
-};
-
-
-extern _EGLDriver *_eglMain(_EGLDisplay *dpy);
-
-
-extern _EGLDriver *
-_eglChooseDriver(EGLDisplay dpy);
-
-
-extern _EGLDriver *
-_eglOpenDriver(_EGLDisplay *dpy, const char *driverName);
-
-
-extern EGLBoolean
-_eglCloseDriver(_EGLDriver *drv, EGLDisplay dpy);
-
-
-extern _EGLDriver *
-_eglLookupDriver(EGLDisplay d);
-
-
-extern void
-_eglInitDriverFallbacks(_EGLDriver *drv);
-
-
-extern const char *
-_eglQueryString(_EGLDriver *drv, EGLDisplay dpy, EGLint name);
-
-
-extern EGLBoolean
-_eglWaitGL(_EGLDriver *drv, EGLDisplay dpy);
-
-
-extern EGLBoolean
-_eglWaitNative(_EGLDriver *drv, EGLDisplay dpy, EGLint engine);
-
-
-
-#endif /* EGLDRIVER_INCLUDED */
diff --git a/src/egl/main/eglglobals.c b/src/egl/main/eglglobals.c
deleted file mode 100644
index 608311d7494..00000000000
--- a/src/egl/main/eglglobals.c
+++ /dev/null
@@ -1,148 +0,0 @@
-#include <stdio.h>
-#include <stdlib.h>
-#include "eglglobals.h"
-
-
-struct _egl_global _eglGlobal = { .Initialized = EGL_FALSE };
-
-
-/**
- * Init the fields in the _eglGlobal struct
- * May be safely called more than once.
- */
-void
-_eglInitGlobals(void)
-{
- if (!_eglGlobal.Initialized) {
- _eglGlobal.Displays = _eglNewHashTable();
- _eglGlobal.Contexts = _eglNewHashTable();
- _eglGlobal.Surfaces = _eglNewHashTable();
- _eglGlobal.FreeScreenHandle = 1;
- _eglGlobal.Initialized = EGL_TRUE;
-
- _eglGlobal.OpenGLESAPISupported = EGL_TRUE;
- _eglGlobal.OpenVGAPISupported = EGL_FALSE;
-
- /* XXX temporary */
- _eglGlobal.ThreadInfo = _eglNewThreadInfo();
- }
-}
-
-
-/**
- * Should call this via an atexit handler.
- */
-void
-_eglDestroyGlobals(void)
-{
- /* XXX TODO walk over table entries, deleting each */
- _eglDeleteHashTable(_eglGlobal.Displays);
- _eglDeleteHashTable(_eglGlobal.Contexts);
- _eglDeleteHashTable(_eglGlobal.Surfaces);
-}
-
-
-/**
- * Allocate and init a new _EGLThreadInfo object.
- */
-_EGLThreadInfo *
-_eglNewThreadInfo(void)
-{
- _EGLThreadInfo *t = (_EGLThreadInfo *) calloc(1, sizeof(_EGLThreadInfo));
- if (t) {
- t->CurrentContext = EGL_NO_CONTEXT;
- t->LastError = EGL_SUCCESS;
- t->CurrentAPI = EGL_NONE;
- }
- return t;
-}
-
-
-/**
- * Delete/free a _EGLThreadInfo object.
- */
-void
-_eglDeleteThreadData(_EGLThreadInfo *t)
-{
- free(t);
-}
-
-
-
-/**
- * Return pointer to calling thread's _EGLThreadInfo object.
- * Create a new one if needed.
- * Should never return NULL.
- */
-_EGLThreadInfo *
-_eglGetCurrentThread(void)
-{
- _eglInitGlobals();
-
- /* XXX temporary */
- return _eglGlobal.ThreadInfo;
-}
-
-
-/**
- * Record EGL error code.
- */
-void
-_eglError(EGLint errCode, const char *msg)
-{
- _EGLThreadInfo *t = _eglGetCurrentThread();
- const char *s;
-
- if (t->LastError == EGL_SUCCESS) {
- t->LastError = errCode;
-
- switch (errCode) {
- case EGL_BAD_ACCESS:
- s = "EGL_BAD_ACCESS";
- break;
- case EGL_BAD_ALLOC:
- s = "EGL_BAD_ALLOC";
- break;
- case EGL_BAD_ATTRIBUTE:
- s = "EGL_BAD_ATTRIBUTE";
- break;
- case EGL_BAD_CONFIG:
- s = "EGL_BAD_CONFIG";
- break;
- case EGL_BAD_CONTEXT:
- s = "EGL_BAD_CONTEXT";
- break;
- case EGL_BAD_CURRENT_SURFACE:
- s = "EGL_BAD_CURRENT_SURFACE";
- break;
- case EGL_BAD_DISPLAY:
- s = "EGL_BAD_DISPLAY";
- break;
- case EGL_BAD_MATCH:
- s = "EGL_BAD_MATCH";
- break;
- case EGL_BAD_NATIVE_PIXMAP:
- s = "EGL_BAD_NATIVE_PIXMAP";
- break;
- case EGL_BAD_NATIVE_WINDOW:
- s = "EGL_BAD_NATIVE_WINDOW";
- break;
- case EGL_BAD_PARAMETER:
- s = "EGL_BAD_PARAMETER";
- break;
- case EGL_BAD_SURFACE:
- s = "EGL_BAD_SURFACE";
- break;
- case EGL_BAD_SCREEN_MESA:
- s = "EGL_BAD_SCREEN_MESA";
- break;
- case EGL_BAD_MODE_MESA:
- s = "EGL_BAD_MODE_MESA";
- break;
- default:
- s = "other";
- }
- /* XXX temporary */
- fprintf(stderr, "EGL user error 0x%x (%s) in %s\n", errCode, s, msg);
- }
-}
diff --git a/src/egl/main/eglglobals.h b/src/egl/main/eglglobals.h
deleted file mode 100644
index c16baa2d6bd..00000000000
--- a/src/egl/main/eglglobals.h
+++ /dev/null
@@ -1,68 +0,0 @@
-#ifndef EGLGLOBALS_INCLUDED
-#define EGLGLOBALS_INCLUDED
-
-#include "egltypedefs.h"
-#include "eglhash.h"
-
-
-/**
- * Per-thread info
- */
-struct _egl_thread_info
-{
- EGLint LastError;
- _EGLContext *CurrentContext;
- EGLenum CurrentAPI;
-};
-
-
-/**
- * Global library data
- */
-struct _egl_global
-{
- EGLBoolean Initialized;
-
- _EGLHashtable *Displays;
- _EGLHashtable *Contexts;
- _EGLHashtable *Surfaces;
-
- EGLScreenMESA FreeScreenHandle;
-
- /* XXX these may be temporary */
- EGLBoolean OpenGLESAPISupported;
- EGLBoolean OpenVGAPISupported;
-
- /* XXX temporary - should be thread-specific data (TSD) */
- _EGLThreadInfo *ThreadInfo;
-};
-
-
-extern struct _egl_global _eglGlobal;
-
-
-extern void
-_eglInitGlobals(void);
-
-
-extern void
-_eglDestroyGlobals(void);
-
-
-extern _EGLThreadInfo *
-_eglNewThreadInfo(void);
-
-
-extern void
-_eglDeleteThreadData(_EGLThreadInfo *t);
-
-
-extern _EGLThreadInfo *
-_eglGetCurrentThread(void);
-
-
-extern void
-_eglError(EGLint errCode, const char *msg);
-
-
-#endif /* EGLGLOBALS_INCLUDED */
diff --git a/src/egl/main/eglhash.c b/src/egl/main/eglhash.c
deleted file mode 100644
index 8e3da2e9061..00000000000
--- a/src/egl/main/eglhash.c
+++ /dev/null
@@ -1,347 +0,0 @@
-/**
- * \file hash.c
- * Generic hash table.
- *
- * This code taken from Mesa and adapted.
- */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include "eglhash.h"
-
-
-#define TABLE_SIZE 1023 /**< Size of lookup table/array */
-
-#define HASH_FUNC(K) ((K) % TABLE_SIZE)
-
-
-/*
- * Unfinished mutex stuff
- */
-
-typedef int _EGLMutex;
-
-static void
-_eglInitMutex(_EGLMutex m)
-{
-}
-
-static void
-_eglDestroyMutex(_EGLMutex m)
-{
-}
-
-static void
-_eglLockMutex(_EGLMutex m)
-{
-}
-
-static void
-_eglUnlockMutex(_EGLMutex m)
-{
-}
-
-
-
-typedef struct _egl_hashentry _EGLHashentry;
-
-struct _egl_hashentry
-{
- EGLuint Key; /**< the entry's key */
- void *Data; /**< the entry's data */
- _EGLHashentry *Next; /**< pointer to next entry */
-};
-
-
-struct _egl_hashtable
-{
- _EGLHashentry *Table[TABLE_SIZE]; /**< the lookup table */
- EGLuint MaxKey; /**< highest key inserted so far */
- _EGLMutex Mutex; /**< mutual exclusion lock */
-};
-
-
-/**
- * Create a new hash table.
- *
- * \return pointer to a new, empty hash table.
- */
-_EGLHashtable *
-_eglNewHashTable(void)
-{
- _EGLHashtable *table = (_EGLHashtable *) calloc(1, sizeof(_EGLHashtable));
- if (table) {
- _eglInitMutex(table->Mutex);
- table->MaxKey = 1;
- }
- return table;
-}
-
-
-
-/**
- * Delete a hash table.
- * Frees each entry on the hash table and then the hash table structure itself.
- * Note that the caller should have already traversed the table and deleted
- * the objects in the table (i.e. We don't free the entries' data pointer).
- *
- * \param table the hash table to delete.
- */
-void
-_eglDeleteHashTable(_EGLHashtable *table)
-{
- EGLuint i;
- assert(table);
- for (i = 0; i < TABLE_SIZE; i++) {
- _EGLHashentry *entry = table->Table[i];
- while (entry) {
- _EGLHashentry *next = entry->Next;
- free(entry);
- entry = next;
- }
- }
- _eglDestroyMutex(table->Mutex);
- free(table);
-}
-
-
-
-/**
- * Lookup an entry in the hash table.
- *
- * \param table the hash table.
- * \param key the key.
- *
- * \return pointer to user's data or NULL if key not in table
- */
-void *
-_eglHashLookup(const _EGLHashtable *table, EGLuint key)
-{
- EGLuint pos;
- const _EGLHashentry *entry;
-
- assert(table);
-
- if (!key)
- return NULL;
-
- pos = HASH_FUNC(key);
- entry = table->Table[pos];
- while (entry) {
- if (entry->Key == key) {
- return entry->Data;
- }
- entry = entry->Next;
- }
- return NULL;
-}
-
-
-
-/**
- * Insert a key/pointer pair into the hash table.
- * If an entry with this key already exists we'll replace the existing entry.
- *
- * \param table the hash table.
- * \param key the key (not zero).
- * \param data pointer to user data.
- */
-void
-_eglHashInsert(_EGLHashtable *table, EGLuint key, void *data)
-{
- /* search for existing entry with this key */
- EGLuint pos;
- _EGLHashentry *entry;
-
- assert(table);
- assert(key);
-
- _eglLockMutex(table->Mutex);
-
- if (key > table->MaxKey)
- table->MaxKey = key;
-
- pos = HASH_FUNC(key);
- entry = table->Table[pos];
- while (entry) {
- if (entry->Key == key) {
- /* replace entry's data */
- entry->Data = data;
- _eglUnlockMutex(table->Mutex);
- return;
- }
- entry = entry->Next;
- }
-
- /* alloc and insert new table entry */
- entry = (_EGLHashentry *) malloc(sizeof(_EGLHashentry));
- entry->Key = key;
- entry->Data = data;
- entry->Next = table->Table[pos];
- table->Table[pos] = entry;
-
- _eglUnlockMutex(table->Mutex);
-}
-
-
-
-/**
- * Remove an entry from the hash table.
- *
- * \param table the hash table.
- * \param key key of entry to remove.
- *
- * While holding the hash table's lock, searches the entry with the matching
- * key and unlinks it.
- */
-void
-_eglHashRemove(_EGLHashtable *table, EGLuint key)
-{
- EGLuint pos;
- _EGLHashentry *entry, *prev;
-
- assert(table);
- assert(key);
-
- _eglLockMutex(table->Mutex);
-
- pos = HASH_FUNC(key);
- prev = NULL;
- entry = table->Table[pos];
- while (entry) {
- if (entry->Key == key) {
- /* found it! */
- if (prev) {
- prev->Next = entry->Next;
- }
- else {
- table->Table[pos] = entry->Next;
- }
- free(entry);
- _eglUnlockMutex(table->Mutex);
- return;
- }
- prev = entry;
- entry = entry->Next;
- }
-
- _eglUnlockMutex(table->Mutex);
-}
-
-
-
-/**
- * Get the key of the "first" entry in the hash table.
- *
- * This is used in the course of deleting all display lists when
- * a context is destroyed.
- *
- * \param table the hash table
- *
- * \return key for the "first" entry in the hash table.
- *
- * While holding the lock, walks through all table positions until finding
- * the first entry of the first non-empty one.
- */
-EGLuint
-_eglHashFirstEntry(_EGLHashtable *table)
-{
- EGLuint pos;
- assert(table);
- _eglLockMutex(table->Mutex);
- for (pos = 0; pos < TABLE_SIZE; pos++) {
- if (table->Table[pos]) {
- _eglUnlockMutex(table->Mutex);
- return table->Table[pos]->Key;
- }
- }
- _eglUnlockMutex(table->Mutex);
- return 0;
-}
-
-
-/**
- * Given a hash table key, return the next key. This is used to walk
- * over all entries in the table. Note that the keys returned during
- * walking won't be in any particular order.
- * \return next hash key or 0 if end of table.
- */
-EGLuint
-_eglHashNextEntry(const _EGLHashtable *table, EGLuint key)
-{
- const _EGLHashentry *entry;
- EGLuint pos;
-
- assert(table);
- assert(key);
-
- /* Find the entry with given key */
- pos = HASH_FUNC(key);
- entry = table->Table[pos];
- while (entry) {
- if (entry->Key == key) {
- break;
- }
- entry = entry->Next;
- }
-
- if (!entry) {
- /* the key was not found, we can't find next entry */
- return 0;
- }
-
- if (entry->Next) {
- /* return next in linked list */
- return entry->Next->Key;
- }
- else {
- /* look for next non-empty table slot */
- pos++;
- while (pos < TABLE_SIZE) {
- if (table->Table[pos]) {
- return table->Table[pos]->Key;
- }
- pos++;
- }
- return 0;
- }
-}
-
-
-/**
- * Dump contents of hash table for debugging.
- *
- * \param table the hash table.
- */
-void
-_eglHashPrint(const _EGLHashtable *table)
-{
- EGLuint i;
- assert(table);
- for (i = 0; i < TABLE_SIZE; i++) {
- const _EGLHashentry *entry = table->Table[i];
- while (entry) {
- printf("%u %p\n", entry->Key, entry->Data);
- entry = entry->Next;
- }
- }
-}
-
-
-
-/**
- * Return a new, unused hash key.
- */
-EGLuint
-_eglHashGenKey(_EGLHashtable *table)
-{
- EGLuint k;
-
- _eglLockMutex(table->Mutex);
- k = table->MaxKey;
- table->MaxKey++;
- _eglUnlockMutex(table->Mutex);
- return k;
-}
-
diff --git a/src/egl/main/eglhash.h b/src/egl/main/eglhash.h
deleted file mode 100644
index 1d6db9598ce..00000000000
--- a/src/egl/main/eglhash.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/**
- * \file eglhash.h
- * Generic hash table.
- */
-
-
-#ifndef EGLHASH_INCLUDED
-#define EGLHASH_INCLUDED
-
-
-/* XXX move this? */
-typedef unsigned int EGLuint;
-
-
-typedef struct _egl_hashtable _EGLHashtable;
-
-
-extern _EGLHashtable *_eglNewHashTable(void);
-
-extern void _eglDeleteHashTable(_EGLHashtable *table);
-
-extern void *_eglHashLookup(const _EGLHashtable *table, EGLuint key);
-
-extern void _eglHashInsert(_EGLHashtable *table, EGLuint key, void *data);
-
-extern void _eglHashRemove(_EGLHashtable *table, EGLuint key);
-
-extern EGLuint _eglHashFirstEntry(_EGLHashtable *table);
-
-extern EGLuint _eglHashNextEntry(const _EGLHashtable *table, EGLuint key);
-
-extern void _eglHashPrint(const _EGLHashtable *table);
-
-extern EGLuint _eglHashGenKey(_EGLHashtable *table);
-
-extern void _egltest_hash_functions(void);
-
-
-#endif /* EGLHASH_INCLUDED */
diff --git a/src/egl/main/egllog.c b/src/egl/main/egllog.c
deleted file mode 100644
index 59b1d2684e3..00000000000
--- a/src/egl/main/egllog.c
+++ /dev/null
@@ -1,57 +0,0 @@
-/**
- * Logging facility for debug/info messages.
- */
-
-
-#include <stdarg.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include "egllog.h"
-
-#define MAXSTRING 1000
-
-
-/* XXX init this with an env var or something */
-static EGLint ReportingLevel = _EGL_DEBUG;
-
-
-/**
- * Log a message to stderr.
- * \param level one of _EGL_FATAL, _EGL_WARNING, _EGL_INFO, _EGL_DEBUG.
- */
-void
-_eglLog(EGLint level, const char *fmtStr, ...)
-{
- va_list args;
- char msg[MAXSTRING];
- const char *levelStr;
-
- if (level <= ReportingLevel) {
- switch (level) {
- case _EGL_FATAL:
- levelStr = "Fatal";
- break;
- case _EGL_WARNING:
- levelStr = "Warning";
- break;
- case _EGL_INFO:
- levelStr = "Info";
- break;
- case _EGL_DEBUG:
- levelStr = "Debug";
- break;
- default:
- levelStr = "";
- }
-
- va_start(args, fmtStr);
- vsnprintf(msg, MAXSTRING, fmtStr, args);
- va_end(args);
-
- fprintf(stderr, "EGL %s: %s\n", levelStr, msg);
-
- if (level == _EGL_FATAL) {
- exit(1); /* or abort()? */
- }
- }
-}
diff --git a/src/egl/main/egllog.h b/src/egl/main/egllog.h
deleted file mode 100644
index 2fa352f155d..00000000000
--- a/src/egl/main/egllog.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#ifndef EGLLOG_INCLUDED
-#define EGLLOG_INCLUDED
-
-#include "egltypedefs.h"
-
-#define _EGL_FATAL 0 /* unrecoverable error */
-#define _EGL_WARNING 1 /* recoverable error/problem */
-#define _EGL_INFO 2 /* just useful info */
-#define _EGL_DEBUG 3 /* useful info for debugging */
-
-
-extern void
-_eglLog(EGLint level, const char *fmtStr, ...);
-
-
-#endif /* EGLLOG_INCLUDED */
diff --git a/src/egl/main/eglmode.c b/src/egl/main/eglmode.c
deleted file mode 100644
index 786432234bb..00000000000
--- a/src/egl/main/eglmode.c
+++ /dev/null
@@ -1,431 +0,0 @@
-#include <stdio.h>
-#include <assert.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "egldisplay.h"
-#include "egldriver.h"
-#include "eglmode.h"
-#include "eglglobals.h"
-#include "eglscreen.h"
-
-
-#define MIN2(A, B) (((A) < (B)) ? (A) : (B))
-
-
-static char *
-my_strdup(const char *s)
-{
- if (s) {
- int l = strlen(s);
- char *s2 = malloc(l + 1);
- if (s2)
- strcpy(s2, s);
- return s2;
- }
- else {
- return NULL;
- }
-}
-
-
-/**
- * Given an EGLModeMESA handle, return the corresponding _EGLMode object
- * or null if non-existant.
- */
-_EGLMode *
-_eglLookupMode(EGLDisplay dpy, EGLModeMESA mode)
-{
- const _EGLDisplay *disp = _eglLookupDisplay(dpy);
- EGLint scrnum;
-
- /* loop over all screens on the display */
- for (scrnum = 0; scrnum < disp->NumScreens; scrnum++) {
- const _EGLScreen *scrn = disp->Screens[scrnum];
- EGLint i;
- /* search list of modes for handle */
- for (i = 0; i < scrn->NumModes; i++) {
- if (scrn->Modes[i].Handle == mode) {
- return scrn->Modes + i;
- }
- }
- }
-
- return NULL;
-}
-
-
-/**
- * Add a new mode with the given attributes (width, height, depth, refreshRate)
- * to the given screen.
- * Assign a new mode ID/handle to the mode as well.
- * \return pointer to the new _EGLMode
- */
-_EGLMode *
-_eglAddNewMode(_EGLScreen *screen, EGLint width, EGLint height,
- EGLint refreshRate, const char *name)
-{
- EGLint n;
- _EGLMode *newModes;
-
- assert(screen);
- assert(width > 0);
- assert(height > 0);
- assert(refreshRate > 0);
-
- n = screen->NumModes;
- newModes = (_EGLMode *) realloc(screen->Modes, (n+1) * sizeof(_EGLMode));
- if (newModes) {
- screen->Modes = newModes;
- screen->Modes[n].Handle = n + 1;
- screen->Modes[n].Width = width;
- screen->Modes[n].Height = height;
- screen->Modes[n].RefreshRate = refreshRate;
- screen->Modes[n].Optimal = EGL_FALSE;
- screen->Modes[n].Interlaced = EGL_FALSE;
- screen->Modes[n].Name = my_strdup(name);
- screen->NumModes++;
- return screen->Modes + n;
- }
- else {
- return NULL;
- }
-}
-
-
-
-/**
- * Parse the attrib_list to fill in the fields of the given _eglMode
- * Return EGL_FALSE if any errors, EGL_TRUE otherwise.
- */
-static EGLBoolean
-_eglParseModeAttribs(_EGLMode *mode, const EGLint *attrib_list)
-{
- EGLint i;
-
- /* init all attribs to EGL_DONT_CARE */
- mode->Handle = EGL_DONT_CARE;
- mode->Width = EGL_DONT_CARE;
- mode->Height = EGL_DONT_CARE;
- mode->RefreshRate = EGL_DONT_CARE;
- mode->Optimal = EGL_DONT_CARE;
- mode->Interlaced = EGL_DONT_CARE;
- mode->Name = NULL;
-
- for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
- switch (attrib_list[i]) {
- case EGL_MODE_ID_MESA:
- mode->Handle = attrib_list[++i];
- if (mode->Handle <= 0) {
- _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(handle)");
- return EGL_FALSE;
- }
- break;
- case EGL_WIDTH:
- mode->Width = attrib_list[++i];
- if (mode->Width <= 0) {
- _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(width)");
- return EGL_FALSE;
- }
- break;
- case EGL_HEIGHT:
- mode->Height = attrib_list[++i];
- if (mode->Height <= 0) {
- _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(height)");
- return EGL_FALSE;
- }
- break;
- case EGL_REFRESH_RATE_MESA:
- mode->RefreshRate = attrib_list[++i];
- if (mode->RefreshRate <= 0) {
- _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(refresh rate)");
- return EGL_FALSE;
- }
- break;
- case EGL_INTERLACED_MESA:
- mode->Interlaced = attrib_list[++i];
- if (mode->Interlaced != EGL_TRUE && mode->Interlaced != EGL_FALSE) {
- _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(interlaced)");
- return EGL_FALSE;
- }
- break;
- case EGL_OPTIMAL_MESA:
- mode->Optimal = attrib_list[++i];
- if (mode->Optimal != EGL_TRUE && mode->Optimal != EGL_FALSE) {
- _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(optimal)");
- return EGL_FALSE;
- }
- break;
- default:
- _eglError(EGL_BAD_ATTRIBUTE, "eglChooseModeMESA");
- return EGL_FALSE;
- }
- }
- return EGL_TRUE;
-}
-
-
-/**
- * Determine if the candidate mode's attributes are at least as good
- * as the minimal mode's.
- * \return EGL_TRUE if qualifies, EGL_FALSE otherwise
- */
-static EGLBoolean
-_eglModeQualifies(const _EGLMode *c, const _EGLMode *min)
-{
- if (min->Handle != EGL_DONT_CARE && c->Handle != min->Handle)
- return EGL_FALSE;
- if (min->Width != EGL_DONT_CARE && c->Width < min->Width)
- return EGL_FALSE;
- if (min->Height != EGL_DONT_CARE && c->Height < min->Height)
- return EGL_FALSE;
- if (min->RefreshRate != EGL_DONT_CARE && c->RefreshRate < min->RefreshRate)
- return EGL_FALSE;
- if (min->Optimal != EGL_DONT_CARE && c->Optimal != min->Optimal)
- return EGL_FALSE;
- if (min->Interlaced != EGL_DONT_CARE && c->Interlaced != min->Interlaced)
- return EGL_FALSE;
-
- return EGL_TRUE;
-}
-
-
-/**
- * Return value of given mode attribute, or -1 if bad attrib.
- */
-static EGLint
-getModeAttrib(const _EGLMode *m, EGLint attrib)
-{
- switch (attrib) {
- case EGL_MODE_ID_MESA:
- return m->Handle;
- case EGL_WIDTH:
- return m->Width;
- case EGL_HEIGHT:
- return m->Height;
- case EGL_REFRESH_RATE_MESA:
- return m->RefreshRate;
- case EGL_OPTIMAL_MESA:
- return m->Optimal;
- case EGL_INTERLACED_MESA:
- return m->Interlaced;
- default:
- return -1;
- }
-}
-
-
-#define SMALLER 1
-#define LARGER 2
-
-struct sort_info {
- EGLint Attrib;
- EGLint Order; /* SMALLER or LARGER */
-};
-
-/* the order of these entries is the priority */
-static struct sort_info SortInfo[] = {
- { EGL_OPTIMAL_MESA, LARGER },
- { EGL_INTERLACED_MESA, SMALLER },
- { EGL_WIDTH, LARGER },
- { EGL_HEIGHT, LARGER },
- { EGL_REFRESH_RATE_MESA, LARGER },
- { EGL_MODE_ID_MESA, SMALLER },
- { 0, 0 }
-};
-
-
-/**
- * Compare modes 'a' and 'b' and return -1 if a belongs before b, or 1 if a
- * belongs after b, or 0 if they're equal.
- * Used by qsort().
- */
-static int
-_eglCompareModes(const void *a, const void *b)
-{
- const _EGLMode *aMode = *((const _EGLMode **) a);
- const _EGLMode *bMode = *((const _EGLMode **) b);
- EGLint i;
-
- for (i = 0; SortInfo[i].Attrib; i++) {
- const EGLint aVal = getModeAttrib(aMode, SortInfo[i].Attrib);
- const EGLint bVal = getModeAttrib(bMode, SortInfo[i].Attrib);
- if (aVal == bVal) {
- /* a tie */
- continue;
- }
- else if (SortInfo[i].Order == SMALLER) {
- return (aVal < bVal) ? -1 : 1;
- }
- else if (SortInfo[i].Order == LARGER) {
- return (aVal > bVal) ? -1 : 1;
- }
- }
-
- /* all attributes identical */
- return 0;
-}
-
-
-/**
- * Search for EGLModes which match the given attribute list.
- * Called via eglChooseModeMESA API function.
- */
-EGLBoolean
-_eglChooseModeMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen,
- const EGLint *attrib_list, EGLModeMESA *modes,
- EGLint modes_size, EGLint *num_modes)
-{
- const _EGLScreen *scrn = _eglLookupScreen(dpy, screen);
- _EGLMode **modeList, min;
- EGLint i, count;
-
- if (!scrn) {
- _eglError(EGL_BAD_SCREEN_MESA, "eglChooseModeMESA");
- return EGL_FALSE;
- }
-
- if (!_eglParseModeAttribs(&min, attrib_list)) {
- /* error code will have been recorded */
- return EGL_FALSE;
- }
-
- /* allocate array of mode pointers */
- modeList = (_EGLMode **) malloc(modes_size * sizeof(_EGLMode *));
- if (!modeList) {
- _eglError(EGL_BAD_MODE_MESA, "eglChooseModeMESA(out of memory)");
- return EGL_FALSE;
- }
-
- /* make array of pointers to qualifying modes */
- for (i = count = 0; i < scrn->NumModes && count < modes_size; i++) {
- if (_eglModeQualifies(scrn->Modes + i, &min)) {
- modeList[count++] = scrn->Modes + i;
- }
- }
-
- /* sort array of pointers */
- qsort(modeList, count, sizeof(_EGLMode *), _eglCompareModes);
-
- /* copy mode handles to output array */
- for (i = 0; i < count; i++) {
- modes[i] = modeList[i]->Handle;
- }
-
- free(modeList);
-
- *num_modes = count;
-
- return EGL_TRUE;
-}
-
-
-
-/**
- * Return all possible modes for the given screen. No sorting of results.
- * Called via eglGetModesMESA() API function.
- */
-EGLBoolean
-_eglGetModesMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen,
- EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes)
-{
- _EGLScreen *scrn = _eglLookupScreen(dpy, screen);
-
- if (!scrn) {
- _eglError(EGL_BAD_SCREEN_MESA, "eglGetModesMESA");
- return EGL_FALSE;
- }
-
- if (modes) {
- EGLint i;
- *num_modes = MIN2(scrn->NumModes, modes_size);
- for (i = 0; i < *num_modes; i++) {
- modes[i] = scrn->Modes[i].Handle;
- }
- }
- else {
- /* just return total number of supported modes */
- *num_modes = scrn->NumModes;
- }
-
- return EGL_TRUE;
-}
-
-
-/**
- * Query an attribute of a mode.
- */
-EGLBoolean
-_eglGetModeAttribMESA(_EGLDriver *drv, EGLDisplay dpy,
- EGLModeMESA mode, EGLint attribute, EGLint *value)
-{
- _EGLMode *m = _eglLookupMode(dpy, mode);
- EGLint v;
-
- if (!m) {
- _eglError(EGL_BAD_MODE_MESA, "eglGetModeAttribMESA");
- return EGL_FALSE;
- }
-
- v = getModeAttrib(m, attribute);
- if (v < 0) {
- _eglError(EGL_BAD_ATTRIBUTE, "eglGetModeAttribMESA");
- return EGL_FALSE;
- }
- *value = v;
- return EGL_TRUE;
-}
-
-
-/**
- * Return human-readable string for given mode.
- * This is the default function called by eglQueryModeStringMESA().
- */
-const char *
-_eglQueryModeStringMESA(_EGLDriver *drv, EGLDisplay dpy, EGLModeMESA mode)
-{
- _EGLMode *m = _eglLookupMode(dpy, mode);
- if (!m) {
- _eglError(EGL_BAD_MODE_MESA, "eglQueryModeStringMESA");
- return NULL;
- }
- return m->Name;
-}
-
-
-#if 0
-static int
-_eglRand(int max)
-{
- return rand() % max;
-}
-
-void
-_eglTestModeModule(void)
-{
- EGLint count = 30;
- _EGLMode *modes = (_EGLMode *) malloc(count * sizeof(_EGLMode));
- _EGLMode **modeList = (_EGLMode **) malloc(count * sizeof(_EGLMode*));
- EGLint i;
-
- for (i = 0; i < count; i++) {
- modes[i].Handle = _eglRand(20);
- modes[i].Width = 512 + 256 * _eglRand(2);
- modes[i].Height = 512 + 256 * _eglRand(2);
- modes[i].RefreshRate = 50 + 5 * _eglRand(3);
- modes[i].Interlaced = _eglRand(2);
- modes[i].Optimal = _eglRand(4) == 0;
- modeList[i] = modes + i;
- }
-
- /* sort array of pointers */
- qsort(modeList, count, sizeof(_EGLMode *), compareModes);
-
- for (i = 0; i < count; i++) {
- _EGLMode *m = modeList[i];
- printf("%2d: %3d %4d x %4d @ %3d opt %d int %d\n", i,
- m->Handle, m->Width, m->Height, m->RefreshRate,
- m->Optimal, m->Interlaced);
- }
-}
-#endif
diff --git a/src/egl/main/eglmode.h b/src/egl/main/eglmode.h
deleted file mode 100644
index e70da857595..00000000000
--- a/src/egl/main/eglmode.h
+++ /dev/null
@@ -1,54 +0,0 @@
-#ifndef EGLMODE_INCLUDED
-#define EGLMODE_INCLUDED
-
-#include "egltypedefs.h"
-
-
-/**
- * Data structure which corresponds to an EGLModeMESA.
- */
-struct _egl_mode
-{
- EGLModeMESA Handle; /* the public/opaque handle which names this mode */
- EGLint Width, Height; /* size in pixels */
- EGLint RefreshRate; /* rate * 1000.0 */
- EGLint Optimal;
- EGLint Interlaced;
- const char *Name;
-
- /* Other possible attributes */
- /* interlaced */
- /* external sync */
-};
-
-
-extern _EGLMode *
-_eglLookupMode(EGLDisplay dpy, EGLModeMESA mode);
-
-
-extern _EGLMode *
-_eglAddNewMode(_EGLScreen *screen, EGLint width, EGLint height,
- EGLint refreshRate, const char *name);
-
-
-extern EGLBoolean
-_eglChooseModeMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen,
- const EGLint *attrib_list, EGLModeMESA *modes,
- EGLint modes_size, EGLint *num_modes);
-
-
-extern EGLBoolean
-_eglGetModesMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen,
- EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
-
-
-extern EGLBoolean
-_eglGetModeAttribMESA(_EGLDriver *drv, EGLDisplay dpy, EGLModeMESA mode,
- EGLint attribute, EGLint *value);
-
-
-extern const char *
-_eglQueryModeStringMESA(_EGLDriver *drv, EGLDisplay dpy, EGLModeMESA mode);
-
-
-#endif /* EGLMODE_INCLUDED */
diff --git a/src/egl/main/eglscreen.c b/src/egl/main/eglscreen.c
deleted file mode 100644
index 9c9a8377bf2..00000000000
--- a/src/egl/main/eglscreen.c
+++ /dev/null
@@ -1,328 +0,0 @@
-/*
- * Ideas for screen management extension to EGL.
- *
- * Each EGLDisplay has one or more screens (CRTs, Flat Panels, etc).
- * The screens' handles can be obtained with eglGetScreensMESA().
- *
- * A new kind of EGLSurface is possible- one which can be directly scanned
- * out on a screen. Such a surface is created with eglCreateScreenSurface().
- *
- * To actually display a screen surface on a screen, the eglShowSurface()
- * function is called.
- */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "egldisplay.h"
-#include "eglglobals.h"
-#include "eglmode.h"
-#include "eglconfig.h"
-#include "eglsurface.h"
-#include "eglscreen.h"
-
-
-/**
- * Return a new screen handle/ID.
- * NOTE: we never reuse these!
- */
-EGLScreenMESA
-_eglAllocScreenHandle(void)
-{
- EGLScreenMESA s = _eglGlobal.FreeScreenHandle;
- _eglGlobal.FreeScreenHandle++;
- return s;
-}
-
-
-/**
- * Initialize an _EGLScreen object to default values.
- */
-void
-_eglInitScreen(_EGLScreen *screen)
-{
- memset(screen, 0, sizeof(_EGLScreen));
- screen->StepX = 1;
- screen->StepY = 1;
-}
-
-
-/**
- * Given a public screen handle, return the internal _EGLScreen object.
- */
-_EGLScreen *
-_eglLookupScreen(EGLDisplay dpy, EGLScreenMESA screen)
-{
- EGLint i;
- _EGLDisplay *display = _eglLookupDisplay(dpy);
-
- if (!display)
- return NULL;
-
- for (i = 0; i < display->NumScreens; i++) {
- if (display->Screens[i]->Handle == screen)
- return display->Screens[i];
- }
- return NULL;
-}
-
-
-/**
- * Add the given _EGLScreen to the display's list of screens.
- */
-void
-_eglAddScreen(_EGLDisplay *display, _EGLScreen *screen)
-{
- EGLint n;
-
- assert(display);
- assert(screen);
-
- screen->Handle = _eglAllocScreenHandle();
- n = display->NumScreens;
- display->Screens = realloc(display->Screens, (n+1) * sizeof(_EGLScreen *));
- display->Screens[n] = screen;
- display->NumScreens++;
-}
-
-
-
-EGLBoolean
-_eglGetScreensMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA *screens,
- EGLint max_screens, EGLint *num_screens)
-{
- _EGLDisplay *display = _eglLookupDisplay(dpy);
- EGLint n;
-
- if (!display) {
- _eglError(EGL_BAD_DISPLAY, "eglGetScreensMESA");
- return EGL_FALSE;
- }
-
- if (display->NumScreens > max_screens) {
- n = max_screens;
- }
- else {
- n = display->NumScreens;
- }
-
- if (screens) {
- EGLint i;
- for (i = 0; i < n; i++)
- screens[i] = display->Screens[i]->Handle;
- }
- if (num_screens)
- *num_screens = n;
-
- return EGL_TRUE;
-}
-
-
-/**
- * Example function - drivers should do a proper implementation.
- */
-EGLSurface
-_eglCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
- const EGLint *attrib_list)
-{
-#if 0 /* THIS IS JUST EXAMPLE CODE */
- _EGLSurface *surf;
-
- surf = (_EGLSurface *) calloc(1, sizeof(_EGLSurface));
- if (!surf)
- return EGL_NO_SURFACE;
-
- if (!_eglInitSurface(drv, dpy, surf, EGL_SCREEN_BIT_MESA,
- config, attrib_list)) {
- free(surf);
- return EGL_NO_SURFACE;
- }
-
- _eglSaveSurface(surf);
-
- return surf->Handle;
-#endif
- return EGL_NO_SURFACE;
-}
-
-
-/**
- * Show the given surface on the named screen.
- * If surface is EGL_NO_SURFACE, disable the screen's output.
- *
- * This is just a placeholder function; drivers will always override
- * this with code that _really_ shows the surface.
- */
-EGLBoolean
-_eglShowScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy,
- EGLScreenMESA screen, EGLSurface surface,
- EGLModeMESA m)
-{
- _EGLScreen *scrn = _eglLookupScreen(dpy, screen);
- _EGLMode *mode = _eglLookupMode(dpy, m);
-
- if (!scrn) {
- _eglError(EGL_BAD_SCREEN_MESA, "eglShowSurfaceMESA");
- return EGL_FALSE;
- }
- if (!mode && (m != EGL_NO_MODE_MESA )) {
- _eglError(EGL_BAD_MODE_MESA, "eglShowSurfaceMESA");
- return EGL_FALSE;
- }
-
- if (surface == EGL_NO_SURFACE) {
- scrn->CurrentSurface = NULL;
- }
- else {
- _EGLSurface *surf = _eglLookupSurface(surface);
- if (!surf || surf->Type != EGL_SCREEN_BIT_MESA) {
- _eglError(EGL_BAD_SURFACE, "eglShowSurfaceMESA");
- return EGL_FALSE;
- }
- if (surf->Width < mode->Width || surf->Height < mode->Height) {
- _eglError(EGL_BAD_SURFACE,
- "eglShowSurfaceMESA(surface smaller than screen size)");
- return EGL_FALSE;
- }
-
- scrn->CurrentSurface = surf;
- scrn->CurrentMode = mode;
- }
- return EGL_TRUE;
-}
-
-
-/**
- * Set a screen's current display mode.
- * Note: mode = EGL_NO_MODE is valid (turns off the screen)
- *
- * This is just a placeholder function; drivers will always override
- * this with code that _really_ sets the mode.
- */
-EGLBoolean
-_eglScreenModeMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen,
- EGLModeMESA mode)
-{
- _EGLScreen *scrn = _eglLookupScreen(dpy, screen);
-
- if (!scrn) {
- _eglError(EGL_BAD_SCREEN_MESA, "eglScreenModeMESA");
- return EGL_FALSE;
- }
-
- scrn->CurrentMode = _eglLookupMode(dpy, mode);
-
- return EGL_TRUE;
-}
-
-
-/**
- * Set a screen's surface origin.
- */
-EGLBoolean
-_eglScreenPositionMESA(_EGLDriver *drv, EGLDisplay dpy,
- EGLScreenMESA screen, EGLint x, EGLint y)
-{
- _EGLScreen *scrn = _eglLookupScreen(dpy, screen);
- if (!scrn) {
- _eglError(EGL_BAD_SCREEN_MESA, "eglScreenPositionMESA");
- return EGL_FALSE;
- }
-
- scrn->OriginX = x;
- scrn->OriginY = y;
-
- return EGL_TRUE;
-}
-
-
-/**
- * Query a screen's current surface.
- */
-EGLBoolean
-_eglQueryScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy,
- EGLScreenMESA screen, EGLSurface *surface)
-{
- const _EGLScreen *scrn = _eglLookupScreen(dpy, screen);
- if (scrn->CurrentSurface)
- *surface = scrn->CurrentSurface->Handle;
- else
- *surface = EGL_NO_SURFACE;
- return EGL_TRUE;
-}
-
-
-/**
- * Query a screen's current mode.
- */
-EGLBoolean
-_eglQueryScreenModeMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen,
- EGLModeMESA *mode)
-{
- const _EGLScreen *scrn = _eglLookupScreen(dpy, screen);
- if (scrn->CurrentMode)
- *mode = scrn->CurrentMode->Handle;
- else
- *mode = EGL_NO_MODE_MESA;
- return EGL_TRUE;
-}
-
-
-EGLBoolean
-_eglQueryScreenMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen,
- EGLint attribute, EGLint *value)
-{
- const _EGLScreen *scrn = _eglLookupScreen(dpy, screen);
-
- if (!scrn) {
- _eglError(EGL_BAD_SCREEN_MESA, "eglQueryScreenMESA");
- return EGL_FALSE;
- }
-
- switch (attribute) {
- case EGL_SCREEN_POSITION_MESA:
- value[0] = scrn->OriginX;
- value[1] = scrn->OriginY;
- break;
- case EGL_SCREEN_POSITION_GRANULARITY_MESA:
- value[0] = scrn->StepX;
- value[1] = scrn->StepY;
- break;
- default:
- _eglError(EGL_BAD_ATTRIBUTE, "eglQueryScreenMESA");
- return EGL_FALSE;
- }
-
- return EGL_TRUE;
-}
-
-
-/**
- * Delete the modes associated with given screen.
- */
-void
-_eglDestroyScreenModes(_EGLScreen *scrn)
-{
- EGLint i;
- for (i = 0; i < scrn->NumModes; i++) {
- if (scrn->Modes[i].Name)
- free((char *) scrn->Modes[i].Name); /* cast away const */
- }
- if (scrn->Modes)
- free(scrn->Modes);
- scrn->Modes = NULL;
- scrn->NumModes = 0;
-}
-
-
-/**
- * Default fallback routine - drivers should usually override this.
- */
-void
-_eglDestroyScreen(_EGLScreen *scrn)
-{
- _eglDestroyScreenModes(scrn);
- free(scrn);
-}
-
diff --git a/src/egl/main/eglscreen.h b/src/egl/main/eglscreen.h
deleted file mode 100644
index 833439b4107..00000000000
--- a/src/egl/main/eglscreen.h
+++ /dev/null
@@ -1,90 +0,0 @@
-#ifndef EGLSCREEN_INCLUDED
-#define EGLSCREEN_INCLUDED
-
-
-/**
- * Per-screen information.
- * Note that an EGL screen doesn't have a size. A screen may be set to
- * one of several display modes (width/height/scanrate). The screen
- * then displays a drawing surface. The drawing surface must be at least
- * as large as the display mode's resolution. If it's larger, the
- * OriginX and OriginY fields control what part of the surface is visible
- * on the screen.
- */
-struct _egl_screen
-{
- EGLScreenMESA Handle; /* The public/opaque handle which names this object */
-
- _EGLMode *CurrentMode;
- _EGLSurface *CurrentSurface;
-
- EGLint OriginX, OriginY; /**< Origin of scan-out region w.r.t. surface */
- EGLint StepX, StepY; /**< Screen position/origin granularity */
-
- EGLint NumModes;
- _EGLMode *Modes; /**< array [NumModes] */
-};
-
-
-extern EGLScreenMESA
-_eglAllocScreenHandle(void);
-
-
-extern void
-_eglInitScreen(_EGLScreen *screen);
-
-
-extern _EGLScreen *
-_eglLookupScreen(EGLDisplay dpy, EGLScreenMESA screen);
-
-
-extern void
-_eglAddScreen(_EGLDisplay *display, _EGLScreen *screen);
-
-
-extern EGLBoolean
-_eglGetScreensMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
-
-
-extern EGLSurface
-_eglCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
-
-
-extern EGLBoolean
-_eglShowScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLSurface surface, EGLModeMESA mode);
-
-
-extern EGLBoolean
-_eglScreenModeMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA mode);
-
-
-extern EGLBoolean
-_eglScreenPositionMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y);
-
-
-extern EGLBoolean
-_eglQueryDisplayMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint attribute, EGLint *value);
-
-
-extern EGLBoolean
-_eglQueryScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy,
- EGLScreenMESA screen, EGLSurface *surface);
-
-
-extern EGLBoolean
-_eglQueryScreenModeMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode);
-
-
-extern EGLBoolean
-_eglQueryScreenMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value);
-
-
-extern void
-_eglDestroyScreenModes(_EGLScreen *scrn);
-
-
-extern void
-_eglDestroyScreen(_EGLScreen *scrn);
-
-
-#endif /* EGLSCREEN_INCLUDED */
diff --git a/src/egl/main/eglsurface.c b/src/egl/main/eglsurface.c
deleted file mode 100644
index 874f318e966..00000000000
--- a/src/egl/main/eglsurface.c
+++ /dev/null
@@ -1,530 +0,0 @@
-/**
- * Surface-related functions.
- */
-
-
-#include <assert.h>
-#include <stdlib.h>
-#include <string.h>
-#include "eglcontext.h"
-#include "eglconfig.h"
-#include "eglglobals.h"
-#include "eglhash.h"
-#include "egllog.h"
-#include "eglsurface.h"
-
-
-/**
- * Do error check on parameters and initialize the given _EGLSurface object.
- * \return EGL_TRUE if no errors, EGL_FALSE otherwise.
- */
-EGLBoolean
-_eglInitSurface(_EGLDriver *drv, EGLDisplay dpy,
- _EGLSurface *surf, EGLint type, EGLConfig config,
- const EGLint *attrib_list)
-{
- const char *func;
- _EGLConfig *conf;
- EGLint width = 0, height = 0, largest = 0;
- EGLint texFormat = 0, texTarget = 0, mipmapTex = 0;
- EGLint renderBuffer = EGL_BACK_BUFFER;
-#ifdef EGL_VERSION_1_2
- EGLint colorspace = EGL_COLORSPACE_sRGB;
- EGLint alphaFormat = EGL_ALPHA_FORMAT_NONPRE;
-#endif
- EGLint i;
-
- switch (type) {
- case EGL_WINDOW_BIT:
- func = "eglCreateWindowSurface";
- break;
- case EGL_PIXMAP_BIT:
- func = "eglCreatePixmapSurface";
- renderBuffer = EGL_SINGLE_BUFFER;
- break;
- case EGL_PBUFFER_BIT:
- func = "eglCreatePBufferSurface";
- break;
- case EGL_SCREEN_BIT_MESA:
- func = "eglCreateScreenSurface";
- renderBuffer = EGL_SINGLE_BUFFER; /* XXX correct? */
- break;
- default:
- _eglLog(_EGL_WARNING, "Bad type in _eglInitSurface");
- return EGL_FALSE;
- }
-
- conf = _eglLookupConfig(drv, dpy, config);
- if (!conf) {
- _eglError(EGL_BAD_CONFIG, func);
- return EGL_FALSE;
- }
-
- /*
- * Parse attribute list. Different kinds of surfaces support different
- * attributes.
- */
- for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
- switch (attrib_list[i]) {
- case EGL_WIDTH:
- if (type == EGL_PBUFFER_BIT || type == EGL_SCREEN_BIT_MESA) {
- width = attrib_list[++i];
- }
- else {
- _eglError(EGL_BAD_ATTRIBUTE, func);
- return EGL_FALSE;
- }
- break;
- case EGL_HEIGHT:
- if (type == EGL_PBUFFER_BIT || type == EGL_SCREEN_BIT_MESA) {
- height = attrib_list[++i];
- }
- else {
- _eglError(EGL_BAD_ATTRIBUTE, func);
- return EGL_FALSE;
- }
- break;
- case EGL_LARGEST_PBUFFER:
- if (type == EGL_PBUFFER_BIT) {
- largest = attrib_list[++i];
- }
- else {
- _eglError(EGL_BAD_ATTRIBUTE, func);
- return EGL_FALSE;
- }
- break;
- case EGL_TEXTURE_FORMAT:
- if (type == EGL_PBUFFER_BIT) {
- texFormat = attrib_list[++i];
- }
- else {
- _eglError(EGL_BAD_ATTRIBUTE, func);
- return EGL_FALSE;
- }
- break;
- case EGL_TEXTURE_TARGET:
- if (type == EGL_PBUFFER_BIT) {
- texTarget = attrib_list[++i];
- }
- else {
- _eglError(EGL_BAD_ATTRIBUTE, func);
- return EGL_FALSE;
- }
- break;
- case EGL_MIPMAP_TEXTURE:
- if (type == EGL_PBUFFER_BIT) {
- mipmapTex = attrib_list[++i];
- }
- else {
- _eglError(EGL_BAD_ATTRIBUTE, func);
- return EGL_FALSE;
- }
- break;
-#ifdef EGL_VERSION_1_2
- case EGL_RENDER_BUFFER:
- if (type == EGL_WINDOW_BIT) {
- renderBuffer = attrib_list[++i];
- if (renderBuffer != EGL_BACK_BUFFER &&
- renderBuffer != EGL_SINGLE_BUFFER) {
- _eglError(EGL_BAD_ATTRIBUTE, func);
- return EGL_FALSE;
- }
- }
- else {
- _eglError(EGL_BAD_ATTRIBUTE, func);
- return EGL_FALSE;
- }
- break;
- case EGL_COLORSPACE:
- if (type == EGL_WINDOW_BIT ||
- type == EGL_PBUFFER_BIT ||
- type == EGL_PIXMAP_BIT) {
- colorspace = attrib_list[++i];
- if (colorspace != EGL_COLORSPACE_sRGB &&
- colorspace != EGL_COLORSPACE_LINEAR) {
- _eglError(EGL_BAD_ATTRIBUTE, func);
- return EGL_FALSE;
- }
- }
- else {
- _eglError(EGL_BAD_ATTRIBUTE, func);
- return EGL_FALSE;
- }
- break;
- case EGL_ALPHA_FORMAT:
- if (type == EGL_WINDOW_BIT ||
- type == EGL_PBUFFER_BIT ||
- type == EGL_PIXMAP_BIT) {
- alphaFormat = attrib_list[++i];
- if (alphaFormat != EGL_ALPHA_FORMAT_NONPRE &&
- alphaFormat != EGL_ALPHA_FORMAT_PRE) {
- _eglError(EGL_BAD_ATTRIBUTE, func);
- return EGL_FALSE;
- }
- }
- else {
- _eglError(EGL_BAD_ATTRIBUTE, func);
- return EGL_FALSE;
- }
- break;
-
-#endif /* EGL_VERSION_1_2 */
- default:
- _eglError(EGL_BAD_ATTRIBUTE, func);
- return EGL_FALSE;
- }
- }
-
- if (width <= 0 || height <= 0) {
- _eglError(EGL_BAD_ATTRIBUTE, func);
- return EGL_FALSE;
- }
-
- memset(surf, 0, sizeof(_EGLSurface));
- surf->Config = conf;
- surf->Type = type;
- surf->Width = width;
- surf->Height = height;
- surf->TextureFormat = texFormat;
- surf->TextureTarget = texTarget;
- surf->MipmapTexture = mipmapTex;
- surf->MipmapLevel = 0;
- surf->SwapInterval = 0;
-#ifdef EGL_VERSION_1_2
- surf->SwapBehavior = EGL_BUFFER_DESTROYED; /* XXX ok? */
- surf->HorizontalResolution = EGL_UNKNOWN; /* set by caller */
- surf->VerticalResolution = EGL_UNKNOWN; /* set by caller */
- surf->AspectRatio = EGL_UNKNOWN; /* set by caller */
- surf->RenderBuffer = renderBuffer;
- surf->AlphaFormat = alphaFormat;
- surf->Colorspace = colorspace;
-#endif
-
- return EGL_TRUE;
-}
-
-
-void
-_eglSaveSurface(_EGLSurface *surf)
-{
- assert(surf);
- assert(!surf->Handle);
- surf->Handle = _eglHashGenKey(_eglGlobal.Contexts);
- assert(surf->Handle);
- _eglHashInsert(_eglGlobal.Surfaces, surf->Handle, surf);
-}
-
-
-void
-_eglRemoveSurface(_EGLSurface *surf)
-{
- _eglHashRemove(_eglGlobal.Surfaces, surf->Handle);
-}
-
-
-_EGLSurface *
-_eglLookupSurface(EGLSurface surf)
-{
- _EGLSurface *c = (_EGLSurface *) _eglHashLookup(_eglGlobal.Surfaces, surf);
- return c;
-}
-
-
-_EGLSurface *
-_eglGetCurrentSurface(EGLint readdraw)
-{
- _EGLContext *ctx = _eglGetCurrentContext();
- if (ctx) {
- switch (readdraw) {
- case EGL_DRAW:
- return ctx->DrawSurface;
- case EGL_READ:
- return ctx->ReadSurface;
- default:
- return NULL;
- }
- }
- return NULL;
-}
-
-
-EGLBoolean
-_eglSwapBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw)
-{
- /* Basically just do error checking here. Drivers have to do the
- * actual buffer swap.
- */
- _EGLContext *context = _eglGetCurrentContext();
- _EGLSurface *surface = _eglLookupSurface(draw);
- if (context && context->DrawSurface != surface) {
- _eglError(EGL_BAD_SURFACE, "eglSwapBuffers");
- return EGL_FALSE;
- }
- if (surface == NULL) {
- _eglError(EGL_BAD_SURFACE, "eglSwapBuffers");
- return EGL_FALSE;
- }
- return EGL_TRUE;
-}
-
-
-EGLBoolean
-_eglCopyBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface,
- NativePixmapType target)
-{
- /* copy surface to native pixmap */
- /* All implementation burdon for this is in the device driver */
- return EGL_FALSE;
-}
-
-
-EGLBoolean
-_eglQuerySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf,
- EGLint attribute, EGLint *value)
-{
- _EGLSurface *surface = _eglLookupSurface(surf);
- if (surface == NULL) {
- _eglError(EGL_BAD_SURFACE, "eglQuerySurface");
- return EGL_FALSE;
- }
- switch (attribute) {
- case EGL_WIDTH:
- *value = surface->Width;
- return EGL_TRUE;
- case EGL_HEIGHT:
- *value = surface->Height;
- return EGL_TRUE;
- case EGL_CONFIG_ID:
- *value = GET_CONFIG_ATTRIB(surface->Config, EGL_CONFIG_ID);
- return EGL_TRUE;
- /*XXX case EGL_LARGEST_PBUFFER:*/
- case EGL_SURFACE_TYPE:
- *value = surface->Type;
- return EGL_TRUE;
-#ifdef EGL_VERSION_1_1
- case EGL_TEXTURE_FORMAT:
- /* texture attributes: only for pbuffers, no error otherwise */
- if (surface->Type == EGL_PBUFFER_BIT)
- *value = surface->TextureFormat;
- return EGL_TRUE;
- case EGL_TEXTURE_TARGET:
- if (surface->Type == EGL_PBUFFER_BIT)
- *value = surface->TextureTarget;
- return EGL_TRUE;
- case EGL_MIPMAP_TEXTURE:
- if (surface->Type == EGL_PBUFFER_BIT)
- *value = surface->MipmapTexture;
- return EGL_TRUE;
- case EGL_MIPMAP_LEVEL:
- if (surface->Type == EGL_PBUFFER_BIT)
- *value = surface->MipmapLevel;
- return EGL_TRUE;
-#endif /* EGL_VERSION_1_1 */
-#ifdef EGL_VERSION_1_2
- case EGL_SWAP_BEHAVIOR:
- *value = surface->SwapBehavior;
- return EGL_TRUE;
- case EGL_RENDER_BUFFER:
- *value = surface->RenderBuffer;
- return EGL_TRUE;
- case EGL_PIXEL_ASPECT_RATIO:
- *value = surface->AspectRatio;
- return EGL_TRUE;
- case EGL_HORIZONTAL_RESOLUTION:
- *value = surface->HorizontalResolution;
- return EGL_TRUE;
- case EGL_VERTICAL_RESOLUTION:
- *value = surface->VerticalResolution;
- return EGL_TRUE;
- case EGL_ALPHA_FORMAT:
- *value = surface->AlphaFormat;
- return EGL_TRUE;
- case EGL_COLORSPACE:
- *value = surface->Colorspace;
- return EGL_TRUE;
-#endif /* EGL_VERSION_1_2 */
- default:
- _eglError(EGL_BAD_ATTRIBUTE, "eglQuerySurface");
- return EGL_FALSE;
- }
-}
-
-
-/**
- * Example function - drivers should do a proper implementation.
- */
-EGLSurface
-_eglCreateWindowSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
- NativeWindowType window, const EGLint *attrib_list)
-{
-#if 0 /* THIS IS JUST EXAMPLE CODE */
- _EGLSurface *surf;
-
- surf = (_EGLSurface *) calloc(1, sizeof(_EGLSurface));
- if (!surf)
- return EGL_NO_SURFACE;
-
- if (!_eglInitSurface(drv, dpy, surf, EGL_WINDOW_BIT, config, attrib_list)) {
- free(surf);
- return EGL_NO_SURFACE;
- }
-
- _eglSaveSurface(surf);
-
- return surf->Handle;
-#endif
- return EGL_NO_SURFACE;
-}
-
-
-/**
- * Example function - drivers should do a proper implementation.
- */
-EGLSurface
-_eglCreatePixmapSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
- NativePixmapType pixmap, const EGLint *attrib_list)
-{
-#if 0 /* THIS IS JUST EXAMPLE CODE */
- _EGLSurface *surf;
-
- surf = (_EGLSurface *) calloc(1, sizeof(_EGLSurface));
- if (!surf)
- return EGL_NO_SURFACE;
-
- if (!_eglInitSurface(drv, dpy, surf, EGL_PIXMAP_BIT, config, attrib_list)) {
- free(surf);
- return EGL_NO_SURFACE;
- }
-
- _eglSaveSurface(surf);
-
- return surf->Handle;
-#endif
- return EGL_NO_SURFACE;
-}
-
-
-/**
- * Example function - drivers should do a proper implementation.
- */
-EGLSurface
-_eglCreatePbufferSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
- const EGLint *attrib_list)
-{
-#if 0 /* THIS IS JUST EXAMPLE CODE */
- _EGLSurface *surf;
-
- surf = (_EGLSurface *) calloc(1, sizeof(_EGLSurface));
- if (!surf)
- return EGL_NO_SURFACE;
-
- if (!_eglInitSurface(drv, dpy, surf, EGL_PBUFFER_BIT, config, attrib_list)) {
- free(surf);
- return EGL_NO_SURFACE;
- }
-
- _eglSaveSurface(surf);
-
- return surf->Handle;
-#endif
- return EGL_NO_SURFACE;
-}
-
-
-/**
- * Default fallback routine - drivers should usually override this.
- */
-EGLBoolean
-_eglDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
-{
- _EGLSurface *surf = _eglLookupSurface(surface);
- if (surf) {
- _eglHashRemove(_eglGlobal.Surfaces, surface);
- if (surf->IsBound) {
- surf->DeletePending = EGL_TRUE;
- }
- else {
- free(surf);
- }
- return EGL_TRUE;
- }
- else {
- _eglError(EGL_BAD_SURFACE, "eglDestroySurface");
- return EGL_FALSE;
- }
-}
-
-
-/**
- * Default fallback routine - drivers might override this.
- */
-EGLBoolean
-_eglSurfaceAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf, EGLint attribute, EGLint value)
-{
- _EGLSurface *surface = _eglLookupSurface(surf);
-
- if (surface == NULL) {
- _eglError(EGL_BAD_SURFACE, "eglSurfaceAttrib");
- return EGL_FALSE;
- }
-
- switch (attribute) {
- case EGL_MIPMAP_LEVEL:
- surface->MipmapLevel = value;
- break;
- default:
- _eglError(EGL_BAD_ATTRIBUTE, "eglSurfaceAttrib");
- return EGL_FALSE;
- }
- return EGL_TRUE;
-}
-
-
-EGLBoolean
-_eglBindTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
- /* XXX unfinished */
- return EGL_FALSE;
-}
-
-
-EGLBoolean
-_eglReleaseTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
- /* XXX unfinished */
- return EGL_FALSE;
-}
-
-
-EGLBoolean
-_eglSwapInterval(_EGLDriver *drv, EGLDisplay dpy, EGLint interval)
-{
- _EGLSurface *surf = _eglGetCurrentSurface(EGL_DRAW);
- if (surf == NULL) {
- _eglError(EGL_BAD_SURFACE, "eglSwapInterval");
- return EGL_FALSE;
- }
- surf->SwapInterval = interval;
- return EGL_TRUE;
-}
-
-
-#ifdef EGL_VERSION_1_2
-
-/**
- * Example function - drivers should do a proper implementation.
- */
-EGLSurface
-_eglCreatePbufferFromClientBuffer(_EGLDriver *drv, EGLDisplay dpy,
- EGLenum buftype, EGLClientBuffer buffer,
- EGLConfig config, const EGLint *attrib_list)
-{
- if (buftype != EGL_OPENVG_IMAGE) {
- _eglError(EGL_BAD_PARAMETER, "eglCreatePbufferFromClientBuffer");
- return EGL_NO_SURFACE;
- }
-
- return EGL_NO_SURFACE;
-}
-
-#endif /* EGL_VERSION_1_2 */
diff --git a/src/egl/main/eglsurface.h b/src/egl/main/eglsurface.h
deleted file mode 100644
index 79abeca0b2a..00000000000
--- a/src/egl/main/eglsurface.h
+++ /dev/null
@@ -1,117 +0,0 @@
-#ifndef EGLSURFACE_INCLUDED
-#define EGLSURFACE_INCLUDED
-
-
-#include "egltypedefs.h"
-
-
-/**
- * "Base" class for device driver surfaces.
- */
-struct _egl_surface
-{
- EGLSurface Handle; /* The public/opaque handle which names this object */
- _EGLConfig *Config;
-
- /* May need reference counting here */
- EGLBoolean IsBound;
- EGLBoolean DeletePending;
-
- EGLint Type; /* one of EGL_WINDOW_BIT, EGL_PIXMAP_BIT or EGL_PBUFFER_BIT */
- EGLint Width, Height;
- EGLint TextureFormat, TextureTarget;
- EGLint MipmapTexture, MipmapLevel;
- EGLint SwapInterval;
-
- /* If type == EGL_SCREEN_BIT: */
- EGLint VisibleRefCount; /* number of screens I'm displayed on */
-
-#ifdef EGL_VERSION_1_2
- EGLint SwapBehavior; /* one of EGL_BUFFER_PRESERVED/DESTROYED */
- EGLint HorizontalResolution, VerticalResolution;
- EGLint AspectRatio;
- EGLint RenderBuffer; /* EGL_BACK_BUFFER or EGL_SINGLE_BUFFER */
- EGLint AlphaFormat; /* EGL_ALPHA_FORMAT_NONPRE or EGL_ALPHA_FORMAT_PRE */
- EGLint Colorspace; /* EGL_COLORSPACE_sRGB or EGL_COLORSPACE_LINEAR */
-#endif /* EGL_VERSION_1_2 */
-};
-
-
-extern EGLBoolean
-_eglInitSurface(_EGLDriver *drv, EGLDisplay dpy,
- _EGLSurface *surf, EGLint type, EGLConfig config,
- const EGLint *attrib_list);
-
-
-extern void
-_eglSaveSurface(_EGLSurface *surf);
-
-
-extern void
-_eglRemoveSurface(_EGLSurface *surf);
-
-
-extern _EGLSurface *
-_eglLookupSurface(EGLSurface surf);
-
-
-extern _EGLSurface *
-_eglGetCurrentSurface(EGLint readdraw);
-
-
-extern EGLBoolean
-_eglSwapBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw);
-
-
-extern EGLBoolean
-_eglCopyBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, NativePixmapType target);
-
-
-extern EGLBoolean
-_eglQuerySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
-
-
-extern EGLSurface
-_eglCreateWindowSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list);
-
-
-extern EGLSurface
-_eglCreatePixmapSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list);
-
-
-extern EGLSurface
-_eglCreatePbufferSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
-
-
-extern EGLBoolean
-_eglDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface);
-
-
-extern EGLBoolean
-_eglSurfaceAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
-
-
-extern EGLBoolean
-_eglBindTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-
-
-extern EGLBoolean
-_eglReleaseTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-
-
-extern EGLBoolean
-_eglSwapInterval(_EGLDriver *drv, EGLDisplay dpy, EGLint interval);
-
-
-#ifdef EGL_VERSION_1_2
-
-extern EGLSurface
-_eglCreatePbufferFromClientBuffer(_EGLDriver *drv, EGLDisplay dpy,
- EGLenum buftype, EGLClientBuffer buffer,
- EGLConfig config, const EGLint *attrib_list);
-
-#endif /* EGL_VERSION_1_2 */
-
-
-
-#endif /* EGLSURFACE_INCLUDED */
diff --git a/src/egl/main/egltypedefs.h b/src/egl/main/egltypedefs.h
deleted file mode 100644
index fa8cb496f8d..00000000000
--- a/src/egl/main/egltypedefs.h
+++ /dev/null
@@ -1,34 +0,0 @@
-#ifndef EGLTYPEDEFS_INCLUDED
-#define EGLTYPEDEFS_INCLUDED
-
-
-#include <GLES/egl.h>
-
-
-typedef struct _egl_api _EGLAPI;
-
-typedef struct _egl_config _EGLConfig;
-
-typedef struct _egl_context _EGLContext;
-
-typedef struct _egl_display _EGLDisplay;
-
-typedef struct _egl_driver _EGLDriver;
-
-typedef struct _egl_extensions _EGLExtensions;
-
-typedef struct _egl_mode _EGLMode;
-
-typedef struct _egl_screen _EGLScreen;
-
-typedef struct _egl_surface _EGLSurface;
-
-typedef struct _egl_thread_info _EGLThreadInfo;
-
-
-typedef void (*_EGLProc)();
-
-typedef _EGLDriver *(*_EGLMain_t)(_EGLDisplay *dpy);
-
-
-#endif /* EGLTYPEDEFS_INCLUDED */
diff --git a/src/glu/mesa/Makefile b/src/glu/mesa/Makefile
deleted file mode 100644
index 47f95ef0240..00000000000
--- a/src/glu/mesa/Makefile
+++ /dev/null
@@ -1,56 +0,0 @@
-# src/glu/mesa/Makefile
-
-TOP = ../../..
-
-include $(TOP)/configs/current
-
-GLU_MAJOR = 1
-GLU_MINOR = 1
-GLU_TINY = 0$(MESA_MAJOR)0$(MESA_MINOR)0$(MESA_TINY)
-
-C_SOURCES = \
- glu.c \
- mipmap.c \
- nurbs.c \
- nurbscrv.c \
- nurbssrf.c \
- nurbsutl.c \
- polytest.c \
- project.c \
- quadric.c \
- tess.c \
- tesselat.c
-
-OBJECTS = $(C_SOURCES:.c=.o)
-
-INCLUDES = -I. -I- -I$(TOP)/include
-
-##### RULES #####
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $< -o $@
-
-##### TARGETS #####
-
-default:
- @if [ "${CONFIG_NAME}" = "beos" ] ; then \
- echo "$(GLU_LIB_NAME) not build under BeOS, but integrated into ${GL_LIB_NAME}." ; \
- exit 0 ; \
- else \
- $(MAKE) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) ; \
- fi
-
-$(TOP)/$(LIB_DIR):
- -mkdir $(TOP)/$(LIB_DIR)
-
-# Make the library:
-$(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME): $(OBJECTS)
- @ $(TOP)/bin/mklib -o $(GLU_LIB) -linker '$(CC)' \
- -major $(GLU_MAJOR) -minor $(GLU_MINOR) -patch $(GLU_TINY) \
- $(MKLIB_OPTIONS) -install $(TOP)/$(LIB_DIR) \
- $(GLU_LIB_DEPS) $(OBJECTS)
-
-clean:
- -rm -f *.o */*.o */*/*.o
- -rm -f *.lo */*.lo */*/*.lo
- -rm -f *.la */*.la */*/*.la
diff --git a/src/glu/mesa/Makefile.DJ b/src/glu/mesa/Makefile.DJ
deleted file mode 100644
index 92bcdaae945..00000000000
--- a/src/glu/mesa/Makefile.DJ
+++ /dev/null
@@ -1,100 +0,0 @@
-# Mesa 3-D graphics library
-# Version: 4.0
-#
-# Copyright (C) 1999 Brian Paul All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included
-# in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-# DOS/DJGPP glu makefile v1.5 for Mesa
-#
-# Copyright (C) 2002 - Daniel Borca
-# Email : dborca@users.sourceforge.net
-# Web : http://www.geocities.com/dborca
-
-
-#
-# Available options:
-#
-# Environment variables:
-# CFLAGS
-#
-# Targets:
-# all: build GLU
-# clean: remove object files
-#
-
-
-
-.PHONY: all clean
-
-TOP = ../../..
-LIBDIR = $(TOP)/lib
-GLU_LIB = libglu.a
-GLU_DXE = glu.dxe
-GLU_IMP = libiglu.a
-
-export LD_LIBRARY_PATH := $(LD_LIBRARY_PATH);$(LIBDIR);$(GLIDE)/lib
-
-CC = gcc
-CFLAGS += -I$(TOP)/include
-
-AR = ar
-ARFLAGS = crus
-
-HAVEDXE3 = $(wildcard $(DJDIR)/bin/dxe3gen.exe)
-
-ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),)
-UNLINK = del $(subst /,\,$(1))
-else
-UNLINK = $(RM) $(1)
-endif
-
-CORE_SOURCES = \
- glu.c \
- mipmap.c \
- nurbs.c \
- nurbscrv.c \
- nurbssrf.c \
- nurbsutl.c \
- polytest.c \
- project.c \
- quadric.c \
- tess.c \
- tesselat.c
-
-SOURCES = $(CORE_SOURCES)
-
-OBJECTS = $(SOURCES:.c=.o)
-
-.c.o:
- $(CC) -o $@ $(CFLAGS) -c $<
-
-all: $(LIBDIR)/$(GLU_LIB) $(LIBDIR)/$(GLU_DXE) $(LIBDIR)/$(GLU_IMP)
-
-$(LIBDIR)/$(GLU_LIB): $(OBJECTS)
- $(AR) $(ARFLAGS) $@ $^
-
-$(LIBDIR)/$(GLU_DXE) $(LIBDIR)/$(GLU_IMP): $(OBJECTS)
-ifeq ($(HAVEDXE3),)
- $(warning Missing DXE3 package... Skipping $(GLU_DXE))
-else
- -dxe3gen -o $(LIBDIR)/$(GLU_DXE) -Y $(LIBDIR)/$(GLU_IMP) -D "MesaGLU DJGPP" -E _glu -P gl.dxe -U $^
-endif
-
-clean:
- -$(call UNLINK,*.o)
diff --git a/src/glu/mesa/Makefile.m32 b/src/glu/mesa/Makefile.m32
deleted file mode 100644
index 3e217ef5d52..00000000000
--- a/src/glu/mesa/Makefile.m32
+++ /dev/null
@@ -1,63 +0,0 @@
-# Makefile for GLU for GCC-2.95.2/Mingw32 contributed by
-# Paul Garceau <pgarceau@teleport.com>
-
-# Mesa 3-D graphics library
-# Version: 3.3
-# Copyright (C) 1995-1999 Brian Paul
-#
-# This library is free software; you can redistribute it and/or
-# modify it under the terms of the GNU Library General Public
-# License as published by the Free Software Foundation; either
-# version 2 of the License, or (at your option) any later version.
-#
-# This library is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-# Library General Public License for more details.
-#
-# You should have received a copy of the GNU Library General Public
-# License along with this library; if not, write to the Free
-# Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
-
-MESA_MAJOR=3
-MESA_MINOR=3
-MESA_TINY=0
-VERSION=$(MESA_MAJOR).$(MESA_MINOR)
-
-CFLAGS = -I. -DWIN32 -D__WIN32__ -D_WINDOWS \
- -O2 -funroll-loops \
- -fexpensive-optimizations -fomit-frame-pointer -ffast-math \
- -malign-loops=2 -malign-jumps=2 -malign-functions=2 \
- -mwindows
-CC = gcc
-MAKELIB = ar ru
-GLU_LIB = libGLU.a
-
-
-##### MACROS #####
-
-VPATH = RCS
-
-INCDIR = ../include
-LIBDIR = ../lib
-
-SOURCES = glu.c mipmap.c nurbs.c nurbscrv.c nurbssrf.c nurbsutl.c \
- polytest.c project.c quadric.c tess.c tesselat.c
-
-OBJECTS = $(SOURCES:.c=.o)
-
-
-
-##### RULES #####
-
-.c.o:
- $(CC) -c -I$(INCDIR) $(CFLAGS) $<
-
-
-
-##### TARGETS #####
-
-# Make the library:
-$(LIBDIR)/$(GLU_LIB): $(OBJECTS)
- $(MAKELIB) $(GLU_LIB) $(MAJOR) $(MINOR) $(TINY) $(OBJECTS) \ No newline at end of file
diff --git a/src/glu/mesa/Makefile.ugl b/src/glu/mesa/Makefile.ugl
deleted file mode 100644
index fc189bd8047..00000000000
--- a/src/glu/mesa/Makefile.ugl
+++ /dev/null
@@ -1,96 +0,0 @@
-# Mesa 3-D graphics library
-# Version: 3.5
-#
-# Copyright (C) 2001 Wind River Systems, Inc
-
-# The MIT License
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included
-# in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-# DEALINGS IN THE SOFTWARE.
-
-# Makefile for GLU library
-
-##### MACROS #####
-GLU_MAJOR = 1
-GLU_MINOR = 3
-GLU_TINY = 0$(MESA_MAJOR)0$(MESA_MINOR)0$(MESA_TINY)
-
-##### RULES #####
-
-include ../rules.windml
-
-GLU_SOURCES = \
- glu.c \
- mipmap.c \
- nurbs.c \
- nurbscrv.c \
- nurbssrf.c \
- nurbsutl.c \
- polytest.c \
- project.c \
- quadric.c \
- tess.c \
- tesselat.c \
- ../src/windml/tornado/torMesaGLUInit.c
-
-GLU_OBJECTS = $(GLU_SOURCES:.c=.o)
-GLU_OBJNAME = $(MESA_LIBDIR)/objMesaGLU.o
-
-SOURCES = $(GLU_SOURCES)
-
-##### TARGETS #####
-
-all: depend.$(CPU)$(TOOL) $(GLU_OBJNAME)
-
-# Make the GLU library
-$(GLU_OBJNAME): $(GLU_OBJECTS)
-# $(LD) -r $(GLU_OBJECTS) -o $(MESA_OBJNAME)
- $(LD) -r $(GLU_OBJECTS) -o $(GLU_OBJNAME)
-# $(AR) rus $(MESA_LIBNAME) $(GLU_OBJNAME)
-# $(AR) rus $(VX_LIBNAME) $(GLU_OBJNAME)
-
-depend.$(CPU)$(TOOL):
-ifeq ($(WIND_HOST_TYPE),x86-win32)
- @ $(RM) $@
- @ $(ECHO) Creating depend.$(CPU)$(TOOL)
-ifneq ($(SOURCES),)
- @ for %f in ($(SOURCES)) do \
- $(CC) -MM $(CFLAGS) %f >>$@
-endif
-else
-Makefile
- @ $(RM) $@
- @ $(ECHO) "Creating depend.$(CPU)$(TOOL)"
-ifneq ($(SOURCES),)
- @ for FILE in $(filter-out $(NODEPENDOBJS), $(SOURCES)); \
- do \
- $(CC) -MM $(CFLAGS) $$FILE \
- | $(TCL) $(BIN_DIR)/depend.tcl $(TGT_DIR) >>$@; \
- done
-endif
-endif
-
-.PHONY = clean
-
-clean:
-# $(AR) d $(MESA_LIBNAME) $(GLU_OBJNAME)
-# $(AR) d $(VX_LIBNAME) $(GLU_OBJNAME)
- $(RM) $(GLU_OBJNAME)
- $(RM) $(GLU_OBJECTS)
- $(RM) depend.$(CPU)$(TOOL)
-
-include depend.$(CPU)$(TOOL)
diff --git a/src/glu/mesa/MesaGLU.def b/src/glu/mesa/MesaGLU.def
deleted file mode 100644
index 0cdd7bb7875..00000000000
--- a/src/glu/mesa/MesaGLU.def
+++ /dev/null
@@ -1,62 +0,0 @@
-LIBRARY GLU32
-DESCRIPTION 'GLU for Windows Mesa'
-EXETYPE WINDOWS
-CODE MOVEABLE DISCARDABLE
-DATA MOVEABLE SINGLE
-HEAPSIZE 256000
-
-STACKSIZE 4096
-
-EXPORTS
- gluLookAt
- gluOrtho2D
- gluPerspective
- gluPickMatrix
- gluProject
- gluUnProject
- gluErrorString
- gluScaleImage
- gluBuild1DMipmaps
- gluBuild2DMipmaps
- gluNewQuadric
- gluDeleteQuadric
- gluQuadricDrawStyle
- gluQuadricOrientation
- gluQuadricNormals
- gluQuadricTexture
- gluQuadricCallback
- gluCylinder
- gluSphere
- gluDisk
- gluPartialDisk
- gluNewNurbsRenderer
- gluDeleteNurbsRenderer
- gluLoadSamplingMatrices
- gluNurbsProperty
- gluGetNurbsProperty
- gluBeginCurve
- gluEndCurve
- gluNurbsCurve
- gluBeginSurface
- gluEndSurface
- gluNurbsSurface
- gluBeginTrim
- gluEndTrim
- gluPwlCurve
- gluNurbsCallback
- gluNewTess
- gluDeleteTess
-; gluTessBeginPolygon
-; gluTessBeginContour
- gluTessVertex
-; gluTessEndContour
-; gluTessEndPolygon
-; gluTessProperty
-; gluTessNormal
- gluTessCallback
-; gluGetTessProperty
- gluBeginPolygon
- gluNextContour
- gluEndPolygon
- gluGetString
-
diff --git a/src/glu/mesa/README1 b/src/glu/mesa/README1
deleted file mode 100644
index 75968572ff6..00000000000
--- a/src/glu/mesa/README1
+++ /dev/null
@@ -1,195 +0,0 @@
-
-Notes on the GLU polygon tesselation facility implemented by Bogdan Sikorski...
-
-
-
-The tesselation module is provided under the same terms as the Mesa
-package.
-
-This is the first release of polygon tesselation code for Mesa.
-It was written during my very little free time, so lets name it:
-"its not perfect". If someone hates pointers, don't look at the code.
-I preffer dynamic allocation versus static. But _all_ ideas, suggestions,
-bug reports and fixes are welcome (if You want, also flames). I am aware
-that many things could have been written using better techniques, but time
-that I could devote to this library was very limited. It is not well commented,
-excuse me. Also I am thinking of continuing working on this code to improve,
-fix and polish it. And make it as compliant as possible to the OpenGL, so
-software ports from OpenGL to Mesa will work correctly. If You know of any
-differences in behaviour, expected input/output between Mesa tesselation library
-and OpenGL, please send me a note. I explain later on why I am not
-confident with this code.
-
-I tried to be fully compliant with the OpenGL routines. By "tried" I mean that
-up to my knowledge it behaves as OpenGL tesselation routines. Just recently
-I began to experiment with OpenGL (actually only Mesa), and also have
-no access to any machine providing official implementation of OpenGL,
-nor access to books (particulary Addison-Wesley publications). Thus my
-knowledge on how the original tesselation code works, what kind of data
-it expects etc. is based _only_ on the publicly available documentation
-provided by SGI. Namely:
-
-* "The OpenGL Graphics System Utility Library" by K.P.Smith
- (Silicon Graphics, 1992)
-* "The OpenGL Graphics Interface" by M.Segal and K.Akeley
- (Silicon Graphics, 19??)
-* "OpenGL and X, Part 1: Introduction" by M.J.Kilgard
- (Silicon Graphics, 1994)
-* "OpenGL and X, Part 2: Using OpenGL with Xlib" by M.J.Kilgard
- (Silicon Graphics, 1994)
-* "OpenGL Graphics with the X Window System" by P.Karlton
- (Silicon Graphics, 1993)
-* Online Docs - Appendix C of OpenGL Programming Guide, Polygon Tesselation
- (partial text cut and sent by e-mail)
-
-
-The tesselation routines use slightly different prototypes than the ones
-specified in the mentioned above publications. The _only_ differences are
-the enumeration types which are not GLenum, but are GLUenum. So the
-implemented routines have following prototypes:
-
-GLUtringulatorObj *gluNewTess(void);
-
-void gluTessCallback(GLUtriangulatorObj *,GLUenum,void (*)());
- ^^^^^^^
-void gluBeginPolygon(GLUtriangulatorObj *);
-
-void gluTessVertex(GLUtriangulatorObj *,GLdouble [3],void *);
-
-void gluNextContour(GLUtriangulatorObj *,GLUenum);
- ^^^^^^^
-void gluEndPolygon(GLUtriangulatorObj *);
-
-const GLubyte *gluErrorString(GLUenum);
- ^^^^^^^
- prototypes for callback functions:
-
-void <begin>(GLUenum);
- ^^^^^^^
-void <edgeFlag>(GLboolean);
-void <vertex>(void *);
-void <end>(void);
-void <error>(GLUenum);
- ^^^^^^^
-
-The begin callback will be called only with GLU_TRIANGLES. No support
-for traingle fans or strips yet.
-
-In case of errors an internal error variable is set to the appropiate
-error enum values (GLU_TESS_ERROR?). Initially it is set to GLU_NO_ERROR.
-The OpenGL library provides 8 error conditions, the tesselation code
-of Mesa provides 9. They are:
-
-GLU_TESS_ERROR1: missing gluEndPolygon /* same as OpenGL */
-GLU_TESS_ERROR2: missing gluBeginPolygon /* same as OpenGL */
-GLU_TESS_ERROR3: misoriented contour /* not used in Mesa
- in OpenGL is bad orientation or intersecting edges */
-GLU_TESS_ERROR4: vertex/edge intersection /* same as OpenGL */
-GLU_TESS_ERROR5: misoriented or self-intersecting loops /* same as OpenGL */
-GLU_TESS_ERROR6: coincident vertices /* same as OpenGL */
-GLU_TESS_ERROR7: colinear vertices /* OpenGL's illegal data */
-GLU_TESS_ERROR8: intersecting edges /* same as OpenGL */
-GLU_TESS_ERROR9: not coplanar contours /* new for Mesa */
-
-The Mesa tesselation code ignores all data and calls after detecting an error
-codition. This means that a _new_ tesselation object must be used for further
-triangulations. Maybe this is too restrictive, and will be lifted in
-future versions.
-
-The tesselation code completely ignores the type parameter passed in
-gluNextContour. It also doesn't check if the passed parameter is a legal
-enum value - ignores silently (maybe at least this should be checked).
-The reason I chose this behaviour is based on what I read in the
-beforementioned documents. I cite:
-
-"....
-void gluNextContour(GLUtriangulatorObj *tessobj, GLenum type);
-
-Marks the beginning of the next contour when multiple contours make up the
-boundary of the polygon to be tessellated. type can be GLU_EXTERIOR,
-GLU_INTERIOR, GLU_CCW, GLU_CW, or GLU_UNKNOWN. These serve only as
-to the tessellation. If you get them right, the tessellation might
-go faster. If you get them wrong, they're ignored, and the tesselation still
-works.
-....."
-
-I hope You agree with me that my decision was correct. Mesa tesselation
-_always_ checks by itself the interrelations between contours. Just as if
-all contours were specified with the type GLU_UNKNOWN.
-
-One of OpenGL's policy is not to check all error conditions - rely sometimes
-that the user "got things right". This is justified, since exhausting
-error checking is timeconsuming, and would significantly slow down
-a correct application. The Mesa tesselation code assumes only _one_ condition
-when triangulating - all vertices in a contour are planar. This is _not_
-checked for correctness. Trying to tesselate such objects will lead to
-unpredictable output.
-
-And now we arrive to the moment where I would like to list the required
-(but checked for) conditions for triangulation, as well as summarize the
-library:
-
-* all contours in a single tesselation cycle _must_ be coplanar - if not
- an error is raised (and if provided a call to the error callback
- is made)
-* the contours can be passed in _any_ order, exteriors and holes can be
- intermixed within a tesselation cycle and the correct hierarchy
- will be determined by the library; thus specifying first holes then
- exteriors, then holes within holes form a valid input.
-* a hole within a hole is consider to be a yet another exterior contour
-* multiple exterior contours (polygons) can be tesselated in one cycle;
- _but_ this significantly degrades performance since many tests will be
- performed for every contour pair; if You want triangulation to be fast
- tesselate a single polygon (with possible holes) one at a time.
-* orientation of exterior contours is arbitray, but if it has holes,
- all interior holes of this particular exterior contour _must_ have an
- opposite orientation.
-* the output triangles have the same orientation as the exterior contour
- that forms them
-* each triangle is "enclosed" within the begin and end callbacks;
- this is not efficent, but was made on purpose; so if triangulation
- results in 2 triangles the following callbacks will be made in such
- order:
- <begin>(GLU_TRAINGLES)
- <vertex>(...) /* 3 vertices of first triangle */
- <vertex>(...)
- <vertex>(...)
- <end>()
- <begin>(GLU_TRAINGLES)
- <vertex>(...) /* 3 vertices of second triangle */
- <vertex>(...)
- <vertex>(...)
- <end>()
- Of course only when begin, vertex, and end callback were provided,
- otherwise no output is done (actually tesselation does not take place).
-* You will notice that some output traingles are very "thin"; there
- exist possible several ways to traingulate a polygon, but "smart" code
- avoiding such cases would require time to write, and will impact on
- execution speed.
-* like OpenGL, no new vertices are introduced during triangulation
-* if the edgeflag callback is provided it will be called whenever
- the just-about-to be output vertex begins a different type of edge
- than the previous vertices; always before the first output a call
- is made with GL_TRUE, to allow synchronization.
-* all intermediate computations are done using GLdouble type, and comparisons
- are biased with a precision value (EPSILON defined in tess.h)
-* the point_in_poly function is my adaptation of code from the
- comp.graphics.alg newsgroup FAQ (originally written by Mr. Wm. Randolph
- Franklin, modified by Scott Anguish).
-* the edge_edge_intersect test is also an adopted code from comp.graphics.alg
- newsgroup FAQ
-* the general idea for traingulation used in this library is described in
- the book "Computational Geometry in C" by Joseph O'Rourke.
-
-
-Excuse my English, its not my mother tongue. I should be available for some
-time uner the following e-mail address. But For how long I am not certain.
-Once I am settled in my new place, I'll post on the Mesa mailing list
-my new address.
-
-(PS: today is my last day of work here, I'm changing my job).
-
-Bogdan. ( bogdan@dia.unisa.it )
-
-Apr 28, 1995.
-
diff --git a/src/glu/mesa/README2 b/src/glu/mesa/README2
deleted file mode 100644
index 3c9959179b0..00000000000
--- a/src/glu/mesa/README2
+++ /dev/null
@@ -1,43 +0,0 @@
-The current NURBS implementation has no trimming facilities yet.
-
-The code is not well commented.
-
-1) Normal calculus fails for special cases of NURBS (independent
- of the NURBS modules)
- Those cases arise when for u or v, some control points
- for a fixed value of that parameter form the same point.
- Imagine a Bezier patch degenerated into a "triangle".
-
- v ^ 0,1,2 order=3
- | *
- |
- | 3* 4* 5*
- |
- | 6* 7* 8*
- |
- |
- +------------------------> u
-
- The calculus of du derivative at triple point (0,1 and 2) will fail.
- As a result, the normal vector will be 0.
- The eval2.c code has to be changed to handle the above situation.
-
-2) Adjacent NURBS surfaces ("sharing" the same control points along
- the "joining" edge) will be sampled with the same factor.
- This prevents the formation of "cracks".
- When the control polygon of the "shared" edge is not the same,
- cracks might appear.
-
-The sampling tolerance is sometimes not respected!
-A NURBS object is broken into Bezier curves/surfaces. If one of such
-Bezier objects has a local high curvature with other portions of it
-relatively flat then the high curvature part will be sampled more dense that
-its flatter regions.
-The flat regions might be tesselated into quads having sides of length
-greater than the current sampling tolernace setting.
-I believe such behaviour is acceptable, though not along the concept of
-sampling tolerance.
-
-February 20, 1996.
-
-Bogdan.
diff --git a/src/glu/mesa/all.h b/src/glu/mesa/all.h
deleted file mode 100644
index 874c9359254..00000000000
--- a/src/glu/mesa/all.h
+++ /dev/null
@@ -1,54 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * This file includes all .h files needed for the GLU source code for
- * the purpose of precompiled headers.
- *
- * If the preprocessor symbol PCH is defined at compile time then each
- * of the .c files will #include "all.h" only, instead of a bunch of
- * individual .h files.
- */
-
-
-#ifndef GLU_ALL_H
-#define GLU_ALL_H
-
-
-#ifndef PC_HEADER
-This is an error. all.h should be included only if PCH is defined.
-#endif
-
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "GL/gl.h"
-#include "GL/glu.h"
-#include "gluP.h"
-#include "nurbs.h"
-#include "tess.h"
-
-
-#endif /*GLU_ALL_H */
diff --git a/src/glu/mesa/descrip.mms b/src/glu/mesa/descrip.mms
deleted file mode 100644
index 2b3f64d8bcc..00000000000
--- a/src/glu/mesa/descrip.mms
+++ /dev/null
@@ -1,61 +0,0 @@
-# Makefile for GLU for VMS
-# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
-
-.first
- define gl [-.include.gl]
-
-.include [-]mms-config.
-
-##### MACROS #####
-
-VPATH = RCS
-
-INCDIR = $disk2:[-.include]
-LIBDIR = [-.lib]
-CFLAGS = /include=$(INCDIR)/define=(FBIND=1)/name=(as_is,short)/float=ieee/ieee=denorm
-
-SOURCES = glu.c mipmap.c nurbs.c nurbscrv.c nurbssrf.c nurbsutl.c \
- polytest.c project.c quadric.c tess.c tesselat.c
-
-OBJECTS =glu.obj,mipmap.obj,nurbs.obj,nurbscrv.obj,nurbssrf.obj,nurbsutl.obj,\
- polytest.obj,project.obj,quadric.obj,tess.obj,tesselat.obj
-
-
-##### RULES #####
-
-VERSION=MesaGlu V3.2
-
-##### TARGETS #####
-
-# Make the library:
-$(LIBDIR)$(GLU_LIB) : $(OBJECTS)
-.ifdef SHARE
- @ WRITE_ SYS$OUTPUT " generating mesagl1.opt"
- @ OPEN_/WRITE FILE mesagl1.opt
- @ WRITE_ FILE "!"
- @ WRITE_ FILE "! mesagl1.opt generated by DESCRIP.$(MMS_EXT)"
- @ WRITE_ FILE "!"
- @ WRITE_ FILE "IDENTIFICATION=""$(VERSION)"""
- @ WRITE_ FILE "GSMATCH=LEQUAL,3,2
- @ WRITE_ FILE "$(OBJECTS)"
- @ WRITE_ FILE "[-.lib]libmesagl.exe/SHARE"
- @ WRITE_ FILE "SYS$SHARE:DECW$XEXTLIBSHR/SHARE"
- @ WRITE_ FILE "SYS$SHARE:DECW$XLIBSHR/SHARE"
- @ CLOSE_ FILE
- @ WRITE_ SYS$OUTPUT " generating mesagl.map ..."
- @ LINK_/NODEB/NOSHARE/NOEXE/MAP=mesagl.map/FULL mesagl1.opt/OPT
- @ WRITE_ SYS$OUTPUT " analyzing mesagl.map ..."
- @ @[-.vms]ANALYZE_MAP.COM mesagl.map mesagl.opt
- @ WRITE_ SYS$OUTPUT " linking $(GLU_LIB) ..."
- @ LINK_/noinform/NODEB/SHARE=$(GLU_LIB)/MAP=mesagl.map/FULL mesagl1.opt/opt,mesagl.opt/opt
-.else
- @ $(MAKELIB) $(GLU_LIB) $(OBJECTS)
-.endif
- @ rename $(GLU_LIB)* $(LIBDIR)
-
-clean :
- delete *.obj;*
- purge
-
-include mms_depend.
-
diff --git a/src/glu/mesa/glu.c b/src/glu/mesa/glu.c
deleted file mode 100644
index f9e33980a4e..00000000000
--- a/src/glu/mesa/glu.c
+++ /dev/null
@@ -1,416 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- * Copyright (C) 1995-2001 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "gluP.h"
-#endif
-
-
-/*
- * Miscellaneous utility functions
- */
-
-
-#ifndef M_PI
-#define M_PI 3.1415926536
-#endif
-#define EPS 0.00001
-
-#ifndef GLU_INCOMPATIBLE_GL_VERSION
-#define GLU_INCOMPATIBLE_GL_VERSION 100903
-#endif
-
-
-void GLAPIENTRY
-gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez,
- GLdouble centerx, GLdouble centery, GLdouble centerz,
- GLdouble upx, GLdouble upy, GLdouble upz)
-{
- GLdouble m[16];
- GLdouble x[3], y[3], z[3];
- GLdouble mag;
-
- /* Make rotation matrix */
-
- /* Z vector */
- z[0] = eyex - centerx;
- z[1] = eyey - centery;
- z[2] = eyez - centerz;
- mag = sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]);
- if (mag) { /* mpichler, 19950515 */
- z[0] /= mag;
- z[1] /= mag;
- z[2] /= mag;
- }
-
- /* Y vector */
- y[0] = upx;
- y[1] = upy;
- y[2] = upz;
-
- /* X vector = Y cross Z */
- x[0] = y[1] * z[2] - y[2] * z[1];
- x[1] = -y[0] * z[2] + y[2] * z[0];
- x[2] = y[0] * z[1] - y[1] * z[0];
-
- /* Recompute Y = Z cross X */
- y[0] = z[1] * x[2] - z[2] * x[1];
- y[1] = -z[0] * x[2] + z[2] * x[0];
- y[2] = z[0] * x[1] - z[1] * x[0];
-
- /* mpichler, 19950515 */
- /* cross product gives area of parallelogram, which is < 1.0 for
- * non-perpendicular unit-length vectors; so normalize x, y here
- */
-
- mag = sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]);
- if (mag) {
- x[0] /= mag;
- x[1] /= mag;
- x[2] /= mag;
- }
-
- mag = sqrt(y[0] * y[0] + y[1] * y[1] + y[2] * y[2]);
- if (mag) {
- y[0] /= mag;
- y[1] /= mag;
- y[2] /= mag;
- }
-
-#define M(row,col) m[col*4+row]
- M(0, 0) = x[0];
- M(0, 1) = x[1];
- M(0, 2) = x[2];
- M(0, 3) = 0.0;
- M(1, 0) = y[0];
- M(1, 1) = y[1];
- M(1, 2) = y[2];
- M(1, 3) = 0.0;
- M(2, 0) = z[0];
- M(2, 1) = z[1];
- M(2, 2) = z[2];
- M(2, 3) = 0.0;
- M(3, 0) = 0.0;
- M(3, 1) = 0.0;
- M(3, 2) = 0.0;
- M(3, 3) = 1.0;
-#undef M
- glMultMatrixd(m);
-
- /* Translate Eye to Origin */
- glTranslated(-eyex, -eyey, -eyez);
-
-}
-
-
-
-void GLAPIENTRY
-gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top)
-{
- glOrtho(left, right, bottom, top, -1.0, 1.0);
-}
-
-
-
-static void
-frustum(GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval)
-{
- GLdouble x, y, a, b, c, d;
- GLdouble m[16];
-
- x = (2.0 * nearval) / (right - left);
- y = (2.0 * nearval) / (top - bottom);
- a = (right + left) / (right - left);
- b = (top + bottom) / (top - bottom);
- c = -(farval + nearval) / ( farval - nearval);
- d = -(2.0 * farval * nearval) / (farval - nearval);
-
-#define M(row,col) m[col*4+row]
- M(0,0) = x; M(0,1) = 0.0F; M(0,2) = a; M(0,3) = 0.0F;
- M(1,0) = 0.0F; M(1,1) = y; M(1,2) = b; M(1,3) = 0.0F;
- M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = c; M(2,3) = d;
- M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = -1.0F; M(3,3) = 0.0F;
-#undef M
-
- glMultMatrixd(m);
-}
-
-
-void GLAPIENTRY
-gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
-{
- GLdouble xmin, xmax, ymin, ymax;
-
- ymax = zNear * tan(fovy * M_PI / 360.0);
- ymin = -ymax;
- xmin = ymin * aspect;
- xmax = ymax * aspect;
-
- /* don't call glFrustum() because of error semantics (covglu) */
- frustum(xmin, xmax, ymin, ymax, zNear, zFar);
-}
-
-
-
-void GLAPIENTRY
-gluPickMatrix(GLdouble x, GLdouble y,
- GLdouble width, GLdouble height, GLint viewport[4])
-{
- GLfloat m[16];
- GLfloat sx, sy;
- GLfloat tx, ty;
-
- sx = viewport[2] / width;
- sy = viewport[3] / height;
- tx = (viewport[2] + 2.0 * (viewport[0] - x)) / width;
- ty = (viewport[3] + 2.0 * (viewport[1] - y)) / height;
-
-#define M(row,col) m[col*4+row]
- M(0, 0) = sx;
- M(0, 1) = 0.0;
- M(0, 2) = 0.0;
- M(0, 3) = tx;
- M(1, 0) = 0.0;
- M(1, 1) = sy;
- M(1, 2) = 0.0;
- M(1, 3) = ty;
- M(2, 0) = 0.0;
- M(2, 1) = 0.0;
- M(2, 2) = 1.0;
- M(2, 3) = 0.0;
- M(3, 0) = 0.0;
- M(3, 1) = 0.0;
- M(3, 2) = 0.0;
- M(3, 3) = 1.0;
-#undef M
-
- glMultMatrixf(m);
-}
-
-
-
-const GLubyte *GLAPIENTRY
-gluErrorString(GLenum errorCode)
-{
- static char *tess_error[] = {
- "missing gluBeginPolygon",
- "missing gluBeginContour",
- "missing gluEndPolygon",
- "missing gluEndContour",
- "misoriented or self-intersecting loops",
- "coincident vertices",
- "colinear vertices",
- "FIST recovery process fatal error"
- };
- static char *nurbs_error[] = {
- "spline order un-supported",
- "too few knots",
- "valid knot range is empty",
- "decreasing knot sequence knot",
- "knot multiplicity greater than order of spline",
- "endcurve() must follow bgncurve()",
- "bgncurve() must precede endcurve()",
- "missing or extra geometric data",
- "can't draw pwlcurves",
- "missing bgncurve()",
- "missing bgnsurface()",
- "endtrim() must precede endsurface()",
- "bgnsurface() must precede endsurface()",
- "curve of improper type passed as trim curve",
- "bgnsurface() must precede bgntrim()",
- "endtrim() must follow bgntrim()",
- "bgntrim() must precede endtrim()",
- "invalid or missing trim curve",
- "bgntrim() must precede pwlcurve()",
- "pwlcurve referenced twice",
- "pwlcurve and nurbscurve mixed",
- "improper usage of trim data type",
- "nurbscurve referenced twice",
- "nurbscurve and pwlcurve mixed",
- "nurbssurface referenced twice",
- "invalid property",
- "endsurface() must follow bgnsurface()",
- "misoriented trim curves",
- "intersecting trim curves",
- "UNUSED",
- "unconnected trim curves",
- "unknown knot error",
- "negative vertex count encountered",
- "negative byte-stride encountered",
- "unknown type descriptor",
- "null control array or knot vector",
- "duplicate point on pwlcurve"
- };
-
- /* GL Errors */
- if (errorCode == GL_NO_ERROR) {
- return (GLubyte *) "no error";
- }
- else if (errorCode == GL_INVALID_VALUE) {
- return (GLubyte *) "invalid value";
- }
- else if (errorCode == GL_INVALID_ENUM) {
- return (GLubyte *) "invalid enum";
- }
- else if (errorCode == GL_INVALID_OPERATION) {
- return (GLubyte *) "invalid operation";
- }
- else if (errorCode == GL_STACK_OVERFLOW) {
- return (GLubyte *) "stack overflow";
- }
- else if (errorCode == GL_STACK_UNDERFLOW) {
- return (GLubyte *) "stack underflow";
- }
- else if (errorCode == GL_OUT_OF_MEMORY) {
- return (GLubyte *) "out of memory";
- }
- /* GLU Errors */
- else if (errorCode == GLU_NO_ERROR) {
- return (GLubyte *) "no error";
- }
- else if (errorCode == GLU_INVALID_ENUM) {
- return (GLubyte *) "invalid enum";
- }
- else if (errorCode == GLU_INVALID_VALUE) {
- return (GLubyte *) "invalid value";
- }
- else if (errorCode == GLU_OUT_OF_MEMORY) {
- return (GLubyte *) "out of memory";
- }
- else if (errorCode == GLU_INCOMPATIBLE_GL_VERSION) {
- return (GLubyte *) "incompatible GL version";
- }
- else if (errorCode >= GLU_TESS_ERROR1 && errorCode <= GLU_TESS_ERROR8) {
- return (GLubyte *) tess_error[errorCode - GLU_TESS_ERROR1];
- }
- else if (errorCode >= GLU_NURBS_ERROR1 && errorCode <= GLU_NURBS_ERROR37) {
- return (GLubyte *) nurbs_error[errorCode - GLU_NURBS_ERROR1];
- }
- else {
- return NULL;
- }
-}
-
-
-
-/*
- * New in GLU 1.1
- */
-
-const GLubyte *GLAPIENTRY
-gluGetString(GLenum name)
-{
- static char *extensions = "GL_EXT_abgr";
- static char *version = "1.1 Mesa 3.5";
-
- switch (name) {
- case GLU_EXTENSIONS:
- return (GLubyte *) extensions;
- case GLU_VERSION:
- return (GLubyte *) version;
- default:
- return NULL;
- }
-}
-
-
-
-#if 0 /* gluGetProcAddressEXT not finalized yet! */
-
-#ifdef __cplusplus
- /* for BeOS R4.5 */
-void GLAPIENTRY(*gluGetProcAddressEXT(const GLubyte * procName)) (...)
-#else
-void (GLAPIENTRY * gluGetProcAddressEXT(const GLubyte * procName)) ()
-#endif
-{
- struct proc
- {
- const char *name;
- void *address;
- };
- static struct proc procTable[] = {
- {"gluGetProcAddressEXT", (void *) gluGetProcAddressEXT}, /* me! */
-
- /* new 1.1 functions */
- {"gluGetString", (void *) gluGetString},
-
- /* new 1.2 functions */
- {"gluTessBeginPolygon", (void *) gluTessBeginPolygon},
- {"gluTessBeginContour", (void *) gluTessBeginContour},
- {"gluTessEndContour", (void *) gluTessEndContour},
- {"gluTessEndPolygon", (void *) gluTessEndPolygon},
- {"gluGetTessProperty", (void *) gluGetTessProperty},
-
- /* new 1.3 functions */
-
- {NULL, NULL}
- };
- GLuint i;
-
- for (i = 0; procTable[i].address; i++) {
- if (strcmp((const char *) procName, procTable[i].name) == 0)
- return (void (GLAPIENTRY *) ()) procTable[i].address;
- }
-
- return NULL;
-}
-
-#endif
-
-
-
-/*
- * New in GLU 1.3
- */
-#ifdef GLU_VERSION_1_3
-GLboolean GLAPIENTRY
-gluCheckExtension(const GLubyte *extName, const GLubyte * extString)
-{
- assert(extName);
- assert(extString);
- {
- const int len = strlen((const char *) extName);
- const char *start = (const char *) extString;
-
- while (1) {
- const char *c = strstr(start, (const char *) extName);
- if (!c)
- return GL_FALSE;
-
- if ((c == start || c[-1] == ' ') && (c[len] == ' ' || c[len] == 0))
- return GL_TRUE;
-
- start = c + len;
- }
- }
-}
-#endif
diff --git a/src/glu/mesa/gluP.h b/src/glu/mesa/gluP.h
deleted file mode 100644
index dc1b05b6a1b..00000000000
--- a/src/glu/mesa/gluP.h
+++ /dev/null
@@ -1,97 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- * Copyright (C) 1995-2004 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * This file allows the GLU code to be compiled either with the Mesa
- * headers or with the real OpenGL headers.
- */
-
-
-#ifndef GLUP_H
-#define GLUP_H
-
-
-#include <GL/gl.h>
-#include <GL/glu.h>
-#include <string.h>
-
-
-#if defined(_WIN32) && !defined(__WIN32__)
-# define __WIN32__
-#endif
-
-#if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN__))
-# pragma warning( disable : 4068 ) /* unknown pragma */
-# pragma warning( disable : 4710 ) /* function 'foo' not inlined */
-# pragma warning( disable : 4711 ) /* function 'foo' selected for automatic inline expansion */
-# pragma warning( disable : 4127 ) /* conditional expression is constant */
-# if defined(MESA_MINWARN)
-# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */
-# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */
-# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */
-# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */
-# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */
-# endif
-# define GLCALLBACK __stdcall
-# if defined(__CYGWIN__)
-# define GLCALLBACKPCAST *
-# else
-# define GLCALLBACKPCAST __stdcall *
-# endif
-#else
-/* non-Windows compilation */
-# define GLCALLBACK
-# define GLCALLBACKPCAST *
-#endif /* WIN32 / CYGWIN bracket */
-
-/* compatability guard so we don't need to change client code */
-
-#if defined(_WIN32) && !defined(_WINDEF_) && !defined(_GNU_H_WINDOWS32_BASE) && !defined(OPENSTEP)
-# define CALLBACK GLCALLBACK
-#endif
-
-
-
-#ifndef GLU_TESS_ERROR9
- /* If we're using the real OpenGL header files... */
-# define GLU_TESS_ERROR9 100159
-#endif
-
-
-#define GLU_NO_ERROR GL_NO_ERROR
-
-
-/* for Sun: */
-#ifdef SUNOS4
-#define MEMCPY( DST, SRC, BYTES) \
- memcpy( (char *) (DST), (char *) (SRC), (int) (BYTES) )
-#else
-#define MEMCPY( DST, SRC, BYTES) \
- memcpy( (void *) (DST), (void *) (SRC), (size_t) (BYTES) )
-#endif
-
-
-#ifndef NULL
-# define NULL 0
-#endif
-
-
-#endif
diff --git a/src/glu/mesa/mipmap.c b/src/glu/mesa/mipmap.c
deleted file mode 100644
index d85ce9b9b0a..00000000000
--- a/src/glu/mesa/mipmap.c
+++ /dev/null
@@ -1,824 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.4
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include "gluP.h"
-#endif
-
-
-/*
- * Compute ceiling of integer quotient of A divided by B:
- */
-#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
-
-
-
-#ifdef EPSILON
-#undef EPSILON
-#endif
-#define EPSILON 0.001
-
-
-/* To work around optimizer bug in MSVC4.1 */
-#if defined(__WIN32__) && !defined(OPENSTEP)
-void
-dummy(GLuint j, GLuint k)
-{
-}
-#else
-#define dummy(J, K)
-#endif
-
-
-GLint GLAPIENTRY
-gluScaleImage(GLenum format,
- GLsizei widthin, GLsizei heightin,
- GLenum typein, const void *datain,
- GLsizei widthout, GLsizei heightout,
- GLenum typeout, void *dataout)
-{
- GLint components, i, j, k;
- GLfloat *tempin, *tempout;
- GLfloat sx, sy;
- GLint unpackrowlength, unpackalignment, unpackskiprows, unpackskippixels;
- GLint packrowlength, packalignment, packskiprows, packskippixels;
- GLint sizein, sizeout;
- GLint rowstride, rowlen;
-
-
- /* Determine number of components per pixel */
- switch (format) {
- case GL_COLOR_INDEX:
- case GL_STENCIL_INDEX:
- case GL_DEPTH_COMPONENT:
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- components = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- components = 2;
- break;
- case GL_RGB:
- case GL_BGR:
- components = 3;
- break;
- case GL_RGBA:
- case GL_BGRA:
-#ifdef GL_EXT_abgr
- case GL_ABGR_EXT:
-#endif
- components = 4;
- break;
- default:
- return GLU_INVALID_ENUM;
- }
-
- /* Determine bytes per input datum */
- switch (typein) {
- case GL_UNSIGNED_BYTE:
- sizein = sizeof(GLubyte);
- break;
- case GL_BYTE:
- sizein = sizeof(GLbyte);
- break;
- case GL_UNSIGNED_SHORT:
- sizein = sizeof(GLushort);
- break;
- case GL_SHORT:
- sizein = sizeof(GLshort);
- break;
- case GL_UNSIGNED_INT:
- sizein = sizeof(GLuint);
- break;
- case GL_INT:
- sizein = sizeof(GLint);
- break;
- case GL_FLOAT:
- sizein = sizeof(GLfloat);
- break;
- case GL_BITMAP:
- /* not implemented yet */
- default:
- return GL_INVALID_ENUM;
- }
-
- /* Determine bytes per output datum */
- switch (typeout) {
- case GL_UNSIGNED_BYTE:
- sizeout = sizeof(GLubyte);
- break;
- case GL_BYTE:
- sizeout = sizeof(GLbyte);
- break;
- case GL_UNSIGNED_SHORT:
- sizeout = sizeof(GLushort);
- break;
- case GL_SHORT:
- sizeout = sizeof(GLshort);
- break;
- case GL_UNSIGNED_INT:
- sizeout = sizeof(GLuint);
- break;
- case GL_INT:
- sizeout = sizeof(GLint);
- break;
- case GL_FLOAT:
- sizeout = sizeof(GLfloat);
- break;
- case GL_BITMAP:
- /* not implemented yet */
- default:
- return GL_INVALID_ENUM;
- }
-
- /* Get glPixelStore state */
- glGetIntegerv(GL_UNPACK_ROW_LENGTH, &unpackrowlength);
- glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpackalignment);
- glGetIntegerv(GL_UNPACK_SKIP_ROWS, &unpackskiprows);
- glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &unpackskippixels);
- glGetIntegerv(GL_PACK_ROW_LENGTH, &packrowlength);
- glGetIntegerv(GL_PACK_ALIGNMENT, &packalignment);
- glGetIntegerv(GL_PACK_SKIP_ROWS, &packskiprows);
- glGetIntegerv(GL_PACK_SKIP_PIXELS, &packskippixels);
-
- /* Allocate storage for intermediate images */
- tempin = (GLfloat *) malloc(widthin * heightin
- * components * sizeof(GLfloat));
- if (!tempin) {
- return GLU_OUT_OF_MEMORY;
- }
- tempout = (GLfloat *) malloc(widthout * heightout
- * components * sizeof(GLfloat));
- if (!tempout) {
- free(tempin);
- return GLU_OUT_OF_MEMORY;
- }
-
-
- /*
- * Unpack the pixel data and convert to floating point
- */
-
- if (unpackrowlength > 0) {
- rowlen = unpackrowlength;
- }
- else {
- rowlen = widthin;
- }
- if (sizein >= unpackalignment) {
- rowstride = components * rowlen;
- }
- else {
- rowstride = unpackalignment / sizein
- * CEILING(components * rowlen * sizein, unpackalignment);
- }
-
- switch (typein) {
- case GL_UNSIGNED_BYTE:
- k = 0;
- for (i = 0; i < heightin; i++) {
- GLubyte *ubptr = (GLubyte *) datain
- + i * rowstride
- + unpackskiprows * rowstride + unpackskippixels * components;
- for (j = 0; j < widthin * components; j++) {
- dummy(j, k);
- tempin[k++] = (GLfloat) * ubptr++;
- }
- }
- break;
- case GL_BYTE:
- k = 0;
- for (i = 0; i < heightin; i++) {
- GLbyte *bptr = (GLbyte *) datain
- + i * rowstride
- + unpackskiprows * rowstride + unpackskippixels * components;
- for (j = 0; j < widthin * components; j++) {
- dummy(j, k);
- tempin[k++] = (GLfloat) * bptr++;
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- k = 0;
- for (i = 0; i < heightin; i++) {
- GLushort *usptr = (GLushort *) datain
- + i * rowstride
- + unpackskiprows * rowstride + unpackskippixels * components;
- for (j = 0; j < widthin * components; j++) {
- dummy(j, k);
- tempin[k++] = (GLfloat) * usptr++;
- }
- }
- break;
- case GL_SHORT:
- k = 0;
- for (i = 0; i < heightin; i++) {
- GLshort *sptr = (GLshort *) datain
- + i * rowstride
- + unpackskiprows * rowstride + unpackskippixels * components;
- for (j = 0; j < widthin * components; j++) {
- dummy(j, k);
- tempin[k++] = (GLfloat) * sptr++;
- }
- }
- break;
- case GL_UNSIGNED_INT:
- k = 0;
- for (i = 0; i < heightin; i++) {
- GLuint *uiptr = (GLuint *) datain
- + i * rowstride
- + unpackskiprows * rowstride + unpackskippixels * components;
- for (j = 0; j < widthin * components; j++) {
- dummy(j, k);
- tempin[k++] = (GLfloat) * uiptr++;
- }
- }
- break;
- case GL_INT:
- k = 0;
- for (i = 0; i < heightin; i++) {
- GLint *iptr = (GLint *) datain
- + i * rowstride
- + unpackskiprows * rowstride + unpackskippixels * components;
- for (j = 0; j < widthin * components; j++) {
- dummy(j, k);
- tempin[k++] = (GLfloat) * iptr++;
- }
- }
- break;
- case GL_FLOAT:
- k = 0;
- for (i = 0; i < heightin; i++) {
- GLfloat *fptr = (GLfloat *) datain
- + i * rowstride
- + unpackskiprows * rowstride + unpackskippixels * components;
- for (j = 0; j < widthin * components; j++) {
- dummy(j, k);
- tempin[k++] = *fptr++;
- }
- }
- break;
- default:
- return GLU_INVALID_ENUM;
- }
-
-
- /*
- * Scale the image!
- */
-
- if (widthout > 1)
- sx = (GLfloat) (widthin - 1) / (GLfloat) (widthout - 1);
- else
- sx = (GLfloat) (widthin - 1);
- if (heightout > 1)
- sy = (GLfloat) (heightin - 1) / (GLfloat) (heightout - 1);
- else
- sy = (GLfloat) (heightin - 1);
-
-/*#define POINT_SAMPLE*/
-#ifdef POINT_SAMPLE
- for (i = 0; i < heightout; i++) {
- GLint ii = i * sy;
- for (j = 0; j < widthout; j++) {
- GLint jj = j * sx;
-
- GLfloat *src = tempin + (ii * widthin + jj) * components;
- GLfloat *dst = tempout + (i * widthout + j) * components;
-
- for (k = 0; k < components; k++) {
- *dst++ = *src++;
- }
- }
- }
-#else
- if (sx < 1.0 && sy < 1.0) {
- /* magnify both width and height: use weighted sample of 4 pixels */
- GLint i0, i1, j0, j1;
- GLfloat alpha, beta;
- GLfloat *src00, *src01, *src10, *src11;
- GLfloat s1, s2;
- GLfloat *dst;
-
- for (i = 0; i < heightout; i++) {
- i0 = i * sy;
- i1 = i0 + 1;
- if (i1 >= heightin)
- i1 = heightin - 1;
-/* i1 = (i+1) * sy - EPSILON;*/
- alpha = i * sy - i0;
- for (j = 0; j < widthout; j++) {
- j0 = j * sx;
- j1 = j0 + 1;
- if (j1 >= widthin)
- j1 = widthin - 1;
-/* j1 = (j+1) * sx - EPSILON; */
- beta = j * sx - j0;
-
- /* compute weighted average of pixels in rect (i0,j0)-(i1,j1) */
- src00 = tempin + (i0 * widthin + j0) * components;
- src01 = tempin + (i0 * widthin + j1) * components;
- src10 = tempin + (i1 * widthin + j0) * components;
- src11 = tempin + (i1 * widthin + j1) * components;
-
- dst = tempout + (i * widthout + j) * components;
-
- for (k = 0; k < components; k++) {
- s1 = *src00++ * (1.0 - beta) + *src01++ * beta;
- s2 = *src10++ * (1.0 - beta) + *src11++ * beta;
- *dst++ = s1 * (1.0 - alpha) + s2 * alpha;
- }
- }
- }
- }
- else {
- /* shrink width and/or height: use an unweighted box filter */
- GLint i0, i1;
- GLint j0, j1;
- GLint ii, jj;
- GLfloat sum, *dst;
-
- for (i = 0; i < heightout; i++) {
- i0 = i * sy;
- i1 = i0 + 1;
- if (i1 >= heightin)
- i1 = heightin - 1;
-/* i1 = (i+1) * sy - EPSILON; */
- for (j = 0; j < widthout; j++) {
- j0 = j * sx;
- j1 = j0 + 1;
- if (j1 >= widthin)
- j1 = widthin - 1;
-/* j1 = (j+1) * sx - EPSILON; */
-
- dst = tempout + (i * widthout + j) * components;
-
- /* compute average of pixels in the rectangle (i0,j0)-(i1,j1) */
- for (k = 0; k < components; k++) {
- sum = 0.0;
- for (ii = i0; ii <= i1; ii++) {
- for (jj = j0; jj <= j1; jj++) {
- sum += *(tempin + (ii * widthin + jj) * components + k);
- }
- }
- sum /= (j1 - j0 + 1) * (i1 - i0 + 1);
- *dst++ = sum;
- }
- }
- }
- }
-#endif
-
-
- /*
- * Return output image
- */
-
- if (packrowlength > 0) {
- rowlen = packrowlength;
- }
- else {
- rowlen = widthout;
- }
- if (sizeout >= packalignment) {
- rowstride = components * rowlen;
- }
- else {
- rowstride = packalignment / sizeout
- * CEILING(components * rowlen * sizeout, packalignment);
- }
-
- switch (typeout) {
- case GL_UNSIGNED_BYTE:
- k = 0;
- for (i = 0; i < heightout; i++) {
- GLubyte *ubptr = (GLubyte *) dataout
- + i * rowstride
- + packskiprows * rowstride + packskippixels * components;
- for (j = 0; j < widthout * components; j++) {
- dummy(j, k + i);
- *ubptr++ = (GLubyte) tempout[k++];
- }
- }
- break;
- case GL_BYTE:
- k = 0;
- for (i = 0; i < heightout; i++) {
- GLbyte *bptr = (GLbyte *) dataout
- + i * rowstride
- + packskiprows * rowstride + packskippixels * components;
- for (j = 0; j < widthout * components; j++) {
- dummy(j, k + i);
- *bptr++ = (GLbyte) tempout[k++];
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- k = 0;
- for (i = 0; i < heightout; i++) {
- GLushort *usptr = (GLushort *) dataout
- + i * rowstride
- + packskiprows * rowstride + packskippixels * components;
- for (j = 0; j < widthout * components; j++) {
- dummy(j, k + i);
- *usptr++ = (GLushort) tempout[k++];
- }
- }
- break;
- case GL_SHORT:
- k = 0;
- for (i = 0; i < heightout; i++) {
- GLshort *sptr = (GLshort *) dataout
- + i * rowstride
- + packskiprows * rowstride + packskippixels * components;
- for (j = 0; j < widthout * components; j++) {
- dummy(j, k + i);
- *sptr++ = (GLshort) tempout[k++];
- }
- }
- break;
- case GL_UNSIGNED_INT:
- k = 0;
- for (i = 0; i < heightout; i++) {
- GLuint *uiptr = (GLuint *) dataout
- + i * rowstride
- + packskiprows * rowstride + packskippixels * components;
- for (j = 0; j < widthout * components; j++) {
- dummy(j, k + i);
- *uiptr++ = (GLuint) tempout[k++];
- }
- }
- break;
- case GL_INT:
- k = 0;
- for (i = 0; i < heightout; i++) {
- GLint *iptr = (GLint *) dataout
- + i * rowstride
- + packskiprows * rowstride + packskippixels * components;
- for (j = 0; j < widthout * components; j++) {
- dummy(j, k + i);
- *iptr++ = (GLint) tempout[k++];
- }
- }
- break;
- case GL_FLOAT:
- k = 0;
- for (i = 0; i < heightout; i++) {
- GLfloat *fptr = (GLfloat *) dataout
- + i * rowstride
- + packskiprows * rowstride + packskippixels * components;
- for (j = 0; j < widthout * components; j++) {
- dummy(j, k + i);
- *fptr++ = tempout[k++];
- }
- }
- break;
- default:
- return GLU_INVALID_ENUM;
- }
-
-
- /* free temporary image storage */
- free(tempin);
- free(tempout);
-
- return 0;
-}
-
-
-
-/*
- * Return the largest k such that 2^k <= n.
- */
-static GLint
-ilog2(GLint n)
-{
- GLint k;
-
- if (n <= 0)
- return 0;
- for (k = 0; n >>= 1; k++);
- return k;
-}
-
-
-
-/*
- * Find the value nearest to n which is also a power of two.
- */
-static GLint
-round2(GLint n)
-{
- GLint m;
-
- for (m = 1; m < n; m *= 2);
-
- /* m>=n */
- if (m - n <= n - m / 2) {
- return m;
- }
- else {
- return m / 2;
- }
-}
-
-
-/*
- * Given an pixel format and datatype, return the number of bytes to
- * store one pixel.
- */
-static GLint
-bytes_per_pixel(GLenum format, GLenum type)
-{
- GLint n, m;
-
- switch (format) {
- case GL_COLOR_INDEX:
- case GL_STENCIL_INDEX:
- case GL_DEPTH_COMPONENT:
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- n = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- n = 2;
- break;
- case GL_RGB:
- case GL_BGR:
- n = 3;
- break;
- case GL_RGBA:
- case GL_BGRA:
-#ifdef GL_EXT_abgr
- case GL_ABGR_EXT:
-#endif
- n = 4;
- break;
- default:
- n = 0;
- }
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- m = sizeof(GLubyte);
- break;
- case GL_BYTE:
- m = sizeof(GLbyte);
- break;
- case GL_BITMAP:
- m = 1;
- break;
- case GL_UNSIGNED_SHORT:
- m = sizeof(GLushort);
- break;
- case GL_SHORT:
- m = sizeof(GLshort);
- break;
- case GL_UNSIGNED_INT:
- m = sizeof(GLuint);
- break;
- case GL_INT:
- m = sizeof(GLint);
- break;
- case GL_FLOAT:
- m = sizeof(GLfloat);
- break;
- default:
- m = 0;
- }
-
- return n * m;
-}
-
-
-
-/*
- * WARNING: This function isn't finished and has never been tested!!!!
- */
-GLint GLAPIENTRY
-gluBuild1DMipmaps(GLenum target, GLint components,
- GLsizei width, GLenum format, GLenum type, const void *data)
-{
- GLubyte *texture;
- GLint levels, max_levels;
- GLint new_width, max_width;
- GLint i, j, k, l;
-
- if (width < 1)
- return GLU_INVALID_VALUE;
-
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_width);
- max_levels = ilog2(max_width) + 1;
-
- /* Compute how many mipmap images to make */
- levels = ilog2(width) + 1;
- if (levels > max_levels) {
- levels = max_levels;
- }
-
- new_width = 1 << (levels - 1);
-
- texture = (GLubyte *) malloc(new_width * components);
- if (!texture) {
- return GLU_OUT_OF_MEMORY;
- }
-
- if (width != new_width) {
- /* initial rescaling */
- switch (type) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *ub_data = (GLubyte *) data;
- for (i = 0; i < new_width; i++) {
- j = i * width / new_width;
- for (k = 0; k < components; k++) {
- texture[i * components + k] = ub_data[j * components + k];
- }
- }
- }
- break;
- default:
- /* Not implemented */
- return GLU_ERROR;
- }
- }
-
- /* generate and load mipmap images */
- for (l = 0; l < levels; l++) {
- glTexImage1D(GL_TEXTURE_1D, l, components, new_width, 0,
- format, GL_UNSIGNED_BYTE, texture);
-
- /* Scale image down to 1/2 size */
- new_width = new_width / 2;
- for (i = 0; i < new_width; i++) {
- for (k = 0; k < components; k++) {
- GLint sample1, sample2;
- sample1 = (GLint) texture[i * 2 * components + k];
- sample2 = (GLint) texture[(i * 2 + 1) * components + k];
- texture[i * components + k] = (GLubyte) ((sample1 + sample2) / 2);
- }
- }
- }
-
- free(texture);
-
- return 0;
-}
-
-
-
-GLint GLAPIENTRY
-gluBuild2DMipmaps(GLenum target, GLint components,
- GLsizei width, GLsizei height, GLenum format,
- GLenum type, const void *data)
-{
- GLint w, h, maxsize;
- void *image, *newimage;
- GLint neww, newh, level, bpp;
- int error;
- GLboolean done;
- GLint retval = 0;
- GLint unpackrowlength, unpackalignment, unpackskiprows, unpackskippixels;
- GLint packrowlength, packalignment, packskiprows, packskippixels;
-
- if (width < 1 || height < 1)
- return GLU_INVALID_VALUE;
-
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxsize);
-
- w = round2(width);
- if (w > maxsize) {
- w = maxsize;
- }
- h = round2(height);
- if (h > maxsize) {
- h = maxsize;
- }
-
- bpp = bytes_per_pixel(format, type);
- if (bpp == 0) {
- /* probably a bad format or type enum */
- return GLU_INVALID_ENUM;
- }
-
- /* Get current glPixelStore values */
- glGetIntegerv(GL_UNPACK_ROW_LENGTH, &unpackrowlength);
- glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpackalignment);
- glGetIntegerv(GL_UNPACK_SKIP_ROWS, &unpackskiprows);
- glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &unpackskippixels);
- glGetIntegerv(GL_PACK_ROW_LENGTH, &packrowlength);
- glGetIntegerv(GL_PACK_ALIGNMENT, &packalignment);
- glGetIntegerv(GL_PACK_SKIP_ROWS, &packskiprows);
- glGetIntegerv(GL_PACK_SKIP_PIXELS, &packskippixels);
-
- /* set pixel packing */
- glPixelStorei(GL_PACK_ROW_LENGTH, 0);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glPixelStorei(GL_PACK_SKIP_ROWS, 0);
- glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
-
- done = GL_FALSE;
-
- if (w != width || h != height) {
- /* must rescale image to get "top" mipmap texture image */
- image = malloc((w + 4) * h * bpp);
- if (!image) {
- return GLU_OUT_OF_MEMORY;
- }
- error = gluScaleImage(format, width, height, type, data,
- w, h, type, image);
- if (error) {
- retval = error;
- done = GL_TRUE;
- }
- }
- else {
- image = (void *) data;
- }
-
- level = 0;
- while (!done) {
- if (image != data) {
- /* set pixel unpacking */
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
- }
-
- glTexImage2D(target, level, components, w, h, 0, format, type, image);
-
- if (w == 1 && h == 1)
- break;
-
- neww = (w < 2) ? 1 : w / 2;
- newh = (h < 2) ? 1 : h / 2;
- newimage = malloc((neww + 4) * newh * bpp);
- if (!newimage) {
- return GLU_OUT_OF_MEMORY;
- }
-
- error = gluScaleImage(format, w, h, type, image,
- neww, newh, type, newimage);
- if (error) {
- retval = error;
- done = GL_TRUE;
- }
-
- if (image != data) {
- free(image);
- }
- image = newimage;
-
- w = neww;
- h = newh;
- level++;
- }
-
- if (image != data) {
- free(image);
- }
-
- /* Restore original glPixelStore state */
- glPixelStorei(GL_UNPACK_ROW_LENGTH, unpackrowlength);
- glPixelStorei(GL_UNPACK_ALIGNMENT, unpackalignment);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, unpackskiprows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, unpackskippixels);
- glPixelStorei(GL_PACK_ROW_LENGTH, packrowlength);
- glPixelStorei(GL_PACK_ALIGNMENT, packalignment);
- glPixelStorei(GL_PACK_SKIP_ROWS, packskiprows);
- glPixelStorei(GL_PACK_SKIP_PIXELS, packskippixels);
-
- return retval;
-}
diff --git a/src/glu/mesa/mms_depend b/src/glu/mesa/mms_depend
deleted file mode 100644
index ed59ca9de89..00000000000
--- a/src/glu/mesa/mms_depend
+++ /dev/null
@@ -1,15 +0,0 @@
-# DO NOT DELETE THIS LINE -- make depend depends on it.
-
-glu.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h
-mipmap.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h
-nurbs.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h nurbs.h
-nurbscrv.obj : nurbs.h gluP.h [-.include.gl]gl.h [-.include.gl]glu.h
-nurbssrf.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h nurbs.h
-nurbsutl.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h nurbs.h
-project.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h
-quadric.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h
-tess.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h tess.h
-tess_fist.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h tess.h
-tess_hash.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h tess.h
-tess_heap.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h tess.h
-tess_clip.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h tess.h
diff --git a/src/glu/mesa/nurbs.c b/src/glu/mesa/nurbs.c
deleted file mode 100644
index 3f102b4e455..00000000000
--- a/src/glu/mesa/nurbs.c
+++ /dev/null
@@ -1,628 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * NURBS implementation written by Bogdan Sikorski (bogdan@cira.it)
- * See README2 for more info.
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <stdio.h>
-#include <stdlib.h>
-#include "gluP.h"
-#include "nurbs.h"
-#endif
-
-
-void
-call_user_error(GLUnurbsObj * nobj, GLenum error)
-{
- nobj->error = error;
- if (nobj->error_callback != NULL) {
- (*(nobj->error_callback)) (error);
- }
- else {
- printf("NURBS error %d %s\n", error, (char *) gluErrorString(error));
- }
-}
-
-
-
-GLUnurbsObj *GLAPIENTRY
-gluNewNurbsRenderer(void)
-{
- GLUnurbsObj *n;
- GLfloat tmp_viewport[4];
- GLint i, j;
-
- n = (GLUnurbsObj *) malloc(sizeof(GLUnurbsObj));
- if (n) {
- /* init */
- n->culling = GL_FALSE;
- n->nurbs_type = GLU_NURBS_NONE;
- n->error = GLU_NO_ERROR;
- n->error_callback = NULL;
- n->auto_load_matrix = GL_TRUE;
- n->sampling_tolerance = 50.0;
- n->parametric_tolerance = 0.5;
- n->u_step = n->v_step = 100;
- n->sampling_method = GLU_PATH_LENGTH;
- n->display_mode = GLU_FILL;
- /* in case the user doesn't supply the sampling matrices */
- /* set projection and modelview to identity */
- for (i = 0; i < 4; i++)
- for (j = 0; j < 4; j++)
- if (i == j) {
- n->sampling_matrices.model[i * 4 + j] = 1.0;
- n->sampling_matrices.proj[i * 4 + j] = 1.0;
- }
- else {
- n->sampling_matrices.model[i * 4 + j] = 0.0;
- n->sampling_matrices.proj[i * 4 + j] = 0.0;
- }
- /* and set the viewport sampling matrix to current ciewport */
- glGetFloatv(GL_VIEWPORT, tmp_viewport);
- for (i = 0; i < 4; i++)
- n->sampling_matrices.viewport[i] = tmp_viewport[i];
- n->trim = NULL;
- }
- return n;
-}
-
-
-
-void GLAPIENTRY
-gluDeleteNurbsRenderer(GLUnurbsObj * nobj)
-{
- if (nobj) {
- free(nobj);
- }
-}
-
-
-
-void GLAPIENTRY
-gluLoadSamplingMatrices(GLUnurbsObj * nobj,
- const GLfloat modelMatrix[16],
- const GLfloat projMatrix[16], const GLint viewport[4])
-{
- GLint i;
-
- for (i = 0; i < 16; i++) {
- nobj->sampling_matrices.model[i] = modelMatrix[i];
- nobj->sampling_matrices.proj[i] = projMatrix[i];
- }
- for (i = 0; i < 4; i++)
- nobj->sampling_matrices.viewport[i] = viewport[i];
-}
-
-
-void GLAPIENTRY
-gluNurbsProperty(GLUnurbsObj * nobj, GLenum property, GLfloat value)
-{
- GLenum val;
-
- switch (property) {
- case GLU_SAMPLING_TOLERANCE:
- if (value <= 0.0) {
- call_user_error(nobj, GLU_INVALID_VALUE);
- return;
- }
- nobj->sampling_tolerance = value;
- break;
- case GLU_PARAMETRIC_TOLERANCE:
- if (value <= 0.0) {
- call_user_error(nobj, GLU_INVALID_VALUE);
- return;
- }
- nobj->parametric_tolerance = value;
- break;
- case GLU_U_STEP:
- if (value <= 0.0) {
- call_user_error(nobj, GLU_INVALID_VALUE);
- return;
- }
- nobj->u_step = (GLint) value;
- break;
- case GLU_V_STEP:
- if (value <= 0.0) {
- call_user_error(nobj, GLU_INVALID_VALUE);
- return;
- }
- nobj->v_step = (GLint) value;
- break;
- case GLU_SAMPLING_METHOD:
- val = (GLenum) value;
- if (val != GLU_PATH_LENGTH && val != GLU_PARAMETRIC_ERROR
- && val != GLU_DOMAIN_DISTANCE) {
- call_user_error(nobj, GLU_INVALID_ENUM);
- return;
- }
- nobj->sampling_method = val;
- break;
- case GLU_DISPLAY_MODE:
- val = (GLenum) value;
- if (val != GLU_FILL && val != GLU_OUTLINE_POLYGON
- && val != GLU_OUTLINE_PATCH) {
- call_user_error(nobj, GLU_INVALID_ENUM);
- return;
- }
- if (nobj->nurbs_type == GLU_NURBS_CURVE) {
- call_user_error(nobj, GLU_NURBS_ERROR26);
- return;
- }
- nobj->display_mode = val;
- if (val == GLU_OUTLINE_PATCH)
- fprintf(stderr,
- "NURBS, for the moment, can display only in POLYGON mode\n");
- break;
- case GLU_CULLING:
- val = (GLenum) value;
- if (val != GL_TRUE && val != GL_FALSE) {
- call_user_error(nobj, GLU_INVALID_ENUM);
- return;
- }
- nobj->culling = (GLboolean) value;
- break;
- case GLU_AUTO_LOAD_MATRIX:
- val = (GLenum) value;
- if (val != GL_TRUE && val != GL_FALSE) {
- call_user_error(nobj, GLU_INVALID_ENUM);
- return;
- }
- nobj->auto_load_matrix = (GLboolean) value;
- break;
- default:
- call_user_error(nobj, GLU_NURBS_ERROR26);
- }
-}
-
-
-void GLAPIENTRY
-gluGetNurbsProperty(GLUnurbsObj * nobj, GLenum property, GLfloat * value)
-{
- switch (property) {
- case GLU_SAMPLING_TOLERANCE:
- *value = nobj->sampling_tolerance;
- break;
- case GLU_DISPLAY_MODE:
- *value = (GLfloat) (GLint) nobj->display_mode;
- break;
- case GLU_CULLING:
- *value = nobj->culling ? 1.0 : 0.0;
- break;
- case GLU_AUTO_LOAD_MATRIX:
- *value = nobj->auto_load_matrix ? 1.0 : 0.0;
- break;
- default:
- call_user_error(nobj, GLU_INVALID_ENUM);
- }
-}
-
-
-
-void GLAPIENTRY
-gluBeginCurve(GLUnurbsObj * nobj)
-{
- if (nobj->nurbs_type == GLU_NURBS_CURVE) {
- call_user_error(nobj, GLU_NURBS_ERROR6);
- return;
- }
- nobj->nurbs_type = GLU_NURBS_CURVE;
- nobj->curve.geom.type = GLU_INVALID_ENUM;
- nobj->curve.color.type = GLU_INVALID_ENUM;
- nobj->curve.texture.type = GLU_INVALID_ENUM;
- nobj->curve.normal.type = GLU_INVALID_ENUM;
-}
-
-
-void GLAPIENTRY
-gluEndCurve(GLUnurbsObj * nobj)
-{
- if (nobj->nurbs_type == GLU_NURBS_NONE) {
- call_user_error(nobj, GLU_NURBS_ERROR7);
- return;
- }
- if (nobj->curve.geom.type == GLU_INVALID_ENUM) {
- call_user_error(nobj, GLU_NURBS_ERROR8);
- nobj->nurbs_type = GLU_NURBS_NONE;
- return;
- }
- glPushAttrib((GLbitfield) (GL_EVAL_BIT | GL_ENABLE_BIT));
- glDisable(GL_MAP1_VERTEX_3);
- glDisable(GL_MAP1_VERTEX_4);
- glDisable(GL_MAP1_INDEX);
- glDisable(GL_MAP1_COLOR_4);
- glDisable(GL_MAP1_NORMAL);
- glDisable(GL_MAP1_TEXTURE_COORD_1);
- glDisable(GL_MAP1_TEXTURE_COORD_2);
- glDisable(GL_MAP1_TEXTURE_COORD_3);
- glDisable(GL_MAP1_TEXTURE_COORD_4);
- glDisable(GL_MAP2_VERTEX_3);
- glDisable(GL_MAP2_VERTEX_4);
- glDisable(GL_MAP2_INDEX);
- glDisable(GL_MAP2_COLOR_4);
- glDisable(GL_MAP2_NORMAL);
- glDisable(GL_MAP2_TEXTURE_COORD_1);
- glDisable(GL_MAP2_TEXTURE_COORD_2);
- glDisable(GL_MAP2_TEXTURE_COORD_3);
- glDisable(GL_MAP2_TEXTURE_COORD_4);
- do_nurbs_curve(nobj);
- glPopAttrib();
- nobj->nurbs_type = GLU_NURBS_NONE;
-}
-
-
-void GLAPIENTRY
-gluNurbsCurve(GLUnurbsObj * nobj, GLint nknots, GLfloat * knot,
- GLint stride, GLfloat * ctlarray, GLint order, GLenum type)
-{
- if (nobj->nurbs_type == GLU_NURBS_TRIM) {
-#if 0
-/* TODO: NOT IMPLEMENTED YET */
- nurbs_trim *ptr1;
- trim_list *ptr2;
-
- if (type != GLU_MAP1_TRIM_2 && type != GLU_MAP1_TRIM_3) {
- call_user_error(nobj, GLU_NURBS_ERROR14);
- return;
- }
- for (ptr1 = nobj->trim; ptr1->next; ptr1 = ptr1->next);
- if (ptr1->trim_loop) {
- for (ptr2 = ptr1->trim_loop; ptr2->next; ptr2 = ptr2->next);
- if ((ptr2->next = (trim_list *) malloc(sizeof(trim_list))) == NULL) {
- call_user_error(nobj, GLU_OUT_OF_MEMORY);
- return;
- }
- ptr2 = ptr2->next;
- }
- else {
- if ((ptr2 = (trim_list *) malloc(sizeof(trim_list))) == NULL) {
- call_user_error(nobj, GLU_OUT_OF_MEMORY);
- return;
- }
- ptr1->trim_loop = ptr2;
- }
- ptr2->trim_type = GLU_TRIM_NURBS;
- ptr2->curve.nurbs_curve.knot_count = nknots;
- ptr2->curve.nurbs_curve.knot = knot;
- ptr2->curve.nurbs_curve.stride = stride;
- ptr2->curve.nurbs_curve.ctrlarray = ctlarray;
- ptr2->curve.nurbs_curve.order = order;
- ptr2->curve.nurbs_curve.dim = (type == GLU_MAP1_TRIM_2 ? 2 : 3);
- ptr2->curve.nurbs_curve.type = type;
- ptr2->next = NULL;
-#endif
- }
- else {
- if (type == GLU_MAP1_TRIM_2 || type == GLU_MAP1_TRIM_3) {
- call_user_error(nobj, GLU_NURBS_ERROR22);
- return;
- }
- if (nobj->nurbs_type != GLU_NURBS_CURVE) {
- call_user_error(nobj, GLU_NURBS_ERROR10);
- return;
- }
- switch (type) {
- case GL_MAP1_VERTEX_3:
- case GL_MAP1_VERTEX_4:
- if (nobj->curve.geom.type != GLU_INVALID_ENUM) {
- call_user_error(nobj, GLU_NURBS_ERROR8);
- return;
- }
- nobj->curve.geom.type = type;
- nobj->curve.geom.knot_count = nknots;
- nobj->curve.geom.knot = knot;
- nobj->curve.geom.stride = stride;
- nobj->curve.geom.ctrlarray = ctlarray;
- nobj->curve.geom.order = order;
- break;
- case GL_MAP1_INDEX:
- case GL_MAP1_COLOR_4:
- nobj->curve.color.type = type;
- nobj->curve.color.knot_count = nknots;
- nobj->curve.color.knot = knot;
- nobj->curve.color.stride = stride;
- nobj->curve.color.ctrlarray = ctlarray;
- nobj->curve.color.order = order;
- break;
- case GL_MAP1_NORMAL:
- nobj->curve.normal.type = type;
- nobj->curve.normal.knot_count = nknots;
- nobj->curve.normal.knot = knot;
- nobj->curve.normal.stride = stride;
- nobj->curve.normal.ctrlarray = ctlarray;
- nobj->curve.normal.order = order;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- case GL_MAP1_TEXTURE_COORD_2:
- case GL_MAP1_TEXTURE_COORD_3:
- case GL_MAP1_TEXTURE_COORD_4:
- nobj->curve.texture.type = type;
- nobj->curve.texture.knot_count = nknots;
- nobj->curve.texture.knot = knot;
- nobj->curve.texture.stride = stride;
- nobj->curve.texture.ctrlarray = ctlarray;
- nobj->curve.texture.order = order;
- break;
- default:
- call_user_error(nobj, GLU_INVALID_ENUM);
- }
- }
-}
-
-
-void GLAPIENTRY
-gluBeginSurface(GLUnurbsObj * nobj)
-{
- switch (nobj->nurbs_type) {
- case GLU_NURBS_NONE:
- nobj->nurbs_type = GLU_NURBS_SURFACE;
- nobj->surface.geom.type = GLU_INVALID_ENUM;
- nobj->surface.color.type = GLU_INVALID_ENUM;
- nobj->surface.texture.type = GLU_INVALID_ENUM;
- nobj->surface.normal.type = GLU_INVALID_ENUM;
- break;
- case GLU_NURBS_TRIM:
- call_user_error(nobj, GLU_NURBS_ERROR16);
- break;
- case GLU_NURBS_SURFACE:
- case GLU_NURBS_NO_TRIM:
- case GLU_NURBS_TRIM_DONE:
- call_user_error(nobj, GLU_NURBS_ERROR27);
- break;
- case GLU_NURBS_CURVE:
- call_user_error(nobj, GLU_NURBS_ERROR6);
- break;
- }
-}
-
-
-void GLAPIENTRY
-gluEndSurface(GLUnurbsObj * nobj)
-{
- switch (nobj->nurbs_type) {
- case GLU_NURBS_NONE:
- call_user_error(nobj, GLU_NURBS_ERROR13);
- break;
- case GLU_NURBS_TRIM:
- call_user_error(nobj, GLU_NURBS_ERROR12);
- break;
- case GLU_NURBS_TRIM_DONE:
-/* if(nobj->trim->trim_loop==NULL)
- {
- call_user_error(nobj,GLU_NURBS_ERROR18);
- return;
- }*/
- /* no break - fallthrough */
- case GLU_NURBS_NO_TRIM:
- glPushAttrib((GLbitfield)
- (GL_EVAL_BIT | GL_ENABLE_BIT | GL_POLYGON_BIT));
- glDisable(GL_MAP2_VERTEX_3);
- glDisable(GL_MAP2_VERTEX_4);
- glDisable(GL_MAP2_INDEX);
- glDisable(GL_MAP2_COLOR_4);
- glDisable(GL_MAP2_NORMAL);
- glDisable(GL_MAP2_TEXTURE_COORD_1);
- glDisable(GL_MAP2_TEXTURE_COORD_2);
- glDisable(GL_MAP2_TEXTURE_COORD_3);
- glDisable(GL_MAP2_TEXTURE_COORD_4);
-/* glDisable(GL_MAP1_VERTEX_3);
- glDisable(GL_MAP1_VERTEX_4);
- glDisable(GL_MAP1_INDEX);
- glDisable(GL_MAP1_COLOR_4);
- glDisable(GL_MAP1_NORMAL);
- glDisable(GL_MAP1_TEXTURE_COORD_1);
- glDisable(GL_MAP1_TEXTURE_COORD_2);
- glDisable(GL_MAP1_TEXTURE_COORD_3);
- glDisable(GL_MAP1_TEXTURE_COORD_4);*/
- do_nurbs_surface(nobj);
- glPopAttrib();
- break;
- default:
- call_user_error(nobj, GLU_NURBS_ERROR8);
- }
- nobj->nurbs_type = GLU_NURBS_NONE;
-}
-
-
-void GLAPIENTRY
-gluNurbsSurface(GLUnurbsObj * nobj,
- GLint sknot_count, GLfloat * sknot,
- GLint tknot_count, GLfloat * tknot,
- GLint s_stride, GLint t_stride,
- GLfloat * ctrlarray, GLint sorder, GLint torder, GLenum type)
-{
- if (nobj->nurbs_type == GLU_NURBS_NO_TRIM
- || nobj->nurbs_type == GLU_NURBS_TRIM
- || nobj->nurbs_type == GLU_NURBS_TRIM_DONE) {
- if (type == GL_MAP2_VERTEX_3 || type == GL_MAP2_VERTEX_4) {
- call_user_error(nobj, GLU_NURBS_ERROR8);
- return;
- }
- }
- else if (nobj->nurbs_type != GLU_NURBS_SURFACE) {
- call_user_error(nobj, GLU_NURBS_ERROR11);
- return;
- }
- switch (type) {
- case GL_MAP2_VERTEX_3:
- case GL_MAP2_VERTEX_4:
- nobj->surface.geom.sknot_count = sknot_count;
- nobj->surface.geom.sknot = sknot;
- nobj->surface.geom.tknot_count = tknot_count;
- nobj->surface.geom.tknot = tknot;
- nobj->surface.geom.s_stride = s_stride;
- nobj->surface.geom.t_stride = t_stride;
- nobj->surface.geom.ctrlarray = ctrlarray;
- nobj->surface.geom.sorder = sorder;
- nobj->surface.geom.torder = torder;
- nobj->surface.geom.type = type;
- nobj->nurbs_type = GLU_NURBS_NO_TRIM;
- break;
- case GL_MAP2_INDEX:
- case GL_MAP2_COLOR_4:
- nobj->surface.color.sknot_count = sknot_count;
- nobj->surface.color.sknot = sknot;
- nobj->surface.color.tknot_count = tknot_count;
- nobj->surface.color.tknot = tknot;
- nobj->surface.color.s_stride = s_stride;
- nobj->surface.color.t_stride = t_stride;
- nobj->surface.color.ctrlarray = ctrlarray;
- nobj->surface.color.sorder = sorder;
- nobj->surface.color.torder = torder;
- nobj->surface.color.type = type;
- break;
- case GL_MAP2_NORMAL:
- nobj->surface.normal.sknot_count = sknot_count;
- nobj->surface.normal.sknot = sknot;
- nobj->surface.normal.tknot_count = tknot_count;
- nobj->surface.normal.tknot = tknot;
- nobj->surface.normal.s_stride = s_stride;
- nobj->surface.normal.t_stride = t_stride;
- nobj->surface.normal.ctrlarray = ctrlarray;
- nobj->surface.normal.sorder = sorder;
- nobj->surface.normal.torder = torder;
- nobj->surface.normal.type = type;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- case GL_MAP2_TEXTURE_COORD_2:
- case GL_MAP2_TEXTURE_COORD_3:
- case GL_MAP2_TEXTURE_COORD_4:
- nobj->surface.texture.sknot_count = sknot_count;
- nobj->surface.texture.sknot = sknot;
- nobj->surface.texture.tknot_count = tknot_count;
- nobj->surface.texture.tknot = tknot;
- nobj->surface.texture.s_stride = s_stride;
- nobj->surface.texture.t_stride = t_stride;
- nobj->surface.texture.ctrlarray = ctrlarray;
- nobj->surface.texture.sorder = sorder;
- nobj->surface.texture.torder = torder;
- nobj->surface.texture.type = type;
- break;
- default:
- call_user_error(nobj, GLU_INVALID_ENUM);
- }
-}
-
-
-void GLAPIENTRY
-gluNurbsCallback(GLUnurbsObj * nobj, GLenum which, void (GLCALLBACK * fn) ())
-{
- nobj->error_callback = (void (GLCALLBACKPCAST) (GLenum)) fn;
-
- if (which != GLU_ERROR)
- call_user_error(nobj, GLU_INVALID_ENUM);
-}
-
-void GLAPIENTRY
-gluBeginTrim(GLUnurbsObj * nobj)
-{
-#if 0
- nurbs_trim *ptr;
-#endif
-
- if (nobj->nurbs_type != GLU_NURBS_TRIM_DONE)
- if (nobj->nurbs_type != GLU_NURBS_NO_TRIM) {
- call_user_error(nobj, GLU_NURBS_ERROR15);
- return;
- }
- nobj->nurbs_type = GLU_NURBS_TRIM;
- fprintf(stderr, "NURBS - trimming not supported yet\n");
-#if 0
- if ((ptr = (nurbs_trim *) malloc(sizeof(nurbs_trim))) == NULL) {
- call_user_error(nobj, GLU_OUT_OF_MEMORY);
- return;
- }
- if (nobj->trim) {
- nurbs_trim *tmp_ptr;
-
- for (tmp_ptr = nobj->trim; tmp_ptr->next; tmp_ptr = tmp_ptr->next);
- tmp_ptr->next = ptr;
- }
- else
- nobj->trim = ptr;
- ptr->trim_loop = NULL;
- ptr->segments = NULL;
- ptr->next = NULL;
-#endif
-}
-
-void GLAPIENTRY
-gluPwlCurve(GLUnurbsObj * nobj, GLint count, GLfloat * array, GLint stride,
- GLenum type)
-{
-#if 0
- nurbs_trim *ptr1;
- trim_list *ptr2;
-#endif
- if (nobj->nurbs_type == GLU_NURBS_CURVE) {
- call_user_error(nobj, GLU_NURBS_ERROR9);
- return;
- }
- if (nobj->nurbs_type == GLU_NURBS_NONE) {
- call_user_error(nobj, GLU_NURBS_ERROR19);
- return;
- }
- if (type != GLU_MAP1_TRIM_2 && type != GLU_MAP1_TRIM_3) {
- call_user_error(nobj, GLU_NURBS_ERROR14);
- return;
- }
-#if 0
- for (ptr1 = nobj->trim; ptr1->next; ptr1 = ptr1->next);
- if (ptr1->trim_loop) {
- for (ptr2 = ptr1->trim_loop; ptr2->next; ptr2 = ptr2->next);
- if ((ptr2->next = (trim_list *) malloc(sizeof(trim_list))) == NULL) {
- call_user_error(nobj, GLU_OUT_OF_MEMORY);
- return;
- }
- ptr2 = ptr2->next;
- }
- else {
- if ((ptr2 = (trim_list *) malloc(sizeof(trim_list))) == NULL) {
- call_user_error(nobj, GLU_OUT_OF_MEMORY);
- return;
- }
- ptr1->trim_loop = ptr2;
- }
- ptr2->trim_type = GLU_TRIM_PWL;
- ptr2->curve.pwl_curve.pt_count = count;
- ptr2->curve.pwl_curve.ctrlarray = array;
- ptr2->curve.pwl_curve.stride = stride;
- ptr2->curve.pwl_curve.dim = (type == GLU_MAP1_TRIM_2 ? 2 : 3);
- ptr2->curve.pwl_curve.type = type;
- ptr2->next = NULL;
-#endif
-}
-
-void GLAPIENTRY
-gluEndTrim(GLUnurbsObj * nobj)
-{
- if (nobj->nurbs_type != GLU_NURBS_TRIM) {
- call_user_error(nobj, GLU_NURBS_ERROR17);
- return;
- }
- nobj->nurbs_type = GLU_NURBS_TRIM_DONE;
-}
diff --git a/src/glu/mesa/nurbs.h b/src/glu/mesa/nurbs.h
deleted file mode 100644
index 3642e213a8c..00000000000
--- a/src/glu/mesa/nurbs.h
+++ /dev/null
@@ -1,252 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * NURBS implementation written by Bogdan Sikorski (bogdan@cira.it)
- * See README2 for more info.
- */
-
-
-#ifndef NURBS_H
-#define NURBS_H
-
-
-#define EPSILON 1e-06 /* epsilon for double precision compares */
-
-typedef enum
-{
- GLU_NURBS_CURVE, GLU_NURBS_SURFACE, GLU_NURBS_TRIM, GLU_NURBS_NO_TRIM,
- GLU_NURBS_TRIM_DONE, GLU_NURBS_NONE
-}
-GLU_nurbs_enum;
-
-typedef enum
-{
- GLU_TRIM_NURBS, GLU_TRIM_PWL
-}
-GLU_trim_enum;
-
-typedef struct
-{
- GLint sknot_count;
- GLfloat *sknot;
- GLint tknot_count;
- GLfloat *tknot;
- GLint s_stride;
- GLint t_stride;
- GLfloat *ctrlarray;
- GLint sorder;
- GLint torder;
- GLint dim;
- GLenum type;
-}
-surface_attribs;
-
-typedef struct
-{
- surface_attribs geom;
- surface_attribs color;
- surface_attribs texture;
- surface_attribs normal;
-}
-nurbs_surface;
-
-typedef struct
-{
- GLint knot_count;
- GLfloat *knot;
- GLint stride;
- GLfloat *ctrlarray;
- GLint order;
- GLint dim;
- GLenum type;
-}
-curve_attribs;
-
-typedef struct
-{
- GLint pt_count;
- GLfloat *ctrlarray;
- GLint stride;
- GLint dim;
- GLenum type;
-}
-pwl_curve_attribs;
-
-typedef struct
-{
- curve_attribs geom;
- curve_attribs color;
- curve_attribs texture;
- curve_attribs normal;
-}
-nurbs_curve;
-
-typedef struct trim_list_str
-{
- GLU_trim_enum trim_type;
- union
- {
- pwl_curve_attribs pwl_curve;
- curve_attribs nurbs_curve;
- }
- curve;
- struct trim_list_str *next;
-}
-trim_list;
-
-typedef struct seg_trim_str
-{
- GLfloat *points;
- GLint pt_cnt, seg_array_len;
- struct seg_trim_str *next;
-}
-trim_segments;
-
-typedef struct nurbs_trim_str
-{
- trim_list *trim_loop;
- trim_segments *segments;
- struct nurbs_trim_str *next;
-}
-nurbs_trim;
-
-typedef struct
-{
- GLfloat model[16], proj[16], viewport[4];
-}
-culling_and_sampling_str;
-
-struct GLUnurbs
-{
- GLboolean culling;
- GLenum error;
- void (GLCALLBACK * error_callback) (GLenum err);
- GLenum display_mode;
- GLU_nurbs_enum nurbs_type;
- GLboolean auto_load_matrix;
- culling_and_sampling_str sampling_matrices;
- GLenum sampling_method;
- GLfloat sampling_tolerance;
- GLfloat parametric_tolerance;
- GLint u_step, v_step;
- nurbs_surface surface;
- nurbs_curve curve;
- nurbs_trim *trim;
-};
-
-typedef struct
-{
- GLfloat *knot;
- GLint nknots;
- GLfloat *unified_knot;
- GLint unified_nknots;
- GLint order;
- GLint t_min, t_max;
- GLint delta_nknots;
- GLboolean open_at_begin, open_at_end;
- GLfloat *new_knot;
- GLfloat *alpha;
-}
-knot_str_type;
-
-typedef struct
-{
- GLfloat *geom_ctrl;
- GLint geom_s_stride, geom_t_stride;
- GLfloat **geom_offsets;
- GLint geom_s_pt_cnt, geom_t_pt_cnt;
- GLfloat *color_ctrl;
- GLint color_s_stride, color_t_stride;
- GLfloat **color_offsets;
- GLint color_s_pt_cnt, color_t_pt_cnt;
- GLfloat *normal_ctrl;
- GLint normal_s_stride, normal_t_stride;
- GLfloat **normal_offsets;
- GLint normal_s_pt_cnt, normal_t_pt_cnt;
- GLfloat *texture_ctrl;
- GLint texture_s_stride, texture_t_stride;
- GLfloat **texture_offsets;
- GLint texture_s_pt_cnt, texture_t_pt_cnt;
- GLint s_bezier_cnt, t_bezier_cnt;
-}
-new_ctrl_type;
-
-extern void call_user_error(GLUnurbsObj * nobj, GLenum error);
-
-extern GLenum test_knot(GLint nknots, GLfloat * knot, GLint order);
-
-extern GLenum explode_knot(knot_str_type * the_knot);
-
-extern GLenum calc_alphas(knot_str_type * the_knot);
-
-extern GLenum calc_new_ctrl_pts(GLfloat * ctrl, GLint stride,
- knot_str_type * the_knot, GLint dim,
- GLfloat ** new_ctrl, GLint * ncontrol);
-
-extern GLenum glu_do_sampling_crv(GLUnurbsObj * nobj, GLfloat * new_ctrl,
- GLint n_ctrl, GLint order, GLint dim,
- GLint ** factors);
-
-extern GLenum glu_do_sampling_3D(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl,
- int **sfactors, GLint ** tfactors);
-
-extern GLenum glu_do_sampling_uv(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl,
- int **sfactors, GLint ** tfactors);
-
-extern GLenum glu_do_sampling_param_3D(GLUnurbsObj * nobj,
- new_ctrl_type * new_ctrl,
- int **sfactors, GLint ** tfactors);
-
-extern GLboolean fine_culling_test_2D(GLUnurbsObj * nobj, GLfloat * ctrl,
- GLint n_ctrl, GLint stride, GLint dim);
-
-extern GLboolean fine_culling_test_3D(GLUnurbsObj * nobj, GLfloat * ctrl,
- GLint s_n_ctrl, GLint t_n_ctrl,
- GLint s_stride, GLint t_stride,
- GLint dim);
-
-extern void do_nurbs_curve(GLUnurbsObj * nobj);
-
-extern void do_nurbs_surface(GLUnurbsObj * nobj);
-
-extern GLenum patch_trimming(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl,
- GLint * sfactors, GLint * tfactors);
-
-extern void collect_unified_knot(knot_str_type * dest, knot_str_type * src,
- GLfloat maximal_min_knot,
- GLfloat minimal_max_knot);
-
-extern GLenum select_knot_working_range(GLUnurbsObj * nobj,
- knot_str_type * geom_knot,
- knot_str_type * color_knot,
- knot_str_type * normal_knot,
- knot_str_type * texture_knot);
-
-extern void free_unified_knots(knot_str_type * geom_knot,
- knot_str_type * color_knot,
- knot_str_type * normal_knot,
- knot_str_type * texture_knot);
-
-
-
-#endif
diff --git a/src/glu/mesa/nurbscrv.c b/src/glu/mesa/nurbscrv.c
deleted file mode 100644
index 4483e1f7761..00000000000
--- a/src/glu/mesa/nurbscrv.c
+++ /dev/null
@@ -1,444 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * NURBS implementation written by Bogdan Sikorski (bogdan@cira.it)
- * See README2 for more info.
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <math.h>
-#include <stdlib.h>
-#include "gluP.h"
-#include "nurbs.h"
-#endif
-
-
-static int
-get_curve_dim(GLenum type)
-{
- switch (type) {
- case GL_MAP1_VERTEX_3:
- return 3;
- case GL_MAP1_VERTEX_4:
- return 4;
- case GL_MAP1_INDEX:
- return 1;
- case GL_MAP1_COLOR_4:
- return 4;
- case GL_MAP1_NORMAL:
- return 3;
- case GL_MAP1_TEXTURE_COORD_1:
- return 1;
- case GL_MAP1_TEXTURE_COORD_2:
- return 2;
- case GL_MAP1_TEXTURE_COORD_3:
- return 3;
- case GL_MAP1_TEXTURE_COORD_4:
- return 4;
- default:
- abort(); /* TODO: is this OK? */
- }
- return 0; /*never get here */
-}
-
-static GLenum
-test_nurbs_curve(GLUnurbsObj * nobj, curve_attribs * attribs)
-{
- GLenum err;
- GLint tmp_int;
-
- if (attribs->order < 0) {
- call_user_error(nobj, GLU_INVALID_VALUE);
- return GLU_ERROR;
- }
- glGetIntegerv(GL_MAX_EVAL_ORDER, &tmp_int);
- if (attribs->order > tmp_int || attribs->order < 2) {
- call_user_error(nobj, GLU_NURBS_ERROR1);
- return GLU_ERROR;
- }
- if (attribs->knot_count < attribs->order + 2) {
- call_user_error(nobj, GLU_NURBS_ERROR2);
- return GLU_ERROR;
- }
- if (attribs->stride < 0) {
- call_user_error(nobj, GLU_NURBS_ERROR34);
- return GLU_ERROR;
- }
- if (attribs->knot == NULL || attribs->ctrlarray == NULL) {
- call_user_error(nobj, GLU_NURBS_ERROR36);
- return GLU_ERROR;
- }
- if ((err = test_knot(attribs->knot_count, attribs->knot, attribs->order))
- != GLU_NO_ERROR) {
- call_user_error(nobj, err);
- return GLU_ERROR;
- }
- return GLU_NO_ERROR;
-}
-
-static GLenum
-test_nurbs_curves(GLUnurbsObj * nobj)
-{
- /* test the geometric data */
- if (test_nurbs_curve(nobj, &(nobj->curve.geom)) != GLU_NO_ERROR)
- return GLU_ERROR;
- /* now test the attributive data */
- /* color */
- if (nobj->curve.color.type != GLU_INVALID_ENUM)
- if (test_nurbs_curve(nobj, &(nobj->curve.color)) != GLU_NO_ERROR)
- return GLU_ERROR;
- /* normal */
- if (nobj->curve.normal.type != GLU_INVALID_ENUM)
- if (test_nurbs_curve(nobj, &(nobj->curve.normal)) != GLU_NO_ERROR)
- return GLU_ERROR;
- /* texture */
- if (nobj->curve.texture.type != GLU_INVALID_ENUM)
- if (test_nurbs_curve(nobj, &(nobj->curve.texture)) != GLU_NO_ERROR)
- return GLU_ERROR;
- return GLU_NO_ERROR;
-}
-
-/* prepare the knot information structures */
-static GLenum
-fill_knot_structures(GLUnurbsObj * nobj, knot_str_type * geom_knot,
- knot_str_type * color_knot, knot_str_type * normal_knot,
- knot_str_type * texture_knot)
-{
- GLint order;
- GLfloat *knot;
- GLint nknots;
- GLint t_min, t_max;
-
- geom_knot->unified_knot = NULL;
- knot = geom_knot->knot = nobj->curve.geom.knot;
- nknots = geom_knot->nknots = nobj->curve.geom.knot_count;
- order = geom_knot->order = nobj->curve.geom.order;
- geom_knot->delta_nknots = 0;
- t_min = geom_knot->t_min = order - 1;
- t_max = geom_knot->t_max = nknots - order;
- if (fabs(knot[t_min] - knot[t_max]) < EPSILON) {
- call_user_error(nobj, GLU_NURBS_ERROR3);
- return GLU_ERROR;
- }
- if (fabs(knot[0] - knot[t_min]) < EPSILON) {
- /* knot open at beggining */
- geom_knot->open_at_begin = GL_TRUE;
- }
- else
- geom_knot->open_at_begin = GL_FALSE;
- if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) {
- /* knot open at end */
- geom_knot->open_at_end = GL_TRUE;
- }
- else
- geom_knot->open_at_end = GL_FALSE;
- if (nobj->curve.color.type != GLU_INVALID_ENUM) {
- color_knot->unified_knot = (GLfloat *) 1;
- knot = color_knot->knot = nobj->curve.color.knot;
- nknots = color_knot->nknots = nobj->curve.color.knot_count;
- order = color_knot->order = nobj->curve.color.order;
- color_knot->delta_nknots = 0;
- t_min = color_knot->t_min = order - 1;
- t_max = color_knot->t_max = nknots - order;
- if (fabs(knot[t_min] - knot[t_max]) < EPSILON) {
- call_user_error(nobj, GLU_NURBS_ERROR3);
- return GLU_ERROR;
- }
- if (fabs(knot[0] - knot[t_min]) < EPSILON) {
- /* knot open at beggining */
- color_knot->open_at_begin = GL_TRUE;
- }
- else
- color_knot->open_at_begin = GL_FALSE;
- if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) {
- /* knot open at end */
- color_knot->open_at_end = GL_TRUE;
- }
- else
- color_knot->open_at_end = GL_FALSE;
- }
- else
- color_knot->unified_knot = NULL;
- if (nobj->curve.normal.type != GLU_INVALID_ENUM) {
- normal_knot->unified_knot = (GLfloat *) 1;
- knot = normal_knot->knot = nobj->curve.normal.knot;
- nknots = normal_knot->nknots = nobj->curve.normal.knot_count;
- order = normal_knot->order = nobj->curve.normal.order;
- normal_knot->delta_nknots = 0;
- t_min = normal_knot->t_min = order - 1;
- t_max = normal_knot->t_max = nknots - order;
- if (fabs(knot[t_min] - knot[t_max]) < EPSILON) {
- call_user_error(nobj, GLU_NURBS_ERROR3);
- return GLU_ERROR;
- }
- if (fabs(knot[0] - knot[t_min]) < EPSILON) {
- /* knot open at beggining */
- normal_knot->open_at_begin = GL_TRUE;
- }
- else
- normal_knot->open_at_begin = GL_FALSE;
- if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) {
- /* knot open at end */
- normal_knot->open_at_end = GL_TRUE;
- }
- else
- normal_knot->open_at_end = GL_FALSE;
- }
- else
- normal_knot->unified_knot = NULL;
- if (nobj->curve.texture.type != GLU_INVALID_ENUM) {
- texture_knot->unified_knot = (GLfloat *) 1;
- knot = texture_knot->knot = nobj->curve.texture.knot;
- nknots = texture_knot->nknots = nobj->curve.texture.knot_count;
- order = texture_knot->order = nobj->curve.texture.order;
- texture_knot->delta_nknots = 0;
- t_min = texture_knot->t_min = order - 1;
- t_max = texture_knot->t_max = nknots - order;
- if (fabs(knot[t_min] - knot[t_max]) < EPSILON) {
- call_user_error(nobj, GLU_NURBS_ERROR3);
- return GLU_ERROR;
- }
- if (fabs(knot[0] - knot[t_min]) < EPSILON) {
- /* knot open at beggining */
- texture_knot->open_at_begin = GL_TRUE;
- }
- else
- texture_knot->open_at_begin = GL_FALSE;
- if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) {
- /* knot open at end */
- texture_knot->open_at_end = GL_TRUE;
- }
- else
- texture_knot->open_at_end = GL_FALSE;
- }
- else
- texture_knot->unified_knot = NULL;
- return GLU_NO_ERROR;
-}
-
-/* covert the NURBS curve into a series of adjacent Bezier curves */
-static GLenum
-convert_curve(knot_str_type * the_knot, curve_attribs * attrib,
- GLfloat ** new_ctrl, GLint * ncontrol)
-{
- GLenum err;
-
- if ((err = explode_knot(the_knot)) != GLU_NO_ERROR) {
- if (the_knot->unified_knot) {
- free(the_knot->unified_knot);
- the_knot->unified_knot = NULL;
- }
- return err;
- }
- if (the_knot->unified_knot) {
- free(the_knot->unified_knot);
- the_knot->unified_knot = NULL;
- }
- if ((err = calc_alphas(the_knot)) != GLU_NO_ERROR) {
- free(the_knot->new_knot);
- return err;
- }
- free(the_knot->new_knot);
- if ((err = calc_new_ctrl_pts(attrib->ctrlarray, attrib->stride, the_knot,
- attrib->dim, new_ctrl, ncontrol))
- != GLU_NO_ERROR) {
- free(the_knot->alpha);
- return err;
- }
- free(the_knot->alpha);
- return GLU_NO_ERROR;
-}
-
-/* covert curves - geometry and possible attribute ones into equivalent */
-/* sequence of adjacent Bezier curves */
-static GLenum
-convert_curves(GLUnurbsObj * nobj, GLfloat ** new_geom_ctrl,
- GLint * ncontrol, GLfloat ** new_color_ctrl,
- GLfloat ** new_normal_ctrl, GLfloat ** new_texture_ctrl)
-{
- knot_str_type geom_knot, color_knot, normal_knot, texture_knot;
- GLint junk;
- GLenum err;
-
- *new_color_ctrl = *new_normal_ctrl = *new_texture_ctrl = NULL;
-
- if (fill_knot_structures(nobj, &geom_knot, &color_knot, &normal_knot,
- &texture_knot) != GLU_NO_ERROR)
- return GLU_ERROR;
-
- /* unify knots - all knots should have the same number of working */
- /* ranges */
- if (
- (err =
- select_knot_working_range(nobj, &geom_knot, &color_knot, &normal_knot,
- &texture_knot)) != GLU_NO_ERROR) {
- return err;
- }
- /* convert the geometry curve */
- nobj->curve.geom.dim = get_curve_dim(nobj->curve.geom.type);
- if ((err = convert_curve(&geom_knot, &(nobj->curve.geom), new_geom_ctrl,
- ncontrol)) != GLU_NO_ERROR) {
- free_unified_knots(&geom_knot, &color_knot, &normal_knot,
- &texture_knot);
- call_user_error(nobj, err);
- return err;
- }
- /* if additional attributive curves are given convert them as well */
- if (color_knot.unified_knot) {
- nobj->curve.color.dim = get_curve_dim(nobj->curve.color.type);
- if ((err = convert_curve(&color_knot, &(nobj->curve.color),
- new_color_ctrl, &junk)) != GLU_NO_ERROR) {
- free_unified_knots(&geom_knot, &color_knot, &normal_knot,
- &texture_knot);
- free(*new_geom_ctrl);
- call_user_error(nobj, err);
- return err;
- }
- }
- if (normal_knot.unified_knot) {
- nobj->curve.normal.dim = get_curve_dim(nobj->curve.normal.type);
- if ((err = convert_curve(&normal_knot, &(nobj->curve.normal),
- new_normal_ctrl, &junk)) != GLU_NO_ERROR) {
- free_unified_knots(&geom_knot, &color_knot, &normal_knot,
- &texture_knot);
- free(*new_geom_ctrl);
- if (*new_color_ctrl)
- free(*new_color_ctrl);
- call_user_error(nobj, err);
- return err;
- }
- }
- if (texture_knot.unified_knot) {
- nobj->curve.texture.dim = get_curve_dim(nobj->curve.texture.type);
- if ((err = convert_curve(&texture_knot, &(nobj->curve.texture),
- new_texture_ctrl, &junk)) != GLU_NO_ERROR) {
- free_unified_knots(&geom_knot, &color_knot, &normal_knot,
- &texture_knot);
- free(*new_geom_ctrl);
- if (*new_color_ctrl)
- free(*new_color_ctrl);
- if (*new_normal_ctrl)
- free(*new_normal_ctrl);
- call_user_error(nobj, err);
- return err;
- }
- }
- return GLU_NO_ERROR;
-}
-
-/* main NURBS curve procedure */
-void
-do_nurbs_curve(GLUnurbsObj * nobj)
-{
- GLint geom_order, color_order = 0, normal_order = 0, texture_order = 0;
- GLenum geom_type;
- GLint n_ctrl;
- GLfloat *new_geom_ctrl, *new_color_ctrl, *new_normal_ctrl,
- *new_texture_ctrl;
- GLfloat *geom_ctrl = 0, *color_ctrl = 0, *normal_ctrl = 0, *texture_ctrl = 0;
- GLint *factors;
- GLint i, j;
- GLint geom_dim, color_dim = 0, normal_dim = 0, texture_dim = 0;
-
- /* test the user supplied data */
- if (test_nurbs_curves(nobj) != GLU_NO_ERROR)
- return;
-
- if (convert_curves(nobj, &new_geom_ctrl, &n_ctrl, &new_color_ctrl,
- &new_normal_ctrl, &new_texture_ctrl) != GLU_NO_ERROR)
- return;
-
- geom_order = nobj->curve.geom.order;
- geom_type = nobj->curve.geom.type;
- geom_dim = nobj->curve.geom.dim;
-
- if (glu_do_sampling_crv(nobj, new_geom_ctrl, n_ctrl, geom_order, geom_dim,
- &factors) != GLU_NO_ERROR) {
- free(new_geom_ctrl);
- if (new_color_ctrl)
- free(new_color_ctrl);
- if (new_normal_ctrl)
- free(new_normal_ctrl);
- if (new_texture_ctrl)
- free(new_texture_ctrl);
- return;
- }
- glEnable(geom_type);
- if (new_color_ctrl) {
- glEnable(nobj->curve.color.type);
- color_dim = nobj->curve.color.dim;
- color_ctrl = new_color_ctrl;
- color_order = nobj->curve.color.order;
- }
- if (new_normal_ctrl) {
- glEnable(nobj->curve.normal.type);
- normal_dim = nobj->curve.normal.dim;
- normal_ctrl = new_normal_ctrl;
- normal_order = nobj->curve.normal.order;
- }
- if (new_texture_ctrl) {
- glEnable(nobj->curve.texture.type);
- texture_dim = nobj->curve.texture.dim;
- texture_ctrl = new_texture_ctrl;
- texture_order = nobj->curve.texture.order;
- }
- for (i = 0, j = 0, geom_ctrl = new_geom_ctrl;
- i < n_ctrl; i += geom_order, j++, geom_ctrl += geom_order * geom_dim) {
- if (fine_culling_test_2D
- (nobj, geom_ctrl, geom_order, geom_dim, geom_dim)) {
- color_ctrl += color_order * color_dim;
- normal_ctrl += normal_order * normal_dim;
- texture_ctrl += texture_order * texture_dim;
- continue;
- }
- glMap1f(geom_type, 0.0, 1.0, geom_dim, geom_order, geom_ctrl);
- if (new_color_ctrl) {
- glMap1f(nobj->curve.color.type, 0.0, 1.0, color_dim,
- color_order, color_ctrl);
- color_ctrl += color_order * color_dim;
- }
- if (new_normal_ctrl) {
- glMap1f(nobj->curve.normal.type, 0.0, 1.0, normal_dim,
- normal_order, normal_ctrl);
- normal_ctrl += normal_order * normal_dim;
- }
- if (new_texture_ctrl) {
- glMap1f(nobj->curve.texture.type, 0.0, 1.0, texture_dim,
- texture_order, texture_ctrl);
- texture_ctrl += texture_order * texture_dim;
- }
- glMapGrid1f(factors[j], 0.0, 1.0);
- glEvalMesh1(GL_LINE, 0, factors[j]);
- }
- free(new_geom_ctrl);
- free(factors);
- if (new_color_ctrl)
- free(new_color_ctrl);
- if (new_normal_ctrl)
- free(new_normal_ctrl);
- if (new_texture_ctrl)
- free(new_texture_ctrl);
-}
diff --git a/src/glu/mesa/nurbssrf.c b/src/glu/mesa/nurbssrf.c
deleted file mode 100644
index d39fa47d18a..00000000000
--- a/src/glu/mesa/nurbssrf.c
+++ /dev/null
@@ -1,1317 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * NURBS implementation written by Bogdan Sikorski (bogdan@cira.it)
- * See README2 for more info.
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <math.h>
-#include <stdlib.h>
-#include <string.h>
-#include "gluP.h"
-#include "nurbs.h"
-#endif
-
-
-static int
-get_surface_dim(GLenum type)
-{
- switch (type) {
- case GL_MAP2_VERTEX_3:
- return 3;
- case GL_MAP2_VERTEX_4:
- return 4;
- case GL_MAP2_INDEX:
- return 1;
- case GL_MAP2_COLOR_4:
- return 4;
- case GL_MAP2_NORMAL:
- return 3;
- case GL_MAP2_TEXTURE_COORD_1:
- return 1;
- case GL_MAP2_TEXTURE_COORD_2:
- return 2;
- case GL_MAP2_TEXTURE_COORD_3:
- return 3;
- case GL_MAP2_TEXTURE_COORD_4:
- return 4;
- default:
- abort(); /* TODO: is this OK? */
- }
- return 0; /*never get here */
-}
-
-static GLenum
-test_nurbs_surface(GLUnurbsObj * nobj, surface_attribs * attrib)
-{
- GLenum err;
- GLint tmp_int;
-
- if (attrib->sorder < 0 || attrib->torder < 0) {
- call_user_error(nobj, GLU_INVALID_VALUE);
- return GLU_ERROR;
- }
- glGetIntegerv(GL_MAX_EVAL_ORDER, &tmp_int);
- if (attrib->sorder > tmp_int || attrib->sorder < 2) {
- call_user_error(nobj, GLU_NURBS_ERROR1);
- return GLU_ERROR;
- }
- if (attrib->torder > tmp_int || attrib->torder < 2) {
- call_user_error(nobj, GLU_NURBS_ERROR1);
- return GLU_ERROR;
- }
- if (attrib->sknot_count < attrib->sorder + 2) {
- call_user_error(nobj, GLU_NURBS_ERROR2);
- return GLU_ERROR;
- }
- if (attrib->tknot_count < attrib->torder + 2) {
- call_user_error(nobj, GLU_NURBS_ERROR2);
- return GLU_ERROR;
- }
- if (attrib->s_stride < 0 || attrib->t_stride < 0) {
- call_user_error(nobj, GLU_NURBS_ERROR34);
- return GLU_ERROR;
- }
- if (attrib->sknot == NULL || attrib->tknot == NULL
- || attrib->ctrlarray == NULL) {
- call_user_error(nobj, GLU_NURBS_ERROR36);
- return GLU_ERROR;
- }
- if ((err = test_knot(attrib->tknot_count, attrib->tknot, attrib->torder))
- != GLU_NO_ERROR) {
- call_user_error(nobj, err);
- return GLU_ERROR;
- }
- if ((err = test_knot(attrib->sknot_count, attrib->sknot, attrib->sorder))
- != GLU_NO_ERROR) {
- call_user_error(nobj, err);
- return GLU_ERROR;
- }
- return GLU_NO_ERROR;
-}
-
-static GLenum
-test_nurbs_surfaces(GLUnurbsObj * nobj)
-{
- /* test the geometric data */
- if (test_nurbs_surface(nobj, &(nobj->surface.geom)) != GLU_NO_ERROR)
- return GLU_ERROR;
- /* now test the attributive data */
- /* color */
- if (nobj->surface.color.type != GLU_INVALID_ENUM)
- if (test_nurbs_surface(nobj, &(nobj->surface.color)) != GLU_NO_ERROR)
- return GLU_ERROR;
- /* normal */
- if (nobj->surface.normal.type != GLU_INVALID_ENUM)
- if (test_nurbs_surface(nobj, &(nobj->surface.normal)) != GLU_NO_ERROR)
- return GLU_ERROR;
- /* texture */
- if (nobj->surface.texture.type != GLU_INVALID_ENUM)
- if (test_nurbs_surface(nobj, &(nobj->surface.texture)) != GLU_NO_ERROR)
- return GLU_ERROR;
- return GLU_NO_ERROR;
-}
-
-static GLenum
-convert_surf(knot_str_type * s_knot, knot_str_type * t_knot,
- surface_attribs * attrib, GLfloat ** new_ctrl,
- GLint * s_n_ctrl, GLint * t_n_ctrl)
-{
- GLfloat **tmp_ctrl;
- GLfloat *ctrl_offset;
- GLint tmp_n_control;
- GLint i, j, t_cnt, s_cnt;
- GLint tmp_stride;
- GLint dim;
- GLenum err;
-
- /* valid range is empty? */
- if ((s_knot->unified_knot != NULL && s_knot->unified_nknots == 0) ||
- (t_knot->unified_knot != NULL && t_knot->unified_nknots == 0)) {
- if (s_knot->unified_knot) {
- free(s_knot->unified_knot);
- s_knot->unified_knot = NULL;
- }
- if (t_knot->unified_knot) {
- free(t_knot->unified_knot);
- t_knot->unified_knot = NULL;
- }
- *s_n_ctrl = 0;
- *t_n_ctrl = 0;
- return GLU_NO_ERROR;
- }
- t_cnt = attrib->tknot_count - attrib->torder;
- s_cnt = attrib->sknot_count - attrib->sorder;
- if ((tmp_ctrl = (GLfloat **) malloc(sizeof(GLfloat *) * t_cnt)) == NULL)
- return GLU_OUT_OF_MEMORY;
- if ((err = explode_knot(s_knot)) != GLU_NO_ERROR) {
- free(tmp_ctrl);
- if (s_knot->unified_knot) {
- free(s_knot->unified_knot);
- s_knot->unified_knot = NULL;
- }
- return err;
- }
- if (s_knot->unified_knot) {
- free(s_knot->unified_knot);
- s_knot->unified_knot = NULL;
- }
- if ((err = calc_alphas(s_knot)) != GLU_NO_ERROR) {
- free(tmp_ctrl);
- free(s_knot->new_knot);
- return err;
- }
- free(s_knot->new_knot);
- ctrl_offset = attrib->ctrlarray;
- dim = attrib->dim;
- for (i = 0; i < t_cnt; i++) {
- if ((err = calc_new_ctrl_pts(ctrl_offset, attrib->s_stride, s_knot,
- dim, &(tmp_ctrl[i]),
- &tmp_n_control)) != GLU_NO_ERROR) {
- for (--i; i <= 0; i--)
- free(tmp_ctrl[i]);
- free(tmp_ctrl);
- free(s_knot->alpha);
- return err;
- }
- ctrl_offset += attrib->t_stride;
- }
- free(s_knot->alpha);
- tmp_stride = dim * tmp_n_control;
- if ((*new_ctrl = (GLfloat *) malloc(sizeof(GLfloat) * tmp_stride * t_cnt))
- == NULL) {
- for (i = 0; i < t_cnt; i++)
- free(tmp_ctrl[i]);
- free(tmp_ctrl);
- return GLU_OUT_OF_MEMORY;
- }
- for (i = 0; i < tmp_n_control; i++)
- for (j = 0; j < t_cnt; j++)
- MEMCPY(*new_ctrl + j * dim + i * dim * t_cnt, tmp_ctrl[j] + dim * i,
- sizeof(GLfloat) * dim);
- for (i = 0; i < t_cnt; i++)
- free(tmp_ctrl[i]);
- free(tmp_ctrl);
- *s_n_ctrl = tmp_n_control;
-
- if ((tmp_ctrl = (GLfloat **) malloc(sizeof(GLfloat *) * (*s_n_ctrl))) ==
- NULL) {
- return GLU_OUT_OF_MEMORY;
- }
- if ((err = explode_knot(t_knot)) != GLU_NO_ERROR) {
- free(tmp_ctrl);
- if (t_knot->unified_knot) {
- free(t_knot->unified_knot);
- t_knot->unified_knot = NULL;
- }
- return err;
- }
- if (t_knot->unified_knot) {
- free(t_knot->unified_knot);
- t_knot->unified_knot = NULL;
- }
- if ((err = calc_alphas(t_knot)) != GLU_NO_ERROR) {
- free(tmp_ctrl);
- free(t_knot->new_knot);
- return err;
- }
- free(t_knot->new_knot);
- ctrl_offset = *new_ctrl;
- for (i = 0; i < (*s_n_ctrl); i++) {
- if ((err = calc_new_ctrl_pts(ctrl_offset, dim, t_knot,
- dim, &(tmp_ctrl[i]),
- &tmp_n_control)) != GLU_NO_ERROR) {
- for (--i; i <= 0; i--)
- free(tmp_ctrl[i]);
- free(tmp_ctrl);
- free(t_knot->alpha);
- return err;
- }
- ctrl_offset += dim * t_cnt;
- }
- free(t_knot->alpha);
- free(*new_ctrl);
- tmp_stride = dim * tmp_n_control;
- if (
- (*new_ctrl =
- (GLfloat *) malloc(sizeof(GLfloat) * tmp_stride * (*s_n_ctrl))) ==
- NULL) {
- for (i = 0; i < (*s_n_ctrl); i++)
- free(tmp_ctrl[i]);
- free(tmp_ctrl);
- return GLU_OUT_OF_MEMORY;
- }
- for (i = 0; i < (*s_n_ctrl); i++) {
- MEMCPY(*new_ctrl + i * tmp_stride, tmp_ctrl[i],
- sizeof(GLfloat) * tmp_stride);
- free(tmp_ctrl[i]);
- }
- free(tmp_ctrl);
- *t_n_ctrl = tmp_n_control;
- return GLU_NO_ERROR;
-}
-
-/* prepare the knot information structures */
-static GLenum
-fill_knot_structures(GLUnurbsObj * nobj,
- knot_str_type * geom_s_knot, knot_str_type * geom_t_knot,
- knot_str_type * color_s_knot,
- knot_str_type * color_t_knot,
- knot_str_type * normal_s_knot,
- knot_str_type * normal_t_knot,
- knot_str_type * texture_s_knot,
- knot_str_type * texture_t_knot)
-{
- GLint order;
- GLfloat *knot;
- GLint nknots;
- GLint t_min, t_max;
-
- geom_s_knot->unified_knot = NULL;
- knot = geom_s_knot->knot = nobj->surface.geom.sknot;
- nknots = geom_s_knot->nknots = nobj->surface.geom.sknot_count;
- order = geom_s_knot->order = nobj->surface.geom.sorder;
- geom_s_knot->delta_nknots = 0;
- t_min = geom_s_knot->t_min = order - 1;
- t_max = geom_s_knot->t_max = nknots - order;
- if (fabs(knot[t_min] - knot[t_max]) < EPSILON) {
- call_user_error(nobj, GLU_NURBS_ERROR3);
- return GLU_ERROR;
- }
- if (fabs(knot[0] - knot[t_min]) < EPSILON) {
- /* knot open at beggining */
- geom_s_knot->open_at_begin = GL_TRUE;
- }
- else
- geom_s_knot->open_at_begin = GL_FALSE;
- if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) {
- /* knot open at end */
- geom_s_knot->open_at_end = GL_TRUE;
- }
- else
- geom_s_knot->open_at_end = GL_FALSE;
- geom_t_knot->unified_knot = NULL;
- knot = geom_t_knot->knot = nobj->surface.geom.tknot;
- nknots = geom_t_knot->nknots = nobj->surface.geom.tknot_count;
- order = geom_t_knot->order = nobj->surface.geom.torder;
- geom_t_knot->delta_nknots = 0;
- t_min = geom_t_knot->t_min = order - 1;
- t_max = geom_t_knot->t_max = nknots - order;
- if (fabs(knot[t_min] - knot[t_max]) < EPSILON) {
- call_user_error(nobj, GLU_NURBS_ERROR3);
- return GLU_ERROR;
- }
- if (fabs(knot[0] - knot[t_min]) < EPSILON) {
- /* knot open at beggining */
- geom_t_knot->open_at_begin = GL_TRUE;
- }
- else
- geom_t_knot->open_at_begin = GL_FALSE;
- if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) {
- /* knot open at end */
- geom_t_knot->open_at_end = GL_TRUE;
- }
- else
- geom_t_knot->open_at_end = GL_FALSE;
-
- if (nobj->surface.color.type != GLU_INVALID_ENUM) {
- color_s_knot->unified_knot = (GLfloat *) 1;
- knot = color_s_knot->knot = nobj->surface.color.sknot;
- nknots = color_s_knot->nknots = nobj->surface.color.sknot_count;
- order = color_s_knot->order = nobj->surface.color.sorder;
- color_s_knot->delta_nknots = 0;
- t_min = color_s_knot->t_min = order - 1;
- t_max = color_s_knot->t_max = nknots - order;
- if (fabs(knot[t_min] - knot[t_max]) < EPSILON) {
- call_user_error(nobj, GLU_NURBS_ERROR3);
- return GLU_ERROR;
- }
- if (fabs(knot[0] - knot[t_min]) < EPSILON) {
- /* knot open at beggining */
- color_s_knot->open_at_begin = GL_TRUE;
- }
- else
- color_s_knot->open_at_begin = GL_FALSE;
- if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) {
- /* knot open at end */
- color_s_knot->open_at_end = GL_TRUE;
- }
- else
- color_s_knot->open_at_end = GL_FALSE;
- color_t_knot->unified_knot = (GLfloat *) 1;
- knot = color_t_knot->knot = nobj->surface.color.tknot;
- nknots = color_t_knot->nknots = nobj->surface.color.tknot_count;
- order = color_t_knot->order = nobj->surface.color.torder;
- color_t_knot->delta_nknots = 0;
- t_min = color_t_knot->t_min = order - 1;
- t_max = color_t_knot->t_max = nknots - order;
- if (fabs(knot[t_min] - knot[t_max]) < EPSILON) {
- call_user_error(nobj, GLU_NURBS_ERROR3);
- return GLU_ERROR;
- }
- if (fabs(knot[0] - knot[t_min]) < EPSILON) {
- /* knot open at beggining */
- color_t_knot->open_at_begin = GL_TRUE;
- }
- else
- color_t_knot->open_at_begin = GL_FALSE;
- if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) {
- /* knot open at end */
- color_t_knot->open_at_end = GL_TRUE;
- }
- else
- color_t_knot->open_at_end = GL_FALSE;
- }
- else {
- color_s_knot->unified_knot = NULL;
- color_t_knot->unified_knot = NULL;
- }
-
- if (nobj->surface.normal.type != GLU_INVALID_ENUM) {
- normal_s_knot->unified_knot = (GLfloat *) 1;
- knot = normal_s_knot->knot = nobj->surface.normal.sknot;
- nknots = normal_s_knot->nknots = nobj->surface.normal.sknot_count;
- order = normal_s_knot->order = nobj->surface.normal.sorder;
- normal_s_knot->delta_nknots = 0;
- t_min = normal_s_knot->t_min = order - 1;
- t_max = normal_s_knot->t_max = nknots - order;
- if (fabs(knot[t_min] - knot[t_max]) < EPSILON) {
- call_user_error(nobj, GLU_NURBS_ERROR3);
- return GLU_ERROR;
- }
- if (fabs(knot[0] - knot[t_min]) < EPSILON) {
- /* knot open at beggining */
- normal_s_knot->open_at_begin = GL_TRUE;
- }
- else
- normal_s_knot->open_at_begin = GL_FALSE;
- if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) {
- /* knot open at end */
- normal_s_knot->open_at_end = GL_TRUE;
- }
- else
- normal_s_knot->open_at_end = GL_FALSE;
- normal_t_knot->unified_knot = (GLfloat *) 1;
- knot = normal_t_knot->knot = nobj->surface.normal.tknot;
- nknots = normal_t_knot->nknots = nobj->surface.normal.tknot_count;
- order = normal_t_knot->order = nobj->surface.normal.torder;
- normal_t_knot->delta_nknots = 0;
- t_min = normal_t_knot->t_min = order - 1;
- t_max = normal_t_knot->t_max = nknots - order;
- if (fabs(knot[t_min] - knot[t_max]) < EPSILON) {
- call_user_error(nobj, GLU_NURBS_ERROR3);
- return GLU_ERROR;
- }
- if (fabs(knot[0] - knot[t_min]) < EPSILON) {
- /* knot open at beggining */
- normal_t_knot->open_at_begin = GL_TRUE;
- }
- else
- normal_t_knot->open_at_begin = GL_FALSE;
- if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) {
- /* knot open at end */
- normal_t_knot->open_at_end = GL_TRUE;
- }
- else
- normal_t_knot->open_at_end = GL_FALSE;
- }
- else {
- normal_s_knot->unified_knot = NULL;
- normal_t_knot->unified_knot = NULL;
- }
-
- if (nobj->surface.texture.type != GLU_INVALID_ENUM) {
- texture_s_knot->unified_knot = (GLfloat *) 1;
- knot = texture_s_knot->knot = nobj->surface.texture.sknot;
- nknots = texture_s_knot->nknots = nobj->surface.texture.sknot_count;
- order = texture_s_knot->order = nobj->surface.texture.sorder;
- texture_s_knot->delta_nknots = 0;
- t_min = texture_s_knot->t_min = order - 1;
- t_max = texture_s_knot->t_max = nknots - order;
- if (fabs(knot[t_min] - knot[t_max]) < EPSILON) {
- call_user_error(nobj, GLU_NURBS_ERROR3);
- return GLU_ERROR;
- }
- if (fabs(knot[0] - knot[t_min]) < EPSILON) {
- /* knot open at beggining */
- texture_s_knot->open_at_begin = GL_TRUE;
- }
- else
- texture_s_knot->open_at_begin = GL_FALSE;
- if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) {
- /* knot open at end */
- texture_s_knot->open_at_end = GL_TRUE;
- }
- else
- texture_s_knot->open_at_end = GL_FALSE;
- texture_t_knot->unified_knot = (GLfloat *) 1;
- knot = texture_t_knot->knot = nobj->surface.texture.tknot;
- nknots = texture_t_knot->nknots = nobj->surface.texture.tknot_count;
- order = texture_t_knot->order = nobj->surface.texture.torder;
- texture_t_knot->delta_nknots = 0;
- t_min = texture_t_knot->t_min = order - 1;
- t_max = texture_t_knot->t_max = nknots - order;
- if (fabs(knot[t_min] - knot[t_max]) < EPSILON) {
- call_user_error(nobj, GLU_NURBS_ERROR3);
- return GLU_ERROR;
- }
- if (fabs(knot[0] - knot[t_min]) < EPSILON) {
- /* knot open at beggining */
- texture_t_knot->open_at_begin = GL_TRUE;
- }
- else
- texture_t_knot->open_at_begin = GL_FALSE;
- if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) {
- /* knot open at end */
- texture_t_knot->open_at_end = GL_TRUE;
- }
- else
- texture_t_knot->open_at_end = GL_FALSE;
- }
- else {
- texture_s_knot->unified_knot = NULL;
- texture_t_knot->unified_knot = NULL;
- }
- return GLU_NO_ERROR;
-}
-
-
-static void
-free_new_ctrl(new_ctrl_type * p)
-{
- if (p->geom_ctrl)
- free(p->geom_ctrl);
- if (p->geom_offsets)
- free(p->geom_offsets);
- if (p->color_ctrl) {
- free(p->color_ctrl);
- if (p->color_offsets)
- free(p->color_offsets);
- }
- if (p->normal_ctrl) {
- free(p->normal_ctrl);
- if (p->normal_offsets)
- free(p->normal_offsets);
- }
- if (p->texture_ctrl) {
- free(p->texture_ctrl);
- if (p->texture_offsets)
- free(p->texture_offsets);
- }
-}
-
-/* convert surfaces - geometry and possible attribute ones into equivalent */
-/* sequence of adjacent Bezier patches */
-static GLenum
-convert_surfs(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl)
-{
- knot_str_type geom_s_knot, color_s_knot, normal_s_knot, texture_s_knot;
- knot_str_type geom_t_knot, color_t_knot, normal_t_knot, texture_t_knot;
- GLenum err;
-
- if ((err = fill_knot_structures(nobj, &geom_s_knot, &geom_t_knot,
- &color_s_knot, &color_t_knot,
- &normal_s_knot, &normal_t_knot,
- &texture_s_knot,
- &texture_t_knot)) != GLU_NO_ERROR) {
- return err;
- }
- /* unify knots - all knots should have the same working range */
- if ((err = select_knot_working_range(nobj, &geom_s_knot, &color_s_knot,
- &normal_s_knot,
- &texture_s_knot)) != GLU_NO_ERROR) {
- call_user_error(nobj, err);
- return err;
- }
- if ((err = select_knot_working_range(nobj, &geom_t_knot, &color_t_knot,
- &normal_t_knot,
- &texture_t_knot)) != GLU_NO_ERROR) {
- free_unified_knots(&geom_s_knot, &color_s_knot, &normal_s_knot,
- &texture_s_knot);
- call_user_error(nobj, err);
- return err;
- }
-
- /* convert the geometry surface */
- nobj->surface.geom.dim = get_surface_dim(nobj->surface.geom.type);
- if ((err = convert_surf(&geom_s_knot, &geom_t_knot, &(nobj->surface.geom),
- &(new_ctrl->geom_ctrl), &(new_ctrl->geom_s_pt_cnt),
- &(new_ctrl->geom_t_pt_cnt))) != GLU_NO_ERROR) {
- free_unified_knots(&geom_s_knot, &color_s_knot, &normal_s_knot,
- &texture_s_knot);
- free_unified_knots(&geom_t_knot, &color_t_knot, &normal_t_knot,
- &texture_t_knot);
- call_user_error(nobj, err);
- return err;
- }
- /* if additional attributive surfaces are given convert them as well */
- if (color_s_knot.unified_knot) {
- nobj->surface.color.dim = get_surface_dim(nobj->surface.color.type);
- if (
- (err =
- convert_surf(&color_s_knot, &color_t_knot, &(nobj->surface.color),
- &(new_ctrl->color_ctrl), &(new_ctrl->color_s_pt_cnt),
- &(new_ctrl->color_t_pt_cnt))) != GLU_NO_ERROR) {
- free_unified_knots(&color_s_knot, &color_s_knot, &normal_s_knot,
- &texture_s_knot);
- free_unified_knots(&color_t_knot, &color_t_knot, &normal_t_knot,
- &texture_t_knot);
- free_new_ctrl(new_ctrl);
- call_user_error(nobj, err);
- return err;
- }
- }
- if (normal_s_knot.unified_knot) {
- nobj->surface.normal.dim = get_surface_dim(nobj->surface.normal.type);
- if ((err = convert_surf(&normal_s_knot, &normal_t_knot,
- &(nobj->surface.normal),
- &(new_ctrl->normal_ctrl),
- &(new_ctrl->normal_s_pt_cnt),
- &(new_ctrl->normal_t_pt_cnt))) !=
- GLU_NO_ERROR) {
- free_unified_knots(&normal_s_knot, &normal_s_knot, &normal_s_knot,
- &texture_s_knot);
- free_unified_knots(&normal_t_knot, &normal_t_knot, &normal_t_knot,
- &texture_t_knot);
- free_new_ctrl(new_ctrl);
- call_user_error(nobj, err);
- return err;
- }
- }
- if (texture_s_knot.unified_knot) {
- nobj->surface.texture.dim = get_surface_dim(nobj->surface.texture.type);
- if ((err = convert_surf(&texture_s_knot, &texture_t_knot,
- &(nobj->surface.texture),
- &(new_ctrl->texture_ctrl),
- &(new_ctrl->texture_s_pt_cnt),
- &(new_ctrl->texture_t_pt_cnt))) !=
- GLU_NO_ERROR) {
- free_unified_knots(&texture_s_knot, &texture_s_knot, &texture_s_knot,
- &texture_s_knot);
- free_unified_knots(&texture_t_knot, &texture_t_knot, &texture_t_knot,
- &texture_t_knot);
- free_new_ctrl(new_ctrl);
- call_user_error(nobj, err);
- return err;
- }
- }
- return GLU_NO_ERROR;
-}
-
-/* tesselate the "boundary" Bezier edge strips */
-static void
-tesselate_strip_t_line(GLint top_start, GLint top_end, GLint top_z,
- GLint bottom_start, GLint bottom_end, GLint bottom_z,
- GLint bottom_domain)
-{
- GLint top_cnt, bottom_cnt, tri_cnt, k;
- GLint direction;
-
- top_cnt = top_end - top_start;
- direction = (top_cnt >= 0 ? 1 : -1);
- bottom_cnt = bottom_end - bottom_start;
- glBegin(GL_LINES);
- while (top_cnt) {
- if (bottom_cnt)
- tri_cnt = top_cnt / bottom_cnt;
- else
- tri_cnt = abs(top_cnt);
- for (k = 0; k <= tri_cnt; k++, top_start += direction) {
- glEvalCoord2f((GLfloat) bottom_z / bottom_domain,
- (GLfloat) bottom_start / bottom_domain);
- glEvalPoint2(top_z, top_start);
- }
- if (bottom_cnt) {
- glEvalCoord2f((GLfloat) bottom_z / bottom_domain,
- (GLfloat) bottom_start / bottom_domain);
- bottom_start += direction;
- top_start -= direction;
- glEvalCoord2f((GLfloat) bottom_z / bottom_domain,
- (GLfloat) bottom_start / bottom_domain);
- glEvalCoord2f((GLfloat) bottom_z / bottom_domain,
- (GLfloat) bottom_start / bottom_domain);
- glEvalPoint2(top_z, top_start);
- }
- top_cnt -= direction * tri_cnt;
- bottom_cnt -= direction;
- }
- glEnd();
-}
-
-
-static void
-tesselate_strip_t_fill(GLint top_start, GLint top_end, GLint top_z,
- GLint bottom_start, GLint bottom_end, GLint bottom_z,
- GLint bottom_domain)
-{
- GLint top_cnt, bottom_cnt, tri_cnt, k;
- GLint direction;
-
- top_cnt = top_end - top_start;
- direction = (top_cnt >= 0 ? 1 : -1);
- bottom_cnt = bottom_end - bottom_start;
- while (top_cnt) {
- if (bottom_cnt)
- tri_cnt = top_cnt / bottom_cnt;
- else
- tri_cnt = abs(top_cnt);
- glBegin(GL_TRIANGLE_FAN);
- glEvalCoord2f((GLfloat) bottom_z / bottom_domain,
- (GLfloat) bottom_start / bottom_domain);
- for (k = 0; k <= tri_cnt; k++, top_start += direction)
- glEvalPoint2(top_z, top_start);
- if (bottom_cnt) {
- bottom_start += direction;
- top_start -= direction;
- glEvalCoord2f((GLfloat) bottom_z / bottom_domain,
- (GLfloat) bottom_start / bottom_domain);
- }
- glEnd();
- top_cnt -= direction * tri_cnt;
- bottom_cnt -= direction;
- }
-}
-
-
-static void
-tesselate_strip_t(GLenum display_mode, GLint top_start, GLint top_end,
- GLint top_z, GLint bottom_start, GLint bottom_end,
- GLint bottom_z, GLint bottom_domain)
-{
- if (display_mode == GL_FILL)
- tesselate_strip_t_fill(top_start, top_end, top_z, bottom_start,
- bottom_end, bottom_z, bottom_domain);
- else
- tesselate_strip_t_line(top_start, top_end, top_z, bottom_start,
- bottom_end, bottom_z, bottom_domain);
-}
-
-
-static void
-tesselate_strip_s_fill(GLint top_start, GLint top_end, GLint top_z,
- GLint bottom_start, GLint bottom_end, GLint bottom_z,
- GLfloat bottom_domain)
-{
- GLint top_cnt, bottom_cnt, tri_cnt, k;
- GLint direction;
-
- top_cnt = top_end - top_start;
- direction = (top_cnt >= 0 ? 1 : -1);
- bottom_cnt = bottom_end - bottom_start;
- while (top_cnt) {
- if (bottom_cnt)
- tri_cnt = top_cnt / bottom_cnt;
- else
- tri_cnt = abs(top_cnt);
- glBegin(GL_TRIANGLE_FAN);
- glEvalCoord2f((GLfloat) bottom_start / bottom_domain,
- (GLfloat) bottom_z / bottom_domain);
- for (k = 0; k <= tri_cnt; k++, top_start += direction)
- glEvalPoint2(top_start, top_z);
- if (bottom_cnt) {
- bottom_start += direction;
- top_start -= direction;
- glEvalCoord2f((GLfloat) bottom_start / bottom_domain,
- (GLfloat) bottom_z / bottom_domain);
- }
- glEnd();
- top_cnt -= direction * tri_cnt;
- bottom_cnt -= direction;
- }
-}
-
-
-static void
-tesselate_strip_s_line(GLint top_start, GLint top_end, GLint top_z,
- GLint bottom_start, GLint bottom_end, GLint bottom_z,
- GLfloat bottom_domain)
-{
- GLint top_cnt, bottom_cnt, tri_cnt, k;
- GLint direction;
-
- top_cnt = top_end - top_start;
- direction = (top_cnt >= 0 ? 1 : -1);
- bottom_cnt = bottom_end - bottom_start;
- glBegin(GL_LINES);
- while (top_cnt) {
- if (bottom_cnt)
- tri_cnt = top_cnt / bottom_cnt;
- else
- tri_cnt = abs(top_cnt);
- for (k = 0; k <= tri_cnt; k++, top_start += direction) {
- glEvalCoord2f((GLfloat) bottom_start / bottom_domain,
- (GLfloat) bottom_z / bottom_domain);
- glEvalPoint2(top_start, top_z);
- }
- if (bottom_cnt) {
- glEvalCoord2f((GLfloat) bottom_start / bottom_domain,
- (GLfloat) bottom_z / bottom_domain);
- bottom_start += direction;
- top_start -= direction;
- glEvalCoord2f((GLfloat) bottom_start / bottom_domain,
- (GLfloat) bottom_z / bottom_domain);
- glEvalPoint2(top_start, top_z);
- glEvalCoord2f((GLfloat) bottom_start / bottom_domain,
- (GLfloat) bottom_z / bottom_domain);
- }
- top_cnt -= direction * tri_cnt;
- bottom_cnt -= direction;
- }
- glEnd();
-}
-
-
-static void
-tesselate_strip_s(GLenum display_mode, GLint top_start, GLint top_end,
- GLint top_z, GLint bottom_start, GLint bottom_end,
- GLint bottom_z, GLfloat bottom_domain)
-{
- if (display_mode == GL_FILL)
- tesselate_strip_s_fill(top_start, top_end, top_z, bottom_start,
- bottom_end, bottom_z, bottom_domain);
- else
- tesselate_strip_s_line(top_start, top_end, top_z, bottom_start,
- bottom_end, bottom_z, bottom_domain);
-}
-
-static void
-tesselate_bottom_left_corner(GLenum display_mode, GLfloat s_1, GLfloat t_1)
-{
- if (display_mode == GL_FILL) {
- glBegin(GL_TRIANGLE_FAN);
- glEvalPoint2(1, 1);
- glEvalCoord2f(s_1, 0.0);
- glEvalCoord2f(0.0, 0.0);
- glEvalCoord2f(0.0, t_1);
- }
- else {
- glBegin(GL_LINES);
- glEvalCoord2f(0.0, 0.0);
- glEvalCoord2f(0.0, t_1);
- glEvalCoord2f(0.0, 0.0);
- glEvalPoint2(1, 1);
- glEvalCoord2f(0.0, 0.0);
- glEvalCoord2f(s_1, 0.0);
- }
- glEnd();
-}
-
-static void
-tesselate_bottom_right_corner(GLenum display_mode, GLint v_top,
- GLint v_bottom, GLfloat s_1, GLfloat t_1)
-{
- if (display_mode == GL_FILL) {
- glBegin(GL_TRIANGLE_FAN);
- glEvalPoint2(1, v_top);
- glEvalCoord2f(0.0, v_bottom * t_1);
- glEvalCoord2f(0.0, (v_bottom + 1) * t_1);
- glEvalCoord2f(s_1, (v_bottom + 1) * t_1);
- }
- else {
- glBegin(GL_LINES);
- glEvalCoord2f(0.0, (v_bottom + 1) * t_1);
- glEvalPoint2(1, v_top);
- glEvalCoord2f(0.0, (v_bottom + 1) * t_1);
- glEvalCoord2f(0.0, v_bottom * t_1);
- glEvalCoord2f(0.0, (v_bottom + 1) * t_1);
- glEvalCoord2f(s_1, (v_bottom + 1) * t_1);
- }
- glEnd();
-}
-
-static void
-tesselate_top_left_corner(GLenum display_mode, GLint u_right, GLint u_left,
- GLfloat s_1, GLfloat t_1)
-{
- if (display_mode == GL_FILL) {
- glBegin(GL_TRIANGLE_FAN);
- glEvalPoint2(u_right, 1);
- glEvalCoord2f((u_left + 1) * s_1, t_1);
- glEvalCoord2f((u_left + 1) * s_1, 0.0);
- glEvalCoord2f(u_left * s_1, 0.0);
- }
- else {
- glBegin(GL_LINES);
- glEvalCoord2f((u_left + 1) * s_1, 0.0);
- glEvalPoint2(u_right, 1);
- glEvalCoord2f((u_left + 1) * s_1, 0.0);
- glEvalCoord2f(u_left * s_1, 0.0);
- glEvalCoord2f((u_left + 1) * s_1, 0.0);
- glEvalCoord2f((u_left + 1) * s_1, t_1);
- }
- glEnd();
-}
-
-static void
-tesselate_top_right_corner(GLenum display_mode, GLint u_left, GLint v_bottom,
- GLint u_right, GLint v_top, GLfloat s_1,
- GLfloat t_1)
-{
- if (display_mode == GL_FILL) {
- glBegin(GL_TRIANGLE_FAN);
- glEvalPoint2(u_left, v_bottom);
- glEvalCoord2f((u_right - 1) * s_1, v_top * t_1);
- glEvalCoord2f(u_right * s_1, v_top * t_1);
- glEvalCoord2f(u_right * s_1, (v_top - 1) * t_1);
- }
- else {
- glBegin(GL_LINES);
- glEvalCoord2f(u_right * s_1, v_top * t_1);
- glEvalPoint2(u_left, v_bottom);
- glEvalCoord2f(u_right * s_1, v_top * t_1);
- glEvalCoord2f(u_right * s_1, (v_top - 1) * t_1);
- glEvalCoord2f(u_right * s_1, v_top * t_1);
- glEvalCoord2f((u_right - 1) * s_1, v_top * t_1);
- }
- glEnd();
-}
-
-/* do mesh mapping of Bezier */
-static void
-nurbs_map_bezier(GLenum display_mode, GLint * sfactors, GLint * tfactors,
- GLint s_bezier_cnt, GLint t_bezier_cnt, GLint s, GLint t)
-{
- GLint top, bottom, right, left;
-
-
- if (s == 0) {
- top = *(tfactors + t * 3);
- bottom = *(tfactors + t * 3 + 1);
- }
- else if (s == s_bezier_cnt - 1) {
- top = *(tfactors + t * 3 + 2);
- bottom = *(tfactors + t * 3);
- }
- else {
- top = bottom = *(tfactors + t * 3);
- }
- if (t == 0) {
- left = *(sfactors + s * 3 + 1);
- right = *(sfactors + s * 3);
- }
- else if (t == t_bezier_cnt - 1) {
- left = *(sfactors + s * 3);
- right = *(sfactors + s * 3 + 2);
- }
- else {
- left = right = *(sfactors + s * 3);
- }
-
- if (top > bottom) {
- if (left < right) {
- glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0);
- glEvalMesh2(display_mode, 1, right, 1, top);
- tesselate_strip_s(display_mode, 1, right, 1, 1, left, 0,
- (GLfloat) left);
- tesselate_bottom_left_corner(display_mode, (GLfloat) (1.0 / left),
- (GLfloat) (1.0 / bottom));
-/* tesselate_strip_t(display_mode,1,top,1,1,bottom,0,(GLfloat)bottom);*/
- tesselate_strip_t(display_mode, top, 1, 1, bottom, 1, 0,
- (GLfloat) bottom);
- }
- else if (left == right) {
- glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0);
- glEvalMesh2(display_mode, 1, right, 0, top);
-/* tesselate_strip_t(display_mode,0,top,1,0,bottom,0,(GLfloat)bottom);*/
- tesselate_strip_t(display_mode, top, 0, 1, bottom, 0, 0,
- (GLfloat) bottom);
- }
- else {
- glMapGrid2f(left, 0.0, 1.0, top, 0.0, 1.0);
- glEvalMesh2(display_mode, 1, left, 0, top - 1);
-/* tesselate_strip_t(display_mode,0,top-1,1,0,bottom-1,0,
- (GLfloat)bottom);*/
- tesselate_strip_t(display_mode, top - 1, 0, 1, bottom - 1, 0, 0,
- (GLfloat) bottom);
- tesselate_bottom_right_corner(display_mode, top - 1, bottom - 1,
- (GLfloat) (1.0 / right),
- (GLfloat) (1.0 / bottom));
-/* tesselate_strip_s(display_mode,1,left,top-1,1,right,right,
- (GLfloat)right);*/
- tesselate_strip_s(display_mode, left, 1, top - 1, right, 1, right,
- (GLfloat) right);
- }
- }
- else if (top == bottom) {
- if (left < right) {
- glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0);
- glEvalMesh2(display_mode, 0, right, 1, top);
- tesselate_strip_s(display_mode, 0, right, 1, 0, left, 0,
- (GLfloat) left);
- }
- else if (left == right) {
- glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0);
- glEvalMesh2(display_mode, 0, right, 0, top);
- }
- else {
- glMapGrid2f(left, 0.0, 1.0, top, 0.0, 1.0);
- glEvalMesh2(display_mode, 0, left, 0, top - 1);
-/* tesselate_strip_s(display_mode,0,left,top-1,0,right,right,
- (GLfloat)right);*/
- tesselate_strip_s(display_mode, left, 0, top - 1, right, 0, right,
- (GLfloat) right);
- }
- }
- else {
- if (left < right) {
- glMapGrid2f(right, 0.0, 1.0, bottom, 0.0, 1.0);
- glEvalMesh2(display_mode, 0, right - 1, 1, bottom);
- tesselate_strip_s(display_mode, 0, right - 1, 1, 0, left - 1, 0,
- (GLfloat) left);
- tesselate_top_left_corner(display_mode, right - 1, left - 1,
- (GLfloat) (1.0 / left),
- (GLfloat) (1.0 / top));
- tesselate_strip_t(display_mode, 1, bottom, right - 1, 1, top, top,
- (GLfloat) top);
- }
- else if (left == right) {
- glMapGrid2f(right, 0.0, 1.0, bottom, 0.0, 1.0);
- glEvalMesh2(display_mode, 0, right - 1, 0, bottom);
- tesselate_strip_t(display_mode, 0, bottom, right - 1, 0, top, top,
- (GLfloat) top);
- }
- else {
- glMapGrid2f(left, 0.0, 1.0, bottom, 0.0, 1.0);
- glEvalMesh2(display_mode, 0, left - 1, 0, bottom - 1);
- tesselate_strip_t(display_mode, 0, bottom - 1, left - 1, 0, top - 1,
- top, (GLfloat) top);
- tesselate_top_right_corner(display_mode, left - 1, bottom - 1, right,
- top, (GLfloat) (1.0 / right),
- (GLfloat) (1.0 / top));
-/* tesselate_strip_s(display_mode,0,left-1,bottom-1,0,right-1,right,
- (GLfloat)right);*/
- tesselate_strip_s(display_mode, left - 1, 0, bottom - 1, right - 1,
- 0, right, (GLfloat) right);
- }
- }
-}
-
-/* draw NURBS surface in OUTLINE POLYGON mode */
-static void
-draw_polygon_mode(GLenum display_mode, GLUnurbsObj * nobj,
- new_ctrl_type * new_ctrl, GLint * sfactors,
- GLint * tfactors)
-{
- GLsizei offset;
- GLint t_bezier_cnt, s_bezier_cnt;
- GLboolean do_color, do_normal, do_texture;
- GLint i, j;
-
- t_bezier_cnt = new_ctrl->t_bezier_cnt;
- s_bezier_cnt = new_ctrl->s_bezier_cnt;
- glEnable(nobj->surface.geom.type);
- if (new_ctrl->color_ctrl) {
- glEnable(nobj->surface.color.type);
- do_color = GL_TRUE;
- }
- else
- do_color = GL_FALSE;
- if (new_ctrl->normal_ctrl) {
- glEnable(nobj->surface.normal.type);
- do_normal = GL_TRUE;
- }
- else
- do_normal = GL_FALSE;
- if (new_ctrl->texture_ctrl) {
- glEnable(nobj->surface.texture.type);
- do_texture = GL_TRUE;
- }
- else
- do_texture = GL_FALSE;
- for (j = 0; j < s_bezier_cnt; j++) {
- for (i = 0; i < t_bezier_cnt; i++) {
- offset = j * t_bezier_cnt + i;
- if (fine_culling_test_3D(nobj, *(new_ctrl->geom_offsets + offset),
- nobj->surface.geom.sorder,
- nobj->surface.geom.torder,
- new_ctrl->geom_s_stride,
- new_ctrl->geom_t_stride,
- nobj->surface.geom.dim)) continue;
- glMap2f(nobj->surface.geom.type, 0.0, 1.0, new_ctrl->geom_s_stride,
- nobj->surface.geom.sorder, 0.0, 1.0, new_ctrl->geom_t_stride,
- nobj->surface.geom.torder,
- *(new_ctrl->geom_offsets + offset));
- if (do_color) {
- glMap2f(nobj->surface.color.type, 0.0, 1.0,
- new_ctrl->color_s_stride, nobj->surface.color.sorder,
- 0.0, 1.0, new_ctrl->color_t_stride,
- nobj->surface.color.torder,
- *(new_ctrl->color_offsets + offset));
- }
- if (do_normal) {
- glMap2f(nobj->surface.normal.type, 0.0, 1.0,
- new_ctrl->normal_s_stride, nobj->surface.normal.sorder,
- 0.0, 1.0, new_ctrl->normal_t_stride,
- nobj->surface.normal.torder,
- *(new_ctrl->normal_offsets + offset));
- }
- if (do_texture) {
- glMap2f(nobj->surface.texture.type, 0.0, 1.0,
- new_ctrl->texture_s_stride, nobj->surface.texture.sorder,
- 0.0, 1.0, new_ctrl->texture_t_stride,
- nobj->surface.texture.torder,
- *(new_ctrl->texture_offsets + offset));
- }
-/* glMapGrid2f(sfactors[j*3+0],0.0,1.0,tfactors[i*3+0],0.0,1.0);
- glEvalMesh2(display_mode,0,sfactors[j*3+0],0,tfactors[i*3+0]);*/
- nurbs_map_bezier(display_mode, sfactors, tfactors, s_bezier_cnt,
- t_bezier_cnt, j, i);
- }
- }
-}
-
-
-
-/* draw NURBS surface in OUTLINE POLYGON mode */
-#if 0
-static void
-draw_patch_mode(GLenum display_mode, GLUnurbsObj * nobj,
- new_ctrl_type * new_ctrl, GLint * sfactors, GLint * tfactors)
-{
- GLsizei offset;
- GLint t_bezier_cnt, s_bezier_cnt;
- GLboolean do_color, do_normal, do_texture;
- GLint i, j;
-
- t_bezier_cnt = new_ctrl->t_bezier_cnt;
- s_bezier_cnt = new_ctrl->s_bezier_cnt;
- glEnable(nobj->surface.geom.type);
- if (new_ctrl->color_ctrl) {
- glEnable(nobj->surface.color.type);
- do_color = GL_TRUE;
- }
- else
- do_color = GL_FALSE;
- if (new_ctrl->normal_ctrl) {
- glEnable(nobj->surface.normal.type);
- do_normal = GL_TRUE;
- }
- else
- do_normal = GL_FALSE;
- if (new_ctrl->texture_ctrl) {
- glEnable(nobj->surface.texture.type);
- do_texture = GL_TRUE;
- }
- else
- do_texture = GL_FALSE;
- for (j = 0; j < s_bezier_cnt; j++) {
- for (i = 0; i < t_bezier_cnt; i++) {
- offset = j * t_bezier_cnt + i;
- if (fine_culling_test_3D(nobj, *(new_ctrl->geom_offsets + offset),
- nobj->surface.geom.sorder,
- nobj->surface.geom.torder,
- new_ctrl->geom_s_stride,
- new_ctrl->geom_t_stride,
- nobj->surface.geom.dim)) continue;
- glMap2f(nobj->surface.geom.type, 0.0, 1.0, new_ctrl->geom_s_stride,
- nobj->surface.geom.sorder, 0.0, 1.0, new_ctrl->geom_t_stride,
- nobj->surface.geom.torder,
- *(new_ctrl->geom_offsets + offset));
- if (do_color) {
- glMap2f(nobj->surface.color.type, 0.0, 1.0,
- new_ctrl->color_s_stride, nobj->surface.color.sorder,
- 0.0, 1.0, new_ctrl->color_t_stride,
- nobj->surface.color.torder,
- *(new_ctrl->color_offsets + offset));
- }
- if (do_normal) {
- glMap2f(nobj->surface.normal.type, 0.0, 1.0,
- new_ctrl->normal_s_stride, nobj->surface.normal.sorder,
- 0.0, 1.0, new_ctrl->normal_t_stride,
- nobj->surface.normal.torder,
- *(new_ctrl->normal_offsets + offset));
- }
- if (do_texture) {
- glMap2f(nobj->surface.texture.type, 0.0, 1.0,
- new_ctrl->texture_s_stride, nobj->surface.texture.sorder,
- 0.0, 1.0, new_ctrl->texture_t_stride,
- nobj->surface.texture.torder,
- *(new_ctrl->texture_offsets + offset));
- }
- nurbs_map_bezier(display_mode, sfactors, tfactors, s_bezier_cnt,
- t_bezier_cnt, i, j);
-/* glMapGrid2f(sfactors[j],0.0,1.0,tfactors[i],0.0,1.0);
- glEvalMesh2(display_mode,0,sfactors[j],0,tfactors[i]);*/
- }
- }
-}
-#endif
-
-
-
-static void
-init_new_ctrl(new_ctrl_type * p)
-{
- p->geom_ctrl = p->color_ctrl = p->normal_ctrl = p->texture_ctrl = NULL;
- p->geom_offsets = p->color_offsets = p->normal_offsets =
- p->texture_offsets = NULL;
- p->s_bezier_cnt = p->t_bezier_cnt = 0;
-}
-
-
-static GLenum
-augment_new_ctrl(GLUnurbsObj * nobj, new_ctrl_type * p)
-{
- GLsizei offset_size;
- GLint i, j;
-
- p->s_bezier_cnt = (p->geom_s_pt_cnt) / (nobj->surface.geom.sorder);
- p->t_bezier_cnt = (p->geom_t_pt_cnt) / (nobj->surface.geom.torder);
- offset_size = (p->s_bezier_cnt) * (p->t_bezier_cnt);
- p->geom_t_stride = nobj->surface.geom.dim;
- p->geom_s_stride = (p->geom_t_pt_cnt) * (nobj->surface.geom.dim);
- p->color_t_stride = nobj->surface.color.dim;
- p->color_s_stride = (p->color_t_pt_cnt) * (nobj->surface.color.dim);
- p->normal_t_stride = nobj->surface.normal.dim;
- p->normal_s_stride = (p->normal_t_pt_cnt) * (nobj->surface.normal.dim);
- p->texture_t_stride = nobj->surface.texture.dim;
- p->texture_s_stride = (p->texture_t_pt_cnt) * (nobj->surface.texture.dim);
- if (
- (p->geom_offsets =
- (GLfloat **) malloc(sizeof(GLfloat *) * offset_size)) == NULL) {
- call_user_error(nobj, GLU_OUT_OF_MEMORY);
- return GLU_ERROR;
- }
- if (p->color_ctrl)
- if (
- (p->color_offsets =
- (GLfloat **) malloc(sizeof(GLfloat *) * offset_size)) == NULL) {
- free_new_ctrl(p);
- call_user_error(nobj, GLU_OUT_OF_MEMORY);
- return GLU_ERROR;
- }
- if (p->normal_ctrl)
- if (
- (p->normal_offsets =
- (GLfloat **) malloc(sizeof(GLfloat *) * offset_size)) == NULL) {
- free_new_ctrl(p);
- call_user_error(nobj, GLU_OUT_OF_MEMORY);
- return GLU_ERROR;
- }
- if (p->texture_ctrl)
- if (
- (p->texture_offsets =
- (GLfloat **) malloc(sizeof(GLfloat *) * offset_size)) == NULL) {
- free_new_ctrl(p);
- call_user_error(nobj, GLU_OUT_OF_MEMORY);
- return GLU_ERROR;
- }
- for (i = 0; i < p->s_bezier_cnt; i++)
- for (j = 0; j < p->t_bezier_cnt; j++)
- *(p->geom_offsets + i * (p->t_bezier_cnt) + j) =
- p->geom_ctrl + i * (nobj->surface.geom.sorder) *
- (nobj->surface.geom.dim) * (p->geom_t_pt_cnt) +
- j * (nobj->surface.geom.dim) * (nobj->surface.geom.torder);
- if (p->color_ctrl)
- for (i = 0; i < p->s_bezier_cnt; i++)
- for (j = 0; j < p->t_bezier_cnt; j++)
- *(p->color_offsets + i * (p->t_bezier_cnt) + j) =
- p->color_ctrl + i * (nobj->surface.color.sorder) *
- (nobj->surface.color.dim) * (p->color_t_pt_cnt) +
- j * (nobj->surface.color.dim) * (nobj->surface.color.torder);
- if (p->normal_ctrl)
- for (i = 0; i < p->s_bezier_cnt; i++)
- for (j = 0; j < p->t_bezier_cnt; j++)
- *(p->normal_offsets + i * (p->t_bezier_cnt) + j) =
- p->normal_ctrl + i * (nobj->surface.normal.sorder) *
- (nobj->surface.normal.dim) * (p->normal_t_pt_cnt) +
- j * (nobj->surface.normal.dim) * (nobj->surface.normal.torder);
- if (p->texture_ctrl)
- for (i = 0; i < p->s_bezier_cnt; i++)
- for (j = 0; j < p->t_bezier_cnt; j++)
- *(p->texture_offsets + i * (p->t_bezier_cnt) + j) =
- p->texture_ctrl + i * (nobj->surface.texture.sorder) *
- (nobj->surface.texture.dim) * (p->texture_t_pt_cnt) +
- j * (nobj->surface.texture.dim) *
- (nobj->surface.texture.torder);
- return GLU_NO_ERROR;
-}
-
-/* main NURBS surface procedure */
-void
-do_nurbs_surface(GLUnurbsObj * nobj)
-{
- GLint *sfactors, *tfactors;
- new_ctrl_type new_ctrl;
-
- /* test user supplied data */
- if (test_nurbs_surfaces(nobj) != GLU_NO_ERROR)
- return;
-
- init_new_ctrl(&new_ctrl);
-
- if (convert_surfs(nobj, &new_ctrl) != GLU_NO_ERROR)
- return;
- if (augment_new_ctrl(nobj, &new_ctrl) != GLU_NO_ERROR)
- return;
- switch (nobj->sampling_method) {
- case GLU_PATH_LENGTH:
- if (glu_do_sampling_3D(nobj, &new_ctrl, &sfactors, &tfactors) !=
- GLU_NO_ERROR) {
- free_new_ctrl(&new_ctrl);
- return;
- }
- break;
- case GLU_DOMAIN_DISTANCE:
- if (glu_do_sampling_uv(nobj, &new_ctrl, &sfactors, &tfactors) !=
- GLU_NO_ERROR) {
- free_new_ctrl(&new_ctrl);
- return;
- }
- break;
- case GLU_PARAMETRIC_ERROR:
- if (glu_do_sampling_param_3D(nobj, &new_ctrl, &sfactors, &tfactors) !=
- GLU_NO_ERROR) {
- free_new_ctrl(&new_ctrl);
- return;
- }
- break;
- default:
- abort();
- }
- glFrontFace(GL_CW);
- switch (nobj->display_mode) {
- case GLU_FILL:
-/* if(polygon_trimming(nobj,&new_ctrl,sfactors,tfactors)==GLU_NO_ERROR)*/
- draw_polygon_mode(GL_FILL, nobj, &new_ctrl, sfactors, tfactors);
- break;
- case GLU_OUTLINE_POLYGON:
- /* TODO - missing trimming handeling */
-/* just for now - no OUTLINE_PATCH mode
- draw_patch_mode(GL_LINE,nobj,&new_ctrl,sfactors,tfactors);
- break; */
- case GLU_OUTLINE_PATCH:
-/* if(polygon_trimming(nobj,&new_ctrl,sfactors,tfactors)==GLU_NO_ERROR)*/
- draw_polygon_mode(GL_LINE, nobj, &new_ctrl, sfactors, tfactors);
- break;
- default:
- abort(); /* TODO: is this OK? */
- }
- free(sfactors);
- free(tfactors);
- free_new_ctrl(&new_ctrl);
-}
diff --git a/src/glu/mesa/nurbsutl.c b/src/glu/mesa/nurbsutl.c
deleted file mode 100644
index b46348a50b2..00000000000
--- a/src/glu/mesa/nurbsutl.c
+++ /dev/null
@@ -1,1309 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * NURBS implementation written by Bogdan Sikorski (bogdan@cira.it)
- * See README2 for more info.
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <math.h>
-#include <stdlib.h>
-#include "gluP.h"
-#include "nurbs.h"
-#endif
-
-
-GLenum test_knot(GLint nknots, GLfloat * knot, GLint order)
-{
- GLsizei i;
- GLint knot_mult;
- GLfloat tmp_knot;
-
- tmp_knot = knot[0];
- knot_mult = 1;
- for (i = 1; i < nknots; i++) {
- if (knot[i] < tmp_knot)
- return GLU_NURBS_ERROR4;
- if (fabs(tmp_knot - knot[i]) > EPSILON) {
- if (knot_mult > order)
- return GLU_NURBS_ERROR5;
- knot_mult = 1;
- tmp_knot = knot[i];
- }
- else
- ++knot_mult;
- }
- return GLU_NO_ERROR;
-}
-
-static int
-/* qsort function */
-#if defined(WIN32) && !defined(OPENSTEP)
- __cdecl
-#endif
-knot_sort(const void *a, const void *b)
-{
- GLfloat x, y;
-
- x = *((GLfloat *) a);
- y = *((GLfloat *) b);
- if (fabs(x - y) < EPSILON)
- return 0;
- if (x > y)
- return 1;
- return -1;
-}
-
-/* insert into dest knot all values within the valid range from src knot */
-/* that do not appear in dest */
-void
-collect_unified_knot(knot_str_type * dest, knot_str_type * src,
- GLfloat maximal_min_knot, GLfloat minimal_max_knot)
-{
- GLfloat *src_knot, *dest_knot;
- GLint src_t_min, src_t_max, dest_t_min, dest_t_max;
- GLint src_nknots, dest_nknots;
- GLint i, j, k, new_cnt;
- GLboolean not_found_flag;
-
- src_knot = src->unified_knot;
- dest_knot = dest->unified_knot;
- src_t_min = src->t_min;
- src_t_max = src->t_max;
- dest_t_min = dest->t_min;
- dest_t_max = dest->t_max;
- src_nknots = src->unified_nknots;
- dest_nknots = dest->unified_nknots;
-
- k = new_cnt = dest_nknots;
- for (i = src_t_min; i <= src_t_max; i++)
- if (src_knot[i] - maximal_min_knot > -EPSILON &&
- src_knot[i] - minimal_max_knot < EPSILON) {
- not_found_flag = GL_TRUE;
- for (j = dest_t_min; j <= dest_t_max; j++)
- if (fabs(dest_knot[j] - src_knot[i]) < EPSILON) {
- not_found_flag = GL_FALSE;
- break;
- }
- if (not_found_flag) {
- /* knot from src is not in dest - add this knot to dest */
- dest_knot[k++] = src_knot[i];
- ++new_cnt;
- ++(dest->t_max); /* the valid range widens */
- ++(dest->delta_nknots); /* increment the extra knot value counter */
- }
- }
- dest->unified_nknots = new_cnt;
- qsort((void *) dest_knot, (size_t) new_cnt, (size_t) sizeof(GLfloat),
- &knot_sort);
-}
-
-/* basing on the new common knot range for all attributes set */
-/* t_min and t_max values for each knot - they will be used later on */
-/* by explode_knot() and calc_new_ctrl_pts */
-static void
-set_new_t_min_t_max(knot_str_type * geom_knot, knot_str_type * color_knot,
- knot_str_type * normal_knot, knot_str_type * texture_knot,
- GLfloat maximal_min_knot, GLfloat minimal_max_knot)
-{
- GLuint t_min = 0, t_max = 0, cnt = 0;
-
- if (minimal_max_knot - maximal_min_knot < EPSILON) {
- /* knot common range empty */
- geom_knot->t_min = geom_knot->t_max = 0;
- color_knot->t_min = color_knot->t_max = 0;
- normal_knot->t_min = normal_knot->t_max = 0;
- texture_knot->t_min = texture_knot->t_max = 0;
- }
- else {
- if (geom_knot->unified_knot != NULL) {
- cnt = geom_knot->unified_nknots;
- for (t_min = 0; t_min < cnt; t_min++)
- if (fabs((geom_knot->unified_knot)[t_min] - maximal_min_knot) <
- EPSILON) break;
- for (t_max = cnt - 1; t_max; t_max--)
- if (fabs((geom_knot->unified_knot)[t_max] - minimal_max_knot) <
- EPSILON) break;
- }
- else if (geom_knot->nknots) {
- cnt = geom_knot->nknots;
- for (t_min = 0; t_min < cnt; t_min++)
- if (fabs((geom_knot->knot)[t_min] - maximal_min_knot) < EPSILON)
- break;
- for (t_max = cnt - 1; t_max; t_max--)
- if (fabs((geom_knot->knot)[t_max] - minimal_max_knot) < EPSILON)
- break;
- }
- geom_knot->t_min = t_min;
- geom_knot->t_max = t_max;
- if (color_knot->unified_knot != NULL) {
- cnt = color_knot->unified_nknots;
- for (t_min = 0; t_min < cnt; t_min++)
- if (fabs((color_knot->unified_knot)[t_min] - maximal_min_knot) <
- EPSILON) break;
- for (t_max = cnt - 1; t_max; t_max--)
- if (fabs((color_knot->unified_knot)[t_max] - minimal_max_knot) <
- EPSILON) break;
- color_knot->t_min = t_min;
- color_knot->t_max = t_max;
- }
- if (normal_knot->unified_knot != NULL) {
- cnt = normal_knot->unified_nknots;
- for (t_min = 0; t_min < cnt; t_min++)
- if (fabs((normal_knot->unified_knot)[t_min] - maximal_min_knot) <
- EPSILON) break;
- for (t_max = cnt - 1; t_max; t_max--)
- if (fabs((normal_knot->unified_knot)[t_max] - minimal_max_knot) <
- EPSILON) break;
- normal_knot->t_min = t_min;
- normal_knot->t_max = t_max;
- }
- if (texture_knot->unified_knot != NULL) {
- cnt = texture_knot->unified_nknots;
- for (t_min = 0; t_min < cnt; t_min++)
- if (fabs((texture_knot->unified_knot)[t_min] - maximal_min_knot)
- < EPSILON)
- break;
- for (t_max = cnt - 1; t_max; t_max--)
- if (fabs((texture_knot->unified_knot)[t_max] - minimal_max_knot)
- < EPSILON)
- break;
- texture_knot->t_min = t_min;
- texture_knot->t_max = t_max;
- }
- }
-}
-
-/* modify all knot valid ranges in such a way that all have the same */
-/* range, common to all knots */
-/* do this by knot insertion */
-GLenum
-select_knot_working_range(GLUnurbsObj * nobj, knot_str_type * geom_knot,
- knot_str_type * color_knot,
- knot_str_type * normal_knot,
- knot_str_type * texture_knot)
-{
- GLint max_nknots;
- GLfloat maximal_min_knot, minimal_max_knot;
- GLint i;
-
- /* find the maximum modified knot length */
- max_nknots = geom_knot->nknots;
- if (color_knot->unified_knot)
- max_nknots += color_knot->nknots;
- if (normal_knot->unified_knot)
- max_nknots += normal_knot->nknots;
- if (texture_knot->unified_knot)
- max_nknots += texture_knot->nknots;
- maximal_min_knot = (geom_knot->knot)[geom_knot->t_min];
- minimal_max_knot = (geom_knot->knot)[geom_knot->t_max];
- /* any attirb data ? */
- if (max_nknots != geom_knot->nknots) {
- /* allocate space for the unified knots */
- if ((geom_knot->unified_knot =
- (GLfloat *) malloc(sizeof(GLfloat) * max_nknots)) == NULL) {
- call_user_error(nobj, GLU_OUT_OF_MEMORY);
- return GLU_ERROR;
- }
- /* copy the original knot to the unified one */
- geom_knot->unified_nknots = geom_knot->nknots;
- for (i = 0; i < geom_knot->nknots; i++)
- (geom_knot->unified_knot)[i] = (geom_knot->knot)[i];
- if (color_knot->unified_knot) {
- if ((color_knot->knot)[color_knot->t_min] - maximal_min_knot >
- EPSILON)
- maximal_min_knot = (color_knot->knot)[color_knot->t_min];
- if (minimal_max_knot - (color_knot->knot)[color_knot->t_max] >
- EPSILON)
- minimal_max_knot = (color_knot->knot)[color_knot->t_max];
- if ((color_knot->unified_knot =
- (GLfloat *) malloc(sizeof(GLfloat) * max_nknots)) == NULL) {
- free(geom_knot->unified_knot);
- call_user_error(nobj, GLU_OUT_OF_MEMORY);
- return GLU_ERROR;
- }
- /* copy the original knot to the unified one */
- color_knot->unified_nknots = color_knot->nknots;
- for (i = 0; i < color_knot->nknots; i++)
- (color_knot->unified_knot)[i] = (color_knot->knot)[i];
- }
- if (normal_knot->unified_knot) {
- if ((normal_knot->knot)[normal_knot->t_min] - maximal_min_knot >
- EPSILON)
- maximal_min_knot = (normal_knot->knot)[normal_knot->t_min];
- if (minimal_max_knot - (normal_knot->knot)[normal_knot->t_max] >
- EPSILON)
- minimal_max_knot = (normal_knot->knot)[normal_knot->t_max];
- if ((normal_knot->unified_knot =
- (GLfloat *) malloc(sizeof(GLfloat) * max_nknots)) == NULL) {
- free(geom_knot->unified_knot);
- free(color_knot->unified_knot);
- call_user_error(nobj, GLU_OUT_OF_MEMORY);
- return GLU_ERROR;
- }
- /* copy the original knot to the unified one */
- normal_knot->unified_nknots = normal_knot->nknots;
- for (i = 0; i < normal_knot->nknots; i++)
- (normal_knot->unified_knot)[i] = (normal_knot->knot)[i];
- }
- if (texture_knot->unified_knot) {
- if ((texture_knot->knot)[texture_knot->t_min] - maximal_min_knot >
- EPSILON)
- maximal_min_knot = (texture_knot->knot)[texture_knot->t_min];
- if (minimal_max_knot - (texture_knot->knot)[texture_knot->t_max] >
- EPSILON)
- minimal_max_knot = (texture_knot->knot)[texture_knot->t_max];
- if ((texture_knot->unified_knot =
- (GLfloat *) malloc(sizeof(GLfloat) * max_nknots)) == NULL) {
- free(geom_knot->unified_knot);
- free(color_knot->unified_knot);
- free(normal_knot->unified_knot);
- call_user_error(nobj, GLU_OUT_OF_MEMORY);
- return GLU_ERROR;
- }
- /* copy the original knot to the unified one */
- texture_knot->unified_nknots = texture_knot->nknots;
- for (i = 0; i < texture_knot->nknots; i++)
- (texture_knot->unified_knot)[i] = (texture_knot->knot)[i];
- }
- /* work on the geometry knot with all additional knot values */
- /* appearing in attirbutive knots */
- if (minimal_max_knot - maximal_min_knot < EPSILON) {
- /* empty working range */
- geom_knot->unified_nknots = 0;
- color_knot->unified_nknots = 0;
- normal_knot->unified_nknots = 0;
- texture_knot->unified_nknots = 0;
- }
- else {
- if (color_knot->unified_knot)
- collect_unified_knot(geom_knot, color_knot, maximal_min_knot,
- minimal_max_knot);
- if (normal_knot->unified_knot)
- collect_unified_knot(geom_knot, normal_knot, maximal_min_knot,
- minimal_max_knot);
- if (texture_knot->unified_knot)
- collect_unified_knot(geom_knot, texture_knot, maximal_min_knot,
- minimal_max_knot);
- /* since we have now built the "unified" geometry knot */
- /* add same knot values to all attributive knots */
- if (color_knot->unified_knot)
- collect_unified_knot(color_knot, geom_knot, maximal_min_knot,
- minimal_max_knot);
- if (normal_knot->unified_knot)
- collect_unified_knot(normal_knot, geom_knot, maximal_min_knot,
- minimal_max_knot);
- if (texture_knot->unified_knot)
- collect_unified_knot(texture_knot, geom_knot, maximal_min_knot,
- minimal_max_knot);
- }
- }
- set_new_t_min_t_max(geom_knot, color_knot, normal_knot, texture_knot,
- maximal_min_knot, minimal_max_knot);
- return GLU_NO_ERROR;
-}
-
-void
-free_unified_knots(knot_str_type * geom_knot, knot_str_type * color_knot,
- knot_str_type * normal_knot, knot_str_type * texture_knot)
-{
- if (geom_knot->unified_knot)
- free(geom_knot->unified_knot);
- if (color_knot->unified_knot)
- free(color_knot->unified_knot);
- if (normal_knot->unified_knot)
- free(normal_knot->unified_knot);
- if (texture_knot->unified_knot)
- free(texture_knot->unified_knot);
-}
-
-GLenum explode_knot(knot_str_type * the_knot)
-{
- GLfloat *knot, *new_knot;
- GLint nknots, n_new_knots = 0;
- GLint t_min, t_max;
- GLint ord;
- GLsizei i, j, k;
- GLfloat tmp_float;
-
- if (the_knot->unified_knot) {
- knot = the_knot->unified_knot;
- nknots = the_knot->unified_nknots;
- }
- else {
- knot = the_knot->knot;
- nknots = the_knot->nknots;
- }
- ord = the_knot->order;
- t_min = the_knot->t_min;
- t_max = the_knot->t_max;
-
- for (i = t_min; i <= t_max;) {
- tmp_float = knot[i];
- for (j = 0; j < ord && (i + j) <= t_max; j++)
- if (fabs(tmp_float - knot[i + j]) > EPSILON)
- break;
- n_new_knots += ord - j;
- i += j;
- }
- /* alloc space for new_knot */
- if (
- (new_knot =
- (GLfloat *) malloc(sizeof(GLfloat) * (nknots + n_new_knots + 1))) == NULL) {
- return GLU_OUT_OF_MEMORY;
- }
- /* fill in new knot */
- for (j = 0; j < t_min; j++)
- new_knot[j] = knot[j];
- for (i = j; i <= t_max; i++) {
- tmp_float = knot[i];
- for (k = 0; k < ord; k++) {
- new_knot[j++] = knot[i];
- if (tmp_float == knot[i + 1])
- i++;
- }
- }
- for (i = t_max + 1; i < (int) nknots; i++)
- new_knot[j++] = knot[i];
- /* fill in the knot structure */
- the_knot->new_knot = new_knot;
- the_knot->delta_nknots += n_new_knots;
- the_knot->t_max += n_new_knots;
- return GLU_NO_ERROR;
-}
-
-GLenum calc_alphas(knot_str_type * the_knot)
-{
- GLfloat tmp_float;
- int i, j, k, m, n;
- int order;
- GLfloat *alpha, *alpha_new, *tmp_alpha;
- GLfloat denom;
- GLfloat *knot, *new_knot;
-
-
- knot = the_knot->knot;
- order = the_knot->order;
- new_knot = the_knot->new_knot;
- n = the_knot->nknots - the_knot->order;
- m = n + the_knot->delta_nknots;
- if ((alpha = (GLfloat *) malloc(sizeof(GLfloat) * n * m)) == NULL) {
- return GLU_OUT_OF_MEMORY;
- }
- if ((alpha_new = (GLfloat *) malloc(sizeof(GLfloat) * n * m)) == NULL) {
- free(alpha);
- return GLU_OUT_OF_MEMORY;
- }
- for (j = 0; j < m; j++) {
- for (i = 0; i < n; i++) {
- if ((knot[i] <= new_knot[j]) && (new_knot[j] < knot[i + 1]))
- tmp_float = 1.0;
- else
- tmp_float = 0.0;
- alpha[i + j * n] = tmp_float;
- }
- }
- for (k = 1; k < order; k++) {
- for (j = 0; j < m; j++)
- for (i = 0; i < n; i++) {
- denom = knot[i + k] - knot[i];
- if (fabs(denom) < EPSILON)
- tmp_float = 0.0;
- else
- tmp_float = (new_knot[j + k] - knot[i]) / denom *
- alpha[i + j * n];
- denom = knot[i + k + 1] - knot[i + 1];
- if (fabs(denom) > EPSILON)
- tmp_float += (knot[i + k + 1] - new_knot[j + k]) / denom *
- alpha[(i + 1) + j * n];
- alpha_new[i + j * n] = tmp_float;
- }
- tmp_alpha = alpha_new;
- alpha_new = alpha;
- alpha = tmp_alpha;
- }
- the_knot->alpha = alpha;
- free(alpha_new);
- return GLU_NO_ERROR;
-}
-
-GLenum
-calc_new_ctrl_pts(GLfloat * ctrl, GLint stride, knot_str_type * the_knot,
- GLint dim, GLfloat ** new_ctrl, GLint * ncontrol)
-{
- GLsizei i, j, k, l, m, n;
- GLsizei index1, index2;
- GLfloat *alpha;
- GLfloat *new_knot;
-
- new_knot = the_knot->new_knot;
- n = the_knot->nknots - the_knot->order;
- alpha = the_knot->alpha;
-
- m = the_knot->t_max + 1 - the_knot->t_min - the_knot->order;
- k = the_knot->t_min;
- /* allocate space for new control points */
- if ((*new_ctrl = (GLfloat *) malloc(sizeof(GLfloat) * dim * m)) == NULL) {
- return GLU_OUT_OF_MEMORY;
- }
- for (j = 0; j < m; j++) {
- for (l = 0; l < dim; l++)
- (*new_ctrl)[j * dim + l] = 0.0;
- for (i = 0; i < n; i++) {
- index1 = i + (j + k) * n;
- index2 = i * stride;
- for (l = 0; l < dim; l++)
- (*new_ctrl)[j * dim + l] += alpha[index1] * ctrl[index2 + l];
- }
- }
- *ncontrol = (GLint) m;
- return GLU_NO_ERROR;
-}
-
-static GLint
-calc_factor(GLfloat * pts, GLint order, GLint indx, GLint stride,
- GLfloat tolerance, GLint dim)
-{
- GLdouble model[16], proj[16];
- GLint viewport[4];
- GLdouble x, y, z, w, winx1, winy1, winz, winx2, winy2;
- GLint i;
- GLdouble len, dx, dy;
-
- glGetDoublev(GL_MODELVIEW_MATRIX, model);
- glGetDoublev(GL_PROJECTION_MATRIX, proj);
- glGetIntegerv(GL_VIEWPORT, viewport);
- if (dim == 4) {
- w = (GLdouble) pts[indx + 3];
- x = (GLdouble) pts[indx] / w;
- y = (GLdouble) pts[indx + 1] / w;
- z = (GLdouble) pts[indx + 2] / w;
- gluProject(x, y, z, model, proj, viewport, &winx1, &winy1, &winz);
- len = 0.0;
- for (i = 1; i < order; i++) {
- w = (GLdouble) pts[indx + i * stride + 3];
- x = (GLdouble) pts[indx + i * stride] / w;
- y = (GLdouble) pts[indx + i * stride + 1] / w;
- z = (GLdouble) pts[indx + i * stride + 2] / w;
- if (gluProject
- (x, y, z, model, proj, viewport, &winx2, &winy2, &winz)) {
- dx = winx2 - winx1;
- dy = winy2 - winy1;
- len += sqrt(dx * dx + dy * dy);
- }
- winx1 = winx2;
- winy1 = winy2;
- }
- }
- else {
- x = (GLdouble) pts[indx];
- y = (GLdouble) pts[indx + 1];
- if (dim == 2)
- z = 0.0;
- else
- z = (GLdouble) pts[indx + 2];
- gluProject(x, y, z, model, proj, viewport, &winx1, &winy1, &winz);
- len = 0.0;
- for (i = 1; i < order; i++) {
- x = (GLdouble) pts[indx + i * stride];
- y = (GLdouble) pts[indx + i * stride + 1];
- if (dim == 2)
- z = 0.0;
- else
- z = (GLdouble) pts[indx + i * stride + 2];
- if (gluProject
- (x, y, z, model, proj, viewport, &winx2, &winy2, &winz)) {
- dx = winx2 - winx1;
- dy = winy2 - winy1;
- len += sqrt(dx * dx + dy * dy);
- }
- winx1 = winx2;
- winy1 = winy2;
- }
- }
- len /= tolerance;
- return ((GLint) len + 1);
-}
-
-/* we can't use the Mesa evaluators - no way to get the point coords */
-/* so we use our own Bezier point calculus routines */
-/* because I'm lazy, I reuse the ones from eval.c */
-
-static void
-bezier_curve(GLfloat * cp, GLfloat * out, GLfloat t,
- GLuint dim, GLuint order, GLint offset)
-{
- GLfloat s, powert;
- GLuint i, k, bincoeff;
-
- if (order >= 2) {
- bincoeff = order - 1;
- s = 1.0 - t;
-
- for (k = 0; k < dim; k++)
- out[k] = s * cp[k] + bincoeff * t * cp[offset + k];
-
- for (i = 2, cp += 2 * offset, powert = t * t; i < order;
- i++, powert *= t, cp += offset) {
- bincoeff *= order - i;
- bincoeff /= i;
-
- for (k = 0; k < dim; k++)
- out[k] = s * out[k] + bincoeff * powert * cp[k];
- }
- }
- else { /* order=1 -> constant curve */
-
- for (k = 0; k < dim; k++)
- out[k] = cp[k];
- }
-}
-
-static GLint
-calc_parametric_factor(GLfloat * pts, GLint order, GLint indx, GLint stride,
- GLfloat tolerance, GLint dim)
-{
- GLdouble model[16], proj[16];
- GLint viewport[4];
- GLdouble x, y, z, w, x1, y1, z1, x2, y2, z2, x3, y3, z3;
- GLint i;
- GLint P;
- GLfloat bez_pt[4];
- GLdouble len = 0.0, tmp, z_med;
-
- P = 2 * (order + 2);
- glGetDoublev(GL_MODELVIEW_MATRIX, model);
- glGetDoublev(GL_PROJECTION_MATRIX, proj);
- glGetIntegerv(GL_VIEWPORT, viewport);
- z_med = (viewport[2] + viewport[3]) * 0.5;
- switch (dim) {
- case 4:
- for (i = 1; i < P; i++) {
- bezier_curve(pts + indx, bez_pt, (GLfloat) i / (GLfloat) P, 4,
- order, stride);
- w = (GLdouble) bez_pt[3];
- x = (GLdouble) bez_pt[0] / w;
- y = (GLdouble) bez_pt[1] / w;
- z = (GLdouble) bez_pt[2] / w;
- gluProject(x, y, z, model, proj, viewport, &x3, &y3, &z3);
- z3 *= z_med;
- bezier_curve(pts + indx, bez_pt, (GLfloat) (i - 1) / (GLfloat) P, 4,
- order, stride);
- w = (GLdouble) bez_pt[3];
- x = (GLdouble) bez_pt[0] / w;
- y = (GLdouble) bez_pt[1] / w;
- z = (GLdouble) bez_pt[2] / w;
- gluProject(x, y, z, model, proj, viewport, &x1, &y1, &z1);
- z1 *= z_med;
- bezier_curve(pts + indx, bez_pt, (GLfloat) (i + 1) / (GLfloat) P, 4,
- order, stride);
- w = (GLdouble) bez_pt[3];
- x = (GLdouble) bez_pt[0] / w;
- y = (GLdouble) bez_pt[1] / w;
- z = (GLdouble) bez_pt[2] / w;
- gluProject(x, y, z, model, proj, viewport, &x2, &y2, &z2);
- z2 *= z_med;
- /* calc distance between point (x3,y3,z3) and line segment */
- /* <x1,y1,z1><x2,y2,z2> */
- x = x2 - x1;
- y = y2 - y1;
- z = z2 - z1;
- tmp = sqrt(x * x + y * y + z * z);
- x /= tmp;
- y /= tmp;
- z /= tmp;
- tmp = x3 * x + y3 * y + z3 * z - x1 * x - y1 * y - z1 * z;
- x = x1 + x * tmp - x3;
- y = y1 + y * tmp - y3;
- z = z1 + z * tmp - z3;
- tmp = sqrt(x * x + y * y + z * z);
- if (tmp > len)
- len = tmp;
- }
- break;
- case 3:
- for (i = 1; i < P; i++) {
- bezier_curve(pts + indx, bez_pt, (GLfloat) i / (GLfloat) P, 3,
- order, stride);
- x = (GLdouble) bez_pt[0];
- y = (GLdouble) bez_pt[1];
- z = (GLdouble) bez_pt[2];
- gluProject(x, y, z, model, proj, viewport, &x3, &y3, &z3);
- z3 *= z_med;
- bezier_curve(pts + indx, bez_pt, (GLfloat) (i - 1) / (GLfloat) P, 3,
- order, stride);
- x = (GLdouble) bez_pt[0];
- y = (GLdouble) bez_pt[1];
- z = (GLdouble) bez_pt[2];
- gluProject(x, y, z, model, proj, viewport, &x1, &y1, &z1);
- z1 *= z_med;
- bezier_curve(pts + indx, bez_pt, (GLfloat) (i + 1) / (GLfloat) P, 3,
- order, stride);
- x = (GLdouble) bez_pt[0];
- y = (GLdouble) bez_pt[1];
- z = (GLdouble) bez_pt[2];
- gluProject(x, y, z, model, proj, viewport, &x2, &y2, &z2);
- z2 *= z_med;
- /* calc distance between point (x3,y3,z3) and line segment */
- /* <x1,y1,z1><x2,y2,z2> */
- x = x2 - x1;
- y = y2 - y1;
- z = z2 - z1;
- tmp = sqrt(x * x + y * y + z * z);
- x /= tmp;
- y /= tmp;
- z /= tmp;
- tmp = x3 * x + y3 * y + z3 * z - x1 * x - y1 * y - z1 * z;
- x = x1 + x * tmp - x3;
- y = y1 + y * tmp - y3;
- z = z1 + z * tmp - z3;
- tmp = sqrt(x * x + y * y + z * z);
- if (tmp > len)
- len = tmp;
- }
- break;
- case 2:
- for (i = 1; i < P; i++) {
- bezier_curve(pts + indx, bez_pt, (GLfloat) i / (GLfloat) P, 2,
- order, stride);
- x = (GLdouble) bez_pt[0];
- y = (GLdouble) bez_pt[1];
- z = 0.0;
- gluProject(x, y, z, model, proj, viewport, &x3, &y3, &z3);
- z3 *= z_med;
- bezier_curve(pts + indx, bez_pt, (GLfloat) (i - 1) / (GLfloat) P, 2,
- order, stride);
- x = (GLdouble) bez_pt[0];
- y = (GLdouble) bez_pt[1];
- z = 0.0;
- gluProject(x, y, z, model, proj, viewport, &x1, &y1, &z1);
- z1 *= z_med;
- bezier_curve(pts + indx, bez_pt, (GLfloat) (i + 1) / (GLfloat) P, 2,
- order, stride);
- x = (GLdouble) bez_pt[0];
- y = (GLdouble) bez_pt[1];
- z = 0.0;
- gluProject(x, y, z, model, proj, viewport, &x2, &y2, &z2);
- z2 *= z_med;
- /* calc distance between point (x3,y3,z3) and line segment */
- /* <x1,y1,z1><x2,y2,z2> */
- x = x2 - x1;
- y = y2 - y1;
- z = z2 - z1;
- tmp = sqrt(x * x + y * y + z * z);
- x /= tmp;
- y /= tmp;
- z /= tmp;
- tmp = x3 * x + y3 * y + z3 * z - x1 * x - y1 * y - z1 * z;
- x = x1 + x * tmp - x3;
- y = y1 + y * tmp - y3;
- z = z1 + z * tmp - z3;
- tmp = sqrt(x * x + y * y + z * z);
- if (tmp > len)
- len = tmp;
- }
- break;
-
- }
- if (len < tolerance)
- return (order);
- else
- return (GLint) (sqrt(len / tolerance) * (order + 2) + 1);
-}
-
-static GLenum
-calc_sampling_3D(new_ctrl_type * new_ctrl, GLfloat tolerance, GLint dim,
- GLint uorder, GLint vorder, GLint ** ufactors,
- GLint ** vfactors)
-{
- GLfloat *ctrl;
- GLint tmp_factor1, tmp_factor2;
- GLint ufactor_cnt, vfactor_cnt;
- GLint offset1, offset2, offset3;
- GLint i, j;
-
- ufactor_cnt = new_ctrl->s_bezier_cnt;
- vfactor_cnt = new_ctrl->t_bezier_cnt;
- if ((*ufactors = (GLint *) malloc(sizeof(GLint) * ufactor_cnt * 3))
- == NULL) {
- return GLU_OUT_OF_MEMORY;
- }
- if ((*vfactors = (GLint *) malloc(sizeof(GLint) * vfactor_cnt * 3))
- == NULL) {
- free(*ufactors);
- return GLU_OUT_OF_MEMORY;
- }
- ctrl = new_ctrl->geom_ctrl;
- offset1 = new_ctrl->geom_t_stride * vorder;
- offset2 = new_ctrl->geom_s_stride * uorder;
- for (j = 0; j < vfactor_cnt; j++) {
- *(*vfactors + j * 3 + 1) = tmp_factor1 = calc_factor(ctrl, vorder,
- j * offset1, dim,
- tolerance, dim);
- /* loop ufactor_cnt-1 times */
- for (i = 1; i < ufactor_cnt; i++) {
- tmp_factor2 = calc_factor(ctrl, vorder,
- j * offset1 + i * offset2, dim, tolerance,
- dim);
- if (tmp_factor2 > tmp_factor1)
- tmp_factor1 = tmp_factor2;
- }
- /* last time for the opposite edge */
- *(*vfactors + j * 3 + 2) = tmp_factor2 = calc_factor(ctrl, vorder,
- j * offset1 +
- i * offset2 -
- new_ctrl->
- geom_s_stride, dim,
- tolerance, dim);
- if (tmp_factor2 > tmp_factor1)
- *(*vfactors + j * 3) = tmp_factor2;
- else
- *(*vfactors + j * 3) = tmp_factor1;
- }
- offset3 = new_ctrl->geom_s_stride;
- offset2 = new_ctrl->geom_s_stride * uorder;
- for (j = 0; j < ufactor_cnt; j++) {
- *(*ufactors + j * 3 + 1) = tmp_factor1 = calc_factor(ctrl, uorder,
- j * offset2,
- offset3, tolerance,
- dim);
- /* loop vfactor_cnt-1 times */
- for (i = 1; i < vfactor_cnt; i++) {
- tmp_factor2 = calc_factor(ctrl, uorder,
- j * offset2 + i * offset1, offset3,
- tolerance, dim);
- if (tmp_factor2 > tmp_factor1)
- tmp_factor1 = tmp_factor2;
- }
- /* last time for the opposite edge */
- *(*ufactors + j * 3 + 2) = tmp_factor2 = calc_factor(ctrl, uorder,
- j * offset2 +
- i * offset1 -
- new_ctrl->
- geom_t_stride,
- offset3, tolerance,
- dim);
- if (tmp_factor2 > tmp_factor1)
- *(*ufactors + j * 3) = tmp_factor2;
- else
- *(*ufactors + j * 3) = tmp_factor1;
- }
- return GL_NO_ERROR;
-}
-
-static GLenum
-calc_sampling_param_3D(new_ctrl_type * new_ctrl, GLfloat tolerance, GLint dim,
- GLint uorder, GLint vorder, GLint ** ufactors,
- GLint ** vfactors)
-{
- GLfloat *ctrl;
- GLint tmp_factor1, tmp_factor2;
- GLint ufactor_cnt, vfactor_cnt;
- GLint offset1, offset2, offset3;
- GLint i, j;
-
- ufactor_cnt = new_ctrl->s_bezier_cnt;
- vfactor_cnt = new_ctrl->t_bezier_cnt;
- if ((*ufactors = (GLint *) malloc(sizeof(GLint) * ufactor_cnt * 3))
- == NULL) {
- return GLU_OUT_OF_MEMORY;
- }
- if ((*vfactors = (GLint *) malloc(sizeof(GLint) * vfactor_cnt * 3))
- == NULL) {
- free(*ufactors);
- return GLU_OUT_OF_MEMORY;
- }
- ctrl = new_ctrl->geom_ctrl;
- offset1 = new_ctrl->geom_t_stride * vorder;
- offset2 = new_ctrl->geom_s_stride * uorder;
- for (j = 0; j < vfactor_cnt; j++) {
- *(*vfactors + j * 3 + 1) = tmp_factor1 =
- calc_parametric_factor(ctrl, vorder, j * offset1, dim, tolerance,
- dim);
- /* loop ufactor_cnt-1 times */
- for (i = 1; i < ufactor_cnt; i++) {
- tmp_factor2 = calc_parametric_factor(ctrl, vorder,
- j * offset1 + i * offset2, dim,
- tolerance, dim);
- if (tmp_factor2 > tmp_factor1)
- tmp_factor1 = tmp_factor2;
- }
- /* last time for the opposite edge */
- *(*vfactors + j * 3 + 2) = tmp_factor2 =
- calc_parametric_factor(ctrl, vorder,
- j * offset1 + i * offset2 -
- new_ctrl->geom_s_stride, dim, tolerance, dim);
- if (tmp_factor2 > tmp_factor1)
- *(*vfactors + j * 3) = tmp_factor2;
- else
- *(*vfactors + j * 3) = tmp_factor1;
- }
- offset3 = new_ctrl->geom_s_stride;
- offset2 = new_ctrl->geom_s_stride * uorder;
- for (j = 0; j < ufactor_cnt; j++) {
- *(*ufactors + j * 3 + 1) = tmp_factor1 =
- calc_parametric_factor(ctrl, uorder, j * offset2, offset3, tolerance,
- dim);
- /* loop vfactor_cnt-1 times */
- for (i = 1; i < vfactor_cnt; i++) {
- tmp_factor2 = calc_parametric_factor(ctrl, uorder,
- j * offset2 + i * offset1,
- offset3, tolerance, dim);
- if (tmp_factor2 > tmp_factor1)
- tmp_factor1 = tmp_factor2;
- }
- /* last time for the opposite edge */
- *(*ufactors + j * 3 + 2) = tmp_factor2 =
- calc_parametric_factor(ctrl, uorder,
- j * offset2 + i * offset1 -
- new_ctrl->geom_t_stride, offset3, tolerance,
- dim);
- if (tmp_factor2 > tmp_factor1)
- *(*ufactors + j * 3) = tmp_factor2;
- else
- *(*ufactors + j * 3) = tmp_factor1;
- }
- return GL_NO_ERROR;
-}
-
-static GLenum
-calc_sampling_2D(GLfloat * ctrl, GLint cnt, GLint order,
- GLfloat tolerance, GLint dim, GLint ** factors)
-{
- GLint factor_cnt;
- GLint tmp_factor;
- GLint offset;
- GLint i;
-
- factor_cnt = cnt / order;
- if ((*factors = (GLint *) malloc(sizeof(GLint) * factor_cnt)) == NULL) {
- return GLU_OUT_OF_MEMORY;
- }
- offset = order * dim;
- for (i = 0; i < factor_cnt; i++) {
- tmp_factor = calc_factor(ctrl, order, i * offset, dim, tolerance, dim);
- if (tmp_factor == 0)
- (*factors)[i] = 1;
- else
- (*factors)[i] = tmp_factor;
- }
- return GL_NO_ERROR;
-}
-
-static void
-set_sampling_and_culling(GLUnurbsObj * nobj)
-{
- if (nobj->auto_load_matrix == GL_FALSE) {
- GLint i;
- GLfloat m[4];
-
- glPushAttrib((GLbitfield) (GL_VIEWPORT_BIT | GL_TRANSFORM_BIT));
- for (i = 0; i < 4; i++)
- m[i] = nobj->sampling_matrices.viewport[i];
- glViewport(m[0], m[1], m[2], m[3]);
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadMatrixf(nobj->sampling_matrices.proj);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadMatrixf(nobj->sampling_matrices.model);
- }
-}
-
-static void
-revert_sampling_and_culling(GLUnurbsObj * nobj)
-{
- if (nobj->auto_load_matrix == GL_FALSE) {
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glPopAttrib();
- }
-}
-
-GLenum
-glu_do_sampling_3D(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl,
- GLint ** sfactors, GLint ** tfactors)
-{
- GLint dim;
- GLenum err;
-
- *sfactors = NULL;
- *tfactors = NULL;
- dim = nobj->surface.geom.dim;
- set_sampling_and_culling(nobj);
- if ((err = calc_sampling_3D(new_ctrl, nobj->sampling_tolerance, dim,
- nobj->surface.geom.sorder,
- nobj->surface.geom.torder, sfactors,
- tfactors)) == GLU_ERROR) {
- revert_sampling_and_culling(nobj);
- call_user_error(nobj, err);
- return GLU_ERROR;
- }
- revert_sampling_and_culling(nobj);
- return GLU_NO_ERROR;
-}
-
-GLenum
-glu_do_sampling_uv(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl,
- GLint ** sfactors, GLint ** tfactors)
-{
- GLint s_cnt, t_cnt, i;
- GLint u_steps, v_steps;
-
- s_cnt = new_ctrl->s_bezier_cnt;
- t_cnt = new_ctrl->t_bezier_cnt;
- *sfactors = NULL;
- *tfactors = NULL;
- if ((*sfactors = (GLint *) malloc(sizeof(GLint) * s_cnt * 3))
- == NULL) {
- return GLU_OUT_OF_MEMORY;
- }
- if ((*tfactors = (GLint *) malloc(sizeof(GLint) * t_cnt * 3))
- == NULL) {
- free(*sfactors);
- return GLU_OUT_OF_MEMORY;
- }
- u_steps = nobj->u_step;
- v_steps = nobj->v_step;
- for (i = 0; i < s_cnt; i++) {
- *(*sfactors + i * 3) = u_steps;
- *(*sfactors + i * 3 + 1) = u_steps;
- *(*sfactors + i * 3 + 2) = u_steps;
- }
- for (i = 0; i < t_cnt; i++) {
- *(*tfactors + i * 3) = v_steps;
- *(*tfactors + i * 3 + 1) = v_steps;
- *(*tfactors + i * 3 + 2) = v_steps;
- }
- return GLU_NO_ERROR;
-}
-
-
-GLenum
-glu_do_sampling_param_3D(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl,
- GLint ** sfactors, GLint ** tfactors)
-{
- GLint dim;
- GLenum err;
-
- *sfactors = NULL;
- *tfactors = NULL;
- dim = nobj->surface.geom.dim;
- set_sampling_and_culling(nobj);
- if (
- (err =
- calc_sampling_param_3D(new_ctrl, nobj->parametric_tolerance, dim,
- nobj->surface.geom.sorder,
- nobj->surface.geom.torder, sfactors,
- tfactors)) == GLU_ERROR) {
- revert_sampling_and_culling(nobj);
- call_user_error(nobj, err);
- return GLU_ERROR;
- }
- revert_sampling_and_culling(nobj);
- return GLU_NO_ERROR;
-}
-
-
-static GLenum
-glu_do_sampling_2D(GLUnurbsObj * nobj, GLfloat * ctrl, GLint cnt, GLint order,
- GLint dim, GLint ** factors)
-{
- GLenum err;
-
- set_sampling_and_culling(nobj);
- err = calc_sampling_2D(ctrl, cnt, order, nobj->sampling_tolerance, dim,
- factors);
- revert_sampling_and_culling(nobj);
- return err;
-}
-
-
-static GLenum
-glu_do_sampling_u(GLUnurbsObj * nobj, GLfloat * ctrl, GLint cnt, GLint order,
- GLint dim, GLint ** factors)
-{
- GLint i;
- GLint u_steps;
-
- cnt /= order;
- if ((*factors = (GLint *) malloc(sizeof(GLint) * cnt))
- == NULL) {
- return GLU_OUT_OF_MEMORY;
- }
- u_steps = nobj->u_step;
- for (i = 0; i < cnt; i++)
- (*factors)[i] = u_steps;
- return GLU_NO_ERROR;
-}
-
-
-static GLenum
-glu_do_sampling_param_2D(GLUnurbsObj * nobj, GLfloat * ctrl, GLint cnt,
- GLint order, GLint dim, GLint ** factors)
-{
- GLint i;
- GLint u_steps;
- GLfloat tolerance;
-
- set_sampling_and_culling(nobj);
- tolerance = nobj->parametric_tolerance;
- cnt /= order;
- if ((*factors = (GLint *) malloc(sizeof(GLint) * cnt))
- == NULL) {
- revert_sampling_and_culling(nobj);
- return GLU_OUT_OF_MEMORY;
- }
- u_steps = nobj->u_step;
- for (i = 0; i < cnt; i++) {
- (*factors)[i] = calc_parametric_factor(ctrl, order, 0,
- dim, tolerance, dim);
-
- }
- revert_sampling_and_culling(nobj);
- return GLU_NO_ERROR;
-}
-
-GLenum
-glu_do_sampling_crv(GLUnurbsObj * nobj, GLfloat * ctrl, GLint cnt,
- GLint order, GLint dim, GLint ** factors)
-{
- GLenum err;
-
- *factors = NULL;
- switch (nobj->sampling_method) {
- case GLU_PATH_LENGTH:
- if ((err = glu_do_sampling_2D(nobj, ctrl, cnt, order, dim, factors)) !=
- GLU_NO_ERROR) {
- call_user_error(nobj, err);
- return GLU_ERROR;
- }
- break;
- case GLU_DOMAIN_DISTANCE:
- if ((err = glu_do_sampling_u(nobj, ctrl, cnt, order, dim, factors)) !=
- GLU_NO_ERROR) {
- call_user_error(nobj, err);
- return GLU_ERROR;
- }
- break;
- case GLU_PARAMETRIC_ERROR:
- if (
- (err =
- glu_do_sampling_param_2D(nobj, ctrl, cnt, order, dim,
- factors)) != GLU_NO_ERROR) {
- call_user_error(nobj, err);
- return GLU_ERROR;
- }
- break;
- default:
- abort();
- }
-
- return GLU_NO_ERROR;
-}
-
-/* TODO - i don't like this culling - this one just tests if at least one */
-/* ctrl point lies within the viewport . Also the point_in_viewport() */
-/* should be included in the fnctions for efficiency reasons */
-
-static GLboolean
-point_in_viewport(GLfloat * pt, GLint dim)
-{
- GLdouble model[16], proj[16];
- GLint viewport[4];
- GLdouble x, y, z, w, winx, winy, winz;
-
- glGetDoublev(GL_MODELVIEW_MATRIX, model);
- glGetDoublev(GL_PROJECTION_MATRIX, proj);
- glGetIntegerv(GL_VIEWPORT, viewport);
- if (dim == 3) {
- x = (GLdouble) pt[0];
- y = (GLdouble) pt[1];
- z = (GLdouble) pt[2];
- gluProject(x, y, z, model, proj, viewport, &winx, &winy, &winz);
- }
- else {
- w = (GLdouble) pt[3];
- x = (GLdouble) pt[0] / w;
- y = (GLdouble) pt[1] / w;
- z = (GLdouble) pt[2] / w;
- gluProject(x, y, z, model, proj, viewport, &winx, &winy, &winz);
- }
- if ((GLint) winx >= viewport[0] && (GLint) winx < viewport[2] &&
- (GLint) winy >= viewport[1] && (GLint) winy < viewport[3])
- return GL_TRUE;
- return GL_FALSE;
-}
-
-GLboolean
-fine_culling_test_3D(GLUnurbsObj * nobj, GLfloat * pts, GLint s_cnt,
- GLint t_cnt, GLint s_stride, GLint t_stride, GLint dim)
-{
- GLint i, j;
-
- if (nobj->culling == GL_FALSE)
- return GL_FALSE;
- set_sampling_and_culling(nobj);
-
- if (dim == 3) {
- for (i = 0; i < s_cnt; i++)
- for (j = 0; j < t_cnt; j++)
- if (point_in_viewport(pts + i * s_stride + j * t_stride, dim)) {
- revert_sampling_and_culling(nobj);
- return GL_FALSE;
- }
- }
- else {
- for (i = 0; i < s_cnt; i++)
- for (j = 0; j < t_cnt; j++)
- if (point_in_viewport(pts + i * s_stride + j * t_stride, dim)) {
- revert_sampling_and_culling(nobj);
- return GL_FALSE;
- }
- }
- revert_sampling_and_culling(nobj);
- return GL_TRUE;
-}
-
-/*GLboolean
-fine_culling_test_3D(GLUnurbsObj *nobj,GLfloat *pts,GLint s_cnt,GLint t_cnt,
- GLint s_stride,GLint t_stride, GLint dim)
-{
- GLint visible_cnt;
- GLfloat feedback_buffer[5];
- GLsizei buffer_size;
- GLint i,j;
-
- if(nobj->culling==GL_FALSE)
- return GL_FALSE;
- buffer_size=5;
- set_sampling_and_culling(nobj);
-
- glFeedbackBuffer(buffer_size,GL_2D,feedback_buffer);
- glRenderMode(GL_FEEDBACK);
- if(dim==3)
- {
- for(i=0;i<s_cnt;i++)
- {
- glBegin(GL_LINE_LOOP);
- for(j=0;j<t_cnt;j++)
- glVertex3fv(pts+i*s_stride+j*t_stride);
- glEnd();
- }
- for(j=0;j<t_cnt;j++)
- {
- glBegin(GL_LINE_LOOP);
- for(i=0;i<s_cnt;i++)
- glVertex3fv(pts+i*s_stride+j*t_stride);
- glEnd();
- }
- }
- else
- {
- for(i=0;i<s_cnt;i++)
- {
- glBegin(GL_LINE_LOOP);
- for(j=0;j<t_cnt;j++)
- glVertex4fv(pts+i*s_stride+j*t_stride);
- glEnd();
- }
- for(j=0;j<t_cnt;j++)
- {
- glBegin(GL_LINE_LOOP);
- for(i=0;i<s_cnt;i++)
- glVertex4fv(pts+i*s_stride+j*t_stride);
- glEnd();
- }
- }
- visible_cnt=glRenderMode(GL_RENDER);
-
- revert_sampling_and_culling(nobj);
- return (GLboolean)(visible_cnt==0);
-}*/
-
-GLboolean
-fine_culling_test_2D(GLUnurbsObj * nobj, GLfloat * pts, GLint cnt,
- GLint stride, GLint dim)
-{
- GLint i;
-
- if (nobj->culling == GL_FALSE)
- return GL_FALSE;
- set_sampling_and_culling(nobj);
-
- if (dim == 3) {
- for (i = 0; i < cnt; i++)
- if (point_in_viewport(pts + i * stride, dim)) {
- revert_sampling_and_culling(nobj);
- return GL_FALSE;
- }
- }
- else {
- for (i = 0; i < cnt; i++)
- if (point_in_viewport(pts + i * stride, dim)) {
- revert_sampling_and_culling(nobj);
- return GL_FALSE;
- }
- }
- revert_sampling_and_culling(nobj);
- return GL_TRUE;
-}
-
-/*GLboolean
-fine_culling_test_2D(GLUnurbsObj *nobj,GLfloat *pts,GLint cnt,
- GLint stride, GLint dim)
-{
- GLint visible_cnt;
- GLfloat feedback_buffer[5];
- GLsizei buffer_size;
- GLint i;
-
- if(nobj->culling==GL_FALSE)
- return GL_FALSE;
- buffer_size=5;
- set_sampling_and_culling(nobj);
-
- glFeedbackBuffer(buffer_size,GL_2D,feedback_buffer);
- glRenderMode(GL_FEEDBACK);
- glBegin(GL_LINE_LOOP);
- if(dim==3)
- {
- for(i=0;i<cnt;i++)
- glVertex3fv(pts+i*stride);
- }
- else
- {
- for(i=0;i<cnt;i++)
- glVertex4fv(pts+i*stride);
- }
- glEnd();
- visible_cnt=glRenderMode(GL_RENDER);
-
- revert_sampling_and_culling(nobj);
- return (GLboolean)(visible_cnt==0);
-}*/
diff --git a/src/glu/mesa/polytest.c b/src/glu/mesa/polytest.c
deleted file mode 100644
index 1ff966f61ce..00000000000
--- a/src/glu/mesa/polytest.c
+++ /dev/null
@@ -1,937 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * This file is part of the polygon tesselation code contributed by
- * Bogdan Sikorski
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <math.h>
-#include <stdlib.h>
-#include "gluP.h"
-#include "tess.h"
-#endif
-
-
-
-static GLenum store_polygon_as_contour(GLUtriangulatorObj *);
-static void free_current_polygon(tess_polygon *);
-static void prepare_projection_info(GLUtriangulatorObj *);
-static GLdouble twice_the_polygon_area(tess_vertex *, tess_vertex *);
-static GLenum verify_edge_vertex_intersections(GLUtriangulatorObj *);
-void tess_find_contour_hierarchies(GLUtriangulatorObj *);
-static GLenum test_for_overlapping_contours(GLUtriangulatorObj *);
-static GLenum contours_overlap(tess_contour *, tess_polygon *);
-static GLenum is_contour_contained_in(tess_contour *, tess_contour *);
-static void add_new_exterior(GLUtriangulatorObj *, tess_contour *);
-static void add_new_interior(GLUtriangulatorObj *, tess_contour *,
- tess_contour *);
-static void add_interior_with_hierarchy_check(GLUtriangulatorObj *,
- tess_contour *, tess_contour *);
-static void reverse_hierarchy_and_add_exterior(GLUtriangulatorObj *,
- tess_contour *,
- tess_contour *);
-static GLboolean point_in_polygon(tess_contour *, GLdouble, GLdouble);
-static void shift_interior_to_exterior(GLUtriangulatorObj *, tess_contour *);
-static void add_exterior_with_check(GLUtriangulatorObj *, tess_contour *,
- tess_contour *);
-static GLenum cut_out_hole(GLUtriangulatorObj *, tess_contour *,
- tess_contour *);
-static GLenum merge_hole_with_contour(GLUtriangulatorObj *,
- tess_contour *, tess_contour *,
- tess_vertex *, tess_vertex *);
-
-static GLenum
-find_normal(GLUtriangulatorObj * tobj)
-{
- tess_polygon *polygon = tobj->current_polygon;
- tess_vertex *va, *vb, *vc;
- GLdouble A, B, C;
- GLdouble A0, A1, A2, B0, B1, B2;
-
- va = polygon->vertices;
- vb = va->next;
- A0 = vb->location[0] - va->location[0];
- A1 = vb->location[1] - va->location[1];
- A2 = vb->location[2] - va->location[2];
- for (vc = vb->next; vc != va; vc = vc->next) {
- B0 = vc->location[0] - va->location[0];
- B1 = vc->location[1] - va->location[1];
- B2 = vc->location[2] - va->location[2];
- A = A1 * B2 - A2 * B1;
- B = A2 * B0 - A0 * B2;
- C = A0 * B1 - A1 * B0;
- if (fabs(A) > EPSILON || fabs(B) > EPSILON || fabs(C) > EPSILON) {
- polygon->A = A;
- polygon->B = B;
- polygon->C = C;
- polygon->D =
- -A * va->location[0] - B * va->location[1] - C * va->location[2];
- return GLU_NO_ERROR;
- }
- }
- tess_call_user_error(tobj, GLU_TESS_ERROR7);
- return GLU_ERROR;
-}
-
-void
-tess_test_polygon(GLUtriangulatorObj * tobj)
-{
- tess_polygon *polygon = tobj->current_polygon;
-
- /* any vertices defined? */
- if (polygon->vertex_cnt < 3) {
- free_current_polygon(polygon);
- return;
- }
- /* wrap pointers */
- polygon->last_vertex->next = polygon->vertices;
- polygon->vertices->previous = polygon->last_vertex;
- /* determine the normal */
- if (find_normal(tobj) == GLU_ERROR)
- return;
- /* compare the normals of previously defined contours and this one */
- /* first contour define ? */
- if (tobj->contours == NULL) {
- tobj->A = polygon->A;
- tobj->B = polygon->B;
- tobj->C = polygon->C;
- tobj->D = polygon->D;
- /* determine the best projection to use */
- if (fabs(polygon->A) > fabs(polygon->B))
- if (fabs(polygon->A) > fabs(polygon->C))
- tobj->projection = OYZ;
- else
- tobj->projection = OXY;
- else if (fabs(polygon->B) > fabs(polygon->C))
- tobj->projection = OXZ;
- else
- tobj->projection = OXY;
- }
- else {
- GLdouble a[3], b[3];
- tess_vertex *vertex = polygon->vertices;
-
- a[0] = tobj->A;
- a[1] = tobj->B;
- a[2] = tobj->C;
- b[0] = polygon->A;
- b[1] = polygon->B;
- b[2] = polygon->C;
-
- /* compare the normals */
- if (fabs(a[1] * b[2] - a[2] * b[1]) > EPSILON ||
- fabs(a[2] * b[0] - a[0] * b[2]) > EPSILON ||
- fabs(a[0] * b[1] - a[1] * b[0]) > EPSILON) {
- /* not coplanar */
- tess_call_user_error(tobj, GLU_TESS_ERROR9);
- return;
- }
- /* the normals are parallel - test for plane equation */
- if (fabs(a[0] * vertex->location[0] + a[1] * vertex->location[1] +
- a[2] * vertex->location[2] + tobj->D) > EPSILON) {
- /* not the same plane */
- tess_call_user_error(tobj, GLU_TESS_ERROR9);
- return;
- }
- }
- prepare_projection_info(tobj);
- if (verify_edge_vertex_intersections(tobj) == GLU_ERROR)
- return;
- if (test_for_overlapping_contours(tobj) == GLU_ERROR)
- return;
- if (store_polygon_as_contour(tobj) == GLU_ERROR)
- return;
-}
-
-static GLenum
-test_for_overlapping_contours(GLUtriangulatorObj * tobj)
-{
- tess_contour *contour;
- tess_polygon *polygon;
-
- polygon = tobj->current_polygon;
- for (contour = tobj->contours; contour != NULL; contour = contour->next)
- if (contours_overlap(contour, polygon) != GLU_NO_ERROR) {
- tess_call_user_error(tobj, GLU_TESS_ERROR5);
- return GLU_ERROR;
- }
- return GLU_NO_ERROR;
-}
-
-static GLenum
-store_polygon_as_contour(GLUtriangulatorObj * tobj)
-{
- tess_polygon *polygon = tobj->current_polygon;
- tess_contour *contour = tobj->contours;
-
- /* the first contour defined */
- if (contour == NULL) {
- if ((contour = (tess_contour *) malloc(sizeof(tess_contour))) == NULL) {
- tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
- free_current_polygon(polygon);
- return GLU_ERROR;
- }
- tobj->contours = tobj->last_contour = contour;
- contour->next = contour->previous = NULL;
- }
- else {
- if ((contour = (tess_contour *) malloc(sizeof(tess_contour))) == NULL) {
- tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
- free_current_polygon(polygon);
- return GLU_ERROR;
- }
- contour->previous = tobj->last_contour;
- tobj->last_contour->next = contour;
- tobj->last_contour = contour;
- contour->next = NULL;
- }
- /* mark all vertices in new contour as not special */
- /* and all are boundary edges */
- {
- tess_vertex *vertex;
- GLuint vertex_cnt, i;
-
- for (vertex = polygon->vertices, i = 0, vertex_cnt =
- polygon->vertex_cnt; i < vertex_cnt; vertex = vertex->next, i++) {
- vertex->shadow_vertex = NULL;
- vertex->edge_flag = GL_TRUE;
- }
- }
- contour->vertex_cnt = polygon->vertex_cnt;
- contour->area = polygon->area;
- contour->orientation = polygon->orientation;
- contour->type = GLU_UNKNOWN;
- contour->vertices = polygon->vertices;
- contour->last_vertex = polygon->last_vertex;
- polygon->vertices = polygon->last_vertex = NULL;
- polygon->vertex_cnt = 0;
- ++(tobj->contour_cnt);
- return GLU_NO_ERROR;
-}
-
-static void
-free_current_polygon(tess_polygon * polygon)
-{
- tess_vertex *vertex, *vertex_tmp;
- GLuint i;
-
- /* free current_polygon structures */
- for (vertex = polygon->vertices, i = 0; i < polygon->vertex_cnt; i++) {
- vertex_tmp = vertex->next;
- free(vertex);
- vertex = vertex_tmp;
- }
- polygon->vertices = polygon->last_vertex = NULL;
- polygon->vertex_cnt = 0;
-}
-
-static void
-prepare_projection_info(GLUtriangulatorObj * tobj)
-{
- tess_polygon *polygon = tobj->current_polygon;
- tess_vertex *vertex, *last_vertex_ptr;
- GLdouble area;
-
- last_vertex_ptr = polygon->last_vertex;
- switch (tobj->projection) {
- case OXY:
- for (vertex = polygon->vertices; vertex != last_vertex_ptr;
- vertex = vertex->next) {
- vertex->x = vertex->location[0];
- vertex->y = vertex->location[1];
- }
- last_vertex_ptr->x = last_vertex_ptr->location[0];
- last_vertex_ptr->y = last_vertex_ptr->location[1];
- break;
- case OXZ:
- for (vertex = polygon->vertices; vertex != last_vertex_ptr;
- vertex = vertex->next) {
- vertex->x = vertex->location[0];
- vertex->y = vertex->location[2];
- }
- last_vertex_ptr->x = last_vertex_ptr->location[0];
- last_vertex_ptr->y = last_vertex_ptr->location[2];
- break;
- case OYZ:
- for (vertex = polygon->vertices; vertex != last_vertex_ptr;
- vertex = vertex->next) {
- vertex->x = vertex->location[1];
- vertex->y = vertex->location[2];
- }
- last_vertex_ptr->x = last_vertex_ptr->location[1];
- last_vertex_ptr->y = last_vertex_ptr->location[2];
- break;
- }
- area = twice_the_polygon_area(polygon->vertices, polygon->last_vertex);
- if (area >= 0.0) {
- polygon->orientation = GLU_CCW;
- polygon->area = area;
- }
- else {
- polygon->orientation = GLU_CW;
- polygon->area = -area;
- }
-}
-
-static GLdouble
-twice_the_polygon_area(tess_vertex * vertex, tess_vertex * last_vertex)
-{
- tess_vertex *next;
- GLdouble area, x, y;
-
- area = 0.0;
- x = vertex->x;
- y = vertex->y;
- vertex = vertex->next;
- for (; vertex != last_vertex; vertex = vertex->next) {
- next = vertex->next;
- area +=
- (vertex->x - x) * (next->y - y) - (vertex->y - y) * (next->x - x);
- }
- return area;
-}
-
-/* test if edges ab and cd intersect */
-/* if not return GLU_NO_ERROR, else if cross return GLU_TESS_ERROR8, */
-/* else if adjacent return GLU_TESS_ERROR4 */
-static GLenum
-edge_edge_intersect(tess_vertex * a,
- tess_vertex * b, tess_vertex * c, tess_vertex * d)
-{
- GLdouble denom, r, s;
- GLdouble xba, ydc, yba, xdc, yac, xac;
-
- xba = b->x - a->x;
- yba = b->y - a->y;
- xdc = d->x - c->x;
- ydc = d->y - c->y;
- xac = a->x - c->x;
- yac = a->y - c->y;
- denom = xba * ydc - yba * xdc;
- r = yac * xdc - xac * ydc;
- /* parallel? */
- if (fabs(denom) < EPSILON) {
- if (fabs(r) < EPSILON) {
- /* colinear */
- if (fabs(xba) < EPSILON) {
- /* compare the Y coordinate */
- if (yba > 0.0) {
- if (
- (fabs(a->y - c->y) < EPSILON
- && fabs(c->y - b->y) < EPSILON)
- || (fabs(a->y - d->y) < EPSILON
- && fabs(d->y - b->y) <
- EPSILON)) return GLU_TESS_ERROR4;
-
- }
- else {
- if (
- (fabs(b->y - c->y) < EPSILON
- && fabs(c->y - a->y) < EPSILON)
- || (fabs(b->y - d->y) < EPSILON
- && fabs(d->y - a->y) <
- EPSILON)) return GLU_TESS_ERROR4;
- }
- }
- else {
- /* compare the X coordinate */
- if (xba > 0.0) {
- if (
- (fabs(a->x - c->x) < EPSILON
- && fabs(c->x - b->x) < EPSILON)
- || (fabs(a->x - d->x) < EPSILON
- && fabs(d->x - b->x) <
- EPSILON)) return GLU_TESS_ERROR4;
- }
- else {
- if (
- (fabs(b->x - c->x) < EPSILON
- && fabs(c->x - a->x) < EPSILON)
- || (fabs(b->x - d->x) < EPSILON
- && fabs(d->x - a->x) <
- EPSILON)) return GLU_TESS_ERROR4;
- }
- }
- }
- return GLU_NO_ERROR;
- }
- r /= denom;
- s = (yac * xba - xac * yba) / denom;
- /* test if one vertex lies on other edge */
- if (((fabs(r) < EPSILON || (r < 1.0 + EPSILON && r > 1.0 - EPSILON)) &&
- s > -EPSILON && s < 1.0 + EPSILON) ||
- ((fabs(s) < EPSILON || (s < 1.0 + EPSILON && s > 1.0 - EPSILON)) &&
- r > -EPSILON && r < 1.0 + EPSILON)) {
- return GLU_TESS_ERROR4;
- }
- /* test for crossing */
- if (r > -EPSILON && r < 1.0 + EPSILON && s > -EPSILON && s < 1.0 + EPSILON) {
- return GLU_TESS_ERROR8;
- }
- return GLU_NO_ERROR;
-}
-
-static GLenum
-verify_edge_vertex_intersections(GLUtriangulatorObj * tobj)
-{
- tess_polygon *polygon = tobj->current_polygon;
- tess_vertex *vertex1, *last_vertex, *vertex2;
- GLenum test;
-
- last_vertex = polygon->last_vertex;
- vertex1 = last_vertex;
- for (vertex2 = vertex1->next->next;
- vertex2->next != last_vertex; vertex2 = vertex2->next) {
- test = edge_edge_intersect(vertex1, vertex1->next, vertex2,
- vertex2->next);
- if (test != GLU_NO_ERROR) {
- tess_call_user_error(tobj, test);
- return GLU_ERROR;
- }
- }
- for (vertex1 = polygon->vertices;
- vertex1->next->next != last_vertex; vertex1 = vertex1->next) {
- for (vertex2 = vertex1->next->next;
- vertex2 != last_vertex; vertex2 = vertex2->next) {
- test = edge_edge_intersect(vertex1, vertex1->next, vertex2,
- vertex2->next);
- if (test != GLU_NO_ERROR) {
- tess_call_user_error(tobj, test);
- return GLU_ERROR;
- }
- }
- }
- return GLU_NO_ERROR;
-}
-
-static int
-#ifdef WIN32
- __cdecl
-#endif
-area_compare(const void *a, const void *b)
-{
- GLdouble area1, area2;
-
- area1 = (*((tess_contour **) a))->area;
- area2 = (*((tess_contour **) b))->area;
- if (area1 < area2)
- return 1;
- if (area1 > area2)
- return -1;
- return 0;
-}
-
-void
-tess_find_contour_hierarchies(GLUtriangulatorObj * tobj)
-{
- tess_contour **contours; /* dinamic array of pointers */
- tess_contour *tmp_contour_ptr = tobj->contours;
- GLuint cnt, i;
- GLenum result;
- GLboolean hierarchy_changed;
-
- /* any contours? */
- if (tobj->contour_cnt < 2) {
- tobj->contours->type = GLU_EXTERIOR;
- return;
- }
- if ((contours = (tess_contour **)
- malloc(sizeof(tess_contour *) * (tobj->contour_cnt))) == NULL) {
- tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
- return;
- }
- for (tmp_contour_ptr = tobj->contours, cnt = 0;
- tmp_contour_ptr != NULL; tmp_contour_ptr = tmp_contour_ptr->next)
- contours[cnt++] = tmp_contour_ptr;
- /* now sort the contours in decreasing area size order */
- qsort((void *) contours, (size_t) cnt, (size_t) sizeof(tess_contour *),
- area_compare);
- /* we leave just the first contour - remove others from list */
- tobj->contours = contours[0];
- tobj->contours->next = tobj->contours->previous = NULL;
- tobj->last_contour = tobj->contours;
- tobj->contour_cnt = 1;
- /* first contour is the one with greatest area */
- /* must be EXTERIOR */
- tobj->contours->type = GLU_EXTERIOR;
- tmp_contour_ptr = tobj->contours;
- /* now we play! */
- for (i = 1; i < cnt; i++) {
- hierarchy_changed = GL_FALSE;
- for (tmp_contour_ptr = tobj->contours;
- tmp_contour_ptr != NULL; tmp_contour_ptr = tmp_contour_ptr->next) {
- if (tmp_contour_ptr->type == GLU_EXTERIOR) {
- /* check if contour completely contained in EXTERIOR */
- result = is_contour_contained_in(tmp_contour_ptr, contours[i]);
- switch (result) {
- case GLU_INTERIOR:
- /* now we have to check if contour is inside interiors */
- /* or not */
- /* any interiors? */
- if (tmp_contour_ptr->next != NULL &&
- tmp_contour_ptr->next->type == GLU_INTERIOR) {
- /* for all interior, check if inside any of them */
- /* if not inside any of interiors, its another */
- /* interior */
- /* or it may contain some interiors, then change */
- /* the contained interiors to exterior ones */
- add_interior_with_hierarchy_check(tobj,
- tmp_contour_ptr,
- contours[i]);
- }
- else {
- /* not in interior, add as new interior contour */
- add_new_interior(tobj, tmp_contour_ptr, contours[i]);
- }
- hierarchy_changed = GL_TRUE;
- break;
- case GLU_EXTERIOR:
- /* ooops, the marked as EXTERIOR (contours[i]) is */
- /* actually an interior of tmp_contour_ptr */
- /* reverse the local hierarchy */
- reverse_hierarchy_and_add_exterior(tobj, tmp_contour_ptr,
- contours[i]);
- hierarchy_changed = GL_TRUE;
- break;
- case GLU_NO_ERROR:
- break;
- default:
- abort();
- }
- }
- if (hierarchy_changed)
- break; /* break from for loop */
- }
- if (hierarchy_changed == GL_FALSE) {
- /* disjoint with all contours, add to contour list */
- add_new_exterior(tobj, contours[i]);
- }
- }
- free(contours);
-}
-
-/* returns GLU_INTERIOR if inner is completey enclosed within outer */
-/* returns GLU_EXTERIOR if outer is completely enclosed within inner */
-/* returns GLU_NO_ERROR if contours are disjoint */
-static GLenum
-is_contour_contained_in(tess_contour * outer, tess_contour * inner)
-{
- GLenum relation_flag;
-
- /* set relation_flag to relation of containment of first inner vertex */
- /* regarding outer contour */
- if (point_in_polygon(outer, inner->vertices->x, inner->vertices->y))
- relation_flag = GLU_INTERIOR;
- else
- relation_flag = GLU_EXTERIOR;
- if (relation_flag == GLU_INTERIOR)
- return GLU_INTERIOR;
- if (point_in_polygon(inner, outer->vertices->x, outer->vertices->y))
- return GLU_EXTERIOR;
- return GLU_NO_ERROR;
-}
-
-static GLboolean
-point_in_polygon(tess_contour * contour, GLdouble x, GLdouble y)
-{
- tess_vertex *v1, *v2;
- GLuint i, vertex_cnt;
- GLdouble xp1, yp1, xp2, yp2;
- GLboolean tst;
-
- tst = GL_FALSE;
- v1 = contour->vertices;
- v2 = contour->vertices->previous;
- for (i = 0, vertex_cnt = contour->vertex_cnt; i < vertex_cnt; i++) {
- xp1 = v1->x;
- yp1 = v1->y;
- xp2 = v2->x;
- yp2 = v2->y;
- if ((((yp1 <= y) && (y < yp2)) || ((yp2 <= y) && (y < yp1))) &&
- (x < (xp2 - xp1) * (y - yp1) / (yp2 - yp1) + xp1))
- tst = (tst == GL_FALSE ? GL_TRUE : GL_FALSE);
- v2 = v1;
- v1 = v1->next;
- }
- return tst;
-}
-
-static GLenum
-contours_overlap(tess_contour * contour, tess_polygon * polygon)
-{
- tess_vertex *vertex1, *vertex2;
- GLuint vertex1_cnt, vertex2_cnt, i, j;
- GLenum test;
-
- vertex1 = contour->vertices;
- vertex2 = polygon->vertices;
- vertex1_cnt = contour->vertex_cnt;
- vertex2_cnt = polygon->vertex_cnt;
- for (i = 0; i < vertex1_cnt; vertex1 = vertex1->next, i++) {
- for (j = 0; j < vertex2_cnt; vertex2 = vertex2->next, j++)
- if ((test = edge_edge_intersect(vertex1, vertex1->next, vertex2,
- vertex2->next)) != GLU_NO_ERROR)
- return test;
- }
- return GLU_NO_ERROR;
-}
-
-static void
-add_new_exterior(GLUtriangulatorObj * tobj, tess_contour * contour)
-{
- contour->type = GLU_EXTERIOR;
- contour->next = NULL;
- contour->previous = tobj->last_contour;
- tobj->last_contour->next = contour;
- tobj->last_contour = contour;
-}
-
-static void
-add_new_interior(GLUtriangulatorObj * tobj,
- tess_contour * outer, tess_contour * contour)
-{
- contour->type = GLU_INTERIOR;
- contour->next = outer->next;
- contour->previous = outer;
- if (outer->next != NULL)
- outer->next->previous = contour;
- outer->next = contour;
- if (tobj->last_contour == outer)
- tobj->last_contour = contour;
-}
-
-static void
-add_interior_with_hierarchy_check(GLUtriangulatorObj * tobj,
- tess_contour * outer,
- tess_contour * contour)
-{
- tess_contour *ptr;
-
- /* for all interiors of outer check if they are interior of contour */
- /* if so, change that interior to exterior and move it of of the */
- /* interior sequence */
- if (outer->next != NULL && outer->next->type == GLU_INTERIOR) {
- GLenum test;
-
- for (ptr = outer->next; ptr != NULL && ptr->type == GLU_INTERIOR;
- ptr = ptr->next) {
- test = is_contour_contained_in(ptr, contour);
- switch (test) {
- case GLU_INTERIOR:
- /* contour is contained in one of the interiors */
- /* check if possibly contained in other exteriors */
- /* move ptr to first EXTERIOR */
- for (; ptr != NULL && ptr->type == GLU_INTERIOR; ptr = ptr->next);
- if (ptr == NULL)
- /* another exterior */
- add_new_exterior(tobj, contour);
- else
- add_exterior_with_check(tobj, ptr, contour);
- return;
- case GLU_EXTERIOR:
- /* one of the interiors is contained in the contour */
- /* change it to EXTERIOR, and shift it away from the */
- /* interior sequence */
- shift_interior_to_exterior(tobj, ptr);
- break;
- case GLU_NO_ERROR:
- /* disjoint */
- break;
- default:
- abort();
- }
- }
- }
- /* add contour to the interior sequence */
- add_new_interior(tobj, outer, contour);
-}
-
-static void
-reverse_hierarchy_and_add_exterior(GLUtriangulatorObj * tobj,
- tess_contour * outer,
- tess_contour * contour)
-{
- tess_contour *ptr;
-
- /* reverse INTERIORS to EXTERIORS */
- /* any INTERIORS? */
- if (outer->next != NULL && outer->next->type == GLU_INTERIOR)
- for (ptr = outer->next; ptr != NULL && ptr->type == GLU_INTERIOR;
- ptr = ptr->next) ptr->type = GLU_EXTERIOR;
- /* the outer now becomes inner */
- outer->type = GLU_INTERIOR;
- /* contour is the EXTERIOR */
- contour->next = outer;
- if (tobj->contours == outer) {
- /* first contour beeing reversed */
- contour->previous = NULL;
- tobj->contours = contour;
- }
- else {
- outer->previous->next = contour;
- contour->previous = outer->previous;
- }
- outer->previous = contour;
-}
-
-static void
-shift_interior_to_exterior(GLUtriangulatorObj * tobj, tess_contour * contour)
-{
- contour->previous->next = contour->next;
- if (contour->next != NULL)
- contour->next->previous = contour->previous;
- else
- tobj->last_contour = contour->previous;
-}
-
-static void
-add_exterior_with_check(GLUtriangulatorObj * tobj,
- tess_contour * outer, tess_contour * contour)
-{
- GLenum test;
-
- /* this contour might be interior to further exteriors - check */
- /* if not, just add as a new exterior */
- for (; outer != NULL && outer->type == GLU_EXTERIOR; outer = outer->next) {
- test = is_contour_contained_in(outer, contour);
- switch (test) {
- case GLU_INTERIOR:
- /* now we have to check if contour is inside interiors */
- /* or not */
- /* any interiors? */
- if (outer->next != NULL && outer->next->type == GLU_INTERIOR) {
- /* for all interior, check if inside any of them */
- /* if not inside any of interiors, its another */
- /* interior */
- /* or it may contain some interiors, then change */
- /* the contained interiors to exterior ones */
- add_interior_with_hierarchy_check(tobj, outer, contour);
- }
- else {
- /* not in interior, add as new interior contour */
- add_new_interior(tobj, outer, contour);
- }
- return;
- case GLU_NO_ERROR:
- /* disjoint */
- break;
- default:
- abort();
- }
- }
- /* add contour to the exterior sequence */
- add_new_exterior(tobj, contour);
-}
-
-void
-tess_handle_holes(GLUtriangulatorObj * tobj)
-{
- tess_contour *contour, *hole;
- GLenum exterior_orientation;
-
- /* verify hole orientation */
- for (contour = tobj->contours; contour != NULL;) {
- exterior_orientation = contour->orientation;
- for (contour = contour->next;
- contour != NULL && contour->type == GLU_INTERIOR;
- contour = contour->next) {
- if (contour->orientation == exterior_orientation) {
- tess_call_user_error(tobj, GLU_TESS_ERROR5);
- return;
- }
- }
- }
- /* now cut-out holes */
- for (contour = tobj->contours; contour != NULL;) {
- hole = contour->next;
- while (hole != NULL && hole->type == GLU_INTERIOR) {
- if (cut_out_hole(tobj, contour, hole) == GLU_ERROR)
- return;
- hole = contour->next;
- }
- contour = contour->next;
- }
-}
-
-static GLenum
-cut_out_hole(GLUtriangulatorObj * tobj,
- tess_contour * contour, tess_contour * hole)
-{
- tess_contour *tmp_hole;
- tess_vertex *v1, *v2, *tmp_vertex;
- GLuint vertex1_cnt, vertex2_cnt, tmp_vertex_cnt;
- GLuint i, j, k;
- GLenum test = 0;
-
- /* find an edge connecting contour and hole not intersecting any other */
- /* edge belonging to either the contour or any of the other holes */
- for (v1 = contour->vertices, vertex1_cnt = contour->vertex_cnt, i = 0;
- i < vertex1_cnt; i++, v1 = v1->next) {
- for (v2 = hole->vertices, vertex2_cnt = hole->vertex_cnt, j = 0;
- j < vertex2_cnt; j++, v2 = v2->next) {
- /* does edge (v1,v2) intersect any edge of contour */
- for (tmp_vertex = contour->vertices, tmp_vertex_cnt =
- contour->vertex_cnt, k = 0; k < tmp_vertex_cnt;
- tmp_vertex = tmp_vertex->next, k++) {
- /* skip edge tests for edges directly connected */
- if (v1 == tmp_vertex || v1 == tmp_vertex->next)
- continue;
- test = edge_edge_intersect(v1, v2, tmp_vertex, tmp_vertex->next);
- if (test != GLU_NO_ERROR)
- break;
- }
- if (test == GLU_NO_ERROR) {
- /* does edge (v1,v2) intersect any edge of hole */
- for (tmp_vertex = hole->vertices,
- tmp_vertex_cnt = hole->vertex_cnt, k = 0;
- k < tmp_vertex_cnt; tmp_vertex = tmp_vertex->next, k++) {
- /* skip edge tests for edges directly connected */
- if (v2 == tmp_vertex || v2 == tmp_vertex->next)
- continue;
- test =
- edge_edge_intersect(v1, v2, tmp_vertex, tmp_vertex->next);
- if (test != GLU_NO_ERROR)
- break;
- }
- if (test == GLU_NO_ERROR) {
- /* does edge (v1,v2) intersect any other hole? */
- for (tmp_hole = hole->next;
- tmp_hole != NULL && tmp_hole->type == GLU_INTERIOR;
- tmp_hole = tmp_hole->next) {
- /* does edge (v1,v2) intersect any edge of hole */
- for (tmp_vertex = tmp_hole->vertices,
- tmp_vertex_cnt = tmp_hole->vertex_cnt, k = 0;
- k < tmp_vertex_cnt; tmp_vertex = tmp_vertex->next, k++) {
- test = edge_edge_intersect(v1, v2, tmp_vertex,
- tmp_vertex->next);
- if (test != GLU_NO_ERROR)
- break;
- }
- if (test != GLU_NO_ERROR)
- break;
- }
- }
- }
- if (test == GLU_NO_ERROR) {
- /* edge (v1,v2) is good for eliminating the hole */
- if (merge_hole_with_contour(tobj, contour, hole, v1, v2)
- == GLU_NO_ERROR)
- return GLU_NO_ERROR;
- else
- return GLU_ERROR;
- }
- }
- }
- /* other holes are blocking all possible connections of hole */
- /* with contour, we shift this hole as the last hole and retry */
- for (tmp_hole = hole;
- tmp_hole != NULL && tmp_hole->type == GLU_INTERIOR;
- tmp_hole = tmp_hole->next);
- contour->next = hole->next;
- hole->next->previous = contour;
- if (tmp_hole == NULL) {
- /* last EXTERIOR contour, shift hole as last contour */
- hole->next = NULL;
- hole->previous = tobj->last_contour;
- tobj->last_contour->next = hole;
- tobj->last_contour = hole;
- }
- else {
- tmp_hole->previous->next = hole;
- hole->previous = tmp_hole->previous;
- tmp_hole->previous = hole;
- hole->next = tmp_hole;
- }
- hole = contour->next;
- /* try once again - recurse */
- return cut_out_hole(tobj, contour, hole);
-}
-
-static GLenum
-merge_hole_with_contour(GLUtriangulatorObj * tobj,
- tess_contour * contour,
- tess_contour * hole,
- tess_vertex * v1, tess_vertex * v2)
-{
- tess_vertex *v1_new, *v2_new;
-
- /* make copies of v1 and v2, place them respectively after their originals */
- if ((v1_new = (tess_vertex *) malloc(sizeof(tess_vertex))) == NULL) {
- tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
- return GLU_ERROR;
- }
- if ((v2_new = (tess_vertex *) malloc(sizeof(tess_vertex))) == NULL) {
- tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
- return GLU_ERROR;
- }
- v1_new->edge_flag = GL_TRUE;
- v1_new->data = v1->data;
- v1_new->location[0] = v1->location[0];
- v1_new->location[1] = v1->location[1];
- v1_new->location[2] = v1->location[2];
- v1_new->x = v1->x;
- v1_new->y = v1->y;
- v1_new->shadow_vertex = v1;
- v1->shadow_vertex = v1_new;
- v1_new->next = v1->next;
- v1_new->previous = v1;
- v1->next->previous = v1_new;
- v1->next = v1_new;
- v2_new->edge_flag = GL_TRUE;
- v2_new->data = v2->data;
- v2_new->location[0] = v2->location[0];
- v2_new->location[1] = v2->location[1];
- v2_new->location[2] = v2->location[2];
- v2_new->x = v2->x;
- v2_new->y = v2->y;
- v2_new->shadow_vertex = v2;
- v2->shadow_vertex = v2_new;
- v2_new->next = v2->next;
- v2_new->previous = v2;
- v2->next->previous = v2_new;
- v2->next = v2_new;
- /* link together the two lists */
- v1->next = v2_new;
- v2_new->previous = v1;
- v2->next = v1_new;
- v1_new->previous = v2;
- /* update the vertex count of the contour */
- contour->vertex_cnt += hole->vertex_cnt + 2;
- /* remove the INTERIOR contour */
- contour->next = hole->next;
- if (hole->next != NULL)
- hole->next->previous = contour;
- free(hole);
- /* update tobj structure */
- --(tobj->contour_cnt);
- if (contour->last_vertex == v1)
- contour->last_vertex = v1_new;
- /* mark two vertices with edge_flag */
- v2->edge_flag = GL_FALSE;
- v1->edge_flag = GL_FALSE;
- return GLU_NO_ERROR;
-}
diff --git a/src/glu/mesa/project.c b/src/glu/mesa/project.c
deleted file mode 100644
index 6fa03267e53..00000000000
--- a/src/glu/mesa/project.c
+++ /dev/null
@@ -1,401 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-#include "gluP.h"
-#endif
-
-
-/*
- * This code was contributed by Marc Buffat (buffat@mecaflu.ec-lyon.fr).
- * Thanks Marc!!!
- */
-
-
-
-/* implementation de gluProject et gluUnproject */
-/* M. Buffat 17/2/95 */
-
-
-
-/*
- * Transform a point (column vector) by a 4x4 matrix. I.e. out = m * in
- * Input: m - the 4x4 matrix
- * in - the 4x1 vector
- * Output: out - the resulting 4x1 vector.
- */
-static void
-transform_point(GLdouble out[4], const GLdouble m[16], const GLdouble in[4])
-{
-#define M(row,col) m[col*4+row]
- out[0] =
- M(0, 0) * in[0] + M(0, 1) * in[1] + M(0, 2) * in[2] + M(0, 3) * in[3];
- out[1] =
- M(1, 0) * in[0] + M(1, 1) * in[1] + M(1, 2) * in[2] + M(1, 3) * in[3];
- out[2] =
- M(2, 0) * in[0] + M(2, 1) * in[1] + M(2, 2) * in[2] + M(2, 3) * in[3];
- out[3] =
- M(3, 0) * in[0] + M(3, 1) * in[1] + M(3, 2) * in[2] + M(3, 3) * in[3];
-#undef M
-}
-
-
-
-
-/*
- * Perform a 4x4 matrix multiplication (product = a x b).
- * Input: a, b - matrices to multiply
- * Output: product - product of a and b
- */
-static void
-matmul(GLdouble * product, const GLdouble * a, const GLdouble * b)
-{
- /* This matmul was contributed by Thomas Malik */
- GLdouble temp[16];
- GLint i;
-
-#define A(row,col) a[(col<<2)+row]
-#define B(row,col) b[(col<<2)+row]
-#define T(row,col) temp[(col<<2)+row]
-
- /* i-te Zeile */
- for (i = 0; i < 4; i++) {
- T(i, 0) =
- A(i, 0) * B(0, 0) + A(i, 1) * B(1, 0) + A(i, 2) * B(2, 0) + A(i,
- 3) *
- B(3, 0);
- T(i, 1) =
- A(i, 0) * B(0, 1) + A(i, 1) * B(1, 1) + A(i, 2) * B(2, 1) + A(i,
- 3) *
- B(3, 1);
- T(i, 2) =
- A(i, 0) * B(0, 2) + A(i, 1) * B(1, 2) + A(i, 2) * B(2, 2) + A(i,
- 3) *
- B(3, 2);
- T(i, 3) =
- A(i, 0) * B(0, 3) + A(i, 1) * B(1, 3) + A(i, 2) * B(2, 3) + A(i,
- 3) *
- B(3, 3);
- }
-
-#undef A
-#undef B
-#undef T
- MEMCPY(product, temp, 16 * sizeof(GLdouble));
-}
-
-
-
-/*
- * Compute inverse of 4x4 transformation matrix.
- * Code contributed by Jacques Leroy jle@star.be
- * Return GL_TRUE for success, GL_FALSE for failure (singular matrix)
- */
-static GLboolean
-invert_matrix(const GLdouble * m, GLdouble * out)
-{
-/* NB. OpenGL Matrices are COLUMN major. */
-#define SWAP_ROWS(a, b) { GLdouble *_tmp = a; (a)=(b); (b)=_tmp; }
-#define MAT(m,r,c) (m)[(c)*4+(r)]
-
- GLdouble wtmp[4][8];
- GLdouble m0, m1, m2, m3, s;
- GLdouble *r0, *r1, *r2, *r3;
-
- r0 = wtmp[0], r1 = wtmp[1], r2 = wtmp[2], r3 = wtmp[3];
-
- r0[0] = MAT(m, 0, 0), r0[1] = MAT(m, 0, 1),
- r0[2] = MAT(m, 0, 2), r0[3] = MAT(m, 0, 3),
- r0[4] = 1.0, r0[5] = r0[6] = r0[7] = 0.0,
- r1[0] = MAT(m, 1, 0), r1[1] = MAT(m, 1, 1),
- r1[2] = MAT(m, 1, 2), r1[3] = MAT(m, 1, 3),
- r1[5] = 1.0, r1[4] = r1[6] = r1[7] = 0.0,
- r2[0] = MAT(m, 2, 0), r2[1] = MAT(m, 2, 1),
- r2[2] = MAT(m, 2, 2), r2[3] = MAT(m, 2, 3),
- r2[6] = 1.0, r2[4] = r2[5] = r2[7] = 0.0,
- r3[0] = MAT(m, 3, 0), r3[1] = MAT(m, 3, 1),
- r3[2] = MAT(m, 3, 2), r3[3] = MAT(m, 3, 3),
- r3[7] = 1.0, r3[4] = r3[5] = r3[6] = 0.0;
-
- /* choose pivot - or die */
- if (fabs(r3[0]) > fabs(r2[0]))
- SWAP_ROWS(r3, r2);
- if (fabs(r2[0]) > fabs(r1[0]))
- SWAP_ROWS(r2, r1);
- if (fabs(r1[0]) > fabs(r0[0]))
- SWAP_ROWS(r1, r0);
- if (0.0 == r0[0])
- return GL_FALSE;
-
- /* eliminate first variable */
- m1 = r1[0] / r0[0];
- m2 = r2[0] / r0[0];
- m3 = r3[0] / r0[0];
- s = r0[1];
- r1[1] -= m1 * s;
- r2[1] -= m2 * s;
- r3[1] -= m3 * s;
- s = r0[2];
- r1[2] -= m1 * s;
- r2[2] -= m2 * s;
- r3[2] -= m3 * s;
- s = r0[3];
- r1[3] -= m1 * s;
- r2[3] -= m2 * s;
- r3[3] -= m3 * s;
- s = r0[4];
- if (s != 0.0) {
- r1[4] -= m1 * s;
- r2[4] -= m2 * s;
- r3[4] -= m3 * s;
- }
- s = r0[5];
- if (s != 0.0) {
- r1[5] -= m1 * s;
- r2[5] -= m2 * s;
- r3[5] -= m3 * s;
- }
- s = r0[6];
- if (s != 0.0) {
- r1[6] -= m1 * s;
- r2[6] -= m2 * s;
- r3[6] -= m3 * s;
- }
- s = r0[7];
- if (s != 0.0) {
- r1[7] -= m1 * s;
- r2[7] -= m2 * s;
- r3[7] -= m3 * s;
- }
-
- /* choose pivot - or die */
- if (fabs(r3[1]) > fabs(r2[1]))
- SWAP_ROWS(r3, r2);
- if (fabs(r2[1]) > fabs(r1[1]))
- SWAP_ROWS(r2, r1);
- if (0.0 == r1[1])
- return GL_FALSE;
-
- /* eliminate second variable */
- m2 = r2[1] / r1[1];
- m3 = r3[1] / r1[1];
- r2[2] -= m2 * r1[2];
- r3[2] -= m3 * r1[2];
- r2[3] -= m2 * r1[3];
- r3[3] -= m3 * r1[3];
- s = r1[4];
- if (0.0 != s) {
- r2[4] -= m2 * s;
- r3[4] -= m3 * s;
- }
- s = r1[5];
- if (0.0 != s) {
- r2[5] -= m2 * s;
- r3[5] -= m3 * s;
- }
- s = r1[6];
- if (0.0 != s) {
- r2[6] -= m2 * s;
- r3[6] -= m3 * s;
- }
- s = r1[7];
- if (0.0 != s) {
- r2[7] -= m2 * s;
- r3[7] -= m3 * s;
- }
-
- /* choose pivot - or die */
- if (fabs(r3[2]) > fabs(r2[2]))
- SWAP_ROWS(r3, r2);
- if (0.0 == r2[2])
- return GL_FALSE;
-
- /* eliminate third variable */
- m3 = r3[2] / r2[2];
- r3[3] -= m3 * r2[3], r3[4] -= m3 * r2[4],
- r3[5] -= m3 * r2[5], r3[6] -= m3 * r2[6], r3[7] -= m3 * r2[7];
-
- /* last check */
- if (0.0 == r3[3])
- return GL_FALSE;
-
- s = 1.0 / r3[3]; /* now back substitute row 3 */
- r3[4] *= s;
- r3[5] *= s;
- r3[6] *= s;
- r3[7] *= s;
-
- m2 = r2[3]; /* now back substitute row 2 */
- s = 1.0 / r2[2];
- r2[4] = s * (r2[4] - r3[4] * m2), r2[5] = s * (r2[5] - r3[5] * m2),
- r2[6] = s * (r2[6] - r3[6] * m2), r2[7] = s * (r2[7] - r3[7] * m2);
- m1 = r1[3];
- r1[4] -= r3[4] * m1, r1[5] -= r3[5] * m1,
- r1[6] -= r3[6] * m1, r1[7] -= r3[7] * m1;
- m0 = r0[3];
- r0[4] -= r3[4] * m0, r0[5] -= r3[5] * m0,
- r0[6] -= r3[6] * m0, r0[7] -= r3[7] * m0;
-
- m1 = r1[2]; /* now back substitute row 1 */
- s = 1.0 / r1[1];
- r1[4] = s * (r1[4] - r2[4] * m1), r1[5] = s * (r1[5] - r2[5] * m1),
- r1[6] = s * (r1[6] - r2[6] * m1), r1[7] = s * (r1[7] - r2[7] * m1);
- m0 = r0[2];
- r0[4] -= r2[4] * m0, r0[5] -= r2[5] * m0,
- r0[6] -= r2[6] * m0, r0[7] -= r2[7] * m0;
-
- m0 = r0[1]; /* now back substitute row 0 */
- s = 1.0 / r0[0];
- r0[4] = s * (r0[4] - r1[4] * m0), r0[5] = s * (r0[5] - r1[5] * m0),
- r0[6] = s * (r0[6] - r1[6] * m0), r0[7] = s * (r0[7] - r1[7] * m0);
-
- MAT(out, 0, 0) = r0[4];
- MAT(out, 0, 1) = r0[5], MAT(out, 0, 2) = r0[6];
- MAT(out, 0, 3) = r0[7], MAT(out, 1, 0) = r1[4];
- MAT(out, 1, 1) = r1[5], MAT(out, 1, 2) = r1[6];
- MAT(out, 1, 3) = r1[7], MAT(out, 2, 0) = r2[4];
- MAT(out, 2, 1) = r2[5], MAT(out, 2, 2) = r2[6];
- MAT(out, 2, 3) = r2[7], MAT(out, 3, 0) = r3[4];
- MAT(out, 3, 1) = r3[5], MAT(out, 3, 2) = r3[6];
- MAT(out, 3, 3) = r3[7];
-
- return GL_TRUE;
-
-#undef MAT
-#undef SWAP_ROWS
-}
-
-
-
-/* projection du point (objx,objy,obz) sur l'ecran (winx,winy,winz) */
-GLint GLAPIENTRY
-gluProject(GLdouble objx, GLdouble objy, GLdouble objz,
- const GLdouble model[16], const GLdouble proj[16],
- const GLint viewport[4],
- GLdouble * winx, GLdouble * winy, GLdouble * winz)
-{
- /* matrice de transformation */
- GLdouble in[4], out[4];
-
- /* initilise la matrice et le vecteur a transformer */
- in[0] = objx;
- in[1] = objy;
- in[2] = objz;
- in[3] = 1.0;
- transform_point(out, model, in);
- transform_point(in, proj, out);
-
- /* d'ou le resultat normalise entre -1 et 1 */
- if (in[3] == 0.0)
- return GL_FALSE;
-
- in[0] /= in[3];
- in[1] /= in[3];
- in[2] /= in[3];
-
- /* en coordonnees ecran */
- *winx = viewport[0] + (1 + in[0]) * viewport[2] / 2;
- *winy = viewport[1] + (1 + in[1]) * viewport[3] / 2;
- /* entre 0 et 1 suivant z */
- *winz = (1 + in[2]) / 2;
- return GL_TRUE;
-}
-
-
-
-/* transformation du point ecran (winx,winy,winz) en point objet */
-GLint GLAPIENTRY
-gluUnProject(GLdouble winx, GLdouble winy, GLdouble winz,
- const GLdouble model[16], const GLdouble proj[16],
- const GLint viewport[4],
- GLdouble * objx, GLdouble * objy, GLdouble * objz)
-{
- /* matrice de transformation */
- GLdouble m[16], A[16];
- GLdouble in[4], out[4];
-
- /* transformation coordonnees normalisees entre -1 et 1 */
- in[0] = (winx - viewport[0]) * 2 / viewport[2] - 1.0;
- in[1] = (winy - viewport[1]) * 2 / viewport[3] - 1.0;
- in[2] = 2 * winz - 1.0;
- in[3] = 1.0;
-
- /* calcul transformation inverse */
- matmul(A, proj, model);
- invert_matrix(A, m);
-
- /* d'ou les coordonnees objets */
- transform_point(out, m, in);
- if (out[3] == 0.0)
- return GL_FALSE;
- *objx = out[0] / out[3];
- *objy = out[1] / out[3];
- *objz = out[2] / out[3];
- return GL_TRUE;
-}
-
-
-/*
- * New in GLU 1.3
- * This is like gluUnProject but also takes near and far DepthRange values.
- */
-#ifdef GLU_VERSION_1_3
-GLint GLAPIENTRY
-gluUnProject4(GLdouble winx, GLdouble winy, GLdouble winz, GLdouble clipw,
- const GLdouble modelMatrix[16],
- const GLdouble projMatrix[16],
- const GLint viewport[4],
- GLclampd nearZ, GLclampd farZ,
- GLdouble * objx, GLdouble * objy, GLdouble * objz,
- GLdouble * objw)
-{
- /* matrice de transformation */
- GLdouble m[16], A[16];
- GLdouble in[4], out[4];
- GLdouble z = nearZ + winz * (farZ - nearZ);
-
- /* transformation coordonnees normalisees entre -1 et 1 */
- in[0] = (winx - viewport[0]) * 2 / viewport[2] - 1.0;
- in[1] = (winy - viewport[1]) * 2 / viewport[3] - 1.0;
- in[2] = 2.0 * z - 1.0;
- in[3] = clipw;
-
- /* calcul transformation inverse */
- matmul(A, projMatrix, modelMatrix);
- invert_matrix(A, m);
-
- /* d'ou les coordonnees objets */
- transform_point(out, m, in);
- if (out[3] == 0.0)
- return GL_FALSE;
- *objx = out[0] / out[3];
- *objy = out[1] / out[3];
- *objz = out[2] / out[3];
- *objw = out[3];
- return GL_TRUE;
-}
-#endif
diff --git a/src/glu/mesa/quadric.c b/src/glu/mesa/quadric.c
deleted file mode 100644
index 0f6889b284f..00000000000
--- a/src/glu/mesa/quadric.c
+++ /dev/null
@@ -1,819 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1999-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/* TODO:
- * texture coordinate support
- * flip normals according to orientation
- * there's still some inside/outside orientation bugs in possibly all
- * but the sphere function
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include "gluP.h"
-#endif
-
-
-
-#ifndef M_PI
-# define M_PI (3.1415926)
-#endif
-
-
-/*
- * Convert degrees to radians:
- */
-#define DEG_TO_RAD(A) ((A)*(M_PI/180.0))
-
-
-/*
- * Sin and Cos for degree angles:
- */
-#define SIND( A ) sin( (A)*(M_PI/180.0) )
-#define COSD( A) cos( (A)*(M_PI/180.0) )
-
-
-/*
- * Texture coordinates if texture flag is set
- */
-#define TXTR_COORD(x,y) if (qobj->TextureFlag) glTexCoord2f(x,y);
-
-
-
-struct GLUquadric
-{
- GLenum DrawStyle; /* GLU_FILL, LINE, SILHOUETTE, or POINT */
- GLenum Orientation; /* GLU_INSIDE or GLU_OUTSIDE */
- GLboolean TextureFlag; /* Generate texture coords? */
- GLenum Normals; /* GLU_NONE, GLU_FLAT, or GLU_SMOOTH */
- void (GLCALLBACK * ErrorFunc) (GLenum err); /* Error handler callback function */
-};
-
-
-
-/*
- * Process a GLU error.
- */
-static void
-quadric_error(GLUquadricObj * qobj, GLenum error, const char *msg)
-{
- /* Call the error call back function if any */
- if (qobj->ErrorFunc) {
- (*qobj->ErrorFunc) (error);
- }
- /* Print a message to stdout if MESA_DEBUG variable is defined */
- if (getenv("MESA_DEBUG")) {
- fprintf(stderr, "GLUError: %s: %s\n", (char *) gluErrorString(error),
- msg);
- }
-}
-
-
-
-
-GLUquadricObj *GLAPIENTRY
-gluNewQuadric(void)
-{
- GLUquadricObj *q;
-
- q = (GLUquadricObj *) malloc(sizeof(struct GLUquadric));
- if (q) {
- q->DrawStyle = GLU_FILL;
- q->Orientation = GLU_OUTSIDE;
- q->TextureFlag = GL_FALSE;
- q->Normals = GLU_SMOOTH;
- q->ErrorFunc = NULL;
- }
- return q;
-}
-
-
-
-void GLAPIENTRY
-gluDeleteQuadric(GLUquadricObj * state)
-{
- if (state) {
- free((void *) state);
- }
-}
-
-
-
-/*
- * Set the drawing style to be GLU_FILL, GLU_LINE, GLU_SILHOUETTE,
- * or GLU_POINT.
- */
-void GLAPIENTRY
-gluQuadricDrawStyle(GLUquadricObj * quadObject, GLenum drawStyle)
-{
- if (quadObject && (drawStyle == GLU_FILL || drawStyle == GLU_LINE
- || drawStyle == GLU_SILHOUETTE
- || drawStyle == GLU_POINT)) {
- quadObject->DrawStyle = drawStyle;
- }
- else {
- quadric_error(quadObject, GLU_INVALID_ENUM, "qluQuadricDrawStyle");
- }
-}
-
-
-
-/*
- * Set the orientation to GLU_INSIDE or GLU_OUTSIDE.
- */
-void GLAPIENTRY
-gluQuadricOrientation(GLUquadricObj * quadObject, GLenum orientation)
-{
- if (quadObject
- && (orientation == GLU_INSIDE || orientation == GLU_OUTSIDE)) {
- quadObject->Orientation = orientation;
- }
- else {
- quadric_error(quadObject, GLU_INVALID_ENUM, "qluQuadricOrientation");
- }
-}
-
-
-
-/*
- * Set the error handler callback function.
- */
-void GLAPIENTRY
-gluQuadricCallback(GLUquadricObj * qobj,
- GLenum which, void (GLCALLBACK * fn) ())
-{
- /*
- * UGH, this is a mess! I thought ANSI was a standard.
- */
- if (qobj && which == GLU_ERROR) {
-#ifdef __CYGWIN32__
- qobj->ErrorFunc = (void (GLCALLBACKPCAST) (GLenum)) fn;
-#elif defined(OPENSTEP)
- qobj->ErrorFunc = (void (*)(GLenum)) fn;
-#elif defined(_WIN32)
- qobj->ErrorFunc = (void (GLCALLBACK *) (int)) fn;
-#elif defined(__STORM__)
- qobj->ErrorFunc = (void (GLCALLBACK *) (GLenum)) fn;
-#elif defined(__BEOS__)
- qobj->ErrorFunc = (void (*)(GLenum)) fn;
-#else
- qobj->ErrorFunc = (void (GLCALLBACK *) ()) fn;
-#endif
- }
-}
-
-
-void GLAPIENTRY
-gluQuadricNormals(GLUquadricObj * quadObject, GLenum normals)
-{
- if (quadObject
- && (normals == GLU_NONE || normals == GLU_FLAT
- || normals == GLU_SMOOTH)) {
- quadObject->Normals = normals;
- }
-}
-
-
-void GLAPIENTRY
-gluQuadricTexture(GLUquadricObj * quadObject, GLboolean textureCoords)
-{
- if (quadObject) {
- quadObject->TextureFlag = textureCoords;
- }
-}
-
-
-
-
-/*
- * Call glNormal3f after scaling normal to unit length.
- */
-static void
-normal3f(GLfloat x, GLfloat y, GLfloat z)
-{
- GLdouble mag;
-
- mag = sqrt(x * x + y * y + z * z);
- if (mag > 0.00001F) {
- x /= mag;
- y /= mag;
- z /= mag;
- }
- glNormal3f(x, y, z);
-}
-
-
-
-void GLAPIENTRY
-gluCylinder(GLUquadricObj * qobj,
- GLdouble baseRadius, GLdouble topRadius,
- GLdouble height, GLint slices, GLint stacks)
-{
- GLdouble da, r, dr, dz;
- GLfloat x, y, z, nz, nsign;
- GLint i, j;
-
- if (qobj->Orientation == GLU_INSIDE) {
- nsign = -1.0;
- }
- else {
- nsign = 1.0;
- }
-
- da = 2.0 * M_PI / slices;
- dr = (topRadius - baseRadius) / stacks;
- dz = height / stacks;
- nz = (baseRadius - topRadius) / height; /* Z component of normal vectors */
-
- if (qobj->DrawStyle == GLU_POINT) {
- glBegin(GL_POINTS);
- for (i = 0; i < slices; i++) {
- x = cos(i * da);
- y = sin(i * da);
- normal3f(x * nsign, y * nsign, nz * nsign);
-
- z = 0.0;
- r = baseRadius;
- for (j = 0; j <= stacks; j++) {
- glVertex3f(x * r, y * r, z);
- z += dz;
- r += dr;
- }
- }
- glEnd();
- }
- else if (qobj->DrawStyle == GLU_LINE || qobj->DrawStyle == GLU_SILHOUETTE) {
- /* Draw rings */
- if (qobj->DrawStyle == GLU_LINE) {
- z = 0.0;
- r = baseRadius;
- for (j = 0; j <= stacks; j++) {
- glBegin(GL_LINE_LOOP);
- for (i = 0; i < slices; i++) {
- x = cos(i * da);
- y = sin(i * da);
- normal3f(x * nsign, y * nsign, nz * nsign);
- glVertex3f(x * r, y * r, z);
- }
- glEnd();
- z += dz;
- r += dr;
- }
- }
- else {
- /* draw one ring at each end */
- if (baseRadius != 0.0) {
- glBegin(GL_LINE_LOOP);
- for (i = 0; i < slices; i++) {
- x = cos(i * da);
- y = sin(i * da);
- normal3f(x * nsign, y * nsign, nz * nsign);
- glVertex3f(x * baseRadius, y * baseRadius, 0.0);
- }
- glEnd();
- glBegin(GL_LINE_LOOP);
- for (i = 0; i < slices; i++) {
- x = cos(i * da);
- y = sin(i * da);
- normal3f(x * nsign, y * nsign, nz * nsign);
- glVertex3f(x * topRadius, y * topRadius, height);
- }
- glEnd();
- }
- }
- /* draw length lines */
- glBegin(GL_LINES);
- for (i = 0; i < slices; i++) {
- x = cos(i * da);
- y = sin(i * da);
- normal3f(x * nsign, y * nsign, nz * nsign);
- glVertex3f(x * baseRadius, y * baseRadius, 0.0);
- glVertex3f(x * topRadius, y * topRadius, height);
- }
- glEnd();
- }
- else if (qobj->DrawStyle == GLU_FILL) {
- GLfloat ds = 1.0 / slices;
- GLfloat dt = 1.0 / stacks;
- GLfloat t = 0.0;
- z = 0.0;
- r = baseRadius;
- for (j = 0; j < stacks; j++) {
- GLfloat s = 0.0;
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= slices; i++) {
- GLfloat x, y;
- if (i == slices) {
- x = sin(0.0);
- y = cos(0.0);
- }
- else {
- x = sin(i * da);
- y = cos(i * da);
- }
- if (nsign == 1.0) {
- normal3f(x * nsign, y * nsign, nz * nsign);
- TXTR_COORD(s, t);
- glVertex3f(x * r, y * r, z);
- normal3f(x * nsign, y * nsign, nz * nsign);
- TXTR_COORD(s, t + dt);
- glVertex3f(x * (r + dr), y * (r + dr), z + dz);
- }
- else {
- normal3f(x * nsign, y * nsign, nz * nsign);
- TXTR_COORD(s, t);
- glVertex3f(x * r, y * r, z);
- normal3f(x * nsign, y * nsign, nz * nsign);
- TXTR_COORD(s, t + dt);
- glVertex3f(x * (r + dr), y * (r + dr), z + dz);
- }
- s += ds;
- } /* for slices */
- glEnd();
- r += dr;
- t += dt;
- z += dz;
- } /* for stacks */
- }
-}
-
-
-
-
-
-void GLAPIENTRY
-gluSphere(GLUquadricObj * qobj, GLdouble radius, GLint slices, GLint stacks)
-{
- GLfloat rho, drho, theta, dtheta;
- GLfloat x, y, z;
- GLfloat s, t, ds, dt;
- GLint i, j, imin, imax;
- GLboolean normals;
- GLfloat nsign;
-
- if (qobj->Normals == GLU_NONE) {
- normals = GL_FALSE;
- }
- else {
- normals = GL_TRUE;
- }
- if (qobj->Orientation == GLU_INSIDE) {
- nsign = -1.0;
- }
- else {
- nsign = 1.0;
- }
-
- drho = M_PI / (GLfloat) stacks;
- dtheta = 2.0 * M_PI / (GLfloat) slices;
-
- /* texturing: s goes from 0.0/0.25/0.5/0.75/1.0 at +y/+x/-y/-x/+y axis */
- /* t goes from -1.0/+1.0 at z = -radius/+radius (linear along longitudes) */
- /* cannot use triangle fan on texturing (s coord. at top/bottom tip varies) */
-
- if (qobj->DrawStyle == GLU_FILL) {
- if (!qobj->TextureFlag) {
- /* draw +Z end as a triangle fan */
- glBegin(GL_TRIANGLE_FAN);
- glNormal3f(0.0, 0.0, 1.0);
- glVertex3f(0.0, 0.0, nsign * radius);
- for (j = 0; j <= slices; j++) {
- theta = (j == slices) ? 0.0 : j * dtheta;
- x = -sin(theta) * sin(drho);
- y = cos(theta) * sin(drho);
- z = nsign * cos(drho);
- if (normals)
- glNormal3f(x * nsign, y * nsign, z * nsign);
- glVertex3f(x * radius, y * radius, z * radius);
- }
- glEnd();
- }
-
- ds = 1.0 / slices;
- dt = 1.0 / stacks;
- t = 1.0; /* because loop now runs from 0 */
- if (qobj->TextureFlag) {
- imin = 0;
- imax = stacks;
- }
- else {
- imin = 1;
- imax = stacks - 1;
- }
-
- /* draw intermediate stacks as quad strips */
- for (i = imin; i < imax; i++) {
- rho = i * drho;
- glBegin(GL_QUAD_STRIP);
- s = 0.0;
- for (j = 0; j <= slices; j++) {
- theta = (j == slices) ? 0.0 : j * dtheta;
- x = -sin(theta) * sin(rho);
- y = cos(theta) * sin(rho);
- z = nsign * cos(rho);
- if (normals)
- glNormal3f(x * nsign, y * nsign, z * nsign);
- TXTR_COORD(s, t);
- glVertex3f(x * radius, y * radius, z * radius);
- x = -sin(theta) * sin(rho + drho);
- y = cos(theta) * sin(rho + drho);
- z = nsign * cos(rho + drho);
- if (normals)
- glNormal3f(x * nsign, y * nsign, z * nsign);
- TXTR_COORD(s, t - dt);
- s += ds;
- glVertex3f(x * radius, y * radius, z * radius);
- }
- glEnd();
- t -= dt;
- }
-
- if (!qobj->TextureFlag) {
- /* draw -Z end as a triangle fan */
- glBegin(GL_TRIANGLE_FAN);
- glNormal3f(0.0, 0.0, -1.0);
- glVertex3f(0.0, 0.0, -radius * nsign);
- rho = M_PI - drho;
- s = 1.0;
- t = dt;
- for (j = slices; j >= 0; j--) {
- theta = (j == slices) ? 0.0 : j * dtheta;
- x = -sin(theta) * sin(rho);
- y = cos(theta) * sin(rho);
- z = nsign * cos(rho);
- if (normals)
- glNormal3f(x * nsign, y * nsign, z * nsign);
- s -= ds;
- glVertex3f(x * radius, y * radius, z * radius);
- }
- glEnd();
- }
- }
- else if (qobj->DrawStyle == GLU_LINE || qobj->DrawStyle == GLU_SILHOUETTE) {
- /* draw stack lines */
- for (i = 1; i < stacks; i++) { /* stack line at i==stacks-1 was missing here */
- rho = i * drho;
- glBegin(GL_LINE_LOOP);
- for (j = 0; j < slices; j++) {
- theta = j * dtheta;
- x = cos(theta) * sin(rho);
- y = sin(theta) * sin(rho);
- z = cos(rho);
- if (normals)
- glNormal3f(x * nsign, y * nsign, z * nsign);
- glVertex3f(x * radius, y * radius, z * radius);
- }
- glEnd();
- }
- /* draw slice lines */
- for (j = 0; j < slices; j++) {
- theta = j * dtheta;
- glBegin(GL_LINE_STRIP);
- for (i = 0; i <= stacks; i++) {
- rho = i * drho;
- x = cos(theta) * sin(rho);
- y = sin(theta) * sin(rho);
- z = cos(rho);
- if (normals)
- glNormal3f(x * nsign, y * nsign, z * nsign);
- glVertex3f(x * radius, y * radius, z * radius);
- }
- glEnd();
- }
- }
- else if (qobj->DrawStyle == GLU_POINT) {
- /* top and bottom-most points */
- glBegin(GL_POINTS);
- if (normals)
- glNormal3f(0.0, 0.0, nsign);
- glVertex3d(0.0, 0.0, radius);
- if (normals)
- glNormal3f(0.0, 0.0, -nsign);
- glVertex3d(0.0, 0.0, -radius);
-
- /* loop over stacks */
- for (i = 1; i < stacks - 1; i++) {
- rho = i * drho;
- for (j = 0; j < slices; j++) {
- theta = j * dtheta;
- x = cos(theta) * sin(rho);
- y = sin(theta) * sin(rho);
- z = cos(rho);
- if (normals)
- glNormal3f(x * nsign, y * nsign, z * nsign);
- glVertex3f(x * radius, y * radius, z * radius);
- }
- }
- glEnd();
- }
-
-}
-
-
-
-void GLAPIENTRY
-gluDisk(GLUquadricObj * qobj,
- GLdouble innerRadius, GLdouble outerRadius, GLint slices, GLint loops)
-{
- GLfloat da, dr;
-#if 0
- GLdouble a, da;
- GLfloat r, dr;
- GLfloat x, y;
- GLfloat r1, r2, dtc;
- GLint s, l;
-#endif
-
- /* Normal vectors */
- if (qobj->Normals != GLU_NONE) {
- if (qobj->Orientation == GLU_OUTSIDE) {
- glNormal3f(0.0, 0.0, +1.0);
- }
- else {
- glNormal3f(0.0, 0.0, -1.0);
- }
- }
-
- da = 2.0 * M_PI / slices;
- dr = (outerRadius - innerRadius) / (GLfloat) loops;
-
- switch (qobj->DrawStyle) {
- case GLU_FILL:
- {
- /* texture of a gluDisk is a cut out of the texture unit square
- * x, y in [-outerRadius, +outerRadius]; s, t in [0, 1]
- * (linear mapping)
- */
- GLfloat dtc = 2.0f * outerRadius;
- GLfloat sa, ca;
- GLfloat r1 = innerRadius;
- GLint l;
- for (l = 0; l < loops; l++) {
- GLfloat r2 = r1 + dr;
- if (qobj->Orientation == GLU_OUTSIDE) {
- GLint s;
- glBegin(GL_QUAD_STRIP);
- for (s = 0; s <= slices; s++) {
- GLfloat a;
- if (s == slices)
- a = 0.0;
- else
- a = s * da;
- sa = sin(a);
- ca = cos(a);
- TXTR_COORD(0.5 + sa * r2 / dtc, 0.5 + ca * r2 / dtc);
- glVertex2f(r2 * sa, r2 * ca);
- TXTR_COORD(0.5 + sa * r1 / dtc, 0.5 + ca * r1 / dtc);
- glVertex2f(r1 * sa, r1 * ca);
- }
- glEnd();
- }
- else {
- GLint s;
- glBegin(GL_QUAD_STRIP);
- for (s = slices; s >= 0; s--) {
- GLfloat a;
- if (s == slices)
- a = 0.0;
- else
- a = s * da;
- sa = sin(a);
- ca = cos(a);
- TXTR_COORD(0.5 - sa * r2 / dtc, 0.5 + ca * r2 / dtc);
- glVertex2f(r2 * sa, r2 * ca);
- TXTR_COORD(0.5 - sa * r1 / dtc, 0.5 + ca * r1 / dtc);
- glVertex2f(r1 * sa, r1 * ca);
- }
- glEnd();
- }
- r1 = r2;
- }
- break;
- }
- case GLU_LINE:
- {
- GLint l, s;
- /* draw loops */
- for (l = 0; l <= loops; l++) {
- GLfloat r = innerRadius + l * dr;
- glBegin(GL_LINE_LOOP);
- for (s = 0; s < slices; s++) {
- GLfloat a = s * da;
- glVertex2f(r * sin(a), r * cos(a));
- }
- glEnd();
- }
- /* draw spokes */
- for (s = 0; s < slices; s++) {
- GLfloat a = s * da;
- GLfloat x = sin(a);
- GLfloat y = cos(a);
- glBegin(GL_LINE_STRIP);
- for (l = 0; l <= loops; l++) {
- GLfloat r = innerRadius + l * dr;
- glVertex2f(r * x, r * y);
- }
- glEnd();
- }
- break;
- }
- case GLU_POINT:
- {
- GLint s;
- glBegin(GL_POINTS);
- for (s = 0; s < slices; s++) {
- GLfloat a = s * da;
- GLfloat x = sin(a);
- GLfloat y = cos(a);
- GLint l;
- for (l = 0; l <= loops; l++) {
- GLfloat r = innerRadius * l * dr;
- glVertex2f(r * x, r * y);
- }
- }
- glEnd();
- break;
- }
- case GLU_SILHOUETTE:
- {
- if (innerRadius != 0.0) {
- GLfloat a;
- glBegin(GL_LINE_LOOP);
- for (a = 0.0; a < 2.0 * M_PI; a += da) {
- GLfloat x = innerRadius * sin(a);
- GLfloat y = innerRadius * cos(a);
- glVertex2f(x, y);
- }
- glEnd();
- }
- {
- GLfloat a;
- glBegin(GL_LINE_LOOP);
- for (a = 0; a < 2.0 * M_PI; a += da) {
- GLfloat x = outerRadius * sin(a);
- GLfloat y = outerRadius * cos(a);
- glVertex2f(x, y);
- }
- glEnd();
- }
- break;
- }
- default:
- abort();
- }
-}
-
-
-
-void GLAPIENTRY
-gluPartialDisk(GLUquadricObj * qobj, GLdouble innerRadius,
- GLdouble outerRadius, GLint slices, GLint loops,
- GLdouble startAngle, GLdouble sweepAngle)
-{
- if (qobj->Normals != GLU_NONE) {
- if (qobj->Orientation == GLU_OUTSIDE) {
- glNormal3f(0.0, 0.0, +1.0);
- }
- else {
- glNormal3f(0.0, 0.0, -1.0);
- }
- }
-
- if (qobj->DrawStyle == GLU_POINT) {
- GLint loop, slice;
- GLdouble radius, delta_radius;
- GLdouble angle, delta_angle;
- delta_radius = (outerRadius - innerRadius) / (loops - 1);
- delta_angle = DEG_TO_RAD((sweepAngle) / (slices - 1));
- glBegin(GL_POINTS);
- radius = innerRadius;
- for (loop = 0; loop < loops; loop++) {
- angle = DEG_TO_RAD(startAngle);
- for (slice = 0; slice < slices; slice++) {
- glVertex2d(radius * sin(angle), radius * cos(angle));
- angle += delta_angle;
- }
- radius += delta_radius;
- }
- glEnd();
- }
- else if (qobj->DrawStyle == GLU_LINE) {
- GLint loop, slice;
- GLdouble radius, delta_radius;
- GLdouble angle, delta_angle;
- delta_radius = (outerRadius - innerRadius) / loops;
- delta_angle = DEG_TO_RAD(sweepAngle / slices);
- /* draw rings */
- radius = innerRadius;
- for (loop = 0; loop < loops; loop++) {
- angle = DEG_TO_RAD(startAngle);
- glBegin(GL_LINE_STRIP);
- for (slice = 0; slice <= slices; slice++) {
- glVertex2d(radius * sin(angle), radius * cos(angle));
- angle += delta_angle;
- }
- glEnd();
- radius += delta_radius;
- }
- /* draw spokes */
- angle = DEG_TO_RAD(startAngle);
- for (slice = 0; slice <= slices; slice++) {
- radius = innerRadius;
- glBegin(GL_LINE_STRIP);
- for (loop = 0; loop < loops; loop++) {
- glVertex2d(radius * sin(angle), radius * cos(angle));
- radius += delta_radius;
- }
- glEnd();
- angle += delta_angle;
- }
- }
- else if (qobj->DrawStyle == GLU_SILHOUETTE) {
- GLint slice;
- GLdouble angle, delta_angle;
- delta_angle = DEG_TO_RAD(sweepAngle / slices);
- /* draw outer ring */
- glBegin(GL_LINE_STRIP);
- angle = DEG_TO_RAD(startAngle);
- for (slice = 0; slice <= slices; slice++) {
- glVertex2d(outerRadius * sin(angle), outerRadius * cos(angle));
- angle += delta_angle;
- }
- glEnd();
- /* draw inner ring */
- if (innerRadius > 0.0) {
- glBegin(GL_LINE_STRIP);
- angle = DEG_TO_RAD(startAngle);
- for (slice = 0; slice < slices; slice++) {
- glVertex2d(innerRadius * sin(angle), innerRadius * cos(angle));
- angle += delta_angle;
- }
- glEnd();
- }
- /* draw spokes */
- if (sweepAngle < 360.0) {
- GLdouble stopAngle = startAngle + sweepAngle;
- glBegin(GL_LINES);
- glVertex2d(innerRadius * SIND(startAngle),
- innerRadius * COSD(startAngle));
- glVertex2d(outerRadius * SIND(startAngle),
- outerRadius * COSD(startAngle));
- glVertex2d(innerRadius * SIND(stopAngle),
- innerRadius * COSD(stopAngle));
- glVertex2d(outerRadius * SIND(stopAngle),
- outerRadius * COSD(stopAngle));
- glEnd();
- }
- }
- else if (qobj->DrawStyle == GLU_FILL) {
- GLint loop, slice;
- GLdouble radius, delta_radius;
- GLdouble angle, delta_angle;
- delta_radius = (outerRadius - innerRadius) / loops;
- delta_angle = DEG_TO_RAD(sweepAngle / slices);
- radius = innerRadius;
- for (loop = 0; loop < loops; loop++) {
- glBegin(GL_QUAD_STRIP);
- angle = DEG_TO_RAD(startAngle);
- for (slice = 0; slice <= slices; slice++) {
- if (qobj->Orientation == GLU_OUTSIDE) {
- glVertex2d((radius + delta_radius) * sin(angle),
- (radius + delta_radius) * cos(angle));
- glVertex2d(radius * sin(angle), radius * cos(angle));
- }
- else {
- glVertex2d(radius * sin(angle), radius * cos(angle));
- glVertex2d((radius + delta_radius) * sin(angle),
- (radius + delta_radius) * cos(angle));
- }
- angle += delta_angle;
- }
- glEnd();
- radius += delta_radius;
- }
- }
-}
diff --git a/src/glu/mesa/tess.c b/src/glu/mesa/tess.c
deleted file mode 100644
index 341d29bae3a..00000000000
--- a/src/glu/mesa/tess.c
+++ /dev/null
@@ -1,327 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * This file is part of the polygon tesselation code contributed by
- * Bogdan Sikorski
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <math.h>
-#include <stdlib.h>
-#include "tess.h"
-#endif
-
-
-/*
- * This is ugly, but seems the easiest way to do things to make the
- * code work under YellowBox for Windows
- */
-#if defined(OPENSTEP) && defined(CALLBACK)
-#undef CALLBACK
-#define CALLBACK
-#endif
-
-
-static void delete_contours(GLUtriangulatorObj *);
-
-#ifdef __CYGWIN32__
-#define _CALLBACK
-#else
-#define _CALLBACK GLCALLBACK
-#endif
-
-
-static void
-init_callbacks(tess_callbacks * callbacks)
-{
- callbacks->begin = (void (_CALLBACK *) (GLenum)) 0;
- callbacks->edgeFlag = (void (_CALLBACK *) (GLboolean)) 0;
- callbacks->vertex = (void (_CALLBACK *) (void *)) 0;
- callbacks->end = (void (_CALLBACK *) (void)) 0;
- callbacks->error = (void (_CALLBACK *) (GLenum)) 0;
-}
-
-void
-tess_call_user_error(GLUtriangulatorObj * tobj, GLenum gluerr)
-{
- if (tobj->error == GLU_NO_ERROR)
- tobj->error = gluerr;
- if (tobj->callbacks.error != NULL)
- (tobj->callbacks.error) (gluerr);
-}
-
-GLUtriangulatorObj *GLAPIENTRY
-gluNewTess(void)
-{
- GLUtriangulatorObj *tobj;
-
- if ((tobj = (GLUtriangulatorObj *)
- malloc(sizeof(struct GLUtesselator))) == NULL)
- return NULL;
- tobj->contours = tobj->last_contour = NULL;
- init_callbacks(&tobj->callbacks);
- tobj->error = GLU_NO_ERROR;
- tobj->current_polygon = NULL;
- tobj->contour_cnt = 0;
- return tobj;
-}
-
-
-void GLAPIENTRY
-gluTessCallback(GLUtriangulatorObj * tobj, GLenum which,
- void (GLCALLBACK * fn) ())
-{
- switch (which) {
- case GLU_BEGIN:
- tobj->callbacks.begin = (void (_CALLBACK *) (GLenum)) fn;
- break;
- case GLU_EDGE_FLAG:
- tobj->callbacks.edgeFlag = (void (_CALLBACK *) (GLboolean)) fn;
- break;
- case GLU_VERTEX:
- tobj->callbacks.vertex = (void (_CALLBACK *) (void *)) fn;
- break;
- case GLU_END:
- tobj->callbacks.end = (void (_CALLBACK *) (void)) fn;
- break;
- case GLU_ERROR:
- tobj->callbacks.error = (void (_CALLBACK *) (GLenum)) fn;
- break;
- default:
- tobj->error = GLU_INVALID_ENUM;
- break;
- }
-}
-
-
-
-void GLAPIENTRY
-gluDeleteTess(GLUtriangulatorObj * tobj)
-{
- if (tobj->error == GLU_NO_ERROR && tobj->contour_cnt)
- /* was gluEndPolygon called? */
- tess_call_user_error(tobj, GLU_TESS_ERROR1);
- /* delete all internal structures */
- delete_contours(tobj);
- free(tobj);
-}
-
-
-void GLAPIENTRY
-gluBeginPolygon(GLUtriangulatorObj * tobj)
-{
-/*
- if(tobj->error!=GLU_NO_ERROR)
- return;
-*/
- tobj->error = GLU_NO_ERROR;
- if (tobj->current_polygon != NULL) {
- /* gluEndPolygon was not called */
- tess_call_user_error(tobj, GLU_TESS_ERROR1);
- /* delete all internal structures */
- delete_contours(tobj);
- }
- else {
- if ((tobj->current_polygon =
- (tess_polygon *) malloc(sizeof(tess_polygon))) == NULL) {
- tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
- return;
- }
- tobj->current_polygon->vertex_cnt = 0;
- tobj->current_polygon->vertices =
- tobj->current_polygon->last_vertex = NULL;
- }
-}
-
-
-void GLAPIENTRY
-gluEndPolygon(GLUtriangulatorObj * tobj)
-{
- /*tess_contour *contour_ptr; */
-
- /* there was an error */
- if (tobj->error != GLU_NO_ERROR)
- goto end;
-
- /* check if gluBeginPolygon was called */
- if (tobj->current_polygon == NULL) {
- tess_call_user_error(tobj, GLU_TESS_ERROR2);
- return;
- }
- tess_test_polygon(tobj);
- /* there was an error */
- if (tobj->error != GLU_NO_ERROR)
- goto end;
-
- /* any real contours? */
- if (tobj->contour_cnt == 0) {
- /* delete all internal structures */
- delete_contours(tobj);
- return;
- }
- tess_find_contour_hierarchies(tobj);
- /* there was an error */
- if (tobj->error != GLU_NO_ERROR)
- goto end;
-
- tess_handle_holes(tobj);
- /* there was an error */
- if (tobj->error != GLU_NO_ERROR)
- goto end;
-
- /* if no callbacks, nothing to do */
- if (tobj->callbacks.begin != NULL && tobj->callbacks.vertex != NULL &&
- tobj->callbacks.end != NULL) {
- if (tobj->callbacks.edgeFlag == NULL)
- tess_tesselate(tobj);
- else
- tess_tesselate_with_edge_flag(tobj);
- }
-
- end:
- /* delete all internal structures */
- delete_contours(tobj);
-}
-
-
-void GLAPIENTRY
-gluNextContour(GLUtriangulatorObj * tobj, GLenum type)
-{
- if (tobj->error != GLU_NO_ERROR)
- return;
- if (tobj->current_polygon == NULL) {
- tess_call_user_error(tobj, GLU_TESS_ERROR2);
- return;
- }
- /* first contour? */
- if (tobj->current_polygon->vertex_cnt)
- tess_test_polygon(tobj);
-}
-
-
-void GLAPIENTRY
-gluTessVertex(GLUtriangulatorObj * tobj, GLdouble v[3], void *data)
-{
- tess_polygon *polygon = tobj->current_polygon;
- tess_vertex *last_vertex_ptr;
-
- if (tobj->error != GLU_NO_ERROR)
- return;
- if (polygon == NULL) {
- tess_call_user_error(tobj, GLU_TESS_ERROR2);
- return;
- }
- last_vertex_ptr = polygon->last_vertex;
- if (last_vertex_ptr == NULL) {
- if ((last_vertex_ptr = (tess_vertex *)
- malloc(sizeof(tess_vertex))) == NULL) {
- tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
- return;
- }
- polygon->vertices = last_vertex_ptr;
- polygon->last_vertex = last_vertex_ptr;
- last_vertex_ptr->data = data;
- last_vertex_ptr->location[0] = v[0];
- last_vertex_ptr->location[1] = v[1];
- last_vertex_ptr->location[2] = v[2];
- last_vertex_ptr->next = NULL;
- last_vertex_ptr->previous = NULL;
- ++(polygon->vertex_cnt);
- }
- else {
- tess_vertex *vertex_ptr;
-
- /* same point twice? */
- if (fabs(last_vertex_ptr->location[0] - v[0]) < EPSILON &&
- fabs(last_vertex_ptr->location[1] - v[1]) < EPSILON &&
- fabs(last_vertex_ptr->location[2] - v[2]) < EPSILON) {
- tess_call_user_error(tobj, GLU_TESS_ERROR6);
- return;
- }
- if ((vertex_ptr = (tess_vertex *)
- malloc(sizeof(tess_vertex))) == NULL) {
- tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
- return;
- }
- vertex_ptr->data = data;
- vertex_ptr->location[0] = v[0];
- vertex_ptr->location[1] = v[1];
- vertex_ptr->location[2] = v[2];
- vertex_ptr->next = NULL;
- vertex_ptr->previous = last_vertex_ptr;
- ++(polygon->vertex_cnt);
- last_vertex_ptr->next = vertex_ptr;
- polygon->last_vertex = vertex_ptr;
- }
-}
-
-
-static void
-delete_contours(GLUtriangulatorObj * tobj)
-{
- tess_polygon *polygon = tobj->current_polygon;
- tess_contour *contour, *contour_tmp;
- tess_vertex *vertex, *vertex_tmp;
-
- /* remove current_polygon list - if exists due to detected error */
- if (polygon != NULL) {
- if (polygon->vertices) {
- for (vertex = polygon->vertices; vertex != polygon->last_vertex;) {
- vertex_tmp = vertex->next;
- free(vertex);
- vertex = vertex_tmp;
- }
- free(vertex);
- }
- free(polygon);
- tobj->current_polygon = NULL;
- }
- /* remove all contour data */
- for (contour = tobj->contours; contour != NULL;) {
- for (vertex = contour->vertices; vertex != contour->last_vertex;) {
- vertex_tmp = vertex->next;
- free(vertex);
- vertex = vertex_tmp;
- }
- free(vertex);
- contour_tmp = contour->next;
- free(contour);
- contour = contour_tmp;
- }
- tobj->contours = tobj->last_contour = NULL;
- tobj->contour_cnt = 0;
-}
-
-
-void GLAPIENTRY
-gluTessNormal(GLUtesselator *tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ)
-{
- /* dummy function */
- (void) tess;
- (void) valueX;
- (void) valueY;
- (void) valueZ;
-}
diff --git a/src/glu/mesa/tess.h b/src/glu/mesa/tess.h
deleted file mode 100644
index 4e51dddd37d..00000000000
--- a/src/glu/mesa/tess.h
+++ /dev/null
@@ -1,107 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * This file is part of the polygon tesselation code contributed by
- * Bogdan Sikorski
- */
-
-
-#ifndef TESS_H
-#define TESS_H
-
-
-#include "gluP.h"
-
-#define EPSILON 1e-06 /* epsilon for double precision compares */
-
-typedef enum
-{
- OXY,
- OYZ,
- OXZ
-}
-projection_type;
-
-typedef struct callbacks_str
-{
- void (GLCALLBACK * begin) (GLenum mode);
- void (GLCALLBACK * edgeFlag) (GLboolean flag);
- void (GLCALLBACK * vertex) (GLvoid * v);
- void (GLCALLBACK * end) (void);
- void (GLCALLBACK * error) (GLenum err);
-}
-tess_callbacks;
-
-typedef struct vertex_str
-{
- void *data;
- GLdouble location[3];
- GLdouble x, y;
- GLboolean edge_flag;
- struct vertex_str *shadow_vertex;
- struct vertex_str *next, *previous;
-}
-tess_vertex;
-
-typedef struct contour_str
-{
- GLenum type;
- GLuint vertex_cnt;
- GLdouble area;
- GLenum orientation;
- struct vertex_str *vertices, *last_vertex;
- struct contour_str *next, *previous;
-}
-tess_contour;
-
-typedef struct polygon_str
-{
- GLuint vertex_cnt;
- GLdouble A, B, C, D;
- GLdouble area;
- GLenum orientation;
- struct vertex_str *vertices, *last_vertex;
-}
-tess_polygon;
-
-struct GLUtesselator
-{
- tess_contour *contours, *last_contour;
- GLuint contour_cnt;
- tess_callbacks callbacks;
- tess_polygon *current_polygon;
- GLenum error;
- GLdouble A, B, C, D;
- projection_type projection;
-};
-
-
-extern void tess_call_user_error(GLUtriangulatorObj *, GLenum);
-extern void tess_test_polygon(GLUtriangulatorObj *);
-extern void tess_find_contour_hierarchies(GLUtriangulatorObj *);
-extern void tess_handle_holes(GLUtriangulatorObj *);
-extern void tess_tesselate(GLUtriangulatorObj *);
-extern void tess_tesselate_with_edge_flag(GLUtriangulatorObj *);
-
-
-#endif
diff --git a/src/glu/mesa/tesselat.c b/src/glu/mesa/tesselat.c
deleted file mode 100644
index 47d230073fd..00000000000
--- a/src/glu/mesa/tesselat.c
+++ /dev/null
@@ -1,406 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * This file is part of the polygon tesselation code contributed by
- * Bogdan Sikorski
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <stdlib.h>
-#include <math.h>
-#include "tess.h"
-#endif
-
-
-
-static GLboolean edge_flag;
-
-static void emit_triangle(GLUtriangulatorObj *, tess_vertex *,
- tess_vertex *, tess_vertex *);
-
-static void emit_triangle_with_edge_flag(GLUtriangulatorObj *,
- tess_vertex *, GLboolean,
- tess_vertex *, GLboolean,
- tess_vertex *, GLboolean);
-
-static GLdouble
-twice_the_triangle_area(tess_vertex * va, tess_vertex * vb, tess_vertex * vc)
-{
- return (vb->x - va->x) * (vc->y - va->y) - (vb->y - va->y) * (vc->x -
- va->x);
-}
-
-static GLboolean
-left(GLdouble A, GLdouble B, GLdouble C, GLdouble x, GLdouble y)
-{
- if (A * x + B * y + C > -EPSILON)
- return GL_TRUE;
- else
- return GL_FALSE;
-}
-
-static GLboolean
-right(GLdouble A, GLdouble B, GLdouble C, GLdouble x, GLdouble y)
-{
- if (A * x + B * y + C < EPSILON)
- return GL_TRUE;
- else
- return GL_FALSE;
-}
-
-static GLint
-convex_ccw(tess_vertex * va,
- tess_vertex * vb, tess_vertex * vc, GLUtriangulatorObj * tobj)
-{
- GLdouble d;
-
- d = twice_the_triangle_area(va, vb, vc);
-
- if (d > EPSILON) {
- return 1;
- }
- else if (d < -EPSILON) {
- return 0;
- }
- else {
- return -1;
- }
-}
-
-static GLint
-convex_cw(tess_vertex * va,
- tess_vertex * vb, tess_vertex * vc, GLUtriangulatorObj * tobj)
-{
- GLdouble d;
-
- d = twice_the_triangle_area(va, vb, vc);
-
- if (d < -EPSILON) {
- return 1;
- }
- else if (d > EPSILON) {
- return 0;
- }
- else {
- return -1;
- }
-}
-
-static GLboolean
-diagonal_ccw(tess_vertex * va,
- tess_vertex * vb,
- GLUtriangulatorObj * tobj, tess_contour * contour)
-{
- tess_vertex *vc = va->next, *vertex, *shadow_vertex;
- struct
- {
- GLdouble A, B, C;
- }
- ac, cb, ba;
- GLdouble x, y;
-
- GLint res = convex_ccw(va, vc, vb, tobj);
- if (res == 0)
- return GL_FALSE;
- if (res == -1)
- return GL_TRUE;
-
- ba.A = vb->y - va->y;
- ba.B = va->x - vb->x;
- ba.C = -ba.A * va->x - ba.B * va->y;
- ac.A = va->y - vc->y;
- ac.B = vc->x - va->x;
- ac.C = -ac.A * vc->x - ac.B * vc->y;
- cb.A = vc->y - vb->y;
- cb.B = vb->x - vc->x;
- cb.C = -cb.A * vb->x - cb.B * vb->y;
- for (vertex = vb->next; vertex != va; vertex = vertex->next) {
- shadow_vertex = vertex->shadow_vertex;
- if (shadow_vertex != NULL &&
- (shadow_vertex == va || shadow_vertex == vb || shadow_vertex == vc))
- continue;
- x = vertex->x;
- y = vertex->y;
- if (left(ba.A, ba.B, ba.C, x, y) &&
- left(ac.A, ac.B, ac.C, x, y) && left(cb.A, cb.B, cb.C, x, y))
- return GL_FALSE;
- }
- return GL_TRUE;
-}
-
-static GLboolean
-diagonal_cw(tess_vertex * va,
- tess_vertex * vb,
- GLUtriangulatorObj * tobj, tess_contour * contour)
-{
- tess_vertex *vc = va->next, *vertex, *shadow_vertex;
- struct
- {
- GLdouble A, B, C;
- }
- ac, cb, ba;
- GLdouble x, y;
-
- GLint res = convex_cw(va, vc, vb, tobj);
- if (res == 0)
- return GL_FALSE;
- if (res == -1)
- return GL_TRUE;
-
- ba.A = vb->y - va->y;
- ba.B = va->x - vb->x;
- ba.C = -ba.A * va->x - ba.B * va->y;
- ac.A = va->y - vc->y;
- ac.B = vc->x - va->x;
- ac.C = -ac.A * vc->x - ac.B * vc->y;
- cb.A = vc->y - vb->y;
- cb.B = vb->x - vc->x;
- cb.C = -cb.A * vb->x - cb.B * vb->y;
- for (vertex = vb->next; vertex != va; vertex = vertex->next) {
- shadow_vertex = vertex->shadow_vertex;
- if (shadow_vertex != NULL &&
- (shadow_vertex == va || shadow_vertex == vb || shadow_vertex == vc))
- continue;
- x = vertex->x;
- y = vertex->y;
- if (right(ba.A, ba.B, ba.C, x, y) &&
- right(ac.A, ac.B, ac.C, x, y) && right(cb.A, cb.B, cb.C, x, y))
- return GL_FALSE;
- }
- return GL_TRUE;
-}
-
-static void
-clip_ear(GLUtriangulatorObj * tobj, tess_vertex * v, tess_contour * contour)
-{
- emit_triangle(tobj, v->previous, v, v->next);
- /* the first in the list */
- if (contour->vertices == v) {
- contour->vertices = v->next;
- contour->last_vertex->next = v->next;
- v->next->previous = contour->last_vertex;
- }
- else
- /* the last ? */
- if (contour->last_vertex == v) {
- contour->vertices->previous = v->previous;
- v->previous->next = v->next;
- contour->last_vertex = v->previous;
- }
- else {
- v->next->previous = v->previous;
- v->previous->next = v->next;
- }
- free(v);
- --(contour->vertex_cnt);
-}
-
-static void
-clip_ear_with_edge_flag(GLUtriangulatorObj * tobj,
- tess_vertex * v, tess_contour * contour)
-{
- emit_triangle_with_edge_flag(tobj, v->previous, v->previous->edge_flag,
- v, v->edge_flag, v->next, GL_FALSE);
- v->previous->edge_flag = GL_FALSE;
- /* the first in the list */
- if (contour->vertices == v) {
- contour->vertices = v->next;
- contour->last_vertex->next = v->next;
- v->next->previous = contour->last_vertex;
- }
- else
- /* the last ? */
- if (contour->last_vertex == v) {
- contour->vertices->previous = v->previous;
- v->previous->next = v->next;
- contour->last_vertex = v->previous;
- }
- else {
- v->next->previous = v->previous;
- v->previous->next = v->next;
- }
- free(v);
- --(contour->vertex_cnt);
-}
-
-static void
-triangulate_ccw(GLUtriangulatorObj * tobj, tess_contour * contour)
-{
- tess_vertex *vertex;
- GLuint vertex_cnt = contour->vertex_cnt;
-
- while (vertex_cnt > 3) {
- vertex = contour->vertices;
- while (diagonal_ccw(vertex, vertex->next->next, tobj, contour) ==
- GL_FALSE && tobj->error == GLU_NO_ERROR)
- vertex = vertex->next;
- if (tobj->error != GLU_NO_ERROR)
- return;
- clip_ear(tobj, vertex->next, contour);
- --vertex_cnt;
- }
-}
-
-static void
-triangulate_cw(GLUtriangulatorObj * tobj, tess_contour * contour)
-{
- tess_vertex *vertex;
- GLuint vertex_cnt = contour->vertex_cnt;
-
- while (vertex_cnt > 3) {
- vertex = contour->vertices;
- while (diagonal_cw(vertex, vertex->next->next, tobj, contour) ==
- GL_FALSE && tobj->error == GLU_NO_ERROR)
- vertex = vertex->next;
- if (tobj->error != GLU_NO_ERROR)
- return;
- clip_ear(tobj, vertex->next, contour);
- --vertex_cnt;
- }
-}
-
-static void
-triangulate_ccw_with_edge_flag(GLUtriangulatorObj * tobj,
- tess_contour * contour)
-{
- tess_vertex *vertex;
- GLuint vertex_cnt = contour->vertex_cnt;
-
- while (vertex_cnt > 3) {
- vertex = contour->vertices;
- while (diagonal_ccw(vertex, vertex->next->next, tobj, contour) ==
- GL_FALSE && tobj->error == GLU_NO_ERROR)
- vertex = vertex->next;
- if (tobj->error != GLU_NO_ERROR)
- return;
- clip_ear_with_edge_flag(tobj, vertex->next, contour);
- --vertex_cnt;
- }
-}
-
-static void
-triangulate_cw_with_edge_flag(GLUtriangulatorObj * tobj,
- tess_contour * contour)
-{
- tess_vertex *vertex;
- GLuint vertex_cnt = contour->vertex_cnt;
-
- while (vertex_cnt > 3) {
- vertex = contour->vertices;
- while (diagonal_cw(vertex, vertex->next->next, tobj, contour) ==
- GL_FALSE && tobj->error == GLU_NO_ERROR)
- vertex = vertex->next;
- if (tobj->error != GLU_NO_ERROR)
- return;
- clip_ear_with_edge_flag(tobj, vertex->next, contour);
- --vertex_cnt;
- }
-}
-
-void
-tess_tesselate(GLUtriangulatorObj * tobj)
-{
- tess_contour *contour;
-
- for (contour = tobj->contours; contour != NULL; contour = contour->next) {
- if (contour->orientation == GLU_CCW) {
- triangulate_ccw(tobj, contour);
- }
- else {
- triangulate_cw(tobj, contour);
- }
- if (tobj->error != GLU_NO_ERROR)
- return;
-
- /* emit the last triangle */
- emit_triangle(tobj, contour->vertices, contour->vertices->next,
- contour->vertices->next->next);
- }
-}
-
-void
-tess_tesselate_with_edge_flag(GLUtriangulatorObj * tobj)
-{
- tess_contour *contour;
-
- edge_flag = GL_TRUE;
- /* first callback with edgeFlag set to GL_TRUE */
- (tobj->callbacks.edgeFlag) (GL_TRUE);
-
- for (contour = tobj->contours; contour != NULL; contour = contour->next) {
- if (contour->orientation == GLU_CCW)
- triangulate_ccw_with_edge_flag(tobj, contour);
- else
- triangulate_cw_with_edge_flag(tobj, contour);
- if (tobj->error != GLU_NO_ERROR)
- return;
- /* emit the last triangle */
- emit_triangle_with_edge_flag(tobj, contour->vertices,
- contour->vertices->edge_flag,
- contour->vertices->next,
- contour->vertices->next->edge_flag,
- contour->vertices->next->next,
- contour->vertices->next->next->edge_flag);
- }
-}
-
-static void
-emit_triangle(GLUtriangulatorObj * tobj,
- tess_vertex * v1, tess_vertex * v2, tess_vertex * v3)
-{
- (tobj->callbacks.begin) (GL_TRIANGLES);
- (tobj->callbacks.vertex) (v1->data);
- (tobj->callbacks.vertex) (v2->data);
- (tobj->callbacks.vertex) (v3->data);
- (tobj->callbacks.end) ();
-}
-
-static void
-emit_triangle_with_edge_flag(GLUtriangulatorObj * tobj,
- tess_vertex * v1,
- GLboolean edge_flag1,
- tess_vertex * v2,
- GLboolean edge_flag2,
- tess_vertex * v3, GLboolean edge_flag3)
-{
- (tobj->callbacks.begin) (GL_TRIANGLES);
- if (edge_flag1 != edge_flag) {
- edge_flag = (edge_flag == GL_TRUE ? GL_FALSE : GL_TRUE);
- (tobj->callbacks.edgeFlag) (edge_flag);
- }
- (tobj->callbacks.vertex) (v1->data);
- if (edge_flag2 != edge_flag) {
- edge_flag = (edge_flag == GL_TRUE ? GL_FALSE : GL_TRUE);
- (tobj->callbacks.edgeFlag) (edge_flag);
- }
- (tobj->callbacks.vertex) (v2->data);
- if (edge_flag3 != edge_flag) {
- edge_flag = (edge_flag == GL_TRUE ? GL_FALSE : GL_TRUE);
- (tobj->callbacks.edgeFlag) (edge_flag);
- }
- (tobj->callbacks.vertex) (v3->data);
- (tobj->callbacks.end) ();
-}
diff --git a/src/glu/mini/all.h b/src/glu/mini/all.h
deleted file mode 100644
index d626bee937f..00000000000
--- a/src/glu/mini/all.h
+++ /dev/null
@@ -1,55 +0,0 @@
-/* $Id: all.h,v 1.2 2003/08/22 20:11:43 brianp Exp $ */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * This file includes all .h files needed for the GLU source code for
- * the purpose of precompiled headers.
- *
- * If the preprocessor symbol PCH is defined at compile time then each
- * of the .c files will #include "all.h" only, instead of a bunch of
- * individual .h files.
- */
-
-
-#ifndef GLU_ALL_H
-#define GLU_ALL_H
-
-
-#ifndef PC_HEADER
-This is an error. all.h should be included only if PCH is defined.
-#endif
-
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "GL/gl.h"
-#include "GL/glu.h"
-#include "gluP.h"
-#include "nurbs.h"
-#include "tess.h"
-
-
-#endif /*GLU_ALL_H */
diff --git a/src/glu/mini/glu.c b/src/glu/mini/glu.c
deleted file mode 100644
index 5c7722c5f0b..00000000000
--- a/src/glu/mini/glu.c
+++ /dev/null
@@ -1,417 +0,0 @@
-/* $Id: glu.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- * Copyright (C) 1995-2001 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "gluP.h"
-#endif
-
-
-/*
- * Miscellaneous utility functions
- */
-
-
-#ifndef M_PI
-#define M_PI 3.1415926536
-#endif
-#define EPS 0.00001
-
-#ifndef GLU_INCOMPATIBLE_GL_VERSION
-#define GLU_INCOMPATIBLE_GL_VERSION 100903
-#endif
-
-
-void GLAPIENTRY
-gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez,
- GLdouble centerx, GLdouble centery, GLdouble centerz,
- GLdouble upx, GLdouble upy, GLdouble upz)
-{
- GLfloat m[16];
- GLfloat x[3], y[3], z[3];
- GLfloat mag;
-
- /* Make rotation matrix */
-
- /* Z vector */
- z[0] = eyex - centerx;
- z[1] = eyey - centery;
- z[2] = eyez - centerz;
- mag = sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]);
- if (mag) { /* mpichler, 19950515 */
- z[0] /= mag;
- z[1] /= mag;
- z[2] /= mag;
- }
-
- /* Y vector */
- y[0] = upx;
- y[1] = upy;
- y[2] = upz;
-
- /* X vector = Y cross Z */
- x[0] = y[1] * z[2] - y[2] * z[1];
- x[1] = -y[0] * z[2] + y[2] * z[0];
- x[2] = y[0] * z[1] - y[1] * z[0];
-
- /* Recompute Y = Z cross X */
- y[0] = z[1] * x[2] - z[2] * x[1];
- y[1] = -z[0] * x[2] + z[2] * x[0];
- y[2] = z[0] * x[1] - z[1] * x[0];
-
- /* mpichler, 19950515 */
- /* cross product gives area of parallelogram, which is < 1.0 for
- * non-perpendicular unit-length vectors; so normalize x, y here
- */
-
- mag = sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]);
- if (mag) {
- x[0] /= mag;
- x[1] /= mag;
- x[2] /= mag;
- }
-
- mag = sqrt(y[0] * y[0] + y[1] * y[1] + y[2] * y[2]);
- if (mag) {
- y[0] /= mag;
- y[1] /= mag;
- y[2] /= mag;
- }
-
-#define M(row,col) m[col*4+row]
- M(0, 0) = x[0];
- M(0, 1) = x[1];
- M(0, 2) = x[2];
- M(0, 3) = 0.0;
- M(1, 0) = y[0];
- M(1, 1) = y[1];
- M(1, 2) = y[2];
- M(1, 3) = 0.0;
- M(2, 0) = z[0];
- M(2, 1) = z[1];
- M(2, 2) = z[2];
- M(2, 3) = 0.0;
- M(3, 0) = 0.0;
- M(3, 1) = 0.0;
- M(3, 2) = 0.0;
- M(3, 3) = 1.0;
-#undef M
- glMultMatrixf(m);
-
- /* Translate Eye to Origin */
- glTranslatef(-eyex, -eyey, -eyez);
-
-}
-
-
-
-void GLAPIENTRY
-gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top)
-{
- glOrtho(left, right, bottom, top, -1.0, 1.0);
-}
-
-
-
-static void
-frustum(GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat nearval, GLfloat farval)
-{
- GLfloat x, y, a, b, c, d;
- GLfloat m[16];
-
- x = (2.0 * nearval) / (right - left);
- y = (2.0 * nearval) / (top - bottom);
- a = (right + left) / (right - left);
- b = (top + bottom) / (top - bottom);
- c = -(farval + nearval) / ( farval - nearval);
- d = -(2.0 * farval * nearval) / (farval - nearval);
-
-#define M(row,col) m[col*4+row]
- M(0,0) = x; M(0,1) = 0.0F; M(0,2) = a; M(0,3) = 0.0F;
- M(1,0) = 0.0F; M(1,1) = y; M(1,2) = b; M(1,3) = 0.0F;
- M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = c; M(2,3) = d;
- M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = -1.0F; M(3,3) = 0.0F;
-#undef M
-
- glMultMatrixf(m);
-}
-
-
-void GLAPIENTRY
-gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
-{
- GLfloat xmin, xmax, ymin, ymax;
-
- ymax = zNear * tan(fovy * M_PI / 360.0);
- ymin = -ymax;
- xmin = ymin * aspect;
- xmax = ymax * aspect;
-
- /* don't call glFrustum() because of error semantics (covglu) */
- frustum(xmin, xmax, ymin, ymax, zNear, zFar);
-}
-
-
-
-void GLAPIENTRY
-gluPickMatrix(GLdouble x, GLdouble y,
- GLdouble width, GLdouble height, GLint viewport[4])
-{
- GLfloat m[16];
- GLfloat sx, sy;
- GLfloat tx, ty;
-
- sx = viewport[2] / width;
- sy = viewport[3] / height;
- tx = (viewport[2] + 2.0 * (viewport[0] - x)) / width;
- ty = (viewport[3] + 2.0 * (viewport[1] - y)) / height;
-
-#define M(row,col) m[col*4+row]
- M(0, 0) = sx;
- M(0, 1) = 0.0;
- M(0, 2) = 0.0;
- M(0, 3) = tx;
- M(1, 0) = 0.0;
- M(1, 1) = sy;
- M(1, 2) = 0.0;
- M(1, 3) = ty;
- M(2, 0) = 0.0;
- M(2, 1) = 0.0;
- M(2, 2) = 1.0;
- M(2, 3) = 0.0;
- M(3, 0) = 0.0;
- M(3, 1) = 0.0;
- M(3, 2) = 0.0;
- M(3, 3) = 1.0;
-#undef M
-
- glMultMatrixf(m);
-}
-
-
-
-const GLubyte *GLAPIENTRY
-gluErrorString(GLenum errorCode)
-{
- static char *tess_error[] = {
- "missing gluBeginPolygon",
- "missing gluBeginContour",
- "missing gluEndPolygon",
- "missing gluEndContour",
- "misoriented or self-intersecting loops",
- "coincident vertices",
- "colinear vertices",
- "FIST recovery process fatal error"
- };
- static char *nurbs_error[] = {
- "spline order un-supported",
- "too few knots",
- "valid knot range is empty",
- "decreasing knot sequence knot",
- "knot multiplicity greater than order of spline",
- "endcurve() must follow bgncurve()",
- "bgncurve() must precede endcurve()",
- "missing or extra geometric data",
- "can't draw pwlcurves",
- "missing bgncurve()",
- "missing bgnsurface()",
- "endtrim() must precede endsurface()",
- "bgnsurface() must precede endsurface()",
- "curve of improper type passed as trim curve",
- "bgnsurface() must precede bgntrim()",
- "endtrim() must follow bgntrim()",
- "bgntrim() must precede endtrim()",
- "invalid or missing trim curve",
- "bgntrim() must precede pwlcurve()",
- "pwlcurve referenced twice",
- "pwlcurve and nurbscurve mixed",
- "improper usage of trim data type",
- "nurbscurve referenced twice",
- "nurbscurve and pwlcurve mixed",
- "nurbssurface referenced twice",
- "invalid property",
- "endsurface() must follow bgnsurface()",
- "misoriented trim curves",
- "intersecting trim curves",
- "UNUSED",
- "unconnected trim curves",
- "unknown knot error",
- "negative vertex count encountered",
- "negative byte-stride encountered",
- "unknown type descriptor",
- "null control array or knot vector",
- "duplicate point on pwlcurve"
- };
-
- /* GL Errors */
- if (errorCode == GL_NO_ERROR) {
- return (GLubyte *) "no error";
- }
- else if (errorCode == GL_INVALID_VALUE) {
- return (GLubyte *) "invalid value";
- }
- else if (errorCode == GL_INVALID_ENUM) {
- return (GLubyte *) "invalid enum";
- }
- else if (errorCode == GL_INVALID_OPERATION) {
- return (GLubyte *) "invalid operation";
- }
- else if (errorCode == GL_STACK_OVERFLOW) {
- return (GLubyte *) "stack overflow";
- }
- else if (errorCode == GL_STACK_UNDERFLOW) {
- return (GLubyte *) "stack underflow";
- }
- else if (errorCode == GL_OUT_OF_MEMORY) {
- return (GLubyte *) "out of memory";
- }
- /* GLU Errors */
- else if (errorCode == GLU_NO_ERROR) {
- return (GLubyte *) "no error";
- }
- else if (errorCode == GLU_INVALID_ENUM) {
- return (GLubyte *) "invalid enum";
- }
- else if (errorCode == GLU_INVALID_VALUE) {
- return (GLubyte *) "invalid value";
- }
- else if (errorCode == GLU_OUT_OF_MEMORY) {
- return (GLubyte *) "out of memory";
- }
- else if (errorCode == GLU_INCOMPATIBLE_GL_VERSION) {
- return (GLubyte *) "incompatible GL version";
- }
- else if (errorCode >= GLU_TESS_ERROR1 && errorCode <= GLU_TESS_ERROR8) {
- return (GLubyte *) tess_error[errorCode - GLU_TESS_ERROR1];
- }
- else if (errorCode >= GLU_NURBS_ERROR1 && errorCode <= GLU_NURBS_ERROR37) {
- return (GLubyte *) nurbs_error[errorCode - GLU_NURBS_ERROR1];
- }
- else {
- return NULL;
- }
-}
-
-
-
-/*
- * New in GLU 1.1
- */
-
-const GLubyte *GLAPIENTRY
-gluGetString(GLenum name)
-{
- static char *extensions = "GL_EXT_abgr";
- static char *version = "1.1 Mesa 3.5";
-
- switch (name) {
- case GLU_EXTENSIONS:
- return (GLubyte *) extensions;
- case GLU_VERSION:
- return (GLubyte *) version;
- default:
- return NULL;
- }
-}
-
-
-
-#if 0 /* gluGetProcAddressEXT not finalized yet! */
-
-#ifdef __cplusplus
- /* for BeOS R4.5 */
-void GLAPIENTRY(*gluGetProcAddressEXT(const GLubyte * procName)) (...)
-#else
-void (GLAPIENTRY * gluGetProcAddressEXT(const GLubyte * procName)) ()
-#endif
-{
- struct proc
- {
- const char *name;
- void *address;
- };
- static struct proc procTable[] = {
- {"gluGetProcAddressEXT", (void *) gluGetProcAddressEXT}, /* me! */
-
- /* new 1.1 functions */
- {"gluGetString", (void *) gluGetString},
-
- /* new 1.2 functions */
- {"gluTessBeginPolygon", (void *) gluTessBeginPolygon},
- {"gluTessBeginContour", (void *) gluTessBeginContour},
- {"gluTessEndContour", (void *) gluTessEndContour},
- {"gluTessEndPolygon", (void *) gluTessEndPolygon},
- {"gluGetTessProperty", (void *) gluGetTessProperty},
-
- /* new 1.3 functions */
-
- {NULL, NULL}
- };
- GLuint i;
-
- for (i = 0; procTable[i].address; i++) {
- if (strcmp((const char *) procName, procTable[i].name) == 0)
- return (void (GLAPIENTRY *) ()) procTable[i].address;
- }
-
- return NULL;
-}
-
-#endif
-
-
-
-/*
- * New in GLU 1.3
- */
-#ifdef GLU_VERSION_1_3
-GLboolean GLAPIENTRY
-gluCheckExtension(const GLubyte *extName, const GLubyte * extString)
-{
- assert(extName);
- assert(extString);
- {
- const int len = strlen((const char *) extName);
- const char *start = (const char *) extString;
-
- while (1) {
- const char *c = strstr(start, (const char *) extName);
- if (!c)
- return GL_FALSE;
-
- if ((c == start || c[-1] == ' ') && (c[len] == ' ' || c[len] == 0))
- return GL_TRUE;
-
- start = c + len;
- }
- }
-}
-#endif
diff --git a/src/glu/mini/gluP.h b/src/glu/mini/gluP.h
deleted file mode 100644
index 85fbc33c625..00000000000
--- a/src/glu/mini/gluP.h
+++ /dev/null
@@ -1,142 +0,0 @@
-/* $Id: gluP.h,v 1.2 2003/08/22 20:11:43 brianp Exp $ */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * This file allows the GLU code to be compiled either with the Mesa
- * headers or with the real OpenGL headers.
- */
-
-
-#ifndef GLUP_H
-#define GLUP_H
-
-
-#include <GL/gl.h>
-#include <GL/glu.h>
-#include <string.h>
-
-
-#if defined(_WIN32) && !defined(__WIN32__)
-# define __WIN32__
-#endif
-
-#if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN__))
-# pragma warning( disable : 4068 ) /* unknown pragma */
-# pragma warning( disable : 4710 ) /* function 'foo' not inlined */
-# pragma warning( disable : 4711 ) /* function 'foo' selected for automatic inline expansion */
-# pragma warning( disable : 4127 ) /* conditional expression is constant */
-# if defined(MESA_MINWARN)
-# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */
-# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */
-# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */
-# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */
-# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */
-# endif
-# if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
-# define GLAPI __declspec(dllexport)
-# define WGLAPI __declspec(dllexport)
-# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
-# define GLAPI __declspec(dllimport)
-# define WGLAPI __declspec(dllimport)
-# else /* for use with static link lib build of Win32 edition only */
-# define GLAPI extern
-# define WGLAPI __declspec(dllimport)
-# endif /* _STATIC_MESA support */
-# define GLAPIENTRY __stdcall
-# define GLAPIENTRYP __stdcall *
-# define GLCALLBACK __stdcall
-# define GLCALLBACKP __stdcall *
-# if defined(__CYGWIN__)
-# define GLCALLBACKPCAST *
-# else
-# define GLCALLBACKPCAST __stdcall *
-# endif
-# define GLWINAPI __stdcall
-# define GLWINAPIV __cdecl
-#else
-/* non-Windows compilation */
-# define GLAPI extern
-# define GLAPIENTRY
-# define GLAPIENTRYP *
-# define GLCALLBACK
-# define GLCALLBACKP *
-# define GLCALLBACKPCAST *
-# define GLWINAPI
-# define GLWINAPIV
-#endif /* WIN32 / CYGWIN bracket */
-
-/* compatibility guard so we don't need to change client code */
-
-#if defined(_WIN32) && !defined(_WINDEF_) && !defined(_GNU_H_WINDOWS32_BASE) && !defined(OPENSTEP)
-# define CALLBACK GLCALLBACK
-typedef int (GLAPIENTRY *PROC)();
-typedef void *HGLRC;
-typedef void *HDC;
-typedef unsigned long COLORREF;
-#endif
-
-#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP)
-# define WGL_FONT_LINES 0
-# define WGL_FONT_POLYGONS 1
-#ifndef _GNU_H_WINDOWS32_FUNCTIONS
-# ifdef UNICODE
-# define wglUseFontBitmaps wglUseFontBitmapsW
-# define wglUseFontOutlines wglUseFontOutlinesW
-# else
-# define wglUseFontBitmaps wglUseFontBitmapsA
-# define wglUseFontOutlines wglUseFontOutlinesA
-# endif /* !UNICODE */
-#endif /* _GNU_H_WINDOWS32_FUNCTIONS */
-typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
-typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
-typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR;
-#include <gl/mesa_wgl.h>
-#endif
-
-
-
-#ifndef GLU_TESS_ERROR9
- /* If we're using the real OpenGL header files... */
-# define GLU_TESS_ERROR9 100159
-#endif
-
-
-#define GLU_NO_ERROR GL_NO_ERROR
-
-
-/* for Sun: */
-#ifdef SUNOS4
-#define MEMCPY( DST, SRC, BYTES) \
- memcpy( (char *) (DST), (char *) (SRC), (int) (BYTES) )
-#else
-#define MEMCPY( DST, SRC, BYTES) \
- memcpy( (void *) (DST), (void *) (SRC), (size_t) (BYTES) )
-#endif
-
-
-#ifndef NULL
-# define NULL 0
-#endif
-
-
-#endif
diff --git a/src/glu/mini/mipmap.c b/src/glu/mini/mipmap.c
deleted file mode 100644
index 97297729e78..00000000000
--- a/src/glu/mini/mipmap.c
+++ /dev/null
@@ -1,764 +0,0 @@
-/* $Id: mipmap.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.4
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include "gluP.h"
-#endif
-
-
-/*
- * Compute ceiling of integer quotient of A divided by B:
- */
-#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
-
-
-
-#ifdef EPSILON
-#undef EPSILON
-#endif
-#define EPSILON 0.001
-
-
-/* To work around optimizer bug in MSVC4.1 */
-#if defined(__WIN32__) && !defined(OPENSTEP)
-void
-dummy(GLuint j, GLuint k)
-{
-}
-#else
-#define dummy(J, K)
-#endif
-
-
-GLint GLAPIENTRY
-gluScaleImage(GLenum format,
- GLsizei widthin, GLsizei heightin,
- GLenum typein, const void *datain,
- GLsizei widthout, GLsizei heightout,
- GLenum typeout, void *dataout)
-{
- GLint components, i, j, k;
- GLfloat *tempin, *tempout, f;
- GLfloat sx, sy;
- GLint unpackrowlength, unpackalignment, unpackskiprows, unpackskippixels;
- GLint packrowlength, packalignment, packskiprows, packskippixels;
- GLint sizein, sizeout;
- GLint rowstride, rowlen;
-
-
- /* Determine number of components per pixel */
- switch (format) {
- case GL_COLOR_INDEX:
- case GL_STENCIL_INDEX:
- case GL_DEPTH_COMPONENT:
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- components = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- components = 2;
- break;
- case GL_RGB:
- case GL_BGR:
- components = 3;
- break;
- case GL_RGBA:
- case GL_BGRA:
-#ifdef GL_EXT_abgr
- case GL_ABGR_EXT:
-#endif
- components = 4;
- break;
- default:
- return GLU_INVALID_ENUM;
- }
-
- /* Determine bytes per input datum */
- switch (typein) {
- case GL_UNSIGNED_BYTE:
- sizein = sizeof(GLubyte);
- break;
- case GL_BYTE:
- sizein = sizeof(GLbyte);
- break;
- case GL_UNSIGNED_SHORT:
- sizein = sizeof(GLushort);
- break;
- case GL_SHORT:
- sizein = sizeof(GLshort);
- break;
- case GL_UNSIGNED_INT:
- sizein = sizeof(GLuint);
- break;
- case GL_INT:
- sizein = sizeof(GLint);
- break;
- case GL_FLOAT:
- sizein = sizeof(GLfloat);
- break;
- case GL_BITMAP:
- /* not implemented yet */
- default:
- return GL_INVALID_ENUM;
- }
-
- /* Determine bytes per output datum */
- switch (typeout) {
- case GL_UNSIGNED_BYTE:
- sizeout = sizeof(GLubyte);
- break;
- case GL_BYTE:
- sizeout = sizeof(GLbyte);
- break;
- case GL_UNSIGNED_SHORT:
- sizeout = sizeof(GLushort);
- break;
- case GL_SHORT:
- sizeout = sizeof(GLshort);
- break;
- case GL_UNSIGNED_INT:
- sizeout = sizeof(GLuint);
- break;
- case GL_INT:
- sizeout = sizeof(GLint);
- break;
- case GL_FLOAT:
- sizeout = sizeof(GLfloat);
- break;
- case GL_BITMAP:
- /* not implemented yet */
- default:
- return GL_INVALID_ENUM;
- }
-
- /* Get glPixelStore state */
- glGetFloatv(GL_UNPACK_ROW_LENGTH, &f); unpackrowlength = (int)f;
- glGetFloatv(GL_UNPACK_ALIGNMENT, &f); unpackalignment = (int)f;
- glGetFloatv(GL_UNPACK_SKIP_ROWS, &f); unpackskiprows = (int)f;
- glGetFloatv(GL_UNPACK_SKIP_PIXELS, &f); unpackskippixels = (int)f;
- glGetFloatv(GL_PACK_ROW_LENGTH, &f); packrowlength = (int)f;
- glGetFloatv(GL_PACK_ALIGNMENT, &f); packalignment = (int)f;
- glGetFloatv(GL_PACK_SKIP_ROWS, &f); packskiprows = (int)f;
- glGetFloatv(GL_PACK_SKIP_PIXELS, &f); packskippixels = (int)f;
-
- /* Allocate storage for intermediate images */
- tempin = (GLfloat *) malloc(widthin * heightin
- * components * sizeof(GLfloat));
- if (!tempin) {
- return GLU_OUT_OF_MEMORY;
- }
- tempout = (GLfloat *) malloc(widthout * heightout
- * components * sizeof(GLfloat));
- if (!tempout) {
- free(tempin);
- return GLU_OUT_OF_MEMORY;
- }
-
-
- /*
- * Unpack the pixel data and convert to floating point
- */
-
- if (unpackrowlength > 0) {
- rowlen = unpackrowlength;
- }
- else {
- rowlen = widthin;
- }
- if (sizein >= unpackalignment) {
- rowstride = components * rowlen;
- }
- else {
- rowstride = unpackalignment / sizein
- * CEILING(components * rowlen * sizein, unpackalignment);
- }
-
- switch (typein) {
- case GL_UNSIGNED_BYTE:
- k = 0;
- for (i = 0; i < heightin; i++) {
- GLubyte *ubptr = (GLubyte *) datain
- + i * rowstride
- + unpackskiprows * rowstride + unpackskippixels * components;
- for (j = 0; j < widthin * components; j++) {
- dummy(j, k);
- tempin[k++] = (GLfloat) * ubptr++;
- }
- }
- break;
- case GL_BYTE:
- k = 0;
- for (i = 0; i < heightin; i++) {
- GLbyte *bptr = (GLbyte *) datain
- + i * rowstride
- + unpackskiprows * rowstride + unpackskippixels * components;
- for (j = 0; j < widthin * components; j++) {
- dummy(j, k);
- tempin[k++] = (GLfloat) * bptr++;
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- k = 0;
- for (i = 0; i < heightin; i++) {
- GLushort *usptr = (GLushort *) datain
- + i * rowstride
- + unpackskiprows * rowstride + unpackskippixels * components;
- for (j = 0; j < widthin * components; j++) {
- dummy(j, k);
- tempin[k++] = (GLfloat) * usptr++;
- }
- }
- break;
- case GL_SHORT:
- k = 0;
- for (i = 0; i < heightin; i++) {
- GLshort *sptr = (GLshort *) datain
- + i * rowstride
- + unpackskiprows * rowstride + unpackskippixels * components;
- for (j = 0; j < widthin * components; j++) {
- dummy(j, k);
- tempin[k++] = (GLfloat) * sptr++;
- }
- }
- break;
- case GL_UNSIGNED_INT:
- k = 0;
- for (i = 0; i < heightin; i++) {
- GLuint *uiptr = (GLuint *) datain
- + i * rowstride
- + unpackskiprows * rowstride + unpackskippixels * components;
- for (j = 0; j < widthin * components; j++) {
- dummy(j, k);
- tempin[k++] = (GLfloat) * uiptr++;
- }
- }
- break;
- case GL_INT:
- k = 0;
- for (i = 0; i < heightin; i++) {
- GLint *iptr = (GLint *) datain
- + i * rowstride
- + unpackskiprows * rowstride + unpackskippixels * components;
- for (j = 0; j < widthin * components; j++) {
- dummy(j, k);
- tempin[k++] = (GLfloat) * iptr++;
- }
- }
- break;
- case GL_FLOAT:
- k = 0;
- for (i = 0; i < heightin; i++) {
- GLfloat *fptr = (GLfloat *) datain
- + i * rowstride
- + unpackskiprows * rowstride + unpackskippixels * components;
- for (j = 0; j < widthin * components; j++) {
- dummy(j, k);
- tempin[k++] = *fptr++;
- }
- }
- break;
- default:
- return GLU_INVALID_ENUM;
- }
-
-
- /*
- * Scale the image!
- */
-
- if (widthout > 1)
- sx = (GLfloat) (widthin - 1) / (GLfloat) (widthout - 1);
- else
- sx = (GLfloat) (widthin - 1);
- if (heightout > 1)
- sy = (GLfloat) (heightin - 1) / (GLfloat) (heightout - 1);
- else
- sy = (GLfloat) (heightin - 1);
-
-/*#define POINT_SAMPLE*/
-#ifdef POINT_SAMPLE
- for (i = 0; i < heightout; i++) {
- GLint ii = i * sy;
- for (j = 0; j < widthout; j++) {
- GLint jj = j * sx;
-
- GLfloat *src = tempin + (ii * widthin + jj) * components;
- GLfloat *dst = tempout + (i * widthout + j) * components;
-
- for (k = 0; k < components; k++) {
- *dst++ = *src++;
- }
- }
- }
-#else
- if (sx < 1.0 && sy < 1.0) {
- /* magnify both width and height: use weighted sample of 4 pixels */
- GLint i0, i1, j0, j1;
- GLfloat alpha, beta;
- GLfloat *src00, *src01, *src10, *src11;
- GLfloat s1, s2;
- GLfloat *dst;
-
- for (i = 0; i < heightout; i++) {
- i0 = i * sy;
- i1 = i0 + 1;
- if (i1 >= heightin)
- i1 = heightin - 1;
-/* i1 = (i+1) * sy - EPSILON;*/
- alpha = i * sy - i0;
- for (j = 0; j < widthout; j++) {
- j0 = j * sx;
- j1 = j0 + 1;
- if (j1 >= widthin)
- j1 = widthin - 1;
-/* j1 = (j+1) * sx - EPSILON; */
- beta = j * sx - j0;
-
- /* compute weighted average of pixels in rect (i0,j0)-(i1,j1) */
- src00 = tempin + (i0 * widthin + j0) * components;
- src01 = tempin + (i0 * widthin + j1) * components;
- src10 = tempin + (i1 * widthin + j0) * components;
- src11 = tempin + (i1 * widthin + j1) * components;
-
- dst = tempout + (i * widthout + j) * components;
-
- for (k = 0; k < components; k++) {
- s1 = *src00++ * (1.0 - beta) + *src01++ * beta;
- s2 = *src10++ * (1.0 - beta) + *src11++ * beta;
- *dst++ = s1 * (1.0 - alpha) + s2 * alpha;
- }
- }
- }
- }
- else {
- /* shrink width and/or height: use an unweighted box filter */
- GLint i0, i1;
- GLint j0, j1;
- GLint ii, jj;
- GLfloat sum, *dst;
-
- for (i = 0; i < heightout; i++) {
- i0 = i * sy;
- i1 = i0 + 1;
- if (i1 >= heightin)
- i1 = heightin - 1;
-/* i1 = (i+1) * sy - EPSILON; */
- for (j = 0; j < widthout; j++) {
- j0 = j * sx;
- j1 = j0 + 1;
- if (j1 >= widthin)
- j1 = widthin - 1;
-/* j1 = (j+1) * sx - EPSILON; */
-
- dst = tempout + (i * widthout + j) * components;
-
- /* compute average of pixels in the rectangle (i0,j0)-(i1,j1) */
- for (k = 0; k < components; k++) {
- sum = 0.0;
- for (ii = i0; ii <= i1; ii++) {
- for (jj = j0; jj <= j1; jj++) {
- sum += *(tempin + (ii * widthin + jj) * components + k);
- }
- }
- sum /= (j1 - j0 + 1) * (i1 - i0 + 1);
- *dst++ = sum;
- }
- }
- }
- }
-#endif
-
-
- /*
- * Return output image
- */
-
- if (packrowlength > 0) {
- rowlen = packrowlength;
- }
- else {
- rowlen = widthout;
- }
- if (sizeout >= packalignment) {
- rowstride = components * rowlen;
- }
- else {
- rowstride = packalignment / sizeout
- * CEILING(components * rowlen * sizeout, packalignment);
- }
-
- switch (typeout) {
- case GL_UNSIGNED_BYTE:
- k = 0;
- for (i = 0; i < heightout; i++) {
- GLubyte *ubptr = (GLubyte *) dataout
- + i * rowstride
- + packskiprows * rowstride + packskippixels * components;
- for (j = 0; j < widthout * components; j++) {
- dummy(j, k + i);
- *ubptr++ = (GLubyte) tempout[k++];
- }
- }
- break;
- case GL_BYTE:
- k = 0;
- for (i = 0; i < heightout; i++) {
- GLbyte *bptr = (GLbyte *) dataout
- + i * rowstride
- + packskiprows * rowstride + packskippixels * components;
- for (j = 0; j < widthout * components; j++) {
- dummy(j, k + i);
- *bptr++ = (GLbyte) tempout[k++];
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- k = 0;
- for (i = 0; i < heightout; i++) {
- GLushort *usptr = (GLushort *) dataout
- + i * rowstride
- + packskiprows * rowstride + packskippixels * components;
- for (j = 0; j < widthout * components; j++) {
- dummy(j, k + i);
- *usptr++ = (GLushort) tempout[k++];
- }
- }
- break;
- case GL_SHORT:
- k = 0;
- for (i = 0; i < heightout; i++) {
- GLshort *sptr = (GLshort *) dataout
- + i * rowstride
- + packskiprows * rowstride + packskippixels * components;
- for (j = 0; j < widthout * components; j++) {
- dummy(j, k + i);
- *sptr++ = (GLshort) tempout[k++];
- }
- }
- break;
- case GL_UNSIGNED_INT:
- k = 0;
- for (i = 0; i < heightout; i++) {
- GLuint *uiptr = (GLuint *) dataout
- + i * rowstride
- + packskiprows * rowstride + packskippixels * components;
- for (j = 0; j < widthout * components; j++) {
- dummy(j, k + i);
- *uiptr++ = (GLuint) tempout[k++];
- }
- }
- break;
- case GL_INT:
- k = 0;
- for (i = 0; i < heightout; i++) {
- GLint *iptr = (GLint *) dataout
- + i * rowstride
- + packskiprows * rowstride + packskippixels * components;
- for (j = 0; j < widthout * components; j++) {
- dummy(j, k + i);
- *iptr++ = (GLint) tempout[k++];
- }
- }
- break;
- case GL_FLOAT:
- k = 0;
- for (i = 0; i < heightout; i++) {
- GLfloat *fptr = (GLfloat *) dataout
- + i * rowstride
- + packskiprows * rowstride + packskippixels * components;
- for (j = 0; j < widthout * components; j++) {
- dummy(j, k + i);
- *fptr++ = tempout[k++];
- }
- }
- break;
- default:
- return GLU_INVALID_ENUM;
- }
-
-
- /* free temporary image storage */
- free(tempin);
- free(tempout);
-
- return 0;
-}
-
-
-
-/*
- * Return the largest k such that 2^k <= n.
- */
-static GLint
-ilog2(GLint n)
-{
- GLint k;
-
- if (n <= 0)
- return 0;
- for (k = 0; n >>= 1; k++);
- return k;
-}
-
-
-
-/*
- * Find the value nearest to n which is also a power of two.
- */
-static GLint
-round2(GLint n)
-{
- GLint m;
-
- for (m = 1; m < n; m *= 2);
-
- /* m>=n */
- if (m - n <= n - m / 2) {
- return m;
- }
- else {
- return m / 2;
- }
-}
-
-
-/*
- * Given an pixel format and data type, return the number of bytes to
- * store one pixel.
- */
-static GLint
-bytes_per_pixel(GLenum format, GLenum type)
-{
- GLint n, m;
-
- switch (format) {
- case GL_COLOR_INDEX:
- case GL_STENCIL_INDEX:
- case GL_DEPTH_COMPONENT:
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- n = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- n = 2;
- break;
- case GL_RGB:
- case GL_BGR:
- n = 3;
- break;
- case GL_RGBA:
- case GL_BGRA:
-#ifdef GL_EXT_abgr
- case GL_ABGR_EXT:
-#endif
- n = 4;
- break;
- default:
- n = 0;
- }
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- m = sizeof(GLubyte);
- break;
- case GL_BYTE:
- m = sizeof(GLbyte);
- break;
- case GL_BITMAP:
- m = 1;
- break;
- case GL_UNSIGNED_SHORT:
- m = sizeof(GLushort);
- break;
- case GL_SHORT:
- m = sizeof(GLshort);
- break;
- case GL_UNSIGNED_INT:
- m = sizeof(GLuint);
- break;
- case GL_INT:
- m = sizeof(GLint);
- break;
- case GL_FLOAT:
- m = sizeof(GLfloat);
- break;
- default:
- m = 0;
- }
-
- return n * m;
-}
-
-
-
-/*
- * WARNING: This function isn't finished and has never been tested!!!!
- */
-GLint GLAPIENTRY
-gluBuild1DMipmaps(GLenum target, GLint components,
- GLsizei width, GLenum format, GLenum type, const void *data)
-{
- return 0;
-}
-
-
-
-GLint GLAPIENTRY
-gluBuild2DMipmaps(GLenum target, GLint components,
- GLsizei width, GLsizei height, GLenum format,
- GLenum type, const void *data)
-{
- GLint w, h;
- GLint maxsize;
- void *image, *newimage;
- GLint neww, newh, level, bpp;
- int error;
- GLboolean done;
- GLint retval = 0;
- GLint unpackrowlength, unpackalignment, unpackskiprows, unpackskippixels;
- GLint packrowlength, packalignment, packskiprows, packskippixels;
- GLfloat f;
-
- if (width < 1 || height < 1)
- return GLU_INVALID_VALUE;
-
- glGetFloatv(GL_MAX_TEXTURE_SIZE, &f); maxsize = (int)f;
-
- w = round2(width);
- if (w > maxsize) {
- w = maxsize;
- }
- h = round2(height);
- if (h > maxsize) {
- h = maxsize;
- }
-
- bpp = bytes_per_pixel(format, type);
- if (bpp == 0) {
- /* probably a bad format or type enum */
- return GLU_INVALID_ENUM;
- }
-
- /* Get current glPixelStore values */
- glGetFloatv(GL_UNPACK_ROW_LENGTH, &f); unpackrowlength = (int)f;
- glGetFloatv(GL_UNPACK_ALIGNMENT, &f); unpackalignment = (int)f;
- glGetFloatv(GL_UNPACK_SKIP_ROWS, &f); unpackskiprows = (int)f;
- glGetFloatv(GL_UNPACK_SKIP_PIXELS, &f); unpackskippixels = (int)f;
- glGetFloatv(GL_PACK_ROW_LENGTH, &f); packrowlength = (int)f;
- glGetFloatv(GL_PACK_ALIGNMENT, &f); packalignment = (int)f;
- glGetFloatv(GL_PACK_SKIP_ROWS, &f); packskiprows = (int)f;
- glGetFloatv(GL_PACK_SKIP_PIXELS, &f); packskippixels = (int)f;
-
- /* set pixel packing */
- glPixelStorei(GL_PACK_ROW_LENGTH, 0);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glPixelStorei(GL_PACK_SKIP_ROWS, 0);
- glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
-
- done = GL_FALSE;
-
- if (w != width || h != height) {
- /* must rescale image to get "top" mipmap texture image */
- image = malloc((w + 4) * h * bpp);
- if (!image) {
- return GLU_OUT_OF_MEMORY;
- }
- error = gluScaleImage(format, width, height, type, data,
- w, h, type, image);
- if (error) {
- retval = error;
- done = GL_TRUE;
- }
- }
- else {
- image = (void *) data;
- }
-
- level = 0;
- while (!done) {
- if (image != data) {
- /* set pixel unpacking */
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
- }
-
- glTexImage2D(target, level, components, w, h, 0, format, type, image);
-
- if (w == 1 && h == 1)
- break;
-
- neww = (w < 2) ? 1 : w / 2;
- newh = (h < 2) ? 1 : h / 2;
- newimage = malloc((neww + 4) * newh * bpp);
- if (!newimage) {
- return GLU_OUT_OF_MEMORY;
- }
-
- error = gluScaleImage(format, w, h, type, image,
- neww, newh, type, newimage);
- if (error) {
- retval = error;
- done = GL_TRUE;
- }
-
- if (image != data) {
- free(image);
- }
- image = newimage;
-
- w = neww;
- h = newh;
- level++;
- }
-
- if (image != data) {
- free(image);
- }
-
- /* Restore original glPixelStore state */
- glPixelStorei(GL_UNPACK_ROW_LENGTH, unpackrowlength);
- glPixelStorei(GL_UNPACK_ALIGNMENT, unpackalignment);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, unpackskiprows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, unpackskippixels);
- glPixelStorei(GL_PACK_ROW_LENGTH, packrowlength);
- glPixelStorei(GL_PACK_ALIGNMENT, packalignment);
- glPixelStorei(GL_PACK_SKIP_ROWS, packskiprows);
- glPixelStorei(GL_PACK_SKIP_PIXELS, packskippixels);
-
- return retval;
-}
diff --git a/src/glu/mini/nurbs.c b/src/glu/mini/nurbs.c
deleted file mode 100644
index 93c0dd3ce23..00000000000
--- a/src/glu/mini/nurbs.c
+++ /dev/null
@@ -1,158 +0,0 @@
-/* $Id: nurbs.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * NURBS implementation written by Bogdan Sikorski (bogdan@cira.it)
- * See README2 for more info.
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <stdio.h>
-#include <stdlib.h>
-#include "gluP.h"
-#include "nurbs.h"
-#endif
-
-
-void
-call_user_error(GLUnurbsObj * nobj, GLenum error)
-{
- nobj->error = error;
- if (nobj->error_callback != NULL) {
- (*(nobj->error_callback)) (error);
- }
- else {
- printf("NURBS error %d %s\n", error, (char *) gluErrorString(error));
- }
-}
-
-
-
-GLUnurbsObj *GLAPIENTRY
-gluNewNurbsRenderer(void)
-{
- GLUnurbsObj *n;
- GLfloat tmp_viewport[4];
- GLint i, j;
-
- n = (GLUnurbsObj *) malloc(sizeof(GLUnurbsObj));
- return n;
-}
-
-
-
-void GLAPIENTRY
-gluDeleteNurbsRenderer(GLUnurbsObj * nobj)
-{
- if (nobj) {
- free(nobj);
- }
-}
-
-
-
-void GLAPIENTRY
-gluLoadSamplingMatrices(GLUnurbsObj * nobj,
- const GLfloat modelMatrix[16],
- const GLfloat projMatrix[16], const GLint viewport[4])
-{
-}
-
-
-void GLAPIENTRY
-gluNurbsProperty(GLUnurbsObj * nobj, GLenum property, GLfloat value)
-{
-}
-
-
-void GLAPIENTRY
-gluGetNurbsProperty(GLUnurbsObj * nobj, GLenum property, GLfloat * value)
-{
-}
-
-
-
-void GLAPIENTRY
-gluBeginCurve(GLUnurbsObj * nobj)
-{
-}
-
-
-void GLAPIENTRY
-gluEndCurve(GLUnurbsObj * nobj)
-{
-}
-
-
-void GLAPIENTRY
-gluNurbsCurve(GLUnurbsObj * nobj, GLint nknots, GLfloat * knot,
- GLint stride, GLfloat * ctlarray, GLint order, GLenum type)
-{
-}
-
-
-void GLAPIENTRY
-gluBeginSurface(GLUnurbsObj * nobj)
-{
-}
-
-
-void GLAPIENTRY
-gluEndSurface(GLUnurbsObj * nobj)
-{
-}
-
-
-void GLAPIENTRY
-gluNurbsSurface(GLUnurbsObj * nobj,
- GLint sknot_count, GLfloat * sknot,
- GLint tknot_count, GLfloat * tknot,
- GLint s_stride, GLint t_stride,
- GLfloat * ctrlarray, GLint sorder, GLint torder, GLenum type)
-{
-}
-
-
-void GLAPIENTRY
-gluNurbsCallback(GLUnurbsObj * nobj, GLenum which, void (GLCALLBACK * fn) ())
-{
-}
-
-void GLAPIENTRY
-gluBeginTrim(GLUnurbsObj * nobj)
-{
-}
-
-void GLAPIENTRY
-gluPwlCurve(GLUnurbsObj * nobj, GLint count, GLfloat * array, GLint stride,
- GLenum type)
-{
-}
-
-void GLAPIENTRY
-gluEndTrim(GLUnurbsObj * nobj)
-{
-}
diff --git a/src/glu/mini/nurbs.h b/src/glu/mini/nurbs.h
deleted file mode 100644
index c9c9c094f1a..00000000000
--- a/src/glu/mini/nurbs.h
+++ /dev/null
@@ -1,253 +0,0 @@
-/* $Id: nurbs.h,v 1.2 2003/08/22 20:11:43 brianp Exp $ */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * NURBS implementation written by Bogdan Sikorski (bogdan@cira.it)
- * See README2 for more info.
- */
-
-
-#ifndef NURBS_H
-#define NURBS_H
-
-
-#define EPSILON 1e-06 /* epsilon for double precision compares */
-
-typedef enum
-{
- GLU_NURBS_CURVE, GLU_NURBS_SURFACE, GLU_NURBS_TRIM, GLU_NURBS_NO_TRIM,
- GLU_NURBS_TRIM_DONE, GLU_NURBS_NONE
-}
-GLU_nurbs_enum;
-
-typedef enum
-{
- GLU_TRIM_NURBS, GLU_TRIM_PWL
-}
-GLU_trim_enum;
-
-typedef struct
-{
- GLint sknot_count;
- GLfloat *sknot;
- GLint tknot_count;
- GLfloat *tknot;
- GLint s_stride;
- GLint t_stride;
- GLfloat *ctrlarray;
- GLint sorder;
- GLint torder;
- GLint dim;
- GLenum type;
-}
-surface_attribs;
-
-typedef struct
-{
- surface_attribs geom;
- surface_attribs color;
- surface_attribs texture;
- surface_attribs normal;
-}
-nurbs_surface;
-
-typedef struct
-{
- GLint knot_count;
- GLfloat *knot;
- GLint stride;
- GLfloat *ctrlarray;
- GLint order;
- GLint dim;
- GLenum type;
-}
-curve_attribs;
-
-typedef struct
-{
- GLint pt_count;
- GLfloat *ctrlarray;
- GLint stride;
- GLint dim;
- GLenum type;
-}
-pwl_curve_attribs;
-
-typedef struct
-{
- curve_attribs geom;
- curve_attribs color;
- curve_attribs texture;
- curve_attribs normal;
-}
-nurbs_curve;
-
-typedef struct trim_list_str
-{
- GLU_trim_enum trim_type;
- union
- {
- pwl_curve_attribs pwl_curve;
- curve_attribs nurbs_curve;
- }
- curve;
- struct trim_list_str *next;
-}
-trim_list;
-
-typedef struct seg_trim_str
-{
- GLfloat *points;
- GLint pt_cnt, seg_array_len;
- struct seg_trim_str *next;
-}
-trim_segments;
-
-typedef struct nurbs_trim_str
-{
- trim_list *trim_loop;
- trim_segments *segments;
- struct nurbs_trim_str *next;
-}
-nurbs_trim;
-
-typedef struct
-{
- GLfloat model[16], proj[16], viewport[4];
-}
-culling_and_sampling_str;
-
-struct GLUnurbs
-{
- GLboolean culling;
- GLenum error;
- void (GLCALLBACK * error_callback) (GLenum err);
- GLenum display_mode;
- GLU_nurbs_enum nurbs_type;
- GLboolean auto_load_matrix;
- culling_and_sampling_str sampling_matrices;
- GLenum sampling_method;
- GLfloat sampling_tolerance;
- GLfloat parametric_tolerance;
- GLint u_step, v_step;
- nurbs_surface surface;
- nurbs_curve curve;
- nurbs_trim *trim;
-};
-
-typedef struct
-{
- GLfloat *knot;
- GLint nknots;
- GLfloat *unified_knot;
- GLint unified_nknots;
- GLint order;
- GLint t_min, t_max;
- GLint delta_nknots;
- GLboolean open_at_begin, open_at_end;
- GLfloat *new_knot;
- GLfloat *alpha;
-}
-knot_str_type;
-
-typedef struct
-{
- GLfloat *geom_ctrl;
- GLint geom_s_stride, geom_t_stride;
- GLfloat **geom_offsets;
- GLint geom_s_pt_cnt, geom_t_pt_cnt;
- GLfloat *color_ctrl;
- GLint color_s_stride, color_t_stride;
- GLfloat **color_offsets;
- GLint color_s_pt_cnt, color_t_pt_cnt;
- GLfloat *normal_ctrl;
- GLint normal_s_stride, normal_t_stride;
- GLfloat **normal_offsets;
- GLint normal_s_pt_cnt, normal_t_pt_cnt;
- GLfloat *texture_ctrl;
- GLint texture_s_stride, texture_t_stride;
- GLfloat **texture_offsets;
- GLint texture_s_pt_cnt, texture_t_pt_cnt;
- GLint s_bezier_cnt, t_bezier_cnt;
-}
-new_ctrl_type;
-
-extern void call_user_error(GLUnurbsObj * nobj, GLenum error);
-
-extern GLenum test_knot(GLint nknots, GLfloat * knot, GLint order);
-
-extern GLenum explode_knot(knot_str_type * the_knot);
-
-extern GLenum calc_alphas(knot_str_type * the_knot);
-
-extern GLenum calc_new_ctrl_pts(GLfloat * ctrl, GLint stride,
- knot_str_type * the_knot, GLint dim,
- GLfloat ** new_ctrl, GLint * ncontrol);
-
-extern GLenum glu_do_sampling_crv(GLUnurbsObj * nobj, GLfloat * new_ctrl,
- GLint n_ctrl, GLint order, GLint dim,
- GLint ** factors);
-
-extern GLenum glu_do_sampling_3D(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl,
- int **sfactors, GLint ** tfactors);
-
-extern GLenum glu_do_sampling_uv(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl,
- int **sfactors, GLint ** tfactors);
-
-extern GLenum glu_do_sampling_param_3D(GLUnurbsObj * nobj,
- new_ctrl_type * new_ctrl,
- int **sfactors, GLint ** tfactors);
-
-extern GLboolean fine_culling_test_2D(GLUnurbsObj * nobj, GLfloat * ctrl,
- GLint n_ctrl, GLint stride, GLint dim);
-
-extern GLboolean fine_culling_test_3D(GLUnurbsObj * nobj, GLfloat * ctrl,
- GLint s_n_ctrl, GLint t_n_ctrl,
- GLint s_stride, GLint t_stride,
- GLint dim);
-
-extern void do_nurbs_curve(GLUnurbsObj * nobj);
-
-extern void do_nurbs_surface(GLUnurbsObj * nobj);
-
-extern GLenum patch_trimming(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl,
- GLint * sfactors, GLint * tfactors);
-
-extern void collect_unified_knot(knot_str_type * dest, knot_str_type * src,
- GLfloat maximal_min_knot,
- GLfloat minimal_max_knot);
-
-extern GLenum select_knot_working_range(GLUnurbsObj * nobj,
- knot_str_type * geom_knot,
- knot_str_type * color_knot,
- knot_str_type * normal_knot,
- knot_str_type * texture_knot);
-
-extern void free_unified_knots(knot_str_type * geom_knot,
- knot_str_type * color_knot,
- knot_str_type * normal_knot,
- knot_str_type * texture_knot);
-
-
-
-#endif
diff --git a/src/glu/mini/nurbscrv.c b/src/glu/mini/nurbscrv.c
deleted file mode 100644
index 62d91b46d3f..00000000000
--- a/src/glu/mini/nurbscrv.c
+++ /dev/null
@@ -1,133 +0,0 @@
-/* $Id: nurbscrv.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * NURBS implementation written by Bogdan Sikorski (bogdan@cira.it)
- * See README2 for more info.
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <math.h>
-#include <stdlib.h>
-#include "gluP.h"
-#include "nurbs.h"
-#endif
-
-
-
-/* main NURBS curve procedure */
-void
-do_nurbs_curve(GLUnurbsObj * nobj)
-{
- GLint geom_order, color_order = 0, normal_order = 0, texture_order = 0;
- GLenum geom_type;
- GLint n_ctrl;
- GLfloat *new_geom_ctrl, *new_color_ctrl, *new_normal_ctrl,
- *new_texture_ctrl;
- GLfloat *geom_ctrl = 0, *color_ctrl = 0, *normal_ctrl = 0, *texture_ctrl = 0;
- GLint *factors;
- GLint i, j;
- GLint geom_dim, color_dim = 0, normal_dim = 0, texture_dim = 0;
-
- /* test the user supplied data */
- if (test_nurbs_curves(nobj) != GLU_NO_ERROR)
- return;
-
- if (convert_curves(nobj, &new_geom_ctrl, &n_ctrl, &new_color_ctrl,
- &new_normal_ctrl, &new_texture_ctrl) != GLU_NO_ERROR)
- return;
-
- geom_order = nobj->curve.geom.order;
- geom_type = nobj->curve.geom.type;
- geom_dim = nobj->curve.geom.dim;
-
- if (glu_do_sampling_crv(nobj, new_geom_ctrl, n_ctrl, geom_order, geom_dim,
- &factors) != GLU_NO_ERROR) {
- free(new_geom_ctrl);
- if (new_color_ctrl)
- free(new_color_ctrl);
- if (new_normal_ctrl)
- free(new_normal_ctrl);
- if (new_texture_ctrl)
- free(new_texture_ctrl);
- return;
- }
- glEnable(geom_type);
- if (new_color_ctrl) {
- glEnable(nobj->curve.color.type);
- color_dim = nobj->curve.color.dim;
- color_ctrl = new_color_ctrl;
- color_order = nobj->curve.color.order;
- }
- if (new_normal_ctrl) {
- glEnable(nobj->curve.normal.type);
- normal_dim = nobj->curve.normal.dim;
- normal_ctrl = new_normal_ctrl;
- normal_order = nobj->curve.normal.order;
- }
- if (new_texture_ctrl) {
- glEnable(nobj->curve.texture.type);
- texture_dim = nobj->curve.texture.dim;
- texture_ctrl = new_texture_ctrl;
- texture_order = nobj->curve.texture.order;
- }
- for (i = 0, j = 0, geom_ctrl = new_geom_ctrl;
- i < n_ctrl; i += geom_order, j++, geom_ctrl += geom_order * geom_dim) {
- if (fine_culling_test_2D
- (nobj, geom_ctrl, geom_order, geom_dim, geom_dim)) {
- color_ctrl += color_order * color_dim;
- normal_ctrl += normal_order * normal_dim;
- texture_ctrl += texture_order * texture_dim;
- continue;
- }
- glMap1f(geom_type, 0.0, 1.0, geom_dim, geom_order, geom_ctrl);
- if (new_color_ctrl) {
- glMap1f(nobj->curve.color.type, 0.0, 1.0, color_dim,
- color_order, color_ctrl);
- color_ctrl += color_order * color_dim;
- }
- if (new_normal_ctrl) {
- glMap1f(nobj->curve.normal.type, 0.0, 1.0, normal_dim,
- normal_order, normal_ctrl);
- normal_ctrl += normal_order * normal_dim;
- }
- if (new_texture_ctrl) {
- glMap1f(nobj->curve.texture.type, 0.0, 1.0, texture_dim,
- texture_order, texture_ctrl);
- texture_ctrl += texture_order * texture_dim;
- }
- glMapGrid1f(factors[j], 0.0, 1.0);
- glEvalMesh1(GL_LINE, 0, factors[j]);
- }
- free(new_geom_ctrl);
- free(factors);
- if (new_color_ctrl)
- free(new_color_ctrl);
- if (new_normal_ctrl)
- free(new_normal_ctrl);
- if (new_texture_ctrl)
- free(new_texture_ctrl);
-}
diff --git a/src/glu/mini/polytest.c b/src/glu/mini/polytest.c
deleted file mode 100644
index 52f272a3cb4..00000000000
--- a/src/glu/mini/polytest.c
+++ /dev/null
@@ -1,938 +0,0 @@
-/* $Id: polytest.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * This file is part of the polygon tesselation code contributed by
- * Bogdan Sikorski
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <math.h>
-#include <stdlib.h>
-#include "gluP.h"
-#include "tess.h"
-#endif
-
-
-
-static GLenum store_polygon_as_contour(GLUtriangulatorObj *);
-static void free_current_polygon(tess_polygon *);
-static void prepare_projection_info(GLUtriangulatorObj *);
-static GLdouble twice_the_polygon_area(tess_vertex *, tess_vertex *);
-static GLenum verify_edge_vertex_intersections(GLUtriangulatorObj *);
-void tess_find_contour_hierarchies(GLUtriangulatorObj *);
-static GLenum test_for_overlapping_contours(GLUtriangulatorObj *);
-static GLenum contours_overlap(tess_contour *, tess_polygon *);
-static GLenum is_contour_contained_in(tess_contour *, tess_contour *);
-static void add_new_exterior(GLUtriangulatorObj *, tess_contour *);
-static void add_new_interior(GLUtriangulatorObj *, tess_contour *,
- tess_contour *);
-static void add_interior_with_hierarchy_check(GLUtriangulatorObj *,
- tess_contour *, tess_contour *);
-static void reverse_hierarchy_and_add_exterior(GLUtriangulatorObj *,
- tess_contour *,
- tess_contour *);
-static GLboolean point_in_polygon(tess_contour *, GLdouble, GLdouble);
-static void shift_interior_to_exterior(GLUtriangulatorObj *, tess_contour *);
-static void add_exterior_with_check(GLUtriangulatorObj *, tess_contour *,
- tess_contour *);
-static GLenum cut_out_hole(GLUtriangulatorObj *, tess_contour *,
- tess_contour *);
-static GLenum merge_hole_with_contour(GLUtriangulatorObj *,
- tess_contour *, tess_contour *,
- tess_vertex *, tess_vertex *);
-
-static GLenum
-find_normal(GLUtriangulatorObj * tobj)
-{
- tess_polygon *polygon = tobj->current_polygon;
- tess_vertex *va, *vb, *vc;
- GLdouble A, B, C;
- GLdouble A0, A1, A2, B0, B1, B2;
-
- va = polygon->vertices;
- vb = va->next;
- A0 = vb->location[0] - va->location[0];
- A1 = vb->location[1] - va->location[1];
- A2 = vb->location[2] - va->location[2];
- for (vc = vb->next; vc != va; vc = vc->next) {
- B0 = vc->location[0] - va->location[0];
- B1 = vc->location[1] - va->location[1];
- B2 = vc->location[2] - va->location[2];
- A = A1 * B2 - A2 * B1;
- B = A2 * B0 - A0 * B2;
- C = A0 * B1 - A1 * B0;
- if (fabs(A) > EPSILON || fabs(B) > EPSILON || fabs(C) > EPSILON) {
- polygon->A = A;
- polygon->B = B;
- polygon->C = C;
- polygon->D =
- -A * va->location[0] - B * va->location[1] - C * va->location[2];
- return GLU_NO_ERROR;
- }
- }
- tess_call_user_error(tobj, GLU_TESS_ERROR7);
- return GLU_ERROR;
-}
-
-void
-tess_test_polygon(GLUtriangulatorObj * tobj)
-{
- tess_polygon *polygon = tobj->current_polygon;
-
- /* any vertices defined? */
- if (polygon->vertex_cnt < 3) {
- free_current_polygon(polygon);
- return;
- }
- /* wrap pointers */
- polygon->last_vertex->next = polygon->vertices;
- polygon->vertices->previous = polygon->last_vertex;
- /* determine the normal */
- if (find_normal(tobj) == GLU_ERROR)
- return;
- /* compare the normals of previously defined contours and this one */
- /* first contour define ? */
- if (tobj->contours == NULL) {
- tobj->A = polygon->A;
- tobj->B = polygon->B;
- tobj->C = polygon->C;
- tobj->D = polygon->D;
- /* determine the best projection to use */
- if (fabs(polygon->A) > fabs(polygon->B))
- if (fabs(polygon->A) > fabs(polygon->C))
- tobj->projection = OYZ;
- else
- tobj->projection = OXY;
- else if (fabs(polygon->B) > fabs(polygon->C))
- tobj->projection = OXZ;
- else
- tobj->projection = OXY;
- }
- else {
- GLdouble a[3], b[3];
- tess_vertex *vertex = polygon->vertices;
-
- a[0] = tobj->A;
- a[1] = tobj->B;
- a[2] = tobj->C;
- b[0] = polygon->A;
- b[1] = polygon->B;
- b[2] = polygon->C;
-
- /* compare the normals */
- if (fabs(a[1] * b[2] - a[2] * b[1]) > EPSILON ||
- fabs(a[2] * b[0] - a[0] * b[2]) > EPSILON ||
- fabs(a[0] * b[1] - a[1] * b[0]) > EPSILON) {
- /* not coplanar */
- tess_call_user_error(tobj, GLU_TESS_ERROR9);
- return;
- }
- /* the normals are parallel - test for plane equation */
- if (fabs(a[0] * vertex->location[0] + a[1] * vertex->location[1] +
- a[2] * vertex->location[2] + tobj->D) > EPSILON) {
- /* not the same plane */
- tess_call_user_error(tobj, GLU_TESS_ERROR9);
- return;
- }
- }
- prepare_projection_info(tobj);
- if (verify_edge_vertex_intersections(tobj) == GLU_ERROR)
- return;
- if (test_for_overlapping_contours(tobj) == GLU_ERROR)
- return;
- if (store_polygon_as_contour(tobj) == GLU_ERROR)
- return;
-}
-
-static GLenum
-test_for_overlapping_contours(GLUtriangulatorObj * tobj)
-{
- tess_contour *contour;
- tess_polygon *polygon;
-
- polygon = tobj->current_polygon;
- for (contour = tobj->contours; contour != NULL; contour = contour->next)
- if (contours_overlap(contour, polygon) != GLU_NO_ERROR) {
- tess_call_user_error(tobj, GLU_TESS_ERROR5);
- return GLU_ERROR;
- }
- return GLU_NO_ERROR;
-}
-
-static GLenum
-store_polygon_as_contour(GLUtriangulatorObj * tobj)
-{
- tess_polygon *polygon = tobj->current_polygon;
- tess_contour *contour = tobj->contours;
-
- /* the first contour defined */
- if (contour == NULL) {
- if ((contour = (tess_contour *) malloc(sizeof(tess_contour))) == NULL) {
- tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
- free_current_polygon(polygon);
- return GLU_ERROR;
- }
- tobj->contours = tobj->last_contour = contour;
- contour->next = contour->previous = NULL;
- }
- else {
- if ((contour = (tess_contour *) malloc(sizeof(tess_contour))) == NULL) {
- tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
- free_current_polygon(polygon);
- return GLU_ERROR;
- }
- contour->previous = tobj->last_contour;
- tobj->last_contour->next = contour;
- tobj->last_contour = contour;
- contour->next = NULL;
- }
- /* mark all vertices in new contour as not special */
- /* and all are boundary edges */
- {
- tess_vertex *vertex;
- GLuint vertex_cnt, i;
-
- for (vertex = polygon->vertices, i = 0, vertex_cnt =
- polygon->vertex_cnt; i < vertex_cnt; vertex = vertex->next, i++) {
- vertex->shadow_vertex = NULL;
- vertex->edge_flag = GL_TRUE;
- }
- }
- contour->vertex_cnt = polygon->vertex_cnt;
- contour->area = polygon->area;
- contour->orientation = polygon->orientation;
- contour->type = GLU_UNKNOWN;
- contour->vertices = polygon->vertices;
- contour->last_vertex = polygon->last_vertex;
- polygon->vertices = polygon->last_vertex = NULL;
- polygon->vertex_cnt = 0;
- ++(tobj->contour_cnt);
- return GLU_NO_ERROR;
-}
-
-static void
-free_current_polygon(tess_polygon * polygon)
-{
- tess_vertex *vertex, *vertex_tmp;
- GLuint i;
-
- /* free current_polygon structures */
- for (vertex = polygon->vertices, i = 0; i < polygon->vertex_cnt; i++) {
- vertex_tmp = vertex->next;
- free(vertex);
- vertex = vertex_tmp;
- }
- polygon->vertices = polygon->last_vertex = NULL;
- polygon->vertex_cnt = 0;
-}
-
-static void
-prepare_projection_info(GLUtriangulatorObj * tobj)
-{
- tess_polygon *polygon = tobj->current_polygon;
- tess_vertex *vertex, *last_vertex_ptr;
- GLdouble area;
-
- last_vertex_ptr = polygon->last_vertex;
- switch (tobj->projection) {
- case OXY:
- for (vertex = polygon->vertices; vertex != last_vertex_ptr;
- vertex = vertex->next) {
- vertex->x = vertex->location[0];
- vertex->y = vertex->location[1];
- }
- last_vertex_ptr->x = last_vertex_ptr->location[0];
- last_vertex_ptr->y = last_vertex_ptr->location[1];
- break;
- case OXZ:
- for (vertex = polygon->vertices; vertex != last_vertex_ptr;
- vertex = vertex->next) {
- vertex->x = vertex->location[0];
- vertex->y = vertex->location[2];
- }
- last_vertex_ptr->x = last_vertex_ptr->location[0];
- last_vertex_ptr->y = last_vertex_ptr->location[2];
- break;
- case OYZ:
- for (vertex = polygon->vertices; vertex != last_vertex_ptr;
- vertex = vertex->next) {
- vertex->x = vertex->location[1];
- vertex->y = vertex->location[2];
- }
- last_vertex_ptr->x = last_vertex_ptr->location[1];
- last_vertex_ptr->y = last_vertex_ptr->location[2];
- break;
- }
- area = twice_the_polygon_area(polygon->vertices, polygon->last_vertex);
- if (area >= 0.0) {
- polygon->orientation = GLU_CCW;
- polygon->area = area;
- }
- else {
- polygon->orientation = GLU_CW;
- polygon->area = -area;
- }
-}
-
-static GLdouble
-twice_the_polygon_area(tess_vertex * vertex, tess_vertex * last_vertex)
-{
- tess_vertex *next;
- GLdouble area, x, y;
-
- area = 0.0;
- x = vertex->x;
- y = vertex->y;
- vertex = vertex->next;
- for (; vertex != last_vertex; vertex = vertex->next) {
- next = vertex->next;
- area +=
- (vertex->x - x) * (next->y - y) - (vertex->y - y) * (next->x - x);
- }
- return area;
-}
-
-/* test if edges ab and cd intersect */
-/* if not return GLU_NO_ERROR, else if cross return GLU_TESS_ERROR8, */
-/* else if adjacent return GLU_TESS_ERROR4 */
-static GLenum
-edge_edge_intersect(tess_vertex * a,
- tess_vertex * b, tess_vertex * c, tess_vertex * d)
-{
- GLdouble denom, r, s;
- GLdouble xba, ydc, yba, xdc, yac, xac;
-
- xba = b->x - a->x;
- yba = b->y - a->y;
- xdc = d->x - c->x;
- ydc = d->y - c->y;
- xac = a->x - c->x;
- yac = a->y - c->y;
- denom = xba * ydc - yba * xdc;
- r = yac * xdc - xac * ydc;
- /* parallel? */
- if (fabs(denom) < EPSILON) {
- if (fabs(r) < EPSILON) {
- /* colinear */
- if (fabs(xba) < EPSILON) {
- /* compare the Y coordinate */
- if (yba > 0.0) {
- if (
- (fabs(a->y - c->y) < EPSILON
- && fabs(c->y - b->y) < EPSILON)
- || (fabs(a->y - d->y) < EPSILON
- && fabs(d->y - b->y) <
- EPSILON)) return GLU_TESS_ERROR4;
-
- }
- else {
- if (
- (fabs(b->y - c->y) < EPSILON
- && fabs(c->y - a->y) < EPSILON)
- || (fabs(b->y - d->y) < EPSILON
- && fabs(d->y - a->y) <
- EPSILON)) return GLU_TESS_ERROR4;
- }
- }
- else {
- /* compare the X coordinate */
- if (xba > 0.0) {
- if (
- (fabs(a->x - c->x) < EPSILON
- && fabs(c->x - b->x) < EPSILON)
- || (fabs(a->x - d->x) < EPSILON
- && fabs(d->x - b->x) <
- EPSILON)) return GLU_TESS_ERROR4;
- }
- else {
- if (
- (fabs(b->x - c->x) < EPSILON
- && fabs(c->x - a->x) < EPSILON)
- || (fabs(b->x - d->x) < EPSILON
- && fabs(d->x - a->x) <
- EPSILON)) return GLU_TESS_ERROR4;
- }
- }
- }
- return GLU_NO_ERROR;
- }
- r /= denom;
- s = (yac * xba - xac * yba) / denom;
- /* test if one vertex lies on other edge */
- if (((fabs(r) < EPSILON || (r < 1.0 + EPSILON && r > 1.0 - EPSILON)) &&
- s > -EPSILON && s < 1.0 + EPSILON) ||
- ((fabs(s) < EPSILON || (s < 1.0 + EPSILON && s > 1.0 - EPSILON)) &&
- r > -EPSILON && r < 1.0 + EPSILON)) {
- return GLU_TESS_ERROR4;
- }
- /* test for crossing */
- if (r > -EPSILON && r < 1.0 + EPSILON && s > -EPSILON && s < 1.0 + EPSILON) {
- return GLU_TESS_ERROR8;
- }
- return GLU_NO_ERROR;
-}
-
-static GLenum
-verify_edge_vertex_intersections(GLUtriangulatorObj * tobj)
-{
- tess_polygon *polygon = tobj->current_polygon;
- tess_vertex *vertex1, *last_vertex, *vertex2;
- GLenum test;
-
- last_vertex = polygon->last_vertex;
- vertex1 = last_vertex;
- for (vertex2 = vertex1->next->next;
- vertex2->next != last_vertex; vertex2 = vertex2->next) {
- test = edge_edge_intersect(vertex1, vertex1->next, vertex2,
- vertex2->next);
- if (test != GLU_NO_ERROR) {
- tess_call_user_error(tobj, test);
- return GLU_ERROR;
- }
- }
- for (vertex1 = polygon->vertices;
- vertex1->next->next != last_vertex; vertex1 = vertex1->next) {
- for (vertex2 = vertex1->next->next;
- vertex2 != last_vertex; vertex2 = vertex2->next) {
- test = edge_edge_intersect(vertex1, vertex1->next, vertex2,
- vertex2->next);
- if (test != GLU_NO_ERROR) {
- tess_call_user_error(tobj, test);
- return GLU_ERROR;
- }
- }
- }
- return GLU_NO_ERROR;
-}
-
-static int
-#ifdef WIN32
- __cdecl
-#endif
-area_compare(const void *a, const void *b)
-{
- GLdouble area1, area2;
-
- area1 = (*((tess_contour **) a))->area;
- area2 = (*((tess_contour **) b))->area;
- if (area1 < area2)
- return 1;
- if (area1 > area2)
- return -1;
- return 0;
-}
-
-void
-tess_find_contour_hierarchies(GLUtriangulatorObj * tobj)
-{
- tess_contour **contours; /* dinamic array of pointers */
- tess_contour *tmp_contour_ptr = tobj->contours;
- GLuint cnt, i;
- GLenum result;
- GLboolean hierarchy_changed;
-
- /* any contours? */
- if (tobj->contour_cnt < 2) {
- tobj->contours->type = GLU_EXTERIOR;
- return;
- }
- if ((contours = (tess_contour **)
- malloc(sizeof(tess_contour *) * (tobj->contour_cnt))) == NULL) {
- tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
- return;
- }
- for (tmp_contour_ptr = tobj->contours, cnt = 0;
- tmp_contour_ptr != NULL; tmp_contour_ptr = tmp_contour_ptr->next)
- contours[cnt++] = tmp_contour_ptr;
- /* now sort the contours in decreasing area size order */
- qsort((void *) contours, (size_t) cnt, (size_t) sizeof(tess_contour *),
- area_compare);
- /* we leave just the first contour - remove others from list */
- tobj->contours = contours[0];
- tobj->contours->next = tobj->contours->previous = NULL;
- tobj->last_contour = tobj->contours;
- tobj->contour_cnt = 1;
- /* first contour is the one with greatest area */
- /* must be EXTERIOR */
- tobj->contours->type = GLU_EXTERIOR;
- tmp_contour_ptr = tobj->contours;
- /* now we play! */
- for (i = 1; i < cnt; i++) {
- hierarchy_changed = GL_FALSE;
- for (tmp_contour_ptr = tobj->contours;
- tmp_contour_ptr != NULL; tmp_contour_ptr = tmp_contour_ptr->next) {
- if (tmp_contour_ptr->type == GLU_EXTERIOR) {
- /* check if contour completely contained in EXTERIOR */
- result = is_contour_contained_in(tmp_contour_ptr, contours[i]);
- switch (result) {
- case GLU_INTERIOR:
- /* now we have to check if contour is inside interiors */
- /* or not */
- /* any interiors? */
- if (tmp_contour_ptr->next != NULL &&
- tmp_contour_ptr->next->type == GLU_INTERIOR) {
- /* for all interior, check if inside any of them */
- /* if not inside any of interiors, its another */
- /* interior */
- /* or it may contain some interiors, then change */
- /* the contained interiors to exterior ones */
- add_interior_with_hierarchy_check(tobj,
- tmp_contour_ptr,
- contours[i]);
- }
- else {
- /* not in interior, add as new interior contour */
- add_new_interior(tobj, tmp_contour_ptr, contours[i]);
- }
- hierarchy_changed = GL_TRUE;
- break;
- case GLU_EXTERIOR:
- /* ooops, the marked as EXTERIOR (contours[i]) is */
- /* actually an interior of tmp_contour_ptr */
- /* reverse the local hierarchy */
- reverse_hierarchy_and_add_exterior(tobj, tmp_contour_ptr,
- contours[i]);
- hierarchy_changed = GL_TRUE;
- break;
- case GLU_NO_ERROR:
- break;
- default:
- abort();
- }
- }
- if (hierarchy_changed)
- break; /* break from for loop */
- }
- if (hierarchy_changed == GL_FALSE) {
- /* disjoint with all contours, add to contour list */
- add_new_exterior(tobj, contours[i]);
- }
- }
- free(contours);
-}
-
-/* returns GLU_INTERIOR if inner is completey enclosed within outer */
-/* returns GLU_EXTERIOR if outer is completely enclosed within inner */
-/* returns GLU_NO_ERROR if contours are disjoint */
-static GLenum
-is_contour_contained_in(tess_contour * outer, tess_contour * inner)
-{
- GLenum relation_flag;
-
- /* set relation_flag to relation of containment of first inner vertex */
- /* regarding outer contour */
- if (point_in_polygon(outer, inner->vertices->x, inner->vertices->y))
- relation_flag = GLU_INTERIOR;
- else
- relation_flag = GLU_EXTERIOR;
- if (relation_flag == GLU_INTERIOR)
- return GLU_INTERIOR;
- if (point_in_polygon(inner, outer->vertices->x, outer->vertices->y))
- return GLU_EXTERIOR;
- return GLU_NO_ERROR;
-}
-
-static GLboolean
-point_in_polygon(tess_contour * contour, GLdouble x, GLdouble y)
-{
- tess_vertex *v1, *v2;
- GLuint i, vertex_cnt;
- GLdouble xp1, yp1, xp2, yp2;
- GLboolean tst;
-
- tst = GL_FALSE;
- v1 = contour->vertices;
- v2 = contour->vertices->previous;
- for (i = 0, vertex_cnt = contour->vertex_cnt; i < vertex_cnt; i++) {
- xp1 = v1->x;
- yp1 = v1->y;
- xp2 = v2->x;
- yp2 = v2->y;
- if ((((yp1 <= y) && (y < yp2)) || ((yp2 <= y) && (y < yp1))) &&
- (x < (xp2 - xp1) * (y - yp1) / (yp2 - yp1) + xp1))
- tst = (tst == GL_FALSE ? GL_TRUE : GL_FALSE);
- v2 = v1;
- v1 = v1->next;
- }
- return tst;
-}
-
-static GLenum
-contours_overlap(tess_contour * contour, tess_polygon * polygon)
-{
- tess_vertex *vertex1, *vertex2;
- GLuint vertex1_cnt, vertex2_cnt, i, j;
- GLenum test;
-
- vertex1 = contour->vertices;
- vertex2 = polygon->vertices;
- vertex1_cnt = contour->vertex_cnt;
- vertex2_cnt = polygon->vertex_cnt;
- for (i = 0; i < vertex1_cnt; vertex1 = vertex1->next, i++) {
- for (j = 0; j < vertex2_cnt; vertex2 = vertex2->next, j++)
- if ((test = edge_edge_intersect(vertex1, vertex1->next, vertex2,
- vertex2->next)) != GLU_NO_ERROR)
- return test;
- }
- return GLU_NO_ERROR;
-}
-
-static void
-add_new_exterior(GLUtriangulatorObj * tobj, tess_contour * contour)
-{
- contour->type = GLU_EXTERIOR;
- contour->next = NULL;
- contour->previous = tobj->last_contour;
- tobj->last_contour->next = contour;
- tobj->last_contour = contour;
-}
-
-static void
-add_new_interior(GLUtriangulatorObj * tobj,
- tess_contour * outer, tess_contour * contour)
-{
- contour->type = GLU_INTERIOR;
- contour->next = outer->next;
- contour->previous = outer;
- if (outer->next != NULL)
- outer->next->previous = contour;
- outer->next = contour;
- if (tobj->last_contour == outer)
- tobj->last_contour = contour;
-}
-
-static void
-add_interior_with_hierarchy_check(GLUtriangulatorObj * tobj,
- tess_contour * outer,
- tess_contour * contour)
-{
- tess_contour *ptr;
-
- /* for all interiors of outer check if they are interior of contour */
- /* if so, change that interior to exterior and move it of of the */
- /* interior sequence */
- if (outer->next != NULL && outer->next->type == GLU_INTERIOR) {
- GLenum test;
-
- for (ptr = outer->next; ptr != NULL && ptr->type == GLU_INTERIOR;
- ptr = ptr->next) {
- test = is_contour_contained_in(ptr, contour);
- switch (test) {
- case GLU_INTERIOR:
- /* contour is contained in one of the interiors */
- /* check if possibly contained in other exteriors */
- /* move ptr to first EXTERIOR */
- for (; ptr != NULL && ptr->type == GLU_INTERIOR; ptr = ptr->next);
- if (ptr == NULL)
- /* another exterior */
- add_new_exterior(tobj, contour);
- else
- add_exterior_with_check(tobj, ptr, contour);
- return;
- case GLU_EXTERIOR:
- /* one of the interiors is contained in the contour */
- /* change it to EXTERIOR, and shift it away from the */
- /* interior sequence */
- shift_interior_to_exterior(tobj, ptr);
- break;
- case GLU_NO_ERROR:
- /* disjoint */
- break;
- default:
- abort();
- }
- }
- }
- /* add contour to the interior sequence */
- add_new_interior(tobj, outer, contour);
-}
-
-static void
-reverse_hierarchy_and_add_exterior(GLUtriangulatorObj * tobj,
- tess_contour * outer,
- tess_contour * contour)
-{
- tess_contour *ptr;
-
- /* reverse INTERIORS to EXTERIORS */
- /* any INTERIORS? */
- if (outer->next != NULL && outer->next->type == GLU_INTERIOR)
- for (ptr = outer->next; ptr != NULL && ptr->type == GLU_INTERIOR;
- ptr = ptr->next) ptr->type = GLU_EXTERIOR;
- /* the outer now becomes inner */
- outer->type = GLU_INTERIOR;
- /* contour is the EXTERIOR */
- contour->next = outer;
- if (tobj->contours == outer) {
- /* first contour beeing reversed */
- contour->previous = NULL;
- tobj->contours = contour;
- }
- else {
- outer->previous->next = contour;
- contour->previous = outer->previous;
- }
- outer->previous = contour;
-}
-
-static void
-shift_interior_to_exterior(GLUtriangulatorObj * tobj, tess_contour * contour)
-{
- contour->previous->next = contour->next;
- if (contour->next != NULL)
- contour->next->previous = contour->previous;
- else
- tobj->last_contour = contour->previous;
-}
-
-static void
-add_exterior_with_check(GLUtriangulatorObj * tobj,
- tess_contour * outer, tess_contour * contour)
-{
- GLenum test;
-
- /* this contour might be interior to further exteriors - check */
- /* if not, just add as a new exterior */
- for (; outer != NULL && outer->type == GLU_EXTERIOR; outer = outer->next) {
- test = is_contour_contained_in(outer, contour);
- switch (test) {
- case GLU_INTERIOR:
- /* now we have to check if contour is inside interiors */
- /* or not */
- /* any interiors? */
- if (outer->next != NULL && outer->next->type == GLU_INTERIOR) {
- /* for all interior, check if inside any of them */
- /* if not inside any of interiors, its another */
- /* interior */
- /* or it may contain some interiors, then change */
- /* the contained interiors to exterior ones */
- add_interior_with_hierarchy_check(tobj, outer, contour);
- }
- else {
- /* not in interior, add as new interior contour */
- add_new_interior(tobj, outer, contour);
- }
- return;
- case GLU_NO_ERROR:
- /* disjoint */
- break;
- default:
- abort();
- }
- }
- /* add contour to the exterior sequence */
- add_new_exterior(tobj, contour);
-}
-
-void
-tess_handle_holes(GLUtriangulatorObj * tobj)
-{
- tess_contour *contour, *hole;
- GLenum exterior_orientation;
-
- /* verify hole orientation */
- for (contour = tobj->contours; contour != NULL;) {
- exterior_orientation = contour->orientation;
- for (contour = contour->next;
- contour != NULL && contour->type == GLU_INTERIOR;
- contour = contour->next) {
- if (contour->orientation == exterior_orientation) {
- tess_call_user_error(tobj, GLU_TESS_ERROR5);
- return;
- }
- }
- }
- /* now cut-out holes */
- for (contour = tobj->contours; contour != NULL;) {
- hole = contour->next;
- while (hole != NULL && hole->type == GLU_INTERIOR) {
- if (cut_out_hole(tobj, contour, hole) == GLU_ERROR)
- return;
- hole = contour->next;
- }
- contour = contour->next;
- }
-}
-
-static GLenum
-cut_out_hole(GLUtriangulatorObj * tobj,
- tess_contour * contour, tess_contour * hole)
-{
- tess_contour *tmp_hole;
- tess_vertex *v1, *v2, *tmp_vertex;
- GLuint vertex1_cnt, vertex2_cnt, tmp_vertex_cnt;
- GLuint i, j, k;
- GLenum test = 0;
-
- /* find an edge connecting contour and hole not intersecting any other */
- /* edge belonging to either the contour or any of the other holes */
- for (v1 = contour->vertices, vertex1_cnt = contour->vertex_cnt, i = 0;
- i < vertex1_cnt; i++, v1 = v1->next) {
- for (v2 = hole->vertices, vertex2_cnt = hole->vertex_cnt, j = 0;
- j < vertex2_cnt; j++, v2 = v2->next) {
- /* does edge (v1,v2) intersect any edge of contour */
- for (tmp_vertex = contour->vertices, tmp_vertex_cnt =
- contour->vertex_cnt, k = 0; k < tmp_vertex_cnt;
- tmp_vertex = tmp_vertex->next, k++) {
- /* skip edge tests for edges directly connected */
- if (v1 == tmp_vertex || v1 == tmp_vertex->next)
- continue;
- test = edge_edge_intersect(v1, v2, tmp_vertex, tmp_vertex->next);
- if (test != GLU_NO_ERROR)
- break;
- }
- if (test == GLU_NO_ERROR) {
- /* does edge (v1,v2) intersect any edge of hole */
- for (tmp_vertex = hole->vertices,
- tmp_vertex_cnt = hole->vertex_cnt, k = 0;
- k < tmp_vertex_cnt; tmp_vertex = tmp_vertex->next, k++) {
- /* skip edge tests for edges directly connected */
- if (v2 == tmp_vertex || v2 == tmp_vertex->next)
- continue;
- test =
- edge_edge_intersect(v1, v2, tmp_vertex, tmp_vertex->next);
- if (test != GLU_NO_ERROR)
- break;
- }
- if (test == GLU_NO_ERROR) {
- /* does edge (v1,v2) intersect any other hole? */
- for (tmp_hole = hole->next;
- tmp_hole != NULL && tmp_hole->type == GLU_INTERIOR;
- tmp_hole = tmp_hole->next) {
- /* does edge (v1,v2) intersect any edge of hole */
- for (tmp_vertex = tmp_hole->vertices,
- tmp_vertex_cnt = tmp_hole->vertex_cnt, k = 0;
- k < tmp_vertex_cnt; tmp_vertex = tmp_vertex->next, k++) {
- test = edge_edge_intersect(v1, v2, tmp_vertex,
- tmp_vertex->next);
- if (test != GLU_NO_ERROR)
- break;
- }
- if (test != GLU_NO_ERROR)
- break;
- }
- }
- }
- if (test == GLU_NO_ERROR) {
- /* edge (v1,v2) is good for eliminating the hole */
- if (merge_hole_with_contour(tobj, contour, hole, v1, v2)
- == GLU_NO_ERROR)
- return GLU_NO_ERROR;
- else
- return GLU_ERROR;
- }
- }
- }
- /* other holes are blocking all possible connections of hole */
- /* with contour, we shift this hole as the last hole and retry */
- for (tmp_hole = hole;
- tmp_hole != NULL && tmp_hole->type == GLU_INTERIOR;
- tmp_hole = tmp_hole->next);
- contour->next = hole->next;
- hole->next->previous = contour;
- if (tmp_hole == NULL) {
- /* last EXTERIOR contour, shift hole as last contour */
- hole->next = NULL;
- hole->previous = tobj->last_contour;
- tobj->last_contour->next = hole;
- tobj->last_contour = hole;
- }
- else {
- tmp_hole->previous->next = hole;
- hole->previous = tmp_hole->previous;
- tmp_hole->previous = hole;
- hole->next = tmp_hole;
- }
- hole = contour->next;
- /* try once again - recurse */
- return cut_out_hole(tobj, contour, hole);
-}
-
-static GLenum
-merge_hole_with_contour(GLUtriangulatorObj * tobj,
- tess_contour * contour,
- tess_contour * hole,
- tess_vertex * v1, tess_vertex * v2)
-{
- tess_vertex *v1_new, *v2_new;
-
- /* make copies of v1 and v2, place them respectively after their originals */
- if ((v1_new = (tess_vertex *) malloc(sizeof(tess_vertex))) == NULL) {
- tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
- return GLU_ERROR;
- }
- if ((v2_new = (tess_vertex *) malloc(sizeof(tess_vertex))) == NULL) {
- tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
- return GLU_ERROR;
- }
- v1_new->edge_flag = GL_TRUE;
- v1_new->data = v1->data;
- v1_new->location[0] = v1->location[0];
- v1_new->location[1] = v1->location[1];
- v1_new->location[2] = v1->location[2];
- v1_new->x = v1->x;
- v1_new->y = v1->y;
- v1_new->shadow_vertex = v1;
- v1->shadow_vertex = v1_new;
- v1_new->next = v1->next;
- v1_new->previous = v1;
- v1->next->previous = v1_new;
- v1->next = v1_new;
- v2_new->edge_flag = GL_TRUE;
- v2_new->data = v2->data;
- v2_new->location[0] = v2->location[0];
- v2_new->location[1] = v2->location[1];
- v2_new->location[2] = v2->location[2];
- v2_new->x = v2->x;
- v2_new->y = v2->y;
- v2_new->shadow_vertex = v2;
- v2->shadow_vertex = v2_new;
- v2_new->next = v2->next;
- v2_new->previous = v2;
- v2->next->previous = v2_new;
- v2->next = v2_new;
- /* link together the two lists */
- v1->next = v2_new;
- v2_new->previous = v1;
- v2->next = v1_new;
- v1_new->previous = v2;
- /* update the vertex count of the contour */
- contour->vertex_cnt += hole->vertex_cnt + 2;
- /* remove the INTERIOR contour */
- contour->next = hole->next;
- if (hole->next != NULL)
- hole->next->previous = contour;
- free(hole);
- /* update tobj structure */
- --(tobj->contour_cnt);
- if (contour->last_vertex == v1)
- contour->last_vertex = v1_new;
- /* mark two vertices with edge_flag */
- v2->edge_flag = GL_FALSE;
- v1->edge_flag = GL_FALSE;
- return GLU_NO_ERROR;
-}
diff --git a/src/glu/mini/project.c b/src/glu/mini/project.c
deleted file mode 100644
index a2747de55f2..00000000000
--- a/src/glu/mini/project.c
+++ /dev/null
@@ -1,402 +0,0 @@
-/* $Id: project.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-#include "gluP.h"
-#endif
-
-
-/*
- * This code was contributed by Marc Buffat (buffat@mecaflu.ec-lyon.fr).
- * Thanks Marc!!!
- */
-
-
-
-/* implementation de gluProject et gluUnproject */
-/* M. Buffat 17/2/95 */
-
-
-
-/*
- * Transform a point (column vector) by a 4x4 matrix. I.e. out = m * in
- * Input: m - the 4x4 matrix
- * in - the 4x1 vector
- * Output: out - the resulting 4x1 vector.
- */
-static void
-transform_point(GLdouble out[4], const GLdouble m[16], const GLdouble in[4])
-{
-#define M(row,col) m[col*4+row]
- out[0] =
- M(0, 0) * in[0] + M(0, 1) * in[1] + M(0, 2) * in[2] + M(0, 3) * in[3];
- out[1] =
- M(1, 0) * in[0] + M(1, 1) * in[1] + M(1, 2) * in[2] + M(1, 3) * in[3];
- out[2] =
- M(2, 0) * in[0] + M(2, 1) * in[1] + M(2, 2) * in[2] + M(2, 3) * in[3];
- out[3] =
- M(3, 0) * in[0] + M(3, 1) * in[1] + M(3, 2) * in[2] + M(3, 3) * in[3];
-#undef M
-}
-
-
-
-
-/*
- * Perform a 4x4 matrix multiplication (product = a x b).
- * Input: a, b - matrices to multiply
- * Output: product - product of a and b
- */
-static void
-matmul(GLdouble * product, const GLdouble * a, const GLdouble * b)
-{
- /* This matmul was contributed by Thomas Malik */
- GLdouble temp[16];
- GLint i;
-
-#define A(row,col) a[(col<<2)+row]
-#define B(row,col) b[(col<<2)+row]
-#define T(row,col) temp[(col<<2)+row]
-
- /* i-te Zeile */
- for (i = 0; i < 4; i++) {
- T(i, 0) =
- A(i, 0) * B(0, 0) + A(i, 1) * B(1, 0) + A(i, 2) * B(2, 0) + A(i,
- 3) *
- B(3, 0);
- T(i, 1) =
- A(i, 0) * B(0, 1) + A(i, 1) * B(1, 1) + A(i, 2) * B(2, 1) + A(i,
- 3) *
- B(3, 1);
- T(i, 2) =
- A(i, 0) * B(0, 2) + A(i, 1) * B(1, 2) + A(i, 2) * B(2, 2) + A(i,
- 3) *
- B(3, 2);
- T(i, 3) =
- A(i, 0) * B(0, 3) + A(i, 1) * B(1, 3) + A(i, 2) * B(2, 3) + A(i,
- 3) *
- B(3, 3);
- }
-
-#undef A
-#undef B
-#undef T
- MEMCPY(product, temp, 16 * sizeof(GLdouble));
-}
-
-
-
-/*
- * Compute inverse of 4x4 transformation matrix.
- * Code contributed by Jacques Leroy jle@star.be
- * Return GL_TRUE for success, GL_FALSE for failure (singular matrix)
- */
-static GLboolean
-invert_matrix(const GLdouble * m, GLdouble * out)
-{
-/* NB. OpenGL Matrices are COLUMN major. */
-#define SWAP_ROWS(a, b) { GLdouble *_tmp = a; (a)=(b); (b)=_tmp; }
-#define MAT(m,r,c) (m)[(c)*4+(r)]
-
- GLdouble wtmp[4][8];
- GLdouble m0, m1, m2, m3, s;
- GLdouble *r0, *r1, *r2, *r3;
-
- r0 = wtmp[0], r1 = wtmp[1], r2 = wtmp[2], r3 = wtmp[3];
-
- r0[0] = MAT(m, 0, 0), r0[1] = MAT(m, 0, 1),
- r0[2] = MAT(m, 0, 2), r0[3] = MAT(m, 0, 3),
- r0[4] = 1.0, r0[5] = r0[6] = r0[7] = 0.0,
- r1[0] = MAT(m, 1, 0), r1[1] = MAT(m, 1, 1),
- r1[2] = MAT(m, 1, 2), r1[3] = MAT(m, 1, 3),
- r1[5] = 1.0, r1[4] = r1[6] = r1[7] = 0.0,
- r2[0] = MAT(m, 2, 0), r2[1] = MAT(m, 2, 1),
- r2[2] = MAT(m, 2, 2), r2[3] = MAT(m, 2, 3),
- r2[6] = 1.0, r2[4] = r2[5] = r2[7] = 0.0,
- r3[0] = MAT(m, 3, 0), r3[1] = MAT(m, 3, 1),
- r3[2] = MAT(m, 3, 2), r3[3] = MAT(m, 3, 3),
- r3[7] = 1.0, r3[4] = r3[5] = r3[6] = 0.0;
-
- /* choose pivot - or die */
- if (fabs(r3[0]) > fabs(r2[0]))
- SWAP_ROWS(r3, r2);
- if (fabs(r2[0]) > fabs(r1[0]))
- SWAP_ROWS(r2, r1);
- if (fabs(r1[0]) > fabs(r0[0]))
- SWAP_ROWS(r1, r0);
- if (0.0 == r0[0])
- return GL_FALSE;
-
- /* eliminate first variable */
- m1 = r1[0] / r0[0];
- m2 = r2[0] / r0[0];
- m3 = r3[0] / r0[0];
- s = r0[1];
- r1[1] -= m1 * s;
- r2[1] -= m2 * s;
- r3[1] -= m3 * s;
- s = r0[2];
- r1[2] -= m1 * s;
- r2[2] -= m2 * s;
- r3[2] -= m3 * s;
- s = r0[3];
- r1[3] -= m1 * s;
- r2[3] -= m2 * s;
- r3[3] -= m3 * s;
- s = r0[4];
- if (s != 0.0) {
- r1[4] -= m1 * s;
- r2[4] -= m2 * s;
- r3[4] -= m3 * s;
- }
- s = r0[5];
- if (s != 0.0) {
- r1[5] -= m1 * s;
- r2[5] -= m2 * s;
- r3[5] -= m3 * s;
- }
- s = r0[6];
- if (s != 0.0) {
- r1[6] -= m1 * s;
- r2[6] -= m2 * s;
- r3[6] -= m3 * s;
- }
- s = r0[7];
- if (s != 0.0) {
- r1[7] -= m1 * s;
- r2[7] -= m2 * s;
- r3[7] -= m3 * s;
- }
-
- /* choose pivot - or die */
- if (fabs(r3[1]) > fabs(r2[1]))
- SWAP_ROWS(r3, r2);
- if (fabs(r2[1]) > fabs(r1[1]))
- SWAP_ROWS(r2, r1);
- if (0.0 == r1[1])
- return GL_FALSE;
-
- /* eliminate second variable */
- m2 = r2[1] / r1[1];
- m3 = r3[1] / r1[1];
- r2[2] -= m2 * r1[2];
- r3[2] -= m3 * r1[2];
- r2[3] -= m2 * r1[3];
- r3[3] -= m3 * r1[3];
- s = r1[4];
- if (0.0 != s) {
- r2[4] -= m2 * s;
- r3[4] -= m3 * s;
- }
- s = r1[5];
- if (0.0 != s) {
- r2[5] -= m2 * s;
- r3[5] -= m3 * s;
- }
- s = r1[6];
- if (0.0 != s) {
- r2[6] -= m2 * s;
- r3[6] -= m3 * s;
- }
- s = r1[7];
- if (0.0 != s) {
- r2[7] -= m2 * s;
- r3[7] -= m3 * s;
- }
-
- /* choose pivot - or die */
- if (fabs(r3[2]) > fabs(r2[2]))
- SWAP_ROWS(r3, r2);
- if (0.0 == r2[2])
- return GL_FALSE;
-
- /* eliminate third variable */
- m3 = r3[2] / r2[2];
- r3[3] -= m3 * r2[3], r3[4] -= m3 * r2[4],
- r3[5] -= m3 * r2[5], r3[6] -= m3 * r2[6], r3[7] -= m3 * r2[7];
-
- /* last check */
- if (0.0 == r3[3])
- return GL_FALSE;
-
- s = 1.0 / r3[3]; /* now back substitute row 3 */
- r3[4] *= s;
- r3[5] *= s;
- r3[6] *= s;
- r3[7] *= s;
-
- m2 = r2[3]; /* now back substitute row 2 */
- s = 1.0 / r2[2];
- r2[4] = s * (r2[4] - r3[4] * m2), r2[5] = s * (r2[5] - r3[5] * m2),
- r2[6] = s * (r2[6] - r3[6] * m2), r2[7] = s * (r2[7] - r3[7] * m2);
- m1 = r1[3];
- r1[4] -= r3[4] * m1, r1[5] -= r3[5] * m1,
- r1[6] -= r3[6] * m1, r1[7] -= r3[7] * m1;
- m0 = r0[3];
- r0[4] -= r3[4] * m0, r0[5] -= r3[5] * m0,
- r0[6] -= r3[6] * m0, r0[7] -= r3[7] * m0;
-
- m1 = r1[2]; /* now back substitute row 1 */
- s = 1.0 / r1[1];
- r1[4] = s * (r1[4] - r2[4] * m1), r1[5] = s * (r1[5] - r2[5] * m1),
- r1[6] = s * (r1[6] - r2[6] * m1), r1[7] = s * (r1[7] - r2[7] * m1);
- m0 = r0[2];
- r0[4] -= r2[4] * m0, r0[5] -= r2[5] * m0,
- r0[6] -= r2[6] * m0, r0[7] -= r2[7] * m0;
-
- m0 = r0[1]; /* now back substitute row 0 */
- s = 1.0 / r0[0];
- r0[4] = s * (r0[4] - r1[4] * m0), r0[5] = s * (r0[5] - r1[5] * m0),
- r0[6] = s * (r0[6] - r1[6] * m0), r0[7] = s * (r0[7] - r1[7] * m0);
-
- MAT(out, 0, 0) = r0[4];
- MAT(out, 0, 1) = r0[5], MAT(out, 0, 2) = r0[6];
- MAT(out, 0, 3) = r0[7], MAT(out, 1, 0) = r1[4];
- MAT(out, 1, 1) = r1[5], MAT(out, 1, 2) = r1[6];
- MAT(out, 1, 3) = r1[7], MAT(out, 2, 0) = r2[4];
- MAT(out, 2, 1) = r2[5], MAT(out, 2, 2) = r2[6];
- MAT(out, 2, 3) = r2[7], MAT(out, 3, 0) = r3[4];
- MAT(out, 3, 1) = r3[5], MAT(out, 3, 2) = r3[6];
- MAT(out, 3, 3) = r3[7];
-
- return GL_TRUE;
-
-#undef MAT
-#undef SWAP_ROWS
-}
-
-
-
-/* projection du point (objx,objy,obz) sur l'ecran (winx,winy,winz) */
-GLint GLAPIENTRY
-gluProject(GLdouble objx, GLdouble objy, GLdouble objz,
- const GLdouble model[16], const GLdouble proj[16],
- const GLint viewport[4],
- GLdouble * winx, GLdouble * winy, GLdouble * winz)
-{
- /* matrice de transformation */
- GLdouble in[4], out[4];
-
- /* initilise la matrice et le vecteur a transformer */
- in[0] = objx;
- in[1] = objy;
- in[2] = objz;
- in[3] = 1.0;
- transform_point(out, model, in);
- transform_point(in, proj, out);
-
- /* d'ou le resultat normalise entre -1 et 1 */
- if (in[3] == 0.0)
- return GL_FALSE;
-
- in[0] /= in[3];
- in[1] /= in[3];
- in[2] /= in[3];
-
- /* en coordonnees ecran */
- *winx = viewport[0] + (1 + in[0]) * viewport[2] / 2;
- *winy = viewport[1] + (1 + in[1]) * viewport[3] / 2;
- /* entre 0 et 1 suivant z */
- *winz = (1 + in[2]) / 2;
- return GL_TRUE;
-}
-
-
-
-/* transformation du point ecran (winx,winy,winz) en point objet */
-GLint GLAPIENTRY
-gluUnProject(GLdouble winx, GLdouble winy, GLdouble winz,
- const GLdouble model[16], const GLdouble proj[16],
- const GLint viewport[4],
- GLdouble * objx, GLdouble * objy, GLdouble * objz)
-{
- /* matrice de transformation */
- GLdouble m[16], A[16];
- GLdouble in[4], out[4];
-
- /* transformation coordonnees normalisees entre -1 et 1 */
- in[0] = (winx - viewport[0]) * 2 / viewport[2] - 1.0;
- in[1] = (winy - viewport[1]) * 2 / viewport[3] - 1.0;
- in[2] = 2 * winz - 1.0;
- in[3] = 1.0;
-
- /* calcul transformation inverse */
- matmul(A, proj, model);
- invert_matrix(A, m);
-
- /* d'ou les coordonnees objets */
- transform_point(out, m, in);
- if (out[3] == 0.0)
- return GL_FALSE;
- *objx = out[0] / out[3];
- *objy = out[1] / out[3];
- *objz = out[2] / out[3];
- return GL_TRUE;
-}
-
-
-/*
- * New in GLU 1.3
- * This is like gluUnProject but also takes near and far DepthRange values.
- */
-#ifdef GLU_VERSION_1_3
-GLint GLAPIENTRY
-gluUnProject4(GLdouble winx, GLdouble winy, GLdouble winz, GLdouble clipw,
- const GLdouble modelMatrix[16],
- const GLdouble projMatrix[16],
- const GLint viewport[4],
- GLclampd nearZ, GLclampd farZ,
- GLdouble * objx, GLdouble * objy, GLdouble * objz,
- GLdouble * objw)
-{
- /* matrice de transformation */
- GLdouble m[16], A[16];
- GLdouble in[4], out[4];
- GLdouble z = nearZ + winz * (farZ - nearZ);
-
- /* transformation coordonnees normalisees entre -1 et 1 */
- in[0] = (winx - viewport[0]) * 2 / viewport[2] - 1.0;
- in[1] = (winy - viewport[1]) * 2 / viewport[3] - 1.0;
- in[2] = 2.0 * z - 1.0;
- in[3] = clipw;
-
- /* calcul transformation inverse */
- matmul(A, projMatrix, modelMatrix);
- invert_matrix(A, m);
-
- /* d'ou les coordonnees objets */
- transform_point(out, m, in);
- if (out[3] == 0.0)
- return GL_FALSE;
- *objx = out[0] / out[3];
- *objy = out[1] / out[3];
- *objz = out[2] / out[3];
- *objw = out[3];
- return GL_TRUE;
-}
-#endif
diff --git a/src/glu/mini/quadric.c b/src/glu/mini/quadric.c
deleted file mode 100644
index 015552e1237..00000000000
--- a/src/glu/mini/quadric.c
+++ /dev/null
@@ -1,774 +0,0 @@
-/* $Id: quadric.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1999-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/* TODO:
- * texture coordinate support
- * flip normals according to orientation
- * there's still some inside/outside orientation bugs in possibly all
- * but the sphere function
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include "gluP.h"
-#endif
-
-
-
-#ifndef M_PI
-# define M_PI (3.1415926)
-#endif
-
-
-/*
- * Convert degrees to radians:
- */
-#define DEG_TO_RAD(A) ((A)*(M_PI/180.0))
-
-
-/*
- * Sin and Cos for degree angles:
- */
-#define SIND( A ) sin( (A)*(M_PI/180.0) )
-#define COSD( A) cos( (A)*(M_PI/180.0) )
-
-
-/*
- * Texture coordinates if texture flag is set
- */
-#define TXTR_COORD(x,y) if (qobj->TextureFlag) glTexCoord2f(x,y);
-
-
-
-struct GLUquadric
-{
- GLenum DrawStyle; /* GLU_FILL, LINE, SILHOUETTE, or POINT */
- GLenum Orientation; /* GLU_INSIDE or GLU_OUTSIDE */
- GLboolean TextureFlag; /* Generate texture coords? */
- GLenum Normals; /* GLU_NONE, GLU_FLAT, or GLU_SMOOTH */
- void (GLCALLBACK * ErrorFunc) (GLenum err); /* Error handler callback function */
-};
-
-
-
-/*
- * Process a GLU error.
- */
-static void
-quadric_error(GLUquadricObj * qobj, GLenum error, const char *msg)
-{
- /* Call the error call back function if any */
- if (qobj->ErrorFunc) {
- (*qobj->ErrorFunc) (error);
- }
- /* Print a message to stdout if MESA_DEBUG variable is defined */
- if (getenv("MESA_DEBUG")) {
- fprintf(stderr, "GLUError: %s: %s\n", (char *) gluErrorString(error),
- msg);
- }
-}
-
-
-
-
-GLUquadricObj *GLAPIENTRY
-gluNewQuadric(void)
-{
- GLUquadricObj *q;
-
- q = (GLUquadricObj *) malloc(sizeof(struct GLUquadric));
- if (q) {
- q->DrawStyle = GLU_FILL;
- q->Orientation = GLU_OUTSIDE;
- q->TextureFlag = GL_FALSE;
- q->Normals = GLU_SMOOTH;
- q->ErrorFunc = NULL;
- }
- return q;
-}
-
-
-
-void GLAPIENTRY
-gluDeleteQuadric(GLUquadricObj * state)
-{
- if (state) {
- free((void *) state);
- }
-}
-
-
-
-/*
- * Set the drawing style to be GLU_FILL, GLU_LINE, GLU_SILHOUETTE,
- * or GLU_POINT.
- */
-void GLAPIENTRY
-gluQuadricDrawStyle(GLUquadricObj * quadObject, GLenum drawStyle)
-{
- if (quadObject && (drawStyle == GLU_FILL || drawStyle == GLU_LINE
- || drawStyle == GLU_SILHOUETTE
- || drawStyle == GLU_POINT)) {
- quadObject->DrawStyle = drawStyle;
- }
- else {
- quadric_error(quadObject, GLU_INVALID_ENUM, "qluQuadricDrawStyle");
- }
-}
-
-
-
-/*
- * Set the orientation to GLU_INSIDE or GLU_OUTSIDE.
- */
-void GLAPIENTRY
-gluQuadricOrientation(GLUquadricObj * quadObject, GLenum orientation)
-{
- if (quadObject
- && (orientation == GLU_INSIDE || orientation == GLU_OUTSIDE)) {
- quadObject->Orientation = orientation;
- }
- else {
- quadric_error(quadObject, GLU_INVALID_ENUM, "qluQuadricOrientation");
- }
-}
-
-
-
-/*
- * Set the error handler callback function.
- */
-void GLAPIENTRY
-gluQuadricCallback(GLUquadricObj * qobj,
- GLenum which, void (GLCALLBACK * fn) ())
-{
- /*
- * UGH, this is a mess! I thought ANSI was a standard.
- */
- if (qobj && which == GLU_ERROR) {
-#ifdef __CYGWIN32__
- qobj->ErrorFunc = (void (GLCALLBACKPCAST) (GLenum)) fn;
-#elif defined(OPENSTEP)
- qobj->ErrorFunc = (void (*)(GLenum)) fn;
-#elif defined(_WIN32)
- qobj->ErrorFunc = (void (GLCALLBACK *) (int)) fn;
-#elif defined(__STORM__)
- qobj->ErrorFunc = (void (GLCALLBACK *) (GLenum)) fn;
-#elif defined(__BEOS__)
- qobj->ErrorFunc = (void (*)(GLenum)) fn;
-#else
- qobj->ErrorFunc = (void (GLCALLBACK *) ()) fn;
-#endif
- }
-}
-
-
-void GLAPIENTRY
-gluQuadricNormals(GLUquadricObj * quadObject, GLenum normals)
-{
- if (quadObject
- && (normals == GLU_NONE || normals == GLU_FLAT
- || normals == GLU_SMOOTH)) {
- quadObject->Normals = normals;
- }
-}
-
-
-void GLAPIENTRY
-gluQuadricTexture(GLUquadricObj * quadObject, GLboolean textureCoords)
-{
- if (quadObject) {
- quadObject->TextureFlag = textureCoords;
- }
-}
-
-
-
-
-/*
- * Call glNormal3f after scaling normal to unit length.
- */
-static void
-normal3f(GLfloat x, GLfloat y, GLfloat z)
-{
-}
-
-
-
-void GLAPIENTRY
-gluCylinder(GLUquadricObj * qobj,
- GLdouble baseRadius, GLdouble topRadius,
- GLdouble height, GLint slices, GLint stacks)
-{
- GLdouble da, r, dr, dz;
- GLfloat x, y, z, nz, nsign;
- GLint i, j;
-
- if (qobj->Orientation == GLU_INSIDE) {
- nsign = -1.0;
- }
- else {
- nsign = 1.0;
- }
-
- da = 2.0 * M_PI / slices;
- dr = (topRadius - baseRadius) / stacks;
- dz = height / stacks;
- nz = (baseRadius - topRadius) / height; /* Z component of normal vectors */
-
- if (qobj->DrawStyle == GLU_POINT) {
- glBegin(GL_POINTS);
- for (i = 0; i < slices; i++) {
- x = cos(i * da);
- y = sin(i * da);
- normal3f(x * nsign, y * nsign, nz * nsign);
-
- z = 0.0;
- r = baseRadius;
- for (j = 0; j <= stacks; j++) {
- glVertex3f(x * r, y * r, z);
- z += dz;
- r += dr;
- }
- }
- glEnd();
- }
- else if (qobj->DrawStyle == GLU_LINE || qobj->DrawStyle == GLU_SILHOUETTE) {
- /* Draw rings */
- if (qobj->DrawStyle == GLU_LINE) {
- z = 0.0;
- r = baseRadius;
- for (j = 0; j <= stacks; j++) {
- glBegin(GL_LINE_LOOP);
- for (i = 0; i < slices; i++) {
- x = cos(i * da);
- y = sin(i * da);
- normal3f(x * nsign, y * nsign, nz * nsign);
- glVertex3f(x * r, y * r, z);
- }
- glEnd();
- z += dz;
- r += dr;
- }
- }
- else {
- /* draw one ring at each end */
- if (baseRadius != 0.0) {
- glBegin(GL_LINE_LOOP);
- for (i = 0; i < slices; i++) {
- x = cos(i * da);
- y = sin(i * da);
- normal3f(x * nsign, y * nsign, nz * nsign);
- glVertex3f(x * baseRadius, y * baseRadius, 0.0);
- }
- glEnd();
- glBegin(GL_LINE_LOOP);
- for (i = 0; i < slices; i++) {
- x = cos(i * da);
- y = sin(i * da);
- normal3f(x * nsign, y * nsign, nz * nsign);
- glVertex3f(x * topRadius, y * topRadius, height);
- }
- glEnd();
- }
- }
- /* draw length lines */
- glBegin(GL_LINES);
- for (i = 0; i < slices; i++) {
- x = cos(i * da);
- y = sin(i * da);
- normal3f(x * nsign, y * nsign, nz * nsign);
- glVertex3f(x * baseRadius, y * baseRadius, 0.0);
- glVertex3f(x * topRadius, y * topRadius, height);
- }
- glEnd();
- }
- else if (qobj->DrawStyle == GLU_FILL) {
- GLfloat ds = 1.0 / slices;
- GLfloat dt = 1.0 / stacks;
- GLfloat t = 0.0;
- z = 0.0;
- r = baseRadius;
- for (j = 0; j < stacks; j++) {
- GLfloat s = 0.0;
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= slices; i++) {
- GLfloat x, y;
- if (i == slices) {
- x = sin(0.0);
- y = cos(0.0);
- }
- else {
- x = sin(i * da);
- y = cos(i * da);
- }
- if (nsign == 1.0) {
- normal3f(x * nsign, y * nsign, nz * nsign);
- TXTR_COORD(s, t);
- glVertex3f(x * r, y * r, z);
- normal3f(x * nsign, y * nsign, nz * nsign);
- TXTR_COORD(s, t + dt);
- glVertex3f(x * (r + dr), y * (r + dr), z + dz);
- }
- else {
- normal3f(x * nsign, y * nsign, nz * nsign);
- TXTR_COORD(s, t);
- glVertex3f(x * r, y * r, z);
- normal3f(x * nsign, y * nsign, nz * nsign);
- TXTR_COORD(s, t + dt);
- glVertex3f(x * (r + dr), y * (r + dr), z + dz);
- }
- s += ds;
- } /* for slices */
- glEnd();
- r += dr;
- t += dt;
- z += dz;
- } /* for stacks */
- }
-}
-
-
-
-
-
-void GLAPIENTRY
-gluSphere(GLUquadricObj * qobj, GLdouble radius, GLint slices, GLint stacks)
-{
- GLfloat rho, drho, theta, dtheta;
- GLfloat x, y, z;
- GLfloat s, t, ds, dt;
- GLint i, j, imin, imax;
- GLboolean normals;
- GLfloat nsign;
-
- if (qobj->Normals == GLU_NONE) {
- normals = GL_FALSE;
- }
- else {
- normals = GL_TRUE;
- }
- if (qobj->Orientation == GLU_INSIDE) {
- nsign = -1.0;
- }
- else {
- nsign = 1.0;
- }
-
- drho = M_PI / (GLfloat) stacks;
- dtheta = 2.0 * M_PI / (GLfloat) slices;
-
- /* texturing: s goes from 0.0/0.25/0.5/0.75/1.0 at +y/+x/-y/-x/+y axis */
- /* t goes from -1.0/+1.0 at z = -radius/+radius (linear along longitudes) */
- /* cannot use triangle fan on texturing (s coord. at top/bottom tip varies) */
-
- if (qobj->DrawStyle == GLU_FILL) {
- if (!qobj->TextureFlag) {
- /* draw +Z end as a triangle fan */
- glBegin(GL_TRIANGLE_FAN);
-/* glNormal3f(0.0, 0.0, 1.0); */
- glVertex3f(0.0, 0.0, nsign * radius);
- for (j = 0; j <= slices; j++) {
- theta = (j == slices) ? 0.0 : j * dtheta;
- x = -sin(theta) * sin(drho);
- y = cos(theta) * sin(drho);
- z = nsign * cos(drho);
- glVertex3f(x * radius, y * radius, z * radius);
- }
- glEnd();
- }
-
- ds = 1.0 / slices;
- dt = 1.0 / stacks;
- t = 1.0; /* because loop now runs from 0 */
- if (qobj->TextureFlag) {
- imin = 0;
- imax = stacks;
- }
- else {
- imin = 1;
- imax = stacks - 1;
- }
-
- /* draw intermediate stacks as quad strips */
- for (i = imin; i < imax; i++) {
- rho = i * drho;
- glBegin(GL_QUAD_STRIP);
- s = 0.0;
- for (j = 0; j <= slices; j++) {
- theta = (j == slices) ? 0.0 : j * dtheta;
- x = -sin(theta) * sin(rho);
- y = cos(theta) * sin(rho);
- z = nsign * cos(rho);
- TXTR_COORD(s, t);
- glVertex3f(x * radius, y * radius, z * radius);
- x = -sin(theta) * sin(rho + drho);
- y = cos(theta) * sin(rho + drho);
- z = nsign * cos(rho + drho);
- TXTR_COORD(s, t - dt);
- s += ds;
- glVertex3f(x * radius, y * radius, z * radius);
- }
- glEnd();
- t -= dt;
- }
-
- if (!qobj->TextureFlag) {
- /* draw -Z end as a triangle fan */
- glBegin(GL_TRIANGLE_FAN);
- glVertex3f(0.0, 0.0, -radius * nsign);
- rho = M_PI - drho;
- s = 1.0;
- t = dt;
- for (j = slices; j >= 0; j--) {
- theta = (j == slices) ? 0.0 : j * dtheta;
- x = -sin(theta) * sin(rho);
- y = cos(theta) * sin(rho);
- z = nsign * cos(rho);
- s -= ds;
- glVertex3f(x * radius, y * radius, z * radius);
- }
- glEnd();
- }
- }
- else if (qobj->DrawStyle == GLU_LINE || qobj->DrawStyle == GLU_SILHOUETTE) {
- /* draw stack lines */
- for (i = 1; i < stacks; i++) { /* stack line at i==stacks-1 was missing here */
- rho = i * drho;
- glBegin(GL_LINE_LOOP);
- for (j = 0; j < slices; j++) {
- theta = j * dtheta;
- x = cos(theta) * sin(rho);
- y = sin(theta) * sin(rho);
- z = cos(rho);
- glVertex3f(x * radius, y * radius, z * radius);
- }
- glEnd();
- }
- /* draw slice lines */
- for (j = 0; j < slices; j++) {
- theta = j * dtheta;
- glBegin(GL_LINE_STRIP);
- for (i = 0; i <= stacks; i++) {
- rho = i * drho;
- x = cos(theta) * sin(rho);
- y = sin(theta) * sin(rho);
- z = cos(rho);
- glVertex3f(x * radius, y * radius, z * radius);
- }
- glEnd();
- }
- }
- else if (qobj->DrawStyle == GLU_POINT) {
- /* top and bottom-most points */
- glBegin(GL_POINTS);
- glVertex3f(0.0, 0.0, radius);
- glVertex3f(0.0, 0.0, -radius);
-
- /* loop over stacks */
- for (i = 1; i < stacks - 1; i++) {
- rho = i * drho;
- for (j = 0; j < slices; j++) {
- theta = j * dtheta;
- x = cos(theta) * sin(rho);
- y = sin(theta) * sin(rho);
- z = cos(rho);
- glVertex3f(x * radius, y * radius, z * radius);
- }
- }
- glEnd();
- }
-
-}
-
-
-
-void GLAPIENTRY
-gluDisk(GLUquadricObj * qobj,
- GLdouble innerRadius, GLdouble outerRadius, GLint slices, GLint loops)
-{
- GLfloat da, dr;
-#if 0
- GLdouble a, da;
- GLfloat r, dr;
- GLfloat x, y;
- GLfloat r1, r2, dtc;
- GLint s, l;
-#endif
-
-
- da = 2.0 * M_PI / slices;
- dr = (outerRadius - innerRadius) / (GLfloat) loops;
-
- switch (qobj->DrawStyle) {
- case GLU_FILL:
- {
- /* texture of a gluDisk is a cut out of the texture unit square
- * x, y in [-outerRadius, +outerRadius]; s, t in [0, 1]
- * (linear mapping)
- */
- GLfloat dtc = 2.0f * outerRadius;
- GLfloat sa, ca;
- GLfloat r1 = innerRadius;
- GLint l;
- for (l = 0; l < loops; l++) {
- GLfloat r2 = r1 + dr;
- if (qobj->Orientation == GLU_OUTSIDE) {
- GLint s;
- glBegin(GL_QUAD_STRIP);
- for (s = 0; s <= slices; s++) {
- GLfloat a;
- if (s == slices)
- a = 0.0;
- else
- a = s * da;
- sa = sin(a);
- ca = cos(a);
- TXTR_COORD(0.5 + sa * r2 / dtc, 0.5 + ca * r2 / dtc);
- glVertex2f(r2 * sa, r2 * ca);
- TXTR_COORD(0.5 + sa * r1 / dtc, 0.5 + ca * r1 / dtc);
- glVertex2f(r1 * sa, r1 * ca);
- }
- glEnd();
- }
- else {
- GLint s;
- glBegin(GL_QUAD_STRIP);
- for (s = slices; s >= 0; s--) {
- GLfloat a;
- if (s == slices)
- a = 0.0;
- else
- a = s * da;
- sa = sin(a);
- ca = cos(a);
- TXTR_COORD(0.5 - sa * r2 / dtc, 0.5 + ca * r2 / dtc);
- glVertex2f(r2 * sa, r2 * ca);
- TXTR_COORD(0.5 - sa * r1 / dtc, 0.5 + ca * r1 / dtc);
- glVertex2f(r1 * sa, r1 * ca);
- }
- glEnd();
- }
- r1 = r2;
- }
- break;
- }
- case GLU_LINE:
- {
- GLint l, s;
- /* draw loops */
- for (l = 0; l <= loops; l++) {
- GLfloat r = innerRadius + l * dr;
- glBegin(GL_LINE_LOOP);
- for (s = 0; s < slices; s++) {
- GLfloat a = s * da;
- glVertex2f(r * sin(a), r * cos(a));
- }
- glEnd();
- }
- /* draw spokes */
- for (s = 0; s < slices; s++) {
- GLfloat a = s * da;
- GLfloat x = sin(a);
- GLfloat y = cos(a);
- glBegin(GL_LINE_STRIP);
- for (l = 0; l <= loops; l++) {
- GLfloat r = innerRadius + l * dr;
- glVertex2f(r * x, r * y);
- }
- glEnd();
- }
- break;
- }
- case GLU_POINT:
- {
- GLint s;
- glBegin(GL_POINTS);
- for (s = 0; s < slices; s++) {
- GLfloat a = s * da;
- GLfloat x = sin(a);
- GLfloat y = cos(a);
- GLint l;
- for (l = 0; l <= loops; l++) {
- GLfloat r = innerRadius * l * dr;
- glVertex2f(r * x, r * y);
- }
- }
- glEnd();
- break;
- }
- case GLU_SILHOUETTE:
- {
- if (innerRadius != 0.0) {
- GLfloat a;
- glBegin(GL_LINE_LOOP);
- for (a = 0.0; a < 2.0 * M_PI; a += da) {
- GLfloat x = innerRadius * sin(a);
- GLfloat y = innerRadius * cos(a);
- glVertex2f(x, y);
- }
- glEnd();
- }
- {
- GLfloat a;
- glBegin(GL_LINE_LOOP);
- for (a = 0; a < 2.0 * M_PI; a += da) {
- GLfloat x = outerRadius * sin(a);
- GLfloat y = outerRadius * cos(a);
- glVertex2f(x, y);
- }
- glEnd();
- }
- break;
- }
- default:
- abort();
- }
-}
-
-
-
-void GLAPIENTRY
-gluPartialDisk(GLUquadricObj * qobj, GLdouble innerRadius,
- GLdouble outerRadius, GLint slices, GLint loops,
- GLdouble startAngle, GLdouble sweepAngle)
-{
- if (qobj->DrawStyle == GLU_POINT) {
- GLint loop, slice;
- GLdouble radius, delta_radius;
- GLdouble angle, delta_angle;
- delta_radius = (outerRadius - innerRadius) / (loops - 1);
- delta_angle = DEG_TO_RAD((sweepAngle) / (slices - 1));
- glBegin(GL_POINTS);
- radius = innerRadius;
- for (loop = 0; loop < loops; loop++) {
- angle = DEG_TO_RAD(startAngle);
- for (slice = 0; slice < slices; slice++) {
- glVertex2f(radius * sin(angle), radius * cos(angle));
- angle += delta_angle;
- }
- radius += delta_radius;
- }
- glEnd();
- }
- else if (qobj->DrawStyle == GLU_LINE) {
- GLint loop, slice;
- GLdouble radius, delta_radius;
- GLdouble angle, delta_angle;
- delta_radius = (outerRadius - innerRadius) / loops;
- delta_angle = DEG_TO_RAD(sweepAngle / slices);
- /* draw rings */
- radius = innerRadius;
- for (loop = 0; loop < loops; loop++) {
- angle = DEG_TO_RAD(startAngle);
- glBegin(GL_LINE_STRIP);
- for (slice = 0; slice <= slices; slice++) {
- glVertex2f(radius * sin(angle), radius * cos(angle));
- angle += delta_angle;
- }
- glEnd();
- radius += delta_radius;
- }
- /* draw spokes */
- angle = DEG_TO_RAD(startAngle);
- for (slice = 0; slice <= slices; slice++) {
- radius = innerRadius;
- glBegin(GL_LINE_STRIP);
- for (loop = 0; loop < loops; loop++) {
- glVertex2f(radius * sin(angle), radius * cos(angle));
- radius += delta_radius;
- }
- glEnd();
- angle += delta_angle;
- }
- }
- else if (qobj->DrawStyle == GLU_SILHOUETTE) {
- GLint slice;
- GLdouble angle, delta_angle;
- delta_angle = DEG_TO_RAD(sweepAngle / slices);
- /* draw outer ring */
- glBegin(GL_LINE_STRIP);
- angle = DEG_TO_RAD(startAngle);
- for (slice = 0; slice <= slices; slice++) {
- glVertex2f(outerRadius * sin(angle), outerRadius * cos(angle));
- angle += delta_angle;
- }
- glEnd();
- /* draw inner ring */
- if (innerRadius > 0.0) {
- glBegin(GL_LINE_STRIP);
- angle = DEG_TO_RAD(startAngle);
- for (slice = 0; slice < slices; slice++) {
- glVertex2f(innerRadius * sin(angle), innerRadius * cos(angle));
- angle += delta_angle;
- }
- glEnd();
- }
- /* draw spokes */
- if (sweepAngle < 360.0) {
- GLdouble stopAngle = startAngle + sweepAngle;
- glBegin(GL_LINES);
- glVertex2f(innerRadius * SIND(startAngle),
- innerRadius * COSD(startAngle));
- glVertex2f(outerRadius * SIND(startAngle),
- outerRadius * COSD(startAngle));
- glVertex2f(innerRadius * SIND(stopAngle),
- innerRadius * COSD(stopAngle));
- glVertex2f(outerRadius * SIND(stopAngle),
- outerRadius * COSD(stopAngle));
- glEnd();
- }
- }
- else if (qobj->DrawStyle == GLU_FILL) {
- GLint loop, slice;
- GLdouble radius, delta_radius;
- GLdouble angle, delta_angle;
- delta_radius = (outerRadius - innerRadius) / loops;
- delta_angle = DEG_TO_RAD(sweepAngle / slices);
- radius = innerRadius;
- for (loop = 0; loop < loops; loop++) {
- glBegin(GL_QUAD_STRIP);
- angle = DEG_TO_RAD(startAngle);
- for (slice = 0; slice <= slices; slice++) {
- if (qobj->Orientation == GLU_OUTSIDE) {
- glVertex2f((radius + delta_radius) * sin(angle),
- (radius + delta_radius) * cos(angle));
- glVertex2f(radius * sin(angle), radius * cos(angle));
- }
- else {
- glVertex2f(radius * sin(angle), radius * cos(angle));
- glVertex2f((radius + delta_radius) * sin(angle),
- (radius + delta_radius) * cos(angle));
- }
- angle += delta_angle;
- }
- glEnd();
- radius += delta_radius;
- }
- }
-}
diff --git a/src/glu/mini/tess.c b/src/glu/mini/tess.c
deleted file mode 100644
index 1a384239be0..00000000000
--- a/src/glu/mini/tess.c
+++ /dev/null
@@ -1,328 +0,0 @@
-/* $Id: tess.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * This file is part of the polygon tesselation code contributed by
- * Bogdan Sikorski
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <math.h>
-#include <stdlib.h>
-#include "tess.h"
-#endif
-
-
-/*
- * This is ugly, but seems the easiest way to do things to make the
- * code work under YellowBox for Windows
- */
-#if defined(OPENSTEP) && defined(CALLBACK)
-#undef CALLBACK
-#define CALLBACK
-#endif
-
-
-static void delete_contours(GLUtriangulatorObj *);
-
-#ifdef __CYGWIN32__
-#define _CALLBACK
-#else
-#define _CALLBACK GLCALLBACK
-#endif
-
-
-static void
-init_callbacks(tess_callbacks * callbacks)
-{
- callbacks->begin = (void (_CALLBACK *) (GLenum)) 0;
- callbacks->edgeFlag = (void (_CALLBACK *) (GLboolean)) 0;
- callbacks->vertex = (void (_CALLBACK *) (void *)) 0;
- callbacks->end = (void (_CALLBACK *) (void)) 0;
- callbacks->error = (void (_CALLBACK *) (GLenum)) 0;
-}
-
-void
-tess_call_user_error(GLUtriangulatorObj * tobj, GLenum gluerr)
-{
- if (tobj->error == GLU_NO_ERROR)
- tobj->error = gluerr;
- if (tobj->callbacks.error != NULL)
- (tobj->callbacks.error) (gluerr);
-}
-
-GLUtriangulatorObj *GLAPIENTRY
-gluNewTess(void)
-{
- GLUtriangulatorObj *tobj;
-
- if ((tobj = (GLUtriangulatorObj *)
- malloc(sizeof(struct GLUtesselator))) == NULL)
- return NULL;
- tobj->contours = tobj->last_contour = NULL;
- init_callbacks(&tobj->callbacks);
- tobj->error = GLU_NO_ERROR;
- tobj->current_polygon = NULL;
- tobj->contour_cnt = 0;
- return tobj;
-}
-
-
-void GLAPIENTRY
-gluTessCallback(GLUtriangulatorObj * tobj, GLenum which,
- void (GLCALLBACK * fn) ())
-{
- switch (which) {
- case GLU_BEGIN:
- tobj->callbacks.begin = (void (_CALLBACK *) (GLenum)) fn;
- break;
- case GLU_EDGE_FLAG:
- tobj->callbacks.edgeFlag = (void (_CALLBACK *) (GLboolean)) fn;
- break;
- case GLU_VERTEX:
- tobj->callbacks.vertex = (void (_CALLBACK *) (void *)) fn;
- break;
- case GLU_END:
- tobj->callbacks.end = (void (_CALLBACK *) (void)) fn;
- break;
- case GLU_ERROR:
- tobj->callbacks.error = (void (_CALLBACK *) (GLenum)) fn;
- break;
- default:
- tobj->error = GLU_INVALID_ENUM;
- break;
- }
-}
-
-
-
-void GLAPIENTRY
-gluDeleteTess(GLUtriangulatorObj * tobj)
-{
- if (tobj->error == GLU_NO_ERROR && tobj->contour_cnt)
- /* was gluEndPolygon called? */
- tess_call_user_error(tobj, GLU_TESS_ERROR1);
- /* delete all internal structures */
- delete_contours(tobj);
- free(tobj);
-}
-
-
-void GLAPIENTRY
-gluBeginPolygon(GLUtriangulatorObj * tobj)
-{
-/*
- if(tobj->error!=GLU_NO_ERROR)
- return;
-*/
- tobj->error = GLU_NO_ERROR;
- if (tobj->current_polygon != NULL) {
- /* gluEndPolygon was not called */
- tess_call_user_error(tobj, GLU_TESS_ERROR1);
- /* delete all internal structures */
- delete_contours(tobj);
- }
- else {
- if ((tobj->current_polygon =
- (tess_polygon *) malloc(sizeof(tess_polygon))) == NULL) {
- tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
- return;
- }
- tobj->current_polygon->vertex_cnt = 0;
- tobj->current_polygon->vertices =
- tobj->current_polygon->last_vertex = NULL;
- }
-}
-
-
-void GLAPIENTRY
-gluEndPolygon(GLUtriangulatorObj * tobj)
-{
- /*tess_contour *contour_ptr; */
-
- /* there was an error */
- if (tobj->error != GLU_NO_ERROR)
- goto end;
-
- /* check if gluBeginPolygon was called */
- if (tobj->current_polygon == NULL) {
- tess_call_user_error(tobj, GLU_TESS_ERROR2);
- return;
- }
- tess_test_polygon(tobj);
- /* there was an error */
- if (tobj->error != GLU_NO_ERROR)
- goto end;
-
- /* any real contours? */
- if (tobj->contour_cnt == 0) {
- /* delete all internal structures */
- delete_contours(tobj);
- return;
- }
- tess_find_contour_hierarchies(tobj);
- /* there was an error */
- if (tobj->error != GLU_NO_ERROR)
- goto end;
-
- tess_handle_holes(tobj);
- /* there was an error */
- if (tobj->error != GLU_NO_ERROR)
- goto end;
-
- /* if no callbacks, nothing to do */
- if (tobj->callbacks.begin != NULL && tobj->callbacks.vertex != NULL &&
- tobj->callbacks.end != NULL) {
- if (tobj->callbacks.edgeFlag == NULL)
- tess_tesselate(tobj);
- else
- tess_tesselate_with_edge_flag(tobj);
- }
-
- end:
- /* delete all internal structures */
- delete_contours(tobj);
-}
-
-
-void GLAPIENTRY
-gluNextContour(GLUtriangulatorObj * tobj, GLenum type)
-{
- if (tobj->error != GLU_NO_ERROR)
- return;
- if (tobj->current_polygon == NULL) {
- tess_call_user_error(tobj, GLU_TESS_ERROR2);
- return;
- }
- /* first contour? */
- if (tobj->current_polygon->vertex_cnt)
- tess_test_polygon(tobj);
-}
-
-
-void GLAPIENTRY
-gluTessVertex(GLUtriangulatorObj * tobj, GLdouble v[3], void *data)
-{
- tess_polygon *polygon = tobj->current_polygon;
- tess_vertex *last_vertex_ptr;
-
- if (tobj->error != GLU_NO_ERROR)
- return;
- if (polygon == NULL) {
- tess_call_user_error(tobj, GLU_TESS_ERROR2);
- return;
- }
- last_vertex_ptr = polygon->last_vertex;
- if (last_vertex_ptr == NULL) {
- if ((last_vertex_ptr = (tess_vertex *)
- malloc(sizeof(tess_vertex))) == NULL) {
- tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
- return;
- }
- polygon->vertices = last_vertex_ptr;
- polygon->last_vertex = last_vertex_ptr;
- last_vertex_ptr->data = data;
- last_vertex_ptr->location[0] = v[0];
- last_vertex_ptr->location[1] = v[1];
- last_vertex_ptr->location[2] = v[2];
- last_vertex_ptr->next = NULL;
- last_vertex_ptr->previous = NULL;
- ++(polygon->vertex_cnt);
- }
- else {
- tess_vertex *vertex_ptr;
-
- /* same point twice? */
- if (fabs(last_vertex_ptr->location[0] - v[0]) < EPSILON &&
- fabs(last_vertex_ptr->location[1] - v[1]) < EPSILON &&
- fabs(last_vertex_ptr->location[2] - v[2]) < EPSILON) {
- tess_call_user_error(tobj, GLU_TESS_ERROR6);
- return;
- }
- if ((vertex_ptr = (tess_vertex *)
- malloc(sizeof(tess_vertex))) == NULL) {
- tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
- return;
- }
- vertex_ptr->data = data;
- vertex_ptr->location[0] = v[0];
- vertex_ptr->location[1] = v[1];
- vertex_ptr->location[2] = v[2];
- vertex_ptr->next = NULL;
- vertex_ptr->previous = last_vertex_ptr;
- ++(polygon->vertex_cnt);
- last_vertex_ptr->next = vertex_ptr;
- polygon->last_vertex = vertex_ptr;
- }
-}
-
-
-static void
-delete_contours(GLUtriangulatorObj * tobj)
-{
- tess_polygon *polygon = tobj->current_polygon;
- tess_contour *contour, *contour_tmp;
- tess_vertex *vertex, *vertex_tmp;
-
- /* remove current_polygon list - if exists due to detected error */
- if (polygon != NULL) {
- if (polygon->vertices) {
- for (vertex = polygon->vertices; vertex != polygon->last_vertex;) {
- vertex_tmp = vertex->next;
- free(vertex);
- vertex = vertex_tmp;
- }
- free(vertex);
- }
- free(polygon);
- tobj->current_polygon = NULL;
- }
- /* remove all contour data */
- for (contour = tobj->contours; contour != NULL;) {
- for (vertex = contour->vertices; vertex != contour->last_vertex;) {
- vertex_tmp = vertex->next;
- free(vertex);
- vertex = vertex_tmp;
- }
- free(vertex);
- contour_tmp = contour->next;
- free(contour);
- contour = contour_tmp;
- }
- tobj->contours = tobj->last_contour = NULL;
- tobj->contour_cnt = 0;
-}
-
-
-void GLAPIENTRY
-gluTessNormal(GLUtesselator *tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ)
-{
- /* dummy function */
- (void) tess;
- (void) valueX;
- (void) valueY;
- (void) valueZ;
-}
diff --git a/src/glu/mini/tess.h b/src/glu/mini/tess.h
deleted file mode 100644
index 908e20972cf..00000000000
--- a/src/glu/mini/tess.h
+++ /dev/null
@@ -1,108 +0,0 @@
-/* $Id: tess.h,v 1.2 2003/08/22 20:11:43 brianp Exp $ */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * This file is part of the polygon tesselation code contributed by
- * Bogdan Sikorski
- */
-
-
-#ifndef TESS_H
-#define TESS_H
-
-
-#include "gluP.h"
-
-#define EPSILON 1e-06 /* epsilon for double precision compares */
-
-typedef enum
-{
- OXY,
- OYZ,
- OXZ
-}
-projection_type;
-
-typedef struct callbacks_str
-{
- void (GLCALLBACK * begin) (GLenum mode);
- void (GLCALLBACK * edgeFlag) (GLboolean flag);
- void (GLCALLBACK * vertex) (GLvoid * v);
- void (GLCALLBACK * end) (void);
- void (GLCALLBACK * error) (GLenum err);
-}
-tess_callbacks;
-
-typedef struct vertex_str
-{
- void *data;
- GLdouble location[3];
- GLdouble x, y;
- GLboolean edge_flag;
- struct vertex_str *shadow_vertex;
- struct vertex_str *next, *previous;
-}
-tess_vertex;
-
-typedef struct contour_str
-{
- GLenum type;
- GLuint vertex_cnt;
- GLdouble area;
- GLenum orientation;
- struct vertex_str *vertices, *last_vertex;
- struct contour_str *next, *previous;
-}
-tess_contour;
-
-typedef struct polygon_str
-{
- GLuint vertex_cnt;
- GLdouble A, B, C, D;
- GLdouble area;
- GLenum orientation;
- struct vertex_str *vertices, *last_vertex;
-}
-tess_polygon;
-
-struct GLUtesselator
-{
- tess_contour *contours, *last_contour;
- GLuint contour_cnt;
- tess_callbacks callbacks;
- tess_polygon *current_polygon;
- GLenum error;
- GLdouble A, B, C, D;
- projection_type projection;
-};
-
-
-extern void tess_call_user_error(GLUtriangulatorObj *, GLenum);
-extern void tess_test_polygon(GLUtriangulatorObj *);
-extern void tess_find_contour_hierarchies(GLUtriangulatorObj *);
-extern void tess_handle_holes(GLUtriangulatorObj *);
-extern void tess_tesselate(GLUtriangulatorObj *);
-extern void tess_tesselate_with_edge_flag(GLUtriangulatorObj *);
-
-
-#endif
diff --git a/src/glu/mini/tesselat.c b/src/glu/mini/tesselat.c
deleted file mode 100644
index a1102e6e5a6..00000000000
--- a/src/glu/mini/tesselat.c
+++ /dev/null
@@ -1,407 +0,0 @@
-/* $Id: tesselat.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * This file is part of the polygon tesselation code contributed by
- * Bogdan Sikorski
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
-#include <stdlib.h>
-#include <math.h>
-#include "tess.h"
-#endif
-
-
-
-static GLboolean edge_flag;
-
-static void emit_triangle(GLUtriangulatorObj *, tess_vertex *,
- tess_vertex *, tess_vertex *);
-
-static void emit_triangle_with_edge_flag(GLUtriangulatorObj *,
- tess_vertex *, GLboolean,
- tess_vertex *, GLboolean,
- tess_vertex *, GLboolean);
-
-static GLdouble
-twice_the_triangle_area(tess_vertex * va, tess_vertex * vb, tess_vertex * vc)
-{
- return (vb->x - va->x) * (vc->y - va->y) - (vb->y - va->y) * (vc->x -
- va->x);
-}
-
-static GLboolean
-left(GLdouble A, GLdouble B, GLdouble C, GLdouble x, GLdouble y)
-{
- if (A * x + B * y + C > -EPSILON)
- return GL_TRUE;
- else
- return GL_FALSE;
-}
-
-static GLboolean
-right(GLdouble A, GLdouble B, GLdouble C, GLdouble x, GLdouble y)
-{
- if (A * x + B * y + C < EPSILON)
- return GL_TRUE;
- else
- return GL_FALSE;
-}
-
-static GLint
-convex_ccw(tess_vertex * va,
- tess_vertex * vb, tess_vertex * vc, GLUtriangulatorObj * tobj)
-{
- GLdouble d;
-
- d = twice_the_triangle_area(va, vb, vc);
-
- if (d > EPSILON) {
- return 1;
- }
- else if (d < -EPSILON) {
- return 0;
- }
- else {
- return -1;
- }
-}
-
-static GLint
-convex_cw(tess_vertex * va,
- tess_vertex * vb, tess_vertex * vc, GLUtriangulatorObj * tobj)
-{
- GLdouble d;
-
- d = twice_the_triangle_area(va, vb, vc);
-
- if (d < -EPSILON) {
- return 1;
- }
- else if (d > EPSILON) {
- return 0;
- }
- else {
- return -1;
- }
-}
-
-static GLboolean
-diagonal_ccw(tess_vertex * va,
- tess_vertex * vb,
- GLUtriangulatorObj * tobj, tess_contour * contour)
-{
- tess_vertex *vc = va->next, *vertex, *shadow_vertex;
- struct
- {
- GLdouble A, B, C;
- }
- ac, cb, ba;
- GLdouble x, y;
-
- GLint res = convex_ccw(va, vc, vb, tobj);
- if (res == 0)
- return GL_FALSE;
- if (res == -1)
- return GL_TRUE;
-
- ba.A = vb->y - va->y;
- ba.B = va->x - vb->x;
- ba.C = -ba.A * va->x - ba.B * va->y;
- ac.A = va->y - vc->y;
- ac.B = vc->x - va->x;
- ac.C = -ac.A * vc->x - ac.B * vc->y;
- cb.A = vc->y - vb->y;
- cb.B = vb->x - vc->x;
- cb.C = -cb.A * vb->x - cb.B * vb->y;
- for (vertex = vb->next; vertex != va; vertex = vertex->next) {
- shadow_vertex = vertex->shadow_vertex;
- if (shadow_vertex != NULL &&
- (shadow_vertex == va || shadow_vertex == vb || shadow_vertex == vc))
- continue;
- x = vertex->x;
- y = vertex->y;
- if (left(ba.A, ba.B, ba.C, x, y) &&
- left(ac.A, ac.B, ac.C, x, y) && left(cb.A, cb.B, cb.C, x, y))
- return GL_FALSE;
- }
- return GL_TRUE;
-}
-
-static GLboolean
-diagonal_cw(tess_vertex * va,
- tess_vertex * vb,
- GLUtriangulatorObj * tobj, tess_contour * contour)
-{
- tess_vertex *vc = va->next, *vertex, *shadow_vertex;
- struct
- {
- GLdouble A, B, C;
- }
- ac, cb, ba;
- GLdouble x, y;
-
- GLint res = convex_cw(va, vc, vb, tobj);
- if (res == 0)
- return GL_FALSE;
- if (res == -1)
- return GL_TRUE;
-
- ba.A = vb->y - va->y;
- ba.B = va->x - vb->x;
- ba.C = -ba.A * va->x - ba.B * va->y;
- ac.A = va->y - vc->y;
- ac.B = vc->x - va->x;
- ac.C = -ac.A * vc->x - ac.B * vc->y;
- cb.A = vc->y - vb->y;
- cb.B = vb->x - vc->x;
- cb.C = -cb.A * vb->x - cb.B * vb->y;
- for (vertex = vb->next; vertex != va; vertex = vertex->next) {
- shadow_vertex = vertex->shadow_vertex;
- if (shadow_vertex != NULL &&
- (shadow_vertex == va || shadow_vertex == vb || shadow_vertex == vc))
- continue;
- x = vertex->x;
- y = vertex->y;
- if (right(ba.A, ba.B, ba.C, x, y) &&
- right(ac.A, ac.B, ac.C, x, y) && right(cb.A, cb.B, cb.C, x, y))
- return GL_FALSE;
- }
- return GL_TRUE;
-}
-
-static void
-clip_ear(GLUtriangulatorObj * tobj, tess_vertex * v, tess_contour * contour)
-{
- emit_triangle(tobj, v->previous, v, v->next);
- /* the first in the list */
- if (contour->vertices == v) {
- contour->vertices = v->next;
- contour->last_vertex->next = v->next;
- v->next->previous = contour->last_vertex;
- }
- else
- /* the last ? */
- if (contour->last_vertex == v) {
- contour->vertices->previous = v->previous;
- v->previous->next = v->next;
- contour->last_vertex = v->previous;
- }
- else {
- v->next->previous = v->previous;
- v->previous->next = v->next;
- }
- free(v);
- --(contour->vertex_cnt);
-}
-
-static void
-clip_ear_with_edge_flag(GLUtriangulatorObj * tobj,
- tess_vertex * v, tess_contour * contour)
-{
- emit_triangle_with_edge_flag(tobj, v->previous, v->previous->edge_flag,
- v, v->edge_flag, v->next, GL_FALSE);
- v->previous->edge_flag = GL_FALSE;
- /* the first in the list */
- if (contour->vertices == v) {
- contour->vertices = v->next;
- contour->last_vertex->next = v->next;
- v->next->previous = contour->last_vertex;
- }
- else
- /* the last ? */
- if (contour->last_vertex == v) {
- contour->vertices->previous = v->previous;
- v->previous->next = v->next;
- contour->last_vertex = v->previous;
- }
- else {
- v->next->previous = v->previous;
- v->previous->next = v->next;
- }
- free(v);
- --(contour->vertex_cnt);
-}
-
-static void
-triangulate_ccw(GLUtriangulatorObj * tobj, tess_contour * contour)
-{
- tess_vertex *vertex;
- GLuint vertex_cnt = contour->vertex_cnt;
-
- while (vertex_cnt > 3) {
- vertex = contour->vertices;
- while (diagonal_ccw(vertex, vertex->next->next, tobj, contour) ==
- GL_FALSE && tobj->error == GLU_NO_ERROR)
- vertex = vertex->next;
- if (tobj->error != GLU_NO_ERROR)
- return;
- clip_ear(tobj, vertex->next, contour);
- --vertex_cnt;
- }
-}
-
-static void
-triangulate_cw(GLUtriangulatorObj * tobj, tess_contour * contour)
-{
- tess_vertex *vertex;
- GLuint vertex_cnt = contour->vertex_cnt;
-
- while (vertex_cnt > 3) {
- vertex = contour->vertices;
- while (diagonal_cw(vertex, vertex->next->next, tobj, contour) ==
- GL_FALSE && tobj->error == GLU_NO_ERROR)
- vertex = vertex->next;
- if (tobj->error != GLU_NO_ERROR)
- return;
- clip_ear(tobj, vertex->next, contour);
- --vertex_cnt;
- }
-}
-
-static void
-triangulate_ccw_with_edge_flag(GLUtriangulatorObj * tobj,
- tess_contour * contour)
-{
- tess_vertex *vertex;
- GLuint vertex_cnt = contour->vertex_cnt;
-
- while (vertex_cnt > 3) {
- vertex = contour->vertices;
- while (diagonal_ccw(vertex, vertex->next->next, tobj, contour) ==
- GL_FALSE && tobj->error == GLU_NO_ERROR)
- vertex = vertex->next;
- if (tobj->error != GLU_NO_ERROR)
- return;
- clip_ear_with_edge_flag(tobj, vertex->next, contour);
- --vertex_cnt;
- }
-}
-
-static void
-triangulate_cw_with_edge_flag(GLUtriangulatorObj * tobj,
- tess_contour * contour)
-{
- tess_vertex *vertex;
- GLuint vertex_cnt = contour->vertex_cnt;
-
- while (vertex_cnt > 3) {
- vertex = contour->vertices;
- while (diagonal_cw(vertex, vertex->next->next, tobj, contour) ==
- GL_FALSE && tobj->error == GLU_NO_ERROR)
- vertex = vertex->next;
- if (tobj->error != GLU_NO_ERROR)
- return;
- clip_ear_with_edge_flag(tobj, vertex->next, contour);
- --vertex_cnt;
- }
-}
-
-void
-tess_tesselate(GLUtriangulatorObj * tobj)
-{
- tess_contour *contour;
-
- for (contour = tobj->contours; contour != NULL; contour = contour->next) {
- if (contour->orientation == GLU_CCW) {
- triangulate_ccw(tobj, contour);
- }
- else {
- triangulate_cw(tobj, contour);
- }
- if (tobj->error != GLU_NO_ERROR)
- return;
-
- /* emit the last triangle */
- emit_triangle(tobj, contour->vertices, contour->vertices->next,
- contour->vertices->next->next);
- }
-}
-
-void
-tess_tesselate_with_edge_flag(GLUtriangulatorObj * tobj)
-{
- tess_contour *contour;
-
- edge_flag = GL_TRUE;
- /* first callback with edgeFlag set to GL_TRUE */
- (tobj->callbacks.edgeFlag) (GL_TRUE);
-
- for (contour = tobj->contours; contour != NULL; contour = contour->next) {
- if (contour->orientation == GLU_CCW)
- triangulate_ccw_with_edge_flag(tobj, contour);
- else
- triangulate_cw_with_edge_flag(tobj, contour);
- if (tobj->error != GLU_NO_ERROR)
- return;
- /* emit the last triangle */
- emit_triangle_with_edge_flag(tobj, contour->vertices,
- contour->vertices->edge_flag,
- contour->vertices->next,
- contour->vertices->next->edge_flag,
- contour->vertices->next->next,
- contour->vertices->next->next->edge_flag);
- }
-}
-
-static void
-emit_triangle(GLUtriangulatorObj * tobj,
- tess_vertex * v1, tess_vertex * v2, tess_vertex * v3)
-{
- (tobj->callbacks.begin) (GL_TRIANGLES);
- (tobj->callbacks.vertex) (v1->data);
- (tobj->callbacks.vertex) (v2->data);
- (tobj->callbacks.vertex) (v3->data);
- (tobj->callbacks.end) ();
-}
-
-static void
-emit_triangle_with_edge_flag(GLUtriangulatorObj * tobj,
- tess_vertex * v1,
- GLboolean edge_flag1,
- tess_vertex * v2,
- GLboolean edge_flag2,
- tess_vertex * v3, GLboolean edge_flag3)
-{
- (tobj->callbacks.begin) (GL_TRIANGLES);
- if (edge_flag1 != edge_flag) {
- edge_flag = (edge_flag == GL_TRUE ? GL_FALSE : GL_TRUE);
- (tobj->callbacks.edgeFlag) (edge_flag);
- }
- (tobj->callbacks.vertex) (v1->data);
- if (edge_flag2 != edge_flag) {
- edge_flag = (edge_flag == GL_TRUE ? GL_FALSE : GL_TRUE);
- (tobj->callbacks.edgeFlag) (edge_flag);
- }
- (tobj->callbacks.vertex) (v2->data);
- if (edge_flag3 != edge_flag) {
- edge_flag = (edge_flag == GL_TRUE ? GL_FALSE : GL_TRUE);
- (tobj->callbacks.edgeFlag) (edge_flag);
- }
- (tobj->callbacks.vertex) (v3->data);
- (tobj->callbacks.end) ();
-}
diff --git a/src/glut/directfb/Makefile b/src/glut/directfb/Makefile
deleted file mode 100644
index 3791b16df89..00000000000
--- a/src/glut/directfb/Makefile
+++ /dev/null
@@ -1,86 +0,0 @@
-# subset glut
-
-TOP = ../../..
-include $(TOP)/configs/current
-
-MARK = $(TOP)/src/glut/glx
-
-GLUT_MAJOR = 3
-GLUT_MINOR = 7
-GLUT_TINY = 1
-
-INCLUDES = -I$(TOP)/include -I$(MARK) $(shell pkg-config --cflags directfb)
-
-GLUT_LIB_DEPS += $(shell pkg-config --libs directfb)
-
-CORE_SOURCES = \
- callback.c \
- color.c \
- cursor.c \
- ext.c \
- events.c \
- font.c \
- game.c \
- globals.c \
- init.c \
- menu.c \
- models.c \
- overlay.c \
- state.c \
- teapot.c \
- window.c \
-
-
-MARK_SOURCES = \
- $(MARK)/glut_8x13.c \
- $(MARK)/glut_9x15.c \
- $(MARK)/glut_hel10.c \
- $(MARK)/glut_hel12.c \
- $(MARK)/glut_hel18.c \
- $(MARK)/glut_tr10.c \
- $(MARK)/glut_tr24.c
-
-SOURCES = $(CORE_SOURCES) $(MARK_SOURCES)
-
-OBJECTS = $(SOURCES:.c=.o)
-
-
-##### RULES #####
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-
-##### TARGETS #####
-
-default: depend $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
-
-
-# Make the library
-$(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS)
- $(TOP)/bin/mklib -o $(GLUT_LIB) -linker '$(CC)' \
- -major $(GLUT_MAJOR) -minor $(GLUT_MINOR) -patch $(GLUT_TINY) \
- $(GLUT_LIB_DEPS) -install $(TOP)/$(LIB_DIR) \
- $(MKLIB_OPTIONS) $(OBJECTS)
-
-
-# Run 'make -f Makefile.solo dep' to update the dependencies if you change
-# what's included by any source file.
-depend: $(SOURCES)
- touch depend
- $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null
-
-# Emacs tags
-tags:
- etags `find . -name \*.[ch]` `find ../include`
-
-
-# Remove .o and backup files
-clean: depend
- -rm -f depend
- -rm -f *.o *~ *.o *~ *.so libglut.so.3.7
-
-include depend
diff --git a/src/glut/directfb/NOTES b/src/glut/directfb/NOTES
deleted file mode 100644
index af917c6667d..00000000000
--- a/src/glut/directfb/NOTES
+++ /dev/null
@@ -1,9 +0,0 @@
-DirectFB GLUT Implementation NOTES
-----------------------------------
-
-* To have high performance rendering, it's really important to
- use glutEnterGameMode() instead of glutCreateWindow()/glutFullScreen().
- You can also force a windowed application to game mode by setting
- the environment variable "__GLUT_GAME_MODE".
-
-
diff --git a/src/glut/directfb/callback.c b/src/glut/directfb/callback.c
deleted file mode 100644
index 38cfccbd4f8..00000000000
--- a/src/glut/directfb/callback.c
+++ /dev/null
@@ -1,278 +0,0 @@
-/*
- * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <sys/time.h>
-
-#include "internal.h"
-
-
-typedef void (GLUTCALLBACK *__GlutTimerCallback) ( int value );
-
-typedef struct __GlutTimer_s {
- unsigned int interval;
- struct timeval expire;
-
- __GlutTimerCallback func;
- int value;
-
- struct __GlutTimer_s *next;
- struct __GlutTimer_s *prev;
-} __GlutTimer;
-
-/*****************************************************************************/
-
-static __GlutTimer *g_timers = NULL;
-
-/*****************************************************************************/
-
-
-void GLUTAPIENTRY
-glutDisplayFunc( void (GLUTCALLBACK *func) (void) )
-{
- display_func = func;
-}
-
-
-void GLUTAPIENTRY
-glutReshapeFunc( void (GLUTCALLBACK *func) (int width, int height) )
-{
- reshape_func = func;
-}
-
-
-void GLUTAPIENTRY
-glutKeyboardFunc( void (GLUTCALLBACK *func) (unsigned char key, int x, int y) )
-{
- keyboard_func = func;
-}
-
-
-void GLUTAPIENTRY
-glutMouseFunc( void (GLUTCALLBACK *func) (int button, int state, int x, int y) )
-{
- mouse_func = func;
-}
-
-
-void GLUTAPIENTRY
-glutMotionFunc( void (GLUTCALLBACK *func) (int x, int y) )
-{
- motion_func = func;
-}
-
-
-void GLUTAPIENTRY
-glutPassiveMotionFunc( void (GLUTCALLBACK *func) (int x, int y) )
-{
- passive_motion_func = func;
-}
-
-
-void GLUTAPIENTRY
-glutEntryFunc( void (GLUTCALLBACK *func) (int state) )
-{
- entry_func = func;
-}
-
-
-void GLUTAPIENTRY
-glutVisibilityFunc( void (GLUTCALLBACK *func) (int state) )
-{
- visibility_func = func;
-}
-
-
-void GLUTAPIENTRY
-glutMenuStateFunc( void (GLUTCALLBACK *func) (int state) )
-{
- menu_state_func = func;
-}
-
-
-void GLUTAPIENTRY
-glutSpecialFunc( void (GLUTCALLBACK *func) (int key, int x, int y) )
-{
- special_func = func;
-}
-
-
-void GLUTAPIENTRY
-glutSpaceballMotionFunc( void (GLUTCALLBACK *func) (int x, int y, int z) )
-{
-}
-
-
-void GLUTAPIENTRY
-glutSpaceballRotateFunc( void (GLUTCALLBACK *func) (int x, int y, int z) )
-{
-}
-
-
-void GLUTAPIENTRY
-glutSpaceballButtonFunc( void (GLUTCALLBACK *func) (int button, int state) )
-{
-}
-
-
-void GLUTAPIENTRY
-glutButtonBoxFunc( void (GLUTCALLBACK *func) (int button, int state) )
-{
-}
-
-
-void GLUTAPIENTRY
-glutDialsFunc( void (GLUTCALLBACK *func) (int dial, int value) )
-{
-}
-
-
-void GLUTAPIENTRY
-glutTabletMotionFunc( void (GLUTCALLBACK *func) (int x, int y) )
-{
-}
-
-
-void GLUTAPIENTRY
-glutTabletButtonFunc( void (GLUTCALLBACK *func) (int button, int state, int x, int y) )
-{
-}
-
-
-void GLUTAPIENTRY
-glutMenuStatusFunc( void (GLUTCALLBACK *func) (int status, int x, int y) )
-{
-}
-
-
-void GLUTAPIENTRY
-glutOverlayDisplayFunc( void (GLUTCALLBACK *func) (void) )
-{
-}
-
-
-void GLUTAPIENTRY
-glutWindowStatusFunc( void (GLUTCALLBACK *func) (int state) )
-{
-}
-
-
-void GLUTAPIENTRY
-glutKeyboardUpFunc( void (GLUTCALLBACK *func) (unsigned char key, int x, int y) )
-{
- keyboard_up_func = func;
-}
-
-
-void GLUTAPIENTRY
-glutSpecialUpFunc( void (GLUTCALLBACK *func) (int key, int x, int y) )
-{
- special_up_func = func;
-}
-
-
-void GLUTAPIENTRY
-glutJoystickFunc( void (GLUTCALLBACK *func)(unsigned int buttons, int x, int y, int z), int pollInterval )
-{
- joystick_func = func;
- /* FIXME: take care of pollInterval */
-}
-
-
-void GLUTAPIENTRY
-glutIdleFunc( void (GLUTCALLBACK *func) (void) )
-{
- idle_func = func;
-}
-
-
-void GLUTAPIENTRY
-glutTimerFunc( unsigned int msec, void (GLUTCALLBACK *func) (int value), int value )
-{
- __GlutTimer *timer;
- struct timeval now;
-
- if (!func)
- return;
-
- timer = calloc( 1, sizeof(__GlutTimer) );
- if (!timer)
- __glutFatalError( "out of memory" );
-
- gettimeofday( &now, NULL );
-
- timer->interval = msec;
- timer->expire.tv_sec = now.tv_sec + (now.tv_usec/1000 + msec) / 1000;
- timer->expire.tv_usec = (now.tv_usec + msec*1000) % 1000000;
-
- timer->func = func;
- timer->value = value;
-
- if (g_timers) {
- timer->prev = g_timers->prev;
- g_timers->prev->next = timer;
- g_timers->prev = timer;
- }
- else {
- g_timers = timer;
- g_timers->prev = timer;
- }
-}
-
-
-void
-__glutHandleTimers( void )
-{
- __GlutTimer *cur;
- struct timeval now;
-
- for (cur = g_timers; cur; cur = cur->next ) {
- gettimeofday( &now, NULL );
-
- if (cur->expire.tv_sec > now.tv_sec ||
- (cur->expire.tv_sec == now.tv_sec &&
- cur->expire.tv_usec >= now.tv_usec))
- {
- g_idle = GL_FALSE;
-
- cur->func( cur->value );
-
- cur->expire.tv_sec += (cur->expire.tv_usec/1000 + cur->interval) / 1000;
- cur->expire.tv_usec = (cur->expire.tv_usec + cur->interval*1000) % 1000000;
- }
- }
-}
-
-
-void
-__glutFreeTimers( void )
-{
- __GlutTimer *cur = g_timers;
-
- while (cur) {
- __GlutTimer *next = cur->next;
- free( cur );
- cur = next;
- }
-
- g_timers = NULL;
-}
-
diff --git a/src/glut/directfb/color.c b/src/glut/directfb/color.c
deleted file mode 100644
index 26c514c6d5f..00000000000
--- a/src/glut/directfb/color.c
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
- * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-#include "internal.h"
-
-
-void GLUTAPIENTRY
-glutSetColor( int index, GLfloat red, GLfloat green, GLfloat blue )
-{
-}
-
-
-GLfloat GLUTAPIENTRY
-glutGetColor( int index, int component )
-{
- return 0.0;
-}
-
-
-void GLUTAPIENTRY
-glutCopyColormap( int win )
-{
-}
diff --git a/src/glut/directfb/cursor.c b/src/glut/directfb/cursor.c
deleted file mode 100644
index aca3fcc9215..00000000000
--- a/src/glut/directfb/cursor.c
+++ /dev/null
@@ -1,175 +0,0 @@
-/*
- * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "internal.h"
-
-#include "cursors.h"
-
-
-void GLUTAPIENTRY
-glutSetCursor( int type )
-{
- const unsigned char *cursor;
- DFBSurfaceDescription dsc;
- IDirectFBSurface *shape;
-
- if (!g_current || !g_current->window)
- return;
-
- if (g_current->cursor == type)
- return;
-
- switch (type) {
- case GLUT_CURSOR_RIGHT_ARROW:
- cursor = &cur_right_arrow[0];
- break;
- case GLUT_CURSOR_LEFT_ARROW:
- cursor = &cur_left_arrow[0];
- break;
- case GLUT_CURSOR_INFO:
- cursor = &cur_info[0];
- break;
- case GLUT_CURSOR_DESTROY:
- cursor = &cur_destroy[0];
- break;
- case GLUT_CURSOR_HELP:
- cursor = &cur_help[0];
- break;
- case GLUT_CURSOR_CYCLE:
- cursor = &cur_cycle[0];
- break;
- case GLUT_CURSOR_SPRAY:
- cursor = &cur_spray[0];
- break;
- case GLUT_CURSOR_WAIT:
- cursor = &cur_wait[0];
- break;
- case GLUT_CURSOR_TEXT:
- cursor = &cur_text[0];
- break;
- case GLUT_CURSOR_CROSSHAIR:
- cursor = &cur_crosshair[0];
- break;
- case GLUT_CURSOR_UP_DOWN:
- cursor = &cur_up_down[0];
- break;
- case GLUT_CURSOR_LEFT_RIGHT:
- cursor = &cur_left_right[0];
- break;
- case GLUT_CURSOR_TOP_SIDE:
- cursor = &cur_top_side[0];
- break;
- case GLUT_CURSOR_BOTTOM_SIDE:
- cursor = &cur_bottom_side[0];
- break;
- case GLUT_CURSOR_LEFT_SIDE:
- cursor = &cur_left_side[0];
- break;
- case GLUT_CURSOR_RIGHT_SIDE:
- cursor = &cur_right_side[0];
- break;
- case GLUT_CURSOR_TOP_LEFT_CORNER:
- cursor = &cur_top_left[0];
- break;
- case GLUT_CURSOR_TOP_RIGHT_CORNER:
- cursor = &cur_top_right[0];
- break;
- case GLUT_CURSOR_BOTTOM_RIGHT_CORNER:
- cursor = &cur_bottom_right[0];
- break;
- case GLUT_CURSOR_BOTTOM_LEFT_CORNER:
- cursor = &cur_bottom_left[0];
- break;
- case GLUT_CURSOR_NONE:
- cursor = NULL;
- break;
- default:
- cursor = &cur_right_arrow[0];
- break;
- }
-
- dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT;
- dsc.width =
- dsc.height = cursor ? cursor[0] : 8;
- dsc.pixelformat = DSPF_ARGB;
-
- if (dfb->CreateSurface( dfb, &dsc, &shape ))
- return;
-
- if (cursor) {
- __u8 *src = (__u8*) &cursor[3];
- __u8 *msk = src + cursor[0]*cursor[0]/8;
- void *dst;
- int pitch;
- int x, y;
-
- if (shape->Lock( shape, DSLF_WRITE, &dst, &pitch )) {
- shape->Release( shape );
- return;
- }
-
- for (y = 0; y < cursor[0]; y++) {
- for (x = 0; x < cursor[0]; x++) {
- ((__u32*)dst)[x] =
- ((src[x>>3] & (0x80 >> (x&7))) ? 0 : 0x00ffffff) |
- ((msk[x>>3] & (0x80 >> (x&7))) ? 0xff000000 : 0);
- }
-
- dst += pitch;
- src += cursor[0]/8;
- msk += cursor[0]/8;
- }
-
- shape->Unlock( shape );
- }
- else {
- /* Invisible cursor */
- shape->Clear( shape, 0, 0, 0, 0 );
- }
-
- g_current->window->SetCursorShape( g_current->window, shape,
- cursor ? cursor[1] : 0,
- cursor ? cursor[2] : 0 );
- g_current->cursor = type;
-
- shape->Release( shape );
-}
-
-
-void GLUTAPIENTRY
-glutWarpPointer( int x, int y )
-{
- if (g_current) {
- if (!g_game) {
- int wx, wy;
- g_current->window->GetPosition( g_current->window, &wx, &wy );
- primary->WarpCursor( primary, wx+x, wy+y );
- }
- else {
- g_current->cx = x;
- g_current->cy = y;
- }
- }
-}
-
-
diff --git a/src/glut/directfb/cursors.h b/src/glut/directfb/cursors.h
deleted file mode 100644
index 30ab7c348e6..00000000000
--- a/src/glut/directfb/cursors.h
+++ /dev/null
@@ -1,306 +0,0 @@
-#ifndef __GLUT_CURSORS_H__
-#define __GLUT_CURSORS_H__
-
-
-static const unsigned char cur_right_arrow[] = {
- 16, /* size */
- 1, 2, /* hotspot */
- /* data */
- 0x00, 0x00, 0x60, 0x00, 0x78, 0x00, 0x3e, 0x00,
- 0x3f, 0x80, 0x1f, 0xe0, 0x1f, 0xf8, 0x0f, 0x80,
- 0x0f, 0xc0, 0x06, 0xe0, 0x06, 0x70, 0x02, 0x38,
- 0x02, 0x1c, 0x00, 0x0e, 0x00, 0x04, 0x00, 0x00,
- /* mask */
- 0xe0, 0x00, 0xf8, 0x00, 0xfe, 0x00, 0x7f, 0x80,
- 0x7f, 0xe0, 0x3f, 0xf8, 0x3f, 0xfc, 0x1f, 0xfc,
- 0x1f, 0xe0, 0x0f, 0xf0, 0x0f, 0xf8, 0x07, 0x7c,
- 0x07, 0x3e, 0x02, 0x1f, 0x00, 0x0e, 0x00, 0x04,
-};
-
-static const unsigned char cur_left_arrow[] = {
- 16, /* size */
- 1, 15, /* hotspot */
- /* data */
- 0x00, 0x00, 0x80, 0x06, 0x00, 0x1e, 0x00, 0x7c,
- 0x01, 0xfc, 0x07, 0xf8, 0x1f, 0xf8, 0x01, 0xf0,
- 0x01, 0xf0, 0x02, 0x60, 0x04, 0x60, 0x08, 0x40,
- 0x10, 0x40, 0x20, 0x00, 0x40, 0x00, 0x00, 0x00,
- /* mask */
- 0x00, 0x07, 0x00, 0x1f, 0x00, 0x7f, 0x01, 0xfe,
- 0x07, 0xfe, 0x3f, 0xfc, 0x3f, 0xfc, 0x3f, 0xf8,
- 0x03, 0xf8, 0x07, 0xf0, 0x0e, 0xf0, 0x1c, 0xe0,
- 0x38, 0xe0, 0x70, 0xe0, 0xe0, 0x00, 0xc0, 0x00,
-};
-
-static const unsigned char cur_info[] = {
- 16, /* size */
- 0, 2, /* hotspot */
- /* data */
- 0x30, 0x00, 0x3c, 0x00, 0x0f, 0x00, 0x07, 0x80,
- 0x03, 0xc0, 0x07, 0xe0, 0x0f, 0xf0, 0x07, 0xf4,
- 0x0f, 0xfe, 0x0f, 0xfa, 0x07, 0xe0, 0x03, 0xe0,
- 0x00, 0x52, 0x00, 0x46, 0x00, 0x2c, 0x00, 0x18,
- /* mask */
- 0xb8, 0x00, 0x3e, 0x00, 0x1f, 0x80, 0x0f, 0xc0,
- 0x07, 0xe0, 0x0f, 0xf0, 0x1f, 0xfc, 0x1f, 0xfe,
- 0x1f, 0xfe, 0x1f, 0xfe, 0x0f, 0xfe, 0x07, 0xfe,
- 0x03, 0xfe, 0x00, 0xfe, 0x00, 0x7e, 0x00, 0x3c,
-};
-
-static const unsigned char cur_destroy[] = {
- 16, /* size */
- 12, 8, /* hotspot */
- /* data */
- 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0c, 0xcc,
- 0x0c, 0xcc, 0x07, 0xf8, 0x03, 0xf0, 0x01, 0xe0,
- 0x21, 0xe1, 0x61, 0xe1, 0x10, 0xc2, 0x0e, 0x1c,
- 0x01, 0xe0, 0x47, 0xf8, 0x7c, 0x0f, 0x20, 0x01,
- /* mask */
- 0x03, 0xf0, 0x07, 0xf8, 0x0f, 0xfc, 0x1f, 0xfe,
- 0x1f, 0xfe, 0x0f, 0xfc, 0x07, 0xf8, 0x83, 0xf1,
- 0xe3, 0xf1, 0xf3, 0xf3, 0x39, 0xef, 0x1e, 0x1e,
- 0x01, 0xe0, 0xc7, 0xfe, 0xff, 0xff, 0x7c, 0x0f,
-};
-
-static const unsigned char cur_help[] = {
- 16, /* size */
- 7, 8, /* hotspot */
- /* data */
- 0x83, 0xe0, 0x07, 0xf0, 0x0e, 0x38, 0x0c, 0x18,
- 0x0c, 0x38, 0x0e, 0x30, 0x07, 0x00, 0x03, 0xc0,
- 0x01, 0xc0, 0x01, 0x40, 0x01, 0x40, 0x07, 0x70,
- 0x03, 0x60, 0x01, 0xc0, 0x00, 0x80, 0x00, 0x00,
- /* mask */
- 0x03, 0xe0, 0x07, 0xf0, 0x0f, 0xf8, 0x1f, 0xfc,
- 0x1e, 0x3c, 0x1e, 0x7c, 0x1f, 0x78, 0x0f, 0xf0,
- 0x07, 0xe0, 0x03, 0xe0, 0x03, 0xe0, 0x07, 0xf0,
- 0x0f, 0xf8, 0x07, 0xf0, 0x03, 0xe0, 0x01, 0xc0,
-};
-
-static const unsigned char cur_cycle[] = {
- 16, /* size */
- 7, 9, /* hotspot */
- /* data */
- 0x00, 0x00, 0x07, 0xe2, 0x0f, 0xf6, 0x18, 0x3e,
- 0x10, 0x12, 0x00, 0x32, 0x00, 0x7e, 0x00, 0x00,
- 0x00, 0x00, 0x7e, 0x00, 0x4c, 0x00, 0x48, 0x08,
- 0x7c, 0x18, 0x6f, 0xf0, 0x47, 0xe0, 0x00, 0x00,
- /* mask */
- 0x07, 0xe3, 0x0f, 0xf7, 0x1f, 0xff, 0x3f, 0xff,
- 0x38, 0x3f, 0x30, 0xff, 0x00, 0xff, 0x00, 0xff,
- 0xff, 0x00, 0xff, 0x00, 0xfe, 0x0c, 0xfc, 0x1c,
- 0xff, 0xfc, 0xff, 0xf8, 0xef, 0xf0, 0xc7, 0xe0,
-};
-
-static const unsigned char cur_spray[] = {
- 16, /* size */
- 2, 4, /* hotspot */
- /* data */
- 0x98, 0x00, 0x02, 0x00, 0x18, 0xb0, 0x02, 0x78,
- 0x18, 0x58, 0x00, 0xfc, 0x00, 0x84, 0x00, 0x9c,
- 0x00, 0x94, 0x00, 0x9c, 0x00, 0x94, 0x00, 0x9c,
- 0x00, 0x9c, 0x00, 0x84, 0x00, 0x84, 0x00, 0xfc,
- /* mask */
- 0x30, 0x00, 0x34, 0x60, 0x35, 0xf0, 0x35, 0xf0,
- 0x35, 0xf8, 0x03, 0xfc, 0x03, 0xfc, 0x03, 0xfc,
- 0x03, 0xfc, 0x03, 0xfc, 0x03, 0xfc, 0x03, 0xfc,
- 0x03, 0xfc, 0x03, 0xfc, 0x03, 0xfc, 0x03, 0xfc,
-};
-
-static const unsigned char cur_wait[] = {
- 16, /* size */
- 9, 1, /* hotspot */
- /* data */
- 0x07, 0xf8, 0x07, 0xf8, 0x07, 0xf8, 0x0f, 0xfc,
- 0x18, 0x86, 0x30, 0x83, 0xe0, 0x81, 0xe1, 0xc1,
- 0xe1, 0xc1, 0xe0, 0x21, 0x30, 0x13, 0x18, 0x06,
- 0x0f, 0xfc, 0x07, 0xf8, 0x07, 0xf8, 0x07, 0xf8,
- /* mask */
- 0x0f, 0xfc, 0x0f, 0xfc, 0x0f, 0xfc, 0x1f, 0xfe,
- 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0xff,
- 0x1f, 0xfe, 0x0f, 0xfc, 0x0f, 0xfc, 0x0f, 0xfc,
-};
-
-static const unsigned char cur_text[] = {
- 16, /* size */
- 8, 8, /* hotspot */
- /* data */
- 0x00, 0x00, 0x0f, 0x70, 0x09, 0xc0, 0x00, 0x80,
- 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
- 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
- 0x00, 0x80, 0x01, 0xc0, 0x07, 0x70, 0x00, 0x00,
- /* mask */
- 0x0f, 0x78, 0x0f, 0xf8, 0x0f, 0xf8, 0x03, 0xe0,
- 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
- 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
- 0x03, 0xe0, 0x0f, 0xf8, 0x0f, 0xf8, 0x0f, 0x78,
-};
-
-static const unsigned char cur_crosshair[] = {
- 16, /* size */
- 7, 9, /* hotspot */
- /* data */
- 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
- 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0xff, 0x7f,
- 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
- 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00,
- /* mask */
- 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
- 0x01, 0xc0, 0x01, 0xc0, 0xff, 0xff, 0xff, 0xff,
- 0xff, 0xff, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
- 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
-};
-
-static const unsigned char cur_up_down[] = {
- 16, /* size */
- 7, 8, /* hotspot */
- /* data */
- 0x00, 0x80, 0x09, 0xc0, 0x03, 0xe0, 0x07, 0xf0,
- 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40,
- 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x07, 0xf0,
- 0x03, 0xe0, 0x01, 0xc0, 0x00, 0x80, 0x00, 0x00,
- /* mask */
- 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xf0, 0x0f, 0xf8,
- 0x0f, 0xf8, 0x03, 0xe0, 0x03, 0xe0, 0x03, 0xe0,
- 0x03, 0xe0, 0x03, 0xe0, 0x0f, 0xf8, 0x0f, 0xf8,
- 0x07, 0xf0, 0x03, 0xe0, 0x01, 0xc0, 0x00, 0x00,
-};
-
-static const unsigned char cur_left_right[] = {
- 16, /* size */
- 7, 8, /* hotspot */
- /* data */
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x08, 0x08, 0x18, 0x0c, 0x3f, 0xfe, 0x78, 0x0f,
- 0x3f, 0xfe, 0x18, 0x0c, 0x08, 0x08, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- /* mask */
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8c, 0x18,
- 0x1c, 0x1c, 0x3f, 0xfe, 0x7f, 0xff, 0x7f, 0xff,
- 0x7f, 0xff, 0x3f, 0xfe, 0x1c, 0x1c, 0x0c, 0x18,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-};
-
-static const unsigned char cur_top_side[] = {
- 16, /* size */
- 1, 8, /* hotspot */
- /* data */
- 0x00, 0x00, 0xff, 0xfe, 0x3f, 0xfe, 0x00, 0x00,
- 0x00, 0x80, 0x01, 0xc0, 0x02, 0xa0, 0x04, 0x90,
- 0x08, 0x88, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
- 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00,
- /* mask */
- 0x7f, 0xff, 0x7f, 0xff, 0x7f, 0xff, 0x7f, 0xff,
- 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xf0, 0x0f, 0xf8,
- 0x1d, 0xdc, 0x19, 0xcc, 0x01, 0xc0, 0x01, 0xc0,
- 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
-};
-
-static const unsigned char cur_bottom_side[] = {
- 16, /* size */
- 14, 8, /* hotspot */
- /* data */
- 0x00, 0x00, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
- 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x08, 0x88,
- 0x04, 0x90, 0x02, 0xa0, 0x01, 0xc0, 0x00, 0x80,
- 0x00, 0x00, 0x3f, 0xfe, 0x3f, 0xfe, 0x00, 0x00,
- /* mask */
- 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
- 0x01, 0xc0, 0x01, 0xc0, 0x19, 0xcc, 0x1d, 0xdc,
- 0x0f, 0xf8, 0x07, 0xf0, 0x03, 0xe0, 0x01, 0xc0,
- 0x7f, 0xff, 0x7f, 0xff, 0x7f, 0xff, 0x7f, 0xff,
-};
-
-static const unsigned char cur_left_side[] = {
- 16, /* size */
- 7, 15, /* hotspot */
- /* data */
- 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x01, 0x06,
- 0x00, 0x86, 0x00, 0x46, 0x00, 0x26, 0x7f, 0xf6,
- 0x00, 0x26, 0x00, 0x46, 0x00, 0x86, 0x01, 0x06,
- 0x00, 0x06, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00,
- /* mask */
- 0x00, 0x0f, 0x00, 0x0f, 0x03, 0x0f, 0x03, 0x8f,
- 0x01, 0xcf, 0x00, 0xef, 0xff, 0xff, 0xff, 0xff,
- 0xff, 0xff, 0x00, 0xef, 0x01, 0xcf, 0x03, 0x8f,
- 0x03, 0x0f, 0x00, 0x0f, 0x00, 0x0f, 0x00, 0x00,
-};
-
-static const unsigned char cur_right_side[] = {
- 16, /* size */
- 7, 2, /* hotspot */
- /* data */
- 0x00, 0x00, 0x60, 0x00, 0x60, 0x00, 0x60, 0x80,
- 0x61, 0x00, 0x62, 0x00, 0x64, 0x00, 0x6f, 0xfe,
- 0x64, 0x00, 0x62, 0x00, 0x61, 0x00, 0x60, 0x80,
- 0x60, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00,
- /* mask */
- 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0xc0, 0xf1, 0xc0,
- 0xf3, 0x80, 0xf7, 0x00, 0xff, 0xff, 0xff, 0xff,
- 0xff, 0xff, 0xf7, 0x00, 0xf3, 0x80, 0xf1, 0xc0,
- 0xf0, 0xc0, 0xf0, 0x00, 0xf0, 0x00, 0x00, 0x00,
-};
-
-static const unsigned char cur_top_left[] = {
- 16, /* size */
- 1, 15, /* hotspot */
- /* data */
- 0x00, 0x00, 0xff, 0xfe, 0x7f, 0xfe, 0x00, 0x06,
- 0x00, 0x06, 0x00, 0x06, 0x1f, 0xc6, 0x00, 0xc6,
- 0x01, 0x46, 0x02, 0x46, 0x04, 0x46, 0x08, 0x46,
- 0x10, 0x46, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00,
- /* mask */
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
- 0x00, 0x0f, 0x3f, 0xef, 0x3f, 0xef, 0x3f, 0xef,
- 0x03, 0xef, 0x07, 0xef, 0x0e, 0xef, 0x1c, 0xef,
- 0x38, 0xef, 0x30, 0xef, 0x00, 0x0f, 0x00, 0x0f,
-};
-
-static const unsigned char cur_top_right[] = {
- 16, /* size */
- 1, 2, /* hotspot */
- /* data */
- 0x00, 0x00, 0xff, 0xfe, 0x7f, 0xfe, 0x60, 0x00,
- 0x60, 0x00, 0x60, 0x00, 0x63, 0xf8, 0x63, 0x00,
- 0x62, 0x80, 0x62, 0x40, 0x62, 0x20, 0x62, 0x10,
- 0x62, 0x08, 0x60, 0x00, 0x60, 0x00, 0x00, 0x00,
- /* mask */
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
- 0xf0, 0x00, 0xf7, 0xfc, 0xf7, 0xfc, 0xf7, 0xfc,
- 0xf7, 0xc0, 0xf7, 0xe0, 0xf7, 0x70, 0xf7, 0x38,
- 0xf7, 0x1c, 0xf7, 0x0c, 0xf0, 0x00, 0xf0, 0x00,
-};
-
-static const unsigned char cur_bottom_right[] = {
- 16, /* size */
- 14, 2, /* hotspot */
- /* data */
- 0x00, 0x00, 0x60, 0x00, 0x60, 0x00, 0x62, 0x08,
- 0x62, 0x10, 0x62, 0x20, 0x62, 0x40, 0x62, 0x80,
- 0x63, 0x00, 0x63, 0xf8, 0x60, 0x00, 0x60, 0x00,
- 0x60, 0x00, 0x7f, 0xfe, 0x7f, 0xfe, 0x00, 0x00,
- /* mask */
- 0xf0, 0x00, 0xf0, 0x00, 0xf7, 0x0c, 0xf7, 0x1c,
- 0xf7, 0x38, 0xf7, 0x70, 0xf7, 0xe0, 0xf7, 0xc0,
- 0xf7, 0xfc, 0xf7, 0xfc, 0xf7, 0xfc, 0xf0, 0x00,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
-};
-
-static const unsigned char cur_bottom_left[] = {
- 16, /* size */
- 14, 15, /* hotspot */
- /* data */
- 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x10, 0x46,
- 0x08, 0x46, 0x04, 0x46, 0x02, 0x46, 0x01, 0x46,
- 0x00, 0xc6, 0x1f, 0xc6, 0x00, 0x06, 0x00, 0x06,
- 0x00, 0x06, 0x7f, 0xfe, 0x7f, 0xfe, 0x00, 0x00,
- /* mask */
- 0x00, 0x0f, 0x00, 0x0f, 0x30, 0xef, 0x38, 0xef,
- 0x1c, 0xef, 0x0e, 0xef, 0x07, 0xef, 0x03, 0xef,
- 0x3f, 0xef, 0x3f, 0xef, 0x3f, 0xef, 0x00, 0x0f,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
-};
-
-
-#endif /* __GLUT_CURSORS_H__ */
diff --git a/src/glut/directfb/events.c b/src/glut/directfb/events.c
deleted file mode 100644
index 4c474710abe..00000000000
--- a/src/glut/directfb/events.c
+++ /dev/null
@@ -1,485 +0,0 @@
-/*
- * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-
-#include "internal.h"
-
-
-/*****************************************************************************/
-
-static int g_ignore_key_repeat = 0;
-
-/*****************************************************************************/
-
-
-int GLUTAPIENTRY
-glutDeviceGet( GLenum type )
-{
- switch (type) {
- case GLUT_HAS_KEYBOARD:
- return (keyboard != NULL);
- case GLUT_HAS_MOUSE:
- return (mouse != NULL);
- case GLUT_NUM_MOUSE_BUTTONS:
- if (mouse) {
- DFBInputDeviceDescription dsc;
- mouse->GetDescription( mouse, &dsc );
- return dsc.max_button+1;
- }
- break;
- case GLUT_DEVICE_IGNORE_KEY_REPEAT:
- return g_ignore_key_repeat;
- case GLUT_DEVICE_KEY_REPEAT:
- return (g_ignore_key_repeat) ? GLUT_KEY_REPEAT_OFF
- : GLUT_KEY_REPEAT_ON;
- case GLUT_HAS_JOYSTICK:
- case GLUT_OWNS_JOYSTICK:
- return (g_game && joystick); /* only available in game mode */
- case GLUT_JOYSTICK_BUTTONS:
- if (joystick) {
- DFBInputDeviceDescription dsc;
- joystick->GetDescription( joystick, &dsc );
- return dsc.max_button+1;
- }
- break;
- case GLUT_JOYSTICK_AXES:
- if (joystick) {
- DFBInputDeviceDescription dsc;
- joystick->GetDescription( joystick, &dsc );
- return dsc.max_axis+1;
- }
- break;
- case GLUT_JOYSTICK_POLL_RATE:
- if (joystick)
- return 1; /* hack */
- break;
- default:
- break;
- }
-
- return 0;
-}
-
-
-int GLUTAPIENTRY
-glutGetModifiers( void )
-{
- if (g_current)
- return g_current->modifiers;
- return 0;
-}
-
-
-void GLUTAPIENTRY
-glutIgnoreKeyRepeat( int ignore )
-{
- g_ignore_key_repeat = ignore;
-}
-
-
-void GLUTAPIENTRY
-glutSetKeyRepeat( int mode )
-{
- g_ignore_key_repeat = (mode == GLUT_KEY_REPEAT_OFF);
-}
-
-
-void GLUTAPIENTRY
-glutForceJoystickFunc( void )
-{
- if (g_game && joystick && joystick_func) {
- joystick_func( g_game->buttons,
- g_game->jx, g_game->jy, g_game->jz );
- }
-}
-
-
-static int
-__glutSpecialKey( DFBInputDeviceKeySymbol key )
-{
- switch (key) {
- case DIKS_F1:
- return GLUT_KEY_F1;
- case DIKS_F2:
- return GLUT_KEY_F2;
- case DIKS_F3:
- return GLUT_KEY_F3;
- case DIKS_F4:
- return GLUT_KEY_F4;
- case DIKS_F5:
- return GLUT_KEY_F5;
- case DIKS_F6:
- return GLUT_KEY_F6;
- case DIKS_F7:
- return GLUT_KEY_F7;
- case DIKS_F8:
- return GLUT_KEY_F8;
- case DIKS_F9:
- return GLUT_KEY_F9;
- case DIKS_F10:
- return GLUT_KEY_F10;
- case DIKS_F11:
- return GLUT_KEY_F11;
- case DIKS_F12:
- return GLUT_KEY_F12;
- case DIKS_CURSOR_LEFT:
- return GLUT_KEY_LEFT;
- case DIKS_CURSOR_UP:
- return GLUT_KEY_UP;
- case DIKS_CURSOR_RIGHT:
- return GLUT_KEY_RIGHT;
- case DIKS_CURSOR_DOWN:
- return GLUT_KEY_DOWN;
- case DIKS_PAGE_UP:
- return GLUT_KEY_PAGE_UP;
- case DIKS_PAGE_DOWN:
- return GLUT_KEY_PAGE_DOWN;
- case DIKS_HOME:
- return GLUT_KEY_HOME;
- case DIKS_END:
- return GLUT_KEY_END;
- case DIKS_INSERT:
- return GLUT_KEY_INSERT;
- default:
- break;
- }
-
- return 0;
-}
-
-
-static int
-__glutButton( DFBInputDeviceButtonIdentifier button )
-{
- switch (button) {
- case DIBI_LEFT:
- return GLUT_LEFT_BUTTON;
- case DIBI_MIDDLE:
- return GLUT_MIDDLE_BUTTON;
- case DIBI_RIGHT:
- return GLUT_RIGHT_BUTTON;
- default:
- break;
- }
-
- return 0;
-}
-
-
-static int
-__glutModifiers( DFBInputDeviceModifierMask mask )
-{
- return ((mask & DIMM_SHIFT) ? GLUT_ACTIVE_SHIFT : 0) |
- ((mask & DIMM_CONTROL) ? GLUT_ACTIVE_CTRL : 0) |
- ((mask & DIMM_ALT) ? GLUT_ACTIVE_ALT : 0);
-}
-
-
-static void
-__glutWindowEvent( DFBWindowEvent *e, DFBWindowEvent *p )
-{
- __GlutWindow *window;
-
- window = __glutFindWindow( e->window_id );
- if (!window) /* window was destroyed */
- return;
-
- switch (e->type) {
- case DWET_KEYDOWN:
- window->modifiers = __glutModifiers( e->modifiers );
- if (g_ignore_key_repeat && p) {
- if (p->type == DWET_KEYDOWN &&
- p->window_id == e->window_id &&
- p->key_symbol == e->key_symbol)
- break;
- }
- if (DFB_KEY_IS_ASCII( e->key_symbol )) {
- if (keyboard_func) {
- __glutSetWindow( window );
- keyboard_func( e->key_symbol, e->x, e->y );
- }
- }
- else {
- int key = __glutSpecialKey( e->key_symbol );
- if (key && special_func) {
- __glutSetWindow( window );
- special_func( key, e->x, e->y );
- }
- }
- break;
- case DWET_KEYUP:
- window->modifiers = __glutModifiers( e->modifiers );
- if (DFB_KEY_IS_ASCII( e->key_symbol )) {
- if (keyboard_up_func) {
- __glutSetWindow( window );
- keyboard_up_func( e->key_symbol, e->x, e->y );
- }
- }
- else {
- int key = __glutSpecialKey( e->key_symbol );
- if (key && special_up_func) {
- __glutSetWindow( window );
- special_up_func( key, e->x, e->y );
- }
- }
- break;
- case DWET_BUTTONDOWN:
- if (mouse_func) {
- __glutSetWindow( window );
- mouse_func( __glutButton( e->button ), GLUT_DOWN, e->x, e->y );
- }
- break;
- case DWET_BUTTONUP:
- if (mouse_func) {
- __glutSetWindow( window );
- mouse_func( __glutButton( e->button ), GLUT_UP, e->x, e->y );
- }
- break;
- case DWET_MOTION:
- if (e->buttons) {
- if (motion_func) {
- __glutSetWindow( window );
- motion_func( e->cx, e->cy );
- }
- }
- else {
- if (passive_motion_func) {
- __glutSetWindow( window );
- passive_motion_func( e->cx, e->cy );
- }
- }
- break;
- case DWET_ENTER:
- if (entry_func) {
- __glutSetWindow( window );
- entry_func( GLUT_ENTERED );
- }
- break;
- case DWET_LEAVE:
- if (entry_func) {
- __glutSetWindow( window );
- entry_func( GLUT_LEFT );
- }
- break;
- case DWET_SIZE:
- window->reshape = GL_TRUE;
- window->redisplay = GL_TRUE;
- break;
- default:
- break;
- }
-}
-
-
-static void
-__glutInputEvent( DFBInputEvent *e, DFBInputEvent *p )
-{
- __glutAssert( g_game != NULL );
-
- switch (e->type) {
- case DIET_KEYPRESS:
- g_game->modifiers = __glutModifiers( e->modifiers );
- if (g_ignore_key_repeat && p) {
- if (p->type == DIET_KEYPRESS &&
- p->key_symbol == e->key_symbol)
- break;
- }
- if (DFB_KEY_IS_ASCII( e->key_symbol )) {
- if (keyboard_func) {
- __glutSetWindow( g_game );
- keyboard_func( e->key_symbol, g_game->cx, g_game->cy );
- }
- }
- else {
- int key = __glutSpecialKey( e->key_symbol );
- if (key && special_func) {
- __glutSetWindow( g_game );
- special_func( key, g_game->cx, g_game->cy );
- }
- }
- break;
- case DIET_KEYRELEASE:
- g_game->modifiers = __glutModifiers( e->modifiers );
- if (DFB_KEY_IS_ASCII( e->key_symbol )) {
- if (keyboard_up_func) {
- __glutSetWindow( g_game );
- keyboard_up_func( e->key_symbol, g_game->cx, g_game->cy );
- }
- }
- else {
- int key = __glutSpecialKey( e->key_symbol );
- if (key && special_up_func) {
- __glutSetWindow( g_game );
- special_up_func( key, g_game->cx, g_game->cy );
- }
- }
- break;
- case DIET_BUTTONPRESS:
- if (e->device_id == DIDID_JOYSTICK) {
- g_game->buttons = e->buttons;
- if (joystick_func) {
- __glutSetWindow( g_game );
- joystick_func( g_game->buttons,
- g_game->jx, g_game->jy, g_game->jz );
- }
- }
- else {
- if (mouse_func) {
- __glutSetWindow( g_game );
- mouse_func( __glutButton( e->button ),
- GLUT_DOWN, g_game->cx, g_game->cy );
- }
- }
- break;
- case DIET_BUTTONRELEASE:
- if (e->device_id == DIDID_JOYSTICK) {
- g_game->buttons = e->buttons;
- if (joystick_func) {
- __glutSetWindow( g_game );
- joystick_func( g_game->buttons,
- g_game->jx, g_game->jy, g_game->jz );
- }
- }
- else {
- if (mouse_func) {
- __glutSetWindow( g_game );
- mouse_func( __glutButton( e->button ),
- GLUT_UP, g_game->cx, g_game->cy );
- }
- }
- break;
- case DIET_AXISMOTION:
- if (e->device_id == DIDID_JOYSTICK) {
- switch (e->axis) {
- case DIAI_X:
- if (e->flags & DIEF_AXISABS)
- g_game->jx = e->axisabs;
- else if (e->flags & DIEF_AXISREL)
- g_game->jx += e->axisrel;
- break;
- case DIAI_Y:
- if (e->flags & DIEF_AXISABS)
- g_game->jy = e->axisabs;
- else if (e->flags & DIEF_AXISREL)
- g_game->jy += e->axisrel;
- break;
- case DIAI_Z:
- if (e->flags & DIEF_AXISABS)
- g_game->jz = e->axisabs;
- else if (e->flags & DIEF_AXISREL)
- g_game->jz += e->axisrel;
- break;
- default:
- break;
- }
- if (joystick_func) {
- __glutSetWindow( g_game );
- joystick_func( g_game->buttons,
- g_game->jx, g_game->jy, g_game->jz );
- }
- }
- else {
- switch (e->axis) {
- case DIAI_X:
- if (e->flags & DIEF_AXISABS)
- g_game->cx = e->axisabs;
- else if (e->flags & DIEF_AXISREL)
- g_game->cx += e->axisrel;
- break;
- case DIAI_Y:
- if (e->flags & DIEF_AXISABS)
- g_game->cy = e->axisabs;
- else if (e->flags & DIEF_AXISREL)
- g_game->cy += e->axisrel;
- break;
- default:
- return;
- }
- if (e->buttons && motion_func) {
- __glutSetWindow( g_game );
- motion_func( g_game->cx, g_game->cy );
- }
- else if (!e->buttons && passive_motion_func) {
- __glutSetWindow( g_game );
- passive_motion_func( g_game->cx, g_game->cy );
- }
- }
- break;
- default:
- break;
- }
-}
-
-
-void GLUTAPIENTRY
-glutMainLoop( void )
-{
- __glutAssert( events != NULL );
-
- while (GL_TRUE) {
- DFBEvent evt, prev;
-
- g_idle = GL_TRUE;
-
- __glutHandleTimers();
- __glutHandleWindows();
-
- prev.clazz = DFEC_NONE;
-
- while (events->GetEvent( events, &evt ) == DFB_OK) {
- g_idle = GL_FALSE;
-
- switch (evt.clazz) {
- case DFEC_WINDOW:
- if (prev.clazz == DFEC_WINDOW)
- __glutWindowEvent( &evt.window, &prev.window );
- else
- __glutWindowEvent( &evt.window, NULL );
- break;
- case DFEC_INPUT:
- if (prev.clazz == DFEC_INPUT)
- __glutInputEvent( &evt.input, &prev.input );
- else
- __glutInputEvent( &evt.input, NULL );
- break;
- default:
- __glutWarning( "unexpected event class %d!\n", evt.clazz );
- break;
- }
-
- prev = evt;
-
- __glutHandleTimers();
- }
-
- if (g_idle) {
- if (idle_func) {
- idle_func();
- }
- else {
- __glutSetWindow( NULL );
- usleep( 500 );
- }
- }
- }
-}
-
diff --git a/src/glut/directfb/ext.c b/src/glut/directfb/ext.c
deleted file mode 100644
index e37ecf5afad..00000000000
--- a/src/glut/directfb/ext.c
+++ /dev/null
@@ -1,202 +0,0 @@
-/*
- * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "internal.h"
-
-
-static const struct {
- const char *name;
- const GLUTproc address;
-} glut_functions[] = {
- { "glutInit", (const GLUTproc) glutInit },
- { "glutInitDisplayMode", (const GLUTproc) glutInitDisplayMode },
- { "glutInitDisplayString", (const GLUTproc) glutInitDisplayString },
- { "glutInitWindowPosition", (const GLUTproc) glutInitWindowPosition },
- { "glutInitWindowSize", (const GLUTproc) glutInitWindowSize },
- { "glutMainLoop", (const GLUTproc) glutMainLoop },
- { "glutCreateWindow", (const GLUTproc) glutCreateWindow },
- { "glutCreateSubWindow", (const GLUTproc) glutCreateSubWindow },
- { "glutDestroyWindow", (const GLUTproc) glutDestroyWindow },
- { "glutPostRedisplay", (const GLUTproc) glutPostRedisplay },
- { "glutPostWindowRedisplay", (const GLUTproc) glutPostWindowRedisplay },
- { "glutSwapBuffers", (const GLUTproc) glutSwapBuffers },
- { "glutGetWindow", (const GLUTproc) glutGetWindow },
- { "glutSetWindow", (const GLUTproc) glutSetWindow },
- { "glutSetWindowTitle", (const GLUTproc) glutSetWindowTitle },
- { "glutSetIconTitle", (const GLUTproc) glutSetIconTitle },
- { "glutPositionWindow", (const GLUTproc) glutPositionWindow },
- { "glutReshapeWindow", (const GLUTproc) glutReshapeWindow },
- { "glutPopWindow", (const GLUTproc) glutPopWindow },
- { "glutPushWindow", (const GLUTproc) glutPushWindow },
- { "glutIconifyWindow", (const GLUTproc) glutIconifyWindow },
- { "glutShowWindow", (const GLUTproc) glutShowWindow },
- { "glutHideWindow", (const GLUTproc) glutHideWindow },
- { "glutFullScreen", (const GLUTproc) glutFullScreen },
- { "glutSetCursor", (const GLUTproc) glutSetCursor },
- { "glutWarpPointer", (const GLUTproc) glutWarpPointer },
- { "glutEstablishOverlay", (const GLUTproc) glutEstablishOverlay },
- { "glutRemoveOverlay", (const GLUTproc) glutRemoveOverlay },
- { "glutUseLayer", (const GLUTproc) glutUseLayer },
- { "glutPostOverlayRedisplay", (const GLUTproc) glutPostOverlayRedisplay },
- { "glutPostWindowOverlayRedisplay", (const GLUTproc) glutPostWindowOverlayRedisplay },
- { "glutShowOverlay", (const GLUTproc) glutShowOverlay },
- { "glutHideOverlay", (const GLUTproc) glutHideOverlay },
- { "glutCreateMenu", (const GLUTproc) glutCreateMenu },
- { "glutDestroyMenu", (const GLUTproc) glutDestroyMenu },
- { "glutGetMenu", (const GLUTproc) glutGetMenu },
- { "glutSetMenu", (const GLUTproc) glutSetMenu },
- { "glutAddMenuEntry", (const GLUTproc) glutAddMenuEntry },
- { "glutAddSubMenu", (const GLUTproc) glutAddSubMenu },
- { "glutChangeToMenuEntry", (const GLUTproc) glutChangeToMenuEntry },
- { "glutChangeToSubMenu", (const GLUTproc) glutChangeToSubMenu },
- { "glutRemoveMenuItem", (const GLUTproc) glutRemoveMenuItem },
- { "glutAttachMenu", (const GLUTproc) glutAttachMenu },
- { "glutDetachMenu", (const GLUTproc) glutDetachMenu },
- { "glutDisplayFunc", (const GLUTproc) glutDisplayFunc },
- { "glutReshapeFunc", (const GLUTproc) glutReshapeFunc },
- { "glutKeyboardFunc", (const GLUTproc) glutKeyboardFunc },
- { "glutMouseFunc", (const GLUTproc) glutMouseFunc },
- { "glutMotionFunc", (const GLUTproc) glutMotionFunc },
- { "glutPassiveMotionFunc", (const GLUTproc) glutPassiveMotionFunc },
- { "glutEntryFunc", (const GLUTproc) glutEntryFunc },
- { "glutVisibilityFunc", (const GLUTproc) glutVisibilityFunc },
- { "glutIdleFunc", (const GLUTproc) glutIdleFunc },
- { "glutTimerFunc", (const GLUTproc) glutTimerFunc },
- { "glutMenuStateFunc", (const GLUTproc) glutMenuStateFunc },
- { "glutSpecialFunc", (const GLUTproc) glutSpecialFunc },
- { "glutSpaceballMotionFunc", (const GLUTproc) glutSpaceballMotionFunc },
- { "glutSpaceballRotateFunc", (const GLUTproc) glutSpaceballRotateFunc },
- { "glutSpaceballButtonFunc", (const GLUTproc) glutSpaceballButtonFunc },
- { "glutButtonBoxFunc", (const GLUTproc) glutButtonBoxFunc },
- { "glutDialsFunc", (const GLUTproc) glutDialsFunc },
- { "glutTabletMotionFunc", (const GLUTproc) glutTabletMotionFunc },
- { "glutTabletButtonFunc", (const GLUTproc) glutTabletButtonFunc },
- { "glutMenuStatusFunc", (const GLUTproc) glutMenuStatusFunc },
- { "glutOverlayDisplayFunc", (const GLUTproc) glutOverlayDisplayFunc },
- { "glutWindowStatusFunc", (const GLUTproc) glutWindowStatusFunc },
- { "glutKeyboardUpFunc", (const GLUTproc) glutKeyboardUpFunc },
- { "glutSpecialUpFunc", (const GLUTproc) glutSpecialUpFunc },
- { "glutJoystickFunc", (const GLUTproc) glutJoystickFunc },
- { "glutSetColor", (const GLUTproc) glutSetColor },
- { "glutGetColor", (const GLUTproc) glutGetColor },
- { "glutCopyColormap", (const GLUTproc) glutCopyColormap },
- { "glutGet", (const GLUTproc) glutGet },
- { "glutDeviceGet", (const GLUTproc) glutDeviceGet },
- { "glutExtensionSupported", (const GLUTproc) glutExtensionSupported },
- { "glutGetModifiers", (const GLUTproc) glutGetModifiers },
- { "glutLayerGet", (const GLUTproc) glutLayerGet },
- { "glutGetProcAddress", (const GLUTproc) glutGetProcAddress },
- { "glutBitmapCharacter", (const GLUTproc) glutBitmapCharacter },
- { "glutBitmapWidth", (const GLUTproc) glutBitmapWidth },
- { "glutStrokeCharacter", (const GLUTproc) glutStrokeCharacter },
- { "glutStrokeWidth", (const GLUTproc) glutStrokeWidth },
- { "glutBitmapLength", (const GLUTproc) glutBitmapLength },
- { "glutStrokeLength", (const GLUTproc) glutStrokeLength },
- { "glutWireSphere", (const GLUTproc) glutWireSphere },
- { "glutSolidSphere", (const GLUTproc) glutSolidSphere },
- { "glutWireCone", (const GLUTproc) glutWireCone },
- { "glutSolidCone", (const GLUTproc) glutSolidCone },
- { "glutWireCube", (const GLUTproc) glutWireCube },
- { "glutSolidCube", (const GLUTproc) glutSolidCube },
- { "glutWireTorus", (const GLUTproc) glutWireTorus },
- { "glutSolidTorus", (const GLUTproc) glutSolidTorus },
- { "glutWireDodecahedron", (const GLUTproc) glutWireDodecahedron },
- { "glutSolidDodecahedron", (const GLUTproc) glutSolidDodecahedron },
- { "glutWireTeapot", (const GLUTproc) glutWireTeapot },
- { "glutSolidTeapot", (const GLUTproc) glutSolidTeapot },
- { "glutWireOctahedron", (const GLUTproc) glutWireOctahedron },
- { "glutSolidOctahedron", (const GLUTproc) glutSolidOctahedron },
- { "glutWireTetrahedron", (const GLUTproc) glutWireTetrahedron },
- { "glutSolidTetrahedron", (const GLUTproc) glutSolidTetrahedron },
- { "glutWireIcosahedron", (const GLUTproc) glutWireIcosahedron },
- { "glutSolidIcosahedron", (const GLUTproc) glutSolidIcosahedron },
-// { "glutVideoResizeGet", (const GLUTproc) glutVideoResizeGet },
-// { "glutSetupVideoResizing", (const GLUTproc) glutSetupVideoResizing },
-// { "glutStopVideoResizing", (const GLUTproc) glutStopVideoResizing },
-// { "glutVideoResize", (const GLUTproc) glutVideoResize },
-// { "glutVideoPan", (const GLUTproc) glutVideoPan },
- { "glutReportErrors", (const GLUTproc) glutReportErrors },
- { "glutIgnoreKeyRepeat", (const GLUTproc) glutIgnoreKeyRepeat },
- { "glutSetKeyRepeat", (const GLUTproc) glutSetKeyRepeat },
- { "glutForceJoystickFunc", (const GLUTproc) glutForceJoystickFunc },
- { "glutGameModeString", (const GLUTproc) glutGameModeString },
- { "glutEnterGameMode", (const GLUTproc) glutEnterGameMode },
- { "glutLeaveGameMode", (const GLUTproc) glutLeaveGameMode },
- { "glutGameModeGet", (const GLUTproc) glutGameModeGet },
-};
-
-
-GLUTproc GLUTAPIENTRY
-glutGetProcAddress( const char *name )
-{
- int i;
-
- for (i = 0; i < sizeof(glut_functions)/sizeof(glut_functions[0]); i++) {
- if (!strcmp( name, glut_functions[i].name ))
- return glut_functions[i].address;
- }
-
-#if DIRECTFBGL_INTERFACE_VERSION >= 1
- if (g_current) {
- void *address = NULL;
- g_current->gl->GetProcAddress( g_current->gl, name, &address );
- return address;
- }
-#endif
- return NULL;
-}
-
-
-int GLUTAPIENTRY
-glutExtensionSupported( const char *name )
-{
- GLubyte *extensions;
- int length;
-
- if (!name || !*name)
- return 0;
-
- length = strlen( name );
- extensions = (GLubyte*) glGetString( GL_EXTENSIONS );
-
- while (extensions && *extensions) {
- GLubyte *next;
-
- next = strchr( extensions, ' ' );
- if (next) {
- if (length == (int)(next - extensions)) {
- if (!strncmp( extensions, name, length ))
- return 1;
- }
- extensions = next+1;
- }
- else {
- if (!strcmp( extensions, name ))
- return 1;
- break;
- }
- }
-
- return 0;
-}
-
diff --git a/src/glut/directfb/font.c b/src/glut/directfb/font.c
deleted file mode 100644
index 0139cddbecd..00000000000
--- a/src/glut/directfb/font.c
+++ /dev/null
@@ -1,213 +0,0 @@
-/* Copyright (c) Mark J. Kilgard, 1994, 1998.
-
- This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include "internal.h"
-#include "font.h"
-
-
-#if defined(_WIN32) || defined (GLUT_IMPORT_LIB)
-
-static inline void*
-__glutFont( void *font )
-{
- switch((long)font) {
- case (long)GLUT_STROKE_ROMAN:
- return &glutStrokeRoman;
- case (long)GLUT_STROKE_MONO_ROMAN:
- return &glutStrokeMonoRoman;
- case (long)GLUT_BITMAP_9_BY_15:
- return &glutBitmap9By15;
- case (long)GLUT_BITMAP_8_BY_13:
- return &glutBitmap8By13;
- case (long)GLUT_BITMAP_TIMES_ROMAN_10:
- return &glutBitmapTimesRoman10;
- case (long)GLUT_BITMAP_TIMES_ROMAN_24:
- return &glutBitmapTimesRoman24;
- case (long)GLUT_BITMAP_HELVETICA_10:
- return &glutBitmapHelvetica10;
- case (long)GLUT_BITMAP_HELVETICA_12:
- return &glutBitmapHelvetica12;
- case (long)GLUT_BITMAP_HELVETICA_18:
- return &glutBitmapHelvetica18;
- }
-
- return NULL;
-}
-
-#else
-
-static inline void*
-__glutFont( void *font )
-{
- return font;
-}
-
-#endif
-
-
-void GLUTAPIENTRY
-glutBitmapCharacter( GLUTbitmapFont font, int c )
-{
- const BitmapCharRec *ch;
- BitmapFontPtr fontinfo;
- GLint swapbytes, lsbfirst, rowlength;
- GLint skiprows, skippixels, alignment;
-
- fontinfo = (BitmapFontPtr) __glutFont( font );
-
- if (!fontinfo || c < fontinfo->first ||
- c >= fontinfo->first + fontinfo->num_chars)
- return;
-
- ch = fontinfo->ch[c - fontinfo->first];
- if (ch) {
- /* Save current modes. */
- glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes);
- glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst);
- glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength);
- glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows);
- glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels);
- glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
- /* Little endian machines (DEC Alpha for example) could
- benefit from setting GL_UNPACK_LSB_FIRST to GL_TRUE
- instead of GL_FALSE, but this would require changing the
- generated bitmaps too. */
- glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
- glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glBitmap(ch->width, ch->height, ch->xorig, ch->yorig,
- ch->advance, 0, ch->bitmap);
- /* Restore saved modes. */
- glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
- }
-}
-
-
-int GLUTAPIENTRY
-glutBitmapWidth( GLUTbitmapFont font, int c )
-{
- BitmapFontPtr fontinfo;
- const BitmapCharRec *ch;
-
- fontinfo = (BitmapFontPtr) __glutFont( font );
-
- if (!fontinfo || c < fontinfo->first ||
- c >= fontinfo->first + fontinfo->num_chars)
- return 0;
-
- ch = fontinfo->ch[c - fontinfo->first];
- if (ch)
- return ch->advance;
-
- return 0;
-}
-
-
-int GLUTAPIENTRY
-glutBitmapLength( GLUTbitmapFont font, const unsigned char *string )
-{
- int c, length;
- BitmapFontPtr fontinfo;
- const BitmapCharRec *ch;
-
- fontinfo = (BitmapFontPtr) __glutFont( font );
- if (!fontinfo)
- return 0;
-
- for (length = 0; *string != '\0'; string++) {
- c = *string;
- if (c >= fontinfo->first &&
- c < fontinfo->first + fontinfo->num_chars) {
- ch = fontinfo->ch[c - fontinfo->first];
- if (ch)
- length += ch->advance;
- }
- }
-
- return length;
-}
-
-
-void GLUTAPIENTRY
-glutStrokeCharacter( GLUTstrokeFont font, int c )
-{
- const StrokeCharRec *ch;
- const StrokeRec *stroke;
- const CoordRec *coord;
- StrokeFontPtr fontinfo;
- int i, j;
-
- fontinfo = (StrokeFontPtr) __glutFont( font );
-
- if (!fontinfo || c < 0 || c >= fontinfo->num_chars)
- return;
-
- ch = &(fontinfo->ch[c]);
- if (ch) {
- for (i = ch->num_strokes, stroke = ch->stroke;
- i > 0; i--, stroke++) {
- glBegin(GL_LINE_STRIP);
- for (j = stroke->num_coords, coord = stroke->coord;
- j > 0; j--, coord++) {
- glVertex2f(coord->x, coord->y);
- }
- glEnd();
- }
- glTranslatef(ch->right, 0.0, 0.0);
- }
-}
-
-
-int GLUTAPIENTRY
-glutStrokeWidth( GLUTstrokeFont font, int c )
-{
- StrokeFontPtr fontinfo;
- const StrokeCharRec *ch;
-
- fontinfo = (StrokeFontPtr) __glutFont( font );
-
- if (!fontinfo || c < 0 || c >= fontinfo->num_chars)
- return 0;
-
- ch = &(fontinfo->ch[c]);
- if (ch)
- return ch->right;
-
- return 0;
-}
-
-
-int GLUTAPIENTRY
-glutStrokeLength( GLUTstrokeFont font, const unsigned char *string )
-{
- int c, length;
- StrokeFontPtr fontinfo;
- const StrokeCharRec *ch;
-
- fontinfo = (StrokeFontPtr) __glutFont( font );
- if (!fontinfo)
- return 0;
-
- for (length = 0; *string != '\0'; string++) {
- c = *string;
- if (c >= 0 && c < fontinfo->num_chars) {
- ch = &(fontinfo->ch[c]);
- if (ch)
- length += ch->right;
- }
- }
-
- return length;
-}
-
diff --git a/src/glut/directfb/font.h b/src/glut/directfb/font.h
deleted file mode 100644
index b1e76838a0f..00000000000
--- a/src/glut/directfb/font.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/* Copyright (c) Mark J. Kilgard, 1994, 1998. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#ifndef __GLUT_FONT_H__
-#define __GLUT_FONT_H__
-
-
-typedef struct {
- const GLsizei width;
- const GLsizei height;
- const GLfloat xorig;
- const GLfloat yorig;
- const GLfloat advance;
- const GLubyte *bitmap;
-} BitmapCharRec, *BitmapCharPtr;
-
-typedef struct {
- const char *name;
- const int num_chars;
- const int first;
- const BitmapCharRec * const *ch;
-} BitmapFontRec, *BitmapFontPtr;
-
-typedef void *GLUTbitmapFont;
-
-
-typedef struct {
- float x;
- float y;
-} CoordRec, *CoordPtr;
-
-typedef struct {
- int num_coords;
- const CoordRec *coord;
-} StrokeRec, *StrokePtr;
-
-typedef struct {
- int num_strokes;
- const StrokeRec *stroke;
- float center;
- float right;
-} StrokeCharRec, *StrokeCharPtr;
-
-typedef struct {
- const char *name;
- int num_chars;
- const StrokeCharRec *ch;
- float top;
- float bottom;
-} StrokeFontRec, *StrokeFontPtr;
-
-typedef void *GLUTstrokeFont;
-
-
-#endif /* __GLUT_FONT_H__ */
diff --git a/src/glut/directfb/game.c b/src/glut/directfb/game.c
deleted file mode 100644
index 4c027a68f65..00000000000
--- a/src/glut/directfb/game.c
+++ /dev/null
@@ -1,153 +0,0 @@
-/*
- * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "internal.h"
-
-
-/*****************************************************************************/
-
-static int g_display_changed = 0;
-
-/*****************************************************************************/
-
-
-void GLUTAPIENTRY
-glutGameModeString( const char *string )
-{
- int x, y, bpp;
- char *tmp;
-
- if (!string)
- return;
-
- tmp = strchr( string, 'x' );
- if (tmp) {
- x = strtol( string, NULL, 10 );
- y = strtol( tmp+1, NULL, 10 );
-
- if (x > 0 && y > 0) {
- g_width = x;
- g_height = y;
- }
- }
-
- tmp = strchr( string, ':' );
- if (tmp) {
- bpp = strtol( tmp+1, NULL, 10 );
-
- if (bpp > 0)
- g_bpp = bpp;
- }
-}
-
-
-int GLUTAPIENTRY
-glutEnterGameMode( void )
-{
- DFBDisplayLayerConfig prev, cur;
-
- glutInit( NULL, NULL );
-
- primary->GetConfiguration( primary, &prev );
- primary->SetCooperativeLevel( primary, DLSCL_EXCLUSIVE );
-
- if (g_game)
- __glutDestroyWindow( g_game );
-
- g_game = __glutCreateWindow( GL_TRUE );
- if (!g_game)
- return 0;
-
- __glutSetWindow( g_game );
- g_game->cursor = GLUT_CURSOR_NONE;
-
- primary->GetConfiguration( primary, &cur );
- g_display_changed = (cur.width != prev.width ||
- cur.height != prev.height ||
- cur.pixelformat != prev.pixelformat);
-
- return g_game->id;
-}
-
-
-void GLUTAPIENTRY
-glutLeaveGameMode( void )
-{
- if (g_game)
- __glutDestroyWindow( g_game );
-
- primary->SetCooperativeLevel( primary, DLSCL_ADMINISTRATIVE );
-}
-
-
-int GLUTAPIENTRY
-glutGameModeGet( GLenum type )
-{
- switch (type) {
- case GLUT_GAME_MODE_ACTIVE:
- return (g_game != NULL);
- case GLUT_GAME_MODE_POSSIBLE:
- if (primary) {
- DFBDisplayLayerConfig c;
- c.flags = DLCONF_WIDTH | DLCONF_HEIGHT;
- c.width = g_width;
- c.height = g_height;
- /* XXX: bpp */
- if (primary->TestConfiguration( primary, &c, 0 ) == DFB_OK)
- return 1;
- }
- break;
- case GLUT_GAME_MODE_WIDTH:
- if (g_game) {
- int w;
- g_game->surface->GetSize( g_game->surface, &w, 0 );
- return w;
- }
- break;
- case GLUT_GAME_MODE_HEIGHT:
- if (g_game) {
- int h;
- g_game->surface->GetSize( g_game->surface, 0, &h );
- return h;
- }
- break;
- case GLUT_GAME_MODE_PIXEL_DEPTH:
- if (g_game) {
- DFBSurfacePixelFormat f;
- g_game->surface->GetPixelFormat( g_game->surface, &f );
- return DFB_COLOR_BITS_PER_PIXEL( f );
- }
- break;
- case GLUT_GAME_MODE_REFRESH_RATE:
- return 60; /* assume 60hz */
- case GLUT_GAME_MODE_DISPLAY_CHANGED:
- return g_display_changed;
- default:
- break;
- }
-
- return 0;
-}
-
-
-
diff --git a/src/glut/directfb/globals.c b/src/glut/directfb/globals.c
deleted file mode 100644
index 2a5291137e2..00000000000
--- a/src/glut/directfb/globals.c
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
- * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-#include "internal.h"
-
-IDirectFB *dfb = NULL;
-IDirectFBDisplayLayer *primary = NULL;
-IDirectFBEventBuffer *events = NULL;
-IDirectFBInputDevice *keyboard = NULL;
-IDirectFBInputDevice *mouse = NULL;
-IDirectFBInputDevice *joystick = NULL;
-
-GLenum g_display_mode = 0;
-GLuint g_width = DEFAULT_WIDTH;
-GLuint g_height = DEFAULT_HEIGHT;
-GLint g_xpos = 0;
-GLint g_ypos = 0;
-GLint g_bpp = 0;
-GLboolean g_idle = GL_TRUE;
-__GlutWindow *g_current = NULL;
-__GlutWindow *g_game = NULL;
-
-
-void (GLUTCALLBACK *display_func) (void) = 0;
-void (GLUTCALLBACK *reshape_func) (int width, int height) = 0;
-void (GLUTCALLBACK *keyboard_func) (unsigned char key, int x, int y) = 0;
-void (GLUTCALLBACK *mouse_func) (int button, int state, int x, int y) = 0;
-void (GLUTCALLBACK *motion_func) (int x, int y) = 0;
-void (GLUTCALLBACK *passive_motion_func) (int x, int y) = 0;
-void (GLUTCALLBACK *entry_func) (int state) = 0;
-void (GLUTCALLBACK *visibility_func) (int state) = 0;
-void (GLUTCALLBACK *idle_func) (void) = 0;
-void (GLUTCALLBACK *menu_state_func) (int state) = 0;
-void (GLUTCALLBACK *special_func) (int key, int x, int y) = 0;
-void (GLUTCALLBACK *spaceball_motion_func) (int x, int y, int z) = 0;
-void (GLUTCALLBACK *spaceball_rotate_func) (int x, int y, int z) = 0;
-void (GLUTCALLBACK *spaceball_button_func) (int button, int state) = 0;
-void (GLUTCALLBACK *button_box_func) (int button, int state) = 0;
-void (GLUTCALLBACK *dials_func) (int dial, int value) = 0;
-void (GLUTCALLBACK *tablet_motion_func) (int x, int y) = 0;
-void (GLUTCALLBACK *tabled_button_func) (int button, int state, int x, int y) = 0;
-void (GLUTCALLBACK *menu_status_func) (int status, int x, int y) = 0;
-void (GLUTCALLBACK *overlay_display_func) (void) = 0;
-void (GLUTCALLBACK *window_status_func) (int state) = 0;
-void (GLUTCALLBACK *keyboard_up_func) (unsigned char key, int x, int y) = 0;
-void (GLUTCALLBACK *special_up_func) (int key, int x, int y) = 0;
-void (GLUTCALLBACK *joystick_func) (unsigned int buttons, int x, int y, int z) = 0;
diff --git a/src/glut/directfb/init.c b/src/glut/directfb/init.c
deleted file mode 100644
index ba1a49adf2c..00000000000
--- a/src/glut/directfb/init.c
+++ /dev/null
@@ -1,128 +0,0 @@
-/*
- * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "internal.h"
-
-
-static void
-__glutExit( void )
-{
- __glutFreeTimers();
- __glutDestroyWindows();
-
- if (events) {
- events->Release( events );
- events = NULL;
- }
-
- if (joystick) {
- joystick->Release( joystick );
- joystick = NULL;
- }
-
- if (mouse) {
- mouse->Release( mouse );
- mouse = NULL;
- }
-
- if (keyboard) {
- keyboard->Release( keyboard );
- keyboard = NULL;
- }
-
- if (primary) {
- primary->Release( primary );
- primary = NULL;
- }
-
- if (dfb) {
- dfb->Release( dfb );
- dfb = NULL;
- }
-}
-
-
-void GLUTAPIENTRY
-glutInit( int *argcp, char **argv )
-{
- DFBResult ret;
-
- if (dfb)
- return;
-
- glutGet( GLUT_ELAPSED_TIME );
-
- ret = DirectFBInit( argcp, argv ? &argv : NULL );
- if (ret)
- DirectFBErrorFatal( "DirectFBInit()", ret );
-
- ret = DirectFBCreate( &dfb );
- if (ret)
- DirectFBErrorFatal( "DirectFBCreate()", ret );
-
- ret = dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &primary );
- if (ret)
- DirectFBErrorFatal( "IDirectFB::GetDisplayLayer()", ret );
-
- ret = dfb->CreateEventBuffer( dfb, &events );
- if (ret)
- DirectFBErrorFatal( "IDirectFB::CreateEventBuffer()", ret );
-
- dfb->GetInputDevice( dfb, DIDID_KEYBOARD, &keyboard );
- dfb->GetInputDevice( dfb, DIDID_MOUSE, &mouse );
- dfb->GetInputDevice( dfb, DIDID_JOYSTICK, &joystick );
-
- primary->SetCooperativeLevel( primary, DLSCL_ADMINISTRATIVE );
-
- atexit( __glutExit );
-}
-
-
-void GLUTAPIENTRY
-glutInitDisplayMode( unsigned int mode )
-{
- g_display_mode = mode;
-}
-
-
-void GLUTAPIENTRY
-glutInitWindowPosition( int x, int y )
-{
- g_xpos = x;
- g_ypos = y;
-}
-
-
-void GLUTAPIENTRY
-glutInitWindowSize( int width, int height )
-{
- g_width = width;
- g_height = height;
-}
-
-
-void GLUTAPIENTRY
-glutInitDisplayString( const char *string )
-{
-}
-
diff --git a/src/glut/directfb/internal.h b/src/glut/directfb/internal.h
deleted file mode 100644
index bc3e20e93e7..00000000000
--- a/src/glut/directfb/internal.h
+++ /dev/null
@@ -1,184 +0,0 @@
-/*
- * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-#ifndef __GLUT_INTERNAL_H__
-#define __GLUT_INTERNAL_H__
-
-#include <stdio.h>
-#include <stdlib.h>
-
-#include <directfb.h>
-#include <directfb_version.h>
-
-#include <directfbgl.h>
-
-#include "GL/glut.h"
-
-
-#define VERSION_CODE( M, m, r ) (((M) << 16) | ((m) << 8) | ((r)))
-
-#define DIRECTFB_VERSION_CODE VERSION_CODE( DIRECTFB_MAJOR_VERSION, \
- DIRECTFB_MINOR_VERSION, \
- DIRECTFB_MICRO_VERSION )
-
-
-#define DEFAULT_WIDTH 640
-#define DEFAULT_HEIGHT 480
-
-/*
- * Window request flags
- */
-#define WINDOW_REQUEST_POSITION 0x00000001
-#define WINDOW_REQUEST_RESIZE 0x00000002
-#define WINDOW_REQUEST_RESTACK 0x00000004
-#define WINDOW_REQUEST_SHOW 0x00000008
-#define WINDOW_REQUEST_HIDE 0x00000010
-#define WINDOW_REQUEST_DESTROY 0x00000020
-
-/*
- * GLUT Window implementation
- */
-typedef struct __GlutWindow_s {
- int id;
- DFBWindowID wid;
-
- IDirectFBWindow *window; /* NULL = fullscreen (game mode) */
- IDirectFBSurface *surface;
- IDirectFBGL *gl;
-
- /* cursor position in fullscreen mode */
- int cx;
- int cy;
- /* joystick position */
- int jx;
- int jy;
- int jz;
- /* pressed modifiers */
- int modifiers;
- /* pressed buttons */
- int buttons;
- /* current cursor shape */
- int cursor;
-
- struct {
- int flags;
- int x;
- int y;
- int w;
- int h;
- int z;
- } req;
-
- GLboolean visible;
- GLboolean redisplay;
- GLboolean reshape;
- GLboolean visibility;
-
- struct __GlutWindow_s *next;
- struct __GlutWindow_s *prev;
-} __GlutWindow;
-
-
-/* Global Vars */
-extern IDirectFB *dfb;
-extern IDirectFBDisplayLayer *primary;
-extern IDirectFBEventBuffer *events;
-extern IDirectFBInputDevice *keyboard;
-extern IDirectFBInputDevice *mouse;
-extern IDirectFBInputDevice *joystick;
-
-extern GLenum g_display_mode;
-extern GLuint g_width;
-extern GLuint g_height;
-extern GLint g_xpos;
-extern GLint g_ypos;
-extern GLint g_bpp;
-extern GLboolean g_idle;
-extern __GlutWindow *g_current;
-extern __GlutWindow *g_game;
-
-
-/* Global Funcs */
-/* window.c */
-extern __GlutWindow* __glutCreateWindow( GLboolean fullscreen );
-extern __GlutWindow* __glutFindWindow( DFBWindowID id );
-extern void __glutSetWindow( __GlutWindow *window );
-extern void __glutHandleWindows( void );
-extern void __glutDestroyWindow( __GlutWindow *window );
-extern void __glutDestroyWindows( void );
-/* callback.c */
-extern void __glutHandleTimers( void );
-extern void __glutFreeTimers( void );
-
-
-/* Global Callbacks */
-extern void (GLUTCALLBACK *display_func) (void);
-extern void (GLUTCALLBACK *reshape_func) (int width, int height);
-extern void (GLUTCALLBACK *keyboard_func) (unsigned char key, int x, int y);
-extern void (GLUTCALLBACK *mouse_func) (int button, int state, int x, int y);
-extern void (GLUTCALLBACK *motion_func) (int x, int y);
-extern void (GLUTCALLBACK *passive_motion_func) (int x, int y);
-extern void (GLUTCALLBACK *entry_func) (int state);
-extern void (GLUTCALLBACK *visibility_func) (int state);
-extern void (GLUTCALLBACK *idle_func) (void);
-extern void (GLUTCALLBACK *menu_state_func) (int state);
-extern void (GLUTCALLBACK *special_func) (int key, int x, int y);
-extern void (GLUTCALLBACK *spaceball_motion_func) (int x, int y, int z);
-extern void (GLUTCALLBACK *spaceball_rotate_func) (int x, int y, int z);
-extern void (GLUTCALLBACK *spaceball_button_func) (int button, int state);
-extern void (GLUTCALLBACK *button_box_func) (int button, int state);
-extern void (GLUTCALLBACK *dials_func) (int dial, int value);
-extern void (GLUTCALLBACK *tablet_motion_func) (int x, int y);
-extern void (GLUTCALLBACK *tabled_button_func) (int button, int state, int x, int y);
-extern void (GLUTCALLBACK *menu_status_func) (int status, int x, int y);
-extern void (GLUTCALLBACK *overlay_display_func) (void);
-extern void (GLUTCALLBACK *window_status_func) (int state);
-extern void (GLUTCALLBACK *keyboard_up_func) (unsigned char key, int x, int y);
-extern void (GLUTCALLBACK *special_up_func) (int key, int x, int y);
-extern void (GLUTCALLBACK *joystick_func) (unsigned int buttons, int x, int y, int z);
-
-
-#ifdef DEBUG
-# define __glutAssert( exp ) {\
- if (!(exp)) {\
- fprintf( stderr, "(!!) *** Assertion [%s] failed in %s() ***\n",\
- #exp, __FUNCTION__ );
- fflush( stderr );\
- exit( -1 );\
- }\
- }
-#else
-# define __glutAssert( exp )
-#endif
-
-#define __glutWarning( format, ... ) {\
- fprintf( stderr, "(!) GLUT: " format "!\n", ## __VA_ARGS__ );\
- fflush( stderr );\
-}
-
-#define __glutFatalError( format, ... ) {\
- fprintf( stderr, "(!) GLUT: " format "!\n", ## __VA_ARGS__ );\
- fprintf( stderr, "\t-> from %s() at line %d\n", __FUNCTION__, __LINE__ );\
- fflush( stderr );\
- exit( -1 );\
-}
-
-
-#endif /* __GLUT_INTERNAL_H__ */
-
diff --git a/src/glut/directfb/menu.c b/src/glut/directfb/menu.c
deleted file mode 100644
index 400e966bbbe..00000000000
--- a/src/glut/directfb/menu.c
+++ /dev/null
@@ -1,87 +0,0 @@
-/*
- * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-#include "internal.h"
-
-
-int GLUTAPIENTRY
-glutCreateMenu( void (GLUTCALLBACK *func) (int) )
-{
- return 0;
-}
-
-void GLUTAPIENTRY
-glutDestroyMenu( int menu )
-{
-}
-
-
-int GLUTAPIENTRY
-glutGetMenu( void )
-{
- return 0;
-}
-
-
-void GLUTAPIENTRY
-glutSetMenu( int menu )
-{
-}
-
-
-void GLUTAPIENTRY
-glutAddMenuEntry( const char *label, int value )
-{
-}
-
-
-void GLUTAPIENTRY
-glutAddSubMenu( const char *label, int submenu )
-{
-}
-
-
-void GLUTAPIENTRY
-glutChangeToMenuEntry( int item, const char *label, int value )
-{
-}
-
-
-void GLUTAPIENTRY
-glutChangeToSubMenu( int item, const char *label, int submenu )
-{
-}
-
-
-void GLUTAPIENTRY
-glutRemoveMenuItem( int item )
-{
-}
-
-
-void GLUTAPIENTRY
-glutAttachMenu( int button )
-{
-}
-
-
-void GLUTAPIENTRY
-glutDetachMenu( int button )
-{
-}
diff --git a/src/glut/directfb/models.c b/src/glut/directfb/models.c
deleted file mode 100644
index d96a8f50776..00000000000
--- a/src/glut/directfb/models.c
+++ /dev/null
@@ -1,599 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
-
-/**
-(c) Copyright 1993, Silicon Graphics, Inc.
-
-ALL RIGHTS RESERVED
-
-Permission to use, copy, modify, and distribute this software
-for any purpose and without fee is hereby granted, provided
-that the above copyright notice appear in all copies and that
-both the copyright notice and this permission notice appear in
-supporting documentation, and that the name of Silicon
-Graphics, Inc. not be used in advertising or publicity
-pertaining to distribution of the software without specific,
-written prior permission.
-
-THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
-"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
-OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
-MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
-EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
-ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
-CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
-INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
-SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
-NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
-OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
-PERFORMANCE OF THIS SOFTWARE.
-
-US Government Users Restricted Rights
-
-Use, duplication, or disclosure by the Government is subject to
-restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
-(c)(1)(ii) of the Rights in Technical Data and Computer
-Software clause at DFARS 252.227-7013 and/or in similar or
-successor clauses in the FAR or the DOD or NASA FAR
-Supplement. Unpublished-- rights reserved under the copyright
-laws of the United States. Contractor/manufacturer is Silicon
-Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
-94039-7311.
-
-OpenGL(TM) is a trademark of Silicon Graphics, Inc.
-*/
-
-#include <math.h>
-#include <GL/gl.h>
-#include <GL/glu.h>
-
-#include "internal.h"
-
-/* Some <math.h> files do not define M_PI... */
-#ifndef M_PI
-#define M_PI 3.14159265358979323846
-#endif
-
-static GLUquadricObj *quadObj;
-
-#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); }
-
-static void
-initQuadObj(void)
-{
- quadObj = gluNewQuadric();
- if (!quadObj)
- __glutFatalError("out of memory");
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutWireSphere(GLdouble radius, GLint slices, GLint stacks)
-{
- QUAD_OBJ_INIT();
- gluQuadricDrawStyle(quadObj, GLU_LINE);
- gluQuadricNormals(quadObj, GLU_SMOOTH);
- /* If we ever changed/used the texture or orientation state
- of quadObj, we'd need to change it to the defaults here
- with gluQuadricTexture and/or gluQuadricOrientation. */
- gluSphere(quadObj, radius, slices, stacks);
-}
-
-void GLUTAPIENTRY
-glutSolidSphere(GLdouble radius, GLint slices, GLint stacks)
-{
- QUAD_OBJ_INIT();
- gluQuadricDrawStyle(quadObj, GLU_FILL);
- gluQuadricNormals(quadObj, GLU_SMOOTH);
- /* If we ever changed/used the texture or orientation state
- of quadObj, we'd need to change it to the defaults here
- with gluQuadricTexture and/or gluQuadricOrientation. */
- gluSphere(quadObj, radius, slices, stacks);
-}
-
-void GLUTAPIENTRY
-glutWireCone(GLdouble base, GLdouble height,
- GLint slices, GLint stacks)
-{
- QUAD_OBJ_INIT();
- gluQuadricDrawStyle(quadObj, GLU_LINE);
- gluQuadricNormals(quadObj, GLU_SMOOTH);
- /* If we ever changed/used the texture or orientation state
- of quadObj, we'd need to change it to the defaults here
- with gluQuadricTexture and/or gluQuadricOrientation. */
- gluCylinder(quadObj, base, 0.0, height, slices, stacks);
-}
-
-void GLUTAPIENTRY
-glutSolidCone(GLdouble base, GLdouble height,
- GLint slices, GLint stacks)
-{
- QUAD_OBJ_INIT();
- gluQuadricDrawStyle(quadObj, GLU_FILL);
- gluQuadricNormals(quadObj, GLU_SMOOTH);
- /* If we ever changed/used the texture or orientation state
- of quadObj, we'd need to change it to the defaults here
- with gluQuadricTexture and/or gluQuadricOrientation. */
- gluCylinder(quadObj, base, 0.0, height, slices, stacks);
-}
-
-/* ENDCENTRY */
-
-static void
-drawBox(GLfloat size, GLenum type)
-{
- static GLfloat n[6][3] =
- {
- {-1.0, 0.0, 0.0},
- {0.0, 1.0, 0.0},
- {1.0, 0.0, 0.0},
- {0.0, -1.0, 0.0},
- {0.0, 0.0, 1.0},
- {0.0, 0.0, -1.0}
- };
- static GLint faces[6][4] =
- {
- {0, 1, 2, 3},
- {3, 2, 6, 7},
- {7, 6, 5, 4},
- {4, 5, 1, 0},
- {5, 6, 2, 1},
- {7, 4, 0, 3}
- };
- GLfloat v[8][3];
- GLint i;
-
- v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
- v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
- v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
- v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
- v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
- v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
-
- for (i = 5; i >= 0; i--) {
- glBegin(type);
-/* glNormal3fv(&n[i][0]); */
- glVertex3fv(&v[faces[i][0]][0]);
- glVertex3fv(&v[faces[i][1]][0]);
- glVertex3fv(&v[faces[i][2]][0]);
- glVertex3fv(&v[faces[i][3]][0]);
- glEnd();
- }
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutWireCube(GLdouble size)
-{
- drawBox(size, GL_LINE_LOOP);
-}
-
-void GLUTAPIENTRY
-glutSolidCube(GLdouble size)
-{
- drawBox(size, GL_QUADS);
-}
-
-/* ENDCENTRY */
-
-static void
-doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)
-{
- int i, j;
- GLfloat theta, phi, theta1;
- GLfloat cosTheta, sinTheta;
- GLfloat cosTheta1, sinTheta1;
- GLfloat ringDelta, sideDelta;
-
- ringDelta = 2.0 * M_PI / rings;
- sideDelta = 2.0 * M_PI / nsides;
-
- theta = 0.0;
- cosTheta = 1.0;
- sinTheta = 0.0;
- for (i = rings - 1; i >= 0; i--) {
- theta1 = theta + ringDelta;
- cosTheta1 = cos(theta1);
- sinTheta1 = sin(theta1);
- glBegin(GL_QUAD_STRIP);
- phi = 0.0;
- for (j = nsides; j >= 0; j--) {
- GLfloat cosPhi, sinPhi, dist;
-
- phi += sideDelta;
- cosPhi = cos(phi);
- sinPhi = sin(phi);
- dist = R + r * cosPhi;
-
-/* glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); */
- glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
-/* glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); */
- glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
- }
- glEnd();
- theta = theta1;
- cosTheta = cosTheta1;
- sinTheta = sinTheta1;
- }
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutWireTorus(GLdouble innerRadius, GLdouble outerRadius,
- GLint nsides, GLint rings)
-{
-/* glPushAttrib(GL_POLYGON_BIT); */
-/* glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); */
- doughnut(innerRadius, outerRadius, nsides, rings);
-/* glPopAttrib(); */
-}
-
-void GLUTAPIENTRY
-glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius,
- GLint nsides, GLint rings)
-{
- doughnut(innerRadius, outerRadius, nsides, rings);
-}
-
-/* ENDCENTRY */
-
-static GLfloat dodec[20][3];
-
-static void
-initDodecahedron(void)
-{
- GLfloat alpha, beta;
-
- alpha = sqrt(2.0 / (3.0 + sqrt(5.0)));
- beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) -
- 2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0))));
- /* *INDENT-OFF* */
- dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta;
- dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta;
- dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1;
- dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1;
- dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1;
- dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1;
- dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1;
- dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1;
- dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1;
- dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1;
- dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0;
- dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0;
- dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0;
- dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0;
- dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta;
- dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta;
- dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha;
- dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha;
- dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha;
- dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha;
- /* *INDENT-ON* */
-
-}
-
-#define DIFF3(_a,_b,_c) { \
- (_c)[0] = (_a)[0] - (_b)[0]; \
- (_c)[1] = (_a)[1] - (_b)[1]; \
- (_c)[2] = (_a)[2] - (_b)[2]; \
-}
-
-static void
-crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3])
-{
- GLfloat p[3]; /* in case prod == v1 or v2 */
-
- p[0] = v1[1] * v2[2] - v2[1] * v1[2];
- p[1] = v1[2] * v2[0] - v2[2] * v1[0];
- p[2] = v1[0] * v2[1] - v2[0] * v1[1];
- prod[0] = p[0];
- prod[1] = p[1];
- prod[2] = p[2];
-}
-
-static void
-normalize(GLfloat v[3])
-{
- GLfloat d;
-
- d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
- if (d == 0.0) {
-/* __glutWarning("normalize: zero length vector"); */
- v[0] = d = 1.0;
- }
- d = 1 / d;
- v[0] *= d;
- v[1] *= d;
- v[2] *= d;
-}
-
-static void
-pentagon(int a, int b, int c, int d, int e, GLenum shadeType)
-{
- GLfloat n0[3], d1[3], d2[3];
-
- DIFF3(dodec[a], dodec[b], d1);
- DIFF3(dodec[b], dodec[c], d2);
- crossprod(d1, d2, n0);
- normalize(n0);
-
- glBegin(shadeType);
-/* glNormal3fv(n0); */
- glVertex3fv(&dodec[a][0]);
- glVertex3fv(&dodec[b][0]);
- glVertex3fv(&dodec[c][0]);
- glVertex3fv(&dodec[d][0]);
- glVertex3fv(&dodec[e][0]);
- glEnd();
-}
-
-static void
-dodecahedron(GLenum type)
-{
- static int inited = 0;
-
- if (inited == 0) {
- inited = 1;
- initDodecahedron();
- }
- pentagon(0, 1, 9, 16, 5, type);
- pentagon(1, 0, 3, 18, 7, type);
- pentagon(1, 7, 11, 10, 9, type);
- pentagon(11, 7, 18, 19, 6, type);
- pentagon(8, 17, 16, 9, 10, type);
- pentagon(2, 14, 15, 6, 19, type);
- pentagon(2, 13, 12, 4, 14, type);
- pentagon(2, 19, 18, 3, 13, type);
- pentagon(3, 0, 5, 12, 13, type);
- pentagon(6, 15, 8, 10, 11, type);
- pentagon(4, 17, 8, 15, 14, type);
- pentagon(4, 12, 5, 16, 17, type);
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutWireDodecahedron(void)
-{
- dodecahedron(GL_LINE_LOOP);
-}
-
-void GLUTAPIENTRY
-glutSolidDodecahedron(void)
-{
- dodecahedron(GL_TRIANGLE_FAN);
-}
-
-/* ENDCENTRY */
-
-static void
-recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3,
- GLenum shadeType)
-{
- GLfloat q0[3], q1[3];
-
- DIFF3(n1, n2, q0);
- DIFF3(n2, n3, q1);
- crossprod(q0, q1, q1);
- normalize(q1);
-
- glBegin(shadeType);
-/* glNormal3fv(q1); */
- glVertex3fv(n1);
- glVertex3fv(n2);
- glVertex3fv(n3);
- glEnd();
-}
-
-static void
-subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2,
- GLenum shadeType)
-{
- int depth;
- GLfloat w0[3], w1[3], w2[3];
- GLfloat l;
- int i, j, k, n;
-
- depth = 1;
- for (i = 0; i < depth; i++) {
- for (j = 0; i + j < depth; j++) {
- k = depth - i - j;
- for (n = 0; n < 3; n++) {
- w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;
- w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n])
- / depth;
- w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])
- / depth;
- }
- l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]);
- w0[0] /= l;
- w0[1] /= l;
- w0[2] /= l;
- l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]);
- w1[0] /= l;
- w1[1] /= l;
- w1[2] /= l;
- l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]);
- w2[0] /= l;
- w2[1] /= l;
- w2[2] /= l;
- recorditem(w1, w0, w2, shadeType);
- }
- }
-}
-
-static void
-drawtriangle(int i, GLfloat data[][3], int ndx[][3],
- GLenum shadeType)
-{
- GLfloat *x0, *x1, *x2;
-
- x0 = data[ndx[i][0]];
- x1 = data[ndx[i][1]];
- x2 = data[ndx[i][2]];
- subdivide(x0, x1, x2, shadeType);
-}
-
-/* octahedron data: The octahedron produced is centered at the
- origin and has radius 1.0 */
-static GLfloat odata[6][3] =
-{
- {1.0, 0.0, 0.0},
- {-1.0, 0.0, 0.0},
- {0.0, 1.0, 0.0},
- {0.0, -1.0, 0.0},
- {0.0, 0.0, 1.0},
- {0.0, 0.0, -1.0}
-};
-
-static int ondex[8][3] =
-{
- {0, 4, 2},
- {1, 2, 4},
- {0, 3, 4},
- {1, 4, 3},
- {0, 2, 5},
- {1, 5, 2},
- {0, 5, 3},
- {1, 3, 5}
-};
-
-static void
-octahedron(GLenum shadeType)
-{
- int i;
-
- for (i = 7; i >= 0; i--) {
- drawtriangle(i, odata, ondex, shadeType);
- }
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutWireOctahedron(void)
-{
- octahedron(GL_LINE_LOOP);
-}
-
-void GLUTAPIENTRY
-glutSolidOctahedron(void)
-{
- octahedron(GL_TRIANGLES);
-}
-
-/* ENDCENTRY */
-
-/* icosahedron data: These numbers are rigged to make an
- icosahedron of radius 1.0 */
-
-#define X .525731112119133606
-#define Z .850650808352039932
-
-static GLfloat idata[12][3] =
-{
- {-X, 0, Z},
- {X, 0, Z},
- {-X, 0, -Z},
- {X, 0, -Z},
- {0, Z, X},
- {0, Z, -X},
- {0, -Z, X},
- {0, -Z, -X},
- {Z, X, 0},
- {-Z, X, 0},
- {Z, -X, 0},
- {-Z, -X, 0}
-};
-
-static int index[20][3] =
-{
- {0, 4, 1},
- {0, 9, 4},
- {9, 5, 4},
- {4, 5, 8},
- {4, 8, 1},
- {8, 10, 1},
- {8, 3, 10},
- {5, 3, 8},
- {5, 2, 3},
- {2, 7, 3},
- {7, 10, 3},
- {7, 6, 10},
- {7, 11, 6},
- {11, 0, 6},
- {0, 1, 6},
- {6, 1, 10},
- {9, 0, 11},
- {9, 11, 2},
- {9, 2, 5},
- {7, 2, 11},
-};
-
-static void
-icosahedron(GLenum shadeType)
-{
- int i;
-
- for (i = 19; i >= 0; i--) {
- drawtriangle(i, idata, index, shadeType);
- }
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutWireIcosahedron(void)
-{
- icosahedron(GL_LINE_LOOP);
-}
-
-void GLUTAPIENTRY
-glutSolidIcosahedron(void)
-{
- icosahedron(GL_TRIANGLES);
-}
-
-/* ENDCENTRY */
-
-/* tetrahedron data: */
-
-#define T 1.73205080756887729
-
-static GLfloat tdata[4][3] =
-{
- {T, T, T},
- {T, -T, -T},
- {-T, T, -T},
- {-T, -T, T}
-};
-
-static int tndex[4][3] =
-{
- {0, 1, 3},
- {2, 1, 0},
- {3, 2, 0},
- {1, 2, 3}
-};
-
-static void
-tetrahedron(GLenum shadeType)
-{
- int i;
-
- for (i = 3; i >= 0; i--)
- drawtriangle(i, tdata, tndex, shadeType);
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutWireTetrahedron(void)
-{
- tetrahedron(GL_LINE_LOOP);
-}
-
-void GLUTAPIENTRY
-glutSolidTetrahedron(void)
-{
- tetrahedron(GL_TRIANGLES);
-}
-
-/* ENDCENTRY */
diff --git a/src/glut/directfb/overlay.c b/src/glut/directfb/overlay.c
deleted file mode 100644
index 714be5f1a28..00000000000
--- a/src/glut/directfb/overlay.c
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
- * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-#include "internal.h"
-
-
-void GLUTAPIENTRY
-glutEstablishOverlay( void )
-{
-}
-
-
-void GLUTAPIENTRY
-glutRemoveOverlay( void )
-{
-}
-
-
-void GLUTAPIENTRY
-glutUseLayer( GLenum layer )
-{
-}
-
-
-void GLUTAPIENTRY
-glutPostOverlayRedisplay( void )
-{
-}
-
-
-void GLUTAPIENTRY
-glutPostWindowOverlayRedisplay( int win )
-{
-}
-
-
-void GLUTAPIENTRY
-glutShowOverlay( void )
-{
-}
-
-
-void GLUTAPIENTRY
-glutHideOverlay( void )
-{
-}
diff --git a/src/glut/directfb/state.c b/src/glut/directfb/state.c
deleted file mode 100644
index 194d5bbb626..00000000000
--- a/src/glut/directfb/state.c
+++ /dev/null
@@ -1,219 +0,0 @@
-/*
- * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <sys/time.h>
-
-#include "GL/glu.h"
-
-#include "internal.h"
-
-
-int GLUTAPIENTRY
-glutGet( GLenum type )
-{
- switch (type) {
- case GLUT_WINDOW_X:
- if (g_current && g_current->window) {
- int x;
- g_current->window->GetPosition( g_current->window, &x, 0 );
- return x;
- }
- break;
- case GLUT_WINDOW_Y:
- if (g_current && g_current->window) {
- int y;
- g_current->window->GetPosition( g_current->window, 0, &y );
- return y;
- }
- break;
-
- case GLUT_WINDOW_WIDTH:
- if (g_current) {
- int w;
- g_current->surface->GetSize( g_current->surface, &w, 0 );
- return w;
- }
- break;
- case GLUT_WINDOW_HEIGHT:
- if (g_current) {
- int h;
- g_current->surface->GetSize( g_current->surface, 0, &h );
- return h;
- }
- break;
-
- case GLUT_WINDOW_BUFFER_SIZE:
- if (g_current) {
- DFBGLAttributes a;
- g_current->gl->GetAttributes( g_current->gl, &a );
- return a.buffer_size;
- }
- break;
- case GLUT_WINDOW_STENCIL_SIZE:
- if (g_current) {
- DFBGLAttributes a;
- g_current->gl->GetAttributes( g_current->gl, &a );
- return a.stencil_size;
- }
- break;
- case GLUT_WINDOW_DEPTH_SIZE:
- if (g_current) {
- DFBGLAttributes a;
- g_current->gl->GetAttributes( g_current->gl, &a );
- return a.depth_size;
- }
- break;
- case GLUT_WINDOW_RED_SIZE:
- if (g_current) {
- DFBGLAttributes a;
- g_current->gl->GetAttributes( g_current->gl, &a );
- return a.red_size;
- }
- break;
- case GLUT_WINDOW_GREEN_SIZE:
- if (g_current) {
- DFBGLAttributes a;
- g_current->gl->GetAttributes( g_current->gl, &a );
- return a.green_size;
- }
- break;
- case GLUT_WINDOW_BLUE_SIZE:
- if (g_current) {
- DFBGLAttributes a;
- g_current->gl->GetAttributes( g_current->gl, &a );
- return a.blue_size;
- }
- break;
- case GLUT_WINDOW_ALPHA_SIZE:
- if (g_current) {
- DFBGLAttributes a;
- g_current->gl->GetAttributes( g_current->gl, &a );
- return a.alpha_size;
- }
- break;
- case GLUT_WINDOW_ACCUM_RED_SIZE:
- if (g_current) {
- DFBGLAttributes a;
- g_current->gl->GetAttributes( g_current->gl, &a );
- return a.accum_red_size;
- }
- break;
- case GLUT_WINDOW_ACCUM_GREEN_SIZE:
- if (g_current) {
- DFBGLAttributes a;
- g_current->gl->GetAttributes( g_current->gl, &a );
- return a.accum_green_size;
- }
- break;
- case GLUT_WINDOW_ACCUM_BLUE_SIZE:
- if (g_current) {
- DFBGLAttributes a;
- g_current->gl->GetAttributes( g_current->gl, &a );
- return a.accum_blue_size;
- }
- break;
- case GLUT_WINDOW_ACCUM_ALPHA_SIZE:
- if (g_current) {
- DFBGLAttributes a;
- g_current->gl->GetAttributes( g_current->gl, &a );
- return a.accum_alpha_size;
- }
- break;
- case GLUT_WINDOW_DOUBLEBUFFER:
- if (g_current) {
- DFBGLAttributes a;
- g_current->gl->GetAttributes( g_current->gl, &a );
- return a.double_buffer;
- }
- break;
-
- case GLUT_WINDOW_RGBA:
- return 1;
-
- case GLUT_WINDOW_CURSOR:
- if (g_current)
- return g_current->cursor;
- break;
-
- case GLUT_SCREEN_WIDTH:
- if (primary) {
- DFBDisplayLayerConfig c;
- primary->GetConfiguration( primary, &c );
- return c.width;
- }
- break;
- case GLUT_SCREEN_HEIGHT:
- if (primary) {
- DFBDisplayLayerConfig c;
- primary->GetConfiguration( primary, &c );
- return c.height;
- }
- break;
-
- case GLUT_INIT_DISPLAY_MODE:
- return g_display_mode;
- case GLUT_INIT_WINDOW_X:
- return g_xpos;
- case GLUT_INIT_WINDOW_Y:
- return g_ypos;
- case GLUT_INIT_WINDOW_WIDTH:
- return g_width;
- case GLUT_INIT_WINDOW_HEIGHT:
- return g_height;
-
- case GLUT_ELAPSED_TIME:
- {
- static long long start = -1;
- struct timeval t;
-
- gettimeofday( &t, NULL );
- if (start == -1) {
- start = t.tv_sec * 1000ll + t.tv_usec / 1000ll;
- return 0;
- }
- return (t.tv_sec * 1000ll + t.tv_usec / 1000ll - start);
- }
- break;
-
- default:
- break;
- }
-
- return 0;
-}
-
-
-int GLUTAPIENTRY
-glutLayerGet( GLenum type )
-{
- return 0;
-}
-
-void GLUTAPIENTRY
-glutReportErrors( void )
-{
- GLenum error;
-
- while ((error = glGetError()) != GL_NO_ERROR)
- __glutWarning( "**OpenGL Error** %s", gluErrorString( error ) );
-}
-
-
diff --git a/src/glut/directfb/teapot.c b/src/glut/directfb/teapot.c
deleted file mode 100644
index e7f1ee812fa..00000000000
--- a/src/glut/directfb/teapot.c
+++ /dev/null
@@ -1,212 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/**
-(c) Copyright 1993, Silicon Graphics, Inc.
-
-ALL RIGHTS RESERVED
-
-Permission to use, copy, modify, and distribute this software
-for any purpose and without fee is hereby granted, provided
-that the above copyright notice appear in all copies and that
-both the copyright notice and this permission notice appear in
-supporting documentation, and that the name of Silicon
-Graphics, Inc. not be used in advertising or publicity
-pertaining to distribution of the software without specific,
-written prior permission.
-
-THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
-"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
-OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
-MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
-EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
-ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
-CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
-INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
-SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
-NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
-OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
-PERFORMANCE OF THIS SOFTWARE.
-
-US Government Users Restricted Rights
-
-Use, duplication, or disclosure by the Government is subject to
-restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
-(c)(1)(ii) of the Rights in Technical Data and Computer
-Software clause at DFARS 252.227-7013 and/or in similar or
-successor clauses in the FAR or the DOD or NASA FAR
-Supplement. Unpublished-- rights reserved under the copyright
-laws of the United States. Contractor/manufacturer is Silicon
-Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
-94039-7311.
-
-OpenGL(TM) is a trademark of Silicon Graphics, Inc.
-*/
-
-#include <GL/gl.h>
-#include <GL/glu.h>
-#include "GL/glut.h"
-
-/* Rim, body, lid, and bottom data must be reflected in x and
- y; handle and spout data across the y axis only. */
-
-static int patchdata[][16] =
-{
- /* rim */
- {102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11,
- 12, 13, 14, 15},
- /* body */
- {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
- 24, 25, 26, 27},
- {24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36,
- 37, 38, 39, 40},
- /* lid */
- {96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101,
- 101, 0, 1, 2, 3,},
- {0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112,
- 113, 114, 115, 116, 117},
- /* bottom */
- {118, 118, 118, 118, 124, 122, 119, 121, 123, 126,
- 125, 120, 40, 39, 38, 37},
- /* handle */
- {41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
- 53, 54, 55, 56},
- {53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
- 28, 65, 66, 67},
- /* spout */
- {68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
- 80, 81, 82, 83},
- {80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91,
- 92, 93, 94, 95}
-};
-/* *INDENT-OFF* */
-
-static float cpdata[][3] =
-{
- {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0,
- -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125},
- {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375,
- 0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375,
- 2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84,
- 2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875},
- {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75,
- 1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35},
- {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2,
- 0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12,
- 0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225},
- {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225},
- {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0,
- -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5,
- -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3,
- 2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0,
- 2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0,
- 2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8},
- {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3,
- -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3,
- 1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2,
- -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0,
- 1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0,
- 0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66,
- 0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1},
- {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7,
- -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0,
- 2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375},
- {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475},
- {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4},
- {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0,
- 3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8,
- 3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4,
- -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0,
- 2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4,
- 2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3,
- 2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4},
- {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425,
- -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425,
- 0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075},
- {0.84, -1.5, 0.075}
-};
-
-static float tex[2][2][2] =
-{
- { {0, 0},
- {1, 0}},
- { {0, 1},
- {1, 1}}
-};
-
-/* *INDENT-ON* */
-
-static void
-teapot(GLint grid, GLdouble scale, GLenum type)
-{
- float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];
- long i, j, k, l;
-
- glPushAttrib(GL_ENABLE_BIT | GL_EVAL_BIT);
- glEnable(GL_AUTO_NORMAL);
- glEnable(GL_NORMALIZE);
- glEnable(GL_MAP2_VERTEX_3);
- glEnable(GL_MAP2_TEXTURE_COORD_2);
- glPushMatrix();
- glRotatef(270.0, 1.0, 0.0, 0.0);
- glScalef(0.5 * scale, 0.5 * scale, 0.5 * scale);
- glTranslatef(0.0, 0.0, -1.5);
- for (i = 0; i < 10; i++) {
- for (j = 0; j < 4; j++) {
- for (k = 0; k < 4; k++) {
- for (l = 0; l < 3; l++) {
- p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
- q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l];
- if (l == 1)
- q[j][k][l] *= -1.0;
- if (i < 6) {
- r[j][k][l] =
- cpdata[patchdata[i][j * 4 + (3 - k)]][l];
- if (l == 0)
- r[j][k][l] *= -1.0;
- s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
- if (l == 0)
- s[j][k][l] *= -1.0;
- if (l == 1)
- s[j][k][l] *= -1.0;
- }
- }
- }
- }
- glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2,
- &tex[0][0][0]);
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
- &p[0][0][0]);
- glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0);
- glEvalMesh2(type, 0, grid, 0, grid);
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
- &q[0][0][0]);
- glEvalMesh2(type, 0, grid, 0, grid);
- if (i < 6) {
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
- &r[0][0][0]);
- glEvalMesh2(type, 0, grid, 0, grid);
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
- &s[0][0][0]);
- glEvalMesh2(type, 0, grid, 0, grid);
- }
- }
- glPopMatrix();
- glPopAttrib();
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutSolidTeapot(GLdouble scale)
-{
- teapot(7, scale, GL_FILL);
-}
-
-void GLUTAPIENTRY
-glutWireTeapot(GLdouble scale)
-{
- teapot(10, scale, GL_LINE);
-}
-
-/* ENDCENTRY */
diff --git a/src/glut/directfb/window.c b/src/glut/directfb/window.c
deleted file mode 100644
index c8174d795e7..00000000000
--- a/src/glut/directfb/window.c
+++ /dev/null
@@ -1,581 +0,0 @@
-/*
- * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <unistd.h>
-
-#include "internal.h"
-
-
-/*****************************************************************************/
-
-static __GlutWindow *g_stack = NULL;
-
-/*****************************************************************************/
-
-
-__GlutWindow*
-__glutCreateWindow( GLboolean fullscreen )
-{
- __GlutWindow *new;
- DFBResult ret;
- static int curid = 1;
-
- new = calloc( 1, sizeof(__GlutWindow) );
- if (!new)
- __glutFatalError( "out of memory" );
-
- new->id = curid++;
-
- if (fullscreen) {
- DFBDisplayLayerConfig config;
- DFBDisplayLayerConfigFlags fail = 0;
-
- config.flags = DLCONF_WIDTH | DLCONF_HEIGHT |
- DLCONF_BUFFERMODE;
- config.width = g_width;
- config.height = g_height;
-
- if (g_display_mode & GLUT_DOUBLE)
- config.buffermode = DLBM_BACKVIDEO;
- else
- config.buffermode = DLBM_FRONTONLY;
-
- if (g_bpp) {
- config.flags |= DLCONF_PIXELFORMAT;
-
- switch (g_bpp) {
- case 8:
- config.pixelformat = DSPF_RGB332;
- break;
- case 15:
- config.pixelformat = DSPF_ARGB1555;
- break;
- case 16:
- config.pixelformat = DSPF_RGB16;
- break;
- case 24:
- case 32:
- config.pixelformat = DSPF_RGB32;
- break;
- default:
- config.flags &= ~DLCONF_PIXELFORMAT;
- break;
- }
- }
-
- primary->TestConfiguration( primary, &config, &fail );
- config.flags &= ~fail;
- primary->SetConfiguration( primary, &config );
-
- ret = primary->GetSurface( primary, &new->surface );
- if (ret) {
- DirectFBError( "IDirectFBDisplayLayer::GetSurface()", ret );
- free( new );
- return NULL;
- }
-
- ret = new->surface->GetGL( new->surface, &new->gl );
- if (ret) {
- DirectFBError( "IDirectFBSurface::GetGL()", ret );
- new->surface->Release( new->surface );
- free( new );
- return NULL;
- }
-
- events->Reset( events );
- if (keyboard)
- keyboard->AttachEventBuffer( keyboard, events );
- if (mouse)
- mouse->AttachEventBuffer( mouse, events );
- if (joystick)
- joystick->AttachEventBuffer( joystick, events );
-
- new->visible = GL_TRUE;
- }
- else {
- DFBWindowDescription dsc;
-
- dsc.flags = DWDESC_CAPS | DWDESC_POSX | DWDESC_POSY |
- DWDESC_WIDTH | DWDESC_HEIGHT;
- dsc.caps = DWCAPS_NONE;
- dsc.posx = g_xpos;
- dsc.posy = g_ypos;
- dsc.width = g_width;
- dsc.height = g_height;
-
- if (g_display_mode & GLUT_DOUBLE)
- dsc.caps |= DWCAPS_DOUBLEBUFFER;
- if (g_display_mode & GLUT_ALPHA)
- dsc.caps |= DWCAPS_ALPHACHANNEL;
-
- ret = primary->CreateWindow( primary, &dsc, &new->window );
- if (ret) {
- DirectFBError( "IDirectFBDisplayLayer::CreateWindow()", ret );
- free( new );
- return NULL;
- }
-
- new->window->GetID( new->window, &new->wid );
-
- ret = new->window->GetSurface( new->window, &new->surface );
- if (ret) {
- DirectFBError( "IDirectFBWindow::GetSurface()", ret );
- new->window->Release( new->window );
- free( new );
- return NULL;
- }
-
- ret = new->surface->GetGL( new->surface, &new->gl );
- if (ret) {
- DirectFBError( "IDirectFBSurface::GetGl()", ret );
- new->surface->Release( new->surface );
- new->window->Release( new->window );
- free( new );
- return NULL;
- }
-
- new->window->AttachEventBuffer( new->window, events );
- /* enable only handled events */
- new->window->DisableEvents( new->window, DWET_ALL );
- new->window->EnableEvents( new->window, DWET_KEYDOWN | DWET_KEYUP |
- DWET_BUTTONDOWN | DWET_BUTTONUP |
- DWET_ENTER | DWET_LEAVE |
- DWET_MOTION | DWET_SIZE );
-
-
- new->req.flags |= WINDOW_REQUEST_SHOW;
- }
-
- new->reshape = GL_TRUE;
- new->visibility = GL_TRUE;
- new->redisplay = GL_TRUE;
-
- if (g_stack) {
- new->prev = g_stack->prev;
- g_stack->prev->next = new;
- g_stack->prev = new;
- }
- else {
- new->prev = new;
- g_stack = new;
- }
-
- return new;
-}
-
-
-__GlutWindow*
-__glutFindWindow( DFBWindowID id )
-{
- __GlutWindow *cur;
-
- for (cur = g_stack; cur; cur = cur->next) {
- if (cur->wid == id)
- return cur;
- }
-
- __glutFatalError( "Window %d not found", id );
-
- return NULL;
-}
-
-
-void
-__glutSetWindow( __GlutWindow *window )
-{
- if (g_current) {
- if (g_current == window)
- return;
- g_current->gl->Unlock( g_current->gl );
- }
-
- if (window)
- window->gl->Lock( window->gl );
- g_current = window;
-}
-
-
-void
-__glutHandleWindows( void )
-{
- __GlutWindow *cur = g_stack;
-
- while (cur) {
- __GlutWindow *next = cur->next;
-
- if (cur->window && cur->req.flags) {
- if (cur == g_current)
- cur->gl->Unlock( cur->gl );
-
- if (cur->req.flags & WINDOW_REQUEST_DESTROY) {
- __glutDestroyWindow( cur );
- cur = next;
- continue;
- }
-
- if (cur->req.flags & WINDOW_REQUEST_POSITION) {
- cur->window->MoveTo( cur->window,
- cur->req.x, cur->req.y );
- }
-
- if (cur->req.flags & WINDOW_REQUEST_RESIZE) {
- cur->window->Resize( cur->window,
- cur->req.w, cur->req.h );
- cur->reshape = GL_TRUE;
- cur->redisplay = GL_TRUE;
- }
-
- if (cur->req.flags & WINDOW_REQUEST_RESTACK) {
- while (cur->req.z > 0) {
- if (cur->req.z >= +1000) {
- cur->window->RaiseToTop( cur->window );
- cur->req.z = 0;
- break;
- }
-
- cur->window->Raise( cur->window );
- cur->req.z--;
- }
-
- while (cur->req.z < 0) {
- if (cur->req.z <= -1000) {
- cur->window->LowerToBottom( cur->window );
- cur->req.z = 0;
- break;
- }
-
- cur->window->Lower( cur->window );
- cur->req.z++;
- }
- }
-
- if (cur->req.flags & WINDOW_REQUEST_SHOW) {
- cur->window->SetOpacity( cur->window, 0xff );
- cur->visible = GL_TRUE;
- cur->visibility = GL_TRUE;
- }
- else if (cur->req.flags & WINDOW_REQUEST_HIDE) {
- cur->window->SetOpacity( cur->window, 0x00 );
- cur->visible = GL_FALSE;
- cur->visibility = GL_TRUE;
- }
-
- cur->req.flags = 0;
-
- if (cur == g_current)
- cur->gl->Lock( cur->gl );
- }
-
- if (cur->reshape && reshape_func) {
- int w, h;
- g_idle = GL_FALSE;
- cur->surface->GetSize( cur->surface, &w, &h );
- __glutSetWindow( cur );
- reshape_func( w, h );
- }
-
- if (cur->visibility && visibility_func) {
- g_idle = GL_FALSE;
- __glutSetWindow( cur );
- visibility_func( cur->visible ? GLUT_VISIBLE : GLUT_NOT_VISIBLE );
- }
-
- if (cur->redisplay && display_func) {
- g_idle = GL_FALSE;
- __glutSetWindow( cur );
- display_func();
- }
-
- cur->reshape = GL_FALSE;
- cur->visibility = GL_FALSE;
- cur->redisplay = GL_FALSE;
-
- cur = next;
- }
-}
-
-
-void
-__glutDestroyWindow( __GlutWindow *window )
-{
- __GlutWindow *next = window->next;
- __GlutWindow *prev = window->prev;
-
- __glutAssert( window != NULL );
-
- if (window == g_current)
- g_current = NULL;
- if (window == g_game)
- g_game = NULL;
-
- window->gl->Unlock( window->gl );
- window->gl->Release( window->gl );
- window->surface->Release( window->surface );
-
- if (window->window) {
-#if DIRECTFB_VERSION_CODE >= VERSION_CODE(0,9,26)
- window->window->DetachEventBuffer( window->window, events );
-#else
- window->window->Destroy( window->window );
-#endif
- window->window->Release( window->window );
- }
- else {
-#if DIRECTFB_VERSION_CODE >= VERSION_CODE(0,9,26)
- if (joystick)
- joystick->DetachEventBuffer( joystick, events );
- if (mouse)
- mouse->DetachEventBuffer( mouse, events );
- if (keyboard)
- keyboard->DetachEventBuffer( keyboard, events );
-#endif
- events->Reset( events );
- }
-
- free( window );
-
- if (next)
- next->prev = prev;
- else
- g_stack->prev = prev;
-
- if (window == g_stack)
- g_stack = next;
- else
- prev->next = next;
-}
-
-
-void
-__glutDestroyWindows( void )
-{
- __GlutWindow *cur = g_stack;
-
- while (cur) {
- __GlutWindow *next = cur->next;
- __glutDestroyWindow( cur );
- cur = next;
- }
-}
-
-
-int GLUTAPIENTRY
-glutCreateWindow( const char *title )
-{
- __GlutWindow *window;
-
- if (getenv( "__GLUT_GAME_MODE" ))
- return glutEnterGameMode();
-
- glutInit( NULL, NULL );
-
- window = __glutCreateWindow( GL_FALSE );
- if (!window)
- return 0;
-
- __glutSetWindow( window );
- glutSetCursor( GLUT_CURSOR_INHERIT );
-
- return window->id;
-}
-
-
-int GLUTAPIENTRY
-glutCreateSubWindow( int win, int x, int y, int width, int height )
-{
- return GL_FALSE;
-}
-
-
-void GLUTAPIENTRY
-glutDestroyWindow( int win )
-{
- __GlutWindow *cur;
-
- for (cur = g_stack; cur; cur = cur->next) {
- if (cur->id == win) {
- if (cur->window)
- cur->window->Destroy( cur->window );
-
- cur->req.flags |= WINDOW_REQUEST_DESTROY;
- break;
- }
- }
-}
-
-
-void GLUTAPIENTRY
-glutPostRedisplay( void )
-{
- if (g_current)
- g_current->redisplay = GL_TRUE;
-}
-
-
-void GLUTAPIENTRY
-glutPostWindowRedisplay( int win )
-{
- __GlutWindow *cur;
-
- for (cur = g_stack; cur; cur = cur->next) {
- if (cur->id == win) {
- cur->redisplay = GL_TRUE;
- break;
- }
- }
-}
-
-
-void GLUTAPIENTRY
-glutSwapBuffers( void )
-{
- if (g_current) {
- g_current->gl->Unlock( g_current->gl );
- g_current->surface->Flip( g_current->surface, NULL, 0 );
- g_current->gl->Lock( g_current->gl );
- }
-}
-
-
-int GLUTAPIENTRY
-glutGetWindow( void )
-{
- return (g_current) ? g_current->id : 0;
-}
-
-
-void GLUTAPIENTRY
-glutSetWindow( int win )
-{
- __GlutWindow *cur;
-
- if (g_current && g_current->id == win)
- return;
-
- for (cur = g_stack; cur; cur = cur->next) {
- if (cur->id == win) {
- __glutSetWindow( cur );
- break;
- }
- }
-}
-
-
-void GLUTAPIENTRY
-glutSetWindowTitle( const char *title )
-{
-}
-
-
-void GLUTAPIENTRY
-glutSetIconTitle( const char *title )
-{
-}
-
-
-void GLUTAPIENTRY
-glutFullScreen( void )
-{
- if (g_current && !g_game) {
- DFBDisplayLayerConfig config;
-
- primary->GetConfiguration( primary, &config );
-
- g_current->req.flags |= WINDOW_REQUEST_POSITION |
- WINDOW_REQUEST_RESIZE |
- WINDOW_REQUEST_RESTACK;
- g_current->req.x = 0;
- g_current->req.y = 0;
- g_current->req.w = config.width;
- g_current->req.h = config.height;
- g_current->req.z = 1000;
- }
-}
-
-
-void GLUTAPIENTRY
-glutPositionWindow( int x, int y )
-{
- if (g_current && !g_game) {
- g_current->req.flags |= WINDOW_REQUEST_POSITION;
- g_current->req.x = x;
- g_current->req.y = y;
- }
-}
-
-
-void GLUTAPIENTRY
-glutReshapeWindow( int width, int height )
-{
- if (g_current && !g_game) {
- g_current->req.flags |= WINDOW_REQUEST_RESIZE;
- g_current->req.w = width;
- g_current->req.h = height;
- }
-}
-
-
-void GLUTAPIENTRY
-glutPopWindow( void )
-{
- if (g_current && !g_game) {
- g_current->req.flags |= WINDOW_REQUEST_RESTACK;
- g_current->req.z--;
- }
-}
-
-
-void GLUTAPIENTRY
-glutPushWindow( void )
-{
- if (g_current && !g_game) {
- g_current->req.flags |= WINDOW_REQUEST_RESTACK;
- g_current->req.z++;
- }
-}
-
-
-void GLUTAPIENTRY
-glutIconifyWindow( void )
-{
-}
-
-
-void GLUTAPIENTRY
-glutShowWindow( void )
-{
- if (g_current && !g_game) {
- g_current->req.flags |= WINDOW_REQUEST_SHOW;
- g_current->req.flags &= ~WINDOW_REQUEST_HIDE;
- }
-}
-
-
-void GLUTAPIENTRY
-glutHideWindow( void )
-{
- if (g_current && !g_game) {
- g_current->req.flags |= WINDOW_REQUEST_HIDE;
- g_current->req.flags &= ~WINDOW_REQUEST_SHOW;
- }
-}
-
diff --git a/src/glut/mini/Makefile b/src/glut/mini/Makefile
deleted file mode 100644
index 177bfe2d2bf..00000000000
--- a/src/glut/mini/Makefile
+++ /dev/null
@@ -1,80 +0,0 @@
-# subset glut
-
-TOP = ../../..
-include $(TOP)/configs/current
-
-MARK = $(TOP)/src/glut/glx
-
-GLUT_MAJOR = 3
-GLUT_MINOR = 7
-GLUT_TINY = 1
-
-INCLUDES = -I$(TOP)/include -I$(MARK)
-
-CORE_SOURCES = \
- bitmap.c \
- callback.c \
- color.c \
- globals.c \
- init.c \
- menu.c \
- models.c \
- overlay.c \
- state.c \
- teapot.c \
- window.c
-
-
-MARK_SOURCES = \
- $(MARK)/glut_8x13.c \
- $(MARK)/glut_9x15.c \
- $(MARK)/glut_hel10.c \
- $(MARK)/glut_hel12.c \
- $(MARK)/glut_hel18.c \
- $(MARK)/glut_tr10.c \
- $(MARK)/glut_tr24.c
-
-SOURCES = $(CORE_SOURCES) $(MARK_SOURCES)
-
-OBJECTS = $(SOURCES:.c=.o)
-
-
-##### RULES #####
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-
-##### TARGETS #####
-
-default: depend $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
-
-
-# Make the library
-$(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS)
- $(TOP)/bin/mklib -o $(GLUT_LIB) -linker '$(CC)' \
- -major $(GLUT_MAJOR) -minor $(GLUT_MINOR) -patch $(GLUT_TINY) \
- $(GLUT_LIB_DEPS) -install $(TOP)/$(LIB_DIR) \
- $(MKLIB_OPTIONS) $(OBJECTS)
-
-
-# Run 'make -f Makefile.solo dep' to update the dependencies if you change
-# what's included by any source file.
-depend: $(SOURCES)
- touch depend
- $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null
-
-# Emacs tags
-tags:
- etags `find . -name \*.[ch]` `find ../include`
-
-
-# Remove .o and backup files
-clean: depend
- -rm -f depend
- -rm -f *.o *~ *.o *~ *.so libglut.so.3.7
-
-include depend
diff --git a/src/glut/mini/bitmap.c b/src/glut/mini/bitmap.c
deleted file mode 100644
index 55a031af0a5..00000000000
--- a/src/glut/mini/bitmap.c
+++ /dev/null
@@ -1,56 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include "glutbitmap.h"
-
-void APIENTRY
-glutBitmapCharacter(GLUTbitmapFont font, int c)
-{
- const BitmapCharRec *ch;
- BitmapFontPtr fontinfo;
- GLfloat swapbytes, lsbfirst, rowlength;
- GLfloat skiprows, skippixels, alignment;
-
-#if defined(_WIN32)
- fontinfo = (BitmapFontPtr) __glutFont(font);
-#else
- fontinfo = (BitmapFontPtr) font;
-#endif
-
- if (c < fontinfo->first ||
- c >= fontinfo->first + fontinfo->num_chars)
- return;
- ch = fontinfo->ch[c - fontinfo->first];
- if (ch) {
- /* Save current modes. */
-/* glGetFloatv(GL_UNPACK_SWAP_BYTES, &swapbytes); */
-/* glGetFloatv(GL_UNPACK_LSB_FIRST, &lsbfirst); */
-/* glGetFloatv(GL_UNPACK_ROW_LENGTH, &rowlength); */
-/* glGetFloatv(GL_UNPACK_SKIP_ROWS, &skiprows); */
-/* glGetFloatv(GL_UNPACK_SKIP_PIXELS, &skippixels); */
- glGetFloatv(GL_UNPACK_ALIGNMENT, &alignment);
- /* Little endian machines (DEC Alpha for example) could
- benefit from setting GL_UNPACK_LSB_FIRST to GL_TRUE
- instead of GL_FALSE, but this would require changing the
- generated bitmaps too. */
-/* glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); */
-/* glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); */
-/* glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); */
-/* glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); */
-/* glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); */
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glBitmap(ch->width, ch->height, ch->xorig, ch->yorig,
- ch->advance, 0, ch->bitmap);
- /* Restore saved modes. */
-/* glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes); */
-/* glPixelStorei(GL_UNPACK_LSB_FIRST, (int)lsbfirst); */
-/* glPixelStorei(GL_UNPACK_ROW_LENGTH, (int)rowlength); */
-/* glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows); */
-/* glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels); */
- glPixelStorei(GL_UNPACK_ALIGNMENT, (int)alignment);
- }
-}
diff --git a/src/glut/mini/callback.c b/src/glut/mini/callback.c
deleted file mode 100644
index d4e3101cc08..00000000000
--- a/src/glut/mini/callback.c
+++ /dev/null
@@ -1,152 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 3.4
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-/*
- * DOS/DJGPP glut driver v1.0 for Mesa 4.0
- *
- * Copyright (C) 2002 - Borca Daniel
- * Email : dborca@yahoo.com
- * Web : http://www.geocities.com/dborca
- */
-
-
-#include "GL/glut.h"
-#include "internal.h"
-
-
-void APIENTRY glutDisplayFunc (void (GLUTCALLBACK *func) (void))
-{
- display_func = func;
-}
-
-
-void APIENTRY glutReshapeFunc (void (GLUTCALLBACK *func) (int width, int height))
-{
- reshape_func = func;
-}
-
-
-void APIENTRY glutKeyboardFunc (void (GLUTCALLBACK *func) (unsigned char key, int x, int y))
-{
- keyboard_func = func;
-}
-
-
-void APIENTRY glutMouseFunc (void (GLUTCALLBACK *func) (int button, int state, int x, int y))
-{
- mouse_func = func;
-}
-
-
-void APIENTRY glutMotionFunc (void (GLUTCALLBACK *func) (int x, int y))
-{
- motion_func = func;
-}
-
-
-void APIENTRY glutPassiveMotionFunc (void (GLUTCALLBACK *func) (int x, int y))
-{
- passive_motion_func = func;
-}
-
-
-void APIENTRY glutEntryFunc (void (GLUTCALLBACK *func) (int state))
-{
- entry_func = func;
-}
-
-
-void APIENTRY glutVisibilityFunc (void (GLUTCALLBACK *func) (int state))
-{
- visibility_func = func;
-}
-
-
-void APIENTRY glutIdleFunc (void (GLUTCALLBACK *func) (void))
-{
- idle_func = func;
-}
-
-
-void APIENTRY glutTimerFunc (unsigned int millis, void (GLUTCALLBACK *func) (int value), int value)
-{
-}
-
-
-void APIENTRY glutMenuStateFunc (void (GLUTCALLBACK *func) (int state))
-{
- menu_state_func = func;
-}
-
-
-void APIENTRY glutSpecialFunc (void (GLUTCALLBACK *func) (int key, int x, int y))
-{
- special_func = func;
-}
-
-
-void APIENTRY glutSpaceballMotionFunc (void (GLUTCALLBACK *func) (int x, int y, int z))
-{
-}
-
-
-void APIENTRY glutSpaceballRotateFunc (void (GLUTCALLBACK *func) (int x, int y, int z))
-{
-}
-
-
-void APIENTRY glutSpaceballButtonFunc (void (GLUTCALLBACK *func) (int button, int state))
-{
-}
-
-
-void APIENTRY glutButtonBoxFunc (void (GLUTCALLBACK *func) (int button, int state))
-{
-}
-
-
-void APIENTRY glutDialsFunc (void (GLUTCALLBACK *func) (int dial, int value))
-{
-}
-
-
-void APIENTRY glutTabletMotionFunc (void (GLUTCALLBACK *func) (int x, int y))
-{
-}
-
-
-void APIENTRY glutTabletButtonFunc (void (GLUTCALLBACK *func) (int button, int state, int x, int y))
-{
-}
-
-
-void APIENTRY glutMenuStatusFunc (void (GLUTCALLBACK *func) (int status, int x, int y))
-{
-}
-
-
-void APIENTRY glutOverlayDisplayFunc (void (GLUTCALLBACK *func) (void))
-{
-}
-
-
-void APIENTRY glutWindowStatusFunc (void (GLUTCALLBACK *func) (int state))
-{
-}
diff --git a/src/glut/mini/color.c b/src/glut/mini/color.c
deleted file mode 100644
index b53c5b669e7..00000000000
--- a/src/glut/mini/color.c
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 3.4
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-/*
- * DOS/DJGPP glut driver v1.0 for Mesa 4.0
- *
- * Copyright (C) 2002 - Borca Daniel
- * Email : dborca@yahoo.com
- * Web : http://www.geocities.com/dborca
- */
-
-
-#include "GL/glut.h"
-
-
-void APIENTRY glutSetColor (int ndx, GLfloat red, GLfloat green, GLfloat blue)
-{
-}
-
-
-GLfloat APIENTRY glutGetColor (int ndx, int component)
-{
- return 0.0;
-}
-
-
-void APIENTRY glutCopyColormap (int win)
-{
-}
diff --git a/src/glut/mini/globals.c b/src/glut/mini/globals.c
deleted file mode 100644
index 76db53c6950..00000000000
--- a/src/glut/mini/globals.c
+++ /dev/null
@@ -1,61 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 3.4
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-/*
- * DOS/DJGPP glut driver v1.0 for Mesa 4.0
- *
- * Copyright (C) 2002 - Borca Daniel
- * Email : dborca@yahoo.com
- * Web : http://www.geocities.com/dborca
- */
-
-
-#include "GL/glut.h"
-#include "internal.h"
-
-GLenum g_display_mode = 0;
-GLuint g_width = DEFAULT_WIDTH;
-GLuint g_height = DEFAULT_HEIGHT;
-GLint g_mouse = GL_FALSE;
-GLboolean g_redisplay = GL_FALSE;
-GLint g_xpos = 0;
-GLint g_ypos = 0;
-
-void (GLUTCALLBACK *display_func) (void) = 0;
-void (GLUTCALLBACK *reshape_func) (int width, int height) = 0;
-void (GLUTCALLBACK *keyboard_func) (unsigned char key, int x, int y) = 0;
-void (GLUTCALLBACK *mouse_func) (int button, int state, int x, int y) = 0;
-void (GLUTCALLBACK *motion_func) (int x, int y) = 0;
-void (GLUTCALLBACK *passive_motion_func) (int x, int y) = 0;
-void (GLUTCALLBACK *entry_func) (int state) = 0;
-void (GLUTCALLBACK *visibility_func) (int state) = 0;
-void (GLUTCALLBACK *idle_func) (void) = 0;
-void (GLUTCALLBACK *menu_state_func) (int state) = 0;
-void (GLUTCALLBACK *special_func) (int key, int x, int y) = 0;
-void (GLUTCALLBACK *spaceball_motion_func) (int x, int y, int z) = 0;
-void (GLUTCALLBACK *spaceball_rotate_func) (int x, int y, int z) = 0;
-void (GLUTCALLBACK *spaceball_button_func) (int button, int state) = 0;
-void (GLUTCALLBACK *button_box_func) (int button, int state) = 0;
-void (GLUTCALLBACK *dials_func) (int dial, int value) = 0;
-void (GLUTCALLBACK *tablet_motion_func) (int x, int y) = 0;
-void (GLUTCALLBACK *tabled_button_func) (int button, int state, int x, int y) = 0;
-void (GLUTCALLBACK *menu_status_func) (int status, int x, int y) = 0;
-void (GLUTCALLBACK *overlay_display_func) (void) = 0;
-void (GLUTCALLBACK *window_status_func) (int state) = 0;
diff --git a/src/glut/mini/init.c b/src/glut/mini/init.c
deleted file mode 100644
index 5588db9abaa..00000000000
--- a/src/glut/mini/init.c
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 4.0
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-/*
- * DOS/DJGPP glut driver v1.0 for Mesa 4.0
- *
- * Copyright (C) 2002 - Borca Daniel
- * Email : dborca@yahoo.com
- * Web : http://www.geocities.com/dborca
- */
-
-
-#include "GL/glut.h"
-#include "internal.h"
-
-
-void APIENTRY glutInit (int *argcp, char **argv)
-{
- glutGet(GLUT_ELAPSED_TIME);
-}
-
-
-void APIENTRY glutInitDisplayMode (unsigned int mode)
-{
- g_display_mode = mode;
-}
-
-
-void APIENTRY glutInitWindowPosition (int x, int y)
-{
- g_xpos = x;
- g_ypos = y;
-}
-
-
-void APIENTRY glutInitWindowSize (int width, int height)
-{
- g_width = width;
- g_height = height;
-}
-
-
diff --git a/src/glut/mini/internal.h b/src/glut/mini/internal.h
deleted file mode 100644
index ccd12e54af1..00000000000
--- a/src/glut/mini/internal.h
+++ /dev/null
@@ -1,78 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 4.0
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-/*
- * DOS/DJGPP glut driver v1.0 for Mesa 4.0
- *
- * Copyright (C) 2002 - Borca Daniel
- * Email : dborca@yahoo.com
- * Web : http://www.geocities.com/dborca
- */
-
-
-#ifndef INTERNAL_H_included
-#define INTERNAL_H_included
-
-
-#include "GL/glut.h"
-/* #include "pc_hw/pc_hw.h" */
-
-
-#define MAX_WINDOWS 4
-
-#define DEFAULT_WIDTH 640
-#define DEFAULT_HEIGHT 480
-#define DEFAULT_BPP 16
-
-#define DEPTH_SIZE 16
-#define STENCIL_SIZE 8
-#define ACCUM_SIZE 16
-
-extern GLenum g_display_mode;
-extern GLuint g_width;
-extern GLuint g_height;
-extern GLint g_mouse;
-extern GLboolean g_redisplay;
-extern GLint g_xpos;
-extern GLint g_ypos;
-
-extern void (GLUTCALLBACK *display_func) (void);
-extern void (GLUTCALLBACK *reshape_func) (int width, int height);
-extern void (GLUTCALLBACK *keyboard_func) (unsigned char key, int x, int y);
-extern void (GLUTCALLBACK *mouse_func) (int button, int state, int x, int y);
-extern void (GLUTCALLBACK *motion_func) (int x, int y);
-extern void (GLUTCALLBACK *passive_motion_func) (int x, int y);
-extern void (GLUTCALLBACK *entry_func) (int state);
-extern void (GLUTCALLBACK *visibility_func) (int state);
-extern void (GLUTCALLBACK *idle_func) (void);
-extern void (GLUTCALLBACK *menu_state_func) (int state);
-extern void (GLUTCALLBACK *special_func) (int key, int x, int y);
-extern void (GLUTCALLBACK *spaceball_motion_func) (int x, int y, int z);
-extern void (GLUTCALLBACK *spaceball_rotate_func) (int x, int y, int z);
-extern void (GLUTCALLBACK *spaceball_button_func) (int button, int state);
-extern void (GLUTCALLBACK *button_box_func) (int button, int state);
-extern void (GLUTCALLBACK *dials_func) (int dial, int value);
-extern void (GLUTCALLBACK *tablet_motion_func) (int x, int y);
-extern void (GLUTCALLBACK *tabled_button_func) (int button, int state, int x, int y);
-extern void (GLUTCALLBACK *menu_status_func) (int status, int x, int y);
-extern void (GLUTCALLBACK *overlay_display_func) (void);
-extern void (GLUTCALLBACK *window_status_func) (int state);
-
-#endif
diff --git a/src/glut/mini/menu.c b/src/glut/mini/menu.c
deleted file mode 100644
index 3c571647b1b..00000000000
--- a/src/glut/mini/menu.c
+++ /dev/null
@@ -1,86 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 3.4
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-/*
- * DOS/DJGPP glut driver v1.0 for Mesa 4.0
- *
- * Copyright (C) 2002 - Borca Daniel
- * Email : dborca@yahoo.com
- * Web : http://www.geocities.com/dborca
- */
-
-
-#include "GL/glut.h"
-
-
-int APIENTRY glutCreateMenu (void (GLUTCALLBACK *func) (int))
-{
- return 0;
-}
-
-void APIENTRY glutDestroyMenu (int menu)
-{
-}
-
-
-int APIENTRY glutGetMenu (void)
-{
- return 0;
-}
-
-
-void APIENTRY glutSetMenu (int menu)
-{
-}
-
-
-void APIENTRY glutAddMenuEntry (const char *label, int value)
-{
-}
-
-
-void APIENTRY glutAddSubMenu (const char *label, int submenu)
-{
-}
-
-
-void APIENTRY glutChangeToMenuEntry (int item, const char *label, int value)
-{
-}
-
-
-void APIENTRY glutChangeToSubMenu (int item, const char *label, int submenu)
-{
-}
-
-
-void APIENTRY glutRemoveMenuItem (int item)
-{
-}
-
-
-void APIENTRY glutAttachMenu (int button)
-{
-}
-
-
-void APIENTRY glutDetachMenu (int button)
-{
-}
diff --git a/src/glut/mini/models.c b/src/glut/mini/models.c
deleted file mode 100644
index 3f955b88ff6..00000000000
--- a/src/glut/mini/models.c
+++ /dev/null
@@ -1,598 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
-
-/**
-(c) Copyright 1993, Silicon Graphics, Inc.
-
-ALL RIGHTS RESERVED
-
-Permission to use, copy, modify, and distribute this software
-for any purpose and without fee is hereby granted, provided
-that the above copyright notice appear in all copies and that
-both the copyright notice and this permission notice appear in
-supporting documentation, and that the name of Silicon
-Graphics, Inc. not be used in advertising or publicity
-pertaining to distribution of the software without specific,
-written prior permission.
-
-THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
-"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
-OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
-MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
-EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
-ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
-CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
-INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
-SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
-NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
-OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
-PERFORMANCE OF THIS SOFTWARE.
-
-US Government Users Restricted Rights
-
-Use, duplication, or disclosure by the Government is subject to
-restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
-(c)(1)(ii) of the Rights in Technical Data and Computer
-Software clause at DFARS 252.227-7013 and/or in similar or
-successor clauses in the FAR or the DOD or NASA FAR
-Supplement. Unpublished-- rights reserved under the copyright
-laws of the United States. Contractor/manufacturer is Silicon
-Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
-94039-7311.
-
-OpenGL(TM) is a trademark of Silicon Graphics, Inc.
-*/
-
-#include <math.h>
-#include <GL/gl.h>
-#include <GL/glu.h>
-#include "GL/glut.h"
-
-/* Some <math.h> files do not define M_PI... */
-#ifndef M_PI
-#define M_PI 3.14159265358979323846
-#endif
-
-static GLUquadricObj *quadObj;
-
-#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); }
-
-static void
-initQuadObj(void)
-{
- quadObj = gluNewQuadric();
-/* if (!quadObj)
- __glutFatalError("out of memory."); */
-}
-
-/* CENTRY */
-void APIENTRY
-glutWireSphere(GLdouble radius, GLint slices, GLint stacks)
-{
- QUAD_OBJ_INIT();
- gluQuadricDrawStyle(quadObj, GLU_LINE);
- gluQuadricNormals(quadObj, GLU_SMOOTH);
- /* If we ever changed/used the texture or orientation state
- of quadObj, we'd need to change it to the defaults here
- with gluQuadricTexture and/or gluQuadricOrientation. */
- gluSphere(quadObj, radius, slices, stacks);
-}
-
-void APIENTRY
-glutSolidSphere(GLdouble radius, GLint slices, GLint stacks)
-{
- QUAD_OBJ_INIT();
- gluQuadricDrawStyle(quadObj, GLU_FILL);
- gluQuadricNormals(quadObj, GLU_SMOOTH);
- /* If we ever changed/used the texture or orientation state
- of quadObj, we'd need to change it to the defaults here
- with gluQuadricTexture and/or gluQuadricOrientation. */
- gluSphere(quadObj, radius, slices, stacks);
-}
-
-void APIENTRY
-glutWireCone(GLdouble base, GLdouble height,
- GLint slices, GLint stacks)
-{
- QUAD_OBJ_INIT();
- gluQuadricDrawStyle(quadObj, GLU_LINE);
- gluQuadricNormals(quadObj, GLU_SMOOTH);
- /* If we ever changed/used the texture or orientation state
- of quadObj, we'd need to change it to the defaults here
- with gluQuadricTexture and/or gluQuadricOrientation. */
- gluCylinder(quadObj, base, 0.0, height, slices, stacks);
-}
-
-void APIENTRY
-glutSolidCone(GLdouble base, GLdouble height,
- GLint slices, GLint stacks)
-{
- QUAD_OBJ_INIT();
- gluQuadricDrawStyle(quadObj, GLU_FILL);
- gluQuadricNormals(quadObj, GLU_SMOOTH);
- /* If we ever changed/used the texture or orientation state
- of quadObj, we'd need to change it to the defaults here
- with gluQuadricTexture and/or gluQuadricOrientation. */
- gluCylinder(quadObj, base, 0.0, height, slices, stacks);
-}
-
-/* ENDCENTRY */
-
-static void
-drawBox(GLfloat size, GLenum type)
-{
- static GLfloat n[6][3] =
- {
- {-1.0, 0.0, 0.0},
- {0.0, 1.0, 0.0},
- {1.0, 0.0, 0.0},
- {0.0, -1.0, 0.0},
- {0.0, 0.0, 1.0},
- {0.0, 0.0, -1.0}
- };
- static GLint faces[6][4] =
- {
- {0, 1, 2, 3},
- {3, 2, 6, 7},
- {7, 6, 5, 4},
- {4, 5, 1, 0},
- {5, 6, 2, 1},
- {7, 4, 0, 3}
- };
- GLfloat v[8][3];
- GLint i;
-
- v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
- v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
- v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
- v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
- v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
- v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
-
- for (i = 5; i >= 0; i--) {
- glBegin(type);
- glNormal3fv(&n[i][0]);
- glVertex3fv(&v[faces[i][0]][0]);
- glVertex3fv(&v[faces[i][1]][0]);
- glVertex3fv(&v[faces[i][2]][0]);
- glVertex3fv(&v[faces[i][3]][0]);
- glEnd();
- }
-}
-
-/* CENTRY */
-void APIENTRY
-glutWireCube(GLdouble size)
-{
- drawBox(size, GL_LINE_LOOP);
-}
-
-void APIENTRY
-glutSolidCube(GLdouble size)
-{
- drawBox(size, GL_QUADS);
-}
-
-/* ENDCENTRY */
-
-static void
-doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)
-{
- int i, j;
- GLfloat theta, phi, theta1;
- GLfloat cosTheta, sinTheta;
- GLfloat cosTheta1, sinTheta1;
- GLfloat ringDelta, sideDelta;
-
- ringDelta = 2.0 * M_PI / rings;
- sideDelta = 2.0 * M_PI / nsides;
-
- theta = 0.0;
- cosTheta = 1.0;
- sinTheta = 0.0;
- for (i = rings - 1; i >= 0; i--) {
- theta1 = theta + ringDelta;
- cosTheta1 = cos(theta1);
- sinTheta1 = sin(theta1);
- glBegin(GL_QUAD_STRIP);
- phi = 0.0;
- for (j = nsides; j >= 0; j--) {
- GLfloat cosPhi, sinPhi, dist;
-
- phi += sideDelta;
- cosPhi = cos(phi);
- sinPhi = sin(phi);
- dist = R + r * cosPhi;
-
- glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
- glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
- glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
- glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
- }
- glEnd();
- theta = theta1;
- cosTheta = cosTheta1;
- sinTheta = sinTheta1;
- }
-}
-
-/* CENTRY */
-void APIENTRY
-glutWireTorus(GLdouble innerRadius, GLdouble outerRadius,
- GLint nsides, GLint rings)
-{
- glPushAttrib(GL_POLYGON_BIT);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- doughnut(innerRadius, outerRadius, nsides, rings);
- glPopAttrib();
-}
-
-void APIENTRY
-glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius,
- GLint nsides, GLint rings)
-{
- doughnut(innerRadius, outerRadius, nsides, rings);
-}
-
-/* ENDCENTRY */
-
-static GLfloat dodec[20][3];
-
-static void
-initDodecahedron(void)
-{
- GLfloat alpha, beta;
-
- alpha = sqrt(2.0 / (3.0 + sqrt(5.0)));
- beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) -
- 2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0))));
- /* *INDENT-OFF* */
- dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta;
- dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta;
- dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1;
- dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1;
- dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1;
- dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1;
- dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1;
- dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1;
- dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1;
- dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1;
- dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0;
- dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0;
- dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0;
- dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0;
- dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta;
- dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta;
- dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha;
- dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha;
- dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha;
- dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha;
- /* *INDENT-ON* */
-
-}
-
-#define DIFF3(_a,_b,_c) { \
- (_c)[0] = (_a)[0] - (_b)[0]; \
- (_c)[1] = (_a)[1] - (_b)[1]; \
- (_c)[2] = (_a)[2] - (_b)[2]; \
-}
-
-static void
-crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3])
-{
- GLfloat p[3]; /* in case prod == v1 or v2 */
-
- p[0] = v1[1] * v2[2] - v2[1] * v1[2];
- p[1] = v1[2] * v2[0] - v2[2] * v1[0];
- p[2] = v1[0] * v2[1] - v2[0] * v1[1];
- prod[0] = p[0];
- prod[1] = p[1];
- prod[2] = p[2];
-}
-
-static void
-normalize(GLfloat v[3])
-{
- GLfloat d;
-
- d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
- if (d == 0.0) {
-/* __glutWarning("normalize: zero length vector"); */
- v[0] = d = 1.0;
- }
- d = 1 / d;
- v[0] *= d;
- v[1] *= d;
- v[2] *= d;
-}
-
-static void
-pentagon(int a, int b, int c, int d, int e, GLenum shadeType)
-{
- GLfloat n0[3], d1[3], d2[3];
-
- DIFF3(dodec[a], dodec[b], d1);
- DIFF3(dodec[b], dodec[c], d2);
- crossprod(d1, d2, n0);
- normalize(n0);
-
- glBegin(shadeType);
- glNormal3fv(n0);
- glVertex3fv(&dodec[a][0]);
- glVertex3fv(&dodec[b][0]);
- glVertex3fv(&dodec[c][0]);
- glVertex3fv(&dodec[d][0]);
- glVertex3fv(&dodec[e][0]);
- glEnd();
-}
-
-static void
-dodecahedron(GLenum type)
-{
- static int inited = 0;
-
- if (inited == 0) {
- inited = 1;
- initDodecahedron();
- }
- pentagon(0, 1, 9, 16, 5, type);
- pentagon(1, 0, 3, 18, 7, type);
- pentagon(1, 7, 11, 10, 9, type);
- pentagon(11, 7, 18, 19, 6, type);
- pentagon(8, 17, 16, 9, 10, type);
- pentagon(2, 14, 15, 6, 19, type);
- pentagon(2, 13, 12, 4, 14, type);
- pentagon(2, 19, 18, 3, 13, type);
- pentagon(3, 0, 5, 12, 13, type);
- pentagon(6, 15, 8, 10, 11, type);
- pentagon(4, 17, 8, 15, 14, type);
- pentagon(4, 12, 5, 16, 17, type);
-}
-
-/* CENTRY */
-void APIENTRY
-glutWireDodecahedron(void)
-{
- dodecahedron(GL_LINE_LOOP);
-}
-
-void APIENTRY
-glutSolidDodecahedron(void)
-{
- dodecahedron(GL_TRIANGLE_FAN);
-}
-
-/* ENDCENTRY */
-
-static void
-recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3,
- GLenum shadeType)
-{
- GLfloat q0[3], q1[3];
-
- DIFF3(n1, n2, q0);
- DIFF3(n2, n3, q1);
- crossprod(q0, q1, q1);
- normalize(q1);
-
- glBegin(shadeType);
- glNormal3fv(q1);
- glVertex3fv(n1);
- glVertex3fv(n2);
- glVertex3fv(n3);
- glEnd();
-}
-
-static void
-subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2,
- GLenum shadeType)
-{
- int depth;
- GLfloat w0[3], w1[3], w2[3];
- GLfloat l;
- int i, j, k, n;
-
- depth = 1;
- for (i = 0; i < depth; i++) {
- for (j = 0; i + j < depth; j++) {
- k = depth - i - j;
- for (n = 0; n < 3; n++) {
- w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;
- w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n])
- / depth;
- w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])
- / depth;
- }
- l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]);
- w0[0] /= l;
- w0[1] /= l;
- w0[2] /= l;
- l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]);
- w1[0] /= l;
- w1[1] /= l;
- w1[2] /= l;
- l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]);
- w2[0] /= l;
- w2[1] /= l;
- w2[2] /= l;
- recorditem(w1, w0, w2, shadeType);
- }
- }
-}
-
-static void
-drawtriangle(int i, GLfloat data[][3], int ndx[][3],
- GLenum shadeType)
-{
- GLfloat *x0, *x1, *x2;
-
- x0 = data[ndx[i][0]];
- x1 = data[ndx[i][1]];
- x2 = data[ndx[i][2]];
- subdivide(x0, x1, x2, shadeType);
-}
-
-/* octahedron data: The octahedron produced is centered at the
- origin and has radius 1.0 */
-static GLfloat odata[6][3] =
-{
- {1.0, 0.0, 0.0},
- {-1.0, 0.0, 0.0},
- {0.0, 1.0, 0.0},
- {0.0, -1.0, 0.0},
- {0.0, 0.0, 1.0},
- {0.0, 0.0, -1.0}
-};
-
-static int ondex[8][3] =
-{
- {0, 4, 2},
- {1, 2, 4},
- {0, 3, 4},
- {1, 4, 3},
- {0, 2, 5},
- {1, 5, 2},
- {0, 5, 3},
- {1, 3, 5}
-};
-
-static void
-octahedron(GLenum shadeType)
-{
- int i;
-
- for (i = 7; i >= 0; i--) {
- drawtriangle(i, odata, ondex, shadeType);
- }
-}
-
-/* CENTRY */
-void APIENTRY
-glutWireOctahedron(void)
-{
- octahedron(GL_LINE_LOOP);
-}
-
-void APIENTRY
-glutSolidOctahedron(void)
-{
- octahedron(GL_TRIANGLES);
-}
-
-/* ENDCENTRY */
-
-/* icosahedron data: These numbers are rigged to make an
- icosahedron of radius 1.0 */
-
-#define X .525731112119133606
-#define Z .850650808352039932
-
-static GLfloat idata[12][3] =
-{
- {-X, 0, Z},
- {X, 0, Z},
- {-X, 0, -Z},
- {X, 0, -Z},
- {0, Z, X},
- {0, Z, -X},
- {0, -Z, X},
- {0, -Z, -X},
- {Z, X, 0},
- {-Z, X, 0},
- {Z, -X, 0},
- {-Z, -X, 0}
-};
-
-static int index[20][3] =
-{
- {0, 4, 1},
- {0, 9, 4},
- {9, 5, 4},
- {4, 5, 8},
- {4, 8, 1},
- {8, 10, 1},
- {8, 3, 10},
- {5, 3, 8},
- {5, 2, 3},
- {2, 7, 3},
- {7, 10, 3},
- {7, 6, 10},
- {7, 11, 6},
- {11, 0, 6},
- {0, 1, 6},
- {6, 1, 10},
- {9, 0, 11},
- {9, 11, 2},
- {9, 2, 5},
- {7, 2, 11},
-};
-
-static void
-icosahedron(GLenum shadeType)
-{
- int i;
-
- for (i = 19; i >= 0; i--) {
- drawtriangle(i, idata, index, shadeType);
- }
-}
-
-/* CENTRY */
-void APIENTRY
-glutWireIcosahedron(void)
-{
- icosahedron(GL_LINE_LOOP);
-}
-
-void APIENTRY
-glutSolidIcosahedron(void)
-{
- icosahedron(GL_TRIANGLES);
-}
-
-/* ENDCENTRY */
-
-/* tetrahedron data: */
-
-#define T 1.73205080756887729
-
-static GLfloat tdata[4][3] =
-{
- {T, T, T},
- {T, -T, -T},
- {-T, T, -T},
- {-T, -T, T}
-};
-
-static int tndex[4][3] =
-{
- {0, 1, 3},
- {2, 1, 0},
- {3, 2, 0},
- {1, 2, 3}
-};
-
-static void
-tetrahedron(GLenum shadeType)
-{
- int i;
-
- for (i = 3; i >= 0; i--)
- drawtriangle(i, tdata, tndex, shadeType);
-}
-
-/* CENTRY */
-void APIENTRY
-glutWireTetrahedron(void)
-{
- tetrahedron(GL_LINE_LOOP);
-}
-
-void APIENTRY
-glutSolidTetrahedron(void)
-{
- tetrahedron(GL_TRIANGLES);
-}
-
-/* ENDCENTRY */
diff --git a/src/glut/mini/overlay.c b/src/glut/mini/overlay.c
deleted file mode 100644
index fc8a8e5b0db..00000000000
--- a/src/glut/mini/overlay.c
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 3.4
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-/*
- * DOS/DJGPP glut driver v1.0 for Mesa 4.0
- *
- * Copyright (C) 2002 - Borca Daniel
- * Email : dborca@yahoo.com
- * Web : http://www.geocities.com/dborca
- */
-
-
-#include "GL/glut.h"
-
-
-void APIENTRY glutEstablishOverlay (void)
-{
-}
-
-
-void APIENTRY glutRemoveOverlay (void)
-{
-}
-
-
-void APIENTRY glutUseLayer (GLenum layer)
-{
-}
-
-
-void APIENTRY glutPostOverlayRedisplay (void)
-{
-}
-
-
-void APIENTRY glutShowOverlay (void)
-{
-}
-
-
-void APIENTRY glutHideOverlay (void)
-{
-}
diff --git a/src/glut/mini/state.c b/src/glut/mini/state.c
deleted file mode 100644
index 81aefc53bda..00000000000
--- a/src/glut/mini/state.c
+++ /dev/null
@@ -1,70 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 3.4
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-/*
- * DOS/DJGPP glut driver v1.0 for Mesa 4.0
- *
- * Copyright (C) 2002 - Borca Daniel
- * Email : dborca@yahoo.com
- * Web : http://www.geocities.com/dborca
- */
-
-
-#include "GL/glut.h"
-#include <sys/time.h>
-
-
-#define TIMEDELTA(dest, src1, src2) { \
- if(((dest).tv_usec = (src1).tv_usec - (src2).tv_usec) < 0) { \
- (dest).tv_usec += 1000000; \
- (dest).tv_sec = (src1).tv_sec - (src2).tv_sec - 1; \
- } else { \
- (dest).tv_sec = (src1).tv_sec - (src2).tv_sec; \
- } \
-}
-
-int APIENTRY glutGet (GLenum type)
-{
-
- switch (type) {
- case GLUT_WINDOW_RGBA:
- return 1;
- case GLUT_ELAPSED_TIME: {
- static int inited = 0;
- static struct timeval elapsed, beginning, now;
- if (!inited) {
- gettimeofday(&beginning, 0);
- inited = 1;
- }
- gettimeofday(&now, 0);
- TIMEDELTA(elapsed, now, beginning);
- /* Return elapsed milliseconds. */
- return (int) ((elapsed.tv_sec * 1000) + (elapsed.tv_usec / 1000));
- }
- default:
- return 0;
- }
-}
-
-
-int APIENTRY glutDeviceGet (GLenum type)
-{
- return 0;
-}
diff --git a/src/glut/mini/teapot.c b/src/glut/mini/teapot.c
deleted file mode 100644
index aa96fcbbbd6..00000000000
--- a/src/glut/mini/teapot.c
+++ /dev/null
@@ -1,212 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/**
-(c) Copyright 1993, Silicon Graphics, Inc.
-
-ALL RIGHTS RESERVED
-
-Permission to use, copy, modify, and distribute this software
-for any purpose and without fee is hereby granted, provided
-that the above copyright notice appear in all copies and that
-both the copyright notice and this permission notice appear in
-supporting documentation, and that the name of Silicon
-Graphics, Inc. not be used in advertising or publicity
-pertaining to distribution of the software without specific,
-written prior permission.
-
-THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
-"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
-OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
-MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
-EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
-ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
-CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
-INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
-SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
-NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
-OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
-PERFORMANCE OF THIS SOFTWARE.
-
-US Government Users Restricted Rights
-
-Use, duplication, or disclosure by the Government is subject to
-restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
-(c)(1)(ii) of the Rights in Technical Data and Computer
-Software clause at DFARS 252.227-7013 and/or in similar or
-successor clauses in the FAR or the DOD or NASA FAR
-Supplement. Unpublished-- rights reserved under the copyright
-laws of the United States. Contractor/manufacturer is Silicon
-Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
-94039-7311.
-
-OpenGL(TM) is a trademark of Silicon Graphics, Inc.
-*/
-
-#include <GL/gl.h>
-#include <GL/glu.h>
-#include "GL/glut.h"
-
-/* Rim, body, lid, and bottom data must be reflected in x and
- y; handle and spout data across the y axis only. */
-
-static int patchdata[][16] =
-{
- /* rim */
- {102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11,
- 12, 13, 14, 15},
- /* body */
- {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
- 24, 25, 26, 27},
- {24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36,
- 37, 38, 39, 40},
- /* lid */
- {96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101,
- 101, 0, 1, 2, 3,},
- {0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112,
- 113, 114, 115, 116, 117},
- /* bottom */
- {118, 118, 118, 118, 124, 122, 119, 121, 123, 126,
- 125, 120, 40, 39, 38, 37},
- /* handle */
- {41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
- 53, 54, 55, 56},
- {53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
- 28, 65, 66, 67},
- /* spout */
- {68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
- 80, 81, 82, 83},
- {80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91,
- 92, 93, 94, 95}
-};
-/* *INDENT-OFF* */
-
-static float cpdata[][3] =
-{
- {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0,
- -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125},
- {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375,
- 0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375,
- 2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84,
- 2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875},
- {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75,
- 1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35},
- {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2,
- 0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12,
- 0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225},
- {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225},
- {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0,
- -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5,
- -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3,
- 2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0,
- 2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0,
- 2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8},
- {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3,
- -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3,
- 1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2,
- -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0,
- 1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0,
- 0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66,
- 0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1},
- {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7,
- -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0,
- 2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375},
- {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475},
- {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4},
- {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0,
- 3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8,
- 3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4,
- -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0,
- 2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4,
- 2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3,
- 2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4},
- {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425,
- -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425,
- 0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075},
- {0.84, -1.5, 0.075}
-};
-
-static float tex[2][2][2] =
-{
- { {0, 0},
- {1, 0}},
- { {0, 1},
- {1, 1}}
-};
-
-/* *INDENT-ON* */
-
-static void
-teapot(GLint grid, GLdouble scale, GLenum type)
-{
- float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];
- long i, j, k, l;
-
- glPushAttrib(GL_ENABLE_BIT | GL_EVAL_BIT);
- glEnable(GL_AUTO_NORMAL);
- glEnable(GL_NORMALIZE);
- glEnable(GL_MAP2_VERTEX_3);
- glEnable(GL_MAP2_TEXTURE_COORD_2);
- glPushMatrix();
- glRotatef(270.0, 1.0, 0.0, 0.0);
- glScalef(0.5 * scale, 0.5 * scale, 0.5 * scale);
- glTranslatef(0.0, 0.0, -1.5);
- for (i = 0; i < 10; i++) {
- for (j = 0; j < 4; j++) {
- for (k = 0; k < 4; k++) {
- for (l = 0; l < 3; l++) {
- p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
- q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l];
- if (l == 1)
- q[j][k][l] *= -1.0;
- if (i < 6) {
- r[j][k][l] =
- cpdata[patchdata[i][j * 4 + (3 - k)]][l];
- if (l == 0)
- r[j][k][l] *= -1.0;
- s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
- if (l == 0)
- s[j][k][l] *= -1.0;
- if (l == 1)
- s[j][k][l] *= -1.0;
- }
- }
- }
- }
- glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2,
- &tex[0][0][0]);
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
- &p[0][0][0]);
- glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0);
- glEvalMesh2(type, 0, grid, 0, grid);
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
- &q[0][0][0]);
- glEvalMesh2(type, 0, grid, 0, grid);
- if (i < 6) {
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
- &r[0][0][0]);
- glEvalMesh2(type, 0, grid, 0, grid);
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
- &s[0][0][0]);
- glEvalMesh2(type, 0, grid, 0, grid);
- }
- }
- glPopMatrix();
- glPopAttrib();
-}
-
-/* CENTRY */
-void APIENTRY
-glutSolidTeapot(GLdouble scale)
-{
- teapot(7, scale, GL_FILL);
-}
-
-void APIENTRY
-glutWireTeapot(GLdouble scale)
-{
- teapot(10, scale, GL_LINE);
-}
-
-/* ENDCENTRY */
diff --git a/src/glut/mini/window.c b/src/glut/mini/window.c
deleted file mode 100644
index 73266769c53..00000000000
--- a/src/glut/mini/window.c
+++ /dev/null
@@ -1,273 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 4.1
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-/*
- * DOS/DJGPP glut driver v1.2 for Mesa 4.1
- *
- * Copyright (C) 2002 - Borca Daniel
- * Email : dborca@yahoo.com
- * Web : http://www.geocities.com/dborca
- */
-
-
-#include <stdio.h>
-#include <GL/gl.h>
-#include "GL/glut.h"
-#include "internal.h"
-
-#define USE_MINI_GLX 1
-#if USE_MINI_GLX
-#include "GL/miniglx.h"
-#else
-#include <GL/glx.h>
-#endif
-
-
-
-static GLXContext context = 0;
-static Window win;
-static XVisualInfo *visinfo = 0;
-static Display *dpy = 0;
-
-
-int APIENTRY glutCreateWindow (const char *title)
-{
- XSetWindowAttributes attr;
- unsigned long mask;
- GLXContext ctx;
- int scrnum = 0;
- Window root = RootWindow( dpy, scrnum );
-
- if (win)
- return 0;
-
- if (!dpy) {
- dpy = XOpenDisplay(NULL);
- if (!dpy) {
- printf("Error: XOpenDisplay failed\n");
- exit(1);
- }
- }
-
- if (!visinfo) {
- int attrib[] = {GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DEPTH_SIZE, 1,
- GLX_DOUBLEBUFFER,
- None };
-
-
- visinfo = glXChooseVisual( dpy, scrnum, attrib );
- if (!visinfo) {
- printf("Error: couldn't get an RGB, Double-buffered visual\n");
- exit(1);
- }
- }
-
- /* window attributes */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-
- win = XCreateWindow( dpy, root, 0, 0, g_width, g_height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr );
- if (!win) {
- printf("Error: XCreateWindow failed\n");
- exit(1);
- }
-
- ctx = glXCreateContext( dpy, visinfo, NULL, True );
- if (!ctx) {
- printf("Error: glXCreateContext failed\n");
- exit(1);
- }
-
- if (!glXMakeCurrent( dpy, win, ctx )) {
- printf("Error: glXMakeCurrent failed\n");
- exit(1);
- }
-
- if (!(g_display_mode & GLUT_DOUBLE))
- glDrawBuffer( GL_FRONT );
-
-
- XMapWindow( dpy, win );
-
-#if !USE_MINI_GLX
- {
- XEvent e;
- while (1) {
- XNextEvent( dpy, &e );
- if (e.type == MapNotify && e.xmap.window == win) {
- break;
- }
- }
- }
-#endif
-
- return 1;
-}
-
-
-int APIENTRY glutCreateSubWindow (int win, int x, int y, int width, int height)
-{
- return GL_FALSE;
-}
-
-
-void APIENTRY glutDestroyWindow (int idx)
-{
- if (dpy && win)
- XDestroyWindow( dpy, win );
-
- if (dpy)
- XCloseDisplay( dpy );
-
- win = 0;
- dpy = 0;
-}
-
-
-void APIENTRY glutPostRedisplay (void)
-{
- g_redisplay = GL_TRUE;
-}
-
-
-void APIENTRY glutSwapBuffers (void)
-{
-/* if (g_mouse) pc_scare_mouse(); */
- if (dpy && win) glXSwapBuffers( dpy, win );
-/* if (g_mouse) pc_unscare_mouse(); */
-}
-
-
-int APIENTRY glutGetWindow (void)
-{
- return 0;
-}
-
-
-void APIENTRY glutSetWindow (int win)
-{
-}
-
-
-void APIENTRY glutSetWindowTitle (const char *title)
-{
-}
-
-
-void APIENTRY glutSetIconTitle (const char *title)
-{
-}
-
-
-void APIENTRY glutPositionWindow (int x, int y)
-{
-}
-
-
-void APIENTRY glutReshapeWindow (int width, int height)
-{
-}
-
-
-void APIENTRY glutPopWindow (void)
-{
-}
-
-
-void APIENTRY glutPushWindow (void)
-{
-}
-
-
-void APIENTRY glutIconifyWindow (void)
-{
-}
-
-
-void APIENTRY glutShowWindow (void)
-{
-}
-
-
-void APIENTRY glutHideWindow (void)
-{
-}
-
-void APIENTRY glutMainLoop (void)
-{
- GLboolean idle;
- GLboolean have_event;
- XEvent evt;
- int visible = 0;
-
- glutPostRedisplay();
- if (reshape_func) reshape_func(g_width, g_height);
-
- while (GL_TRUE) {
- idle = GL_TRUE;
-
-
- if (visible && idle_func)
- have_event = XCheckMaskEvent( dpy, ~0, &evt );
- else
- have_event = XNextEvent( dpy, &evt );
-
- if (have_event) {
- idle = GL_FALSE;
- switch(evt.type) {
- case MapNotify:
- if (visibility_func) {
- visibility_func(GLUT_VISIBLE);
- }
- visible = 1;
- break;
- case UnmapNotify:
- if (visibility_func) {
- visibility_func(GLUT_NOT_VISIBLE);
- }
- visible = 0;
- break;
- case Expose:
- g_redisplay = 1;
- break;
- }
- }
-
- if (visible && g_redisplay && display_func) {
- idle = GL_FALSE;
- g_redisplay = GL_FALSE;
-
- display_func();
- }
-
- if (visible && idle && idle_func) {
- idle_func();
- }
- }
-}
diff --git a/src/glut/os2/Makefile b/src/glut/os2/Makefile
deleted file mode 100644
index 56ad4e4c47f..00000000000
--- a/src/glut/os2/Makefile
+++ /dev/null
@@ -1,420 +0,0 @@
-# Makefile
-# Created by IBM WorkFrame/2 MakeMake at 12:46:25 on 3 June 2003
-#
-# The actions included in this make file are:
-# Compile::C++ Compiler
-# Link::Linker
-# Lib::Import Lib
-
-.SUFFIXES:
-
-.SUFFIXES: \
- .LIB .cpp .dll .obj
-
-.cpp.obj:
- @echo " Compile::C++ Compiler "
- icc.exe /I..\ /I..\X86 /I..\GL /I..\swrast /I..\swrast_setup /Ss /Wcmpcndcnscnvcpydclenuextgeninilanobsordparporppcprorearettrdtruund /Tx /O /Gm /Ge- /G5 /Gf /Gi /Oi /C %s
-
-{G:\EVGEN\MESA5\src-glut.os2pm}.cpp.obj:
- @echo " Compile::C++ Compiler "
- icc.exe /I..\ /I..\X86 /I..\GL /I..\swrast /I..\swrast_setup /Ss /Wcmpcndcnscnvcpydclenuextgeninilanobsordparporppcprorearettrdtruund /Tx /O /Gm /Ge- /G5 /Gf /Gi /Oi /C %s
-
-.dll.LIB:
- @echo " Lib::Import Lib "
- implib.exe %|dpfF.LIB %s
-
-{G:\EVGEN\MESA5\src-glut.os2pm}.dll.LIB:
- @echo " Lib::Import Lib "
- implib.exe %|dpfF.LIB %s
-
-all: \
- .\libGlut.LIB
-
-.\libGlut.dll: \
- .\os2_winproc.obj \
- .\WarpWin.obj \
- .\glutOverlay.obj \
- .\glut_8x13.obj \
- .\glut_9x15.obj \
- .\glut_bitmap.obj \
- .\glut_cindex.obj \
- .\glut_cmap.obj \
- .\glut_cursor.obj \
- .\glut_event.obj \
- .\glut_ext.obj \
- .\glut_fullscrn.obj \
- .\glut_gamemode.obj \
- .\glut_get.obj \
- .\glut_hel10.obj \
- .\glut_hel12.obj \
- .\glut_hel18.obj \
- .\glut_init.obj \
- .\glut_input.obj \
- .\glut_key.obj \
- .\glut_keyctrl.obj \
- .\glut_keyup.obj \
- .\glut_mesa.obj \
- .\glut_modifier.obj \
- .\glut_roman.obj \
- .\glut_shapes.obj \
- .\glut_stroke.obj \
- .\glut_swap.obj \
- .\glut_teapot.obj \
- .\glut_tr24.obj \
- .\glut_util.obj \
- .\glut_vidresize.obj \
- .\glut_warp.obj \
- .\glut_win.obj \
- .\glut_winmisc.obj \
- .\os2_glx.obj \
- .\os2_menu.obj \
- ..\si-glu\libGLU.lib \
- ..\MesaDll\MesaGL2.lib \
- ..\drv\DrvLoad\MesaDrvLoad.lib \
- {$(LIB)}libGlut.DEF
- @echo " Link::Linker "
- icc.exe @<<
- /B" /dbgpack /exepack:2 /st:200000 /packd /optfunc"
- /FelibGlut.dll
- ..\si-glu\libGLU.lib
- ..\MesaDll\MesaGL2.lib
- ..\drv\DrvLoad\MesaDrvLoad.lib
- libGlut.DEF
- .\os2_winproc.obj
- .\WarpWin.obj
- .\glutOverlay.obj
- .\glut_8x13.obj
- .\glut_9x15.obj
- .\glut_bitmap.obj
- .\glut_cindex.obj
- .\glut_cmap.obj
- .\glut_cursor.obj
- .\glut_event.obj
- .\glut_ext.obj
- .\glut_fullscrn.obj
- .\glut_gamemode.obj
- .\glut_get.obj
- .\glut_hel10.obj
- .\glut_hel12.obj
- .\glut_hel18.obj
- .\glut_init.obj
- .\glut_input.obj
- .\glut_key.obj
- .\glut_keyctrl.obj
- .\glut_keyup.obj
- .\glut_mesa.obj
- .\glut_modifier.obj
- .\glut_roman.obj
- .\glut_shapes.obj
- .\glut_stroke.obj
- .\glut_swap.obj
- .\glut_teapot.obj
- .\glut_tr24.obj
- .\glut_util.obj
- .\glut_vidresize.obj
- .\glut_warp.obj
- .\glut_win.obj
- .\glut_winmisc.obj
- .\os2_glx.obj
- .\os2_menu.obj
-<<
-
-.\os2_winproc.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\os2_winproc.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h \
- gl\os2mesa.h \
- gl\gl.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}gl_mangle.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2_config.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2mesadef.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}context.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glapi.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}mtypes.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glheader.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}config.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glapitable.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glthread.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}math/m_matrix.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}Trace/tr_context.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}dd.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}conf.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_config.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/glext.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}Xthreads.h
-
-.\os2_menu.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\os2_menu.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\os2_glx.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\os2_glx.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- gl\os2mesa.h \
- gl\gl.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}gl_mangle.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2_config.h
-
-.\glut_winmisc.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_winmisc.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_win.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_win.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutos2.h \
- gl\os2mesa.h \
- gl\gl.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}gl_mangle.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2_config.h
-
-.\glut_warp.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_warp.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_vidresize.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_vidresize.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_util.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_util.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_tr24.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_tr24.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h
-
-.\glut_teapot.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_teapot.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_swap.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_swap.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_stroke.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_stroke.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutstroke.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_shapes.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_shapes.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_roman.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_roman.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutstroke.h
-
-.\glut_modifier.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_modifier.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_mesa.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_mesa.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_keyup.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_keyup.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_keyctrl.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_keyctrl.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_key.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_key.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_input.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_input.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_init.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_init.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_hel18.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_hel18.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h
-
-.\glut_hel12.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_hel12.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h
-
-.\glut_hel10.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_hel10.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h
-
-.\glut_get.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_get.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_gamemode.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_gamemode.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_fullscrn.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_fullscrn.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_ext.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_ext.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_event.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_event.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_cursor.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_cursor.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_cmap.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_cmap.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}layerutil.h
-
-.\glut_cindex.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_cindex.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_bitmap.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_bitmap.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\glut_9x15.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_9x15.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h
-
-.\glut_8x13.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glut_8x13.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h
-
-.\glutOverlay.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\glutOverlay.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutstroke.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
-
-.\WarpWin.obj: \
- G:\EVGEN\MESA5\src-glut.os2pm\WarpWin.cpp \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpWin.h \
- {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h
-
-.\libGlut.LIB: \
- .\libGlut.dll
diff --git a/src/glut/os2/WarpWin.cpp b/src/glut/os2/WarpWin.cpp
deleted file mode 100644
index ee746ecc764..00000000000
--- a/src/glut/os2/WarpWin.cpp
+++ /dev/null
@@ -1,420 +0,0 @@
-/* WarpWin.c */
-/* glut for Warp */
-#include <stdio.h>
-#include <string.h>
-
-#include "WarpWin.h"
-#include "WarpGL.h"
-
-#define POKA 0
-
-/* global variables that must be set for some functions to operate
- correctly. */
-HDC XHDC;
-HWND XHWND;
-
-
-void
-XStoreColor(Display* display, Colormap colormap, XColor* color)
-{
- /* KLUDGE: set XHDC to 0 if the palette should NOT be realized after
- setting the color. set XHDC to the correct HDC if it should. */
-
- LONG pe;
- ULONG cclr;
- int r,g,b;
- /* X11 stores color from 0-65535, Win32 expects them to be 0-256, so
- twiddle the bits ( / 256). */
- r = color->red / 256;
- g = color->green / 256;
- b = color->blue / 256;
- pe = LONGFromRGB(r,g,b);
- /* make sure we use this flag, otherwise the colors might get mapped
- to another place in the colormap, and when we glIndex() that
- color, it may have moved (argh!!) */
- pe |= (PC_NOCOLLAPSE<<24);
-/* This function changes the entries in a palette. */
-#if POKA
-OS2:
- rc = GpiSetPaletteEntries(colormap,LCOLF_CONSECRGB, color->pixel, 1, &pe);
- GpiSelectPalette(hps,colormap);
- WinRealizePalette(hwnd,hps,&cclr);
-source Win:
- if (XHDC) {
- UnrealizeObject(colormap);
- SelectPalette(XHDC, colormap, FALSE);
- RealizePalette(XHDC);
-
- }
-#endif
-}
-
-void
-XSetWindowColormap(Display* display, Window window, Colormap colormap)
-{
-#if POKA
- HDC hdc = GetDC(window);
-
- /* if the third parameter is FALSE, the logical colormap is copied
- into the device palette when the application is in the
- foreground, if it is TRUE, the colors are mapped into the current
- palette in the best possible way. */
- SelectPalette(hdc, colormap, FALSE);
- RealizePalette(hdc);
-
- /* note that we don't have to release the DC, since our window class
- uses the WC_OWNDC flag! */
-#endif
-}
-
-
-/* display, root and visual - don't used at all */
-Colormap
-XCreateColormap(Display* display, Window root, Visual* visual, int alloc)
-{
- /* KLUDGE: this function needs XHDC to be set to the HDC currently
- being operated on before it is invoked! */
-
- HPAL palette;
- int n;
-#if POKA
- PIXELFORMATDESCRIPTOR pfd;
- LOGPALETTE *logical;
-
- /* grab the pixel format */
- memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
- DescribePixelFormat(XHDC, GetPixelFormat(XHDC),
- sizeof(PIXELFORMATDESCRIPTOR), &pfd);
-
- if (!(pfd.dwFlags & PFD_NEED_PALETTE ||
- pfd.iPixelType == PFD_TYPE_COLORINDEX))
- {
- return 0;
- }
-
- n = 1 << pfd.cColorBits;
-
- /* allocate a bunch of memory for the logical palette (assume 256
- colors in a Win32 palette */
- logical = (LOGPALETTE*)malloc(sizeof(LOGPALETTE) +
- sizeof(PALETTEENTRY) * n);
- memset(logical, 0, sizeof(LOGPALETTE) + sizeof(PALETTEENTRY) * n);
-
- /* set the entries in the logical palette */
- logical->palVersion = 0x300;
- logical->palNumEntries = n;
-
- /* start with a copy of the current system palette */
- GetSystemPaletteEntries(XHDC, 0, 256, &logical->palPalEntry[0]);
-
- if (pfd.iPixelType == PFD_TYPE_RGBA) {
- int redMask = (1 << pfd.cRedBits) - 1;
- int greenMask = (1 << pfd.cGreenBits) - 1;
- int blueMask = (1 << pfd.cBlueBits) - 1;
- int i;
-
- /* fill in an RGBA color palette */
- for (i = 0; i < n; ++i) {
- logical->palPalEntry[i].peRed =
- (((i >> pfd.cRedShift) & redMask) * 255) / redMask;
- logical->palPalEntry[i].peGreen =
- (((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask;
- logical->palPalEntry[i].peBlue =
- (((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask;
- logical->palPalEntry[i].peFlags = 0;
- }
- }
-
- palette = CreatePalette(logical);
- free(logical);
-
- SelectPalette(XHDC, palette, FALSE);
- RealizePalette(XHDC);
-#endif /* POKA */
-
- return palette;
-}
-
-
-
-int GetSystemMetrics( int mode)
-{ RECTL rect;
-
- switch(mode)
- { case SM_CXSCREEN:
- WinQueryWindowRect(HWND_DESKTOP,&rect);
- return (rect.xRight-rect.xLeft);
- break;
- case SM_CYSCREEN:
- WinQueryWindowRect(HWND_DESKTOP,&rect);
- return (rect.yTop-rect.yBottom);
- break;
- default: ;
- }
- return 0;
-}
-/*
- * XParseGeometry parses strings of the form
- * "=<width>x<height>{+-}<xoffset>{+-}<yoffset>", where
- * width, height, xoffset, and yoffset are unsigned integers.
- * Example: "=80x24+300-49"
- * The equal sign is optional.
- * It returns a bitmask that indicates which of the four values
- * were actually found in the string. For each value found,
- * the corresponding argument is updated; for each value
- * not found, the corresponding argument is left unchanged.
- */
-
-static int
-ReadInteger(char *string, char **NextString)
-{
- register int Result = 0;
- int Sign = 1;
-
- if (*string == '+')
- string++;
- else if (*string == '-')
- {
- string++;
- Sign = -1;
- }
- for (; (*string >= '0') && (*string <= '9'); string++)
- {
- Result = (Result * 10) + (*string - '0');
- }
- *NextString = string;
- if (Sign >= 0)
- return (Result);
- else
- return (-Result);
-}
-
-int XParseGeometry(char *string, int *x, int *y, unsigned int *width, unsigned int *height)
-{
- int mask = NoValue;
- register char *strind;
- unsigned int tempWidth, tempHeight;
- int tempX, tempY;
- char *nextCharacter;
-
- if ( (string == NULL) || (*string == '\0')) return(mask);
- if (*string == '=')
- string++; /* ignore possible '=' at beg of geometry spec */
-
- strind = (char *)string;
- if (*strind != '+' && *strind != '-' && *strind != 'x') {
- tempWidth = ReadInteger(strind, &nextCharacter);
- if (strind == nextCharacter)
- return (0);
- strind = nextCharacter;
- mask |= WidthValue;
- }
-
- if (*strind == 'x' || *strind == 'X') {
- strind++;
- tempHeight = ReadInteger(strind, &nextCharacter);
- if (strind == nextCharacter)
- return (0);
- strind = nextCharacter;
- mask |= HeightValue;
- }
-
- if ((*strind == '+') || (*strind == '-')) {
- if (*strind == '-') {
- strind++;
- tempX = -ReadInteger(strind, &nextCharacter);
- if (strind == nextCharacter)
- return (0);
- strind = nextCharacter;
- mask |= XNegative;
-
- }
- else
- { strind++;
- tempX = ReadInteger(strind, &nextCharacter);
- if (strind == nextCharacter)
- return(0);
- strind = nextCharacter;
- }
- mask |= XValue;
- if ((*strind == '+') || (*strind == '-')) {
- if (*strind == '-') {
- strind++;
- tempY = -ReadInteger(strind, &nextCharacter);
- if (strind == nextCharacter)
- return(0);
- strind = nextCharacter;
- mask |= YNegative;
-
- }
- else
- {
- strind++;
- tempY = ReadInteger(strind, &nextCharacter);
- if (strind == nextCharacter)
- return(0);
- strind = nextCharacter;
- }
- mask |= YValue;
- }
- }
-
- /* If strind isn't at the end of the string the it's an invalid
- geometry specification. */
-
- if (*strind != '\0') return (0);
-
- if (mask & XValue)
- *x = tempX;
- if (mask & YValue)
- *y = tempY;
- if (mask & WidthValue)
- *width = tempWidth;
- if (mask & HeightValue)
- *height = tempHeight;
- return (mask);
-}
-
-int gettimeofday(struct timeval* tp, void* tzp)
-{
- DATETIME DateTime;
- APIRET ulrc; /* Return Code. */
-
- ulrc = DosGetDateTime(&DateTime);
- tp->tv_sec = 60 * (60*DateTime.hours + DateTime.minutes) + DateTime.seconds;
- tp->tv_usec = DateTime.hundredths * 10000;
- return 0;
-}
-
-
-int
-XPending(Display* display)
-{
- /* similar functionality...I don't think that it is exact, but this
- will have to do. */
- QMSG msg;
- extern HAB hab; /* PM anchor block handle */
-
-//?? WinPeekMsg(hab
- return WinPeekMsg(hab, &msg, NULLHANDLE, 0, 0, PM_NOREMOVE);
-}
-
-void
-__glutAdjustCoords(Window parent, int* x, int* y, int* width, int* height)
-{
- RECTL rect;
-
- /* adjust the window rectangle because Win32 thinks that the x, y,
- width & height are the WHOLE window (including decorations),
- whereas GLUT treats the x, y, width & height as only the CLIENT
- area of the window. */
- rect.xLeft = *x; rect.yTop = *y;
- rect.xRight = *x + *width; rect.yBottom = *y + *height;
-
- /* must adjust the coordinates according to the correct style
- because depending on the style, there may or may not be
- borders. */
-//?? AdjustWindowRect(&rect, WS_CLIPSIBLINGS | WS_CLIPCHILDREN |
-//?? (parent ? WS_CHILD : WS_OVERLAPPEDWINDOW),
-//?? FALSE);
- /* FALSE in the third parameter = window has no menu bar */
-
- /* readjust if the x and y are offscreen */
- if(rect.xLeft < 0) {
- *x = 0;
- } else {
- *x = rect.xLeft;
- }
-
- if(rect.yTop < 0) {
- *y = 0;
- } else {
- *y = rect.yTop;
- }
-
- *width = rect.xRight - rect.xLeft; /* adjusted width */
- *height = -(rect.yBottom - rect.yTop); /* adjusted height */
-}
-
-
-int
-__glutGetTransparentPixel(Display * dpy, XVisualInfo * vinfo)
-{
- /* the transparent pixel on Win32 is always index number 0. So if
- we put this routine in this file, we can avoid compiling the
- whole of layerutil.c which is where this routine normally comes
- from. */
- return 0;
-}
-
-/* Translate point coordinates src_x and src_y from src to dst */
-
-Bool
-XTranslateCoordinates(Display *display, Window src, Window dst,
- int src_x, int src_y,
- int* dest_x_return, int* dest_y_return,
- Window* child_return)
-{
- SWP swp_src,swp_dst;
-
- WinQueryWindowPos(src,&swp_src);
- WinQueryWindowPos(dst,&swp_dst);
-
- *dest_x_return = src_x + swp_src.x - swp_dst.x;
- *dest_y_return = src_y + swp_src.y - swp_dst.y;
-
- /* just to make compilers happy...we don't use the return value. */
- return True;
-}
-
-Status
-XGetGeometry(Display* display, Window window, Window* root_return,
- int* x_return, int* y_return,
- unsigned int* width_return, unsigned int* height_return,
- unsigned int *border_width_return, unsigned int* depth_return)
-{
- /* KLUDGE: doesn't return the border_width or depth or root, x & y
- are in screen coordinates. */
- SWP swp_src;
- WinQueryWindowPos(window,&swp_src);
-
- *x_return = swp_src.x;
- *y_return = swp_src.y;
- *width_return = swp_src.cx;
- *height_return = swp_src.cy;
-
- /* just to make compilers happy...we don't use the return value. */
- return 1;
-}
-
-/* Get Display Width in millimeters */
-int
-DisplayWidthMM(Display* display, int screen)
-{
- int width;
- LONG *pVC_Caps;
- pVC_Caps = GetVideoConfig(NULLHANDLE);
- width = (int)( 0.001 * pVC_Caps[CAPS_WIDTH] / pVC_Caps[CAPS_HORIZONTAL_RESOLUTION]);/* mm */
- return width;
-}
-
-/* Get Display Height in millimeters */
-int
-DisplayHeightMM(Display* display, int screen)
-{
- int height;
- LONG *pVC_Caps;
- pVC_Caps = GetVideoConfig(NULLHANDLE);
- height = (int)( 0.001 * pVC_Caps[CAPS_HEIGHT] / pVC_Caps[CAPS_VERTICAL_RESOLUTION]); /* mm */
- return height;
-}
-
-void ScreenToClient( HWND hwnd, POINTL *point)
-{
- SWP swp_src;
- WinQueryWindowPos(hwnd,&swp_src);
- point->x -= swp_src.x;
- point->y -= swp_src.y;
-}
-
- \ No newline at end of file
diff --git a/src/glut/os2/glutOverlay.cpp b/src/glut/os2/glutOverlay.cpp
deleted file mode 100644
index 563708de2db..00000000000
--- a/src/glut/os2/glutOverlay.cpp
+++ /dev/null
@@ -1,133 +0,0 @@
-/***********************************************************
- * Copyright (C) 1997, Be Inc. All rights reserved.
- *
- * FILE: glutOverlay.cpp
- *
- * DESCRIPTION: we don't support overlays, so this code is
- * really simple
- ***********************************************************/
-
-/***********************************************************
- * Headers
- ***********************************************************/
-#include <GL/glut.h>
-#include "glutint.h"
-#include "glutbitmap.h"
-#include "glutstroke.h"
-
-GLUTAPI void GLUTAPIENTRY
-glutEstablishOverlay(void)
-{
- __glutFatalError("OS2PM lacks overlay support.");
-}
-
-GLUTAPI void GLUTAPIENTRY
-glutUseLayer(GLenum layer) {
- // ignore
-}
-
-GLUTAPI void GLUTAPIENTRY
-glutRemoveOverlay(void) {
- // ignore
-}
-
-GLUTAPI void GLUTAPIENTRY
-glutPostOverlayRedisplay(void) {
- // ignore
-}
-
-GLUTAPI void GLUTAPIENTRY
-glutShowOverlay(void) {
- // ignore
-}
-
-GLUTAPI void GLUTAPIENTRY glutHideOverlay(void)
-{
- // ignore
-}
-
-int GLUTAPIENTRY
-glutLayerGet(GLenum param)
-{
- // ignore
-}
-
-/***********************************************************
- * Unsupported callbacks
- ***********************************************************/
-GLUTAPI void GLUTAPIENTRY
-glutOverlayDisplayFunc(GLUTdisplayCB displayFunc)
-{
-}
-
-GLUTAPI void GLUTAPIENTRY
-glutSpaceballMotionFunc(GLUTspaceMotionCB spaceMotionFunc)
-{
-}
-
-GLUTAPI void GLUTAPIENTRY
-glutSpaceballRotateFunc(GLUTspaceRotateCB spaceRotateFunc)
-{
-}
-
-GLUTAPI void GLUTAPIENTRY
-glutSpaceballButtonFunc(GLUTspaceButtonCB spaceButtonFunc)
-{
-}
-
-GLUTAPI void GLUTAPIENTRY
-glutButtonBoxFunc(GLUTbuttonBoxCB buttonBoxFunc)
-{
-}
-
-GLUTAPI void GLUTAPIENTRY
-glutDialsFunc(GLUTdialsCB dialsFunc)
-{
-}
-
-GLUTAPI void GLUTAPIENTRY
-glutTabletMotionFunc(GLUTtabletMotionCB tabletMotionFunc)
-{
-}
-
-GLUTAPI void GLUTAPIENTRY
-glutTabletButtonFunc(GLUTtabletButtonCB tabletButtonFunc)
-{
-}
-GLUTAPI void GLUTAPIENTRY
-glutPostWindowOverlayRedisplay(int win)
-{ //
-}
-
-void GLUTAPIENTRY
-glutInitDisplayString(const char *string)
-{ //
-}
-void GLUTAPIENTRY
-glutJoystickFunc(GLUTjoystickCB joystickFunc, int pollInterval)
-{ //
-}
-
-void GLUTAPIENTRY
-glutForceJoystickFunc(void)
-{ //
-}
-
-
-int GLUTAPIENTRY
-glutBitmapWidth(GLUTbitmapFont font, int c)
-{ return 0;
-}
-int GLUTAPIENTRY
-glutBitmapLength(GLUTbitmapFont font, const unsigned char *string)
-{ //
- return 0;
-}
-int GLUTAPIENTRY
-glutStrokeWidth(GLUTstrokeFont font, int c)
-{ return 0;
-}
-int GLUTAPIENTRY
-glutStrokeLength(GLUTstrokeFont font, const unsigned char *string)
-{ return 0;
-}
diff --git a/src/glut/os2/glut_8x13.cpp b/src/glut/os2/glut_8x13.cpp
deleted file mode 100644
index e361e17cbfd..00000000000
--- a/src/glut/os2/glut_8x13.cpp
+++ /dev/null
@@ -1,2076 +0,0 @@
-
-/* GENERATED FILE -- DO NOT MODIFY */
-
-#define glutBitmap8By13 XXX
-#include "glutbitmap.h"
-#undef glutBitmap8By13
-
-#ifdef _WIN32
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
- a height or width of zero does not advance the raster position
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
-static const GLubyte ch0data[] = { 0x0 };
-static const BitmapCharRec ch0 = {1,1,0,0,8,ch0data};
-#else
-static const BitmapCharRec ch0 = {0,0,0,0,8,0};
-#endif
-
-#ifdef _WIN32
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
- a height or width of zero does not advance the raster position
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
-static const GLubyte ch32data[] = { 0x0 };
-static const BitmapCharRec ch32 = {1,1,0,0,8,ch32data};
-#else
-static const BitmapCharRec ch32 = {0,0,0,0,8,0};
-#endif
-
-#ifdef _WIN32
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
- a height or width of zero does not advance the raster position
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
-static const GLubyte ch127data[] = { 0x0 };
-static const BitmapCharRec ch127 = {1,1,0,0,8,ch127data};
-#else
-static const BitmapCharRec ch127 = {0,0,0,0,8,0};
-#endif
-
-#ifdef _WIN32
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
- a height or width of zero does not advance the raster position
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
-static const GLubyte ch160data[] = { 0x0 };
-static const BitmapCharRec ch160 = {1,1,0,0,8,ch160data};
-#else
-static const BitmapCharRec ch160 = {0,0,0,0,8,0};
-#endif
-
-/* char: 0xff */
-
-static const GLubyte ch255data[] = {
-0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x0,0x0,0x48,0x48,
-};
-
-static const BitmapCharRec ch255 = {6,12,-1,2,8,ch255data};
-
-/* char: 0xfe */
-
-static const GLubyte ch254data[] = {
-0x80,0x80,0xb8,0xc4,0x84,0x84,0xc4,0xb8,0x80,0x80,
-};
-
-static const BitmapCharRec ch254 = {6,10,-1,2,8,ch254data};
-
-/* char: 0xfd */
-
-static const GLubyte ch253data[] = {
-0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x0,0x0,0x20,0x10,
-};
-
-static const BitmapCharRec ch253 = {6,12,-1,2,8,ch253data};
-
-/* char: 0xfc */
-
-static const GLubyte ch252data[] = {
-0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x48,0x48,
-};
-
-static const BitmapCharRec ch252 = {6,10,-1,0,8,ch252data};
-
-/* char: 0xfb */
-
-static const GLubyte ch251data[] = {
-0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x48,0x30,
-};
-
-static const BitmapCharRec ch251 = {6,10,-1,0,8,ch251data};
-
-/* char: 0xfa */
-
-static const GLubyte ch250data[] = {
-0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x20,0x10,
-};
-
-static const BitmapCharRec ch250 = {6,10,-1,0,8,ch250data};
-
-/* char: 0xf9 */
-
-static const GLubyte ch249data[] = {
-0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x10,0x20,
-};
-
-static const BitmapCharRec ch249 = {6,10,-1,0,8,ch249data};
-
-/* char: 0xf8 */
-
-static const GLubyte ch248data[] = {
-0x80,0x78,0xc4,0xa4,0x94,0x8c,0x78,0x4,
-};
-
-static const BitmapCharRec ch248 = {6,8,-1,1,8,ch248data};
-
-/* char: 0xf7 */
-
-static const GLubyte ch247data[] = {
-0x20,0x20,0x0,0xf8,0x0,0x20,0x20,
-};
-
-static const BitmapCharRec ch247 = {5,7,-1,-1,8,ch247data};
-
-/* char: 0xf6 */
-
-static const GLubyte ch246data[] = {
-0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x48,0x48,
-};
-
-static const BitmapCharRec ch246 = {6,10,-1,0,8,ch246data};
-
-/* char: 0xf5 */
-
-static const GLubyte ch245data[] = {
-0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x50,0x28,
-};
-
-static const BitmapCharRec ch245 = {6,10,-1,0,8,ch245data};
-
-/* char: 0xf4 */
-
-static const GLubyte ch244data[] = {
-0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x48,0x30,
-};
-
-static const BitmapCharRec ch244 = {6,10,-1,0,8,ch244data};
-
-/* char: 0xf3 */
-
-static const GLubyte ch243data[] = {
-0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x20,0x10,
-};
-
-static const BitmapCharRec ch243 = {6,10,-1,0,8,ch243data};
-
-/* char: 0xf2 */
-
-static const GLubyte ch242data[] = {
-0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x10,0x20,
-};
-
-static const BitmapCharRec ch242 = {6,10,-1,0,8,ch242data};
-
-/* char: 0xf1 */
-
-static const GLubyte ch241data[] = {
-0x84,0x84,0x84,0x84,0xc4,0xb8,0x0,0x0,0x50,0x28,
-};
-
-static const BitmapCharRec ch241 = {6,10,-1,0,8,ch241data};
-
-/* char: 0xf0 */
-
-static const GLubyte ch240data[] = {
-0x78,0x84,0x84,0x84,0x84,0x78,0x8,0x50,0x30,0x48,
-};
-
-static const BitmapCharRec ch240 = {6,10,-1,0,8,ch240data};
-
-/* char: 0xef */
-
-static const GLubyte ch239data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x50,0x50,
-};
-
-static const BitmapCharRec ch239 = {5,10,-1,0,8,ch239data};
-
-/* char: 0xee */
-
-static const GLubyte ch238data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x90,0x60,
-};
-
-static const BitmapCharRec ch238 = {5,10,-1,0,8,ch238data};
-
-/* char: 0xed */
-
-static const GLubyte ch237data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x40,0x20,
-};
-
-static const BitmapCharRec ch237 = {5,10,-1,0,8,ch237data};
-
-/* char: 0xec */
-
-static const GLubyte ch236data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x20,0x40,
-};
-
-static const BitmapCharRec ch236 = {5,10,-1,0,8,ch236data};
-
-/* char: 0xeb */
-
-static const GLubyte ch235data[] = {
-0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x48,0x48,
-};
-
-static const BitmapCharRec ch235 = {6,10,-1,0,8,ch235data};
-
-/* char: 0xea */
-
-static const GLubyte ch234data[] = {
-0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x48,0x30,
-};
-
-static const BitmapCharRec ch234 = {6,10,-1,0,8,ch234data};
-
-/* char: 0xe9 */
-
-static const GLubyte ch233data[] = {
-0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x20,0x10,
-};
-
-static const BitmapCharRec ch233 = {6,10,-1,0,8,ch233data};
-
-/* char: 0xe8 */
-
-static const GLubyte ch232data[] = {
-0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x10,0x20,
-};
-
-static const BitmapCharRec ch232 = {6,10,-1,0,8,ch232data};
-
-/* char: 0xe7 */
-
-static const GLubyte ch231data[] = {
-0x20,0x10,0x78,0x84,0x80,0x80,0x84,0x78,
-};
-
-static const BitmapCharRec ch231 = {6,8,-1,2,8,ch231data};
-
-/* char: 0xe6 */
-
-static const GLubyte ch230data[] = {
-0x6c,0x92,0x90,0x7c,0x12,0x6c,
-};
-
-static const BitmapCharRec ch230 = {7,6,0,0,8,ch230data};
-
-/* char: 0xe5 */
-
-static const GLubyte ch229data[] = {
-0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x30,0x48,0x30,
-};
-
-static const BitmapCharRec ch229 = {6,10,-1,0,8,ch229data};
-
-/* char: 0xe4 */
-
-static const GLubyte ch228data[] = {
-0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x48,0x48,
-};
-
-static const BitmapCharRec ch228 = {6,10,-1,0,8,ch228data};
-
-/* char: 0xe3 */
-
-static const GLubyte ch227data[] = {
-0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x50,0x28,
-};
-
-static const BitmapCharRec ch227 = {6,10,-1,0,8,ch227data};
-
-/* char: 0xe2 */
-
-static const GLubyte ch226data[] = {
-0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x48,0x30,
-};
-
-static const BitmapCharRec ch226 = {6,10,-1,0,8,ch226data};
-
-/* char: 0xe1 */
-
-static const GLubyte ch225data[] = {
-0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x20,0x10,
-};
-
-static const BitmapCharRec ch225 = {6,10,-1,0,8,ch225data};
-
-/* char: 0xe0 */
-
-static const GLubyte ch224data[] = {
-0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x10,0x20,
-};
-
-static const BitmapCharRec ch224 = {6,10,-1,0,8,ch224data};
-
-/* char: 0xdf */
-
-static const GLubyte ch223data[] = {
-0x80,0xb8,0xc4,0x84,0x84,0xf8,0x84,0x84,0x78,
-};
-
-static const BitmapCharRec ch223 = {6,9,-1,1,8,ch223data};
-
-/* char: 0xde */
-
-static const GLubyte ch222data[] = {
-0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,0x80,
-};
-
-static const BitmapCharRec ch222 = {6,9,-1,0,8,ch222data};
-
-/* char: 0xdd */
-
-static const GLubyte ch221data[] = {
-0x20,0x20,0x20,0x20,0x50,0x88,0x88,0x0,0x20,0x10,
-};
-
-static const BitmapCharRec ch221 = {5,10,-1,0,8,ch221data};
-
-/* char: 0xdc */
-
-static const GLubyte ch220data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,0x48,
-};
-
-static const BitmapCharRec ch220 = {6,10,-1,0,8,ch220data};
-
-/* char: 0xdb */
-
-static const GLubyte ch219data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,0x30,
-};
-
-static const BitmapCharRec ch219 = {6,10,-1,0,8,ch219data};
-
-/* char: 0xda */
-
-static const GLubyte ch218data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x20,0x10,
-};
-
-static const BitmapCharRec ch218 = {6,10,-1,0,8,ch218data};
-
-/* char: 0xd9 */
-
-static const GLubyte ch217data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20,
-};
-
-static const BitmapCharRec ch217 = {6,10,-1,0,8,ch217data};
-
-/* char: 0xd8 */
-
-static const GLubyte ch216data[] = {
-0x80,0x78,0xc4,0xa4,0xa4,0xa4,0x94,0x94,0x8c,0x78,0x4,
-};
-
-static const BitmapCharRec ch216 = {6,11,-1,1,8,ch216data};
-
-/* char: 0xd7 */
-
-static const GLubyte ch215data[] = {
-0x84,0x48,0x30,0x30,0x48,0x84,
-};
-
-static const BitmapCharRec ch215 = {6,6,-1,-1,8,ch215data};
-
-/* char: 0xd6 */
-
-static const GLubyte ch214data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x28,
-};
-
-static const BitmapCharRec ch214 = {7,10,0,0,8,ch214data};
-
-/* char: 0xd5 */
-
-static const GLubyte ch213data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x14,
-};
-
-static const BitmapCharRec ch213 = {7,10,0,0,8,ch213data};
-
-/* char: 0xd4 */
-
-static const GLubyte ch212data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x24,0x18,
-};
-
-static const BitmapCharRec ch212 = {7,10,0,0,8,ch212data};
-
-/* char: 0xd3 */
-
-static const GLubyte ch211data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x10,0x8,
-};
-
-static const BitmapCharRec ch211 = {7,10,0,0,8,ch211data};
-
-/* char: 0xd2 */
-
-static const GLubyte ch210data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x8,0x10,
-};
-
-static const BitmapCharRec ch210 = {7,10,0,0,8,ch210data};
-
-/* char: 0xd1 */
-
-static const GLubyte ch209data[] = {
-0x82,0x86,0x8a,0x92,0xa2,0xc2,0x82,0x0,0x28,0x14,
-};
-
-static const BitmapCharRec ch209 = {7,10,0,0,8,ch209data};
-
-/* char: 0xd0 */
-
-static const GLubyte ch208data[] = {
-0xfc,0x42,0x42,0x42,0xe2,0x42,0x42,0x42,0xfc,
-};
-
-static const BitmapCharRec ch208 = {7,9,0,0,8,ch208data};
-
-/* char: 0xcf */
-
-static const GLubyte ch207data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x50,0x50,
-};
-
-static const BitmapCharRec ch207 = {5,10,-1,0,8,ch207data};
-
-/* char: 0xce */
-
-static const GLubyte ch206data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x48,0x30,
-};
-
-static const BitmapCharRec ch206 = {5,10,-1,0,8,ch206data};
-
-/* char: 0xcd */
-
-static const GLubyte ch205data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x20,0x10,
-};
-
-static const BitmapCharRec ch205 = {5,10,-1,0,8,ch205data};
-
-/* char: 0xcc */
-
-static const GLubyte ch204data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x10,0x20,
-};
-
-static const BitmapCharRec ch204 = {5,10,-1,0,8,ch204data};
-
-/* char: 0xcb */
-
-static const GLubyte ch203data[] = {
-0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x48,0x48,
-};
-
-static const BitmapCharRec ch203 = {6,10,-1,0,8,ch203data};
-
-/* char: 0xca */
-
-static const GLubyte ch202data[] = {
-0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x48,0x30,
-};
-
-static const BitmapCharRec ch202 = {6,10,-1,0,8,ch202data};
-
-/* char: 0xc9 */
-
-static const GLubyte ch201data[] = {
-0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x20,0x10,
-};
-
-static const BitmapCharRec ch201 = {6,10,-1,0,8,ch201data};
-
-/* char: 0xc8 */
-
-static const GLubyte ch200data[] = {
-0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x10,0x20,
-};
-
-static const BitmapCharRec ch200 = {6,10,-1,0,8,ch200data};
-
-/* char: 0xc7 */
-
-static const GLubyte ch199data[] = {
-0x20,0x10,0x78,0x84,0x80,0x80,0x80,0x80,0x80,0x84,0x78,
-};
-
-static const BitmapCharRec ch199 = {6,11,-1,2,8,ch199data};
-
-/* char: 0xc6 */
-
-static const GLubyte ch198data[] = {
-0x9e,0x90,0x90,0xf0,0x9c,0x90,0x90,0x90,0x6e,
-};
-
-static const BitmapCharRec ch198 = {7,9,0,0,8,ch198data};
-
-/* char: 0xc5 */
-
-static const GLubyte ch197data[] = {
-0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x30,0x48,0x30,
-};
-
-static const BitmapCharRec ch197 = {6,10,-1,0,8,ch197data};
-
-/* char: 0xc4 */
-
-static const GLubyte ch196data[] = {
-0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x48,0x48,
-};
-
-static const BitmapCharRec ch196 = {6,10,-1,0,8,ch196data};
-
-/* char: 0xc3 */
-
-static const GLubyte ch195data[] = {
-0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x50,0x28,
-};
-
-static const BitmapCharRec ch195 = {6,10,-1,0,8,ch195data};
-
-/* char: 0xc2 */
-
-static const GLubyte ch194data[] = {
-0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x48,0x30,
-};
-
-static const BitmapCharRec ch194 = {6,10,-1,0,8,ch194data};
-
-/* char: 0xc1 */
-
-static const GLubyte ch193data[] = {
-0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x20,0x10,
-};
-
-static const BitmapCharRec ch193 = {6,10,-1,0,8,ch193data};
-
-/* char: 0xc0 */
-
-static const GLubyte ch192data[] = {
-0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x10,0x20,
-};
-
-static const BitmapCharRec ch192 = {6,10,-1,0,8,ch192data};
-
-/* char: 0xbf */
-
-static const GLubyte ch191data[] = {
-0x78,0x84,0x84,0x80,0x40,0x20,0x20,0x0,0x20,
-};
-
-static const BitmapCharRec ch191 = {6,9,-1,0,8,ch191data};
-
-/* char: 0xbe */
-
-static const GLubyte ch190data[] = {
-0x6,0x1a,0x12,0xa,0x66,0x92,0x10,0x20,0x90,0x60,
-};
-
-static const BitmapCharRec ch190 = {7,10,0,0,8,ch190data};
-
-/* char: 0xbd */
-
-static const GLubyte ch189data[] = {
-0x1e,0x10,0xc,0x2,0xf2,0x4c,0x40,0x40,0xc0,0x40,
-};
-
-static const BitmapCharRec ch189 = {7,10,0,0,8,ch189data};
-
-/* char: 0xbc */
-
-static const GLubyte ch188data[] = {
-0x6,0x1a,0x12,0xa,0xe6,0x42,0x40,0x40,0xc0,0x40,
-};
-
-static const BitmapCharRec ch188 = {7,10,0,0,8,ch188data};
-
-/* char: 0xbb */
-
-static const GLubyte ch187data[] = {
-0x90,0x48,0x24,0x12,0x24,0x48,0x90,
-};
-
-static const BitmapCharRec ch187 = {7,7,0,-1,8,ch187data};
-
-/* char: 0xba */
-
-static const GLubyte ch186data[] = {
-0xf0,0x0,0x60,0x90,0x90,0x60,
-};
-
-static const BitmapCharRec ch186 = {4,6,-1,-3,8,ch186data};
-
-/* char: 0xb9 */
-
-static const GLubyte ch185data[] = {
-0xe0,0x40,0x40,0x40,0xc0,0x40,
-};
-
-static const BitmapCharRec ch185 = {3,6,-1,-4,8,ch185data};
-
-/* char: 0xb8 */
-
-static const GLubyte ch184data[] = {
-0xc0,0x40,
-};
-
-static const BitmapCharRec ch184 = {2,2,-3,2,8,ch184data};
-
-/* char: 0xb7 */
-
-static const GLubyte ch183data[] = {
-0xc0,
-};
-
-static const BitmapCharRec ch183 = {2,1,-3,-4,8,ch183data};
-
-/* char: 0xb6 */
-
-static const GLubyte ch182data[] = {
-0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x7c,
-};
-
-static const BitmapCharRec ch182 = {6,9,-1,0,8,ch182data};
-
-/* char: 0xb5 */
-
-static const GLubyte ch181data[] = {
-0x80,0xb4,0xcc,0x84,0x84,0x84,0x84,
-};
-
-static const BitmapCharRec ch181 = {6,7,-1,1,8,ch181data};
-
-/* char: 0xb4 */
-
-static const GLubyte ch180data[] = {
-0x80,0x40,
-};
-
-static const BitmapCharRec ch180 = {2,2,-3,-8,8,ch180data};
-
-/* char: 0xb3 */
-
-static const GLubyte ch179data[] = {
-0x60,0x90,0x10,0x20,0x90,0x60,
-};
-
-static const BitmapCharRec ch179 = {4,6,-1,-4,8,ch179data};
-
-/* char: 0xb2 */
-
-static const GLubyte ch178data[] = {
-0xf0,0x80,0x60,0x10,0x90,0x60,
-};
-
-static const BitmapCharRec ch178 = {4,6,-1,-4,8,ch178data};
-
-/* char: 0xb1 */
-
-static const GLubyte ch177data[] = {
-0xf8,0x0,0x20,0x20,0xf8,0x20,0x20,
-};
-
-static const BitmapCharRec ch177 = {5,7,-1,-1,8,ch177data};
-
-/* char: 0xb0 */
-
-static const GLubyte ch176data[] = {
-0x60,0x90,0x90,0x60,
-};
-
-static const BitmapCharRec ch176 = {4,4,-2,-5,8,ch176data};
-
-/* char: 0xaf */
-
-static const GLubyte ch175data[] = {
-0xfc,
-};
-
-static const BitmapCharRec ch175 = {6,1,-1,-8,8,ch175data};
-
-/* char: 0xae */
-
-static const GLubyte ch174data[] = {
-0x38,0x44,0xaa,0xb2,0xaa,0xaa,0x92,0x44,0x38,
-};
-
-static const BitmapCharRec ch174 = {7,9,0,-1,8,ch174data};
-
-/* char: 0xad */
-
-static const GLubyte ch173data[] = {
-0xfc,
-};
-
-static const BitmapCharRec ch173 = {6,1,-1,-4,8,ch173data};
-
-/* char: 0xac */
-
-static const GLubyte ch172data[] = {
-0x4,0x4,0x4,0xfc,
-};
-
-static const BitmapCharRec ch172 = {6,4,-1,-1,8,ch172data};
-
-/* char: 0xab */
-
-static const GLubyte ch171data[] = {
-0x12,0x24,0x48,0x90,0x48,0x24,0x12,
-};
-
-static const BitmapCharRec ch171 = {7,7,0,-1,8,ch171data};
-
-/* char: 0xaa */
-
-static const GLubyte ch170data[] = {
-0xf8,0x0,0x78,0x88,0x78,0x8,0x70,
-};
-
-static const BitmapCharRec ch170 = {5,7,-1,-2,8,ch170data};
-
-/* char: 0xa9 */
-
-static const GLubyte ch169data[] = {
-0x38,0x44,0x92,0xaa,0xa2,0xaa,0x92,0x44,0x38,
-};
-
-static const BitmapCharRec ch169 = {7,9,0,-1,8,ch169data};
-
-/* char: 0xa8 */
-
-static const GLubyte ch168data[] = {
-0xd8,
-};
-
-static const BitmapCharRec ch168 = {5,1,-1,-8,8,ch168data};
-
-/* char: 0xa7 */
-
-static const GLubyte ch167data[] = {
-0x60,0x90,0x10,0x60,0x90,0x90,0x60,0x80,0x90,0x60,
-};
-
-static const BitmapCharRec ch167 = {4,10,-2,0,8,ch167data};
-
-/* char: 0xa6 */
-
-static const GLubyte ch166data[] = {
-0x80,0x80,0x80,0x80,0x0,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch166 = {1,9,-3,0,8,ch166data};
-
-/* char: 0xa5 */
-
-static const GLubyte ch165data[] = {
-0x10,0x10,0x7c,0x10,0x7c,0x28,0x44,0x82,0x82,
-};
-
-static const BitmapCharRec ch165 = {7,9,0,0,8,ch165data};
-
-/* char: 0xa4 */
-
-static const GLubyte ch164data[] = {
-0x84,0x78,0x48,0x48,0x78,0x84,
-};
-
-static const BitmapCharRec ch164 = {6,6,-1,-1,8,ch164data};
-
-/* char: 0xa3 */
-
-static const GLubyte ch163data[] = {
-0xdc,0x62,0x20,0x20,0x20,0x70,0x20,0x22,0x1c,
-};
-
-static const BitmapCharRec ch163 = {7,9,0,0,8,ch163data};
-
-/* char: 0xa2 */
-
-static const GLubyte ch162data[] = {
-0x20,0x70,0xa8,0xa0,0xa0,0xa8,0x70,0x20,
-};
-
-static const BitmapCharRec ch162 = {5,8,-1,-1,8,ch162data};
-
-/* char: 0xa1 */
-
-static const GLubyte ch161data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,
-};
-
-static const BitmapCharRec ch161 = {1,9,-3,0,8,ch161data};
-
-/* char: 0x7e '~' */
-
-static const GLubyte ch126data[] = {
-0x90,0xa8,0x48,
-};
-
-static const BitmapCharRec ch126 = {5,3,-1,-6,8,ch126data};
-
-/* char: 0x7d '}' */
-
-static const GLubyte ch125data[] = {
-0xe0,0x10,0x10,0x20,0x18,0x20,0x10,0x10,0xe0,
-};
-
-static const BitmapCharRec ch125 = {5,9,-1,0,8,ch125data};
-
-/* char: 0x7c '|' */
-
-static const GLubyte ch124data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch124 = {1,9,-3,0,8,ch124data};
-
-/* char: 0x7b '{' */
-
-static const GLubyte ch123data[] = {
-0x38,0x40,0x40,0x20,0xc0,0x20,0x40,0x40,0x38,
-};
-
-static const BitmapCharRec ch123 = {5,9,-2,0,8,ch123data};
-
-/* char: 0x7a 'z' */
-
-static const GLubyte ch122data[] = {
-0xfc,0x40,0x20,0x10,0x8,0xfc,
-};
-
-static const BitmapCharRec ch122 = {6,6,-1,0,8,ch122data};
-
-/* char: 0x79 'y' */
-
-static const GLubyte ch121data[] = {
-0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,
-};
-
-static const BitmapCharRec ch121 = {6,8,-1,2,8,ch121data};
-
-/* char: 0x78 'x' */
-
-static const GLubyte ch120data[] = {
-0x84,0x48,0x30,0x30,0x48,0x84,
-};
-
-static const BitmapCharRec ch120 = {6,6,-1,0,8,ch120data};
-
-/* char: 0x77 'w' */
-
-static const GLubyte ch119data[] = {
-0x44,0xaa,0x92,0x92,0x82,0x82,
-};
-
-static const BitmapCharRec ch119 = {7,6,0,0,8,ch119data};
-
-/* char: 0x76 'v' */
-
-static const GLubyte ch118data[] = {
-0x20,0x50,0x50,0x88,0x88,0x88,
-};
-
-static const BitmapCharRec ch118 = {5,6,-1,0,8,ch118data};
-
-/* char: 0x75 'u' */
-
-static const GLubyte ch117data[] = {
-0x74,0x88,0x88,0x88,0x88,0x88,
-};
-
-static const BitmapCharRec ch117 = {6,6,-1,0,8,ch117data};
-
-/* char: 0x74 't' */
-
-static const GLubyte ch116data[] = {
-0x38,0x44,0x40,0x40,0x40,0xf8,0x40,0x40,
-};
-
-static const BitmapCharRec ch116 = {6,8,-1,0,8,ch116data};
-
-/* char: 0x73 's' */
-
-static const GLubyte ch115data[] = {
-0x78,0x84,0x18,0x60,0x84,0x78,
-};
-
-static const BitmapCharRec ch115 = {6,6,-1,0,8,ch115data};
-
-/* char: 0x72 'r' */
-
-static const GLubyte ch114data[] = {
-0x40,0x40,0x40,0x40,0x44,0xb8,
-};
-
-static const BitmapCharRec ch114 = {6,6,-1,0,8,ch114data};
-
-/* char: 0x71 'q' */
-
-static const GLubyte ch113data[] = {
-0x4,0x4,0x4,0x74,0x8c,0x84,0x8c,0x74,
-};
-
-static const BitmapCharRec ch113 = {6,8,-1,2,8,ch113data};
-
-/* char: 0x70 'p' */
-
-static const GLubyte ch112data[] = {
-0x80,0x80,0x80,0xb8,0xc4,0x84,0xc4,0xb8,
-};
-
-static const BitmapCharRec ch112 = {6,8,-1,2,8,ch112data};
-
-/* char: 0x6f 'o' */
-
-static const GLubyte ch111data[] = {
-0x78,0x84,0x84,0x84,0x84,0x78,
-};
-
-static const BitmapCharRec ch111 = {6,6,-1,0,8,ch111data};
-
-/* char: 0x6e 'n' */
-
-static const GLubyte ch110data[] = {
-0x84,0x84,0x84,0x84,0xc4,0xb8,
-};
-
-static const BitmapCharRec ch110 = {6,6,-1,0,8,ch110data};
-
-/* char: 0x6d 'm' */
-
-static const GLubyte ch109data[] = {
-0x82,0x92,0x92,0x92,0x92,0xec,
-};
-
-static const BitmapCharRec ch109 = {7,6,0,0,8,ch109data};
-
-/* char: 0x6c 'l' */
-
-static const GLubyte ch108data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x60,
-};
-
-static const BitmapCharRec ch108 = {5,9,-1,0,8,ch108data};
-
-/* char: 0x6b 'k' */
-
-static const GLubyte ch107data[] = {
-0x84,0x88,0x90,0xe0,0x90,0x88,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch107 = {6,9,-1,0,8,ch107data};
-
-/* char: 0x6a 'j' */
-
-static const GLubyte ch106data[] = {
-0x70,0x88,0x88,0x8,0x8,0x8,0x8,0x18,0x0,0x8,
-};
-
-static const BitmapCharRec ch106 = {5,10,-1,2,8,ch106data};
-
-/* char: 0x69 'i' */
-
-static const GLubyte ch105data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x20,
-};
-
-static const BitmapCharRec ch105 = {5,8,-1,0,8,ch105data};
-
-/* char: 0x68 'h' */
-
-static const GLubyte ch104data[] = {
-0x84,0x84,0x84,0x84,0xc4,0xb8,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch104 = {6,9,-1,0,8,ch104data};
-
-/* char: 0x67 'g' */
-
-static const GLubyte ch103data[] = {
-0x78,0x84,0x78,0x80,0x70,0x88,0x88,0x74,
-};
-
-static const BitmapCharRec ch103 = {6,8,-1,2,8,ch103data};
-
-/* char: 0x66 'f' */
-
-static const GLubyte ch102data[] = {
-0x40,0x40,0x40,0x40,0xf8,0x40,0x40,0x44,0x38,
-};
-
-static const BitmapCharRec ch102 = {6,9,-1,0,8,ch102data};
-
-/* char: 0x65 'e' */
-
-static const GLubyte ch101data[] = {
-0x78,0x84,0x80,0xfc,0x84,0x78,
-};
-
-static const BitmapCharRec ch101 = {6,6,-1,0,8,ch101data};
-
-/* char: 0x64 'd' */
-
-static const GLubyte ch100data[] = {
-0x74,0x8c,0x84,0x84,0x8c,0x74,0x4,0x4,0x4,
-};
-
-static const BitmapCharRec ch100 = {6,9,-1,0,8,ch100data};
-
-/* char: 0x63 'c' */
-
-static const GLubyte ch99data[] = {
-0x78,0x84,0x80,0x80,0x84,0x78,
-};
-
-static const BitmapCharRec ch99 = {6,6,-1,0,8,ch99data};
-
-/* char: 0x62 'b' */
-
-static const GLubyte ch98data[] = {
-0xb8,0xc4,0x84,0x84,0xc4,0xb8,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch98 = {6,9,-1,0,8,ch98data};
-
-/* char: 0x61 'a' */
-
-static const GLubyte ch97data[] = {
-0x74,0x8c,0x84,0x7c,0x4,0x78,
-};
-
-static const BitmapCharRec ch97 = {6,6,-1,0,8,ch97data};
-
-/* char: 0x60 '`' */
-
-static const GLubyte ch96data[] = {
-0x10,0x60,0xe0,
-};
-
-static const BitmapCharRec ch96 = {4,3,-2,-6,8,ch96data};
-
-/* char: 0x5f '_' */
-
-static const GLubyte ch95data[] = {
-0xfe,
-};
-
-static const BitmapCharRec ch95 = {7,1,0,1,8,ch95data};
-
-/* char: 0x5e '^' */
-
-static const GLubyte ch94data[] = {
-0x88,0x50,0x20,
-};
-
-static const BitmapCharRec ch94 = {5,3,-1,-6,8,ch94data};
-
-/* char: 0x5d ']' */
-
-static const GLubyte ch93data[] = {
-0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xf0,
-};
-
-static const BitmapCharRec ch93 = {4,9,-1,0,8,ch93data};
-
-/* char: 0x5c '\' */
-
-static const GLubyte ch92data[] = {
-0x2,0x2,0x4,0x8,0x10,0x20,0x40,0x80,0x80,
-};
-
-static const BitmapCharRec ch92 = {7,9,0,0,8,ch92data};
-
-/* char: 0x5b '[' */
-
-static const GLubyte ch91data[] = {
-0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xf0,
-};
-
-static const BitmapCharRec ch91 = {4,9,-2,0,8,ch91data};
-
-/* char: 0x5a 'Z' */
-
-static const GLubyte ch90data[] = {
-0xfc,0x80,0x80,0x40,0x20,0x10,0x8,0x4,0xfc,
-};
-
-static const BitmapCharRec ch90 = {6,9,-1,0,8,ch90data};
-
-/* char: 0x59 'Y' */
-
-static const GLubyte ch89data[] = {
-0x10,0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82,
-};
-
-static const BitmapCharRec ch89 = {7,9,0,0,8,ch89data};
-
-/* char: 0x58 'X' */
-
-static const GLubyte ch88data[] = {
-0x82,0x82,0x44,0x28,0x10,0x28,0x44,0x82,0x82,
-};
-
-static const BitmapCharRec ch88 = {7,9,0,0,8,ch88data};
-
-/* char: 0x57 'W' */
-
-static const GLubyte ch87data[] = {
-0x44,0xaa,0x92,0x92,0x92,0x82,0x82,0x82,0x82,
-};
-
-static const BitmapCharRec ch87 = {7,9,0,0,8,ch87data};
-
-/* char: 0x56 'V' */
-
-static const GLubyte ch86data[] = {
-0x10,0x28,0x28,0x28,0x44,0x44,0x44,0x82,0x82,
-};
-
-static const BitmapCharRec ch86 = {7,9,0,0,8,ch86data};
-
-/* char: 0x55 'U' */
-
-static const GLubyte ch85data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,
-};
-
-static const BitmapCharRec ch85 = {6,9,-1,0,8,ch85data};
-
-/* char: 0x54 'T' */
-
-static const GLubyte ch84data[] = {
-0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe,
-};
-
-static const BitmapCharRec ch84 = {7,9,0,0,8,ch84data};
-
-/* char: 0x53 'S' */
-
-static const GLubyte ch83data[] = {
-0x78,0x84,0x4,0x4,0x78,0x80,0x80,0x84,0x78,
-};
-
-static const BitmapCharRec ch83 = {6,9,-1,0,8,ch83data};
-
-/* char: 0x52 'R' */
-
-static const GLubyte ch82data[] = {
-0x84,0x88,0x90,0xa0,0xf8,0x84,0x84,0x84,0xf8,
-};
-
-static const BitmapCharRec ch82 = {6,9,-1,0,8,ch82data};
-
-/* char: 0x51 'Q' */
-
-static const GLubyte ch81data[] = {
-0x4,0x78,0x94,0xa4,0x84,0x84,0x84,0x84,0x84,0x78,
-};
-
-static const BitmapCharRec ch81 = {6,10,-1,1,8,ch81data};
-
-/* char: 0x50 'P' */
-
-static const GLubyte ch80data[] = {
-0x80,0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,
-};
-
-static const BitmapCharRec ch80 = {6,9,-1,0,8,ch80data};
-
-/* char: 0x4f 'O' */
-
-static const GLubyte ch79data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x78,
-};
-
-static const BitmapCharRec ch79 = {6,9,-1,0,8,ch79data};
-
-/* char: 0x4e 'N' */
-
-static const GLubyte ch78data[] = {
-0x84,0x84,0x84,0x8c,0x94,0xa4,0xc4,0x84,0x84,
-};
-
-static const BitmapCharRec ch78 = {6,9,-1,0,8,ch78data};
-
-/* char: 0x4d 'M' */
-
-static const GLubyte ch77data[] = {
-0x82,0x82,0x82,0x92,0x92,0xaa,0xc6,0x82,0x82,
-};
-
-static const BitmapCharRec ch77 = {7,9,0,0,8,ch77data};
-
-/* char: 0x4c 'L' */
-
-static const GLubyte ch76data[] = {
-0xfc,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch76 = {6,9,-1,0,8,ch76data};
-
-/* char: 0x4b 'K' */
-
-static const GLubyte ch75data[] = {
-0x84,0x88,0x90,0xa0,0xc0,0xa0,0x90,0x88,0x84,
-};
-
-static const BitmapCharRec ch75 = {6,9,-1,0,8,ch75data};
-
-/* char: 0x4a 'J' */
-
-static const GLubyte ch74data[] = {
-0x70,0x88,0x8,0x8,0x8,0x8,0x8,0x8,0x3c,
-};
-
-static const BitmapCharRec ch74 = {6,9,-1,0,8,ch74data};
-
-/* char: 0x49 'I' */
-
-static const GLubyte ch73data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,
-};
-
-static const BitmapCharRec ch73 = {5,9,-1,0,8,ch73data};
-
-/* char: 0x48 'H' */
-
-static const GLubyte ch72data[] = {
-0x84,0x84,0x84,0x84,0xfc,0x84,0x84,0x84,0x84,
-};
-
-static const BitmapCharRec ch72 = {6,9,-1,0,8,ch72data};
-
-/* char: 0x47 'G' */
-
-static const GLubyte ch71data[] = {
-0x74,0x8c,0x84,0x9c,0x80,0x80,0x80,0x84,0x78,
-};
-
-static const BitmapCharRec ch71 = {6,9,-1,0,8,ch71data};
-
-/* char: 0x46 'F' */
-
-static const GLubyte ch70data[] = {
-0x80,0x80,0x80,0x80,0xf0,0x80,0x80,0x80,0xfc,
-};
-
-static const BitmapCharRec ch70 = {6,9,-1,0,8,ch70data};
-
-/* char: 0x45 'E' */
-
-static const GLubyte ch69data[] = {
-0xfc,0x80,0x80,0x80,0xf0,0x80,0x80,0x80,0xfc,
-};
-
-static const BitmapCharRec ch69 = {6,9,-1,0,8,ch69data};
-
-/* char: 0x44 'D' */
-
-static const GLubyte ch68data[] = {
-0xfc,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0xfc,
-};
-
-static const BitmapCharRec ch68 = {7,9,0,0,8,ch68data};
-
-/* char: 0x43 'C' */
-
-static const GLubyte ch67data[] = {
-0x78,0x84,0x80,0x80,0x80,0x80,0x80,0x84,0x78,
-};
-
-static const BitmapCharRec ch67 = {6,9,-1,0,8,ch67data};
-
-/* char: 0x42 'B' */
-
-static const GLubyte ch66data[] = {
-0xfc,0x42,0x42,0x42,0x7c,0x42,0x42,0x42,0xfc,
-};
-
-static const BitmapCharRec ch66 = {7,9,0,0,8,ch66data};
-
-/* char: 0x41 'A' */
-
-static const GLubyte ch65data[] = {
-0x84,0x84,0x84,0xfc,0x84,0x84,0x84,0x48,0x30,
-};
-
-static const BitmapCharRec ch65 = {6,9,-1,0,8,ch65data};
-
-/* char: 0x40 '@' */
-
-static const GLubyte ch64data[] = {
-0x78,0x80,0x94,0xac,0xa4,0x9c,0x84,0x84,0x78,
-};
-
-static const BitmapCharRec ch64 = {6,9,-1,0,8,ch64data};
-
-/* char: 0x3f '?' */
-
-static const GLubyte ch63data[] = {
-0x10,0x0,0x10,0x10,0x8,0x4,0x84,0x84,0x78,
-};
-
-static const BitmapCharRec ch63 = {6,9,-1,0,8,ch63data};
-
-/* char: 0x3e '>' */
-
-static const GLubyte ch62data[] = {
-0x80,0x40,0x20,0x10,0x8,0x10,0x20,0x40,0x80,
-};
-
-static const BitmapCharRec ch62 = {5,9,-1,0,8,ch62data};
-
-/* char: 0x3d '=' */
-
-static const GLubyte ch61data[] = {
-0xfc,0x0,0x0,0xfc,
-};
-
-static const BitmapCharRec ch61 = {6,4,-1,-2,8,ch61data};
-
-/* char: 0x3c '<' */
-
-static const GLubyte ch60data[] = {
-0x8,0x10,0x20,0x40,0x80,0x40,0x20,0x10,0x8,
-};
-
-static const BitmapCharRec ch60 = {5,9,-2,0,8,ch60data};
-
-/* char: 0x3b ';' */
-
-static const GLubyte ch59data[] = {
-0x80,0x60,0x70,0x0,0x0,0x20,0x70,0x20,
-};
-
-static const BitmapCharRec ch59 = {4,8,-1,1,8,ch59data};
-
-/* char: 0x3a ':' */
-
-static const GLubyte ch58data[] = {
-0x40,0xe0,0x40,0x0,0x0,0x40,0xe0,0x40,
-};
-
-static const BitmapCharRec ch58 = {3,8,-2,1,8,ch58data};
-
-/* char: 0x39 '9' */
-
-static const GLubyte ch57data[] = {
-0x70,0x8,0x4,0x4,0x74,0x8c,0x84,0x84,0x78,
-};
-
-static const BitmapCharRec ch57 = {6,9,-1,0,8,ch57data};
-
-/* char: 0x38 '8' */
-
-static const GLubyte ch56data[] = {
-0x78,0x84,0x84,0x84,0x78,0x84,0x84,0x84,0x78,
-};
-
-static const BitmapCharRec ch56 = {6,9,-1,0,8,ch56data};
-
-/* char: 0x37 '7' */
-
-static const GLubyte ch55data[] = {
-0x40,0x40,0x20,0x20,0x10,0x10,0x8,0x4,0xfc,
-};
-
-static const BitmapCharRec ch55 = {6,9,-1,0,8,ch55data};
-
-/* char: 0x36 '6' */
-
-static const GLubyte ch54data[] = {
-0x78,0x84,0x84,0xc4,0xb8,0x80,0x80,0x40,0x38,
-};
-
-static const BitmapCharRec ch54 = {6,9,-1,0,8,ch54data};
-
-/* char: 0x35 '5' */
-
-static const GLubyte ch53data[] = {
-0x78,0x84,0x4,0x4,0xc4,0xb8,0x80,0x80,0xfc,
-};
-
-static const BitmapCharRec ch53 = {6,9,-1,0,8,ch53data};
-
-/* char: 0x34 '4' */
-
-static const GLubyte ch52data[] = {
-0x8,0x8,0xfc,0x88,0x88,0x48,0x28,0x18,0x8,
-};
-
-static const BitmapCharRec ch52 = {6,9,-1,0,8,ch52data};
-
-/* char: 0x33 '3' */
-
-static const GLubyte ch51data[] = {
-0x78,0x84,0x4,0x4,0x38,0x10,0x8,0x4,0xfc,
-};
-
-static const BitmapCharRec ch51 = {6,9,-1,0,8,ch51data};
-
-/* char: 0x32 '2' */
-
-static const GLubyte ch50data[] = {
-0xfc,0x80,0x40,0x30,0x8,0x4,0x84,0x84,0x78,
-};
-
-static const BitmapCharRec ch50 = {6,9,-1,0,8,ch50data};
-
-/* char: 0x31 '1' */
-
-static const GLubyte ch49data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x20,0xa0,0x60,0x20,
-};
-
-static const BitmapCharRec ch49 = {5,9,-1,0,8,ch49data};
-
-/* char: 0x30 '0' */
-
-static const GLubyte ch48data[] = {
-0x30,0x48,0x84,0x84,0x84,0x84,0x84,0x48,0x30,
-};
-
-static const BitmapCharRec ch48 = {6,9,-1,0,8,ch48data};
-
-/* char: 0x2f '/' */
-
-static const GLubyte ch47data[] = {
-0x80,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0x2,
-};
-
-static const BitmapCharRec ch47 = {7,9,0,0,8,ch47data};
-
-/* char: 0x2e '.' */
-
-static const GLubyte ch46data[] = {
-0x40,0xe0,0x40,
-};
-
-static const BitmapCharRec ch46 = {3,3,-2,1,8,ch46data};
-
-/* char: 0x2d '-' */
-
-static const GLubyte ch45data[] = {
-0xfc,
-};
-
-static const BitmapCharRec ch45 = {6,1,-1,-4,8,ch45data};
-
-/* char: 0x2c ',' */
-
-static const GLubyte ch44data[] = {
-0x80,0x60,0x70,
-};
-
-static const BitmapCharRec ch44 = {4,3,-1,1,8,ch44data};
-
-/* char: 0x2b '+' */
-
-static const GLubyte ch43data[] = {
-0x20,0x20,0xf8,0x20,0x20,
-};
-
-static const BitmapCharRec ch43 = {5,5,-1,-2,8,ch43data};
-
-/* char: 0x2a '*' */
-
-static const GLubyte ch42data[] = {
-0x48,0x30,0xfc,0x30,0x48,
-};
-
-static const BitmapCharRec ch42 = {6,5,-1,-2,8,ch42data};
-
-/* char: 0x29 ')' */
-
-static const GLubyte ch41data[] = {
-0x80,0x40,0x40,0x20,0x20,0x20,0x40,0x40,0x80,
-};
-
-static const BitmapCharRec ch41 = {3,9,-2,0,8,ch41data};
-
-/* char: 0x28 '(' */
-
-static const GLubyte ch40data[] = {
-0x20,0x40,0x40,0x80,0x80,0x80,0x40,0x40,0x20,
-};
-
-static const BitmapCharRec ch40 = {3,9,-3,0,8,ch40data};
-
-/* char: 0x27 ''' */
-
-static const GLubyte ch39data[] = {
-0x80,0x60,0x70,
-};
-
-static const BitmapCharRec ch39 = {4,3,-1,-6,8,ch39data};
-
-/* char: 0x26 '&' */
-
-static const GLubyte ch38data[] = {
-0x74,0x88,0x94,0x60,0x90,0x90,0x60,
-};
-
-static const BitmapCharRec ch38 = {6,7,-1,0,8,ch38data};
-
-/* char: 0x25 '%' */
-
-static const GLubyte ch37data[] = {
-0x88,0x54,0x48,0x20,0x10,0x10,0x48,0xa4,0x44,
-};
-
-static const BitmapCharRec ch37 = {6,9,-1,0,8,ch37data};
-
-/* char: 0x24 '$' */
-
-static const GLubyte ch36data[] = {
-0x20,0xf0,0x28,0x70,0xa0,0x78,0x20,
-};
-
-static const BitmapCharRec ch36 = {5,7,-1,-1,8,ch36data};
-
-/* char: 0x23 '#' */
-
-static const GLubyte ch35data[] = {
-0x48,0x48,0xfc,0x48,0xfc,0x48,0x48,
-};
-
-static const BitmapCharRec ch35 = {6,7,-1,-1,8,ch35data};
-
-/* char: 0x22 '"' */
-
-static const GLubyte ch34data[] = {
-0x90,0x90,0x90,
-};
-
-static const BitmapCharRec ch34 = {4,3,-2,-6,8,ch34data};
-
-/* char: 0x21 '!' */
-
-static const GLubyte ch33data[] = {
-0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch33 = {1,9,-3,0,8,ch33data};
-
-/* char: 0x1f */
-
-static const GLubyte ch31data[] = {
-0x80,
-};
-
-static const BitmapCharRec ch31 = {1,1,-3,-3,8,ch31data};
-
-/* char: 0x1e */
-
-static const GLubyte ch30data[] = {
-0xdc,0x62,0x20,0x20,0x20,0x70,0x20,0x22,0x1c,
-};
-
-static const BitmapCharRec ch30 = {7,9,0,0,8,ch30data};
-
-/* char: 0x1d */
-
-static const GLubyte ch29data[] = {
-0x80,0x40,0xfe,0x10,0xfe,0x4,0x2,
-};
-
-static const BitmapCharRec ch29 = {7,7,0,0,8,ch29data};
-
-/* char: 0x1c */
-
-static const GLubyte ch28data[] = {
-0x88,0x48,0x48,0x48,0x48,0xfc,
-};
-
-static const BitmapCharRec ch28 = {6,6,-1,0,8,ch28data};
-
-/* char: 0x1b */
-
-static const GLubyte ch27data[] = {
-0xfe,0x80,0x20,0x8,0x2,0x8,0x20,0x80,
-};
-
-static const BitmapCharRec ch27 = {7,8,0,0,8,ch27data};
-
-/* char: 0x1a */
-
-static const GLubyte ch26data[] = {
-0xfe,0x2,0x8,0x20,0x80,0x20,0x8,0x2,
-};
-
-static const BitmapCharRec ch26 = {7,8,0,0,8,ch26data};
-
-/* char: 0x19 */
-
-static const GLubyte ch25data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch25 = {1,13,-3,2,8,ch25data};
-
-/* char: 0x18 */
-
-static const GLubyte ch24data[] = {
-0x10,0x10,0x10,0x10,0x10,0xff,
-};
-
-static const BitmapCharRec ch24 = {8,6,0,2,8,ch24data};
-
-/* char: 0x17 */
-
-static const GLubyte ch23data[] = {
-0xff,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
-};
-
-static const BitmapCharRec ch23 = {8,8,0,-3,8,ch23data};
-
-/* char: 0x16 */
-
-static const GLubyte ch22data[] = {
-0x10,0x10,0x10,0x10,0x10,0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
-};
-
-static const BitmapCharRec ch22 = {4,13,0,2,8,ch22data};
-
-/* char: 0x15 */
-
-static const GLubyte ch21data[] = {
-0x80,0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch21 = {5,13,-3,2,8,ch21data};
-
-/* char: 0x14 */
-
-static const GLubyte ch20data[] = {
-0xff,
-};
-
-static const BitmapCharRec ch20 = {8,1,0,1,8,ch20data};
-
-/* char: 0x13 */
-
-static const GLubyte ch19data[] = {
-0xff,
-};
-
-static const BitmapCharRec ch19 = {8,1,0,-1,8,ch19data};
-
-/* char: 0x12 */
-
-static const GLubyte ch18data[] = {
-0xff,
-};
-
-static const BitmapCharRec ch18 = {8,1,0,-3,8,ch18data};
-
-/* char: 0x11 */
-
-static const GLubyte ch17data[] = {
-0xff,
-};
-
-static const BitmapCharRec ch17 = {8,1,0,-5,8,ch17data};
-
-/* char: 0x10 */
-
-static const GLubyte ch16data[] = {
-0xff,
-};
-
-static const BitmapCharRec ch16 = {8,1,0,-7,8,ch16data};
-
-/* char: 0xf */
-
-static const GLubyte ch15data[] = {
-0x10,0x10,0x10,0x10,0x10,0xff,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
-};
-
-static const BitmapCharRec ch15 = {8,13,0,2,8,ch15data};
-
-/* char: 0xe */
-
-static const GLubyte ch14data[] = {
-0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch14 = {5,8,-3,-3,8,ch14data};
-
-/* char: 0xd */
-
-static const GLubyte ch13data[] = {
-0x80,0x80,0x80,0x80,0x80,0xf8,
-};
-
-static const BitmapCharRec ch13 = {5,6,-3,2,8,ch13data};
-
-/* char: 0xc */
-
-static const GLubyte ch12data[] = {
-0x10,0x10,0x10,0x10,0x10,0xf0,
-};
-
-static const BitmapCharRec ch12 = {4,6,0,2,8,ch12data};
-
-/* char: 0xb */
-
-static const GLubyte ch11data[] = {
-0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
-};
-
-static const BitmapCharRec ch11 = {4,8,0,-3,8,ch11data};
-
-/* char: 0xa */
-
-static const GLubyte ch10data[] = {
-0x8,0x8,0x8,0x8,0x3e,0x20,0x50,0x88,0x88,
-};
-
-static const BitmapCharRec ch10 = {7,9,0,2,8,ch10data};
-
-/* char: 0x9 */
-
-static const GLubyte ch9data[] = {
-0x3e,0x20,0x20,0x20,0x88,0x98,0xa8,0xc8,0x88,
-};
-
-static const BitmapCharRec ch9 = {7,9,0,2,8,ch9data};
-
-/* char: 0x8 */
-
-static const GLubyte ch8data[] = {
-0xfe,0x10,0x10,0xfe,0x10,0x10,
-};
-
-static const BitmapCharRec ch8 = {7,6,0,0,8,ch8data};
-
-/* char: 0x7 */
-
-static const GLubyte ch7data[] = {
-0x70,0x88,0x88,0x70,
-};
-
-static const BitmapCharRec ch7 = {5,4,-1,-5,8,ch7data};
-
-/* char: 0x6 */
-
-static const GLubyte ch6data[] = {
-0x20,0x20,0x3c,0x20,0x3e,0xf8,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch6 = {7,9,0,2,8,ch6data};
-
-/* char: 0x5 */
-
-static const GLubyte ch5data[] = {
-0x22,0x22,0x3c,0x22,0x3c,0x78,0x80,0x80,0x78,
-};
-
-static const BitmapCharRec ch5 = {7,9,0,2,8,ch5data};
-
-/* char: 0x4 */
-
-static const GLubyte ch4data[] = {
-0x10,0x10,0x1c,0x10,0x9e,0x80,0xe0,0x80,0xf0,
-};
-
-static const BitmapCharRec ch4 = {7,9,0,2,8,ch4data};
-
-/* char: 0x3 */
-
-static const GLubyte ch3data[] = {
-0x8,0x8,0x8,0x3e,0x88,0x88,0xf8,0x88,0x88,
-};
-
-static const BitmapCharRec ch3 = {7,9,0,2,8,ch3data};
-
-/* char: 0x2 */
-
-static const GLubyte ch2data[] = {
-0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,
-};
-
-static const BitmapCharRec ch2 = {8,12,0,2,8,ch2data};
-
-/* char: 0x1 */
-
-static const GLubyte ch1data[] = {
-0x10,0x38,0x7c,0xfe,0x7c,0x38,0x10,
-};
-
-static const BitmapCharRec ch1 = {7,7,0,-1,8,ch1data};
-
-static const BitmapCharRec * const chars[] = {
-&ch0,
-&ch1,
-&ch2,
-&ch3,
-&ch4,
-&ch5,
-&ch6,
-&ch7,
-&ch8,
-&ch9,
-&ch10,
-&ch11,
-&ch12,
-&ch13,
-&ch14,
-&ch15,
-&ch16,
-&ch17,
-&ch18,
-&ch19,
-&ch20,
-&ch21,
-&ch22,
-&ch23,
-&ch24,
-&ch25,
-&ch26,
-&ch27,
-&ch28,
-&ch29,
-&ch30,
-&ch31,
-&ch32,
-&ch33,
-&ch34,
-&ch35,
-&ch36,
-&ch37,
-&ch38,
-&ch39,
-&ch40,
-&ch41,
-&ch42,
-&ch43,
-&ch44,
-&ch45,
-&ch46,
-&ch47,
-&ch48,
-&ch49,
-&ch50,
-&ch51,
-&ch52,
-&ch53,
-&ch54,
-&ch55,
-&ch56,
-&ch57,
-&ch58,
-&ch59,
-&ch60,
-&ch61,
-&ch62,
-&ch63,
-&ch64,
-&ch65,
-&ch66,
-&ch67,
-&ch68,
-&ch69,
-&ch70,
-&ch71,
-&ch72,
-&ch73,
-&ch74,
-&ch75,
-&ch76,
-&ch77,
-&ch78,
-&ch79,
-&ch80,
-&ch81,
-&ch82,
-&ch83,
-&ch84,
-&ch85,
-&ch86,
-&ch87,
-&ch88,
-&ch89,
-&ch90,
-&ch91,
-&ch92,
-&ch93,
-&ch94,
-&ch95,
-&ch96,
-&ch97,
-&ch98,
-&ch99,
-&ch100,
-&ch101,
-&ch102,
-&ch103,
-&ch104,
-&ch105,
-&ch106,
-&ch107,
-&ch108,
-&ch109,
-&ch110,
-&ch111,
-&ch112,
-&ch113,
-&ch114,
-&ch115,
-&ch116,
-&ch117,
-&ch118,
-&ch119,
-&ch120,
-&ch121,
-&ch122,
-&ch123,
-&ch124,
-&ch125,
-&ch126,
-&ch127,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-&ch160,
-&ch161,
-&ch162,
-&ch163,
-&ch164,
-&ch165,
-&ch166,
-&ch167,
-&ch168,
-&ch169,
-&ch170,
-&ch171,
-&ch172,
-&ch173,
-&ch174,
-&ch175,
-&ch176,
-&ch177,
-&ch178,
-&ch179,
-&ch180,
-&ch181,
-&ch182,
-&ch183,
-&ch184,
-&ch185,
-&ch186,
-&ch187,
-&ch188,
-&ch189,
-&ch190,
-&ch191,
-&ch192,
-&ch193,
-&ch194,
-&ch195,
-&ch196,
-&ch197,
-&ch198,
-&ch199,
-&ch200,
-&ch201,
-&ch202,
-&ch203,
-&ch204,
-&ch205,
-&ch206,
-&ch207,
-&ch208,
-&ch209,
-&ch210,
-&ch211,
-&ch212,
-&ch213,
-&ch214,
-&ch215,
-&ch216,
-&ch217,
-&ch218,
-&ch219,
-&ch220,
-&ch221,
-&ch222,
-&ch223,
-&ch224,
-&ch225,
-&ch226,
-&ch227,
-&ch228,
-&ch229,
-&ch230,
-&ch231,
-&ch232,
-&ch233,
-&ch234,
-&ch235,
-&ch236,
-&ch237,
-&ch238,
-&ch239,
-&ch240,
-&ch241,
-&ch242,
-&ch243,
-&ch244,
-&ch245,
-&ch246,
-&ch247,
-&ch248,
-&ch249,
-&ch250,
-&ch251,
-&ch252,
-&ch253,
-&ch254,
-&ch255,
-};
-
-#if !defined(__IBMCPP__)
-const
-#endif
-BitmapFontRec glutBitmap8By13 = {
-"-misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1",
-256,
-0,
-chars
-};
-
diff --git a/src/glut/os2/glut_9x15.cpp b/src/glut/os2/glut_9x15.cpp
deleted file mode 100644
index a3a02a4c5ff..00000000000
--- a/src/glut/os2/glut_9x15.cpp
+++ /dev/null
@@ -1,2077 +0,0 @@
-
-/* GENERATED FILE -- DO NOT MODIFY */
-
-#define glutBitmap9By15 XXX
-#include "glutbitmap.h"
-#undef glutBitmap9By15
-
-#ifdef _WIN32
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
- a height or width of zero does not advance the raster position
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
-static const GLubyte ch0data[] = { 0x0 };
-static const BitmapCharRec ch0 = {1,1,0,0,9,ch0data};
-#else
-static const BitmapCharRec ch0 = {0,0,0,0,9,0};
-#endif
-
-#ifdef _WIN32
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
- a height or width of zero does not advance the raster position
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
-static const GLubyte ch32data[] = { 0x0 };
-static const BitmapCharRec ch32 = {1,1,0,0,9,ch32data};
-#else
-static const BitmapCharRec ch32 = {0,0,0,0,9,0};
-#endif
-
-#ifdef _WIN32
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
- a height or width of zero does not advance the raster position
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
-static const GLubyte ch127data[] = { 0x0 };
-static const BitmapCharRec ch127 = {1,1,0,0,9,ch127data};
-#else
-static const BitmapCharRec ch127 = {0,0,0,0,9,0};
-#endif
-
-#ifdef _WIN32
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
- a height or width of zero does not advance the raster position
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
-static const GLubyte ch160data[] = { 0x0 };
-static const BitmapCharRec ch160 = {1,1,0,0,9,ch160data};
-#else
-static const BitmapCharRec ch160 = {0,0,0,0,9,0};
-#endif
-
-/* char: 0xff */
-
-static const GLubyte ch255data[] = {
-0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x28,0x28,
-};
-
-static const BitmapCharRec ch255 = {6,14,-1,3,9,ch255data};
-
-/* char: 0xfe */
-
-static const GLubyte ch254data[] = {
-0x80,0x80,0x80,0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,
-};
-
-static const BitmapCharRec ch254 = {7,12,-1,3,9,ch254data};
-
-/* char: 0xfd */
-
-static const GLubyte ch253data[] = {
-0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x30,0x8,
-};
-
-static const BitmapCharRec ch253 = {6,14,-1,3,9,ch253data};
-
-/* char: 0xfc */
-
-static const GLubyte ch252data[] = {
-0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x28,0x28,
-};
-
-static const BitmapCharRec ch252 = {7,11,-1,0,9,ch252data};
-
-/* char: 0xfb */
-
-static const GLubyte ch251data[] = {
-0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x44,0x38,
-};
-
-static const BitmapCharRec ch251 = {7,11,-1,0,9,ch251data};
-
-/* char: 0xfa */
-
-static const GLubyte ch250data[] = {
-0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x30,0x8,
-};
-
-static const BitmapCharRec ch250 = {7,11,-1,0,9,ch250data};
-
-/* char: 0xf9 */
-
-static const GLubyte ch249data[] = {
-0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x18,0x20,
-};
-
-static const BitmapCharRec ch249 = {7,11,-1,0,9,ch249data};
-
-/* char: 0xf8 */
-
-static const GLubyte ch248data[] = {
-0x80,0x7c,0xa2,0xa2,0x92,0x8a,0x8a,0x7c,0x2,
-};
-
-static const BitmapCharRec ch248 = {7,9,-1,1,9,ch248data};
-
-/* char: 0xf7 */
-
-static const GLubyte ch247data[] = {
-0x10,0x38,0x10,0x0,0xfe,0x0,0x10,0x38,0x10,
-};
-
-static const BitmapCharRec ch247 = {7,9,-1,0,9,ch247data};
-
-/* char: 0xf6 */
-
-static const GLubyte ch246data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x28,0x28,
-};
-
-static const BitmapCharRec ch246 = {7,11,-1,0,9,ch246data};
-
-/* char: 0xf5 */
-
-static const GLubyte ch245data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x50,0x28,
-};
-
-static const BitmapCharRec ch245 = {7,11,-1,0,9,ch245data};
-
-/* char: 0xf4 */
-
-static const GLubyte ch244data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x44,0x38,
-};
-
-static const BitmapCharRec ch244 = {7,11,-1,0,9,ch244data};
-
-/* char: 0xf3 */
-
-static const GLubyte ch243data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x30,0x8,
-};
-
-static const BitmapCharRec ch243 = {7,11,-1,0,9,ch243data};
-
-/* char: 0xf2 */
-
-static const GLubyte ch242data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x18,0x20,
-};
-
-static const BitmapCharRec ch242 = {7,11,-1,0,9,ch242data};
-
-/* char: 0xf1 */
-
-static const GLubyte ch241data[] = {
-0x82,0x82,0x82,0x82,0x82,0xc2,0xbc,0x0,0x0,0x50,0x28,
-};
-
-static const BitmapCharRec ch241 = {7,11,-1,0,9,ch241data};
-
-/* char: 0xf0 */
-
-static const GLubyte ch240data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x8,0x50,0x30,0x48,
-};
-
-static const BitmapCharRec ch240 = {7,11,-1,0,9,ch240data};
-
-/* char: 0xef */
-
-static const GLubyte ch239data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x50,0x50,
-};
-
-static const BitmapCharRec ch239 = {5,11,-2,0,9,ch239data};
-
-/* char: 0xee */
-
-static const GLubyte ch238data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x90,0x60,
-};
-
-static const BitmapCharRec ch238 = {5,11,-2,0,9,ch238data};
-
-/* char: 0xed */
-
-static const GLubyte ch237data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x60,0x10,
-};
-
-static const BitmapCharRec ch237 = {5,11,-2,0,9,ch237data};
-
-/* char: 0xec */
-
-static const GLubyte ch236data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x30,0x40,
-};
-
-static const BitmapCharRec ch236 = {5,11,-2,0,9,ch236data};
-
-/* char: 0xeb */
-
-static const GLubyte ch235data[] = {
-0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x28,0x28,
-};
-
-static const BitmapCharRec ch235 = {7,11,-1,0,9,ch235data};
-
-/* char: 0xea */
-
-static const GLubyte ch234data[] = {
-0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x44,0x38,
-};
-
-static const BitmapCharRec ch234 = {7,11,-1,0,9,ch234data};
-
-/* char: 0xe9 */
-
-static const GLubyte ch233data[] = {
-0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x30,0x8,
-};
-
-static const BitmapCharRec ch233 = {7,11,-1,0,9,ch233data};
-
-/* char: 0xe8 */
-
-static const GLubyte ch232data[] = {
-0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x18,0x20,
-};
-
-static const BitmapCharRec ch232 = {7,11,-1,0,9,ch232data};
-
-/* char: 0xe7 */
-
-static const GLubyte ch231data[] = {
-0x30,0x48,0x18,0x7c,0x82,0x80,0x80,0x80,0x82,0x7c,
-};
-
-static const BitmapCharRec ch231 = {7,10,-1,3,9,ch231data};
-
-/* char: 0xe6 */
-
-static const GLubyte ch230data[] = {
-0x6e,0x92,0x90,0x7c,0x12,0x92,0x6c,
-};
-
-static const BitmapCharRec ch230 = {7,7,-1,0,9,ch230data};
-
-/* char: 0xe5 */
-
-static const GLubyte ch229data[] = {
-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x18,0x24,0x18,
-};
-
-static const BitmapCharRec ch229 = {7,11,-1,0,9,ch229data};
-
-/* char: 0xe4 */
-
-static const GLubyte ch228data[] = {
-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x28,0x28,
-};
-
-static const BitmapCharRec ch228 = {7,11,-1,0,9,ch228data};
-
-/* char: 0xe3 */
-
-static const GLubyte ch227data[] = {
-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x50,0x28,
-};
-
-static const BitmapCharRec ch227 = {7,11,-1,0,9,ch227data};
-
-/* char: 0xe2 */
-
-static const GLubyte ch226data[] = {
-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x44,0x38,
-};
-
-static const BitmapCharRec ch226 = {7,11,-1,0,9,ch226data};
-
-/* char: 0xe1 */
-
-static const GLubyte ch225data[] = {
-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x30,0x8,
-};
-
-static const BitmapCharRec ch225 = {7,11,-1,0,9,ch225data};
-
-/* char: 0xe0 */
-
-static const GLubyte ch224data[] = {
-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x18,0x20,
-};
-
-static const BitmapCharRec ch224 = {7,11,-1,0,9,ch224data};
-
-/* char: 0xdf */
-
-static const GLubyte ch223data[] = {
-0x80,0xbc,0xc2,0x82,0x82,0xfc,0x82,0x82,0x7c,
-};
-
-static const BitmapCharRec ch223 = {7,9,-1,1,9,ch223data};
-
-/* char: 0xde */
-
-static const GLubyte ch222data[] = {
-0x80,0x80,0x80,0xfc,0x82,0x82,0x82,0xfc,0x80,0x80,
-};
-
-static const BitmapCharRec ch222 = {7,10,-1,0,9,ch222data};
-
-/* char: 0xdd */
-
-static const GLubyte ch221data[] = {
-0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82,0x0,0x30,0x8,
-};
-
-static const BitmapCharRec ch221 = {7,11,-1,0,9,ch221data};
-
-/* char: 0xdc */
-
-static const GLubyte ch220data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x28,0x28,
-};
-
-static const BitmapCharRec ch220 = {7,11,-1,0,9,ch220data};
-
-/* char: 0xdb */
-
-static const GLubyte ch219data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x44,0x38,
-};
-
-static const BitmapCharRec ch219 = {7,11,-1,0,9,ch219data};
-
-/* char: 0xda */
-
-static const GLubyte ch218data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x30,0x8,
-};
-
-static const BitmapCharRec ch218 = {7,11,-1,0,9,ch218data};
-
-/* char: 0xd9 */
-
-static const GLubyte ch217data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x18,0x20,
-};
-
-static const BitmapCharRec ch217 = {7,11,-1,0,9,ch217data};
-
-/* char: 0xd8 */
-
-static const GLubyte ch216data[] = {
-0x80,0x7c,0xc2,0xa2,0xa2,0x92,0x92,0x8a,0x8a,0x86,0x7c,0x2,
-};
-
-static const BitmapCharRec ch216 = {7,12,-1,1,9,ch216data};
-
-/* char: 0xd7 */
-
-static const GLubyte ch215data[] = {
-0x82,0x44,0x28,0x10,0x28,0x44,0x82,
-};
-
-static const BitmapCharRec ch215 = {7,7,-1,-1,9,ch215data};
-
-/* char: 0xd6 */
-
-static const GLubyte ch214data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x28,
-};
-
-static const BitmapCharRec ch214 = {7,11,-1,0,9,ch214data};
-
-/* char: 0xd5 */
-
-static const GLubyte ch213data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x50,0x28,
-};
-
-static const BitmapCharRec ch213 = {7,11,-1,0,9,ch213data};
-
-/* char: 0xd4 */
-
-static const GLubyte ch212data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x44,0x38,
-};
-
-static const BitmapCharRec ch212 = {7,11,-1,0,9,ch212data};
-
-/* char: 0xd3 */
-
-static const GLubyte ch211data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x30,0x8,
-};
-
-static const BitmapCharRec ch211 = {7,11,-1,0,9,ch211data};
-
-/* char: 0xd2 */
-
-static const GLubyte ch210data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x18,0x20,
-};
-
-static const BitmapCharRec ch210 = {7,11,-1,0,9,ch210data};
-
-/* char: 0xd1 */
-
-static const GLubyte ch209data[] = {
-0x82,0x86,0x8a,0x92,0x92,0xa2,0xc2,0x82,0x0,0x50,0x28,
-};
-
-static const BitmapCharRec ch209 = {7,11,-1,0,9,ch209data};
-
-/* char: 0xd0 */
-
-static const GLubyte ch208data[] = {
-0xfc,0x42,0x42,0x42,0x42,0xf2,0x42,0x42,0x42,0xfc,
-};
-
-static const BitmapCharRec ch208 = {7,10,-1,0,9,ch208data};
-
-/* char: 0xcf */
-
-static const GLubyte ch207data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x50,0x50,
-};
-
-static const BitmapCharRec ch207 = {5,11,-2,0,9,ch207data};
-
-/* char: 0xce */
-
-static const GLubyte ch206data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x88,0x70,
-};
-
-static const BitmapCharRec ch206 = {5,11,-2,0,9,ch206data};
-
-/* char: 0xcd */
-
-static const GLubyte ch205data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x60,0x10,
-};
-
-static const BitmapCharRec ch205 = {5,11,-2,0,9,ch205data};
-
-/* char: 0xcc */
-
-static const GLubyte ch204data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x30,0x40,
-};
-
-static const BitmapCharRec ch204 = {5,11,-2,0,9,ch204data};
-
-/* char: 0xcb */
-
-static const GLubyte ch203data[] = {
-0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x28,0x28,
-};
-
-static const BitmapCharRec ch203 = {7,11,-1,0,9,ch203data};
-
-/* char: 0xca */
-
-static const GLubyte ch202data[] = {
-0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x44,0x38,
-};
-
-static const BitmapCharRec ch202 = {7,11,-1,0,9,ch202data};
-
-/* char: 0xc9 */
-
-static const GLubyte ch201data[] = {
-0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x30,0x8,
-};
-
-static const BitmapCharRec ch201 = {7,11,-1,0,9,ch201data};
-
-/* char: 0xc8 */
-
-static const GLubyte ch200data[] = {
-0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x18,0x20,
-};
-
-static const BitmapCharRec ch200 = {7,11,-1,0,9,ch200data};
-
-/* char: 0xc7 */
-
-static const GLubyte ch199data[] = {
-0x30,0x48,0x18,0x7c,0x82,0x80,0x80,0x80,0x80,0x80,0x80,0x82,0x7c,
-};
-
-static const BitmapCharRec ch199 = {7,13,-1,3,9,ch199data};
-
-/* char: 0xc6 */
-
-static const GLubyte ch198data[] = {
-0x9e,0x90,0x90,0x90,0xfc,0x90,0x90,0x90,0x90,0x6e,
-};
-
-static const BitmapCharRec ch198 = {7,10,-1,0,9,ch198data};
-
-/* char: 0xc5 */
-
-static const GLubyte ch197data[] = {
-0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x10,0x28,0x10,
-};
-
-static const BitmapCharRec ch197 = {7,11,-1,0,9,ch197data};
-
-/* char: 0xc4 */
-
-static const GLubyte ch196data[] = {
-0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x28,0x28,
-};
-
-static const BitmapCharRec ch196 = {7,11,-1,0,9,ch196data};
-
-/* char: 0xc3 */
-
-static const GLubyte ch195data[] = {
-0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x50,0x28,
-};
-
-static const BitmapCharRec ch195 = {7,11,-1,0,9,ch195data};
-
-/* char: 0xc2 */
-
-static const GLubyte ch194data[] = {
-0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x44,0x38,
-};
-
-static const BitmapCharRec ch194 = {7,11,-1,0,9,ch194data};
-
-/* char: 0xc1 */
-
-static const GLubyte ch193data[] = {
-0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x30,0x8,
-};
-
-static const BitmapCharRec ch193 = {7,11,-1,0,9,ch193data};
-
-/* char: 0xc0 */
-
-static const GLubyte ch192data[] = {
-0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x18,0x20,
-};
-
-static const BitmapCharRec ch192 = {7,11,-1,0,9,ch192data};
-
-/* char: 0xbf */
-
-static const GLubyte ch191data[] = {
-0x7c,0x82,0x82,0x80,0x40,0x20,0x10,0x10,0x0,0x10,
-};
-
-static const BitmapCharRec ch191 = {7,10,-1,0,9,ch191data};
-
-/* char: 0xbe */
-
-static const GLubyte ch190data[] = {
-0x6,0x1a,0x12,0xa,0x66,0x92,0x10,0x20,0x90,0x60,
-};
-
-static const BitmapCharRec ch190 = {7,10,-1,0,9,ch190data};
-
-/* char: 0xbd */
-
-static const GLubyte ch189data[] = {
-0x1e,0x10,0xc,0x2,0xf2,0x4c,0x40,0x40,0xc0,0x40,
-};
-
-static const BitmapCharRec ch189 = {7,10,-1,0,9,ch189data};
-
-/* char: 0xbc */
-
-static const GLubyte ch188data[] = {
-0x6,0x1a,0x12,0xa,0xe6,0x42,0x40,0x40,0xc0,0x40,
-};
-
-static const BitmapCharRec ch188 = {7,10,-1,0,9,ch188data};
-
-/* char: 0xbb */
-
-static const GLubyte ch187data[] = {
-0x90,0x48,0x24,0x12,0x12,0x24,0x48,0x90,
-};
-
-static const BitmapCharRec ch187 = {7,8,-1,-1,9,ch187data};
-
-/* char: 0xba */
-
-static const GLubyte ch186data[] = {
-0xf8,0x0,0x70,0x88,0x88,0x70,
-};
-
-static const BitmapCharRec ch186 = {5,6,-1,-5,9,ch186data};
-
-/* char: 0xb9 */
-
-static const GLubyte ch185data[] = {
-0xe0,0x40,0x40,0x40,0xc0,0x40,
-};
-
-static const BitmapCharRec ch185 = {3,6,-1,-4,9,ch185data};
-
-/* char: 0xb8 */
-
-static const GLubyte ch184data[] = {
-0x60,0x90,0x30,
-};
-
-static const BitmapCharRec ch184 = {4,3,-2,3,9,ch184data};
-
-/* char: 0xb7 */
-
-static const GLubyte ch183data[] = {
-0xc0,0xc0,
-};
-
-static const BitmapCharRec ch183 = {2,2,-4,-4,9,ch183data};
-
-/* char: 0xb6 */
-
-static const GLubyte ch182data[] = {
-0xa,0xa,0xa,0xa,0xa,0x7a,0x8a,0x8a,0x8a,0x7e,
-};
-
-static const BitmapCharRec ch182 = {7,10,-1,0,9,ch182data};
-
-/* char: 0xb5 */
-
-static const GLubyte ch181data[] = {
-0x80,0x80,0xba,0xc6,0x82,0x82,0x82,0x82,0x82,
-};
-
-static const BitmapCharRec ch181 = {7,9,-1,2,9,ch181data};
-
-/* char: 0xb4 */
-
-static const GLubyte ch180data[] = {
-0xc0,0x20,
-};
-
-static const BitmapCharRec ch180 = {3,2,-3,-9,9,ch180data};
-
-/* char: 0xb3 */
-
-static const GLubyte ch179data[] = {
-0x60,0x90,0x10,0x20,0x90,0x60,
-};
-
-static const BitmapCharRec ch179 = {4,6,-1,-4,9,ch179data};
-
-/* char: 0xb2 */
-
-static const GLubyte ch178data[] = {
-0xf0,0x80,0x60,0x10,0x90,0x60,
-};
-
-static const BitmapCharRec ch178 = {4,6,-1,-4,9,ch178data};
-
-/* char: 0xb1 */
-
-static const GLubyte ch177data[] = {
-0xfe,0x0,0x10,0x10,0x10,0xfe,0x10,0x10,0x10,
-};
-
-static const BitmapCharRec ch177 = {7,9,-1,-1,9,ch177data};
-
-/* char: 0xb0 */
-
-static const GLubyte ch176data[] = {
-0x60,0x90,0x90,0x60,
-};
-
-static const BitmapCharRec ch176 = {4,4,-3,-6,9,ch176data};
-
-/* char: 0xaf */
-
-static const GLubyte ch175data[] = {
-0xfc,
-};
-
-static const BitmapCharRec ch175 = {6,1,-1,-9,9,ch175data};
-
-/* char: 0xae */
-
-static const GLubyte ch174data[] = {
-0x3c,0x42,0xa5,0xa9,0xbd,0xa5,0xb9,0x42,0x3c,
-};
-
-static const BitmapCharRec ch174 = {8,9,0,-1,9,ch174data};
-
-/* char: 0xad */
-
-static const GLubyte ch173data[] = {
-0xfc,
-};
-
-static const BitmapCharRec ch173 = {6,1,-1,-4,9,ch173data};
-
-/* char: 0xac */
-
-static const GLubyte ch172data[] = {
-0x4,0x4,0x4,0xfc,
-};
-
-static const BitmapCharRec ch172 = {6,4,-1,-2,9,ch172data};
-
-/* char: 0xab */
-
-static const GLubyte ch171data[] = {
-0x12,0x24,0x48,0x90,0x90,0x48,0x24,0x12,
-};
-
-static const BitmapCharRec ch171 = {7,8,-1,-1,9,ch171data};
-
-/* char: 0xaa */
-
-static const GLubyte ch170data[] = {
-0xf8,0x0,0x78,0x90,0x70,0x90,0x60,
-};
-
-static const BitmapCharRec ch170 = {5,7,-3,-3,9,ch170data};
-
-/* char: 0xa9 */
-
-static const GLubyte ch169data[] = {
-0x3c,0x42,0x99,0xa5,0xa1,0xa5,0x99,0x42,0x3c,
-};
-
-static const BitmapCharRec ch169 = {8,9,0,-1,9,ch169data};
-
-/* char: 0xa8 */
-
-static const GLubyte ch168data[] = {
-0xa0,0xa0,
-};
-
-static const BitmapCharRec ch168 = {3,2,-3,-9,9,ch168data};
-
-/* char: 0xa7 */
-
-static const GLubyte ch167data[] = {
-0x70,0x88,0x8,0x70,0x88,0x88,0x88,0x70,0x80,0x88,0x70,
-};
-
-static const BitmapCharRec ch167 = {5,11,-2,1,9,ch167data};
-
-/* char: 0xa6 */
-
-static const GLubyte ch166data[] = {
-0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch166 = {1,11,-4,1,9,ch166data};
-
-/* char: 0xa5 */
-
-static const GLubyte ch165data[] = {
-0x10,0x10,0x10,0x7c,0x10,0x7c,0x28,0x44,0x82,0x82,
-};
-
-static const BitmapCharRec ch165 = {7,10,-1,0,9,ch165data};
-
-/* char: 0xa4 */
-
-static const GLubyte ch164data[] = {
-0x82,0x7c,0x44,0x44,0x7c,0x82,
-};
-
-static const BitmapCharRec ch164 = {7,6,-1,-3,9,ch164data};
-
-/* char: 0xa3 */
-
-static const GLubyte ch163data[] = {
-0x5c,0xa2,0x60,0x20,0x20,0xf8,0x20,0x20,0x22,0x1c,
-};
-
-static const BitmapCharRec ch163 = {7,10,-1,0,9,ch163data};
-
-/* char: 0xa2 */
-
-static const GLubyte ch162data[] = {
-0x40,0x78,0xa4,0xa0,0x90,0x94,0x78,0x8,
-};
-
-static const BitmapCharRec ch162 = {6,8,-1,0,9,ch162data};
-
-/* char: 0xa1 */
-
-static const GLubyte ch161data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x0,0x80,0x80,
-};
-
-static const BitmapCharRec ch161 = {1,11,-4,0,9,ch161data};
-
-/* char: 0x7e '~' */
-
-static const GLubyte ch126data[] = {
-0x8c,0x92,0x62,
-};
-
-static const BitmapCharRec ch126 = {7,3,-1,-7,9,ch126data};
-
-/* char: 0x7d '}' */
-
-static const GLubyte ch125data[] = {
-0xe0,0x10,0x10,0x10,0x20,0x18,0x18,0x20,0x10,0x10,0x10,0xe0,
-};
-
-static const BitmapCharRec ch125 = {5,12,-1,1,9,ch125data};
-
-/* char: 0x7c '|' */
-
-static const GLubyte ch124data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch124 = {1,12,-4,1,9,ch124data};
-
-/* char: 0x7b '{' */
-
-static const GLubyte ch123data[] = {
-0x38,0x40,0x40,0x40,0x20,0xc0,0xc0,0x20,0x40,0x40,0x40,0x38,
-};
-
-static const BitmapCharRec ch123 = {5,12,-3,1,9,ch123data};
-
-/* char: 0x7a 'z' */
-
-static const GLubyte ch122data[] = {
-0xfe,0x40,0x20,0x10,0x8,0x4,0xfe,
-};
-
-static const BitmapCharRec ch122 = {7,7,-1,0,9,ch122data};
-
-/* char: 0x79 'y' */
-
-static const GLubyte ch121data[] = {
-0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84,
-};
-
-static const BitmapCharRec ch121 = {6,10,-1,3,9,ch121data};
-
-/* char: 0x78 'x' */
-
-static const GLubyte ch120data[] = {
-0x82,0x44,0x28,0x10,0x28,0x44,0x82,
-};
-
-static const BitmapCharRec ch120 = {7,7,-1,0,9,ch120data};
-
-/* char: 0x77 'w' */
-
-static const GLubyte ch119data[] = {
-0x44,0xaa,0x92,0x92,0x92,0x82,0x82,
-};
-
-static const BitmapCharRec ch119 = {7,7,-1,0,9,ch119data};
-
-/* char: 0x76 'v' */
-
-static const GLubyte ch118data[] = {
-0x10,0x28,0x28,0x44,0x44,0x82,0x82,
-};
-
-static const BitmapCharRec ch118 = {7,7,-1,0,9,ch118data};
-
-/* char: 0x75 'u' */
-
-static const GLubyte ch117data[] = {
-0x7a,0x84,0x84,0x84,0x84,0x84,0x84,
-};
-
-static const BitmapCharRec ch117 = {7,7,-1,0,9,ch117data};
-
-/* char: 0x74 't' */
-
-static const GLubyte ch116data[] = {
-0x1c,0x22,0x20,0x20,0x20,0x20,0xfc,0x20,0x20,
-};
-
-static const BitmapCharRec ch116 = {7,9,-1,0,9,ch116data};
-
-/* char: 0x73 's' */
-
-static const GLubyte ch115data[] = {
-0x7c,0x82,0x2,0x7c,0x80,0x82,0x7c,
-};
-
-static const BitmapCharRec ch115 = {7,7,-1,0,9,ch115data};
-
-/* char: 0x72 'r' */
-
-static const GLubyte ch114data[] = {
-0x40,0x40,0x40,0x40,0x42,0x62,0x9c,
-};
-
-static const BitmapCharRec ch114 = {7,7,-1,0,9,ch114data};
-
-/* char: 0x71 'q' */
-
-static const GLubyte ch113data[] = {
-0x2,0x2,0x2,0x7a,0x86,0x82,0x82,0x82,0x86,0x7a,
-};
-
-static const BitmapCharRec ch113 = {7,10,-1,3,9,ch113data};
-
-/* char: 0x70 'p' */
-
-static const GLubyte ch112data[] = {
-0x80,0x80,0x80,0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc,
-};
-
-static const BitmapCharRec ch112 = {7,10,-1,3,9,ch112data};
-
-/* char: 0x6f 'o' */
-
-static const GLubyte ch111data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,
-};
-
-static const BitmapCharRec ch111 = {7,7,-1,0,9,ch111data};
-
-/* char: 0x6e 'n' */
-
-static const GLubyte ch110data[] = {
-0x82,0x82,0x82,0x82,0x82,0xc2,0xbc,
-};
-
-static const BitmapCharRec ch110 = {7,7,-1,0,9,ch110data};
-
-/* char: 0x6d 'm' */
-
-static const GLubyte ch109data[] = {
-0x82,0x92,0x92,0x92,0x92,0x92,0xec,
-};
-
-static const BitmapCharRec ch109 = {7,7,-1,0,9,ch109data};
-
-/* char: 0x6c 'l' */
-
-static const GLubyte ch108data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xe0,
-};
-
-static const BitmapCharRec ch108 = {5,10,-2,0,9,ch108data};
-
-/* char: 0x6b 'k' */
-
-static const GLubyte ch107data[] = {
-0x82,0x8c,0xb0,0xc0,0xb0,0x8c,0x82,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch107 = {7,10,-1,0,9,ch107data};
-
-/* char: 0x6a 'j' */
-
-static const GLubyte ch106data[] = {
-0x78,0x84,0x84,0x84,0x4,0x4,0x4,0x4,0x4,0x1c,0x0,0x0,0xc,
-};
-
-static const BitmapCharRec ch106 = {6,13,-1,3,9,ch106data};
-
-/* char: 0x69 'i' */
-
-static const GLubyte ch105data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x60,
-};
-
-static const BitmapCharRec ch105 = {5,10,-2,0,9,ch105data};
-
-/* char: 0x68 'h' */
-
-static const GLubyte ch104data[] = {
-0x82,0x82,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch104 = {7,10,-1,0,9,ch104data};
-
-/* char: 0x67 'g' */
-
-static const GLubyte ch103data[] = {
-0x7c,0x82,0x82,0x7c,0x80,0x78,0x84,0x84,0x84,0x7a,
-};
-
-static const BitmapCharRec ch103 = {7,10,-1,3,9,ch103data};
-
-/* char: 0x66 'f' */
-
-static const GLubyte ch102data[] = {
-0x20,0x20,0x20,0x20,0xf8,0x20,0x20,0x22,0x22,0x1c,
-};
-
-static const BitmapCharRec ch102 = {7,10,-1,0,9,ch102data};
-
-/* char: 0x65 'e' */
-
-static const GLubyte ch101data[] = {
-0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,
-};
-
-static const BitmapCharRec ch101 = {7,7,-1,0,9,ch101data};
-
-/* char: 0x64 'd' */
-
-static const GLubyte ch100data[] = {
-0x7a,0x86,0x82,0x82,0x82,0x86,0x7a,0x2,0x2,0x2,
-};
-
-static const BitmapCharRec ch100 = {7,10,-1,0,9,ch100data};
-
-/* char: 0x63 'c' */
-
-static const GLubyte ch99data[] = {
-0x7c,0x82,0x80,0x80,0x80,0x82,0x7c,
-};
-
-static const BitmapCharRec ch99 = {7,7,-1,0,9,ch99data};
-
-/* char: 0x62 'b' */
-
-static const GLubyte ch98data[] = {
-0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch98 = {7,10,-1,0,9,ch98data};
-
-/* char: 0x61 'a' */
-
-static const GLubyte ch97data[] = {
-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,
-};
-
-static const BitmapCharRec ch97 = {7,7,-1,0,9,ch97data};
-
-/* char: 0x60 '`' */
-
-static const GLubyte ch96data[] = {
-0x10,0x20,0x40,0xc0,
-};
-
-static const BitmapCharRec ch96 = {4,4,-3,-6,9,ch96data};
-
-/* char: 0x5f '_' */
-
-static const GLubyte ch95data[] = {
-0xff,
-};
-
-static const BitmapCharRec ch95 = {8,1,0,1,9,ch95data};
-
-/* char: 0x5e '^' */
-
-static const GLubyte ch94data[] = {
-0x82,0x44,0x28,0x10,
-};
-
-static const BitmapCharRec ch94 = {7,4,-1,-6,9,ch94data};
-
-/* char: 0x5d ']' */
-
-static const GLubyte ch93data[] = {
-0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xf0,
-};
-
-static const BitmapCharRec ch93 = {4,12,-2,1,9,ch93data};
-
-/* char: 0x5c '\' */
-
-static const GLubyte ch92data[] = {
-0x2,0x4,0x4,0x8,0x10,0x10,0x20,0x40,0x40,0x80,
-};
-
-static const BitmapCharRec ch92 = {7,10,-1,0,9,ch92data};
-
-/* char: 0x5b '[' */
-
-static const GLubyte ch91data[] = {
-0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xf0,
-};
-
-static const BitmapCharRec ch91 = {4,12,-3,1,9,ch91data};
-
-/* char: 0x5a 'Z' */
-
-static const GLubyte ch90data[] = {
-0xfe,0x80,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0xfe,
-};
-
-static const BitmapCharRec ch90 = {7,10,-1,0,9,ch90data};
-
-/* char: 0x59 'Y' */
-
-static const GLubyte ch89data[] = {
-0x10,0x10,0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82,
-};
-
-static const BitmapCharRec ch89 = {7,10,-1,0,9,ch89data};
-
-/* char: 0x58 'X' */
-
-static const GLubyte ch88data[] = {
-0x82,0x82,0x44,0x28,0x10,0x10,0x28,0x44,0x82,0x82,
-};
-
-static const BitmapCharRec ch88 = {7,10,-1,0,9,ch88data};
-
-/* char: 0x57 'W' */
-
-static const GLubyte ch87data[] = {
-0x44,0xaa,0x92,0x92,0x92,0x92,0x82,0x82,0x82,0x82,
-};
-
-static const BitmapCharRec ch87 = {7,10,-1,0,9,ch87data};
-
-/* char: 0x56 'V' */
-
-static const GLubyte ch86data[] = {
-0x10,0x28,0x28,0x28,0x44,0x44,0x44,0x82,0x82,0x82,
-};
-
-static const BitmapCharRec ch86 = {7,10,-1,0,9,ch86data};
-
-/* char: 0x55 'U' */
-
-static const GLubyte ch85data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,
-};
-
-static const BitmapCharRec ch85 = {7,10,-1,0,9,ch85data};
-
-/* char: 0x54 'T' */
-
-static const GLubyte ch84data[] = {
-0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe,
-};
-
-static const BitmapCharRec ch84 = {7,10,-1,0,9,ch84data};
-
-/* char: 0x53 'S' */
-
-static const GLubyte ch83data[] = {
-0x7c,0x82,0x82,0x2,0xc,0x70,0x80,0x82,0x82,0x7c,
-};
-
-static const BitmapCharRec ch83 = {7,10,-1,0,9,ch83data};
-
-/* char: 0x52 'R' */
-
-static const GLubyte ch82data[] = {
-0x82,0x82,0x84,0x88,0x90,0xfc,0x82,0x82,0x82,0xfc,
-};
-
-static const BitmapCharRec ch82 = {7,10,-1,0,9,ch82data};
-
-/* char: 0x51 'Q' */
-
-static const GLubyte ch81data[] = {
-0x6,0x8,0x7c,0x92,0xa2,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,
-};
-
-static const BitmapCharRec ch81 = {7,12,-1,2,9,ch81data};
-
-/* char: 0x50 'P' */
-
-static const GLubyte ch80data[] = {
-0x80,0x80,0x80,0x80,0x80,0xfc,0x82,0x82,0x82,0xfc,
-};
-
-static const BitmapCharRec ch80 = {7,10,-1,0,9,ch80data};
-
-/* char: 0x4f 'O' */
-
-static const GLubyte ch79data[] = {
-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,
-};
-
-static const BitmapCharRec ch79 = {7,10,-1,0,9,ch79data};
-
-/* char: 0x4e 'N' */
-
-static const GLubyte ch78data[] = {
-0x82,0x82,0x82,0x86,0x8a,0x92,0xa2,0xc2,0x82,0x82,
-};
-
-static const BitmapCharRec ch78 = {7,10,-1,0,9,ch78data};
-
-/* char: 0x4d 'M' */
-
-static const GLubyte ch77data[] = {
-0x82,0x82,0x82,0x92,0x92,0xaa,0xaa,0xc6,0x82,0x82,
-};
-
-static const BitmapCharRec ch77 = {7,10,-1,0,9,ch77data};
-
-/* char: 0x4c 'L' */
-
-static const GLubyte ch76data[] = {
-0xfe,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch76 = {7,10,-1,0,9,ch76data};
-
-/* char: 0x4b 'K' */
-
-static const GLubyte ch75data[] = {
-0x82,0x84,0x88,0x90,0xa0,0xe0,0x90,0x88,0x84,0x82,
-};
-
-static const BitmapCharRec ch75 = {7,10,-1,0,9,ch75data};
-
-/* char: 0x4a 'J' */
-
-static const GLubyte ch74data[] = {
-0x78,0x84,0x4,0x4,0x4,0x4,0x4,0x4,0x4,0x1e,
-};
-
-static const BitmapCharRec ch74 = {7,10,-1,0,9,ch74data};
-
-/* char: 0x49 'I' */
-
-static const GLubyte ch73data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,
-};
-
-static const BitmapCharRec ch73 = {5,10,-2,0,9,ch73data};
-
-/* char: 0x48 'H' */
-
-static const GLubyte ch72data[] = {
-0x82,0x82,0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x82,
-};
-
-static const BitmapCharRec ch72 = {7,10,-1,0,9,ch72data};
-
-/* char: 0x47 'G' */
-
-static const GLubyte ch71data[] = {
-0x7c,0x82,0x82,0x82,0x8e,0x80,0x80,0x80,0x82,0x7c,
-};
-
-static const BitmapCharRec ch71 = {7,10,-1,0,9,ch71data};
-
-/* char: 0x46 'F' */
-
-static const GLubyte ch70data[] = {
-0x40,0x40,0x40,0x40,0x40,0x78,0x40,0x40,0x40,0xfe,
-};
-
-static const BitmapCharRec ch70 = {7,10,-1,0,9,ch70data};
-
-/* char: 0x45 'E' */
-
-static const GLubyte ch69data[] = {
-0xfe,0x40,0x40,0x40,0x40,0x78,0x40,0x40,0x40,0xfe,
-};
-
-static const BitmapCharRec ch69 = {7,10,-1,0,9,ch69data};
-
-/* char: 0x44 'D' */
-
-static const GLubyte ch68data[] = {
-0xfc,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0xfc,
-};
-
-static const BitmapCharRec ch68 = {7,10,-1,0,9,ch68data};
-
-/* char: 0x43 'C' */
-
-static const GLubyte ch67data[] = {
-0x7c,0x82,0x80,0x80,0x80,0x80,0x80,0x80,0x82,0x7c,
-};
-
-static const BitmapCharRec ch67 = {7,10,-1,0,9,ch67data};
-
-/* char: 0x42 'B' */
-
-static const GLubyte ch66data[] = {
-0xfc,0x42,0x42,0x42,0x42,0x7c,0x42,0x42,0x42,0xfc,
-};
-
-static const BitmapCharRec ch66 = {7,10,-1,0,9,ch66data};
-
-/* char: 0x41 'A' */
-
-static const GLubyte ch65data[] = {
-0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x44,0x28,0x10,
-};
-
-static const BitmapCharRec ch65 = {7,10,-1,0,9,ch65data};
-
-/* char: 0x40 '@' */
-
-static const GLubyte ch64data[] = {
-0x7c,0x80,0x80,0x9a,0xa6,0xa2,0x9e,0x82,0x82,0x7c,
-};
-
-static const BitmapCharRec ch64 = {7,10,-1,0,9,ch64data};
-
-/* char: 0x3f '?' */
-
-static const GLubyte ch63data[] = {
-0x10,0x0,0x10,0x10,0x8,0x4,0x2,0x82,0x82,0x7c,
-};
-
-static const BitmapCharRec ch63 = {7,10,-1,0,9,ch63data};
-
-/* char: 0x3e '>' */
-
-static const GLubyte ch62data[] = {
-0x80,0x40,0x20,0x10,0x8,0x8,0x10,0x20,0x40,0x80,
-};
-
-static const BitmapCharRec ch62 = {5,10,-2,0,9,ch62data};
-
-/* char: 0x3d '=' */
-
-static const GLubyte ch61data[] = {
-0xfe,0x0,0x0,0xfe,
-};
-
-static const BitmapCharRec ch61 = {7,4,-1,-2,9,ch61data};
-
-/* char: 0x3c '<' */
-
-static const GLubyte ch60data[] = {
-0x8,0x10,0x20,0x40,0x80,0x80,0x40,0x20,0x10,0x8,
-};
-
-static const BitmapCharRec ch60 = {5,10,-2,0,9,ch60data};
-
-/* char: 0x3b ';' */
-
-static const GLubyte ch59data[] = {
-0x80,0x40,0x40,0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,
-};
-
-static const BitmapCharRec ch59 = {2,10,-4,3,9,ch59data};
-
-/* char: 0x3a ':' */
-
-static const GLubyte ch58data[] = {
-0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,
-};
-
-static const BitmapCharRec ch58 = {2,7,-4,0,9,ch58data};
-
-/* char: 0x39 '9' */
-
-static const GLubyte ch57data[] = {
-0x78,0x4,0x2,0x2,0x7a,0x86,0x82,0x82,0x82,0x7c,
-};
-
-static const BitmapCharRec ch57 = {7,10,-1,0,9,ch57data};
-
-/* char: 0x38 '8' */
-
-static const GLubyte ch56data[] = {
-0x38,0x44,0x82,0x82,0x44,0x38,0x44,0x82,0x44,0x38,
-};
-
-static const BitmapCharRec ch56 = {7,10,-1,0,9,ch56data};
-
-/* char: 0x37 '7' */
-
-static const GLubyte ch55data[] = {
-0x40,0x40,0x20,0x20,0x10,0x8,0x4,0x2,0x2,0xfe,
-};
-
-static const BitmapCharRec ch55 = {7,10,-1,0,9,ch55data};
-
-/* char: 0x36 '6' */
-
-static const GLubyte ch54data[] = {
-0x7c,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x40,0x3c,
-};
-
-static const BitmapCharRec ch54 = {7,10,-1,0,9,ch54data};
-
-/* char: 0x35 '5' */
-
-static const GLubyte ch53data[] = {
-0x7c,0x82,0x2,0x2,0x2,0xc2,0xbc,0x80,0x80,0xfe,
-};
-
-static const BitmapCharRec ch53 = {7,10,-1,0,9,ch53data};
-
-/* char: 0x34 '4' */
-
-static const GLubyte ch52data[] = {
-0x4,0x4,0x4,0xfe,0x84,0x44,0x24,0x14,0xc,0x4,
-};
-
-static const BitmapCharRec ch52 = {7,10,-1,0,9,ch52data};
-
-/* char: 0x33 '3' */
-
-static const GLubyte ch51data[] = {
-0x7c,0x82,0x2,0x2,0x2,0x1c,0x8,0x4,0x2,0xfe,
-};
-
-static const BitmapCharRec ch51 = {7,10,-1,0,9,ch51data};
-
-/* char: 0x32 '2' */
-
-static const GLubyte ch50data[] = {
-0xfe,0x80,0x40,0x30,0x8,0x4,0x2,0x82,0x82,0x7c,
-};
-
-static const BitmapCharRec ch50 = {7,10,-1,0,9,ch50data};
-
-/* char: 0x31 '1' */
-
-static const GLubyte ch49data[] = {
-0xfe,0x10,0x10,0x10,0x10,0x10,0x90,0x50,0x30,0x10,
-};
-
-static const BitmapCharRec ch49 = {7,10,-1,0,9,ch49data};
-
-/* char: 0x30 '0' */
-
-static const GLubyte ch48data[] = {
-0x38,0x44,0x82,0x82,0x82,0x82,0x82,0x82,0x44,0x38,
-};
-
-static const BitmapCharRec ch48 = {7,10,-1,0,9,ch48data};
-
-/* char: 0x2f '/' */
-
-static const GLubyte ch47data[] = {
-0x80,0x40,0x40,0x20,0x10,0x10,0x8,0x4,0x4,0x2,
-};
-
-static const BitmapCharRec ch47 = {7,10,-1,0,9,ch47data};
-
-/* char: 0x2e '.' */
-
-static const GLubyte ch46data[] = {
-0xc0,0xc0,
-};
-
-static const BitmapCharRec ch46 = {2,2,-4,0,9,ch46data};
-
-/* char: 0x2d '-' */
-
-static const GLubyte ch45data[] = {
-0xfe,
-};
-
-static const BitmapCharRec ch45 = {7,1,-1,-4,9,ch45data};
-
-/* char: 0x2c ',' */
-
-static const GLubyte ch44data[] = {
-0x80,0x40,0x40,0xc0,0xc0,
-};
-
-static const BitmapCharRec ch44 = {2,5,-4,3,9,ch44data};
-
-/* char: 0x2b '+' */
-
-static const GLubyte ch43data[] = {
-0x10,0x10,0x10,0xfe,0x10,0x10,0x10,
-};
-
-static const BitmapCharRec ch43 = {7,7,-1,-1,9,ch43data};
-
-/* char: 0x2a '*' */
-
-static const GLubyte ch42data[] = {
-0x10,0x92,0x54,0x38,0x54,0x92,0x10,
-};
-
-static const BitmapCharRec ch42 = {7,7,-1,-1,9,ch42data};
-
-/* char: 0x29 ')' */
-
-static const GLubyte ch41data[] = {
-0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x20,0x20,0x40,0x40,0x80,
-};
-
-static const BitmapCharRec ch41 = {3,12,-3,1,9,ch41data};
-
-/* char: 0x28 '(' */
-
-static const GLubyte ch40data[] = {
-0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x80,0x80,0x40,0x40,0x20,
-};
-
-static const BitmapCharRec ch40 = {3,12,-3,1,9,ch40data};
-
-/* char: 0x27 ''' */
-
-static const GLubyte ch39data[] = {
-0x80,0x40,0x20,0x30,
-};
-
-static const BitmapCharRec ch39 = {4,4,-3,-6,9,ch39data};
-
-/* char: 0x26 '&' */
-
-static const GLubyte ch38data[] = {
-0x62,0x94,0x88,0x94,0x62,0x60,0x90,0x90,0x90,0x60,
-};
-
-static const BitmapCharRec ch38 = {7,10,-1,0,9,ch38data};
-
-/* char: 0x25 '%' */
-
-static const GLubyte ch37data[] = {
-0x84,0x4a,0x4a,0x24,0x10,0x10,0x48,0xa4,0xa4,0x42,
-};
-
-static const BitmapCharRec ch37 = {7,10,-1,0,9,ch37data};
-
-/* char: 0x24 '$' */
-
-static const GLubyte ch36data[] = {
-0x10,0x7c,0x92,0x12,0x12,0x14,0x38,0x50,0x90,0x92,0x7c,0x10,
-};
-
-static const BitmapCharRec ch36 = {7,12,-1,1,9,ch36data};
-
-/* char: 0x23 '#' */
-
-static const GLubyte ch35data[] = {
-0x48,0x48,0xfc,0x48,0x48,0xfc,0x48,0x48,
-};
-
-static const BitmapCharRec ch35 = {6,8,-1,-1,9,ch35data};
-
-/* char: 0x22 '"' */
-
-static const GLubyte ch34data[] = {
-0x90,0x90,0x90,
-};
-
-static const BitmapCharRec ch34 = {4,3,-3,-7,9,ch34data};
-
-/* char: 0x21 '!' */
-
-static const GLubyte ch33data[] = {
-0x80,0x80,0x0,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch33 = {1,11,-4,0,9,ch33data};
-
-/* char: 0x1f */
-
-static const GLubyte ch31data[] = {
-0xc0,0xc0,
-};
-
-static const BitmapCharRec ch31 = {2,2,-4,-2,9,ch31data};
-
-/* char: 0x1e */
-
-static const GLubyte ch30data[] = {
-0x5c,0xa2,0x60,0x20,0x20,0xf8,0x20,0x20,0x22,0x1c,
-};
-
-static const BitmapCharRec ch30 = {7,10,-1,0,9,ch30data};
-
-/* char: 0x1d */
-
-static const GLubyte ch29data[] = {
-0x80,0x40,0xfe,0x10,0xfe,0x4,0x2,
-};
-
-static const BitmapCharRec ch29 = {7,7,-1,0,9,ch29data};
-
-/* char: 0x1c */
-
-static const GLubyte ch28data[] = {
-0x44,0x24,0x24,0x24,0x24,0x24,0xfe,
-};
-
-static const BitmapCharRec ch28 = {7,7,-1,0,9,ch28data};
-
-/* char: 0x1b */
-
-static const GLubyte ch27data[] = {
-0xfe,0x0,0x80,0x40,0x20,0x10,0x8,0x8,0x10,0x20,0x40,0x80,
-};
-
-static const BitmapCharRec ch27 = {7,12,-1,2,9,ch27data};
-
-/* char: 0x1a */
-
-static const GLubyte ch26data[] = {
-0xfc,0x0,0x4,0x8,0x10,0x20,0x40,0x40,0x20,0x10,0x8,0x4,
-};
-
-static const BitmapCharRec ch26 = {6,12,-2,2,9,ch26data};
-
-/* char: 0x19 */
-
-static const GLubyte ch25data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch25 = {1,15,-4,3,9,ch25data};
-
-/* char: 0x18 */
-
-static const GLubyte ch24data[] = {
-0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0xff,0x80,
-};
-
-static const BitmapCharRec ch24 = {9,7,0,3,9,ch24data};
-
-/* char: 0x17 */
-
-static const GLubyte ch23data[] = {
-0xff,0x80,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,
-0x8,0x0,
-};
-
-static const BitmapCharRec ch23 = {9,9,0,-3,9,ch23data};
-
-/* char: 0x16 */
-
-static const GLubyte ch22data[] = {
-0x8,0x8,0x8,0x8,0x8,0x8,0xf8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,
-};
-
-static const BitmapCharRec ch22 = {5,15,0,3,9,ch22data};
-
-/* char: 0x15 */
-
-static const GLubyte ch21data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch21 = {5,15,-4,3,9,ch21data};
-
-/* char: 0x14 */
-
-static const GLubyte ch20data[] = {
-0xff,0x80,
-};
-
-static const BitmapCharRec ch20 = {9,1,0,1,9,ch20data};
-
-/* char: 0x13 */
-
-static const GLubyte ch19data[] = {
-0xff,0x80,
-};
-
-static const BitmapCharRec ch19 = {9,1,0,-1,9,ch19data};
-
-/* char: 0x12 */
-
-static const GLubyte ch18data[] = {
-0xff,0x80,
-};
-
-static const BitmapCharRec ch18 = {9,1,0,-3,9,ch18data};
-
-/* char: 0x11 */
-
-static const GLubyte ch17data[] = {
-0xff,0x80,
-};
-
-static const BitmapCharRec ch17 = {9,1,0,-5,9,ch17data};
-
-/* char: 0x10 */
-
-static const GLubyte ch16data[] = {
-0xff,0x80,
-};
-
-static const BitmapCharRec ch16 = {9,1,0,-7,9,ch16data};
-
-/* char: 0xf */
-
-static const GLubyte ch15data[] = {
-0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0xff,0x80,0x8,0x0,
-0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,
-};
-
-static const BitmapCharRec ch15 = {9,15,0,3,9,ch15data};
-
-/* char: 0xe */
-
-static const GLubyte ch14data[] = {
-0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch14 = {5,9,-4,-3,9,ch14data};
-
-/* char: 0xd */
-
-static const GLubyte ch13data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0xf8,
-};
-
-static const BitmapCharRec ch13 = {5,7,-4,3,9,ch13data};
-
-/* char: 0xc */
-
-static const GLubyte ch12data[] = {
-0x8,0x8,0x8,0x8,0x8,0x8,0xf8,
-};
-
-static const BitmapCharRec ch12 = {5,7,0,3,9,ch12data};
-
-/* char: 0xb */
-
-static const GLubyte ch11data[] = {
-0xf8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,
-};
-
-static const BitmapCharRec ch11 = {5,9,0,-3,9,ch11data};
-
-/* char: 0xa */
-
-static const GLubyte ch10data[] = {
-0x8,0x8,0x8,0x8,0x3e,0x0,0x20,0x50,0x88,0x88,
-};
-
-static const BitmapCharRec ch10 = {7,10,-1,2,9,ch10data};
-
-/* char: 0x9 */
-
-static const GLubyte ch9data[] = {
-0x3e,0x20,0x20,0x20,0x20,0x88,0x98,0xa8,0xc8,0x88,
-};
-
-static const BitmapCharRec ch9 = {7,10,-1,2,9,ch9data};
-
-/* char: 0x8 */
-
-static const GLubyte ch8data[] = {
-0xfe,0x10,0x10,0xfe,0x10,0x10,
-};
-
-static const BitmapCharRec ch8 = {7,6,-1,0,9,ch8data};
-
-/* char: 0x7 */
-
-static const GLubyte ch7data[] = {
-0x70,0x88,0x88,0x70,
-};
-
-static const BitmapCharRec ch7 = {5,4,-2,-6,9,ch7data};
-
-/* char: 0x6 */
-
-static const GLubyte ch6data[] = {
-0x20,0x20,0x3c,0x20,0x3e,0x0,0xf8,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch6 = {7,10,-1,2,9,ch6data};
-
-/* char: 0x5 */
-
-static const GLubyte ch5data[] = {
-0x22,0x22,0x3c,0x22,0x3c,0x0,0x78,0x80,0x80,0x78,
-};
-
-static const BitmapCharRec ch5 = {7,10,-1,2,9,ch5data};
-
-/* char: 0x4 */
-
-static const GLubyte ch4data[] = {
-0x10,0x10,0x1c,0x10,0x1e,0x80,0x80,0xe0,0x80,0xf0,
-};
-
-static const BitmapCharRec ch4 = {7,10,-1,2,9,ch4data};
-
-/* char: 0x3 */
-
-static const GLubyte ch3data[] = {
-0x8,0x8,0x8,0x3e,0x0,0x88,0x88,0xf8,0x88,0x88,
-};
-
-static const BitmapCharRec ch3 = {7,10,-1,2,9,ch3data};
-
-/* char: 0x2 */
-
-static const GLubyte ch2data[] = {
-0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,
-};
-
-static const BitmapCharRec ch2 = {8,14,0,3,9,ch2data};
-
-/* char: 0x1 */
-
-static const GLubyte ch1data[] = {
-0x10,0x38,0x7c,0xfe,0x7c,0x38,0x10,
-};
-
-static const BitmapCharRec ch1 = {7,7,-1,0,9,ch1data};
-
-static const BitmapCharRec * const chars[] = {
-&ch0,
-&ch1,
-&ch2,
-&ch3,
-&ch4,
-&ch5,
-&ch6,
-&ch7,
-&ch8,
-&ch9,
-&ch10,
-&ch11,
-&ch12,
-&ch13,
-&ch14,
-&ch15,
-&ch16,
-&ch17,
-&ch18,
-&ch19,
-&ch20,
-&ch21,
-&ch22,
-&ch23,
-&ch24,
-&ch25,
-&ch26,
-&ch27,
-&ch28,
-&ch29,
-&ch30,
-&ch31,
-&ch32,
-&ch33,
-&ch34,
-&ch35,
-&ch36,
-&ch37,
-&ch38,
-&ch39,
-&ch40,
-&ch41,
-&ch42,
-&ch43,
-&ch44,
-&ch45,
-&ch46,
-&ch47,
-&ch48,
-&ch49,
-&ch50,
-&ch51,
-&ch52,
-&ch53,
-&ch54,
-&ch55,
-&ch56,
-&ch57,
-&ch58,
-&ch59,
-&ch60,
-&ch61,
-&ch62,
-&ch63,
-&ch64,
-&ch65,
-&ch66,
-&ch67,
-&ch68,
-&ch69,
-&ch70,
-&ch71,
-&ch72,
-&ch73,
-&ch74,
-&ch75,
-&ch76,
-&ch77,
-&ch78,
-&ch79,
-&ch80,
-&ch81,
-&ch82,
-&ch83,
-&ch84,
-&ch85,
-&ch86,
-&ch87,
-&ch88,
-&ch89,
-&ch90,
-&ch91,
-&ch92,
-&ch93,
-&ch94,
-&ch95,
-&ch96,
-&ch97,
-&ch98,
-&ch99,
-&ch100,
-&ch101,
-&ch102,
-&ch103,
-&ch104,
-&ch105,
-&ch106,
-&ch107,
-&ch108,
-&ch109,
-&ch110,
-&ch111,
-&ch112,
-&ch113,
-&ch114,
-&ch115,
-&ch116,
-&ch117,
-&ch118,
-&ch119,
-&ch120,
-&ch121,
-&ch122,
-&ch123,
-&ch124,
-&ch125,
-&ch126,
-&ch127,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-&ch160,
-&ch161,
-&ch162,
-&ch163,
-&ch164,
-&ch165,
-&ch166,
-&ch167,
-&ch168,
-&ch169,
-&ch170,
-&ch171,
-&ch172,
-&ch173,
-&ch174,
-&ch175,
-&ch176,
-&ch177,
-&ch178,
-&ch179,
-&ch180,
-&ch181,
-&ch182,
-&ch183,
-&ch184,
-&ch185,
-&ch186,
-&ch187,
-&ch188,
-&ch189,
-&ch190,
-&ch191,
-&ch192,
-&ch193,
-&ch194,
-&ch195,
-&ch196,
-&ch197,
-&ch198,
-&ch199,
-&ch200,
-&ch201,
-&ch202,
-&ch203,
-&ch204,
-&ch205,
-&ch206,
-&ch207,
-&ch208,
-&ch209,
-&ch210,
-&ch211,
-&ch212,
-&ch213,
-&ch214,
-&ch215,
-&ch216,
-&ch217,
-&ch218,
-&ch219,
-&ch220,
-&ch221,
-&ch222,
-&ch223,
-&ch224,
-&ch225,
-&ch226,
-&ch227,
-&ch228,
-&ch229,
-&ch230,
-&ch231,
-&ch232,
-&ch233,
-&ch234,
-&ch235,
-&ch236,
-&ch237,
-&ch238,
-&ch239,
-&ch240,
-&ch241,
-&ch242,
-&ch243,
-&ch244,
-&ch245,
-&ch246,
-&ch247,
-&ch248,
-&ch249,
-&ch250,
-&ch251,
-&ch252,
-&ch253,
-&ch254,
-&ch255,
-};
-#if !defined(__IBMCPP__)
-const
-#endif
- BitmapFontRec glutBitmap9By15 = {
-"-misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1",
-256,
-0,
-chars
-};
-
diff --git a/src/glut/os2/glut_bitmap.cpp b/src/glut/os2/glut_bitmap.cpp
deleted file mode 100644
index 789a89ae73e..00000000000
--- a/src/glut/os2/glut_bitmap.cpp
+++ /dev/null
@@ -1,57 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include "glutint.h"
-#include "glutbitmap.h"
-
-void GLUTAPIENTRY
-glutBitmapCharacter(GLUTbitmapFont font, int c)
-{
- const BitmapCharRec *ch;
- BitmapFontPtr fontinfo;
- GLint swapbytes, lsbfirst, rowlength;
- GLint skiprows, skippixels, alignment;
-
-#if defined(_WIN32)
- fontinfo = (BitmapFontPtr) __glutFont(font);
-#else
- fontinfo = (BitmapFontPtr) font;
-#endif
-
- if (c < fontinfo->first ||
- c >= fontinfo->first + fontinfo->num_chars)
- return;
- ch = fontinfo->ch[c - fontinfo->first];
- if (ch) {
- /* Save current modes. */
- glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes);
- glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst);
- glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength);
- glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows);
- glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels);
- glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
- /* Little endian machines (DEC Alpha for example) could
- benefit from setting GL_UNPACK_LSB_FIRST to GL_TRUE
- instead of GL_FALSE, but this would require changing the
- generated bitmaps too. */
- glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
- glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glBitmap(ch->width, ch->height, ch->xorig, ch->yorig,
- ch->advance, 0, ch->bitmap);
- /* Restore saved modes. */
- glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
- }
-}
diff --git a/src/glut/os2/glut_cindex.cpp b/src/glut/os2/glut_cindex.cpp
deleted file mode 100644
index 0897a3cf85c..00000000000
--- a/src/glut/os2/glut_cindex.cpp
+++ /dev/null
@@ -1,259 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994, 1996, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include <stdlib.h>
-#include "glutint.h"
-
-#if defined(__OS2PM__)
- #define IsWindowVisible WinIsWindowVisible
-#endif
-
-#define CLAMP(i) ((i) > 1.0 ? 1.0 : ((i) < 0.0 ? 0.0 : (i)))
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutSetColor(int ndx, GLfloat red, GLfloat green, GLfloat blue)
-{
- GLUTcolormap *cmap, *newcmap;
- XVisualInfo *vis;
- XColor color;
- int i;
-
- if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) {
- cmap = __glutCurrentWindow->colormap;
- vis = __glutCurrentWindow->vis;
- } else {
- cmap = __glutCurrentWindow->overlay->colormap;
- vis = __glutCurrentWindow->overlay->vis;
- if (ndx == __glutCurrentWindow->overlay->transparentPixel) {
- __glutWarning(
- "glutSetColor: cannot set color of overlay transparent index %d\n",
- ndx);
- return;
- }
- }
-
- if (!cmap) {
- __glutWarning("glutSetColor: current window is RGBA");
- return;
- }
-#if defined(_WIN32) || defined(__OS2PM__)
- if (ndx >= 256 || /* always assume 256 colors on Win32 */
-#else
- if (ndx >= vis->visual->map_entries ||
-#endif
- ndx < 0) {
- __glutWarning("glutSetColor: index %d out of range", ndx);
- return;
- }
- if (cmap->refcnt > 1) {
- newcmap = __glutAssociateNewColormap(vis);
- cmap->refcnt--;
- /* Wouldn't it be nice if XCopyColormapAndFree could be
- told not to free the old colormap's entries! */
- for (i = cmap->size - 1; i >= 0; i--) {
- if (i == ndx) {
- /* We are going to set this cell shortly! */
- continue;
- }
- if (cmap->cells[i].component[GLUT_RED] >= 0.0) {
- color.pixel = i;
- newcmap->cells[i].component[GLUT_RED] =
- cmap->cells[i].component[GLUT_RED];
- color.red = (GLfloat) 0xffff *
- cmap->cells[i].component[GLUT_RED];
- newcmap->cells[i].component[GLUT_GREEN] =
- cmap->cells[i].component[GLUT_GREEN];
- color.green = (GLfloat) 0xffff *
- cmap->cells[i].component[GLUT_GREEN];
- newcmap->cells[i].component[GLUT_BLUE] =
- cmap->cells[i].component[GLUT_BLUE];
- color.blue = (GLfloat) 0xffff *
- cmap->cells[i].component[GLUT_BLUE];
- color.flags = DoRed | DoGreen | DoBlue;
-#if defined(_WIN32) || defined(__OS2PM__)
- if (IsWindowVisible(__glutCurrentWindow->win)) {
- XHDC = __glutCurrentWindow->hdc;
- } else {
- XHDC = 0;
- }
-#endif
- XStoreColor(__glutDisplay, newcmap->cmap, &color);
- } else {
- /* Leave unallocated entries unallocated. */
- }
- }
- cmap = newcmap;
- if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) {
- __glutCurrentWindow->colormap = cmap;
- __glutCurrentWindow->cmap = cmap->cmap;
- } else {
- __glutCurrentWindow->overlay->colormap = cmap;
- __glutCurrentWindow->overlay->cmap = cmap->cmap;
- }
- XSetWindowColormap(__glutDisplay,
- __glutCurrentWindow->renderWin, cmap->cmap);
-
-#if !defined(_WIN32) && !defined(__OS2PM__)
- {
- GLUTwindow *toplevel;
-
- toplevel = __glutToplevelOf(__glutCurrentWindow);
- if (toplevel->cmap != cmap->cmap) {
- __glutPutOnWorkList(toplevel, GLUT_COLORMAP_WORK);
- }
- }
-#endif
- }
- color.pixel = ndx;
- red = CLAMP(red);
- cmap->cells[ndx].component[GLUT_RED] = red;
- color.red = (GLfloat) 0xffff *red;
- green = CLAMP(green);
- cmap->cells[ndx].component[GLUT_GREEN] = green;
- color.green = (GLfloat) 0xffff *green;
- blue = CLAMP(blue);
- cmap->cells[ndx].component[GLUT_BLUE] = blue;
- color.blue = (GLfloat) 0xffff *blue;
- color.flags = DoRed | DoGreen | DoBlue;
-#if defined(_WIN32) || defined(__OS2PM__)
- if (IsWindowVisible(__glutCurrentWindow->win)) {
- XHDC = __glutCurrentWindow->hdc;
- } else {
- XHDC = 0;
- }
-#endif
- XStoreColor(__glutDisplay, cmap->cmap, &color);
-}
-
-GLfloat GLUTAPIENTRY
-glutGetColor(int ndx, int comp)
-{
- GLUTcolormap *colormap;
- XVisualInfo *vis;
-
- if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) {
- colormap = __glutCurrentWindow->colormap;
- vis = __glutCurrentWindow->vis;
- } else {
- colormap = __glutCurrentWindow->overlay->colormap;
- vis = __glutCurrentWindow->overlay->vis;
- if (ndx == __glutCurrentWindow->overlay->transparentPixel) {
- __glutWarning("glutGetColor: requesting overlay transparent index %d\n",
- ndx);
- return -1.0;
- }
- }
-
- if (!colormap) {
- __glutWarning("glutGetColor: current window is RGBA");
- return -1.0;
- }
-#if defined(_WIN32) || defined(__OS2PM__)
-#define OUT_OF_RANGE_NDX(ndx) (ndx >= 256 || ndx < 0)
-#else
-#define OUT_OF_RANGE_NDX(ndx) (ndx >= vis->visual->map_entries || ndx < 0)
-#endif
- if (OUT_OF_RANGE_NDX(ndx)) {
- __glutWarning("glutGetColor: index %d out of range", ndx);
- return -1.0;
- }
- return colormap->cells[ndx].component[comp];
-}
-
-void GLUTAPIENTRY
-glutCopyColormap(int winnum)
-{
- GLUTwindow *window = __glutWindowList[winnum - 1];
- GLUTcolormap *oldcmap, *newcmap;
- XVisualInfo *dstvis;
-
- if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) {
- oldcmap = __glutCurrentWindow->colormap;
- dstvis = __glutCurrentWindow->vis;
- newcmap = window->colormap;
- } else {
- oldcmap = __glutCurrentWindow->overlay->colormap;
- dstvis = __glutCurrentWindow->overlay->vis;
- if (!window->overlay) {
- __glutWarning("glutCopyColormap: window %d has no overlay", winnum);
- return;
- }
- newcmap = window->overlay->colormap;
- }
-
- if (!oldcmap) {
- __glutWarning("glutCopyColormap: destination colormap must be color index");
- return;
- }
- if (!newcmap) {
- __glutWarning(
- "glutCopyColormap: source colormap of window %d must be color index",
- winnum);
- return;
- }
- if (newcmap == oldcmap) {
- /* Source and destination are the same; now copy needed. */
- return;
- }
-#if !defined(_WIN32) && !defined(__OS2PM__)
- /* Play safe: compare visual IDs, not Visual*'s. */
- if (newcmap->visual->visualid == oldcmap->visual->visualid) {
-#endif
- /* Visuals match! "Copy" by reference... */
- __glutFreeColormap(oldcmap);
- newcmap->refcnt++;
- if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) {
- __glutCurrentWindow->colormap = newcmap;
- __glutCurrentWindow->cmap = newcmap->cmap;
- } else {
- __glutCurrentWindow->overlay->colormap = newcmap;
- __glutCurrentWindow->overlay->cmap = newcmap->cmap;
- }
- XSetWindowColormap(__glutDisplay, __glutCurrentWindow->renderWin,
- newcmap->cmap);
-#if !defined(_WIN32) && !defined(__OS2PM__)
- __glutPutOnWorkList(__glutToplevelOf(window), GLUT_COLORMAP_WORK);
-bla bla bla
-
- } else {
- GLUTcolormap *copycmap;
- XColor color;
- int i, last;
-
- /* Visuals different - need a distinct X colormap! */
- copycmap = __glutAssociateNewColormap(dstvis);
- /* Wouldn't it be nice if XCopyColormapAndFree could be
- told not to free the old colormap's entries! */
- last = newcmap->size;
- if (last > copycmap->size) {
- last = copycmap->size;
- }
- for (i = last - 1; i >= 0; i--) {
- if (newcmap->cells[i].component[GLUT_RED] >= 0.0) {
- color.pixel = i;
- copycmap->cells[i].component[GLUT_RED] =
- newcmap->cells[i].component[GLUT_RED];
- color.red = (GLfloat) 0xffff *
- newcmap->cells[i].component[GLUT_RED];
- copycmap->cells[i].component[GLUT_GREEN] =
- newcmap->cells[i].component[GLUT_GREEN];
- color.green = (GLfloat) 0xffff *
- newcmap->cells[i].component[GLUT_GREEN];
- copycmap->cells[i].component[GLUT_BLUE] =
- newcmap->cells[i].component[GLUT_BLUE];
- color.blue = (GLfloat) 0xffff *
- newcmap->cells[i].component[GLUT_BLUE];
- color.flags = DoRed | DoGreen | DoBlue;
- XStoreColor(__glutDisplay, copycmap->cmap, &color);
- }
- }
- }
-#endif
-}
-/* ENDCENTRY */
- \ No newline at end of file
diff --git a/src/glut/os2/glut_cmap.cpp b/src/glut/os2/glut_cmap.cpp
deleted file mode 100644
index d5b8d436a5d..00000000000
--- a/src/glut/os2/glut_cmap.cpp
+++ /dev/null
@@ -1,399 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994, 1996, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#ifdef __VMS
-//EK#include <GL/vms_x_fix.h>
-#endif
-
-#include <stdlib.h>
-#include <string.h>
-#include <stdio.h> /* SunOS multithreaded assert() needs <stdio.h>. Lame. */
-#include <assert.h>
-#if !defined(_WIN32) && !defined(__OS2__)
- #include <X11/Xlib.h>
- #include <X11/Xutil.h>
- #include <X11/Xatom.h> /* for XA_RGB_DEFAULT_MAP atom */
- #if defined(__vms)
- #include <Xmu/StdCmap.h> /* for XmuLookupStandardColormap */
- #else
- #include <X11/Xmu/StdCmap.h> /* for XmuLookupStandardColormap */
- #endif
-#endif
-
-/* SGI optimization introduced in IRIX 6.3 to avoid X server
- round trips for interning common X atoms. */
-#if defined(_SGI_EXTRA_PREDEFINES) && !defined(NO_FAST_ATOMS)
-#include <X11/SGIFastAtom.h>
-#else
-#define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how)
-#endif
-
-#include "glutint.h"
-#include "layerutil.h"
-
-GLUTcolormap *__glutColormapList = NULL;
-
-GLUTcolormap *
-__glutAssociateNewColormap(XVisualInfo * vis)
-{
- GLUTcolormap *cmap;
- int transparentPixel, i;
- unsigned long pixels[255];
-
- cmap = (GLUTcolormap *) malloc(sizeof(GLUTcolormap));
- if (!cmap)
- __glutFatalError("out of memory.");
-#if defined(_WIN32) || defined(__OS2__)
- pixels[0] = 0; /* avoid compilation warnings on win32 */
- cmap->visual = 0;
- cmap->size = 256; /* always assume 256 on Win32 */
-#else
- cmap->visual = vis->visual;
- cmap->size = vis->visual->map_entries;
-#endif
- cmap->refcnt = 1;
- cmap->cells = (GLUTcolorcell *)
- malloc(sizeof(GLUTcolorcell) * cmap->size);
- if (!cmap->cells)
- __glutFatalError("out of memory.");
- /* make all color cell entries be invalid */
- for (i = cmap->size - 1; i >= 0; i--) {
- cmap->cells[i].component[GLUT_RED] = -1.0;
- cmap->cells[i].component[GLUT_GREEN] = -1.0;
- cmap->cells[i].component[GLUT_BLUE] = -1.0;
- }
- transparentPixel = __glutGetTransparentPixel(__glutDisplay, vis);
- if (transparentPixel == -1 || transparentPixel >= cmap->size) {
-
- /* If there is no transparent pixel or if the transparent
- pixel is outside the range of valid colormap cells (HP
- can implement their overlays this smart way since their
- transparent pixel is 255), we can AllocAll the colormap.
- See note below. */
-
- cmap->cmap = XCreateColormap(__glutDisplay,
- __glutRoot, cmap->visual, AllocAll);
- } else {
-
- /* On machines where zero (or some other value in the range
- of 0 through map_entries-1), BadAlloc may be generated
- when an AllocAll overlay colormap is allocated since the
- transparent pixel precludes all the cells in the colormap
- being allocated (the transparent pixel is pre-allocated).
- So in this case, use XAllocColorCells to allocate
- map_entries-1 pixels (that is, all but the transparent
- pixel. */
-
-#if defined(_WIN32) || defined(__OS2__)
- cmap->cmap = XCreateColormap(__glutDisplay,
- __glutRoot, 0, AllocNone);
-#else
- cmap->cmap = XCreateColormap(__glutDisplay,
- __glutRoot, vis->visual, AllocNone);
- XAllocColorCells(__glutDisplay, cmap->cmap, False, 0, 0,
- pixels, cmap->size - 1);
-#endif
- }
- cmap->next = __glutColormapList;
- __glutColormapList = cmap;
- return cmap;
-}
-
-static GLUTcolormap *
-associateColormap(XVisualInfo * vis)
-{
-#if !defined(_WIN32) && !defined(__OS2__)
- GLUTcolormap *cmap = __glutColormapList;
-
- while (cmap != NULL) {
- /* Play safe: compare visual IDs, not Visual*'s. */
- if (cmap->visual->visualid == vis->visual->visualid) {
- /* Already have created colormap for the visual. */
- cmap->refcnt++;
- return cmap;
- }
- cmap = cmap->next;
- }
-#endif
- return __glutAssociateNewColormap(vis);
-}
-
-void
-__glutSetupColormap(XVisualInfo * vi, GLUTcolormap ** colormap, Colormap * cmap)
-{
-#if defined(_WIN32) || defined(__OS2__)
- if (vi->dwFlags & PFD_NEED_PALETTE || vi->iPixelType == PFD_TYPE_COLORINDEX) {
- *colormap = associateColormap(vi);
- *cmap = (*colormap)->cmap;
- } else {
- *colormap = NULL;
- *cmap = 0;
- }
-#else
- Status status;
- XStandardColormap *standardCmaps;
- int i, numCmaps;
- static Atom hpColorRecoveryAtom = -1;
- int isRGB, visualClass, rc;
-
-#if defined(__cplusplus) || defined(c_plusplus)
- visualClass = vi->c_class;
-#else
- visualClass = vi->class;
-#endif
- switch (visualClass) {
- case PseudoColor:
- /* Mesa might return a PseudoColor visual for RGB mode. */
- rc = glXGetConfig(__glutDisplay, vi, GLX_RGBA, &isRGB);
- if (rc == 0 && isRGB) {
- /* Must be Mesa. */
- *colormap = NULL;
- if (MaxCmapsOfScreen(DefaultScreenOfDisplay(__glutDisplay)) == 1
- && vi->visual == DefaultVisual(__glutDisplay, __glutScreen)) {
- char *privateCmap = getenv("MESA_PRIVATE_CMAP");
-
- if (privateCmap) {
- /* User doesn't want to share colormaps. */
- *cmap = XCreateColormap(__glutDisplay, __glutRoot,
- vi->visual, AllocNone);
- } else {
- /* Share the root colormap. */
- *cmap = DefaultColormap(__glutDisplay, __glutScreen);
- }
- } else {
- /* Get our own PseudoColor colormap. */
- *cmap = XCreateColormap(__glutDisplay, __glutRoot,
- vi->visual, AllocNone);
- }
- } else {
- /* CI mode, real GLX never returns a PseudoColor visual
- for RGB mode. */
- *colormap = associateColormap(vi);
- *cmap = (*colormap)->cmap;
- }
- break;
- case TrueColor:
- case DirectColor:
- *colormap = NULL; /* NULL if RGBA */
-
- /* Hewlett-Packard supports a feature called "HP Color
- Recovery". Mesa has code to use HP Color Recovery. For
- Mesa to use this feature, the atom
- _HP_RGB_SMOOTH_MAP_LIST must be defined on the root
- window AND the colormap obtainable by XGetRGBColormaps
- for that atom must be set on the window. If that
- colormap is not set, the output will look stripy. */
-
- if (hpColorRecoveryAtom == -1) {
- char *xvendor;
-
-#define VENDOR_HP "Hewlett-Packard"
-
- /* Only makes sense to make XInternAtom round-trip if we
- know that we are connected to an HP X server. */
- xvendor = ServerVendor(__glutDisplay);
- if (!strncmp(xvendor, VENDOR_HP, sizeof(VENDOR_HP) - 1)) {
- hpColorRecoveryAtom = XInternAtom(__glutDisplay, "_HP_RGB_SMOOTH_MAP_LIST", True);
- } else {
- hpColorRecoveryAtom = None;
- }
- }
- if (hpColorRecoveryAtom != None) {
- status = XGetRGBColormaps(__glutDisplay, __glutRoot,
- &standardCmaps, &numCmaps, hpColorRecoveryAtom);
- if (status == 1) {
- for (i = 0; i < numCmaps; i++) {
- if (standardCmaps[i].visualid == vi->visualid) {
- *cmap = standardCmaps[i].colormap;
- XFree(standardCmaps);
- return;
- }
- }
- XFree(standardCmaps);
- }
- }
-#ifndef SOLARIS_2_4_BUG
- /* Solaris 2.4 and 2.5 have a bug in their
- XmuLookupStandardColormap implementations. Please
- compile your Solaris 2.4 or 2.5 version of GLUT with
- -DSOLARIS_2_4_BUG to work around this bug. The symptom
- of the bug is that programs will get a BadMatch error
- from X_CreateWindow when creating a GLUT window because
- Solaris 2.4 and 2.5 create a corrupted RGB_DEFAULT_MAP
- property. Note that this workaround prevents Colormap
- sharing between applications, perhaps leading
- unnecessary colormap installations or colormap flashing.
- Sun fixed this bug in Solaris 2.6. */
- status = XmuLookupStandardColormap(__glutDisplay,
- vi->screen, vi->visualid, vi->depth, XA_RGB_DEFAULT_MAP,
- /* replace */ False, /* retain */ True);
- if (status == 1) {
- status = XGetRGBColormaps(__glutDisplay, __glutRoot,
- &standardCmaps, &numCmaps, XA_RGB_DEFAULT_MAP);
- if (status == 1) {
- for (i = 0; i < numCmaps; i++) {
- if (standardCmaps[i].visualid == vi->visualid) {
- *cmap = standardCmaps[i].colormap;
- XFree(standardCmaps);
- return;
- }
- }
- XFree(standardCmaps);
- }
- }
-#endif
- /* If no standard colormap but TrueColor, just make a
- private one. */
- /* XXX Should do a better job of internal sharing for
- privately allocated TrueColor colormaps. */
- /* XXX DirectColor probably needs ramps hand initialized! */
- *cmap = XCreateColormap(__glutDisplay, __glutRoot,
- vi->visual, AllocNone);
- break;
- case StaticColor:
- case StaticGray:
- case GrayScale:
- /* Mesa supports these visuals */
- *colormap = NULL;
- *cmap = XCreateColormap(__glutDisplay, __glutRoot,
- vi->visual, AllocNone);
- break;
- default:
- __glutFatalError(
- "could not allocate colormap for visual type: %d.",
- visualClass);
- }
- return;
-#endif
-}
-
-#if !defined(_WIN32) && !defined(__OS2__)
-static int
-findColormaps(GLUTwindow * window,
- Window * winlist, Colormap * cmaplist, int num, int max)
-{
- GLUTwindow *child;
- int i;
-
- /* Do not allow more entries that maximum number of
- colormaps! */
- if (num >= max)
- return num;
- /* Is cmap for this window already on the list? */
- for (i = 0; i < num; i++) {
- if (cmaplist[i] == window->cmap)
- goto normalColormapAlreadyListed;
- }
- /* Not found on the list; add colormap and window. */
- winlist[num] = window->win;
- cmaplist[num] = window->cmap;
- num++;
-
-normalColormapAlreadyListed:
-
- /* Repeat above but for the overlay colormap if there one. */
- if (window->overlay) {
- if (num >= max)
- return num;
- for (i = 0; i < num; i++) {
- if (cmaplist[i] == window->overlay->cmap)
- goto overlayColormapAlreadyListed;
- }
- winlist[num] = window->overlay->win;
- cmaplist[num] = window->overlay->cmap;
- num++;
- }
-overlayColormapAlreadyListed:
-
- /* Recursively search children. */
- child = window->children;
- while (child) {
- num = findColormaps(child, winlist, cmaplist, num, max);
- child = child->siblings;
- }
- return num;
-}
-
-void
-__glutEstablishColormapsProperty(GLUTwindow * window)
-{
- /* this routine is strictly X. Win32 doesn't need to do
- anything of this sort (but has to do other wacky stuff
- later). */
- static Atom wmColormapWindows = None;
- Window *winlist;
- Colormap *cmaplist;
- Status status;
- int maxcmaps, num;
-
- assert(!window->parent);
- maxcmaps = MaxCmapsOfScreen(ScreenOfDisplay(__glutDisplay,
- __glutScreen));
- /* For portability reasons we don't use alloca for winlist
- and cmaplist, but we could. */
- winlist = (Window *) malloc(maxcmaps * sizeof(Window));
- cmaplist = (Colormap *) malloc(maxcmaps * sizeof(Colormap));
- num = findColormaps(window, winlist, cmaplist, 0, maxcmaps);
- if (num < 2) {
- /* Property no longer needed; remove it. */
- wmColormapWindows = XSGIFastInternAtom(__glutDisplay,
- "WM_COLORMAP_WINDOWS", SGI_XA_WM_COLORMAP_WINDOWS, False);
- if (wmColormapWindows == None) {
- __glutWarning("Could not intern X atom for WM_COLORMAP_WINDOWS.");
- return;
- }
- XDeleteProperty(__glutDisplay, window->win, wmColormapWindows);
- } else {
- status = XSetWMColormapWindows(__glutDisplay, window->win,
- winlist, num);
- /* XSetWMColormapWindows should always work unless the
- WM_COLORMAP_WINDOWS property cannot be intern'ed. We
- check to be safe. */
- if (status == False)
- __glutFatalError("XSetWMColormapWindows returned False.");
- }
- /* For portability reasons we don't use alloca for winlist
- and cmaplist, but we could. */
- free(winlist);
- free(cmaplist);
-}
-
-GLUTwindow *
-__glutToplevelOf(GLUTwindow * window)
-{
- while (window->parent) {
- window = window->parent;
- }
- return window;
-}
-#endif
-
-void
-__glutFreeColormap(GLUTcolormap * cmap)
-{
- GLUTcolormap *cur, **prev;
-
- cmap->refcnt--;
- if (cmap->refcnt == 0) {
- /* remove from colormap list */
- cur = __glutColormapList;
- prev = &__glutColormapList;
- while (cur) {
- if (cur == cmap) {
- *prev = cmap->next;
- break;
- }
- prev = &(cur->next);
- cur = cur->next;
- }
- /* actually free colormap */
- XFreeColormap(__glutDisplay, cmap->cmap);
- free(cmap->cells);
- free(cmap);
- }
-}
-
diff --git a/src/glut/os2/glut_cursor.cpp b/src/glut/os2/glut_cursor.cpp
deleted file mode 100644
index 9784e9b6226..00000000000
--- a/src/glut/os2/glut_cursor.cpp
+++ /dev/null
@@ -1,210 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1995, 1998. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include "glutint.h"
-
-#if !defined(_WIN32) && !defined(__OS2PM__)
-#include <X11/Xatom.h> /* For XA_CURSOR */
-#include <X11/cursorfont.h>
-#endif
-
-typedef struct _CursorTable {
-#if defined(_WIN32)
- char* glyph;
-#else
- int glyph;
-#endif
- Cursor cursor;
-} CursorTable;
-/* *INDENT-OFF* */
-
-static CursorTable cursorTable[] = {
- {XC_arrow, None}, /* GLUT_CURSOR_RIGHT_ARROW */
- {XC_top_left_arrow, None}, /* GLUT_CURSOR_LEFT_ARROW */
- {XC_hand1, None}, /* GLUT_CURSOR_INFO */
- {XC_pirate, None}, /* GLUT_CURSOR_DESTROY */
- {XC_question_arrow, None}, /* GLUT_CURSOR_HELP */
- {XC_exchange, None}, /* GLUT_CURSOR_CYCLE */
- {XC_spraycan, None}, /* GLUT_CURSOR_SPRAY */
- {XC_watch, None}, /* GLUT_CURSOR_WAIT */
- {XC_xterm, None}, /* GLUT_CURSOR_TEXT */
- {XC_crosshair, None}, /* GLUT_CURSOR_CROSSHAIR */
- {XC_sb_v_double_arrow, None}, /* GLUT_CURSOR_UP_DOWN */
- {XC_sb_h_double_arrow, None}, /* GLUT_CURSOR_LEFT_RIGHT */
- {XC_top_side, None}, /* GLUT_CURSOR_TOP_SIDE */
- {XC_bottom_side, None}, /* GLUT_CURSOR_BOTTOM_SIDE */
- {XC_left_side, None}, /* GLUT_CURSOR_LEFT_SIDE */
- {XC_right_side, None}, /* GLUT_CURSOR_RIGHT_SIDE */
- {XC_top_left_corner, None}, /* GLUT_CURSOR_TOP_LEFT_CORNER */
- {XC_top_right_corner, None}, /* GLUT_CURSOR_TOP_RIGHT_CORNER */
- {XC_bottom_right_corner, None}, /* GLUT_CURSOR_BOTTOM_RIGHT_CORNER */
- {XC_bottom_left_corner, None}, /* GLUT_CURSOR_BOTTOM_LEFT_CORNER */
-};
-/* *INDENT-ON* */
-
-#if !defined(_WIN32) && !defined(__OS2PM__)
-static Cursor blankCursor = None;
-static Cursor fullCrosshairCusor = None;
-
-/* SGI X server's support a special property called the
- _SGI_CROSSHAIR_CURSOR that when installed as a window's
- cursor, becomes a full screen crosshair cursor. SGI
- has special cursor generation hardware for this case. */
-static Cursor
-getFullCrosshairCursor(void)
-{
- Cursor cursor;
- Atom crosshairAtom, actualType;
- int rc, actualFormat;
- unsigned long n, left;
- unsigned long *value;
-
- if (fullCrosshairCusor == None) {
- crosshairAtom = XInternAtom(__glutDisplay,
- "_SGI_CROSSHAIR_CURSOR", True);
- if (crosshairAtom != None) {
- value = 0; /* Make compiler happy. */
- rc = XGetWindowProperty(__glutDisplay, __glutRoot,
- crosshairAtom, 0, 1, False, XA_CURSOR, &actualType,
- &actualFormat, &n, &left, (unsigned char **) &value);
- if (rc == Success && actualFormat == 32 && n >= 1) {
- cursor = value[0];
- XFree(value);
- return cursor;
- }
- }
- }
- return XCreateFontCursor(__glutDisplay, XC_crosshair);
-}
-
-/* X11 forces you to create a blank cursor if you want
- to disable the cursor. */
-static Cursor
-makeBlankCursor(void)
-{
- static char data[1] =
- {0};
- Cursor cursor;
- Pixmap blank;
- XColor dummy;
-
- blank = XCreateBitmapFromData(__glutDisplay, __glutRoot,
- data, 1, 1);
- if (blank == None)
- __glutFatalError("out of memory.");
- cursor = XCreatePixmapCursor(__glutDisplay, blank, blank,
- &dummy, &dummy, 0, 0);
- XFreePixmap(__glutDisplay, blank);
-
- return cursor;
-}
-#endif /* !_WIN32 && !__OS2PM__*/
-
-/* Win32 and X11 use this same function to accomplish
- fairly different tasks. X11 lets you just define the
- cursor for a window and the window system takes care
- of making sure that the window's cursor is installed
- when the mouse is in the window. Win32 requires the
- application to handle a WM_SETCURSOR message to install
- the right cursor when windows are entered. Think of
- the Win32 __glutSetCursor (called from __glutWindowProc)
- as "install cursor". Think of the X11 __glutSetCursor
- (called from glutSetCursor) as "define cursor". */
-void
-__glutSetCursor(GLUTwindow *window)
-{
- int cursor = window->cursor;
- Cursor xcursor = 0;
-
- if (cursor >= 0 &&
- cursor < sizeof(cursorTable) / sizeof(cursorTable[0])) {
- if (cursorTable[cursor].cursor == None) {
- cursorTable[cursor].cursor = XCreateFontCursor(__glutDisplay,
- cursorTable[cursor].glyph);
- }
- xcursor = cursorTable[cursor].cursor;
- } else {
- /* Special cases. */
- switch (cursor) {
- case GLUT_CURSOR_INHERIT:
-#if defined(_WIN32)
- while (window->parent) {
- window = window->parent;
- if (window->cursor != GLUT_CURSOR_INHERIT) {
- __glutSetCursor(window);
- return;
- }
- }
- /* XXX Default to an arrow cursor. Is this
- right or should we be letting the default
- window proc be installing some system cursor? */
- xcursor = cursorTable[0].cursor;
- if (xcursor == NULL) {
- xcursor =
- cursorTable[0].cursor =
- LoadCursor(NULL, cursorTable[0].glyph);
- }
-
-#elif defined(__OS2PM__)
-//todo
- xcursor = None;
-
-#else
- xcursor = None;
-#endif
- break;
- case GLUT_CURSOR_NONE:
-#if defined(_WIN32) || defined(__OS2PM__)
- xcursor = NULL;
-#else
- if (blankCursor == None) {
- blankCursor = makeBlankCursor();
- }
- xcursor = blankCursor;
-#endif
- break;
- case GLUT_CURSOR_FULL_CROSSHAIR:
-#if defined(_WIN32)
- xcursor = (HICON) IDC_CROSS;
-#elif defined(__OS2PM__)
-//todo
-#else
- if (fullCrosshairCusor == None) {
- fullCrosshairCusor = getFullCrosshairCursor();
- }
- xcursor = fullCrosshairCusor;
-#endif
- break;
- }
- }
- XDefineCursor(__glutDisplay,
- window->win, xcursor);
- XFlush(__glutDisplay);
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutSetCursor(int cursor)
-{
-#ifdef _WIN32
- POINT point;
-
- __glutCurrentWindow->cursor = cursor;
- /* Are we in the window right now? If so,
- install the cursor. */
- GetCursorPos(&point);
- if (__glutCurrentWindow->win == WindowFromPoint(point)) {
- __glutSetCursor(__glutCurrentWindow);
- }
-#elif defined(__OS2PM__)
-//todo
-#else
- __glutCurrentWindow->cursor = cursor;
- __glutSetCursor(__glutCurrentWindow);
-#endif
-}
-/* ENDCENTRY */
diff --git a/src/glut/os2/glut_event.cpp b/src/glut/os2/glut_event.cpp
deleted file mode 100644
index c556ef28265..00000000000
--- a/src/glut/os2/glut_event.cpp
+++ /dev/null
@@ -1,1399 +0,0 @@
-/* glut_event.c */
-/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1997, 1998. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#ifdef __VMS
-#include <GL/vms_x_fix.h>
-#endif
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <errno.h>
-#include <assert.h>
-#include <string.h> /* Some FD_ZERO macros use memset without
- prototyping memset. */
-
-/* Much of the following #ifdef logic to include the proper
- prototypes for the select system call is based on logic
- from the X11R6.3 version of <X11/Xpoll.h>. */
-
-#if !defined(_WIN32)
-# ifdef __sgi
-# include <bstring.h> /* prototype for bzero used by FD_ZERO */
-# endif
-# if (defined(SVR4) || defined(CRAY) || defined(AIXV3)) && !defined(FD_SETSIZE)
-# include <sys/select.h> /* select system call interface */
-# ifdef luna
-# include <sysent.h>
-# endif
-# endif
- /* AIX 4.2 fubar-ed <sys/select.h>, so go to heroic measures to get it */
-# if defined(AIXV4) && !defined(NFDBITS)
-# include <sys/select.h>
-# endif
-#endif /* !_WIN32 */
-
-#include <sys/types.h>
-
-#if defined(__OS2__)
-//??? ­ ä¨£  ?? # include <sys/time.h>
-#elif !defined(_WIN32)
-# if defined(__vms) && ( __VMS_VER < 70000000 )
-# include <sys/time.h>
-# else
-# ifndef __vms
-# include <sys/time.h>
-# endif
-# endif
-# include <unistd.h>
-# include <X11/Xlib.h>
-# include <X11/keysym.h>
-#else
-# ifdef __CYGWIN32__
-# include <sys/time.h>
-# else
-# include <sys/timeb.h>
-# endif
-# ifdef __hpux
- /* XXX Bert Gijsbers <bert@mc.bio.uva.nl> reports that HP-UX
- needs different keysyms for the End, Insert, and Delete keys
- to work on an HP 715. It would be better if HP generated
- standard keysyms for standard keys. */
-# include <X11/HPkeysym.h>
-# endif
-#endif /* !_WIN32 */
-
-#include "glutint.h"
-
-#if defined(__vms) && ( __VMS_VER < 70000000 )
-#include <ssdef.h>
-#include <psldef.h>
-extern int SYS$CLREF(int efn);
-extern int SYS$SETIMR(unsigned int efn, struct timeval6 *timeout, void *ast,
- unsigned int request_id, unsigned int flags);
-extern int SYS$WFLOR(unsigned int efn, unsigned int mask);
-extern int SYS$CANTIM(unsigned int request_id, unsigned int mode);
-#endif /* __vms, VMs 6.2 or earlier */
-
-static GLUTtimer *freeTimerList = NULL;
-
-GLUTidleCB __glutIdleFunc = NULL;
-GLUTtimer *__glutTimerList = NULL;
-#ifdef SUPPORT_FORTRAN
-GLUTtimer *__glutNewTimer;
-#endif
-GLUTwindow *__glutWindowWorkList = NULL;
-GLUTmenu *__glutMappedMenu;
-GLUTmenu *__glutCurrentMenu = NULL;
-
-void (*__glutUpdateInputDeviceMaskFunc) (GLUTwindow *);
-#if !defined(_WIN32) && !defined(__OS2__)
-void (*__glutMenuItemEnterOrLeave)(GLUTmenuItem * item, int num, int type) = NULL;
-void (*__glutFinishMenu)(Window win, int x, int y);
-void (*__glutPaintMenu)(GLUTmenu * menu);
-void (*__glutStartMenu)(GLUTmenu * menu, GLUTwindow * window, int x, int y, int x_win, int y_win);
-GLUTmenu * (*__glutGetMenuByNum)(int menunum);
-GLUTmenuItem * (*__glutGetMenuItem)(GLUTmenu * menu, Window win, int *which);
-GLUTmenu * (*__glutGetMenu)(Window win);
-#endif
-
-Atom __glutMotifHints = None;
-/* Modifier mask of ~0 implies not in core input callback. */
-unsigned int __glutModifierMask = (unsigned int) ~0;
-int __glutWindowDamaged = 0;
-
-void GLUTAPIENTRY
-glutIdleFunc(GLUTidleCB idleFunc)
-{
- __glutIdleFunc = idleFunc;
-}
-
-void GLUTAPIENTRY
-glutTimerFunc(unsigned int interval, GLUTtimerCB timerFunc, int value)
-{
- GLUTtimer *timer, *other;
- GLUTtimer **prevptr;
-#ifdef OLD_VMS
- struct timeval6 now;
-#else
- struct timeval now;
-#endif
-
- if (!timerFunc)
- return;
-
- if (freeTimerList) {
- timer = freeTimerList;
- freeTimerList = timer->next;
- } else {
- timer = (GLUTtimer *) malloc(sizeof(GLUTtimer));
- if (!timer)
- __glutFatalError("out of memory.");
- }
-
- timer->func = timerFunc;
-#if defined(__vms) && ( __VMS_VER < 70000000 )
- /* VMS time is expressed in units of 100 ns */
- timer->timeout.val = interval * TICKS_PER_MILLISECOND;
-#else
- timer->timeout.tv_sec = (int) interval / 1000;
- timer->timeout.tv_usec = (int) (interval % 1000) * 1000;
-#endif
- timer->value = value;
- timer->next = NULL;
- GETTIMEOFDAY(&now);
- ADD_TIME(timer->timeout, timer->timeout, now);
- prevptr = &__glutTimerList;
- other = *prevptr;
- while (other && IS_AFTER(other->timeout, timer->timeout)) {
- prevptr = &other->next;
- other = *prevptr;
- }
- timer->next = other;
-#ifdef SUPPORT_FORTRAN
- __glutNewTimer = timer; /* for Fortran binding! */
-#endif
- *prevptr = timer;
-}
-
-void
-handleTimeouts(void)
-{
-#ifdef OLD_VMS
- struct timeval6 now;
-#else
- struct timeval now;
-#endif
- GLUTtimer *timer;
-
- /* Assumption is that __glutTimerList is already determined
- to be non-NULL. */
- GETTIMEOFDAY(&now);
- while (IS_AT_OR_AFTER(__glutTimerList->timeout, now)) {
- timer = __glutTimerList;
- timer->func(timer->value);
- __glutTimerList = timer->next;
- timer->next = freeTimerList;
- freeTimerList = timer;
- if (!__glutTimerList)
- break;
- }
-}
-
-void
-__glutPutOnWorkList(GLUTwindow * window, int workMask)
-{
- if (window->workMask) {
- /* Already on list; just OR in new workMask. */
- window->workMask |= workMask;
- } else {
- /* Update work mask and add to window work list. */
- window->workMask = workMask;
- /* Assert that if the window does not have a
- workMask already, the window should definitely
- not be the head of the work list. */
- assert(window != __glutWindowWorkList);
- window->prevWorkWin = __glutWindowWorkList;
- __glutWindowWorkList = window;
- }
-}
-
-void
-__glutPostRedisplay(GLUTwindow * window, int layerMask)
-{
- int shown = (layerMask & (GLUT_REDISPLAY_WORK | GLUT_REPAIR_WORK)) ?
- window->shownState : window->overlay->shownState;
-
- /* Post a redisplay if the window is visible (or the
- visibility of the window is unknown, ie. window->visState
- == -1) _and_ the layer is known to be shown. */
- if (window->visState != GLUT_HIDDEN
- && window->visState != GLUT_FULLY_COVERED && shown) {
- __glutPutOnWorkList(window, layerMask);
- }
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutPostRedisplay(void)
-{
- __glutPostRedisplay(__glutCurrentWindow, GLUT_REDISPLAY_WORK);
-}
-
-/* The advantage of this routine is that it saves the cost of a
- glutSetWindow call (entailing an expensive OpenGL context switch),
- particularly useful when multiple windows need redisplays posted at
- the same times. See also glutPostWindowOverlayRedisplay. */
-void GLUTAPIENTRY
-glutPostWindowRedisplay(int win)
-{
- __glutPostRedisplay(__glutWindowList[win - 1], GLUT_REDISPLAY_WORK);
-}
-
-/* ENDCENTRY */
-static GLUTeventParser *eventParserList = NULL;
-
-/* __glutRegisterEventParser allows another module to register
- to intercept X events types not otherwise acted on by the
- GLUT processEventsAndTimeouts routine. The X Input
- extension support code uses an event parser for handling X
- Input extension events. */
-
-void
-__glutRegisterEventParser(GLUTeventParser * parser)
-{
- parser->next = eventParserList;
- eventParserList = parser;
-}
-
-static void
-markWindowHidden(GLUTwindow * window)
-{
- if (GLUT_HIDDEN != window->visState) {
- GLUTwindow *child;
-
- if (window->windowStatus) {
- window->visState = GLUT_HIDDEN;
- __glutSetWindow(window);
- window->windowStatus(GLUT_HIDDEN);
- }
- /* An unmap is only reported on a single window; its
- descendents need to know they are no longer visible. */
- child = window->children;
- while (child) {
- markWindowHidden(child);
- child = child->siblings;
- }
- }
-}
-
-#if !defined(_WIN32) && !defined(__OS2__)
-
-static void
-purgeStaleWindow(Window win)
-{
- GLUTstale **pEntry = &__glutStaleWindowList;
- GLUTstale *entry = __glutStaleWindowList;
-
- /* Tranverse singly-linked stale window list look for the
- window ID. */
- while (entry) {
- if (entry->win == win) {
- /* Found it; delete it. */
- *pEntry = entry->next;
- free(entry);
- return;
- } else {
- pEntry = &entry->next;
- entry = *pEntry;
- }
- }
-}
-
-/* Unlike XNextEvent, if a signal arrives,
- interruptibleXNextEvent will return (with a zero return
- value). This helps GLUT drop out of XNextEvent if a signal
- is delivered. The intent is so that a GLUT program can call
- glutIdleFunc in a signal handler to register an idle func
- and then immediately get dropped into the idle func (after
- returning from the signal handler). The idea is to make
- GLUT's main loop reliably interruptible by signals. */
-static int
-interruptibleXNextEvent(Display * dpy, XEvent * event)
-{
- fd_set fds;
- int rc;
-
- /* Flush X protocol since XPending does not do this
- implicitly. */
- XFlush(__glutDisplay);
- for (;;) {
- if (XPending(__glutDisplay)) {
- XNextEvent(dpy, event);
- return 1;
- }
-#ifndef VMS
- /* the combination ConectionNumber-select is buggy on VMS. Sometimes it
- * fails. This part of the code hangs the program on VMS7.2. But even
- * without it the program seems to run correctly.
- * Note that this is a bug in the VMS/DECWindows run-time-libraries.
- * Compaq engeneering does not want or is not able to make a fix.
- * (last sentence is a quotation from Compaq when I reported the
- * problem January 2000) */
- FD_ZERO(&fds);
- FD_SET(__glutConnectionFD, &fds);
- rc = select(__glutConnectionFD + 1, &fds, NULL, NULL, NULL);
- if (rc < 0) {
- if (errno == EINTR) {
- return 0;
- } else {
- __glutFatalError("select error.");
- }
- }
-#endif
- }
-}
-
-#endif
-
-static void
-processEventsAndTimeouts(void)
-{
- do {
-#if defined(__OS2__)
- QMSG qmsg; /* message from message queue */
- extern HAB hab; /* PM anchor block handle */
-
- if(! WinGetMsg( hab, &qmsg, 0UL, 0UL, 0UL ) )
- exit(0);
- WinDispatchMsg( hab, /* PM anchor block handle */
- &qmsg ); /* pointer to message */
-
-#elif defined(_WIN32)
- MSG event;
-
- if(!GetMessage(&event, NULL, 0, 0)) /* bail if no more messages */
- exit(0);
- TranslateMessage(&event); /* translate virtual-key messages */
- DispatchMessage(&event); /* call the window proc */
- /* see win32_event.c for event (message) processing procedures */
-#else
- static int mappedMenuButton;
- GLUTeventParser *parser;
- XEvent event, ahead;
- GLUTwindow *window;
- GLUTkeyboardCB keyboard;
- GLUTspecialCB special;
- int gotEvent, width, height;
-
- gotEvent = interruptibleXNextEvent(__glutDisplay, &event);
- if (gotEvent) {
- switch (event.type) {
- case MappingNotify:
- XRefreshKeyboardMapping((XMappingEvent *) & event);
- break;
- case ConfigureNotify:
- window = __glutGetWindow(event.xconfigure.window);
- if (window) {
- if (window->win != event.xconfigure.window) {
- /* Ignore ConfigureNotify sent to the overlay
- planes. GLUT could get here because overlays
- select for StructureNotify events to receive
- DestroyNotify. */
- break;
- }
- width = event.xconfigure.width;
- height = event.xconfigure.height;
- if (width != window->width || height != window->height) {
- if (window->overlay) {
- XResizeWindow(__glutDisplay, window->overlay->win, width, height);
- }
- window->width = width;
- window->height = height;
- __glutSetWindow(window);
- /* Do not execute OpenGL out of sequence with
- respect to the XResizeWindow request! */
- glXWaitX();
- window->reshape(width, height);
- window->forceReshape = False;
- /* A reshape should be considered like posting a
- repair; this is necessary for the "Mesa
- glXSwapBuffers to repair damage" hack to operate
- correctly. Without it, there's not an initial
- back buffer render from which to blit from when
- damage happens to the window. */
- __glutPostRedisplay(window, GLUT_REPAIR_WORK);
- }
- }
- break;
- case Expose:
- /* compress expose events */
- while (XEventsQueued(__glutDisplay, QueuedAfterReading)
- > 0) {
- XPeekEvent(__glutDisplay, &ahead);
- if (ahead.type != Expose ||
- ahead.xexpose.window != event.xexpose.window) {
- break;
- }
- XNextEvent(__glutDisplay, &event);
- }
- if (event.xexpose.count == 0) {
- GLUTmenu *menu;
-
- if (__glutMappedMenu &&
- (menu = __glutGetMenu(event.xexpose.window))) {
- __glutPaintMenu(menu);
- } else {
- window = __glutGetWindow(event.xexpose.window);
- if (window) {
- if (window->win == event.xexpose.window) {
- __glutPostRedisplay(window, GLUT_REPAIR_WORK);
- } else if (window->overlay && window->overlay->win == event.xexpose.window) {
- __glutPostRedisplay(window, GLUT_OVERLAY_REPAIR_WORK);
- }
- }
- }
- } else {
- /* there are more exposes to read; wait to redisplay */
- }
- break;
- case ButtonPress:
- case ButtonRelease:
- if (__glutMappedMenu && event.type == ButtonRelease
- && mappedMenuButton == event.xbutton.button) {
- /* Menu is currently popped up and its button is
- released. */
- __glutFinishMenu(event.xbutton.window, event.xbutton.x, event.xbutton.y);
- } else {
- window = __glutGetWindow(event.xbutton.window);
- if (window) {
- GLUTmenu *menu;
- int menuNum;
-
- menuNum = window->menu[event.xbutton.button - 1];
- /* Make sure that __glutGetMenuByNum is only called if there
- really is a menu present. */
- if ((menuNum > 0) && (menu = __glutGetMenuByNum(menuNum))) {
- if (event.type == ButtonPress && !__glutMappedMenu) {
- __glutStartMenu(menu, window,
- event.xbutton.x_root, event.xbutton.y_root,
- event.xbutton.x, event.xbutton.y);
- mappedMenuButton = event.xbutton.button;
- } else {
- /* Ignore a release of a button with a menu
- attatched to it when no menu is popped up,
- or ignore a press when another menu is
- already popped up. */
- }
- } else if (window->mouse) {
- __glutSetWindow(window);
- __glutModifierMask = event.xbutton.state;
- window->mouse(event.xbutton.button - 1,
- event.type == ButtonRelease ?
- GLUT_UP : GLUT_DOWN,
- event.xbutton.x, event.xbutton.y);
- __glutModifierMask = ~0;
- } else {
- /* Stray mouse events. Ignore. */
- }
- } else {
- /* Window might have been destroyed and all the
- events for the window may not yet be received. */
- }
- }
- break;
- case MotionNotify:
- if (!__glutMappedMenu) {
- window = __glutGetWindow(event.xmotion.window);
- if (window) {
- /* If motion function registered _and_ buttons held
- * down, call motion function... */
- if (window->motion && event.xmotion.state &
- (Button1Mask | Button2Mask | Button3Mask)) {
- __glutSetWindow(window);
- window->motion(event.xmotion.x, event.xmotion.y);
- }
- /* If passive motion function registered _and_
- buttons not held down, call passive motion
- function... */
- else if (window->passive &&
- ((event.xmotion.state &
- (Button1Mask | Button2Mask | Button3Mask)) ==
- 0)) {
- __glutSetWindow(window);
- window->passive(event.xmotion.x,
- event.xmotion.y);
- }
- }
- } else {
- /* Motion events are thrown away when a pop up menu
- is active. */
- }
- break;
- case KeyPress:
- case KeyRelease:
- window = __glutGetWindow(event.xkey.window);
- if (!window) {
- break;
- }
- if (event.type == KeyPress) {
- keyboard = window->keyboard;
- } else {
-
- /* If we are ignoring auto repeated keys for this window,
- check if the next event in the X event queue is a KeyPress
- for the exact same key (and at the exact same time) as the
- key being released. The X11 protocol will send auto
- repeated keys as such KeyRelease/KeyPress pairs. */
-
- if (window->ignoreKeyRepeat) {
- if (XEventsQueued(__glutDisplay, QueuedAfterReading)) {
- XPeekEvent(__glutDisplay, &ahead);
- if (ahead.type == KeyPress
- && ahead.xkey.window == event.xkey.window
- && ahead.xkey.keycode == event.xkey.keycode
- && ahead.xkey.time == event.xkey.time) {
- /* Pop off the repeated KeyPress and ignore
- the auto repeated KeyRelease/KeyPress pair. */
- XNextEvent(__glutDisplay, &event);
- break;
- }
- }
- }
- keyboard = window->keyboardUp;
- }
- if (keyboard) {
- char tmp[1];
- int rc;
-
- rc = XLookupString(&event.xkey, tmp, sizeof(tmp),
- NULL, NULL);
- if (rc) {
- __glutSetWindow(window);
- __glutModifierMask = event.xkey.state;
- keyboard(tmp[0],
- event.xkey.x, event.xkey.y);
- __glutModifierMask = ~0;
- break;
- }
- }
- if (event.type == KeyPress) {
- special = window->special;
- } else {
- special = window->specialUp;
- }
- if (special) {
- KeySym ks;
- int key;
-
-/* Introduced in X11R6: (Partial list of) Keypad Functions. Define
- in place in case compiling against an older pre-X11R6
- X11/keysymdef.h file. */
-#ifndef XK_KP_Home
-#define XK_KP_Home 0xFF95
-#endif
-#ifndef XK_KP_Left
-#define XK_KP_Left 0xFF96
-#endif
-#ifndef XK_KP_Up
-#define XK_KP_Up 0xFF97
-#endif
-#ifndef XK_KP_Right
-#define XK_KP_Right 0xFF98
-#endif
-#ifndef XK_KP_Down
-#define XK_KP_Down 0xFF99
-#endif
-#ifndef XK_KP_Prior
-#define XK_KP_Prior 0xFF9A
-#endif
-#ifndef XK_KP_Next
-#define XK_KP_Next 0xFF9B
-#endif
-#ifndef XK_KP_End
-#define XK_KP_End 0xFF9C
-#endif
-#ifndef XK_KP_Insert
-#define XK_KP_Insert 0xFF9E
-#endif
-#ifndef XK_KP_Delete
-#define XK_KP_Delete 0xFF9F
-#endif
-
- ks = XLookupKeysym((XKeyEvent *) & event, 0);
- /* XXX Verbose, but makes no assumptions about keysym
- layout. */
- switch (ks) {
-/* *INDENT-OFF* */
- /* function keys */
- case XK_F1: key = GLUT_KEY_F1; break;
- case XK_F2: key = GLUT_KEY_F2; break;
- case XK_F3: key = GLUT_KEY_F3; break;
- case XK_F4: key = GLUT_KEY_F4; break;
- case XK_F5: key = GLUT_KEY_F5; break;
- case XK_F6: key = GLUT_KEY_F6; break;
- case XK_F7: key = GLUT_KEY_F7; break;
- case XK_F8: key = GLUT_KEY_F8; break;
- case XK_F9: key = GLUT_KEY_F9; break;
- case XK_F10: key = GLUT_KEY_F10; break;
- case XK_F11: key = GLUT_KEY_F11; break;
- case XK_F12: key = GLUT_KEY_F12; break;
- /* directional keys */
- case XK_KP_Left:
- case XK_Left: key = GLUT_KEY_LEFT; break;
- case XK_KP_Up: /* Introduced in X11R6. */
- case XK_Up: key = GLUT_KEY_UP; break;
- case XK_KP_Right: /* Introduced in X11R6. */
- case XK_Right: key = GLUT_KEY_RIGHT; break;
- case XK_KP_Down: /* Introduced in X11R6. */
- case XK_Down: key = GLUT_KEY_DOWN; break;
-/* *INDENT-ON* */
-
- case XK_KP_Prior: /* Introduced in X11R6. */
- case XK_Prior:
- /* XK_Prior same as X11R6's XK_Page_Up */
- key = GLUT_KEY_PAGE_UP;
- break;
- case XK_KP_Next: /* Introduced in X11R6. */
- case XK_Next:
- /* XK_Next same as X11R6's XK_Page_Down */
- key = GLUT_KEY_PAGE_DOWN;
- break;
- case XK_KP_Home: /* Introduced in X11R6. */
- case XK_Home:
- key = GLUT_KEY_HOME;
- break;
-#ifdef __hpux
- case XK_Select:
-#endif
- case XK_KP_End: /* Introduced in X11R6. */
- case XK_End:
- key = GLUT_KEY_END;
- break;
-#ifdef __hpux
- case XK_InsertChar:
-#endif
- case XK_KP_Insert: /* Introduced in X11R6. */
- case XK_Insert:
- key = GLUT_KEY_INSERT;
- break;
-#ifdef __hpux
- case XK_DeleteChar:
-#endif
- case XK_KP_Delete: /* Introduced in X11R6. */
- /* The Delete character is really an ASCII key. */
- __glutSetWindow(window);
- keyboard(127, /* ASCII Delete character. */
- event.xkey.x, event.xkey.y);
- goto skip;
- default:
- goto skip;
- }
- __glutSetWindow(window);
- __glutModifierMask = event.xkey.state;
- special(key, event.xkey.x, event.xkey.y);
- __glutModifierMask = ~0;
- skip:;
- }
- break;
- case EnterNotify:
- case LeaveNotify:
- if (event.xcrossing.mode != NotifyNormal ||
- event.xcrossing.detail == NotifyNonlinearVirtual ||
- event.xcrossing.detail == NotifyVirtual) {
-
- /* Careful to ignore Enter/LeaveNotify events that
- come from the pop-up menu pointer grab and ungrab.
- Also, ignore "virtual" Enter/LeaveNotify events
- since they represent the pointer passing through
- the window hierarchy without actually entering or
- leaving the actual real estate of a window. */
-
- break;
- }
- if (__glutMappedMenu) {
- GLUTmenuItem *item;
- int num;
-
- item = __glutGetMenuItem(__glutMappedMenu,
- event.xcrossing.window, &num);
- if (item) {
- __glutMenuItemEnterOrLeave(item, num, event.type);
- break;
- }
- }
- window = __glutGetWindow(event.xcrossing.window);
- if (window) {
- if (window->entry) {
- if (event.type == EnterNotify) {
-
- /* With overlays established, X can report two
- enter events for both the overlay and normal
- plane window. Do not generate a second enter
- callback if we reported one without an
- intervening leave. */
-
- if (window->entryState != EnterNotify) {
- int num = window->num;
- Window xid = window->win;
-
- window->entryState = EnterNotify;
- __glutSetWindow(window);
- window->entry(GLUT_ENTERED);
-
- if (__glutMappedMenu) {
-
- /* Do not generate any passive motion events
- when menus are in use. */
-
- } else {
-
- /* An EnterNotify event can result in a
- "compound" callback if a passive motion
- callback is also registered. In this case,
- be a little paranoid about the possibility
- the window could have been destroyed in the
- entry callback. */
-
- window = __glutWindowList[num];
- if (window && window->passive && window->win == xid) {
- __glutSetWindow(window);
- window->passive(event.xcrossing.x, event.xcrossing.y);
- }
- }
- }
- } else {
- if (window->entryState != LeaveNotify) {
-
- /* When an overlay is established for a window
- already mapped and with the pointer in it,
- the X server will generate a leave/enter
- event pair as the pointer leaves (without
- moving) from the normal plane X window to
- the newly mapped overlay X window (or vice
- versa). This enter/leave pair should not be
- reported to the GLUT program since the pair
- is a consequence of creating (or destroying)
- the overlay, not an actual leave from the
- GLUT window. */
-
- if (XEventsQueued(__glutDisplay, QueuedAfterReading)) {
- XPeekEvent(__glutDisplay, &ahead);
- if (ahead.type == EnterNotify &&
- __glutGetWindow(ahead.xcrossing.window) == window) {
- XNextEvent(__glutDisplay, &event);
- break;
- }
- }
- window->entryState = LeaveNotify;
- __glutSetWindow(window);
- window->entry(GLUT_LEFT);
- }
- }
- } else if (window->passive) {
- __glutSetWindow(window);
- window->passive(event.xcrossing.x, event.xcrossing.y);
- }
- }
- break;
- case UnmapNotify:
- /* MapNotify events are not needed to maintain
- visibility state since VisibilityNotify events will
- be delivered when a window becomes visible from
- mapping. However, VisibilityNotify events are not
- delivered when a window is unmapped (for the window
- or its children). */
- window = __glutGetWindow(event.xunmap.window);
- if (window) {
- if (window->win != event.xconfigure.window) {
- /* Ignore UnmapNotify sent to the overlay planes.
- GLUT could get here because overlays select for
- StructureNotify events to receive DestroyNotify.
- */
- break;
- }
- markWindowHidden(window);
- }
- break;
- case VisibilityNotify:
- window = __glutGetWindow(event.xvisibility.window);
- if (window) {
- /* VisibilityUnobscured+1 = GLUT_FULLY_RETAINED,
- VisibilityPartiallyObscured+1 =
- GLUT_PARTIALLY_RETAINED, VisibilityFullyObscured+1
- = GLUT_FULLY_COVERED. */
- int visState = event.xvisibility.state + 1;
-
- if (visState != window->visState) {
- if (window->windowStatus) {
- window->visState = visState;
- __glutSetWindow(window);
- window->windowStatus(visState);
- }
- }
- }
- break;
- case ClientMessage:
- if (event.xclient.data.l[0] == __glutWMDeleteWindow)
- exit(0);
- break;
- case DestroyNotify:
- purgeStaleWindow(event.xdestroywindow.window);
- break;
- case CirculateNotify:
- case CreateNotify:
- case GravityNotify:
- case ReparentNotify:
- /* Uninteresting to GLUT (but possible for GLUT to
- receive). */
- break;
- default:
- /* Pass events not directly handled by the GLUT main
- event loop to any event parsers that have been
- registered. In this way, X Input extension events
- are passed to the correct handler without forcing
- all GLUT programs to support X Input event handling.
- */
- parser = eventParserList;
- while (parser) {
- if (parser->func(&event))
- break;
- parser = parser->next;
- }
- break;
- }
- }
-#endif /* _WIN32 */
- if (__glutTimerList) {
- handleTimeouts();
- }
- }
- while (XPending(__glutDisplay));
-}
-
-static void
-waitForSomething(void)
-{
-#if defined(__vms) && ( __VMS_VER < 70000000 )
- static struct timeval6 zerotime =
- {0};
- unsigned int timer_efn;
-#define timer_id 'glut' /* random :-) number */
- unsigned int wait_mask;
-#else
- static struct timeval zerotime =
- {0, 0};
-#if defined(__OS2__)
-
-#elif !defined(_WIN32)
- fd_set fds;
-#endif
-#endif
-#ifdef OLD_VMS
- struct timeval6 now, timeout, waittime;
-#else
- struct timeval now, timeout, waittime;
-#endif
-#if !defined(_WIN32)
- int rc;
-#endif
-
- /* Flush X protocol since XPending does not do this
- implicitly. */
- XFlush(__glutDisplay);
- if (XPending(__glutDisplay)) {
- /* It is possible (but quite rare) that XFlush may have
- needed to wait for a writable X connection file
- descriptor, and in the process, may have had to read off
- X protocol from the file descriptor. If XPending is true,
- this case occured and we should avoid waiting in select
- since X protocol buffered within Xlib is due to be
- processed and potentially no more X protocol is on the
- file descriptor, so we would risk waiting improperly in
- select. */
- goto immediatelyHandleXinput;
- }
-#if defined(__vms) && ( __VMS_VER < 70000000 )
- timeout = __glutTimerList->timeout;
- GETTIMEOFDAY(&now);
- wait_mask = 1 << (__glutConnectionFD & 31);
- if (IS_AFTER(now, timeout)) {
- /* We need an event flag for the timer. */
- /* XXX The `right' way to do this is to use LIB$GET_EF, but
- since it needs to be in the same cluster as the EFN for
- the display, we will have hack it. */
- timer_efn = __glutConnectionFD - 1;
- if ((timer_efn / 32) != (__glutConnectionFD / 32)) {
- timer_efn = __glutConnectionFD + 1;
- }
- rc = SYS$CLREF(timer_efn);
- rc = SYS$SETIMR(timer_efn, &timeout, NULL, timer_id, 0);
- wait_mask |= 1 << (timer_efn & 31);
- } else {
- timer_efn = 0;
- }
- rc = SYS$WFLOR(__glutConnectionFD, wait_mask);
- if (timer_efn != 0 && SYS$CLREF(timer_efn) == SS$_WASCLR) {
- rc = SYS$CANTIM(timer_id, PSL$C_USER);
- }
- /* XXX There does not seem to be checking of "rc" in the code
- above. Can any of the SYS$ routines above fail? */
-#else /* not vms6.2 or lower */
-#if defined(__OS2__)
-
-#elif !defined(_WIN32)
- FD_ZERO(&fds);
- FD_SET(__glutConnectionFD, &fds);
-#endif
- timeout = __glutTimerList->timeout;
- GETTIMEOFDAY(&now);
- if (IS_AFTER(now, timeout)) {
- TIMEDELTA(waittime, timeout, now);
- } else {
- waittime = zerotime;
- }
-
-#if defined(__OS2__)
- DosSleep(0);
-#elif !defined(_WIN32)
- rc = select(__glutConnectionFD + 1, &fds,
- NULL, NULL, &waittime);
- if (rc < 0 && errno != EINTR)
- __glutFatalError("select error.");
-#else
-
- MsgWaitForMultipleObjects(0, NULL, FALSE,
- waittime.tv_sec*1000 + waittime.tv_usec/1000, QS_ALLINPUT);
-
-#endif
-#endif /* not vms6.2 or lower */
- /* Without considering the cause of select unblocking, check
- for pending X events and handle any timeouts (by calling
- processEventsAndTimeouts). We always look for X events
- even if select returned with 0 (indicating a timeout);
- otherwise we risk starving X event processing by continous
- timeouts. */
- if (XPending(__glutDisplay)) {
- immediatelyHandleXinput:
- processEventsAndTimeouts();
- } else {
- if (__glutTimerList)
- handleTimeouts();
- }
-}
-
-static void
-idleWait(void)
-{
- if (XPending(__glutDisplay)) {
- processEventsAndTimeouts();
- } else {
- if (__glutTimerList) {
- handleTimeouts();
- }
- }
- /* Make sure idle func still exists! */
- if (__glutIdleFunc) {
- __glutIdleFunc();
- }
-}
-
-static GLUTwindow **beforeEnd;
-
-static GLUTwindow *
-processWindowWorkList(GLUTwindow * window)
-{
- int workMask;
-
- if (window->prevWorkWin) {
- window->prevWorkWin = processWindowWorkList(window->prevWorkWin);
- } else {
- beforeEnd = &window->prevWorkWin;
- }
-
- /* Capture work mask for work that needs to be done to this
- window, then clear the window's work mask (excepting the
- dummy work bit, see below). Then, process the captured
- work mask. This allows callbacks in the processing the
- captured work mask to set the window's work mask for
- subsequent processing. */
-
- workMask = window->workMask;
- assert((workMask & GLUT_DUMMY_WORK) == 0);
-
- /* Set the dummy work bit, clearing all other bits, to
- indicate that the window is currently on the window work
- list _and_ that the window's work mask is currently being
- processed. This convinces __glutPutOnWorkList that this
- window is on the work list still. */
- window->workMask = GLUT_DUMMY_WORK;
-
- /* Optimization: most of the time, the work to do is a
- redisplay and not these other types of work. Check for
- the following cases as a group to before checking each one
- individually one by one. This saves about 25 MIPS
- instructions in the common redisplay only case. */
- if (workMask & (GLUT_EVENT_MASK_WORK | GLUT_DEVICE_MASK_WORK |
- GLUT_CONFIGURE_WORK | GLUT_COLORMAP_WORK | GLUT_MAP_WORK)) {
-
-#if !defined(_WIN32) && !defined(__OS2__)
- /* Be sure to set event mask BEFORE map window is done. */
- if (workMask & GLUT_EVENT_MASK_WORK) {
- long eventMask;
-
- /* Make sure children are not propogating events this
- window is selecting for. Be sure to do this before
- enabling events on the children's parent. */
- if (window->children) {
- GLUTwindow *child = window->children;
- unsigned long attribMask = CWDontPropagate;
- XSetWindowAttributes wa;
-
- wa.do_not_propagate_mask = window->eventMask & GLUT_DONT_PROPAGATE_FILTER_MASK;
- if (window->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK) {
- wa.event_mask = child->eventMask | (window->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK);
- attribMask |= CWEventMask;
- }
- do {
- XChangeWindowAttributes(__glutDisplay, child->win,
- attribMask, &wa);
- child = child->siblings;
- } while (child);
- }
- eventMask = window->eventMask;
- if (window->parent && window->parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK)
- eventMask |= (window->parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK);
- XSelectInput(__glutDisplay, window->win, eventMask);
- if (window->overlay)
- XSelectInput(__glutDisplay, window->overlay->win,
- window->eventMask & GLUT_OVERLAY_EVENT_FILTER_MASK);
- }
-#endif /* !_WIN32 */
- /* Be sure to set device mask BEFORE map window is done. */
- if (workMask & GLUT_DEVICE_MASK_WORK) {
- __glutUpdateInputDeviceMaskFunc(window);
- }
- /* Be sure to configure window BEFORE map window is done. */
- if (workMask & GLUT_CONFIGURE_WORK) {
-#if defined(__OS2__)
- RECTL changes;
-
-#elif defined(_WIN32)
- RECT changes;
- POINT point;
- UINT flags = SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER
- | SWP_NOSENDCHANGING | SWP_NOSIZE | SWP_NOZORDER;
-
- GetClientRect(window->win, &changes);
-
- /* If this window is a toplevel window, translate the 0,0 client
- coordinate into a screen coordinate for proper placement. */
- if (!window->parent) {
- point.x = 0;
- point.y = 0;
- ClientToScreen(window->win, &point);
- changes.left = point.x;
- changes.top = point.y;
- }
- if (window->desiredConfMask & (CWX | CWY)) {
- changes.left = window->desiredX;
- changes.top = window->desiredY;
- flags &= ~SWP_NOMOVE;
- }
- if (window->desiredConfMask & (CWWidth | CWHeight)) {
- changes.right = changes.left + window->desiredWidth;
- changes.bottom = changes.top + window->desiredHeight;
- flags &= ~SWP_NOSIZE;
- /* XXX If overlay exists, resize the overlay here, ie.
- if (window->overlay) ... */
- }
- if (window->desiredConfMask & CWStackMode) {
- flags &= ~SWP_NOZORDER;
- /* XXX Overlay support might require something special here. */
- }
-
- /* Adjust the window rectangle because Win32 thinks that the x, y,
- width & height are the WHOLE window (including decorations),
- whereas GLUT treats the x, y, width & height as only the CLIENT
- area of the window. Only do this to top level windows
- that are not in game mode (since game mode windows do
- not have any decorations). */
- if (!window->parent && window != __glutGameModeWindow) {
- AdjustWindowRect(&changes,
- WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
- FALSE);
- }
-
- /* Do the repositioning, moving, and push/pop. */
- SetWindowPos(window->win,
- window->desiredStack == Above ? HWND_TOP : HWND_NOTOPMOST,
- changes.left, changes.top,
- changes.right - changes.left, changes.bottom - changes.top,
- flags);
-
- /* Zero out the mask. */
- window->desiredConfMask = 0;
-
- /* This hack causes the window to go back to the right position
- when it is taken out of fullscreen mode. */
- if (workMask & GLUT_FULL_SCREEN_WORK) {
- window->desiredConfMask |= CWX | CWY;
- window->desiredX = point.x;
- window->desiredY = point.y;
- }
-#else /* !_WIN32 */
- XWindowChanges changes;
-
- changes.x = window->desiredX;
- changes.y = window->desiredY;
- if (window->desiredConfMask & (CWWidth | CWHeight)) {
- changes.width = window->desiredWidth;
- changes.height = window->desiredHeight;
- if (window->overlay)
- XResizeWindow(__glutDisplay, window->overlay->win,
- window->desiredWidth, window->desiredHeight);
- if (__glutMotifHints != None) {
- if (workMask & GLUT_FULL_SCREEN_WORK) {
- MotifWmHints hints;
-
- hints.flags = MWM_HINTS_DECORATIONS;
- hints.decorations = 0; /* Absolutely no
- decorations. */
- XChangeProperty(__glutDisplay, window->win,
- __glutMotifHints, __glutMotifHints, 32,
- PropModeReplace, (unsigned char *) &hints, 4);
- if (workMask & GLUT_MAP_WORK) {
- /* Handle case where glutFullScreen is called
- before the first time that the window is
- mapped. Some window managers will randomly or
- interactively position the window the first
- time it is mapped if the window's
- WM_NORMAL_HINTS property does not request an
- explicit position. We don't want any such
- window manager interaction when going
- fullscreen. Overwrite the WM_NORMAL_HINTS
- property installed by glutCreateWindow's
- XSetWMProperties property with one explicitly
- requesting a fullscreen window. */
- XSizeHints hints;
-
- hints.flags = USPosition | USSize;
- hints.x = 0;
- hints.y = 0;
- hints.width = window->desiredWidth;
- hints.height = window->desiredHeight;
- XSetWMNormalHints(__glutDisplay, window->win, &hints);
- }
- } else {
- XDeleteProperty(__glutDisplay, window->win, __glutMotifHints);
- }
- }
- }
- if (window->desiredConfMask & CWStackMode) {
- changes.stack_mode = window->desiredStack;
- /* Do not let glutPushWindow push window beneath the
- underlay. */
- if (window->parent && window->parent->overlay
- && window->desiredStack == Below) {
- changes.stack_mode = Above;
- changes.sibling = window->parent->overlay->win;
- window->desiredConfMask |= CWSibling;
- }
- }
- XConfigureWindow(__glutDisplay, window->win,
- window->desiredConfMask, &changes);
- window->desiredConfMask = 0;
-#endif
- }
-#if !defined(_WIN32) && !defined(__OS2__)
- /* Be sure to establish the colormaps BEFORE map window is
- done. */
- if (workMask & GLUT_COLORMAP_WORK) {
- __glutEstablishColormapsProperty(window);
- }
-#endif
- if (workMask & GLUT_MAP_WORK) {
- switch (window->desiredMapState) {
- case WithdrawnState:
- if (window->parent) {
- XUnmapWindow(__glutDisplay, window->win);
- } else {
- XWithdrawWindow(__glutDisplay, window->win,
- __glutScreen);
- }
- window->shownState = 0;
- break;
- case NormalState:
- XMapWindow(__glutDisplay, window->win);
- window->shownState = 1;
- break;
-#ifdef _WIN32
- case GameModeState: /* Not an Xlib value. */
- ShowWindow(window->win, SW_SHOW);
- window->shownState = 1;
- break;
-#endif
- case IconicState:
- XIconifyWindow(__glutDisplay, window->win, __glutScreen);
- window->shownState = 0;
- break;
- }
- }
- }
- if (workMask & (GLUT_REDISPLAY_WORK | GLUT_OVERLAY_REDISPLAY_WORK | GLUT_REPAIR_WORK | GLUT_OVERLAY_REPAIR_WORK)) {
- if (window->forceReshape) {
- /* Guarantee that before a display callback is generated
- for a window, a reshape callback must be generated. */
- __glutSetWindow(window);
- window->reshape(window->width, window->height);
- window->forceReshape = False;
-
- /* Setting the redisplay bit on the first reshape is
- necessary to make the "Mesa glXSwapBuffers to repair
- damage" hack operate correctly. Without indicating a
- redisplay is necessary, there's not an initial back
- buffer render from which to blit from when damage
- happens to the window. */
- workMask |= GLUT_REDISPLAY_WORK;
- }
- /* The code below is more involved than otherwise necessary
- because it is paranoid about the overlay or entire window
- being removed or destroyed in the course of the callbacks.
- Notice how the global __glutWindowDamaged is used to record
- the layers' damage status. See the code in glutLayerGet for
- how __glutWindowDamaged is used. The point is to not have to
- update the "damaged" field after the callback since the
- window (or overlay) may be destroyed (or removed) when the
- callback returns. */
-
- if (window->overlay && window->overlay->display) {
- int num = window->num;
- Window xid = window->overlay ? window->overlay->win : None;
-
- /* If an overlay display callback is registered, we
- differentiate between a redisplay needed for the
- overlay and/or normal plane. If there is no overlay
- display callback registered, we simply use the
- standard display callback. */
-
- if (workMask & (GLUT_REDISPLAY_WORK | GLUT_REPAIR_WORK)) {
- if (__glutMesaSwapHackSupport) {
- if (window->usedSwapBuffers) {
- if ((workMask & (GLUT_REPAIR_WORK | GLUT_REDISPLAY_WORK)) == GLUT_REPAIR_WORK) {
- SWAP_BUFFERS_WINDOW(window);
- goto skippedDisplayCallback1;
- }
- }
- }
- /* Render to normal plane. */
-#ifdef _WIN32
- window->renderDc = window->hdc;
-#endif
- window->renderWin = window->win;
- window->renderCtx = window->ctx;
- __glutWindowDamaged = (workMask & GLUT_REPAIR_WORK);
- __glutSetWindow(window);
- window->usedSwapBuffers = 0;
- window->display();
- __glutWindowDamaged = 0;
-
- skippedDisplayCallback1:;
- }
- if (workMask & (GLUT_OVERLAY_REDISPLAY_WORK | GLUT_OVERLAY_REPAIR_WORK)) {
- window = __glutWindowList[num];
- if (window && window->overlay &&
- window->overlay->win == xid && window->overlay->display) {
-
- /* Render to overlay. */
-#ifdef _WIN32
- window->renderDc = window->overlay->hdc;
-#endif
- window->renderWin = window->overlay->win;
- window->renderCtx = window->overlay->ctx;
- __glutWindowDamaged = (workMask & GLUT_OVERLAY_REPAIR_WORK);
- __glutSetWindow(window);
- window->overlay->display();
- __glutWindowDamaged = 0;
- } else {
- /* Overlay may have since been destroyed or the
- overlay callback may have been disabled during
- normal display callback. */
- }
- }
- } else {
- if (__glutMesaSwapHackSupport) {
- if (!window->overlay && window->usedSwapBuffers) {
- if ((workMask & (GLUT_REPAIR_WORK | GLUT_REDISPLAY_WORK)) == GLUT_REPAIR_WORK) {
- SWAP_BUFFERS_WINDOW(window);
- goto skippedDisplayCallback2;
- }
- }
- }
- /* Render to normal plane (and possibly overlay). */
- __glutWindowDamaged = (workMask & (GLUT_OVERLAY_REPAIR_WORK | GLUT_REPAIR_WORK));
- __glutSetWindow(window);
- window->usedSwapBuffers = 0;
- window->display();
- __glutWindowDamaged = 0;
-
- skippedDisplayCallback2:;
- }
- }
- /* Combine workMask with window->workMask to determine what
- finish and debug work there is. */
- workMask |= window->workMask;
-
- if (workMask & GLUT_FINISH_WORK) {
- /* Finish work makes sure a glFinish gets done to indirect
- rendering contexts. Indirect contexts tend to have much
- longer latency because lots of OpenGL extension requests
- can queue up in the X protocol stream. __glutSetWindow
- is where the finish works gets queued for indirect
- contexts. */
- __glutSetWindow(window);
- glFinish();
- }
- if (workMask & GLUT_DEBUG_WORK) {
- __glutSetWindow(window);
- glutReportErrors();
- }
- /* Strip out dummy, finish, and debug work bits. */
- window->workMask &= ~(GLUT_DUMMY_WORK | GLUT_FINISH_WORK | GLUT_DEBUG_WORK);
- if (window->workMask) {
- /* Leave on work list. */
- return window;
- } else {
- /* Remove current window from work list. */
- return window->prevWorkWin;
- }
-}
-
-#ifndef _WIN32
-static /* X11 implementations do not need this global. */
-#endif
-void
-__glutProcessWindowWorkLists(void)
-{
- if (__glutWindowWorkList) {
- GLUTwindow *remainder, *work;
-
- work = __glutWindowWorkList;
- __glutWindowWorkList = NULL;
- if (work) {
- remainder = processWindowWorkList(work);
- if (remainder) {
- *beforeEnd = __glutWindowWorkList;
- __glutWindowWorkList = remainder;
- }
- }
- }
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutMainLoop(void)
-{
-#if !defined(_WIN32)
- if (!__glutDisplay)
- __glutFatalUsage("main loop entered with out proper initialization.");
-#endif
- if (!__glutWindowListSize)
- __glutFatalUsage(
- "main loop entered with no windows created.");
- for (;;) {
- __glutProcessWindowWorkLists();
- if (__glutIdleFunc || __glutWindowWorkList) {
- idleWait();
- } else {
- if (__glutTimerList) {
- waitForSomething();
- } else {
- processEventsAndTimeouts();
- }
- }
- }
-}
-/* ENDCENTRY */
diff --git a/src/glut/os2/glut_ext.cpp b/src/glut/os2/glut_ext.cpp
deleted file mode 100644
index feb6fbfa20b..00000000000
--- a/src/glut/os2/glut_ext.cpp
+++ /dev/null
@@ -1,204 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include <stdlib.h>
-#include <string.h>
-
-#include "glutint.h"
-
-/* CENTRY */
-int GLUTAPIENTRY
-glutExtensionSupported(const char *extension)
-{
- static const GLubyte *extensions = NULL;
- const GLubyte *start;
- GLubyte *where, *terminator;
-
- /* Extension names should not have spaces. */
- where = (GLubyte *) strchr(extension, ' ');
- if (where || *extension == '\0')
- return 0;
-
- if (!extensions) {
- extensions = glGetString(GL_EXTENSIONS);
- }
- /* It takes a bit of care to be fool-proof about parsing the
- OpenGL extensions string. Don't be fooled by sub-strings,
- etc. */
- start = extensions;
- for (;;) {
- /* If your application crashes in the strstr routine below,
- you are probably calling glutExtensionSupported without
- having a current window. Calling glGetString without
- a current OpenGL context has unpredictable results.
- Please fix your program. */
- where = (GLubyte *) strstr((const char *) start, extension);
- if (!where)
- break;
- terminator = where + strlen(extension);
- if (where == start || *(where - 1) == ' ') {
- if (*terminator == ' ' || *terminator == '\0') {
- return 1;
- }
- }
- start = terminator;
- }
- return 0;
-}
-
-
-struct name_address_pair {
- const char *name;
- const void *address;
-};
-
-static struct name_address_pair glut_functions[] = {
- { "glutInit", (const void *) glutInit },
- { "glutInitDisplayMode", (const void *) glutInitDisplayMode },
- { "glutInitDisplayString", (const void *) glutInitDisplayString },
- { "glutInitWindowPosition", (const void *) glutInitWindowPosition },
- { "glutInitWindowSize", (const void *) glutInitWindowSize },
- { "glutMainLoop", (const void *) glutMainLoop },
- { "glutCreateWindow", (const void *) glutCreateWindow },
- { "glutCreateSubWindow", (const void *) glutCreateSubWindow },
- { "glutDestroyWindow", (const void *) glutDestroyWindow },
- { "glutPostRedisplay", (const void *) glutPostRedisplay },
- { "glutPostWindowRedisplay", (const void *) glutPostWindowRedisplay },
- { "glutSwapBuffers", (const void *) glutSwapBuffers },
- { "glutGetWindow", (const void *) glutGetWindow },
- { "glutSetWindow", (const void *) glutSetWindow },
- { "glutSetWindowTitle", (const void *) glutSetWindowTitle },
- { "glutSetIconTitle", (const void *) glutSetIconTitle },
- { "glutPositionWindow", (const void *) glutPositionWindow },
- { "glutReshapeWindow", (const void *) glutReshapeWindow },
- { "glutPopWindow", (const void *) glutPopWindow },
- { "glutPushWindow", (const void *) glutPushWindow },
- { "glutIconifyWindow", (const void *) glutIconifyWindow },
- { "glutShowWindow", (const void *) glutShowWindow },
- { "glutHideWindow", (const void *) glutHideWindow },
- { "glutFullScreen", (const void *) glutFullScreen },
- { "glutSetCursor", (const void *) glutSetCursor },
- { "glutWarpPointer", (const void *) glutWarpPointer },
- { "glutEstablishOverlay", (const void *) glutEstablishOverlay },
- { "glutRemoveOverlay", (const void *) glutRemoveOverlay },
- { "glutUseLayer", (const void *) glutUseLayer },
- { "glutPostOverlayRedisplay", (const void *) glutPostOverlayRedisplay },
- { "glutPostWindowOverlayRedisplay", (const void *) glutPostWindowOverlayRedisplay },
- { "glutShowOverlay", (const void *) glutShowOverlay },
- { "glutHideOverlay", (const void *) glutHideOverlay },
- { "glutCreateMenu", (const void *) glutCreateMenu },
- { "glutDestroyMenu", (const void *) glutDestroyMenu },
- { "glutGetMenu", (const void *) glutGetMenu },
- { "glutSetMenu", (const void *) glutSetMenu },
- { "glutAddMenuEntry", (const void *) glutAddMenuEntry },
- { "glutAddSubMenu", (const void *) glutAddSubMenu },
- { "glutChangeToMenuEntry", (const void *) glutChangeToMenuEntry },
- { "glutChangeToSubMenu", (const void *) glutChangeToSubMenu },
- { "glutRemoveMenuItem", (const void *) glutRemoveMenuItem },
- { "glutAttachMenu", (const void *) glutAttachMenu },
- { "glutDetachMenu", (const void *) glutDetachMenu },
- { "glutDisplayFunc", (const void *) glutDisplayFunc },
- { "glutReshapeFunc", (const void *) glutReshapeFunc },
- { "glutKeyboardFunc", (const void *) glutKeyboardFunc },
- { "glutMouseFunc", (const void *) glutMouseFunc },
- { "glutMotionFunc", (const void *) glutMotionFunc },
- { "glutPassiveMotionFunc", (const void *) glutPassiveMotionFunc },
- { "glutEntryFunc", (const void *) glutEntryFunc },
- { "glutVisibilityFunc", (const void *) glutVisibilityFunc },
- { "glutIdleFunc", (const void *) glutIdleFunc },
- { "glutTimerFunc", (const void *) glutTimerFunc },
- { "glutMenuStateFunc", (const void *) glutMenuStateFunc },
- { "glutSpecialFunc", (const void *) glutSpecialFunc },
- { "glutSpaceballMotionFunc", (const void *) glutSpaceballMotionFunc },
- { "glutSpaceballRotateFunc", (const void *) glutSpaceballRotateFunc },
- { "glutSpaceballButtonFunc", (const void *) glutSpaceballButtonFunc },
- { "glutButtonBoxFunc", (const void *) glutButtonBoxFunc },
- { "glutDialsFunc", (const void *) glutDialsFunc },
- { "glutTabletMotionFunc", (const void *) glutTabletMotionFunc },
- { "glutTabletButtonFunc", (const void *) glutTabletButtonFunc },
- { "glutMenuStatusFunc", (const void *) glutMenuStatusFunc },
- { "glutOverlayDisplayFunc", (const void *) glutOverlayDisplayFunc },
- { "glutWindowStatusFunc", (const void *) glutWindowStatusFunc },
- { "glutKeyboardUpFunc", (const void *) glutKeyboardUpFunc },
- { "glutSpecialUpFunc", (const void *) glutSpecialUpFunc },
- { "glutJoystickFunc", (const void *) glutJoystickFunc },
- { "glutSetColor", (const void *) glutSetColor },
- { "glutGetColor", (const void *) glutGetColor },
- { "glutCopyColormap", (const void *) glutCopyColormap },
- { "glutGet", (const void *) glutGet },
- { "glutDeviceGet", (const void *) glutDeviceGet },
- { "glutExtensionSupported", (const void *) glutExtensionSupported },
- { "glutGetModifiers", (const void *) glutGetModifiers },
- { "glutLayerGet", (const void *) glutLayerGet },
- { "glutGetProcAddress", (const void *) glutGetProcAddress },
- { "glutBitmapCharacter", (const void *) glutBitmapCharacter },
- { "glutBitmapWidth", (const void *) glutBitmapWidth },
- { "glutStrokeCharacter", (const void *) glutStrokeCharacter },
- { "glutStrokeWidth", (const void *) glutStrokeWidth },
- { "glutBitmapLength", (const void *) glutBitmapLength },
- { "glutStrokeLength", (const void *) glutStrokeLength },
- { "glutWireSphere", (const void *) glutWireSphere },
- { "glutSolidSphere", (const void *) glutSolidSphere },
- { "glutWireCone", (const void *) glutWireCone },
- { "glutSolidCone", (const void *) glutSolidCone },
- { "glutWireCube", (const void *) glutWireCube },
- { "glutSolidCube", (const void *) glutSolidCube },
- { "glutWireTorus", (const void *) glutWireTorus },
- { "glutSolidTorus", (const void *) glutSolidTorus },
- { "glutWireDodecahedron", (const void *) glutWireDodecahedron },
- { "glutSolidDodecahedron", (const void *) glutSolidDodecahedron },
- { "glutWireTeapot", (const void *) glutWireTeapot },
- { "glutSolidTeapot", (const void *) glutSolidTeapot },
- { "glutWireOctahedron", (const void *) glutWireOctahedron },
- { "glutSolidOctahedron", (const void *) glutSolidOctahedron },
- { "glutWireTetrahedron", (const void *) glutWireTetrahedron },
- { "glutSolidTetrahedron", (const void *) glutSolidTetrahedron },
- { "glutWireIcosahedron", (const void *) glutWireIcosahedron },
- { "glutSolidIcosahedron", (const void *) glutSolidIcosahedron },
- { "glutVideoResizeGet", (const void *) glutVideoResizeGet },
- { "glutSetupVideoResizing", (const void *) glutSetupVideoResizing },
- { "glutStopVideoResizing", (const void *) glutStopVideoResizing },
- { "glutVideoResize", (const void *) glutVideoResize },
- { "glutVideoPan", (const void *) glutVideoPan },
- { "glutReportErrors", (const void *) glutReportErrors },
- { "glutIgnoreKeyRepeat", (const void *) glutIgnoreKeyRepeat },
- { "glutSetKeyRepeat", (const void *) glutSetKeyRepeat },
- { "glutForceJoystickFunc", (const void *) glutForceJoystickFunc },
- { "glutGameModeString", (const void *) glutGameModeString },
- { "glutEnterGameMode", (const void *) glutEnterGameMode },
- { "glutLeaveGameMode", (const void *) glutLeaveGameMode },
- { "glutGameModeGet", (const void *) glutGameModeGet },
- { NULL, NULL }
-};
-
-
-/* XXX This isn't an official GLUT function, yet */
-void * GLUTAPIENTRY
-glutGetProcAddress(const char *procName)
-{
- /* Try GLUT functions first */
- int i;
- for (i = 0; glut_functions[i].name; i++) {
- if (strcmp(glut_functions[i].name, procName) == 0)
- return (void *) glut_functions[i].address;
- }
-
- /* Try core GL functions */
-#if defined(_WIN32)
- return (void *) wglGetProcAddress((LPCSTR) procName);
-
-#elif defined(__OS2PM__)
- return (void *) wglGetProcAddress((char *) procName);
-#elif defined(GLX_ARB_get_proc_address)
- return (void *) glXGetProcAddressARB((const GLubyte *) procName);
-#else
- return NULL;
-#endif
-}
-
-
-/* ENDCENTRY */
diff --git a/src/glut/os2/glut_fullscrn.cpp b/src/glut/os2/glut_fullscrn.cpp
deleted file mode 100644
index d6efb68b3a5..00000000000
--- a/src/glut/os2/glut_fullscrn.cpp
+++ /dev/null
@@ -1,38 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1995, 1998. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include <assert.h>
-
-#include "glutint.h"
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutFullScreen(void)
-{
- assert(!__glutCurrentWindow->parent);
- IGNORE_IN_GAME_MODE();
-#if !defined(_WIN32) && !defined(__OS2PM__)
- if (__glutMotifHints == None) {
- __glutMotifHints = XSGIFastInternAtom(__glutDisplay, "_MOTIF_WM_HINTS",
- SGI_XA__MOTIF_WM_HINTS, 0);
- if (__glutMotifHints == None) {
- __glutWarning("Could not intern X atom for _MOTIF_WM_HINTS.");
- }
- }
-#endif
-
- __glutCurrentWindow->desiredX = 0;
- __glutCurrentWindow->desiredY = 0;
- __glutCurrentWindow->desiredWidth = __glutScreenWidth;
- __glutCurrentWindow->desiredHeight = __glutScreenHeight;
- __glutCurrentWindow->desiredConfMask |= CWX | CWY | CWWidth | CWHeight;
-
- __glutPutOnWorkList(__glutCurrentWindow,
- GLUT_CONFIGURE_WORK | GLUT_FULL_SCREEN_WORK);
-}
-
-/* ENDCENTRY */
diff --git a/src/glut/os2/glut_gamemode.cpp b/src/glut/os2/glut_gamemode.cpp
deleted file mode 100644
index 50185d7b9d4..00000000000
--- a/src/glut/os2/glut_gamemode.cpp
+++ /dev/null
@@ -1,680 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1998. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "glutint.h"
-
-#if !defined(_WIN32) && !defined(__OS2__)
-#include <X11/Xlib.h>
-#include <X11/Xatom.h>
-
-/* SGI optimization introduced in IRIX 6.3 to avoid X server
- round trips for interning common X atoms. */
-#if defined(_SGI_EXTRA_PREDEFINES) && !defined(NO_FAST_ATOMS)
-#include <X11/SGIFastAtom.h>
-#else
-#define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how)
-#endif
-#endif /* not _WIN32 */
-
-int __glutDisplaySettingsChanged = 0;
-static DisplayMode *dmodes, *currentDm = NULL;
-static int ndmodes = -1;
-GLUTwindow *__glutGameModeWindow = NULL;
-
-#ifdef TEST
-static char *compstr[] =
-{
- "none", "=", "!=", "<=", ">=", ">", "<", "~"
-};
-static char *capstr[] =
-{
- "width", "height", "bpp", "hertz", "num"
-};
-#endif
-
-#if defined(__OS2__)
-void
-#else
-void __cdecl
-#endif
-__glutCloseDownGameMode(void)
-{
- if (__glutDisplaySettingsChanged) {
-#ifdef _WIN32
- /* Assumes that display settings have been changed, that
- is __glutDisplaySettingsChanged is true. */
- ChangeDisplaySettings(NULL, 0);
-#endif
- __glutDisplaySettingsChanged = 0;
- }
- __glutGameModeWindow = NULL;
-}
-
-void GLUTAPIENTRY
-glutLeaveGameMode(void)
-{
- if (__glutGameModeWindow == NULL) {
- __glutWarning("not in game mode so cannot leave game mode");
- return;
- }
- __glutDestroyWindow(__glutGameModeWindow,
- __glutGameModeWindow);
- XFlush(__glutDisplay);
- __glutGameModeWindow = NULL;
-}
-
-#ifdef _WIN32
-
-/* Same values as from MSDN's SetDisp.c example. */
-#define MIN_WIDTH 400
-#define MIN_FREQUENCY 60
-
-static void
-initGameModeSupport(void)
-{
- DEVMODE dm;
- DWORD mode;
- int i;
-
- if (ndmodes >= 0) {
- /* ndmodes is initially -1 to indicate no
- dmodes allocated yet. */
- return;
- }
-
- /* Determine how many display modes there are. */
- ndmodes = 0;
- mode = 0;
- while (EnumDisplaySettings(NULL, mode, &dm)) {
- if (dm.dmPelsWidth >= MIN_WIDTH &&
- (dm.dmDisplayFrequency == 0 ||
- dm.dmDisplayFrequency >= MIN_FREQUENCY)) {
- ndmodes++;
- }
- mode++;
- }
-
- /* Allocate memory for a list of all the display modes. */
- dmodes = (DisplayMode*)
- malloc(ndmodes * sizeof(DisplayMode));
-
- /* Now that we know how many display modes to expect,
- enumerate them again and save the information in
- the list we allocated above. */
- i = 0;
- mode = 0;
- while (EnumDisplaySettings(NULL, mode, &dm)) {
- /* Try to reject any display settings that seem unplausible. */
- if (dm.dmPelsWidth >= MIN_WIDTH &&
- (dm.dmDisplayFrequency == 0 ||
- dm.dmDisplayFrequency >= MIN_FREQUENCY)) {
- dmodes[i].devmode = dm;
- dmodes[i].valid = 1; /* XXX Not used for now. */
- dmodes[i].cap[DM_WIDTH] = dm.dmPelsWidth;
- dmodes[i].cap[DM_HEIGHT] = dm.dmPelsHeight;
- dmodes[i].cap[DM_PIXEL_DEPTH] = dm.dmBitsPerPel;
- if (dm.dmDisplayFrequency == 0) {
- /* Guess a reasonable guess. */
- /* Lame Windows 95 version of EnumDisplaySettings. */
- dmodes[i].cap[DM_HERTZ] = 60;
- } else {
- dmodes[i].cap[DM_HERTZ] = dm.dmDisplayFrequency;
- }
- i++;
- }
- mode++;
- }
-
- assert(i == ndmodes);
-}
-
-#else
-
-/* X Windows version of initGameModeSupport. */
-static void
-initGameModeSupport(void)
-{
- if (ndmodes >= 0) {
- /* ndmodes is initially -1 to indicate no
- dmodes allocated yet. */
- return;
- }
-
- /* Determine how many display modes there are. */
- ndmodes = 0;
-}
-
-#endif
-
-/* This routine is based on similiar code in glut_dstr.c */
-static DisplayMode *
-findMatch(DisplayMode * dmodes, int ndmodes,
- Criterion * criteria, int ncriteria)
-{
- DisplayMode *found;
- int *bestScore, *thisScore;
- int i, j, numok, result = 0, worse, better;
-
- found = NULL;
- numok = 1; /* "num" capability is indexed from 1,
- not 0. */
-
- /* XXX alloca canidate. */
- bestScore = (int *) malloc(ncriteria * sizeof(int));
- if (!bestScore) {
- __glutFatalError("out of memory.");
- }
- for (j = 0; j < ncriteria; j++) {
- /* Very negative number. */
- bestScore[j] = -32768;
- }
-
- /* XXX alloca canidate. */
- thisScore = (int *) malloc(ncriteria * sizeof(int));
- if (!thisScore) {
- __glutFatalError("out of memory.");
- }
-
- for (i = 0; i < ndmodes; i++) {
- if (dmodes[i].valid) {
- worse = 0;
- better = 0;
-
- for (j = 0; j < ncriteria; j++) {
- int cap, cvalue, dvalue;
-
- cap = criteria[j].capability;
- cvalue = criteria[j].value;
- if (cap == NUM) {
- dvalue = numok;
- } else {
- dvalue = dmodes[i].cap[cap];
- }
-#ifdef TEST
- if (verbose)
- printf(" %s %s %d to %d\n",
- capstr[cap], compstr[criteria[j].comparison], cvalue, dvalue);
-#endif
- switch (criteria[j].comparison) {
- case EQ:
- result = cvalue == dvalue;
- thisScore[j] = 1;
- break;
- case NEQ:
- result = cvalue != dvalue;
- thisScore[j] = 1;
- break;
- case LT:
- result = dvalue < cvalue;
- thisScore[j] = dvalue - cvalue;
- break;
- case GT:
- result = dvalue > cvalue;
- thisScore[j] = dvalue - cvalue;
- break;
- case LTE:
- result = dvalue <= cvalue;
- thisScore[j] = dvalue - cvalue;
- break;
- case GTE:
- result = (dvalue >= cvalue);
- thisScore[j] = dvalue - cvalue;
- break;
- case MIN:
- result = dvalue >= cvalue;
- thisScore[j] = cvalue - dvalue;
- break;
- }
-
-#ifdef TEST
- if (verbose)
- printf(" result=%d score=%d bestScore=%d\n", result, thisScore[j], bestScore[j]);
-#endif
-
- if (result) {
- if (better || thisScore[j] > bestScore[j]) {
- better = 1;
- } else if (thisScore[j] == bestScore[j]) {
- /* Keep looking. */
- } else {
- goto nextDM;
- }
- } else {
- if (cap == NUM) {
- worse = 1;
- } else {
- goto nextDM;
- }
- }
-
- }
-
- if (better && !worse) {
- found = &dmodes[i];
- for (j = 0; j < ncriteria; j++) {
- bestScore[j] = thisScore[j];
- }
- }
- numok++;
-
- nextDM:;
-
- }
- }
- free(bestScore);
- free(thisScore);
- return found;
-}
-
-/**
- * Parses strings in the form of:
- * 800x600
- * 800x600:16
- * 800x600@60
- * 800x600:16@60
- * @60
- * :16
- * :16@60
- * NOTE that @ before : is not parsed.
- */
-static int
-specialCaseParse(char *word, Criterion * criterion, int mask)
-{
- char *xstr, *response;
- int got;
- int width, height, bpp, hertz;
-
- switch(word[0]) {
- case '0':
- case '1':
- case '2':
- case '3':
- case '4':
- case '5':
- case '6':
- case '7':
- case '8':
- case '9':
- /* The WWWxHHH case. */
- if (mask & (1 << DM_WIDTH)) {
- return -1;
- }
- xstr = strpbrk(&word[1], "x");
- if (xstr) {
- width = (int) strtol(word, &response, 0);
- if (response == word || response[0] != 'x') {
- /* Not a valid number OR needs to be followed by 'x'. */
- return -1;
- }
- height = (int) strtol(&xstr[1], &response, 0);
- if (response == &xstr[1]) {
- /* Not a valid number. */
- return -1;
- }
- criterion[0].capability = DM_WIDTH;
- criterion[0].comparison = EQ;
- criterion[0].value = width;
- criterion[1].capability = DM_HEIGHT;
- criterion[1].comparison = EQ;
- criterion[1].value = height;
- got = specialCaseParse(response,
- &criterion[2], 1 << DM_WIDTH);
- if (got >= 0) {
- return got + 2;
- } else {
- return -1;
- }
- }
- return -1;
- case ':':
- /* The :BPP case. */
- if (mask & (1 << DM_PIXEL_DEPTH)) {
- return -1;
- }
- bpp = (int) strtol(&word[1], &response, 0);
- if (response == &word[1]) {
- /* Not a valid number. */
- return -1;
- }
- criterion[0].capability = DM_PIXEL_DEPTH;
- criterion[0].comparison = EQ;
- criterion[0].value = bpp;
- got = specialCaseParse(response,
- &criterion[1], (1 << DM_WIDTH) | (1 << DM_PIXEL_DEPTH));
- if (got >= 0) {
- return got + 1;
- } else {
- return -1;
- }
- case '@':
- /* The @HZ case. */
- if (mask & (1 << DM_HERTZ)) {
- return -1;
- }
- hertz = (int) strtol(&word[1], &response, 0);
- if (response == &word[1]) {
- /* Not a valid number. */
- return -1;
- }
- criterion[0].capability = DM_HERTZ;
- criterion[0].comparison = EQ;
- criterion[0].value = hertz;
- got = specialCaseParse(response,
- &criterion[1], ~DM_HERTZ);
- if (got >= 0) {
- return got + 1;
- } else {
- return -1;
- }
- case '\0':
- return 0;
- }
- return -1;
-}
-
-/* This routine is based on similiar code in glut_dstr.c */
-static int
-parseCriteria(char *word, Criterion * criterion)
-{
- char *cstr, *vstr, *response;
- int comparator, value = 0;
-
- cstr = strpbrk(word, "=><!~");
- if (cstr) {
- switch (cstr[0]) {
- case '=':
- comparator = EQ;
- vstr = &cstr[1];
- break;
- case '~':
- comparator = MIN;
- vstr = &cstr[1];
- break;
- case '>':
- if (cstr[1] == '=') {
- comparator = GTE;
- vstr = &cstr[2];
- } else {
- comparator = GT;
- vstr = &cstr[1];
- }
- break;
- case '<':
- if (cstr[1] == '=') {
- comparator = LTE;
- vstr = &cstr[2];
- } else {
- comparator = LT;
- vstr = &cstr[1];
- }
- break;
- case '!':
- if (cstr[1] == '=') {
- comparator = NEQ;
- vstr = &cstr[2];
- } else {
- return -1;
- }
- break;
- default:
- return -1;
- }
- value = (int) strtol(vstr, &response, 0);
- if (response == vstr) {
- /* Not a valid number. */
- return -1;
- }
- *cstr = '\0';
- } else {
- comparator = NONE;
- }
- switch (word[0]) {
- case 'b':
- if (!strcmp(word, "bpp")) {
- criterion[0].capability = DM_PIXEL_DEPTH;
- if (comparator == NONE) {
- return -1;
- } else {
- criterion[0].comparison = comparator;
- criterion[0].value = value;
- return 1;
- }
- }
- return -1;
- case 'h':
- if (!strcmp(word, "height")) {
- criterion[0].capability = DM_HEIGHT;
- if (comparator == NONE) {
- return -1;
- } else {
- criterion[0].comparison = comparator;
- criterion[0].value = value;
- return 1;
- }
- }
- if (!strcmp(word, "hertz")) {
- criterion[0].capability = DM_HERTZ;
- if (comparator == NONE) {
- return -1;
- } else {
- criterion[0].comparison = comparator;
- criterion[0].value = value;
- return 1;
- }
- }
- return -1;
- case 'n':
- if (!strcmp(word, "num")) {
- criterion[0].capability = DM_NUM;
- if (comparator == NONE) {
- return -1;
- } else {
- criterion[0].comparison = comparator;
- criterion[0].value = value;
- return 1;
- }
- }
- return -1;
- case 'w':
- if (!strcmp(word, "width")) {
- criterion[0].capability = DM_WIDTH;
- if (comparator == NONE) {
- return -1;
- } else {
- criterion[0].comparison = comparator;
- criterion[0].value = value;
- return 1;
- }
- }
- return -1;
- }
- if (comparator == NONE) {
- return specialCaseParse(word, criterion, 0);
- }
- return -1;
-}
-
-/* This routine is based on similiar code in glut_dstr.c */
-static Criterion *
-parseDisplayString(const char *display, int *ncriteria)
-{
- Criterion *criteria = NULL;
- int n, parsed;
- char *copy, *word;
-
- copy = __glutStrdup(display);
- /* Attempt to estimate how many criteria entries should be
- needed. */
- n = 0;
- word = strtok(copy, " \t");
- while (word) {
- n++;
- word = strtok(NULL, " \t");
- }
- /* Allocate number of words of criteria. A word
- could contain as many as four criteria in the
- worst case. Example: 800x600:16@60 */
- criteria = (Criterion *) malloc(4 * n * sizeof(Criterion));
- if (!criteria) {
- __glutFatalError("out of memory.");
- }
-
- /* Re-copy the copy of the display string. */
- strcpy(copy, display);
-
- n = 0;
- word = strtok(copy, " \t");
- while (word) {
- parsed = parseCriteria(word, &criteria[n]);
- if (parsed >= 0) {
- n += parsed;
- } else {
- __glutWarning("Unrecognized game mode string word: %s (ignoring)\n", word);
- }
- word = strtok(NULL, " \t");
- }
-
- free(copy);
- *ncriteria = n;
- return criteria;
-}
-
-void GLUTAPIENTRY
-glutGameModeString(const char *string)
-{
- Criterion *criteria;
- int ncriteria;
-
- initGameModeSupport();
- criteria = parseDisplayString(string, &ncriteria);
- currentDm = findMatch(dmodes, ndmodes, criteria, ncriteria);
- free(criteria);
-}
-
-int GLUTAPIENTRY
-glutEnterGameMode(void)
-{
- GLUTwindow *window;
- int width, height;
- Window win;
-
- if (__glutMappedMenu) {
- __glutFatalUsage("entering game mode not allowed while menus in use");
- }
- if (__glutGameModeWindow) {
- /* Already in game mode, so blow away game mode
- window so apps can change resolutions. */
- window = __glutGameModeWindow;
- /* Setting the game mode window to NULL tricks
- the window destroy code into not undoing the
- screen display change since we plan on immediately
- doing another mode change. */
- __glutGameModeWindow = NULL;
- __glutDestroyWindow(window, window);
- }
-
- /* Assume default screen size until we find out if we
- can actually change the display settings. */
- width = __glutScreenWidth;
- height = __glutScreenHeight;
-
- if (currentDm) {
-#ifdef _WIN32
- LONG status;
- static int registered = 0;
-
- status = ChangeDisplaySettings(&currentDm->devmode,
- CDS_FULLSCREEN);
- if (status == DISP_CHANGE_SUCCESSFUL) {
- __glutDisplaySettingsChanged = 1;
- width = currentDm->cap[DM_WIDTH];
- height = currentDm->cap[DM_HEIGHT];
- if (!registered) {
- atexit(__glutCloseDownGameMode);
- registered = 1;
- }
- } else {
- /* Switch back to default resolution. */
- ChangeDisplaySettings(NULL, 0);
- }
-#endif
- }
-
- window = __glutCreateWindow(NULL, 0, 0,
- width, height, /* game mode */ 1);
- win = window->win;
-
-#if !defined(_WIN32) && !defined(__OS2__)
- if (__glutMotifHints == None) {
- __glutMotifHints = XSGIFastInternAtom(__glutDisplay, "_MOTIF_WM_HINTS",
- SGI_XA__MOTIF_WM_HINTS, 0);
- if (__glutMotifHints == None) {
- __glutWarning("Could not intern X atom for _MOTIF_WM_HINTS.");
- }
- }
-
- /* Game mode window is a toplevel window. */
- XSetWMProtocols(__glutDisplay, win, &__glutWMDeleteWindow, 1);
-#endif
-
- /* Schedule the fullscreen property to be added and to
- make sure the window is configured right. Win32
- doesn't need this. */
- window->desiredX = 0;
- window->desiredY = 0;
- window->desiredWidth = width;
- window->desiredHeight = height;
- window->desiredConfMask |= CWX | CWY | CWWidth | CWHeight;
-#ifdef _WIN32
- /* Win32 does not want to use GLUT_FULL_SCREEN_WORK
- for game mode because we need to be maximizing
- the window in game mode, not just sizing it to
- take up the full screen. The Win32-ness of game
- mode happens when you pass 1 in the gameMode parameter
- to __glutCreateWindow above. A gameMode of creates
- a WS_POPUP window, not a standard WS_OVERLAPPEDWINDOW
- window. WS_POPUP ensures the taskbar is hidden. */
- __glutPutOnWorkList(window,
- GLUT_CONFIGURE_WORK);
-#else
- __glutPutOnWorkList(window,
- GLUT_CONFIGURE_WORK | GLUT_FULL_SCREEN_WORK);
-#endif
-
- __glutGameModeWindow = window;
- return window->num + 1;
-}
-
-int GLUTAPIENTRY
-glutGameModeGet(GLenum mode)
-{
- switch (mode) {
- case GLUT_GAME_MODE_ACTIVE:
- return __glutGameModeWindow != NULL;
- case GLUT_GAME_MODE_POSSIBLE:
- return currentDm != NULL;
- case GLUT_GAME_MODE_WIDTH:
- return currentDm ? currentDm->cap[DM_WIDTH] : -1;
- case GLUT_GAME_MODE_HEIGHT:
- return currentDm ? currentDm->cap[DM_HEIGHT] : -1;
- case GLUT_GAME_MODE_PIXEL_DEPTH:
- return currentDm ? currentDm->cap[DM_PIXEL_DEPTH] : -1;
- case GLUT_GAME_MODE_REFRESH_RATE:
- return currentDm ? currentDm->cap[DM_HERTZ] : -1;
- case GLUT_GAME_MODE_DISPLAY_CHANGED:
- return __glutDisplaySettingsChanged;
- default:
- return -1;
- }
-}
- \ No newline at end of file
diff --git a/src/glut/os2/glut_get.cpp b/src/glut/os2/glut_get.cpp
deleted file mode 100644
index c846f486582..00000000000
--- a/src/glut/os2/glut_get.cpp
+++ /dev/null
@@ -1,232 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include <assert.h>
-#include <stdlib.h> /* SunOS 4 needs NULL defined for GETTIMEOFDAY macro. */
-#include "glutint.h"
-
-/* CENTRY */
-int GLUTAPIENTRY
-glutGet(GLenum param)
-{
- Window win, root;
- int x, y, value;
- unsigned int width, height, border, depth;
-
- switch (param) {
- case GLUT_INIT_WINDOW_X:
- return __glutInitX;
- case GLUT_INIT_WINDOW_Y:
- return __glutInitY;
- case GLUT_INIT_WINDOW_WIDTH:
- return __glutInitWidth;
- case GLUT_INIT_WINDOW_HEIGHT:
- return __glutInitHeight;
- case GLUT_INIT_DISPLAY_MODE:
- return __glutDisplayMode;
- case GLUT_WINDOW_X:
- XTranslateCoordinates(__glutDisplay, __glutCurrentWindow->win,
- __glutRoot, 0, 0, &x, &y, &win);
- return x;
- case GLUT_WINDOW_Y:
- XTranslateCoordinates(__glutDisplay, __glutCurrentWindow->win,
- __glutRoot, 0, 0, &x, &y, &win);
- return y;
- case GLUT_WINDOW_WIDTH:
- if (!__glutCurrentWindow->reshape) {
- XGetGeometry(__glutDisplay, __glutCurrentWindow->win,
- &root, &x, &y,
- &width, &height, &border, &depth);
- return width;
- }
- return __glutCurrentWindow->width;
- case GLUT_WINDOW_HEIGHT:
- if (!__glutCurrentWindow->reshape) {
- XGetGeometry(__glutDisplay, __glutCurrentWindow->win,
- &root, &x, &y,
- &width, &height, &border, &depth);
- return height;
- }
- return __glutCurrentWindow->height;
-#ifdef __OS2__
- #define GET_CONFIG(attrib) \
- { if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) \
- glXGetConfig( __glutCurrentWindow->vis, attrib, &value); \
- else \
- glXGetConfig(__glutCurrentWindow->overlay->vis, attrib, &value); \
- } \
-
-#else
-
-#define GET_CONFIG(attrib) { \
- if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { \
- glXGetConfig(__glutDisplay, __glutCurrentWindow->vis, \
- attrib, &value); \
- } else { \
- glXGetConfig(__glutDisplay, __glutCurrentWindow->overlay->vis, \
- attrib, &value); \
- } \
-}
-#endif
-
- case GLUT_WINDOW_BUFFER_SIZE:
- GET_CONFIG(GLX_BUFFER_SIZE);
- return value;
- case GLUT_WINDOW_STENCIL_SIZE:
- GET_CONFIG(GLX_STENCIL_SIZE);
- return value;
- case GLUT_WINDOW_DEPTH_SIZE:
- GET_CONFIG(GLX_DEPTH_SIZE);
- return value;
- case GLUT_WINDOW_RED_SIZE:
- GET_CONFIG(GLX_RED_SIZE);
- return value;
- case GLUT_WINDOW_GREEN_SIZE:
- GET_CONFIG(GLX_GREEN_SIZE);
- return value;
- case GLUT_WINDOW_BLUE_SIZE:
- GET_CONFIG(GLX_BLUE_SIZE);
- return value;
- case GLUT_WINDOW_ALPHA_SIZE:
- GET_CONFIG(GLX_ALPHA_SIZE);
- return value;
- case GLUT_WINDOW_ACCUM_RED_SIZE:
- GET_CONFIG(GLX_ACCUM_RED_SIZE);
- return value;
- case GLUT_WINDOW_ACCUM_GREEN_SIZE:
- GET_CONFIG(GLX_ACCUM_GREEN_SIZE);
- return value;
- case GLUT_WINDOW_ACCUM_BLUE_SIZE:
- GET_CONFIG(GLX_ACCUM_BLUE_SIZE);
- return value;
- case GLUT_WINDOW_ACCUM_ALPHA_SIZE:
- GET_CONFIG(GLX_ACCUM_ALPHA_SIZE);
- return value;
- case GLUT_WINDOW_DOUBLEBUFFER:
- GET_CONFIG(GLX_DOUBLEBUFFER);
- return value;
- case GLUT_WINDOW_RGBA:
- GET_CONFIG(GLX_RGBA);
- return value;
- case GLUT_WINDOW_COLORMAP_SIZE:
- GET_CONFIG(GLX_RGBA);
- if (value) {
- return 0;
- } else {
-#if defined(_WIN32) || defined(__OS2__)
- /* KLUDGE: we always assume 256 colors in CI mode on
- Win32 */
- return 256;
-#else
- if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) {
- return __glutCurrentWindow->vis->visual->map_entries;
- } else {
- return __glutCurrentWindow->overlay->vis->visual->map_entries;
- }
-#endif /* _WIN32 */
- }
- case GLUT_WINDOW_PARENT:
- return __glutCurrentWindow->parent ?
- __glutCurrentWindow->parent->num + 1 : 0;
- case GLUT_WINDOW_NUM_CHILDREN:
- {
- int num = 0;
- GLUTwindow *children = __glutCurrentWindow->children;
-
- while (children) {
- num++;
- children = children->siblings;
- }
- return num;
- }
- case GLUT_WINDOW_NUM_SAMPLES:
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
- if (__glutIsSupportedByGLX("GLX_SGIS_multisample")) {
- GET_CONFIG(GLX_SAMPLES_SGIS);
- return value;
- } else {
- return 0;
- }
-#else
- /* Independent of GLX server support, multisampling not
- supported by GLX client-side. */
- return 0;
-#endif
- case GLUT_WINDOW_STEREO:
- GET_CONFIG(GLX_STEREO);
- return value;
- case GLUT_WINDOW_CURSOR:
- return __glutCurrentWindow->cursor;
- case GLUT_SCREEN_WIDTH:
- return DisplayWidth(__glutDisplay, __glutScreen);
- case GLUT_SCREEN_HEIGHT:
- return DisplayHeight(__glutDisplay, __glutScreen);
- case GLUT_SCREEN_WIDTH_MM:
- return DisplayWidthMM(__glutDisplay, __glutScreen);
- case GLUT_SCREEN_HEIGHT_MM:
- return DisplayHeightMM(__glutDisplay, __glutScreen);
- case GLUT_MENU_NUM_ITEMS:
- return __glutCurrentMenu->num;
- case GLUT_DISPLAY_MODE_POSSIBLE:
- {
- XVisualInfo *vi;
- Bool dummy, visAlloced;
- void *fbc;
-
-#if defined(_WIN32)
- /* Our fake glXChooseVisual (which is called by
- __glutDetermineVisual) needs an HDC to work with, so grab one
- from the "root" window. */
- XHDC = GetDC(GetDesktopWindow());
-#endif
- vi = __glutDetermineWindowVisual(&dummy, &visAlloced, &fbc);
-#if defined(_WIN32)
- ReleaseDC(GetDesktopWindow(), XHDC);
-#endif
- if (vi) {
- if (visAlloced)
- XFree(vi);
- return 1;
- }
- return 0;
- }
- case GLUT_ELAPSED_TIME:
- {
-#ifdef OLD_VMS
- struct timeval6 elapsed, beginning, now;
-#else
- struct timeval elapsed, beginning, now;
-#endif
-
- __glutInitTime(&beginning);
- GETTIMEOFDAY(&now);
- TIMEDELTA(elapsed, now, beginning);
- /* Return elapsed milliseconds. */
-#if defined(__vms) && ( __VMS_VER < 70000000 )
- return (int) (elapsed.val / TICKS_PER_MILLISECOND);
-#else
- return (int) ((elapsed.tv_sec * 1000) + (elapsed.tv_usec / 1000));
-#endif
- }
- case GLUT_WINDOW_FORMAT_ID:
-#if defined(__OS2__)
- return wglGetPixelFormat(__glutCurrentWindow->hdc);
-#elif defined(_WIN32)
- return GetPixelFormat(__glutCurrentWindow->hdc);
-#else
- if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) {
- return (int) __glutCurrentWindow->vis->visualid;
- } else {
- return (int) __glutCurrentWindow->overlay->vis->visualid;
- }
-#endif
- default:
- __glutWarning("invalid glutGet parameter: %d", param);
- return -1;
- }
-}
-/* ENDCENTRY */
diff --git a/src/glut/os2/glut_hel10.cpp b/src/glut/os2/glut_hel10.cpp
deleted file mode 100644
index 6409f6181a3..00000000000
--- a/src/glut/os2/glut_hel10.cpp
+++ /dev/null
@@ -1,1781 +0,0 @@
-
-/* GENERATED FILE -- DO NOT MODIFY */
-
-#define glutBitmapHelvetica10 XXX
-#include "glutbitmap.h"
-#undef glutBitmapHelvetica10
-
-/* char: 0xff */
-
-static const GLubyte ch255data[] = {
-0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90,0x0,0x50,
-};
-
-static const BitmapCharRec ch255 = {4,10,0,2,5,ch255data};
-
-/* char: 0xfe */
-
-static const GLubyte ch254data[] = {
-0x80,0x80,0xb0,0xc8,0x88,0x88,0xc8,0xb0,0x80,0x80,
-};
-
-static const BitmapCharRec ch254 = {5,10,0,2,6,ch254data};
-
-/* char: 0xfd */
-
-static const GLubyte ch253data[] = {
-0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90,0x0,0x20,0x10,
-};
-
-static const BitmapCharRec ch253 = {4,11,0,2,5,ch253data};
-
-/* char: 0xfc */
-
-static const GLubyte ch252data[] = {
-0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x50,
-};
-
-static const BitmapCharRec ch252 = {4,8,0,0,5,ch252data};
-
-/* char: 0xfb */
-
-static const GLubyte ch251data[] = {
-0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x50,0x20,
-};
-
-static const BitmapCharRec ch251 = {4,9,0,0,5,ch251data};
-
-/* char: 0xfa */
-
-static const GLubyte ch250data[] = {
-0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x40,0x20,
-};
-
-static const BitmapCharRec ch250 = {4,9,0,0,5,ch250data};
-
-/* char: 0xf9 */
-
-static const GLubyte ch249data[] = {
-0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x20,0x40,
-};
-
-static const BitmapCharRec ch249 = {4,9,0,0,5,ch249data};
-
-/* char: 0xf8 */
-
-static const GLubyte ch248data[] = {
-0x70,0x88,0xc8,0xa8,0x98,0x74,
-};
-
-static const BitmapCharRec ch248 = {6,6,0,0,6,ch248data};
-
-/* char: 0xf7 */
-
-static const GLubyte ch247data[] = {
-0x20,0x0,0xf8,0x0,0x20,
-};
-
-static const BitmapCharRec ch247 = {5,5,0,-1,6,ch247data};
-
-/* char: 0xf6 */
-
-static const GLubyte ch246data[] = {
-0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50,
-};
-
-static const BitmapCharRec ch246 = {5,8,0,0,6,ch246data};
-
-/* char: 0xf5 */
-
-static const GLubyte ch245data[] = {
-0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x28,
-};
-
-static const BitmapCharRec ch245 = {5,9,0,0,6,ch245data};
-
-/* char: 0xf4 */
-
-static const GLubyte ch244data[] = {
-0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x20,
-};
-
-static const BitmapCharRec ch244 = {5,9,0,0,6,ch244data};
-
-/* char: 0xf3 */
-
-static const GLubyte ch243data[] = {
-0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x10,
-};
-
-static const BitmapCharRec ch243 = {5,9,0,0,6,ch243data};
-
-/* char: 0xf2 */
-
-static const GLubyte ch242data[] = {
-0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x40,
-};
-
-static const BitmapCharRec ch242 = {5,9,0,0,6,ch242data};
-
-/* char: 0xf1 */
-
-static const GLubyte ch241data[] = {
-0x90,0x90,0x90,0x90,0x90,0xe0,0x0,0xa0,0x50,
-};
-
-static const BitmapCharRec ch241 = {4,9,0,0,5,ch241data};
-
-/* char: 0xf0 */
-
-static const GLubyte ch240data[] = {
-0x70,0x88,0x88,0x88,0x88,0x78,0x90,0x60,0x50,
-};
-
-static const BitmapCharRec ch240 = {5,9,0,0,6,ch240data};
-
-/* char: 0xef */
-
-static const GLubyte ch239data[] = {
-0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,
-};
-
-static const BitmapCharRec ch239 = {3,8,0,0,2,ch239data};
-
-/* char: 0xee */
-
-static const GLubyte ch238data[] = {
-0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40,
-};
-
-static const BitmapCharRec ch238 = {3,9,1,0,2,ch238data};
-
-/* char: 0xed */
-
-static const GLubyte ch237data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40,
-};
-
-static const BitmapCharRec ch237 = {2,9,0,0,2,ch237data};
-
-/* char: 0xec */
-
-static const GLubyte ch236data[] = {
-0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80,
-};
-
-static const BitmapCharRec ch236 = {2,9,1,0,2,ch236data};
-
-/* char: 0xeb */
-
-static const GLubyte ch235data[] = {
-0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x50,
-};
-
-static const BitmapCharRec ch235 = {4,8,0,0,5,ch235data};
-
-/* char: 0xea */
-
-static const GLubyte ch234data[] = {
-0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x50,0x20,
-};
-
-static const BitmapCharRec ch234 = {4,9,0,0,5,ch234data};
-
-/* char: 0xe9 */
-
-static const GLubyte ch233data[] = {
-0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x40,0x20,
-};
-
-static const BitmapCharRec ch233 = {4,9,0,0,5,ch233data};
-
-/* char: 0xe8 */
-
-static const GLubyte ch232data[] = {
-0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x20,0x40,
-};
-
-static const BitmapCharRec ch232 = {4,9,0,0,5,ch232data};
-
-/* char: 0xe7 */
-
-static const GLubyte ch231data[] = {
-0x60,0x20,0x60,0x90,0x80,0x80,0x90,0x60,
-};
-
-static const BitmapCharRec ch231 = {4,8,0,2,5,ch231data};
-
-/* char: 0xe6 */
-
-static const GLubyte ch230data[] = {
-0x6c,0x92,0x90,0x7e,0x12,0xec,
-};
-
-static const BitmapCharRec ch230 = {7,6,0,0,8,ch230data};
-
-/* char: 0xe5 */
-
-static const GLubyte ch229data[] = {
-0x68,0x90,0x90,0x70,0x10,0xe0,0x20,0x50,0x20,
-};
-
-static const BitmapCharRec ch229 = {5,9,0,0,5,ch229data};
-
-/* char: 0xe4 */
-
-static const GLubyte ch228data[] = {
-0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x50,
-};
-
-static const BitmapCharRec ch228 = {5,8,0,0,5,ch228data};
-
-/* char: 0xe3 */
-
-static const GLubyte ch227data[] = {
-0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0xa0,0x50,
-};
-
-static const BitmapCharRec ch227 = {5,9,0,0,5,ch227data};
-
-/* char: 0xe2 */
-
-static const GLubyte ch226data[] = {
-0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x50,0x20,
-};
-
-static const BitmapCharRec ch226 = {5,9,0,0,5,ch226data};
-
-/* char: 0xe1 */
-
-static const GLubyte ch225data[] = {
-0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x20,0x10,
-};
-
-static const BitmapCharRec ch225 = {5,9,0,0,5,ch225data};
-
-/* char: 0xe0 */
-
-static const GLubyte ch224data[] = {
-0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x20,0x40,
-};
-
-static const BitmapCharRec ch224 = {5,9,0,0,5,ch224data};
-
-/* char: 0xdf */
-
-static const GLubyte ch223data[] = {
-0xa0,0x90,0x90,0x90,0xa0,0x90,0x90,0x60,
-};
-
-static const BitmapCharRec ch223 = {4,8,0,0,5,ch223data};
-
-/* char: 0xde */
-
-static const GLubyte ch222data[] = {
-0x80,0x80,0xf0,0x88,0x88,0xf0,0x80,0x80,
-};
-
-static const BitmapCharRec ch222 = {5,8,-1,0,7,ch222data};
-
-/* char: 0xdd */
-
-static const GLubyte ch221data[] = {
-0x10,0x10,0x10,0x28,0x28,0x44,0x44,0x82,0x0,0x10,0x8,
-};
-
-static const BitmapCharRec ch221 = {7,11,0,0,7,ch221data};
-
-/* char: 0xdc */
-
-static const GLubyte ch220data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,
-};
-
-static const BitmapCharRec ch220 = {6,10,-1,0,8,ch220data};
-
-/* char: 0xdb */
-
-static const GLubyte ch219data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x28,0x10,
-};
-
-static const BitmapCharRec ch219 = {6,11,-1,0,8,ch219data};
-
-/* char: 0xda */
-
-static const GLubyte ch218data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x20,0x10,
-};
-
-static const BitmapCharRec ch218 = {6,11,-1,0,8,ch218data};
-
-/* char: 0xd9 */
-
-static const GLubyte ch217data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20,
-};
-
-static const BitmapCharRec ch217 = {6,11,-1,0,8,ch217data};
-
-/* char: 0xd8 */
-
-static const GLubyte ch216data[] = {
-0x80,0x78,0xc4,0xa4,0xa4,0x94,0x94,0x8c,0x78,0x4,
-};
-
-static const BitmapCharRec ch216 = {6,10,-1,1,8,ch216data};
-
-/* char: 0xd7 */
-
-static const GLubyte ch215data[] = {
-0x88,0x50,0x20,0x50,0x88,
-};
-
-static const BitmapCharRec ch215 = {5,5,0,-1,6,ch215data};
-
-/* char: 0xd6 */
-
-static const GLubyte ch214data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x48,
-};
-
-static const BitmapCharRec ch214 = {6,10,-1,0,8,ch214data};
-
-/* char: 0xd5 */
-
-static const GLubyte ch213data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x50,0x28,
-};
-
-static const BitmapCharRec ch213 = {6,11,-1,0,8,ch213data};
-
-/* char: 0xd4 */
-
-static const GLubyte ch212data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x28,0x10,
-};
-
-static const BitmapCharRec ch212 = {6,11,-1,0,8,ch212data};
-
-/* char: 0xd3 */
-
-static const GLubyte ch211data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x10,0x8,
-};
-
-static const BitmapCharRec ch211 = {6,11,-1,0,8,ch211data};
-
-/* char: 0xd2 */
-
-static const GLubyte ch210data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x10,0x20,
-};
-
-static const BitmapCharRec ch210 = {6,11,-1,0,8,ch210data};
-
-/* char: 0xd1 */
-
-static const GLubyte ch209data[] = {
-0x8c,0x8c,0x94,0x94,0xa4,0xa4,0xc4,0xc4,0x0,0x50,0x28,
-};
-
-static const BitmapCharRec ch209 = {6,11,-1,0,8,ch209data};
-
-/* char: 0xd0 */
-
-static const GLubyte ch208data[] = {
-0x78,0x44,0x42,0x42,0xf2,0x42,0x44,0x78,
-};
-
-static const BitmapCharRec ch208 = {7,8,0,0,8,ch208data};
-
-/* char: 0xcf */
-
-static const GLubyte ch207data[] = {
-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,
-};
-
-static const BitmapCharRec ch207 = {3,10,0,0,3,ch207data};
-
-/* char: 0xce */
-
-static const GLubyte ch206data[] = {
-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40,
-};
-
-static const BitmapCharRec ch206 = {3,11,0,0,3,ch206data};
-
-/* char: 0xcd */
-
-static const GLubyte ch205data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40,
-};
-
-static const BitmapCharRec ch205 = {2,11,-1,0,3,ch205data};
-
-/* char: 0xcc */
-
-static const GLubyte ch204data[] = {
-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80,
-};
-
-static const BitmapCharRec ch204 = {2,11,0,0,3,ch204data};
-
-/* char: 0xcb */
-
-static const GLubyte ch203data[] = {
-0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x50,
-};
-
-static const BitmapCharRec ch203 = {5,10,-1,0,7,ch203data};
-
-/* char: 0xca */
-
-static const GLubyte ch202data[] = {
-0xf8,0x80,0x80,0xf8,0x80,0x80,0x80,0xf8,0x0,0x50,0x20,
-};
-
-static const BitmapCharRec ch202 = {5,11,-1,0,7,ch202data};
-
-/* char: 0xc9 */
-
-static const GLubyte ch201data[] = {
-0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x20,0x10,
-};
-
-static const BitmapCharRec ch201 = {5,11,-1,0,7,ch201data};
-
-/* char: 0xc8 */
-
-static const GLubyte ch200data[] = {
-0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x20,0x40,
-};
-
-static const BitmapCharRec ch200 = {5,11,-1,0,7,ch200data};
-
-/* char: 0xc7 */
-
-static const GLubyte ch199data[] = {
-0x30,0x10,0x78,0x84,0x80,0x80,0x80,0x80,0x84,0x78,
-};
-
-static const BitmapCharRec ch199 = {6,10,-1,2,8,ch199data};
-
-/* char: 0xc6 */
-
-static const GLubyte ch198data[] = {
-0x8f,0x80,0x88,0x0,0x78,0x0,0x48,0x0,0x2f,0x80,0x28,0x0,0x18,0x0,0x1f,0x80,
-};
-
-static const BitmapCharRec ch198 = {9,8,0,0,10,ch198data};
-
-/* char: 0xc5 */
-
-static const GLubyte ch197data[] = {
-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x10,0x28,0x10,
-};
-
-static const BitmapCharRec ch197 = {7,11,0,0,7,ch197data};
-
-/* char: 0xc4 */
-
-static const GLubyte ch196data[] = {
-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28,
-};
-
-static const BitmapCharRec ch196 = {7,10,0,0,7,ch196data};
-
-/* char: 0xc3 */
-
-static const GLubyte ch195data[] = {
-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28,0x14,
-};
-
-static const BitmapCharRec ch195 = {7,11,0,0,7,ch195data};
-
-/* char: 0xc2 */
-
-static const GLubyte ch194data[] = {
-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28,0x10,
-};
-
-static const BitmapCharRec ch194 = {7,11,0,0,7,ch194data};
-
-/* char: 0xc1 */
-
-static const GLubyte ch193data[] = {
-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x10,0x8,
-};
-
-static const BitmapCharRec ch193 = {7,11,0,0,7,ch193data};
-
-/* char: 0xc0 */
-
-static const GLubyte ch192data[] = {
-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x10,0x20,
-};
-
-static const BitmapCharRec ch192 = {7,11,0,0,7,ch192data};
-
-/* char: 0xbf */
-
-static const GLubyte ch191data[] = {
-0x60,0x90,0x80,0x40,0x20,0x20,0x0,0x20,
-};
-
-static const BitmapCharRec ch191 = {4,8,-1,2,6,ch191data};
-
-/* char: 0xbe */
-
-static const GLubyte ch190data[] = {
-0x21,0x0,0x17,0x80,0x13,0x0,0x9,0x0,0xc8,0x0,0x24,0x0,0x44,0x0,0xe2,0x0,
-};
-
-static const BitmapCharRec ch190 = {9,8,0,0,9,ch190data};
-
-/* char: 0xbd */
-
-static const GLubyte ch189data[] = {
-0x27,0x12,0x15,0xb,0x48,0x44,0xc4,0x42,
-};
-
-static const BitmapCharRec ch189 = {8,8,0,0,9,ch189data};
-
-/* char: 0xbc */
-
-static const GLubyte ch188data[] = {
-0x21,0x0,0x17,0x80,0x13,0x0,0x9,0x0,0x48,0x0,0x44,0x0,0xc4,0x0,0x42,0x0,
-};
-
-static const BitmapCharRec ch188 = {9,8,0,0,9,ch188data};
-
-/* char: 0xbb */
-
-static const GLubyte ch187data[] = {
-0xa0,0x50,0x28,0x50,0xa0,
-};
-
-static const BitmapCharRec ch187 = {5,5,0,0,6,ch187data};
-
-/* char: 0xba */
-
-static const GLubyte ch186data[] = {
-0xe0,0x0,0xe0,0xa0,0xe0,
-};
-
-static const BitmapCharRec ch186 = {3,5,0,-3,4,ch186data};
-
-/* char: 0xb9 */
-
-static const GLubyte ch185data[] = {
-0x40,0x40,0xc0,0x40,
-};
-
-static const BitmapCharRec ch185 = {2,4,0,-3,3,ch185data};
-
-/* char: 0xb8 */
-
-static const GLubyte ch184data[] = {
-0xc0,0x40,
-};
-
-static const BitmapCharRec ch184 = {2,2,0,2,3,ch184data};
-
-/* char: 0xb7 */
-
-static const GLubyte ch183data[] = {
-0xc0,
-};
-
-static const BitmapCharRec ch183 = {2,1,0,-3,3,ch183data};
-
-/* char: 0xb6 */
-
-static const GLubyte ch182data[] = {
-0x28,0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x7c,
-};
-
-static const BitmapCharRec ch182 = {6,10,0,2,6,ch182data};
-
-/* char: 0xb5 */
-
-static const GLubyte ch181data[] = {
-0x80,0x80,0xf0,0x90,0x90,0x90,0x90,0x90,
-};
-
-static const BitmapCharRec ch181 = {4,8,0,2,5,ch181data};
-
-/* char: 0xb4 */
-
-static const GLubyte ch180data[] = {
-0x80,0x40,
-};
-
-static const BitmapCharRec ch180 = {2,2,0,-6,3,ch180data};
-
-/* char: 0xb3 */
-
-static const GLubyte ch179data[] = {
-0xc0,0x20,0x40,0xe0,
-};
-
-static const BitmapCharRec ch179 = {3,4,0,-3,3,ch179data};
-
-/* char: 0xb2 */
-
-static const GLubyte ch178data[] = {
-0xe0,0x40,0xa0,0x60,
-};
-
-static const BitmapCharRec ch178 = {3,4,0,-3,3,ch178data};
-
-/* char: 0xb1 */
-
-static const GLubyte ch177data[] = {
-0xf8,0x0,0x20,0x20,0xf8,0x20,0x20,
-};
-
-static const BitmapCharRec ch177 = {5,7,0,0,6,ch177data};
-
-/* char: 0xb0 */
-
-static const GLubyte ch176data[] = {
-0x60,0x90,0x90,0x60,
-};
-
-static const BitmapCharRec ch176 = {4,4,0,-3,4,ch176data};
-
-/* char: 0xaf */
-
-static const GLubyte ch175data[] = {
-0xe0,
-};
-
-static const BitmapCharRec ch175 = {3,1,0,-7,3,ch175data};
-
-/* char: 0xae */
-
-static const GLubyte ch174data[] = {
-0x38,0x44,0xaa,0xb2,0xba,0x44,0x38,
-};
-
-static const BitmapCharRec ch174 = {7,7,-1,0,9,ch174data};
-
-/* char: 0xad */
-
-static const GLubyte ch173data[] = {
-0xe0,
-};
-
-static const BitmapCharRec ch173 = {3,1,0,-3,4,ch173data};
-
-/* char: 0xac */
-
-static const GLubyte ch172data[] = {
-0x8,0x8,0xf8,
-};
-
-static const BitmapCharRec ch172 = {5,3,-1,-2,7,ch172data};
-
-/* char: 0xab */
-
-static const GLubyte ch171data[] = {
-0x28,0x50,0xa0,0x50,0x28,
-};
-
-static const BitmapCharRec ch171 = {5,5,0,0,6,ch171data};
-
-/* char: 0xaa */
-
-static const GLubyte ch170data[] = {
-0xe0,0x0,0xa0,0x20,0xe0,
-};
-
-static const BitmapCharRec ch170 = {3,5,0,-3,4,ch170data};
-
-/* char: 0xa9 */
-
-static const GLubyte ch169data[] = {
-0x38,0x44,0x9a,0xa2,0x9a,0x44,0x38,
-};
-
-static const BitmapCharRec ch169 = {7,7,-1,0,9,ch169data};
-
-/* char: 0xa8 */
-
-static const GLubyte ch168data[] = {
-0xa0,
-};
-
-static const BitmapCharRec ch168 = {3,1,0,-7,3,ch168data};
-
-/* char: 0xa7 */
-
-static const GLubyte ch167data[] = {
-0x70,0x88,0x18,0x70,0xc8,0x98,0x70,0xc0,0x88,0x70,
-};
-
-static const BitmapCharRec ch167 = {5,10,0,2,6,ch167data};
-
-/* char: 0xa6 */
-
-static const GLubyte ch166data[] = {
-0x80,0x80,0x80,0x80,0x0,0x0,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch166 = {1,10,-1,2,3,ch166data};
-
-/* char: 0xa5 */
-
-static const GLubyte ch165data[] = {
-0x20,0xf8,0x20,0xf8,0x50,0x50,0x88,0x88,
-};
-
-static const BitmapCharRec ch165 = {5,8,0,0,6,ch165data};
-
-/* char: 0xa4 */
-
-static const GLubyte ch164data[] = {
-0x90,0x60,0x90,0x90,0x60,0x90,
-};
-
-static const BitmapCharRec ch164 = {4,6,0,-1,5,ch164data};
-
-/* char: 0xa3 */
-
-static const GLubyte ch163data[] = {
-0xb0,0x48,0x40,0x40,0xe0,0x40,0x48,0x30,
-};
-
-static const BitmapCharRec ch163 = {5,8,0,0,6,ch163data};
-
-/* char: 0xa2 */
-
-static const GLubyte ch162data[] = {
-0x40,0x70,0xa8,0xa0,0xa0,0xa8,0x70,0x10,
-};
-
-static const BitmapCharRec ch162 = {5,8,0,1,6,ch162data};
-
-/* char: 0xa1 */
-
-static const GLubyte ch161data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,
-};
-
-static const BitmapCharRec ch161 = {1,8,-1,2,3,ch161data};
-
-/* char: 0xa0 */
-
-#ifdef _WIN32
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
- a height or width of zero does not advance the raster position
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
-static const GLubyte ch160data[] = { 0x0 };
-static const BitmapCharRec ch160 = {1,1,0,0,3,ch160data};
-#else
-static const BitmapCharRec ch160 = {0,0,0,0,3,0};
-#endif
-
-/* char: 0x7e '~' */
-
-static const GLubyte ch126data[] = {
-0x98,0x64,
-};
-
-static const BitmapCharRec ch126 = {6,2,0,-3,7,ch126data};
-
-/* char: 0x7d '}' */
-
-static const GLubyte ch125data[] = {
-0x80,0x40,0x40,0x40,0x40,0x20,0x40,0x40,0x40,0x80,
-};
-
-static const BitmapCharRec ch125 = {3,10,0,2,3,ch125data};
-
-/* char: 0x7c '|' */
-
-static const GLubyte ch124data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch124 = {1,10,-1,2,3,ch124data};
-
-/* char: 0x7b '{' */
-
-static const GLubyte ch123data[] = {
-0x20,0x40,0x40,0x40,0x40,0x80,0x40,0x40,0x40,0x20,
-};
-
-static const BitmapCharRec ch123 = {3,10,0,2,3,ch123data};
-
-/* char: 0x7a 'z' */
-
-static const GLubyte ch122data[] = {
-0xf0,0x80,0x40,0x20,0x10,0xf0,
-};
-
-static const BitmapCharRec ch122 = {4,6,0,0,5,ch122data};
-
-/* char: 0x79 'y' */
-
-static const GLubyte ch121data[] = {
-0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90,
-};
-
-static const BitmapCharRec ch121 = {4,8,0,2,5,ch121data};
-
-/* char: 0x78 'x' */
-
-static const GLubyte ch120data[] = {
-0x88,0x88,0x50,0x20,0x50,0x88,
-};
-
-static const BitmapCharRec ch120 = {5,6,0,0,6,ch120data};
-
-/* char: 0x77 'w' */
-
-static const GLubyte ch119data[] = {
-0x28,0x28,0x54,0x54,0x92,0x92,
-};
-
-static const BitmapCharRec ch119 = {7,6,0,0,8,ch119data};
-
-/* char: 0x76 'v' */
-
-static const GLubyte ch118data[] = {
-0x20,0x20,0x50,0x50,0x88,0x88,
-};
-
-static const BitmapCharRec ch118 = {5,6,0,0,6,ch118data};
-
-/* char: 0x75 'u' */
-
-static const GLubyte ch117data[] = {
-0x70,0x90,0x90,0x90,0x90,0x90,
-};
-
-static const BitmapCharRec ch117 = {4,6,0,0,5,ch117data};
-
-/* char: 0x74 't' */
-
-static const GLubyte ch116data[] = {
-0x60,0x40,0x40,0x40,0x40,0xe0,0x40,0x40,
-};
-
-static const BitmapCharRec ch116 = {3,8,0,0,4,ch116data};
-
-/* char: 0x73 's' */
-
-static const GLubyte ch115data[] = {
-0x60,0x90,0x10,0x60,0x90,0x60,
-};
-
-static const BitmapCharRec ch115 = {4,6,0,0,5,ch115data};
-
-/* char: 0x72 'r' */
-
-static const GLubyte ch114data[] = {
-0x80,0x80,0x80,0x80,0xc0,0xa0,
-};
-
-static const BitmapCharRec ch114 = {3,6,0,0,4,ch114data};
-
-/* char: 0x71 'q' */
-
-static const GLubyte ch113data[] = {
-0x8,0x8,0x68,0x98,0x88,0x88,0x98,0x68,
-};
-
-static const BitmapCharRec ch113 = {5,8,0,2,6,ch113data};
-
-/* char: 0x70 'p' */
-
-static const GLubyte ch112data[] = {
-0x80,0x80,0xb0,0xc8,0x88,0x88,0xc8,0xb0,
-};
-
-static const BitmapCharRec ch112 = {5,8,0,2,6,ch112data};
-
-/* char: 0x6f 'o' */
-
-static const GLubyte ch111data[] = {
-0x70,0x88,0x88,0x88,0x88,0x70,
-};
-
-static const BitmapCharRec ch111 = {5,6,0,0,6,ch111data};
-
-/* char: 0x6e 'n' */
-
-static const GLubyte ch110data[] = {
-0x88,0x88,0x88,0x88,0xc8,0xb0,
-};
-
-static const BitmapCharRec ch110 = {5,6,0,0,6,ch110data};
-
-/* char: 0x6d 'm' */
-
-static const GLubyte ch109data[] = {
-0x92,0x92,0x92,0x92,0x92,0xec,
-};
-
-static const BitmapCharRec ch109 = {7,6,0,0,8,ch109data};
-
-/* char: 0x6c 'l' */
-
-static const GLubyte ch108data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch108 = {1,8,0,0,2,ch108data};
-
-/* char: 0x6b 'k' */
-
-static const GLubyte ch107data[] = {
-0x90,0x90,0xa0,0xc0,0xa0,0x90,0x80,0x80,
-};
-
-static const BitmapCharRec ch107 = {4,8,0,0,5,ch107data};
-
-/* char: 0x6a 'j' */
-
-static const GLubyte ch106data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,
-};
-
-static const BitmapCharRec ch106 = {1,9,0,1,2,ch106data};
-
-/* char: 0x69 'i' */
-
-static const GLubyte ch105data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,
-};
-
-static const BitmapCharRec ch105 = {1,8,0,0,2,ch105data};
-
-/* char: 0x68 'h' */
-
-static const GLubyte ch104data[] = {
-0x88,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80,
-};
-
-static const BitmapCharRec ch104 = {5,8,0,0,6,ch104data};
-
-/* char: 0x67 'g' */
-
-static const GLubyte ch103data[] = {
-0x70,0x8,0x68,0x98,0x88,0x88,0x98,0x68,
-};
-
-static const BitmapCharRec ch103 = {5,8,0,2,6,ch103data};
-
-/* char: 0x66 'f' */
-
-static const GLubyte ch102data[] = {
-0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x30,
-};
-
-static const BitmapCharRec ch102 = {4,8,0,0,4,ch102data};
-
-/* char: 0x65 'e' */
-
-static const GLubyte ch101data[] = {
-0x60,0x90,0x80,0xf0,0x90,0x60,
-};
-
-static const BitmapCharRec ch101 = {4,6,0,0,5,ch101data};
-
-/* char: 0x64 'd' */
-
-static const GLubyte ch100data[] = {
-0x68,0x98,0x88,0x88,0x98,0x68,0x8,0x8,
-};
-
-static const BitmapCharRec ch100 = {5,8,0,0,6,ch100data};
-
-/* char: 0x63 'c' */
-
-static const GLubyte ch99data[] = {
-0x60,0x90,0x80,0x80,0x90,0x60,
-};
-
-static const BitmapCharRec ch99 = {4,6,0,0,5,ch99data};
-
-/* char: 0x62 'b' */
-
-static const GLubyte ch98data[] = {
-0xb0,0xc8,0x88,0x88,0xc8,0xb0,0x80,0x80,
-};
-
-static const BitmapCharRec ch98 = {5,8,0,0,6,ch98data};
-
-/* char: 0x61 'a' */
-
-static const GLubyte ch97data[] = {
-0x68,0x90,0x90,0x70,0x10,0xe0,
-};
-
-static const BitmapCharRec ch97 = {5,6,0,0,5,ch97data};
-
-/* char: 0x60 '`' */
-
-static const GLubyte ch96data[] = {
-0x80,0x80,0x40,
-};
-
-static const BitmapCharRec ch96 = {2,3,0,-5,3,ch96data};
-
-/* char: 0x5f '_' */
-
-static const GLubyte ch95data[] = {
-0xfc,
-};
-
-static const BitmapCharRec ch95 = {6,1,0,2,6,ch95data};
-
-/* char: 0x5e '^' */
-
-static const GLubyte ch94data[] = {
-0x88,0x50,0x50,0x20,0x20,
-};
-
-static const BitmapCharRec ch94 = {5,5,0,-3,6,ch94data};
-
-/* char: 0x5d ']' */
-
-static const GLubyte ch93data[] = {
-0xc0,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0xc0,
-};
-
-static const BitmapCharRec ch93 = {2,10,0,2,3,ch93data};
-
-/* char: 0x5c '\' */
-
-static const GLubyte ch92data[] = {
-0x20,0x20,0x40,0x40,0x40,0x40,0x80,0x80,
-};
-
-static const BitmapCharRec ch92 = {3,8,0,0,3,ch92data};
-
-/* char: 0x5b '[' */
-
-static const GLubyte ch91data[] = {
-0xc0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xc0,
-};
-
-static const BitmapCharRec ch91 = {2,10,-1,2,3,ch91data};
-
-/* char: 0x5a 'Z' */
-
-static const GLubyte ch90data[] = {
-0xf8,0x80,0x40,0x20,0x20,0x10,0x8,0xf8,
-};
-
-static const BitmapCharRec ch90 = {5,8,-1,0,7,ch90data};
-
-/* char: 0x59 'Y' */
-
-static const GLubyte ch89data[] = {
-0x10,0x10,0x10,0x28,0x28,0x44,0x44,0x82,
-};
-
-static const BitmapCharRec ch89 = {7,8,0,0,7,ch89data};
-
-/* char: 0x58 'X' */
-
-static const GLubyte ch88data[] = {
-0x88,0x88,0x50,0x50,0x20,0x50,0x88,0x88,
-};
-
-static const BitmapCharRec ch88 = {5,8,-1,0,7,ch88data};
-
-/* char: 0x57 'W' */
-
-static const GLubyte ch87data[] = {
-0x22,0x0,0x22,0x0,0x22,0x0,0x55,0x0,0x49,0x0,0x49,0x0,0x88,0x80,0x88,0x80,
-};
-
-static const BitmapCharRec ch87 = {9,8,0,0,9,ch87data};
-
-/* char: 0x56 'V' */
-
-static const GLubyte ch86data[] = {
-0x10,0x28,0x28,0x44,0x44,0x44,0x82,0x82,
-};
-
-static const BitmapCharRec ch86 = {7,8,0,0,7,ch86data};
-
-/* char: 0x55 'U' */
-
-static const GLubyte ch85data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,
-};
-
-static const BitmapCharRec ch85 = {6,8,-1,0,8,ch85data};
-
-/* char: 0x54 'T' */
-
-static const GLubyte ch84data[] = {
-0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,
-};
-
-static const BitmapCharRec ch84 = {5,8,0,0,5,ch84data};
-
-/* char: 0x53 'S' */
-
-static const GLubyte ch83data[] = {
-0x70,0x88,0x88,0x8,0x70,0x80,0x88,0x70,
-};
-
-static const BitmapCharRec ch83 = {5,8,-1,0,7,ch83data};
-
-/* char: 0x52 'R' */
-
-static const GLubyte ch82data[] = {
-0x88,0x88,0x88,0x88,0xf0,0x88,0x88,0xf0,
-};
-
-static const BitmapCharRec ch82 = {5,8,-1,0,7,ch82data};
-
-/* char: 0x51 'Q' */
-
-static const GLubyte ch81data[] = {
-0x2,0x7c,0x8c,0x94,0x84,0x84,0x84,0x84,0x78,
-};
-
-static const BitmapCharRec ch81 = {7,9,-1,1,8,ch81data};
-
-/* char: 0x50 'P' */
-
-static const GLubyte ch80data[] = {
-0x80,0x80,0x80,0x80,0xf0,0x88,0x88,0xf0,
-};
-
-static const BitmapCharRec ch80 = {5,8,-1,0,7,ch80data};
-
-/* char: 0x4f 'O' */
-
-static const GLubyte ch79data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,
-};
-
-static const BitmapCharRec ch79 = {6,8,-1,0,8,ch79data};
-
-/* char: 0x4e 'N' */
-
-static const GLubyte ch78data[] = {
-0x8c,0x8c,0x94,0x94,0xa4,0xa4,0xc4,0xc4,
-};
-
-static const BitmapCharRec ch78 = {6,8,-1,0,8,ch78data};
-
-/* char: 0x4d 'M' */
-
-static const GLubyte ch77data[] = {
-0x92,0x92,0x92,0xaa,0xaa,0xc6,0xc6,0x82,
-};
-
-static const BitmapCharRec ch77 = {7,8,-1,0,9,ch77data};
-
-/* char: 0x4c 'L' */
-
-static const GLubyte ch76data[] = {
-0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch76 = {4,8,-1,0,6,ch76data};
-
-/* char: 0x4b 'K' */
-
-static const GLubyte ch75data[] = {
-0x88,0x88,0x90,0x90,0xe0,0xa0,0x90,0x88,
-};
-
-static const BitmapCharRec ch75 = {5,8,-1,0,7,ch75data};
-
-/* char: 0x4a 'J' */
-
-static const GLubyte ch74data[] = {
-0x60,0x90,0x10,0x10,0x10,0x10,0x10,0x10,
-};
-
-static const BitmapCharRec ch74 = {4,8,0,0,5,ch74data};
-
-/* char: 0x49 'I' */
-
-static const GLubyte ch73data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch73 = {1,8,-1,0,3,ch73data};
-
-/* char: 0x48 'H' */
-
-static const GLubyte ch72data[] = {
-0x84,0x84,0x84,0x84,0xfc,0x84,0x84,0x84,
-};
-
-static const BitmapCharRec ch72 = {6,8,-1,0,8,ch72data};
-
-/* char: 0x47 'G' */
-
-static const GLubyte ch71data[] = {
-0x74,0x8c,0x84,0x8c,0x80,0x80,0x84,0x78,
-};
-
-static const BitmapCharRec ch71 = {6,8,-1,0,8,ch71data};
-
-/* char: 0x46 'F' */
-
-static const GLubyte ch70data[] = {
-0x80,0x80,0x80,0x80,0xf0,0x80,0x80,0xf8,
-};
-
-static const BitmapCharRec ch70 = {5,8,-1,0,6,ch70data};
-
-/* char: 0x45 'E' */
-
-static const GLubyte ch69data[] = {
-0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,
-};
-
-static const BitmapCharRec ch69 = {5,8,-1,0,7,ch69data};
-
-/* char: 0x44 'D' */
-
-static const GLubyte ch68data[] = {
-0xf0,0x88,0x84,0x84,0x84,0x84,0x88,0xf0,
-};
-
-static const BitmapCharRec ch68 = {6,8,-1,0,8,ch68data};
-
-/* char: 0x43 'C' */
-
-static const GLubyte ch67data[] = {
-0x78,0x84,0x80,0x80,0x80,0x80,0x84,0x78,
-};
-
-static const BitmapCharRec ch67 = {6,8,-1,0,8,ch67data};
-
-/* char: 0x42 'B' */
-
-static const GLubyte ch66data[] = {
-0xf0,0x88,0x88,0x88,0xf0,0x88,0x88,0xf0,
-};
-
-static const BitmapCharRec ch66 = {5,8,-1,0,7,ch66data};
-
-/* char: 0x41 'A' */
-
-static const GLubyte ch65data[] = {
-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,
-};
-
-static const BitmapCharRec ch65 = {7,8,0,0,7,ch65data};
-
-/* char: 0x40 '@' */
-
-static const GLubyte ch64data[] = {
-0x3e,0x0,0x40,0x0,0x9b,0x0,0xa4,0x80,0xa4,0x80,0xa2,0x40,0x92,0x40,0x4d,0x40,
-0x20,0x80,0x1f,0x0,
-};
-
-static const BitmapCharRec ch64 = {10,10,0,2,11,ch64data};
-
-/* char: 0x3f '?' */
-
-static const GLubyte ch63data[] = {
-0x40,0x0,0x40,0x40,0x20,0x10,0x90,0x60,
-};
-
-static const BitmapCharRec ch63 = {4,8,-1,0,6,ch63data};
-
-/* char: 0x3e '>' */
-
-static const GLubyte ch62data[] = {
-0x80,0x40,0x20,0x40,0x80,
-};
-
-static const BitmapCharRec ch62 = {3,5,-1,-1,6,ch62data};
-
-/* char: 0x3d '=' */
-
-static const GLubyte ch61data[] = {
-0xf0,0x0,0xf0,
-};
-
-static const BitmapCharRec ch61 = {4,3,0,-2,5,ch61data};
-
-/* char: 0x3c '<' */
-
-static const GLubyte ch60data[] = {
-0x20,0x40,0x80,0x40,0x20,
-};
-
-static const BitmapCharRec ch60 = {3,5,-1,-1,6,ch60data};
-
-/* char: 0x3b ';' */
-
-static const GLubyte ch59data[] = {
-0x80,0x40,0x40,0x0,0x0,0x0,0x0,0x40,
-};
-
-static const BitmapCharRec ch59 = {2,8,0,2,3,ch59data};
-
-/* char: 0x3a ':' */
-
-static const GLubyte ch58data[] = {
-0x80,0x0,0x0,0x0,0x0,0x80,
-};
-
-static const BitmapCharRec ch58 = {1,6,-1,0,3,ch58data};
-
-/* char: 0x39 '9' */
-
-static const GLubyte ch57data[] = {
-0x70,0x88,0x8,0x68,0x98,0x88,0x88,0x70,
-};
-
-static const BitmapCharRec ch57 = {5,8,0,0,6,ch57data};
-
-/* char: 0x38 '8' */
-
-static const GLubyte ch56data[] = {
-0x70,0x88,0x88,0x88,0x70,0x88,0x88,0x70,
-};
-
-static const BitmapCharRec ch56 = {5,8,0,0,6,ch56data};
-
-/* char: 0x37 '7' */
-
-static const GLubyte ch55data[] = {
-0x40,0x40,0x20,0x20,0x10,0x10,0x8,0xf8,
-};
-
-static const BitmapCharRec ch55 = {5,8,0,0,6,ch55data};
-
-/* char: 0x36 '6' */
-
-static const GLubyte ch54data[] = {
-0x70,0x88,0x88,0xc8,0xb0,0x80,0x88,0x70,
-};
-
-static const BitmapCharRec ch54 = {5,8,0,0,6,ch54data};
-
-/* char: 0x35 '5' */
-
-static const GLubyte ch53data[] = {
-0x70,0x88,0x8,0x8,0xf0,0x80,0x80,0xf8,
-};
-
-static const BitmapCharRec ch53 = {5,8,0,0,6,ch53data};
-
-/* char: 0x34 '4' */
-
-static const GLubyte ch52data[] = {
-0x10,0x10,0xf8,0x90,0x50,0x50,0x30,0x10,
-};
-
-static const BitmapCharRec ch52 = {5,8,0,0,6,ch52data};
-
-/* char: 0x33 '3' */
-
-static const GLubyte ch51data[] = {
-0x70,0x88,0x8,0x8,0x30,0x8,0x88,0x70,
-};
-
-static const BitmapCharRec ch51 = {5,8,0,0,6,ch51data};
-
-/* char: 0x32 '2' */
-
-static const GLubyte ch50data[] = {
-0xf8,0x80,0x40,0x30,0x8,0x8,0x88,0x70,
-};
-
-static const BitmapCharRec ch50 = {5,8,0,0,6,ch50data};
-
-/* char: 0x31 '1' */
-
-static const GLubyte ch49data[] = {
-0x40,0x40,0x40,0x40,0x40,0x40,0xc0,0x40,
-};
-
-static const BitmapCharRec ch49 = {2,8,-1,0,6,ch49data};
-
-/* char: 0x30 '0' */
-
-static const GLubyte ch48data[] = {
-0x70,0x88,0x88,0x88,0x88,0x88,0x88,0x70,
-};
-
-static const BitmapCharRec ch48 = {5,8,0,0,6,ch48data};
-
-/* char: 0x2f '/' */
-
-static const GLubyte ch47data[] = {
-0x80,0x80,0x40,0x40,0x40,0x40,0x20,0x20,
-};
-
-static const BitmapCharRec ch47 = {3,8,0,0,3,ch47data};
-
-/* char: 0x2e '.' */
-
-static const GLubyte ch46data[] = {
-0x80,
-};
-
-static const BitmapCharRec ch46 = {1,1,-1,0,3,ch46data};
-
-/* char: 0x2d '-' */
-
-static const GLubyte ch45data[] = {
-0xf8,
-};
-
-static const BitmapCharRec ch45 = {5,1,-1,-3,7,ch45data};
-
-/* char: 0x2c ',' */
-
-static const GLubyte ch44data[] = {
-0x80,0x40,0x40,
-};
-
-static const BitmapCharRec ch44 = {2,3,0,2,3,ch44data};
-
-/* char: 0x2b '+' */
-
-static const GLubyte ch43data[] = {
-0x20,0x20,0xf8,0x20,0x20,
-};
-
-static const BitmapCharRec ch43 = {5,5,0,-1,6,ch43data};
-
-/* char: 0x2a '*' */
-
-static const GLubyte ch42data[] = {
-0xa0,0x40,0xa0,
-};
-
-static const BitmapCharRec ch42 = {3,3,0,-5,4,ch42data};
-
-/* char: 0x29 ')' */
-
-static const GLubyte ch41data[] = {
-0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x40,0x40,0x80,
-};
-
-static const BitmapCharRec ch41 = {3,10,-1,2,4,ch41data};
-
-/* char: 0x28 '(' */
-
-static const GLubyte ch40data[] = {
-0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x40,0x40,0x20,
-};
-
-static const BitmapCharRec ch40 = {3,10,0,2,4,ch40data};
-
-/* char: 0x27 ''' */
-
-static const GLubyte ch39data[] = {
-0x80,0x40,0x40,
-};
-
-static const BitmapCharRec ch39 = {2,3,-1,-5,3,ch39data};
-
-/* char: 0x26 '&' */
-
-static const GLubyte ch38data[] = {
-0x64,0x98,0x98,0xa4,0x60,0x50,0x50,0x20,
-};
-
-static const BitmapCharRec ch38 = {6,8,-1,0,8,ch38data};
-
-/* char: 0x25 '%' */
-
-static const GLubyte ch37data[] = {
-0x26,0x29,0x16,0x10,0x8,0x68,0x94,0x64,
-};
-
-static const BitmapCharRec ch37 = {8,8,0,0,9,ch37data};
-
-/* char: 0x24 '$' */
-
-static const GLubyte ch36data[] = {
-0x20,0x70,0xa8,0x28,0x70,0xa0,0xa8,0x70,0x20,
-};
-
-static const BitmapCharRec ch36 = {5,9,0,1,6,ch36data};
-
-/* char: 0x23 '#' */
-
-static const GLubyte ch35data[] = {
-0x50,0x50,0xf8,0x28,0x7c,0x28,0x28,
-};
-
-static const BitmapCharRec ch35 = {6,7,0,0,6,ch35data};
-
-/* char: 0x22 '"' */
-
-static const GLubyte ch34data[] = {
-0xa0,0xa0,
-};
-
-static const BitmapCharRec ch34 = {3,2,-1,-6,4,ch34data};
-
-/* char: 0x21 '!' */
-
-static const GLubyte ch33data[] = {
-0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch33 = {1,8,-1,0,3,ch33data};
-
-/* char: 0x20 ' ' */
-
-#ifdef _WIN32
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
- a height or width of zero does not advance the raster position
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
-static const GLubyte ch32data[] = { 0x0 };
-static const BitmapCharRec ch32 = {0,0,0,0,3,ch32data};
-#else
-static const BitmapCharRec ch32 = {0,0,0,0,3,0};
-#endif
-
-static const BitmapCharRec * const chars[] = {
-&ch32,
-&ch33,
-&ch34,
-&ch35,
-&ch36,
-&ch37,
-&ch38,
-&ch39,
-&ch40,
-&ch41,
-&ch42,
-&ch43,
-&ch44,
-&ch45,
-&ch46,
-&ch47,
-&ch48,
-&ch49,
-&ch50,
-&ch51,
-&ch52,
-&ch53,
-&ch54,
-&ch55,
-&ch56,
-&ch57,
-&ch58,
-&ch59,
-&ch60,
-&ch61,
-&ch62,
-&ch63,
-&ch64,
-&ch65,
-&ch66,
-&ch67,
-&ch68,
-&ch69,
-&ch70,
-&ch71,
-&ch72,
-&ch73,
-&ch74,
-&ch75,
-&ch76,
-&ch77,
-&ch78,
-&ch79,
-&ch80,
-&ch81,
-&ch82,
-&ch83,
-&ch84,
-&ch85,
-&ch86,
-&ch87,
-&ch88,
-&ch89,
-&ch90,
-&ch91,
-&ch92,
-&ch93,
-&ch94,
-&ch95,
-&ch96,
-&ch97,
-&ch98,
-&ch99,
-&ch100,
-&ch101,
-&ch102,
-&ch103,
-&ch104,
-&ch105,
-&ch106,
-&ch107,
-&ch108,
-&ch109,
-&ch110,
-&ch111,
-&ch112,
-&ch113,
-&ch114,
-&ch115,
-&ch116,
-&ch117,
-&ch118,
-&ch119,
-&ch120,
-&ch121,
-&ch122,
-&ch123,
-&ch124,
-&ch125,
-&ch126,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-&ch160,
-&ch161,
-&ch162,
-&ch163,
-&ch164,
-&ch165,
-&ch166,
-&ch167,
-&ch168,
-&ch169,
-&ch170,
-&ch171,
-&ch172,
-&ch173,
-&ch174,
-&ch175,
-&ch176,
-&ch177,
-&ch178,
-&ch179,
-&ch180,
-&ch181,
-&ch182,
-&ch183,
-&ch184,
-&ch185,
-&ch186,
-&ch187,
-&ch188,
-&ch189,
-&ch190,
-&ch191,
-&ch192,
-&ch193,
-&ch194,
-&ch195,
-&ch196,
-&ch197,
-&ch198,
-&ch199,
-&ch200,
-&ch201,
-&ch202,
-&ch203,
-&ch204,
-&ch205,
-&ch206,
-&ch207,
-&ch208,
-&ch209,
-&ch210,
-&ch211,
-&ch212,
-&ch213,
-&ch214,
-&ch215,
-&ch216,
-&ch217,
-&ch218,
-&ch219,
-&ch220,
-&ch221,
-&ch222,
-&ch223,
-&ch224,
-&ch225,
-&ch226,
-&ch227,
-&ch228,
-&ch229,
-&ch230,
-&ch231,
-&ch232,
-&ch233,
-&ch234,
-&ch235,
-&ch236,
-&ch237,
-&ch238,
-&ch239,
-&ch240,
-&ch241,
-&ch242,
-&ch243,
-&ch244,
-&ch245,
-&ch246,
-&ch247,
-&ch248,
-&ch249,
-&ch250,
-&ch251,
-&ch252,
-&ch253,
-&ch254,
-&ch255,
-};
-
-#if !defined(__IBMCPP__)
-const
-#endif
-BitmapFontRec glutBitmapHelvetica10 = {
-"-adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1",
-224,
-32,
-chars
-};
-
diff --git a/src/glut/os2/glut_hel12.cpp b/src/glut/os2/glut_hel12.cpp
deleted file mode 100644
index cbd0548b930..00000000000
--- a/src/glut/os2/glut_hel12.cpp
+++ /dev/null
@@ -1,1791 +0,0 @@
-
-/* GENERATED FILE -- DO NOT MODIFY */
-
-#define glutBitmapHelvetica12 XXX
-#include "glutbitmap.h"
-#undef glutBitmapHelvetica12
-
-/* char: 0xff */
-
-static const GLubyte ch255data[] = {
-0xc0,0x20,0x20,0x20,0x30,0x50,0x50,0x48,0x88,0x88,0x0,0x50,
-};
-
-static const BitmapCharRec ch255 = {5,12,-1,3,7,ch255data};
-
-/* char: 0xfe */
-
-static const GLubyte ch254data[] = {
-0x80,0x80,0x80,0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80,
-};
-
-static const BitmapCharRec ch254 = {5,12,-1,3,7,ch254data};
-
-/* char: 0xfd */
-
-static const GLubyte ch253data[] = {
-0x80,0x40,0x20,0x20,0x50,0x50,0x90,0x88,0x88,0x88,0x0,0x20,0x10,
-};
-
-static const BitmapCharRec ch253 = {5,13,-1,3,7,ch253data};
-
-/* char: 0xfc */
-
-static const GLubyte ch252data[] = {
-0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x50,
-};
-
-static const BitmapCharRec ch252 = {5,9,-1,0,7,ch252data};
-
-/* char: 0xfb */
-
-static const GLubyte ch251data[] = {
-0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x50,0x20,
-};
-
-static const BitmapCharRec ch251 = {5,10,-1,0,7,ch251data};
-
-/* char: 0xfa */
-
-static const GLubyte ch250data[] = {
-0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x20,0x10,
-};
-
-static const BitmapCharRec ch250 = {5,10,-1,0,7,ch250data};
-
-/* char: 0xf9 */
-
-static const GLubyte ch249data[] = {
-0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x20,0x40,
-};
-
-static const BitmapCharRec ch249 = {5,10,-1,0,7,ch249data};
-
-/* char: 0xf8 */
-
-static const GLubyte ch248data[] = {
-0xb8,0x44,0x64,0x54,0x4c,0x44,0x3a,
-};
-
-static const BitmapCharRec ch248 = {7,7,0,0,7,ch248data};
-
-/* char: 0xf7 */
-
-static const GLubyte ch247data[] = {
-0x20,0x0,0xf8,0x0,0x20,
-};
-
-static const BitmapCharRec ch247 = {5,5,-1,-1,7,ch247data};
-
-/* char: 0xf6 */
-
-static const GLubyte ch246data[] = {
-0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50,
-};
-
-static const BitmapCharRec ch246 = {5,9,-1,0,7,ch246data};
-
-/* char: 0xf5 */
-
-static const GLubyte ch245data[] = {
-0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x28,
-};
-
-static const BitmapCharRec ch245 = {5,10,-1,0,7,ch245data};
-
-/* char: 0xf4 */
-
-static const GLubyte ch244data[] = {
-0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x20,
-};
-
-static const BitmapCharRec ch244 = {5,10,-1,0,7,ch244data};
-
-/* char: 0xf3 */
-
-static const GLubyte ch243data[] = {
-0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x10,
-};
-
-static const BitmapCharRec ch243 = {5,10,-1,0,7,ch243data};
-
-/* char: 0xf2 */
-
-static const GLubyte ch242data[] = {
-0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x40,
-};
-
-static const BitmapCharRec ch242 = {5,10,-1,0,7,ch242data};
-
-/* char: 0xf1 */
-
-static const GLubyte ch241data[] = {
-0x88,0x88,0x88,0x88,0x88,0xc8,0xb0,0x0,0x50,0x28,
-};
-
-static const BitmapCharRec ch241 = {5,10,-1,0,7,ch241data};
-
-/* char: 0xf0 */
-
-static const GLubyte ch240data[] = {
-0x70,0x88,0x88,0x88,0x88,0x78,0x8,0x50,0x30,0x68,
-};
-
-static const BitmapCharRec ch240 = {5,10,-1,0,7,ch240data};
-
-/* char: 0xef */
-
-static const GLubyte ch239data[] = {
-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,
-};
-
-static const BitmapCharRec ch239 = {3,9,0,0,3,ch239data};
-
-/* char: 0xee */
-
-static const GLubyte ch238data[] = {
-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40,
-};
-
-static const BitmapCharRec ch238 = {3,10,0,0,3,ch238data};
-
-/* char: 0xed */
-
-static const GLubyte ch237data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40,
-};
-
-static const BitmapCharRec ch237 = {2,10,-1,0,3,ch237data};
-
-/* char: 0xec */
-
-static const GLubyte ch236data[] = {
-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80,
-};
-
-static const BitmapCharRec ch236 = {2,10,0,0,3,ch236data};
-
-/* char: 0xeb */
-
-static const GLubyte ch235data[] = {
-0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x50,
-};
-
-static const BitmapCharRec ch235 = {5,9,-1,0,7,ch235data};
-
-/* char: 0xea */
-
-static const GLubyte ch234data[] = {
-0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x50,0x20,
-};
-
-static const BitmapCharRec ch234 = {5,10,-1,0,7,ch234data};
-
-/* char: 0xe9 */
-
-static const GLubyte ch233data[] = {
-0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x20,0x10,
-};
-
-static const BitmapCharRec ch233 = {5,10,-1,0,7,ch233data};
-
-/* char: 0xe8 */
-
-static const GLubyte ch232data[] = {
-0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x20,0x40,
-};
-
-static const BitmapCharRec ch232 = {5,10,-1,0,7,ch232data};
-
-/* char: 0xe7 */
-
-static const GLubyte ch231data[] = {
-0x60,0x10,0x20,0x70,0x88,0x80,0x80,0x80,0x88,0x70,
-};
-
-static const BitmapCharRec ch231 = {5,10,-1,3,7,ch231data};
-
-/* char: 0xe6 */
-
-static const GLubyte ch230data[] = {
-0x77,0x0,0x88,0x80,0x88,0x0,0x7f,0x80,0x8,0x80,0x88,0x80,0x77,0x0,
-};
-
-static const BitmapCharRec ch230 = {9,7,-1,0,11,ch230data};
-
-/* char: 0xe5 */
-
-static const GLubyte ch229data[] = {
-0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x30,0x48,0x30,
-};
-
-static const BitmapCharRec ch229 = {6,10,-1,0,7,ch229data};
-
-/* char: 0xe4 */
-
-static const GLubyte ch228data[] = {
-0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50,
-};
-
-static const BitmapCharRec ch228 = {6,9,-1,0,7,ch228data};
-
-/* char: 0xe3 */
-
-static const GLubyte ch227data[] = {
-0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50,0x28,
-};
-
-static const BitmapCharRec ch227 = {6,10,-1,0,7,ch227data};
-
-/* char: 0xe2 */
-
-static const GLubyte ch226data[] = {
-0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50,0x20,
-};
-
-static const BitmapCharRec ch226 = {6,10,-1,0,7,ch226data};
-
-/* char: 0xe1 */
-
-static const GLubyte ch225data[] = {
-0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x20,0x10,
-};
-
-static const BitmapCharRec ch225 = {6,10,-1,0,7,ch225data};
-
-/* char: 0xe0 */
-
-static const GLubyte ch224data[] = {
-0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x10,0x20,
-};
-
-static const BitmapCharRec ch224 = {6,10,-1,0,7,ch224data};
-
-/* char: 0xdf */
-
-static const GLubyte ch223data[] = {
-0xb0,0x88,0x88,0x88,0xb0,0x88,0x88,0x88,0x70,
-};
-
-static const BitmapCharRec ch223 = {5,9,-1,0,7,ch223data};
-
-/* char: 0xde */
-
-static const GLubyte ch222data[] = {
-0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,0x80,0x80,
-};
-
-static const BitmapCharRec ch222 = {6,9,-1,0,8,ch222data};
-
-/* char: 0xdd */
-
-static const GLubyte ch221data[] = {
-0x10,0x10,0x10,0x10,0x28,0x44,0x44,0x82,0x82,0x0,0x10,0x8,
-};
-
-static const BitmapCharRec ch221 = {7,12,-1,0,9,ch221data};
-
-/* char: 0xdc */
-
-static const GLubyte ch220data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,
-};
-
-static const BitmapCharRec ch220 = {6,11,-1,0,8,ch220data};
-
-/* char: 0xdb */
-
-static const GLubyte ch219data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x28,0x10,
-};
-
-static const BitmapCharRec ch219 = {6,12,-1,0,8,ch219data};
-
-/* char: 0xda */
-
-static const GLubyte ch218data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x8,
-};
-
-static const BitmapCharRec ch218 = {6,12,-1,0,8,ch218data};
-
-/* char: 0xd9 */
-
-static const GLubyte ch217data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20,
-};
-
-static const BitmapCharRec ch217 = {6,12,-1,0,8,ch217data};
-
-/* char: 0xd8 */
-
-static const GLubyte ch216data[] = {
-0x80,0x0,0x5e,0x0,0x21,0x0,0x50,0x80,0x48,0x80,0x44,0x80,0x44,0x80,0x42,0x80,
-0x21,0x0,0x1e,0x80,0x0,0x40,
-};
-
-static const BitmapCharRec ch216 = {10,11,0,1,10,ch216data};
-
-/* char: 0xd7 */
-
-static const GLubyte ch215data[] = {
-0x88,0x50,0x20,0x50,0x88,
-};
-
-static const BitmapCharRec ch215 = {5,5,-1,-1,7,ch215data};
-
-/* char: 0xd6 */
-
-static const GLubyte ch214data[] = {
-0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x24,
-};
-
-static const BitmapCharRec ch214 = {8,11,-1,0,10,ch214data};
-
-/* char: 0xd5 */
-
-static const GLubyte ch213data[] = {
-0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x28,0x14,
-};
-
-static const BitmapCharRec ch213 = {8,12,-1,0,10,ch213data};
-
-/* char: 0xd4 */
-
-static const GLubyte ch212data[] = {
-0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x14,0x8,
-};
-
-static const BitmapCharRec ch212 = {8,12,-1,0,10,ch212data};
-
-/* char: 0xd3 */
-
-static const GLubyte ch211data[] = {
-0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x8,0x4,
-};
-
-static const BitmapCharRec ch211 = {8,12,-1,0,10,ch211data};
-
-/* char: 0xd2 */
-
-static const GLubyte ch210data[] = {
-0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x8,0x10,
-};
-
-static const BitmapCharRec ch210 = {8,12,-1,0,10,ch210data};
-
-/* char: 0xd1 */
-
-static const GLubyte ch209data[] = {
-0x82,0x86,0x8a,0x8a,0x92,0xa2,0xa2,0xc2,0x82,0x0,0x28,0x14,
-};
-
-static const BitmapCharRec ch209 = {7,12,-1,0,9,ch209data};
-
-/* char: 0xd0 */
-
-static const GLubyte ch208data[] = {
-0x7c,0x42,0x41,0x41,0xf1,0x41,0x41,0x42,0x7c,
-};
-
-static const BitmapCharRec ch208 = {8,9,0,0,9,ch208data};
-
-/* char: 0xcf */
-
-static const GLubyte ch207data[] = {
-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,
-};
-
-static const BitmapCharRec ch207 = {3,11,0,0,3,ch207data};
-
-/* char: 0xce */
-
-static const GLubyte ch206data[] = {
-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40,
-};
-
-static const BitmapCharRec ch206 = {3,12,0,0,3,ch206data};
-
-/* char: 0xcd */
-
-static const GLubyte ch205data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40,
-};
-
-static const BitmapCharRec ch205 = {2,12,-1,0,3,ch205data};
-
-/* char: 0xcc */
-
-static const GLubyte ch204data[] = {
-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80,
-};
-
-static const BitmapCharRec ch204 = {2,12,0,0,3,ch204data};
-
-/* char: 0xcb */
-
-static const GLubyte ch203data[] = {
-0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x28,
-};
-
-static const BitmapCharRec ch203 = {6,11,-1,0,8,ch203data};
-
-/* char: 0xca */
-
-static const GLubyte ch202data[] = {
-0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x28,0x10,
-};
-
-static const BitmapCharRec ch202 = {6,12,-1,0,8,ch202data};
-
-/* char: 0xc9 */
-
-static const GLubyte ch201data[] = {
-0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x10,0x8,
-};
-
-static const BitmapCharRec ch201 = {6,12,-1,0,8,ch201data};
-
-/* char: 0xc8 */
-
-static const GLubyte ch200data[] = {
-0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x10,0x20,
-};
-
-static const BitmapCharRec ch200 = {6,12,-1,0,8,ch200data};
-
-/* char: 0xc7 */
-
-static const GLubyte ch199data[] = {
-0x30,0x8,0x8,0x3c,0x42,0x80,0x80,0x80,0x80,0x80,0x42,0x3c,
-};
-
-static const BitmapCharRec ch199 = {7,12,-1,3,9,ch199data};
-
-/* char: 0xc6 */
-
-static const GLubyte ch198data[] = {
-0x8f,0x80,0x88,0x0,0x88,0x0,0x78,0x0,0x4f,0x80,0x48,0x0,0x28,0x0,0x28,0x0,
-0x1f,0x80,
-};
-
-static const BitmapCharRec ch198 = {9,9,-1,0,11,ch198data};
-
-/* char: 0xc5 */
-
-static const GLubyte ch197data[] = {
-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x10,0x28,0x10,
-};
-
-static const BitmapCharRec ch197 = {7,12,-1,0,9,ch197data};
-
-/* char: 0xc4 */
-
-static const GLubyte ch196data[] = {
-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28,
-};
-
-static const BitmapCharRec ch196 = {7,11,-1,0,9,ch196data};
-
-/* char: 0xc3 */
-
-static const GLubyte ch195data[] = {
-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28,0x14,
-};
-
-static const BitmapCharRec ch195 = {7,12,-1,0,9,ch195data};
-
-/* char: 0xc2 */
-
-static const GLubyte ch194data[] = {
-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28,0x10,
-};
-
-static const BitmapCharRec ch194 = {7,12,-1,0,9,ch194data};
-
-/* char: 0xc1 */
-
-static const GLubyte ch193data[] = {
-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x10,0x8,
-};
-
-static const BitmapCharRec ch193 = {7,12,-1,0,9,ch193data};
-
-/* char: 0xc0 */
-
-static const GLubyte ch192data[] = {
-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x10,0x20,
-};
-
-static const BitmapCharRec ch192 = {7,12,-1,0,9,ch192data};
-
-/* char: 0xbf */
-
-static const GLubyte ch191data[] = {
-0x70,0x88,0x88,0x40,0x40,0x20,0x20,0x0,0x20,
-};
-
-static const BitmapCharRec ch191 = {5,9,-1,3,7,ch191data};
-
-/* char: 0xbe */
-
-static const GLubyte ch190data[] = {
-0x21,0x0,0x17,0x80,0x15,0x0,0xb,0x0,0xc9,0x0,0x24,0x0,0x44,0x0,0x22,0x0,
-0xe1,0x0,
-};
-
-static const BitmapCharRec ch190 = {9,9,0,0,10,ch190data};
-
-/* char: 0xbd */
-
-static const GLubyte ch189data[] = {
-0x47,0x80,0x22,0x0,0x11,0x0,0x14,0x80,0x4b,0x0,0x48,0x0,0x44,0x0,0xc2,0x0,
-0x41,0x0,
-};
-
-static const BitmapCharRec ch189 = {9,9,0,0,10,ch189data};
-
-/* char: 0xbc */
-
-static const GLubyte ch188data[] = {
-0x41,0x0,0x27,0x80,0x15,0x0,0x13,0x0,0x49,0x0,0x44,0x0,0x44,0x0,0xc2,0x0,
-0x41,0x0,
-};
-
-static const BitmapCharRec ch188 = {9,9,0,0,10,ch188data};
-
-/* char: 0xbb */
-
-static const GLubyte ch187data[] = {
-0xa0,0x50,0x28,0x50,0xa0,
-};
-
-static const BitmapCharRec ch187 = {5,5,-1,-1,7,ch187data};
-
-/* char: 0xba */
-
-static const GLubyte ch186data[] = {
-0xe0,0x0,0xe0,0xa0,0xe0,
-};
-
-static const BitmapCharRec ch186 = {3,5,-1,-4,5,ch186data};
-
-/* char: 0xb9 */
-
-static const GLubyte ch185data[] = {
-0x40,0x40,0x40,0xc0,0x40,
-};
-
-static const BitmapCharRec ch185 = {2,5,-1,-3,4,ch185data};
-
-/* char: 0xb8 */
-
-static const GLubyte ch184data[] = {
-0xc0,0x20,0x20,0x40,
-};
-
-static const BitmapCharRec ch184 = {3,4,0,3,3,ch184data};
-
-/* char: 0xb7 */
-
-static const GLubyte ch183data[] = {
-0x80,
-};
-
-static const BitmapCharRec ch183 = {1,1,-1,-3,3,ch183data};
-
-/* char: 0xb6 */
-
-static const GLubyte ch182data[] = {
-0x28,0x28,0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x68,0x3c,
-};
-
-static const BitmapCharRec ch182 = {6,12,0,3,7,ch182data};
-
-/* char: 0xb5 */
-
-static const GLubyte ch181data[] = {
-0x80,0x80,0x80,0xe8,0x98,0x88,0x88,0x88,0x88,0x88,
-};
-
-static const BitmapCharRec ch181 = {5,10,-1,3,7,ch181data};
-
-/* char: 0xb4 */
-
-static const GLubyte ch180data[] = {
-0x80,0x40,
-};
-
-static const BitmapCharRec ch180 = {2,2,0,-8,2,ch180data};
-
-/* char: 0xb3 */
-
-static const GLubyte ch179data[] = {
-0xc0,0x20,0x40,0x20,0xe0,
-};
-
-static const BitmapCharRec ch179 = {3,5,0,-3,4,ch179data};
-
-/* char: 0xb2 */
-
-static const GLubyte ch178data[] = {
-0xf0,0x40,0x20,0x90,0x60,
-};
-
-static const BitmapCharRec ch178 = {4,5,0,-3,4,ch178data};
-
-/* char: 0xb1 */
-
-static const GLubyte ch177data[] = {
-0xf8,0x0,0x20,0x20,0xf8,0x20,0x20,
-};
-
-static const BitmapCharRec ch177 = {5,7,-1,0,7,ch177data};
-
-/* char: 0xb0 */
-
-static const GLubyte ch176data[] = {
-0x60,0x90,0x90,0x60,
-};
-
-static const BitmapCharRec ch176 = {4,4,0,-4,5,ch176data};
-
-/* char: 0xaf */
-
-static const GLubyte ch175data[] = {
-0xf0,
-};
-
-static const BitmapCharRec ch175 = {4,1,0,-8,4,ch175data};
-
-/* char: 0xae */
-
-static const GLubyte ch174data[] = {
-0x3e,0x0,0x41,0x0,0x94,0x80,0x94,0x80,0x98,0x80,0x94,0x80,0x9c,0x80,0x41,0x0,
-0x3e,0x0,
-};
-
-static const BitmapCharRec ch174 = {9,9,-1,0,11,ch174data};
-
-/* char: 0xad */
-
-static const GLubyte ch173data[] = {
-0xf0,
-};
-
-static const BitmapCharRec ch173 = {4,1,0,-3,5,ch173data};
-
-/* char: 0xac */
-
-static const GLubyte ch172data[] = {
-0x4,0x4,0x4,0xfc,
-};
-
-static const BitmapCharRec ch172 = {6,4,-1,-2,8,ch172data};
-
-/* char: 0xab */
-
-static const GLubyte ch171data[] = {
-0x28,0x50,0xa0,0x50,0x28,
-};
-
-static const BitmapCharRec ch171 = {5,5,-1,-1,7,ch171data};
-
-/* char: 0xaa */
-
-static const GLubyte ch170data[] = {
-0xe0,0x0,0xa0,0x20,0xe0,
-};
-
-static const BitmapCharRec ch170 = {3,5,-1,-4,5,ch170data};
-
-/* char: 0xa9 */
-
-static const GLubyte ch169data[] = {
-0x3e,0x0,0x41,0x0,0x9c,0x80,0xa2,0x80,0xa0,0x80,0xa2,0x80,0x9c,0x80,0x41,0x0,
-0x3e,0x0,
-};
-
-static const BitmapCharRec ch169 = {9,9,-1,0,11,ch169data};
-
-/* char: 0xa8 */
-
-static const GLubyte ch168data[] = {
-0xa0,
-};
-
-static const BitmapCharRec ch168 = {3,1,0,-8,3,ch168data};
-
-/* char: 0xa7 */
-
-static const GLubyte ch167data[] = {
-0x70,0x88,0x8,0x30,0x48,0x88,0x88,0x90,0x60,0x80,0x88,0x70,
-};
-
-static const BitmapCharRec ch167 = {5,12,0,3,6,ch167data};
-
-/* char: 0xa6 */
-
-static const GLubyte ch166data[] = {
-0x80,0x80,0x80,0x80,0x0,0x0,0x0,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch166 = {1,11,-1,2,3,ch166data};
-
-/* char: 0xa5 */
-
-static const GLubyte ch165data[] = {
-0x20,0x20,0xf8,0x20,0xf8,0x20,0x50,0x88,0x88,
-};
-
-static const BitmapCharRec ch165 = {5,9,-1,0,7,ch165data};
-
-/* char: 0xa4 */
-
-static const GLubyte ch164data[] = {
-0x84,0x78,0x48,0x48,0x78,0x84,
-};
-
-static const BitmapCharRec ch164 = {6,6,0,-1,7,ch164data};
-
-/* char: 0xa3 */
-
-static const GLubyte ch163data[] = {
-0xb0,0x48,0x20,0x20,0xf0,0x40,0x40,0x48,0x30,
-};
-
-static const BitmapCharRec ch163 = {5,9,-1,0,7,ch163data};
-
-/* char: 0xa2 */
-
-static const GLubyte ch162data[] = {
-0x40,0x70,0xc8,0xa0,0xa0,0xa0,0xa8,0x70,0x10,
-};
-
-static const BitmapCharRec ch162 = {5,9,-1,1,7,ch162data};
-
-/* char: 0xa1 */
-
-static const GLubyte ch161data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,
-};
-
-static const BitmapCharRec ch161 = {1,10,-1,3,3,ch161data};
-
-/* char: 0xa0 */
-
-#ifdef _WIN32
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
- a height or width of zero does not advance the raster position
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
-static const GLubyte ch160data[] = { 0x0 };
-static const BitmapCharRec ch160 = {1,1,0,0,4,ch160data};
-#else
-static const BitmapCharRec ch160 = {0,0,0,0,4,0};
-#endif
-
-/* char: 0x7e '~' */
-
-static const GLubyte ch126data[] = {
-0x98,0x64,
-};
-
-static const BitmapCharRec ch126 = {6,2,0,-3,7,ch126data};
-
-/* char: 0x7d '}' */
-
-static const GLubyte ch125data[] = {
-0xc0,0x20,0x20,0x20,0x20,0x20,0x10,0x20,0x20,0x20,0x20,0xc0,
-};
-
-static const BitmapCharRec ch125 = {4,12,0,3,4,ch125data};
-
-/* char: 0x7c '|' */
-
-static const GLubyte ch124data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch124 = {1,12,-1,3,3,ch124data};
-
-/* char: 0x7b '{' */
-
-static const GLubyte ch123data[] = {
-0x30,0x40,0x40,0x40,0x40,0x40,0x80,0x40,0x40,0x40,0x40,0x30,
-};
-
-static const BitmapCharRec ch123 = {4,12,0,3,4,ch123data};
-
-/* char: 0x7a 'z' */
-
-static const GLubyte ch122data[] = {
-0xf0,0x80,0x40,0x40,0x20,0x10,0xf0,
-};
-
-static const BitmapCharRec ch122 = {4,7,-1,0,6,ch122data};
-
-/* char: 0x79 'y' */
-
-static const GLubyte ch121data[] = {
-0x80,0x40,0x20,0x20,0x50,0x50,0x90,0x88,0x88,0x88,
-};
-
-static const BitmapCharRec ch121 = {5,10,-1,3,7,ch121data};
-
-/* char: 0x78 'x' */
-
-static const GLubyte ch120data[] = {
-0x84,0x84,0x48,0x30,0x30,0x48,0x84,
-};
-
-static const BitmapCharRec ch120 = {6,7,0,0,6,ch120data};
-
-/* char: 0x77 'w' */
-
-static const GLubyte ch119data[] = {
-0x22,0x0,0x22,0x0,0x55,0x0,0x49,0x0,0x49,0x0,0x88,0x80,0x88,0x80,
-};
-
-static const BitmapCharRec ch119 = {9,7,0,0,9,ch119data};
-
-/* char: 0x76 'v' */
-
-static const GLubyte ch118data[] = {
-0x20,0x20,0x50,0x50,0x88,0x88,0x88,
-};
-
-static const BitmapCharRec ch118 = {5,7,-1,0,7,ch118data};
-
-/* char: 0x75 'u' */
-
-static const GLubyte ch117data[] = {
-0x68,0x98,0x88,0x88,0x88,0x88,0x88,
-};
-
-static const BitmapCharRec ch117 = {5,7,-1,0,7,ch117data};
-
-/* char: 0x74 't' */
-
-static const GLubyte ch116data[] = {
-0x60,0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x40,
-};
-
-static const BitmapCharRec ch116 = {3,9,0,0,3,ch116data};
-
-/* char: 0x73 's' */
-
-static const GLubyte ch115data[] = {
-0x60,0x90,0x10,0x60,0x80,0x90,0x60,
-};
-
-static const BitmapCharRec ch115 = {4,7,-1,0,6,ch115data};
-
-/* char: 0x72 'r' */
-
-static const GLubyte ch114data[] = {
-0x80,0x80,0x80,0x80,0x80,0xc0,0xa0,
-};
-
-static const BitmapCharRec ch114 = {3,7,-1,0,4,ch114data};
-
-/* char: 0x71 'q' */
-
-static const GLubyte ch113data[] = {
-0x8,0x8,0x8,0x68,0x98,0x88,0x88,0x88,0x98,0x68,
-};
-
-static const BitmapCharRec ch113 = {5,10,-1,3,7,ch113data};
-
-/* char: 0x70 'p' */
-
-static const GLubyte ch112data[] = {
-0x80,0x80,0x80,0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0,
-};
-
-static const BitmapCharRec ch112 = {5,10,-1,3,7,ch112data};
-
-/* char: 0x6f 'o' */
-
-static const GLubyte ch111data[] = {
-0x70,0x88,0x88,0x88,0x88,0x88,0x70,
-};
-
-static const BitmapCharRec ch111 = {5,7,-1,0,7,ch111data};
-
-/* char: 0x6e 'n' */
-
-static const GLubyte ch110data[] = {
-0x88,0x88,0x88,0x88,0x88,0xc8,0xb0,
-};
-
-static const BitmapCharRec ch110 = {5,7,-1,0,7,ch110data};
-
-/* char: 0x6d 'm' */
-
-static const GLubyte ch109data[] = {
-0x92,0x92,0x92,0x92,0x92,0xda,0xa4,
-};
-
-static const BitmapCharRec ch109 = {7,7,-1,0,9,ch109data};
-
-/* char: 0x6c 'l' */
-
-static const GLubyte ch108data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch108 = {1,9,-1,0,3,ch108data};
-
-/* char: 0x6b 'k' */
-
-static const GLubyte ch107data[] = {
-0x88,0x90,0xa0,0xc0,0xc0,0xa0,0x90,0x80,0x80,
-};
-
-static const BitmapCharRec ch107 = {5,9,-1,0,6,ch107data};
-
-/* char: 0x6a 'j' */
-
-static const GLubyte ch106data[] = {
-0x80,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,
-};
-
-static const BitmapCharRec ch106 = {2,12,0,3,3,ch106data};
-
-/* char: 0x69 'i' */
-
-static const GLubyte ch105data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,
-};
-
-static const BitmapCharRec ch105 = {1,9,-1,0,3,ch105data};
-
-/* char: 0x68 'h' */
-
-static const GLubyte ch104data[] = {
-0x88,0x88,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80,
-};
-
-static const BitmapCharRec ch104 = {5,9,-1,0,7,ch104data};
-
-/* char: 0x67 'g' */
-
-static const GLubyte ch103data[] = {
-0x70,0x88,0x8,0x68,0x98,0x88,0x88,0x88,0x98,0x68,
-};
-
-static const BitmapCharRec ch103 = {5,10,-1,3,7,ch103data};
-
-/* char: 0x66 'f' */
-
-static const GLubyte ch102data[] = {
-0x40,0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x30,
-};
-
-static const BitmapCharRec ch102 = {4,9,0,0,3,ch102data};
-
-/* char: 0x65 'e' */
-
-static const GLubyte ch101data[] = {
-0x70,0x88,0x80,0xf8,0x88,0x88,0x70,
-};
-
-static const BitmapCharRec ch101 = {5,7,-1,0,7,ch101data};
-
-/* char: 0x64 'd' */
-
-static const GLubyte ch100data[] = {
-0x68,0x98,0x88,0x88,0x88,0x98,0x68,0x8,0x8,
-};
-
-static const BitmapCharRec ch100 = {5,9,-1,0,7,ch100data};
-
-/* char: 0x63 'c' */
-
-static const GLubyte ch99data[] = {
-0x70,0x88,0x80,0x80,0x80,0x88,0x70,
-};
-
-static const BitmapCharRec ch99 = {5,7,-1,0,7,ch99data};
-
-/* char: 0x62 'b' */
-
-static const GLubyte ch98data[] = {
-0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80,
-};
-
-static const BitmapCharRec ch98 = {5,9,-1,0,7,ch98data};
-
-/* char: 0x61 'a' */
-
-static const GLubyte ch97data[] = {
-0x74,0x88,0x88,0x78,0x8,0x88,0x70,
-};
-
-static const BitmapCharRec ch97 = {6,7,-1,0,7,ch97data};
-
-/* char: 0x60 '`' */
-
-static const GLubyte ch96data[] = {
-0xc0,0x80,0x40,
-};
-
-static const BitmapCharRec ch96 = {2,3,0,-6,3,ch96data};
-
-/* char: 0x5f '_' */
-
-static const GLubyte ch95data[] = {
-0xfe,
-};
-
-static const BitmapCharRec ch95 = {7,1,0,2,7,ch95data};
-
-/* char: 0x5e '^' */
-
-static const GLubyte ch94data[] = {
-0x88,0x50,0x20,
-};
-
-static const BitmapCharRec ch94 = {5,3,0,-5,6,ch94data};
-
-/* char: 0x5d ']' */
-
-static const GLubyte ch93data[] = {
-0xc0,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0xc0,
-};
-
-static const BitmapCharRec ch93 = {2,12,0,3,3,ch93data};
-
-/* char: 0x5c '\' */
-
-static const GLubyte ch92data[] = {
-0x10,0x10,0x20,0x20,0x20,0x40,0x40,0x80,0x80,
-};
-
-static const BitmapCharRec ch92 = {4,9,0,0,4,ch92data};
-
-/* char: 0x5b '[' */
-
-static const GLubyte ch91data[] = {
-0xc0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xc0,
-};
-
-static const BitmapCharRec ch91 = {2,12,-1,3,3,ch91data};
-
-/* char: 0x5a 'Z' */
-
-static const GLubyte ch90data[] = {
-0xfe,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0xfe,
-};
-
-static const BitmapCharRec ch90 = {7,9,-1,0,9,ch90data};
-
-/* char: 0x59 'Y' */
-
-static const GLubyte ch89data[] = {
-0x10,0x10,0x10,0x10,0x28,0x44,0x44,0x82,0x82,
-};
-
-static const BitmapCharRec ch89 = {7,9,-1,0,9,ch89data};
-
-/* char: 0x58 'X' */
-
-static const GLubyte ch88data[] = {
-0x82,0x44,0x44,0x28,0x10,0x28,0x44,0x44,0x82,
-};
-
-static const BitmapCharRec ch88 = {7,9,-1,0,9,ch88data};
-
-/* char: 0x57 'W' */
-
-static const GLubyte ch87data[] = {
-0x22,0x0,0x22,0x0,0x22,0x0,0x55,0x0,0x55,0x0,0x49,0x0,0x88,0x80,0x88,0x80,
-0x88,0x80,
-};
-
-static const BitmapCharRec ch87 = {9,9,-1,0,11,ch87data};
-
-/* char: 0x56 'V' */
-
-static const GLubyte ch86data[] = {
-0x10,0x10,0x28,0x28,0x44,0x44,0x44,0x82,0x82,
-};
-
-static const BitmapCharRec ch86 = {7,9,-1,0,9,ch86data};
-
-/* char: 0x55 'U' */
-
-static const GLubyte ch85data[] = {
-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,
-};
-
-static const BitmapCharRec ch85 = {6,9,-1,0,8,ch85data};
-
-/* char: 0x54 'T' */
-
-static const GLubyte ch84data[] = {
-0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe,
-};
-
-static const BitmapCharRec ch84 = {7,9,0,0,7,ch84data};
-
-/* char: 0x53 'S' */
-
-static const GLubyte ch83data[] = {
-0x78,0x84,0x84,0x4,0x18,0x60,0x80,0x84,0x78,
-};
-
-static const BitmapCharRec ch83 = {6,9,-1,0,8,ch83data};
-
-/* char: 0x52 'R' */
-
-static const GLubyte ch82data[] = {
-0x84,0x84,0x84,0x88,0xf8,0x84,0x84,0x84,0xf8,
-};
-
-static const BitmapCharRec ch82 = {6,9,-1,0,8,ch82data};
-
-/* char: 0x51 'Q' */
-
-static const GLubyte ch81data[] = {
-0x3d,0x42,0x85,0x89,0x81,0x81,0x81,0x42,0x3c,
-};
-
-static const BitmapCharRec ch81 = {8,9,-1,0,10,ch81data};
-
-/* char: 0x50 'P' */
-
-static const GLubyte ch80data[] = {
-0x80,0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,
-};
-
-static const BitmapCharRec ch80 = {6,9,-1,0,8,ch80data};
-
-/* char: 0x4f 'O' */
-
-static const GLubyte ch79data[] = {
-0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,
-};
-
-static const BitmapCharRec ch79 = {8,9,-1,0,10,ch79data};
-
-/* char: 0x4e 'N' */
-
-static const GLubyte ch78data[] = {
-0x82,0x86,0x8a,0x8a,0x92,0xa2,0xa2,0xc2,0x82,
-};
-
-static const BitmapCharRec ch78 = {7,9,-1,0,9,ch78data};
-
-/* char: 0x4d 'M' */
-
-static const GLubyte ch77data[] = {
-0x88,0x80,0x88,0x80,0x94,0x80,0x94,0x80,0xa2,0x80,0xa2,0x80,0xc1,0x80,0xc1,0x80,
-0x80,0x80,
-};
-
-static const BitmapCharRec ch77 = {9,9,-1,0,11,ch77data};
-
-/* char: 0x4c 'L' */
-
-static const GLubyte ch76data[] = {
-0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch76 = {5,9,-1,0,7,ch76data};
-
-/* char: 0x4b 'K' */
-
-static const GLubyte ch75data[] = {
-0x82,0x84,0x88,0x90,0xe0,0xa0,0x90,0x88,0x84,
-};
-
-static const BitmapCharRec ch75 = {7,9,-1,0,8,ch75data};
-
-/* char: 0x4a 'J' */
-
-static const GLubyte ch74data[] = {
-0x70,0x88,0x88,0x8,0x8,0x8,0x8,0x8,0x8,
-};
-
-static const BitmapCharRec ch74 = {5,9,-1,0,7,ch74data};
-
-/* char: 0x49 'I' */
-
-static const GLubyte ch73data[] = {
-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch73 = {1,9,-1,0,3,ch73data};
-
-/* char: 0x48 'H' */
-
-static const GLubyte ch72data[] = {
-0x82,0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x82,
-};
-
-static const BitmapCharRec ch72 = {7,9,-1,0,9,ch72data};
-
-/* char: 0x47 'G' */
-
-static const GLubyte ch71data[] = {
-0x3a,0x46,0x82,0x82,0x8e,0x80,0x80,0x42,0x3c,
-};
-
-static const BitmapCharRec ch71 = {7,9,-1,0,9,ch71data};
-
-/* char: 0x46 'F' */
-
-static const GLubyte ch70data[] = {
-0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0xfc,
-};
-
-static const BitmapCharRec ch70 = {6,9,-1,0,8,ch70data};
-
-/* char: 0x45 'E' */
-
-static const GLubyte ch69data[] = {
-0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,
-};
-
-static const BitmapCharRec ch69 = {6,9,-1,0,8,ch69data};
-
-/* char: 0x44 'D' */
-
-static const GLubyte ch68data[] = {
-0xf8,0x84,0x82,0x82,0x82,0x82,0x82,0x84,0xf8,
-};
-
-static const BitmapCharRec ch68 = {7,9,-1,0,9,ch68data};
-
-/* char: 0x43 'C' */
-
-static const GLubyte ch67data[] = {
-0x3c,0x42,0x80,0x80,0x80,0x80,0x80,0x42,0x3c,
-};
-
-static const BitmapCharRec ch67 = {7,9,-1,0,9,ch67data};
-
-/* char: 0x42 'B' */
-
-static const GLubyte ch66data[] = {
-0xf8,0x84,0x84,0x84,0xf8,0x84,0x84,0x84,0xf8,
-};
-
-static const BitmapCharRec ch66 = {6,9,-1,0,8,ch66data};
-
-/* char: 0x41 'A' */
-
-static const GLubyte ch65data[] = {
-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x28,0x10,
-};
-
-static const BitmapCharRec ch65 = {7,9,-1,0,9,ch65data};
-
-/* char: 0x40 '@' */
-
-static const GLubyte ch64data[] = {
-0x3e,0x0,0x40,0x0,0x9b,0x0,0xa6,0x80,0xa2,0x40,0xa2,0x40,0x92,0x40,0x4d,0x40,
-0x60,0x80,0x1f,0x0,
-};
-
-static const BitmapCharRec ch64 = {10,10,-1,1,12,ch64data};
-
-/* char: 0x3f '?' */
-
-static const GLubyte ch63data[] = {
-0x20,0x0,0x20,0x20,0x10,0x10,0x88,0x88,0x70,
-};
-
-static const BitmapCharRec ch63 = {5,9,-1,0,7,ch63data};
-
-/* char: 0x3e '>' */
-
-static const GLubyte ch62data[] = {
-0xc0,0x30,0xc,0x30,0xc0,
-};
-
-static const BitmapCharRec ch62 = {6,5,-1,-1,7,ch62data};
-
-/* char: 0x3d '=' */
-
-static const GLubyte ch61data[] = {
-0xf8,0x0,0xf8,
-};
-
-static const BitmapCharRec ch61 = {5,3,-1,-2,7,ch61data};
-
-/* char: 0x3c '<' */
-
-static const GLubyte ch60data[] = {
-0xc,0x30,0xc0,0x30,0xc,
-};
-
-static const BitmapCharRec ch60 = {6,5,0,-1,7,ch60data};
-
-/* char: 0x3b ';' */
-
-static const GLubyte ch59data[] = {
-0x80,0x40,0x40,0x0,0x0,0x0,0x0,0x40,
-};
-
-static const BitmapCharRec ch59 = {2,8,0,2,3,ch59data};
-
-/* char: 0x3a ':' */
-
-static const GLubyte ch58data[] = {
-0x80,0x0,0x0,0x0,0x0,0x80,
-};
-
-static const BitmapCharRec ch58 = {1,6,-1,0,3,ch58data};
-
-/* char: 0x39 '9' */
-
-static const GLubyte ch57data[] = {
-0x70,0x88,0x8,0x8,0x78,0x88,0x88,0x88,0x70,
-};
-
-static const BitmapCharRec ch57 = {5,9,-1,0,7,ch57data};
-
-/* char: 0x38 '8' */
-
-static const GLubyte ch56data[] = {
-0x70,0x88,0x88,0x88,0x88,0x70,0x88,0x88,0x70,
-};
-
-static const BitmapCharRec ch56 = {5,9,-1,0,7,ch56data};
-
-/* char: 0x37 '7' */
-
-static const GLubyte ch55data[] = {
-0x40,0x40,0x20,0x20,0x20,0x10,0x10,0x8,0xf8,
-};
-
-static const BitmapCharRec ch55 = {5,9,-1,0,7,ch55data};
-
-/* char: 0x36 '6' */
-
-static const GLubyte ch54data[] = {
-0x70,0x88,0x88,0x88,0xc8,0xb0,0x80,0x88,0x70,
-};
-
-static const BitmapCharRec ch54 = {5,9,-1,0,7,ch54data};
-
-/* char: 0x35 '5' */
-
-static const GLubyte ch53data[] = {
-0x70,0x88,0x88,0x8,0x8,0xf0,0x80,0x80,0xf8,
-};
-
-static const BitmapCharRec ch53 = {5,9,-1,0,7,ch53data};
-
-/* char: 0x34 '4' */
-
-static const GLubyte ch52data[] = {
-0x8,0x8,0xfc,0x88,0x48,0x28,0x28,0x18,0x8,
-};
-
-static const BitmapCharRec ch52 = {6,9,0,0,7,ch52data};
-
-/* char: 0x33 '3' */
-
-static const GLubyte ch51data[] = {
-0x70,0x88,0x88,0x8,0x8,0x30,0x8,0x88,0x70,
-};
-
-static const BitmapCharRec ch51 = {5,9,-1,0,7,ch51data};
-
-/* char: 0x32 '2' */
-
-static const GLubyte ch50data[] = {
-0xf8,0x80,0x80,0x40,0x20,0x10,0x8,0x88,0x70,
-};
-
-static const BitmapCharRec ch50 = {5,9,-1,0,7,ch50data};
-
-/* char: 0x31 '1' */
-
-static const GLubyte ch49data[] = {
-0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xe0,0x20,
-};
-
-static const BitmapCharRec ch49 = {3,9,-1,0,7,ch49data};
-
-/* char: 0x30 '0' */
-
-static const GLubyte ch48data[] = {
-0x70,0x88,0x88,0x88,0x88,0x88,0x88,0x88,0x70,
-};
-
-static const BitmapCharRec ch48 = {5,9,-1,0,7,ch48data};
-
-/* char: 0x2f '/' */
-
-static const GLubyte ch47data[] = {
-0x80,0x80,0x40,0x40,0x40,0x20,0x20,0x10,0x10,
-};
-
-static const BitmapCharRec ch47 = {4,9,0,0,4,ch47data};
-
-/* char: 0x2e '.' */
-
-static const GLubyte ch46data[] = {
-0x80,
-};
-
-static const BitmapCharRec ch46 = {1,1,-1,0,3,ch46data};
-
-/* char: 0x2d '-' */
-
-static const GLubyte ch45data[] = {
-0xf8,
-};
-
-static const BitmapCharRec ch45 = {5,1,-1,-3,8,ch45data};
-
-/* char: 0x2c ',' */
-
-static const GLubyte ch44data[] = {
-0x80,0x40,0x40,
-};
-
-static const BitmapCharRec ch44 = {2,3,-1,2,4,ch44data};
-
-/* char: 0x2b '+' */
-
-static const GLubyte ch43data[] = {
-0x20,0x20,0xf8,0x20,0x20,
-};
-
-static const BitmapCharRec ch43 = {5,5,-1,-1,7,ch43data};
-
-/* char: 0x2a '*' */
-
-static const GLubyte ch42data[] = {
-0xa0,0x40,0xa0,
-};
-
-static const BitmapCharRec ch42 = {3,3,-1,-6,5,ch42data};
-
-/* char: 0x29 ')' */
-
-static const GLubyte ch41data[] = {
-0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x20,0x20,0x40,0x40,0x80,
-};
-
-static const BitmapCharRec ch41 = {3,12,0,3,4,ch41data};
-
-/* char: 0x28 '(' */
-
-static const GLubyte ch40data[] = {
-0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x80,0x80,0x40,0x40,0x20,
-};
-
-static const BitmapCharRec ch40 = {3,12,-1,3,4,ch40data};
-
-/* char: 0x27 ''' */
-
-static const GLubyte ch39data[] = {
-0x80,0x40,0xc0,
-};
-
-static const BitmapCharRec ch39 = {2,3,-1,-6,3,ch39data};
-
-/* char: 0x26 '&' */
-
-static const GLubyte ch38data[] = {
-0x72,0x8c,0x84,0x8a,0x50,0x30,0x48,0x48,0x30,
-};
-
-static const BitmapCharRec ch38 = {7,9,-1,0,9,ch38data};
-
-/* char: 0x25 '%' */
-
-static const GLubyte ch37data[] = {
-0x23,0x0,0x14,0x80,0x14,0x80,0x13,0x0,0x8,0x0,0x68,0x0,0x94,0x0,0x94,0x0,
-0x62,0x0,
-};
-
-static const BitmapCharRec ch37 = {9,9,-1,0,11,ch37data};
-
-/* char: 0x24 '$' */
-
-static const GLubyte ch36data[] = {
-0x20,0x70,0xa8,0xa8,0x28,0x70,0xa0,0xa8,0x70,0x20,
-};
-
-static const BitmapCharRec ch36 = {5,10,-1,1,7,ch36data};
-
-/* char: 0x23 '#' */
-
-static const GLubyte ch35data[] = {
-0x50,0x50,0x50,0xfc,0x28,0xfc,0x28,0x28,
-};
-
-static const BitmapCharRec ch35 = {6,8,0,0,7,ch35data};
-
-/* char: 0x22 '"' */
-
-static const GLubyte ch34data[] = {
-0xa0,0xa0,0xa0,
-};
-
-static const BitmapCharRec ch34 = {3,3,-1,-6,5,ch34data};
-
-/* char: 0x21 '!' */
-
-static const GLubyte ch33data[] = {
-0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
-};
-
-static const BitmapCharRec ch33 = {1,9,-1,0,3,ch33data};
-
-/* char: 0x20 ' ' */
-
-#ifdef _WIN32
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
- a height or width of zero does not advance the raster position
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
-static const GLubyte ch32data[] = { 0x0 };
-static const BitmapCharRec ch32 = {1,1,0,0,4,ch32data};
-#else
-static const BitmapCharRec ch32 = {0,0,0,0,4,0};
-#endif
-
-static const BitmapCharRec * const chars[] = {
-&ch32,
-&ch33,
-&ch34,
-&ch35,
-&ch36,
-&ch37,
-&ch38,
-&ch39,
-&ch40,
-&ch41,
-&ch42,
-&ch43,
-&ch44,
-&ch45,
-&ch46,
-&ch47,
-&ch48,
-&ch49,
-&ch50,
-&ch51,
-&ch52,
-&ch53,
-&ch54,
-&ch55,
-&ch56,
-&ch57,
-&ch58,
-&ch59,
-&ch60,
-&ch61,
-&ch62,
-&ch63,
-&ch64,
-&ch65,
-&ch66,
-&ch67,
-&ch68,
-&ch69,
-&ch70,
-&ch71,
-&ch72,
-&ch73,
-&ch74,
-&ch75,
-&ch76,
-&ch77,
-&ch78,
-&ch79,
-&ch80,
-&ch81,
-&ch82,
-&ch83,
-&ch84,
-&ch85,
-&ch86,
-&ch87,
-&ch88,
-&ch89,
-&ch90,
-&ch91,
-&ch92,
-&ch93,
-&ch94,
-&ch95,
-&ch96,
-&ch97,
-&ch98,
-&ch99,
-&ch100,
-&ch101,
-&ch102,
-&ch103,
-&ch104,
-&ch105,
-&ch106,
-&ch107,
-&ch108,
-&ch109,
-&ch110,
-&ch111,
-&ch112,
-&ch113,
-&ch114,
-&ch115,
-&ch116,
-&ch117,
-&ch118,
-&ch119,
-&ch120,
-&ch121,
-&ch122,
-&ch123,
-&ch124,
-&ch125,
-&ch126,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-&ch160,
-&ch161,
-&ch162,
-&ch163,
-&ch164,
-&ch165,
-&ch166,
-&ch167,
-&ch168,
-&ch169,
-&ch170,
-&ch171,
-&ch172,
-&ch173,
-&ch174,
-&ch175,
-&ch176,
-&ch177,
-&ch178,
-&ch179,
-&ch180,
-&ch181,
-&ch182,
-&ch183,
-&ch184,
-&ch185,
-&ch186,
-&ch187,
-&ch188,
-&ch189,
-&ch190,
-&ch191,
-&ch192,
-&ch193,
-&ch194,
-&ch195,
-&ch196,
-&ch197,
-&ch198,
-&ch199,
-&ch200,
-&ch201,
-&ch202,
-&ch203,
-&ch204,
-&ch205,
-&ch206,
-&ch207,
-&ch208,
-&ch209,
-&ch210,
-&ch211,
-&ch212,
-&ch213,
-&ch214,
-&ch215,
-&ch216,
-&ch217,
-&ch218,
-&ch219,
-&ch220,
-&ch221,
-&ch222,
-&ch223,
-&ch224,
-&ch225,
-&ch226,
-&ch227,
-&ch228,
-&ch229,
-&ch230,
-&ch231,
-&ch232,
-&ch233,
-&ch234,
-&ch235,
-&ch236,
-&ch237,
-&ch238,
-&ch239,
-&ch240,
-&ch241,
-&ch242,
-&ch243,
-&ch244,
-&ch245,
-&ch246,
-&ch247,
-&ch248,
-&ch249,
-&ch250,
-&ch251,
-&ch252,
-&ch253,
-&ch254,
-&ch255,
-};
-
-#if !defined(__IBMCPP__)
-const
-#endif
-BitmapFontRec glutBitmapHelvetica12 = {
-"-adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1",
-224,
-32,
-chars
-};
-
diff --git a/src/glut/os2/glut_hel18.cpp b/src/glut/os2/glut_hel18.cpp
deleted file mode 100644
index 26f88ec505d..00000000000
--- a/src/glut/os2/glut_hel18.cpp
+++ /dev/null
@@ -1,1900 +0,0 @@
-
-/* GENERATED FILE -- DO NOT MODIFY */
-
-#define glutBitmapHelvetica18 XXX
-#include "glutbitmap.h"
-#undef glutBitmapHelvetica18
-
-/* char: 0xff */
-
-static const GLubyte ch255data[] = {
-0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,0x0,0x66,
-0x66,
-};
-
-static const BitmapCharRec ch255 = {8,17,-1,4,10,ch255data};
-
-/* char: 0xfe */
-
-static const GLubyte ch254data[] = {
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80,
-0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0,0xff,0x0,0xde,0x0,0xc0,0x0,0xc0,0x0,
-0xc0,0x0,0xc0,0x0,
-};
-
-static const BitmapCharRec ch254 = {9,18,-1,4,11,ch254data};
-
-/* char: 0xfd */
-
-static const GLubyte ch253data[] = {
-0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,0x0,0x18,
-0xc,0x6,
-};
-
-static const BitmapCharRec ch253 = {8,18,-1,4,10,ch253data};
-
-/* char: 0xfc */
-
-static const GLubyte ch252data[] = {
-0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x66,0x66,
-};
-
-static const BitmapCharRec ch252 = {8,13,-1,0,10,ch252data};
-
-/* char: 0xfb */
-
-static const GLubyte ch251data[] = {
-0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x66,0x3c,0x18,
-};
-
-static const BitmapCharRec ch251 = {8,14,-1,0,10,ch251data};
-
-/* char: 0xfa */
-
-static const GLubyte ch250data[] = {
-0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x18,0xc,0x6,
-};
-
-static const BitmapCharRec ch250 = {8,14,-1,0,10,ch250data};
-
-/* char: 0xf9 */
-
-static const GLubyte ch249data[] = {
-0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0xc,0x18,0x30,
-};
-
-static const BitmapCharRec ch249 = {8,14,-1,0,10,ch249data};
-
-/* char: 0xf8 */
-
-static const GLubyte ch248data[] = {
-0xce,0x0,0x7f,0x80,0x31,0x80,0x78,0xc0,0x6c,0xc0,0x66,0xc0,0x63,0xc0,0x31,0x80,
-0x3f,0xc0,0xe,0x60,
-};
-
-static const BitmapCharRec ch248 = {11,10,0,0,11,ch248data};
-
-/* char: 0xf7 */
-
-static const GLubyte ch247data[] = {
-0x18,0x18,0x0,0xff,0xff,0x0,0x18,0x18,
-};
-
-static const BitmapCharRec ch247 = {8,8,-1,-1,10,ch247data};
-
-/* char: 0xf6 */
-
-static const GLubyte ch246data[] = {
-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
-0x7f,0x0,0x3e,0x0,0x0,0x0,0x36,0x0,0x36,0x0,
-};
-
-static const BitmapCharRec ch246 = {9,13,-1,0,11,ch246data};
-
-/* char: 0xf5 */
-
-static const GLubyte ch245data[] = {
-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
-0x7f,0x0,0x3e,0x0,0x0,0x0,0x26,0x0,0x2d,0x0,0x19,0x0,
-};
-
-static const BitmapCharRec ch245 = {9,14,-1,0,11,ch245data};
-
-/* char: 0xf4 */
-
-static const GLubyte ch244data[] = {
-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
-0x7f,0x0,0x3e,0x0,0x0,0x0,0x33,0x0,0x1e,0x0,0xc,0x0,
-};
-
-static const BitmapCharRec ch244 = {9,14,-1,0,11,ch244data};
-
-/* char: 0xf3 */
-
-static const GLubyte ch243data[] = {
-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
-0x7f,0x0,0x3e,0x0,0x0,0x0,0x18,0x0,0xc,0x0,0x6,0x0,
-};
-
-static const BitmapCharRec ch243 = {9,14,-1,0,11,ch243data};
-
-/* char: 0xf2 */
-
-static const GLubyte ch242data[] = {
-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
-0x7f,0x0,0x3e,0x0,0x0,0x0,0xc,0x0,0x18,0x0,0x30,0x0,
-};
-
-static const BitmapCharRec ch242 = {9,14,-1,0,11,ch242data};
-
-/* char: 0xf1 */
-
-static const GLubyte ch241data[] = {
-0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce,0x0,0x4c,0x5a,0x32,
-};
-
-static const BitmapCharRec ch241 = {8,14,-1,0,10,ch241data};
-
-/* char: 0xf0 */
-
-static const GLubyte ch240data[] = {
-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
-0x7f,0x0,0x3e,0x0,0x4c,0x0,0x38,0x0,0x36,0x0,0x60,0x0,
-};
-
-static const BitmapCharRec ch240 = {9,14,-1,0,11,ch240data};
-
-/* char: 0xef */
-
-static const GLubyte ch239data[] = {
-0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0xd8,0xd8,
-};
-
-static const BitmapCharRec ch239 = {5,13,0,0,4,ch239data};
-
-/* char: 0xee */
-
-static const GLubyte ch238data[] = {
-0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc,0x78,0x30,
-};
-
-static const BitmapCharRec ch238 = {6,14,1,0,4,ch238data};
-
-/* char: 0xed */
-
-static const GLubyte ch237data[] = {
-0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0xc0,0x60,0x30,
-};
-
-static const BitmapCharRec ch237 = {4,14,0,0,4,ch237data};
-
-/* char: 0xec */
-
-static const GLubyte ch236data[] = {
-0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0x30,0x60,0xc0,
-};
-
-static const BitmapCharRec ch236 = {4,14,0,0,4,ch236data};
-
-/* char: 0xeb */
-
-static const GLubyte ch235data[] = {
-0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x36,0x36,
-};
-
-static const BitmapCharRec ch235 = {8,13,-1,0,10,ch235data};
-
-/* char: 0xea */
-
-static const GLubyte ch234data[] = {
-0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x66,0x3c,0x18,
-};
-
-static const BitmapCharRec ch234 = {8,14,-1,0,10,ch234data};
-
-/* char: 0xe9 */
-
-static const GLubyte ch233data[] = {
-0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x18,0xc,0x6,
-};
-
-static const BitmapCharRec ch233 = {8,14,-1,0,10,ch233data};
-
-/* char: 0xe8 */
-
-static const GLubyte ch232data[] = {
-0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x18,0x30,0x60,
-};
-
-static const BitmapCharRec ch232 = {8,14,-1,0,10,ch232data};
-
-/* char: 0xe7 */
-
-static const GLubyte ch231data[] = {
-0x78,0x6c,0xc,0x38,0x3e,0x7f,0x63,0xc0,0xc0,0xc0,0xc0,0x63,0x7f,0x3e,
-};
-
-static const BitmapCharRec ch231 = {8,14,-1,4,10,ch231data};
-
-/* char: 0xe6 */
-
-static const GLubyte ch230data[] = {
-0x75,0xe0,0xef,0xf8,0xc7,0x18,0xc6,0x0,0xe6,0x0,0x7f,0xf8,0xe,0x18,0xc6,0x18,
-0xef,0xf0,0x7d,0xe0,
-};
-
-static const BitmapCharRec ch230 = {13,10,-1,0,15,ch230data};
-
-/* char: 0xe5 */
-
-static const GLubyte ch229data[] = {
-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x38,0x6c,0x6c,0x38,
-};
-
-static const BitmapCharRec ch229 = {7,14,-1,0,9,ch229data};
-
-/* char: 0xe4 */
-
-static const GLubyte ch228data[] = {
-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x6c,0x6c,
-};
-
-static const BitmapCharRec ch228 = {7,13,-1,0,9,ch228data};
-
-/* char: 0xe3 */
-
-static const GLubyte ch227data[] = {
-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x4c,0x5a,0x32,
-};
-
-static const BitmapCharRec ch227 = {7,14,-1,0,9,ch227data};
-
-/* char: 0xe2 */
-
-static const GLubyte ch226data[] = {
-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x66,0x3c,0x18,
-};
-
-static const BitmapCharRec ch226 = {7,14,-1,0,9,ch226data};
-
-/* char: 0xe1 */
-
-static const GLubyte ch225data[] = {
-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x30,0x18,0xc,
-};
-
-static const BitmapCharRec ch225 = {7,14,-1,0,9,ch225data};
-
-/* char: 0xe0 */
-
-static const GLubyte ch224data[] = {
-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x18,0x30,0x60,
-};
-
-static const BitmapCharRec ch224 = {7,14,-1,0,9,ch224data};
-
-/* char: 0xdf */
-
-static const GLubyte ch223data[] = {
-0xdc,0xde,0xc6,0xc6,0xc6,0xc6,0xdc,0xdc,0xc6,0xc6,0xc6,0xc6,0x7c,0x38,
-};
-
-static const BitmapCharRec ch223 = {7,14,-1,0,9,ch223data};
-
-/* char: 0xde */
-
-static const GLubyte ch222data[] = {
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x80,0xc1,0xc0,0xc0,0xc0,0xc0,0xc0,
-0xc1,0xc0,0xff,0x80,0xff,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,
-};
-
-static const BitmapCharRec ch222 = {10,14,-1,0,12,ch222data};
-
-/* char: 0xdd */
-
-static const GLubyte ch221data[] = {
-0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80,
-0x30,0xc0,0x30,0xc0,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30,0x0,0x0,0x6,0x0,
-0x3,0x0,0x1,0x80,
-};
-
-static const BitmapCharRec ch221 = {12,18,-1,0,14,ch221data};
-
-/* char: 0xdc */
-
-static const GLubyte ch220data[] = {
-0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x19,0x80,
-0x19,0x80,
-};
-
-static const BitmapCharRec ch220 = {11,17,-1,0,13,ch220data};
-
-/* char: 0xdb */
-
-static const GLubyte ch219data[] = {
-0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x19,0x80,
-0xf,0x0,0x6,0x0,
-};
-
-static const BitmapCharRec ch219 = {11,18,-1,0,13,ch219data};
-
-/* char: 0xda */
-
-static const GLubyte ch218data[] = {
-0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0xc,0x0,
-0x6,0x0,0x3,0x0,
-};
-
-static const BitmapCharRec ch218 = {11,18,-1,0,13,ch218data};
-
-/* char: 0xd9 */
-
-static const GLubyte ch217data[] = {
-0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x6,0x0,
-0xc,0x0,0x18,0x0,
-};
-
-static const BitmapCharRec ch217 = {11,18,-1,0,13,ch217data};
-
-/* char: 0xd8 */
-
-static const GLubyte ch216data[] = {
-0xc7,0xc0,0xff,0xf0,0x78,0x38,0x38,0x18,0x6c,0x1c,0x6e,0xc,0x67,0xc,0x63,0x8c,
-0x61,0xcc,0x70,0xdc,0x30,0x78,0x38,0x38,0x1f,0xfc,0x7,0xcc,
-};
-
-static const BitmapCharRec ch216 = {14,14,0,0,15,ch216data};
-
-/* char: 0xd7 */
-
-static const GLubyte ch215data[] = {
-0xc0,0xc0,0x61,0x80,0x33,0x0,0x1e,0x0,0xc,0x0,0x1e,0x0,0x33,0x0,0x61,0x80,
-0xc0,0xc0,
-};
-
-static const BitmapCharRec ch215 = {10,9,0,0,10,ch215data};
-
-/* char: 0xd6 */
-
-static const GLubyte ch214data[] = {
-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,
-0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0xd,0x80,
-0xd,0x80,
-};
-
-static const BitmapCharRec ch214 = {13,17,-1,0,15,ch214data};
-
-/* char: 0xd5 */
-
-static const GLubyte ch213data[] = {
-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,
-0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x9,0x80,
-0xb,0x40,0x6,0x40,
-};
-
-static const BitmapCharRec ch213 = {13,18,-1,0,15,ch213data};
-
-/* char: 0xd4 */
-
-static const GLubyte ch212data[] = {
-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,
-0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0xc,0xc0,
-0x7,0x80,0x3,0x0,
-};
-
-static const BitmapCharRec ch212 = {13,18,-1,0,15,ch212data};
-
-/* char: 0xd3 */
-
-static const GLubyte ch211data[] = {
-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,
-0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x3,0x0,
-0x1,0x80,0x0,0xc0,
-};
-
-static const BitmapCharRec ch211 = {13,18,-1,0,15,ch211data};
-
-/* char: 0xd2 */
-
-static const GLubyte ch210data[] = {
-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,
-0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x3,0x0,
-0x6,0x0,0xc,0x0,
-};
-
-static const BitmapCharRec ch210 = {13,18,-1,0,15,ch210data};
-
-/* char: 0xd1 */
-
-static const GLubyte ch209data[] = {
-0xc0,0x60,0xc0,0xe0,0xc1,0xe0,0xc1,0xe0,0xc3,0x60,0xc6,0x60,0xc6,0x60,0xcc,0x60,
-0xcc,0x60,0xd8,0x60,0xd8,0x60,0xf0,0x60,0xe0,0x60,0xe0,0x60,0x0,0x0,0x13,0x0,
-0x16,0x80,0xc,0x80,
-};
-
-static const BitmapCharRec ch209 = {11,18,-1,0,13,ch209data};
-
-/* char: 0xd0 */
-
-static const GLubyte ch208data[] = {
-0x7f,0x80,0x7f,0xc0,0x60,0xe0,0x60,0x60,0x60,0x30,0x60,0x30,0xfc,0x30,0xfc,0x30,
-0x60,0x30,0x60,0x30,0x60,0x60,0x60,0xe0,0x7f,0xc0,0x7f,0x80,
-};
-
-static const BitmapCharRec ch208 = {12,14,0,0,13,ch208data};
-
-/* char: 0xcf */
-
-static const GLubyte ch207data[] = {
-0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc,
-0xcc,
-};
-
-static const BitmapCharRec ch207 = {6,17,0,0,6,ch207data};
-
-/* char: 0xce */
-
-static const GLubyte ch206data[] = {
-0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc,
-0x78,0x30,
-};
-
-static const BitmapCharRec ch206 = {6,18,0,0,6,ch206data};
-
-/* char: 0xcd */
-
-static const GLubyte ch205data[] = {
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0xc0,
-0x60,0x30,
-};
-
-static const BitmapCharRec ch205 = {4,18,-2,0,6,ch205data};
-
-/* char: 0xcc */
-
-static const GLubyte ch204data[] = {
-0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0x30,
-0x60,0xc0,
-};
-
-static const BitmapCharRec ch204 = {4,18,0,0,6,ch204data};
-
-/* char: 0xcb */
-
-static const GLubyte ch203data[] = {
-0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0x33,0x0,
-0x33,0x0,
-};
-
-static const BitmapCharRec ch203 = {9,17,-1,0,11,ch203data};
-
-/* char: 0xca */
-
-static const GLubyte ch202data[] = {
-0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0x33,0x0,
-0x1e,0x0,0xc,0x0,
-};
-
-static const BitmapCharRec ch202 = {9,18,-1,0,11,ch202data};
-
-/* char: 0xc9 */
-
-static const GLubyte ch201data[] = {
-0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0xc,0x0,
-0x6,0x0,0x3,0x0,
-};
-
-static const BitmapCharRec ch201 = {9,18,-1,0,11,ch201data};
-
-/* char: 0xc8 */
-
-static const GLubyte ch200data[] = {
-0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0xc,0x0,
-0x18,0x0,0x30,0x0,
-};
-
-static const BitmapCharRec ch200 = {9,18,-1,0,11,ch200data};
-
-/* char: 0xc7 */
-
-static const GLubyte ch199data[] = {
-0x1e,0x0,0x1b,0x0,0x3,0x0,0xe,0x0,0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,
-0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xe0,0x0,0x60,0x30,0x70,0x70,
-0x3f,0xe0,0xf,0x80,
-};
-
-static const BitmapCharRec ch199 = {12,18,-1,4,14,ch199data};
-
-/* char: 0xc6 */
-
-static const GLubyte ch198data[] = {
-0xc1,0xff,0xc1,0xff,0x61,0x80,0x61,0x80,0x7f,0x80,0x3f,0x80,0x31,0xfe,0x31,0xfe,
-0x19,0x80,0x19,0x80,0xd,0x80,0xd,0x80,0x7,0xff,0x7,0xff,
-};
-
-static const BitmapCharRec ch198 = {16,14,-1,0,18,ch198data};
-
-/* char: 0xc5 */
-
-static const GLubyte ch197data[] = {
-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80,
-0x19,0x80,0xf,0x0,
-};
-
-static const BitmapCharRec ch197 = {12,18,0,0,12,ch197data};
-
-/* char: 0xc4 */
-
-static const GLubyte ch196data[] = {
-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x19,0x80,
-0x19,0x80,
-};
-
-static const BitmapCharRec ch196 = {12,17,0,0,12,ch196data};
-
-/* char: 0xc3 */
-
-static const GLubyte ch195data[] = {
-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x13,0x0,
-0x16,0x80,0xc,0x80,
-};
-
-static const BitmapCharRec ch195 = {12,18,0,0,12,ch195data};
-
-/* char: 0xc2 */
-
-static const GLubyte ch194data[] = {
-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x19,0x80,
-0xf,0x0,0x6,0x0,
-};
-
-static const BitmapCharRec ch194 = {12,18,0,0,12,ch194data};
-
-/* char: 0xc1 */
-
-static const GLubyte ch193data[] = {
-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x6,0x0,
-0x3,0x0,0x1,0x80,
-};
-
-static const BitmapCharRec ch193 = {12,18,0,0,12,ch193data};
-
-/* char: 0xc0 */
-
-static const GLubyte ch192data[] = {
-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x6,0x0,
-0xc,0x0,0x18,0x0,
-};
-
-static const BitmapCharRec ch192 = {12,18,0,0,12,ch192data};
-
-/* char: 0xbf */
-
-static const GLubyte ch191data[] = {
-0x7c,0xfe,0xc6,0xc6,0xe0,0x70,0x38,0x18,0x18,0x18,0x0,0x0,0x18,0x18,
-};
-
-static const BitmapCharRec ch191 = {7,14,-1,4,10,ch191data};
-
-/* char: 0xbe */
-
-static const GLubyte ch190data[] = {
-0x18,0x18,0x18,0x18,0xc,0xfc,0x6,0xd8,0x6,0x78,0x73,0x38,0xf9,0x18,0x99,0x88,
-0x30,0xc0,0x30,0xc0,0x98,0x60,0xf8,0x30,0x70,0x30,
-};
-
-static const BitmapCharRec ch190 = {14,13,0,0,15,ch190data};
-
-/* char: 0xbd */
-
-static const GLubyte ch189data[] = {
-0x30,0xf8,0x30,0xf8,0x18,0x60,0xc,0x30,0xc,0x18,0x66,0x98,0x62,0xf8,0x63,0x70,
-0x61,0x80,0x61,0x80,0xe0,0xc0,0xe0,0x60,0x60,0x60,
-};
-
-static const BitmapCharRec ch189 = {13,13,-1,0,15,ch189data};
-
-/* char: 0xbc */
-
-static const GLubyte ch188data[] = {
-0x30,0x30,0x30,0x30,0x19,0xf8,0xd,0xb0,0xc,0xf0,0x66,0x70,0x62,0x30,0x63,0x10,
-0x61,0x80,0x61,0x80,0xe0,0xc0,0xe0,0x60,0x60,0x60,
-};
-
-static const BitmapCharRec ch188 = {13,13,-1,0,15,ch188data};
-
-/* char: 0xbb */
-
-static const GLubyte ch187data[] = {
-0x90,0xd8,0x6c,0x36,0x36,0x6c,0xd8,0x90,
-};
-
-static const BitmapCharRec ch187 = {7,8,-1,-1,9,ch187data};
-
-/* char: 0xba */
-
-static const GLubyte ch186data[] = {
-0xf8,0x0,0x70,0xd8,0x88,0x88,0xd8,0x70,
-};
-
-static const BitmapCharRec ch186 = {5,8,-1,-6,7,ch186data};
-
-/* char: 0xb9 */
-
-static const GLubyte ch185data[] = {
-0x60,0x60,0x60,0x60,0x60,0xe0,0xe0,0x60,
-};
-
-static const BitmapCharRec ch185 = {3,8,-1,-5,6,ch185data};
-
-/* char: 0xb8 */
-
-static const GLubyte ch184data[] = {
-0xf0,0xd8,0x18,0x70,0x60,
-};
-
-static const BitmapCharRec ch184 = {5,5,0,4,5,ch184data};
-
-/* char: 0xb7 */
-
-static const GLubyte ch183data[] = {
-0xc0,0xc0,
-};
-
-static const BitmapCharRec ch183 = {2,2,-1,-4,4,ch183data};
-
-/* char: 0xb6 */
-
-static const GLubyte ch182data[] = {
-0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x32,0x72,0xf2,0xf2,0xf2,0xf2,
-0x72,0x3f,
-};
-
-static const BitmapCharRec ch182 = {8,18,-1,4,10,ch182data};
-
-/* char: 0xb5 */
-
-static const GLubyte ch181data[] = {
-0xc0,0xc0,0xc0,0xc0,0xdb,0xff,0xe7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,
-};
-
-static const BitmapCharRec ch181 = {8,14,-1,4,10,ch181data};
-
-/* char: 0xb4 */
-
-static const GLubyte ch180data[] = {
-0xc0,0x60,0x30,
-};
-
-static const BitmapCharRec ch180 = {4,3,0,-11,4,ch180data};
-
-/* char: 0xb3 */
-
-static const GLubyte ch179data[] = {
-0x70,0xf8,0x98,0x30,0x30,0x98,0xf8,0x70,
-};
-
-static const BitmapCharRec ch179 = {5,8,0,-5,6,ch179data};
-
-/* char: 0xb2 */
-
-static const GLubyte ch178data[] = {
-0xf8,0xf8,0x60,0x30,0x18,0x98,0xf8,0x70,
-};
-
-static const BitmapCharRec ch178 = {5,8,0,-5,6,ch178data};
-
-/* char: 0xb1 */
-
-static const GLubyte ch177data[] = {
-0xff,0xff,0x0,0x18,0x18,0x18,0xff,0xff,0x18,0x18,0x18,
-};
-
-static const BitmapCharRec ch177 = {8,11,-1,0,10,ch177data};
-
-/* char: 0xb0 */
-
-static const GLubyte ch176data[] = {
-0x70,0xd8,0x88,0xd8,0x70,
-};
-
-static const BitmapCharRec ch176 = {5,5,-1,-8,7,ch176data};
-
-/* char: 0xaf */
-
-static const GLubyte ch175data[] = {
-0xf8,
-};
-
-static const BitmapCharRec ch175 = {5,1,0,-12,5,ch175data};
-
-/* char: 0xae */
-
-static const GLubyte ch174data[] = {
-0xf,0x80,0x30,0x60,0x40,0x10,0x48,0x50,0x88,0x88,0x89,0x8,0x8f,0x88,0x88,0x48,
-0x88,0x48,0x4f,0x90,0x40,0x10,0x30,0x60,0xf,0x80,
-};
-
-static const BitmapCharRec ch174 = {13,13,-1,0,14,ch174data};
-
-/* char: 0xad */
-
-static const GLubyte ch173data[] = {
-0xf8,0xf8,
-};
-
-static const BitmapCharRec ch173 = {5,2,-1,-4,7,ch173data};
-
-/* char: 0xac */
-
-static const GLubyte ch172data[] = {
-0x1,0x80,0x1,0x80,0x1,0x80,0xff,0x80,0xff,0x80,
-};
-
-static const BitmapCharRec ch172 = {9,5,-1,-3,11,ch172data};
-
-/* char: 0xab */
-
-static const GLubyte ch171data[] = {
-0x12,0x36,0x6c,0xd8,0xd8,0x6c,0x36,0x12,
-};
-
-static const BitmapCharRec ch171 = {7,8,-1,-1,9,ch171data};
-
-/* char: 0xaa */
-
-static const GLubyte ch170data[] = {
-0xf8,0x0,0x68,0xd8,0x48,0x38,0xc8,0x70,
-};
-
-static const BitmapCharRec ch170 = {5,8,-1,-6,7,ch170data};
-
-/* char: 0xa9 */
-
-static const GLubyte ch169data[] = {
-0xf,0x80,0x30,0x60,0x40,0x10,0x47,0x10,0x88,0x88,0x90,0x8,0x90,0x8,0x90,0x8,
-0x88,0x88,0x47,0x10,0x40,0x10,0x30,0x60,0xf,0x80,
-};
-
-static const BitmapCharRec ch169 = {13,13,-1,0,15,ch169data};
-
-/* char: 0xa8 */
-
-static const GLubyte ch168data[] = {
-0xd8,0xd8,
-};
-
-static const BitmapCharRec ch168 = {5,2,0,-11,6,ch168data};
-
-/* char: 0xa7 */
-
-static const GLubyte ch167data[] = {
-0x3c,0x7e,0xc3,0xc3,0x7,0xe,0x3e,0x73,0xe3,0xc3,0xc7,0x6e,0x7c,0xf0,0xc3,0xc3,
-0x7e,0x3c,
-};
-
-static const BitmapCharRec ch167 = {8,18,-1,4,10,ch167data};
-
-/* char: 0xa6 */
-
-static const GLubyte ch166data[] = {
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-0xc0,
-};
-
-static const BitmapCharRec ch166 = {2,17,-1,3,4,ch166data};
-
-/* char: 0xa5 */
-
-static const GLubyte ch165data[] = {
-0x18,0x18,0x18,0x18,0xff,0x18,0xff,0x3c,0x66,0x66,0x66,0xc3,0xc3,
-};
-
-static const BitmapCharRec ch165 = {8,13,-1,0,10,ch165data};
-
-/* char: 0xa4 */
-
-static const GLubyte ch164data[] = {
-0xc3,0xff,0x66,0x66,0x66,0xff,0xc3,
-};
-
-static const BitmapCharRec ch164 = {8,7,-1,-3,10,ch164data};
-
-/* char: 0xa3 */
-
-static const GLubyte ch163data[] = {
-0xdf,0x0,0xff,0x80,0x60,0x80,0x30,0x0,0x18,0x0,0x18,0x0,0x7e,0x0,0x30,0x0,
-0x60,0x0,0x61,0x80,0x61,0x80,0x3f,0x0,0x1e,0x0,
-};
-
-static const BitmapCharRec ch163 = {9,13,0,0,10,ch163data};
-
-/* char: 0xa2 */
-
-static const GLubyte ch162data[] = {
-0x10,0x10,0x3e,0x7f,0x6b,0xc8,0xc8,0xc8,0xc8,0x6b,0x7f,0x3e,0x4,0x4,
-};
-
-static const BitmapCharRec ch162 = {8,14,-1,2,10,ch162data};
-
-/* char: 0xa1 */
-
-static const GLubyte ch161data[] = {
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x40,0x40,0x0,0x0,0xc0,0xc0,
-};
-
-static const BitmapCharRec ch161 = {2,14,-2,4,6,ch161data};
-
-/* char: 0xa0 */
-
-#ifdef _WIN32
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
- a height or width of zero does not advance the raster position
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
-static const GLubyte ch160data[] = { 0x0 };
-static const BitmapCharRec ch160 = {1,1,0,0,5,ch160data};
-#else
-static const BitmapCharRec ch160 = {0,0,0,0,5,0};
-#endif
-
-/* char: 0x7e '~' */
-
-static const GLubyte ch126data[] = {
-0xcc,0x7e,0x33,
-};
-
-static const BitmapCharRec ch126 = {8,3,-1,-4,10,ch126data};
-
-/* char: 0x7d '}' */
-
-static const GLubyte ch125data[] = {
-0xc0,0x60,0x30,0x30,0x30,0x30,0x30,0x30,0x18,0xc,0x18,0x30,0x30,0x30,0x30,0x30,
-0x60,0xc0,
-};
-
-static const BitmapCharRec ch125 = {6,18,0,4,6,ch125data};
-
-/* char: 0x7c '|' */
-
-static const GLubyte ch124data[] = {
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-0xc0,0xc0,
-};
-
-static const BitmapCharRec ch124 = {2,18,-1,4,4,ch124data};
-
-/* char: 0x7b '{' */
-
-static const GLubyte ch123data[] = {
-0xc,0x18,0x30,0x30,0x30,0x30,0x30,0x30,0x60,0xc0,0x60,0x30,0x30,0x30,0x30,0x30,
-0x18,0xc,
-};
-
-static const BitmapCharRec ch123 = {6,18,0,4,6,ch123data};
-
-/* char: 0x7a 'z' */
-
-static const GLubyte ch122data[] = {
-0xfe,0xfe,0xc0,0x60,0x30,0x18,0xc,0x6,0xfe,0xfe,
-};
-
-static const BitmapCharRec ch122 = {7,10,-1,0,9,ch122data};
-
-/* char: 0x79 'y' */
-
-static const GLubyte ch121data[] = {
-0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,
-};
-
-static const BitmapCharRec ch121 = {8,14,-1,4,10,ch121data};
-
-/* char: 0x78 'x' */
-
-static const GLubyte ch120data[] = {
-0xc3,0xe7,0x66,0x3c,0x18,0x18,0x3c,0x66,0xe7,0xc3,
-};
-
-static const BitmapCharRec ch120 = {8,10,-1,0,10,ch120data};
-
-/* char: 0x77 'w' */
-
-static const GLubyte ch119data[] = {
-0x19,0x80,0x19,0x80,0x39,0xc0,0x29,0x40,0x69,0x60,0x66,0x60,0x66,0x60,0xc6,0x30,
-0xc6,0x30,0xc6,0x30,
-};
-
-static const BitmapCharRec ch119 = {12,10,-1,0,14,ch119data};
-
-/* char: 0x76 'v' */
-
-static const GLubyte ch118data[] = {
-0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,
-};
-
-static const BitmapCharRec ch118 = {8,10,-1,0,10,ch118data};
-
-/* char: 0x75 'u' */
-
-static const GLubyte ch117data[] = {
-0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,
-};
-
-static const BitmapCharRec ch117 = {8,10,-1,0,10,ch117data};
-
-/* char: 0x74 't' */
-
-static const GLubyte ch116data[] = {
-0x18,0x38,0x30,0x30,0x30,0x30,0x30,0x30,0xfc,0xfc,0x30,0x30,0x30,
-};
-
-static const BitmapCharRec ch116 = {6,13,0,0,6,ch116data};
-
-/* char: 0x73 's' */
-
-static const GLubyte ch115data[] = {
-0x78,0xfc,0xc6,0x6,0x3e,0xfc,0xc0,0xc6,0x7e,0x3c,
-};
-
-static const BitmapCharRec ch115 = {7,10,-1,0,9,ch115data};
-
-/* char: 0x72 'r' */
-
-static const GLubyte ch114data[] = {
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xe0,0xd8,0xd8,
-};
-
-static const BitmapCharRec ch114 = {5,10,-1,0,6,ch114data};
-
-/* char: 0x71 'q' */
-
-static const GLubyte ch113data[] = {
-0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80,
-0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x80,0x7f,0x80,0x3d,0x80,
-};
-
-static const BitmapCharRec ch113 = {9,14,-1,4,11,ch113data};
-
-/* char: 0x70 'p' */
-
-static const GLubyte ch112data[] = {
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80,
-0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0,0xff,0x0,0xde,0x0,
-};
-
-static const BitmapCharRec ch112 = {9,14,-1,4,11,ch112data};
-
-/* char: 0x6f 'o' */
-
-static const GLubyte ch111data[] = {
-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
-0x7f,0x0,0x3e,0x0,
-};
-
-static const BitmapCharRec ch111 = {9,10,-1,0,11,ch111data};
-
-/* char: 0x6e 'n' */
-
-static const GLubyte ch110data[] = {
-0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce,
-};
-
-static const BitmapCharRec ch110 = {8,10,-1,0,10,ch110data};
-
-/* char: 0x6d 'm' */
-
-static const GLubyte ch109data[] = {
-0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xe7,0x30,
-0xde,0xf0,0xcc,0x60,
-};
-
-static const BitmapCharRec ch109 = {12,10,-1,0,14,ch109data};
-
-/* char: 0x6c 'l' */
-
-static const GLubyte ch108data[] = {
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-};
-
-static const BitmapCharRec ch108 = {2,14,-1,0,4,ch108data};
-
-/* char: 0x6b 'k' */
-
-static const GLubyte ch107data[] = {
-0xc7,0xc6,0xce,0xcc,0xd8,0xf8,0xf0,0xd8,0xcc,0xc6,0xc0,0xc0,0xc0,0xc0,
-};
-
-static const BitmapCharRec ch107 = {8,14,-1,0,9,ch107data};
-
-/* char: 0x6a 'j' */
-
-static const GLubyte ch106data[] = {
-0xe0,0xf0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0x0,
-0x30,0x30,
-};
-
-static const BitmapCharRec ch106 = {4,18,1,4,4,ch106data};
-
-/* char: 0x69 'i' */
-
-static const GLubyte ch105data[] = {
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0xc0,0xc0,
-};
-
-static const BitmapCharRec ch105 = {2,14,-1,0,4,ch105data};
-
-/* char: 0x68 'h' */
-
-static const GLubyte ch104data[] = {
-0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce,0xc0,0xc0,0xc0,0xc0,
-};
-
-static const BitmapCharRec ch104 = {8,14,-1,0,10,ch104data};
-
-/* char: 0x67 'g' */
-
-static const GLubyte ch103data[] = {
-0x1c,0x0,0x7f,0x0,0x63,0x0,0x1,0x80,0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80,
-0xc1,0x80,0xc1,0x80,0xc1,0x80,0x61,0x80,0x7f,0x80,0x3d,0x80,
-};
-
-static const BitmapCharRec ch103 = {9,14,-1,4,11,ch103data};
-
-/* char: 0x66 'f' */
-
-static const GLubyte ch102data[] = {
-0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfc,0xfc,0x30,0x30,0x3c,0x1c,
-};
-
-static const BitmapCharRec ch102 = {6,14,0,0,6,ch102data};
-
-/* char: 0x65 'e' */
-
-static const GLubyte ch101data[] = {
-0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,
-};
-
-static const BitmapCharRec ch101 = {8,10,-1,0,10,ch101data};
-
-/* char: 0x64 'd' */
-
-static const GLubyte ch100data[] = {
-0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x80,
-0x7f,0x80,0x3d,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,
-};
-
-static const BitmapCharRec ch100 = {9,14,-1,0,11,ch100data};
-
-/* char: 0x63 'c' */
-
-static const GLubyte ch99data[] = {
-0x3e,0x7f,0x63,0xc0,0xc0,0xc0,0xc0,0x63,0x7f,0x3e,
-};
-
-static const BitmapCharRec ch99 = {8,10,-1,0,10,ch99data};
-
-/* char: 0x62 'b' */
-
-static const GLubyte ch98data[] = {
-0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0,
-0xff,0x0,0xde,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,
-};
-
-static const BitmapCharRec ch98 = {9,14,-1,0,11,ch98data};
-
-/* char: 0x61 'a' */
-
-static const GLubyte ch97data[] = {
-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,
-};
-
-static const BitmapCharRec ch97 = {7,10,-1,0,9,ch97data};
-
-/* char: 0x60 '`' */
-
-static const GLubyte ch96data[] = {
-0xc0,0xc0,0x80,0x80,0x40,
-};
-
-static const BitmapCharRec ch96 = {2,5,-1,-9,4,ch96data};
-
-/* char: 0x5f '_' */
-
-static const GLubyte ch95data[] = {
-0xff,0xc0,0xff,0xc0,
-};
-
-static const BitmapCharRec ch95 = {10,2,0,4,10,ch95data};
-
-/* char: 0x5e '^' */
-
-static const GLubyte ch94data[] = {
-0x82,0xc6,0x6c,0x38,0x10,
-};
-
-static const BitmapCharRec ch94 = {7,5,-1,-8,9,ch94data};
-
-/* char: 0x5d ']' */
-
-static const GLubyte ch93data[] = {
-0xf0,0xf0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
-0xf0,0xf0,
-};
-
-static const BitmapCharRec ch93 = {4,18,0,4,5,ch93data};
-
-/* char: 0x5c '\' */
-
-static const GLubyte ch92data[] = {
-0x18,0x18,0x10,0x10,0x30,0x30,0x20,0x20,0x60,0x60,0x40,0x40,0xc0,0xc0,
-};
-
-static const BitmapCharRec ch92 = {5,14,0,0,5,ch92data};
-
-/* char: 0x5b '[' */
-
-static const GLubyte ch91data[] = {
-0xf0,0xf0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-0xf0,0xf0,
-};
-
-static const BitmapCharRec ch91 = {4,18,-1,4,5,ch91data};
-
-/* char: 0x5a 'Z' */
-
-static const GLubyte ch90data[] = {
-0xff,0xc0,0xff,0xc0,0xc0,0x0,0x60,0x0,0x30,0x0,0x18,0x0,0x1c,0x0,0xc,0x0,
-0x6,0x0,0x3,0x0,0x1,0x80,0x0,0xc0,0xff,0xc0,0xff,0xc0,
-};
-
-static const BitmapCharRec ch90 = {10,14,-1,0,12,ch90data};
-
-/* char: 0x59 'Y' */
-
-static const GLubyte ch89data[] = {
-0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80,
-0x30,0xc0,0x30,0xc0,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30,
-};
-
-static const BitmapCharRec ch89 = {12,14,-1,0,14,ch89data};
-
-/* char: 0x58 'X' */
-
-static const GLubyte ch88data[] = {
-0xc0,0x60,0xe0,0xe0,0x60,0xc0,0x71,0xc0,0x31,0x80,0x1b,0x0,0xe,0x0,0xe,0x0,
-0x1b,0x0,0x31,0x80,0x71,0xc0,0x60,0xc0,0xe0,0xe0,0xc0,0x60,
-};
-
-static const BitmapCharRec ch88 = {11,14,-1,0,13,ch88data};
-
-/* char: 0x57 'W' */
-
-static const GLubyte ch87data[] = {
-0x18,0x18,0x18,0x18,0x1c,0x38,0x34,0x2c,0x36,0x6c,0x36,0x6c,0x66,0x66,0x66,0x66,
-0x62,0x46,0x63,0xc6,0xc3,0xc3,0xc1,0x83,0xc1,0x83,0xc1,0x83,
-};
-
-static const BitmapCharRec ch87 = {16,14,-1,0,18,ch87data};
-
-/* char: 0x56 'V' */
-
-static const GLubyte ch86data[] = {
-0x6,0x0,0xf,0x0,0xf,0x0,0x19,0x80,0x19,0x80,0x19,0x80,0x30,0xc0,0x30,0xc0,
-0x30,0xc0,0x60,0x60,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30,
-};
-
-static const BitmapCharRec ch86 = {12,14,-1,0,14,ch86data};
-
-/* char: 0x55 'U' */
-
-static const GLubyte ch85data[] = {
-0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
-};
-
-static const BitmapCharRec ch85 = {11,14,-1,0,13,ch85data};
-
-/* char: 0x54 'T' */
-
-static const GLubyte ch84data[] = {
-0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,
-0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xff,0xc0,0xff,0xc0,
-};
-
-static const BitmapCharRec ch84 = {10,14,-1,0,12,ch84data};
-
-/* char: 0x53 'S' */
-
-static const GLubyte ch83data[] = {
-0x3f,0x0,0x7f,0xc0,0xe0,0xe0,0xc0,0x60,0x0,0x60,0x0,0xe0,0x3,0xc0,0x1f,0x0,
-0x7c,0x0,0xe0,0x0,0xc0,0x60,0xe0,0xe0,0x7f,0xc0,0x1f,0x0,
-};
-
-static const BitmapCharRec ch83 = {11,14,-1,0,13,ch83data};
-
-/* char: 0x52 'R' */
-
-static const GLubyte ch82data[] = {
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0x80,0xc1,0x80,0xff,0x0,0xff,0x80,
-0xc1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0,
-};
-
-static const BitmapCharRec ch82 = {10,14,-1,0,12,ch82data};
-
-/* char: 0x51 'Q' */
-
-static const GLubyte ch81data[] = {
-0x0,0x30,0xf,0xb0,0x3f,0xe0,0x70,0xf0,0x61,0xb0,0xe1,0xb8,0xc0,0x18,0xc0,0x18,
-0xc0,0x18,0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,
-};
-
-static const BitmapCharRec ch81 = {13,15,-1,1,15,ch81data};
-
-/* char: 0x50 'P' */
-
-static const GLubyte ch80data[] = {
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x80,
-0xc1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0,
-};
-
-static const BitmapCharRec ch80 = {10,14,-1,0,12,ch80data};
-
-/* char: 0x4f 'O' */
-
-static const GLubyte ch79data[] = {
-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,
-0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,
-};
-
-static const BitmapCharRec ch79 = {13,14,-1,0,15,ch79data};
-
-/* char: 0x4e 'N' */
-
-static const GLubyte ch78data[] = {
-0xc0,0x60,0xc0,0xe0,0xc1,0xe0,0xc1,0xe0,0xc3,0x60,0xc6,0x60,0xc6,0x60,0xcc,0x60,
-0xcc,0x60,0xd8,0x60,0xf0,0x60,0xf0,0x60,0xe0,0x60,0xc0,0x60,
-};
-
-static const BitmapCharRec ch78 = {11,14,-1,0,13,ch78data};
-
-/* char: 0x4d 'M' */
-
-static const GLubyte ch77data[] = {
-0xc3,0xc,0xc3,0xc,0xc7,0x8c,0xc4,0x8c,0xcc,0xcc,0xcc,0xcc,0xd8,0x6c,0xd8,0x6c,
-0xf0,0x3c,0xf0,0x3c,0xe0,0x1c,0xe0,0x1c,0xc0,0xc,0xc0,0xc,
-};
-
-static const BitmapCharRec ch77 = {14,14,-1,0,16,ch77data};
-
-/* char: 0x4c 'L' */
-
-static const GLubyte ch76data[] = {
-0xff,0xff,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-};
-
-static const BitmapCharRec ch76 = {8,14,-1,0,10,ch76data};
-
-/* char: 0x4b 'K' */
-
-static const GLubyte ch75data[] = {
-0xc0,0x70,0xc0,0xe0,0xc1,0xc0,0xc3,0x80,0xc7,0x0,0xce,0x0,0xfc,0x0,0xf8,0x0,
-0xdc,0x0,0xce,0x0,0xc7,0x0,0xc3,0x80,0xc1,0xc0,0xc0,0xe0,
-};
-
-static const BitmapCharRec ch75 = {12,14,-1,0,13,ch75data};
-
-/* char: 0x4a 'J' */
-
-static const GLubyte ch74data[] = {
-0x3c,0x7e,0xe7,0xc3,0xc3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,
-};
-
-static const BitmapCharRec ch74 = {8,14,-1,0,10,ch74data};
-
-/* char: 0x49 'I' */
-
-static const GLubyte ch73data[] = {
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-};
-
-static const BitmapCharRec ch73 = {2,14,-2,0,6,ch73data};
-
-/* char: 0x48 'H' */
-
-static const GLubyte ch72data[] = {
-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xff,0xe0,0xff,0xe0,
-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
-};
-
-static const BitmapCharRec ch72 = {11,14,-1,0,13,ch72data};
-
-/* char: 0x47 'G' */
-
-static const GLubyte ch71data[] = {
-0xf,0xb0,0x3f,0xf0,0x70,0x70,0x60,0x30,0xe0,0x30,0xc1,0xf0,0xc1,0xf0,0xc0,0x0,
-0xc0,0x0,0xe0,0x30,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,
-};
-
-static const BitmapCharRec ch71 = {12,14,-1,0,14,ch71data};
-
-/* char: 0x46 'F' */
-
-static const GLubyte ch70data[] = {
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,
-};
-
-static const BitmapCharRec ch70 = {9,14,-1,0,11,ch70data};
-
-/* char: 0x45 'E' */
-
-static const GLubyte ch69data[] = {
-0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,
-};
-
-static const BitmapCharRec ch69 = {9,14,-1,0,11,ch69data};
-
-/* char: 0x44 'D' */
-
-static const GLubyte ch68data[] = {
-0xff,0x0,0xff,0x80,0xc1,0xc0,0xc0,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
-0xc0,0x60,0xc0,0x60,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0,
-};
-
-static const BitmapCharRec ch68 = {11,14,-1,0,13,ch68data};
-
-/* char: 0x43 'C' */
-
-static const GLubyte ch67data[] = {
-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,
-0xc0,0x0,0xe0,0x0,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,
-};
-
-static const BitmapCharRec ch67 = {12,14,-1,0,14,ch67data};
-
-/* char: 0x42 'B' */
-
-static const GLubyte ch66data[] = {
-0xff,0x80,0xff,0xc0,0xc0,0xe0,0xc0,0x60,0xc0,0x60,0xc0,0xe0,0xff,0xc0,0xff,0x80,
-0xc1,0x80,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0,
-};
-
-static const BitmapCharRec ch66 = {11,14,-1,0,13,ch66data};
-
-/* char: 0x41 'A' */
-
-static const GLubyte ch65data[] = {
-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,
-};
-
-static const BitmapCharRec ch65 = {12,14,0,0,12,ch65data};
-
-/* char: 0x40 '@' */
-
-static const GLubyte ch64data[] = {
-0x7,0xe0,0x1f,0xf0,0x38,0x0,0x70,0x0,0x67,0x70,0xcf,0xf8,0xcc,0xcc,0xcc,0x66,
-0xcc,0x66,0xcc,0x63,0xc6,0x33,0x67,0x73,0x63,0xb3,0x30,0x6,0x1c,0xe,0xf,0xfc,
-0x3,0xf0,
-};
-
-static const BitmapCharRec ch64 = {16,17,-1,3,18,ch64data};
-
-/* char: 0x3f '?' */
-
-static const GLubyte ch63data[] = {
-0x30,0x30,0x0,0x0,0x30,0x30,0x30,0x38,0x1c,0xe,0xc6,0xc6,0xfe,0x7c,
-};
-
-static const BitmapCharRec ch63 = {7,14,-1,0,10,ch63data};
-
-/* char: 0x3e '>' */
-
-static const GLubyte ch62data[] = {
-0xc0,0xf0,0x3c,0xe,0x3,0xe,0x3c,0xf0,0xc0,
-};
-
-static const BitmapCharRec ch62 = {8,9,-1,0,10,ch62data};
-
-/* char: 0x3d '=' */
-
-static const GLubyte ch61data[] = {
-0xfe,0xfe,0x0,0x0,0xfe,0xfe,
-};
-
-static const BitmapCharRec ch61 = {7,6,-2,-2,11,ch61data};
-
-/* char: 0x3c '<' */
-
-static const GLubyte ch60data[] = {
-0x3,0xf,0x3c,0x70,0xc0,0x70,0x3c,0xf,0x3,
-};
-
-static const BitmapCharRec ch60 = {8,9,-1,0,10,ch60data};
-
-/* char: 0x3b ';' */
-
-static const GLubyte ch59data[] = {
-0x80,0x40,0x40,0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0,
-};
-
-static const BitmapCharRec ch59 = {2,13,-1,3,5,ch59data};
-
-/* char: 0x3a ':' */
-
-static const GLubyte ch58data[] = {
-0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0,
-};
-
-static const BitmapCharRec ch58 = {2,10,-1,0,5,ch58data};
-
-/* char: 0x39 '9' */
-
-static const GLubyte ch57data[] = {
-0x7c,0xfe,0xc6,0x3,0x3,0x3b,0x7f,0xc3,0xc3,0xc3,0xc7,0x7e,0x3c,
-};
-
-static const BitmapCharRec ch57 = {8,13,-1,0,10,ch57data};
-
-/* char: 0x38 '8' */
-
-static const GLubyte ch56data[] = {
-0x3c,0x7e,0xe7,0xc3,0xc3,0x66,0x7e,0x66,0xc3,0xc3,0xe7,0x7e,0x3c,
-};
-
-static const BitmapCharRec ch56 = {8,13,-1,0,10,ch56data};
-
-/* char: 0x37 '7' */
-
-static const GLubyte ch55data[] = {
-0x60,0x60,0x30,0x30,0x30,0x18,0x18,0xc,0xc,0x6,0x3,0xff,0xff,
-};
-
-static const BitmapCharRec ch55 = {8,13,-1,0,10,ch55data};
-
-/* char: 0x36 '6' */
-
-static const GLubyte ch54data[] = {
-0x3c,0x7e,0xe3,0xc3,0xc3,0xc3,0xfe,0xdc,0xc0,0xc0,0x63,0x7f,0x3c,
-};
-
-static const BitmapCharRec ch54 = {8,13,-1,0,10,ch54data};
-
-/* char: 0x35 '5' */
-
-static const GLubyte ch53data[] = {
-0x7c,0xfe,0xc7,0xc3,0x3,0x3,0xc7,0xfe,0xfc,0xc0,0xc0,0xfe,0xfe,
-};
-
-static const BitmapCharRec ch53 = {8,13,-1,0,10,ch53data};
-
-/* char: 0x34 '4' */
-
-static const GLubyte ch52data[] = {
-0x3,0x0,0x3,0x0,0x3,0x0,0xff,0x80,0xff,0x80,0xc3,0x0,0x63,0x0,0x33,0x0,
-0x33,0x0,0x1b,0x0,0xf,0x0,0x7,0x0,0x3,0x0,
-};
-
-static const BitmapCharRec ch52 = {9,13,-1,0,10,ch52data};
-
-/* char: 0x33 '3' */
-
-static const GLubyte ch51data[] = {
-0x3c,0x7e,0xc7,0xc3,0x3,0x7,0x1e,0x1c,0x6,0xc3,0xc3,0x7e,0x3c,
-};
-
-static const BitmapCharRec ch51 = {8,13,-1,0,10,ch51data};
-
-/* char: 0x32 '2' */
-
-static const GLubyte ch50data[] = {
-0xff,0xff,0xc0,0xe0,0x70,0x38,0x1c,0xe,0x7,0x3,0xc3,0xfe,0x3c,
-};
-
-static const BitmapCharRec ch50 = {8,13,-1,0,10,ch50data};
-
-/* char: 0x31 '1' */
-
-static const GLubyte ch49data[] = {
-0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0xf8,0xf8,0x18,
-};
-
-static const BitmapCharRec ch49 = {5,13,-2,0,10,ch49data};
-
-/* char: 0x30 '0' */
-
-static const GLubyte ch48data[] = {
-0x3c,0x7e,0x66,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x66,0x7e,0x3c,
-};
-
-static const BitmapCharRec ch48 = {8,13,-1,0,10,ch48data};
-
-/* char: 0x2f '/' */
-
-static const GLubyte ch47data[] = {
-0xc0,0xc0,0x40,0x40,0x60,0x60,0x20,0x20,0x30,0x30,0x10,0x10,0x18,0x18,
-};
-
-static const BitmapCharRec ch47 = {5,14,0,0,5,ch47data};
-
-/* char: 0x2e '.' */
-
-static const GLubyte ch46data[] = {
-0xc0,0xc0,
-};
-
-static const BitmapCharRec ch46 = {2,2,-1,0,5,ch46data};
-
-/* char: 0x2d '-' */
-
-static const GLubyte ch45data[] = {
-0xff,0xff,
-};
-
-static const BitmapCharRec ch45 = {8,2,-1,-4,11,ch45data};
-
-/* char: 0x2c ',' */
-
-static const GLubyte ch44data[] = {
-0x80,0x40,0x40,0xc0,0xc0,
-};
-
-static const BitmapCharRec ch44 = {2,5,-1,3,5,ch44data};
-
-/* char: 0x2b '+' */
-
-static const GLubyte ch43data[] = {
-0x18,0x18,0x18,0x18,0xff,0xff,0x18,0x18,0x18,0x18,
-};
-
-static const BitmapCharRec ch43 = {8,10,-1,0,10,ch43data};
-
-/* char: 0x2a '*' */
-
-static const GLubyte ch42data[] = {
-0x88,0x70,0x70,0xf8,0x20,0x20,
-};
-
-static const BitmapCharRec ch42 = {5,6,-1,-8,7,ch42data};
-
-/* char: 0x29 ')' */
-
-static const GLubyte ch41data[] = {
-0x80,0xc0,0x60,0x60,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x60,0x60,
-0xc0,0x80,
-};
-
-static const BitmapCharRec ch41 = {4,18,-1,4,6,ch41data};
-
-/* char: 0x28 '(' */
-
-static const GLubyte ch40data[] = {
-0x10,0x30,0x60,0x60,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x60,0x60,
-0x30,0x10,
-};
-
-static const BitmapCharRec ch40 = {4,18,-1,4,6,ch40data};
-
-/* char: 0x27 ''' */
-
-static const GLubyte ch39data[] = {
-0x80,0x40,0x40,0xc0,0xc0,
-};
-
-static const BitmapCharRec ch39 = {2,5,-1,-9,4,ch39data};
-
-/* char: 0x26 '&' */
-
-static const GLubyte ch38data[] = {
-0x3c,0x70,0x7e,0xe0,0xe7,0xc0,0xc3,0x80,0xc3,0xc0,0xc6,0xc0,0xee,0xc0,0x7c,0x0,
-0x3c,0x0,0x66,0x0,0x66,0x0,0x7e,0x0,0x3c,0x0,
-};
-
-static const BitmapCharRec ch38 = {12,13,-1,0,13,ch38data};
-
-/* char: 0x25 '%' */
-
-static const GLubyte ch37data[] = {
-0x18,0x78,0x18,0xfc,0xc,0xcc,0xc,0xcc,0x6,0xfc,0x6,0x78,0x3,0x0,0x7b,0x0,
-0xfd,0x80,0xcd,0x80,0xcc,0xc0,0xfc,0xc0,0x78,0x60,
-};
-
-static const BitmapCharRec ch37 = {14,13,-1,0,16,ch37data};
-
-/* char: 0x24 '$' */
-
-static const GLubyte ch36data[] = {
-0x8,0x0,0x8,0x0,0x3e,0x0,0x7f,0x0,0xeb,0x80,0xc9,0x80,0x9,0x80,0xf,0x0,
-0x3e,0x0,0x78,0x0,0xe8,0x0,0xc8,0x0,0xcb,0x0,0x7f,0x0,0x3e,0x0,0x8,0x0,
-};
-
-static const BitmapCharRec ch36 = {9,16,-1,2,10,ch36data};
-
-/* char: 0x23 '#' */
-
-static const GLubyte ch35data[] = {
-0x24,0x0,0x24,0x0,0x24,0x0,0xff,0x80,0xff,0x80,0x12,0x0,0x12,0x0,0x12,0x0,
-0x7f,0xc0,0x7f,0xc0,0x9,0x0,0x9,0x0,0x9,0x0,
-};
-
-static const BitmapCharRec ch35 = {10,13,0,0,10,ch35data};
-
-/* char: 0x22 '"' */
-
-static const GLubyte ch34data[] = {
-0x90,0x90,0xd8,0xd8,0xd8,
-};
-
-static const BitmapCharRec ch34 = {5,5,0,-9,5,ch34data};
-
-/* char: 0x21 '!' */
-
-static const GLubyte ch33data[] = {
-0xc0,0xc0,0x0,0x0,0x80,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-};
-
-static const BitmapCharRec ch33 = {2,14,-2,0,6,ch33data};
-
-/* char: 0x20 ' ' */
-
-#ifdef _WIN32
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
- a height or width of zero does not advance the raster position
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
-static const GLubyte ch32data[] = { 0x0 };
-static const BitmapCharRec ch32 = {1,1,0,0,5,ch32data};
-#else
-static const BitmapCharRec ch32 = {0,0,0,0,5,0};
-#endif
-
-static const BitmapCharRec * const chars[] = {
-&ch32,
-&ch33,
-&ch34,
-&ch35,
-&ch36,
-&ch37,
-&ch38,
-&ch39,
-&ch40,
-&ch41,
-&ch42,
-&ch43,
-&ch44,
-&ch45,
-&ch46,
-&ch47,
-&ch48,
-&ch49,
-&ch50,
-&ch51,
-&ch52,
-&ch53,
-&ch54,
-&ch55,
-&ch56,
-&ch57,
-&ch58,
-&ch59,
-&ch60,
-&ch61,
-&ch62,
-&ch63,
-&ch64,
-&ch65,
-&ch66,
-&ch67,
-&ch68,
-&ch69,
-&ch70,
-&ch71,
-&ch72,
-&ch73,
-&ch74,
-&ch75,
-&ch76,
-&ch77,
-&ch78,
-&ch79,
-&ch80,
-&ch81,
-&ch82,
-&ch83,
-&ch84,
-&ch85,
-&ch86,
-&ch87,
-&ch88,
-&ch89,
-&ch90,
-&ch91,
-&ch92,
-&ch93,
-&ch94,
-&ch95,
-&ch96,
-&ch97,
-&ch98,
-&ch99,
-&ch100,
-&ch101,
-&ch102,
-&ch103,
-&ch104,
-&ch105,
-&ch106,
-&ch107,
-&ch108,
-&ch109,
-&ch110,
-&ch111,
-&ch112,
-&ch113,
-&ch114,
-&ch115,
-&ch116,
-&ch117,
-&ch118,
-&ch119,
-&ch120,
-&ch121,
-&ch122,
-&ch123,
-&ch124,
-&ch125,
-&ch126,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-&ch160,
-&ch161,
-&ch162,
-&ch163,
-&ch164,
-&ch165,
-&ch166,
-&ch167,
-&ch168,
-&ch169,
-&ch170,
-&ch171,
-&ch172,
-&ch173,
-&ch174,
-&ch175,
-&ch176,
-&ch177,
-&ch178,
-&ch179,
-&ch180,
-&ch181,
-&ch182,
-&ch183,
-&ch184,
-&ch185,
-&ch186,
-&ch187,
-&ch188,
-&ch189,
-&ch190,
-&ch191,
-&ch192,
-&ch193,
-&ch194,
-&ch195,
-&ch196,
-&ch197,
-&ch198,
-&ch199,
-&ch200,
-&ch201,
-&ch202,
-&ch203,
-&ch204,
-&ch205,
-&ch206,
-&ch207,
-&ch208,
-&ch209,
-&ch210,
-&ch211,
-&ch212,
-&ch213,
-&ch214,
-&ch215,
-&ch216,
-&ch217,
-&ch218,
-&ch219,
-&ch220,
-&ch221,
-&ch222,
-&ch223,
-&ch224,
-&ch225,
-&ch226,
-&ch227,
-&ch228,
-&ch229,
-&ch230,
-&ch231,
-&ch232,
-&ch233,
-&ch234,
-&ch235,
-&ch236,
-&ch237,
-&ch238,
-&ch239,
-&ch240,
-&ch241,
-&ch242,
-&ch243,
-&ch244,
-&ch245,
-&ch246,
-&ch247,
-&ch248,
-&ch249,
-&ch250,
-&ch251,
-&ch252,
-&ch253,
-&ch254,
-&ch255,
-};
-
-#if !defined(__IBMCPP__)
-const
-#endif
-BitmapFontRec glutBitmapHelvetica18 = {
-"-adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1",
-224,
-32,
-chars
-};
-
diff --git a/src/glut/os2/glut_init.cpp b/src/glut/os2/glut_init.cpp
deleted file mode 100644
index da5d0735e29..00000000000
--- a/src/glut/os2/glut_init.cpp
+++ /dev/null
@@ -1,451 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#ifdef __VMS
-#include <GL/vms_x_fix.h>
-#endif
-
-#include <stdlib.h>
-#include <string.h>
-#include <stdio.h>
-
-#if !defined(_WIN32) && !defined(__OS2__)
- #include <X11/Xlib.h>
- #include <X11/Xatom.h>
-#endif
-
-/* SGI optimization introduced in IRIX 6.3 to avoid X server
- round trips for interning common X atoms. */
-#if defined(_SGI_EXTRA_PREDEFINES) && !defined(NO_FAST_ATOMS)
-#include <X11/SGIFastAtom.h>
-#else
-#define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how)
-#endif
-
-#include "glutint.h"
-
-/* GLUT inter-file variables */
-/* *INDENT-OFF* */
-char *__glutProgramName = NULL;
-int __glutArgc = 0;
-char **__glutArgv = NULL;
-char *__glutGeometry = NULL;
-Display *__glutDisplay = NULL;
-int __glutScreen;
-Window __glutRoot;
-int __glutScreenHeight;
-int __glutScreenWidth;
-GLboolean __glutIconic = GL_FALSE;
-GLboolean __glutDebug = GL_FALSE;
-unsigned int __glutDisplayMode =
- GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH;
-char *__glutDisplayString = NULL;
-int __glutConnectionFD;
-XSizeHints __glutSizeHints = {0};
-int __glutInitWidth = 300, __glutInitHeight = 300;
-int __glutInitX = -1, __glutInitY = -1;
-GLboolean __glutForceDirect = GL_FALSE,
- __glutTryDirect = GL_TRUE;
-Atom __glutWMDeleteWindow;
-/* *INDENT-ON* */
-
-#ifdef _WIN32
-void (__cdecl *__glutExitFunc)(int retval) = NULL;
-#endif
-
-static Bool synchronize = False;
-
-#if defined(__OS2__)
-
-MRESULT EXPENTRY GlutWindowProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 );
-MRESULT EXPENTRY GlutWindowChildProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 );
-
-
-void __glutOpenOS2Connection(char* display)
-{
- static char *classname=NULL;
-extern HAB hab; /* PM anchor block handle */
-ERRORID erridErrorCode;/* last error id code */
-int ii;
-
- /* Make sure we register the window only once. */
- if(classname)
- return;
-
- classname = "GLUT";
-
- if ( !WinRegisterClass( hab, /* PM anchor block handle */
- classname,/* window class name */
- GlutWindowProc,/* address of window procedure*/
- CS_SIZEREDRAW, /* |CS_SYNCPAINT size changes cause redrawing */
- 0UL ) ) /* window data */
- { erridErrorCode = WinGetLastError(hab);
- ii = erridErrorCode;
- return;
- }
-
- classname = "GLUTCHILD";
-
- if ( !WinRegisterClass( hab, /* PM anchor block handle */
- classname,/* window class name */
- GlutWindowChildProc,/* address of window procedure*/
- CS_SIZEREDRAW, /* size changes cause redrawing */
- 0UL ) ) /* window data */
- { erridErrorCode = WinGetLastError(hab);
- ii = erridErrorCode;
- return;
- }
-
- __glutScreenWidth = GetSystemMetrics(SM_CXSCREEN);
- __glutScreenHeight = GetSystemMetrics(SM_CYSCREEN);
-
- /* Set the root window to NULL because windows creates a top-level
- window when the parent is NULL. X creates a top-level window
- when the parent is the root window. */
- __glutRoot = NULLHANDLE;
-
- /* Set the display to 1 -- we shouldn't be using this anywhere
- (except as an argument to X calls). */
- __glutDisplay = (Display*)1;
-
- /* There isn't any concept of multiple screens in Win32, therefore,
- we don't need to keep track of the screen we're on... it's always
- the same one. */
- __glutScreen = 0;
-}
-
-#elif defined(_WIN32)
-
-#ifdef __BORLANDC__
-#include <float.h> /* For masking floating point exceptions. */
-#endif
-
-void
-__glutOpenWin32Connection(char* display)
-{
- static char *classname;
- WNDCLASS wc;
- HINSTANCE hInstance = GetModuleHandle(NULL);
-
- /* Make sure we register the window only once. */
- if(classname)
- return;
-
-#ifdef __BORLANDC__
- /* Under certain conditions (e.g. while rendering solid surfaces with
- lighting enabled) Microsoft OpenGL libraries cause some illegal
- operations like floating point overflow or division by zero. The
- default behaviour of Microsoft compilers is to mask (ignore)
- floating point exceptions, while Borland compilers do not. The
- following function of Borland RTL allows to mask exceptions.
- Advice from Pier Giorgio Esposito (mc2172@mclink.it). */
- _control87(MCW_EM,MCW_EM);
-#endif
-
- classname = "GLUT";
-
- /* Clear (important!) and then fill in the window class structure. */
- memset(&wc, 0, sizeof(WNDCLASS));
- wc.style = CS_OWNDC;
- wc.lpfnWndProc = (WNDPROC)__glutWindowProc;
- wc.hInstance = hInstance;
- wc.hIcon = LoadIcon(hInstance, "GLUT_ICON");
- wc.hCursor = LoadCursor(hInstance, IDC_ARROW);
- wc.hbrBackground = NULL;
- wc.lpszMenuName = NULL;
- wc.lpszClassName = classname;
-
- /* Fill in a default icon if one isn't specified as a resource. */
- if(!wc.hIcon)
- wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
-
- if(!RegisterClass(&wc)) {
- __glutFatalError("RegisterClass() failed:"
- "Cannot register GLUT window class.");
- }
-
- __glutScreenWidth = GetSystemMetrics(SM_CXSCREEN);
- __glutScreenHeight = GetSystemMetrics(SM_CYSCREEN);
-
- /* Set the root window to NULL because windows creates a top-level
- window when the parent is NULL. X creates a top-level window
- when the parent is the root window. */
- __glutRoot = NULL;
-
- /* Set the display to 1 -- we shouldn't be using this anywhere
- (except as an argument to X calls). */
- __glutDisplay = (Display*)1;
-
- /* There isn't any concept of multiple screens in Win32, therefore,
- we don't need to keep track of the screen we're on... it's always
- the same one. */
- __glutScreen = 0;
-}
-#else /* !_WIN32 */
-void
-__glutOpenXConnection(char *display)
-{
- int errorBase, eventBase;
-
- __glutDisplay = XOpenDisplay(display);
- if (!__glutDisplay)
- __glutFatalError("could not open display: %s",
- XDisplayName(display));
- if (synchronize)
- XSynchronize(__glutDisplay, True);
- if (!glXQueryExtension(__glutDisplay, &errorBase, &eventBase))
- __glutFatalError(
- "OpenGL GLX extension not supported by display: %s",
- XDisplayName(display));
- __glutScreen = DefaultScreen(__glutDisplay);
- __glutRoot = RootWindow(__glutDisplay, __glutScreen);
- __glutScreenWidth = DisplayWidth(__glutDisplay, __glutScreen);
- __glutScreenHeight = DisplayHeight(__glutDisplay,
- __glutScreen);
- __glutConnectionFD = ConnectionNumber(__glutDisplay);
- __glutWMDeleteWindow = XSGIFastInternAtom(__glutDisplay,
- "WM_DELETE_WINDOW", SGI_XA_WM_DELETE_WINDOW, False);
-}
-#endif /* _WIN32 */
-
-void
-#ifdef OLD_VMS
- __glutInitTime(struct timeval6 *beginning)
-#else
- __glutInitTime(struct timeval *beginning)
-#endif
-{
- static int beenhere = 0;
-#ifdef OLD_VMS
- static struct timeval6 genesis;
-#else
- static struct timeval genesis;
-#endif
-
- if (!beenhere) {
- GETTIMEOFDAY(&genesis);
- beenhere = 1;
- }
- *beginning = genesis;
-}
-
-static void
-removeArgs(int *argcp, char **argv, int numToRemove)
-{
- int i, j;
-
- for (i = 0, j = numToRemove; argv[j]; i++, j++) {
- argv[i] = argv[j];
- }
- argv[i] = NULL;
- *argcp -= numToRemove;
-}
-
-void GLUTAPIENTRY
-glutInit(int *argcp, char **argv)
-{
- char *display = NULL;
- char *str, *geometry = NULL;
-#ifdef OLD_VMS
- struct timeval6 unused;
-#else
- struct timeval unused;
-#endif
- int i;
-
- if (__glutDisplay) {
- __glutWarning("glutInit being called a second time.");
- return;
- }
- /* Determine temporary program name. */
- str = strrchr(argv[0], '/');
- if (str == NULL) {
- __glutProgramName = argv[0];
- } else {
- __glutProgramName = str + 1;
- }
-
- /* Make private copy of command line arguments. */
- __glutArgc = *argcp;
- __glutArgv = (char **) malloc(__glutArgc * sizeof(char *));
- if (!__glutArgv)
- __glutFatalError("out of memory.");
- for (i = 0; i < __glutArgc; i++) {
- __glutArgv[i] = __glutStrdup(argv[i]);
- if (!__glutArgv[i])
- __glutFatalError("out of memory.");
- }
-
- /* determine permanent program name */
- str = strrchr(__glutArgv[0], '/');
- if (str == NULL) {
- __glutProgramName = __glutArgv[0];
- } else {
- __glutProgramName = str + 1;
- }
-
- /* parse arguments for standard options */
- for (i = 1; i < __glutArgc; i++) {
- if (!strcmp(__glutArgv[i], "-display")) {
-#if defined(_WIN32)
- __glutWarning("-display option not supported by Win32 GLUT.");
-#endif
- if (++i >= __glutArgc) {
- __glutFatalError(
- "follow -display option with X display name.");
- }
- display = __glutArgv[i];
- removeArgs(argcp, &argv[1], 2);
- } else if (!strcmp(__glutArgv[i], "-geometry")) {
- if (++i >= __glutArgc) {
- __glutFatalError(
- "follow -geometry option with geometry parameter.");
- }
- geometry = __glutArgv[i];
- removeArgs(argcp, &argv[1], 2);
- } else if (!strcmp(__glutArgv[i], "-direct")) {
-#if defined(_WIN32)
- __glutWarning("-direct option not supported by Win32 GLUT.");
-#endif
- if (!__glutTryDirect)
- __glutFatalError(
- "cannot force both direct and indirect rendering.");
- __glutForceDirect = GL_TRUE;
- removeArgs(argcp, &argv[1], 1);
- } else if (!strcmp(__glutArgv[i], "-indirect")) {
-#if defined(_WIN32)
- __glutWarning("-indirect option not supported by Win32 GLUT.");
-#endif
- if (__glutForceDirect)
- __glutFatalError(
- "cannot force both direct and indirect rendering.");
- __glutTryDirect = GL_FALSE;
- removeArgs(argcp, &argv[1], 1);
- } else if (!strcmp(__glutArgv[i], "-iconic")) {
- __glutIconic = GL_TRUE;
- removeArgs(argcp, &argv[1], 1);
- } else if (!strcmp(__glutArgv[i], "-gldebug")) {
- __glutDebug = GL_TRUE;
- removeArgs(argcp, &argv[1], 1);
- } else if (!strcmp(__glutArgv[i], "-sync")) {
-#if defined(_WIN32)
- __glutWarning("-sync option not supported by Win32 GLUT.");
-#endif
- synchronize = GL_TRUE;
- removeArgs(argcp, &argv[1], 1);
- } else {
- /* Once unknown option encountered, stop command line
- processing. */
- break;
- }
- }
-#if defined(__OS2__)
- __glutOpenOS2Connection(display);
-#elif defined(_WIN32)
- __glutOpenWin32Connection(display);
-#else
- __glutOpenXConnection(display);
-#endif
- if (geometry) {
- int flags, x, y, width, height;
-
- /* Fix bogus "{width|height} may be used before set"
- warning */
- width = 0;
- height = 0;
-
- flags = XParseGeometry(geometry, &x, &y,
- (unsigned int *) &width, (unsigned int *) &height);
- if (WidthValue & flags) {
- /* Careful because X does not allow zero or negative
- width windows */
- if (width > 0)
- __glutInitWidth = width;
- }
- if (HeightValue & flags) {
- /* Careful because X does not allow zero or negative
- height windows */
- if (height > 0)
- __glutInitHeight = height;
- }
- glutInitWindowSize(__glutInitWidth, __glutInitHeight);
- if (XValue & flags) {
- if (XNegative & flags)
- x = DisplayWidth(__glutDisplay, __glutScreen) +
- x - __glutSizeHints.width;
- /* Play safe: reject negative X locations */
- if (x >= 0)
- __glutInitX = x;
- }
- if (YValue & flags) {
- if (YNegative & flags)
- y = DisplayHeight(__glutDisplay, __glutScreen) +
- y - __glutSizeHints.height;
- /* Play safe: reject negative Y locations */
- if (y >= 0)
- __glutInitY = y;
- }
- glutInitWindowPosition(__glutInitX, __glutInitY);
- }
- __glutInitTime(&unused);
-
- /* check if GLUT_FPS env var is set */
- {
- const char *fps = getenv("GLUT_FPS");
- if (fps) {
- sscanf(fps, "%d", &__glutFPS);
- if (__glutFPS <= 0)
- __glutFPS = 5000; /* 5000 milliseconds */
- }
- }
-}
-
-#ifdef _WIN32
-void APIENTRY
-__glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int))
-{
- __glutExitFunc = exitfunc;
- glutInit(argcp, argv);
-}
-#endif
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutInitWindowPosition(int x, int y)
-{
- __glutInitX = x;
- __glutInitY = y;
- if (x >= 0 && y >= 0) {
- __glutSizeHints.x = x;
- __glutSizeHints.y = y;
- __glutSizeHints.flags |= USPosition;
- } else {
- __glutSizeHints.flags &= ~USPosition;
- }
-}
-
-void GLUTAPIENTRY
-glutInitWindowSize(int width, int height)
-{
- __glutInitWidth = width;
- __glutInitHeight = height;
- if (width > 0 && height > 0) {
- __glutSizeHints.width = width;
- __glutSizeHints.height = height;
- __glutSizeHints.flags |= USSize;
- } else {
- __glutSizeHints.flags &= ~USSize;
- }
-}
-
-void GLUTAPIENTRY
-glutInitDisplayMode(unsigned int mask)
-{
- __glutDisplayMode = mask;
-}
-
-/* ENDCENTRY */
diff --git a/src/glut/os2/glut_input.cpp b/src/glut/os2/glut_input.cpp
deleted file mode 100644
index c517fe12490..00000000000
--- a/src/glut/os2/glut_input.cpp
+++ /dev/null
@@ -1,628 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "glutint.h"
-#define POFIG 0
-#if POFIG
-
-int __glutNumDials = 0;
-int __glutNumSpaceballButtons = 0;
-int __glutNumButtonBoxButtons = 0;
-int __glutNumTabletButtons = 0;
-int __glutNumMouseButtons = 3; /* Good guess. */
-XDevice *__glutTablet = NULL;
-XDevice *__glutDials = NULL;
-XDevice *__glutSpaceball = NULL;
-
-int __glutHasJoystick = 0;
-int __glutNumJoystickButtons = 0;
-int __glutNumJoystickAxes = 0;
-
-#if !defined(_WIN32)
-typedef struct _Range {
- int min;
- int range;
-} Range;
-
-#define NUM_SPACEBALL_AXIS 6
-#define NUM_TABLET_AXIS 2
-#define NUM_DIALS_AXIS 8
-
-Range __glutSpaceballRange[NUM_SPACEBALL_AXIS];
-Range __glutTabletRange[NUM_TABLET_AXIS];
-int *__glutDialsResolution;
-
-/* Safely assumes 0 is an illegal event type for X Input
- extension events. */
-int __glutDeviceMotionNotify = 0;
-int __glutDeviceButtonPress = 0;
-int __glutDeviceButtonPressGrab = 0;
-int __glutDeviceButtonRelease = 0;
-int __glutDeviceStateNotify = 0;
-
-static int
-normalizeTabletPos(int axis, int rawValue)
-{
- assert(rawValue >= __glutTabletRange[axis].min);
- assert(rawValue <= __glutTabletRange[axis].min
- + __glutTabletRange[axis].range);
- /* Normalize rawValue to between 0 and 4000. */
- return ((rawValue - __glutTabletRange[axis].min) * 4000) /
- __glutTabletRange[axis].range;
-}
-
-static int
-normalizeDialAngle(int axis, int rawValue)
-{
- /* XXX Assumption made that the resolution of the device is
- number of clicks for one complete dial revolution. This
- is true for SGI's dial & button box. */
- return (rawValue * 360.0) / __glutDialsResolution[axis];
-}
-
-static int
-normalizeSpaceballAngle(int axis, int rawValue)
-{
- assert(rawValue >= __glutSpaceballRange[axis].min);
- assert(rawValue <= __glutSpaceballRange[axis].min +
- __glutSpaceballRange[axis].range);
- /* Normalize rawValue to between -1800 and 1800. */
- return ((rawValue - __glutSpaceballRange[axis].min) * 3600) /
- __glutSpaceballRange[axis].range - 1800;
-}
-
-static int
-normalizeSpaceballDelta(int axis, int rawValue)
-{
- assert(rawValue >= __glutSpaceballRange[axis].min);
- assert(rawValue <= __glutSpaceballRange[axis].min +
- __glutSpaceballRange[axis].range);
- /* Normalize rawValue to between -1000 and 1000. */
- return ((rawValue - __glutSpaceballRange[axis].min) * 2000) /
- __glutSpaceballRange[axis].range - 1000;
-}
-
-static void
-queryTabletPos(GLUTwindow * window)
-{
- XDeviceState *state;
- XInputClass *any;
- XValuatorState *v;
- int i;
-
- state = XQueryDeviceState(__glutDisplay, __glutTablet);
- any = state->data;
- for (i = 0; i < state->num_classes; i++) {
-#if defined(__cplusplus) || defined(c_plusplus)
- switch (any->c_class) {
-#else
- switch (any->class) {
-#endif
- case ValuatorClass:
- v = (XValuatorState *) any;
- if (v->num_valuators < 2)
- goto end;
- if (window->tabletPos[0] == -1)
- window->tabletPos[0] = normalizeTabletPos(0, v->valuators[0]);
- if (window->tabletPos[1] == -1)
- window->tabletPos[1] = normalizeTabletPos(1, v->valuators[1]);
- }
- any = (XInputClass *) ((char *) any + any->length);
- }
-end:
- XFreeDeviceState(state);
-}
-
-static void
-tabletPosChange(GLUTwindow * window, int first, int count, int *data)
-{
- int i, value, genEvent = 0;
-
- for (i = first; i < first + count; i++) {
- switch (i) {
- case 0: /* X axis */
- case 1: /* Y axis */
- value = normalizeTabletPos(i, data[i - first]);
- if (value != window->tabletPos[i]) {
- window->tabletPos[i] = value;
- genEvent = 1;
- }
- break;
- }
- }
- if (window->tabletPos[0] == -1 || window->tabletPos[1] == -1)
- queryTabletPos(window);
- if (genEvent)
- window->tabletMotion(window->tabletPos[0], window->tabletPos[1]);
-}
-#endif /* !_WIN32 */
-
-static int
-__glutProcessDeviceEvents(XEvent * event)
-{
-#if !defined(_WIN32)
- GLUTwindow *window;
-
- /* XXX Ugly code fan out. */
-
- /* Can't use switch/case since X Input event types are
- dynamic. */
-
- if (__glutDeviceMotionNotify && event->type == __glutDeviceMotionNotify) {
- XDeviceMotionEvent *devmot = (XDeviceMotionEvent *) event;
-
- window = __glutGetWindow(devmot->window);
- if (window) {
- if (__glutTablet
- && devmot->deviceid == __glutTablet->device_id
- && window->tabletMotion) {
- tabletPosChange(window, devmot->first_axis, devmot->axes_count,
- devmot->axis_data);
- } else if (__glutDials
- && devmot->deviceid == __glutDials->device_id
- && window->dials) {
- int i, first = devmot->first_axis, count = devmot->axes_count;
-
- for (i = first; i < first + count; i++)
- window->dials(i + 1,
- normalizeDialAngle(i, devmot->axis_data[i - first]));
- } else if (__glutSpaceball
- && devmot->deviceid == __glutSpaceball->device_id) {
- /* XXX Assume that space ball motion events come in as
- all the first 6 axes. Assume first 3 axes are XYZ
- translations; second 3 axes are XYZ rotations. */
- if (devmot->first_axis == 0 && devmot->axes_count == 6) {
- if (window->spaceMotion)
- window->spaceMotion(
- normalizeSpaceballDelta(0, devmot->axis_data[0]),
- normalizeSpaceballDelta(1, devmot->axis_data[1]),
- normalizeSpaceballDelta(2, devmot->axis_data[2]));
- if (window->spaceRotate)
- window->spaceRotate(
- normalizeSpaceballAngle(3, devmot->axis_data[3]),
- normalizeSpaceballAngle(4, devmot->axis_data[4]),
- normalizeSpaceballAngle(5, devmot->axis_data[5]));
- }
- }
- return 1;
- }
- } else if (__glutDeviceButtonPress
- && event->type == __glutDeviceButtonPress) {
- XDeviceButtonEvent *devbtn = (XDeviceButtonEvent *) event;
-
- window = __glutGetWindow(devbtn->window);
- if (window) {
- if (__glutTablet
- && devbtn->deviceid == __glutTablet->device_id
- && window->tabletButton
- && devbtn->first_axis == 0
- && devbtn->axes_count == 2) {
- tabletPosChange(window, devbtn->first_axis, devbtn->axes_count,
- devbtn->axis_data);
- window->tabletButton(devbtn->button, GLUT_DOWN,
- window->tabletPos[0], window->tabletPos[1]);
- } else if (__glutDials
- && devbtn->deviceid == __glutDials->device_id
- && window->buttonBox) {
- window->buttonBox(devbtn->button, GLUT_DOWN);
- } else if (__glutSpaceball
- && devbtn->deviceid == __glutSpaceball->device_id
- && window->spaceButton) {
- window->spaceButton(devbtn->button, GLUT_DOWN);
- }
- return 1;
- }
- } else if (__glutDeviceButtonRelease
- && event->type == __glutDeviceButtonRelease) {
- XDeviceButtonEvent *devbtn = (XDeviceButtonEvent *) event;
-
- window = __glutGetWindow(devbtn->window);
- if (window) {
- if (__glutTablet
- && devbtn->deviceid == __glutTablet->device_id
- && window->tabletButton
- && devbtn->first_axis == 0
- && devbtn->axes_count == 2) {
- tabletPosChange(window, devbtn->first_axis, devbtn->axes_count,
- devbtn->axis_data);
- window->tabletButton(devbtn->button, GLUT_UP,
- window->tabletPos[0], window->tabletPos[1]);
- } else if (__glutDials
- && devbtn->deviceid == __glutDials->device_id
- && window->buttonBox) {
- window->buttonBox(devbtn->button, GLUT_UP);
- } else if (__glutSpaceball
- && devbtn->deviceid == __glutSpaceball->device_id
- && window->spaceButton) {
- window->spaceButton(devbtn->button, GLUT_UP);
- }
- return 1;
- }
- }
-#else
- {
- JOYINFOEX info;
- JOYCAPS joyCaps;
-
- memset(&info, 0, sizeof(JOYINFOEX));
- info.dwSize = sizeof(JOYINFOEX);
- info.dwFlags = JOY_RETURNALL;
-
- if (joyGetPosEx(JOYSTICKID1,&info) != JOYERR_NOERROR) {
- __glutHasJoystick = 1;
- joyGetDevCaps(JOYSTICKID1, &joyCaps, sizeof(joyCaps));
- __glutNumJoystickButtons = joyCaps.wNumButtons;
- __glutNumJoystickAxes = joyCaps.wNumAxes;
- } else {
- __glutHasJoystick = 0;
- __glutNumJoystickButtons = 0;
- __glutNumJoystickAxes = 0;
- }
- }
-#endif /* !_WIN32 */
- return 0;
-}
-
-static GLUTeventParser eventParser =
-{__glutProcessDeviceEvents, NULL};
-
-static void
-addDeviceEventParser(void)
-{
- static Bool been_here = False;
-
- if (been_here)
- return;
- been_here = True;
- __glutRegisterEventParser(&eventParser);
-}
-
-static int
-probeDevices(void)
-{
- static Bool been_here = False;
- static int support;
-#if !defined(_WIN32)
- XExtensionVersion *version;
- XDeviceInfoPtr device_info, device;
- XAnyClassPtr any;
- XButtonInfoPtr b;
- XValuatorInfoPtr v;
- XAxisInfoPtr a;
- int num_dev = 0, btns = 0, dials = 0;
- int i, j, k;
-#endif /* !_WIN32 */
-
- if (been_here) {
- return support;
- }
- been_here = True;
-
-#if !defined(_WIN32)
- version = XGetExtensionVersion(__glutDisplay, "XInputExtension");
- /* Ugh. XInput extension API forces annoying cast of a pointer
- to a long so it can be compared with the NoSuchExtension
- value (#defined to 1). */
- if (version == NULL || ((long) version) == NoSuchExtension) {
- support = 0;
- return support;
- }
- XFree(version);
- device_info = XListInputDevices(__glutDisplay, &num_dev);
- if (device_info) {
- for (i = 0; i < num_dev; i++) {
- /* XXX These are SGI names for these devices;
- unfortunately, no good standard exists for standard
- types of X input extension devices. */
-
- device = &device_info[i];
- any = (XAnyClassPtr) device->inputclassinfo;
-
- if (!__glutSpaceball && !strcmp(device->name, "spaceball")) {
- v = NULL;
- b = NULL;
- for (j = 0; j < device->num_classes; j++) {
-#if defined(__cplusplus) || defined(c_plusplus)
- switch (any->c_class) {
-#else
- switch (any->class) {
-#endif
- case ButtonClass:
- b = (XButtonInfoPtr) any;
- btns = b->num_buttons;
- break;
- case ValuatorClass:
- v = (XValuatorInfoPtr) any;
- /* Sanity check: at least 6 valuators? */
- if (v->num_axes < NUM_SPACEBALL_AXIS)
- goto skip_device;
- a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo));
- for (k = 0; k < NUM_SPACEBALL_AXIS; k++, a++) {
- __glutSpaceballRange[k].min = a->min_value;
- __glutSpaceballRange[k].range = a->max_value - a->min_value;
- }
- break;
- }
- any = (XAnyClassPtr) ((char *) any + any->length);
- }
- if (v) {
- __glutSpaceball = XOpenDevice(__glutDisplay, device->id);
- if (__glutSpaceball) {
- __glutNumSpaceballButtons = btns;
- addDeviceEventParser();
- }
- }
- } else if (!__glutDials && !strcmp(device->name, "dial+buttons")) {
- v = NULL;
- b = NULL;
- for (j = 0; j < device->num_classes; j++) {
-#if defined(__cplusplus) || defined(c_plusplus)
- switch (any->c_class) {
-#else
- switch (any->class) {
-#endif
- case ButtonClass:
- b = (XButtonInfoPtr) any;
- btns = b->num_buttons;
- break;
- case ValuatorClass:
- v = (XValuatorInfoPtr) any;
- /* Sanity check: at least 8 valuators? */
- if (v->num_axes < NUM_DIALS_AXIS)
- goto skip_device;
- dials = v->num_axes;
- __glutDialsResolution = (int *) malloc(sizeof(int) * dials);
- a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo));
- for (k = 0; k < dials; k++, a++) {
- __glutDialsResolution[k] = a->resolution;
- }
- break;
- }
- any = (XAnyClassPtr) ((char *) any + any->length);
- }
- if (v) {
- __glutDials = XOpenDevice(__glutDisplay, device->id);
- if (__glutDials) {
- __glutNumButtonBoxButtons = btns;
- __glutNumDials = dials;
- addDeviceEventParser();
- }
- }
- } else if (!__glutTablet && !strcmp(device->name, "tablet")) {
- v = NULL;
- b = NULL;
- for (j = 0; j < device->num_classes; j++) {
-#if defined(__cplusplus) || defined(c_plusplus)
- switch (any->c_class) {
-#else
- switch (any->class) {
-#endif
- case ButtonClass:
- b = (XButtonInfoPtr) any;
- btns = b->num_buttons;
- break;
- case ValuatorClass:
- v = (XValuatorInfoPtr) any;
- /* Sanity check: exactly 2 valuators? */
- if (v->num_axes != NUM_TABLET_AXIS)
- goto skip_device;
- a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo));
- for (k = 0; k < NUM_TABLET_AXIS; k++, a++) {
- __glutTabletRange[k].min = a->min_value;
- __glutTabletRange[k].range = a->max_value - a->min_value;
- }
- break;
- }
- any = (XAnyClassPtr) ((char *) any + any->length);
- }
- if (v) {
- __glutTablet = XOpenDevice(__glutDisplay, device->id);
- if (__glutTablet) {
- __glutNumTabletButtons = btns;
- addDeviceEventParser();
- }
- }
- } else if (!strcmp(device->name, "mouse")) {
- for (j = 0; j < device->num_classes; j++) {
-#if defined(__cplusplus) || defined(c_plusplus)
- if (any->c_class == ButtonClass) {
-#else
- if (any->class == ButtonClass) {
-#endif
- b = (XButtonInfoPtr) any;
- __glutNumMouseButtons = b->num_buttons;
- }
- any = (XAnyClassPtr) ((char *) any + any->length);
- }
- }
- skip_device:;
- }
- XFreeDeviceList(device_info);
- }
-#else /* _WIN32 */
- __glutNumMouseButtons = GetSystemMetrics(SM_CMOUSEBUTTONS);
-#endif /* !_WIN32 */
- /* X Input extension might be supported, but only if there is
- a tablet, dials, or spaceball do we claim devices are
- supported. */
- support = __glutTablet || __glutDials || __glutSpaceball;
- return support;
-}
-
-void
-__glutUpdateInputDeviceMask(GLUTwindow * window)
-{
-#if !defined(_WIN32)
- /* 5 (dial and buttons) + 5 (tablet locator and buttons) + 5
- (Spaceball buttons and axis) = 15 */
- XEventClass eventList[15];
- int rc, numEvents;
-
- rc = probeDevices();
- if (rc) {
- numEvents = 0;
- if (__glutTablet) {
- if (window->tabletMotion) {
- DeviceMotionNotify(__glutTablet, __glutDeviceMotionNotify,
- eventList[numEvents]);
- numEvents++;
- }
- if (window->tabletButton) {
- DeviceButtonPress(__glutTablet, __glutDeviceButtonPress,
- eventList[numEvents]);
- numEvents++;
- DeviceButtonPressGrab(__glutTablet, __glutDeviceButtonPressGrab,
- eventList[numEvents]);
- numEvents++;
- DeviceButtonRelease(__glutTablet, __glutDeviceButtonRelease,
- eventList[numEvents]);
- numEvents++;
- }
- if (window->tabletMotion || window->tabletButton) {
- DeviceStateNotify(__glutTablet, __glutDeviceStateNotify,
- eventList[numEvents]);
- numEvents++;
- }
- }
- if (__glutDials) {
- if (window->dials) {
- DeviceMotionNotify(__glutDials, __glutDeviceMotionNotify,
- eventList[numEvents]);
- numEvents++;
- }
- if (window->buttonBox) {
- DeviceButtonPress(__glutDials, __glutDeviceButtonPress,
- eventList[numEvents]);
- numEvents++;
- DeviceButtonPressGrab(__glutDials, __glutDeviceButtonPressGrab,
- eventList[numEvents]);
- numEvents++;
- DeviceButtonRelease(__glutDials, __glutDeviceButtonRelease,
- eventList[numEvents]);
- numEvents++;
- }
- if (window->dials || window->buttonBox) {
- DeviceStateNotify(__glutDials, __glutDeviceStateNotify,
- eventList[numEvents]);
- numEvents++;
- }
- }
- if (__glutSpaceball) {
- if (window->spaceMotion || window->spaceRotate) {
- DeviceMotionNotify(__glutSpaceball, __glutDeviceMotionNotify,
- eventList[numEvents]);
- numEvents++;
- }
- if (window->spaceButton) {
- DeviceButtonPress(__glutSpaceball, __glutDeviceButtonPress,
- eventList[numEvents]);
- numEvents++;
- DeviceButtonPressGrab(__glutSpaceball, __glutDeviceButtonPressGrab,
- eventList[numEvents]);
- numEvents++;
- DeviceButtonRelease(__glutSpaceball, __glutDeviceButtonRelease,
- eventList[numEvents]);
- numEvents++;
- }
- if (window->spaceMotion || window->spaceRotate || window->spaceButton) {
- DeviceStateNotify(__glutSpaceball, __glutDeviceStateNotify,
- eventList[numEvents]);
- numEvents++;
- }
- }
-#if 0
- if (window->children) {
- GLUTwindow *child = window->children;
-
- do {
- XChangeDeviceDontPropagateList(__glutDisplay, child->win,
- numEvents, eventList, AddToList);
- child = child->siblings;
- } while (child);
- }
-#endif
- XSelectExtensionEvent(__glutDisplay, window->win,
- eventList, numEvents);
- if (window->overlay) {
- XSelectExtensionEvent(__glutDisplay, window->overlay->win,
- eventList, numEvents);
- }
- } else {
- /* X Input extension not supported; no chance for exotic
- input devices. */
- }
-#endif /* !_WIN32 */
-}
-
-#endif //POFIG
-
-/* CENTRY */
-int GLUTAPIENTRY
-glutDeviceGet(GLenum param)
-{
-#if POFIG
- probeDevices();
-#endif
- switch (param) {
- case GLUT_HAS_KEYBOARD:
- case GLUT_HAS_MOUSE:
- /* Assume window system always has mouse and keyboard. */
- return 1;
-#if POFIG
- case GLUT_HAS_SPACEBALL:
- return __glutSpaceball != NULL;
- case GLUT_HAS_DIAL_AND_BUTTON_BOX:
- return __glutDials != NULL;
- case GLUT_HAS_TABLET:
- return __glutTablet != NULL;
- case GLUT_NUM_MOUSE_BUTTONS:
- return __glutNumMouseButtons;
- case GLUT_NUM_SPACEBALL_BUTTONS:
- return __glutNumSpaceballButtons;
- case GLUT_NUM_BUTTON_BOX_BUTTONS:
- return __glutNumButtonBoxButtons;
- case GLUT_NUM_DIALS:
- return __glutNumDials;
- case GLUT_NUM_TABLET_BUTTONS:
- return __glutNumTabletButtons;
- case GLUT_DEVICE_IGNORE_KEY_REPEAT:
- return __glutCurrentWindow->ignoreKeyRepeat;
-#ifndef _WIN32
- case GLUT_DEVICE_KEY_REPEAT:
- {
- XKeyboardState state;
-
- XGetKeyboardControl(__glutDisplay, &state);
- return state.global_auto_repeat;
- }
- case GLUT_JOYSTICK_POLL_RATE:
- return 0;
-#else
- case GLUT_DEVICE_KEY_REPEAT:
- /* Win32 cannot globally disable key repeat. */
- return GLUT_KEY_REPEAT_ON;
- case GLUT_JOYSTICK_POLL_RATE:
- return __glutCurrentWindow->joyPollInterval;
-#endif
- case GLUT_HAS_JOYSTICK:
- return __glutHasJoystick;
- case GLUT_JOYSTICK_BUTTONS:
- return __glutNumJoystickButtons;
- case GLUT_JOYSTICK_AXES:
- return __glutNumJoystickAxes;
-#endif //POFIG
- default:
- __glutWarning("invalid glutDeviceGet parameter: %d", param);
- return -1;
- }
-}
-/* ENDCENTRY */
diff --git a/src/glut/os2/glut_key.cpp b/src/glut/os2/glut_key.cpp
deleted file mode 100644
index a1b9919abc4..00000000000
--- a/src/glut/os2/glut_key.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include <stdlib.h>
-
-#include "glutint.h"
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutKeyboardFunc(GLUTkeyboardCB keyboardFunc)
-{
- __glutChangeWindowEventMask(KeyPressMask,
- keyboardFunc != NULL || __glutCurrentWindow->special != NULL);
- __glutCurrentWindow->keyboard = keyboardFunc;
-}
-
-void GLUTAPIENTRY
-glutSpecialFunc(GLUTspecialCB specialFunc)
-{
- __glutChangeWindowEventMask(KeyPressMask,
- specialFunc != NULL || __glutCurrentWindow->keyboard != NULL);
- __glutCurrentWindow->special = specialFunc;
-}
-
-/* ENDCENTRY */
diff --git a/src/glut/os2/glut_keyctrl.cpp b/src/glut/os2/glut_keyctrl.cpp
deleted file mode 100644
index b0f3a28f7d8..00000000000
--- a/src/glut/os2/glut_keyctrl.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1996, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include "glutint.h"
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutIgnoreKeyRepeat(int ignore)
-{
- __glutCurrentWindow->ignoreKeyRepeat = ignore;
-}
-
-void GLUTAPIENTRY
-glutSetKeyRepeat(int repeatMode)
-{
-#if !defined(_WIN32) && !defined(__OS2PM__)
- XKeyboardControl values;
-
- /* GLUT's repeatMode #define's match the Xlib API values. */
- values.auto_repeat_mode = repeatMode;
- XChangeKeyboardControl(__glutDisplay, KBAutoRepeatMode, &values);
-#endif
-}
-
-/* ENDCENTRY */
diff --git a/src/glut/os2/glut_keyup.cpp b/src/glut/os2/glut_keyup.cpp
deleted file mode 100644
index ada758e2774..00000000000
--- a/src/glut/os2/glut_keyup.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include <stdlib.h>
-
-#include "glutint.h"
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutKeyboardUpFunc(GLUTkeyboardCB keyboardUpFunc)
-{
- __glutChangeWindowEventMask(KeyReleaseMask,
- keyboardUpFunc != NULL || __glutCurrentWindow->specialUp != NULL);
- __glutCurrentWindow->keyboardUp = keyboardUpFunc;
-}
-
-void GLUTAPIENTRY
-glutSpecialUpFunc(GLUTspecialCB specialUpFunc)
-{
- __glutChangeWindowEventMask(KeyReleaseMask,
- specialUpFunc != NULL || __glutCurrentWindow->keyboardUp != NULL);
- __glutCurrentWindow->specialUp = specialUpFunc;
-}
-
-/* ENDCENTRY */
diff --git a/src/glut/os2/glut_mesa.cpp b/src/glut/os2/glut_mesa.cpp
deleted file mode 100644
index 73682a50672..00000000000
--- a/src/glut/os2/glut_mesa.cpp
+++ /dev/null
@@ -1,57 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1996. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include <stdlib.h>
-#include <string.h>
-#include "glutint.h"
-
-int __glutMesaSwapHackSupport = 0; /* Not supported until
- proven otherwise. */
-
-/* Use the "Mesa swap hack" if reasonable if and only if
- MESA_SWAP_HACK is set to something whose first character is
- not "N" or "n" AND "Brian Paul" is the vendor string AND
- "Mesa X11"* (or "Mesa" for backward compatibility) is the
- renderer string.
-
- Anyone who modifies Mesa so that glXSwapBuffers does not
- simply blit the previously rendered back buffer should
- change either their vendor or renderer string to avoid
- confusing GLUT. */
-
-void
-__glutDetermineMesaSwapHackSupport(void)
-{
- static int doneAlready = 0;
- char *env, *vendor, *renderer;
-
- if (doneAlready)
- return;
- env = getenv("MESA_SWAP_HACK");
- if (env) {
- if ((env[0] != 'n') && (env[0] != 'N')) {
- vendor = (char *) glGetString(GL_VENDOR);
- renderer = (char *) glGetString(GL_RENDERER);
-
- /* Old versions of X11 Mesa uses the renderer string
- "Mesa"; Brian plans to start using "Mesa X11" to
- distinguish the X version of Mesa from other flavor
- such as Windows or 3Dfx. */
-
-#define MESA_X11 "Mesa X11"
-
- /* XXX At some point in the future, eliminate the
- backward compatibility for the old "Mesa" renderer
- string. */
-
- if (!strcmp(vendor, "Brian Paul") && (!strcmp(renderer, "Mesa") ||
- !strncmp(renderer, MESA_X11, sizeof(MESA_X11) - 1)))
- __glutMesaSwapHackSupport = 1;
- }
- }
- doneAlready = 1;
-}
diff --git a/src/glut/os2/glut_modifier.cpp b/src/glut/os2/glut_modifier.cpp
deleted file mode 100644
index 0ffa5a68010..00000000000
--- a/src/glut/os2/glut_modifier.cpp
+++ /dev/null
@@ -1,31 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include "glutint.h"
-
-/* CENTRY */
-int GLUTAPIENTRY
-glutGetModifiers(void)
-{
- int modifiers;
-
- if(__glutModifierMask == (unsigned int) ~0) {
- __glutWarning(
- "glutCurrentModifiers: do not call outside core input callback.");
- return 0;
- }
- modifiers = 0;
- if(__glutModifierMask & (ShiftMask|LockMask))
- modifiers |= GLUT_ACTIVE_SHIFT;
- if(__glutModifierMask & ControlMask)
- modifiers |= GLUT_ACTIVE_CTRL;
- if(__glutModifierMask & Mod1Mask)
- modifiers |= GLUT_ACTIVE_ALT;
- return modifiers;
-}
-
-/* ENDCENTRY */
diff --git a/src/glut/os2/glut_roman.cpp b/src/glut/os2/glut_roman.cpp
deleted file mode 100644
index 8e25de8ac1a..00000000000
--- a/src/glut/os2/glut_roman.cpp
+++ /dev/null
@@ -1,2451 +0,0 @@
-
-/* GENERATED FILE -- DO NOT MODIFY */
-
-#include "glutstroke.h"
-
-/* char: 33 '!' */
-
-static const CoordRec char33_stroke0[] = {
- { 13.3819, 100 },
- { 13.3819, 33.3333 },
-};
-
-static const CoordRec char33_stroke1[] = {
- { 13.3819, 9.5238 },
- { 8.62, 4.7619 },
- { 13.3819, 0 },
- { 18.1438, 4.7619 },
- { 13.3819, 9.5238 },
-};
-
-static const StrokeRec char33[] = {
- { 2, char33_stroke0 },
- { 5, char33_stroke1 },
-};
-
-/* char: 34 '"' */
-
-static const CoordRec char34_stroke0[] = {
- { 4.02, 100 },
- { 4.02, 66.6667 },
-};
-
-static const CoordRec char34_stroke1[] = {
- { 42.1152, 100 },
- { 42.1152, 66.6667 },
-};
-
-static const StrokeRec char34[] = {
- { 2, char34_stroke0 },
- { 2, char34_stroke1 },
-};
-
-/* char: 35 '#' */
-
-static const CoordRec char35_stroke0[] = {
- { 41.2952, 119.048 },
- { 7.9619, -33.3333 },
-};
-
-static const CoordRec char35_stroke1[] = {
- { 69.8667, 119.048 },
- { 36.5333, -33.3333 },
-};
-
-static const CoordRec char35_stroke2[] = {
- { 7.9619, 57.1429 },
- { 74.6286, 57.1429 },
-};
-
-static const CoordRec char35_stroke3[] = {
- { 3.2, 28.5714 },
- { 69.8667, 28.5714 },
-};
-
-static const StrokeRec char35[] = {
- { 2, char35_stroke0 },
- { 2, char35_stroke1 },
- { 2, char35_stroke2 },
- { 2, char35_stroke3 },
-};
-
-/* char: 36 '$' */
-
-static const CoordRec char36_stroke0[] = {
- { 28.6295, 119.048 },
- { 28.6295, -19.0476 },
-};
-
-static const CoordRec char36_stroke1[] = {
- { 47.6771, 119.048 },
- { 47.6771, -19.0476 },
-};
-
-static const CoordRec char36_stroke2[] = {
- { 71.4867, 85.7143 },
- { 61.9629, 95.2381 },
- { 47.6771, 100 },
- { 28.6295, 100 },
- { 14.3438, 95.2381 },
- { 4.82, 85.7143 },
- { 4.82, 76.1905 },
- { 9.5819, 66.6667 },
- { 14.3438, 61.9048 },
- { 23.8676, 57.1429 },
- { 52.439, 47.619 },
- { 61.9629, 42.8571 },
- { 66.7248, 38.0952 },
- { 71.4867, 28.5714 },
- { 71.4867, 14.2857 },
- { 61.9629, 4.7619 },
- { 47.6771, 0 },
- { 28.6295, 0 },
- { 14.3438, 4.7619 },
- { 4.82, 14.2857 },
-};
-
-static const StrokeRec char36[] = {
- { 2, char36_stroke0 },
- { 2, char36_stroke1 },
- { 20, char36_stroke2 },
-};
-
-/* char: 37 '%' */
-
-static const CoordRec char37_stroke0[] = {
- { 92.0743, 100 },
- { 6.36, 0 },
-};
-
-static const CoordRec char37_stroke1[] = {
- { 30.1695, 100 },
- { 39.6933, 90.4762 },
- { 39.6933, 80.9524 },
- { 34.9314, 71.4286 },
- { 25.4076, 66.6667 },
- { 15.8838, 66.6667 },
- { 6.36, 76.1905 },
- { 6.36, 85.7143 },
- { 11.1219, 95.2381 },
- { 20.6457, 100 },
- { 30.1695, 100 },
- { 39.6933, 95.2381 },
- { 53.979, 90.4762 },
- { 68.2648, 90.4762 },
- { 82.5505, 95.2381 },
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- { 5, char106_stroke0 },
- { 5, char106_stroke1 },
-};
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-/* char: 107 'k' */
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- { 9.6, 100 },
- { 9.6, 0 },
-};
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-static const CoordRec char107_stroke1[] = {
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- { 2, char107_stroke0 },
- { 2, char107_stroke1 },
- { 2, char107_stroke2 },
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-
-/* char: 108 'l' */
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- { 10.02, 0 },
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-static const StrokeRec char108[] = {
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- { 2, char109_stroke0 },
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- { 2, char110_stroke0 },
- { 7, char110_stroke1 },
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- { 14.8257, 100 },
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-static const StrokeRec char116[] = {
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- { 9.46, 66.6667 },
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-static const StrokeRec char118[] = {
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- { 2, char120, 25.4695, 56.401 },
- { 2, char121, 35.1333, 66.0648 },
- { 3, char122, 28.2495, 61.821 },
- { 3, char123, 21.6657, 41.6295 },
- { 1, char124, 11.54, 23.78 },
- { 3, char125, 18.7038, 41.4695 },
- { 2, char126, 45.7771, 91.2743 },
- { 2, char127, 33.3333, 66.6667 },
-};
-
-StrokeFontRec glutStrokeRoman = { "Roman", 128, chars, 119.048, -33.3333 };
-
diff --git a/src/glut/os2/glut_shapes.cpp b/src/glut/os2/glut_shapes.cpp
deleted file mode 100644
index 76b08095114..00000000000
--- a/src/glut/os2/glut_shapes.cpp
+++ /dev/null
@@ -1,595 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
-
-/**
-(c) Copyright 1993, Silicon Graphics, Inc.
-
-ALL RIGHTS RESERVED
-
-Permission to use, copy, modify, and distribute this software
-for any purpose and without fee is hereby granted, provided
-that the above copyright notice appear in all copies and that
-both the copyright notice and this permission notice appear in
-supporting documentation, and that the name of Silicon
-Graphics, Inc. not be used in advertising or publicity
-pertaining to distribution of the software without specific,
-written prior permission.
-
-THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
-"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
-OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
-MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
-EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
-ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
-CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
-INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
-SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
-NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
-OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
-PERFORMANCE OF THIS SOFTWARE.
-
-US Government Users Restricted Rights
-
-Use, duplication, or disclosure by the Government is subject to
-restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
-(c)(1)(ii) of the Rights in Technical Data and Computer
-Software clause at DFARS 252.227-7013 and/or in similar or
-successor clauses in the FAR or the DOD or NASA FAR
-Supplement. Unpublished-- rights reserved under the copyright
-laws of the United States. Contractor/manufacturer is Silicon
-Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
-94039-7311.
-
-OpenGL(TM) is a trademark of Silicon Graphics, Inc.
-*/
-
-#include <math.h>
-#include "glutint.h"
-
-/* Some <math.h> files do not define M_PI... */
-#ifndef M_PI
-#define M_PI 3.14159265358979323846
-#endif
-
-static GLUquadricObj *quadObj;
-
-#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); }
-
-static void
-initQuadObj(void)
-{
- quadObj = gluNewQuadric();
- if (!quadObj)
- __glutFatalError("out of memory.");
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutWireSphere(GLdouble radius, GLint slices, GLint stacks)
-{
- QUAD_OBJ_INIT();
- gluQuadricDrawStyle(quadObj, GLU_LINE);
- gluQuadricNormals(quadObj, GLU_SMOOTH);
- /* If we ever changed/used the texture or orientation state
- of quadObj, we'd need to change it to the defaults here
- with gluQuadricTexture and/or gluQuadricOrientation. */
- gluSphere(quadObj, radius, slices, stacks);
-}
-
-void GLUTAPIENTRY
-glutSolidSphere(GLdouble radius, GLint slices, GLint stacks)
-{
- QUAD_OBJ_INIT();
- gluQuadricDrawStyle(quadObj, GLU_FILL);
- gluQuadricNormals(quadObj, GLU_SMOOTH);
- /* If we ever changed/used the texture or orientation state
- of quadObj, we'd need to change it to the defaults here
- with gluQuadricTexture and/or gluQuadricOrientation. */
- gluSphere(quadObj, radius, slices, stacks);
-}
-
-void GLUTAPIENTRY
-glutWireCone(GLdouble base, GLdouble height,
- GLint slices, GLint stacks)
-{
- QUAD_OBJ_INIT();
- gluQuadricDrawStyle(quadObj, GLU_LINE);
- gluQuadricNormals(quadObj, GLU_SMOOTH);
- /* If we ever changed/used the texture or orientation state
- of quadObj, we'd need to change it to the defaults here
- with gluQuadricTexture and/or gluQuadricOrientation. */
- gluCylinder(quadObj, base, 0.0, height, slices, stacks);
-}
-
-void GLUTAPIENTRY
-glutSolidCone(GLdouble base, GLdouble height,
- GLint slices, GLint stacks)
-{
- QUAD_OBJ_INIT();
- gluQuadricDrawStyle(quadObj, GLU_FILL);
- gluQuadricNormals(quadObj, GLU_SMOOTH);
- /* If we ever changed/used the texture or orientation state
- of quadObj, we'd need to change it to the defaults here
- with gluQuadricTexture and/or gluQuadricOrientation. */
- gluCylinder(quadObj, base, 0.0, height, slices, stacks);
-}
-
-/* ENDCENTRY */
-
-static void
-drawBox(GLfloat size, GLenum type)
-{
- static GLfloat n[6][3] =
- {
- {-1.0, 0.0, 0.0},
- {0.0, 1.0, 0.0},
- {1.0, 0.0, 0.0},
- {0.0, -1.0, 0.0},
- {0.0, 0.0, 1.0},
- {0.0, 0.0, -1.0}
- };
- static GLint faces[6][4] =
- {
- {0, 1, 2, 3},
- {3, 2, 6, 7},
- {7, 6, 5, 4},
- {4, 5, 1, 0},
- {5, 6, 2, 1},
- {7, 4, 0, 3}
- };
- GLfloat v[8][3];
- GLint i;
-
- v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
- v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
- v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
- v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
- v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
- v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
-
- for (i = 5; i >= 0; i--) {
- glBegin(type);
- glNormal3fv(&n[i][0]);
- glVertex3fv(&v[faces[i][0]][0]);
- glVertex3fv(&v[faces[i][1]][0]);
- glVertex3fv(&v[faces[i][2]][0]);
- glVertex3fv(&v[faces[i][3]][0]);
- glEnd();
- }
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutWireCube(GLdouble size)
-{
- drawBox(size, GL_LINE_LOOP);
-}
-
-void GLUTAPIENTRY
-glutSolidCube(GLdouble size)
-{
- drawBox(size, GL_QUADS);
-}
-
-/* ENDCENTRY */
-
-static void
-doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)
-{
- int i, j;
- GLfloat theta, phi, theta1;
- GLfloat cosTheta, sinTheta;
- GLfloat cosTheta1, sinTheta1;
- GLfloat ringDelta, sideDelta;
-
- ringDelta = 2.0 * M_PI / rings;
- sideDelta = 2.0 * M_PI / nsides;
-
- theta = 0.0;
- cosTheta = 1.0;
- sinTheta = 0.0;
- for (i = rings - 1; i >= 0; i--) {
- theta1 = theta + ringDelta;
- cosTheta1 = cos(theta1);
- sinTheta1 = sin(theta1);
- glBegin(GL_QUAD_STRIP);
- phi = 0.0;
- for (j = nsides; j >= 0; j--) {
- GLfloat cosPhi, sinPhi, dist;
-
- phi += sideDelta;
- cosPhi = cos(phi);
- sinPhi = sin(phi);
- dist = R + r * cosPhi;
-
- glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
- glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
- glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
- glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
- }
- glEnd();
- theta = theta1;
- cosTheta = cosTheta1;
- sinTheta = sinTheta1;
- }
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutWireTorus(GLdouble innerRadius, GLdouble outerRadius,
- GLint nsides, GLint rings)
-{
- glPushAttrib(GL_POLYGON_BIT);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- doughnut(innerRadius, outerRadius, nsides, rings);
- glPopAttrib();
-}
-
-void GLUTAPIENTRY
-glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius,
- GLint nsides, GLint rings)
-{
- doughnut(innerRadius, outerRadius, nsides, rings);
-}
-
-/* ENDCENTRY */
-
-static GLfloat dodec[20][3];
-
-static void
-initDodecahedron(void)
-{
- GLfloat alpha, beta;
-
- alpha = sqrt(2.0 / (3.0 + sqrt(5.0)));
- beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) -
- 2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0))));
- /* *INDENT-OFF* */
- dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta;
- dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta;
- dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1;
- dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1;
- dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1;
- dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1;
- dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1;
- dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1;
- dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1;
- dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1;
- dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0;
- dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0;
- dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0;
- dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0;
- dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta;
- dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta;
- dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha;
- dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha;
- dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha;
- dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha;
- /* *INDENT-ON* */
-
-}
-
-#define DIFF3(_a,_b,_c) { \
- (_c)[0] = (_a)[0] - (_b)[0]; \
- (_c)[1] = (_a)[1] - (_b)[1]; \
- (_c)[2] = (_a)[2] - (_b)[2]; \
-}
-
-static void
-crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3])
-{
- GLfloat p[3]; /* in case prod == v1 or v2 */
-
- p[0] = v1[1] * v2[2] - v2[1] * v1[2];
- p[1] = v1[2] * v2[0] - v2[2] * v1[0];
- p[2] = v1[0] * v2[1] - v2[0] * v1[1];
- prod[0] = p[0];
- prod[1] = p[1];
- prod[2] = p[2];
-}
-
-static void
-normalize(GLfloat v[3])
-{
- GLfloat d;
-
- d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
- if (d == 0.0) {
- __glutWarning("normalize: zero length vector");
- v[0] = d = 1.0;
- }
- d = 1 / d;
- v[0] *= d;
- v[1] *= d;
- v[2] *= d;
-}
-
-static void
-pentagon(int a, int b, int c, int d, int e, GLenum shadeType)
-{
- GLfloat n0[3], d1[3], d2[3];
-
- DIFF3(dodec[a], dodec[b], d1);
- DIFF3(dodec[b], dodec[c], d2);
- crossprod(d1, d2, n0);
- normalize(n0);
-
- glBegin(shadeType);
- glNormal3fv(n0);
- glVertex3fv(&dodec[a][0]);
- glVertex3fv(&dodec[b][0]);
- glVertex3fv(&dodec[c][0]);
- glVertex3fv(&dodec[d][0]);
- glVertex3fv(&dodec[e][0]);
- glEnd();
-}
-
-static void
-dodecahedron(GLenum type)
-{
- static int inited = 0;
-
- if (inited == 0) {
- inited = 1;
- initDodecahedron();
- }
- pentagon(0, 1, 9, 16, 5, type);
- pentagon(1, 0, 3, 18, 7, type);
- pentagon(1, 7, 11, 10, 9, type);
- pentagon(11, 7, 18, 19, 6, type);
- pentagon(8, 17, 16, 9, 10, type);
- pentagon(2, 14, 15, 6, 19, type);
- pentagon(2, 13, 12, 4, 14, type);
- pentagon(2, 19, 18, 3, 13, type);
- pentagon(3, 0, 5, 12, 13, type);
- pentagon(6, 15, 8, 10, 11, type);
- pentagon(4, 17, 8, 15, 14, type);
- pentagon(4, 12, 5, 16, 17, type);
-}
-
-/* CENTRY */
-void GLUTAPIENTRY glutWireDodecahedron(void)
-{
- dodecahedron(GL_LINE_LOOP);
-}
-
-void GLUTAPIENTRY
-glutSolidDodecahedron(void)
-{
- dodecahedron(GL_TRIANGLE_FAN);
-}
-
-/* ENDCENTRY */
-
-static void
-recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3,
- GLenum shadeType)
-{
- GLfloat q0[3], q1[3];
-
- DIFF3(n1, n2, q0);
- DIFF3(n2, n3, q1);
- crossprod(q0, q1, q1);
- normalize(q1);
-
- glBegin(shadeType);
- glNormal3fv(q1);
- glVertex3fv(n1);
- glVertex3fv(n2);
- glVertex3fv(n3);
- glEnd();
-}
-
-static void
-subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2,
- GLenum shadeType)
-{
- int depth;
- GLfloat w0[3], w1[3], w2[3];
- GLfloat l;
- int i, j, k, n;
-
- depth = 1;
- for (i = 0; i < depth; i++) {
- for (j = 0; i + j < depth; j++) {
- k = depth - i - j;
- for (n = 0; n < 3; n++) {
- w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;
- w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n])
- / depth;
- w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])
- / depth;
- }
- l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]);
- w0[0] /= l;
- w0[1] /= l;
- w0[2] /= l;
- l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]);
- w1[0] /= l;
- w1[1] /= l;
- w1[2] /= l;
- l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]);
- w2[0] /= l;
- w2[1] /= l;
- w2[2] /= l;
- recorditem(w1, w0, w2, shadeType);
- }
- }
-}
-
-static void
-drawtriangle(int i, GLfloat data[][3], int ndx[][3],
- GLenum shadeType)
-{
- GLfloat *x0, *x1, *x2;
-
- x0 = data[ndx[i][0]];
- x1 = data[ndx[i][1]];
- x2 = data[ndx[i][2]];
- subdivide(x0, x1, x2, shadeType);
-}
-
-/* octahedron data: The octahedron produced is centered at the
- origin and has radius 1.0 */
-static GLfloat odata[6][3] =
-{
- {1.0, 0.0, 0.0},
- {-1.0, 0.0, 0.0},
- {0.0, 1.0, 0.0},
- {0.0, -1.0, 0.0},
- {0.0, 0.0, 1.0},
- {0.0, 0.0, -1.0}
-};
-
-static int ondex[8][3] =
-{
- {0, 4, 2},
- {1, 2, 4},
- {0, 3, 4},
- {1, 4, 3},
- {0, 2, 5},
- {1, 5, 2},
- {0, 5, 3},
- {1, 3, 5}
-};
-
-static void
-octahedron(GLenum shadeType)
-{
- int i;
-
- for (i = 7; i >= 0; i--) {
- drawtriangle(i, odata, ondex, shadeType);
- }
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutWireOctahedron(void)
-{
- octahedron(GL_LINE_LOOP);
-}
-
-void GLUTAPIENTRY
-glutSolidOctahedron(void)
-{
- octahedron(GL_TRIANGLES);
-}
-
-/* ENDCENTRY */
-
-/* icosahedron data: These numbers are rigged to make an
- icosahedron of radius 1.0 */
-
-#define X .525731112119133606
-#define Z .850650808352039932
-
-static GLfloat idata[12][3] =
-{
- {-X, 0, Z},
- {X, 0, Z},
- {-X, 0, -Z},
- {X, 0, -Z},
- {0, Z, X},
- {0, Z, -X},
- {0, -Z, X},
- {0, -Z, -X},
- {Z, X, 0},
- {-Z, X, 0},
- {Z, -X, 0},
- {-Z, -X, 0}
-};
-
-static int index[20][3] =
-{
- {0, 4, 1},
- {0, 9, 4},
- {9, 5, 4},
- {4, 5, 8},
- {4, 8, 1},
- {8, 10, 1},
- {8, 3, 10},
- {5, 3, 8},
- {5, 2, 3},
- {2, 7, 3},
- {7, 10, 3},
- {7, 6, 10},
- {7, 11, 6},
- {11, 0, 6},
- {0, 1, 6},
- {6, 1, 10},
- {9, 0, 11},
- {9, 11, 2},
- {9, 2, 5},
- {7, 2, 11},
-};
-
-static void
-icosahedron(GLenum shadeType)
-{
- int i;
-
- for (i = 19; i >= 0; i--) {
- drawtriangle(i, idata, index, shadeType);
- }
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutWireIcosahedron(void)
-{
- icosahedron(GL_LINE_LOOP);
-}
-
-void GLUTAPIENTRY
-glutSolidIcosahedron(void)
-{
- icosahedron(GL_TRIANGLES);
-}
-
-/* ENDCENTRY */
-
-/* tetrahedron data: */
-
-#define T 1.73205080756887729
-
-static GLfloat tdata[4][3] =
-{
- {T, T, T},
- {T, -T, -T},
- {-T, T, -T},
- {-T, -T, T}
-};
-
-static int tndex[4][3] =
-{
- {0, 1, 3},
- {2, 1, 0},
- {3, 2, 0},
- {1, 2, 3}
-};
-
-static void
-tetrahedron(GLenum shadeType)
-{
- int i;
-
- for (i = 3; i >= 0; i--)
- drawtriangle(i, tdata, tndex, shadeType);
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutWireTetrahedron(void)
-{
- tetrahedron(GL_LINE_LOOP);
-}
-
-void GLUTAPIENTRY
-glutSolidTetrahedron(void)
-{
- tetrahedron(GL_TRIANGLES);
-}
-
-/* ENDCENTRY */
diff --git a/src/glut/os2/glut_stroke.cpp b/src/glut/os2/glut_stroke.cpp
deleted file mode 100644
index 4823283c8c4..00000000000
--- a/src/glut/os2/glut_stroke.cpp
+++ /dev/null
@@ -1,42 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include "glutint.h"
-#include "glutstroke.h"
-
-void GLUTAPIENTRY
-glutStrokeCharacter(GLUTstrokeFont font, int c)
-{
- const StrokeCharRec *ch;
- const StrokeRec *stroke;
- const CoordRec *coord;
- StrokeFontPtr fontinfo;
- int i, j;
-
-
-#if defined(_WIN32)
- fontinfo = (StrokeFontPtr) __glutFont(font);
-#else
- fontinfo = (StrokeFontPtr) font;
-#endif
-
- if (c < 0 || c >= fontinfo->num_chars)
- return;
- ch = &(fontinfo->ch[c]);
- if (ch) {
- for (i = ch->num_strokes, stroke = ch->stroke;
- i > 0; i--, stroke++) {
- glBegin(GL_LINE_STRIP);
- for (j = stroke->num_coords, coord = stroke->coord;
- j > 0; j--, coord++) {
- glVertex2f(coord->x, coord->y);
- }
- glEnd();
- }
- glTranslatef(ch->right, 0.0, 0.0);
- }
-}
diff --git a/src/glut/os2/glut_swap.cpp b/src/glut/os2/glut_swap.cpp
deleted file mode 100644
index 210a7fc37e0..00000000000
--- a/src/glut/os2/glut_swap.cpp
+++ /dev/null
@@ -1,67 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include <stdio.h>
-#include "glutint.h"
-
-GLint __glutFPS = 0;
-GLint __glutSwapCount = 0;
-GLint __glutSwapTime = 0;
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutSwapBuffers(void)
-{
- GLUTwindow *window = __glutCurrentWindow;
-
- if (window->renderWin == window->win) {
- if (__glutCurrentWindow->treatAsSingle) {
- /* Pretend the double buffered window is single buffered,
- so treat glutSwapBuffers as a no-op. */
- return;
- }
- } else {
- if (__glutCurrentWindow->overlay->treatAsSingle) {
- /* Pretend the double buffered overlay is single
- buffered, so treat glutSwapBuffers as a no-op. */
- return;
- }
- }
-
- /* For the MESA_SWAP_HACK. */
- window->usedSwapBuffers = 1;
-
- SWAP_BUFFERS_LAYER(__glutCurrentWindow);
-
- /* I considered putting the window being swapped on the
- GLUT_FINISH_WORK work list because you could call
- glutSwapBuffers from an idle callback which doesn't call
- __glutSetWindow which normally adds indirect rendering
- windows to the GLUT_FINISH_WORK work list. Not being put
- on the list could lead to the buffering up of multiple
- redisplays and buffer swaps and hamper interactivity. I
- consider this an application bug due to not using
- glutPostRedisplay to trigger redraws. If
- glutPostRedisplay were used, __glutSetWindow would be
- called and a glFinish to throttle buffering would occur. */
-
- if (__glutFPS) {
- GLint t = glutGet(GLUT_ELAPSED_TIME);
- __glutSwapCount++;
- if (__glutSwapTime == 0)
- __glutSwapTime = t;
- else if (t - __glutSwapTime > __glutFPS) {
- float time = 0.001 * (t - __glutSwapTime);
- float fps = (float) __glutSwapCount / time;
- fprintf(stderr, "GLUT: %d frames in %.2f seconds = %.2f FPS\n",
- __glutSwapCount, time, fps);
- __glutSwapTime = t;
- __glutSwapCount = 0;
- }
- }
-}
-/* ENDCENTRY */
diff --git a/src/glut/os2/glut_teapot.cpp b/src/glut/os2/glut_teapot.cpp
deleted file mode 100644
index e2fcb53152e..00000000000
--- a/src/glut/os2/glut_teapot.cpp
+++ /dev/null
@@ -1,210 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/**
-(c) Copyright 1993, Silicon Graphics, Inc.
-
-ALL RIGHTS RESERVED
-
-Permission to use, copy, modify, and distribute this software
-for any purpose and without fee is hereby granted, provided
-that the above copyright notice appear in all copies and that
-both the copyright notice and this permission notice appear in
-supporting documentation, and that the name of Silicon
-Graphics, Inc. not be used in advertising or publicity
-pertaining to distribution of the software without specific,
-written prior permission.
-
-THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
-"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
-OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
-MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
-EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
-ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
-CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
-INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
-SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
-NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
-OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
-PERFORMANCE OF THIS SOFTWARE.
-
-US Government Users Restricted Rights
-
-Use, duplication, or disclosure by the Government is subject to
-restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
-(c)(1)(ii) of the Rights in Technical Data and Computer
-Software clause at DFARS 252.227-7013 and/or in similar or
-successor clauses in the FAR or the DOD or NASA FAR
-Supplement. Unpublished-- rights reserved under the copyright
-laws of the United States. Contractor/manufacturer is Silicon
-Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
-94039-7311.
-
-OpenGL(TM) is a trademark of Silicon Graphics, Inc.
-*/
-
-#include "glutint.h"
-
-/* Rim, body, lid, and bottom data must be reflected in x and
- y; handle and spout data across the y axis only. */
-
-static int patchdata[][16] =
-{
- /* rim */
- {102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11,
- 12, 13, 14, 15},
- /* body */
- {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
- 24, 25, 26, 27},
- {24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36,
- 37, 38, 39, 40},
- /* lid */
- {96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101,
- 101, 0, 1, 2, 3,},
- {0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112,
- 113, 114, 115, 116, 117},
- /* bottom */
- {118, 118, 118, 118, 124, 122, 119, 121, 123, 126,
- 125, 120, 40, 39, 38, 37},
- /* handle */
- {41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
- 53, 54, 55, 56},
- {53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
- 28, 65, 66, 67},
- /* spout */
- {68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
- 80, 81, 82, 83},
- {80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91,
- 92, 93, 94, 95}
-};
-/* *INDENT-OFF* */
-
-static float cpdata[][3] =
-{
- {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0,
- -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125},
- {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375,
- 0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375,
- 2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84,
- 2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875},
- {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75,
- 1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35},
- {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2,
- 0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12,
- 0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225},
- {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225},
- {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0,
- -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5,
- -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3,
- 2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0,
- 2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0,
- 2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8},
- {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3,
- -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3,
- 1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2,
- -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0,
- 1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0,
- 0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66,
- 0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1},
- {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7,
- -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0,
- 2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375},
- {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475},
- {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4},
- {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0,
- 3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8,
- 3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4,
- -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0,
- 2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4,
- 2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3,
- 2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4},
- {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425,
- -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425,
- 0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075},
- {0.84, -1.5, 0.075}
-};
-
-static float tex[2][2][2] =
-{
- { {0, 0},
- {1, 0}},
- { {0, 1},
- {1, 1}}
-};
-
-/* *INDENT-ON* */
-
-static void
-teapot(GLint grid, GLdouble scale, GLenum type)
-{
- float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];
- long i, j, k, l;
-
- glPushAttrib(GL_ENABLE_BIT | GL_EVAL_BIT);
- glEnable(GL_AUTO_NORMAL);
- glEnable(GL_NORMALIZE);
- glEnable(GL_MAP2_VERTEX_3);
- glEnable(GL_MAP2_TEXTURE_COORD_2);
- glPushMatrix();
- glRotatef(270.0, 1.0, 0.0, 0.0);
- glScalef(0.5 * scale, 0.5 * scale, 0.5 * scale);
- glTranslatef(0.0, 0.0, -1.5);
- for (i = 0; i < 10; i++) {
- for (j = 0; j < 4; j++) {
- for (k = 0; k < 4; k++) {
- for (l = 0; l < 3; l++) {
- p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
- q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l];
- if (l == 1)
- q[j][k][l] *= -1.0;
- if (i < 6) {
- r[j][k][l] =
- cpdata[patchdata[i][j * 4 + (3 - k)]][l];
- if (l == 0)
- r[j][k][l] *= -1.0;
- s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
- if (l == 0)
- s[j][k][l] *= -1.0;
- if (l == 1)
- s[j][k][l] *= -1.0;
- }
- }
- }
- }
- glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2,
- &tex[0][0][0]);
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
- &p[0][0][0]);
- glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0);
- glEvalMesh2(type, 0, grid, 0, grid);
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
- &q[0][0][0]);
- glEvalMesh2(type, 0, grid, 0, grid);
- if (i < 6) {
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
- &r[0][0][0]);
- glEvalMesh2(type, 0, grid, 0, grid);
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
- &s[0][0][0]);
- glEvalMesh2(type, 0, grid, 0, grid);
- }
- }
- glPopMatrix();
- glPopAttrib();
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutSolidTeapot(GLdouble scale)
-{
- teapot(7, scale, GL_FILL);
-}
-
-void GLUTAPIENTRY
-glutWireTeapot(GLdouble scale)
-{
- teapot(10, scale, GL_LINE);
-}
-
-/* ENDCENTRY */
diff --git a/src/glut/os2/glut_tr24.cpp b/src/glut/os2/glut_tr24.cpp
deleted file mode 100644
index 9e1234644d7..00000000000
--- a/src/glut/os2/glut_tr24.cpp
+++ /dev/null
@@ -1,2063 +0,0 @@
-
-/* GENERATED FILE -- DO NOT MODIFY */
-
-#define glutBitmapTimesRoman24 XXX
-#include "glutbitmap.h"
-#undef glutBitmapTimesRoman24
-
-/* char: 0xff */
-
-static const GLubyte ch255data[] = {
-0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0,
-0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0,
-0xf1,0xe0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0,
-};
-
-static const BitmapCharRec ch255 = {11,21,0,5,11,ch255data};
-
-/* char: 0xfe */
-
-static const GLubyte ch254data[] = {
-0xf0,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x6e,0x0,0x73,0x80,0x61,0x80,
-0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x61,0x80,0x73,0x80,
-0x6e,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0xe0,0x0,
-};
-
-static const BitmapCharRec ch254 = {10,22,-1,5,12,ch254data};
-
-/* char: 0xfd */
-
-static const GLubyte ch253data[] = {
-0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0,
-0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0,
-0xf1,0xe0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80,0x1,0x80,
-};
-
-static const BitmapCharRec ch253 = {11,22,0,5,11,ch253data};
-
-/* char: 0xfc */
-
-static const GLubyte ch252data[] = {
-0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
-0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0,
-};
-
-static const BitmapCharRec ch252 = {11,16,-1,0,13,ch252data};
-
-/* char: 0xfb */
-
-static const GLubyte ch251data[] = {
-0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
-0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0,
-0xc,0x0,
-};
-
-static const BitmapCharRec ch251 = {11,17,-1,0,13,ch251data};
-
-/* char: 0xfa */
-
-static const GLubyte ch250data[] = {
-0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
-0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80,
-0x1,0x80,
-};
-
-static const BitmapCharRec ch250 = {11,17,-1,0,13,ch250data};
-
-/* char: 0xf9 */
-
-static const GLubyte ch249data[] = {
-0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
-0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x2,0x0,0xc,0x0,0x38,0x0,
-0x30,0x0,
-};
-
-static const BitmapCharRec ch249 = {11,17,-1,0,13,ch249data};
-
-/* char: 0xf8 */
-
-static const GLubyte ch248data[] = {
-0xc0,0x0,0xde,0x0,0x73,0x80,0x71,0x80,0xd0,0xc0,0xd8,0xc0,0xc8,0xc0,0xcc,0xc0,
-0xc4,0xc0,0xc6,0xc0,0x63,0x80,0x73,0x80,0x1e,0xc0,0x0,0xc0,
-};
-
-static const BitmapCharRec ch248 = {10,14,-1,1,12,ch248data};
-
-/* char: 0xf7 */
-
-static const GLubyte ch247data[] = {
-0x6,0x0,0x6,0x0,0x0,0x0,0x0,0x0,0xff,0xf0,0xff,0xf0,0x0,0x0,0x0,0x0,
-0x6,0x0,0x6,0x0,
-};
-
-static const BitmapCharRec ch247 = {12,10,-1,-2,14,ch247data};
-
-/* char: 0xf6 */
-
-static const GLubyte ch246data[] = {
-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0,
-};
-
-static const BitmapCharRec ch246 = {10,16,-1,0,12,ch246data};
-
-/* char: 0xf5 */
-
-static const GLubyte ch245data[] = {
-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x0,0x0,0x27,0x0,0x1c,0x80,
-};
-
-static const BitmapCharRec ch245 = {10,16,-1,0,12,ch245data};
-
-/* char: 0xf4 */
-
-static const GLubyte ch244data[] = {
-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0,
-0xc,0x0,
-};
-
-static const BitmapCharRec ch244 = {10,17,-1,0,12,ch244data};
-
-/* char: 0xf3 */
-
-static const GLubyte ch243data[] = {
-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80,
-0x1,0x80,
-};
-
-static const BitmapCharRec ch243 = {10,17,-1,0,12,ch243data};
-
-/* char: 0xf2 */
-
-static const GLubyte ch242data[] = {
-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x2,0x0,0xc,0x0,0x38,0x0,
-0x30,0x0,
-};
-
-static const BitmapCharRec ch242 = {10,17,-1,0,12,ch242data};
-
-/* char: 0xf1 */
-
-static const GLubyte ch241data[] = {
-0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
-0x60,0xc0,0x71,0xc0,0x6f,0x80,0xe7,0x0,0x0,0x0,0x0,0x0,0x27,0x0,0x1c,0x80,
-};
-
-static const BitmapCharRec ch241 = {11,16,-1,0,13,ch241data};
-
-/* char: 0xf0 */
-
-static const GLubyte ch240data[] = {
-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1f,0x0,0xc6,0x0,0x3c,0x0,0x1e,0x0,0x71,0x80,
-0xc0,0x0,
-};
-
-static const BitmapCharRec ch240 = {10,17,-1,0,12,ch240data};
-
-/* char: 0xef */
-
-static const GLubyte ch239data[] = {
-0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x0,0xcc,0xcc,
-};
-
-static const BitmapCharRec ch239 = {6,16,0,0,6,ch239data};
-
-/* char: 0xee */
-
-static const GLubyte ch238data[] = {
-0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x84,0x48,0x78,
-0x30,
-};
-
-static const BitmapCharRec ch238 = {6,17,0,0,6,ch238data};
-
-/* char: 0xed */
-
-static const GLubyte ch237data[] = {
-0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0xe0,0x0,0x80,0x60,0x38,
-0x18,
-};
-
-static const BitmapCharRec ch237 = {5,17,-1,0,6,ch237data};
-
-/* char: 0xec */
-
-static const GLubyte ch236data[] = {
-0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x8,0x30,0xe0,
-0xc0,
-};
-
-static const BitmapCharRec ch236 = {5,17,0,0,6,ch236data};
-
-/* char: 0xeb */
-
-static const GLubyte ch235data[] = {
-0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,
-0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0,
-};
-
-static const BitmapCharRec ch235 = {9,16,-1,0,11,ch235data};
-
-/* char: 0xea */
-
-static const GLubyte ch234data[] = {
-0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,
-0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0,
-0xc,0x0,
-};
-
-static const BitmapCharRec ch234 = {9,17,-1,0,11,ch234data};
-
-/* char: 0xe9 */
-
-static const GLubyte ch233data[] = {
-0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,
-0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x10,0x0,0xc,0x0,0x7,0x0,
-0x3,0x0,
-};
-
-static const BitmapCharRec ch233 = {9,17,-1,0,11,ch233data};
-
-/* char: 0xe8 */
-
-static const GLubyte ch232data[] = {
-0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,
-0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x4,0x0,0x18,0x0,0x70,0x0,
-0x60,0x0,
-};
-
-static const BitmapCharRec ch232 = {9,17,-1,0,11,ch232data};
-
-/* char: 0xe7 */
-
-static const GLubyte ch231data[] = {
-0x3c,0x0,0x66,0x0,0x6,0x0,0x1e,0x0,0x18,0x0,0x8,0x0,0x1e,0x0,0x7f,0x0,
-0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x41,0x80,
-0x63,0x80,0x1f,0x0,
-};
-
-static const BitmapCharRec ch231 = {9,18,-1,6,11,ch231data};
-
-/* char: 0xe6 */
-
-static const GLubyte ch230data[] = {
-0x70,0xf0,0xfb,0xf8,0xc7,0x84,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0xfc,
-0x3,0xc,0x63,0xc,0x67,0x98,0x3c,0xf0,
-};
-
-static const BitmapCharRec ch230 = {14,12,-1,0,16,ch230data};
-
-/* char: 0xe5 */
-
-static const GLubyte ch229data[] = {
-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x1c,0x0,0x22,0x0,0x22,0x0,
-0x1c,0x0,
-};
-
-static const BitmapCharRec ch229 = {9,17,-1,0,11,ch229data};
-
-/* char: 0xe4 */
-
-static const GLubyte ch228data[] = {
-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x0,0x0,0x66,0x0,0x66,0x0,
-};
-
-static const BitmapCharRec ch228 = {9,16,-1,0,11,ch228data};
-
-/* char: 0xe3 */
-
-static const GLubyte ch227data[] = {
-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x0,0x0,0x5c,0x0,0x3a,0x0,
-};
-
-static const BitmapCharRec ch227 = {9,16,-1,0,11,ch227data};
-
-/* char: 0xe2 */
-
-static const GLubyte ch226data[] = {
-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x42,0x0,0x24,0x0,0x3c,0x0,
-0x18,0x0,
-};
-
-static const BitmapCharRec ch226 = {9,17,-1,0,11,ch226data};
-
-/* char: 0xe1 */
-
-static const GLubyte ch225data[] = {
-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x10,0x0,0xc,0x0,0x7,0x0,
-0x3,0x0,
-};
-
-static const BitmapCharRec ch225 = {9,17,-1,0,11,ch225data};
-
-/* char: 0xe0 */
-
-static const GLubyte ch224data[] = {
-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x4,0x0,0x18,0x0,0x70,0x0,
-0x60,0x0,
-};
-
-static const BitmapCharRec ch224 = {9,17,-1,0,11,ch224data};
-
-/* char: 0xdf */
-
-static const GLubyte ch223data[] = {
-0xe7,0x0,0x6c,0x80,0x6c,0xc0,0x60,0xc0,0x60,0xc0,0x61,0xc0,0x61,0x80,0x63,0x80,
-0x67,0x0,0x6c,0x0,0x63,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0,
-0x1e,0x0,
-};
-
-static const BitmapCharRec ch223 = {10,17,-1,0,12,ch223data};
-
-/* char: 0xde */
-
-static const GLubyte ch222data[] = {
-0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x18,
-0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70,0x3f,0xc0,0x30,0x0,0x30,0x0,0x30,0x0,
-0xfc,0x0,
-};
-
-static const BitmapCharRec ch222 = {13,17,-1,0,15,ch222data};
-
-/* char: 0xdd */
-
-static const GLubyte ch221data[] = {
-0x7,0xe0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0xc0,
-0x3,0x40,0x6,0x60,0x6,0x20,0xc,0x30,0x1c,0x10,0x18,0x18,0x38,0x8,0x30,0xc,
-0xfc,0x3f,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30,
-};
-
-static const BitmapCharRec ch221 = {16,22,0,0,16,ch221data};
-
-/* char: 0xdc */
-
-static const GLubyte ch220data[] = {
-0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
-0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
-0xfc,0x1f,0x0,0x0,0x0,0x0,0x6,0x30,0x6,0x30,
-};
-
-static const BitmapCharRec ch220 = {16,21,-1,0,18,ch220data};
-
-/* char: 0xdb */
-
-static const GLubyte ch219data[] = {
-0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
-0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
-0xfc,0x1f,0x0,0x0,0x8,0x10,0x6,0x60,0x3,0xc0,0x1,0x80,
-};
-
-static const BitmapCharRec ch219 = {16,22,-1,0,18,ch219data};
-
-/* char: 0xda */
-
-static const GLubyte ch218data[] = {
-0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
-0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
-0xfc,0x1f,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30,
-};
-
-static const BitmapCharRec ch218 = {16,22,-1,0,18,ch218data};
-
-/* char: 0xd9 */
-
-static const GLubyte ch217data[] = {
-0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
-0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
-0xfc,0x1f,0x0,0x0,0x0,0x40,0x1,0x80,0x7,0x0,0x6,0x0,
-};
-
-static const BitmapCharRec ch217 = {16,22,-1,0,18,ch217data};
-
-/* char: 0xd8 */
-
-static const GLubyte ch216data[] = {
-0x20,0x0,0x27,0xe0,0x1c,0x38,0x38,0x1c,0x68,0x6,0x64,0x6,0xc2,0x3,0xc2,0x3,
-0xc1,0x3,0xc1,0x3,0xc0,0x83,0xc0,0x83,0xc0,0x43,0x60,0x46,0x60,0x26,0x38,0x1c,
-0x1c,0x38,0x7,0xe4,0x0,0x4,
-};
-
-static const BitmapCharRec ch216 = {16,19,-1,1,18,ch216data};
-
-/* char: 0xd7 */
-
-static const GLubyte ch215data[] = {
-0x80,0x40,0xc0,0xc0,0x61,0x80,0x33,0x0,0x1e,0x0,0xc,0x0,0x1e,0x0,0x33,0x0,
-0x61,0x80,0xc0,0xc0,0x80,0x40,
-};
-
-static const BitmapCharRec ch215 = {10,11,-2,-1,14,ch215data};
-
-/* char: 0xd6 */
-
-static const GLubyte ch214data[] = {
-0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,
-0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,
-0x7,0xe0,0x0,0x0,0x0,0x0,0x6,0x60,0x6,0x60,
-};
-
-static const BitmapCharRec ch214 = {16,21,-1,0,18,ch214data};
-
-/* char: 0xd5 */
-
-static const GLubyte ch213data[] = {
-0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,
-0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,
-0x7,0xe0,0x0,0x0,0x0,0x0,0x4,0xe0,0x3,0x90,
-};
-
-static const BitmapCharRec ch213 = {16,21,-1,0,18,ch213data};
-
-/* char: 0xd4 */
-
-static const GLubyte ch212data[] = {
-0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,
-0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,
-0x7,0xe0,0x0,0x0,0x8,0x10,0x6,0x60,0x3,0xc0,0x1,0x80,
-};
-
-static const BitmapCharRec ch212 = {16,22,-1,0,18,ch212data};
-
-/* char: 0xd3 */
-
-static const GLubyte ch211data[] = {
-0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,
-0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,
-0x7,0xe0,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30,
-};
-
-static const BitmapCharRec ch211 = {16,22,-1,0,18,ch211data};
-
-/* char: 0xd2 */
-
-static const GLubyte ch210data[] = {
-0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,
-0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,
-0x7,0xe0,0x0,0x0,0x0,0x40,0x1,0x80,0x7,0x0,0x6,0x0,
-};
-
-static const BitmapCharRec ch210 = {16,22,-1,0,18,ch210data};
-
-/* char: 0xd1 */
-
-static const GLubyte ch209data[] = {
-0xf8,0xc,0x20,0x1c,0x20,0x1c,0x20,0x34,0x20,0x64,0x20,0x64,0x20,0xc4,0x21,0x84,
-0x21,0x84,0x23,0x4,0x26,0x4,0x26,0x4,0x2c,0x4,0x38,0x4,0x38,0x4,0x30,0x4,
-0xf0,0x1f,0x0,0x0,0x0,0x0,0x4,0xe0,0x3,0x90,
-};
-
-static const BitmapCharRec ch209 = {16,21,-1,0,18,ch209data};
-
-/* char: 0xd0 */
-
-static const GLubyte ch208data[] = {
-0x7f,0xe0,0x18,0x38,0x18,0x1c,0x18,0x6,0x18,0x6,0x18,0x3,0x18,0x3,0x18,0x3,
-0xff,0x3,0x18,0x3,0x18,0x3,0x18,0x3,0x18,0x6,0x18,0x6,0x18,0x1c,0x18,0x38,
-0x7f,0xe0,
-};
-
-static const BitmapCharRec ch208 = {16,17,0,0,17,ch208data};
-
-/* char: 0xcf */
-
-static const GLubyte ch207data[] = {
-0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
-0xfc,0x0,0x0,0xcc,0xcc,
-};
-
-static const BitmapCharRec ch207 = {6,21,-1,0,8,ch207data};
-
-/* char: 0xce */
-
-static const GLubyte ch206data[] = {
-0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
-0x7e,0x0,0x81,0x66,0x3c,0x18,
-};
-
-static const BitmapCharRec ch206 = {8,22,-1,0,8,ch206data};
-
-/* char: 0xcd */
-
-static const GLubyte ch205data[] = {
-0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
-0xfc,0x0,0x40,0x30,0x1c,0xc,
-};
-
-static const BitmapCharRec ch205 = {6,22,-1,0,8,ch205data};
-
-/* char: 0xcc */
-
-static const GLubyte ch204data[] = {
-0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
-0xfc,0x0,0x8,0x30,0xe0,0xc0,
-};
-
-static const BitmapCharRec ch204 = {6,22,-1,0,8,ch204data};
-
-/* char: 0xcb */
-
-static const GLubyte ch203data[] = {
-0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,
-0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,
-0xff,0xf0,0x0,0x0,0x0,0x0,0x19,0x80,0x19,0x80,
-};
-
-static const BitmapCharRec ch203 = {13,21,-1,0,15,ch203data};
-
-/* char: 0xca */
-
-static const GLubyte ch202data[] = {
-0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,
-0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,
-0xff,0xf0,0x0,0x0,0x10,0x20,0xc,0xc0,0x7,0x80,0x3,0x0,
-};
-
-static const BitmapCharRec ch202 = {13,22,-1,0,15,ch202data};
-
-/* char: 0xc9 */
-
-static const GLubyte ch201data[] = {
-0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,
-0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,
-0xff,0xf0,0x0,0x0,0x4,0x0,0x3,0x0,0x1,0xc0,0x0,0xc0,
-};
-
-static const BitmapCharRec ch201 = {13,22,-1,0,15,ch201data};
-
-/* char: 0xc8 */
-
-static const GLubyte ch200data[] = {
-0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,
-0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,
-0xff,0xf0,0x0,0x0,0x1,0x0,0x6,0x0,0x1c,0x0,0x18,0x0,
-};
-
-static const BitmapCharRec ch200 = {13,22,-1,0,15,ch200data};
-
-/* char: 0xc7 */
-
-static const GLubyte ch199data[] = {
-0x7,0x80,0xc,0xc0,0x0,0xc0,0x3,0xc0,0x3,0x0,0x1,0x0,0x7,0xe0,0x1e,0x38,
-0x38,0x8,0x60,0x4,0x60,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,
-0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c,0x7,0xe4,
-};
-
-static const BitmapCharRec ch199 = {14,23,-1,6,16,ch199data};
-
-/* char: 0xc6 */
-
-static const GLubyte ch198data[] = {
-0xf9,0xff,0xf0,0x30,0x60,0x30,0x10,0x60,0x10,0x10,0x60,0x10,0x18,0x60,0x0,0x8,
-0x60,0x0,0xf,0xe0,0x80,0xc,0x60,0x80,0x4,0x7f,0x80,0x4,0x60,0x80,0x6,0x60,
-0x80,0x2,0x60,0x0,0x2,0x60,0x0,0x1,0x60,0x20,0x1,0x60,0x20,0x1,0xe0,0x60,
-0x3,0xff,0xe0,
-};
-
-static const BitmapCharRec ch198 = {20,17,0,0,21,ch198data};
-
-/* char: 0xc5 */
-
-static const GLubyte ch197data[] = {
-0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
-0x0,0x80,0x0,0x1,0xc0,0x0,0x2,0x20,0x0,0x2,0x20,0x0,0x1,0xc0,0x0,
-};
-
-static const BitmapCharRec ch197 = {17,21,0,0,17,ch197data};
-
-/* char: 0xc4 */
-
-static const GLubyte ch196data[] = {
-0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
-0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6,0x30,0x0,0x6,0x30,0x0,
-};
-
-static const BitmapCharRec ch196 = {17,21,0,0,17,ch196data};
-
-/* char: 0xc3 */
-
-static const GLubyte ch195data[] = {
-0xfc,0x1f,0x80,0x30,0x7,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
-0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x4,0xe0,0x0,0x3,0x90,0x0,
-};
-
-static const BitmapCharRec ch195 = {17,21,0,0,17,ch195data};
-
-/* char: 0xc2 */
-
-static const GLubyte ch194data[] = {
-0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
-0x0,0x80,0x0,0x0,0x0,0x0,0x8,0x10,0x0,0x6,0x60,0x0,0x3,0xc0,0x0,0x1,
-0x80,0x0,
-};
-
-static const BitmapCharRec ch194 = {17,22,0,0,17,ch194data};
-
-/* char: 0xc1 */
-
-static const GLubyte ch193data[] = {
-0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
-0x0,0x80,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0xc0,0x0,0x0,0x70,0x0,0x0,
-0x30,0x0,
-};
-
-static const BitmapCharRec ch193 = {17,22,0,0,17,ch193data};
-
-/* char: 0xc0 */
-
-static const GLubyte ch192data[] = {
-0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
-0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x20,0x0,0x0,0xc0,0x0,0x3,0x80,0x0,0x3,
-0x0,0x0,
-};
-
-static const BitmapCharRec ch192 = {17,22,0,0,17,ch192data};
-
-/* char: 0xbf */
-
-static const GLubyte ch191data[] = {
-0x3e,0x63,0xc1,0xc3,0xc3,0xe0,0x70,0x30,0x38,0x18,0x18,0x8,0x8,0x0,0x0,0xc,
-0xc,
-};
-
-static const BitmapCharRec ch191 = {8,17,-1,5,11,ch191data};
-
-/* char: 0xbe */
-
-static const GLubyte ch190data[] = {
-0x18,0x2,0x0,0x8,0x2,0x0,0xc,0x7f,0x80,0x4,0x22,0x0,0x6,0x32,0x0,0x3,
-0x12,0x0,0x1,0xa,0x0,0x71,0x8e,0x0,0x88,0x86,0x0,0x8c,0xc2,0x0,0xc,0x60,
-0x0,0x8,0x20,0x0,0x30,0x30,0x0,0x8,0x10,0x0,0x8c,0x18,0x0,0x4c,0xc,0x0,
-0x38,0x4,0x0,
-};
-
-static const BitmapCharRec ch190 = {17,17,0,0,18,ch190data};
-
-/* char: 0xbd */
-
-static const GLubyte ch189data[] = {
-0x30,0x7e,0x10,0x22,0x18,0x10,0x8,0x18,0xc,0x8,0x6,0x4,0x2,0x6,0xfb,0x46,
-0x21,0x26,0x21,0x9c,0x20,0xc0,0x20,0x40,0x20,0x60,0x20,0x20,0xa0,0x30,0x60,0x18,
-0x20,0x8,
-};
-
-static const BitmapCharRec ch189 = {15,17,-1,0,18,ch189data};
-
-/* char: 0xbc */
-
-static const GLubyte ch188data[] = {
-0x30,0x4,0x10,0x4,0x18,0xff,0x8,0x44,0xc,0x64,0x6,0x24,0x2,0x14,0xfb,0x1c,
-0x21,0xc,0x21,0x84,0x20,0xc0,0x20,0x40,0x20,0x60,0x20,0x20,0xa0,0x30,0x60,0x18,
-0x20,0x8,
-};
-
-static const BitmapCharRec ch188 = {16,17,-1,0,18,ch188data};
-
-/* char: 0xbb */
-
-static const GLubyte ch187data[] = {
-0x88,0x0,0xcc,0x0,0x66,0x0,0x33,0x0,0x19,0x80,0x19,0x80,0x33,0x0,0x66,0x0,
-0xcc,0x0,0x88,0x0,
-};
-
-static const BitmapCharRec ch187 = {9,10,-2,-1,12,ch187data};
-
-/* char: 0xba */
-
-static const GLubyte ch186data[] = {
-0xfc,0x0,0x78,0xcc,0xcc,0xcc,0xcc,0xcc,0x78,
-};
-
-static const BitmapCharRec ch186 = {6,9,-1,-8,8,ch186data};
-
-/* char: 0xb9 */
-
-static const GLubyte ch185data[] = {
-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xa0,0x60,0x20,
-};
-
-static const BitmapCharRec ch185 = {5,10,-1,-7,7,ch185data};
-
-/* char: 0xb8 */
-
-static const GLubyte ch184data[] = {
-0x78,0xcc,0xc,0x3c,0x30,0x10,
-};
-
-static const BitmapCharRec ch184 = {6,6,-1,6,8,ch184data};
-
-/* char: 0xb7 */
-
-static const GLubyte ch183data[] = {
-0xc0,0xc0,
-};
-
-static const BitmapCharRec ch183 = {2,2,-2,-6,6,ch183data};
-
-/* char: 0xb6 */
-
-static const GLubyte ch182data[] = {
-0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,
-0x9,0x0,0x9,0x0,0x9,0x0,0x19,0x0,0x39,0x0,0x79,0x0,0x79,0x0,0xf9,0x0,
-0xf9,0x0,0xf9,0x0,0x79,0x0,0x79,0x0,0x39,0x0,0x1f,0x80,
-};
-
-static const BitmapCharRec ch182 = {9,22,-1,5,11,ch182data};
-
-/* char: 0xb5 */
-
-static const GLubyte ch181data[] = {
-0x40,0x0,0xe0,0x0,0xc0,0x0,0x40,0x0,0x40,0x0,0x5c,0xe0,0x7e,0xc0,0x71,0xc0,
-0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
-0xe1,0xc0,
-};
-
-static const BitmapCharRec ch181 = {11,17,-1,5,13,ch181data};
-
-/* char: 0xb4 */
-
-static const GLubyte ch180data[] = {
-0x80,0x60,0x38,0x18,
-};
-
-static const BitmapCharRec ch180 = {5,4,-2,-13,8,ch180data};
-
-/* char: 0xb3 */
-
-static const GLubyte ch179data[] = {
-0x70,0x88,0x8c,0xc,0x8,0x30,0x8,0x8c,0x4c,0x38,
-};
-
-static const BitmapCharRec ch179 = {6,10,0,-7,7,ch179data};
-
-/* char: 0xb2 */
-
-static const GLubyte ch178data[] = {
-0xfc,0x44,0x20,0x30,0x10,0x8,0xc,0x8c,0x4c,0x38,
-};
-
-static const BitmapCharRec ch178 = {6,10,0,-7,7,ch178data};
-
-/* char: 0xb1 */
-
-static const GLubyte ch177data[] = {
-0xff,0xf0,0xff,0xf0,0x0,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,
-0xff,0xf0,0xff,0xf0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,
-};
-
-static const BitmapCharRec ch177 = {12,15,-1,0,14,ch177data};
-
-/* char: 0xb0 */
-
-static const GLubyte ch176data[] = {
-0x38,0x44,0x82,0x82,0x82,0x44,0x38,
-};
-
-static const BitmapCharRec ch176 = {7,7,-1,-10,9,ch176data};
-
-/* char: 0xaf */
-
-static const GLubyte ch175data[] = {
-0xfc,0xfc,
-};
-
-static const BitmapCharRec ch175 = {6,2,-1,-14,8,ch175data};
-
-/* char: 0xae */
-
-static const GLubyte ch174data[] = {
-0x7,0xf0,0x0,0x1c,0x1c,0x0,0x30,0x6,0x0,0x60,0x3,0x0,0x47,0x19,0x0,0xc2,
-0x31,0x80,0x82,0x20,0x80,0x82,0x40,0x80,0x83,0xe0,0x80,0x82,0x30,0x80,0x82,0x10,
-0x80,0xc2,0x11,0x80,0x42,0x31,0x0,0x67,0xe3,0x0,0x30,0x6,0x0,0x1c,0x1c,0x0,
-0x7,0xf0,0x0,
-};
-
-static const BitmapCharRec ch174 = {17,17,-1,0,19,ch174data};
-
-/* char: 0xad */
-
-static const GLubyte ch173data[] = {
-0xfe,0xfe,
-};
-
-static const BitmapCharRec ch173 = {7,2,-1,-5,9,ch173data};
-
-/* char: 0xac */
-
-static const GLubyte ch172data[] = {
-0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0xff,0xf0,0xff,0xf0,
-};
-
-static const BitmapCharRec ch172 = {12,7,-1,-3,14,ch172data};
-
-/* char: 0xab */
-
-static const GLubyte ch171data[] = {
-0x8,0x80,0x19,0x80,0x33,0x0,0x66,0x0,0xcc,0x0,0xcc,0x0,0x66,0x0,0x33,0x0,
-0x19,0x80,0x8,0x80,
-};
-
-static const BitmapCharRec ch171 = {9,10,-2,-1,13,ch171data};
-
-/* char: 0xaa */
-
-static const GLubyte ch170data[] = {
-0x7e,0x0,0x76,0xcc,0xcc,0x7c,0xc,0xcc,0x78,
-};
-
-static const BitmapCharRec ch170 = {7,9,0,-8,8,ch170data};
-
-/* char: 0xa9 */
-
-static const GLubyte ch169data[] = {
-0x7,0xf0,0x0,0x1c,0x1c,0x0,0x30,0x6,0x0,0x61,0xc3,0x0,0x47,0x71,0x0,0xc4,
-0x19,0x80,0x8c,0x0,0x80,0x88,0x0,0x80,0x88,0x0,0x80,0x88,0x0,0x80,0x8c,0x0,
-0x80,0xc4,0x19,0x80,0x47,0x31,0x0,0x61,0xe3,0x0,0x30,0x6,0x0,0x1c,0x1c,0x0,
-0x7,0xf0,0x0,
-};
-
-static const BitmapCharRec ch169 = {17,17,-1,0,19,ch169data};
-
-/* char: 0xa8 */
-
-static const GLubyte ch168data[] = {
-0xcc,0xcc,
-};
-
-static const BitmapCharRec ch168 = {6,2,-1,-14,8,ch168data};
-
-/* char: 0xa7 */
-
-static const GLubyte ch167data[] = {
-0x38,0x64,0x62,0x6,0xe,0x1c,0x38,0x74,0xe2,0xc3,0x83,0x87,0x4e,0x3c,0x38,0x70,
-0x60,0x46,0x26,0x1c,
-};
-
-static const BitmapCharRec ch167 = {8,20,-2,2,12,ch167data};
-
-/* char: 0xa6 */
-
-static const GLubyte ch166data[] = {
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-0xc0,
-};
-
-static const BitmapCharRec ch166 = {2,17,-2,0,6,ch166data};
-
-/* char: 0xa5 */
-
-static const GLubyte ch165data[] = {
-0xf,0xc0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x1f,0xe0,0x3,0x0,0x1f,0xe0,
-0x3,0x0,0x7,0x80,0xc,0x80,0xc,0xc0,0x18,0x40,0x18,0x60,0x30,0x20,0x70,0x30,
-0xf8,0x7c,
-};
-
-static const BitmapCharRec ch165 = {14,17,0,0,14,ch165data};
-
-/* char: 0xa4 */
-
-static const GLubyte ch164data[] = {
-0xc0,0x60,0xee,0xe0,0x7f,0xc0,0x31,0x80,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
-0x31,0x80,0x7f,0xc0,0xee,0xe0,0xc0,0x60,
-};
-
-static const BitmapCharRec ch164 = {11,12,-1,-3,13,ch164data};
-
-/* char: 0xa3 */
-
-static const GLubyte ch163data[] = {
-0xe7,0x80,0xbe,0xc0,0x78,0x40,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,
-0x30,0x0,0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x31,0x80,0x19,0x80,
-0xf,0x0,
-};
-
-static const BitmapCharRec ch163 = {10,17,-1,0,12,ch163data};
-
-/* char: 0xa2 */
-
-static const GLubyte ch162data[] = {
-0x40,0x0,0x40,0x0,0x3e,0x0,0x7f,0x0,0x70,0x80,0xd0,0x0,0xc8,0x0,0xc8,0x0,
-0xc8,0x0,0xc4,0x0,0xc4,0x0,0x43,0x80,0x63,0x80,0x1f,0x0,0x1,0x0,0x1,0x0,
-};
-
-static const BitmapCharRec ch162 = {9,16,-1,2,12,ch162data};
-
-/* char: 0xa1 */
-
-static const GLubyte ch161data[] = {
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0xc0,
-0xc0,
-};
-
-static const BitmapCharRec ch161 = {2,17,-4,5,8,ch161data};
-
-/* char: 0xa0 */
-
-#ifdef _WIN32
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
- a height or width of zero does not advance the raster position
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
-static const GLubyte ch160data[] = { 0x0 };
-static const BitmapCharRec ch160 = {1,1,0,0,6,ch160data};
-#else
-static const BitmapCharRec ch160 = {0,0,0,0,6,0};
-#endif
-
-/* char: 0x7e '~' */
-
-static const GLubyte ch126data[] = {
-0x83,0x80,0xc7,0xc0,0x7c,0x60,0x38,0x20,
-};
-
-static const BitmapCharRec ch126 = {11,4,-1,-5,13,ch126data};
-
-/* char: 0x7d '}' */
-
-static const GLubyte ch125data[] = {
-0xe0,0x30,0x18,0x18,0x18,0x18,0x18,0x18,0x8,0xc,0x4,0x3,0x4,0xc,0x8,0x18,
-0x18,0x18,0x18,0x18,0x30,0xe0,
-};
-
-static const BitmapCharRec ch125 = {8,22,-1,5,10,ch125data};
-
-/* char: 0x7c '|' */
-
-static const GLubyte ch124data[] = {
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-0xc0,
-};
-
-static const BitmapCharRec ch124 = {2,17,-2,0,6,ch124data};
-
-/* char: 0x7b '{' */
-
-static const GLubyte ch123data[] = {
-0x7,0xc,0x18,0x18,0x18,0x18,0x18,0x18,0x10,0x30,0x20,0xc0,0x20,0x30,0x10,0x18,
-0x18,0x18,0x18,0x18,0xc,0x7,
-};
-
-static const BitmapCharRec ch123 = {8,22,-1,5,10,ch123data};
-
-/* char: 0x7a 'z' */
-
-static const GLubyte ch122data[] = {
-0xff,0xc3,0x61,0x70,0x30,0x38,0x18,0x1c,0xe,0x86,0xc3,0xff,
-};
-
-static const BitmapCharRec ch122 = {8,12,-1,0,10,ch122data};
-
-/* char: 0x79 'y' */
-
-static const GLubyte ch121data[] = {
-0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0,
-0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0,
-0xf1,0xe0,
-};
-
-static const BitmapCharRec ch121 = {11,17,0,5,11,ch121data};
-
-/* char: 0x78 'x' */
-
-static const GLubyte ch120data[] = {
-0xf1,0xe0,0x60,0xc0,0x21,0x80,0x33,0x80,0x1b,0x0,0xe,0x0,0xc,0x0,0x1a,0x0,
-0x39,0x0,0x31,0x80,0x60,0xc0,0xf1,0xe0,
-};
-
-static const BitmapCharRec ch120 = {11,12,-1,0,13,ch120data};
-
-/* char: 0x77 'w' */
-
-static const GLubyte ch119data[] = {
-0x4,0x10,0x0,0xe,0x38,0x0,0xe,0x38,0x0,0x1a,0x28,0x0,0x1a,0x64,0x0,0x19,
-0x64,0x0,0x31,0x64,0x0,0x30,0xc2,0x0,0x30,0xc2,0x0,0x60,0xc2,0x0,0x60,0xc3,
-0x0,0xf1,0xe7,0x80,
-};
-
-static const BitmapCharRec ch119 = {17,12,0,0,17,ch119data};
-
-/* char: 0x76 'v' */
-
-static const GLubyte ch118data[] = {
-0x4,0x0,0xe,0x0,0xe,0x0,0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,
-0x30,0x80,0x60,0x80,0x60,0xc0,0xf1,0xe0,
-};
-
-static const BitmapCharRec ch118 = {11,12,0,0,11,ch118data};
-
-/* char: 0x75 'u' */
-
-static const GLubyte ch117data[] = {
-0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
-0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,
-};
-
-static const BitmapCharRec ch117 = {11,12,-1,0,13,ch117data};
-
-/* char: 0x74 't' */
-
-static const GLubyte ch116data[] = {
-0x1c,0x32,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfe,0x70,0x30,0x10,
-};
-
-static const BitmapCharRec ch116 = {7,15,0,0,7,ch116data};
-
-/* char: 0x73 's' */
-
-static const GLubyte ch115data[] = {
-0xf8,0xc6,0x83,0x3,0x7,0x1e,0x7c,0x70,0xe0,0xc2,0x66,0x3e,
-};
-
-static const BitmapCharRec ch115 = {8,12,-1,0,10,ch115data};
-
-/* char: 0x72 'r' */
-
-static const GLubyte ch114data[] = {
-0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x76,0x6e,0xe6,
-};
-
-static const BitmapCharRec ch114 = {7,12,-1,0,8,ch114data};
-
-/* char: 0x71 'q' */
-
-static const GLubyte ch113data[] = {
-0x3,0xc0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1d,0x80,0x73,0x80,0x61,0x80,
-0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x61,0x80,0x73,0x80,
-0x1d,0x80,
-};
-
-static const BitmapCharRec ch113 = {10,17,-1,5,12,ch113data};
-
-/* char: 0x70 'p' */
-
-static const GLubyte ch112data[] = {
-0xf0,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x6e,0x0,0x73,0x80,0x61,0x80,
-0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x61,0x80,0x73,0x80,
-0xee,0x0,
-};
-
-static const BitmapCharRec ch112 = {10,17,-1,5,12,ch112data};
-
-/* char: 0x6f 'o' */
-
-static const GLubyte ch111data[] = {
-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,
-};
-
-static const BitmapCharRec ch111 = {10,12,-1,0,12,ch111data};
-
-/* char: 0x6e 'n' */
-
-static const GLubyte ch110data[] = {
-0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
-0x60,0xc0,0x71,0xc0,0x6f,0x80,0xe7,0x0,
-};
-
-static const BitmapCharRec ch110 = {11,12,-1,0,13,ch110data};
-
-/* char: 0x6d 'm' */
-
-static const GLubyte ch109data[] = {
-0xf1,0xe3,0xc0,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,
-0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x71,0xe3,0x80,0x6f,0x9f,
-0x0,0xe7,0xe,0x0,
-};
-
-static const BitmapCharRec ch109 = {18,12,-1,0,20,ch109data};
-
-/* char: 0x6c 'l' */
-
-static const GLubyte ch108data[] = {
-0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,
-0xe0,
-};
-
-static const BitmapCharRec ch108 = {4,17,-1,0,6,ch108data};
-
-/* char: 0x6b 'k' */
-
-static const GLubyte ch107data[] = {
-0xf3,0xe0,0x61,0xc0,0x63,0x80,0x67,0x0,0x6e,0x0,0x6c,0x0,0x78,0x0,0x68,0x0,
-0x64,0x0,0x66,0x0,0x63,0x0,0x67,0xc0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,
-0xe0,0x0,
-};
-
-static const BitmapCharRec ch107 = {11,17,-1,0,12,ch107data};
-
-/* char: 0x6a 'j' */
-
-static const GLubyte ch106data[] = {
-0xc0,0xe0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
-0x70,0x0,0x0,0x0,0x30,0x30,
-};
-
-static const BitmapCharRec ch106 = {4,22,0,5,6,ch106data};
-
-/* char: 0x69 'i' */
-
-static const GLubyte ch105data[] = {
-0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0xe0,0x0,0x0,0x0,0x60,
-0x60,
-};
-
-static const BitmapCharRec ch105 = {4,17,-1,0,6,ch105data};
-
-/* char: 0x68 'h' */
-
-static const GLubyte ch104data[] = {
-0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
-0x60,0xc0,0x71,0xc0,0x6f,0x80,0x67,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,
-0xe0,0x0,
-};
-
-static const BitmapCharRec ch104 = {11,17,-1,0,13,ch104data};
-
-/* char: 0x67 'g' */
-
-static const GLubyte ch103data[] = {
-0x3f,0x0,0xf1,0xc0,0xc0,0x60,0xc0,0x20,0x60,0x60,0x3f,0xc0,0x7f,0x0,0x60,0x0,
-0x30,0x0,0x3e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0,
-0x1f,0xc0,
-};
-
-static const BitmapCharRec ch103 = {11,17,-1,5,12,ch103data};
-
-/* char: 0x66 'f' */
-
-static const GLubyte ch102data[] = {
-0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfe,0x30,0x30,0x30,0x16,
-0xe,
-};
-
-static const BitmapCharRec ch102 = {7,17,0,0,7,ch102data};
-
-/* char: 0x65 'e' */
-
-static const GLubyte ch101data[] = {
-0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,
-0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,
-};
-
-static const BitmapCharRec ch101 = {9,12,-1,0,11,ch101data};
-
-/* char: 0x64 'd' */
-
-static const GLubyte ch100data[] = {
-0x1e,0xc0,0x73,0x80,0x61,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,
-0xc1,0x80,0x61,0x80,0x73,0x80,0x1d,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,
-0x3,0x80,
-};
-
-static const BitmapCharRec ch100 = {10,17,-1,0,12,ch100data};
-
-/* char: 0x63 'c' */
-
-static const GLubyte ch99data[] = {
-0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,
-0xc0,0x0,0x41,0x80,0x63,0x80,0x1f,0x0,
-};
-
-static const BitmapCharRec ch99 = {9,12,-1,0,11,ch99data};
-
-/* char: 0x62 'b' */
-
-static const GLubyte ch98data[] = {
-0x5e,0x0,0x73,0x80,0x61,0x80,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
-0x60,0xc0,0x61,0x80,0x73,0x80,0x6e,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,
-0xe0,0x0,
-};
-
-static const BitmapCharRec ch98 = {10,17,-1,0,12,ch98data};
-
-/* char: 0x61 'a' */
-
-static const GLubyte ch97data[] = {
-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,
-};
-
-static const BitmapCharRec ch97 = {9,12,-1,0,11,ch97data};
-
-/* char: 0x60 '`' */
-
-static const GLubyte ch96data[] = {
-0x60,0xe0,0x80,0xc0,0x60,
-};
-
-static const BitmapCharRec ch96 = {3,5,-2,-12,7,ch96data};
-
-/* char: 0x5f '_' */
-
-static const GLubyte ch95data[] = {
-0xff,0xf8,0xff,0xf8,
-};
-
-static const BitmapCharRec ch95 = {13,2,0,5,13,ch95data};
-
-/* char: 0x5e '^' */
-
-static const GLubyte ch94data[] = {
-0x80,0x80,0xc1,0x80,0x41,0x0,0x63,0x0,0x22,0x0,0x36,0x0,0x14,0x0,0x1c,0x0,
-0x8,0x0,
-};
-
-static const BitmapCharRec ch94 = {9,9,-1,-8,11,ch94data};
-
-/* char: 0x5d ']' */
-
-static const GLubyte ch93data[] = {
-0xf8,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
-0x18,0x18,0x18,0x18,0xf8,
-};
-
-static const BitmapCharRec ch93 = {5,21,-1,4,8,ch93data};
-
-/* char: 0x5c '\' */
-
-static const GLubyte ch92data[] = {
-0x6,0x6,0x4,0xc,0xc,0x8,0x18,0x18,0x10,0x30,0x30,0x20,0x60,0x60,0x40,0xc0,
-0xc0,
-};
-
-static const BitmapCharRec ch92 = {7,17,0,0,7,ch92data};
-
-/* char: 0x5b '[' */
-
-static const GLubyte ch91data[] = {
-0xf8,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-0xc0,0xc0,0xc0,0xc0,0xf8,
-};
-
-static const BitmapCharRec ch91 = {5,21,-2,4,8,ch91data};
-
-/* char: 0x5a 'Z' */
-
-static const GLubyte ch90data[] = {
-0xff,0xf8,0xe0,0x18,0x70,0x8,0x30,0x8,0x38,0x0,0x18,0x0,0x1c,0x0,0xe,0x0,
-0x6,0x0,0x7,0x0,0x3,0x0,0x3,0x80,0x1,0xc0,0x80,0xc0,0x80,0xe0,0xc0,0x70,
-0xff,0xf0,
-};
-
-static const BitmapCharRec ch90 = {13,17,-1,0,15,ch90data};
-
-/* char: 0x59 'Y' */
-
-static const GLubyte ch89data[] = {
-0x7,0xe0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0xc0,
-0x3,0x40,0x6,0x60,0x6,0x20,0xc,0x30,0x1c,0x10,0x18,0x18,0x38,0x8,0x30,0xc,
-0xfc,0x3f,
-};
-
-static const BitmapCharRec ch89 = {16,17,0,0,16,ch89data};
-
-/* char: 0x58 'X' */
-
-static const GLubyte ch88data[] = {
-0xfc,0xf,0xc0,0x30,0x3,0x80,0x18,0x7,0x0,0x8,0xe,0x0,0x4,0xc,0x0,0x6,
-0x18,0x0,0x2,0x38,0x0,0x1,0x70,0x0,0x0,0xe0,0x0,0x0,0xc0,0x0,0x1,0xc0,
-0x0,0x3,0xa0,0x0,0x3,0x10,0x0,0x6,0x8,0x0,0xe,0xc,0x0,0x1c,0x6,0x0,
-0x7e,0xf,0x80,
-};
-
-static const BitmapCharRec ch88 = {18,17,0,0,18,ch88data};
-
-/* char: 0x57 'W' */
-
-static const GLubyte ch87data[] = {
-0x1,0x83,0x0,0x1,0x83,0x0,0x1,0x83,0x80,0x3,0x87,0x80,0x3,0x46,0x80,0x3,
-0x46,0xc0,0x6,0x46,0x40,0x6,0x4c,0x40,0x6,0x4c,0x60,0xc,0x2c,0x60,0xc,0x2c,
-0x20,0x18,0x2c,0x20,0x18,0x18,0x30,0x18,0x18,0x10,0x30,0x18,0x10,0x30,0x18,0x18,
-0xfc,0x7e,0x7e,
-};
-
-static const BitmapCharRec ch87 = {23,17,0,0,23,ch87data};
-
-/* char: 0x56 'V' */
-
-static const GLubyte ch86data[] = {
-0x1,0x80,0x0,0x1,0x80,0x0,0x1,0x80,0x0,0x3,0xc0,0x0,0x3,0x40,0x0,0x3,
-0x60,0x0,0x6,0x20,0x0,0x6,0x20,0x0,0x6,0x30,0x0,0xc,0x10,0x0,0xc,0x18,
-0x0,0x18,0x8,0x0,0x18,0x8,0x0,0x18,0xc,0x0,0x30,0x4,0x0,0x30,0x6,0x0,
-0xfc,0x1f,0x80,
-};
-
-static const BitmapCharRec ch86 = {17,17,0,0,17,ch86data};
-
-/* char: 0x55 'U' */
-
-static const GLubyte ch85data[] = {
-0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
-0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
-0xfc,0x1f,
-};
-
-static const BitmapCharRec ch85 = {16,17,-1,0,18,ch85data};
-
-/* char: 0x54 'T' */
-
-static const GLubyte ch84data[] = {
-0xf,0xc0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,
-0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x83,0x4,0x83,0x4,0xc3,0xc,
-0xff,0xfc,
-};
-
-static const BitmapCharRec ch84 = {14,17,-1,0,16,ch84data};
-
-/* char: 0x53 'S' */
-
-static const GLubyte ch83data[] = {
-0x9e,0x0,0xf1,0x80,0xc0,0xc0,0x80,0x60,0x80,0x60,0x0,0x60,0x0,0xe0,0x3,0xc0,
-0xf,0x80,0x1e,0x0,0x78,0x0,0xe0,0x0,0xc0,0x40,0xc0,0x40,0xc0,0xc0,0x63,0xc0,
-0x1e,0x40,
-};
-
-static const BitmapCharRec ch83 = {11,17,-1,0,13,ch83data};
-
-/* char: 0x52 'R' */
-
-static const GLubyte ch82data[] = {
-0xfc,0x1e,0x30,0x1c,0x30,0x38,0x30,0x70,0x30,0x60,0x30,0xc0,0x31,0xc0,0x33,0x80,
-0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x38,0x30,0x18,0x30,0x38,0x30,0x30,0x30,0x70,
-0xff,0xc0,
-};
-
-static const BitmapCharRec ch82 = {15,17,-1,0,16,ch82data};
-
-/* char: 0x51 'Q' */
-
-static const GLubyte ch81data[] = {
-0x0,0xf,0x0,0x38,0x0,0x70,0x0,0xe0,0x1,0xc0,0x7,0xe0,0x1c,0x38,0x38,0x1c,
-0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,
-0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,0x7,0xe0,
-};
-
-static const BitmapCharRec ch81 = {16,22,-1,5,18,ch81data};
-
-/* char: 0x50 'P' */
-
-static const GLubyte ch80data[] = {
-0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,
-0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x18,0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70,
-0xff,0xc0,
-};
-
-static const BitmapCharRec ch80 = {13,17,-1,0,15,ch80data};
-
-/* char: 0x4f 'O' */
-
-static const GLubyte ch79data[] = {
-0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,
-0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,
-0x7,0xe0,
-};
-
-static const BitmapCharRec ch79 = {16,17,-1,0,18,ch79data};
-
-/* char: 0x4e 'N' */
-
-static const GLubyte ch78data[] = {
-0xf8,0xc,0x20,0x1c,0x20,0x1c,0x20,0x34,0x20,0x64,0x20,0x64,0x20,0xc4,0x21,0x84,
-0x21,0x84,0x23,0x4,0x26,0x4,0x26,0x4,0x2c,0x4,0x38,0x4,0x38,0x4,0x30,0x4,
-0xf0,0x1f,
-};
-
-static const BitmapCharRec ch78 = {16,17,-1,0,18,ch78data};
-
-/* char: 0x4d 'M' */
-
-static const GLubyte ch77data[] = {
-0xf8,0x21,0xf8,0x20,0x60,0x60,0x20,0x60,0x60,0x20,0xd0,0x60,0x20,0xd0,0x60,0x21,
-0x88,0x60,0x21,0x88,0x60,0x23,0x8,0x60,0x23,0x4,0x60,0x26,0x4,0x60,0x26,0x2,
-0x60,0x2c,0x2,0x60,0x2c,0x2,0x60,0x38,0x1,0x60,0x38,0x1,0x60,0x30,0x0,0xe0,
-0xf0,0x0,0xf8,
-};
-
-static const BitmapCharRec ch77 = {21,17,-1,0,22,ch77data};
-
-/* char: 0x4c 'L' */
-
-static const GLubyte ch76data[] = {
-0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,
-0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,
-0xfc,0x0,
-};
-
-static const BitmapCharRec ch76 = {13,17,-1,0,14,ch76data};
-
-/* char: 0x4b 'K' */
-
-static const GLubyte ch75data[] = {
-0xfc,0x1f,0x30,0xe,0x30,0x1c,0x30,0x38,0x30,0x70,0x30,0xe0,0x31,0xc0,0x33,0x80,
-0x3f,0x0,0x3e,0x0,0x33,0x0,0x31,0x80,0x30,0xc0,0x30,0x60,0x30,0x30,0x30,0x18,
-0xfc,0x7e,
-};
-
-static const BitmapCharRec ch75 = {16,17,-1,0,17,ch75data};
-
-/* char: 0x4a 'J' */
-
-static const GLubyte ch74data[] = {
-0x78,0x0,0xcc,0x0,0xc6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,
-0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,
-0x1f,0x80,
-};
-
-static const BitmapCharRec ch74 = {9,17,-1,0,11,ch74data};
-
-/* char: 0x49 'I' */
-
-static const GLubyte ch73data[] = {
-0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
-0xfc,
-};
-
-static const BitmapCharRec ch73 = {6,17,-1,0,8,ch73data};
-
-/* char: 0x48 'H' */
-
-static const GLubyte ch72data[] = {
-0xfc,0x1f,0x80,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,
-0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x3f,0xfe,0x0,0x30,0x6,0x0,0x30,0x6,
-0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,
-0xfc,0x1f,0x80,
-};
-
-static const BitmapCharRec ch72 = {17,17,-1,0,19,ch72data};
-
-/* char: 0x47 'G' */
-
-static const GLubyte ch71data[] = {
-0x7,0xe0,0x1e,0x38,0x38,0x1c,0x60,0xc,0x60,0xc,0xc0,0xc,0xc0,0xc,0xc0,0x3f,
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c,
-0x7,0xe4,
-};
-
-static const BitmapCharRec ch71 = {16,17,-1,0,18,ch71data};
-
-/* char: 0x46 'F' */
-
-static const GLubyte ch70data[] = {
-0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x20,0x30,0x20,
-0x3f,0xe0,0x30,0x20,0x30,0x20,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,
-0xff,0xf0,
-};
-
-static const BitmapCharRec ch70 = {12,17,-1,0,14,ch70data};
-
-/* char: 0x45 'E' */
-
-static const GLubyte ch69data[] = {
-0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,
-0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,
-0xff,0xf0,
-};
-
-static const BitmapCharRec ch69 = {13,17,-1,0,15,ch69data};
-
-/* char: 0x44 'D' */
-
-static const GLubyte ch68data[] = {
-0xff,0xc0,0x30,0x70,0x30,0x38,0x30,0xc,0x30,0xc,0x30,0x6,0x30,0x6,0x30,0x6,
-0x30,0x6,0x30,0x6,0x30,0x6,0x30,0x6,0x30,0xc,0x30,0xc,0x30,0x38,0x30,0x70,
-0xff,0xc0,
-};
-
-static const BitmapCharRec ch68 = {15,17,-1,0,17,ch68data};
-
-/* char: 0x43 'C' */
-
-static const GLubyte ch67data[] = {
-0x7,0xe0,0x1e,0x38,0x38,0x8,0x60,0x4,0x60,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,
-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c,
-0x7,0xe4,
-};
-
-static const BitmapCharRec ch67 = {14,17,-1,0,16,ch67data};
-
-/* char: 0x42 'B' */
-
-static const GLubyte ch66data[] = {
-0xff,0xe0,0x30,0x78,0x30,0x18,0x30,0xc,0x30,0xc,0x30,0xc,0x30,0x18,0x30,0x38,
-0x3f,0xe0,0x30,0x40,0x30,0x30,0x30,0x18,0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70,
-0xff,0xc0,
-};
-
-static const BitmapCharRec ch66 = {14,17,-1,0,16,ch66data};
-
-/* char: 0x41 'A' */
-
-static const GLubyte ch65data[] = {
-0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
-0x0,0x80,0x0,
-};
-
-static const BitmapCharRec ch65 = {17,17,0,0,17,ch65data};
-
-/* char: 0x40 '@' */
-
-static const GLubyte ch64data[] = {
-0x3,0xf0,0x0,0xe,0xc,0x0,0x18,0x0,0x0,0x30,0x0,0x0,0x61,0xde,0x0,0x63,
-0x7b,0x0,0xc6,0x39,0x80,0xc6,0x18,0x80,0xc6,0x18,0xc0,0xc6,0x18,0x40,0xc6,0xc,
-0x40,0xc3,0xc,0x40,0xc3,0x8c,0x40,0xe1,0xfc,0x40,0x60,0xec,0xc0,0x70,0x0,0x80,
-0x38,0x1,0x80,0x1c,0x3,0x0,0xf,0xe,0x0,0x3,0xf8,0x0,
-};
-
-static const BitmapCharRec ch64 = {18,20,-2,3,22,ch64data};
-
-/* char: 0x3f '?' */
-
-static const GLubyte ch63data[] = {
-0x30,0x30,0x0,0x0,0x10,0x10,0x10,0x18,0x18,0xc,0xe,0x7,0xc3,0xc3,0x83,0xc6,
-0x7c,
-};
-
-static const BitmapCharRec ch63 = {8,17,-2,0,11,ch63data};
-
-/* char: 0x3e '>' */
-
-static const GLubyte ch62data[] = {
-0xc0,0x0,0x70,0x0,0x1c,0x0,0x7,0x0,0x1,0xc0,0x0,0x60,0x1,0xc0,0x7,0x0,
-0x1c,0x0,0x70,0x0,0xc0,0x0,
-};
-
-static const BitmapCharRec ch62 = {11,11,-1,-1,13,ch62data};
-
-/* char: 0x3d '=' */
-
-static const GLubyte ch61data[] = {
-0xff,0xf0,0xff,0xf0,0x0,0x0,0x0,0x0,0xff,0xf0,0xff,0xf0,
-};
-
-static const BitmapCharRec ch61 = {12,6,-1,-4,14,ch61data};
-
-/* char: 0x3c '<' */
-
-static const GLubyte ch60data[] = {
-0x0,0x60,0x1,0xc0,0x7,0x0,0x1c,0x0,0x70,0x0,0xc0,0x0,0x70,0x0,0x1c,0x0,
-0x7,0x0,0x1,0xc0,0x0,0x60,
-};
-
-static const BitmapCharRec ch60 = {11,11,-1,-1,13,ch60data};
-
-/* char: 0x3b ';' */
-
-static const GLubyte ch59data[] = {
-0xc0,0x60,0x20,0xe0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0,
-};
-
-static const BitmapCharRec ch59 = {3,14,-2,3,7,ch59data};
-
-/* char: 0x3a ':' */
-
-static const GLubyte ch58data[] = {
-0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0,
-};
-
-static const BitmapCharRec ch58 = {2,11,-2,0,6,ch58data};
-
-/* char: 0x39 '9' */
-
-static const GLubyte ch57data[] = {
-0xf0,0x0,0x1c,0x0,0x6,0x0,0x3,0x0,0x3,0x80,0x1,0x80,0x1d,0x80,0x73,0xc0,
-0x61,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0x61,0x80,0x77,0x80,
-0x1e,0x0,
-};
-
-static const BitmapCharRec ch57 = {10,17,-1,0,12,ch57data};
-
-/* char: 0x38 '8' */
-
-static const GLubyte ch56data[] = {
-0x1e,0x0,0x73,0x80,0xe1,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x41,0xc0,0x61,0x80,
-0x37,0x0,0x1e,0x0,0x1e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0,
-0x1e,0x0,
-};
-
-static const BitmapCharRec ch56 = {10,17,-1,0,12,ch56data};
-
-/* char: 0x37 '7' */
-
-static const GLubyte ch55data[] = {
-0x18,0x0,0x18,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0x4,0x0,0x6,0x0,0x6,0x0,
-0x2,0x0,0x3,0x0,0x3,0x0,0x1,0x0,0x1,0x80,0x81,0x80,0xc0,0xc0,0xff,0xc0,
-0x7f,0xc0,
-};
-
-static const BitmapCharRec ch55 = {10,17,-1,0,12,ch55data};
-
-/* char: 0x36 '6' */
-
-static const GLubyte ch54data[] = {
-0x1e,0x0,0x7b,0x80,0x61,0x80,0xe0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-0xc1,0x80,0xf3,0x80,0xee,0x0,0x60,0x0,0x70,0x0,0x30,0x0,0x18,0x0,0xe,0x0,
-0x3,0xc0,
-};
-
-static const BitmapCharRec ch54 = {10,17,-1,0,12,ch54data};
-
-/* char: 0x35 '5' */
-
-static const GLubyte ch53data[] = {
-0x7e,0x0,0xe3,0x80,0xc1,0x80,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x1,0xc0,
-0x3,0x80,0xf,0x80,0x7e,0x0,0x78,0x0,0x60,0x0,0x20,0x0,0x20,0x0,0x1f,0x80,
-0x1f,0xc0,
-};
-
-static const BitmapCharRec ch53 = {10,17,-1,0,12,ch53data};
-
-/* char: 0x34 '4' */
-
-static const GLubyte ch52data[] = {
-0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0xff,0xc0,0xff,0xc0,0xc3,0x0,0x43,0x0,
-0x63,0x0,0x23,0x0,0x33,0x0,0x13,0x0,0x1b,0x0,0xb,0x0,0x7,0x0,0x7,0x0,
-0x3,0x0,
-};
-
-static const BitmapCharRec ch52 = {10,17,-1,0,12,ch52data};
-
-/* char: 0x33 '3' */
-
-static const GLubyte ch51data[] = {
-0x78,0x0,0xe6,0x0,0xc3,0x0,0x1,0x0,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0x80,
-0x7,0x0,0x1e,0x0,0xc,0x0,0x6,0x0,0x83,0x0,0x83,0x0,0x47,0x0,0x7e,0x0,
-0x1c,0x0,
-};
-
-static const BitmapCharRec ch51 = {9,17,-1,0,12,ch51data};
-
-/* char: 0x32 '2' */
-
-static const GLubyte ch50data[] = {
-0xff,0x80,0xff,0xc0,0x60,0x40,0x30,0x0,0x18,0x0,0xc,0x0,0x4,0x0,0x6,0x0,
-0x3,0x0,0x3,0x0,0x1,0x80,0x1,0x80,0x81,0x80,0x81,0x80,0x43,0x80,0x7f,0x0,
-0x1c,0x0,
-};
-
-static const BitmapCharRec ch50 = {10,17,-1,0,12,ch50data};
-
-/* char: 0x31 '1' */
-
-static const GLubyte ch49data[] = {
-0xff,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x78,0x18,
-0x8,
-};
-
-static const BitmapCharRec ch49 = {8,17,-2,0,12,ch49data};
-
-/* char: 0x30 '0' */
-
-static const GLubyte ch48data[] = {
-0x1e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0xe1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x61,0x80,0x61,0x80,0x33,0x0,
-0x1e,0x0,
-};
-
-static const BitmapCharRec ch48 = {10,17,-1,0,12,ch48data};
-
-/* char: 0x2f '/' */
-
-static const GLubyte ch47data[] = {
-0xc0,0xc0,0xc0,0x60,0x60,0x20,0x30,0x30,0x10,0x18,0x18,0x8,0xc,0xc,0x4,0x6,
-0x6,0x3,0x3,0x3,
-};
-
-static const BitmapCharRec ch47 = {8,20,1,3,7,ch47data};
-
-/* char: 0x2e '.' */
-
-static const GLubyte ch46data[] = {
-0xc0,0xc0,
-};
-
-static const BitmapCharRec ch46 = {2,2,-2,0,6,ch46data};
-
-/* char: 0x2d '-' */
-
-static const GLubyte ch45data[] = {
-0xff,0xf0,0xff,0xf0,
-};
-
-static const BitmapCharRec ch45 = {12,2,-1,-6,14,ch45data};
-
-/* char: 0x2c ',' */
-
-static const GLubyte ch44data[] = {
-0xc0,0x60,0x20,0xe0,0xc0,
-};
-
-static const BitmapCharRec ch44 = {3,5,-2,3,7,ch44data};
-
-/* char: 0x2b '+' */
-
-static const GLubyte ch43data[] = {
-0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xff,0xf0,0xff,0xf0,0x6,0x0,
-0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,
-};
-
-static const BitmapCharRec ch43 = {12,12,-1,-1,14,ch43data};
-
-/* char: 0x2a '*' */
-
-static const GLubyte ch42data[] = {
-0x8,0x0,0x1c,0x0,0xc9,0x80,0xeb,0x80,0x1c,0x0,0xeb,0x80,0xc9,0x80,0x1c,0x0,
-0x8,0x0,
-};
-
-static const BitmapCharRec ch42 = {9,9,-2,-8,12,ch42data};
-
-/* char: 0x29 ')' */
-
-static const GLubyte ch41data[] = {
-0x80,0x40,0x20,0x30,0x10,0x18,0x18,0xc,0xc,0xc,0xc,0xc,0xc,0xc,0xc,0x18,
-0x18,0x10,0x30,0x20,0x40,0x80,
-};
-
-static const BitmapCharRec ch41 = {6,22,-1,5,8,ch41data};
-
-/* char: 0x28 '(' */
-
-static const GLubyte ch40data[] = {
-0x4,0x8,0x10,0x30,0x20,0x60,0x60,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x60,
-0x60,0x20,0x30,0x10,0x8,0x4,
-};
-
-static const BitmapCharRec ch40 = {6,22,-1,5,8,ch40data};
-
-/* char: 0x27 ''' */
-
-static const GLubyte ch39data[] = {
-0xc0,0x60,0x20,0xe0,0xc0,
-};
-
-static const BitmapCharRec ch39 = {3,5,-3,-12,8,ch39data};
-
-/* char: 0x26 '&' */
-
-static const GLubyte ch38data[] = {
-0x3c,0x3c,0x7f,0x7e,0xe1,0xe1,0xc0,0xc0,0xc1,0xc0,0xc1,0xa0,0x63,0x20,0x37,0x10,
-0x1e,0x18,0xe,0x3e,0xf,0x0,0x1d,0x80,0x18,0xc0,0x18,0x40,0x18,0x40,0xc,0xc0,
-0x7,0x80,
-};
-
-static const BitmapCharRec ch38 = {16,17,-1,0,18,ch38data};
-
-/* char: 0x25 '%' */
-
-static const GLubyte ch37data[] = {
-0x30,0x3c,0x0,0x18,0x72,0x0,0xc,0x61,0x0,0x4,0x60,0x80,0x6,0x60,0x80,0x3,
-0x30,0x80,0x1,0x19,0x80,0x1,0x8f,0x0,0x78,0xc0,0x0,0xe4,0x40,0x0,0xc2,0x60,
-0x0,0xc1,0x30,0x0,0xc1,0x10,0x0,0x61,0x18,0x0,0x33,0xfc,0x0,0x1e,0xc,0x0,
-};
-
-static const BitmapCharRec ch37 = {17,16,-1,0,19,ch37data};
-
-/* char: 0x24 '$' */
-
-static const GLubyte ch36data[] = {
-0x4,0x0,0x4,0x0,0x3f,0x0,0xe5,0xc0,0xc4,0xc0,0x84,0x60,0x84,0x60,0x4,0x60,
-0x4,0xe0,0x7,0xc0,0x7,0x80,0x1e,0x0,0x3c,0x0,0x74,0x0,0x64,0x0,0x64,0x20,
-0x64,0x60,0x34,0xe0,0x1f,0x80,0x4,0x0,0x4,0x0,
-};
-
-static const BitmapCharRec ch36 = {11,21,0,2,12,ch36data};
-
-/* char: 0x23 '#' */
-
-static const GLubyte ch35data[] = {
-0x22,0x0,0x22,0x0,0x22,0x0,0x22,0x0,0x22,0x0,0xff,0xc0,0xff,0xc0,0x11,0x0,
-0x11,0x0,0x11,0x0,0x7f,0xe0,0x7f,0xe0,0x8,0x80,0x8,0x80,0x8,0x80,0x8,0x80,
-0x8,0x80,
-};
-
-static const BitmapCharRec ch35 = {11,17,-1,0,13,ch35data};
-
-/* char: 0x22 '"' */
-
-static const GLubyte ch34data[] = {
-0x88,0xcc,0xcc,0xcc,0xcc,
-};
-
-static const BitmapCharRec ch34 = {6,5,-1,-12,10,ch34data};
-
-/* char: 0x21 '!' */
-
-static const GLubyte ch33data[] = {
-0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-0xc0,
-};
-
-static const BitmapCharRec ch33 = {2,17,-3,0,8,ch33data};
-
-/* char: 0x20 ' ' */
-
-#ifdef _WIN32
-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
- a height or width of zero does not advance the raster position
- as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
-static const GLubyte ch32data[] = { 0x0 };
-static const BitmapCharRec ch32 = {1,1,0,0,6,ch32data};
-#else
-static const BitmapCharRec ch32 = {0,0,0,0,6,0};
-#endif
-
-static const BitmapCharRec * const chars[] = {
-&ch32,
-&ch33,
-&ch34,
-&ch35,
-&ch36,
-&ch37,
-&ch38,
-&ch39,
-&ch40,
-&ch41,
-&ch42,
-&ch43,
-&ch44,
-&ch45,
-&ch46,
-&ch47,
-&ch48,
-&ch49,
-&ch50,
-&ch51,
-&ch52,
-&ch53,
-&ch54,
-&ch55,
-&ch56,
-&ch57,
-&ch58,
-&ch59,
-&ch60,
-&ch61,
-&ch62,
-&ch63,
-&ch64,
-&ch65,
-&ch66,
-&ch67,
-&ch68,
-&ch69,
-&ch70,
-&ch71,
-&ch72,
-&ch73,
-&ch74,
-&ch75,
-&ch76,
-&ch77,
-&ch78,
-&ch79,
-&ch80,
-&ch81,
-&ch82,
-&ch83,
-&ch84,
-&ch85,
-&ch86,
-&ch87,
-&ch88,
-&ch89,
-&ch90,
-&ch91,
-&ch92,
-&ch93,
-&ch94,
-&ch95,
-&ch96,
-&ch97,
-&ch98,
-&ch99,
-&ch100,
-&ch101,
-&ch102,
-&ch103,
-&ch104,
-&ch105,
-&ch106,
-&ch107,
-&ch108,
-&ch109,
-&ch110,
-&ch111,
-&ch112,
-&ch113,
-&ch114,
-&ch115,
-&ch116,
-&ch117,
-&ch118,
-&ch119,
-&ch120,
-&ch121,
-&ch122,
-&ch123,
-&ch124,
-&ch125,
-&ch126,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-0,
-&ch160,
-&ch161,
-&ch162,
-&ch163,
-&ch164,
-&ch165,
-&ch166,
-&ch167,
-&ch168,
-&ch169,
-&ch170,
-&ch171,
-&ch172,
-&ch173,
-&ch174,
-&ch175,
-&ch176,
-&ch177,
-&ch178,
-&ch179,
-&ch180,
-&ch181,
-&ch182,
-&ch183,
-&ch184,
-&ch185,
-&ch186,
-&ch187,
-&ch188,
-&ch189,
-&ch190,
-&ch191,
-&ch192,
-&ch193,
-&ch194,
-&ch195,
-&ch196,
-&ch197,
-&ch198,
-&ch199,
-&ch200,
-&ch201,
-&ch202,
-&ch203,
-&ch204,
-&ch205,
-&ch206,
-&ch207,
-&ch208,
-&ch209,
-&ch210,
-&ch211,
-&ch212,
-&ch213,
-&ch214,
-&ch215,
-&ch216,
-&ch217,
-&ch218,
-&ch219,
-&ch220,
-&ch221,
-&ch222,
-&ch223,
-&ch224,
-&ch225,
-&ch226,
-&ch227,
-&ch228,
-&ch229,
-&ch230,
-&ch231,
-&ch232,
-&ch233,
-&ch234,
-&ch235,
-&ch236,
-&ch237,
-&ch238,
-&ch239,
-&ch240,
-&ch241,
-&ch242,
-&ch243,
-&ch244,
-&ch245,
-&ch246,
-&ch247,
-&ch248,
-&ch249,
-&ch250,
-&ch251,
-&ch252,
-&ch253,
-&ch254,
-&ch255,
-};
-
-#if !defined(__IBMCPP__)
-const
-#endif
-BitmapFontRec glutBitmapTimesRoman24 = {
-"-adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1",
-224,
-32,
-chars
-};
-
diff --git a/src/glut/os2/glut_util.cpp b/src/glut/os2/glut_util.cpp
deleted file mode 100644
index 76f25020aff..00000000000
--- a/src/glut/os2/glut_util.cpp
+++ /dev/null
@@ -1,90 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include <stdlib.h>
-#include <stdarg.h>
-#include <string.h>
-#include <stdio.h>
-
-#include "glutint.h"
-
-#if !defined(__OS2__)
-
-/* strdup is actually not a standard ANSI C or POSIX routine
- so implement a private one for GLUT. OpenVMS does not have a
- strdup; Linux's standard libc doesn't declare strdup by default
- (unless BSD or SVID interfaces are requested). */
-char *
-__glutStrdup(const char *string)
-{
- char *copy;
-
- copy = (char*) malloc(strlen(string) + 1);
- if (copy == NULL)
- return NULL;
- strcpy(copy, string);
- return copy;
-}
-#endif
-
-void
-__glutWarning(char *format,...)
-{
- va_list args;
-
- va_start(args, format);
- fprintf(stderr, "GLUT: Warning in %s: ",
- __glutProgramName ? __glutProgramName : "(unamed)");
- vfprintf(stderr, format, args);
- va_end(args);
- putc('\n', stderr);
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutReportErrors(void)
-{
- GLenum error;
-
- while ((error = glGetError()) != GL_NO_ERROR)
- __glutWarning("GL error: %s", gluErrorString(error));
-}
-/* ENDCENTRY */
-
-void
-__glutFatalError(char *format,...)
-{
- va_list args;
-
- va_start(args, format);
- fprintf(stderr, "GLUT: Fatal Error in %s: ",
- __glutProgramName ? __glutProgramName : "(unamed)");
- vfprintf(stderr, format, args);
- va_end(args);
- putc('\n', stderr);
-/* || defined(__OS2__) */
-#if defined(_WIN32)
- if (__glutExitFunc) {
- __glutExitFunc(1);
- }
-#endif
- exit(1);
-}
-
-void
-__glutFatalUsage(char *format,...)
-{
- va_list args;
-
- va_start(args, format);
- fprintf(stderr, "GLUT: Fatal API Usage in %s: ",
- __glutProgramName ? __glutProgramName : "(unamed)");
- vfprintf(stderr, format, args);
- va_end(args);
- putc('\n', stderr);
- abort();
-}
diff --git a/src/glut/os2/glut_vidresize.cpp b/src/glut/os2/glut_vidresize.cpp
deleted file mode 100644
index f9d345dcf52..00000000000
--- a/src/glut/os2/glut_vidresize.cpp
+++ /dev/null
@@ -1,232 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1996. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include <stdlib.h>
-
-#ifdef __sgi
-#include <dlfcn.h>
-#endif
-
-#include "glutint.h"
-
-/* Grumble. The IRIX 6.3 and early IRIX 6.4 OpenGL headers
- support the video resize extension, but failed to define
- GLX_SGIX_video_resize. */
-#if 0
-#ifdef GLX_SYNC_FRAME_SGIX
-#define GLX_SGIX_video_resize 1
-#endif
-#endif
-
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
-static int canVideoResize = -1;
-static int videoResizeChannel;
-#else
-static int canVideoResize = 0;
-#endif
-static int videoResizeInUse = 0;
-static int dx = -1, dy = -1, dw = -1, dh = -1;
-
-/* XXX Note that IRIX 6.2, 6.3, and some 6.4 versions have a
- bug where programs seg-fault when they attempt video
- resizing from an indirect OpenGL context (either local or
- over a network). */
-
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
-
-static volatile int errorCaught;
-
-/* ARGSUSED */
-static int
-catchXSGIvcErrors(Display * dpy, XErrorEvent * event)
-{
- errorCaught = 1;
- return 0;
-}
-#endif
-
-/* CENTRY */
-
-int GLUTAPIENTRY
-glutVideoResizeGet(GLenum param)
-{
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
- if (canVideoResize < 0) {
- canVideoResize = __glutIsSupportedByGLX("GLX_SGIX_video_resize");
- if (canVideoResize) {
-#if defined(__sgi) && __sgi
- /* This is a hack because IRIX 6.2, 6.3, and some 6.4
- versions were released with GLX_SGIX_video_resize
- being advertised by the X server though the video
- resize extension is not actually supported. We try to
- determine if the libGL.so we are using actually has a
- video resize entrypoint before we try to use the
- feature. */
- void (*func) (void);
- void *glxDso = dlopen("libGL.so", RTLD_LAZY);
-
- func = (void (*)(void)) dlsym(glxDso, "glXQueryChannelDeltasSGIX");
- if (!func) {
- canVideoResize = 0;
- } else
-#endif
- {
- char *channelString;
- int (*handler) (Display *, XErrorEvent *);
-
- channelString = getenv("GLUT_VIDEO_RESIZE_CHANNEL");
- videoResizeChannel = channelString ? atoi(channelString) : 0;
-
- /* Work around another annoying problem with SGI's
- GLX_SGIX_video_resize implementation. Early IRIX
- 6.4 OpenGL's advertise the extension and have the
- video resize API, but an XSGIvc X protocol errors
- result trying to use the API. Set up an error
- handler to intercept what would otherwise be a fatal
- error. If an error was recieved, do not report that
- video resize is possible. */
- handler = XSetErrorHandler(catchXSGIvcErrors);
-
- errorCaught = 0;
-
-#if defined(GLX_GLXEXT_PROTOTYPES)
-#endif
-
- __glut_glXQueryChannelDeltasSGIX(__glutDisplay, __glutScreen,
- videoResizeChannel, &dx, &dy, &dw, &dh);
-
- /* glXQueryChannelDeltasSGIX is an inherent X server
- round-trip so we know we will have gotten either the
- correct reply or and error by this time. */
- XSetErrorHandler(handler);
-
- /* Still yet another work around. In IRIX 6.4 betas,
- glXQueryChannelDeltasSGIX will return as if it
- succeeded, but the values are filled with junk.
- Watch to make sure the delta variables really make
- sense. */
- if (errorCaught ||
- dx < 0 || dy < 0 || dw < 0 || dh < 0 ||
- dx > 2048 || dy > 2048 || dw > 2048 || dh > 2048) {
- canVideoResize = 0;
- }
- }
- }
- }
-#endif /* GLX_SGIX_video_resize */
-
- switch (param) {
- case GLUT_VIDEO_RESIZE_POSSIBLE:
- return canVideoResize;
- case GLUT_VIDEO_RESIZE_IN_USE:
- return videoResizeInUse;
- case GLUT_VIDEO_RESIZE_X_DELTA:
- return dx;
- case GLUT_VIDEO_RESIZE_Y_DELTA:
- return dy;
- case GLUT_VIDEO_RESIZE_WIDTH_DELTA:
- return dw;
- case GLUT_VIDEO_RESIZE_HEIGHT_DELTA:
- return dh;
- case GLUT_VIDEO_RESIZE_X:
- case GLUT_VIDEO_RESIZE_Y:
- case GLUT_VIDEO_RESIZE_WIDTH:
- case GLUT_VIDEO_RESIZE_HEIGHT:
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
- if (videoResizeInUse) {
- int x, y, width, height;
-
- __glut_glXQueryChannelRectSGIX(__glutDisplay, __glutScreen,
- videoResizeChannel, &x, &y, &width, &height);
- switch (param) {
- case GLUT_VIDEO_RESIZE_X:
- return x;
- case GLUT_VIDEO_RESIZE_Y:
- return y;
- case GLUT_VIDEO_RESIZE_WIDTH:
- return width;
- case GLUT_VIDEO_RESIZE_HEIGHT:
- return height;
- }
- }
-#endif
- return -1;
- default:
- __glutWarning("invalid glutVideoResizeGet parameter: %d", param);
- return -1;
- }
-}
-
-void GLUTAPIENTRY
-glutSetupVideoResizing(void)
-{
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
- if (glutVideoResizeGet(GLUT_VIDEO_RESIZE_POSSIBLE)) {
- __glut_glXBindChannelToWindowSGIX(__glutDisplay, __glutScreen,
- videoResizeChannel, __glutCurrentWindow->win);
- videoResizeInUse = 1;
- } else
-#endif
- __glutFatalError("glutEstablishVideoResizing: video resizing not possible.\n");
-}
-
-void GLUTAPIENTRY
-glutStopVideoResizing(void)
-{
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
- if (glutVideoResizeGet(GLUT_VIDEO_RESIZE_POSSIBLE)) {
- if (videoResizeInUse) {
- __glut_glXBindChannelToWindowSGIX(__glutDisplay, __glutScreen,
- videoResizeChannel, None);
- videoResizeInUse = 0;
- }
- }
-#endif
-}
-
-/* ARGSUSED */
-void GLUTAPIENTRY
-glutVideoResize(int x, int y, int width, int height)
-{
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
- if (videoResizeInUse) {
-#ifdef GLX_SYNC_SWAP_SGIX
- /* glXChannelRectSyncSGIX introduced in a patch to IRIX
- 6.2; the original unpatched IRIX 6.2 behavior is always
- GLX_SYNC_SWAP_SGIX. */
- __glut_glXChannelRectSyncSGIX(__glutDisplay, __glutScreen,
- videoResizeChannel, GLX_SYNC_SWAP_SGIX);
-#endif
- __glut_glXChannelRectSGIX(__glutDisplay, __glutScreen,
- videoResizeChannel, x, y, width, height);
- }
-#endif
-}
-
-/* ARGSUSED */
-void GLUTAPIENTRY
-glutVideoPan(int x, int y, int width, int height)
-{
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
- if (videoResizeInUse) {
-#ifdef GLX_SYNC_FRAME_SGIX
- /* glXChannelRectSyncSGIX introduced in a patch to IRIX
- 6.2; the original unpatched IRIX 6.2 behavior is always
- GLX_SYNC_SWAP_SGIX. We just ignore that we cannot
- accomplish GLX_SYNC_FRAME_SGIX on IRIX unpatched 6.2;
- this means you'd need a glutSwapBuffers to actually
- realize the video resize. */
- __glut_glXChannelRectSyncSGIX(__glutDisplay, __glutScreen,
- videoResizeChannel, GLX_SYNC_FRAME_SGIX);
-#endif
- __glut_glXChannelRectSGIX(__glutDisplay, __glutScreen,
- videoResizeChannel, x, y, width, height);
- }
-#endif
-}
-
-/* ENDCENTRY */
diff --git a/src/glut/os2/glut_warp.cpp b/src/glut/os2/glut_warp.cpp
deleted file mode 100644
index 885e169d3f1..00000000000
--- a/src/glut/os2/glut_warp.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1996, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include <stdlib.h>
-#include <stdarg.h>
-#include <stdio.h>
-
-#include "glutint.h"
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutWarpPointer(int x, int y)
-{
-// XWarpPointer(__glutDisplay, None, __glutCurrentWindow->win,
-// 0, 0, 0, 0, x, y);
- POINTL point;
- point.x = x;
- point.y = y;
- WinMapWindowPoints(__glutCurrentWindow->win,HWND_DESKTOP,&point,1);
- WinSetPointerPos(HWND_DESKTOP, point.x, point.y);
-
- XFlush(__glutDisplay);
-}
-
-/* ENDCENTRY */
diff --git a/src/glut/os2/glut_win.cpp b/src/glut/os2/glut_win.cpp
deleted file mode 100644
index 82abba87e48..00000000000
--- a/src/glut/os2/glut_win.cpp
+++ /dev/null
@@ -1,1221 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#ifdef __VMS
-#include <GL/vms_x_fix.h>
-#endif
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <assert.h>
-#if defined(__OS2__)
-#define POKA 0
- #include "WarpGL.h"
- #include "glutos2.h"
- #include "glutint.h"
-
- #include "gl\os2mesa.h"
-
-//
-//define for resource id for main GLUT window, in samples it is defined in GL_TEST.h
- #define ID_WINDOW 256
-
- int evglSetPixelFormat(int iPixelFormat);
- HPS hpsCurrent;
-
-#elif !defined(_WIN32)
-
-#include <X11/Xlib.h>
-#include <X11/Xatom.h>
-#endif
-
-#include "glutint.h"
-
-GLUTwindow *__glutCurrentWindow = NULL;
-GLUTwindow **__glutWindowList = NULL;
-int __glutWindowListSize = 0;
-#if !defined(_WIN32) && !defined(__OS2__)
-GLUTstale *__glutStaleWindowList = NULL;
-#endif
-GLUTwindow *__glutMenuWindow = NULL;
-
-void (*__glutFreeOverlayFunc) (GLUToverlay *);
-XVisualInfo *(*__glutDetermineVisualFromString) (char *string, Bool * treatAsSingle,
- Criterion * requiredCriteria, int nRequired, int requiredMask, void** fbc) = NULL;
-
-static Criterion requiredWindowCriteria[] =
-{
- {LEVEL, EQ, 0},
- {TRANSPARENT, EQ, 0}
-};
-static int numRequiredWindowCriteria = sizeof(requiredWindowCriteria) / sizeof(Criterion);
-static int requiredWindowCriteriaMask = (1 << LEVEL) | (1 << TRANSPARENT);
-
-static void
-cleanWindowWorkList(GLUTwindow * window)
-{
- GLUTwindow **pEntry = &__glutWindowWorkList;
- GLUTwindow *entry = __glutWindowWorkList;
-
- /* Tranverse singly-linked window work list look for the
- window. */
- while (entry) {
- if (entry == window) {
- /* Found it; delete it. */
- *pEntry = entry->prevWorkWin;
- return;
- } else {
- pEntry = &entry->prevWorkWin;
- entry = *pEntry;
- }
- }
-}
-
-#if !defined(_WIN32) && !defined(__OS2PM__)
-
-static void
-cleanStaleWindowList(GLUTwindow * window)
-{
- GLUTstale **pEntry = &__glutStaleWindowList;
- GLUTstale *entry = __glutStaleWindowList;
-
- /* Tranverse singly-linked stale window list look for the
- window ID. */
- while (entry) {
- if (entry->window == window) {
- /* Found it; delete it. */
- *pEntry = entry->next;
- free(entry);
- return;
- } else {
- pEntry = &entry->next;
- entry = *pEntry;
- }
- }
-}
-
-#endif
-
-static GLUTwindow *__glutWindowCache = NULL;
-
-GLUTwindow *
-__glutGetWindow(Window win)
-{
- int i;
-
- /* Does win belong to the last window ID looked up? */
- if (__glutWindowCache && (win == __glutWindowCache->win ||
- (__glutWindowCache->overlay && win ==
- __glutWindowCache->overlay->win))) {
- return
- __glutWindowCache;
- }
- /* Otherwise scan the window list looking for the window ID. */
- for (i = 0; i < __glutWindowListSize; i++) {
- if (__glutWindowList[i]) {
- if (win == __glutWindowList[i]->win) {
- __glutWindowCache = __glutWindowList[i];
- return __glutWindowCache;
- }
- if (__glutWindowList[i]->overlay) {
- if (win == __glutWindowList[i]->overlay->win) {
- __glutWindowCache = __glutWindowList[i];
- return __glutWindowCache;
- }
- }
- }
- }
-#if !defined(_WIN32) && !defined(__OS2PM__)
- {
- GLUTstale *entry;
-
- /* Scan through destroyed overlay window IDs for which no
- DestroyNotify has yet been received. */
- for (entry = __glutStaleWindowList; entry; entry = entry->next) {
- if (entry->win == win)
- return entry->window;
- }
- }
-#endif
- return NULL;
-}
-
-/* CENTRY */
-int GLUTAPIENTRY
-glutGetWindow(void)
-{
- if (__glutCurrentWindow) {
- return __glutCurrentWindow->num + 1;
- } else {
- return 0;
- }
-}
-/* ENDCENTRY */
-
-void
-__glutSetWindow(GLUTwindow * window)
-{
- /* It is tempting to try to short-circuit the call to
- glXMakeCurrent if we "know" we are going to make current
- to a window we are already current to. In fact, this
- assumption breaks when GLUT is expected to integrated with
- other OpenGL windowing APIs that also make current to
- OpenGL contexts. Since glXMakeCurrent short-circuits the
- "already bound" case, GLUT avoids the temptation to do so
- too. */
- __glutCurrentWindow = window;
-
- MAKE_CURRENT_LAYER(__glutCurrentWindow);
-
-#if !defined(_WIN32) && !defined(__OS2__)
- /* We should be careful to force a finish between each
- iteration through the GLUT main loop if indirect OpenGL
- contexts are in use; indirect contexts tend to have much
- longer latency because lots of OpenGL extension requests
- can queue up in the X protocol stream. We accomplish this
- by posting GLUT_FINISH_WORK to be done. */
- if (!__glutCurrentWindow->isDirect)
- __glutPutOnWorkList(__glutCurrentWindow, GLUT_FINISH_WORK);
-#endif
-
- /* If debugging is enabled, we'll want to check this window
- for any OpenGL errors every iteration through the GLUT
- main loop. To accomplish this, we post the
- GLUT_DEBUG_WORK to be done on this window. */
- if (__glutDebug) {
- __glutPutOnWorkList(__glutCurrentWindow, GLUT_DEBUG_WORK);
- }
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutSetWindow(int win)
-{
- GLUTwindow *window;
-
- if (win < 1 || win > __glutWindowListSize) {
- __glutWarning("glutSetWindow attempted on bogus window.");
- return;
- }
- window = __glutWindowList[win - 1];
- if (!window) {
- __glutWarning("glutSetWindow attempted on bogus window.");
- return;
- }
- __glutSetWindow(window);
-}
-/* ENDCENTRY */
-
-static int
-getUnusedWindowSlot(void)
-{
- int i;
-
- /* Look for allocated, unused slot. */
- for (i = 0; i < __glutWindowListSize; i++) {
- if (!__glutWindowList[i]) {
- return i;
- }
- }
- /* Allocate a new slot. */
- __glutWindowListSize++;
- if (__glutWindowList) {
- __glutWindowList = (GLUTwindow **)
- realloc(__glutWindowList,
- __glutWindowListSize * sizeof(GLUTwindow *));
- } else {
- /* XXX Some realloc's do not correctly perform a malloc
- when asked to perform a realloc on a NULL pointer,
- though the ANSI C library spec requires this. */
- __glutWindowList = (GLUTwindow **)
- malloc(sizeof(GLUTwindow *));
- }
- if (!__glutWindowList)
- __glutFatalError("out of memory.");
- __glutWindowList[__glutWindowListSize - 1] = NULL;
- return __glutWindowListSize - 1;
-}
-
-static XVisualInfo *
-getVisualInfoCI(unsigned int mode)
-{
-#if POKA
- static int bufSizeList[] =
- {16, 12, 8, 4, 2, 1, 0};
- XVisualInfo *vi;
- int list[32];
- int i, n = 0;
-
- /* Should not be looking at display mode mask if
- __glutDisplayString is non-NULL. */
- assert(!__glutDisplayString);
-
- list[n++] = GLX_BUFFER_SIZE;
- list[n++] = 1;
- if (GLUT_WIND_IS_DOUBLE(mode)) {
- list[n++] = GLX_DOUBLEBUFFER;
- }
- if (GLUT_WIND_IS_STEREO(mode)) {
- list[n++] = GLX_STEREO;
- }
- if (GLUT_WIND_HAS_DEPTH(mode)) {
- list[n++] = GLX_DEPTH_SIZE;
- list[n++] = 1;
- }
- if (GLUT_WIND_HAS_STENCIL(mode)) {
- list[n++] = GLX_STENCIL_SIZE;
- list[n++] = 1;
- }
- list[n] = (int) None; /* terminate list */
-
- /* glXChooseVisual specify GLX_BUFFER_SIZE prefers the
- "smallest index buffer of at least the specified size".
- This would be reasonable if GLUT allowed the user to
- specify the required buffe size, but GLUT's display mode
- is too simplistic (easy to use?). GLUT should try to find
- the "largest". So start with a large buffer size and
- shrink until we find a matching one that exists. */
-
- for (i = 0; bufSizeList[i]; i++) {
- /* XXX Assumes list[1] is where GLX_BUFFER_SIZE parameter
- is. */
- list[1] = bufSizeList[i];
- vi = glXChooseVisual(__glutDisplay,
- __glutScreen, list);
- if (vi)
- return vi;
- }
- return NULL;
-#else
- return
- glXChooseVisual(mode);
-
-#endif
-}
-
-static XVisualInfo *
-getVisualInfoRGB(unsigned int mode)
-{
-#if POKA
- int list[32];
- int n = 0;
-
- /* Should not be looking at display mode mask if
- __glutDisplayString is non-NULL. */
- assert(!__glutDisplayString);
-
- /* XXX Would a caching mechanism to minize the calls to
- glXChooseVisual? You'd have to reference count
- XVisualInfo* pointers. Would also have to properly
- interact with glutInitDisplayString. */
-
- list[n++] = GLX_RGBA;
- list[n++] = GLX_RED_SIZE;
- list[n++] = 1;
- list[n++] = GLX_GREEN_SIZE;
- list[n++] = 1;
- list[n++] = GLX_BLUE_SIZE;
- list[n++] = 1;
- if (GLUT_WIND_HAS_ALPHA(mode)) {
- list[n++] = GLX_ALPHA_SIZE;
- list[n++] = 1;
- }
- if (GLUT_WIND_IS_DOUBLE(mode)) {
- list[n++] = GLX_DOUBLEBUFFER;
- }
- if (GLUT_WIND_IS_STEREO(mode)) {
- list[n++] = GLX_STEREO;
- }
- if (GLUT_WIND_HAS_DEPTH(mode)) {
- list[n++] = GLX_DEPTH_SIZE;
- list[n++] = 1;
- }
- if (GLUT_WIND_HAS_STENCIL(mode)) {
- list[n++] = GLX_STENCIL_SIZE;
- list[n++] = 1;
- }
- if (GLUT_WIND_HAS_ACCUM(mode)) {
- list[n++] = GLX_ACCUM_RED_SIZE;
- list[n++] = 1;
- list[n++] = GLX_ACCUM_GREEN_SIZE;
- list[n++] = 1;
- list[n++] = GLX_ACCUM_BLUE_SIZE;
- list[n++] = 1;
- if (GLUT_WIND_HAS_ALPHA(mode)) {
- list[n++] = GLX_ACCUM_ALPHA_SIZE;
- list[n++] = 1;
- }
- }
-#if defined(GLX_VERSION_1_1) && (defined(GLX_SGIS_multisample) || defined(GLX_ARB_multisample))
- if (GLUT_WIND_IS_MULTISAMPLE(mode)) {
- if (!__glutIsSupportedByGLX("GLX_SGIS_multisample") &&
- !__glutIsSupportedByGLX("GLX_ARB_multisample"))
- return NULL;
-#if defined(GLX_ARB_multisample)
- list[n++] = GLX_SAMPLES_ARB;
-#elif defined(GLX_SGIS_multisample)
- list[n++] = GLX_SAMPLES_SGIS;
-#endif
- /* XXX Is 4 a reasonable minimum acceptable number of
- samples? */
- list[n++] = 4;
- }
-#endif
- list[n] = (int) None; /* terminate list */
-
- return glXChooseVisual(__glutDisplay,
- __glutScreen, list);
-#else /* POKA */
-
- return
- glXChooseVisual(mode);
-
-#endif
-}
-
-XVisualInfo *
-__glutGetVisualInfo(unsigned int mode)
-{
- /* XXX GLUT_LUMINANCE not implemented for GLUT 3.0. */
- if (GLUT_WIND_IS_LUMINANCE(mode))
- return NULL;
-
- if (GLUT_WIND_IS_RGB(mode))
- return getVisualInfoRGB(mode);
- else
- return getVisualInfoCI(mode);
-}
-
-XVisualInfo *
-__glutDetermineVisual(
- unsigned int displayMode,
- Bool * treatAsSingle,
- XVisualInfo * (getVisualInfo) (unsigned int))
-{
- XVisualInfo *vis;
-
- /* Should not be looking at display mode mask if
- __glutDisplayString is non-NULL. */
- assert(!__glutDisplayString);
-
- *treatAsSingle = GLUT_WIND_IS_SINGLE(displayMode);
- vis = getVisualInfo(displayMode);
- if (!vis) {
- /* Fallback cases when can't get exactly what was asked
- for... */
- if (GLUT_WIND_IS_SINGLE(displayMode)) {
- /* If we can't find a single buffered visual, try looking
- for a double buffered visual. We can treat a double
- buffered visual as a single buffer visual by changing
- the draw buffer to GL_FRONT and treating any swap
- buffers as no-ops. */
- displayMode |= GLUT_DOUBLE;
- vis = getVisualInfo(displayMode);
- *treatAsSingle = True;
- }
- if (!vis && GLUT_WIND_IS_MULTISAMPLE(displayMode)) {
- /* If we can't seem to get multisampling (ie, not Reality
- Engine class graphics!), go without multisampling. It
- is up to the application to query how many multisamples
- were allocated (0 equals no multisampling) if the
- application is going to use multisampling for more than
- just antialiasing. */
- displayMode &= ~GLUT_MULTISAMPLE;
- vis = getVisualInfo(displayMode);
- }
- }
- return vis;
-}
-
-static void GLUTCALLBACK
-__glutDefaultDisplay(void)
-{
- /* XXX Remove the warning after GLUT 3.0. */
- __glutWarning("The following is a new check for GLUT 3.0; update your code.");
- __glutFatalError(
- "redisplay needed for window %d, but no display callback.",
- __glutCurrentWindow->num + 1);
-}
-
-void GLUTCALLBACK
-__glutDefaultReshape(int width, int height)
-{
- GLUToverlay *overlay;
-
- /* Adjust the viewport of the window (and overlay if one
- exists). */
- MAKE_CURRENT_WINDOW(__glutCurrentWindow);
- glViewport(0, 0, (GLsizei) width, (GLsizei) height);
- overlay = __glutCurrentWindow->overlay;
- if (overlay) {
- MAKE_CURRENT_OVERLAY(overlay);
- glViewport(0, 0, (GLsizei) width, (GLsizei) height);
- }
- /* Make sure we are current to the current layer (application
- should be able to count on the current layer not changing
- unless the application explicitly calls glutUseLayer). */
- MAKE_CURRENT_LAYER(__glutCurrentWindow);
-}
-
-XVisualInfo *
-__glutDetermineWindowVisual(Bool * treatAsSingle, Bool * visAlloced, void **fbc)
-{
- if (__glutDisplayString) {
-
- /* __glutDisplayString should be NULL except if
- glutInitDisplayString has been called to register a
- different display string. Calling glutInitDisplayString
- means using a string instead of an integer mask determine
- the visual to use. Using the function pointer variable
- __glutDetermineVisualFromString below avoids linking in
- the code for implementing glutInitDisplayString (ie,
- glut_dstr.o) unless glutInitDisplayString gets called by
- the application. */
-
- assert(__glutDetermineVisualFromString);
- *visAlloced = False;
- *fbc = NULL;
- return __glutDetermineVisualFromString(__glutDisplayString, treatAsSingle,
- requiredWindowCriteria, numRequiredWindowCriteria, requiredWindowCriteriaMask, fbc);
- } else {
- *visAlloced = True;
- *fbc = NULL;
- return __glutDetermineVisual(__glutDisplayMode,
- treatAsSingle, __glutGetVisualInfo);
- }
-}
-
-/* ARGSUSED5 */ /* Only Win32 uses gameMode parameter. */
-GLUTwindow *
-__glutCreateWindow(GLUTwindow * parent,
- int x, int y, int width, int height, int gameMode)
-{
- GLUTwindow *window;
- XSetWindowAttributes wa;
- unsigned long attribMask;
- int winnum;
- int i;
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_fbconfig)
- GLXFBConfigSGIX fbc;
-#else
- void *fbc;
-#endif
-
-#if defined(__OS2PM__)
- {
- extern HAB hab; /* PM anchor block handle */
- CLASSINFO classinfo;
-
- if(!WinQueryClassInfo(hab,"GLUT", &classinfo) )
- __glutOpenOS2Connection(NULL);
- }
-#elif defined(_WIN32)
- WNDCLASS wc;
- int style;
-
- if (!GetClassInfo(GetModuleHandle(NULL), "GLUT", &wc)) {
- __glutOpenWin32Connection(NULL);
- }
-#else
- if (!__glutDisplay) {
- __glutOpenXConnection(NULL);
- }
-#endif
-
-#ifndef __OS2PM__
- if (__glutGameModeWindow) {
- __glutFatalError("cannot create windows in game mode.");
- }
-#endif
-
- winnum = getUnusedWindowSlot();
- window = (GLUTwindow *) malloc(sizeof(GLUTwindow));
- if (!window) {
- __glutFatalError("out of memory.");
- }
- window->num = winnum;
-
-#if defined(__OS2PM__)
- /* Add this new window to the window list. */
- __glutWindowList[winnum] = window;
- window->shownState = -1;
-#endif
-
-#if !defined(_WIN32) && !defined(__OS2PM__)
- window->vis = __glutDetermineWindowVisual(&window->treatAsSingle,
- &window->visAlloced, (void**) &fbc);
- if (!window->vis) {
- __glutFatalError(
- "visual with necessary capabilities not found.");
- }
- __glutSetupColormap(window->vis, &window->colormap, &window->cmap);
-#endif
- window->eventMask = StructureNotifyMask | ExposureMask;
-
- attribMask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask;
- wa.background_pixmap = None;
- wa.border_pixel = 0;
- wa.colormap = window->cmap;
- wa.event_mask = window->eventMask;
- if (parent) {
- if (parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK)
- wa.event_mask |= GLUT_HACK_STOP_PROPAGATE_MASK;
- attribMask |= CWDontPropagate;
- wa.do_not_propagate_mask = parent->eventMask & GLUT_DONT_PROPAGATE_FILTER_MASK;
- } else {
- wa.do_not_propagate_mask = 0;
- }
-
- /* Stash width and height before Win32's __glutAdjustCoords
- possibly overwrites the values. */
- window->width = width;
- window->height = height;
- window->forceReshape = True;
- window->ignoreKeyRepeat = False;
-
-#if defined(__OS2PM__)
-
- { ULONG flStyle=0;
- int ii;
- ERRORID erridErrorCode;/* last error id code */
- extern HAB hab; /* PM anchor block handle */
-
- if (parent) {
- flStyle = WS_CLIPCHILDREN|WS_VISIBLE;
- } else {
- if (gameMode) {
- /* Game mode window should be a WS_POPUP window to
- ensure that the taskbar is hidden by it. A standard
- WS_OVERLAPPEDWINDOW does not hide the task bar. */
- flStyle = FCF_STANDARD | WS_MAXIMIZED;
- } else {
- /* A standard toplevel window with borders and such. */
- flStyle = FCF_STANDARD | WS_CLIPCHILDREN;
-// flStyle = WS_OVERLAPPEDWINDOW;
- }
- }
-{
- HWND hwnd; /* Window */
- ULONG ListBoxId; /* Window id */
- /* (supplied by application) */
-
-
- HWND hwndClient; /* handle to the client */
- HWND hwndFrame; /* handle to the frame */
- PFNWP GenericWndProc;
- FRAMECDATA fcd;
- RECTL rect; /* Boundary rectangle */
-
-
-
-/************************************************/
-// flCreate = (FCF_STANDARD) & ~FCF_TASKLIST;
-/**********************************/
- if (parent)
- { window->frame = NULL;
-
- hwnd = WinCreateWindow(parent->win, /* Parent window */
- "GLUTCHILD", /* Class name */
- "", /* Window text */
- flStyle, /* Window style */
- x, y, /* Position (x,y) */
- width, height, /* Size (width,height) */
- parent->win, /* Owner window */
- HWND_TOP, /* Sibling window */
- 0, /* Window id */
- NULL, /* Control data */
- NULL); /* Pres parameters */
-
- erridErrorCode = WinGetLastError(hab);
- window->win = hwnd;
-
- window->hdc = WinOpenWindowDC(window->win);
- window->hpsBuffer = hpsCurrent;
-
-
- rect.xLeft = x;
- rect.xRight = x+width;
- rect.yBottom = y;
- rect.yTop = y + height;
-
-/***** else parent *****************************/
- } else {
- hwnd = WinCreateStdWindow(HWND_DESKTOP,
- 0, /* WS_VISIBLE frame-window style */
- &flStyle, /* window style */
- "GLUT", /* class name */
- "GLUT",/* window title */
- 0L, /* default client style */
- NULLHANDLE, /* resource in executable file */
- ID_WINDOW, /* resource id */
- &hwndClient); /* receives client window handle */
-
- erridErrorCode = WinGetLastError(hab);
- window->win = hwndClient;
- window->frame = hwnd;
- window->hdc = WinOpenWindowDC(window->win);
-
- window->hpsBuffer = hpsCurrent;
-
-
-/* converts a client window's boundaries into an equivalent frame rectangle */
- rect.xLeft = x;
- rect.xRight = x+width;
- rect.yBottom = y;
- rect.yTop = y + height;
-
- /* calculate equivalent frame boundary from boundary data */
- WinCalcFrameRect(window->frame, &rect, FALSE);
- }
-/***** endof if(parent) *****************************/
-
- /* Must set the XHDC for fake glXChooseVisual & fake
- glXCreateContext & fake XAllocColorCells. */
- XHDC = window->hdc;
- XHWND = window->win;
- window->vis = __glutDetermineWindowVisual(&window->treatAsSingle,
- &window->visAlloced, &fbc);
- if (!window->vis)
- { __glutFatalError(
- "pixel format with necessary capabilities not found.");
- }
- { int rc;
- rc = wglChoosePixelFormat(window->hdc, window->vis),
-
-// evglSetPixelFormat(2); /* int iPixelFormat 1 - doublebuffer/2 - single buffer ??*/
- wglSetPixelFormat(window->hdc,rc,window->vis);
- }
- __glutSetupColormap(window->vis, &window->colormap, &window->cmap);
-
- window->ctx = glXCreateContext(window->hpsBuffer, window->vis,
- None, __glutTryDirect);
-
- WinSetWindowPos(hwnd,
- HWND_TOP,rect.xLeft,rect.yBottom,
- rect.xRight-rect.xLeft, rect.yTop-rect.yBottom,
- SWP_ACTIVATE | SWP_MOVE | SWP_SIZE | SWP_SHOW|SWP_ZORDER); /* flags*/
-
- /* Make sure subwindows get a windowStatus callback. */
- if (parent)
- WinPostMsg(parent->win, WM_ACTIVATE, 0, 0);
-
- }
-}
-
-#elif defined(_WIN32)
-
- __glutAdjustCoords(parent ? parent->win : NULL,
- &x, &y, &width, &height);
- if (parent) {
- style = WS_CHILD;
- } else {
- if (gameMode) {
- /* Game mode window should be a WS_POPUP window to
- ensure that the taskbar is hidden by it. A standard
- WS_OVERLAPPEDWINDOW does not hide the task bar. */
- style = WS_POPUP | WS_MAXIMIZE;
- } else {
- /* A standard toplevel window with borders and such. */
- style = WS_OVERLAPPEDWINDOW;
- }
- }
- window->win = CreateWindow("GLUT", "GLUT",
- WS_CLIPSIBLINGS | WS_CLIPCHILDREN | style,
- x, y, width, height, parent ? parent->win : __glutRoot,
- NULL, GetModuleHandle(NULL), 0);
- window->hdc = GetDC(window->win);
- /* Must set the XHDC for fake glXChooseVisual & fake
- glXCreateContext & fake XAllocColorCells. */
- XHDC = window->hdc;
- window->vis = __glutDetermineWindowVisual(&window->treatAsSingle,
- &window->visAlloced, &fbc);
- if (!window->vis) {
- __glutFatalError(
- "pixel format with necessary capabilities not found.");
- }
- if (!SetPixelFormat(window->hdc,
- ChoosePixelFormat(window->hdc, window->vis),
- window->vis)) {
- __glutFatalError("SetPixelFormat failed during window create.");
- }
- __glutSetupColormap(window->vis, &window->colormap, &window->cmap);
- /* Make sure subwindows get a windowStatus callback. */
- if (parent) {
- PostMessage(parent->win, WM_ACTIVATE, 0, 0);
- }
- window->renderDc = window->hdc;
-#else
- window->win = XCreateWindow(__glutDisplay,
- parent == NULL ? __glutRoot : parent->win,
- x, y, width, height, 0,
- window->vis->depth, InputOutput, window->vis->visual,
- attribMask, &wa);
-#endif
- window->renderWin = window->win;
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_fbconfig)
- if (fbc) {
- window->ctx = __glut_glXCreateContextWithConfigSGIX(__glutDisplay, fbc,
- GLX_RGBA_TYPE_SGIX, None, __glutTryDirect);
- } else
-#endif
-#if defined(__OS2PM__)
-// window->ctx = glXCreateContext(window->hpsBuffer, window->vis,
-// None, __glutTryDirect);
-#else
- window->ctx = glXCreateContext(__glutDisplay, window->vis,
- None, __glutTryDirect);
-#endif
- if (!window->ctx) {
- __glutFatalError(
- "failed to create OpenGL rendering context.");
- }
- window->renderCtx = window->ctx;
-#if !defined(_WIN32) && !defined(__OS2PM__)
- window->isDirect = glXIsDirect(__glutDisplay, window->ctx);
- if (__glutForceDirect) {
- if (!window->isDirect)
- __glutFatalError("direct rendering not possible.");
- }
-#endif
-
- window->parent = parent;
- if (parent) {
- window->siblings = parent->children;
- parent->children = window;
- } else {
- window->siblings = NULL;
- }
- window->overlay = NULL;
- window->children = NULL;
- window->display = __glutDefaultDisplay;
- window->reshape = __glutDefaultReshape;
- window->mouse = NULL;
- window->motion = NULL;
- window->passive = NULL;
- window->entry = NULL;
- window->keyboard = NULL;
- window->keyboardUp = NULL;
- window->windowStatus = NULL;
- window->visibility = NULL;
- window->special = NULL;
- window->specialUp = NULL;
- window->buttonBox = NULL;
- window->dials = NULL;
- window->spaceMotion = NULL;
- window->spaceRotate = NULL;
- window->spaceButton = NULL;
- window->tabletMotion = NULL;
- window->tabletButton = NULL;
-#ifdef _WIN32
- window->joystick = NULL;
- window->joyPollInterval = 0;
-#endif
-
-#if defined(__OS2PM__)
- window->wm_command = NULL;
-#endif
-
- window->tabletPos[0] = -1;
- window->tabletPos[1] = -1;
-#if defined(__OS2PM__)
- if(window->shownState == -1)
- window->shownState = 0;
- window->visState = window->shownState;
-#else
- window->shownState = 0;
- window->visState = -1; /* not VisibilityUnobscured,
- VisibilityPartiallyObscured, or
- VisibilityFullyObscured */
-#endif
- window->entryState = -1; /* not EnterNotify or LeaveNotify */
-
- window->desiredConfMask = 0;
- window->buttonUses = 0;
- window->cursor = GLUT_CURSOR_INHERIT;
-
- /* Setup window to be mapped when glutMainLoop starts. */
- window->workMask = GLUT_MAP_WORK;
-#ifdef _WIN32
- if (gameMode) {
- /* When mapping a game mode window, just show
- the window. We have already created the game
- mode window with a maximize flag at creation
- time. Doing a ShowWindow(window->win, SW_SHOWNORMAL)
- would be wrong for a game mode window since it
- would unmaximize the window. */
- window->desiredMapState = GameModeState;
- } else {
- window->desiredMapState = NormalState;
- }
-#else
- window->desiredMapState = NormalState;
-#endif
- window->prevWorkWin = __glutWindowWorkList;
- __glutWindowWorkList = window;
-
- /* Initially, no menus attached. */
- for (i = 0; i < GLUT_MAX_MENUS; i++) {
- window->menu[i] = 0;
- }
-
- /* Add this new window to the window list. */
- __glutWindowList[winnum] = window;
-
- /* Make the new window the current window. */
- __glutSetWindow(window);
-
- __glutDetermineMesaSwapHackSupport();
-
- if (window->treatAsSingle) {
- /* We do this because either the window really is single
- buffered (in which case this is redundant, but harmless,
- because this is the initial single-buffered context
- state); or we are treating a double buffered window as a
- single-buffered window because the system does not appear
- to export any suitable single- buffered visuals (in which
- the following are necessary). */
- glDrawBuffer(GL_FRONT);
- glReadBuffer(GL_FRONT);
- }
- return window;
-}
-
-/* CENTRY */
-int GLUTAPIENTRY
-glutCreateWindow(const char *title)
-{
- static int firstWindow = 1;
- GLUTwindow *window;
-#if !defined(_WIN32) && !defined(__OS2__)
- XWMHints *wmHints;
-#endif
- Window win;
- XTextProperty textprop;
-
- if (__glutGameModeWindow) {
- __glutFatalError("cannot create windows in game mode.");
- }
- window = __glutCreateWindow(NULL,
- __glutSizeHints.x, __glutSizeHints.y,
- __glutInitWidth, __glutInitHeight,
- /* not game mode */ 0);
- win = window->win;
- /* Setup ICCCM properties. */
- textprop.value = (unsigned char *) title;
- textprop.encoding = XA_STRING;
- textprop.format = 8;
- textprop.nitems = strlen(title);
-#if defined(__OS2__)
- WinSetWindowText(window->frame, (PCSZ)title);
- if (__glutIconic) {
- window->desiredMapState = IconicState;
- }
-#elif defined(_WIN32)
- SetWindowText(win, title);
- if (__glutIconic) {
- window->desiredMapState = IconicState;
- }
-#else
- wmHints = XAllocWMHints();
- wmHints->initial_state =
- __glutIconic ? IconicState : NormalState;
- wmHints->flags = StateHint;
- XSetWMProperties(__glutDisplay, win, &textprop, &textprop,
- /* Only put WM_COMMAND property on first window. */
- firstWindow ? __glutArgv : NULL,
- firstWindow ? __glutArgc : 0,
- &__glutSizeHints, wmHints, NULL);
- XFree(wmHints);
- XSetWMProtocols(__glutDisplay, win, &__glutWMDeleteWindow, 1);
-#endif
- firstWindow = 0;
- return window->num + 1;
-}
-
-#ifdef _WIN32
-int GLUTAPIENTRY
-__glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int))
-{
- __glutExitFunc = exitfunc;
- return glutCreateWindow(title);
-}
-#endif
-
-int GLUTAPIENTRY
-glutCreateSubWindow(int win, int x, int y, int width, int height)
-{
- GLUTwindow *window;
-
- window = __glutCreateWindow(__glutWindowList[win - 1],
- x, y, width, height, /* not game mode */ 0);
-#if !defined(_WIN32) && !defined(__OS2__)
- {
- GLUTwindow *toplevel;
-
- toplevel = __glutToplevelOf(window);
- if (toplevel->cmap != window->cmap) {
- __glutPutOnWorkList(toplevel, GLUT_COLORMAP_WORK);
- }
- }
-#endif
- return window->num + 1;
-}
-/* ENDCENTRY */
-
-void
-__glutDestroyWindow(GLUTwindow * window,
- GLUTwindow * initialWindow)
-{
- GLUTwindow **prev, *cur, *parent, *siblings;
-
- /* Recursively destroy any children. */
- cur = window->children;
- while (cur) {
- siblings = cur->siblings;
- __glutDestroyWindow(cur, initialWindow);
- cur = siblings;
- }
- /* Remove from parent's children list (only necessary for
- non-initial windows and subwindows!). */
- parent = window->parent;
- if (parent && parent == initialWindow->parent) {
- prev = &parent->children;
- cur = parent->children;
- while (cur) {
- if (cur == window) {
- *prev = cur->siblings;
- break;
- }
- prev = &(cur->siblings);
- cur = cur->siblings;
- }
- }
- /* Unbind if bound to this window. */
- if (window == __glutCurrentWindow) {
- UNMAKE_CURRENT();
- __glutCurrentWindow = NULL;
- }
- /* Begin tearing down window itself. */
- if (window->overlay) {
- __glutFreeOverlayFunc(window->overlay);
- }
- XDestroyWindow(__glutDisplay, window->win);
- glXDestroyContext(__glutDisplay, window->ctx);
- if (window->colormap) {
- /* Only color index windows have colormap data structure. */
- __glutFreeColormap(window->colormap);
- }
- /* NULLing the __glutWindowList helps detect is a window
- instance has been destroyed, given a window number. */
- __glutWindowList[window->num] = NULL;
-
- /* Cleanup data structures that might contain window. */
- cleanWindowWorkList(window);
-#if !defined(_WIN32) && !defined(__OS2__)
- cleanStaleWindowList(window);
-#endif
- /* Remove window from the "get window cache" if it is there. */
- if (__glutWindowCache == window)
- __glutWindowCache = NULL;
-
- if (window->visAlloced) {
- /* Only free XVisualInfo* gotten from glXChooseVisual. */
- XFree(window->vis);
- }
-
- if (window == __glutGameModeWindow) {
- /* Destroying the game mode window should implicitly
- have GLUT leave game mode. */
- __glutCloseDownGameMode();
- }
-
- free(window);
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutDestroyWindow(int win)
-{
- GLUTwindow *window = __glutWindowList[win - 1];
-
- if (__glutMappedMenu && __glutMenuWindow == window) {
- __glutFatalUsage("destroying menu window not allowed while menus in use");
- }
-#if !defined(_WIN32) && !defined(__OS2__)
- /* If not a toplevel window... */
- if (window->parent) {
- /* Destroying subwindows may change colormap requirements;
- recalculate toplevel window's WM_COLORMAP_WINDOWS
- property. */
- __glutPutOnWorkList(__glutToplevelOf(window->parent),
- GLUT_COLORMAP_WORK);
- }
-#endif
- __glutDestroyWindow(window, window);
- XFlush(__glutDisplay);
-}
-/* ENDCENTRY */
-
-void
-__glutChangeWindowEventMask(long eventMask, Bool add)
-{
- if (add) {
- /* Add eventMask to window's event mask. */
- if ((__glutCurrentWindow->eventMask & eventMask) !=
- eventMask) {
- __glutCurrentWindow->eventMask |= eventMask;
- __glutPutOnWorkList(__glutCurrentWindow,
- GLUT_EVENT_MASK_WORK);
- }
- } else {
- /* Remove eventMask from window's event mask. */
- if (__glutCurrentWindow->eventMask & eventMask) {
- __glutCurrentWindow->eventMask &= ~eventMask;
- __glutPutOnWorkList(__glutCurrentWindow,
- GLUT_EVENT_MASK_WORK);
- }
- }
-}
-
-void GLUTAPIENTRY
-glutDisplayFunc(GLUTdisplayCB displayFunc)
-{
- /* XXX Remove the warning after GLUT 3.0. */
- if (!displayFunc)
- __glutFatalError("NULL display callback not allowed in GLUT 3.0; update your code.");
- __glutCurrentWindow->display = displayFunc;
-}
-
-void GLUTAPIENTRY
-glutMouseFunc(GLUTmouseCB mouseFunc)
-{
- if (__glutCurrentWindow->mouse) {
- if (!mouseFunc) {
- /* Previous mouseFunc being disabled. */
- __glutCurrentWindow->buttonUses--;
- __glutChangeWindowEventMask(
- ButtonPressMask | ButtonReleaseMask,
- __glutCurrentWindow->buttonUses > 0);
- }
- } else {
- if (mouseFunc) {
- /* Previously no mouseFunc, new one being installed. */
- __glutCurrentWindow->buttonUses++;
- __glutChangeWindowEventMask(
- ButtonPressMask | ButtonReleaseMask, True);
- }
- }
- __glutCurrentWindow->mouse = mouseFunc;
-}
-
-void GLUTAPIENTRY
-glutMotionFunc(GLUTmotionCB motionFunc)
-{
- /* Hack. Some window managers (4Dwm by default) will mask
- motion events if the client is not selecting for button
- press and release events. So we select for press and
- release events too (being careful to use reference
- counting). */
- if (__glutCurrentWindow->motion) {
- if (!motionFunc) {
- /* previous mouseFunc being disabled */
- __glutCurrentWindow->buttonUses--;
- __glutChangeWindowEventMask(
- ButtonPressMask | ButtonReleaseMask,
- __glutCurrentWindow->buttonUses > 0);
- }
- } else {
- if (motionFunc) {
- /* Previously no mouseFunc, new one being installed. */
- __glutCurrentWindow->buttonUses++;
- __glutChangeWindowEventMask(
- ButtonPressMask | ButtonReleaseMask, True);
- }
- }
- /* Real work of selecting for passive mouse motion. */
- __glutChangeWindowEventMask(
- Button1MotionMask | Button2MotionMask | Button3MotionMask,
- motionFunc != NULL);
- __glutCurrentWindow->motion = motionFunc;
-}
-
-void GLUTAPIENTRY
-glutPassiveMotionFunc(GLUTpassiveCB passiveMotionFunc)
-{
- __glutChangeWindowEventMask(PointerMotionMask,
- passiveMotionFunc != NULL);
-
- /* Passive motion also requires watching enters and leaves so
- that a fake passive motion event can be generated on an
- enter. */
- __glutChangeWindowEventMask(EnterWindowMask | LeaveWindowMask,
- __glutCurrentWindow->entry != NULL || passiveMotionFunc != NULL);
-
- __glutCurrentWindow->passive = passiveMotionFunc;
-}
-
-void GLUTAPIENTRY
-glutEntryFunc(GLUTentryCB entryFunc)
-{
- __glutChangeWindowEventMask(EnterWindowMask | LeaveWindowMask,
- entryFunc != NULL || __glutCurrentWindow->passive);
- __glutCurrentWindow->entry = entryFunc;
- if (!entryFunc) {
- __glutCurrentWindow->entryState = -1;
- }
-}
-
-void GLUTAPIENTRY
-glutWindowStatusFunc(GLUTwindowStatusCB windowStatusFunc)
-{
- __glutChangeWindowEventMask(VisibilityChangeMask,
- windowStatusFunc != NULL);
- __glutCurrentWindow->windowStatus = windowStatusFunc;
- if (!windowStatusFunc) {
- /* Make state invalid. */
- __glutCurrentWindow->visState = -1;
- }
-}
-
-static void GLUTCALLBACK
-visibilityHelper(int status)
-{
- if (status == GLUT_HIDDEN || status == GLUT_FULLY_COVERED)
- __glutCurrentWindow->visibility(GLUT_NOT_VISIBLE);
- else
- __glutCurrentWindow->visibility(GLUT_VISIBLE);
-}
-
-
-void GLUTAPIENTRY
-glutVisibilityFunc(GLUTvisibilityCB visibilityFunc)
-{
- __glutCurrentWindow->visibility = visibilityFunc;
-
- if (visibilityFunc)
- { glutWindowStatusFunc(visibilityHelper);
-#if defined(__OS2PM__)
- if(__glutCurrentWindow->shownState >= 0)
- { visibilityHelper(__glutCurrentWindow->shownState);
- }
-#endif
- }
- else
- glutWindowStatusFunc(NULL);
-}
-
-void GLUTAPIENTRY
-glutReshapeFunc(GLUTreshapeCB reshapeFunc)
-{
- if (reshapeFunc) {
- __glutCurrentWindow->reshape = reshapeFunc;
- } else {
- __glutCurrentWindow->reshape = __glutDefaultReshape;
- }
-}
- \ No newline at end of file
diff --git a/src/glut/os2/glut_winmisc.cpp b/src/glut/os2/glut_winmisc.cpp
deleted file mode 100644
index ffa31c021c0..00000000000
--- a/src/glut/os2/glut_winmisc.cpp
+++ /dev/null
@@ -1,127 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <assert.h>
-
-
-#include "glutint.h"
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutSetWindowTitle(const char *title)
-{
-#if defined(__OS2PM__)
- __glutSetWindowText(__glutCurrentWindow->win, (char *)title);
-
-#else
- XTextProperty textprop;
-
- assert(!__glutCurrentWindow->parent);
- IGNORE_IN_GAME_MODE();
- textprop.value = (unsigned char *) title;
- textprop.encoding = XA_STRING;
- textprop.format = 8;
- textprop.nitems = strlen(title);
- XSetWMName(__glutDisplay,
- __glutCurrentWindow->win, &textprop);
- XFlush(__glutDisplay);
-#endif
-}
-
-void GLUTAPIENTRY
-glutSetIconTitle(const char *title)
-{
-#if defined(__OS2PM__)
-//todo ?
-#else
-
- XTextProperty textprop;
-
- assert(!__glutCurrentWindow->parent);
- IGNORE_IN_GAME_MODE();
- textprop.value = (unsigned char *) title;
- textprop.encoding = XA_STRING;
- textprop.format = 8;
- textprop.nitems = strlen(title);
- XSetWMIconName(__glutDisplay,
- __glutCurrentWindow->win, &textprop);
- XFlush(__glutDisplay);
-#endif
-}
-
-void GLUTAPIENTRY
-glutPositionWindow(int x, int y)
-{
- IGNORE_IN_GAME_MODE();
- __glutCurrentWindow->desiredX = x;
- __glutCurrentWindow->desiredY = y;
- __glutCurrentWindow->desiredConfMask |= CWX | CWY;
- __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);
-}
-
-void GLUTAPIENTRY
-glutReshapeWindow(int w, int h)
-{
- IGNORE_IN_GAME_MODE();
- if (w <= 0 || h <= 0)
- __glutWarning("glutReshapeWindow: non-positive width or height not allowed");
-
- __glutCurrentWindow->desiredWidth = w;
- __glutCurrentWindow->desiredHeight = h;
- __glutCurrentWindow->desiredConfMask |= CWWidth | CWHeight;
- __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);
-}
-
-void GLUTAPIENTRY
-glutPopWindow(void)
-{
- IGNORE_IN_GAME_MODE();
- __glutCurrentWindow->desiredStack = Above;
- __glutCurrentWindow->desiredConfMask |= CWStackMode;
- __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);
-}
-
-void GLUTAPIENTRY
-glutPushWindow(void)
-{
- IGNORE_IN_GAME_MODE();
- __glutCurrentWindow->desiredStack = Below;
- __glutCurrentWindow->desiredConfMask |= CWStackMode;
- __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);
-}
-
-void GLUTAPIENTRY
-glutIconifyWindow(void)
-{
- IGNORE_IN_GAME_MODE();
- assert(!__glutCurrentWindow->parent);
- __glutCurrentWindow->desiredMapState = IconicState;
- __glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK);
-}
-
-void GLUTAPIENTRY
-glutShowWindow(void)
-{
- IGNORE_IN_GAME_MODE();
- __glutCurrentWindow->desiredMapState = NormalState;
- __glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK);
-}
-
-void GLUTAPIENTRY
-glutHideWindow(void)
-{
- IGNORE_IN_GAME_MODE();
- __glutCurrentWindow->desiredMapState = WithdrawnState;
- __glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK);
-}
-
-/* ENDCENTRY */
- \ No newline at end of file
diff --git a/src/glut/os2/glutbitmap.h b/src/glut/os2/glutbitmap.h
deleted file mode 100644
index dc1b61af195..00000000000
--- a/src/glut/os2/glutbitmap.h
+++ /dev/null
@@ -1,32 +0,0 @@
-#ifndef __glutbitmap_h__
-#define __glutbitmap_h__
-
-/* Copyright (c) Mark J. Kilgard, 1994, 1998. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#define GLUT_NO_LIB_PRAGMA /* Avoid auto library linking when building
- the GLUT library itself. */
-#include <GL/glut.h>
-
-typedef struct {
- const GLsizei width;
- const GLsizei height;
- const GLfloat xorig;
- const GLfloat yorig;
- const GLfloat advance;
- const GLubyte *bitmap;
-} BitmapCharRec, *BitmapCharPtr;
-
-typedef struct {
- const char *name;
- const int num_chars;
- const int first;
- const BitmapCharRec * const *ch;
-} BitmapFontRec, *BitmapFontPtr;
-
-typedef void *GLUTbitmapFont;
-
-#endif /* __glutbitmap_h__ */
diff --git a/src/glut/os2/glutos2.h b/src/glut/os2/glutos2.h
deleted file mode 100644
index 533a78011e2..00000000000
--- a/src/glut/os2/glutos2.h
+++ /dev/null
@@ -1,36 +0,0 @@
-#ifndef __glutos2_h__
-#define __glutos2_h__
-
-
-/* Win32 "equivalent" cursors - eventually, the X glyphs should be
- converted to Win32 cursors -- then they will look the same */
-#define XC_arrow IDC_ARROW
-#define XC_top_left_arrow IDC_ARROW
-#define XC_hand1 IDC_SIZEALL
-#define XC_pirate IDC_NO
-#define XC_question_arrow IDC_HELP
-#define XC_exchange IDC_NO
-#define XC_spraycan IDC_SIZEALL
-#define XC_watch IDC_WAIT
-#define XC_xterm IDC_IBEAM
-#define XC_crosshair IDC_CROSS
-#define XC_sb_v_double_arrow IDC_SIZENS
-#define XC_sb_h_double_arrow IDC_SIZEWE
-#define XC_top_side IDC_UPARROW
-#define XC_bottom_side IDC_SIZENS
-#define XC_left_side IDC_SIZEWE
-#define XC_right_side IDC_SIZEWE
-#define XC_top_left_corner IDC_SIZENWSE
-#define XC_top_right_corner IDC_SIZENESW
-#define XC_bottom_right_corner IDC_SIZENWSE
-#define XC_bottom_left_corner IDC_SIZENESW
-
-#define XA_STRING 0
-
-/* Private routines from win32_util.c */
-extern int gettimeofday(struct timeval* tp, void* tzp);
-//extern void *__glutFont(void *font);
-extern int __glutGetTransparentPixel(Display *dpy, XVisualInfo *vinfo);
-extern void __glutAdjustCoords(Window parent, int *x, int *y, int *width, int *height);
-
-#endif /* __glutos2_h__ */
diff --git a/src/glut/os2/glutstroke.h b/src/glut/os2/glutstroke.h
deleted file mode 100644
index fbbc70d6cc0..00000000000
--- a/src/glut/os2/glutstroke.h
+++ /dev/null
@@ -1,42 +0,0 @@
-#ifndef __glutstroke_h__
-#define __glutstroke_h__
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#if defined(_WIN32)
-#pragma warning (disable:4244) /* disable bogus conversion warnings */
-#pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */
-#endif
-
-typedef struct {
- float x;
- float y;
-} CoordRec, *CoordPtr;
-
-typedef struct {
- int num_coords;
- const CoordRec *coord;
-} StrokeRec, *StrokePtr;
-
-typedef struct {
- int num_strokes;
- const StrokeRec *stroke;
- float center;
- float right;
-} StrokeCharRec, *StrokeCharPtr;
-
-typedef struct {
- const char *name;
- int num_chars;
- const StrokeCharRec *ch;
- float top;
- float bottom;
-} StrokeFontRec, *StrokeFontPtr;
-
-typedef void *GLUTstrokeFont;
-
-#endif /* __glutstroke_h__ */
diff --git a/src/glut/os2/layerutil.h b/src/glut/os2/layerutil.h
deleted file mode 100644
index 3786c4d871c..00000000000
--- a/src/glut/os2/layerutil.h
+++ /dev/null
@@ -1,59 +0,0 @@
-#ifndef __layerutil_h__
-#define __layerutil_h__
-
-/* Copyright (c) Mark J. Kilgard, 1993, 1994. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-/* Based on XLayerUtil.h: Revision: 1.3 */
-
-#ifdef __VMS
-#include <GL/vms_x_fix.h>
-#endif
-
-#if !defined(_WIN32) && !defined(__OS2__)
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <X11/Xmd.h>
-#endif /* !_WIN32 */
-
-/* Transparent type values */
-/* None 0 */
-#define TransparentPixel 1
-#define TransparentMask 2
-
-/* layered visual info template flags */
-#define VisualLayerMask 0x200
-#define VisualTransparentType 0x400
-#define VisualTransparentValue 0x800
-#define VisualAllLayerMask 0xFFF
-
-/* layered visual info structure */
-typedef struct _XLayerVisualInfo {
- XVisualInfo vinfo;
- long layer;
- long type;
- unsigned long value;
-} XLayerVisualInfo;
-
-/* SERVER_OVERLAY_VISUALS property element */
-typedef struct _OverlayInfo {
- /* Avoid 64-bit portability problems by being careful to use
- longs due to the way XGetWindowProperty is specified. Note
- that these parameters are passed as CARD32s over X
- protocol. */
- long overlay_visual;
- long transparent_type;
- long value;
- long layer;
-} OverlayInfo;
-
-extern int __glutGetTransparentPixel(Display *, XVisualInfo *);
-extern XLayerVisualInfo *__glutXGetLayerVisualInfo(Display *,
- long, XLayerVisualInfo *, int *);
-extern Status __glutXMatchLayerVisualInfo(Display *,
- int, int, int, int, XLayerVisualInfo *);
-
-#endif /* __layerutil_h__ */
diff --git a/src/glut/os2/libGlut.DEF b/src/glut/os2/libGlut.DEF
deleted file mode 100644
index fb92544ab80..00000000000
--- a/src/glut/os2/libGlut.DEF
+++ /dev/null
@@ -1,94 +0,0 @@
-
-;-----------------------------------------------------
-; def Module definition file for the DLL
-;-----------------------------------------------------
-
-LIBRARY libGlut INITINSTANCE TERMINSTANCE
-PROTMODE
-DATA MULTIPLE NONSHARED READWRITE LOADONCALL
-CODE LOADONCALL
-EXPORTS ; Names of exported functions and data
-
-;*********************************
-;MesaGLUT
- glutCommandFunc @3001
- glutCreateWindow @3002
- glutCreateSubWindow @3003
- glutDestroyWindow @3004
- glutDisplayFunc @3005
- glutEntryFunc @3006
- glutExtensionSupported @3007
- glutIdleFunc @3008
- glutInit @3009
- glutInitDisplayMode @3010
- glutInitWindowPosition @3011
- glutInitWindowSize @3012
- glutMainLoop @3013
- glutGet @3014
- glutGetColor @3015
- glutGetWindow @3016
- glutKeyboardFunc @3017
- glutMouseFunc @3018
- glutSpecialFunc @3019
- glutStrokeCharacter @3020
- glutSetColor @3021
- glutSetIconTitle @3022
- glutSetWindow @3023
- glutSetWindowTitle @3024
-
- glutReshapeFunc @3025
- glutReshapeWindow @3026
-
-
- glutSwapBuffers @3027
- glutPostRedisplay @3028
- glutPositionWindow @3029
- glutVisibilityFunc @3030
- glutTimerFunc @3031
- glutMotionFunc @3032
-
- glutCreateMenu @3033
- glutAttachMenu @3034
- glutDestroyMenu @3035
- glutAddMenuEntry @3036
- glutPassiveMotionFunc @3037
-
- glutSolidCone @3038
- glutSolidCube @3039
- glutSolidDodecahedron @3040
- glutSolidOctahedron @3041
- glutSolidIcosahedron @3042
- glutSolidSphere @3043
- glutSolidTeapot @3044
- glutSolidTetrahedron @3045
- glutSolidTorus @3046
-
- glutWireCone @3047
- glutWireCube @3048
- glutWireDodecahedron @3049
- glutWireIcosahedron @3050
- glutWireOctahedron @3051
- glutWireSphere @3052
- glutWireTetrahedron @3053
- glutWireTorus @3054
- glutWireTeapot @3055
-
-;GL_GLEXT_PROTOTYPES
- glutBitmapCharacter @3101
- glutBitmap9By15 @3102
- glutBitmapHelvetica10 @3103
- glutBitmapHelvetica12 @3104
- glutBitmapHelvetica18 @3105
- glutBitmapTimesRoman24 @3106
- glutStrokeRoman @3107
- glutBitmap8By13 @3108
-
-;Global constants
-; hab @12001
-; /* PM anchor block handle */
-; hpsCurrent @12002
- XHDC @12004
- XHWND @12005
-
-
-
diff --git a/src/glut/os2/os2_glx.cpp b/src/glut/os2/os2_glx.cpp
deleted file mode 100644
index ca345ea05b5..00000000000
--- a/src/glut/os2/os2_glx.cpp
+++ /dev/null
@@ -1,146 +0,0 @@
-/* os2_glx.c */
-
-#include <stdio.h>
-#include <string.h>
-#include <malloc.h>
-#include "gl/gl.h"
-#include "WarpGL.h"
-#include "GL/os2mesa.h"
-
-#define POKA 0
-/* global current HDC */
-
-XVisualInfo *wglDescribePixelFormat(int iPixelFormat);
-
-extern HDC XHDC;
-extern HWND XHWND;
-//extern HPS hpsCurrent;
-extern HAB hab; /* PM anchor block handle */
-
-GLXContext
-glXCreateContext(HPS hps, XVisualInfo * visinfo,
- GLXContext share, Bool direct)
-{
- /* KLUDGE: GLX really expects a display pointer to be passed
- in as the first parameter, but Win32 needs an HDC instead,
- so BE SURE that the global XHDC is set before calling this
- routine. */
- HGLRC context;
-
- context = wglCreateContext(XHDC,hps,hab);
-
-
- /* Since direct rendering is implicit, the direct flag is
- ignored. */
-
- return context;
-}
-
-
-int
-glXGetConfig(XVisualInfo * visual, int attrib, int *value)
-{
- if (!visual)
- return GLX_BAD_VISUAL;
-
- switch (attrib) {
- case GLX_USE_GL:
- if (visual->dwFlags & (PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW)) {
- /* XXX Brad's Matrix Millenium II has problems creating
- color index windows in 24-bit mode (lead to GDI crash)
- and 32-bit mode (lead to black window). The cColorBits
- filed of the PIXELFORMATDESCRIPTOR returned claims to
- have 24 and 32 bits respectively of color indices. 2^24
- and 2^32 are ridiculously huge writable colormaps.
- Assume that if we get back a color index
- PIXELFORMATDESCRIPTOR with 24 or more bits, the
- PIXELFORMATDESCRIPTOR doesn't really work and skip it.
- -mjk */
- if (visual->iPixelType == PFD_TYPE_COLORINDEX
- && visual->cColorBits >= 24) {
- *value = 0;
- } else {
- *value = 1;
- }
- } else {
- *value = 0;
- }
- break;
- case GLX_BUFFER_SIZE:
- /* KLUDGE: if we're RGBA, return the number of bits/pixel,
- otherwise, return 8 (we guessed at 256 colors in CI
- mode). */
- if (visual->iPixelType == PFD_TYPE_RGBA)
- *value = visual->cColorBits;
- else
- *value = 8;
- break;
- case GLX_LEVEL:
- /* The bReserved flag of the pfd contains the
- overlay/underlay info. */
- *value = visual->bReserved;
- break;
- case GLX_RGBA:
- *value = visual->iPixelType == PFD_TYPE_RGBA;
- break;
- case GLX_DOUBLEBUFFER:
- *value = visual->dwFlags & PFD_DOUBLEBUFFER;
- break;
- case GLX_STEREO:
- *value = visual->dwFlags & PFD_STEREO;
- break;
- case GLX_AUX_BUFFERS:
- *value = visual->cAuxBuffers;
- break;
- case GLX_RED_SIZE:
- *value = visual->cRedBits;
- break;
- case GLX_GREEN_SIZE:
- *value = visual->cGreenBits;
- break;
- case GLX_BLUE_SIZE:
- *value = visual->cBlueBits;
- break;
- case GLX_ALPHA_SIZE:
- *value = visual->cAlphaBits;
- break;
- case GLX_DEPTH_SIZE:
- *value = visual->cDepthBits;
- break;
- case GLX_STENCIL_SIZE:
- *value = visual->cStencilBits;
- break;
- case GLX_ACCUM_RED_SIZE:
- *value = visual->cAccumRedBits;
- break;
- case GLX_ACCUM_GREEN_SIZE:
- *value = visual->cAccumGreenBits;
- break;
- case GLX_ACCUM_BLUE_SIZE:
- *value = visual->cAccumBlueBits;
- break;
- case GLX_ACCUM_ALPHA_SIZE:
- *value = visual->cAccumAlphaBits;
- break;
-#if POKA == 100
-#endif /* POKA == 100 */
- default:
- return GLX_BAD_ATTRIB;
- }
- return 0;
-}
-
-
-XVisualInfo * glXChooseVisual(int mode)
-{ int imode = 2;
- if(mode & GLUT_DOUBLE)
- imode = 1;
- return
- wglDescribePixelFormat(imode);
-}
-
-
-#if POKA
-#endif /* POKA */
-
- \ No newline at end of file
diff --git a/src/glut/os2/os2_menu.cpp b/src/glut/os2/os2_menu.cpp
deleted file mode 100644
index 4eef308e5a9..00000000000
--- a/src/glut/os2/os2_menu.cpp
+++ /dev/null
@@ -1,533 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */
-/* Copyright (c) Nate Robins, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-/* This file completely re-implements glut_menu.c and glut_menu2.c
- for Win32. Note that neither glut_menu.c nor glut_menu2.c are
- compiled into Win32 GLUT. */
-
-#include <stdlib.h>
-#include <string.h>
-#include <stdio.h>
-#include <errno.h>
-#include <assert.h>
-
-#include "glutint.h"
-
-void (GLUTCALLBACK *__glutMenuStatusFunc) (int, int, int);
-//GLUTmenu *__glutMappedMenu;
-//GLUTwindow *__glutMenuWindow;
-GLUTmenuItem *__glutItemSelected;
-unsigned __glutMenuButton;
-
-static GLUTmenu **menuList = NULL;
-static int menuListSize = 0;
-static UINT uniqueMenuHandler = 1;
-
-/* DEPRICATED, use glutMenuStatusFunc instead. */
-void GLUTAPIENTRY
-glutMenuStateFunc(GLUTmenuStateCB menuStateFunc)
-{
- __glutMenuStatusFunc = (GLUTmenuStatusCB) menuStateFunc;
-}
-
-void GLUTAPIENTRY
-glutMenuStatusFunc(GLUTmenuStatusCB menuStatusFunc)
-{
- __glutMenuStatusFunc = menuStatusFunc;
-}
-
-void
-__glutSetMenu(GLUTmenu * menu)
-{
- __glutCurrentMenu = menu;
-}
-
-static void
-unmapMenu(GLUTmenu * menu)
-{
- if (menu->cascade) {
- unmapMenu(menu->cascade);
- menu->cascade = NULL;
- }
- menu->anchor = NULL;
- menu->highlighted = NULL;
-}
-
-void
-__glutFinishMenu(Window win, int x, int y)
-{
-
- unmapMenu(__glutMappedMenu);
-
- /* XXX Put in a GdiFlush just in case. Probably unnecessary. -mjk */
-// GdiFlush();
-
- if (__glutMenuStatusFunc) {
- __glutSetWindow(__glutMenuWindow);
- __glutSetMenu(__glutMappedMenu);
-
- /* Setting __glutMappedMenu to NULL permits operations that
- change menus or destroy the menu window again. */
- __glutMappedMenu = NULL;
-
- __glutMenuStatusFunc(GLUT_MENU_NOT_IN_USE, x, y);
- }
- /* Setting __glutMappedMenu to NULL permits operations that
- change menus or destroy the menu window again. */
- __glutMappedMenu = NULL;
-
- /* If an item is selected and it is not a submenu trigger,
- generate menu callback. */
- if (__glutItemSelected && !__glutItemSelected->isTrigger) {
- __glutSetWindow(__glutMenuWindow);
- /* When menu callback is triggered, current menu should be
- set to the callback menu. */
- __glutSetMenu(__glutItemSelected->menu);
- __glutItemSelected->menu->select(__glutItemSelected->value);
- }
- __glutMenuWindow = NULL;
-}
-
-static void
-mapMenu(GLUTmenu * menu, int x, int y)
-{
-//todo
-// TrackPopupMenu((HMENU) menu->win, TPM_LEFTALIGN |
-// (__glutMenuButton == TPM_RIGHTBUTTON) ? TPM_RIGHTBUTTON : TPM_LEFTBUTTON,
-// x, y, 0, __glutCurrentWindow->win, NULL);
-}
-
-void
-__glutStartMenu(GLUTmenu * menu, GLUTwindow * window,
- int x, int y, int x_win, int y_win)
-{
- assert(__glutMappedMenu == NULL);
- __glutMappedMenu = menu;
- __glutMenuWindow = window;
- __glutItemSelected = NULL;
- if (__glutMenuStatusFunc) {
- __glutSetMenu(menu);
- __glutSetWindow(window);
- __glutMenuStatusFunc(GLUT_MENU_IN_USE, x_win, y_win);
- }
- mapMenu(menu, x, y);
-}
-
-GLUTmenuItem *
-__glutGetUniqueMenuItem(GLUTmenu * menu, UINT unique)
-{
- GLUTmenuItem *item;
- int i;
-
- i = menu->num;
- item = menu->list;
- while (item) {
- if (item->unique == unique) {
- return item;
- }
- if (item->isTrigger) {
- GLUTmenuItem *subitem;
- subitem = __glutGetUniqueMenuItem(menuList[item->value], unique);
- if (subitem) {
- return subitem;
- }
- }
- i--;
- item = item->next;
- }
- return NULL;
-}
-
-GLUTmenuItem *
-__glutGetMenuItem(GLUTmenu * menu, Window win, int *which)
-{
- GLUTmenuItem *item;
- int i;
-
- i = menu->num;
- item = menu->list;
- while (item) {
- if (item->win == win) {
- *which = i;
- return item;
- }
- if (item->isTrigger) {
- GLUTmenuItem *subitem;
-
- subitem = __glutGetMenuItem(menuList[item->value],
- win, which);
- if (subitem) {
- return subitem;
- }
- }
- i--;
- item = item->next;
- }
- return NULL;
-}
-
-GLUTmenu *
-__glutGetMenu(Window win)
-{
- GLUTmenu *menu;
-
- menu = __glutMappedMenu;
- while (menu) {
- if (win == menu->win) {
- return menu;
- }
- menu = menu->cascade;
- }
- return NULL;
-}
-
-GLUTmenu *
-__glutGetMenuByNum(int menunum)
-{
- if (menunum < 1 || menunum > menuListSize) {
- return NULL;
- }
- return menuList[menunum - 1];
-}
-
-static int
-getUnusedMenuSlot(void)
-{
- int i;
-
- /* Look for allocated, unused slot. */
- for (i = 0; i < menuListSize; i++) {
- if (!menuList[i]) {
- return i;
- }
- }
- /* Allocate a new slot. */
- menuListSize++;
- if (menuList) {
- menuList = (GLUTmenu **)
- realloc(menuList, menuListSize * sizeof(GLUTmenu *));
- } else {
- /* XXX Some realloc's do not correctly perform a malloc
- when asked to perform a realloc on a NULL pointer,
- though the ANSI C library spec requires this. */
- menuList = (GLUTmenu **) malloc(sizeof(GLUTmenu *));
- }
- if (!menuList) {
- __glutFatalError("out of memory.");
- }
- menuList[menuListSize - 1] = NULL;
- return menuListSize - 1;
-}
-
-static void
-menuModificationError(void)
-{
- /* XXX Remove the warning after GLUT 3.0. */
- __glutWarning("The following is a new check for GLUT 3.0; update your code.");
- __glutFatalError("menu manipulation not allowed while menus in use.");
-}
-
-int GLUTAPIENTRY
-glutCreateMenu(GLUTselectCB selectFunc)
-{
- GLUTmenu *menu;
- int menuid;
-
- if (__glutMappedMenu) {
- menuModificationError();
- }
- menuid = getUnusedMenuSlot();
- menu = (GLUTmenu *) malloc(sizeof(GLUTmenu));
- if (!menu) {
- __glutFatalError("out of memory.");
- }
- menu->id = menuid;
- menu->num = 0;
- menu->submenus = 0;
- menu->select = selectFunc;
- menu->list = NULL;
- menu->cascade = NULL;
- menu->highlighted = NULL;
- menu->anchor = NULL;
-//todo
-// menu->win = (HWND) CreatePopupMenu();
- menuList[menuid] = menu;
- __glutSetMenu(menu);
- return menuid + 1;
-}
-
-
-void GLUTAPIENTRY
-glutDestroyMenu(int menunum)
-{
- GLUTmenu *menu = __glutGetMenuByNum(menunum);
- GLUTmenuItem *item, *next;
-
- if (__glutMappedMenu) {
- menuModificationError();
- }
- assert(menu->id == menunum - 1);
-//todo DestroyMenu( (HMENU) menu->win);
- menuList[menunum - 1] = NULL;
- /* free all menu entries */
- item = menu->list;
- while (item) {
- assert(item->menu == menu);
- next = item->next;
- free(item->label);
- free(item);
- item = next;
- }
- if (__glutCurrentMenu == menu) {
- __glutCurrentMenu = NULL;
- }
- free(menu);
-}
-
-int GLUTAPIENTRY
-glutGetMenu(void)
-{
- if (__glutCurrentMenu) {
- return __glutCurrentMenu->id + 1;
- } else {
- return 0;
- }
-}
-
-void GLUTAPIENTRY
-glutSetMenu(int menuid)
-{
- GLUTmenu *menu;
-
- if (menuid < 1 || menuid > menuListSize) {
- __glutWarning("glutSetMenu attempted on bogus menu.");
- return;
- }
- menu = menuList[menuid - 1];
- if (!menu) {
- __glutWarning("glutSetMenu attempted on bogus menu.");
- return;
- }
- __glutSetMenu(menu);
-}
-
-static void
-setMenuItem(GLUTmenuItem * item, const char *label,
- int value, Bool isTrigger)
-{
- GLUTmenu *menu;
-
- menu = item->menu;
- item->label = __glutStrdup(label);
- if (!item->label) {
- __glutFatalError("out of memory.");
- }
- item->isTrigger = isTrigger;
- item->len = (int) strlen(label);
- item->value = value;
- item->unique = uniqueMenuHandler++;
-//todo
-// if (isTrigger) {
-// AppendMenu((HMENU) menu->win, MF_POPUP, (UINT)item->win, label);
-// } else {
-// AppendMenu((HMENU) menu->win, MF_STRING, item->unique, label);
-// }
-}
-
-void GLUTAPIENTRY
-glutAddMenuEntry(const char *label, int value)
-{
- GLUTmenuItem *entry;
-
- if (__glutMappedMenu) {
- menuModificationError();
- }
- entry = (GLUTmenuItem *) malloc(sizeof(GLUTmenuItem));
- if (!entry) {
- __glutFatalError("out of memory.");
- }
- entry->menu = __glutCurrentMenu;
- setMenuItem(entry, label, value, FALSE);
- __glutCurrentMenu->num++;
- entry->next = __glutCurrentMenu->list;
- __glutCurrentMenu->list = entry;
-}
-
-void GLUTAPIENTRY
-glutAddSubMenu(const char *label, int menu)
-{
- GLUTmenuItem *submenu;
- GLUTmenu *popupmenu;
-
- if (__glutMappedMenu) {
- menuModificationError();
- }
- submenu = (GLUTmenuItem *) malloc(sizeof(GLUTmenuItem));
- if (!submenu) {
- __glutFatalError("out of memory.");
- }
- __glutCurrentMenu->submenus++;
- submenu->menu = __glutCurrentMenu;
- popupmenu = __glutGetMenuByNum(menu);
- if (popupmenu) {
- submenu->win = popupmenu->win;
- }
- setMenuItem(submenu, label, /* base 0 */ menu - 1, TRUE);
- __glutCurrentMenu->num++;
- submenu->next = __glutCurrentMenu->list;
- __glutCurrentMenu->list = submenu;
-}
-
-void GLUTAPIENTRY
-glutChangeToMenuEntry(int num, const char *label, int value)
-{
- GLUTmenuItem *item;
- int i;
-
- if (__glutMappedMenu) {
- menuModificationError();
- }
- i = __glutCurrentMenu->num;
- item = __glutCurrentMenu->list;
- while (item) {
- if (i == num) {
- if (item->isTrigger) {
- /* If changing a submenu trigger to a menu entry, we
- need to account for submenus. */
- item->menu->submenus--;
- /* Nuke the Win32 menu. */
-//todo
-// DestroyMenu((HMENU) item->win);
- }
- free(item->label);
-
- item->label = strdup(label);
- if (!item->label)
- __glutFatalError("out of memory");
- item->isTrigger = FALSE;
- item->len = (int) strlen(label);
- item->value = value;
- item->unique = uniqueMenuHandler++;
-//todo
-// ModifyMenu((HMENU) __glutCurrentMenu->win, (UINT) i - 1,
-// MF_BYPOSITION | MFT_STRING, item->unique, label);
-
- return;
- }
- i--;
- item = item->next;
- }
- __glutWarning("Current menu has no %d item.", num);
-}
-
-void GLUTAPIENTRY
-glutChangeToSubMenu(int num, const char *label, int menu)
-{
- GLUTmenu *popupmenu;
- GLUTmenuItem *item;
- int i;
-
- if (__glutMappedMenu) {
- menuModificationError();
- }
- i = __glutCurrentMenu->num;
- item = __glutCurrentMenu->list;
- while (item) {
- if (i == num) {
- if (!item->isTrigger) {
- /* If changing a menu entry to as submenu trigger, we
- need to account for submenus. */
- item->menu->submenus++;
-//todo
-// item->win = (HWND) CreatePopupMenu();
- }
- free(item->label);
-
- item->label = strdup(label);
- if (!item->label)
- __glutFatalError("out of memory");
- item->isTrigger = TRUE;
- item->len = (int) strlen(label);
- item->value = menu - 1;
- item->unique = uniqueMenuHandler++;
- popupmenu = __glutGetMenuByNum(menu);
- if (popupmenu)
- item->win = popupmenu->win;
-//todo
-// ModifyMenu((HMENU) __glutCurrentMenu->win, (UINT) i - 1,
-// MF_BYPOSITION | MF_POPUP, (UINT) item->win, label);
- return;
- }
- i--;
- item = item->next;
- }
- __glutWarning("Current menu has no %d item.", num);
-}
-
-void GLUTAPIENTRY
-glutRemoveMenuItem(int num)
-{
- GLUTmenuItem *item, **prev;
- int i;
-
- if (__glutMappedMenu) {
- menuModificationError();
- }
- i = __glutCurrentMenu->num;
- prev = &__glutCurrentMenu->list;
- item = __glutCurrentMenu->list;
- while (item) {
- if (i == num) {
- /* Found the menu item in list to remove. */
- __glutCurrentMenu->num--;
-
- /* Patch up menu's item list. */
- *prev = item->next;
-//todo
-// RemoveMenu((HMENU) __glutCurrentMenu->win, (UINT) i - 1, MF_BYPOSITION);
-
- free(item->label);
- free(item);
- return;
- }
- i--;
- prev = &item->next;
- item = item->next;
- }
- __glutWarning("Current menu has no %d item.", num);
-}
-
-void GLUTAPIENTRY
-glutAttachMenu(int button)
-{
- if (__glutCurrentWindow == __glutGameModeWindow) {
- __glutWarning("cannot attach menus in game mode.");
- return;
- }
- if (__glutMappedMenu) {
- menuModificationError();
- }
- if (__glutCurrentWindow->menu[button] < 1) {
- __glutCurrentWindow->buttonUses++;
- }
- __glutCurrentWindow->menu[button] = __glutCurrentMenu->id + 1;
-}
-
-void GLUTAPIENTRY
-glutDetachMenu(int button)
-{
- if (__glutMappedMenu) {
- menuModificationError();
- }
- if (__glutCurrentWindow->menu[button] > 0) {
- __glutCurrentWindow->buttonUses--;
- __glutCurrentWindow->menu[button] = 0;
- }
-}
-
- \ No newline at end of file
diff --git a/src/glut/os2/os2_winproc.cpp b/src/glut/os2/os2_winproc.cpp
deleted file mode 100644
index e2d4ba9d550..00000000000
--- a/src/glut/os2/os2_winproc.cpp
+++ /dev/null
@@ -1,1297 +0,0 @@
-/* os2_winproc.c */
-
-
-#define INCL_DEV
-#include "WarpGL.h"
-#include "GL/os2mesa.h"
-
-
-#define _MEERROR_H_
-#include <mmioos2.h> /* It is from MMPM toolkit */
-#include <dive.h>
-#include <fourcc.h>
-
-
-#include "os2mesadef.h"
-#include "glutint.h"
-
-
-#define POKA 0
-
-#if POKA
-
-extern unsigned __glutMenuButton;
-extern GLUTidleCB __glutIdleFunc;
-extern GLUTtimer *__glutTimerList;
-extern void handleTimeouts(void);
-extern GLUTmenuItem *__glutGetUniqueMenuItem(GLUTmenu * menu, int unique);
-static HMENU __glutHMenu;
-
-#endif
-
-extern void _mesa_ResizeBuffersMESA( void );
-
-
-MRESULT EXPENTRY GlutWindowProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 );
-MRESULT EXPENTRY GlutWindowChildProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 );
-void updateWindowState(GLUTwindow *window, int visState);
-
-volatile extern HAB hab; /* PM anchor block handle */
-volatile extern HPS hpsCurrent;
-
-RECTL rCtls[52];
-ULONG ulNumRcls;
-
-MRESULT EXPENTRY GlutWindowChildProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 )
-{ MRESULT rc;
- rc = GlutWindowProc(hwnd, msg, mp1, mp2 );
- return rc;
-}
-
-MRESULT EXPENTRY GlutWindowProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 )
-{
- HPS hps = NULLHANDLE; /* presentation space handle */
- GLUTwindow* window; /* GLUT window associated with message. */
- GLUTmenu* menu; /* GLUT menu associated with message. */
- RECTL rclClient;
- POINTL point;
- int button = -1,rc,key;
-
-
-/* Process the message. */
-
- switch( msg )
- {
- case WM_CREATE:
- {
- SIZEL sizl = { 0L, 0L };
- LONG *alCaps;
- HDC hdc;
-
- /*+-----------------------------------------------------------------+*/
- /*| The client window is being created. Create the semaphore to |*/
- /*| control access to the presentation space. Then create the |*/
- /*| thread that will draw the lines. |*/
- /*+-----------------------------------------------------------------+*/
- // DosCreateMutexSem( (PSZ)NULL, &hmtxPS, 0UL, FALSE );
-
- hdc = WinOpenWindowDC(hwnd);
-
- /*+-----------------------------------------------------------------+*/
- /*| Create a non-cached presentation space. We will not release |*/
- /*| this PS, as we will be Selecting a Palette to this PS and then |*/
- /*| animating the palette. Upon releasing a PS the palette is no |*/
- /*| longer selected for obvious reasons. |*/
- /*+-----------------------------------------------------------------+*/
- hpsCurrent = GpiCreatePS( hab,
- hdc,
- &sizl,
- PU_PELS | GPIF_DEFAULT |
- GPIT_MICRO | GPIA_ASSOC );
-// DevQueryCaps( hdc, lStart, lCount, alCaps );
-// fPaletteCaps = alCaps[CAPS_ADDITIONAL_GRAPHICS] & CAPS_PALETTE_MANAGER;
-// PaletteInit(3);
- /* ¯¥p¥¢®¤ hpsBuffer ¢ p¥¦¨¬ RGB color table */
-
- GpiCreateLogColorTable(hpsCurrent,0 ,LCOLF_RGB,0,0,NULL);
- GpiSetPattern(hpsCurrent,PATSYM_SOLID);
- GpiSetPatternSet(hpsCurrent,LCID_DEFAULT);
-
- }
- break;
-
- return 0;
- case WM_CLOSE:
- WinPostMsg( hwnd, WM_QUIT, NULL, NULL );
-
- return 0;
-
- case WM_PAINT:
- window = __glutGetWindow(hwnd);
- if (window)
- {
- PWMC ctx;
-// hps = WinBeginPaint(hwnd,NULLHANDLE,&rclClient);
- hps = WinBeginPaint(hwnd,NULLHANDLE,&rclClient);
- // blit Dive buffer to screen.
-
- {
- SWP swp; // Window position
- POINTL pointl; // Point to offset from Desktop
-
- // Convert the point to offset from desktop lower left.
- pointl.x = 0;
- pointl.y = 0;
- WinMapWindowPoints ( hwnd, HWND_DESKTOP, &pointl, 1 );
-
-
-// ctx = window->ctx;
-// ctx->xDiveScr = pointl.x;
-// ctx->yDiveScr = pointl.y;
- }
-// rc = DiveBlitImage (ctx->hDive,
-// ctx->ulDiveBufferNumber,
-// DIVE_BUFFER_SCREEN );
-//
-
- if (window->win == hwnd) {
- __glutPostRedisplay(window, GLUT_REPAIR_WORK);
- } else if (window->overlay && window->overlay->win == hwnd) {
- __glutPostRedisplay(window, GLUT_OVERLAY_REPAIR_WORK);
- }
- WinEndPaint(hps);
- } else {
-
- hps = WinBeginPaint(hwnd,NULLHANDLE,&rclClient);
- WinFillRect(hps, &rclClient, CLR_WHITE);
- WinEndPaint(hps);
- }
- break;
-
- case WM_VRNDISABLED:
-
-// pwinData->fDataInProcess = TRUE;
-// DiveSetupBlitter ( pwinData->hDive, 0 );
-// pwinData->fVrnDisabled = TRUE;
- break;
-
- case WM_VRNENABLED:
- { HRGN hrgn; /* Region handle */
- RGNRECT rgnCtl; /* Processing control structure */
-// RECTL rCtls[52];
-// ULONG ulNumRcls;
-
-// pwinData->fDataInProcess = TRUE;
- hps = WinGetPS ( hwnd );
- if ( !hps )
- break;
- hrgn = GpiCreateRegion ( hps, 0L, NULL );
- if ( hrgn )
- { /* NOTE: If mp1 is zero, then this was just a move message.
- ** Illustrate the visible region on a WM_VRNENABLE.
- */
- WinQueryVisibleRegion ( hwnd, hrgn );
- rgnCtl.ircStart = 0;
- rgnCtl.crc = 50;
- rgnCtl.ulDirection = 1;
-
- /* Get the all ORed rectangles */
- if ( GpiQueryRegionRects ( hps, hrgn, NULL,
- &rgnCtl, rCtls) )
- {
- ulNumRcls = rgnCtl.crcReturned;
-
- /* Now find the window position and size, relative to parent.
- */
-// WinQueryWindowPos ( pwinData->hwndClient, &pwinData->swp );
-
-// rcl.xLeft = 0;
-// rcl.yBottom = 0;
-
- /* Convert the point to offset from desktop lower left.
- */
-// pointl.x = pwinData->swp.x;
-// pointl.y = pwinData->swp.y;
-
-// WinMapWindowPoints ( pwinData->hwndFrame,
-// HWND_DESKTOP, &pointl, 1 );
-
-// pwinData->cxWindowPos = pointl.x;
-// pwinData->cyWindowPos = pointl.y;
-
- }
- GpiDestroyRegion( hps, hrgn );
- }
- WinReleasePS( hps );
-
- }
- break;
-
- case WM_SIZE:
- window = __glutGetWindow(hwnd);
- if (window)
- { int width,height;
- width = SHORT1FROMMP(mp2);
- height = SHORT2FROMMP(mp2);
- if (width != window->width || height != window->height) {
-#if 0 /* Win32 GLUT does not support overlays for now. */
- if (window->overlay) {
- XResizeWindow(__glutDisplay, window->overlay->win, width, height);
- }
-#endif
- window->width = width;
- window->height = height;
- __glutSetWindow(window);
- if(width <= 0 || height <= 0)
- break;
- _mesa_ResizeBuffersMESA();
-
- /* Do not execute OpenGL out of sequence with respect
- to the SetWindowPos request! */
- window->reshape(width, height);
- window->forceReshape = FALSE;
- /* A reshape should be considered like posting a
- repair request. */
- __glutPostRedisplay(window, GLUT_REPAIR_WORK);
- }
- }
- return 0;
- case WM_SHOW:
- window = __glutGetWindow(hwnd);
- if (window) {
- int visState;
- visState = SHORT1FROMMP( mp1 );
- updateWindowState(window, visState);
- }
- return 0;
-
- case WM_ACTIVATE:
- window = __glutGetWindow(hwnd);
-// /* Make sure we re-select the correct palette if needed. */
-// if (LOWORD(wParam)) {
-// PostMessage(hwnd, WM_PALETTECHANGED, 0, 0);
-// }
- if (window) {
- int visState;
- visState = SHORT1FROMMP( mp1 );
- updateWindowState(window, visState);
- }
- return 0;
-
- case WM_CHAR:
- { USHORT fsflags;
- window = __glutGetWindow(hwnd);
- if (!window) {
- break;
- }
- fsflags = SHORT1FROMMP(mp1);
-/* ?? */
- if((fsflags & KC_KEYUP) ) /* ¨£­®p¨p㥬 ®â¦ â¨¥ ª­®¯ª¨, p¥ £¨p㥬 ⮫쪮 ­  ­ ¦ â¨¥ */
- break;
-///////////////////////////////////////////////////
- if(!(fsflags & KC_CHAR) )
- {
- if (!(fsflags & KC_VIRTUALKEY))
- break;
- key = 0;
- /* Get the virtual key from mp2. */
- switch (SHORT2FROMMP(mp2))
- {
-/* directional keys */
- case VK_LEFT: key = GLUT_KEY_LEFT; break;
- case VK_UP: key = GLUT_KEY_UP; break;
- case VK_RIGHT: key = GLUT_KEY_RIGHT; break;
- case VK_DOWN: key = GLUT_KEY_DOWN; break;
-
- case VK_PAGEUP: key = GLUT_KEY_PAGE_UP; break;
- case VK_PAGEDOWN:key = GLUT_KEY_PAGE_DOWN; break;
- case VK_HOME: key = GLUT_KEY_HOME;break;
- case VK_END: key = GLUT_KEY_END; break;
- case VK_INSERT: key = GLUT_KEY_INSERT; break;
-
-/* function keys */
- case VK_F1 : key = GLUT_KEY_F1; break;
- case VK_F2 : key = GLUT_KEY_F2; break;
- case VK_F3 : key = GLUT_KEY_F3; break;
- case VK_F4 : key = GLUT_KEY_F4; break;
- case VK_F5 : key = GLUT_KEY_F5; break;
- case VK_F6 : key = GLUT_KEY_F6; break;
- case VK_F7 : key = GLUT_KEY_F7; break;
- case VK_F8 : key = GLUT_KEY_F8; break;
- case VK_F9 : key = GLUT_KEY_F9; break;
- case VK_F10: key = GLUT_KEY_F10;break;
- case VK_F11: key = GLUT_KEY_F11; break;
- case VK_F12: key = GLUT_KEY_F12; break;
- case VK_ESC: key = -1; break; /* Character codes */
- case VK_SPACE: key = -1; break;
- case VK_TAB: key = -1; break;
- }
- if(!key)
- { break; /* Key Not implemented */
- }
- if(key > 0)
- { if (!window->special) /* ­¥ ãáâ ­®¢«¥­® ®¡à ¡®â稪  */
- break;
-
- WinQueryPointerPos(HWND_DESKTOP,&point);
- ScreenToClient(window->win, &point);
- __glutSetWindow(window);
- __glutModifierMask = 0;
- if(WinGetKeyState(HWND_DESKTOP,VK_SHIFT) & 0x8000) /* high order bit is on */
- __glutModifierMask |= ShiftMask;
- if(WinGetKeyState(HWND_DESKTOP,VK_CTRL) & 0x8000)
- __glutModifierMask |= ControlMask;
- if(WinGetKeyState(HWND_DESKTOP,VK_MENU) & 0x8000)
- __glutModifierMask |= Mod1Mask;
- window->special(key, point.x, point.y);
- __glutModifierMask = (unsigned int) ~0;
- return 0;
- }
-
- }
-/////////////////////////////////////////////////////
- /* If we are ignoring auto repeated key strokes for the window, bail. */
- if (window->ignoreKeyRepeat && (CHAR3FROMMP(mp1)) )
- break;
- if(!((unsigned char)SHORT1FROMMP(mp2)) ) /* ¨£­®p¨p㥬 ­¥á¨¬¢®«ì­ë¥ ª®¤ë */
- break;
- if (window->keyboard) {
- WinQueryPointerPos(HWND_DESKTOP,&point);
-
- ScreenToClient(window->win, &point);
- __glutSetWindow(window);
- __glutModifierMask = 0;
- if(WinGetKeyState(HWND_DESKTOP,VK_SHIFT) & 0x8000) /* high order bit is on */
- __glutModifierMask |= ShiftMask;
- if(WinGetKeyState(HWND_DESKTOP,VK_CTRL) & 0x8000)
- __glutModifierMask |= ControlMask;
- if(WinGetKeyState(HWND_DESKTOP,VK_MENU) & 0x8000)
- __glutModifierMask |= Mod1Mask;
- window->keyboard((unsigned char)SHORT1FROMMP(mp2), point.x, point.y);
- __glutModifierMask = (unsigned int) ~0;
- }
- return 0;
- } /* endof case WM_CHAR: */
-////////////////////////////////////////////////
- case WM_BUTTON1DOWN:
- button = GLUT_LEFT_BUTTON;
- case WM_BUTTON3DOWN:
- if (button < 0)
- button = GLUT_MIDDLE_BUTTON;
- case WM_BUTTON2DOWN:
- if (button < 0)
- button = GLUT_RIGHT_BUTTON;
- { POINTS psh;
- psh = *((POINTS *)&mp1);
- point.x = psh.x;
- point.y = psh.y;
- }
- /* finish the menu if we get a button down message (user must have
- cancelled the menu). */
- if (__glutMappedMenu) {
- /* TODO: take this out once the menu on middle mouse stuff works
- properly. */
- if (button == GLUT_MIDDLE_BUTTON)
- return 0;
- /* get current mouse pointer position */
-// WinQueryPointerPos(HWND_DESKTOP,&point);
- /* map from desktop to client window */
-// WinMapWindowPoints(HWND_DESKTOP, hwnd, &point, 1);
- __glutItemSelected = NULL;
- __glutFinishMenu(hwnd, point.x, point.y);
- return 0;
- }
- window = __glutGetWindow(hwnd);
- if (window) {
- window->buttonDownState = button+1;
- menu = __glutGetMenuByNum(window->menu[button]);
- if (menu) {
-//todo
-// __glutMenuButton = button == GLUT_RIGHT_BUTTON ? TPM_RIGHTBUTTON :
-// button == GLUT_LEFT_BUTTON ? TPM_LEFTBUTTON :
-// 0x0001;
-// __glutStartMenu(menu, window, point.x, point.y, x, y);
- } else if (window->mouse) {
-
- __glutSetWindow(window);
- __glutModifierMask = 0;
- if (WinGetKeyState(HWND_DESKTOP,VK_SHIFT) & 0x8000) /* < 0 = high order bit is on. */
- __glutModifierMask |= ShiftMask;
- if (WinGetKeyState(HWND_DESKTOP,VK_CTRL) & 0x8000)
- __glutModifierMask |= ControlMask;
- if (WinGetKeyState(HWND_DESKTOP,VK_MENU) & 0x8000)
- __glutModifierMask |= Mod1Mask;
- window->mouse(button, GLUT_DOWN, point.x, point.y);
- __glutModifierMask = (unsigned int)~0;
- } else {
- /* Stray mouse events. Ignore. */
- }
- }
- return 0;
-
- break;
-/********************************************/
- case WM_BUTTON1UP:
- button = GLUT_LEFT_BUTTON;
- case WM_BUTTON3UP:
- if (button < 0)
- button = GLUT_MIDDLE_BUTTON;
- case WM_BUTTON2UP:
- if (button < 0)
- button = GLUT_RIGHT_BUTTON;
- { POINTS psh;
- psh = *((POINTS *)&mp1);
- point.x = psh.x;
- point.y = psh.y;
- }
- /* Bail out if we're processing a menu. */
- /* Bail out = ¢ë¡à®á¨âìáï á ¯ à èã⮬ */
- if (__glutMappedMenu) {
- WinQueryPointerPos(HWND_DESKTOP,&point);
- WinMapWindowPoints(HWND_DESKTOP, hwnd, &point, 1);
- /* if we're getting the middle button up signal, then something
- on the menu was selected. */
- if (button == GLUT_MIDDLE_BUTTON) {
- return 0;
- /* For some reason, the code below always returns -1 even
- though the point IS IN THE ITEM! Therefore, just bail out if
- we get a middle mouse up. The user must select using the
- left mouse button. Stupid Win32. */
-#if 0
- int item = MenuItemFromPoint(hwnd, __glutHMenu, point);
- if (item != -1)
- __glutItemSelected = (GLUTmenuItem*)GetMenuItemID(__glutHMenu, item);
- else
- __glutItemSelected = NULL;
- __glutFinishMenu(hwnd, point.x, point.y);
-#endif
- } else {
- __glutItemSelected = NULL;
- __glutFinishMenu(hwnd, point.x, point.y);
- }
- return 0;
- }
-
- window = __glutGetWindow(hwnd);
- if(window)
- window->buttonDownState = 0;
-
- if (window && window->mouse) {
- __glutSetWindow(window);
- __glutModifierMask = 0;
- if (WinGetKeyState(HWND_DESKTOP,VK_SHIFT) & 0x8000) /* < 0 = high order bit is on */
- __glutModifierMask |= ShiftMask;
- if (WinGetKeyState(HWND_DESKTOP,VK_CTRL) & 0x8000)
- __glutModifierMask |= ControlMask;
- if (WinGetKeyState(HWND_DESKTOP,VK_MENU) & 0x8000)
- __glutModifierMask |= Mod1Mask;
- window->mouse(button, GLUT_UP, point.x, point.y);
-
- __glutModifierMask = (unsigned int)~0;
- } else {
- /* Window might have been destroyed and all the
- events for the window may not yet be received. */
- }
- return 0;
-
-
- break;
-//////////////////////////////////////////////////
- case WM_COMMAND:
- window = __glutGetWindow(hwnd);
- if (window)
- { if (window->wm_command)
- window->wm_command(hwnd,mp1,mp2);
- }
- break;
-
- case WM_MOUSEMOVE:
- if (!__glutMappedMenu) {
- window = __glutGetWindow(hwnd);
- if (window) {
- /* If motion function registered _and_ buttons held *
- down, call motion function... */
- { POINTS psh;
- psh = *((POINTS *)&mp1);
- point.x = psh.x;
- point.y = psh.y;
- }
-
- if (window->motion && window->buttonDownState) {
- __glutSetWindow(window);
- window->motion(point.x, point.y);
- }
- /* If passive motion function registered _and_
- buttons not held down, call passive motion
- function... */
- else if (window->passive && !window->buttonDownState) {
- __glutSetWindow(window);
- window->passive(point.x, point.y);
- }
- }
- } else {
- /* Motion events are thrown away when a pop up menu is
- active. */
- }
- return 0;
-
-
- default:
- /* For all other messages, let the default window procedure process them. */
- return ( WinDefWindowProc( hwnd, msg, mp1, mp2 ) );
-
- } //endof switch( msg )
- return ( WinDefWindowProc( hwnd, msg, mp1, mp2 ) );
-// return NULL;
-}
-
-void APIENTRY glutCommandFunc(GLUTcommandCB Func)
-{
-extern GLUTwindow *__glutCurrentWindow;
- __glutCurrentWindow->wm_command = Func;
-}
-
-
-
-
-void
-updateWindowState(GLUTwindow *window, int visState)
-{
- GLUTwindow* child;
-
- /* XXX shownState and visState are the same in Win32. */
- window->shownState = visState;
- if (visState != window->visState) {
- if (window->windowStatus) {
- window->visState = visState;
- __glutSetWindow(window);
- window->windowStatus(visState);
- }
- }
- /* Since Win32 only sends an activate for the toplevel window,
- update the visibility for all the child windows. */
- child = window->children;
- while (child) {
- updateWindowState(child, visState);
- child = child->siblings;
- }
-}
-
-#if POKA
-
-LONG WINAPI
-__glutWindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
-{
- POINT point; /* Point structure. */
- PAINTSTRUCT ps; /* Paint structure. */
- LPMINMAXINFO minmax; /* Minimum/maximum info structure. */
- GLUTwindow* window; /* GLUT window associated with message. */
- GLUTmenu* menu; /* GLUT menu associated with message. */
- int x, y, width, height, key;
- int button = -1;
-
- switch(msg) {
- case WM_CREATE:
- return 0;
- case WM_CLOSE:
- PostQuitMessage(0);
- return 0;
-#if 0
- case WM_DESTROY:
- /* XXX NVidia's NT OpenGL can have problems closing down
- its OpenGL internal data structures if we just allow
- the process to terminate without unbinding and deleting
- the windows context. Apparently, DirectDraw unloads
- before OPENGL32.DLL in the close down sequence, but
- NVidia's NT OpenGL needs DirectDraw to close down its
- data structures. */
- window = __glutGetWindow(hwnd);
- if (window) {
- if (window->ctx) {
- wglMakeCurrent(NULL, NULL);
- wglDeleteContext(window->ctx);
- }
- }
- return 0;
-#endif
-
- case WM_SYSKEYUP:
- case WM_KEYUP:
- window = __glutGetWindow(hwnd);
- if (!window) {
- break;
- }
- /* Win32 is dumb and sends these messages only to the parent
- window. Therefore, find out if we're in a child window and
- call the child windows keyboard callback if we are. */
- if (window->parent) {
- GetCursorPos(&point);
- ScreenToClient(hwnd, &point);
- hwnd = ChildWindowFromPoint(hwnd, point);
- window = __glutGetWindow(hwnd);
- }
- if (window->specialUp || window->keyboardUp) {
- GetCursorPos(&point);
- ScreenToClient(window->win, &point);
- __glutSetWindow(window);
- __glutModifierMask = 0;
- if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */
- __glutModifierMask |= ShiftMask;
- if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */
- __glutModifierMask |= ControlMask;
- if (GetKeyState(VK_MENU) < 0)
- __glutModifierMask |= Mod1Mask;
- switch (wParam) {
- /* *INDENT-OFF* */
- case VK_F1: key = GLUT_KEY_F1; break;
- case VK_F2: key = GLUT_KEY_F2; break;
- case VK_F3: key = GLUT_KEY_F3; break;
- case VK_F4: key = GLUT_KEY_F4; break;
- case VK_F5: key = GLUT_KEY_F5; break;
- case VK_F6: key = GLUT_KEY_F6; break;
- case VK_F7: key = GLUT_KEY_F7; break;
- case VK_F8: key = GLUT_KEY_F8; break;
- case VK_F9: key = GLUT_KEY_F9; break;
- case VK_F10: key = GLUT_KEY_F10; break;
- case VK_F11: key = GLUT_KEY_F11; break;
- case VK_F12: key = GLUT_KEY_F12; break;
- case VK_LEFT: key = GLUT_KEY_LEFT; break;
- case VK_UP: key = GLUT_KEY_UP; break;
- case VK_RIGHT: key = GLUT_KEY_RIGHT; break;
- case VK_DOWN: key = GLUT_KEY_DOWN; break;
- case VK_PRIOR: key = GLUT_KEY_PAGE_UP; break;
- case VK_NEXT: key = GLUT_KEY_PAGE_DOWN; break;
- case VK_HOME: key = GLUT_KEY_HOME; break;
- case VK_END: key = GLUT_KEY_END; break;
- case VK_INSERT: key = GLUT_KEY_INSERT; break;
- case VK_DELETE:
- /* Delete is an ASCII character. */
- if (window->keyboardUp) {
- window->keyboardUp((unsigned char) 127, point.x, point.y);
- }
- return 0;
- /* *INDENT-ON* */
- default:
- if (window->keyboardUp) {
- key = MapVirtualKey(wParam, 2); /* Map to ASCII. */
- if (isascii(key) && (key != 0)) {
-
- /* XXX Attempt to determine modified ASCII character
- is quite incomplete. Digits, symbols, CapsLock,
- Ctrl, and numeric keypad are all ignored. Fix this. */
-
- if (!(__glutModifierMask & ShiftMask))
- key = tolower(key);
- window->keyboardUp((unsigned char) key, point.x, point.y);
- }
- }
- __glutModifierMask = (unsigned int) ~0;
- return 0;
- }
- if (window->specialUp) {
- window->specialUp(key, point.x, point.y);
- }
- __glutModifierMask = (unsigned int) ~0;
- }
- return 0;
-
- case WM_SYSCHAR:
- case WM_CHAR:
- window = __glutGetWindow(hwnd);
- if (!window) {
- break;
- }
-
- /* Bit 30 of lParam is set if key already held down. If
- we are ignoring auto repeated key strokes for the window, bail. */
- if (window->ignoreKeyRepeat && (lParam & (1 << 30)) ) {
- break;
- }
-
- /* Win32 is dumb and sends these messages only to the parent
- window. Therefore, find out if we're in a child window and
- call the child windows keyboard callback if we are. */
- if (window->parent) {
- GetCursorPos(&point);
- ScreenToClient(hwnd, &point);
- hwnd = ChildWindowFromPoint(hwnd, point);
- window = __glutGetWindow(hwnd);
- }
- if (window->keyboard) {
- GetCursorPos(&point);
- ScreenToClient(window->win, &point);
- __glutSetWindow(window);
- __glutModifierMask = 0;
- if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */
- __glutModifierMask |= ShiftMask;
- if (GetKeyState(VK_CONTROL) < 0)
- __glutModifierMask |= ControlMask;
- if (GetKeyState(VK_MENU) < 0)
- __glutModifierMask |= Mod1Mask;
- window->keyboard((unsigned char)wParam, point.x, point.y);
- __glutModifierMask = (unsigned int) ~0;
- }
- return 0;
-
- case WM_SYSKEYDOWN:
- case WM_KEYDOWN:
- window = __glutGetWindow(hwnd);
- if (!window) {
- break;
- }
-
- /* Bit 30 of lParam is set if key already held down. If
- we are ignoring auto repeated key strokes for the window, bail. */
- if (window->ignoreKeyRepeat && (lParam & (1 << 30)) ) {
- break;
- }
-
- /* Win32 is dumb and sends these messages only to the parent
- window. Therefore, find out if we're in a child window and
- call the child windows keyboard callback if we are. */
- if (window->parent) {
- GetCursorPos(&point);
- ScreenToClient(hwnd, &point);
- hwnd = ChildWindowFromPoint(hwnd, point);
- window = __glutGetWindow(hwnd);
- }
- if (window->special) {
- switch (wParam) {
- /* *INDENT-OFF* */
- /* function keys */
- case VK_F1: key = GLUT_KEY_F1; break;
- case VK_F2: key = GLUT_KEY_F2; break;
- case VK_F3: key = GLUT_KEY_F3; break;
- case VK_F4: key = GLUT_KEY_F4; break;
- case VK_F5: key = GLUT_KEY_F5; break;
- case VK_F6: key = GLUT_KEY_F6; break;
- case VK_F7: key = GLUT_KEY_F7; break;
- case VK_F8: key = GLUT_KEY_F8; break;
- case VK_F9: key = GLUT_KEY_F9; break;
- case VK_F10: key = GLUT_KEY_F10; break;
- case VK_F11: key = GLUT_KEY_F11; break;
- case VK_F12: key = GLUT_KEY_F12; break;
- /* directional keys */
- case VK_LEFT: key = GLUT_KEY_LEFT; break;
- case VK_UP: key = GLUT_KEY_UP; break;
- case VK_RIGHT: key = GLUT_KEY_RIGHT; break;
- case VK_DOWN: key = GLUT_KEY_DOWN; break;
- /* *INDENT-ON* */
-
- case VK_PRIOR:
- /* VK_PRIOR is Win32's Page Up */
- key = GLUT_KEY_PAGE_UP;
- break;
- case VK_NEXT:
- /* VK_NEXT is Win32's Page Down */
- key = GLUT_KEY_PAGE_DOWN;
- break;
- case VK_HOME:
- key = GLUT_KEY_HOME;
- break;
- case VK_END:
- key = GLUT_KEY_END;
- break;
- case VK_INSERT:
- key = GLUT_KEY_INSERT;
- break;
- case VK_DELETE:
- goto handleDelete;
- default:
- goto defproc;
- }
- GetCursorPos(&point);
- ScreenToClient(window->win, &point);
- __glutSetWindow(window);
- __glutModifierMask = 0;
- if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */
- __glutModifierMask |= ShiftMask;
- if (GetKeyState(VK_CONTROL) < 0)
- __glutModifierMask |= ControlMask;
- if (GetKeyState(VK_MENU) < 0)
- __glutModifierMask |= Mod1Mask;
- window->special(key, point.x, point.y);
- __glutModifierMask = (unsigned int) ~0;
- } else if (window->keyboard) {
- /* Specially handle any keys that match ASCII values but
- do not generate Windows WM_SYSCHAR or WM_CHAR messages. */
- switch (wParam) {
- case VK_DELETE:
- handleDelete:
- /* Delete is an ASCII character. */
- GetCursorPos(&point);
- ScreenToClient(window->win, &point);
- __glutSetWindow(window);
- __glutModifierMask = 0;
- if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */
- __glutModifierMask |= ShiftMask;
- if (GetKeyState(VK_CONTROL) < 0)
- __glutModifierMask |= ControlMask;
- if (GetKeyState(VK_MENU) < 0)
- __glutModifierMask |= Mod1Mask;
- window->keyboard((unsigned char) 127, point.x, point.y);
- __glutModifierMask = (unsigned int) ~0;
- return 0;
- default:
- /* Let the following WM_SYSCHAR or WM_CHAR message generate
- the keyboard callback. */
- break;
- }
- }
- return 0;
-
- case WM_LBUTTONDOWN:
- button = GLUT_LEFT_BUTTON;
- case WM_MBUTTONDOWN:
- if (button < 0)
- button = GLUT_MIDDLE_BUTTON;
- case WM_RBUTTONDOWN:
- if (button < 0)
- button = GLUT_RIGHT_BUTTON;
-
- /* finish the menu if we get a button down message (user must have
- cancelled the menu). */
- if (__glutMappedMenu) {
- /* TODO: take this out once the menu on middle mouse stuff works
- properly. */
- if (button == GLUT_MIDDLE_BUTTON)
- return 0;
- GetCursorPos(&point);
- ScreenToClient(hwnd, &point);
- __glutItemSelected = NULL;
- __glutFinishMenu(hwnd, point.x, point.y);
- return 0;
- }
-
- /* set the capture so we can get mouse events outside the window */
- SetCapture(hwnd);
-
- /* Win32 doesn't return the same numbers as X does when the mouse
- goes beyond the upper or left side of the window. roll the
- Win32's 0..2^16 pointer co-ord range to 0 +/- 2^15. */
- x = LOWORD(lParam);
- y = HIWORD(lParam);
- if(x & 1 << 15) x -= (1 << 16);
- if(y & 1 << 15) y -= (1 << 16);
-
- window = __glutGetWindow(hwnd);
- if (window) {
- menu = __glutGetMenuByNum(window->menu[button]);
- if (menu) {
- point.x = LOWORD(lParam); point.y = HIWORD(lParam);
- ClientToScreen(window->win, &point);
- __glutMenuButton = button == GLUT_RIGHT_BUTTON ? TPM_RIGHTBUTTON :
- button == GLUT_LEFT_BUTTON ? TPM_LEFTBUTTON :
- 0x0001;
- __glutStartMenu(menu, window, point.x, point.y, x, y);
- } else if (window->mouse) {
-
- __glutSetWindow(window);
- __glutModifierMask = 0;
- if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on. */
- __glutModifierMask |= ShiftMask;
- if (GetKeyState(VK_CONTROL) < 0)
- __glutModifierMask |= ControlMask;
- if (GetKeyState(VK_MENU) < 0)
- __glutModifierMask |= Mod1Mask;
- window->mouse(button, GLUT_DOWN, x, y);
- __glutModifierMask = (unsigned int)~0;
- } else {
- /* Stray mouse events. Ignore. */
- }
- }
- return 0;
-
- case WM_LBUTTONUP:
- button = GLUT_LEFT_BUTTON;
- case WM_MBUTTONUP:
- if (button < 0)
- button = GLUT_MIDDLE_BUTTON;
- case WM_RBUTTONUP:
- if (button < 0)
- button = GLUT_RIGHT_BUTTON;
-
- /* Bail out if we're processing a menu. */
- if (__glutMappedMenu) {
- GetCursorPos(&point);
- ScreenToClient(hwnd, &point);
- /* if we're getting the middle button up signal, then something
- on the menu was selected. */
- if (button == GLUT_MIDDLE_BUTTON) {
- return 0;
- /* For some reason, the code below always returns -1 even
- though the point IS IN THE ITEM! Therefore, just bail out if
- we get a middle mouse up. The user must select using the
- left mouse button. Stupid Win32. */
-#if 0
- int item = MenuItemFromPoint(hwnd, __glutHMenu, point);
- if (item != -1)
- __glutItemSelected = (GLUTmenuItem*)GetMenuItemID(__glutHMenu, item);
- else
- __glutItemSelected = NULL;
- __glutFinishMenu(hwnd, point.x, point.y);
-#endif
- } else {
- __glutItemSelected = NULL;
- __glutFinishMenu(hwnd, point.x, point.y);
- }
- return 0;
- }
-
- /* Release the mouse capture. */
- ReleaseCapture();
-
- window = __glutGetWindow(hwnd);
- if (window && window->mouse) {
- /* Win32 doesn't return the same numbers as X does when the
- mouse goes beyond the upper or left side of the window. roll
- the Win32's 0..2^16 pointer co-ord range to 0 +/- 2^15. */
- x = LOWORD(lParam);
- y = HIWORD(lParam);
- if(x & 1 << 15) x -= (1 << 16);
- if(y & 1 << 15) y -= (1 << 16);
-
- __glutSetWindow(window);
- __glutModifierMask = 0;
- if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */
- __glutModifierMask |= ShiftMask;
- if (GetKeyState(VK_CONTROL) < 0)
- __glutModifierMask |= ControlMask;
- if (GetKeyState(VK_MENU) < 0)
- __glutModifierMask |= Mod1Mask;
- window->mouse(button, GLUT_UP, x, y);
- __glutModifierMask = (unsigned int)~0;
- } else {
- /* Window might have been destroyed and all the
- events for the window may not yet be received. */
- }
- return 0;
-
- case WM_ENTERMENULOOP:
- /* KLUDGE: create a timer that fires every 100 ms when we start a
- menu so that we can still process the idle & timer events (that
- way, the timers will fire during a menu pick and so will the
- idle func. */
- SetTimer(hwnd, 1, 1, NULL);
- return 0;
-
- case WM_TIMER:
-#if 0
- /* If the timer id is 2, then this is the timer that is set up in
- the main glut message processing loop, and we don't want to do
- anything but acknowledge that we got it. It is used to prevent
- CPU spiking when an idle function is installed. */
- if (wParam == 2)
- return 0;
-#endif
-
- /* only worry about the idle function and the timeouts, since
- these are the only events we expect to process during
- processing of a menu. */
- /* we no longer process the idle functions (as outlined in the
- README), since drawing can't be done until the menu has
- finished...it's pretty lame when the animation goes on, but
- doesn't update, so you get this weird jerkiness. */
-#if 0
- if (__glutIdleFunc)
- __glutIdleFunc();
-#endif
- if (__glutTimerList)
- handleTimeouts();
- return 0;
-
- case WM_EXITMENULOOP:
- /* nuke the above created timer...we don't need it anymore, since
- the menu is gone now. */
- KillTimer(hwnd, 1);
- return 0;
-
- case WM_MENUSELECT:
- if (lParam != 0)
- __glutHMenu = (HMENU)lParam;
- return 0;
-
- case WM_COMMAND:
- if (__glutMappedMenu) {
- if (GetSubMenu(__glutHMenu, LOWORD(wParam)))
- __glutItemSelected = NULL;
- else
- __glutItemSelected =
- __glutGetUniqueMenuItem(__glutMappedMenu, LOWORD(wParam));
- GetCursorPos(&point);
- ScreenToClient(hwnd, &point);
- __glutFinishMenu(hwnd, point.x, point.y);
- }
- return 0;
-
- case WM_MOUSEMOVE:
- if (!__glutMappedMenu) {
- window = __glutGetWindow(hwnd);
- if (window) {
- /* If motion function registered _and_ buttons held *
- down, call motion function... */
- x = LOWORD(lParam);
- y = HIWORD(lParam);
-
- /* Win32 doesn't return the same numbers as X does when the
- mouse goes beyond the upper or left side of the window.
- roll the Win32's 0..2^16 pointer co-ord range to 0..+/-2^15. */
- if(x & 1 << 15) x -= (1 << 16);
- if(y & 1 << 15) y -= (1 << 16);
-
- if (window->motion && wParam &
- (MK_LBUTTON | MK_MBUTTON | MK_RBUTTON)) {
- __glutSetWindow(window);
- window->motion(x, y);
- }
- /* If passive motion function registered _and_
- buttons not held down, call passive motion
- function... */
- else if (window->passive &&
- ((wParam &
- (MK_LBUTTON | MK_MBUTTON | MK_RBUTTON)) ==
- 0)) {
- __glutSetWindow(window);
- window->passive(x, y);
- }
- }
- } else {
- /* Motion events are thrown away when a pop up menu is
- active. */
- }
- return 0;
-
- case WM_GETMINMAXINFO:
- /* this voodoo is brought to you by Win32 (again). It allows the
- window to be bigger than the screen, and smaller than 100x100
- (although it doesn't seem to help the y minimum). */
- minmax = (LPMINMAXINFO)lParam;
- minmax->ptMaxSize.x = __glutScreenWidth;
- minmax->ptMaxSize.y = __glutScreenHeight;
- minmax->ptMinTrackSize.x = 0;
- minmax->ptMinTrackSize.y = 0;
- minmax->ptMaxTrackSize.x = __glutScreenWidth +
- GetSystemMetrics(SM_CXSIZE) * 2;
- minmax->ptMaxTrackSize.y = __glutScreenHeight +
- GetSystemMetrics(SM_CXSIZE) * 2 + GetSystemMetrics(SM_CYCAPTION);
- return 0;
-
- case WM_SIZE:
- window = __glutGetWindow(hwnd);
- if (window) {
- width = LOWORD(lParam);
- height = HIWORD(lParam);
- if (width != window->width || height != window->height) {
-#if 0 /* Win32 GLUT does not support overlays for now. */
- if (window->overlay) {
- XResizeWindow(__glutDisplay, window->overlay->win, width, height);
- }
-#endif
- window->width = width;
- window->height = height;
- __glutSetWindow(window);
- /* Do not execute OpenGL out of sequence with respect
- to the SetWindowPos request! */
- GdiFlush();
- window->reshape(width, height);
- window->forceReshape = FALSE;
- /* A reshape should be considered like posting a
- repair request. */
- __glutPostRedisplay(window, GLUT_REPAIR_WORK);
- }
- }
- return 0;
-
- case WM_SETCURSOR:
- /* If the cursor is not in the client area, then we want to send
- this message to the default window procedure ('cause its
- probably in the border or title, and we don't handle that
- cursor. otherwise, set our cursor. Win32 makes us set the
- cursor every time the mouse moves (DUMB!). */
- if(LOWORD(lParam) != HTCLIENT) {
- goto defproc;
- }
- window = __glutGetWindow(hwnd);
- if (window) {
- __glutSetCursor(window);
- }
- /* TODO: check out the info in DevStudio on WM_SETCURSOR in the
- DefaultAction section. */
- return 1;
-
- case WM_SETFOCUS:
- window = __glutGetWindow(hwnd);
- if (window) {
- window->entryState = WM_SETFOCUS;
- if (window->entry) {
- __glutSetWindow(window);
- window->entry(GLUT_ENTERED);
- /* XXX Generation of fake passive notify? See how much
- work the X11 code does to support fake passive notify
- callbacks. */
- }
- if (window->joystick && __glutCurrentWindow) {
- if (__glutCurrentWindow->joyPollInterval > 0) {
- MMRESULT result;
-
- /* Because Win32 will only let one window capture the
- joystick at a time, we must capture it when we get the
- focus and release it when we lose the focus. */
- result = joySetCapture(__glutCurrentWindow->win,
- JOYSTICKID1, 0, TRUE);
- if (result != JOYERR_NOERROR) {
- return 0;
- }
- (void) joySetThreshold(JOYSTICKID1,
- __glutCurrentWindow->joyPollInterval);
- }
- }
- }
- return 0;
-
- case WM_KILLFOCUS:
- window = __glutGetWindow(hwnd);
- if (window) {
- window->entryState = WM_KILLFOCUS;
- if (window->entry) {
- __glutSetWindow(window);
- window->entry(GLUT_LEFT);
- }
- if (window->joystick && __glutCurrentWindow) {
- if (__glutCurrentWindow->joyPollInterval > 0) {
- /* Because Win32 will only let one window capture the
- joystick at a time, we must capture it when we get the
- focus and release it when we lose the focus. */
- (void) joyReleaseCapture(JOYSTICKID1);
- }
- }
- }
- return 0;
- case WM_ACTIVATE:
- window = __glutGetWindow(hwnd);
- /* Make sure we re-select the correct palette if needed. */
- if (LOWORD(wParam)) {
- PostMessage(hwnd, WM_PALETTECHANGED, 0, 0);
- }
- if (window) {
- int visState;
-
- /* HIWORD(wParam) is the minimized flag. */
- visState = !HIWORD(wParam);
- updateWindowState(window, visState);
- }
- return 0;
-
- /* Colour Palette Management */
- case WM_PALETTECHANGED:
- if (hwnd == (HWND)wParam) {
- /* Don't respond to the message that we sent! */
- break;
- }
- /* fall through to WM_QUERYNEWPALETTE */
-
- case WM_QUERYNEWPALETTE:
- window = __glutGetWindow(hwnd);
- if (window && window->colormap) {
- UnrealizeObject(window->colormap->cmap);
- SelectPalette(window->hdc, window->colormap->cmap, FALSE);
- RealizePalette(window->hdc);
- return TRUE;
- }
- return FALSE;
-
- case MM_JOY1MOVE:
- case MM_JOY1ZMOVE:
- window = __glutGetWindow(hwnd);
- if (window->joystick) {
- JOYINFOEX jix;
- int x, y, z;
-
- /* Because WIN32 only supports messages for X, Y, and Z
- translations, we must poll for the rest */
- jix.dwSize = sizeof(jix);
- jix.dwFlags = JOY_RETURNALL;
- joyGetPosEx(JOYSTICKID1,&jix);
-
-#define SCALE(v) ((int) ((v - 32767)/32.768))
-
- /* Convert to integer for scaling. */
- x = jix.dwXpos;
- y = jix.dwYpos;
- z = jix.dwZpos;
- window->joystick(jix.dwButtons, SCALE(x), SCALE(y), SCALE(z));
-
- return TRUE;
- }
- return FALSE;
- case MM_JOY1BUTTONDOWN:
- case MM_JOY1BUTTONUP:
- window = __glutGetWindow(hwnd);
- if (window->joystick) {
- JOYINFOEX jix;
-
- /* Because WIN32 only supports messages for X, Y, and Z
- translations, we must poll for the rest */
- jix.dwSize = sizeof(jix);
- jix.dwFlags = JOY_RETURNALL;
- joyGetPosEx(JOYSTICKID1,&jix);
-
- return TRUE;
- }
- return FALSE;
-
-#if 0
- /* Miscellaneous messages (don't really need to enumerate them,
- but it's good to know what you're not getting sometimes). */
- case WM_DISPLAYCHANGE:
- break;
- case WM_NCHITTEST:
- /* This event is generated by every mouse move event. */
- goto defproc;
- case WM_NCMOUSEMOVE:
- goto defproc;
- case WM_NCACTIVATE:
- goto defproc;
- case WM_NCPAINT:
- goto defproc;
- case WM_NCCALCSIZE:
- goto defproc;
- case WM_NCCREATE:
- goto defproc;
- case WM_NCDESTROY:
- goto defproc;
- case WM_NCLBUTTONDOWN:
- goto defproc;
- case WM_SETTEXT:
- goto defproc;
- case WM_GETTEXT:
- goto defproc;
- case WM_ACTIVATEAPP:
- goto defproc;
- case WM_GETICON:
- goto defproc;
- case WM_ERASEBKGND:
- goto defproc;
- case WM_WINDOWPOSCHANGING:
- goto defproc;
- case WM_WINDOWPOSCHANGED:
- goto defproc;
- case WM_MOUSEACTIVATE:
- goto defproc;
- case WM_SHOWWINDOW:
- goto defproc;
- case WM_MOVING:
- goto defproc;
- case WM_MOVE:
- goto defproc;
- case WM_KEYUP:
- goto defproc;
- case WM_CAPTURECHANGED:
- goto defproc;
- case WM_SYSCOMMAND:
- goto defproc;
- case WM_ENTERSIZEMOVE:
- goto defproc;
- case WM_ENTERIDLE:
- goto defproc;
-#endif
-
- default:
- goto defproc;
- }
-
-defproc:
- return DefWindowProc(hwnd, msg, wParam, lParam);
-}
-
-#endif
-
-#if defined(__OS2PM__)
-Bool __glutSetWindowText(Window window, char *text)
-{
- return WinSetWindowText(window, (PCSZ)text);
-
-}
-
-#endif
- \ No newline at end of file
diff --git a/src/glut/os2/src-glut_os2pm.zip b/src/glut/os2/src-glut_os2pm.zip
deleted file mode 100644
index 8c8a8c7ac48..00000000000
--- a/src/glut/os2/src-glut_os2pm.zip
+++ /dev/null
Binary files differ
diff --git a/src/glx/mini/Makefile b/src/glx/mini/Makefile
deleted file mode 100644
index 217b8a76ec5..00000000000
--- a/src/glx/mini/Makefile
+++ /dev/null
@@ -1,82 +0,0 @@
-# Build a subset DRI-based libGL.so library.
-# Indirect rendering not supported, etc.
-
-TOP = ../../..
-include $(TOP)/configs/current
-
-
-DEFINES += -DGLX_DIRECT_RENDERING -DIN_MINI_GLX -UIN_DRI_DRIVER
-
-C_SOURCES = \
- $(TOP)/src/mesa/main/dispatch.c \
- $(TOP)/src/mesa/glapi/glapi.c \
- $(TOP)/src/mesa/glapi/glthread.c \
- $(TOP)/src/mesa/drivers/dri/common/glcontextmodes.c \
- miniglx.c \
- miniglx_events.c
-
-X86_SOURCES = $(TOP)/src/mesa/x86/glapi_x86.S
-
-OBJECTS = $(C_SOURCES:.c=.o) \
- $(ASM_SOURCES:.S=.o)
-
-INCLUDES = -I. $(INCLUDE_DIRS)
-
-INCLUDE_DIRS = \
- -I$(TOP)/include \
- -I$(TOP)/src/mesa \
- -I$(TOP)/src/mesa/main \
- -I$(TOP)/src/mesa/glapi \
- -I$(TOP)/src/mesa/math \
- -I$(TOP)/src/mesa/transform \
- -I$(TOP)/src/mesa/swrast \
- -I$(TOP)/src/mesa/swrast_setup \
- -I$(TOP)/src/mesa/drivers/dri/common \
- `pkg-config --cflags libdrm`
-
-
-##### RULES #####
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-
-##### TARGETS #####
-
-default: depend $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME)
-
-
-# Make libGL
-$(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) Makefile
- $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' \
- -major 1 -minor 2 $(MKLIB_OPTIONS) \
- -install $(TOP)/$(LIB_DIR) $(GL_LIB_DEPS) $(OBJECTS) `/usr/bin/pkg-config --libs libdrm` `/usr/bin/pkg-config --libs pciaccess`
- rm -f $(TOP)/$(LIB_DIR)/miniglx.conf
- install example.miniglx.conf $(TOP)/$(LIB_DIR)/miniglx.conf
-
-
-drmtest: xf86drm.o drmtest.o
- rm -f drmtest && $(CC) -o drmtest xf86drm.o drmtest.o
-
-
-depend: $(C_SOURCES) $(ASM_SOURCES)
- touch depend
- $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(C_SOURCES) $(ASM_SOURCES) \
- > /dev/null
-
-
-# Emacs tags
-tags:
- etags `find . -name \*.[ch]` `find ../include`
-
-
-# Remove .o and backup files
-clean:
- -rm -f drmtest $(TOP)/$(LIB_DIR)/libGL.so*
- -rm -f *.o *~
- -rm -f depend
-
-include depend
diff --git a/src/glx/mini/NOTES b/src/glx/mini/NOTES
deleted file mode 100644
index 1774107d634..00000000000
--- a/src/glx/mini/NOTES
+++ /dev/null
@@ -1,115 +0,0 @@
-
-
-Getting MiniGLX up and running
-------------------------------
-
-It's necessary to do a bit of work to set up an environment to run miniglx.
-
-For the radeon driver, it's necessary to get the right set of kernel
-modules installed before attempting to run any programs:
-
- rmmod radeon agpgart;
- insmod agpgart;
- insmod $(MESA)/src/kernel/radeonfb/radeonfb.o;
- insmod $(MESA)/src/kernel/radeon/radeon.o;
-
-For all drivers, its necessary to reach the compiled libraries, and
-tell MiniGLX where to find it's configuration file:
-
- export LD_LIBRARY_PATH=$(MESA)/lib;
- export MINIGLX_CONF=$(MESA)/lib/miniglx.conf
-
-------------------------------------------------------------
-
-MiniGLX Example Programs
-------------------------
-
-The following programs will work with miniglx:
-
- $(MESA)/tests/miniglx
- $(MESA)/xdemos/glxgears
-
-Thanks to the miniglut stub library, most of the mesa glut demos will
-work. In particular, the following have been tested. (Note there is
-no keyboard or mouse interaction with these demos).
-
- $(MESA)/demos/gears
- $(MESA)/demos/geartrain
- $(MESA)/demos/morph3d
- $(MESA)/demos/isosurf
- $(MESA)/demos/texobj
- $(MESA)/demos/texcyl
- $(MESA)/demos/gloss
- $(MESA)/demos/fire
- $(MESA)/demos/tunnel
- $(MESA)/demos/teapot
- $(MESA)/samples/prim
- $(MESA)/samples/olympic
- $(MESA)/samples/star
- $(MESA)/samples/wave
- ...etc
-
-In fact most of the glut demos seem to work within the constraints of
-having no keyboard/mouse interactivity. Furthermore, the use of the
-glut wrapper means that these programs don't require recompilation to
-run under MiniGLX -- the same binary works with both regular GLX and
-MiniGLX.
-
-
-------------------------------------------------------------
-
-Porting GLX apps to MiniGLX
----------------------------
-
-A quick list of issues encountered in porting existing GLX apps to
-MiniGLX. Listed in no particular order.
-
-1) No input events
-
-MiniGLX doesn't provide an input layer, so any X11 input event
-handling in the existing app will have to be redone for whatever
-input devices exist on the target.
-
-2) No configuration, expose events
-
-Many GLX and Xlib programs wait on an event to ensure the window has
-become visible after being mapped. MiniGLX provides no equivalent
-facility.
-
-3) Different headers
-
-X11/Xlib.h, GL/GLX.h, etc must not be used if the program is being
-compiled against MiniGLX.
-
-The equivalent header is GL/MiniGLX.h.
-
-4) Different library
-
-It may be necessary to link directly against the minGLX libGL.so.
-
-5) Reduced number of Xlib and GLX entrypoints.
-
-By definition (MiniGLX is a subset of GLX), many Xlib and GLX
-entrypoints, structures and macros are not present in MiniGLX. It
-will be necessary to find and eliminate all references to
-non-supported entrypoints.
-
-
----------------------------------------------------------------
-
-Bugs in radeonfb.o -- the radeon framebuffer driver.
-----------------------------------------------------
-
-Several bugs have been found in the radeonfb.o framebuffer driver.
-Most of these are resolved in the version included in the MiniGLX
-sources, but some remain:
-
-1) Occasionally, after entering graphics mode, colors appear 'shifted'
-or 'translated', particularly in higher resolution modes. This is
-definitely a bug in radeonfb.o as this can be provoked even when using
-the software dri driver (fb_dri.so). Importance: High. Workaround:
-Use 800x600 as it seems to be less frequent at this resolution,
-otherwise, restart the application.
-
-
-
diff --git a/src/glx/mini/dispatch.c b/src/glx/mini/dispatch.c
deleted file mode 100644
index ac24df9e7d4..00000000000
--- a/src/glx/mini/dispatch.c
+++ /dev/null
@@ -1,64 +0,0 @@
-/**
- * \file miniglx/dispatch.c
- *
- * \brief C-based dispatch of the OpenGL entry points (glAccum(), glBegin(),
- * etc).
- *
- * \author Brian Paul <brian@precisioninsight.com>
- *
- * \note This code IS NOT USED if we're compiling on an x86 system and using
- * the glapi_x86.S assembly code.
- */
-
-/*
- * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "glheader.h"
-#include "glapi.h"
-#include "glapitable.h"
-
-
-#if !(defined(USE_X86_ASM) || defined(USE_SPARC_ASM))
-
-#define KEYWORD1
-
-#define KEYWORD2
-
-#define NAME(func) gl##func
-
-#define DISPATCH(func, args, msg) \
- const struct _glapi_table *dispatch; \
- dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
- (dispatch->func) args
-
-#define RETURN_DISPATCH(func, args, msg) \
- const struct _glapi_table *dispatch; \
- dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
- return (dispatch->func) args
-
-
-#include "glapitemp.h"
-
-#endif /* USE_X86_ASM */
diff --git a/src/glx/mini/driver.h b/src/glx/mini/driver.h
deleted file mode 100644
index 9e8bf6fa7cf..00000000000
--- a/src/glx/mini/driver.h
+++ /dev/null
@@ -1,170 +0,0 @@
-/**
- * \file driver.h
- * \brief DRI utility functions definitions.
- *
- * This module acts as glue between GLX and the actual hardware driver. A DRI
- * driver doesn't really \e have to use any of this - it's optional. But, some
- * useful stuff is done here that otherwise would have to be duplicated in most
- * drivers.
- *
- * Basically, these utility functions take care of some of the dirty details of
- * screen initialization, context creation, context binding, DRM setup, etc.
- *
- * These functions are compiled into each DRI driver so libGL.so knows nothing
- * about them.
- *
- * Look for more comments in the dri_util.c file.
- *
- * \author Kevin E. Martin <kevin@precisioninsight.com>
- * \author Brian Paul <brian@precisioninsight.com>
- */
-
-/*
- * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _driver_H_
-#define _driver_H_
-
-#define CAPI /* XXX this should be globally defined somewhere */
-
-#include "GL/gl.h"
-#include "GL/internal/glcore.h"
-
-#include "drm.h"
-#include "drm_sarea.h"
-
-/**
- * \brief DRIDriverContext type.
- */
-typedef struct DRIDriverContextRec {
- const char *pciBusID;
- int pciBus;
- int pciDevice;
- int pciFunc;
- int chipset;
- int bpp;
- int cpp;
- int agpmode;
- int isPCI;
-
- int colorTiling; /**< \brief color tiling is enabled */
-
- unsigned long FBStart; /**< \brief physical address of the framebuffer */
- unsigned long MMIOStart; /**< \brief physical address of the MMIO region */
-
- int FBSize; /**< \brief size of the mmap'd framebuffer in bytes */
- int MMIOSize; /**< \brief size of the mmap'd MMIO region in bytes */
-
- void *FBAddress; /**< \brief start of the mmap'd framebuffer */
- void *MMIOAddress; /**< \brief start of the mmap'd MMIO region */
-
- /**
- * \brief Client configuration details
- *
- * These are computed on the server and sent to clients as part of
- * the initial handshaking.
- */
- struct {
- drm_handle_t hSAREA;
- int SAREASize;
- drm_handle_t hFrameBuffer;
- int fbOrigin;
- int fbSize;
- int fbStride;
- int virtualWidth;
- int virtualHeight;
- int Width;
- } shared;
-
- /**
- * \name From DRIInfoRec
- */
- /*@{*/
- int drmFD; /**< \brief DRM device file descriptor */
- drm_sarea_t *pSAREA;
- unsigned int serverContext; /**< \brief DRM context only active on server */
- /*@}*/
-
-
- /**
- * \name Driver private
- *
- * Populated by __driInitFBDev()
- */
- /*@{*/
- void *driverPrivate;
- void *driverClientMsg;
- int driverClientMsgSize;
- /*@}*/
-} DRIDriverContext;
-
-/**
- * \brief Interface to the DRI driver.
- *
- * This structure is retrieved from the loadable driver by the \e
- * __driDriver symbol to access the Mini GLX specific hardware
- * initialization and take down routines.
- */
-typedef struct DRIDriverRec {
- /**
- * \brief Validate the framebuffer device mode
- */
- int (*validateMode)( const DRIDriverContext *context );
-
- /**
- * \brief Examine mode returned by fbdev (may differ from the one
- * requested), restore any hw regs clobbered by fbdev.
- */
- int (*postValidateMode)( const DRIDriverContext *context );
-
- /**
- * \brief Initialize the framebuffer device.
- */
- int (*initFBDev)( DRIDriverContext *context );
-
- /**
- * \brief Halt the framebuffer device.
- */
- void (*haltFBDev)( DRIDriverContext *context );
-
-
- /**
- * \brief Idle and shutdown hardware in preparation for a VT switch.
- */
- int (*shutdownHardware)( const DRIDriverContext *context );
-
- /**
- * \brief Restore hardware state after regaining the VT.
- */
- int (*restoreHardware)( const DRIDriverContext *context );
-
- /**
- * \brief Notify hardware driver of gain/loose focus. May be zero
- * as this is of limited utility for most drivers.
- */
- void (*notifyFocus)( int have_focus );
-} DRIDriver;
-
-#endif /* _driver_H_ */
diff --git a/src/glx/mini/example.miniglx.conf b/src/glx/mini/example.miniglx.conf
deleted file mode 100644
index 62dd4f65ec4..00000000000
--- a/src/glx/mini/example.miniglx.conf
+++ /dev/null
@@ -1,36 +0,0 @@
-# Example miniglx configuration file (/etc/miniglx.conf)
-#
-
-# Framebuffer device to open: Might need to change this on dual-head
-# systems.
-fbdevDevice=/dev/fb0
-
-# Which driver?
-# radeon_dri.so -- HW accelerated radeon driver
-# fb_dri.so -- Software rasterizer
-clientDriverName=radeon_dri.so
-
-# The pci bus id of the video card. Find this with scanpci, lspci or
-# look in /proc/pci.
-pciBusID=PCI:1:0:0
-
-# Is the card PCI or AGP ?
-isPCI=0
-
-# Virtual screen dimensions. Can reduce this to save videocard memory
-# at the expense of maximum window size available.
-virtualWidth=1280
-virtualHeight=1024
-
-# Screen depth. Only 16 & 32bpp supported.
-bpp=32
-
-# AGP Mode. Not all cards supported (1, 2 or 4)
-agpmode=1
-
-# Rotated monitor? -- NOTE: only works with subsetted radeon driver!
-rotateMode=0
-
-# Do we want to use color tiling ?
-colorTiling=0
-
diff --git a/src/glx/mini/miniglx.c b/src/glx/mini/miniglx.c
deleted file mode 100644
index ce45d374646..00000000000
--- a/src/glx/mini/miniglx.c
+++ /dev/null
@@ -1,2579 +0,0 @@
-/**
- * \file miniglx.c
- * \brief Mini GLX interface functions.
- * \author Brian Paul
- *
- * The Mini GLX interface is a subset of the GLX interface, plus a
- * minimal set of Xlib functions.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.0.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \mainpage Mini GLX
- *
- * \section miniglxIntro Introduction
- *
- * The Mini GLX interface facilitates OpenGL rendering on embedded devices. The
- * interface is a subset of the GLX interface, plus a minimal set of Xlib-like
- * functions.
- *
- * Programs written to the Mini GLX specification should run unchanged
- * on systems with the X Window System and the GLX extension (after
- * recompilation). The intention is to allow flexibility for
- * prototyping and testing.
- *
- * The files in the src/miniglx/ directory are compiled to build the
- * libGL.so library. This is the library which applications link with.
- * libGL.so in turn, loads the hardware-specific device driver.
- *
- *
- * \section miniglxDoxygen About Doxygen
- *
- * For a list of all files, select <b>File List</b>. Choose a file from
- * the list for a list of all functions in the file.
- *
- * For a list of all functions, types, constants, etc.
- * select <b>File Members</b>.
- *
- *
- * \section miniglxReferences References
- *
- * - <A HREF="file:../../docs/MiniGLX.html">Mini GLX Specification</A>,
- * Tungsten Graphics, Inc.
- * - OpenGL Graphics with the X Window System, Silicon Graphics, Inc.,
- * ftp://ftp.sgi.com/opengl/doc/opengl1.2/glx1.3.ps
- * - Xlib - C Language X Interface, X Consortium Standard, X Version 11,
- * Release 6.4, ftp://ftp.x.org/pub/R6.4/xc/doc/hardcopy/X11/xlib.PS.gz
- * - XFree86 Man pages, The XFree86 Project, Inc.,
- * http://www.xfree86.org/current/manindex3.html
- *
- */
-
-/**
- * \page datatypes Notes on the XVisualInfo, Visual, and __GLXvisualConfig data types
- *
- * -# X (unfortunately) has two (or three) data types which
- * describe visuals. Ideally, there would just be one.
- * -# We need the #__GLXvisualConfig type to augment #XVisualInfo and #Visual
- * because we need to describe the GLX-specific attributes of visuals.
- * -# In this interface there is a one-to-one-to-one correspondence between
- * the three types and they're all interconnected.
- * -# The #XVisualInfo type has a pointer to a #Visual. The #Visual structure
- * (aka MiniGLXVisualRec) has a pointer to the #__GLXvisualConfig. The
- * #Visual structure also has a pointer pointing back to the #XVisualInfo.
- * -# The #XVisualInfo structure is the only one who's contents are public.
- * -# The glXChooseVisual() and XGetVisualInfo() are the only functions that
- * return #XVisualInfo structures. They can be freed with XFree(), though
- * there is a small memory leak.
- */
-
-
-#include <assert.h>
-#include <errno.h>
-#include <signal.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <dlfcn.h>
-#include <fcntl.h>
-#include <unistd.h>
-#include <sys/ioctl.h>
-#include <sys/mman.h>
-#include <sys/types.h>
-#include <sys/time.h> /* for gettimeofday */
-#include <linux/kd.h>
-#include <linux/vt.h>
-
-#include "miniglxP.h"
-#include "dri_util.h"
-
-#include "imports.h"
-#include "glcontextmodes.h"
-#include "glapi.h"
-
-#include "pciaccess.h"
-
-static GLboolean __glXCreateContextWithConfig(__DRInativeDisplay *dpy,
- int screen, int fbconfigID, void *contextID,
- drm_context_t *hHWContext);
-
-static GLboolean __glXGetDrawableInfo(__DRInativeDisplay *dpy, int scrn,
- __DRIid draw, unsigned int * index, unsigned int * stamp,
- int * x, int * y, int * width, int * height,
- int * numClipRects, drm_clip_rect_t ** pClipRects,
- int * backX, int * backY,
- int * numBackClipRects, drm_clip_rect_t ** pBackClipRects);
-
-static __DRIscreen * __glXFindDRIScreen(__DRInativeDisplay *dpy, int scrn);
-
-static GLboolean __glXWindowExists(__DRInativeDisplay *dpy, __DRIid draw);
-
-static int __glXGetUST( int64_t * ust );
-
-static GLboolean __glXGetMscRate(__DRInativeDisplay * dpy, __DRIid drawable,
- int32_t * numerator, int32_t * denominator);
-
-static GLboolean xf86DRI_DestroyContext(__DRInativeDisplay *dpy, int screen,
- __DRIid context_id );
-
-static GLboolean xf86DRI_CreateDrawable(__DRInativeDisplay *dpy, int screen,
- __DRIid drawable, drm_drawable_t *hHWDrawable );
-
-static GLboolean xf86DRI_DestroyDrawable(__DRInativeDisplay *dpy, int screen,
- __DRIid drawable);
-
-
-/** Wrapper around either malloc() */
-void *
-_mesa_malloc(size_t bytes)
-{
- return malloc(bytes);
-}
-
-/** Wrapper around either calloc() */
-void *
-_mesa_calloc(size_t bytes)
-{
- return calloc(1, bytes);
-}
-
-/** Wrapper around either free() */
-void
-_mesa_free(void *ptr)
-{
- free(ptr);
-}
-
-
-/**
- * \brief Current GLX context.
- *
- * \sa glXGetCurrentContext().
- */
-static GLXContext CurrentContext = NULL;
-
-
-
-static Display *SignalDisplay = 0;
-
-static void SwitchVT(int sig)
-{
- fprintf(stderr, "SwitchVT %d dpy %p\n", sig, SignalDisplay);
-
- if (SignalDisplay) {
- SignalDisplay->vtSignalFlag = 1;
- switch( sig )
- {
- case SIGUSR1: /* vt has been released */
- SignalDisplay->haveVT = 0;
- break;
- case SIGUSR2: /* vt has been acquired */
- SignalDisplay->haveVT = 1;
- break;
- }
- }
-}
-
-/**********************************************************************/
-/** \name Framebuffer device functions */
-/**********************************************************************/
-/*@{*/
-
-/**
- * \brief Do the first part of setting up the framebuffer device.
- *
- * \param dpy the display handle.
- * \param use_vt use a VT for display or not
- *
- * \return GL_TRUE on success, or GL_FALSE on failure.
- *
- * \sa This is called during XOpenDisplay().
- *
- * \internal
- * Gets the VT number, opens the respective console TTY device. Saves its state
- * to restore when exiting and goes into graphics mode.
- *
- * Opens the framebuffer device and make a copy of the original variable screen
- * information and gets the fixed screen information. Maps the framebuffer and
- * MMIO region into the process address space.
- */
-static GLboolean
-OpenFBDev( Display *dpy, int use_vt )
-{
- char ttystr[1000];
- int fd, vtnumber, ttyfd;
-
- assert(dpy);
-
- if (geteuid()) {
- fprintf(stderr, "error: you need to be root\n");
- return GL_FALSE;
- }
-
- if (use_vt) {
-
- /* open /dev/tty0 and get the VT number */
- if ((fd = open("/dev/tty0", O_WRONLY, 0)) < 0) {
- fprintf(stderr, "error opening /dev/tty0\n");
- return GL_FALSE;
- }
- if (ioctl(fd, VT_OPENQRY, &vtnumber) < 0 || vtnumber < 0) {
- fprintf(stderr, "error: couldn't get a free vt\n");
- return GL_FALSE;
- }
-
- fprintf(stderr, "*** got vt nr: %d\n", vtnumber);
- close(fd);
-
- /* open the console tty */
- sprintf(ttystr, "/dev/tty%d", vtnumber); /* /dev/tty1-64 */
- dpy->ConsoleFD = open(ttystr, O_RDWR | O_NDELAY, 0);
- if (dpy->ConsoleFD < 0) {
- fprintf(stderr, "error couldn't open console fd\n");
- return GL_FALSE;
- }
-
- /* save current vt number */
- {
- struct vt_stat vts;
- if (ioctl(dpy->ConsoleFD, VT_GETSTATE, &vts) == 0)
- dpy->OriginalVT = vts.v_active;
- }
-
- /* disconnect from controlling tty */
- ttyfd = open("/dev/tty", O_RDWR);
- if (ttyfd >= 0) {
- ioctl(ttyfd, TIOCNOTTY, 0);
- close(ttyfd);
- }
-
- /* some magic to restore the vt when we exit */
- {
- struct vt_mode vt;
- struct sigaction sig_tty;
-
- /* Set-up tty signal handler to catch the signal we request below */
- SignalDisplay = dpy;
- memset( &sig_tty, 0, sizeof( sig_tty ) );
- sig_tty.sa_handler = SwitchVT;
- sigemptyset( &sig_tty.sa_mask );
- if( sigaction( SIGUSR1, &sig_tty, &dpy->OrigSigUsr1 ) ||
- sigaction( SIGUSR2, &sig_tty, &dpy->OrigSigUsr2 ) )
- {
- fprintf(stderr, "error: can't set up signal handler (%s)",
- strerror(errno) );
- return GL_FALSE;
- }
-
-
-
- vt.mode = VT_PROCESS;
- vt.waitv = 0;
- vt.relsig = SIGUSR1;
- vt.acqsig = SIGUSR2;
- if (ioctl(dpy->ConsoleFD, VT_SETMODE, &vt) < 0) {
- fprintf(stderr, "error: ioctl(VT_SETMODE) failed: %s\n",
- strerror(errno));
- return GL_FALSE;
- }
-
-
- if (ioctl(dpy->ConsoleFD, VT_ACTIVATE, vtnumber) != 0)
- printf("ioctl VT_ACTIVATE: %s\n", strerror(errno));
- if (ioctl(dpy->ConsoleFD, VT_WAITACTIVE, vtnumber) != 0)
- printf("ioctl VT_WAITACTIVE: %s\n", strerror(errno));
-
- if (ioctl(dpy->ConsoleFD, VT_GETMODE, &vt) < 0) {
- fprintf(stderr, "error: ioctl VT_GETMODE: %s\n", strerror(errno));
- return GL_FALSE;
- }
-
-
-
- }
-
- /* go into graphics mode */
- if (ioctl(dpy->ConsoleFD, KDSETMODE, KD_GRAPHICS) < 0) {
- fprintf(stderr, "error: ioctl(KDSETMODE, KD_GRAPHICS) failed: %s\n",
- strerror(errno));
- return GL_FALSE;
- }
- }
-
- /* open the framebuffer device */
- dpy->FrameBufferFD = open(dpy->fbdevDevice, O_RDWR);
- if (dpy->FrameBufferFD < 0) {
- fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
- return GL_FALSE;
- }
-
- /* get the original variable screen info */
- if (ioctl(dpy->FrameBufferFD, FBIOGET_VSCREENINFO, &dpy->OrigVarInfo)) {
- fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n",
- strerror(errno));
- return GL_FALSE;
- }
-
- /* make copy */
- dpy->VarInfo = dpy->OrigVarInfo; /* structure copy */
-
- /* Turn off hw accels (otherwise mmap of mmio region will be
- * refused)
- */
- dpy->VarInfo.accel_flags = 0;
- if (ioctl(dpy->FrameBufferFD, FBIOPUT_VSCREENINFO, &dpy->VarInfo)) {
- fprintf(stderr, "error: ioctl(FBIOPUT_VSCREENINFO) failed: %s\n",
- strerror(errno));
- return GL_FALSE;
- }
-
-
-
- /* Get the fixed screen info */
- if (ioctl(dpy->FrameBufferFD, FBIOGET_FSCREENINFO, &dpy->FixedInfo)) {
- fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n",
- strerror(errno));
- return GL_FALSE;
- }
-
-
-
- /* mmap the framebuffer into our address space */
- dpy->driverContext.FBStart = dpy->FixedInfo.smem_start;
- dpy->driverContext.FBSize = dpy->FixedInfo.smem_len;
- dpy->driverContext.shared.fbSize = dpy->FixedInfo.smem_len;
- dpy->driverContext.FBAddress = (caddr_t) mmap(0, /* start */
- dpy->driverContext.shared.fbSize, /* bytes */
- PROT_READ | PROT_WRITE, /* prot */
- MAP_SHARED, /* flags */
- dpy->FrameBufferFD, /* fd */
- 0 /* offset */);
- if (dpy->driverContext.FBAddress == (caddr_t) - 1) {
- fprintf(stderr, "error: unable to mmap framebuffer: %s\n",
- strerror(errno));
- return GL_FALSE;
- }
-
- /* mmap the MMIO region into our address space */
- dpy->driverContext.MMIOStart = dpy->FixedInfo.mmio_start;
- dpy->driverContext.MMIOSize = dpy->FixedInfo.mmio_len;
- dpy->driverContext.MMIOAddress = (caddr_t) mmap(0, /* start */
- dpy->driverContext.MMIOSize, /* bytes */
- PROT_READ | PROT_WRITE, /* prot */
- MAP_SHARED, /* flags */
- dpy->FrameBufferFD, /* fd */
- dpy->FixedInfo.smem_len /* offset */);
- if (dpy->driverContext.MMIOAddress == (caddr_t) - 1) {
- fprintf(stderr, "error: unable to mmap mmio region: %s\n",
- strerror(errno));
- return GL_FALSE;
- }
-
- fprintf(stderr, "got MMIOAddress %p offset %d\n",
- dpy->driverContext.MMIOAddress,
- dpy->FixedInfo.smem_len);
-
- return GL_TRUE;
-}
-
-
-
-
-/**
- * \brief Setup up the desired framebuffer device mode.
- *
- * \param dpy the display handle.
- *
- * \return GL_TRUE on success, or GL_FALSE on failure.
- *
- * \sa This is called during __miniglx_StartServer().
- *
- * \internal
- *
- * Bumps the size of the window the the next supported mode. Sets the
- * variable screen information according to the desired mode and asks
- * the driver to validate the mode. Certifies that a DirectColor or
- * TrueColor visual is used from the updated fixed screen information.
- * In the case of DirectColor visuals, sets up an 'identity' colormap to
- * mimic a TrueColor visual.
- *
- * Calls the driver hooks 'ValidateMode' and 'PostValidateMode' to
- * allow the driver to make modifications to the chosen mode according
- * to hardware constraints, or to save and restore videocard registers
- * that may be clobbered by the fbdev driver.
- *
- * \todo Timings are hard-coded in the source for a set of supported modes.
- */
-static GLboolean
-SetupFBDev( Display *dpy )
-{
- int width, height;
-
- assert(dpy);
-
- width = dpy->driverContext.shared.virtualWidth;
- height = dpy->driverContext.shared.virtualHeight;
-
- if (width==832)
- width=800;
-#if 0
- /* Bump size up to next supported mode.
- */
- if (width <= 720 && height <= 480) {
- width = 720; height = 480;
- }
- else if (width <= 960 && height <= 540) {
- width = 960; height = 540;
- }
- else if (width <= 800 && height <= 600) {
- width = 800; height = 600;
- }
- else if (width <= 1024 && height <= 768) {
- width = 1024; height = 768;
- }
- else if (width <= 768 && height <= 1024) {
- width = 768; height = 1024;
- }
- else if (width <= 1280 && height <= 1024) {
- width = 1280; height = 1024;
- }
-#endif
-
- dpy->driverContext.shared.fbStride = width * (dpy->driverContext.bpp / 8);
-
- /* set the depth, resolution, etc */
- dpy->VarInfo = dpy->OrigVarInfo;
- dpy->VarInfo.bits_per_pixel = dpy->driverContext.bpp;
- dpy->VarInfo.xres_virtual = dpy->driverContext.shared.virtualWidth;
- dpy->VarInfo.yres_virtual = dpy->driverContext.shared.virtualHeight;
- dpy->VarInfo.xres = dpy->driverContext.shared.Width;
- dpy->VarInfo.yres = height;
- dpy->VarInfo.xoffset = 0;
- dpy->VarInfo.yoffset = 0;
- dpy->VarInfo.nonstd = 0;
- dpy->VarInfo.vmode &= ~FB_VMODE_YWRAP; /* turn off scrolling */
-
- if (dpy->VarInfo.bits_per_pixel == 32) {
- dpy->VarInfo.red.offset = 16;
- dpy->VarInfo.green.offset = 8;
- dpy->VarInfo.blue.offset = 0;
- dpy->VarInfo.transp.offset = 24;
- dpy->VarInfo.red.length = 8;
- dpy->VarInfo.green.length = 8;
- dpy->VarInfo.blue.length = 8;
- dpy->VarInfo.transp.length = 8;
- }
- else if (dpy->VarInfo.bits_per_pixel == 16) {
- dpy->VarInfo.red.offset = 11;
- dpy->VarInfo.green.offset = 5;
- dpy->VarInfo.blue.offset = 0;
- dpy->VarInfo.red.length = 5;
- dpy->VarInfo.green.length = 6;
- dpy->VarInfo.blue.length = 5;
- dpy->VarInfo.transp.offset = 0;
- dpy->VarInfo.transp.length = 0;
- }
- else {
- fprintf(stderr, "Only 32bpp and 16bpp modes supported at the moment\n");
- return 0;
- }
-
- if (!dpy->driver->validateMode( &dpy->driverContext )) {
- fprintf(stderr, "Driver validateMode() failed\n");
- return 0;
- }
-
- /* These should be calculated with the gtf.c program, and then we could
- remove all this... AlanH. */
- if (dpy->VarInfo.xres == 1280 &&
- dpy->VarInfo.yres == 1024) {
- /* timing values taken from /etc/fb.modes (1280x1024 @ 75Hz) */
- dpy->VarInfo.pixclock = 7408;
- dpy->VarInfo.left_margin = 248;
- dpy->VarInfo.right_margin = 16;
- dpy->VarInfo.upper_margin = 38;
- dpy->VarInfo.lower_margin = 1;
- dpy->VarInfo.hsync_len = 144;
- dpy->VarInfo.vsync_len = 3;
- }
- else if (dpy->VarInfo.xres == 1024 &&
- dpy->VarInfo.yres == 768) {
- /* timing values taken from /etc/fb.modes (1024x768 @ 75Hz) */
- dpy->VarInfo.pixclock = 12699;
- dpy->VarInfo.left_margin = 176;
- dpy->VarInfo.right_margin = 16;
- dpy->VarInfo.upper_margin = 28;
- dpy->VarInfo.lower_margin = 1;
- dpy->VarInfo.hsync_len = 96;
- dpy->VarInfo.vsync_len = 3;
- }
- else if (dpy->VarInfo.xres == 800 &&
- dpy->VarInfo.yres == 600) {
- /* timing values taken from /etc/fb.modes (800x600 @ 75Hz) */
- dpy->VarInfo.pixclock = 27778;
- dpy->VarInfo.left_margin = 128;
- dpy->VarInfo.right_margin = 24;
- dpy->VarInfo.upper_margin = 22;
- dpy->VarInfo.lower_margin = 1;
- dpy->VarInfo.hsync_len = 72;
- dpy->VarInfo.vsync_len = 2;
- }
- else if (dpy->VarInfo.xres == 720 &&
- dpy->VarInfo.yres == 480) {
- dpy->VarInfo.pixclock = 37202;
- dpy->VarInfo.left_margin = 88;
- dpy->VarInfo.right_margin = 16;
- dpy->VarInfo.upper_margin = 14;
- dpy->VarInfo.lower_margin = 1;
- dpy->VarInfo.hsync_len = 72;
- dpy->VarInfo.vsync_len = 3;
- }
- else if (dpy->VarInfo.xres == 960 &&
- dpy->VarInfo.yres == 540) {
- dpy->VarInfo.pixclock = 24273;
- dpy->VarInfo.left_margin = 128;
- dpy->VarInfo.right_margin = 32;
- dpy->VarInfo.upper_margin = 16;
- dpy->VarInfo.lower_margin = 1;
- dpy->VarInfo.hsync_len = 96;
- dpy->VarInfo.vsync_len = 3;
- }
- else if (dpy->VarInfo.xres == 768 &&
- dpy->VarInfo.yres == 1024) {
- /* timing values for 768x1024 @ 75Hz */
- dpy->VarInfo.pixclock = 11993;
- dpy->VarInfo.left_margin = 136;
- dpy->VarInfo.right_margin = 32;
- dpy->VarInfo.upper_margin = 41;
- dpy->VarInfo.lower_margin = 1;
- dpy->VarInfo.hsync_len = 80;
- dpy->VarInfo.vsync_len = 3;
- }
- else {
- /* XXX need timings for other screen sizes */
- fprintf(stderr, "XXXX screen size %d x %d not supported at this time!\n",
- dpy->VarInfo.xres, dpy->VarInfo.yres);
- return GL_FALSE;
- }
-
- fprintf(stderr, "[miniglx] Setting mode: visible %dx%d virtual %dx%dx%d\n",
- dpy->VarInfo.xres, dpy->VarInfo.yres,
- dpy->VarInfo.xres_virtual, dpy->VarInfo.yres_virtual,
- dpy->VarInfo.bits_per_pixel);
-
- /* set variable screen info */
- if (ioctl(dpy->FrameBufferFD, FBIOPUT_VSCREENINFO, &dpy->VarInfo)) {
- fprintf(stderr, "error: ioctl(FBIOPUT_VSCREENINFO) failed: %s\n",
- strerror(errno));
- return GL_FALSE;
- }
-
- /* get the variable screen info, in case it has been modified */
- if (ioctl(dpy->FrameBufferFD, FBIOGET_VSCREENINFO, &dpy->VarInfo)) {
- fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n",
- strerror(errno));
- return GL_FALSE;
- }
-
-
- fprintf(stderr, "[miniglx] Readback mode: visible %dx%d virtual %dx%dx%d\n",
- dpy->VarInfo.xres, dpy->VarInfo.yres,
- dpy->VarInfo.xres_virtual, dpy->VarInfo.yres_virtual,
- dpy->VarInfo.bits_per_pixel);
-
- /* Get the fixed screen info */
- if (ioctl(dpy->FrameBufferFD, FBIOGET_FSCREENINFO, &dpy->FixedInfo)) {
- fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n",
- strerror(errno));
- return GL_FALSE;
- }
-
- if (dpy->FixedInfo.visual != FB_VISUAL_TRUECOLOR &&
- dpy->FixedInfo.visual != FB_VISUAL_DIRECTCOLOR) {
- fprintf(stderr, "non-TRUECOLOR visuals not supported.\n");
- return GL_FALSE;
- }
-
- if (dpy->FixedInfo.visual == FB_VISUAL_DIRECTCOLOR) {
- struct fb_cmap cmap;
- unsigned short red[256], green[256], blue[256];
- int rcols = 1 << dpy->VarInfo.red.length;
- int gcols = 1 << dpy->VarInfo.green.length;
- int bcols = 1 << dpy->VarInfo.blue.length;
- int i;
-
- cmap.start = 0;
- cmap.len = gcols;
- cmap.red = red;
- cmap.green = green;
- cmap.blue = blue;
- cmap.transp = NULL;
-
- for (i = 0; i < rcols ; i++)
- red[i] = (65536/(rcols-1)) * i;
-
- for (i = 0; i < gcols ; i++)
- green[i] = (65536/(gcols-1)) * i;
-
- for (i = 0; i < bcols ; i++)
- blue[i] = (65536/(bcols-1)) * i;
-
- if (ioctl(dpy->FrameBufferFD, FBIOPUTCMAP, (void *) &cmap) < 0) {
- fprintf(stderr, "ioctl(FBIOPUTCMAP) failed [%d]\n", i);
- exit(1);
- }
- }
-
- /* May need to restore regs fbdev has clobbered:
- */
- if (!dpy->driver->postValidateMode( &dpy->driverContext )) {
- fprintf(stderr, "Driver postValidateMode() failed\n");
- return 0;
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * \brief Restore the framebuffer device to state it was in before we started
- *
- * Undoes the work done by SetupFBDev().
- *
- * \param dpy the display handle.
- *
- * \return GL_TRUE on success, or GL_FALSE on failure.
- *
- * \sa Called from XDestroyWindow().
- *
- * \internal
- * Restores the original variable screen info.
- */
-static GLboolean
-RestoreFBDev( Display *dpy )
-{
- /* restore original variable screen info */
- if (ioctl(dpy->FrameBufferFD, FBIOPUT_VSCREENINFO, &dpy->OrigVarInfo)) {
- fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
- strerror(errno));
- return GL_FALSE;
- }
- dpy->VarInfo = dpy->OrigVarInfo;
-
- return GL_TRUE;
-}
-
-
-/**
- * \brief Close the framebuffer device.
- *
- * \param dpy the display handle.
- *
- * \sa Called from XCloseDisplay().
- *
- * \internal
- * Unmaps the framebuffer and MMIO region. Restores the text mode and the
- * original virtual terminal. Closes the console and framebuffer devices.
- */
-static void
-CloseFBDev( Display *dpy )
-{
- struct vt_mode VT;
-
- munmap(dpy->driverContext.FBAddress, dpy->driverContext.FBSize);
- munmap(dpy->driverContext.MMIOAddress, dpy->driverContext.MMIOSize);
-
- if (dpy->ConsoleFD) {
- /* restore text mode */
- ioctl(dpy->ConsoleFD, KDSETMODE, KD_TEXT);
-
- /* set vt */
- if (ioctl(dpy->ConsoleFD, VT_GETMODE, &VT) != -1) {
- VT.mode = VT_AUTO;
- ioctl(dpy->ConsoleFD, VT_SETMODE, &VT);
- }
-
- /* restore original vt */
- if (dpy->OriginalVT >= 0) {
- ioctl(dpy->ConsoleFD, VT_ACTIVATE, dpy->OriginalVT);
- dpy->OriginalVT = -1;
- }
-
- close(dpy->ConsoleFD);
- }
- close(dpy->FrameBufferFD);
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Misc functions needed for DRI drivers */
-/**********************************************************************/
-/*@{*/
-
-/**
- * \brief Find the DRI screen dependent methods associated with the display.
- *
- * \param dpy a display handle, as returned by XOpenDisplay().
- * \param scrn the screen number. Not referenced.
- *
- * \returns a pointer to a __DRIscreenRec structure.
- *
- * \internal
- * Returns the MiniGLXDisplayRec::driScreen attribute.
- */
-static __DRIscreen *
-__glXFindDRIScreen(__DRInativeDisplay *dpy, int scrn)
-{
- (void) scrn;
- return &((Display*)dpy)->driScreen;
-}
-
-/**
- * \brief Validate a drawable.
- *
- * \param dpy a display handle, as returned by XOpenDisplay().
- * \param draw drawable to validate.
- *
- * \internal
- * Since Mini GLX only supports one window, compares the specified drawable with
- * the MiniGLXDisplayRec::TheWindow attribute.
- */
-static GLboolean
-__glXWindowExists(__DRInativeDisplay *dpy, __DRIid draw)
-{
- const Display * const display = (Display*)dpy;
- if (display->TheWindow == (Window) draw)
- return True;
- else
- return False;
-}
-
-/**
- * \brief Get current thread ID.
- *
- * \return thread ID.
- *
- * \internal
- * Always returns 0.
- */
-/*unsigned long
-_glthread_GetID(void)
-{
- return 0;
-}*/
-
-/*@}*/
-
-
-/**
- * \brief Scan Linux /prog/bus/pci/devices file to determine hardware
- * chipset based on supplied bus ID.
- *
- * \return probed chipset (non-zero) on success, zero otherwise.
- *
- * \internal
- */
-static int get_chipset_from_busid( Display *dpy )
-{
- char buf[0x200];
- FILE *file;
- const char *fname = "/proc/bus/pci/devices";
- int retval = 0;
-
- if (!(file = fopen(fname,"r"))) {
- fprintf(stderr, "couldn't open %s: %s\n", fname, strerror(errno));
- return 0;
- }
-
- while (fgets(buf, sizeof(buf)-1, file)) {
- unsigned int nr, bus, dev, fn, vendor, device, encode;
- nr = sscanf(buf, "%04x\t%04x%04x", &encode,
- &vendor, &device);
-
- bus = encode >> 8;
- dev = (encode & 0xFF) >> 3;
- fn = encode & 0x7;
-
- if (nr != 3)
- break;
-
- if (bus == dpy->driverContext.pciBus &&
- dev == dpy->driverContext.pciDevice &&
- fn == dpy->driverContext.pciFunc) {
- retval = device;
- break;
- }
- }
-
- fclose(file);
-
- if (retval)
- fprintf(stderr, "[miniglx] probed chipset 0x%x\n", retval);
- else
- fprintf(stderr, "[miniglx] failed to probe chipset\n");
-
- return retval;
-}
-
-
-/**
- * \brief Read settings from a configuration file.
- *
- * The configuration file is usually "/etc/miniglx.conf", but can be overridden
- * with the MINIGLX_CONF environment variable.
- *
- * The format consists in \code option = value \endcode lines. The option names
- * corresponds to the fields in MiniGLXDisplayRec.
- *
- * \param dpy the display handle as.
- *
- * \return non-zero on success, zero otherwise.
- *
- * \internal
- * Sets some defaults. Opens and parses the the Mini GLX configuration file and
- * fills in the MiniGLXDisplayRec field that corresponds for each option.
- */
-static int __read_config_file( Display *dpy )
-{
- FILE *file;
- const char *fname;
-
- /* Fallback/defaults
- */
- dpy->fbdevDevice = "/dev/fb0";
- dpy->clientDriverName = "fb_dri.so";
- dpy->driverContext.pciBus = 0;
- dpy->driverContext.pciDevice = 0;
- dpy->driverContext.pciFunc = 0;
- dpy->driverContext.chipset = 0;
- dpy->driverContext.pciBusID = 0;
- dpy->driverContext.shared.virtualWidth = 1280;
- dpy->driverContext.shared.virtualHeight = 1024;
- dpy->driverContext.bpp = 32;
- dpy->driverContext.cpp = 4;
- dpy->rotateMode = 0;
- dpy->driverContext.agpmode = 1;
- dpy->driverContext.isPCI = 0;
- dpy->driverContext.colorTiling = 0;
-
- fname = getenv("MINIGLX_CONF");
- if (!fname) fname = "/etc/miniglx.conf";
-
- file = fopen(fname, "r");
- if (!file) {
- fprintf(stderr, "couldn't open config file %s: %s\n", fname, strerror(errno));
- return 0;
- }
-
-
- while (!feof(file)) {
- char buf[81], *opt = buf, *val, *tmp1, *tmp2;
- fgets(buf, sizeof(buf), file);
-
- /* Parse 'opt = val' -- must be easier ways to do this.
- */
- while (isspace(*opt)) opt++;
- val = opt;
- if (*val == '#') continue; /* comment */
- while (!isspace(*val) && *val != '=' && *val) val++;
- tmp1 = val;
- while (isspace(*val)) val++;
- if (*val != '=') continue;
- *tmp1 = 0;
- val++;
- while (isspace(*val)) val++;
- tmp2 = val;
- while (!isspace(*tmp2) && *tmp2 != '\n' && *tmp2) tmp2++;
- *tmp2 = 0;
-
-
- if (strcmp(opt, "fbdevDevice") == 0)
- dpy->fbdevDevice = strdup(val);
- else if (strcmp(opt, "clientDriverName") == 0)
- dpy->clientDriverName = strdup(val);
- else if (strcmp(opt, "rotateMode") == 0)
- dpy->rotateMode = atoi(val) ? 1 : 0;
- else if (strcmp(opt, "pciBusID") == 0) {
- if (sscanf(val, "PCI:%d:%d:%d",
- &dpy->driverContext.pciBus,
- &dpy->driverContext.pciDevice,
- &dpy->driverContext.pciFunc) != 3) {
- fprintf(stderr, "malformed bus id: %s\n", val);
- continue;
- }
- dpy->driverContext.pciBusID = strdup(val);
- }
- else if (strcmp(opt, "chipset") == 0) {
- if (sscanf(val, "0x%x", &dpy->driverContext.chipset) != 1)
- fprintf(stderr, "malformed chipset: %s\n", opt);
- }
- else if (strcmp(opt, "virtualWidth") == 0) {
- if (sscanf(val, "%d", &dpy->driverContext.shared.virtualWidth) != 1)
- fprintf(stderr, "malformed virtualWidth: %s\n", opt);
- }
- else if (strcmp(opt, "virtualHeight") == 0) {
- if (sscanf(val, "%d", &dpy->driverContext.shared.virtualHeight) != 1)
- fprintf(stderr, "malformed virutalHeight: %s\n", opt);
- }
- else if (strcmp(opt, "bpp") == 0) {
- if (sscanf(val, "%d", &dpy->driverContext.bpp) != 1)
- fprintf(stderr, "malformed bpp: %s\n", opt);
- dpy->driverContext.cpp = dpy->driverContext.bpp / 8;
- }
- else if (strcmp(opt, "agpmode") == 0) {
- if (sscanf(val, "%d", &dpy->driverContext.agpmode) != 1)
- fprintf(stderr, "malformed agpmode: %s\n", opt);
- }
- else if (strcmp(opt, "isPCI") == 0) {
- dpy->driverContext.isPCI = atoi(val) ? 1 : 0;
- }
- else if (strcmp(opt, "colorTiling") == 0) {
- dpy->driverContext.colorTiling = atoi(val) ? 1 : 0;
- }
- }
-
- fclose(file);
-
- if (dpy->driverContext.chipset == 0 && dpy->driverContext.pciBusID != 0)
- dpy->driverContext.chipset = get_chipset_from_busid( dpy );
-
- return 1;
-}
-
-/**
- * Versioned name of the expected \c __driCreateNewScreen function.
- *
- * The version of the last incompatible loader/driver inteface change is
- * appended to the name of the \c __driCreateNewScreen function. This
- * prevents loaders from trying to load drivers that are too old.
- *
- * \todo
- * Create a macro or something so that this is automatically updated.
- */
-static const char createNewScreenName[] = "__driCreateNewScreen_20050727";
-
-
-static int InitDriver( Display *dpy )
-{
- /*
- * Begin DRI setup.
- * We're kind of combining the per-display and per-screen information
- * which was kept separate in XFree86/DRI's libGL.
- */
- dpy->dlHandle = dlopen(dpy->clientDriverName, RTLD_NOW | RTLD_GLOBAL);
- if (!dpy->dlHandle) {
- fprintf(stderr, "Unable to open %s: %s\n", dpy->clientDriverName,
- dlerror());
- goto failed;
- }
-
- /* Pull in Mini GLX specific hooks:
- */
- dpy->driver = (struct DRIDriverRec *) dlsym(dpy->dlHandle,
- "__driDriver");
- if (!dpy->driver) {
- fprintf(stderr, "Couldn't find __driDriver in %s\n",
- dpy->clientDriverName);
- goto failed;
- }
-
- /* Pull in standard DRI client-side driver hooks:
- */
- dpy->createNewScreen = (PFNCREATENEWSCREENFUNC)
- dlsym(dpy->dlHandle, createNewScreenName);
- if (!dpy->createNewScreen) {
- fprintf(stderr, "Couldn't find %s in %s\n", createNewScreenName,
- dpy->clientDriverName);
- goto failed;
- }
-
- return GL_TRUE;
-
-failed:
- if (dpy->dlHandle) {
- dlclose(dpy->dlHandle);
- dpy->dlHandle = 0;
- }
- return GL_FALSE;
-}
-
-
-/**********************************************************************/
-/** \name Public API functions (Xlib and GLX) */
-/**********************************************************************/
-/*@{*/
-
-
-/**
- * \brief Initialize the graphics system.
- *
- * \param display_name currently ignored. It is recommended to pass it as NULL.
- * \return a pointer to a #Display if the function is able to initialize
- * the graphics system, NULL otherwise.
- *
- * Allocates a MiniGLXDisplayRec structure and fills in with information from a
- * configuration file.
- *
- * Calls OpenFBDev() to open the framebuffer device and calls
- * DRIDriverRec::initFBDev to do the client-side initialization on it.
- *
- * Loads the DRI driver and pulls in Mini GLX specific hooks into a
- * DRIDriverRec structure, and the standard DRI \e __driCreateScreen hook.
- * Asks the driver for a list of supported visuals. Performs the per-screen
- * client-side initialization. Also setups the callbacks in the screen private
- * information.
- *
- * Does the framebuffer device setup. Calls __miniglx_open_connections() to
- * serve clients.
- */
-Display *
-__miniglx_StartServer( const char *display_name )
-{
- Display *dpy;
- int use_vt = 0;
-
- pci_system_init();
-
- dpy = (Display *)calloc(1, sizeof(Display));
- if (!dpy)
- return NULL;
-
- dpy->IsClient = False;
-
- if (!__read_config_file( dpy )) {
- fprintf(stderr, "Couldn't get configuration details\n");
- free(dpy);
- return NULL;
- }
-
- /* Open the fbdev device
- */
- if (!OpenFBDev(dpy, use_vt)) {
- fprintf(stderr, "OpenFBDev failed\n");
- free(dpy);
- return NULL;
- }
-
- if (!InitDriver(dpy)) {
- fprintf(stderr, "InitDriver failed\n");
- free(dpy);
- return NULL;
- }
-
- /* Perform the initialization normally done in the X server
- */
- if (!dpy->driver->initFBDev( &dpy->driverContext )) {
- fprintf(stderr, "%s: __driInitFBDev failed\n", __FUNCTION__);
- dlclose(dpy->dlHandle);
- return GL_FALSE;
- }
-
- /* do fbdev setup
- */
- if (!SetupFBDev(dpy)) {
- fprintf(stderr, "SetupFBDev failed\n");
- free(dpy);
- return NULL;
- }
-
- /* unlock here if not using VT -- JDS */
- if (!use_vt) {
- if (dpy->driver->restoreHardware)
- dpy->driver->restoreHardware( &dpy->driverContext );
- DRM_UNLOCK( dpy->driverContext.drmFD,
- dpy->driverContext.pSAREA,
- dpy->driverContext.serverContext );
- dpy->hwActive = 1;
- }
-
- /* Ready for clients:
- */
- if (!__miniglx_open_connections(dpy)) {
- free(dpy);
- return NULL;
- }
-
- return dpy;
-}
-
-
-/**
- * Implement \c __DRIinterfaceMethods::getProcAddress.
- */
-static __DRIfuncPtr get_proc_address( const char * proc_name )
-{
- (void) proc_name;
- return NULL;
-}
-
-
-/**
- * Table of functions exported by the loader to the driver.
- */
-static const __DRIinterfaceMethods interface_methods = {
- get_proc_address,
-
- _gl_context_modes_create,
- _gl_context_modes_destroy,
-
- __glXFindDRIScreen,
- __glXWindowExists,
-
- __glXCreateContextWithConfig,
- xf86DRI_DestroyContext,
-
- xf86DRI_CreateDrawable,
- xf86DRI_DestroyDrawable,
- __glXGetDrawableInfo,
-
- __glXGetUST,
- __glXGetMscRate,
-};
-
-
-static void *
-CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc)
-{
- void *psp = NULL;
- drm_handle_t hSAREA;
- drmAddress pSAREA;
- const char *BusID;
- int i;
- __DRIversion ddx_version;
- __DRIversion dri_version;
- __DRIversion drm_version;
- __DRIframebuffer framebuffer;
- int fd = -1;
- int status;
- const char * err_msg;
- const char * err_extra;
- drmVersionPtr version;
- drm_handle_t hFB;
- drm_magic_t magic;
-
-
- hSAREA = dpy->driverContext.shared.hSAREA;
- BusID = dpy->driverContext.pciBusID;
-
- fd = drmOpen(NULL, BusID);
-
- err_msg = "open DRM";
- err_extra = strerror( -fd );
-
- if (fd < 0) goto done;
-
- err_msg = "drmGetMagic";
- err_extra = NULL;
-
- if (drmGetMagic(fd, &magic)) goto done;
-
- dpy->authorized = False;
- send_char_msg( dpy, 0, _Authorize );
- send_msg( dpy, 0, &magic, sizeof(magic));
-
- /* force net buffer flush */
- while (!dpy->authorized)
- handle_fd_events( dpy, 0 );
-
- version = drmGetVersion(fd);
- if (version) {
- drm_version.major = version->version_major;
- drm_version.minor = version->version_minor;
- drm_version.patch = version->version_patchlevel;
- drmFreeVersion(version);
- }
- else {
- drm_version.major = -1;
- drm_version.minor = -1;
- drm_version.patch = -1;
- }
-
- /*
- * Get device name (like "tdfx") and the ddx version numbers.
- * We'll check the version in each DRI driver's "createScreen"
- * function.
- */
- ddx_version.major = -1;
- ddx_version.minor = 0;
- ddx_version.patch = 0;
-
- /*
- * Get the DRI X extension version.
- */
- dri_version.major = 4;
- dri_version.minor = 0;
- dri_version.patch = 0;
-
- /*
- * Get device-specific info. pDevPriv will point to a struct
- * (such as DRIRADEONRec in xfree86/driver/ati/radeon_dri.h)
- * that has information about the screen size, depth, pitch,
- * ancilliary buffers, DRM mmap handles, etc.
- */
- hFB = dpy->driverContext.shared.hFrameBuffer;
- framebuffer.size = dpy->driverContext.shared.fbSize;
- framebuffer.stride = dpy->driverContext.shared.fbStride;
- framebuffer.dev_priv_size = dpy->driverContext.driverClientMsgSize;
- framebuffer.dev_priv = dpy->driverContext.driverClientMsg;
- framebuffer.width = dpy->driverContext.shared.virtualWidth;
- framebuffer.height = dpy->driverContext.shared.virtualHeight;
-
- /*
- * Map the framebuffer region.
- */
- status = drmMap(fd, hFB, framebuffer.size,
- (drmAddressPtr)&framebuffer.base);
-
- err_msg = "drmMap of framebuffer";
- err_extra = strerror( -status );
-
- if ( status != 0 ) goto done;
-
- /*
- * Map the SAREA region. Further mmap regions may be setup in
- * each DRI driver's "createScreen" function.
- */
- status = drmMap(fd, hSAREA, SAREA_MAX, &pSAREA);
-
- err_msg = "drmMap of sarea";
- err_extra = strerror( -status );
-
- if ( status == 0 ) {
- err_msg = "InitDriver";
- err_extra = NULL;
- psp = dpy->createNewScreen(dpy, scrn, psc, NULL,
- & ddx_version,
- & dri_version,
- & drm_version,
- & framebuffer,
- pSAREA,
- fd,
- 20050727,
- & interface_methods,
- (__GLcontextModes **) &dpy->driver_modes);
-
- /* fill in dummy visual ids */
- {
- __GLcontextModes *temp;
- temp = (__GLcontextModes *)dpy->driver_modes;
- i = 1;
- while (temp)
- {
- temp->visualID = i++;
- temp=temp->next;
- }
- }
- }
-
-done:
- if ( psp == NULL ) {
- if ( pSAREA != MAP_FAILED ) {
- (void)drmUnmap(pSAREA, SAREA_MAX);
- }
-
- if ( framebuffer.base != MAP_FAILED ) {
- (void)drmUnmap((drmAddress)framebuffer.base, framebuffer.size);
- }
-
- if ( framebuffer.dev_priv != NULL ) {
- free(framebuffer.dev_priv);
- }
-
- if ( fd >= 0 ) {
- (void)drmClose(fd);
- }
-
- if ( err_extra != NULL ) {
- fprintf(stderr, "libGL error: %s failed (%s)\n", err_msg,
- err_extra);
- }
- else {
- fprintf(stderr, "libGL error: %s failed\n", err_msg );
- }
-
- fprintf(stderr, "libGL error: reverting to (slow) indirect rendering\n");
- }
-
- return psp;
-}
-
-/**
- * \brief Initialize the graphics system.
- *
- * \param display_name currently ignored. It is recommended to pass it as NULL.
- * \return a pointer to a #Display if the function is able to initialize
- * the graphics system, NULL otherwise.
- *
- * Allocates a MiniGLXDisplayRec structure and fills in with information from a
- * configuration file.
- *
- * Calls __miniglx_open_connections() to connect to the server.
- *
- * Loads the DRI driver and pulls in Mini GLX specific hooks into a
- * DRIDriverRec structure, and the standard DRI \e __driCreateScreen hook.
- * Asks the driver for a list of supported visuals. Performs the per-screen
- * client-side initialization. Also setups the callbacks in the screen private
- * information.
- *
- * \todo
- * - read config file
- * - what about virtualWidth, etc?
- * - determine dpy->driverClientMsgSize,
- * - allocate dpy->driverClientMsg
- */
-Display *
-XOpenDisplay( const char *display_name )
-{
- Display *dpy;
-
- dpy = (Display *)calloc(1, sizeof(Display));
- if (!dpy)
- return NULL;
-
- dpy->IsClient = True;
-
- /* read config file
- */
- if (!__read_config_file( dpy )) {
- fprintf(stderr, "Couldn't get configuration details\n");
- free(dpy);
- return NULL;
- }
-
- /* Connect to the server and receive driverClientMsg
- */
- if (!__miniglx_open_connections(dpy)) {
- free(dpy);
- return NULL;
- }
-
- /* dlopen the driver .so file
- */
- if (!InitDriver(dpy)) {
- fprintf(stderr, "InitDriver failed\n");
- free(dpy);
- return NULL;
- }
-
- /* Perform the client-side initialization.
- *
- * Clearly there is a limit of one on the number of windows in
- * existence at any time.
- *
- * Need to shut down DRM and free DRI data in XDestroyWindow(), too.
- */
- dpy->driScreen.private = CallCreateNewScreen(dpy, 0, &dpy->driScreen);
- if (!dpy->driScreen.private) {
- fprintf(stderr, "%s: __driCreateScreen failed\n", __FUNCTION__);
- dlclose(dpy->dlHandle);
- free(dpy);
- return NULL;
- }
-
- /* Anything more to do?
- */
- return dpy;
-}
-
-
-/**
- * \brief Release display resources.
- *
- * When the application is about to exit, the resources associated with the
- * graphics system can be released by calling this function.
- *
- * \param dpy display handle. It becomes invalid at this point.
- *
- * Destroys the window if any, and destroys the per-screen
- * driver private information.
- * Calls __miniglx_close_connections().
- *
- * If a server, puts the the framebuffer back into the initial state.
- *
- * Finally frees the display structure.
- */
-void
-XCloseDisplay( Display *dpy )
-{
- glXMakeCurrent( dpy, NULL, NULL);
-
- if (dpy->NumWindows)
- XDestroyWindow( dpy, dpy->TheWindow );
-
- /* As this is done in XOpenDisplay, need to undo it here:
- */
- dpy->driScreen.destroyScreen(dpy, 0, dpy->driScreen.private);
-
- __miniglx_close_connections( dpy );
-
- if (!dpy->IsClient) {
- /* put framebuffer back to initial state
- */
- (*dpy->driver->haltFBDev)( &dpy->driverContext );
- RestoreFBDev(dpy);
- CloseFBDev(dpy);
- }
-
- dlclose(dpy->dlHandle);
- free(dpy);
-}
-
-
-/**
- * \brief Window creation.
- *
- * \param display a display handle, as returned by XOpenDisplay().
- * \param parent the parent window for the new window. For Mini GLX this should
- * be
- * \code RootWindow(display, 0) \endcode
- * \param x the window abscissa. For Mini GLX, it should be zero.
- * \param y the window ordinate. For Mini GLX, it should be zero.
- * \param width the window width. For Mini GLX, this specifies the desired
- * screen width such as 1024 or 1280.
- * \param height the window height. For Mini GLX, this specifies the desired
- * screen height such as 768 or 1024.
- * \param border_width the border width. For Mini GLX, it should be zero.
- * \param depth the window pixel depth. For Mini GLX, this should be the depth
- * found in the #XVisualInfo object returned by glXChooseVisual()
- * \param winclass the window class. For Mini GLX this value should be
- * #InputOutput.
- * \param visual the visual type. It should be the visual field of the
- * #XVisualInfo object returned by glXChooseVisual().
- * \param valuemask which fields of the XSetWindowAttributes() are to be used.
- * For Mini GLX this is typically the bitmask
- * \code CWBackPixel | CWBorderPixel | CWColormap \endcode
- * \param attributes initial window attributes. The
- * XSetWindowAttributes::background_pixel, XSetWindowAttributes::border_pixel
- * and XSetWindowAttributes::colormap fields should be set.
- *
- * \return a window handle if it succeeds or zero if it fails.
- *
- * \note For Mini GLX, windows are full-screen; they cover the entire frame
- * buffer. Also, Mini GLX imposes a limit of one window. A second window
- * cannot be created until the first one is destroyed.
- *
- * This function creates and initializes a ::MiniGLXWindowRec structure after
- * ensuring that there is no other window created. Performs the per-drawable
- * client-side initialization calling the __DRIscreenRec::createDrawable
- * method.
- *
- */
-Window
-XCreateWindow( Display *dpy, Window parent, int x, int y,
- unsigned int width, unsigned int height,
- unsigned int border_width, int depth, unsigned int winclass,
- Visual *visual, unsigned long valuemask,
- XSetWindowAttributes *attributes )
-{
- const int empty_attribute_list[1] = { None };
-
- Window win;
-
- /* ignored */
- (void) x;
- (void) y;
- (void) border_width;
- (void) depth;
- (void) winclass;
- (void) valuemask;
- (void) attributes;
-
- if (!dpy->IsClient) {
- fprintf(stderr, "Server process may not create windows (currently)\n");
- return NULL;
- }
-
- if (dpy->NumWindows > 0)
- return NULL; /* only allow one window */
-
- assert(dpy->TheWindow == NULL);
-
- win = malloc(sizeof(struct MiniGLXWindowRec));
- if (!win)
- return NULL;
-
- /* In rotated mode, translate incoming x,y,width,height into
- * 'normal' coordinates.
- */
- if (dpy->rotateMode) {
- int tmp;
- tmp = width; width = height; height = tmp;
- tmp = x; x = y; y = tmp;
- }
-
- /* init other per-window fields */
- win->x = 0;
- win->y = 0;
- win->w = width;
- win->h = height;
- win->visual = visual; /* ptr assignment */
-
- win->bytesPerPixel = dpy->driverContext.cpp;
- win->rowStride = dpy->driverContext.shared.virtualWidth * win->bytesPerPixel;
- win->size = win->rowStride * height;
- win->frontStart = dpy->driverContext.FBAddress;
- win->frontBottom = (GLubyte *) win->frontStart + (height-1) * win->rowStride;
-
- /* This is incorrect: the hardware driver could put the backbuffer
- * just about anywhere. These fields, including the above are
- * hardware dependent & don't really belong here.
- */
- if (visual->mode->doubleBufferMode) {
- win->backStart = (GLubyte *) win->frontStart +
- win->rowStride * dpy->driverContext.shared.virtualHeight;
- win->backBottom = (GLubyte *) win->backStart
- + (height - 1) * win->rowStride;
- win->curBottom = win->backBottom;
- }
- else {
- /* single buffered */
- win->backStart = NULL;
- win->backBottom = NULL;
- win->curBottom = win->frontBottom;
- }
-
- dpy->driScreen.createNewDrawable(dpy, visual->mode, (int) win,
- &win->driDrawable, GLX_WINDOW_BIT, empty_attribute_list);
-
- if (!win->driDrawable.private) {
- fprintf(stderr, "%s: dri.createDrawable failed\n", __FUNCTION__);
- free(win);
- return NULL;
- }
-
- dpy->NumWindows++;
- dpy->TheWindow = win;
-
- return win;
-}
-
-
-/**
- * \brief Destroy window.
- *
- * \param display display handle.
- * \param w window handle.
- *
- * This function calls XUnmapWindow() and frees window \p w.
- *
- * In case of destroying the current buffer first unbinds the GLX context
- * by calling glXMakeCurrent() with no drawable.
- */
-void
-XDestroyWindow( Display *display, Window win )
-{
- if (display && display->IsClient && win) {
- /* check if destroying the current buffer */
- Window curDraw = glXGetCurrentDrawable();
- if (win == curDraw) {
- glXMakeCurrent( display, NULL, NULL);
- }
-
- XUnmapWindow( display, win );
-
- /* Destroy the drawable. */
- win->driDrawable.destroyDrawable(display, win->driDrawable.private);
- free(win);
-
- /* unlink window from display */
- display->NumWindows--;
- assert(display->NumWindows == 0);
- display->TheWindow = NULL;
- }
-}
-
-
-
-
-/**
- * \brief Create color map structure.
- *
- * \param dpy the display handle as returned by XOpenDisplay().
- * \param w the window on whose screen you want to create a color map. This
- * parameter is ignored by Mini GLX but should be the value returned by the
- * \code RootWindow(display, 0) \endcode macro.
- * \param visual a visual type supported on the screen. This parameter is
- * ignored by Mini GLX but should be the XVisualInfo::visual returned by
- * glXChooseVisual().
- * \param alloc the color map entries to be allocated. This parameter is ignored
- * by Mini GLX but should be set to #AllocNone.
- *
- * \return the color map.
- *
- * This function is only provided to ease porting. Practically a no-op -
- * returns a pointer to a dynamically allocated chunk of memory (one byte).
- */
-Colormap
-XCreateColormap( Display *dpy, Window w, Visual *visual, int alloc )
-{
- (void) dpy;
- (void) w;
- (void) visual;
- (void) alloc;
- return (Colormap) malloc(1);
-}
-
-
-/**
- * \brief Destroy color map structure.
- *
- * \param display The display handle as returned by XOpenDisplay().
- * \param colormap the color map to destroy.
- *
- * This function is only provided to ease porting. Practically a no-op.
- *
- * Frees the memory pointed by \p colormap.
- */
-void
-XFreeColormap( Display *display, Colormap colormap )
-{
- (void) display;
- (void) colormap;
- free(colormap);
-}
-
-
-/**
- * \brief Free client data.
- *
- * \param data the data that is to be freed.
- *
- * Frees the memory pointed by \p data.
- */
-void
-XFree( void *data )
-{
- free(data);
-}
-
-
-/**
- * \brief Query available visuals.
- *
- * \param dpy the display handle, as returned by XOpenDisplay().
- * \param vinfo_mask a bitmask indicating which fields of the \p vinfo_template
- * are to be matched. The value must be \c VisualScreenMask.
- * \param vinfo_template a template whose fields indicate which visual
- * attributes must be matched by the results. The XVisualInfo::screen field of
- * this structure must be zero.
- * \param nitens_return will hold the number of visuals returned.
- *
- * \return the address of an array of all available visuals.
- *
- * An example of using XGetVisualInfo() to get all available visuals follows:
- *
- * \code
- * XVisualInfo vinfo_template, *results;
- * int nitens_return;
- * Display *dpy = XOpenDisplay(NULL);
- * vinfo_template.screen = 0;
- * results = XGetVisualInfo(dpy, VisualScreenMask, &vinfo_template, &nitens_return);
- * \endcode
- *
- * Returns the list of all ::XVisualInfo available, one per
- * ::__GLcontextMode stored in MiniGLXDisplayRec::modes.
- */
-XVisualInfo *
-XGetVisualInfo( Display *dpy, long vinfo_mask, XVisualInfo *vinfo_template, int *nitens_return )
-{
- const __GLcontextModes *mode;
- XVisualInfo *results;
- Visual *visResults;
- int i, n=0;
-
- // ASSERT(vinfo_mask == VisualScreenMask);
- ASSERT(vinfo_template.screen == 0);
-
- if (vinfo_mask == VisualIDMask)
- {
- for ( mode = dpy->driver_modes ; mode != NULL ; mode= mode->next )
- if (mode->visualID == vinfo_template->visualid)
- n=1;
-
- if (n==0)
- return NULL;
-
- results = (XVisualInfo *)calloc(1, n * sizeof(XVisualInfo));
- if (!results) {
- *nitens_return = 0;
- return NULL;
- }
-
- visResults = (Visual *)calloc(1, n * sizeof(Visual));
- if (!results) {
- free(results);
- *nitens_return = 0;
- return NULL;
- }
-
- for ( mode = dpy->driver_modes ; mode != NULL ; mode= mode->next )
- if (mode->visualID == vinfo_template->visualid)
- {
- visResults[0].mode=mode;
- visResults[0].visInfo = results;
- visResults[0].dpy = dpy;
- if (dpy->driverContext.bpp == 32)
- visResults[0].pixelFormat = PF_B8G8R8A8; /* XXX: FIX ME */
- else
- visResults[0].pixelFormat = PF_B5G6R5; /* XXX: FIX ME */
-
- results[0].visual = visResults;
- results[0].visualid = mode->visualID;
-#if defined(__cplusplus) || defined(c_plusplus)
- results[0].c_class = TrueColor;
-#else
- results[0].class = TrueColor;
-#endif
- results[0].depth = mode->redBits +
- mode->redBits +
- mode->redBits +
- mode->redBits;
- results[0].bits_per_rgb = dpy->driverContext.bpp;
-
- }
-
- }
- else // if (vinfo_mask == VisualScreenMask)
- {
- n = 0;
- for ( mode = dpy->driver_modes ; mode != NULL ; mode = mode->next )
- n++;
-
- results = (XVisualInfo *)calloc(1, n * sizeof(XVisualInfo));
- if (!results) {
- *nitens_return = 0;
- return NULL;
- }
-
- visResults = (Visual *)calloc(1, n * sizeof(Visual));
- if (!results) {
- free(results);
- *nitens_return = 0;
- return NULL;
- }
-
- for ( mode = dpy->driver_modes, i = 0 ; mode != NULL ; mode = mode->next, i++ ) {
- visResults[i].mode = mode;
- visResults[i].visInfo = results + i;
- visResults[i].dpy = dpy;
-
- if (dpy->driverContext.bpp == 32)
- visResults[i].pixelFormat = PF_B8G8R8A8; /* XXX: FIX ME */
- else
- visResults[i].pixelFormat = PF_B5G6R5; /* XXX: FIX ME */
-
- results[i].visual = visResults + i;
- results[i].visualid = mode->visualID;
-#if defined(__cplusplus) || defined(c_plusplus)
- results[i].c_class = TrueColor;
-#else
- results[i].class = TrueColor;
-#endif
- results[i].depth = mode->redBits +
- mode->redBits +
- mode->redBits +
- mode->redBits;
- results[i].bits_per_rgb = dpy->driverContext.bpp;
- }
- }
- *nitens_return = n;
- return results;
-}
-
-
-/**
- * \brief Return a visual that matches specified attributes.
- *
- * \param dpy the display handle, as returned by XOpenDisplay().
- * \param screen the screen number. It is currently ignored by Mini GLX and
- * should be zero.
- * \param attribList a list of GLX attributes which describe the desired pixel
- * format. It is terminated by the token \c None.
- *
- * The attributes are as follows:
- * \arg GLX_USE_GL:
- * This attribute should always be present in order to maintain compatibility
- * with GLX.
- * \arg GLX_RGBA:
- * If present, only RGBA pixel formats will be considered. Otherwise, only
- * color index formats are considered.
- * \arg GLX_DOUBLEBUFFER:
- * if present, only double-buffered pixel formats will be chosen.
- * \arg GLX_RED_SIZE \e n:
- * Must be followed by a non-negative integer indicating the minimum number of
- * bits per red pixel component that is acceptable.
- * \arg GLX_GREEN_SIZE \e n:
- * Must be followed by a non-negative integer indicating the minimum number of
- * bits per green pixel component that is acceptable.
- * \arg GLX_BLUE_SIZE \e n:
- * Must be followed by a non-negative integer indicating the minimum number of
- * bits per blue pixel component that is acceptable.
- * \arg GLX_ALPHA_SIZE \e n:
- * Must be followed by a non-negative integer indicating the minimum number of
- * bits per alpha pixel component that is acceptable.
- * \arg GLX_STENCIL_SIZE \e n:
- * Must be followed by a non-negative integer indicating the minimum number of
- * bits per stencil value that is acceptable.
- * \arg GLX_DEPTH_SIZE \e n:
- * Must be followed by a non-negative integer indicating the minimum number of
- * bits per depth component that is acceptable.
- * \arg None:
- * This token is used to terminate the attribute list.
- *
- * \return a pointer to an #XVisualInfo object which most closely matches the
- * requirements of the attribute list. If there is no visual which matches the
- * request, \c NULL will be returned.
- *
- * \note Visuals with accumulation buffers are not available.
- *
- * This function searches the list of available visual configurations in
- * MiniGLXDisplayRec::configs for a configuration which best matches the GLX
- * attribute list parameter. A new ::XVisualInfo object is created which
- * describes the visual configuration. The match criteria is described in the
- * specification.
- */
-XVisualInfo*
-glXChooseVisual( Display *dpy, int screen, int *attribList )
-{
- const __GLcontextModes *mode;
- Visual *vis;
- XVisualInfo *visInfo;
- const int *attrib;
- GLboolean rgbFlag = GL_FALSE, dbFlag = GL_FALSE, stereoFlag = GL_FALSE;
- GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits = 0;
- GLint indexBits = 0, depthBits = 0, stencilBits = 0;
- GLint numSamples = 0;
- int i=0;
-
- /*
- * XXX in the future, <screen> might be interpreted as a VT
- */
- ASSERT(dpy);
- ASSERT(screen == 0);
-
- vis = (Visual *)calloc(1, sizeof(Visual));
- if (!vis)
- return NULL;
-
- visInfo = (XVisualInfo *)malloc(sizeof(XVisualInfo));
- if (!visInfo) {
- free(vis);
- return NULL;
- }
-
- visInfo->visual = vis;
- vis->visInfo = visInfo;
- vis->dpy = dpy;
-
- /* parse the attribute list */
- for (attrib = attribList; attrib && *attrib != None; attrib++) {
- switch (attrib[0]) {
- case GLX_DOUBLEBUFFER:
- dbFlag = GL_TRUE;
- break;
- case GLX_RGBA:
- rgbFlag = GL_TRUE;
- break;
- case GLX_RED_SIZE:
- redBits = attrib[1];
- attrib++;
- break;
- case GLX_GREEN_SIZE:
- greenBits = attrib[1];
- attrib++;
- break;
- case GLX_BLUE_SIZE:
- blueBits = attrib[1];
- attrib++;
- break;
- case GLX_ALPHA_SIZE:
- alphaBits = attrib[1];
- attrib++;
- break;
- case GLX_STENCIL_SIZE:
- stencilBits = attrib[1];
- attrib++;
- break;
- case GLX_DEPTH_SIZE:
- depthBits = attrib[1];
- attrib++;
- break;
-#if 0
- case GLX_ACCUM_RED_SIZE:
- accumRedBits = attrib[1];
- attrib++;
- break;
- case GLX_ACCUM_GREEN_SIZE:
- accumGreenBits = attrib[1];
- attrib++;
- break;
- case GLX_ACCUM_BLUE_SIZE:
- accumBlueBits = attrib[1];
- attrib++;
- break;
- case GLX_ACCUM_ALPHA_SIZE:
- accumAlphaBits = attrib[1];
- attrib++;
- break;
- case GLX_LEVEL:
- /* ignored for now */
- break;
-#endif
- default:
- /* unexpected token */
- fprintf(stderr, "unexpected token in glXChooseVisual attrib list\n");
- free(vis);
- free(visInfo);
- return NULL;
- }
- }
-
- /* search screen configs for suitable visual */
- (void) numSamples;
- (void) indexBits;
- (void) redBits;
- (void) greenBits;
- (void) blueBits;
- (void) alphaBits;
- (void) stereoFlag;
- for ( mode = dpy->driver_modes ; mode != NULL ; mode = mode->next ) {
- i++;
- if (mode->rgbMode == rgbFlag &&
- mode->doubleBufferMode == dbFlag &&
- mode->redBits >= redBits &&
- mode->greenBits >= greenBits &&
- mode->blueBits >= blueBits &&
- mode->alphaBits >= alphaBits &&
- mode->depthBits >= depthBits &&
- mode->stencilBits >= stencilBits) {
- /* found it */
- visInfo->visualid = i;
- vis->mode = mode;
- break;
- }
- }
- if (!vis->mode)
- return NULL;
-
- /* compute depth and bpp */
- if (rgbFlag) {
- /* XXX maybe support depth 16 someday */
-#if defined(__cplusplus) || defined(c_plusplus)
- visInfo->c_class = TrueColor;
-#else
- visInfo->class = TrueColor;
-#endif
- visInfo->depth = dpy->driverContext.bpp;
- visInfo->bits_per_rgb = dpy->driverContext.bpp;
- if (dpy->driverContext.bpp == 32)
- vis->pixelFormat = PF_B8G8R8A8;
- else
- vis->pixelFormat = PF_B5G6R5;
- }
- else {
- /* color index mode */
-#if defined(__cplusplus) || defined(c_plusplus)
- visInfo->c_class = PseudoColor;
-#else
- visInfo->class = PseudoColor;
-#endif
- visInfo->depth = 8;
- visInfo->bits_per_rgb = 8; /* bits/pixel */
- vis->pixelFormat = PF_CI8;
- }
-
- return visInfo;
-}
-
-
-/**
- * \brief Return information about GLX visuals.
- *
- * \param dpy the display handle, as returned by XOpenDisplay().
- * \param vis the visual to be queried, as returned by glXChooseVisual().
- * \param attrib the visual attribute to be returned.
- * \param value pointer to an integer in which the result of the query will be
- * stored.
- *
- * \return zero if no error occurs, \c GLX_INVALID_ATTRIBUTE if the attribute
- * parameter is invalid, or \c GLX_BAD_VISUAL if the \p vis parameter is
- * invalid.
- *
- * Returns the appropriate attribute of ::__GLXvisualConfig pointed by
- * MiniGLXVisualRec::glxConfig of XVisualInfo::visual.
- *
- * \sa data types.
- */
-int
-glXGetConfig( Display *dpy, XVisualInfo *vis, int attrib, int *value )
-{
- const __GLcontextModes *mode = vis->visual->mode;
- if (!mode) {
- *value = 0;
- return GLX_BAD_VISUAL;
- }
-
- switch (attrib) {
- case GLX_USE_GL:
- *value = True;
- return 0;
- case GLX_RGBA:
- *value = mode->rgbMode;
- return 0;
- case GLX_DOUBLEBUFFER:
- *value = mode->doubleBufferMode;
- return 0;
- case GLX_RED_SIZE:
- *value = mode->redBits;
- return 0;
- case GLX_GREEN_SIZE:
- *value = mode->greenBits;
- return 0;
- case GLX_BLUE_SIZE:
- *value = mode->blueBits;
- return 0;
- case GLX_ALPHA_SIZE:
- *value = mode->alphaBits;
- return 0;
- case GLX_DEPTH_SIZE:
- *value = mode->depthBits;
- return 0;
- case GLX_STENCIL_SIZE:
- *value = mode->stencilBits;
- return 0;
- default:
- *value = 0;
- return GLX_BAD_ATTRIBUTE;
- }
- return 0;
-}
-
-
-/**
- * \brief Create a new GLX rendering context.
- *
- * \param dpy the display handle, as returned by XOpenDisplay().
- * \param vis the visual that defines the frame buffer resources available to
- * the rendering context, as returned by glXChooseVisual().
- * \param shareList If non-zero, texture objects and display lists are shared
- * with the named rendering context. If zero, texture objects and display lists
- * will (initially) be private to this context. They may be shared when a
- * subsequent context is created.
- * \param direct whether direct or indirect rendering is desired. For Mini GLX
- * this value is ignored but it should be set to \c True.
- *
- * \return a ::GLXContext handle if it succeeds or zero if it fails due to
- * invalid parameter or insufficient resources.
- *
- * This function creates and initializes a ::MiniGLXContextRec structure and
- * calls the __DRIscreenRec::createContext method to initialize the client
- * private data.
- */
-GLXContext
-glXCreateContext( Display *dpy, XVisualInfo *vis,
- GLXContext shareList, Bool direct )
-{
- GLXContext ctx;
- void *sharePriv;
-
- ASSERT(vis);
-
- ctx = (struct MiniGLXContextRec *)calloc(1, sizeof(struct MiniGLXContextRec));
- if (!ctx)
- return NULL;
-
- ctx->vid = vis->visualid;
-
- if (shareList)
- sharePriv = shareList->driContext.private;
- else
- sharePriv = NULL;
-
- ctx->driContext.mode = vis->visual->mode;
- ctx->driContext.private = dpy->driScreen.createNewContext(dpy, vis->visual->mode,
- GLX_WINDOW_BIT, sharePriv, &ctx->driContext);
-
- if (!ctx->driContext.private) {
- free(ctx);
- return NULL;
- }
-
- return ctx;
-}
-
-
-/**
- * \brief Destroy a GLX context.
- *
- * \param dpy the display handle, as returned by XOpenDisplay().
- * \param ctx the GLX context to be destroyed.
- *
- * This function frees the \p ctx parameter after unbinding the current context
- * by calling the __DRIcontextRec::bindContext method with zeros and calling
- * the __DRIcontextRec::destroyContext method.
- */
-void
-glXDestroyContext( Display *dpy, GLXContext ctx )
-{
- GLXContext glxctx = glXGetCurrentContext();
-
- if (ctx) {
- if (glxctx == ctx) {
- /* destroying current context */
- ctx->driContext.bindContext(dpy, 0, 0, 0, 0);
- CurrentContext = 0;
- }
- ctx->driContext.destroyContext(dpy, 0, ctx->driContext.private);
- free(ctx);
- }
-}
-
-
-/**
- * \brief Bind a GLX context to a window or a pixmap.
- *
- * \param dpy the display handle, as returned by XOpenDisplay().
- * \param drawable the window or drawable to bind to the rendering context.
- * This should be the value returned by XCreateWindow().
- * \param ctx the GLX context to be destroyed.
- *
- * \return \c True if it succeeds, \c False otherwise to indicate an invalid
- * display, window or context parameter.
- *
- * The current rendering context may be unbound by calling glXMakeCurrent()
- * with the window and context parameters set to zero.
- *
- * An application may create any number of rendering contexts and bind them as
- * needed. Note that binding a rendering context is generally not a
- * light-weight operation. Most simple OpenGL applications create only one
- * rendering context.
- *
- * This function first unbinds any old context via
- * __DRIcontextRec::unbindContext and binds the new one via
- * __DRIcontextRec::bindContext.
- *
- * If \p drawable is zero it unbinds the GLX context by calling
- * __DRIcontextRec::bindContext with zeros.
- */
-Bool
-glXMakeCurrent( Display *dpy, GLXDrawable drawable, GLXContext ctx)
-{
- if (dpy && drawable && ctx) {
- GLXContext oldContext = glXGetCurrentContext();
- GLXDrawable oldDrawable = glXGetCurrentDrawable();
- /* unbind old */
- if (oldContext) {
- oldContext->driContext.unbindContext(dpy, 0,
- (__DRIid) oldDrawable, (__DRIid) oldDrawable,
- &oldContext->driContext);
- }
- /* bind new */
- CurrentContext = ctx;
- ctx->driContext.bindContext(dpy, 0, (__DRIid) drawable,
- (__DRIid) drawable, &ctx->driContext);
- ctx->drawBuffer = drawable;
- ctx->curBuffer = drawable;
- }
- else if (ctx && dpy) {
- /* unbind */
- ctx->driContext.bindContext(dpy, 0, 0, 0, 0);
- }
- else if (dpy) {
- CurrentContext = 0; /* kw: this seems to be intended??? */
- }
-
- return True;
-}
-
-
-/**
- * \brief Exchange front and back buffers.
- *
- * \param dpy the display handle, as returned by XOpenDisplay().
- * \param drawable the drawable whose buffers are to be swapped.
- *
- * Any pending rendering commands will be completed before the buffer swap
- * takes place.
- *
- * Calling glXSwapBuffers() on a window which is single-buffered has no effect.
- *
- * This function just calls the __DRIdrawableRec::swapBuffers method to do the
- * work.
- */
-void
-glXSwapBuffers( Display *dpy, GLXDrawable drawable )
-{
- if (!dpy || !drawable)
- return;
-
- drawable->driDrawable.swapBuffers(dpy, drawable->driDrawable.private);
-}
-
-
-/**
- * \brief Return the current context
- *
- * \return the current context, as specified by glXMakeCurrent(), or zero if no
- * context is currently bound.
- *
- * \sa glXCreateContext(), glXMakeCurrent()
- *
- * Returns the value of the ::CurrentContext global variable.
- */
-GLXContext
-glXGetCurrentContext( void )
-{
- return CurrentContext;
-}
-
-
-/**
- * \brief Return the current drawable.
- *
- * \return the current drawable, as specified by glXMakeCurrent(), or zero if
- * no drawable is currently bound.
- *
- * This function gets the current context via glXGetCurrentContext() and
- * returns the MiniGLXContextRec::drawBuffer attribute.
- */
-GLXDrawable
-glXGetCurrentDrawable( void )
-{
- GLXContext glxctx = glXGetCurrentContext();
- if (glxctx)
- return glxctx->drawBuffer;
- else
- return NULL;
-}
-
-
-static GLboolean
-__glXCreateContextWithConfig(__DRInativeDisplay *dpy, int screen,
- int fbconfigID, void *contextID, drm_context_t *hHWContext)
-{
- __DRIscreen *pDRIScreen;
- __DRIscreenPrivate *psp;
-
- pDRIScreen = __glXFindDRIScreen(dpy, screen);
- if ( (pDRIScreen == NULL) || (pDRIScreen->private == NULL) ) {
- return GL_FALSE;
- }
-
- psp = (__DRIscreenPrivate *) pDRIScreen->private;
-
- if (psp->fd) {
- if (drmCreateContext(psp->fd, hHWContext)) {
- fprintf(stderr, ">>> drmCreateContext failed\n");
- return GL_FALSE;
- }
- *(void**)contextID = (void*) *hHWContext;
- }
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-__glXGetDrawableInfo(__DRInativeDisplay *dpy, int scrn,
- __DRIid draw, unsigned int * index, unsigned int * stamp,
- int * x, int * y, int * width, int * height,
- int * numClipRects, drm_clip_rect_t ** pClipRects,
- int * backX, int * backY,
- int * numBackClipRects, drm_clip_rect_t ** pBackClipRects)
-{
- GLXDrawable drawable = (GLXDrawable) draw;
- drm_clip_rect_t * cliprect;
- Display* display = (Display*)dpy;
- __DRIscreenPrivate *psp = display->driScreen.private;
- __DRIcontextPrivate *pcp = (__DRIcontextPrivate *)CurrentContext->driContext.private;
- __DRIdrawablePrivate *pdp = pcp->driDrawablePriv;
- if (drawable == 0) {
- return GL_FALSE;
- }
-
- cliprect = (drm_clip_rect_t*) _mesa_malloc(sizeof(drm_clip_rect_t));
- cliprect->x1 = drawable->x;
- cliprect->y1 = drawable->y;
- cliprect->x2 = drawable->x + drawable->w;
- cliprect->y2 = drawable->y + drawable->h;
-
- /* the drawable index is by client id */
- *index = display->clientID;
-
- *stamp = pcp->driScreenPriv->pSAREA->drawableTable[display->clientID].stamp;
- drmUpdateDrawableInfo(psp->fd, pdp->hHWDrawable, DRM_DRAWABLE_CLIPRECTS, 1, cliprect);
- *x = drawable->x;
- *y = drawable->y;
- *width = drawable->w;
- *height = drawable->h;
- *numClipRects = 1;
- *pClipRects = cliprect;
-
- *backX = drawable->x;
- *backY = drawable->y;
- *numBackClipRects = 0;
- *pBackClipRects = 0;
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-xf86DRI_DestroyContext(__DRInativeDisplay *dpy, int screen, __DRIid context_id )
-{
- return GL_TRUE;
-}
-
-
-static GLboolean
-xf86DRI_CreateDrawable(__DRInativeDisplay *dpy, int screen, __DRIid drawable,
- drm_drawable_t *hHWDrawable )
-{
-
- Display *display = (Display *)dpy;
- __DRIscreenPrivate *psp = display->driScreen.private;
- int ret;
- ret = drmCreateDrawable(psp->fd, hHWDrawable);
-
- fprintf(stderr, "drawable is %d %08X ret is %d\n", *hHWDrawable, drawable, -ret);
- if (ret != 0)
- return GL_FALSE;
- return GL_TRUE;
-}
-
-
-static GLboolean
-xf86DRI_DestroyDrawable(__DRInativeDisplay *dpy, int screen, __DRIid drawable)
-{
- return GL_TRUE;
-}
-
-
-/**
- * \brief Query function address.
- *
- * The glXGetProcAddress() function will return the address of any available
- * OpenGL or Mini GLX function.
- *
- * \param procName name of the function to be returned.
- *
- * \return If \p procName is a valid function name, a pointer to that function
- * will be returned. Otherwise, \c NULL will be returned.
- *
- * The purpose of glXGetProcAddress() is to facilitate using future extensions
- * to OpenGL or Mini GLX. If a future version of the library adds new extension
- * functions they'll be accessible via glXGetProcAddress(). The alternative is
- * to hard-code calls to the new functions in the application but doing so will
- * prevent linking the application with older versions of the library.
- *
- * Returns the function address by looking up its name in a static (name,
- * address) pair list.
- */
-void (*glXGetProcAddress(const GLubyte *procname))( void )
-{
- struct name_address {
- const char *name;
- const void *func;
- };
- static const struct name_address functions[] = {
- { "glXChooseVisual", (void *) glXChooseVisual },
- { "glXCreateContext", (void *) glXCreateContext },
- { "glXDestroyContext", (void *) glXDestroyContext },
- { "glXMakeCurrent", (void *) glXMakeCurrent },
- { "glXSwapBuffers", (void *) glXSwapBuffers },
- { "glXGetCurrentContext", (void *) glXGetCurrentContext },
- { "glXGetCurrentDrawable", (void *) glXGetCurrentDrawable },
- { "glXGetProcAddress", (void *) glXGetProcAddress },
- { "XOpenDisplay", (void *) XOpenDisplay },
- { "XCloseDisplay", (void *) XCloseDisplay },
- { "XCreateWindow", (void *) XCreateWindow },
- { "XDestroyWindow", (void *) XDestroyWindow },
- { "XMapWindow", (void *) XMapWindow },
- { "XCreateColormap", (void *) XCreateColormap },
- { "XFreeColormap", (void *) XFreeColormap },
- { "XFree", (void *) XFree },
- { "XGetVisualinfo", (void *) XGetVisualInfo },
- { "glXCreatePbuffer", (void *) glXCreatePbuffer },
- { "glXDestroyPbuffer", (void *) glXDestroyPbuffer },
- { "glXChooseFBConfig", (void *) glXChooseFBConfig },
- { "glXGetVisualFromFBConfig", (void *) glXGetVisualFromFBConfig },
- { NULL, NULL }
- };
- const struct name_address *entry;
- for (entry = functions; entry->name; entry++) {
- if (strcmp(entry->name, (const char *) procname) == 0) {
- return entry->func;
- }
- }
- return _glapi_get_proc_address((const char *) procname);
-}
-
-
-/**
- * \brief Query the Mini GLX version.
- *
- * \param dpy the display handle. It is currently ignored, but should be the
- * value returned by XOpenDisplay().
- * \param major receives the major version number of Mini GLX.
- * \param minor receives the minor version number of Mini GLX.
- *
- * \return \c True if the function succeeds, \c False if the function fails due
- * to invalid parameters.
- *
- * \sa #MINI_GLX_VERSION_1_0.
- *
- * Returns the hard-coded Mini GLX version.
- */
-Bool
-glXQueryVersion( Display *dpy, int *major, int *minor )
-{
- (void) dpy;
- *major = 1;
- *minor = 0;
- return True;
-}
-
-
-/**
- * \brief Create a new pbuffer.
- */
-GLXPbuffer
-glXCreatePbuffer( Display *dpy, GLXFBConfig config, const int *attribList )
-{
- return NULL;
-}
-
-
-void
-glXDestroyPbuffer( Display *dpy, GLXPbuffer pbuf )
-{
- free(pbuf);
-}
-
-
-GLXFBConfig *
-glXChooseFBConfig( Display *dpy, int screen, const int *attribList,
- int *nitems )
-{
- GLXFBConfig *f = (GLXFBConfig *) malloc(sizeof(GLXFBConfig));
- f->visInfo = glXChooseVisual( dpy, screen, (int *) attribList );
- if (f->visInfo) {
- *nitems = 1;
- return f;
- }
- else {
- *nitems = 0;
- free(f);
- return NULL;
- }
-}
-
-
-XVisualInfo *
-glXGetVisualFromFBConfig( Display *dpy, GLXFBConfig config )
-{
- /* XVisualInfo and GLXFBConfig are the same structure */
- (void) dpy;
- return config.visInfo;
-}
-
-void *glXAllocateMemoryMESA(Display *dpy, int scrn,
- size_t size, float readFreq,
- float writeFreq, float priority)
-{
- if (dpy->driScreen.private && dpy->driScreen.allocateMemory) {
- return (*dpy->driScreen.allocateMemory)( dpy, scrn, size,
- readFreq, writeFreq,
- priority );
- }
-
- return NULL;
-}
-
-void glXFreeMemoryMESA(Display *dpy, int scrn, void *pointer)
-{
- if (dpy->driScreen.private && dpy->driScreen.freeMemory) {
- (*dpy->driScreen.freeMemory)( dpy, scrn, pointer );
- }
-}
-
-GLuint glXGetMemoryOffsetMESA( Display *dpy, int scrn,
- const void *pointer )
-{
- if (dpy->driScreen.private && dpy->driScreen.memoryOffset) {
- return (*dpy->driScreen.memoryOffset)( dpy, scrn, pointer );
- }
-
- return 0;
-}
-
-
-/**
- * Get the unadjusted system time (UST). Currently, the UST is measured in
- * microseconds since Epoc. The actual resolution of the UST may vary from
- * system to system, and the units may vary from release to release.
- * Drivers should not call this function directly. They should instead use
- * \c glXGetProcAddress to obtain a pointer to the function.
- *
- * \param ust Location to store the 64-bit UST
- * \returns Zero on success or a negative errno value on failure.
- *
- * \note
- * This function was copied directly from src/glx/x11/glxcmds.c.
- */
-static int __glXGetUST( int64_t * ust )
-{
- struct timeval tv;
-
- if ( ust == NULL ) {
- return -EFAULT;
- }
-
- if ( gettimeofday( & tv, NULL ) == 0 ) {
- ust[0] = (tv.tv_sec * 1000000) + tv.tv_usec;
- return 0;
- } else {
- return -errno;
- }
-}
-
-
-/**
- *
- * \bug
- * This needs to be implemented for miniGlx.
- */
-static GLboolean __glXGetMscRate(__DRInativeDisplay * dpy, __DRIid drawable,
- int32_t * numerator, int32_t * denominator)
-{
- *numerator = 0;
- *denominator = 0;
- return False;
-}
-/*@}*/
diff --git a/src/glx/mini/miniglxP.h b/src/glx/mini/miniglxP.h
deleted file mode 100644
index 96ed0e81cd7..00000000000
--- a/src/glx/mini/miniglxP.h
+++ /dev/null
@@ -1,205 +0,0 @@
-/**
- * \file miniglxP.h
- * \brief Define replacements for some X data types and define the DRI-related
- * data structures.
- *
- * \note Cut down version of glxclient.h.
- *
- */
-
-#ifndef _mini_GLX_client_h_
-#define _mini_GLX_client_h_
-
-#include <signal.h>
-#include <linux/fb.h>
-
-#include <GL/miniglx.h>
-#include "glheader.h"
-#include "mtypes.h"
-
-#include "driver.h"
-#include "GL/internal/dri_interface.h"
-
-/**
- * \brief Supported pixel formats.
- */
-enum PixelFormat {
- PF_B8G8R8, /**< \brief 24-bit BGR */
- PF_B8G8R8A8, /**< \brief 32-bit BGRA */
- PF_B5G6R5, /**< \brief 16-bit BGR */
- PF_B5G5R5, /**< \brief 15-bit BGR */
- PF_CI8 /**< \brief 8-bit color index */
-};
-
-/**
- * \brief X Visual type.
- *
- * \sa ::Visual, \ref datatypes.
- */
-struct MiniGLXVisualRec {
- /** \brief GLX visual information */
- const __GLcontextModes *mode;
-
- /** \brief pointer back to corresponding ::XVisualInfo */
- XVisualInfo *visInfo;
-
- /** \brief display handle */
- Display *dpy;
-
- /** \brief pixel format */
- enum PixelFormat pixelFormat;
-};
-
-
-
-/**
- * \brief X Window type.
- *
- * \sa ::Window, \ref datatypes.
- */
-struct MiniGLXWindowRec {
- Visual *visual;
- /** \brief position (always 0,0) */
- int x, y;
- /** \brief size */
- unsigned int w, h;
- void *frontStart; /**< \brief start of front color buffer */
- void *backStart; /**< \brief start of back color buffer */
- size_t size; /**< \brief color buffer size, in bytes */
- GLuint bytesPerPixel;
- GLuint rowStride; /**< \brief in bytes */
- GLubyte *frontBottom; /**< \brief pointer to last row */
- GLubyte *backBottom; /**< \brief pointer to last row */
- GLubyte *curBottom; /**< = frontBottom or backBottom */
- __DRIdrawable driDrawable;
- GLuint ismapped;
-};
-
-
-/**
- * \brief GLXContext type.
- *
- * \sa ::GLXContext, \ref datatypes.
- */
-struct MiniGLXContextRec {
- Window drawBuffer; /**< \brief drawing buffer */
- Window curBuffer; /**< \brief current buffer */
- VisualID vid; /**< \brief visual ID */
- __DRIcontext driContext; /**< \brief context dependent methods */
-};
-
-#define MINIGLX_BUF_SIZE 512
-#define MINIGLX_MAX_SERVER_FDS 10
-#define MINIGLX_MAX_CLIENT_FDS 1
-#define MINIGLX_EVENT_QUEUE_SZ 16
-#define MINIGLX_EVENT_QUEUE_MASK (MINIGLX_EVENT_QUEUE_SZ-1)
-
-/**
- * A connection to/from the server
- *
- * All information is to/from the server is buffered and then dispatched by
- * __miniglx_Select() to avoid blocking the server.
- */
-struct MiniGLXConnection {
- int fd; /**< \brief file descriptor */
- char readbuf[MINIGLX_BUF_SIZE]; /**< \brief read buffer */
- char writebuf[MINIGLX_BUF_SIZE]; /**< \brief write buffer */
- int readbuf_count; /**< \brief count of bytes waiting to be read */
- int writebuf_count; /**< \brief count of bytes waiting to be written */
-};
-
-
-/**
- * \brief X Display type
- *
- * \sa ::Display, \ref datatypes.
- */
-struct MiniGLXDisplayRec {
- /** \brief fixed framebuffer screen info */
- struct fb_fix_screeninfo FixedInfo;
- /** \brief original and current variable framebuffer screen info */
- struct fb_var_screeninfo OrigVarInfo, VarInfo;
- struct sigaction OrigSigUsr1;
- struct sigaction OrigSigUsr2;
- int OriginalVT;
- int ConsoleFD; /**< \brief console TTY device file descriptor */
- int FrameBufferFD; /**< \brief framebuffer device file descriptor */
- int NumWindows; /**< \brief number of open windows */
- Window TheWindow; /**< \brief open window - only allow one window for now */
- int rotateMode;
-
-
- volatile int vtSignalFlag;
- volatile int haveVT; /**< \brief whether the VT is hold */
- int hwActive; /**< \brief whether the hardware is active -- mimics
- the variations of MiniGLXDisplayRec::haveVT */
-
-
- int IsClient; /**< \brief whether it's a client or the server */
- int clientID;
- int nrFds; /**< \brief number of connections (usually just one for the clients) */
- struct MiniGLXConnection *fd; /**< \brief connections */
- int drmFd; /**< \brief handle to drm device */
- int authorized; /**< \brief has server authorized this process? */
-
- struct {
- int nr, head, tail;
- XEvent queue[MINIGLX_EVENT_QUEUE_SZ];
- } eventqueue;
-
- /**
- * \name Visuals
- *
- * Visuals (configs) in this screen.
- */
- /*@{*/
- const __GLcontextModes *driver_modes; /**< \brief Modes filtered by driver. */
- /*@}*/
-
- /**
- * \name From __GLXdisplayPrivate
- */
- /*@{*/
- PFNCREATENEWSCREENFUNC createNewScreen; /**< \brief \e __driCreateScreen hook */
- __DRIscreen driScreen; /**< \brief Screen dependent methods */
- void *dlHandle; /**<
- * \brief handle to the client dynamic
- * library
- */
- /*@}*/
-
- /**
- * \brief Mini GLX specific driver hooks
- */
- struct DRIDriverRec *driver;
- struct DRIDriverContextRec driverContext;
-
- /**
- * \name Configuration details
- *
- * They are read from a configuration file by __read_config_file().
- */
- /*@{*/
- const char *fbdevDevice;
- const char *clientDriverName;
- /*@}*/
-};
-
-/** Character messages. */
-enum msgs {
- _CanIHaveFocus,
- _IDontWantFocus,
- _YouveGotFocus,
- _YouveLostFocus,
- _RepaintPlease,
- _Authorize,
-};
-extern int send_msg( Display *dpy, int i, const void *msg, size_t sz );
-extern int send_char_msg( Display *dpy, int i, char msg );
-extern int blocking_read( Display *dpy, int connection, char *msg, size_t msg_size );
-extern int handle_fd_events( Display *dpy, int nonblock );
-
-extern int __miniglx_open_connections( Display *dpy );
-extern void __miniglx_close_connections( Display *dpy );
-
-#endif /* !_mini_GLX_client_h_ */
diff --git a/src/glx/mini/miniglx_events.c b/src/glx/mini/miniglx_events.c
deleted file mode 100644
index 969398bc16f..00000000000
--- a/src/glx/mini/miniglx_events.c
+++ /dev/null
@@ -1,984 +0,0 @@
-/**
- * \file miniglx_events.c
- * \brief Mini GLX client/server communication functions.
- * \author Keith Whitwell
- *
- * The Mini GLX interface is a subset of the GLX interface, plus a
- * minimal set of Xlib functions. This file adds interfaces to
- * arbitrate a single cliprect between multiple direct rendering
- * clients.
- *
- * A fairly complete client/server non-blocking communication
- * mechanism. Probably overkill given that none of our messages
- * currently exceed 1 byte in length and take place over the
- * relatively benign channel provided by a Unix domain socket.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.0
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/* $Id: miniglx_events.c,v 1.6 2006/04/03 07:31:27 airlied Exp $ */
-
-
-#include <assert.h>
-#include <errno.h>
-#include <signal.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <dlfcn.h>
-#include <fcntl.h>
-#include <unistd.h>
-#include <sys/ioctl.h>
-#include <sys/mman.h>
-#include <sys/stat.h>
-#include <sys/types.h>
-#include <sys/time.h>
-#include <sys/socket.h>
-#include <sys/un.h>
-#include <sys/stat.h>
-
-#include <linux/kd.h>
-#include <linux/vt.h>
-
-#include "xf86drm.h"
-#include "miniglxP.h"
-
-
-#define MINIGLX_FIFO_NAME "/tmp/miniglx.fifo"
-
-/**
- * \brief Allocate an XEvent structure on the event queue.
- *
- * \param dpy the display handle.
- *
- * \return Pointer to the queued event structure or NULL on failure.
- *
- * \internal
- * If there is space on the XEvent queue, return a pointer
- * to the next free event and increment the eventqueue tail value.
- * Otherwise return null.
- */
-static XEvent *queue_event( Display *dpy )
-{
- int incr = (dpy->eventqueue.tail + 1) & MINIGLX_EVENT_QUEUE_MASK;
- if (incr == dpy->eventqueue.head) {
- return 0;
- }
- else {
- XEvent *ev = &dpy->eventqueue.queue[dpy->eventqueue.tail];
- dpy->eventqueue.tail = incr;
- return ev;
- }
-}
-
-/**
- * \brief Dequeue an XEvent and copy it into provided storage.
- *
- * \param dpy the display handle.
- * \param event_return pointer to copy the queued event to.
- *
- * \return True or False depending on success.
- *
- * \internal
- * If there is a queued XEvent on the queue, copy it to the provided
- * pointer and increment the eventqueue head value. Otherwise return
- * null.
- */
-static int dequeue_event( Display *dpy, XEvent *event_return )
-{
- if (dpy->eventqueue.tail == dpy->eventqueue.head) {
- return False;
- }
- else {
- *event_return = dpy->eventqueue.queue[dpy->eventqueue.head];
- dpy->eventqueue.head += 1;
- dpy->eventqueue.head &= MINIGLX_EVENT_QUEUE_MASK;
- return True;
- }
-}
-
-/**
- * \brief Shutdown a socket connection.
- *
- * \param dpy the display handle.
- * \param i the index in dpy->fd of the socket connection.
- *
- * \internal
- * Shutdown and close the file descriptor. If this is the special
- * connection in fd[0], issue an error message and exit - there's been
- * some sort of failure somewhere. Otherwise, let the application
- * know about whats happened by issuing a DestroyNotify event.
- */
-static void shut_fd( Display *dpy, int i )
-{
- if (dpy->fd[i].fd < 0)
- return;
-
- shutdown (dpy->fd[i].fd, SHUT_RDWR);
- close (dpy->fd[i].fd);
- dpy->fd[i].fd = -1;
- dpy->fd[i].readbuf_count = 0;
- dpy->fd[i].writebuf_count = 0;
-
- if (i == 0) {
- fprintf(stderr, "server connection lost\n");
- exit(1);
- }
- else {
- /* Pass this to the application as a DestroyNotify event.
- */
- XEvent *er = queue_event(dpy);
- if (!er) return;
- er->xdestroywindow.type = DestroyNotify;
- er->xdestroywindow.serial = 0;
- er->xdestroywindow.send_event = 0;
- er->xdestroywindow.display = dpy;
- er->xdestroywindow.window = (Window)i;
-
- drmGetLock(dpy->driverContext.drmFD, 1, 0);
- drmUnlock(dpy->driverContext.drmFD, 1);
- }
-}
-
-/**
- * \brief Send a message to a socket connection.
- *
- * \param dpy the display handle.
- * \param i the index in dpy->fd of the socket connection.
- * \param msg the message to send.
- * \param sz the size of the message
- *
- * \internal
- * Copy the message to the write buffer for the nominated connection.
- * This will be actually sent to that file descriptor from
- * __miniglx_Select().
- */
-int send_msg( Display *dpy, int i,
- const void *msg, size_t sz )
-{
- int cnt = dpy->fd[i].writebuf_count;
- if (MINIGLX_BUF_SIZE - cnt < sz) {
- fprintf(stderr, "client %d: writebuf overflow\n", i);
- return False;
- }
-
- memcpy( dpy->fd[i].writebuf + cnt, msg, sz ); cnt += sz;
- dpy->fd[i].writebuf_count = cnt;
- return True;
-}
-
-/**
- * \brief Send a message to a socket connection.
- *
- * \param dpy the display handle.
- * \param i the index in dpy->fd of the socket connection.
- * \param msg the message to send.
- *
- * \internal
- * Use send_msg() to send a one-byte message to a socket.
- */
-int send_char_msg( Display *dpy, int i, char msg )
-{
- return send_msg( dpy, i, &msg, sizeof(char));
-}
-
-
-/**
- * \brief Block and receive a message from a socket connection.
- *
- * \param dpy the display handle.
- * \param connection the index in dpy->fd of the socket connection.
- * \param msg storage for the received message.
- * \param msg_size the number of bytes to read.
- *
- * \internal
- * Block and read from the connection's file descriptor
- * until msg_size bytes have been received.
- *
- * Only called from welcome_message_part().
- */
-int blocking_read( Display *dpy, int connection,
- char *msg, size_t msg_size )
-{
- int i, r;
-
- for (i = 0 ; i < msg_size ; i += r) {
- r = read(dpy->fd[connection].fd, msg + i, msg_size - i);
- if (r < 1) {
- fprintf(stderr, "blocking_read: %d %s\n", r, strerror(errno));
- shut_fd(dpy,connection);
- return False;
- }
- }
-
- return True;
-}
-
-/**
- * \brief Send/receive a part of the welcome message.
- *
- * \param dpy the display handle.
- * \param i the index in dpy->fd of the socket connection.
- * \param msg storage for the sent/received message.
- * \param sz the number of bytes to write/read.
- *
- * \return True on success, or False on failure.
- *
- * This function is called by welcome_message_part(), to either send or receive
- * (via blocking_read()) part of the welcome message, according to whether
- * Display::IsClient is set.
- *
- * Each part of the welcome message on the wire consists of a count and then the
- * actual message data with that number of bytes.
- */
-static int welcome_message_part( Display *dpy, int i, void **msg, int sz )
-{
- if (dpy->IsClient) {
- int sz;
- if (!blocking_read( dpy, i, (char *)&sz, sizeof(sz))) return False;
- if (!*msg) *msg = malloc(sz);
- if (!*msg) return False;
- if (!blocking_read( dpy, i, *msg, sz )) return False;
- return sz;
- }
- else {
- if (!send_msg( dpy, i, &sz, sizeof(sz))) return False;
- if (!send_msg( dpy, i, *msg, sz )) return False;
- }
-
- return True;
-}
-
-/**
- * \brief Send/receive the welcome message.
- *
- * \param dpy the display handle.
- * \param i the index in dpy->fd of the socket connection.
- *
- * \return True on success, or False on failure.
- *
- * Using welcome_message_part(), sends/receives the client ID, the client
- * configuration details in DRIDriverContext::shared, and the driver private
- * message in DRIDriverContext::driverClientMsg.
- */
-static int welcome_message( Display *dpy, int i )
-{
- void *tmp = &dpy->driverContext.shared;
- int *clientid = dpy->IsClient ? &dpy->clientID : &i;
- int size;
-
- if (!welcome_message_part( dpy, i, (void **)&clientid, sizeof(*clientid)))
- return False;
-
- if (!welcome_message_part( dpy, i, &tmp, sizeof(dpy->driverContext.shared)))
- return False;
-
- size=welcome_message_part( dpy, i,
- (void **)&dpy->driverContext.driverClientMsg,
- dpy->driverContext.driverClientMsgSize );
-
- if (!size)
- return False;
-
- if (dpy->IsClient) {
- dpy->driverContext.driverClientMsgSize = size;
- }
- return True;
-}
-
-
-/**
- * \brief Handle a new client connection.
- *
- * \param dpy the display handle.
- *
- * \return True on success or False on failure.
- *
- * Accepts the connection, sets it in non-blocking operation, and finds a free
- * slot in Display::fd for it.
- */
-static int handle_new_client( Display *dpy )
-{
- struct sockaddr_un client_address;
- unsigned int l = sizeof(client_address);
- int r, i;
-
- r = accept(dpy->fd[0].fd, (struct sockaddr *) &client_address, &l);
- if (r < 0) {
- perror ("accept()");
- shut_fd(dpy,0);
- return False;
- }
-
- if (fcntl(r, F_SETFL, O_NONBLOCK) != 0) {
- perror("fcntl");
- close(r);
- return False;
- }
-
-
- /* Some rough & ready adaption of the XEvent semantics.
- */
- for (i = 1 ; i < dpy->nrFds ; i++) {
- if (dpy->fd[i].fd < 0) {
- XEvent *er = queue_event(dpy);
- if (!er) {
- close(r);
- return False;
- }
-
- dpy->fd[i].fd = r;
- er->xcreatewindow.type = CreateNotify;
- er->xcreatewindow.serial = 0;
- er->xcreatewindow.send_event = 0;
- er->xcreatewindow.display = dpy;
- er->xcreatewindow.window = (Window)i; /* fd slot == window, now? */
-
- /* Send the driver client message - this is expected as the
- * first message on a new connection. The recpient already
- * knows the size of the message.
- */
- welcome_message( dpy, i );
- return True;
- }
- }
-
-
- fprintf(stderr, "[miniglx] %s: Max nr clients exceeded\n", __FUNCTION__);
- close(r);
- return False;
-}
-
-/**
- * This routine "puffs out" the very basic communications between
- * client and server to full-sized X Events that can be handled by the
- * application.
- *
- * \param dpy the display handle.
- * \param i the index in dpy->fd of the socket connection.
- *
- * \return True on success or False on failure.
- *
- * \internal
- * Interprets the message (see msg) into a XEvent and advances the file FIFO
- * buffer.
- */
-static int
-handle_fifo_read( Display *dpy, int i )
-{
- drm_magic_t magic;
- int err;
-
- while (dpy->fd[i].readbuf_count) {
- char id = dpy->fd[i].readbuf[0];
- XEvent *er;
- int count = 1;
-
- if (dpy->IsClient) {
- switch (id) {
- /* The server has called XMapWindow on a client window */
- case _YouveGotFocus:
- er = queue_event(dpy);
- if (!er) return False;
- er->xmap.type = MapNotify;
- er->xmap.serial = 0;
- er->xmap.send_event = False;
- er->xmap.display = dpy;
- er->xmap.event = dpy->TheWindow;
- er->xmap.window = dpy->TheWindow;
- er->xmap.override_redirect = False;
- if (dpy->driver->notifyFocus)
- dpy->driver->notifyFocus( 1 );
- break;
-
- /* The server has called XMapWindow on a client window */
- case _RepaintPlease:
- er = queue_event(dpy);
- if (!er) return False;
- er->xexpose.type = Expose;
- er->xexpose.serial = 0;
- er->xexpose.send_event = False;
- er->xexpose.display = dpy;
- er->xexpose.window = dpy->TheWindow;
- if (dpy->rotateMode) {
- er->xexpose.x = dpy->TheWindow->y;
- er->xexpose.y = dpy->TheWindow->x;
- er->xexpose.width = dpy->TheWindow->h;
- er->xexpose.height = dpy->TheWindow->w;
- }
- else {
- er->xexpose.x = dpy->TheWindow->x;
- er->xexpose.y = dpy->TheWindow->y;
- er->xexpose.width = dpy->TheWindow->w;
- er->xexpose.height = dpy->TheWindow->h;
- }
- er->xexpose.count = 0;
- break;
-
- /* The server has called 'XUnmapWindow' on a client
- * window.
- */
- case _YouveLostFocus:
- er = queue_event(dpy);
- if (!er) return False;
- er->xunmap.type = UnmapNotify;
- er->xunmap.serial = 0;
- er->xunmap.send_event = False;
- er->xunmap.display = dpy;
- er->xunmap.event = dpy->TheWindow;
- er->xunmap.window = dpy->TheWindow;
- er->xunmap.from_configure = False;
- if (dpy->driver->notifyFocus)
- dpy->driver->notifyFocus( 0 );
- break;
-
- case _Authorize:
- dpy->authorized = True;
- break;
-
- default:
- fprintf(stderr, "Client received unhandled message type %d\n", id);
- shut_fd(dpy, i); /* Actually shuts down the client */
- return False;
- }
- }
- else {
- switch (id) {
- /* Lets the server know that the client is ready to render
- * (having called 'XMapWindow' locally).
- */
- case _CanIHaveFocus:
- er = queue_event(dpy);
- if (!er) return False;
- er->xmaprequest.type = MapRequest;
- er->xmaprequest.serial = 0;
- er->xmaprequest.send_event = False;
- er->xmaprequest.display = dpy;
- er->xmaprequest.parent = 0;
- er->xmaprequest.window = (Window)i;
- break;
-
- /* Both _YouveLostFocus and _IDontWantFocus generate unmap
- * events. The idea is that _YouveLostFocus lets the client
- * know that it has had focus revoked by the server, whereas
- * _IDontWantFocus lets the server know that the client has
- * unmapped its own window.
- */
- case _IDontWantFocus:
- er = queue_event(dpy);
- if (!er) return False;
- er->xunmap.type = UnmapNotify;
- er->xunmap.serial = 0;
- er->xunmap.send_event = False;
- er->xunmap.display = dpy;
- er->xunmap.event = (Window)i;
- er->xunmap.window = (Window)i;
- er->xunmap.from_configure = False;
- break;
-
- case _Authorize:
- /* is full message here yet? */
- if (dpy->fd[i].readbuf_count < count + sizeof(magic)) {
- count = 0;
- break;
- }
- memcpy(&magic, dpy->fd[i].readbuf + count, sizeof(magic));
- fprintf(stderr, "Authorize - magic %d\n", magic);
-
- err = drmAuthMagic(dpy->driverContext.drmFD, magic);
- count += sizeof(magic);
-
- send_char_msg( dpy, i, _Authorize );
- break;
-
- default:
- fprintf(stderr, "Server received unhandled message type %d\n", id);
- shut_fd(dpy, i); /* Generates DestroyNotify event */
- return False;
- }
- }
-
- dpy->fd[i].readbuf_count -= count;
-
- if (dpy->fd[i].readbuf_count) {
- memmove(dpy->fd[i].readbuf,
- dpy->fd[i].readbuf + count,
- dpy->fd[i].readbuf_count);
- }
- }
-
- return True;
-}
-
-/**
- * Handle a VT signal
- *
- * \param dpy display handle.
- *
- * The VT switches is detected by comparing Display::haveVT and
- * Display::hwActive. When loosing the VT the hardware lock is acquired, the
- * hardware is shutdown via a call to DRIDriverRec::shutdownHardware(), and the
- * VT released. When acquiring the VT back the hardware state is restored via a
- * call to DRIDriverRec::restoreHardware() and the hardware lock released.
- */
-static void __driHandleVtSignals( Display *dpy )
-{
- dpy->vtSignalFlag = 0;
-
- fprintf(stderr, "%s: haveVT %d hwActive %d\n", __FUNCTION__,
- dpy->haveVT, dpy->hwActive);
-
- if (!dpy->haveVT && dpy->hwActive) {
- /* Need to get lock and shutdown hardware */
- DRM_LIGHT_LOCK( dpy->driverContext.drmFD,
- dpy->driverContext.pSAREA,
- dpy->driverContext.serverContext );
- dpy->driver->shutdownHardware( &dpy->driverContext );
-
- /* Can now give up control of the VT */
- ioctl( dpy->ConsoleFD, VT_RELDISP, 1 );
- dpy->hwActive = 0;
- }
- else if (dpy->haveVT && !dpy->hwActive) {
- /* Get VT (wait??) */
- ioctl( dpy->ConsoleFD, VT_RELDISP, VT_ACTIVATE );
-
- /* restore HW state, release lock */
- dpy->driver->restoreHardware( &dpy->driverContext );
- DRM_UNLOCK( dpy->driverContext.drmFD,
- dpy->driverContext.pSAREA,
- dpy->driverContext.serverContext );
- dpy->hwActive = 1;
- }
-}
-
-
-#undef max
-#define max(x,y) ((x) > (y) ? (x) : (y))
-
-/**
- * Logic for the select() call.
- *
- * \param dpy display handle.
- * \param n highest fd in any set plus one.
- * \param rfds fd set to be watched for reading, or NULL to create one.
- * \param wfds fd set to be watched for writing, or NULL to create one.
- * \param xfds fd set to be watched for exceptions or error, or NULL to create one.
- * \param tv timeout value, or NULL for no timeout.
- *
- * \return number of file descriptors contained in the sets, or a negative number on failure.
- *
- * \note
- * This all looks pretty complex, but is necessary especially on the
- * server side to prevent a poorly-behaved client from causing the
- * server to block in a read or write and hence not service the other
- * clients.
- *
- * \sa
- * See select_tut in the Linux manual pages for more discussion.
- *
- * \internal
- * Creates and initializes the file descriptor sets by inspecting Display::fd
- * if these aren't passed in the function call. Calls select() and fulfill the
- * demands by trying to fill MiniGLXConnection::readbuf and draining
- * MiniGLXConnection::writebuf.
- * The server fd[0] is handled specially for new connections, by calling
- * handle_new_client().
- *
- */
-int
-__miniglx_Select( Display *dpy, int n, fd_set *rfds, fd_set *wfds, fd_set *xfds,
- struct timeval *tv )
-{
- int i;
- int retval;
- fd_set my_rfds, my_wfds;
- struct timeval my_tv;
-
- if (!rfds) {
- rfds = &my_rfds;
- FD_ZERO(rfds);
- }
-
- if (!wfds) {
- wfds = &my_wfds;
- FD_ZERO(wfds);
- }
-
- /* Don't block if there are events queued. Review this if the
- * flush in XMapWindow is changed to blocking. (Test case:
- * miniglxtest).
- */
- if (dpy->eventqueue.head != dpy->eventqueue.tail) {
- my_tv.tv_sec = my_tv.tv_usec = 0;
- tv = &my_tv;
- }
-
- for (i = 0 ; i < dpy->nrFds; i++) {
- if (dpy->fd[i].fd < 0)
- continue;
-
- if (dpy->fd[i].writebuf_count)
- FD_SET(dpy->fd[i].fd, wfds);
-
- if (dpy->fd[i].readbuf_count < MINIGLX_BUF_SIZE)
- FD_SET(dpy->fd[i].fd, rfds);
-
- n = max(n, dpy->fd[i].fd + 1);
- }
-
- if (dpy->vtSignalFlag)
- __driHandleVtSignals( dpy );
-
- retval = select( n, rfds, wfds, xfds, tv );
-
- if (dpy->vtSignalFlag) {
- int tmp = errno;
- __driHandleVtSignals( dpy );
- errno = tmp;
- }
-
- if (retval < 0) {
- FD_ZERO(rfds);
- FD_ZERO(wfds);
- return retval;
- }
-
- /* Handle server fd[0] specially on the server - accept new client
- * connections.
- */
- if (!dpy->IsClient) {
- if (FD_ISSET(dpy->fd[0].fd, rfds)) {
- FD_CLR(dpy->fd[0].fd, rfds);
- handle_new_client( dpy );
- }
- }
-
- /* Otherwise, try and fill readbuffer and drain writebuffer:
- */
- for (i = 0 ; i < dpy->nrFds ; i++) {
- if (dpy->fd[i].fd < 0)
- continue;
-
- /* If there aren't any event slots left, don't examine
- * any more file events. This will prevent lost events.
- */
- if (dpy->eventqueue.head ==
- ((dpy->eventqueue.tail + 1) & MINIGLX_EVENT_QUEUE_MASK)) {
- fprintf(stderr, "leaving event loop as event queue is full\n");
- return retval;
- }
-
- if (FD_ISSET(dpy->fd[i].fd, wfds)) {
- int r = write(dpy->fd[i].fd,
- dpy->fd[i].writebuf,
- dpy->fd[i].writebuf_count);
-
- if (r < 1)
- shut_fd(dpy,i);
- else {
- dpy->fd[i].writebuf_count -= r;
- if (dpy->fd[i].writebuf_count) {
- memmove(dpy->fd[i].writebuf,
- dpy->fd[i].writebuf + r,
- dpy->fd[i].writebuf_count);
- }
- }
- }
-
- if (FD_ISSET(dpy->fd[i].fd, rfds)) {
- int r = read(dpy->fd[i].fd,
- dpy->fd[i].readbuf + dpy->fd[i].readbuf_count,
- MINIGLX_BUF_SIZE - dpy->fd[i].readbuf_count);
-
- if (r < 1)
- shut_fd(dpy,i);
- else {
- dpy->fd[i].readbuf_count += r;
-
- handle_fifo_read( dpy, i );
- }
- }
- }
-
- return retval;
-}
-
-/**
- * \brief Handle socket events.
- *
- * \param dpy the display handle.
- * \param nonblock whether to return immediately or wait for an event.
- *
- * \return True on success, False on failure. Aborts on critical error.
- *
- * \internal
- * This function is the select() main loop.
- */
-int handle_fd_events( Display *dpy, int nonblock )
-{
- while (1) {
- struct timeval tv = {0, 0};
- int r = __miniglx_Select( dpy, 0, 0, 0, 0, nonblock ? &tv : 0 );
- if (r >= 0)
- return True;
- if (errno == EINTR || errno == EAGAIN)
- continue;
- perror ("select()");
- exit (1);
- }
-}
-
-/**
- * Initializes the connections.
- *
- * \param dpy the display handle.
- *
- * \return True on success or False on failure.
- *
- * Allocates and initializes the Display::fd array and create a Unix socket on
- * the first entry. For a server binds the socket to a filename and listen for
- * connections. For a client connects to the server and waits for a welcome
- * message. Sets the socket in nonblocking mode.
- */
-int __miniglx_open_connections( Display *dpy )
-{
- struct sockaddr_un sa;
- int i;
-
- dpy->nrFds = dpy->IsClient ? 1 : MINIGLX_MAX_SERVER_FDS;
- dpy->fd = calloc(1, dpy->nrFds * sizeof(struct MiniGLXConnection));
- if (!dpy->fd)
- return False;
-
- for (i = 0 ; i < dpy->nrFds ; i++)
- dpy->fd[i].fd = -1;
-
- if (!dpy->IsClient) {
- if (unlink(MINIGLX_FIFO_NAME) != 0 && errno != ENOENT) {
- perror("unlink " MINIGLX_FIFO_NAME);
- return False;
- }
-
- }
-
- /* Create a Unix socket -- Note this is *not* a network connection!
- */
- dpy->fd[0].fd = socket(PF_UNIX, SOCK_STREAM, 0);
- if (dpy->fd[0].fd < 0) {
- perror("socket " MINIGLX_FIFO_NAME);
- return False;
- }
-
- memset(&sa, 0, sizeof(sa));
- sa.sun_family = AF_UNIX;
- strcpy(sa.sun_path, MINIGLX_FIFO_NAME);
-
- if (dpy->IsClient) {
- /* Connect to server
- */
- if (connect(dpy->fd[0].fd, (struct sockaddr *)&sa, sizeof(sa)) != 0) {
- perror("connect");
- shut_fd(dpy,0);
- return False;
- }
-
- /* Wait for configuration messages from the server.
- */
- welcome_message( dpy, 0 );
- }
- else {
- mode_t tmp = umask( 0000 ); /* open to everybody ? */
-
- /* Bind socket to our filename
- */
- if (bind(dpy->fd[0].fd, (struct sockaddr *)&sa, sizeof(sa)) != 0) {
- perror("bind");
- shut_fd(dpy,0);
- return False;
- }
-
- umask( tmp );
-
- /* Listen for connections
- */
- if (listen(dpy->fd[0].fd, 5) != 0) {
- perror("listen");
- shut_fd(dpy,0);
- return False;
- }
- }
-
- if (fcntl(dpy->fd[0].fd, F_SETFL, O_NONBLOCK) != 0) {
- perror("fcntl");
- shut_fd(dpy,0);
- return False;
- }
-
-
- return True;
-}
-
-
-/**
- * Frees the connections initialized by __miniglx_open_connections().
- *
- * \param dpy the display handle.
- */
-void __miniglx_close_connections( Display *dpy )
-{
- int i;
-
- for (i = 0 ; i < dpy->nrFds ; i++) {
- if (dpy->fd[i].fd >= 0) {
- shutdown (dpy->fd[i].fd, SHUT_RDWR);
- close (dpy->fd[i].fd);
- }
- }
-
- dpy->nrFds = 0;
- free(dpy->fd);
-}
-
-
-/**
- * Set a drawable flag.
- *
- * \param dpy the display handle.
- * \param w drawable (window).
- * \param flag flag.
- *
- * Sets the specified drawable flag in the SAREA and increment its stamp while
- * holding the light hardware lock.
- */
-static void set_drawable_flag( Display *dpy, int w, int flag )
-{
- if (dpy->driverContext.pSAREA) {
- if (dpy->hwActive)
- DRM_LIGHT_LOCK( dpy->driverContext.drmFD,
- dpy->driverContext.pSAREA,
- dpy->driverContext.serverContext );
-
- dpy->driverContext.pSAREA->drawableTable[w].stamp++;
- dpy->driverContext.pSAREA->drawableTable[w].flags = flag;
-
- if (dpy->hwActive)
- DRM_UNLOCK( dpy->driverContext.drmFD,
- dpy->driverContext.pSAREA,
- dpy->driverContext.serverContext );
- }
-}
-
-
-
-/**
- * \brief Map Window.
- *
- * \param dpy the display handle as returned by XOpenDisplay().
- * \param w the window handle.
- *
- * If called by a client, sends a request for focus to the server. If
- * called by the server, will generate a MapNotify and Expose event at
- * the client.
- *
- */
-void
-XMapWindow( Display *dpy, Window w )
-{
- if (dpy->IsClient)
- send_char_msg( dpy, 0, _CanIHaveFocus );
- else {
- set_drawable_flag( dpy, (int)w, 1 );
- send_char_msg( dpy, (int)w, _YouveGotFocus );
- send_char_msg( dpy, (int)w, _RepaintPlease );
- dpy->TheWindow = w;
- }
- handle_fd_events( dpy, 0 ); /* flush write queue */
-}
-
-/**
- * \brief Unmap Window.
- *
- * \param dpy the display handle as returned by XOpenDisplay().
- * \param w the window handle.
- *
- * Called from the client: Lets the server know that the window won't
- * be updated anymore.
- *
- * Called from the server: Tells the specified client that it no longer
- * holds the focus.
- */
-void
-XUnmapWindow( Display *dpy, Window w )
-{
- if (dpy->IsClient) {
- send_char_msg( dpy, 0, _IDontWantFocus );
- }
- else {
- dpy->TheWindow = 0;
- set_drawable_flag( dpy, (int)w, 0 );
- send_char_msg( dpy, (int)w, _YouveLostFocus );
- }
- handle_fd_events( dpy, 0 ); /* flush write queue */
-}
-
-
-/**
- * \brief Block and wait for next X event.
- *
- * \param dpy the display handle as returned by XOpenDisplay().
- * \param event_return a pointer to an XEvent structure for the returned data.
- *
- * Wait until there is a new XEvent pending.
- */
-int XNextEvent(Display *dpy, XEvent *event_return)
-{
- for (;;) {
- if ( dpy->eventqueue.head != dpy->eventqueue.tail )
- return dequeue_event( dpy, event_return );
-
- handle_fd_events( dpy, 0 );
- }
-}
-
-/**
- * \brief Non-blocking check for next X event.
- *
- * \param dpy the display handle as returned by XOpenDisplay().
- * \param event_mask ignored.
- * \param event_return a pointer to an XEvent structure for the returned data.
- *
- * Check if there is a new XEvent pending. Note that event_mask is
- * ignored and any pending event will be returned.
- */
-Bool XCheckMaskEvent(Display *dpy, long event_mask, XEvent *event_return)
-{
- if ( dpy->eventqueue.head != dpy->eventqueue.tail )
- return dequeue_event( dpy, event_return );
-
- handle_fd_events( dpy, 1 );
-
- return dequeue_event( dpy, event_return );
-}
diff --git a/src/mesa/drivers/allegro/amesa.c b/src/mesa/drivers/allegro/amesa.c
deleted file mode 100644
index 594668affda..00000000000
--- a/src/mesa/drivers/allegro/amesa.c
+++ /dev/null
@@ -1,414 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 3.0
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <allegro.h>
-#include "buffers.h"
-#include "context.h"
-#include "imports.h"
-#include "matrix.h"
-#include "mtypes.h"
-#include "GL/amesa.h"
-
-
-struct amesa_visual
- {
- GLvisual *GLVisual; /* inherit from GLvisual */
- GLboolean DBFlag; /* double buffered? */
- GLuint Depth; /* bits per pixel ( >= 15 ) */
- };
-
-
-struct amesa_buffer
- {
- GLframebuffer *GLBuffer; /* inherit from GLframebuffer */
- GLuint Width, Height;
- BITMAP *Screen;
- BITMAP *Background;
- BITMAP *Active;
- };
-
-
-struct amesa_context
- {
- GLcontext *GLContext; /* inherit from GLcontext */
- AMesaVisual Visual;
- AMesaBuffer Buffer;
- GLuint ClearColor;
- GLuint CurrentColor;
- };
-
-
-static void setup_dd_pointers(GLcontext *ctx);
-
-
-/**********************************************************************/
-/***** drawing functions *****/
-/**********************************************************************/
-
-#define FLIP(context, y) (context->Buffer->Height - (y) - 1)
-
-#include "allegro/generic.h"
-#include "allegro/direct.h"
-
-
-/**********************************************************************/
-/***** 15-bit accelerated drawing funcs *****/
-/**********************************************************************/
-
-IMPLEMENT_WRITE_RGBA_SPAN(15, unsigned short)
-IMPLEMENT_WRITE_RGB_SPAN(15, unsigned short)
-IMPLEMENT_WRITE_MONO_RGBA_SPAN(15, unsigned short)
-IMPLEMENT_READ_RGBA_SPAN(15, unsigned short)
-IMPLEMENT_WRITE_RGBA_PIXELS(15, unsigned short)
-IMPLEMENT_WRITE_MONO_RGBA_PIXELS(15, unsigned short)
-IMPLEMENT_READ_RGBA_PIXELS(15, unsigned short)
-
-
-/**********************************************************************/
-/***** 16-bit accelerated drawing funcs *****/
-/**********************************************************************/
-
-IMPLEMENT_WRITE_RGBA_SPAN(16, unsigned short)
-IMPLEMENT_WRITE_RGB_SPAN(16, unsigned short)
-IMPLEMENT_WRITE_MONO_RGBA_SPAN(16, unsigned short)
-IMPLEMENT_READ_RGBA_SPAN(16, unsigned short)
-IMPLEMENT_WRITE_RGBA_PIXELS(16, unsigned short)
-IMPLEMENT_WRITE_MONO_RGBA_PIXELS(16, unsigned short)
-IMPLEMENT_READ_RGBA_PIXELS(16, unsigned short)
-
-
-/**********************************************************************/
-/***** 32-bit accelerated drawing funcs *****/
-/**********************************************************************/
-
-IMPLEMENT_WRITE_RGBA_SPAN(32, unsigned long)
-IMPLEMENT_WRITE_RGB_SPAN(32, unsigned long)
-IMPLEMENT_WRITE_MONO_RGBA_SPAN(32, unsigned long)
-IMPLEMENT_READ_RGBA_SPAN(32, unsigned long)
-IMPLEMENT_WRITE_RGBA_PIXELS(32, unsigned long)
-IMPLEMENT_WRITE_MONO_RGBA_PIXELS(32, unsigned long)
-IMPLEMENT_READ_RGBA_PIXELS(32, unsigned long)
-
-
-/**********************************************************************/
-/***** Miscellaneous device driver funcs *****/
-/**********************************************************************/
-
-static GLboolean set_buffer(GLcontext *ctx, GLframebuffer *buffer, GLuint bit)
- {
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);
- GLboolean ok = GL_TRUE;
-
- if (bit == DD_FRONT_LEFT_BIT)
- context->Buffer->Active = context->Buffer->Screen;
-
- else if (bit == DD_BACK_LEFT)
- {
- if (context->Buffer->Background)
- context->Buffer->Active = context->Buffer->Background;
- else
- ok = GL_FALSE;
- }
-
- else
- ok = GL_FALSE;
-
- return ok;
- }
-
-
-static void get_buffer_size(GLcontext *ctx, GLuint *width, GLuint *height)
- {
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);
-
- *width = context->Buffer->Width;
- *height = context->Buffer->Height;
- }
-
-
-/**
- * We only implement this function as a mechanism to check if the
- * framebuffer size has changed (and update corresponding state).
- */
-static void viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
-{
- /* poll for window size change and realloc software Z/stencil/etc if needed */
- GLuint newWidth, newHeight;
- GLframebuffer *buffer = ctx->WinSysDrawBuffer;
- get_buffer_size( &newWidth, &newHeight );
- if (buffer->Width != newWidth || buffer->Height != newHeight) {
- _mesa_resize_framebuffer(ctx, buffer, newWidth, newHeight );
- }
-
-}
-
-
-/**********************************************************************/
-/**********************************************************************/
-
-static void setup_dd_pointers(GLcontext *ctx)
- {
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);
-
- /* Initialize all the pointers in the driver struct. Do this whenever */
- /* a new context is made current or we change buffers via set_buffer! */
-
- ctx->Driver.UpdateState = setup_dd_pointers;
- ctx->Driver.SetBuffer = set_buffer;
- ctx->Driver.GetBufferSize = get_buffer_size;
- ctx->Driver.Viewport = viewport;
-
- ctx->Driver.Color = set_color_generic;
- ctx->Driver.ClearColor = clear_color_generic;
- ctx->Driver.Clear = clear_generic;
- ctx->Driver.WriteRGBASpan = write_rgba_span_generic;
- ctx->Driver.WriteRGBSpan = write_rgb_span_generic;
- ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_generic;
- ctx->Driver.WriteRGBAPixels = write_rgba_pixels_generic;
- ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_generic;
- ctx->Driver.ReadRGBASpan = read_rgba_span_generic;
- ctx->Driver.ReadRGBAPixels = read_rgba_pixels_generic;
-
- if (context->Buffer->Active != screen)
- {
- switch (context->Visual->Depth)
- {
- case 15:
- ctx->Driver.WriteRGBASpan = write_rgba_span_15;
- ctx->Driver.WriteRGBSpan = write_rgb_span_15;
- ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_15;
- ctx->Driver.WriteRGBAPixels = write_rgba_pixels_15;
- ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_15;
- ctx->Driver.ReadRGBASpan = read_rgba_span_15;
- ctx->Driver.ReadRGBAPixels = read_rgba_pixels_15;
- break;
-
- case 16:
- ctx->Driver.WriteRGBASpan = write_rgba_span_16;
- ctx->Driver.WriteRGBSpan = write_rgb_span_16;
- ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_16;
- ctx->Driver.WriteRGBAPixels = write_rgba_pixels_16;
- ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_16;
- ctx->Driver.ReadRGBASpan = read_rgba_span_16;
- ctx->Driver.ReadRGBAPixels = read_rgba_pixels_16;
- break;
-
- case 32:
- ctx->Driver.WriteRGBASpan = write_rgba_span_32;
- ctx->Driver.WriteRGBSpan = write_rgb_span_32;
- ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_32;
- ctx->Driver.WriteRGBAPixels = write_rgba_pixels_32;
- ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_32;
- ctx->Driver.ReadRGBASpan = read_rgba_span_32;
- ctx->Driver.ReadRGBAPixels = read_rgba_pixels_32;
- break;
- }
- }
- }
-
-
-/**********************************************************************/
-/***** AMesa Public API Functions *****/
-/**********************************************************************/
-
-
-AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth,
- GLint depthSize, GLint stencilSize, GLint accumSize)
- {
- AMesaVisual visual;
- GLbyte redBits, greenBits, blueBits;
-
- visual = (AMesaVisual)calloc(1, sizeof(struct amesa_visual));
- if (!visual)
- return NULL;
-
- switch (depth)
- {
- case 15:
- redBits = 5;
- greenBits = 5;
- blueBits = 5;
- break;
-
- case 16:
- redBits = 5;
- greenBits = 6;
- blueBits = 5;
- break;
-
- case 24: case 32:
- redBits = 8;
- greenBits = 8;
- blueBits = 8;
- break;
-
- default:
- free(visual);
- return NULL;
- }
-
- visual->DBFlag = dbFlag;
- visual->Depth = depth;
- visual->GLVisual = _mesa_create_visual(GL_TRUE, /* rgb mode */
- dbFlag, /* db_flag */
- GL_FALSE, /* stereo */
- redBits, greenBits, blueBits, 8,
- 0, /* index bits */
- depthSize, /* depth bits */
- stencilSize,/* stencil bits */
- accumSize, /* accum bits */
- accumSize, /* accum bits */
- accumSize, /* accum bits */
- accumSize, /* accum bits */
- 1 );
- if (!visual->GLVisual)
- {
- free(visual);
- return NULL;
- }
-
- return visual;
- }
-
-
-void AMesaDestroyVisual(AMesaVisual visual)
- {
- _mesa_destroy_visual(visual->GLVisual);
- free(visual);
- }
-
-
-AMesaBuffer AMesaCreateBuffer(AMesaVisual visual,
- GLint width, GLint height)
- {
- AMesaBuffer buffer;
-
- buffer = (AMesaBuffer)calloc(1, sizeof(struct amesa_buffer));
- if (!buffer)
- return NULL;
-
- buffer->Screen = NULL;
- buffer->Background = NULL;
- buffer->Active = NULL;
- buffer->Width = width;
- buffer->Height = height;
-
- if (visual->DBFlag)
- {
- buffer->Background = create_bitmap_ex(visual->Depth, width, height);
- if (!buffer->Background)
- {
- free(buffer);
- return NULL;
- }
- }
-
- buffer->GLBuffer = _mesa_create_framebuffer(visual->GLVisual);
- if (!buffer->GLBuffer)
- {
- if (buffer->Background) destroy_bitmap(buffer->Background);
- free(buffer);
- return NULL;
- }
-
- return buffer;
- }
-
-
-void AMesaDestroyBuffer(AMesaBuffer buffer)
-{
- if (buffer->Screen) destroy_bitmap(buffer->Screen);
- if (buffer->Background) destroy_bitmap(buffer->Background);
- _mesa_destroy_framebuffer(buffer->GLBuffer);
- free(buffer);
-}
-
-
-AMesaContext AMesaCreateContext(AMesaVisual visual,
- AMesaContext share)
-{
- AMesaContext context;
- GLboolean direct = GL_FALSE;
-
- context = (AMesaContext)calloc(1, sizeof(struct amesa_context));
- if (!context)
- return NULL;
-
- context->Visual = visual;
- context->Buffer = NULL;
- context->ClearColor = 0;
- context->CurrentColor = 0;
- context->GLContext = _mesa_create_context(visual->GLVisual,
- share ? share->GLContext : NULL,
- (void *) context, GL_FALSE );
- if (!context->GLContext)
- {
- free(context);
- return NULL;
- }
-
- return context;
-}
-
-
-void AMesaDestroyContext(AMesaContext context)
-{
- _mesa_destroy_context(context->GLContext);
- free(context);
-}
-
-
-GLboolean AMesaMakeCurrent(AMesaContext context, AMesaBuffer buffer)
-{
- if (context && buffer) {
- set_color_depth(context->Visual->Depth);
- if (set_gfx_mode(GFX_AUTODETECT, buffer->Width, buffer->Height, 0, 0) != 0)
- return GL_FALSE;
-
- context->Buffer = buffer;
- buffer->Screen = screen;
- buffer->Active = buffer->Background ? buffer->Background : screen;
-
- setup_dd_pointers(context->GLContext);
- _mesa_make_current(context->GLContext, buffer->GLBuffer);
- }
- else {
- /* XXX I don't think you want to destroy anything here! */
- destroy_bitmap(context->Buffer->Screen);
- context->Buffer->Screen = NULL;
- context->Buffer->Active = NULL;
- context->Buffer = NULL;
- _mesa_make_current(NULL, NULL);
- }
-
- return GL_TRUE;
-}
-
-
-void AMesaSwapBuffers(AMesaBuffer buffer)
-{
- if (buffer->Background) {
- blit(buffer->Background, buffer->Screen,
- 0, 0, 0, 0,
- buffer->Width, buffer->Height);
- }
-}
diff --git a/src/mesa/drivers/allegro/direct.h b/src/mesa/drivers/allegro/direct.h
deleted file mode 100644
index 3998fc19d7b..00000000000
--- a/src/mesa/drivers/allegro/direct.h
+++ /dev/null
@@ -1,189 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 3.0
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-#define DESTINATION(BMP, X, Y, TYPE) \
- ({ \
- BITMAP *_bmp = BMP; \
- \
- (TYPE*)(_bmp->line[_bmp->h - (Y) - 1]) + (X); \
- })
-
-
-#define IMPLEMENT_WRITE_RGBA_SPAN(DEPTH, TYPE) \
-static void write_rgba_span_##DEPTH (const GLcontext *ctx, \
- GLuint n, GLint x, GLint y, \
- const GLubyte rgba[][4], \
- const GLubyte mask[]) \
- { \
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
- TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \
- \
- if (mask) \
- { \
- while (n--) \
- { \
- if (mask[0]) d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \
- d++; rgba++; mask++; \
- } \
- } \
- else \
- { \
- while (n--) \
- { \
- d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \
- d++; rgba++; \
- } \
- } \
- }
-
-
-#define IMPLEMENT_WRITE_RGB_SPAN(DEPTH, TYPE) \
-static void write_rgb_span_##DEPTH (const GLcontext *ctx, \
- GLuint n, GLint x, GLint y, \
- const GLubyte rgb[][3], \
- const GLubyte mask[]) \
- { \
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
- TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \
- \
- if (mask) \
- { \
- while (n--) \
- { \
- if (mask[0]) d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]); \
- d++; rgb++; mask++; \
- } \
- } \
- else \
- { \
- while (n--) \
- { \
- d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]); \
- d++; rgb++; \
- } \
- } \
- }
-
-
-#define IMPLEMENT_WRITE_MONO_RGBA_SPAN(DEPTH, TYPE) \
-static void write_mono_rgba_span_##DEPTH (const GLcontext *ctx, \
- GLuint n, GLint x, GLint y, \
- const GLubyte mask[]) \
- { \
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
- TYPE color = context->CurrentColor; \
- TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \
- \
- while (n--) \
- { \
- if (mask[0]) d[0] = color; \
- d++; mask++; \
- } \
- }
-
-
-#define IMPLEMENT_READ_RGBA_SPAN(DEPTH, TYPE) \
-static void read_rgba_span_##DEPTH (const GLcontext *ctx, \
- GLuint n, GLint x, GLint y, \
- GLubyte rgba[][4]) \
- { \
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
- BITMAP *bmp = context->Buffer->Active; \
- TYPE *d = DESTINATION(bmp, x, y, TYPE); \
- \
- while (n--) \
- { \
- rgba[0][RCOMP] = getr##DEPTH(d[0]); \
- rgba[0][GCOMP] = getg##DEPTH(d[0]); \
- rgba[0][BCOMP] = getb##DEPTH(d[0]); \
- rgba[0][ACOMP] = 255; \
- \
- d++; rgba++; \
- } \
- }
-
-
-#define IMPLEMENT_WRITE_RGBA_PIXELS(DEPTH, TYPE) \
-static void write_rgba_pixels_##DEPTH (const GLcontext *ctx, \
- GLuint n, \
- const GLint x[], \
- const GLint y[], \
- const GLubyte rgba[][4], \
- const GLubyte mask[]) \
- { \
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
- BITMAP *bmp = context->Buffer->Active; \
- \
- while (n--) \
- { \
- if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \
- rgba++; x++; y++; mask++; \
- } \
- }
-
-
-
-#define IMPLEMENT_WRITE_MONO_RGBA_PIXELS(DEPTH, TYPE) \
-static void write_mono_rgba_pixels_##DEPTH (const GLcontext *ctx, \
- GLuint n, \
- const GLint x[], \
- const GLint y[], \
- const GLubyte mask[]) \
- { \
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
- TYPE color = context->CurrentColor; \
- BITMAP *bmp = context->Buffer->Active; \
- \
- while (n--) \
- { \
- if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = color; \
- x++; y++; mask++; \
- } \
- }
-
-
-#define IMPLEMENT_READ_RGBA_PIXELS(DEPTH, TYPE) \
-static void read_rgba_pixels_##DEPTH (const GLcontext *ctx, \
- GLuint n, \
- const GLint x[], \
- const GLint y[], \
- GLubyte rgba[][4], \
- const GLubyte mask[]) \
- { \
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
- BITMAP *bmp = context->Buffer->Active; \
- \
- while (n--) \
- { \
- if (mask[0]) \
- { \
- int color = *DESTINATION(bmp, x[0], y[0], TYPE); \
- \
- rgba[0][RCOMP] = getr##DEPTH(color); \
- rgba[0][GCOMP] = getg##DEPTH(color); \
- rgba[0][BCOMP] = getb##DEPTH(color); \
- rgba[0][ACOMP] = 255; \
- } \
- \
- x++; y++; rgba++; mask++; \
- } \
- }
-
diff --git a/src/mesa/drivers/allegro/generic.h b/src/mesa/drivers/allegro/generic.h
deleted file mode 100644
index cbdf5ff2b3a..00000000000
--- a/src/mesa/drivers/allegro/generic.h
+++ /dev/null
@@ -1,234 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 3.0
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-static void clear_color_generic(GLcontext *ctx, const GLfloat color[4])
- {
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);
- GLubyte r, g, b;
- CLAMPED_FLOAT_TO_UBYTE(r, color[0]);
- CLAMPED_FLOAT_TO_UBYTE(g, color[1]);
- CLAMPED_FLOAT_TO_UBYTE(b, color[2]);
- context->ClearColor = makecol(r, g, b);
- }
-
-
-static void set_color_generic(GLcontext *ctx,
- GLubyte red, GLubyte green,
- GLubyte blue, GLubyte alpha)
- {
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);
-
- context->CurrentColor = makecol(red, green, blue);
- }
-
-
-static GLbitfield clear_generic(GLcontext *ctx,
- GLbitfield mask, GLboolean all,
- GLint x, GLint y,
- GLint width, GLint height)
- {
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);
-
- if (mask & GL_COLOR_BUFFER_BIT)
- {
- if (all)
- clear_to_color(context->Buffer->Active, context->ClearColor);
- else
- rect(context->Buffer->Active,
- x, y, x+width-1, y+height-1,
- context->ClearColor);
- }
-
- return mask & (~GL_COLOR_BUFFER_BIT);
- }
-
-
-static void write_rgba_span_generic(const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4],
- const GLubyte mask[])
- {
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);
- BITMAP *bmp = context->Buffer->Active;
-
- y = FLIP(context, y);
-
- if (mask)
- {
- while (n--)
- {
- if (mask[0]) putpixel(bmp, x, y, makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]));
- x++; mask++; rgba++;
- }
- }
- else
- {
- while (n--)
- {
- putpixel(bmp, x, y, makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]));
- x++; rgba++;
- }
- }
- }
-
-
-static void write_rgb_span_generic(const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3],
- const GLubyte mask[])
- {
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);
- BITMAP *bmp = context->Buffer->Active;
-
- y = FLIP(context, y);
-
- if (mask)
- {
- while(n--)
- {
- if (mask[0]) putpixel(bmp, x, y, makecol(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]));
- x++; mask++; rgb++;
- }
- }
- else
- {
- while (n--)
- {
- putpixel(bmp, x, y, makecol(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]));
- x++; rgb++;
- }
- }
- }
-
-
-static void write_mono_rgba_span_generic(const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte mask[])
- {
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);
- BITMAP *bmp = context->Buffer->Active;
- int color = context->CurrentColor;
-
- y = FLIP(context, y);
-
- if (mask)
- {
- while(n--)
- {
- if (mask[0]) putpixel(bmp, x, y, color);
- x++; mask++;
- }
- }
- else
- {
- while(n--)
- {
- putpixel(bmp, x, y, color);
- x++;
- }
- }
- }
-
-
-static void read_rgba_span_generic(const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- GLubyte rgba[][4])
- {
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);
- BITMAP *bmp = context->Buffer->Active;
-
- y = FLIP(context, y);
-
- while (n--)
- {
- int color = getpixel(bmp, x, y);
-
- rgba[0][RCOMP] = getr(color);
- rgba[0][GCOMP] = getg(color);
- rgba[0][BCOMP] = getb(color);
- rgba[0][ACOMP] = 255;
-
- x++; rgba++;
- }
- }
-
-
-static void write_rgba_pixels_generic(const GLcontext *ctx,
- GLuint n,
- const GLint x[],
- const GLint y[],
- const GLubyte rgba[][4],
- const GLubyte mask[])
- {
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);
- BITMAP *bmp = context->Buffer->Active;
-
- while (n--)
- {
- if (mask[0]) putpixel(bmp, x[0], FLIP(context, y[0]), makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]));
- x++; y++; mask++;
- }
- }
-
-
-static void write_mono_rgba_pixels_generic(const GLcontext *ctx,
- GLuint n,
- const GLint x[],
- const GLint y[],
- const GLubyte mask[])
- {
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);
- BITMAP *bmp = context->Buffer->Active;
- int color = context->CurrentColor;
-
- while (n--)
- {
- if (mask[0]) putpixel(bmp, x[0], FLIP(context, y[0]), color);
- x++; y++; mask++;
- }
- }
-
-
-static void read_rgba_pixels_generic(const GLcontext *ctx,
- GLuint n,
- const GLint x[],
- const GLint y[],
- GLubyte rgba[][4],
- const GLubyte mask[])
- {
- AMesaContext context = (AMesaContext)(ctx->DriverCtx);
- BITMAP *bmp = context->Buffer->Active;
-
- while (n--)
- {
- if (mask[0])
- {
- int color = getpixel(bmp, x[0], FLIP(context, y[0]));
-
- rgba[0][RCOMP] = getr(color);
- rgba[0][GCOMP] = getg(color);
- rgba[0][BCOMP] = getb(color);
- rgba[0][ACOMP] = 255;
- }
-
- x++; y++; mask++; rgba++;
- }
- }
-
diff --git a/src/mesa/drivers/d3d/D3DCAPS.CPP b/src/mesa/drivers/d3d/D3DCAPS.CPP
deleted file mode 100644
index cd95ef0f1ee..00000000000
--- a/src/mesa/drivers/d3d/D3DCAPS.CPP
+++ /dev/null
@@ -1,250 +0,0 @@
-/*===========================================================================*/
-/* */
-/* Mesa-3.0 DirectX 6 Driver Build 5 */
-/* */
-/* By Leigh McRae */
-/* */
-/* http://www.altsoftware.com/ */
-/* */
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
-/*===========================================================================*/
-#include "D3DHAL.h"
-/*===========================================================================*/
-/* Macros. */
-/*===========================================================================*/
-#define SRCBLEND_MAP(gl,d3d,fall) if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwSrcBlendCaps & d3d ) \
- { \
- sprintf( buffer, "SRC Blend: %s -> %s", # gl, # d3d ); \
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \
- pShared->dwSrcBlendCaps[index] = d3d; \
- } \
- else \
- { \
- sprintf( buffer, "SRC Blend: %s -> %s", # gl, # fall ); \
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \
- pShared->dwSrcBlendCaps[index] = fall; \
- }
-#define DSTBLEND_MAP(gl,d3d,fall) if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwDestBlendCaps & d3d ) \
- { \
- sprintf( buffer, "DST Blend: %s -> %s", # gl, # d3d ); \
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \
- pShared->dwDestBlendCaps[index] = d3d; \
- } \
- else \
- { \
- sprintf( buffer, "DST Blend: %s -> %s", # gl, # fall ); \
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \
- pShared->dwDestBlendCaps[index] = fall; \
- }
-
-/*===========================================================================*/
-/* I use this function to handle the fact that the D3D texture blending and */
-/* OpenGL texture blending functions don't map one to one. Also there is the*/
-/* problem with cards not supporting all the D3D functions. So I use the CAPS*/
-/* of the card to make a table of functions that will have defaults for the */
-/* unsupported functions. */
-/* So first I fill the table with the fallback function then I check to see */
-/* if the card supports the requested function. If it does I replace the */
-/* default thats already in the array. Now order does matter as I used an */
-/* enum type in D3DShared.h so that the mapping would be a little easier. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-void AlphaBlendTableHAL( PMESAD3DHAL pHAL )
-{
- PMESAD3DSHARED pShared = &pHAL->shared;
- int index;
- char buffer[128];
-
- DPF(( DBG_FUNC, "AlphaBlendTableHAL();" ));
-
- /* Make the fallback for the Source blend. */
- for( index = 0; index < 14; index++ )
- {
- switch( index )
- {
- case s_zero:
- SRCBLEND_MAP( GL_ZERO, D3DBLEND_ZERO, D3DBLEND_ONE );
- break;
- case s_one:
- SRCBLEND_MAP( GL_ONE, D3DBLEND_ONE, D3DBLEND_ONE );
- break;
- case s_dst_color:
- SRCBLEND_MAP( GL_DST_COLOR, D3DBLEND_DESTCOLOR, D3DBLEND_ONE );
- break;
- case s_one_minus_dst_color:
- SRCBLEND_MAP( GL_ONE_MINUS_DST_COLOR, D3DBLEND_INVDESTCOLOR, D3DBLEND_ONE );
- break;
- case s_src_alpha:
- SRCBLEND_MAP( GL_SRC_ALPHA, D3DBLEND_SRCALPHA, D3DBLEND_ONE );
- break;
- case s_one_minus_src_alpha:
- SRCBLEND_MAP( GL_ONE_MINUS_SRC_ALPHA, D3DBLEND_INVSRCALPHA, D3DBLEND_ONE );
- break;
- case s_dst_alpha:
- SRCBLEND_MAP( GL_DST_ALPHA, D3DBLEND_DESTALPHA, D3DBLEND_ONE );
- break;
- case s_one_minus_dst_alpha:
- SRCBLEND_MAP( GL_ONE_MINUS_DST_ALPHA, D3DBLEND_INVDESTALPHA, D3DBLEND_ONE );
- break;
- case s_src_alpha_saturate:
- SRCBLEND_MAP( GL_SRC_ALPHA_SATURATE, D3DBLEND_SRCALPHASAT, D3DBLEND_ONE );
- break;
- case s_constant_color:
- SRCBLEND_MAP( GL_CONSTANT_COLOR, D3DBLEND_SRCCOLOR, D3DBLEND_ONE );
- break;
- case s_one_minus_constant_color:
- SRCBLEND_MAP( GL_ONE_MINUS_CONSTANT_COLOR, D3DBLEND_INVSRCCOLOR, D3DBLEND_ONE );
- break;
- case s_constant_alpha:
- SRCBLEND_MAP( GL_CONSTANT_ALPHA, D3DBLEND_BOTHSRCALPHA, D3DBLEND_ONE );
- break;
- case s_one_minus_constant_alpha:
- SRCBLEND_MAP( GL_ONE_MINUS_CONSTANT_ALPHA, D3DBLEND_BOTHINVSRCALPHA, D3DBLEND_ONE );
- break;
- }
- }
-
- /* Make the fallback for the Destination blend. */
- for( index = 0; index < 14; index++ )
- {
- switch( index )
- {
- case d_zero:
- DSTBLEND_MAP( GL_ZERO, D3DBLEND_ZERO, D3DBLEND_ONE );
- break;
- case d_one:
- DSTBLEND_MAP( GL_ONE, D3DBLEND_ONE, D3DBLEND_ONE );
- break;
- case d_src_color:
- DSTBLEND_MAP( GL_SRC_COLOR, D3DBLEND_SRCCOLOR, D3DBLEND_ONE );
- break;
- case d_one_minus_src_color:
- DSTBLEND_MAP( GL_ONE_MINUS_SRC_COLOR, D3DBLEND_INVSRCCOLOR, D3DBLEND_ONE );
- break;
- case d_src_alpha:
- DSTBLEND_MAP( GL_SRC_ALPHA, D3DBLEND_SRCALPHA, D3DBLEND_ONE );
- break;
- case d_one_minus_src_alpha:
- DSTBLEND_MAP( GL_ONE_MINUS_SRC_ALPHA, D3DBLEND_INVSRCALPHA, D3DBLEND_ONE );
- break;
- case d_dst_alpha:
- DSTBLEND_MAP( GL_DST_ALPHA, D3DBLEND_DESTALPHA, D3DBLEND_ONE );
- break;
- case d_one_minus_dst_alpha:
- DSTBLEND_MAP( GL_ONE_MINUS_DST_ALPHA, D3DBLEND_INVDESTALPHA, D3DBLEND_ONE );
- break;
- case d_constant_color:
- DSTBLEND_MAP( GL_CONSTANT_COLOR, D3DBLEND_DESTCOLOR, D3DBLEND_ONE );
- break;
- case d_one_minus_constant_color:
- DSTBLEND_MAP( GL_ONE_MINUS_CONSTANT_COLOR, D3DBLEND_INVDESTCOLOR, D3DBLEND_ONE );
- break;
- case d_constant_alpha:
- DSTBLEND_MAP( GL_CONSTANT_ALPHAR, D3DBLEND_BOTHSRCALPHA, D3DBLEND_ONE );
- break;
- case d_one_minus_constant_alpha:
- DSTBLEND_MAP( GL_ONE_MINUS_CONSTANT_ALPHA, D3DBLEND_BOTHINVSRCALPHA, D3DBLEND_ONE );
- break;
- }
- }
-
- /* Make the fallbacks for the texture functions. */
- for( index = 0; index < 4; index++ )
- {
- switch( index )
- {
- case d3dtblend_decal:
- if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL )
- {
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_DECAL" ));
- pShared->dwTexFunc[index] = D3DTBLEND_DECAL;
- }
- else
- {
- if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE )
- {
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_MODULATE" ));
- pShared->dwTexFunc[index] = D3DTBLEND_MODULATE;
- }
- else
- {
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_ADD" ));
- pShared->dwTexFunc[index] = D3DTBLEND_ADD;
- }
- }
- break;
- case d3dtblend_decalalpha:
- if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECALALPHA )
- {
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPHA -> D3DTBLEND_DECALALPHA" ));
- pShared->dwTexFunc[index] = D3DTBLEND_DECALALPHA;
- }
- else
- {
- if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL )
- {
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPA -> D3DTBLEND_DECAL" ));
- pShared->dwTexFunc[index] = D3DTBLEND_DECAL;
- }
- else
- {
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPHA -> D3DTBLEND_ADD" ));
- pShared->dwTexFunc[index] = D3DTBLEND_ADD;
- }
- }
- break;
- case d3dtblend_modulate:
- if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE )
- {
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_MODULATE" ));
- pShared->dwTexFunc[index] = D3DTBLEND_MODULATE;
- }
- else
- {
- if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATEALPHA )
- {
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_MODULATEALPHA" ));
- pShared->dwTexFunc[index] = D3DTBLEND_MODULATEALPHA;
- }
- else if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL )
- {
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_DECAL" ));
- pShared->dwTexFunc[index] = D3DTBLEND_DECAL;
- }
- else
- {
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_ADD" ));
- pShared->dwTexFunc[index] = D3DTBLEND_ADD;
- }
- }
- break;
- case d3dtblend_modulatealpha:
- if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATEALPHA )
- {
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_MODULATEALPHA" ));
- pShared->dwTexFunc[index] = D3DTBLEND_MODULATEALPHA;
- }
- else
- {
- if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE )
- {
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_MODULATE" ));
- pShared->dwTexFunc[index] = D3DTBLEND_MODULATE;
- }
- else if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL )
- {
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_DECALE" ));
- pShared->dwTexFunc[index] = D3DTBLEND_DECAL;
- }
- else
- {
- DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_ADD" ));
- pShared->dwTexFunc[index] = D3DTBLEND_ADD;
- }
- }
- break;
- }
- }
-}
-
diff --git a/src/mesa/drivers/d3d/D3DHAL.H b/src/mesa/drivers/d3d/D3DHAL.H
deleted file mode 100644
index 5295520d7be..00000000000
--- a/src/mesa/drivers/d3d/D3DHAL.H
+++ /dev/null
@@ -1,68 +0,0 @@
-/*===========================================================================*/
-/* */
-/* Mesa-3.0 DirectX 6 Driver */
-/* */
-/* By Leigh McRae */
-/* */
-/* http://www.altsoftware.com/ */
-/* */
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
-/*===========================================================================*/
-#ifndef _D3D_HAL_INC
-#define _D3D_HAL_INC
-
-/*===========================================================================*/
-/* Includes. */
-/*===========================================================================*/
-#include <windows.h>
-#include <ddraw.h>
-#include <d3d.h>
-#include <stdlib.h>
-#include <time.h>
-#include "D3DShared.h"
-#include "D3DTextureMgr.h"
-#include "Debug.h"
-/*===========================================================================*/
-/* Defines. */
-/*===========================================================================*/
-#define DX_RESTORE(ps) if ( (ps) && (ps)->IsLost() ) (ps)->Restore();
-/*===========================================================================*/
-/* Type defines. */
-/*===========================================================================*/
-typedef struct _d3d_hal_struct
-{
- MESAD3DSHARED shared;
-
- GUID guid;
- LPDIRECTDRAW lpDD;
- LPDIRECTDRAW4 lpDD4;
- LPDIRECT3D3 lpD3D3;
- LPDIRECT3DDEVICE3 lpD3DDevice;
- D3DDEVICEDESC D3DHWDevDesc;
- LPDIRECTDRAWSURFACE4 lpDDSPrimary,
- lpDDSRender,
- lpDDSZbuffer;
- LPDIRECT3DVIEWPORT3 lpViewport;
- LPDIRECTDRAWCLIPPER lpClipper;
- DDPIXELFORMAT ddpf,
- ddpfZBuffer;
- PTM_OBJECT pTMList;
-
-} MESAD3DHAL, *PMESAD3DHAL;
-/*===========================================================================*/
-/* External function prototypes. */
-/*===========================================================================*/
-extern BOOL InitTMgrHAL( PMESAD3DHAL pHAL );
-extern void TermTMgrHAL( PMESAD3DHAL pHAL );
-extern void AlphaBlendTableHAL( PMESAD3DHAL pHAL );
-
-extern void Solve8BitChannelPixelFormat( DDPIXELFORMAT *pddpf, PPIXELINFO pPixel );
-extern char *ErrorStringD3D( HRESULT hr );
-extern void FatalShutDown( PMESAD3DHAL pHAL );
-/*===========================================================================*/
-/* Global variables. */
-/*===========================================================================*/
-extern char *errorMsg;
-
-#endif
-
diff --git a/src/mesa/drivers/d3d/D3DInit.cpp b/src/mesa/drivers/d3d/D3DInit.cpp
deleted file mode 100644
index ba7891612e4..00000000000
--- a/src/mesa/drivers/d3d/D3DInit.cpp
+++ /dev/null
@@ -1,891 +0,0 @@
-/*===========================================================================*/
-/* */
-/* Mesa-3.0 DirectX 6 Driver Build 5 */
-/* */
-/* By Leigh McRae */
-/* */
-/* http://www.altsoftware.com/ */
-/* */
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
-/*===========================================================================*/
-#include "D3DHAL.h"
-/*===========================================================================*/
-/* Local function prototypes. */
-/*===========================================================================*/
-static void DestroyAllSurfaces( PMESAD3DHAL pHAL );
-static void DestroyDevice( PMESAD3DHAL pHAL );
-static void DestroyInterfaces( PMESAD3DHAL pHAL );
-
-HRESULT WINAPI EnumSurfacesHook( LPDIRECTDRAWSURFACE4 lpDDS, LPDDSURFACEDESC2 lpDDSDesc, LPVOID pVoid );
-HRESULT CALLBACK EnumZBufferHook( DDPIXELFORMAT* pddpf, VOID *pVoid );
-HRESULT CALLBACK EnumDeviceHook( GUID FAR* lpGuid, LPSTR lpDesc, LPSTR lpName, LPD3DDEVICEDESC lpD3DHWDesc, LPD3DDEVICEDESC lpD3DHELDesc, void *pVoid );
-/*===========================================================================*/
-/* Globals. */
-/*===========================================================================*/
-//char *errorMsg;
-/*===========================================================================*/
-/* This function is responable for allocating the actual MESAD3DHAL struct. */
-/* Each Mesa context will have its own MESAD3DHAL struct so its like a mini */
-/* context to some extent. All one time allocations/operations get done here.*/
-/*===========================================================================*/
-/* RETURN: TRUE, FALSE. */
-/*===========================================================================*/
-extern "C" PMESAD3DSHARED InitHAL( HWND hwnd )
-{
- PMESAD3DHAL pHAL;
- ULONG rc;
-
- DPF(( DBG_FUNC, "InitHAL();" ));
- DPF(( DBG_CNTX_INFO, "hwnd: %d", hwnd ));
-
- /* Allocate the structure and zero it out. */
- pHAL = (PMESAD3DHAL)ALLOC( sizeof(MESAD3DHAL) );
- if ( pHAL == NULL )
- {
- RIP( pHAL, "InitHAL->", "Memory Allocation" );
- return (PMESAD3DSHARED)NULL;
- }
- memset( pHAL, 0, sizeof(MESAD3DHAL) );
-
- /* Get the texture manager going. */
- rc = InitTMgrHAL( pHAL );
- if ( rc == FALSE )
- {
- RIP( pHAL, "InitTMgrHAL->", "Failed" );
- return (PMESAD3DSHARED)NULL;
- }
-
- /* Fill in the window parameters if we can. */
- pHAL->shared.hwnd = hwnd;
-
- /* Parse the user's enviroment variables to generate a debug mask. */
- ReadDBGEnv();
-
- return (PMESAD3DSHARED)pHAL;
-}
-/*===========================================================================*/
-/* This function will unload all the resources that the MESAD3DHAL struct */
-/* has bound to it. The actual structure itself will be freed. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-extern "C" void TermHAL( PMESAD3DSHARED pShared )
-{
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
-
- DPF(( DBG_FUNC, "TermHAL();" ));
-
- /* Check for an empty wrapper structure. */
- if ( pHAL == NULL )
- return;
-
- /* Kill this texture manager. */
- TermTMgrHAL( pHAL );
-
- /* Kill any DDraw stuff if exists. */
- DestroyDevice( pHAL );
- DestroyAllSurfaces( pHAL );
- DestroyInterfaces( pHAL );
-
- FREE( pHAL );
-}
-/*===========================================================================*/
-/* This function is used to init and resize the rendering surface as the two*/
-/* are almost the same. First the device and all the surfaces are destoryed */
-/* if they already exist. Next we create a OffScreen rendering surface and */
-/* save some pixelformat info to do color convertions. Next we start to take */
-/* care of getting the most out of the hardware. I use bHardware to determine*/
-/* the state of the device we found in the device enumeration. The enum proc*/
-/* will try for hardware first. I next use a bForceSW to make the enum proc */
-/* choose a software device. So I will try some combinations with HW first */
-/* until I feel I have to set the bForceSW and call this function again. If */
-/* this function is called with no width or height then use the internals. */
-/* NOTE: The worst case is that all will be in SW (RGBDevice) and really */
-/* I should forget the whole thing and fall back to a DDraw span type*/
-/* rendering but what is the point. This way I always know I have a */
-/* D3DDevice and that makes things easier. I do impliment the span */
-/* rendering function for stuff that I haven't done support for such */
-/* as points and lines. */
-/*===========================================================================*/
-/* RETURN: TRUE, FALSE */
-/*===========================================================================*/
-extern "C" BOOL CreateHAL( PMESAD3DSHARED pShared )
-{
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
- DDSURFACEDESC2 ddsd2;
- D3DDEVICEDESC D3DSWDevDesc;
- DDSCAPS2 ddscaps;
- DWORD dwCoopFlags,
- dwWidth,
- dwHeight;
- ULONG rc;
-
- DPF(( DBG_FUNC, "CreateHAL();" ));
-
-#define InitDDSD2(f) memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); \
- ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); \
- ddsd2.dwFlags = f;
-
- if ( pHAL == NULL )
- return FALSE;
-
- /* Use the internal rectangle struct. */
- dwWidth = pShared->rectW.right - pShared->rectW.left;
- dwHeight = pShared->rectW.bottom - pShared->rectW.top;
-
- DPF(( DBG_CNTX_INFO, "Width: %d Height: %d", dwWidth, dwHeight ));
-
- /* The dimensions might still be the same so just leave. */
- if ( (dwWidth == pShared->dwWidth) && (dwHeight == pShared->dwHeight) )
- {
- DPF(( DBG_CNTX_WARN, "Context size hasn't changed" ));
- return TRUE;
- }
-
- /* If one of the dimensions are zero then leave. WM_SIZE should get us back here. */
- if ( (dwWidth == 0) || (dwHeight == 0) )
- return TRUE;
-
- /* Save the renders dimensions. */
- pShared->dwWidth = dwWidth;
- pShared->dwHeight = dwHeight;
-
- DPF(( DBG_CNTX_INFO, "Creating Context:\n cx:%d cy:%d", pShared->dwWidth, pShared->dwHeight ));
-
- /*=================================*/
- /* Create all required interfaces. */
- /*=================================*/
-
- /* Kill any DDraw stuff if exists. */
- DestroyDevice( pHAL );
- DestroyAllSurfaces( pHAL );
- DestroyInterfaces( pHAL );
-
- /* Create a instance of DDraw using the Primary display driver. */
- rc = DirectDrawCreate( NULL, &pHAL->lpDD, NULL );
- if( FAILED(rc) )
- {
- RIP( pHAL, "DirectDrawCreate->", ErrorStringD3D(rc) );
- return FALSE;
- }
-
- /* Get the DDraw4 interface. */
- rc = pHAL->lpDD->QueryInterface( IID_IDirectDraw4, (void **)&pHAL->lpDD4 );
- if( FAILED(rc) )
- {
- RIP( pHAL, "QueryInterface (IID_IDirectDraw4) ->", ErrorStringD3D(rc) );
- return FALSE;
- }
-
- /* Get the Direct3D3 interface. */
- rc = pHAL->lpDD4->QueryInterface( IID_IDirect3D3, (void **)&pHAL->lpD3D3 );
- if( FAILED(rc) )
- {
- RIP( pHAL, "QueryInterface (IID_IDirect3D3) ->", ErrorStringD3D(rc) );
- return FALSE;
- }
-
- /* Set the Cooperative level. NOTE: we need to know if we are FS at this point.*/
- dwCoopFlags = (pShared->bWindow == TRUE) ? DDSCL_NORMAL : (DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
- rc = pHAL->lpDD4->SetCooperativeLevel( pShared->hwnd, dwCoopFlags );
- if ( FAILED(rc) )
- {
- RIP( pHAL, "SetCooperativeLevel->", ErrorStringD3D(rc) );
- return FALSE;
- }
-
- /*==================================================================*/
- /* Get the best device we can and note whether its hardware or not. */
- /*==================================================================*/
- pShared->bForceSW = FALSE;
- pHAL->lpD3D3->EnumDevices( EnumDeviceHook, (void *)pHAL );
- pShared->bHardware = IsEqualIID( pHAL->guid, IID_IDirect3DHALDevice );
- DPF(( DBG_CNTX_INFO, "bHardware: %s", (pShared->bHardware) ? "TRUE" : "FALSE" ));
- DPF(( DBG_CNTX_INFO, "bWindowed: %s", (pShared->bWindow) ? "TRUE" : "FALSE" ));
-
- /*========================================================================*/
- /* HARDWARE was found. */
- /*========================================================================*/
- if ( pShared->bHardware == TRUE )
- {
- /*===================================*/
- /* HARDWARE -> Z-BUFFER. */
- /*===================================*/
-
- /* Get a Z-Buffer pixelformat. */
- memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );
- ddsd2.dwSize = sizeof( DDSURFACEDESC2 );
- rc = pHAL->lpD3D3->EnumZBufferFormats( pHAL->guid, EnumZBufferHook, (VOID*)&ddsd2.ddpfPixelFormat );
- if ( FAILED(rc) )
- {
- RIP( pHAL, "EnumZBufferFormatsl->", ErrorStringD3D(rc) );
- return FALSE;
- }
-
- /* Setup our request structure for the Z-buffer surface. */
- ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | DDSCAPS_VIDEOMEMORY;
- ddsd2.dwWidth = dwWidth;
- ddsd2.dwHeight = dwHeight;
- rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSZbuffer, NULL );
- if ( !FAILED(rc) )
- {
- DPF(( DBG_CNTX_INFO, "HW ZBuffer" ));
-
- /*===================================*/
- /* HARDWARE -> Z-BUFFER -> FLIPABLE */
- /*===================================*/
- if ( pShared->bWindow == FALSE )
- {
- InitDDSD2( DDSD_CAPS | DDSD_BACKBUFFERCOUNT );
- ddsd2.dwBackBufferCount = 1;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;
- rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL );
- if ( FAILED(rc) )
- {
- /* Make sure we try the next fall back. */
- DPF(( DBG_CNTX_WARN, "HW Flip/Complex not available" ));
- pHAL->lpDDSPrimary = NULL;
- }
- else
- {
- /* Get the back buffer that was created. */
- ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
- rc = pHAL->lpDDSPrimary->GetAttachedSurface( &ddscaps, &pHAL->lpDDSRender );
- if ( FAILED(rc) )
- {
- DPF(( DBG_CNTX_WARN, "GetAttachedSurface failed -> HW Flip/Complex" ));
-
- /* Make sure we try the next fall back. */
- pHAL->lpDDSPrimary->Release();
- pHAL->lpDDSPrimary = NULL;
- }
- else
- {
- /* I have had problems when a complex surface comes back */
- /* with the back buffer being created in SW. Not sure why */
- /* or how this is possable but I'm checking for it here. */
- memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );
- ddsd2.dwSize = sizeof( DDSURFACEDESC2 );
- DX_RESTORE( pHAL->lpDDSRender );
- rc = pHAL->lpDDSRender->GetSurfaceDesc( &ddsd2 );
- if ( FAILED(rc) )
- {
- RIP( pHAL, "GetSurfaceDesc (RENDER) ->", ErrorStringD3D(rc) );
- return FALSE;
- }
-
- /* If the surface is in VID then we are happy with are Flipable. */
- if ( ddsd2.ddsCaps.dwCaps & DDSCAPS_LOCALVIDMEM )
- {
- pShared->bFlipable = TRUE;
- DPF(( DBG_CNTX_INFO, "HW Flip/Complex!" ));
- }
- else
- {
- /* Kill this setup. */
- pHAL->lpDDSPrimary->Release();
- pHAL->lpDDSPrimary = NULL;
- }
- }
- }
- }
-
- /*===================================*/
- /* HARDWARE -> Z-BUFFER -> BLT */
- /*===================================*/
- if ( pHAL->lpDDSPrimary == NULL )
- {
- pShared->bFlipable = FALSE;
-
- /* Create the Primary (front buffer). */
- InitDDSD2( DDSD_CAPS );
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
- rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL );
- if ( FAILED(rc) )
- {
- /* This is an error as we should be able to do this at minimum. */
- RIP( pHAL, "CreateSurface (PRIMARY) ->", ErrorStringD3D(rc) );
- return FALSE;
- }
-
- /* Create the Render (back buffer). */
- InitDDSD2( DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT );
- ddsd2.dwWidth = dwWidth;
- ddsd2.dwHeight = dwHeight;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
- rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSRender, NULL );
- if ( FAILED(rc) )
- {
- DPF(( DBG_CNTX_WARN, "Failed HW Offscreen surface" ));
-
- /* Make sure we try the next fall back. */
- pHAL->lpDDSPrimary->Release();
- pHAL->lpDDSPrimary = NULL;
- }
- else
- {
- /* Might as well check here too see if this surface is in */
- /* hardware. If nothing else just to be consistant. */
- memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );
- ddsd2.dwSize = sizeof( DDSURFACEDESC2 );
- DX_RESTORE( pHAL->lpDDSRender );
- rc = pHAL->lpDDSRender->GetSurfaceDesc( &ddsd2 );
- if ( FAILED(rc) )
- {
- RIP( pHAL, "GetSurfaceDesc (RENDER) ->", ErrorStringD3D(rc) );
- return FALSE;
- }
-
- /* If the surface is in VID then we are happy. */
- if ( ddsd2.ddsCaps.dwCaps & DDSCAPS_LOCALVIDMEM )
- {
- /* Create a clipper object so that DDraw will be able to blt windows that */
- /* have been clipped by the screen or other windows. */
- pHAL->lpDD4->CreateClipper( 0, &pHAL->lpClipper, NULL );
- pHAL->lpClipper->SetHWnd( 0, pShared->hwnd );
- pHAL->lpDDSPrimary->SetClipper( pHAL->lpClipper );
- pHAL->lpClipper->Release();
- DPF(( DBG_CNTX_INFO, "HW RENDER surface" ));
- }
- else
- {
- /* Kill this setup. */
- pHAL->lpDDSRender->Release();
- pHAL->lpDDSRender = NULL;
- pHAL->lpDDSPrimary->Release();
- pHAL->lpDDSPrimary = NULL;
- }
- }
- }
-
- /*===================================*/
- /* Create D3DDEVICE -> HARDWARE. */
- /*===================================*/
- if ( pHAL->lpDDSZbuffer && pHAL->lpDDSPrimary && pHAL->lpDDSRender )
- {
- DX_RESTORE( pHAL->lpDDSRender );
- DX_RESTORE( pHAL->lpDDSZbuffer );
-
- rc = pHAL->lpDDSRender->AddAttachedSurface( pHAL->lpDDSZbuffer );
- if ( FAILED(rc) )
- {
- RIP( pHAL, "AddAttachedSurface (ZBUFFER) ->", ErrorStringD3D(rc) );
- return FALSE;
- }
-
- rc = pHAL->lpD3D3->CreateDevice( IID_IDirect3DHALDevice, pHAL->lpDDSRender, &pHAL->lpD3DDevice, NULL );
- if ( rc != D3D_OK )
- {
- DPF(( DBG_CNTX_WARN, "Failed HW Device" ));
- pHAL->lpD3DDevice = NULL;
- }
- else
- {
- DPF(( DBG_CNTX_INFO, "HW Device" ));
- }
- }
- }
- }
-
- /*========================================================================*/
- /* SOFTWARE fallback. */
- /*========================================================================*/
- if ( pHAL->lpD3DDevice == NULL )
- {
- DPF(( DBG_CNTX_INFO, "SW fallback :(" ));
-
- /* Make sure we have no surfaces allocated. Just incase. */
- DestroyAllSurfaces( pHAL );
-
- /* Get a software device. */
- pShared->bFlipable = FALSE;
- pShared->bForceSW = TRUE;
- pHAL->lpD3D3->EnumDevices( EnumDeviceHook, (void *)pHAL );
- pShared->bHardware = IsEqualIID( pHAL->guid, IID_IDirect3DHALDevice );
-
- /*===================================*/
- /* SOFTWARE -> Z-BUFFER. */
- /*===================================*/
-
- /*===================================*/
- /* SOFTWARE -> Z-BUFFER -> FLIPABLE */
- /*===================================*/
- if ( pShared->bWindow == FALSE )
- {
- InitDDSD2( DDSD_CAPS | DDSD_BACKBUFFERCOUNT );
- ddsd2.dwBackBufferCount = 1;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;
- ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT );
- ddsd2.ddpfPixelFormat.dwFlags = (DDPF_RGB | DDPF_ALPHAPIXELS);
- rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL );
- if ( FAILED(rc) )
- {
- DPF(( DBG_CNTX_WARN, "Failed SW Flip/Complex" ));
-
- /* Make sure we try the next fall back. */
- pHAL->lpDDSPrimary = NULL;
- }
- else
- {
- ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
- rc = pHAL->lpDDSPrimary->GetAttachedSurface( &ddscaps, &pHAL->lpDDSRender );
- if ( FAILED(rc) )
- {
- /* Make sure we try the next fall back. */
- DPF(( DBG_CNTX_WARN, "GetAttachedSurface failed -> SW Flip/Complex" ));
- pHAL->lpDDSPrimary->Release();
- pHAL->lpDDSPrimary = NULL;
- }
- else
- {
- DPF(( DBG_CNTX_INFO, "SW Flip/Complex" ));
- pShared->bFlipable = TRUE;
- }
- }
- }
-
- /*===================================*/
- /* SOFTWARE -> Z-BUFFER -> BLT */
- /*===================================*/
- if ( pHAL->lpDDSPrimary == NULL )
- {
- /* Create the Primary (front buffer). */
- InitDDSD2( DDSD_CAPS );
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
- rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL );
- if ( FAILED(rc) )
- {
- /* This is an error as we should be able to do this at minimum. */
- RIP( pHAL, "CreateSurface (PRIMARY) ->", ErrorStringD3D(rc) );
- return FALSE;
- }
-
- /* Create the Render (back buffer). */
- InitDDSD2( DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT );
- ddsd2.dwWidth = dwWidth;
- ddsd2.dwHeight = dwHeight;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
- ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT );
- ddsd2.ddpfPixelFormat.dwFlags = (DDPF_RGB | DDPF_ALPHAPIXELS);
- rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSRender, NULL );
- if ( FAILED(rc) )
- {
- /* That was our last hope. */
- RIP( pHAL, "CreateSurface (RENDER) ->", ErrorStringD3D(rc) );
- return FALSE;
- }
- else
- {
- DPF(( DBG_CNTX_INFO, "SW RENDER surface" ));
-
- /* Create a clipper object so that DDraw will be able to blt windows that */
- /* have been clipped by the screen or other windows. */
- pHAL->lpDD4->CreateClipper( 0, &pHAL->lpClipper, NULL );
- pHAL->lpClipper->SetHWnd( 0, pShared->hwnd );
- pHAL->lpDDSPrimary->SetClipper( pHAL->lpClipper );
- pHAL->lpClipper->Release();
- }
- }
-
- /*===================================*/
- /* Create D3DDEVICE -> SOFTWARE. */
- /*===================================*/
- if ( pHAL->lpDDSPrimary && pHAL->lpDDSRender )
- {
- DX_RESTORE( pHAL->lpDDSRender );
- rc = pHAL->lpD3D3->CreateDevice( IID_IDirect3DRGBDevice, pHAL->lpDDSRender, &pHAL->lpD3DDevice, NULL );
- if ( rc != D3D_OK )
- {
- /* That was our last hope. */
- RIP( pHAL, "CreateDevice (IID_IDirect3DRGBDevice) ->", ErrorStringD3D(rc) );
- return FALSE;
- }
-
- DPF(( DBG_CNTX_INFO, "SW Device" ));
- }
- }
-
- /*==============================================================================*/
- /* Get a copy of the render pixelformat so that wgl.c can call GetPixelInfoD3D. */
- /*==============================================================================*/
- memset( &pHAL->ddpf, 0, sizeof(DDPIXELFORMAT) );
- pHAL->ddpf.dwSize = sizeof( DDPIXELFORMAT );
- rc = pHAL->lpDDSRender->GetPixelFormat( &pHAL->ddpf );
- if ( FAILED(rc) )
- {
- RIP( pHAL, "GetPixelFormat ->", ErrorStringD3D(rc) );
- return FALSE;
- }
- DebugPixelFormat( "Using OFFSCREEN", &pHAL->ddpf );
- DebugPixelFormat( "Using ZBUFFER", &ddsd2.ddpfPixelFormat );
-
- /* Get a copy of what the D3DDevice supports for later use. */
- memset( &D3DSWDevDesc, 0, sizeof(D3DDEVICEDESC) );
- memset( &pHAL->D3DHWDevDesc, 0, sizeof(D3DDEVICEDESC) );
- D3DSWDevDesc.dwSize = sizeof( D3DDEVICEDESC );
- pHAL->D3DHWDevDesc.dwSize = sizeof( D3DDEVICEDESC );
- rc = pHAL->lpD3DDevice->GetCaps( &pHAL->D3DHWDevDesc, &D3DSWDevDesc );
- if ( FAILED(rc) )
- {
- RIP( pHAL, "GetCaps ->", ErrorStringD3D(rc) );
- return FALSE;
- }
-
- /* Get a copy of the pixel convertion stuff for direct buffer access. */
- Solve8BitChannelPixelFormat( &pHAL->ddpf, &pShared->pixel );
- AlphaBlendTableHAL( pHAL );
-
- /* We must prime the Begin/End scene for SwapBuffers to work. */
- rc = pHAL->lpD3DDevice->BeginScene();
- if ( FAILED(rc) )
- {
- RIP( pHAL, "BeginScene ->", ErrorStringD3D(rc) );
- return FALSE;
- }
-
-#undef InitDDSD2
-
- return TRUE;
-}
-/*===========================================================================*/
-/* This function will make sure a viewport is created and set for the device*/
-/* in the supplied structure. If a rect is supplied then it will be used for*/
-/* the viewport otherwise the current setting in the strucute will be used. */
-/* Note that the rect is relative to the window. So left/top must be 0,0 to */
-/* use the whole window else there is scissoring going down. */
-/*===========================================================================*/
-/* RETURN: TRUE, FALSE. */
-/*===========================================================================*/
-extern "C" BOOL SetViewportHAL( PMESAD3DSHARED pShared, RECT *pRect, float minZ, float maxZ )
-{
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
- D3DVIEWPORT2 vdData;
- ULONG rc;
- POINT pt;
-
- DPF(( DBG_FUNC, "SetViewportHAL();" ));
-
- /* Make sure we have enough info. */
- if ( !pHAL || !pHAL->lpDDSPrimary || !pHAL->lpD3DDevice )
- {
- DPF(( DBG_CNTX_WARN, "SetViewport() -> NULL Pointer" ));
- return FALSE;
- }
-
- /* TODO: this is just a temp fix to stop redundant changes. */
- if ( pRect &&
- (pShared->rectV.left == pRect->left) &&
- (pShared->rectV.right == pRect->right) &&
- (pShared->rectV.top == pRect->top) &&
- (pShared->rectV.bottom == pRect->bottom) )
- {
- DPF(( DBG_CNTX_WARN, "Redundant viewport" ));
- return TRUE;
- }
-
- DPF(( DBG_CNTX_INFO, "Current Viewport:" ));
- DPF(( DBG_CNTX_INFO, "x: %d y: %d", pShared->rectV.left, pShared->rectV.top ));
- DPF(( DBG_CNTX_INFO, "cx: %d cy: %d", (pShared->rectV.right-pShared->rectV.left), (pShared->rectV.bottom-pShared->rectV.top) ));
- DPF(( DBG_CNTX_INFO, "New Viewport:" ));
- DPF(( DBG_CNTX_INFO, "x: %d y: %d", pRect->left, pRect->top ));
- DPF(( DBG_CNTX_INFO, "cx: %d cy: %d", (pRect->right-pRect->left), (pRect->bottom-pRect->top) ));
-
- /* Update the current viewport rect if one is supplied. */
- if ( pRect )
- memcpy( &pShared->rectV, pRect, sizeof(RECT) );
-
- /* Build the request structure. */
- memset( &vdData, 0, sizeof(D3DVIEWPORT2) );
- vdData.dwSize = sizeof(D3DVIEWPORT2);
- vdData.dwX = pShared->rectV.left;
- vdData.dwY = pShared->rectV.top;
- vdData.dwWidth = (pShared->rectV.right - pShared->rectV.left);
- vdData.dwHeight = (pShared->rectV.bottom - pShared->rectV.top);
-
- if ( !vdData.dwWidth || !vdData.dwHeight )
- {
- GetClientRect( pShared->hwnd, &pShared->rectW );
- pt.x = pt.y = 0;
- ClientToScreen( pShared->hwnd, &pt );
- OffsetRect( &pShared->rectW, pt.x, pt.y);
- vdData.dwX = pShared->rectW.left;
- vdData.dwY = pShared->rectW.top;
- vdData.dwWidth = (pShared->rectW.right - pShared->rectW.left);
- vdData.dwHeight = (pShared->rectW.bottom - pShared->rectW.top);
- memcpy( &pShared->rectV, &pShared->rectW, sizeof(RECT) );
- }
-
- // The dvClipX, dvClipY, dvClipWidth, dvClipHeight, dvMinZ,
- // and dvMaxZ members define the non-normalized post-perspective
- // 3-D view volume which is visible to the viewer. In most cases,
- // dvClipX is set to -1.0 and dvClipY is set to the inverse of
- // the viewport's aspect ratio on the target surface, which can be
- // calculated by dividing the dwHeight member by dwWidth. Similarly,
- // the dvClipWidth member is typically 2.0 and dvClipHeight is set
- // to twice the aspect ratio set in dwClipY. The dvMinZ and dvMaxZ
- // are usually set to 0.0 and 1.0.
- vdData.dvClipX = -1.0f;
- vdData.dvClipWidth = 2.0f;
- vdData.dvClipY = 1.0f;
- vdData.dvClipHeight = 2.0f;
- vdData.dvMaxZ = maxZ;
- vdData.dvMinZ = minZ;
-
- DPF(( DBG_CNTX_INFO, "zMin: %f zMax: %f", minZ, maxZ ));
-
- /* I'm going to destroy the viewport everytime as when we size we will */
- /* have a new D3DDevice. As this area doesn't need to be fast... */
- if ( pHAL->lpViewport )
- {
- DPF(( DBG_CNTX_INFO, "DeleteViewport" ));
-
- pHAL->lpD3DDevice->DeleteViewport( pHAL->lpViewport );
- rc = pHAL->lpViewport->Release();
- pHAL->lpViewport = NULL;
- }
-
- rc = pHAL->lpD3D3->CreateViewport( &pHAL->lpViewport, NULL );
- if ( rc != D3D_OK )
- {
- DPF(( DBG_CNTX_ERROR, "CreateViewport Failed" ));
- return FALSE;
- }
-
- /* Update the device with the new viewport. */
- pHAL->lpD3DDevice->AddViewport( pHAL->lpViewport );
- pHAL->lpViewport->SetViewport2( &vdData );
- pHAL->lpD3DDevice->SetCurrentViewport( pHAL->lpViewport );
-
- return TRUE;
-}
-/*===========================================================================*/
-/* */
-/* */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-HRESULT WINAPI EnumSurfacesHook( LPDIRECTDRAWSURFACE4 lpDDS, LPDDSURFACEDESC2 lpDDSDesc, LPVOID pVoid )
-{
- DDSURFACEDESC2 *pddsd2 = (DDSURFACEDESC2 *)pVoid;
-
- DPF(( DBG_FUNC, "EnumSurfacesHook();" ));
-
- if ( (lpDDSDesc->ddpfPixelFormat.dwFlags == pddsd2->ddpfPixelFormat.dwFlags) && (lpDDSDesc->ddsCaps.dwCaps == pddsd2->ddsCaps.dwCaps) )
- {
- /* Save the pixelformat now so that we know we have one. */
- memcpy( pddsd2, lpDDSDesc, sizeof(DDSURFACEDESC2) );
-
- return D3DENUMRET_CANCEL;
- }
-
- return D3DENUMRET_OK;
-}
-/*===========================================================================*/
-/* This is the callback proc to get a Z-Buffer. Thats it. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-HRESULT CALLBACK EnumZBufferHook( DDPIXELFORMAT* pddpf, VOID *pVoid )
-{
- DDPIXELFORMAT *pddpfChoice = (DDPIXELFORMAT *)pVoid;
-
- DPF(( DBG_FUNC, "EnumZBufferHook();" ));
-
- /* If this is ANY type of depth-buffer, stop. */
- if( pddpf->dwFlags == DDPF_ZBUFFER )
- {
- /* Save the pixelformat now so that we know we have one. */
- memcpy( pddpfChoice, pddpf, sizeof(DDPIXELFORMAT) );
-
- /* I feel if the hardware supports this low then lets use it. Could get ugly. */
- if( pddpf->dwZBufferBitDepth >= 8 )
- {
- return D3DENUMRET_CANCEL;
- }
- }
-
- return D3DENUMRET_OK;
-}
-/*===========================================================================*/
-/* This function handles the callback for the D3DDevice enumeration. Good */
-/* god who's idea was this? The D3D wrapper has two variable related to what*/
-/* kind of device we want and have. First we have a Bool that is set if we */
-/* have allocated a HW device. We always look for the HW device first. The */
-/* other variable is used to force SW. If we have run into a case that we */
-/* want to fallback to SW then we set this. We will fallback if we cannot */
-/* texture in video memory (among others). */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-HRESULT CALLBACK EnumDeviceHook( GUID FAR* lpGuid, LPSTR lpDesc, LPSTR lpName, LPD3DDEVICEDESC lpD3DHWDesc, LPD3DDEVICEDESC lpD3DHELDesc, void *pVoid )
-{
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pVoid;
- LPD3DDEVICEDESC pChoice = lpD3DHWDesc;
-
- DPF(( DBG_FUNC, "EnumDeviceHook();" ));
-
- /* Determine if which device description is valid. */
- if ( pChoice->dcmColorModel == 0 )
- pChoice = lpD3DHELDesc;
-
- /* Make sure we always have a GUID. */
- memcpy( &pHAL->guid, lpGuid, sizeof(GUID) );
-
- /* This controls whether we will except HW or not. */
- if ( pHAL->shared.bForceSW == TRUE )
- {
- return (pChoice == lpD3DHELDesc) ? D3DENUMRET_CANCEL : D3DENUMRET_OK;
- }
-
- /* Always try for hardware. */
- if ( pChoice == lpD3DHWDesc )
- {
- return D3DENUMRET_CANCEL;
- }
-
- return D3DENUMRET_OK;
-}
-/*===========================================================================*/
-/* This function will destroy any and all surfaces that this context has */
-/* allocated. If there is a clipper object then it will also be destoryed as*/
-/* it is part of the Primary Surface. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void DestroyAllSurfaces( PMESAD3DHAL pHAL )
-{
- LONG refCount;
-
- DPF(( DBG_FUNC, "DestroyAllSurfaces();" ));
-
- DX_RESTORE( pHAL->lpDDSPrimary );
- DX_RESTORE( pHAL->lpDDSRender );
- DX_RESTORE( pHAL->lpDDSZbuffer);
-
- if ( pHAL->lpDDSRender )
- {
- pHAL->lpDDSRender->Unlock( NULL );
-
- /* If this isn't a Flipable surface then we must clean up the render. */
- if ( pHAL->shared.bFlipable == FALSE)
- {
- if ( pHAL->lpDDSZbuffer )
- {
- DPF(( DBG_CNTX_INFO, "Remove attached surfaces from RENDER" ));
- pHAL->lpDDSRender->DeleteAttachedSurface( 0, NULL );
- }
-
- DPF(( DBG_CNTX_INFO, "Release RENDER" ));
- refCount = pHAL->lpDDSRender->Release();
- pHAL->lpDDSRender = NULL;
- }
- }
-
- if ( pHAL->lpDDSZbuffer )
- {
- DPF(( DBG_CNTX_INFO, "Release ZBuffer" ));
- pHAL->lpDDSZbuffer->Unlock( NULL );
- refCount = pHAL->lpDDSZbuffer->Release();
- pHAL->lpDDSZbuffer = NULL;
- }
-
- if ( pHAL->lpClipper )
- {
- DPF(( DBG_CNTX_INFO, "Release Clipper" ));
- refCount = pHAL->lpClipper->Release();
- pHAL->lpClipper = NULL;
- }
-
- if ( pHAL->lpDDSPrimary )
- {
- pHAL->lpDDSPrimary->Unlock( NULL );
-
- DPF(( DBG_CNTX_INFO, "Release PRIMARY" ));
- refCount = pHAL->lpDDSPrimary->Release();
- pHAL->lpDDSPrimary = NULL;
- }
-}
-/*===========================================================================*/
-/* This function will destroy the current D3DDevice and any resources that */
-/* belong to it. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void DestroyDevice( PMESAD3DHAL pHAL )
-{
- LONG refCount;
-
- DPF(( DBG_FUNC, "DestroyDevice();" ));
-
- /* Kill the D3D stuff if exists. */
- if ( pHAL->lpViewport )
- {
- DPF(( DBG_CNTX_INFO, "Delete Viewport" ));
- pHAL->lpD3DDevice->DeleteViewport( pHAL->lpViewport );
-
- DPF(( DBG_CNTX_INFO, "Release Viewport" ));
- refCount = pHAL->lpViewport->Release();
- pHAL->lpViewport = NULL;
- }
-
- if ( pHAL->lpD3DDevice != NULL )
- {
- DPF(( DBG_CNTX_INFO, "Release D3DDevice" ));
- refCount = pHAL->lpD3DDevice->EndScene();
- refCount = pHAL->lpD3DDevice->Release();
- pHAL->lpD3DDevice = NULL;
- }
-}
-/*===========================================================================*/
-/* This function will destroy the current D3DDevice and any resources that */
-/* belong to it. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void DestroyInterfaces( PMESAD3DHAL pHAL )
-{
- LONG refCount;
-
- DPF(( DBG_FUNC, "DestroyInterfaces();" ));
-
- if ( pHAL->lpD3D3 != NULL )
- {
- DPF(( DBG_CNTX_INFO, "Release Direct3D3" ));
- refCount = pHAL->lpD3D3->Release();
- pHAL->lpD3D3 = NULL;
- }
-
- if ( pHAL->lpDD4 != NULL )
- {
- DPF(( DBG_CNTX_INFO, "Release DDraw4" ));
- refCount = pHAL->lpDD4->Release();
- pHAL->lpDD4 = NULL;
- }
-
- if ( pHAL->lpDD != NULL )
- {
- DPF(( DBG_CNTX_INFO, "Release DDraw" ));
- refCount = pHAL->lpDD->Release();
- pHAL->lpDD = NULL;
- }
-}
-/*===========================================================================*/
-/* This function will first send (not post) a message to the client window */
-/* that this context is using. The client will respond by unbinding itself */
-/* and binding the 'default' context. This allows the API to be supported */
-/* until the window can be destroyed. Finally we post the quit message to */
-/* the client in hopes to end the application. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-void FatalShutDown( PMESAD3DHAL pHAL )
-{
- /* Whip this baby in too try and support the API until we die... */
- if ( pHAL )
- SendMessage( pHAL->shared.hwnd, UM_FATALSHUTDOWN, 0L, 0L );
-
- /* Close the client application down. */
- PostQuitMessage( 0 );
-}
-
diff --git a/src/mesa/drivers/d3d/D3DMESA.H b/src/mesa/drivers/d3d/D3DMESA.H
deleted file mode 100644
index 074ceca816a..00000000000
--- a/src/mesa/drivers/d3d/D3DMESA.H
+++ /dev/null
@@ -1,84 +0,0 @@
-/*===========================================================================*/
-/* */
-/* Mesa-3.0 DirectX 6 Driver */
-/* */
-/* By Leigh McRae */
-/* */
-/* http://www.altsoftware.com/ */
-/* */
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
-/*===========================================================================*/
-#ifndef D3D_MESA_H
-#define D3D_MESA_H
-/*===========================================================================*/
-/* Includes. */
-/*===========================================================================*/
-#include <windows.h>
-#include <ddraw.h>
-#include <d3d.h>
-#include "matrix.h"
-#include "context.h"
-#include "mtypes.h"
-#include "vb.h"
-#include "D3DShared.h"
-#include "Debug.h"
-#include "NULLProcs.h"
-/*===========================================================================*/
-/* Macros. */
-/*===========================================================================*/
-#define FLIP(h,y) (h-y)
-/*===========================================================================*/
-/* Magic numbers. */
-/*===========================================================================*/
-/*===========================================================================*/
-/* Type defines. */
-/*===========================================================================*/
-struct __extensions__
-{
- PROC proc;
- char *name;
-};
-
-typedef GLbitfield (*ClearPROC)( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );
-typedef void (*WSpanRGBPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] );
-typedef void (*WSpanRGBAPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] );
-typedef void (*WSpanRGBAMonoPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] );
-typedef void (*WPixelsRGBAPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] );
-typedef void (*WPixelsRGBAMonoPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] );
-typedef void (*RSpanRGBAPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] );
-typedef void (*RPixelsRGBAPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] );
-
-typedef struct D3D_mesa_context
-{
- PMESAD3DSHARED pShared;
-
- GLcontext *gl_ctx; /* The core GL/Mesa context */
- GLvisual *gl_visual; /* Describes the buffers */
- GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */
-
- HDC hdc;
- WNDPROC hOldProc;
-
- UCHAR rClear, /* Current clear colors. */
- gClear,
- bClear,
- aClear,
- rCurrent, /* Current rendering colors. */
- gCurrent,
- bCurrent,
- aCurrent;
-
- struct D3D_mesa_context *next;
-
-} D3DMESACONTEXT, *PD3DMESACONTEXT;
-/*===========================================================================*/
-/* Extern function prototypes. */
-/*===========================================================================*/
-extern void gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height );
-/*===========================================================================*/
-/* Global variables. */
-/*===========================================================================*/
-extern D3DTLVERTEX D3DTLVertices[(VB_MAX*6)];
-
-#endif
-
diff --git a/src/mesa/drivers/d3d/D3DRaster.cpp b/src/mesa/drivers/d3d/D3DRaster.cpp
deleted file mode 100644
index 004bb773603..00000000000
--- a/src/mesa/drivers/d3d/D3DRaster.cpp
+++ /dev/null
@@ -1,213 +0,0 @@
-/*===========================================================================*/
-/* */
-/* Mesa-3.0 DirectX 6 Driver */
-/* */
-/* By Leigh McRae */
-/* */
-/* http://www.altsoftware.com/ */
-/* */
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
-/*===========================================================================*/
-#include "D3DHAL.h"
-/*===========================================================================*/
-/* This function clears the context bound to the supplied shared context. */
-/* The function takes the D3D flags D3DCLEAR_TARGET, D3DCLEAR_STENCIL and */
-/* D3DCLEAR_ZBUFFER. Set bAll to TRUE for a full clear else supply the coord*/
-/* of the rect to be cleared relative to the window. The color is always a */
-/* 32bit value (RGBA). Fill in the z-value and stencil if needed. */
-/* */
-/* TODO: this can be redone to be called by Mesa directly. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-extern "C" void ClearHAL( PMESAD3DSHARED pShared, DWORD dwFlags, BOOL bAll, int x, int y, int cx, int cy, DWORD dwColor, float zv, DWORD dwStencil )
-{
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
- D3DRECT d3dRect;
-
-#ifdef D3D_DEBUG
- HRESULT rc;
-
- DPF(( DBG_FUNC, "CleaHAL();" ));
-
- /* Make sure we have enough info. */
- if ( (pHAL == NULL) || (pHAL->lpViewport == NULL) )
- return;
-#endif
-
- if ( bAll )
- {
- /* I assume my viewport is valid. */
- d3dRect.lX1 = pShared->rectV.left;
- d3dRect.lY1 = pShared->rectV.top;
- d3dRect.lX2 = pShared->rectV.right;
- d3dRect.lY2 = pShared->rectV.bottom;
- }
- else
- {
- d3dRect.lX1 = pShared->rectV.left + x;
- d3dRect.lY1 = pShared->rectV.top + y;
- d3dRect.lX2 = d3dRect.lX1 + cx;
- d3dRect.lY2 = d3dRect.lY1 + cy;
- }
-
-#ifdef D3D_DEBUG
- rc = pHAL->lpViewport->Clear2( 1, &d3dRect, dwFlags, dwColor, zv, dwStencil );
- if ( FAILED(rc) )
- {
- RIP( pHAL, "Clear2 ->", ErrorStringD3D(rc) );
- }
-#else
- pHAL->lpViewport->Clear2( 1, &d3dRect, dwFlags, dwColor, zv, dwStencil );
-#endif
-}
-/*===========================================================================*/
-/* Well this is the guts of it all. Here we rasterize the primitives that */
-/* are in their final form. OpenGL has done all the lighting, transfomations*/
-/* and clipping at this point. */
-/* */
-/* TODO: I'm not sure if I want to bother to check for errors on this call. */
-/* The overhead kills me... */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-extern "C" void DrawPrimitiveHAL( PMESAD3DSHARED pShared, D3DPRIMITIVETYPE dptPrimitiveType, D3DTLVERTEX *pVertices, DWORD dwCount )
-{
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
-
-#ifdef D3D_DEBUG
- HRESULT rc;
-
- DPF(( DBG_FUNC, "DrawPrimitveHAL();" ));
-
- /* Make sure we have enough info. */
- if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) )
- return;
-
- DPF(( DBG_PRIM_INFO, "DP( %d )", dwCount ));
-
- rc = pHAL->lpD3DDevice->DrawPrimitive( dptPrimitiveType,
- D3DFVF_TLVERTEX,
- (LPVOID)pVertices,
- dwCount,
- (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) );
- if ( FAILED(rc) )
- {
- RIP( pHAL, "DrawPrimitive ->", ErrorStringD3D(rc) );
- }
-#else
- pHAL->lpD3DDevice->DrawPrimitive( dptPrimitiveType,
- D3DFVF_TLVERTEX,
- (LPVOID)pVertices,
- dwCount,
- (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) );
-#endif
-}
-/*===========================================================================*/
-/* This call will handle the swapping of the buffers. Now I didn't bother */
-/* to support single buffered so this will be used for glFlush() as its all */
-/* the same. So first we do an EndScene as we are always considered to be in*/
-/* a BeginScene because when we leave we do a BeginScene. Now note that when*/
-/* the context is created in the first place we do a BeginScene also just to */
-/* get things going. The call will use either Flip/blt based on the type of */
-/* surface was created for rendering. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-extern "C" void SwapBuffersHAL( PMESAD3DSHARED pShared )
-{
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
-
-#ifdef D3D_DEBUG
- HRESULT rc;
-
- DPF(( DBG_FUNC, "SwapBuffersHAL();" ));
- DPF(( DBG_ALL_PROFILE, "=================SWAP===================" ));
-
- /* Make sure we have enough info. */
- if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) )
- return;
-
- /* Make sure we have enough info. */
- if ( pHAL->lpDDSPrimary != NULL )
- {
- rc = pHAL->lpD3DDevice->EndScene();
- if ( FAILED(rc) )
- {
- RIP( pHAL, "EndScene ->", ErrorStringD3D(rc) );
- }
-
- if ( pShared->bFlipable )
- {
- DPF(( DBG_CNTX_PROFILE, "Swap->FLIP" ));
- rc = pHAL->lpDDSPrimary->Flip( NULL, DDFLIP_WAIT );
- }
- else
- {
- DPF(( DBG_CNTX_PROFILE, "Swap->Blt" ));
- rc = pHAL->lpDDSPrimary->Blt( &pShared->rectW, pHAL->lpDDSRender, NULL, DDBLT_WAIT, NULL );
- }
- if ( FAILED(rc) )
- {
- RIP( pHAL, "Blt (RENDER/PRIMARY) ->", ErrorStringD3D(rc) );
- }
-
- rc = pHAL->lpD3DDevice->BeginScene();
- if ( FAILED(rc) )
- {
- RIP( pHAL, "BeginScene ->", ErrorStringD3D(rc) );
- }
- }
-#else
- pHAL->lpD3DDevice->EndScene();
-
- if ( pShared->bFlipable )
- pHAL->lpDDSPrimary->Flip( NULL, DDFLIP_WAIT );
- else
- pHAL->lpDDSPrimary->Blt( &pShared->rectW, pHAL->lpDDSRender, NULL, DDBLT_WAIT, NULL );
-
- pHAL->lpD3DDevice->BeginScene();
-
-#endif
-}
-/*===========================================================================*/
-/* This function is a very thin wrapper for the D3D call 'SetRenderState'. */
-/* Using this function requires all the types to be defined by including the */
-/* D3D header file. */
-/* */
-/* TODO: would be much better to get ride of all these calls per VBRender. */
-/* I feel I should get this call into SetRenderStates() the RenderVB. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-extern "C" void SetStateHAL( PMESAD3DSHARED pShared, DWORD dwType, DWORD dwState )
-{
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
-
-#ifdef D3D_DEBUG
- HRESULT rc;
-
- DPF(( DBG_FUNC, "SetStateHAL();" ));
-
- /* Make sure we have enough info. */
- if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) )
- return;
-
- rc = pHAL->lpD3DDevice->SetRenderState( (D3DRENDERSTATETYPE)dwType, dwState );
- if ( FAILED(rc) )
- {
- RIP( pHAL, "SetRenderState ->", ErrorStringD3D(rc) );
- }
-
-#else
- pHAL->lpD3DDevice->SetRenderState( (D3DRENDERSTATETYPE)dwType, dwState );
-#endif
-}
-
-
-
-
-
-
-
-
diff --git a/src/mesa/drivers/d3d/D3DShared.h b/src/mesa/drivers/d3d/D3DShared.h
deleted file mode 100644
index cc629e21111..00000000000
--- a/src/mesa/drivers/d3d/D3DShared.h
+++ /dev/null
@@ -1,154 +0,0 @@
-/*===========================================================================*/
-/* */
-/* Mesa-3.0 DirectX 6 Driver */
-/* */
-/* By Leigh McRae */
-/* */
-/* http://www.altsoftware.com/ */
-/* */
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
-/*===========================================================================*/
-#ifndef D3D_MESA_ALL_H
-#define D3D_MESA_ALL_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*===========================================================================*/
-/* Includes. */
-/*===========================================================================*/
-#include <stdio.h>
-#include <string.h>
-/*===========================================================================*/
-/* Magic numbers. */
-/*===========================================================================*/
-#define TM_ACTION_LOAD 0x01
-#define TM_ACTION_BIND 0x02
-#define TM_ACTION_UPDATE 0x04
-
-#define UM_FATALSHUTDOWN (WM_USER+42)
-/*===========================================================================*/
-/* Macros defines. */
-/*===========================================================================*/
-#define ALLOC(cb) malloc( (cb) )
-#define FREE(p) { free( (p) ); (p) = NULL; }
-/*===========================================================================*/
-/* Type defines. */
-/*===========================================================================*/
-typedef struct _pixel_convert
-{
- int cb, /* Count in bytes of one pixel. */
- rShift, /* Shift count that postions each componet. */
- gShift,
- bShift,
- aShift;
- float rScale, /* Value that scales a color that ranges 0.0 -> 1.0 */
- gScale, /* to this pixel format. */
- bScale,
- aScale;
- DWORD dwRMask, /* Color mask per component. */
- dwGMask,
- dwBMask,
- dwAMask;
-
-} PIXELINFO, *PPIXELINFO;
-
-
-typedef struct _d3d_shared_info
-{
- HWND hwnd;
- BOOL bWindow,
- bFlipable,
- bForceSW,
- bHardware;
- RECT rectW, /* Window size and postion in screen space. */
- rectV; /* Viewport size and postion. */
- DWORD dwWidth, /* Current render size for quick checks. */
- dwHeight;
-
- PIXELINFO pixel;
- DWORD dwSrcBlendCaps[14], /* See D3DCAPS.CPP */
- dwDestBlendCaps[14],
- dwTexFunc[4];
-
-} MESAD3DSHARED, *PMESAD3DSHARED;
-
-typedef struct _render_options
-{
- BOOL bForceSoftware, /* TODO: Add user switches. */
- bStretchtoPrimary;
-
-} USER_CTRL, *PUSER_CRTL;
-
-enum { s_zero = 0,
- s_one,
- s_dst_color,
- s_one_minus_dst_color,
- s_src_alpha,
- s_one_minus_src_alpha,
- s_dst_alpha,
- s_one_minus_dst_alpha,
- s_src_alpha_saturate,
- s_constant_color,
- s_one_minus_constant_color,
- s_constant_alpha,
- s_one_minus_constant_alpha };
-
-enum { d_zero = 0,
- d_one,
- d_src_color,
- d_one_minus_src_color,
- d_src_alpha,
- d_one_minus_src_alpha,
- d_dst_alpha,
- d_one_minus_dst_alpha,
- d_constant_color,
- d_one_minus_constant_color,
- d_constant_alpha,
- d_one_minus_constant_alpha };
-
-enum { d3dtblend_decal = 0,
- d3dtblend_decalalpha,
- d3dtblend_modulate,
- d3dtblend_modulatealpha };
-
-/*===========================================================================*/
-/* Function prototypes. */
-/*===========================================================================*/
-PMESAD3DSHARED InitHAL( HWND hwnd );
-void TermHAL( PMESAD3DSHARED pShared );
-BOOL CreateHAL( PMESAD3DSHARED pShared );
-BOOL SetViewportHAL( PMESAD3DSHARED pShared, RECT *pRect, float minZ, float maxZ );
-
-void ClearHAL( PMESAD3DSHARED pShared, DWORD dwFlags, BOOL bAll, int x, int y, int cx, int cy, DWORD dwColor, float zv, DWORD dwStencil );
-void SetStateHAL( PMESAD3DSHARED pShared, DWORD dwType, DWORD dwState );
-void DrawPrimitiveHAL( PMESAD3DSHARED pShared, D3DPRIMITIVETYPE dptPrimitiveType, D3DTLVERTEX *pVertices, DWORD dwCount );
-
-void SwapBuffersHAL( PMESAD3DSHARED pShared );
-DDSURFACEDESC2 *LockHAL( PMESAD3DSHARED pShared, BOOL bBack );
-void UnlockHAL( PMESAD3DSHARED pShared, BOOL bBack );
-void UpdateScreenPosHAL( PMESAD3DSHARED pShared );
-void GetPixelInfoHAL( PMESAD3DSHARED pShared, PPIXELINFO pPixel );
-BOOL CreateTMgrHAL( PMESAD3DSHARED pShared, DWORD dwName, int level, DWORD dwRequestFlags, RECT *rectDirty, DWORD dwWidth, DWORD dwHeight, DWORD dwAction, void *pPixels );
-void DisableTMgrHAL( PMESAD3DSHARED pShared );
-
-
-int SaveDIBitmap( char *filename, BITMAPINFO *info, void *bits );
-int ARGB_SaveBitmap( char *filename, int width, int height, unsigned char *pARGB );
-int BGRA_SaveBitmap( char *filename, int width, int height, unsigned char *pBGRA );
-int BGR_SaveBitmap( char *filename, int width, int height, unsigned char *pBGR );
-/*===========================================================================*/
-/* Global variables. */
-/*===========================================================================*/
-extern float g_DepthScale, /* Mesa needs to scale Z in SW. The HAL */
- g_MaxDepth; /* doesn't but I wanted SW still to work.*/
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
-
-
diff --git a/src/mesa/drivers/d3d/D3DTEXT.CPP b/src/mesa/drivers/d3d/D3DTEXT.CPP
deleted file mode 100644
index e6ff8645611..00000000000
--- a/src/mesa/drivers/d3d/D3DTEXT.CPP
+++ /dev/null
@@ -1,576 +0,0 @@
-/*===========================================================================*/
-/* */
-/* Mesa-3.0 DirectX 6 Driver */
-/* */
-/* By Leigh McRae */
-/* */
-/* http://www.altsoftware.com/ */
-/* */
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
-/*===========================================================================*/
-#include "d3dText.h"
-
-/*=============================================================================
-
- 1
- ------
- | |
- 6 | | 2
- | 7 |
- ------
- | |
- 5 | | 3
- | |
- ------
- 4
-
- TL_0 TR_0
-TLL TL_1 TR_1 TRR
-
-MLL_0 ML_0 MR_0 MRR_0
-MLL_1 ML_1 MR_1 MRR_1
-
-BLL BL_0 BR_0 BRR
- BL_1 BR_1
-
-=============================================================================*/
-
-#define TLL 0
-#define TRR 1
-#define TL_0 2
-#define TL_1 3
-#define TR_0 4
-#define TR_1 5
-
-#define MLL_0 6
-#define MLL_1 7
-#define MRR_0 8
-#define MRR_1 9
-
-#define ML_0 10
-#define ML_1 11
-#define MR_0 12
-#define MR_1 13
-
-#define BL_0 14
-#define BL_1 15
-#define BR_0 16
-#define BR_1 17
-#define BLL 18
-#define BRR 19
-
-#define BIT1 0x00000001
-#define BIT2 0x00000002
-#define BIT3 0x00000004
-#define BIT4 0x00000008
-#define BIT5 0x00000010
-#define BIT6 0x00000020
-#define BIT7 0x00000040
-
-#define TOP BIT4
-#define MIDDLE BIT7
-#define BOTTOM BIT1
-#define TLEFT BIT5
-#define BLEFT BIT6
-#define LEFT (TLEFT|BLEFT)
-#define TRIGHT BIT3
-#define BRIGHT BIT2
-#define RIGHT (TRIGHT|BRIGHT)
-#define ALL 0xFFFFFFFF
-
-/*===========================================================================*/
-/* This is the static array that will map the ASCII value of the character */
-/* being draw to the bit mask that will be scan converted to the LED display.*/
-/*===========================================================================*/
-DWORD textBitMasks[] =
-{
- 0xFFFFFFFF, // 000
- 0xFFFFFFFF, // 001
- 0xFFFFFFFF, // 002
- 0xFFFFFFFF, // 003
- 0xFFFFFFFF, // 004
- 0xFFFFFFFF, // 005
- 0xFFFFFFFF, // 006
- 0xFFFFFFFF, // 007
- 0xFFFFFFFF, // 008
- 0xFFFFFFFF, // 009
- 0xFFFFFFFF, // 010
- 0xFFFFFFFF, // 011
- 0xFFFFFFFF, // 012
- 0xFFFFFFFF, // 013
- 0xFFFFFFFF, // 014
- 0xFFFFFFFF, // 015
- 0xFFFFFFFF, // 016
- 0xFFFFFFFF, // 017
- 0xFFFFFFFF, // 018
- 0xFFFFFFFF, // 019
- 0xFFFFFFFF, // 020
- 0xFFFFFFFF, // 021
- 0xFFFFFFFF, // 022
- 0xFFFFFFFF, // 023
- 0xFFFFFFFF, // 024
- 0xFFFFFFFF, // 025
- 0xFFFFFFFF, // 026
- 0xFFFFFFFF, // 027
- 0xFFFFFFFF, // 028
- 0xFFFFFFFF, // 029
- 0xFFFFFFFF, // 030
- 0XFFFFFFFF, // 031
- 0x00000000, // 032 'SPC'
- 0xFFFFFFFF, // 033
- 0xFFFFFFFF, // 034
- 0xFFFFFFFF, // 035
- 0xFFFFFFFF, // 036
- 0xFFFFFFFF, // 037
- 0xFFFFFFFF, // 038
- 0xFFFFFFFF, // 039
- 0xFFFFFFFF, // 040
- 0xFFFFFFFF, // 041
- 0xFFFFFFFF, // 042
- 0xFFFFFFFF, // 043
- 0xFFFFFFFF, // 044
- 0xFFFFFFFF, // 045
- 0xFFFFFFFF, // 046
- 0xFFFFFFFF, // 047
- (ALL &~ MIDDLE), // 048 '0'
- (RIGHT), // 049 '1'
- (ALL &~ TLEFT &~ BRIGHT), // 050 '2'
- (ALL &~ LEFT), // 051 '3'
- (TLEFT | MIDDLE | RIGHT), // 052 '4'
- (ALL &~ TRIGHT &~ BLEFT), // 053 '5'
- (ALL &~ TRIGHT), // 054 '6'
- (TOP | RIGHT), // 055 '7'
- (ALL), // 056 '8'
- (ALL &~ BOTTOM &~ BLEFT), // 057 '9'
- 0xFFFFFFFF, // 058
- 0xFFFFFFFF, // 059
- 0xFFFFFFFF, // 060
- 0XFFFFFFFF, // 061
- 0xFFFFFFFF, // 062
- 0xFFFFFFFF, // 063
- 0xFFFFFFFF, // 064
- (ALL &~ BOTTOM), // 065 'A'
- (ALL), // 066 'B'
- (TOP | LEFT | BOTTOM), // 067 'C'
- (ALL &~ MIDDLE), // 068 'D'
- (ALL &~ RIGHT), // 069 'E'
- (LEFT | TOP | MIDDLE), // 070 'F'
- 0x00000000, // 071 'G'
- (ALL &~ TOP &~ BOTTOM), // 072 'H'
- (RIGHT), // 073 'I'
- (RIGHT | BOTTOM), // 074 'J'
- 0x00000000, // 075 'K'
- (LEFT | BOTTOM), // 076 'L'
- 0x00000000, // 088 'M'
- 0x00000000, // 089 'N'
- (ALL &~ MIDDLE), // 090 'O'
- (ALL &~ BRIGHT &~ BOTTOM),// 091 'P'
- 0x00000000, // 092 'Q'
- 0x00000000, // 093 'R'
- (ALL &~ TRIGHT &~ BLEFT), // 094 'S'
- 0X00000000, // 095 'T'
- (LEFT | RIGHT | BOTTOM), // 096 'U'
- 0x00000000, // 097 'V'
- 0x00000000, // 098 'W'
- 0x00000000, // 099 'X'
- 0x00000000, // 1000 'Z'
- 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 100
- 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 104
- 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 108
- 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 112
- 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 116
- 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 120
- 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF // 124
-};
-
-#define CT 1.0f
-#define CX 7.0f
-#define CY 13.0f
-#define CM ((CY-(CT*3.0f))/2.0f)
-
-float lCoords[][2] =
-{
- /* Top outsides. */
- { 0, (CY-CT) },
- { CX, (CY-CT) },
-
- /* Top Line. */
- { CT, CY },
- { CT, (CY-CT) },
- { (CX-CT), CY },
- { (CX-CT), (CY-CT) },
-
- /* Middle outsides. */
- { 0.0f, (CT+CM+CT) },
- { 0.0f, (CT+CM) },
- { CX, (CT+CM+CT) },
- { CX, (CT+CM) },
-
- /* Middle Line. */
- { CT, (CT+CM+CT) },
- { CT, (CT+CM) },
- { (CX-CT), (CT+CM+CT) },
- { (CX-CT), (CT+CM) },
-
- /* Bottom line. */
- { CT, CT },
- { CT, 0.0f },
- { (CX-CT), CT },
- { (CX-CT), 0.0f },
-
- /* Bottom outsides. */
- { 0.0f, CT},
- { CX, CT }
-};
-
-static int ConvertCharacter( char *c, int cIndex, PD3DFONTMETRICS pfntMetrics );
-
-D3DTLVERTEX TextVertices[MAX_VERTICES];
-/*===========================================================================*/
-/* When we attach I will zero out the whole D3D vertex buffer I'm using for */
-/* the text. This way I don't need to set all the redundant values. I also */
-/* set all the oow values to 1 as I will be doing direct rendering. */
-/*===========================================================================*/
-/* RETURN: TRUE, FALSE. */
-/*===========================================================================*/
-extern "C" BOOL InitD3DText( void )
-{
- int index;
-
- /* Set the D3D Vertex Buffer up once so we don't do redundant changes. */
- memset( &TextVertices[0], 0, sizeof(TextVertices) );
- for( index = 0; index < MAX_VERTICES; index++ )
- TextVertices[index].rhw = D3DVAL( 1.0 );
-
- return TRUE;
-}
-/*===========================================================================*/
-/* This function takes a single character and draw it using the supplied */
-/* fontmetrics structure. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-extern "C" void d3dTextDrawString( char *pszString, int x, int y, PD3DFONTMETRICS pfntMetrics )
-{
- int cIndex,
- nIndex,
- index;
- float cWidth = CX,
- cHeight = CY;
-
- /* Find the max width/height of a character and add the spacing so */
- /* that we can use this value to calculate the x,y of the character.*/
- cWidth = (cWidth * pfntMetrics->fntXScale) + pfntMetrics->fntXSpacing;
- cHeight = (cHeight * pfntMetrics->fntYScale) + pfntMetrics->fntYSpacing;
-
- /* Walk the string. This must be NULL terminated. */
- for( cIndex = 0, nIndex = 0; *pszString; pszString++, cIndex = nIndex, x++ )
- {
- /* Convert the character and get the index into the text vertex buffer. */
- nIndex = ConvertCharacter( &pszString[0], cIndex, pfntMetrics );
- if ( (nIndex - cIndex) > 2 )
- {
- /* Modify the text vertex buffer based on the fntMetrics structure. */
- for( index = cIndex; index < nIndex; index++ )
- {
- /* Scale the character. */
- TextVertices[index].sx *= pfntMetrics->fntXScale;
- TextVertices[index].sy *= pfntMetrics->fntYScale;
-
- /* Move the character. */
- TextVertices[index].sx += (cWidth*x);
- TextVertices[index].sy += (cHeight*y);
-
- /* Set the color. */
- TextVertices[index].color = pfntMetrics->dwColor;
- }
- }
- }
-
- if ( nIndex < 3 )
- return;
-
- /* Set the states that slim things down. */
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_CULLMODE, D3DCULL_NONE );
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID );
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZENABLE, FALSE );
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZWRITEENABLE , FALSE );
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHATESTENABLE, FALSE );
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHABLENDENABLE, FALSE );
-
- /* Blast them baby... */
- pfntMetrics->lpD3DDevice->DrawPrimitive( D3DPT_TRIANGLELIST,
- D3DFVF_TLVERTEX,
- (LPVOID)&TextVertices[0],
- nIndex,
- (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) );
-}
-/*===========================================================================*/
-/* This function takes a single character and draw it directly to the screen*/
-/* unsing the supplied fntMetrics structure. The character will be drawn at */
-/* the supplied x,y. The x,y position is relative to the top left and uses */
-/* the spacing in the fntMetrics structure. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-extern "C" void d3dTextDrawCharacter( char *c, int x, int y, PD3DFONTMETRICS pfntMetrics )
-{
- int cIndex = 0,
- index;
- float cWidth = CX,
- cHeight = CY;
-
- /* Convert the character and get the index into the text vertex buffer. */
- cIndex = ConvertCharacter( c, 0, pfntMetrics );
- if ( cIndex < 3 )
- return;
-
- /* Find the max width/height of a character and add the spacing so */
- /* that we can use this value to calculate the x,y of the character.*/
- cWidth = (cWidth * pfntMetrics->fntXScale) + pfntMetrics->fntXSpacing;
- cHeight = (cHeight * pfntMetrics->fntYScale) + pfntMetrics->fntYSpacing;
-
- /* Modify the text vertex buffer based on the fntMetrics structure. */
- for( index = 0; index < cIndex; index++ )
- {
- /* Scale the character. */
- TextVertices[index].sx *= pfntMetrics->fntXScale;
- TextVertices[index].sy *= pfntMetrics->fntYScale;
-
- /* Move the character. */
- TextVertices[index].sx += (cWidth*x);
- TextVertices[index].sy += (cHeight*y);
-
- /* Set the color. */
- TextVertices[index].color = pfntMetrics->dwColor;
- }
-
-
- /* Set the states that slim things down. */
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_CULLMODE, D3DCULL_NONE );
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID );
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZENABLE, FALSE );
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZWRITEENABLE , FALSE );
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHATESTENABLE, FALSE );
- pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHABLENDENABLE, FALSE );
-
- /* Blast them baby... */
- pfntMetrics->lpD3DDevice->DrawPrimitive( D3DPT_TRIANGLELIST,
- D3DFVF_TLVERTEX,
- (LPVOID)&TextVertices[0],
- cIndex,
- (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) );
-}
-/*===========================================================================*/
-/* This function takes a single character and draw it using the supplied */
-/* fontmetrics structure. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static int ConvertCharacter( char *c, int cIndex, PD3DFONTMETRICS pfntMetrics )
-{
- DWORD asciiChar = (int)(*c);
-
- /* Handle the TOP line. */
- if ( textBitMasks[asciiChar] & BIT1 )
- {
- TextVertices[cIndex].sx = D3DVAL( lCoords[TL_0][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_0][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[TR_0][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_0][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_1][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[TL_0][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_0][1] );
- }
-
- /* Handle the TOP/BOTTOM RIGHT lines. */
- // if ( textBitMasks[index] & (BIT2|BIT3) )
- if ( 1 == 0 )
- {
- TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[TRR][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TRR][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BRR][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BRR][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_0][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] );
- }
- else
- {
- if ( textBitMasks[asciiChar] & BIT2 )
- {
- TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[TR_1][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[TRR][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[TRR][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_0][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_0][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_0][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_0][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[MR_0][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_0][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[TR_1][1] );
- }
- if ( textBitMasks[asciiChar] & BIT3 )
- {
- TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_1][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_1][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_1][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[BRR][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[BRR][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[BR_0][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_1][1] );
- }
- }
-
- /* Handle the TOP/BOTTOM LEFT lines. */
- // if ( textBitMasks[asciiChar] & (BIT5|BIT6) )
- if ( 1 == 0 )
- {
- TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TLL][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_1][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[BLL][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BLL][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[TLL][1] );
- }
- else
- {
- if ( textBitMasks[asciiChar] & BIT5 )
- {
- TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_1][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_1][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[ML_1][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_1][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[BL_0][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[BL_0][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[BLL][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[BLL][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_1][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_1][1] );
- }
- if ( textBitMasks[asciiChar] & BIT6 )
- {
- TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[TLL][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[TL_1][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_0][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_0][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_0][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_0][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] );
- TextVertices[cIndex++].sy = D3DVAL( lCoords[TLL][1] );
- }
- }
-
- /* Handle the MIDDLE line. */
- if ( textBitMasks[asciiChar] & BIT7 )
- {
- TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_0][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[MR_0][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_0][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_1][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_1][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[ML_1][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_1][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_0][1] );
- }
-
- /* Handle the BOTTOM line. */
- if ( textBitMasks[asciiChar] & BIT4 )
- {
- TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_0][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[BR_1][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_1][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[BR_1][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_1][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[BL_1][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_1][1] );
- TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] );
- TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] );
- }
-
- return cIndex;
-}
-
-#undef CM
-#undef CY
-#undef CX
-#undef CT
-
-#undef TLL
-#undef TRR
-#undef TL_0
-#undef TL_1
-#undef TR_0
-#undef TR_1
-
-#undef MLL_0
-#undef MLL_1
-#undef MRR_0
-#undef MRR_1
-
-#undef ML_0
-#undef ML_1
-#undef MR_0
-#undef MR_1
-
-#undef BL_0
-#undef BL_1
-#undef BR_0
-#undef BR_1
-#undef BLL
-#undef BRR
-
-#undef BIT1
-#undef BIT2
-#undef BIT3
-#undef BIT4
-#undef BIT5
-#undef BIT6
-#undef BIT7
-
-#undef TOP
-#undef MIDDLE
-#undef BOTTOM
-#undef TLEFT
-#undef BLEFT
-#undef LEFT
-#undef TRIGHT
-#undef BRIGHT
-#undef RIGHT
-#undef ALL
diff --git a/src/mesa/drivers/d3d/D3DTextureMgr.cpp b/src/mesa/drivers/d3d/D3DTextureMgr.cpp
deleted file mode 100644
index ac9d2621fcc..00000000000
--- a/src/mesa/drivers/d3d/D3DTextureMgr.cpp
+++ /dev/null
@@ -1,947 +0,0 @@
-/*===========================================================================*/
-/* */
-/* Mesa-3.0 DirectX 6 Driver */
-/* */
-/* By Leigh McRae */
-/* */
-/* http://www.altsoftware.com/ */
-/* */
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
-/*===========================================================================*/
-#include "D3DHAL.h"
-/*===========================================================================*/
-/* Local function prototypes. */
-/*===========================================================================*/
-static void UpdateTexture( PTM_OBJECT pTMObj, BOOL bVideo, RECT *pRect, UCHAR *pixels );
-static BOOL LoadTextureInVideo( PMESAD3DHAL pHAL, PTM_OBJECT pTMObj );
-static BOOL FreeTextureMemory( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject );
-static BOOL DestroyTextureObject( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject );
-HRESULT CALLBACK EnumPFHook( LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext );
-/*===========================================================================*/
-/* This function will simply set the top of stack to NULL. I only used it */
-/* just incase I want to add something later. */
-/*===========================================================================*/
-/* RETURN: TRUE. */
-/*===========================================================================*/
-BOOL InitTMgrHAL( PMESAD3DHAL pHAL )
-{
- DPF(( DBG_FUNC, "InitTMgrHAL();" ));
-
- /* Be clean my friend. */
- pHAL->pTMList = NULL;
-
- return TRUE;
-}
-/*===========================================================================*/
-/* This function will walk the Texture Managers linked list and destroy all */
-/* surfaces (SYSTEM/VIDEO). The texture objects themselves also will be */
-/* freed. */
-/* NOTE: this is per/context. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-void TermTMgrHAL( PMESAD3DHAL pHAL )
-{
- DPF(( DBG_FUNC, "TermTMgrHAL();" ));
-
- if ( pHAL && pHAL->pTMList )
- {
- /* Destroy the surface and remove the TMO from the stack. */
- while( DestroyTextureObject(pHAL,NULL) );
-
- /* Be clean my friend. */
- pHAL->pTMList = NULL;
- }
-}
-/*===========================================================================*/
-/* This function is a HACK as I don't know how I can disable a texture with-*/
-/* out booting it out. Is there know state change? */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-extern "C" void DisableTMgrHAL( PMESAD3DSHARED pShared )
-{
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
-
- DPF(( DBG_FUNC, "DisableTMgrHAL();" ));
-
- /* Check too see that we have a valid context. */
- if ( (pHAL == NULL) && (pHAL->lpD3DDevice != NULL) )
- {
- DPF(( DBG_TXT_WARN, "Null HAL/Direct3D Device!" ));
- return;
- }
-
- // TODO: This is a hack to shut off textures.
- pHAL->lpD3DDevice->SetTexture( 0, NULL );
-}
-/*===========================================================================*/
-/* This function is the only entry into the TextureManager that Mesa/wgl */
-/* will see. It uses a dwAction to specify what we are doing. I did this as*/
-/* depending on the cards resources the action taken can change. */
-/* When this function is called we will always search the Texture Managers */
-/* linked list (per context remember) and try and find a structure that has */
-/* the same dwName. If we have a match we pull it out of the list and put it*/
-/* at the top of the list (TOL). If we don't find one then we create a struc*/
-/* and put it a TOL. This TOL idea makes for some caching as we will always */
-/* destroy Texture Surfaces from the bottom up... */
-/* All texture objects at this point will create a texture surface in System*/
-/* memory (SMEM). Then we will copy the Mesa texture into the surface using */
-/* the 'pixel' struc to get the translation info. So now this means that all*/
-/* textures that Mesa gives me I will have a Surface with a copy. If Mesa */
-/* changes the texture the I update the surface in (SMEM). */
-/* Now we have a texture struc and a Texture Surface in SMEM. At this point*/
-/* we create another surface on the card (VMEM). Finally we blt from the */
-/* SMEM to the VMEM and set the texture as current. Why do I need two? First*/
-/* this solves square textures. If the cards CAPS is square textures only */
-/* then I change the dimensions of the VMEM surface and the blt solves it for*/
-/* me. Second it saves me from filling D3D textures over and over if the */
-/* card needs to be creating and destroying surfaces because of low memory. */
-/* The surface in SMEM is expected to work always. When a surface has to be*/
-/* created in VMEM then we put it in a loop that tries to create the surface.*/
-/* If we create the surface ok then we brake from the loop. If we fail then */
-/* we will call 'FreeTextureMemory' that will return TRUE/FALSE as to whether*/
-/* memory was freed. If memory was freed then we can try again. If no memory*/
-/* was freed then it just can't fit. */
-/* 'FreeTextureMemory' will find the end of the list and start freeing VMEM */
-/* (never SMEM) surfaces that are not locked. */
-/* BIND - when we bind and there is a texture struct with a texture surface */
-/* in VMEM then we just make it current. If we have a struct and a surface */
-/* in SMEM but no VMEM surface then we create the surface in VMEM and blt */
-/* from the SMEM surface. If we have nothing its just like a creation... */
-/*===========================================================================*/
-/* RETURN: TRUE, FALSE. */
-/*===========================================================================*/
-extern "C" BOOL CreateTMgrHAL( PMESAD3DSHARED pShared, DWORD dwName, int level, DWORD dwRequestFlags,
- RECT *rectDirty, DWORD dwWidth, DWORD dwHeight, DWORD dwAction, void *pPixels )
-{
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
- PTM_OBJECT pTMObj,
- pTemp;
- DDSURFACEDESC2 ddsd2;
- HRESULT rc;
-
-
- DPF(( DBG_FUNC, "CreateTMgrHAL();" ));
-
- DPF(( DBG_TXT_INFO, "Texture:" ));
- DPF(( DBG_TXT_INFO, "cx: %d cy: %d", dwWidth, dwHeight ));
- DPF(( DBG_TXT_INFO, "Rect:" ));
- if ( rectDirty )
- {
- DPF(( DBG_TXT_INFO, "x0: %d y0: %d", rectDirty->left, rectDirty->top ));
- DPF(( DBG_TXT_INFO, "x1: %d y1: %d", rectDirty->right, rectDirty->bottom ));
- }
-
- /* Check too see that we have a valid context. */
- if ( (pHAL == NULL) && (pHAL->lpD3DDevice != NULL) )
- {
- DPF(( DBG_TXT_WARN, "Null HAL/Direct3D Device!" ));
- return FALSE;
- }
-
- /*=================================================*/
- /* See if we can find this texture object by name. */
- /*=================================================*/
- for( pTMObj = pHAL->pTMList; pTMObj && (pTMObj->dwName != dwName); pTMObj = pTMObj->next );
-
- /*=========================================================*/
- /* Allocate a new object if we didn't get a matching name. */
- /*=========================================================*/
- if ( pTMObj == NULL )
- {
- pTMObj = (PTM_OBJECT)ALLOC( sizeof(TM_OBJECT) );
- if ( pTMObj == NULL )
- return FALSE;
- memset( pTMObj, 0, sizeof(TM_OBJECT) );
-
- /* Put the object at the beginning of the list. */
- pTMObj->next = pHAL->pTMList;
- if ( pTMObj->next )
- {
- pTemp = pTMObj->next;
- pTemp->prev = pTMObj;
- }
- pHAL->pTMList = pTMObj;
- }
- else
- {
- /*===============================================================*/
- /* Make some caching happen by pulling this object to the front. */
- /*===============================================================*/
- if ( pHAL->pTMList != pTMObj )
- {
- /* Pull the object out of the list. */
- if ( pTMObj->prev )
- {
- pTemp = pTMObj->prev;
- pTemp->next = pTMObj->next;
- }
- if ( pTMObj->next )
- {
- pTemp = pTMObj->next;
- pTemp->prev = pTMObj->prev;
- }
-
- pTMObj->prev = NULL;
- pTMObj->next = NULL;
-
- /* Put the object at the front of the list. */
- pTMObj->next = pHAL->pTMList;
- if ( pTMObj->next )
- {
- pTemp = pTMObj->next;
- pTemp->prev = pTMObj;
- }
- pHAL->pTMList = pTMObj;
- }
- }
-
- /*========================================================*/
- /* If we are doing BIND and the texture is in VID memory. */
- /*========================================================*/
- if ( (dwAction == TM_ACTION_BIND) && pTMObj->lpDDS_Video )
- {
- DPF(( DBG_TXT_PROFILE, "Cache HIT (%d)", dwName ));
-
- /* Make this the current texture. */
- rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );
- if ( FAILED(rc) )
- {
- DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));
- pHAL->lpD3DDevice->SetTexture( 0, NULL );
- return FALSE;
- }
-
- return TRUE;
- }
-
- /*=================================================================*/
- /* If we are doing BIND and the texture is at least in SYS memory. */
- /*=================================================================*/
- if ( (dwAction == TM_ACTION_BIND) && pTMObj->lpDDS_System )
- {
- DPF(( DBG_TXT_PROFILE, "Cache MISS (%d)", dwName ));
-
- /* Create the texture on the card. */
- rc = LoadTextureInVideo( pHAL, pTMObj );
- if ( rc == FALSE )
- return FALSE;
-
- /* Make this the current texture. */
- rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );
- if ( FAILED(rc) )
- {
- DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));
- pHAL->lpD3DDevice->SetTexture( 0, NULL );
- return FALSE;
- }
-
- return TRUE;
- }
-
- /*=========================================================*/
- /* If we are doing UPDATE then try in VID first for speed. */
- /*=========================================================*/
- if ( (dwAction == TM_ACTION_UPDATE) && pTMObj->lpDDS_Video &&
- !(pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY) )
- {
- DPF(( DBG_TXT_INFO, "Fix the SubTexture update Leigh!" ));
-
- /* Update the texture on the card. */
- UpdateTexture( pTMObj, TRUE, rectDirty, (UCHAR *)pPixels );
-
- /* We updated the texture in VID so kill the SYS so we know its dirty. */
- if ( pTMObj->lpDDS_System )
- {
- DPF(( DBG_TXT_INFO, "Release texture (SYS)" ));
- DX_RESTORE( pTMObj->lpDDS_System );
- pTMObj->lpDDS_System->Release();
- pTMObj->lpDDS_System = NULL;
- }
-
- /* Make this the current texture. */
- rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );
- if ( FAILED(rc) )
- {
- DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));
- pHAL->lpD3DDevice->SetTexture( 0, NULL );
- return FALSE;
- }
-
- return TRUE;
- }
-
- /*===========================================================*/
- /* If we are doing UPDATE then try in SYS still gives speed. */
- /*===========================================================*/
- if ( (dwAction == TM_ACTION_UPDATE) && pTMObj->lpDDS_System )
- {
- DPF(( DBG_TXT_INFO, "Fix the SubTexture update Leigh!" ));
-
- /* Update the texture in SYS. */
- UpdateTexture( pTMObj, FALSE, NULL, (UCHAR *)pPixels );
-
- /* We updated the SYS texture only so now blt to the VID. */
- rc = LoadTextureInVideo( pHAL, pTMObj );
- if ( rc == FALSE )
- return FALSE;
-
- /* Make this the current texture. */
- rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );
- if ( FAILED(rc) )
- {
- DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));
- pHAL->lpD3DDevice->SetTexture( 0, NULL );
- return FALSE;
- }
-
- return TRUE;
- }
-
- /* At this point we have a valid Texture Manager Object with updated */
- /* links. We now need to create or update a texture surface that is */
- /* in system memory. Every texture has a copy in system so we can use*/
- /* blt to solve problems with textures allocated on the card (square */
- /* only textures, pixelformats...). */
-
- // TODO: make support for update also. Dirty rectangle basicly...
-
- /* Kill the interface if we have one no matter what. */
- if ( pTMObj->lpD3DTexture2 )
- {
- DPF(( DBG_TXT_INFO, "Release Texture2" ));
- pTMObj->lpD3DTexture2->Release();
- pTMObj->lpD3DTexture2 = NULL;
- }
-
- /* Kill the system surface. TODO: should try to get the SubIMage going again */
- if ( pTMObj->lpDDS_System )
- {
- DPF(( DBG_TXT_INFO, "Release texture (SYS)" ));
- DX_RESTORE( pTMObj->lpDDS_System );
- pTMObj->lpDDS_System->Release();
- pTMObj->lpDDS_System = NULL;
- }
-
- /* Kill the Video surface. TODO: need some reuse system... */
- if ( pTMObj->lpDDS_Video )
- {
- DPF(( DBG_TXT_INFO, "Release texture (VID)" ));
- DX_RESTORE( pTMObj->lpDDS_Video );
- pTMObj->lpDDS_Video->Release();
- pTMObj->lpDDS_Video = NULL;
- }
-
- /*================================================================*/
- /* Translate the the Mesa/OpenGL pixel channels to the D3D flags. */
- /*================================================================*/
- switch( dwRequestFlags )
- {
- case GL_ALPHA:
- dwRequestFlags = DDPF_ALPHA;
- DPF(( DBG_TXT_WARN, "GL_ALPHA not supported!)" ));
- return FALSE;
-
- case GL_INTENSITY:
- case GL_LUMINANCE:
- DPF(( DBG_TXT_WARN, "GL_INTENSITY/GL_LUMINANCE not supported!)" ));
- dwRequestFlags = DDPF_LUMINANCE;
- return FALSE;
-
- case GL_LUMINANCE_ALPHA:
- DPF(( DBG_TXT_WARN, "GL_LUMINANCE_ALPHA not supported!)" ));
- dwRequestFlags = DDPF_LUMINANCE | DDPF_ALPHAPIXELS;
- return FALSE;
-
- case GL_RGB:
- DPF(( DBG_TXT_INFO, "Texture -> GL_RGB" ));
- dwRequestFlags = DDPF_RGB;
- break;
-
- case GL_RGBA:
- DPF(( DBG_TXT_INFO, "Texture -> GL_RGBA" ));
- dwRequestFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
- break;
- }
-
- /*==============================*/
- /* Populate the texture object. */
- /*==============================*/
- pTMObj->dwName = dwName;
- pTMObj->lpD3DDevice = pHAL->lpD3DDevice;
- pTMObj->dwFlags = dwRequestFlags;
- if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY )
- {
- DPF(( DBG_TXT_INFO, "Convert to Square..." ));
- pTMObj->dwSHeight = dwHeight;
- pTMObj->dwSWidth = dwWidth;
-
- /* Shrink non-square textures. */
- pTMObj->dwVHeight = (dwHeight > dwWidth) ? dwWidth : dwHeight;
- pTMObj->dwVWidth = (dwHeight > dwWidth) ? dwWidth : dwHeight;
- }
- else
- {
- pTMObj->dwSHeight = dwHeight;
- pTMObj->dwSWidth = dwWidth;
- pTMObj->dwVHeight = dwHeight;
- pTMObj->dwVWidth = dwWidth;
- }
-
- /*========================*/
- /* Create SYSTEM surface. */
- /*========================*/
-
- /* Request a surface in system memory. */
- memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );
- ddsd2.dwSize = sizeof( DDSURFACEDESC2 );
- ddsd2.dwWidth = pTMObj->dwSWidth;
- ddsd2.dwHeight = pTMObj->dwSHeight;
- ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY;
- ddsd2.ddsCaps.dwCaps2 = 0L;
- memset( &ddsd2.ddpfPixelFormat, 0, sizeof(DDPIXELFORMAT) );
- ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT );
- ddsd2.ddpfPixelFormat.dwFlags = dwRequestFlags;
- rc = pHAL->lpD3DDevice->EnumTextureFormats( EnumPFHook, &ddsd2.ddpfPixelFormat );
- if ( FAILED(rc) )
- {
- RIP( pHAL, "EnumerTextureFormats (SYSTEM)->", ErrorStringD3D(rc) );
- return FALSE;
- }
-
- /* Create the surface using the enumerated pixelformat. */
- rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pTMObj->lpDDS_System, NULL );
- if ( FAILED(rc) )
- {
- RIP( pHAL, "CreateSurface (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) );
- return FALSE;
- }
-
- /* Solve the pixel mapping info using the surface pixelformat. */
- Solve8BitChannelPixelFormat( &ddsd2.ddpfPixelFormat, &pTMObj->pixel );
-
- /*===================================================================*/
- /* Fill the texture using the PixelInfo structure to do the mapping. */
- /*===================================================================*/
- UpdateTexture( pTMObj, FALSE, NULL, (UCHAR *)pPixels );
-
- /*=======================*/
- /* Create VIDEO surface. */
- /*=======================*/
- rc = LoadTextureInVideo( pHAL, pTMObj );
- if ( rc == FALSE )
- return FALSE;
-
- /* Make this the current texture. */
- rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );
- if ( FAILED(rc) )
- {
- DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));
- pHAL->lpD3DDevice->SetTexture( 0, NULL );
- return FALSE;
- }
-
- return TRUE;
-}
-/*===========================================================================*/
-/* This function will handle the creation and destruction of the texture */
-/* surfaces on the card. Using the dw'V'Width/Height dimensions the call */
-/* try and create the texture on the card and keep using FreeTextureMemory */
-/* until the surace can be created. Once the surface is created we get the */
-/* interface that we will use to make it the current texture. I didn't put */
-/* the code to make the texture current in this function as BIND needs to */
-/* use the same code and this function doesn't always get called when we do a*/
-/* bind. */
-/*===========================================================================*/
-/* RETURN: TRUE, FALSE. */
-/*===========================================================================*/
-static BOOL LoadTextureInVideo( PMESAD3DHAL pHAL, PTM_OBJECT pTMObj )
-{
- DDSURFACEDESC2 ddsd2;
- HRESULT rc;
-
- DPF(( DBG_FUNC, "LoadTextureInVideo();" ));
-
- /* Kill the interface if we have one no matter what. */
- if ( pTMObj->lpD3DTexture2 )
- {
- DPF(( DBG_TXT_INFO, "Release Texture2" ));
- pTMObj->lpD3DTexture2->Release();
- pTMObj->lpD3DTexture2 = NULL;
- }
-
- /* Kill the Video surface. TODO: need some reuse system... */
- if ( pTMObj->lpDDS_Video )
- {
- DPF(( DBG_TXT_INFO, "Release texture (VID)" ));
- DX_RESTORE( pTMObj->lpDDS_Video );
- pTMObj->lpDDS_Video->Release();
- pTMObj->lpDDS_Video = NULL;
- }
-
- /* Request a surface in Video memory. */
- memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );
- ddsd2.dwSize = sizeof( DDSURFACEDESC2 );
- ddsd2.dwWidth = pTMObj->dwVWidth;
- ddsd2.dwHeight = pTMObj->dwVHeight;
- ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY;
- ddsd2.ddsCaps.dwCaps2 = 0L;
- memset( &ddsd2.ddpfPixelFormat, 0, sizeof(DDPIXELFORMAT) );
- ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT );
- ddsd2.ddpfPixelFormat.dwFlags = pTMObj->dwFlags;
- rc = pHAL->lpD3DDevice->EnumTextureFormats( EnumPFHook, &ddsd2.ddpfPixelFormat );
- if ( FAILED(rc) )
- {
- RIP( pHAL, "EnumerTextureFormats ->", ErrorStringD3D(rc) );
- return FALSE;
- }
-
- /* Make sure we lock so we don't nuke this texture trying to free memory for it. */
- pTMObj->bLock = TRUE;
-
- /* Start a loop that will free all textures until we have created the texture */
- /* surface or we can't free up more memory. */
- do
- {
- /* Try to create the texture surface. */
- rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pTMObj->lpDDS_Video, NULL );
- if ( !FAILED(rc) )
- break;
-
- DPF(( DBG_TXT_INFO, "Free Texture Memory" ));
-
- /* DestroyTexture will return TRUE if a surface was freed. */
- } while( FreeTextureMemory(pHAL,NULL) );
-
- /* Make sure we unlock or we won't be able to nuke the TMO later. */
- pTMObj->bLock = FALSE;
-
- /* Did we create a valid texture surface? */
- if ( FAILED(rc) )
- {
- DPF(( DBG_TXT_WARN, "Failed to load texture" ));
- pHAL->lpD3DDevice->SetTexture( 0, NULL );
- return FALSE;
- }
-
- DX_RESTORE( pTMObj->lpDDS_System );
- DX_RESTORE( pTMObj->lpDDS_Video );
-
- DPF(( DBG_TXT_INFO, "Texture Blt SYSTEM -> VID" ));
-
- /* Now blt the texture in system memory to the card. */
- rc = pTMObj->lpDDS_Video->Blt( NULL, pTMObj->lpDDS_System, NULL, DDBLT_WAIT, NULL );
- if ( FAILED(rc) )
- {
- RIP( pHAL, "Blt (TEXTURE) ->", ErrorStringD3D(rc) );
- return FALSE;
- }
-
- /* Get the Texture interface that is used to render with. */
- pTMObj->lpDDS_Video->QueryInterface( IID_IDirect3DTexture2, (void **)&pTMObj->lpD3DTexture2 );
- if ( pTMObj->lpD3DTexture2 == NULL )
- {
- DPF(( DBG_TXT_WARN, "Failed QueryTextureInterface" ));
- pHAL->lpD3DDevice->SetTexture( 0, NULL );
- return FALSE;
- }
-
- return TRUE;
-}
-/*===========================================================================*/
-/* If this function gets a texture object struc then we will try and free */
-/* it. If we get a NULL then we will search from the bottom up and free one */
-/* VMEM surface. I can only free when the surface isn't locked and of course*/
-/* there must be a VMEM surface. We never free SMEM surfaces as that isn't */
-/* the point. */
-/* TODO: should have a pointer to the bottom of the stack really. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static BOOL FreeTextureMemory( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject )
-{
- PTM_OBJECT pCurrent;
- BOOL bFreed = FALSE;
-
- DPF(( DBG_FUNC, "FreeTextureMemory();" ));
- DPF(( DBG_TXT_WARN, "FREE TEXTURE!" ));
-
- /* Just to be safe. */
- if ( !pHAL || !pHAL->pTMList )
- {
- DPF(( DBG_TXT_WARN, "FreeTextureMemory() -> NULL pHAL/pHAL->pTMList" ));
- return FALSE;
- }
-
- /* Free the last texture in the list. */
- if ( pTMObject == NULL )
- {
- DPF(( DBG_TXT_INFO, "Free Last texture in cache" ));
-
- /* Find the last texture object. */
- for( pCurrent = pHAL->pTMList; pCurrent->next; pCurrent = pCurrent->next );
-
- /* Now backup until we find a texture on the card. */
- while( pCurrent && (pCurrent->lpDDS_Video == NULL) && (pCurrent->bLock == FALSE) )
- pCurrent = pCurrent->prev;
-
- /* Didn't find anything. */
- if ( pCurrent == NULL )
- {
- DPF(( DBG_TXT_INFO, "No texture memory freed" ));
- return FALSE;
- }
- }
- else
- {
- /* See if we can find this texture object. */
- for( pCurrent = pHAL->pTMList; pCurrent && (pCurrent != pTMObject); pCurrent = pCurrent->next );
-
- /* Didn't find anything. */
- if ( pCurrent == NULL )
- {
- DPF(( DBG_TXT_INFO, "Requested texture to be freed NOT FOUND" ));
- return FALSE;
- }
- }
-
- /* Can't free this baby. */
- if ( pCurrent->bLock == TRUE )
- {
- DPF(( DBG_TXT_WARN, "Requested texture LOCKED" ));
- return FALSE;
- }
-
- /* Free the texture memory. */
- if ( pCurrent->lpD3DTexture2 )
- {
- DPF(( DBG_TXT_INFO, "Release Texture2" ));
- pCurrent->lpD3DTexture2->Release();
- pCurrent->lpD3DTexture2 = NULL;
- bFreed = TRUE;
- }
- if ( pCurrent->lpDDS_Video )
- {
- DPF(( DBG_TXT_INFO, "Release texture (VID):" ));
- DPF(( DBG_TXT_INFO, "dwName: %d", pCurrent->dwName ));
- DPF(( DBG_TXT_INFO, "cx: %d, cy: %d", pCurrent->dwVWidth, pCurrent->dwVHeight ));
- pCurrent->lpDDS_Video->Release();
- pCurrent->lpDDS_Video = NULL;
- bFreed = TRUE;
- }
-
- return bFreed;
-}
-/*===========================================================================*/
-/* This function searches the linked list of texture objects in the supplied*/
-/* D3Dwrapper structure. If it finds a match it will free it and pull it out*/
-/* of the linked list. The function works on the bases of a matching pointer*/
-/* to the object (not matching content). */
-/* If the function gets passed a NULL then we want to free the last texture */
-/* object in the list. Used in a loop to destory all. */
-/*===========================================================================*/
-/* RETURN: TRUE, FALSE. */
-/*===========================================================================*/
-static BOOL DestroyTextureObject( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject )
-{
- PTM_OBJECT pCurrent;
-
- DPF(( DBG_FUNC, "DestoryTextureObject();" ));
-
- /* Just to be safe. */
- if ( !pHAL || !pHAL->pTMList )
- {
- DPF(( DBG_TXT_WARN, "DestroyTextureObject() -> NULL pHAL/pHAL->pTMList" ));
- return FALSE;
- }
-
- /* Free the last texture in the list. */
- if ( pTMObject == NULL )
- {
- /* Find the last texture object. */
- for( pCurrent = pHAL->pTMList; pCurrent->next; pCurrent = pCurrent->next );
- }
- else
- {
- /* See if we can find this texture object. */
- for( pCurrent = pHAL->pTMList; pCurrent && (pCurrent != pTMObject); pCurrent = pCurrent->next );
-
- /* Didn't find anything. */
- if ( pCurrent == NULL )
- {
- DPF(( DBG_TXT_WARN, "No textures to be freed" ));
- return FALSE;
- }
- }
-
- /* Can't free this baby. */
- if ( pCurrent->bLock == TRUE )
- {
- DPF(( DBG_TXT_WARN, "Requested texture to be freed LOCKED" ));
- return FALSE;
- }
-
- /* Free the texture memory. */
- if ( pCurrent->lpD3DTexture2 )
- {
- DPF(( DBG_TXT_INFO, "Release Texture2" ));
- pCurrent->lpD3DTexture2->Release();
- pCurrent->lpD3DTexture2 = NULL;
- }
- if ( pCurrent->lpDDS_Video )
- {
- DPF(( DBG_TXT_INFO, "Release texture (VID):" ));
- pCurrent->lpDDS_Video->Release();
- pCurrent->lpDDS_Video = NULL;
- }
- if ( pCurrent->lpDDS_System )
- {
- DPF(( DBG_TXT_INFO, "Release texture (SYS):" ));
- pCurrent->lpDDS_System->Release();
- pCurrent->lpDDS_System = NULL;
- }
-
- /* Pull this texture out of the list. */
- if ( pCurrent == pHAL->pTMList )
- pHAL->pTMList = NULL;
- if ( pCurrent->prev )
- (pCurrent->prev)->next = pCurrent->next;
- if ( pCurrent->next )
- (pCurrent->next)->prev = pCurrent->prev;
- FREE( pCurrent );
-
- return TRUE;
-}
-/*===========================================================================*/
-/* This function is the callback function that gets called when we are doing*/
-/* an enumeration of the texture formats supported by this device. The choice*/
-/* is made by checking to see if we have a match with the supplied D3D pixel-*/
-/* format. So the enumeration has to pass a desired D3D PF as the user var. */
-/*===========================================================================*/
-/* RETURN: D3DENUMRET_OK, D3DENUMRET_CANCEL. */
-/*===========================================================================*/
-static void UpdateTexture( PTM_OBJECT pTMObj, BOOL bVideo, RECT *pRect, UCHAR *pixels )
-{
- LPDIRECTDRAWSURFACE4 lpDDS;
- DDSURFACEDESC2 ddsd2;
- DWORD srcPitch,
- dwHeight,
- dwWidth,
- dwCol,
- dwColor;
- UCHAR *pSrc,
- *pSrcRow,
- *pDest,
- *pDestRow;
- int rc;
-
- // TODO: Do I need to pass the h/w when its in the object!
- DPF(( DBG_FUNC, "UpdateTexture();" ));
-
- /* Get the surface pointer we are looking for. */
- lpDDS = (bVideo) ? pTMObj->lpDDS_Video : pTMObj->lpDDS_System;
-
- /*===================================================================*/
- /* Fill the texture using the PixelInfo structure to do the mapping. */
- /*===================================================================*/
-
- /* Get the surface pointer. */
- memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );
- ddsd2.dwSize = sizeof(DDSURFACEDESC2);
- rc = lpDDS->Lock( NULL, &ddsd2, DDLOCK_WAIT, NULL );
- if ( FAILED(rc) )
- {
- RIP( NULL, "Lock (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) );
- return;
- }
-
- /* For now we are only updating the system surface so use its dimensions. */
- dwWidth = (bVideo) ? pTMObj->dwVWidth : pTMObj->dwSWidth;
- dwHeight = (bVideo) ? pTMObj->dwVHeight : pTMObj->dwSHeight;
-
- /* If we are updating the whole surface then the pDest/pSrc will */
- /* always be the same. */
- if ( pRect == NULL )
- {
- pDest = (UCHAR *)ddsd2.lpSurface;
- pSrc = pixels;
- }
-
- /* Fill the texture surface based on the pixelformat flags. */
- if ( pTMObj->dwFlags == (DDPF_RGB | DDPF_ALPHAPIXELS) )
- {
- srcPitch = dwWidth * 4;
- if ( pRect )
- {
- pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);
- pSrc = pixels + (pRect->top * dwWidth * 4) + (pRect->left * 4);
- dwHeight = (pRect->bottom - pRect->top);
- dwWidth = (pRect->right - pRect->left);
- }
-
- for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )
- {
- for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )
- {
- dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift );
- dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.gScale)) << pTMObj->pixel.gShift );
- dwColor |= ( ((DWORD)(*(pSrc+2) * pTMObj->pixel.bScale)) << pTMObj->pixel.bShift );
- if ( pTMObj->pixel.aScale == -1.0 )
- dwColor |= ( (*(pSrc+3) & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 );
- else
- dwColor |= ( ((DWORD)(*(pSrc+3) * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift );
- memcpy( pDest, &dwColor, pTMObj->pixel.cb );
- pDest += pTMObj->pixel.cb;
- pSrc += 4;
- }
- }
- }
- else if ( pTMObj->dwFlags == DDPF_RGB )
- {
- srcPitch = dwWidth * 3;
- if ( pRect )
- {
- pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);
- pSrc = pixels + (pRect->top * dwWidth * 3) + (pRect->left * 3);
- dwHeight = (pRect->bottom - pRect->top);
- dwWidth = (pRect->right - pRect->left);
- }
-
- for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )
- {
- for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )
- {
- dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift );
- dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.gScale)) << pTMObj->pixel.gShift );
- dwColor |= ( ((DWORD)(*(pSrc+2) * pTMObj->pixel.bScale)) << pTMObj->pixel.bShift );
- memcpy( pDest, &dwColor, pTMObj->pixel.cb );
- pDest += pTMObj->pixel.cb;
- pSrc += 3;
- }
- }
- }
- else if ( pTMObj->dwFlags == (DDPF_LUMINANCE | DDPF_ALPHAPIXELS) )
- {
- srcPitch = dwWidth * 2;
- if ( pRect )
- {
- pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);
- pSrc = pixels + (pRect->top * dwWidth * 2) + (pRect->left * 2);
- dwHeight = (pRect->bottom - pRect->top);
- dwWidth = (pRect->right - pRect->left);
- }
-
- for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )
- {
- for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )
- {
- dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift );
- if ( pTMObj->pixel.aScale == -1.0 )
- dwColor |= ( (*(pSrc+1) & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 );
- else
- dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift );
- memcpy( pDest, &dwColor, pTMObj->pixel.cb );
- pDest += pTMObj->pixel.cb;
- pSrc += 2;
- }
- }
- }
- else if ( pTMObj->dwFlags == DDPF_LUMINANCE )
- {
- srcPitch = dwWidth;
- if ( pRect )
- {
- pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);
- pSrc = pixels + (pRect->top * dwWidth) + (pRect->left);
- dwHeight = (pRect->bottom - pRect->top);
- dwWidth = (pRect->right - pRect->left);
- }
-
- for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )
- {
- for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )
- {
- dwColor = ( ((DWORD)(*pSrc * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift );
- memcpy( pDest, &dwColor, pTMObj->pixel.cb );
- pDest += pTMObj->pixel.cb;
- pSrc++;
- }
- }
- }
- else if ( pTMObj->dwFlags == DDPF_ALPHAPIXELS )
- {
- srcPitch = dwWidth;
- if ( pRect )
- {
- pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);
- pSrc = pixels + (pRect->top * dwWidth) + (pRect->left);
- dwHeight = (pRect->bottom - pRect->top);
- dwWidth = (pRect->right - pRect->left);
- }
-
- for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )
- {
- for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )
- {
- if ( pTMObj->pixel.aScale == -1.0 )
- dwColor = ( (*pSrc & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 );
- else
- dwColor = ( ((DWORD)(*pSrc * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift );
- memcpy( pDest, &dwColor, pTMObj->pixel.cb );
- pDest += pTMObj->pixel.cb;
- pSrc++;
- }
- }
- }
-
- /* Unlock the surface. */
- rc = lpDDS->Unlock( NULL );
- if ( FAILED(rc) )
- {
- RIP( NULL, "Unlock (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) );
- }
-}
-/*===========================================================================*/
-/* This function is the callback function that gets called when we are doing*/
-/* an enumeration of the texture formats supported by this device. The choice*/
-/* is made by checking to see if we have a match with the supplied D3D pixel-*/
-/* format. So the enumeration has to pass a desired D3D PF as the user var. */
-/*===========================================================================*/
-/* RETURN: D3DENUMRET_OK, D3DENUMRET_CANCEL. */
-/*===========================================================================*/
-HRESULT CALLBACK EnumPFHook( LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext )
-{
- LPDDPIXELFORMAT lpDDPixFmtRequest = (LPDDPIXELFORMAT)lpContext;
- PIXELINFO pixel;
-
- DPF(( DBG_FUNC, "EnumPFHook();" ));
-
- if ( lpDDPixFmt->dwFlags == lpDDPixFmtRequest->dwFlags )
- {
- /* Are we looking for an alpha channel? */
- if ( lpDDPixFmtRequest->dwFlags & DDPF_ALPHAPIXELS )
- {
- /* Try for something that has more then 1bits of Alpha. */
- Solve8BitChannelPixelFormat( lpDDPixFmt, &pixel );
- if ( pixel.aScale == -1.0 )
- {
- /* Save this format no matter what as its a match of sorts. */
- memcpy( lpDDPixFmtRequest, lpDDPixFmt, sizeof(DDPIXELFORMAT) );
- return D3DENUMRET_OK;
- }
- }
-
- /* Save this format as its a good match. */
- memcpy( lpDDPixFmtRequest, lpDDPixFmt, sizeof(DDPIXELFORMAT) );
-
- /* We are happy at this point so lets leave. */
- return D3DENUMRET_CANCEL;
- }
-
- return D3DENUMRET_OK;
-}
-
-
diff --git a/src/mesa/drivers/d3d/D3DTextureMgr.h b/src/mesa/drivers/d3d/D3DTextureMgr.h
deleted file mode 100644
index f4a4154917a..00000000000
--- a/src/mesa/drivers/d3d/D3DTextureMgr.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/*===========================================================================*/
-/* */
-/* Mesa-3.0 DirectX 6 Driver */
-/* */
-/* By Leigh McRae */
-/* */
-/* http://www.altsoftware.com/ */
-/* */
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
-/*===========================================================================*/
-#ifndef _TEXTURE_MGR_INC
-#define _TEXTURE_MGR_INC
-
-/*===========================================================================*/
-/* Includes. */
-/*===========================================================================*/
-#include <windows.h>
-#include <ddraw.h>
-#include <d3d.h>
-#include <stdlib.h>
-#include <stdlib.h>
-#include "GL/gl.h"
-/*========================================================================*/
-/* Defines. */
-/*========================================================================*/
-/*========================================================================*/
-/* Type defines. */
-/*========================================================================*/
-typedef struct _local_texture_object
-{
- DWORD dwName,
- dwPriority,
- dwFlags,
- dwSWidth,
- dwSHeight,
- dwVWidth,
- dwVHeight;
- BOOL bLock,
- bDirty; /* I only update VID on SubImage calls so the system */
- /* texture can get invalid. */
-
- LPDIRECT3DDEVICE3 lpD3DDevice; /* If the device changes we must get new handles... */
- LPDIRECTDRAWSURFACE4 lpDDS_System,
- lpDDS_Video;
- LPDIRECT3DTEXTURE2 lpD3DTexture2;
-
- PIXELINFO pixel;
-
- struct _local_texture_object *next;
- struct _local_texture_object *prev;
-
-} TM_OBJECT, *PTM_OBJECT;
-/*========================================================================*/
-/* Function prototypes. */
-/*========================================================================*/
-void APIENTRY InitTMD3D( void *pVoid );
-void APIENTRY TermTMD3D( void *pVoid );
-/*========================================================================*/
-/* Global variables declaration. */
-/*========================================================================*/
-
-#endif
diff --git a/src/mesa/drivers/d3d/D3DUTILS.CPP b/src/mesa/drivers/d3d/D3DUTILS.CPP
deleted file mode 100644
index c13d89cd711..00000000000
--- a/src/mesa/drivers/d3d/D3DUTILS.CPP
+++ /dev/null
@@ -1,638 +0,0 @@
-/*===========================================================================*/
-/* */
-/* Mesa-3.0 DirectX 6 Driver */
-/* */
-/* By Leigh McRae */
-/* */
-/* http://www.altsoftware.com/ */
-/* */
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
-/*===========================================================================*/
-#include "D3DHAL.h"
-/*===========================================================================*/
-/* Local only functions. */
-/*===========================================================================*/
-static int CountTrailingZeros( DWORD dwMask );
-/*===========================================================================*/
-/* This function is used to get the pointer to the surface and the pitch for*/
-/* the scanline rendering functions. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-extern "C" DDSURFACEDESC2 *LockHAL( PMESAD3DSHARED pShared, BOOL bBack )
-{
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
- static DDSURFACEDESC2 ddsd2;
- HRESULT rc;
-
- DPF(( DBG_FUNC, "LockHAL();" ));
-
- /* Set the request structure up first. */
- memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );
- ddsd2.dwSize = sizeof(DDSURFACEDESC2);
-
- /* Make sure we have enough info. */
- if ( pHAL )
- {
- rc = pHAL->lpDDSRender->Lock( NULL, &ddsd2, DDLOCK_WAIT, NULL );
- if ( FAILED(rc) )
- {
- RIP( pHAL, "Lock (RENDER) ->", ErrorStringD3D(rc) );
- }
- }
-
- return &ddsd2;
-}
-/*===========================================================================*/
-/* This is just a simple wrapper. I probably don't need to do any error */
-/* checking as the Lock must have worked inorder to get here... */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-extern "C" void UnlockHAL( PMESAD3DSHARED pShared, BOOL bBack )
-{
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
- HRESULT rc;
-
- DPF(( DBG_FUNC, "UnlockHAL();" ));
-
- /* Make sure we have enough info. */
- if ( pHAL )
- {
- rc = pHAL->lpDDSRender->Unlock( NULL );
- if ( FAILED(rc) )
- {
- RIP( pHAL, "Unlock (RENDER) ->", ErrorStringD3D(rc) );
- }
- }
-}
-/*===========================================================================*/
-/* This function will track the main/Primary window that will be used as the*/
-/* target for the Blt in SwapBuffers. As a side effect the call will check */
-/* to see if the primary surface is the same size and position as the screen.*/
-/* If they are the same size we will call it fullscreen... */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-extern "C" void UpdateScreenPosHAL( PMESAD3DSHARED pShared )
-{
- PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared;
- POINT pt;
- DWORD dwWidth, dwHeight;
-
- DPF(( DBG_FUNC, "UpdateScreenPosHAL();" ));
-
- /* Make sure we have enough info. */
- if ( pHAL != NULL )
- {
- /* Update the windows screen position. */
- GetClientRect( pShared->hwnd, &pShared->rectW );
- pt.x = pt.y = 0;
- ClientToScreen( pShared->hwnd, &pt );
- OffsetRect( &pShared->rectW, pt.x, pt.y);
-
- /* Compare the primary to the screen. */
- dwWidth = GetSystemMetrics( SM_CXSCREEN );
- dwHeight = GetSystemMetrics( SM_CYSCREEN );
- if ( (pShared->rectW.left > 0) || (pShared->rectW.top > 0) ||
- (pShared->rectW.right > dwWidth) || (pShared->rectW.bottom > dwHeight) )
- pShared->bWindow = TRUE;
- else
- pShared->bWindow = FALSE;
- }
-}
-/*===========================================================================*/
-/* This function will fill in the pixel info structure defined in D3Dshared.*/
-/* Basicly it will take a DirectDraw pixelformat structure and make scaling */
-/* values that will convert from 8bit channels to whatever the supplied ddpf */
-/* uses. Also we will generate shift values that will be used to get move */
-/* each component of the pixel into place. */
-/* I have now added a special case for a 1bit alpha channel. If I find a 1b*/
-/* alpha then I will set the scale to -1.0 which should be unique. Later I */
-/* can check the alpha scale value too see if its -1.0 and thus handle it. I*/
-/* was finding that the case was not working tom my advantage so this is my */
-/* HACK for the day. As a TODO I should work on this... */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-void Solve8BitChannelPixelFormat( DDPIXELFORMAT *pddpf, PPIXELINFO pPixel )
-{
- DPF(( DBG_FUNC, "Solve8BitChannelPixelFromat();" ));
-
- memset( pPixel, 0, sizeof(PPIXELINFO) );
-
- /* Check too see if the color space is valid in the PF. */
- if ( pddpf->dwFlags & DDPF_RGB )
- {
- /* Solve the red stuff. */
- pPixel->dwRMask = pddpf->dwRBitMask;
- pPixel->rShift = CountTrailingZeros( pPixel->dwRMask );
- pPixel->rScale = (float)0.00392156 * (float)(pPixel->dwRMask >> pPixel->rShift);
-
- /* Solve the green thingy's. */
- pPixel->dwGMask = pddpf->dwGBitMask;
- pPixel->gShift = CountTrailingZeros( pPixel->dwGMask );
- pPixel->gScale = (float)0.00392156 * (float)(pPixel->dwGMask >> pPixel->gShift);
-
- /* Solve the blues. */
- pPixel->dwBMask = pddpf->dwBBitMask;
- pPixel->bShift = CountTrailingZeros( pddpf->dwBBitMask );
- pPixel->bScale = (float)0.00392156 * (float)(pddpf->dwBBitMask >> pPixel->bShift);
- }
-
- /* Do the alpha channel if there is one. */
- if ( pddpf->dwFlags & DDPF_ALPHAPIXELS )
- {
- pPixel->dwAMask = pddpf->dwRGBAlphaBitMask;
- pPixel->aShift = CountTrailingZeros( pPixel->dwAMask );
-
- /* Special case a 1bit alpha. */
- if ( (pPixel->dwAMask >> pPixel->aShift) == 1 )
- pPixel->aScale = -1.0;
- else
- pPixel->aScale = (float)0.00392156 * (float)(pPixel->dwAMask >> pPixel->aShift);
- }
-
- /* Get the size of the pixel in bytes. Should work as dwRGBBitCount is in a union. */
- pPixel->cb = pddpf->dwRGBBitCount / 8;
-}
-/*===========================================================================*/
-/* See RETURN :) */
-/*===========================================================================*/
-/* RETURN: number of contiguous zeros starting from the right. */
-/*===========================================================================*/
-static int CountTrailingZeros( DWORD dwMask )
-{
- DWORD Mask;
-
- if ( dwMask == 0 )
- return 32;
-
- /* Can't take credit for this one! */
- Mask = dwMask & -(int)dwMask;
- return ((Mask & 0xFFFF0000)!=0) << 4
- | ((Mask & 0xFF00FF00)!=0) << 3
- | ((Mask & 0xF0F0F0F0)!=0) << 2
- | ((Mask & 0xCCCCCCCC)!=0) << 1
- | ((Mask & 0xAAAAAAAA)!=0);
-}
-/*===========================================================================*/
-/* This function will convert the DDraw error code to its macro string. The*/
-/* returned pointer is static so you need not worry about memory managemnet */
-/* but the error message gets written over from call to call... */
-/*===========================================================================*/
-/* RETURN: pointer to the single static buffer that hold the error message. */
-/*===========================================================================*/
-char *ErrorStringD3D( HRESULT hr )
-{
- static char errorString[128];
-
- switch( hr )
- {
- case DDERR_ALREADYINITIALIZED:
- strcpy( errorString, "DDERR_ALREADYINITIALIZED" );
- break;
-
- case DDERR_CANNOTATTACHSURFACE:
- strcpy( errorString, "DDERR_CANNOTATTACHSURFACE" );
- break;
-
- case DDERR_CANNOTDETACHSURFACE:
- strcpy( errorString, "DDERR_CANNOTDETACHSURFACE" );
- break;
-
- case DDERR_CURRENTLYNOTAVAIL:
- strcpy( errorString, "DDERR_CURRENTLYNOTAVAIL" );
- break;
-
- case DDERR_EXCEPTION:
- strcpy( errorString, "DDERR_EXCEPTION" );
- break;
-
- case DDERR_GENERIC:
- strcpy( errorString, "DDERR_GENERIC" );
- break;
-
- case DDERR_HEIGHTALIGN:
- strcpy( errorString, "DDERR_HEIGHTALIGN" );
- break;
-
- case DDERR_INCOMPATIBLEPRIMARY:
- strcpy( errorString, "DDERR_INCOMPATIBLEPRIMARY" );
- break;
-
- case DDERR_INVALIDCAPS:
- strcpy( errorString, "DDERR_INVALIDCAPS" );
- break;
-
- case DDERR_INVALIDCLIPLIST:
- strcpy( errorString, "DDERR_INVALIDCLIPLIST" );
- break;
-
- case DDERR_INVALIDMODE:
- strcpy( errorString, "DDERR_INVALIDMODE" );
- break;
-
- case DDERR_INVALIDOBJECT:
- strcpy( errorString, "DDERR_INVALIDOBJECT" );
- break;
-
- case DDERR_INVALIDPARAMS:
- strcpy( errorString, "DDERR_INVALIDPARAMS" );
- break;
-
- case DDERR_INVALIDPIXELFORMAT:
- strcpy( errorString, "DDERR_INVALIDPIXELFORMAT" );
- break;
-
- case DDERR_INVALIDRECT:
- strcpy( errorString, "DDERR_INVALIDRECT" );
- break;
-
- case DDERR_LOCKEDSURFACES:
- strcpy( errorString, "DDERR_LOCKEDSURFACES" );
- break;
-
- case DDERR_NO3D:
- strcpy( errorString, "DDERR_NO3D" );
- break;
-
- case DDERR_NOALPHAHW:
- strcpy( errorString, "DDERR_NOALPHAHW" );
- break;
-
- case DDERR_NOCLIPLIST:
- strcpy( errorString, "DDERR_NOCLIPLIST" );
- break;
-
- case DDERR_NOCOLORCONVHW:
- strcpy( errorString, "DDERR_NOCOLORCONVHW" );
- break;
-
- case DDERR_NOCOOPERATIVELEVELSET:
- strcpy( errorString, "DDERR_NOCOOPERATIVELEVELSET" );
- break;
-
- case DDERR_NOCOLORKEY:
- strcpy( errorString, "DDERR_NOCOLORKEY" );
- break;
-
- case DDERR_NOCOLORKEYHW:
- strcpy( errorString, "DDERR_NOCOLORKEYHW" );
- break;
-
- case DDERR_NODIRECTDRAWSUPPORT:
- strcpy( errorString, "DDERR_NODIRECTDRAWSUPPORT" );
- break;
-
- case DDERR_NOEXCLUSIVEMODE:
- strcpy( errorString, "DDERR_NOEXCLUSIVEMODE" );
- break;
-
- case DDERR_NOFLIPHW:
- strcpy( errorString, "DDERR_NOFLIPHW" );
- break;
-
- case DDERR_NOGDI:
- strcpy( errorString, "DDERR_NOGDI" );
- break;
-
- case DDERR_NOMIRRORHW:
- strcpy( errorString, "DDERR_NOMIRRORHW" );
- break;
-
- case DDERR_NOTFOUND:
- strcpy( errorString, "DDERR_NOTFOUND" );
- break;
-
- case DDERR_NOOVERLAYHW:
- strcpy( errorString, "DDERR_NOOVERLAYHW" );
- break;
-
- case DDERR_OVERLAPPINGRECTS:
- strcpy( errorString, "DDERR_OVERLAPPINGRECTS" );
- break;
-
- case DDERR_NORASTEROPHW:
- strcpy( errorString, "DDERR_NORASTEROPHW" );
- break;
-
- case DDERR_NOROTATIONHW:
- strcpy( errorString, "DDERR_NOROTATIONHW" );
- break;
-
- case DDERR_NOSTRETCHHW:
- strcpy( errorString, "DDERR_NOSTRETCHHW" );
- break;
-
- case DDERR_NOT4BITCOLOR:
- strcpy( errorString, "DDERR_NOT4BITCOLOR" );
- break;
-
- case DDERR_NOT4BITCOLORINDEX:
- strcpy( errorString, "DDERR_NOT4BITCOLORINDEX" );
- break;
-
- case DDERR_NOT8BITCOLOR:
- strcpy( errorString, "DDERR_NOT8BITCOLOR" );
- break;
-
- case DDERR_NOTEXTUREHW:
- strcpy( errorString, "DDERR_NOTEXTUREHW" );
- break;
-
- case DDERR_NOVSYNCHW:
- strcpy( errorString, "DDERR_NOVSYNCHW" );
- break;
-
- case DDERR_NOZBUFFERHW:
- strcpy( errorString, "DDERR_NOZBUFFERHW" );
- break;
-
- case DDERR_NOZOVERLAYHW:
- strcpy( errorString, "DDERR_NOZOVERLAYHW" );
- break;
-
- case DDERR_OUTOFCAPS:
- strcpy( errorString, "DDERR_OUTOFCAPS" );
- break;
-
- case DDERR_OUTOFMEMORY:
- strcpy( errorString, "DDERR_OUTOFMEMORY" );
- break;
-
- case DDERR_OUTOFVIDEOMEMORY:
- strcpy( errorString, "DDERR_OUTOFVIDEOMEMORY" );
- break;
-
- case DDERR_OVERLAYCANTCLIP:
- strcpy( errorString, "DDERR_OVERLAYCANTCLIP" );
- break;
-
- case DDERR_OVERLAYCOLORKEYONLYONEACTIVE:
- strcpy( errorString, "DDERR_OVERLAYCOLORKEYONLYONEACTIVE" );
- break;
-
- case DDERR_PALETTEBUSY:
- strcpy( errorString, "DDERR_PALETTEBUSY" );
- break;
-
- case DDERR_COLORKEYNOTSET:
- strcpy( errorString, "DDERR_COLORKEYNOTSET" );
- break;
-
- case DDERR_SURFACEALREADYATTACHED:
- strcpy( errorString, "DDERR_SURFACEALREADYATTACHED" );
- break;
-
- case DDERR_SURFACEALREADYDEPENDENT:
- strcpy( errorString, "DDERR_SURFACEALREADYDEPENDENT" );
- break;
-
- case DDERR_SURFACEBUSY:
- strcpy( errorString, "DDERR_SURFACEBUSY" );
- break;
-
- case DDERR_CANTLOCKSURFACE:
- strcpy( errorString, "DDERR_CANTLOCKSURFACE" );
- break;
-
- case DDERR_SURFACEISOBSCURED:
- strcpy( errorString, "DDERR_SURFACEISOBSCURED" );
- break;
-
- case DDERR_SURFACELOST:
- strcpy( errorString, "DDERR_SURFACELOST" );
- break;
-
- case DDERR_SURFACENOTATTACHED:
- strcpy( errorString, "DDERR_SURFACENOTATTACHED" );
- break;
-
- case DDERR_TOOBIGHEIGHT:
- strcpy( errorString, "DDERR_TOOBIGHEIGHT" );
- break;
-
- case DDERR_TOOBIGSIZE:
- strcpy( errorString, "DDERR_TOOBIGSIZE" );
- break;
-
- case DDERR_TOOBIGWIDTH:
- strcpy( errorString, "DDERR_TOOBIGWIDTH" );
- break;
-
- case DDERR_UNSUPPORTED:
- strcpy( errorString, "DDERR_UNSUPPORTED" );
- break;
-
- case DDERR_UNSUPPORTEDFORMAT:
- strcpy( errorString, "DDERR_UNSUPPORTEDFORMAT" );
- break;
-
- case DDERR_UNSUPPORTEDMASK:
- strcpy( errorString, "DDERR_UNSUPPORTEDMASK" );
- break;
-
- case DDERR_INVALIDSTREAM:
- strcpy( errorString, "DDERR_INVALIDSTREAM" );
- break;
-
- case DDERR_VERTICALBLANKINPROGRESS:
- strcpy( errorString, "DDERR_VERTICALBLANKINPROGRESS" );
- break;
-
- case DDERR_WASSTILLDRAWING:
- strcpy( errorString, "DDERR_WASSTILLDRAWING" );
- break;
-
- case DDERR_XALIGN:
- strcpy( errorString, "DDERR_XALIGN" );
- break;
-
- case DDERR_INVALIDDIRECTDRAWGUID:
- strcpy( errorString, "DDERR_INVALIDDIRECTDRAWGUID" );
- break;
-
- case DDERR_DIRECTDRAWALREADYCREATED:
- strcpy( errorString, "DDERR_DIRECTDRAWALREADYCREATED" );
- break;
-
- case DDERR_NODIRECTDRAWHW:
- strcpy( errorString, "DDERR_NODIRECTDRAWHW" );
- break;
-
- case DDERR_PRIMARYSURFACEALREADYEXISTS:
- strcpy( errorString, "DDERR_PRIMARYSURFACEALREADYEXISTS" );
- break;
-
- case DDERR_NOEMULATION:
- strcpy( errorString, "DDERR_NOEMULATION" );
- break;
-
- case DDERR_REGIONTOOSMALL:
- strcpy( errorString, "DDERR_REGIONTOOSMALL" );
- break;
-
- case DDERR_CLIPPERISUSINGHWND:
- strcpy( errorString, "DDERR_CLIPPERISUSINGHWND" );
- break;
-
- case DDERR_NOCLIPPERATTACHED:
- strcpy( errorString, "DDERR_NOCLIPPERATTACHED" );
- break;
-
- case DDERR_NOHWND:
- strcpy( errorString, "DDERR_NOHWND" );
- break;
-
- case DDERR_HWNDSUBCLASSED:
- strcpy( errorString, "DDERR_HWNDSUBCLASSED" );
- break;
-
- case DDERR_HWNDALREADYSET:
- strcpy( errorString, "DDERR_HWNDALREADYSET" );
- break;
-
- case DDERR_NOPALETTEATTACHED:
- strcpy( errorString, "DDERR_NOPALETTEATTACHED" );
- break;
-
- case DDERR_NOPALETTEHW:
- strcpy( errorString, "DDERR_NOPALETTEHW" );
- break;
-
- case DDERR_BLTFASTCANTCLIP:
- strcpy( errorString, "DDERR_BLTFASTCANTCLIP" );
- break;
-
- case DDERR_NOBLTHW:
- strcpy( errorString, "DDERR_NOBLTHW" );
- break;
-
- case DDERR_NODDROPSHW:
- strcpy( errorString, "DDERR_NODDROPSHW" );
- break;
-
- case DDERR_OVERLAYNOTVISIBLE:
- strcpy( errorString, "DDERR_OVERLAYNOTVISIBLE" );
- break;
-
- case DDERR_NOOVERLAYDEST:
- strcpy( errorString, "DDERR_NOOVERLAYDEST" );
- break;
-
- case DDERR_INVALIDPOSITION:
- strcpy( errorString, "DDERR_INVALIDPOSITION" );
- break;
-
- case DDERR_NOTAOVERLAYSURFACE:
- strcpy( errorString, "DDERR_NOTAOVERLAYSURFACE" );
- break;
-
- case DDERR_EXCLUSIVEMODEALREADYSET:
- strcpy( errorString, "DDERR_EXCLUSIVEMODEALREADYSET" );
- break;
-
- case DDERR_NOTFLIPPABLE:
- strcpy( errorString, "DDERR_NOTFLIPPABLE" );
- break;
-
- case DDERR_CANTDUPLICATE:
- strcpy( errorString, "DDERR_CANTDUPLICATE" );
- break;
-
- case DDERR_NOTLOCKED:
- strcpy( errorString, "DDERR_NOTLOCKED" );
- break;
-
- case DDERR_CANTCREATEDC:
- strcpy( errorString, "DDERR_CANTCREATEDC" );
- break;
-
- case DDERR_NODC:
- strcpy( errorString, "DDERR_NODC" );
- break;
-
- case DDERR_WRONGMODE:
- strcpy( errorString, "DDERR_WRONGMODE" );
- break;
-
- case DDERR_IMPLICITLYCREATED:
- strcpy( errorString, "DDERR_IMPLICITLYCREATED" );
- break;
-
- case DDERR_NOTPALETTIZED:
- strcpy( errorString, "DDERR_NOTPALETTIZED" );
- break;
-
- case DDERR_UNSUPPORTEDMODE:
- strcpy( errorString, "DDERR_UNSUPPORTEDMODE" );
- break;
-
- case DDERR_NOMIPMAPHW:
- strcpy( errorString, "DDERR_NOMIPMAPHW" );
- break;
-
- case DDERR_INVALIDSURFACETYPE:
- strcpy( errorString, "DDERR_INVALIDSURFACETYPE" );
- break;
-
- case DDERR_NOOPTIMIZEHW:
- strcpy( errorString, "DDERR_NOOPTIMIZEHW" );
- break;
-
- case DDERR_NOTLOADED:
- strcpy( errorString, "DDERR_NOTLOADED" );
- break;
-
- case DDERR_NOFOCUSWINDOW:
- strcpy( errorString, "DDERR_NOFOCUSWINDOW" );
- break;
-
- case DDERR_DCALREADYCREATED:
- strcpy( errorString, "DDERR_DCALREADYCREATED" );
- break;
-
- case DDERR_NONONLOCALVIDMEM:
- strcpy( errorString, "DDERR_NONONLOCALVIDMEM" );
- break;
-
- case DDERR_CANTPAGELOCK:
- strcpy( errorString, "DDERR_CANTPAGELOCK" );
- break;
-
- case DDERR_CANTPAGEUNLOCK:
- strcpy( errorString, "DDERR_CANTPAGEUNLOCK" );
- break;
-
- case DDERR_NOTPAGELOCKED:
- strcpy( errorString, "DDERR_NOTPAGELOCKED" );
- break;
-
- case DDERR_MOREDATA:
- strcpy( errorString, "DDERR_MOREDATA" );
- break;
-
- case DDERR_EXPIRED:
- strcpy( errorString, "DDERR_EXPIRED" );
- break;
-
- case DDERR_VIDEONOTACTIVE:
- strcpy( errorString, "DDERR_VIDEONOTACTIVE" );
- break;
-
- case DDERR_DEVICEDOESNTOWNSURFACE:
- strcpy( errorString, "DDERR_DEVICEDOESNTOWNSURFACE" );
- break;
-
- case DDERR_NOTINITIALIZED:
- strcpy( errorString, "DDERR_NOTINITIALIZED" );
- break;
-
- default:
- strcpy( errorString, "<unknown error code>" );
- break;
- }
-
- return &errorString[0];
-}
diff --git a/src/mesa/drivers/d3d/D3Dvbrender.c b/src/mesa/drivers/d3d/D3Dvbrender.c
deleted file mode 100644
index 09857f1dc8d..00000000000
--- a/src/mesa/drivers/d3d/D3Dvbrender.c
+++ /dev/null
@@ -1,2149 +0,0 @@
-/*===========================================================================*/
-/* */
-/* Mesa-3.0 DirectX 6 Driver */
-/* */
-/* By Leigh McRae */
-/* */
-/* http://www.altsoftware.com/ */
-/* */
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
-/*===========================================================================*/
-#include <stdio.h>
-#include "clip.h"
-#include "context.h"
-#include "light.h"
-#include "lines.h"
-#include "macros.h"
-#include "matrix.h"
-#include "pb.h"
-#include "points.h"
-#include "mtypes.h"
-#include "vb.h"
-#include "vbrender.h"
-#include "xform.h"
-#include "D3DMesa.h"
-
-static void SetRenderStates( GLcontext *ctx );
-static void DebugRenderStates( GLcontext *ctx, BOOL bForce );
-
-static void RenderPointsVB( GLcontext *ctx, GLuint start, GLuint end );
-static void RenderTriangleVB( GLcontext *ctx, GLuint start, GLuint end );
-static void RenderTriangleFanVB( GLcontext *ctx, GLuint start, GLuint end );
-static void RenderTriangleStripVB( GLcontext *ctx, GLuint start, GLuint end );
-static void RenderQuadVB( GLcontext *ctx, GLuint start, GLuint end );
-static void RenderQuad( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4, GLuint pv );
-void RenderOneTriangle( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint pv );
-void RenderOneLine( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv );
-
-/* I went with a D3D vertex buffer that is 6 times that of the Mesa one */
-/* instead of having the D3D one flush when its full. This way Mesa will*/
-/* handle all the flushing. I need x6 as points can use 4 vertex each. */
-D3DTLVERTEX D3DTLVertices[ (VB_MAX*6) ];
-GLuint VList[VB_SIZE];
-/*===========================================================================*/
-/* Compute Z offsets for a polygon with plane defined by (A,B,C,D) */
-/* D is not needed. TODO: Currently we are calculating this but not using it.*/
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void OffsetPolygon( GLcontext *ctx, GLfloat a, GLfloat b, GLfloat c )
-{
- GLfloat ac,
- bc,
- m,
- offset;
-
- DPF(( DBG_FUNC, "OffsetPolygon();" ));
-
- if ( (c < 0.001F) && (c > - 0.001F) )
- {
- /* Prevents underflow problems. */
- ctx->PointZoffset = 0.0F;
- ctx->LineZoffset = 0.0F;
- ctx->PolygonZoffset = 0.0F;
- }
- else
- {
- ac = a / c;
- bc = b / c;
- if ( ac < 0.0F )
- ac = -ac;
- if ( bc<0.0F )
- bc = -bc;
- m = MAX2( ac, bc ); /* m = sqrt( ac*ac + bc*bc ); */
-
- offset = (m * ctx->Polygon.OffsetFactor + ctx->Polygon.OffsetUnits);
- ctx->PointZoffset = ctx->Polygon.OffsetPoint ? offset : 0.0F;
- ctx->LineZoffset = ctx->Polygon.OffsetLine ? offset : 0.0F;
- ctx->PolygonZoffset = ctx->Polygon.OffsetFill ? offset : 0.0F;
- }
-
- DPF(( DBG_PRIM_INFO, "OffsetPolygon: %f", offset ));
-}
-/*===========================================================================*/
-/* Compute signed area of the n-sided polgyon specified by vertices */
-/* vb->Win[] and vertex list vlist[]. */
-/* A clockwise polygon will return a negative area. A counter-clockwise */
-/* polygon will return a positive area. I have changed this function to */
-/* actually calculate twice the area as its faster and still gives the sign. */
-/*===========================================================================*/
-/* RETURN: signed area of the polgon. */
-/*===========================================================================*/
-static GLfloat PolygonArea( const struct vertex_buffer *vb, GLuint n, const GLuint vlist[] )
-{
- GLfloat area;
- GLuint i;
-
- DPF(( DBG_FUNC, "PolygonArea();" ));
-
-#define j0 vlist[i]
-#define j1 vlist[(i+1)%n]
-#define x0 vb->Win[j0][0]
-#define y0 vb->Win[j0][1]
-#define x1 vb->Win[j1][0]
-#define y1 vb->Win[j1][1]
-
- /* area = sum of trapezoids */
- for( i = 0, area = 0.0; i < n; i++ )
- area += ((x0 - x1) * (y0 + y1)); /* Note: no divide by two here! */
-
-#undef x0
-#undef y0
-#undef x1
-#undef y1
-#undef j1
-#undef j0
-
- // TODO: I don't see the point or * 0.5 as we just want the sign...
- return area;
-}
-/*===========================================================================*/
-/* Render a polygon that needs clipping on at least one vertex. The function*/
-/* will first clip the polygon to any user clipping planes then clip to the */
-/* viewing volume. The final polygon will be draw as single triangles that */
-/* first need minor proccessing (culling, offset, etc) before we draw the */
-/* polygon as a fan. NOTE: the fan is draw as single triangles as its not */
-/* formed sequentaly in the VB but is in the vlist[]. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void RenderClippedPolygon( GLcontext *ctx, GLuint n, GLuint vlist[] )
-{
- struct vertex_buffer *VB = ctx->VB;
- GLfloat (*win)[3] = VB->Win,
- *proj = ctx->ProjectionMatrix,
- ex, ey,
- fx, fy, c,
- wInv;
- GLuint index,
- pv,
- facing;
-
- DPF(( DBG_FUNC, "RenderClippedPolygon();" ));
-
- DPF(( DBG_PRIM_INFO, "RenderClippedtPolygon( %d )", n ));
-
- /* Which vertex dictates the color when flat shading. */
- pv = (ctx->Primitive==GL_POLYGON) ? vlist[0] : vlist[n-1];
-
- /* Clipping may introduce new vertices. New vertices will be stored in */
- /* the vertex buffer arrays starting with location VB->Free. After we've*/
- /* rendered the polygon, these extra vertices can be overwritten. */
- VB->Free = VB_MAX;
-
- /* Clip against user clipping planes in eye coord space. */
- if ( ctx->Transform.AnyClip )
- {
- n = gl_userclip_polygon( ctx, n, vlist );
- if ( n < 3 )
- return;
-
- /* Transform vertices from eye to clip coordinates: clip = Proj * eye */
- for( index = 0; index < n; index++ )
- {
- TRANSFORM_POINT( VB->Clip[vlist[index]], proj, VB->Eye[vlist[index]] );
- }
- }
-
- /* Clip against view volume in clip coord space */
- n = gl_viewclip_polygon( ctx, n, vlist );
- if ( n < 3 )
- return;
-
- /* Transform new vertices from clip to ndc to window coords. */
- /* ndc = clip / W window = viewport_mapping(ndc) */
- /* Note that window Z values are scaled to the range of integer */
- /* depth buffer values. */
-
- /* Only need to compute window coords for new vertices */
- for( index = VB_MAX; index < VB->Free; index++ )
- {
- if ( VB->Clip[index][3] != 0.0F )
- {
- wInv = 1.0F / VB->Clip[index][3];
-
- win[index][0] = VB->Clip[index][0] * wInv * ctx->Viewport.Sx + ctx->Viewport.Tx;
- win[index][1] = VB->Clip[index][1] * wInv * ctx->Viewport.Sy + ctx->Viewport.Ty;
- win[index][2] = VB->Clip[index][2] * wInv * ctx->Viewport.Sz + ctx->Viewport.Tz;
- }
- else
- {
- /* Can't divide by zero, so... */
- win[index][0] = win[index][1] = win[index][2] = 0.0F;
- }
- }
-
- /* Draw filled polygon as a triangle fan */
- for( index = 2; index < n; index++ )
- {
- /* Compute orientation of triangle */
- ex = win[vlist[index-1]][0] - win[vlist[0]][0];
- ey = win[vlist[index-1]][1] - win[vlist[0]][1];
- fx = win[vlist[index]][0] - win[vlist[0]][0];
- fy = win[vlist[index]][1] - win[vlist[0]][1];
- c = (ex * fy) - (ey * fx);
-
- /* polygon is perpindicular to view plane, don't draw it */
- if ( (c == 0.0F) && !ctx->Polygon.Unfilled )
- continue;
-
- /* Backface culling. */
- facing = (c < 0.0F) ^ ctx->Polygon.FrontBit;
- if ( (facing + 1) & ctx->Polygon.CullBits )
- continue;
-
- if ( ctx->IndirectTriangles & DD_TRI_LIGHT_TWOSIDE )
- {
- if ( facing == 1 )
- {
- /* use back color */
- VB->Color = VB->Bcolor;
- VB->Specular= VB->Bspec;
- }
- else
- {
- /* use front color */
- VB->Color = VB->Fcolor;
- VB->Specular= VB->Fspec;
- }
- }
-
- if ( ctx->IndirectTriangles & DD_TRI_OFFSET )
- {
- /* finish computing plane equation of polygon, compute offset */
- GLfloat fz = win[vlist[index]][2] - win[vlist[0]][2];
- GLfloat ez = win[vlist[index-1]][2] - win[vlist[0]][2];
- GLfloat a = (ey * fz) - (ez * fy);
- GLfloat b = (ez * fx) - (ex * fz);
- OffsetPolygon( ctx, a, b, c );
- }
- RenderOneTriangle( ctx, vlist[0], vlist[index-1], vlist[index], pv );
- }
-}
-/*===========================================================================*/
-/* This function gets called when either the vertex buffer is full or glEnd */
-/* has been called. If the we aren't in rendering mode (FEEDBACK) then I */
-/* pass the vertex buffer back to Mesa to deal with by returning FALSE. */
-/* If I can render the primitive types in the buffer directly then I will */
-/* return TRUE after I render the vertex buffer and reset the vertex buffer. */
-/* */
-/* TODO: I don't handle the special case of when the vertex buffer is full */
-/* and we have a primitive that bounds this buffer and the next one to */
-/* come. I'm not sure right now if Mesa handles this for me... */
-/*===========================================================================*/
-/* RETURN: TRUE, FALSE. */
-/*===========================================================================*/
-GLboolean RenderVertexBuffer( GLcontext *ctx, GLboolean allDone )
-{
- struct vertex_buffer *VB = ctx->VB;
- GLuint index,
- vlist[VB_SIZE];
-
- DPF(( DBG_FUNC, "RenderVertexBuffer();" ));
-
- /* We only need to hook actual tri's that need rendering. */
- if ( ctx->RenderMode != GL_RENDER )
- {
- // (ctx->Visual->AccumBits > 0) )
- // (ctx->Visual->StencilBits > 0) )
- DPF(( DBG_PRIM_INFO, "Passing VB back to Mesa" ));
- return FALSE;
- }
-
- /* I'm going to set the states here so that all functions will */
- /* be assured to have the right states. If Mesa's vertex bufefr */
- /* function calls one of my primitive functions (TRI,POINT,LINE) */
- /* it will need the right states. So instead of doing it in the */
- /* primitive function I will always do it here at risk of some */
- /* slow down to some cases... */
- SetRenderStates( ctx );
-
- switch( ctx->Primitive )
- {
- case GL_POINTS:
- DPF(( DBG_PRIM_INFO, "GL_POINTS( %d )", VB->Count ));
- RenderPointsVB( ctx, 0, VB->Count );
- break;
-
- case GL_LINES:
- case GL_LINE_STRIP:
- case GL_LINE_LOOP:
- /* Not supported functions yet so pass back that we failed to */
- /* render the vertex buffer and Mesa will have to do it. */
- DPF(( DBG_PRIM_INFO, "GL_LINE_?( %d )", VB->Count ));
- return FALSE;
-
- case GL_TRIANGLES:
- if ( VB->Count < 3 )
- {
- DPF(( DBG_PRIM_WARN, "GL_TRIANGLES( %d )", VB->Count ));
- return FALSE;
- }
-
- DPF(( DBG_PRIM_INFO, "GL_TRIANGLES( %d )", VB->Count ));
- RenderTriangleVB( ctx, 0, VB->Count );
- break;
-
- case GL_TRIANGLE_STRIP:
- if ( VB->Count < 3 )
- {
- DPF(( DBG_PRIM_WARN, "GL_TRIANGLE_STRIP( %d )", VB->Count ));
- return FALSE;
- }
-
- DPF(( DBG_PRIM_INFO, "GL_TRIANGLE_STRIP( %d )", VB->Count ));
- RenderTriangleStripVB( ctx, 0, VB->Count );
- break;
-
- case GL_TRIANGLE_FAN:
- if ( VB->Count < 3 )
- {
- DPF(( DBG_PRIM_WARN, "GL_TRIANGLE_FAN( %d )", VB->Count ));
- return FALSE;
- }
-
- DPF(( DBG_PRIM_INFO, "GL_TRIANGLE_FAN( %d )", VB->Count ));
- RenderTriangleFanVB( ctx, 0, VB->Count );
- break;
-
- case GL_QUADS:
- if ( VB->Count < 4 )
- {
- DPF(( DBG_PRIM_WARN, "GL_QUADS( %d )", VB->Count ));
- return FALSE;
- }
-
- DPF(( DBG_PRIM_INFO, "GL_QUADS( %d )", VB->Count ));
- RenderQuadVB( ctx, 0, VB->Count );
- break;
-
- case GL_QUAD_STRIP:
- if ( VB->Count < 4 )
- {
- DPF(( DBG_PRIM_WARN, "GL_QUAD_STRIP( %d )", VB->Count ));
- return FALSE;
- }
-
- DPF(( DBG_PRIM_INFO, "GL_QUAD_STRIP( %d )", VB->Count ));
-
- if ( VB->ClipOrMask )
- {
- for( index = 3; index < VB->Count; index += 2 )
- {
- if ( VB->ClipMask[index-3] & VB->ClipMask[index-2] & VB->ClipMask[index-1] & VB->ClipMask[index] & CLIP_ALL_BITS )
- {
- /* All points clipped by common plane */
- DPF(( DBG_PRIM_WARN, "GL_QUAD_STRIP( %d )", VB->Count ));
- continue;
- }
- else if ( VB->ClipMask[index-3] | VB->ClipMask[index-2] | VB->ClipMask[index-1] | VB->ClipMask[index] )
- {
- vlist[0] = index - 3;
- vlist[1] = index - 2;
- vlist[2] = index;
- vlist[3] = index - 1;
- RenderClippedPolygon( ctx, 4, vlist );
- }
- else
- {
- RenderQuad( ctx, (index-3), (index-2), index, (index-1), index );
- }
- }
- }
- else
- {
- /* No clipping needed */
- for( index = 3; index < VB->Count; index += 2 )
- RenderQuad( ctx, (index-3), (index-2), index, (index-1), index );
- }
- break;
-
- case GL_POLYGON:
- if ( VB->Count < 3 )
- {
- DPF(( DBG_PRIM_WARN, "GL_POLYGON( %d )", VB->Count ));
- return FALSE;
- }
-
- DPF(( DBG_PRIM_INFO, "GL_POLYGON( %d )", VB->Count ));
-
- /* All points clipped by common plane, draw nothing */
- if ( !(VB->ClipAndMask & CLIP_ALL_BITS) )
- RenderTriangleFanVB( ctx, 0, VB->Count );
- break;
-
- default:
- /* should never get here */
- _mesa_problem( ctx, "invalid mode in gl_render_vb" );
- }
-
- DPF(( DBG_PRIM_INFO, "ResetVB" ));
-
- /* We return TRUE to indicate we rendered the VB. */
- gl_reset_vb( ctx, allDone );
- return TRUE;
-}
-/*===========================================================================*/
-/* This function will render the current vertex buffer as triangles. The */
-/* buffer has to be able to be rendered directly. This means that we are */
-/* filled, no offsets, no culling and one sided rendering. Also we must be */
-/* in render mode of course. */
-/* First I will fill the global D3D vertice buffer. Next I will set all the*/
-/* states for D3D based on the current OGL state. Finally I pass the D3D VB */
-/* to the wrapper that call DrawPrimitives. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void RenderTriangleVB( GLcontext *ctx, GLuint start, GLuint end )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- struct vertex_buffer *VB = ctx->VB;
- int index,
- cVertex,
- height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top);
- DWORD dwPVColor;
- GLfloat ex, ey,
- fx, fy, c;
- GLuint facing;
-
- DPF(( DBG_FUNC, "RenderTriangleVB" ));
-
- if ( !VB->ClipOrMask )
- {
- DPF(( DBG_PRIM_INFO, "DirectTriangles( %d )", (end-start) ));
- for( index = start, cVertex = 0; index < end; )
- {
- dwPVColor = (VB->Color[(index+2)][3]<<24) | (VB->Color[(index+2)][0]<<16) | (VB->Color[(index+2)][1]<<8) | VB->Color[(index+2)][2];
-
- /*=====================================*/
- /* Populate the the triangle vertices. */
- /*=====================================*/
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[index][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[index][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[index][2] );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[index][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[index][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) );
- D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ?
- dwPVColor :
- (VB->Color[index][3]<<24) | (VB->Color[index][0]<<16) | (VB->Color[index][1]<<8) | VB->Color[index][2];
- index++;
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[index][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[index][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[index][2] );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[index][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[index][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) );
- D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ?
- dwPVColor :
- (VB->Color[index][3]<<24) | (VB->Color[index][0]<<16) | (VB->Color[index][1]<<8) | VB->Color[index][2];
- index++;
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[index][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[index][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[index][2] );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[index][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[index][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) );
- D3DTLVertices[cVertex++].color= dwPVColor;
- index++;
- }
- }
- else
- {
-#define v1 index
-#define v2 (index+1)
-#define v3 (index+2)
-
- for( index = start, cVertex = 0; index < end; index += 3 )
- {
- if ( VB->ClipMask[v1] & VB->ClipMask[v2] & VB->ClipMask[v3] & CLIP_ALL_BITS )
- {
- continue;
- }
- else if ( VB->ClipMask[v1] | VB->ClipMask[v2] | VB->ClipMask[v3] )
- {
- VList[0] = v1;
- VList[1] = v2;
- VList[2] = v3;
- RenderClippedPolygon( ctx, 3, VList );
- continue;
- }
-
- /* Compute orientation of triangle */
- ex = VB->Win[v2][0] - VB->Win[v1][0];
- ey = VB->Win[v2][1] - VB->Win[v1][1];
- fx = VB->Win[v3][0] - VB->Win[v1][0];
- fy = VB->Win[v3][1] - VB->Win[v1][1];
- c = (ex * fy) - (ey * fx);
-
- /* polygon is perpindicular to view plane, don't draw it */
- if ( (c == 0.0F) && !ctx->Polygon.Unfilled )
- continue;
-
- /* Backface culling. */
- facing = (c < 0.0F) ^ ctx->Polygon.FrontBit;
- if ( (facing + 1) & ctx->Polygon.CullBits )
- continue;
-
- if ( ctx->IndirectTriangles & DD_TRI_LIGHT_TWOSIDE )
- {
- if ( facing == 1 )
- {
- /* use back color */
- VB->Color = VB->Bcolor;
- VB->Specular= VB->Bspec;
- }
- else
- {
- /* use front color */
- VB->Color = VB->Fcolor;
- VB->Specular= VB->Fspec;
- }
- }
-
- if ( ctx->IndirectTriangles & DD_TRI_OFFSET )
- {
- /* Finish computing plane equation of polygon, compute offset */
- GLfloat fz = VB->Win[v3][2] - VB->Win[v1][2];
- GLfloat ez = VB->Win[v2][2] - VB->Win[v1][2];
- GLfloat a = (ey * fz) - (ez * fy);
- GLfloat b = (ez * fx) - (ex * fz);
- OffsetPolygon( ctx, a, b, c );
- }
-
- /*=====================================*/
- /* Populate the the triangle vertices. */
- /*=====================================*/
- /* Solve the prevoking vertex color as we need it for the 3rd triangle and flat shading. */
- dwPVColor = (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2];
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) );
- D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ?
- dwPVColor :
- (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2];
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v2][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v2][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v2][2] + ctx->PolygonZoffset) );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v2][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v2][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) );
- D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ?
- dwPVColor :
- (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2];
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) );
- D3DTLVertices[cVertex++].color= dwPVColor;
- }
-#undef v1
-#undef v2
-#undef v3
- }
-
- /* Render the converted vertex buffer. */
- if ( cVertex > 2 )
- DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &D3DTLVertices[0], cVertex );
-}
-/*===========================================================================*/
-/* This function will render the current vertex buffer as a triangle fan. */
-/* The buffer has to be able to be rendered directly. This means that we are*/
-/* filled, no offsets, no culling and one sided rendering. Also we must be */
-/* in render mode of course. */
-/* First I will fill the global D3D vertice buffer. Next I will set all the*/
-/* states for D3D based on the current OGL state. Finally I pass the D3D VB */
-/* to the wrapper that call DrawPrimitives. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void RenderTriangleFanVB( GLcontext *ctx, GLuint start, GLuint end )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- struct vertex_buffer *VB = ctx->VB;
- int index,
- cVertex,
- height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top);
- GLfloat ex, ey,
- fx, fy, c;
- GLuint facing;
- DWORD dwPVColor;
-
- DPF(( DBG_FUNC, "RenderTriangleFanVB();" ));
-
- /* Special case that we can blast the fan without culling, offset, etc... */
- if ( !VB->ClipOrMask && (ctx->Light.ShadeModel != GL_FLAT) )
- {
- DPF(( DBG_PRIM_INFO, "DirectTriangles( %d )", (end-start) ));
-
- /* Seed the the fan. */
- D3DTLVertices[0].sx = D3DVAL( VB->Win[start][0] );
- D3DTLVertices[0].sy = D3DVAL( (height - VB->Win[start][1]) );
- D3DTLVertices[0].sz = D3DVAL( VB->Win[start][2] );
- D3DTLVertices[0].tu = D3DVAL( VB->TexCoord[start][0] );
- D3DTLVertices[0].tv = D3DVAL( VB->TexCoord[start][1] );
- D3DTLVertices[0].rhw = D3DVAL( (1.0 / VB->Clip[start][3]) );
- D3DTLVertices[0].color= (VB->Color[start][3]<<24) | (VB->Color[start][0]<<16) | (VB->Color[start][1]<<8) | VB->Color[start][2];
-
- /* Seed the the fan. */
- D3DTLVertices[1].sx = D3DVAL( VB->Win[(start+1)][0] );
- D3DTLVertices[1].sy = D3DVAL( (height - VB->Win[(start+1)][1]) );
- D3DTLVertices[1].sz = D3DVAL( VB->Win[(start+1)][2] );
- D3DTLVertices[1].tu = D3DVAL( VB->TexCoord[(start+1)][0] );
- D3DTLVertices[1].tv = D3DVAL( VB->TexCoord[(start+1)][1] );
- D3DTLVertices[1].rhw = D3DVAL( (1.0 / VB->Clip[(start+1)][3]) );
- D3DTLVertices[1].color= (VB->Color[(start+1)][3]<<24) | (VB->Color[(start+1)][0]<<16) | (VB->Color[(start+1)][1]<<8) | VB->Color[(start+1)][2];
-
- for( index = (start+2), cVertex = 2; index < end; index++, cVertex++ )
- {
- /*=================================*/
- /* Add the next vertex to the fan. */
- /*=================================*/
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[index][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[index][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[index][2] );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[index][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[index][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) );
- D3DTLVertices[cVertex].color = (VB->Color[index][3]<<24) | (VB->Color[index][0]<<16) | (VB->Color[index][1]<<8) | VB->Color[index][2];
- }
-
- /* Render the converted vertex buffer. */
- if ( cVertex )
- DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLEFAN, &D3DTLVertices[0], cVertex );
- }
- else
- {
-#define v1 start
-#define v2 (index-1)
-#define v3 index
-
- for( index = (start+2), cVertex = 0; index < end; index++ )
- {
- if ( VB->ClipOrMask )
- {
- /* All points clipped by common plane */
- if ( VB->ClipMask[v1] & VB->ClipMask[v2] & VB->ClipMask[v3] & CLIP_ALL_BITS )
- {
- continue;
- }
- else if ( VB->ClipMask[v1] | VB->ClipMask[v2] | VB->ClipMask[v3] )
- {
- VList[0] = v1;
- VList[1] = v2;
- VList[2] = v3;
- RenderClippedPolygon( ctx, 3, VList );
- continue;
- }
- }
-
- /* Compute orientation of triangle */
- ex = VB->Win[v2][0] - VB->Win[v1][0];
- ey = VB->Win[v2][1] - VB->Win[v1][1];
- fx = VB->Win[v3][0] - VB->Win[v1][0];
- fy = VB->Win[v3][1] - VB->Win[v1][1];
- c = (ex * fy) - (ey * fx);
-
- /* polygon is perpindicular to view plane, don't draw it */
- if ( (c == 0.0F) && !ctx->Polygon.Unfilled )
- continue;
-
- /* Backface culling. */
- facing = (c < 0.0F) ^ ctx->Polygon.FrontBit;
- if ( (facing + 1) & ctx->Polygon.CullBits )
- continue;
-
- if ( ctx->IndirectTriangles & DD_TRI_OFFSET )
- {
- /* Finish computing plane equation of polygon, compute offset */
- GLfloat fz = VB->Win[v3][2] - VB->Win[v1][2];
- GLfloat ez = VB->Win[v2][2] - VB->Win[v1][2];
- GLfloat a = (ey * fz) - (ez * fy);
- GLfloat b = (ez * fx) - (ex * fz);
- OffsetPolygon( ctx, a, b, c );
- }
-
- /*=====================================*/
- /* Populate the the triangle vertices. */
- /*=====================================*/
- dwPVColor = (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2];
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) );
- D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor :
- (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2];
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v2][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v2][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v2][2] + ctx->PolygonZoffset) );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v2][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v2][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) );
- D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor :
- (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2];
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) );
- D3DTLVertices[cVertex++].color= dwPVColor;
- }
-
- /* Render the converted vertex buffer. */
- if ( cVertex )
- DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &D3DTLVertices[0], cVertex );
-#undef v1
-#undef v2
-#undef v3
- }
-}
-/*===========================================================================*/
-/* This function will render the current vertex buffer as a triangle strip. */
-/* The buffer has to be able to be rendered directly. This means that we are*/
-/* filled, no offsets, no culling and one sided rendering. Also we must be */
-/* in render mode of course. */
-/* First I will fill the global D3D vertice buffer. Next I will set all the*/
-/* states for D3D based on the current OGL state. Finally I pass the D3D VB */
-/* to the wrapper that call DrawPrimitives. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void RenderTriangleStripVB( GLcontext *ctx, GLuint start, GLuint end )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- struct vertex_buffer *VB = ctx->VB;
- int index,
- cVertex = 0,
- v1, v2, v3,
- height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top);
- GLfloat ex, ey,
- fx, fy, c;
- GLuint facing;
- DWORD dwPVColor;
-
- DPF(( DBG_FUNC, "RenderTriangleStripVB();" ));
-
- /* Special case that we can blast the fan without culling, offset, etc... */
- if ( !VB->ClipOrMask && (ctx->Light.ShadeModel != GL_FLAT) )
- {
- DPF(( DBG_PRIM_PROFILE, "DirectTriangles" ));
-
- /* Seed the the strip. */
- D3DTLVertices[0].sx = D3DVAL( VB->Win[start][0] );
- D3DTLVertices[0].sy = D3DVAL( (height - VB->Win[start][1]) );
- D3DTLVertices[0].sz = D3DVAL( VB->Win[start][2] );
- D3DTLVertices[0].tu = D3DVAL( VB->TexCoord[start][0] );
- D3DTLVertices[0].tv = D3DVAL( VB->TexCoord[start][1] );
- D3DTLVertices[0].rhw = D3DVAL( (1.0 / VB->Clip[start][3]) );
- D3DTLVertices[0].color= (VB->Color[start][3]<<24) | (VB->Color[start][0]<<16) | (VB->Color[start][1]<<8) | VB->Color[start][2];
-
- /* Seed the the strip. */
- D3DTLVertices[1].sx = D3DVAL( VB->Win[(start+1)][0] );
- D3DTLVertices[1].sy = D3DVAL( (height - VB->Win[(start+1)][1]) );
- D3DTLVertices[1].sz = D3DVAL( VB->Win[(start+1)][2] );
- D3DTLVertices[1].tu = D3DVAL( VB->TexCoord[(start+1)][0] );
- D3DTLVertices[1].tv = D3DVAL( VB->TexCoord[(start+1)][1] );
- D3DTLVertices[1].rhw = D3DVAL( (1.0 / VB->Clip[(start+1)][3]) );
- D3DTLVertices[1].color= (VB->Color[(start+1)][3]<<24) | (VB->Color[(start+1)][0]<<16) | (VB->Color[(start+1)][1]<<8) | VB->Color[(start+1)][2];
-
- for( index = (start+2), cVertex = 2; index < end; index++, cVertex++ )
- {
- /*===================================*/
- /* Add the next vertex to the strip. */
- /*===================================*/
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[index][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[index][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[index][2] );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[index][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[index][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) );
- D3DTLVertices[cVertex].color = (VB->Color[index][3]<<24) | (VB->Color[index][0]<<16) | (VB->Color[index][1]<<8) | VB->Color[index][2];
- }
-
- /* Render the converted vertex buffer. */
- if ( cVertex )
- DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLESTRIP, &D3DTLVertices[0], cVertex );
- }
- else
- {
- for( index = (start+2); index < end; index++ )
- {
- /* We need to switch order so that winding won't be a problem. */
- if ( index & 1 )
- {
- v1 = index - 1;
- v2 = index - 2;
- v3 = index - 0;
- }
- else
- {
- v1 = index - 2;
- v2 = index - 1;
- v3 = index - 0;
- }
-
- /* All vertices clipped by common plane */
- if ( VB->ClipMask[v1] & VB->ClipMask[v2] & VB->ClipMask[v3] & CLIP_ALL_BITS )
- continue;
-
- /* Check if any vertices need clipping. */
- if ( VB->ClipMask[v1] | VB->ClipMask[v2] | VB->ClipMask[v3] )
- {
- VList[0] = v1;
- VList[1] = v2;
- VList[2] = v3;
- RenderClippedPolygon( ctx, 3, VList );
- }
- else
- {
- /* Compute orientation of triangle */
- ex = VB->Win[v2][0] - VB->Win[v1][0];
- ey = VB->Win[v2][1] - VB->Win[v1][1];
- fx = VB->Win[v3][0] - VB->Win[v1][0];
- fy = VB->Win[v3][1] - VB->Win[v1][1];
- c = (ex * fy) - (ey * fx);
-
- /* Polygon is perpindicular to view plane, don't draw it */
- if ( (c == 0.0F) && !ctx->Polygon.Unfilled )
- continue;
-
- /* Backface culling. */
- facing = (c < 0.0F) ^ ctx->Polygon.FrontBit;
- if ( (facing + 1) & ctx->Polygon.CullBits )
- continue;
-
- /* Need right color if we have two sided lighting. */
- if ( ctx->IndirectTriangles & DD_TRI_LIGHT_TWOSIDE )
- {
- if ( facing == 1 )
- {
- /* use back color */
- VB->Color = VB->Bcolor;
- VB->Specular= VB->Bspec;
- }
- else
- {
- /* use front color */
- VB->Color = VB->Fcolor;
- VB->Specular= VB->Fspec;
- }
- }
-
- if ( ctx->IndirectTriangles & DD_TRI_OFFSET )
- {
- /* Finish computing plane equation of polygon, compute offset */
- GLfloat fz = VB->Win[v3][2] - VB->Win[v1][2];
- GLfloat ez = VB->Win[v2][2] - VB->Win[v1][2];
- GLfloat a = (ey * fz) - (ez * fy);
- GLfloat b = (ez * fx) - (ex * fz);
- OffsetPolygon( ctx, a, b, c );
- }
- /*=====================================*/
- /* Populate the the triangle vertices. */
- /*=====================================*/
-
- /* Solve the prevoking vertex color as we need it for the 3rd triangle and flat shading. */
- dwPVColor = (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2];
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) );
- D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ?
- dwPVColor :
- (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2];
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v2][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v2][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v2][2] + ctx->PolygonZoffset) );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v2][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v2][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) );
- D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ?
- dwPVColor :
- (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2];
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) );
- D3DTLVertices[cVertex++].color= dwPVColor;
- }
- }
-
- /* Render the converted vertex buffer. */
- if ( cVertex )
- DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &D3DTLVertices[0], cVertex );
- }
-}
-/*===========================================================================*/
-/* This function will render the current vertex buffer as Quads. The buffer*/
-/* has to be able to be rendered directly. This means that we are filled, no*/
-/* offsets, no culling and one sided rendering. Also we must be in render */
-/* mode of cource. */
-/* First I will fill the global D3D vertice buffer. Next I will set all the*/
-/* states for D3D based on the current OGL state. Finally I pass the D3D VB */
-/* to the wrapper that call DrawPrimitives. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void RenderQuadVB( GLcontext *ctx, GLuint start, GLuint end )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- struct vertex_buffer *VB = ctx->VB;
- int index,
- cVertex,
- height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top);
- DWORD dwPVColor;
- GLfloat ex, ey,
- fx, fy, c;
- GLuint facing; /* 0=front, 1=back */
-
- DPF(( DBG_FUNC, "RenderQuadVB();" ));
-
-#define v1 (index)
-#define v2 (index+1)
-#define v3 (index+2)
-#define v4 (index+3)
-
- if ( !VB->ClipOrMask )
- {
- DPF(( DBG_PRIM_PROFILE, "DirectTriangles" ));
-
- for( cVertex = 0, index = start; index < end; index += 4 )
- {
- if ( ctx->Light.ShadeModel == GL_FLAT )
- dwPVColor = (VB->Color[v4][3]<<24) | (VB->Color[v4][0]<<16) | (VB->Color[v4][1]<<8) | VB->Color[v4][2];
-
- /*=====================================*/
- /* Populate the the triangle vertices. */
- /*=====================================*/
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[v1][2] );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) );
- D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ?
- dwPVColor :
- (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2];
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v2][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v2][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[v2][2] );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v2][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v2][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) );
- D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ?
- dwPVColor :
- (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2];
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[v3][2] );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) );
- D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ?
- dwPVColor :
- (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2];
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[v1][2] );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) );
- D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ?
- dwPVColor :
- (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2];
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[v3][2] );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) );
- D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ?
- dwPVColor :
- (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2];
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v4][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v4][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[v4][2] );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v4][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v4][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v4][3]) );
- D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ?
- dwPVColor :
- (VB->Color[v4][3]<<24) | (VB->Color[v4][0]<<16) | (VB->Color[v4][1]<<8) | VB->Color[v4][2];
- }
- }
- else
- {
- for( cVertex = 0, index = start; index < end; index += 4 )
- {
- if ( VB->ClipMask[v1] & VB->ClipMask[v2] & VB->ClipMask[v3] & VB->ClipMask[v4] & CLIP_ALL_BITS )
- {
- continue;
- }
- else if ( VB->ClipMask[v1] | VB->ClipMask[v2] | VB->ClipMask[v3] | VB->ClipMask[v4] )
- {
- VList[0] = v1;
- VList[1] = v2;
- VList[2] = v3;
- VList[3] = v4;
- RenderClippedPolygon( ctx, 4, VList );
- continue;
- }
-
- /* Compute orientation of triangle */
- ex = VB->Win[v2][0] - VB->Win[v1][0];
- ey = VB->Win[v2][1] - VB->Win[v1][1];
- fx = VB->Win[v3][0] - VB->Win[v1][0];
- fy = VB->Win[v3][1] - VB->Win[v1][1];
- c = (ex * fy) - (ey * fx);
-
- /* polygon is perpindicular to view plane, don't draw it */
- if ( (c == 0.0F) && !ctx->Polygon.Unfilled )
- continue;
-
- /* Backface culling. */
- facing = (c < 0.0F) ^ ctx->Polygon.FrontBit;
- if ( (facing + 1) & ctx->Polygon.CullBits )
- continue;
-
- if ( ctx->IndirectTriangles & DD_TRI_LIGHT_TWOSIDE )
- {
- if ( facing == 1 )
- {
- /* use back color */
- VB->Color = VB->Bcolor;
- VB->Specular= VB->Bspec;
- }
- else
- {
- /* use front color */
- VB->Color = VB->Fcolor;
- VB->Specular= VB->Fspec;
- }
- }
-
- if ( ctx->IndirectTriangles & DD_TRI_OFFSET )
- {
- /* Finish computing plane equation of polygon, compute offset */
- GLfloat fz = VB->Win[v3][2] - VB->Win[v1][2];
- GLfloat ez = VB->Win[v2][2] - VB->Win[v1][2];
- GLfloat a = (ey * fz) - (ez * fy);
- GLfloat b = (ez * fx) - (ex * fz);
- OffsetPolygon( ctx, a, b, c );
- }
-
- if ( ctx->Light.ShadeModel == GL_FLAT )
- dwPVColor = (VB->Color[v4][3]<<24) | (VB->Color[v4][0]<<16) | (VB->Color[v4][1]<<8) | VB->Color[v4][2];
-
- /*=====================================*/
- /* Populate the the triangle vertices. */
- /*=====================================*/
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) );
- D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ?
- dwPVColor :
- (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2];
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v2][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v2][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v2][2] + ctx->PolygonZoffset) );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v2][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v2][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) );
- D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ?
- dwPVColor :
- (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2];
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) );
- D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ?
- dwPVColor :
- (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2];
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) );
- D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ?
- dwPVColor :
- (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2];
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) );
- D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ?
- dwPVColor :
- (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2];
-
- D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v4][0] );
- D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v4][1]) );
- D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v4][2] + ctx->PolygonZoffset) );
- D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v4][0] );
- D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v4][1] );
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v4][3]) );
- D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ?
- dwPVColor :
- (VB->Color[v4][3]<<24) | (VB->Color[v4][0]<<16) | (VB->Color[v4][1]<<8) | VB->Color[v4][2];
- }
- }
-
-#undef v4
-#undef v3
-#undef v2
-#undef v1
-
- /* Render the converted vertex buffer. */
- if ( cVertex )
- DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &D3DTLVertices[0], cVertex );
-}
-/*===========================================================================*/
-/* */
-/*===========================================================================*/
-/* RETURN: TRUE, FALSE. */
-/*===========================================================================*/
-static void RenderQuad( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4, GLuint pv )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- struct vertex_buffer *VB = ctx->VB;
- int height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top);
- DWORD dwPVColor;
- GLfloat ex, ey,
- fx, fy, c;
- GLuint facing; /* 0=front, 1=back */
- static D3DTLVERTEX TLVertices[6];
-
- DPF(( DBG_FUNC, "RenderQuad" ));
- DPF(( DBG_PRIM_INFO, "RenderQuad( 1 )" ));
-
- /* Compute orientation of triangle */
- ex = VB->Win[v2][0] - VB->Win[v1][0];
- ey = VB->Win[v2][1] - VB->Win[v1][1];
- fx = VB->Win[v3][0] - VB->Win[v1][0];
- fy = VB->Win[v3][1] - VB->Win[v1][1];
- c = (ex * fy) - (ey * fx);
-
- /* polygon is perpindicular to view plane, don't draw it */
- if ( (c == 0.0F) && !ctx->Polygon.Unfilled )
- return;
-
- /* Backface culling. */
- facing = (c < 0.0F) ^ ctx->Polygon.FrontBit;
- if ( (facing + 1) & ctx->Polygon.CullBits )
- return;
-
- if ( ctx->IndirectTriangles & DD_TRI_LIGHT_TWOSIDE )
- {
- if ( facing == 1 )
- {
- /* use back color */
- VB->Color = VB->Bcolor;
- VB->Specular= VB->Bspec;
- }
- else
- {
- /* use front color */
- VB->Color = VB->Fcolor;
- VB->Specular= VB->Fspec;
- }
- }
-
- if ( ctx->IndirectTriangles & DD_TRI_OFFSET )
- {
- /* Finish computing plane equation of polygon, compute offset */
- GLfloat fz = VB->Win[v3][2] - VB->Win[v1][2];
- GLfloat ez = VB->Win[v2][2] - VB->Win[v1][2];
- GLfloat a = (ey * fz) - (ez * fy);
- GLfloat b = (ez * fx) - (ex * fz);
- OffsetPolygon( ctx, a, b, c );
- }
-
- if ( ctx->Light.ShadeModel == GL_FLAT )
- dwPVColor = (VB->Color[pv][3]<<24) | (VB->Color[pv][0]<<16) | (VB->Color[pv][1]<<8) | VB->Color[pv][2];
-
- /*=====================================*/
- /* Populate the the triangle vertices. */
- /*=====================================*/
- TLVertices[0].sx = D3DVAL( VB->Win[v1][0] );
- TLVertices[0].sy = D3DVAL( (height - VB->Win[v1][1]) );
- TLVertices[0].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) );
- TLVertices[0].tu = D3DVAL( VB->TexCoord[v1][0] );
- TLVertices[0].tv = D3DVAL( VB->TexCoord[v1][1] );
- TLVertices[0].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) );
- TLVertices[0].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor :
- (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2];
-
- TLVertices[1].sx = D3DVAL( VB->Win[v2][0] );
- TLVertices[1].sy = D3DVAL( (height - VB->Win[v2][1]) );
- TLVertices[1].sz = D3DVAL( (VB->Win[v2][2] + ctx->PolygonZoffset) );
- TLVertices[1].tu = D3DVAL( VB->TexCoord[v2][0] );
- TLVertices[1].tv = D3DVAL( VB->TexCoord[v2][1] );
- TLVertices[1].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) );
- TLVertices[1].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor :
- (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2];
-
- TLVertices[2].sx = D3DVAL( VB->Win[v3][0] );
- TLVertices[2].sy = D3DVAL( (height - VB->Win[v3][1]) );
- TLVertices[2].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) );
- TLVertices[2].tu = D3DVAL( VB->TexCoord[v3][0] );
- TLVertices[2].tv = D3DVAL( VB->TexCoord[v3][1] );
- TLVertices[2].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) );
- TLVertices[2].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor :
- (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2];
-
- TLVertices[3].sx = D3DVAL( VB->Win[v3][0] );
- TLVertices[3].sy = D3DVAL( (height - VB->Win[v3][1]) );
- TLVertices[3].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) );
- TLVertices[3].tu = D3DVAL( VB->TexCoord[v3][0] );
- TLVertices[3].tv = D3DVAL( VB->TexCoord[v3][1] );
- TLVertices[3].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) );
- TLVertices[3].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor :
- (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2];
-
- TLVertices[4].sx = D3DVAL( VB->Win[v4][0] );
- TLVertices[4].sy = D3DVAL( (height - VB->Win[v4][1]) );
- TLVertices[4].sz = D3DVAL( (VB->Win[v4][2] + ctx->PolygonZoffset) );
- TLVertices[4].tu = D3DVAL( VB->TexCoord[v4][0] );
- TLVertices[4].tv = D3DVAL( VB->TexCoord[v4][1] );
- TLVertices[4].rhw = D3DVAL( (1.0 / VB->Clip[v4][3]) );
- TLVertices[4].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor :
- (VB->Color[v4][3]<<24) | (VB->Color[v4][0]<<16) | (VB->Color[v4][1]<<8) | VB->Color[v4][2];
-
- TLVertices[5].sx = D3DVAL( VB->Win[v1][0] );
- TLVertices[5].sy = D3DVAL( (height - VB->Win[v1][1]) );
- TLVertices[5].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) );
- TLVertices[5].tu = D3DVAL( VB->TexCoord[v1][0] );
- TLVertices[5].tv = D3DVAL( VB->TexCoord[v1][1] );
- TLVertices[5].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) );
- TLVertices[5].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor :
- (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2];
-
- /* Draw the two triangles. */
- DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &TLVertices[0], 6 );
-}
-/*===========================================================================*/
-/* */
-/*===========================================================================*/
-/* RETURN: TRUE, FALSE. */
-/*===========================================================================*/
-void RenderOneTriangle( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint pv )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- struct vertex_buffer *VB = ctx->VB;
- int height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top);
- DWORD dwPVColor;
- static D3DTLVERTEX TLVertices[3];
-
- DPF(( DBG_FUNC, "RenderOneTriangle" ));
- DPF(( DBG_PRIM_INFO, "RenderTriangle( 1 )" ));
-
- /*=====================================*/
- /* Populate the the triangle vertices. */
- /*=====================================*/
- if ( ctx->Light.ShadeModel == GL_FLAT )
- dwPVColor = (VB->Color[pv][3]<<24) | (VB->Color[pv][0]<<16) | (VB->Color[pv][1]<<8) | VB->Color[pv][2];
-
- TLVertices[0].sx = D3DVAL( VB->Win[v1][0] );
- TLVertices[0].sy = D3DVAL( (height - VB->Win[v1][1]) );
- TLVertices[0].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) );
- TLVertices[0].tu = D3DVAL( VB->TexCoord[v1][0] );
- TLVertices[0].tv = D3DVAL( VB->TexCoord[v1][1] );
- TLVertices[0].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) );
- TLVertices[0].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor :
- (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2];
- DPF(( DBG_PRIM_INFO, "V1 -> x:%f y:%f z:%f c:%x",
- TLVertices[0].sx,
- TLVertices[0].sy,
- TLVertices[0].sz,
- TLVertices[0].color ));
-
- TLVertices[1].sx = D3DVAL( VB->Win[v2][0] );
- TLVertices[1].sy = D3DVAL( (height - VB->Win[v2][1]) );
- TLVertices[1].sz = D3DVAL( (VB->Win[v2][2] + ctx->PolygonZoffset) );
- TLVertices[1].tu = D3DVAL( VB->TexCoord[v2][0] );
- TLVertices[1].tv = D3DVAL( VB->TexCoord[v2][1] );
- TLVertices[1].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) );
- TLVertices[1].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor :
- (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2];
- DPF(( DBG_PRIM_INFO, "V2 -> x:%f y:%f z:%f c:%x",
- TLVertices[1].sx,
- TLVertices[1].sy,
- TLVertices[1].sz,
- TLVertices[1].color ));
-
- TLVertices[2].sx = D3DVAL( VB->Win[v3][0] );
- TLVertices[2].sy = D3DVAL( (height - VB->Win[v3][1]) );
- TLVertices[2].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) );
- TLVertices[2].tu = D3DVAL( VB->TexCoord[v3][0] );
- TLVertices[2].tv = D3DVAL( VB->TexCoord[v3][1] );
- TLVertices[2].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) );
- TLVertices[2].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor :
- (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2];
- DPF(( DBG_PRIM_INFO, "V3 -> x:%f y:%f z:%f c:%x",
- TLVertices[2].sx,
- TLVertices[2].sy,
- TLVertices[2].sz,
- TLVertices[2].color ));
-
- /* Draw the triangle. */
- DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &TLVertices[0], 3 );
-}
-/*===========================================================================*/
-/* */
-/*===========================================================================*/
-/* RETURN: TRUE, FALSE. */
-/*===========================================================================*/
-void RenderOneLine( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- struct vertex_buffer *VB = ctx->VB;
- int height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top);
- DWORD dwPVColor;
- static D3DTLVERTEX TLVertices[2];
-
- DPF(( DBG_FUNC, "RenderOneLine" ));
- DPF(( DBG_PRIM_INFO, "RenderLine( 1 )" ));
-
- if ( VB->MonoColor )
- dwPVColor = (pContext->aCurrent<<24) | (pContext->rCurrent<<16) | (pContext->gCurrent<<8) | pContext->bCurrent;
- else
- dwPVColor = (VB->Color[pv][3]<<24) | (VB->Color[pv][0]<<16) | (VB->Color[pv][1]<<8) | VB->Color[pv][2];
-
- TLVertices[0].sx = D3DVAL( VB->Win[v1][0] );
- TLVertices[0].sy = D3DVAL( (height - VB->Win[v1][1]) );
- TLVertices[0].sz = D3DVAL( (VB->Win[v1][2] + ctx->LineZoffset) );
- TLVertices[0].tu = D3DVAL( VB->TexCoord[v1][0] );
- TLVertices[0].tv = D3DVAL( VB->TexCoord[v1][1] );
- TLVertices[0].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) );
- TLVertices[0].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor :
- (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2];
-
- TLVertices[1].sx = D3DVAL( VB->Win[v2][0] );
- TLVertices[1].sy = D3DVAL( (height - VB->Win[v2][1]) );
- TLVertices[1].sz = D3DVAL( (VB->Win[v2][2] + ctx->LineZoffset) );
- TLVertices[1].tu = D3DVAL( VB->TexCoord[v2][0] );
- TLVertices[1].tv = D3DVAL( VB->TexCoord[v2][1] );
- TLVertices[1].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) );
- TLVertices[1].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor :
- (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2];
-
- /* Draw line from (x0,y0) to (x1,y1) with current pixel color/index */
- DrawPrimitiveHAL( pContext->pShared, D3DPT_LINELIST, &TLVertices[0], 2 );
-}
-/*===========================================================================*/
-/* This function was written to convert points into triangles. I did this */
-/* as all card accelerate triangles and most drivers do this anyway. In hind*/
-/* thought this might be a bad idea as some cards do better. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void RenderPointsVB( GLcontext *ctx, GLuint start, GLuint end )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
- GLuint index;
- GLfloat radius, z,
- xmin, ymin,
- xmax, ymax;
- GLint cVertex,
- height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top);
- DWORD dwPVColor;
-
- DPF(( DBG_FUNC, "RenderPointsVB();" ));
-
- radius = CLAMP( ctx->Point.Size, MIN_POINT_SIZE, MAX_POINT_SIZE ) * 0.5F;
-
- for( index = start, cVertex = 0; index <= end; index++ )
- {
- if ( VB->ClipMask[index] == 0 )
- {
- xmin = D3DVAL( VB->Win[index][0] - radius );
- xmax = D3DVAL( VB->Win[index][0] + radius );
- ymin = D3DVAL( height - VB->Win[index][1] - radius );
- ymax = D3DVAL( height - VB->Win[index][1] + radius );
- z = D3DVAL( (VB->Win[index][2] + ctx->PointZoffset) );
-
- dwPVColor = (VB->Color[index][3]<<24) |
- (VB->Color[index][0]<<16) |
- (VB->Color[index][1]<<8) |
- VB->Color[index][2];
-
- D3DTLVertices[cVertex].sx = xmin;
- D3DTLVertices[cVertex].sy = ymax;
- D3DTLVertices[cVertex].sz = z;
- D3DTLVertices[cVertex].tu = 0.0;
- D3DTLVertices[cVertex].tv = 0.0;
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) );
- D3DTLVertices[cVertex++].color = dwPVColor;
-
- D3DTLVertices[cVertex].sx = xmin;
- D3DTLVertices[cVertex].sy = ymin;
- D3DTLVertices[cVertex].sz = z;
- D3DTLVertices[cVertex].tu = 0.0;
- D3DTLVertices[cVertex].tv = 0.0;
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) );
- D3DTLVertices[cVertex++].color = dwPVColor;
-
- D3DTLVertices[cVertex].sx = xmax;
- D3DTLVertices[cVertex].sy = ymin;
- D3DTLVertices[cVertex].sz = z;
- D3DTLVertices[cVertex].tu = 0.0;
- D3DTLVertices[cVertex].tv = 0.0;
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) );
- D3DTLVertices[cVertex++].color = dwPVColor;
-
- D3DTLVertices[cVertex].sx = xmax;
- D3DTLVertices[cVertex].sy = ymin;
- D3DTLVertices[cVertex].sz = z;
- D3DTLVertices[cVertex].tu = 0.0;
- D3DTLVertices[cVertex].tv = 0.0;
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) );
- D3DTLVertices[cVertex++].color = dwPVColor;
-
- D3DTLVertices[cVertex].sx = xmax;
- D3DTLVertices[cVertex].sy = ymax;
- D3DTLVertices[cVertex].sz = z;
- D3DTLVertices[cVertex].tu = 0.0;
- D3DTLVertices[cVertex].tv = 0.0;
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) );
- D3DTLVertices[cVertex++].color = dwPVColor;
-
- D3DTLVertices[cVertex].sx = xmin;
- D3DTLVertices[cVertex].sy = ymax;
- D3DTLVertices[cVertex].sz = z;
- D3DTLVertices[cVertex].tu = 0.0;
- D3DTLVertices[cVertex].tv = 0.0;
- D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) );
- D3DTLVertices[cVertex++].color = dwPVColor;
- }
- }
-
- /* Render the converted vertex buffer. */
- if ( cVertex )
- DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &D3DTLVertices[0], cVertex );
-}
-/*===========================================================================*/
-/* This gets call before we render any primitives so that the current OGL */
-/* states will be mapped the D3D context. I'm still not sure how D3D works */
-/* but I'm finding that it doesn't act like a state machine as OGL is. It */
-/* looks like the state gets set back to the defaults after a DrawPrimitives */
-/* or an EndScene. Also I set states that are the default even though this */
-/* is redundant as the defaults seem screwed up. */
-/* TODO: make a batch call. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void SetRenderStates( GLcontext *ctx )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- DWORD dwFunc;
- static BOOL bTexture = FALSE;
- static int texName = -1;
-
- DPF(( DBG_FUNC, "SetRenderStates();" ));
-
- if ( g_DBGMask & DBG_STATES )
- DebugRenderStates( ctx, FALSE );
-
- SetStateHAL( pContext->pShared, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE );
- SetStateHAL( pContext->pShared, D3DRENDERSTATE_DITHERENABLE, (ctx->Color.DitherFlag) ? TRUE : FALSE );
-
- /*================================================*/
- /* Check too see if there are new TEXTURE states. */
- /*================================================*/
- if ( ctx->Texture._EnabledUnits )
- {
- switch( ctx->Texture.Set[ctx->Texture.CurrentSet].EnvMode )
- {
- case GL_MODULATE:
- if ( ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Format == GL_RGBA )
- dwFunc = pContext->pShared->dwTexFunc[d3dtblend_modulatealpha];
- else
- dwFunc = pContext->pShared->dwTexFunc[d3dtblend_modulate];
- break;
-
- case GL_BLEND:
- dwFunc = pContext->pShared->dwTexFunc[d3dtblend_decalalpha];
- break;
-
- case GL_REPLACE:
- dwFunc = pContext->pShared->dwTexFunc[d3dtblend_decal];
- break;
-
- case GL_DECAL:
- if ( ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Format == GL_RGBA )
- dwFunc = pContext->pShared->dwTexFunc[d3dtblend_decalalpha];
- else
- dwFunc = pContext->pShared->dwTexFunc[d3dtblend_decal];
- break;
- }
- SetStateHAL( pContext->pShared, D3DRENDERSTATE_TEXTUREMAPBLEND, dwFunc );
-
- switch( ctx->Texture.Set[ctx->Texture.CurrentSet].Current->MagFilter )
- {
- case GL_NEAREST:
- dwFunc = D3DFILTER_NEAREST;
- break;
- case GL_LINEAR:
- dwFunc = D3DFILTER_LINEAR;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- dwFunc = D3DFILTER_MIPNEAREST;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- dwFunc = D3DFILTER_LINEARMIPNEAREST;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- dwFunc = D3DFILTER_MIPLINEAR;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- dwFunc = D3DFILTER_LINEARMIPLINEAR;
- break;
- }
- SetStateHAL( pContext->pShared, D3DRENDERSTATE_TEXTUREMAG, dwFunc );
-
- switch( ctx->Texture.Set[ctx->Texture.CurrentSet].Current->MinFilter )
- {
- case GL_NEAREST:
- dwFunc = D3DFILTER_NEAREST;
- break;
- case GL_LINEAR:
- dwFunc = D3DFILTER_LINEAR;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- dwFunc = D3DFILTER_MIPNEAREST;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- dwFunc = D3DFILTER_LINEARMIPNEAREST;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- dwFunc = D3DFILTER_MIPLINEAR;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- dwFunc = D3DFILTER_LINEARMIPLINEAR;
- break;
- }
- SetStateHAL( pContext->pShared, D3DRENDERSTATE_TEXTUREMIN, dwFunc );
-
- /* Another hack to cut down on redundant texture binding. */
- // if ( texName != ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name )
- // {
- texName = ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name;
- CreateTMgrHAL( pContext->pShared,
- texName,
- 0,
- ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Format,
- (RECT *)NULL,
- ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Width,
- ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Height,
- TM_ACTION_BIND,
- (void *)ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Data );
- // }
- bTexture = TRUE;
- }
- else
- {
- /* This is nasty but should cut down on the number of redundant calls. */
- if ( bTexture == TRUE )
- {
- DisableTMgrHAL( pContext->pShared );
- bTexture = FALSE;
- }
- }
-
- /*===============================================*/
- /* Check too see if there are new RASTER states. */
- /*===============================================*/
-
- // TODO: no concept of front & back.
- switch( ctx->Polygon.FrontMode )
- {
- case GL_POINT:
- SetStateHAL( pContext->pShared, D3DRENDERSTATE_FILLMODE, D3DFILL_POINT );
- break;
- case GL_LINE:
- SetStateHAL( pContext->pShared, D3DRENDERSTATE_FILLMODE, D3DFILL_WIREFRAME );
- break;
- case GL_FILL:
- SetStateHAL( pContext->pShared, D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID );
- break;
- }
-
- /*************/
- /* Z-Buffer. */
- /*************/
- if ( ctx->Depth.Test == GL_TRUE )
- {
- switch( ctx->Depth.Func )
- {
- case GL_NEVER:
- dwFunc = D3DCMP_NEVER;
- break;
- case GL_LESS:
- dwFunc = D3DCMP_LESS;
- break;
- case GL_GEQUAL:
- dwFunc = D3DCMP_GREATEREQUAL;
- break;
- case GL_LEQUAL:
- dwFunc = D3DCMP_LESSEQUAL;
- break;
- case GL_GREATER:
- dwFunc = D3DCMP_GREATER;
- break;
- case GL_NOTEQUAL:
- dwFunc = D3DCMP_NOTEQUAL;
- break;
- case GL_EQUAL:
- dwFunc = D3DCMP_EQUAL;
- break;
- case GL_ALWAYS:
- dwFunc = D3DCMP_ALWAYS;
- break;
- }
- SetStateHAL( pContext->pShared, D3DRENDERSTATE_ZFUNC, dwFunc );
- SetStateHAL( pContext->pShared, D3DRENDERSTATE_ZENABLE, TRUE );
- }
- else
- {
- SetStateHAL( pContext->pShared, D3DRENDERSTATE_ZENABLE, FALSE );
- }
-
- /*******************/
- /* Z-Write Enable. */
- /*******************/
- SetStateHAL( pContext->pShared, D3DRENDERSTATE_ZWRITEENABLE , (ctx->Depth.Mask == GL_TRUE) ? TRUE : FALSE );
-
- /***************/
- /* Alpha test. */
- /***************/
- if ( ctx->Color.AlphaEnabled == GL_TRUE )
- {
- switch( ctx->Color.AlphaFunc )
- {
- case GL_NEVER:
- dwFunc = D3DCMP_NEVER;
- break;
- case GL_LESS:
- dwFunc = D3DCMP_LESS;
- break;
- case GL_GEQUAL:
- dwFunc = D3DCMP_GREATEREQUAL;
- break;
- case GL_LEQUAL:
- dwFunc = D3DCMP_LESSEQUAL;
- break;
- case GL_GREATER:
- dwFunc = D3DCMP_GREATER;
- break;
- case GL_NOTEQUAL:
- dwFunc = D3DCMP_NOTEQUAL;
- break;
- case GL_EQUAL:
- dwFunc = D3DCMP_EQUAL;
- break;
- case GL_ALWAYS:
- dwFunc = D3DCMP_ALWAYS;
- break;
- }
- SetStateHAL( pContext->pShared, D3DRENDERSTATE_ALPHAFUNC , dwFunc );
- SetStateHAL( pContext->pShared, D3DRENDERSTATE_ALPHATESTENABLE, TRUE );
- }
- else
- {
- SetStateHAL( pContext->pShared, D3DRENDERSTATE_ALPHATESTENABLE, FALSE );
- }
-
- /****************/
- /* Alpha blend. */
- /****************/
- if ( ctx->Color.BlendEnabled == GL_TRUE )
- {
- switch( ctx->Color.BlendSrc )
- {
- case GL_ZERO:
- dwFunc = pContext->pShared->dwSrcBlendCaps[s_zero];
- break;
- case GL_ONE:
- dwFunc = pContext->pShared->dwSrcBlendCaps[s_one];
- break;
- case GL_DST_COLOR:
- dwFunc = pContext->pShared->dwSrcBlendCaps[s_dst_color];
- break;
- case GL_ONE_MINUS_DST_COLOR:
- dwFunc = pContext->pShared->dwSrcBlendCaps[s_one_minus_dst_color];
- break;
- case GL_SRC_ALPHA:
- dwFunc = pContext->pShared->dwSrcBlendCaps[s_src_alpha];
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- dwFunc = pContext->pShared->dwSrcBlendCaps[s_one_minus_src_alpha];
- break;
- case GL_DST_ALPHA:
- dwFunc = pContext->pShared->dwSrcBlendCaps[s_dst_alpha];
- break;
- case GL_ONE_MINUS_DST_ALPHA:
- dwFunc = pContext->pShared->dwSrcBlendCaps[s_one_minus_dst_alpha];
- break;
- case GL_SRC_ALPHA_SATURATE:
- dwFunc = pContext->pShared->dwSrcBlendCaps[s_src_alpha_saturate];
- break;
- case GL_CONSTANT_COLOR:
- dwFunc = pContext->pShared->dwSrcBlendCaps[s_constant_color];
- break;
- case GL_ONE_MINUS_CONSTANT_COLOR:
- dwFunc = pContext->pShared->dwSrcBlendCaps[s_one_minus_constant_color];
- break;
- case GL_CONSTANT_ALPHA:
- dwFunc = pContext->pShared->dwSrcBlendCaps[s_constant_alpha];
- break;
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- dwFunc = pContext->pShared->dwSrcBlendCaps[s_one_minus_constant_alpha];
- break;
- }
- SetStateHAL( pContext->pShared, D3DRENDERSTATE_SRCBLEND, dwFunc );
-
- switch( ctx->Color.BlendDst )
- {
- case GL_ZERO:
- dwFunc = pContext->pShared->dwDestBlendCaps[d_zero];
- break;
- case GL_ONE:
- dwFunc = pContext->pShared->dwDestBlendCaps[d_one];
- break;
- case GL_SRC_COLOR:
- dwFunc = pContext->pShared->dwDestBlendCaps[d_src_color];
- break;
- case GL_ONE_MINUS_SRC_COLOR:
- dwFunc = pContext->pShared->dwDestBlendCaps[d_one_minus_src_color];
- break;
- case GL_SRC_ALPHA:
- dwFunc = pContext->pShared->dwDestBlendCaps[d_src_alpha];
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- dwFunc = pContext->pShared->dwDestBlendCaps[d_one_minus_src_alpha];
- break;
- case GL_DST_ALPHA:
- dwFunc = pContext->pShared->dwDestBlendCaps[d_dst_alpha];
- break;
- case GL_ONE_MINUS_DST_ALPHA:
- dwFunc = pContext->pShared->dwDestBlendCaps[d_one_minus_dst_alpha];
- break;
- case GL_CONSTANT_COLOR:
- dwFunc = pContext->pShared->dwDestBlendCaps[d_constant_color];
- break;
- case GL_ONE_MINUS_CONSTANT_COLOR:
- dwFunc = pContext->pShared->dwDestBlendCaps[d_one_minus_constant_color];
- break;
- case GL_CONSTANT_ALPHA:
- dwFunc = pContext->pShared->dwDestBlendCaps[d_constant_alpha];
- break;
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- dwFunc = pContext->pShared->dwDestBlendCaps[d_one_minus_constant_alpha];
- break;
- }
- SetStateHAL( pContext->pShared, D3DRENDERSTATE_DESTBLEND, dwFunc );
- SetStateHAL( pContext->pShared, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE );
- }
- else
- {
- SetStateHAL( pContext->pShared, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE );
- }
-}
-/*===========================================================================*/
-/* If this function is called it will track the changes to the current */
-/* states that I'm setting in Direct3D. I did this so that the DPF's would */
-/* be under control! */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void DebugRenderStates( GLcontext *ctx, BOOL bForce )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- DWORD dwFunc;
- static int dither = -1,
- texture = -1,
- textName = -1,
- textEnv = -1,
- textMin = -1,
- textMag = -1,
- polyMode = -1,
- depthTest = -1,
- depthFunc = -1,
- depthMask = -1,
- alphaTest = -1,
- alphaFunc = -1,
- blend = -1,
- blendSrc = -1,
- blendDest = -1;
-
- /* Force a displayed update of all current states. */
- if ( bForce )
- {
- dither = texture = textName = textEnv = textMin = textMag = -1;
- polyMode = depthTest = depthFunc = depthMask = -1;
- alphaTest = alphaFunc = blend = blendSrc = blendDest = -1;
- }
-
- if ( dither != ctx->Color.DitherFlag )
- {
- dither = ctx->Color.DitherFlag;
- DPF(( 0, "\tDither\t\t%s", (dither) ? "ENABLED" : "--------" ));
- }
- if ( depthTest != ctx->Depth.Test )
- {
- depthTest = ctx->Depth.Test;
- DPF(( 0, "\tDepth Test\t%s", (depthTest) ? "ENABLED" : "--------" ));
- }
- if ( alphaTest != ctx->Color.AlphaEnabled )
- {
- alphaTest = ctx->Color.AlphaEnabled;
-
- DPF(( 0, "\tAlpha Test\t%s", (alphaTest) ? "ENABLED" : "--------" ));
- }
- if ( blend != ctx->Color.BlendEnabled )
- {
- blend = ctx->Color.BlendEnabled;
-
- DPF(( 0, "\tBlending\t%s", (blend) ? "ENABLED" : "--------" ));
- }
-
- /*================================================*/
- /* Check too see if there are new TEXTURE states. */
- /*================================================*/
- if ( texture != ctx->Texture._EnabledUnits )
- {
- texture = ctx->Texture._EnabledUnits;
- DPF(( 0, "\tTexture\t\t%s", (texture) ? "ENABLED" : "--------" ));
- }
-
- if ( ctx->Texture.Set[ctx->Texture.CurrentSet].Current )
- {
- if ( ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name != textName )
- {
- textName = ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name;
- DPF(( 0, "\tTexture Name:\t%d", textName ));
- DPF(( 0, "\tTexture Format:\t%s",
- (ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Format == GL_RGBA) ?
- "GL_RGBA" : "GLRGB" ));
- }
-
- if ( textEnv != ctx->Texture.Set[ctx->Texture.CurrentSet].EnvMode )
- {
- textEnv = ctx->Texture.Set[ctx->Texture.CurrentSet].EnvMode;
-
- switch( textEnv )
- {
- case GL_MODULATE:
- DPF(( 0, "\tTexture\tMode\tGL_MODULATE" ));
- break;
- case GL_BLEND:
- DPF(( 0, "\tTexture\tMode\tGL_BLEND" ));
- break;
- case GL_REPLACE:
- DPF(( 0, "\tTexture\tMode\tGL_REPLACE" ));
- break;
- case GL_DECAL:
- DPF(( 0, "\tTexture\tMode\tGL_DECAL" ));
- break;
- }
- }
-
- if ( textMag != ctx->Texture.Set[ctx->Texture.CurrentSet].Current->MagFilter )
- {
- textMag = ctx->Texture.Set[ctx->Texture.CurrentSet].Current->MagFilter;
-
- switch( textMag )
- {
- case GL_NEAREST:
- DPF(( 0, "\tTexture MAG\tGL_NEAREST" ));
- break;
- case GL_LINEAR:
- DPF(( 0, "\tTexture MAG\tGL_LINEAR" ));
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- DPF(( 0, "\tTexture MAG\tGL_NEAREST_MIPMAP_NEAREST" ));
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- DPF(( 0, "\tTexture MAG\tGL_LINEAR_MIPMAP_NEAREST" ));
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- DPF(( 0, "\tTexture MAG\tGL_NEAREST_MIPMAP_LINEAR" ));
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- DPF(( 0, "\tTexture MAG\tGL_LINEAR_MIPMAP_LINEAR" ));
- break;
- }
- }
-
- if ( textMin != ctx->Texture.Set[ctx->Texture.CurrentSet].Current->MinFilter )
- {
- textMin = ctx->Texture.Set[ctx->Texture.CurrentSet].Current->MinFilter;
-
- switch( textMin )
- {
- case GL_NEAREST:
- DPF(( 0, "\tTexture MIN\tGL_NEAREST" ));
- break;
- case GL_LINEAR:
- DPF(( 0, "\tTexture MIN\tGL_LINEAR" ));
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- DPF(( 0, "\tTexture MIN\tGL_NEAREST_MIPMAP_NEAREST" ));
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- DPF(( 0, "\tTexture MIN\tGL_LINEAR_MIPMAP_NEAREST" ));
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- DPF(( 0, "\tTexture MIN\tGL_LINEAR_MIPMAP_LINEAR" ));
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- DPF(( 0, "\tTexture MIN\tGL_LINEAR_MIPMAP_LINEAR" ));
- break;
- }
- }
- }
-
- if ( ctx->Polygon.FrontMode != polyMode )
- {
- polyMode = ctx->Polygon.FrontMode;
-
- switch( polyMode )
- {
- case GL_POINT:
- DPF(( 0, "\tMode\t\tGL_POINT" ));
- break;
- case GL_LINE:
- DPF(( 0, "\tMode\t\tGL_LINE" ));
- break;
- case GL_FILL:
- DPF(( 0, "\tMode\t\tGL_FILL" ));
- break;
- }
- }
-
- if ( depthFunc != ctx->Depth.Func )
- {
- depthFunc = ctx->Depth.Func;
-
- switch( depthFunc )
- {
- case GL_NEVER:
- DPF(( 0, "\tDepth Func\tGL_NEVER" ));
- break;
- case GL_LESS:
- DPF(( 0, "\tDepth Func\tGL_LESS" ));
- break;
- case GL_GEQUAL:
- DPF(( 0, "\tDepth Func\tGL_GEQUAL" ));
- break;
- case GL_LEQUAL:
- DPF(( 0, "\tDepth Func\tGL_LEQUAL" ));
- break;
- case GL_GREATER:
- DPF(( 0, "\tDepth Func\tGL_GREATER" ));
- break;
- case GL_NOTEQUAL:
- DPF(( 0, "\tDepth Func\tGL_NOTEQUAL" ));
- break;
- case GL_EQUAL:
- DPF(( 0, "\tDepth Func\tGL_EQUAL" ));
- break;
- case GL_ALWAYS:
- DPF(( 0, "\tDepth Func\tGL_ALWAYS" ));
- break;
- }
- }
-
- if ( depthMask != ctx->Depth.Mask )
- {
- depthMask = ctx->Depth.Mask;
- DPF(( 0, "\tZWrite\t\t%s", (depthMask) ? "ENABLED" : "--------" ));
- }
-
- if ( alphaFunc != ctx->Color.AlphaFunc )
- {
- alphaFunc = ctx->Color.AlphaFunc;
-
- switch( alphaFunc )
- {
- case GL_NEVER:
- DPF(( 0, "\tAlpha Func\tGL_NEVER" ));
- break;
- case GL_LESS:
- DPF(( 0, "\tAlpha Func\tGL_LESS" ));
- break;
- case GL_GEQUAL:
- DPF(( 0, "\tAlpha Func\tGL_GEQUAL" ));
- break;
- case GL_LEQUAL:
- DPF(( 0, "\tAlpha Func\tGL_LEQUAL" ));
- break;
- case GL_GREATER:
- DPF(( 0, "\tAlpha Func\tGL_GREATER" ));
- break;
- case GL_NOTEQUAL:
- DPF(( 0, "\tAlpha Func\tGL_NOTEQUAL" ));
- break;
- case GL_EQUAL:
- DPF(( 0, "\tAlpha Func\tGL_EQUAL" ));
- break;
- case GL_ALWAYS:
- DPF(( 0, "\tAlpha Func\tGL_ALWAYS" ));
- break;
- }
- }
-
- if ( blendSrc != ctx->Color.BlendSrc )
- {
- blendSrc = ctx->Color.BlendSrc;
-
- switch( blendSrc )
- {
- case GL_ZERO:
- DPF(( 0, "\tSRC Blend\tGL_ZERO" ));
- break;
- case GL_ONE:
- DPF(( 0, "\tSRC Blend\tGL_ONE" ));
- break;
- case GL_DST_COLOR:
- DPF(( 0, "\tSRC Blend\tGL_DST_COLOR" ));
- break;
- case GL_ONE_MINUS_DST_COLOR:
- DPF(( 0, "\tSRC Blend\tGL_ONE_MINUS_DST_COLOR" ));
- break;
- case GL_SRC_ALPHA:
- DPF(( 0, "\tSRC Blend\tGL_SRC_ALPHA" ));
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- DPF(( 0, "\tSRC Blend\tGL_MINUS_SRC_ALPHA" ));
- break;
- case GL_DST_ALPHA:
- DPF(( 0, "\tSRC Blend\tGL_DST_ALPHA" ));
- break;
- case GL_ONE_MINUS_DST_ALPHA:
- DPF(( 0, "\tSRC Blend\tGL_ONE_MINUS_DST_ALPHA" ));
- break;
- case GL_SRC_ALPHA_SATURATE:
- DPF(( 0, "\tSRC Blend\tGL_SRC_ALPHA_SATURATE" ));
- break;
- case GL_CONSTANT_COLOR:
- DPF(( 0, "\tSRC Blend\tGL_CONSTANT_COLOR" ));
- break;
- case GL_ONE_MINUS_CONSTANT_COLOR:
- DPF(( 0, "\tSRC Blend\tGL_ONE_MINUS_CONSTANT_COLOR" ));
- break;
- case GL_CONSTANT_ALPHA:
- DPF(( 0, "\tSRC Blend\tGL_CONSTANT_ALPHA" ));
- break;
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- DPF(( 0, "\tSRC Blend\tGL_ONE_MINUS_CONSTANT_ALPHA" ));
- break;
- }
- }
-
- if ( blendDest != ctx->Color.BlendDst )
- {
- blendDest = ctx->Color.BlendDst;
-
- switch( blendDest )
- {
- case GL_ZERO:
- DPF(( 0, "\tDST Blend\tGL_ZERO" ));
- break;
- case GL_ONE:
- DPF(( 0, "\tDST Blend\tGL_ONE" ));
- break;
- case GL_SRC_COLOR:
- DPF(( 0, "\tDST Blend\tGL_SRC_COLOR" ));
- break;
- case GL_ONE_MINUS_SRC_COLOR:
- DPF(( 0, "\tDST Blend\tGL_ONE_MINUS_SRC_COLOR" ));
- break;
- case GL_SRC_ALPHA:
- DPF(( 0, "\tDST Blend\tGL_SRC_ALPHA" ));
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- DPF(( 0, "\tDST Blend\tGL_ONE_MINUS_SRC_ALPHA" ));
- break;
- case GL_DST_ALPHA:
- DPF(( 0, "\tDST Blend\tGL_DST_ALPHA" ));
- break;
- case GL_ONE_MINUS_DST_ALPHA:
- DPF(( 0, "\tDST Blend\tGL_ONE_MINUS_DST_ALPHA" ));
- break;
- case GL_CONSTANT_COLOR:
- DPF(( 0, "\tDST Blend\tGL_CONSTANT_COLOR" ));
- break;
- case GL_ONE_MINUS_CONSTANT_COLOR:
- DPF(( 0, "\tDST Blend\tGL_ONE_MINUS_CONSTANT_COLOR" ));
- break;
- case GL_CONSTANT_ALPHA:
- DPF(( 0, "\tDST Blend\tGL_CONSTANT_ALPHA" ));
- break;
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- DPF(( 0, "\tDST Blend\tGL_ONE_MINUS_CONSTANT_ALPHA" ));
- break;
- }
- }
-}
diff --git a/src/mesa/drivers/d3d/DDrawPROCS.c b/src/mesa/drivers/d3d/DDrawPROCS.c
deleted file mode 100644
index a02a89debbb..00000000000
--- a/src/mesa/drivers/d3d/DDrawPROCS.c
+++ /dev/null
@@ -1,399 +0,0 @@
-/*===========================================================================*/
-/* */
-/* Mesa-3.0 DirectX 6 Driver */
-/* */
-/* By Leigh McRae */
-/* */
-/* http://www.altsoftware.com/ */
-/* */
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
-/*===========================================================================*/
-#include "D3DMesa.h"
-/*===========================================================================*/
-/* This call will clear the render surface using the pixel info built from */
-/* the surface at creation time. The call uses Lock/Unlock to access the */
-/* surface. The call also special cases a full clear or a dirty rectangle. */
-/* Finally the call returns the new clear mask that reflects that the color */
-/* buffer was cleared. */
-/*===========================================================================*/
-/* RETURN: the original mask with the bits cleared that represents the buffer*/
-/* or buffers we just cleared. */
-/*===========================================================================*/
-GLbitfield ClearBuffers( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- DDSURFACEDESC2 *pddsd2;
- UCHAR *pBuffer,
- *pScanLine;
- int index,
- index2;
- DWORD dwColor;
-
- if ( mask & GL_COLOR_BUFFER_BIT )
- {
- /* Lock the surface to get the surface pointer. */
- pddsd2 = LockHAL( pContext->pShared, TRUE );
-
- /* Solve the color once only. */
- dwColor = ( ((DWORD)((float)pContext->rClear * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
- dwColor |= ( ((DWORD)((float)pContext->gClear * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
- dwColor |= ( ((DWORD)((float)pContext->bClear * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
-
- if ( all )
- {
- for( index = 0, pScanLine = (UCHAR *)pddsd2->lpSurface; index < pContext->pShared->dwHeight; index++, pScanLine += pddsd2->lPitch )
- for( pBuffer = pScanLine, index2 = 0; index2 < pContext->pShared->dwWidth; index2++, pBuffer += pContext->pShared->pixel.cb )
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
- }
- else
- {
- pScanLine = ((UCHAR *)pddsd2->lpSurface) +
- ( (FLIP( pContext->pShared->dwHeight, (y+height)) * pddsd2->lPitch) + (x * pContext->pShared->pixel.cb) );
-
- for( index = 0; index < height; index++, pScanLine += pddsd2->lPitch )
- {
- for( index2 = 0, pBuffer = pScanLine; index2 < width; index2++, pBuffer += pContext->pShared->pixel.cb )
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
- }
- }
-
- UnlockHAL( pContext->pShared, TRUE );
- }
-
- return (mask & ~GL_COLOR_BUFFER_BIT);
-}
-/*===========================================================================*/
-/* This proc (as all others) has been written for the general case. I use */
-/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */
-/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-void WSpanRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- DDSURFACEDESC2 *pddsd2;
- UCHAR *pBuffer;
- int index;
- DWORD dwColor;
-
- /* Get the surface pointer and the pitch. */
- pddsd2 = LockHAL( pContext->pShared, TRUE );
-
- /* Find the start of the span. Invert y for Windows. */
- pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb);
-
- if ( mask )
- {
- for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
- {
- if ( mask[index] )
- {
- /* Pack the color components. */
- dwColor = ( ((DWORD)((float)rgb[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
- dwColor |= ( ((DWORD)((float)rgb[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
- dwColor |= ( ((DWORD)((float)rgb[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
- }
- }
- }
- else
- {
- for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
- {
- /* Pack the color components. */
- dwColor = ( ((DWORD)((float)rgb[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
- dwColor |= ( ((DWORD)((float)rgb[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
- dwColor |= ( ((DWORD)((float)rgb[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
- }
- }
-
- /* Giver back. */
- UnlockHAL( pContext->pShared, TRUE );
-}
-/*===========================================================================*/
-/* This proc (as all others) has been written for the general case. I use */
-/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */
-/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-void WSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- DDSURFACEDESC2 *pddsd2;
- UCHAR *pBuffer;
- int index;
- DWORD dwColor;
-
- /* Get the surface pointer and the pitch. */
- pddsd2 = LockHAL( pContext->pShared, TRUE );
-
- /* Find the start of the span. Invert y for Windows. */
- pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb);
-
- if ( mask )
- {
- for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
- {
- if ( mask[index] )
- {
- /* Pack the color components. */
- dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
- dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
- dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
- }
- }
- }
- else
- {
- for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
- {
- /* Pack the color components. */
- dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
- dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
- dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
- }
- }
-
- /* Giver back. */
- UnlockHAL( pContext->pShared, TRUE );
-}
-/*===========================================================================*/
-/* This proc (as all others) has been written for the general case. I use */
-/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */
-/* Screen render surface uses. The color is solved once from the current */
-/* color components. The alpha is ignored as Mesa is doing it in SW. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-void WSpanRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- DDSURFACEDESC2 *pddsd2;
- UCHAR *pBuffer;
- int index;
- DWORD dwColor;
-
- /* Lock the surface to get the surface pointer and the pitch. */
- pddsd2 = LockHAL( pContext->pShared, TRUE );
-
- /* Solve the color once only. (no alpha) */
- dwColor = ( ((DWORD)((float)pContext->rCurrent * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
- dwColor |= ( ((DWORD)((float)pContext->gCurrent * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
- dwColor |= ( ((DWORD)((float)pContext->bCurrent * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
-
- /* Find the start of the span. Invert y for Windows. */
- pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb);
-
- if ( mask )
- {
- for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
- if ( mask[index] )
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
- }
- else
- {
- for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
- }
-
- /* Giver back. */
- UnlockHAL( pContext->pShared, TRUE );
-}
-/*===========================================================================*/
-/* This proc (as all others) has been written for the general case. I use */
-/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */
-/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-void WPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- DDSURFACEDESC2 *pddsd2;
- UCHAR *pBuffer;
- int index;
- DWORD dwColor;
-
- /* Get the surface pointer and the pitch. */
- pddsd2 = LockHAL( pContext->pShared, TRUE );
-
- if ( mask )
- {
- for( index = 0; index < n; index++ )
- {
- if ( mask[index] )
- {
- /* Pack the color components. */
- dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
- dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
- dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
-
- /* Find the pixel. Invert y for Windows. */
- pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb);
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
- }
- }
- }
- else
- {
- for( index = 0; index < n; index++ )
- {
- /* Pack the color components. */
- dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
- dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
- dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
-
- /* Find the pixel. Invert y for Windows. */
- pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb);
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
- }
- }
-
- /* Giver back. */
- UnlockHAL( pContext->pShared, TRUE );
-}
-/*===========================================================================*/
-/* This proc (as all others) has been written for the general case. I use */
-/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */
-/* Screen render surface uses. The color is solved once from the current */
-/* color components. The alpha is ignored as Mesa is doing it in SW. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-void WPixelsRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- DDSURFACEDESC2 *pddsd2;
- UCHAR *pBuffer;
- int index;
- DWORD dwColor;
-
- /* Get the surface pointer and the pitch. */
- pddsd2 = LockHAL( pContext->pShared, TRUE );
-
- /* Solve the color once only. I don't uses the alpha. */
- dwColor = ( ((DWORD)((float)pContext->rCurrent * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
- dwColor |= ( ((DWORD)((float)pContext->gCurrent * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
- dwColor |= ( ((DWORD)((float)pContext->bCurrent * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
-
- if ( mask )
- {
- /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */
- for( index = 0; index < n; index++ )
- {
- if ( mask[index] )
- {
- /* Find the pixel. Invert y for Windows. */
- pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb);
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
- }
- }
- }
- else
- {
- /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */
- for( index = 0; index < n; index++ )
- {
- /* Find the pixel. Invert y for Windows. */
- pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb);
- memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
- }
- }
-
- /* Giver back. */
- UnlockHAL( pContext->pShared, TRUE );
-}
-/*===========================================================================*/
-/* This proc isn't written for speed rather its to handle the general case. */
-/* I grab each pixel from the surface and unpack the info using the PIXELINFO*/
-/* structure that was generated from the OffScreen surface pixelformat. The */
-/* function will not fill in the alpha value as Mesa I have Mesa allocate its*/
-/* own alpha channel when the context was created. I did this as I didn't */
-/* feel that it was worth the effort to try and get HW to work (bus bound). */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-void RSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- DDSURFACEDESC2 *pddsd2;
- UCHAR *pBuffer;
- int index;
- DWORD *pdwColor;
-
- /* Get the surface pointer and the pitch. */
- pddsd2 = LockHAL( pContext->pShared, TRUE );
-
- /* Find the start of the span. Invert y for Windows. */
- pBuffer = (UCHAR *)pddsd2->lpSurface +
- (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) +
- (x*pContext->pShared->pixel.cb);
-
- /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */
- for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
- {
- pdwColor = (DWORD *)pBuffer;
- rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale);
- rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale);
- rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale);
- }
-
- /* Giver back. */
- UnlockHAL( pContext->pShared, TRUE );
-}
-/*===========================================================================*/
-/* This proc isn't written for speed rather its to handle the general case. */
-/* I grab each pixel from the surface and unpack the info using the PIXELINFO*/
-/* structure that was generated from the OffScreen surface pixelformat. The */
-/* function will not fill in the alpha value as Mesa I have Mesa allocate its*/
-/* own alpha channel when the context was created. I did this as I didn't */
-/* feel that it was worth the effort to try and get HW to work (bus bound). */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-void RPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- DDSURFACEDESC2 *pddsd2;
- int index;
- DWORD *pdwColor;
-
- /* Get the surface pointer and the pitch. */
- pddsd2 = LockHAL( pContext->pShared, TRUE );
-
- if ( mask )
- {
- /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */
- for( index = 0; index < n; index++ )
- {
- if ( mask[index] )
- {
- /* Find the start of the pixel. Invert y for Windows. */
- pdwColor = (DWORD *)((UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb));
- rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale);
- rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale);
- rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale);
- }
- }
- }
- else
- {
- /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */
- for( index = 0; index < n; index++ )
- {
- /* Find the start of the pixel. Invert y for Windows. */
- pdwColor = (DWORD *)((UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb));
- rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale);
- rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale);
- rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale);
- }
- }
-
- /* Giver back. */
- UnlockHAL( pContext->pShared, TRUE );
-}
diff --git a/src/mesa/drivers/d3d/DEBUG.C b/src/mesa/drivers/d3d/DEBUG.C
deleted file mode 100644
index dfa524bf314..00000000000
--- a/src/mesa/drivers/d3d/DEBUG.C
+++ /dev/null
@@ -1,143 +0,0 @@
-/*===========================================================================*/
-/* */
-/* Mesa-3.0 DirectX 6 Driver */
-/* */
-/* By Leigh McRae */
-/* */
-/* http://www.altsoftware.com/ */
-/* */
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
-/*===========================================================================*/
-#include "Debug.h"
-/*===========================================================================*/
-/* Global variables. */
-/*===========================================================================*/
-DWORD g_DBGMask = DBG_ALL_ERROR;
-/*===========================================================================*/
-/* This is your basic DPF function with printf like support. The function */
-/* also works with a global debug mask variable. I have written support that*/
-/* allows for the user's enviroment variable space to be read and set the */
-/* masks. This is done when the dll starts and is only in the debug version.*/
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-void _cdecl DebugPrint( int mask, char *pszFormat, ... )
-{
- char buffer[512];
- va_list args;
-
- /* A mask of 0 will always pass. Easy to remeber. */
- if ( (mask == 0) || (mask & g_DBGMask) )
- {
- va_start( args, pszFormat );
-
- if ( mask & DBG_ALL_ERROR )
- OutputDebugString( "MesaD3D: (ERROR)" );
- else
- OutputDebugString( "MesaD3D: " );
-
- vsprintf( buffer, pszFormat, args );
- strcat( buffer, "\n" );
- OutputDebugString( buffer );
-
- va_end( args );
- }
-}
-/*===========================================================================*/
-/* This call reads the users enviroment variables and sets any debug mask */
-/* that they have set to TRUE. Now the value must be "TRUE". */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-void ReadDBGEnv( void )
-{
- g_DBGMask = DBG_ALL_ERROR;
-
-#define IS_VAR_SET(v) if ( getenv( # v ) && !strcmp(getenv( # v ),"TRUE") ) g_DBGMask |= v;
-
- IS_VAR_SET( DBG_FUNC );
- IS_VAR_SET( DBG_STATES );
-
- IS_VAR_SET( DBG_CNTX_INFO );
- IS_VAR_SET( DBG_CNTX_WARN );
- IS_VAR_SET( DBG_CNTX_PROFILE );
- IS_VAR_SET( DBG_CNTX_ERROR );
- IS_VAR_SET( DBG_CNTX_ALL );
-
- IS_VAR_SET( DBG_PRIM_INFO );
- IS_VAR_SET( DBG_PRIM_WARN );
- IS_VAR_SET( DBG_PRIM_PROFILE );
- IS_VAR_SET( DBG_PRIM_ERROR );
- IS_VAR_SET( DBG_PRIM_ALL );
-
- IS_VAR_SET( DBG_TXT_INFO );
- IS_VAR_SET( DBG_TXT_WARN );
- IS_VAR_SET( DBG_TXT_PROFILE );
- IS_VAR_SET( DBG_TXT_ERROR );
- IS_VAR_SET( DBG_TXT_ALL );
-
- IS_VAR_SET( DBG_ALL_INFO );
- IS_VAR_SET( DBG_ALL_WARN );
- IS_VAR_SET( DBG_ALL_PROFILE );
- IS_VAR_SET( DBG_ALL_ERROR );
- IS_VAR_SET( DBG_ALL );
-
-#undef IS_VAR_SET
-}
-/*===========================================================================*/
-/* This function will take a pointer to a DDSURFACEDESC2 structure & display*/
-/* the parsed information using a DPF call. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-void DebugPixelFormat( char *pszSurfaceName, DDPIXELFORMAT *pddpf )
-{
- char buffer[256];
-
- /* Parse the flag type and write the string equivalent. */
- if ( pddpf->dwFlags & DDPF_ALPHA )
- strcat( buffer, "DDPF_ALPHA " );
- if ( pddpf->dwFlags & DDPF_ALPHAPIXELS )
- strcat( buffer, "DDPF_ALPHAPIXELS " );
- if ( pddpf->dwFlags & DDPF_ALPHAPREMULT )
- strcat( buffer, "DDPF_ALPHAPREMULT " );
- if ( pddpf->dwFlags & DDPF_BUMPLUMINANCE )
- strcat( buffer, "DDPF_BUMPLUMINANCE " );
- if ( pddpf->dwFlags & DDPF_BUMPDUDV )
- strcat( buffer, "DDPF_BUMPDUDV " );
- if ( pddpf->dwFlags & DDPF_COMPRESSED )
- strcat( buffer, "DDPF_COMPRESSED " );
- if ( pddpf->dwFlags & DDPF_FOURCC )
- strcat( buffer, "DDPF_FOURCC " );
- if ( pddpf->dwFlags & DDPF_LUMINANCE )
- strcat( buffer, "DDPF_LUMINANCE " );
- if ( pddpf->dwFlags & DDPF_PALETTEINDEXED1 )
- strcat( buffer, "DDPF_PALETTEINDEXED1 " );
- if ( pddpf->dwFlags & DDPF_PALETTEINDEXED2 )
- strcat( buffer, "DDPF_PALETTEINDEXED2 " );
- if ( pddpf->dwFlags & DDPF_PALETTEINDEXED4 )
- strcat( buffer, "DDPF_PALETTEINDEXED4 " );
- if ( pddpf->dwFlags & DDPF_PALETTEINDEXED8 )
- strcat( buffer, "DDPF_PALETTEINDEXED8 " );
- if ( pddpf->dwFlags & DDPF_PALETTEINDEXEDTO8 )
- strcat( buffer, "DDPF_PALETTEINDEXEDTO8 " );
- if ( pddpf->dwFlags & DDPF_RGB )
- strcat( buffer, "DDPF_RGB " );
- if ( pddpf->dwFlags & DDPF_RGBTOYUV )
- strcat( buffer, "DDPF_RGBTOYUV " );
- if ( pddpf->dwFlags & DDPF_STENCILBUFFER )
- strcat( buffer, "DDPF_STENCILBUFFER " );
- if ( pddpf->dwFlags & DDPF_YUV )
- strcat( buffer, "DDPF_YUV " );
- if ( pddpf->dwFlags & DDPF_ZBUFFER )
- strcat( buffer, "DDPF_ZBUFFER " );
- if ( pddpf->dwFlags & DDPF_ZPIXELS )
- strcat( buffer, "DDPF_ZPIXELS " );
-
- DPF(( (DBG_TXT_INFO|DBG_CNTX_INFO),"%s", buffer ));
-}
-
-
-
-
-
diff --git a/src/mesa/drivers/d3d/DEBUG.H b/src/mesa/drivers/d3d/DEBUG.H
deleted file mode 100644
index 76122b91210..00000000000
--- a/src/mesa/drivers/d3d/DEBUG.H
+++ /dev/null
@@ -1,90 +0,0 @@
-/*===========================================================================*/
-/* */
-/* Mesa-3.0 DirectX 6 Driver */
-/* */
-/* By Leigh McRae */
-/* */
-/* http://www.altsoftware.com/ */
-/* */
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
-/*===========================================================================*/
-#ifndef _DEBUG_H
-#define _DEBUG_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*===========================================================================*/
-/* Includes. */
-/*===========================================================================*/
-#include <stdio.h>
-#include <string.h>
-#include <ddraw.h>
-#include <d3d.h>
-#include "D3DShared.h"
-/*===========================================================================*/
-/* Magic numbers. */
-/*===========================================================================*/
-/*===========================================================================*/
-/* Macros defines. */
-/*===========================================================================*/
-#define DBG_FUNC 0x00000001
-#define DBG_STATES 0x00000002
-
-#define DBG_CNTX_INFO 0x00000010
-#define DBG_CNTX_WARN 0x00000020
-#define DBG_CNTX_PROFILE 0x00000040
-#define DBG_CNTX_ERROR 0x00000080
-#define DBG_CNTX_ALL 0x000000F0
-
-#define DBG_PRIM_INFO 0x00000100
-#define DBG_PRIM_WARN 0x00000200
-#define DBG_PRIM_PROFILE 0x00000400
-#define DBG_PRIM_ERROR 0x00000800
-#define DBG_PRIM_ALL 0x00000F00
-
-#define DBG_TXT_INFO 0x00001000
-#define DBG_TXT_WARN 0x00002000
-#define DBG_TXT_PROFILE 0x00004000
-#define DBG_TXT_ERROR 0x00008000
-#define DBG_TXT_ALL 0x0000F000
-
-#define DBG_ALL_INFO 0x11111110
-#define DBG_ALL_WARN 0x22222220
-#define DBG_ALL_PROFILE 0x44444440
-#define DBG_ALL_ERROR 0x88888880
-#define DBG_ALL 0xFFFFFFFF
-
-#ifdef D3D_DEBUG
-# define DPF(arg) DebugPrint arg
-# define RIP(pH,msg,err) OutputDebugString(msg); \
- OutputDebugString(err); \
- OutputDebugString("\n"); \
- FatalShutDown(pH)
-#else
-# define DPF(arg)
-# define RIP(pH,msg,err) FatalShutDown(pH)
-#endif
-/*===========================================================================*/
-/* Type defines. */
-/*===========================================================================*/
-/*===========================================================================*/
-/* Function prototypes. */
-/*===========================================================================*/
-extern void ReadDBGEnv( void );
-extern void _cdecl DebugPrint( int mask, char *pszFormat, ... );
-extern void DebugPixelFormat( char *pszSurfaceName, DDPIXELFORMAT *pddpf );
-/*===========================================================================*/
-/* Global variables. */
-/*===========================================================================*/
-extern DWORD g_DBGMask;
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
-
-
diff --git a/src/mesa/drivers/d3d/DbgEnv.bat b/src/mesa/drivers/d3d/DbgEnv.bat
deleted file mode 100644
index 40858e66844..00000000000
--- a/src/mesa/drivers/d3d/DbgEnv.bat
+++ /dev/null
@@ -1,25 +0,0 @@
-SET DBG_FUNC=FALSE
-
-SET DBG_CNTX_INFO=TRUE
-SET DBG_CNTX_WARN=TRUE
-SET DBG_CNTX_PROFILE=FALSE
-SET DBG_CNTX_ERROR=TRUE
-SET DBG_CNTX_ALL=TRUE
-
-SET DBG_PRIM_INFO=FALSE
-SET DBG_PRIM_WARN=FALSE
-SET DBG_PRIM_PROFILE=FALSE
-SET DBG_PRIM_ERROR=TRUE
-SET DBG_PRIM_ALL=FALSE
-
-SET DBG_TXT_INFO=FALSE
-SET DBG_TXT_WARN=TRUE
-SET DBG_TXT_PROFILE=FALSE
-SET DBG_TXT_ERROR=TRUE
-SET DBG_TXT_ALL=FALSE
-
-SET DBG_ALL_INFO=FALSE
-SET DBG_ALL_WARN=TRUE
-SET DBG_ALL_PROFILE=FALSE
-SET DBG_ALL_ERROR=TRUE
-SET DBG_ALL=FALSE
diff --git a/src/mesa/drivers/d3d/MAKEFILE b/src/mesa/drivers/d3d/MAKEFILE
deleted file mode 100644
index ad1d40dc27b..00000000000
--- a/src/mesa/drivers/d3d/MAKEFILE
+++ /dev/null
@@ -1,101 +0,0 @@
-##############################################################################
-#
-# Mesa-3.0 Makefile for DirectX 6 Driver
-#
-# By Leigh McRae
-#
-# http://www.altsoftware.com/
-#
-# Copyright (c) 1999-1998 alt.software inc. All Rights Reserved
-##############################################################################
-NAME=
-TARGET= WGL Driver (D3DHAL)
-
-D3D_DIR=$(MAKEDIR)\D3D
-TARGET_DIR=e:\WinNT\System32
-TEMP_DIR=c:\Temp
-
-SPACE=-
-LINKER=link.exe
-
-INCLUDE=$(SDKROOT)\include;$(INCLUDE)
-LIB=$(SDKROOT)\lib;$(LIB)
-##############################################################################
-CFLAGS = /c /nologo /W1 /G5 /I..\ /I..\..\Include \
- /D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "MESAD3D"
-CPPFLAGS= /c /nologo /W1 /G5 /I..\ /I..\..\Include \
- /D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "MESAD3D"
-
-!IF "$(DEBUG)" == "1"
-
-CFLAGS = /MTd /Od /Z7 /Yd /D "_DEBUG" /D "D3D_DEBUG" $(CFLAGS)
-CPPFLAGS = /MTd /Od /Z7 /Yd /D "_DEBUG" /D "D3D_DEBUG" $(CPPFLAGS)
-BUILD_TYPE=debug
-
-!ELSE
-
-CFLAGS = /MT /Ox /D "NDEBUG" $(CFLAGS)
-CPPFLAGS = /MT /Ox /D "NDEBUG" $(CPPFLAGS)
-BUILD_TYPE=release
-
-!ENDIF
-##############################################################################
-SRCS_WGL = wgl.c D3Dvbrender.c DDrawPROCS.c NULLProcs.c Debug.c
-SRCS_HAL = D3DInit.cpp D3DRaster.cpp D3DTextureMgr.cpp D3DUtils.cpp D3DCaps.cpp
-OBJS_WGL = $(SRCS_WGL:.c=.obj)
-OBJS_HAL = $(SRCS_HAL:.cpp=.obj)
-
-WINLIBS = kernel32.lib user32.lib gdi32.lib oldnames.lib
-DXLIBS =
-LIBS = $(WINLIBS) $(DXLIBS)
-###############################################################################
-# Primary Targets #
-###############################################################################
-
-default: header WGL HAL footer
-
-all: default
-
-WGL : $(OBJS_WGL)
-
-HAL : $(OBJS_HAL)
-
-install : forceit
- @echo $(SPACE)
- @echo ========================================
- @echo Install files created.
- @echo ========================================
-
-
-###############################################################################
-# Secondary Targets #
-###############################################################################
-
-clean:
- @echo ========================================
- @echo Cleaning $(TARGET)
- @del *.obj
- @del *.dep
- @del *.exp
- @del *.ncb
- @del *.plg
- @del *.lib
- @echo ========================================
-
-header:
- @echo ============================================================
- @echo Building $(TARGET) ($(BUILD_TYPE) version)
- @echo ============================================================
- @echo $(SPACE)
-
-footer:
- @echo $(SPACE)
- @echo ============================================================
- @echo DONE building $(TARGET) ($(BUILD_TYPE) version)
- @echo ============================================================
-
-forceit:
-
-
-
-
diff --git a/src/mesa/drivers/d3d/NULLProcs.h b/src/mesa/drivers/d3d/NULLProcs.h
deleted file mode 100644
index f0bbd2162dd..00000000000
--- a/src/mesa/drivers/d3d/NULLProcs.h
+++ /dev/null
@@ -1,49 +0,0 @@
-/*===========================================================================*/
-/* */
-/* Mesa-3.0 DirectX 6 Driver */
-/* */
-/* By Leigh McRae */
-/* */
-/* http://www.altsoftware.com/ */
-/* */
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
-/*===========================================================================*/
-#ifndef NULL_MESA_PROCS_INC
-#define NULL_MESA_PROCS_INC
-/*===========================================================================*/
-/* Includes. */
-/*===========================================================================*/
-#include "matrix.h"
-#include "context.h"
-#include "types.h"
-#include "vb.h"
-/*===========================================================================*/
-/* Macros. */
-/*===========================================================================*/
-/*===========================================================================*/
-/* Magic numbers. */
-/*===========================================================================*/
-/*===========================================================================*/
-/* Type defines. */
-/*===========================================================================*/
-void NULLSetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a );
-void NULLClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a );
-GLboolean NULLSetBuffer( GLcontext *ctx, GLenum mode );
-void NULLGetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height );
-GLbitfield NULLClearBuffers( GLcontext *ctx, GLbitfield m, GLboolean a, GLint x, GLint y, GLint w, GLint h );
-void NULLWrSpRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte r[][3], const GLubyte m[] );
-void NULLWrSpRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte r[][4], const GLubyte m[] );
-void NULLWrSpRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte m[] );
-void NULLWrPiRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte r[][4], const GLubyte m[] );
-void NULLWrPiRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte m[] );
-void NULLReSpRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte r[][4] );
-void NULLRePiRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte r[][4], const GLubyte m[] );
-/*===========================================================================*/
-/* Extern function prototypes. */
-/*===========================================================================*/
-/*===========================================================================*/
-/* Global variables. */
-/*===========================================================================*/
-
-#endif
-
diff --git a/src/mesa/drivers/d3d/NullProcs.c b/src/mesa/drivers/d3d/NullProcs.c
deleted file mode 100644
index d6fb598074b..00000000000
--- a/src/mesa/drivers/d3d/NullProcs.c
+++ /dev/null
@@ -1,49 +0,0 @@
-/*===========================================================================*/
-/* */
-/* Mesa-3.0 DirectX 6 Driver */
-/* */
-/* By Leigh McRae */
-/* */
-/* http://www.altsoftware.com/ */
-/* */
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
-/*===========================================================================*/
-#ifndef NULL_MESA_PROCS_INC
-#define NULL_MESA_PROCS_INC
-/*===========================================================================*/
-/* Includes. */
-/*===========================================================================*/
-#include "matrix.h"
-#include "context.h"
-#include "mtypes.h"
-#include "vb.h"
-/*===========================================================================*/
-/* Macros. */
-/*===========================================================================*/
-/*===========================================================================*/
-/* Magic numbers. */
-/*===========================================================================*/
-/*===========================================================================*/
-/* Type defines. */
-/*===========================================================================*/
-void NULLSetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a );
-void NULLClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a );
-GLboolean NULLSetBuffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bit );
-void NULLGetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height );
-GLbitfield NULLClearBuffers( GLcontext *ctx, GLbitfield m, GLboolean a, GLint x, GLint y, GLint w, GLint h );
-void NULLWrSpRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte r[][3], const GLubyte m[] );
-void NULLWrSpRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte r[][4], const GLubyte m[] );
-void NULLWrSpRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte m[] );
-void NULLWrPiRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte r[][4], const GLubyte m[] );
-void NULLWrPiRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte m[] );
-void NULLReSpRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte r[][4] );
-void NULLRePiRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte r[][4], const GLubyte m[] );
-/*===========================================================================*/
-/* Extern function prototypes. */
-/*===========================================================================*/
-/*===========================================================================*/
-/* Global variables. */
-/*===========================================================================*/
-
-#endif
-
diff --git a/src/mesa/drivers/d3d/OPENGL32.DEF b/src/mesa/drivers/d3d/OPENGL32.DEF
deleted file mode 100644
index b32bd1fef81..00000000000
--- a/src/mesa/drivers/d3d/OPENGL32.DEF
+++ /dev/null
@@ -1,442 +0,0 @@
-;===========================================================================
-;
-; Mesa-3.0 DirectX 6 Driver
-;
-; By Leigh McRae
-;
-; http://www.altsoftware.com/
-;
-; Copyright (c) 1999-1998 alt.software inc. All Rights Reserved
-;===========================================================================
-NAME OpenGL32.DLL
-DESCRIPTION "Mesa-3.0 DX6 Driver Version 0.5"
-
-EXPORTS
- DllMain
- glAccum
- glAlphaFunc
- glAreTexturesResident
- glAreTexturesResidentEXT
- glArrayElement
- glArrayElementEXT
- glBegin
- glBindTexture
- glBindTextureEXT
- glBitmap
- glBlendColorEXT
- glBlendEquationEXT
- glBlendFunc
- glCallList
- glCallLists
- glClear
- glClearAccum
- glClearColor
- glClearDepth
- glClearIndex
- glClearStencil
- glClipPlane
- glColor3b
- glColor3bv
- glColor3d
- glColor3dv
- glColor3f
- glColor3fv
- glColor3i
- glColor3iv
- glColor3s
- glColor3sv
- glColor3ub
- glColor3ubv
- glColor3ui
- glColor3uiv
- glColor3us
- glColor3usv
- glColor4b
- glColor4bv
- glColor4d
- glColor4dv
- glColor4f
- glColor4fv
- glColor4i
- glColor4iv
- glColor4s
- glColor4sv
- glColor4ub
- glColor4ubv
- glColor4ui
- glColor4uiv
- glColor4us
- glColor4usv
- glColorMask
- glColorMaterial
- glColorPointer
- glColorPointerEXT
- glColorSubTableEXT
- glColorTableEXT
- glCopyPixels
- glCopyTexImage1D
- glCopyTexImage2D
- glCopyTexSubImage1D
- glCopyTexSubImage2D
- glCopyTexSubImage3DEXT
- glCullFace
- glDeleteLists
- glDeleteTextures
- glDeleteTexturesEXT
- glDepthFunc
- glDepthMask
- glDepthRange
- glDisable
- glDisableClientState
- glDrawArrays
- glDrawArraysEXT
- glDrawBuffer
- glDrawElements
- glDrawPixels
- glEdgeFlag
- glEdgeFlagPointer
- glEdgeFlagPointerEXT
- glEdgeFlagv
- glEnable
- glEnableClientState
- glEnd
- glEndList
- glEvalCoord1d
- glEvalCoord1dv
- glEvalCoord1f
- glEvalCoord1fv
- glEvalCoord2d
- glEvalCoord2dv
- glEvalCoord2f
- glEvalCoord2fv
- glEvalMesh1
- glEvalMesh2
- glEvalPoint1
- glEvalPoint2
- glFeedbackBuffer
- glFinish
- glFlush
- glFogf
- glFogfv
- glFogi
- glFogiv
- glFrontFace
- glFrustum
- glGenLists
- glGenTextures
- glGenTexturesEXT
- glGetBooleanv
- glGetClipPlane
- glGetColorTableEXT
- glGetColorTableParameterfvEXT
- glGetColorTableParameterivEXT
- glGetDoublev
- glGetError
- glGetFloatv
- glGetIntegerv
- glGetLightfv
- glGetLightiv
- glGetMapdv
- glGetMapfv
- glGetMapiv
- glGetMaterialfv
- glGetMaterialiv
- glGetPixelMapfv
- glGetPixelMapuiv
- glGetPixelMapusv
- glGetPointerv
- glGetPointervEXT
- glGetPolygonStipple
- glGetString
- glGetTexEnvfv
- glGetTexEnviv
- glGetTexGendv
- glGetTexGenfv
- glGetTexGeniv
- glGetTexImage
- glGetTexLevelParameterfv
- glGetTexLevelParameteriv
- glGetTexParameterfv
- glGetTexParameteriv
- glHint
- glIndexd
- glIndexdv
- glIndexf
- glIndexfv
- glIndexi
- glIndexiv
- glIndexMask
- glIndexPointer
- glIndexPointerEXT
- glIndexs
- glIndexsv
- glIndexub
- glIndexubv
- glInitNames
- glInterleavedArrays
- glIsEnabled
- glIsList
- glIsTexture
- glIsTextureEXT
- glLightf
- glLightfv
- glLighti
- glLightiv
- glLightModelf
- glLightModelfv
- glLightModeli
- glLightModeliv
- glLineStipple
- glLineWidth
- glListBase
- glLoadIdentity
- glLoadMatrixd
- glLoadMatrixf
- glLoadName
- glLogicOp
- glMap1d
- glMap1f
- glMap2d
- glMap2f
- glMapGrid1d
- glMapGrid1f
- glMapGrid2d
- glMapGrid2f
- glMaterialf
- glMaterialfv
- glMateriali
- glMaterialiv
- glMatrixMode
- glMultMatrixd
- glMultMatrixf
- glNewList
- glNormal3b
- glNormal3bv
- glNormal3d
- glNormal3dv
- glNormal3f
- glNormal3fv
- glNormal3i
- glNormal3iv
- glNormal3s
- glNormal3sv
- glNormalPointer
- glNormalPointerEXT
- glOrtho
- glPassThrough
- glPixelMapfv
- glPixelMapuiv
- glPixelMapusv
- glPixelStoref
- glPixelStorei
- glPixelTransferf
- glPixelTransferi
- glPixelZoom
- glPointParameterfEXT
- glPointParameterfvEXT
- glPointSize
- glPolygonMode
- glPolygonOffset
- glPolygonOffsetEXT
- glPolygonStipple
- glPopAttrib
- glPopClientAttrib
- glPopMatrix
- glPopName
- glPrioritizeTextures
- glPrioritizeTexturesEXT
- glPushAttrib
- glPushClientAttrib
- glPushMatrix
- glPushName
- glRasterPos2d
- glRasterPos2dv
- glRasterPos2f
- glRasterPos2fv
- glRasterPos2i
- glRasterPos2iv
- glRasterPos2s
- glRasterPos2sv
- glRasterPos3d
- glRasterPos3dv
- glRasterPos3f
- glRasterPos3fv
- glRasterPos3i
- glRasterPos3iv
- glRasterPos3s
- glRasterPos3sv
- glRasterPos4d
- glRasterPos4dv
- glRasterPos4f
- glRasterPos4fv
- glRasterPos4i
- glRasterPos4iv
- glRasterPos4s
- glRasterPos4sv
- glReadBuffer
- glReadPixels
- glRectd
- glRectdv
- glRectf
- glRectfv
- glRecti
- glRectiv
- glRects
- glRectsv
- glRenderMode
- glResizeBuffersMESA
- glRotated
- glRotatef
- glScaled
- glScalef
- glScissor
- glSelectBuffer
- glShadeModel
- glStencilFunc
- glStencilMask
- glStencilOp
- glTexCoord1d
- glTexCoord1dv
- glTexCoord1f
- glTexCoord1fv
- glTexCoord1i
- glTexCoord1iv
- glTexCoord1s
- glTexCoord1sv
- glTexCoord2d
- glTexCoord2dv
- glTexCoord2f
- glTexCoord2fv
- glTexCoord2i
- glTexCoord2iv
- glTexCoord2s
- glTexCoord2sv
- glTexCoord3d
- glTexCoord3dv
- glTexCoord3f
- glTexCoord3fv
- glTexCoord3i
- glTexCoord3iv
- glTexCoord3s
- glTexCoord3sv
- glTexCoord4d
- glTexCoord4dv
- glTexCoord4f
- glTexCoord4fv
- glTexCoord4i
- glTexCoord4iv
- glTexCoord4s
- glTexCoord4sv
- glTexCoordPointer
- glTexCoordPointerEXT
- glTexEnvf
- glTexEnvfv
- glTexEnvi
- glTexEnviv
- glTexGend
- glTexGendv
- glTexGenf
- glTexGenfv
- glTexGeni
- glTexGeniv
- glTexImage1D
- glTexImage2D
- glTexImage3DEXT
- glTexParameterf
- glTexParameterfv
- glTexParameteri
- glTexParameteriv
- glTexSubImage1D
- glTexSubImage2D
- glTexSubImage3DEXT
- glTranslated
- glTranslatef
- glVertex2d
- glVertex2dv
- glVertex2f
- glVertex2fv
- glVertex2i
- glVertex2iv
- glVertex2s
- glVertex2sv
- glVertex3d
- glVertex3dv
- glVertex3f
- glVertex3fv
- glVertex3i
- glVertex3iv
- glVertex3s
- glVertex3sv
- glVertex4d
- glVertex4dv
- glVertex4f
- glVertex4fv
- glVertex4i
- glVertex4iv
- glVertex4s
- glVertex4sv
- glVertexPointer
- glVertexPointerEXT
- glViewport
- glWindowPos2dMESA
- glWindowPos2dvMESA
- glWindowPos2fMESA
- glWindowPos2fvMESA
- glWindowPos2iMESA
- glWindowPos2ivMESA
- glWindowPos2sMESA
- glWindowPos2svMESA
- glWindowPos3dMESA
- glWindowPos3dvMESA
- glWindowPos3fMESA
- glWindowPos3fvMESA
- glWindowPos3iMESA
- glWindowPos3ivMESA
- glWindowPos3sMESA
- glWindowPos3svMESA
- glWindowPos4dMESA
- glWindowPos4dvMESA
- glWindowPos4fMESA
- glWindowPos4fvMESA
- glWindowPos4iMESA
- glWindowPos4ivMESA
- glWindowPos4sMESA
- glWindowPos4svMESA
-; WMesaCreateContext
-; WMesaDestroyContext
-; WMesaMakeCurrent
-; WMesaPaletteChange
-; WMesaSwapBuffers
-; OSMesaCreateContext
-; OSMesaDestroyContext
-; OSMesaMakeCurrent
-; OSMesaGetCurrentContext
-; OSMesaPixelStore
-; OSMesaGetIntegerv
-; OSMesaGetDepthBuffer
- wglCopyContext
- wglCreateContext
- wglCreateLayerContext
- wglDeleteContext
-; wglDescribeLayerPlane
- wglGetCurrentContext
- wglGetCurrentDC
-; wglGetLayerPaletteEntries
- wglGetProcAddress
- wglMakeCurrent
-; wglRealizeLayerPalette
-; wglSetLayerPaletteEntries
- wglShareLists
- wglSwapLayerBuffers
- wglUseFontBitmapsA
- wglUseFontBitmapsW
- wglUseFontOutlinesA
- wglUseFontOutlinesW
- wglChoosePixelFormat
- wglDescribePixelFormat
- wglGetPixelFormat
- wglSetPixelFormat
- wglSwapBuffers
-
-
-
diff --git a/src/mesa/drivers/d3d/WGL.C b/src/mesa/drivers/d3d/WGL.C
deleted file mode 100644
index e3b95e1de72..00000000000
--- a/src/mesa/drivers/d3d/WGL.C
+++ /dev/null
@@ -1,1262 +0,0 @@
-/*===========================================================================*/
-/* */
-/* Mesa-3.0 Makefile for DirectX 6 */
-/* */
-/* By Leigh McRae */
-/* */
-/* http://www.altsoftware.com/ */
-/* */
-/* Copyright (c) 1998-1997 alt.software inc. All Rights Reserved */
-/*===========================================================================*/
-#include "D3DMesa.h"
-/*===========================================================================*/
-/* Window managment. */
-/*===========================================================================*/
-static BOOL InitOpenGL( HINSTANCE hInst );
-static BOOL TermOpenGL( HINSTANCE hInst );
-static BOOL ResizeContext( GLcontext *ctx );
-static BOOL MakeCurrent( D3DMESACONTEXT *pContext );
-static void DestroyContext( D3DMESACONTEXT *pContext );
-static BOOL UnBindWindow( D3DMESACONTEXT *pContext );
-LONG APIENTRY wglMonitorProc( HWND hwnd, UINT message, UINT wParam, LONG lParam );
-/*===========================================================================*/
-/* Mesa hooks. */
-/*===========================================================================*/
-static void SetupDDPointers( GLcontext *ctx );
-static void SetupSWDDPointers( GLcontext *ctx );
-static void SetupHWDDPointers( GLcontext *ctx );
-static void SetupNULLDDPointers( GLcontext *ctx );
-static const char *RendererString( void );
-
-/* State Management hooks. */
-static void SetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a );
-static void ClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a );
-static GLboolean SetBuffer( GLcontext *ctx, GLenum buffer );
-
-/* Window Management hooks. */
-static void GetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height );
-static void SetViewport( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h );
-static void Flush( GLcontext *ctx );
-
-/* Span rendering hooks. */
-void WSpanRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] );
-void WSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] );
-void WSpanRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] );
-void WPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] );
-void WPixelsRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] );
-void RSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] );
-void RPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] );
-GLbitfield ClearBuffers( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );
-
-/* Primitve rendering hooks. */
-GLboolean RenderVertexBuffer( GLcontext *ctx, GLboolean allDone );
-void RenderOneTriangle( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint pv );
-void RenderOneLine( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv );
-GLbitfield ClearBuffersD3D( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );
-
-/* Texture Management hooks. */
-static void TextureBind( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj );
-static void TextureLoad( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint internalFormat, const struct gl_texture_image *image );
-static void TextureSubImage( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint internalFormat, const struct gl_texture_image *image );
-/*===========================================================================*/
-/* Global variables. */
-/*===========================================================================*/
-D3DMESACONTEXT *pD3DCurrent,
- *pD3DDefault; /* Thin support context. */
-
-struct __extensions__ ext[] = {
-
- { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },
- { (PROC)glBlendEquationEXT, "glBlendEquationEXT" },
- { (PROC)glBlendColorEXT, "glBlendColorExt" },
- { (PROC)glVertexPointerEXT, "glVertexPointerEXT" },
- { (PROC)glNormalPointerEXT, "glNormalPointerEXT" },
- { (PROC)glColorPointerEXT, "glColorPointerEXT" },
- { (PROC)glIndexPointerEXT, "glIndexPointerEXT" },
- { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },
- { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },
- { (PROC)glGetPointervEXT, "glGetPointervEXT" },
- { (PROC)glArrayElementEXT, "glArrayElementEXT" },
- { (PROC)glDrawArraysEXT, "glDrawArrayEXT" },
- { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },
- { (PROC)glBindTextureEXT, "glBindTextureEXT" },
- { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },
- { (PROC)glGenTexturesEXT, "glGenTexturesEXT" },
- { (PROC)glIsTextureEXT, "glIsTextureEXT" },
- { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },
- { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },
- { (PROC)glTexImage3DEXT, "glTexImage3DEXT" },
- { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },
-};
-
-int qt_ext = sizeof(ext) / sizeof(ext[0]);
-float g_DepthScale,
- g_MaxDepth;
-/*===========================================================================*/
-/* When a process loads this DLL we will setup the linked list for context */
-/* management and create a default context that will support the API until */
-/* the user creates and binds thier own. This THIN default context is useful*/
-/* to have around. */
-/* When the process terminates we will clean up all resources here. */
-/*===========================================================================*/
-/* RETURN: TRUE, FALSE. */
-/*===========================================================================*/
-BOOL APIENTRY DllMain( HINSTANCE hInst, DWORD reason, LPVOID reserved )
-{
- switch( reason )
- {
- case DLL_PROCESS_ATTACH:
- return InitOpenGL( hInst );
-
- case DLL_PROCESS_DETACH:
- return TermOpenGL( hInst );
- }
-
- return TRUE;
-}
-/*===========================================================================*/
-/* The first thing we do when this dll is hit is connect to the dll that has*/
-/* handles all the DirectX 6 rendering. I decided to use another dll as DX6 */
-/* is all C++ and Mesa-3.0 is C (thats a good thing). This way I can write */
-/* the DX6 in C++ and Mesa-3.0 in C without having to worry about linkage. */
-/* I feel this is easy and better then using static wrappers as it is likely */
-/* faster and it allows me to just develope the one without compiling the */
-/* other. */
-/* NOTE that at this point we don't have much other than a very thin context*/
-/* that will support the API calls only to the point of not causing the app */
-/* to crash from the API table being empty. */
-/*===========================================================================*/
-/* RETURN: TRUE, FALSE. */
-/*===========================================================================*/
-static BOOL InitOpenGL( HINSTANCE hInst )
-{
- /* Allocate and clear the default context. */
- pD3DDefault = (PD3DMESACONTEXT)ALLOC( sizeof(D3DMESACONTEXT) );
- if ( pD3DDefault == NULL )
- return FALSE;
- memset( pD3DDefault, 0, sizeof(D3DMESACONTEXT) );
-
- /* Clear the D3D vertex buffer so that values not used will be zero. This */
- /* save me from some redundant work. */
- memset( &D3DTLVertices, 0, sizeof(D3DTLVertices) );
-
- /* Update the link. We uses a circular list so that it is easy to */
- /* add and search. This context will also be used for head and tail.*/
- pD3DDefault->next = pD3DDefault;
-
- /*========================================================================*/
- /* Do all core Mesa stuff. */
- /*========================================================================*/
- pD3DDefault->gl_visual = _mesa_create_visual( TRUE,
- FALSE, /* db_flag */
- GL_FALSE, /* stereo */
- 8,8,8,8, /* r, g, b, a bits */
- 0, /* index bits */
- 16, /* depth_bits */
- 8, /* stencil_bits */
- 8,8,8,8, /* accum_bits */
- 1 );
-
- if ( pD3DDefault->gl_visual == NULL)
- {
- FREE( pD3DDefault );
- return FALSE;
- }
-
- /* Allocate a new Mesa context */
- pD3DDefault->gl_ctx = _mesa_create_context( pD3DDefault->gl_visual, NULL, pD3DDefault, GL_TRUE );
- if ( pD3DDefault->gl_ctx == NULL )
- {
- _mesa_destroy_visual( pD3DDefault->gl_visual );
- FREE( pD3DDefault );
- return FALSE;
- }
-
- /* Allocate a new Mesa frame buffer */
- pD3DDefault->gl_buffer = _mesa_create_framebuffer( pD3DDefault->gl_visual );
- if ( pD3DDefault->gl_buffer == NULL )
- {
- _mesa_destroy_visual( pD3DDefault->gl_visual );
- _mesa_destroy_context( pD3DDefault->gl_ctx );
- FREE( pD3DDefault );
- return FALSE;
- }
- SetupDDPointers( pD3DDefault->gl_ctx );
- _mesa_make_current( pD3DDefault->gl_ctx, pD3DDefault->gl_buffer );
-
- return TRUE;
-}
-/*===========================================================================*/
-/* This function will create a new D3D context but will not create the D3D */
-/* surfaces or even an instance of D3D (see at GetBufferSize). The only stuff*/
-/* done here is the internal Mesa stuff and some Win32 handles. */
-/*===========================================================================*/
-/* RETURN: casted pointer to the context, NULL. */
-/*===========================================================================*/
-HGLRC APIENTRY wglCreateContext( HDC hdc )
-{
- D3DMESACONTEXT *pNewContext;
- DWORD dwCoopFlags = DDSCL_NORMAL;
- RECT rectClient;
- POINT pt;
-
- /* ALLOC and clear the new context. */
- pNewContext = (PD3DMESACONTEXT)ALLOC( sizeof(D3DMESACONTEXT) );
- if ( pNewContext == NULL )
- {
- SetLastError( 0 );
- return (HGLRC)NULL;
- }
- memset( pNewContext, 0, sizeof(D3DMESACONTEXT) );
-
- /*========================================================================*/
- /* Do all core Mesa stuff. */
- /*========================================================================*/
-
- /* TODO: support more then one visual. */
- pNewContext->gl_visual = _mesa_create_visual( TRUE,
- TRUE, /* db_flag */
- GL_FALSE, /* stereo */
- 8,8,8,8, /* r, g, b, a bits */
- 0, /* index bits */
- 16, /* depth_bits */
- 8, /* stencil_bits */
- 16,16,16,16,/* accum_bits */
- 1 );
- if ( pNewContext->gl_visual == NULL)
- {
- FREE( pNewContext );
- SetLastError( 0 );
- return (HGLRC)NULL;
- }
-
- /* Allocate a new Mesa context */
- pNewContext->gl_ctx = _mesa_create_context( pNewContext->gl_visual, NULL, pNewContext, GL_TRUE );
- if ( pNewContext->gl_ctx == NULL )
- {
- _mesa_destroy_visual( pNewContext->gl_visual );
- FREE( pNewContext );
- SetLastError( 0 );
- return (HGLRC)NULL;
- }
-
- /* Allocate a new Mesa frame buffer */
- pNewContext->gl_buffer = _mesa_create_framebuffer( pNewContext->gl_visual );
- if ( pNewContext->gl_buffer == NULL )
- {
- _mesa_destroy_visual( pNewContext->gl_visual );
- _mesa_destroy_context( pNewContext->gl_ctx );
- FREE( pNewContext );
- SetLastError( 0 );
- return (HGLRC)NULL;
- }
-
- /*========================================================================*/
- /* Do all the driver stuff. */
- /*========================================================================*/
- pNewContext->hdc = hdc;
- pNewContext->next = pD3DDefault->next;
- pD3DDefault->next = pNewContext; /* Add to circular list. */
-
- /* Create the HAL for the new context. */
- pNewContext->pShared = InitHAL( WindowFromDC(hdc) );
-
- return (HGLRC)pNewContext;
-}
-/*===========================================================================*/
-/* This is a wrapper function that is supported by MakeCurrent. */
-/*===========================================================================*/
-/* RETURN: TRUE, FALSE. */
-/*===========================================================================*/
-BOOL APIENTRY wglMakeCurrent( HDC hdc, HGLRC hglrc )
-{
- return MakeCurrent((D3DMESACONTEXT *)hglrc);
-}
-/*===========================================================================*/
-/* MakeCurrent will unbind whatever context is current (if any) & then bind */
-/* the supplied context. A context that is bound has it's window proc hooked*/
-/* with the wglMonitorProc and the context pointer is saved in pD3DCurrent. */
-/* Once the context is bound we update the Mesa-3.0 hooks (SetDDPointers) and*/
-/* the viewport (Mesa-.30 and DX6). */
-/* */
-/* TODO: this function can't fail. */
-/*===========================================================================*/
-/* RETURN: TRUE */
-/*===========================================================================*/
-static BOOL MakeCurrent( D3DMESACONTEXT *pContext )
-{
- D3DMESACONTEXT *pNext;
-
- /*====================================================================*/
- /* This is a special case that is a request to have no context bound. */
- /*====================================================================*/
- if ( pContext == NULL )
- {
- /* Walk the whole list. We start and end at the Default context. */
- for( pNext = pD3DDefault->next; pNext != pD3DDefault; pNext = pNext->next )
- UnBindWindow( pNext );
-
- return TRUE;
- }
-
- /*=================================================*/
- /* Make for a fast redundant use of this function. */
- /*=================================================*/
- if ( pD3DCurrent == pContext )
- return TRUE;
-
- /*=============================*/
- /* Unbind the current context. */
- /*=============================*/
- UnBindWindow( pD3DCurrent );
-
- /*=====================================*/
- /* Let Mesa-3.0 we have a new context. */
- /*=====================================*/
- SetupDDPointers( pContext->gl_ctx );
- _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer );
-
- /* We are done so set the internal current context. */
- if ( pContext != pD3DDefault )
- {
- ResizeContext( pContext->gl_ctx );
- pContext->hOldProc = (WNDPROC)GetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC );
- SetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC, (LONG)wglMonitorProc );
- }
- pD3DCurrent = pContext;
-
- return TRUE;
-}
-/*===========================================================================*/
-/* This function will only return the current window size. I have re-done */
-/* this function so that it doesn't check the current size and react to it as*/
-/* I should be able to have all the react code in the WM_SIZE message. The */
-/* old version would check the current window size and create/resize the HAL */
-/* surfaces if they have changed. I needed to delay the creation if the */
-/* surfaces because sometimes I wouldn't have a window size so this is where */
-/* I delayed it. If you are reading this then all went ok! */
-/* The default context will return a zero sized window and I'm not sure if */
-/* this is ok at this point (TODO). */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void GetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
-
- /* Fall through for the default because that is one of the uses for it. */
- if ( pContext == pD3DDefault )
- {
- *width = 0;
- *height = 0;
- }
- else
- {
- *width = pContext->pShared->dwWidth;
- *height = pContext->pShared->dwHeight;
- }
-}
-/*===========================================================================*/
-/* */
-/* */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static BOOL ResizeContext( GLcontext *ctx )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx,
- *pCurrentTemp;
- RECT rectClient;
- POINT pt;
- DWORD dwWidth,
- dwHeight;
- static BOOL bDDrawLock = FALSE;
-
- /* Make sure we have some values. */
- if ( (pContext->hdc == NULL ) ||
- (pContext->pShared->hwnd != WindowFromDC(pContext->hdc)) ||
- (pContext == pD3DDefault) )
- return FALSE;
-
- /* Having problems with DDraw sending resize messages before I was done. */
- if( bDDrawLock == TRUE )
- return FALSE;
-
- // TODO: don't think I need this anymore.
- pCurrentTemp = pD3DCurrent;
- pD3DCurrent = pD3DDefault;
- bDDrawLock = TRUE;
-
- /* Get the current window dimentions. */
- UpdateScreenPosHAL( pContext->pShared );
- dwWidth = pContext->pShared->rectW.right - pContext->pShared->rectW.left;
- dwHeight = pContext->pShared->rectW.bottom - pContext->pShared->rectW.top;
-
- /* Is the size of the OffScreen Render different? */
- if ( (dwWidth != pContext->pShared->dwWidth) || (dwHeight != pContext->pShared->dwHeight) )
- {
- /* Create all the D3D surfaces and device. */
- CreateHAL( pContext->pShared );
-
- /* I did this so that software rendering would still work as */
- /* I don't need to scale the z values twice. */
- g_DepthScale = (pContext->pShared->bHardware) ? 1.0 : ((float)0x00FFFFFF);
- g_MaxDepth = (pContext->pShared->bHardware) ? 1.0 : ((float)0x00FFFFFF);
- gl_DepthRange( pContext->gl_ctx, ctx->Viewport.Near, ctx->Viewport.Far );
-
- /* Make sure we have a viewport. */
- gl_Viewport( pContext->gl_ctx, 0, 0, dwWidth, dwHeight );
-
- /* Update Mesa as we might have changed from SW <-> HW. */
- SetupDDPointers( pContext->gl_ctx );
- _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer );
-
- /* If we are in HW we need to load the current texture if there is one already. */
- // if ( (ctx->Texture.Set[ctx->Texture.CurrentSet].Current != NULL) &&
- // (pContext->pShared->bHardware == TRUE) )
- // {
- // CreateTMgrHAL( pContext->pShared,
- // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name,
- // 0,
- // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Format,
- // (RECT *)NULL,
- // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Width,
- // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Height,
- // TM_ACTION_BIND,
- // (void *)ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Data );
- // }
- }
-
- // TODO: don't think I need this anymore.
- pD3DCurrent = pCurrentTemp;
- bDDrawLock = FALSE;
-
- return TRUE;
-}
-
-/*===========================================================================*
-/* This function will Blt the render buffer to the PRIMARY surface. I repeat*/
-/* this code for the other SwapBuffer like functions and the flush (didn't */
-/* want the function calling overhead). Thsi could have been a macro... */
-/* */
-/* TODO: there are some problems with viewport/scissoring. */
-/*===========================================================================*/
-/* RETURN: TRUE, FALSE. */
-/*===========================================================================*/
-BOOL APIENTRY wglSwapBuffers( HDC hdc )
-{
- /* Fall through for the default because that is one of the uses for it. */
- if ( pD3DCurrent == pD3DDefault )
- return FALSE;
-
- SwapBuffersHAL( pD3DCurrent->pShared );
-
- return TRUE;
-}
-/*===========================================================================*/
-/* Same as wglSwapBuffers. */
-/*===========================================================================*/
-/* RETURN: TRUE, FALSE. */
-/*===========================================================================*/
-BOOL APIENTRY SwapBuffers( HDC hdc )
-{
- /* Fall through for the default because that is one of the uses for it. */
- if ( pD3DCurrent == pD3DDefault )
- return FALSE;
-
- SwapBuffersHAL( pD3DCurrent->pShared );
-
- return TRUE;
-}
-/*===========================================================================*/
-/* This should be ok as none of the SwapBuffers will cause a redundant Blt */
-/* as none of my Swap functions will call flush. This should also allow */
-/* sinlge buffered applications to work (not really worried though). Some */
-/* applications may flush then swap but then this is there fault IMHO. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void Flush( GLcontext *ctx )
-{
- /* Fall through for the default because that is one of the uses for it. */
- if ( pD3DCurrent == pD3DDefault )
- return;
-
- SwapBuffersHAL( pD3DCurrent->pShared );
-}
-/*===========================================================================*/
-/* For now this function will ignore the supplied PF. If I'm going to allow */
-/* the user to choice the mode and device at startup I'm going to have to do */
-/* something different. */
-/* */
-/* TODO: use the linked list of modes to build a pixel format to be returned */
-/* to the caller. */
-/*===========================================================================*/
-/* RETURN: 1. */
-/*===========================================================================*/
-int APIENTRY wglChoosePixelFormat( HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd )
-{
- return 1;
-}
-/*===========================================================================*/
-/* See wglChoosePixelFormat. */
-/*===========================================================================*/
-/* RETURN: 1. */
-/*===========================================================================*/
-int APIENTRY ChoosePixelFormat( HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd )
-{
- return wglChoosePixelFormat(hdc,ppfd);
-}
-/*===========================================================================*/
-/* This function (for now) returns a static PF everytime. This is just to */
-/* allow things to continue. */
-/*===========================================================================*/
-/* RETURN: 1. */
-/*===========================================================================*/
-int APIENTRY wglDescribePixelFormat( HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd )
-{
- static PIXELFORMATDESCRIPTOR pfd =
- {
- sizeof(PIXELFORMATDESCRIPTOR), /* size */
- 1, /* version */
- PFD_SUPPORT_OPENGL |
- PFD_DRAW_TO_WINDOW |
- PFD_DOUBLEBUFFER, /* support double-buffering */
- PFD_TYPE_RGBA, /* color type */
- 16, /* prefered color depth */
- 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
- 0, /* no alpha buffer */
- 0, /* alpha bits (ignored) */
- 0, /* no accumulation buffer */
- 0, 0, 0, 0, /* accum bits (ignored) */
- 16, /* depth buffer */
- 0, /* no stencil buffer */
- 0, /* no auxiliary buffers */
- PFD_MAIN_PLANE, /* main layer */
- 0, /* reserved */
- 0, 0, 0, /* no layer, visible, damage masks */
- };
-
- /* Return the address of this static PF if one was requested. */
- if ( ppfd != NULL )
- memcpy( ppfd, &pfd, sizeof(PIXELFORMATDESCRIPTOR) );
-
- return 1;
-}
-/*===========================================================================*/
-/* See wglDescribePixelFormat. */
-/*===========================================================================*/
-/* RETURN: 1. */
-/*===========================================================================*/
-int APIENTRY DescribePixelFormat( HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd )
-{
- return wglDescribePixelFormat(hdc,iPixelFormat,nBytes,ppfd);
-}
-/*===========================================================================*/
-/* This function will always return 1 for now. Just to allow for support. */
-/*===========================================================================*/
-/* RETURN: 1. */
-/*===========================================================================*/
-int APIENTRY wglGetPixelFormat( HDC hdc )
-{
- return 1;
-}
-/*===========================================================================*/
-/* See wglGetPixelFormat. */
-/*===========================================================================*/
-/* RETURN: 1. */
-/*===========================================================================*/
-int APIENTRY GetPixelFormat( HDC hdc )
-{
- return wglGetPixelFormat(hdc);
-}
-/*===========================================================================*/
-/* This will aways work for now. */
-/*===========================================================================*/
-/* RETURN: TRUE. */
-/*===========================================================================*/
-BOOL APIENTRY wglSetPixelFormat( HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd )
-{
- return TRUE;
-}
-/*===========================================================================*/
-/* See wglSetPixelFormat. */
-/*===========================================================================*/
-/* RETURN: TRUE, FALSE. */
-/*===========================================================================*/
-BOOL APIENTRY SetPixelFormat( HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd )
-{
- return wglSetPixelFormat(hdc,iPixelFormat,ppfd);
-}
-/*===========================================================================*/
-/* This is a wrapper function that is supported by my own internal function.*/
-/* that takes my own D3D Mesa context structure. This so I can reuse the */
-/* function (no need for speed). */
-/*===========================================================================*/
-/* RETURN: TRUE. */
-/*===========================================================================*/
-BOOL APIENTRY wglDeleteContext( HGLRC hglrc )
-{
- DestroyContext( (D3DMESACONTEXT *)hglrc );
-
- return TRUE;
-}
-/*===========================================================================*/
-/* Simple getter function that uses a cast. */
-/*===========================================================================*/
-/* RETURN: casted pointer to the context, NULL. */
-/*===========================================================================*/
-HGLRC APIENTRY wglGetCurrentContext( VOID )
-{
- return (pD3DCurrent) ? (HGLRC)pD3DCurrent : (HGLRC)NULL;
-}
-/*===========================================================================*/
-/* No support. */
-/*===========================================================================*/
-/* RETURN: FALSE. */
-/*===========================================================================*/
-BOOL APIENTRY wglCopyContext( HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask )
-{
- SetLastError( 0 );
- return FALSE;
-}
-/*===========================================================================*/
-/* No support. */
-/*===========================================================================*/
-/* RETURN: NULL. */
-/*===========================================================================*/
-HGLRC APIENTRY wglCreateLayerContext( HDC hdc,int iLayerPlane )
-{
- SetLastError( 0 );
- return (HGLRC)NULL;
-}
-/*===========================================================================*/
-/* Simple getter function. */
-/*===========================================================================*/
-/* RETURN: FALSE. */
-/*===========================================================================*/
-HDC APIENTRY wglGetCurrentDC( VOID )
-{
- return (pD3DCurrent) ? pD3DCurrent->hdc : (HDC)NULL;
-}
-/*===========================================================================*/
-/* Simply call that searches the supported extensions for a match & returns */
-/* the pointer to the function that lends support. */
-/*===========================================================================*/
-/* RETURN: pointer to API call, NULL. */
-/*===========================================================================*/
-PROC APIENTRY wglGetProcAddress( LPCSTR lpszProc )
-{
- int index;
-
- for( index = 0; index < qt_ext; index++ )
- if( !strcmp(lpszProc,ext[index].name) )
- return ext[index].proc;
-
- SetLastError( 0 );
- return NULL;
-}
-/*===========================================================================*/
-/* No support. */
-/*===========================================================================*/
-/* RETURN: FALSE. */
-/*===========================================================================*/
-BOOL APIENTRY wglShareLists( HGLRC hglrc1, HGLRC hglrc2 )
-{
- SetLastError( 0 );
- return FALSE;
-}
-/*===========================================================================*/
-/* No support. */
-/*===========================================================================*/
-/* RETURN: FALSE. */
-/*===========================================================================*/
-BOOL APIENTRY wglUseFontBitmaps( HDC fontDevice, DWORD firstChar, DWORD numChars, DWORD listBase )
-{
- SetLastError( 0 );
- return FALSE;
-}
-/*===========================================================================*/
-/* No support. */
-/*===========================================================================*/
-/* RETURN: FALSE. */
-/*===========================================================================*/
-BOOL APIENTRY wglUseFontBitmapsW( HDC hdc,DWORD first,DWORD count,DWORD listBase )
-{
- SetLastError( 0 );
- return FALSE;
-}
-/*===========================================================================*/
-/* No support. */
-/*===========================================================================*/
-/* RETURN: FALSE. */
-/*===========================================================================*/
-BOOL APIENTRY wglUseFontOutlinesA( HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf )
-{
- SetLastError( 0 );
- return FALSE;
-}
-/*===========================================================================*/
-/* No support. */
-/*===========================================================================*/
-/* RETURN: FALSE. */
-/*===========================================================================*/
-BOOL APIENTRY wglUseFontOutlinesW( HDC hdc,DWORD first,DWORD count, DWORD listBase,FLOAT deviation, FLOAT extrusion,int format, LPGLYPHMETRICSFLOAT lpgmf )
-{
- SetLastError( 0 );
- return FALSE ;
-}
-/*===========================================================================*/
-/* No support. */
-/*===========================================================================*/
-/* RETURN: FALSE. */
-/*===========================================================================*/
-BOOL APIENTRY wglSwapLayerBuffers( HDC hdc, UINT fuPlanes )
-{
- SetLastError( 0 );
- return FALSE;
-}
-/*===========================================================================*/
-/* This function will be hooked into the window that has been bound. Right */
-/* now it is used to track the window size and position. Also the we clean */
-/* up the currrent context when the window is close/destroyed. */
-/* */
-/* TODO: there might be something wrong here as some games (Heretic II) don't*/
-/* track the window quit right. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-LONG APIENTRY wglMonitorProc( HWND hwnd, UINT message, UINT wParam, LONG lParam )
-{
- WNDPROC hOldProc;
- GLint width,
- height;
-
- switch( message )
- {
-// case WM_PAINT:
-// break;
-// case WM_ACTIVATE:
-// break;
-// case WM_SHOWWINDOW:
-// break;
-
- case UM_FATALSHUTDOWN:
- /* Support the API until we die... */
- MakeCurrent( pD3DDefault );
- break;
-
- case WM_MOVE:
- case WM_DISPLAYCHANGE:
- case WM_SIZE:
- ResizeContext( pD3DCurrent->gl_ctx );
- break;
-
- case WM_CLOSE:
- case WM_DESTROY:
- /* Support the API until we die... */
- hOldProc = pD3DCurrent->hOldProc;
- DestroyContext( pD3DCurrent );
- return (hOldProc)(hwnd,message,wParam,lParam);
- }
-
- return (pD3DCurrent->hOldProc)(hwnd,message,wParam,lParam);
-}
-
-/**********************************************************************/
-/***** Miscellaneous device driver funcs *****/
-/**********************************************************************/
-
-/*===========================================================================*/
-/* Not reacting to this as I'm only supporting drawing to the back buffer */
-/* right now. */
-/*===========================================================================*/
-/* RETURN: TRUE. */
-/*===========================================================================*/
-static GLboolean SetBuffer( GLcontext *ctx, GLenum buffer )
-{
- if (buffer == GL_BACK_LEFT)
- return GL_TRUE;
- else
- return GL_FALSE;
-}
-/*===========================================================================*/
-/* This proc will be called by Mesa when the viewport has been set. So if */
-/* we have a context and it isn't the default then we should let D3D know of */
-/* the change. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void SetViewport( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- RECT rect;
-
- /* Make sure we can set a viewport. */
- if ( pContext->pShared && (pContext != pD3DDefault) )
- {
- // TODO: might be needed.
- UpdateScreenPosHAL( pContext->pShared );
- rect.left = x;
- rect.right = x + w;
- rect.top = y;
- rect.bottom = y + h;
-
- // TODO: shared struct should make this call smaller
- SetViewportHAL( pContext->pShared, &rect, 0.0F, 1.0F );
- }
-}
-/*===========================================================================*/
-/* This function could be better I guess but I decided just to grab the four*/
-/* components and store then seperately. Makes it easier to use IMHO. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void ClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
-
- pContext->aClear = a;
- pContext->bClear = b;
- pContext->gClear = g;
- pContext->rClear = r;
-}
-/*===========================================================================*/
-/* This function could be better I guess but I decided just to grab the four*/
-/* components and store then seperately. Makes it easier to use IMHO. */
-/* (is there an echo in here?) */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void SetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
-
- pContext->aCurrent = a;
- pContext->bCurrent = b;
- pContext->gCurrent = g;
- pContext->rCurrent = r;
-}
-/*===========================================================================*/
-/* */
-/* */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static const char *RendererString( void )
-{
- static char pszRender[64];
-
- strcpy( pszRender, "altD3D " );
-
- if ( pD3DCurrent->pShared->bHardware )
- strcat( pszRender, "(HW)");
- else
- strcat( pszRender, "(SW)");
-
- return (const char *)pszRender;
-}
-/*===========================================================================*/
-/* This function will choose which set of pointers Mesa will use based on */
-/* whether we hard using hardware or software. I have added another set of */
-/* pointers that will do nothing but stop the API from crashing. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void SetupDDPointers( GLcontext *ctx )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
-
- // TODO: write a generic NULL support for the span render.
- if ( pContext->pShared && pContext->pShared->bHardware )
- {
- ctx->Driver.UpdateState = SetupHWDDPointers;
- }
- else if ( pContext == pD3DDefault )
- {
- ctx->Driver.UpdateState = SetupNULLDDPointers;
- }
- else
- {
- ctx->Driver.UpdateState = SetupSWDDPointers;
- }
-}
-/*===========================================================================*/
-/* This function will populate all the Mesa driver hooks. This version of */
-/* hooks will do nothing but support the API when we don't have a valid */
-/* context bound. This is mostly for applications that don't behave right */
-/* and also to help exit as clean as possable when we have a FatalError. */
-/*===========================================================================*/
-/* RETURN: pointer to the specific function. */
-/*===========================================================================*/
-static void SetupNULLDDPointers( GLcontext *ctx )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
-
- /* Initialize all the pointers in the DD struct. Do this whenever */
- /* a new context is made current or we change buffers via set_buffer! */
- ctx->Driver.UpdateState = SetupNULLDDPointers;
-
- /* State management hooks. */
- ctx->Driver.Color = NULLSetColor;
- ctx->Driver.ClearColor = NULLClearColor;
- ctx->Driver.Clear = NULLClearBuffers;
- ctx->Driver.SetBuffer = NULLSetBuffer;
-
- /* Window management hooks. */
- ctx->Driver.GetBufferSize = NULLGetBufferSize;
-
- /* Primitive rendering hooks. */
- ctx->Driver.TriangleFunc = NULL;
- ctx->Driver.RenderVB = NULL;
-
- /* Pixel/span writing functions: */
- ctx->Driver.WriteRGBASpan = NULLWrSpRGBA;
- ctx->Driver.WriteRGBSpan = NULLWrSpRGB;
- ctx->Driver.WriteMonoRGBASpan = NULLWrSpRGBAMono;
- ctx->Driver.WriteRGBAPixels = NULLWrPiRGBA;
- ctx->Driver.WriteMonoRGBAPixels = NULLWrPiRGBAMono;
-
- /* Pixel/span reading functions: */
- ctx->Driver.ReadRGBASpan = NULLReSpRGBA;
- ctx->Driver.ReadRGBAPixels = NULLRePiRGBA;
-
- /* Misc. hooks. */
- ctx->Driver.RendererString = RendererString;
-}
-/*===========================================================================*/
-/* This function will populate all the Mesa driver hooks. There are two of */
-/* these functions. One if we have hardware support and one is there is only*/
-/* software. These functions will be called by Mesa and by the wgl.c when we*/
-/* have resized (or created) the buffers. The thing is that if a window gets*/
-/* resized we may loose hardware support or gain it... */
-/*===========================================================================*/
-/* RETURN: pointer to the specific function. */
-/*===========================================================================*/
-static void SetupSWDDPointers( GLcontext *ctx )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
-
- /* Initialize all the pointers in the DD struct. Do this whenever */
- /* a new context is made current or we change buffers via set_buffer! */
- ctx->Driver.UpdateState = SetupSWDDPointers;
-
- /* State management hooks. */
- ctx->Driver.Color = SetColor;
- ctx->Driver.ClearColor = ClearColor;
- ctx->Driver.Clear = ClearBuffers;
- ctx->Driver.SetBuffer = SetBuffer;
-
- /* Window management hooks. */
- ctx->Driver.GetBufferSize = GetBufferSize;
- ctx->Driver.Viewport = SetViewport;
-
- /* Primitive rendering hooks. */
- ctx->Driver.TriangleFunc = NULL;
- ctx->Driver.RenderVB = NULL;
-
- /* Texture management hooks. */
-
- /* Pixel/span writing functions: */
- ctx->Driver.WriteRGBASpan = WSpanRGBA;
- ctx->Driver.WriteRGBSpan = WSpanRGB;
- ctx->Driver.WriteMonoRGBASpan = WSpanRGBAMono;
- ctx->Driver.WriteRGBAPixels = WPixelsRGBA;
- ctx->Driver.WriteMonoRGBAPixels = WPixelsRGBAMono;
-
- /* Pixel/span reading functions: */
- ctx->Driver.ReadRGBASpan = RSpanRGBA;
- ctx->Driver.ReadRGBAPixels = RPixelsRGBA;
-
- /* Misc. hooks. */
- ctx->Driver.Flush = Flush;
- ctx->Driver.RendererString = RendererString;
-}
-/*===========================================================================*/
-/* This function will populate all the Mesa driver hooks. There are two of */
-/* these functions. One if we have hardware support and one is there is only*/
-/* software. These functions will be called by Mesa and by the wgl.c when we*/
-/* have resized (or created) the buffers. The thing is that if a window gets*/
-/* resized we may loose hardware support or gain it... */
-/*===========================================================================*/
-/* RETURN: pointer to the specific function. */
-/*===========================================================================*/
-static void SetupHWDDPointers( GLcontext *ctx )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
-
- /* Initialize all the pointers in the DD struct. Do this whenever */
- /* a new context is made current or we change buffers via set_buffer! */
- ctx->Driver.UpdateState = SetupHWDDPointers;
-
- /* State management hooks. */
- ctx->Driver.Color = SetColor;
- ctx->Driver.ClearColor = ClearColor;
- ctx->Driver.Clear = ClearBuffersD3D;
- ctx->Driver.SetBuffer = SetBuffer;
-
- /* Window management hooks. */
- ctx->Driver.GetBufferSize = GetBufferSize;
- ctx->Driver.Viewport = SetViewport;
-
- /* Primitive rendering hooks. */
- ctx->Driver.TriangleFunc = RenderOneTriangle;
- ctx->Driver.LineFunc = RenderOneLine;
- ctx->Driver.RenderVB = RenderVertexBuffer;
-
- /* Pixel/span writing functions: */
- ctx->Driver.WriteRGBASpan = WSpanRGBA;
- ctx->Driver.WriteRGBSpan = WSpanRGB;
- ctx->Driver.WriteMonoRGBASpan = WSpanRGBAMono;
- ctx->Driver.WriteRGBAPixels = WPixelsRGBA;
- ctx->Driver.WriteMonoRGBAPixels = WPixelsRGBAMono;
-
- /* Pixel/span reading functions: */
- ctx->Driver.ReadRGBASpan = RSpanRGBA;
- ctx->Driver.ReadRGBAPixels = RPixelsRGBA;
-
- /* Texture management hooks. */
- // ctx->Driver.BindTexture = TextureBind;
- ctx->Driver.TexImage = TextureLoad;
- ctx->Driver.TexSubImage = TextureSubImage;
-
- /* Misc. hooks. */
- ctx->Driver.Flush = Flush;
- ctx->Driver.RendererString = RendererString;
-}
-/*===========================================================================*/
-/* This function will release all resources used by the DLL. Every context */
-/* will be clobbered by releaseing all driver desources and then freeing the */
-/* context memory. Most all the work is done in DestroyContext. */
-/*===========================================================================*/
-/* RETURN: TRUE. */
-/*===========================================================================*/
-static BOOL TermOpenGL( HINSTANCE hInst )
-{
- D3DMESACONTEXT *pTmp,
- *pNext;
-
- /* Just incase we are still getting paint msg. */
- MakeCurrent( pD3DDefault );
-
- /* Walk the list until we get back to the default context. */
- for( pTmp = pD3DDefault->next; pTmp != pD3DDefault; pTmp = pNext )
- {
- pNext = pTmp->next;
- DestroyContext( pTmp );
- }
- DestroyContext( pD3DDefault );
-
- return TRUE;
-}
-/*===========================================================================*/
-/* This function is an internal function that will clean up all the Mesa */
-/* context bound to this D3D context. Also any D3D stuff that this context */
-/* uses will be unloaded. */
-/*===========================================================================*/
-/* RETURN: TRUE, FALSE. */
-/*===========================================================================*/
-static void DestroyContext( D3DMESACONTEXT *pContext )
-{
- D3DMESACONTEXT *pTmp;
-
- /* Walk the list until we find the context before this one. */
- for( pTmp = pD3DDefault; pTmp && (pTmp->next != pContext); pTmp = pTmp->next )
- if ( pTmp == pTmp->next )
- break;
-
- /* If we never found it it must already be deleted. */
- if ( pTmp->next != pContext )
- return;
-
- /* Make sure we are not using this context. */
- if ( pContext == pD3DCurrent )
- MakeCurrent( pD3DDefault );
-
- /* Free the Mesa stuff. */
- if ( pContext->gl_visual )
- {
- _mesa_destroy_visual( pContext->gl_visual );
- pContext->gl_visual = NULL;
- }
- if ( pContext->gl_buffer )
- {
- _mesa_destroy_framebuffer( pContext->gl_buffer );
- pContext->gl_buffer = NULL;
- }
- if ( pContext->gl_ctx )
- {
- _mesa_destroy_context( pContext->gl_ctx );
- pContext->gl_ctx = NULL;
- }
-
- /* Now dump the D3D. */
- if ( pContext->pShared )
- TermHAL( pContext->pShared );
-
- /* Update the previous context's link. */
- pTmp->next = pContext->next;
-
- /* Gonzo. */
- FREE( pContext );
-}
-/*===========================================================================*/
-/* This function will pull the supplied context away from Win32. Basicly it*/
-/* will remove the hook from the window Proc. */
-/* */
-/* TODO: might want to serialize this stuff... */
-/*===========================================================================*/
-/* RETURN: TRUE, FALSE. */
-/*===========================================================================*/
-static BOOL UnBindWindow( D3DMESACONTEXT *pContext )
-{
- if ( pContext == NULL )
- return FALSE;
-
- if ( pContext == pD3DDefault )
- return TRUE;
-
- /* Make sure we always have a context bound. */
- if ( pContext == pD3DCurrent )
- pD3DCurrent = pD3DDefault;
-
- SetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC, (LONG)pContext->hOldProc );
- pContext->hOldProc = NULL;
-
- return TRUE;
-}
-/*===========================================================================*/
-/* There are two cases that allow for a faster clear when we know that the */
-/* whole buffer is cleared and that there is no clipping. */
-/*===========================================================================*/
-/* RETURN: the original mask with the bits cleared that represents the buffer*
-/* or buffers we just cleared. */
-/*===========================================================================*/
-GLbitfield ClearBuffersD3D( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- DWORD dwFlags = 0;
-
- if ( mask & GL_COLOR_BUFFER_BIT )
- {
- dwFlags |= D3DCLEAR_TARGET;
- mask &= ~GL_COLOR_BUFFER_BIT;
- }
- if ( mask & GL_DEPTH_BUFFER_BIT )
- {
- dwFlags |= D3DCLEAR_ZBUFFER;
- mask &= ~GL_DEPTH_BUFFER_BIT;
- }
- if ( dwFlags == 0 )
- return mask;
-
- ClearHAL( pContext->pShared,
- dwFlags,
- all,
- x, y,
- width, height,
- ((pContext->aClear<<24) | (pContext->rClear<<16) | (pContext->gClear<<8) | (pContext->bClear)),
- ctx->Depth.Clear,
- 0 );
-
- return mask;
-}
-
-
-
-/*===========================================================================*/
-/* TEXTURE MANAGER: ok here is how I did textures. Mesa-3.0 will keep track*/
-/* of all the textures for us. So this means that at anytime we can go to */
-/* the Mesa context and get the current texture. With this in mind this is */
-/* what I did. I really don't care about what textures get or are loaded */
-/* until I actually have to draw a tri that is textured. At this point I */
-/* must have the texture so I demand the texture by destorying all other */
-/* texture surfaces if need be and load the current one. This allows for the*/
-/* best preformance on low memory cards as time is not wasted loading and */
-/* unload textures. */
-/*===========================================================================*/
-
-
-
-
-
-/*===========================================================================*/
-/* TextureLoad will try and create a D3D surface from the supplied texture */
-/* object if its level 0 (first). The surface will be fully filled with the */
-/* texture. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void TextureLoad( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint internalFormat, const struct gl_texture_image *image )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
-
- /* TODO: only doing first LOD. */
- if ( (ctx->DriverCtx == NULL) || (level != 0) )
- return;
-
- CreateTMgrHAL( pContext->pShared,
- tObj->Name,
- level,
- tObj->Image[level]->Format,
- (RECT *)NULL,
- tObj->Image[level]->Width,
- tObj->Image[level]->Height,
- TM_ACTION_LOAD,
- (void *)tObj->Image[level]->Data );
-}
-/*===========================================================================*/
-/* TextureBind make sure that the texture is on the card. Thats it. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void TextureBind( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
-
- /* TODO: only doing first LOD. */
- if ( (tObj->Image[0] == NULL) || (ctx->DriverCtx == NULL) )
- return;
-
- CreateTMgrHAL( pContext->pShared,
- tObj->Name,
- 0,
- tObj->Image[0]->Format,
- (RECT *)NULL,
- tObj->Image[0]->Width,
- tObj->Image[0]->Height,
- TM_ACTION_BIND,
- (void *)tObj->Image[0]->Data );
-}
-/*===========================================================================*/
-/* TextureSubImage will make sure that the texture being updated is updated */
-/* if its on the card. */
-/*===========================================================================*/
-/* RETURN: */
-/*===========================================================================*/
-static void TextureSubImage( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint internalFormat, const struct gl_texture_image *image )
-{
- D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
- RECT rect;
-
- /* TODO: only doing first LOD. */
- if ( (ctx->DriverCtx == NULL) || (level > 0) )
- return;
-
- /* Create a dirty rectangle structure. */
- rect.left = xoffset;
- rect.right = xoffset + width;
- rect.top = yoffset;
- rect.bottom = yoffset + height;
-
- CreateTMgrHAL( pContext->pShared,
- tObj->Name,
- 0,
- tObj->Image[0]->Format,
- &rect,
- tObj->Image[0]->Width,
- tObj->Image[0]->Height,
- TM_ACTION_UPDATE,
- (void *)tObj->Image[0]->Data );
-}
-
diff --git a/src/mesa/drivers/d3d/d3dText.h b/src/mesa/drivers/d3d/d3dText.h
deleted file mode 100644
index 9ff0650518b..00000000000
--- a/src/mesa/drivers/d3d/d3dText.h
+++ /dev/null
@@ -1,53 +0,0 @@
-#ifndef D3D_TEXT_H
-#define D3D_TEXT_H
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*===========================================================================*/
-/* Includes. */
-/*===========================================================================*/
-#include <windows.h>
-#include <ddraw.h>
-#include <d3d.h>
-/*===========================================================================*/
-/* Magic numbers. */
-/*===========================================================================*/
-#define D3DLTEXT_BITSUSED 0xFFFFFFFF
-#define MAX_VERTICES 700 // (14*40) 14 per character, 40 characters
-/*===========================================================================*/
-/* Macros defines. */
-/*===========================================================================*/
-/*===========================================================================*/
-/* Type defines. */
-/*===========================================================================*/
-typedef struct _d3dText_metrics
-{
- float fntYScale,
- fntXScale;
-
- int fntXSpacing,
- fntYSpacing;
-
- DWORD dwColor;
- LPDIRECT3DDEVICE3 lpD3DDevice;
-
-} D3DFONTMETRICS, *PD3DFONTMETRICS;
-/*===========================================================================*/
-/* Function prototypes. */
-/*===========================================================================*/
-extern BOOL InitD3DText( void );
-extern void d3dTextDrawCharacter( char *c, int x, int y, PD3DFONTMETRICS pfntMetrics );
-extern void d3dTextDrawString( char *pszString, int x, int y, PD3DFONTMETRICS pfntMetrics );
-/*===========================================================================*/
-/* Global variables. */
-/*===========================================================================*/
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif
diff --git a/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fastpath.S b/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fastpath.S
deleted file mode 100644
index 0f4cc45089b..00000000000
--- a/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fastpath.S
+++ /dev/null
@@ -1,84 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/X86/fx_3dnow_fastpath.S,v 1.2 2000/09/26 15:56:51 tsi Exp $ */
-
-#include "../../X86/assyntax.h"
-
-#define SETUP_RGBA 0x1
-#define SETUP_TMU0 0x2
-#define SETUP_TMU1 0x4
-
-
-/* Pack either rgba or texture into the remaining half of a 32 byte vertex.
- */
-#define CLIP_R 24
-#define CLIP_G 16
-#define CLIP_B 20
-#define CLIP_A 28 /* defined inf fxdrv.h */
-
-#define CLIP_S0 16
-#define CLIP_T0 20
-#define CLIP_S1 24
-#define CLIP_T1 28
-
-#define SIZE 4
-#define TYPE (0)
-#define TAG(x) x
-#include "fx_3dnow_fasttmp.h"
-
-#define SIZE 8
-#define TYPE (SETUP_RGBA)
-#define TAG(x) x##_RGBA
-#include "fx_3dnow_fasttmp.h"
-
-#define SIZE 6
-#define TYPE (SETUP_TMU0)
-#define TAG(x) x##_TMU0
-#include "fx_3dnow_fasttmp.h"
-
-#define SIZE 8
-#define TYPE (SETUP_TMU0|SETUP_TMU1)
-#define TAG(x) x##_TMU0_TMU1
-#include "fx_3dnow_fasttmp.h"
-
-#undef CLIP_S1
-#undef CLIP_T1
-#define CLIP_S1 16
-#define CLIP_T1 20
-
-#define SIZE 6
-#define TYPE (SETUP_TMU1)
-#define TAG(x) x##_TMU1
-#include "fx_3dnow_fasttmp.h"
-
-/* These three need to use a full 64 byte clip-space vertex.
- */
-#undef CLIP_S0
-#undef CLIP_T0
-#undef CLIP_S1
-#undef CLIP_T1
-
-#define CLIP_S0 32
-#define CLIP_T0 36
-#define CLIP_S1 40
-#define CLIP_T1 44
-
-#define SIZE 10
-#define TYPE (SETUP_RGBA|SETUP_TMU0)
-#define TAG(x) x##_RGBA_TMU0
-#include "fx_3dnow_fasttmp.h"
-
-#define SIZE 12
-#define TYPE (SETUP_RGBA|SETUP_TMU0|SETUP_TMU1)
-#define TAG(x) x##_RGBA_TMU0_TMU1
-#include "fx_3dnow_fasttmp.h"
-
-#undef CLIP_S1
-#undef CLIP_T1
-#define CLIP_S1 32
-#define CLIP_T1 36
-
-#define SIZE 10
-#define TYPE (SETUP_RGBA|SETUP_TMU1)
-#define TAG(x) x##_RGBA_TMU1
-#include "fx_3dnow_fasttmp.h"
-
-
diff --git a/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fasttmp.h b/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fasttmp.h
deleted file mode 100644
index 9ec4935d781..00000000000
--- a/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fasttmp.h
+++ /dev/null
@@ -1,314 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/X86/fx_3dnow_fasttmp.h,v 1.2 2000/09/26 15:56:51 tsi Exp $ */
-
-#if !defined(NASM_ASSEMBLER) && !defined(MASM_ASSEMBLER)
-#define TAGLLBL(a) TAG(.L##a)
-#else
-#define TAGLLBL(a) TAG(a)
-#endif
-
-#if !GLIDE3
-
-#define GR_VERTEX_X_OFFSET 0
-#define GR_VERTEX_Y_OFFSET 4
-#define GR_VERTEX_Z_OFFSET 8
-#define GR_VERTEX_R_OFFSET 12
-#define GR_VERTEX_G_OFFSET 16
-#define GR_VERTEX_B_OFFSET 20
-#define GR_VERTEX_OOZ_OFFSET 24
-#define GR_VERTEX_A_OFFSET 28
-#define GR_VERTEX_OOW_OFFSET 32
-
-#else /* GLIDE3 */
-
-#define GR_VERTEX_X_OFFSET 0
-#define GR_VERTEX_Y_OFFSET 4
-#define GR_VERTEX_OOZ_OFFSET 8
-#define GR_VERTEX_OOW_OFFSET 12
-#define GR_VERTEX_R_OFFSET 16
-#define GR_VERTEX_G_OFFSET 20
-#define GR_VERTEX_B_OFFSET 24
-#define GR_VERTEX_A_OFFSET 28
-#define GR_VERTEX_Z_OFFSET 32
-
-#endif /* GLIDE3 */
-
-#define GR_VERTEX_SOW_TMU0_OFFSET 36
-#define GR_VERTEX_TOW_TMU0_OFFSET 40
-#define GR_VERTEX_OOW_TMU0_OFFSET 44
-#define GR_VERTEX_SOW_TMU1_OFFSET 48
-#define GR_VERTEX_TOW_TMU1_OFFSET 52
-#define GR_VERTEX_OOW_TMU1_OFFSET 56
-
-
-
-
-/*#define MAT_SX 0 /* accessed by REGIND !! */
-#define MAT_SY 20
-#define MAT_SZ 40
-#define MAT_TX 48
-#define MAT_TY 52
-#define MAT_TZ 56
-
-
-
-
-/* Do viewport map, device scale and perspective projection.
- *
- * void project_verts( GLfloat *first,
- * GLfloat *last,
- * const GLfloat *m,
- * GLuint stride )
- *
- *
- * Rearrange fxVertices to look like grVertices.
- */
-
-GLOBL GLNAME( TAG(fx_3dnow_project_vertices) )
-GLNAME( TAG(fx_3dnow_project_vertices) ):
-
- PUSH_L ( EBP )
-
- MOV_L ( REGOFF(8, ESP), ECX ) /* first_vert */
- MOV_L ( REGOFF(12, ESP), EDX ) /* last_vert */
-
- CMP_L ( ECX, EDX )
- JE ( TAGLLBL(FXPV_end) )
-
- FEMMS
-
- PREFETCH ( REGIND(ECX) ) /* fetch the first vertex */
-
- MOV_L ( REGOFF(16, ESP), EBP ) /* matrix */
- MOV_L ( REGOFF(20, ESP), EAX ) /* stride */
-
- MOVD ( REGOFF(MAT_TX, EBP), MM6 ) /* | tx */
- PUNPCKLDQ ( REGOFF(MAT_TY, EBP), MM6 ) /* ty | tx */
-
-#if !defined(FX_V2)
- MOV_L ( CONST(0x49400000), REGOFF(-8, ESP) ) /* snapper */
- MOV_L ( CONST(0x49400000), REGOFF(-4, ESP) ) /* snapper */
-#endif
-
- MOVQ ( REGOFF(-8, ESP), MM4 ) /* snapper | snapper */
- PFADD ( MM4, MM6 ) /* ty+snapper | tx+snapper */
-
- MOVD ( REGIND(EBP), MM5 )
- PUNPCKLDQ ( REGOFF(MAT_SY, EBP), MM5 ) /* vsy | vsx */
-
- MOVD ( REGOFF(MAT_SZ, EBP), MM1 ) /* | vsz */
-
-
-ALIGNTEXT32
-TAGLLBL(FXPV_loop_start):
-
- PREFETCH ( REGOFF(64, ECX) ) /* fetch the next-ish vertex */
-
-
- MOVD ( REGOFF(12, ECX), MM0 ) /* | f[3] */
- PFRCP ( MM0, MM0 ) /* oow = 1/f[3] */
-
- MOVD ( REGOFF(12, ECX), MM7 ) /* | f[3] */
- PFRCPIT1 ( MM0, MM7 )
- PFRCPIT2 ( MM0, MM7 ) /* oow | oow */
-
- PUNPCKLDQ ( MM7, MM7 )
-
-
-#if (TYPE & SETUP_RGBA)
- MOVD ( REGOFF(CLIP_R, ECX ), MM0 ) /* f[RCOORD] = f[CLIP_R]; */
- MOVD ( MM0, REGOFF(GR_VERTEX_R_OFFSET, ECX) )
-#endif
-
-#if (TYPE & SETUP_TMU1)
- MOVQ ( REGOFF(CLIP_S1, ECX), MM0 ) /* f[S1COORD] = f[CLIP_S1] * oow */
- PFMUL ( MM7, MM0 ) /* f[T1COORD] = f[CLIP_T1] * oow */
- MOVQ ( MM0, REGOFF(GR_VERTEX_SOW_TMU1_OFFSET, ECX) )
-#endif
-
-
-#if (TYPE & SETUP_TMU0)
- MOVQ ( REGOFF(CLIP_S0, ECX), MM0 ) /* f[S0COORD] = f[CLIP_S0] * oow */
- PFMUL ( MM7, MM0 ) /* f[T0COORD] = f[CLIP_T0] * oow */
- MOVQ ( MM0, REGOFF(GR_VERTEX_SOW_TMU0_OFFSET, ECX) )
-#endif
-
-
-
-
-
-/* DO_SETUP_XYZ */
-
- MOVQ ( REGIND(ECX), MM2 ) /* f[1] | f[0] */
- PFMUL ( MM7, MM2 ) /* f[1] * oow | f[0] * oow */
-
- MOVD ( REGOFF(8, ECX), MM3 ) /* | f[2] */
- PFMUL ( MM7, MM3 ) /* | f[2] * oow */
-
- MOVD ( REGOFF(MAT_TZ, EBP), MM0 ) /* | vtz */
- PFMUL ( MM1, MM3 ) /* | f[2] *= vsz */
-
- PFADD ( MM0, MM3 ) /* | f[2] += vtz */
- PFMUL ( MM5, MM2 ) /* f[1] *= vsy | f[0] *= vsx */
-
- PFADD ( MM6, MM2 ) /* f[1] += vty | f[0] += vtx */
-
-#if !defined(FX_V2)
- PFSUB ( MM4, MM2 ) /* f[0,1] -= snapper */
-#endif
-
- MOVQ ( MM2, REGOFF(GR_VERTEX_X_OFFSET, ECX) )
- MOVD ( MM3, REGOFF(GR_VERTEX_OOZ_OFFSET, ECX) )
-
-
-/* end of DO_SETUP_XYZ */
-
- MOVD ( MM7, REGOFF(GR_VERTEX_OOW_OFFSET, ECX) ) /* f[OOWCOORD] = oow */
- ADD_L ( EAX, ECX ) /* f += stride */
-
- CMP_L ( ECX, EDX ) /* stall??? */
- JA ( TAGLLBL(FXPV_loop_start) )
-
-TAGLLBL(FXPV_end):
- FEMMS
- POP_L ( EBP )
- RET
-
-
-
-
-
-
-
-/* void project_verts( GLfloat *first,
- * GLfloat *last,
- * const GLfloat *m,
- * GLuint stride,
- * const GLubyte *mask )
- *
- */
-
-GLOBL GLNAME( TAG(fx_3dnow_project_clipped_vertices) )
-GLNAME( TAG(fx_3dnow_project_clipped_vertices) ):
-
- PUSH_L ( EBP )
-
- MOV_L ( REGOFF(8, ESP), ECX ) /* first FXDRIVER(VB)->verts*/
- MOV_L ( REGOFF(12, ESP), EDX ) /* last FXDRIVER(VB)->last_vert */
-
- FEMMS
-
- PUSH_L ( EDI )
- PUSH_L ( ESI )
-
- PREFETCH ( REGIND(ECX) ) /* fetch the first vertex */
-
- MOV_L ( REGOFF(24, ESP), EBP ) /* mat ctx->Viewport.WindowMap.M */
- MOV_L ( REGOFF(28, ESP), EAX ) /* stride */
- MOV_L ( REGOFF(32, ESP), ESI ) /* VB->ClipMask */
-
- MOVD ( REGOFF(MAT_TX, EBP), MM6 ) /* | tx */
- PUNPCKLDQ ( REGOFF(MAT_TY, EBP), MM6 ) /* ty | tx */
-
-#if !defined(FX_V2)
- MOV_L ( CONST(0x49400000), REGOFF(-8, ESP) ) /* snapper */
- MOV_L ( CONST(0x49400000), REGOFF(-4, ESP) ) /* snapper */
-#endif
-
- MOVQ ( REGOFF(-8, ESP), MM4 ) /* snapper | snapper */
- PFADD ( MM4, MM6 ) /* ty+snapper | tx+snapper */
-
- MOVD ( REGIND(EBP), MM5 )
- PUNPCKLDQ ( REGOFF(MAT_SY, EBP), MM5 ) /* vsy | vsx */
-
- MOVD ( REGOFF(MAT_SZ, EBP), MM1 ) /* | vsz */
-
-
-
-ALIGNTEXT32
-TAGLLBL(FXPCV_loop_start):
-
- PREFETCH ( REGOFF(64, ECX) ) /* fetch the next-ish vertex */
-
- CMP_B ( CONST(0), REGIND(ESI) )
- JNE ( TAGLLBL(FXPCV_skip) )
-
- MOVD ( REGOFF(12, ECX), MM0) /* | f[3] */
- PFRCP ( MM0, MM0 ) /* oow = 1/f[3] */
-
- MOVD ( REGOFF(12, ECX), MM7) /* | f[3] */
- PFRCPIT1 ( MM0, MM7 )
- PFRCPIT2 ( MM0, MM7 ) /* oow | oow */
-
- PUNPCKLDQ ( MM7, MM7 )
-
-
-#if (TYPE & SETUP_RGBA)
- MOVD ( REGOFF(CLIP_R, ECX ), MM0 ) /* f[RCOORD] = f[CLIP_R]; */
- MOVD ( MM0, REGOFF(GR_VERTEX_R_OFFSET, ECX) )
-#endif
-
-#if (TYPE & SETUP_TMU1)
- MOVQ ( REGOFF(CLIP_S1, ECX), MM0 ) /* f[S1COORD] = f[CLIP_S1] * oow */
- PFMUL ( MM7, MM0 ) /* f[T1COORD] = f[CLIP_T1] * oow */
- MOVQ ( MM0, REGOFF(GR_VERTEX_SOW_TMU1_OFFSET, ECX) )
-#endif
-
-
-#if (TYPE & SETUP_TMU0)
- MOVQ ( REGOFF(CLIP_S0, ECX), MM0 ) /* f[S0COORD] = f[CLIP_S0] * oow */
- PFMUL ( MM7, MM0 ) /* f[T0COORD] = f[CLIP_T0] * oow */
- MOVQ ( MM0, REGOFF(GR_VERTEX_SOW_TMU0_OFFSET, ECX) )
-#endif
-
-
-
-
-/* DO_SETUP_XYZ */
-
- MOVQ ( REGIND(ECX), MM2 ) /* f[1] | f[0] */
- PFMUL ( MM7, MM2 ) /* f[1] * oow | f[0] * oow */
-
- MOVD ( REGOFF(8, ECX), MM3 ) /* | f[2] */
- PFMUL ( MM7, MM3 ) /* | f[2] * oow */
-
- MOVD ( REGOFF(MAT_TZ, EBP), MM0 ) /* | vtz */
- PFMUL ( MM1, MM3 ) /* | f[2] *= vsz */
-
- PFADD ( MM0, MM3 ) /* | f[2] += vtz */
- PFMUL ( MM5, MM2 ) /* f[1] *= vsy | f[0] *= vsx */
-
- PFADD ( MM6, MM2 ) /* f[1] += vty | f[0] += vtx */
-
-#if !defined(FX_V2)
- PFSUB ( MM4, MM2 ) /* f[0,1] -= snapper */
-#endif
-
- MOVQ ( MM2, REGOFF(GR_VERTEX_X_OFFSET, ECX) )
- MOVD ( MM3, REGOFF(GR_VERTEX_OOZ_OFFSET, ECX) )
-
-
-/* end of DO_SETUP_XYZ */
-
- MOVD ( MM7, REGOFF(GR_VERTEX_OOW_OFFSET, ECX) ) /* f[OOWCOORD] = oow */
-
-TAGLLBL(FXPCV_skip):
- ADD_L ( EAX, ECX ) /* f += stride */
-
- INC_L ( ESI ) /* next ClipMask */
- CMP_L ( ECX, EDX )
- JA ( TAGLLBL(FXPCV_loop_start) )
-
- POP_L ( ESI )
- POP_L ( EDI )
-
-TAGLLBL(FXPCV_end):
- FEMMS
- POP_L ( EBP )
- RET
-
-
-
-#undef TYPE
-#undef TAG
-#undef SIZE
-
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c
deleted file mode 100644
index cad299540d7..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c
+++ /dev/null
@@ -1,1196 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Driver interface code to Mesa
-*
-****************************************************************************/
-
-//#include <windows.h>
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx7.h"
-
-#include "glheader.h"
-#include "context.h"
-#include "colormac.h"
-#include "depth.h"
-#include "extensions.h"
-#include "macros.h"
-#include "matrix.h"
-// #include "mem.h"
-//#include "mmath.h"
-#include "mtypes.h"
-#include "texformat.h"
-#include "teximage.h"
-#include "texstore.h"
-#include "array_cache/acache.h"
-#include "swrast_setup/swrast_setup.h"
-#include "swrast_setup/ss_context.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-extern BOOL dglSwapBuffers(HDC hDC);
-
-// HACK: Hack the _33 member of the OpenGL perspective projection matrix
-const float _fPersp_33 = 1.6f;
-
-//---------------------------------------------------------------------------
-// Internal functions
-//---------------------------------------------------------------------------
-
-void _gld_mesa_warning(
- __GLcontext *gc,
- char *str)
-{
- // Intercept Mesa's internal warning mechanism
- gldLogPrintf(GLDLOG_WARN, "Mesa warning: %s", str);
-}
-
-//---------------------------------------------------------------------------
-
-void _gld_mesa_fatal(
- __GLcontext *gc,
- char *str)
-{
- // Intercept Mesa's internal fatal-message mechanism
- gldLogPrintf(GLDLOG_CRITICAL, "Mesa FATAL: %s", str);
-
- // Mesa calls abort(0) here.
- ddlogClose();
- exit(0);
-}
-
-//---------------------------------------------------------------------------
-
-D3DSTENCILOP _gldConvertStencilOp(
- GLenum StencilOp)
-{
- // Used by Stencil: pass, fail and zfail
-
- switch (StencilOp) {
- case GL_KEEP:
- return D3DSTENCILOP_KEEP;
- case GL_ZERO:
- return D3DSTENCILOP_ZERO;
- case GL_REPLACE:
- return D3DSTENCILOP_REPLACE;
- case GL_INCR:
- return D3DSTENCILOP_INCRSAT;
- case GL_DECR:
- return D3DSTENCILOP_DECRSAT;
- case GL_INVERT:
- return D3DSTENCILOP_INVERT;
- case GL_INCR_WRAP_EXT: // GL_EXT_stencil_wrap
- return D3DSTENCILOP_INCR;
- case GL_DECR_WRAP_EXT: // GL_EXT_stencil_wrap
- return D3DSTENCILOP_DECR;
- }
-
-#ifdef _DEBUG
- gldLogMessage(GLDLOG_ERROR, "_gldConvertStencilOp: Unknown StencilOp\n");
-#endif
-
- return D3DSTENCILOP_KEEP;
-}
-
-//---------------------------------------------------------------------------
-
-D3DCMPFUNC _gldConvertCompareFunc(
- GLenum CmpFunc)
-{
- // Used for Alpha func, depth func and stencil func.
-
- switch (CmpFunc) {
- case GL_NEVER:
- return D3DCMP_NEVER;
- case GL_LESS:
- return D3DCMP_LESS;
- case GL_EQUAL:
- return D3DCMP_EQUAL;
- case GL_LEQUAL:
- return D3DCMP_LESSEQUAL;
- case GL_GREATER:
- return D3DCMP_GREATER;
- case GL_NOTEQUAL:
- return D3DCMP_NOTEQUAL;
- case GL_GEQUAL:
- return D3DCMP_GREATEREQUAL;
- case GL_ALWAYS:
- return D3DCMP_ALWAYS;
- };
-
-#ifdef _DEBUG
- gldLogMessage(GLDLOG_ERROR, "_gldConvertCompareFunc: Unknown CompareFunc\n");
-#endif
-
- return D3DCMP_ALWAYS;
-}
-
-//---------------------------------------------------------------------------
-
-D3DBLEND _gldConvertBlendFunc(
- GLenum blend,
- GLenum DefaultBlend)
-{
- switch (blend) {
- case GL_ZERO:
- return D3DBLEND_ZERO;
- case GL_ONE:
- return D3DBLEND_ONE;
- case GL_DST_COLOR:
- return D3DBLEND_DESTCOLOR;
- case GL_SRC_COLOR:
- return D3DBLEND_SRCCOLOR;
- case GL_ONE_MINUS_DST_COLOR:
- return D3DBLEND_INVDESTCOLOR;
- case GL_ONE_MINUS_SRC_COLOR:
- return D3DBLEND_INVSRCCOLOR;
- case GL_SRC_ALPHA:
- return D3DBLEND_SRCALPHA;
- case GL_ONE_MINUS_SRC_ALPHA:
- return D3DBLEND_INVSRCALPHA;
- case GL_DST_ALPHA:
- return D3DBLEND_DESTALPHA;
- case GL_ONE_MINUS_DST_ALPHA:
- return D3DBLEND_INVDESTALPHA;
- case GL_SRC_ALPHA_SATURATE:
- return D3DBLEND_SRCALPHASAT;
- }
-
-#ifdef _DEBUG
- gldLogMessage(GLDLOG_ERROR, "_gldConvertBlendFunc: Unknown BlendFunc\n");
-#endif
-
- return DefaultBlend;
-}
-
-//---------------------------------------------------------------------------
-// Misc. functions
-//---------------------------------------------------------------------------
-
-void gld_Noop_DX7(
- GLcontext *ctx)
-{
-#ifdef _DEBUG
- gldLogMessage(GLDLOG_ERROR, "gld_Noop called!\n");
-#endif
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Error_DX7(
- GLcontext *ctx)
-{
-#ifdef _DEBUG
- // Quite useless.
-// gldLogMessage(GLDLOG_ERROR, "ctx->Driver.Error called!\n");
-#endif
-}
-
-//---------------------------------------------------------------------------
-// Required Mesa functions
-//---------------------------------------------------------------------------
-
-static GLboolean gld_set_draw_buffer_DX7(
- GLcontext *ctx,
- GLenum mode)
-{
- (void) ctx;
- if ((mode==GL_FRONT_LEFT) || (mode == GL_BACK_LEFT)) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_set_read_buffer_DX7(
- GLcontext *ctx,
- GLframebuffer *buffer,
- GLenum mode)
-{
- /* separate read buffer not supported */
-/*
- ASSERT(buffer == ctx->DrawBuffer);
- ASSERT(mode == GL_FRONT_LEFT);
-*/
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Clear_DX7(
- GLcontext *ctx,
- GLbitfield mask,
- GLboolean all,
- GLint x,
- GLint y,
- GLint width,
- GLint height)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- DWORD dwFlags = 0;
- D3DCOLOR Color = 0;
- float Z = 0.0f;
- DWORD Stencil = 0;
- D3DRECT d3dClearRect;
-
- // TODO: Colourmask
- const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
-
- if (!gld->pDev)
- return;
-
- if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) {
- GLubyte col[4];
- CLAMPED_FLOAT_TO_UBYTE(col[0], ctx->Color.ClearColor[0]);
- CLAMPED_FLOAT_TO_UBYTE(col[1], ctx->Color.ClearColor[1]);
- CLAMPED_FLOAT_TO_UBYTE(col[2], ctx->Color.ClearColor[2]);
- CLAMPED_FLOAT_TO_UBYTE(col[3], ctx->Color.ClearColor[3]);
- dwFlags |= D3DCLEAR_TARGET;
- Color = D3DCOLOR_RGBA(col[0], col[1], col[2], col[3]);
-// ctx->Color.ClearColor[1],
-// ctx->Color.ClearColor[2],
-// ctx->Color.ClearColor[3]);
- }
-
- if (mask & DD_DEPTH_BIT) {
- // D3D7 will fail the Clear call if we try and clear a
- // depth buffer and we haven't created one.
- // Also, some apps try and clear a depth buffer,
- // when a depth buffer hasn't been requested by the app.
- if (ctx->Visual.depthBits == 0) {
- mask &= ~DD_DEPTH_BIT; // Remove depth bit from mask
- } else {
- dwFlags |= D3DCLEAR_ZBUFFER;
- Z = ctx->Depth.Clear;
- }
- }
-
- if (mask & DD_STENCIL_BIT) {
- if (ctx->Visual.stencilBits == 0) {
- // No stencil bits in depth buffer
- mask &= ~DD_STENCIL_BIT; // Remove stencil bit from mask
- } else {
- dwFlags |= D3DCLEAR_STENCIL;
- Stencil = ctx->Stencil.Clear;
- }
- }
-
- // Some apps do really weird things with the rect, such as Quake3.
- if ((x < 0) || (y < 0) || (width <= 0) || (height <= 0)) {
- all = GL_TRUE;
- }
-
- if (!all) {
- // Calculate clear subrect
- d3dClearRect.x1 = x;
- d3dClearRect.y1 = gldCtx->dwHeight - (y + height);
- d3dClearRect.x2 = x + width;
- d3dClearRect.y2 = d3dClearRect.y1 + height;
- }
-
- // dwFlags will be zero if there's nothing to clear
- if (dwFlags) {
- _GLD_DX7_DEV(Clear(
- gld->pDev,
- all ? 0 : 1,
- all ? NULL : &d3dClearRect,
- dwFlags,
- Color, Z, Stencil));
- }
-
- if (mask & DD_ACCUM_BIT) {
- // Clear accumulation buffer
- }
-}
-
-//---------------------------------------------------------------------------
-
-// Mesa 5: Parameter change
-static void gld_buffer_size_DX7(
-// GLcontext *ctx,
- GLframebuffer *fb,
- GLuint *width,
- GLuint *height)
-{
-// GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
-
- *width = fb->Width; // gldCtx->dwWidth;
- *height = fb->Height; // gldCtx->dwHeight;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_Finish_DX7(
- GLcontext *ctx)
-{
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_Flush_DX7(
- GLcontext *ctx)
-{
- GLD_context *gld = GLD_GET_CONTEXT(ctx);
-
- // TODO: Detect apps that glFlush() then SwapBuffers() ?
-
- if (gld->EmulateSingle) {
- // Emulating a single-buffered context.
- // [Direct3D doesn't allow rendering to front buffer]
- dglSwapBuffers(gld->hDC);
- }
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_STENCIL(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- // Two-sided stencil. New for Mesa 5
- const GLuint uiFace = 0UL;
-
- struct gl_stencil_attrib *pStencil = &ctx->Stencil;
-
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILENABLE, pStencil->Enabled ? TRUE : FALSE));
- if (pStencil->Enabled) {
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILFUNC, _gldConvertCompareFunc(pStencil->Function[uiFace])));
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILREF, pStencil->Ref[uiFace]));
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILMASK, pStencil->ValueMask[uiFace]));
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILWRITEMASK, pStencil->WriteMask[uiFace]));
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILFAIL, _gldConvertStencilOp(pStencil->FailFunc[uiFace])));
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILZFAIL, _gldConvertStencilOp(pStencil->ZFailFunc[uiFace])));
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILPASS, _gldConvertStencilOp(pStencil->ZPassFunc[uiFace])));
- }
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_COLOR(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- DWORD dwFlags = 0;
- D3DBLEND src;
- D3DBLEND dest;
-
- // Alpha func
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHAFUNC, _gldConvertCompareFunc(ctx->Color.AlphaFunc)));
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHAREF, (DWORD)ctx->Color.AlphaRef));
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHATESTENABLE, ctx->Color.AlphaEnabled));
-
- // Blend func
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHABLENDENABLE, ctx->Color.BlendEnabled));
- src = _gldConvertBlendFunc(ctx->Color.BlendSrcRGB, GL_ONE);
- dest = _gldConvertBlendFunc(ctx->Color.BlendDstRGB, GL_ZERO);
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SRCBLEND, src));
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_DESTBLEND, dest));
-
-/*
- // Color mask - unsupported by DX7
- if (ctx->Color.ColorMask[0]) dwFlags |= D3DCOLORWRITEENABLE_RED;
- if (ctx->Color.ColorMask[1]) dwFlags |= D3DCOLORWRITEENABLE_GREEN;
- if (ctx->Color.ColorMask[2]) dwFlags |= D3DCOLORWRITEENABLE_BLUE;
- if (ctx->Color.ColorMask[3]) dwFlags |= D3DCOLORWRITEENABLE_ALPHA;
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_COLORWRITEENABLE, dwFlags));
-*/
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_DEPTH(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ZENABLE, ctx->Depth.Test ? D3DZB_TRUE : D3DZB_FALSE));
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ZFUNC, _gldConvertCompareFunc(ctx->Depth.Func)));
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ZWRITEENABLE, ctx->Depth.Mask ? TRUE : FALSE));
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_POLYGON(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- D3DFILLMODE d3dFillMode = D3DFILL_SOLID;
- D3DCULL d3dCullMode = D3DCULL_NONE;
- int iOffset = 0;
-
- // Fillmode
- switch (ctx->Polygon.FrontMode) {
- case GL_POINT:
- d3dFillMode = D3DFILL_POINT;
- break;
- case GL_LINE:
- d3dFillMode = D3DFILL_WIREFRAME;
- break;
- case GL_FILL:
- d3dFillMode = D3DFILL_SOLID;
- break;
- }
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FILLMODE, d3dFillMode));
-
- if (ctx->Polygon.CullFlag) {
- switch (ctx->Polygon.CullFaceMode) {
- case GL_BACK:
- if (ctx->Polygon.FrontFace == GL_CCW)
- d3dCullMode = D3DCULL_CW;
- else
- d3dCullMode = D3DCULL_CCW;
- break;
- case GL_FRONT:
- if (ctx->Polygon.FrontFace == GL_CCW)
- d3dCullMode = D3DCULL_CCW;
- else
- d3dCullMode = D3DCULL_CW;
- break;
- case GL_FRONT_AND_BACK:
- d3dCullMode = D3DCULL_NONE;
- break;
- default:
- break;
- }
- } else {
- d3dCullMode = D3DCULL_NONE;
- }
-// d3dCullMode = D3DCULL_NONE; // TODO: DEBUGGING
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_CULLMODE, d3dCullMode));
-
- // Polygon offset
- // ZBIAS ranges from 0 to 16 and can only move towards the viewer
- // Mesa5: ctx->Polygon._OffsetAny removed
- if (ctx->Polygon.OffsetFill) {
- iOffset = (int)ctx->Polygon.OffsetUnits;
- if (iOffset < 0)
- iOffset = -iOffset;
- else
- iOffset = 0; // D3D can't push away
- }
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ZBIAS, iOffset));
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_FOG(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- D3DCOLOR d3dFogColour;
- D3DFOGMODE d3dFogMode = D3DFOG_LINEAR;
-
- // TODO: Fog is calculated seperately in the Mesa pipeline
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGENABLE, FALSE));
- return;
-
- // Fog enable
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGENABLE, ctx->Fog.Enabled));
- if (!ctx->Fog.Enabled) {
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE));
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE));
- return; // If disabled, don't bother setting any fog state
- }
-
- // Fog colour
- d3dFogColour = D3DCOLOR_COLORVALUE( ctx->Fog.Color[0],
- ctx->Fog.Color[1],
- ctx->Fog.Color[2],
- ctx->Fog.Color[3]);
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGCOLOR, d3dFogColour));
-
- // Fog density
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGDENSITY, *((DWORD*) (&ctx->Fog.Density))));
-
- // Fog start
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGSTART, *((DWORD*) (&ctx->Fog.Start))));
-
- // Fog end
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGEND, *((DWORD*) (&ctx->Fog.End))));
-
- // Fog mode
- switch (ctx->Fog.Mode) {
- case GL_LINEAR:
- d3dFogMode = D3DFOG_LINEAR;
- break;
- case GL_EXP:
- d3dFogMode = D3DFOG_EXP;
- break;
- case GL_EXP2:
- d3dFogMode = D3DFOG_EXP2;
- break;
- }
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGTABLEMODE, d3dFogMode));
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE));
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_LIGHT(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
- DWORD dwSpecularEnable;
-
- // Shademode
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SHADEMODE, (ctx->Light.ShadeModel == GL_SMOOTH) ? D3DSHADE_GOURAUD : D3DSHADE_FLAT));
-
- // Separate specular colour
- if (ctx->Light.Enabled)
- dwSpecularEnable = (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) ? TRUE: FALSE;
- else
- dwSpecularEnable = FALSE;
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SPECULARENABLE, dwSpecularEnable));
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_MODELVIEW(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- D3DMATRIX m;
- //GLfloat *pM = ctx->ModelView.m;
- // Mesa5: Model-view is now a stack
- GLfloat *pM = ctx->ModelviewMatrixStack.Top->m;
- m._11 = pM[0];
- m._12 = pM[1];
- m._13 = pM[2];
- m._14 = pM[3];
- m._21 = pM[4];
- m._22 = pM[5];
- m._23 = pM[6];
- m._24 = pM[7];
- m._31 = pM[8];
- m._32 = pM[9];
- m._33 = pM[10];
- m._34 = pM[11];
- m._41 = pM[12];
- m._42 = pM[13];
- m._43 = pM[14];
- m._44 = pM[15];
-/* m[0][0] = pM[0];
- m[0][1] = pM[1];
- m[0][2] = pM[2];
- m[0][3] = pM[3];
- m[1][0] = pM[4];
- m[1][1] = pM[5];
- m[1][2] = pM[6];
- m[1][3] = pM[7];
- m[2][0] = pM[8];
- m[2][1] = pM[9];
- m[2][2] = pM[10];
- m[2][3] = pM[11];
- m[3][0] = pM[12];
- m[3][1] = pM[13];
- m[3][2] = pM[14];
- m[3][3] = pM[15];*/
-
- gld->matModelView = m;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_PROJECTION(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- D3DMATRIX m;
- //GLfloat *pM = ctx->ProjectionMatrix.m;
- // Mesa 5: Now a stack
- GLfloat *pM = ctx->ProjectionMatrixStack.Top->m;
- m._11 = pM[0];
- m._12 = pM[1];
- m._13 = pM[2];
- m._14 = pM[3];
-
- m._21 = pM[4];
- m._22 = pM[5];
- m._23 = pM[6];
- m._24 = pM[7];
-
- m._31 = pM[8];
- m._32 = pM[9];
- m._33 = pM[10] / _fPersp_33; // / 1.6f;
- m._34 = pM[11];
-
- m._41 = pM[12];
- m._42 = pM[13];
- m._43 = pM[14] / 2.0f;
- m._44 = pM[15];
-
- gld->matProjection = m;
-}
-
-//---------------------------------------------------------------------------
-/*
-void gldFrustumHook_DX7(
- GLdouble left,
- GLdouble right,
- GLdouble bottom,
- GLdouble top,
- GLdouble nearval,
- GLdouble farval)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- // Pass values on to Mesa first (in case we mess with them)
- _mesa_Frustum(left, right, bottom, top, nearval, farval);
-
- _fPersp_33 = farval / (nearval - farval);
-
-// ddlogPrintf(GLDLOG_SYSTEM, "Frustum: %f", farval/nearval);
-}
-
-//---------------------------------------------------------------------------
-
-void gldOrthoHook_DX7(
- GLdouble left,
- GLdouble right,
- GLdouble bottom,
- GLdouble top,
- GLdouble nearval,
- GLdouble farval)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- // Pass values on to Mesa first (in case we mess with them)
- _mesa_Ortho(left, right, bottom, top, nearval, farval);
-
- _fPersp_33 = 1.6f;
-
-// ddlogPrintf(GLDLOG_SYSTEM, "Ortho: %f", farval/nearval);
-}
-*/
-//---------------------------------------------------------------------------
-
-void gld_NEW_VIEWPORT(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- D3DVIEWPORT7 d3dvp;
-// GLint x, y;
-// GLsizei w, h;
-
- // Set depth range
- _GLD_DX7_DEV(GetViewport(gld->pDev, &d3dvp));
- // D3D can't do Quake1/Quake2 z-trick
- if (ctx->Viewport.Near <= ctx->Viewport.Far) {
- d3dvp.dvMinZ = ctx->Viewport.Near;
- d3dvp.dvMaxZ = ctx->Viewport.Far;
- } else {
- d3dvp.dvMinZ = ctx->Viewport.Far;
- d3dvp.dvMaxZ = ctx->Viewport.Near;
- }
-/* x = ctx->Viewport.X;
- y = ctx->Viewport.Y;
- w = ctx->Viewport.Width;
- h = ctx->Viewport.Height;
- if (x < 0) x = 0;
- if (y < 0) y = 0;
- if (w > gldCtx->dwWidth) w = gldCtx->dwWidth;
- if (h > gldCtx->dwHeight) h = gldCtx->dwHeight;
- // Ditto for D3D viewport dimensions
- if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x;
- if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y;
- d3dvp.X = x;
- d3dvp.Y = gldCtx->dwHeight - (y + h);
- d3dvp.Width = w;
- d3dvp.Height = h;*/
- _GLD_DX7_DEV(SetViewport(gld->pDev, &d3dvp));
-
-// gld->fFlipWindowY = (float)gldCtx->dwHeight;
-}
-
-//---------------------------------------------------------------------------
-
-__inline BOOL _gldAnyEvalEnabled(
- GLcontext *ctx)
-{
- struct gl_eval_attrib *eval = &ctx->Eval;
-
- if ((eval->AutoNormal) ||
- (eval->Map1Color4) ||
- (eval->Map1Index) ||
- (eval->Map1Normal) ||
- (eval->Map1TextureCoord1) ||
- (eval->Map1TextureCoord2) ||
- (eval->Map1TextureCoord3) ||
- (eval->Map1TextureCoord4) ||
- (eval->Map1Vertex3) ||
- (eval->Map1Vertex4) ||
- (eval->Map2Color4) ||
- (eval->Map2Index) ||
- (eval->Map2Normal) ||
- (eval->Map2TextureCoord1) ||
- (eval->Map2TextureCoord2) ||
- (eval->Map2TextureCoord3) ||
- (eval->Map2TextureCoord4) ||
- (eval->Map2Vertex3) ||
- (eval->Map2Vertex4)
- )
- return TRUE;
-
- return FALSE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL _gldChooseInternalPipeline(
- GLcontext *ctx,
- GLD_driver_dx7 *gld)
-{
-// return TRUE; // DEBUGGING: ALWAYS USE MESA
-// return FALSE; // DEBUGGING: ALWAYS USE D3D
-
- if ((glb.dwTnL == GLDS_TNL_MESA) || (gld->bHasHWTnL == FALSE))
- {
- gld->PipelineUsage.qwMesa.QuadPart++;
- return TRUE; // Force Mesa TnL
- }
-
- if ((ctx->Light.Enabled) ||
- (1) ||
- (ctx->Texture._TexGenEnabled) ||
- (ctx->Texture._TexMatEnabled) ||
-// (ctx->Transform._AnyClip) ||
- (ctx->Scissor.Enabled) ||
- _gldAnyEvalEnabled(ctx) // Put this last so we can early-out
- )
- {
- gld->PipelineUsage.qwMesa.QuadPart++;
- return TRUE;
- }
-
- gld->PipelineUsage.qwD3DFVF.QuadPart++;
- return FALSE;
-
-/* // Force Mesa pipeline?
- if (glb.dwTnL == GLDS_TNL_MESA) {
- gld->PipelineUsage.dwMesa.QuadPart++;
- return GLD_PIPELINE_MESA;
- }
-
- // Test for functionality not exposed in the D3D pathways
- if ((ctx->Texture._GenFlags)) {
- gld->PipelineUsage.dwMesa.QuadPart++;
- return GLD_PIPELINE_MESA;
- }
-
- // Now decide if vertex shader can be used.
- // If two sided lighting is enabled then we must either
- // use Mesa TnL or the vertex shader
- if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) {
- if (gld->VStwosidelight.hShader && !ctx->Fog.Enabled) {
- // Use Vertex Shader
- gld->PipelineUsage.dwD3D2SVS.QuadPart++;
- return GLD_PIPELINE_D3D_VS_TWOSIDE;
- } else {
- // Use Mesa TnL
- gld->PipelineUsage.dwMesa.QuadPart++;
- return GLD_PIPELINE_MESA;
- }
- }
-
- // Must be D3D fixed-function pipeline
- gld->PipelineUsage.dwD3DFVF.QuadPart++;
- return GLD_PIPELINE_D3D_FVF;
-*/
-}
-
-//---------------------------------------------------------------------------
-
-void gld_update_state_DX7(
- GLcontext *ctx,
- GLuint new_state)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLD_pb_dx7 *gldPB;
-
- if (!gld || !gld->pDev)
- return;
-
- _swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
- _tnl_InvalidateState( ctx, new_state );
-
- // SetupIndex will be used in the pipelines for choosing setup function
- if ((ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE | DD_SEPARATE_SPECULAR)) ||
- (ctx->Fog.Enabled))
- {
- if (ctx->_TriangleCaps & DD_FLATSHADE)
- gld->iSetupFunc = GLD_SI_FLAT_EXTRAS;
- else
- gld->iSetupFunc = GLD_SI_SMOOTH_EXTRAS;
- } else {
- if (ctx->_TriangleCaps & DD_FLATSHADE)
- gld->iSetupFunc = GLD_SI_FLAT; // Setup flat shade + texture
- else
- gld->iSetupFunc = GLD_SI_SMOOTH; // Setup smooth shade + texture
- }
-
- gld->bUseMesaTnL = _gldChooseInternalPipeline(ctx, gld);
- if (gld->bUseMesaTnL) {
- gldPB = &gld->PB2d;
- // DX7 Does not implement D3DRS_SOFTWAREVERTEXPROCESSING
-// _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SOFTWAREVERTEXPROCESSING, TRUE));
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_CLIPPING, FALSE));
-// _GLD_DX7_DEV(SetVertexShader(gld->pDev, gldPB->dwFVF));
- } else {
- gldPB = &gld->PB3d;
- _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_CLIPPING, TRUE));
-// if (gld->TnLPipeline == GLD_PIPELINE_D3D_VS_TWOSIDE) {
-// _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SOFTWAREVERTEXPROCESSING, !gld->VStwosidelight.bHardware));
-// _GLD_DX7_DEV(SetVertexShader(gld->pDev, gld->VStwosidelight.hShader));
-// } else {
- // DX7 Does not implement D3DRS_SOFTWAREVERTEXPROCESSING
-// _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SOFTWAREVERTEXPROCESSING, !gld->bHasHWTnL));
-// _GLD_DX7_DEV(SetVertexShader(gld->pDev, gldPB->dwFVF));
-// }
- }
-
-#define _GLD_TEST_STATE(a) \
- if (new_state & (a)) { \
- gld##a(ctx); \
- new_state &= ~(a); \
- }
-
-#define _GLD_TEST_STATE_DX7(a) \
- if (new_state & (a)) { \
- gld##a##_DX7(ctx); \
- new_state &= ~(a); \
- }
-
-#define _GLD_IGNORE_STATE(a) new_state &= ~(a);
-
-// if (!gld->bUseMesaTnL) {
- // Not required if Mesa is doing the TnL.
- // Problem: If gld->bUseMesaTnL is TRUE when these are signaled,
- // then we'll miss updating the D3D TnL pipeline.
- // Therefore, don't test for gld->bUseMesaTnL
- _GLD_TEST_STATE(_NEW_MODELVIEW);
- _GLD_TEST_STATE(_NEW_PROJECTION);
-// }
-
- _GLD_TEST_STATE_DX7(_NEW_TEXTURE); // extern, so guard with _DX7
- _GLD_TEST_STATE(_NEW_COLOR);
- _GLD_TEST_STATE(_NEW_DEPTH);
- _GLD_TEST_STATE(_NEW_POLYGON);
- _GLD_TEST_STATE(_NEW_STENCIL);
- _GLD_TEST_STATE(_NEW_FOG);
- _GLD_TEST_STATE(_NEW_LIGHT);
- _GLD_TEST_STATE(_NEW_VIEWPORT);
-
- _GLD_IGNORE_STATE(_NEW_TRANSFORM);
-
-
-// Stubs for future use.
-/* _GLD_TEST_STATE(_NEW_TEXTURE_MATRIX);
- _GLD_TEST_STATE(_NEW_COLOR_MATRIX);
- _GLD_TEST_STATE(_NEW_ACCUM);
- _GLD_TEST_STATE(_NEW_EVAL);
- _GLD_TEST_STATE(_NEW_HINT);
- _GLD_TEST_STATE(_NEW_LINE);
- _GLD_TEST_STATE(_NEW_PIXEL);
- _GLD_TEST_STATE(_NEW_POINT);
- _GLD_TEST_STATE(_NEW_POLYGONSTIPPLE);
- _GLD_TEST_STATE(_NEW_SCISSOR);
- _GLD_TEST_STATE(_NEW_PACKUNPACK);
- _GLD_TEST_STATE(_NEW_ARRAY);
- _GLD_TEST_STATE(_NEW_RENDERMODE);
- _GLD_TEST_STATE(_NEW_BUFFERS);
- _GLD_TEST_STATE(_NEW_MULTISAMPLE);
-*/
-
-// For debugging.
-#if 0
-#define _GLD_TEST_UNHANDLED_STATE(a) \
- if (new_state & (a)) { \
- gldLogMessage(GLDLOG_ERROR, "Unhandled " #a "\n"); \
- }
- _GLD_TEST_UNHANDLED_STATE(_NEW_TEXTURE_MATRIX);
- _GLD_TEST_UNHANDLED_STATE(_NEW_COLOR_MATRIX);
- _GLD_TEST_UNHANDLED_STATE(_NEW_ACCUM);
- _GLD_TEST_UNHANDLED_STATE(_NEW_EVAL);
- _GLD_TEST_UNHANDLED_STATE(_NEW_HINT);
- _GLD_TEST_UNHANDLED_STATE(_NEW_LINE);
- _GLD_TEST_UNHANDLED_STATE(_NEW_PIXEL);
- _GLD_TEST_UNHANDLED_STATE(_NEW_POINT);
- _GLD_TEST_UNHANDLED_STATE(_NEW_POLYGONSTIPPLE);
- _GLD_TEST_UNHANDLED_STATE(_NEW_SCISSOR);
- _GLD_TEST_UNHANDLED_STATE(_NEW_PACKUNPACK);
- _GLD_TEST_UNHANDLED_STATE(_NEW_ARRAY);
- _GLD_TEST_UNHANDLED_STATE(_NEW_RENDERMODE);
- _GLD_TEST_UNHANDLED_STATE(_NEW_BUFFERS);
- _GLD_TEST_UNHANDLED_STATE(_NEW_MULTISAMPLE);
-#undef _GLD_UNHANDLED_STATE
-#endif
-
-#undef _GLD_TEST_STATE
-}
-
-//---------------------------------------------------------------------------
-// Viewport
-//---------------------------------------------------------------------------
-
-void gld_Viewport_DX7(
- GLcontext *ctx,
- GLint x,
- GLint y,
- GLsizei w,
- GLsizei h)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- D3DVIEWPORT7 d3dvp;
-
- if (!gld || !gld->pDev)
- return;
-
- // This is a hack. When the app is minimized, Mesa passes
- // w=1 and h=1 for viewport dimensions. Without this test
- // we get a GPF in gld_wgl_resize_buffers().
- if ((w==1) && (h==1))
- return;
-
- // Call ResizeBuffersMESA. This function will early-out
- // if no resize is needed.
- //ctx->Driver.ResizeBuffersMESA(ctx);
- // Mesa 5: Changed parameters
- ctx->Driver.ResizeBuffers(gldCtx->glBuffer);
-
-#if 0
- ddlogPrintf(GLDLOG_SYSTEM, ">> Viewport x=%d y=%d w=%d h=%d", x,y,w,h);
-#endif
-
- // ** D3D viewport must not be outside the render target surface **
- // Sanity check the GL viewport dimensions
- if (x < 0) x = 0;
- if (y < 0) y = 0;
- if (w > gldCtx->dwWidth) w = gldCtx->dwWidth;
- if (h > gldCtx->dwHeight) h = gldCtx->dwHeight;
- // Ditto for D3D viewport dimensions
- if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x;
- if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y;
-
- d3dvp.dwX = x;
- d3dvp.dwY = gldCtx->dwHeight - (y + h);
- d3dvp.dwWidth = w;
- d3dvp.dwHeight = h;
- if (ctx->Viewport.Near <= ctx->Viewport.Far) {
- d3dvp.dvMinZ = ctx->Viewport.Near;
- d3dvp.dvMaxZ = ctx->Viewport.Far;
- } else {
- d3dvp.dvMinZ = ctx->Viewport.Far;
- d3dvp.dvMaxZ = ctx->Viewport.Near;
- }
-
- // TODO: DEBUGGING
-// d3dvp.MinZ = 0.0f;
-// d3dvp.MaxZ = 1.0f;
-
- _GLD_DX7_DEV(SetViewport(gld->pDev, &d3dvp));
-
-}
-
-//---------------------------------------------------------------------------
-
-extern BOOL dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);
-
-// Mesa 5: Parameter change
-void gldResizeBuffers_DX7(
-// GLcontext *ctx)
- GLframebuffer *fb)
-{
- GET_CURRENT_CONTEXT(ctx);
- dglWglResizeBuffers(ctx, TRUE);
-}
-
-//---------------------------------------------------------------------------
-#ifdef _DEBUG
-// This is only for debugging.
-// To use, plug into ctx->Driver.Enable pointer below.
-void gld_Enable(
- GLcontext *ctx,
- GLenum e,
- GLboolean b)
-{
- char buf[1024];
- sprintf(buf, "Enable: %s (%s)\n", _mesa_lookup_enum_by_nr(e), b?"TRUE":"FALSE");
- ddlogMessage(DDLOG_SYSTEM, buf);
-}
-#endif
-//---------------------------------------------------------------------------
-// Driver pointer setup
-//---------------------------------------------------------------------------
-
-extern const GLubyte* _gldGetStringGeneric(GLcontext*, GLenum);
-
-void gldSetupDriverPointers_DX7(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- // Mandatory functions
- ctx->Driver.GetString = _gldGetStringGeneric;
- ctx->Driver.UpdateState = gld_update_state_DX7;
- ctx->Driver.Clear = gld_Clear_DX7;
- ctx->Driver.DrawBuffer = gld_set_draw_buffer_DX7;
- ctx->Driver.GetBufferSize = gld_buffer_size_DX7;
- ctx->Driver.Finish = gld_Finish_DX7;
- ctx->Driver.Flush = gld_Flush_DX7;
- ctx->Driver.Error = gld_Error_DX7;
-
- // Hardware accumulation buffer
- ctx->Driver.Accum = NULL; // TODO: gld_Accum;
-
- // Bitmap functions
- ctx->Driver.CopyPixels = gld_CopyPixels_DX7;
- ctx->Driver.DrawPixels = gld_DrawPixels_DX7;
- ctx->Driver.ReadPixels = gld_ReadPixels_DX7;
- ctx->Driver.Bitmap = gld_Bitmap_DX7;
-
- // Buffer resize
- ctx->Driver.ResizeBuffers = gldResizeBuffers_DX7;
-
- // Texture image functions
- ctx->Driver.ChooseTextureFormat = gld_ChooseTextureFormat_DX7;
- ctx->Driver.TexImage1D = gld_TexImage1D_DX7;
- ctx->Driver.TexImage2D = gld_TexImage2D_DX7;
- ctx->Driver.TexImage3D = _mesa_store_teximage3d;
- ctx->Driver.TexSubImage1D = gld_TexSubImage1D_DX7;
- ctx->Driver.TexSubImage2D = gld_TexSubImage2D_DX7;
- ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
-
- ctx->Driver.CopyTexImage1D = gldCopyTexImage1D_DX7; //NULL;
- ctx->Driver.CopyTexImage2D = gldCopyTexImage2D_DX7; //NULL;
- ctx->Driver.CopyTexSubImage1D = gldCopyTexSubImage1D_DX7; //NULL;
- ctx->Driver.CopyTexSubImage2D = gldCopyTexSubImage2D_DX7; //NULL;
- ctx->Driver.CopyTexSubImage3D = gldCopyTexSubImage3D_DX7;
- ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
-
- // Texture object functions
- ctx->Driver.BindTexture = NULL;
- ctx->Driver.NewTextureObject = NULL; // Not yet implemented by Mesa!;
- ctx->Driver.DeleteTexture = gld_DeleteTexture_DX7;
- ctx->Driver.PrioritizeTexture = NULL;
-
- // Imaging functionality
- ctx->Driver.CopyColorTable = NULL;
- ctx->Driver.CopyColorSubTable = NULL;
- ctx->Driver.CopyConvolutionFilter1D = NULL;
- ctx->Driver.CopyConvolutionFilter2D = NULL;
-
- // State changing functions
- ctx->Driver.AlphaFunc = NULL; //gld_AlphaFunc;
- ctx->Driver.BlendFuncSeparate = NULL; //gld_BlendFunc;
- ctx->Driver.ClearColor = NULL; //gld_ClearColor;
- ctx->Driver.ClearDepth = NULL; //gld_ClearDepth;
- ctx->Driver.ClearStencil = NULL; //gld_ClearStencil;
- ctx->Driver.ColorMask = NULL; //gld_ColorMask;
- ctx->Driver.CullFace = NULL; //gld_CullFace;
- ctx->Driver.ClipPlane = NULL; //gld_ClipPlane;
- ctx->Driver.FrontFace = NULL; //gld_FrontFace;
- ctx->Driver.DepthFunc = NULL; //gld_DepthFunc;
- ctx->Driver.DepthMask = NULL; //gld_DepthMask;
- ctx->Driver.DepthRange = NULL;
- ctx->Driver.Enable = NULL; //gld_Enable;
- ctx->Driver.Fogfv = NULL; //gld_Fogfv;
- ctx->Driver.Hint = NULL; //gld_Hint;
- ctx->Driver.Lightfv = NULL; //gld_Lightfv;
- ctx->Driver.LightModelfv = NULL; //gld_LightModelfv;
- ctx->Driver.LineStipple = NULL; //gld_LineStipple;
- ctx->Driver.LineWidth = NULL; //gld_LineWidth;
- ctx->Driver.LogicOpcode = NULL; //gld_LogicOpcode;
- ctx->Driver.PointParameterfv = NULL; //gld_PointParameterfv;
- ctx->Driver.PointSize = NULL; //gld_PointSize;
- ctx->Driver.PolygonMode = NULL; //gld_PolygonMode;
- ctx->Driver.PolygonOffset = NULL; //gld_PolygonOffset;
- ctx->Driver.PolygonStipple = NULL; //gld_PolygonStipple;
- ctx->Driver.RenderMode = NULL; //gld_RenderMode;
- ctx->Driver.Scissor = NULL; //gld_Scissor;
- ctx->Driver.ShadeModel = NULL; //gld_ShadeModel;
- ctx->Driver.StencilFunc = NULL; //gld_StencilFunc;
- ctx->Driver.StencilMask = NULL; //gld_StencilMask;
- ctx->Driver.StencilOp = NULL; //gld_StencilOp;
- ctx->Driver.TexGen = NULL; //gld_TexGen;
- ctx->Driver.TexEnv = NULL;
- ctx->Driver.TexParameter = NULL;
- ctx->Driver.TextureMatrix = NULL; //gld_TextureMatrix;
- ctx->Driver.Viewport = gld_Viewport_DX7;
-
- _swsetup_Wakeup(ctx);
-
- tnl->Driver.RunPipeline = _tnl_run_pipeline;
- tnl->Driver.Render.ResetLineStipple = gld_ResetLineStipple_DX7;
- tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
- tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
-
- // Hook into glFrustum() and glOrtho()
-// ctx->Exec->Frustum = gldFrustumHook_DX7;
-// ctx->Exec->Ortho = gldOrthoHook_DX7;
-
-}
-
-//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h b/src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h
deleted file mode 100644
index b5a491e41b1..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h
+++ /dev/null
@@ -1,292 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: GLDirect Direct3D 7.0a header file
-*
-****************************************************************************/
-
-#ifndef _GLD_DX7_H
-#define _GLD_DX7_H
-
-//---------------------------------------------------------------------------
-// Windows includes
-//---------------------------------------------------------------------------
-
-#define DIRECTDRAW_VERSION 0x0700
-#define DIRECT3D_VERSION 0x0700
-#include <d3d.h>
-#include <d3dx.h>
-
-// Typedef for obtaining function from d3d7.dll
-//typedef IDirect3D7* (WINAPI *FNDIRECT3DCREATE7) (UINT);
-
-
-//---------------------------------------------------------------------------
-// Defines
-//---------------------------------------------------------------------------
-
-#ifdef _DEBUG
-// Debug build tests the return value of D3D calls
-#define _GLD_TEST_HRESULT(h) \
-{ \
- HRESULT _hr = (h); \
- if (FAILED(_hr)) { \
- gldLogError(GLDLOG_ERROR, #h, _hr); \
- } \
-}
-#define _GLD_DX7(func) _GLD_TEST_HRESULT(IDirect3D7_##func##)
-#define _GLD_DX7_DEV(func) _GLD_TEST_HRESULT(IDirect3DDevice7_##func##)
-#define _GLD_DX7_VB(func) _GLD_TEST_HRESULT(IDirect3DVertexBuffer7_##func##)
-#define _GLD_DX7_TEX(func) _GLD_TEST_HRESULT(IDirectDrawSurface7_##func##)
-#else
-#define _GLD_DX7(func) IDirect3D7_##func
-#define _GLD_DX7_DEV(func) IDirect3DDevice7_##func
-#define _GLD_DX7_VB(func) IDirect3DVertexBuffer7_##func
-#define _GLD_DX7_TEX(func) IDirectDrawSurface7_##func
-#endif
-
-#define SAFE_RELEASE(p) \
-{ \
- if (p) { \
- (p)->lpVtbl->Release(p); \
- (p) = NULL; \
- } \
-}
-
-#define SAFE_RELEASE_VB7(p) \
-{ \
- if (p) { \
- IDirect3DVertexBuffer7_Release((p)); \
- (p) = NULL; \
- } \
-}
-
-#define SAFE_RELEASE_SURFACE7(p) \
-{ \
- if (p) { \
- IDirectDrawSurface7_Release((p)); \
- (p) = NULL; \
- } \
-}
-
-// Emulate some DX8 defines
-#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
-#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
-#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
-
-
-// Setup index.
-enum {
- GLD_SI_FLAT = 0,
- GLD_SI_SMOOTH = 1,
- GLD_SI_FLAT_EXTRAS = 2,
- GLD_SI_SMOOTH_EXTRAS = 3,
-};
-
-//---------------------------------------------------------------------------
-// Vertex definitions for Fixed-Function pipeline
-//---------------------------------------------------------------------------
-
-//
-// NOTE: If the number of texture units is altered then most of
-// the texture code will need to be revised.
-//
-
-#define GLD_MAX_TEXTURE_UNITS_DX7 2
-
-//
-// 2D vertex transformed by Mesa
-//
-#define GLD_FVF_2D_VERTEX ( D3DFVF_XYZRHW | \
- D3DFVF_DIFFUSE | \
- D3DFVF_SPECULAR | \
- D3DFVF_TEX2)
-typedef struct {
- FLOAT x, y; // 2D raster coords
- FLOAT sz; // Screen Z (depth)
- FLOAT rhw; // Reciprocal homogenous W
- DWORD diffuse; // Diffuse colour
- DWORD specular; // For separate-specular support
- FLOAT t0_u, t0_v; // 1st set of texture coords
- FLOAT t1_u, t1_v; // 2nd set of texture coords
-} GLD_2D_VERTEX;
-
-
-//
-// 3D vertex transformed by Direct3D
-//
-#define GLD_FVF_3D_VERTEX ( D3DFVF_XYZ | \
- D3DFVF_DIFFUSE | \
- D3DFVF_TEX2)
-
-typedef struct {
- D3DXVECTOR3 Position; // XYZ Vector in object space
- D3DCOLOR Diffuse; // Diffuse colour
- D3DXVECTOR2 TexUnit0; // Texture unit 0
- D3DXVECTOR2 TexUnit1; // Texture unit 1
-} GLD_3D_VERTEX;
-
-//---------------------------------------------------------------------------
-// Structs
-//---------------------------------------------------------------------------
-
-// This keeps a count of how many times we choose each individual internal
-// pathway. Useful for seeing if a certain pathway was ever used by an app, and
-// how much each pathway is biased.
-// Zero the members at context creation and dump stats at context deletion.
-typedef struct {
- // Note: DWORD is probably too small
- ULARGE_INTEGER qwMesa; // Mesa TnL pipeline
- ULARGE_INTEGER qwD3DFVF; // Direct3D Fixed-Function pipeline
-} GLD_pipeline_usage;
-
-// GLDirect Primitive Buffer (points, lines, triangles and quads)
-typedef struct {
- // Data for IDirect3D7::CreateVertexBuffer()
- DWORD dwStride; // Stride of vertex
- DWORD dwCreateFlags; // Create flags
- DWORD dwFVF; // Direct3D Flexible Vertex Format
-
- IDirect3DVertexBuffer7 *pVB; // Holds points, lines, tris and quads.
-
- // Point list is assumed to be at start of buffer
- DWORD iFirstLine; // Index of start of line list
- DWORD iFirstTriangle; // Index of start of triangle list
-
- BYTE *pPoints; // Pointer to next free point
- BYTE *pLines; // Pointer to next free line
- BYTE *pTriangles; // Pointer to next free triangle
-
- DWORD nPoints; // Number of points ready to render
- DWORD nLines; // Number of lines ready to render
- DWORD nTriangles; // Number of triangles ready to render
-} GLD_pb_dx7;
-
-// GLDirect DX7 driver data
-typedef struct {
- // GLDirect vars
- BOOL bDoublebuffer; // Doublebuffer (otherwise single-buffered)
- BOOL bDepthStencil; // Depth buffer needed (stencil optional)
- D3DX_SURFACEFORMAT RenderFormat; // Format of back/front buffer
- D3DX_SURFACEFORMAT DepthFormat; // Format of depth/stencil
-
- // Direct3D vars
- DDCAPS ddCaps;
- D3DDEVICEDESC7 d3dCaps;
- BOOL bHasHWTnL; // Device has Hardware Transform/Light?
- ID3DXContext *pD3DXContext; // Base D3DX context
- IDirectDraw7 *pDD; // DirectDraw7 interface
- IDirect3D7 *pD3D; // Base Direct3D7 interface
- IDirect3DDevice7 *pDev; // Direct3D7 Device interface
- GLD_pb_dx7 PB2d; // Vertices transformed by Mesa
- GLD_pb_dx7 PB3d; // Vertices transformed by Direct3D
- D3DPRIMITIVETYPE d3dpt; // Current Direct3D primitive type
- D3DMATRIX matProjection; // Projection matrix for D3D TnL
- D3DMATRIX matModelView; // Model/View matrix for D3D TnL
- int iSetupFunc; // Which setup functions to use
- BOOL bUseMesaTnL; // Whether to use Mesa or D3D for TnL
-
- GLD_pipeline_usage PipelineUsage;
-} GLD_driver_dx7;
-
-#define GLD_GET_DX7_DRIVER(c) (GLD_driver_dx7*)(c)->glPriv
-
-//---------------------------------------------------------------------------
-// Function prototypes
-//---------------------------------------------------------------------------
-
-PROC gldGetProcAddress_DX7(LPCSTR a);
-void gldEnableExtensions_DX7(GLcontext *ctx);
-void gldInstallPipeline_DX7(GLcontext *ctx);
-void gldSetupDriverPointers_DX7(GLcontext *ctx);
-void gldResizeBuffers_DX7(GLframebuffer *fb);
-
-
-// Texture functions
-
-void gldCopyTexImage1D_DX7(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gldCopyTexImage2D_DX7(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gldCopyTexSubImage1D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
-void gldCopyTexSubImage2D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-void gldCopyTexSubImage3D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-
-void gld_NEW_TEXTURE_DX7(GLcontext *ctx);
-void gld_DrawPixels_DX7(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
-void gld_ReadPixels_DX7(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
-void gld_CopyPixels_DX7(GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
-void gld_Bitmap_DX7(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
-const struct gl_texture_format* gld_ChooseTextureFormat_DX7(GLcontext *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
-void gld_TexImage2D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
-void gld_TexImage1D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage2D_DX7( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage1D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
-void gld_DeleteTexture_DX7(GLcontext *ctx, struct gl_texture_object *tObj);
-void gld_ResetLineStipple_DX7(GLcontext *ctx);
-
-// 2D primitive functions
-
-void gld_Points2D_DX7(GLcontext *ctx, GLuint first, GLuint last);
-
-void gld_Line2DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
-
-void gld_Triangle2DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DFlatExtras_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothExtras_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-
-void gld_Quad2DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DFlatExtras_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothExtras_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-
-// 3D primitive functions
-
-void gld_Points3D_DX7(GLcontext *ctx, GLuint first, GLuint last);
-void gld_Line3DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Line3DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-
-// Primitive functions for Two-sided-lighting Vertex Shader
-
-void gld_Points2DTwoside_DX7(GLcontext *ctx, GLuint first, GLuint last);
-void gld_Line2DFlatTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmoothTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle2DFlatTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad2DFlatTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-
-#endif
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_dxerr7.h b/src/mesa/drivers/windows/gldirect/dx7/gld_dxerr7.h
deleted file mode 100644
index df6fceb43e6..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_dxerr7.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/*==========================================================================;
- *
- *
- * File: dxerr8.h
- * Content: DirectX Error Library Include File
- *
- ****************************************************************************/
-
-#ifndef _GLD_DXERR7_H_
-#define _GLD_DXERR7_H_
-
-
-#include <d3d.h>
-
-//
-// DXGetErrorString8
-//
-// Desc: Converts an DirectX HRESULT to a string
-//
-// Args: HRESULT hr Can be any error code from
-// DPLAY D3D8 D3DX8 DMUSIC DSOUND
-//
-// Return: Converted string
-//
-const char* __stdcall DXGetErrorString8A(HRESULT hr);
-const WCHAR* __stdcall DXGetErrorString8W(HRESULT hr);
-
-#ifdef UNICODE
- #define DXGetErrorString8 DXGetErrorString8W
-#else
- #define DXGetErrorString8 DXGetErrorString8A
-#endif
-
-
-//
-// DXTrace
-//
-// Desc: Outputs a formatted error message to the debug stream
-//
-// Args: CHAR* strFile The current file, typically passed in using the
-// __FILE__ macro.
-// DWORD dwLine The current line number, typically passed in using the
-// __LINE__ macro.
-// HRESULT hr An HRESULT that will be traced to the debug stream.
-// CHAR* strMsg A string that will be traced to the debug stream (may be NULL)
-// BOOL bPopMsgBox If TRUE, then a message box will popup also containing the passed info.
-//
-// Return: The hr that was passed in.
-//
-//HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox = FALSE );
-//HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox = FALSE );
-HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox);
-HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox);
-
-#ifdef UNICODE
- #define DXTrace DXTraceW
-#else
- #define DXTrace DXTraceA
-#endif
-
-
-//
-// Helper macros
-//
-#if defined(DEBUG) | defined(_DEBUG)
- #define DXTRACE_MSG(str) DXTrace( __FILE__, (DWORD)__LINE__, 0, str, FALSE )
- #define DXTRACE_ERR(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, TRUE )
- #define DXTRACE_ERR_NOMSGBOX(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, FALSE )
-#else
- #define DXTRACE_MSG(str) (0L)
- #define DXTRACE_ERR(str,hr) (hr)
- #define DXTRACE_ERR_NOMSGBOX(str,hr) (hr)
-#endif
-
-
-#endif
-
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c
deleted file mode 100644
index 6be41a80dd3..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c
+++ /dev/null
@@ -1,346 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: GL extensions
-*
-****************************************************************************/
-
-//#include "../GLDirect.h"
-//#include "../gld_log.h"
-//#include "../gld_settings.h"
-
-#include <windows.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/gl.h>
-#include <GL/glext.h>
-
-//#include "ddlog.h"
-//#include "gld_dx8.h"
-
-#include "glheader.h"
-#include "context.h"
-#include "colormac.h"
-#include "depth.h"
-#include "extensions.h"
-#include "macros.h"
-#include "matrix.h"
-// #include "mem.h"
-//#include "mmath.h"
-#include "mtypes.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "array_cache/acache.h"
-#include "swrast_setup/swrast_setup.h"
-#include "swrast_setup/ss_context.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-#include "dglcontext.h"
-#include "extensions.h"
-
-// For some reason this is not defined in an above header...
-extern void _mesa_enable_imaging_extensions(GLcontext *ctx);
-
-//---------------------------------------------------------------------------
-// Hack for the SGIS_multitexture extension that was removed from Mesa
-// NOTE: SGIS_multitexture enums also clash with GL_SGIX_async_pixel
-
- // NOTE: Quake2 ran *slower* with this enabled, so I've
- // disabled it for now.
- // To enable, uncomment:
- // _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0);
-
-//---------------------------------------------------------------------------
-
-enum {
- /* Quake2 GL_SGIS_multitexture */
- GL_SELECTED_TEXTURE_SGIS = 0x835B,
- GL_SELECTED_TEXTURE_COORD_SET_SGIS = 0x835C,
- GL_MAX_TEXTURES_SGIS = 0x835D,
- GL_TEXTURE0_SGIS = 0x835E,
- GL_TEXTURE1_SGIS = 0x835F,
- GL_TEXTURE2_SGIS = 0x8360,
- GL_TEXTURE3_SGIS = 0x8361,
- GL_TEXTURE_COORD_SET_SOURCE_SGIS = 0x8363,
-};
-
-//---------------------------------------------------------------------------
-
-void APIENTRY gldSelectTextureSGIS(
- GLenum target)
-{
- GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
- glActiveTextureARB(ARB_target);
-}
-
-//---------------------------------------------------------------------------
-
-void APIENTRY gldMTexCoord2fSGIS(
- GLenum target,
- GLfloat s,
- GLfloat t)
-{
- GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
- glMultiTexCoord2fARB(ARB_target, s, t);
-}
-
-//---------------------------------------------------------------------------
-
-void APIENTRY gldMTexCoord2fvSGIS(
- GLenum target,
- const GLfloat *v)
-{
- GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
- glMultiTexCoord2fvARB(ARB_target, v);
-}
-
-//---------------------------------------------------------------------------
-// Extensions
-//---------------------------------------------------------------------------
-
-typedef struct {
- PROC proc;
- char *name;
-} GLD_extension;
-
-GLD_extension GLD_extList[] = {
-#ifdef GL_EXT_polygon_offset
- { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },
-#endif
- { (PROC)glBlendEquationEXT, "glBlendEquationEXT" },
- { (PROC)glBlendColorEXT, "glBlendColorExt" },
- { (PROC)glVertexPointerEXT, "glVertexPointerEXT" },
- { (PROC)glNormalPointerEXT, "glNormalPointerEXT" },
- { (PROC)glColorPointerEXT, "glColorPointerEXT" },
- { (PROC)glIndexPointerEXT, "glIndexPointerEXT" },
- { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },
- { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },
- { (PROC)glGetPointervEXT, "glGetPointervEXT" },
- { (PROC)glArrayElementEXT, "glArrayElementEXT" },
- { (PROC)glDrawArraysEXT, "glDrawArrayEXT" },
- { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },
- { (PROC)glBindTextureEXT, "glBindTextureEXT" },
- { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },
- { (PROC)glGenTexturesEXT, "glGenTexturesEXT" },
- { (PROC)glIsTextureEXT, "glIsTextureEXT" },
- { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },
- { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },
- { (PROC)glTexImage3DEXT, "glTexImage3DEXT" },
- { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },
- { (PROC)glPointParameterfEXT, "glPointParameterfEXT" },
- { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" },
-
- { (PROC)glLockArraysEXT, "glLockArraysEXT" },
- { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" },
- { NULL, "\0" }
-};
-
-GLD_extension GLD_multitexList[] = {
-/*
- { (PROC)glMultiTexCoord1dSGIS, "glMTexCoord1dSGIS" },
- { (PROC)glMultiTexCoord1dvSGIS, "glMTexCoord1dvSGIS" },
- { (PROC)glMultiTexCoord1fSGIS, "glMTexCoord1fSGIS" },
- { (PROC)glMultiTexCoord1fvSGIS, "glMTexCoord1fvSGIS" },
- { (PROC)glMultiTexCoord1iSGIS, "glMTexCoord1iSGIS" },
- { (PROC)glMultiTexCoord1ivSGIS, "glMTexCoord1ivSGIS" },
- { (PROC)glMultiTexCoord1sSGIS, "glMTexCoord1sSGIS" },
- { (PROC)glMultiTexCoord1svSGIS, "glMTexCoord1svSGIS" },
- { (PROC)glMultiTexCoord2dSGIS, "glMTexCoord2dSGIS" },
- { (PROC)glMultiTexCoord2dvSGIS, "glMTexCoord2dvSGIS" },
- { (PROC)glMultiTexCoord2fSGIS, "glMTexCoord2fSGIS" },
- { (PROC)glMultiTexCoord2fvSGIS, "glMTexCoord2fvSGIS" },
- { (PROC)glMultiTexCoord2iSGIS, "glMTexCoord2iSGIS" },
- { (PROC)glMultiTexCoord2ivSGIS, "glMTexCoord2ivSGIS" },
- { (PROC)glMultiTexCoord2sSGIS, "glMTexCoord2sSGIS" },
- { (PROC)glMultiTexCoord2svSGIS, "glMTexCoord2svSGIS" },
- { (PROC)glMultiTexCoord3dSGIS, "glMTexCoord3dSGIS" },
- { (PROC)glMultiTexCoord3dvSGIS, "glMTexCoord3dvSGIS" },
- { (PROC)glMultiTexCoord3fSGIS, "glMTexCoord3fSGIS" },
- { (PROC)glMultiTexCoord3fvSGIS, "glMTexCoord3fvSGIS" },
- { (PROC)glMultiTexCoord3iSGIS, "glMTexCoord3iSGIS" },
- { (PROC)glMultiTexCoord3ivSGIS, "glMTexCoord3ivSGIS" },
- { (PROC)glMultiTexCoord3sSGIS, "glMTexCoord3sSGIS" },
- { (PROC)glMultiTexCoord3svSGIS, "glMTexCoord3svSGIS" },
- { (PROC)glMultiTexCoord4dSGIS, "glMTexCoord4dSGIS" },
- { (PROC)glMultiTexCoord4dvSGIS, "glMTexCoord4dvSGIS" },
- { (PROC)glMultiTexCoord4fSGIS, "glMTexCoord4fSGIS" },
- { (PROC)glMultiTexCoord4fvSGIS, "glMTexCoord4fvSGIS" },
- { (PROC)glMultiTexCoord4iSGIS, "glMTexCoord4iSGIS" },
- { (PROC)glMultiTexCoord4ivSGIS, "glMTexCoord4ivSGIS" },
- { (PROC)glMultiTexCoord4sSGIS, "glMTexCoord4sSGIS" },
- { (PROC)glMultiTexCoord4svSGIS, "glMTexCoord4svSGIS" },
- { (PROC)glMultiTexCoordPointerSGIS, "glMTexCoordPointerSGIS" },
- { (PROC)glSelectTextureSGIS, "glSelectTextureSGIS" },
- { (PROC)glSelectTextureCoordSetSGIS, "glSelectTextureCoordSetSGIS" },
-*/
- { (PROC)glActiveTextureARB, "glActiveTextureARB" },
- { (PROC)glClientActiveTextureARB, "glClientActiveTextureARB" },
- { (PROC)glMultiTexCoord1dARB, "glMultiTexCoord1dARB" },
- { (PROC)glMultiTexCoord1dvARB, "glMultiTexCoord1dvARB" },
- { (PROC)glMultiTexCoord1fARB, "glMultiTexCoord1fARB" },
- { (PROC)glMultiTexCoord1fvARB, "glMultiTexCoord1fvARB" },
- { (PROC)glMultiTexCoord1iARB, "glMultiTexCoord1iARB" },
- { (PROC)glMultiTexCoord1ivARB, "glMultiTexCoord1ivARB" },
- { (PROC)glMultiTexCoord1sARB, "glMultiTexCoord1sARB" },
- { (PROC)glMultiTexCoord1svARB, "glMultiTexCoord1svARB" },
- { (PROC)glMultiTexCoord2dARB, "glMultiTexCoord2dARB" },
- { (PROC)glMultiTexCoord2dvARB, "glMultiTexCoord2dvARB" },
- { (PROC)glMultiTexCoord2fARB, "glMultiTexCoord2fARB" },
- { (PROC)glMultiTexCoord2fvARB, "glMultiTexCoord2fvARB" },
- { (PROC)glMultiTexCoord2iARB, "glMultiTexCoord2iARB" },
- { (PROC)glMultiTexCoord2ivARB, "glMultiTexCoord2ivARB" },
- { (PROC)glMultiTexCoord2sARB, "glMultiTexCoord2sARB" },
- { (PROC)glMultiTexCoord2svARB, "glMultiTexCoord2svARB" },
- { (PROC)glMultiTexCoord3dARB, "glMultiTexCoord3dARB" },
- { (PROC)glMultiTexCoord3dvARB, "glMultiTexCoord3dvARB" },
- { (PROC)glMultiTexCoord3fARB, "glMultiTexCoord3fARB" },
- { (PROC)glMultiTexCoord3fvARB, "glMultiTexCoord3fvARB" },
- { (PROC)glMultiTexCoord3iARB, "glMultiTexCoord3iARB" },
- { (PROC)glMultiTexCoord3ivARB, "glMultiTexCoord3ivARB" },
- { (PROC)glMultiTexCoord3sARB, "glMultiTexCoord3sARB" },
- { (PROC)glMultiTexCoord3svARB, "glMultiTexCoord3svARB" },
- { (PROC)glMultiTexCoord4dARB, "glMultiTexCoord4dARB" },
- { (PROC)glMultiTexCoord4dvARB, "glMultiTexCoord4dvARB" },
- { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4fARB" },
- { (PROC)glMultiTexCoord4fvARB, "glMultiTexCoord4fvARB" },
- { (PROC)glMultiTexCoord4iARB, "glMultiTexCoord4iARB" },
- { (PROC)glMultiTexCoord4ivARB, "glMultiTexCoord4ivARB" },
- { (PROC)glMultiTexCoord4sARB, "glMultiTexCoord4sARB" },
- { (PROC)glMultiTexCoord4svARB, "glMultiTexCoord4svARB" },
-
- // Descent3 doesn't use correct string, hence this hack
- { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4f" },
-
- // Quake2 SGIS multitexture
- { (PROC)gldSelectTextureSGIS, "glSelectTextureSGIS" },
- { (PROC)gldMTexCoord2fSGIS, "glMTexCoord2fSGIS" },
- { (PROC)gldMTexCoord2fvSGIS, "glMTexCoord2fvSGIS" },
-
- { NULL, "\0" }
-};
-
-//---------------------------------------------------------------------------
-
-PROC gldGetProcAddress_DX(
- LPCSTR a)
-{
- int i;
- PROC proc = NULL;
-
- for (i=0; GLD_extList[i].proc; i++) {
- if (!strcmp(a, GLD_extList[i].name)) {
- proc = GLD_extList[i].proc;
- break;
- }
- }
-
- if (glb.bMultitexture) {
- for (i=0; GLD_multitexList[i].proc; i++) {
- if (!strcmp(a, GLD_multitexList[i].name)) {
- proc = GLD_multitexList[i].proc;
- break;
- }
- }
- }
-
- gldLogPrintf(GLDLOG_INFO, "GetProcAddress: %s (%s)", a, proc ? "OK" : "Failed");
-
- return proc;
-}
-
-//---------------------------------------------------------------------------
-
-void gldEnableExtensions_DX7(
- GLcontext *ctx)
-{
- GLuint i;
-
- // Mesa enables some extensions by default.
- // This table decides which ones we want to switch off again.
-
- // NOTE: GL_EXT_compiled_vertex_array appears broken.
-
- const char *gld_disable_extensions[] = {
-// "GL_ARB_transpose_matrix",
-// "GL_EXT_compiled_vertex_array",
-// "GL_EXT_polygon_offset",
-// "GL_EXT_rescale_normal",
- "GL_EXT_texture3D",
-// "GL_NV_texgen_reflection",
- "GL_EXT_abgr",
- "GL_EXT_bgra",
- NULL
- };
-
- const char *gld_multitex_extensions[] = {
- "GL_ARB_multitexture", // Quake 3
- NULL
- };
-
- // Quake 2 engines
- const char *szGL_SGIS_multitexture = "GL_SGIS_multitexture";
-
- const char *gld_enable_extensions[] = {
- "GL_EXT_texture_env_add", // Quake 3
- "GL_ARB_texture_env_add", // Quake 3
- NULL
- };
-
- for (i=0; gld_disable_extensions[i]; i++) {
- _mesa_disable_extension(ctx, gld_disable_extensions[i]);
- }
-
- for (i=0; gld_enable_extensions[i]; i++) {
- _mesa_enable_extension(ctx, gld_enable_extensions[i]);
- }
-
- if (glb.bMultitexture) {
- for (i=0; gld_multitex_extensions[i]; i++) {
- _mesa_enable_extension(ctx, gld_multitex_extensions[i]);
- }
-
- // GL_SGIS_multitexture
- // NOTE: Quake2 ran *slower* with this enabled, so I've
- // disabled it for now.
- // Fair bit slower on GeForce256,
- // Much slower on 3dfx Voodoo5 5500.
-// _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0);
-
- }
-
- _mesa_enable_imaging_extensions(ctx);
- _mesa_enable_1_3_extensions(ctx);
- _mesa_enable_1_4_extensions(ctx);
-}
-
-//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c
deleted file mode 100644
index 9ccec69b98a..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c
+++ /dev/null
@@ -1,77 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Mesa transformation pipeline with GLDirect fastpath
-*
-****************************************************************************/
-
-//#include "../GLDirect.h"
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx7.h"
-
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-//---------------------------------------------------------------------------
-
-extern struct tnl_pipeline_stage _gld_d3d_render_stage;
-extern struct tnl_pipeline_stage _gld_mesa_render_stage;
-
-static const struct tnl_pipeline_stage *gld_pipeline[] = {
- &_gld_d3d_render_stage, // Direct3D TnL
- &_tnl_vertex_transform_stage,
- &_tnl_normal_transform_stage,
- &_tnl_lighting_stage,
- &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage. ??? */
- &_tnl_texgen_stage,
- &_tnl_texture_transform_stage,
- &_tnl_point_attenuation_stage,
- &_gld_mesa_render_stage, // Mesa TnL, D3D rendering
- 0,
-};
-
-//---------------------------------------------------------------------------
-
-void gldInstallPipeline_DX7(
- GLcontext *ctx)
-{
- // Remove any existing pipeline stages,
- // then install GLDirect pipeline stages.
-
- _tnl_destroy_pipeline(ctx);
- _tnl_install_pipeline(ctx, gld_pipeline);
-}
-
-//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c
deleted file mode 100644
index 5da25003c08..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c
+++ /dev/null
@@ -1,1448 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Primitive (points/lines/tris/quads) rendering
-*
-****************************************************************************/
-
-//#include "../GLDirect.h"
-
-//#include "gld_dx8.h"
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx7.h"
-
-#include "glheader.h"
-#include "context.h"
-#include "colormac.h"
-#include "depth.h"
-#include "extensions.h"
-#include "macros.h"
-#include "matrix.h"
-// #include "mem.h"
-//#include "mmath.h"
-#include "mtypes.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "array_cache/acache.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "swrast_setup/ss_context.h"
-#include "swrast/s_context.h"
-#include "swrast/s_depth.h"
-#include "swrast/s_lines.h"
-#include "swrast/s_triangle.h"
-#include "swrast/s_trispan.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-// Disable compiler complaints about unreferenced local variables
-#pragma warning (disable:4101)
-
-//---------------------------------------------------------------------------
-// Helper defines for primitives
-//---------------------------------------------------------------------------
-
-//static const float ooZ = 1.0f / 65536.0f; // One over Z
-
-#define GLD_COLOUR (D3DCOLOR_RGBA(swv->color[0], swv->color[1], swv->color[2], swv->color[3]))
-#define GLD_SPECULAR (D3DCOLOR_RGBA(swv->specular[0], swv->specular[1], swv->specular[2], swv->specular[3]))
-#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y))
-
-//---------------------------------------------------------------------------
-// 2D vertex setup
-//---------------------------------------------------------------------------
-
-#define GLD_SETUP_2D_VARS_POINTS \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); \
- GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pPoints; \
- SScontext *ss = SWSETUP_CONTEXT(ctx); \
- SWvertex *swv; \
- DWORD dwSpecularColour; \
- DWORD dwFlatColour
-
-#define GLD_SETUP_2D_VARS_LINES \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); \
- GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pLines; \
- SScontext *ss = SWSETUP_CONTEXT(ctx); \
- SWvertex *swv; \
- DWORD dwSpecularColour; \
- DWORD dwFlatColour
-
-#define GLD_SETUP_2D_VARS_TRIANGLES \
- BOOL bFog = ctx->Fog.Enabled; \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); \
- GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pTriangles; \
- SScontext *ss = SWSETUP_CONTEXT(ctx); \
- SWvertex *swv; \
- DWORD dwSpecularColour; \
- DWORD dwFlatColour; \
- GLuint facing = 0; \
- struct vertex_buffer *VB; \
- GLchan (*vbcolor)[4]; \
- GLchan (*vbspec)[4]
-
-#define GLD_SETUP_GET_SWVERT(s) \
- swv = &ss->verts[##s]
-
-#define GLD_SETUP_2D_VERTEX \
- pV->x = swv->win[0]; \
- pV->y = GLD_FLIP_Y(swv->win[1]); \
- pV->rhw = swv->win[3]
-
-#define GLD_SETUP_SMOOTH_COLOUR \
- pV->diffuse = GLD_COLOUR
-
-#define GLD_SETUP_GET_FLAT_COLOUR \
- dwFlatColour = GLD_COLOUR
-#define GLD_SETUP_GET_FLAT_FOG_COLOUR \
- dwFlatColour = _gldComputeFog(ctx, swv)
-
-#define GLD_SETUP_USE_FLAT_COLOUR \
- pV->diffuse = dwFlatColour
-
-#define GLD_SETUP_GET_FLAT_SPECULAR \
- dwSpecularColour= GLD_SPECULAR
-
-#define GLD_SETUP_USE_FLAT_SPECULAR \
- pV->specular = dwSpecularColour
-
-#define GLD_SETUP_DEPTH \
- pV->sz = swv->win[2] / ctx->DepthMaxF
-// pV->z = swv->win[2] * ooZ;
-
-#define GLD_SETUP_SPECULAR \
- pV->specular = GLD_SPECULAR
-
-#define GLD_SETUP_FOG \
- pV->diffuse = _gldComputeFog(ctx, swv)
-
-#define GLD_SETUP_TEX0 \
- pV->t0_u = swv->texcoord[0][0]; \
- pV->t0_v = swv->texcoord[0][1]
-
-#define GLD_SETUP_TEX1 \
- pV->t1_u = swv->texcoord[1][0]; \
- pV->t1_v = swv->texcoord[1][1]
-
-#define GLD_SETUP_LIGHTING(v) \
- if (facing == 1) { \
- pV->diffuse = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \
- if (vbspec) { \
- pV->specular = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \
- } \
- } else { \
- if (bFog) \
- GLD_SETUP_FOG; \
- else \
- GLD_SETUP_SMOOTH_COLOUR; \
- GLD_SETUP_SPECULAR; \
- }
-
-#define GLD_SETUP_GET_FLAT_LIGHTING(v) \
- if (facing == 1) { \
- dwFlatColour = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \
- if (vbspec) { \
- dwSpecularColour = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \
- } \
- }
-
-#define GLD_SETUP_TWOSIDED_LIGHTING \
- /* Two-sided lighting */ \
- if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) { \
- SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; \
- SWvertex *v[3]; \
- GLfloat ex,ey,fx,fy,cc; \
- /* Get vars for later */ \
- VB = &TNL_CONTEXT(ctx)->vb; \
- vbcolor = (GLchan (*)[4])VB->ColorPtr[1]->data; \
- if (VB->SecondaryColorPtr[1]) { \
- vbspec = (GLchan (*)[4])VB->SecondaryColorPtr[1]->data; \
- } else { \
- vbspec = NULL; \
- } \
- v[0] = &verts[v0]; \
- v[1] = &verts[v1]; \
- v[2] = &verts[v2]; \
- ex = v[0]->win[0] - v[2]->win[0]; \
- ey = v[0]->win[1] - v[2]->win[1]; \
- fx = v[1]->win[0] - v[2]->win[0]; \
- fy = v[1]->win[1] - v[2]->win[1]; \
- cc = ex*fy - ey*fx; \
- facing = (cc < 0.0) ^ ctx->Polygon._FrontBit; \
- }
-
-//---------------------------------------------------------------------------
-// 3D vertex setup
-//---------------------------------------------------------------------------
-
-#define GLD_SETUP_3D_VARS_POINTS \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); \
- GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pPoints; \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- GLfloat (*p4f)[4]; \
- GLfloat (*tc)[4]; \
- DWORD dwColor;
-
-#define GLD_SETUP_3D_VARS_LINES \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); \
- GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pLines; \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- GLfloat (*p4f)[4]; \
- GLfloat (*tc)[4]; \
- DWORD dwColor;
-
-#define GLD_SETUP_3D_VARS_TRIANGLES \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); \
- GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pTriangles; \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- GLfloat (*p4f)[4]; \
- GLfloat (*tc)[4]; \
- DWORD dwColor;
-
-#define GLD_SETUP_3D_VERTEX(v) \
- p4f = VB->ObjPtr->data; \
- pV->Position.x = p4f[##v][0]; \
- pV->Position.y = p4f[##v][1]; \
- pV->Position.z = p4f[##v][2];
-
-#define GLD_SETUP_SMOOTH_COLOUR_3D(v) \
- p4f = (GLfloat (*)[4])VB->ColorPtr[0]->data; \
- pV->Diffuse = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]);
-
-
-#define GLD_SETUP_GET_FLAT_COLOUR_3D(v) \
- p4f = (GLfloat (*)[4])VB->ColorPtr[0]->data; \
- dwColor = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]);
-
-#define GLD_SETUP_USE_FLAT_COLOUR_3D \
- pV->Diffuse = dwColor;
-
-#define GLD_SETUP_TEX0_3D(v) \
- if (VB->TexCoordPtr[0]) { \
- tc = VB->TexCoordPtr[0]->data; \
- pV->TexUnit0.x = tc[##v][0]; \
- pV->TexUnit0.y = tc[##v][1]; \
- }
-
-#define GLD_SETUP_TEX1_3D(v) \
- if (VB->TexCoordPtr[1]) { \
- tc = VB->TexCoordPtr[1]->data; \
- pV->TexUnit1.x = tc[##v][0]; \
- pV->TexUnit1.y = tc[##v][1]; \
- }
-
-//---------------------------------------------------------------------------
-// Helper functions
-//---------------------------------------------------------------------------
-
-__inline DWORD _gldComputeFog(
- GLcontext *ctx,
- SWvertex *swv)
-{
- // Full fog calculation.
- // Based on Mesa code.
-
- GLchan rFog, gFog, bFog;
- GLchan fR, fG, fB;
- const GLfloat f = swv->fog;
- const GLfloat g = 1.0 - f;
-
- UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]);
- UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]);
- UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]);
- fR = f * swv->color[0] + g * rFog;
- fG = f * swv->color[1] + g * gFog;
- fB = f * swv->color[2] + g * bFog;
- return D3DCOLOR_RGBA(fR, fG, fB, swv->color[3]);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_ResetLineStipple_DX7(
- GLcontext *ctx)
-{
- // TODO: Fake stipple with a 32x32 texture.
-}
-
-//---------------------------------------------------------------------------
-// 2D (post-transformed) primitives
-//---------------------------------------------------------------------------
-
-void gld_Points2D_DX7(
- GLcontext *ctx,
- GLuint first,
- GLuint last)
-{
- GLD_SETUP_2D_VARS_POINTS;
-
- unsigned i;
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-
- // _Size is already clamped to MaxPointSize and MinPointSize
- // Not supported by DX7
-// IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size));
-
- if (VB->Elts) {
- for (i=first; i<last; i++, pV++) {
- if (VB->ClipMask[VB->Elts[i]] == 0) {
-// _swrast_Point( ctx, &verts[VB->Elts[i]] );
- GLD_SETUP_GET_SWVERT(VB->Elts[i]);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_SPECULAR;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- }
- }
- } else {
- GLD_SETUP_GET_SWVERT(first);
- for (i=first; i<last; i++, swv++, pV++) {
- if (VB->ClipMask[i] == 0) {
-// _swrast_Point( ctx, &verts[i] );
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_SPECULAR;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- }
- }
- }
-
- gld->PB2d.pPoints = (BYTE*)pV;
- gld->PB2d.nPoints += (last-first);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Line2DFlat_DX7(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1)
-{
- GLD_SETUP_2D_VARS_LINES;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_GET_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_GET_FLAT_SPECULAR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- gld->PB2d.pLines = (BYTE*)pV;
- gld->PB2d.nLines++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Line2DSmooth_DX7(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1)
-{
- GLD_SETUP_2D_VARS_LINES;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_SPECULAR;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_SPECULAR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- gld->PB2d.pLines = (BYTE*)pV;
- gld->PB2d.nLines++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DFlat_DX7(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_GET_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DSmooth_DX7(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
-
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DFlatExtras_DX7(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_TWOSIDED_LIGHTING(v2);
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- if (bFog)
- GLD_SETUP_GET_FLAT_FOG_COLOUR;
- else
- GLD_SETUP_GET_FLAT_COLOUR;
- GLD_SETUP_GET_FLAT_SPECULAR;
- GLD_SETUP_GET_FLAT_LIGHTING(v2);
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DSmoothExtras_DX7(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_TWOSIDED_LIGHTING(v0);
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v0);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v1);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v2);
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DFlat_DX7(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_GET_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DSmooth_DX7(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DFlatExtras_DX7(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_TWOSIDED_LIGHTING(v3);
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- if (bFog)
- GLD_SETUP_GET_FLAT_FOG_COLOUR;
- else
- GLD_SETUP_GET_FLAT_COLOUR;
- GLD_SETUP_GET_FLAT_SPECULAR;
- GLD_SETUP_GET_FLAT_LIGHTING(v3);
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DSmoothExtras_DX7(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_TWOSIDED_LIGHTING(v0);
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v0);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v1);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v2);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v2);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v3);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v0);
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-// 3D (pre-transformed) primitives
-//---------------------------------------------------------------------------
-
-void gld_Points3D_DX7(
- GLcontext *ctx,
- GLuint first,
- GLuint last)
-{
- GLD_SETUP_3D_VARS_POINTS
-
- unsigned i;
-// struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-
- // _Size is already clamped to MaxPointSize and MinPointSize
- // Not supported by DX7
-// IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size));
-
- if (VB->Elts) {
- for (i=first; i<last; i++, pV++) {
- if (VB->ClipMask[VB->Elts[i]] == 0) {
-// _swrast_Point( ctx, &verts[VB->Elts[i]] );
-// GLD_SETUP_GET_SWVERT(VB->Elts[i]);
- GLD_SETUP_3D_VERTEX(VB->Elts[i])
- GLD_SETUP_SMOOTH_COLOUR_3D(i)
- GLD_SETUP_TEX0_3D(i)
- GLD_SETUP_TEX1_3D(i)
- }
- }
- } else {
-// GLD_SETUP_GET_SWVERT(first);
- for (i=first; i<last; i++, pV++) {
- if (VB->ClipMask[i] == 0) {
-// _swrast_Point( ctx, &verts[i] );
- GLD_SETUP_3D_VERTEX(i)
- GLD_SETUP_SMOOTH_COLOUR_3D(i)
- GLD_SETUP_TEX0_3D(i)
- GLD_SETUP_TEX1_3D(i)
- }
- }
- }
-/*
- for (i=first; i<last; i++, pV++) {
- GLD_SETUP_3D_VERTEX(i)
- GLD_SETUP_SMOOTH_COLOUR_3D(i)
- GLD_SETUP_TEX0_3D(i)
- GLD_SETUP_TEX1_3D(i)
- }
-*/
- gld->PB3d.pPoints = (BYTE*)pV;
- gld->PB3d.nPoints += (last-first);
-}
-
-//---------------------------------------------------------------------------
-// Line functions
-//---------------------------------------------------------------------------
-
-void gld_Line3DFlat_DX7(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1)
-{
- GLD_SETUP_3D_VARS_LINES
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_GET_FLAT_COLOUR_3D(v1)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- gld->PB3d.pLines = (BYTE*)pV;
- gld->PB3d.nLines++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Line3DSmooth_DX7(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1)
-{
- GLD_SETUP_3D_VARS_LINES
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_SMOOTH_COLOUR_3D(v1)
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_SMOOTH_COLOUR_3D(v0)
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- gld->PB3d.pLines = (BYTE*)pV;
- gld->PB3d.nLines++;
-}
-
-//---------------------------------------------------------------------------
-// Triangle functions
-//---------------------------------------------------------------------------
-
-void gld_Triangle3DFlat_DX7(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLD_SETUP_3D_VARS_TRIANGLES
-
- GLD_SETUP_3D_VERTEX(v2)
- GLD_SETUP_TEX0_3D(v2)
- GLD_SETUP_TEX1_3D(v2)
- GLD_SETUP_GET_FLAT_COLOUR_3D(v2)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- pV++;
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- pV++;
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- pV++;
-
- gld->PB3d.pTriangles = (BYTE*)pV;
- gld->PB3d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle3DSmooth_DX7(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLD_SETUP_3D_VARS_TRIANGLES
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_SMOOTH_COLOUR_3D(v0)
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_SMOOTH_COLOUR_3D(v1)
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v2)
- GLD_SETUP_SMOOTH_COLOUR_3D(v2)
- GLD_SETUP_TEX0_3D(v2)
- GLD_SETUP_TEX1_3D(v2)
- pV++;
-
- gld->PB3d.pTriangles = (BYTE*)pV;
- gld->PB3d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-// Quad functions
-//---------------------------------------------------------------------------
-
-void gld_Quad3DFlat_DX7(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_3D_VARS_TRIANGLES
-
- GLD_SETUP_3D_VERTEX(v3)
- GLD_SETUP_GET_FLAT_COLOUR_3D(v3)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v3)
- GLD_SETUP_TEX1_3D(v3)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v2)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v2)
- GLD_SETUP_TEX1_3D(v2)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v3)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v3)
- GLD_SETUP_TEX1_3D(v3)
- pV++;
-
- gld->PB3d.pTriangles = (BYTE*)pV;
- gld->PB3d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad3DSmooth_DX7(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_3D_VARS_TRIANGLES
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_SMOOTH_COLOUR_3D(v0)
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_SMOOTH_COLOUR_3D(v1)
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v2)
- GLD_SETUP_SMOOTH_COLOUR_3D(v2)
- GLD_SETUP_TEX0_3D(v2)
- GLD_SETUP_TEX1_3D(v2)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v2)
- GLD_SETUP_SMOOTH_COLOUR_3D(v2)
- GLD_SETUP_TEX0_3D(v2)
- GLD_SETUP_TEX1_3D(v2)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v3)
- GLD_SETUP_SMOOTH_COLOUR_3D(v3)
- GLD_SETUP_TEX0_3D(v3)
- GLD_SETUP_TEX1_3D(v3)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_SMOOTH_COLOUR_3D(v0)
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- gld->PB3d.pTriangles = (BYTE*)pV;
- gld->PB3d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-// Vertex setup for two-sided-lighting vertex shader
-//---------------------------------------------------------------------------
-
-/*
-
-void gld_Points2DTwoside_DX8(GLcontext *ctx, GLuint first, GLuint last)
-{
- // NOTE: Two-sided lighting does not apply to Points
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Line2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1)
-{
- // NOTE: Two-sided lighting does not apply to Lines
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Line2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1)
-{
- // NOTE: Two-sided lighting does not apply to Lines
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
-{
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
- GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
- SScontext *ss = SWSETUP_CONTEXT(ctx);
- SWvertex *swv;
- DWORD dwSpecularColour;
- DWORD dwFlatColour;
- GLuint facing = 0;
- struct vertex_buffer *VB;
- GLchan (*vbcolor)[4];
- GLchan (*vbspec)[4];
-
- // Reciprocal of DepthMax
- const float ooDepthMax = 1.0f / ctx->DepthMaxF;
-
- // 1st vert
- swv = &ss->verts[v0];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 2nd vert
- swv = &ss->verts[v1];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 3rd vert
- swv = &ss->verts[v2];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- gld->PBtwosidelight.pTriangles = (BYTE*)pV;
- gld->PBtwosidelight.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
- GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
- SScontext *ss = SWSETUP_CONTEXT(ctx);
- SWvertex *swv;
- DWORD dwSpecularColour;
- DWORD dwFlatColour;
- GLuint facing = 0;
- struct vertex_buffer *VB;
- GLchan (*vbcolor)[4];
- GLchan (*vbspec)[4];
-
- // Reciprocal of DepthMax
- const float ooDepthMax = 1.0f / ctx->DepthMaxF;
-
- // 1st vert
- swv = &ss->verts[v0];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 2nd vert
- swv = &ss->verts[v1];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 3rd vert
- swv = &ss->verts[v2];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 4th vert
- swv = &ss->verts[v2];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 5th vert
- swv = &ss->verts[v3];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 6th vert
- swv = &ss->verts[v0];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- gld->PBtwosidelight.pTriangles = (BYTE*)pV;
- gld->PBtwosidelight.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
- GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
- SScontext *ss = SWSETUP_CONTEXT(ctx);
- SWvertex *swv;
- DWORD dwSpecularColour;
- DWORD dwFlatColour;
- GLuint facing = 0;
- struct vertex_buffer *VB;
- GLchan (*vbcolor)[4];
- GLchan (*vbspec)[4];
-
- // Reciprocal of DepthMax
- const float ooDepthMax = 1.0f / ctx->DepthMaxF;
-
- // 1st vert
- swv = &ss->verts[v0];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 2nd vert
- swv = &ss->verts[v1];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 3rd vert
- swv = &ss->verts[v2];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 4th vert
- swv = &ss->verts[v2];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 5th vert
- swv = &ss->verts[v3];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 6th vert
- swv = &ss->verts[v0];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- gld->PBtwosidelight.pTriangles = (BYTE*)pV;
- gld->PBtwosidelight.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-*/
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c
deleted file mode 100644
index bbe673516d6..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c
+++ /dev/null
@@ -1,2196 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Texture / Bitmap functions
-*
-****************************************************************************/
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx7.h"
-
-//#include <d3dx8tex.h>
-
-#include "texformat.h"
-#include "colormac.h"
-#include "texstore.h"
-#include "image.h"
-// #include "mem.h"
-
-//---------------------------------------------------------------------------
-
-#define GLD_FLIP_HEIGHT(y,h) (gldCtx->dwHeight - (y) - (h))
-
-D3DX_SURFACEFORMAT _gldD3DXFormatFromSurface(IDirectDrawSurface7 *pSurface);
-
-//---------------------------------------------------------------------------
-// 1D texture fetch
-//---------------------------------------------------------------------------
-
-#define CHAN_SRC( t, i, j, k, sz ) \
- ((GLchan *)(t)->Data + (i) * (sz))
-#define UBYTE_SRC( t, i, j, k, sz ) \
- ((GLubyte *)(t)->Data + (i) * (sz))
-#define USHORT_SRC( t, i, j, k ) \
- ((GLushort *)(t)->Data + (i))
-#define FLOAT_SRC( t, i, j, k ) \
- ((GLfloat *)(t)->Data + (i))
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *)texel;
- rgba[RCOMP] = src[2];
- rgba[GCOMP] = src[1];
- rgba[BCOMP] = src[0];
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_f_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
- texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
- texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_f_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_f_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-#undef CHAN_SRC
-#undef UBYTE_SRC
-#undef USHORT_SRC
-#undef FLOAT_SRC
-
-//---------------------------------------------------------------------------
-// 2D texture fetch
-//---------------------------------------------------------------------------
-
-#define CHAN_SRC( t, i, j, k, sz ) \
- ((GLchan *)(t)->Data + ((t)->Width * (j) + (i)) * (sz))
-#define UBYTE_SRC( t, i, j, k, sz ) \
- ((GLubyte *)(t)->Data + ((t)->Width * (j) + (i)) * (sz))
-#define USHORT_SRC( t, i, j, k ) \
- ((GLushort *)(t)->Data + ((t)->Width * (j) + (i)))
-#define FLOAT_SRC( t, i, j, k ) \
- ((GLfloat *)(t)->Data + ((t)->Width * (j) + (i)))
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *)texel;
- rgba[RCOMP] = src[2];
- rgba[GCOMP] = src[1];
- rgba[BCOMP] = src[0];
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_f_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
- texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
- texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_f_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_f_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-#undef CHAN_SRC
-#undef UBYTE_SRC
-#undef USHORT_SRC
-#undef FLOAT_SRC
-
-//---------------------------------------------------------------------------
-// 3D texture fetch
-//---------------------------------------------------------------------------
-
-#define CHAN_SRC( t, i, j, k, sz ) \
- (GLchan *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->Width + (i)) * (sz)
-#define UBYTE_SRC( t, i, j, k, sz ) \
- ((GLubyte *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->Width + (i)) * (sz))
-#define USHORT_SRC( t, i, j, k ) \
- ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->Width + (i)))
-#define FLOAT_SRC( t, i, j, k ) \
- ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->Width + (i)))
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *)texel;
- rgba[RCOMP] = src[2];
- rgba[GCOMP] = src[1];
- rgba[BCOMP] = src[0];
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_f_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
- texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
- texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_f_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_f_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-#undef CHAN_SRC
-#undef UBYTE_SRC
-#undef USHORT_SRC
-#undef FLOAT_SRC
-
-//---------------------------------------------------------------------------
-// Direct3D texture formats that have no Mesa equivalent
-//---------------------------------------------------------------------------
-
-const struct gl_texture_format _gld_texformat_X8R8G8B8 = {
- MESA_FORMAT_ARGB8888, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 4, /* TexelBytes */
- _mesa_texstore_argb8888, /* StoreTexImageFunc */
- gld_fetch_1d_texel_X8R8G8B8, /* FetchTexel1D */
- gld_fetch_2d_texel_X8R8G8B8, /* FetchTexel2D */
- gld_fetch_3d_texel_X8R8G8B8, /* FetchTexel3D */
- gld_fetch_1d_texel_f_X8R8G8B8, /* FetchTexel1Df */
- gld_fetch_2d_texel_f_X8R8G8B8, /* FetchTexel2Df */
- gld_fetch_3d_texel_f_X8R8G8B8, /* FetchTexel3Df */
-};
-
-const struct gl_texture_format _gld_texformat_X1R5G5B5 = {
- MESA_FORMAT_ARGB1555, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 5, /* RedBits */
- 5, /* GreenBits */
- 5, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2, /* TexelBytes */
- _mesa_texstore_argb1555, /* StoreTexImageFunc */
- gld_fetch_1d_texel_X1R5G5B5, /* FetchTexel1D */
- gld_fetch_2d_texel_X1R5G5B5, /* FetchTexel2D */
- gld_fetch_3d_texel_X1R5G5B5, /* FetchTexel3D */
- gld_fetch_1d_texel_f_X1R5G5B5, /* FetchTexel1Df */
- gld_fetch_2d_texel_f_X1R5G5B5, /* FetchTexel2Df */
- gld_fetch_3d_texel_f_X1R5G5B5, /* FetchTexel3Df */
-};
-
-const struct gl_texture_format _gld_texformat_X4R4G4B4 = {
- MESA_FORMAT_ARGB4444, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /* RedBits */
- 4, /* GreenBits */
- 4, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2, /* TexelBytes */
- _mesa_texstore_argb4444, /* StoreTexImageFunc */
- gld_fetch_1d_texel_X4R4G4B4, /* FetchTexel1D */
- gld_fetch_2d_texel_X4R4G4B4, /* FetchTexel2D */
- gld_fetch_3d_texel_X4R4G4B4, /* FetchTexel3D */
- gld_fetch_1d_texel_f_X4R4G4B4, /* FetchTexel1Df */
- gld_fetch_2d_texel_f_X4R4G4B4, /* FetchTexel2Df */
- gld_fetch_3d_texel_f_X4R4G4B4, /* FetchTexel3Df */
-};
-
-//---------------------------------------------------------------------------
-// Texture unit constants
-//---------------------------------------------------------------------------
-
-// List of possible combinations of texture environments.
-// Example: GLD_TEXENV_MODULATE_RGBA means
-// GL_MODULATE, GL_RGBA base internal format.
-#define GLD_TEXENV_DECAL_RGB 0
-#define GLD_TEXENV_DECAL_RGBA 1
-#define GLD_TEXENV_DECAL_ALPHA 2
-#define GLD_TEXENV_REPLACE_RGB 3
-#define GLD_TEXENV_REPLACE_RGBA 4
-#define GLD_TEXENV_REPLACE_ALPHA 5
-#define GLD_TEXENV_MODULATE_RGB 6
-#define GLD_TEXENV_MODULATE_RGBA 7
-#define GLD_TEXENV_MODULATE_ALPHA 8
-#define GLD_TEXENV_BLEND_RGB 9
-#define GLD_TEXENV_BLEND_RGBA 10
-#define GLD_TEXENV_BLEND_ALPHA 11
-#define GLD_TEXENV_ADD_RGB 12
-#define GLD_TEXENV_ADD_RGBA 13
-#define GLD_TEXENV_ADD_ALPHA 14
-
-// Per-stage (i.e. per-unit) texture environment
-typedef struct {
- DWORD ColorArg1; // Colour argument 1
- D3DTEXTUREOP ColorOp; // Colour operation
- DWORD ColorArg2; // Colour argument 2
- DWORD AlphaArg1; // Alpha argument 1
- D3DTEXTUREOP AlphaOp; // Alpha operation
- DWORD AlphaArg2; // Alpha argument 2
-} GLD_texenv;
-
-// TODO: Do we really need to set ARG1 and ARG2 every time?
-// They seem to always be TEXTURE and CURRENT respectively.
-
-// C = Colour out
-// A = Alpha out
-// Ct = Colour from Texture
-// Cf = Colour from fragment (diffuse)
-// At = Alpha from Texture
-// Af = Alpha from fragment (diffuse)
-// Cc = GL_TEXTURE_ENV_COLOUR (GL_BLEND)
-const GLD_texenv gldTexEnv[] = {
- // DECAL_RGB: C=Ct, A=Af
- {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // DECAL_RGBA: C=Cf(1-At)+CtAt, A=Af
- {D3DTA_TEXTURE, D3DTOP_BLENDTEXTUREALPHA, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // DECAL_ALPHA: <undefined> use DECAL_RGB
- {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
-
- // REPLACE_RGB: C=Ct, A=Af
- {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // REPLACE_RGBA: C=Ct, A=At
- {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT},
- // REPLACE_ALPHA: C=Cf, A=At
- {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT},
-
- // MODULATE_RGB: C=CfCt, A=Af
- {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // MODULATE_RGBA: C=CfCt, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
- // MODULATE_ALPHA: C=Cf, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
-
- //
- // DX7 Does not support D3DTOP_LERP
- // Emulate(?) via D3DTOP_ADDSMOOTH
- //
-#if 0
- // BLEND_RGB: C=Cf(1-Ct)+CcCt, A=Af
- {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // BLEND_RGBA: C=Cf(1-Ct)+CcCt, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
-#else
- // BLEND_RGB: C=Cf(1-Ct)+CcCt, A=Af
- {D3DTA_TEXTURE, D3DTOP_ADDSMOOTH, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // BLEND_RGBA: C=Cf(1-Ct)+CcCt, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_ADDSMOOTH, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
-#endif
- // BLEND_ALPHA: C=Cf, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
-
- // ADD_RGB: C=Cf+Ct, A=Af
- {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // ADD_RGBA: C=Cf+Ct, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
- // ADD_ALPHA: C=Cf, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
-};
-
-//---------------------------------------------------------------------------
-
-D3DTEXTUREADDRESS _gldConvertWrap(
- GLenum wrap)
-{
-// ASSERT(wrap==GL_CLAMP || wrap==GL_REPEAT);
- return (wrap == GL_CLAMP) ? D3DTADDRESS_CLAMP : D3DTADDRESS_WRAP;
-}
-
-//---------------------------------------------------------------------------
-
-D3DTEXTUREMAGFILTER _gldConvertMagFilter(
- GLenum magfilter)
-{
- ASSERT(magfilter==GL_LINEAR || magfilter==GL_NEAREST);
- return (magfilter == GL_LINEAR) ? D3DTFG_LINEAR : D3DTFG_POINT;
-}
-
-//---------------------------------------------------------------------------
-
-void _gldConvertMinFilter(
- GLenum minfilter,
- D3DTEXTUREMINFILTER *min_filter,
- D3DTEXTUREMIPFILTER *mip_filter)
-{
- switch (minfilter) {
- case GL_NEAREST:
- *min_filter = D3DTFN_POINT;
- *mip_filter = D3DTFP_NONE;
- break;
- case GL_LINEAR:
- *min_filter = D3DTFN_LINEAR;
- *mip_filter = D3DTFP_NONE;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- *min_filter = D3DTFN_POINT;
- *mip_filter = D3DTFP_POINT;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- *min_filter = D3DTFN_LINEAR;
- *mip_filter = D3DTFP_POINT;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- *min_filter = D3DTFN_POINT;
- *mip_filter = D3DTFP_LINEAR;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- *min_filter = D3DTFN_LINEAR;
- *mip_filter = D3DTFP_LINEAR;
- break;
- default:
- ASSERT(0);
- }
-}
-
-//---------------------------------------------------------------------------
-
-D3DX_SURFACEFORMAT _gldGLFormatToD3DFormat(
- GLenum internalFormat)
-{
- switch (internalFormat) {
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- // LUNIMANCE != INTENSITY, but D3D doesn't have I8 textures
- return D3DX_SF_L8;
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return D3DX_SF_L8;
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return D3DX_SF_A8;
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- return D3DX_SF_X8R8G8B8;
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return D3DX_SF_A8L8;
- case GL_R3_G3_B2:
- // TODO: Mesa does not support RGB332 internally
- return D3DX_SF_X4R4G4B4; //D3DFMT_R3G3B2;
- case GL_RGB4:
- return D3DX_SF_X4R4G4B4;
- case GL_RGB5:
- return D3DX_SF_R5G5B5;
- case 3:
- case GL_RGB:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return D3DX_SF_R8G8B8;
- case GL_RGBA4:
- return D3DX_SF_A4R4G4B4;
- case 4:
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return D3DX_SF_A8R8G8B8;
- case GL_RGB5_A1:
- return D3DX_SF_A1R5G5B5;
- }
-
- ASSERT(0);
-
- // Return an acceptable default
- return D3DX_SF_A8R8G8B8;
-}
-
-//---------------------------------------------------------------------------
-
-GLenum _gldDecodeBaseFormat(
- IDirectDrawSurface7 *pTex)
-{
- // Examine Direct3D texture and return base OpenGL internal texture format
- // NOTE: We can't use any base format info from Mesa because D3D might have
- // used a different texture format when we used D3DXCreateTexture().
-
- // Base internal format is one of (Red Book p355):
- // GL_ALPHA,
- // GL_LUMINANCE,
- // GL_LUMINANCE_ALPHA,
- // GL_INTENSITY,
- // GL_RGB,
- // GL_RGBA
-
- // NOTE: INTENSITY not used (not supported by Direct3D)
- // LUMINANCE has same texture functions as RGB
- // LUMINANCE_ALPHA has same texture functions as RGBA
-
- // TODO: cache format instead of using GetLevelDesc()
-// D3DSURFACE_DESC desc;
-// _GLD_DX7_TEX(GetLevelDesc(pTex, 0, &desc));
-
- D3DX_SURFACEFORMAT sf;
-
- sf = _gldD3DXFormatFromSurface(pTex);
-
- switch (sf) {
- case D3DX_SF_R8G8B8:
- case D3DX_SF_X8R8G8B8:
- case D3DX_SF_R5G6B5:
- case D3DX_SF_R5G5B5:
- case D3DX_SF_R3G3B2:
- case D3DX_SF_X4R4G4B4:
- case D3DX_SF_PALETTE8:
- case D3DX_SF_L8:
- return GL_RGB;
- case D3DX_SF_A8R8G8B8:
- case D3DX_SF_A1R5G5B5:
- case D3DX_SF_A4R4G4B4:
-// case D3DX_SF_A8R3G3B2: // Unsupported by DX7
-// case D3DX_SF_A8P8: // Unsupported by DX7
- case D3DX_SF_A8L8:
-// case D3DX_SF_A4L4: // Unsupported by DX7
- return GL_RGBA;
- case D3DX_SF_A8:
- return GL_ALPHA;
- // Compressed texture formats. Need to check these...
- case D3DX_SF_DXT1:
- return GL_RGBA;
-// case D3DX_SF_DXT2: // Unsupported by DX7
- return GL_RGB;
- case D3DX_SF_DXT3:
- return GL_RGBA;
-// case D3DX_SF_DXT4: // Unsupported by DX7
- return GL_RGB;
- case D3DX_SF_DXT5:
- return GL_RGBA;
- }
-
- // Fell through. Return arbitary default.
- ASSERT(0); // BANG!
- return GL_RGBA;
-}
-
-//---------------------------------------------------------------------------
-
-const struct gl_texture_format* _gldMesaFormatForD3DFormat(
- D3DX_SURFACEFORMAT d3dfmt)
-{
- switch (d3dfmt) {
- case D3DX_SF_A8R8G8B8:
- return &_mesa_texformat_argb8888;
- case D3DX_SF_R8G8B8:
- return &_mesa_texformat_rgb888;
- case D3DX_SF_R5G6B5:
- return &_mesa_texformat_rgb565;
- case D3DX_SF_A4R4G4B4:
- return &_mesa_texformat_argb4444;
- case D3DX_SF_A1R5G5B5:
- return &_mesa_texformat_argb1555;
- case D3DX_SF_A8L8:
- return &_mesa_texformat_al88;
- case D3DX_SF_R3G3B2:
- return &_mesa_texformat_rgb332;
- case D3DX_SF_A8:
- return &_mesa_texformat_a8;
- case D3DX_SF_L8:
- return &_mesa_texformat_l8;
- case D3DX_SF_X8R8G8B8:
- return &_gld_texformat_X8R8G8B8;
- case D3DX_SF_R5G5B5:
- return &_gld_texformat_X1R5G5B5;
- case D3DX_SF_X4R4G4B4:
- return &_gld_texformat_X4R4G4B4;
- }
-
- // If we reach here then we've made an error somewhere else
- // by allowing a format that is not supported.
- ASSERT(0);
-
- return NULL; // Shut up compiler warning
-}
-
-//---------------------------------------------------------------------------
-
-D3DX_SURFACEFORMAT _gldD3DXFormatFromSurface(
- IDirectDrawSurface7 *pSurface)
-{
- DDPIXELFORMAT ddpf;
-
- ddpf.dwSize = sizeof(ddpf);
-
- // Obtain pixel format of surface
- _GLD_DX7_TEX(GetPixelFormat(pSurface, &ddpf));
- // Decode to D3DX surface format
- return D3DXMakeSurfaceFormat(&ddpf);
-}
-
-//---------------------------------------------------------------------------
-
-void _gldClearSurface(
- IDirectDrawSurface *pSurface,
- D3DCOLOR dwColour)
-{
- DDBLTFX bltFX; // Used for colour fill
-
- // Initialise struct
- bltFX.dwSize = sizeof(bltFX);
- // Set clear colour
- bltFX.dwFillColor = dwColour;
- // Clear surface. HW accelerated if available.
- IDirectDrawSurface7_Blt(pSurface, NULL, NULL, NULL, DDBLT_COLORFILL, &bltFX);
-}
-
-//---------------------------------------------------------------------------
-// Copy* functions
-//---------------------------------------------------------------------------
-
-void gldCopyTexImage1D_DX7(
- GLcontext *ctx,
- GLenum target, GLint level,
- GLenum internalFormat,
- GLint x, GLint y,
- GLsizei width, GLint border )
-{
- // TODO
-}
-
-//---------------------------------------------------------------------------
-
-void gldCopyTexImage2D_DX7(
- GLcontext *ctx,
- GLenum target,
- GLint level,
- GLenum internalFormat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border)
-{
- // TODO
-}
-
-//---------------------------------------------------------------------------
-
-void gldCopyTexSubImage1D_DX7(
- GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y, GLsizei width )
-{
- // TODO
-}
-
-//---------------------------------------------------------------------------
-
-void gldCopyTexSubImage2D_DX7(
- GLcontext *ctx,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height)
-{
- // TODO
-}
-
-//---------------------------------------------------------------------------
-
-void gldCopyTexSubImage3D_DX7(
- GLcontext *ctx,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height )
-{
- // TODO ?
-}
-
-//---------------------------------------------------------------------------
-// Bitmap/Pixel functions
-//---------------------------------------------------------------------------
-
-#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y))
-
-#define _GLD_FVF_IMAGE (D3DFVF_XYZRHW | D3DFVF_TEX1)
-
-typedef struct {
- FLOAT x, y; // 2D raster coords
- FLOAT z; // depth value
- FLOAT rhw; // reciprocal homogenous W (always 1.0f)
- FLOAT tu, tv; // texture coords
-} _GLD_IMAGE_VERTEX;
-
-//---------------------------------------------------------------------------
-
-HRESULT _gldDrawPixels(
- GLcontext *ctx,
- BOOL bChromakey, // Alpha test for glBitmap() images
- GLint x, // GL x position
- GLint y, // GL y position (needs flipping)
- GLsizei width, // Width of input image
- GLsizei height, // Height of input image
- IDirectDrawSurface7 *pImage)
-{
- //
- // Draw input image as texture implementing PixelZoom and clipping.
- // Any fragment operations currently enabled will be used.
- //
-
- // NOTE: This DX7 version does not create a new texture in which
- // to copy the input image, as the image is already a texture.
-
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- DDSURFACEDESC2 ddsd;
- _GLD_IMAGE_VERTEX v[4];
-
- float ZoomWidth, ZoomHeight;
- float ScaleWidth, ScaleHeight;
-
- // Fixup for rasterisation rules
- const float cfEpsilon = 1.0f / (float)height;
-
- //
- // Set up the quad like this (ascii-art ahead!)
- //
- // 3--2
- // | |
- // 0--1
- //
- //
-
- // Set depth
- v[0].z = v[1].z = v[2].z = v[3].z = ctx->Current.RasterPos[2];
- // Set Reciprocal Homogenous W
- v[0].rhw = v[1].rhw = v[2].rhw = v[3].rhw = 1.0f;
-
- // Set texcoords
- // Examine texture size - if different to input width and height
- // then we'll need to munge the texcoords to fit.
- ddsd.dwSize = sizeof(DDSURFACEDESC2);
- IDirectDrawSurface7_GetSurfaceDesc(pImage, &ddsd);
- ScaleWidth = (float)width / (float)ddsd.dwWidth;
- ScaleHeight = (float)height / (float)ddsd.dwHeight;
- v[0].tu = 0.0f; v[0].tv = 0.0f;
- v[1].tu = ScaleWidth; v[1].tv = 0.0f;
- v[2].tu = ScaleWidth; v[2].tv = ScaleHeight;
- v[3].tu = 0.0f; v[3].tv = ScaleHeight;
-
- // Set raster positions
- ZoomWidth = (float)width * ctx->Pixel.ZoomX;
- ZoomHeight = (float)height * ctx->Pixel.ZoomY;
-
- v[0].x = x; v[0].y = GLD_FLIP_Y(y+cfEpsilon);
- v[1].x = x+ZoomWidth; v[1].y = GLD_FLIP_Y(y+cfEpsilon);
- v[2].x = x+ZoomWidth; v[2].y = GLD_FLIP_Y(y+ZoomHeight+cfEpsilon);
- v[3].x = x; v[3].y = GLD_FLIP_Y(y+ZoomHeight+cfEpsilon);
-
- // Draw image with full HW acceleration
- // NOTE: Be nice to use a State Block for all this state...
- IDirect3DDevice7_SetTexture(gld->pDev, 0, pImage);
- IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
- IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_CLIPPING, TRUE);
- IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_MINFILTER, D3DTFN_POINT);
- IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_MIPFILTER, D3DTFP_POINT);
- IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_MAGFILTER, D3DTFG_POINT);
- IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP);
- IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP);
- IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
- IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
- IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
- IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
- // Ensure texture unit 1 is disabled
- IDirect3DDevice7_SetTextureStageState(gld->pDev, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
- IDirect3DDevice7_SetTextureStageState(gld->pDev, 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
-
- //
- // Emulate Chromakey with an Alpha Test.
- // [Alpha Test is more widely supported anyway]
- //
- if (bChromakey) {
- // Switch on alpha testing
- IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHATESTENABLE, TRUE);
- // Fragment passes is alpha is greater than reference value
- IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHAFUNC, D3DCMP_GREATER);
- // Set alpha reference value between Bitmap alpha values of
- // zero (transparent) and one (opaque).
- IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHAREF, 0x7f);
- }
-
- IDirect3DDevice7_DrawPrimitive(gld->pDev, D3DPT_TRIANGLEFAN, _GLD_FVF_IMAGE, &v, 4, 0);
-
- // Reset state to before we messed it up
- FLUSH_VERTICES(ctx, _NEW_ALL);
-
- return S_OK;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_DrawPixels_DX7(
- GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels )
-{
- GLD_context *gldCtx;
- GLD_driver_dx7 *gld;
-
- IDirectDrawSurface7 *pImage;
- HRESULT hr;
- DDSURFACEDESC2 ddsd;
- DWORD dwFlags;
- D3DX_SURFACEFORMAT sf;
- DWORD dwMipmaps;
-
- const struct gl_texture_format *MesaFormat;
-
- MesaFormat = _mesa_choose_tex_format(ctx, format, format, type);
-
- gldCtx = GLD_GET_CONTEXT(ctx);
- gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- dwFlags = D3DX_TEXTURE_NOMIPMAP;
- sf = D3DX_SF_A8R8G8B8;
- dwMipmaps = 1;
-
- hr = D3DXCreateTexture(
- gld->pDev,
- &dwFlags,
- &width, &height,
- &sf, // format
- NULL, // palette
- &pImage, // Output texture
- &dwMipmaps);
- if (FAILED(hr)) {
- return;
- }
-
- // D3DXCreateTexture() may not clear the texture is creates.
- _gldClearSurface(pImage, 0);
-
- //
- // Use Mesa to fill in image
- //
-
- // Lock all of surface
- ddsd.dwSize = sizeof(DDSURFACEDESC2);
- dwFlags = DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT;
- hr = IDirectDrawSurface7_Lock(pImage, NULL, &ddsd, dwFlags, NULL);
- if (FAILED(hr)) {
- SAFE_RELEASE_SURFACE7(pImage);
- return;
- }
-
- // unpack image, apply transfer ops and store directly in texture
- MesaFormat->StoreImage(
- ctx,
- 2,
- GL_RGBA,
- &_mesa_texformat_argb8888,
- ddsd.lpSurface,
- width, height, 1, 0, 0, 0,
- ddsd.lPitch,
- 0, /* dstImageStride */
- format, type, pixels, unpack);
-
- IDirectDrawSurface7_Unlock(pImage, NULL);
-
- _gldDrawPixels(ctx, FALSE, x, y, width, height, pImage);
-
- SAFE_RELEASE_SURFACE7(pImage);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_ReadPixels_DX7(
- GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *dest)
-{
-// TODO
-#if 0
- GLD_context *gldCtx;
- GLD_driver_dx7 *gld;
-
- IDirect3DSurface8 *pBackbuffer = NULL;
- IDirect3DSurface8 *pNativeImage = NULL;
- IDirect3DSurface8 *pCanonicalImage = NULL;
-
- D3DSURFACE_DESC d3dsd;
- RECT rcSrc; // Source rect
- POINT ptDst; // Dest point
- HRESULT hr;
- D3DLOCKED_RECT d3dLockedRect;
- struct gl_pixelstore_attrib srcPacking;
- int i;
- GLint DstRowStride;
- const struct gl_texture_format *MesaFormat;
-
- switch (format) {
- case GL_STENCIL_INDEX:
- case GL_DEPTH_COMPONENT:
- return;
- }
-
- MesaFormat = _mesa_choose_tex_format(ctx, format, format, type);
- DstRowStride = _mesa_image_row_stride(pack, width, format, type);
-
- gldCtx = GLD_GET_CONTEXT(ctx);
- gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- // Get backbuffer
- hr = IDirect3DDevice8_GetBackBuffer(
- gld->pDev,
- 0, // First backbuffer
- D3DBACKBUFFER_TYPE_MONO,
- &pBackbuffer);
- if (FAILED(hr))
- return;
-
- // Get backbuffer description
- hr = IDirect3DSurface8_GetDesc(pBackbuffer, &d3dsd);
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX7_return;
- }
-
- // Create a surface compatible with backbuffer
- hr = IDirect3DDevice8_CreateImageSurface(
- gld->pDev,
- width,
- height,
- d3dsd.Format,
- &pNativeImage);
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX7_return;
- }
-
- // Compute source rect and dest point
- SetRect(&rcSrc, 0, 0, width, height);
- OffsetRect(&rcSrc, x, GLD_FLIP_HEIGHT(y, height));
- ptDst.x = ptDst.y = 0;
-
- // Get source pixels.
- //
- // This intermediate surface ensure that we can use CopyRects()
- // instead of relying on D3DXLoadSurfaceFromSurface(), which may
- // try and lock the backbuffer. This way seems safer.
- //
- hr = IDirect3DDevice8_CopyRects(
- gld->pDev,
- pBackbuffer,
- &rcSrc,
- 1,
- pNativeImage,
- &ptDst);
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX7_return;
- }
-
- // Create an RGBA8888 surface
- hr = IDirect3DDevice8_CreateImageSurface(
- gld->pDev,
- width,
- height,
- D3DFMT_A8R8G8B8,
- &pCanonicalImage);
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX7_return;
- }
-
- // Convert to RGBA8888
- hr = D3DXLoadSurfaceFromSurface(
- pCanonicalImage, // Dest surface
- NULL, NULL, // Dest palette, RECT
- pNativeImage, // Src surface
- NULL, NULL, // Src palette, RECT
- D3DX_FILTER_NONE, // Filter
- 0); // Colourkey
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX7_return;
- }
-
- srcPacking.Alignment = 1;
- srcPacking.ImageHeight = height;
- srcPacking.LsbFirst = GL_FALSE;
- srcPacking.RowLength = 0;
- srcPacking.SkipImages = 0;
- srcPacking.SkipPixels = 0;
- srcPacking.SkipRows = 0;
- srcPacking.SwapBytes = GL_FALSE;
-
- // Lock all of image
- hr = IDirect3DSurface8_LockRect(pCanonicalImage, &d3dLockedRect, NULL, 0);
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX7_return;
- }
-
- // We need to flip the data. Yuck.
- // Perhaps Mesa has a span packer we can use in future...
- for (i=0; i<height; i++) {
- BYTE *pDestRow = (BYTE*)_mesa_image_address(2,pack, dest, width, height, format, type, 0, i, 0);
- BYTE *pSrcRow = (BYTE*)d3dLockedRect.pBits + (d3dLockedRect.Pitch * (height-i-1));
- texImage->TexFormat->StoreImage(
- ctx,
- 2,
- GL_RGBA, // base format
- MesaFormat, // dst format
- pDestRow, // dest addr
- width, 1, 1, 0, 0, 0, // src x,y,z & dst offsets x,y,z
- DstRowStride, // dst row stride
- 0, // dstImageStride
- GL_BGRA, // src format
- GL_UNSIGNED_BYTE, // src type
- pSrcRow, // src addr
- &srcPacking); // packing params of source image
- }
-
- IDirect3DSurface8_UnlockRect(pCanonicalImage);
-
-gld_ReadPixels_DX7_return:
- SAFE_RELEASE_SURFACE8(pCanonicalImage);
- SAFE_RELEASE_SURFACE8(pNativeImage);
- SAFE_RELEASE_SURFACE8(pBackbuffer);
-#endif
-}
-
-//---------------------------------------------------------------------------
-
-void gld_CopyPixels_DX7(
- GLcontext *ctx,
- GLint srcx,
- GLint srcy,
- GLsizei width,
- GLsizei height,
- GLint dstx,
- GLint dsty,
- GLenum type)
-{
-// TODO
-#if 0
- //
- // NOTE: Not allowed to copy vidmem to vidmem!
- // Therefore we use an intermediate image surface.
- //
-
- GLD_context *gldCtx;
- GLD_driver_dx7 *gld;
-
- IDirect3DSurface8 *pBackbuffer;
- D3DSURFACE_DESC d3dsd;
- IDirect3DSurface8 *pImage;
- RECT rcSrc; // Source rect
- POINT ptDst; // Dest point
- HRESULT hr;
-
- // Only backbuffer
- if (type != GL_COLOR)
- return;
-
- gldCtx = GLD_GET_CONTEXT(ctx);
- gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- // Get backbuffer
- hr = IDirect3DDevice8_GetBackBuffer(
- gld->pDev,
- 0, // First backbuffer
- D3DBACKBUFFER_TYPE_MONO,
- &pBackbuffer);
- if (FAILED(hr))
- return;
-
- // Get backbuffer description
- hr = IDirect3DSurface8_GetDesc(pBackbuffer, &d3dsd);
- if (FAILED(hr)) {
- IDirect3DSurface8_Release(pBackbuffer);
- return;
- }
-
- // Create a surface compatible with backbuffer
- hr = IDirect3DDevice8_CreateImageSurface(
- gld->pDev,
- width,
- height,
- d3dsd.Format,
- &pImage);
- if (FAILED(hr)) {
- IDirect3DSurface8_Release(pBackbuffer);
- return;
- }
-
- // Compute source rect and dest point
- SetRect(&rcSrc, 0, 0, width, height);
- OffsetRect(&rcSrc, srcx, GLD_FLIP_HEIGHT(srcy, height));
- ptDst.x = ptDst.y = 0;
-
- // Get source pixels
- hr = IDirect3DDevice8_CopyRects(
- gld->pDev,
- pBackbuffer,
- &rcSrc,
- 1,
- pImage,
- &ptDst);
- IDirect3DSurface8_Release(pBackbuffer);
- if (FAILED(hr)) {
- IDirect3DSurface8_Release(pImage);
- return;
- }
-
- _gldDrawPixels(ctx, FALSE, dstx, dsty, width, height, pImage);
-
- IDirect3DSurface8_Release(pImage);
-#endif
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Bitmap_DX7(
- GLcontext *ctx,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap)
-{
- GLD_context *gldCtx;
- GLD_driver_dx7 *gld;
-
- IDirectDrawSurface7 *pImage; // Bitmap texture
- HRESULT hr;
- BYTE *pTempBitmap; // Pointer to unpacked bitmap
- D3DCOLOR clBitmapOne; // Opaque bitmap colour
- D3DCOLOR clBitmapZero; // Transparent bitmap colour
- D3DCOLOR *pBits; // Pointer to texture surface
- const GLubyte *src;
- int i, j, k;
-
- DDSURFACEDESC2 ddsd; // Surface desc returned by lock call
- DWORD dwFlags;
- D3DX_SURFACEFORMAT sf;
- DWORD dwMipmaps;
-
- // Keep a copy of width/height as D3DXCreateTexture() call may alter input dimensions
- GLsizei dwWidth = width;
- GLsizei dwHeight = height;
-
- gldCtx = GLD_GET_CONTEXT(ctx);
- gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- // Bail if no bitmap (only raster pos is updated)
- if ((bitmap == NULL) && (width==0) && (height==0))
- return;
-
- //
- // TODO: Detect conditions when created texture (pImage) is non-pow2.
- // Texture coords may need to be adjusted to compensate.
- //
-
- clBitmapZero = D3DCOLOR_RGBA(0,0,0,0); // NOTE: Alpha is Zero
- clBitmapOne = D3DCOLOR_COLORVALUE(
- ctx->Current.RasterColor[0],
- ctx->Current.RasterColor[1],
- ctx->Current.RasterColor[2],
- 1.0f); // NOTE: Alpha is One
-
- // Use Mesa to unpack bitmap into a canonical format
- pTempBitmap = _mesa_unpack_bitmap(width, height, bitmap, unpack);
- if (pTempBitmap == NULL)
- return;
-
- // Flags for texture creation
- dwFlags = D3DX_TEXTURE_NOMIPMAP;
- sf = D3DX_SF_A8R8G8B8;
- dwMipmaps = 1;
-
- // Create a D3D texture to hold the bitmap
- hr = D3DXCreateTexture(
- gld->pDev,
- &dwFlags,
- &dwWidth, &dwHeight,
- &sf, // format
- NULL, // palette
- &pImage, // Output texture
- &dwMipmaps);
- if (FAILED(hr)) {
- FREE(pTempBitmap);
- return;
- }
-
- // D3DXCreateTexture may return a texture bigger than we asked for
- // (i.e. padded to POW2) so let's clear the entire image bitmap.
- // Additional: Looks like this is not strictly necessary.
-// _gldClearSurface(pImage, clBitmapZero);
-
- ddsd.dwSize = sizeof(DDSURFACEDESC2);
- dwFlags = DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT;
- hr = IDirectDrawSurface7_Lock(pImage, NULL, &ddsd, dwFlags, NULL);
- if (FAILED(hr)) {
- FREE(pTempBitmap);
- SAFE_RELEASE_SURFACE7(pImage);
- return;
- }
-
-#if 0
- // DEBUG CODE
- if (!(width==ddsd.dwWidth && height==ddsd.dwHeight))
- ddlogPrintf(GLDLOG_WARN, "gld_Bitmap: In=%d,%d / Tex=%d,%d", width,height,ddsd.dwWidth,ddsd.dwHeight);
-#endif
-
-#if 0
- // DEBUG CODE
- ddlogPrintf(GLDLOG_SYSTEM, "gld_Bitmap: In=%d,%d / Tex=%d,%d", width,height,ddsd.dwWidth,ddsd.dwHeight);
- ddlogPrintf(GLDLOG_SYSTEM, "gld_Bitmap: bpp=%d", ddsd.ddpfPixelFormat.dwRGBBitCount);
-#endif
-
- // Cast texel pointer to texture surface.
- // We can do this because we used D3DX_SF_A8R8G8B8 as the format
- pBits = (D3DCOLOR*)ddsd.lpSurface;
-
-
- // Copy from the input bitmap into the texture
- for (i=0; i<height; i++) {
- GLubyte byte;
- pBits = (D3DCOLOR*)((BYTE*)ddsd.lpSurface + (i*ddsd.lPitch));
- src = (const GLubyte *) _mesa_image_address(2,
- &ctx->DefaultPacking, pTempBitmap, width, height, GL_COLOR_INDEX, GL_BITMAP,
- 0, i, 0);
- for (j=0; j<(width>>3); j++) {
- byte = *src++;
- for (k=0; k<8; k++) {
- *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero;
- byte <<= 1;
- }
- }
- // Fill remaining bits from bitmap
- if (width & 7) {
- byte = *src;
- for (k=0; k<(width & 7); k++) {
- *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero;
- byte <<= 1;
- }
- }
- }
-
- // We're done with the unpacked bitmap
- FREE(pTempBitmap);
-
- // Finished with texture surface - unlock it
- IDirectDrawSurface7_Unlock(pImage, NULL);
-
- // Use internal function to draw bitmap onto rendertarget
- _gldDrawPixels(ctx, TRUE, x, y, width, height, pImage);
-
- // We're done with the bitmap texure - release it
- IDirectDrawSurface7_Release(pImage);
-}
-
-//---------------------------------------------------------------------------
-// Texture functions
-//---------------------------------------------------------------------------
-
-void _gldAllocateTexture(
- GLcontext *ctx,
- struct gl_texture_object *tObj,
- struct gl_texture_image *texImage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- HRESULT hr;
- IDirectDrawSurface7 *pTex;
- D3DX_SURFACEFORMAT d3dFormat;
- DWORD dwFlags;
- DWORD dwMipmaps;
- DWORD dwWidth, dwHeight;
-
- if (!tObj || !texImage)
- return;
-
- pTex = (IDirectDrawSurface7*)tObj->DriverData;
- if (pTex) {
- // Decide whether we can keep existing D3D texture
- // by examining top-level surface.
- DDSURFACEDESC2 ddsd;
- ddsd.dwSize = sizeof(DDSURFACEDESC2);
- _GLD_DX7_TEX(GetSurfaceDesc(pTex, &ddsd));
- // Release existing texture if not compatible
- if ((ddsd.dwWidth == texImage->Width) ||
- (ddsd.dwHeight == texImage->Height))
- {
- return; // Keep the existing texture
- }
- tObj->DriverData = NULL;
- _GLD_DX7_TEX(Release(pTex));
- }
-
- dwFlags = (glb.bUseMipmaps) ? 0 : D3DX_TEXTURE_NOMIPMAP;
- dwMipmaps = (glb.bUseMipmaps) ? D3DX_DEFAULT : 1;
- dwWidth = texImage->Width;
- dwHeight = texImage->Height;
-
- d3dFormat = _gldGLFormatToD3DFormat(texImage->IntFormat);
- hr = D3DXCreateTexture(
- gld->pDev,
- &dwFlags,
- &dwWidth,
- &dwHeight,
- &d3dFormat,
- NULL,
- &pTex,
- &dwMipmaps);
- if (FAILED(hr)) {
- gldLogError(GLDLOG_ERROR, "AllocateTexture failed", hr);
- }
- tObj->DriverData = pTex;
-}
-
-//---------------------------------------------------------------------------
-
-const struct gl_texture_format* gld_ChooseTextureFormat_DX7(
- GLcontext *ctx,
- GLint internalFormat,
- GLenum srcFormat,
- GLenum srcType)
-{
- // [Based on mesa_choose_tex_format()]
- //
- // We will choose only texture formats that are supported
- // by Direct3D. If the hardware doesn't support a particular
- // texture format, then the D3DX texture calls that we use
- // will automatically use a HW supported format.
- //
- // The most critical aim is to reduce copying; if we can use
- // texture-image data directly then it will be a big performance assist.
- //
-
- switch (internalFormat) {
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- return &_mesa_texformat_l8; // D3DFMT_L8
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return &_mesa_texformat_l8; // D3DFMT_L8
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return &_mesa_texformat_a8; // D3DFMT_A8
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- return &_mesa_texformat_rgb565; // D3DFMT_R5G6B5
- // Mesa will convert this for us later...
- // return &_mesa_texformat_ci8; // D3DFMT_R5G6B5
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return &_mesa_texformat_al88; // D3DFMT_A8L8
- case GL_R3_G3_B2:
- return &_mesa_texformat_rgb332; // D3DFMT_R3G3B2
- case GL_RGB4:
- case GL_RGBA4:
- case GL_RGBA2:
- return &_mesa_texformat_argb4444; // D3DFMT_A4R4G4B4
- case 3:
- case GL_RGB:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return &_mesa_texformat_rgb565;
- case 4:
- case GL_RGBA:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return &_mesa_texformat_argb8888;
- case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
- default:
- _mesa_problem(NULL, "unexpected format in fxDDChooseTextureFormat");
- return NULL;
- }
-}
-
-//---------------------------------------------------------------------------
-
-/*
-// Safer(?), slower version.
-void gld_TexImage2D_DX7(
- GLcontext *ctx,
- GLenum target,
- GLint level,
- GLint internalFormat,
- GLint width,
- GLint height,
- GLint border,
- GLenum format,
- GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *tObj,
- struct gl_texture_image *texImage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- IDirect3DTexture8 *pTex;
- IDirect3DSurface8 *pSurface;
- RECT rcSrcRect;
- HRESULT hr;
- GLint texelBytes = 4;
- GLvoid *tempImage;
-
- if (!tObj || !texImage)
- return;
-
- if (level == 0) {
- _gldAllocateTexture(ctx, tObj, texImage);
- }
-
- pTex = (IDirect3DTexture8*)tObj->DriverData;
- if (!pTex)
- return; // Texture has not been created
- if (level >= IDirect3DTexture8_GetLevelCount(pTex))
- return; // Level does not exist
- hr = IDirect3DTexture8_GetSurfaceLevel(pTex, level, &pSurface);
- if (FAILED(hr))
- return; // Surface level doesn't exist (or just a plain error)
-
- tempImage = MALLOC(width * height * texelBytes);
- if (!tempImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- IDirect3DSurface8_Release(pSurface);
- return;
- }
- // unpack image, apply transfer ops and store in tempImage
- texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
- &_mesa_texformat_argb8888, // dest format
- tempImage,
- width, height, 1, 0, 0, 0,
- width * texelBytes,
- 0, // dstImageStride
- format, type, pixels, packing);
-
- SetRect(&rcSrcRect, 0, 0, width, height);
- D3DXLoadSurfaceFromMemory(
- pSurface,
- NULL,
- NULL,
- tempImage,
- D3DFMT_A8R8G8B8,
- width * texelBytes,
- NULL,
- &rcSrcRect,
- D3DX_FILTER_NONE,
- 0);
-
- FREE(tempImage);
- IDirect3DSurface8_Release(pSurface);
-}
-*/
-
-//---------------------------------------------------------------------------
-
-// Faster, more efficient version.
-// Copies subimage straight to dest texture
-void gld_TexImage2D_DX7(
- GLcontext *ctx,
- GLenum target,
- GLint level,
- GLint internalFormat,
- GLint width,
- GLint height,
- GLint border,
- GLenum format,
- GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *tObj,
- struct gl_texture_image *texImage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- IDirectDrawSurface7 *pTex = NULL;
- IDirectDrawSurface7 *pSurface = NULL;
- HRESULT hr;
- DDSURFACEDESC2 ddsd;
- int i;
- DDSCAPS2 ddsCaps;
-
- if (!tObj || !texImage)
- return;
-
- // GLQUAKE FIX
- // Test for input alpha data with non-alpha internalformat
- if (((internalFormat==3) || (internalFormat==GL_RGB)) && (format==GL_RGBA)) {
- // Input format has alpha, but a non-alpha format has been requested.
- texImage->IntFormat = GL_RGBA;
- internalFormat = GL_RGBA;
- }
-
- if (level == 0) {
- _gldAllocateTexture(ctx, tObj, texImage);
- }
-
- pTex = (IDirectDrawSurface7*)tObj->DriverData;
- if (!pTex) {
- ASSERT(0);
- return; // Texture has not been created
- }
-
- pSurface = pTex;
- if (level != 0) {
- ddsd.dwSize = sizeof(ddsd);
- _GLD_DX7_TEX(GetSurfaceDesc(pTex, &ddsd));
- if ((level > 0) && (level >= ddsd.dwMipMapCount))
- return; // Level does not exist
- ZeroMemory(&ddsCaps, sizeof(ddsCaps));
- for (i=0; i<level; i++) {
- ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP;
- hr = IDirectDrawSurface7_GetAttachedSurface(
- pSurface,
- &ddsCaps,
- &pSurface);
- if (SUCCEEDED(hr)) {
- IDirectDrawSurface7_Release(pSurface);
- } else {
- ;
- }
- }
- }
-
- // Lock all of surface
- ddsd.dwSize = sizeof(ddsd);
- hr = IDirectDrawSurface7_Lock(pSurface, NULL, &ddsd, 0, 0);
- if (FAILED(hr)) {
- IDirectDrawSurface7_Release(pSurface);
- return;
- }
-
- // unpack image, apply transfer ops and store directly in texture
- texImage->TexFormat->StoreImage(
- ctx,
- 2,
- texImage->Format,
- //_gldMesaFormatForD3DFormat(d3dsd.Format),
- _gldMesaFormatForD3DFormat(_gldD3DXFormatFromSurface(pSurface)),
- ddsd.lpSurface,
- width, height, 1, 0, 0, 0,
- ddsd.lPitch,
- 0, // dstImageStride
- format, type, pixels, packing);
-
- IDirectDrawSurface7_Unlock(pSurface, NULL);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_TexImage1D_DX7(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- // A 1D texture is a 2D texture with a height of zero
- gld_TexImage2D_DX7(ctx, target, level, internalFormat, width, 1, border, format, type, pixels, packing, texObj, texImage);
-}
-
-//---------------------------------------------------------------------------
-
-/*
-void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *tObj,
- struct gl_texture_image *texImage )
-{
- GLD_GET_CONTEXT
- IDirect3DTexture8 *pTex;
- IDirect3DSurface8 *pSurface;
- D3DFORMAT d3dFormat;
- HRESULT hr;
- GLint texelBytes = 4;
- GLvoid *tempImage;
- RECT rcSrcRect;
- RECT rcDstRect;
-
- if (!tObj || !texImage)
- return;
-
- pTex = (IDirect3DTexture8*)tObj->DriverData;
- if (!pTex)
- return; // Texture has not been created
- if (level >= _GLD_DX8_TEX(GetLevelCount(pTex))
- return; // Level does not exist
- hr = _GLD_DX8_TEX(GetSurfaceLevel(pTex, level, &pSurface);
- if (FAILED(hr))
- return; // Surface level doesn't exist (or just a plain error)
-
- d3dFormat = _gldGLFormatToD3DFormat(texImage->Format);
- tempImage = MALLOC(width * height * texelBytes);
- if (!tempImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- IDirect3DSurface8_Release(pSurface);
- return;
- }
-
- // unpack image, apply transfer ops and store in tempImage
- texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
- &_mesa_texformat_argb8888, // dest format
- tempImage,
- width, height, 1, 0, 0, 0,
- width * texelBytes,
- 0, // dstImageStride
- format, type, pixels, packing);
-
- // Source rectangle is whole of input image
- SetRect(&rcSrcRect, 0, 0, width, height);
-
- // Dest rectangle must be offset to dest image
- SetRect(&rcDstRect, 0, 0, width, height);
- OffsetRect(&rcDstRect, xoffset, yoffset);
-
- D3DXLoadSurfaceFromMemory(
- pSurface,
- NULL,
- &rcDstRect,
- tempImage,
- D3DFMT_A8R8G8B8,
- width * texelBytes,
- NULL,
- &rcSrcRect,
- D3DX_FILTER_NONE,
- 0);
-
- FREE(tempImage);
- IDirect3DSurface8_Release(pSurface);
-}
-*/
-
-//---------------------------------------------------------------------------
-
-// Faster, more efficient version.
-// Copies subimage straight to dest texture
-void gld_TexSubImage2D_DX7( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *tObj,
- struct gl_texture_image *texImage )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- IDirectDrawSurface7 *pTex;
- IDirectDrawSurface7 *pSurface;
- HRESULT hr;
- RECT rcDstRect;
- DDSURFACEDESC2 ddsd;
- int i;
- DDSCAPS2 ddsCaps;
-
- if (!tObj || !texImage)
- return;
-
- pTex = (IDirectDrawSurface7*)tObj->DriverData;
- if (!pTex)
- return; // Texture has not been created
-
- __try {
-
- ddsd.dwSize = sizeof(ddsd);
- _GLD_DX7_TEX(GetSurfaceDesc(pTex, &ddsd));
- if ((level > 0) && (level >= ddsd.dwMipMapCount))
- return; // Level does not exist
-
- ZeroMemory(&ddsCaps, sizeof(ddsCaps));
- pSurface = pTex;
- for (i=0; i<level; i++) {
- ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP;
- hr = IDirectDrawSurface7_GetAttachedSurface(
- pSurface,
- &ddsCaps,
- &pSurface);
- if(SUCCEEDED(hr)) {
- IDirectDrawSurface7_Release(pSurface);
- } else {
- return;
- }
- }
-
- // Dest rectangle must be offset to dest image
- SetRect(&rcDstRect, 0, 0, width, height);
- OffsetRect(&rcDstRect, xoffset, yoffset);
-
- // Lock sub-rect of surface
- hr = IDirectDrawSurface7_Lock(pSurface, &rcDstRect, &ddsd, 0, 0);
- if (FAILED(hr)) {
- IDirectDrawSurface7_Release(pSurface);
- return;
- }
-
- // unpack image, apply transfer ops and store directly in texture
- texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
- _gldMesaFormatForD3DFormat(_gldD3DXFormatFromSurface(pSurface)),
- ddsd.lpSurface,
- width, height, 1,
- 0, 0, 0, // NOTE: d3dLockedRect.pBits is already offset!!!
- ddsd.lPitch,
- 0, // dstImageStride
- format, type, pixels, packing);
-
-
- IDirectDrawSurface7_Unlock(pSurface, &rcDstRect);
- }
- __except(EXCEPTION_EXECUTE_HANDLER) {
- ;
- }
-}
-
-//---------------------------------------------------------------------------
-
-void gld_TexSubImage1D_DX7( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- gld_TexSubImage2D_DX7(ctx, target, level, xoffset, 0, width, 1, format, type, pixels, packing, texObj, texImage);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_DeleteTexture_DX7(
- GLcontext *ctx,
- struct gl_texture_object *tObj)
-{
- GLD_context *gld = (GLD_context*)(ctx->DriverCtx);
-
- __try {
-
- if (tObj) {
- IDirectDrawSurface7 *pTex = (IDirectDrawSurface7*)tObj->DriverData;
- if (pTex) {
-/* // Make sure texture is not bound to a stage before releasing it
- for (int i=0; i<MAX_TEXTURE_UNITS; i++) {
- if (gld->CurrentTexture[i] == pTex) {
- gld->pDev->SetTexture(i, NULL);
- gld->CurrentTexture[i] = NULL;
- }
- }*/
- _GLD_DX7_TEX(Release(pTex));
- tObj->DriverData = NULL;
- }
- }
-
- }
- __except(EXCEPTION_EXECUTE_HANDLER) {
- ;
- }
-}
-
-//---------------------------------------------------------------------------
-
-__inline void _gldSetColorOps(
- const GLD_driver_dx7 *gld,
- GLuint unit,
- DWORD ColorArg1,
- D3DTEXTUREOP ColorOp,
- DWORD ColorArg2)
-{
- _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG1, ColorArg1));
- _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLOROP, ColorOp));
- _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG2, ColorArg2));
-}
-
-//---------------------------------------------------------------------------
-
-__inline void _gldSetAlphaOps(
- const GLD_driver_dx7 *gld,
- GLuint unit,
- DWORD AlphaArg1,
- D3DTEXTUREOP AlphaOp,
- DWORD AlphaArg2)
-{
- _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG1, AlphaArg1));
- _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAOP, AlphaOp));
- _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG2, AlphaArg2));
-}
-
-//---------------------------------------------------------------------------
-
-void gldUpdateTextureUnit(
- GLcontext *ctx,
- GLuint unit,
- BOOL bPassThrough)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- D3DTEXTUREMINFILTER minfilter;
- D3DTEXTUREMIPFILTER mipfilter;
- GLenum BaseFormat;
- DWORD dwColorArg0;
- int iTexEnv = 0;
- GLD_texenv *pTexenv;
-
- // NOTE: If bPassThrough is FALSE then texture stage can be
- // disabled otherwise it must pass-through it's current fragment.
-
- const struct gl_texture_unit *pUnit = &ctx->Texture.Unit[unit];
- const struct gl_texture_object *tObj = pUnit->_Current;
-
- IDirectDrawSurface7 *pTex = NULL;
- if (tObj) {
- pTex = (IDirectDrawSurface7*)tObj->DriverData;
- }
-
- __try {
-
- // Enable texturing if unit is enabled and a valid D3D texture exists
- // Mesa 5: TEXTUREn_x altered to TEXTURE_nD_BIT
- //if (pTex && (pUnit->Enabled & (TEXTURE0_1D | TEXTURE0_2D))) {
- if (pTex && (pUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT))) {
- // Enable texturing
- _GLD_DX7_DEV(SetTexture(gld->pDev, unit, pTex));
- } else {
- // Disable texturing, then return
- _GLD_DX7_DEV(SetTexture(gld->pDev, unit, NULL));
- if (bPassThrough) {
- _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE);
- _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE);
- } else {
- _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE);
- _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE);
- }
- return;
- }
-
- // Texture parameters
- _gldConvertMinFilter(tObj->MinFilter, &minfilter, &mipfilter);
- _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MINFILTER, minfilter));
- _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MIPFILTER, mipfilter));
- _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MAGFILTER, _gldConvertMagFilter(tObj->MagFilter)));
- _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSU, _gldConvertWrap(tObj->WrapS)));
- _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSV, _gldConvertWrap(tObj->WrapT)));
-
- // Texture priority
- _GLD_DX7_TEX(SetPriority(pTex, (DWORD)(tObj->Priority*65535.0f)));
-
- // Texture environment
- // TODO: Examine input texture for alpha and use specific alpha/non-alpha ops.
- // See Page 355 of the Red Book.
- BaseFormat = _gldDecodeBaseFormat(pTex);
-
- switch (BaseFormat) {
- case GL_RGB:
- iTexEnv = 0;
- break;
- case GL_RGBA:
- iTexEnv = 1;
- break;
- case GL_ALPHA:
- iTexEnv = 2;
- break;
- }
-
- switch (pUnit->EnvMode) {
- case GL_DECAL:
- iTexEnv += 0;
- break;
- case GL_REPLACE:
- iTexEnv += 3;
- break;
- case GL_MODULATE:
- iTexEnv += 6;
- break;
- case GL_BLEND:
- // Set blend colour
- // Unsupported by DX7
-// dwColorArg0 = D3DCOLOR_COLORVALUE(pUnit->EnvColor[0], pUnit->EnvColor[1], pUnit->EnvColor[2], pUnit->EnvColor[3]);
-// _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG0, dwColorArg0));
-// gldLogMessage(GLDLOG_WARN, "GL_BLEND\n");
- iTexEnv += 9;
- break;
- case GL_ADD:
- iTexEnv += 12;
- break;
- }
- pTexenv = (GLD_texenv*)&gldTexEnv[iTexEnv];
- _gldSetColorOps(gld, unit, pTexenv->ColorArg1, pTexenv->ColorOp, pTexenv->ColorArg2);
- _gldSetAlphaOps(gld, unit, pTexenv->AlphaArg1, pTexenv->AlphaOp, pTexenv->AlphaArg2);
-
- }
- __except(EXCEPTION_EXECUTE_HANDLER) {
- ;
- }
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_TEXTURE_DX7(
- GLcontext *ctx)
-{
- // TODO: Support for three (ATI Radeon) or more (nVidia GeForce3) texture units
-
- BOOL bUnit0Enabled;
- BOOL bUnit1Enabled;
-
- if (!ctx)
- return; // Sanity check
-
- if (ctx->Const.MaxTextureUnits == 1) {
- gldUpdateTextureUnit(ctx, 0, TRUE);
- return;
- }
-
- //
- // NOTE: THE FOLLOWING RELATES TO TWO TEXTURE UNITS, AND TWO ONLY!!
- //
-
- // Mesa 5: Texture Units altered
- bUnit0Enabled = (ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE;
- bUnit1Enabled = (ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE;
-
- // If Unit0 is disabled and Unit1 is enabled then we must pass-though
- gldUpdateTextureUnit(ctx, 0, (!bUnit0Enabled && bUnit1Enabled) ? TRUE : FALSE);
- // We can always disable the last texture unit
- gldUpdateTextureUnit(ctx, 1, FALSE);
-
-#ifdef _DEBUG
- {
- // Find out whether device supports current renderstates
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- DWORD dwPasses;
- _GLD_DX7_DEV(ValidateDevice(gld->pDev, &dwPasses));
-#if 0
- if (FAILED(hr)) {
- gldLogError(GLDLOG_ERROR, "ValidateDevice failed", hr);
- }
-#endif
- if (dwPasses != 1) {
- gldLogMessage(GLDLOG_ERROR, "ValidateDevice: Can't do in one pass\n");
- }
- }
-#endif
-};
-
-//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c
deleted file mode 100644
index a85620dde8d..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c
+++ /dev/null
@@ -1,257 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: GLDirect fastpath pipeline stage
-*
-****************************************************************************/
-
-//---------------------------------------------------------------------------
-
-//#include "../GLDirect.h"
-//#include "../gld_log.h"
-//#include "gld_dx8.h"
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx7.h"
-
-//---------------------------------------------------------------------------
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-// #include "mem.h"
-#include "mtypes.h"
-//#include "mmath.h"
-
-#include "math/m_matrix.h"
-#include "math/m_xform.h"
-
-#include "tnl/t_pipeline.h"
-
-//---------------------------------------------------------------------------
-/*
-__inline void _gldSetVertexShaderConstants(
- GLcontext *ctx,
- GLD_driver_dx8 *gld)
-{
- D3DXMATRIX mat, matView, matProj;
- GLfloat *pM;
-
- // Mesa 5: Altered to a Stack
- //pM = ctx->ModelView.m;
- pM = ctx->ModelviewMatrixStack.Top->m;
- matView._11 = pM[0];
- matView._12 = pM[1];
- matView._13 = pM[2];
- matView._14 = pM[3];
- matView._21 = pM[4];
- matView._22 = pM[5];
- matView._23 = pM[6];
- matView._24 = pM[7];
- matView._31 = pM[8];
- matView._32 = pM[9];
- matView._33 = pM[10];
- matView._34 = pM[11];
- matView._41 = pM[12];
- matView._42 = pM[13];
- matView._43 = pM[14];
- matView._44 = pM[15];
-
- // Mesa 5: Altered to a Stack
- //pM = ctx->ProjectionMatrix.m;
- pM = ctx->ProjectionMatrixStack.Top->m;
- matProj._11 = pM[0];
- matProj._12 = pM[1];
- matProj._13 = pM[2];
- matProj._14 = pM[3];
- matProj._21 = pM[4];
- matProj._22 = pM[5];
- matProj._23 = pM[6];
- matProj._24 = pM[7];
- matProj._31 = pM[8];
- matProj._32 = pM[9];
- matProj._33 = pM[10];
- matProj._34 = pM[11];
- matProj._41 = pM[12];
- matProj._42 = pM[13];
- matProj._43 = pM[14];
- matProj._44 = pM[15];
-
- D3DXMatrixMultiply( &mat, &matView, &matProj );
- D3DXMatrixTranspose( &mat, &mat );
-
- _GLD_DX8_DEV(SetVertexShaderConstant(gld->pDev, 0, &mat, 4));
-}
-*/
-//---------------------------------------------------------------------------
-
-static GLboolean gld_d3d_render_stage_run(
- GLcontext *ctx,
- struct tnl_pipeline_stage *stage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- TNLcontext *tnl;
- struct vertex_buffer *VB;
- tnl_render_func *tab;
- GLint pass;
- GLD_pb_dx7 *gldPB = &gld->PB3d;
- DWORD dwFlags;
-
-/*
- static int count = 0;
- count++;
- if (count != 2)
- return GL_FALSE;
-*/
- // The "check" function should disable this stage,
- // but we'll test gld->bUseMesaTnL anyway.
- if (gld->bUseMesaTnL) {
- // Do nothing in this stage, but continue pipeline
- return GL_TRUE;
- }
-
- tnl = TNL_CONTEXT(ctx);
- VB = &tnl->vb;
- pass = 0;
-
- tnl->Driver.Render.Start( ctx );
-
-#if 0
- // For debugging: Useful to see if an app passes colour data in
- // an unusual format.
- switch (VB->ColorPtr[0]->Type) {
- case GL_FLOAT:
- ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_FLOAT\n");
- break;
- case GL_UNSIGNED_BYTE:
- ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_UNSIGNED_BYTE\n");
- break;
- default:
- ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: *?*\n");
- break;
- }
-#endif
-
- tnl->Driver.Render.Points = gld_Points3D_DX7;
- if (ctx->_TriangleCaps & DD_FLATSHADE) {
- tnl->Driver.Render.Line = gld_Line3DFlat_DX7;
- tnl->Driver.Render.Triangle = gld_Triangle3DFlat_DX7;
- tnl->Driver.Render.Quad = gld_Quad3DFlat_DX7;
- } else {
- tnl->Driver.Render.Line = gld_Line3DSmooth_DX7;
- tnl->Driver.Render.Triangle = gld_Triangle3DSmooth_DX7;
- tnl->Driver.Render.Quad = gld_Quad3DSmooth_DX7;
- }
-
-// _GLD_DX7_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD));
- dwFlags = DDLOCK_DISCARDCONTENTS | DDLOCK_WAIT | DDLOCK_SURFACEMEMORYPTR | DDLOCK_WRITEONLY;
- _GLD_DX7_VB(Lock(gldPB->pVB, dwFlags, &gldPB->pPoints, NULL));
- gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0;
- // Allocate primitive pointers
- // gldPB->pPoints is always first
- gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine);
- gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle);
-
- ASSERT(tnl->Driver.Render.BuildVertices);
- ASSERT(tnl->Driver.Render.PrimitiveNotify);
- ASSERT(tnl->Driver.Render.Points);
- ASSERT(tnl->Driver.Render.Line);
- ASSERT(tnl->Driver.Render.Triangle);
- ASSERT(tnl->Driver.Render.Quad);
- ASSERT(tnl->Driver.Render.ResetLineStipple);
- ASSERT(tnl->Driver.Render.Interp);
- ASSERT(tnl->Driver.Render.CopyPV);
- ASSERT(tnl->Driver.Render.ClippedLine);
- ASSERT(tnl->Driver.Render.ClippedPolygon);
- ASSERT(tnl->Driver.Render.Finish);
-
- tab = (VB->Elts ? tnl->Driver.Render.PrimTabElts : tnl->Driver.Render.PrimTabVerts);
-
- do {
- GLuint i, length, flags = 0;
- for (i = 0 ; !(flags & PRIM_END) ; i += length)
- {
- flags = VB->Primitive[i].mode;
- length= VB->Primitive[i].count;
- ASSERT(length || (flags & PRIM_END));
- ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
- if (length)
- tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
- }
- } while (tnl->Driver.Render.Multipass &&
- tnl->Driver.Render.Multipass( ctx, ++pass ));
-
- _GLD_DX7_VB(Unlock(gldPB->pVB));
-
-// _GLD_DX7_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, gldPB->dwStride));
-
- _GLD_DX7_DEV(SetTransform(gld->pDev, D3DTRANSFORMSTATE_PROJECTION, &gld->matProjection));
- _GLD_DX7_DEV(SetTransform(gld->pDev, D3DTRANSFORMSTATE_WORLD, &gld->matModelView));
-
- if (gldPB->nPoints) {
-// _GLD_DX7_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints));
- _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_POINTLIST, gldPB->pVB, 0, gldPB->nPoints, 0));
- gldPB->nPoints = 0;
- }
-
- if (gldPB->nLines) {
-// _GLD_DX7_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines));
- _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_LINELIST, gldPB->pVB, gldPB->iFirstLine, gldPB->nLines, 0));
- gldPB->nLines = 0;
- }
-
- if (gldPB->nTriangles) {
-// _GLD_DX7_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles));
- _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_TRIANGLELIST, gldPB->pVB, gldPB->iFirstTriangle, gldPB->nTriangles, 0));
- gldPB->nTriangles = 0;
- }
-
- return GL_FALSE; /* finished the pipe */
-}
-
-
-//---------------------------------------------------------------------------
-
-const struct tnl_pipeline_stage _gld_d3d_render_stage =
-{
- "gld_d3d_render_stage",
- NULL,
- NULL,
- NULL,
- NULL,
- gld_d3d_render_stage_run /* run */
-};
-
-//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c
deleted file mode 100644
index ecc40e8f8b6..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c
+++ /dev/null
@@ -1,423 +0,0 @@
-/* $Id: gld_vb_mesa_render_dx7.c,v 1.6 2005/08/27 13:56:08 brianp Exp $ */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@valinux.com>
- */
-
-
-/*
- * Render whole vertex buffers, including projection of vertices from
- * clip space and clipping of primitives.
- *
- * This file makes calls to project vertices and to the point, line
- * and triangle rasterizers via the function pointers:
- *
- * context->Driver.Render.*
- *
- */
-
-
-//---------------------------------------------------------------------------
-
-//#include "../GLDirect.h"
-//#include "../gld_log.h"
-//#include "gld_dx8.h"
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx7.h"
-
-//---------------------------------------------------------------------------
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-// #include "mem.h"
-#include "mtypes.h"
-//#include "mmath.h"
-
-#include "math/m_matrix.h"
-#include "math/m_xform.h"
-
-#include "tnl/t_pipeline.h"
-
-/**********************************************************************/
-/* Clip single primitives */
-/**********************************************************************/
-
-
-#if defined(USE_IEEE)
-#define NEGATIVE(x) (GET_FLOAT_BITS(x) & (1<<31))
-//#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
-#else
-#define NEGATIVE(x) (x < 0)
-//#define DIFFERENT_SIGNS(x,y) (x * y <= 0 && x - y != 0)
-/* Could just use (x*y<0) except for the flatshading requirements.
- * Maybe there's a better way?
- */
-#endif
-
-
-#define W(i) coord[i][3]
-#define Z(i) coord[i][2]
-#define Y(i) coord[i][1]
-#define X(i) coord[i][0]
-#define SIZE 4
-#define TAG(x) x##_4
-#include "tnl/t_vb_cliptmp.h"
-
-
-
-/**********************************************************************/
-/* Clip and render whole begin/end objects */
-/**********************************************************************/
-
-#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
-#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
-#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
-
-
-/* Vertices, with the possibility of clipping.
- */
-#define RENDER_POINTS( start, count ) \
- tnl->Driver.Render.Points( ctx, start, count )
-
-#define RENDER_LINE( v1, v2 ) \
-do { \
- GLubyte c1 = mask[v1], c2 = mask[v2]; \
- GLubyte ormask = c1|c2; \
- if (!ormask) \
- LineFunc( ctx, v1, v2 ); \
- else if (!(c1 & c2 & 0x3f)) \
- clip_line_4( ctx, v1, v2, ormask ); \
-} while (0)
-
-#define RENDER_TRI( v1, v2, v3 ) \
-do { \
- GLubyte c1 = mask[v1], c2 = mask[v2], c3 = mask[v3]; \
- GLubyte ormask = c1|c2|c3; \
- if (!ormask) \
- TriangleFunc( ctx, v1, v2, v3 ); \
- else if (!(c1 & c2 & c3 & 0x3f)) \
- clip_tri_4( ctx, v1, v2, v3, ormask ); \
-} while (0)
-
-#define RENDER_QUAD( v1, v2, v3, v4 ) \
-do { \
- GLubyte c1 = mask[v1], c2 = mask[v2]; \
- GLubyte c3 = mask[v3], c4 = mask[v4]; \
- GLubyte ormask = c1|c2|c3|c4; \
- if (!ormask) \
- QuadFunc( ctx, v1, v2, v3, v4 ); \
- else if (!(c1 & c2 & c3 & c4 & 0x3f)) \
- clip_quad_4( ctx, v1, v2, v3, v4, ormask ); \
-} while (0)
-
-
-#define LOCAL_VARS \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- const GLuint * const elt = VB->Elts; \
- const GLubyte *mask = VB->ClipMask; \
- const GLuint sz = VB->ClipPtr->size; \
- const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
- const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
- const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
- const GLboolean stipple = ctx->Line.StippleFlag; \
- (void) (LineFunc && TriangleFunc && QuadFunc); \
- (void) elt; (void) mask; (void) sz; (void) stipple;
-
-#define TAG(x) clip_##x##_verts
-#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
-#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
-#define PRESERVE_VB_DEFS
-#include "tnl/t_vb_rendertmp.h"
-
-
-
-/* Elts, with the possibility of clipping.
- */
-#undef ELT
-#undef TAG
-#define ELT(x) elt[x]
-#define TAG(x) clip_##x##_elts
-#include "tnl/t_vb_rendertmp.h"
-
-/* TODO: do this for all primitives, verts and elts:
- */
-static void clip_elt_triangles( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
- struct vertex_buffer *VB = &tnl->vb;
- const GLuint * const elt = VB->Elts;
- GLubyte *mask = VB->ClipMask;
- GLuint last = count-2;
- GLuint j;
- (void) flags;
-
- tnl->Driver.Render.PrimitiveNotify( ctx, GL_TRIANGLES );
-
- for (j=start; j < last; j+=3 ) {
- GLubyte c1 = mask[elt[j]];
- GLubyte c2 = mask[elt[j+1]];
- GLubyte c3 = mask[elt[j+2]];
- GLubyte ormask = c1|c2|c3;
- if (ormask) {
- if (start < j)
- render_tris( ctx, start, j, 0 );
- if (!(c1&c2&c3&0x3f))
- clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask );
- start = j+3;
- }
- }
-
- if (start < j)
- render_tris( ctx, start, j, 0 );
-}
-
-/**********************************************************************/
-/* Render whole begin/end objects */
-/**********************************************************************/
-
-#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
-#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
-#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
-
-
-/* Vertices, no clipping.
- */
-#define RENDER_POINTS( start, count ) \
- tnl->Driver.Render.Points( ctx, start, count )
-
-#define RENDER_LINE( v1, v2 ) \
- LineFunc( ctx, v1, v2 )
-
-#define RENDER_TRI( v1, v2, v3 ) \
- TriangleFunc( ctx, v1, v2, v3 )
-
-#define RENDER_QUAD( v1, v2, v3, v4 ) \
- QuadFunc( ctx, v1, v2, v3, v4 )
-
-#define TAG(x) _gld_tnl_##x##_verts
-
-#define LOCAL_VARS \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- const GLuint * const elt = VB->Elts; \
- const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
- const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
- const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
- (void) (LineFunc && TriangleFunc && QuadFunc); \
- (void) elt;
-
-#define RESET_STIPPLE tnl->Driver.Render.ResetLineStipple( ctx )
-#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
-#define RENDER_TAB_QUALIFIER
-#define PRESERVE_VB_DEFS
-#include "tnl/t_vb_rendertmp.h"
-
-
-/* Elts, no clipping.
- */
-#undef ELT
-#define TAG(x) _gld_tnl_##x##_elts
-#define ELT(x) elt[x]
-#include "tnl/t_vb_rendertmp.h"
-
-
-/**********************************************************************/
-/* Helper functions for drivers */
-/**********************************************************************/
-/*
-void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint *tmp = VB->Elts;
-
- VB->Elts = (GLuint *)elts;
- tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
- VB->Elts = tmp;
-}
-
-void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->Driver.Render.Line( ctx, ii, jj );
-}
-*/
-
-
-/**********************************************************************/
-/* Clip and render whole vertex buffers */
-/**********************************************************************/
-
-tnl_points_func _gldSetupPoints[4] = {
- gld_Points2D_DX7,
- gld_Points2D_DX7,
- gld_Points2D_DX7,
- gld_Points2D_DX7
-};
-tnl_line_func _gldSetupLine[4] = {
- gld_Line2DFlat_DX7,
- gld_Line2DSmooth_DX7,
- gld_Line2DFlat_DX7,
- gld_Line2DSmooth_DX7,
-};
-tnl_triangle_func _gldSetupTriangle[4] = {
- gld_Triangle2DFlat_DX7,
- gld_Triangle2DSmooth_DX7,
- gld_Triangle2DFlatExtras_DX7,
- gld_Triangle2DSmoothExtras_DX7
-};
-tnl_quad_func _gldSetupQuad[4] = {
- gld_Quad2DFlat_DX7,
- gld_Quad2DSmooth_DX7,
- gld_Quad2DFlatExtras_DX7,
- gld_Quad2DSmoothExtras_DX7
-};
-
-//---------------------------------------------------------------------------
-
-static GLboolean _gld_mesa_render_stage_run(
- GLcontext *ctx,
- struct tnl_pipeline_stage *stage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
-
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- tnl_render_func *tab;
- GLint pass = 0;
- GLD_pb_dx7 *gldPB;
- DWORD dwFlags;
-
- /* Allow the drivers to lock before projected verts are built so
- * that window coordinates are guarenteed not to change before
- * rendering.
- */
- ASSERT(tnl->Driver.Render.Start);
-
- tnl->Driver.Render.Start( ctx );
-
- gldPB = &gld->PB2d;
- tnl->Driver.Render.Points = _gldSetupPoints[gld->iSetupFunc];
- tnl->Driver.Render.Line = _gldSetupLine[gld->iSetupFunc];
- tnl->Driver.Render.Triangle = _gldSetupTriangle[gld->iSetupFunc];
- tnl->Driver.Render.Quad = _gldSetupQuad[gld->iSetupFunc];
-
- dwFlags = DDLOCK_DISCARDCONTENTS | DDLOCK_WAIT | DDLOCK_SURFACEMEMORYPTR | DDLOCK_WRITEONLY;
- _GLD_DX7_VB(Lock(gldPB->pVB, dwFlags, &gldPB->pPoints, NULL));
- gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0;
-
- // Allocate primitive pointers - gldPB->pPoints is always first
- gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine);
- gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle);
-
- ASSERT(tnl->Driver.Render.BuildVertices);
- ASSERT(tnl->Driver.Render.PrimitiveNotify);
- ASSERT(tnl->Driver.Render.Points);
- ASSERT(tnl->Driver.Render.Line);
- ASSERT(tnl->Driver.Render.Triangle);
- ASSERT(tnl->Driver.Render.Quad);
- ASSERT(tnl->Driver.Render.ResetLineStipple);
- ASSERT(tnl->Driver.Render.Interp);
- ASSERT(tnl->Driver.Render.CopyPV);
- ASSERT(tnl->Driver.Render.ClippedLine);
- ASSERT(tnl->Driver.Render.ClippedPolygon);
- ASSERT(tnl->Driver.Render.Finish);
-
- tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 );
-
- if (VB->ClipOrMask) {
- tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
- clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles;
- }
- else {
- tab = (VB->Elts ?
- tnl->Driver.Render.PrimTabElts :
- tnl->Driver.Render.PrimTabVerts);
- }
-
- do {
- GLuint i, length, flags = 0;
- for (i = 0 ; !(flags & PRIM_END) ; i += length) {
- flags = VB->Primitive[i].mode;
- length= VB->Primitive[i].count;
- ASSERT(length || (flags & PRIM_END));
- ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
- if (length)
- tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
- }
- } while (tnl->Driver.Render.Multipass &&
- tnl->Driver.Render.Multipass( ctx, ++pass ));
-
-
-// tnl->Driver.Render.Finish( ctx );
-
- _GLD_DX7_VB(Unlock(gldPB->pVB));
-
- if (gldPB->nPoints) {
- _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_POINTLIST, gldPB->pVB, 0, gldPB->nPoints, 0));
- gldPB->nPoints = 0;
- }
-
- if (gldPB->nLines) {
- _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_LINELIST, gldPB->pVB, gldPB->iFirstLine, gldPB->nLines*2, 0));
- gldPB->nLines = 0;
- }
-
- if (gldPB->nTriangles) {
- _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_TRIANGLELIST, gldPB->pVB, gldPB->iFirstTriangle, gldPB->nTriangles*3, 0));
- gldPB->nTriangles = 0;
- }
-
- return GL_FALSE; /* finished the pipe */
-}
-
-
-/**********************************************************************/
-/* Render pipeline stage */
-/**********************************************************************/
-
-
-
-const struct tnl_pipeline_stage _gld_mesa_render_stage =
-{
- "gld_mesa_render_stage",
- NULL,
- NULL,
- NULL,
- NULL,
- _gld_mesa_render_stage_run /* run */
-};
-
-//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c
deleted file mode 100644
index 0f8fe33eb15..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c
+++ /dev/null
@@ -1,1611 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: GLDirect Direct3D 8.x WGL (WindowsGL)
-*
-****************************************************************************/
-
-#include "dglcontext.h"
-#include "gld_driver.h"
-//#include "gld_dxerr8.h"
-#include "gld_dx7.h"
-
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-
-// Copied from dglcontect.c
-#define GLDERR_NONE 0
-#define GLDERR_MEM 1
-#define GLDERR_DDRAW 2
-#define GLDERR_D3D 3
-#define GLDERR_BPP 4
-#define GLDERR_DDS 5
-// This external var keeps track of any error
-extern int nContextError;
-
-// Uncomment this for persistant resources
-//#define _GLD_PERSISTANT
-
-#define DDLOG_CRITICAL_OR_WARN DDLOG_CRITICAL
-
-extern void _gld_mesa_warning(GLcontext *, char *);
-extern void _gld_mesa_fatal(GLcontext *, char *);
-
-//---------------------------------------------------------------------------
-
-static char szColorDepthWarning[] =
-"GLDirect does not support the current desktop\n\
-color depth.\n\n\
-You may need to change the display resolution to\n\
-16 bits per pixel or higher color depth using\n\
-the Windows Display Settings control panel\n\
-before running this OpenGL application.\n";
-
-// The only depth-stencil formats currently supported by Direct3D
-// Surface Format Depth Stencil Total Bits
-// D3DFMT_D32 32 - 32
-// D3DFMT_D15S1 15 1 16
-// D3DFMT_D24S8 24 8 32
-// D3DFMT_D16 16 - 16
-// D3DFMT_D24X8 24 - 32
-// D3DFMT_D24X4S4 24 4 32
-
-// This pixel format will be used as a template when compiling the list
-// of pixel formats supported by the hardware. Many fields will be
-// filled in at runtime.
-// PFD flag defaults are upgraded to match ChoosePixelFormat() -- DaveM
-static DGL_pixelFormat pfTemplateHW =
-{
- {
- sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure
- 1, // Structure version - should be 1
- // Flags:
- PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface.
- PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM)
- PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM)
- PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing.
- PFD_DOUBLEBUFFER | // The buffer is double-buffered.
- 0, // Placeholder for easy commenting of above flags
- PFD_TYPE_RGBA, // Pixel type RGBA.
- 16, // Total colour bitplanes (excluding alpha bitplanes)
- 5, 0, // Red bits, shift
- 5, 0, // Green bits, shift
- 5, 0, // Blue bits, shift
- 0, 0, // Alpha bits, shift (destination alpha)
- 0, // Accumulator bits (total)
- 0, 0, 0, 0, // Accumulator bits: Red, Green, Blue, Alpha
- 0, // Depth bits
- 0, // Stencil bits
- 0, // Number of auxiliary buffers
- 0, // Layer type
- 0, // Specifies the number of overlay and underlay planes.
- 0, // Layer mask
- 0, // Specifies the transparent color or index of an underlay plane.
- 0 // Damage mask
- },
- D3DX_SF_UNKNOWN, // No depth/stencil buffer
-};
-
-//---------------------------------------------------------------------------
-// Vertex Shaders
-//---------------------------------------------------------------------------
-/*
-// Vertex Shader Declaration
-static DWORD dwTwoSidedLightingDecl[] =
-{
- D3DVSD_STREAM(0),
- D3DVSD_REG(0, D3DVSDT_FLOAT3), // XYZ position
- D3DVSD_REG(1, D3DVSDT_FLOAT3), // XYZ normal
- D3DVSD_REG(2, D3DVSDT_D3DCOLOR), // Diffuse color
- D3DVSD_REG(3, D3DVSDT_D3DCOLOR), // Specular color
- D3DVSD_REG(4, D3DVSDT_FLOAT2), // 2D texture unit 0
- D3DVSD_REG(5, D3DVSDT_FLOAT2), // 2D texture unit 1
- D3DVSD_END()
-};
-
-// Vertex Shader for two-sided lighting
-static char *szTwoSidedLightingVS =
-// This is a test shader!
-"vs.1.0\n"
-"m4x4 oPos,v0,c0\n"
-"mov oD0,v2\n"
-"mov oD1,v3\n"
-"mov oT0,v4\n"
-"mov oT1,v5\n"
-;
-*/
-//---------------------------------------------------------------------------
-//---------------------------------------------------------------------------
-
-typedef struct {
-// HINSTANCE hD3D8DLL; // Handle to d3d8.dll
-// FNDIRECT3DCREATE7 fnDirect3DCreate7; // Direct3DCreate8 function prototype
-// BOOL bDirect3D; // Persistant Direct3D7 exists
-// BOOL bDirect3DDevice; // Persistant Direct3DDevice7 exists
-// IDirect3D7 *pD3D; // Persistant Direct3D7
-// IDirect3DDevice7 *pDev; // Persistant Direct3DDevice7
- BOOL bD3DXStarted;
-} GLD_dx7_globals;
-
-// These are "global" to all DX7 contexts. KeithH
-static GLD_dx7_globals dx7Globals;
-
-// Added for correct clipping of multiple open windows. (DaveM)
-LPDIRECTDRAWSURFACE7 lpDDSPrimary = NULL;
-LPDIRECTDRAWCLIPPER lpDDClipper = NULL;
-
-//---------------------------------------------------------------------------
-//---------------------------------------------------------------------------
-
-BOOL gldGetDXErrorString_DX(
- HRESULT hr,
- char *buf,
- int nBufSize)
-{
- //
- // Return a string describing the input HRESULT error code
- //
-
- D3DXGetErrorString(hr, nBufSize, buf);
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-//
-// DX7 does not support multisample
-/*
-static D3DMULTISAMPLE_TYPE _gldGetDeviceMultiSampleType(
- IDirect3D8 *pD3D8,
- D3DFORMAT SurfaceFormat,
- D3DDEVTYPE d3dDevType,
- BOOL Windowed)
-{
- int i;
- HRESULT hr;
-
- if (glb.dwMultisample == GLDS_MULTISAMPLE_NONE)
- return D3DMULTISAMPLE_NONE;
-
- if (glb.dwMultisample == GLDS_MULTISAMPLE_FASTEST) {
- // Find fastest multisample
- for (i=2; i<17; i++) {
- hr = IDirect3D8_CheckDeviceMultiSampleType(
- pD3D8,
- glb.dwAdapter,
- d3dDevType,
- SurfaceFormat,
- Windowed,
- (D3DMULTISAMPLE_TYPE)i);
- if (SUCCEEDED(hr)) {
- return (D3DMULTISAMPLE_TYPE)i;
- }
- }
- } else {
- // Find nicest multisample
- for (i=16; i>1; i--) {
- hr = IDirect3D8_CheckDeviceMultiSampleType(
- pD3D8,
- glb.dwAdapter,
- d3dDevType,
- SurfaceFormat,
- Windowed,
- (D3DMULTISAMPLE_TYPE)i);
- if (SUCCEEDED(hr)) {
- return (D3DMULTISAMPLE_TYPE)i;
- }
- }
- }
-
- // Nothing found - return default
- return D3DMULTISAMPLE_NONE;
-}
-*/
-//---------------------------------------------------------------------------
-
-void _gldDestroyPrimitiveBuffer(
- GLD_pb_dx7 *gldVB)
-{
- SAFE_RELEASE(gldVB->pVB);
-
- // Sanity check...
- gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0;
-}
-
-//---------------------------------------------------------------------------
-
-HRESULT _gldCreatePrimitiveBuffer(
- GLcontext *ctx,
- GLD_driver_dx7 *lpCtx,
- GLD_pb_dx7 *gldVB)
-{
- HRESULT hResult;
- char *szCreateVertexBufferFailed = "CreateVertexBuffer failed";
- DWORD dwMaxVertices; // Max number of vertices in vertex buffer
- DWORD dwVBSize; // Total size of vertex buffer
- D3DVERTEXBUFFERDESC vbdesc;
-
- // If CVA (Compiled Vertex Array) is used by an OpenGL app, then we
- // will need enough vertices to cater for Mesa::Const.MaxArrayLockSize.
- // We'll use IMM_SIZE if it's larger (which it should not be).
- dwMaxVertices = MAX_ARRAY_LOCK_SIZE;
-
- // Max vertex buffer size limited in DX7. (DaveM)
- if (dwMaxVertices*9 > D3DMAXNUMVERTICES)
- dwMaxVertices = D3DMAXNUMVERTICES/9;
-
- // Now calculate how many vertices to allow for in total
- // 1 per point, 2 per line, 6 per quad = 9
- dwVBSize = dwMaxVertices * 9 * gldVB->dwStride;
-
- vbdesc.dwSize = sizeof(vbdesc);
- vbdesc.dwCaps = gldVB->dwCreateFlags;
- vbdesc.dwFVF = gldVB->dwFVF;
- vbdesc.dwNumVertices = dwMaxVertices * 9;
-
-/* hResult = IDirect3DDevice8_CreateVertexBuffer(
- lpCtx->pDev,
- dwVBSize,
-RAgldVB->dwUsage,
- gldVB->dwFVF,
- gldVB->dwPool,
- &gldVB->pVB);*/
- hResult = IDirect3D7_CreateVertexBuffer(
- lpCtx->pD3D,
- &vbdesc,
- &gldVB->pVB,
- 0);
- if (FAILED(hResult)) {
- ddlogMessage(DDLOG_CRITICAL_OR_WARN, szCreateVertexBufferFailed);
- return hResult;
- }
-
- gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0;
- gldVB->pPoints = gldVB->pLines = gldVB->pTriangles = NULL;
- gldVB->iFirstLine = dwMaxVertices; // Index of first line in VB
- gldVB->iFirstTriangle = dwMaxVertices*3; // Index of first triangle in VB
-
- return S_OK;
-}
-
-//---------------------------------------------------------------------------
-// Function: _gldCreateVertexShaders
-// Create DX8 Vertex Shaders.
-//---------------------------------------------------------------------------
-/*
-void _gldCreateVertexShaders(
- GLD_driver_dx8 *gld)
-{
- DWORD dwFlags;
- LPD3DXBUFFER pVSOpcodeBuffer; // Vertex Shader opcode buffer
- HRESULT hr;
-
-#ifdef _DEBUG
- dwFlags = D3DXASM_DEBUG;
-#else
- dwFlags = 0; // D3DXASM_SKIPVALIDATION;
-#endif
-
- ddlogMessage(DDLOG_INFO, "Creating shaders...\n");
-
- // Init the shader handle
- gld->VStwosidelight.hShader = 0;
-
- if (gld->d3dCaps8.MaxStreams == 0) {
- // Lame DX8 driver doesn't support streams
- // Not fatal, as defaults will be used
- ddlogMessage(DDLOG_WARN, "Driver doesn't support Vertex Shaders (MaxStreams==0)\n");
- return;
- }
-
- // ** THIS DISABLES VERTEX SHADER SUPPORT **
-// return;
- // ** THIS DISABLES VERTEX SHADER SUPPORT **
-
- //
- // Two-sided lighting
- //
-
-#if 0
- //
- // DEBUGGING: Load shader from a text file
- //
- {
- LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer
- hr = D3DXAssembleShaderFromFile(
- "twoside.vsh",
- dwFlags,
- NULL, // No constants
- &pVSOpcodeBuffer,
- &pVSErrorBuffer);
- if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer))
- ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer));
- SAFE_RELEASE(pVSErrorBuffer);
- }
-#else
- {
- LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer
- // Assemble ascii shader text into shader opcodes
- hr = D3DXAssembleShader(
- szTwoSidedLightingVS,
- strlen(szTwoSidedLightingVS),
- dwFlags,
- NULL, // No constants
- &pVSOpcodeBuffer,
- &pVSErrorBuffer);
- if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer))
- ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer));
- SAFE_RELEASE(pVSErrorBuffer);
- }
-#endif
- if (FAILED(hr)) {
- ddlogError(DDLOG_WARN, "AssembleShader failed", hr);
- SAFE_RELEASE(pVSOpcodeBuffer);
- return;
- }
-
-// This is for debugging. Remove to enable vertex shaders in HW
-#define _GLD_FORCE_SW_VS 0
-
- if (_GLD_FORCE_SW_VS) {
- // _GLD_FORCE_SW_VS should be disabled for Final Release
- ddlogMessage(DDLOG_SYSTEM, "[Forcing shaders in SW]\n");
- }
-
- // Try and create shader in hardware.
- // NOTE: The D3D Ref device appears to succeed when trying to
- // create the device in hardware, but later complains
- // when trying to set it with SetVertexShader(). Go figure.
- if (_GLD_FORCE_SW_VS || glb.dwDriver == GLDS_DRIVER_REF) {
- // Don't try and create a hardware shader with the Ref device
- hr = E_FAIL; // COM error/fail result
- } else {
- gld->VStwosidelight.bHardware = TRUE;
- hr = IDirect3DDevice8_CreateVertexShader(
- gld->pDev,
- dwTwoSidedLightingDecl,
- pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer),
- &gld->VStwosidelight.hShader,
- 0);
- }
- if (FAILED(hr)) {
- ddlogMessage(DDLOG_INFO, "... HW failed, trying SW...\n");
- // Failed. Try and create shader for software processing
- hr = IDirect3DDevice8_CreateVertexShader(
- gld->pDev,
- dwTwoSidedLightingDecl,
- pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer),
- &gld->VStwosidelight.hShader,
- D3DUSAGE_SOFTWAREPROCESSING);
- if (FAILED(hr)) {
- gld->VStwosidelight.hShader = 0; // Sanity check
- ddlogError(DDLOG_WARN, "CreateVertexShader failed", hr);
- return;
- }
- // Succeeded, but for software processing
- gld->VStwosidelight.bHardware = FALSE;
- }
-
- SAFE_RELEASE(pVSOpcodeBuffer);
-
- ddlogMessage(DDLOG_INFO, "... OK\n");
-}
-
-//---------------------------------------------------------------------------
-
-void _gldDestroyVertexShaders(
- GLD_driver_dx8 *gld)
-{
- if (gld->VStwosidelight.hShader) {
- IDirect3DDevice8_DeleteVertexShader(gld->pDev, gld->VStwosidelight.hShader);
- gld->VStwosidelight.hShader = 0;
- }
-}
-*/
-//---------------------------------------------------------------------------
-
-BOOL gldCreateDrawable_DX(
- DGL_ctx *ctx,
-// BOOL bDefaultDriver,
- BOOL bDirectDrawPersistant,
- BOOL bPersistantBuffers)
-{
- //
- // bDirectDrawPersistant: applies to IDirect3D8
- // bPersistantBuffers: applies to IDirect3DDevice8
- //
-
-// D3DDEVTYPE d3dDevType;
-// D3DPRESENT_PARAMETERS d3dpp;
-// D3DDISPLAYMODE d3ddm;
-// DWORD dwBehaviourFlags;
-// D3DADAPTER_IDENTIFIER8 d3dIdent;
-
- HRESULT hr;
- GLD_driver_dx7 *lpCtx = NULL;
- D3DX_VIDMODEDESC d3ddm;
-
- // Parameters for D3DXCreateContextEx
- // These will be different for fullscreen and windowed
- DWORD dwDeviceIndex;
- DWORD dwFlags;
- HWND hwnd;
- HWND hwndFocus;
- DWORD numColorBits;
- DWORD numAlphaBits;
- DWORD numDepthBits;
- DWORD numStencilBits;
- DWORD numBackBuffers;
- DWORD dwWidth;
- DWORD dwHeight;
- DWORD refreshRate;
-
- // Error if context is NULL.
- if (ctx == NULL)
- return FALSE;
-
- if (ctx->glPriv) {
- lpCtx = ctx->glPriv;
- // Release any existing interfaces (in reverse order)
- SAFE_RELEASE(lpCtx->pDev);
- SAFE_RELEASE(lpCtx->pD3D);
- lpCtx->pD3DXContext->lpVtbl->Release(lpCtx->pD3DXContext);
- lpCtx->pD3DXContext = NULL;
- } else {
- lpCtx = (GLD_driver_dx7*)malloc(sizeof(GLD_driver_dx7));
- ZeroMemory(lpCtx, sizeof(lpCtx));
- }
-
-// d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;
- // Use REF device if requested. Otherwise D3DX_DEFAULT will choose highest level
- // of HW acceleration.
- dwDeviceIndex = (glb.dwDriver == GLDS_DRIVER_REF) ? D3DX_HWLEVEL_REFERENCE : D3DX_DEFAULT;
-
- // TODO: Check this
-// if (bDefaultDriver)
-// d3dDevType = D3DDEVTYPE_REF;
-
-#ifdef _GLD_PERSISTANT
- // Use persistant interface if needed
- if (bDirectDrawPersistant && dx7Globals.bDirect3D) {
- lpCtx->pD3D = dx7Globals.pD3D;
- IDirect3D7_AddRef(lpCtx->pD3D);
- goto SkipDirectDrawCreate;
- }
-#endif
-/*
- // Create Direct3D7 object
- lpCtx->pD3D = dx7Globals.fnDirect3DCreate8(D3D_SDK_VERSION_DX8_SUPPORT_WIN95);
- if (lpCtx->pD3D == NULL) {
- MessageBox(NULL, "Unable to initialize Direct3D8", "GLDirect", MB_OK);
- ddlogMessage(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D8 interface");
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-*/
-
-#ifdef _GLD_PERSISTANT
- // Cache Direct3D interface for subsequent GLRCs
- if (bDirectDrawPersistant && !dx8Globals.bDirect3D) {
- dx7Globals.pD3D = lpCtx->pD3D;
- IDirect3D7_AddRef(dx7Globals.pD3D);
- dx7Globals.bDirect3D = TRUE;
- }
-SkipDirectDrawCreate:
-#endif
-/*
- // Get the display mode so we can make a compatible backbuffer
- hResult = IDirect3D8_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm);
- if (FAILED(hResult)) {
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-*/
-
-#if 0
- // Get device caps
- hResult = IDirect3D8_GetDeviceCaps(lpCtx->pD3D, glb.dwAdapter, d3dDevType, &lpCtx->d3dCaps8);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D8_GetDeviceCaps failed", hResult);
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-
- // Check for hardware transform & lighting
- lpCtx->bHasHWTnL = lpCtx->d3dCaps8.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ? TRUE : FALSE;
-
- // If this flag is present then we can't default to Mesa
- // SW rendering between BeginScene() and EndScene().
- if (lpCtx->d3dCaps8.Caps2 & D3DCAPS2_NO2DDURING3DSCENE) {
- ddlogMessage(DDLOG_WARN,
- "Warning : No 2D allowed during 3D scene.\n");
- }
-#endif
-
- //
- // Create the Direct3D context
- //
-
-#ifdef _GLD_PERSISTANT
- // Re-use original IDirect3DDevice if persistant buffers exist.
- // Note that we test for persistant IDirect3D8 as well
- // bDirectDrawPersistant == persistant IDirect3D8 (DirectDraw8 does not exist)
- if (bDirectDrawPersistant && bPersistantBuffers && dx7Globals.pD3D && dx7Globals.pDev) {
- lpCtx->pDev = dx7Globals.pDev;
- IDirect3DDevice7_AddRef(dx7Globals.pDev);
- goto skip_direct3ddevice_create;
- }
-#endif
-/*
- // Clear the presentation parameters (sets all members to zero)
- ZeroMemory(&d3dpp, sizeof(d3dpp));
-
- // Recommended by MS; needed for MultiSample.
- // Be careful if altering this for FullScreenBlit
- d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
-
- d3dpp.BackBufferFormat = d3ddm.Format;
- d3dpp.BackBufferCount = 1;
- d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(lpCtx->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen);
- d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData;
- d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE;
-
- if (ctx->bFullscreen) {
- ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen
- d3dpp.Windowed = FALSE;
- d3dpp.BackBufferWidth = d3ddm.Width;
- d3dpp.BackBufferHeight = d3ddm.Height;
- d3dpp.hDeviceWindow = ctx->hWnd;
- d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
-
- // Support for vertical retrace synchronisation.
- // Set default presentation interval in case caps bits are missing
- d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
- if (glb.bWaitForRetrace) {
- if (lpCtx->d3dCaps8.PresentationIntervals & D3DPRESENT_INTERVAL_ONE)
- d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_ONE;
- } else {
- if (lpCtx->d3dCaps8.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE)
- d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
- }
- } else {
- ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages
- d3dpp.Windowed = TRUE;
- d3dpp.BackBufferWidth = ctx->dwWidth;
- d3dpp.BackBufferHeight = ctx->dwHeight;
- d3dpp.hDeviceWindow = ctx->hWnd;
- d3dpp.FullScreen_RefreshRateInHz = 0;
- // FullScreen_PresentationInterval must be default for Windowed mode
- d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
- }
-
- // Decide if we can use hardware TnL
- dwBehaviourFlags = (lpCtx->bHasHWTnL) ?
- D3DCREATE_MIXED_VERTEXPROCESSING : D3DCREATE_SOFTWARE_VERTEXPROCESSING;
- // Add flag to tell D3D to be thread-safe
- if (glb.bMultiThreaded)
- dwBehaviourFlags |= D3DCREATE_MULTITHREADED;
- hResult = IDirect3D8_CreateDevice(lpCtx->pD3D,
- glb.dwAdapter,
- d3dDevType,
- ctx->hWnd,
- dwBehaviourFlags,
- &d3dpp,
- &lpCtx->pDev);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D8_CreateDevice failed", hResult);
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-*/
-
- // Create D3DX context
- if (ctx->bFullscreen) {
- //
- // FULLSCREEN
- //
-
- // Get display mode
- D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm);
-
- // Fullscreen Parameters
- dwFlags = D3DX_CONTEXT_FULLSCREEN;
- hwnd = ctx->hWnd;
- hwndFocus = ctx->hWnd;
- numColorBits = ctx->lpPF->pfd.cColorBits;
- numAlphaBits = ctx->lpPF->pfd.cAlphaBits;
- numDepthBits = ctx->lpPF->pfd.cDepthBits + ctx->lpPF->pfd.cStencilBits;
- numStencilBits = ctx->lpPF->pfd.cStencilBits;
- numBackBuffers = D3DX_DEFAULT; // Default is 1 backbuffer
- dwWidth = d3ddm.width;
- dwHeight = d3ddm.height;
- refreshRate = d3ddm.refreshRate; // D3DX_DEFAULT;
- } else {
- //
- // WINDOWED
- //
-
- // Windowed Parameters
- dwFlags = 0; // No flags means "windowed"
- hwnd = ctx->hWnd;
- hwndFocus = (HWND)D3DX_DEFAULT;
- numColorBits = D3DX_DEFAULT; // Use Desktop depth
- numAlphaBits = ctx->lpPF->pfd.cAlphaBits;
- numDepthBits = ctx->lpPF->pfd.cDepthBits + ctx->lpPF->pfd.cStencilBits;
- numStencilBits = ctx->lpPF->pfd.cStencilBits;
- numBackBuffers = D3DX_DEFAULT; // Default is 1 backbuffer
- dwWidth = ctx->dwWidth;
- dwHeight = ctx->dwHeight;
- refreshRate = D3DX_DEFAULT;
- }
- hr = D3DXCreateContextEx(dwDeviceIndex, dwFlags, hwnd, hwndFocus,
- numColorBits, numAlphaBits, numDepthBits, numStencilBits,
- numBackBuffers,
- dwWidth, dwHeight, refreshRate,
- &lpCtx->pD3DXContext);
- if (FAILED(hr)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "D3DXCreateContextEx failed", hr);
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-
- // Obtain D3D7 interfaces from ID3DXContext
-// lpCtx->pDD = ID3DXContext_GetDD(lpCtx->pD3DXContext);
- lpCtx->pDD = lpCtx->pD3DXContext->lpVtbl->GetDD(lpCtx->pD3DXContext);
- if (lpCtx->pDD == NULL)
- goto return_with_error;
- lpCtx->pD3D = lpCtx->pD3DXContext->lpVtbl->GetD3D(lpCtx->pD3DXContext);
- if (lpCtx->pD3D == NULL)
- goto return_with_error;
- lpCtx->pDev = lpCtx->pD3DXContext->lpVtbl->GetD3DDevice(lpCtx->pD3DXContext);
- if (lpCtx->pDev == NULL)
- goto return_with_error;
-
- // Need to manage clipper manually for multiple windows
- // since DX7 D3DX utility lib does not appear to do that. (DaveM)
- if (!ctx->bFullscreen) {
- // Get primary surface too
- lpDDSPrimary = lpCtx->pD3DXContext->lpVtbl->GetPrimary(lpCtx->pD3DXContext);
- if (lpDDSPrimary == NULL) {
- ddlogPrintf(DDLOG_WARN, "GetPrimary");
- goto return_with_error;
- }
- // Create clipper for correct window updates
- if (IDirectDraw7_CreateClipper(lpCtx->pDD, 0, &lpDDClipper, NULL) != DD_OK) {
- ddlogPrintf(DDLOG_WARN, "CreateClipper");
- goto return_with_error;
- }
- // Set the window that the clipper belongs to
- if (IDirectDrawClipper_SetHWnd(lpDDClipper, 0, hwnd) != DD_OK) {
- ddlogPrintf(DDLOG_WARN, "SetHWnd");
- goto return_with_error;
- }
- // Attach the clipper to the primary surface
- if (IDirectDrawSurface7_SetClipper(lpDDSPrimary, lpDDClipper) != DD_OK) {
- ddlogPrintf(DDLOG_WARN, "SetClipper");
- goto return_with_error;
- }
- }
-
- // Get device caps
- IDirect3DDevice7_GetCaps(lpCtx->pDev, &lpCtx->d3dCaps);
-
- // Determine HW TnL
- lpCtx->bHasHWTnL = lpCtx->d3dCaps.dwDevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ? TRUE : FALSE;
-
-#ifdef _GLD_PERSISTANT
- if (bDirectDrawPersistant && bPersistantBuffers && dx7Globals.pD3D) {
- dx7Globals.pDev = lpCtx->pDev;
- dx7Globals.bDirect3DDevice = TRUE;
- }
-#endif
-
-#if 0
- // Dump some useful stats
- hResult = IDirect3D8_GetAdapterIdentifier(
- lpCtx->pD3D,
- glb.dwAdapter,
- D3DENUM_NO_WHQL_LEVEL, // Avoids 1 to 2 second delay
- &d3dIdent);
- if (SUCCEEDED(hResult)) {
- ddlogPrintf(DDLOG_INFO, "[Driver Description: %s]", &d3dIdent.Description);
- ddlogPrintf(DDLOG_INFO, "[Driver file: %s %d.%d.%02d.%d]",
- d3dIdent.Driver,
- HIWORD(d3dIdent.DriverVersion.HighPart),
- LOWORD(d3dIdent.DriverVersion.HighPart),
- HIWORD(d3dIdent.DriverVersion.LowPart),
- LOWORD(d3dIdent.DriverVersion.LowPart));
- ddlogPrintf(DDLOG_INFO, "[VendorId: 0x%X, DeviceId: 0x%X, SubSysId: 0x%X, Revision: 0x%X]",
- d3dIdent.VendorId, d3dIdent.DeviceId, d3dIdent.SubSysId, d3dIdent.Revision);
- }
-#endif
-
- // Init projection matrix for D3D TnL
- D3DXMatrixIdentity((D3DXMATRIX*)&lpCtx->matProjection);
- lpCtx->matModelView = lpCtx->matProjection;
-// gld->bUseMesaProjection = TRUE;
-
-skip_direct3ddevice_create:
-
- // Create buffers to hold primitives
- lpCtx->PB2d.dwFVF = GLD_FVF_2D_VERTEX;
-// lpCtx->PB2d.dwPool = D3DPOOL_SYSTEMMEM;
- lpCtx->PB2d.dwStride = sizeof(GLD_2D_VERTEX);
- lpCtx->PB2d.dwCreateFlags = D3DVBCAPS_DONOTCLIP |
- D3DVBCAPS_SYSTEMMEMORY |
- D3DVBCAPS_WRITEONLY;
- hr = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB2d);
- if (FAILED(hr))
- goto return_with_error;
-
- lpCtx->PB3d.dwFVF = GLD_FVF_3D_VERTEX;
-// lpCtx->PB3d.dwPool = D3DPOOL_DEFAULT;
- lpCtx->PB3d.dwStride = sizeof(GLD_3D_VERTEX);
- lpCtx->PB3d.dwCreateFlags = D3DVBCAPS_WRITEONLY;
-
- hr = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB3d);
- if (FAILED(hr))
- goto return_with_error;
-
- // Zero the pipeline usage counters
- lpCtx->PipelineUsage.qwMesa.QuadPart =
-// lpCtx->PipelineUsage.dwD3D2SVS.QuadPart =
- lpCtx->PipelineUsage.qwD3DFVF.QuadPart = 0;
-
- // Assign drawable to GL private
- ctx->glPriv = lpCtx;
- return TRUE;
-
-return_with_error:
- // Clean up and bail
- _gldDestroyPrimitiveBuffer(&lpCtx->PB3d);
- _gldDestroyPrimitiveBuffer(&lpCtx->PB2d);
-
- SAFE_RELEASE(lpCtx->pDev);
- SAFE_RELEASE(lpCtx->pD3D);
- //SAFE_RELEASE(lpCtx->pD3DXContext);
- lpCtx->pD3DXContext->lpVtbl->Release(lpCtx->pD3DXContext);
- return FALSE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldResizeDrawable_DX(
- DGL_ctx *ctx,
- BOOL bDefaultDriver,
- BOOL bPersistantInterface,
- BOOL bPersistantBuffers)
-{
- GLD_driver_dx7 *gld = NULL;
-// D3DDEVTYPE d3dDevType;
-// D3DPRESENT_PARAMETERS d3dpp;
-// D3DDISPLAYMODE d3ddm;
- D3DX_VIDMODEDESC d3ddm;
- HRESULT hr;
- DWORD dwWidth, dwHeight;
-
- // Error if context is NULL.
- if (ctx == NULL)
- return FALSE;
-
- gld = ctx->glPriv;
- if (gld == NULL)
- return FALSE;
-
- if (ctx->bSceneStarted) {
- IDirect3DDevice7_EndScene(gld->pDev);
- ctx->bSceneStarted = FALSE;
- }
-/*
- d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;
- if (!bDefaultDriver)
- d3dDevType = D3DDEVTYPE_REF; // Force Direct3D Reference Rasterise (software)
-
- // Get the display mode so we can make a compatible backbuffer
- hResult = IDirect3D8_GetAdapterDisplayMode(gld->pD3D, glb.dwAdapter, &d3ddm);
- if (FAILED(hResult)) {
- nContextError = GLDERR_D3D;
-// goto return_with_error;
- return FALSE;
- }
-*/
- // Release objects before Reset()
- _gldDestroyPrimitiveBuffer(&gld->PB3d);
- _gldDestroyPrimitiveBuffer(&gld->PB2d);
-
-/*
- // Clear the presentation parameters (sets all members to zero)
- ZeroMemory(&d3dpp, sizeof(d3dpp));
-
- // Recommended by MS; needed for MultiSample.
- // Be careful if altering this for FullScreenBlit
- d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
-
- d3dpp.BackBufferFormat = d3ddm.Format;
- d3dpp.BackBufferCount = 1;
- d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(gld->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen);
- d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData;
- d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE;
-
- // TODO: Sync to refresh
-
- if (ctx->bFullscreen) {
- ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen
- d3dpp.Windowed = FALSE;
- d3dpp.BackBufferWidth = d3ddm.Width;
- d3dpp.BackBufferHeight = d3ddm.Height;
- d3dpp.hDeviceWindow = ctx->hWnd;
- d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
- d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
- // Get better benchmark results? KeithH
-// d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_UNLIMITED;
- } else {
- ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages
- d3dpp.Windowed = TRUE;
- d3dpp.BackBufferWidth = ctx->dwWidth;
- d3dpp.BackBufferHeight = ctx->dwHeight;
- d3dpp.hDeviceWindow = ctx->hWnd;
- d3dpp.FullScreen_RefreshRateInHz = 0;
- d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
- }
- hResult = IDirect3DDevice8_Reset(gld->pDev, &d3dpp);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Reset failed", hResult);
- return FALSE;
- //goto cleanup_and_return_with_error;
- }
-*/
- // Obtain dimensions of 'window'
- if (ctx->bFullscreen) {
- D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm);
- dwWidth = d3ddm.width;
- dwHeight = d3ddm.height;
- } else {
- dwWidth = ctx->dwWidth;
- dwHeight = ctx->dwHeight;
- }
-
- // Resize context
- hr = gld->pD3DXContext->lpVtbl->Resize(gld->pD3DXContext, dwWidth, dwHeight);
- if (FAILED(hr)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "gldResizeDrawable_DX: Resize failed", hr);
- return FALSE;
- }
-
- // Clear the resized surface (DaveM)
- {
- D3DVIEWPORT7 vp1, vp2;
- IDirect3DDevice7_GetViewport(gld->pDev, &vp1);
- IDirect3DDevice7_GetViewport(gld->pDev, &vp2);
- vp2.dwX = 0;
- vp2.dwY = 0;
- vp2.dwWidth = dwWidth;
- vp2.dwHeight = dwHeight;
- IDirect3DDevice7_SetViewport(gld->pDev, &vp2);
- hr = gld->pD3DXContext->lpVtbl->Clear(gld->pD3DXContext, D3DCLEAR_TARGET);
- if (FAILED(hr))
- ddlogError(DDLOG_WARN, "gldResizeDrawable_DX: Clear failed", hr);
- IDirect3DDevice7_SetViewport(gld->pDev, &vp1);
- }
-
- //
- // Recreate objects
- //
- _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB2d);
- _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB3d);
-
- // Signal a complete state update
- ctx->glCtx->Driver.UpdateState(ctx->glCtx, _NEW_ALL);
-
- // Begin a new scene
- IDirect3DDevice7_BeginScene(gld->pDev);
- ctx->bSceneStarted = TRUE;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldDestroyDrawable_DX(
- DGL_ctx *ctx)
-{
- GLD_driver_dx7 *lpCtx = NULL;
-
- // Error if context is NULL.
- if (!ctx)
- return FALSE;
-
- // Error if the drawable does not exist.
- if (!ctx->glPriv)
- return FALSE;
-
- lpCtx = ctx->glPriv;
-
-#ifdef _DEBUG
- // Dump out stats
- ddlogPrintf(DDLOG_SYSTEM, "Usage: M:0x%X%X, D:0x%X%X",
- lpCtx->PipelineUsage.qwMesa.HighPart,
- lpCtx->PipelineUsage.qwMesa.LowPart,
- lpCtx->PipelineUsage.qwD3DFVF.HighPart,
- lpCtx->PipelineUsage.qwD3DFVF.LowPart);
-#endif
-
- // Destroy Primtive Buffers
- _gldDestroyPrimitiveBuffer(&lpCtx->PB3d);
- _gldDestroyPrimitiveBuffer(&lpCtx->PB2d);
-
- // Release DX interfaces (in reverse order)
- SAFE_RELEASE(lpCtx->pDev);
- SAFE_RELEASE(lpCtx->pD3D);
- //SAFE_RELEASE(lpCtx->pD3DXContext);
- lpCtx->pD3DXContext->lpVtbl->Release(lpCtx->pD3DXContext);
-
- // Free the private drawable data
- free(ctx->glPriv);
- ctx->glPriv = NULL;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldCreatePrivateGlobals_DX(void)
-{
-/*
- ZeroMemory(&dx7Globals, sizeof(dx7Globals));
-
- // Load d3d8.dll
- dx8Globals.hD3D8DLL = LoadLibrary("D3D8.DLL");
- if (dx8Globals.hD3D8DLL == NULL)
- return FALSE;
-
- // Now try and obtain Direct3DCreate8
- dx8Globals.fnDirect3DCreate8 = (FNDIRECT3DCREATE8)GetProcAddress(dx8Globals.hD3D8DLL, "Direct3DCreate8");
- if (dx8Globals.fnDirect3DCreate8 == NULL) {
- FreeLibrary(dx8Globals.hD3D8DLL);
- return FALSE;
- }
-*/
-
- // Initialise D3DX
- return FAILED(D3DXInitialize()) ? FALSE : TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldDestroyPrivateGlobals_DX(void)
-{
-/*
- if (dx7Globals.bDirect3DDevice) {
- SAFE_RELEASE(dx7Globals.pDev);
- dx7Globals.bDirect3DDevice = FALSE;
- }
- if (dx7Globals.bDirect3D) {
- SAFE_RELEASE(dx7Globals.pD3D);
- dx7Globals.bDirect3D = FALSE;
- }
-
- FreeLibrary(dx8Globals.hD3D8DLL);
- dx8Globals.hD3D8DLL = NULL;
- dx8Globals.fnDirect3DCreate8 = NULL;
-*/
- return FAILED(D3DXUninitialize()) ? FALSE : TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-static void _BitsFromDisplayFormat(
- D3DX_SURFACEFORMAT fmt,
- BYTE *cColorBits,
- BYTE *cRedBits,
- BYTE *cGreenBits,
- BYTE *cBlueBits,
- BYTE *cAlphaBits)
-{
- switch (fmt) {
-/* case D3DX_SF_X1R5G5B5:
- *cColorBits = 16;
- *cRedBits = 5;
- *cGreenBits = 5;
- *cBlueBits = 5;
- *cAlphaBits = 0;
- return;*/
- case D3DX_SF_R5G5B5:
- *cColorBits = 16;
- *cRedBits = 5;
- *cGreenBits = 5;
- *cBlueBits = 5;
- *cAlphaBits = 0;
- return;
- case D3DX_SF_R5G6B5:
- *cColorBits = 16;
- *cRedBits = 5;
- *cGreenBits = 6;
- *cBlueBits = 5;
- *cAlphaBits = 0;
- return;
- case D3DX_SF_X8R8G8B8:
- *cColorBits = 32;
- *cRedBits = 8;
- *cGreenBits = 8;
- *cBlueBits = 8;
- *cAlphaBits = 0;
- return;
- case D3DX_SF_A8R8G8B8:
- *cColorBits = 32;
- *cRedBits = 8;
- *cGreenBits = 8;
- *cBlueBits = 8;
- *cAlphaBits = 8;
- return;
- }
-
- // Should not get here!
- *cColorBits = 32;
- *cRedBits = 8;
- *cGreenBits = 8;
- *cBlueBits = 8;
- *cAlphaBits = 0;
-}
-
-//---------------------------------------------------------------------------
-
-static void _BitsFromDepthStencilFormat(
- D3DX_SURFACEFORMAT fmt,
- BYTE *cDepthBits,
- BYTE *cStencilBits)
-{
- // NOTE: GL expects either 32 or 16 as depth bits.
- switch (fmt) {
- case D3DX_SF_Z16S0:
- *cDepthBits = 16;
- *cStencilBits = 0;
- return;
- case D3DX_SF_Z32S0:
- *cDepthBits = 32;
- *cStencilBits = 0;
- return;
- case D3DX_SF_Z15S1:
- *cDepthBits = 15;
- *cStencilBits = 1;
- return;
- case D3DX_SF_Z24S8:
- *cDepthBits = 24;
- *cStencilBits = 8;
- return;
- case D3DX_SF_S1Z15:
- *cDepthBits = 15;
- *cStencilBits = 1;
- return;
- case D3DX_SF_S8Z24:
- *cDepthBits = 24;
- *cStencilBits = 8;
- return;
- }
-}
-
-//---------------------------------------------------------------------------
-/*
-BOOL GLD_CheckDepthStencilMatch(
- DWORD dwDeviceIndex,
- D3DX_SURFACEFORMAT sfWant)
-{
- // Emulate function built in to DX9
- D3DX_SURFACEFORMAT sfFound;
- int i;
- int nFormats = D3DXGetMaxSurfaceFormats(dwDeviceIndex, NULL, D3DX_SC_DEPTHBUFFER);
- if (nFormats) {
- for (i=0; i<nFormats; i++) {
- D3DXGetSurfaceFormat(dwDeviceIndex, NULL, D3DX_SC_DEPTHBUFFER, i, &sfFound); }
- if (sfFound == sfWant)
- return TRUE;
- }
-
- return FALSE;
-}
-*/
-//---------------------------------------------------------------------------
-
-D3DX_SURFACEFORMAT _gldFindCompatibleDepthStencilFormat(
- DWORD dwDeviceIndex)
-{
- // Jump through some hoops...
-
- ID3DXContext *pD3DXContext = NULL;
- IDirectDrawSurface7 *pZBuffer = NULL;
- DDPIXELFORMAT ddpf;
- HWND hWnd;
-
- // Get an HWND - use Desktop's
- hWnd = GetDesktopWindow();
-
- // Create a fully specified default context.
- D3DXCreateContextEx(dwDeviceIndex, 0, hWnd, (HWND)D3DX_DEFAULT,
- D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
- D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
- &pD3DXContext);
-
- // Obtain depth buffer that was created in context
- pZBuffer = pD3DXContext->lpVtbl->GetZBuffer(pD3DXContext);
-
- // Get pixel format of depth buffer
- ddpf.dwSize = sizeof(ddpf);
- pZBuffer->lpVtbl->GetPixelFormat(pZBuffer, &ddpf);
- // Done with surface - release it
- pZBuffer->lpVtbl->Release(pZBuffer);
-
- // Done with D3DX context
- pD3DXContext->lpVtbl->Release(pD3DXContext);
-
- // Convert and return
- return D3DXMakeSurfaceFormat(&ddpf);
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldBuildPixelformatList_DX(void)
-{
- D3DX_DEVICEDESC d3dxdd;
- D3DX_VIDMODEDESC d3ddm;
- D3DX_SURFACEFORMAT fmt[64]; // 64 should be enough...
- DWORD dwDeviceIndex;
- DWORD surfClassFlags;
-// IDirect3D7 *pD3D = NULL;
- HRESULT hr;
- int nSupportedFormats = 0; // Total formats
- int nDepthOnlyFormats = 0;
- int nDepthStencilFormats = 0;
- int i;
- DGL_pixelFormat *pPF;
- BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits;
-// char buf[128];
-// char cat[8];
-
- // Direct3D (SW or HW)
- // These are arranged so that 'best' pixelformat
- // is higher in the list (for ChoosePixelFormat).
-/* const D3DFORMAT DepthStencil[4] = {
- D3DX_SF_Z16S0, //D3DX_SF_D16,
- D3DX_SF_Z15S1, //D3DX_SF_D15S1,
- D3DX_SF_Z32S0, //D3DX_SF_D32,
- D3DX_SF_Z24S8, //D3DX_SF_D24S8,
- //D3DX_SF_D24X8,
- //D3DX_SF_D24X4S4,
- };*/
-
- // Dump DX version
- ddlogMessage(GLDLOG_SYSTEM, "DirectX Version : 7.0\n");
-
- // Release any existing pixelformat list
- if (glb.lpPF) {
- free(glb.lpPF);
- }
-
- glb.nPixelFormatCount = 0;
- glb.lpPF = NULL;
-
- //
- // Pixelformats for Direct3D (SW or HW) rendering
- //
-
- dwDeviceIndex = (glb.dwDriver == GLDS_DRIVER_REF) ? D3DX_HWLEVEL_REFERENCE : D3DX_DEFAULT;
-
- // Dump description
- D3DXGetDeviceDescription(dwDeviceIndex, &d3dxdd);
- ddlogPrintf(GLDLOG_SYSTEM, "Device: %s", d3dxdd.driverDesc);
-
- // Get display mode
- D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm);
-
-#if 0
- // Phooey - this don't work...
-/*
- // Since D3DXGetMaxSurfaceFormats() can lie to us, we'll need a workaround.
- // Explicitly test for matching depth/stencil to display bpp.
- if (d3ddm.bpp <= 16) {
- if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z16S0))
- fmt[nSupportedFormats++] = D3DX_SF_Z16S0;
- if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z15S1))
- fmt[nSupportedFormats++] = D3DX_SF_Z15S1;
- if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_S1Z15))
- fmt[nSupportedFormats++] = D3DX_SF_S1Z15;
- // Didn't find anything? Try default
- if (nSupportedFormats == 0) {
- if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z32S0))
- fmt[nSupportedFormats++] = D3DX_SF_Z32S0;
- }
- } else {
- if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z32S0))
- fmt[nSupportedFormats++] = D3DX_SF_Z32S0;
- if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z24S8))
- fmt[nSupportedFormats++] = D3DX_SF_Z24S8;
- if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_S8Z24))
- fmt[nSupportedFormats++] = D3DX_SF_S8Z24;
- // Didn't find anything? Try default
- if (nSupportedFormats == 0) {
- if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z16S0))
- fmt[nSupportedFormats++] = D3DX_SF_Z16S0;
- }
- }
-*/
- // Go the Whole Hog...
- fmt[nSupportedFormats++] = _gldFindCompatibleDepthStencilFormat(dwDeviceIndex);
-#else
- //
- // Depth buffer formats WITHOUT stencil
- //
- surfClassFlags = D3DX_SC_DEPTHBUFFER;
- nDepthOnlyFormats = D3DXGetMaxSurfaceFormats(dwDeviceIndex, NULL, surfClassFlags);
- //
- // Depth buffer formats WITH stencil
- //
- surfClassFlags = D3DX_SC_DEPTHBUFFER | D3DX_SC_STENCILBUFFER;
- nDepthStencilFormats = D3DXGetMaxSurfaceFormats(dwDeviceIndex, NULL, surfClassFlags);
-
- // Work out how many formats we have in total
- if ((nDepthOnlyFormats + nDepthStencilFormats) == 0)
- return FALSE; // Bail: no compliant pixelformats
-
- // Get depth buffer formats WITHOUT stencil
- surfClassFlags = D3DX_SC_DEPTHBUFFER;
- for (i=0; i<nDepthOnlyFormats; i++) {
- D3DXGetSurfaceFormat(dwDeviceIndex, NULL, surfClassFlags, i, &fmt[nSupportedFormats++]);
- }
- // NOTE: For some reason we already get stencil formats when only specifying D3DX_SC_DEPTHBUFFER
- /*
- // Get depth buffer formats WITH stencil
- surfClassFlags = D3DX_SC_DEPTHBUFFER | D3DX_SC_STENCILBUFFER;
- for (i=0; i<nDepthStencilFormats; i++) {
- D3DXGetSurfaceFormat(dwDeviceIndex, NULL, surfClassFlags, i, &fmt[nSupportedFormats++]);
- }
- */
-#endif
-
- // Total count of pixelformats is:
- // (nSupportedFormats+1)*2
- glb.lpPF = (DGL_pixelFormat *)calloc((nSupportedFormats)*2, sizeof(DGL_pixelFormat));
- glb.nPixelFormatCount = (nSupportedFormats)*2;
- if (glb.lpPF == NULL) {
- glb.nPixelFormatCount = 0;
- return FALSE;
- }
-
- // Get a copy of pointer that we can alter
- pPF = glb.lpPF;
-
- // Cache colour bits from display format
-// _BitsFromDisplayFormat(d3ddm.Format, &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits);
- // Get display mode
- D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm);
- cColorBits = d3ddm.bpp;
- cAlphaBits = 0;
- switch (d3ddm.bpp) {
- case 15:
- cRedBits = 5; cGreenBits = 5; cBlueBits = 5;
- break;
- case 16:
- cRedBits = 5; cGreenBits = 6; cBlueBits = 5;
- break;
- case 24:
- case 32:
- cRedBits = 8; cGreenBits = 8; cBlueBits = 8;
- break;
- default:
- cRedBits = 5; cGreenBits = 5; cBlueBits = 5;
- }
-
- //
- // Add single-buffer formats
- //
-
-/* // Single-buffer, no depth-stencil buffer
- memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
- pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
- pPF->pfd.cColorBits = cColorBits;
- pPF->pfd.cRedBits = cRedBits;
- pPF->pfd.cGreenBits = cGreenBits;
- pPF->pfd.cBlueBits = cBlueBits;
- pPF->pfd.cAlphaBits = cAlphaBits;
- pPF->pfd.cDepthBits = 0;
- pPF->pfd.cStencilBits = 0;
- pPF->dwDriverData = D3DX_SF_UNKNOWN;
- pPF++;*/
-
- for (i=0; i<nSupportedFormats; i++, pPF++) {
- memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
- pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
- pPF->pfd.cColorBits = cColorBits;
- pPF->pfd.cRedBits = cRedBits;
- pPF->pfd.cGreenBits = cGreenBits;
- pPF->pfd.cBlueBits = cBlueBits;
- pPF->pfd.cAlphaBits = cAlphaBits;
- _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits);
- pPF->dwDriverData = fmt[i];
- }
-
- //
- // Add double-buffer formats
- //
-
-/* memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
- pPF->pfd.cColorBits = cColorBits;
- pPF->pfd.cRedBits = cRedBits;
- pPF->pfd.cGreenBits = cGreenBits;
- pPF->pfd.cBlueBits = cBlueBits;
- pPF->pfd.cAlphaBits = cAlphaBits;
- pPF->pfd.cDepthBits = 0;
- pPF->pfd.cStencilBits = 0;
- pPF->dwDriverData = D3DX_SF_UNKNOWN;
- pPF++;*/
-
- for (i=0; i<nSupportedFormats; i++, pPF++) {
- memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
- pPF->pfd.cColorBits = cColorBits;
- pPF->pfd.cRedBits = cRedBits;
- pPF->pfd.cGreenBits = cGreenBits;
- pPF->pfd.cBlueBits = cBlueBits;
- pPF->pfd.cAlphaBits = cAlphaBits;
- _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits);
- pPF->dwDriverData = fmt[i];
- }
-
- // Popup warning message if non RGB color mode
- {
- // This is a hack. KeithH
- HDC hdcDesktop = GetDC(NULL);
- DWORD dwDisplayBitDepth = GetDeviceCaps(hdcDesktop, BITSPIXEL);
- ReleaseDC(0, hdcDesktop);
- if (dwDisplayBitDepth <= 8) {
- ddlogPrintf(DDLOG_WARN, "Current Color Depth %d bpp is not supported", dwDisplayBitDepth);
- MessageBox(NULL, szColorDepthWarning, "GLDirect", MB_OK | MB_ICONWARNING);
- }
- }
-
- // Mark list as 'current'
- glb.bPixelformatsDirty = FALSE;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldInitialiseMesa_DX(
- DGL_ctx *lpCtx)
-{
- GLD_driver_dx7 *gld = NULL;
- int MaxTextureSize, TextureLevels;
- BOOL bSoftwareTnL;
-
- if (lpCtx == NULL)
- return FALSE;
-
- gld = lpCtx->glPriv;
- if (gld == NULL)
- return FALSE;
-
- if (glb.bMultitexture) {
- lpCtx->glCtx->Const.MaxTextureUnits = gld->d3dCaps.wMaxSimultaneousTextures;
- // Only support MAX_TEXTURE_UNITS texture units.
- // ** If this is altered then the FVF formats must be reviewed **.
- if (lpCtx->glCtx->Const.MaxTextureUnits > GLD_MAX_TEXTURE_UNITS_DX7)
- lpCtx->glCtx->Const.MaxTextureUnits = GLD_MAX_TEXTURE_UNITS_DX7;
- } else {
- // Multitexture override
- lpCtx->glCtx->Const.MaxTextureUnits = 1;
- }
-
- // max texture size
-// MaxTextureSize = min(gld->d3dCaps8.MaxTextureHeight, gld->d3dCaps8.MaxTextureWidth);
- MaxTextureSize = min(gld->d3dCaps.dwMaxTextureHeight, gld->d3dCaps.dwMaxTextureWidth);
- if (MaxTextureSize == 0)
- MaxTextureSize = 256; // Sanity check
-
- //
- // HACK!!
- if (MaxTextureSize > 1024)
- MaxTextureSize = 1024; // HACK - CLAMP TO 1024
- // HACK!!
- //
-
- // TODO: Check this again for Mesa 5
- // Got to set MAX_TEXTURE_SIZE as max levels.
- // Who thought this stupid idea up? ;)
- TextureLevels = 0;
- // Calculate power-of-two.
- while (MaxTextureSize) {
- TextureLevels++;
- MaxTextureSize >>= 1;
- }
- lpCtx->glCtx->Const.MaxTextureLevels = (TextureLevels) ? TextureLevels : 8;
-
- // Defaults
- IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_LIGHTING, FALSE);
- IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
- IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_DITHERENABLE, TRUE);
- IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_SHADEMODE, D3DSHADE_GOURAUD);
-
- // Set texture coord set to be used with each stage
- IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_TEXCOORDINDEX, 0);
- IDirect3DDevice7_SetTextureStageState(gld->pDev, 1, D3DTSS_TEXCOORDINDEX, 1);
-
- // Set up Depth buffer
- IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_ZENABLE,
- (lpCtx->lpPF->dwDriverData!=D3DX_SF_UNKNOWN) ? D3DZB_TRUE : D3DZB_FALSE);
-
- // Set the view matrix
- {
- D3DXMATRIX vm;
-#if 1
- D3DXMatrixIdentity(&vm);
-#else
- D3DXVECTOR3 Eye(0.0f, 0.0f, 0.0f);
- D3DXVECTOR3 At(0.0f, 0.0f, -1.0f);
- D3DXVECTOR3 Up(0.0f, 1.0f, 0.0f);
- D3DXMatrixLookAtRH(&vm, &Eye, &At, &Up);
- vm._31 = -vm._31;
- vm._32 = -vm._32;
- vm._33 = -vm._33;
- vm._34 = -vm._34;
-#endif
- IDirect3DDevice7_SetTransform(gld->pDev, D3DTRANSFORMSTATE_VIEW, &vm);
- }
-
-// DX7 does not support D3DRS_SOFTWAREVERTEXPROCESSING
-/*
- if (gld->bHasHWTnL) {
- if (glb.dwTnL == GLDS_TNL_DEFAULT)
- bSoftwareTnL = FALSE; // HW TnL
- else {
- bSoftwareTnL = ((glb.dwTnL == GLDS_TNL_MESA) || (glb.dwTnL == GLDS_TNL_D3DSW)) ? TRUE : FALSE;
- }
- } else {
- // No HW TnL, so no choice possible
- bSoftwareTnL = TRUE;
- }
- IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, bSoftwareTnL);
-*/
-
-// Dump this in a Release build as well, now.
-//#ifdef _DEBUG
- ddlogPrintf(DDLOG_INFO, "HW TnL: %s",
-// gld->bHasHWTnL ? (bSoftwareTnL ? "Disabled" : "Enabled") : "Unavailable");
- gld->bHasHWTnL ? "Enabled" : "Unavailable");
-//#endif
-
- // Set up interfaces to Mesa
- gldEnableExtensions_DX7(lpCtx->glCtx);
- gldInstallPipeline_DX7(lpCtx->glCtx);
- gldSetupDriverPointers_DX7(lpCtx->glCtx);
-
- // Signal a complete state update
- lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL);
-
- // Start a scene
- IDirect3DDevice7_BeginScene(gld->pDev);
- lpCtx->bSceneStarted = TRUE;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldSwapBuffers_DX(
- DGL_ctx *ctx,
- HDC hDC,
- HWND hWnd)
-{
- HRESULT hr;
- GLD_driver_dx7 *gld = NULL;
- DWORD dwFlags;
-
- if (ctx == NULL)
- return FALSE;
-
- gld = ctx->glPriv;
- if (gld == NULL)
- return FALSE;
-
-
- // End the scene if one is started
- if (ctx->bSceneStarted) {
- IDirect3DDevice7_EndScene(gld->pDev);
- ctx->bSceneStarted = FALSE;
- }
-
- // Needed by D3DX for MDI multi-window apps (DaveM)
- if (lpDDClipper)
- IDirectDrawClipper_SetHWnd(lpDDClipper, 0, hWnd);
-
- // Swap the buffers. hWnd may override the hWnd used for CreateDevice()
-// hr = IDirect3DDevice8_Present(gld->pDev, NULL, NULL, hWnd, NULL);
-
- // Set refresh sync flag
- dwFlags = glb.bWaitForRetrace ? 0 : D3DX_UPDATE_NOVSYNC;
- // Render and show frame
- hr = gld->pD3DXContext->lpVtbl->UpdateFrame(gld->pD3DXContext, dwFlags);
- if (FAILED(hr))
- ddlogError(DDLOG_WARN, "gldSwapBuffers_DX: UpdateFrame", hr);
-
- if (hr == DDERR_SURFACELOST) {
- hr = gld->pD3DXContext->lpVtbl->RestoreSurfaces(gld->pD3DXContext);
- if (FAILED(hr))
- ddlogError(DDLOG_WARN, "gldSwapBuffers_DX: RestoreSurfaces", hr);
- }
-
-exit_swap:
- // Begin a new scene
- IDirect3DDevice7_BeginScene(gld->pDev);
- ctx->bSceneStarted = TRUE;
-
- return (FAILED(hr)) ? FALSE : TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldGetDisplayMode_DX(
- DGL_ctx *ctx,
- GLD_displayMode *glddm)
-{
-// D3DDISPLAYMODE d3ddm;
- D3DX_VIDMODEDESC d3ddm;
- HRESULT hr;
- GLD_driver_dx7 *lpCtx = NULL;
- BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits;
-
- if ((glddm == NULL) || (ctx == NULL))
- return FALSE;
-
- lpCtx = ctx->glPriv;
- if (lpCtx == NULL)
- return FALSE;
-
- if (lpCtx->pD3D == NULL)
- return FALSE;
-
-// hr = IDirect3D8_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm);
- hr = D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm);
- if (FAILED(hr))
- return FALSE;
-
- // Get info from the display format
-// _BitsFromDisplayFormat(d3ddm.Format,
-// &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits);
-
- glddm->Width = d3ddm.width;
- glddm->Height = d3ddm.height;
- glddm->BPP = d3ddm.bpp;
- glddm->Refresh = d3ddm.refreshRate;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c
deleted file mode 100644
index 0a6d9f8555c..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c
+++ /dev/null
@@ -1,1176 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Driver interface code to Mesa
-*
-****************************************************************************/
-
-//#include <windows.h>
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx8.h"
-
-#include "glheader.h"
-#include "context.h"
-#include "colormac.h"
-#include "depth.h"
-#include "extensions.h"
-#include "macros.h"
-#include "matrix.h"
-// #include "mem.h"
-//#include "mmath.h"
-#include "mtypes.h"
-#include "texformat.h"
-#include "teximage.h"
-#include "texstore.h"
-#include "array_cache/acache.h"
-#include "swrast_setup/swrast_setup.h"
-#include "swrast_setup/ss_context.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-extern BOOL dglSwapBuffers(HDC hDC);
-
-// HACK: Hack the _33 member of the OpenGL perspective projection matrix
-const float _fPersp_33 = 1.6f;
-
-//---------------------------------------------------------------------------
-// Internal functions
-//---------------------------------------------------------------------------
-
-void _gld_mesa_warning(
- __GLcontext *gc,
- char *str)
-{
- // Intercept Mesa's internal warning mechanism
- gldLogPrintf(GLDLOG_WARN, "Mesa warning: %s", str);
-}
-
-//---------------------------------------------------------------------------
-
-void _gld_mesa_fatal(
- __GLcontext *gc,
- char *str)
-{
- // Intercept Mesa's internal fatal-message mechanism
- gldLogPrintf(GLDLOG_CRITICAL, "Mesa FATAL: %s", str);
-
- // Mesa calls abort(0) here.
- ddlogClose();
- exit(0);
-}
-
-//---------------------------------------------------------------------------
-
-D3DSTENCILOP _gldConvertStencilOp(
- GLenum StencilOp)
-{
- // Used by Stencil: pass, fail and zfail
-
- switch (StencilOp) {
- case GL_KEEP:
- return D3DSTENCILOP_KEEP;
- case GL_ZERO:
- return D3DSTENCILOP_ZERO;
- case GL_REPLACE:
- return D3DSTENCILOP_REPLACE;
- case GL_INCR:
- return D3DSTENCILOP_INCRSAT;
- case GL_DECR:
- return D3DSTENCILOP_DECRSAT;
- case GL_INVERT:
- return D3DSTENCILOP_INVERT;
- case GL_INCR_WRAP_EXT: // GL_EXT_stencil_wrap
- return D3DSTENCILOP_INCR;
- case GL_DECR_WRAP_EXT: // GL_EXT_stencil_wrap
- return D3DSTENCILOP_DECR;
- }
-
-#ifdef _DEBUG
- gldLogMessage(GLDLOG_ERROR, "_gldConvertStencilOp: Unknown StencilOp\n");
-#endif
-
- return D3DSTENCILOP_KEEP;
-}
-
-//---------------------------------------------------------------------------
-
-D3DCMPFUNC _gldConvertCompareFunc(
- GLenum CmpFunc)
-{
- // Used for Alpha func, depth func and stencil func.
-
- switch (CmpFunc) {
- case GL_NEVER:
- return D3DCMP_NEVER;
- case GL_LESS:
- return D3DCMP_LESS;
- case GL_EQUAL:
- return D3DCMP_EQUAL;
- case GL_LEQUAL:
- return D3DCMP_LESSEQUAL;
- case GL_GREATER:
- return D3DCMP_GREATER;
- case GL_NOTEQUAL:
- return D3DCMP_NOTEQUAL;
- case GL_GEQUAL:
- return D3DCMP_GREATEREQUAL;
- case GL_ALWAYS:
- return D3DCMP_ALWAYS;
- };
-
-#ifdef _DEBUG
- gldLogMessage(GLDLOG_ERROR, "_gldConvertCompareFunc: Unknown CompareFunc\n");
-#endif
-
- return D3DCMP_ALWAYS;
-}
-
-//---------------------------------------------------------------------------
-
-D3DBLEND _gldConvertBlendFunc(
- GLenum blend,
- GLenum DefaultBlend)
-{
- switch (blend) {
- case GL_ZERO:
- return D3DBLEND_ZERO;
- case GL_ONE:
- return D3DBLEND_ONE;
- case GL_DST_COLOR:
- return D3DBLEND_DESTCOLOR;
- case GL_SRC_COLOR:
- return D3DBLEND_SRCCOLOR;
- case GL_ONE_MINUS_DST_COLOR:
- return D3DBLEND_INVDESTCOLOR;
- case GL_ONE_MINUS_SRC_COLOR:
- return D3DBLEND_INVSRCCOLOR;
- case GL_SRC_ALPHA:
- return D3DBLEND_SRCALPHA;
- case GL_ONE_MINUS_SRC_ALPHA:
- return D3DBLEND_INVSRCALPHA;
- case GL_DST_ALPHA:
- return D3DBLEND_DESTALPHA;
- case GL_ONE_MINUS_DST_ALPHA:
- return D3DBLEND_INVDESTALPHA;
- case GL_SRC_ALPHA_SATURATE:
- return D3DBLEND_SRCALPHASAT;
- }
-
-#ifdef _DEBUG
- gldLogMessage(GLDLOG_ERROR, "_gldConvertBlendFunc: Unknown BlendFunc\n");
-#endif
-
- return DefaultBlend;
-}
-
-//---------------------------------------------------------------------------
-// Misc. functions
-//---------------------------------------------------------------------------
-
-void gld_Noop_DX8(
- GLcontext *ctx)
-{
-#ifdef _DEBUG
- gldLogMessage(GLDLOG_ERROR, "gld_Noop called!\n");
-#endif
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Error_DX8(
- GLcontext *ctx)
-{
-#ifdef _DEBUG
- // Quite useless.
-// gldLogMessage(GLDLOG_ERROR, "ctx->Driver.Error called!\n");
-#endif
-}
-
-//---------------------------------------------------------------------------
-// Required Mesa functions
-//---------------------------------------------------------------------------
-
-static GLboolean gld_set_draw_buffer_DX8(
- GLcontext *ctx,
- GLenum mode)
-{
- (void) ctx;
- if ((mode==GL_FRONT_LEFT) || (mode == GL_BACK_LEFT)) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_set_read_buffer_DX8(
- GLcontext *ctx,
- GLframebuffer *buffer,
- GLenum mode)
-{
- /* separate read buffer not supported */
-/*
- ASSERT(buffer == ctx->DrawBuffer);
- ASSERT(mode == GL_FRONT_LEFT);
-*/
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Clear_DX8(
- GLcontext *ctx,
- GLbitfield mask,
- GLboolean all,
- GLint x,
- GLint y,
- GLint width,
- GLint height)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- DWORD dwFlags = 0;
- D3DCOLOR Color = 0;
- float Z = 0.0f;
- DWORD Stencil = 0;
- D3DRECT d3dClearRect;
-
- // TODO: Colourmask
- const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
-
- if (!gld->pDev)
- return;
-
- if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) {
- GLubyte col[4];
- CLAMPED_FLOAT_TO_UBYTE(col[0], ctx->Color.ClearColor[0]);
- CLAMPED_FLOAT_TO_UBYTE(col[1], ctx->Color.ClearColor[1]);
- CLAMPED_FLOAT_TO_UBYTE(col[2], ctx->Color.ClearColor[2]);
- CLAMPED_FLOAT_TO_UBYTE(col[3], ctx->Color.ClearColor[3]);
- dwFlags |= D3DCLEAR_TARGET;
- Color = D3DCOLOR_RGBA(col[0], col[1], col[2], col[3]);
-// ctx->Color.ClearColor[1],
-// ctx->Color.ClearColor[2],
-// ctx->Color.ClearColor[3]);
- }
-
- if (mask & DD_DEPTH_BIT) {
- // D3D8 will fail the Clear call if we try and clear a
- // depth buffer and we haven't created one.
- // Also, some apps try and clear a depth buffer,
- // when a depth buffer hasn't been requested by the app.
- if (ctx->Visual.depthBits == 0) {
- mask &= ~DD_DEPTH_BIT; // Remove depth bit from mask
- } else {
- dwFlags |= D3DCLEAR_ZBUFFER;
- Z = ctx->Depth.Clear;
- }
- }
-
- if (mask & DD_STENCIL_BIT) {
- if (ctx->Visual.stencilBits == 0) {
- // No stencil bits in depth buffer
- mask &= ~DD_STENCIL_BIT; // Remove stencil bit from mask
- } else {
- dwFlags |= D3DCLEAR_STENCIL;
- Stencil = ctx->Stencil.Clear;
- }
- }
-
- // Some apps do really weird things with the rect, such as Quake3.
- if ((x < 0) || (y < 0) || (width <= 0) || (height <= 0)) {
- all = GL_TRUE;
- }
-
- if (!all) {
- // Calculate clear subrect
- d3dClearRect.x1 = x;
- d3dClearRect.y1 = gldCtx->dwHeight - (y + height);
- d3dClearRect.x2 = x + width;
- d3dClearRect.y2 = d3dClearRect.y1 + height;
- }
-
- // dwFlags will be zero if there's nothing to clear
- if (dwFlags) {
- _GLD_DX8_DEV(Clear(
- gld->pDev,
- all ? 0 : 1,
- all ? NULL : &d3dClearRect,
- dwFlags,
- Color, Z, Stencil));
- }
-
- if (mask & DD_ACCUM_BIT) {
- // Clear accumulation buffer
- }
-}
-
-//---------------------------------------------------------------------------
-
-// Mesa 5: Parameter change
-static void gld_buffer_size_DX8(
-// GLcontext *ctx,
- GLframebuffer *fb,
- GLuint *width,
- GLuint *height)
-{
-// GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
-
- *width = fb->Width; // gldCtx->dwWidth;
- *height = fb->Height; // gldCtx->dwHeight;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_Finish_DX8(
- GLcontext *ctx)
-{
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_Flush_DX8(
- GLcontext *ctx)
-{
- GLD_context *gld = GLD_GET_CONTEXT(ctx);
-
- // TODO: Detect apps that glFlush() then SwapBuffers() ?
-
- if (gld->EmulateSingle) {
- // Emulating a single-buffered context.
- // [Direct3D doesn't allow rendering to front buffer]
- dglSwapBuffers(gld->hDC);
- }
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_STENCIL(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- // Two-sided stencil. New for Mesa 5
- const GLuint uiFace = 0UL;
-
- struct gl_stencil_attrib *pStencil = &ctx->Stencil;
-
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILENABLE, pStencil->Enabled ? TRUE : FALSE));
- if (pStencil->Enabled) {
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILFUNC, _gldConvertCompareFunc(pStencil->Function[uiFace])));
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILREF, pStencil->Ref[uiFace]));
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILMASK, pStencil->ValueMask[uiFace]));
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILWRITEMASK, pStencil->WriteMask[uiFace]));
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILFAIL, _gldConvertStencilOp(pStencil->FailFunc[uiFace])));
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILZFAIL, _gldConvertStencilOp(pStencil->ZFailFunc[uiFace])));
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILPASS, _gldConvertStencilOp(pStencil->ZPassFunc[uiFace])));
- }
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_COLOR(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- DWORD dwFlags = 0;
- D3DBLEND src;
- D3DBLEND dest;
-
- // Alpha func
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ALPHAFUNC, _gldConvertCompareFunc(ctx->Color.AlphaFunc)));
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ALPHAREF, (DWORD)ctx->Color.AlphaRef));
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ALPHATESTENABLE, ctx->Color.AlphaEnabled));
-
- // Blend func
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ALPHABLENDENABLE, ctx->Color.BlendEnabled));
- src = _gldConvertBlendFunc(ctx->Color.BlendSrcRGB, GL_ONE);
- dest = _gldConvertBlendFunc(ctx->Color.BlendDstRGB, GL_ZERO);
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_SRCBLEND, src));
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_DESTBLEND, dest));
-
- // Color mask
- if (ctx->Color.ColorMask[0]) dwFlags |= D3DCOLORWRITEENABLE_RED;
- if (ctx->Color.ColorMask[1]) dwFlags |= D3DCOLORWRITEENABLE_GREEN;
- if (ctx->Color.ColorMask[2]) dwFlags |= D3DCOLORWRITEENABLE_BLUE;
- if (ctx->Color.ColorMask[3]) dwFlags |= D3DCOLORWRITEENABLE_ALPHA;
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_COLORWRITEENABLE, dwFlags));
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_DEPTH(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ZENABLE, ctx->Depth.Test ? D3DZB_TRUE : D3DZB_FALSE));
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ZFUNC, _gldConvertCompareFunc(ctx->Depth.Func)));
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ZWRITEENABLE, ctx->Depth.Mask ? TRUE : FALSE));
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_POLYGON(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- D3DFILLMODE d3dFillMode = D3DFILL_SOLID;
- D3DCULL d3dCullMode = D3DCULL_NONE;
- int iOffset = 0;
-
- // Fillmode
- switch (ctx->Polygon.FrontMode) {
- case GL_POINT:
- d3dFillMode = D3DFILL_POINT;
- break;
- case GL_LINE:
- d3dFillMode = D3DFILL_WIREFRAME;
- break;
- case GL_FILL:
- d3dFillMode = D3DFILL_SOLID;
- break;
- }
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FILLMODE, d3dFillMode));
-
- if (ctx->Polygon.CullFlag) {
- switch (ctx->Polygon.CullFaceMode) {
- case GL_BACK:
- if (ctx->Polygon.FrontFace == GL_CCW)
- d3dCullMode = D3DCULL_CW;
- else
- d3dCullMode = D3DCULL_CCW;
- break;
- case GL_FRONT:
- if (ctx->Polygon.FrontFace == GL_CCW)
- d3dCullMode = D3DCULL_CCW;
- else
- d3dCullMode = D3DCULL_CW;
- break;
- case GL_FRONT_AND_BACK:
- d3dCullMode = D3DCULL_NONE;
- break;
- default:
- break;
- }
- } else {
- d3dCullMode = D3DCULL_NONE;
- }
-// d3dCullMode = D3DCULL_NONE; // TODO: DEBUGGING
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_CULLMODE, d3dCullMode));
-
- // Polygon offset
- // ZBIAS ranges from 0 to 16 and can only move towards the viewer
- // Mesa5: ctx->Polygon._OffsetAny removed
- if (ctx->Polygon.OffsetFill) {
- iOffset = (int)ctx->Polygon.OffsetUnits;
- if (iOffset < 0)
- iOffset = -iOffset;
- else
- iOffset = 0; // D3D can't push away
- }
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ZBIAS, iOffset));
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_FOG(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- D3DCOLOR d3dFogColour;
- D3DFOGMODE d3dFogMode = D3DFOG_LINEAR;
-
- // TODO: Fog is calculated seperately in the Mesa pipeline
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGENABLE, FALSE));
- return;
-
- // Fog enable
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGENABLE, ctx->Fog.Enabled));
- if (!ctx->Fog.Enabled) {
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGTABLEMODE, D3DFOG_NONE));
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGVERTEXMODE, D3DFOG_NONE));
- return; // If disabled, don't bother setting any fog state
- }
-
- // Fog colour
- d3dFogColour = D3DCOLOR_COLORVALUE( ctx->Fog.Color[0],
- ctx->Fog.Color[1],
- ctx->Fog.Color[2],
- ctx->Fog.Color[3]);
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGCOLOR, d3dFogColour));
-
- // Fog density
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGDENSITY, *((DWORD*) (&ctx->Fog.Density))));
-
- // Fog start
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGSTART, *((DWORD*) (&ctx->Fog.Start))));
-
- // Fog end
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGEND, *((DWORD*) (&ctx->Fog.End))));
-
- // Fog mode
- switch (ctx->Fog.Mode) {
- case GL_LINEAR:
- d3dFogMode = D3DFOG_LINEAR;
- break;
- case GL_EXP:
- d3dFogMode = D3DFOG_EXP;
- break;
- case GL_EXP2:
- d3dFogMode = D3DFOG_EXP2;
- break;
- }
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGTABLEMODE, d3dFogMode));
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGVERTEXMODE, D3DFOG_NONE));
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_LIGHT(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
- DWORD dwSpecularEnable;
-
- // Shademode
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_SHADEMODE, (ctx->Light.ShadeModel == GL_SMOOTH) ? D3DSHADE_GOURAUD : D3DSHADE_FLAT));
-
- // Separate specular colour
- if (ctx->Light.Enabled)
- dwSpecularEnable = (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) ? TRUE: FALSE;
- else
- dwSpecularEnable = FALSE;
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_SPECULARENABLE, dwSpecularEnable));
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_MODELVIEW(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- D3DMATRIX m;
- //GLfloat *pM = ctx->ModelView.m;
- // Mesa5: Model-view is now a stack
- GLfloat *pM = ctx->ModelviewMatrixStack.Top->m;
- m._11 = pM[0];
- m._12 = pM[1];
- m._13 = pM[2];
- m._14 = pM[3];
- m._21 = pM[4];
- m._22 = pM[5];
- m._23 = pM[6];
- m._24 = pM[7];
- m._31 = pM[8];
- m._32 = pM[9];
- m._33 = pM[10];
- m._34 = pM[11];
- m._41 = pM[12];
- m._42 = pM[13];
- m._43 = pM[14];
- m._44 = pM[15];
-
- gld->matModelView = m;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_PROJECTION(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- D3DMATRIX m;
- //GLfloat *pM = ctx->ProjectionMatrix.m;
- // Mesa 5: Now a stack
- GLfloat *pM = ctx->ProjectionMatrixStack.Top->m;
- m._11 = pM[0];
- m._12 = pM[1];
- m._13 = pM[2];
- m._14 = pM[3];
-
- m._21 = pM[4];
- m._22 = pM[5];
- m._23 = pM[6];
- m._24 = pM[7];
-
- m._31 = pM[8];
- m._32 = pM[9];
- m._33 = pM[10] / _fPersp_33; // / 1.6f;
- m._34 = pM[11];
-
- m._41 = pM[12];
- m._42 = pM[13];
- m._43 = pM[14] / 2.0f;
- m._44 = pM[15];
-
- gld->matProjection = m;
-}
-
-//---------------------------------------------------------------------------
-/*
-void gldFrustumHook_DX8(
- GLdouble left,
- GLdouble right,
- GLdouble bottom,
- GLdouble top,
- GLdouble nearval,
- GLdouble farval)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- // Pass values on to Mesa first (in case we mess with them)
- _mesa_Frustum(left, right, bottom, top, nearval, farval);
-
- _fPersp_33 = farval / (nearval - farval);
-
-// ddlogPrintf(GLDLOG_SYSTEM, "Frustum: %f", farval/nearval);
-}
-
-//---------------------------------------------------------------------------
-
-void gldOrthoHook_DX8(
- GLdouble left,
- GLdouble right,
- GLdouble bottom,
- GLdouble top,
- GLdouble nearval,
- GLdouble farval)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- // Pass values on to Mesa first (in case we mess with them)
- _mesa_Ortho(left, right, bottom, top, nearval, farval);
-
- _fPersp_33 = 1.6f;
-
-// ddlogPrintf(GLDLOG_SYSTEM, "Ortho: %f", farval/nearval);
-}
-*/
-//---------------------------------------------------------------------------
-
-void gld_NEW_VIEWPORT(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- D3DVIEWPORT8 d3dvp;
-// GLint x, y;
-// GLsizei w, h;
-
- // Set depth range
- _GLD_DX8_DEV(GetViewport(gld->pDev, &d3dvp));
- // D3D can't do Quake1/Quake2 z-trick
- if (ctx->Viewport.Near <= ctx->Viewport.Far) {
- d3dvp.MinZ = ctx->Viewport.Near;
- d3dvp.MaxZ = ctx->Viewport.Far;
- } else {
- d3dvp.MinZ = ctx->Viewport.Far;
- d3dvp.MaxZ = ctx->Viewport.Near;
- }
-/* x = ctx->Viewport.X;
- y = ctx->Viewport.Y;
- w = ctx->Viewport.Width;
- h = ctx->Viewport.Height;
- if (x < 0) x = 0;
- if (y < 0) y = 0;
- if (w > gldCtx->dwWidth) w = gldCtx->dwWidth;
- if (h > gldCtx->dwHeight) h = gldCtx->dwHeight;
- // Ditto for D3D viewport dimensions
- if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x;
- if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y;
- d3dvp.X = x;
- d3dvp.Y = gldCtx->dwHeight - (y + h);
- d3dvp.Width = w;
- d3dvp.Height = h;*/
- _GLD_DX8_DEV(SetViewport(gld->pDev, &d3dvp));
-
-// gld->fFlipWindowY = (float)gldCtx->dwHeight;
-}
-
-//---------------------------------------------------------------------------
-
-__inline BOOL _gldAnyEvalEnabled(
- GLcontext *ctx)
-{
- struct gl_eval_attrib *eval = &ctx->Eval;
-
- if ((eval->AutoNormal) ||
- (eval->Map1Color4) ||
- (eval->Map1Index) ||
- (eval->Map1Normal) ||
- (eval->Map1TextureCoord1) ||
- (eval->Map1TextureCoord2) ||
- (eval->Map1TextureCoord3) ||
- (eval->Map1TextureCoord4) ||
- (eval->Map1Vertex3) ||
- (eval->Map1Vertex4) ||
- (eval->Map2Color4) ||
- (eval->Map2Index) ||
- (eval->Map2Normal) ||
- (eval->Map2TextureCoord1) ||
- (eval->Map2TextureCoord2) ||
- (eval->Map2TextureCoord3) ||
- (eval->Map2TextureCoord4) ||
- (eval->Map2Vertex3) ||
- (eval->Map2Vertex4)
- )
- return TRUE;
-
- return FALSE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL _gldChooseInternalPipeline(
- GLcontext *ctx,
- GLD_driver_dx8 *gld)
-{
-// return TRUE; // DEBUGGING: ALWAYS USE MESA
-// return FALSE; // DEBUGGING: ALWAYS USE D3D
-
- if ((glb.dwTnL == GLDS_TNL_MESA) || (gld->bHasHWTnL == FALSE))
- {
- gld->PipelineUsage.qwMesa.QuadPart++;
- return TRUE; // Force Mesa TnL
- }
-
- if ((ctx->Light.Enabled) ||
- (1) ||
- (ctx->Texture._TexGenEnabled) ||
- (ctx->Texture._TexMatEnabled) ||
-// (ctx->Transform._AnyClip) ||
- (ctx->Scissor.Enabled) ||
- _gldAnyEvalEnabled(ctx) // Put this last so we can early-out
- )
- {
- gld->PipelineUsage.qwMesa.QuadPart++;
- return TRUE;
- }
-
- gld->PipelineUsage.qwD3DFVF.QuadPart++;
- return FALSE;
-
-/* // Force Mesa pipeline?
- if (glb.dwTnL == GLDS_TNL_MESA) {
- gld->PipelineUsage.dwMesa.QuadPart++;
- return GLD_PIPELINE_MESA;
- }
-
- // Test for functionality not exposed in the D3D pathways
- if ((ctx->Texture._GenFlags)) {
- gld->PipelineUsage.dwMesa.QuadPart++;
- return GLD_PIPELINE_MESA;
- }
-
- // Now decide if vertex shader can be used.
- // If two sided lighting is enabled then we must either
- // use Mesa TnL or the vertex shader
- if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) {
- if (gld->VStwosidelight.hShader && !ctx->Fog.Enabled) {
- // Use Vertex Shader
- gld->PipelineUsage.dwD3D2SVS.QuadPart++;
- return GLD_PIPELINE_D3D_VS_TWOSIDE;
- } else {
- // Use Mesa TnL
- gld->PipelineUsage.dwMesa.QuadPart++;
- return GLD_PIPELINE_MESA;
- }
- }
-
- // Must be D3D fixed-function pipeline
- gld->PipelineUsage.dwD3DFVF.QuadPart++;
- return GLD_PIPELINE_D3D_FVF;
-*/
-}
-
-//---------------------------------------------------------------------------
-
-void gld_update_state_DX8(
- GLcontext *ctx,
- GLuint new_state)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLD_pb_dx8 *gldPB;
-
- if (!gld || !gld->pDev)
- return;
-
- _swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
- _tnl_InvalidateState( ctx, new_state );
-
- // SetupIndex will be used in the pipelines for choosing setup function
- if ((ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE | DD_SEPARATE_SPECULAR)) ||
- (ctx->Fog.Enabled))
- {
- if (ctx->_TriangleCaps & DD_FLATSHADE)
- gld->iSetupFunc = GLD_SI_FLAT_EXTRAS;
- else
- gld->iSetupFunc = GLD_SI_SMOOTH_EXTRAS;
- } else {
- if (ctx->_TriangleCaps & DD_FLATSHADE)
- gld->iSetupFunc = GLD_SI_FLAT; // Setup flat shade + texture
- else
- gld->iSetupFunc = GLD_SI_SMOOTH; // Setup smooth shade + texture
- }
-
- gld->bUseMesaTnL = _gldChooseInternalPipeline(ctx, gld);
- if (gld->bUseMesaTnL) {
- gldPB = &gld->PB2d;
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, TRUE));
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_CLIPPING, FALSE));
- _GLD_DX8_DEV(SetVertexShader(gld->pDev, gldPB->dwFVF));
- } else {
- gldPB = &gld->PB3d;
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_CLIPPING, TRUE));
-// if (gld->TnLPipeline == GLD_PIPELINE_D3D_VS_TWOSIDE) {
-// _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->VStwosidelight.bHardware));
-// _GLD_DX8_DEV(SetVertexShader(gld->pDev, gld->VStwosidelight.hShader));
-// } else {
- _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->bHasHWTnL));
- _GLD_DX8_DEV(SetVertexShader(gld->pDev, gldPB->dwFVF));
-// }
- }
-
-#define _GLD_TEST_STATE(a) \
- if (new_state & (a)) { \
- gld##a(ctx); \
- new_state &= ~(a); \
- }
-
-#define _GLD_TEST_STATE_DX8(a) \
- if (new_state & (a)) { \
- gld##a##_DX8(ctx); \
- new_state &= ~(a); \
- }
-
-#define _GLD_IGNORE_STATE(a) new_state &= ~(a);
-
-// if (!gld->bUseMesaTnL) {
- // Not required if Mesa is doing the TnL.
- // Problem: If gld->bUseMesaTnL is TRUE when these are signaled,
- // then we'll miss updating the D3D TnL pipeline.
- // Therefore, don't test for gld->bUseMesaTnL
- _GLD_TEST_STATE(_NEW_MODELVIEW);
- _GLD_TEST_STATE(_NEW_PROJECTION);
-// }
-
- _GLD_TEST_STATE_DX8(_NEW_TEXTURE); // extern, so guard with _DX8
- _GLD_TEST_STATE(_NEW_COLOR);
- _GLD_TEST_STATE(_NEW_DEPTH);
- _GLD_TEST_STATE(_NEW_POLYGON);
- _GLD_TEST_STATE(_NEW_STENCIL);
- _GLD_TEST_STATE(_NEW_FOG);
- _GLD_TEST_STATE(_NEW_LIGHT);
- _GLD_TEST_STATE(_NEW_VIEWPORT);
-
- _GLD_IGNORE_STATE(_NEW_TRANSFORM);
-
-
-// Stubs for future use.
-/* _GLD_TEST_STATE(_NEW_TEXTURE_MATRIX);
- _GLD_TEST_STATE(_NEW_COLOR_MATRIX);
- _GLD_TEST_STATE(_NEW_ACCUM);
- _GLD_TEST_STATE(_NEW_EVAL);
- _GLD_TEST_STATE(_NEW_HINT);
- _GLD_TEST_STATE(_NEW_LINE);
- _GLD_TEST_STATE(_NEW_PIXEL);
- _GLD_TEST_STATE(_NEW_POINT);
- _GLD_TEST_STATE(_NEW_POLYGONSTIPPLE);
- _GLD_TEST_STATE(_NEW_SCISSOR);
- _GLD_TEST_STATE(_NEW_PACKUNPACK);
- _GLD_TEST_STATE(_NEW_ARRAY);
- _GLD_TEST_STATE(_NEW_RENDERMODE);
- _GLD_TEST_STATE(_NEW_BUFFERS);
- _GLD_TEST_STATE(_NEW_MULTISAMPLE);
-*/
-
-// For debugging.
-#if 0
-#define _GLD_TEST_UNHANDLED_STATE(a) \
- if (new_state & (a)) { \
- gldLogMessage(GLDLOG_ERROR, "Unhandled " #a "\n"); \
- }
- _GLD_TEST_UNHANDLED_STATE(_NEW_TEXTURE_MATRIX);
- _GLD_TEST_UNHANDLED_STATE(_NEW_COLOR_MATRIX);
- _GLD_TEST_UNHANDLED_STATE(_NEW_ACCUM);
- _GLD_TEST_UNHANDLED_STATE(_NEW_EVAL);
- _GLD_TEST_UNHANDLED_STATE(_NEW_HINT);
- _GLD_TEST_UNHANDLED_STATE(_NEW_LINE);
- _GLD_TEST_UNHANDLED_STATE(_NEW_PIXEL);
- _GLD_TEST_UNHANDLED_STATE(_NEW_POINT);
- _GLD_TEST_UNHANDLED_STATE(_NEW_POLYGONSTIPPLE);
- _GLD_TEST_UNHANDLED_STATE(_NEW_SCISSOR);
- _GLD_TEST_UNHANDLED_STATE(_NEW_PACKUNPACK);
- _GLD_TEST_UNHANDLED_STATE(_NEW_ARRAY);
- _GLD_TEST_UNHANDLED_STATE(_NEW_RENDERMODE);
- _GLD_TEST_UNHANDLED_STATE(_NEW_BUFFERS);
- _GLD_TEST_UNHANDLED_STATE(_NEW_MULTISAMPLE);
-#undef _GLD_UNHANDLED_STATE
-#endif
-
-#undef _GLD_TEST_STATE
-}
-
-//---------------------------------------------------------------------------
-// Viewport
-//---------------------------------------------------------------------------
-
-void gld_Viewport_DX8(
- GLcontext *ctx,
- GLint x,
- GLint y,
- GLsizei w,
- GLsizei h)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- D3DVIEWPORT8 d3dvp;
-
- if (!gld || !gld->pDev)
- return;
-
- // This is a hack. When the app is minimized, Mesa passes
- // w=1 and h=1 for viewport dimensions. Without this test
- // we get a GPF in gld_wgl_resize_buffers().
- if ((w==1) && (h==1))
- return;
-
- // Call ResizeBuffersMESA. This function will early-out
- // if no resize is needed.
- //ctx->Driver.ResizeBuffersMESA(ctx);
- // Mesa 5: Changed parameters
- ctx->Driver.ResizeBuffers(gldCtx->glBuffer);
-
-#if 0
- ddlogPrintf(GLDLOG_SYSTEM, ">> Viewport x=%d y=%d w=%d h=%d", x,y,w,h);
-#endif
-
- // ** D3D viewport must not be outside the render target surface **
- // Sanity check the GL viewport dimensions
- if (x < 0) x = 0;
- if (y < 0) y = 0;
- if (w > gldCtx->dwWidth) w = gldCtx->dwWidth;
- if (h > gldCtx->dwHeight) h = gldCtx->dwHeight;
- // Ditto for D3D viewport dimensions
- if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x;
- if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y;
-
- d3dvp.X = x;
- d3dvp.Y = gldCtx->dwHeight - (y + h);
- d3dvp.Width = w;
- d3dvp.Height = h;
- if (ctx->Viewport.Near <= ctx->Viewport.Far) {
- d3dvp.MinZ = ctx->Viewport.Near;
- d3dvp.MaxZ = ctx->Viewport.Far;
- } else {
- d3dvp.MinZ = ctx->Viewport.Far;
- d3dvp.MaxZ = ctx->Viewport.Near;
- }
-
- // TODO: DEBUGGING
-// d3dvp.MinZ = 0.0f;
-// d3dvp.MaxZ = 1.0f;
-
- _GLD_DX8_DEV(SetViewport(gld->pDev, &d3dvp));
-
-}
-
-//---------------------------------------------------------------------------
-
-extern BOOL dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);
-
-// Mesa 5: Parameter change
-void gldResizeBuffers_DX8(
-// GLcontext *ctx)
- GLframebuffer *fb)
-{
- GET_CURRENT_CONTEXT(ctx);
- dglWglResizeBuffers(ctx, TRUE);
-}
-
-//---------------------------------------------------------------------------
-#ifdef _DEBUG
-// This is only for debugging.
-// To use, plug into ctx->Driver.Enable pointer below.
-void gld_Enable(
- GLcontext *ctx,
- GLenum e,
- GLboolean b)
-{
- char buf[1024];
- sprintf(buf, "Enable: %s (%s)\n", _mesa_lookup_enum_by_nr(e), b?"TRUE":"FALSE");
- ddlogMessage(DDLOG_SYSTEM, buf);
-}
-#endif
-//---------------------------------------------------------------------------
-// Driver pointer setup
-//---------------------------------------------------------------------------
-
-extern const GLubyte* _gldGetStringGeneric(GLcontext*, GLenum);
-
-void gldSetupDriverPointers_DX8(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- // Mandatory functions
- ctx->Driver.GetString = _gldGetStringGeneric;
- ctx->Driver.UpdateState = gld_update_state_DX8;
- ctx->Driver.Clear = gld_Clear_DX8;
- ctx->Driver.DrawBuffer = gld_set_draw_buffer_DX8;
- ctx->Driver.GetBufferSize = gld_buffer_size_DX8;
- ctx->Driver.Finish = gld_Finish_DX8;
- ctx->Driver.Flush = gld_Flush_DX8;
- ctx->Driver.Error = gld_Error_DX8;
-
- // Hardware accumulation buffer
- ctx->Driver.Accum = NULL; // TODO: gld_Accum;
-
- // Bitmap functions
- ctx->Driver.CopyPixels = gld_CopyPixels_DX8;
- ctx->Driver.DrawPixels = gld_DrawPixels_DX8;
- ctx->Driver.ReadPixels = gld_ReadPixels_DX8;
- ctx->Driver.Bitmap = gld_Bitmap_DX8;
-
- // Buffer resize
- ctx->Driver.ResizeBuffers = gldResizeBuffers_DX8;
-
- // Texture image functions
- ctx->Driver.ChooseTextureFormat = gld_ChooseTextureFormat_DX8;
- ctx->Driver.TexImage1D = gld_TexImage1D_DX8;
- ctx->Driver.TexImage2D = gld_TexImage2D_DX8;
- ctx->Driver.TexImage3D = _mesa_store_teximage3d;
- ctx->Driver.TexSubImage1D = gld_TexSubImage1D_DX8;
- ctx->Driver.TexSubImage2D = gld_TexSubImage2D_DX8;
- ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
-
- ctx->Driver.CopyTexImage1D = gldCopyTexImage1D_DX8; //NULL;
- ctx->Driver.CopyTexImage2D = gldCopyTexImage2D_DX8; //NULL;
- ctx->Driver.CopyTexSubImage1D = gldCopyTexSubImage1D_DX8; //NULL;
- ctx->Driver.CopyTexSubImage2D = gldCopyTexSubImage2D_DX8; //NULL;
- ctx->Driver.CopyTexSubImage3D = gldCopyTexSubImage3D_DX8;
- ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
-
- // Texture object functions
- ctx->Driver.BindTexture = NULL;
- ctx->Driver.NewTextureObject = NULL; // Not yet implemented by Mesa!;
- ctx->Driver.DeleteTexture = gld_DeleteTexture_DX8;
- ctx->Driver.PrioritizeTexture = NULL;
-
- // Imaging functionality
- ctx->Driver.CopyColorTable = NULL;
- ctx->Driver.CopyColorSubTable = NULL;
- ctx->Driver.CopyConvolutionFilter1D = NULL;
- ctx->Driver.CopyConvolutionFilter2D = NULL;
-
- // State changing functions
- ctx->Driver.AlphaFunc = NULL; //gld_AlphaFunc;
- ctx->Driver.BlendFuncSeparate = NULL; //gld_BlendFunc;
- ctx->Driver.ClearColor = NULL; //gld_ClearColor;
- ctx->Driver.ClearDepth = NULL; //gld_ClearDepth;
- ctx->Driver.ClearStencil = NULL; //gld_ClearStencil;
- ctx->Driver.ColorMask = NULL; //gld_ColorMask;
- ctx->Driver.CullFace = NULL; //gld_CullFace;
- ctx->Driver.ClipPlane = NULL; //gld_ClipPlane;
- ctx->Driver.FrontFace = NULL; //gld_FrontFace;
- ctx->Driver.DepthFunc = NULL; //gld_DepthFunc;
- ctx->Driver.DepthMask = NULL; //gld_DepthMask;
- ctx->Driver.DepthRange = NULL;
- ctx->Driver.Enable = NULL; //gld_Enable;
- ctx->Driver.Fogfv = NULL; //gld_Fogfv;
- ctx->Driver.Hint = NULL; //gld_Hint;
- ctx->Driver.Lightfv = NULL; //gld_Lightfv;
- ctx->Driver.LightModelfv = NULL; //gld_LightModelfv;
- ctx->Driver.LineStipple = NULL; //gld_LineStipple;
- ctx->Driver.LineWidth = NULL; //gld_LineWidth;
- ctx->Driver.LogicOpcode = NULL; //gld_LogicOpcode;
- ctx->Driver.PointParameterfv = NULL; //gld_PointParameterfv;
- ctx->Driver.PointSize = NULL; //gld_PointSize;
- ctx->Driver.PolygonMode = NULL; //gld_PolygonMode;
- ctx->Driver.PolygonOffset = NULL; //gld_PolygonOffset;
- ctx->Driver.PolygonStipple = NULL; //gld_PolygonStipple;
- ctx->Driver.RenderMode = NULL; //gld_RenderMode;
- ctx->Driver.Scissor = NULL; //gld_Scissor;
- ctx->Driver.ShadeModel = NULL; //gld_ShadeModel;
- ctx->Driver.StencilFunc = NULL; //gld_StencilFunc;
- ctx->Driver.StencilMask = NULL; //gld_StencilMask;
- ctx->Driver.StencilOp = NULL; //gld_StencilOp;
- ctx->Driver.TexGen = NULL; //gld_TexGen;
- ctx->Driver.TexEnv = NULL;
- ctx->Driver.TexParameter = NULL;
- ctx->Driver.TextureMatrix = NULL; //gld_TextureMatrix;
- ctx->Driver.Viewport = gld_Viewport_DX8;
-
- _swsetup_Wakeup(ctx);
-
- tnl->Driver.RunPipeline = _tnl_run_pipeline;
- tnl->Driver.Render.ResetLineStipple = gld_ResetLineStipple_DX8;
- tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
- tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
-
- // Hook into glFrustum() and glOrtho()
-// ctx->Exec->Frustum = gldFrustumHook_DX8;
-// ctx->Exec->Ortho = gldOrthoHook_DX8;
-
-}
-
-//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h b/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h
deleted file mode 100644
index 7efec7cae80..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h
+++ /dev/null
@@ -1,324 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: GLDirect Direct3D 8.0 header file
-*
-****************************************************************************/
-
-#ifndef _GLD_DX8_H
-#define _GLD_DX8_H
-
-//---------------------------------------------------------------------------
-// Windows includes
-//---------------------------------------------------------------------------
-
-//#ifndef STRICT
-//#define STRICT
-//#endif
-
-//#define WIN32_LEAN_AND_MEAN
-//#include <windows.h>
-#include <d3d8.h>
-#include <d3dx8.h>
-
-// MS screwed up with the DX8.1 SDK - there's no compile-time
-// method of compiling for 8.0 via the 8.1 SDK unless you
-// "make sure you don't use any 8.1 interfaces".
-// We CAN use 8.1 D3DX static functions, though - just not new 8.1 interfaces.
-//
-// D3D_SDK_VERSION is 120 for 8.0 (supported by Windows 95).
-// D3D_SDK_VERSION is 220 for 8.1 (NOT supported by Windows 95).
-//
-#define D3D_SDK_VERSION_DX8_SUPPORT_WIN95 120
-
-// Typedef for obtaining function from d3d8.dll
-typedef IDirect3D8* (WINAPI *FNDIRECT3DCREATE8) (UINT);
-
-
-//---------------------------------------------------------------------------
-// Defines
-//---------------------------------------------------------------------------
-
-#ifdef _DEBUG
-#define _GLD_TEST_HRESULT(h) \
-{ \
- HRESULT _hr = (h); \
- if (FAILED(_hr)) { \
- gldLogError(GLDLOG_ERROR, #h, _hr); \
- } \
-}
-#define _GLD_DX8(func) _GLD_TEST_HRESULT(IDirect3D8_##func##)
-#define _GLD_DX8_DEV(func) _GLD_TEST_HRESULT(IDirect3DDevice8_##func##)
-#define _GLD_DX8_VB(func) _GLD_TEST_HRESULT(IDirect3DVertexBuffer8_##func##)
-#define _GLD_DX8_TEX(func) _GLD_TEST_HRESULT(IDirect3DTexture8_##func##)
-#else
-#define _GLD_DX8(func) IDirect3D8_##func
-#define _GLD_DX8_DEV(func) IDirect3DDevice8_##func
-#define _GLD_DX8_VB(func) IDirect3DVertexBuffer8_##func
-#define _GLD_DX8_TEX(func) IDirect3DTexture8_##func
-#endif
-
-#define SAFE_RELEASE(p) \
-{ \
- if (p) { \
- (p)->lpVtbl->Release(p); \
- (p) = NULL; \
- } \
-}
-
-#define SAFE_RELEASE_VB8(p) \
-{ \
- if (p) { \
- IDirect3DVertexBuffer8_Release((p)); \
- (p) = NULL; \
- } \
-}
-
-#define SAFE_RELEASE_SURFACE8(p) \
-{ \
- if (p) { \
- IDirect3DSurface8_Release((p)); \
- (p) = NULL; \
- } \
-}
-
-// Setup index.
-enum {
- GLD_SI_FLAT = 0,
- GLD_SI_SMOOTH = 1,
- GLD_SI_FLAT_EXTRAS = 2,
- GLD_SI_SMOOTH_EXTRAS = 3,
-};
-/*
-// Internal pipeline
-typedef enum {
- GLD_PIPELINE_MESA = 0, // Mesa pipeline
- GLD_PIPELINE_D3D_FVF = 1, // Direct3D Fixed-function pipeline
- GLD_PIPELINE_D3D_VS_TWOSIDE = 2 // Direct3D two-sided-lighting vertex shader
-} GLD_tnl_pipeline;
-*/
-//---------------------------------------------------------------------------
-// Vertex definitions for Fixed-Function pipeline
-//---------------------------------------------------------------------------
-
-//
-// NOTE: If the number of texture units is altered then most of
-// the texture code will need to be revised.
-//
-
-#define GLD_MAX_TEXTURE_UNITS_DX8 2
-
-//
-// 2D vertex transformed by Mesa
-//
-#define GLD_FVF_2D_VERTEX ( D3DFVF_XYZRHW | \
- D3DFVF_DIFFUSE | \
- D3DFVF_SPECULAR | \
- D3DFVF_TEX2)
-typedef struct {
- FLOAT x, y; // 2D raster coords
- FLOAT sz; // Screen Z (depth)
- FLOAT rhw; // Reciprocal homogenous W
- DWORD diffuse; // Diffuse colour
- DWORD specular; // For separate-specular support
- FLOAT t0_u, t0_v; // 1st set of texture coords
- FLOAT t1_u, t1_v; // 2nd set of texture coords
-} GLD_2D_VERTEX;
-
-
-//
-// 3D vertex transformed by Direct3D
-//
-#define GLD_FVF_3D_VERTEX ( D3DFVF_XYZ | \
- D3DFVF_DIFFUSE | \
- D3DFVF_TEX2)
-
-typedef struct {
- D3DXVECTOR3 Position; // XYZ Vector in object space
- D3DCOLOR Diffuse; // Diffuse colour
- D3DXVECTOR2 TexUnit0; // Texture unit 0
- D3DXVECTOR2 TexUnit1; // Texture unit 1
-} GLD_3D_VERTEX;
-
-//---------------------------------------------------------------------------
-// Vertex Shaders
-//---------------------------------------------------------------------------
-/*
-// DX8 Vertex Shader
-typedef struct {
- DWORD hShader; // If NULL, shader is invalid and cannot be used
- BOOL bHardware; // If TRUE then shader was created for hardware,
- // otherwise shader was created for software.
-} GLD_vertexShader;
-*/
-//---------------------------------------------------------------------------
-// Structs
-//---------------------------------------------------------------------------
-
-// This keeps a count of how many times we choose each individual internal
-// pathway. Useful for seeing if a certain pathway was ever used by an app, and
-// how much each pathway is biased.
-// Zero the members at context creation and dump stats at context deletion.
-typedef struct {
- // Note: DWORD is probably too small
- ULARGE_INTEGER qwMesa; // Mesa TnL pipeline
- ULARGE_INTEGER qwD3DFVF; // Direct3D Fixed-Function pipeline
-// ULARGE_INTEGER dwD3D2SVS; // Direct3D Two-Sided Vertex Shader pipeline
-} GLD_pipeline_usage;
-
-// GLDirect Primitive Buffer (points, lines, triangles and quads)
-typedef struct {
- // Data for IDirect3DDevice8::CreateVertexBuffer()
- DWORD dwStride; // Stride of vertex
- DWORD dwUsage; // Usage flags
- DWORD dwFVF; // Direct3D Flexible Vertex Format
- DWORD dwPool; // Pool flags
-
- IDirect3DVertexBuffer8 *pVB; // Holds points, lines, tris and quads.
-
- // Point list is assumed to be at start of buffer
- DWORD iFirstLine; // Index of start of line list
- DWORD iFirstTriangle; // Index of start of triangle list
-
- BYTE *pPoints; // Pointer to next free point
- BYTE *pLines; // Pointer to next free line
- BYTE *pTriangles; // Pointer to next free triangle
-
- DWORD nPoints; // Number of points ready to render
- DWORD nLines; // Number of lines ready to render
- DWORD nTriangles; // Number of triangles ready to render
-} GLD_pb_dx8;
-
-// GLDirect DX8 driver data
-typedef struct {
- // GLDirect vars
- BOOL bDoublebuffer; // Doublebuffer (otherwise single-buffered)
- BOOL bDepthStencil; // Depth buffer needed (stencil optional)
- D3DFORMAT RenderFormat; // Format of back/front buffer
- D3DFORMAT DepthFormat; // Format of depth/stencil
-// float fFlipWindowY; // Value for flipping viewport Y coord
-
- // Direct3D vars
- D3DCAPS8 d3dCaps8;
- BOOL bHasHWTnL; // Device has Hardware Transform/Light?
- IDirect3D8 *pD3D; // Base Direct3D8 interface
- IDirect3DDevice8 *pDev; // Direct3D8 Device interface
- GLD_pb_dx8 PB2d; // Vertices transformed by Mesa
- GLD_pb_dx8 PB3d; // Vertices transformed by Direct3D
- D3DPRIMITIVETYPE d3dpt; // Current Direct3D primitive type
- D3DXMATRIX matProjection; // Projection matrix for D3D TnL
- D3DXMATRIX matModelView; // Model/View matrix for D3D TnL
- int iSetupFunc; // Which setup functions to use
- BOOL bUseMesaTnL; // Whether to use Mesa or D3D for TnL
-
- // Direct3D vars for two-sided lighting
-// GLD_vertexShader VStwosidelight; // Vertex Shader for two-sided lighting
-// D3DXMATRIX matWorldViewProj;// World/View/Projection matrix for shaders
-
-
-// GLD_tnl_pipeline TnLPipeline; // Index of current internal pipeline
- GLD_pipeline_usage PipelineUsage;
-} GLD_driver_dx8;
-
-#define GLD_GET_DX8_DRIVER(c) (GLD_driver_dx8*)(c)->glPriv
-
-//---------------------------------------------------------------------------
-// Function prototypes
-//---------------------------------------------------------------------------
-
-PROC gldGetProcAddress_DX8(LPCSTR a);
-void gldEnableExtensions_DX8(GLcontext *ctx);
-void gldInstallPipeline_DX8(GLcontext *ctx);
-void gldSetupDriverPointers_DX8(GLcontext *ctx);
-//void gldResizeBuffers_DX8(GLcontext *ctx);
-void gldResizeBuffers_DX8(GLframebuffer *fb);
-
-
-// Texture functions
-
-void gldCopyTexImage1D_DX8(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gldCopyTexImage2D_DX8(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gldCopyTexSubImage1D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
-void gldCopyTexSubImage2D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-void gldCopyTexSubImage3D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-
-void gld_NEW_TEXTURE_DX8(GLcontext *ctx);
-void gld_DrawPixels_DX8(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
-void gld_ReadPixels_DX8(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
-void gld_CopyPixels_DX8(GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
-void gld_Bitmap_DX8(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
-const struct gl_texture_format* gld_ChooseTextureFormat_DX8(GLcontext *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
-void gld_TexImage2D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
-void gld_TexImage1D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage2D_DX8( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage1D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
-void gld_DeleteTexture_DX8(GLcontext *ctx, struct gl_texture_object *tObj);
-void gld_ResetLineStipple_DX8(GLcontext *ctx);
-
-// 2D primitive functions
-
-void gld_Points2D_DX8(GLcontext *ctx, GLuint first, GLuint last);
-
-void gld_Line2DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-
-void gld_Triangle2DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DFlatExtras_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothExtras_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-
-void gld_Quad2DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DFlatExtras_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothExtras_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-
-// 3D primitive functions
-
-void gld_Points3D_DX8(GLcontext *ctx, GLuint first, GLuint last);
-void gld_Line3DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Line3DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-
-// Primitive functions for Two-sided-lighting Vertex Shader
-
-void gld_Points2DTwoside_DX8(GLcontext *ctx, GLuint first, GLuint last);
-void gld_Line2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-
-#endif
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_dxerr8.h b/src/mesa/drivers/windows/gldirect/dx8/gld_dxerr8.h
deleted file mode 100644
index f8e92b936e8..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_dxerr8.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/*==========================================================================;
- *
- *
- * File: dxerr8.h
- * Content: DirectX Error Library Include File
- *
- ****************************************************************************/
-
-#ifndef _GLD_DXERR8_H_
-#define _GLD_DXERR8_H_
-
-
-#include <d3d8.h>
-
-//
-// DXGetErrorString8
-//
-// Desc: Converts an DirectX HRESULT to a string
-//
-// Args: HRESULT hr Can be any error code from
-// DPLAY D3D8 D3DX8 DMUSIC DSOUND
-//
-// Return: Converted string
-//
-const char* __stdcall DXGetErrorString8A(HRESULT hr);
-const WCHAR* __stdcall DXGetErrorString8W(HRESULT hr);
-
-#ifdef UNICODE
- #define DXGetErrorString8 DXGetErrorString8W
-#else
- #define DXGetErrorString8 DXGetErrorString8A
-#endif
-
-
-//
-// DXTrace
-//
-// Desc: Outputs a formatted error message to the debug stream
-//
-// Args: CHAR* strFile The current file, typically passed in using the
-// __FILE__ macro.
-// DWORD dwLine The current line number, typically passed in using the
-// __LINE__ macro.
-// HRESULT hr An HRESULT that will be traced to the debug stream.
-// CHAR* strMsg A string that will be traced to the debug stream (may be NULL)
-// BOOL bPopMsgBox If TRUE, then a message box will popup also containing the passed info.
-//
-// Return: The hr that was passed in.
-//
-//HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox = FALSE );
-//HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox = FALSE );
-HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox);
-HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox);
-
-#ifdef UNICODE
- #define DXTrace DXTraceW
-#else
- #define DXTrace DXTraceA
-#endif
-
-
-//
-// Helper macros
-//
-#if defined(DEBUG) | defined(_DEBUG)
- #define DXTRACE_MSG(str) DXTrace( __FILE__, (DWORD)__LINE__, 0, str, FALSE )
- #define DXTRACE_ERR(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, TRUE )
- #define DXTRACE_ERR_NOMSGBOX(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, FALSE )
-#else
- #define DXTRACE_MSG(str) (0L)
- #define DXTRACE_ERR(str,hr) (hr)
- #define DXTRACE_ERR_NOMSGBOX(str,hr) (hr)
-#endif
-
-
-#endif
-
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c
deleted file mode 100644
index 108f12a9d16..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c
+++ /dev/null
@@ -1,344 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: GL extensions
-*
-****************************************************************************/
-
-//#include "../GLDirect.h"
-//#include "../gld_log.h"
-//#include "../gld_settings.h"
-
-#include <windows.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/gl.h>
-#include <GL/glext.h>
-
-//#include "ddlog.h"
-//#include "gld_dx8.h"
-
-#include "glheader.h"
-#include "context.h"
-#include "colormac.h"
-#include "depth.h"
-#include "extensions.h"
-#include "macros.h"
-#include "matrix.h"
-// #include "mem.h"
-//#include "mmath.h"
-#include "mtypes.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "array_cache/acache.h"
-#include "swrast_setup/swrast_setup.h"
-#include "swrast_setup/ss_context.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-#include "dglcontext.h"
-#include "extensions.h"
-
-// For some reason this is not defined in an above header...
-extern void _mesa_enable_imaging_extensions(GLcontext *ctx);
-
-//---------------------------------------------------------------------------
-// Hack for the SGIS_multitexture extension that was removed from Mesa
-// NOTE: SGIS_multitexture enums also clash with GL_SGIX_async_pixel
-
- // NOTE: Quake2 ran *slower* with this enabled, so I've
- // disabled it for now.
- // To enable, uncomment:
- // _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0);
-
-//---------------------------------------------------------------------------
-
-enum {
- /* Quake2 GL_SGIS_multitexture */
- GL_SELECTED_TEXTURE_SGIS = 0x835B,
- GL_SELECTED_TEXTURE_COORD_SET_SGIS = 0x835C,
- GL_MAX_TEXTURES_SGIS = 0x835D,
- GL_TEXTURE0_SGIS = 0x835E,
- GL_TEXTURE1_SGIS = 0x835F,
- GL_TEXTURE2_SGIS = 0x8360,
- GL_TEXTURE3_SGIS = 0x8361,
- GL_TEXTURE_COORD_SET_SOURCE_SGIS = 0x8363,
-};
-
-//---------------------------------------------------------------------------
-
-void APIENTRY gldSelectTextureSGIS(
- GLenum target)
-{
- GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
- glActiveTextureARB(ARB_target);
-}
-
-//---------------------------------------------------------------------------
-
-void APIENTRY gldMTexCoord2fSGIS(
- GLenum target,
- GLfloat s,
- GLfloat t)
-{
- GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
- glMultiTexCoord2fARB(ARB_target, s, t);
-}
-
-//---------------------------------------------------------------------------
-
-void APIENTRY gldMTexCoord2fvSGIS(
- GLenum target,
- const GLfloat *v)
-{
- GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
- glMultiTexCoord2fvARB(ARB_target, v);
-}
-
-//---------------------------------------------------------------------------
-// Extensions
-//---------------------------------------------------------------------------
-
-typedef struct {
- PROC proc;
- char *name;
-} GLD_extension;
-
-GLD_extension GLD_extList[] = {
-#ifdef GL_EXT_polygon_offset
- { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },
-#endif
- { (PROC)glBlendEquationEXT, "glBlendEquationEXT" },
- { (PROC)glBlendColorEXT, "glBlendColorExt" },
- { (PROC)glVertexPointerEXT, "glVertexPointerEXT" },
- { (PROC)glNormalPointerEXT, "glNormalPointerEXT" },
- { (PROC)glColorPointerEXT, "glColorPointerEXT" },
- { (PROC)glIndexPointerEXT, "glIndexPointerEXT" },
- { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },
- { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },
- { (PROC)glGetPointervEXT, "glGetPointervEXT" },
- { (PROC)glArrayElementEXT, "glArrayElementEXT" },
- { (PROC)glDrawArraysEXT, "glDrawArrayEXT" },
- { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },
- { (PROC)glBindTextureEXT, "glBindTextureEXT" },
- { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },
- { (PROC)glGenTexturesEXT, "glGenTexturesEXT" },
- { (PROC)glIsTextureEXT, "glIsTextureEXT" },
- { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },
- { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },
- { (PROC)glTexImage3DEXT, "glTexImage3DEXT" },
- { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },
- { (PROC)glPointParameterfEXT, "glPointParameterfEXT" },
- { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" },
-
- { (PROC)glLockArraysEXT, "glLockArraysEXT" },
- { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" },
- { NULL, "\0" }
-};
-
-GLD_extension GLD_multitexList[] = {
-/*
- { (PROC)glMultiTexCoord1dSGIS, "glMTexCoord1dSGIS" },
- { (PROC)glMultiTexCoord1dvSGIS, "glMTexCoord1dvSGIS" },
- { (PROC)glMultiTexCoord1fSGIS, "glMTexCoord1fSGIS" },
- { (PROC)glMultiTexCoord1fvSGIS, "glMTexCoord1fvSGIS" },
- { (PROC)glMultiTexCoord1iSGIS, "glMTexCoord1iSGIS" },
- { (PROC)glMultiTexCoord1ivSGIS, "glMTexCoord1ivSGIS" },
- { (PROC)glMultiTexCoord1sSGIS, "glMTexCoord1sSGIS" },
- { (PROC)glMultiTexCoord1svSGIS, "glMTexCoord1svSGIS" },
- { (PROC)glMultiTexCoord2dSGIS, "glMTexCoord2dSGIS" },
- { (PROC)glMultiTexCoord2dvSGIS, "glMTexCoord2dvSGIS" },
- { (PROC)glMultiTexCoord2fSGIS, "glMTexCoord2fSGIS" },
- { (PROC)glMultiTexCoord2fvSGIS, "glMTexCoord2fvSGIS" },
- { (PROC)glMultiTexCoord2iSGIS, "glMTexCoord2iSGIS" },
- { (PROC)glMultiTexCoord2ivSGIS, "glMTexCoord2ivSGIS" },
- { (PROC)glMultiTexCoord2sSGIS, "glMTexCoord2sSGIS" },
- { (PROC)glMultiTexCoord2svSGIS, "glMTexCoord2svSGIS" },
- { (PROC)glMultiTexCoord3dSGIS, "glMTexCoord3dSGIS" },
- { (PROC)glMultiTexCoord3dvSGIS, "glMTexCoord3dvSGIS" },
- { (PROC)glMultiTexCoord3fSGIS, "glMTexCoord3fSGIS" },
- { (PROC)glMultiTexCoord3fvSGIS, "glMTexCoord3fvSGIS" },
- { (PROC)glMultiTexCoord3iSGIS, "glMTexCoord3iSGIS" },
- { (PROC)glMultiTexCoord3ivSGIS, "glMTexCoord3ivSGIS" },
- { (PROC)glMultiTexCoord3sSGIS, "glMTexCoord3sSGIS" },
- { (PROC)glMultiTexCoord3svSGIS, "glMTexCoord3svSGIS" },
- { (PROC)glMultiTexCoord4dSGIS, "glMTexCoord4dSGIS" },
- { (PROC)glMultiTexCoord4dvSGIS, "glMTexCoord4dvSGIS" },
- { (PROC)glMultiTexCoord4fSGIS, "glMTexCoord4fSGIS" },
- { (PROC)glMultiTexCoord4fvSGIS, "glMTexCoord4fvSGIS" },
- { (PROC)glMultiTexCoord4iSGIS, "glMTexCoord4iSGIS" },
- { (PROC)glMultiTexCoord4ivSGIS, "glMTexCoord4ivSGIS" },
- { (PROC)glMultiTexCoord4sSGIS, "glMTexCoord4sSGIS" },
- { (PROC)glMultiTexCoord4svSGIS, "glMTexCoord4svSGIS" },
- { (PROC)glMultiTexCoordPointerSGIS, "glMTexCoordPointerSGIS" },
- { (PROC)glSelectTextureSGIS, "glSelectTextureSGIS" },
- { (PROC)glSelectTextureCoordSetSGIS, "glSelectTextureCoordSetSGIS" },
-*/
- { (PROC)glActiveTextureARB, "glActiveTextureARB" },
- { (PROC)glClientActiveTextureARB, "glClientActiveTextureARB" },
- { (PROC)glMultiTexCoord1dARB, "glMultiTexCoord1dARB" },
- { (PROC)glMultiTexCoord1dvARB, "glMultiTexCoord1dvARB" },
- { (PROC)glMultiTexCoord1fARB, "glMultiTexCoord1fARB" },
- { (PROC)glMultiTexCoord1fvARB, "glMultiTexCoord1fvARB" },
- { (PROC)glMultiTexCoord1iARB, "glMultiTexCoord1iARB" },
- { (PROC)glMultiTexCoord1ivARB, "glMultiTexCoord1ivARB" },
- { (PROC)glMultiTexCoord1sARB, "glMultiTexCoord1sARB" },
- { (PROC)glMultiTexCoord1svARB, "glMultiTexCoord1svARB" },
- { (PROC)glMultiTexCoord2dARB, "glMultiTexCoord2dARB" },
- { (PROC)glMultiTexCoord2dvARB, "glMultiTexCoord2dvARB" },
- { (PROC)glMultiTexCoord2fARB, "glMultiTexCoord2fARB" },
- { (PROC)glMultiTexCoord2fvARB, "glMultiTexCoord2fvARB" },
- { (PROC)glMultiTexCoord2iARB, "glMultiTexCoord2iARB" },
- { (PROC)glMultiTexCoord2ivARB, "glMultiTexCoord2ivARB" },
- { (PROC)glMultiTexCoord2sARB, "glMultiTexCoord2sARB" },
- { (PROC)glMultiTexCoord2svARB, "glMultiTexCoord2svARB" },
- { (PROC)glMultiTexCoord3dARB, "glMultiTexCoord3dARB" },
- { (PROC)glMultiTexCoord3dvARB, "glMultiTexCoord3dvARB" },
- { (PROC)glMultiTexCoord3fARB, "glMultiTexCoord3fARB" },
- { (PROC)glMultiTexCoord3fvARB, "glMultiTexCoord3fvARB" },
- { (PROC)glMultiTexCoord3iARB, "glMultiTexCoord3iARB" },
- { (PROC)glMultiTexCoord3ivARB, "glMultiTexCoord3ivARB" },
- { (PROC)glMultiTexCoord3sARB, "glMultiTexCoord3sARB" },
- { (PROC)glMultiTexCoord3svARB, "glMultiTexCoord3svARB" },
- { (PROC)glMultiTexCoord4dARB, "glMultiTexCoord4dARB" },
- { (PROC)glMultiTexCoord4dvARB, "glMultiTexCoord4dvARB" },
- { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4fARB" },
- { (PROC)glMultiTexCoord4fvARB, "glMultiTexCoord4fvARB" },
- { (PROC)glMultiTexCoord4iARB, "glMultiTexCoord4iARB" },
- { (PROC)glMultiTexCoord4ivARB, "glMultiTexCoord4ivARB" },
- { (PROC)glMultiTexCoord4sARB, "glMultiTexCoord4sARB" },
- { (PROC)glMultiTexCoord4svARB, "glMultiTexCoord4svARB" },
-
- // Descent3 doesn't use correct string, hence this hack
- { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4f" },
-
- // Quake2 SGIS multitexture
- { (PROC)gldSelectTextureSGIS, "glSelectTextureSGIS" },
- { (PROC)gldMTexCoord2fSGIS, "glMTexCoord2fSGIS" },
- { (PROC)gldMTexCoord2fvSGIS, "glMTexCoord2fvSGIS" },
-
- { NULL, "\0" }
-};
-
-//---------------------------------------------------------------------------
-
-PROC gldGetProcAddress_DX(
- LPCSTR a)
-{
- int i;
- PROC proc = NULL;
-
- for (i=0; GLD_extList[i].proc; i++) {
- if (!strcmp(a, GLD_extList[i].name)) {
- proc = GLD_extList[i].proc;
- break;
- }
- }
-
- if (glb.bMultitexture) {
- for (i=0; GLD_multitexList[i].proc; i++) {
- if (!strcmp(a, GLD_multitexList[i].name)) {
- proc = GLD_multitexList[i].proc;
- break;
- }
- }
- }
-
- gldLogPrintf(GLDLOG_INFO, "GetProcAddress: %s (%s)", a, proc ? "OK" : "Failed");
-
- return proc;
-}
-
-//---------------------------------------------------------------------------
-
-void gldEnableExtensions_DX8(
- GLcontext *ctx)
-{
- GLuint i;
-
- // Mesa enables some extensions by default.
- // This table decides which ones we want to switch off again.
-
- // NOTE: GL_EXT_compiled_vertex_array appears broken.
-
- const char *gld_disable_extensions[] = {
-// "GL_ARB_transpose_matrix",
-// "GL_EXT_compiled_vertex_array",
-// "GL_EXT_polygon_offset",
-// "GL_EXT_rescale_normal",
- "GL_EXT_texture3D",
-// "GL_NV_texgen_reflection",
- NULL
- };
-
- const char *gld_multitex_extensions[] = {
- "GL_ARB_multitexture", // Quake 3
- NULL
- };
-
- // Quake 2 engines
- const char *szGL_SGIS_multitexture = "GL_SGIS_multitexture";
-
- const char *gld_enable_extensions[] = {
- "GL_EXT_texture_env_add", // Quake 3
- "GL_ARB_texture_env_add", // Quake 3
- NULL
- };
-
- for (i=0; gld_disable_extensions[i]; i++) {
- _mesa_disable_extension(ctx, gld_disable_extensions[i]);
- }
-
- for (i=0; gld_enable_extensions[i]; i++) {
- _mesa_enable_extension(ctx, gld_enable_extensions[i]);
- }
-
- if (glb.bMultitexture) {
- for (i=0; gld_multitex_extensions[i]; i++) {
- _mesa_enable_extension(ctx, gld_multitex_extensions[i]);
- }
-
- // GL_SGIS_multitexture
- // NOTE: Quake2 ran *slower* with this enabled, so I've
- // disabled it for now.
- // Fair bit slower on GeForce256,
- // Much slower on 3dfx Voodoo5 5500.
-// _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0);
-
- }
-
- _mesa_enable_imaging_extensions(ctx);
- _mesa_enable_1_3_extensions(ctx);
- _mesa_enable_1_4_extensions(ctx);
-}
-
-//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c
deleted file mode 100644
index 2baea57443c..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c
+++ /dev/null
@@ -1,77 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Mesa transformation pipeline with GLDirect fastpath
-*
-****************************************************************************/
-
-//#include "../GLDirect.h"
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx8.h"
-
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-//---------------------------------------------------------------------------
-
-extern struct tnl_pipeline_stage _gld_d3d_render_stage;
-extern struct tnl_pipeline_stage _gld_mesa_render_stage;
-
-static const struct tnl_pipeline_stage *gld_pipeline[] = {
- &_gld_d3d_render_stage, // Direct3D TnL
- &_tnl_vertex_transform_stage,
- &_tnl_normal_transform_stage,
- &_tnl_lighting_stage,
- &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage. ??? */
- &_tnl_texgen_stage,
- &_tnl_texture_transform_stage,
- &_tnl_point_attenuation_stage,
- &_gld_mesa_render_stage, // Mesa TnL, D3D rendering
- 0,
-};
-
-//---------------------------------------------------------------------------
-
-void gldInstallPipeline_DX8(
- GLcontext *ctx)
-{
- // Remove any existing pipeline stages,
- // then install GLDirect pipeline stages.
-
- _tnl_destroy_pipeline(ctx);
- _tnl_install_pipeline(ctx, gld_pipeline);
-}
-
-//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c
deleted file mode 100644
index 700b5200862..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c
+++ /dev/null
@@ -1,1446 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Primitive (points/lines/tris/quads) rendering
-*
-****************************************************************************/
-
-//#include "../GLDirect.h"
-
-//#include "gld_dx8.h"
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx8.h"
-
-#include "glheader.h"
-#include "context.h"
-#include "colormac.h"
-#include "depth.h"
-#include "extensions.h"
-#include "macros.h"
-#include "matrix.h"
-// #include "mem.h"
-//#include "mmath.h"
-#include "mtypes.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "array_cache/acache.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "swrast_setup/ss_context.h"
-#include "swrast/s_context.h"
-#include "swrast/s_depth.h"
-#include "swrast/s_lines.h"
-#include "swrast/s_triangle.h"
-#include "swrast/s_trispan.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-// Disable compiler complaints about unreferenced local variables
-#pragma warning (disable:4101)
-
-//---------------------------------------------------------------------------
-// Helper defines for primitives
-//---------------------------------------------------------------------------
-
-//static const float ooZ = 1.0f / 65536.0f; // One over Z
-
-#define GLD_COLOUR (D3DCOLOR_RGBA(swv->color[0], swv->color[1], swv->color[2], swv->color[3]))
-#define GLD_SPECULAR (D3DCOLOR_RGBA(swv->specular[0], swv->specular[1], swv->specular[2], swv->specular[3]))
-#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y))
-
-//---------------------------------------------------------------------------
-// 2D vertex setup
-//---------------------------------------------------------------------------
-
-#define GLD_SETUP_2D_VARS_POINTS \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); \
- GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pPoints; \
- SScontext *ss = SWSETUP_CONTEXT(ctx); \
- SWvertex *swv; \
- DWORD dwSpecularColour; \
- DWORD dwFlatColour
-
-#define GLD_SETUP_2D_VARS_LINES \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); \
- GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pLines; \
- SScontext *ss = SWSETUP_CONTEXT(ctx); \
- SWvertex *swv; \
- DWORD dwSpecularColour; \
- DWORD dwFlatColour
-
-#define GLD_SETUP_2D_VARS_TRIANGLES \
- BOOL bFog = ctx->Fog.Enabled; \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); \
- GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pTriangles; \
- SScontext *ss = SWSETUP_CONTEXT(ctx); \
- SWvertex *swv; \
- DWORD dwSpecularColour; \
- DWORD dwFlatColour; \
- GLuint facing = 0; \
- struct vertex_buffer *VB; \
- GLchan (*vbcolor)[4]; \
- GLchan (*vbspec)[4]
-
-#define GLD_SETUP_GET_SWVERT(s) \
- swv = &ss->verts[##s]
-
-#define GLD_SETUP_2D_VERTEX \
- pV->x = swv->win[0]; \
- pV->y = GLD_FLIP_Y(swv->win[1]); \
- pV->rhw = swv->win[3]
-
-#define GLD_SETUP_SMOOTH_COLOUR \
- pV->diffuse = GLD_COLOUR
-
-#define GLD_SETUP_GET_FLAT_COLOUR \
- dwFlatColour = GLD_COLOUR
-#define GLD_SETUP_GET_FLAT_FOG_COLOUR \
- dwFlatColour = _gldComputeFog(ctx, swv)
-
-#define GLD_SETUP_USE_FLAT_COLOUR \
- pV->diffuse = dwFlatColour
-
-#define GLD_SETUP_GET_FLAT_SPECULAR \
- dwSpecularColour= GLD_SPECULAR
-
-#define GLD_SETUP_USE_FLAT_SPECULAR \
- pV->specular = dwSpecularColour
-
-#define GLD_SETUP_DEPTH \
- pV->sz = swv->win[2] / ctx->DepthMaxF
-// pV->z = swv->win[2] * ooZ;
-
-#define GLD_SETUP_SPECULAR \
- pV->specular = GLD_SPECULAR
-
-#define GLD_SETUP_FOG \
- pV->diffuse = _gldComputeFog(ctx, swv)
-
-#define GLD_SETUP_TEX0 \
- pV->t0_u = swv->texcoord[0][0]; \
- pV->t0_v = swv->texcoord[0][1]
-
-#define GLD_SETUP_TEX1 \
- pV->t1_u = swv->texcoord[1][0]; \
- pV->t1_v = swv->texcoord[1][1]
-
-#define GLD_SETUP_LIGHTING(v) \
- if (facing == 1) { \
- pV->diffuse = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \
- if (vbspec) { \
- pV->specular = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \
- } \
- } else { \
- if (bFog) \
- GLD_SETUP_FOG; \
- else \
- GLD_SETUP_SMOOTH_COLOUR; \
- GLD_SETUP_SPECULAR; \
- }
-
-#define GLD_SETUP_GET_FLAT_LIGHTING(v) \
- if (facing == 1) { \
- dwFlatColour = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \
- if (vbspec) { \
- dwSpecularColour = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \
- } \
- }
-
-#define GLD_SETUP_TWOSIDED_LIGHTING \
- /* Two-sided lighting */ \
- if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) { \
- SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; \
- SWvertex *v[3]; \
- GLfloat ex,ey,fx,fy,cc; \
- /* Get vars for later */ \
- VB = &TNL_CONTEXT(ctx)->vb; \
- vbcolor = (GLchan (*)[4])VB->ColorPtr[1]->data; \
- if (VB->SecondaryColorPtr[1]) { \
- vbspec = (GLchan (*)[4])VB->SecondaryColorPtr[1]->data; \
- } else { \
- vbspec = NULL; \
- } \
- v[0] = &verts[v0]; \
- v[1] = &verts[v1]; \
- v[2] = &verts[v2]; \
- ex = v[0]->win[0] - v[2]->win[0]; \
- ey = v[0]->win[1] - v[2]->win[1]; \
- fx = v[1]->win[0] - v[2]->win[0]; \
- fy = v[1]->win[1] - v[2]->win[1]; \
- cc = ex*fy - ey*fx; \
- facing = (cc < 0.0) ^ ctx->Polygon._FrontBit; \
- }
-
-//---------------------------------------------------------------------------
-// 3D vertex setup
-//---------------------------------------------------------------------------
-
-#define GLD_SETUP_3D_VARS_POINTS \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); \
- GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pPoints; \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- GLfloat (*p4f)[4]; \
- GLfloat (*tc)[4]; \
- DWORD dwColor;
-
-#define GLD_SETUP_3D_VARS_LINES \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); \
- GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pLines; \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- GLfloat (*p4f)[4]; \
- GLfloat (*tc)[4]; \
- DWORD dwColor;
-
-#define GLD_SETUP_3D_VARS_TRIANGLES \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); \
- GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pTriangles; \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- GLfloat (*p4f)[4]; \
- GLfloat (*tc)[4]; \
- DWORD dwColor;
-
-#define GLD_SETUP_3D_VERTEX(v) \
- p4f = VB->ObjPtr->data; \
- pV->Position.x = p4f[##v][0]; \
- pV->Position.y = p4f[##v][1]; \
- pV->Position.z = p4f[##v][2];
-
-#define GLD_SETUP_SMOOTH_COLOUR_3D(v) \
- p4f = (GLfloat (*)[4])VB->ColorPtr[0]->data; \
- pV->Diffuse = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]);
-
-
-#define GLD_SETUP_GET_FLAT_COLOUR_3D(v) \
- p4f = (GLfloat (*)[4])VB->ColorPtr[0]->data; \
- dwColor = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]);
-
-#define GLD_SETUP_USE_FLAT_COLOUR_3D \
- pV->Diffuse = dwColor;
-
-#define GLD_SETUP_TEX0_3D(v) \
- if (VB->TexCoordPtr[0]) { \
- tc = VB->TexCoordPtr[0]->data; \
- pV->TexUnit0.x = tc[##v][0]; \
- pV->TexUnit0.y = tc[##v][1]; \
- }
-
-#define GLD_SETUP_TEX1_3D(v) \
- if (VB->TexCoordPtr[1]) { \
- tc = VB->TexCoordPtr[1]->data; \
- pV->TexUnit1.x = tc[##v][0]; \
- pV->TexUnit1.y = tc[##v][1]; \
- }
-
-//---------------------------------------------------------------------------
-// Helper functions
-//---------------------------------------------------------------------------
-
-__inline DWORD _gldComputeFog(
- GLcontext *ctx,
- SWvertex *swv)
-{
- // Full fog calculation.
- // Based on Mesa code.
-
- GLchan rFog, gFog, bFog;
- GLchan fR, fG, fB;
- const GLfloat f = swv->fog;
- const GLfloat g = 1.0f - f;
-
- UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]);
- UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]);
- UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]);
- fR = f * swv->color[0] + g * rFog;
- fG = f * swv->color[1] + g * gFog;
- fB = f * swv->color[2] + g * bFog;
- return D3DCOLOR_RGBA(fR, fG, fB, swv->color[3]);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_ResetLineStipple_DX8(
- GLcontext *ctx)
-{
- // TODO: Fake stipple with a 32x32 texture.
-}
-
-//---------------------------------------------------------------------------
-// 2D (post-transformed) primitives
-//---------------------------------------------------------------------------
-
-void gld_Points2D_DX8(
- GLcontext *ctx,
- GLuint first,
- GLuint last)
-{
- GLD_SETUP_2D_VARS_POINTS;
-
- unsigned i;
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-
- // _Size is already clamped to MaxPointSize and MinPointSize
- IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size));
-
- if (VB->Elts) {
- for (i=first; i<last; i++, pV++) {
- if (VB->ClipMask[VB->Elts[i]] == 0) {
-// _swrast_Point( ctx, &verts[VB->Elts[i]] );
- GLD_SETUP_GET_SWVERT(VB->Elts[i]);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_SPECULAR;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- }
- }
- } else {
- GLD_SETUP_GET_SWVERT(first);
- for (i=first; i<last; i++, swv++, pV++) {
- if (VB->ClipMask[i] == 0) {
-// _swrast_Point( ctx, &verts[i] );
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_SPECULAR;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- }
- }
- }
-
- gld->PB2d.pPoints = (BYTE*)pV;
- gld->PB2d.nPoints += (last-first);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Line2DFlat_DX8(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1)
-{
- GLD_SETUP_2D_VARS_LINES;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_GET_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_GET_FLAT_SPECULAR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- gld->PB2d.pLines = (BYTE*)pV;
- gld->PB2d.nLines++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Line2DSmooth_DX8(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1)
-{
- GLD_SETUP_2D_VARS_LINES;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_SPECULAR;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_SPECULAR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- gld->PB2d.pLines = (BYTE*)pV;
- gld->PB2d.nLines++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DFlat_DX8(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_GET_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DSmooth_DX8(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
-
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DFlatExtras_DX8(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_TWOSIDED_LIGHTING(v2);
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- if (bFog)
- GLD_SETUP_GET_FLAT_FOG_COLOUR;
- else
- GLD_SETUP_GET_FLAT_COLOUR;
- GLD_SETUP_GET_FLAT_SPECULAR;
- GLD_SETUP_GET_FLAT_LIGHTING(v2);
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DSmoothExtras_DX8(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_TWOSIDED_LIGHTING(v0);
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v0);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v1);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v2);
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DFlat_DX8(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_GET_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DSmooth_DX8(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DFlatExtras_DX8(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_TWOSIDED_LIGHTING(v3);
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- if (bFog)
- GLD_SETUP_GET_FLAT_FOG_COLOUR;
- else
- GLD_SETUP_GET_FLAT_COLOUR;
- GLD_SETUP_GET_FLAT_SPECULAR;
- GLD_SETUP_GET_FLAT_LIGHTING(v3);
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DSmoothExtras_DX8(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_TWOSIDED_LIGHTING(v0);
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v0);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v1);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v2);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v2);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v3);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v0);
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-// 3D (pre-transformed) primitives
-//---------------------------------------------------------------------------
-
-void gld_Points3D_DX8(
- GLcontext *ctx,
- GLuint first,
- GLuint last)
-{
- GLD_SETUP_3D_VARS_POINTS
-
- unsigned i;
-// struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-
- // _Size is already clamped to MaxPointSize and MinPointSize
- IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size));
-
- if (VB->Elts) {
- for (i=first; i<last; i++, pV++) {
- if (VB->ClipMask[VB->Elts[i]] == 0) {
-// _swrast_Point( ctx, &verts[VB->Elts[i]] );
-// GLD_SETUP_GET_SWVERT(VB->Elts[i]);
- GLD_SETUP_3D_VERTEX(VB->Elts[i])
- GLD_SETUP_SMOOTH_COLOUR_3D(i)
- GLD_SETUP_TEX0_3D(i)
- GLD_SETUP_TEX1_3D(i)
- }
- }
- } else {
-// GLD_SETUP_GET_SWVERT(first);
- for (i=first; i<last; i++, pV++) {
- if (VB->ClipMask[i] == 0) {
-// _swrast_Point( ctx, &verts[i] );
- GLD_SETUP_3D_VERTEX(i)
- GLD_SETUP_SMOOTH_COLOUR_3D(i)
- GLD_SETUP_TEX0_3D(i)
- GLD_SETUP_TEX1_3D(i)
- }
- }
- }
-/*
- for (i=first; i<last; i++, pV++) {
- GLD_SETUP_3D_VERTEX(i)
- GLD_SETUP_SMOOTH_COLOUR_3D(i)
- GLD_SETUP_TEX0_3D(i)
- GLD_SETUP_TEX1_3D(i)
- }
-*/
- gld->PB3d.pPoints = (BYTE*)pV;
- gld->PB3d.nPoints += (last-first);
-}
-
-//---------------------------------------------------------------------------
-// Line functions
-//---------------------------------------------------------------------------
-
-void gld_Line3DFlat_DX8(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1)
-{
- GLD_SETUP_3D_VARS_LINES
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_GET_FLAT_COLOUR_3D(v1)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- gld->PB3d.pLines = (BYTE*)pV;
- gld->PB3d.nLines++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Line3DSmooth_DX8(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1)
-{
- GLD_SETUP_3D_VARS_LINES
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_SMOOTH_COLOUR_3D(v1)
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_SMOOTH_COLOUR_3D(v0)
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- gld->PB3d.pLines = (BYTE*)pV;
- gld->PB3d.nLines++;
-}
-
-//---------------------------------------------------------------------------
-// Triangle functions
-//---------------------------------------------------------------------------
-
-void gld_Triangle3DFlat_DX8(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLD_SETUP_3D_VARS_TRIANGLES
-
- GLD_SETUP_3D_VERTEX(v2)
- GLD_SETUP_TEX0_3D(v2)
- GLD_SETUP_TEX1_3D(v2)
- GLD_SETUP_GET_FLAT_COLOUR_3D(v2)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- pV++;
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- pV++;
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- pV++;
-
- gld->PB3d.pTriangles = (BYTE*)pV;
- gld->PB3d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle3DSmooth_DX8(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLD_SETUP_3D_VARS_TRIANGLES
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_SMOOTH_COLOUR_3D(v0)
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_SMOOTH_COLOUR_3D(v1)
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v2)
- GLD_SETUP_SMOOTH_COLOUR_3D(v2)
- GLD_SETUP_TEX0_3D(v2)
- GLD_SETUP_TEX1_3D(v2)
- pV++;
-
- gld->PB3d.pTriangles = (BYTE*)pV;
- gld->PB3d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-// Quad functions
-//---------------------------------------------------------------------------
-
-void gld_Quad3DFlat_DX8(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_3D_VARS_TRIANGLES
-
- GLD_SETUP_3D_VERTEX(v3)
- GLD_SETUP_GET_FLAT_COLOUR_3D(v3)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v3)
- GLD_SETUP_TEX1_3D(v3)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v2)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v2)
- GLD_SETUP_TEX1_3D(v2)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v3)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v3)
- GLD_SETUP_TEX1_3D(v3)
- pV++;
-
- gld->PB3d.pTriangles = (BYTE*)pV;
- gld->PB3d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad3DSmooth_DX8(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_3D_VARS_TRIANGLES
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_SMOOTH_COLOUR_3D(v0)
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_SMOOTH_COLOUR_3D(v1)
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v2)
- GLD_SETUP_SMOOTH_COLOUR_3D(v2)
- GLD_SETUP_TEX0_3D(v2)
- GLD_SETUP_TEX1_3D(v2)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v2)
- GLD_SETUP_SMOOTH_COLOUR_3D(v2)
- GLD_SETUP_TEX0_3D(v2)
- GLD_SETUP_TEX1_3D(v2)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v3)
- GLD_SETUP_SMOOTH_COLOUR_3D(v3)
- GLD_SETUP_TEX0_3D(v3)
- GLD_SETUP_TEX1_3D(v3)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_SMOOTH_COLOUR_3D(v0)
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- gld->PB3d.pTriangles = (BYTE*)pV;
- gld->PB3d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-// Vertex setup for two-sided-lighting vertex shader
-//---------------------------------------------------------------------------
-
-/*
-
-void gld_Points2DTwoside_DX8(GLcontext *ctx, GLuint first, GLuint last)
-{
- // NOTE: Two-sided lighting does not apply to Points
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Line2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1)
-{
- // NOTE: Two-sided lighting does not apply to Lines
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Line2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1)
-{
- // NOTE: Two-sided lighting does not apply to Lines
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
-{
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
- GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
- SScontext *ss = SWSETUP_CONTEXT(ctx);
- SWvertex *swv;
- DWORD dwSpecularColour;
- DWORD dwFlatColour;
- GLuint facing = 0;
- struct vertex_buffer *VB;
- GLchan (*vbcolor)[4];
- GLchan (*vbspec)[4];
-
- // Reciprocal of DepthMax
- const float ooDepthMax = 1.0f / ctx->DepthMaxF;
-
- // 1st vert
- swv = &ss->verts[v0];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 2nd vert
- swv = &ss->verts[v1];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 3rd vert
- swv = &ss->verts[v2];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- gld->PBtwosidelight.pTriangles = (BYTE*)pV;
- gld->PBtwosidelight.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
- GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
- SScontext *ss = SWSETUP_CONTEXT(ctx);
- SWvertex *swv;
- DWORD dwSpecularColour;
- DWORD dwFlatColour;
- GLuint facing = 0;
- struct vertex_buffer *VB;
- GLchan (*vbcolor)[4];
- GLchan (*vbspec)[4];
-
- // Reciprocal of DepthMax
- const float ooDepthMax = 1.0f / ctx->DepthMaxF;
-
- // 1st vert
- swv = &ss->verts[v0];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 2nd vert
- swv = &ss->verts[v1];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 3rd vert
- swv = &ss->verts[v2];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 4th vert
- swv = &ss->verts[v2];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 5th vert
- swv = &ss->verts[v3];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 6th vert
- swv = &ss->verts[v0];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- gld->PBtwosidelight.pTriangles = (BYTE*)pV;
- gld->PBtwosidelight.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
- GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
- SScontext *ss = SWSETUP_CONTEXT(ctx);
- SWvertex *swv;
- DWORD dwSpecularColour;
- DWORD dwFlatColour;
- GLuint facing = 0;
- struct vertex_buffer *VB;
- GLchan (*vbcolor)[4];
- GLchan (*vbspec)[4];
-
- // Reciprocal of DepthMax
- const float ooDepthMax = 1.0f / ctx->DepthMaxF;
-
- // 1st vert
- swv = &ss->verts[v0];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 2nd vert
- swv = &ss->verts[v1];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 3rd vert
- swv = &ss->verts[v2];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 4th vert
- swv = &ss->verts[v2];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 5th vert
- swv = &ss->verts[v3];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 6th vert
- swv = &ss->verts[v0];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- gld->PBtwosidelight.pTriangles = (BYTE*)pV;
- gld->PBtwosidelight.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-*/
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c
deleted file mode 100644
index f24b3cfb74d..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c
+++ /dev/null
@@ -1,2046 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Texture / Bitmap functions
-*
-****************************************************************************/
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx8.h"
-
-#include <d3dx8tex.h>
-
-#include "texformat.h"
-#include "colormac.h"
-#include "texstore.h"
-#include "image.h"
-// #include "mem.h"
-
-//---------------------------------------------------------------------------
-
-#define GLD_FLIP_HEIGHT(y,h) (gldCtx->dwHeight - (y) - (h))
-
-//---------------------------------------------------------------------------
-// 1D texture fetch
-//---------------------------------------------------------------------------
-
-#define CHAN_SRC( t, i, j, k, sz ) \
- ((GLchan *)(t)->Data + (i) * (sz))
-#define UBYTE_SRC( t, i, j, k, sz ) \
- ((GLubyte *)(t)->Data + (i) * (sz))
-#define USHORT_SRC( t, i, j, k ) \
- ((GLushort *)(t)->Data + (i))
-#define FLOAT_SRC( t, i, j, k ) \
- ((GLfloat *)(t)->Data + (i))
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *)texel;
- rgba[RCOMP] = src[2];
- rgba[GCOMP] = src[1];
- rgba[BCOMP] = src[0];
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_f_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
- texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
- texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_f_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_f_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-#undef CHAN_SRC
-#undef UBYTE_SRC
-#undef USHORT_SRC
-#undef FLOAT_SRC
-
-//---------------------------------------------------------------------------
-// 2D texture fetch
-//---------------------------------------------------------------------------
-
-#define CHAN_SRC( t, i, j, k, sz ) \
- ((GLchan *)(t)->Data + ((t)->Width * (j) + (i)) * (sz))
-#define UBYTE_SRC( t, i, j, k, sz ) \
- ((GLubyte *)(t)->Data + ((t)->Width * (j) + (i)) * (sz))
-#define USHORT_SRC( t, i, j, k ) \
- ((GLushort *)(t)->Data + ((t)->Width * (j) + (i)))
-#define FLOAT_SRC( t, i, j, k ) \
- ((GLfloat *)(t)->Data + ((t)->Width * (j) + (i)))
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *)texel;
- rgba[RCOMP] = src[2];
- rgba[GCOMP] = src[1];
- rgba[BCOMP] = src[0];
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_f_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
- texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
- texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_f_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_f_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-#undef CHAN_SRC
-#undef UBYTE_SRC
-#undef USHORT_SRC
-#undef FLOAT_SRC
-
-//---------------------------------------------------------------------------
-// 3D texture fetch
-//---------------------------------------------------------------------------
-
-#define CHAN_SRC( t, i, j, k, sz ) \
- (GLchan *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->Width + (i)) * (sz)
-#define UBYTE_SRC( t, i, j, k, sz ) \
- ((GLubyte *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->Width + (i)) * (sz))
-#define USHORT_SRC( t, i, j, k ) \
- ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->Width + (i)))
-#define FLOAT_SRC( t, i, j, k ) \
- ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->Width + (i)))
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *)texel;
- rgba[RCOMP] = src[2];
- rgba[GCOMP] = src[1];
- rgba[BCOMP] = src[0];
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_f_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
- texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
- texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_f_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_f_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-#undef CHAN_SRC
-#undef UBYTE_SRC
-#undef USHORT_SRC
-#undef FLOAT_SRC
-
-//---------------------------------------------------------------------------
-// Direct3D texture formats that have no Mesa equivalent
-//---------------------------------------------------------------------------
-
-const struct gl_texture_format _gld_texformat_X8R8G8B8 = {
- MESA_FORMAT_ARGB8888, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 4, /* TexelBytes */
- _mesa_texstore_argb8888, /* StoreTexImageFunc */
- gld_fetch_1d_texel_X8R8G8B8, /* FetchTexel1D */
- gld_fetch_2d_texel_X8R8G8B8, /* FetchTexel2D */
- gld_fetch_3d_texel_X8R8G8B8, /* FetchTexel3D */
- gld_fetch_1d_texel_f_X8R8G8B8, /* FetchTexel1Df */
- gld_fetch_2d_texel_f_X8R8G8B8, /* FetchTexel2Df */
- gld_fetch_3d_texel_f_X8R8G8B8, /* FetchTexel3Df */
-};
-
-const struct gl_texture_format _gld_texformat_X1R5G5B5 = {
- MESA_FORMAT_ARGB1555, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 5, /* RedBits */
- 5, /* GreenBits */
- 5, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2, /* TexelBytes */
- _mesa_texstore_argb1555, /* StoreTexImageFunc */
- gld_fetch_1d_texel_X1R5G5B5, /* FetchTexel1D */
- gld_fetch_2d_texel_X1R5G5B5, /* FetchTexel2D */
- gld_fetch_3d_texel_X1R5G5B5, /* FetchTexel3D */
- gld_fetch_1d_texel_f_X1R5G5B5, /* FetchTexel1Df */
- gld_fetch_2d_texel_f_X1R5G5B5, /* FetchTexel2Df */
- gld_fetch_3d_texel_f_X1R5G5B5, /* FetchTexel3Df */
-};
-
-const struct gl_texture_format _gld_texformat_X4R4G4B4 = {
- MESA_FORMAT_ARGB4444, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /* RedBits */
- 4, /* GreenBits */
- 4, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2, /* TexelBytes */
- _mesa_texstore_argb4444, /* StoreTexImageFunc */
- gld_fetch_1d_texel_X4R4G4B4, /* FetchTexel1D */
- gld_fetch_2d_texel_X4R4G4B4, /* FetchTexel2D */
- gld_fetch_3d_texel_X4R4G4B4, /* FetchTexel3D */
- gld_fetch_1d_texel_f_X4R4G4B4, /* FetchTexel1Df */
- gld_fetch_2d_texel_f_X4R4G4B4, /* FetchTexel2Df */
- gld_fetch_3d_texel_f_X4R4G4B4, /* FetchTexel3Df */
-};
-
-//---------------------------------------------------------------------------
-// Texture unit constants
-//---------------------------------------------------------------------------
-
-// List of possible combinations of texture environments.
-// Example: GLD_TEXENV_MODULATE_RGBA means
-// GL_MODULATE, GL_RGBA base internal format.
-#define GLD_TEXENV_DECAL_RGB 0
-#define GLD_TEXENV_DECAL_RGBA 1
-#define GLD_TEXENV_DECAL_ALPHA 2
-#define GLD_TEXENV_REPLACE_RGB 3
-#define GLD_TEXENV_REPLACE_RGBA 4
-#define GLD_TEXENV_REPLACE_ALPHA 5
-#define GLD_TEXENV_MODULATE_RGB 6
-#define GLD_TEXENV_MODULATE_RGBA 7
-#define GLD_TEXENV_MODULATE_ALPHA 8
-#define GLD_TEXENV_BLEND_RGB 9
-#define GLD_TEXENV_BLEND_RGBA 10
-#define GLD_TEXENV_BLEND_ALPHA 11
-#define GLD_TEXENV_ADD_RGB 12
-#define GLD_TEXENV_ADD_RGBA 13
-#define GLD_TEXENV_ADD_ALPHA 14
-
-// Per-stage (i.e. per-unit) texture environment
-typedef struct {
- DWORD ColorArg1; // Colour argument 1
- D3DTEXTUREOP ColorOp; // Colour operation
- DWORD ColorArg2; // Colour argument 2
- DWORD AlphaArg1; // Alpha argument 1
- D3DTEXTUREOP AlphaOp; // Alpha operation
- DWORD AlphaArg2; // Alpha argument 2
-} GLD_texenv;
-
-// TODO: Do we really need to set ARG1 and ARG2 every time?
-// They seem to always be TEXTURE and CURRENT respectively.
-
-// C = Colour out
-// A = Alpha out
-// Ct = Colour from Texture
-// Cf = Colour from fragment (diffuse)
-// At = Alpha from Texture
-// Af = Alpha from fragment (diffuse)
-// Cc = GL_TEXTURE_ENV_COLOUR (GL_BLEND)
-const GLD_texenv gldTexEnv[] = {
- // DECAL_RGB: C=Ct, A=Af
- {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // DECAL_RGBA: C=Cf(1-At)+CtAt, A=Af
- {D3DTA_TEXTURE, D3DTOP_BLENDTEXTUREALPHA, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // DECAL_ALPHA: <undefined> use DECAL_RGB
- {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
-
- // REPLACE_RGB: C=Ct, A=Af
- {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // REPLACE_RGBA: C=Ct, A=At
- {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT},
- // REPLACE_ALPHA: C=Cf, A=At
- {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT},
-
- // MODULATE_RGB: C=CfCt, A=Af
- {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // MODULATE_RGBA: C=CfCt, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
- // MODULATE_ALPHA: C=Cf, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
-
- // BLEND_RGB: C=Cf(1-Ct)+CcCt, A=Af
- {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // BLEND_RGBA: C=Cf(1-Ct)+CcCt, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
- // BLEND_ALPHA: C=Cf, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
-
- // ADD_RGB: C=Cf+Ct, A=Af
- {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // ADD_RGBA: C=Cf+Ct, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
- // ADD_ALPHA: C=Cf, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
-};
-
-//---------------------------------------------------------------------------
-
-D3DTEXTUREADDRESS _gldConvertWrap(
- GLenum wrap)
-{
- return (wrap == GL_CLAMP) ? D3DTADDRESS_CLAMP : D3DTADDRESS_WRAP;
-}
-
-//---------------------------------------------------------------------------
-
-D3DTEXTUREFILTERTYPE _gldConvertMagFilter(
- GLenum magfilter)
-{
- return (magfilter == GL_LINEAR) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
-}
-
-//---------------------------------------------------------------------------
-
-void _gldConvertMinFilter(
- GLenum minfilter,
- D3DTEXTUREFILTERTYPE *min_filter,
- D3DTEXTUREFILTERTYPE *mip_filter)
-{
- switch (minfilter) {
- case GL_NEAREST:
- *min_filter = D3DTEXF_POINT;
- *mip_filter = D3DTEXF_NONE;
- break;
- case GL_LINEAR:
- *min_filter = D3DTEXF_LINEAR;
- *mip_filter = D3DTEXF_NONE;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- *min_filter = D3DTEXF_POINT;
- *mip_filter = D3DTEXF_POINT;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- *min_filter = D3DTEXF_LINEAR;
- *mip_filter = D3DTEXF_POINT;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- *min_filter = D3DTEXF_POINT;
- *mip_filter = D3DTEXF_LINEAR;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- *min_filter = D3DTEXF_LINEAR;
- *mip_filter = D3DTEXF_LINEAR;
- break;
- }
-}
-
-//---------------------------------------------------------------------------
-
-D3DFORMAT _gldGLFormatToD3DFormat(
- GLenum internalFormat)
-{
- switch (internalFormat) {
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- // LUNIMANCE != INTENSITY, but D3D doesn't have I8 textures
- return D3DFMT_L8;
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return D3DFMT_L8;
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return D3DFMT_A8;
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- return D3DFMT_X8R8G8B8;
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return D3DFMT_A8L8;
- case GL_R3_G3_B2:
- // TODO: Mesa does not support RGB332 internally
- return D3DFMT_X4R4G4B4; //D3DFMT_R3G3B2;
- case GL_RGB4:
- return D3DFMT_X4R4G4B4;
- case GL_RGB5:
- return D3DFMT_X1R5G5B5;
- case 3:
- case GL_RGB:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return D3DFMT_R8G8B8;
- case GL_RGBA4:
- return D3DFMT_A4R4G4B4;
- case 4:
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return D3DFMT_A8R8G8B8;
- case GL_RGB5_A1:
- return D3DFMT_A1R5G5B5;
- }
-
- // Return an acceptable default
- return D3DFMT_A8R8G8B8;
-}
-
-//---------------------------------------------------------------------------
-
-GLenum _gldDecodeBaseFormat(
- IDirect3DTexture8 *pTex)
-{
- // Examine Direct3D texture and return base OpenGL internal texture format
- // NOTE: We can't use any base format info from Mesa because D3D might have
- // used a different texture format when we used D3DXCreateTexture().
-
- // Base internal format is one of (Red Book p355):
- // GL_ALPHA,
- // GL_LUMINANCE,
- // GL_LUMINANCE_ALPHA,
- // GL_INTENSITY,
- // GL_RGB,
- // GL_RGBA
-
- // NOTE: INTENSITY not used (not supported by Direct3D)
- // LUMINANCE has same texture functions as RGB
- // LUMINANCE_ALPHA has same texture functions as RGBA
-
- // TODO: cache format instead of using GetLevelDesc()
- D3DSURFACE_DESC desc;
- _GLD_DX8_TEX(GetLevelDesc(pTex, 0, &desc));
-
- switch (desc.Format) {
- case D3DFMT_R8G8B8:
- case D3DFMT_X8R8G8B8:
- case D3DFMT_R5G6B5:
- case D3DFMT_X1R5G5B5:
- case D3DFMT_R3G3B2:
- case D3DFMT_X4R4G4B4:
- case D3DFMT_P8:
- case D3DFMT_L8:
- return GL_RGB;
- case D3DFMT_A8R8G8B8:
- case D3DFMT_A1R5G5B5:
- case D3DFMT_A4R4G4B4:
- case D3DFMT_A8R3G3B2:
- case D3DFMT_A8P8:
- case D3DFMT_A8L8:
- case D3DFMT_A4L4:
- return GL_RGBA;
- case D3DFMT_A8:
- return GL_ALPHA;
- // Compressed texture formats. Need to check these...
- case D3DFMT_DXT1:
- return GL_RGBA;
- case D3DFMT_DXT2:
- return GL_RGB;
- case D3DFMT_DXT3:
- return GL_RGBA;
- case D3DFMT_DXT4:
- return GL_RGB;
- case D3DFMT_DXT5:
- return GL_RGBA;
- }
-
- // Fell through. Return arbitary default.
- return GL_RGBA;
-}
-
-//---------------------------------------------------------------------------
-
-const struct gl_texture_format* _gldMesaFormatForD3DFormat(
- D3DFORMAT d3dfmt)
-{
- switch (d3dfmt) {
- case D3DFMT_A8R8G8B8:
- return &_mesa_texformat_argb8888;
- case D3DFMT_R8G8B8:
- return &_mesa_texformat_rgb888;
- case D3DFMT_R5G6B5:
- return &_mesa_texformat_rgb565;
- case D3DFMT_A4R4G4B4:
- return &_mesa_texformat_argb4444;
- case D3DFMT_A1R5G5B5:
- return &_mesa_texformat_argb1555;
- case D3DFMT_A8L8:
- return &_mesa_texformat_al88;
- case D3DFMT_R3G3B2:
- return &_mesa_texformat_rgb332;
- case D3DFMT_A8:
- return &_mesa_texformat_a8;
- case D3DFMT_L8:
- return &_mesa_texformat_l8;
- case D3DFMT_X8R8G8B8:
- return &_gld_texformat_X8R8G8B8;
- case D3DFMT_X1R5G5B5:
- return &_gld_texformat_X1R5G5B5;
- case D3DFMT_X4R4G4B4:
- return &_gld_texformat_X4R4G4B4;
- }
-
- // If we reach here then we've made an error somewhere else
- // by allowing a format that is not supported.
- assert(0);
-
- return NULL; // Shut up compiler warning
-}
-
-//---------------------------------------------------------------------------
-// Copy* functions
-//---------------------------------------------------------------------------
-
-void gldCopyTexImage1D_DX8(
- GLcontext *ctx,
- GLenum target, GLint level,
- GLenum internalFormat,
- GLint x, GLint y,
- GLsizei width, GLint border )
-{
- // TODO
-}
-
-//---------------------------------------------------------------------------
-
-void gldCopyTexImage2D_DX8(
- GLcontext *ctx,
- GLenum target,
- GLint level,
- GLenum internalFormat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border)
-{
- // TODO
-}
-
-//---------------------------------------------------------------------------
-
-void gldCopyTexSubImage1D_DX8(
- GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y, GLsizei width )
-{
- // TODO
-}
-
-//---------------------------------------------------------------------------
-
-void gldCopyTexSubImage2D_DX8(
- GLcontext *ctx,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height)
-{
- // TODO
-}
-
-//---------------------------------------------------------------------------
-
-void gldCopyTexSubImage3D_DX8(
- GLcontext *ctx,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height )
-{
- // TODO ?
-}
-
-//---------------------------------------------------------------------------
-// Bitmap/Pixel functions
-//---------------------------------------------------------------------------
-
-#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y))
-
-#define _GLD_FVF_IMAGE (D3DFVF_XYZRHW | D3DFVF_TEX1)
-
-typedef struct {
- FLOAT x, y; // 2D raster coords
- FLOAT z; // depth value
- FLOAT rhw; // reciprocal homogenous W (always 1.0f)
- FLOAT tu, tv; // texture coords
-} _GLD_IMAGE_VERTEX;
-
-//---------------------------------------------------------------------------
-
-HRESULT _gldDrawPixels(
- GLcontext *ctx,
- BOOL bChromakey, // Alpha test for glBitmap() images
- GLint x, // GL x position
- GLint y, // GL y position (needs flipping)
- GLsizei width, // Width of input image
- GLsizei height, // Height of input image
- IDirect3DSurface8 *pImage)
-{
- //
- // Draw input image as texture implementing PixelZoom and clipping.
- // Any fragment operations currently enabled will be used.
- //
-
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- IDirect3DTexture8 *pTexture;
- D3DSURFACE_DESC d3dsd;
- IDirect3DSurface8 *pSurface;
- _GLD_IMAGE_VERTEX v[4];
- HRESULT hr;
-
- float ZoomWidth, ZoomHeight;
- float ScaleWidth, ScaleHeight;
-
- // Create a texture to hold image
- hr = D3DXCreateTexture(
- gld->pDev,
- width, height,
- 1, // miplevels
- 0, // usage
- D3DFMT_A8R8G8B8, // format
- D3DPOOL_MANAGED, // pool
- &pTexture);
- if (FAILED(hr))
- return hr;
-
- hr = IDirect3DTexture8_GetSurfaceLevel(pTexture, 0, &pSurface);
- if (FAILED(hr)) {
- IDirect3DTexture8_Release(pTexture);
- return hr;
- }
-
- // Copy image into texture
- hr = D3DXLoadSurfaceFromSurface(
- pSurface, NULL, NULL, // Dest surface
- pImage, NULL, NULL, // Src surface
- D3DX_FILTER_NONE,
- 0);
- IDirect3DSurface8_Release(pSurface);
- if (FAILED(hr)) {
- IDirect3DTexture8_Release(pTexture);
- return hr;
- }
-
- //
- // Set up the quad like this (ascii-art ahead!)
- //
- // 3--2
- // | |
- // 0--1
- //
- //
-
- // Set depth
- v[0].z = v[1].z = v[2].z = v[3].z = ctx->Current.RasterPos[2];
- // Set Reciprocal Homogenous W
- v[0].rhw = v[1].rhw = v[2].rhw = v[3].rhw = 1.0f;
-
- // Set texcoords
- // Examine texture size - if different to input width and height
- // then we'll need to munge the texcoords to fit.
- IDirect3DTexture8_GetLevelDesc(pTexture, 0, &d3dsd);
- ScaleWidth = (float)width / (float)d3dsd.Width;
- ScaleHeight = (float)height / (float)d3dsd.Height;
- v[0].tu = 0.0f; v[0].tv = 0.0f;
- v[1].tu = ScaleWidth; v[1].tv = 0.0f;
- v[2].tu = ScaleWidth; v[2].tv = ScaleHeight;
- v[3].tu = 0.0f; v[3].tv = ScaleHeight;
-
- // Set raster positions
- ZoomWidth = (float)width * ctx->Pixel.ZoomX;
- ZoomHeight = (float)height * ctx->Pixel.ZoomY;
-
- v[0].x = x; v[0].y = GLD_FLIP_Y(y);
- v[1].x = x+ZoomWidth; v[1].y = GLD_FLIP_Y(y);
- v[2].x = x+ZoomWidth; v[2].y = GLD_FLIP_Y(y+ZoomHeight);
- v[3].x = x; v[3].y = GLD_FLIP_Y(y+ZoomHeight);
-
- // Draw image with full HW acceleration
- // NOTE: Be nice to use a State Block for all this state...
- IDirect3DDevice8_SetTexture(gld->pDev, 0, pTexture);
- IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE);
- IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_CLIPPING, TRUE);
- IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_MINFILTER, D3DTEXF_POINT);
- IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_MIPFILTER, D3DTEXF_POINT);
- IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_MAGFILTER, D3DTEXF_POINT);
- IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP);
- IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP);
- IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
- IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
- IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
- IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
- IDirect3DDevice8_SetTextureStageState(gld->pDev, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
- IDirect3DDevice8_SetTextureStageState(gld->pDev, 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
- IDirect3DDevice8_SetVertexShader(gld->pDev, _GLD_FVF_IMAGE);
-
- //
- // Emulate Chromakey with an Alpha Test.
- // [Alpha Test is more widely supported anyway]
- //
- if (bChromakey) {
- // Switch on alpha testing
- IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_ALPHATESTENABLE, TRUE);
- // Fragment passes is alpha is greater than reference value
- IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_ALPHAFUNC, D3DCMP_GREATER);
- // Set alpha reference value between Bitmap alpha values of
- // zero (transparent) and one (opaque).
- IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_ALPHAREF, 0x7f);
- }
-
- IDirect3DDevice8_DrawPrimitiveUP(gld->pDev, D3DPT_TRIANGLEFAN, 2, &v, sizeof(_GLD_IMAGE_VERTEX));
-
- // Release texture
- IDirect3DDevice8_SetTexture(gld->pDev, 0, NULL);
- IDirect3DTexture8_Release(pTexture);
-
- // Reset state to before we messed it up
- FLUSH_VERTICES(ctx, _NEW_ALL);
-
- return S_OK;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_DrawPixels_DX8(
- GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels )
-{
- GLD_context *gldCtx;
- GLD_driver_dx8 *gld;
-
- IDirect3DSurface8 *pImage;
- HRESULT hr;
- D3DLOCKED_RECT d3dLockedRect;
-
- const struct gl_texture_format *MesaFormat;
-
- gldCtx = GLD_GET_CONTEXT(ctx);
- gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- hr = IDirect3DDevice8_CreateImageSurface(
- gld->pDev,
- width,
- height,
- D3DFMT_A8R8G8B8,
- &pImage);
- if (FAILED(hr)) {
- return;
- }
-
- //
- // Use Mesa to fill in image
- //
-
- // Lock all of surface
- hr = IDirect3DSurface8_LockRect(pImage, &d3dLockedRect, NULL, 0);
- if (FAILED(hr)) {
- IDirect3DSurface8_Release(pImage);
- return;
- }
-
- MesaFormat = _mesa_choose_tex_format(ctx, format, format, type);
-
- // unpack image, apply transfer ops and store directly in texture
- MesaFormat->StoreImage(
- ctx,
- 2,
- GL_RGBA,
- &_mesa_texformat_argb8888,
- d3dLockedRect.pBits,
- width, height, 1, 0, 0, 0,
- d3dLockedRect.Pitch,
- 0, /* dstImageStride */
- format, type, pixels, unpack);
-
- IDirect3DSurface8_UnlockRect(pImage);
-
- _gldDrawPixels(ctx, FALSE, x, y, width, height, pImage);
-
- IDirect3DSurface8_Release(pImage);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_ReadPixels_DX8(
- GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *dest)
-{
-
- GLD_context *gldCtx;
- GLD_driver_dx8 *gld;
-
- IDirect3DSurface8 *pBackbuffer = NULL;
- IDirect3DSurface8 *pNativeImage = NULL;
- IDirect3DSurface8 *pCanonicalImage = NULL;
-
- D3DSURFACE_DESC d3dsd;
- RECT rcSrc; // Source rect
- POINT ptDst; // Dest point
- HRESULT hr;
- D3DLOCKED_RECT d3dLockedRect;
- struct gl_pixelstore_attrib srcPacking;
- int i;
- GLint DstRowStride;
- const struct gl_texture_format *MesaFormat;
-
- switch (format) {
- case GL_STENCIL_INDEX:
- case GL_DEPTH_COMPONENT:
- return;
- }
-
- MesaFormat = _mesa_choose_tex_format(ctx, format, format, type);
- DstRowStride = _mesa_image_row_stride(pack, width, format, type);
-
- gldCtx = GLD_GET_CONTEXT(ctx);
- gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- // Get backbuffer
- hr = IDirect3DDevice8_GetBackBuffer(
- gld->pDev,
- 0, // First backbuffer
- D3DBACKBUFFER_TYPE_MONO,
- &pBackbuffer);
- if (FAILED(hr))
- return;
-
- // Get backbuffer description
- hr = IDirect3DSurface8_GetDesc(pBackbuffer, &d3dsd);
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX8_return;
- }
-
- // Create a surface compatible with backbuffer
- hr = IDirect3DDevice8_CreateImageSurface(
- gld->pDev,
- width,
- height,
- d3dsd.Format,
- &pNativeImage);
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX8_return;
- }
-
- // Compute source rect and dest point
- SetRect(&rcSrc, 0, 0, width, height);
- OffsetRect(&rcSrc, x, GLD_FLIP_HEIGHT(y, height));
- ptDst.x = ptDst.y = 0;
-
- // Get source pixels.
- //
- // This intermediate surface ensure that we can use CopyRects()
- // instead of relying on D3DXLoadSurfaceFromSurface(), which may
- // try and lock the backbuffer. This way seems safer.
- //
- hr = IDirect3DDevice8_CopyRects(
- gld->pDev,
- pBackbuffer,
- &rcSrc,
- 1,
- pNativeImage,
- &ptDst);
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX8_return;
- }
-
- // Create an RGBA8888 surface
- hr = IDirect3DDevice8_CreateImageSurface(
- gld->pDev,
- width,
- height,
- D3DFMT_A8R8G8B8,
- &pCanonicalImage);
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX8_return;
- }
-
- // Convert to RGBA8888
- hr = D3DXLoadSurfaceFromSurface(
- pCanonicalImage, // Dest surface
- NULL, NULL, // Dest palette, RECT
- pNativeImage, // Src surface
- NULL, NULL, // Src palette, RECT
- D3DX_FILTER_NONE, // Filter
- 0); // Colourkey
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX8_return;
- }
-
- srcPacking.Alignment = 1;
- srcPacking.ImageHeight = height;
- srcPacking.LsbFirst = GL_FALSE;
- srcPacking.RowLength = 0;
- srcPacking.SkipImages = 0;
- srcPacking.SkipPixels = 0;
- srcPacking.SkipRows = 0;
- srcPacking.SwapBytes = GL_FALSE;
-
- // Lock all of image
- hr = IDirect3DSurface8_LockRect(pCanonicalImage, &d3dLockedRect, NULL, 0);
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX8_return;
- }
-
- // We need to flip the data. Yuck.
- // Perhaps Mesa has a span packer we can use in future...
- for (i=0; i<height; i++) {
- BYTE *pDestRow = (BYTE*)_mesa_image_address(2,pack, dest, width, height, format, type, 0, i, 0);
- BYTE *pSrcRow = (BYTE*)d3dLockedRect.pBits + (d3dLockedRect.Pitch * (height-i-1));
- MesaFormat->StoreImage(
- ctx,
- 2,
- GL_RGBA, // base format
- MesaFormat, // dst format
- pDestRow, // dest addr
- width, 1, 1, 0, 0, 0, // src x,y,z & dst offsets x,y,z
- DstRowStride, // dst row stride
- 0, // dstImageStride
- GL_BGRA, // src format
- GL_UNSIGNED_BYTE, // src type
- pSrcRow, // src addr
- &srcPacking); // packing params of source image
- }
-
- IDirect3DSurface8_UnlockRect(pCanonicalImage);
-
-gld_ReadPixels_DX8_return:
- SAFE_RELEASE_SURFACE8(pCanonicalImage);
- SAFE_RELEASE_SURFACE8(pNativeImage);
- SAFE_RELEASE_SURFACE8(pBackbuffer);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_CopyPixels_DX8(
- GLcontext *ctx,
- GLint srcx,
- GLint srcy,
- GLsizei width,
- GLsizei height,
- GLint dstx,
- GLint dsty,
- GLenum type)
-{
- //
- // NOTE: Not allowed to copy vidmem to vidmem!
- // Therefore we use an intermediate image surface.
- //
-
- GLD_context *gldCtx;
- GLD_driver_dx8 *gld;
-
- IDirect3DSurface8 *pBackbuffer;
- D3DSURFACE_DESC d3dsd;
- IDirect3DSurface8 *pImage;
- RECT rcSrc; // Source rect
- POINT ptDst; // Dest point
- HRESULT hr;
-
- // Only backbuffer
- if (type != GL_COLOR)
- return;
-
- gldCtx = GLD_GET_CONTEXT(ctx);
- gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- // Get backbuffer
- hr = IDirect3DDevice8_GetBackBuffer(
- gld->pDev,
- 0, // First backbuffer
- D3DBACKBUFFER_TYPE_MONO,
- &pBackbuffer);
- if (FAILED(hr))
- return;
-
- // Get backbuffer description
- hr = IDirect3DSurface8_GetDesc(pBackbuffer, &d3dsd);
- if (FAILED(hr)) {
- IDirect3DSurface8_Release(pBackbuffer);
- return;
- }
-
- // Create a surface compatible with backbuffer
- hr = IDirect3DDevice8_CreateImageSurface(
- gld->pDev,
- width,
- height,
- d3dsd.Format,
- &pImage);
- if (FAILED(hr)) {
- IDirect3DSurface8_Release(pBackbuffer);
- return;
- }
-
- // Compute source rect and dest point
- SetRect(&rcSrc, 0, 0, width, height);
- OffsetRect(&rcSrc, srcx, GLD_FLIP_HEIGHT(srcy, height));
- ptDst.x = ptDst.y = 0;
-
- // Get source pixels
- hr = IDirect3DDevice8_CopyRects(
- gld->pDev,
- pBackbuffer,
- &rcSrc,
- 1,
- pImage,
- &ptDst);
- IDirect3DSurface8_Release(pBackbuffer);
- if (FAILED(hr)) {
- IDirect3DSurface8_Release(pImage);
- return;
- }
-
- _gldDrawPixels(ctx, FALSE, dstx, dsty, width, height, pImage);
-
- IDirect3DSurface8_Release(pImage);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Bitmap_DX8(
- GLcontext *ctx,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap)
-{
- GLD_context *gldCtx;
- GLD_driver_dx8 *gld;
-
- IDirect3DSurface8 *pImage;
- HRESULT hr;
- D3DLOCKED_RECT d3dLockedRect;
- BYTE *pTempBitmap;
- D3DCOLOR clBitmapOne, clBitmapZero;
- D3DCOLOR *pBits;
- const GLubyte *src;
- int i, j, k;
-
- gldCtx = GLD_GET_CONTEXT(ctx);
- gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- clBitmapZero = D3DCOLOR_RGBA(0,0,0,0); // NOTE: Alpha is Zero
- clBitmapOne = D3DCOLOR_COLORVALUE(
- ctx->Current.RasterColor[0],
- ctx->Current.RasterColor[1],
- ctx->Current.RasterColor[2],
- 1.0f); // NOTE: Alpha is One
-
- hr = IDirect3DDevice8_CreateImageSurface(
- gld->pDev,
- width,
- height,
- D3DFMT_A8R8G8B8,
- &pImage);
- if (FAILED(hr)) {
- return;
- }
-
- // Lock all of surface
- hr = IDirect3DSurface8_LockRect(pImage, &d3dLockedRect, NULL, 0);
- if (FAILED(hr)) {
- IDirect3DSurface8_Release(pImage);
- return;
- }
-
- pTempBitmap = _mesa_unpack_bitmap(width, height, bitmap, unpack);
- if (pTempBitmap == NULL) {
- IDirect3DSurface8_Release(pImage);
- return;
- }
-
- pBits = (D3DCOLOR*)d3dLockedRect.pBits;
-
- for (i=0; i<height; i++) {
- GLubyte byte;
- pBits = (D3DCOLOR*)((BYTE*)d3dLockedRect.pBits + (i*d3dLockedRect.Pitch));
- src = (const GLubyte *) _mesa_image_address(2,
- &ctx->DefaultPacking, pTempBitmap, width, height, GL_COLOR_INDEX, GL_BITMAP,
- 0, i, 0);
- for (j=0; j<(width>>3); j++) {
- byte = *src++;
- for (k=0; k<8; k++) {
- *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero;
- byte <<= 1;
- }
- }
- // Fill remaining bits from bitmap
- if (width & 7) {
- byte = *src;
- for (k=0; k<(width & 7); k++) {
- *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero;
- byte <<= 1;
- }
- }
- }
-
- FREE(pTempBitmap);
-
-/*
- // unpack image, apply transfer ops and store directly in texture
- texImage->TexFormat->StoreImage(
- ctx,
- 2,
- GL_BITMAP,
- &_mesa_texformat_argb8888,
- d3dLockedRect.pBits,
- width, height, 1, 0, 0, 0,
- d3dLockedRect.Pitch,
- 0, // dstImageStride
- GL_BITMAP, GL_COLOR_INDEX, bitmap, unpack);
-*/
- IDirect3DSurface8_UnlockRect(pImage);
-
- _gldDrawPixels(ctx, TRUE, x, y, width, height, pImage);
-
- IDirect3DSurface8_Release(pImage);
-}
-
-//---------------------------------------------------------------------------
-// Texture functions
-//---------------------------------------------------------------------------
-
-void _gldAllocateTexture(
- GLcontext *ctx,
- struct gl_texture_object *tObj,
- struct gl_texture_image *texImage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- IDirect3DTexture8 *pTex;
- D3DFORMAT d3dFormat;
-
- if (!tObj || !texImage)
- return;
-
- pTex = (IDirect3DTexture8*)tObj->DriverData;
- if (pTex) {
- // Decide whether we can keep existing D3D texture
- // by examining top-level surface.
- D3DSURFACE_DESC d3dsd;
- _GLD_DX8_TEX(GetLevelDesc(pTex, 0, &d3dsd));
- // Release existing texture if not compatible
- if ((d3dsd.Width == texImage->Width) ||
- (d3dsd.Height == texImage->Height))
- {
- return; // Keep the existing texture
- }
- tObj->DriverData = NULL;
- _GLD_DX8_TEX(Release(pTex));
- }
-
- d3dFormat = _gldGLFormatToD3DFormat(texImage->IntFormat);
- D3DXCreateTexture(
- gld->pDev,
- texImage->Width,
- texImage->Height,
- // TODO: Re-evaluate mipmapping
- (glb.bUseMipmaps) ? D3DX_DEFAULT : 1,
- 0, // Usage
- d3dFormat,
- D3DPOOL_MANAGED,
- &pTex);
- tObj->DriverData = pTex;
-}
-
-//---------------------------------------------------------------------------
-
-const struct gl_texture_format* gld_ChooseTextureFormat_DX8(
- GLcontext *ctx,
- GLint internalFormat,
- GLenum srcFormat,
- GLenum srcType)
-{
- // [Based on mesa_choose_tex_format()]
- //
- // We will choose only texture formats that are supported
- // by Direct3D. If the hardware doesn't support a particular
- // texture format, then the D3DX texture calls that we use
- // will automatically use a HW supported format.
- //
- // The most critical aim is to reduce copying; if we can use
- // texture-image data directly then it will be a big performance assist.
- //
-
- switch (internalFormat) {
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- return &_mesa_texformat_l8; // D3DFMT_L8
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return &_mesa_texformat_l8; // D3DFMT_L8
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return &_mesa_texformat_a8; // D3DFMT_A8
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- return &_mesa_texformat_rgb565; // D3DFMT_R5G6B5
- // Mesa will convert this for us later...
- // return &_mesa_texformat_ci8; // D3DFMT_R5G6B5
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return &_mesa_texformat_al88; // D3DFMT_A8L8
- case GL_R3_G3_B2:
- return &_mesa_texformat_rgb332; // D3DFMT_R3G3B2
- case GL_RGB4:
- case GL_RGBA4:
- case GL_RGBA2:
- return &_mesa_texformat_argb4444; // D3DFMT_A4R4G4B4
- case 3:
- case GL_RGB:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return &_mesa_texformat_rgb565;
- case 4:
- case GL_RGBA:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return &_mesa_texformat_argb8888;
- case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
- default:
- _mesa_problem(NULL, "unexpected format in fxDDChooseTextureFormat");
- return NULL;
- }
-}
-
-//---------------------------------------------------------------------------
-
-/*
-// Safer(?), slower version.
-void gld_TexImage2D_DX8(
- GLcontext *ctx,
- GLenum target,
- GLint level,
- GLint internalFormat,
- GLint width,
- GLint height,
- GLint border,
- GLenum format,
- GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *tObj,
- struct gl_texture_image *texImage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- IDirect3DTexture8 *pTex;
- IDirect3DSurface8 *pSurface;
- RECT rcSrcRect;
- HRESULT hr;
- GLint texelBytes = 4;
- GLvoid *tempImage;
-
- if (!tObj || !texImage)
- return;
-
- if (level == 0) {
- _gldAllocateTexture(ctx, tObj, texImage);
- }
-
- pTex = (IDirect3DTexture8*)tObj->DriverData;
- if (!pTex)
- return; // Texture has not been created
- if (level >= IDirect3DTexture8_GetLevelCount(pTex))
- return; // Level does not exist
- hr = IDirect3DTexture8_GetSurfaceLevel(pTex, level, &pSurface);
- if (FAILED(hr))
- return; // Surface level doesn't exist (or just a plain error)
-
- tempImage = MALLOC(width * height * texelBytes);
- if (!tempImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- IDirect3DSurface8_Release(pSurface);
- return;
- }
- // unpack image, apply transfer ops and store in tempImage
- texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
- &_mesa_texformat_argb8888, // dest format
- tempImage,
- width, height, 1, 0, 0, 0,
- width * texelBytes,
- 0, // dstImageStride
- format, type, pixels, packing);
-
- SetRect(&rcSrcRect, 0, 0, width, height);
- D3DXLoadSurfaceFromMemory(
- pSurface,
- NULL,
- NULL,
- tempImage,
- D3DFMT_A8R8G8B8,
- width * texelBytes,
- NULL,
- &rcSrcRect,
- D3DX_FILTER_NONE,
- 0);
-
- FREE(tempImage);
- IDirect3DSurface8_Release(pSurface);
-}
-*/
-
-//---------------------------------------------------------------------------
-
-// Faster, more efficient version.
-// Copies subimage straight to dest texture
-void gld_TexImage2D_DX8(
- GLcontext *ctx,
- GLenum target,
- GLint level,
- GLint internalFormat,
- GLint width,
- GLint height,
- GLint border,
- GLenum format,
- GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *tObj,
- struct gl_texture_image *texImage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- IDirect3DTexture8 *pTex;
- IDirect3DSurface8 *pSurface;
- HRESULT hr;
- D3DLOCKED_RECT d3dLockedRect;
- D3DSURFACE_DESC d3dsd;
-
- if (!tObj || !texImage)
- return;
-
- // GLQUAKE FIX
- // Test for input alpha data with non-alpha internalformat
- if (((internalFormat==3) || (internalFormat==GL_RGB)) && (format==GL_RGBA)) {
- // Input format has alpha, but a non-alpha format has been requested.
- texImage->IntFormat = GL_RGBA;
- internalFormat = GL_RGBA;
- }
-
- if (level == 0) {
- _gldAllocateTexture(ctx, tObj, texImage);
- }
-
- pTex = (IDirect3DTexture8*)tObj->DriverData;
- if (!pTex)
- return; // Texture has not been created
- if (level >= IDirect3DTexture8_GetLevelCount(pTex))
- return; // Level does not exist
- hr = IDirect3DTexture8_GetSurfaceLevel(pTex, level, &pSurface);
- if (FAILED(hr))
- return; // Surface level doesn't exist (or just a plain error)
-
- IDirect3DSurface8_GetDesc(pSurface, &d3dsd);
-
- // Lock all of surface
- hr = IDirect3DSurface8_LockRect(pSurface, &d3dLockedRect, NULL, 0);
- if (FAILED(hr)) {
- IDirect3DSurface8_Release(pSurface);
- return;
- }
-
- // unpack image, apply transfer ops and store directly in texture
- texImage->TexFormat->StoreImage(
- ctx,
- 2,
- texImage->Format,
- _gldMesaFormatForD3DFormat(d3dsd.Format),
- d3dLockedRect.pBits,
- width, height, 1, 0, 0, 0,
- d3dLockedRect.Pitch,
- 0, // dstImageStride
- format, type, pixels, packing);
-
- IDirect3DSurface8_UnlockRect(pSurface);
- IDirect3DSurface8_Release(pSurface);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_TexImage1D_DX8(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- // A 1D texture is a 2D texture with a height of zero
- gld_TexImage2D_DX8(ctx, target, level, internalFormat, width, 1, border, format, type, pixels, packing, texObj, texImage);
-}
-
-//---------------------------------------------------------------------------
-
-/*
-void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *tObj,
- struct gl_texture_image *texImage )
-{
- GLD_GET_CONTEXT
- IDirect3DTexture8 *pTex;
- IDirect3DSurface8 *pSurface;
- D3DFORMAT d3dFormat;
- HRESULT hr;
- GLint texelBytes = 4;
- GLvoid *tempImage;
- RECT rcSrcRect;
- RECT rcDstRect;
-
- if (!tObj || !texImage)
- return;
-
- pTex = (IDirect3DTexture8*)tObj->DriverData;
- if (!pTex)
- return; // Texture has not been created
- if (level >= _GLD_DX8_TEX(GetLevelCount(pTex))
- return; // Level does not exist
- hr = _GLD_DX8_TEX(GetSurfaceLevel(pTex, level, &pSurface);
- if (FAILED(hr))
- return; // Surface level doesn't exist (or just a plain error)
-
- d3dFormat = _gldGLFormatToD3DFormat(texImage->Format);
- tempImage = MALLOC(width * height * texelBytes);
- if (!tempImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- IDirect3DSurface8_Release(pSurface);
- return;
- }
-
- // unpack image, apply transfer ops and store in tempImage
- texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
- &_mesa_texformat_argb8888, // dest format
- tempImage,
- width, height, 1, 0, 0, 0,
- width * texelBytes,
- 0, // dstImageStride
- format, type, pixels, packing);
-
- // Source rectangle is whole of input image
- SetRect(&rcSrcRect, 0, 0, width, height);
-
- // Dest rectangle must be offset to dest image
- SetRect(&rcDstRect, 0, 0, width, height);
- OffsetRect(&rcDstRect, xoffset, yoffset);
-
- D3DXLoadSurfaceFromMemory(
- pSurface,
- NULL,
- &rcDstRect,
- tempImage,
- D3DFMT_A8R8G8B8,
- width * texelBytes,
- NULL,
- &rcSrcRect,
- D3DX_FILTER_NONE,
- 0);
-
- FREE(tempImage);
- IDirect3DSurface8_Release(pSurface);
-}
-*/
-
-//---------------------------------------------------------------------------
-
-// Faster, more efficient version.
-// Copies subimage straight to dest texture
-void gld_TexSubImage2D_DX8( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *tObj,
- struct gl_texture_image *texImage )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- IDirect3DTexture8 *pTex;
- IDirect3DSurface8 *pSurface;
- HRESULT hr;
- RECT rcDstRect;
- D3DLOCKED_RECT d3dLockedRect;
- D3DSURFACE_DESC d3dsd;
-
- if (!tObj || !texImage)
- return;
-
- pTex = (IDirect3DTexture8*)tObj->DriverData;
- if (!pTex)
- return; // Texture has not been created
- if (level >= IDirect3DTexture8_GetLevelCount(pTex))
- return; // Level does not exist
- hr = IDirect3DTexture8_GetSurfaceLevel(pTex, level, &pSurface);
- if (FAILED(hr))
- return; // Surface level doesn't exist (or just a plain error)
-
- IDirect3DSurface8_GetDesc(pSurface, &d3dsd);
-
- // Dest rectangle must be offset to dest image
- SetRect(&rcDstRect, 0, 0, width, height);
- OffsetRect(&rcDstRect, xoffset, yoffset);
-
- // Lock sub-rect of surface
- hr = IDirect3DSurface8_LockRect(pSurface, &d3dLockedRect, &rcDstRect, 0);
- if (FAILED(hr)) {
- IDirect3DSurface8_Release(pSurface);
- return;
- }
-
- // unpack image, apply transfer ops and store directly in texture
- texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
- _gldMesaFormatForD3DFormat(d3dsd.Format),
- d3dLockedRect.pBits,
- width, height, 1,
- 0, 0, 0, // NOTE: d3dLockedRect.pBits is already offset!!!
- d3dLockedRect.Pitch,
- 0, // dstImageStride
- format, type, pixels, packing);
-
-
- IDirect3DSurface8_UnlockRect(pSurface);
- IDirect3DSurface8_Release(pSurface);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_TexSubImage1D_DX8( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- gld_TexSubImage2D_DX8(ctx, target, level, xoffset, 0, width, 1, format, type, pixels, packing, texObj, texImage);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_DeleteTexture_DX8(
- GLcontext *ctx,
- struct gl_texture_object *tObj)
-{
- GLD_context *gld = (GLD_context*)(ctx->DriverCtx);
-
- if (tObj) {
- IDirect3DTexture8 *pTex = (IDirect3DTexture8*)tObj->DriverData;
- if (pTex) {
-/* // Make sure texture is not bound to a stage before releasing it
- for (int i=0; i<MAX_TEXTURE_UNITS; i++) {
- if (gld->CurrentTexture[i] == pTex) {
- gld->pDev->SetTexture(i, NULL);
- gld->CurrentTexture[i] = NULL;
- }
- }*/
- _GLD_DX8_TEX(Release(pTex));
- tObj->DriverData = NULL;
- }
- }
-}
-
-//---------------------------------------------------------------------------
-
-__inline void _gldSetColorOps(
- const GLD_driver_dx8 *gld,
- GLuint unit,
- DWORD ColorArg1,
- D3DTEXTUREOP ColorOp,
- DWORD ColorArg2)
-{
- _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG1, ColorArg1));
- _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLOROP, ColorOp));
- _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG2, ColorArg2));
-}
-
-//---------------------------------------------------------------------------
-
-__inline void _gldSetAlphaOps(
- const GLD_driver_dx8 *gld,
- GLuint unit,
- DWORD AlphaArg1,
- D3DTEXTUREOP AlphaOp,
- DWORD AlphaArg2)
-{
- _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG1, AlphaArg1));
- _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAOP, AlphaOp));
- _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG2, AlphaArg2));
-}
-
-//---------------------------------------------------------------------------
-
-void gldUpdateTextureUnit(
- GLcontext *ctx,
- GLuint unit,
- BOOL bPassThrough)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- D3DTEXTUREFILTERTYPE minfilter;
- D3DTEXTUREFILTERTYPE mipfilter;
- GLenum BaseFormat;
- DWORD dwColorArg0;
- int iTexEnv = 0;
- GLD_texenv *pTexenv;
-
- // NOTE: If bPassThrough is FALSE then texture stage can be
- // disabled otherwise it must pass-through it's current fragment.
-
- const struct gl_texture_unit *pUnit = &ctx->Texture.Unit[unit];
- const struct gl_texture_object *tObj = pUnit->_Current;
-
- IDirect3DTexture8 *pTex = NULL;
- if (tObj) {
- pTex = (IDirect3DTexture8*)tObj->DriverData;
- }
-
- // Enable texturing if unit is enabled and a valid D3D texture exists
- // Mesa 5: TEXTUREn_x altered to TEXTURE_nD_BIT
- //if (pTex && (pUnit->Enabled & (TEXTURE0_1D | TEXTURE0_2D))) {
- if (pTex && (pUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT))) {
- // Enable texturing
- _GLD_DX8_DEV(SetTexture(gld->pDev, unit, pTex));
- } else {
- // Disable texturing, then return
- _GLD_DX8_DEV(SetTexture(gld->pDev, unit, NULL));
- if (bPassThrough) {
- _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE);
- _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE);
- } else {
- _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE);
- _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE);
- }
- return;
- }
-
- // Texture parameters
- _gldConvertMinFilter(tObj->MinFilter, &minfilter, &mipfilter);
- _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MINFILTER, minfilter));
- _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MIPFILTER, mipfilter));
- _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MAGFILTER, _gldConvertMagFilter(tObj->MagFilter)));
- _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSU, _gldConvertWrap(tObj->WrapS)));
- _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSV, _gldConvertWrap(tObj->WrapT)));
-
- // Texture priority
- _GLD_DX8_TEX(SetPriority(pTex, (DWORD)(tObj->Priority*65535.0f)));
-
- // Texture environment
- // TODO: Examine input texture for alpha and use specific alpha/non-alpha ops.
- // See Page 355 of the Red Book.
- BaseFormat = _gldDecodeBaseFormat(pTex);
-
- switch (BaseFormat) {
- case GL_RGB:
- iTexEnv = 0;
- break;
- case GL_RGBA:
- iTexEnv = 1;
- break;
- case GL_ALPHA:
- iTexEnv = 2;
- break;
- }
-
- switch (pUnit->EnvMode) {
- case GL_DECAL:
- iTexEnv += 0;
- break;
- case GL_REPLACE:
- iTexEnv += 3;
- break;
- case GL_MODULATE:
- iTexEnv += 6;
- break;
- case GL_BLEND:
- // Set blend colour
- dwColorArg0 = D3DCOLOR_COLORVALUE(pUnit->EnvColor[0], pUnit->EnvColor[1], pUnit->EnvColor[2], pUnit->EnvColor[3]);
- _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG0, dwColorArg0));
- iTexEnv += 9;
- break;
- case GL_ADD:
- iTexEnv += 12;
- break;
- }
- pTexenv = (GLD_texenv*)&gldTexEnv[iTexEnv];
- _gldSetColorOps(gld, unit, pTexenv->ColorArg1, pTexenv->ColorOp, pTexenv->ColorArg2);
- _gldSetAlphaOps(gld, unit, pTexenv->AlphaArg1, pTexenv->AlphaOp, pTexenv->AlphaArg2);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_TEXTURE_DX8(
- GLcontext *ctx)
-{
- // TODO: Support for three (ATI Radeon) or more (nVidia GeForce3) texture units
-
- BOOL bUnit0Enabled;
- BOOL bUnit1Enabled;
-
- if (!ctx)
- return; // Sanity check
-
- if (ctx->Const.MaxTextureUnits == 1) {
- gldUpdateTextureUnit(ctx, 0, TRUE);
- return;
- }
-
- //
- // NOTE: THE FOLLOWING RELATES TO TWO TEXTURE UNITS, AND TWO ONLY!!
- //
-
- // Mesa 5: Texture Units altered
- //bUnit0Enabled = (ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE0_2D)) ? TRUE : FALSE;
- //bUnit1Enabled = (ctx->Texture._ReallyEnabled & (TEXTURE1_1D | TEXTURE1_2D)) ? TRUE : FALSE;
- bUnit0Enabled = (ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE;
- bUnit1Enabled = (ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE;
-
- // If Unit0 is disabled and Unit1 is enabled then we must pass-though
- gldUpdateTextureUnit(ctx, 0, (!bUnit0Enabled && bUnit1Enabled) ? TRUE : FALSE);
- // We can always disable the last texture unit
- gldUpdateTextureUnit(ctx, 1, FALSE);
-
-#ifdef _DEBUG
- {
- // Find out whether device supports current renderstates
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-// GLD_context *gld = GLD_GET_CONTEXT(ctx);
-
- DWORD dwPasses;
- _GLD_DX8_DEV(ValidateDevice(gld->pDev, &dwPasses));
-// if (FAILED(hr)) {
-// gldLogError(GLDLOG_ERROR, "ValidateDevice failed", hr);
-// }
- if (dwPasses != 1) {
- gldLogMessage(GLDLOG_ERROR, "ValidateDevice: Can't do in one pass\n");
- }
- }
-#endif
-};
-
-//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c
deleted file mode 100644
index cafbf4f5c50..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c
+++ /dev/null
@@ -1,249 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: GLDirect fastpath pipeline stage
-*
-****************************************************************************/
-
-//---------------------------------------------------------------------------
-
-//#include "../GLDirect.h"
-//#include "../gld_log.h"
-//#include "gld_dx8.h"
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx8.h"
-
-//---------------------------------------------------------------------------
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-// #include "mem.h"
-#include "mtypes.h"
-//#include "mmath.h"
-
-#include "math/m_matrix.h"
-#include "math/m_xform.h"
-
-#include "tnl/t_pipeline.h"
-
-//---------------------------------------------------------------------------
-
-__inline void _gldSetVertexShaderConstants(
- GLcontext *ctx,
- GLD_driver_dx8 *gld)
-{
- D3DXMATRIX mat, matView, matProj;
- GLfloat *pM;
-
- // Mesa 5: Altered to a Stack
- //pM = ctx->ModelView.m;
- pM = ctx->ModelviewMatrixStack.Top->m;
- matView._11 = pM[0];
- matView._12 = pM[1];
- matView._13 = pM[2];
- matView._14 = pM[3];
- matView._21 = pM[4];
- matView._22 = pM[5];
- matView._23 = pM[6];
- matView._24 = pM[7];
- matView._31 = pM[8];
- matView._32 = pM[9];
- matView._33 = pM[10];
- matView._34 = pM[11];
- matView._41 = pM[12];
- matView._42 = pM[13];
- matView._43 = pM[14];
- matView._44 = pM[15];
-
- // Mesa 5: Altered to a Stack
- //pM = ctx->ProjectionMatrix.m;
- pM = ctx->ProjectionMatrixStack.Top->m;
- matProj._11 = pM[0];
- matProj._12 = pM[1];
- matProj._13 = pM[2];
- matProj._14 = pM[3];
- matProj._21 = pM[4];
- matProj._22 = pM[5];
- matProj._23 = pM[6];
- matProj._24 = pM[7];
- matProj._31 = pM[8];
- matProj._32 = pM[9];
- matProj._33 = pM[10];
- matProj._34 = pM[11];
- matProj._41 = pM[12];
- matProj._42 = pM[13];
- matProj._43 = pM[14];
- matProj._44 = pM[15];
-
- D3DXMatrixMultiply( &mat, &matView, &matProj );
- D3DXMatrixTranspose( &mat, &mat );
-
- _GLD_DX8_DEV(SetVertexShaderConstant(gld->pDev, 0, &mat, 4));
-}
-
-//---------------------------------------------------------------------------
-
-static GLboolean gld_d3d_render_stage_run(
- GLcontext *ctx,
- struct tnl_pipeline_stage *stage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- TNLcontext *tnl;
- struct vertex_buffer *VB;
- tnl_render_func *tab;
- GLint pass;
- GLD_pb_dx8 *gldPB = &gld->PB3d;
-/*
- static int count = 0;
- count++;
- if (count != 2)
- return GL_FALSE;
-*/
- // The "check" function should disable this stage,
- // but we'll test gld->bUseMesaTnL anyway.
- if (gld->bUseMesaTnL) {
- // Do nothing in this stage, but continue pipeline
- return GL_TRUE;
- }
-
- tnl = TNL_CONTEXT(ctx);
- VB = &tnl->vb;
- pass = 0;
-
- tnl->Driver.Render.Start( ctx );
-
-#if 0
- // For debugging: Useful to see if an app passes colour data in
- // an unusual format.
- switch (VB->ColorPtr[0]->Type) {
- case GL_FLOAT:
- ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_FLOAT\n");
- break;
- case GL_UNSIGNED_BYTE:
- ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_UNSIGNED_BYTE\n");
- break;
- default:
- ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: *?*\n");
- break;
- }
-#endif
-
- tnl->Driver.Render.Points = gld_Points3D_DX8;
- if (ctx->_TriangleCaps & DD_FLATSHADE) {
- tnl->Driver.Render.Line = gld_Line3DFlat_DX8;
- tnl->Driver.Render.Triangle = gld_Triangle3DFlat_DX8;
- tnl->Driver.Render.Quad = gld_Quad3DFlat_DX8;
- } else {
- tnl->Driver.Render.Line = gld_Line3DSmooth_DX8;
- tnl->Driver.Render.Triangle = gld_Triangle3DSmooth_DX8;
- tnl->Driver.Render.Quad = gld_Quad3DSmooth_DX8;
- }
-
- _GLD_DX8_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD));
- gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0;
- // Allocate primitive pointers
- // gldPB->pPoints is always first
- gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine);
- gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle);
-
- ASSERT(tnl->Driver.Render.BuildVertices);
- ASSERT(tnl->Driver.Render.PrimitiveNotify);
- ASSERT(tnl->Driver.Render.Points);
- ASSERT(tnl->Driver.Render.Line);
- ASSERT(tnl->Driver.Render.Triangle);
- ASSERT(tnl->Driver.Render.Quad);
- ASSERT(tnl->Driver.Render.ResetLineStipple);
- ASSERT(tnl->Driver.Render.Interp);
- ASSERT(tnl->Driver.Render.CopyPV);
- ASSERT(tnl->Driver.Render.ClippedLine);
- ASSERT(tnl->Driver.Render.ClippedPolygon);
- ASSERT(tnl->Driver.Render.Finish);
-
- tab = (VB->Elts ? tnl->Driver.Render.PrimTabElts : tnl->Driver.Render.PrimTabVerts);
-
- do {
- GLuint i, length, flags = 0;
- for (i = 0 ; !(flags & PRIM_END) ; i += length)
- {
- flags = VB->Primitive[i].mode;
- length= VB->Primitive[i].count;
- ASSERT(length || (flags & PRIM_END));
- ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
- if (length)
- tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
- }
- } while (tnl->Driver.Render.Multipass &&
- tnl->Driver.Render.Multipass( ctx, ++pass ));
-
- _GLD_DX8_VB(Unlock(gldPB->pVB));
-
- _GLD_DX8_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, gldPB->dwStride));
-
- _GLD_DX8_DEV(SetTransform(gld->pDev, D3DTS_PROJECTION, &gld->matProjection));
- _GLD_DX8_DEV(SetTransform(gld->pDev, D3DTS_WORLD, &gld->matModelView));
-
- if (gldPB->nPoints) {
- _GLD_DX8_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints));
- gldPB->nPoints = 0;
- }
-
- if (gldPB->nLines) {
- _GLD_DX8_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines));
- gldPB->nLines = 0;
- }
-
- if (gldPB->nTriangles) {
- _GLD_DX8_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles));
- gldPB->nTriangles = 0;
- }
-
- return GL_FALSE; /* finished the pipe */
-}
-
-//---------------------------------------------------------------------------
-
-const struct tnl_pipeline_stage _gld_d3d_render_stage =
-{
- "gld_d3d_render_stage",
- NULL,
- NULL,
- NULL,
- NULL,
- gld_d3d_render_stage_run /* run */
-};
-
-//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c
deleted file mode 100644
index 414a2f64bf7..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c
+++ /dev/null
@@ -1,449 +0,0 @@
-/* $Id: gld_vb_mesa_render_dx8.c,v 1.6 2005/08/27 13:56:08 brianp Exp $ */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@valinux.com>
- */
-
-
-/*
- * Render whole vertex buffers, including projection of vertices from
- * clip space and clipping of primitives.
- *
- * This file makes calls to project vertices and to the point, line
- * and triangle rasterizers via the function pointers:
- *
- * context->Driver.Render.*
- *
- */
-
-
-//---------------------------------------------------------------------------
-
-//#include "../GLDirect.h"
-//#include "../gld_log.h"
-//#include "gld_dx8.h"
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx8.h"
-
-//---------------------------------------------------------------------------
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-// #include "mem.h"
-#include "mtypes.h"
-//#include "mmath.h"
-
-#include "math/m_matrix.h"
-#include "math/m_xform.h"
-
-#include "tnl/t_pipeline.h"
-
-/**********************************************************************/
-/* Clip single primitives */
-/**********************************************************************/
-
-
-#if defined(USE_IEEE)
-#define NEGATIVE(x) (GET_FLOAT_BITS(x) & (1<<31))
-//#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
-#else
-#define NEGATIVE(x) (x < 0)
-//#define DIFFERENT_SIGNS(x,y) (x * y <= 0 && x - y != 0)
-/* Could just use (x*y<0) except for the flatshading requirements.
- * Maybe there's a better way?
- */
-#endif
-
-
-#define W(i) coord[i][3]
-#define Z(i) coord[i][2]
-#define Y(i) coord[i][1]
-#define X(i) coord[i][0]
-#define SIZE 4
-#define TAG(x) x##_4
-#include "tnl/t_vb_cliptmp.h"
-
-
-
-/**********************************************************************/
-/* Clip and render whole begin/end objects */
-/**********************************************************************/
-
-#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
-#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
-#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
-
-
-/* Vertices, with the possibility of clipping.
- */
-#define RENDER_POINTS( start, count ) \
- tnl->Driver.Render.Points( ctx, start, count )
-
-#define RENDER_LINE( v1, v2 ) \
-do { \
- GLubyte c1 = mask[v1], c2 = mask[v2]; \
- GLubyte ormask = c1|c2; \
- if (!ormask) \
- LineFunc( ctx, v1, v2 ); \
- else if (!(c1 & c2 & 0x3f)) \
- clip_line_4( ctx, v1, v2, ormask ); \
-} while (0)
-
-#define RENDER_TRI( v1, v2, v3 ) \
-do { \
- GLubyte c1 = mask[v1], c2 = mask[v2], c3 = mask[v3]; \
- GLubyte ormask = c1|c2|c3; \
- if (!ormask) \
- TriangleFunc( ctx, v1, v2, v3 ); \
- else if (!(c1 & c2 & c3 & 0x3f)) \
- clip_tri_4( ctx, v1, v2, v3, ormask ); \
-} while (0)
-
-#define RENDER_QUAD( v1, v2, v3, v4 ) \
-do { \
- GLubyte c1 = mask[v1], c2 = mask[v2]; \
- GLubyte c3 = mask[v3], c4 = mask[v4]; \
- GLubyte ormask = c1|c2|c3|c4; \
- if (!ormask) \
- QuadFunc( ctx, v1, v2, v3, v4 ); \
- else if (!(c1 & c2 & c3 & c4 & 0x3f)) \
- clip_quad_4( ctx, v1, v2, v3, v4, ormask ); \
-} while (0)
-
-
-#define LOCAL_VARS \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- const GLuint * const elt = VB->Elts; \
- const GLubyte *mask = VB->ClipMask; \
- const GLuint sz = VB->ClipPtr->size; \
- const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
- const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
- const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
- const GLboolean stipple = ctx->Line.StippleFlag; \
- (void) (LineFunc && TriangleFunc && QuadFunc); \
- (void) elt; (void) mask; (void) sz; (void) stipple;
-
-#define TAG(x) clip_##x##_verts
-#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
-#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
-#define PRESERVE_VB_DEFS
-#include "tnl/t_vb_rendertmp.h"
-
-
-
-/* Elts, with the possibility of clipping.
- */
-#undef ELT
-#undef TAG
-#define ELT(x) elt[x]
-#define TAG(x) clip_##x##_elts
-#include "tnl/t_vb_rendertmp.h"
-
-/* TODO: do this for all primitives, verts and elts:
- */
-static void clip_elt_triangles( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
- struct vertex_buffer *VB = &tnl->vb;
- const GLuint * const elt = VB->Elts;
- GLubyte *mask = VB->ClipMask;
- GLuint last = count-2;
- GLuint j;
- (void) flags;
-
- tnl->Driver.Render.PrimitiveNotify( ctx, GL_TRIANGLES );
-
- for (j=start; j < last; j+=3 ) {
- GLubyte c1 = mask[elt[j]];
- GLubyte c2 = mask[elt[j+1]];
- GLubyte c3 = mask[elt[j+2]];
- GLubyte ormask = c1|c2|c3;
- if (ormask) {
- if (start < j)
- render_tris( ctx, start, j, 0 );
- if (!(c1&c2&c3&0x3f))
- clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask );
- start = j+3;
- }
- }
-
- if (start < j)
- render_tris( ctx, start, j, 0 );
-}
-
-/**********************************************************************/
-/* Render whole begin/end objects */
-/**********************************************************************/
-
-#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
-#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
-#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
-
-
-/* Vertices, no clipping.
- */
-#define RENDER_POINTS( start, count ) \
- tnl->Driver.Render.Points( ctx, start, count )
-
-#define RENDER_LINE( v1, v2 ) \
- LineFunc( ctx, v1, v2 )
-
-#define RENDER_TRI( v1, v2, v3 ) \
- TriangleFunc( ctx, v1, v2, v3 )
-
-#define RENDER_QUAD( v1, v2, v3, v4 ) \
- QuadFunc( ctx, v1, v2, v3, v4 )
-
-#define TAG(x) _gld_tnl_##x##_verts
-
-#define LOCAL_VARS \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- const GLuint * const elt = VB->Elts; \
- const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
- const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
- const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
- (void) (LineFunc && TriangleFunc && QuadFunc); \
- (void) elt;
-
-#define RESET_STIPPLE tnl->Driver.Render.ResetLineStipple( ctx )
-#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
-#define RENDER_TAB_QUALIFIER
-#define PRESERVE_VB_DEFS
-#include "tnl/t_vb_rendertmp.h"
-
-
-/* Elts, no clipping.
- */
-#undef ELT
-#define TAG(x) _gld_tnl_##x##_elts
-#define ELT(x) elt[x]
-#include "tnl/t_vb_rendertmp.h"
-
-
-/**********************************************************************/
-/* Helper functions for drivers */
-/**********************************************************************/
-/*
-void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint *tmp = VB->Elts;
-
- VB->Elts = (GLuint *)elts;
- tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
- VB->Elts = tmp;
-}
-
-void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->Driver.Render.Line( ctx, ii, jj );
-}
-*/
-
-
-/**********************************************************************/
-/* Clip and render whole vertex buffers */
-/**********************************************************************/
-
-tnl_points_func _gldSetupPoints[4] = {
- gld_Points2D_DX8,
- gld_Points2D_DX8,
- gld_Points2D_DX8,
- gld_Points2D_DX8
-};
-tnl_line_func _gldSetupLine[4] = {
- gld_Line2DFlat_DX8,
- gld_Line2DSmooth_DX8,
- gld_Line2DFlat_DX8,
- gld_Line2DSmooth_DX8,
-};
-tnl_triangle_func _gldSetupTriangle[4] = {
- gld_Triangle2DFlat_DX8,
- gld_Triangle2DSmooth_DX8,
- gld_Triangle2DFlatExtras_DX8,
- gld_Triangle2DSmoothExtras_DX8
-};
-tnl_quad_func _gldSetupQuad[4] = {
- gld_Quad2DFlat_DX8,
- gld_Quad2DSmooth_DX8,
- gld_Quad2DFlatExtras_DX8,
- gld_Quad2DSmoothExtras_DX8
-};
-
-//---------------------------------------------------------------------------
-
-static GLboolean _gld_mesa_render_stage_run(
- GLcontext *ctx,
- struct tnl_pipeline_stage *stage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
-
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- tnl_render_func *tab;
- GLint pass = 0;
- GLD_pb_dx8 *gldPB;
-
- /* Allow the drivers to lock before projected verts are built so
- * that window coordinates are guarenteed not to change before
- * rendering.
- */
- ASSERT(tnl->Driver.Render.Start);
-
- tnl->Driver.Render.Start( ctx );
-
- // NOTE: Setting D3DRS_SOFTWAREVERTEXPROCESSING for a mixed-mode device resets
- // stream, indices and shader to default values of NULL or 0.
-/* if ((ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) &&
- gld->VStwosidelight.hShader &&
- !ctx->Fog.Enabled)
- {
- IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->VStwosidelight.bHardware);
- _GLD_DX8_DEV(SetVertexShader(gld->pDev, gld->VStwosidelight.hShader));
- gldPB = &gld->PBtwosidelight;
- tnl->Driver.Render.Points = gld_Points2DTwoside_DX8;
- if (ctx->_TriangleCaps & DD_FLATSHADE) {
- tnl->Driver.Render.Line = gld_Line2DFlatTwoside_DX8;
- tnl->Driver.Render.Triangle = gld_Triangle2DFlatTwoside_DX8;
- tnl->Driver.Render.Quad = gld_Quad2DFlatTwoside_DX8;
- } else {
- tnl->Driver.Render.Line = gld_Line2DSmoothTwoside_DX8;
- tnl->Driver.Render.Triangle = gld_Triangle2DSmoothTwoside_DX8;
- tnl->Driver.Render.Quad = gld_Quad2DSmoothTwoside_DX8;
- }
- } else {*/
- IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, TRUE);
- gldPB = &gld->PB2d;
- _GLD_DX8_DEV(SetVertexShader(gld->pDev, gldPB->dwFVF));
- tnl->Driver.Render.Points = _gldSetupPoints[gld->iSetupFunc];
- tnl->Driver.Render.Line = _gldSetupLine[gld->iSetupFunc];
- tnl->Driver.Render.Triangle = _gldSetupTriangle[gld->iSetupFunc];
- tnl->Driver.Render.Quad = _gldSetupQuad[gld->iSetupFunc];
-// }
-
- _GLD_DX8_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD));
- gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0;
- // Allocate primitive pointers
- // gldPB->pPoints is always first
- gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine);
- gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle);
-
- ASSERT(tnl->Driver.Render.BuildVertices);
- ASSERT(tnl->Driver.Render.PrimitiveNotify);
- ASSERT(tnl->Driver.Render.Points);
- ASSERT(tnl->Driver.Render.Line);
- ASSERT(tnl->Driver.Render.Triangle);
- ASSERT(tnl->Driver.Render.Quad);
- ASSERT(tnl->Driver.Render.ResetLineStipple);
- ASSERT(tnl->Driver.Render.Interp);
- ASSERT(tnl->Driver.Render.CopyPV);
- ASSERT(tnl->Driver.Render.ClippedLine);
- ASSERT(tnl->Driver.Render.ClippedPolygon);
- ASSERT(tnl->Driver.Render.Finish);
-
- tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 );
-
- if (VB->ClipOrMask) {
- tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
- clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles;
- }
- else {
- tab = (VB->Elts ?
- tnl->Driver.Render.PrimTabElts :
- tnl->Driver.Render.PrimTabVerts);
- }
-
- do {
- GLuint i, length, flags = 0;
- for (i = 0 ; !(flags & PRIM_END) ; i += length) {
- flags = VB->Primitive[i].mode;
- length= VB->Primitive[i].count;
- ASSERT(length || (flags & PRIM_END));
- ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
- if (length)
- tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
- }
- } while (tnl->Driver.Render.Multipass &&
- tnl->Driver.Render.Multipass( ctx, ++pass ));
-
-
-// tnl->Driver.Render.Finish( ctx );
-
- _GLD_DX8_VB(Unlock(gldPB->pVB));
-
- _GLD_DX8_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, gldPB->dwStride));
-
- if (gldPB->nPoints) {
- _GLD_DX8_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints));
- gldPB->nPoints = 0;
- }
-
- if (gldPB->nLines) {
- _GLD_DX8_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines));
- gldPB->nLines = 0;
- }
-
- if (gldPB->nTriangles) {
- _GLD_DX8_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles));
- gldPB->nTriangles = 0;
- }
-
- return GL_FALSE; /* finished the pipe */
-}
-
-
-/**********************************************************************/
-/* Render pipeline stage */
-/**********************************************************************/
-
-
-
-
-//---------------------------------------------------------------------------
-
-const struct tnl_pipeline_stage _gld_mesa_render_stage =
-{
- "gld_mesa_render_stage",
- NULL,
- NULL,
- NULL,
- NULL,
- _gld_mesa_render_stage_run /* run */
-};
-
-//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
deleted file mode 100644
index 690f68b68f1..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
+++ /dev/null
@@ -1,1335 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: GLDirect Direct3D 8.x WGL (WindowsGL)
-*
-****************************************************************************/
-
-#include "dglcontext.h"
-#include "gld_driver.h"
-#include "gld_dxerr8.h"
-#include "gld_dx8.h"
-
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-
-// Copied from dglcontect.c
-#define GLDERR_NONE 0
-#define GLDERR_MEM 1
-#define GLDERR_DDRAW 2
-#define GLDERR_D3D 3
-#define GLDERR_BPP 4
-#define GLDERR_DDS 5
-// This external var keeps track of any error
-extern int nContextError;
-
-#define DDLOG_CRITICAL_OR_WARN DDLOG_CRITICAL
-
-extern void _gld_mesa_warning(GLcontext *, char *);
-extern void _gld_mesa_fatal(GLcontext *, char *);
-
-//---------------------------------------------------------------------------
-
-static char szColorDepthWarning[] =
-"GLDirect does not support the current desktop\n\
-color depth.\n\n\
-You may need to change the display resolution to\n\
-16 bits per pixel or higher color depth using\n\
-the Windows Display Settings control panel\n\
-before running this OpenGL application.\n";
-
-// The only depth-stencil formats currently supported by Direct3D
-// Surface Format Depth Stencil Total Bits
-// D3DFMT_D32 32 - 32
-// D3DFMT_D15S1 15 1 16
-// D3DFMT_D24S8 24 8 32
-// D3DFMT_D16 16 - 16
-// D3DFMT_D24X8 24 - 32
-// D3DFMT_D24X4S4 24 4 32
-
-// This pixel format will be used as a template when compiling the list
-// of pixel formats supported by the hardware. Many fields will be
-// filled in at runtime.
-// PFD flag defaults are upgraded to match ChoosePixelFormat() -- DaveM
-static DGL_pixelFormat pfTemplateHW =
-{
- {
- sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure
- 1, // Structure version - should be 1
- // Flags:
- PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface.
- PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM)
- PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM)
- PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing.
- PFD_DOUBLEBUFFER | // The buffer is double-buffered.
- 0, // Placeholder for easy commenting of above flags
- PFD_TYPE_RGBA, // Pixel type RGBA.
- 16, // Total colour bitplanes (excluding alpha bitplanes)
- 5, 0, // Red bits, shift
- 5, 0, // Green bits, shift
- 5, 0, // Blue bits, shift
- 0, 0, // Alpha bits, shift (destination alpha)
- 0, // Accumulator bits (total)
- 0, 0, 0, 0, // Accumulator bits: Red, Green, Blue, Alpha
- 0, // Depth bits
- 0, // Stencil bits
- 0, // Number of auxiliary buffers
- 0, // Layer type
- 0, // Specifies the number of overlay and underlay planes.
- 0, // Layer mask
- 0, // Specifies the transparent color or index of an underlay plane.
- 0 // Damage mask
- },
- D3DFMT_UNKNOWN, // No depth/stencil buffer
-};
-
-//---------------------------------------------------------------------------
-// Vertex Shaders
-//---------------------------------------------------------------------------
-
-// Vertex Shader Declaration
-static DWORD dwTwoSidedLightingDecl[] =
-{
- D3DVSD_STREAM(0),
- D3DVSD_REG(0, D3DVSDT_FLOAT3), // XYZ position
- D3DVSD_REG(1, D3DVSDT_FLOAT3), // XYZ normal
- D3DVSD_REG(2, D3DVSDT_D3DCOLOR), // Diffuse color
- D3DVSD_REG(3, D3DVSDT_D3DCOLOR), // Specular color
- D3DVSD_REG(4, D3DVSDT_FLOAT2), // 2D texture unit 0
- D3DVSD_REG(5, D3DVSDT_FLOAT2), // 2D texture unit 1
- D3DVSD_END()
-};
-
-// Vertex Shader for two-sided lighting
-static char *szTwoSidedLightingVS =
-// This is a test shader!
-"vs.1.0\n"
-"m4x4 oPos,v0,c0\n"
-"mov oD0,v2\n"
-"mov oD1,v3\n"
-"mov oT0,v4\n"
-"mov oT1,v5\n"
-;
-
-//---------------------------------------------------------------------------
-//---------------------------------------------------------------------------
-
-typedef struct {
- HINSTANCE hD3D8DLL; // Handle to d3d8.dll
- FNDIRECT3DCREATE8 fnDirect3DCreate8; // Direct3DCreate8 function prototype
- BOOL bDirect3D; // Persistant Direct3D8 exists
- BOOL bDirect3DDevice; // Persistant Direct3DDevice8 exists
- IDirect3D8 *pD3D; // Persistant Direct3D8
- IDirect3DDevice8 *pDev; // Persistant Direct3DDevice8
-} GLD_dx8_globals;
-
-// These are "global" to all DX8 contexts. KeithH
-static GLD_dx8_globals dx8Globals;
-
-//---------------------------------------------------------------------------
-//---------------------------------------------------------------------------
-
-BOOL gldGetDXErrorString_DX(
- HRESULT hr,
- char *buf,
- int nBufSize)
-{
- //
- // Return a string describing the input HRESULT error code
- //
-
- D3DXGetErrorString(hr, buf, nBufSize);
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-static D3DMULTISAMPLE_TYPE _gldGetDeviceMultiSampleType(
- IDirect3D8 *pD3D8,
- D3DFORMAT SurfaceFormat,
- D3DDEVTYPE d3dDevType,
- BOOL Windowed)
-{
- int i;
- HRESULT hr;
-
- if (glb.dwMultisample == GLDS_MULTISAMPLE_NONE)
- return D3DMULTISAMPLE_NONE;
-
- if (glb.dwMultisample == GLDS_MULTISAMPLE_FASTEST) {
- // Find fastest multisample
- for (i=2; i<17; i++) {
- hr = IDirect3D8_CheckDeviceMultiSampleType(
- pD3D8,
- glb.dwAdapter,
- d3dDevType,
- SurfaceFormat,
- Windowed,
- (D3DMULTISAMPLE_TYPE)i);
- if (SUCCEEDED(hr)) {
- return (D3DMULTISAMPLE_TYPE)i;
- }
- }
- } else {
- // Find nicest multisample
- for (i=16; i>1; i--) {
- hr = IDirect3D8_CheckDeviceMultiSampleType(
- pD3D8,
- glb.dwAdapter,
- d3dDevType,
- SurfaceFormat,
- Windowed,
- (D3DMULTISAMPLE_TYPE)i);
- if (SUCCEEDED(hr)) {
- return (D3DMULTISAMPLE_TYPE)i;
- }
- }
- }
-
- // Nothing found - return default
- return D3DMULTISAMPLE_NONE;
-}
-
-//---------------------------------------------------------------------------
-
-void _gldDestroyPrimitiveBuffer(
- GLD_pb_dx8 *gldVB)
-{
- SAFE_RELEASE(gldVB->pVB);
-
- // Sanity check...
- gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0;
-}
-
-//---------------------------------------------------------------------------
-
-HRESULT _gldCreatePrimitiveBuffer(
- GLcontext *ctx,
- GLD_driver_dx8 *lpCtx,
- GLD_pb_dx8 *gldVB)
-{
- HRESULT hResult;
- char *szCreateVertexBufferFailed = "CreateVertexBuffer failed";
- DWORD dwMaxVertices; // Max number of vertices in vertex buffer
- DWORD dwVBSize; // Total size of vertex buffer
-
- // If CVA (Compiled Vertex Array) is used by an OpenGL app, then we
- // will need enough vertices to cater for Mesa::Const.MaxArrayLockSize.
- // We'll use IMM_SIZE if it's larger (which it should not be).
- dwMaxVertices = MAX_ARRAY_LOCK_SIZE;
-
- // Now calculate how many vertices to allow for in total
- // 1 per point, 2 per line, 6 per quad = 9
- dwVBSize = dwMaxVertices * 9 * gldVB->dwStride;
-
- hResult = IDirect3DDevice8_CreateVertexBuffer(
- lpCtx->pDev,
- dwVBSize,
- gldVB->dwUsage,
- gldVB->dwFVF,
- gldVB->dwPool,
- &gldVB->pVB);
- if (FAILED(hResult)) {
- ddlogMessage(DDLOG_CRITICAL_OR_WARN, szCreateVertexBufferFailed);
- return hResult;
- }
-
- gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0;
- gldVB->pPoints = gldVB->pLines = gldVB->pTriangles = NULL;
- gldVB->iFirstLine = dwMaxVertices; // Index of first line in VB
- gldVB->iFirstTriangle = dwMaxVertices*3; // Index of first triangle in VB
-
- return S_OK;
-}
-
-//---------------------------------------------------------------------------
-// Function: _gldCreateVertexShaders
-// Create DX8 Vertex Shaders.
-//---------------------------------------------------------------------------
-/*
-void _gldCreateVertexShaders(
- GLD_driver_dx8 *gld)
-{
- DWORD dwFlags;
- LPD3DXBUFFER pVSOpcodeBuffer; // Vertex Shader opcode buffer
- HRESULT hr;
-
-#ifdef _DEBUG
- dwFlags = D3DXASM_DEBUG;
-#else
- dwFlags = 0; // D3DXASM_SKIPVALIDATION;
-#endif
-
- ddlogMessage(DDLOG_INFO, "Creating shaders...\n");
-
- // Init the shader handle
- gld->VStwosidelight.hShader = 0;
-
- if (gld->d3dCaps8.MaxStreams == 0) {
- // Lame DX8 driver doesn't support streams
- // Not fatal, as defaults will be used
- ddlogMessage(DDLOG_WARN, "Driver doesn't support Vertex Shaders (MaxStreams==0)\n");
- return;
- }
-
- // ** THIS DISABLES VERTEX SHADER SUPPORT **
-// return;
- // ** THIS DISABLES VERTEX SHADER SUPPORT **
-
- //
- // Two-sided lighting
- //
-
-#if 0
- //
- // DEBUGGING: Load shader from a text file
- //
- {
- LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer
- hr = D3DXAssembleShaderFromFile(
- "twoside.vsh",
- dwFlags,
- NULL, // No constants
- &pVSOpcodeBuffer,
- &pVSErrorBuffer);
- if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer))
- ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer));
- SAFE_RELEASE(pVSErrorBuffer);
- }
-#else
- {
- LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer
- // Assemble ascii shader text into shader opcodes
- hr = D3DXAssembleShader(
- szTwoSidedLightingVS,
- strlen(szTwoSidedLightingVS),
- dwFlags,
- NULL, // No constants
- &pVSOpcodeBuffer,
- &pVSErrorBuffer);
- if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer))
- ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer));
- SAFE_RELEASE(pVSErrorBuffer);
- }
-#endif
- if (FAILED(hr)) {
- ddlogError(DDLOG_WARN, "AssembleShader failed", hr);
- SAFE_RELEASE(pVSOpcodeBuffer);
- return;
- }
-
-// This is for debugging. Remove to enable vertex shaders in HW
-#define _GLD_FORCE_SW_VS 0
-
- if (_GLD_FORCE_SW_VS) {
- // _GLD_FORCE_SW_VS should be disabled for Final Release
- ddlogMessage(DDLOG_SYSTEM, "[Forcing shaders in SW]\n");
- }
-
- // Try and create shader in hardware.
- // NOTE: The D3D Ref device appears to succeed when trying to
- // create the device in hardware, but later complains
- // when trying to set it with SetVertexShader(). Go figure.
- if (_GLD_FORCE_SW_VS || glb.dwDriver == GLDS_DRIVER_REF) {
- // Don't try and create a hardware shader with the Ref device
- hr = E_FAIL; // COM error/fail result
- } else {
- gld->VStwosidelight.bHardware = TRUE;
- hr = IDirect3DDevice8_CreateVertexShader(
- gld->pDev,
- dwTwoSidedLightingDecl,
- pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer),
- &gld->VStwosidelight.hShader,
- 0);
- }
- if (FAILED(hr)) {
- ddlogMessage(DDLOG_INFO, "... HW failed, trying SW...\n");
- // Failed. Try and create shader for software processing
- hr = IDirect3DDevice8_CreateVertexShader(
- gld->pDev,
- dwTwoSidedLightingDecl,
- pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer),
- &gld->VStwosidelight.hShader,
- D3DUSAGE_SOFTWAREPROCESSING);
- if (FAILED(hr)) {
- gld->VStwosidelight.hShader = 0; // Sanity check
- ddlogError(DDLOG_WARN, "CreateVertexShader failed", hr);
- return;
- }
- // Succeeded, but for software processing
- gld->VStwosidelight.bHardware = FALSE;
- }
-
- SAFE_RELEASE(pVSOpcodeBuffer);
-
- ddlogMessage(DDLOG_INFO, "... OK\n");
-}
-
-//---------------------------------------------------------------------------
-
-void _gldDestroyVertexShaders(
- GLD_driver_dx8 *gld)
-{
- if (gld->VStwosidelight.hShader) {
- IDirect3DDevice8_DeleteVertexShader(gld->pDev, gld->VStwosidelight.hShader);
- gld->VStwosidelight.hShader = 0;
- }
-}
-*/
-//---------------------------------------------------------------------------
-
-LPVOID lpOpaque1 = NULL;
-LPVOID lpOpaque2 = NULL;
-
-BOOL gldCreateDrawable_DX(
- DGL_ctx *ctx,
-// BOOL bDefaultDriver,
- BOOL bDirectDrawPersistant,
- BOOL bPersistantBuffers)
-{
- //
- // bDirectDrawPersistant: applies to IDirect3D8
- // bPersistantBuffers: applies to IDirect3DDevice8
- //
-
- HRESULT hResult;
- GLD_driver_dx8 *lpCtx = NULL;
- D3DDEVTYPE d3dDevType;
- D3DPRESENT_PARAMETERS d3dpp;
- D3DDISPLAYMODE d3ddm;
- DWORD dwBehaviourFlags;
- D3DADAPTER_IDENTIFIER8 d3dIdent;
-
- // Error if context is NULL.
- if (ctx == NULL)
- return FALSE;
-
- if (ctx->glPriv) {
- lpCtx = ctx->glPriv;
- // Release any existing interfaces
- SAFE_RELEASE(lpCtx->pDev);
- SAFE_RELEASE(lpCtx->pD3D);
- } else {
- lpCtx = (GLD_driver_dx8*)malloc(sizeof(GLD_driver_dx8));
- ZeroMemory(lpCtx, sizeof(lpCtx));
- }
-
- d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;
- // TODO: Check this
-// if (bDefaultDriver)
-// d3dDevType = D3DDEVTYPE_REF;
-
- // Use persistant interface if needed
- if (bDirectDrawPersistant && dx8Globals.bDirect3D) {
- lpCtx->pD3D = dx8Globals.pD3D;
- IDirect3D8_AddRef(lpCtx->pD3D);
- goto SkipDirectDrawCreate;
- }
-
- // Create Direct3D8 object
- lpCtx->pD3D = dx8Globals.fnDirect3DCreate8(D3D_SDK_VERSION_DX8_SUPPORT_WIN95);
- if (lpCtx->pD3D == NULL) {
- MessageBox(NULL, "Unable to initialize Direct3D8", "GLDirect", MB_OK);
- ddlogMessage(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D8 interface");
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-
- // Cache Direct3D interface for subsequent GLRCs
- if (bDirectDrawPersistant && !dx8Globals.bDirect3D) {
- dx8Globals.pD3D = lpCtx->pD3D;
- IDirect3D8_AddRef(dx8Globals.pD3D);
- dx8Globals.bDirect3D = TRUE;
- }
-SkipDirectDrawCreate:
-
- // Get the display mode so we can make a compatible backbuffer
- hResult = IDirect3D8_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm);
- if (FAILED(hResult)) {
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-
- // Get device caps
- hResult = IDirect3D8_GetDeviceCaps(lpCtx->pD3D, glb.dwAdapter, d3dDevType, &lpCtx->d3dCaps8);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D8_GetDeviceCaps failed", hResult);
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-
- // Check for hardware transform & lighting
- lpCtx->bHasHWTnL = lpCtx->d3dCaps8.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ? TRUE : FALSE;
-
- // If this flag is present then we can't default to Mesa
- // SW rendering between BeginScene() and EndScene().
- if (lpCtx->d3dCaps8.Caps2 & D3DCAPS2_NO2DDURING3DSCENE) {
- ddlogMessage(DDLOG_WARN,
- "Warning : No 2D allowed during 3D scene.\n");
- }
-
- //
- // Create the Direct3D context
- //
-
- // Re-use original IDirect3DDevice if persistant buffers exist.
- // Note that we test for persistant IDirect3D8 as well
- // bDirectDrawPersistant == persistant IDirect3D8 (DirectDraw8 does not exist)
- if (bDirectDrawPersistant && bPersistantBuffers && dx8Globals.pD3D && dx8Globals.pDev) {
- lpCtx->pDev = dx8Globals.pDev;
- IDirect3DDevice8_AddRef(dx8Globals.pDev);
- goto skip_direct3ddevice_create;
- }
-
- // Clear the presentation parameters (sets all members to zero)
- ZeroMemory(&d3dpp, sizeof(d3dpp));
-
- // Recommended by MS; needed for MultiSample.
- // Be careful if altering this for FullScreenBlit
- d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
-
- d3dpp.BackBufferFormat = d3ddm.Format;
- d3dpp.BackBufferCount = 1;
- d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(lpCtx->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen);
- d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData;
- d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE;
-
- if (ctx->bFullscreen) {
- ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen
- d3dpp.Windowed = FALSE;
- d3dpp.BackBufferWidth = d3ddm.Width;
- d3dpp.BackBufferHeight = d3ddm.Height;
- d3dpp.hDeviceWindow = ctx->hWnd;
- d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
-
- // Support for vertical retrace synchronisation.
- // Set default presentation interval in case caps bits are missing
- d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
- if (glb.bWaitForRetrace) {
- if (lpCtx->d3dCaps8.PresentationIntervals & D3DPRESENT_INTERVAL_ONE)
- d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_ONE;
- } else {
- if (lpCtx->d3dCaps8.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE)
- d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
- }
- } else {
- ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages
- d3dpp.Windowed = TRUE;
- d3dpp.BackBufferWidth = ctx->dwWidth;
- d3dpp.BackBufferHeight = ctx->dwHeight;
- d3dpp.hDeviceWindow = ctx->hWnd;
- d3dpp.FullScreen_RefreshRateInHz = 0;
- // FullScreen_PresentationInterval must be default for Windowed mode
- d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
- }
-
- // Decide if we can use hardware TnL
- dwBehaviourFlags = (lpCtx->bHasHWTnL) ?
- D3DCREATE_MIXED_VERTEXPROCESSING : D3DCREATE_SOFTWARE_VERTEXPROCESSING;
- // Add flag to tell D3D to be thread-safe
- if (glb.bMultiThreaded)
- dwBehaviourFlags |= D3DCREATE_MULTITHREADED;
- // Add flag to tell D3D to be FPU-safe
- if (!glb.bFastFPU)
- dwBehaviourFlags |= D3DCREATE_FPU_PRESERVE;
- hResult = IDirect3D8_CreateDevice(lpCtx->pD3D,
- glb.dwAdapter,
- d3dDevType,
- ctx->hWnd,
- dwBehaviourFlags,
- &d3dpp,
- &lpCtx->pDev);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D8_CreateDevice failed", hResult);
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-
- if (bDirectDrawPersistant && bPersistantBuffers && dx8Globals.pD3D) {
- dx8Globals.pDev = lpCtx->pDev;
- dx8Globals.bDirect3DDevice = TRUE;
- }
-
-/*
- // See if DDraw interfaces are available (DaveM)
- hResult = IDirect3D8_QueryInterface(lpCtx->pDev,
- &IID_IDirectDraw7, (LPVOID*)&lpOpaque1);
- if (FAILED(hResult) || lpOpaque1 == NULL) {
- ddlogMessage(DDLOG_INFO, "DirectDraw QueryInterface unavailable\n");
- }
-
- hResult = IDirect3DDevice8_QueryInterface(lpCtx->pDev,
- &IID_IDirectDrawSurface7, (LPVOID*)&lpOpaque2);
- if (FAILED(hResult) || lpOpaque2 == NULL) {
- ddlogMessage(DDLOG_INFO, "DirectDrawSurface QueryInterface unavialable\n");
- }
-*/
- // Dump some useful stats
- hResult = IDirect3D8_GetAdapterIdentifier(
- lpCtx->pD3D,
- glb.dwAdapter,
- D3DENUM_NO_WHQL_LEVEL, // Avoids 1 to 2 second delay
- &d3dIdent);
- if (SUCCEEDED(hResult)) {
- ddlogPrintf(DDLOG_INFO, "[Driver Description: %s]", &d3dIdent.Description);
- ddlogPrintf(DDLOG_INFO, "[Driver file: %s %d.%d.%02d.%d]",
- d3dIdent.Driver,
- HIWORD(d3dIdent.DriverVersion.HighPart),
- LOWORD(d3dIdent.DriverVersion.HighPart),
- HIWORD(d3dIdent.DriverVersion.LowPart),
- LOWORD(d3dIdent.DriverVersion.LowPart));
- ddlogPrintf(DDLOG_INFO, "[VendorId: 0x%X, DeviceId: 0x%X, SubSysId: 0x%X, Revision: 0x%X]",
- d3dIdent.VendorId, d3dIdent.DeviceId, d3dIdent.SubSysId, d3dIdent.Revision);
- }
-
- // Init projection matrix for D3D TnL
- D3DXMatrixIdentity(&lpCtx->matProjection);
- lpCtx->matModelView = lpCtx->matProjection;
-// gld->bUseMesaProjection = TRUE;
-
-skip_direct3ddevice_create:
-
- // Create buffers to hold primitives
- lpCtx->PB2d.dwFVF = GLD_FVF_2D_VERTEX;
- lpCtx->PB2d.dwPool = D3DPOOL_SYSTEMMEM;
- lpCtx->PB2d.dwStride = sizeof(GLD_2D_VERTEX);
- lpCtx->PB2d.dwUsage = D3DUSAGE_DONOTCLIP |
- D3DUSAGE_DYNAMIC |
- D3DUSAGE_SOFTWAREPROCESSING |
- D3DUSAGE_WRITEONLY;
- hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB2d);
- if (FAILED(hResult))
- goto return_with_error;
-
- lpCtx->PB3d.dwFVF = GLD_FVF_3D_VERTEX;
- lpCtx->PB3d.dwPool = D3DPOOL_DEFAULT;
- lpCtx->PB3d.dwStride = sizeof(GLD_3D_VERTEX);
- lpCtx->PB3d.dwUsage = D3DUSAGE_DYNAMIC |
- D3DUSAGE_SOFTWAREPROCESSING |
- D3DUSAGE_WRITEONLY;
- hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB3d);
- if (FAILED(hResult))
- goto return_with_error;
-
-/* // NOTE: A FVF code of zero indicates a non-FVF vertex buffer (for vertex shaders)
- lpCtx->PBtwosidelight.dwFVF = 0; //GLD_FVF_TWOSIDED_VERTEX;
- lpCtx->PBtwosidelight.dwPool = D3DPOOL_DEFAULT;
- lpCtx->PBtwosidelight.dwStride = sizeof(GLD_TWOSIDED_VERTEX);
- lpCtx->PBtwosidelight.dwUsage = D3DUSAGE_DONOTCLIP |
- D3DUSAGE_DYNAMIC |
- D3DUSAGE_SOFTWAREPROCESSING |
- D3DUSAGE_WRITEONLY;
- hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PBtwosidelight);
- if (FAILED(hResult))
- goto return_with_error;*/
-
- // Now try and create the DX8 Vertex Shaders
-// _gldCreateVertexShaders(lpCtx);
-
- // Zero the pipeline usage counters
- lpCtx->PipelineUsage.qwMesa.QuadPart =
-// lpCtx->PipelineUsage.dwD3D2SVS.QuadPart =
- lpCtx->PipelineUsage.qwD3DFVF.QuadPart = 0;
-
- // Assign drawable to GL private
- ctx->glPriv = lpCtx;
- return TRUE;
-
-return_with_error:
- // Clean up and bail
-
-// _gldDestroyVertexShaders(lpCtx);
-
-// _gldDestroyPrimitiveBuffer(&lpCtx->PBtwosidelight);
- _gldDestroyPrimitiveBuffer(&lpCtx->PB3d);
- _gldDestroyPrimitiveBuffer(&lpCtx->PB2d);
-
- SAFE_RELEASE(lpCtx->pDev);
- SAFE_RELEASE(lpCtx->pD3D);
- return FALSE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldResizeDrawable_DX(
- DGL_ctx *ctx,
- BOOL bDefaultDriver,
- BOOL bPersistantInterface,
- BOOL bPersistantBuffers)
-{
- GLD_driver_dx8 *gld = NULL;
- D3DDEVTYPE d3dDevType;
- D3DPRESENT_PARAMETERS d3dpp;
- D3DDISPLAYMODE d3ddm;
- HRESULT hResult;
-
- // Error if context is NULL.
- if (ctx == NULL)
- return FALSE;
-
- gld = ctx->glPriv;
- if (gld == NULL)
- return FALSE;
-
- if (ctx->bSceneStarted) {
- IDirect3DDevice8_EndScene(gld->pDev);
- ctx->bSceneStarted = FALSE;
- }
-
- d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;
- if (!bDefaultDriver)
- d3dDevType = D3DDEVTYPE_REF; // Force Direct3D Reference Rasterise (software)
-
- // Get the display mode so we can make a compatible backbuffer
- hResult = IDirect3D8_GetAdapterDisplayMode(gld->pD3D, glb.dwAdapter, &d3ddm);
- if (FAILED(hResult)) {
- nContextError = GLDERR_D3D;
-// goto return_with_error;
- return FALSE;
- }
-
- // Destroy DX8 Vertex Shaders before Reset()
-// _gldDestroyVertexShaders(gld);
-
- // Release POOL_DEFAULT objects before Reset()
- if (gld->PB2d.dwPool == D3DPOOL_DEFAULT)
- _gldDestroyPrimitiveBuffer(&gld->PB2d);
- if (gld->PB3d.dwPool == D3DPOOL_DEFAULT)
- _gldDestroyPrimitiveBuffer(&gld->PB3d);
-// if (gld->PBtwosidelight.dwPool == D3DPOOL_DEFAULT)
-// _gldDestroyPrimitiveBuffer(&gld->PBtwosidelight);
-
- // Clear the presentation parameters (sets all members to zero)
- ZeroMemory(&d3dpp, sizeof(d3dpp));
-
- // Recommended by MS; needed for MultiSample.
- // Be careful if altering this for FullScreenBlit
- d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
-
- d3dpp.BackBufferFormat = d3ddm.Format;
- d3dpp.BackBufferCount = 1;
- d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(gld->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen);
- d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData;
- d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE;
-
- // TODO: Sync to refresh
-
- if (ctx->bFullscreen) {
- ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen
- d3dpp.Windowed = FALSE;
- d3dpp.BackBufferWidth = d3ddm.Width;
- d3dpp.BackBufferHeight = d3ddm.Height;
- d3dpp.hDeviceWindow = ctx->hWnd;
- d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
- d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
- // Get better benchmark results? KeithH
-// d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_UNLIMITED;
- } else {
- ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages
- d3dpp.Windowed = TRUE;
- d3dpp.BackBufferWidth = ctx->dwWidth;
- d3dpp.BackBufferHeight = ctx->dwHeight;
- d3dpp.hDeviceWindow = ctx->hWnd;
- d3dpp.FullScreen_RefreshRateInHz = 0;
- d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
- }
- hResult = IDirect3DDevice8_Reset(gld->pDev, &d3dpp);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Reset failed", hResult);
- return FALSE;
- //goto cleanup_and_return_with_error;
- }
-
- // Explicitly Clear resized surfaces (DaveM)
- {
- D3DVIEWPORT8 d3dvp1, d3dvp2;
- IDirect3DDevice8_GetViewport(gld->pDev, &d3dvp1);
- IDirect3DDevice8_GetViewport(gld->pDev, &d3dvp2);
- d3dvp1.X = 0;
- d3dvp1.Y = 0;
- d3dvp1.Width = ctx->dwWidth;
- d3dvp1.Height = ctx->dwHeight;
- IDirect3DDevice8_SetViewport(gld->pDev, &d3dvp1);
- IDirect3DDevice8_Clear(gld->pDev,0,NULL,D3DCLEAR_TARGET,0,0,0);
- IDirect3DDevice8_SetViewport(gld->pDev, &d3dvp2);
- }
-
- //
- // Recreate POOL_DEFAULT objects
- //
- if (gld->PB2d.dwPool == D3DPOOL_DEFAULT) {
- _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB2d);
- }
- if (gld->PB3d.dwPool == D3DPOOL_DEFAULT) {
- _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB3d);
- }
-// if (gld->PBtwosidelight.dwPool == D3DPOOL_DEFAULT) {
-// _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB2d);
-// }
-
- // Recreate DX8 Vertex Shaders
-// _gldCreateVertexShaders(gld);
-
- // Signal a complete state update
- ctx->glCtx->Driver.UpdateState(ctx->glCtx, _NEW_ALL);
-
- // Begin a new scene
- IDirect3DDevice8_BeginScene(gld->pDev);
- ctx->bSceneStarted = TRUE;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldDestroyDrawable_DX(
- DGL_ctx *ctx)
-{
- GLD_driver_dx8 *lpCtx = NULL;
-
- // Error if context is NULL.
- if (!ctx)
- return FALSE;
-
- // Error if the drawable does not exist.
- if (!ctx->glPriv)
- return FALSE;
-
- lpCtx = ctx->glPriv;
-
-#ifdef _DEBUG
- // Dump out stats
- ddlogPrintf(DDLOG_SYSTEM, "Usage: M:0x%X%X, D:0x%X%X",
- lpCtx->PipelineUsage.qwMesa.HighPart,
- lpCtx->PipelineUsage.qwMesa.LowPart,
- lpCtx->PipelineUsage.qwD3DFVF.HighPart,
- lpCtx->PipelineUsage.qwD3DFVF.LowPart);
-#endif
-
-// _gldDestroyVertexShaders(lpCtx);
-
-// _gldDestroyPrimitiveBuffer(&lpCtx->PBtwosidelight);
- _gldDestroyPrimitiveBuffer(&lpCtx->PB3d);
- _gldDestroyPrimitiveBuffer(&lpCtx->PB2d);
-
- SAFE_RELEASE(lpCtx->pDev);
- SAFE_RELEASE(lpCtx->pD3D);
-
- // Free the private drawable data
- free(ctx->glPriv);
- ctx->glPriv = NULL;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldCreatePrivateGlobals_DX(void)
-{
- ZeroMemory(&dx8Globals, sizeof(dx8Globals));
-
- // Load d3d8.dll
- dx8Globals.hD3D8DLL = LoadLibrary("D3D8.DLL");
- if (dx8Globals.hD3D8DLL == NULL)
- return FALSE;
-
- // Now try and obtain Direct3DCreate8
- dx8Globals.fnDirect3DCreate8 = (FNDIRECT3DCREATE8)GetProcAddress(dx8Globals.hD3D8DLL, "Direct3DCreate8");
- if (dx8Globals.fnDirect3DCreate8 == NULL) {
- FreeLibrary(dx8Globals.hD3D8DLL);
- return FALSE;
- }
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldDestroyPrivateGlobals_DX(void)
-{
- if (dx8Globals.bDirect3DDevice) {
- SAFE_RELEASE(dx8Globals.pDev);
- dx8Globals.bDirect3DDevice = FALSE;
- }
- if (dx8Globals.bDirect3D) {
- SAFE_RELEASE(dx8Globals.pD3D);
- dx8Globals.bDirect3D = FALSE;
- }
-
- FreeLibrary(dx8Globals.hD3D8DLL);
- dx8Globals.hD3D8DLL = NULL;
- dx8Globals.fnDirect3DCreate8 = NULL;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-static void _BitsFromDisplayFormat(
- D3DFORMAT fmt,
- BYTE *cColorBits,
- BYTE *cRedBits,
- BYTE *cGreenBits,
- BYTE *cBlueBits,
- BYTE *cAlphaBits)
-{
- switch (fmt) {
- case D3DFMT_X1R5G5B5:
- *cColorBits = 16;
- *cRedBits = 5;
- *cGreenBits = 5;
- *cBlueBits = 5;
- *cAlphaBits = 0;
- return;
- case D3DFMT_R5G6B5:
- *cColorBits = 16;
- *cRedBits = 5;
- *cGreenBits = 6;
- *cBlueBits = 5;
- *cAlphaBits = 0;
- return;
- case D3DFMT_X8R8G8B8:
- *cColorBits = 32;
- *cRedBits = 8;
- *cGreenBits = 8;
- *cBlueBits = 8;
- *cAlphaBits = 0;
- return;
- case D3DFMT_A8R8G8B8:
- *cColorBits = 32;
- *cRedBits = 8;
- *cGreenBits = 8;
- *cBlueBits = 8;
- *cAlphaBits = 8;
- return;
- }
-
- // Should not get here!
- *cColorBits = 32;
- *cRedBits = 8;
- *cGreenBits = 8;
- *cBlueBits = 8;
- *cAlphaBits = 0;
-}
-
-//---------------------------------------------------------------------------
-
-static void _BitsFromDepthStencilFormat(
- D3DFORMAT fmt,
- BYTE *cDepthBits,
- BYTE *cStencilBits)
-{
- // NOTE: GL expects either 32 or 16 as depth bits.
- switch (fmt) {
- case D3DFMT_D32:
- *cDepthBits = 32;
- *cStencilBits = 0;
- return;
- case D3DFMT_D15S1:
- *cDepthBits = 16;
- *cStencilBits = 1;
- return;
- case D3DFMT_D24S8:
- *cDepthBits = 32;
- *cStencilBits = 8;
- return;
- case D3DFMT_D16:
- *cDepthBits = 16;
- *cStencilBits = 0;
- return;
- case D3DFMT_D24X8:
- *cDepthBits = 32;
- *cStencilBits = 0;
- return;
- case D3DFMT_D24X4S4:
- *cDepthBits = 32;
- *cStencilBits = 4;
- return;
- }
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldBuildPixelformatList_DX(void)
-{
- D3DDISPLAYMODE d3ddm;
- D3DFORMAT fmt[6];
- IDirect3D8 *pD3D = NULL;
- HRESULT hr;
- int nSupportedFormats = 0;
- int i;
- DGL_pixelFormat *pPF;
- BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits;
-// char buf[128];
-// char cat[8];
-
- // Direct3D (SW or HW)
- // These are arranged so that 'best' pixelformat
- // is higher in the list (for ChoosePixelFormat).
- const D3DFORMAT DepthStencil[6] = {
- D3DFMT_D15S1,
- D3DFMT_D16,
- D3DFMT_D24X8,
- D3DFMT_D24X4S4,
- D3DFMT_D24S8,
- D3DFMT_D32,
- };
-
- // Dump DX version
- ddlogMessage(GLDLOG_SYSTEM, "DirectX Version : 8.0\n");
-
- // Release any existing pixelformat list
- if (glb.lpPF) {
- free(glb.lpPF);
- }
-
- glb.nPixelFormatCount = 0;
- glb.lpPF = NULL;
-
- //
- // Pixelformats for Direct3D (SW or HW) rendering
- //
-
- // Get a Direct3D 8.0 interface
- pD3D = dx8Globals.fnDirect3DCreate8(D3D_SDK_VERSION_DX8_SUPPORT_WIN95);
- if (!pD3D) {
- return FALSE;
- }
-
- // We will use the display mode format when finding compliant
- // rendertarget/depth-stencil surfaces.
- hr = IDirect3D8_GetAdapterDisplayMode(pD3D, glb.dwAdapter, &d3ddm);
- if (FAILED(hr)) {
- IDirect3D8_Release(pD3D);
- return FALSE;
- }
-
- // Run through the possible formats and detect supported formats
- for (i=0; i<6; i++) {
- hr = IDirect3D8_CheckDeviceFormat(
- pD3D,
- glb.dwAdapter,
- glb.dwDriver==GLDS_DRIVER_HAL ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF,
- d3ddm.Format,
- D3DUSAGE_DEPTHSTENCIL,
- D3DRTYPE_SURFACE,
- DepthStencil[i]);
- if (FAILED(hr))
- // A failure here is not fatal.
- continue;
-
- // Verify that the depth format is compatible.
- hr = IDirect3D8_CheckDepthStencilMatch(
- pD3D,
- glb.dwAdapter,
- glb.dwDriver==GLDS_DRIVER_HAL ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF,
- d3ddm.Format,
- d3ddm.Format,
- DepthStencil[i]);
- if (FAILED(hr))
- // A failure here is not fatal, just means depth-stencil
- // format is not compatible with this display mode.
- continue;
-
- fmt[nSupportedFormats++] = DepthStencil[i];
- }
-
- IDirect3D8_Release(pD3D);
-
- if (nSupportedFormats == 0)
- return FALSE; // Bail: no compliant pixelformats
-
- // Total count of pixelformats is:
- // (nSupportedFormats+1)*2
- glb.lpPF = (DGL_pixelFormat *)calloc((nSupportedFormats)*2, sizeof(DGL_pixelFormat));
- glb.nPixelFormatCount = (nSupportedFormats)*2;
- if (glb.lpPF == NULL) {
- glb.nPixelFormatCount = 0;
- return FALSE;
- }
-
- // Get a copy of pointer that we can alter
- pPF = glb.lpPF;
-
- // Cache colour bits from display format
- _BitsFromDisplayFormat(d3ddm.Format, &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits);
-
- //
- // Add single-buffer formats
- //
-
- // Single-buffer, no depth-stencil buffer
-/* memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
- pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
- pPF->pfd.cColorBits = cColorBits;
- pPF->pfd.cRedBits = cRedBits;
- pPF->pfd.cGreenBits = cGreenBits;
- pPF->pfd.cBlueBits = cBlueBits;
- pPF->pfd.cAlphaBits = cAlphaBits;
- pPF->pfd.cDepthBits = 0;
- pPF->pfd.cStencilBits = 0;
- pPF->dwDriverData = D3DFMT_UNKNOWN;
- pPF++;*/
-
- for (i=0; i<nSupportedFormats; i++, pPF++) {
- memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
- pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
- pPF->pfd.cColorBits = cColorBits;
- pPF->pfd.cRedBits = cRedBits;
- pPF->pfd.cGreenBits = cGreenBits;
- pPF->pfd.cBlueBits = cBlueBits;
- pPF->pfd.cAlphaBits = cAlphaBits;
- _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits);
- pPF->dwDriverData = fmt[i];
- }
-
- //
- // Add double-buffer formats
- //
-
-/* memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
- pPF->pfd.cColorBits = cColorBits;
- pPF->pfd.cRedBits = cRedBits;
- pPF->pfd.cGreenBits = cGreenBits;
- pPF->pfd.cBlueBits = cBlueBits;
- pPF->pfd.cAlphaBits = cAlphaBits;
- pPF->pfd.cDepthBits = 0;
- pPF->pfd.cStencilBits = 0;
- pPF->dwDriverData = D3DFMT_UNKNOWN;
- pPF++;*/
-
- for (i=0; i<nSupportedFormats; i++, pPF++) {
- memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
- pPF->pfd.cColorBits = cColorBits;
- pPF->pfd.cRedBits = cRedBits;
- pPF->pfd.cGreenBits = cGreenBits;
- pPF->pfd.cBlueBits = cBlueBits;
- pPF->pfd.cAlphaBits = cAlphaBits;
- _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits);
- pPF->dwDriverData = fmt[i];
- }
-
- // Popup warning message if non RGB color mode
- {
- // This is a hack. KeithH
- HDC hdcDesktop = GetDC(NULL);
- DWORD dwDisplayBitDepth = GetDeviceCaps(hdcDesktop, BITSPIXEL);
- ReleaseDC(0, hdcDesktop);
- if (dwDisplayBitDepth <= 8) {
- ddlogPrintf(DDLOG_WARN, "Current Color Depth %d bpp is not supported", dwDisplayBitDepth);
- MessageBox(NULL, szColorDepthWarning, "GLDirect", MB_OK | MB_ICONWARNING);
- }
- }
-
- // Mark list as 'current'
- glb.bPixelformatsDirty = FALSE;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldInitialiseMesa_DX(
- DGL_ctx *lpCtx)
-{
- GLD_driver_dx8 *gld = NULL;
- int MaxTextureSize, TextureLevels;
- BOOL bSoftwareTnL;
-
- if (lpCtx == NULL)
- return FALSE;
-
- gld = lpCtx->glPriv;
- if (gld == NULL)
- return FALSE;
-
- if (glb.bMultitexture) {
- lpCtx->glCtx->Const.MaxTextureUnits = gld->d3dCaps8.MaxSimultaneousTextures;
- // Only support MAX_TEXTURE_UNITS texture units.
- // ** If this is altered then the FVF formats must be reviewed **.
- if (lpCtx->glCtx->Const.MaxTextureUnits > GLD_MAX_TEXTURE_UNITS_DX8)
- lpCtx->glCtx->Const.MaxTextureUnits = GLD_MAX_TEXTURE_UNITS_DX8;
- } else {
- // Multitexture override
- lpCtx->glCtx->Const.MaxTextureUnits = 1;
- }
-
- // max texture size
- MaxTextureSize = min(gld->d3dCaps8.MaxTextureHeight, gld->d3dCaps8.MaxTextureWidth);
- if (MaxTextureSize == 0)
- MaxTextureSize = 256; // Sanity check
-
- //
- // HACK!!
- if (MaxTextureSize > 1024)
- MaxTextureSize = 1024; // HACK - CLAMP TO 1024
- // HACK!!
- //
-
- // Got to set MAX_TEXTURE_SIZE as max levels.
- // Who thought this stupid idea up? ;)
- TextureLevels = 0;
- // Calculate power-of-two.
- while (MaxTextureSize) {
- TextureLevels++;
- MaxTextureSize >>= 1;
- }
- lpCtx->glCtx->Const.MaxTextureLevels = (TextureLevels) ? TextureLevels : 8;
-
- IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_LIGHTING, FALSE);
- IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE);
- IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_DITHERENABLE, TRUE);
- IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
-
- IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_ZENABLE,
- (lpCtx->lpPF->dwDriverData!=D3DFMT_UNKNOWN) ? D3DZB_TRUE : D3DZB_FALSE);
-
- // Set the view matrix
- {
- D3DXMATRIX vm;
-#if 1
- D3DXMatrixIdentity(&vm);
-#else
- D3DXVECTOR3 Eye(0.0f, 0.0f, 0.0f);
- D3DXVECTOR3 At(0.0f, 0.0f, -1.0f);
- D3DXVECTOR3 Up(0.0f, 1.0f, 0.0f);
- D3DXMatrixLookAtRH(&vm, &Eye, &At, &Up);
- vm._31 = -vm._31;
- vm._32 = -vm._32;
- vm._33 = -vm._33;
- vm._34 = -vm._34;
-#endif
- IDirect3DDevice8_SetTransform(gld->pDev, D3DTS_VIEW, &vm);
- }
-
- if (gld->bHasHWTnL) {
- if (glb.dwTnL == GLDS_TNL_DEFAULT)
- bSoftwareTnL = FALSE; // HW TnL
- else {
- bSoftwareTnL = ((glb.dwTnL == GLDS_TNL_MESA) || (glb.dwTnL == GLDS_TNL_D3DSW)) ? TRUE : FALSE;
- }
- } else {
- // No HW TnL, so no choice possible
- bSoftwareTnL = TRUE;
- }
- IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, bSoftwareTnL);
-
-// Dump this in a Release build as well, now.
-//#ifdef _DEBUG
- ddlogPrintf(DDLOG_INFO, "HW TnL: %s",
- gld->bHasHWTnL ? (bSoftwareTnL ? "Disabled" : "Enabled") : "Unavailable");
-//#endif
-
- gldEnableExtensions_DX8(lpCtx->glCtx);
- gldInstallPipeline_DX8(lpCtx->glCtx);
- gldSetupDriverPointers_DX8(lpCtx->glCtx);
-
- // Signal a complete state update
- lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL);
-
- // Start a scene
- IDirect3DDevice8_BeginScene(gld->pDev);
- lpCtx->bSceneStarted = TRUE;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldSwapBuffers_DX(
- DGL_ctx *ctx,
- HDC hDC,
- HWND hWnd)
-{
- HRESULT hr;
- GLD_driver_dx8 *gld = NULL;
-
- if (ctx == NULL)
- return FALSE;
-
- gld = ctx->glPriv;
- if (gld == NULL)
- return FALSE;
-
- if (ctx->bSceneStarted) {
- IDirect3DDevice8_EndScene(gld->pDev);
- ctx->bSceneStarted = FALSE;
- }
-
- // Swap the buffers. hWnd may override the hWnd used for CreateDevice()
- hr = IDirect3DDevice8_Present(gld->pDev, NULL, NULL, hWnd, NULL);
-
- IDirect3DDevice8_BeginScene(gld->pDev);
- ctx->bSceneStarted = TRUE;
-
- return (FAILED(hr)) ? FALSE : TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldGetDisplayMode_DX(
- DGL_ctx *ctx,
- GLD_displayMode *glddm)
-{
- D3DDISPLAYMODE d3ddm;
- HRESULT hr;
- GLD_driver_dx8 *lpCtx = NULL;
- BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits;
-
- if ((glddm == NULL) || (ctx == NULL))
- return FALSE;
-
- lpCtx = ctx->glPriv;
- if (lpCtx == NULL)
- return FALSE;
-
- if (lpCtx->pD3D == NULL)
- return FALSE;
-
- hr = IDirect3D8_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm);
- if (FAILED(hr))
- return FALSE;
-
- // Get info from the display format
- _BitsFromDisplayFormat(d3ddm.Format,
- &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits);
-
- glddm->Width = d3ddm.Width;
- glddm->Height = d3ddm.Height;
- glddm->BPP = cColorBits;
- glddm->Refresh = d3ddm.RefreshRate;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c
deleted file mode 100644
index 1b01cb1f7f3..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c
+++ /dev/null
@@ -1,1206 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Driver interface code to Mesa
-*
-****************************************************************************/
-
-//#include <windows.h>
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx9.h"
-
-#include "glheader.h"
-#include "context.h"
-#include "colormac.h"
-#include "depth.h"
-#include "extensions.h"
-#include "macros.h"
-#include "matrix.h"
-// #include "mem.h"
-//#include "mmath.h"
-#include "mtypes.h"
-#include "texformat.h"
-#include "teximage.h"
-#include "texstore.h"
-#include "array_cache/acache.h"
-#include "swrast_setup/swrast_setup.h"
-#include "swrast_setup/ss_context.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-extern BOOL dglSwapBuffers(HDC hDC);
-
-// HACK: Hack the _33 member of the OpenGL perspective projection matrix
-const float _fPersp_33 = 1.6f;
-
-//---------------------------------------------------------------------------
-// Internal functions
-//---------------------------------------------------------------------------
-
-void _gld_mesa_warning(
- __GLcontext *gc,
- char *str)
-{
- // Intercept Mesa's internal warning mechanism
- gldLogPrintf(GLDLOG_WARN, "Mesa warning: %s", str);
-}
-
-//---------------------------------------------------------------------------
-
-void _gld_mesa_fatal(
- __GLcontext *gc,
- char *str)
-{
- // Intercept Mesa's internal fatal-message mechanism
- gldLogPrintf(GLDLOG_CRITICAL, "Mesa FATAL: %s", str);
-
- // Mesa calls abort(0) here.
- ddlogClose();
- exit(0);
-}
-
-//---------------------------------------------------------------------------
-
-D3DSTENCILOP _gldConvertStencilOp(
- GLenum StencilOp)
-{
- // Used by Stencil: pass, fail and zfail
-
- switch (StencilOp) {
- case GL_KEEP:
- return D3DSTENCILOP_KEEP;
- case GL_ZERO:
- return D3DSTENCILOP_ZERO;
- case GL_REPLACE:
- return D3DSTENCILOP_REPLACE;
- case GL_INCR:
- return D3DSTENCILOP_INCRSAT;
- case GL_DECR:
- return D3DSTENCILOP_DECRSAT;
- case GL_INVERT:
- return D3DSTENCILOP_INVERT;
- case GL_INCR_WRAP_EXT: // GL_EXT_stencil_wrap
- return D3DSTENCILOP_INCR;
- case GL_DECR_WRAP_EXT: // GL_EXT_stencil_wrap
- return D3DSTENCILOP_DECR;
- }
-
-#ifdef _DEBUG
- gldLogMessage(GLDLOG_ERROR, "_gldConvertStencilOp: Unknown StencilOp\n");
-#endif
-
- return D3DSTENCILOP_KEEP;
-}
-
-//---------------------------------------------------------------------------
-
-D3DCMPFUNC _gldConvertCompareFunc(
- GLenum CmpFunc)
-{
- // Used for Alpha func, depth func and stencil func.
-
- switch (CmpFunc) {
- case GL_NEVER:
- return D3DCMP_NEVER;
- case GL_LESS:
- return D3DCMP_LESS;
- case GL_EQUAL:
- return D3DCMP_EQUAL;
- case GL_LEQUAL:
- return D3DCMP_LESSEQUAL;
- case GL_GREATER:
- return D3DCMP_GREATER;
- case GL_NOTEQUAL:
- return D3DCMP_NOTEQUAL;
- case GL_GEQUAL:
- return D3DCMP_GREATEREQUAL;
- case GL_ALWAYS:
- return D3DCMP_ALWAYS;
- };
-
-#ifdef _DEBUG
- gldLogMessage(GLDLOG_ERROR, "_gldConvertCompareFunc: Unknown CompareFunc\n");
-#endif
-
- return D3DCMP_ALWAYS;
-}
-
-//---------------------------------------------------------------------------
-
-D3DBLEND _gldConvertBlendFunc(
- GLenum blend,
- GLenum DefaultBlend)
-{
- switch (blend) {
- case GL_ZERO:
- return D3DBLEND_ZERO;
- case GL_ONE:
- return D3DBLEND_ONE;
- case GL_DST_COLOR:
- return D3DBLEND_DESTCOLOR;
- case GL_SRC_COLOR:
- return D3DBLEND_SRCCOLOR;
- case GL_ONE_MINUS_DST_COLOR:
- return D3DBLEND_INVDESTCOLOR;
- case GL_ONE_MINUS_SRC_COLOR:
- return D3DBLEND_INVSRCCOLOR;
- case GL_SRC_ALPHA:
- return D3DBLEND_SRCALPHA;
- case GL_ONE_MINUS_SRC_ALPHA:
- return D3DBLEND_INVSRCALPHA;
- case GL_DST_ALPHA:
- return D3DBLEND_DESTALPHA;
- case GL_ONE_MINUS_DST_ALPHA:
- return D3DBLEND_INVDESTALPHA;
- case GL_SRC_ALPHA_SATURATE:
- return D3DBLEND_SRCALPHASAT;
- }
-
-#ifdef _DEBUG
- gldLogMessage(GLDLOG_ERROR, "_gldConvertBlendFunc: Unknown BlendFunc\n");
-#endif
-
- return DefaultBlend;
-}
-
-//---------------------------------------------------------------------------
-// Misc. functions
-//---------------------------------------------------------------------------
-
-void gld_Noop_DX9(
- GLcontext *ctx)
-{
-#ifdef _DEBUG
- gldLogMessage(GLDLOG_ERROR, "gld_Noop called!\n");
-#endif
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Error_DX9(
- GLcontext *ctx)
-{
-#ifdef _DEBUG
- // Quite useless.
-// gldLogMessage(GLDLOG_ERROR, "ctx->Driver.Error called!\n");
-#endif
-}
-
-//---------------------------------------------------------------------------
-// Required Mesa functions
-//---------------------------------------------------------------------------
-
-static GLboolean gld_set_draw_buffer_DX9(
- GLcontext *ctx,
- GLenum mode)
-{
- (void) ctx;
- if ((mode==GL_FRONT_LEFT) || (mode == GL_BACK_LEFT)) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_set_read_buffer_DX9(
- GLcontext *ctx,
- GLframebuffer *buffer,
- GLenum mode)
-{
- /* separate read buffer not supported */
-/*
- ASSERT(buffer == ctx->DrawBuffer);
- ASSERT(mode == GL_FRONT_LEFT);
-*/
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Clear_DX9(
- GLcontext *ctx,
- GLbitfield mask,
- GLboolean all,
- GLint x,
- GLint y,
- GLint width,
- GLint height)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- DWORD dwFlags = 0;
- D3DCOLOR Color = 0;
- float Z = 0.0f;
- DWORD Stencil = 0;
- D3DRECT d3dClearRect;
-
- // TODO: Colourmask
- const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
-
- if (!gld->pDev)
- return;
-
- if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) {
- GLubyte col[4];
- CLAMPED_FLOAT_TO_UBYTE(col[0], ctx->Color.ClearColor[0]);
- CLAMPED_FLOAT_TO_UBYTE(col[1], ctx->Color.ClearColor[1]);
- CLAMPED_FLOAT_TO_UBYTE(col[2], ctx->Color.ClearColor[2]);
- CLAMPED_FLOAT_TO_UBYTE(col[3], ctx->Color.ClearColor[3]);
- dwFlags |= D3DCLEAR_TARGET;
- Color = D3DCOLOR_RGBA(col[0], col[1], col[2], col[3]);
- }
-
- if (mask & DD_DEPTH_BIT) {
- // D3D8 will fail the Clear call if we try and clear a
- // depth buffer and we haven't created one.
- // Also, some apps try and clear a depth buffer,
- // when a depth buffer hasn't been requested by the app.
- if (ctx->Visual.depthBits == 0) {
- mask &= ~DD_DEPTH_BIT; // Remove depth bit from mask
- } else {
- dwFlags |= D3DCLEAR_ZBUFFER;
- Z = ctx->Depth.Clear;
- }
- }
-
- if (mask & DD_STENCIL_BIT) {
- if (ctx->Visual.stencilBits == 0) {
- // No stencil bits in depth buffer
- mask &= ~DD_STENCIL_BIT; // Remove stencil bit from mask
- } else {
- dwFlags |= D3DCLEAR_STENCIL;
- Stencil = ctx->Stencil.Clear;
- }
- }
-
- // Some apps do really weird things with the rect, such as Quake3.
- if ((x < 0) || (y < 0) || (width <= 0) || (height <= 0)) {
- all = GL_TRUE;
- }
-
- if (!all) {
- // Calculate clear subrect
- d3dClearRect.x1 = x;
- d3dClearRect.y1 = gldCtx->dwHeight - (y + height);
- d3dClearRect.x2 = x + width;
- d3dClearRect.y2 = d3dClearRect.y1 + height;
-// gldLogPrintf(GLDLOG_INFO, "Rect %d,%d %d,%d", x,y,width,height);
- }
-
- // dwFlags will be zero if there's nothing to clear
- if (dwFlags) {
- _GLD_DX9_DEV(Clear(
- gld->pDev,
- all ? 0 : 1,
- all ? NULL : &d3dClearRect,
- dwFlags,
- Color, Z, Stencil));
- }
-
- if (mask & DD_ACCUM_BIT) {
- // Clear accumulation buffer
- }
-}
-
-//---------------------------------------------------------------------------
-
-// Mesa 5: Parameter change
-static void gld_buffer_size_DX9(
-// GLcontext *ctx,
- GLframebuffer *fb,
- GLuint *width,
- GLuint *height)
-{
-// GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
-
- *width = fb->Width; // gldCtx->dwWidth;
- *height = fb->Height; // gldCtx->dwHeight;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_Finish_DX9(
- GLcontext *ctx)
-{
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_Flush_DX9(
- GLcontext *ctx)
-{
- GLD_context *gld = GLD_GET_CONTEXT(ctx);
-
- // TODO: Detect apps that glFlush() then SwapBuffers() ?
-
- if (gld->EmulateSingle) {
- // Emulating a single-buffered context.
- // [Direct3D doesn't allow rendering to front buffer]
- dglSwapBuffers(gld->hDC);
- }
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_STENCIL(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- // Two-sided stencil. New for Mesa 5
- const GLuint uiFace = 0UL;
-
- struct gl_stencil_attrib *pStencil = &ctx->Stencil;
-
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILENABLE, pStencil->Enabled ? TRUE : FALSE));
- if (pStencil->Enabled) {
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILFUNC, _gldConvertCompareFunc(pStencil->Function[uiFace])));
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILREF, pStencil->Ref[uiFace]));
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILMASK, pStencil->ValueMask[uiFace]));
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILWRITEMASK, pStencil->WriteMask[uiFace]));
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILFAIL, _gldConvertStencilOp(pStencil->FailFunc[uiFace])));
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILZFAIL, _gldConvertStencilOp(pStencil->ZFailFunc[uiFace])));
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILPASS, _gldConvertStencilOp(pStencil->ZPassFunc[uiFace])));
- }
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_COLOR(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- DWORD dwFlags = 0;
- D3DBLEND src;
- D3DBLEND dest;
-
- // Alpha func
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ALPHAFUNC, _gldConvertCompareFunc(ctx->Color.AlphaFunc)));
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ALPHAREF, (DWORD)ctx->Color.AlphaRef));
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ALPHATESTENABLE, ctx->Color.AlphaEnabled));
-
- // Blend func
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ALPHABLENDENABLE, ctx->Color.BlendEnabled));
- src = _gldConvertBlendFunc(ctx->Color.BlendSrcRGB, GL_ONE);
- dest = _gldConvertBlendFunc(ctx->Color.BlendDstRGB, GL_ZERO);
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SRCBLEND, src));
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_DESTBLEND, dest));
-
- // Color mask
- if (ctx->Color.ColorMask[0]) dwFlags |= D3DCOLORWRITEENABLE_RED;
- if (ctx->Color.ColorMask[1]) dwFlags |= D3DCOLORWRITEENABLE_GREEN;
- if (ctx->Color.ColorMask[2]) dwFlags |= D3DCOLORWRITEENABLE_BLUE;
- if (ctx->Color.ColorMask[3]) dwFlags |= D3DCOLORWRITEENABLE_ALPHA;
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_COLORWRITEENABLE, dwFlags));
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_DEPTH(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ZENABLE, ctx->Depth.Test ? D3DZB_TRUE : D3DZB_FALSE));
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ZFUNC, _gldConvertCompareFunc(ctx->Depth.Func)));
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ZWRITEENABLE, ctx->Depth.Mask ? TRUE : FALSE));
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_POLYGON(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- D3DFILLMODE d3dFillMode = D3DFILL_SOLID;
- D3DCULL d3dCullMode = D3DCULL_NONE;
- float fOffset = 0; // Changed from int to float for DX9
-
- // Fillmode
- switch (ctx->Polygon.FrontMode) {
- case GL_POINT:
- d3dFillMode = D3DFILL_POINT;
- break;
- case GL_LINE:
- d3dFillMode = D3DFILL_WIREFRAME;
- break;
- case GL_FILL:
- d3dFillMode = D3DFILL_SOLID;
- break;
- }
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FILLMODE, d3dFillMode));
-
- if (ctx->Polygon.CullFlag) {
- switch (ctx->Polygon.CullFaceMode) {
- case GL_BACK:
- if (ctx->Polygon.FrontFace == GL_CCW)
- d3dCullMode = D3DCULL_CW;
- else
- d3dCullMode = D3DCULL_CCW;
- break;
- case GL_FRONT:
- if (ctx->Polygon.FrontFace == GL_CCW)
- d3dCullMode = D3DCULL_CCW;
- else
- d3dCullMode = D3DCULL_CW;
- break;
- case GL_FRONT_AND_BACK:
- d3dCullMode = D3DCULL_NONE;
- break;
- default:
- break;
- }
- } else {
- d3dCullMode = D3DCULL_NONE;
- }
-// d3dCullMode = D3DCULL_NONE; // FOR DEBUGGING
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_CULLMODE, d3dCullMode));
-
- // Polygon offset
- // ZBIAS ranges from 0 to 16 and can only move towards the viewer
- // Mesa5: ctx->Polygon._OffsetAny removed
- if (ctx->Polygon.OffsetFill) {
- fOffset = ctx->Polygon.OffsetUnits;
-// if (iOffset < 0.0f)
-// iOffset = -iOffset;
-// else
-// iOffset = 0.0f; // D3D can't push away
- }
- // NOTE: SetRenderState() required a DWORD, so need to cast
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_DEPTHBIAS, *((DWORD*)&fOffset)));
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_FOG(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- D3DCOLOR d3dFogColour;
- D3DFOGMODE d3dFogMode = D3DFOG_LINEAR;
-
- // TODO: Fog is calculated seperately in the Mesa pipeline
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGENABLE, FALSE));
- return;
-
- // Fog enable
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGENABLE, ctx->Fog.Enabled));
- if (!ctx->Fog.Enabled) {
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGTABLEMODE, D3DFOG_NONE));
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGVERTEXMODE, D3DFOG_NONE));
- return; // If disabled, don't bother setting any fog state
- }
-
- // Fog colour
- d3dFogColour = D3DCOLOR_COLORVALUE( ctx->Fog.Color[0],
- ctx->Fog.Color[1],
- ctx->Fog.Color[2],
- ctx->Fog.Color[3]);
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGCOLOR, d3dFogColour));
-
- // Fog density
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGDENSITY, *((DWORD*) (&ctx->Fog.Density))));
-
- // Fog start
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGSTART, *((DWORD*) (&ctx->Fog.Start))));
-
- // Fog end
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGEND, *((DWORD*) (&ctx->Fog.End))));
-
- // Fog mode
- switch (ctx->Fog.Mode) {
- case GL_LINEAR:
- d3dFogMode = D3DFOG_LINEAR;
- break;
- case GL_EXP:
- d3dFogMode = D3DFOG_EXP;
- break;
- case GL_EXP2:
- d3dFogMode = D3DFOG_EXP2;
- break;
- }
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGTABLEMODE, d3dFogMode));
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGVERTEXMODE, D3DFOG_NONE));
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_LIGHT(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
- DWORD dwSpecularEnable;
-
- // Shademode
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SHADEMODE, (ctx->Light.ShadeModel == GL_SMOOTH) ? D3DSHADE_GOURAUD : D3DSHADE_FLAT));
-
- // Separate specular colour
- if (ctx->Light.Enabled)
- dwSpecularEnable = (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) ? TRUE: FALSE;
- else
- dwSpecularEnable = FALSE;
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SPECULARENABLE, dwSpecularEnable));
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_MODELVIEW(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- D3DMATRIX m;
- //GLfloat *pM = ctx->ModelView.m;
- // Mesa5: Model-view is now a stack
- GLfloat *pM = ctx->ModelviewMatrixStack.Top->m;
- m._11 = pM[0];
- m._12 = pM[1];
- m._13 = pM[2];
- m._14 = pM[3];
- m._21 = pM[4];
- m._22 = pM[5];
- m._23 = pM[6];
- m._24 = pM[7];
- m._31 = pM[8];
- m._32 = pM[9];
- m._33 = pM[10];
- m._34 = pM[11];
- m._41 = pM[12];
- m._42 = pM[13];
- m._43 = pM[14];
- m._44 = pM[15];
-
- gld->matModelView = m;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_PROJECTION(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- D3DMATRIX m;
- //GLfloat *pM = ctx->ProjectionMatrix.m;
- // Mesa 5: Now a stack
- GLfloat *pM = ctx->ProjectionMatrixStack.Top->m;
- m._11 = pM[0];
- m._12 = pM[1];
- m._13 = pM[2];
- m._14 = pM[3];
-
- m._21 = pM[4];
- m._22 = pM[5];
- m._23 = pM[6];
- m._24 = pM[7];
-
- m._31 = pM[8];
- m._32 = pM[9];
- m._33 = pM[10] / _fPersp_33; // / 1.6f;
- m._34 = pM[11];
-
- m._41 = pM[12];
- m._42 = pM[13];
- m._43 = pM[14] / 2.0f;
- m._44 = pM[15];
-
- gld->matProjection = m;
-}
-
-//---------------------------------------------------------------------------
-/*
-void gldFrustumHook_DX9(
- GLdouble left,
- GLdouble right,
- GLdouble bottom,
- GLdouble top,
- GLdouble nearval,
- GLdouble farval)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- // Pass values on to Mesa first (in case we mess with them)
- _mesa_Frustum(left, right, bottom, top, nearval, farval);
-
- _fPersp_33 = farval / (nearval - farval);
-
-// ddlogPrintf(GLDLOG_SYSTEM, "Frustum: %f", farval/nearval);
-}
-
-//---------------------------------------------------------------------------
-
-void gldOrthoHook_DX9(
- GLdouble left,
- GLdouble right,
- GLdouble bottom,
- GLdouble top,
- GLdouble nearval,
- GLdouble farval)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- // Pass values on to Mesa first (in case we mess with them)
- _mesa_Ortho(left, right, bottom, top, nearval, farval);
-
- _fPersp_33 = 1.6f;
-
-// ddlogPrintf(GLDLOG_SYSTEM, "Ortho: %f", farval/nearval);
-}
-*/
-//---------------------------------------------------------------------------
-
-void gld_NEW_VIEWPORT(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- D3DVIEWPORT9 d3dvp;
-// GLint x, y;
-// GLsizei w, h;
-
- // Set depth range
- _GLD_DX9_DEV(GetViewport(gld->pDev, &d3dvp));
- // D3D can't do Quake1/Quake2 z-trick
- if (ctx->Viewport.Near <= ctx->Viewport.Far) {
- d3dvp.MinZ = ctx->Viewport.Near;
- d3dvp.MaxZ = ctx->Viewport.Far;
- } else {
- d3dvp.MinZ = ctx->Viewport.Far;
- d3dvp.MaxZ = ctx->Viewport.Near;
- }
-/* x = ctx->Viewport.X;
- y = ctx->Viewport.Y;
- w = ctx->Viewport.Width;
- h = ctx->Viewport.Height;
- if (x < 0) x = 0;
- if (y < 0) y = 0;
- if (w > gldCtx->dwWidth) w = gldCtx->dwWidth;
- if (h > gldCtx->dwHeight) h = gldCtx->dwHeight;
- // Ditto for D3D viewport dimensions
- if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x;
- if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y;
- d3dvp.X = x;
- d3dvp.Y = gldCtx->dwHeight - (y + h);
- d3dvp.Width = w;
- d3dvp.Height = h;*/
- _GLD_DX9_DEV(SetViewport(gld->pDev, &d3dvp));
-
-// gld->fFlipWindowY = (float)gldCtx->dwHeight;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_SCISSOR(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- // Bail if IHV driver cannot scissor
- if (!gld->bCanScissor)
- return;
-
- // Set scissor rect
- if (ctx->Scissor.Enabled) {
- RECT rcRect;
- // Keep in mind that RECT's need an extra row and column
- rcRect.left = ctx->Scissor.X;
- rcRect.right = ctx->Scissor.X + ctx->Scissor.Width; // + 1;
- rcRect.top = gldCtx->dwHeight - (ctx->Scissor.Y + ctx->Scissor.Height);
- rcRect.bottom = rcRect.top + ctx->Scissor.Height;
- IDirect3DDevice9_SetScissorRect(gld->pDev, &rcRect);
- }
-
- // Enable/disable scissor as required
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SCISSORTESTENABLE, ctx->Scissor.Enabled));
-}
-
-//---------------------------------------------------------------------------
-
-__inline BOOL _gldAnyEvalEnabled(
- GLcontext *ctx)
-{
- struct gl_eval_attrib *eval = &ctx->Eval;
-
- if ((eval->AutoNormal) ||
- (eval->Map1Color4) ||
- (eval->Map1Index) ||
- (eval->Map1Normal) ||
- (eval->Map1TextureCoord1) ||
- (eval->Map1TextureCoord2) ||
- (eval->Map1TextureCoord3) ||
- (eval->Map1TextureCoord4) ||
- (eval->Map1Vertex3) ||
- (eval->Map1Vertex4) ||
- (eval->Map2Color4) ||
- (eval->Map2Index) ||
- (eval->Map2Normal) ||
- (eval->Map2TextureCoord1) ||
- (eval->Map2TextureCoord2) ||
- (eval->Map2TextureCoord3) ||
- (eval->Map2TextureCoord4) ||
- (eval->Map2Vertex3) ||
- (eval->Map2Vertex4)
- )
- return TRUE;
-
- return FALSE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL _gldChooseInternalPipeline(
- GLcontext *ctx,
- GLD_driver_dx9 *gld)
-{
-// return TRUE; // DEBUGGING: ALWAYS USE MESA
-// return FALSE; // DEBUGGING: ALWAYS USE D3D
-
- if ((glb.dwTnL == GLDS_TNL_MESA) || (gld->bHasHWTnL == FALSE))
- {
- gld->PipelineUsage.qwMesa.QuadPart++;
- return TRUE; // Force Mesa TnL
- }
-
- if ((ctx->Light.Enabled) ||
- (1) ||
- (ctx->Texture._TexGenEnabled) ||
- (ctx->Texture._TexMatEnabled) ||
-// (ctx->Transform._AnyClip) ||
- (ctx->Scissor.Enabled) ||
- _gldAnyEvalEnabled(ctx) // Put this last so we can early-out
- )
- {
- gld->PipelineUsage.qwMesa.QuadPart++;
- return TRUE;
- }
-
- gld->PipelineUsage.qwD3DFVF.QuadPart++;
- return FALSE;
-
-/* // Force Mesa pipeline?
- if (glb.dwTnL == GLDS_TNL_MESA) {
- gld->PipelineUsage.dwMesa.QuadPart++;
- return GLD_PIPELINE_MESA;
- }
-
- // Test for functionality not exposed in the D3D pathways
- if ((ctx->Texture._GenFlags)) {
- gld->PipelineUsage.dwMesa.QuadPart++;
- return GLD_PIPELINE_MESA;
- }
-
- // Now decide if vertex shader can be used.
- // If two sided lighting is enabled then we must either
- // use Mesa TnL or the vertex shader
- if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) {
- if (gld->VStwosidelight.hShader && !ctx->Fog.Enabled) {
- // Use Vertex Shader
- gld->PipelineUsage.dwD3D2SVS.QuadPart++;
- return GLD_PIPELINE_D3D_VS_TWOSIDE;
- } else {
- // Use Mesa TnL
- gld->PipelineUsage.dwMesa.QuadPart++;
- return GLD_PIPELINE_MESA;
- }
- }
-
- // Must be D3D fixed-function pipeline
- gld->PipelineUsage.dwD3DFVF.QuadPart++;
- return GLD_PIPELINE_D3D_FVF;
-*/
-}
-
-//---------------------------------------------------------------------------
-
-void gld_update_state_DX9(
- GLcontext *ctx,
- GLuint new_state)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLD_pb_dx9 *gldPB;
-
- if (!gld || !gld->pDev)
- return;
-
- _swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
- _tnl_InvalidateState( ctx, new_state );
-
- // SetupIndex will be used in the pipelines for choosing setup function
- if ((ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE | DD_SEPARATE_SPECULAR)) ||
- (ctx->Fog.Enabled))
- {
- if (ctx->_TriangleCaps & DD_FLATSHADE)
- gld->iSetupFunc = GLD_SI_FLAT_EXTRAS;
- else
- gld->iSetupFunc = GLD_SI_SMOOTH_EXTRAS;
- } else {
- if (ctx->_TriangleCaps & DD_FLATSHADE)
- gld->iSetupFunc = GLD_SI_FLAT; // Setup flat shade + texture
- else
- gld->iSetupFunc = GLD_SI_SMOOTH; // Setup smooth shade + texture
- }
-
- gld->bUseMesaTnL = _gldChooseInternalPipeline(ctx, gld);
- if (gld->bUseMesaTnL) {
- gldPB = &gld->PB2d;
- _GLD_DX9_DEV(SetSoftwareVertexProcessing(gld->pDev, TRUE));
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_CLIPPING, FALSE));
- _GLD_DX9_DEV(SetVertexShader(gld->pDev, NULL));
- _GLD_DX9_DEV(SetFVF(gld->pDev, gldPB->dwFVF));
- } else {
- gldPB = &gld->PB3d;
- _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_CLIPPING, TRUE));
-// if (gld->TnLPipeline == GLD_PIPELINE_D3D_VS_TWOSIDE) {
-// _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->VStwosidelight.bHardware));
-// _GLD_DX9_DEV(SetVertexShader(gld->pDev, gld->VStwosidelight.hShader));
-// } else {
-// _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->bHasHWTnL));
- _GLD_DX9_DEV(SetSoftwareVertexProcessing(gld->pDev, !gld->bHasHWTnL));
- _GLD_DX9_DEV(SetVertexShader(gld->pDev, NULL));
- _GLD_DX9_DEV(SetFVF(gld->pDev, gldPB->dwFVF));
-// }
- }
-
-#define _GLD_TEST_STATE(a) \
- if (new_state & (a)) { \
- gld##a(ctx); \
- new_state &= ~(a); \
- }
-
-#define _GLD_TEST_STATE_DX9(a) \
- if (new_state & (a)) { \
- gld##a##_DX9(ctx); \
- new_state &= ~(a); \
- }
-
-#define _GLD_IGNORE_STATE(a) new_state &= ~(a);
-
-// if (!gld->bUseMesaTnL) {
- // Not required if Mesa is doing the TnL.
- // Problem: If gld->bUseMesaTnL is TRUE when these are signaled,
- // then we'll miss updating the D3D TnL pipeline.
- // Therefore, don't test for gld->bUseMesaTnL
- _GLD_TEST_STATE(_NEW_MODELVIEW);
- _GLD_TEST_STATE(_NEW_PROJECTION);
-// }
-
- _GLD_TEST_STATE_DX9(_NEW_TEXTURE); // extern, so guard with _DX9
- _GLD_TEST_STATE(_NEW_COLOR);
- _GLD_TEST_STATE(_NEW_DEPTH);
- _GLD_TEST_STATE(_NEW_POLYGON);
- _GLD_TEST_STATE(_NEW_STENCIL);
- _GLD_TEST_STATE(_NEW_FOG);
- _GLD_TEST_STATE(_NEW_LIGHT);
- _GLD_TEST_STATE(_NEW_VIEWPORT);
-
- _GLD_IGNORE_STATE(_NEW_TRANSFORM);
-
- // Scissor Test: New for DX9
- _GLD_TEST_STATE(_NEW_SCISSOR);
-
-// Stubs for future use.
-/* _GLD_TEST_STATE(_NEW_TEXTURE_MATRIX);
- _GLD_TEST_STATE(_NEW_COLOR_MATRIX);
- _GLD_TEST_STATE(_NEW_ACCUM);
- _GLD_TEST_STATE(_NEW_EVAL);
- _GLD_TEST_STATE(_NEW_HINT);
- _GLD_TEST_STATE(_NEW_LINE);
- _GLD_TEST_STATE(_NEW_PIXEL);
- _GLD_TEST_STATE(_NEW_POINT);
- _GLD_TEST_STATE(_NEW_POLYGONSTIPPLE);
- _GLD_TEST_STATE(_NEW_PACKUNPACK);
- _GLD_TEST_STATE(_NEW_ARRAY);
- _GLD_TEST_STATE(_NEW_RENDERMODE);
- _GLD_TEST_STATE(_NEW_BUFFERS);
- _GLD_TEST_STATE(_NEW_MULTISAMPLE);
-*/
-
-// For debugging.
-#if 0
-#define _GLD_TEST_UNHANDLED_STATE(a) \
- if (new_state & (a)) { \
- gldLogMessage(GLDLOG_ERROR, "Unhandled " #a "\n"); \
- }
- _GLD_TEST_UNHANDLED_STATE(_NEW_TEXTURE_MATRIX);
- _GLD_TEST_UNHANDLED_STATE(_NEW_COLOR_MATRIX);
- _GLD_TEST_UNHANDLED_STATE(_NEW_ACCUM);
- _GLD_TEST_UNHANDLED_STATE(_NEW_EVAL);
- _GLD_TEST_UNHANDLED_STATE(_NEW_HINT);
- _GLD_TEST_UNHANDLED_STATE(_NEW_LINE);
- _GLD_TEST_UNHANDLED_STATE(_NEW_PIXEL);
- _GLD_TEST_UNHANDLED_STATE(_NEW_POINT);
- _GLD_TEST_UNHANDLED_STATE(_NEW_POLYGONSTIPPLE);
-// _GLD_TEST_UNHANDLED_STATE(_NEW_SCISSOR);
- _GLD_TEST_UNHANDLED_STATE(_NEW_PACKUNPACK);
- _GLD_TEST_UNHANDLED_STATE(_NEW_ARRAY);
- _GLD_TEST_UNHANDLED_STATE(_NEW_RENDERMODE);
- _GLD_TEST_UNHANDLED_STATE(_NEW_BUFFERS);
- _GLD_TEST_UNHANDLED_STATE(_NEW_MULTISAMPLE);
-#undef _GLD_UNHANDLED_STATE
-#endif
-
-#undef _GLD_TEST_STATE
-}
-
-//---------------------------------------------------------------------------
-// Viewport
-//---------------------------------------------------------------------------
-
-void gld_Viewport_DX9(
- GLcontext *ctx,
- GLint x,
- GLint y,
- GLsizei w,
- GLsizei h)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- D3DVIEWPORT9 d3dvp;
-
- if (!gld || !gld->pDev)
- return;
-
- // This is a hack. When the app is minimized, Mesa passes
- // w=1 and h=1 for viewport dimensions. Without this test
- // we get a GPF in gld_wgl_resize_buffers().
- if ((w==1) && (h==1))
- return;
-
- // Call ResizeBuffersMESA. This function will early-out
- // if no resize is needed.
- //ctx->Driver.ResizeBuffersMESA(ctx);
- // Mesa 5: Changed parameters
- ctx->Driver.ResizeBuffers(gldCtx->glBuffer);
-
-#if 0
- ddlogPrintf(GLDLOG_SYSTEM, ">> Viewport x=%d y=%d w=%d h=%d", x,y,w,h);
-#endif
-
- // ** D3D viewport must not be outside the render target surface **
- // Sanity check the GL viewport dimensions
- if (x < 0) x = 0;
- if (y < 0) y = 0;
- if (w > gldCtx->dwWidth) w = gldCtx->dwWidth;
- if (h > gldCtx->dwHeight) h = gldCtx->dwHeight;
- // Ditto for D3D viewport dimensions
- if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x;
- if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y;
-
- d3dvp.X = x;
- d3dvp.Y = gldCtx->dwHeight - (y + h);
- d3dvp.Width = w;
- d3dvp.Height = h;
- if (ctx->Viewport.Near <= ctx->Viewport.Far) {
- d3dvp.MinZ = ctx->Viewport.Near;
- d3dvp.MaxZ = ctx->Viewport.Far;
- } else {
- d3dvp.MinZ = ctx->Viewport.Far;
- d3dvp.MaxZ = ctx->Viewport.Near;
- }
-
- // TODO: DEBUGGING
-// d3dvp.MinZ = 0.0f;
-// d3dvp.MaxZ = 1.0f;
-
- _GLD_DX9_DEV(SetViewport(gld->pDev, &d3dvp));
-
-}
-
-//---------------------------------------------------------------------------
-
-extern BOOL dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);
-
-// Mesa 5: Parameter change
-void gldResizeBuffers_DX9(
-// GLcontext *ctx)
- GLframebuffer *fb)
-{
- GET_CURRENT_CONTEXT(ctx);
- dglWglResizeBuffers(ctx, TRUE);
-}
-
-//---------------------------------------------------------------------------
-#ifdef _DEBUG
-// This is only for debugging.
-// To use, plug into ctx->Driver.Enable pointer below.
-void gld_Enable(
- GLcontext *ctx,
- GLenum e,
- GLboolean b)
-{
- char buf[1024];
- sprintf(buf, "Enable: %s (%s)\n", _mesa_lookup_enum_by_nr(e), b?"TRUE":"FALSE");
- ddlogMessage(DDLOG_SYSTEM, buf);
-}
-#endif
-//---------------------------------------------------------------------------
-// Driver pointer setup
-//---------------------------------------------------------------------------
-
-extern const GLubyte* _gldGetStringGeneric(GLcontext*, GLenum);
-
-void gldSetupDriverPointers_DX9(
- GLcontext *ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- // Mandatory functions
- ctx->Driver.GetString = _gldGetStringGeneric;
- ctx->Driver.UpdateState = gld_update_state_DX9;
- ctx->Driver.Clear = gld_Clear_DX9;
- ctx->Driver.DrawBuffer = gld_set_draw_buffer_DX9;
- ctx->Driver.GetBufferSize = gld_buffer_size_DX9;
- ctx->Driver.Finish = gld_Finish_DX9;
- ctx->Driver.Flush = gld_Flush_DX9;
- ctx->Driver.Error = gld_Error_DX9;
-
- // Hardware accumulation buffer
- ctx->Driver.Accum = NULL; // TODO: gld_Accum;
-
- // Bitmap functions
- ctx->Driver.CopyPixels = gld_CopyPixels_DX9;
- ctx->Driver.DrawPixels = gld_DrawPixels_DX9;
- ctx->Driver.ReadPixels = gld_ReadPixels_DX9;
- ctx->Driver.Bitmap = gld_Bitmap_DX9;
-
- // Buffer resize
- ctx->Driver.ResizeBuffers = gldResizeBuffers_DX9;
-
- // Texture image functions
- ctx->Driver.ChooseTextureFormat = gld_ChooseTextureFormat_DX9;
- ctx->Driver.TexImage1D = gld_TexImage1D_DX9;
- ctx->Driver.TexImage2D = gld_TexImage2D_DX9;
- ctx->Driver.TexImage3D = _mesa_store_teximage3d;
- ctx->Driver.TexSubImage1D = gld_TexSubImage1D_DX9;
- ctx->Driver.TexSubImage2D = gld_TexSubImage2D_DX9;
- ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
-
- ctx->Driver.CopyTexImage1D = gldCopyTexImage1D_DX9; //NULL;
- ctx->Driver.CopyTexImage2D = gldCopyTexImage2D_DX9; //NULL;
- ctx->Driver.CopyTexSubImage1D = gldCopyTexSubImage1D_DX9; //NULL;
- ctx->Driver.CopyTexSubImage2D = gldCopyTexSubImage2D_DX9; //NULL;
- ctx->Driver.CopyTexSubImage3D = gldCopyTexSubImage3D_DX9;
- ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
-
- // Texture object functions
- ctx->Driver.BindTexture = NULL;
- ctx->Driver.NewTextureObject = NULL; // Not yet implemented by Mesa!;
- ctx->Driver.DeleteTexture = gld_DeleteTexture_DX9;
- ctx->Driver.PrioritizeTexture = NULL;
-
- // Imaging functionality
- ctx->Driver.CopyColorTable = NULL;
- ctx->Driver.CopyColorSubTable = NULL;
- ctx->Driver.CopyConvolutionFilter1D = NULL;
- ctx->Driver.CopyConvolutionFilter2D = NULL;
-
- // State changing functions
- ctx->Driver.AlphaFunc = NULL; //gld_AlphaFunc;
- ctx->Driver.BlendFuncSeparate = NULL; //gld_BlendFunc;
- ctx->Driver.ClearColor = NULL; //gld_ClearColor;
- ctx->Driver.ClearDepth = NULL; //gld_ClearDepth;
- ctx->Driver.ClearStencil = NULL; //gld_ClearStencil;
- ctx->Driver.ColorMask = NULL; //gld_ColorMask;
- ctx->Driver.CullFace = NULL; //gld_CullFace;
- ctx->Driver.ClipPlane = NULL; //gld_ClipPlane;
- ctx->Driver.FrontFace = NULL; //gld_FrontFace;
- ctx->Driver.DepthFunc = NULL; //gld_DepthFunc;
- ctx->Driver.DepthMask = NULL; //gld_DepthMask;
- ctx->Driver.DepthRange = NULL;
- ctx->Driver.Enable = NULL; //gld_Enable;
- ctx->Driver.Fogfv = NULL; //gld_Fogfv;
- ctx->Driver.Hint = NULL; //gld_Hint;
- ctx->Driver.Lightfv = NULL; //gld_Lightfv;
- ctx->Driver.LightModelfv = NULL; //gld_LightModelfv;
- ctx->Driver.LineStipple = NULL; //gld_LineStipple;
- ctx->Driver.LineWidth = NULL; //gld_LineWidth;
- ctx->Driver.LogicOpcode = NULL; //gld_LogicOpcode;
- ctx->Driver.PointParameterfv = NULL; //gld_PointParameterfv;
- ctx->Driver.PointSize = NULL; //gld_PointSize;
- ctx->Driver.PolygonMode = NULL; //gld_PolygonMode;
- ctx->Driver.PolygonOffset = NULL; //gld_PolygonOffset;
- ctx->Driver.PolygonStipple = NULL; //gld_PolygonStipple;
- ctx->Driver.RenderMode = NULL; //gld_RenderMode;
- ctx->Driver.Scissor = NULL; //gld_Scissor;
- ctx->Driver.ShadeModel = NULL; //gld_ShadeModel;
- ctx->Driver.StencilFunc = NULL; //gld_StencilFunc;
- ctx->Driver.StencilMask = NULL; //gld_StencilMask;
- ctx->Driver.StencilOp = NULL; //gld_StencilOp;
- ctx->Driver.TexGen = NULL; //gld_TexGen;
- ctx->Driver.TexEnv = NULL;
- ctx->Driver.TexParameter = NULL;
- ctx->Driver.TextureMatrix = NULL; //gld_TextureMatrix;
- ctx->Driver.Viewport = gld_Viewport_DX9;
-
- _swsetup_Wakeup(ctx);
-
- tnl->Driver.RunPipeline = _tnl_run_pipeline;
- tnl->Driver.Render.ResetLineStipple = gld_ResetLineStipple_DX9;
- tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
- tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
-
- // Hook into glFrustum() and glOrtho()
-// ctx->Exec->Frustum = gldFrustumHook_DX9;
-// ctx->Exec->Ortho = gldOrthoHook_DX9;
-
-}
-
-//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h b/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h
deleted file mode 100644
index aec40ac9dd1..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h
+++ /dev/null
@@ -1,327 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: GLDirect Direct3D 9.0 header file
-*
-****************************************************************************/
-
-#ifndef _GLD_DX9_H
-#define _GLD_DX9_H
-
-//---------------------------------------------------------------------------
-// Windows includes
-//---------------------------------------------------------------------------
-
-//#ifndef STRICT
-//#define STRICT
-//#endif
-
-//#define WIN32_LEAN_AND_MEAN
-//#include <windows.h>
-#include <d3d9.h>
-#include <d3dx9.h>
-
-// MS screwed up with the DX8.1 SDK - there's no compile-time
-// method of compiling for 8.0 via the 8.1 SDK unless you
-// "make sure you don't use any 8.1 interfaces".
-// We CAN use 8.1 D3DX static functions, though - just not new 8.1 interfaces.
-//
-// D3D_SDK_VERSION is 120 for 8.0 (supported by Windows 95).
-// D3D_SDK_VERSION is 220 for 8.1 (NOT supported by Windows 95).
-//
-//#define D3D_SDK_VERSION_DX9_SUPPORT_WIN95 120
-//#define D3D_SDK_VERSION_DX91 220
-
-// Typedef for obtaining function from d3d8.dll
-typedef IDirect3D9* (WINAPI *FNDIRECT3DCREATE9) (UINT);
-
-
-//---------------------------------------------------------------------------
-// Defines
-//---------------------------------------------------------------------------
-
-#ifdef _DEBUG
-#define _GLD_TEST_HRESULT(h) \
-{ \
- HRESULT _hr = (h); \
- if (FAILED(_hr)) { \
- gldLogError(GLDLOG_ERROR, #h, _hr); \
- } \
-}
-#define _GLD_DX9(func) _GLD_TEST_HRESULT(IDirect3D9_##func##)
-#define _GLD_DX9_DEV(func) _GLD_TEST_HRESULT(IDirect3DDevice9_##func##)
-#define _GLD_DX9_VB(func) _GLD_TEST_HRESULT(IDirect3DVertexBuffer9_##func##)
-#define _GLD_DX9_TEX(func) _GLD_TEST_HRESULT(IDirect3DTexture9_##func##)
-#else
-#define _GLD_DX9(func) IDirect3D9_##func
-#define _GLD_DX9_DEV(func) IDirect3DDevice9_##func
-#define _GLD_DX9_VB(func) IDirect3DVertexBuffer9_##func
-#define _GLD_DX9_TEX(func) IDirect3DTexture9_##func
-#endif
-
-#define SAFE_RELEASE(p) \
-{ \
- if (p) { \
- (p)->lpVtbl->Release(p); \
- (p) = NULL; \
- } \
-}
-
-#define SAFE_RELEASE_VB9(p) \
-{ \
- if (p) { \
- IDirect3DVertexBuffer9_Release((p)); \
- (p) = NULL; \
- } \
-}
-
-#define SAFE_RELEASE_SURFACE9(p) \
-{ \
- if (p) { \
- IDirect3DSurface9_Release((p)); \
- (p) = NULL; \
- } \
-}
-
-// Setup index.
-enum {
- GLD_SI_FLAT = 0,
- GLD_SI_SMOOTH = 1,
- GLD_SI_FLAT_EXTRAS = 2,
- GLD_SI_SMOOTH_EXTRAS = 3,
-};
-/*
-// Internal pipeline
-typedef enum {
- GLD_PIPELINE_MESA = 0, // Mesa pipeline
- GLD_PIPELINE_D3D_FVF = 1, // Direct3D Fixed-function pipeline
- GLD_PIPELINE_D3D_VS_TWOSIDE = 2 // Direct3D two-sided-lighting vertex shader
-} GLD_tnl_pipeline;
-*/
-//---------------------------------------------------------------------------
-// Vertex definitions for Fixed-Function pipeline
-//---------------------------------------------------------------------------
-
-//
-// NOTE: If the number of texture units is altered then most of
-// the texture code will need to be revised.
-//
-
-#define GLD_MAX_TEXTURE_UNITS_DX9 2
-
-//
-// 2D vertex transformed by Mesa
-//
-#define GLD_FVF_2D_VERTEX ( D3DFVF_XYZRHW | \
- D3DFVF_DIFFUSE | \
- D3DFVF_SPECULAR | \
- D3DFVF_TEX2)
-typedef struct {
- FLOAT x, y; // 2D raster coords
- FLOAT sz; // Screen Z (depth)
- FLOAT rhw; // Reciprocal homogenous W
- DWORD diffuse; // Diffuse colour
- DWORD specular; // For separate-specular support
- FLOAT t0_u, t0_v; // 1st set of texture coords
- FLOAT t1_u, t1_v; // 2nd set of texture coords
-} GLD_2D_VERTEX;
-
-
-//
-// 3D vertex transformed by Direct3D
-//
-#define GLD_FVF_3D_VERTEX ( D3DFVF_XYZ | \
- D3DFVF_DIFFUSE | \
- D3DFVF_TEX2)
-
-typedef struct {
- D3DXVECTOR3 Position; // XYZ Vector in object space
- D3DCOLOR Diffuse; // Diffuse colour
- D3DXVECTOR2 TexUnit0; // Texture unit 0
- D3DXVECTOR2 TexUnit1; // Texture unit 1
-} GLD_3D_VERTEX;
-
-//---------------------------------------------------------------------------
-// Vertex Shaders
-//---------------------------------------------------------------------------
-/*
-// DX8 Vertex Shader
-typedef struct {
- DWORD hShader; // If NULL, shader is invalid and cannot be used
- BOOL bHardware; // If TRUE then shader was created for hardware,
- // otherwise shader was created for software.
-} GLD_vertexShader;
-*/
-//---------------------------------------------------------------------------
-// Structs
-//---------------------------------------------------------------------------
-
-// This keeps a count of how many times we choose each individual internal
-// pathway. Useful for seeing if a certain pathway was ever used by an app, and
-// how much each pathway is biased.
-// Zero the members at context creation and dump stats at context deletion.
-typedef struct {
- // Note: DWORD is probably too small
- ULARGE_INTEGER qwMesa; // Mesa TnL pipeline
- ULARGE_INTEGER qwD3DFVF; // Direct3D Fixed-Function pipeline
-// ULARGE_INTEGER dwD3D2SVS; // Direct3D Two-Sided Vertex Shader pipeline
-} GLD_pipeline_usage;
-
-// GLDirect Primitive Buffer (points, lines, triangles and quads)
-typedef struct {
- // Data for IDirect3DDevice9::CreateVertexBuffer()
- DWORD dwStride; // Stride of vertex
- DWORD dwUsage; // Usage flags
- DWORD dwFVF; // Direct3D Flexible Vertex Format
- DWORD dwPool; // Pool flags
-
- IDirect3DVertexBuffer9 *pVB; // Holds points, lines, tris and quads.
-
- // Point list is assumed to be at start of buffer
- DWORD iFirstLine; // Index of start of line list
- DWORD iFirstTriangle; // Index of start of triangle list
-
- BYTE *pPoints; // Pointer to next free point
- BYTE *pLines; // Pointer to next free line
- BYTE *pTriangles; // Pointer to next free triangle
-
- DWORD nPoints; // Number of points ready to render
- DWORD nLines; // Number of lines ready to render
- DWORD nTriangles; // Number of triangles ready to render
-} GLD_pb_dx9;
-
-// GLDirect DX9 driver data
-typedef struct {
- // GLDirect vars
- BOOL bDoublebuffer; // Doublebuffer (otherwise single-buffered)
- BOOL bDepthStencil; // Depth buffer needed (stencil optional)
- D3DFORMAT RenderFormat; // Format of back/front buffer
- D3DFORMAT DepthFormat; // Format of depth/stencil
-// float fFlipWindowY; // Value for flipping viewport Y coord
-
- // Direct3D vars
- D3DCAPS9 d3dCaps9;
- BOOL bHasHWTnL; // Device has Hardware Transform/Light?
- IDirect3D9 *pD3D; // Base Direct3D9 interface
- IDirect3DDevice9 *pDev; // Direct3D9 Device interface
- GLD_pb_dx9 PB2d; // Vertices transformed by Mesa
- GLD_pb_dx9 PB3d; // Vertices transformed by Direct3D
- D3DPRIMITIVETYPE d3dpt; // Current Direct3D primitive type
- D3DXMATRIX matProjection; // Projection matrix for D3D TnL
- D3DXMATRIX matModelView; // Model/View matrix for D3D TnL
- int iSetupFunc; // Which setup functions to use
- BOOL bUseMesaTnL; // Whether to use Mesa or D3D for TnL
-
- // Direct3D vars for two-sided lighting
-// GLD_vertexShader VStwosidelight; // Vertex Shader for two-sided lighting
-// D3DXMATRIX matWorldViewProj;// World/View/Projection matrix for shaders
-
-
-// GLD_tnl_pipeline TnLPipeline; // Index of current internal pipeline
- GLD_pipeline_usage PipelineUsage;
-
- BOOL bCanScissor; // Scissor test - new for DX9
-} GLD_driver_dx9;
-
-#define GLD_GET_DX9_DRIVER(c) (GLD_driver_dx9*)(c)->glPriv
-
-//---------------------------------------------------------------------------
-// Function prototypes
-//---------------------------------------------------------------------------
-
-PROC gldGetProcAddress_DX9(LPCSTR a);
-void gldEnableExtensions_DX9(GLcontext *ctx);
-void gldInstallPipeline_DX9(GLcontext *ctx);
-void gldSetupDriverPointers_DX9(GLcontext *ctx);
-//void gldResizeBuffers_DX9(GLcontext *ctx);
-void gldResizeBuffers_DX9(GLframebuffer *fb);
-
-
-// Texture functions
-
-void gldCopyTexImage1D_DX9(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gldCopyTexImage2D_DX9(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gldCopyTexSubImage1D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
-void gldCopyTexSubImage2D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-void gldCopyTexSubImage3D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-
-void gld_NEW_TEXTURE_DX9(GLcontext *ctx);
-void gld_DrawPixels_DX9(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
-void gld_ReadPixels_DX9(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
-void gld_CopyPixels_DX9(GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
-void gld_Bitmap_DX9(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
-const struct gl_texture_format* gld_ChooseTextureFormat_DX9(GLcontext *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
-void gld_TexImage2D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
-void gld_TexImage1D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage2D_DX9( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage1D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
-void gld_DeleteTexture_DX9(GLcontext *ctx, struct gl_texture_object *tObj);
-void gld_ResetLineStipple_DX9(GLcontext *ctx);
-
-// 2D primitive functions
-
-void gld_Points2D_DX9(GLcontext *ctx, GLuint first, GLuint last);
-
-void gld_Line2DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
-
-void gld_Triangle2DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DFlatExtras_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothExtras_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-
-void gld_Quad2DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DFlatExtras_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothExtras_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-
-// 3D primitive functions
-
-void gld_Points3D_DX9(GLcontext *ctx, GLuint first, GLuint last);
-void gld_Line3DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Line3DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-
-// Primitive functions for Two-sided-lighting Vertex Shader
-
-void gld_Points2DTwoside_DX9(GLcontext *ctx, GLuint first, GLuint last);
-void gld_Line2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-
-#endif
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_dxerr9.h b/src/mesa/drivers/windows/gldirect/dx9/gld_dxerr9.h
deleted file mode 100644
index 1d6b7b1c760..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_dxerr9.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/*==========================================================================;
- *
- *
- * File: dxerr9.h
- * Content: DirectX Error Library Include File
- *
- ****************************************************************************/
-
-#ifndef _GLD_DXERR9_H_
-#define _GLD_DXERR9_H_
-
-
-#include <d3d9.h>
-
-//
-// DXGetErrorString9
-//
-// Desc: Converts an DirectX HRESULT to a string
-//
-// Args: HRESULT hr Can be any error code from
-// DPLAY D3D8 D3DX8 DMUSIC DSOUND
-//
-// Return: Converted string
-//
-const char* __stdcall DXGetErrorString9A(HRESULT hr);
-const WCHAR* __stdcall DXGetErrorString9W(HRESULT hr);
-
-#ifdef UNICODE
- #define DXGetErrorString9 DXGetErrorString9W
-#else
- #define DXGetErrorString9 DXGetErrorString9A
-#endif
-
-
-//
-// DXTrace
-//
-// Desc: Outputs a formatted error message to the debug stream
-//
-// Args: CHAR* strFile The current file, typically passed in using the
-// __FILE__ macro.
-// DWORD dwLine The current line number, typically passed in using the
-// __LINE__ macro.
-// HRESULT hr An HRESULT that will be traced to the debug stream.
-// CHAR* strMsg A string that will be traced to the debug stream (may be NULL)
-// BOOL bPopMsgBox If TRUE, then a message box will popup also containing the passed info.
-//
-// Return: The hr that was passed in.
-//
-//HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox = FALSE );
-//HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox = FALSE );
-HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox);
-HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox);
-
-#ifdef UNICODE
- #define DXTrace DXTraceW
-#else
- #define DXTrace DXTraceA
-#endif
-
-
-//
-// Helper macros
-//
-#if defined(DEBUG) | defined(_DEBUG)
- #define DXTRACE_MSG(str) DXTrace( __FILE__, (DWORD)__LINE__, 0, str, FALSE )
- #define DXTRACE_ERR(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, TRUE )
- #define DXTRACE_ERR_NOMSGBOX(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, FALSE )
-#else
- #define DXTRACE_MSG(str) (0L)
- #define DXTRACE_ERR(str,hr) (hr)
- #define DXTRACE_ERR_NOMSGBOX(str,hr) (hr)
-#endif
-
-
-#endif
-
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c
deleted file mode 100644
index 745c987602b..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c
+++ /dev/null
@@ -1,344 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: GL extensions
-*
-****************************************************************************/
-
-//#include "../GLDirect.h"
-//#include "../gld_log.h"
-//#include "../gld_settings.h"
-
-#include <windows.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/gl.h>
-#include <GL/glext.h>
-
-//#include "ddlog.h"
-//#include "gld_dx8.h"
-
-#include "glheader.h"
-#include "context.h"
-#include "colormac.h"
-#include "depth.h"
-#include "extensions.h"
-#include "macros.h"
-#include "matrix.h"
-// #include "mem.h"
-//#include "mmath.h"
-#include "mtypes.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "array_cache/acache.h"
-#include "swrast_setup/swrast_setup.h"
-#include "swrast_setup/ss_context.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-#include "dglcontext.h"
-#include "extensions.h"
-
-// For some reason this is not defined in an above header...
-extern void _mesa_enable_imaging_extensions(GLcontext *ctx);
-
-//---------------------------------------------------------------------------
-// Hack for the SGIS_multitexture extension that was removed from Mesa
-// NOTE: SGIS_multitexture enums also clash with GL_SGIX_async_pixel
-
- // NOTE: Quake2 ran *slower* with this enabled, so I've
- // disabled it for now.
- // To enable, uncomment:
- // _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0);
-
-//---------------------------------------------------------------------------
-
-enum {
- /* Quake2 GL_SGIS_multitexture */
- GL_SELECTED_TEXTURE_SGIS = 0x835B,
- GL_SELECTED_TEXTURE_COORD_SET_SGIS = 0x835C,
- GL_MAX_TEXTURES_SGIS = 0x835D,
- GL_TEXTURE0_SGIS = 0x835E,
- GL_TEXTURE1_SGIS = 0x835F,
- GL_TEXTURE2_SGIS = 0x8360,
- GL_TEXTURE3_SGIS = 0x8361,
- GL_TEXTURE_COORD_SET_SOURCE_SGIS = 0x8363,
-};
-
-//---------------------------------------------------------------------------
-
-void APIENTRY gldSelectTextureSGIS(
- GLenum target)
-{
- GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
- glActiveTextureARB(ARB_target);
-}
-
-//---------------------------------------------------------------------------
-
-void APIENTRY gldMTexCoord2fSGIS(
- GLenum target,
- GLfloat s,
- GLfloat t)
-{
- GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
- glMultiTexCoord2fARB(ARB_target, s, t);
-}
-
-//---------------------------------------------------------------------------
-
-void APIENTRY gldMTexCoord2fvSGIS(
- GLenum target,
- const GLfloat *v)
-{
- GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
- glMultiTexCoord2fvARB(ARB_target, v);
-}
-
-//---------------------------------------------------------------------------
-// Extensions
-//---------------------------------------------------------------------------
-
-typedef struct {
- PROC proc;
- char *name;
-} GLD_extension;
-
-GLD_extension GLD_extList[] = {
-#ifdef GL_EXT_polygon_offset
- { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },
-#endif
- { (PROC)glBlendEquationEXT, "glBlendEquationEXT" },
- { (PROC)glBlendColorEXT, "glBlendColorExt" },
- { (PROC)glVertexPointerEXT, "glVertexPointerEXT" },
- { (PROC)glNormalPointerEXT, "glNormalPointerEXT" },
- { (PROC)glColorPointerEXT, "glColorPointerEXT" },
- { (PROC)glIndexPointerEXT, "glIndexPointerEXT" },
- { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },
- { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },
- { (PROC)glGetPointervEXT, "glGetPointervEXT" },
- { (PROC)glArrayElementEXT, "glArrayElementEXT" },
- { (PROC)glDrawArraysEXT, "glDrawArrayEXT" },
- { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },
- { (PROC)glBindTextureEXT, "glBindTextureEXT" },
- { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },
- { (PROC)glGenTexturesEXT, "glGenTexturesEXT" },
- { (PROC)glIsTextureEXT, "glIsTextureEXT" },
- { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },
- { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },
- { (PROC)glTexImage3DEXT, "glTexImage3DEXT" },
- { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },
- { (PROC)glPointParameterfEXT, "glPointParameterfEXT" },
- { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" },
-
- { (PROC)glLockArraysEXT, "glLockArraysEXT" },
- { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" },
- { NULL, "\0" }
-};
-
-GLD_extension GLD_multitexList[] = {
-/*
- { (PROC)glMultiTexCoord1dSGIS, "glMTexCoord1dSGIS" },
- { (PROC)glMultiTexCoord1dvSGIS, "glMTexCoord1dvSGIS" },
- { (PROC)glMultiTexCoord1fSGIS, "glMTexCoord1fSGIS" },
- { (PROC)glMultiTexCoord1fvSGIS, "glMTexCoord1fvSGIS" },
- { (PROC)glMultiTexCoord1iSGIS, "glMTexCoord1iSGIS" },
- { (PROC)glMultiTexCoord1ivSGIS, "glMTexCoord1ivSGIS" },
- { (PROC)glMultiTexCoord1sSGIS, "glMTexCoord1sSGIS" },
- { (PROC)glMultiTexCoord1svSGIS, "glMTexCoord1svSGIS" },
- { (PROC)glMultiTexCoord2dSGIS, "glMTexCoord2dSGIS" },
- { (PROC)glMultiTexCoord2dvSGIS, "glMTexCoord2dvSGIS" },
- { (PROC)glMultiTexCoord2fSGIS, "glMTexCoord2fSGIS" },
- { (PROC)glMultiTexCoord2fvSGIS, "glMTexCoord2fvSGIS" },
- { (PROC)glMultiTexCoord2iSGIS, "glMTexCoord2iSGIS" },
- { (PROC)glMultiTexCoord2ivSGIS, "glMTexCoord2ivSGIS" },
- { (PROC)glMultiTexCoord2sSGIS, "glMTexCoord2sSGIS" },
- { (PROC)glMultiTexCoord2svSGIS, "glMTexCoord2svSGIS" },
- { (PROC)glMultiTexCoord3dSGIS, "glMTexCoord3dSGIS" },
- { (PROC)glMultiTexCoord3dvSGIS, "glMTexCoord3dvSGIS" },
- { (PROC)glMultiTexCoord3fSGIS, "glMTexCoord3fSGIS" },
- { (PROC)glMultiTexCoord3fvSGIS, "glMTexCoord3fvSGIS" },
- { (PROC)glMultiTexCoord3iSGIS, "glMTexCoord3iSGIS" },
- { (PROC)glMultiTexCoord3ivSGIS, "glMTexCoord3ivSGIS" },
- { (PROC)glMultiTexCoord3sSGIS, "glMTexCoord3sSGIS" },
- { (PROC)glMultiTexCoord3svSGIS, "glMTexCoord3svSGIS" },
- { (PROC)glMultiTexCoord4dSGIS, "glMTexCoord4dSGIS" },
- { (PROC)glMultiTexCoord4dvSGIS, "glMTexCoord4dvSGIS" },
- { (PROC)glMultiTexCoord4fSGIS, "glMTexCoord4fSGIS" },
- { (PROC)glMultiTexCoord4fvSGIS, "glMTexCoord4fvSGIS" },
- { (PROC)glMultiTexCoord4iSGIS, "glMTexCoord4iSGIS" },
- { (PROC)glMultiTexCoord4ivSGIS, "glMTexCoord4ivSGIS" },
- { (PROC)glMultiTexCoord4sSGIS, "glMTexCoord4sSGIS" },
- { (PROC)glMultiTexCoord4svSGIS, "glMTexCoord4svSGIS" },
- { (PROC)glMultiTexCoordPointerSGIS, "glMTexCoordPointerSGIS" },
- { (PROC)glSelectTextureSGIS, "glSelectTextureSGIS" },
- { (PROC)glSelectTextureCoordSetSGIS, "glSelectTextureCoordSetSGIS" },
-*/
- { (PROC)glActiveTextureARB, "glActiveTextureARB" },
- { (PROC)glClientActiveTextureARB, "glClientActiveTextureARB" },
- { (PROC)glMultiTexCoord1dARB, "glMultiTexCoord1dARB" },
- { (PROC)glMultiTexCoord1dvARB, "glMultiTexCoord1dvARB" },
- { (PROC)glMultiTexCoord1fARB, "glMultiTexCoord1fARB" },
- { (PROC)glMultiTexCoord1fvARB, "glMultiTexCoord1fvARB" },
- { (PROC)glMultiTexCoord1iARB, "glMultiTexCoord1iARB" },
- { (PROC)glMultiTexCoord1ivARB, "glMultiTexCoord1ivARB" },
- { (PROC)glMultiTexCoord1sARB, "glMultiTexCoord1sARB" },
- { (PROC)glMultiTexCoord1svARB, "glMultiTexCoord1svARB" },
- { (PROC)glMultiTexCoord2dARB, "glMultiTexCoord2dARB" },
- { (PROC)glMultiTexCoord2dvARB, "glMultiTexCoord2dvARB" },
- { (PROC)glMultiTexCoord2fARB, "glMultiTexCoord2fARB" },
- { (PROC)glMultiTexCoord2fvARB, "glMultiTexCoord2fvARB" },
- { (PROC)glMultiTexCoord2iARB, "glMultiTexCoord2iARB" },
- { (PROC)glMultiTexCoord2ivARB, "glMultiTexCoord2ivARB" },
- { (PROC)glMultiTexCoord2sARB, "glMultiTexCoord2sARB" },
- { (PROC)glMultiTexCoord2svARB, "glMultiTexCoord2svARB" },
- { (PROC)glMultiTexCoord3dARB, "glMultiTexCoord3dARB" },
- { (PROC)glMultiTexCoord3dvARB, "glMultiTexCoord3dvARB" },
- { (PROC)glMultiTexCoord3fARB, "glMultiTexCoord3fARB" },
- { (PROC)glMultiTexCoord3fvARB, "glMultiTexCoord3fvARB" },
- { (PROC)glMultiTexCoord3iARB, "glMultiTexCoord3iARB" },
- { (PROC)glMultiTexCoord3ivARB, "glMultiTexCoord3ivARB" },
- { (PROC)glMultiTexCoord3sARB, "glMultiTexCoord3sARB" },
- { (PROC)glMultiTexCoord3svARB, "glMultiTexCoord3svARB" },
- { (PROC)glMultiTexCoord4dARB, "glMultiTexCoord4dARB" },
- { (PROC)glMultiTexCoord4dvARB, "glMultiTexCoord4dvARB" },
- { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4fARB" },
- { (PROC)glMultiTexCoord4fvARB, "glMultiTexCoord4fvARB" },
- { (PROC)glMultiTexCoord4iARB, "glMultiTexCoord4iARB" },
- { (PROC)glMultiTexCoord4ivARB, "glMultiTexCoord4ivARB" },
- { (PROC)glMultiTexCoord4sARB, "glMultiTexCoord4sARB" },
- { (PROC)glMultiTexCoord4svARB, "glMultiTexCoord4svARB" },
-
- // Descent3 doesn't use correct string, hence this hack
- { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4f" },
-
- // Quake2 SGIS multitexture
- { (PROC)gldSelectTextureSGIS, "glSelectTextureSGIS" },
- { (PROC)gldMTexCoord2fSGIS, "glMTexCoord2fSGIS" },
- { (PROC)gldMTexCoord2fvSGIS, "glMTexCoord2fvSGIS" },
-
- { NULL, "\0" }
-};
-
-//---------------------------------------------------------------------------
-
-PROC gldGetProcAddress_DX(
- LPCSTR a)
-{
- int i;
- PROC proc = NULL;
-
- for (i=0; GLD_extList[i].proc; i++) {
- if (!strcmp(a, GLD_extList[i].name)) {
- proc = GLD_extList[i].proc;
- break;
- }
- }
-
- if (glb.bMultitexture) {
- for (i=0; GLD_multitexList[i].proc; i++) {
- if (!strcmp(a, GLD_multitexList[i].name)) {
- proc = GLD_multitexList[i].proc;
- break;
- }
- }
- }
-
- gldLogPrintf(GLDLOG_INFO, "GetProcAddress: %s (%s)", a, proc ? "OK" : "Failed");
-
- return proc;
-}
-
-//---------------------------------------------------------------------------
-
-void gldEnableExtensions_DX9(
- GLcontext *ctx)
-{
- GLuint i;
-
- // Mesa enables some extensions by default.
- // This table decides which ones we want to switch off again.
-
- // NOTE: GL_EXT_compiled_vertex_array appears broken.
-
- const char *gld_disable_extensions[] = {
-// "GL_ARB_transpose_matrix",
-// "GL_EXT_compiled_vertex_array",
-// "GL_EXT_polygon_offset",
-// "GL_EXT_rescale_normal",
- "GL_EXT_texture3D",
-// "GL_NV_texgen_reflection",
- NULL
- };
-
- const char *gld_multitex_extensions[] = {
- "GL_ARB_multitexture", // Quake 3
- NULL
- };
-
- // Quake 2 engines
- const char *szGL_SGIS_multitexture = "GL_SGIS_multitexture";
-
- const char *gld_enable_extensions[] = {
- "GL_EXT_texture_env_add", // Quake 3
- "GL_ARB_texture_env_add", // Quake 3
- NULL
- };
-
- for (i=0; gld_disable_extensions[i]; i++) {
- _mesa_disable_extension(ctx, gld_disable_extensions[i]);
- }
-
- for (i=0; gld_enable_extensions[i]; i++) {
- _mesa_enable_extension(ctx, gld_enable_extensions[i]);
- }
-
- if (glb.bMultitexture) {
- for (i=0; gld_multitex_extensions[i]; i++) {
- _mesa_enable_extension(ctx, gld_multitex_extensions[i]);
- }
-
- // GL_SGIS_multitexture
- // NOTE: Quake2 ran *slower* with this enabled, so I've
- // disabled it for now.
- // Fair bit slower on GeForce256,
- // Much slower on 3dfx Voodoo5 5500.
-// _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0);
-
- }
-
- _mesa_enable_imaging_extensions(ctx);
- _mesa_enable_1_3_extensions(ctx);
- _mesa_enable_1_4_extensions(ctx);
-}
-
-//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c
deleted file mode 100644
index 2b272aa6281..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c
+++ /dev/null
@@ -1,77 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Mesa transformation pipeline with GLDirect fastpath
-*
-****************************************************************************/
-
-//#include "../GLDirect.h"
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx9.h"
-
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-//---------------------------------------------------------------------------
-
-extern struct tnl_pipeline_stage _gld_d3d_render_stage;
-extern struct tnl_pipeline_stage _gld_mesa_render_stage;
-
-static const struct tnl_pipeline_stage *gld_pipeline[] = {
- &_gld_d3d_render_stage, // Direct3D TnL
- &_tnl_vertex_transform_stage,
- &_tnl_normal_transform_stage,
- &_tnl_lighting_stage,
- &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage. ??? */
- &_tnl_texgen_stage,
- &_tnl_texture_transform_stage,
- &_tnl_point_attenuation_stage,
- &_gld_mesa_render_stage, // Mesa TnL, D3D rendering
- 0,
-};
-
-//---------------------------------------------------------------------------
-
-void gldInstallPipeline_DX9(
- GLcontext *ctx)
-{
- // Remove any existing pipeline stages,
- // then install GLDirect pipeline stages.
-
- _tnl_destroy_pipeline(ctx);
- _tnl_install_pipeline(ctx, gld_pipeline);
-}
-
-//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
deleted file mode 100644
index 65fd821276e..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
+++ /dev/null
@@ -1,1446 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Primitive (points/lines/tris/quads) rendering
-*
-****************************************************************************/
-
-//#include "../GLDirect.h"
-
-//#include "gld_dx8.h"
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx9.h"
-
-#include "glheader.h"
-#include "context.h"
-#include "colormac.h"
-#include "depth.h"
-#include "extensions.h"
-#include "macros.h"
-#include "matrix.h"
-// #include "mem.h"
-//#include "mmath.h"
-#include "mtypes.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "array_cache/acache.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "swrast_setup/ss_context.h"
-#include "swrast/s_context.h"
-#include "swrast/s_depth.h"
-#include "swrast/s_lines.h"
-#include "swrast/s_triangle.h"
-#include "swrast/s_trispan.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-// Disable compiler complaints about unreferenced local variables
-#pragma warning (disable:4101)
-
-//---------------------------------------------------------------------------
-// Helper defines for primitives
-//---------------------------------------------------------------------------
-
-//static const float ooZ = 1.0f / 65536.0f; // One over Z
-
-#define GLD_COLOUR (D3DCOLOR_RGBA(swv->color[0], swv->color[1], swv->color[2], swv->color[3]))
-#define GLD_SPECULAR (D3DCOLOR_RGBA(swv->specular[0], swv->specular[1], swv->specular[2], swv->specular[3]))
-#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y))
-
-//---------------------------------------------------------------------------
-// 2D vertex setup
-//---------------------------------------------------------------------------
-
-#define GLD_SETUP_2D_VARS_POINTS \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
- GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pPoints; \
- SScontext *ss = SWSETUP_CONTEXT(ctx); \
- SWvertex *swv; \
- DWORD dwSpecularColour; \
- DWORD dwFlatColour
-
-#define GLD_SETUP_2D_VARS_LINES \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
- GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pLines; \
- SScontext *ss = SWSETUP_CONTEXT(ctx); \
- SWvertex *swv; \
- DWORD dwSpecularColour; \
- DWORD dwFlatColour
-
-#define GLD_SETUP_2D_VARS_TRIANGLES \
- BOOL bFog = ctx->Fog.Enabled; \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
- GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pTriangles; \
- SScontext *ss = SWSETUP_CONTEXT(ctx); \
- SWvertex *swv; \
- DWORD dwSpecularColour; \
- DWORD dwFlatColour; \
- GLuint facing = 0; \
- struct vertex_buffer *VB; \
- GLchan (*vbcolor)[4]; \
- GLchan (*vbspec)[4]
-
-#define GLD_SETUP_GET_SWVERT(s) \
- swv = &ss->verts[##s]
-
-#define GLD_SETUP_2D_VERTEX \
- pV->x = swv->win[0]; \
- pV->y = GLD_FLIP_Y(swv->win[1]); \
- pV->rhw = swv->win[3]
-
-#define GLD_SETUP_SMOOTH_COLOUR \
- pV->diffuse = GLD_COLOUR
-
-#define GLD_SETUP_GET_FLAT_COLOUR \
- dwFlatColour = GLD_COLOUR
-#define GLD_SETUP_GET_FLAT_FOG_COLOUR \
- dwFlatColour = _gldComputeFog(ctx, swv)
-
-#define GLD_SETUP_USE_FLAT_COLOUR \
- pV->diffuse = dwFlatColour
-
-#define GLD_SETUP_GET_FLAT_SPECULAR \
- dwSpecularColour= GLD_SPECULAR
-
-#define GLD_SETUP_USE_FLAT_SPECULAR \
- pV->specular = dwSpecularColour
-
-#define GLD_SETUP_DEPTH \
- pV->sz = swv->win[2] / ctx->DepthMaxF
-// pV->z = swv->win[2] * ooZ;
-
-#define GLD_SETUP_SPECULAR \
- pV->specular = GLD_SPECULAR
-
-#define GLD_SETUP_FOG \
- pV->diffuse = _gldComputeFog(ctx, swv)
-
-#define GLD_SETUP_TEX0 \
- pV->t0_u = swv->texcoord[0][0]; \
- pV->t0_v = swv->texcoord[0][1]
-
-#define GLD_SETUP_TEX1 \
- pV->t1_u = swv->texcoord[1][0]; \
- pV->t1_v = swv->texcoord[1][1]
-
-#define GLD_SETUP_LIGHTING(v) \
- if (facing == 1) { \
- pV->diffuse = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \
- if (vbspec) { \
- pV->specular = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \
- } \
- } else { \
- if (bFog) \
- GLD_SETUP_FOG; \
- else \
- GLD_SETUP_SMOOTH_COLOUR; \
- GLD_SETUP_SPECULAR; \
- }
-
-#define GLD_SETUP_GET_FLAT_LIGHTING(v) \
- if (facing == 1) { \
- dwFlatColour = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \
- if (vbspec) { \
- dwSpecularColour = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \
- } \
- }
-
-#define GLD_SETUP_TWOSIDED_LIGHTING \
- /* Two-sided lighting */ \
- if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) { \
- SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; \
- SWvertex *v[3]; \
- GLfloat ex,ey,fx,fy,cc; \
- /* Get vars for later */ \
- VB = &TNL_CONTEXT(ctx)->vb; \
- vbcolor = (GLchan (*)[4])VB->ColorPtr[1]->data; \
- if (VB->SecondaryColorPtr[1]) { \
- vbspec = (GLchan (*)[4])VB->SecondaryColorPtr[1]->data; \
- } else { \
- vbspec = NULL; \
- } \
- v[0] = &verts[v0]; \
- v[1] = &verts[v1]; \
- v[2] = &verts[v2]; \
- ex = v[0]->win[0] - v[2]->win[0]; \
- ey = v[0]->win[1] - v[2]->win[1]; \
- fx = v[1]->win[0] - v[2]->win[0]; \
- fy = v[1]->win[1] - v[2]->win[1]; \
- cc = ex*fy - ey*fx; \
- facing = (cc < 0.0) ^ ctx->Polygon._FrontBit; \
- }
-
-//---------------------------------------------------------------------------
-// 3D vertex setup
-//---------------------------------------------------------------------------
-
-#define GLD_SETUP_3D_VARS_POINTS \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
- GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pPoints; \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- GLfloat (*p4f)[4]; \
- GLfloat (*tc)[4]; \
- DWORD dwColor;
-
-#define GLD_SETUP_3D_VARS_LINES \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
- GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pLines; \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- GLfloat (*p4f)[4]; \
- GLfloat (*tc)[4]; \
- DWORD dwColor;
-
-#define GLD_SETUP_3D_VARS_TRIANGLES \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
- GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pTriangles; \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- GLfloat (*p4f)[4]; \
- GLfloat (*tc)[4]; \
- DWORD dwColor;
-
-#define GLD_SETUP_3D_VERTEX(v) \
- p4f = VB->ObjPtr->data; \
- pV->Position.x = p4f[##v][0]; \
- pV->Position.y = p4f[##v][1]; \
- pV->Position.z = p4f[##v][2];
-
-#define GLD_SETUP_SMOOTH_COLOUR_3D(v) \
- p4f = (GLfloat (*)[4])VB->ColorPtr[0]->data; \
- pV->Diffuse = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]);
-
-
-#define GLD_SETUP_GET_FLAT_COLOUR_3D(v) \
- p4f = (GLfloat (*)[4])VB->ColorPtr[0]->data; \
- dwColor = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]);
-
-#define GLD_SETUP_USE_FLAT_COLOUR_3D \
- pV->Diffuse = dwColor;
-
-#define GLD_SETUP_TEX0_3D(v) \
- if (VB->TexCoordPtr[0]) { \
- tc = VB->TexCoordPtr[0]->data; \
- pV->TexUnit0.x = tc[##v][0]; \
- pV->TexUnit0.y = tc[##v][1]; \
- }
-
-#define GLD_SETUP_TEX1_3D(v) \
- if (VB->TexCoordPtr[1]) { \
- tc = VB->TexCoordPtr[1]->data; \
- pV->TexUnit1.x = tc[##v][0]; \
- pV->TexUnit1.y = tc[##v][1]; \
- }
-
-//---------------------------------------------------------------------------
-// Helper functions
-//---------------------------------------------------------------------------
-
-__inline DWORD _gldComputeFog(
- GLcontext *ctx,
- SWvertex *swv)
-{
- // Full fog calculation.
- // Based on Mesa code.
-
- GLchan rFog, gFog, bFog;
- GLchan fR, fG, fB;
- const GLfloat f = swv->fog;
- const GLfloat g = 1.0 - f;
-
- UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]);
- UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]);
- UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]);
- fR = f * swv->color[0] + g * rFog;
- fG = f * swv->color[1] + g * gFog;
- fB = f * swv->color[2] + g * bFog;
- return D3DCOLOR_RGBA(fR, fG, fB, swv->color[3]);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_ResetLineStipple_DX9(
- GLcontext *ctx)
-{
- // TODO: Fake stipple with a 32x32 texture.
-}
-
-//---------------------------------------------------------------------------
-// 2D (post-transformed) primitives
-//---------------------------------------------------------------------------
-
-void gld_Points2D_DX9(
- GLcontext *ctx,
- GLuint first,
- GLuint last)
-{
- GLD_SETUP_2D_VARS_POINTS;
-
- unsigned i;
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-
- // _Size is already clamped to MaxPointSize and MinPointSize
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size));
-
- if (VB->Elts) {
- for (i=first; i<last; i++, pV++) {
- if (VB->ClipMask[VB->Elts[i]] == 0) {
-// _swrast_Point( ctx, &verts[VB->Elts[i]] );
- GLD_SETUP_GET_SWVERT(VB->Elts[i]);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_SPECULAR;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- }
- }
- } else {
- GLD_SETUP_GET_SWVERT(first);
- for (i=first; i<last; i++, swv++, pV++) {
- if (VB->ClipMask[i] == 0) {
-// _swrast_Point( ctx, &verts[i] );
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_SPECULAR;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- }
- }
- }
-
- gld->PB2d.pPoints = (BYTE*)pV;
- gld->PB2d.nPoints += (last-first);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Line2DFlat_DX9(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1)
-{
- GLD_SETUP_2D_VARS_LINES;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_GET_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_GET_FLAT_SPECULAR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- gld->PB2d.pLines = (BYTE*)pV;
- gld->PB2d.nLines++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Line2DSmooth_DX9(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1)
-{
- GLD_SETUP_2D_VARS_LINES;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_SPECULAR;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_SPECULAR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- gld->PB2d.pLines = (BYTE*)pV;
- gld->PB2d.nLines++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DFlat_DX9(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_GET_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DSmooth_DX9(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
-
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DFlatExtras_DX9(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_TWOSIDED_LIGHTING(v2);
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- if (bFog)
- GLD_SETUP_GET_FLAT_FOG_COLOUR;
- else
- GLD_SETUP_GET_FLAT_COLOUR;
- GLD_SETUP_GET_FLAT_SPECULAR;
- GLD_SETUP_GET_FLAT_LIGHTING(v2);
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DSmoothExtras_DX9(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_TWOSIDED_LIGHTING(v0);
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v0);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v1);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v2);
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DFlat_DX9(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_GET_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DSmooth_DX9(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DFlatExtras_DX9(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_TWOSIDED_LIGHTING(v3);
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- if (bFog)
- GLD_SETUP_GET_FLAT_FOG_COLOUR;
- else
- GLD_SETUP_GET_FLAT_COLOUR;
- GLD_SETUP_GET_FLAT_SPECULAR;
- GLD_SETUP_GET_FLAT_LIGHTING(v3);
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DSmoothExtras_DX9(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_TWOSIDED_LIGHTING(v0);
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v0);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v1);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v2);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v2);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v3);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v0);
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-// 3D (pre-transformed) primitives
-//---------------------------------------------------------------------------
-
-void gld_Points3D_DX9(
- GLcontext *ctx,
- GLuint first,
- GLuint last)
-{
- GLD_SETUP_3D_VARS_POINTS
-
- unsigned i;
-// struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-
- // _Size is already clamped to MaxPointSize and MinPointSize
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size));
-
- if (VB->Elts) {
- for (i=first; i<last; i++, pV++) {
- if (VB->ClipMask[VB->Elts[i]] == 0) {
-// _swrast_Point( ctx, &verts[VB->Elts[i]] );
-// GLD_SETUP_GET_SWVERT(VB->Elts[i]);
- GLD_SETUP_3D_VERTEX(VB->Elts[i])
- GLD_SETUP_SMOOTH_COLOUR_3D(i)
- GLD_SETUP_TEX0_3D(i)
- GLD_SETUP_TEX1_3D(i)
- }
- }
- } else {
-// GLD_SETUP_GET_SWVERT(first);
- for (i=first; i<last; i++, pV++) {
- if (VB->ClipMask[i] == 0) {
-// _swrast_Point( ctx, &verts[i] );
- GLD_SETUP_3D_VERTEX(i)
- GLD_SETUP_SMOOTH_COLOUR_3D(i)
- GLD_SETUP_TEX0_3D(i)
- GLD_SETUP_TEX1_3D(i)
- }
- }
- }
-/*
- for (i=first; i<last; i++, pV++) {
- GLD_SETUP_3D_VERTEX(i)
- GLD_SETUP_SMOOTH_COLOUR_3D(i)
- GLD_SETUP_TEX0_3D(i)
- GLD_SETUP_TEX1_3D(i)
- }
-*/
- gld->PB3d.pPoints = (BYTE*)pV;
- gld->PB3d.nPoints += (last-first);
-}
-
-//---------------------------------------------------------------------------
-// Line functions
-//---------------------------------------------------------------------------
-
-void gld_Line3DFlat_DX9(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1)
-{
- GLD_SETUP_3D_VARS_LINES
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_GET_FLAT_COLOUR_3D(v1)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- gld->PB3d.pLines = (BYTE*)pV;
- gld->PB3d.nLines++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Line3DSmooth_DX9(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1)
-{
- GLD_SETUP_3D_VARS_LINES
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_SMOOTH_COLOUR_3D(v1)
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_SMOOTH_COLOUR_3D(v0)
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- gld->PB3d.pLines = (BYTE*)pV;
- gld->PB3d.nLines++;
-}
-
-//---------------------------------------------------------------------------
-// Triangle functions
-//---------------------------------------------------------------------------
-
-void gld_Triangle3DFlat_DX9(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLD_SETUP_3D_VARS_TRIANGLES
-
- GLD_SETUP_3D_VERTEX(v2)
- GLD_SETUP_TEX0_3D(v2)
- GLD_SETUP_TEX1_3D(v2)
- GLD_SETUP_GET_FLAT_COLOUR_3D(v2)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- pV++;
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- pV++;
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- pV++;
-
- gld->PB3d.pTriangles = (BYTE*)pV;
- gld->PB3d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle3DSmooth_DX9(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLD_SETUP_3D_VARS_TRIANGLES
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_SMOOTH_COLOUR_3D(v0)
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_SMOOTH_COLOUR_3D(v1)
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v2)
- GLD_SETUP_SMOOTH_COLOUR_3D(v2)
- GLD_SETUP_TEX0_3D(v2)
- GLD_SETUP_TEX1_3D(v2)
- pV++;
-
- gld->PB3d.pTriangles = (BYTE*)pV;
- gld->PB3d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-// Quad functions
-//---------------------------------------------------------------------------
-
-void gld_Quad3DFlat_DX9(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_3D_VARS_TRIANGLES
-
- GLD_SETUP_3D_VERTEX(v3)
- GLD_SETUP_GET_FLAT_COLOUR_3D(v3)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v3)
- GLD_SETUP_TEX1_3D(v3)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v2)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v2)
- GLD_SETUP_TEX1_3D(v2)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v3)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v3)
- GLD_SETUP_TEX1_3D(v3)
- pV++;
-
- gld->PB3d.pTriangles = (BYTE*)pV;
- gld->PB3d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad3DSmooth_DX9(
- GLcontext *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_3D_VARS_TRIANGLES
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_SMOOTH_COLOUR_3D(v0)
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_SMOOTH_COLOUR_3D(v1)
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v2)
- GLD_SETUP_SMOOTH_COLOUR_3D(v2)
- GLD_SETUP_TEX0_3D(v2)
- GLD_SETUP_TEX1_3D(v2)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v2)
- GLD_SETUP_SMOOTH_COLOUR_3D(v2)
- GLD_SETUP_TEX0_3D(v2)
- GLD_SETUP_TEX1_3D(v2)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v3)
- GLD_SETUP_SMOOTH_COLOUR_3D(v3)
- GLD_SETUP_TEX0_3D(v3)
- GLD_SETUP_TEX1_3D(v3)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_SMOOTH_COLOUR_3D(v0)
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- gld->PB3d.pTriangles = (BYTE*)pV;
- gld->PB3d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-// Vertex setup for two-sided-lighting vertex shader
-//---------------------------------------------------------------------------
-
-/*
-
-void gld_Points2DTwoside_DX9(GLcontext *ctx, GLuint first, GLuint last)
-{
- // NOTE: Two-sided lighting does not apply to Points
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Line2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1)
-{
- // NOTE: Two-sided lighting does not apply to Lines
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Line2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1)
-{
- // NOTE: Two-sided lighting does not apply to Lines
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
-{
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
- GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
- SScontext *ss = SWSETUP_CONTEXT(ctx);
- SWvertex *swv;
- DWORD dwSpecularColour;
- DWORD dwFlatColour;
- GLuint facing = 0;
- struct vertex_buffer *VB;
- GLchan (*vbcolor)[4];
- GLchan (*vbspec)[4];
-
- // Reciprocal of DepthMax
- const float ooDepthMax = 1.0f / ctx->DepthMaxF;
-
- // 1st vert
- swv = &ss->verts[v0];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 2nd vert
- swv = &ss->verts[v1];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 3rd vert
- swv = &ss->verts[v2];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- gld->PBtwosidelight.pTriangles = (BYTE*)pV;
- gld->PBtwosidelight.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
- GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
- SScontext *ss = SWSETUP_CONTEXT(ctx);
- SWvertex *swv;
- DWORD dwSpecularColour;
- DWORD dwFlatColour;
- GLuint facing = 0;
- struct vertex_buffer *VB;
- GLchan (*vbcolor)[4];
- GLchan (*vbspec)[4];
-
- // Reciprocal of DepthMax
- const float ooDepthMax = 1.0f / ctx->DepthMaxF;
-
- // 1st vert
- swv = &ss->verts[v0];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 2nd vert
- swv = &ss->verts[v1];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 3rd vert
- swv = &ss->verts[v2];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 4th vert
- swv = &ss->verts[v2];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 5th vert
- swv = &ss->verts[v3];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 6th vert
- swv = &ss->verts[v0];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- gld->PBtwosidelight.pTriangles = (BYTE*)pV;
- gld->PBtwosidelight.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
- GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
- SScontext *ss = SWSETUP_CONTEXT(ctx);
- SWvertex *swv;
- DWORD dwSpecularColour;
- DWORD dwFlatColour;
- GLuint facing = 0;
- struct vertex_buffer *VB;
- GLchan (*vbcolor)[4];
- GLchan (*vbspec)[4];
-
- // Reciprocal of DepthMax
- const float ooDepthMax = 1.0f / ctx->DepthMaxF;
-
- // 1st vert
- swv = &ss->verts[v0];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 2nd vert
- swv = &ss->verts[v1];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 3rd vert
- swv = &ss->verts[v2];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 4th vert
- swv = &ss->verts[v2];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 5th vert
- swv = &ss->verts[v3];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 6th vert
- swv = &ss->verts[v0];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- gld->PBtwosidelight.pTriangles = (BYTE*)pV;
- gld->PBtwosidelight.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-*/
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c
deleted file mode 100644
index 5a822356164..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c
+++ /dev/null
@@ -1,2104 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Texture / Bitmap functions
-*
-****************************************************************************/
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx9.h"
-
-#include <d3dx9tex.h>
-
-#include "texformat.h"
-#include "colormac.h"
-#include "texstore.h"
-#include "image.h"
-// #include "mem.h"
-
-//---------------------------------------------------------------------------
-
-#define GLD_FLIP_HEIGHT(y,h) (gldCtx->dwHeight - (y) - (h))
-
-//---------------------------------------------------------------------------
-// 1D texture fetch
-//---------------------------------------------------------------------------
-
-#define CHAN_SRC( t, i, j, k, sz ) \
- ((GLchan *)(t)->Data + (i) * (sz))
-#define UBYTE_SRC( t, i, j, k, sz ) \
- ((GLubyte *)(t)->Data + (i) * (sz))
-#define USHORT_SRC( t, i, j, k ) \
- ((GLushort *)(t)->Data + (i))
-#define FLOAT_SRC( t, i, j, k ) \
- ((GLfloat *)(t)->Data + (i))
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *)texel;
- rgba[RCOMP] = src[2];
- rgba[GCOMP] = src[1];
- rgba[BCOMP] = src[0];
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_f_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
- texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
- texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_f_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_f_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-#undef CHAN_SRC
-#undef UBYTE_SRC
-#undef USHORT_SRC
-#undef FLOAT_SRC
-
-//---------------------------------------------------------------------------
-// 2D texture fetch
-//---------------------------------------------------------------------------
-
-#define CHAN_SRC( t, i, j, k, sz ) \
- ((GLchan *)(t)->Data + ((t)->Width * (j) + (i)) * (sz))
-#define UBYTE_SRC( t, i, j, k, sz ) \
- ((GLubyte *)(t)->Data + ((t)->Width * (j) + (i)) * (sz))
-#define USHORT_SRC( t, i, j, k ) \
- ((GLushort *)(t)->Data + ((t)->Width * (j) + (i)))
-#define FLOAT_SRC( t, i, j, k ) \
- ((GLfloat *)(t)->Data + ((t)->Width * (j) + (i)))
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *)texel;
- rgba[RCOMP] = src[2];
- rgba[GCOMP] = src[1];
- rgba[BCOMP] = src[0];
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_f_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
- texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
- texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_f_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_f_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-#undef CHAN_SRC
-#undef UBYTE_SRC
-#undef USHORT_SRC
-#undef FLOAT_SRC
-
-//---------------------------------------------------------------------------
-// 3D texture fetch
-//---------------------------------------------------------------------------
-
-#define CHAN_SRC( t, i, j, k, sz ) \
- (GLchan *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->Width + (i)) * (sz)
-#define UBYTE_SRC( t, i, j, k, sz ) \
- ((GLubyte *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->Width + (i)) * (sz))
-#define USHORT_SRC( t, i, j, k ) \
- ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->Width + (i)))
-#define FLOAT_SRC( t, i, j, k ) \
- ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->Width + (i)))
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *)texel;
- rgba[RCOMP] = src[2];
- rgba[GCOMP] = src[1];
- rgba[BCOMP] = src[0];
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_f_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
- texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
- texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_f_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_f_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-#undef CHAN_SRC
-#undef UBYTE_SRC
-#undef USHORT_SRC
-#undef FLOAT_SRC
-
-//---------------------------------------------------------------------------
-// Direct3D texture formats that have no Mesa equivalent
-//---------------------------------------------------------------------------
-
-const struct gl_texture_format _gld_texformat_X8R8G8B8 = {
- MESA_FORMAT_ARGB8888, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 4, /* TexelBytes */
- _mesa_texstore_argb8888, /* StoreTexImageFunc */
- gld_fetch_1d_texel_X8R8G8B8, /* FetchTexel1D */
- gld_fetch_2d_texel_X8R8G8B8, /* FetchTexel2D */
- gld_fetch_3d_texel_X8R8G8B8, /* FetchTexel3D */
- gld_fetch_1d_texel_f_X8R8G8B8, /* FetchTexel1Df */
- gld_fetch_2d_texel_f_X8R8G8B8, /* FetchTexel2Df */
- gld_fetch_3d_texel_f_X8R8G8B8, /* FetchTexel3Df */
-};
-
-const struct gl_texture_format _gld_texformat_X1R5G5B5 = {
- MESA_FORMAT_ARGB1555, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 5, /* RedBits */
- 5, /* GreenBits */
- 5, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2, /* TexelBytes */
- _mesa_texstore_argb1555, /* StoreTexImageFunc */
- gld_fetch_1d_texel_X1R5G5B5, /* FetchTexel1D */
- gld_fetch_2d_texel_X1R5G5B5, /* FetchTexel2D */
- gld_fetch_3d_texel_X1R5G5B5, /* FetchTexel3D */
- gld_fetch_1d_texel_f_X1R5G5B5, /* FetchTexel1Df */
- gld_fetch_2d_texel_f_X1R5G5B5, /* FetchTexel2Df */
- gld_fetch_3d_texel_f_X1R5G5B5, /* FetchTexel3Df */
-};
-
-const struct gl_texture_format _gld_texformat_X4R4G4B4 = {
- MESA_FORMAT_ARGB4444, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /* RedBits */
- 4, /* GreenBits */
- 4, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2, /* TexelBytes */
- _mesa_texstore_argb4444, /* StoreTexImageFunc */
- gld_fetch_1d_texel_X4R4G4B4, /* FetchTexel1D */
- gld_fetch_2d_texel_X4R4G4B4, /* FetchTexel2D */
- gld_fetch_3d_texel_X4R4G4B4, /* FetchTexel3D */
- gld_fetch_1d_texel_f_X4R4G4B4, /* FetchTexel1Df */
- gld_fetch_2d_texel_f_X4R4G4B4, /* FetchTexel2Df */
- gld_fetch_3d_texel_f_X4R4G4B4, /* FetchTexel3Df */
-};
-
-//---------------------------------------------------------------------------
-// Texture unit constants
-//---------------------------------------------------------------------------
-
-// List of possible combinations of texture environments.
-// Example: GLD_TEXENV_MODULATE_RGBA means
-// GL_MODULATE, GL_RGBA base internal format.
-#define GLD_TEXENV_DECAL_RGB 0
-#define GLD_TEXENV_DECAL_RGBA 1
-#define GLD_TEXENV_DECAL_ALPHA 2
-#define GLD_TEXENV_REPLACE_RGB 3
-#define GLD_TEXENV_REPLACE_RGBA 4
-#define GLD_TEXENV_REPLACE_ALPHA 5
-#define GLD_TEXENV_MODULATE_RGB 6
-#define GLD_TEXENV_MODULATE_RGBA 7
-#define GLD_TEXENV_MODULATE_ALPHA 8
-#define GLD_TEXENV_BLEND_RGB 9
-#define GLD_TEXENV_BLEND_RGBA 10
-#define GLD_TEXENV_BLEND_ALPHA 11
-#define GLD_TEXENV_ADD_RGB 12
-#define GLD_TEXENV_ADD_RGBA 13
-#define GLD_TEXENV_ADD_ALPHA 14
-
-// Per-stage (i.e. per-unit) texture environment
-typedef struct {
- DWORD ColorArg1; // Colour argument 1
- D3DTEXTUREOP ColorOp; // Colour operation
- DWORD ColorArg2; // Colour argument 2
- DWORD AlphaArg1; // Alpha argument 1
- D3DTEXTUREOP AlphaOp; // Alpha operation
- DWORD AlphaArg2; // Alpha argument 2
-} GLD_texenv;
-
-// TODO: Do we really need to set ARG1 and ARG2 every time?
-// They seem to always be TEXTURE and CURRENT respectively.
-
-// C = Colour out
-// A = Alpha out
-// Ct = Colour from Texture
-// Cf = Colour from fragment (diffuse)
-// At = Alpha from Texture
-// Af = Alpha from fragment (diffuse)
-// Cc = GL_TEXTURE_ENV_COLOUR (GL_BLEND)
-const GLD_texenv gldTexEnv[] = {
- // DECAL_RGB: C=Ct, A=Af
- {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // DECAL_RGBA: C=Cf(1-At)+CtAt, A=Af
- {D3DTA_TEXTURE, D3DTOP_BLENDTEXTUREALPHA, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // DECAL_ALPHA: <undefined> use DECAL_RGB
- {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
-
- // REPLACE_RGB: C=Ct, A=Af
- {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // REPLACE_RGBA: C=Ct, A=At
- {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT},
- // REPLACE_ALPHA: C=Cf, A=At
- {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT},
-
- // MODULATE_RGB: C=CfCt, A=Af
- {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // MODULATE_RGBA: C=CfCt, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
- // MODULATE_ALPHA: C=Cf, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
-
- // BLEND_RGB: C=Cf(1-Ct)+CcCt, A=Af
- {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // BLEND_RGBA: C=Cf(1-Ct)+CcCt, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
- // BLEND_ALPHA: C=Cf, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
-
- // ADD_RGB: C=Cf+Ct, A=Af
- {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // ADD_RGBA: C=Cf+Ct, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
- // ADD_ALPHA: C=Cf, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
-};
-
-//---------------------------------------------------------------------------
-
-D3DTEXTUREADDRESS _gldConvertWrap(
- GLenum wrap)
-{
- return (wrap == GL_CLAMP) ? D3DTADDRESS_CLAMP : D3DTADDRESS_WRAP;
-}
-
-//---------------------------------------------------------------------------
-
-D3DTEXTUREFILTERTYPE _gldConvertMagFilter(
- GLenum magfilter)
-{
- return (magfilter == GL_LINEAR) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
-}
-
-//---------------------------------------------------------------------------
-
-void _gldConvertMinFilter(
- GLenum minfilter,
- D3DTEXTUREFILTERTYPE *min_filter,
- D3DTEXTUREFILTERTYPE *mip_filter)
-{
- switch (minfilter) {
- case GL_NEAREST:
- *min_filter = D3DTEXF_POINT;
- *mip_filter = D3DTEXF_NONE;
- break;
- case GL_LINEAR:
- *min_filter = D3DTEXF_LINEAR;
- *mip_filter = D3DTEXF_NONE;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- *min_filter = D3DTEXF_POINT;
- *mip_filter = D3DTEXF_POINT;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- *min_filter = D3DTEXF_LINEAR;
- *mip_filter = D3DTEXF_POINT;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- *min_filter = D3DTEXF_POINT;
- *mip_filter = D3DTEXF_LINEAR;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- *min_filter = D3DTEXF_LINEAR;
- *mip_filter = D3DTEXF_LINEAR;
- break;
- }
-}
-
-//---------------------------------------------------------------------------
-
-D3DFORMAT _gldGLFormatToD3DFormat(
- GLenum internalFormat)
-{
- switch (internalFormat) {
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- // LUNIMANCE != INTENSITY, but D3D doesn't have I8 textures
- return D3DFMT_L8;
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return D3DFMT_L8;
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return D3DFMT_A8;
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- return D3DFMT_X8R8G8B8;
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return D3DFMT_A8L8;
- case GL_R3_G3_B2:
- // TODO: Mesa does not support RGB332 internally
- return D3DFMT_X4R4G4B4; //D3DFMT_R3G3B2;
- case GL_RGB4:
- return D3DFMT_X4R4G4B4;
- case GL_RGB5:
- return D3DFMT_X1R5G5B5;
- case 3:
- case GL_RGB:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return D3DFMT_R8G8B8;
- case GL_RGBA4:
- return D3DFMT_A4R4G4B4;
- case 4:
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return D3DFMT_A8R8G8B8;
- case GL_RGB5_A1:
- return D3DFMT_A1R5G5B5;
- }
-
- // Return an acceptable default
- return D3DFMT_A8R8G8B8;
-}
-
-//---------------------------------------------------------------------------
-
-GLenum _gldDecodeBaseFormat(
- IDirect3DTexture9 *pTex)
-{
- // Examine Direct3D texture and return base OpenGL internal texture format
- // NOTE: We can't use any base format info from Mesa because D3D might have
- // used a different texture format when we used D3DXCreateTexture().
-
- // Base internal format is one of (Red Book p355):
- // GL_ALPHA,
- // GL_LUMINANCE,
- // GL_LUMINANCE_ALPHA,
- // GL_INTENSITY,
- // GL_RGB,
- // GL_RGBA
-
- // NOTE: INTENSITY not used (not supported by Direct3D)
- // LUMINANCE has same texture functions as RGB
- // LUMINANCE_ALPHA has same texture functions as RGBA
-
- // TODO: cache format instead of using GetLevelDesc()
- D3DSURFACE_DESC desc;
- _GLD_DX9_TEX(GetLevelDesc(pTex, 0, &desc));
-
- switch (desc.Format) {
- case D3DFMT_R8G8B8:
- case D3DFMT_X8R8G8B8:
- case D3DFMT_R5G6B5:
- case D3DFMT_X1R5G5B5:
- case D3DFMT_R3G3B2:
- case D3DFMT_X4R4G4B4:
- case D3DFMT_P8:
- case D3DFMT_L8:
- return GL_RGB;
- case D3DFMT_A8R8G8B8:
- case D3DFMT_A1R5G5B5:
- case D3DFMT_A4R4G4B4:
- case D3DFMT_A8R3G3B2:
- case D3DFMT_A8P8:
- case D3DFMT_A8L8:
- case D3DFMT_A4L4:
- return GL_RGBA;
- case D3DFMT_A8:
- return GL_ALPHA;
- // Compressed texture formats. Need to check these...
- case D3DFMT_DXT1:
- return GL_RGBA;
- case D3DFMT_DXT2:
- return GL_RGB;
- case D3DFMT_DXT3:
- return GL_RGBA;
- case D3DFMT_DXT4:
- return GL_RGB;
- case D3DFMT_DXT5:
- return GL_RGBA;
- }
-
- // Fell through. Return arbitary default.
- return GL_RGBA;
-}
-
-//---------------------------------------------------------------------------
-
-const struct gl_texture_format* _gldMesaFormatForD3DFormat(
- D3DFORMAT d3dfmt)
-{
- switch (d3dfmt) {
- case D3DFMT_A8R8G8B8:
- return &_mesa_texformat_argb8888;
- case D3DFMT_R8G8B8:
- return &_mesa_texformat_rgb888;
- case D3DFMT_R5G6B5:
- return &_mesa_texformat_rgb565;
- case D3DFMT_A4R4G4B4:
- return &_mesa_texformat_argb4444;
- case D3DFMT_A1R5G5B5:
- return &_mesa_texformat_argb1555;
- case D3DFMT_A8L8:
- return &_mesa_texformat_al88;
- case D3DFMT_R3G3B2:
- return &_mesa_texformat_rgb332;
- case D3DFMT_A8:
- return &_mesa_texformat_a8;
- case D3DFMT_L8:
- return &_mesa_texformat_l8;
- case D3DFMT_X8R8G8B8:
- return &_gld_texformat_X8R8G8B8;
- case D3DFMT_X1R5G5B5:
- return &_gld_texformat_X1R5G5B5;
- case D3DFMT_X4R4G4B4:
- return &_gld_texformat_X4R4G4B4;
- }
-
- // If we reach here then we've made an error somewhere else
- // by allowing a format that is not supported.
- assert(0);
-
- return NULL; // Shut up compiler warning
-}
-
-//---------------------------------------------------------------------------
-// Copy* functions
-//---------------------------------------------------------------------------
-
-void gldCopyTexImage1D_DX9(
- GLcontext *ctx,
- GLenum target, GLint level,
- GLenum internalFormat,
- GLint x, GLint y,
- GLsizei width, GLint border )
-{
- // TODO
-}
-
-//---------------------------------------------------------------------------
-
-void gldCopyTexImage2D_DX9(
- GLcontext *ctx,
- GLenum target,
- GLint level,
- GLenum internalFormat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border)
-{
- // TODO
-}
-
-//---------------------------------------------------------------------------
-
-void gldCopyTexSubImage1D_DX9(
- GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y, GLsizei width )
-{
- // TODO
-}
-
-//---------------------------------------------------------------------------
-
-void gldCopyTexSubImage2D_DX9(
- GLcontext *ctx,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height)
-{
- // TODO
-}
-
-//---------------------------------------------------------------------------
-
-void gldCopyTexSubImage3D_DX9(
- GLcontext *ctx,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height )
-{
- // TODO ?
-}
-
-//---------------------------------------------------------------------------
-// Bitmap/Pixel functions
-//---------------------------------------------------------------------------
-
-#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y))
-
-#define _GLD_FVF_IMAGE (D3DFVF_XYZRHW | D3DFVF_TEX1)
-
-typedef struct {
- FLOAT x, y; // 2D raster coords
- FLOAT z; // depth value
- FLOAT rhw; // reciprocal homogenous W (always 1.0f)
- FLOAT tu, tv; // texture coords
-} _GLD_IMAGE_VERTEX;
-
-//---------------------------------------------------------------------------
-
-HRESULT _gldDrawPixels(
- GLcontext *ctx,
- BOOL bChromakey, // Alpha test for glBitmap() images
- GLint x, // GL x position
- GLint y, // GL y position (needs flipping)
- GLsizei width, // Width of input image
- GLsizei height, // Height of input image
- IDirect3DSurface9 *pImage)
-{
- //
- // Draw input image as texture implementing PixelZoom and clipping.
- // Any fragment operations currently enabled will be used.
- //
-
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- IDirect3DTexture9 *pTexture;
- D3DSURFACE_DESC d3dsd;
- IDirect3DSurface9 *pSurface;
- _GLD_IMAGE_VERTEX v[4];
- HRESULT hr;
-
- float ZoomWidth, ZoomHeight;
- float ScaleWidth, ScaleHeight;
-
- // Create a texture to hold image
- hr = D3DXCreateTexture(
- gld->pDev,
- width, height,
- 1, // miplevels
- 0, // usage
- D3DFMT_A8R8G8B8, // format
- D3DPOOL_MANAGED, // pool
- &pTexture);
- if (FAILED(hr))
- return hr;
-
- hr = IDirect3DTexture9_GetSurfaceLevel(pTexture, 0, &pSurface);
- if (FAILED(hr)) {
- IDirect3DTexture9_Release(pTexture);
- return hr;
- }
-
- // Copy image into texture
- hr = D3DXLoadSurfaceFromSurface(
- pSurface, NULL, NULL, // Dest surface
- pImage, NULL, NULL, // Src surface
- D3DX_FILTER_NONE,
- 0);
- IDirect3DSurface9_Release(pSurface);
- if (FAILED(hr)) {
- IDirect3DTexture9_Release(pTexture);
- return hr;
- }
-
- //
- // Set up the quad like this (ascii-art ahead!)
- //
- // 3--2
- // | |
- // 0--1
- //
- //
-
- // Set depth
- v[0].z = v[1].z = v[2].z = v[3].z = ctx->Current.RasterPos[2];
- // Set Reciprocal Homogenous W
- v[0].rhw = v[1].rhw = v[2].rhw = v[3].rhw = 1.0f;
-
- // Set texcoords
- // Examine texture size - if different to input width and height
- // then we'll need to munge the texcoords to fit.
- IDirect3DTexture9_GetLevelDesc(pTexture, 0, &d3dsd);
- ScaleWidth = (float)width / (float)d3dsd.Width;
- ScaleHeight = (float)height / (float)d3dsd.Height;
- v[0].tu = 0.0f; v[0].tv = 0.0f;
- v[1].tu = ScaleWidth; v[1].tv = 0.0f;
- v[2].tu = ScaleWidth; v[2].tv = ScaleHeight;
- v[3].tu = 0.0f; v[3].tv = ScaleHeight;
-
- // Set raster positions
- ZoomWidth = (float)width * ctx->Pixel.ZoomX;
- ZoomHeight = (float)height * ctx->Pixel.ZoomY;
-
- v[0].x = x; v[0].y = GLD_FLIP_Y(y);
- v[1].x = x+ZoomWidth; v[1].y = GLD_FLIP_Y(y);
- v[2].x = x+ZoomWidth; v[2].y = GLD_FLIP_Y(y+ZoomHeight);
- v[3].x = x; v[3].y = GLD_FLIP_Y(y+ZoomHeight);
-
- // Draw image with full HW acceleration
- // NOTE: Be nice to use a State Block for all this state...
- IDirect3DDevice9_SetTexture(gld->pDev, 0, pTexture);
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE);
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_CLIPPING, TRUE);
-
-// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_MINFILTER, D3DTEXF_POINT);
-// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_MIPFILTER, D3DTEXF_POINT);
-// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_MAGFILTER, D3DTEXF_POINT);
-// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP);
-// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP);
- IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
- IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
- IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
- IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
- IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
-
- IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
- IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
- IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
- IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
- IDirect3DDevice9_SetTextureStageState(gld->pDev, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
- IDirect3DDevice9_SetTextureStageState(gld->pDev, 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
-
- IDirect3DDevice9_SetVertexShader(gld->pDev, NULL);
- IDirect3DDevice9_SetFVF(gld->pDev, _GLD_FVF_IMAGE);
-
- //
- // Emulate Chromakey with an Alpha Test.
- // [Alpha Test is more widely supported anyway]
- //
- if (bChromakey) {
- // Switch on alpha testing
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_ALPHATESTENABLE, TRUE);
- // Fragment passes is alpha is greater than reference value
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_ALPHAFUNC, D3DCMP_GREATER);
- // Set alpha reference value between Bitmap alpha values of
- // zero (transparent) and one (opaque).
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_ALPHAREF, 0x7f);
- }
-
- IDirect3DDevice9_DrawPrimitiveUP(gld->pDev, D3DPT_TRIANGLEFAN, 2, &v, sizeof(_GLD_IMAGE_VERTEX));
-
- // Release texture
- IDirect3DDevice9_SetTexture(gld->pDev, 0, NULL);
- IDirect3DTexture9_Release(pTexture);
-
- // Reset state to before we messed it up
- FLUSH_VERTICES(ctx, _NEW_ALL);
-
- return S_OK;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_DrawPixels_DX9(
- GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels )
-{
- GLD_context *gldCtx;
- GLD_driver_dx9 *gld;
-
- IDirect3DSurface9 *pImage;
- HRESULT hr;
- D3DLOCKED_RECT d3dLockedRect;
-
- const struct gl_texture_format *MesaFormat;
-
- MesaFormat = _mesa_choose_tex_format(ctx, format, format, type);
-
- // Mesa does not currently handle this format.
- if (format == GL_BGR)
- return;
-
- gldCtx = GLD_GET_CONTEXT(ctx);
- gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- hr = IDirect3DDevice9_CreateOffscreenPlainSurface(
- gld->pDev,
- width,
- height,
- D3DFMT_A8R8G8B8,
- D3DPOOL_SCRATCH,
- &pImage,
- NULL);
- if (FAILED(hr)) {
- return;
- }
-
- //
- // Use Mesa to fill in image
- //
-
- // Lock all of surface
- hr = IDirect3DSurface9_LockRect(pImage, &d3dLockedRect, NULL, 0);
- if (FAILED(hr)) {
- IDirect3DSurface9_Release(pImage);
- return;
- }
-
- // unpack image, apply transfer ops and store directly in texture
- MesaFormat->StoreImage(
- ctx,
- 2,
- GL_RGBA,
- &_mesa_texformat_argb8888,
- d3dLockedRect.pBits,
- width, height, 1, 0, 0, 0,
- d3dLockedRect.Pitch,
- 0, /* dstImageStride */
- format, type, pixels, unpack);
-
- IDirect3DSurface9_UnlockRect(pImage);
-
- _gldDrawPixels(ctx, FALSE, x, y, width, height, pImage);
-
- IDirect3DSurface9_Release(pImage);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_ReadPixels_DX9(
- GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *dest)
-{
-
- GLD_context *gldCtx;
- GLD_driver_dx9 *gld;
-
- IDirect3DSurface9 *pBackbuffer = NULL;
- IDirect3DSurface9 *pNativeImage = NULL;
- IDirect3DSurface9 *pCanonicalImage = NULL;
-
- D3DSURFACE_DESC d3dsd;
- RECT rcSrc; // Source rect
- POINT ptDst; // Dest point
- HRESULT hr;
- D3DLOCKED_RECT d3dLockedRect;
- struct gl_pixelstore_attrib srcPacking;
- int i;
- GLint DstRowStride;
- const struct gl_texture_format *MesaFormat;
-
- switch (format) {
- case GL_STENCIL_INDEX:
- case GL_DEPTH_COMPONENT:
- return;
- }
-
- MesaFormat = _mesa_choose_tex_format(ctx, format, format, type);
- DstRowStride = _mesa_image_row_stride(pack, width, format, type);
-
- gldCtx = GLD_GET_CONTEXT(ctx);
- gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- // Get backbuffer
- hr = IDirect3DDevice9_GetBackBuffer(
- gld->pDev,
- 0, // First swapchain
- 0, // First backbuffer
- D3DBACKBUFFER_TYPE_MONO,
- &pBackbuffer);
- if (FAILED(hr))
- return;
-
- // Get backbuffer description
- hr = IDirect3DSurface9_GetDesc(pBackbuffer, &d3dsd);
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX9_return;
- }
-
- // Create a surface compatible with backbuffer
- hr = IDirect3DDevice9_CreateOffscreenPlainSurface(
- gld->pDev,
- width,
- height,
- d3dsd.Format,
- D3DPOOL_SCRATCH,
- &pNativeImage,
- NULL);
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX9_return;
- }
-
- // Compute source rect and dest point
- SetRect(&rcSrc, 0, 0, width, height);
- OffsetRect(&rcSrc, x, GLD_FLIP_HEIGHT(y, height));
- ptDst.x = ptDst.y = 0;
-
- // Get source pixels.
- //
- // This intermediate surface ensure that we can use CopyRects()
- // instead of relying on D3DXLoadSurfaceFromSurface(), which may
- // try and lock the backbuffer. This way seems safer.
- //
- // CopyRects has been removed for DX9.
- //
-/* hr = IDirect3DDevice9_CopyRects(
- gld->pDev,
- pBackbuffer,
- &rcSrc,
- 1,
- pNativeImage,
- &ptDst);*/
- hr = D3DXLoadSurfaceFromSurface(
- pNativeImage, // Dest surface
- NULL, // Dest palette
- &rcSrc, // Dest rect
- pBackbuffer, // Src surface
- NULL, // Src palette
- &rcSrc, // Src rect
- D3DX_FILTER_NONE, // Filter
- 0 // Colorkey (0=no colorkey)
- );
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX9_return;
- }
-
- // Create an RGBA8888 surface
- hr = IDirect3DDevice9_CreateOffscreenPlainSurface(
- gld->pDev,
- width,
- height,
- D3DFMT_A8R8G8B8,
- D3DPOOL_SCRATCH,
- &pCanonicalImage,
- NULL);
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX9_return;
- }
-
- // Convert to RGBA8888
- hr = D3DXLoadSurfaceFromSurface(
- pCanonicalImage, // Dest surface
- NULL, NULL, // Dest palette, RECT
- pNativeImage, // Src surface
- NULL, NULL, // Src palette, RECT
- D3DX_FILTER_NONE, // Filter
- 0); // Colourkey
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX9_return;
- }
-
- srcPacking.Alignment = 1;
- srcPacking.ImageHeight = height;
- srcPacking.LsbFirst = GL_FALSE;
- srcPacking.RowLength = 0;
- srcPacking.SkipImages = 0;
- srcPacking.SkipPixels = 0;
- srcPacking.SkipRows = 0;
- srcPacking.SwapBytes = GL_FALSE;
-
- // Lock all of image
- hr = IDirect3DSurface9_LockRect(pCanonicalImage, &d3dLockedRect, NULL, 0);
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX9_return;
- }
-
- // We need to flip the data. Yuck.
- // Perhaps Mesa has a span packer we can use in future...
- for (i=0; i<height; i++) {
- BYTE *pDestRow = (BYTE*)_mesa_image_address(2,pack, dest, width, height, format, type, 0, i, 0);
- BYTE *pSrcRow = (BYTE*)d3dLockedRect.pBits + (d3dLockedRect.Pitch * (height-i-1));
- MesaFormat->StoreImage(
- ctx,
- 2,
- GL_RGBA, // base format
- MesaFormat, // dst format
- pDestRow, // dest addr
- width, 1, 1, 0, 0, 0, // src x,y,z & dst offsets x,y,z
- DstRowStride, // dst row stride
- 0, // dstImageStride
- GL_BGRA, // src format
- GL_UNSIGNED_BYTE, // src type
- pSrcRow, // src addr
- &srcPacking); // packing params of source image
- }
-
- IDirect3DSurface9_UnlockRect(pCanonicalImage);
-
-gld_ReadPixels_DX9_return:
- SAFE_RELEASE_SURFACE9(pCanonicalImage);
- SAFE_RELEASE_SURFACE9(pNativeImage);
- SAFE_RELEASE_SURFACE9(pBackbuffer);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_CopyPixels_DX9(
- GLcontext *ctx,
- GLint srcx,
- GLint srcy,
- GLsizei width,
- GLsizei height,
- GLint dstx,
- GLint dsty,
- GLenum type)
-{
- //
- // NOTE: Not allowed to copy vidmem to vidmem!
- // Therefore we use an intermediate image surface.
- //
-
- GLD_context *gldCtx;
- GLD_driver_dx9 *gld;
-
- IDirect3DSurface9 *pBackbuffer;
- D3DSURFACE_DESC d3dsd;
- IDirect3DSurface9 *pImage;
- RECT rcSrc; // Source rect
- POINT ptDst; // Dest point
- HRESULT hr;
-
- // Only backbuffer
- if (type != GL_COLOR)
- return;
-
- gldCtx = GLD_GET_CONTEXT(ctx);
- gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- // Get backbuffer
- hr = IDirect3DDevice9_GetBackBuffer(
- gld->pDev,
- 0, // First swapchain
- 0, // First backbuffer
- D3DBACKBUFFER_TYPE_MONO,
- &pBackbuffer);
- if (FAILED(hr))
- return;
-
- // Get backbuffer description
- hr = IDirect3DSurface9_GetDesc(pBackbuffer, &d3dsd);
- if (FAILED(hr)) {
- IDirect3DSurface9_Release(pBackbuffer);
- return;
- }
-
- // Create a surface compatible with backbuffer
- hr = IDirect3DDevice9_CreateOffscreenPlainSurface(
- gld->pDev,
- width,
- height,
- d3dsd.Format,
- D3DPOOL_SCRATCH,
- &pImage,
- NULL);
- if (FAILED(hr)) {
- IDirect3DSurface9_Release(pBackbuffer);
- return;
- }
-
- // Compute source rect and dest point
- SetRect(&rcSrc, 0, 0, width, height);
- OffsetRect(&rcSrc, srcx, GLD_FLIP_HEIGHT(srcy, height));
- ptDst.x = ptDst.y = 0;
-
- // Get source pixels
-/* hr = IDirect3DDevice8_CopyRects(
- gld->pDev,
- pBackbuffer,
- &rcSrc,
- 1,
- pImage,
- &ptDst);*/
- hr = D3DXLoadSurfaceFromSurface(
- pImage, // Dest surface
- NULL, // Dest palette
- &rcSrc, // Dest rect
- pBackbuffer, // Src surface
- NULL, // Src palette
- &rcSrc, // Src rect
- D3DX_FILTER_NONE, // Filter
- 0 // Colorkey (0=no colorkey)
- );
- IDirect3DSurface9_Release(pBackbuffer);
- if (FAILED(hr)) {
- IDirect3DSurface9_Release(pImage);
- return;
- }
-
- _gldDrawPixels(ctx, FALSE, dstx, dsty, width, height, pImage);
-
- IDirect3DSurface9_Release(pImage);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Bitmap_DX9(
- GLcontext *ctx,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap)
-{
- GLD_context *gldCtx;
- GLD_driver_dx9 *gld;
-
- IDirect3DSurface9 *pImage;
- HRESULT hr;
- D3DLOCKED_RECT d3dLockedRect;
- BYTE *pTempBitmap;
- D3DCOLOR clBitmapOne, clBitmapZero;
- D3DCOLOR *pBits;
- const GLubyte *src;
- int i, j, k;
-
- gldCtx = GLD_GET_CONTEXT(ctx);
- gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- // A NULL bitmap is valid, but merely advances the raster position
- if ((bitmap == NULL) || (width == 0) || (height == 0))
- return;
-
- clBitmapZero = D3DCOLOR_RGBA(0,0,0,0); // NOTE: Alpha is Zero
- clBitmapOne = D3DCOLOR_COLORVALUE(
- ctx->Current.RasterColor[0],
- ctx->Current.RasterColor[1],
- ctx->Current.RasterColor[2],
- 1.0f); // NOTE: Alpha is One
-
- hr = IDirect3DDevice9_CreateOffscreenPlainSurface(
- gld->pDev,
- width,
- height,
- D3DFMT_A8R8G8B8,
- D3DPOOL_SCRATCH,
- &pImage,
- NULL);
- if (FAILED(hr)) {
- return;
- }
-
- // Lock all of surface
- hr = IDirect3DSurface9_LockRect(pImage, &d3dLockedRect, NULL, 0);
- if (FAILED(hr)) {
- IDirect3DSurface9_Release(pImage);
- return;
- }
-
- pTempBitmap = _mesa_unpack_bitmap(width, height, bitmap, unpack);
- if (pTempBitmap == NULL) {
- IDirect3DSurface9_Release(pImage);
- return;
- }
-
- pBits = (D3DCOLOR*)d3dLockedRect.pBits;
-
- for (i=0; i<height; i++) {
- GLubyte byte;
- pBits = (D3DCOLOR*)((BYTE*)d3dLockedRect.pBits + (i*d3dLockedRect.Pitch));
- src = (const GLubyte *) _mesa_image_address(2,
- &ctx->DefaultPacking, pTempBitmap, width, height, GL_COLOR_INDEX, GL_BITMAP,
- 0, i, 0);
- for (j=0; j<(width>>3); j++) {
- byte = *src++;
- for (k=0; k<8; k++) {
- *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero;
- byte <<= 1;
- }
- }
- // Fill remaining bits from bitmap
- if (width & 7) {
- byte = *src;
- for (k=0; k<(width & 7); k++) {
- *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero;
- byte <<= 1;
- }
- }
- }
-
- FREE(pTempBitmap);
-
-/*
- // unpack image, apply transfer ops and store directly in texture
- texImage->TexFormat->StoreImage(
- ctx,
- 2,
- GL_BITMAP,
- &_mesa_texformat_argb8888,
- d3dLockedRect.pBits,
- width, height, 1, 0, 0, 0,
- d3dLockedRect.Pitch,
- 0, // dstImageStride
- GL_BITMAP, GL_COLOR_INDEX, bitmap, unpack);
-*/
- IDirect3DSurface9_UnlockRect(pImage);
-
- _gldDrawPixels(ctx, TRUE, x, y, width, height, pImage);
-
- IDirect3DSurface9_Release(pImage);
-}
-
-//---------------------------------------------------------------------------
-// Texture functions
-//---------------------------------------------------------------------------
-
-void _gldAllocateTexture(
- GLcontext *ctx,
- struct gl_texture_object *tObj,
- struct gl_texture_image *texImage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- IDirect3DTexture9 *pTex;
- D3DFORMAT d3dFormat;
-
- if (!tObj || !texImage)
- return;
-
- pTex = (IDirect3DTexture9*)tObj->DriverData;
- if (pTex) {
- // Decide whether we can keep existing D3D texture
- // by examining top-level surface.
- D3DSURFACE_DESC d3dsd;
- _GLD_DX9_TEX(GetLevelDesc(pTex, 0, &d3dsd));
- // Release existing texture if not compatible
- if ((d3dsd.Width == texImage->Width) ||
- (d3dsd.Height == texImage->Height))
- {
- return; // Keep the existing texture
- }
- tObj->DriverData = NULL;
- _GLD_DX9_TEX(Release(pTex));
- }
-
- d3dFormat = _gldGLFormatToD3DFormat(texImage->IntFormat);
- D3DXCreateTexture(
- gld->pDev,
- texImage->Width,
- texImage->Height,
- // TODO: Re-evaluate mipmapping
- (glb.bUseMipmaps) ? D3DX_DEFAULT : 1,
- 0, // Usage
- d3dFormat,
- D3DPOOL_MANAGED,
- &pTex);
- tObj->DriverData = pTex;
-}
-
-//---------------------------------------------------------------------------
-
-const struct gl_texture_format* gld_ChooseTextureFormat_DX9(
- GLcontext *ctx,
- GLint internalFormat,
- GLenum srcFormat,
- GLenum srcType)
-{
- // [Based on mesa_choose_tex_format()]
- //
- // We will choose only texture formats that are supported
- // by Direct3D. If the hardware doesn't support a particular
- // texture format, then the D3DX texture calls that we use
- // will automatically use a HW supported format.
- //
- // The most critical aim is to reduce copying; if we can use
- // texture-image data directly then it will be a big performance assist.
- //
-
- switch (internalFormat) {
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- return &_mesa_texformat_l8; // D3DFMT_L8
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return &_mesa_texformat_l8; // D3DFMT_L8
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return &_mesa_texformat_a8; // D3DFMT_A8
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- return &_mesa_texformat_rgb565; // D3DFMT_R5G6B5
- // Mesa will convert this for us later...
- // return &_mesa_texformat_ci8; // D3DFMT_R5G6B5
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return &_mesa_texformat_al88; // D3DFMT_A8L8
- case GL_R3_G3_B2:
- return &_mesa_texformat_rgb332; // D3DFMT_R3G3B2
- case GL_RGB4:
- case GL_RGBA4:
- case GL_RGBA2:
- return &_mesa_texformat_argb4444; // D3DFMT_A4R4G4B4
- case 3:
- case GL_RGB:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return &_mesa_texformat_rgb565;
- case 4:
- case GL_RGBA:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return &_mesa_texformat_argb8888;
- case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
- default:
- _mesa_problem(NULL, "unexpected format in fxDDChooseTextureFormat");
- return NULL;
- }
-}
-
-//---------------------------------------------------------------------------
-
-/*
-// Safer(?), slower version.
-void gld_TexImage2D_DX9(
- GLcontext *ctx,
- GLenum target,
- GLint level,
- GLint internalFormat,
- GLint width,
- GLint height,
- GLint border,
- GLenum format,
- GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *tObj,
- struct gl_texture_image *texImage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- IDirect3DTexture9 *pTex;
- IDirect3DSurface9 *pSurface;
- RECT rcSrcRect;
- HRESULT hr;
- GLint texelBytes = 4;
- GLvoid *tempImage;
-
- if (!tObj || !texImage)
- return;
-
- if (level == 0) {
- _gldAllocateTexture(ctx, tObj, texImage);
- }
-
- pTex = (IDirect3DTexture9*)tObj->DriverData;
- if (!pTex)
- return; // Texture has not been created
- if (level >= IDirect3DTexture9_GetLevelCount(pTex))
- return; // Level does not exist
- hr = IDirect3DTexture9_GetSurfaceLevel(pTex, level, &pSurface);
- if (FAILED(hr))
- return; // Surface level doesn't exist (or just a plain error)
-
- tempImage = MALLOC(width * height * texelBytes);
- if (!tempImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- IDirect3DSurface9_Release(pSurface);
- return;
- }
- // unpack image, apply transfer ops and store in tempImage
- texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
- &_mesa_texformat_argb8888, // dest format
- tempImage,
- width, height, 1, 0, 0, 0,
- width * texelBytes,
- 0, // dstImageStride
- format, type, pixels, packing);
-
- SetRect(&rcSrcRect, 0, 0, width, height);
- D3DXLoadSurfaceFromMemory(
- pSurface,
- NULL,
- NULL,
- tempImage,
- D3DFMT_A8R8G8B8,
- width * texelBytes,
- NULL,
- &rcSrcRect,
- D3DX_FILTER_NONE,
- 0);
-
- FREE(tempImage);
- IDirect3DSurface9_Release(pSurface);
-}
-*/
-
-//---------------------------------------------------------------------------
-
-// Faster, more efficient version.
-// Copies subimage straight to dest texture
-void gld_TexImage2D_DX9(
- GLcontext *ctx,
- GLenum target,
- GLint level,
- GLint internalFormat,
- GLint width,
- GLint height,
- GLint border,
- GLenum format,
- GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *tObj,
- struct gl_texture_image *texImage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- IDirect3DTexture9 *pTex;
- IDirect3DSurface9 *pSurface;
- HRESULT hr;
- D3DLOCKED_RECT d3dLockedRect;
- D3DSURFACE_DESC d3dsd;
-
- if (!tObj || !texImage)
- return;
-
- // GLQUAKE FIX
- // Test for input alpha data with non-alpha internalformat
- if (((internalFormat==3) || (internalFormat==GL_RGB)) && (format==GL_RGBA)) {
- // Input format has alpha, but a non-alpha format has been requested.
- texImage->IntFormat = GL_RGBA;
- internalFormat = GL_RGBA;
- }
-
- if (level == 0) {
- _gldAllocateTexture(ctx, tObj, texImage);
- }
-
- pTex = (IDirect3DTexture9*)tObj->DriverData;
- if (!pTex)
- return; // Texture has not been created
- if (level >= IDirect3DTexture9_GetLevelCount(pTex))
- return; // Level does not exist
- hr = IDirect3DTexture9_GetSurfaceLevel(pTex, level, &pSurface);
- if (FAILED(hr))
- return; // Surface level doesn't exist (or just a plain error)
-
- IDirect3DSurface9_GetDesc(pSurface, &d3dsd);
-
- // Lock all of surface
- hr = IDirect3DSurface9_LockRect(pSurface, &d3dLockedRect, NULL, 0);
- if (FAILED(hr)) {
- IDirect3DSurface9_Release(pSurface);
- return;
- }
-
- // unpack image, apply transfer ops and store directly in texture
- texImage->TexFormat->StoreImage(
- ctx,
- 2,
- texImage->Format,
- _gldMesaFormatForD3DFormat(d3dsd.Format),
- d3dLockedRect.pBits,
- width, height, 1, 0, 0, 0,
- d3dLockedRect.Pitch,
- 0, // dstImageStride
- format, type, pixels, packing);
-
- IDirect3DSurface9_UnlockRect(pSurface);
- IDirect3DSurface9_Release(pSurface);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_TexImage1D_DX9(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- // A 1D texture is a 2D texture with a height of zero
- gld_TexImage2D_DX9(ctx, target, level, internalFormat, width, 1, border, format, type, pixels, packing, texObj, texImage);
-}
-
-//---------------------------------------------------------------------------
-
-/*
-void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *tObj,
- struct gl_texture_image *texImage )
-{
- GLD_GET_CONTEXT
- IDirect3DTexture9 *pTex;
- IDirect3DSurface9 *pSurface;
- D3DFORMAT d3dFormat;
- HRESULT hr;
- GLint texelBytes = 4;
- GLvoid *tempImage;
- RECT rcSrcRect;
- RECT rcDstRect;
-
- if (!tObj || !texImage)
- return;
-
- pTex = (IDirect3DTexture9*)tObj->DriverData;
- if (!pTex)
- return; // Texture has not been created
- if (level >= _GLD_DX9_TEX(GetLevelCount(pTex))
- return; // Level does not exist
- hr = _GLD_DX9_TEX(GetSurfaceLevel(pTex, level, &pSurface);
- if (FAILED(hr))
- return; // Surface level doesn't exist (or just a plain error)
-
- d3dFormat = _gldGLFormatToD3DFormat(texImage->Format);
- tempImage = MALLOC(width * height * texelBytes);
- if (!tempImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- IDirect3DSurface9_Release(pSurface);
- return;
- }
-
- // unpack image, apply transfer ops and store in tempImage
- texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
- &_mesa_texformat_argb8888, // dest format
- tempImage,
- width, height, 1, 0, 0, 0,
- width * texelBytes,
- 0, // dstImageStride
- format, type, pixels, packing);
-
- // Source rectangle is whole of input image
- SetRect(&rcSrcRect, 0, 0, width, height);
-
- // Dest rectangle must be offset to dest image
- SetRect(&rcDstRect, 0, 0, width, height);
- OffsetRect(&rcDstRect, xoffset, yoffset);
-
- D3DXLoadSurfaceFromMemory(
- pSurface,
- NULL,
- &rcDstRect,
- tempImage,
- D3DFMT_A8R8G8B8,
- width * texelBytes,
- NULL,
- &rcSrcRect,
- D3DX_FILTER_NONE,
- 0);
-
- FREE(tempImage);
- IDirect3DSurface9_Release(pSurface);
-}
-*/
-
-//---------------------------------------------------------------------------
-
-// Faster, more efficient version.
-// Copies subimage straight to dest texture
-void gld_TexSubImage2D_DX9( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *tObj,
- struct gl_texture_image *texImage )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- IDirect3DTexture9 *pTex;
- IDirect3DSurface9 *pSurface;
- HRESULT hr;
- RECT rcDstRect;
- D3DLOCKED_RECT d3dLockedRect;
- D3DSURFACE_DESC d3dsd;
-
- if (!tObj || !texImage)
- return;
-
- pTex = (IDirect3DTexture9*)tObj->DriverData;
- if (!pTex)
- return; // Texture has not been created
- if (level >= IDirect3DTexture9_GetLevelCount(pTex))
- return; // Level does not exist
- hr = IDirect3DTexture9_GetSurfaceLevel(pTex, level, &pSurface);
- if (FAILED(hr))
- return; // Surface level doesn't exist (or just a plain error)
-
- IDirect3DSurface9_GetDesc(pSurface, &d3dsd);
-
- // Dest rectangle must be offset to dest image
- SetRect(&rcDstRect, 0, 0, width, height);
- OffsetRect(&rcDstRect, xoffset, yoffset);
-
- // Lock sub-rect of surface
- hr = IDirect3DSurface9_LockRect(pSurface, &d3dLockedRect, &rcDstRect, 0);
- if (FAILED(hr)) {
- IDirect3DSurface9_Release(pSurface);
- return;
- }
-
- // unpack image, apply transfer ops and store directly in texture
- texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
- _gldMesaFormatForD3DFormat(d3dsd.Format),
- d3dLockedRect.pBits,
- width, height, 1,
- 0, 0, 0, // NOTE: d3dLockedRect.pBits is already offset!!!
- d3dLockedRect.Pitch,
- 0, // dstImageStride
- format, type, pixels, packing);
-
-
- IDirect3DSurface9_UnlockRect(pSurface);
- IDirect3DSurface9_Release(pSurface);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_TexSubImage1D_DX9( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- gld_TexSubImage2D_DX9(ctx, target, level, xoffset, 0, width, 1, format, type, pixels, packing, texObj, texImage);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_DeleteTexture_DX9(
- GLcontext *ctx,
- struct gl_texture_object *tObj)
-{
- GLD_context *gld = (GLD_context*)(ctx->DriverCtx);
-
- if (tObj) {
- IDirect3DTexture9 *pTex = (IDirect3DTexture9*)tObj->DriverData;
- if (pTex) {
-/* // Make sure texture is not bound to a stage before releasing it
- for (int i=0; i<MAX_TEXTURE_UNITS; i++) {
- if (gld->CurrentTexture[i] == pTex) {
- gld->pDev->SetTexture(i, NULL);
- gld->CurrentTexture[i] = NULL;
- }
- }*/
- _GLD_DX9_TEX(Release(pTex));
- tObj->DriverData = NULL;
- }
- }
-}
-
-//---------------------------------------------------------------------------
-
-__inline void _gldSetColorOps(
- const GLD_driver_dx9 *gld,
- GLuint unit,
- DWORD ColorArg1,
- D3DTEXTUREOP ColorOp,
- DWORD ColorArg2)
-{
- _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG1, ColorArg1));
- _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLOROP, ColorOp));
- _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG2, ColorArg2));
-}
-
-//---------------------------------------------------------------------------
-
-__inline void _gldSetAlphaOps(
- const GLD_driver_dx9 *gld,
- GLuint unit,
- DWORD AlphaArg1,
- D3DTEXTUREOP AlphaOp,
- DWORD AlphaArg2)
-{
- _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG1, AlphaArg1));
- _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAOP, AlphaOp));
- _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG2, AlphaArg2));
-}
-
-//---------------------------------------------------------------------------
-
-void gldUpdateTextureUnit(
- GLcontext *ctx,
- GLuint unit,
- BOOL bPassThrough)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- D3DTEXTUREFILTERTYPE minfilter;
- D3DTEXTUREFILTERTYPE mipfilter;
- GLenum BaseFormat;
- DWORD dwColorArg0;
- int iTexEnv = 0;
- GLD_texenv *pTexenv;
-
- // NOTE: If bPassThrough is FALSE then texture stage can be
- // disabled otherwise it must pass-through it's current fragment.
-
- const struct gl_texture_unit *pUnit = &ctx->Texture.Unit[unit];
- const struct gl_texture_object *tObj = pUnit->_Current;
-
- IDirect3DTexture9 *pTex = NULL;
- if (tObj) {
- pTex = (IDirect3DTexture9*)tObj->DriverData;
- }
-
- // Enable texturing if unit is enabled and a valid D3D texture exists
- // Mesa 5: TEXTUREn_x altered to TEXTURE_nD_BIT
- //if (pTex && (pUnit->Enabled & (TEXTURE0_1D | TEXTURE0_2D))) {
- if (pTex && (pUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT))) {
- // Enable texturing
- _GLD_DX9_DEV(SetTexture(gld->pDev, unit, pTex));
- } else {
- // Disable texturing, then return
- _GLD_DX9_DEV(SetTexture(gld->pDev, unit, NULL));
- if (bPassThrough) {
- _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE);
- _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE);
- } else {
- _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE);
- _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE);
- }
- return;
- }
-
- // Texture parameters
- _gldConvertMinFilter(tObj->MinFilter, &minfilter, &mipfilter);
-// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MINFILTER, minfilter));
-// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MIPFILTER, mipfilter));
-// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MAGFILTER, _gldConvertMagFilter(tObj->MagFilter)));
-// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSU, _gldConvertWrap(tObj->WrapS)));
-// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSV, _gldConvertWrap(tObj->WrapT)));
- _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_MINFILTER, minfilter));
- _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_MIPFILTER, mipfilter));
- _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_MAGFILTER, _gldConvertMagFilter(tObj->MagFilter)));
- _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_ADDRESSU, _gldConvertWrap(tObj->WrapS)));
- _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_ADDRESSV, _gldConvertWrap(tObj->WrapT)));
-
- // Texture priority
- _GLD_DX9_TEX(SetPriority(pTex, (DWORD)(tObj->Priority*65535.0f)));
-
- // Texture environment
- // TODO: Examine input texture for alpha and use specific alpha/non-alpha ops.
- // See Page 355 of the Red Book.
- BaseFormat = _gldDecodeBaseFormat(pTex);
-
- switch (BaseFormat) {
- case GL_RGB:
- iTexEnv = 0;
- break;
- case GL_RGBA:
- iTexEnv = 1;
- break;
- case GL_ALPHA:
- iTexEnv = 2;
- break;
- }
-
- switch (pUnit->EnvMode) {
- case GL_DECAL:
- iTexEnv += 0;
- break;
- case GL_REPLACE:
- iTexEnv += 3;
- break;
- case GL_MODULATE:
- iTexEnv += 6;
- break;
- case GL_BLEND:
- // Set blend colour
- dwColorArg0 = D3DCOLOR_COLORVALUE(pUnit->EnvColor[0], pUnit->EnvColor[1], pUnit->EnvColor[2], pUnit->EnvColor[3]);
- _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG0, dwColorArg0));
- iTexEnv += 9;
- break;
- case GL_ADD:
- iTexEnv += 12;
- break;
- }
- pTexenv = (GLD_texenv*)&gldTexEnv[iTexEnv];
- _gldSetColorOps(gld, unit, pTexenv->ColorArg1, pTexenv->ColorOp, pTexenv->ColorArg2);
- _gldSetAlphaOps(gld, unit, pTexenv->AlphaArg1, pTexenv->AlphaOp, pTexenv->AlphaArg2);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_TEXTURE_DX9(
- GLcontext *ctx)
-{
- // TODO: Support for three (ATI Radeon) or more (nVidia GeForce3) texture units
-
- BOOL bUnit0Enabled;
- BOOL bUnit1Enabled;
-
- if (!ctx)
- return; // Sanity check
-
- if (ctx->Const.MaxTextureUnits == 1) {
- gldUpdateTextureUnit(ctx, 0, TRUE);
- return;
- }
-
- //
- // NOTE: THE FOLLOWING RELATES TO TWO TEXTURE UNITS, AND TWO ONLY!!
- //
-
- // Mesa 5: Texture Units altered
- //bUnit0Enabled = (ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE0_2D)) ? TRUE : FALSE;
- //bUnit1Enabled = (ctx->Texture._ReallyEnabled & (TEXTURE1_1D | TEXTURE1_2D)) ? TRUE : FALSE;
- bUnit0Enabled = (ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE;
- bUnit1Enabled = (ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE;
-
- // If Unit0 is disabled and Unit1 is enabled then we must pass-though
- gldUpdateTextureUnit(ctx, 0, (!bUnit0Enabled && bUnit1Enabled) ? TRUE : FALSE);
- // We can always disable the last texture unit
- gldUpdateTextureUnit(ctx, 1, FALSE);
-
-#ifdef _DEBUG
-#if 0
- {
- // Find out whether device supports current renderstates
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-// GLD_context *gld = GLD_GET_CONTEXT(ctx);
-
- DWORD dwPasses;
- _GLD_DX9_DEV(ValidateDevice(gld->pDev, &dwPasses));
-// if (FAILED(hr)) {
-// gldLogError(GLDLOG_ERROR, "ValidateDevice failed", hr);
-// }
- if (dwPasses != 1) {
- gldLogMessage(GLDLOG_ERROR, "ValidateDevice: Can't do in one pass\n");
- }
- }
-#endif
-#endif
-};
-
-//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c
deleted file mode 100644
index 4fa6bcaf1ab..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c
+++ /dev/null
@@ -1,263 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: GLDirect fastpath pipeline stage
-*
-****************************************************************************/
-
-//---------------------------------------------------------------------------
-
-//#include "../GLDirect.h"
-//#include "../gld_log.h"
-//#include "gld_dx8.h"
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx9.h"
-
-//---------------------------------------------------------------------------
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-// #include "mem.h"
-#include "mtypes.h"
-//#include "mmath.h"
-
-#include "math/m_matrix.h"
-#include "math/m_xform.h"
-
-#include "tnl/t_pipeline.h"
-
-//---------------------------------------------------------------------------
-
-__inline void _gldSetVertexShaderConstants(
- GLcontext *ctx,
- GLD_driver_dx9 *gld)
-{
- D3DXMATRIX mat, matView, matProj;
- GLfloat *pM;
-
- // Mesa 5: Altered to a Stack
- //pM = ctx->ModelView.m;
- pM = ctx->ModelviewMatrixStack.Top->m;
- matView._11 = pM[0];
- matView._12 = pM[1];
- matView._13 = pM[2];
- matView._14 = pM[3];
- matView._21 = pM[4];
- matView._22 = pM[5];
- matView._23 = pM[6];
- matView._24 = pM[7];
- matView._31 = pM[8];
- matView._32 = pM[9];
- matView._33 = pM[10];
- matView._34 = pM[11];
- matView._41 = pM[12];
- matView._42 = pM[13];
- matView._43 = pM[14];
- matView._44 = pM[15];
-
- // Mesa 5: Altered to a Stack
- //pM = ctx->ProjectionMatrix.m;
- pM = ctx->ProjectionMatrixStack.Top->m;
- matProj._11 = pM[0];
- matProj._12 = pM[1];
- matProj._13 = pM[2];
- matProj._14 = pM[3];
- matProj._21 = pM[4];
- matProj._22 = pM[5];
- matProj._23 = pM[6];
- matProj._24 = pM[7];
- matProj._31 = pM[8];
- matProj._32 = pM[9];
- matProj._33 = pM[10];
- matProj._34 = pM[11];
- matProj._41 = pM[12];
- matProj._42 = pM[13];
- matProj._43 = pM[14];
- matProj._44 = pM[15];
-
- D3DXMatrixMultiply( &mat, &matView, &matProj );
- D3DXMatrixTranspose( &mat, &mat );
-
- _GLD_DX9_DEV(SetVertexShaderConstantF(gld->pDev, 0, (float*)&mat, 4));
-}
-
-//---------------------------------------------------------------------------
-
-static GLboolean gld_d3d_render_stage_run(
- GLcontext *ctx,
- struct tnl_pipeline_stage *stage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- TNLcontext *tnl;
- struct vertex_buffer *VB;
- tnl_render_func *tab;
- GLint pass;
- GLD_pb_dx9 *gldPB = &gld->PB3d;
-/*
- static int count = 0;
- count++;
- if (count != 2)
- return GL_FALSE;
-*/
- // The "check" function should disable this stage,
- // but we'll test gld->bUseMesaTnL anyway.
- if (gld->bUseMesaTnL) {
- // Do nothing in this stage, but continue pipeline
- return GL_TRUE;
- }
-
- tnl = TNL_CONTEXT(ctx);
- VB = &tnl->vb;
- pass = 0;
-
- tnl->Driver.Render.Start( ctx );
-
-#if 0
- // For debugging: Useful to see if an app passes colour data in
- // an unusual format.
- switch (VB->ColorPtr[0]->Type) {
- case GL_FLOAT:
- ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_FLOAT\n");
- break;
- case GL_UNSIGNED_BYTE:
- ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_UNSIGNED_BYTE\n");
- break;
- default:
- ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: *?*\n");
- break;
- }
-#endif
-
- tnl->Driver.Render.Points = gld_Points3D_DX9;
- if (ctx->_TriangleCaps & DD_FLATSHADE) {
- tnl->Driver.Render.Line = gld_Line3DFlat_DX9;
- tnl->Driver.Render.Triangle = gld_Triangle3DFlat_DX9;
- tnl->Driver.Render.Quad = gld_Quad3DFlat_DX9;
- } else {
- tnl->Driver.Render.Line = gld_Line3DSmooth_DX9;
- tnl->Driver.Render.Triangle = gld_Triangle3DSmooth_DX9;
- tnl->Driver.Render.Quad = gld_Quad3DSmooth_DX9;
- }
-
- _GLD_DX9_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD));
- gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0;
- // Allocate primitive pointers
- // gldPB->pPoints is always first
- gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine);
- gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle);
-
- ASSERT(tnl->Driver.Render.BuildVertices);
- ASSERT(tnl->Driver.Render.PrimitiveNotify);
- ASSERT(tnl->Driver.Render.Points);
- ASSERT(tnl->Driver.Render.Line);
- ASSERT(tnl->Driver.Render.Triangle);
- ASSERT(tnl->Driver.Render.Quad);
- ASSERT(tnl->Driver.Render.ResetLineStipple);
- ASSERT(tnl->Driver.Render.Interp);
- ASSERT(tnl->Driver.Render.CopyPV);
- ASSERT(tnl->Driver.Render.ClippedLine);
- ASSERT(tnl->Driver.Render.ClippedPolygon);
- ASSERT(tnl->Driver.Render.Finish);
-
- tab = (VB->Elts ? tnl->Driver.Render.PrimTabElts : tnl->Driver.Render.PrimTabVerts);
-
- do {
- GLuint i, length, flags = 0;
- for (i = 0 ; !(flags & PRIM_END) ; i += length)
- {
- flags = VB->Primitive[i].mode;
- length= VB->Primitive[i].count;
- ASSERT(length || (flags & PRIM_END));
- ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
- if (length)
- tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
- }
- } while (tnl->Driver.Render.Multipass &&
- tnl->Driver.Render.Multipass( ctx, ++pass ));
-
- _GLD_DX9_VB(Unlock(gldPB->pVB));
-
- _GLD_DX9_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, 0, gldPB->dwStride));
-
- _GLD_DX9_DEV(SetTransform(gld->pDev, D3DTS_PROJECTION, &gld->matProjection));
- _GLD_DX9_DEV(SetTransform(gld->pDev, D3DTS_WORLD, &gld->matModelView));
-
- if (gldPB->nPoints) {
- _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints));
- gldPB->nPoints = 0;
- }
-
- if (gldPB->nLines) {
- _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines));
- gldPB->nLines = 0;
- }
-
- if (gldPB->nTriangles) {
- _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles));
- gldPB->nTriangles = 0;
- }
-
- return GL_FALSE; /* finished the pipe */
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_d3d_render_stage_check(
- GLcontext *ctx,
- struct tnl_pipeline_stage *stage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
- // Is this thread safe?
- stage->active = (gld->bUseMesaTnL) ? GL_FALSE : GL_TRUE;
- return;
-}
-
-
-//---------------------------------------------------------------------------
-
-const struct tnl_pipeline_stage _gld_d3d_render_stage =
-{
- "gld_d3d_render_stage",
- NULL,
- NULL,
- NULL,
- NULL,
- gld_d3d_render_stage_run /* run */
-};
-
-//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c
deleted file mode 100644
index c71fdefbae8..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c
+++ /dev/null
@@ -1,444 +0,0 @@
-/* $Id: gld_vb_mesa_render_dx9.c,v 1.6 2005/08/27 13:56:08 brianp Exp $ */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@valinux.com>
- */
-
-
-/*
- * Render whole vertex buffers, including projection of vertices from
- * clip space and clipping of primitives.
- *
- * This file makes calls to project vertices and to the point, line
- * and triangle rasterizers via the function pointers:
- *
- * context->Driver.Render.*
- *
- */
-
-
-//---------------------------------------------------------------------------
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx9.h"
-
-//---------------------------------------------------------------------------
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "mtypes.h"
-//#include "mmath.h"
-
-#include "math/m_matrix.h"
-#include "math/m_xform.h"
-
-#include "tnl/t_pipeline.h"
-
-/**********************************************************************/
-/* Clip single primitives */
-/**********************************************************************/
-
-
-#if defined(USE_IEEE)
-#define NEGATIVE(x) (GET_FLOAT_BITS(x) & (1<<31))
-//#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
-#else
-#define NEGATIVE(x) (x < 0)
-//#define DIFFERENT_SIGNS(x,y) (x * y <= 0 && x - y != 0)
-/* Could just use (x*y<0) except for the flatshading requirements.
- * Maybe there's a better way?
- */
-#endif
-
-
-#define W(i) coord[i][3]
-#define Z(i) coord[i][2]
-#define Y(i) coord[i][1]
-#define X(i) coord[i][0]
-#define SIZE 4
-#define TAG(x) x##_4
-#include "tnl/t_vb_cliptmp.h"
-
-
-
-/**********************************************************************/
-/* Clip and render whole begin/end objects */
-/**********************************************************************/
-
-#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
-#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
-#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
-
-
-/* Vertices, with the possibility of clipping.
- */
-#define RENDER_POINTS( start, count ) \
- tnl->Driver.Render.Points( ctx, start, count )
-
-#define RENDER_LINE( v1, v2 ) \
-do { \
- GLubyte c1 = mask[v1], c2 = mask[v2]; \
- GLubyte ormask = c1|c2; \
- if (!ormask) \
- LineFunc( ctx, v1, v2 ); \
- else if (!(c1 & c2 & 0x3f)) \
- clip_line_4( ctx, v1, v2, ormask ); \
-} while (0)
-
-#define RENDER_TRI( v1, v2, v3 ) \
-do { \
- GLubyte c1 = mask[v1], c2 = mask[v2], c3 = mask[v3]; \
- GLubyte ormask = c1|c2|c3; \
- if (!ormask) \
- TriangleFunc( ctx, v1, v2, v3 ); \
- else if (!(c1 & c2 & c3 & 0x3f)) \
- clip_tri_4( ctx, v1, v2, v3, ormask ); \
-} while (0)
-
-#define RENDER_QUAD( v1, v2, v3, v4 ) \
-do { \
- GLubyte c1 = mask[v1], c2 = mask[v2]; \
- GLubyte c3 = mask[v3], c4 = mask[v4]; \
- GLubyte ormask = c1|c2|c3|c4; \
- if (!ormask) \
- QuadFunc( ctx, v1, v2, v3, v4 ); \
- else if (!(c1 & c2 & c3 & c4 & 0x3f)) \
- clip_quad_4( ctx, v1, v2, v3, v4, ormask ); \
-} while (0)
-
-
-#define LOCAL_VARS \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- const GLuint * const elt = VB->Elts; \
- const GLubyte *mask = VB->ClipMask; \
- const GLuint sz = VB->ClipPtr->size; \
- const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
- const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
- const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
- const GLboolean stipple = ctx->Line.StippleFlag; \
- (void) (LineFunc && TriangleFunc && QuadFunc); \
- (void) elt; (void) mask; (void) sz; (void) stipple;
-
-#define TAG(x) clip_##x##_verts
-#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
-#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
-#define PRESERVE_VB_DEFS
-#include "tnl/t_vb_rendertmp.h"
-
-
-
-/* Elts, with the possibility of clipping.
- */
-#undef ELT
-#undef TAG
-#define ELT(x) elt[x]
-#define TAG(x) clip_##x##_elts
-#include "tnl/t_vb_rendertmp.h"
-
-/* TODO: do this for all primitives, verts and elts:
- */
-static void clip_elt_triangles( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
- struct vertex_buffer *VB = &tnl->vb;
- const GLuint * const elt = VB->Elts;
- GLubyte *mask = VB->ClipMask;
- GLuint last = count-2;
- GLuint j;
- (void) flags;
-
- tnl->Driver.Render.PrimitiveNotify( ctx, GL_TRIANGLES );
-
- for (j=start; j < last; j+=3 ) {
- GLubyte c1 = mask[elt[j]];
- GLubyte c2 = mask[elt[j+1]];
- GLubyte c3 = mask[elt[j+2]];
- GLubyte ormask = c1|c2|c3;
- if (ormask) {
- if (start < j)
- render_tris( ctx, start, j, 0 );
- if (!(c1&c2&c3&0x3f))
- clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask );
- start = j+3;
- }
- }
-
- if (start < j)
- render_tris( ctx, start, j, 0 );
-}
-
-/**********************************************************************/
-/* Render whole begin/end objects */
-/**********************************************************************/
-
-#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
-#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
-#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
-
-
-/* Vertices, no clipping.
- */
-#define RENDER_POINTS( start, count ) \
- tnl->Driver.Render.Points( ctx, start, count )
-
-#define RENDER_LINE( v1, v2 ) \
- LineFunc( ctx, v1, v2 )
-
-#define RENDER_TRI( v1, v2, v3 ) \
- TriangleFunc( ctx, v1, v2, v3 )
-
-#define RENDER_QUAD( v1, v2, v3, v4 ) \
- QuadFunc( ctx, v1, v2, v3, v4 )
-
-#define TAG(x) _gld_tnl_##x##_verts
-
-#define LOCAL_VARS \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- const GLuint * const elt = VB->Elts; \
- const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
- const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
- const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
- (void) (LineFunc && TriangleFunc && QuadFunc); \
- (void) elt;
-
-#define RESET_STIPPLE tnl->Driver.Render.ResetLineStipple( ctx )
-#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
-#define RENDER_TAB_QUALIFIER
-#define PRESERVE_VB_DEFS
-#include "tnl/t_vb_rendertmp.h"
-
-
-/* Elts, no clipping.
- */
-#undef ELT
-#define TAG(x) _gld_tnl_##x##_elts
-#define ELT(x) elt[x]
-#include "tnl/t_vb_rendertmp.h"
-
-
-/**********************************************************************/
-/* Helper functions for drivers */
-/**********************************************************************/
-/*
-void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint *tmp = VB->Elts;
-
- VB->Elts = (GLuint *)elts;
- tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
- VB->Elts = tmp;
-}
-
-void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->Driver.Render.Line( ctx, ii, jj );
-}
-*/
-
-
-/**********************************************************************/
-/* Clip and render whole vertex buffers */
-/**********************************************************************/
-
-tnl_points_func _gldSetupPoints[4] = {
- gld_Points2D_DX9,
- gld_Points2D_DX9,
- gld_Points2D_DX9,
- gld_Points2D_DX9
-};
-tnl_line_func _gldSetupLine[4] = {
- gld_Line2DFlat_DX9,
- gld_Line2DSmooth_DX9,
- gld_Line2DFlat_DX9,
- gld_Line2DSmooth_DX9,
-};
-tnl_triangle_func _gldSetupTriangle[4] = {
- gld_Triangle2DFlat_DX9,
- gld_Triangle2DSmooth_DX9,
- gld_Triangle2DFlatExtras_DX9,
- gld_Triangle2DSmoothExtras_DX9
-};
-tnl_quad_func _gldSetupQuad[4] = {
- gld_Quad2DFlat_DX9,
- gld_Quad2DSmooth_DX9,
- gld_Quad2DFlatExtras_DX9,
- gld_Quad2DSmoothExtras_DX9
-};
-
-//---------------------------------------------------------------------------
-
-static GLboolean _gld_mesa_render_stage_run(
- GLcontext *ctx,
- struct tnl_pipeline_stage *stage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- tnl_render_func *tab;
- GLint pass = 0;
- GLD_pb_dx9 *gldPB;
-
- /* Allow the drivers to lock before projected verts are built so
- * that window coordinates are guarenteed not to change before
- * rendering.
- */
- ASSERT(tnl->Driver.Render.Start);
-
- tnl->Driver.Render.Start( ctx );
-
- // NOTE: Setting D3DRS_SOFTWAREVERTEXPROCESSING for a mixed-mode device resets
- // stream, indices and shader to default values of NULL or 0.
-/* if ((ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) &&
- gld->VStwosidelight.hShader &&
- !ctx->Fog.Enabled)
- {
- IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->VStwosidelight.bHardware);
- _GLD_DX9_DEV(SetVertexShader(gld->pDev, gld->VStwosidelight.hShader));
- gldPB = &gld->PBtwosidelight;
- tnl->Driver.Render.Points = gld_Points2DTwoside_DX9;
- if (ctx->_TriangleCaps & DD_FLATSHADE) {
- tnl->Driver.Render.Line = gld_Line2DFlatTwoside_DX9;
- tnl->Driver.Render.Triangle = gld_Triangle2DFlatTwoside_DX9;
- tnl->Driver.Render.Quad = gld_Quad2DFlatTwoside_DX9;
- } else {
- tnl->Driver.Render.Line = gld_Line2DSmoothTwoside_DX9;
- tnl->Driver.Render.Triangle = gld_Triangle2DSmoothTwoside_DX9;
- tnl->Driver.Render.Quad = gld_Quad2DSmoothTwoside_DX9;
- }
- } else {*/
-// IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, TRUE);
- IDirect3DDevice9_SetSoftwareVertexProcessing(gld->pDev, TRUE);
- gldPB = &gld->PB2d;
- _GLD_DX9_DEV(SetVertexShader(gld->pDev, NULL));
- _GLD_DX9_DEV(SetFVF(gld->pDev, gldPB->dwFVF));
- tnl->Driver.Render.Points = _gldSetupPoints[gld->iSetupFunc];
- tnl->Driver.Render.Line = _gldSetupLine[gld->iSetupFunc];
- tnl->Driver.Render.Triangle = _gldSetupTriangle[gld->iSetupFunc];
- tnl->Driver.Render.Quad = _gldSetupQuad[gld->iSetupFunc];
-// }
-
- _GLD_DX9_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD));
- gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0;
- // Allocate primitive pointers
- // gldPB->pPoints is always first
- gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine);
- gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle);
-
- ASSERT(tnl->Driver.Render.BuildVertices);
- ASSERT(tnl->Driver.Render.PrimitiveNotify);
- ASSERT(tnl->Driver.Render.Points);
- ASSERT(tnl->Driver.Render.Line);
- ASSERT(tnl->Driver.Render.Triangle);
- ASSERT(tnl->Driver.Render.Quad);
- ASSERT(tnl->Driver.Render.ResetLineStipple);
- ASSERT(tnl->Driver.Render.Interp);
- ASSERT(tnl->Driver.Render.CopyPV);
- ASSERT(tnl->Driver.Render.ClippedLine);
- ASSERT(tnl->Driver.Render.ClippedPolygon);
- ASSERT(tnl->Driver.Render.Finish);
-
- tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 );
-
- if (VB->ClipOrMask) {
- tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
- clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles;
- }
- else {
- tab = (VB->Elts ?
- tnl->Driver.Render.PrimTabElts :
- tnl->Driver.Render.PrimTabVerts);
- }
-
- do {
- GLuint i, length, flags = 0;
- for (i = 0 ; !(flags & PRIM_END) ; i += length) {
- flags = VB->Primitive[i].mode;
- length= VB->Primitive[i].count;
- ASSERT(length || (flags & PRIM_END));
- ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
- if (length)
- tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
- }
- } while (tnl->Driver.Render.Multipass &&
- tnl->Driver.Render.Multipass( ctx, ++pass ));
-
-
-// tnl->Driver.Render.Finish( ctx );
-
- _GLD_DX9_VB(Unlock(gldPB->pVB));
-
- _GLD_DX9_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, 0, gldPB->dwStride));
-
- if (gldPB->nPoints) {
- _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints));
- gldPB->nPoints = 0;
- }
-
- if (gldPB->nLines) {
- _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines));
- gldPB->nLines = 0;
- }
-
- if (gldPB->nTriangles) {
- _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles));
- gldPB->nTriangles = 0;
- }
-
- return GL_FALSE; /* finished the pipe */
-}
-
-
-/**********************************************************************/
-/* Render pipeline stage */
-/**********************************************************************/
-
-
-
-
-const struct tnl_pipeline_stage _gld_mesa_render_stage =
-{
- "gld_mesa_render_stage",
- NULL,
- NULL,
- NULL,
- NULL,
- _gld_mesa_render_stage_run /* run */
-};
-
-//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
deleted file mode 100644
index dc465c54185..00000000000
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
+++ /dev/null
@@ -1,1345 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: GLDirect Direct3D 8.x WGL (WindowsGL)
-*
-****************************************************************************/
-
-#include "dglcontext.h"
-#include "gld_driver.h"
-#include "gld_dxerr9.h"
-#include "gld_dx9.h"
-
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-
-// Copied from dglcontect.c
-#define GLDERR_NONE 0
-#define GLDERR_MEM 1
-#define GLDERR_DDRAW 2
-#define GLDERR_D3D 3
-#define GLDERR_BPP 4
-#define GLDERR_DDS 5
-// This external var keeps track of any error
-extern int nContextError;
-
-#define DDLOG_CRITICAL_OR_WARN DDLOG_CRITICAL
-
-extern void _gld_mesa_warning(GLcontext *, char *);
-extern void _gld_mesa_fatal(GLcontext *, char *);
-
-//---------------------------------------------------------------------------
-
-static char szColorDepthWarning[] =
-"GLDirect does not support the current desktop\n\
-color depth.\n\n\
-You may need to change the display resolution to\n\
-16 bits per pixel or higher color depth using\n\
-the Windows Display Settings control panel\n\
-before running this OpenGL application.\n";
-
-// The only depth-stencil formats currently supported by Direct3D
-// Surface Format Depth Stencil Total Bits
-// D3DFMT_D32 32 - 32
-// D3DFMT_D15S1 15 1 16
-// D3DFMT_D24S8 24 8 32
-// D3DFMT_D16 16 - 16
-// D3DFMT_D24X8 24 - 32
-// D3DFMT_D24X4S4 24 4 32
-
-// This pixel format will be used as a template when compiling the list
-// of pixel formats supported by the hardware. Many fields will be
-// filled in at runtime.
-// PFD flag defaults are upgraded to match ChoosePixelFormat() -- DaveM
-static DGL_pixelFormat pfTemplateHW =
-{
- {
- sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure
- 1, // Structure version - should be 1
- // Flags:
- PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface.
- PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM)
- PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM)
- PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing.
- PFD_DOUBLEBUFFER | // The buffer is double-buffered.
- 0, // Placeholder for easy commenting of above flags
- PFD_TYPE_RGBA, // Pixel type RGBA.
- 16, // Total colour bitplanes (excluding alpha bitplanes)
- 5, 0, // Red bits, shift
- 5, 0, // Green bits, shift
- 5, 0, // Blue bits, shift
- 0, 0, // Alpha bits, shift (destination alpha)
- 0, // Accumulator bits (total)
- 0, 0, 0, 0, // Accumulator bits: Red, Green, Blue, Alpha
- 0, // Depth bits
- 0, // Stencil bits
- 0, // Number of auxiliary buffers
- 0, // Layer type
- 0, // Specifies the number of overlay and underlay planes.
- 0, // Layer mask
- 0, // Specifies the transparent color or index of an underlay plane.
- 0 // Damage mask
- },
- D3DFMT_UNKNOWN, // No depth/stencil buffer
-};
-
-//---------------------------------------------------------------------------
-// Vertex Shaders
-//---------------------------------------------------------------------------
-/*
-// Vertex Shader Declaration
-static DWORD dwTwoSidedLightingDecl[] =
-{
- D3DVSD_STREAM(0),
- D3DVSD_REG(0, D3DVSDT_FLOAT3), // XYZ position
- D3DVSD_REG(1, D3DVSDT_FLOAT3), // XYZ normal
- D3DVSD_REG(2, D3DVSDT_D3DCOLOR), // Diffuse color
- D3DVSD_REG(3, D3DVSDT_D3DCOLOR), // Specular color
- D3DVSD_REG(4, D3DVSDT_FLOAT2), // 2D texture unit 0
- D3DVSD_REG(5, D3DVSDT_FLOAT2), // 2D texture unit 1
- D3DVSD_END()
-};
-
-// Vertex Shader for two-sided lighting
-static char *szTwoSidedLightingVS =
-// This is a test shader!
-"vs.1.0\n"
-"m4x4 oPos,v0,c0\n"
-"mov oD0,v2\n"
-"mov oD1,v3\n"
-"mov oT0,v4\n"
-"mov oT1,v5\n"
-;
-*/
-//---------------------------------------------------------------------------
-//---------------------------------------------------------------------------
-
-typedef struct {
- HINSTANCE hD3D9DLL; // Handle to d3d9.dll
- FNDIRECT3DCREATE9 fnDirect3DCreate9; // Direct3DCreate9 function prototype
- BOOL bDirect3D; // Persistant Direct3D9 exists
- BOOL bDirect3DDevice; // Persistant Direct3DDevice9 exists
- IDirect3D9 *pD3D; // Persistant Direct3D9
- IDirect3DDevice9 *pDev; // Persistant Direct3DDevice9
-} GLD_dx9_globals;
-
-// These are "global" to all DX9 contexts. KeithH
-static GLD_dx9_globals dx9Globals;
-
-//---------------------------------------------------------------------------
-//---------------------------------------------------------------------------
-
-BOOL gldGetDXErrorString_DX(
- HRESULT hr,
- char *buf,
- int nBufSize)
-{
- //
- // Return a string describing the input HRESULT error code
- //
-
- const char *pStr = DXGetErrorString9(hr);
-
- if (pStr == NULL)
- return FALSE;
-
- if (strlen(pStr) > nBufSize)
- strncpy(buf, pStr, nBufSize);
- else
- strcpy(buf, pStr);
-
-// D3DXGetErrorString(hr, buf, nBufSize);
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-static D3DMULTISAMPLE_TYPE _gldGetDeviceMultiSampleType(
- IDirect3D9 *pD3D9,
- D3DFORMAT SurfaceFormat,
- D3DDEVTYPE d3dDevType,
- BOOL Windowed)
-{
- int i;
- HRESULT hr;
-
- if (glb.dwMultisample == GLDS_MULTISAMPLE_NONE)
- return D3DMULTISAMPLE_NONE;
-
- if (glb.dwMultisample == GLDS_MULTISAMPLE_FASTEST) {
- // Find fastest multisample
- for (i=2; i<17; i++) {
- hr = IDirect3D9_CheckDeviceMultiSampleType(
- pD3D9,
- glb.dwAdapter,
- d3dDevType,
- SurfaceFormat,
- Windowed,
- (D3DMULTISAMPLE_TYPE)i,
- NULL);
- if (SUCCEEDED(hr)) {
- return (D3DMULTISAMPLE_TYPE)i;
- }
- }
- } else {
- // Find nicest multisample
- for (i=16; i>1; i--) {
- hr = IDirect3D9_CheckDeviceMultiSampleType(
- pD3D9,
- glb.dwAdapter,
- d3dDevType,
- SurfaceFormat,
- Windowed,
- (D3DMULTISAMPLE_TYPE)i,
- NULL);
- if (SUCCEEDED(hr)) {
- return (D3DMULTISAMPLE_TYPE)i;
- }
- }
- }
-
- // Nothing found - return default
- return D3DMULTISAMPLE_NONE;
-}
-
-//---------------------------------------------------------------------------
-
-void _gldDestroyPrimitiveBuffer(
- GLD_pb_dx9 *gldVB)
-{
- SAFE_RELEASE(gldVB->pVB);
-
- // Sanity check...
- gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0;
-}
-
-//---------------------------------------------------------------------------
-
-HRESULT _gldCreatePrimitiveBuffer(
- GLcontext *ctx,
- GLD_driver_dx9 *lpCtx,
- GLD_pb_dx9 *gldVB)
-{
- HRESULT hResult;
- char *szCreateVertexBufferFailed = "CreateVertexBuffer failed";
- DWORD dwMaxVertices; // Max number of vertices in vertex buffer
- DWORD dwVBSize; // Total size of vertex buffer
-
- // If CVA (Compiled Vertex Array) is used by an OpenGL app, then we
- // will need enough vertices to cater for Mesa::Const.MaxArrayLockSize.
- // We'll use IMM_SIZE if it's larger (which it should not be).
- dwMaxVertices = MAX_ARRAY_LOCK_SIZE;
-
- // Now calculate how many vertices to allow for in total
- // 1 per point, 2 per line, 6 per quad = 9
- dwVBSize = dwMaxVertices * 9 * gldVB->dwStride;
-
- hResult = IDirect3DDevice9_CreateVertexBuffer(
- lpCtx->pDev,
- dwVBSize,
- gldVB->dwUsage,
- gldVB->dwFVF,
- gldVB->dwPool,
- &gldVB->pVB,
- NULL);
- if (FAILED(hResult)) {
- ddlogMessage(DDLOG_CRITICAL_OR_WARN, szCreateVertexBufferFailed);
- return hResult;
- }
-
- gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0;
- gldVB->pPoints = gldVB->pLines = gldVB->pTriangles = NULL;
- gldVB->iFirstLine = dwMaxVertices; // Index of first line in VB
- gldVB->iFirstTriangle = dwMaxVertices*3; // Index of first triangle in VB
-
- return S_OK;
-}
-
-//---------------------------------------------------------------------------
-// Function: _gldCreateVertexShaders
-// Create DX9 Vertex Shaders.
-//---------------------------------------------------------------------------
-/*
-void _gldCreateVertexShaders(
- GLD_driver_dx9 *gld)
-{
- DWORD dwFlags;
- LPD3DXBUFFER pVSOpcodeBuffer; // Vertex Shader opcode buffer
- HRESULT hr;
-
-#ifdef _DEBUG
- dwFlags = D3DXASM_DEBUG;
-#else
- dwFlags = 0; // D3DXASM_SKIPVALIDATION;
-#endif
-
- ddlogMessage(DDLOG_INFO, "Creating shaders...\n");
-
- // Init the shader handle
- gld->VStwosidelight.hShader = 0;
-
- if (gld->d3dCaps8.MaxStreams == 0) {
- // Lame DX8 driver doesn't support streams
- // Not fatal, as defaults will be used
- ddlogMessage(DDLOG_WARN, "Driver doesn't support Vertex Shaders (MaxStreams==0)\n");
- return;
- }
-
- // ** THIS DISABLES VERTEX SHADER SUPPORT **
-// return;
- // ** THIS DISABLES VERTEX SHADER SUPPORT **
-
- //
- // Two-sided lighting
- //
-
-#if 0
- //
- // DEBUGGING: Load shader from a text file
- //
- {
- LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer
- hr = D3DXAssembleShaderFromFile(
- "twoside.vsh",
- dwFlags,
- NULL, // No constants
- &pVSOpcodeBuffer,
- &pVSErrorBuffer);
- if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer))
- ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer));
- SAFE_RELEASE(pVSErrorBuffer);
- }
-#else
- {
- LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer
- // Assemble ascii shader text into shader opcodes
- hr = D3DXAssembleShader(
- szTwoSidedLightingVS,
- strlen(szTwoSidedLightingVS),
- dwFlags,
- NULL, // No constants
- &pVSOpcodeBuffer,
- &pVSErrorBuffer);
- if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer))
- ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer));
- SAFE_RELEASE(pVSErrorBuffer);
- }
-#endif
- if (FAILED(hr)) {
- ddlogError(DDLOG_WARN, "AssembleShader failed", hr);
- SAFE_RELEASE(pVSOpcodeBuffer);
- return;
- }
-
-// This is for debugging. Remove to enable vertex shaders in HW
-#define _GLD_FORCE_SW_VS 0
-
- if (_GLD_FORCE_SW_VS) {
- // _GLD_FORCE_SW_VS should be disabled for Final Release
- ddlogMessage(DDLOG_SYSTEM, "[Forcing shaders in SW]\n");
- }
-
- // Try and create shader in hardware.
- // NOTE: The D3D Ref device appears to succeed when trying to
- // create the device in hardware, but later complains
- // when trying to set it with SetVertexShader(). Go figure.
- if (_GLD_FORCE_SW_VS || glb.dwDriver == GLDS_DRIVER_REF) {
- // Don't try and create a hardware shader with the Ref device
- hr = E_FAIL; // COM error/fail result
- } else {
- gld->VStwosidelight.bHardware = TRUE;
- hr = IDirect3DDevice8_CreateVertexShader(
- gld->pDev,
- dwTwoSidedLightingDecl,
- pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer),
- &gld->VStwosidelight.hShader,
- 0);
- }
- if (FAILED(hr)) {
- ddlogMessage(DDLOG_INFO, "... HW failed, trying SW...\n");
- // Failed. Try and create shader for software processing
- hr = IDirect3DDevice8_CreateVertexShader(
- gld->pDev,
- dwTwoSidedLightingDecl,
- pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer),
- &gld->VStwosidelight.hShader,
- D3DUSAGE_SOFTWAREPROCESSING);
- if (FAILED(hr)) {
- gld->VStwosidelight.hShader = 0; // Sanity check
- ddlogError(DDLOG_WARN, "CreateVertexShader failed", hr);
- return;
- }
- // Succeeded, but for software processing
- gld->VStwosidelight.bHardware = FALSE;
- }
-
- SAFE_RELEASE(pVSOpcodeBuffer);
-
- ddlogMessage(DDLOG_INFO, "... OK\n");
-}
-
-//---------------------------------------------------------------------------
-
-void _gldDestroyVertexShaders(
- GLD_driver_dx9 *gld)
-{
- if (gld->VStwosidelight.hShader) {
- IDirect3DDevice8_DeleteVertexShader(gld->pDev, gld->VStwosidelight.hShader);
- gld->VStwosidelight.hShader = 0;
- }
-}
-*/
-//---------------------------------------------------------------------------
-
-BOOL gldCreateDrawable_DX(
- DGL_ctx *ctx,
-// BOOL bDefaultDriver,
- BOOL bDirectDrawPersistant,
- BOOL bPersistantBuffers)
-{
- //
- // bDirectDrawPersistant: applies to IDirect3D9
- // bPersistantBuffers: applies to IDirect3DDevice9
- //
-
- HRESULT hResult;
- GLD_driver_dx9 *lpCtx = NULL;
- D3DDEVTYPE d3dDevType;
- D3DPRESENT_PARAMETERS d3dpp;
- D3DDISPLAYMODE d3ddm;
- DWORD dwBehaviourFlags;
- D3DADAPTER_IDENTIFIER9 d3dIdent;
-
- // Error if context is NULL.
- if (ctx == NULL)
- return FALSE;
-
- if (ctx->glPriv) {
- lpCtx = ctx->glPriv;
- // Release any existing interfaces
- SAFE_RELEASE(lpCtx->pDev);
- SAFE_RELEASE(lpCtx->pD3D);
- } else {
- lpCtx = (GLD_driver_dx9*)malloc(sizeof(GLD_driver_dx9));
- ZeroMemory(lpCtx, sizeof(lpCtx));
- }
-
- d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;
- // TODO: Check this
-// if (bDefaultDriver)
-// d3dDevType = D3DDEVTYPE_REF;
-
- // Use persistant interface if needed
- if (bDirectDrawPersistant && dx9Globals.bDirect3D) {
- lpCtx->pD3D = dx9Globals.pD3D;
- IDirect3D9_AddRef(lpCtx->pD3D);
- goto SkipDirectDrawCreate;
- }
-
- // Create Direct3D9 object
- lpCtx->pD3D = dx9Globals.fnDirect3DCreate9(D3D_SDK_VERSION);
- if (lpCtx->pD3D == NULL) {
- MessageBox(NULL, "Unable to initialize Direct3D9", "GLDirect", MB_OK);
- ddlogMessage(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D9 interface");
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-
- // Cache Direct3D interface for subsequent GLRCs
- if (bDirectDrawPersistant && !dx9Globals.bDirect3D) {
- dx9Globals.pD3D = lpCtx->pD3D;
- IDirect3D9_AddRef(dx9Globals.pD3D);
- dx9Globals.bDirect3D = TRUE;
- }
-SkipDirectDrawCreate:
-
- // Get the display mode so we can make a compatible backbuffer
- hResult = IDirect3D9_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm);
- if (FAILED(hResult)) {
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-
- // Get device caps
- hResult = IDirect3D9_GetDeviceCaps(lpCtx->pD3D, glb.dwAdapter, d3dDevType, &lpCtx->d3dCaps9);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D9_GetDeviceCaps failed", hResult);
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-
- // Check for hardware transform & lighting
- lpCtx->bHasHWTnL = lpCtx->d3dCaps9.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ? TRUE : FALSE;
-
-/*
- //
- // GONE FOR DX9?
- //
- // If this flag is present then we can't default to Mesa
- // SW rendering between BeginScene() and EndScene().
- if (lpCtx->d3dCaps9.Caps2 & D3DCAPS2_NO2DDURING3DSCENE) {
- ddlogMessage(DDLOG_WARN,
- "Warning : No 2D allowed during 3D scene.\n");
- }
-*/
-
- //
- // Create the Direct3D context
- //
-
- // Re-use original IDirect3DDevice if persistant buffers exist.
- // Note that we test for persistant IDirect3D9 as well
- // bDirectDrawPersistant == persistant IDirect3D9 (DirectDraw9 does not exist)
- if (bDirectDrawPersistant && bPersistantBuffers && dx9Globals.pD3D && dx9Globals.pDev) {
- lpCtx->pDev = dx9Globals.pDev;
- IDirect3DDevice9_AddRef(dx9Globals.pDev);
- goto skip_direct3ddevice_create;
- }
-
- // Clear the presentation parameters (sets all members to zero)
- ZeroMemory(&d3dpp, sizeof(d3dpp));
-
- // Recommended by MS; needed for MultiSample.
- // Be careful if altering this for FullScreenBlit
- d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
-
- d3dpp.BackBufferFormat = d3ddm.Format;
- d3dpp.BackBufferCount = 2; //1;
- d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(lpCtx->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen);
- d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData;
- d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE;
-
- if (ctx->bFullscreen) {
- ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen
- d3dpp.Windowed = FALSE;
- d3dpp.BackBufferWidth = d3ddm.Width;
- d3dpp.BackBufferHeight = d3ddm.Height;
- d3dpp.hDeviceWindow = ctx->hWnd;
- d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
-
- // Support for vertical retrace synchronisation.
- // Set default presentation interval in case caps bits are missing
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
- if (glb.bWaitForRetrace) {
- if (lpCtx->d3dCaps9.PresentationIntervals & D3DPRESENT_INTERVAL_ONE)
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
- } else {
- if (lpCtx->d3dCaps9.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE)
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
- }
- } else {
- ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages
- d3dpp.Windowed = TRUE;
- d3dpp.BackBufferWidth = ctx->dwWidth;
- d3dpp.BackBufferHeight = ctx->dwHeight;
- d3dpp.hDeviceWindow = ctx->hWnd;
- d3dpp.FullScreen_RefreshRateInHz = 0;
- // PresentationInterval Windowed mode is optional now in DX9 (DaveM)
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
- if (glb.bWaitForRetrace) {
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
- } else {
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
- }
- }
-
- // Decide if we can use hardware TnL
- dwBehaviourFlags = (lpCtx->bHasHWTnL) ?
- D3DCREATE_MIXED_VERTEXPROCESSING : D3DCREATE_SOFTWARE_VERTEXPROCESSING;
- // Add flag to tell D3D to be thread-safe
- if (glb.bMultiThreaded)
- dwBehaviourFlags |= D3DCREATE_MULTITHREADED;
- // Add flag to tell D3D to be FPU-safe
- if (!glb.bFastFPU)
- dwBehaviourFlags |= D3DCREATE_FPU_PRESERVE;
- hResult = IDirect3D9_CreateDevice(lpCtx->pD3D,
- glb.dwAdapter,
- d3dDevType,
- ctx->hWnd,
- dwBehaviourFlags,
- &d3dpp,
- &lpCtx->pDev);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D9_CreateDevice failed", hResult);
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-
- if (bDirectDrawPersistant && bPersistantBuffers && dx9Globals.pD3D) {
- dx9Globals.pDev = lpCtx->pDev;
- dx9Globals.bDirect3DDevice = TRUE;
- }
-
- // Dump some useful stats
- hResult = IDirect3D9_GetAdapterIdentifier(
- lpCtx->pD3D,
- glb.dwAdapter,
- 0, // No WHQL detection (avoid few seconds delay)
- &d3dIdent);
- if (SUCCEEDED(hResult)) {
- ddlogPrintf(DDLOG_INFO, "[Driver Description: %s]", &d3dIdent.Description);
- ddlogPrintf(DDLOG_INFO, "[Driver file: %s %d.%d.%02d.%d]",
- d3dIdent.Driver,
- HIWORD(d3dIdent.DriverVersion.HighPart),
- LOWORD(d3dIdent.DriverVersion.HighPart),
- HIWORD(d3dIdent.DriverVersion.LowPart),
- LOWORD(d3dIdent.DriverVersion.LowPart));
- ddlogPrintf(DDLOG_INFO, "[VendorId: 0x%X, DeviceId: 0x%X, SubSysId: 0x%X, Revision: 0x%X]",
- d3dIdent.VendorId, d3dIdent.DeviceId, d3dIdent.SubSysId, d3dIdent.Revision);
- }
-
- // Test to see if IHV driver exposes Scissor Test (new for DX9)
- lpCtx->bCanScissor = lpCtx->d3dCaps9.RasterCaps & D3DPRASTERCAPS_SCISSORTEST;
- ddlogPrintf(DDLOG_INFO, "Can Scissor: %s", lpCtx->bCanScissor ? "Yes" : "No");
-
- // Init projection matrix for D3D TnL
- D3DXMatrixIdentity(&lpCtx->matProjection);
- lpCtx->matModelView = lpCtx->matProjection;
-// gld->bUseMesaProjection = TRUE;
-
-skip_direct3ddevice_create:
-
- // Create buffers to hold primitives
- lpCtx->PB2d.dwFVF = GLD_FVF_2D_VERTEX;
- lpCtx->PB2d.dwPool = D3DPOOL_SYSTEMMEM;
- lpCtx->PB2d.dwStride = sizeof(GLD_2D_VERTEX);
- lpCtx->PB2d.dwUsage = D3DUSAGE_DONOTCLIP |
- D3DUSAGE_DYNAMIC |
- D3DUSAGE_SOFTWAREPROCESSING |
- D3DUSAGE_WRITEONLY;
- hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB2d);
- if (FAILED(hResult))
- goto return_with_error;
-
- lpCtx->PB3d.dwFVF = GLD_FVF_3D_VERTEX;
- lpCtx->PB3d.dwPool = D3DPOOL_DEFAULT;
- lpCtx->PB3d.dwStride = sizeof(GLD_3D_VERTEX);
- lpCtx->PB3d.dwUsage = D3DUSAGE_DYNAMIC |
-//DaveM D3DUSAGE_SOFTWAREPROCESSING |
- D3DUSAGE_WRITEONLY;
- hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB3d);
- if (FAILED(hResult))
- goto return_with_error;
-
-/* // NOTE: A FVF code of zero indicates a non-FVF vertex buffer (for vertex shaders)
- lpCtx->PBtwosidelight.dwFVF = 0; //GLD_FVF_TWOSIDED_VERTEX;
- lpCtx->PBtwosidelight.dwPool = D3DPOOL_DEFAULT;
- lpCtx->PBtwosidelight.dwStride = sizeof(GLD_TWOSIDED_VERTEX);
- lpCtx->PBtwosidelight.dwUsage = D3DUSAGE_DONOTCLIP |
- D3DUSAGE_DYNAMIC |
- D3DUSAGE_SOFTWAREPROCESSING |
- D3DUSAGE_WRITEONLY;
- hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PBtwosidelight);
- if (FAILED(hResult))
- goto return_with_error;*/
-
- // Now try and create the DX9 Vertex Shaders
-// _gldCreateVertexShaders(lpCtx);
-
- // Zero the pipeline usage counters
- lpCtx->PipelineUsage.qwMesa.QuadPart =
-// lpCtx->PipelineUsage.dwD3D2SVS.QuadPart =
- lpCtx->PipelineUsage.qwD3DFVF.QuadPart = 0;
-
- // Assign drawable to GL private
- ctx->glPriv = lpCtx;
- return TRUE;
-
-return_with_error:
- // Clean up and bail
-
-// _gldDestroyVertexShaders(lpCtx);
-
-// _gldDestroyPrimitiveBuffer(&lpCtx->PBtwosidelight);
- _gldDestroyPrimitiveBuffer(&lpCtx->PB3d);
- _gldDestroyPrimitiveBuffer(&lpCtx->PB2d);
-
- SAFE_RELEASE(lpCtx->pDev);
- SAFE_RELEASE(lpCtx->pD3D);
- return FALSE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldResizeDrawable_DX(
- DGL_ctx *ctx,
- BOOL bDefaultDriver,
- BOOL bPersistantInterface,
- BOOL bPersistantBuffers)
-{
- GLD_driver_dx9 *gld = NULL;
- D3DDEVTYPE d3dDevType;
- D3DPRESENT_PARAMETERS d3dpp;
- D3DDISPLAYMODE d3ddm;
- HRESULT hResult;
-
- // Error if context is NULL.
- if (ctx == NULL)
- return FALSE;
-
- gld = ctx->glPriv;
- if (gld == NULL)
- return FALSE;
-
- if (ctx->bSceneStarted) {
- IDirect3DDevice9_EndScene(gld->pDev);
- ctx->bSceneStarted = FALSE;
- }
-
- d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;
- if (!bDefaultDriver)
- d3dDevType = D3DDEVTYPE_REF; // Force Direct3D Reference Rasterise (software)
-
- // Get the display mode so we can make a compatible backbuffer
- hResult = IDirect3D9_GetAdapterDisplayMode(gld->pD3D, glb.dwAdapter, &d3ddm);
- if (FAILED(hResult)) {
- nContextError = GLDERR_D3D;
-// goto return_with_error;
- return FALSE;
- }
-
- // Destroy DX9 Vertex Shaders before Reset()
-// _gldDestroyVertexShaders(gld);
-
- // Release POOL_DEFAULT objects before Reset()
- if (gld->PB2d.dwPool == D3DPOOL_DEFAULT)
- _gldDestroyPrimitiveBuffer(&gld->PB2d);
- if (gld->PB3d.dwPool == D3DPOOL_DEFAULT)
- _gldDestroyPrimitiveBuffer(&gld->PB3d);
-// if (gld->PBtwosidelight.dwPool == D3DPOOL_DEFAULT)
-// _gldDestroyPrimitiveBuffer(&gld->PBtwosidelight);
-
- // Clear the presentation parameters (sets all members to zero)
- ZeroMemory(&d3dpp, sizeof(d3dpp));
-
- // Recommended by MS; needed for MultiSample.
- // Be careful if altering this for FullScreenBlit
- d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
-
- d3dpp.BackBufferFormat = d3ddm.Format;
- d3dpp.BackBufferCount = 1;
- d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(gld->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen);
- d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData;
- d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE;
-
- // TODO: Sync to refresh
-
- if (ctx->bFullscreen) {
- ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen
- d3dpp.Windowed = FALSE;
- d3dpp.BackBufferWidth = d3ddm.Width;
- d3dpp.BackBufferHeight = d3ddm.Height;
- d3dpp.hDeviceWindow = ctx->hWnd;
- d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
- // Get better benchmark results? KeithH
-// d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_UNLIMITED;
- } else {
- ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages
- d3dpp.Windowed = TRUE;
- d3dpp.BackBufferWidth = ctx->dwWidth;
- d3dpp.BackBufferHeight = ctx->dwHeight;
- d3dpp.hDeviceWindow = ctx->hWnd;
- d3dpp.FullScreen_RefreshRateInHz = 0;
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
- }
- hResult = IDirect3DDevice9_Reset(gld->pDev, &d3dpp);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Reset failed", hResult);
- return FALSE;
- //goto cleanup_and_return_with_error;
- }
-
- //
- // Recreate POOL_DEFAULT objects
- //
- if (gld->PB2d.dwPool == D3DPOOL_DEFAULT) {
- _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB2d);
- }
- if (gld->PB3d.dwPool == D3DPOOL_DEFAULT) {
- _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB3d);
- }
-// if (gld->PBtwosidelight.dwPool == D3DPOOL_DEFAULT) {
-// _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB2d);
-// }
-
- // Recreate DX9 Vertex Shaders
-// _gldCreateVertexShaders(gld);
-
- // Signal a complete state update
- ctx->glCtx->Driver.UpdateState(ctx->glCtx, _NEW_ALL);
-
- // Begin a new scene
- IDirect3DDevice9_BeginScene(gld->pDev);
- ctx->bSceneStarted = TRUE;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldDestroyDrawable_DX(
- DGL_ctx *ctx)
-{
- GLD_driver_dx9 *lpCtx = NULL;
-
- // Error if context is NULL.
- if (!ctx)
- return FALSE;
-
- // Error if the drawable does not exist.
- if (!ctx->glPriv)
- return FALSE;
-
- lpCtx = ctx->glPriv;
-
-#ifdef _DEBUG
- // Dump out stats
- ddlogPrintf(DDLOG_SYSTEM, "Usage: M:0x%X%X, D:0x%X%X",
- lpCtx->PipelineUsage.qwMesa.HighPart,
- lpCtx->PipelineUsage.qwMesa.LowPart,
- lpCtx->PipelineUsage.qwD3DFVF.HighPart,
- lpCtx->PipelineUsage.qwD3DFVF.LowPart);
-#endif
-
-// _gldDestroyVertexShaders(lpCtx);
-
-// _gldDestroyPrimitiveBuffer(&lpCtx->PBtwosidelight);
- _gldDestroyPrimitiveBuffer(&lpCtx->PB3d);
- _gldDestroyPrimitiveBuffer(&lpCtx->PB2d);
-
- SAFE_RELEASE(lpCtx->pDev);
- SAFE_RELEASE(lpCtx->pD3D);
-
- // Free the private drawable data
- free(ctx->glPriv);
- ctx->glPriv = NULL;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldCreatePrivateGlobals_DX(void)
-{
- ZeroMemory(&dx9Globals, sizeof(dx9Globals));
-
- // Load d3d9.dll
- dx9Globals.hD3D9DLL = LoadLibrary("D3D9.DLL");
- if (dx9Globals.hD3D9DLL == NULL)
- return FALSE;
-
- // Now try and obtain Direct3DCreate9
- dx9Globals.fnDirect3DCreate9 = (FNDIRECT3DCREATE9)GetProcAddress(dx9Globals.hD3D9DLL, "Direct3DCreate9");
- if (dx9Globals.fnDirect3DCreate9 == NULL) {
- FreeLibrary(dx9Globals.hD3D9DLL);
- return FALSE;
- }
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldDestroyPrivateGlobals_DX(void)
-{
- if (dx9Globals.bDirect3DDevice) {
- SAFE_RELEASE(dx9Globals.pDev);
- dx9Globals.bDirect3DDevice = FALSE;
- }
- if (dx9Globals.bDirect3D) {
- SAFE_RELEASE(dx9Globals.pD3D);
- dx9Globals.bDirect3D = FALSE;
- }
-
- FreeLibrary(dx9Globals.hD3D9DLL);
- dx9Globals.hD3D9DLL = NULL;
- dx9Globals.fnDirect3DCreate9 = NULL;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-static void _BitsFromDisplayFormat(
- D3DFORMAT fmt,
- BYTE *cColorBits,
- BYTE *cRedBits,
- BYTE *cGreenBits,
- BYTE *cBlueBits,
- BYTE *cAlphaBits)
-{
- switch (fmt) {
- case D3DFMT_X1R5G5B5:
- *cColorBits = 16;
- *cRedBits = 5;
- *cGreenBits = 5;
- *cBlueBits = 5;
- *cAlphaBits = 0;
- return;
- case D3DFMT_R5G6B5:
- *cColorBits = 16;
- *cRedBits = 5;
- *cGreenBits = 6;
- *cBlueBits = 5;
- *cAlphaBits = 0;
- return;
- case D3DFMT_X8R8G8B8:
- *cColorBits = 32;
- *cRedBits = 8;
- *cGreenBits = 8;
- *cBlueBits = 8;
- *cAlphaBits = 0;
- return;
- case D3DFMT_A8R8G8B8:
- *cColorBits = 32;
- *cRedBits = 8;
- *cGreenBits = 8;
- *cBlueBits = 8;
- *cAlphaBits = 8;
- return;
- }
-
- // Should not get here!
- *cColorBits = 32;
- *cRedBits = 8;
- *cGreenBits = 8;
- *cBlueBits = 8;
- *cAlphaBits = 0;
-}
-
-//---------------------------------------------------------------------------
-
-static void _BitsFromDepthStencilFormat(
- D3DFORMAT fmt,
- BYTE *cDepthBits,
- BYTE *cStencilBits)
-{
- // NOTE: GL expects either 32 or 16 as depth bits.
- switch (fmt) {
- case D3DFMT_D32:
- *cDepthBits = 32;
- *cStencilBits = 0;
- return;
- case D3DFMT_D15S1:
- *cDepthBits = 16;
- *cStencilBits = 1;
- return;
- case D3DFMT_D24S8:
- *cDepthBits = 32;
- *cStencilBits = 8;
- return;
- case D3DFMT_D16:
- *cDepthBits = 16;
- *cStencilBits = 0;
- return;
- case D3DFMT_D24X8:
- *cDepthBits = 32;
- *cStencilBits = 0;
- return;
- case D3DFMT_D24X4S4:
- *cDepthBits = 32;
- *cStencilBits = 4;
- return;
- }
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldBuildPixelformatList_DX(void)
-{
- D3DDISPLAYMODE d3ddm;
- D3DFORMAT fmt[6];
- IDirect3D9 *pD3D = NULL;
- HRESULT hr;
- int nSupportedFormats = 0;
- int i;
- DGL_pixelFormat *pPF;
- BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits;
-// char buf[128];
-// char cat[8];
-
- // Direct3D (SW or HW)
- // These are arranged so that 'best' pixelformat
- // is higher in the list (for ChoosePixelFormat).
- const D3DFORMAT DepthStencil[6] = {
-// New order: increaing Z, then increasing stencil
- D3DFMT_D15S1,
- D3DFMT_D16,
- D3DFMT_D24X4S4,
- D3DFMT_D24X8,
- D3DFMT_D24S8,
- D3DFMT_D32,
- };
-
- // Dump DX version
- ddlogMessage(GLDLOG_SYSTEM, "DirectX Version : 9.0\n");
-
- // Release any existing pixelformat list
- if (glb.lpPF) {
- free(glb.lpPF);
- }
-
- glb.nPixelFormatCount = 0;
- glb.lpPF = NULL;
-
- //
- // Pixelformats for Direct3D (SW or HW) rendering
- //
-
- // Get a Direct3D 9.0 interface
- pD3D = dx9Globals.fnDirect3DCreate9(D3D_SDK_VERSION);
- if (!pD3D) {
- return FALSE;
- }
-
- // We will use the display mode format when finding compliant
- // rendertarget/depth-stencil surfaces.
- hr = IDirect3D9_GetAdapterDisplayMode(pD3D, glb.dwAdapter, &d3ddm);
- if (FAILED(hr)) {
- IDirect3D9_Release(pD3D);
- return FALSE;
- }
-
- // Run through the possible formats and detect supported formats
- for (i=0; i<6; i++) {
- hr = IDirect3D9_CheckDeviceFormat(
- pD3D,
- glb.dwAdapter,
- glb.dwDriver==GLDS_DRIVER_HAL ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF,
- d3ddm.Format,
- D3DUSAGE_DEPTHSTENCIL,
- D3DRTYPE_SURFACE,
- DepthStencil[i]);
- if (FAILED(hr))
- // A failure here is not fatal.
- continue;
-
- // Verify that the depth format is compatible.
- hr = IDirect3D9_CheckDepthStencilMatch(
- pD3D,
- glb.dwAdapter,
- glb.dwDriver==GLDS_DRIVER_HAL ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF,
- d3ddm.Format,
- d3ddm.Format,
- DepthStencil[i]);
- if (FAILED(hr))
- // A failure here is not fatal, just means depth-stencil
- // format is not compatible with this display mode.
- continue;
-
- fmt[nSupportedFormats++] = DepthStencil[i];
- }
-
- IDirect3D9_Release(pD3D);
-
- if (nSupportedFormats == 0)
- return FALSE; // Bail: no compliant pixelformats
-
- // Total count of pixelformats is:
- // (nSupportedFormats+1)*2
- // UPDATED: nSupportedFormats*2
- glb.lpPF = (DGL_pixelFormat *)calloc(nSupportedFormats*2, sizeof(DGL_pixelFormat));
- glb.nPixelFormatCount = nSupportedFormats*2;
- if (glb.lpPF == NULL) {
- glb.nPixelFormatCount = 0;
- return FALSE;
- }
-
- // Get a copy of pointer that we can alter
- pPF = glb.lpPF;
-
- // Cache colour bits from display format
- _BitsFromDisplayFormat(d3ddm.Format, &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits);
-
- //
- // Add single-buffer formats
- //
-/*
- // NOTE: No longer returning pixelformats that don't contain depth
- // Single-buffer, no depth-stencil buffer
- memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
- pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
- pPF->pfd.cColorBits = cColorBits;
- pPF->pfd.cRedBits = cRedBits;
- pPF->pfd.cGreenBits = cGreenBits;
- pPF->pfd.cBlueBits = cBlueBits;
- pPF->pfd.cAlphaBits = cAlphaBits;
- pPF->pfd.cDepthBits = 0;
- pPF->pfd.cStencilBits = 0;
- pPF->dwDriverData = D3DFMT_UNKNOWN;
- pPF++;
-*/
- for (i=0; i<nSupportedFormats; i++, pPF++) {
- memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
- pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
- pPF->pfd.cColorBits = cColorBits;
- pPF->pfd.cRedBits = cRedBits;
- pPF->pfd.cGreenBits = cGreenBits;
- pPF->pfd.cBlueBits = cBlueBits;
- pPF->pfd.cAlphaBits = cAlphaBits;
- _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits);
- pPF->dwDriverData = fmt[i];
- }
-
- //
- // Add double-buffer formats
- //
-
- // NOTE: No longer returning pixelformats that don't contain depth
-/*
- memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
- pPF->pfd.cColorBits = cColorBits;
- pPF->pfd.cRedBits = cRedBits;
- pPF->pfd.cGreenBits = cGreenBits;
- pPF->pfd.cBlueBits = cBlueBits;
- pPF->pfd.cAlphaBits = cAlphaBits;
- pPF->pfd.cDepthBits = 0;
- pPF->pfd.cStencilBits = 0;
- pPF->dwDriverData = D3DFMT_UNKNOWN;
- pPF++;
-*/
- for (i=0; i<nSupportedFormats; i++, pPF++) {
- memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
- pPF->pfd.cColorBits = cColorBits;
- pPF->pfd.cRedBits = cRedBits;
- pPF->pfd.cGreenBits = cGreenBits;
- pPF->pfd.cBlueBits = cBlueBits;
- pPF->pfd.cAlphaBits = cAlphaBits;
- _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits);
- pPF->dwDriverData = fmt[i];
- }
-
- // Popup warning message if non RGB color mode
- {
- // This is a hack. KeithH
- HDC hdcDesktop = GetDC(NULL);
- DWORD dwDisplayBitDepth = GetDeviceCaps(hdcDesktop, BITSPIXEL);
- ReleaseDC(0, hdcDesktop);
- if (dwDisplayBitDepth <= 8) {
- ddlogPrintf(DDLOG_WARN, "Current Color Depth %d bpp is not supported", dwDisplayBitDepth);
- MessageBox(NULL, szColorDepthWarning, "GLDirect", MB_OK | MB_ICONWARNING);
- }
- }
-
- // Mark list as 'current'
- glb.bPixelformatsDirty = FALSE;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldInitialiseMesa_DX(
- DGL_ctx *lpCtx)
-{
- GLD_driver_dx9 *gld = NULL;
- int MaxTextureSize, TextureLevels;
- BOOL bSoftwareTnL;
-
- if (lpCtx == NULL)
- return FALSE;
-
- gld = lpCtx->glPriv;
- if (gld == NULL)
- return FALSE;
-
- if (glb.bMultitexture) {
- lpCtx->glCtx->Const.MaxTextureUnits = gld->d3dCaps9.MaxSimultaneousTextures;
- // Only support MAX_TEXTURE_UNITS texture units.
- // ** If this is altered then the FVF formats must be reviewed **.
- if (lpCtx->glCtx->Const.MaxTextureUnits > GLD_MAX_TEXTURE_UNITS_DX9)
- lpCtx->glCtx->Const.MaxTextureUnits = GLD_MAX_TEXTURE_UNITS_DX9;
- } else {
- // Multitexture override
- lpCtx->glCtx->Const.MaxTextureUnits = 1;
- }
-
- // max texture size
- MaxTextureSize = min(gld->d3dCaps9.MaxTextureHeight, gld->d3dCaps9.MaxTextureWidth);
- if (MaxTextureSize == 0)
- MaxTextureSize = 256; // Sanity check
-
- //
- // HACK!!
- if (MaxTextureSize > 1024)
- MaxTextureSize = 1024; // HACK - CLAMP TO 1024
- // HACK!!
- //
-
- // Got to set MAX_TEXTURE_SIZE as max levels.
- // Who thought this stupid idea up? ;)
- TextureLevels = 0;
- // Calculate power-of-two.
- while (MaxTextureSize) {
- TextureLevels++;
- MaxTextureSize >>= 1;
- }
- lpCtx->glCtx->Const.MaxTextureLevels = (TextureLevels) ? TextureLevels : 8;
-
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_LIGHTING, FALSE);
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE);
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_DITHERENABLE, TRUE);
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
-
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_ZENABLE,
- (lpCtx->lpPF->dwDriverData!=D3DFMT_UNKNOWN) ? D3DZB_TRUE : D3DZB_FALSE);
-
- // Set the view matrix
- {
- D3DXMATRIX vm;
-#if 1
- D3DXMatrixIdentity(&vm);
-#else
- D3DXVECTOR3 Eye(0.0f, 0.0f, 0.0f);
- D3DXVECTOR3 At(0.0f, 0.0f, -1.0f);
- D3DXVECTOR3 Up(0.0f, 1.0f, 0.0f);
- D3DXMatrixLookAtRH(&vm, &Eye, &At, &Up);
- vm._31 = -vm._31;
- vm._32 = -vm._32;
- vm._33 = -vm._33;
- vm._34 = -vm._34;
-#endif
- IDirect3DDevice9_SetTransform(gld->pDev, D3DTS_VIEW, &vm);
- }
-
- if (gld->bHasHWTnL) {
- if (glb.dwTnL == GLDS_TNL_DEFAULT)
- bSoftwareTnL = FALSE; // HW TnL
- else {
- bSoftwareTnL = ((glb.dwTnL == GLDS_TNL_MESA) || (glb.dwTnL == GLDS_TNL_D3DSW)) ? TRUE : FALSE;
- }
- } else {
- // No HW TnL, so no choice possible
- bSoftwareTnL = TRUE;
- }
-// IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, bSoftwareTnL);
- IDirect3DDevice9_SetSoftwareVertexProcessing(gld->pDev, bSoftwareTnL);
-
-// Dump this in a Release build as well, now.
-//#ifdef _DEBUG
- ddlogPrintf(DDLOG_INFO, "HW TnL: %s",
- gld->bHasHWTnL ? (bSoftwareTnL ? "Disabled" : "Enabled") : "Unavailable");
-//#endif
-
- gldEnableExtensions_DX9(lpCtx->glCtx);
- gldInstallPipeline_DX9(lpCtx->glCtx);
- gldSetupDriverPointers_DX9(lpCtx->glCtx);
-
- // Signal a complete state update
- lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL);
-
- // Start a scene
- IDirect3DDevice9_BeginScene(gld->pDev);
- lpCtx->bSceneStarted = TRUE;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldSwapBuffers_DX(
- DGL_ctx *ctx,
- HDC hDC,
- HWND hWnd)
-{
- HRESULT hr;
- GLD_driver_dx9 *gld = NULL;
-
- if (ctx == NULL)
- return FALSE;
-
- gld = ctx->glPriv;
- if (gld == NULL)
- return FALSE;
-
- if (ctx->bSceneStarted) {
- IDirect3DDevice9_EndScene(gld->pDev);
- ctx->bSceneStarted = FALSE;
- }
-
- // Swap the buffers. hWnd may override the hWnd used for CreateDevice()
- hr = IDirect3DDevice9_Present(gld->pDev, NULL, NULL, hWnd, NULL);
-
-exit_swap:
-
- IDirect3DDevice9_BeginScene(gld->pDev);
- ctx->bSceneStarted = TRUE;
-
-// Debugging code
-#ifdef _DEBUG
-// ddlogMessage(GLDLOG_WARN, "SwapBuffers\n");
-#endif
-
- return (FAILED(hr)) ? FALSE : TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldGetDisplayMode_DX(
- DGL_ctx *ctx,
- GLD_displayMode *glddm)
-{
- D3DDISPLAYMODE d3ddm;
- HRESULT hr;
- GLD_driver_dx9 *lpCtx = NULL;
- BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits;
-
- if ((glddm == NULL) || (ctx == NULL))
- return FALSE;
-
- lpCtx = ctx->glPriv;
- if (lpCtx == NULL)
- return FALSE;
-
- if (lpCtx->pD3D == NULL)
- return FALSE;
-
- hr = IDirect3D9_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm);
- if (FAILED(hr))
- return FALSE;
-
- // Get info from the display format
- _BitsFromDisplayFormat(d3ddm.Format,
- &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits);
-
- glddm->Width = d3ddm.Width;
- glddm->Height = d3ddm.Height;
- glddm->BPP = cColorBits;
- glddm->Refresh = d3ddm.RefreshRate;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
diff --git a/src/mesa/drivers/windows/gldirect/mesasw/colors.h b/src/mesa/drivers/windows/gldirect/mesasw/colors.h
deleted file mode 100644
index 17371a96cce..00000000000
--- a/src/mesa/drivers/windows/gldirect/mesasw/colors.h
+++ /dev/null
@@ -1,523 +0,0 @@
-/* File name : colors.h
- * Version : 2.3
- *
- * Header file for display driver for Mesa 2.3 under
- * Windows95 and WindowsNT
- * This file defines macros and global variables needed
- * for converting color format
- *
- * Copyright (C) 1996- Li Wei
- * Address : Institute of Artificial Intelligence
- * : & Robotics
- * : Xi'an Jiaotong University
- * Email : liwei@aiar.xjtu.edu.cn
- * Web page : http://sun.aiar.xjtu.edu.cn
- *
- * This file and its associations are partially based on the
- * Windows NT driver for Mesa, written by Mark Leaming
- * (mark@rsinc.com).
- */
-
-/* $Log: ddcolors.h 1997/6/14 by Li Wei(liwei@aiar.xjtu.edu.cn)
- * Macros for pixel format defined
- */
-
-/*
- * $Log: colors.h,v $
- * Revision 1.1 2004/04/20 11:13:11 alanh
- * add SciTech's GLDirect driver for Windows.
- *
- * This code is donated to Mesa which allows the usage of
- * a Direct3D layer (DX7, DX8, DX9 or complete software fallback).
- *
- * No build system exists for this code yet, that will come.....
- *
- * Revision 1.1.1.1 1999/08/19 00:55:42 jtg
- * Imported sources
- *
- * Revision 1.2 1999/01/03 03:08:57 brianp
- * Ted Jump's changes
- *
- * Revision 1.1 1999/01/03 03:08:12 brianp
- * Initial revision
- *
- * Revision 2.0.2 1997/4/30 15:58:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
- * Add LUTs need for dithering
- */
-
-/*
- * $Log: colors.h,v $
- * Revision 1.1 2004/04/20 11:13:11 alanh
- * add SciTech's GLDirect driver for Windows.
- *
- * This code is donated to Mesa which allows the usage of
- * a Direct3D layer (DX7, DX8, DX9 or complete software fallback).
- *
- * No build system exists for this code yet, that will come.....
- *
- * Revision 1.1.1.1 1999/08/19 00:55:42 jtg
- * Imported sources
- *
- * Revision 1.2 1999/01/03 03:08:57 brianp
- * Ted Jump's changes
- *
- * Revision 1.1 1999/01/03 03:08:12 brianp
- * Initial revision
- *
- * Revision 2.0.1 1997/4/29 15:52:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
- * Add BGR8 Macro
- */
-
-/*
- * $Log: colors.h,v $
- * Revision 1.1 2004/04/20 11:13:11 alanh
- * add SciTech's GLDirect driver for Windows.
- *
- * This code is donated to Mesa which allows the usage of
- * a Direct3D layer (DX7, DX8, DX9 or complete software fallback).
- *
- * No build system exists for this code yet, that will come.....
- *
- * Revision 1.1.1.1 1999/08/19 00:55:42 jtg
- * Imported sources
- *
- * Revision 1.2 1999/01/03 03:08:57 brianp
- * Ted Jump's changes
- *
- * Revision 1.1 1999/01/03 03:08:12 brianp
- * Initial revision
- *
- * Revision 2.0 1996/11/15 10:55:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
- * Initial revision
- */
-/* Values for wmesa->pixelformat: */
-
-#define PF_8A8B8G8R 3 /* 32-bit TrueColor: 8-A, 8-B, 8-G, 8-R */
-#define PF_8R8G8B 4 /* 32-bit TrueColor: 8-R, 8-G, 8-B */
-#define PF_5R6G5B 5 /* 16-bit TrueColor: 5-R, 6-G, 5-B bits */
-#define PF_DITHER8 6 /* Dithered RGB using a lookup table */
-#define PF_LOOKUP 7 /* Undithered RGB using a lookup table */
-#define PF_GRAYSCALE 10 /* Grayscale or StaticGray */
-#define PF_BADFORMAT 11
-#define PF_INDEX8 12
-
-char ColorMap16[] = {
-0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,
-0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,
-0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,
-0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,
-0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05,
-0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,
-0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,
-0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
-0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,
-0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,
-0x0B,0x0B,0x0B,0x0B,0x0B,0x0B,0x0B,0x0B,
-0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,
-0x0D,0x0D,0x0D,0x0D,0x0D,0x0D,0x0D,0x0D,
-0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,
-0x0F,0x0F,0x0F,0x0F,0x0F,0x0F,0x0F,0x0F,
-0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
-0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,
-0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,
-0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,
-0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14,
-0x15,0x15,0x15,0x15,0x15,0x15,0x15,0x15,
-0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,
-0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,
-0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
-0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x19,
-0x1A,0x1A,0x1A,0x1A,0x1A,0x1A,0x1A,0x1A,
-0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,
-0x1C,0x1C,0x1C,0x1C,0x1C,0x1C,0x1C,0x1C,
-0x1D,0x1D,0x1D,0x1D,0x1D,0x1D,0x1D,0x1D,
-0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,
-0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F};
-
-#define BGR8(r,g,b) (unsigned)(((BYTE)(b & 0xc0 | (g & 0xe0)>>2 | (r & 0xe0)>>5)))
-#ifdef DDRAW
-#define BGR16(r,g,b) ((WORD)(((BYTE)(ColorMap16[b]) | ((BYTE)(g&0xfc) << 3)) | (((WORD)(BYTE)(ColorMap16[r])) << 11)))
-#else
-#define BGR16(r,g,b) ((WORD)(((BYTE)(ColorMap16[b]) | ((BYTE)(ColorMap16[g]) << 5)) | (((WORD)(BYTE)(ColorMap16[r])) << 10)))
-#endif
-#define BGR24(r,g,b) (unsigned long)(((DWORD)(((BYTE)(b)|((WORD)((BYTE)(g))<<8))|(((DWORD)(BYTE)(r))<<16))) << 8)
-#define BGR32(r,g,b) (unsigned long)((DWORD)(((BYTE)(b)|((WORD)((BYTE)(g))<<8))|(((DWORD)(BYTE)(r))<<16)))
-
-
-
-/*
- * If pixelformat==PF_8A8B8G8R:
- */
-#define PACK_8A8B8G8R( R, G, B, A ) \
- ( ((A) << 24) | ((B) << 16) | ((G) << 8) | (R) )
-
-
-/*
- * If pixelformat==PF_8R8G8B:
- */
-#define PACK_8R8G8B( R, G, B) ( ((R) << 16) | ((G) << 8) | (B) )
-
-
-/*
- * If pixelformat==PF_5R6G5B:
- */
-
-
-#ifdef DDRAW
-#define PACK_5R6G5B( R, G, B) ((WORD)(((BYTE)(ColorMap16[B]) | ((BYTE)(G&0xfc) << 3)) | (((WORD)(BYTE)(ColorMap16[R])) << 11)))
-#else
-#define PACK_5R6G5B( R, G, B) ((WORD)(((BYTE)(ColorMap16[B]) | ((BYTE)(ColorMap16[G]) << 5)) | (((WORD)(BYTE)(ColorMap16[R])) << 10)))
-#endif
-/*----------------------------------------------------------------------------
-
-Division lookup tables. These tables compute 0-255 divided by 51 and
-modulo 51. These tables could approximate gamma correction.
-
-*/
-
-char unsigned const aDividedBy51Rounded[256] =
-{
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
- 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
- 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
- 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
-};
-
-char unsigned const aDividedBy51[256] =
-{
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
- 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
- 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5,
-};
-
-char unsigned const aModulo51[256] =
-{
- 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
- 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
- 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6,
- 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
- 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43,
- 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
- 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
- 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
- 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,
- 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
- 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3,
- 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,
- 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
- 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0,
-};
-
-/*----------------------------------------------------------------------------
-
-Multiplication LUTs. These compute 0-5 times 6 and 36.
-
-*/
-
-char unsigned const aTimes6[6] =
-{
- 0, 6, 12, 18, 24, 30
-};
-
-char unsigned const aTimes36[6] =
-{
- 0, 36, 72, 108, 144, 180
-};
-
-
-/*----------------------------------------------------------------------------
-
-Dither matrices for 8 bit to 2.6 bit halftones.
-
-*/
-
-char unsigned const aHalftone16x16[256] =
-{
- 0, 44, 9, 41, 3, 46, 12, 43, 1, 44, 10, 41, 3, 46, 12, 43,
- 34, 16, 25, 19, 37, 18, 28, 21, 35, 16, 26, 19, 37, 18, 28, 21,
- 38, 6, 47, 3, 40, 9, 50, 6, 38, 7, 47, 4, 40, 9, 49, 6,
- 22, 28, 13, 31, 25, 31, 15, 34, 22, 29, 13, 32, 24, 31, 15, 34,
- 2, 46, 12, 43, 1, 45, 10, 42, 2, 45, 11, 42, 1, 45, 11, 42,
- 37, 18, 27, 21, 35, 17, 26, 20, 36, 17, 27, 20, 36, 17, 26, 20,
- 40, 8, 49, 5, 38, 7, 48, 4, 39, 8, 48, 5, 39, 7, 48, 4,
- 24, 30, 15, 33, 23, 29, 13, 32, 23, 30, 14, 33, 23, 29, 14, 32,
- 2, 46, 12, 43, 0, 44, 10, 41, 3, 47, 12, 44, 0, 44, 10, 41,
- 37, 18, 27, 21, 35, 16, 25, 19, 37, 19, 28, 22, 35, 16, 25, 19,
- 40, 9, 49, 5, 38, 7, 47, 4, 40, 9, 50, 6, 38, 6, 47, 3,
- 24, 30, 15, 34, 22, 29, 13, 32, 25, 31, 15, 34, 22, 28, 13, 31,
- 1, 45, 11, 42, 2, 46, 11, 42, 1, 45, 10, 41, 2, 46, 11, 43,
- 36, 17, 26, 20, 36, 17, 27, 21, 35, 16, 26, 20, 36, 18, 27, 21,
- 39, 8, 48, 4, 39, 8, 49, 5, 38, 7, 48, 4, 39, 8, 49, 5,
- 23, 29, 14, 33, 24, 30, 14, 33, 23, 29, 13, 32, 24, 30, 14, 33,
-};
-
-char unsigned const aHalftone8x8[64] =
-{
- 0, 38, 9, 47, 2, 40, 11, 50,
- 25, 12, 35, 22, 27, 15, 37, 24,
- 6, 44, 3, 41, 8, 47, 5, 43,
- 31, 19, 28, 15, 34, 21, 31, 18,
- 1, 39, 11, 49, 0, 39, 10, 48,
- 27, 14, 36, 23, 26, 13, 35, 23,
- 7, 46, 4, 43, 7, 45, 3, 42,
- 33, 20, 30, 17, 32, 19, 29, 16,
-};
-
-char unsigned const aHalftone4x4_1[16] =
-{
- 0, 25, 6, 31,
- 38, 12, 44, 19,
- 9, 35, 3, 28,
- 47, 22, 41, 15
-};
-
-char unsigned const aHalftone4x4_2[16] =
-{
- 41, 3, 9, 28,
- 35, 15, 22, 47,
- 6, 25, 38, 0,
- 19, 44, 31, 12
-};
-
-/***************************************************************************
- aWinGHalftoneTranslation
-
- Translates a 2.6 bit-per-pixel halftoned representation into the
- slightly rearranged WinG Halftone Palette.
-*/
-
-char unsigned const aWinGHalftoneTranslation[216] =
-{
- 0,
- 29,
- 30,
- 31,
- 32,
- 249,
- 33,
- 34,
- 35,
- 36,
- 37,
- 38,
- 39,
- 40,
- 41,
- 42,
- 43,
- 44,
- 45,
- 46,
- 47,
- 48,
- 49,
- 50,
- 51,
- 52,
- 53,
- 54,
- 55,
- 56,
- 250,
- 250,
- 57,
- 58,
- 59,
- 251,
- 60,
- 61,
- 62,
- 63,
- 64,
- 65,
- 66,
- 67,
- 68,
- 69,
- 70,
- 71,
- 72,
- 73,
- 74,
- 75,
- 76,
- 77,
- 78,
- 79,
- 80,
- 81,
- 82,
- 83,
- 84,
- 85,
- 86,
- 87,
- 88,
- 89,
- 250,
- 90,
- 91,
- 92,
- 93,
- 94,
- 95,
- 96,
- 97,
- 98,
- 99,
- 100,
- 101,
- 102,
- 103,
- 104,
- 105,
- 106,
- 107,
- 108,
- 109,
- 110,
- 111,
- 227,
- 112,
- 113,
- 114,
- 115,
- 116,
- 117,
- 118,
- 119,
- 151,
- 120,
- 121,
- 122,
- 123,
- 124,
- 228,
- 125,
- 126,
- 229,
- 133,
- 162,
- 135,
- 131,
- 132,
- 137,
- 166,
- 134,
- 140,
- 130,
- 136,
- 143,
- 138,
- 139,
- 174,
- 141,
- 142,
- 177,
- 129,
- 144,
- 145,
- 146,
- 147,
- 148,
- 149,
- 150,
- 157,
- 152,
- 153,
- 154,
- 155,
- 156,
- 192,
- 158,
- 159,
- 160,
- 161,
- 196,
- 163,
- 164,
- 165,
- 127,
- 199,
- 167,
- 168,
- 169,
- 170,
- 171,
- 172,
- 173,
- 207,
- 175,
- 176,
- 210,
- 178,
- 179,
- 180,
- 181,
- 182,
- 183,
- 184,
- 185,
- 186,
- 187,
- 188,
- 189,
- 190,
- 191,
- 224,
- 193,
- 194,
- 195,
- 252,
- 252,
- 197,
- 198,
- 128,
- 253,
- 252,
- 200,
- 201,
- 202,
- 203,
- 204,
- 205,
- 206,
- 230,
- 208,
- 209,
- 231,
- 211,
- 212,
- 213,
- 214,
- 215,
- 216,
- 217,
- 218,
- 219,
- 220,
- 221,
- 222,
- 254,
- 223,
- 232,
- 225,
- 226,
- 255,
-}; \ No newline at end of file
diff --git a/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c b/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c
deleted file mode 100644
index 0f11b4fe513..00000000000
--- a/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c
+++ /dev/null
@@ -1,1719 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Mesa Software WGL (WindowsGL)
-*
-****************************************************************************/
-
-#include <windows.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/gl.h>
-#include <GL/glext.h>
-
-#include "glheader.h"
-#include "colors.h"
-#include "context.h"
-#include "colormac.h"
-#include "dd.h"
-#include "depth.h"
-#include "extensions.h"
-#include "macros.h"
-#include "matrix.h"
-// #include "mem.h"
-//#include "mmath.h"
-#include "mtypes.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "teximage.h"
-#include "array_cache/acache.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "swrast/s_context.h"
-#include "swrast/s_depth.h"
-#include "swrast/s_lines.h"
-#include "swrast/s_triangle.h"
-#include "swrast/s_trispan.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-#include "dglcontext.h"
-#include "gld_driver.h"
-
-//---------------------------------------------------------------------------
-//---------------------------------------------------------------------------
-
-DGL_pixelFormat pfTemplateMesaSW =
-{
- {
- sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure
- 1, // Structure version - should be 1
- // Flags:
- PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface.
- PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM)
- PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM)
- PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing.
- PFD_DOUBLEBUFFER | // The buffer is double-buffered.
- 0, // Placeholder for easy commenting of above flags
- PFD_TYPE_RGBA, // Pixel type RGBA.
- 32, // Total colour bitplanes (excluding alpha bitplanes)
- 8, 0, // Red bits, shift
- 8, 8, // Green bits, shift
- 8, 16, // Blue bits, shift
- 8, 24, // Alpha bits, shift (destination alpha)
- 64, // Accumulator bits (total)
- 16, 16, 16, 16, // Accumulator bits: Red, Green, Blue, Alpha
- 16, // Depth bits
- 8, // Stencil bits
- 0, // Number of auxiliary buffers
- 0, // Layer type
- 0, // Specifies the number of overlay and underlay planes.
- 0, // Layer mask
- 0, // Specifies the transparent color or index of an underlay plane.
- 0 // Damage mask
- },
- 0, // Unused
-};
-
-//---------------------------------------------------------------------------
-// Extensions
-//---------------------------------------------------------------------------
-
-typedef struct {
- PROC proc;
- char *name;
-} GLD_extension;
-
-static GLD_extension GLD_extList[] = {
-#ifdef GL_EXT_polygon_offset
- { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },
-#endif
- { (PROC)glBlendEquationEXT, "glBlendEquationEXT" },
- { (PROC)glBlendColorEXT, "glBlendColorExt" },
- { (PROC)glVertexPointerEXT, "glVertexPointerEXT" },
- { (PROC)glNormalPointerEXT, "glNormalPointerEXT" },
- { (PROC)glColorPointerEXT, "glColorPointerEXT" },
- { (PROC)glIndexPointerEXT, "glIndexPointerEXT" },
- { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },
- { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },
- { (PROC)glGetPointervEXT, "glGetPointervEXT" },
- { (PROC)glArrayElementEXT, "glArrayElementEXT" },
- { (PROC)glDrawArraysEXT, "glDrawArrayEXT" },
- { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },
- { (PROC)glBindTextureEXT, "glBindTextureEXT" },
- { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },
- { (PROC)glGenTexturesEXT, "glGenTexturesEXT" },
- { (PROC)glIsTextureEXT, "glIsTextureEXT" },
- { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },
- { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },
- { (PROC)glTexImage3DEXT, "glTexImage3DEXT" },
- { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },
- { (PROC)glPointParameterfEXT, "glPointParameterfEXT" },
- { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" },
- { (PROC)glLockArraysEXT, "glLockArraysEXT" },
- { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" },
- { NULL, "\0" }
-};
-
-//---------------------------------------------------------------------------
-// WMesa Internal Functions
-//---------------------------------------------------------------------------
-
-#define PAGE_FILE 0xffffffff
-
-#define REDBITS 0x03
-#define REDSHIFT 0x00
-#define GREENBITS 0x03
-#define GREENSHIFT 0x03
-#define BLUEBITS 0x02
-#define BLUESHIFT 0x06
-
-typedef struct _dibSection {
- HDC hDC;
- HANDLE hFileMap;
- BOOL fFlushed;
- LPVOID base;
-} WMDIBSECTION, *PWMDIBSECTION;
-
-typedef struct wmesa_context {
- HWND Window;
- HDC hDC;
- HPALETTE hPalette;
- HPALETTE hOldPalette;
- HPEN hPen;
- HPEN hOldPen;
- HCURSOR hOldCursor;
- COLORREF crColor;
- // 3D projection stuff
- RECT drawRect;
- UINT uiDIBoffset;
- // OpenGL stuff
- HPALETTE hGLPalette;
- GLuint width;
- GLuint height;
- GLuint ScanWidth;
- GLboolean db_flag; //* double buffered?
- GLboolean rgb_flag; //* RGB mode?
- GLboolean dither_flag; //* use dither when 256 color mode for RGB?
- GLuint depth; //* bits per pixel (1, 8, 24, etc)
- ULONG pixel; // current color index or RGBA pixel value
- ULONG clearpixel; //* pixel for clearing the color buffers
- PBYTE ScreenMem; // WinG memory
- BITMAPINFO *IndexFormat;
- HPALETTE hPal; // Current Palette
- HPALETTE hPalHalfTone;
-
-
- WMDIBSECTION dib;
- BITMAPINFO bmi;
- HBITMAP hbmDIB;
- HBITMAP hOldBitmap;
- HBITMAP Old_Compat_BM;
- HBITMAP Compat_BM; // Bitmap for double buffering
- PBYTE pbPixels;
- int nColors;
- BYTE cColorBits;
- int pixelformat;
-
- RECT rectOffScreen;
- RECT rectSurface;
-// HWND hwnd;
- DWORD pitch;
- PBYTE addrOffScreen;
-
- // We always double-buffer, for performance reasons, but
- // we need to know which of SwapBuffers() or glFlush() to
- // handle. If we're emulating, then we update on Flush(),
- // otherwise we update on SwapBufers(). KeithH
- BOOL bEmulateSingleBuffer;
-} WMesaContext, *PWMC;
-
-#define GLD_GET_WMESA_DRIVER(c) (WMesaContext*)(c)->glPriv
-
-// TODO:
-GLint stereo_flag = 0 ;
-
-/* If we are double-buffering, we want to get the DC for the
- * off-screen DIB, otherwise the DC for the window.
- */
-#define DD_GETDC ((Current->db_flag) ? Current->dib.hDC : Current->hDC )
-#define DD_RELEASEDC
-
-#define FLIP(Y) (Current->height-(Y)-1)
-
-struct DISPLAY_OPTIONS {
- int stereo;
- int fullScreen;
- int mode;
- int bpp;
-};
-
-struct DISPLAY_OPTIONS displayOptions;
-
-//---------------------------------------------------------------------------
-
-static unsigned char threeto8[8] = {
- 0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377
-};
-
-static unsigned char twoto8[4] = {
- 0, 0x55, 0xaa, 0xff
-};
-
-static unsigned char oneto8[2] = {
- 0, 255
-};
-
-//---------------------------------------------------------------------------
-
-BYTE DITHER_RGB_2_8BIT( int red, int green, int blue, int pixel, int scanline)
-{
- char unsigned redtemp, greentemp, bluetemp, paletteindex;
-
- //*** now, look up each value in the halftone matrix
- //*** using an 8x8 ordered dither.
- redtemp = aDividedBy51[red]
- + (aModulo51[red] > aHalftone8x8[(pixel%8)*8
- + scanline%8]);
- greentemp = aDividedBy51[(char unsigned)green]
- + (aModulo51[green] > aHalftone8x8[
- (pixel%8)*8 + scanline%8]);
- bluetemp = aDividedBy51[(char unsigned)blue]
- + (aModulo51[blue] > aHalftone8x8[
- (pixel%8)*8 +scanline%8]);
-
- //*** recombine the halftoned rgb values into a palette index
- paletteindex =
- redtemp + aTimes6[greentemp] + aTimes36[bluetemp];
-
- //*** and translate through the wing halftone palette
- //*** translation vector to give the correct value.
- return aWinGHalftoneTranslation[paletteindex];
-}
-
-//---------------------------------------------------------------------------
-
-static unsigned char componentFromIndex(UCHAR i, UINT nbits, UINT shift)
-{
- unsigned char val;
-
- val = i >> shift;
- switch (nbits) {
-
- case 1:
- val &= 0x1;
- return oneto8[val];
-
- case 2:
- val &= 0x3;
- return twoto8[val];
-
- case 3:
- val &= 0x7;
- return threeto8[val];
-
- default:
- return 0;
- }
-}
-
-//---------------------------------------------------------------------------
-
-
-void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
-{
- WMesaContext *Current = pwc;
-
- // Test for invalid scanline parameter. KeithH
- if ((iScanLine < 0) || (iScanLine >= pwc->height))
- return;
-
- if (Current->db_flag) {
- LPBYTE lpb = pwc->pbPixels;
- UINT nBypp = pwc->cColorBits >> 3;
- UINT nOffset = iPixel % nBypp;
-
- lpb += pwc->ScanWidth * iScanLine;
- lpb += iPixel * nBypp;
-
- if(nBypp == 1){
- if(pwc->dither_flag)
- *lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel);
- else
- *lpb = BGR8(r,g,b);
- }
- else if(nBypp == 2)
- *((LPWORD)lpb) = BGR16(r,g,b);
- else if (nBypp == 3)
- *((LPDWORD)lpb) = BGR24(r,g,b);
- else if (nBypp == 4)
- *((LPDWORD)lpb) = BGR32(r,g,b);
- }
- else{
- SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b));
- }
-}
-
-//---------------------------------------------------------------------------
-
-void wmCreateDIBSection(
- HDC hDC,
- PWMC pwc, // handle of device context
- CONST BITMAPINFO *pbmi, // bitmap size, format, and color data
- UINT iUsage // color data type indicator: RGB values or palette indices
- )
-{
- DWORD dwSize = 0;
- DWORD dwScanWidth;
- UINT nBypp = pwc->cColorBits / 8;
- HDC hic;
-
- dwScanWidth = (((pwc->ScanWidth * nBypp)+ 3) & ~3);
-
- pwc->ScanWidth =pwc->pitch = dwScanWidth;
-
- if (stereo_flag)
- pwc->ScanWidth = 2* pwc->pitch;
-
- dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height);
-
- pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE,
- NULL,
- PAGE_READWRITE | SEC_COMMIT,
- 0,
- dwSize,
- NULL);
-
- if (!pwc->dib.hFileMap)
- return;
-
- pwc->dib.base = MapViewOfFile(pwc->dib.hFileMap,
- FILE_MAP_ALL_ACCESS,
- 0,
- 0,
- 0);
-
- if(!pwc->dib.base){
- CloseHandle(pwc->dib.hFileMap);
- return;
- }
-
-
- CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO));
-
- hic = CreateIC("display", NULL, NULL, NULL);
- pwc->dib.hDC = CreateCompatibleDC(hic);
-
-
- pwc->hbmDIB = CreateDIBSection(hic,
- &(pwc->bmi),
- (iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS),
- &(pwc->pbPixels),
- pwc->dib.hFileMap,
- 0);
- pwc->ScreenMem = pwc->addrOffScreen = pwc->pbPixels;
- pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB);
-
- DeleteDC(hic);
-
- return;
-
-}
-
-//---------------------------------------------------------------------------
-
-void wmCreatePalette( PWMC pwdc )
-{
- /* Create a compressed and re-expanded 3:3:2 palette */
- int i;
- LOGPALETTE *pPal;
- BYTE rb, rs, gb, gs, bb, bs;
-
- pwdc->nColors = 0x100;
-
- pPal = (PLOGPALETTE)malloc(sizeof(LOGPALETTE) +
- pwdc->nColors * sizeof(PALETTEENTRY));
- memset( pPal, 0, sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY) );
-
- pPal->palVersion = 0x300;
-
- rb = REDBITS;
- rs = REDSHIFT;
- gb = GREENBITS;
- gs = GREENSHIFT;
- bb = BLUEBITS;
- bs = BLUESHIFT;
-
- if (pwdc->db_flag) {
-
- /* Need to make two palettes: one for the screen DC and one for the DIB. */
- pPal->palNumEntries = pwdc->nColors;
- for (i = 0; i < pwdc->nColors; i++) {
- pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
- pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
- pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
- pPal->palPalEntry[i].peFlags = 0;
- }
- pwdc->hGLPalette = CreatePalette( pPal );
- pwdc->hPalette = CreatePalette( pPal );
- }
-
- else {
- pPal->palNumEntries = pwdc->nColors;
- for (i = 0; i < pwdc->nColors; i++) {
- pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
- pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
- pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
- pPal->palPalEntry[i].peFlags = 0;
- }
- pwdc->hGLPalette = CreatePalette( pPal );
- }
-
- free(pPal);
-
-}
-
-//---------------------------------------------------------------------------
-
-/* This function sets the color table of a DIB section
- * to match that of the destination DC
- */
-BOOL wmSetDibColors(PWMC pwc)
-{
- RGBQUAD *pColTab, *pRGB;
- PALETTEENTRY *pPal, *pPE;
- int i, nColors;
- BOOL bRet=TRUE;
- DWORD dwErr=0;
-
- /* Build a color table in the DIB that maps to the
- * selected palette in the DC.
- */
- nColors = 1 << pwc->cColorBits;
- pPal = (PALETTEENTRY *)malloc( nColors * sizeof(PALETTEENTRY));
- memset( pPal, 0, nColors * sizeof(PALETTEENTRY) );
- GetPaletteEntries( pwc->hGLPalette, 0, nColors, pPal );
- pColTab = (RGBQUAD *)malloc( nColors * sizeof(RGBQUAD));
- for (i = 0, pRGB = pColTab, pPE = pPal; i < nColors; i++, pRGB++, pPE++) {
- pRGB->rgbRed = pPE->peRed;
- pRGB->rgbGreen = pPE->peGreen;
- pRGB->rgbBlue = pPE->peBlue;
- }
- if(pwc->db_flag)
- bRet = SetDIBColorTable(pwc->dib.hDC, 0, nColors, pColTab );
-
- if(!bRet)
- dwErr = GetLastError();
-
- free( pColTab );
- free( pPal );
-
- return bRet;
-}
-
-//---------------------------------------------------------------------------
-
-static void wmSetPixelFormat( PWMC wc, HDC hDC)
-{
- if(wc->rgb_flag)
- wc->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
- else
- wc->cColorBits = 8;
- switch(wc->cColorBits){
- case 8:
- if(wc->dither_flag != GL_TRUE)
- wc->pixelformat = PF_INDEX8;
- else
- wc->pixelformat = PF_DITHER8;
- break;
- case 16:
- wc->pixelformat = PF_5R6G5B;
- break;
- case 32:
- wc->pixelformat = PF_8R8G8B;
- break;
- default:
- wc->pixelformat = PF_BADFORMAT;
- }
-}
-
-//---------------------------------------------------------------------------
-
-/*
- * This function creates the DIB section that is used for combined
- * GL and GDI calls
- */
-BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize)
-{
- HDC hdc = pwc->hDC;
- LPBITMAPINFO pbmi = &(pwc->bmi);
- int iUsage;
-
- pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- pbmi->bmiHeader.biWidth = lxSize;
- pbmi->bmiHeader.biHeight= -lySize;
- pbmi->bmiHeader.biPlanes = 1;
- if(pwc->rgb_flag)
- pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwc->hDC, BITSPIXEL);
- else
- pbmi->bmiHeader.biBitCount = 8;
- pbmi->bmiHeader.biCompression = BI_RGB;
- pbmi->bmiHeader.biSizeImage = 0;
- pbmi->bmiHeader.biXPelsPerMeter = 0;
- pbmi->bmiHeader.biYPelsPerMeter = 0;
- pbmi->bmiHeader.biClrUsed = 0;
- pbmi->bmiHeader.biClrImportant = 0;
-
- iUsage = (pbmi->bmiHeader.biBitCount <= 8) ? DIB_PAL_COLORS : DIB_RGB_COLORS;
-
- pwc->cColorBits = pbmi->bmiHeader.biBitCount;
- pwc->ScanWidth = pwc->pitch = lxSize;
- pwc->width = lxSize;
- pwc->height = lySize;
-
- wmCreateDIBSection(hdc, pwc, pbmi, iUsage);
-
- if ((iUsage == DIB_PAL_COLORS) && !(pwc->hGLPalette)) {
- wmCreatePalette( pwc );
- wmSetDibColors( pwc );
- }
- wmSetPixelFormat(pwc, pwc->hDC);
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-/*
- * Free up the dib section that was created
- */
-BOOL wmDeleteBackingStore(PWMC pwc)
-{
- SelectObject(pwc->dib.hDC, pwc->hOldBitmap);
- DeleteDC(pwc->dib.hDC);
- DeleteObject(pwc->hbmDIB);
- UnmapViewOfFile(pwc->dib.base);
- CloseHandle(pwc->dib.hFileMap);
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-/*
- * Blit memory DC to screen DC
- */
-BOOL wmFlush(PWMC pwc, HDC hDC)
-{
- BOOL bRet = 0;
- DWORD dwErr = 0;
-
-// Now using bEmulateSingleBuffer in the calling function. KeithH
-
-// if(pwc->db_flag){
- bRet = BitBlt(hDC, 0, 0, pwc->width, pwc->height,
- pwc->dib.hDC, 0, 0, SRCCOPY);
-// }
-
- return bRet;
-
-}
-
-//---------------------------------------------------------------------------
-// Support Functions
-//---------------------------------------------------------------------------
-
-static void flush(GLcontext* ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
-/*
- if((Current->rgb_flag &&!(Current->db_flag))
- ||(!Current->rgb_flag))
- {
- wmFlush(Current, Current->hDC);
- }
-*/
- // Only flush if we're not in double-buffer mode. KeithH
- // The demo fractal.c calls glutSwapBuffers() then glFlush()!
- if (Current->bEmulateSingleBuffer) {
- wmFlush(Current, Current->hDC);
- }
-}
-
-
-//---------------------------------------------------------------------------
-
-
-/*
- * Set the color index used to clear the color buffer.
- */
-static void clear_index(GLcontext* ctx, GLuint index)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- Current->clearpixel = index;
-}
-
-
-
-//---------------------------------------------------------------------------
-
-/*
- * Set the color used to clear the color buffer.
- */
-//static void clear_color( GLcontext* ctx, const GLchan color[4] )
-// Changed for Mesa 5.x. KeithH
-static void clear_color(
- GLcontext* ctx,
- const GLfloat color[4])
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLubyte col[4];
- CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
- CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
- CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
- Current->clearpixel = RGB(col[0], col[1], col[2]);
-}
-
-
-//---------------------------------------------------------------------------
-
-
-/*
- * Clear the specified region of the color buffer using the clear color
- * or index as specified by one of the two functions above.
- *
- * This procedure clears either the front and/or the back COLOR buffers.
- * Only the "left" buffer is cleared since we are not stereo.
- * Clearing of the other non-color buffers is left to the swrast.
- * We also only clear the color buffers if the color masks are all 1's.
- * Otherwise, we let swrast do it.
- */
-
-static clear(GLcontext* ctx, GLbitfield mask,
- GLboolean all, GLint x, GLint y, GLint width, GLint height)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- DWORD dwColor;
- WORD wColor;
- BYTE bColor;
- LPDWORD lpdw = (LPDWORD)Current->pbPixels;
- LPWORD lpw = (LPWORD)Current->pbPixels;
- LPBYTE lpb = Current->pbPixels;
- int lines;
- const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
-
- if (all){
- x=y=0;
- width=Current->width;
- height=Current->height;
- }
-
-
- /* sanity check - can't have right(stereo) buffers */
- assert((mask & (DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT)) == 0);
-
- /* clear alpha */
- if ((mask & (DD_FRONT_LEFT_BIT | DD_BACK_RIGHT_BIT)) &&
- ctx->DrawBuffer->UseSoftwareAlphaBuffers &&
- ctx->Color.ColorMask[ACOMP]) {
- _swrast_clear_alpha_buffers( ctx );
- }
-
- if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
- if (mask & DD_BACK_LEFT_BIT) {
- /* Double-buffering - clear back buffer */
- UINT nBypp = Current->cColorBits / 8;
- int i = 0;
- int iSize = 0;
-
- assert(Current->db_flag==GL_TRUE); /* we'd better be double buffer */
- if(nBypp ==1 ){
- iSize = Current->width/4;
- bColor = BGR8(GetRValue(Current->clearpixel),
- GetGValue(Current->clearpixel),
- GetBValue(Current->clearpixel));
- wColor = MAKEWORD(bColor,bColor);
- dwColor = MAKELONG(wColor, wColor);
- }
- if(nBypp == 2){
- iSize = Current->width / 2;
- wColor = BGR16(GetRValue(Current->clearpixel),
- GetGValue(Current->clearpixel),
- GetBValue(Current->clearpixel));
- dwColor = MAKELONG(wColor, wColor);
- }
- else if(nBypp == 4){
- iSize = Current->width;
- dwColor = BGR32(GetRValue(Current->clearpixel),
- GetGValue(Current->clearpixel),
- GetBValue(Current->clearpixel));
- }
-
- /* clear a line */
- while(i < iSize){
- *lpdw = dwColor;
- lpdw++;
- i++;
- }
-
- /* This is the 24bit case */
- if (nBypp == 3) {
- iSize = Current->width *3/4;
- dwColor = BGR24(GetRValue(Current->clearpixel),
- GetGValue(Current->clearpixel),
- GetBValue(Current->clearpixel));
- while(i < iSize){
- *lpdw = dwColor;
- lpb += nBypp;
- lpdw = (LPDWORD)lpb;
- i++;
- }
- }
-
- i = 0;
- if (stereo_flag)
- lines = height /2;
- else
- lines = height;
- /* copy cleared line to other lines in buffer */
- do {
- memcpy(lpb, Current->pbPixels, iSize*4);
- lpb += Current->ScanWidth;
- i++;
- }
- while (i<lines-1);
- mask &= ~DD_BACK_LEFT_BIT;
- } /* double-buffer */
-
- if (mask & DD_FRONT_LEFT_BIT) {
- /* single-buffer */
- HDC DC=DD_GETDC;
- HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel);
- HBRUSH Brush=CreateSolidBrush(Current->clearpixel);
- HPEN Old_Pen=SelectObject(DC,Pen);
- HBRUSH Old_Brush=SelectObject(DC,Brush);
- Rectangle(DC,x,y,x+width,y+height);
- SelectObject(DC,Old_Pen);
- SelectObject(DC,Old_Brush);
- DeleteObject(Pen);
- DeleteObject(Brush);
- DD_RELEASEDC;
- mask &= ~DD_FRONT_LEFT_BIT;
- } /* single-buffer */
- } /* if masks are all 1's */
-
- /* Call swrast if there is anything left to clear (like DEPTH) */
- if (mask)
- _swrast_Clear( ctx, mask, all, x, y, width, height );
-}
-
-
-//---------------------------------------------------------------------------
-
-
-static void enable( GLcontext* ctx, GLenum pname, GLboolean enable )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
-
- if (!Current)
- return;
-
- if (pname == GL_DITHER) {
- if(enable == GL_FALSE){
- Current->dither_flag = GL_FALSE;
- if(Current->cColorBits == 8)
- Current->pixelformat = PF_INDEX8;
- }
- else{
- if (Current->rgb_flag && Current->cColorBits == 8){
- Current->pixelformat = PF_DITHER8;
- Current->dither_flag = GL_TRUE;
- }
- else
- Current->dither_flag = GL_FALSE;
- }
- }
-}
-
-//---------------------------------------------------------------------------
-
-static GLboolean set_draw_buffer( GLcontext* ctx, GLenum mode )
-{
- /* TODO: this could be better */
- if (mode==GL_FRONT_LEFT || mode==GL_BACK_LEFT) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-//---------------------------------------------------------------------------
-
-
-static void set_read_buffer(GLcontext *ctx, GLframebuffer *colorBuffer,
- GLenum buffer )
-{
- /* XXX todo */
- return;
-}
-
-
-//---------------------------------------------------------------------------
-
-
-/* Return characteristics of the output buffer. */
-//static void buffer_size( GLcontext* ctx, GLuint *width, GLuint *height )
-// Altered for Mesa 5.x. KeithH
-static void buffer_size(
- GLframebuffer *buffer,
- GLuint *width,
- GLuint *height)
-{
- // For some reason the context is not passed into this function.
- // Therefore we have to explicitly retrieve it.
- GET_CURRENT_CONTEXT(ctx);
-
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- int New_Size;
- RECT CR;
-
- GetClientRect(Current->Window,&CR);
-
- *width=CR.right;
- *height=CR.bottom;
-
- New_Size=((*width)!=Current->width) || ((*height)!=Current->height);
-
- if (New_Size){
- Current->width=*width;
- Current->height=*height;
- Current->ScanWidth=Current->width;
- if ((Current->ScanWidth%sizeof(long))!=0)
- Current->ScanWidth+=(sizeof(long)-(Current->ScanWidth%sizeof(long)));
-
- if (Current->db_flag){
- if (Current->rgb_flag==GL_TRUE && Current->dither_flag!=GL_TRUE){
- wmDeleteBackingStore(Current);
- wmCreateBackingStore(Current, Current->width, Current->height);
- }
- }
-
- }
-}
-
-
-
-/**********************************************************************/
-/***** Accelerated point, line, polygon rendering *****/
-/**********************************************************************/
-
-/* Accelerated routines are not implemented in 4.0. See OSMesa for ideas. */
-
-static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )
-{
-}
-
-//---------------------------------------------------------------------------
-
-/* Return pointer to accelerated points function */
-extern tnl_points_func choose_points_function( GLcontext* ctx )
-{
- return NULL;
-}
-
-//---------------------------------------------------------------------------
-
-static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0,
- GLuint v1, GLuint pv )
-{
-}
-
-//---------------------------------------------------------------------------
-
-static tnl_line_func choose_line_function( GLcontext* ctx )
-{
-}
-
-
-/**********************************************************************/
-/***** Span-based pixel drawing *****/
-/**********************************************************************/
-
-
-/* Write a horizontal span of 32-bit color-index pixels with a boolean mask. */
-static void write_ci32_span( const GLcontext* ctx,
- GLuint n, GLint x, GLint y,
- const GLuint index[],
- const GLubyte mask[] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLuint i;
- PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i]=index[i];
-}
-
-
-//---------------------------------------------------------------------------
-
-/* Write a horizontal span of 8-bit color-index pixels with a boolean mask. */
-static void write_ci8_span( const GLcontext* ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte index[],
- const GLubyte mask[] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLuint i;
- PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i]=index[i];
-}
-
-
-//---------------------------------------------------------------------------
-
-
-/*
- * Write a horizontal span of pixels with a boolean mask. The current
- * color index is used for all pixels.
- */
-static void write_mono_ci_span(const GLcontext* ctx,
- GLuint n,GLint x,GLint y,
- GLuint colorIndex, const GLubyte mask[])
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLuint i;
- BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i]=colorIndex;
-}
-
-//---------------------------------------------------------------------------
-
-/*
- * To improve the performance of this routine, frob the data into an actual
- * scanline and call bitblt on the complete scan line instead of SetPixel.
- */
-
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4], const GLubyte mask[] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- PWMC pwc = Current;
-
- if (pwc->rgb_flag==GL_TRUE)
- {
- GLuint i;
- HDC DC=DD_GETDC;
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc, y, x + i,
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- wmSetPixel(pwc, y, x + i,
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] );
- }
- DD_RELEASEDC;
- }
- else
- {
- GLuint i;
- BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
- y = FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i] = GetNearestPaletteIndex(Current->hPal,
- RGB(rgba[i][RCOMP],
- rgba[i][GCOMP],
- rgba[i][BCOMP]));
- }
- else {
- for (i=0; i<n; i++)
- Mem[i] = GetNearestPaletteIndex(Current->hPal,
- RGB(rgba[i][RCOMP],
- rgba[i][GCOMP],
- rgba[i][BCOMP]));
- }
- }
-}
-
-//---------------------------------------------------------------------------
-
-/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span( const GLcontext* ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3], const GLubyte mask[] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- PWMC pwc = Current;
-
- if (pwc->rgb_flag==GL_TRUE)
- {
- GLuint i;
- HDC DC=DD_GETDC;
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc, y, x + i,
- rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- wmSetPixel(pwc, y, x + i,
- rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP] );
- }
- DD_RELEASEDC;
- }
- else
- {
- GLuint i;
- BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
- y = FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i] = GetNearestPaletteIndex(Current->hPal,
- RGB(rgb[i][RCOMP],
- rgb[i][GCOMP],
- rgb[i][BCOMP]));
- }
- else {
- for (i=0; i<n; i++)
- Mem[i] = GetNearestPaletteIndex(Current->hPal,
- RGB(rgb[i][RCOMP],
- rgb[i][GCOMP],
- rgb[i][BCOMP]));
- }
- }
-}
-
-//---------------------------------------------------------------------------
-
-/*
- * Write a horizontal span of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_span( const GLcontext* ctx,
- GLuint n, GLint x, GLint y,
- const GLchan color[4], const GLubyte mask[])
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- ULONG pixel = RGB( color[RCOMP], color[GCOMP], color[BCOMP] );
- GLuint i;
- HDC DC=DD_GETDC;
- PWMC pwc = Current;
- assert(Current->rgb_flag==GL_TRUE);
- y=FLIP(y);
- if(Current->rgb_flag==GL_TRUE){
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(DC, y, x+i, pixel);
- }
- DD_RELEASEDC;
-}
-
-
-
-/**********************************************************************/
-/***** Array-based pixel drawing *****/
-/**********************************************************************/
-
-
-/* Write an array of 32-bit index pixels with a boolean mask. */
-static void write_ci32_pixels( const GLcontext* ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLuint index[], const GLubyte mask[] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLuint i;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++) {
- if (mask[i]) {
- BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
- *Mem = index[i];
- }
- }
-}
-
-
-//---------------------------------------------------------------------------
-
-
-/*
- * Write an array of pixels with a boolean mask. The current color
- * index is used for all pixels.
- */
-static void write_mono_ci_pixels( const GLcontext* ctx,
- GLuint n,
- const GLint x[], const GLint y[],
- GLuint colorIndex, const GLubyte mask[] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLuint i;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++) {
- if (mask[i]) {
- BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
- *Mem = colorIndex;
- }
- }
-}
-
-
-//---------------------------------------------------------------------------
-
-
-/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels( const GLcontext* ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4], const GLubyte mask[] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLuint i;
- PWMC pwc = Current;
- HDC DC=DD_GETDC;
- assert(Current->rgb_flag==GL_TRUE);
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc, FLIP(y[i]), x[i],
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
- DD_RELEASEDC;
-}
-
-
-//---------------------------------------------------------------------------
-
-
-/*
- * Write an array of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_pixels( const GLcontext* ctx,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLuint i;
- PWMC pwc = Current;
- HDC DC=DD_GETDC;
- assert(Current->rgb_flag==GL_TRUE);
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc, FLIP(y[i]),x[i],color[RCOMP],
- color[GCOMP], color[BCOMP]);
- DD_RELEASEDC;
-}
-
-/**********************************************************************/
-/***** Read spans/arrays of pixels *****/
-/**********************************************************************/
-
-/* Read a horizontal span of color-index pixels. */
-static void read_ci32_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
- GLuint index[])
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLuint i;
- BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- index[i]=Mem[i];
-}
-
-//---------------------------------------------------------------------------
-
-/* Read an array of color index pixels. */
-static void read_ci32_pixels( const GLcontext* ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLuint indx[], const GLubyte mask[] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLuint i;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++) {
- if (mask[i]) {
- indx[i]=*(Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]);
- }
- }
-}
-
-//---------------------------------------------------------------------------
-
-/* Read a horizontal span of color pixels. */
-static void read_rgba_span( const GLcontext* ctx,
- GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- UINT i;
- COLORREF Color;
- HDC DC=DD_GETDC;
- assert(Current->rgb_flag==GL_TRUE);
- y = Current->height - y - 1;
- for (i=0; i<n; i++) {
- Color=GetPixel(DC,x+i,y);
- rgba[i][RCOMP] = GetRValue(Color);
- rgba[i][GCOMP] = GetGValue(Color);
- rgba[i][BCOMP] = GetBValue(Color);
- rgba[i][ACOMP] = 255;
- }
- DD_RELEASEDC;
-}
-
-//---------------------------------------------------------------------------
-
-/* Read an array of color pixels. */
-static void read_rgba_pixels( const GLcontext* ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4], const GLubyte mask[] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLuint i;
- COLORREF Color;
- HDC DC=DD_GETDC;
- assert(Current->rgb_flag==GL_TRUE);
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLint y2 = Current->height - y[i] - 1;
- Color=GetPixel(DC,x[i],y2);
- rgba[i][RCOMP] = GetRValue(Color);
- rgba[i][GCOMP] = GetGValue(Color);
- rgba[i][BCOMP] = GetBValue(Color);
- rgba[i][ACOMP] = 255;
- }
- }
- DD_RELEASEDC;
-}
-
-//---------------------------------------------------------------------------
-
-static void wmesa_update_state(
- GLcontext *ctx,
- GLuint new_state)
-{
- _swrast_InvalidateState( ctx, new_state );
- _swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
- _tnl_InvalidateState( ctx, new_state );
-}
-
-//---------------------------------------------------------------------------
-
-static void wmesa_viewport(
- GLcontext *ctx,
- GLint x,
- GLint y,
- GLsizei w,
- GLsizei h)
-{
-// ctx->Driver.ResizeBuffersMESA(ctx);
-}
-
-//---------------------------------------------------------------------------
-
-static void wmesa_update_state_first_time(
- GLcontext *ctx,
- GLuint new_state)
-{
- struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- /*
- * XXX these function pointers could be initialized just once during
- * context creation since they don't depend on any state changes.
- * kws - This is true - this function gets called a lot and it
- * would be good to minimize setting all this when not needed.
- */
- // Good idea, so I'll do it. KeithH. :-)
-
- ctx->Driver.GetString = _gldGetStringGeneric;
- ctx->Driver.UpdateState = wmesa_update_state;
- ctx->Driver.DrawBuffer = set_draw_buffer;
- ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
- ctx->Driver.GetBufferSize = buffer_size;
-
- ctx->Driver.Viewport = wmesa_viewport;
-
- ctx->Driver.Accum = _swrast_Accum;
- ctx->Driver.Bitmap = _swrast_Bitmap;
- ctx->Driver.Clear = clear;
-
- ctx->Driver.Flush = flush;
- ctx->Driver.ClearIndex = clear_index;
- ctx->Driver.ClearColor = clear_color;
- ctx->Driver.Enable = enable;
-
- ctx->Driver.CopyPixels = _swrast_CopyPixels;
- ctx->Driver.DrawPixels = _swrast_DrawPixels;
- ctx->Driver.ReadPixels = _swrast_ReadPixels;
-
- ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
- ctx->Driver.TexImage1D = _mesa_store_teximage1d;
- ctx->Driver.TexImage2D = _mesa_store_teximage2d;
- ctx->Driver.TexImage3D = _mesa_store_teximage3d;
- ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
- ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
- ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
- ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
-
- ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
- ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
- ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
- ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
- ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
- ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
- ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
- ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
- ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
-
- // Does not apply for Mesa 5.x
- //ctx->Driver.BaseCompressedTexFormat = _mesa_base_compressed_texformat;
- //ctx->Driver.CompressedTextureSize = _mesa_compressed_texture_size;
- //ctx->Driver.GetCompressedTexImage = _mesa_get_compressed_teximage;
-
- swdd->SetBuffer = set_read_buffer;
-
-
- /* Pixel/span writing functions: */
- swdd->WriteRGBASpan = write_rgba_span;
- swdd->WriteRGBSpan = write_rgb_span;
- swdd->WriteMonoRGBASpan = write_mono_rgba_span;
- swdd->WriteRGBAPixels = write_rgba_pixels;
- swdd->WriteMonoRGBAPixels = write_mono_rgba_pixels;
- swdd->WriteCI32Span = write_ci32_span;
- swdd->WriteCI8Span = write_ci8_span;
- swdd->WriteMonoCISpan = write_mono_ci_span;
- swdd->WriteCI32Pixels = write_ci32_pixels;
- swdd->WriteMonoCIPixels = write_mono_ci_pixels;
-
- swdd->ReadCI32Span = read_ci32_span;
- swdd->ReadRGBASpan = read_rgba_span;
- swdd->ReadCI32Pixels = read_ci32_pixels;
- swdd->ReadRGBAPixels = read_rgba_pixels;
-
-
- tnl->Driver.RunPipeline = _tnl_run_pipeline;
-
- wmesa_update_state(ctx, new_state);
-}
-
-//---------------------------------------------------------------------------
-// Driver interface functions
-//---------------------------------------------------------------------------
-
-BOOL gldCreateDrawable_MesaSW(
- DGL_ctx *pCtx,
- BOOL bPersistantInterface,
- BOOL bPersistantBuffers)
-{
- WMesaContext *c;
- GLboolean true_color_flag;
- GLboolean rgb_flag = GL_TRUE;
- GLboolean db_flag = GL_TRUE;
-
- if (pCtx == NULL)
- return FALSE;
-
- c = (struct wmesa_context * ) calloc(1,sizeof(struct wmesa_context));
- if (!c)
- return FALSE;
-
- pCtx->glPriv = c;
-
- c->hDC = pCtx->hDC;
- c->Window = pCtx->hWnd;
-
- true_color_flag = GetDeviceCaps(pCtx->hDC, BITSPIXEL) > 8;
-
-
-#ifdef DITHER
- if ((true_color_flag==GL_FALSE) && (rgb_flag == GL_TRUE)){
- c->dither_flag = GL_TRUE;
- c->hPalHalfTone = WinGCreateHalftonePalette();
- }
- else
- c->dither_flag = GL_FALSE;
-#else
- c->dither_flag = GL_FALSE;
-#endif
-
-
- if (rgb_flag==GL_FALSE)
- {
- c->rgb_flag = GL_FALSE;
-#if 0
- /* Old WinG stuff???? */
- c->db_flag = db_flag =GL_TRUE; /* WinG requires double buffering */
- printf("Single buffer is not supported in color index mode, ",
- "setting to double buffer.\n");
-#endif
- }
- else
- {
- c->rgb_flag = GL_TRUE;
- }
-
-// db_flag = pCtx->lpPF->pfd.dwFlags & PFD_DOUBLEBUFFER ? GL_TRUE : GL_FALSE;
- db_flag = GL_TRUE; // Force double-buffer
- if (db_flag) {
- c->db_flag = 1;
- /* Double buffered */
- {
- wmCreateBackingStore(c, pCtx->dwWidth, pCtx->dwHeight);
-
- }
- } else {
- /* Single Buffered */
- if (c->rgb_flag)
- c->db_flag = 0;
- }
-
- c->bEmulateSingleBuffer = (pCtx->lpPF->pfd.dwFlags & PFD_DOUBLEBUFFER)
- ? FALSE : TRUE;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldResizeDrawable_MesaSW(
- DGL_ctx *ctx,
- BOOL bDefaultDriver,
- BOOL bPersistantInterface,
- BOOL bPersistantBuffers)
-{
- WMesaContext *c;
-
- if (ctx == NULL)
- return FALSE;
-
- c = ctx->glPriv;
- if (c == NULL)
- return FALSE;
-
- c->hDC = ctx->hDC;
- c->Window = ctx->hWnd;
-// c->width = ctx->dwWidth;
-// c->height = ctx->dwHeight;
-
- if (c->db_flag) {
- wmDeleteBackingStore(c);
- wmCreateBackingStore(c, ctx->dwWidth, ctx->dwHeight);
- }
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldDestroyDrawable_MesaSW(
- DGL_ctx *ctx)
-{
- WMesaContext *c;
-
- if (ctx == NULL)
- return FALSE;
-
- c = ctx->glPriv;
- if (c == NULL)
- return FALSE;
-
- if (c->hPalHalfTone != NULL)
- DeleteObject(c->hPalHalfTone);
-
- if (c->db_flag)
- wmDeleteBackingStore(c);
-
- free(c);
-
- ctx->glPriv = NULL;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldCreatePrivateGlobals_MesaSW(void)
-{
- // Mesa Software driver needs no private globals
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldDestroyPrivateGlobals_MesaSW(void)
-{
- // Mesa Software driver needs no private globals
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldBuildPixelformatList_MesaSW(void)
-{
- // Release any existing pixelformat list
- if (glb.lpPF) {
- free(glb.lpPF);
- }
-
- glb.nPixelFormatCount = 0;
- glb.lpPF = NULL;
-
- glb.lpPF = (DGL_pixelFormat *)calloc(2, sizeof(DGL_pixelFormat));
- if (glb.lpPF == NULL)
- return FALSE;
- // Single-buffered
- memcpy(&glb.lpPF[0], &pfTemplateMesaSW, sizeof(DGL_pixelFormat));
- glb.lpPF[0].pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
- // Double-buffered
- memcpy(&glb.lpPF[1], &pfTemplateMesaSW, sizeof(DGL_pixelFormat));
- glb.nPixelFormatCount = 2;
-
- // Mark list as 'current'
- glb.bPixelformatsDirty = FALSE;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldInitialiseMesa_MesaSW(
- DGL_ctx *gld)
-{
- GLcontext *ctx;
-
- if (gld == NULL)
- return FALSE;
-
- ctx = gld->glCtx;
-
- // Set max texture size to 256
- ctx->Const.MaxTextureLevels = 8;
-
- // Multitexture enable/disable
- ctx->Const.MaxTextureUnits = (glb.bMultitexture) ? MAX_TEXTURE_UNITS : 1;
-
- /* Initialize the software rasterizer and helper modules.*/
-
- // Added this to force max texture diminsion to 256. KeithH
- ctx->Const.MaxTextureLevels = 8;
-
- _mesa_enable_sw_extensions(ctx);
- _mesa_enable_imaging_extensions(ctx);
- _mesa_enable_1_3_extensions(ctx);
-
-// _swrast_CreateContext( ctx );
-// _ac_CreateContext( ctx );
-// _tnl_CreateContext( ctx );
-// _swsetup_CreateContext( ctx );
-
- _swsetup_Wakeup( ctx );
-
- wmesa_update_state_first_time(ctx, ~0);
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldSwapBuffers_MesaSW(
- DGL_ctx *ctx,
- HDC hDC,
- HWND hWnd)
-{
- WMesaContext *c;
-
- if (ctx == NULL)
- return FALSE;
-
- c = ctx->glPriv;
- if (c == NULL)
- return FALSE;
-
- /* If we're swapping the buffer associated with the current context
- * we have to flush any pending rendering commands first.
- */
-
- // Altered to respect bEmulateSingleBuffer. KeithH
-// if (c->db_flag)
- if (!c->bEmulateSingleBuffer)
- wmFlush(c, hDC);
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-PROC gldGetProcAddress_MesaSW(
- LPCSTR a)
-{
- int i;
- PROC proc = NULL;
-
- for (i=0; GLD_extList[i].proc; i++) {
- if (!strcmp(a, GLD_extList[i].name)) {
- proc = GLD_extList[i].proc;
- break;
- }
- }
-
- gldLogPrintf(GLDLOG_INFO, "GetProcAddress: %s (%s)", a, proc ? "OK" : "Failed");
-
- return proc;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldGetDisplayMode_MesaSW(
- DGL_ctx *ctx,
- GLD_displayMode *glddm)
-{
- HDC hdcDesktop;
-
- if (glddm == NULL)
- return FALSE;
-
- //
- // A bit hacky... KeithH
- //
-
- hdcDesktop = GetDC(NULL);
- glddm->Width = GetDeviceCaps(hdcDesktop, HORZRES);
- glddm->Height = GetDeviceCaps(hdcDesktop, VERTRES);
- glddm->BPP = GetDeviceCaps(hdcDesktop, BITSPIXEL);
- glddm->Refresh = 0;
- ReleaseDC(0, hdcDesktop);
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
diff --git a/src/mesa/shader/slang/Include/BaseTypes.h b/src/mesa/shader/slang/Include/BaseTypes.h
deleted file mode 100755
index c5bf8de17fe..00000000000
--- a/src/mesa/shader/slang/Include/BaseTypes.h
+++ /dev/null
@@ -1,133 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#ifndef _BASICTYPES_INCLUDED_
-#define _BASICTYPES_INCLUDED_
-
-//
-// Basic type. Arrays, vectors, etc., are orthogonal to this.
-//
-enum TBasicType {
- EbtVoid,
- EbtFloat,
- EbtInt,
- EbtBool,
- EbtSampler1D,
- EbtSampler2D,
- EbtSampler3D,
- EbtSamplerCube,
- EbtSampler1DShadow,
- EbtSampler2DShadow,
- EbtStruct,
- EbtAddress
-};
-
-__inline bool IsSampler(TBasicType type)
-{
- return type >= EbtSampler1D && type <= EbtSampler2DShadow;
-}
-
-//
-// Qualifiers and built-ins. These are mainly used to see what can be read
-// or written, and by the machine dependent translator to know which registers
-// to allocate variables in. Since built-ins tend to go to different registers
-// than varying or uniform, it makes sense they are peers, not sub-classes.
-//
-enum TQualifier {
- EvqTemporary, // For temporaries (within a function), read/write
- EvqGlobal, // For globals read/write
- EvqConst, // User defined constants and non-output parameters in functions
- EvqAttribute, // Readonly
- EvqVaryingIn, // readonly, fragment shaders only
- EvqVaryingOut, // vertex shaders only read/write
- EvqUniform, // Readonly, vertex and fragment
-
- // pack/unpack input and output
- EvqInput,
- EvqOutput,
-
- // parameters
- EvqIn,
- EvqOut,
- EvqInOut,
- EvqConstReadOnly,
-
- // built-ins written by vertex shader
- EvqPosition,
- EvqPointSize,
- EvqClipVertex,
-
- // built-ins read by fragment shader
- EvqFace,
- EvqFragCoord,
-
- // built-ins written by fragment shader
- EvqFragColor,
- EvqFragDepth,
-
- // end of list
- EvqLast
-};
-
-//
-// This is just for debug print out, carried along with the definitions above.
-//
-__inline const char* getQualifierString(TQualifier q)
-{
- switch (q) {
- case EvqTemporary: return "Temporary"; break;
- case EvqGlobal: return "Global"; break;
- case EvqConst: return "const"; break;
- case EvqConstReadOnly: return "const"; break;
- case EvqAttribute: return "attribute"; break;
- case EvqVaryingIn: return "varying"; break;
- case EvqVaryingOut: return "varying"; break;
- case EvqUniform: return "uniform"; break;
- case EvqIn: return "in"; break;
- case EvqOut: return "out"; break;
- case EvqInOut: return "inout"; break;
- case EvqInput: return "input"; break;
- case EvqOutput: return "output"; break;
- case EvqPosition: return "Position"; break;
- case EvqPointSize: return "PointSize"; break;
- case EvqClipVertex: return "ClipVertex"; break;
- case EvqFace: return "Face"; break;
- case EvqFragCoord: return "FragCoord"; break;
- case EvqFragColor: return "FragColor"; break;
- case EvqFragDepth: return "FragDepth"; break;
- default: return "unknown qualifier";
- }
-}
-
-#endif // _BASICTYPES_INCLUDED_
diff --git a/src/mesa/shader/slang/Include/Common.h b/src/mesa/shader/slang/Include/Common.h
deleted file mode 100755
index 4a9c0d34a74..00000000000
--- a/src/mesa/shader/slang/Include/Common.h
+++ /dev/null
@@ -1,288 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#ifndef _COMMON_INCLUDED_
-#define _COMMON_INCLUDED_
-
-#ifdef _WIN32
- #include <basetsd.h>
-#elif defined (solaris)
- #include <sys/int_types.h>
- #define UINT_PTR uintptr_t
-#else
- #include <stdint.h>
- #define UINT_PTR uintptr_t
-#endif
-
-/* windows only pragma */
-#ifdef _MSC_VER
- #pragma warning(disable : 4786) // Don't warn about too long identifiers
- #pragma warning(disable : 4514) // unused inline method
- #pragma warning(disable : 4201) // nameless union
-#endif
-
-//
-// Doing the push and pop below for warnings does not leave the warning state
-// the way it was. This seems like a defect in the compiler. We would like
-// to do this, but since it does not work correctly right now, it is turned
-// off.
-//
-//??#pragma warning(push, 3)
-
- #include <set>
- #include <vector>
- #include <map>
- #include <list>
- #include <string>
- #include <stdio.h>
-
-//??#pragma warning(pop)
-
-typedef int TSourceLoc;
-
-#include <assert.h>
-#include "PoolAlloc.h"
-
-//
-// Put POOL_ALLOCATOR_NEW_DELETE in base classes to make them use this scheme.
-//
-#define POOL_ALLOCATOR_NEW_DELETE(A) \
- void* operator new(size_t s) { return (A).allocate(s); } \
- void* operator new(size_t, void *_Where) { return (_Where); } \
- void operator delete(void*) { } \
- void operator delete(void *, void *) { } \
- void* operator new[](size_t s) { return (A).allocate(s); } \
- void* operator new[](size_t, void *_Where) { return (_Where); } \
- void operator delete[](void*) { } \
- void operator delete[](void *, void *) { }
-
-#ifdef _M_AMD64
-//
-// The current version of STL that comes with the PSDK (as required for the AMD64 compiler)
-// has a very old version of the STL which is very out of date. As a result, various additions needed
-// making to it to get the compilers compiling!
-//
-
-//
-// A new version of the Map template class - the operator[] now returns the correct type reference
-//
-template <class _K, class _Ty, class _Pr = std::less<_K>, class _A = std::allocator<_Ty> >
-class TBaseMap : public std::map <_K, _Ty, _Pr, _A >
-{
-public :
- _Ty& operator[] (const _K& _Kv)
- {
- iterator _P = insert(value_type(_Kv, _Ty())).first;
- return ((*_P).second);
- }
-
- explicit TBaseMap(const _Pr& _Pred = _Pr(), const _A& _Al = _A())
- : std::map<_K, _Ty, _Pr, _A >(_Pred, _Al) {};
-
-
-};
-
-//
-// A new version of the List template class - the begin function now checks for NULL to eliminate access violations
-//
-template <class _Ty, class _A = std::allocator<_Ty> >
-class TBaseList : public std::list <_Ty, _A >
-{
-public :
- iterator begin()
- {
- return (iterator(_Head == 0 ? 0 : _Acc::_Next(_Head)));
- }
-
- const_iterator begin() const
- {
- return (const_iterator(_Head == 0 ? 0 : _Acc::_Next(_Head)));
- }
-
- //
- // These are required - apparently!
- //
- explicit TBaseList(const _A& _Al = _A())
- : std::list<_Ty, _A >(_Al) {};
- explicit TBaseList(size_type _N, const _Ty& _V = _Ty(), const _A& _Al = _A())
- : std::list<_Ty, _A >(N, _V, _Al) {};
-
-};
-
-//
-// A new version of the set class - this defines the required insert method
-//
-template<class _K, class _Pr = std::less<_K>, class _A = std::allocator<_K> >
-class TBaseSet : public std::set <_K, _Pr, _A>
-{
-public :
-
- //
- // This method wasn't defined
- //
- template<class _Iter>
- void insert(_Iter _First, _Iter _Last)
- { // insert [_First, _Last)
- for (; _First != _Last; ++_First)
- this->insert(*_First);
- }
-
- //
- // These methods were not resolved if I declared the previous method??
- //
- _Pairib insert(const value_type& _X)
- {
- _Imp::_Pairib _Ans = _Tr.insert(_X);
- return (_Pairib(_Ans.first, _Ans.second));
- }
-
- iterator insert(iterator _P, const value_type& _X)
- {
- return (_Tr.insert((_Imp::iterator&)_P, _X));
- }
-
- void insert(_It _F, _It _L)
- {
- for (; _F != _L; ++_F)
- _Tr.insert(*_F);
- }
-
-};
-
-#else
-
-#define TBaseMap std::map
-#define TBaseList std::list
-#define TBaseSet std::set
-
-#endif //_M_AMD64
-
-//
-// Pool version of string.
-//
-typedef pool_allocator<char> TStringAllocator;
-typedef std::basic_string <char, std::char_traits<char>, TStringAllocator > TString;
-inline TString* NewPoolTString(const char* s)
-{
- void* memory = GlobalPoolAllocator.allocate(sizeof(TString));
- return new(memory) TString(s);
-}
-
-//
-// Pool allocator versions of vectors, lists, and maps
-//
-template <class T> class TVector : public std::vector<T, pool_allocator<T> > {
-public:
- typedef typename std::vector<T, pool_allocator<T> >::size_type size_type;
- TVector() : std::vector<T, pool_allocator<T> >() {}
- TVector(const pool_allocator<T>& a) : std::vector<T, pool_allocator<T> >(a) {}
- TVector(size_type i): std::vector<T, pool_allocator<T> >(i) {}
-};
-
-template <class T> class TList : public TBaseList <T, pool_allocator<T> > {
-public:
- typedef typename TBaseList<T, pool_allocator<T> >::size_type size_type;
- TList() : TBaseList<T, pool_allocator<T> >() {}
- TList(const pool_allocator<T>& a) : TBaseList<T, pool_allocator<T> >(a) {}
- TList(size_type i): TBaseList<T, pool_allocator<T> >(i) {}
-};
-
-// This is called TStlSet, because TSet is taken by an existing compiler class.
-template <class T, class CMP> class TStlSet : public std::set<T, CMP, pool_allocator<T> > {
- // No pool allocator versions of constructors in std::set.
-};
-
-
-template <class K, class D, class CMP = std::less<K> > class TMap :
- public TBaseMap<K, D, CMP, pool_allocator<std::pair<K, D> > > {
-public:
- typedef pool_allocator<std::pair <K, D> > tAllocator;
-
- TMap() : TBaseMap<K, D, CMP, tAllocator >() {}
-/*
- TMap(const tAllocator& a) : TBaseMap<K, D, CMP, tAllocator >(key_compare(), a) {}
-*/
- TMap(const tAllocator& a) : TBaseMap<K, D, CMP, tAllocator >() {}
-};
-
-//
-// Persistent string memory. Should only be used for strings that survive
-// across compiles/links.
-//
-typedef std::basic_string<char> TPersistString;
-
-//
-// templatized min and max functions.
-//
-template <class T> T Min(const T a, const T b) { return a < b ? a : b; }
-template <class T> T Max(const T a, const T b) { return a > b ? a : b; }
-
-//
-// Create a TString object from an integer.
-//
-inline const TString String(const int i, const int base = 10)
-{
- char text[16]; // 32 bit ints are at most 10 digits in base 10
-
- #ifdef _WIN32
- itoa(i, text, base);
- #else
- // we assume base 10 for all cases
- sprintf(text, "%d", i);
- #endif
-
- return text;
-}
-
-const unsigned int SourceLocLineMask = 0xffff;
-const unsigned int SourceLocStringShift = 16;
-
-__inline TPersistString FormatSourceLoc(const TSourceLoc loc)
-{
- char locText[64];
-
- int string = loc >> SourceLocStringShift;
- int line = loc & SourceLocLineMask;
-
- if (line)
- sprintf(locText, "%d:%d", string, line);
- else
- sprintf(locText, "%d:? ", string);
-
- return TPersistString(locText);
-}
-typedef TMap<TString, TString> TPragmaTable;
-typedef TMap<TString, TString>::tAllocator TPragmaTableAllocator;
-
-#endif // _COMMON_INCLUDED_
diff --git a/src/mesa/shader/slang/Include/ConstantUnion.h b/src/mesa/shader/slang/Include/ConstantUnion.h
deleted file mode 100755
index a60ae114f68..00000000000
--- a/src/mesa/shader/slang/Include/ConstantUnion.h
+++ /dev/null
@@ -1,50 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#ifndef _CONSTANT_UNION_INCLUDED_
-#define _CONSTANT_UNION_INCLUDED_
-
-
-class constUnion {
-public:
-
- POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
- union {
- int iConst; // used for ivec
- bool bConst; // used for bvec
- float fConst; // used for vec, mat
- } ;
-};
-
-#endif // _CONSTANT_UNION_INCLUDED_
diff --git a/src/mesa/shader/slang/Include/InfoSink.h b/src/mesa/shader/slang/Include/InfoSink.h
deleted file mode 100755
index 14d44a34adc..00000000000
--- a/src/mesa/shader/slang/Include/InfoSink.h
+++ /dev/null
@@ -1,135 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#ifndef _INFOSINK_INCLUDED_
-#define _INFOSINK_INCLUDED_
-
-#include "../Include/Common.h"
-#include <math.h>
-
-//
-// TPrefixType is used to centralize how info log messages start.
-// See below.
-//
-enum TPrefixType {
- EPrefixNone,
- EPrefixWarning,
- EPrefixError,
- EPrefixInternalError,
- EPrefixUnimplemented
-};
-
-enum TOutputStream {
- ENull = 0,
- EDebugger = 0x01,
- EStdOut = 0x02,
- EString = 0x04
-};
-//
-// Encapsulate info logs for all objects that have them.
-//
-// The methods are a general set of tools for getting a variety of
-// messages and types inserted into the log.
-//
-class TInfoSinkBase {
-public:
- TInfoSinkBase() : outputStream(4) {}
- void erase() { sink.erase(); }
- TInfoSinkBase& operator<<(const TPersistString& t) { append(t); return *this; }
- TInfoSinkBase& operator<<(char c) { append(1, c); return *this; }
- TInfoSinkBase& operator<<(const char* s) { append(s); return *this; }
- TInfoSinkBase& operator<<(int n) { append(String(n)); return *this; }
- TInfoSinkBase& operator<<(const unsigned int n) { append(String(n)); return *this; }
- TInfoSinkBase& operator<<(float n) { char buf[40];
- sprintf(buf, (fabs(n) > 1e-8 && fabs(n) < 1e8) || n == 0.0f ?
- "%f" : "%g", n);
- append(buf);
- return *this; }
- TInfoSinkBase& operator+(const TPersistString& t) { append(t); return *this; }
- TInfoSinkBase& operator+(const TString& t) { append(t); return *this; }
- TInfoSinkBase& operator<<(const TString& t) { append(t); return *this; }
- TInfoSinkBase& operator+(const char* s) { append(s); return *this; }
- const char* c_str() const { return sink.c_str(); }
- void prefix(TPrefixType message) {
- switch(message) {
- case EPrefixNone: break;
- case EPrefixWarning: append("WARNING: "); break;
- case EPrefixError: append("ERROR: "); break;
- case EPrefixInternalError: append("INTERNAL ERROR: "); break;
- case EPrefixUnimplemented: append("UNIMPLEMENTED: "); break;
- default: append("UNKOWN ERROR: "); break;
- }
- }
- void location(TSourceLoc loc) {
- append(FormatSourceLoc(loc).c_str());
- append(": ");
- }
- void message(TPrefixType message, const char* s) {
- prefix(message);
- append(s);
- append("\n");
- }
- void message(TPrefixType message, const char* s, TSourceLoc loc) {
- prefix(message);
- location(loc);
- append(s);
- append("\n");
- }
-
- void setOutputStream(int output = 4)
- {
- outputStream = output;
- }
-
-protected:
- void append(const char *s);
-
- void append(int count, char c);
- void append(const TPersistString& t);
- void append(const TString& t);
-
- void checkMem(size_t growth) { if (sink.capacity() < sink.size() + growth + 2)
- sink.reserve(sink.capacity() + sink.capacity() / 2); }
- void appendToStream(const char* s);
- TPersistString sink;
- int outputStream;
-};
-
-class TInfoSink {
-public:
- TInfoSinkBase info;
- TInfoSinkBase debug;
-};
-
-#endif // _INFOSINK_INCLUDED_
diff --git a/src/mesa/shader/slang/Include/InitializeGlobals.h b/src/mesa/shader/slang/Include/InitializeGlobals.h
deleted file mode 100755
index 3d9a42a2b5f..00000000000
--- a/src/mesa/shader/slang/Include/InitializeGlobals.h
+++ /dev/null
@@ -1,43 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#ifndef __INITIALIZE_GLOBALS_INCLUDED_
-#define __INITIALIZE_GLOBALS_INCLUDED_
-
-void InitializeGlobalPools();
-void FreeGlobalPools();
-bool InitializePoolIndex();
-void FreePoolIndex();
-
-#endif // __INITIALIZE_GLOBALS_INCLUDED_
diff --git a/src/mesa/shader/slang/Include/InitializeParseContext.h b/src/mesa/shader/slang/Include/InitializeParseContext.h
deleted file mode 100755
index 7d565b31321..00000000000
--- a/src/mesa/shader/slang/Include/InitializeParseContext.h
+++ /dev/null
@@ -1,44 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#ifndef __INITIALIZE_PARSE_CONTEXT_INCLUDED_
-#define __INITIALIZE_PARSE_CONTEXT_INCLUDED_
-#include "osinclude.h"
-
-bool InitializeParseContextIndex();
-bool InitializeGlobalParseContext();
-bool FreeParseContext();
-bool FreeParseContextIndex();
-
-#endif // __INITIALIZE_PARSE_CONTEXT_INCLUDED_
diff --git a/src/mesa/shader/slang/Include/PoolAlloc.h b/src/mesa/shader/slang/Include/PoolAlloc.h
deleted file mode 100755
index e224d3b8676..00000000000
--- a/src/mesa/shader/slang/Include/PoolAlloc.h
+++ /dev/null
@@ -1,346 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#ifndef _POOLALLOC_INCLUDED_
-#define _POOLALLOC_INCLUDED_
-
-#ifdef _DEBUG
-# define GUARD_BLOCKS // define to enable guard block sanity checking
-#endif
-
-//
-// This header defines an allocator that can be used to efficiently
-// allocate a large number of small requests for heap memory, with the
-// intention that they are not individually deallocated, but rather
-// collectively deallocated at one time.
-//
-// This simultaneously
-//
-// * Makes each individual allocation much more efficient; the
-// typical allocation is trivial.
-// * Completely avoids the cost of doing individual deallocation.
-// * Saves the trouble of tracking down and plugging a large class of leaks.
-//
-// Individual classes can use this allocator by supplying their own
-// new and delete methods.
-//
-// STL containers can use this allocator by using the pool_allocator
-// class as the allocator (second) template argument.
-//
-
-#include <stddef.h>
-#include <vector>
-
-// If we are using guard blocks, we must track each indivual
-// allocation. If we aren't using guard blocks, these
-// never get instantiated, so won't have any impact.
-//
-
-class TAllocation {
-public:
- TAllocation(size_t size, unsigned char* mem, TAllocation* prev = 0) :
- size(size), mem(mem), prevAlloc(prev) {
- // Allocations are bracketed:
- // [allocationHeader][initialGuardBlock][userData][finalGuardBlock]
- // This would be cleaner with if (guardBlockSize)..., but that
- // makes the compiler print warnings about 0 length memsets,
- // even with the if() protecting them.
-# ifdef GUARD_BLOCKS
- memset(preGuard(), guardBlockBeginVal, guardBlockSize);
- memset(data(), userDataFill, size);
- memset(postGuard(), guardBlockEndVal, guardBlockSize);
-# endif
- }
-
- void check() const {
- checkGuardBlock(preGuard(), guardBlockBeginVal, "before");
- checkGuardBlock(postGuard(), guardBlockEndVal, "after");
- }
-
- void checkAllocList() const;
-
- // Return total size needed to accomodate user buffer of 'size',
- // plus our tracking data.
- inline static size_t allocationSize(size_t size) {
- return size + 2 * guardBlockSize + headerSize();
- }
-
- // Offset from surrounding buffer to get to user data buffer.
- inline static unsigned char* offsetAllocation(unsigned char* m) {
- return m + guardBlockSize + headerSize();
- }
-
-private:
- void checkGuardBlock(unsigned char* blockMem, unsigned char val, char* locText) const;
-
- // Find offsets to pre and post guard blocks, and user data buffer
- unsigned char* preGuard() const { return mem + headerSize(); }
- unsigned char* data() const { return preGuard() + guardBlockSize; }
- unsigned char* postGuard() const { return data() + size; }
-
- size_t size; // size of the user data area
- unsigned char* mem; // beginning of our allocation (pts to header)
- TAllocation* prevAlloc; // prior allocation in the chain
-
- // Support MSVC++ 6.0
- const static unsigned char guardBlockBeginVal;
- const static unsigned char guardBlockEndVal;
- const static unsigned char userDataFill;
-
-# ifdef GUARD_BLOCKS
- const static size_t guardBlockSize;
- inline static size_t headerSize() { return sizeof(TAllocation); }
-# else
- const static size_t guardBlockSize;
- inline static size_t headerSize() { return 0; }
-# endif
-};
-
-//
-// There are several stacks. One is to track the pushing and popping
-// of the user, and not yet implemented. The others are simply a
-// repositories of free pages or used pages.
-//
-// Page stacks are linked together with a simple header at the beginning
-// of each allocation obtained from the underlying OS. Multi-page allocations
-// are returned to the OS. Individual page allocations are kept for future
-// re-use.
-//
-// The "page size" used is not, nor must it match, the underlying OS
-// page size. But, having it be about that size or equal to a set of
-// pages is likely most optimal.
-//
-class TPoolAllocator {
-public:
- TPoolAllocator(bool global = false, int growthIncrement = 8*1024, int allocationAlignment = 16);
-
- //
- // Don't call the destructor just to free up the memory, call pop()
- //
- ~TPoolAllocator();
-
- //
- // Call push() to establish a new place to pop memory too. Does not
- // have to be called to get things started.
- //
- void push();
-
- //
- // Call pop() to free all memory allocated since the last call to push(),
- // or if no last call to push, frees all memory since first allocation.
- //
- void pop();
-
- //
- // Call popAll() to free all memory allocated.
- //
- void popAll();
-
- //
- // Call allocate() to actually acquire memory. Returns 0 if no memory
- // available, otherwise a properly aligned pointer to 'numBytes' of memory.
- //
- void* allocate(size_t numBytes);
-
- //
- // There is no deallocate. The point of this class is that
- // deallocation can be skipped by the user of it, as the model
- // of use is to simultaneously deallocate everything at once
- // by calling pop(), and to not have to solve memory leak problems.
- //
-
-protected:
- friend struct tHeader;
-
- struct tHeader {
- tHeader(tHeader* nextPage, size_t pageCount) :
-#ifdef GUARD_BLOCKS
- lastAllocation(0),
-#endif
- nextPage(nextPage), pageCount(pageCount) { }
-
- ~tHeader() {
-#ifdef GUARD_BLOCKS
- if (lastAllocation)
- lastAllocation->checkAllocList();
-#endif
- }
-
- tHeader* nextPage;
- size_t pageCount;
-#ifdef GUARD_BLOCKS
- TAllocation* lastAllocation;
-#endif
- };
-
- struct tAllocState {
- size_t offset;
- tHeader* page;
- };
- typedef std::vector<tAllocState> tAllocStack;
-
- // Track allocations if and only if we're using guard blocks
- void* initializeAllocation(tHeader* block, unsigned char* memory, size_t numBytes) {
-# ifdef GUARD_BLOCKS
- new(memory) TAllocation(numBytes, memory, block->lastAllocation);
- block->lastAllocation = reinterpret_cast<TAllocation*>(memory);
-# endif
-
- // This is optimized entirely away if GUARD_BLOCKS is not defined.
- return TAllocation::offsetAllocation(memory);
- }
-
- bool global; // should be true if this object is globally scoped
- size_t pageSize; // granularity of allocation from the OS
- size_t alignment; // all returned allocations will be aligned at
- // this granularity, which will be a power of 2
- size_t alignmentMask;
- size_t headerSkip; // amount of memory to skip to make room for the
- // header (basically, size of header, rounded
- // up to make it aligned
- size_t currentPageOffset; // next offset in top of inUseList to allocate from
- tHeader* freeList; // list of popped memory
- tHeader* inUseList; // list of all memory currently being used
- tAllocStack stack; // stack of where to allocate from, to partition pool
-
- int numCalls; // just an interesting statistic
- size_t totalBytes; // just an interesting statistic
-private:
- TPoolAllocator& operator=(const TPoolAllocator&); // dont allow assignment operator
- TPoolAllocator(const TPoolAllocator&); // dont allow default copy constructor
-};
-
-
-//
-// There could potentially be many pools with pops happening at
-// different times. But a simple use is to have a global pop
-// with everyone using the same global allocator.
-//
-typedef TPoolAllocator* PoolAllocatorPointer;
-extern TPoolAllocator& GetGlobalPoolAllocator();
-#define GlobalPoolAllocator GetGlobalPoolAllocator()
-struct TThreadGlobalPools
-{
- TPoolAllocator* globalPoolAllocator;
-};
-
-//
-// This STL compatible allocator is intended to be used as the allocator
-// parameter to templatized STL containers, like vector and map.
-//
-// It will use the pools for allocation, and not
-// do any deallocation, but will still do destruction.
-//
-template<class T>
-class pool_allocator {
-public:
- typedef size_t size_type;
- typedef ptrdiff_t difference_type;
- typedef T *pointer;
- typedef const T *const_pointer;
- typedef T& reference;
- typedef const T& const_reference;
- typedef T value_type;
- template<class Other>
- struct rebind {
- typedef pool_allocator<Other> other;
- };
- pointer address(reference x) const { return &x; }
- const_pointer address(const_reference x) const { return &x; }
-
-#ifdef USING_SGI_STL
- pool_allocator() { }
-#else
- pool_allocator() : allocator(GlobalPoolAllocator) { }
- pool_allocator(TPoolAllocator& a) : allocator(a) { }
- pool_allocator(const pool_allocator<T>& p) : allocator(p.allocator) { }
-#endif
-
-#if defined(_MSC_VER) && _MSC_VER >= 1300
- template<class Other>
-#ifdef USING_SGI_STL
- pool_allocator(const pool_allocator<Other>& p) /*: allocator(p.getAllocator())*/ { }
-#else
- pool_allocator(const pool_allocator<Other>& p) : allocator(p.getAllocator()) { }
-#endif
-#endif
-
-#ifndef _WIN32
- template<class Other>
- pool_allocator(const pool_allocator<Other>& p) : allocator(p.getAllocator()) { }
-#endif
-
-#ifdef USING_SGI_STL
- static pointer allocate(size_type n) {
- return reinterpret_cast<pointer>(getAllocator().allocate(n)); }
- pointer allocate(size_type n, const void*) {
- return reinterpret_cast<pointer>(getAllocator().allocate(n)); }
-
- static void deallocate(void*, size_type) { }
- static void deallocate(pointer, size_type) { }
-#else
- pointer allocate(size_type n) {
- return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T))); }
- pointer allocate(size_type n, const void*) {
- return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T))); }
-
- void deallocate(void*, size_type) { }
- void deallocate(pointer, size_type) { }
-#endif
-
- pointer _Charalloc(size_t n) {
- return reinterpret_cast<pointer>(getAllocator().allocate(n)); }
-
- void construct(pointer p, const T& val) { new ((void *)p) T(val); }
- void destroy(pointer p) { p->T::~T(); }
-
- bool operator==(const pool_allocator& rhs) const { return &getAllocator() == &rhs.getAllocator(); }
- bool operator!=(const pool_allocator& rhs) const { return &getAllocator() != &rhs.getAllocator(); }
-
- size_type max_size() const { return static_cast<size_type>(-1) / sizeof(T); }
- size_type max_size(int size) const { return static_cast<size_type>(-1) / size; }
-
-#ifdef USING_SGI_STL
- //void setAllocator(TPoolAllocator* a) { allocator = a; }
- static TPoolAllocator& getAllocator() { return GlobalPoolAllocator; }
-#else
- void setAllocator(TPoolAllocator* a) { allocator = *a; }
- TPoolAllocator& getAllocator() const { return allocator; }
-
-protected:
- TPoolAllocator& allocator;
-#endif
-};
-
-#endif // _POOLALLOC_INCLUDED_
diff --git a/src/mesa/shader/slang/Include/ResourceLimits.h b/src/mesa/shader/slang/Include/ResourceLimits.h
deleted file mode 100755
index ef24244c288..00000000000
--- a/src/mesa/shader/slang/Include/ResourceLimits.h
+++ /dev/null
@@ -1,61 +0,0 @@
-/*
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-*/
-
-#ifndef _RESOURCE_LIMITS_INCLUDED_
-#define _RESOURCE_LIMITS_INCLUDED_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct TBuiltInResource_ {
- int maxLights;
- int maxClipPlanes;
- int maxTextureUnits;
- int maxTextureCoords;
- int maxVertexAttribs;
- int maxVertexUniformComponents;
- int maxVaryingFloats;
- int maxVertexTextureImageUnits;
- int maxCombinedTextureImageUnits;
- int maxTextureImageUnits;
- int maxFragmentUniformComponents;
- int maxDrawBuffers;
-} TBuiltInResource;
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _RESOURCE_LIMITS_INCLUDED_ */
diff --git a/src/mesa/shader/slang/Include/ShHandle.h b/src/mesa/shader/slang/Include/ShHandle.h
deleted file mode 100755
index 82c0314f348..00000000000
--- a/src/mesa/shader/slang/Include/ShHandle.h
+++ /dev/null
@@ -1,177 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#ifndef _SHHANDLE_INCLUDED_
-#define _SHHANDLE_INCLUDED_
-
-//
-// Machine independent part of the compiler private objects
-// sent as ShHandle to the driver.
-//
-// This should not be included by driver code.
-//
-
-#define SH_EXPORTING
-#include "../Public/ShaderLangExt.h"
-#include "InfoSink.h"
-
-class TCompiler;
-class TLinker;
-class TUniformMap;
-namespace Lf {
- class TBindingList;
- class TLinker;
- class TLibrary;
-}
-
-//
-// The base class used to back handles returned to the driver.
-//
-class TShHandleBase {
-public:
- TShHandleBase() { }
- virtual ~TShHandleBase() { }
- virtual TCompiler* getAsCompiler() { return 0; }
- virtual TLinker* getAsLinker() { return 0; }
- virtual Lf::TLinker* getAsNewLinker() { return 0; }
- virtual TUniformMap* getAsUniformMap() { return 0; }
- virtual Lf::TBindingList* getAsBindingList() { return 0; }
- virtual Lf::TLibrary* getAsLibrary() { return 0; }
-};
-//
-// The base class for the machine dependent linker to derive from
-// for managing where uniforms live.
-//
-class TUniformMap : public TShHandleBase {
-public:
- TUniformMap() { }
- virtual ~TUniformMap() { }
- virtual TUniformMap* getAsUniformMap() { return this; }
- virtual int getLocation(const char* name) = 0;
- virtual TInfoSink& getInfoSink() { return infoSink; }
- TInfoSink infoSink;
-};
-
-class TIntermNode;
-
-//
-// The base class for the machine dependent compiler to derive from
-// for managing object code from the compile.
-//
-class TCompiler : public TShHandleBase {
-public:
- TCompiler(EShLanguage l, TInfoSink& sink) : infoSink(sink) , language(l), haveValidObjectCode(false) { }
- virtual ~TCompiler() { }
- EShLanguage getLanguage() { return language; }
- virtual TInfoSink& getInfoSink() { return infoSink; }
-
- virtual bool compile(TIntermNode* root) = 0;
-
- virtual TCompiler* getAsCompiler() { return this; }
- virtual bool linkable() { return haveValidObjectCode; }
-
- TInfoSink& infoSink;
-protected:
- EShLanguage language;
- bool haveValidObjectCode;
-};
-
-//
-// Link operations are base on a list of compile results...
-//
-typedef TVector<TCompiler*> TCompilerList;
-typedef TVector<TShHandleBase*> THandleList;
-
-//
-// The base class for the machine dependent linker to derive from
-// to manage the resulting executable.
-//
-
-class TLinker : public TShHandleBase {
-public:
- TLinker(EShExecutable e, TInfoSink& iSink) :
- infoSink(iSink),
- executable(e),
- haveReturnableObjectCode(false),
- appAttributeBindings(0),
- fixedAttributeBindings(0),
- excludedAttributes(0),
- excludedCount(0),
- uniformBindings(0) { }
- virtual TLinker* getAsLinker() { return this; }
- virtual ~TLinker() { }
- virtual bool link(TCompilerList&, TUniformMap*) = 0;
- virtual bool link(THandleList&) { return false; }
- virtual void setAppAttributeBindings(const ShBindingTable* t) { appAttributeBindings = t; }
- virtual void setFixedAttributeBindings(const ShBindingTable* t) { fixedAttributeBindings = t; }
- virtual void getAttributeBindings(ShBindingTable const **t) const = 0;
- virtual void setExcludedAttributes(const int* attributes, int count) { excludedAttributes = attributes; excludedCount = count; }
- virtual ShBindingTable* getUniformBindings() const { return uniformBindings; }
- virtual const void* getObjectCode() const { return 0; } // a real compiler would be returning object code here
- virtual TInfoSink& getInfoSink() { return infoSink; }
- TInfoSink& infoSink;
-protected:
- EShExecutable executable;
- bool haveReturnableObjectCode; // true when objectCode is acceptable to send to driver
-
- const ShBindingTable* appAttributeBindings;
- const ShBindingTable* fixedAttributeBindings;
- const int* excludedAttributes;
- int excludedCount;
- ShBindingTable* uniformBindings; // created by the linker
-};
-
-//
-// This is the interface between the machine independent code
-// and the machine dependent code.
-//
-// The machine dependent code should derive from the classes
-// above. Then Construct*() and Delete*() will create and
-// destroy the machine dependent objects, which contain the
-// above machine independent information.
-//
-TCompiler* ConstructCompiler(EShLanguage, int);
-
-TShHandleBase* ConstructLinker(EShExecutable, int);
-TShHandleBase* ConstructBindings();
-TShHandleBase* ConstructLibrary();
-void DeleteLinker(TShHandleBase*);
-
-TUniformMap* ConstructUniformMap();
-void DeleteCompiler(TCompiler*);
-
-void DeleteUniformMap(TUniformMap*);
-void freeTargetDependentData(void*);
-
-#endif // _SHHANDLE_INCLUDED_
diff --git a/src/mesa/shader/slang/Include/Types.h b/src/mesa/shader/slang/Include/Types.h
deleted file mode 100755
index 9415879afe3..00000000000
--- a/src/mesa/shader/slang/Include/Types.h
+++ /dev/null
@@ -1,297 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#ifndef _TYPES_INCLUDED
-#define _TYPES_INCLUDED
-
-#include "../Include/Common.h"
-#include "../Include/BaseTypes.h"
-
-//
-// Need to have association of line numbers to types in a list for building structs.
-//
-class TType;
-struct TTypeLine {
- TType* type;
- int line;
-};
-typedef TVector<TTypeLine> TTypeList;
-
-inline TTypeList* NewPoolTTypeList()
-{
- void* memory = GlobalPoolAllocator.allocate(sizeof(TTypeList));
- return new(memory) TTypeList;
-}
-
-//
-// This is a workaround for a problem with the yacc stack, It can't have
-// types that the compiler thinks non-trivial constructors. It should
-// just be used while recognizing the grammar, not anything else. Pointers
-// could be used, but also trying to avoid lots of memory management overhead.
-//
-// Not as bad as it looks, there is no actual assumption that the fields
-// match up or are name the same or anything like that.
-//
-class TPublicType {
-public:
- TBasicType type;
- TQualifier qualifier;
- int size; // size of vector or matrix, not size of array
- bool matrix;
- bool array;
- TType* userDef;
- int line;
-};
-
-typedef std::map<TTypeList*, TTypeList*> TStructureMap;
-typedef std::map<TTypeList*, TTypeList*>::iterator TStructureMapIterator;
-//
-// Base class for things that have a type.
-//
-class TType {
-public:
- POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
- explicit TType(TBasicType t, TQualifier q = EvqTemporary, int s = 1, bool m = false, bool a = false) :
- type(t), qualifier(q), size(s), matrix(m), array(a), arraySize(0), structure(0),
- structureSize(0), maxArraySize(0), arrayInformationType(0), fieldName(0), typeName(0), mangled(0)
- { }
- explicit TType(TPublicType p) :
- type(p.type), qualifier(p.qualifier), size(p.size), matrix(p.matrix), array(p.array), arraySize(0),
- structure(0), structureSize(0), maxArraySize(0), arrayInformationType(0), fieldName(0), typeName(0), mangled(0)
- {
- if (p.userDef) {
- structure = p.userDef->getStruct();
- structureSize = setStructSize(p.userDef->getStruct());
- typeName = NewPoolTString(p.userDef->getTypeName().c_str());
- }
- }
- explicit TType(TTypeList* userDef, TString n) :
- type(EbtStruct), qualifier(EvqTemporary), size(1), matrix(false), array(false), arraySize(0),
- structure(userDef), maxArraySize(0), arrayInformationType(0), fieldName(0), mangled(0) {
- structureSize = setStructSize(userDef);
- typeName = NewPoolTString(n.c_str());
- }
- explicit TType() {}
- virtual ~TType() {}
-
- TType (const TType& type) { *this = type; }
-
- void copyType(const TType& copyOf, TStructureMap& remapper)
- {
- type = copyOf.type;
- qualifier = copyOf.qualifier;
- size = copyOf.size;
- matrix = copyOf.matrix;
- array = copyOf.array;
- arraySize = copyOf.arraySize;
-
- TStructureMapIterator iter;
- if (copyOf.structure) {
- if ((iter = remapper.find(structure)) == remapper.end()) {
- // create the new structure here
- structure = NewPoolTTypeList();
- for (unsigned int i = 0; i < copyOf.structure->size(); ++i) {
- TTypeLine typeLine;
- typeLine.line = (*copyOf.structure)[i].line;
- typeLine.type = (*copyOf.structure)[i].type->clone(remapper);
- structure->push_back(typeLine);
- }
- } else {
- structure = iter->second;
- }
- } else
- structure = 0;
-
- fieldName = 0;
- if (copyOf.fieldName)
- fieldName = NewPoolTString(copyOf.fieldName->c_str());
- typeName = 0;
- if (copyOf.typeName)
- typeName = NewPoolTString(copyOf.typeName->c_str());
-
- mangled = 0;
- if (copyOf.mangled)
- mangled = NewPoolTString(copyOf.mangled->c_str());
-
- structureSize = copyOf.structureSize;
- maxArraySize = copyOf.maxArraySize;
- assert (copyOf.arrayInformationType == 0);
- arrayInformationType = 0; // arrayInformationType should not be set for builtIn symbol table level
- }
-
- TType* clone(TStructureMap& remapper)
- {
- TType *newType = new TType();
- newType->copyType(*this, remapper);
-
- return newType;
- }
-
- int setStructSize(TTypeList* userDef)
- {
- int stSize = 0;
- for (TTypeList::iterator tl = userDef->begin(); tl != userDef->end(); tl++) {
- if (((*tl).type)->isArray()) {
- if (((*tl).type)->getStruct()) {
- int structSize = setStructSize(((*tl).type)->getStruct());
- stSize += structSize * ((*tl).type)->getArraySize();
- } else {
- stSize += ((*tl).type)->getInstanceSize() * ((*tl).type)->getArraySize();
- }
- } else if (((*tl).type)->isMatrix() || ((*tl).type)->isVector()){
- stSize += ((*tl).type)->getInstanceSize();
- } else if (((*tl).type)->getStruct()) {
- //?? We should actually be calling getStructSize() function and not setStructSize. This problem occurs in case
- // of nested/embedded structs.
- stSize += setStructSize(((*tl).type)->getStruct());
- } else
- stSize += 1;
- }
- structureSize = stSize;
- return stSize;
- }
-
- virtual void setType(TBasicType t, int s, bool m, bool a, int aS = 0)
- { type = t; size = s; matrix = m; array = a; arraySize = aS; }
- virtual void setType(TBasicType t, int s, bool m, TType* userDef = 0)
- { type = t;
- size = s;
- matrix = m;
- if (userDef)
- structure = userDef->getStruct();
- // leave array information intact.
- }
- virtual void setTypeName(const TString& n) { typeName = NewPoolTString(n.c_str()); }
- virtual void setFieldName(const TString& n) { fieldName = NewPoolTString(n.c_str()); }
- virtual const TString& getTypeName() const
- {
- assert (typeName);
- return *typeName;
- }
-
- virtual const TString& getFieldName() const
- {
- assert (fieldName);
- return *fieldName;
- }
-
- virtual TBasicType getBasicType() const { return type; }
- virtual TQualifier getQualifier() const { return qualifier; }
- virtual void changeQualifier(TQualifier q) { qualifier = q; }
-
- // One-dimensional size of single instance type
- virtual int getNominalSize() const { return size; }
-
- // Full-dimensional size of single instance of type
- virtual int getInstanceSize() const
- {
- if (matrix)
- return size * size;
- else
- return size;
- }
-
- virtual bool isMatrix() const { return matrix ? true : false; }
- virtual bool isArray() const { return array ? true : false; }
- int getArraySize() const { return arraySize; }
- void setArraySize(int s) { array = true; arraySize = s; }
- void setMaxArraySize (int s) { maxArraySize = s; }
- int getMaxArraySize () const { return maxArraySize; }
- void setArrayInformationType(TType* t) { arrayInformationType = t; }
- TType* getArrayInformationType() { return arrayInformationType; }
- virtual bool isVector() const { return size > 1 && !matrix; }
- static char* getBasicString(TBasicType t) {
- switch (t) {
- case EbtVoid: return "void"; break;
- case EbtFloat: return "float"; break;
- case EbtInt: return "int"; break;
- case EbtBool: return "bool"; break;
- case EbtSampler1D: return "sampler1D"; break;
- case EbtSampler2D: return "sampler2D"; break;
- case EbtSampler3D: return "sampler3D"; break;
- case EbtSamplerCube: return "samplerCube"; break;
- case EbtSampler1DShadow: return "sampler1DShadow"; break;
- case EbtSampler2DShadow: return "sampler2DShadow"; break;
- case EbtStruct: return "structure"; break;
- default: return "unknown type";
- }
- }
- const char* getBasicString() const { return TType::getBasicString(type); }
- const char* getQualifierString() const { return ::getQualifierString(qualifier); }
- TTypeList* getStruct() { return structure; }
- int getStructSize() const { return structureSize; }
- TTypeList* getStruct() const { return structure; }
- TString& getMangledName() {
- if (!mangled) {
- mangled = NewPoolTString("");
- buildMangledName(*mangled);
- *mangled+=';';
- }
-
- return *mangled;
- }
- bool operator==(const TType& right) const {
- return type == right.type &&
- size == right.size &&
- matrix == right.matrix &&
- array == right.array &&
- structure == right.structure;
- // don't check the qualifier, it's not ever what's being sought after
- }
- bool operator!=(const TType& right) const {
- return !operator==(right);
- }
- TString getCompleteString() const;
-
-protected:
- void buildMangledName(TString&);
-
- TBasicType type : 6;
- TQualifier qualifier : 7;
- int size : 8; // size of vector or matrix, not size of array
- unsigned int matrix : 1;
- unsigned int array : 1;
-
- int arraySize;
- TTypeList* structure; // 0 unless this is a struct
- int structureSize;
- int maxArraySize;
- TType* arrayInformationType;
- TString *fieldName; // for structure field names
- TString *typeName; // for structure field type name
- TString *mangled;
-
-};
-
-#endif // _TYPES_INCLUDED_
diff --git a/src/mesa/shader/slang/Include/intermediate.h b/src/mesa/shader/slang/Include/intermediate.h
deleted file mode 100755
index 13e22c2749a..00000000000
--- a/src/mesa/shader/slang/Include/intermediate.h
+++ /dev/null
@@ -1,516 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-//
-// Definition of the in-memory high-level intermediate representation
-// of shaders. This is a tree that parser creates.
-//
-// Nodes in the tree are defined as a hierarchy of classes derived from
-// TIntermNode. Each is a node in a tree. There is no preset branching factor;
-// each node can have it's own type of list of children.
-//
-
-#ifndef __INTERMEDIATE_H
-#define __INTERMEDIATE_H
-
-#include "../Include/Common.h"
-#include "../Include/Types.h"
-#include "../Include/ConstantUnion.h"
-
-//
-// Operators used by the high-level (parse tree) representation.
-//
-enum TOperator {
- EOpNull, // if in a node, should only mean a node is still being built
- EOpSequence, // denotes a list of statements, or parameters, etc.
- EOpFunctionCall,
- EOpFunction, // For function definition
- EOpParameters, // an aggregate listing the parameters to a function
-
- //
- // Unary operators
- //
-
- EOpNegative,
- EOpLogicalNot,
- EOpVectorLogicalNot,
- EOpBitwiseNot,
-
- EOpPostIncrement,
- EOpPostDecrement,
- EOpPreIncrement,
- EOpPreDecrement,
-
- EOpConvIntToBool,
- EOpConvFloatToBool,
- EOpConvBoolToFloat,
- EOpConvIntToFloat,
- EOpConvFloatToInt,
- EOpConvBoolToInt,
-
- //
- // binary operations
- //
-
- EOpAdd,
- EOpSub,
- EOpMul,
- EOpDiv,
- EOpMod,
- EOpRightShift,
- EOpLeftShift,
- EOpAnd,
- EOpInclusiveOr,
- EOpExclusiveOr,
- EOpEqual,
- EOpNotEqual,
- EOpVectorEqual,
- EOpVectorNotEqual,
- EOpLessThan,
- EOpGreaterThan,
- EOpLessThanEqual,
- EOpGreaterThanEqual,
- EOpComma,
-
- EOpVectorTimesScalar,
- EOpVectorTimesMatrix,
- EOpMatrixTimesVector,
- EOpMatrixTimesScalar,
-
- EOpLogicalOr,
- EOpLogicalXor,
- EOpLogicalAnd,
-
- EOpIndexDirect,
- EOpIndexIndirect,
- EOpIndexDirectStruct,
-
- EOpVectorSwizzle,
-
- //
- // Built-in functions potentially mapped to operators
- //
-
- EOpRadians,
- EOpDegrees,
- EOpSin,
- EOpCos,
- EOpTan,
- EOpAsin,
- EOpAcos,
- EOpAtan,
-
- EOpPow,
- EOpExp,
- EOpLog,
- EOpExp2,
- EOpLog2,
- EOpSqrt,
- EOpInverseSqrt,
-
- EOpAbs,
- EOpSign,
- EOpFloor,
- EOpCeil,
- EOpFract,
- EOpMin,
- EOpMax,
- EOpClamp,
- EOpMix,
- EOpStep,
- EOpSmoothStep,
-
- EOpLength,
- EOpDistance,
- EOpDot,
- EOpCross,
- EOpNormalize,
- EOpFaceForward,
- EOpReflect,
- EOpRefract,
-
- EOpDPdx, // Fragment only
- EOpDPdy, // Fragment only
- EOpFwidth, // Fragment only
-
- EOpMatrixTimesMatrix,
-
- EOpAny,
- EOpAll,
-
- EOpItof, // pack/unpack only
- EOpFtoi, // pack/unpack only
- EOpSkipPixels, // pack/unpack only
- EOpReadInput, // unpack only
- EOpWritePixel, // unpack only
- EOpBitmapLsb, // unpack only
- EOpBitmapMsb, // unpack only
- EOpWriteOutput, // pack only
- EOpReadPixel, // pack only
-
- //
- // Branch
- //
-
- EOpKill, // Fragment only
- EOpReturn,
- EOpBreak,
- EOpContinue,
-
- //
- // Constructors
- //
-
- EOpConstructInt,
- EOpConstructBool,
- EOpConstructFloat,
- EOpConstructVec2,
- EOpConstructVec3,
- EOpConstructVec4,
- EOpConstructBVec2,
- EOpConstructBVec3,
- EOpConstructBVec4,
- EOpConstructIVec2,
- EOpConstructIVec3,
- EOpConstructIVec4,
- EOpConstructMat2,
- EOpConstructMat3,
- EOpConstructMat4,
- EOpConstructStruct,
-
- //
- // moves
- //
-
- EOpAssign,
- EOpAddAssign,
- EOpSubAssign,
- EOpMulAssign,
- EOpVectorTimesMatrixAssign,
- EOpVectorTimesScalarAssign,
- EOpMatrixTimesScalarAssign,
- EOpMatrixTimesMatrixAssign,
- EOpDivAssign,
- EOpModAssign,
- EOpAndAssign,
- EOpInclusiveOrAssign,
- EOpExclusiveOrAssign,
- EOpLeftShiftAssign,
- EOpRightShiftAssign
-};
-
-class TIntermTraverser;
-class TIntermAggregate;
-class TIntermBinary;
-class TIntermConstantUnion;
-class TIntermSelection;
-class TIntermTyped;
-class TIntermSymbol;
-class TInfoSink;
-
-//
-// Base class for the tree nodes
-//
-class TIntermNode {
-public:
- POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
-
- TIntermNode() : line(0) {}
- virtual TSourceLoc getLine() const { return line; }
- virtual void setLine(TSourceLoc l) { line = l; }
- virtual void traverse(TIntermTraverser*) = 0;
- virtual TIntermTyped* getAsTyped() { return 0; }
- virtual TIntermConstantUnion* getAsConstantUnion() { return 0; }
- virtual TIntermAggregate* getAsAggregate() { return 0; }
- virtual TIntermBinary* getAsBinaryNode() { return 0; }
- virtual TIntermSelection* getAsSelectionNode() { return 0; }
- virtual TIntermSymbol* getAsSymbolNode() { return 0; }
- virtual ~TIntermNode() { }
-protected:
- TSourceLoc line;
-};
-
-//
-// This is just to help yacc.
-//
-struct TIntermNodePair {
- TIntermNode* node1;
- TIntermNode* node2;
-};
-
-class TIntermSymbol;
-class TIntermBinary;
-
-//
-// Intermediate class for nodes that have a type.
-//
-class TIntermTyped : public TIntermNode {
-public:
- TIntermTyped(const TType& t) : type(t) { }
- virtual TIntermTyped* getAsTyped() { return this; }
- virtual void setType(const TType& t) { type = t; }
- virtual TType getType() const { return type; }
- virtual TType* getTypePointer() { return &type; }
-
- virtual TBasicType getBasicType() const { return type.getBasicType(); }
- virtual TQualifier getQualifier() const { return type.getQualifier(); }
- virtual int getNominalSize() const { return type.getNominalSize(); }
- virtual int getSize() const { return type.getInstanceSize(); }
- virtual bool isMatrix() const { return type.isMatrix(); }
- virtual bool isArray() const { return type.isArray(); }
- virtual bool isVector() const { return type.isVector(); }
- const char* getBasicString() const { return type.getBasicString(); }
- const char* getQualifierString() const { return type.getQualifierString(); }
- TString getCompleteString() const { return type.getCompleteString(); }
-
-protected:
- TType type;
-};
-
-//
-// Handle for, do-while, and while loops.
-//
-class TIntermLoop : public TIntermNode {
-public:
- TIntermLoop(TIntermNode* aBody, TIntermTyped* aTest, TIntermTyped* aTerminal, bool testFirst) :
- body(aBody),
- test(aTest),
- terminal(aTerminal),
- first(testFirst) { }
- virtual void traverse(TIntermTraverser*);
- TIntermNode* getBody() { return body; }
- TIntermTyped* getTest() { return test; }
- TIntermTyped* getTerminal() { return terminal; }
- bool testFirst() { return first; }
-protected:
- TIntermNode* body; // code to loop over
- TIntermTyped* test; // exit condition associated with loop, could be 0 for 'for' loops
- TIntermTyped* terminal; // exists for for-loops
- bool first; // true for while and for, not for do-while
-};
-
-//
-// Handle break, continue, return, and kill.
-//
-class TIntermBranch : public TIntermNode {
-public:
- TIntermBranch(TOperator op, TIntermTyped* e) :
- flowOp(op),
- expression(e) { }
- virtual void traverse(TIntermTraverser*);
- TOperator getFlowOp() { return flowOp; }
- TIntermTyped* getExpression() { return expression; }
-protected:
- TOperator flowOp;
- TIntermTyped* expression; // non-zero except for "return exp;" statements
-};
-
-//
-// Nodes that correspond to symbols or constants in the source code.
-//
-class TIntermSymbol : public TIntermTyped {
-public:
- // if symbol is initialized as symbol(sym), the memory comes from the poolallocator of sym. If sym comes from
- // per process globalpoolallocator, then it causes increased memory usage per compile
- // it is essential to use "symbol = sym" to assign to symbol
- TIntermSymbol(int i, const TString& sym, const TType& t) :
- TIntermTyped(t), id(i) { symbol = sym;}
- virtual int getId() const { return id; }
- virtual const TString& getSymbol() const { return symbol; }
- virtual void traverse(TIntermTraverser*);
- virtual TIntermSymbol* getAsSymbolNode() { return this; }
-protected:
- int id;
- TString symbol;
-};
-
-class TIntermConstantUnion : public TIntermTyped {
-public:
- TIntermConstantUnion(constUnion *unionPointer, const TType& t) : TIntermTyped(t), unionArrayPointer(unionPointer) { }
- constUnion* getUnionArrayPointer() const { return unionArrayPointer; }
- void setUnionArrayPointer(constUnion *c) { unionArrayPointer = c; }
- virtual TIntermConstantUnion* getAsConstantUnion() { return this; }
- virtual void traverse(TIntermTraverser* );
- virtual TIntermTyped* fold(TOperator, TIntermTyped*, TInfoSink&, bool);
-protected:
- constUnion *unionArrayPointer;
-};
-
-//
-// Intermediate class for node types that hold operators.
-//
-class TIntermOperator : public TIntermTyped {
-public:
- TOperator getOp() { return op; }
- bool modifiesState() const;
- bool isConstructor() const;
- virtual bool promote(TInfoSink&) { return true; }
-protected:
- TIntermOperator(TOperator o) : TIntermTyped(TType(EbtFloat)), op(o) {}
- TIntermOperator(TOperator o, TType& t) : TIntermTyped(t), op(o) {}
- TOperator op;
-};
-
-//
-// Nodes for all the basic binary math operators.
-//
-class TIntermBinary : public TIntermOperator {
-public:
- TIntermBinary(TOperator o) : TIntermOperator(o) {}
- virtual void traverse(TIntermTraverser*);
- virtual void setLeft(TIntermTyped* n) { left = n; }
- virtual void setRight(TIntermTyped* n) { right = n; }
- virtual TIntermTyped* getLeft() const { return left; }
- virtual TIntermTyped* getRight() const { return right; }
- virtual TIntermBinary* getAsBinaryNode() { return this; }
- virtual bool promote(TInfoSink&);
-protected:
- TIntermTyped* left;
- TIntermTyped* right;
-};
-
-//
-// Nodes for unary math operators.
-//
-class TIntermUnary : public TIntermOperator {
-public:
- TIntermUnary(TOperator o, TType& t) : TIntermOperator(o, t), operand(0) {}
- TIntermUnary(TOperator o) : TIntermOperator(o), operand(0) {}
- virtual void traverse(TIntermTraverser*);
- virtual void setOperand(TIntermTyped* o) { operand = o; }
- virtual TIntermTyped* getOperand() { return operand; }
- virtual bool promote(TInfoSink&);
-protected:
- TIntermTyped* operand;
-};
-
-typedef TVector<TIntermNode*> TIntermSequence;
-typedef TVector<int> TQualifierList;
-//
-// Nodes that operate on an arbitrary sized set of children.
-//
-class TIntermAggregate : public TIntermOperator {
-public:
- TIntermAggregate() : TIntermOperator(EOpNull), userDefined(false), pragmaTable(0) { }
- TIntermAggregate(TOperator o) : TIntermOperator(o), pragmaTable(0) { }
- ~TIntermAggregate() { delete pragmaTable; }
- virtual TIntermAggregate* getAsAggregate() { return this; }
- virtual void setOperator(TOperator o) { op = o; }
- virtual TIntermSequence& getSequence() { return sequence; }
- virtual void setName(const TString& n) { name = n; }
- virtual const TString& getName() const { return name; }
- virtual void traverse(TIntermTraverser*);
- virtual void setUserDefined() { userDefined = true; }
- virtual bool isUserDefined() { return userDefined; }
- virtual TQualifierList& getQualifier() { return qualifier; }
- void setOptimize(bool o) { optimize = o; }
- void setDebug(bool d) { debug = d; }
- bool getOptimize() { return optimize; }
- bool getDebug() { return debug; }
- void addToPragmaTable(const TPragmaTable& pTable);
- const TPragmaTable& getPragmaTable() const { return *pragmaTable; }
-protected:
- TIntermAggregate(const TIntermAggregate&); // disallow copy constructor
- TIntermAggregate& operator=(const TIntermAggregate&); // disallow assignment operator
- TIntermSequence sequence;
- TQualifierList qualifier;
- TString name;
- bool userDefined; // used for user defined function names
- bool optimize;
- bool debug;
- TPragmaTable *pragmaTable;
-};
-
-//
-// For if tests. Simplified since there is no switch statement.
-//
-class TIntermSelection : public TIntermTyped {
-public:
- TIntermSelection(TIntermTyped* cond, TIntermNode* trueB, TIntermNode* falseB) :
- TIntermTyped(TType(EbtVoid)), condition(cond), trueBlock(trueB), falseBlock(falseB) {}
- TIntermSelection(TIntermTyped* cond, TIntermNode* trueB, TIntermNode* falseB, const TType& type) :
- TIntermTyped(type), condition(cond), trueBlock(trueB), falseBlock(falseB) {}
- virtual void traverse(TIntermTraverser*);
- virtual TIntermNode* getCondition() const { return condition; }
- virtual TIntermNode* getTrueBlock() const { return trueBlock; }
- virtual TIntermNode* getFalseBlock() const { return falseBlock; }
- virtual TIntermSelection* getAsSelectionNode() { return this; }
-protected:
- TIntermTyped* condition;
- TIntermNode* trueBlock;
- TIntermNode* falseBlock;
-};
-
-//
-// For traversing the tree. User should derive from this,
-// put their traversal specific data in it, and then pass
-// it to a Traverse method.
-//
-// When using this, just fill in the methods for nodes you want visited.
-// Return false from a pre-visit to skip visiting that node's subtree.
-//
-class TIntermTraverser {
-public:
- POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
-
- TIntermTraverser() :
- visitSymbol(0),
- visitConstantUnion(0),
- visitBinary(0),
- visitUnary(0),
- visitSelection(0),
- visitAggregate(0),
- visitLoop(0),
- visitBranch(0),
- depth(0),
- preVisit(true),
- postVisit(false),
- rightToLeft(false) {}
-
- void (*visitSymbol)(TIntermSymbol*, TIntermTraverser*);
- void (*visitConstantUnion)(TIntermConstantUnion*, TIntermTraverser*);
- bool (*visitBinary)(bool preVisit, TIntermBinary*, TIntermTraverser*);
- bool (*visitUnary)(bool preVisit, TIntermUnary*, TIntermTraverser*);
- bool (*visitSelection)(bool preVisit, TIntermSelection*, TIntermTraverser*);
- bool (*visitAggregate)(bool preVisit, TIntermAggregate*, TIntermTraverser*);
- bool (*visitLoop)(bool preVisit, TIntermLoop*, TIntermTraverser*);
- bool (*visitBranch)(bool preVisit, TIntermBranch*, TIntermTraverser*);
-
- int depth;
- bool preVisit;
- bool postVisit;
- bool rightToLeft;
-};
-
-#endif // __INTERMEDIATE_H
diff --git a/src/mesa/shader/slang/MachineIndependent/Gen_glslang.cpp b/src/mesa/shader/slang/MachineIndependent/Gen_glslang.cpp
deleted file mode 100755
index e54af8bd9f4..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/Gen_glslang.cpp
+++ /dev/null
@@ -1,2942 +0,0 @@
-#line 2 "Gen_glslang.cpp"
-/* A lexical scanner generated by flex */
-
-/* Scanner skeleton version:
- * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/mesa/shader/slang/MachineIndependent/Gen_glslang.cpp,v 1.3 2005/03/18 14:30:27 michal Exp $
- */
-
-#define FLEX_SCANNER
-#define YY_FLEX_MAJOR_VERSION 2
-#define YY_FLEX_MINOR_VERSION 5
-
-#include <stdio.h>
-#include <unistd.h>
-
-
-/* cfront 1.2 defines "c_plusplus" instead of "__cplusplus" */
-#ifdef c_plusplus
-#ifndef __cplusplus
-#define __cplusplus
-#endif
-#endif
-
-
-#ifdef __cplusplus
-
-#include <stdlib.h>
-
-/* Use prototypes in function declarations. */
-#define YY_USE_PROTOS
-
-/* The "const" storage-class-modifier is valid. */
-#define YY_USE_CONST
-
-#else /* ! __cplusplus */
-
-#if __STDC__
-
-#define YY_USE_PROTOS
-#define YY_USE_CONST
-
-#endif /* __STDC__ */
-#endif /* ! __cplusplus */
-
-#ifdef __TURBOC__
- #pragma warn -rch
- #pragma warn -use
-#include <io.h>
-#include <stdlib.h>
-#define YY_USE_CONST
-#define YY_USE_PROTOS
-#endif
-
-#ifdef YY_USE_CONST
-#define yyconst const
-#else
-#define yyconst
-#endif
-
-
-#ifdef YY_USE_PROTOS
-#define YY_PROTO(proto) proto
-#else
-#define YY_PROTO(proto) ()
-#endif
-
-/* Returned upon end-of-file. */
-#define YY_NULL 0
-
-/* Promotes a possibly negative, possibly signed char to an unsigned
- * integer for use as an array index. If the signed char is negative,
- * we want to instead treat it as an 8-bit unsigned char, hence the
- * double cast.
- */
-#define YY_SC_TO_UI(c) ((unsigned int) (unsigned char) c)
-
-/* Enter a start condition. This macro really ought to take a parameter,
- * but we do it the disgusting crufty way forced on us by the ()-less
- * definition of BEGIN.
- */
-#define BEGIN yy_start = 1 + 2 *
-
-/* Translate the current start state into a value that can be later handed
- * to BEGIN to return to the state. The YYSTATE alias is for lex
- * compatibility.
- */
-#define YY_START ((yy_start - 1) / 2)
-#define YYSTATE YY_START
-
-/* Action number for EOF rule of a given start state. */
-#define YY_STATE_EOF(state) (YY_END_OF_BUFFER + state + 1)
-
-/* Special action meaning "start processing a new file". */
-#define YY_NEW_FILE yyrestart( yyin )
-
-#define YY_END_OF_BUFFER_CHAR 0
-
-/* Size of default input buffer. */
-#define YY_BUF_SIZE 16384
-
-typedef struct yy_buffer_state *YY_BUFFER_STATE;
-
-extern int yyleng;
-extern FILE *yyin, *yyout;
-
-#define EOB_ACT_CONTINUE_SCAN 0
-#define EOB_ACT_END_OF_FILE 1
-#define EOB_ACT_LAST_MATCH 2
-
-/* The funky do-while in the following #define is used to turn the definition
- * int a single C statement (which needs a semi-colon terminator). This
- * avoids problems with code like:
- *
- * if ( condition_holds )
- * yyless( 5 );
- * else
- * do_something_else();
- *
- * Prior to using the do-while the compiler would get upset at the
- * "else" because it interpreted the "if" statement as being all
- * done when it reached the ';' after the yyless() call.
- */
-
-/* Return all but the first 'n' matched characters back to the input stream. */
-
-#define yyless(n) \
- do \
- { \
- /* Undo effects of setting up yytext. */ \
- *yy_cp = yy_hold_char; \
- YY_RESTORE_YY_MORE_OFFSET \
- yy_c_buf_p = yy_cp = yy_bp + n - YY_MORE_ADJ; \
- YY_DO_BEFORE_ACTION; /* set up yytext again */ \
- } \
- while ( 0 )
-
-#define unput(c) yyunput( c, yytext_ptr )
-
-/* The following is because we cannot portably get our hands on size_t
- * (without autoconf's help, which isn't available because we want
- * flex-generated scanners to compile on their own).
- */
-typedef unsigned int yy_size_t;
-
-
-struct yy_buffer_state
- {
- FILE *yy_input_file;
-
- char *yy_ch_buf; /* input buffer */
- char *yy_buf_pos; /* current position in input buffer */
-
- /* Size of input buffer in bytes, not including room for EOB
- * characters.
- */
- yy_size_t yy_buf_size;
-
- /* Number of characters read into yy_ch_buf, not including EOB
- * characters.
- */
- int yy_n_chars;
-
- /* Whether we "own" the buffer - i.e., we know we created it,
- * and can realloc() it to grow it, and should free() it to
- * delete it.
- */
- int yy_is_our_buffer;
-
- /* Whether this is an "interactive" input source; if so, and
- * if we're using stdio for input, then we want to use getc()
- * instead of fread(), to make sure we stop fetching input after
- * each newline.
- */
- int yy_is_interactive;
-
- /* Whether we're considered to be at the beginning of a line.
- * If so, '^' rules will be active on the next match, otherwise
- * not.
- */
- int yy_at_bol;
-
- /* Whether to try to fill the input buffer when we reach the
- * end of it.
- */
- int yy_fill_buffer;
-
- int yy_buffer_status;
-#define YY_BUFFER_NEW 0
-#define YY_BUFFER_NORMAL 1
- /* When an EOF's been seen but there's still some text to process
- * then we mark the buffer as YY_EOF_PENDING, to indicate that we
- * shouldn't try reading from the input source any more. We might
- * still have a bunch of tokens to match, though, because of
- * possible backing-up.
- *
- * When we actually see the EOF, we change the status to "new"
- * (via yyrestart()), so that the user can continue scanning by
- * just pointing yyin at a new input file.
- */
-#define YY_BUFFER_EOF_PENDING 2
- };
-
-static YY_BUFFER_STATE yy_current_buffer = 0;
-
-/* We provide macros for accessing buffer states in case in the
- * future we want to put the buffer states in a more general
- * "scanner state".
- */
-#define YY_CURRENT_BUFFER yy_current_buffer
-
-
-/* yy_hold_char holds the character lost when yytext is formed. */
-static char yy_hold_char;
-
-static int yy_n_chars; /* number of characters read into yy_ch_buf */
-
-
-int yyleng;
-
-/* Points to current character in buffer. */
-static char *yy_c_buf_p = (char *) 0;
-static int yy_init = 1; /* whether we need to initialize */
-static int yy_start = 0; /* start state number */
-
-/* Flag which is used to allow yywrap()'s to do buffer switches
- * instead of setting up a fresh yyin. A bit of a hack ...
- */
-static int yy_did_buffer_switch_on_eof;
-
-void yyrestart YY_PROTO(( FILE *input_file ));
-
-void yy_switch_to_buffer YY_PROTO(( YY_BUFFER_STATE new_buffer ));
-void yy_load_buffer_state YY_PROTO(( void ));
-YY_BUFFER_STATE yy_create_buffer YY_PROTO(( FILE *file, int size ));
-void yy_delete_buffer YY_PROTO(( YY_BUFFER_STATE b ));
-void yy_init_buffer YY_PROTO(( YY_BUFFER_STATE b, FILE *file ));
-void yy_flush_buffer YY_PROTO(( YY_BUFFER_STATE b ));
-#define YY_FLUSH_BUFFER yy_flush_buffer( yy_current_buffer )
-
-YY_BUFFER_STATE yy_scan_buffer YY_PROTO(( char *base, yy_size_t size ));
-YY_BUFFER_STATE yy_scan_string YY_PROTO(( yyconst char *yy_str ));
-YY_BUFFER_STATE yy_scan_bytes YY_PROTO(( yyconst char *bytes, int len ));
-
-static void *yy_flex_alloc YY_PROTO(( yy_size_t ));
-static void *yy_flex_realloc YY_PROTO(( void *, yy_size_t ));
-static void yy_flex_free YY_PROTO(( void * ));
-
-#define yy_new_buffer yy_create_buffer
-
-#define yy_set_interactive(is_interactive) \
- { \
- if ( ! yy_current_buffer ) \
- yy_current_buffer = yy_create_buffer( yyin, YY_BUF_SIZE ); \
- yy_current_buffer->yy_is_interactive = is_interactive; \
- }
-
-#define yy_set_bol(at_bol) \
- { \
- if ( ! yy_current_buffer ) \
- yy_current_buffer = yy_create_buffer( yyin, YY_BUF_SIZE ); \
- yy_current_buffer->yy_at_bol = at_bol; \
- }
-
-#define YY_AT_BOL() (yy_current_buffer->yy_at_bol)
-
-
-#define yywrap() 1
-#define YY_SKIP_YYWRAP
-typedef unsigned char YY_CHAR;
-FILE *yyin = (FILE *) 0, *yyout = (FILE *) 0;
-typedef int yy_state_type;
-extern char *yytext;
-#define yytext_ptr yytext
-
-static yy_state_type yy_get_previous_state YY_PROTO(( void ));
-static yy_state_type yy_try_NUL_trans YY_PROTO(( yy_state_type current_state ));
-static int yy_get_next_buffer YY_PROTO(( void ));
-static void yy_fatal_error YY_PROTO(( yyconst char msg[] ));
-
-/* Done after the current pattern has been matched and before the
- * corresponding action - sets up yytext.
- */
-#define YY_DO_BEFORE_ACTION \
- yytext_ptr = yy_bp; \
- yyleng = (int) (yy_cp - yy_bp); \
- yy_hold_char = *yy_cp; \
- *yy_cp = '\0'; \
- yy_c_buf_p = yy_cp;
-
-#define YY_NUM_RULES 144
-#define YY_END_OF_BUFFER 145
-static yyconst short int yy_accept[428] =
- { 0,
- 0, 0, 0, 0, 145, 143, 142, 142, 127, 133,
- 138, 122, 123, 131, 130, 119, 128, 126, 132, 143,
- 143, 120, 116, 134, 121, 135, 139, 143, 124, 125,
- 137, 143, 143, 143, 143, 143, 143, 143, 143, 143,
- 143, 143, 143, 143, 143, 143, 143, 143, 143, 143,
- 143, 117, 136, 118, 129, 141, 144, 143, 143, 113,
- 99, 118, 107, 102, 97, 105, 95, 106, 96, 0,
- 94, 0, 98, 90, 0, 0, 0, 125, 117, 124,
- 114, 110, 112, 111, 115, 86, 103, 109, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 8, 0,
-
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 11, 13, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 104, 108, 140,
- 93, 0, 1, 92, 0, 0, 88, 89, 0, 100,
- 101, 0, 0, 43, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 9, 0, 0, 0, 0, 0, 0, 0, 17,
- 0, 0, 0, 0, 0, 14, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 87, 86, 0, 19, 0, 0,
- 83, 0, 0, 0, 0, 0, 0, 0, 12, 46,
- 0, 0, 0, 0, 0, 51, 65, 0, 0, 0,
- 0, 0, 0, 62, 24, 25, 26, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 49, 20, 0, 0, 0, 0, 0, 0, 27, 28,
- 29, 18, 0, 0, 140, 0, 0, 92, 0, 0,
- 0, 0, 6, 33, 34, 35, 44, 3, 0, 0,
- 0, 0, 76, 77, 78, 0, 21, 66, 16, 73,
-
- 74, 75, 70, 71, 72, 0, 15, 68, 0, 30,
- 31, 32, 0, 0, 0, 0, 0, 0, 0, 63,
- 0, 0, 0, 0, 0, 0, 0, 45, 0, 85,
- 0, 0, 10, 0, 0, 91, 0, 0, 0, 0,
- 64, 59, 54, 0, 0, 0, 69, 50, 57, 23,
- 0, 82, 58, 42, 52, 0, 0, 0, 0, 0,
- 0, 93, 92, 0, 0, 53, 22, 0, 0, 0,
- 0, 0, 0, 47, 4, 0, 5, 0, 0, 7,
- 60, 0, 0, 55, 0, 0, 0, 0, 48, 67,
- 56, 2, 61, 84, 36, 37, 38, 0, 0, 0,
-
- 0, 0, 0, 0, 0, 0, 0, 39, 0, 0,
- 0, 0, 0, 79, 0, 80, 0, 0, 0, 40,
- 0, 41, 0, 0, 0, 81, 0
- } ;
-
-static yyconst int yy_ec[256] =
- { 0,
- 1, 1, 1, 1, 1, 1, 1, 1, 2, 3,
- 2, 2, 4, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 2, 5, 1, 1, 1, 6, 7, 1, 8,
- 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
- 19, 20, 21, 21, 21, 22, 22, 23, 24, 25,
- 26, 27, 28, 1, 29, 29, 30, 31, 32, 29,
- 33, 33, 33, 33, 33, 33, 33, 33, 33, 33,
- 33, 34, 35, 33, 33, 33, 33, 36, 33, 33,
- 37, 1, 38, 39, 33, 1, 40, 41, 42, 43,
-
- 44, 45, 46, 47, 48, 33, 49, 50, 51, 52,
- 53, 54, 33, 55, 56, 57, 58, 59, 60, 61,
- 62, 63, 64, 65, 66, 67, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
-
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1
- } ;
-
-static yyconst int yy_meta[68] =
- { 0,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 2, 2, 2, 2, 2,
- 2, 2, 1, 1, 1, 1, 1, 1, 2, 2,
- 2, 2, 3, 3, 3, 3, 1, 1, 1, 2,
- 2, 2, 2, 2, 2, 3, 3, 3, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 1, 1, 1, 1
- } ;
-
-static yyconst short int yy_base[432] =
- { 0,
- 0, 0, 67, 0, 678, 679, 679, 679, 651, 109,
- 130, 679, 679, 650, 127, 679, 126, 124, 139, 151,
- 671, 647, 679, 151, 647, 121, 679, 668, 679, 679,
- 124, 147, 154, 155, 158, 171, 174, 157, 156, 184,
- 175, 160, 178, 162, 176, 181, 190, 197, 193, 195,
- 179, 679, 193, 679, 679, 679, 679, 656, 666, 679,
- 679, 679, 679, 679, 679, 679, 679, 679, 679, 665,
- 679, 665, 679, 246, 663, 662, 0, 679, 679, 679,
- 639, 679, 679, 679, 638, 253, 679, 679, 612, 605,
- 608, 616, 615, 602, 617, 604, 610, 598, 595, 608,
-
- 595, 592, 592, 598, 586, 593, 590, 600, 586, 592,
- 597, 679, 136, 596, 587, 581, 586, 588, 578, 592,
- 592, 575, 580, 577, 566, 200, 580, 576, 578, 567,
- 570, 136, 575, 567, 579, 203, 572, 679, 679, 263,
- 275, 616, 679, 282, 614, 311, 318, 325, 613, 679,
- 679, 612, 611, 679, 559, 563, 572, 569, 553, 553,
- 200, 568, 565, 565, 563, 560, 552, 558, 545, 556,
- 559, 679, 556, 544, 551, 553, 546, 535, 534, 547,
- 548, 543, 268, 544, 535, 532, 536, 534, 525, 528,
- 526, 536, 522, 520, 520, 522, 519, 530, 529, 201,
-
- 524, 519, 508, 290, 526, 528, 517, 562, 561, 337,
- 560, 349, 356, 559, 0, 363, 514, 679, 512, 293,
- 679, 504, 502, 510, 499, 516, 505, 297, 679, 679,
- 499, 509, 509, 494, 368, 679, 679, 371, 498, 492,
- 491, 492, 374, 679, 679, 679, 679, 490, 495, 486,
- 499, 494, 486, 490, 482, 485, 489, 494, 493, 484,
- 679, 679, 490, 479, 479, 484, 483, 480, 679, 679,
- 679, 679, 470, 482, 379, 386, 521, 393, 400, 520,
- 422, 482, 679, 679, 679, 679, 679, 679, 470, 471,
- 465, 475, 679, 679, 679, 466, 679, 679, 679, 679,
-
- 679, 679, 679, 679, 679, 473, 679, 679, 471, 679,
- 679, 679, 461, 466, 456, 469, 469, 458, 465, 679,
- 463, 465, 449, 458, 464, 459, 447, 679, 449, 679,
- 448, 451, 679, 429, 448, 679, 440, 439, 439, 452,
- 679, 454, 679, 453, 452, 439, 679, 679, 679, 679,
- 435, 679, 679, 679, 679, 432, 443, 436, 442, 439,
- 434, 679, 679, 426, 438, 679, 679, 431, 438, 437,
- 419, 441, 418, 679, 679, 418, 679, 413, 412, 679,
- 679, 411, 410, 679, 422, 405, 404, 376, 679, 679,
- 679, 679, 679, 679, 397, 242, 397, 389, 382, 384,
-
- 380, 380, 379, 324, 321, 321, 310, 679, 308, 292,
- 282, 266, 268, 285, 265, 679, 246, 258, 229, 679,
- 221, 679, 199, 145, 131, 679, 679, 471, 179, 473,
- 475
- } ;
-
-static yyconst short int yy_def[432] =
- { 0,
- 427, 1, 427, 3, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 428, 427, 427, 427, 427, 429, 427, 427, 427,
- 427, 427, 427, 427, 427, 430, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
-
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 431,
- 427, 428, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
-
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 429, 430, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 431, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
-
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
-
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 0, 427, 427, 427,
- 427
- } ;
-
-static yyconst short int yy_nxt[747] =
- { 0,
- 6, 7, 8, 7, 9, 10, 11, 12, 13, 14,
- 15, 16, 17, 18, 19, 20, 21, 21, 21, 21,
- 21, 21, 22, 23, 24, 25, 26, 27, 28, 28,
- 28, 28, 28, 28, 28, 28, 29, 30, 31, 32,
- 33, 34, 35, 36, 37, 38, 39, 40, 28, 41,
- 42, 43, 44, 45, 46, 47, 48, 49, 50, 51,
- 28, 28, 28, 52, 53, 54, 55, 6, 56, 57,
- 56, 6, 6, 6, 6, 6, 6, 6, 6, 6,
- 6, 58, 6, 6, 6, 6, 6, 6, 6, 6,
- 6, 6, 6, 6, 6, 59, 59, 59, 59, 59,
-
- 59, 59, 59, 6, 6, 6, 59, 59, 59, 59,
- 59, 59, 59, 59, 59, 59, 59, 59, 59, 59,
- 59, 59, 59, 59, 59, 59, 59, 59, 59, 59,
- 6, 6, 6, 6, 61, 62, 63, 66, 68, 70,
- 70, 70, 70, 70, 70, 70, 84, 85, 71, 87,
- 86, 69, 67, 72, 74, 64, 79, 86, 86, 86,
- 86, 86, 88, 86, 73, 86, 75, 75, 75, 75,
- 75, 75, 76, 80, 86, 81, 82, 86, 86, 86,
- 149, 86, 86, 200, 86, 177, 77, 86, 178, 179,
- 426, 201, 180, 86, 94, 110, 86, 425, 86, 116,
-
- 86, 97, 89, 90, 95, 98, 91, 96, 92, 109,
- 99, 77, 93, 104, 111, 120, 100, 117, 138, 119,
- 101, 105, 102, 106, 122, 137, 107, 115, 112, 123,
- 118, 103, 108, 121, 134, 113, 124, 125, 135, 193,
- 128, 424, 114, 129, 132, 264, 126, 136, 133, 127,
- 205, 130, 206, 265, 194, 223, 224, 139, 131, 144,
- 423, 145, 145, 145, 145, 145, 145, 145, 152, 152,
- 152, 152, 152, 152, 152, 400, 401, 146, 208, 208,
- 208, 208, 208, 208, 208, 245, 246, 247, 422, 146,
- 70, 70, 70, 70, 70, 70, 70, 211, 211, 211,
-
- 211, 211, 211, 211, 421, 420, 210, 269, 270, 271,
- 284, 285, 286, 212, 293, 294, 295, 419, 210, 418,
- 417, 213, 416, 213, 415, 212, 214, 214, 214, 214,
- 214, 214, 214, 75, 75, 75, 75, 75, 75, 76,
- 76, 76, 76, 76, 76, 76, 76, 276, 414, 276,
- 413, 412, 277, 277, 277, 277, 277, 277, 277, 279,
- 411, 279, 410, 409, 280, 280, 280, 280, 280, 280,
- 280, 214, 214, 214, 214, 214, 214, 214, 152, 152,
- 152, 152, 152, 152, 152, 300, 301, 302, 303, 304,
- 305, 310, 311, 312, 208, 208, 208, 208, 208, 208,
-
- 208, 277, 277, 277, 277, 277, 277, 277, 211, 211,
- 211, 211, 211, 211, 211, 280, 280, 280, 280, 280,
- 280, 280, 408, 407, 212, 336, 406, 405, 404, 403,
- 402, 399, 362, 398, 397, 396, 212, 214, 214, 214,
- 214, 214, 214, 214, 277, 277, 277, 277, 277, 277,
- 277, 363, 395, 394, 393, 392, 391, 385, 386, 387,
- 390, 389, 384, 280, 280, 280, 280, 280, 280, 280,
- 388, 142, 142, 142, 153, 153, 209, 209, 383, 382,
- 381, 380, 379, 378, 377, 376, 375, 374, 373, 372,
- 371, 370, 369, 368, 367, 366, 365, 364, 361, 360,
-
- 359, 358, 357, 356, 355, 354, 353, 352, 351, 350,
- 349, 348, 347, 346, 345, 344, 343, 342, 341, 340,
- 339, 338, 337, 335, 334, 333, 332, 331, 330, 329,
- 328, 327, 326, 325, 324, 323, 322, 321, 320, 319,
- 318, 317, 316, 315, 314, 313, 309, 308, 307, 306,
- 299, 298, 297, 296, 292, 291, 290, 289, 288, 287,
- 283, 282, 281, 278, 275, 275, 274, 273, 272, 268,
- 267, 266, 263, 262, 261, 260, 259, 258, 257, 256,
- 255, 254, 253, 252, 251, 250, 249, 248, 244, 243,
- 242, 241, 240, 239, 238, 237, 236, 235, 234, 233,
-
- 232, 231, 230, 229, 228, 227, 226, 225, 222, 221,
- 220, 219, 218, 217, 216, 216, 215, 74, 143, 207,
- 204, 203, 202, 199, 198, 197, 196, 195, 192, 191,
- 190, 189, 188, 187, 186, 185, 184, 183, 182, 181,
- 176, 175, 174, 173, 172, 171, 170, 169, 168, 167,
- 166, 165, 164, 163, 162, 161, 160, 159, 158, 157,
- 156, 155, 154, 151, 150, 148, 147, 143, 141, 140,
- 72, 86, 83, 78, 74, 65, 60, 427, 5, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
-
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427
- } ;
-
-static yyconst short int yy_chk[747] =
- { 0,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 3, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
-
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 3, 10, 10, 11, 15, 17, 18,
- 18, 18, 18, 18, 18, 18, 26, 26, 19, 31,
- 32, 17, 15, 19, 20, 11, 24, 33, 34, 39,
- 38, 35, 31, 42, 19, 44, 20, 20, 20, 20,
- 20, 20, 20, 24, 36, 24, 24, 37, 41, 45,
- 429, 43, 51, 132, 46, 113, 20, 40, 113, 113,
- 425, 132, 113, 47, 34, 39, 49, 424, 50, 42,
-
- 48, 35, 32, 32, 34, 35, 33, 34, 33, 38,
- 35, 20, 33, 37, 39, 45, 35, 43, 53, 44,
- 36, 37, 36, 37, 46, 51, 37, 41, 40, 47,
- 43, 36, 37, 45, 50, 40, 47, 47, 50, 126,
- 48, 423, 40, 48, 49, 200, 47, 50, 49, 47,
- 136, 48, 136, 200, 126, 161, 161, 53, 48, 74,
- 421, 74, 74, 74, 74, 74, 74, 74, 86, 86,
- 86, 86, 86, 86, 86, 396, 396, 74, 140, 140,
- 140, 140, 140, 140, 140, 183, 183, 183, 419, 74,
- 141, 141, 141, 141, 141, 141, 141, 144, 144, 144,
-
- 144, 144, 144, 144, 418, 417, 141, 204, 204, 204,
- 220, 220, 220, 144, 228, 228, 228, 415, 141, 414,
- 413, 146, 412, 146, 411, 144, 146, 146, 146, 146,
- 146, 146, 146, 147, 147, 147, 147, 147, 147, 147,
- 148, 148, 148, 148, 148, 148, 148, 210, 410, 210,
- 409, 407, 210, 210, 210, 210, 210, 210, 210, 212,
- 406, 212, 405, 404, 212, 212, 212, 212, 212, 212,
- 212, 213, 213, 213, 213, 213, 213, 213, 216, 216,
- 216, 216, 216, 216, 216, 235, 235, 235, 238, 238,
- 238, 243, 243, 243, 275, 275, 275, 275, 275, 275,
-
- 275, 276, 276, 276, 276, 276, 276, 276, 278, 278,
- 278, 278, 278, 278, 278, 279, 279, 279, 279, 279,
- 279, 279, 403, 402, 278, 281, 401, 400, 399, 398,
- 397, 395, 334, 388, 387, 386, 278, 281, 281, 281,
- 281, 281, 281, 281, 334, 334, 334, 334, 334, 334,
- 334, 335, 385, 383, 382, 379, 378, 372, 372, 372,
- 376, 373, 371, 335, 335, 335, 335, 335, 335, 335,
- 372, 428, 428, 428, 430, 430, 431, 431, 370, 369,
- 368, 365, 364, 361, 360, 359, 358, 357, 356, 351,
- 346, 345, 344, 342, 340, 339, 338, 337, 332, 331,
-
- 329, 327, 326, 325, 324, 323, 322, 321, 319, 318,
- 317, 316, 315, 314, 313, 309, 306, 296, 292, 291,
- 290, 289, 282, 280, 277, 274, 273, 268, 267, 266,
- 265, 264, 263, 260, 259, 258, 257, 256, 255, 254,
- 253, 252, 251, 250, 249, 248, 242, 241, 240, 239,
- 234, 233, 232, 231, 227, 226, 225, 224, 223, 222,
- 219, 217, 214, 211, 209, 208, 207, 206, 205, 203,
- 202, 201, 199, 198, 197, 196, 195, 194, 193, 192,
- 191, 190, 189, 188, 187, 186, 185, 184, 182, 181,
- 180, 179, 178, 177, 176, 175, 174, 173, 171, 170,
-
- 169, 168, 167, 166, 165, 164, 163, 162, 160, 159,
- 158, 157, 156, 155, 153, 152, 149, 145, 142, 137,
- 135, 134, 133, 131, 130, 129, 128, 127, 125, 124,
- 123, 122, 121, 120, 119, 118, 117, 116, 115, 114,
- 111, 110, 109, 108, 107, 106, 105, 104, 103, 102,
- 101, 100, 99, 98, 97, 96, 95, 94, 93, 92,
- 91, 90, 89, 85, 81, 76, 75, 72, 70, 59,
- 58, 28, 25, 22, 21, 14, 9, 5, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
-
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427, 427, 427, 427, 427,
- 427, 427, 427, 427, 427, 427
- } ;
-
-static yy_state_type yy_last_accepting_state;
-static char *yy_last_accepting_cpos;
-
-/* The intent behind this definition is that it'll catch
- * any uses of REJECT which flex missed.
- */
-#define REJECT reject_used_but_not_detected
-#define yymore() yymore_used_but_not_detected
-#define YY_MORE_ADJ 0
-#define YY_RESTORE_YY_MORE_OFFSET
-char *yytext;
-#line 1 "glslang.l"
-#define INITIAL 0
-/*
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-*/
-/* Based on
-ANSI C grammar, Lex specification
-
-In 1985, Jeff Lee published this Lex specification together with a Yacc
-grammar for the April 30, 1985 ANSI C draft. Tom Stockfisch reposted
-both to net.sources in 1987; that original, as mentioned in the answer
-to question 17.25 of the comp.lang.c FAQ, can be ftp'ed from ftp.uu.net,
-file usenet/net.sources/ansi.c.grammar.Z.
-
-I intend to keep this version as close to the current C Standard grammar
-as possible; please let me know if you discover discrepancies.
-
-Jutta Degener, 1995
-*/
-#define YY_NO_UNPUT 1
-#line 59 "glslang.l"
-#include <stdio.h>
-#include <stdlib.h>
-#include "ParseHelper.h"
-#include "glslang_tab.h"
-
-/* windows only pragma */
-#ifdef _MSC_VER
-#pragma warning(disable : 4102)
-#endif
-
-int yy_input(char* buf, int max_size);
-TSourceLoc yylineno;
-
-#ifdef _WIN32
- extern int yyparse(TParseContext&);
- #define YY_DECL int yylex(YYSTYPE* pyylval, TParseContext& parseContext)
-#else
- extern int yyparse(void*);
- #define YY_DECL int yylex(YYSTYPE* pyylval, void* parseContextLocal)
- #define parseContext (*((TParseContext*)(parseContextLocal)))
-#endif
-
-#define YY_INPUT(buf,result,max_size) (result = yy_input(buf, max_size))
-
-#define YY_NEVER_INTERACTIVE 1
-#define FIELDS 1
-
-#line 753 "Gen_glslang.cpp"
-
-/* Macros after this point can all be overridden by user definitions in
- * section 1.
- */
-
-#ifndef YY_SKIP_YYWRAP
-#ifdef __cplusplus
-extern "C" int yywrap YY_PROTO(( void ));
-#else
-extern int yywrap YY_PROTO(( void ));
-#endif
-#endif
-
-#ifndef YY_NO_UNPUT
-static void yyunput YY_PROTO(( int c, char *buf_ptr ));
-#endif
-
-#ifndef yytext_ptr
-static void yy_flex_strncpy YY_PROTO(( char *, yyconst char *, int ));
-#endif
-
-#ifdef YY_NEED_STRLEN
-static int yy_flex_strlen YY_PROTO(( yyconst char * ));
-#endif
-
-#ifndef YY_NO_INPUT
-#ifdef __cplusplus
-static int yyinput YY_PROTO(( void ));
-#else
-static int input YY_PROTO(( void ));
-#endif
-#endif
-
-#if YY_STACK_USED
-static int yy_start_stack_ptr = 0;
-static int yy_start_stack_depth = 0;
-static int *yy_start_stack = 0;
-#ifndef YY_NO_PUSH_STATE
-static void yy_push_state YY_PROTO(( int new_state ));
-#endif
-#ifndef YY_NO_POP_STATE
-static void yy_pop_state YY_PROTO(( void ));
-#endif
-#ifndef YY_NO_TOP_STATE
-static int yy_top_state YY_PROTO(( void ));
-#endif
-
-#else
-#define YY_NO_PUSH_STATE 1
-#define YY_NO_POP_STATE 1
-#define YY_NO_TOP_STATE 1
-#endif
-
-#ifdef YY_MALLOC_DECL
-YY_MALLOC_DECL
-#else
-#if __STDC__
-#ifndef __cplusplus
-#include <stdlib.h>
-#endif
-#else
-/* Just try to get by without declaring the routines. This will fail
- * miserably on non-ANSI systems for which sizeof(size_t) != sizeof(int)
- * or sizeof(void*) != sizeof(int).
- */
-#endif
-#endif
-
-/* Amount of stuff to slurp up with each read. */
-#ifndef YY_READ_BUF_SIZE
-#define YY_READ_BUF_SIZE 8192
-#endif
-
-/* Copy whatever the last rule matched to the standard output. */
-
-#ifndef ECHO
-/* This used to be an fputs(), but since the string might contain NUL's,
- * we now use fwrite().
- */
-#define ECHO (void) fwrite( yytext, yyleng, 1, yyout )
-#endif
-
-/* Gets input and stuffs it into "buf". number of characters read, or YY_NULL,
- * is returned in "result".
- */
-#ifndef YY_INPUT
-#define YY_INPUT(buf,result,max_size) \
- if ( yy_current_buffer->yy_is_interactive ) \
- { \
- int c = '*', n; \
- for ( n = 0; n < max_size && \
- (c = getc( yyin )) != EOF && c != '\n'; ++n ) \
- buf[n] = (char) c; \
- if ( c == '\n' ) \
- buf[n++] = (char) c; \
- if ( c == EOF && ferror( yyin ) ) \
- YY_FATAL_ERROR( "input in flex scanner failed" ); \
- result = n; \
- } \
- else if ( ((result = fread( buf, 1, max_size, yyin )) == 0) \
- && ferror( yyin ) ) \
- YY_FATAL_ERROR( "input in flex scanner failed" );
-#endif
-
-/* No semi-colon after return; correct usage is to write "yyterminate();" -
- * we don't want an extra ';' after the "return" because that will cause
- * some compilers to complain about unreachable statements.
- */
-#ifndef yyterminate
-#define yyterminate() return YY_NULL
-#endif
-
-/* Number of entries by which start-condition stack grows. */
-#ifndef YY_START_STACK_INCR
-#define YY_START_STACK_INCR 25
-#endif
-
-/* Report a fatal error. */
-#ifndef YY_FATAL_ERROR
-#define YY_FATAL_ERROR(msg) yy_fatal_error( msg )
-#endif
-
-/* Default declaration of generated scanner - a define so the user can
- * easily add parameters.
- */
-#ifndef YY_DECL
-#define YY_DECL int yylex YY_PROTO(( void ))
-#endif
-
-/* Code executed at the beginning of each rule, after yytext and yyleng
- * have been set up.
- */
-#ifndef YY_USER_ACTION
-#define YY_USER_ACTION
-#endif
-
-/* Code executed at the end of each rule. */
-#ifndef YY_BREAK
-#define YY_BREAK break;
-#endif
-
-#define YY_RULE_SETUP \
- YY_USER_ACTION
-
-YY_DECL
- {
- register yy_state_type yy_current_state;
- register char *yy_cp, *yy_bp;
- register int yy_act;
-
-#line 91 "glslang.l"
-
-#line 906 "Gen_glslang.cpp"
-
- if ( yy_init )
- {
- yy_init = 0;
-
-#ifdef YY_USER_INIT
- YY_USER_INIT;
-#endif
-
- if ( ! yy_start )
- yy_start = 1; /* first start state */
-
- if ( ! yyin )
- yyin = stdin;
-
- if ( ! yyout )
- yyout = stdout;
-
- if ( ! yy_current_buffer )
- yy_current_buffer =
- yy_create_buffer( yyin, YY_BUF_SIZE );
-
- yy_load_buffer_state();
- }
-
- while ( 1 ) /* loops until end-of-file is reached */
- {
- yy_cp = yy_c_buf_p;
-
- /* Support of yytext. */
- *yy_cp = yy_hold_char;
-
- /* yy_bp points to the position in yy_ch_buf of the start of
- * the current run.
- */
- yy_bp = yy_cp;
-
- yy_current_state = yy_start;
-yy_match:
- do
- {
- register YY_CHAR yy_c = yy_ec[YY_SC_TO_UI(*yy_cp)];
- if ( yy_accept[yy_current_state] )
- {
- yy_last_accepting_state = yy_current_state;
- yy_last_accepting_cpos = yy_cp;
- }
- while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
- {
- yy_current_state = (int) yy_def[yy_current_state];
- if ( yy_current_state >= 428 )
- yy_c = yy_meta[(unsigned int) yy_c];
- }
- yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
- ++yy_cp;
- }
- while ( yy_base[yy_current_state] != 679 );
-
-yy_find_action:
- yy_act = yy_accept[yy_current_state];
- if ( yy_act == 0 )
- { /* have to back up */
- yy_cp = yy_last_accepting_cpos;
- yy_current_state = yy_last_accepting_state;
- yy_act = yy_accept[yy_current_state];
- }
-
- YY_DO_BEFORE_ACTION;
-
-
-do_action: /* This label is used only to access EOF actions. */
-
-
- switch ( yy_act )
- { /* beginning of action switch */
- case 0: /* must back up */
- /* undo the effects of YY_DO_BEFORE_ACTION */
- *yy_cp = yy_hold_char;
- yy_cp = yy_last_accepting_cpos;
- yy_current_state = yy_last_accepting_state;
- goto yy_find_action;
-
-case 1:
-YY_RULE_SETUP
-#line 92 "glslang.l"
-{ /* ?? carriage and/or line-feed? */ };
- YY_BREAK
-case 2:
-YY_RULE_SETUP
-#line 94 "glslang.l"
-{ pyylval->lex.line = yylineno; return(ATTRIBUTE); }
- YY_BREAK
-case 3:
-YY_RULE_SETUP
-#line 95 "glslang.l"
-{ pyylval->lex.line = yylineno; return(CONST_QUAL); }
- YY_BREAK
-case 4:
-YY_RULE_SETUP
-#line 96 "glslang.l"
-{ pyylval->lex.line = yylineno; return(UNIFORM); }
- YY_BREAK
-case 5:
-YY_RULE_SETUP
-#line 97 "glslang.l"
-{ pyylval->lex.line = yylineno; return(VARYING); }
- YY_BREAK
-case 6:
-YY_RULE_SETUP
-#line 99 "glslang.l"
-{ pyylval->lex.line = yylineno; return(BREAK); }
- YY_BREAK
-case 7:
-YY_RULE_SETUP
-#line 100 "glslang.l"
-{ pyylval->lex.line = yylineno; return(CONTINUE); }
- YY_BREAK
-case 8:
-YY_RULE_SETUP
-#line 101 "glslang.l"
-{ pyylval->lex.line = yylineno; return(DO); }
- YY_BREAK
-case 9:
-YY_RULE_SETUP
-#line 102 "glslang.l"
-{ pyylval->lex.line = yylineno; return(FOR); }
- YY_BREAK
-case 10:
-YY_RULE_SETUP
-#line 103 "glslang.l"
-{ pyylval->lex.line = yylineno; return(WHILE); }
- YY_BREAK
-case 11:
-YY_RULE_SETUP
-#line 105 "glslang.l"
-{ pyylval->lex.line = yylineno; return(IF); }
- YY_BREAK
-case 12:
-YY_RULE_SETUP
-#line 106 "glslang.l"
-{ pyylval->lex.line = yylineno; return(ELSE); }
- YY_BREAK
-case 13:
-YY_RULE_SETUP
-#line 108 "glslang.l"
-{ pyylval->lex.line = yylineno; return(IN_QUAL); }
- YY_BREAK
-case 14:
-YY_RULE_SETUP
-#line 109 "glslang.l"
-{ pyylval->lex.line = yylineno; return(OUT_QUAL); }
- YY_BREAK
-case 15:
-YY_RULE_SETUP
-#line 110 "glslang.l"
-{ pyylval->lex.line = yylineno; return(INOUT_QUAL); }
- YY_BREAK
-case 16:
-YY_RULE_SETUP
-#line 112 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return(FLOAT_TYPE); }
- YY_BREAK
-case 17:
-YY_RULE_SETUP
-#line 113 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return(INT_TYPE); }
- YY_BREAK
-case 18:
-YY_RULE_SETUP
-#line 114 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return(VOID_TYPE); }
- YY_BREAK
-case 19:
-YY_RULE_SETUP
-#line 115 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return(BOOL_TYPE); }
- YY_BREAK
-case 20:
-YY_RULE_SETUP
-#line 116 "glslang.l"
-{ pyylval->lex.line = yylineno; pyylval->lex.b = true; return(BOOLCONSTANT); }
- YY_BREAK
-case 21:
-YY_RULE_SETUP
-#line 117 "glslang.l"
-{ pyylval->lex.line = yylineno; pyylval->lex.b = false; return(BOOLCONSTANT); }
- YY_BREAK
-case 22:
-YY_RULE_SETUP
-#line 119 "glslang.l"
-{ pyylval->lex.line = yylineno; return(DISCARD); }
- YY_BREAK
-case 23:
-YY_RULE_SETUP
-#line 120 "glslang.l"
-{ pyylval->lex.line = yylineno; return(RETURN); }
- YY_BREAK
-case 24:
-YY_RULE_SETUP
-#line 122 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return(MATRIX2); }
- YY_BREAK
-case 25:
-YY_RULE_SETUP
-#line 123 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return(MATRIX3); }
- YY_BREAK
-case 26:
-YY_RULE_SETUP
-#line 124 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return(MATRIX4); }
- YY_BREAK
-case 27:
-YY_RULE_SETUP
-#line 126 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return (VEC2); }
- YY_BREAK
-case 28:
-YY_RULE_SETUP
-#line 127 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return (VEC3); }
- YY_BREAK
-case 29:
-YY_RULE_SETUP
-#line 128 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return (VEC4); }
- YY_BREAK
-case 30:
-YY_RULE_SETUP
-#line 129 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return (IVEC2); }
- YY_BREAK
-case 31:
-YY_RULE_SETUP
-#line 130 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return (IVEC3); }
- YY_BREAK
-case 32:
-YY_RULE_SETUP
-#line 131 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return (IVEC4); }
- YY_BREAK
-case 33:
-YY_RULE_SETUP
-#line 132 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return (BVEC2); }
- YY_BREAK
-case 34:
-YY_RULE_SETUP
-#line 133 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return (BVEC3); }
- YY_BREAK
-case 35:
-YY_RULE_SETUP
-#line 134 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return (BVEC4); }
- YY_BREAK
-case 36:
-YY_RULE_SETUP
-#line 136 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return SAMPLER1D; }
- YY_BREAK
-case 37:
-YY_RULE_SETUP
-#line 137 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return SAMPLER2D; }
- YY_BREAK
-case 38:
-YY_RULE_SETUP
-#line 138 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return SAMPLER3D; }
- YY_BREAK
-case 39:
-YY_RULE_SETUP
-#line 139 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return SAMPLERCUBE; }
- YY_BREAK
-case 40:
-YY_RULE_SETUP
-#line 140 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return SAMPLER1DSHADOW; }
- YY_BREAK
-case 41:
-YY_RULE_SETUP
-#line 141 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return SAMPLER2DSHADOW; }
- YY_BREAK
-case 42:
-YY_RULE_SETUP
-#line 143 "glslang.l"
-{ pyylval->lex.line = yylineno; return(STRUCT); }
- YY_BREAK
-case 43:
-YY_RULE_SETUP
-#line 145 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 44:
-YY_RULE_SETUP
-#line 147 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 45:
-YY_RULE_SETUP
-#line 148 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 46:
-YY_RULE_SETUP
-#line 149 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 47:
-YY_RULE_SETUP
-#line 150 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 48:
-YY_RULE_SETUP
-#line 151 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 49:
-YY_RULE_SETUP
-#line 152 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 50:
-YY_RULE_SETUP
-#line 153 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 51:
-YY_RULE_SETUP
-#line 155 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 52:
-YY_RULE_SETUP
-#line 156 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 53:
-YY_RULE_SETUP
-#line 157 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 54:
-YY_RULE_SETUP
-#line 159 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 55:
-YY_RULE_SETUP
-#line 160 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 56:
-YY_RULE_SETUP
-#line 161 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 57:
-YY_RULE_SETUP
-#line 162 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 58:
-YY_RULE_SETUP
-#line 163 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 59:
-YY_RULE_SETUP
-#line 164 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 60:
-YY_RULE_SETUP
-#line 165 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 61:
-YY_RULE_SETUP
-#line 166 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 62:
-YY_RULE_SETUP
-#line 168 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 63:
-YY_RULE_SETUP
-#line 169 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 64:
-YY_RULE_SETUP
-#line 170 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 65:
-YY_RULE_SETUP
-#line 171 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 66:
-YY_RULE_SETUP
-#line 172 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 67:
-YY_RULE_SETUP
-#line 173 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 68:
-YY_RULE_SETUP
-#line 175 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 69:
-YY_RULE_SETUP
-#line 176 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 70:
-YY_RULE_SETUP
-#line 178 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 71:
-YY_RULE_SETUP
-#line 179 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 72:
-YY_RULE_SETUP
-#line 180 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 73:
-YY_RULE_SETUP
-#line 181 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 74:
-YY_RULE_SETUP
-#line 182 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 75:
-YY_RULE_SETUP
-#line 183 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 76:
-YY_RULE_SETUP
-#line 184 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 77:
-YY_RULE_SETUP
-#line 185 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 78:
-YY_RULE_SETUP
-#line 186 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 79:
-YY_RULE_SETUP
-#line 188 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 80:
-YY_RULE_SETUP
-#line 189 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 81:
-YY_RULE_SETUP
-#line 190 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 82:
-YY_RULE_SETUP
-#line 192 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 83:
-YY_RULE_SETUP
-#line 193 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 84:
-YY_RULE_SETUP
-#line 195 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 85:
-YY_RULE_SETUP
-#line 196 "glslang.l"
-{ PaReservedWord(); return 0; }
- YY_BREAK
-case 86:
-YY_RULE_SETUP
-#line 198 "glslang.l"
-{
- pyylval->lex.line = yylineno;
- pyylval->lex.string = NewPoolTString(yytext);
- return PaIdentOrType(*pyylval->lex.string, parseContext, pyylval->lex.symbol);
-}
- YY_BREAK
-case 87:
-YY_RULE_SETUP
-#line 204 "glslang.l"
-{ pyylval->lex.line = yylineno; pyylval->lex.i = strtol(yytext, 0, 0); return(INTCONSTANT); }
- YY_BREAK
-case 88:
-YY_RULE_SETUP
-#line 205 "glslang.l"
-{ pyylval->lex.line = yylineno; pyylval->lex.i = strtol(yytext, 0, 0); return(INTCONSTANT); }
- YY_BREAK
-case 89:
-YY_RULE_SETUP
-#line 206 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.error(yylineno, "Invalid Octal number.", yytext, "", ""); parseContext.recover(); return 0;}
- YY_BREAK
-case 90:
-YY_RULE_SETUP
-#line 207 "glslang.l"
-{ pyylval->lex.line = yylineno; pyylval->lex.i = strtol(yytext, 0, 0); return(INTCONSTANT); }
- YY_BREAK
-case 91:
-YY_RULE_SETUP
-#line 209 "glslang.l"
-{ pyylval->lex.line = yylineno; pyylval->lex.f = static_cast<float>(atof(yytext)); return(FLOATCONSTANT); }
- YY_BREAK
-case 92:
-YY_RULE_SETUP
-#line 210 "glslang.l"
-{ pyylval->lex.line = yylineno; pyylval->lex.f = static_cast<float>(atof(yytext)); return(FLOATCONSTANT); }
- YY_BREAK
-case 93:
-YY_RULE_SETUP
-#line 211 "glslang.l"
-{ pyylval->lex.line = yylineno; pyylval->lex.f = static_cast<float>(atof(yytext)); return(FLOATCONSTANT); }
- YY_BREAK
-case 94:
-YY_RULE_SETUP
-#line 213 "glslang.l"
-{ int ret = PaParseComment(pyylval->lex.line, parseContext); if (!ret) return ret; }
- YY_BREAK
-case 95:
-YY_RULE_SETUP
-#line 215 "glslang.l"
-{ pyylval->lex.line = yylineno; return(ADD_ASSIGN); }
- YY_BREAK
-case 96:
-YY_RULE_SETUP
-#line 216 "glslang.l"
-{ pyylval->lex.line = yylineno; return(SUB_ASSIGN); }
- YY_BREAK
-case 97:
-YY_RULE_SETUP
-#line 217 "glslang.l"
-{ pyylval->lex.line = yylineno; return(MUL_ASSIGN); }
- YY_BREAK
-case 98:
-YY_RULE_SETUP
-#line 218 "glslang.l"
-{ pyylval->lex.line = yylineno; return(DIV_ASSIGN); }
- YY_BREAK
-case 99:
-YY_RULE_SETUP
-#line 219 "glslang.l"
-{ pyylval->lex.line = yylineno; return(MOD_ASSIGN); }
- YY_BREAK
-case 100:
-YY_RULE_SETUP
-#line 220 "glslang.l"
-{ pyylval->lex.line = yylineno; return(LEFT_ASSIGN); }
- YY_BREAK
-case 101:
-YY_RULE_SETUP
-#line 221 "glslang.l"
-{ pyylval->lex.line = yylineno; return(RIGHT_ASSIGN); }
- YY_BREAK
-case 102:
-YY_RULE_SETUP
-#line 222 "glslang.l"
-{ pyylval->lex.line = yylineno; return(AND_ASSIGN); }
- YY_BREAK
-case 103:
-YY_RULE_SETUP
-#line 223 "glslang.l"
-{ pyylval->lex.line = yylineno; return(XOR_ASSIGN); }
- YY_BREAK
-case 104:
-YY_RULE_SETUP
-#line 224 "glslang.l"
-{ pyylval->lex.line = yylineno; return(OR_ASSIGN); }
- YY_BREAK
-case 105:
-YY_RULE_SETUP
-#line 226 "glslang.l"
-{ pyylval->lex.line = yylineno; return(INC_OP); }
- YY_BREAK
-case 106:
-YY_RULE_SETUP
-#line 227 "glslang.l"
-{ pyylval->lex.line = yylineno; return(DEC_OP); }
- YY_BREAK
-case 107:
-YY_RULE_SETUP
-#line 228 "glslang.l"
-{ pyylval->lex.line = yylineno; return(AND_OP); }
- YY_BREAK
-case 108:
-YY_RULE_SETUP
-#line 229 "glslang.l"
-{ pyylval->lex.line = yylineno; return(OR_OP); }
- YY_BREAK
-case 109:
-YY_RULE_SETUP
-#line 230 "glslang.l"
-{ pyylval->lex.line = yylineno; return(XOR_OP); }
- YY_BREAK
-case 110:
-YY_RULE_SETUP
-#line 231 "glslang.l"
-{ pyylval->lex.line = yylineno; return(LE_OP); }
- YY_BREAK
-case 111:
-YY_RULE_SETUP
-#line 232 "glslang.l"
-{ pyylval->lex.line = yylineno; return(GE_OP); }
- YY_BREAK
-case 112:
-YY_RULE_SETUP
-#line 233 "glslang.l"
-{ pyylval->lex.line = yylineno; return(EQ_OP); }
- YY_BREAK
-case 113:
-YY_RULE_SETUP
-#line 234 "glslang.l"
-{ pyylval->lex.line = yylineno; return(NE_OP); }
- YY_BREAK
-case 114:
-YY_RULE_SETUP
-#line 235 "glslang.l"
-{ pyylval->lex.line = yylineno; return(LEFT_OP); }
- YY_BREAK
-case 115:
-YY_RULE_SETUP
-#line 236 "glslang.l"
-{ pyylval->lex.line = yylineno; return(RIGHT_OP); }
- YY_BREAK
-case 116:
-YY_RULE_SETUP
-#line 237 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = false; return(SEMICOLON); }
- YY_BREAK
-case 117:
-YY_RULE_SETUP
-#line 238 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = false; return(LEFT_BRACE); }
- YY_BREAK
-case 118:
-YY_RULE_SETUP
-#line 239 "glslang.l"
-{ pyylval->lex.line = yylineno; return(RIGHT_BRACE); }
- YY_BREAK
-case 119:
-YY_RULE_SETUP
-#line 240 "glslang.l"
-{ pyylval->lex.line = yylineno; if (parseContext.inTypeParen) parseContext.lexAfterType = false; return(COMMA); }
- YY_BREAK
-case 120:
-YY_RULE_SETUP
-#line 241 "glslang.l"
-{ pyylval->lex.line = yylineno; return(COLON); }
- YY_BREAK
-case 121:
-YY_RULE_SETUP
-#line 242 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = false; return(EQUAL); }
- YY_BREAK
-case 122:
-YY_RULE_SETUP
-#line 243 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.lexAfterType = false; parseContext.inTypeParen = true; return(LEFT_PAREN); }
- YY_BREAK
-case 123:
-YY_RULE_SETUP
-#line 244 "glslang.l"
-{ pyylval->lex.line = yylineno; parseContext.inTypeParen = false; return(RIGHT_PAREN); }
- YY_BREAK
-case 124:
-YY_RULE_SETUP
-#line 245 "glslang.l"
-{ pyylval->lex.line = yylineno; return(LEFT_BRACKET); }
- YY_BREAK
-case 125:
-YY_RULE_SETUP
-#line 246 "glslang.l"
-{ pyylval->lex.line = yylineno; return(RIGHT_BRACKET); }
- YY_BREAK
-case 126:
-YY_RULE_SETUP
-#line 247 "glslang.l"
-{ BEGIN(FIELDS); return(DOT); }
- YY_BREAK
-case 127:
-YY_RULE_SETUP
-#line 248 "glslang.l"
-{ pyylval->lex.line = yylineno; return(BANG); }
- YY_BREAK
-case 128:
-YY_RULE_SETUP
-#line 249 "glslang.l"
-{ pyylval->lex.line = yylineno; return(DASH); }
- YY_BREAK
-case 129:
-YY_RULE_SETUP
-#line 250 "glslang.l"
-{ pyylval->lex.line = yylineno; return(TILDE); }
- YY_BREAK
-case 130:
-YY_RULE_SETUP
-#line 251 "glslang.l"
-{ pyylval->lex.line = yylineno; return(PLUS); }
- YY_BREAK
-case 131:
-YY_RULE_SETUP
-#line 252 "glslang.l"
-{ pyylval->lex.line = yylineno; return(STAR); }
- YY_BREAK
-case 132:
-YY_RULE_SETUP
-#line 253 "glslang.l"
-{ pyylval->lex.line = yylineno; return(SLASH); }
- YY_BREAK
-case 133:
-YY_RULE_SETUP
-#line 254 "glslang.l"
-{ pyylval->lex.line = yylineno; return(PERCENT); }
- YY_BREAK
-case 134:
-YY_RULE_SETUP
-#line 255 "glslang.l"
-{ pyylval->lex.line = yylineno; return(LEFT_ANGLE); }
- YY_BREAK
-case 135:
-YY_RULE_SETUP
-#line 256 "glslang.l"
-{ pyylval->lex.line = yylineno; return(RIGHT_ANGLE); }
- YY_BREAK
-case 136:
-YY_RULE_SETUP
-#line 257 "glslang.l"
-{ pyylval->lex.line = yylineno; return(VERTICAL_BAR); }
- YY_BREAK
-case 137:
-YY_RULE_SETUP
-#line 258 "glslang.l"
-{ pyylval->lex.line = yylineno; return(CARET); }
- YY_BREAK
-case 138:
-YY_RULE_SETUP
-#line 259 "glslang.l"
-{ pyylval->lex.line = yylineno; return(AMPERSAND); }
- YY_BREAK
-case 139:
-YY_RULE_SETUP
-#line 260 "glslang.l"
-{ pyylval->lex.line = yylineno; return(QUESTION); }
- YY_BREAK
-case 140:
-YY_RULE_SETUP
-#line 262 "glslang.l"
-{
-BEGIN(INITIAL);
- pyylval->lex.line = yylineno;
- pyylval->lex.string = NewPoolTString(yytext);
- return FIELD_SELECTION; }
- YY_BREAK
-case 141:
-YY_RULE_SETUP
-#line 267 "glslang.l"
-{}
- YY_BREAK
-case 142:
-YY_RULE_SETUP
-#line 269 "glslang.l"
-{ }
- YY_BREAK
-case YY_STATE_EOF(INITIAL):
-case YY_STATE_EOF(FIELDS):
-#line 270 "glslang.l"
-{ (&parseContext)->AfterEOF = true; yy_delete_buffer(YY_CURRENT_BUFFER); yyterminate();}
- YY_BREAK
-case 143:
-YY_RULE_SETUP
-#line 271 "glslang.l"
-{ parseContext.infoSink.info << "FLEX: Unknown char " << yytext << "\n";
- return 0; }
- YY_BREAK
-case 144:
-YY_RULE_SETUP
-#line 274 "glslang.l"
-ECHO;
- YY_BREAK
-#line 1723 "Gen_glslang.cpp"
-
- case YY_END_OF_BUFFER:
- {
- /* Amount of text matched not including the EOB char. */
- int yy_amount_of_matched_text = (int) (yy_cp - yytext_ptr) - 1;
-
- /* Undo the effects of YY_DO_BEFORE_ACTION. */
- *yy_cp = yy_hold_char;
- YY_RESTORE_YY_MORE_OFFSET
-
- if ( yy_current_buffer->yy_buffer_status == YY_BUFFER_NEW )
- {
- /* We're scanning a new file or input source. It's
- * possible that this happened because the user
- * just pointed yyin at a new source and called
- * yylex(). If so, then we have to assure
- * consistency between yy_current_buffer and our
- * globals. Here is the right place to do so, because
- * this is the first action (other than possibly a
- * back-up) that will match for the new input source.
- */
- yy_n_chars = yy_current_buffer->yy_n_chars;
- yy_current_buffer->yy_input_file = yyin;
- yy_current_buffer->yy_buffer_status = YY_BUFFER_NORMAL;
- }
-
- /* Note that here we test for yy_c_buf_p "<=" to the position
- * of the first EOB in the buffer, since yy_c_buf_p will
- * already have been incremented past the NUL character
- * (since all states make transitions on EOB to the
- * end-of-buffer state). Contrast this with the test
- * in input().
- */
- if ( yy_c_buf_p <= &yy_current_buffer->yy_ch_buf[yy_n_chars] )
- { /* This was really a NUL. */
- yy_state_type yy_next_state;
-
- yy_c_buf_p = yytext_ptr + yy_amount_of_matched_text;
-
- yy_current_state = yy_get_previous_state();
-
- /* Okay, we're now positioned to make the NUL
- * transition. We couldn't have
- * yy_get_previous_state() go ahead and do it
- * for us because it doesn't know how to deal
- * with the possibility of jamming (and we don't
- * want to build jamming into it because then it
- * will run more slowly).
- */
-
- yy_next_state = yy_try_NUL_trans( yy_current_state );
-
- yy_bp = yytext_ptr + YY_MORE_ADJ;
-
- if ( yy_next_state )
- {
- /* Consume the NUL. */
- yy_cp = ++yy_c_buf_p;
- yy_current_state = yy_next_state;
- goto yy_match;
- }
-
- else
- {
- yy_cp = yy_c_buf_p;
- goto yy_find_action;
- }
- }
-
- else switch ( yy_get_next_buffer() )
- {
- case EOB_ACT_END_OF_FILE:
- {
- yy_did_buffer_switch_on_eof = 0;
-
- if ( yywrap() )
- {
- /* Note: because we've taken care in
- * yy_get_next_buffer() to have set up
- * yytext, we can now set up
- * yy_c_buf_p so that if some total
- * hoser (like flex itself) wants to
- * call the scanner after we return the
- * YY_NULL, it'll still work - another
- * YY_NULL will get returned.
- */
- yy_c_buf_p = yytext_ptr + YY_MORE_ADJ;
-
- yy_act = YY_STATE_EOF(YY_START);
- goto do_action;
- }
-
- else
- {
- if ( ! yy_did_buffer_switch_on_eof )
- YY_NEW_FILE;
- }
- break;
- }
-
- case EOB_ACT_CONTINUE_SCAN:
- yy_c_buf_p =
- yytext_ptr + yy_amount_of_matched_text;
-
- yy_current_state = yy_get_previous_state();
-
- yy_cp = yy_c_buf_p;
- yy_bp = yytext_ptr + YY_MORE_ADJ;
- goto yy_match;
-
- case EOB_ACT_LAST_MATCH:
- yy_c_buf_p =
- &yy_current_buffer->yy_ch_buf[yy_n_chars];
-
- yy_current_state = yy_get_previous_state();
-
- yy_cp = yy_c_buf_p;
- yy_bp = yytext_ptr + YY_MORE_ADJ;
- goto yy_find_action;
- }
- break;
- }
-
- default:
- YY_FATAL_ERROR(
- "fatal flex scanner internal error--no action found" );
- } /* end of action switch */
- } /* end of scanning one token */
- } /* end of yylex */
-
-
-/* yy_get_next_buffer - try to read in a new buffer
- *
- * Returns a code representing an action:
- * EOB_ACT_LAST_MATCH -
- * EOB_ACT_CONTINUE_SCAN - continue scanning from current position
- * EOB_ACT_END_OF_FILE - end of file
- */
-
-static int yy_get_next_buffer()
- {
- register char *dest = yy_current_buffer->yy_ch_buf;
- register char *source = yytext_ptr;
- register int number_to_move, i;
- int ret_val;
-
- if ( yy_c_buf_p > &yy_current_buffer->yy_ch_buf[yy_n_chars + 1] )
- YY_FATAL_ERROR(
- "fatal flex scanner internal error--end of buffer missed" );
-
- if ( yy_current_buffer->yy_fill_buffer == 0 )
- { /* Don't try to fill the buffer, so this is an EOF. */
- if ( yy_c_buf_p - yytext_ptr - YY_MORE_ADJ == 1 )
- {
- /* We matched a single character, the EOB, so
- * treat this as a final EOF.
- */
- return EOB_ACT_END_OF_FILE;
- }
-
- else
- {
- /* We matched some text prior to the EOB, first
- * process it.
- */
- return EOB_ACT_LAST_MATCH;
- }
- }
-
- /* Try to read more data. */
-
- /* First move last chars to start of buffer. */
- number_to_move = (int) (yy_c_buf_p - yytext_ptr) - 1;
-
- for ( i = 0; i < number_to_move; ++i )
- *(dest++) = *(source++);
-
- if ( yy_current_buffer->yy_buffer_status == YY_BUFFER_EOF_PENDING )
- /* don't do the read, it's not guaranteed to return an EOF,
- * just force an EOF
- */
- yy_current_buffer->yy_n_chars = yy_n_chars = 0;
-
- else
- {
- int num_to_read =
- yy_current_buffer->yy_buf_size - number_to_move - 1;
-
- while ( num_to_read <= 0 )
- { /* Not enough room in the buffer - grow it. */
-#ifdef YY_USES_REJECT
- YY_FATAL_ERROR(
-"input buffer overflow, can't enlarge buffer because scanner uses REJECT" );
-#else
-
- /* just a shorter name for the current buffer */
- YY_BUFFER_STATE b = yy_current_buffer;
-
- int yy_c_buf_p_offset =
- (int) (yy_c_buf_p - b->yy_ch_buf);
-
- if ( b->yy_is_our_buffer )
- {
- int new_size = b->yy_buf_size * 2;
-
- if ( new_size <= 0 )
- b->yy_buf_size += b->yy_buf_size / 8;
- else
- b->yy_buf_size *= 2;
-
- b->yy_ch_buf = (char *)
- /* Include room in for 2 EOB chars. */
- yy_flex_realloc( (void *) b->yy_ch_buf,
- b->yy_buf_size + 2 );
- }
- else
- /* Can't grow it, we don't own it. */
- b->yy_ch_buf = 0;
-
- if ( ! b->yy_ch_buf )
- YY_FATAL_ERROR(
- "fatal error - scanner input buffer overflow" );
-
- yy_c_buf_p = &b->yy_ch_buf[yy_c_buf_p_offset];
-
- num_to_read = yy_current_buffer->yy_buf_size -
- number_to_move - 1;
-#endif
- }
-
- if ( num_to_read > YY_READ_BUF_SIZE )
- num_to_read = YY_READ_BUF_SIZE;
-
- /* Read in more data. */
- YY_INPUT( (&yy_current_buffer->yy_ch_buf[number_to_move]),
- yy_n_chars, num_to_read );
-
- yy_current_buffer->yy_n_chars = yy_n_chars;
- }
-
- if ( yy_n_chars == 0 )
- {
- if ( number_to_move == YY_MORE_ADJ )
- {
- ret_val = EOB_ACT_END_OF_FILE;
- yyrestart( yyin );
- }
-
- else
- {
- ret_val = EOB_ACT_LAST_MATCH;
- yy_current_buffer->yy_buffer_status =
- YY_BUFFER_EOF_PENDING;
- }
- }
-
- else
- ret_val = EOB_ACT_CONTINUE_SCAN;
-
- yy_n_chars += number_to_move;
- yy_current_buffer->yy_ch_buf[yy_n_chars] = YY_END_OF_BUFFER_CHAR;
- yy_current_buffer->yy_ch_buf[yy_n_chars + 1] = YY_END_OF_BUFFER_CHAR;
-
- yytext_ptr = &yy_current_buffer->yy_ch_buf[0];
-
- return ret_val;
- }
-
-
-/* yy_get_previous_state - get the state just before the EOB char was reached */
-
-static yy_state_type yy_get_previous_state()
- {
- register yy_state_type yy_current_state;
- register char *yy_cp;
-
- yy_current_state = yy_start;
-
- for ( yy_cp = yytext_ptr + YY_MORE_ADJ; yy_cp < yy_c_buf_p; ++yy_cp )
- {
- register YY_CHAR yy_c = (*yy_cp ? yy_ec[YY_SC_TO_UI(*yy_cp)] : 1);
- if ( yy_accept[yy_current_state] )
- {
- yy_last_accepting_state = yy_current_state;
- yy_last_accepting_cpos = yy_cp;
- }
- while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
- {
- yy_current_state = (int) yy_def[yy_current_state];
- if ( yy_current_state >= 428 )
- yy_c = yy_meta[(unsigned int) yy_c];
- }
- yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
- }
-
- return yy_current_state;
- }
-
-
-/* yy_try_NUL_trans - try to make a transition on the NUL character
- *
- * synopsis
- * next_state = yy_try_NUL_trans( current_state );
- */
-
-#ifdef YY_USE_PROTOS
-static yy_state_type yy_try_NUL_trans( yy_state_type yy_current_state )
-#else
-static yy_state_type yy_try_NUL_trans( yy_current_state )
-yy_state_type yy_current_state;
-#endif
- {
- register int yy_is_jam;
- register char *yy_cp = yy_c_buf_p;
-
- register YY_CHAR yy_c = 1;
- if ( yy_accept[yy_current_state] )
- {
- yy_last_accepting_state = yy_current_state;
- yy_last_accepting_cpos = yy_cp;
- }
- while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
- {
- yy_current_state = (int) yy_def[yy_current_state];
- if ( yy_current_state >= 428 )
- yy_c = yy_meta[(unsigned int) yy_c];
- }
- yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
- yy_is_jam = (yy_current_state == 427);
-
- return yy_is_jam ? 0 : yy_current_state;
- }
-
-
-#ifndef YY_NO_UNPUT
-#ifdef YY_USE_PROTOS
-static void yyunput( int c, register char *yy_bp )
-#else
-static void yyunput( c, yy_bp )
-int c;
-register char *yy_bp;
-#endif
- {
- register char *yy_cp = yy_c_buf_p;
-
- /* undo effects of setting up yytext */
- *yy_cp = yy_hold_char;
-
- if ( yy_cp < yy_current_buffer->yy_ch_buf + 2 )
- { /* need to shift things up to make room */
- /* +2 for EOB chars. */
- register int number_to_move = yy_n_chars + 2;
- register char *dest = &yy_current_buffer->yy_ch_buf[
- yy_current_buffer->yy_buf_size + 2];
- register char *source =
- &yy_current_buffer->yy_ch_buf[number_to_move];
-
- while ( source > yy_current_buffer->yy_ch_buf )
- *--dest = *--source;
-
- yy_cp += (int) (dest - source);
- yy_bp += (int) (dest - source);
- yy_current_buffer->yy_n_chars =
- yy_n_chars = yy_current_buffer->yy_buf_size;
-
- if ( yy_cp < yy_current_buffer->yy_ch_buf + 2 )
- YY_FATAL_ERROR( "flex scanner push-back overflow" );
- }
-
- *--yy_cp = (char) c;
-
-
- yytext_ptr = yy_bp;
- yy_hold_char = *yy_cp;
- yy_c_buf_p = yy_cp;
- }
-#endif /* ifndef YY_NO_UNPUT */
-
-
-#ifdef __cplusplus
-static int yyinput()
-#else
-static int input()
-#endif
- {
- int c;
-
- *yy_c_buf_p = yy_hold_char;
-
- if ( *yy_c_buf_p == YY_END_OF_BUFFER_CHAR )
- {
- /* yy_c_buf_p now points to the character we want to return.
- * If this occurs *before* the EOB characters, then it's a
- * valid NUL; if not, then we've hit the end of the buffer.
- */
- if ( yy_c_buf_p < &yy_current_buffer->yy_ch_buf[yy_n_chars] )
- /* This was really a NUL. */
- *yy_c_buf_p = '\0';
-
- else
- { /* need more input */
- int offset = yy_c_buf_p - yytext_ptr;
- ++yy_c_buf_p;
-
- switch ( yy_get_next_buffer() )
- {
- case EOB_ACT_LAST_MATCH:
- /* This happens because yy_g_n_b()
- * sees that we've accumulated a
- * token and flags that we need to
- * try matching the token before
- * proceeding. But for input(),
- * there's no matching to consider.
- * So convert the EOB_ACT_LAST_MATCH
- * to EOB_ACT_END_OF_FILE.
- */
-
- /* Reset buffer status. */
- yyrestart( yyin );
-
- /* fall through */
-
- case EOB_ACT_END_OF_FILE:
- {
- if ( yywrap() )
- return EOF;
-
- if ( ! yy_did_buffer_switch_on_eof )
- YY_NEW_FILE;
-#ifdef __cplusplus
- return yyinput();
-#else
- return input();
-#endif
- }
-
- case EOB_ACT_CONTINUE_SCAN:
- yy_c_buf_p = yytext_ptr + offset;
- break;
- }
- }
- }
-
- c = *(unsigned char *) yy_c_buf_p; /* cast for 8-bit char's */
- *yy_c_buf_p = '\0'; /* preserve yytext */
- yy_hold_char = *++yy_c_buf_p;
-
-
- return c;
- }
-
-
-#ifdef YY_USE_PROTOS
-void yyrestart( FILE *input_file )
-#else
-void yyrestart( input_file )
-FILE *input_file;
-#endif
- {
- if ( ! yy_current_buffer )
- yy_current_buffer = yy_create_buffer( yyin, YY_BUF_SIZE );
-
- yy_init_buffer( yy_current_buffer, input_file );
- yy_load_buffer_state();
- }
-
-
-#ifdef YY_USE_PROTOS
-void yy_switch_to_buffer( YY_BUFFER_STATE new_buffer )
-#else
-void yy_switch_to_buffer( new_buffer )
-YY_BUFFER_STATE new_buffer;
-#endif
- {
- if ( yy_current_buffer == new_buffer )
- return;
-
- if ( yy_current_buffer )
- {
- /* Flush out information for old buffer. */
- *yy_c_buf_p = yy_hold_char;
- yy_current_buffer->yy_buf_pos = yy_c_buf_p;
- yy_current_buffer->yy_n_chars = yy_n_chars;
- }
-
- yy_current_buffer = new_buffer;
- yy_load_buffer_state();
-
- /* We don't actually know whether we did this switch during
- * EOF (yywrap()) processing, but the only time this flag
- * is looked at is after yywrap() is called, so it's safe
- * to go ahead and always set it.
- */
- yy_did_buffer_switch_on_eof = 1;
- }
-
-
-#ifdef YY_USE_PROTOS
-void yy_load_buffer_state( void )
-#else
-void yy_load_buffer_state()
-#endif
- {
- yy_n_chars = yy_current_buffer->yy_n_chars;
- yytext_ptr = yy_c_buf_p = yy_current_buffer->yy_buf_pos;
- yyin = yy_current_buffer->yy_input_file;
- yy_hold_char = *yy_c_buf_p;
- }
-
-
-#ifdef YY_USE_PROTOS
-YY_BUFFER_STATE yy_create_buffer( FILE *file, int size )
-#else
-YY_BUFFER_STATE yy_create_buffer( file, size )
-FILE *file;
-int size;
-#endif
- {
- YY_BUFFER_STATE b;
-
- b = (YY_BUFFER_STATE) yy_flex_alloc( sizeof( struct yy_buffer_state ) );
- if ( ! b )
- YY_FATAL_ERROR( "out of dynamic memory in yy_create_buffer()" );
-
- b->yy_buf_size = size;
-
- /* yy_ch_buf has to be 2 characters longer than the size given because
- * we need to put in 2 end-of-buffer characters.
- */
- b->yy_ch_buf = (char *) yy_flex_alloc( b->yy_buf_size + 2 );
- if ( ! b->yy_ch_buf )
- YY_FATAL_ERROR( "out of dynamic memory in yy_create_buffer()" );
-
- b->yy_is_our_buffer = 1;
-
- yy_init_buffer( b, file );
-
- return b;
- }
-
-
-#ifdef YY_USE_PROTOS
-void yy_delete_buffer( YY_BUFFER_STATE b )
-#else
-void yy_delete_buffer( b )
-YY_BUFFER_STATE b;
-#endif
- {
- if ( ! b )
- return;
-
- if ( b == yy_current_buffer )
- yy_current_buffer = (YY_BUFFER_STATE) 0;
-
- if ( b->yy_is_our_buffer )
- yy_flex_free( (void *) b->yy_ch_buf );
-
- yy_flex_free( (void *) b );
- }
-
-
-
-#ifdef YY_USE_PROTOS
-void yy_init_buffer( YY_BUFFER_STATE b, FILE *file )
-#else
-void yy_init_buffer( b, file )
-YY_BUFFER_STATE b;
-FILE *file;
-#endif
-
-
- {
- yy_flush_buffer( b );
-
- b->yy_input_file = file;
- b->yy_fill_buffer = 1;
-
-#if YY_ALWAYS_INTERACTIVE
- b->yy_is_interactive = 1;
-#else
-#if YY_NEVER_INTERACTIVE
- b->yy_is_interactive = 0;
-#else
- b->yy_is_interactive = file ? (isatty( fileno(file) ) > 0) : 0;
-#endif
-#endif
- }
-
-
-#ifdef YY_USE_PROTOS
-void yy_flush_buffer( YY_BUFFER_STATE b )
-#else
-void yy_flush_buffer( b )
-YY_BUFFER_STATE b;
-#endif
-
- {
- if ( ! b )
- return;
-
- b->yy_n_chars = 0;
-
- /* We always need two end-of-buffer characters. The first causes
- * a transition to the end-of-buffer state. The second causes
- * a jam in that state.
- */
- b->yy_ch_buf[0] = YY_END_OF_BUFFER_CHAR;
- b->yy_ch_buf[1] = YY_END_OF_BUFFER_CHAR;
-
- b->yy_buf_pos = &b->yy_ch_buf[0];
-
- b->yy_at_bol = 1;
- b->yy_buffer_status = YY_BUFFER_NEW;
-
- if ( b == yy_current_buffer )
- yy_load_buffer_state();
- }
-
-
-#ifndef YY_NO_SCAN_BUFFER
-#ifdef YY_USE_PROTOS
-YY_BUFFER_STATE yy_scan_buffer( char *base, yy_size_t size )
-#else
-YY_BUFFER_STATE yy_scan_buffer( base, size )
-char *base;
-yy_size_t size;
-#endif
- {
- YY_BUFFER_STATE b;
-
- if ( size < 2 ||
- base[size-2] != YY_END_OF_BUFFER_CHAR ||
- base[size-1] != YY_END_OF_BUFFER_CHAR )
- /* They forgot to leave room for the EOB's. */
- return 0;
-
- b = (YY_BUFFER_STATE) yy_flex_alloc( sizeof( struct yy_buffer_state ) );
- if ( ! b )
- YY_FATAL_ERROR( "out of dynamic memory in yy_scan_buffer()" );
-
- b->yy_buf_size = size - 2; /* "- 2" to take care of EOB's */
- b->yy_buf_pos = b->yy_ch_buf = base;
- b->yy_is_our_buffer = 0;
- b->yy_input_file = 0;
- b->yy_n_chars = b->yy_buf_size;
- b->yy_is_interactive = 0;
- b->yy_at_bol = 1;
- b->yy_fill_buffer = 0;
- b->yy_buffer_status = YY_BUFFER_NEW;
-
- yy_switch_to_buffer( b );
-
- return b;
- }
-#endif
-
-
-#ifndef YY_NO_SCAN_STRING
-#ifdef YY_USE_PROTOS
-YY_BUFFER_STATE yy_scan_string( yyconst char *yy_str )
-#else
-YY_BUFFER_STATE yy_scan_string( yy_str )
-yyconst char *yy_str;
-#endif
- {
- int len;
- for ( len = 0; yy_str[len]; ++len )
- ;
-
- return yy_scan_bytes( yy_str, len );
- }
-#endif
-
-
-#ifndef YY_NO_SCAN_BYTES
-#ifdef YY_USE_PROTOS
-YY_BUFFER_STATE yy_scan_bytes( yyconst char *bytes, int len )
-#else
-YY_BUFFER_STATE yy_scan_bytes( bytes, len )
-yyconst char *bytes;
-int len;
-#endif
- {
- YY_BUFFER_STATE b;
- char *buf;
- yy_size_t n;
- int i;
-
- /* Get memory for full buffer, including space for trailing EOB's. */
- n = len + 2;
- buf = (char *) yy_flex_alloc( n );
- if ( ! buf )
- YY_FATAL_ERROR( "out of dynamic memory in yy_scan_bytes()" );
-
- for ( i = 0; i < len; ++i )
- buf[i] = bytes[i];
-
- buf[len] = buf[len+1] = YY_END_OF_BUFFER_CHAR;
-
- b = yy_scan_buffer( buf, n );
- if ( ! b )
- YY_FATAL_ERROR( "bad buffer in yy_scan_bytes()" );
-
- /* It's okay to grow etc. this buffer, and we should throw it
- * away when we're done.
- */
- b->yy_is_our_buffer = 1;
-
- return b;
- }
-#endif
-
-
-#ifndef YY_NO_PUSH_STATE
-#ifdef YY_USE_PROTOS
-static void yy_push_state( int new_state )
-#else
-static void yy_push_state( new_state )
-int new_state;
-#endif
- {
- if ( yy_start_stack_ptr >= yy_start_stack_depth )
- {
- yy_size_t new_size;
-
- yy_start_stack_depth += YY_START_STACK_INCR;
- new_size = yy_start_stack_depth * sizeof( int );
-
- if ( ! yy_start_stack )
- yy_start_stack = (int *) yy_flex_alloc( new_size );
-
- else
- yy_start_stack = (int *) yy_flex_realloc(
- (void *) yy_start_stack, new_size );
-
- if ( ! yy_start_stack )
- YY_FATAL_ERROR(
- "out of memory expanding start-condition stack" );
- }
-
- yy_start_stack[yy_start_stack_ptr++] = YY_START;
-
- BEGIN(new_state);
- }
-#endif
-
-
-#ifndef YY_NO_POP_STATE
-static void yy_pop_state()
- {
- if ( --yy_start_stack_ptr < 0 )
- YY_FATAL_ERROR( "start-condition stack underflow" );
-
- BEGIN(yy_start_stack[yy_start_stack_ptr]);
- }
-#endif
-
-
-#ifndef YY_NO_TOP_STATE
-static int yy_top_state()
- {
- return yy_start_stack[yy_start_stack_ptr - 1];
- }
-#endif
-
-#ifndef YY_EXIT_FAILURE
-#define YY_EXIT_FAILURE 2
-#endif
-
-#ifdef YY_USE_PROTOS
-static void yy_fatal_error( yyconst char msg[] )
-#else
-static void yy_fatal_error( msg )
-char msg[];
-#endif
- {
- (void) fprintf( stderr, "%s\n", msg );
- exit( YY_EXIT_FAILURE );
- }
-
-
-
-/* Redefine yyless() so it works in section 3 code. */
-
-#undef yyless
-#define yyless(n) \
- do \
- { \
- /* Undo effects of setting up yytext. */ \
- yytext[yyleng] = yy_hold_char; \
- yy_c_buf_p = yytext + n; \
- yy_hold_char = *yy_c_buf_p; \
- *yy_c_buf_p = '\0'; \
- yyleng = n; \
- } \
- while ( 0 )
-
-
-/* Internal utility routines. */
-
-#ifndef yytext_ptr
-#ifdef YY_USE_PROTOS
-static void yy_flex_strncpy( char *s1, yyconst char *s2, int n )
-#else
-static void yy_flex_strncpy( s1, s2, n )
-char *s1;
-yyconst char *s2;
-int n;
-#endif
- {
- register int i;
- for ( i = 0; i < n; ++i )
- s1[i] = s2[i];
- }
-#endif
-
-#ifdef YY_NEED_STRLEN
-#ifdef YY_USE_PROTOS
-static int yy_flex_strlen( yyconst char *s )
-#else
-static int yy_flex_strlen( s )
-yyconst char *s;
-#endif
- {
- register int n;
- for ( n = 0; s[n]; ++n )
- ;
-
- return n;
- }
-#endif
-
-
-#ifdef YY_USE_PROTOS
-static void *yy_flex_alloc( yy_size_t size )
-#else
-static void *yy_flex_alloc( size )
-yy_size_t size;
-#endif
- {
- return (void *) malloc( size );
- }
-
-#ifdef YY_USE_PROTOS
-static void *yy_flex_realloc( void *ptr, yy_size_t size )
-#else
-static void *yy_flex_realloc( ptr, size )
-void *ptr;
-yy_size_t size;
-#endif
- {
- /* The cast to (char *) in the following accommodates both
- * implementations that use char* generic pointers, and those
- * that use void* generic pointers. It works with the latter
- * because both ANSI C and C++ allow castless assignment from
- * any pointer type to void*, and deal with argument conversions
- * as though doing an assignment.
- */
- return (void *) realloc( (char *) ptr, size );
- }
-
-#ifdef YY_USE_PROTOS
-static void yy_flex_free( void *ptr )
-#else
-static void yy_flex_free( ptr )
-void *ptr;
-#endif
- {
- free( ptr );
- }
-
-#if YY_MAIN
-int main()
- {
- yylex();
- return 0;
- }
-#endif
-#line 274 "glslang.l"
-
-
-
-//Including Pre-processor.
-extern "C" {
- #include "./preprocessor/preprocess.h"
-}
-
-//
-// The YY_INPUT macro just calls this. Maybe this could be just put into
-// the macro directly.
-//
-
-int yy_input(char* buf, int max_size)
-{
- char *char_token =NULL;
- int len;
-
- if ((len = yylex_CPP(buf, max_size)) == 0)
- return 0;
- if (len >= max_size)
- YY_FATAL_ERROR( "input buffer overflow, can't enlarge buffer because scanner uses REJECT" );
-
- buf[len] = ' ';
- return len+1;
-}
-
-
-//
-// Parse an array of strings using yyparse. We set up globals used by
-// yywrap.
-//
-// Returns 0 for success, as per yyparse().
-//
-int PaParseStrings(char* argv[], int strLen[], int argc, TParseContext& parseContextLocal)
-{
- int argv0len;
- ScanFromString(argv[0]);
-
- //Storing the Current Compiler Parse context into the cpp structure.
- cpp->pC = (void*)&parseContextLocal;
-
- if (!argv || argc == 0 || !argv[0])
- return 1;
-
- if (!strLen) {
- argv0len = (int) strlen(argv[0]);
- strLen = &argv0len;
- }
- yyrestart(0);
- (&parseContextLocal)->AfterEOF = false;
- cpp->PaWhichStr = 0;
- cpp->PaArgv = argv;
- cpp->PaArgc = argc;
- cpp->PaStrLen = strLen;
- yylineno = 1;
-
- if (*cpp->PaStrLen >= 0) {
- int ret;
- #ifdef _WIN32
- ret = yyparse(parseContextLocal);
- #else
- ret = yyparse((void*)(&parseContextLocal));
- #endif
- if (cpp->CompileError == 1 || parseContextLocal.recoveredFromError || parseContextLocal.numErrors > 0)
- return 1;
- else
- return 0;
- }
- else
- return 0;
-}
-
-void yyerror(char *s)
-{
- if (((TParseContext *)cpp->pC)->AfterEOF) {
- if (cpp->tokensBeforeEOF == 1) {
- GlobalParseContext->error(yylineno, "syntax error", "pre-mature EOF", s, "");
- GlobalParseContext->recover();
- }
- } else {
- GlobalParseContext->error(yylineno, "syntax error", yytext, s, "");
- GlobalParseContext->recover();
- }
-}
-
-void PaReservedWord()
-{
- GlobalParseContext->error(yylineno, "Reserved word.", yytext, "", "");
- GlobalParseContext->recover();
-}
-
-int PaIdentOrType(TString& id, TParseContext& parseContextLocal, TSymbol*& symbol)
-{
- symbol = parseContextLocal.symbolTable.find(id);
- if (parseContextLocal.lexAfterType == false && symbol && symbol->isVariable()) {
- TVariable* variable = static_cast<TVariable*>(symbol);
- if (variable->isUserType()) {
- parseContextLocal.lexAfterType = true;
- return TYPE_NAME;
- }
- }
-
- return IDENTIFIER;
-}
-
-int PaParseComment(int &lineno, TParseContext& parseContextLocal)
-{
- int transitionFlag = 0;
- int nextChar;
-
- while (transitionFlag != 2) {
- nextChar = yyinput();
- if (nextChar == '\n')
- lineno++;
- switch (nextChar) {
- case '*' :
- transitionFlag = 1;
- break;
- case '/' : /* if star is the previous character, then it is the end of comment */
- if (transitionFlag == 1) {
- return 1 ;
- }
- break;
- case EOF :
- /* Raise error message here */
- parseContextLocal.error(yylineno, "End of shader found before end of comment.", "", "", "");
- GlobalParseContext->recover();
- return YY_NULL;
- default : /* Any other character will be a part of the comment */
- transitionFlag = 0;
- }
- }
- return 1;
-}
-
-extern "C" {
-
-void CPPDebugLogMsg(const char *msg)
-{
- ((TParseContext *)cpp->pC)->infoSink.debug.message(EPrefixNone, msg);
-}
-
-void CPPWarningToInfoLog(const char *msg)
-{
- ((TParseContext *)cpp->pC)->infoSink.info.message(EPrefixWarning, msg, yylineno);
-}
-
-void CPPShInfoLogMsg(const char *msg)
-{
- ((TParseContext *)cpp->pC)->error(yylineno,"", "",msg,"");
- GlobalParseContext->recover();
-}
-
-void CPPErrorToInfoLog(char *msg)
-{
- ((TParseContext *)cpp->pC)->error(yylineno,"syntax error", "",msg,"");
- GlobalParseContext->recover();
-}
-
-void SetLineNumber(int line)
-{
- yylineno &= ~SourceLocLineMask;
- yylineno |= line;
-}
-
-void SetStringNumber(int string)
-{
- yylineno = (string << SourceLocStringShift) | (yylineno & SourceLocLineMask);
-}
-
-int GetStringNumber(void)
-{
- return yylineno >> 16;
-}
-
-int GetLineNumber(void)
-{
- return yylineno & SourceLocLineMask;
-}
-
-void IncLineNumber(void)
-{
- if ((yylineno & SourceLocLineMask) <= SourceLocLineMask)
- ++yylineno;
-}
-
-void DecLineNumber(void)
-{
- if ((yylineno & SourceLocLineMask) > 0)
- --yylineno;
-}
-
-void HandlePragma(const char **tokens, int numTokens)
-{
- if (!strcmp(tokens[0], "optimize")) {
- if (numTokens != 4) {
- CPPShInfoLogMsg("optimize pragma syntax is incorrect");
- return;
- }
-
- if (strcmp(tokens[1], "(")) {
- CPPShInfoLogMsg("\"(\" expected after 'optimize' keyword");
- return;
- }
-
- if (!strcmp(tokens[2], "on"))
- ((TParseContext *)cpp->pC)->contextPragma.optimize = true;
- else if (!strcmp(tokens[2], "off"))
- ((TParseContext *)cpp->pC)->contextPragma.optimize = false;
- else {
- CPPShInfoLogMsg("\"on\" or \"off\" expected after '(' for 'optimize' pragma");
- return;
- }
-
- if (strcmp(tokens[3], ")")) {
- CPPShInfoLogMsg("\")\" expected to end 'optimize' pragma");
- return;
- }
- } else if (!strcmp(tokens[0], "debug")) {
- if (numTokens != 4) {
- CPPShInfoLogMsg("debug pragma syntax is incorrect");
- return;
- }
-
- if (strcmp(tokens[1], "(")) {
- CPPShInfoLogMsg("\"(\" expected after 'debug' keyword");
- return;
- }
-
- if (!strcmp(tokens[2], "on"))
- ((TParseContext *)cpp->pC)->contextPragma.debug = true;
- else if (!strcmp(tokens[2], "off"))
- ((TParseContext *)cpp->pC)->contextPragma.debug = false;
- else {
- CPPShInfoLogMsg("\"on\" or \"off\" expected after '(' for 'debug' pragma");
- return;
- }
-
- if (strcmp(tokens[3], ")")) {
- CPPShInfoLogMsg("\")\" expected to end 'debug' pragma");
- return;
- }
- } else {
- /*
- // implementation specific pragma
- // use ((TParseContext *)cpp->pC)->contextPragma.pragmaTable to store the information about pragma
- // For now, just ignore the pragma that the implementation cannot recognize
- // An Example of one such implementation for a pragma that has a syntax like
- // #pragma pragmaname(pragmavalue)
- // This implementation stores the current pragmavalue against the pragma name in pragmaTable.
- if (numTokens == 4 && !strcmp(tokens[1], "(") && !strcmp(tokens[3], ")")) {
- TPragmaTable& pragmaTable = ((TParseContext *)cpp->pC)->contextPragma.pragmaTable;
- TPragmaTable::iterator iter;
- iter = pragmaTable.find(TString(tokens[0]));
- if (iter != pragmaTable.end()) {
- iter->second = tokens[2];
- } else {
- pragmaTable[tokens[0]] = tokens[2];
- }
- }
- */
- }
-}
-
-void StoreStr(char *string)
-{
- TString strSrc;
- strSrc = TString(string);
-
- ((TParseContext *)cpp->pC)->HashErrMsg = ((TParseContext *)cpp->pC)->HashErrMsg + " " + strSrc;
-}
-
-const char* GetStrfromTStr(void)
-{
- cpp->ErrMsg = (((TParseContext *)cpp->pC)->HashErrMsg).c_str();
- return cpp->ErrMsg;
-}
-
-void ResetTString(void)
-{
- ((TParseContext *)cpp->pC)->HashErrMsg = "";
-}
-
-TBehavior GetBehavior(const char* behavior)
-{
- if (!strcmp("require", behavior))
- return EBhRequire;
- else if (!strcmp("enable", behavior))
- return EBhEnable;
- else if (!strcmp("disable", behavior))
- return EBhDisable;
- else if (!strcmp("warn", behavior))
- return EBhWarn;
- else {
- CPPShInfoLogMsg((TString("behavior '") + behavior + "' is not supported").c_str());
- return EBhDisable;
- }
-}
-
-void updateExtensionBehavior(const char* extName, const char* behavior)
-{
- TBehavior behaviorVal = GetBehavior(behavior);
- TMap<TString, TBehavior>:: iterator iter;
- TString msg;
-
- // special cased for all extension
- if (!strcmp(extName, "all")) {
- if (behaviorVal == EBhRequire || behaviorVal == EBhEnable) {
- CPPShInfoLogMsg("extension 'all' cannot have 'require' or 'enable' behavior");
- return;
- } else {
- for (iter = ((TParseContext *)cpp->pC)->extensionBehavior.begin(); iter != ((TParseContext *)cpp->pC)->extensionBehavior.end(); ++iter)
- iter->second = behaviorVal;
- }
- } else {
- iter = ((TParseContext *)cpp->pC)->extensionBehavior.find(TString(extName));
- if (iter == ((TParseContext *)cpp->pC)->extensionBehavior.end()) {
- switch (behaviorVal) {
- case EBhRequire:
- CPPShInfoLogMsg((TString("extension '") + extName + "' is not supported").c_str());
- break;
- case EBhEnable:
- case EBhWarn:
- case EBhDisable:
- msg = TString("extension '") + extName + "' is not supported";
- ((TParseContext *)cpp->pC)->infoSink.info.message(EPrefixWarning, msg.c_str(), yylineno);
- break;
- }
- return;
- } else
- iter->second = behaviorVal;
- }
-}
-
-}
-
-void setInitialState()
-{
- yy_start = 1;
-}
diff --git a/src/mesa/shader/slang/MachineIndependent/Gen_glslang_tab.cpp b/src/mesa/shader/slang/MachineIndependent/Gen_glslang_tab.cpp
deleted file mode 100755
index 69aa6087262..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/Gen_glslang_tab.cpp
+++ /dev/null
@@ -1,4354 +0,0 @@
-/* A Bison parser, made by GNU Bison 1.875. */
-
-/* Skeleton parser for Yacc-like parsing with Bison,
- Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002 Free Software Foundation, Inc.
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2, or (at your option)
- any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330,
- Boston, MA 02111-1307, USA. */
-
-/* As a special exception, when this file is copied by Bison into a
- Bison output file, you may use that output file without restriction.
- This special exception was added by the Free Software Foundation
- in version 1.24 of Bison. */
-
-/* Written by Richard Stallman by simplifying the original so called
- ``semantic'' parser. */
-
-/* All symbols defined below should begin with yy or YY, to avoid
- infringing on user name space. This should be done even for local
- variables, as they might otherwise be expanded by user macros.
- There are some unavoidable exceptions within include files to
- define necessary library symbols; they are noted "INFRINGES ON
- USER NAME SPACE" below. */
-
-/* Identify Bison output. */
-#define YYBISON 1
-
-/* Skeleton name. */
-#define YYSKELETON_NAME "yacc.c"
-
-/* Pure parsers. */
-#define YYPURE 1
-
-/* Using locations. */
-#define YYLSP_NEEDED 0
-
-
-
-/* Tokens. */
-#ifndef YYTOKENTYPE
-# define YYTOKENTYPE
- /* Put the tokens into the symbol table, so that GDB and other debuggers
- know about them. */
- enum yytokentype {
- ATTRIBUTE = 258,
- CONST_QUAL = 259,
- BOOL_TYPE = 260,
- FLOAT_TYPE = 261,
- INT_TYPE = 262,
- BREAK = 263,
- CONTINUE = 264,
- DO = 265,
- ELSE = 266,
- FOR = 267,
- IF = 268,
- DISCARD = 269,
- RETURN = 270,
- BVEC2 = 271,
- BVEC3 = 272,
- BVEC4 = 273,
- IVEC2 = 274,
- IVEC3 = 275,
- IVEC4 = 276,
- VEC2 = 277,
- VEC3 = 278,
- VEC4 = 279,
- MATRIX2 = 280,
- MATRIX3 = 281,
- MATRIX4 = 282,
- IN_QUAL = 283,
- OUT_QUAL = 284,
- INOUT_QUAL = 285,
- UNIFORM = 286,
- VARYING = 287,
- STRUCT = 288,
- VOID_TYPE = 289,
- WHILE = 290,
- SAMPLER1D = 291,
- SAMPLER2D = 292,
- SAMPLER3D = 293,
- SAMPLERCUBE = 294,
- SAMPLER1DSHADOW = 295,
- SAMPLER2DSHADOW = 296,
- IDENTIFIER = 297,
- TYPE_NAME = 298,
- FLOATCONSTANT = 299,
- INTCONSTANT = 300,
- BOOLCONSTANT = 301,
- FIELD_SELECTION = 302,
- LEFT_OP = 303,
- RIGHT_OP = 304,
- INC_OP = 305,
- DEC_OP = 306,
- LE_OP = 307,
- GE_OP = 308,
- EQ_OP = 309,
- NE_OP = 310,
- AND_OP = 311,
- OR_OP = 312,
- XOR_OP = 313,
- MUL_ASSIGN = 314,
- DIV_ASSIGN = 315,
- ADD_ASSIGN = 316,
- MOD_ASSIGN = 317,
- LEFT_ASSIGN = 318,
- RIGHT_ASSIGN = 319,
- AND_ASSIGN = 320,
- XOR_ASSIGN = 321,
- OR_ASSIGN = 322,
- SUB_ASSIGN = 323,
- LEFT_PAREN = 324,
- RIGHT_PAREN = 325,
- LEFT_BRACKET = 326,
- RIGHT_BRACKET = 327,
- LEFT_BRACE = 328,
- RIGHT_BRACE = 329,
- DOT = 330,
- COMMA = 331,
- COLON = 332,
- EQUAL = 333,
- SEMICOLON = 334,
- BANG = 335,
- DASH = 336,
- TILDE = 337,
- PLUS = 338,
- STAR = 339,
- SLASH = 340,
- PERCENT = 341,
- LEFT_ANGLE = 342,
- RIGHT_ANGLE = 343,
- VERTICAL_BAR = 344,
- CARET = 345,
- AMPERSAND = 346,
- QUESTION = 347
- };
-#endif
-#define ATTRIBUTE 258
-#define CONST_QUAL 259
-#define BOOL_TYPE 260
-#define FLOAT_TYPE 261
-#define INT_TYPE 262
-#define BREAK 263
-#define CONTINUE 264
-#define DO 265
-#define ELSE 266
-#define FOR 267
-#define IF 268
-#define DISCARD 269
-#define RETURN 270
-#define BVEC2 271
-#define BVEC3 272
-#define BVEC4 273
-#define IVEC2 274
-#define IVEC3 275
-#define IVEC4 276
-#define VEC2 277
-#define VEC3 278
-#define VEC4 279
-#define MATRIX2 280
-#define MATRIX3 281
-#define MATRIX4 282
-#define IN_QUAL 283
-#define OUT_QUAL 284
-#define INOUT_QUAL 285
-#define UNIFORM 286
-#define VARYING 287
-#define STRUCT 288
-#define VOID_TYPE 289
-#define WHILE 290
-#define SAMPLER1D 291
-#define SAMPLER2D 292
-#define SAMPLER3D 293
-#define SAMPLERCUBE 294
-#define SAMPLER1DSHADOW 295
-#define SAMPLER2DSHADOW 296
-#define IDENTIFIER 297
-#define TYPE_NAME 298
-#define FLOATCONSTANT 299
-#define INTCONSTANT 300
-#define BOOLCONSTANT 301
-#define FIELD_SELECTION 302
-#define LEFT_OP 303
-#define RIGHT_OP 304
-#define INC_OP 305
-#define DEC_OP 306
-#define LE_OP 307
-#define GE_OP 308
-#define EQ_OP 309
-#define NE_OP 310
-#define AND_OP 311
-#define OR_OP 312
-#define XOR_OP 313
-#define MUL_ASSIGN 314
-#define DIV_ASSIGN 315
-#define ADD_ASSIGN 316
-#define MOD_ASSIGN 317
-#define LEFT_ASSIGN 318
-#define RIGHT_ASSIGN 319
-#define AND_ASSIGN 320
-#define XOR_ASSIGN 321
-#define OR_ASSIGN 322
-#define SUB_ASSIGN 323
-#define LEFT_PAREN 324
-#define RIGHT_PAREN 325
-#define LEFT_BRACKET 326
-#define RIGHT_BRACKET 327
-#define LEFT_BRACE 328
-#define RIGHT_BRACE 329
-#define DOT 330
-#define COMMA 331
-#define COLON 332
-#define EQUAL 333
-#define SEMICOLON 334
-#define BANG 335
-#define DASH 336
-#define TILDE 337
-#define PLUS 338
-#define STAR 339
-#define SLASH 340
-#define PERCENT 341
-#define LEFT_ANGLE 342
-#define RIGHT_ANGLE 343
-#define VERTICAL_BAR 344
-#define CARET 345
-#define AMPERSAND 346
-#define QUESTION 347
-
-
-
-
-/* Copy the first part of user declarations. */
-#line 39 "glslang.y"
-
-
-/* Based on:
-ANSI C Yacc grammar
-
-In 1985, Jeff Lee published his Yacc grammar (which is accompanied by a
-matching Lex specification) for the April 30, 1985 draft version of the
-ANSI C standard. Tom Stockfisch reposted it to net.sources in 1987; that
-original, as mentioned in the answer to question 17.25 of the comp.lang.c
-FAQ, can be ftp'ed from ftp.uu.net, file usenet/net.sources/ansi.c.grammar.Z.
-
-I intend to keep this version as close to the current C Standard grammar as
-possible; please let me know if you discover discrepancies.
-
-Jutta Degener, 1995
-*/
-
-#include "SymbolTable.h"
-#include "ParseHelper.h"
-#include "../Public/ShaderLang.h"
-
-#ifdef _WIN32
- #define YYPARSE_PARAM parseContext
- #define YYPARSE_PARAM_DECL TParseContext&
- #define YY_DECL int yylex(YYSTYPE* pyylval, TParseContext& parseContext)
- #define YYLEX_PARAM parseContext
-#else
- #define YYPARSE_PARAM parseContextLocal
- #define parseContext (*((TParseContext*)(parseContextLocal)))
- #define YY_DECL int yylex(YYSTYPE* pyylval, void* parseContextLocal)
- #define YYLEX_PARAM (void*)(parseContextLocal)
- extern void yyerror(char*);
-#endif
-
-#define FRAG_VERT_ONLY(S, L) { \
- if (parseContext.language != EShLangFragment && \
- parseContext.language != EShLangVertex) { \
- parseContext.error(L, " supported in vertex/fragment shaders only ", S, "", ""); \
- parseContext.recover(); \
- } \
-}
-
-#define VERTEX_ONLY(S, L) { \
- if (parseContext.language != EShLangVertex) { \
- parseContext.error(L, " supported in vertex shaders only ", S, "", ""); \
- parseContext.recover(); \
- } \
-}
-
-#define FRAG_ONLY(S, L) { \
- if (parseContext.language != EShLangFragment) { \
- parseContext.error(L, " supported in fragment shaders only ", S, "", ""); \
- parseContext.recover(); \
- } \
-}
-
-#define PACK_ONLY(S, L) { \
- if (parseContext.language != EShLangPack) { \
- parseContext.error(L, " supported in pack shaders only ", S, "", ""); \
- parseContext.recover(); \
- } \
-}
-
-#define UNPACK_ONLY(S, L) { \
- if (parseContext.language != EShLangUnpack) { \
- parseContext.error(L, " supported in unpack shaders only ", S, "", ""); \
- parseContext.recover(); \
- } \
-}
-
-#define PACK_UNPACK_ONLY(S, L) { \
- if (parseContext.language != EShLangUnpack && \
- parseContext.language != EShLangPack) { \
- parseContext.error(L, " supported in pack/unpack shaders only ", S, "", ""); \
- parseContext.recover(); \
- } \
-}
-
-
-/* Enabling traces. */
-#ifndef YYDEBUG
-# define YYDEBUG 1
-#endif
-
-/* Enabling verbose error messages. */
-#ifdef YYERROR_VERBOSE
-# undef YYERROR_VERBOSE
-# define YYERROR_VERBOSE 1
-#else
-# define YYERROR_VERBOSE 0
-#endif
-
-#if ! defined (YYSTYPE) && ! defined (YYSTYPE_IS_DECLARED)
-#line 117 "glslang.y"
-typedef union YYSTYPE {
- struct {
- TSourceLoc line;
- union {
- TString *string;
- float f;
- int i;
- bool b;
- };
- TSymbol* symbol;
- } lex;
- struct {
- TSourceLoc line;
- TOperator op;
- union {
- TIntermNode* intermNode;
- TIntermNodePair nodePair;
- TIntermTyped* intermTypedNode;
- TIntermAggregate* intermAggregate;
- };
- union {
- TPublicType type;
- TQualifier qualifier;
- TFunction* function;
- TParameter param;
- TTypeLine typeLine;
- TTypeList* typeList;
- };
- } interm;
-} YYSTYPE;
-/* Line 191 of yacc.c. */
-#line 369 "glslang.tab.c"
-# define yystype YYSTYPE /* obsolescent; will be withdrawn */
-# define YYSTYPE_IS_DECLARED 1
-# define YYSTYPE_IS_TRIVIAL 1
-#endif
-
-
-
-/* Copy the second part of user declarations. */
-#line 148 "glslang.y"
-
-#ifndef _WIN32
- extern int yylex(YYSTYPE*, void*);
-#endif
-
-
-/* Line 214 of yacc.c. */
-#line 386 "glslang.tab.c"
-
-#if ! defined (yyoverflow) || YYERROR_VERBOSE
-
-/* The parser invokes alloca or malloc; define the necessary symbols. */
-
-# if YYSTACK_USE_ALLOCA
-# define YYSTACK_ALLOC alloca
-# else
-# ifndef YYSTACK_USE_ALLOCA
-# if defined (alloca) || defined (_ALLOCA_H)
-# define YYSTACK_ALLOC alloca
-# else
-# ifdef __GNUC__
-# define YYSTACK_ALLOC __builtin_alloca
-# endif
-# endif
-# endif
-# endif
-
-# ifdef YYSTACK_ALLOC
- /* Pacify GCC's `empty if-body' warning. */
-# define YYSTACK_FREE(Ptr) do { /* empty */; } while (0)
-# else
-# if defined (__STDC__) || defined (__cplusplus)
-# include <stdlib.h> /* INFRINGES ON USER NAME SPACE */
-# define YYSIZE_T size_t
-# endif
-# define YYSTACK_ALLOC malloc
-# define YYSTACK_FREE free
-# endif
-#endif /* ! defined (yyoverflow) || YYERROR_VERBOSE */
-
-
-#if (! defined (yyoverflow) \
- && (! defined (__cplusplus) \
- || (YYSTYPE_IS_TRIVIAL)))
-
-/* A type that is properly aligned for any stack member. */
-union yyalloc
-{
- short yyss;
- YYSTYPE yyvs;
- };
-
-/* The size of the maximum gap between one aligned stack and the next. */
-# define YYSTACK_GAP_MAXIMUM (sizeof (union yyalloc) - 1)
-
-/* The size of an array large to enough to hold all stacks, each with
- N elements. */
-# define YYSTACK_BYTES(N) \
- ((N) * (sizeof (short) + sizeof (YYSTYPE)) \
- + YYSTACK_GAP_MAXIMUM)
-
-/* Copy COUNT objects from FROM to TO. The source and destination do
- not overlap. */
-# ifndef YYCOPY
-# if 1 < __GNUC__
-# define YYCOPY(To, From, Count) \
- __builtin_memcpy (To, From, (Count) * sizeof (*(From)))
-# else
-# define YYCOPY(To, From, Count) \
- do \
- { \
- register YYSIZE_T yyi; \
- for (yyi = 0; yyi < (Count); yyi++) \
- (To)[yyi] = (From)[yyi]; \
- } \
- while (0)
-# endif
-# endif
-
-/* Relocate STACK from its old location to the new one. The
- local variables YYSIZE and YYSTACKSIZE give the old and new number of
- elements in the stack, and YYPTR gives the new location of the
- stack. Advance YYPTR to a properly aligned location for the next
- stack. */
-# define YYSTACK_RELOCATE(Stack) \
- do \
- { \
- YYSIZE_T yynewbytes; \
- YYCOPY (&yyptr->Stack, Stack, yysize); \
- Stack = &yyptr->Stack; \
- yynewbytes = yystacksize * sizeof (*Stack) + YYSTACK_GAP_MAXIMUM; \
- yyptr += yynewbytes / sizeof (*yyptr); \
- } \
- while (0)
-
-#endif
-
-#if defined (__STDC__) || defined (__cplusplus)
- typedef signed char yysigned_char;
-#else
- typedef short yysigned_char;
-#endif
-
-/* YYFINAL -- State number of the termination state. */
-#define YYFINAL 59
-/* YYLAST -- Last index in YYTABLE. */
-#define YYLAST 1231
-
-/* YYNTOKENS -- Number of terminals. */
-#define YYNTOKENS 93
-/* YYNNTS -- Number of nonterminals. */
-#define YYNNTS 75
-/* YYNRULES -- Number of rules. */
-#define YYNRULES 214
-/* YYNRULES -- Number of states. */
-#define YYNSTATES 331
-
-/* YYTRANSLATE(YYLEX) -- Bison symbol number corresponding to YYLEX. */
-#define YYUNDEFTOK 2
-#define YYMAXUTOK 347
-
-#define YYTRANSLATE(YYX) \
- ((unsigned int) (YYX) <= YYMAXUTOK ? yytranslate[YYX] : YYUNDEFTOK)
-
-/* YYTRANSLATE[YYLEX] -- Bison symbol number corresponding to YYLEX. */
-static const unsigned char yytranslate[] =
-{
- 0, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 1, 2, 3, 4,
- 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
- 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
- 25, 26, 27, 28, 29, 30, 31, 32, 33, 34,
- 35, 36, 37, 38, 39, 40, 41, 42, 43, 44,
- 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
- 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
- 65, 66, 67, 68, 69, 70, 71, 72, 73, 74,
- 75, 76, 77, 78, 79, 80, 81, 82, 83, 84,
- 85, 86, 87, 88, 89, 90, 91, 92
-};
-
-#if YYDEBUG
-/* YYPRHS[YYN] -- Index of the first RHS symbol of rule number YYN in
- YYRHS. */
-static const unsigned short yyprhs[] =
-{
- 0, 0, 3, 5, 7, 9, 11, 13, 17, 19,
- 24, 26, 30, 33, 36, 38, 40, 43, 46, 49,
- 51, 54, 58, 61, 63, 65, 67, 69, 71, 73,
- 75, 77, 79, 81, 83, 85, 87, 89, 91, 93,
- 95, 97, 99, 102, 105, 108, 110, 112, 114, 116,
- 118, 122, 126, 130, 132, 136, 140, 142, 146, 150,
- 152, 156, 160, 164, 168, 170, 174, 178, 180, 184,
- 186, 190, 192, 196, 198, 202, 204, 208, 210, 214,
- 216, 222, 224, 228, 230, 232, 234, 236, 238, 240,
- 242, 244, 246, 248, 250, 252, 256, 258, 261, 264,
- 267, 269, 271, 274, 278, 282, 285, 291, 295, 298,
- 302, 305, 306, 308, 310, 312, 314, 319, 321, 325,
- 331, 338, 344, 346, 349, 354, 360, 365, 367, 370,
- 372, 374, 376, 378, 380, 382, 384, 386, 388, 390,
- 392, 394, 396, 398, 400, 402, 404, 406, 408, 410,
- 412, 414, 416, 418, 420, 422, 424, 426, 432, 437,
- 439, 442, 446, 448, 452, 454, 459, 461, 463, 465,
- 467, 469, 471, 473, 475, 477, 480, 481, 482, 488,
- 490, 492, 495, 499, 501, 504, 506, 509, 515, 519,
- 521, 523, 528, 529, 536, 537, 546, 547, 555, 557,
- 559, 561, 562, 565, 569, 572, 575, 578, 582, 585,
- 587, 590, 592, 594, 595
-};
-
-/* YYRHS -- A `-1'-separated list of the rules' RHS. */
-static const short yyrhs[] =
-{
- 164, 0, -1, 42, -1, 94, -1, 45, -1, 44,
- -1, 46, -1, 69, 121, 70, -1, 95, -1, 96,
- 71, 97, 72, -1, 98, -1, 96, 75, 47, -1,
- 96, 50, -1, 96, 51, -1, 121, -1, 99, -1,
- 101, 70, -1, 100, 70, -1, 102, 34, -1, 102,
- -1, 102, 119, -1, 101, 76, 119, -1, 103, 69,
- -1, 104, -1, 42, -1, 6, -1, 7, -1, 5,
- -1, 22, -1, 23, -1, 24, -1, 16, -1, 17,
- -1, 18, -1, 19, -1, 20, -1, 21, -1, 25,
- -1, 26, -1, 27, -1, 43, -1, 96, -1, 50,
- 105, -1, 51, 105, -1, 106, 105, -1, 83, -1,
- 81, -1, 80, -1, 82, -1, 105, -1, 107, 84,
- 105, -1, 107, 85, 105, -1, 107, 86, 105, -1,
- 107, -1, 108, 83, 107, -1, 108, 81, 107, -1,
- 108, -1, 109, 48, 108, -1, 109, 49, 108, -1,
- 109, -1, 110, 87, 109, -1, 110, 88, 109, -1,
- 110, 52, 109, -1, 110, 53, 109, -1, 110, -1,
- 111, 54, 110, -1, 111, 55, 110, -1, 111, -1,
- 112, 91, 111, -1, 112, -1, 113, 90, 112, -1,
- 113, -1, 114, 89, 113, -1, 114, -1, 115, 56,
- 114, -1, 115, -1, 116, 58, 115, -1, 116, -1,
- 117, 57, 116, -1, 117, -1, 117, 92, 121, 77,
- 119, -1, 118, -1, 105, 120, 119, -1, 78, -1,
- 59, -1, 60, -1, 62, -1, 61, -1, 68, -1,
- 63, -1, 64, -1, 65, -1, 66, -1, 67, -1,
- 119, -1, 121, 76, 119, -1, 118, -1, 124, 79,
- -1, 132, 79, -1, 125, 70, -1, 127, -1, 126,
- -1, 127, 129, -1, 126, 76, 129, -1, 134, 42,
- 69, -1, 136, 42, -1, 136, 42, 71, 122, 72,
- -1, 135, 130, 128, -1, 130, 128, -1, 135, 130,
- 131, -1, 130, 131, -1, -1, 28, -1, 29, -1,
- 30, -1, 136, -1, 136, 71, 122, 72, -1, 133,
- -1, 132, 76, 42, -1, 132, 76, 42, 71, 72,
- -1, 132, 76, 42, 71, 122, 72, -1, 132, 76,
- 42, 78, 142, -1, 134, -1, 134, 42, -1, 134,
- 42, 71, 72, -1, 134, 42, 71, 122, 72, -1,
- 134, 42, 78, 142, -1, 136, -1, 135, 136, -1,
- 4, -1, 3, -1, 32, -1, 31, -1, 34, -1,
- 6, -1, 7, -1, 5, -1, 22, -1, 23, -1,
- 24, -1, 16, -1, 17, -1, 18, -1, 19, -1,
- 20, -1, 21, -1, 25, -1, 26, -1, 27, -1,
- 36, -1, 37, -1, 38, -1, 39, -1, 40, -1,
- 41, -1, 137, -1, 43, -1, 33, 42, 73, 138,
- 74, -1, 33, 73, 138, 74, -1, 139, -1, 138,
- 139, -1, 136, 140, 79, -1, 141, -1, 140, 76,
- 141, -1, 42, -1, 42, 71, 122, 72, -1, 119,
- -1, 123, -1, 146, -1, 145, -1, 143, -1, 152,
- -1, 153, -1, 156, -1, 163, -1, 73, 74, -1,
- -1, -1, 73, 147, 151, 148, 74, -1, 150, -1,
- 145, -1, 73, 74, -1, 73, 151, 74, -1, 144,
- -1, 151, 144, -1, 79, -1, 121, 79, -1, 13,
- 69, 121, 70, 154, -1, 144, 11, 144, -1, 144,
- -1, 121, -1, 134, 42, 78, 142, -1, -1, 35,
- 69, 157, 155, 70, 149, -1, -1, 10, 158, 144,
- 35, 69, 121, 70, 79, -1, -1, 12, 69, 159,
- 160, 162, 70, 149, -1, 152, -1, 143, -1, 155,
- -1, -1, 161, 79, -1, 161, 79, 121, -1, 9,
- 79, -1, 8, 79, -1, 15, 79, -1, 15, 121,
- 79, -1, 14, 79, -1, 165, -1, 164, 165, -1,
- 166, -1, 123, -1, -1, 124, 167, 150, -1
-};
-
-/* YYRLINE[YYN] -- source line where rule number YYN was defined. */
-static const unsigned short yyrline[] =
-{
- 0, 210, 210, 245, 248, 261, 266, 271, 277, 280,
- 348, 351, 460, 470, 483, 491, 586, 590, 597, 601,
- 608, 614, 623, 629, 640, 656, 657, 658, 659, 660,
- 661, 662, 663, 664, 665, 666, 667, 668, 669, 670,
- 671, 682, 685, 695, 705, 727, 728, 729, 730, 736,
- 737, 746, 755, 767, 768, 776, 787, 788, 797, 809,
- 810, 820, 830, 840, 853, 854, 864, 877, 878, 890,
- 891, 903, 904, 916, 917, 930, 931, 944, 945, 958,
- 959, 976, 977, 990, 991, 992, 993, 994, 995, 996,
- 997, 998, 999, 1000, 1004, 1007, 1018, 1026, 1027, 1035,
- 1071, 1074, 1081, 1089, 1110, 1129, 1140, 1167, 1172, 1182,
- 1187, 1197, 1200, 1203, 1206, 1212, 1217, 1235, 1238, 1246,
- 1254, 1262, 1284, 1288, 1297, 1306, 1315, 1405, 1408, 1425,
- 1429, 1436, 1444, 1453, 1458, 1463, 1468, 1479, 1484, 1489,
- 1494, 1499, 1504, 1509, 1514, 1519, 1524, 1530, 1536, 1542,
- 1548, 1554, 1560, 1566, 1572, 1578, 1583, 1596, 1606, 1614,
- 1617, 1632, 1650, 1654, 1660, 1665, 1681, 1685, 1689, 1690,
- 1696, 1697, 1698, 1699, 1700, 1704, 1705, 1705, 1705, 1713,
- 1714, 1719, 1722, 1730, 1733, 1739, 1740, 1744, 1752, 1756,
- 1766, 1771, 1788, 1788, 1793, 1793, 1800, 1800, 1813, 1816,
- 1822, 1825, 1831, 1835, 1842, 1849, 1856, 1863, 1874, 1883,
- 1887, 1894, 1897, 1903, 1903
-};
-#endif
-
-#if YYDEBUG || YYERROR_VERBOSE
-/* YYTNME[SYMBOL-NUM] -- String name of the symbol SYMBOL-NUM.
- First, the terminals, then, starting at YYNTOKENS, nonterminals. */
-static const char *const yytname[] =
-{
- "$end", "error", "$undefined", "ATTRIBUTE", "CONST_QUAL", "BOOL_TYPE",
- "FLOAT_TYPE", "INT_TYPE", "BREAK", "CONTINUE", "DO", "ELSE", "FOR",
- "IF", "DISCARD", "RETURN", "BVEC2", "BVEC3", "BVEC4", "IVEC2", "IVEC3",
- "IVEC4", "VEC2", "VEC3", "VEC4", "MATRIX2", "MATRIX3", "MATRIX4",
- "IN_QUAL", "OUT_QUAL", "INOUT_QUAL", "UNIFORM", "VARYING", "STRUCT",
- "VOID_TYPE", "WHILE", "SAMPLER1D", "SAMPLER2D", "SAMPLER3D",
- "SAMPLERCUBE", "SAMPLER1DSHADOW", "SAMPLER2DSHADOW", "IDENTIFIER",
- "TYPE_NAME", "FLOATCONSTANT", "INTCONSTANT", "BOOLCONSTANT",
- "FIELD_SELECTION", "LEFT_OP", "RIGHT_OP", "INC_OP", "DEC_OP", "LE_OP",
- "GE_OP", "EQ_OP", "NE_OP", "AND_OP", "OR_OP", "XOR_OP", "MUL_ASSIGN",
- "DIV_ASSIGN", "ADD_ASSIGN", "MOD_ASSIGN", "LEFT_ASSIGN", "RIGHT_ASSIGN",
- "AND_ASSIGN", "XOR_ASSIGN", "OR_ASSIGN", "SUB_ASSIGN", "LEFT_PAREN",
- "RIGHT_PAREN", "LEFT_BRACKET", "RIGHT_BRACKET", "LEFT_BRACE",
- "RIGHT_BRACE", "DOT", "COMMA", "COLON", "EQUAL", "SEMICOLON", "BANG",
- "DASH", "TILDE", "PLUS", "STAR", "SLASH", "PERCENT", "LEFT_ANGLE",
- "RIGHT_ANGLE", "VERTICAL_BAR", "CARET", "AMPERSAND", "QUESTION",
- "$accept", "variable_identifier", "primary_expression",
- "postfix_expression", "integer_expression", "function_call",
- "function_call_generic", "function_call_header_no_parameters",
- "function_call_header_with_parameters", "function_call_header",
- "function_identifier", "constructor_identifier", "unary_expression",
- "unary_operator", "multiplicative_expression", "additive_expression",
- "shift_expression", "relational_expression", "equality_expression",
- "and_expression", "exclusive_or_expression", "inclusive_or_expression",
- "logical_and_expression", "logical_xor_expression",
- "logical_or_expression", "conditional_expression",
- "assignment_expression", "assignment_operator", "expression",
- "constant_expression", "declaration", "function_prototype",
- "function_declarator", "function_header_with_parameters",
- "function_header", "parameter_declarator", "parameter_declaration",
- "parameter_qualifier", "parameter_type_specifier",
- "init_declarator_list", "single_declaration", "fully_specified_type",
- "type_qualifier", "type_specifier", "struct_specifier",
- "struct_declaration_list", "struct_declaration",
- "struct_declarator_list", "struct_declarator", "initializer",
- "declaration_statement", "statement", "simple_statement",
- "compound_statement", "@1", "@2", "statement_no_new_scope",
- "compound_statement_no_new_scope", "statement_list",
- "expression_statement", "selection_statement",
- "selection_rest_statement", "condition", "iteration_statement", "@3",
- "@4", "@5", "for_init_statement", "conditionopt", "for_rest_statement",
- "jump_statement", "translation_unit", "external_declaration",
- "function_definition", "@6", 0
-};
-#endif
-
-# ifdef YYPRINT
-/* YYTOKNUM[YYLEX-NUM] -- Internal token number corresponding to
- token YYLEX-NUM. */
-static const unsigned short yytoknum[] =
-{
- 0, 256, 257, 258, 259, 260, 261, 262, 263, 264,
- 265, 266, 267, 268, 269, 270, 271, 272, 273, 274,
- 275, 276, 277, 278, 279, 280, 281, 282, 283, 284,
- 285, 286, 287, 288, 289, 290, 291, 292, 293, 294,
- 295, 296, 297, 298, 299, 300, 301, 302, 303, 304,
- 305, 306, 307, 308, 309, 310, 311, 312, 313, 314,
- 315, 316, 317, 318, 319, 320, 321, 322, 323, 324,
- 325, 326, 327, 328, 329, 330, 331, 332, 333, 334,
- 335, 336, 337, 338, 339, 340, 341, 342, 343, 344,
- 345, 346, 347
-};
-# endif
-
-/* YYR1[YYN] -- Symbol number of symbol that rule YYN derives. */
-static const unsigned char yyr1[] =
-{
- 0, 93, 94, 95, 95, 95, 95, 95, 96, 96,
- 96, 96, 96, 96, 97, 98, 99, 99, 100, 100,
- 101, 101, 102, 103, 103, 104, 104, 104, 104, 104,
- 104, 104, 104, 104, 104, 104, 104, 104, 104, 104,
- 104, 105, 105, 105, 105, 106, 106, 106, 106, 107,
- 107, 107, 107, 108, 108, 108, 109, 109, 109, 110,
- 110, 110, 110, 110, 111, 111, 111, 112, 112, 113,
- 113, 114, 114, 115, 115, 116, 116, 117, 117, 118,
- 118, 119, 119, 120, 120, 120, 120, 120, 120, 120,
- 120, 120, 120, 120, 121, 121, 122, 123, 123, 124,
- 125, 125, 126, 126, 127, 128, 128, 129, 129, 129,
- 129, 130, 130, 130, 130, 131, 131, 132, 132, 132,
- 132, 132, 133, 133, 133, 133, 133, 134, 134, 135,
- 135, 135, 135, 136, 136, 136, 136, 136, 136, 136,
- 136, 136, 136, 136, 136, 136, 136, 136, 136, 136,
- 136, 136, 136, 136, 136, 136, 136, 137, 137, 138,
- 138, 139, 140, 140, 141, 141, 142, 143, 144, 144,
- 145, 145, 145, 145, 145, 146, 147, 148, 146, 149,
- 149, 150, 150, 151, 151, 152, 152, 153, 154, 154,
- 155, 155, 157, 156, 158, 156, 159, 156, 160, 160,
- 161, 161, 162, 162, 163, 163, 163, 163, 163, 164,
- 164, 165, 165, 167, 166
-};
-
-/* YYR2[YYN] -- Number of symbols composing right hand side of rule YYN. */
-static const unsigned char yyr2[] =
-{
- 0, 2, 1, 1, 1, 1, 1, 3, 1, 4,
- 1, 3, 2, 2, 1, 1, 2, 2, 2, 1,
- 2, 3, 2, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 2, 2, 2, 1, 1, 1, 1, 1,
- 3, 3, 3, 1, 3, 3, 1, 3, 3, 1,
- 3, 3, 3, 3, 1, 3, 3, 1, 3, 1,
- 3, 1, 3, 1, 3, 1, 3, 1, 3, 1,
- 5, 1, 3, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 3, 1, 2, 2, 2,
- 1, 1, 2, 3, 3, 2, 5, 3, 2, 3,
- 2, 0, 1, 1, 1, 1, 4, 1, 3, 5,
- 6, 5, 1, 2, 4, 5, 4, 1, 2, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 5, 4, 1,
- 2, 3, 1, 3, 1, 4, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 2, 0, 0, 5, 1,
- 1, 2, 3, 1, 2, 1, 2, 5, 3, 1,
- 1, 4, 0, 6, 0, 8, 0, 7, 1, 1,
- 1, 0, 2, 3, 2, 2, 2, 3, 2, 1,
- 2, 1, 1, 0, 3
-};
-
-/* YYDEFACT[STATE-NAME] -- Default rule to reduce with in state
- STATE-NUM when YYTABLE doesn't specify something else to do. Zero
- means the default is an error. */
-static const unsigned char yydefact[] =
-{
- 0, 130, 129, 136, 134, 135, 140, 141, 142, 143,
- 144, 145, 137, 138, 139, 146, 147, 148, 132, 131,
- 0, 133, 149, 150, 151, 152, 153, 154, 156, 212,
- 213, 0, 101, 111, 0, 117, 122, 0, 127, 155,
- 0, 209, 211, 0, 0, 97, 0, 99, 111, 112,
- 113, 114, 102, 0, 111, 0, 98, 123, 128, 1,
- 210, 0, 0, 0, 159, 0, 214, 103, 108, 110,
- 115, 0, 118, 104, 0, 0, 0, 164, 0, 162,
- 158, 160, 136, 134, 135, 0, 0, 194, 0, 0,
- 0, 0, 140, 141, 142, 143, 144, 145, 137, 138,
- 139, 146, 147, 148, 0, 2, 156, 5, 4, 6,
- 0, 0, 0, 176, 181, 185, 47, 46, 48, 45,
- 3, 8, 41, 10, 15, 0, 0, 19, 0, 23,
- 49, 0, 53, 56, 59, 64, 67, 69, 71, 73,
- 75, 77, 79, 81, 94, 0, 167, 0, 170, 183,
- 169, 168, 0, 171, 172, 173, 174, 105, 0, 107,
- 109, 0, 0, 27, 25, 26, 31, 32, 33, 34,
- 35, 36, 28, 29, 30, 37, 38, 39, 40, 124,
- 49, 96, 0, 166, 126, 157, 0, 0, 161, 205,
- 204, 0, 196, 0, 208, 206, 0, 192, 42, 43,
- 0, 175, 0, 12, 13, 0, 0, 17, 16, 0,
- 18, 20, 22, 84, 85, 87, 86, 89, 90, 91,
- 92, 93, 88, 83, 0, 44, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 186, 182, 184,
- 0, 0, 119, 0, 121, 125, 0, 163, 0, 0,
- 0, 207, 0, 7, 177, 0, 14, 11, 21, 82,
- 50, 51, 52, 55, 54, 57, 58, 62, 63, 60,
- 61, 65, 66, 68, 70, 72, 74, 76, 78, 0,
- 95, 0, 116, 120, 165, 0, 199, 198, 201, 0,
- 190, 0, 0, 0, 9, 0, 106, 0, 200, 0,
- 0, 189, 187, 0, 0, 178, 80, 0, 202, 0,
- 0, 0, 180, 193, 179, 0, 203, 197, 188, 191,
- 195
-};
-
-/* YYDEFGOTO[NTERM-NUM]. */
-static const short yydefgoto[] =
-{
- -1, 120, 121, 122, 265, 123, 124, 125, 126, 127,
- 128, 129, 130, 131, 132, 133, 134, 135, 136, 137,
- 138, 139, 140, 141, 142, 143, 144, 224, 145, 182,
- 146, 147, 31, 32, 33, 68, 52, 53, 69, 34,
- 35, 36, 37, 38, 39, 63, 64, 78, 79, 184,
- 148, 149, 150, 151, 202, 303, 323, 324, 152, 153,
- 154, 312, 302, 155, 262, 191, 259, 298, 309, 310,
- 156, 40, 41, 42, 46
-};
-
-/* YYPACT[STATE-NUM] -- Index in YYTABLE of the portion describing
- STATE-NUM. */
-#define YYPACT_NINF -297
-static const short yypact[] =
-{
- 1149, -297, -297, -297, -297, -297, -297, -297, -297, -297,
- -297, -297, -297, -297, -297, -297, -297, -297, -297, -297,
- -27, -297, -297, -297, -297, -297, -297, -297, -297, -297,
- -42, -28, -32, 4, 18, -297, 19, 1188, -297, -297,
- 1108, -297, -297, -10, 1188, -297, -3, -297, 36, -297,
- -297, -297, -297, 1188, 83, 33, -297, -9, -297, -297,
- -297, 1188, 39, 1025, -297, 235, -297, -297, -297, -297,
- -18, 1188, -52, -297, 685, 957, 1064, -17, 20, -297,
- -297, -297, 29, 45, 63, 21, 23, -297, 75, 77,
- 66, 753, 78, 79, 81, 82, 84, 85, 87, 89,
- 90, 91, 93, 94, 95, 96, 97, -297, -297, -297,
- 957, 957, 957, 120, -297, -297, -297, -297, -297, -297,
- -297, -297, 5, -297, -297, 98, 1, 821, 100, -297,
- 57, 957, 42, -56, 37, -40, 76, 61, 80, 106,
- 111, 138, -41, -297, -297, 30, -297, -42, -297, -297,
- -297, -297, 316, -297, -297, -297, -297, 127, 957, -297,
- -297, 889, 957, -297, -297, -297, -297, -297, -297, -297,
- -297, -297, -297, -297, -297, -297, -297, -297, -297, -297,
- -297, -297, 128, -297, -297, -297, 957, 39, -297, -297,
- -297, 397, -297, 957, -297, -297, 31, -297, -297, -297,
- 3, -297, 397, -297, -297, 957, 152, -297, -297, 957,
- -297, -297, -297, -297, -297, -297, -297, -297, -297, -297,
- -297, -297, -297, -297, 957, -297, 957, 957, 957, 957,
- 957, 957, 957, 957, 957, 957, 957, 957, 957, 957,
- 957, 957, 957, 957, 957, 957, 957, -297, -297, -297,
- 957, 129, -297, 130, -297, -297, 131, -297, 169, 549,
- 12, -297, 617, -297, 397, 133, 134, -297, -297, -297,
- -297, -297, -297, 42, 42, -56, -56, 37, 37, 37,
- 37, -40, -40, 76, 61, 80, 106, 111, 138, 60,
- -297, 135, -297, -297, -297, 137, -297, -297, 617, 397,
- 134, 167, 141, 140, -297, 957, -297, 957, -297, 136,
- 142, 205, -297, 143, 478, -297, -297, 13, 957, 478,
- 397, 957, -297, -297, -297, 139, 134, -297, -297, -297,
- -297
-};
-
-/* YYPGOTO[NTERM-NUM]. */
-static const short yypgoto[] =
-{
- -297, -297, -297, -297, -297, -297, -297, -297, -297, -297,
- -297, -297, -53, -297, -91, -89, -143, -97, -20, -16,
- -21, -15, -14, -22, -297, -57, -75, -297, -90, -155,
- 9, 10, -297, -297, -297, 154, 175, 172, 160, -297,
- -297, -257, -19, -33, -297, 171, -4, -297, 46, -160,
- -25, -107, -296, -297, -297, -297, -84, 190, 35, 6,
- -297, -297, -35, -297, -297, -297, -297, -297, -297, -297,
- -297, -297, 224, -297, -297
-};
-
-/* YYTABLE[YYPACT[STATE-NUM]]. What to do in state STATE-NUM. If
- positive, shift that token. If negative, reduce the rule which
- number is the opposite. If zero, do what YYDEFACT says.
- If YYTABLE_NINF, syntax error. */
-#define YYTABLE_NINF -101
-static const short yytable[] =
-{
- 183, 196, 254, 251, 58, 301, 253, 1, 2, 29,
- 30, 62, 233, 234, 54, 43, 244, 181, 322, 161,
- 70, 180, 200, 322, 157, 229, 162, 230, 62, 54,
- 62, 256, 49, 50, 51, 18, 19, 45, 70, 1,
- 2, 301, 47, 62, 48, 249, 44, 235, 236, 29,
- 30, 245, 211, 158, 186, 203, 204, 198, 199, 81,
- 73, 57, 74, 61, 49, 50, 51, 18, 19, 75,
- 65, 208, 81, 263, -100, 72, 205, 209, 225, 246,
- 206, 77, 299, 325, 258, 231, 232, 183, 246, 246,
- 277, 278, 279, 280, 55, 291, 187, 56, -27, 188,
- 189, 181, 190, 260, 181, 180, 246, 246, 180, 247,
- 261, 49, 50, 51, -25, 266, 213, 214, 215, 216,
- 217, 218, 219, 220, 221, 222, 226, 227, 228, 181,
- 237, 238, -26, 180, 268, 223, 246, 305, 273, 274,
- 281, 282, 275, 276, 192, 194, 193, -31, -32, 269,
- -33, -34, 239, -35, -36, 289, -28, 249, -29, -30,
- -37, 329, -38, -39, 197, -24, -40, 242, 207, 212,
- 240, 290, 300, 270, 271, 272, 180, 180, 180, 180,
- 180, 180, 180, 180, 180, 180, 180, 180, 180, 180,
- 180, 180, 311, 181, 201, 241, 243, 180, 250, 267,
- 255, 292, 293, 294, 295, 304, 307, 306, 300, 313,
- 246, 314, 319, 328, 315, 318, 320, 317, 330, 283,
- 285, 321, 288, 67, 284, 159, 71, 286, 326, 287,
- 316, 160, 76, 257, 296, 327, 66, 264, 1, 2,
- 82, 83, 84, 85, 86, 87, 183, 88, 89, 90,
- 91, 92, 93, 94, 95, 96, 97, 98, 99, 100,
- 101, 102, 103, 308, 60, 297, 18, 19, 20, 21,
- 104, 22, 23, 24, 25, 26, 27, 105, 106, 107,
- 108, 109, 0, 0, 0, 110, 111, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 112, 0, 0, 0, 113, 114,
- 0, 0, 0, 0, 115, 116, 117, 118, 119, 1,
- 2, 82, 83, 84, 85, 86, 87, 0, 88, 89,
- 90, 91, 92, 93, 94, 95, 96, 97, 98, 99,
- 100, 101, 102, 103, 0, 0, 0, 18, 19, 20,
- 21, 104, 22, 23, 24, 25, 26, 27, 105, 106,
- 107, 108, 109, 0, 0, 0, 110, 111, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 112, 0, 0, 0, 113,
- 248, 0, 0, 0, 0, 115, 116, 117, 118, 119,
- 1, 2, 82, 83, 84, 85, 86, 87, 0, 88,
- 89, 90, 91, 92, 93, 94, 95, 96, 97, 98,
- 99, 100, 101, 102, 103, 0, 0, 0, 18, 19,
- 20, 21, 104, 22, 23, 24, 25, 26, 27, 105,
- 106, 107, 108, 109, 0, 0, 0, 110, 111, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 112, 0, 0, 0,
- 113, 0, 0, 0, 0, 0, 115, 116, 117, 118,
- 119, 1, 2, 82, 83, 84, 85, 86, 87, 0,
- 88, 89, 90, 91, 92, 93, 94, 95, 96, 97,
- 98, 99, 100, 101, 102, 103, 0, 0, 0, 18,
- 19, 20, 21, 104, 22, 23, 24, 25, 26, 27,
- 105, 106, 107, 108, 109, 0, 0, 0, 110, 111,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 112, 0, 0,
- 0, 65, 1, 2, 82, 83, 84, 115, 116, 117,
- 118, 119, 0, 0, 0, 92, 93, 94, 95, 96,
- 97, 98, 99, 100, 101, 102, 103, 0, 0, 0,
- 18, 19, 20, 21, 0, 22, 23, 24, 25, 26,
- 27, 105, 106, 107, 108, 109, 0, 0, 0, 110,
- 111, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 112, 0,
- 1, 2, 82, 83, 84, 0, 0, 0, 115, 116,
- 117, 118, 119, 92, 93, 94, 95, 96, 97, 98,
- 99, 100, 101, 102, 103, 0, 0, 0, 18, 19,
- 20, 21, 0, 22, 23, 24, 25, 26, 27, 105,
- 106, 107, 108, 109, 0, 0, 0, 110, 111, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 112, 0, 0, 0,
- 163, 164, 165, 0, 0, 0, 0, 116, 117, 118,
- 119, 166, 167, 168, 169, 170, 171, 172, 173, 174,
- 175, 176, 177, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 105, 178, 107,
- 108, 109, 0, 0, 0, 110, 111, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 112, 0, 0, 179, 163, 164,
- 165, 0, 0, 0, 0, 116, 117, 118, 119, 166,
- 167, 168, 169, 170, 171, 172, 173, 174, 175, 176,
- 177, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 105, 178, 107, 108, 109,
- 0, 0, 0, 110, 111, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 112, 0, 0, 0, 163, 164, 165, 0,
- 0, 0, 195, 116, 117, 118, 119, 166, 167, 168,
- 169, 170, 171, 172, 173, 174, 175, 176, 177, 0,
- 0, 0, 0, 0, 0, 210, 0, 0, 0, 0,
- 0, 0, 0, 105, 178, 107, 108, 109, 0, 0,
- 0, 110, 111, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 112, 0, 0, 0, 163, 164, 165, 0, 0, 0,
- 0, 116, 117, 118, 119, 166, 167, 168, 169, 170,
- 171, 172, 173, 174, 175, 176, 177, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 105, 178, 107, 108, 109, 0, 0, 0, 110,
- 111, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 112, 0,
- 0, 252, 163, 164, 165, 0, 0, 0, 0, 116,
- 117, 118, 119, 166, 167, 168, 169, 170, 171, 172,
- 173, 174, 175, 176, 177, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 105,
- 178, 107, 108, 109, 0, 0, 0, 110, 111, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 112, 0, 0, 0,
- 3, 4, 5, 0, 0, 0, 0, 116, 117, 118,
- 119, 6, 7, 8, 9, 10, 11, 12, 13, 14,
- 15, 16, 17, 0, 0, 0, 0, 0, 20, 21,
- 0, 22, 23, 24, 25, 26, 27, 0, 28, 3,
- 4, 5, 0, 0, 0, 0, 0, 0, 0, 0,
- 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
- 16, 17, 0, 0, 0, 0, 0, 20, 21, 80,
- 22, 23, 24, 25, 26, 27, 0, 28, 59, 0,
- 0, 1, 2, 3, 4, 5, 0, 0, 0, 0,
- 0, 0, 0, 0, 6, 7, 8, 9, 10, 11,
- 12, 13, 14, 15, 16, 17, 0, 0, 185, 18,
- 19, 20, 21, 0, 22, 23, 24, 25, 26, 27,
- 0, 28, 1, 2, 3, 4, 5, 0, 0, 0,
- 0, 0, 0, 0, 0, 6, 7, 8, 9, 10,
- 11, 12, 13, 14, 15, 16, 17, 0, 0, 0,
- 18, 19, 20, 21, 0, 22, 23, 24, 25, 26,
- 27, 0, 28, 3, 4, 5, 0, 0, 0, 0,
- 0, 0, 0, 0, 6, 7, 8, 9, 10, 11,
- 12, 13, 14, 15, 16, 17, 0, 0, 0, 0,
- 0, 20, 21, 0, 22, 23, 24, 25, 26, 27,
- 0, 28
-};
-
-static const short yycheck[] =
-{
- 75, 91, 162, 158, 37, 262, 161, 3, 4, 0,
- 0, 44, 52, 53, 33, 42, 57, 74, 314, 71,
- 53, 74, 112, 319, 42, 81, 78, 83, 61, 48,
- 63, 186, 28, 29, 30, 31, 32, 79, 71, 3,
- 4, 298, 70, 76, 76, 152, 73, 87, 88, 40,
- 40, 92, 127, 71, 71, 50, 51, 110, 111, 63,
- 69, 42, 71, 73, 28, 29, 30, 31, 32, 78,
- 73, 70, 76, 70, 70, 42, 71, 76, 131, 76,
- 75, 42, 70, 70, 191, 48, 49, 162, 76, 76,
- 233, 234, 235, 236, 76, 250, 76, 79, 69, 79,
- 79, 158, 79, 193, 161, 158, 76, 76, 161, 79,
- 79, 28, 29, 30, 69, 205, 59, 60, 61, 62,
- 63, 64, 65, 66, 67, 68, 84, 85, 86, 186,
- 54, 55, 69, 186, 209, 78, 76, 77, 229, 230,
- 237, 238, 231, 232, 69, 79, 69, 69, 69, 224,
- 69, 69, 91, 69, 69, 245, 69, 264, 69, 69,
- 69, 321, 69, 69, 69, 69, 69, 56, 70, 69,
- 90, 246, 262, 226, 227, 228, 229, 230, 231, 232,
- 233, 234, 235, 236, 237, 238, 239, 240, 241, 242,
- 243, 244, 299, 250, 74, 89, 58, 250, 71, 47,
- 72, 72, 72, 72, 35, 72, 69, 72, 298, 42,
- 76, 70, 70, 320, 74, 79, 11, 307, 79, 239,
- 241, 78, 244, 48, 240, 71, 54, 242, 318, 243,
- 305, 71, 61, 187, 259, 319, 46, 202, 3, 4,
- 5, 6, 7, 8, 9, 10, 321, 12, 13, 14,
- 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
- 25, 26, 27, 298, 40, 259, 31, 32, 33, 34,
- 35, 36, 37, 38, 39, 40, 41, 42, 43, 44,
- 45, 46, -1, -1, -1, 50, 51, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, 69, -1, -1, -1, 73, 74,
- -1, -1, -1, -1, 79, 80, 81, 82, 83, 3,
- 4, 5, 6, 7, 8, 9, 10, -1, 12, 13,
- 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
- 24, 25, 26, 27, -1, -1, -1, 31, 32, 33,
- 34, 35, 36, 37, 38, 39, 40, 41, 42, 43,
- 44, 45, 46, -1, -1, -1, 50, 51, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, 69, -1, -1, -1, 73,
- 74, -1, -1, -1, -1, 79, 80, 81, 82, 83,
- 3, 4, 5, 6, 7, 8, 9, 10, -1, 12,
- 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,
- 23, 24, 25, 26, 27, -1, -1, -1, 31, 32,
- 33, 34, 35, 36, 37, 38, 39, 40, 41, 42,
- 43, 44, 45, 46, -1, -1, -1, 50, 51, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, 69, -1, -1, -1,
- 73, -1, -1, -1, -1, -1, 79, 80, 81, 82,
- 83, 3, 4, 5, 6, 7, 8, 9, 10, -1,
- 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,
- 22, 23, 24, 25, 26, 27, -1, -1, -1, 31,
- 32, 33, 34, 35, 36, 37, 38, 39, 40, 41,
- 42, 43, 44, 45, 46, -1, -1, -1, 50, 51,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, 69, -1, -1,
- -1, 73, 3, 4, 5, 6, 7, 79, 80, 81,
- 82, 83, -1, -1, -1, 16, 17, 18, 19, 20,
- 21, 22, 23, 24, 25, 26, 27, -1, -1, -1,
- 31, 32, 33, 34, -1, 36, 37, 38, 39, 40,
- 41, 42, 43, 44, 45, 46, -1, -1, -1, 50,
- 51, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, 69, -1,
- 3, 4, 5, 6, 7, -1, -1, -1, 79, 80,
- 81, 82, 83, 16, 17, 18, 19, 20, 21, 22,
- 23, 24, 25, 26, 27, -1, -1, -1, 31, 32,
- 33, 34, -1, 36, 37, 38, 39, 40, 41, 42,
- 43, 44, 45, 46, -1, -1, -1, 50, 51, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, 69, -1, -1, -1,
- 5, 6, 7, -1, -1, -1, -1, 80, 81, 82,
- 83, 16, 17, 18, 19, 20, 21, 22, 23, 24,
- 25, 26, 27, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, 42, 43, 44,
- 45, 46, -1, -1, -1, 50, 51, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, 69, -1, -1, 72, 5, 6,
- 7, -1, -1, -1, -1, 80, 81, 82, 83, 16,
- 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
- 27, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, 42, 43, 44, 45, 46,
- -1, -1, -1, 50, 51, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, 69, -1, -1, -1, 5, 6, 7, -1,
- -1, -1, 79, 80, 81, 82, 83, 16, 17, 18,
- 19, 20, 21, 22, 23, 24, 25, 26, 27, -1,
- -1, -1, -1, -1, -1, 34, -1, -1, -1, -1,
- -1, -1, -1, 42, 43, 44, 45, 46, -1, -1,
- -1, 50, 51, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- 69, -1, -1, -1, 5, 6, 7, -1, -1, -1,
- -1, 80, 81, 82, 83, 16, 17, 18, 19, 20,
- 21, 22, 23, 24, 25, 26, 27, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, 42, 43, 44, 45, 46, -1, -1, -1, 50,
- 51, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, 69, -1,
- -1, 72, 5, 6, 7, -1, -1, -1, -1, 80,
- 81, 82, 83, 16, 17, 18, 19, 20, 21, 22,
- 23, 24, 25, 26, 27, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, 42,
- 43, 44, 45, 46, -1, -1, -1, 50, 51, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, 69, -1, -1, -1,
- 5, 6, 7, -1, -1, -1, -1, 80, 81, 82,
- 83, 16, 17, 18, 19, 20, 21, 22, 23, 24,
- 25, 26, 27, -1, -1, -1, -1, -1, 33, 34,
- -1, 36, 37, 38, 39, 40, 41, -1, 43, 5,
- 6, 7, -1, -1, -1, -1, -1, -1, -1, -1,
- 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
- 26, 27, -1, -1, -1, -1, -1, 33, 34, 74,
- 36, 37, 38, 39, 40, 41, -1, 43, 0, -1,
- -1, 3, 4, 5, 6, 7, -1, -1, -1, -1,
- -1, -1, -1, -1, 16, 17, 18, 19, 20, 21,
- 22, 23, 24, 25, 26, 27, -1, -1, 74, 31,
- 32, 33, 34, -1, 36, 37, 38, 39, 40, 41,
- -1, 43, 3, 4, 5, 6, 7, -1, -1, -1,
- -1, -1, -1, -1, -1, 16, 17, 18, 19, 20,
- 21, 22, 23, 24, 25, 26, 27, -1, -1, -1,
- 31, 32, 33, 34, -1, 36, 37, 38, 39, 40,
- 41, -1, 43, 5, 6, 7, -1, -1, -1, -1,
- -1, -1, -1, -1, 16, 17, 18, 19, 20, 21,
- 22, 23, 24, 25, 26, 27, -1, -1, -1, -1,
- -1, 33, 34, -1, 36, 37, 38, 39, 40, 41,
- -1, 43
-};
-
-/* YYSTOS[STATE-NUM] -- The (internal number of the) accessing
- symbol of state STATE-NUM. */
-static const unsigned char yystos[] =
-{
- 0, 3, 4, 5, 6, 7, 16, 17, 18, 19,
- 20, 21, 22, 23, 24, 25, 26, 27, 31, 32,
- 33, 34, 36, 37, 38, 39, 40, 41, 43, 123,
- 124, 125, 126, 127, 132, 133, 134, 135, 136, 137,
- 164, 165, 166, 42, 73, 79, 167, 70, 76, 28,
- 29, 30, 129, 130, 135, 76, 79, 42, 136, 0,
- 165, 73, 136, 138, 139, 73, 150, 129, 128, 131,
- 136, 130, 42, 69, 71, 78, 138, 42, 140, 141,
- 74, 139, 5, 6, 7, 8, 9, 10, 12, 13,
- 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
- 24, 25, 26, 27, 35, 42, 43, 44, 45, 46,
- 50, 51, 69, 73, 74, 79, 80, 81, 82, 83,
- 94, 95, 96, 98, 99, 100, 101, 102, 103, 104,
- 105, 106, 107, 108, 109, 110, 111, 112, 113, 114,
- 115, 116, 117, 118, 119, 121, 123, 124, 143, 144,
- 145, 146, 151, 152, 153, 156, 163, 42, 71, 128,
- 131, 71, 78, 5, 6, 7, 16, 17, 18, 19,
- 20, 21, 22, 23, 24, 25, 26, 27, 43, 72,
- 105, 118, 122, 119, 142, 74, 71, 76, 79, 79,
- 79, 158, 69, 69, 79, 79, 121, 69, 105, 105,
- 121, 74, 147, 50, 51, 71, 75, 70, 70, 76,
- 34, 119, 69, 59, 60, 61, 62, 63, 64, 65,
- 66, 67, 68, 78, 120, 105, 84, 85, 86, 81,
- 83, 48, 49, 52, 53, 87, 88, 54, 55, 91,
- 90, 89, 56, 58, 57, 92, 76, 79, 74, 144,
- 71, 122, 72, 122, 142, 72, 122, 141, 144, 159,
- 121, 79, 157, 70, 151, 97, 121, 47, 119, 119,
- 105, 105, 105, 107, 107, 108, 108, 109, 109, 109,
- 109, 110, 110, 111, 112, 113, 114, 115, 116, 121,
- 119, 122, 72, 72, 72, 35, 143, 152, 160, 70,
- 121, 134, 155, 148, 72, 77, 72, 69, 155, 161,
- 162, 144, 154, 42, 70, 74, 119, 121, 79, 70,
- 11, 78, 145, 149, 150, 70, 121, 149, 144, 142,
- 79
-};
-
-#if ! defined (YYSIZE_T) && defined (__SIZE_TYPE__)
-# define YYSIZE_T __SIZE_TYPE__
-#endif
-#if ! defined (YYSIZE_T) && defined (size_t)
-# define YYSIZE_T size_t
-#endif
-#if ! defined (YYSIZE_T)
-# if defined (__STDC__) || defined (__cplusplus)
-# include <stddef.h> /* INFRINGES ON USER NAME SPACE */
-# define YYSIZE_T size_t
-# endif
-#endif
-#if ! defined (YYSIZE_T)
-# define YYSIZE_T unsigned int
-#endif
-
-#define yyerrok (yyerrstatus = 0)
-#define yyclearin (yychar = YYEMPTY)
-#define YYEMPTY (-2)
-#define YYEOF 0
-
-#define YYACCEPT goto yyacceptlab
-#define YYABORT goto yyabortlab
-#define YYERROR goto yyerrlab1
-
-
-/* Like YYERROR except do call yyerror. This remains here temporarily
- to ease the transition to the new meaning of YYERROR, for GCC.
- Once GCC version 2 has supplanted version 1, this can go. */
-
-#define YYFAIL goto yyerrlab
-
-#define YYRECOVERING() (!!yyerrstatus)
-
-#define YYBACKUP(Token, Value) \
-do \
- if (yychar == YYEMPTY && yylen == 1) \
- { \
- yychar = (Token); \
- yylval = (Value); \
- yytoken = YYTRANSLATE (yychar); \
- YYPOPSTACK; \
- goto yybackup; \
- } \
- else \
- { \
- yyerror ("syntax error: cannot back up");\
- YYERROR; \
- } \
-while (0)
-
-#define YYTERROR 1
-#define YYERRCODE 256
-
-/* YYLLOC_DEFAULT -- Compute the default location (before the actions
- are run). */
-
-#ifndef YYLLOC_DEFAULT
-# define YYLLOC_DEFAULT(Current, Rhs, N) \
- Current.first_line = Rhs[1].first_line; \
- Current.first_column = Rhs[1].first_column; \
- Current.last_line = Rhs[N].last_line; \
- Current.last_column = Rhs[N].last_column;
-#endif
-
-/* YYLEX -- calling `yylex' with the right arguments. */
-
-#ifdef YYLEX_PARAM
-# define YYLEX yylex (&yylval, YYLEX_PARAM)
-#else
-# define YYLEX yylex (&yylval)
-#endif
-
-/* Enable debugging if requested. */
-#if YYDEBUG
-
-# ifndef YYFPRINTF
-# include <stdio.h> /* INFRINGES ON USER NAME SPACE */
-# define YYFPRINTF fprintf
-# endif
-
-# define YYDPRINTF(Args) \
-do { \
- if (yydebug) \
- YYFPRINTF Args; \
-} while (0)
-
-# define YYDSYMPRINT(Args) \
-do { \
- if (yydebug) \
- yysymprint Args; \
-} while (0)
-
-# define YYDSYMPRINTF(Title, Token, Value, Location) \
-do { \
- if (yydebug) \
- { \
- YYFPRINTF (stderr, "%s ", Title); \
- yysymprint (stderr, \
- Token, Value); \
- YYFPRINTF (stderr, "\n"); \
- } \
-} while (0)
-
-/*------------------------------------------------------------------.
-| yy_stack_print -- Print the state stack from its BOTTOM up to its |
-| TOP (cinluded). |
-`------------------------------------------------------------------*/
-
-#if defined (__STDC__) || defined (__cplusplus)
-static void
-yy_stack_print (short *bottom, short *top)
-#else
-static void
-yy_stack_print (bottom, top)
- short *bottom;
- short *top;
-#endif
-{
- YYFPRINTF (stderr, "Stack now");
- for (/* Nothing. */; bottom <= top; ++bottom)
- YYFPRINTF (stderr, " %d", *bottom);
- YYFPRINTF (stderr, "\n");
-}
-
-# define YY_STACK_PRINT(Bottom, Top) \
-do { \
- if (yydebug) \
- yy_stack_print ((Bottom), (Top)); \
-} while (0)
-
-
-/*------------------------------------------------.
-| Report that the YYRULE is going to be reduced. |
-`------------------------------------------------*/
-
-#if defined (__STDC__) || defined (__cplusplus)
-static void
-yy_reduce_print (int yyrule)
-#else
-static void
-yy_reduce_print (yyrule)
- int yyrule;
-#endif
-{
- int yyi;
- unsigned int yylineno = yyrline[yyrule];
- YYFPRINTF (stderr, "Reducing stack by rule %d (line %u), ",
- yyrule - 1, yylineno);
- /* Print the symbols being reduced, and their result. */
- for (yyi = yyprhs[yyrule]; 0 <= yyrhs[yyi]; yyi++)
- YYFPRINTF (stderr, "%s ", yytname [yyrhs[yyi]]);
- YYFPRINTF (stderr, "-> %s\n", yytname [yyr1[yyrule]]);
-}
-
-# define YY_REDUCE_PRINT(Rule) \
-do { \
- if (yydebug) \
- yy_reduce_print (Rule); \
-} while (0)
-
-/* Nonzero means print parse trace. It is left uninitialized so that
- multiple parsers can coexist. */
-int yydebug;
-#else /* !YYDEBUG */
-# define YYDPRINTF(Args)
-# define YYDSYMPRINT(Args)
-# define YYDSYMPRINTF(Title, Token, Value, Location)
-# define YY_STACK_PRINT(Bottom, Top)
-# define YY_REDUCE_PRINT(Rule)
-#endif /* !YYDEBUG */
-
-
-/* YYINITDEPTH -- initial size of the parser's stacks. */
-#ifndef YYINITDEPTH
-# define YYINITDEPTH 200
-#endif
-
-/* YYMAXDEPTH -- maximum size the stacks can grow to (effective only
- if the built-in stack extension method is used).
-
- Do not make this value too large; the results are undefined if
- SIZE_MAX < YYSTACK_BYTES (YYMAXDEPTH)
- evaluated with infinite-precision integer arithmetic. */
-
-#if YYMAXDEPTH == 0
-# undef YYMAXDEPTH
-#endif
-
-#ifndef YYMAXDEPTH
-# define YYMAXDEPTH 10000
-#endif
-
-
-
-#if YYERROR_VERBOSE
-
-# ifndef yystrlen
-# if defined (__GLIBC__) && defined (_STRING_H)
-# define yystrlen strlen
-# else
-/* Return the length of YYSTR. */
-static YYSIZE_T
-# if defined (__STDC__) || defined (__cplusplus)
-yystrlen (const char *yystr)
-# else
-yystrlen (yystr)
- const char *yystr;
-# endif
-{
- register const char *yys = yystr;
-
- while (*yys++ != '\0')
- continue;
-
- return yys - yystr - 1;
-}
-# endif
-# endif
-
-# ifndef yystpcpy
-# if defined (__GLIBC__) && defined (_STRING_H) && defined (_GNU_SOURCE)
-# define yystpcpy stpcpy
-# else
-/* Copy YYSRC to YYDEST, returning the address of the terminating '\0' in
- YYDEST. */
-static char *
-# if defined (__STDC__) || defined (__cplusplus)
-yystpcpy (char *yydest, const char *yysrc)
-# else
-yystpcpy (yydest, yysrc)
- char *yydest;
- const char *yysrc;
-# endif
-{
- register char *yyd = yydest;
- register const char *yys = yysrc;
-
- while ((*yyd++ = *yys++) != '\0')
- continue;
-
- return yyd - 1;
-}
-# endif
-# endif
-
-#endif /* !YYERROR_VERBOSE */
-
-
-
-#if YYDEBUG
-/*--------------------------------.
-| Print this symbol on YYOUTPUT. |
-`--------------------------------*/
-
-#if defined (__STDC__) || defined (__cplusplus)
-static void
-yysymprint (FILE *yyoutput, int yytype, YYSTYPE *yyvaluep)
-#else
-static void
-yysymprint (yyoutput, yytype, yyvaluep)
- FILE *yyoutput;
- int yytype;
- YYSTYPE *yyvaluep;
-#endif
-{
- /* Pacify ``unused variable'' warnings. */
- (void) yyvaluep;
-
- if (yytype < YYNTOKENS)
- {
- YYFPRINTF (yyoutput, "token %s (", yytname[yytype]);
-# ifdef YYPRINT
- YYPRINT (yyoutput, yytoknum[yytype], *yyvaluep);
-# endif
- }
- else
- YYFPRINTF (yyoutput, "nterm %s (", yytname[yytype]);
-
- switch (yytype)
- {
- default:
- break;
- }
- YYFPRINTF (yyoutput, ")");
-}
-
-#endif /* ! YYDEBUG */
-/*-----------------------------------------------.
-| Release the memory associated to this symbol. |
-`-----------------------------------------------*/
-
-#if defined (__STDC__) || defined (__cplusplus)
-static void
-yydestruct (int yytype, YYSTYPE *yyvaluep)
-#else
-static void
-yydestruct (yytype, yyvaluep)
- int yytype;
- YYSTYPE *yyvaluep;
-#endif
-{
- /* Pacify ``unused variable'' warnings. */
- (void) yyvaluep;
-
- switch (yytype)
- {
-
- default:
- break;
- }
-}
-
-
-/* Prevent warnings from -Wmissing-prototypes. */
-
-#ifdef YYPARSE_PARAM
-# if defined (__STDC__) || defined (__cplusplus)
-int yyparse (void *YYPARSE_PARAM);
-# else
-int yyparse ();
-# endif
-#else /* ! YYPARSE_PARAM */
-#if defined (__STDC__) || defined (__cplusplus)
-int yyparse (void);
-#else
-int yyparse ();
-#endif
-#endif /* ! YYPARSE_PARAM */
-
-
-
-
-
-
-/*----------.
-| yyparse. |
-`----------*/
-
-#ifdef YYPARSE_PARAM
-# if defined (__STDC__) || defined (__cplusplus)
-int yyparse (void *YYPARSE_PARAM)
-# else
-int yyparse (YYPARSE_PARAM)
- void *YYPARSE_PARAM;
-# endif
-#else /* ! YYPARSE_PARAM */
-#if defined (__STDC__) || defined (__cplusplus)
-int
-yyparse (void)
-#else
-int
-yyparse ()
-
-#endif
-#endif
-{
- /* The lookahead symbol. */
-int yychar;
-
-/* The semantic value of the lookahead symbol. */
-YYSTYPE yylval;
-
-/* Number of syntax errors so far. */
-int yynerrs;
-
- register int yystate;
- register int yyn;
- int yyresult;
- /* Number of tokens to shift before error messages enabled. */
- int yyerrstatus;
- /* Lookahead token as an internal (translated) token number. */
- int yytoken = 0;
-
- /* Three stacks and their tools:
- `yyss': related to states,
- `yyvs': related to semantic values,
- `yyls': related to locations.
-
- Refer to the stacks thru separate pointers, to allow yyoverflow
- to reallocate them elsewhere. */
-
- /* The state stack. */
- short yyssa[YYINITDEPTH];
- short *yyss = yyssa;
- register short *yyssp;
-
- /* The semantic value stack. */
- YYSTYPE yyvsa[YYINITDEPTH];
- YYSTYPE *yyvs = yyvsa;
- register YYSTYPE *yyvsp;
-
-
-
-#define YYPOPSTACK (yyvsp--, yyssp--)
-
- YYSIZE_T yystacksize = YYINITDEPTH;
-
- /* The variables used to return semantic value and location from the
- action routines. */
- YYSTYPE yyval;
-
-
- /* When reducing, the number of symbols on the RHS of the reduced
- rule. */
- int yylen;
-
- YYDPRINTF ((stderr, "Starting parse\n"));
-
- yystate = 0;
- yyerrstatus = 0;
- yynerrs = 0;
- yychar = YYEMPTY; /* Cause a token to be read. */
-
- /* Initialize stack pointers.
- Waste one element of value and location stack
- so that they stay on the same level as the state stack.
- The wasted elements are never initialized. */
-
- yyssp = yyss;
- yyvsp = yyvs;
-
- goto yysetstate;
-
-/*------------------------------------------------------------.
-| yynewstate -- Push a new state, which is found in yystate. |
-`------------------------------------------------------------*/
- yynewstate:
- /* In all cases, when you get here, the value and location stacks
- have just been pushed. so pushing a state here evens the stacks.
- */
- yyssp++;
-
- yysetstate:
- *yyssp = yystate;
-
- if (yyss + yystacksize - 1 <= yyssp)
- {
- /* Get the current used size of the three stacks, in elements. */
- YYSIZE_T yysize = yyssp - yyss + 1;
-
-#ifdef yyoverflow
- {
- /* Give user a chance to reallocate the stack. Use copies of
- these so that the &'s don't force the real ones into
- memory. */
- YYSTYPE *yyvs1 = yyvs;
- short *yyss1 = yyss;
-
-
- /* Each stack pointer address is followed by the size of the
- data in use in that stack, in bytes. This used to be a
- conditional around just the two extra args, but that might
- be undefined if yyoverflow is a macro. */
- yyoverflow ("parser stack overflow",
- &yyss1, yysize * sizeof (*yyssp),
- &yyvs1, yysize * sizeof (*yyvsp),
-
- &yystacksize);
-
- yyss = yyss1;
- yyvs = yyvs1;
- }
-#else /* no yyoverflow */
-# ifndef YYSTACK_RELOCATE
- goto yyoverflowlab;
-# else
- /* Extend the stack our own way. */
- if (YYMAXDEPTH <= yystacksize)
- goto yyoverflowlab;
- yystacksize *= 2;
- if (YYMAXDEPTH < yystacksize)
- yystacksize = YYMAXDEPTH;
-
- {
- short *yyss1 = yyss;
- union yyalloc *yyptr =
- (union yyalloc *) YYSTACK_ALLOC (YYSTACK_BYTES (yystacksize));
- if (! yyptr)
- goto yyoverflowlab;
- YYSTACK_RELOCATE (yyss);
- YYSTACK_RELOCATE (yyvs);
-
-# undef YYSTACK_RELOCATE
- if (yyss1 != yyssa)
- YYSTACK_FREE (yyss1);
- }
-# endif
-#endif /* no yyoverflow */
-
- yyssp = yyss + yysize - 1;
- yyvsp = yyvs + yysize - 1;
-
-
- YYDPRINTF ((stderr, "Stack size increased to %lu\n",
- (unsigned long int) yystacksize));
-
- if (yyss + yystacksize - 1 <= yyssp)
- YYABORT;
- }
-
- YYDPRINTF ((stderr, "Entering state %d\n", yystate));
-
- goto yybackup;
-
-/*-----------.
-| yybackup. |
-`-----------*/
-yybackup:
-
-/* Do appropriate processing given the current state. */
-/* Read a lookahead token if we need one and don't already have one. */
-/* yyresume: */
-
- /* First try to decide what to do without reference to lookahead token. */
-
- yyn = yypact[yystate];
- if (yyn == YYPACT_NINF)
- goto yydefault;
-
- /* Not known => get a lookahead token if don't already have one. */
-
- /* YYCHAR is either YYEMPTY or YYEOF or a valid lookahead symbol. */
- if (yychar == YYEMPTY)
- {
- YYDPRINTF ((stderr, "Reading a token: "));
- yychar = YYLEX;
- }
-
- if (yychar <= YYEOF)
- {
- yychar = yytoken = YYEOF;
- YYDPRINTF ((stderr, "Now at end of input.\n"));
- }
- else
- {
- yytoken = YYTRANSLATE (yychar);
- YYDSYMPRINTF ("Next token is", yytoken, &yylval, &yylloc);
- }
-
- /* If the proper action on seeing token YYTOKEN is to reduce or to
- detect an error, take that action. */
- yyn += yytoken;
- if (yyn < 0 || YYLAST < yyn || yycheck[yyn] != yytoken)
- goto yydefault;
- yyn = yytable[yyn];
- if (yyn <= 0)
- {
- if (yyn == 0 || yyn == YYTABLE_NINF)
- goto yyerrlab;
- yyn = -yyn;
- goto yyreduce;
- }
-
- if (yyn == YYFINAL)
- YYACCEPT;
-
- /* Shift the lookahead token. */
- YYDPRINTF ((stderr, "Shifting token %s, ", yytname[yytoken]));
-
- /* Discard the token being shifted unless it is eof. */
- if (yychar != YYEOF)
- yychar = YYEMPTY;
-
- *++yyvsp = yylval;
-
-
- /* Count tokens shifted since error; after three, turn off error
- status. */
- if (yyerrstatus)
- yyerrstatus--;
-
- yystate = yyn;
- goto yynewstate;
-
-
-/*-----------------------------------------------------------.
-| yydefault -- do the default action for the current state. |
-`-----------------------------------------------------------*/
-yydefault:
- yyn = yydefact[yystate];
- if (yyn == 0)
- goto yyerrlab;
- goto yyreduce;
-
-
-/*-----------------------------.
-| yyreduce -- Do a reduction. |
-`-----------------------------*/
-yyreduce:
- /* yyn is the number of a rule to reduce with. */
- yylen = yyr2[yyn];
-
- /* If YYLEN is nonzero, implement the default value of the action:
- `$$ = $1'.
-
- Otherwise, the following line sets YYVAL to garbage.
- This behavior is undocumented and Bison
- users should not rely upon it. Assigning to YYVAL
- unconditionally makes the parser a bit smaller, and it avoids a
- GCC warning that YYVAL may be used uninitialized. */
- yyval = yyvsp[1-yylen];
-
-
- YY_REDUCE_PRINT (yyn);
- switch (yyn)
- {
- case 2:
-#line 210 "glslang.y"
- {
- // The symbol table search was done in the lexical phase
- const TSymbol* symbol = yyvsp[0].lex.symbol;
- const TVariable* variable;
- if (symbol == 0) {
- parseContext.error(yyvsp[0].lex.line, "undeclared identifier", yyvsp[0].lex.string->c_str(), "");
- parseContext.recover();
- TType type(EbtFloat);
- TVariable* fakeVariable = new TVariable(yyvsp[0].lex.string, type);
- parseContext.symbolTable.insert(*fakeVariable);
- variable = fakeVariable;
- } else {
- // This identifier can only be a variable type symbol
- if (! symbol->isVariable()) {
- parseContext.error(yyvsp[0].lex.line, "variable expected", yyvsp[0].lex.string->c_str(), "");
- parseContext.recover();
- }
- variable = static_cast<const TVariable*>(symbol);
- }
-
- // don't delete $1.string, it's used by error recovery, and the pool
- // pop will reclaim the memory
-
- if (variable->getType().getQualifier() == EvqConst ) {
- constUnion* constArray = variable->getConstPointer();
- TType t(variable->getType());
- yyval.interm.intermTypedNode = parseContext.intermediate.addConstantUnion(constArray, t, yyvsp[0].lex.line);
- } else
- yyval.interm.intermTypedNode = parseContext.intermediate.addSymbol(variable->getUniqueId(),
- variable->getName(),
- variable->getType(), yyvsp[0].lex.line);
- ;}
- break;
-
- case 3:
-#line 245 "glslang.y"
- {
- yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode;
- ;}
- break;
-
- case 4:
-#line 248 "glslang.y"
- {
- //
- // INT_TYPE is only 16-bit plus sign bit for vertex/fragment shaders,
- // check for overflow for constants
- //
- if (abs(yyvsp[0].lex.i) >= (1 << 16)) {
- parseContext.error(yyvsp[0].lex.line, " integer constant overflow", "", "");
- parseContext.recover();
- }
- constUnion *unionArray = new constUnion[1];
- unionArray->iConst = yyvsp[0].lex.i;
- yyval.interm.intermTypedNode = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtInt, EvqConst), yyvsp[0].lex.line);
- ;}
- break;
-
- case 5:
-#line 261 "glslang.y"
- {
- constUnion *unionArray = new constUnion[1];
- unionArray->fConst = yyvsp[0].lex.f;
- yyval.interm.intermTypedNode = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtFloat, EvqConst), yyvsp[0].lex.line);
- ;}
- break;
-
- case 6:
-#line 266 "glslang.y"
- {
- constUnion *unionArray = new constUnion[1];
- unionArray->bConst = yyvsp[0].lex.b;
- yyval.interm.intermTypedNode = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), yyvsp[0].lex.line);
- ;}
- break;
-
- case 7:
-#line 271 "glslang.y"
- {
- yyval.interm.intermTypedNode = yyvsp[-1].interm.intermTypedNode;
- ;}
- break;
-
- case 8:
-#line 277 "glslang.y"
- {
- yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode;
- ;}
- break;
-
- case 9:
-#line 280 "glslang.y"
- {
- if (!yyvsp[-3].interm.intermTypedNode->isArray() && !yyvsp[-3].interm.intermTypedNode->isMatrix() && !yyvsp[-3].interm.intermTypedNode->isVector()) {
- if (yyvsp[-3].interm.intermTypedNode->getAsSymbolNode())
- parseContext.error(yyvsp[-2].lex.line, " left of '[' is not of type array, matrix, or vector ", yyvsp[-3].interm.intermTypedNode->getAsSymbolNode()->getSymbol().c_str(), "");
- else
- parseContext.error(yyvsp[-2].lex.line, " left of '[' is not of type array, matrix, or vector ", "expression", "");
- parseContext.recover();
- }
- if (yyvsp[-3].interm.intermTypedNode->getType().getQualifier() == EvqConst && !yyvsp[-3].interm.intermTypedNode->isArray() && yyvsp[-1].interm.intermTypedNode->getQualifier() == EvqConst) {
- if (yyvsp[-3].interm.intermTypedNode->isVector()) { // constant folding for vectors
- TVectorFields fields;
- fields.num = 1;
- fields.offsets[0] = yyvsp[-1].interm.intermTypedNode->getAsConstantUnion()->getUnionArrayPointer()->iConst; // need to do it this way because v.xy sends fields integer array
- yyval.interm.intermTypedNode = parseContext.addConstVectorNode(fields, yyvsp[-3].interm.intermTypedNode, yyvsp[-2].lex.line);
- } else if (yyvsp[-3].interm.intermTypedNode->isMatrix()) { // constant folding for matrices
- yyval.interm.intermTypedNode = parseContext.addConstMatrixNode(yyvsp[-1].interm.intermTypedNode->getAsConstantUnion()->getUnionArrayPointer()->iConst, yyvsp[-3].interm.intermTypedNode, yyvsp[-2].lex.line);
- }
- } else {
- if (yyvsp[-1].interm.intermTypedNode->getQualifier() == EvqConst) {
- if ((yyvsp[-3].interm.intermTypedNode->isVector() || yyvsp[-3].interm.intermTypedNode->isMatrix()) && yyvsp[-3].interm.intermTypedNode->getType().getNominalSize() <= yyvsp[-1].interm.intermTypedNode->getAsConstantUnion()->getUnionArrayPointer()->iConst && !yyvsp[-3].interm.intermTypedNode->isArray() ) {
- parseContext.error(yyvsp[-2].lex.line, "", "[", "field selection out of range '%d'", yyvsp[-1].interm.intermTypedNode->getAsConstantUnion()->getUnionArrayPointer()->iConst);
- parseContext.recover();
- } else {
- if (yyvsp[-3].interm.intermTypedNode->isArray()) {
- if (yyvsp[-3].interm.intermTypedNode->getType().getArraySize() == 0) {
- if (yyvsp[-3].interm.intermTypedNode->getType().getMaxArraySize() <= yyvsp[-1].interm.intermTypedNode->getAsConstantUnion()->getUnionArrayPointer()->iConst) {
- if (parseContext.arraySetMaxSize(yyvsp[-3].interm.intermTypedNode->getAsSymbolNode(), yyvsp[-3].interm.intermTypedNode->getTypePointer(), yyvsp[-1].interm.intermTypedNode->getAsConstantUnion()->getUnionArrayPointer()->iConst, true, yyvsp[-2].lex.line))
- parseContext.recover();
- } else {
- if (parseContext.arraySetMaxSize(yyvsp[-3].interm.intermTypedNode->getAsSymbolNode(), yyvsp[-3].interm.intermTypedNode->getTypePointer(), 0, false, yyvsp[-2].lex.line))
- parseContext.recover();
- }
- } else if ( yyvsp[-1].interm.intermTypedNode->getAsConstantUnion()->getUnionArrayPointer()->iConst >= yyvsp[-3].interm.intermTypedNode->getType().getArraySize()) {
- parseContext.error(yyvsp[-2].lex.line, "", "[", "array index out of range '%d'", yyvsp[-1].interm.intermTypedNode->getAsConstantUnion()->getUnionArrayPointer()->iConst);
- parseContext.recover();
- }
- }
- yyval.interm.intermTypedNode = parseContext.intermediate.addIndex(EOpIndexDirect, yyvsp[-3].interm.intermTypedNode, yyvsp[-1].interm.intermTypedNode, yyvsp[-2].lex.line);
- }
- } else {
- if (yyvsp[-3].interm.intermTypedNode->isArray() && yyvsp[-3].interm.intermTypedNode->getType().getArraySize() == 0) {
- parseContext.error(yyvsp[-2].lex.line, "", "[", "array must be redeclared with a size before being indexed with a variable");
- parseContext.recover();
- }
-
- yyval.interm.intermTypedNode = parseContext.intermediate.addIndex(EOpIndexIndirect, yyvsp[-3].interm.intermTypedNode, yyvsp[-1].interm.intermTypedNode, yyvsp[-2].lex.line);
- }
- }
- if (yyval.interm.intermTypedNode == 0) {
- constUnion *unionArray = new constUnion[1];
- unionArray->fConst = 0.0;
- yyval.interm.intermTypedNode = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtFloat, EvqConst), yyvsp[-2].lex.line);
- } else if (yyvsp[-3].interm.intermTypedNode->isArray()) {
- if (yyvsp[-3].interm.intermTypedNode->getType().getStruct())
- yyval.interm.intermTypedNode->setType(TType(yyvsp[-3].interm.intermTypedNode->getType().getStruct(), yyvsp[-3].interm.intermTypedNode->getType().getTypeName()));
- else
- yyval.interm.intermTypedNode->setType(TType(yyvsp[-3].interm.intermTypedNode->getBasicType(), EvqTemporary, yyvsp[-3].interm.intermTypedNode->getNominalSize(), yyvsp[-3].interm.intermTypedNode->isMatrix()));
- } else if (yyvsp[-3].interm.intermTypedNode->isMatrix() && yyvsp[-3].interm.intermTypedNode->getType().getQualifier() == EvqConst)
- yyval.interm.intermTypedNode->setType(TType(yyvsp[-3].interm.intermTypedNode->getBasicType(), EvqConst, yyvsp[-3].interm.intermTypedNode->getNominalSize()));
- else if (yyvsp[-3].interm.intermTypedNode->isMatrix())
- yyval.interm.intermTypedNode->setType(TType(yyvsp[-3].interm.intermTypedNode->getBasicType(), EvqTemporary, yyvsp[-3].interm.intermTypedNode->getNominalSize()));
- else if (yyvsp[-3].interm.intermTypedNode->isVector() && yyvsp[-3].interm.intermTypedNode->getType().getQualifier() == EvqConst)
- yyval.interm.intermTypedNode->setType(TType(yyvsp[-3].interm.intermTypedNode->getBasicType(), EvqConst));
- else if (yyvsp[-3].interm.intermTypedNode->isVector())
- yyval.interm.intermTypedNode->setType(TType(yyvsp[-3].interm.intermTypedNode->getBasicType(), EvqTemporary));
- else
- yyval.interm.intermTypedNode->setType(yyvsp[-3].interm.intermTypedNode->getType());
- ;}
- break;
-
- case 10:
-#line 348 "glslang.y"
- {
- yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode;
- ;}
- break;
-
- case 11:
-#line 351 "glslang.y"
- {
- if (yyvsp[-2].interm.intermTypedNode->isArray()) {
- parseContext.error(yyvsp[0].lex.line, "cannot apply dot operator to an array", ".", "");
- parseContext.recover();
- }
-
- if (yyvsp[-2].interm.intermTypedNode->isVector()) {
- TVectorFields fields;
- if (! parseContext.parseVectorFields(*yyvsp[0].lex.string, yyvsp[-2].interm.intermTypedNode->getNominalSize(), fields, yyvsp[0].lex.line)) {
- fields.num = 1;
- fields.offsets[0] = 0;
- parseContext.recover();
- }
-
- if (yyvsp[-2].interm.intermTypedNode->getType().getQualifier() == EvqConst) { // constant folding for vector fields
- yyval.interm.intermTypedNode = parseContext.addConstVectorNode(fields, yyvsp[-2].interm.intermTypedNode, yyvsp[0].lex.line);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[-2].interm.intermTypedNode;
- }
- else
- yyval.interm.intermTypedNode->setType(TType(yyvsp[-2].interm.intermTypedNode->getBasicType(), EvqConst, (int) (*yyvsp[0].lex.string).size()));
- } else {
- if (fields.num == 1) {
- constUnion *unionArray = new constUnion[1];
- unionArray->iConst = fields.offsets[0];
- TIntermTyped* index = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtInt, EvqConst), yyvsp[0].lex.line);
- yyval.interm.intermTypedNode = parseContext.intermediate.addIndex(EOpIndexDirect, yyvsp[-2].interm.intermTypedNode, index, yyvsp[-1].lex.line);
- yyval.interm.intermTypedNode->setType(TType(yyvsp[-2].interm.intermTypedNode->getBasicType()));
- } else {
- TString vectorString = *yyvsp[0].lex.string;
- TIntermTyped* index = parseContext.intermediate.addSwizzle(fields, yyvsp[0].lex.line);
- yyval.interm.intermTypedNode = parseContext.intermediate.addIndex(EOpVectorSwizzle, yyvsp[-2].interm.intermTypedNode, index, yyvsp[-1].lex.line);
- yyval.interm.intermTypedNode->setType(TType(yyvsp[-2].interm.intermTypedNode->getBasicType(),EvqTemporary, (int) vectorString.size()));
- }
- }
- } else if (yyvsp[-2].interm.intermTypedNode->isMatrix()) {
- TMatrixFields fields;
- if (! parseContext.parseMatrixFields(*yyvsp[0].lex.string, yyvsp[-2].interm.intermTypedNode->getNominalSize(), fields, yyvsp[0].lex.line)) {
- fields.wholeRow = false;
- fields.wholeCol = false;
- fields.row = 0;
- fields.col = 0;
- parseContext.recover();
- }
-
- if (fields.wholeRow || fields.wholeCol) {
- parseContext.error(yyvsp[-1].lex.line, " non-scalar fields not implemented yet", ".", "");
- parseContext.recover();
- constUnion *unionArray = new constUnion[1];
- unionArray->iConst = 0;
- TIntermTyped* index = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtInt, EvqConst), yyvsp[0].lex.line);
- yyval.interm.intermTypedNode = parseContext.intermediate.addIndex(EOpIndexDirect, yyvsp[-2].interm.intermTypedNode, index, yyvsp[-1].lex.line);
- yyval.interm.intermTypedNode->setType(TType(yyvsp[-2].interm.intermTypedNode->getBasicType(), EvqTemporary, yyvsp[-2].interm.intermTypedNode->getNominalSize()));
- } else {
- constUnion *unionArray = new constUnion[1];
- unionArray->iConst = fields.col * yyvsp[-2].interm.intermTypedNode->getNominalSize() + fields.row;
- TIntermTyped* index = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtInt, EvqConst), yyvsp[0].lex.line);
- yyval.interm.intermTypedNode = parseContext.intermediate.addIndex(EOpIndexDirect, yyvsp[-2].interm.intermTypedNode, index, yyvsp[-1].lex.line);
- yyval.interm.intermTypedNode->setType(TType(yyvsp[-2].interm.intermTypedNode->getBasicType()));
- }
- } else if (yyvsp[-2].interm.intermTypedNode->getBasicType() == EbtStruct) {
- bool fieldFound = false;
- TTypeList* fields = yyvsp[-2].interm.intermTypedNode->getType().getStruct();
- if (fields == 0) {
- parseContext.error(yyvsp[-1].lex.line, "structure has no fields", "Internal Error", "");
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[-2].interm.intermTypedNode;
- } else {
- unsigned int i;
- for (i = 0; i < fields->size(); ++i) {
- if ((*fields)[i].type->getFieldName() == *yyvsp[0].lex.string) {
- fieldFound = true;
- break;
- }
- }
- if (fieldFound) {
- if (yyvsp[-2].interm.intermTypedNode->getType().getQualifier() == EvqConst) {
- yyval.interm.intermTypedNode = parseContext.addConstStruct(*yyvsp[0].lex.string, yyvsp[-2].interm.intermTypedNode, yyvsp[-1].lex.line);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[-2].interm.intermTypedNode;
- }
- else {
- yyval.interm.intermTypedNode->setType(*(*fields)[i].type);
- // change the qualifier of the return type, not of the structure field
- // as the structure definition is shared between various structures.
- yyval.interm.intermTypedNode->getTypePointer()->changeQualifier(EvqConst);
- }
- } else {
- constUnion *unionArray = new constUnion[1];
- unionArray->iConst = i;
- TIntermTyped* index = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtInt, EvqConst), yyvsp[0].lex.line);
- yyval.interm.intermTypedNode = parseContext.intermediate.addIndex(EOpIndexDirectStruct, yyvsp[-2].interm.intermTypedNode, index, yyvsp[-1].lex.line);
- yyval.interm.intermTypedNode->setType(*(*fields)[i].type);
- }
- } else {
- parseContext.error(yyvsp[-1].lex.line, " no such field in structure", yyvsp[0].lex.string->c_str(), "");
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[-2].interm.intermTypedNode;
- }
- }
- } else {
- parseContext.error(yyvsp[-1].lex.line, " field selection requires structure, vector, or matrix on left hand side", yyvsp[0].lex.string->c_str(), "");
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[-2].interm.intermTypedNode;
- }
- // don't delete $3.string, it's from the pool
- ;}
- break;
-
- case 12:
-#line 460 "glslang.y"
- {
- if (parseContext.lValueErrorCheck(yyvsp[0].lex.line, "++", yyvsp[-1].interm.intermTypedNode))
- parseContext.recover();
- yyval.interm.intermTypedNode = parseContext.intermediate.addUnaryMath(EOpPostIncrement, yyvsp[-1].interm.intermTypedNode, yyvsp[0].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.unaryOpError(yyvsp[0].lex.line, "++", yyvsp[-1].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[-1].interm.intermTypedNode;
- }
- ;}
- break;
-
- case 13:
-#line 470 "glslang.y"
- {
- if (parseContext.lValueErrorCheck(yyvsp[0].lex.line, "--", yyvsp[-1].interm.intermTypedNode))
- parseContext.recover();
- yyval.interm.intermTypedNode = parseContext.intermediate.addUnaryMath(EOpPostDecrement, yyvsp[-1].interm.intermTypedNode, yyvsp[0].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.unaryOpError(yyvsp[0].lex.line, "--", yyvsp[-1].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[-1].interm.intermTypedNode;
- }
- ;}
- break;
-
- case 14:
-#line 483 "glslang.y"
- {
- if (parseContext.integerErrorCheck(yyvsp[0].interm.intermTypedNode, "[]"))
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode;
- ;}
- break;
-
- case 15:
-#line 491 "glslang.y"
- {
- TFunction* fnCall = yyvsp[0].interm.function;
- TOperator op = fnCall->getBuiltInOp();
-
- if (op != EOpNull) {
- //
- // Then this should be a constructor.
- //
- TType type(EbtVoid); // use this to get the type back
- if (parseContext.constructorErrorCheck(yyvsp[0].interm.line, yyvsp[0].interm.intermNode, *fnCall, op, &type)) {
- yyval.interm.intermTypedNode = 0;
- } else {
- //
- // It's a constructor, of type 'type'.
- //
- yyval.interm.intermTypedNode = parseContext.addConstructor(yyvsp[0].interm.intermNode, &type, op, fnCall, yyvsp[0].interm.line);
- }
-
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.recover();
- yyval.interm.intermTypedNode = parseContext.intermediate.setAggregateOperator(0, op, yyvsp[0].interm.line);
- }
- yyval.interm.intermTypedNode->setType(type);
- } else {
- //
- // Not a constructor. Find it in the symbol table.
- //
- const TFunction* fnCandidate;
- bool builtIn;
- fnCandidate = parseContext.findFunction(yyvsp[0].interm.line, fnCall, &builtIn);
- if (fnCandidate) {
- //
- // A declared function. But, it might still map to a built-in
- // operation.
- //
- op = fnCandidate->getBuiltInOp();
- if (builtIn && op != EOpNull) {
- //
- // A function call mapped to a built-in operation.
- //
- if (fnCandidate->getParamCount() == 1) {
- //
- // Treat it like a built-in unary operator.
- //
- yyval.interm.intermTypedNode = parseContext.intermediate.addUnaryMath(op, yyvsp[0].interm.intermNode, 0, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.error(yyvsp[0].interm.intermNode->getLine(), " wrong operand type", "Internal Error",
- "built in unary operator function. Type: %s",
- static_cast<TIntermTyped*>(yyvsp[0].interm.intermNode)->getCompleteString().c_str());
- YYERROR;
- }
- } else {
- yyval.interm.intermTypedNode = parseContext.intermediate.setAggregateOperator(yyvsp[0].interm.intermAggregate, op, yyvsp[0].interm.line);
- }
- } else {
- // This is a real function call
-
- yyval.interm.intermTypedNode = parseContext.intermediate.setAggregateOperator(yyvsp[0].interm.intermAggregate, EOpFunctionCall, yyvsp[0].interm.line);
- yyval.interm.intermTypedNode->setType(fnCandidate->getReturnType());
-
- // this is how we know whether the given function is a builtIn function or a user defined function
- // if builtIn == false, it's a userDefined -> could be an overloaded builtIn function also
- // if builtIn == true, it's definitely a builtIn function with EOpNull
- if (!builtIn)
- yyval.interm.intermTypedNode->getAsAggregate()->setUserDefined();
- yyval.interm.intermTypedNode->getAsAggregate()->setName(fnCandidate->getMangledName());
-
- TQualifier qual;
- TQualifierList& qualifierList = yyval.interm.intermTypedNode->getAsAggregate()->getQualifier();
- for (int i = 0; i < fnCandidate->getParamCount(); ++i) {
- qual = (*fnCandidate)[i].type->getQualifier();
- if (qual == EvqOut || qual == EvqInOut) {
- if (parseContext.lValueErrorCheck(yyval.interm.intermTypedNode->getLine(), "assign", yyval.interm.intermTypedNode->getAsAggregate()->getSequence()[i]->getAsTyped())) {
- parseContext.error(yyvsp[0].interm.intermNode->getLine(), "Constant value cannot be passed for 'out' or 'inout' parameters.", "Error", "");
- parseContext.recover();
- }
- }
- qualifierList.push_back(qual);
- }
- }
- yyval.interm.intermTypedNode->setType(fnCandidate->getReturnType());
- } else {
- // error message was put out by PaFindFunction()
- // Put on a dummy node for error recovery
- constUnion *unionArray = new constUnion[1];
- unionArray->fConst = 0.0;
- yyval.interm.intermTypedNode = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtFloat, EvqConst), yyvsp[0].interm.line);
- parseContext.recover();
- }
- }
- delete fnCall;
- ;}
- break;
-
- case 16:
-#line 586 "glslang.y"
- {
- yyval.interm = yyvsp[-1].interm;
- yyval.interm.line = yyvsp[0].lex.line;
- ;}
- break;
-
- case 17:
-#line 590 "glslang.y"
- {
- yyval.interm = yyvsp[-1].interm;
- yyval.interm.line = yyvsp[0].lex.line;
- ;}
- break;
-
- case 18:
-#line 597 "glslang.y"
- {
- yyval.interm.function = yyvsp[-1].interm.function;
- yyval.interm.intermNode = 0;
- ;}
- break;
-
- case 19:
-#line 601 "glslang.y"
- {
- yyval.interm.function = yyvsp[0].interm.function;
- yyval.interm.intermNode = 0;
- ;}
- break;
-
- case 20:
-#line 608 "glslang.y"
- {
- TParameter param = { 0, new TType(yyvsp[0].interm.intermTypedNode->getType()) };
- yyvsp[-1].interm.function->addParameter(param);
- yyval.interm.function = yyvsp[-1].interm.function;
- yyval.interm.intermNode = yyvsp[0].interm.intermTypedNode;
- ;}
- break;
-
- case 21:
-#line 614 "glslang.y"
- {
- TParameter param = { 0, new TType(yyvsp[0].interm.intermTypedNode->getType()) };
- yyvsp[-2].interm.function->addParameter(param);
- yyval.interm.function = yyvsp[-2].interm.function;
- yyval.interm.intermNode = parseContext.intermediate.growAggregate(yyvsp[-2].interm.intermNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line);
- ;}
- break;
-
- case 22:
-#line 623 "glslang.y"
- {
- yyval.interm.function = yyvsp[-1].interm.function;
- ;}
- break;
-
- case 23:
-#line 629 "glslang.y"
- {
- if (yyvsp[0].interm.op == EOpConstructStruct) {
- TString tempString = "";
- TFunction *function = new TFunction(&tempString, *(yyvsp[0].interm.type.userDef), yyvsp[0].interm.op);
- yyval.interm.function = function;
- }
- else {
- TFunction *function = new TFunction(yyvsp[0].interm.op);
- yyval.interm.function = function;
- }
- ;}
- break;
-
- case 24:
-#line 640 "glslang.y"
- {
- if (parseContext.reservedErrorCheck(yyvsp[0].lex.line, *yyvsp[0].lex.string))
- parseContext.recover();
- TType type(EbtVoid);
- TFunction *function = new TFunction(yyvsp[0].lex.string, type);
- yyval.interm.function = function;
- ;}
- break;
-
- case 25:
-#line 656 "glslang.y"
- { yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpConstructFloat; ;}
- break;
-
- case 26:
-#line 657 "glslang.y"
- { yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpConstructInt; ;}
- break;
-
- case 27:
-#line 658 "glslang.y"
- { yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpConstructBool; ;}
- break;
-
- case 28:
-#line 659 "glslang.y"
- { yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpConstructVec2; ;}
- break;
-
- case 29:
-#line 660 "glslang.y"
- { yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpConstructVec3; ;}
- break;
-
- case 30:
-#line 661 "glslang.y"
- { yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpConstructVec4; ;}
- break;
-
- case 31:
-#line 662 "glslang.y"
- { FRAG_VERT_ONLY("bvec2", yyvsp[0].lex.line); yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpConstructBVec2; ;}
- break;
-
- case 32:
-#line 663 "glslang.y"
- { FRAG_VERT_ONLY("bvec3", yyvsp[0].lex.line); yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpConstructBVec3; ;}
- break;
-
- case 33:
-#line 664 "glslang.y"
- { FRAG_VERT_ONLY("bvec4", yyvsp[0].lex.line); yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpConstructBVec4; ;}
- break;
-
- case 34:
-#line 665 "glslang.y"
- { FRAG_VERT_ONLY("ivec2", yyvsp[0].lex.line); yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpConstructIVec2; ;}
- break;
-
- case 35:
-#line 666 "glslang.y"
- { FRAG_VERT_ONLY("ivec3", yyvsp[0].lex.line); yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpConstructIVec3; ;}
- break;
-
- case 36:
-#line 667 "glslang.y"
- { FRAG_VERT_ONLY("ivec4", yyvsp[0].lex.line); yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpConstructIVec4; ;}
- break;
-
- case 37:
-#line 668 "glslang.y"
- { FRAG_VERT_ONLY("mat2", yyvsp[0].lex.line); yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpConstructMat2; ;}
- break;
-
- case 38:
-#line 669 "glslang.y"
- { FRAG_VERT_ONLY("mat3", yyvsp[0].lex.line); yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpConstructMat3; ;}
- break;
-
- case 39:
-#line 670 "glslang.y"
- { FRAG_VERT_ONLY("mat4", yyvsp[0].lex.line); yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpConstructMat4; ;}
- break;
-
- case 40:
-#line 671 "glslang.y"
- {
- TType& structure = static_cast<TVariable*>(yyvsp[0].lex.symbol)->getType();
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtStruct, qual, 1, false, false, &structure, yyvsp[0].lex.line };
- yyval.interm.type = t;
- yyval.interm.line = yyvsp[0].lex.line;
- yyval.interm.op = EOpConstructStruct;
- ;}
- break;
-
- case 41:
-#line 682 "glslang.y"
- {
- yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode;
- ;}
- break;
-
- case 42:
-#line 685 "glslang.y"
- {
- if (parseContext.lValueErrorCheck(yyvsp[-1].lex.line, "++", yyvsp[0].interm.intermTypedNode))
- parseContext.recover();
- yyval.interm.intermTypedNode = parseContext.intermediate.addUnaryMath(EOpPreIncrement, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.unaryOpError(yyvsp[-1].lex.line, "++", yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode;
- }
- ;}
- break;
-
- case 43:
-#line 695 "glslang.y"
- {
- if (parseContext.lValueErrorCheck(yyvsp[-1].lex.line, "--", yyvsp[0].interm.intermTypedNode))
- parseContext.recover();
- yyval.interm.intermTypedNode = parseContext.intermediate.addUnaryMath(EOpPreDecrement, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.unaryOpError(yyvsp[-1].lex.line, "--", yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode;
- }
- ;}
- break;
-
- case 44:
-#line 705 "glslang.y"
- {
- if (yyvsp[-1].interm.op != EOpNull) {
- yyval.interm.intermTypedNode = parseContext.intermediate.addUnaryMath(yyvsp[-1].interm.op, yyvsp[0].interm.intermTypedNode, yyvsp[-1].interm.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- char* errorOp = "";
- switch(yyvsp[-1].interm.op) {
- case EOpNegative: errorOp = "-"; break;
- case EOpLogicalNot: errorOp = "!"; break;
- case EOpBitwiseNot: errorOp = "~"; break;
- default: break;
- }
- parseContext.unaryOpError(yyvsp[-1].interm.line, errorOp, yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode;
- }
- } else
- yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode;
- ;}
- break;
-
- case 45:
-#line 727 "glslang.y"
- { yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpNull; ;}
- break;
-
- case 46:
-#line 728 "glslang.y"
- { yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpNegative; ;}
- break;
-
- case 47:
-#line 729 "glslang.y"
- { yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpLogicalNot; ;}
- break;
-
- case 48:
-#line 730 "glslang.y"
- { PACK_UNPACK_ONLY("~", yyvsp[0].lex.line);
- yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpBitwiseNot; ;}
- break;
-
- case 49:
-#line 736 "glslang.y"
- { yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode; ;}
- break;
-
- case 50:
-#line 737 "glslang.y"
- {
- FRAG_VERT_ONLY("*", yyvsp[-1].lex.line);
- yyval.interm.intermTypedNode = parseContext.intermediate.addBinaryMath(EOpMul, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-1].lex.line, "*", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[-2].interm.intermTypedNode;
- }
- ;}
- break;
-
- case 51:
-#line 746 "glslang.y"
- {
- FRAG_VERT_ONLY("/", yyvsp[-1].lex.line);
- yyval.interm.intermTypedNode = parseContext.intermediate.addBinaryMath(EOpDiv, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-1].lex.line, "/", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[-2].interm.intermTypedNode;
- }
- ;}
- break;
-
- case 52:
-#line 755 "glslang.y"
- {
- PACK_UNPACK_ONLY("%", yyvsp[-1].lex.line);
- yyval.interm.intermTypedNode = parseContext.intermediate.addBinaryMath(EOpMod, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-1].lex.line, "%", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[-2].interm.intermTypedNode;
- }
- ;}
- break;
-
- case 53:
-#line 767 "glslang.y"
- { yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode; ;}
- break;
-
- case 54:
-#line 768 "glslang.y"
- {
- yyval.interm.intermTypedNode = parseContext.intermediate.addBinaryMath(EOpAdd, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-1].lex.line, "+", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[-2].interm.intermTypedNode;
- }
- ;}
- break;
-
- case 55:
-#line 776 "glslang.y"
- {
- yyval.interm.intermTypedNode = parseContext.intermediate.addBinaryMath(EOpSub, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-1].lex.line, "-", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[-2].interm.intermTypedNode;
- }
- ;}
- break;
-
- case 56:
-#line 787 "glslang.y"
- { yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode; ;}
- break;
-
- case 57:
-#line 788 "glslang.y"
- {
- PACK_UNPACK_ONLY("<<", yyvsp[-1].lex.line);
- yyval.interm.intermTypedNode = parseContext.intermediate.addBinaryMath(EOpLeftShift, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-1].lex.line, "<<", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[-2].interm.intermTypedNode;
- }
- ;}
- break;
-
- case 58:
-#line 797 "glslang.y"
- {
- PACK_UNPACK_ONLY(">>", yyvsp[-1].lex.line);
- yyval.interm.intermTypedNode = parseContext.intermediate.addBinaryMath(EOpRightShift, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-1].lex.line, ">>", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[-2].interm.intermTypedNode;
- }
- ;}
- break;
-
- case 59:
-#line 809 "glslang.y"
- { yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode; ;}
- break;
-
- case 60:
-#line 810 "glslang.y"
- {
- yyval.interm.intermTypedNode = parseContext.intermediate.addBinaryMath(EOpLessThan, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-1].lex.line, "<", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- constUnion *unionArray = new constUnion[1];
- unionArray->bConst = false;
- yyval.interm.intermTypedNode = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), yyvsp[-1].lex.line);
- }
- ;}
- break;
-
- case 61:
-#line 820 "glslang.y"
- {
- yyval.interm.intermTypedNode = parseContext.intermediate.addBinaryMath(EOpGreaterThan, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-1].lex.line, ">", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- constUnion *unionArray = new constUnion[1];
- unionArray->bConst = false;
- yyval.interm.intermTypedNode = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), yyvsp[-1].lex.line);
- }
- ;}
- break;
-
- case 62:
-#line 830 "glslang.y"
- {
- yyval.interm.intermTypedNode = parseContext.intermediate.addBinaryMath(EOpLessThanEqual, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-1].lex.line, "<=", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- constUnion *unionArray = new constUnion[1];
- unionArray->bConst = false;
- yyval.interm.intermTypedNode = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), yyvsp[-1].lex.line);
- }
- ;}
- break;
-
- case 63:
-#line 840 "glslang.y"
- {
- yyval.interm.intermTypedNode = parseContext.intermediate.addBinaryMath(EOpGreaterThanEqual, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-1].lex.line, ">=", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- constUnion *unionArray = new constUnion[1];
- unionArray->bConst = false;
- yyval.interm.intermTypedNode = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), yyvsp[-1].lex.line);
- }
- ;}
- break;
-
- case 64:
-#line 853 "glslang.y"
- { yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode; ;}
- break;
-
- case 65:
-#line 854 "glslang.y"
- {
- yyval.interm.intermTypedNode = parseContext.intermediate.addBinaryMath(EOpEqual, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-1].lex.line, "==", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- constUnion *unionArray = new constUnion[1];
- unionArray->bConst = false;
- yyval.interm.intermTypedNode = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), yyvsp[-1].lex.line);
- }
- ;}
- break;
-
- case 66:
-#line 864 "glslang.y"
- {
- yyval.interm.intermTypedNode = parseContext.intermediate.addBinaryMath(EOpNotEqual, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-1].lex.line, "!=", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- constUnion *unionArray = new constUnion[1];
- unionArray->bConst = false;
- yyval.interm.intermTypedNode = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), yyvsp[-1].lex.line);
- }
- ;}
- break;
-
- case 67:
-#line 877 "glslang.y"
- { yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode; ;}
- break;
-
- case 68:
-#line 878 "glslang.y"
- {
- PACK_UNPACK_ONLY("&", yyvsp[-1].lex.line);
- yyval.interm.intermTypedNode = parseContext.intermediate.addBinaryMath(EOpAnd, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-1].lex.line, "&", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[-2].interm.intermTypedNode;
- }
- ;}
- break;
-
- case 69:
-#line 890 "glslang.y"
- { yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode; ;}
- break;
-
- case 70:
-#line 891 "glslang.y"
- {
- PACK_UNPACK_ONLY("^", yyvsp[-1].lex.line);
- yyval.interm.intermTypedNode = parseContext.intermediate.addBinaryMath(EOpExclusiveOr, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-1].lex.line, "^", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[-2].interm.intermTypedNode;
- }
- ;}
- break;
-
- case 71:
-#line 903 "glslang.y"
- { yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode; ;}
- break;
-
- case 72:
-#line 904 "glslang.y"
- {
- PACK_UNPACK_ONLY("|", yyvsp[-1].lex.line);
- yyval.interm.intermTypedNode = parseContext.intermediate.addBinaryMath(EOpInclusiveOr, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-1].lex.line, "|", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[-2].interm.intermTypedNode;
- }
- ;}
- break;
-
- case 73:
-#line 916 "glslang.y"
- { yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode; ;}
- break;
-
- case 74:
-#line 917 "glslang.y"
- {
- yyval.interm.intermTypedNode = parseContext.intermediate.addBinaryMath(EOpLogicalAnd, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-1].lex.line, "&&", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- constUnion *unionArray = new constUnion[1];
- unionArray->bConst = false;
- yyval.interm.intermTypedNode = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), yyvsp[-1].lex.line);
- }
- ;}
- break;
-
- case 75:
-#line 930 "glslang.y"
- { yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode; ;}
- break;
-
- case 76:
-#line 931 "glslang.y"
- {
- yyval.interm.intermTypedNode = parseContext.intermediate.addBinaryMath(EOpLogicalXor, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-1].lex.line, "^^", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- constUnion *unionArray = new constUnion[1];
- unionArray->bConst = false;
- yyval.interm.intermTypedNode = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), yyvsp[-1].lex.line);
- }
- ;}
- break;
-
- case 77:
-#line 944 "glslang.y"
- { yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode; ;}
- break;
-
- case 78:
-#line 945 "glslang.y"
- {
- yyval.interm.intermTypedNode = parseContext.intermediate.addBinaryMath(EOpLogicalOr, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line, parseContext.symbolTable);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-1].lex.line, "||", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- constUnion *unionArray = new constUnion[1];
- unionArray->bConst = false;
- yyval.interm.intermTypedNode = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), yyvsp[-1].lex.line);
- }
- ;}
- break;
-
- case 79:
-#line 958 "glslang.y"
- { yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode; ;}
- break;
-
- case 80:
-#line 959 "glslang.y"
- {
- if (parseContext.boolErrorCheck(yyvsp[-3].lex.line, yyvsp[-4].interm.intermTypedNode))
- parseContext.recover();
-
- yyval.interm.intermTypedNode = parseContext.intermediate.addSelection(yyvsp[-4].interm.intermTypedNode, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-3].lex.line);
- if (yyvsp[-2].interm.intermTypedNode->getType() != yyvsp[0].interm.intermTypedNode->getType())
- yyval.interm.intermTypedNode = 0;
-
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-3].lex.line, ":", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode;
- }
- ;}
- break;
-
- case 81:
-#line 976 "glslang.y"
- { yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode; ;}
- break;
-
- case 82:
-#line 977 "glslang.y"
- {
- if (parseContext.lValueErrorCheck(yyvsp[-1].interm.line, "assign", yyvsp[-2].interm.intermTypedNode))
- parseContext.recover();
- yyval.interm.intermTypedNode = parseContext.intermediate.addAssign(yyvsp[-1].interm.op, yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].interm.line);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.assignError(yyvsp[-1].interm.line, "assign", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[-2].interm.intermTypedNode;
- }
- ;}
- break;
-
- case 83:
-#line 990 "glslang.y"
- { yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpAssign; ;}
- break;
-
- case 84:
-#line 991 "glslang.y"
- { FRAG_VERT_ONLY("*=", yyvsp[0].lex.line); yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpMulAssign; ;}
- break;
-
- case 85:
-#line 992 "glslang.y"
- { FRAG_VERT_ONLY("/=", yyvsp[0].lex.line); yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpDivAssign; ;}
- break;
-
- case 86:
-#line 993 "glslang.y"
- { PACK_UNPACK_ONLY("%=", yyvsp[0].lex.line); yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpModAssign; ;}
- break;
-
- case 87:
-#line 994 "glslang.y"
- { yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpAddAssign; ;}
- break;
-
- case 88:
-#line 995 "glslang.y"
- { yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpSubAssign; ;}
- break;
-
- case 89:
-#line 996 "glslang.y"
- { PACK_UNPACK_ONLY("<<=", yyvsp[0].lex.line); yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpLeftShiftAssign; ;}
- break;
-
- case 90:
-#line 997 "glslang.y"
- { PACK_UNPACK_ONLY("<<=", yyvsp[0].lex.line); yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpRightShiftAssign; ;}
- break;
-
- case 91:
-#line 998 "glslang.y"
- { PACK_UNPACK_ONLY("&=", yyvsp[0].lex.line); yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpAndAssign; ;}
- break;
-
- case 92:
-#line 999 "glslang.y"
- { PACK_UNPACK_ONLY("^=", yyvsp[0].lex.line); yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpExclusiveOrAssign; ;}
- break;
-
- case 93:
-#line 1000 "glslang.y"
- { PACK_UNPACK_ONLY("|=", yyvsp[0].lex.line); yyval.interm.line = yyvsp[0].lex.line; yyval.interm.op = EOpInclusiveOrAssign; ;}
- break;
-
- case 94:
-#line 1004 "glslang.y"
- {
- yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode;
- ;}
- break;
-
- case 95:
-#line 1007 "glslang.y"
- {
- yyval.interm.intermTypedNode = parseContext.intermediate.addComma(yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.intermTypedNode, yyvsp[-1].lex.line);
- if (yyval.interm.intermTypedNode == 0) {
- parseContext.binaryOpError(yyvsp[-1].lex.line, ",", yyvsp[-2].interm.intermTypedNode->getCompleteString(), yyvsp[0].interm.intermTypedNode->getCompleteString());
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode;
- }
- ;}
- break;
-
- case 96:
-#line 1018 "glslang.y"
- {
- if (parseContext.constErrorCheck(yyvsp[0].interm.intermTypedNode))
- parseContext.recover();
- yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode;
- ;}
- break;
-
- case 97:
-#line 1026 "glslang.y"
- { yyval.interm.intermNode = 0; ;}
- break;
-
- case 98:
-#line 1027 "glslang.y"
- {
- if (yyvsp[-1].interm.intermAggregate)
- yyvsp[-1].interm.intermAggregate->setOperator(EOpSequence);
- yyval.interm.intermNode = yyvsp[-1].interm.intermAggregate;
- ;}
- break;
-
- case 99:
-#line 1035 "glslang.y"
- {
- //
- // Multiple declarations of the same function are allowed.
- //
- // If this is a definition, the definition production code will check for redefinitions
- // (we don't know at this point if it's a definition or not).
- //
- // Redeclarations are allowed. But, return types and parameter qualifiers must match.
- //
- TFunction* prevDec = static_cast<TFunction*>(parseContext.symbolTable.find(yyvsp[-1].interm.function->getMangledName()));
- if (prevDec) {
- if (prevDec->getReturnType() != yyvsp[-1].interm.function->getReturnType()) {
- parseContext.error(yyvsp[0].lex.line, "overloaded functions must have the same return type", yyvsp[-1].interm.function->getReturnType().getBasicString(), "");
- parseContext.recover();
- }
- for (int i = 0; i < prevDec->getParamCount(); ++i) {
- if ((*prevDec)[i].type->getQualifier() != (*yyvsp[-1].interm.function)[i].type->getQualifier()) {
- parseContext.error(yyvsp[0].lex.line, "overloaded functions must have the same parameter qualifiers", (*yyvsp[-1].interm.function)[i].type->getQualifierString(), "");
- parseContext.recover();
- }
- }
- }
-
- //
- // If this is a redeclaration, it could also be a definition,
- // in which case, we want to use the variable names from this one, and not the one that's
- // being redeclared. So, pass back up this declaration, not the one in the symbol table.
- //
- yyval.interm.function = yyvsp[-1].interm.function;
- yyval.interm.line = yyvsp[0].lex.line;
-
- parseContext.symbolTable.insert(*yyval.interm.function);
- ;}
- break;
-
- case 100:
-#line 1071 "glslang.y"
- {
- yyval.interm.function = yyvsp[0].interm.function;
- ;}
- break;
-
- case 101:
-#line 1074 "glslang.y"
- {
- yyval.interm.function = yyvsp[0].interm.function;
- ;}
- break;
-
- case 102:
-#line 1081 "glslang.y"
- {
- // Add the parameter
- yyval.interm.function = yyvsp[-1].interm.function;
- if (yyvsp[0].interm.param.type->getBasicType() != EbtVoid)
- yyvsp[-1].interm.function->addParameter(yyvsp[0].interm.param);
- else
- delete yyvsp[0].interm.param.type;
- ;}
- break;
-
- case 103:
-#line 1089 "glslang.y"
- {
- //
- // Only first parameter of one-parameter functions can be void
- // The check for named parameters not being void is done in parameter_declarator
- //
- if (yyvsp[0].interm.param.type->getBasicType() == EbtVoid) {
- //
- // This parameter > first is void
- //
- parseContext.error(yyvsp[-1].lex.line, "cannot be an argument type except for '(void)'", "void", "");
- parseContext.recover();
- delete yyvsp[0].interm.param.type;
- } else {
- // Add the parameter
- yyval.interm.function = yyvsp[-2].interm.function;
- yyvsp[-2].interm.function->addParameter(yyvsp[0].interm.param);
- }
- ;}
- break;
-
- case 104:
-#line 1110 "glslang.y"
- {
- if (yyvsp[-2].interm.type.qualifier != EvqGlobal && yyvsp[-2].interm.type.qualifier != EvqTemporary) {
- parseContext.error(yyvsp[-1].lex.line, "no qualifiers allowed for function return", getQualifierString(yyvsp[-2].interm.type.qualifier), "");
- parseContext.recover();
- }
- // make sure a sampler is not involved as well...
- if (parseContext.structQualifierErrorCheck(yyvsp[-1].lex.line, yyvsp[-2].interm.type))
- parseContext.recover();
-
- // Add the function as a prototype after parsing it (we do not support recursion)
- TFunction *function;
- TType type(yyvsp[-2].interm.type);
- function = new TFunction(yyvsp[-1].lex.string, type);
- yyval.interm.function = function;
- ;}
- break;
-
- case 105:
-#line 1129 "glslang.y"
- {
- if (yyvsp[-1].interm.type.type == EbtVoid) {
- parseContext.error(yyvsp[0].lex.line, "illegal use of type 'void'", yyvsp[0].lex.string->c_str(), "");
- parseContext.recover();
- }
- if (parseContext.reservedErrorCheck(yyvsp[0].lex.line, *yyvsp[0].lex.string))
- parseContext.recover();
- TParameter param = {yyvsp[0].lex.string, new TType(yyvsp[-1].interm.type)};
- yyval.interm.line = yyvsp[0].lex.line;
- yyval.interm.param = param;
- ;}
- break;
-
- case 106:
-#line 1140 "glslang.y"
- {
- // Check that we can make an array out of this type
- if (yyvsp[-4].interm.type.array) {
- parseContext.error(yyvsp[-2].lex.line, "cannot declare arrays of this type", TType(yyvsp[-4].interm.type).getCompleteString().c_str(), "");
- parseContext.recover();
- }
- if (parseContext.reservedErrorCheck(yyvsp[-3].lex.line, *yyvsp[-3].lex.string))
- parseContext.recover();
- yyvsp[-4].interm.type.array = true;
- TType* type = new TType(yyvsp[-4].interm.type);
- if (yyvsp[-1].interm.intermTypedNode->getAsConstantUnion())
- type->setArraySize(yyvsp[-1].interm.intermTypedNode->getAsConstantUnion()->getUnionArrayPointer()->iConst);
- TParameter param = { yyvsp[-3].lex.string, type };
- yyval.interm.line = yyvsp[-3].lex.line;
- yyval.interm.param = param;
- ;}
- break;
-
- case 107:
-#line 1167 "glslang.y"
- {
- yyval.interm = yyvsp[0].interm;
- if (parseContext.paramErrorCheck(yyvsp[0].interm.line, yyvsp[-2].interm.type.qualifier, yyvsp[-1].interm.qualifier, yyval.interm.param.type))
- parseContext.recover();
- ;}
- break;
-
- case 108:
-#line 1172 "glslang.y"
- {
- yyval.interm = yyvsp[0].interm;
- if (parseContext.parameterSamplerErrorCheck(yyvsp[0].interm.line, yyvsp[-1].interm.qualifier, *yyvsp[0].interm.param.type))
- parseContext.recover();
- if (parseContext.paramErrorCheck(yyvsp[0].interm.line, EvqTemporary, yyvsp[-1].interm.qualifier, yyval.interm.param.type))
- parseContext.recover();
- ;}
- break;
-
- case 109:
-#line 1182 "glslang.y"
- {
- yyval.interm = yyvsp[0].interm;
- if (parseContext.paramErrorCheck(yyvsp[0].interm.line, yyvsp[-2].interm.type.qualifier, yyvsp[-1].interm.qualifier, yyval.interm.param.type))
- parseContext.recover();
- ;}
- break;
-
- case 110:
-#line 1187 "glslang.y"
- {
- yyval.interm = yyvsp[0].interm;
- if (parseContext.parameterSamplerErrorCheck(yyvsp[0].interm.line, yyvsp[-1].interm.qualifier, *yyvsp[0].interm.param.type))
- parseContext.recover();
- if (parseContext.paramErrorCheck(yyvsp[0].interm.line, EvqTemporary, yyvsp[-1].interm.qualifier, yyval.interm.param.type))
- parseContext.recover();
- ;}
- break;
-
- case 111:
-#line 1197 "glslang.y"
- {
- yyval.interm.qualifier = EvqIn;
- ;}
- break;
-
- case 112:
-#line 1200 "glslang.y"
- {
- yyval.interm.qualifier = EvqIn;
- ;}
- break;
-
- case 113:
-#line 1203 "glslang.y"
- {
- yyval.interm.qualifier = EvqOut;
- ;}
- break;
-
- case 114:
-#line 1206 "glslang.y"
- {
- yyval.interm.qualifier = EvqInOut;
- ;}
- break;
-
- case 115:
-#line 1212 "glslang.y"
- {
- TParameter param = { 0, new TType(yyvsp[0].interm.type) };
- yyval.interm.param = param;
-
- ;}
- break;
-
- case 116:
-#line 1217 "glslang.y"
- {
- // Check that we can make an array out of this type
- if (yyvsp[-3].interm.type.array) {
- parseContext.error(yyvsp[-2].lex.line, "cannot declare arrays of this type", TType(yyvsp[-3].interm.type).getCompleteString().c_str(), "");
- parseContext.recover();
- }
- yyvsp[-3].interm.type.array = true;
- TType* type = new TType(yyvsp[-3].interm.type);
- if (yyvsp[-1].interm.intermTypedNode->getAsConstantUnion())
- type->setArraySize(yyvsp[-1].interm.intermTypedNode->getAsConstantUnion()->getUnionArrayPointer()->iConst);
-
- TParameter param = { 0, type };
- yyval.interm.line = yyvsp[-2].lex.line;
- yyval.interm.param = param;
- ;}
- break;
-
- case 117:
-#line 1235 "glslang.y"
- {
- yyval.interm = yyvsp[0].interm;
- ;}
- break;
-
- case 118:
-#line 1238 "glslang.y"
- {
- yyval.interm = yyvsp[-2].interm;
- if (parseContext.structQualifierErrorCheck(yyvsp[0].lex.line, yyvsp[-2].interm.type))
- parseContext.recover();
-
- if (parseContext.nonInitErrorCheck(yyvsp[0].lex.line, *yyvsp[0].lex.string, yyval.interm.type))
- parseContext.recover();
- ;}
- break;
-
- case 119:
-#line 1246 "glslang.y"
- {
- yyval.interm = yyvsp[-4].interm;
- if (parseContext.structQualifierErrorCheck(yyvsp[-2].lex.line, yyvsp[-4].interm.type))
- parseContext.recover();
-
- if (parseContext.arrayErrorCheck(yyvsp[-1].lex.line, *yyvsp[-2].lex.string, yyval.interm.type, 0))
- parseContext.recover();
- ;}
- break;
-
- case 120:
-#line 1254 "glslang.y"
- {
- yyval.interm = yyvsp[-5].interm;
- if (parseContext.structQualifierErrorCheck(yyvsp[-3].lex.line, yyvsp[-5].interm.type))
- parseContext.recover();
-
- if (parseContext.arrayErrorCheck(yyvsp[-2].lex.line, *yyvsp[-3].lex.string, yyval.interm.type, yyvsp[-1].interm.intermTypedNode))
- parseContext.recover();
- ;}
- break;
-
- case 121:
-#line 1262 "glslang.y"
- {
- yyval.interm = yyvsp[-4].interm;
- if (parseContext.structQualifierErrorCheck(yyvsp[-2].lex.line, yyvsp[-4].interm.type))
- parseContext.recover();
-
- TIntermNode* intermNode;
- if (!parseContext.executeInitializer(yyvsp[-2].lex.line, *yyvsp[-2].lex.string, yyvsp[-4].interm.type, yyvsp[0].interm.intermTypedNode, intermNode)) {
- //
- // build the intermediate representation
- //
- if (intermNode)
- yyval.interm.intermAggregate = parseContext.intermediate.growAggregate(yyvsp[-4].interm.intermNode, intermNode, yyvsp[-1].lex.line);
- else
- yyval.interm.intermAggregate = yyvsp[-4].interm.intermAggregate;
- } else {
- parseContext.recover();
- yyval.interm.intermAggregate = 0;
- }
- ;}
- break;
-
- case 122:
-#line 1284 "glslang.y"
- {
- yyval.interm.type = yyvsp[0].interm.type;
- yyval.interm.intermAggregate = 0;
- ;}
- break;
-
- case 123:
-#line 1288 "glslang.y"
- {
- yyval.interm.intermAggregate = 0;
- yyval.interm.type = yyvsp[-1].interm.type;
- if (parseContext.structQualifierErrorCheck(yyvsp[0].lex.line, yyvsp[-1].interm.type))
- parseContext.recover();
-
- if (parseContext.nonInitErrorCheck(yyvsp[0].lex.line, *yyvsp[0].lex.string, yyval.interm.type))
- parseContext.recover();
- ;}
- break;
-
- case 124:
-#line 1297 "glslang.y"
- {
- yyval.interm.intermAggregate = 0;
- yyval.interm.type = yyvsp[-3].interm.type;
- if (parseContext.structQualifierErrorCheck(yyvsp[-2].lex.line, yyvsp[-3].interm.type))
- parseContext.recover();
-
- if (parseContext.arrayErrorCheck(yyvsp[-1].lex.line, *yyvsp[-2].lex.string, yyval.interm.type, 0))
- parseContext.recover();
- ;}
- break;
-
- case 125:
-#line 1306 "glslang.y"
- {
- yyval.interm.intermAggregate = 0;
- yyval.interm.type = yyvsp[-4].interm.type;
- if (parseContext.structQualifierErrorCheck(yyvsp[-3].lex.line, yyvsp[-4].interm.type))
- parseContext.recover();
-
- if (parseContext.arrayErrorCheck(yyvsp[-2].lex.line, *yyvsp[-3].lex.string, yyval.interm.type, yyvsp[-1].interm.intermTypedNode))
- parseContext.recover();
- ;}
- break;
-
- case 126:
-#line 1315 "glslang.y"
- {
- yyval.interm.type = yyvsp[-3].interm.type;
- if (parseContext.structQualifierErrorCheck(yyvsp[-2].lex.line, yyvsp[-3].interm.type))
- parseContext.recover();
-
- TIntermNode* intermNode;
- if (!parseContext.executeInitializer(yyvsp[-2].lex.line, *yyvsp[-2].lex.string, yyvsp[-3].interm.type, yyvsp[0].interm.intermTypedNode, intermNode)) {
- //
- // Build intermediate representation
- //
- if (intermNode)
- yyval.interm.intermAggregate = parseContext.intermediate.makeAggregate(intermNode, yyvsp[-1].lex.line);
- else
- yyval.interm.intermAggregate = 0;
- } else {
- parseContext.recover();
- yyval.interm.intermAggregate = 0;
- }
- ;}
- break;
-
- case 127:
-#line 1405 "glslang.y"
- {
- yyval.interm.type = yyvsp[0].interm.type;
- ;}
- break;
-
- case 128:
-#line 1408 "glslang.y"
- {
- TPublicType t = { yyvsp[0].interm.type.type, yyvsp[-1].interm.type.qualifier, yyvsp[0].interm.type.size, yyvsp[0].interm.type.matrix, false, yyvsp[0].interm.type.userDef, 0 };
- if (yyvsp[-1].interm.type.qualifier == EvqAttribute &&
- (yyvsp[0].interm.type.type == EbtBool || yyvsp[0].interm.type.type == EbtInt)) {
- parseContext.error(yyvsp[0].interm.type.line, "cannot be bool or int", getQualifierString(yyvsp[-1].interm.type.qualifier), "");
- parseContext.recover();
- }
- if ((yyvsp[-1].interm.type.qualifier == EvqVaryingIn || yyvsp[-1].interm.type.qualifier == EvqVaryingOut) &&
- (yyvsp[0].interm.type.type == EbtBool || yyvsp[0].interm.type.type == EbtInt)) {
- parseContext.error(yyvsp[0].interm.type.line, "cannot be bool or int", getQualifierString(yyvsp[-1].interm.type.qualifier), "");
- parseContext.recover();
- }
- yyval.interm.type = t;
- ;}
- break;
-
- case 129:
-#line 1425 "glslang.y"
- {
- TPublicType t = { EbtVoid, EvqConst, 1, false, false, 0 };
- yyval.interm.type = t;
- ;}
- break;
-
- case 130:
-#line 1429 "glslang.y"
- {
- VERTEX_ONLY("attribute", yyvsp[0].lex.line);
- if (parseContext.globalErrorCheck(yyvsp[0].lex.line, parseContext.symbolTable.atGlobalLevel(), "attribute"))
- parseContext.recover();
- TPublicType t = { EbtVoid, EvqAttribute, 1, false, false, 0 };
- yyval.interm.type = t;
- ;}
- break;
-
- case 131:
-#line 1436 "glslang.y"
- {
- if (parseContext.globalErrorCheck(yyvsp[0].lex.line, parseContext.symbolTable.atGlobalLevel(), "varying"))
- parseContext.recover();
- TPublicType t = { EbtVoid, EvqVaryingIn, 1, false, false, 0 };
- if (parseContext.language == EShLangVertex)
- t.qualifier = EvqVaryingOut;
- yyval.interm.type = t;
- ;}
- break;
-
- case 132:
-#line 1444 "glslang.y"
- {
- if (parseContext.globalErrorCheck(yyvsp[0].lex.line, parseContext.symbolTable.atGlobalLevel(), "uniform"))
- parseContext.recover();
- TPublicType t = { EbtVoid, EvqUniform, 1, false, false, 0 };
- yyval.interm.type = t;
- ;}
- break;
-
- case 133:
-#line 1453 "glslang.y"
- {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtVoid, qual, 1, false, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 134:
-#line 1458 "glslang.y"
- {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtFloat, qual, 1, false, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 135:
-#line 1463 "glslang.y"
- {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtInt, qual, 1, false, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 136:
-#line 1468 "glslang.y"
- {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtBool, qual, 1, false, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 137:
-#line 1479 "glslang.y"
- {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtFloat, qual, 2, false, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 138:
-#line 1484 "glslang.y"
- {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtFloat, qual, 3, false, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 139:
-#line 1489 "glslang.y"
- {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtFloat, qual, 4, false, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 140:
-#line 1494 "glslang.y"
- {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtBool, qual, 2, false, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 141:
-#line 1499 "glslang.y"
- {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtBool, qual, 3, false, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 142:
-#line 1504 "glslang.y"
- {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtBool, qual, 4, false, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 143:
-#line 1509 "glslang.y"
- {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtInt, qual, 2, false, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 144:
-#line 1514 "glslang.y"
- {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtInt, qual, 3, false, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 145:
-#line 1519 "glslang.y"
- {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtInt, qual, 4, false, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 146:
-#line 1524 "glslang.y"
- {
- FRAG_VERT_ONLY("mat2", yyvsp[0].lex.line);
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtFloat, qual, 2, true, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 147:
-#line 1530 "glslang.y"
- {
- FRAG_VERT_ONLY("mat3", yyvsp[0].lex.line);
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtFloat, qual, 3, true, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 148:
-#line 1536 "glslang.y"
- {
- FRAG_VERT_ONLY("mat4", yyvsp[0].lex.line);
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtFloat, qual, 4, true, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 149:
-#line 1542 "glslang.y"
- {
- FRAG_VERT_ONLY("sampler1D", yyvsp[0].lex.line);
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtSampler1D, qual, 1, false, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 150:
-#line 1548 "glslang.y"
- {
- FRAG_VERT_ONLY("sampler2D", yyvsp[0].lex.line);
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtSampler2D, qual, 1, false, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 151:
-#line 1554 "glslang.y"
- {
- FRAG_VERT_ONLY("sampler3D", yyvsp[0].lex.line);
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtSampler3D, qual, 1, false, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 152:
-#line 1560 "glslang.y"
- {
- FRAG_VERT_ONLY("samplerCube", yyvsp[0].lex.line);
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtSamplerCube, qual, 1, false, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 153:
-#line 1566 "glslang.y"
- {
- FRAG_VERT_ONLY("sampler1DShadow", yyvsp[0].lex.line);
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtSampler1DShadow, qual, 1, false, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 154:
-#line 1572 "glslang.y"
- {
- FRAG_VERT_ONLY("sampler2DShadow", yyvsp[0].lex.line);
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtSampler2DShadow, qual, 1, false, false, 0, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 155:
-#line 1578 "glslang.y"
- {
- FRAG_VERT_ONLY("struct", yyvsp[0].interm.type.line);
- yyval.interm.type = yyvsp[0].interm.type;
- yyval.interm.type.qualifier = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- ;}
- break;
-
- case 156:
-#line 1583 "glslang.y"
- {
- //
- // This is for user defined type names. The lexical phase looked up the
- // type.
- //
- TType& structure = static_cast<TVariable*>(yyvsp[0].lex.symbol)->getType();
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtStruct, qual, 1, false, false, &structure, yyvsp[0].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 157:
-#line 1596 "glslang.y"
- {
- TType* structure = new TType(yyvsp[-1].interm.typeList, *yyvsp[-3].lex.string);
- TVariable* userTypeDef = new TVariable(yyvsp[-3].lex.string, *structure, true);
- if (! parseContext.symbolTable.insert(*userTypeDef)) {
- parseContext.error(yyvsp[-3].lex.line, "redefinition", yyvsp[-3].lex.string->c_str(), "struct");
- parseContext.recover();
- }
- TPublicType t = { EbtStruct, EvqTemporary, 1, false, false, structure, yyvsp[-4].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 158:
-#line 1606 "glslang.y"
- {
- TType* structure = new TType(yyvsp[-1].interm.typeList, TString(""));
- TPublicType t = { EbtStruct, EvqTemporary, 1, false, false, structure, yyvsp[-3].lex.line };
- yyval.interm.type = t;
- ;}
- break;
-
- case 159:
-#line 1614 "glslang.y"
- {
- yyval.interm.typeList = yyvsp[0].interm.typeList;
- ;}
- break;
-
- case 160:
-#line 1617 "glslang.y"
- {
- yyval.interm.typeList = yyvsp[-1].interm.typeList;
- for (unsigned int i = 0; i < yyvsp[0].interm.typeList->size(); ++i) {
- for (unsigned int j = 0; j < yyval.interm.typeList->size(); ++j) {
- if ((*yyval.interm.typeList)[j].type->getFieldName() == (*yyvsp[0].interm.typeList)[i].type->getFieldName()) {
- parseContext.error((*yyvsp[0].interm.typeList)[i].line, "duplicate field name in structure:", "struct", (*yyvsp[0].interm.typeList)[i].type->getFieldName().c_str());
- parseContext.recover();
- }
- }
- yyval.interm.typeList->push_back((*yyvsp[0].interm.typeList)[i]);
- }
- ;}
- break;
-
- case 161:
-#line 1632 "glslang.y"
- {
- yyval.interm.typeList = yyvsp[-1].interm.typeList;
-
- if (parseContext.voidErrorCheck(yyvsp[-2].interm.type.line, (*yyvsp[-1].interm.typeList)[0].type->getFieldName(), yyvsp[-2].interm.type)) {
- parseContext.recover();
- }
- for (unsigned int i = 0; i < yyval.interm.typeList->size(); ++i) {
- //
- // Careful not to replace already know aspects of type, like array-ness
- //
- (*yyval.interm.typeList)[i].type->setType(yyvsp[-2].interm.type.type, yyvsp[-2].interm.type.size, yyvsp[-2].interm.type.matrix, yyvsp[-2].interm.type.userDef);
- if (yyvsp[-2].interm.type.userDef)
- (*yyval.interm.typeList)[i].type->setTypeName(yyvsp[-2].interm.type.userDef->getTypeName());
- }
- ;}
- break;
-
- case 162:
-#line 1650 "glslang.y"
- {
- yyval.interm.typeList = NewPoolTTypeList();
- yyval.interm.typeList->push_back(yyvsp[0].interm.typeLine);
- ;}
- break;
-
- case 163:
-#line 1654 "glslang.y"
- {
- yyval.interm.typeList->push_back(yyvsp[0].interm.typeLine);
- ;}
- break;
-
- case 164:
-#line 1660 "glslang.y"
- {
- yyval.interm.typeLine.type = new TType(EbtVoid);
- yyval.interm.typeLine.line = yyvsp[0].lex.line;
- yyval.interm.typeLine.type->setFieldName(*yyvsp[0].lex.string);
- ;}
- break;
-
- case 165:
-#line 1665 "glslang.y"
- {
- yyval.interm.typeLine.type = new TType(EbtVoid);
- yyval.interm.typeLine.line = yyvsp[-3].lex.line;
- yyval.interm.typeLine.type->setFieldName(*yyvsp[-3].lex.string);
-
- if (yyvsp[-1].interm.intermTypedNode->getAsConstantUnion() == 0 || yyvsp[-1].interm.intermTypedNode->getAsConstantUnion()->getBasicType() != EbtInt ||
- yyvsp[-1].interm.intermTypedNode->getAsConstantUnion()->getUnionArrayPointer()->iConst <= 0) {
- parseContext.error(yyvsp[-2].lex.line, "structure field array size must be a positive integer", yyvsp[-3].lex.string->c_str(), "");
- parseContext.recover();
- } else {
- yyval.interm.typeLine.type->setArraySize(yyvsp[-1].interm.intermTypedNode->getAsConstantUnion()->getUnionArrayPointer()->iConst);
- }
- ;}
- break;
-
- case 166:
-#line 1681 "glslang.y"
- { yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode; ;}
- break;
-
- case 167:
-#line 1685 "glslang.y"
- { yyval.interm.intermNode = yyvsp[0].interm.intermNode; ;}
- break;
-
- case 168:
-#line 1689 "glslang.y"
- { yyval.interm.intermNode = yyvsp[0].interm.intermAggregate; ;}
- break;
-
- case 169:
-#line 1690 "glslang.y"
- { yyval.interm.intermNode = yyvsp[0].interm.intermNode; ;}
- break;
-
- case 170:
-#line 1696 "glslang.y"
- { yyval.interm.intermNode = yyvsp[0].interm.intermNode; ;}
- break;
-
- case 171:
-#line 1697 "glslang.y"
- { yyval.interm.intermNode = yyvsp[0].interm.intermNode; ;}
- break;
-
- case 172:
-#line 1698 "glslang.y"
- { yyval.interm.intermNode = yyvsp[0].interm.intermNode; ;}
- break;
-
- case 173:
-#line 1699 "glslang.y"
- { yyval.interm.intermNode = yyvsp[0].interm.intermNode; ;}
- break;
-
- case 174:
-#line 1700 "glslang.y"
- { yyval.interm.intermNode = yyvsp[0].interm.intermNode; ;}
- break;
-
- case 175:
-#line 1704 "glslang.y"
- { yyval.interm.intermAggregate = 0; ;}
- break;
-
- case 176:
-#line 1705 "glslang.y"
- { parseContext.symbolTable.push(); ;}
- break;
-
- case 177:
-#line 1705 "glslang.y"
- { parseContext.symbolTable.pop(); ;}
- break;
-
- case 178:
-#line 1705 "glslang.y"
- {
- if (yyvsp[-2].interm.intermAggregate != 0)
- yyvsp[-2].interm.intermAggregate->setOperator(EOpSequence);
- yyval.interm.intermAggregate = yyvsp[-2].interm.intermAggregate;
- ;}
- break;
-
- case 179:
-#line 1713 "glslang.y"
- { yyval.interm.intermNode = yyvsp[0].interm.intermNode; ;}
- break;
-
- case 180:
-#line 1714 "glslang.y"
- { yyval.interm.intermNode = yyvsp[0].interm.intermNode; ;}
- break;
-
- case 181:
-#line 1719 "glslang.y"
- {
- yyval.interm.intermNode = 0;
- ;}
- break;
-
- case 182:
-#line 1722 "glslang.y"
- {
- if (yyvsp[-1].interm.intermAggregate)
- yyvsp[-1].interm.intermAggregate->setOperator(EOpSequence);
- yyval.interm.intermNode = yyvsp[-1].interm.intermAggregate;
- ;}
- break;
-
- case 183:
-#line 1730 "glslang.y"
- {
- yyval.interm.intermAggregate = parseContext.intermediate.makeAggregate(yyvsp[0].interm.intermNode, 0);
- ;}
- break;
-
- case 184:
-#line 1733 "glslang.y"
- {
- yyval.interm.intermAggregate = parseContext.intermediate.growAggregate(yyvsp[-1].interm.intermAggregate, yyvsp[0].interm.intermNode, 0);
- ;}
- break;
-
- case 185:
-#line 1739 "glslang.y"
- { yyval.interm.intermNode = 0; ;}
- break;
-
- case 186:
-#line 1740 "glslang.y"
- { yyval.interm.intermNode = static_cast<TIntermNode*>(yyvsp[-1].interm.intermTypedNode); ;}
- break;
-
- case 187:
-#line 1744 "glslang.y"
- {
- if (parseContext.boolErrorCheck(yyvsp[-4].lex.line, yyvsp[-2].interm.intermTypedNode))
- parseContext.recover();
- yyval.interm.intermNode = parseContext.intermediate.addSelection(yyvsp[-2].interm.intermTypedNode, yyvsp[0].interm.nodePair, yyvsp[-4].lex.line);
- ;}
- break;
-
- case 188:
-#line 1752 "glslang.y"
- {
- yyval.interm.nodePair.node1 = yyvsp[-2].interm.intermNode;
- yyval.interm.nodePair.node2 = yyvsp[0].interm.intermNode;
- ;}
- break;
-
- case 189:
-#line 1756 "glslang.y"
- {
- yyval.interm.nodePair.node1 = yyvsp[0].interm.intermNode;
- yyval.interm.nodePair.node2 = 0;
- ;}
- break;
-
- case 190:
-#line 1766 "glslang.y"
- {
- yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode;
- if (parseContext.boolErrorCheck(yyvsp[0].interm.intermTypedNode->getLine(), yyvsp[0].interm.intermTypedNode))
- parseContext.recover();
- ;}
- break;
-
- case 191:
-#line 1771 "glslang.y"
- {
- TIntermNode* intermNode;
- if (parseContext.structQualifierErrorCheck(yyvsp[-2].lex.line, yyvsp[-3].interm.type))
- parseContext.recover();
- if (parseContext.boolErrorCheck(yyvsp[-2].lex.line, yyvsp[-3].interm.type))
- parseContext.recover();
-
- if (!parseContext.executeInitializer(yyvsp[-2].lex.line, *yyvsp[-2].lex.string, yyvsp[-3].interm.type, yyvsp[0].interm.intermTypedNode, intermNode))
- yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode;
- else {
- parseContext.recover();
- yyval.interm.intermTypedNode = 0;
- }
- ;}
- break;
-
- case 192:
-#line 1788 "glslang.y"
- { parseContext.symbolTable.push(); ++parseContext.loopNestingLevel; ;}
- break;
-
- case 193:
-#line 1788 "glslang.y"
- {
- parseContext.symbolTable.pop();
- yyval.interm.intermNode = parseContext.intermediate.addLoop(yyvsp[0].interm.intermNode, yyvsp[-2].interm.intermTypedNode, 0, true, yyvsp[-5].lex.line);
- --parseContext.loopNestingLevel;
- ;}
- break;
-
- case 194:
-#line 1793 "glslang.y"
- { ++parseContext.loopNestingLevel; ;}
- break;
-
- case 195:
-#line 1793 "glslang.y"
- {
- if (parseContext.boolErrorCheck(yyvsp[0].lex.line, yyvsp[-2].interm.intermTypedNode))
- parseContext.recover();
-
- yyval.interm.intermNode = parseContext.intermediate.addLoop(yyvsp[-5].interm.intermNode, yyvsp[-2].interm.intermTypedNode, 0, false, yyvsp[-4].lex.line);
- --parseContext.loopNestingLevel;
- ;}
- break;
-
- case 196:
-#line 1800 "glslang.y"
- { parseContext.symbolTable.push(); ++parseContext.loopNestingLevel; ;}
- break;
-
- case 197:
-#line 1800 "glslang.y"
- {
- parseContext.symbolTable.pop();
- yyval.interm.intermNode = parseContext.intermediate.makeAggregate(yyvsp[-3].interm.intermNode, yyvsp[-5].lex.line);
- yyval.interm.intermNode = parseContext.intermediate.growAggregate(
- yyval.interm.intermNode,
- parseContext.intermediate.addLoop(yyvsp[0].interm.intermNode, reinterpret_cast<TIntermTyped*>(yyvsp[-2].interm.nodePair.node1), reinterpret_cast<TIntermTyped*>(yyvsp[-2].interm.nodePair.node2), true, yyvsp[-6].lex.line),
- yyvsp[-6].lex.line);
- yyval.interm.intermNode->getAsAggregate()->setOperator(EOpSequence);
- --parseContext.loopNestingLevel;
- ;}
- break;
-
- case 198:
-#line 1813 "glslang.y"
- {
- yyval.interm.intermNode = yyvsp[0].interm.intermNode;
- ;}
- break;
-
- case 199:
-#line 1816 "glslang.y"
- {
- yyval.interm.intermNode = yyvsp[0].interm.intermNode;
- ;}
- break;
-
- case 200:
-#line 1822 "glslang.y"
- {
- yyval.interm.intermTypedNode = yyvsp[0].interm.intermTypedNode;
- ;}
- break;
-
- case 201:
-#line 1825 "glslang.y"
- {
- yyval.interm.intermTypedNode = 0;
- ;}
- break;
-
- case 202:
-#line 1831 "glslang.y"
- {
- yyval.interm.nodePair.node1 = yyvsp[-1].interm.intermTypedNode;
- yyval.interm.nodePair.node2 = 0;
- ;}
- break;
-
- case 203:
-#line 1835 "glslang.y"
- {
- yyval.interm.nodePair.node1 = yyvsp[-2].interm.intermTypedNode;
- yyval.interm.nodePair.node2 = yyvsp[0].interm.intermTypedNode;
- ;}
- break;
-
- case 204:
-#line 1842 "glslang.y"
- {
- if (parseContext.loopNestingLevel <= 0) {
- parseContext.error(yyvsp[-1].lex.line, "continue statement only allowed in loops", "", "");
- parseContext.recover();
- }
- yyval.interm.intermNode = parseContext.intermediate.addBranch(EOpContinue, yyvsp[-1].lex.line);
- ;}
- break;
-
- case 205:
-#line 1849 "glslang.y"
- {
- if (parseContext.loopNestingLevel <= 0) {
- parseContext.error(yyvsp[-1].lex.line, "break statement only allowed in loops", "", "");
- parseContext.recover();
- }
- yyval.interm.intermNode = parseContext.intermediate.addBranch(EOpBreak, yyvsp[-1].lex.line);
- ;}
- break;
-
- case 206:
-#line 1856 "glslang.y"
- {
- yyval.interm.intermNode = parseContext.intermediate.addBranch(EOpReturn, yyvsp[-1].lex.line);
- if (parseContext.currentFunctionType->getBasicType() != EbtVoid) {
- parseContext.error(yyvsp[-1].lex.line, "non-void function must return a value", "return", "");
- parseContext.recover();
- }
- ;}
- break;
-
- case 207:
-#line 1863 "glslang.y"
- {
- yyval.interm.intermNode = parseContext.intermediate.addBranch(EOpReturn, yyvsp[-1].interm.intermTypedNode, yyvsp[-2].lex.line);
- parseContext.functionReturnsValue = true;
- if (parseContext.currentFunctionType->getBasicType() == EbtVoid) {
- parseContext.error(yyvsp[-2].lex.line, "void function cannot return a value", "return", "");
- parseContext.recover();
- } else if (*(parseContext.currentFunctionType) != yyvsp[-1].interm.intermTypedNode->getType()) {
- parseContext.error(yyvsp[-2].lex.line, "function return is not matching type:", "return", "");
- parseContext.recover();
- }
- ;}
- break;
-
- case 208:
-#line 1874 "glslang.y"
- {
- FRAG_ONLY("discard", yyvsp[-1].lex.line);
- yyval.interm.intermNode = parseContext.intermediate.addBranch(EOpKill, yyvsp[-1].lex.line);
- ;}
- break;
-
- case 209:
-#line 1883 "glslang.y"
- {
- yyval.interm.intermNode = yyvsp[0].interm.intermNode;
- parseContext.treeRoot = yyval.interm.intermNode;
- ;}
- break;
-
- case 210:
-#line 1887 "glslang.y"
- {
- yyval.interm.intermNode = parseContext.intermediate.growAggregate(yyvsp[-1].interm.intermNode, yyvsp[0].interm.intermNode, 0);
- parseContext.treeRoot = yyval.interm.intermNode;
- ;}
- break;
-
- case 211:
-#line 1894 "glslang.y"
- {
- yyval.interm.intermNode = yyvsp[0].interm.intermNode;
- ;}
- break;
-
- case 212:
-#line 1897 "glslang.y"
- {
- yyval.interm.intermNode = yyvsp[0].interm.intermNode;
- ;}
- break;
-
- case 213:
-#line 1903 "glslang.y"
- {
- TFunction& function = *(yyvsp[0].interm.function);
- TFunction* prevDec = static_cast<TFunction*>(parseContext.symbolTable.find(function.getMangledName()));
- //
- // Note: 'prevDec' could be 'function' if this is the first time we've seen function
- // as it would have just been put in the symbol table. Otherwise, we're looking up
- // an earlier occurance.
- //
- if (prevDec->isDefined()) {
- //
- // Then this function already has a body.
- //
- parseContext.error(yyvsp[0].interm.line, "function already has a body", function.getName().c_str(), "");
- parseContext.recover();
- }
- prevDec->setDefined();
-
- //
- // Raise error message if main function takes any parameters or return anything other than void
- //
- if (function.getName() == "main") {
- if (function.getParamCount() > 0) {
- parseContext.error(yyvsp[0].interm.line, "function cannot take any parameter(s)", function.getName().c_str(), "");
- parseContext.recover();
- }
- if (function.getReturnType().getBasicType() != EbtVoid) {
- parseContext.error(yyvsp[0].interm.line, "", function.getReturnType().getBasicString(), "main function cannot return a value" );
- parseContext.recover();
- }
- }
-
- //
- // New symbol table scope for body of function plus its arguments
- //
- parseContext.symbolTable.push();
-
- //
- // Remember the return type for later checking for RETURN statements.
- //
- parseContext.currentFunctionType = &(prevDec->getReturnType());
- parseContext.functionReturnsValue = false;
-
- //
- // Insert parameters into the symbol table.
- // If the parameter has no name, it's not an error, just don't insert it
- // (could be used for unused args).
- //
- // Also, accumulate the list of parameters into the HIL, so lower level code
- // knows where to find parameters.
- //
- TIntermAggregate* paramNodes = new TIntermAggregate;
- for (int i = 0; i < function.getParamCount(); i++) {
- TParameter& param = function[i];
- if (param.name != 0) {
- TVariable *variable = new TVariable(param.name, *param.type);
- //
- // Insert the parameters with name in the symbol table.
- //
- if (! parseContext.symbolTable.insert(*variable)) {
- parseContext.error(yyvsp[0].interm.line, "redefinition", variable->getName().c_str(), "");
- parseContext.recover();
- delete variable;
- }
- //
- // Transfer ownership of name pointer to symbol table.
- //
- param.name = 0;
-
- //
- // Add the parameter to the HIL
- //
- paramNodes = parseContext.intermediate.growAggregate(
- paramNodes,
- parseContext.intermediate.addSymbol(variable->getUniqueId(),
- variable->getName(),
- variable->getType(), yyvsp[0].interm.line),
- yyvsp[0].interm.line);
- } else {
- paramNodes = parseContext.intermediate.growAggregate(paramNodes, parseContext.intermediate.addSymbol(0, "", *param.type, yyvsp[0].interm.line), yyvsp[0].interm.line);
- }
- }
- parseContext.intermediate.setAggregateOperator(paramNodes, EOpParameters, yyvsp[0].interm.line);
- yyvsp[0].interm.intermAggregate = paramNodes;
- parseContext.loopNestingLevel = 0;
- ;}
- break;
-
- case 214:
-#line 1988 "glslang.y"
- {
- //?? Check that all paths return a value if return type != void ?
- // May be best done as post process phase on intermediate code
- if (parseContext.currentFunctionType->getBasicType() != EbtVoid && ! parseContext.functionReturnsValue) {
- parseContext.error(yyvsp[-2].interm.line, "function does not return a value:", "", yyvsp[-2].interm.function->getName().c_str());
- parseContext.recover();
- }
- parseContext.symbolTable.pop();
- yyval.interm.intermNode = parseContext.intermediate.growAggregate(yyvsp[-2].interm.intermAggregate, yyvsp[0].interm.intermNode, 0);
- parseContext.intermediate.setAggregateOperator(yyval.interm.intermNode, EOpFunction, yyvsp[-2].interm.line);
- yyval.interm.intermNode->getAsAggregate()->setName(yyvsp[-2].interm.function->getMangledName().c_str());
- yyval.interm.intermNode->getAsAggregate()->setType(yyvsp[-2].interm.function->getReturnType());
-
- // store the pragma information for debug and optimize and other vendor specific
- // information. This information can be queried from the parse tree
- yyval.interm.intermNode->getAsAggregate()->setOptimize(parseContext.contextPragma.optimize);
- yyval.interm.intermNode->getAsAggregate()->setDebug(parseContext.contextPragma.debug);
- yyval.interm.intermNode->getAsAggregate()->addToPragmaTable(parseContext.contextPragma.pragmaTable);
- ;}
- break;
-
-
- }
-
-/* Line 999 of yacc.c. */
-#line 4158 "glslang.tab.c"
-
- yyvsp -= yylen;
- yyssp -= yylen;
-
-
- YY_STACK_PRINT (yyss, yyssp);
-
- *++yyvsp = yyval;
-
-
- /* Now `shift' the result of the reduction. Determine what state
- that goes to, based on the state we popped back to and the rule
- number reduced by. */
-
- yyn = yyr1[yyn];
-
- yystate = yypgoto[yyn - YYNTOKENS] + *yyssp;
- if (0 <= yystate && yystate <= YYLAST && yycheck[yystate] == *yyssp)
- yystate = yytable[yystate];
- else
- yystate = yydefgoto[yyn - YYNTOKENS];
-
- goto yynewstate;
-
-
-/*------------------------------------.
-| yyerrlab -- here on detecting error |
-`------------------------------------*/
-yyerrlab:
- /* If not already recovering from an error, report this error. */
- if (!yyerrstatus)
- {
- ++yynerrs;
-#if YYERROR_VERBOSE
- yyn = yypact[yystate];
-
- if (YYPACT_NINF < yyn && yyn < YYLAST)
- {
- YYSIZE_T yysize = 0;
- int yytype = YYTRANSLATE (yychar);
- char *yymsg;
- int yyx, yycount;
-
- yycount = 0;
- /* Start YYX at -YYN if negative to avoid negative indexes in
- YYCHECK. */
- for (yyx = yyn < 0 ? -yyn : 0;
- yyx < (int) (sizeof (yytname) / sizeof (char *)); yyx++)
- if (yycheck[yyx + yyn] == yyx && yyx != YYTERROR)
- yysize += yystrlen (yytname[yyx]) + 15, yycount++;
- yysize += yystrlen ("syntax error, unexpected ") + 1;
- yysize += yystrlen (yytname[yytype]);
- yymsg = (char *) YYSTACK_ALLOC (yysize);
- if (yymsg != 0)
- {
- char *yyp = yystpcpy (yymsg, "syntax error, unexpected ");
- yyp = yystpcpy (yyp, yytname[yytype]);
-
- if (yycount < 5)
- {
- yycount = 0;
- for (yyx = yyn < 0 ? -yyn : 0;
- yyx < (int) (sizeof (yytname) / sizeof (char *));
- yyx++)
- if (yycheck[yyx + yyn] == yyx && yyx != YYTERROR)
- {
- const char *yyq = ! yycount ? ", expecting " : " or ";
- yyp = yystpcpy (yyp, yyq);
- yyp = yystpcpy (yyp, yytname[yyx]);
- yycount++;
- }
- }
- yyerror (yymsg);
- YYSTACK_FREE (yymsg);
- }
- else
- yyerror ("syntax error; also virtual memory exhausted");
- }
- else
-#endif /* YYERROR_VERBOSE */
- yyerror ("syntax error");
- }
-
-
-
- if (yyerrstatus == 3)
- {
- /* If just tried and failed to reuse lookahead token after an
- error, discard it. */
-
- /* Return failure if at end of input. */
- if (yychar == YYEOF)
- {
- /* Pop the error token. */
- YYPOPSTACK;
- /* Pop the rest of the stack. */
- while (yyss < yyssp)
- {
- YYDSYMPRINTF ("Error: popping", yystos[*yyssp], yyvsp, yylsp);
- yydestruct (yystos[*yyssp], yyvsp);
- YYPOPSTACK;
- }
- YYABORT;
- }
-
- YYDSYMPRINTF ("Error: discarding", yytoken, &yylval, &yylloc);
- yydestruct (yytoken, &yylval);
- yychar = YYEMPTY;
-
- }
-
- /* Else will try to reuse lookahead token after shifting the error
- token. */
- goto yyerrlab1;
-
-
-/*----------------------------------------------------.
-| yyerrlab1 -- error raised explicitly by an action. |
-`----------------------------------------------------*/
-yyerrlab1:
- yyerrstatus = 3; /* Each real token shifted decrements this. */
-
- for (;;)
- {
- yyn = yypact[yystate];
- if (yyn != YYPACT_NINF)
- {
- yyn += YYTERROR;
- if (0 <= yyn && yyn <= YYLAST && yycheck[yyn] == YYTERROR)
- {
- yyn = yytable[yyn];
- if (0 < yyn)
- break;
- }
- }
-
- /* Pop the current state because it cannot handle the error token. */
- if (yyssp == yyss)
- YYABORT;
-
- YYDSYMPRINTF ("Error: popping", yystos[*yyssp], yyvsp, yylsp);
- yydestruct (yystos[yystate], yyvsp);
- yyvsp--;
- yystate = *--yyssp;
-
- YY_STACK_PRINT (yyss, yyssp);
- }
-
- if (yyn == YYFINAL)
- YYACCEPT;
-
- YYDPRINTF ((stderr, "Shifting error token, "));
-
- *++yyvsp = yylval;
-
-
- yystate = yyn;
- goto yynewstate;
-
-
-/*-------------------------------------.
-| yyacceptlab -- YYACCEPT comes here. |
-`-------------------------------------*/
-yyacceptlab:
- yyresult = 0;
- goto yyreturn;
-
-/*-----------------------------------.
-| yyabortlab -- YYABORT comes here. |
-`-----------------------------------*/
-yyabortlab:
- yyresult = 1;
- goto yyreturn;
-
-#ifndef yyoverflow
-/*----------------------------------------------.
-| yyoverflowlab -- parser overflow comes here. |
-`----------------------------------------------*/
-yyoverflowlab:
- yyerror ("parser stack overflow");
- yyresult = 2;
- /* Fall through. */
-#endif
-
-yyreturn:
-#ifndef yyoverflow
- if (yyss != yyssa)
- YYSTACK_FREE (yyss);
-#endif
- return yyresult;
-}
-
-
-#line 209 "glslang.y"
-
-
diff --git a/src/mesa/shader/slang/MachineIndependent/InfoSink.cpp b/src/mesa/shader/slang/MachineIndependent/InfoSink.cpp
deleted file mode 100755
index 9a1aaa26f9e..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/InfoSink.cpp
+++ /dev/null
@@ -1,107 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#include "Include/InfoSink.h"
-
-#ifdef _WIN32
- #include <windows.h>
-#endif
-
-void TInfoSinkBase::append(const char *s)
-{
- if (outputStream & EString) {
- checkMem(strlen(s));
- sink.append(s);
- }
-
-#ifdef _WIN32
- if (outputStream & EDebugger)
- OutputDebugString(s);
-#endif
-
- if (outputStream & EStdOut)
- fprintf(stdout, "%s", s);
-}
-
-void TInfoSinkBase::append(int count, char c)
-{
- if (outputStream & EString) {
- checkMem(count);
- sink.append(count, c);
- }
-
-#ifdef _WIN32
- if (outputStream & EDebugger) {
- char str[2];
- str[0] = c;
- str[1] = '\0';
- OutputDebugString(str);
- }
-#endif
-
- if (outputStream & EStdOut)
- fprintf(stdout, "%c", c);
-}
-
-void TInfoSinkBase::append(const TPersistString& t)
-{
- if (outputStream & EString) {
- checkMem(t.size());
- sink.append(t);
- }
-
-#ifdef _WIN32
- if (outputStream & EDebugger)
- OutputDebugString(t.c_str());
-#endif
-
- if (outputStream & EStdOut)
- fprintf(stdout, "%s", t.c_str());
-}
-
-void TInfoSinkBase::append(const TString& t)
-{
- if (outputStream & EString) {
- checkMem(t.size());
- sink.append(t.c_str());
- }
-
-#ifdef _WIN32
- if (outputStream & EDebugger)
- OutputDebugString(t.c_str());
-#endif
-
- if (outputStream & EStdOut)
- fprintf(stdout, "%s", t.c_str());
-}
diff --git a/src/mesa/shader/slang/MachineIndependent/Initialize.cpp b/src/mesa/shader/slang/MachineIndependent/Initialize.cpp
deleted file mode 100755
index 0913e531afb..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/Initialize.cpp
+++ /dev/null
@@ -1,948 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-//
-// Create strings that declare built-in definitions, add built-ins that
-// cannot be expressed in the files, and establish mappings between
-// built-in functions and operators.
-//
-
-#include "../Include/intermediate.h"
-#include "Initialize.h"
-
-void TBuiltIns::initialize()
-{
- //
- // Initialize all the built-in strings for parsing.
- //
- TString BuiltInFunctions;
- TString BuiltInFunctionsVertex;
- TString BuiltInFunctionsFragment;
- TString StandardVertexVaryings;
- TString StandardFragmentVaryings;
- TString StandardVertexAttributes;
- TString StandardUniforms;
-
- {
- //============================================================================
- //
- // Prototypes for built-in functions seen by both vertex and fragment shaders.
- //
- //============================================================================
-
- TString& s = BuiltInFunctions;
-
- //
- // Angle and Trigonometric Functions.
- //
- s.append(TString("float radians(float degrees);"));
- s.append(TString("vec2 radians(vec2 degrees);"));
- s.append(TString("vec3 radians(vec3 degrees);"));
- s.append(TString("vec4 radians(vec4 degrees);"));
-
- s.append(TString("float degrees(float radians);"));
- s.append(TString("vec2 degrees(vec2 radians);"));
- s.append(TString("vec3 degrees(vec3 radians);"));
- s.append(TString("vec4 degrees(vec4 radians);"));
-
- s.append(TString("float sin(float angle);"));
- s.append(TString("vec2 sin(vec2 angle);"));
- s.append(TString("vec3 sin(vec3 angle);"));
- s.append(TString("vec4 sin(vec4 angle);"));
-
- s.append(TString("float cos(float angle);"));
- s.append(TString("vec2 cos(vec2 angle);"));
- s.append(TString("vec3 cos(vec3 angle);"));
- s.append(TString("vec4 cos(vec4 angle);"));
-
- s.append(TString("float tan(float angle);"));
- s.append(TString("vec2 tan(vec2 angle);"));
- s.append(TString("vec3 tan(vec3 angle);"));
- s.append(TString("vec4 tan(vec4 angle);"));
-
- s.append(TString("float asin(float x);"));
- s.append(TString("vec2 asin(vec2 x);"));
- s.append(TString("vec3 asin(vec3 x);"));
- s.append(TString("vec4 asin(vec4 x);"));
-
- s.append(TString("float acos(float x);"));
- s.append(TString("vec2 acos(vec2 x);"));
- s.append(TString("vec3 acos(vec3 x);"));
- s.append(TString("vec4 acos(vec4 x);"));
-
- s.append(TString("float atan(float y, float x);"));
- s.append(TString("vec2 atan(vec2 y, vec2 x);"));
- s.append(TString("vec3 atan(vec3 y, vec3 x);"));
- s.append(TString("vec4 atan(vec4 y, vec4 x);"));
-
- s.append(TString("float atan(float y_over_x);"));
- s.append(TString("vec2 atan(vec2 y_over_x);"));
- s.append(TString("vec3 atan(vec3 y_over_x);"));
- s.append(TString("vec4 atan(vec4 y_over_x);"));
-
- //
- // Exponential Functions.
- //
- s.append(TString("float pow(float x, float y);"));
- s.append(TString("vec2 pow(vec2 x, vec2 y);"));
- s.append(TString("vec3 pow(vec3 x, vec3 y);"));
- s.append(TString("vec4 pow(vec4 x, vec4 y);"));
-
- s.append(TString("float exp(float x);"));
- s.append(TString("vec2 exp(vec2 x);"));
- s.append(TString("vec3 exp(vec3 x);"));
- s.append(TString("vec4 exp(vec4 x);"));
-
- s.append(TString("float log(float x);"));
- s.append(TString("vec2 log(vec2 x);"));
- s.append(TString("vec3 log(vec3 x);"));
- s.append(TString("vec4 log(vec4 x);"));
-
- s.append(TString("float exp2(float x);"));
- s.append(TString("vec2 exp2(vec2 x);"));
- s.append(TString("vec3 exp2(vec3 x);"));
- s.append(TString("vec4 exp2(vec4 x);"));
-
- s.append(TString("float log2(float x);"));
- s.append(TString("vec2 log2(vec2 x);"));
- s.append(TString("vec3 log2(vec3 x);"));
- s.append(TString("vec4 log2(vec4 x);"));
-
- s.append(TString("float sqrt(float x);"));
- s.append(TString("vec2 sqrt(vec2 x);"));
- s.append(TString("vec3 sqrt(vec3 x);"));
- s.append(TString("vec4 sqrt(vec4 x);"));
-
- s.append(TString("float inversesqrt(float x);"));
- s.append(TString("vec2 inversesqrt(vec2 x);"));
- s.append(TString("vec3 inversesqrt(vec3 x);"));
- s.append(TString("vec4 inversesqrt(vec4 x);"));
-
- //
- // Common Functions.
- //
- s.append(TString("float abs(float x);"));
- s.append(TString("vec2 abs(vec2 x);"));
- s.append(TString("vec3 abs(vec3 x);"));
- s.append(TString("vec4 abs(vec4 x);"));
-
- s.append(TString("float sign(float x);"));
- s.append(TString("vec2 sign(vec2 x);"));
- s.append(TString("vec3 sign(vec3 x);"));
- s.append(TString("vec4 sign(vec4 x);"));
-
- s.append(TString("float floor(float x);"));
- s.append(TString("vec2 floor(vec2 x);"));
- s.append(TString("vec3 floor(vec3 x);"));
- s.append(TString("vec4 floor(vec4 x);"));
-
- s.append(TString("float ceil(float x);"));
- s.append(TString("vec2 ceil(vec2 x);"));
- s.append(TString("vec3 ceil(vec3 x);"));
- s.append(TString("vec4 ceil(vec4 x);"));
-
- s.append(TString("float fract(float x);"));
- s.append(TString("vec2 fract(vec2 x);"));
- s.append(TString("vec3 fract(vec3 x);"));
- s.append(TString("vec4 fract(vec4 x);"));
-
- s.append(TString("float mod(float x, float y);"));
- s.append(TString("vec2 mod(vec2 x, float y);"));
- s.append(TString("vec3 mod(vec3 x, float y);"));
- s.append(TString("vec4 mod(vec4 x, float y);"));
- s.append(TString("vec2 mod(vec2 x, vec2 y);"));
- s.append(TString("vec3 mod(vec3 x, vec3 y);"));
- s.append(TString("vec4 mod(vec4 x, vec4 y);"));
-
- s.append(TString("float min(float x, float y);"));
- s.append(TString("vec2 min(vec2 x, float y);"));
- s.append(TString("vec3 min(vec3 x, float y);"));
- s.append(TString("vec4 min(vec4 x, float y);"));
- s.append(TString("vec2 min(vec2 x, vec2 y);"));
- s.append(TString("vec3 min(vec3 x, vec3 y);"));
- s.append(TString("vec4 min(vec4 x, vec4 y);"));
-
- s.append(TString("float max(float x, float y);"));
- s.append(TString("vec2 max(vec2 x, float y);"));
- s.append(TString("vec3 max(vec3 x, float y);"));
- s.append(TString("vec4 max(vec4 x, float y);"));
- s.append(TString("vec2 max(vec2 x, vec2 y);"));
- s.append(TString("vec3 max(vec3 x, vec3 y);"));
- s.append(TString("vec4 max(vec4 x, vec4 y);"));
-
- s.append(TString("float clamp(float x, float minVal, float maxVal);"));
- s.append(TString("vec2 clamp(vec2 x, float minVal, float maxVal);"));
- s.append(TString("vec3 clamp(vec3 x, float minVal, float maxVal);"));
- s.append(TString("vec4 clamp(vec4 x, float minVal, float maxVal);"));
- s.append(TString("vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);"));
- s.append(TString("vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);"));
- s.append(TString("vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);"));
-
- s.append(TString("float mix(float x, float y, float a);"));
- s.append(TString("vec2 mix(vec2 x, vec2 y, float a);"));
- s.append(TString("vec3 mix(vec3 x, vec3 y, float a);"));
- s.append(TString("vec4 mix(vec4 x, vec4 y, float a);"));
- s.append(TString("vec2 mix(vec2 x, vec2 y, vec2 a);"));
- s.append(TString("vec3 mix(vec3 x, vec3 y, vec3 a);"));
- s.append(TString("vec4 mix(vec4 x, vec4 y, vec4 a);"));
-
- s.append(TString("float step(float edge, float x);"));
- s.append(TString("vec2 step(vec2 edge, vec2 x);"));
- s.append(TString("vec3 step(vec3 edge, vec3 x);"));
- s.append(TString("vec4 step(vec4 edge, vec4 x);"));
- s.append(TString("vec2 step(float edge, vec2 x);"));
- s.append(TString("vec3 step(float edge, vec3 x);"));
- s.append(TString("vec4 step(float edge, vec4 x);"));
-
- s.append(TString("float smoothstep(float edge0, float edge1, float x);"));
- s.append(TString("vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);"));
- s.append(TString("vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);"));
- s.append(TString("vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);"));
- s.append(TString("vec2 smoothstep(float edge0, float edge1, vec2 x);"));
- s.append(TString("vec3 smoothstep(float edge0, float edge1, vec3 x);"));
- s.append(TString("vec4 smoothstep(float edge0, float edge1, vec4 x);"));
-
- //
- // Geometric Functions.
- //
- s.append(TString("float length(float x);"));
- s.append(TString("float length(vec2 x);"));
- s.append(TString("float length(vec3 x);"));
- s.append(TString("float length(vec4 x);"));
-
- s.append(TString("float distance(float p0, float p1);"));
- s.append(TString("float distance(vec2 p0, vec2 p1);"));
- s.append(TString("float distance(vec3 p0, vec3 p1);"));
- s.append(TString("float distance(vec4 p0, vec4 p1);"));
-
- s.append(TString("float dot(float x, float y);"));
- s.append(TString("float dot(vec2 x, vec2 y);"));
- s.append(TString("float dot(vec3 x, vec3 y);"));
- s.append(TString("float dot(vec4 x, vec4 y);"));
-
- s.append(TString("vec3 cross(vec3 x, vec3 y);"));
- s.append(TString("float normalize(float x);"));
- s.append(TString("vec2 normalize(vec2 x);"));
- s.append(TString("vec3 normalize(vec3 x);"));
- s.append(TString("vec4 normalize(vec4 x);"));
-
- s.append(TString("float faceforward(float N, float I, float Nref);"));
- s.append(TString("vec2 faceforward(vec2 N, vec2 I, vec2 Nref);"));
- s.append(TString("vec3 faceforward(vec3 N, vec3 I, vec3 Nref);"));
- s.append(TString("vec4 faceforward(vec4 N, vec4 I, vec4 Nref);"));
-
- s.append(TString("float reflect(float I, float N);"));
- s.append(TString("vec2 reflect(vec2 I, vec2 N);"));
- s.append(TString("vec3 reflect(vec3 I, vec3 N);"));
- s.append(TString("vec4 reflect(vec4 I, vec4 N);"));
-
- s.append(TString("float refract(float I, float N, float eta);"));
- s.append(TString("vec2 refract(vec2 I, vec2 N, float eta);"));
- s.append(TString("vec3 refract(vec3 I, vec3 N, float eta);"));
- s.append(TString("vec4 refract(vec4 I, vec4 N, float eta);"));
-
- //
- // Matrix Functions.
- //
- s.append(TString("mat2 matrixCompMult(mat2 x, mat2 y);"));
- s.append(TString("mat3 matrixCompMult(mat3 x, mat3 y);"));
- s.append(TString("mat4 matrixCompMult(mat4 x, mat4 y);"));
-
- //
- // Vector relational functions.
- //
- s.append(TString("bvec2 lessThan(vec2 x, vec2 y);"));
- s.append(TString("bvec3 lessThan(vec3 x, vec3 y);"));
- s.append(TString("bvec4 lessThan(vec4 x, vec4 y);"));
-
- s.append(TString("bvec2 lessThan(ivec2 x, ivec2 y);"));
- s.append(TString("bvec3 lessThan(ivec3 x, ivec3 y);"));
- s.append(TString("bvec4 lessThan(ivec4 x, ivec4 y);"));
-
- s.append(TString("bvec2 lessThanEqual(vec2 x, vec2 y);"));
- s.append(TString("bvec3 lessThanEqual(vec3 x, vec3 y);"));
- s.append(TString("bvec4 lessThanEqual(vec4 x, vec4 y);"));
-
- s.append(TString("bvec2 lessThanEqual(ivec2 x, ivec2 y);"));
- s.append(TString("bvec3 lessThanEqual(ivec3 x, ivec3 y);"));
- s.append(TString("bvec4 lessThanEqual(ivec4 x, ivec4 y);"));
-
- s.append(TString("bvec2 greaterThan(vec2 x, vec2 y);"));
- s.append(TString("bvec3 greaterThan(vec3 x, vec3 y);"));
- s.append(TString("bvec4 greaterThan(vec4 x, vec4 y);"));
-
- s.append(TString("bvec2 greaterThan(ivec2 x, ivec2 y);"));
- s.append(TString("bvec3 greaterThan(ivec3 x, ivec3 y);"));
- s.append(TString("bvec4 greaterThan(ivec4 x, ivec4 y);"));
-
- s.append(TString("bvec2 greaterThanEqual(vec2 x, vec2 y);"));
- s.append(TString("bvec3 greaterThanEqual(vec3 x, vec3 y);"));
- s.append(TString("bvec4 greaterThanEqual(vec4 x, vec4 y);"));
-
- s.append(TString("bvec2 greaterThanEqual(ivec2 x, ivec2 y);"));
- s.append(TString("bvec3 greaterThanEqual(ivec3 x, ivec3 y);"));
- s.append(TString("bvec4 greaterThanEqual(ivec4 x, ivec4 y);"));
-
- s.append(TString("bvec2 equal(vec2 x, vec2 y);"));
- s.append(TString("bvec3 equal(vec3 x, vec3 y);"));
- s.append(TString("bvec4 equal(vec4 x, vec4 y);"));
-
- s.append(TString("bvec2 equal(ivec2 x, ivec2 y);"));
- s.append(TString("bvec3 equal(ivec3 x, ivec3 y);"));
- s.append(TString("bvec4 equal(ivec4 x, ivec4 y);"));
-
- s.append(TString("bvec2 equal(bvec2 x, bvec2 y);"));
- s.append(TString("bvec3 equal(bvec3 x, bvec3 y);"));
- s.append(TString("bvec4 equal(bvec4 x, bvec4 y);"));
-
- s.append(TString("bvec2 notEqual(vec2 x, vec2 y);"));
- s.append(TString("bvec3 notEqual(vec3 x, vec3 y);"));
- s.append(TString("bvec4 notEqual(vec4 x, vec4 y);"));
-
- s.append(TString("bvec2 notEqual(ivec2 x, ivec2 y);"));
- s.append(TString("bvec3 notEqual(ivec3 x, ivec3 y);"));
- s.append(TString("bvec4 notEqual(ivec4 x, ivec4 y);"));
-
- s.append(TString("bvec2 notEqual(bvec2 x, bvec2 y);"));
- s.append(TString("bvec3 notEqual(bvec3 x, bvec3 y);"));
- s.append(TString("bvec4 notEqual(bvec4 x, bvec4 y);"));
-
- s.append(TString("bool any(bvec2 x);"));
- s.append(TString("bool any(bvec3 x);"));
- s.append(TString("bool any(bvec4 x);"));
-
- s.append(TString("bool all(bvec2 x);"));
- s.append(TString("bool all(bvec3 x);"));
- s.append(TString("bool all(bvec4 x);"));
-
- s.append(TString("bvec2 not(bvec2 x);"));
- s.append(TString("bvec3 not(bvec3 x);"));
- s.append(TString("bvec4 not(bvec4 x);"));
-
- //
- // Texture Functions.
- //
- s.append(TString("vec4 texture1D(sampler1D sampler, float coord);"));
- s.append(TString("vec4 texture1DProj(sampler1D sampler, vec2 coord);"));
- s.append(TString("vec4 texture1DProj(sampler1D sampler, vec4 coord);"));
-
- s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);"));
- s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);"));
- s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);"));
-
- s.append(TString("vec4 texture3D(sampler3D sampler, vec3 coord);"));
- s.append(TString("vec4 texture3DProj(sampler3D sampler, vec4 coord);"));
-
- s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);"));
-
- s.append(TString("vec4 shadow1D(sampler1DShadow sampler, vec3 coord);"));
-
- s.append(TString("vec4 shadow2D(sampler2DShadow sampler, vec3 coord);"));
-
- s.append(TString("vec4 shadow1DProj(sampler1DShadow sampler, vec4 coord);"));
-
- s.append(TString("vec4 shadow2DProj(sampler2DShadow sampler, vec4 coord);"));
-
-
- //
- // Noise functions.
- //
- s.append(TString("float noise1(float x);"));
- s.append(TString("float noise1(vec2 x);"));
- s.append(TString("float noise1(vec3 x);"));
- s.append(TString("float noise1(vec4 x);"));
-
- s.append(TString("vec2 noise2(float x);"));
- s.append(TString("vec2 noise2(vec2 x);"));
- s.append(TString("vec2 noise2(vec3 x);"));
- s.append(TString("vec2 noise2(vec4 x);"));
-
- s.append(TString("vec3 noise3(float x);"));
- s.append(TString("vec3 noise3(vec2 x);"));
- s.append(TString("vec3 noise3(vec3 x);"));
- s.append(TString("vec3 noise3(vec4 x);"));
-
- s.append(TString("vec4 noise4(float x);"));
- s.append(TString("vec4 noise4(vec2 x);"));
- s.append(TString("vec4 noise4(vec3 x);"));
- s.append(TString("vec4 noise4(vec4 x);"));
-
- s.append(TString("\n"));
- }
- {
- //============================================================================
- //
- // Prototypes for built-in functions seen by vertex shaders only.
- //
- //============================================================================
-
- TString& s = BuiltInFunctionsVertex;
-
- //
- // Geometric Functions.
- //
- s.append(TString("vec4 ftransform();"));
-
- //
- // Texture Functions.
- //
- s.append(TString("vec4 texture1DLod(sampler1D sampler, float coord, float lod);"));
- s.append(TString("vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);"));
- s.append(TString("vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);"));
-
- s.append(TString("vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);"));
- s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);"));
- s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);"));
-
- s.append(TString("vec4 texture3DLod(sampler3D sampler, vec3 coord, float lod);"));
- s.append(TString("vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);"));
- s.append(TString("vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);"));
-
- s.append(TString("vec4 shadow1DLod(sampler1DShadow sampler, vec3 coord, float lod);"));
- s.append(TString("vec4 shadow2DLod(sampler2DShadow sampler, vec3 coord, float lod);"));
- s.append(TString("vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);"));
- s.append(TString("vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);"));
-
- s.append(TString("\n"));
- }
- {
- //============================================================================
- //
- // Prototypes for built-in functions seen by fragment shaders only.
- //
- //============================================================================
-
- TString& s = BuiltInFunctionsFragment;
-
- //
- // Texture Functions.
- //
- s.append(TString("vec4 texture1D(sampler1D sampler, float coord, float bias);"));
- s.append(TString("vec4 texture1DProj(sampler1D sampler, vec2 coord, float bias);"));
- s.append(TString("vec4 texture1DProj(sampler1D sampler, vec4 coord, float bias);"));
-
- s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord, float bias);"));
- s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);"));
- s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);"));
-
- s.append(TString("vec4 texture3D(sampler3D sampler, vec3 coord, float bias);"));
- s.append(TString("vec4 texture3DProj(sampler3D sampler, vec4 coord, float bias);"));
- s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord, float bias);"));
-
- s.append(TString("vec4 shadow1D(sampler1DShadow sampler, vec3 coord, float bias);"));
- s.append(TString("vec4 shadow2D(sampler2DShadow sampler, vec3 coord, float bias);"));
- s.append(TString("vec4 shadow1DProj(sampler1DShadow sampler, vec4 coord, float bias);"));
- s.append(TString("vec4 shadow2DProj(sampler2DShadow sampler, vec4 coord, float bias);"));
-
- s.append(TString("float dFdx(float p);"));
- s.append(TString("vec2 dFdx(vec2 p);"));
- s.append(TString("vec3 dFdx(vec3 p);"));
- s.append(TString("vec4 dFdx(vec4 p);"));
-
- s.append(TString("float dFdy(float p);"));
- s.append(TString("vec2 dFdy(vec2 p);"));
- s.append(TString("vec3 dFdy(vec3 p);"));
- s.append(TString("vec4 dFdy(vec4 p);"));
-
- s.append(TString("float fwidth(float p);"));
- s.append(TString("vec2 fwidth(vec2 p);"));
- s.append(TString("vec3 fwidth(vec3 p);"));
- s.append(TString("vec4 fwidth(vec4 p);"));
-
- s.append(TString("\n"));
- }
- {
- //============================================================================
- //
- // Standard Uniforms
- //
- //============================================================================
-
- TString& s = StandardUniforms;
-
-
- //
- // OpenGL'uniform' state. Page numbers are in reference to version
- // 1.4 of the OpenGL specification.
- //
-
- //
- // Matrix state. p. 31, 32, 37, 39, 40.
- //
- s.append(TString("uniform mat4 gl_ModelViewMatrix;"));
- s.append(TString("uniform mat4 gl_ProjectionMatrix;"));
- s.append(TString("uniform mat4 gl_ModelViewProjectionMatrix;"));
-
- //
- // Derived matrix state that provides inverse and transposed versions
- // of the matrices above.
- //
- s.append(TString("uniform mat3 gl_NormalMatrix;"));
-
- s.append(TString("uniform mat4 gl_ModelViewMatrixInverse;"));
- s.append(TString("uniform mat4 gl_ProjectionMatrixInverse;"));
- s.append(TString("uniform mat4 gl_ModelViewProjectionMatrixInverse;"));
-
- s.append(TString("uniform mat4 gl_ModelViewMatrixTranspose;"));
- s.append(TString("uniform mat4 gl_ProjectionMatrixTranspose;"));
- s.append(TString("uniform mat4 gl_ModelViewProjectionMatrixTranspose;"));
-
- s.append(TString("uniform mat4 gl_ModelViewMatrixInverseTranspose;"));
- s.append(TString("uniform mat4 gl_ProjectionMatrixInverseTranspose;"));
- s.append(TString("uniform mat4 gl_ModelViewProjectionMatrixInverseTranspose;"));
-
- //
- // Normal scaling p. 39.
- //
- s.append(TString("uniform float gl_NormalScale;"));
-
- //
- // Depth range in window coordinates, p. 33
- //
- s.append(TString("struct gl_DepthRangeParameters {"));
- s.append(TString(" float near;")); // n
- s.append(TString(" float far;")); // f
- s.append(TString(" float diff;")); // f - n
- s.append(TString("};"));
- s.append(TString("uniform gl_DepthRangeParameters gl_DepthRange;"));
-
-
- //
- // Point Size, p. 66, 67.
- //
- s.append(TString("struct gl_PointParameters {"));
- s.append(TString(" float size;"));
- s.append(TString(" float sizeMin;"));
- s.append(TString(" float sizeMax;"));
- s.append(TString(" float fadeThresholdSize;"));
- s.append(TString(" float distanceConstantAttenuation;"));
- s.append(TString(" float distanceLinearAttenuation;"));
- s.append(TString(" float distanceQuadraticAttenuation;"));
- s.append(TString("};"));
-
- s.append(TString("uniform gl_PointParameters gl_Point;"));
-
- //
- // Material State p. 50, 55.
- //
- s.append(TString("struct gl_MaterialParameters {"));
- s.append(TString(" vec4 emission;")); // Ecm
- s.append(TString(" vec4 ambient;")); // Acm
- s.append(TString(" vec4 diffuse;")); // Dcm
- s.append(TString(" vec4 specular;")); // Scm
- s.append(TString(" float shininess;")); // Srm
- s.append(TString("};"));
- s.append(TString("uniform gl_MaterialParameters gl_FrontMaterial;"));
- s.append(TString("uniform gl_MaterialParameters gl_BackMaterial;"));
-
- //
- // Light State p 50, 53, 55.
- //
-
- s.append(TString("struct gl_LightSourceParameters {"));
- s.append(TString(" vec4 ambient;")); // Acli
- s.append(TString(" vec4 diffuse;")); // Dcli
- s.append(TString(" vec4 specular;")); // Scli
- s.append(TString(" vec4 position;")); // Ppli
- s.append(TString(" vec4 halfVector;")); // Derived: Hi
- s.append(TString(" vec3 spotDirection;")); // Sdli
- s.append(TString(" float spotExponent;")); // Srli
- s.append(TString(" float spotCutoff;")); // Crli
- // (range: [0.0,90.0], 180.0)
- s.append(TString(" float spotCosCutoff;")); // Derived: cos(Crli)
- // (range: [1.0,0.0],-1.0)
- s.append(TString(" float constantAttenuation;")); // K0
- s.append(TString(" float linearAttenuation;")); // K1
- s.append(TString(" float quadraticAttenuation;"));// K2
- s.append(TString("};"));
-
-
- s.append(TString("struct gl_LightModelParameters {"));
- s.append(TString(" vec4 ambient;")); // Acs
- s.append(TString("};"));
-
- s.append(TString("uniform gl_LightModelParameters gl_LightModel;"));
-
- //
- // Derived state from products of light and material.
- //
-
- s.append(TString("struct gl_LightModelProducts {"));
- s.append(TString(" vec4 sceneColor;")); // Derived. Ecm + Acm * Acs
- s.append(TString("};"));
-
- s.append(TString("uniform gl_LightModelProducts gl_FrontLightModelProduct;"));
- s.append(TString("uniform gl_LightModelProducts gl_BackLightModelProduct;"));
-
- s.append(TString("struct gl_LightProducts {"));
- s.append(TString(" vec4 ambient;")); // Acm * Acli
- s.append(TString(" vec4 diffuse;")); // Dcm * Dcli
- s.append(TString(" vec4 specular;")); // Scm * Scli
- s.append(TString("};"));
-
-
-
-
- //
- // Fog p. 161
- //
- s.append(TString("struct gl_FogParameters {"));
- s.append(TString(" vec4 color;"));
- s.append(TString(" float density;"));
- s.append(TString(" float start;"));
- s.append(TString(" float end;"));
- s.append(TString(" float scale;")); // 1 / (gl_FogEnd - gl_FogStart)
- s.append(TString("};"));
-
- s.append(TString("uniform gl_FogParameters gl_Fog;"));
-
- s.append(TString("\n"));
- }
- {
- //============================================================================
- //
- // Vertex attributes, p. 19.
- //
- //============================================================================
-
- TString& s = StandardVertexAttributes;
-
- s.append(TString("attribute vec4 gl_Color;"));
- s.append(TString("attribute vec4 gl_SecondaryColor;"));
- s.append(TString("attribute vec3 gl_Normal;"));
- s.append(TString("attribute vec4 gl_Vertex;"));
- s.append(TString("attribute vec4 gl_MultiTexCoord0;"));
- s.append(TString("attribute vec4 gl_MultiTexCoord1;"));
- s.append(TString("attribute vec4 gl_MultiTexCoord2;"));
- s.append(TString("attribute vec4 gl_MultiTexCoord3;"));
- s.append(TString("attribute vec4 gl_MultiTexCoord4;"));
- s.append(TString("attribute vec4 gl_MultiTexCoord5;"));
- s.append(TString("attribute vec4 gl_MultiTexCoord6;"));
- s.append(TString("attribute vec4 gl_MultiTexCoord7;"));
- s.append(TString("attribute float gl_FogCoord;"));
-
- s.append(TString("\n"));
- }
- {
- //============================================================================
- //
- // Define the output varying interface from the vertex shader.
- //
- //============================================================================
-
- TString& s = StandardVertexVaryings;
-
- s.append(TString("varying vec4 gl_FrontColor;"));
- s.append(TString("varying vec4 gl_BackColor;"));
- s.append(TString("varying vec4 gl_FrontSecondaryColor;"));
- s.append(TString("varying vec4 gl_BackSecondaryColor;"));
- s.append(TString("varying vec4 gl_TexCoord[];"));
- s.append(TString("varying float gl_FogFragCoord;"));
-
- s.append(TString("\n"));
- }
- {
- //============================================================================
- //
- // Define the input varying interface to the fragment shader.
- //
- //============================================================================
-
- TString& s = StandardFragmentVaryings;
-
- s.append(TString("varying vec4 gl_Color;"));
- s.append(TString("varying vec4 gl_SecondaryColor;"));
- s.append(TString("varying vec4 gl_TexCoord[];"));
- s.append(TString("varying float gl_FogFragCoord;"));
-
- s.append(TString("\n"));
- }
-
- builtInStrings[EShLangFragment].push_back(BuiltInFunctions.c_str());
- builtInStrings[EShLangFragment].push_back(BuiltInFunctionsFragment);
- builtInStrings[EShLangFragment].push_back(StandardUniforms);
- builtInStrings[EShLangFragment].push_back(StandardFragmentVaryings);
-
- builtInStrings[EShLangVertex].push_back(BuiltInFunctions);
- builtInStrings[EShLangVertex].push_back(BuiltInFunctionsVertex);
- builtInStrings[EShLangVertex].push_back(StandardVertexVaryings);
- builtInStrings[EShLangVertex].push_back(StandardVertexAttributes);
- builtInStrings[EShLangVertex].push_back(StandardUniforms);
-}
-
-
-void TBuiltIns::initialize(const TBuiltInResource &resources)
-{
- //
- // Initialize all the built-in strings for parsing.
- //
- TString StandardUniforms;
-
- {
- //============================================================================
- //
- // Standard Uniforms
- //
- //============================================================================
-
- TString& s = StandardUniforms;
-
- //
- // Implementation dependent constants. The example values below
- // are the minimum values allowed for these maximums.
- //
- char builtInConstant[80];
- sprintf(builtInConstant, "const int gl_MaxLights = %d;", resources.maxLights); // GL 1.0
- s.append(TString(builtInConstant));
-
- sprintf(builtInConstant, "const int gl_MaxClipPlanes = %d;", resources.maxClipPlanes); // GL 1.0
- s.append(TString(builtInConstant));
-
- sprintf(builtInConstant, "const int gl_MaxTextureUnits = %d;", resources.maxTextureUnits); // GL 1.2
- s.append(TString(builtInConstant));
-
- sprintf(builtInConstant, "const int gl_MaxTextureCoords = %d;", resources.maxTextureCoords); // ARB_fragment_program
- s.append(TString(builtInConstant));
-
- sprintf(builtInConstant, "const int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs); // ARB_vertex_shader
- s.append(TString(builtInConstant));
-
- sprintf(builtInConstant, "const int gl_MaxVertexUniformComponents = %d;", resources.maxVertexUniformComponents); // ARB_vertex_shader
- s.append(TString(builtInConstant));
-
- sprintf(builtInConstant, "const int gl_MaxVaryingFloats = %d;", resources.maxVaryingFloats); // ARB_vertex_shader
- s.append(TString(builtInConstant));
-
- sprintf(builtInConstant, "const int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits); // ARB_vertex_shader
- s.append(TString(builtInConstant));
-
- sprintf(builtInConstant, "const int gl_MaxCombinedTextureImageUnits = %d;", resources.maxCombinedTextureImageUnits); // ARB_vertex_shader
- s.append(TString(builtInConstant));
-
- sprintf(builtInConstant, "const int gl_MaxTextureImageUnits = %d;", resources.maxTextureImageUnits); // ARB_fragment_shader
- s.append(TString(builtInConstant));
-
- sprintf(builtInConstant, "const int gl_MaxFragmentUniformComponents = %d;", resources.maxFragmentUniformComponents); // ARB_fragment_shader
- s.append(TString(builtInConstant));
-
- sprintf(builtInConstant, "const int gl_MaxDrawBuffers = %d;", resources.maxDrawBuffers); // proposed ARB_draw_buffers
- s.append(TString(builtInConstant));
-
- //
- // OpenGL'uniform' state. Page numbers are in reference to version
- // 1.4 of the OpenGL specification.
- //
-
- //
- // Matrix state. p. 31, 32, 37, 39, 40.
- //
- s.append(TString("uniform mat4 gl_TextureMatrix[gl_MaxTextureCoords];"));
-
- //
- // Derived matrix state that provides inverse and transposed versions
- // of the matrices above.
- //
- s.append(TString("uniform mat4 gl_TextureMatrixInverse[gl_MaxTextureCoords];"));
-
- s.append(TString("uniform mat4 gl_TextureMatrixTranspose[gl_MaxTextureCoords];"));
-
- s.append(TString("uniform mat4 gl_TextureMatrixInverseTranspose[gl_MaxTextureCoords];"));
-
- //
- // Clip planes p. 42.
- //
- s.append(TString("uniform vec4 gl_ClipPlane[gl_MaxClipPlanes];"));
-
- //
- // Light State p 50, 53, 55.
- //
- s.append(TString("uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights];"));
-
- //
- // Derived state from products of light.
- //
- s.append(TString("uniform gl_LightProducts gl_FrontLightProduct[gl_MaxLights];"));
- s.append(TString("uniform gl_LightProducts gl_BackLightProduct[gl_MaxLights];"));
-
- //
- // Textureg Environment and Generation, p. 152, p. 40-42.
- //
- s.append(TString("uniform vec4 gl_TextureEnvColor[gl_MaxTextureImageUnits];"));
- s.append(TString("uniform vec4 gl_EyePlaneS[gl_MaxTextureCoords];"));
- s.append(TString("uniform vec4 gl_EyePlaneT[gl_MaxTextureCoords];"));
- s.append(TString("uniform vec4 gl_EyePlaneR[gl_MaxTextureCoords];"));
- s.append(TString("uniform vec4 gl_EyePlaneQ[gl_MaxTextureCoords];"));
- s.append(TString("uniform vec4 gl_ObjectPlaneS[gl_MaxTextureCoords];"));
- s.append(TString("uniform vec4 gl_ObjectPlaneT[gl_MaxTextureCoords];"));
- s.append(TString("uniform vec4 gl_ObjectPlaneR[gl_MaxTextureCoords];"));
- s.append(TString("uniform vec4 gl_ObjectPlaneQ[gl_MaxTextureCoords];"));
-
- s.append(TString("\n"));
- }
-
- builtInStrings[EShLangFragment].push_back(StandardUniforms);
- builtInStrings[EShLangVertex].push_back(StandardUniforms);
-}
-
-void IdentifyBuiltIns(EShLanguage language, TSymbolTable& symbolTable)
-{
- //
- // First, insert some special built-in variables that are not in
- // the built-in header files.
- //
- switch(language) {
-
- case EShLangFragment: {
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EvqFace, 1)));
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EvqFragCoord, 4)));
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EvqFragColor, 4)));
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FragDepth"), TType(EbtFloat, EvqFragDepth, 1)));
-
- }
- break;
-
- case EShLangVertex:
- symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EvqPosition, 4)));
- symbolTable.insert(*new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EvqPointSize, 1)));
- symbolTable.insert(*new TVariable(NewPoolTString("gl_ClipVertex"), TType(EbtFloat, EvqClipVertex, 4)));
- break;
- default: break;
- }
-
- //
- // Next, identify which built-ins from the already loaded headers have
- // a mapping to an operator. Those that are not identified as such are
- // expected to be resolved through a library of functions, versus as
- // operations.
- //
- symbolTable.relateToOperator("not", EOpVectorLogicalNot);
-
- symbolTable.relateToOperator("matrixCompMult", EOpMul);
- symbolTable.relateToOperator("mod", EOpMod);
-
- symbolTable.relateToOperator("equal", EOpVectorEqual);
- symbolTable.relateToOperator("notEqual", EOpVectorNotEqual);
- symbolTable.relateToOperator("lessThan", EOpLessThan);
- symbolTable.relateToOperator("greaterThan", EOpGreaterThan);
- symbolTable.relateToOperator("lessThanEqual", EOpLessThanEqual);
- symbolTable.relateToOperator("greaterThanEqual", EOpGreaterThanEqual);
-
- symbolTable.relateToOperator("radians", EOpRadians);
- symbolTable.relateToOperator("degrees", EOpDegrees);
- symbolTable.relateToOperator("sin", EOpSin);
- symbolTable.relateToOperator("cos", EOpCos);
- symbolTable.relateToOperator("tan", EOpTan);
- symbolTable.relateToOperator("asin", EOpAsin);
- symbolTable.relateToOperator("acos", EOpAcos);
- symbolTable.relateToOperator("atan", EOpAtan);
-
- symbolTable.relateToOperator("pow", EOpPow);
- symbolTable.relateToOperator("exp2", EOpExp2);
- symbolTable.relateToOperator("log", EOpLog);
- symbolTable.relateToOperator("exp", EOpExp);
- symbolTable.relateToOperator("log2", EOpLog2);
- symbolTable.relateToOperator("sqrt", EOpSqrt);
- symbolTable.relateToOperator("inversesqrt", EOpInverseSqrt);
-
- symbolTable.relateToOperator("abs", EOpAbs);
- symbolTable.relateToOperator("sign", EOpSign);
- symbolTable.relateToOperator("floor", EOpFloor);
- symbolTable.relateToOperator("ceil", EOpCeil);
- symbolTable.relateToOperator("fract", EOpFract);
- symbolTable.relateToOperator("min", EOpMin);
- symbolTable.relateToOperator("max", EOpMax);
- symbolTable.relateToOperator("clamp", EOpClamp);
- symbolTable.relateToOperator("mix", EOpMix);
- symbolTable.relateToOperator("step", EOpStep);
- symbolTable.relateToOperator("smoothstep", EOpSmoothStep);
-
- symbolTable.relateToOperator("length", EOpLength);
- symbolTable.relateToOperator("distance", EOpDistance);
- symbolTable.relateToOperator("dot", EOpDot);
- symbolTable.relateToOperator("cross", EOpCross);
- symbolTable.relateToOperator("normalize", EOpNormalize);
- symbolTable.relateToOperator("forward", EOpFaceForward);
- symbolTable.relateToOperator("reflect", EOpReflect);
- symbolTable.relateToOperator("refract", EOpRefract);
-
- symbolTable.relateToOperator("any", EOpAny);
- symbolTable.relateToOperator("all", EOpAll);
-
- switch(language) {
-
- case EShLangVertex:
- break;
-
- case EShLangFragment:
- symbolTable.relateToOperator("dFdx", EOpDPdx);
- symbolTable.relateToOperator("dFdy", EOpDPdy);
- symbolTable.relateToOperator("fwidth", EOpFwidth);
-
- break;
-
- case EShLangPack:
- case EShLangUnpack:
- symbolTable.relateToOperator("itof", EOpItof);
- symbolTable.relateToOperator("ftoi", EOpFtoi);
- symbolTable.relateToOperator("skipPixels", EOpSkipPixels);
- symbolTable.relateToOperator("readInput", EOpReadInput);
- symbolTable.relateToOperator("writePixel", EOpWritePixel);
- symbolTable.relateToOperator("bitmapLSB", EOpBitmapLsb);
- symbolTable.relateToOperator("bitmapMSB", EOpBitmapMsb);
- symbolTable.relateToOperator("writeOutput", EOpWriteOutput);
- symbolTable.relateToOperator("readPixel", EOpReadPixel);
- break;
- default: assert (false && "Language not supported");
- }
-}
-
-void IdentifyBuiltIns(EShLanguage language, TSymbolTable& symbolTable, const TBuiltInResource &resources)
-{
- //
- // First, insert some special built-in variables that are not in
- // the built-in header files.
- //
- switch(language) {
-
- case EShLangFragment: {
- // Set up gl_FragData. The array size.
- TType fragData(EbtFloat, EvqFragColor, 4, false, true);
- fragData.setArraySize(resources.maxDrawBuffers);
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData"), fragData));
- }
- break;
-
- default: break;
- }
-}
diff --git a/src/mesa/shader/slang/MachineIndependent/Initialize.h b/src/mesa/shader/slang/MachineIndependent/Initialize.h
deleted file mode 100755
index b273f06caea..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/Initialize.h
+++ /dev/null
@@ -1,58 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#ifndef _INITIALIZE_INCLUDED_
-#define _INITIALIZE_INCLUDED_
-
-#include "Include/ResourceLimits.h"
-#include "../Include/Common.h"
-#include "../Include/ShHandle.h"
-#include "SymbolTable.h"
-
-typedef TVector<TString> TBuiltInStrings;
-
-class TBuiltIns {
-public:
- POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
- void initialize();
- void initialize(const TBuiltInResource& resources);
- TBuiltInStrings* getBuiltInStrings() { return builtInStrings; }
-protected:
- TBuiltInStrings builtInStrings[EShLangCount];
-};
-
-void IdentifyBuiltIns(EShLanguage, TSymbolTable&);
-void IdentifyBuiltIns(EShLanguage, TSymbolTable&, const TBuiltInResource &resources);
-
-#endif // _INITIALIZE_INCLUDED_
diff --git a/src/mesa/shader/slang/MachineIndependent/IntermTraverse.cpp b/src/mesa/shader/slang/MachineIndependent/IntermTraverse.cpp
deleted file mode 100755
index da77806ddc2..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/IntermTraverse.cpp
+++ /dev/null
@@ -1,243 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#include "../Include/intermediate.h"
-
-//
-// Traverse the intermediate representation tree, and
-// call a node type specific function for each node.
-// Done recursively through the member function Traverse().
-// Node types can be skipped if their function to call is 0,
-// but their subtree will still be traversed.
-// Nodes with children can have their whole subtree skipped
-// if preVisit is turned on and the type specific function
-// returns false.
-//
-// preVisit, postVisit, and rightToLeft control what order
-// nodes are visited in.
-//
-
-//
-// Traversal functions for terminals are straighforward....
-//
-void TIntermSymbol::traverse(TIntermTraverser* it)
-{
- if (it->visitSymbol)
- it->visitSymbol(this, it);
-}
-
-void TIntermConstantUnion::traverse(TIntermTraverser* it)
-{
- if (it->visitConstantUnion)
- it->visitConstantUnion(this, it);
-}
-
-//
-// Traverse a binary node.
-//
-void TIntermBinary::traverse(TIntermTraverser* it)
-{
- bool visit = true;
-
- //
- // visit the node before children if pre-visiting.
- //
- if (it->preVisit && it->visitBinary)
- visit = it->visitBinary(true, this, it);
-
- //
- // Visit the children, in the right order.
- //
- if (visit) {
- ++it->depth;
- if (it->rightToLeft) {
- if (right)
- right->traverse(it);
- if (left)
- left->traverse(it);
- } else {
- if (left)
- left->traverse(it);
- if (right)
- right->traverse(it);
- }
- --it->depth;
- }
-
- //
- // Visit the node after the children, if requested and the traversal
- // hasn't been cancelled yet.
- //
- if (visit && it->postVisit && it->visitBinary)
- it->visitBinary(false, this, it);
-}
-
-//
-// Traverse a unary node. Same comments in binary node apply here.
-//
-void TIntermUnary::traverse(TIntermTraverser* it)
-{
- bool visit = true;
-
- if (it->preVisit && it->visitUnary)
- visit = it->visitUnary(true, this, it);
-
- if (visit) {
- ++it->depth;
- operand->traverse(it);
- --it->depth;
- }
-
- if (visit && it->postVisit && it->visitUnary)
- it->visitUnary(false, this, it);
-}
-
-//
-// Traverse an aggregate node. Same comments in binary node apply here.
-//
-void TIntermAggregate::traverse(TIntermTraverser* it)
-{
- bool visit = true;
-
- if (it->preVisit && it->visitAggregate)
- visit = it->visitAggregate(true, this, it);
-
- if (visit) {
- ++it->depth;
-
- TIntermSequence::iterator sit;
- if (it->rightToLeft) {
- sit = sequence.end();
- while (sit != sequence.begin()) {
- --sit;
- (*sit)->traverse(it);
- }
- } else {
- for (sit = sequence.begin(); sit != sequence.end(); ++sit)
- (*sit)->traverse(it);
- }
-
- --it->depth;
- }
-
- if (visit && it->postVisit && it->visitAggregate)
- it->visitAggregate(false, this, it);
-}
-
-//
-// Traverse a selection node. Same comments in binary node apply here.
-//
-void TIntermSelection::traverse(TIntermTraverser* it)
-{
- bool visit = true;
-
- if (it->preVisit && it->visitSelection)
- visit = it->visitSelection(true, this, it);
-
- if (visit) {
- ++it->depth;
- if (it->rightToLeft) {
- if (falseBlock)
- falseBlock->traverse(it);
- if (trueBlock)
- trueBlock->traverse(it);
- condition->traverse(it);
- } else {
- condition->traverse(it);
- if (trueBlock)
- trueBlock->traverse(it);
- if (falseBlock)
- falseBlock->traverse(it);
- }
- --it->depth;
- }
-
- if (visit && it->postVisit && it->visitSelection)
- it->visitSelection(false, this, it);
-}
-
-//
-// Traverse a loop node. Same comments in binary node apply here.
-//
-void TIntermLoop::traverse(TIntermTraverser* it)
-{
- bool visit = true;
-
- if (it->preVisit && it->visitLoop)
- visit = it->visitLoop(true, this, it);
-
- if (visit) {
- ++it->depth;
- if (it->rightToLeft) {
- if (terminal)
- terminal->traverse(it);
- if (body)
- body->traverse(it);
- if (test)
- test->traverse(it);
- } else {
- if (test)
- test->traverse(it);
- if (body)
- body->traverse(it);
- if (terminal)
- terminal->traverse(it);
- }
- --it->depth;
- }
-
- if (visit && it->postVisit && it->visitLoop)
- it->visitLoop(false, this, it);
-}
-
-//
-// Traverse a branch node. Same comments in binary node apply here.
-//
-void TIntermBranch::traverse(TIntermTraverser* it)
-{
- bool visit = true;
-
- if (it->preVisit && it->visitBranch)
- visit = it->visitBranch(true, this, it);
-
- if (visit && expression) {
- ++it->depth;
- expression->traverse(it);
- --it->depth;
- }
-
- if (visit && it->postVisit && it->visitBranch)
- it->visitBranch(false, this, it);
-}
-
diff --git a/src/mesa/shader/slang/MachineIndependent/Intermediate.cpp b/src/mesa/shader/slang/MachineIndependent/Intermediate.cpp
deleted file mode 100755
index 056fe17de02..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/Intermediate.cpp
+++ /dev/null
@@ -1,2110 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-//
-// Build the intermediate representation.
-//
-
-#include "../Include/ShHandle.h"
-#include "localintermediate.h"
-#include "QualifierAlive.h"
-#include "RemoveTree.h"
-#include <float.h>
-
-////////////////////////////////////////////////////////////////////////////
-//
-// First set of functions are to help build the intermediate representation.
-// These functions are not member functions of the nodes.
-// They are called from parser productions.
-//
-/////////////////////////////////////////////////////////////////////////////
-
-//
-// Add a terminal node for an identifier in an expression.
-//
-// Returns the added node.
-//
-TIntermSymbol* TIntermediate::addSymbol(int id, const TString& name, const TType& type, TSourceLoc line)
-{
- TIntermSymbol* node = new TIntermSymbol(id, name, type);
- node->setLine(line);
-
- return node;
-}
-
-//
-// Connect two nodes with a new parent that does a binary operation on the nodes.
-//
-// Returns the added node.
-//
-TIntermTyped* TIntermediate::addBinaryMath(TOperator op, TIntermTyped* left, TIntermTyped* right, TSourceLoc line, TSymbolTable& symbolTable)
-{
- switch (op) {
- case EOpLessThan:
- case EOpGreaterThan:
- case EOpLessThanEqual:
- case EOpGreaterThanEqual:
- if (left->getType().isMatrix() || left->getType().isArray() || left->getType().isVector() || left->getType().getBasicType() == EbtStruct) {
- return 0;
- }
- break;
- case EOpLogicalOr:
- case EOpLogicalXor:
- case EOpLogicalAnd:
- if (left->getType().getBasicType() != EbtBool || left->getType().isMatrix() || left->getType().isArray() || left->getType().isVector()) {
- return 0;
- }
- break;
- case EOpAdd:
- case EOpSub:
- case EOpDiv:
- case EOpMul:
- if (left->getType().getBasicType() == EbtStruct || left->getType().getBasicType() == EbtBool)
- return 0;
- default: break;
- }
-
- //
- // First try converting the children to compatible types.
- //
-
- if (!(left->getType().getStruct() && right->getType().getStruct())) {
- TIntermTyped* child = addConversion(op, left->getType(), right);
- if (child)
- right = child;
- else {
- child = addConversion(op, right->getType(), left);
- if (child)
- left = child;
- else
- return 0;
- }
- } else {
- if (left->getType() != right->getType())
- return 0;
- }
-
-
- //
- // Need a new node holding things together then. Make
- // one and promote it to the right type.
- //
- TIntermBinary* node = new TIntermBinary(op);
- if (line == 0)
- line = right->getLine();
- node->setLine(line);
-
- node->setLeft(left);
- node->setRight(right);
- if (! node->promote(infoSink))
- return 0;
-
- TIntermConstantUnion *leftTempConstant = left->getAsConstantUnion();
- TIntermConstantUnion *rightTempConstant = right->getAsConstantUnion();
-
- if (leftTempConstant)
- leftTempConstant = copyConstUnion(left->getAsConstantUnion())->getAsConstantUnion();
-
- if (rightTempConstant)
- rightTempConstant = copyConstUnion(right->getAsConstantUnion())->getAsConstantUnion();
-
- if (right->getType().getQualifier() == EvqConst && left->getType().getQualifier() == EvqConst) {
- if (right->getAsAggregate()) {
- rightTempConstant = changeAggrToTempConst(right->getAsAggregate(), symbolTable, line);
- if (rightTempConstant->getUnionArrayPointer() == 0)
- return 0;
- }
-
- if (left->getAsAggregate()) {
- leftTempConstant = changeAggrToTempConst(left->getAsAggregate(), symbolTable, line);
- if (leftTempConstant->getUnionArrayPointer() == 0)
- return 0;
- }
- }
-
- //
- // See if we can fold constants.
- //
-
- TIntermTyped* typedReturnNode = 0;
- if ( leftTempConstant && rightTempConstant) {
- if (leftTempConstant->getSize() == 1 && rightTempConstant->getSize() > 1)
- typedReturnNode = rightTempConstant->fold(node->getOp(), leftTempConstant, infoSink, false);
- else
- typedReturnNode = leftTempConstant->fold(node->getOp(), rightTempConstant, infoSink, true);
-
- if (typedReturnNode)
- return typedReturnNode;
- else {
- node->setLeft(leftTempConstant);
- node->setRight(rightTempConstant);
- }
- } else if (leftTempConstant) {
- node->setLeft(copyConstUnion(leftTempConstant));
- } else if (rightTempConstant) {
- node->setRight(rightTempConstant);
- }
-
- return node;
-}
-
-//
-// Connect two nodes through an assignment.
-//
-// Returns the added node.
-//
-TIntermTyped* TIntermediate::addAssign(TOperator op, TIntermTyped* left, TIntermTyped* right, TSourceLoc line)
-{
- //
- // Like adding binary math, except the conversion can only go
- // from right to left.
- //
- TIntermBinary* node = new TIntermBinary(op);
- if (line == 0)
- line = left->getLine();
- node->setLine(line);
-
- if (right->getAsConstantUnion()) { // if the right node of assignment is a TempConstant node, allocate its own new space and remove the pointer to the symbol table value
- right = copyConstUnion(right->getAsConstantUnion()) ;
- if (right == 0)
- return 0;
- }
-
- TIntermTyped* child = addConversion(op, left->getType(), right);
- if (child == 0)
- return 0;
-
- node->setLeft(left);
- node->setRight(child);
- if (! node->promote(infoSink))
- return 0;
-
- return node;
-}
-
-//
-// Connect two nodes through an index operator, where the left node is the base
-// of an array or struct, and the right node is a direct or indirect offset.
-//
-// Returns the added node.
-// The caller should set the type of the returned node.
-//
-TIntermTyped* TIntermediate::addIndex(TOperator op, TIntermTyped* base, TIntermTyped* index, TSourceLoc line)
-{
- TIntermBinary* node = new TIntermBinary(op);
- if (line == 0)
- line = index->getLine();
- node->setLine(line);
- node->setLeft(base);
- node->setRight(index);
-
- // caller should set the type
-
- return node;
-}
-
-//
-// Add one node as the parent of another that it operates on.
-//
-// Returns the added node.
-//
-TIntermTyped* TIntermediate::addUnaryMath(TOperator op, TIntermNode* childNode, TSourceLoc line, TSymbolTable& symbolTable)
-{
- TIntermUnary* node;
- TIntermTyped* child = childNode->getAsTyped();
-
- if (child == 0) {
- infoSink.info.message(EPrefixInternalError, "Bad type in AddUnaryMath", line);
- return 0;
- }
-
- switch (op) {
- case EOpLogicalNot:
- if (child->getType().getBasicType() != EbtBool || child->getType().isMatrix() || child->getType().isArray() || child->getType().isVector()) {
- return 0;
- }
- break;
-
- case EOpPostIncrement:
- case EOpPreIncrement:
- case EOpPostDecrement:
- case EOpPreDecrement:
- case EOpNegative:
- if (child->getType().getBasicType() == EbtStruct)
- return 0;
- default: break;
- }
-
- //
- // Do we need to promote the operand?
- //
- // Note: Implicit promotions were removed from the language.
- //
- TBasicType newType = EbtVoid;
- switch (op) {
- case EOpConstructInt: newType = EbtInt; break;
- case EOpConstructBool: newType = EbtBool; break;
- case EOpConstructFloat: newType = EbtFloat; break;
- default: break;
- }
-
- if (newType != EbtVoid) {
- child = addConversion(op, TType(newType, EvqTemporary, child->getNominalSize(),
- child->isMatrix(),
- child->isArray()),
- child);
- if (child == 0)
- return 0;
- }
-
- //
- // For constructors, we are now done, it's all in the conversion.
- //
- switch (op) {
- case EOpConstructInt:
- case EOpConstructBool:
- case EOpConstructFloat:
- return child;
- default: break;
- }
-
- if (child->getAsConstantUnion())
- child = copyConstUnion(child->getAsConstantUnion());
-
- if (child->getAsAggregate() && child->getType().getQualifier() == EvqConst) {
- child = changeAggrToTempConst(child->getAsAggregate(), symbolTable, line);
- if (child->getAsConstantUnion()->getUnionArrayPointer() == 0)
- return 0;
- }
-
- TIntermConstantUnion *childTempConstant = child->getAsConstantUnion();
-
- //
- // Make a new node for the operator.
- //
- node = new TIntermUnary(op);
- if (line == 0)
- line = child->getLine();
- node->setLine(line);
- node->setOperand(child);
-
- if (! node->promote(infoSink))
- return 0;
-
- if (childTempConstant) {
- TIntermTyped* newChild = childTempConstant->fold(op, 0, infoSink, true);
-
- if (newChild) {
- return newChild;
- }
- }
-
- return node;
-}
-
-//
-// This is the safe way to change the operator on an aggregate, as it
-// does lots of error checking and fixing. Especially for establishing
-// a function call's operation on it's set of parameters. Sequences
-// of instructions are also aggregates, but they just direnctly set
-// their operator to EOpSequence.
-//
-// Returns an aggregate node, which could be the one passed in if
-// it was already an aggregate.
-//
-TIntermAggregate* TIntermediate::setAggregateOperator(TIntermNode* node, TOperator op, TSourceLoc line)
-{
- TIntermAggregate* aggNode;
-
- //
- // Make sure we have an aggregate. If not turn it into one.
- //
- if (node) {
- aggNode = node->getAsAggregate();
- if (aggNode == 0 || aggNode->getOp() != EOpNull) {
- //
- // Make an aggregate containing this node.
- //
- aggNode = new TIntermAggregate();
- aggNode->getSequence().push_back(node);
- if (line == 0)
- line = node->getLine();
- }
- } else
- aggNode = new TIntermAggregate();
-
- //
- // Set the operator.
- //
- aggNode->setOperator(op);
- if (line != 0)
- aggNode->setLine(line);
-
- return aggNode;
-}
-
-//
-// Convert one type to another.
-//
-// Returns the node representing the conversion, which could be the same
-// node passed in if no conversion was needed.
-//
-// Return 0 if a conversion can't be done.
-//
-TIntermTyped* TIntermediate::addConversion(TOperator op, const TType& type, TIntermTyped* node)
-{
- //
- // Does the base type allow operation?
- //
- switch (node->getBasicType()) {
- case EbtVoid:
- case EbtSampler1D:
- case EbtSampler2D:
- case EbtSampler3D:
- case EbtSamplerCube:
- case EbtSampler1DShadow:
- case EbtSampler2DShadow:
- return 0;
- default: break;
- }
-
- //
- // Otherwise, if types are identical, no problem
- //
- if (type == node->getType())
- return node;
-
- //
- // If one's a structure, then no conversions.
- //
- if (type.getStruct() || node->getType().getStruct())
- return 0;
-
- TBasicType promoteTo;
-
- switch (op) {
- //
- // Explicit conversions
- //
- case EOpConstructBool:
- promoteTo = EbtBool;
- break;
- case EOpConstructFloat:
- promoteTo = EbtFloat;
- break;
- case EOpConstructInt:
- promoteTo = EbtInt;
- break;
- default:
- //
- // implicit conversions were removed from the language.
- //
- if (type.getBasicType() != node->getType().getBasicType())
- return 0;
- //
- // Size and structure could still differ, but that's
- // handled by operator promotion.
- //
- return node;
- }
-
- //
- // Do conversion.
- //
- bool allConstant = true;
- // check to see if there is an aggregate node
- if (node->getAsAggregate()) {
- if (node->getAsAggregate()->getOp() != EOpFunctionCall) {
- // if the aggregate node is a constructor or a comma operator, look at its children, if they are constant
- // convert them into the right type
- TIntermSequence &sequenceVector = node->getAsAggregate()->getSequence() ;
- for (TIntermSequence::iterator p = sequenceVector.begin();
- p != sequenceVector.end(); p++) {
- if (!(*p)->getAsTyped()->getAsConstantUnion())
- allConstant = false;
- }
- } else
- allConstant = false;
- }
- if (allConstant && node->getAsAggregate()) { // we can do the constant folding here as all the nodes of the aggregate are const
- TIntermSequence &sequenceVector = node->getAsAggregate()->getSequence() ;
- for (TIntermSequence::iterator p = sequenceVector.begin();
- p != sequenceVector.end(); p++) {
- TIntermTyped* newNode = 0;
- constUnion *unionArray = new constUnion[1];
-
- switch (promoteTo) {
- case EbtFloat:
- switch ((*p)->getAsTyped()->getType().getBasicType()) {
-
- case EbtInt:
- unionArray->fConst = static_cast<float>((*p)->getAsTyped()->getAsConstantUnion()->getUnionArrayPointer()->iConst);
- newNode = addConstantUnion(unionArray, TType(EbtFloat, EvqConst), node->getLine()); break;
- case EbtBool:
- unionArray->fConst = static_cast<float>((*p)->getAsTyped()->getAsConstantUnion()->getUnionArrayPointer()->bConst);
- newNode = newNode = addConstantUnion(unionArray, TType(EbtFloat, EvqConst), node->getLine()); break;
- default:
- infoSink.info.message(EPrefixInternalError, "Bad promotion node", node->getLine());
- return 0;
- }
- break;
- case EbtInt:
- switch ((*p)->getAsTyped()->getType().getBasicType()) {
- case EbtFloat:
- unionArray->iConst = static_cast<int>((*p)->getAsTyped()->getAsConstantUnion()->getUnionArrayPointer()->fConst);
- newNode = addConstantUnion(unionArray, TType(EbtInt, EvqConst), node->getLine());
- break;
- case EbtBool:
- unionArray->iConst = static_cast<int>((*p)->getAsTyped()->getAsConstantUnion()->getUnionArrayPointer()->bConst);
- newNode = addConstantUnion(unionArray, TType(EbtInt, EvqConst), node->getLine());
- break;
- default:
- infoSink.info.message(EPrefixInternalError, "Bad promotion node", node->getLine());
- return 0;
- }
- break;
- case EbtBool:
- switch ((*p)->getAsTyped()->getType().getBasicType()) {
- case EbtFloat:
- unionArray->bConst = (*p)->getAsTyped()->getAsConstantUnion()->getUnionArrayPointer()->fConst != 0.0 ;
- newNode = addConstantUnion(unionArray, TType(EbtBool, EvqConst), node->getLine());
- break;
- case EbtInt:
- unionArray->bConst = (*p)->getAsTyped()->getAsConstantUnion()->getUnionArrayPointer()->iConst != 0 ;
- newNode = addConstantUnion(unionArray, TType(EbtBool, EvqConst), node->getLine());
- break;
- default:
- infoSink.info.message(EPrefixInternalError, "Bad promotion node", node->getLine());
- return 0;
- }
- break;
- default:
- infoSink.info.message(EPrefixInternalError, "Bad promotion node", node->getLine());
- return 0;
- }
- if (newNode) {
- sequenceVector.erase(p);
- sequenceVector.insert(p, newNode);
- }
- }
- return node->getAsAggregate();
- } else if (node->getAsConstantUnion()) {
-
- return (promoteConstantUnion(promoteTo, node->getAsConstantUnion()));
- } else {
-
- //
- // Add a new newNode for the conversion.
- //
- TIntermUnary* newNode = 0;
-
- TOperator newOp = EOpNull;
- switch (promoteTo) {
- case EbtFloat:
- switch (node->getBasicType()) {
- case EbtInt: newOp = EOpConvIntToFloat; break;
- case EbtBool: newOp = EOpConvBoolToFloat; break;
- default:
- infoSink.info.message(EPrefixInternalError, "Bad promotion node", node->getLine());
- return 0;
- }
- break;
- case EbtBool:
- switch (node->getBasicType()) {
- case EbtInt: newOp = EOpConvIntToBool; break;
- case EbtFloat: newOp = EOpConvFloatToBool; break;
- default:
- infoSink.info.message(EPrefixInternalError, "Bad promotion node", node->getLine());
- return 0;
- }
- break;
- case EbtInt:
- switch (node->getBasicType()) {
- case EbtBool: newOp = EOpConvBoolToInt; break;
- case EbtFloat: newOp = EOpConvFloatToInt; break;
- default:
- infoSink.info.message(EPrefixInternalError, "Bad promotion node", node->getLine());
- return 0;
- }
- break;
- default:
- infoSink.info.message(EPrefixInternalError, "Bad promotion type", node->getLine());
- return 0;
- }
-
- TType type(promoteTo, EvqTemporary, node->getNominalSize(), node->isMatrix(), node->isArray());
- newNode = new TIntermUnary(newOp, type);
- newNode->setLine(node->getLine());
- newNode->setOperand(node);
-
- return newNode;
- }
-}
-
-//
-// Safe way to combine two nodes into an aggregate. Works with null pointers,
-// a node that's not a aggregate yet, etc.
-//
-// Returns the resulting aggregate, unless 0 was passed in for
-// both existing nodes.
-//
-TIntermAggregate* TIntermediate::growAggregate(TIntermNode* left, TIntermNode* right, TSourceLoc line)
-{
- if (left == 0 && right == 0)
- return 0;
-
- TIntermAggregate* aggNode = 0;
- if (left)
- aggNode = left->getAsAggregate();
- if (!aggNode || aggNode->getOp() != EOpNull) {
- aggNode = new TIntermAggregate;
- if (left)
- aggNode->getSequence().push_back(left);
- }
-
- if (right)
- aggNode->getSequence().push_back(right);
-
- if (line != 0)
- aggNode->setLine(line);
-
- return aggNode;
-}
-
-//
-// Turn an existing node into an aggregate.
-//
-// Returns an aggregate, unless 0 was passed in for the existing node.
-//
-TIntermAggregate* TIntermediate::makeAggregate(TIntermNode* node, TSourceLoc line)
-{
- if (node == 0)
- return 0;
-
- TIntermAggregate* aggNode = new TIntermAggregate;
- aggNode->getSequence().push_back(node);
-
- if (line != 0)
- aggNode->setLine(line);
- else
- aggNode->setLine(node->getLine());
-
- return aggNode;
-}
-
-//
-// For "if" test nodes. There are three children; a condition,
-// a true path, and a false path. The two paths are in the
-// nodePair.
-//
-// Returns the selection node created.
-//
-TIntermNode* TIntermediate::addSelection(TIntermTyped* cond, TIntermNodePair nodePair, TSourceLoc line)
-{
- //
- // For compile time constant selections, prune the code and
- // test now.
- //
-
- if (cond->getAsTyped() && cond->getAsTyped()->getAsConstantUnion()) {
- if (cond->getAsTyped()->getAsConstantUnion()->getUnionArrayPointer()->bConst)
- return nodePair.node1;
- else
- return nodePair.node2;
- }
-
- TIntermSelection* node = new TIntermSelection(cond, nodePair.node1, nodePair.node2);
- node->setLine(line);
-
- return node;
-}
-
-
-TIntermTyped* TIntermediate::addComma(TIntermTyped* left, TIntermTyped* right, TSourceLoc line)
-{
- if (left->getType().getQualifier() == EvqConst && right->getType().getQualifier() == EvqConst) {
- return right;
- } else {
- TIntermTyped *commaAggregate = growAggregate(left, right, line);
- commaAggregate->getAsAggregate()->setOperator(EOpComma);
- commaAggregate->setType(right->getType());
- commaAggregate->getTypePointer()->changeQualifier(EvqTemporary);
- return commaAggregate;
- }
-}
-
-//
-// For "?:" test nodes. There are three children; a condition,
-// a true path, and a false path. The two paths are specified
-// as separate parameters.
-//
-// Returns the selection node created, or 0 if one could not be.
-//
-TIntermTyped* TIntermediate::addSelection(TIntermTyped* cond, TIntermTyped* trueBlock, TIntermTyped* falseBlock, TSourceLoc line)
-{
- //
- // Get compatible types.
- //
- TIntermTyped* child = addConversion(EOpSequence, trueBlock->getType(), falseBlock);
- if (child)
- falseBlock = child;
- else {
- child = addConversion(EOpSequence, falseBlock->getType(), trueBlock);
- if (child)
- trueBlock = child;
- else
- return 0;
- }
-
- //
- // See if condition is constant, and select now.
- //
-
- if (cond->getAsConstantUnion()) {
- if (cond->getAsConstantUnion()->getUnionArrayPointer()->bConst)
- return trueBlock;
- else
- return falseBlock;
- }
-
- //
- // Make a selection node.
- //
- TIntermSelection* node = new TIntermSelection(cond, trueBlock, falseBlock, trueBlock->getType());
- node->setLine(line);
-
- return node;
-}
-
-//
-// Constant terminal nodes. Has a union that contains bool, float or int constants
-//
-// Returns the constant union node created.
-//
-
-TIntermConstantUnion* TIntermediate::addConstantUnion(constUnion* unionArrayPointer, const TType& t, TSourceLoc line)
-{
- TIntermConstantUnion* node = new TIntermConstantUnion(unionArrayPointer, t);
- node->setLine(line);
-
- return node;
-}
-
-TIntermTyped* TIntermediate::addSwizzle(TVectorFields& fields, TSourceLoc line)
-{
-
- TIntermAggregate* node = new TIntermAggregate(EOpSequence);
-
- node->setLine(line);
- TIntermConstantUnion* constIntNode;
- TIntermSequence &sequenceVector = node->getSequence();
- constUnion* unionArray;
-
- for (int i = 0; i < fields.num; i++) {
- unionArray = new constUnion[1];
- unionArray->iConst = fields.offsets[i];
- constIntNode = addConstantUnion(unionArray, TType(EbtInt, EvqConst), line);
- sequenceVector.push_back(constIntNode);
- }
-
- return node;
-}
-
-//
-// Create loop nodes.
-//
-TIntermNode* TIntermediate::addLoop(TIntermNode* body, TIntermTyped* test, TIntermTyped* terminal, bool testFirst, TSourceLoc line)
-{
- TIntermNode* node = new TIntermLoop(body, test, terminal, testFirst);
- node->setLine(line);
-
- return node;
-}
-
-//
-// Add branches.
-//
-TIntermBranch* TIntermediate::addBranch(TOperator branchOp, TSourceLoc line)
-{
- return addBranch(branchOp, 0, line);
-}
-
-TIntermBranch* TIntermediate::addBranch(TOperator branchOp, TIntermTyped* expression, TSourceLoc line)
-{
- TIntermBranch* node = new TIntermBranch(branchOp, expression);
- node->setLine(line);
-
- return node;
-}
-
-//
-// This is to be executed once the final root is put on top by the parsing
-// process.
-//
-bool TIntermediate::postProcess(TIntermNode* root, EShLanguage language)
-{
- if (root == 0)
- return true;
-
- //
- // First, finish off the top level sequence, if any
- //
- TIntermAggregate* aggRoot = root->getAsAggregate();
- if (aggRoot && aggRoot->getOp() == EOpNull)
- aggRoot->setOperator(EOpSequence);
-
- return true;
-}
-
-//
-// This deletes the tree.
-//
-void TIntermediate::remove(TIntermNode* root)
-{
- if (root)
- RemoveAllTreeNodes(root);
-}
-
-////////////////////////////////////////////////////////////////
-//
-// Member functions of the nodes used for building the tree.
-//
-////////////////////////////////////////////////////////////////
-
-//
-// Say whether or not an operation node changes the value of a variable.
-//
-// Returns true if state is modified.
-//
-bool TIntermOperator::modifiesState() const
-{
- switch (op) {
- case EOpPostIncrement:
- case EOpPostDecrement:
- case EOpPreIncrement:
- case EOpPreDecrement:
- case EOpAssign:
- case EOpAddAssign:
- case EOpSubAssign:
- case EOpMulAssign:
- case EOpVectorTimesMatrixAssign:
- case EOpVectorTimesScalarAssign:
- case EOpMatrixTimesScalarAssign:
- case EOpMatrixTimesMatrixAssign:
- case EOpDivAssign:
- case EOpModAssign:
- case EOpAndAssign:
- case EOpInclusiveOrAssign:
- case EOpExclusiveOrAssign:
- case EOpLeftShiftAssign:
- case EOpRightShiftAssign:
- return true;
- default:
- return false;
- }
-}
-
-//
-// returns true if the operator is for one of the constructors
-//
-bool TIntermOperator::isConstructor() const
-{
- switch (op) {
- case EOpConstructVec2:
- case EOpConstructVec3:
- case EOpConstructVec4:
- case EOpConstructMat2:
- case EOpConstructMat3:
- case EOpConstructMat4:
- case EOpConstructFloat:
- case EOpConstructIVec2:
- case EOpConstructIVec3:
- case EOpConstructIVec4:
- case EOpConstructInt:
- case EOpConstructBVec2:
- case EOpConstructBVec3:
- case EOpConstructBVec4:
- case EOpConstructBool:
- case EOpConstructStruct:
- return true;
- default:
- return false;
- }
-}
-//
-// Make sure the type of a unary operator is appropriate for its
-// combination of operation and operand type.
-//
-// Returns false in nothing makes sense.
-//
-bool TIntermUnary::promote(TInfoSink&)
-{
- switch (op) {
- case EOpLogicalNot:
- if (operand->getBasicType() != EbtBool)
- return false;
- break;
- case EOpBitwiseNot:
- if (operand->getBasicType() != EbtInt)
- return false;
- break;
- case EOpNegative:
- case EOpPostIncrement:
- case EOpPostDecrement:
- case EOpPreIncrement:
- case EOpPreDecrement:
- if (operand->getBasicType() == EbtBool)
- return false;
- break;
-
- // operators for built-ins are already type checked against their prototype
- case EOpAny:
- case EOpAll:
- case EOpVectorLogicalNot:
- return true;
-
- default:
- if (operand->getBasicType() != EbtFloat)
- return false;
- }
-
- setType(operand->getType());
-
- return true;
-}
-
-//
-// Establishes the type of the resultant operation, as well as
-// makes the operator the correct one for the operands.
-//
-// Returns false if operator can't work on operands.
-//
-bool TIntermBinary::promote(TInfoSink& infoSink)
-{
- int size = left->getNominalSize();
- if (right->getNominalSize() > size)
- size = right->getNominalSize();
-
- TBasicType type = left->getBasicType();
-
- //
- // Don't operate on arrays.
- //
- if (left->isArray() || right->isArray())
- return false;
-
- //
- // Base assumption: just make the type the same as the left
- // operand. Then only deviations from this need be coded.
- //
- setType(TType(type, EvqTemporary, left->getNominalSize(), left->isMatrix()));
-
- //
- // All scalars. Code after this test assumes this case is removed!
- //
- if (size == 1) {
-
- switch (op) {
-
- //
- // Promote to conditional
- //
- case EOpEqual:
- case EOpNotEqual:
- case EOpLessThan:
- case EOpGreaterThan:
- case EOpLessThanEqual:
- case EOpGreaterThanEqual:
- setType(TType(EbtBool));
- break;
-
- //
- // And and Or operate on conditionals
- //
- case EOpLogicalAnd:
- case EOpLogicalOr:
- if (left->getBasicType() != EbtBool || right->getBasicType() != EbtBool)
- return false;
- setType(TType(EbtBool));
- break;
-
- //
- // Check for integer only operands.
- //
- case EOpMod:
- case EOpRightShift:
- case EOpLeftShift:
- case EOpAnd:
- case EOpInclusiveOr:
- case EOpExclusiveOr:
- if (left->getBasicType() != EbtInt || right->getBasicType() != EbtInt)
- return false;
- break;
- case EOpModAssign:
- case EOpAndAssign:
- case EOpInclusiveOrAssign:
- case EOpExclusiveOrAssign:
- case EOpLeftShiftAssign:
- case EOpRightShiftAssign:
- if (left->getBasicType() != EbtInt || right->getBasicType() != EbtInt)
- return false;
- // fall through
-
- //
- // Everything else should have matching types
- //
- default:
- if (left->getBasicType() != right->getBasicType() ||
- left->isMatrix() != right->isMatrix())
- return false;
- }
-
- return true;
- }
-
- //
- // Are the sizes compatible?
- //
- if ( left->getNominalSize() != size && left->getNominalSize() != 1 ||
- right->getNominalSize() != size && right->getNominalSize() != 1)
- return false;
-
- //
- // Can these two operands be combined?
- //
- switch (op) {
- case EOpMul:
- if (!left->isMatrix() && right->isMatrix()) {
- if (left->isVector())
- op = EOpVectorTimesMatrix;
- else {
- op = EOpMatrixTimesScalar;
- setType(TType(type, EvqTemporary, size, true));
- }
- } else if (left->isMatrix() && !right->isMatrix()) {
- if (right->isVector()) {
- op = EOpMatrixTimesVector;
- setType(TType(type, EvqTemporary, size, false));
- } else {
- op = EOpMatrixTimesScalar;
- }
- } else if (left->isMatrix() && right->isMatrix()) {
- op = EOpMatrixTimesMatrix;
- } else if (!left->isMatrix() && !right->isMatrix()) {
- if (left->isVector() && right->isVector()) {
- // leave as component product
- } else if (left->isVector() || right->isVector()) {
- op = EOpVectorTimesScalar;
- setType(TType(type, EvqTemporary, size, false));
- }
- } else {
- infoSink.info.message(EPrefixInternalError, "Missing elses", getLine());
- return false;
- }
- break;
- case EOpMulAssign:
- if (!left->isMatrix() && right->isMatrix()) {
- if (left->isVector())
- op = EOpVectorTimesMatrixAssign;
- else {
- return false;
- }
- } else if (left->isMatrix() && !right->isMatrix()) {
- if (right->isVector()) {
- return false;
- } else {
- op = EOpMatrixTimesScalarAssign;
- }
- } else if (left->isMatrix() && right->isMatrix()) {
- op = EOpMatrixTimesMatrixAssign;
- } else if (!left->isMatrix() && !right->isMatrix()) {
- if (left->isVector() && right->isVector()) {
- // leave as component product
- } else if (left->isVector() || right->isVector()) {
- if (! left->isVector())
- return false;
- op = EOpVectorTimesScalarAssign;
- setType(TType(type, EvqTemporary, size, false));
- }
- } else {
- infoSink.info.message(EPrefixInternalError, "Missing elses", getLine());
- return false;
- }
- break;
- case EOpAssign:
- if (left->getNominalSize() != right->getNominalSize())
- return false;
- // fall through
- case EOpAdd:
- case EOpSub:
- case EOpDiv:
- case EOpMod:
- case EOpAddAssign:
- case EOpSubAssign:
- case EOpDivAssign:
- case EOpModAssign:
- if (left->isMatrix() && right->isVector() ||
- left->isVector() && right->isMatrix() ||
- left->getBasicType() != right->getBasicType())
- return false;
- setType(TType(type, EvqTemporary, size, left->isMatrix() || right->isMatrix()));
- break;
-
- case EOpEqual:
- case EOpNotEqual:
- case EOpLessThan:
- case EOpGreaterThan:
- case EOpLessThanEqual:
- case EOpGreaterThanEqual:
- if (left->isMatrix() && right->isVector() ||
- left->isVector() && right->isMatrix() ||
- left->getBasicType() != right->getBasicType())
- return false;
- setType(TType(EbtBool));
- break;
-
-default:
- return false;
- }
-
- //
- // One more check for assignment. The Resulting type has to match the left operand.
- //
- switch (op) {
- case EOpAssign:
- case EOpAddAssign:
- case EOpSubAssign:
- case EOpMulAssign:
- case EOpDivAssign:
- case EOpModAssign:
- case EOpAndAssign:
- case EOpInclusiveOrAssign:
- case EOpExclusiveOrAssign:
- case EOpLeftShiftAssign:
- case EOpRightShiftAssign:
- if (getType() != left->getType())
- return false;
- break;
- default:
- break;
- }
-
- return true;
-}
-
-bool compareStructure(const TType& leftNodeType, constUnion* rightUnionArray, constUnion* leftUnionArray, int& index)
-{
- TTypeList* fields = leftNodeType.getStruct();
-
- size_t structSize = fields->size();
-
- for (size_t j = 0; j < structSize; j++) {
- int size = (*fields)[j].type->getInstanceSize();
- for (int i = 0; i < size; i++) {
- switch ((*fields)[j].type->getBasicType()) {
- case EbtFloat:
- if (leftUnionArray[index].fConst != rightUnionArray[index].fConst)
- return false;
- index++;
- break;
- case EbtInt:
- if (leftUnionArray[index].iConst != rightUnionArray[index].iConst)
- return false;
- index++;
- break;
- case EbtBool:
- if (leftUnionArray[index].bConst != rightUnionArray[index].bConst)
- return false;
- index++;
- break;
- case EbtStruct:
- if (!compareStructure(*(*fields)[j].type, rightUnionArray, leftUnionArray, index))
- return false;
- break;
- default:
- assert(true && "Cannot compare");
- break;
- }
-
- }
- }
- return true;
-}
-
-//
-// The fold functions see if an operation on a constant can be done in place,
-// without generating run-time code.
-//
-// Returns the node to keep using, which may or may not be the node passed in.
-//
-
-TIntermTyped* TIntermConstantUnion::fold(TOperator op, TIntermTyped* constantNode, TInfoSink& infoSink, bool leftOperand)
-{
- constUnion *unionArray = this->getUnionArrayPointer();
-
- if (constantNode) {
- if (constantNode->getAsConstantUnion() && constantNode->getSize() == 1 && constantNode->getType().getBasicType() != EbtStruct
- && this->getSize() > 1) {
- TIntermConstantUnion *node = constantNode->getAsConstantUnion();
- TIntermConstantUnion *newNode;
- constUnion* tempConstArray;
- switch(op) {
- case EOpAdd:
- tempConstArray = new constUnion[this->getSize()];
- {// support MSVC++6.0
- for (int i = 0; i < this->getSize(); i++) {
- switch (this->getType().getBasicType()) {
- case EbtFloat: tempConstArray[i].fConst = unionArray[i].fConst + node->getUnionArrayPointer()->fConst; break;
- case EbtInt: tempConstArray[i].iConst = unionArray[i].iConst + node->getUnionArrayPointer()->iConst; break;
- default:
- infoSink.info.message(EPrefixInternalError, "Constant folding cannot be done for \"+\"", this->getLine());
- return 0;
- }
- }
- }
- break;
- case EOpMatrixTimesScalar:
- case EOpVectorTimesScalar:
- tempConstArray = new constUnion[this->getSize()];
- {// support MSVC++6.0
- for (int i = 0; i < this->getSize(); i++) {
- switch (this->getType().getBasicType()) {
- case EbtFloat: tempConstArray[i].fConst = unionArray[i].fConst * node->getUnionArrayPointer()->fConst; break;
- case EbtInt: tempConstArray[i].iConst = unionArray[i].iConst * node->getUnionArrayPointer()->iConst; break;
- default:
- infoSink.info.message(EPrefixInternalError, "Constant folding cannot be done for \"*\"", this->getLine());
- return 0;
- }
- }
- }
- break;
- case EOpSub:
- tempConstArray = new constUnion[this->getSize()];
- {// support MSVC++6.0
- for (int i = 0; i < this->getSize(); i++) {
- switch (this->getType().getBasicType()) {
- case EbtFloat:
- if (leftOperand)
- tempConstArray[i].fConst = unionArray[i].fConst - node->getUnionArrayPointer()->fConst;
- else
- tempConstArray[i].fConst = node->getUnionArrayPointer()->fConst - unionArray[i].fConst;
- break;
-
- case EbtInt:
- if (leftOperand)
- tempConstArray[i].iConst = unionArray[i].iConst - node->getUnionArrayPointer()->iConst;
- else
- tempConstArray[i].iConst = node->getUnionArrayPointer()->iConst - unionArray[i].iConst;
- break;
- default:
- infoSink.info.message(EPrefixInternalError, "Constant folding cannot be done for \"-\"", this->getLine());
- return 0;
- }
- }
- }
- break;
-
- case EOpDiv:
- tempConstArray = new constUnion[this->getSize()];
- {// support MSVC++6.0
- for (int i = 0; i < this->getSize(); i++) {
- switch (this->getType().getBasicType()) {
- case EbtFloat:
- if (leftOperand) {
- if (node->getUnionArrayPointer()->fConst == 0.0) {
- infoSink.info.message(EPrefixWarning, "Divide by zero error during constant folding", this->getLine());
- tempConstArray[i].fConst = FLT_MAX;
- } else
- tempConstArray[i].fConst = unionArray[i].fConst / node->getUnionArrayPointer()->fConst;
- } else {
- if (unionArray[i].fConst == 0.0) {
- infoSink.info.message(EPrefixWarning, "Divide by zero error during constant folding", this->getLine());
- tempConstArray[i].fConst = FLT_MAX;
- } else
- tempConstArray[i].fConst = node->getUnionArrayPointer()->fConst / unionArray[i].fConst;
- }
- break;
-
- case EbtInt:
- if (leftOperand) {
- if (node->getUnionArrayPointer()->iConst == 0) {
- infoSink.info.message(EPrefixWarning, "Divide by zero error during constant folding", this->getLine());
- tempConstArray[i].iConst = INT_MAX;
- } else
- tempConstArray[i].iConst = unionArray[i].iConst / node->getUnionArrayPointer()->iConst;
- } else {
- if (unionArray[i].iConst == 0) {
- infoSink.info.message(EPrefixWarning, "Divide by zero error during constant folding", this->getLine());
- tempConstArray[i].iConst = INT_MAX;
- } else
- tempConstArray[i].iConst = node->getUnionArrayPointer()->iConst / unionArray[i].iConst;
- }
- break;
- default:
- infoSink.info.message(EPrefixInternalError, "Constant folding cannot be done for \"/\"", this->getLine());
- return 0;
- }
- }
- }
- break;
-
- case EOpLogicalAnd: // this code is written for possible future use, will not get executed currently
- tempConstArray = new constUnion[this->getSize()];
- {// support MSVC++6.0
- for (int i = 0; i < this->getSize(); i++) {
- switch (this->getType().getBasicType()) {
- case EbtBool: tempConstArray[i].bConst = unionArray[i].bConst && node->getUnionArrayPointer()->bConst; break;
- default:
- infoSink.info.message(EPrefixInternalError, "Constant folding cannot be done for \"&&\"", this->getLine());
- return 0;
- }
- }
- }
- break;
-
- case EOpLogicalXor: // this code is written for possible future use, will not get executed currently
- tempConstArray = new constUnion[this->getSize()];
- {// support MSVC++6.0
- for (int i = 0; i < this->getSize(); i++) {
- switch (this->getType().getBasicType()) {
- case EbtBool: tempConstArray[i].bConst = unionArray[i].bConst ^ node->getUnionArrayPointer()->bConst; break;
- default:
- infoSink.info.message(EPrefixInternalError, "Constant folding cannot be done for \"^^\"", this->getLine());
- return 0;
- }
- }
- }
- break;
-
- case EOpLogicalOr: // this code is written for possible future use, will not get executed currently
- tempConstArray = new constUnion[this->getSize()];
- {// support MSVC++6.0
- for (int i = 0; i < this->getSize(); i++) {
- switch (this->getType().getBasicType()) {
- case EbtBool: tempConstArray[i].bConst = unionArray[i].bConst || node->getUnionArrayPointer()->bConst; break;
- default:
- infoSink.info.message(EPrefixInternalError, "Constant folding cannot be done for \"||\"", this->getLine());
- return 0;
- }
- }
- }
- break;
-
- default:
- infoSink.info.message(EPrefixInternalError, "Invalid operator for constant folding", this->getLine());
- return 0;
- }
- newNode = new TIntermConstantUnion(tempConstArray, this->getType());
- newNode->setLine(this->getLine());
-
- return newNode;
- } else if (constantNode->getAsConstantUnion() && (this->getSize() > 1 || this->getType().getBasicType() == EbtStruct)) {
- TIntermConstantUnion *node = constantNode->getAsConstantUnion();
- constUnion *rightUnionArray = node->getUnionArrayPointer();
- constUnion* tempConstArray = 0;
- TIntermConstantUnion *tempNode;
- int index = 0;
- bool boolNodeFlag = false;
- switch(op) {
- case EOpAdd:
- tempConstArray = new constUnion[this->getSize()];
- {// support MSVC++6.0
- for (int i = 0; i < this->getSize(); i++) {
- switch (this->getType().getBasicType()) {
- case EbtFloat: tempConstArray[i].fConst = unionArray[i].fConst + rightUnionArray[i].fConst; break;
- case EbtInt: tempConstArray[i].iConst = unionArray[i].iConst + rightUnionArray[i].iConst; break;
- default:
- infoSink.info.message(EPrefixInternalError, "Constant folding cannot be done for \"+\"", this->getLine());
- return 0;
- }
- }
- }
- break;
- case EOpSub:
- tempConstArray = new constUnion[this->getSize()];
- {// support MSVC++6.0
- for (int i = 0; i < this->getSize(); i++) {
- switch (this->getType().getBasicType()) {
- case EbtFloat:
- if (leftOperand)
- tempConstArray[i].fConst = unionArray[i].fConst - rightUnionArray[i].fConst;
- else
- tempConstArray[i].fConst = rightUnionArray[i].fConst - unionArray[i].fConst;
- break;
-
- case EbtInt:
- if (leftOperand)
- tempConstArray[i].iConst = unionArray[i].iConst - rightUnionArray[i].iConst;
- else
- tempConstArray[i].iConst = rightUnionArray[i].iConst - unionArray[i].iConst;
- break;
-
- default:
- infoSink.info.message(EPrefixInternalError, "Constant folding cannot be done for \"-\"", this->getLine());
- return 0;
- }
- }
- }
- break;
- case EOpMul:
- if (this->isVector()) { // two vectors multiplied together
- int size = this->getSize();
- tempConstArray = new constUnion[size];
-
- for (int i = 0; i < size; i++) {
- switch (this->getType().getBasicType()) {
- case EbtFloat: tempConstArray[i].fConst = unionArray[i].fConst * rightUnionArray[i].fConst; break;
- case EbtInt: tempConstArray[i].iConst = unionArray[i].iConst * rightUnionArray[i].iConst; break;
- default:
- infoSink.info.message(EPrefixInternalError, "Constant folding cannot be done for vector multiply", this->getLine());
- return 0;
- }
- }
- }
- break;
- case EOpMatrixTimesMatrix:
- if (this->getType().getBasicType() != EbtFloat || node->getBasicType() != EbtFloat) {
- infoSink.info.message(EPrefixInternalError, "Constant Folding cannot be done for matrix multiply", this->getLine());
- return 0;
- }
- {// support MSVC++6.0
- int size = this->getNominalSize();
- tempConstArray = new constUnion[size*size];
- for (int row = 0; row < size; row++) {
- for (int column = 0; column < size; column++) {
- tempConstArray[size * column + row].fConst = 0.0;
- for (int i = 0; i < size; i++) {
- tempConstArray[size * column + row].fConst += unionArray[i * size + row].fConst * (rightUnionArray[column * size + i].fConst);
- }
- }
- }
- }
- break;
- case EOpDiv:
- tempConstArray = new constUnion[this->getSize()];
- {// support MSVC++6.0
- for (int i = 0; i < this->getSize(); i++) {
- switch (this->getType().getBasicType()) {
- case EbtFloat:
- if (leftOperand) {
- if (rightUnionArray[i].fConst == 0.0) {
- infoSink.info.message(EPrefixWarning, "Divide by zero error during constant folding", this->getLine());
- tempConstArray[i].fConst = FLT_MAX;
- } else
- tempConstArray[i].fConst = unionArray[i].fConst / rightUnionArray[i].fConst;
- } else {
- if (unionArray[i].fConst == 0.0) {
- infoSink.info.message(EPrefixWarning, "Divide by zero error during constant folding", this->getLine());
- tempConstArray[i].fConst = FLT_MAX;
- } else
- tempConstArray[i].fConst = rightUnionArray[i].fConst / unionArray[i].fConst;
- }
- break;
-
- case EbtInt:
- if (leftOperand) {
- if (rightUnionArray[i].iConst == 0) {
- infoSink.info.message(EPrefixWarning, "Divide by zero error during constant folding", this->getLine());
- tempConstArray[i].iConst = INT_MAX;
- } else
- tempConstArray[i].iConst = unionArray[i].iConst / rightUnionArray[i].iConst;
- } else {
- if (unionArray[i].iConst == 0) {
- infoSink.info.message(EPrefixWarning, "Divide by zero error during constant folding", this->getLine());
- tempConstArray[i].iConst = INT_MAX;
- } else
- tempConstArray[i].iConst = rightUnionArray[i].iConst / unionArray[i].iConst;
- }
- break;
- default:
- infoSink.info.message(EPrefixInternalError, "Constant folding cannot be done for \"/\"", this->getLine());
- return 0;
- }
- }
- }
- break;
-
- case EOpMatrixTimesVector:
- if (node->getBasicType() != EbtFloat) {
- infoSink.info.message(EPrefixInternalError, "Constant Folding cannot be done for matrix times vector", this->getLine());
- return 0;
- }
- tempConstArray = new constUnion[this->getNominalSize()];
-
- {// support MSVC++6.0
- for (int size = this->getNominalSize(), i = 0; i < size; i++) {
- tempConstArray[i].fConst = 0.0;
- for (int j = 0; j < size; j++) {
- tempConstArray[i].fConst += ((unionArray[j*size + i].fConst) * rightUnionArray[j].fConst);
- }
- }
- }
-
- tempNode = new TIntermConstantUnion(tempConstArray, node->getType());
- tempNode->setLine(this->getLine());
-
- return tempNode;
-
- case EOpVectorTimesMatrix:
- if (this->getType().getBasicType() != EbtFloat) {
- infoSink.info.message(EPrefixInternalError, "Constant Folding cannot be done for vector times matrix", this->getLine());
- return 0;
- }
-
- tempConstArray = new constUnion[this->getNominalSize()];
- {// support MSVC++6.0
- for (int size = this->getNominalSize(), i = 0; i < size; i++) {
- tempConstArray[i].fConst = 0.0;
- for (int j = 0; j < size; j++) {
- tempConstArray[i].fConst += ((unionArray[j].fConst) * rightUnionArray[i*size + j].fConst);
- }
- }
- }
- break;
-
- case EOpLogicalAnd: // this code is written for possible future use, will not get executed currently
- tempConstArray = new constUnion[this->getSize()];
- {// support MSVC++6.0
- for (int i = 0; i < this->getSize(); i++) {
- switch (this->getType().getBasicType()) {
- case EbtBool: tempConstArray[i].bConst = unionArray[i].bConst && rightUnionArray[i].bConst; break;
- default:
- infoSink.info.message(EPrefixInternalError, "Constant folding cannot be done for \"&&\"", this->getLine());
- return 0;
- }
- }
- }
- break;
-
- case EOpLogicalXor: // this code is written for possible future use, will not get executed currently
- tempConstArray = new constUnion[this->getSize()];
- {// support MSVC++6.0
- for (int i = 0; i < this->getSize(); i++) {
- switch (this->getType().getBasicType()) {
- case EbtBool: tempConstArray[i].bConst = unionArray[i].bConst ^ rightUnionArray[i].bConst; break;
- default:
- infoSink.info.message(EPrefixInternalError, "Constant folding cannot be done for \"^^\"", this->getLine());
- return 0;
- }
- }
- }
- break;
-
- case EOpLogicalOr: // this code is written for possible future use, will not get executed currently
- tempConstArray = new constUnion[this->getSize()];
- {// support MSVC++6.0
- for (int i = 0; i < this->getSize(); i++) {
- switch (this->getType().getBasicType()) {
- case EbtBool: tempConstArray[i].bConst = unionArray[i].bConst || rightUnionArray[i].bConst; break;
- default:
- infoSink.info.message(EPrefixInternalError, "Constant folding cannot be done for \"||\"", this->getLine());
- return 0;
- }
- }
- }
- break;
-
- case EOpEqual:
-
- switch (this->getType().getBasicType()) {
- case EbtFloat:
- {// support MSVC++6.0
- for (int i = 0; i < this->getSize(); i++) {
- if (unionArray[i].fConst != rightUnionArray[i].fConst) {
- boolNodeFlag = true;
- break; // break out of for loop
- }
- }
- }
- break;
-
- case EbtInt:
- {// support MSVC++6.0
- for (int i = 0; i < this->getSize(); i++) {
- if (unionArray[i].iConst != rightUnionArray[i].iConst) {
- boolNodeFlag = true;
- break; // break out of for loop
- }
- }
- }
- break;
- case EbtBool:
- {// support MSVC++6.0
- for (int i = 0; i < this->getSize(); i++) {
- if (unionArray[i].bConst != rightUnionArray[i].bConst) {
- boolNodeFlag = true;
- break; // break out of for loop
- }
- }
- }
- break;
- case EbtStruct:
- if (!compareStructure(node->getType(), node->getUnionArrayPointer(), unionArray, index))
- boolNodeFlag = true;
- break;
-
- default:
- infoSink.info.message(EPrefixInternalError, "Constant folding cannot be done for \"==\"", this->getLine());
- return 0;
- }
-
- tempConstArray = new constUnion[1];
- if (!boolNodeFlag) {
- tempConstArray->bConst = true;
- }
- else {
- tempConstArray->bConst = false;
- }
-
- tempNode = new TIntermConstantUnion(tempConstArray, TType(EbtBool, EvqConst));
- tempNode->setLine(this->getLine());
-
- return tempNode;
-
- case EOpNotEqual:
- switch (this->getType().getBasicType()) {
- case EbtFloat:
- {// support MSVC++6.0
- for (int i = 0; i < this->getSize(); i++) {
- if (unionArray[i].fConst == rightUnionArray[i].fConst) {
- boolNodeFlag = true;
- break; // break out of for loop
- }
- }
- }
- break;
-
- case EbtInt:
- {// support MSVC++6.0
- for (int i = 0; i < this->getSize(); i++) {
- if (unionArray[i].iConst == rightUnionArray[i].iConst) {
- boolNodeFlag = true;
- break; // break out of for loop
- }
- }
- }
- break;
- case EbtBool:
- {// support MSVC++6.0
- for (int i = 0; i < this->getSize(); i++) {
- if (unionArray[i].bConst == rightUnionArray[i].bConst) {
- boolNodeFlag = true;
- break; // break out of for loop
- }
- }
- }
- break;
- case EbtStruct:
- if (compareStructure(node->getType(), node->getUnionArrayPointer(), unionArray, index))
- boolNodeFlag = true;
- break;
- default:
- infoSink.info.message(EPrefixInternalError, "Constant folding cannot be done for \"!=\"", this->getLine());
- return 0;
- }
-
- tempConstArray = new constUnion[1];
- if (!boolNodeFlag) {
- tempConstArray->bConst = true;
- }
- else {
- tempConstArray->bConst = false;
- }
-
- tempNode = new TIntermConstantUnion(tempConstArray, TType(EbtBool, EvqConst));
- tempNode->setLine(this->getLine());
-
- return tempNode;
-
- default:
- infoSink.info.message(EPrefixInternalError, "Invalid operator for constant folding", this->getLine());
- return 0;
- }
- tempNode = new TIntermConstantUnion(tempConstArray, this->getType());
- tempNode->setLine(this->getLine());
-
- return tempNode;
- } else if (this->getSize() == 1 && this->getType().getBasicType() != EbtStruct
- && constantNode->getSize() == 1 && constantNode->getType().getBasicType() != EbtStruct ) { // scalar constant folding
- constUnion *unionArray = new constUnion[1];
- TIntermConstantUnion* newNode = 0;
-
- switch (this->getType().getBasicType()) {
- case EbtInt:
- {
- //
- // Dealing with two operands, us and constant.
- //
- // Do Binary operations.
- //
- int rightValue = constantNode->getAsConstantUnion()->getUnionArrayPointer()->iConst;
- int leftValue = this->getUnionArrayPointer()->iConst;
- //int line = this->getLine();
-
- switch(op) {
- //?? add constant intrinsics
- case EOpAdd: unionArray->iConst = leftValue + rightValue; break;
- case EOpSub: unionArray->iConst = leftValue - rightValue; break;
- case EOpMul: unionArray->iConst = leftValue * rightValue; break;
- case EOpDiv:
- if (rightValue == 0) {
- infoSink.info.message(EPrefixWarning, "Divide by zero error during constant folding", this->getLine());
- unionArray->iConst = INT_MAX;
- } else
- unionArray->iConst = leftValue / rightValue; break;
-
- case EOpMod: unionArray->iConst = leftValue % rightValue; break;
-
- case EOpRightShift: unionArray->iConst = leftValue >> rightValue; break;
- case EOpLeftShift: unionArray->iConst = leftValue << rightValue; break;
-
- case EOpAnd: unionArray->iConst = leftValue & rightValue; break;
- case EOpInclusiveOr: unionArray->iConst = leftValue | rightValue; break;
- case EOpExclusiveOr: unionArray->iConst = leftValue ^ rightValue; break;
-
- // the following assume it's okay to have memory leaks
- case EOpEqual:
- unionArray->bConst = leftValue == rightValue;
- newNode = new TIntermConstantUnion(unionArray, TType(EbtBool, EvqConst));
- break;
- case EOpNotEqual:
- unionArray->bConst = leftValue != rightValue;
- newNode = new TIntermConstantUnion(unionArray, TType(EbtBool, EvqConst));
- break;
- case EOpLessThan:
- unionArray->bConst = leftValue < rightValue;
- newNode = new TIntermConstantUnion(unionArray, TType(EbtBool, EvqConst));
- break;
- case EOpGreaterThan:
- unionArray->bConst = leftValue > rightValue;
- newNode = new TIntermConstantUnion(unionArray, TType(EbtBool, EvqConst));
- break;
- case EOpLessThanEqual:
- unionArray->bConst = leftValue <= rightValue;
- newNode = new TIntermConstantUnion(unionArray, TType(EbtBool, EvqConst));
- break;
- case EOpGreaterThanEqual:
- unionArray->bConst = leftValue >= rightValue;
- newNode = new TIntermConstantUnion(unionArray, TType(EbtBool, EvqConst));
- break;
-
- default:
- //infoSink.info.message(EPrefixInternalError, "Binary operation not folded into constant int", line);
- return 0;
- }
- if (!newNode) {
- newNode = new TIntermConstantUnion(unionArray, TType(EbtInt, EvqConst));
- }
- newNode->setLine(constantNode->getLine());
- return newNode;
- }
- case EbtFloat:
- {
- float rightValue = constantNode->getAsConstantUnion()->getUnionArrayPointer()->fConst;
- float leftValue = this->getUnionArrayPointer()->fConst;
-
- switch(op) {
- //?? add constant intrinsics
- case EOpAdd: unionArray->fConst = leftValue + rightValue; break;
- case EOpSub: unionArray->fConst = leftValue - rightValue; break;
- case EOpMul: unionArray->fConst = leftValue * rightValue; break;
- case EOpDiv:
- if (rightValue == 0.0) {
- infoSink.info.message(EPrefixWarning, "Divide by zero error during constant folding", this->getLine());
- unionArray->fConst = FLT_MAX;
- } else
- unionArray->fConst = leftValue / rightValue; break;
-
- // the following assume it's okay to have memory leaks (cleaned up by pool allocator)
- case EOpEqual:
- unionArray->bConst = leftValue == rightValue;
- newNode = new TIntermConstantUnion(unionArray, TType(EbtBool, EvqConst));
- break;
- case EOpNotEqual:
- unionArray->bConst = leftValue != rightValue;
- newNode = new TIntermConstantUnion(unionArray, TType(EbtBool, EvqConst));
- break;
- case EOpLessThan:
- unionArray->bConst = leftValue < rightValue;
- newNode = new TIntermConstantUnion(unionArray, TType(EbtBool, EvqConst));
- break;
- case EOpGreaterThan:
- unionArray->bConst = leftValue > rightValue;
- newNode = new TIntermConstantUnion(unionArray, TType(EbtBool, EvqConst));
- break;
- case EOpLessThanEqual:
- unionArray->bConst = leftValue <= rightValue;
- newNode = new TIntermConstantUnion(unionArray, TType(EbtBool, EvqConst));
- break;
- case EOpGreaterThanEqual:
- unionArray->bConst = leftValue >= rightValue;
- newNode = new TIntermConstantUnion(unionArray, TType(EbtBool, EvqConst));
- break;
-
- default:
- //infoSink.info.message(EPrefixInternalError, "Binary operation not folded into constant float", line);
- return 0;
- }
- if (!newNode) {
- newNode = new TIntermConstantUnion(unionArray, TType(EbtFloat, EvqConst));
- }
- newNode->setLine(constantNode->getLine());
- return newNode;
- }
- case EbtBool:
- {
- bool rightValue = constantNode->getAsConstantUnion()->getUnionArrayPointer()->bConst;
- bool leftValue = this->getUnionArrayPointer()->bConst;
-
- switch(op) {
- //?? add constant intrinsics
- case EOpLogicalAnd: unionArray->bConst = leftValue & rightValue; break;
- case EOpLogicalXor: unionArray->bConst = leftValue ^ rightValue; break;
- case EOpLogicalOr: unionArray->bConst = leftValue | rightValue; break;
- default:
- infoSink.info.message(EPrefixInternalError, "Binary operator cannot be folded into constant bool", line);
- return 0;
- }
- newNode = new TIntermConstantUnion(unionArray, TType(EbtBool, EvqConst));
- newNode->setLine(constantNode->getLine());
- return newNode;
- }
- default:
- infoSink.info.message(EPrefixInternalError, "Cannot fold constant", this->getLine());
- return 0;
- }
- }
- } else {
- //
- // Do unary operations
- //
- TIntermConstantUnion *newNode = 0;
- constUnion* tempConstArray = new constUnion[this->getSize()];
- if (this->getSize() > 1) {
- for (int i = 0; i < this->getSize(); i++) {
- switch(op) {
- case EOpNegative:
- switch (this->getType().getBasicType()) {
- case EbtFloat: tempConstArray[i].fConst = -(unionArray[i].fConst); break;
- case EbtInt: tempConstArray[i].iConst = -(unionArray[i].iConst); break;
- default:
- infoSink.info.message(EPrefixInternalError, "Unary operation not folded into constant", this->getLine());
- return 0;
- }
- break;
- case EOpLogicalNot: // this code is written for possible future use, will not get executed currently
- switch (this->getType().getBasicType()) {
- case EbtBool: tempConstArray[i].bConst = !(unionArray[i].bConst); break;
- default:
- infoSink.info.message(EPrefixInternalError, "Unary operation not folded into constant", this->getLine());
- return 0;
- }
- break;
- default:
- return 0;
- }
- }
- newNode = new TIntermConstantUnion(tempConstArray, this->getType());
- newNode->setLine(this->getLine());
- return newNode;
- } else {
- switch(op) {
- //?? add constant intrinsics
- case EOpNegative:
- switch (this->getType().getBasicType()) {
- case EbtInt:
- tempConstArray->iConst = -(this->getUnionArrayPointer()->iConst);
- newNode = new TIntermConstantUnion(tempConstArray, TType(EbtInt, EvqConst));
- break;
- case EbtFloat:
- tempConstArray->fConst = -(this->getUnionArrayPointer()->fConst);
- newNode = new TIntermConstantUnion(tempConstArray, TType(EbtFloat, EvqConst));
- break;
- default:
- infoSink.info.message(EPrefixInternalError, "Unary operation not folded into constant", line);
- return 0;
- }
- break;
- case EOpLogicalNot:
- switch (this->getType().getBasicType()) {
- case EbtBool:
- tempConstArray->bConst = !this->getUnionArrayPointer()->bConst;
- newNode = new TIntermConstantUnion(tempConstArray, TType(EbtBool, EvqConst));
- break;
- default:
- infoSink.info.message(EPrefixInternalError, "Unary operation not folded into constant", line);
- return 0;
- }
- break;
- default:
- return 0;
- }
- newNode->setLine(this->getLine());
- return newNode;
-
- }
- }
-
- return this;
-}
-
-TIntermConstantUnion* TIntermediate::changeAggrToTempConst(TIntermAggregate* node, TSymbolTable& symbolTable, TSourceLoc line)
-{
- constUnion* unionArray = new constUnion[node->getType().getInstanceSize()];
- bool returnVal;
-
- if (node->getSequence().size() == 1 && node->getSequence()[0]->getAsTyped()->getAsConstantUnion()) {
- returnVal = parseConstTree(line, node, unionArray, node->getOp(), symbolTable, node->getType(), true);
- }
- else {
- returnVal = parseConstTree(line, node, unionArray, node->getOp(), symbolTable, node->getType());
- }
-
- if (returnVal)
- unionArray = 0;
-
- return (addConstantUnion(unionArray, node->getType(), node->getLine()));
-}
-
-TIntermTyped* TIntermediate::copyConstUnion(TIntermConstantUnion* node)
-{
- constUnion *unionArray = node->getUnionArrayPointer();
-
- if (!unionArray)
- return 0;
-
- int size;
- if (node->getType().getBasicType() == EbtStruct)
- //?? We should actually be calling getStructSize() function and not setStructSize. This problem occurs in case
- // of nested/embedded structs.
- size = node->getType().setStructSize(node->getType().getStruct());
- //size = node->getType().getStructSize();
- else
- size = node->getType().getInstanceSize();
-
- constUnion *newSpace = new constUnion[size];
-
- for (int i = 0; i < size; i++)
- newSpace[i] = unionArray[i];
-
- node->setUnionArrayPointer(newSpace);
- return node;
-}
-
-TIntermTyped* TIntermediate::promoteConstantUnion(TBasicType promoteTo, TIntermConstantUnion* node)
-{
- constUnion *rightUnionArray = node->getUnionArrayPointer();
- int size = node->getType().getInstanceSize();
-
- constUnion *leftUnionArray = new constUnion[size];
-
- for (int i=0; i < size; i++) {
-
- switch (promoteTo) {
- case EbtFloat:
- switch (node->getType().getBasicType()) {
- case EbtInt:
- (leftUnionArray[i]).fConst = static_cast<float>(rightUnionArray[i].iConst);
- break;
- case EbtBool:
- (leftUnionArray[i]).fConst = static_cast<float>(rightUnionArray[i].bConst);
- break;
- case EbtFloat:
- (leftUnionArray[i]).fConst = rightUnionArray[i].fConst;
- break;
- default:
- infoSink.info.message(EPrefixInternalError, "Cannot promote", node->getLine());
- return 0;
- }
- break;
- case EbtInt:
- switch (node->getType().getBasicType()) {
- case EbtInt:
- (leftUnionArray[i]).iConst = rightUnionArray[i].iConst;
- break;
- case EbtBool:
- (leftUnionArray[i]).iConst = static_cast<int>(rightUnionArray[i].bConst);
- break;
- case EbtFloat:
- (leftUnionArray[i]).iConst = static_cast<int>(rightUnionArray[i].fConst);
- break;
- default:
- infoSink.info.message(EPrefixInternalError, "Cannot promote", node->getLine());
- return 0;
- }
- break;
- case EbtBool:
- switch (node->getType().getBasicType()) {
- case EbtInt:
- (leftUnionArray[i]).bConst = rightUnionArray[i].iConst != 0;
- break;
- case EbtBool:
- (leftUnionArray[i]).bConst = rightUnionArray[i].bConst;
- break;
- case EbtFloat:
- (leftUnionArray[i]).bConst = rightUnionArray[i].fConst != 0.0;
- break;
- default:
- infoSink.info.message(EPrefixInternalError, "Cannot promote", node->getLine());
- return 0;
- }
-
- break;
- default:
- infoSink.info.message(EPrefixInternalError, "Incorrect data type found", node->getLine());
- return 0;
- }
-
- }
-
- const TType& t = node->getType();
-
- return addConstantUnion(leftUnionArray, TType(promoteTo, t.getQualifier(), t.getNominalSize(), t.isMatrix(), t.isArray()), node->getLine());
-}
-
-//
-// This method inserts the child nodes into the parent node at the given location specified
-// by parentNodeIter. offset tells the integer offset into the parent vector that points to
-// the child node. sequenceVector is the parent vector.
-// Returns reference to the last inserted child node
-// increments the offset based on the number of child nodes added
-//
-void TIntermediate::removeChildNode(TIntermSequence &parentSequence, TType& parentType, int& offset, TIntermSequence::iterator& parentNodeIter, TIntermAggregate* child)
-{
- if (!child)
- return;
-
- parentNodeIter = parentSequence.begin() + offset;
-
- TIntermSequence& childSequence = child->getSequence();
- int oldSize = static_cast<int>(parentSequence.size());
- if (childSequence.size() == 1) {
- if (!removeMatrixConstNode(parentSequence, parentType, child, offset)) {
- for (int i = 0; i < child->getType().getInstanceSize(); i++) {
- constUnion* constantUnion = new constUnion[1];
- *constantUnion = *(childSequence[0]->getAsConstantUnion()->getUnionArrayPointer());
- TIntermConstantUnion *constant = new TIntermConstantUnion(constantUnion,
- childSequence[0]->getAsConstantUnion()->getType());
- constant->setLine(child->getLine());
- parentNodeIter = parentSequence.begin() + offset;
- parentSequence.insert(parentNodeIter, constant);
- }
- }
- } else
- parentSequence.insert(parentNodeIter, childSequence.begin(), childSequence.end());
-
- int newSize = static_cast<int>(parentSequence.size());
- offset = offset + newSize - oldSize;
- parentNodeIter = parentSequence.begin() + offset;
- parentNodeIter = parentSequence.erase(parentNodeIter);
- offset--;
- parentNodeIter--;
-}
-
-//
-// The parent has only one child node. This method is not implemented
-// for parent that is a structure
-//
-TIntermTyped* TIntermediate::removeChildNode(TIntermTyped* parent, TType* parentType, TIntermAggregate* child)
-{
- TIntermTyped* resultNode = 0;
-
- if (parentType->getInstanceSize() == 1) {
- resultNode = child->getSequence()[0]->getAsTyped();
- } else {
- int size = parentType->getInstanceSize();
- TIntermSequence& parentSequence = parent->getAsAggregate()->getSequence();
- TIntermSequence& childSequence = child->getSequence();
-
- if (childSequence.size() == 1) {
- if (!removeMatrixConstNode(parentSequence, *parentType, child, 1))
- parentSequence.push_back(child->getSequence()[0]);
- } else {
- for (int i = 0; i < size; i++) {
- parentSequence.push_back(child->getSequence()[i]);
- }
- }
- parentSequence.erase(parentSequence.begin());
-
- return parent;
- }
-
- return resultNode;
-}
-
-bool TIntermediate::removeMatrixConstNode(TIntermSequence &parentSequence, TType& parentType, TIntermAggregate* child, int offset)
-{
- if (!child)
- return false;
-
- TIntermSequence::iterator parentNodeIter;
- TIntermSequence &childSequence = child->getSequence();
-
- switch (child->getOp()) {
- case EOpConstructMat2:
- case EOpConstructMat3:
- case EOpConstructMat4:
- {// support MSVC++6.0
- for (int i = 0; i < child->getType().getInstanceSize(); i++) {
- constUnion* constantUnion = new constUnion[1];
- if (i % (child->getType().getNominalSize() + 1) == 0) {
- *constantUnion = *(childSequence[0]->getAsConstantUnion()->getUnionArrayPointer());
- } else {
- switch (parentType.getBasicType()) {
- case EbtInt: constantUnion->iConst = 0; break;
- case EbtFloat: constantUnion->fConst = 0.0; break;
- case EbtBool: constantUnion->bConst = false; break;
- default: ; /* default added by BrianP */
- }
- }
- TIntermConstantUnion *constant = new TIntermConstantUnion(constantUnion,
- childSequence[0]->getAsConstantUnion()->getType());
- constant->setLine(child->getLine());
- parentNodeIter = parentSequence.begin() + offset + i;
- parentSequence.insert(parentNodeIter, constant);
- }
- }
- return true;
- default:
- return false;
- }
-}
-
-void TIntermAggregate::addToPragmaTable(const TPragmaTable& pTable)
-{
- assert (!pragmaTable);
- pragmaTable = new TPragmaTable();
- *pragmaTable = pTable;
-}
-
diff --git a/src/mesa/shader/slang/MachineIndependent/MMap.h b/src/mesa/shader/slang/MachineIndependent/MMap.h
deleted file mode 100755
index 66703cdd9be..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/MMap.h
+++ /dev/null
@@ -1,84 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#ifndef _MMAP_INCLUDED_
-#define _MMAP_INCLUDED_
-
-//
-// Encapsulate memory mapped files
-//
-
-class TMMap {
-public:
- TMMap(const char* fileName) :
- fSize(-1), // -1 is the error value returned by GetFileSize()
- fp(NULL),
- fBuff(0) // 0 is the error value returned by MapViewOfFile()
- {
- if ((fp = fopen(fileName, "r")) == NULL)
- return;
- char c = getc(fp);
- fSize = 0;
- while (c != EOF) {
- fSize++;
- c = getc(fp);
- }
- if (c == EOF)
- fSize++;
- rewind(fp);
- fBuff = (char*)malloc(sizeof(char) * fSize);
- int count = 0;
- c = getc(fp);
- while (c != EOF) {
- fBuff[count++] = c;
- c = getc(fp);
- }
- fBuff[count++] = c;
- }
-
- char* getData() { return fBuff; }
- int getSize() { return fSize; }
-
- ~TMMap() {
- if (fp != NULL)
- fclose(fp);
- }
-
-private:
- int fSize; // size of file to map in
- FILE *fp;
- char* fBuff; // the actual data;
-};
-
-#endif // _MMAP_INCLUDED_
diff --git a/src/mesa/shader/slang/MachineIndependent/ParseHelper.cpp b/src/mesa/shader/slang/MachineIndependent/ParseHelper.cpp
deleted file mode 100755
index cfc42746ae1..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/ParseHelper.cpp
+++ /dev/null
@@ -1,1452 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#include "ParseHelper.h"
-#include "Include/InitializeParseContext.h"
-#include "osinclude.h"
-#include <stdarg.h>
-///////////////////////////////////////////////////////////////////////
-//
-// Sub- vector and matrix fields
-//
-////////////////////////////////////////////////////////////////////////
-
-//
-// Look at a '.' field selector string and change it into offsets
-// for a vector.
-//
-bool TParseContext::parseVectorFields(const TString& compString, int vecSize, TVectorFields& fields, int line)
-{
- fields.num = (int) compString.size();
- if (fields.num > 4) {
- error(line, "illegal vector field selection", compString.c_str(), "");
- return false;
- }
-
- enum {
- exyzw,
- ergba,
- estpq
- } fieldSet[4];
-
- for (int i = 0; i < fields.num; ++i) {
- switch (compString[i]) {
- case 'x':
- fields.offsets[i] = 0;
- fieldSet[i] = exyzw;
- break;
- case 'r':
- fields.offsets[i] = 0;
- fieldSet[i] = ergba;
- break;
- case 's':
- fields.offsets[i] = 0;
- fieldSet[i] = estpq;
- break;
- case 'y':
- fields.offsets[i] = 1;
- fieldSet[i] = exyzw;
- break;
- case 'g':
- fields.offsets[i] = 1;
- fieldSet[i] = ergba;
- break;
- case 't':
- fields.offsets[i] = 1;
- fieldSet[i] = estpq;
- break;
- case 'z':
- fields.offsets[i] = 2;
- fieldSet[i] = exyzw;
- break;
- case 'b':
- fields.offsets[i] = 2;
- fieldSet[i] = ergba;
- break;
- case 'p':
- fields.offsets[i] = 2;
- fieldSet[i] = estpq;
- break;
-
- case 'w':
- fields.offsets[i] = 3;
- fieldSet[i] = exyzw;
- break;
- case 'a':
- fields.offsets[i] = 3;
- fieldSet[i] = ergba;
- break;
- case 'q':
- fields.offsets[i] = 3;
- fieldSet[i] = estpq;
- break;
- default:
- error(line, "illegal vector field selection", compString.c_str(), "");
- return false;
- }
- }
-
- for (int i = 0; i < fields.num; ++i) {
- if (fields.offsets[i] >= vecSize) {
- error(line, "vector field selection out of range", compString.c_str(), "");
- return false;
- }
-
- if (i > 0) {
- if (fieldSet[i] != fieldSet[i-1]) {
- error(line, "illegal - vector component fields not from the same set", compString.c_str(), "");
- return false;
- }
- }
- }
-
- return true;
-}
-
-
-//
-// Look at a '.' field selector string and change it into offsets
-// for a matrix.
-//
-bool TParseContext::parseMatrixFields(const TString& compString, int matSize, TMatrixFields& fields, int line)
-{
- fields.wholeRow = false;
- fields.wholeCol = false;
- fields.row = -1;
- fields.col = -1;
-
- if (compString.size() != 2) {
- error(line, "illegal length of matrix field selection", compString.c_str(), "");
- return false;
- }
-
- if (compString[0] == '_') {
- if (compString[1] < '0' || compString[1] > '3') {
- error(line, "illegal matrix field selection", compString.c_str(), "");
- return false;
- }
- fields.wholeCol = true;
- fields.col = compString[1] - '0';
- } else if (compString[1] == '_') {
- if (compString[0] < '0' || compString[0] > '3') {
- error(line, "illegal matrix field selection", compString.c_str(), "");
- return false;
- }
- fields.wholeRow = true;
- fields.row = compString[0] - '0';
- } else {
- if (compString[0] < '0' || compString[0] > '3' ||
- compString[1] < '0' || compString[1] > '3') {
- error(line, "illegal matrix field selection", compString.c_str(), "");
- return false;
- }
- fields.row = compString[0] - '0';
- fields.col = compString[1] - '0';
- }
-
- if (fields.row >= matSize || fields.col >= matSize) {
- error(line, "matrix field selection out of range", compString.c_str(), "");
- return false;
- }
-
- return true;
-}
-
-///////////////////////////////////////////////////////////////////////
-//
-// Errors
-//
-////////////////////////////////////////////////////////////////////////
-
-//
-// Track whether errors have occurred.
-//
-void TParseContext::recover()
-{
- recoveredFromError = true;
-}
-
-//
-// Used by flex/bison to output all syntax and parsing errors.
-//
-void C_DECL TParseContext::error(TSourceLoc nLine, const char *szReason, const char *szToken,
- const char *szExtraInfoFormat, ...)
-{
- char szExtraInfo[400];
- va_list marker;
-
- va_start(marker, szExtraInfoFormat);
-
- _vsnprintf(szExtraInfo, sizeof(szExtraInfo), szExtraInfoFormat, marker);
-
- /* VC++ format: file(linenum) : error #: 'token' : extrainfo */
- infoSink.info.prefix(EPrefixError);
- infoSink.info.location(nLine);
- infoSink.info << "'" << szToken << "' : " << szReason << " " << szExtraInfo << "\n";
-
- va_end(marker);
-
- ++numErrors;
-}
-
-//
-// Same error message for all places assignments don't work.
-//
-void TParseContext::assignError(int line, const char* op, TString left, TString right)
-{
- error(line, "", op, "cannot convert from '%s' to '%s'",
- right.c_str(), left.c_str());
-}
-
-//
-// Same error message for all places unary operations don't work.
-//
-void TParseContext::unaryOpError(int line, char* op, TString operand)
-{
- error(line, " wrong operand type", op,
- "no operation '%s' exists that takes an operand of type %s (or there is no acceptable conversion)",
- op, operand.c_str());
-}
-
-//
-// Same error message for all binary operations don't work.
-//
-void TParseContext::binaryOpError(int line, char* op, TString left, TString right)
-{
- error(line, " wrong operand types ", op,
- "no operation '%s' exists that takes a left-hand operand of type '%s' and "
- "a right operand of type '%s' (or there is no acceptable conversion)",
- op, left.c_str(), right.c_str());
-}
-
-//
-// Both test and if necessary, spit out an error, to see if the node is really
-// an l-value that can be operated on this way.
-//
-// Returns true if the was an error.
-//
-bool TParseContext::lValueErrorCheck(int line, char* op, TIntermTyped* node)
-{
- TIntermSymbol* symNode = node->getAsSymbolNode();
- TIntermBinary* binaryNode = node->getAsBinaryNode();
-
- if (binaryNode) {
- bool errorReturn;
-
- switch(binaryNode->getOp()) {
- case EOpIndexDirect:
- case EOpIndexIndirect:
- case EOpIndexDirectStruct:
- return lValueErrorCheck(line, op, binaryNode->getLeft());
- case EOpVectorSwizzle:
- errorReturn = lValueErrorCheck(line, op, binaryNode->getLeft());
- if (!errorReturn) {
- int offset[4] = {0,0,0,0};
-
- TIntermTyped* rightNode = binaryNode->getRight();
- TIntermAggregate *aggrNode = rightNode->getAsAggregate();
-
- for (TIntermSequence::iterator p = aggrNode->getSequence().begin();
- p != aggrNode->getSequence().end(); p++) {
- int value = (*p)->getAsTyped()->getAsConstantUnion()->getUnionArrayPointer()->iConst;
- offset[value]++;
- if (offset[value] > 1) {
- error(line, " l-value of swizzle cannot have duplicate components", op, "", "");
-
- return true;
- }
- }
- }
-
- return errorReturn;
- default:
- break;
- }
- error(line, " l-value required", op, "", "");
-
- return true;
- }
-
-
- const char* symbol = 0;
- if (symNode != 0)
- symbol = symNode->getSymbol().c_str();
-
- char* message = 0;
- switch (node->getQualifier()) {
- case EvqConst: message = "can't modify a const"; break;
- case EvqConstReadOnly: message = "can't modify a const"; break;
- case EvqAttribute: message = "can't modify an attribute"; break;
- case EvqUniform: message = "can't modify a uniform"; break;
- case EvqVaryingIn: message = "can't modify a varying"; break;
- case EvqInput: message = "can't modify an input"; break;
- case EvqFace: message = "can't modify gl_FrontFace"; break;
- case EvqFragCoord: message = "can't modify gl_FragCoord"; break;
- default:
-
- //
- // Type that can't be written to?
- //
- switch (node->getBasicType()) {
- case EbtSampler1D:
- case EbtSampler2D:
- case EbtSampler3D:
- case EbtSamplerCube:
- case EbtSampler1DShadow:
- case EbtSampler2DShadow:
- message = "can't modify a sampler";
- break;
- case EbtVoid:
- message = "can't modify void";
- break;
- default:
- break;
- }
- }
-
- if (message == 0 && binaryNode == 0 && symNode == 0) {
- error(line, " l-value required", op, "", "");
-
- return true;
- }
-
-
- //
- // Everything else is okay, no error.
- //
- if (message == 0)
- return false;
-
- //
- // If we get here, we have an error and a message.
- //
- if (symNode)
- error(line, " l-value required", op, "\"%s\" (%s)", symbol, message);
- else
- error(line, " l-value required", op, "(%s)", message);
-
- return true;
-}
-
-//
-// Both test, and if necessary spit out an error, to see if the node is really
-// a constant.
-//
-// Returns true if the was an error.
-//
-bool TParseContext::constErrorCheck(TIntermTyped* node)
-{
- if (node->getQualifier() == EvqConst)
- return false;
-
- error(node->getLine(), "constant expression required", "", "");
-
- return true;
-}
-
-//
-// Both test, and if necessary spit out an error, to see if the node is really
-// an integer.
-//
-// Returns true if the was an error.
-//
-bool TParseContext::integerErrorCheck(TIntermTyped* node, char* token)
-{
- if (node->getBasicType() == EbtInt && node->getNominalSize() == 1)
- return false;
-
- error(node->getLine(), "integer expression required", token, "");
-
- return true;
-}
-
-//
-// Both test, and if necessary spit out an error, to see if we are currently
-// globally scoped.
-//
-// Returns true if the was an error.
-//
-bool TParseContext::globalErrorCheck(int line, bool global, char* token)
-{
- if (global)
- return false;
-
- error(line, "only allowed at global scope", token, "");
-
- return true;
-}
-
-//
-// For now, keep it simple: if it starts "gl_", it's reserved, independent
-// of scope. Except, if the symbol table is at the built-in push-level,
-// which is when we are parsing built-ins.
-//
-// Returns true if there was an error.
-//
-bool TParseContext::reservedErrorCheck(int line, const TString& identifier)
-{
- if (symbolTable.atBuiltInLevel() ||
- identifier.substr(0, 3) != TString("gl_"))
- return false;
-
- error(line, "reserved built-in name", "gl_", "");
-
- return true;
-}
-
-//
-// Make sure there is enough data provided to the constructor to build
-// something of the type of the constructor. Also returns the type of
-// the constructor.
-//
-// Returns true if there was an error in construction.
-//
-bool TParseContext::constructorErrorCheck(int line, TIntermNode* node, TFunction& function, TOperator op, TType* type)
-{
- switch(op) {
- case EOpConstructInt: *type = TType(EbtInt); break;
- case EOpConstructBool: *type = TType(EbtBool); break;
- case EOpConstructFloat: *type = TType(EbtFloat); break;
- case EOpConstructVec2: *type = TType(EbtFloat, EvqTemporary, 2); break;
- case EOpConstructVec3: *type = TType(EbtFloat, EvqTemporary, 3); break;
- case EOpConstructVec4: *type = TType(EbtFloat, EvqTemporary, 4); break;
- case EOpConstructBVec2: *type = TType(EbtBool, EvqTemporary, 2); break;
- case EOpConstructBVec3: *type = TType(EbtBool, EvqTemporary, 3); break;
- case EOpConstructBVec4: *type = TType(EbtBool, EvqTemporary, 4); break;
- case EOpConstructIVec2: *type = TType(EbtInt, EvqTemporary, 2); break;
- case EOpConstructIVec3: *type = TType(EbtInt, EvqTemporary, 3); break;
- case EOpConstructIVec4: *type = TType(EbtInt, EvqTemporary, 4); break;
- case EOpConstructMat2: *type = TType(EbtFloat, EvqTemporary, 2, true); break;
- case EOpConstructMat3: *type = TType(EbtFloat, EvqTemporary, 3, true); break;
- case EOpConstructMat4: *type = TType(EbtFloat, EvqTemporary, 4, true); break;
- case EOpConstructStruct: *type = TType(function.getReturnType().getStruct(), function.getReturnType().getTypeName()); break;
- default:
- error(line, "expected constructor", "Internal Error", "");
- return true;
- }
-
- bool constructingMatrix = false;
- switch(op) {
- case EOpConstructMat2:
- case EOpConstructMat3:
- case EOpConstructMat4:
- constructingMatrix = true;
- break;
- default:
- break;
- }
-
- //
- // Note: It's okay to have too many components available, but not okay to have unused
- // arguments. 'full' will go to true when enough args have been seen. If we loop
- // again, there is an extra argument, so 'overfull' will become true.
- //
-
- int size = 0;
- bool constType = true;
- bool full = false;
- bool overFull = false;
- bool matrixInMatrix = false;
- for (int i = 0; i < function.getParamCount(); ++i) {
- size += function[i].type->getInstanceSize();
- if (constructingMatrix && function[i].type->isMatrix())
- matrixInMatrix = true;
- if (full)
- overFull = true;
- if (op != EOpConstructStruct && size >= type->getInstanceSize())
- full = true;
- if (function[i].type->getQualifier() != EvqConst)
- constType = false;
- }
-
- if (constType)
- type->changeQualifier(EvqConst);
-
- if (matrixInMatrix) {
- error(line, "constructing matrix from matrix", "constructor", "(reserved)");
- return true;
- }
-
- if (overFull) {
- error(line, "too many arguments", "constructor", "");
- return true;
- }
-
- if (size != 1 && size < type->getInstanceSize() || (size < 1) && op == EOpConstructStruct) {
- error(line, "not enough data provided for construction", "constructor", "");
- return true;
- }
-
- TIntermTyped* typed = node->getAsTyped();
- if (typed == 0) {
- error(line, "constructor argument does not have a type", "constructor", "");
- return true;
- }
- if (op != EOpConstructStruct && IsSampler(typed->getBasicType())) {
- error(line, "cannot convert a sampler", "constructor", "");
- return true;
- }
- if (typed->getBasicType() == EbtVoid) {
- error(line, "cannot convert a void", "constructor", "");
- return true;
- }
-
- return false;
-}
-
-// This function checks to see if a void variable has been declared and raise an error message for such a case
-//
-// returns true in case of an error
-//
-bool TParseContext::voidErrorCheck(int line, const TString& identifier, const TPublicType& pubType)
-{
- if (pubType.type == EbtVoid) {
- error(line, "illegal use of type 'void'", identifier.c_str(), "");
- return true;
- }
-
- return false;
-}
-
-// This function checks to see if the node (for the expression) contains a scalar boolean expression or not
-//
-// returns true in case of an error
-//
-bool TParseContext::boolErrorCheck(int line, const TIntermTyped* type)
-{
- if (type->getBasicType() != EbtBool || type->isArray() || type->isMatrix() || type->isVector()) {
- error(line, "boolean expression expected", "", "");
- return true;
- }
-
- return false;
-}
-
-// This function checks to see if the node (for the expression) contains a scalar boolean expression or not
-//
-// returns true in case of an error
-//
-bool TParseContext::boolErrorCheck(int line, const TPublicType& pType)
-{
- if (pType.type != EbtBool || pType.array || pType.matrix || (pType.size > 1)) {
- error(line, "boolean expression expected", "", "");
- return true;
- }
-
- return false;
-}
-
-bool TParseContext::samplerErrorCheck(int line, const TPublicType& pType, const char* reason)
-{
- if (pType.type == EbtStruct) {
- if (containsSampler(*pType.userDef)) {
- error(line, reason, TType::getBasicString(pType.type), "(structure contains a sampler)");
-
- return true;
- }
-
- return false;
- } else if (IsSampler(pType.type)) {
- error(line, reason, TType::getBasicString(pType.type), "");
-
- return true;
- }
-
- return false;
-}
-
-bool TParseContext::structQualifierErrorCheck(int line, const TPublicType& pType)
-{
- if ((pType.qualifier == EvqVaryingIn || pType.qualifier == EvqVaryingOut || pType.qualifier == EvqAttribute) &&
- pType.type == EbtStruct) {
- error(line, "cannot be used with a structure", getQualifierString(pType.qualifier), "");
-
- return true;
- }
-
- if (pType.qualifier != EvqUniform && samplerErrorCheck(line, pType, "samplers must be uniform"))
- return true;
-
- return false;
-}
-
-bool TParseContext::parameterSamplerErrorCheck(int line, TQualifier qualifier, const TType& type)
-{
- if ((qualifier == EvqOut || qualifier == EvqInOut) &&
- type.getBasicType() != EbtStruct && IsSampler(type.getBasicType())) {
- error(line, "samplers cannot be output parameters", type.getBasicString(), "");
- return true;
- }
-
- return false;
-}
-
-bool TParseContext::containsSampler(TType& type)
-{
- if (IsSampler(type.getBasicType()))
- return true;
-
- if (type.getBasicType() == EbtStruct) {
- TTypeList& structure = *type.getStruct();
- for (unsigned int i = 0; i < structure.size(); ++i) {
- if (containsSampler(*structure[i].type))
- return true;
- }
- }
-
- return false;
-}
-
-bool TParseContext::insertBuiltInArrayAtGlobalLevel()
-{
- TString *name = NewPoolTString("gl_TexCoord");
- TSymbol* symbol = symbolTable.find(*name);
- if (!symbol) {
- error(0, "INTERNAL ERROR finding symbol", name->c_str(), "");
- return true;
- }
- TVariable* variable = static_cast<TVariable*>(symbol);
-
- TVariable* newVariable = new TVariable(name, variable->getType());
-
- if (! symbolTable.insert(*newVariable)) {
- delete newVariable;
- error(0, "INTERNAL ERROR inserting new symbol", name->c_str(), "");
- return true;
- }
-
- return false;
-}
-
-//
-// Do all the semantic checking for declaring an array, with and
-// without a size, and make the right changes to the symbol table.
-//
-// size == 0 means no specified size.
-//
-// Returns true if there was an error.
-//
-bool TParseContext::arrayErrorCheck(int line, TString& identifier, TPublicType type, TIntermTyped* size)
-{
- //
- // Don't check for reserved word use until after we know it's not in the symbol table,
- // because reserved arrays can be redeclared.
- //
-
- //
- // Can the type be an array?
- //
- if (type.array || type.qualifier == EvqAttribute || type.qualifier == EvqConst) {
- error(line, "cannot declare arrays of this type", TType(type).getCompleteString().c_str(), "");
- return true;
- }
- type.array = true;
-
- //
- // size will be 0 if there is no size declared, otherwise it contains the size
- // declared.
- //
- TIntermConstantUnion* constant = 0;
- if (size) {
- constant = size->getAsConstantUnion();
- if (constant == 0 || constant->getBasicType() != EbtInt || constant->getUnionArrayPointer()->iConst <= 0) {
- error(line, "array size must be a positive integer", identifier.c_str(), "");
- return true;
- }
- }
-
- bool builtIn = false;
- bool sameScope = false;
- TSymbol* symbol = symbolTable.find(identifier, &builtIn, &sameScope);
- if (symbol == 0 || !sameScope) {
- if (reservedErrorCheck(line, identifier))
- return true;
-
- TVariable* variable = new TVariable(&identifier, TType(type));
-
- if (size)
- variable->getType().setArraySize(constant->getUnionArrayPointer()->iConst);
-
- if (! symbolTable.insert(*variable)) {
- delete variable;
- error(line, "INTERNAL ERROR inserting new symbol", identifier.c_str(), "");
- return true;
- }
- } else {
- if (! symbol->isVariable()) {
- error(line, "variable expected", identifier.c_str(), "");
- return true;
- }
-
- TVariable* variable = static_cast<TVariable*>(symbol);
- if (! variable->getType().isArray()) {
- error(line, "redeclaring non-array as array", identifier.c_str(), "");
- return true;
- }
- if (variable->getType().getArraySize() > 0) {
- error(line, "redeclaration of array with size", identifier.c_str(), "");
- return true;
- }
-
- if (variable->getType() != TType(type)) {
- error(line, "redeclaration of array with a different type", identifier.c_str(), "");
- return true;
- }
-
- TType* t = variable->getArrayInformationType();
- while (t != 0) {
- if (t->getMaxArraySize() > constant->getUnionArrayPointer()->iConst) {
- error(line, "higher index value already used for the array", identifier.c_str(), "");
- return true;
- }
- t->setArraySize(constant->getUnionArrayPointer()->iConst);
- t = t->getArrayInformationType();
- }
-
- if (size)
- variable->getType().setArraySize(constant->getUnionArrayPointer()->iConst);
- }
-
- if (voidErrorCheck(line, identifier, type))
- return true;
-
- return false;
-}
-
-bool TParseContext::arraySetMaxSize(TIntermSymbol *node, TType* type, int size, bool updateFlag, TSourceLoc line)
-{
- bool builtIn = false;
- TSymbol* symbol = symbolTable.find(node->getSymbol(), &builtIn);
- if (symbol == 0) {
- error(line, " undeclared identifier", node->getSymbol().c_str(), "");
- return true;
- }
- TVariable* variable = static_cast<TVariable*>(symbol);
-
- type->setArrayInformationType(variable->getArrayInformationType());
- variable->updateArrayInformationType(type);
-
- // we dont want to update the maxArraySize when this flag is not set, we just want to include this
- // node type in the chain of node types so that its updated when a higher maxArraySize comes in.
- if (!updateFlag)
- return false;
-
- size++;
- variable->getType().setMaxArraySize(size);
- type->setMaxArraySize(size);
- TType* tt = type;
-
- while(tt->getArrayInformationType() != 0) {
- tt = tt->getArrayInformationType();
- tt->setMaxArraySize(size);
- }
-
- return false;
-}
-
-//
-// Do semantic checking for a variable declaration that has no initializer,
-// and update the symbol table.
-//
-// Returns true if there was an error.
-//
-bool TParseContext::nonInitErrorCheck(int line, TString& identifier, TPublicType& type)
-{
- if (reservedErrorCheck(line, identifier))
- recover();
-
- //
- // Make the qualifier make sense, error is issued in a little bit.
- //
- bool constError = false;
- if (type.qualifier == EvqConst) {
- type.qualifier = EvqTemporary;
- constError = true;
- }
-
- TVariable* variable = new TVariable(&identifier, TType(type));
-
- if (! symbolTable.insert(*variable)) {
- error(line, "redefinition", variable->getName().c_str(), "");
- delete variable;
- return true;
- }
- if (constError) {
- error(line, "variables with qualifier 'const' must be initialized", identifier.c_str(), "");
- return true;
- }
-
- if (voidErrorCheck(line, identifier, type))
- return true;
-
- return false;
-}
-
-bool TParseContext::paramErrorCheck(int line, TQualifier qualifier, TQualifier paramQualifier, TType* type)
-{
- if (qualifier != EvqConst && qualifier != EvqTemporary) {
- error(line, "qualifier not allowed on function parameter", getQualifierString(qualifier), "");
- return true;
- }
- if (qualifier == EvqConst && paramQualifier != EvqIn) {
- error(line, "qualifier not allowed with ", getQualifierString(qualifier), getQualifierString(paramQualifier));
- return true;
- }
-
- if (qualifier == EvqConst)
- type->changeQualifier(EvqConstReadOnly);
- else
- type->changeQualifier(paramQualifier);
-
- return false;
-}
-
-/////////////////////////////////////////////////////////////////////////////////
-//
-// Non-Errors.
-//
-/////////////////////////////////////////////////////////////////////////////////
-
-//
-// Look up a function name in the symbol table, and make sure it is a function.
-//
-// Return the function symbol if found, otherwise 0.
-//
-const TFunction* TParseContext::findFunction(int line, TFunction* call, bool *builtIn)
-{
- const TSymbol* symbol = symbolTable.find(call->getMangledName(), builtIn);
-
- if (symbol == 0) {
- error(line, "no matching overloaded function found", call->getName().c_str(), "");
- return 0;
- }
-
- if (! symbol->isFunction()) {
- error(line, "function name expected", call->getName().c_str(), "");
- return 0;
- }
-
- const TFunction* function = static_cast<const TFunction*>(symbol);
-
- return function;
-}
-//
-// Initializers show up in several places in the grammar. Have one set of
-// code to handle them here.
-//
-bool TParseContext::executeInitializer(TSourceLoc line, TString& identifier, TPublicType& pType,
- TIntermTyped* initializer, TIntermNode*& intermNode)
-{
- if (reservedErrorCheck(line, identifier))
- return true;
-
- if (voidErrorCheck(line, identifier, pType))
- return true;
-
- //
- // add variable to symbol table
- //
- TVariable* variable = new TVariable(&identifier, TType(pType));
- if (! symbolTable.insert(*variable)) {
- error(line, "redefinition", variable->getName().c_str(), "");
- return true;
- // don't delete variable, it's used by error recovery, and the pool
- // pop will take care of the memory
- }
-
- //
- // identifier must be of type constant, a global, or a temporary
- //
- TQualifier qualifier = variable->getType().getQualifier();
- if ((qualifier != EvqTemporary) && (qualifier != EvqGlobal) && (qualifier != EvqConst)) {
- error(line, " cannot initialize this type of qualifier ", variable->getType().getQualifierString(), "");
- return true;
- }
- //
- // test for and propagate constant
- //
-
- if (qualifier == EvqConst) {
- if (qualifier != initializer->getType().getQualifier()) {
- error(line, " assigning non-constant to", "=", "'%s'", variable->getType().getCompleteString().c_str());
- variable->getType().changeQualifier(EvqTemporary);
- return true;
- }
- if (TType(pType) != initializer->getType()) {
- error(line, " non-matching types for const initializer ",
- variable->getType().getQualifierString(), "");
- variable->getType().changeQualifier(EvqTemporary);
- return true;
- }
- if (initializer->getAsConstantUnion()) {
- constUnion* unionArray = variable->getConstPointer();
-
- if (pType.size == 1 && TType(pType).getBasicType() != EbtStruct) {
- switch (pType.type ) {
- case EbtInt:
- unionArray->iConst = (initializer->getAsConstantUnion()->getUnionArrayPointer())[0].iConst;
- break;
- case EbtFloat:
- unionArray->fConst = (initializer->getAsConstantUnion()->getUnionArrayPointer())[0].fConst;
- break;
- case EbtBool:
- unionArray->bConst = (initializer->getAsConstantUnion()->getUnionArrayPointer())[0].bConst;
- break;
- default:
- error(line, " cannot initialize constant of this type", "", "");
- return true;
- }
- } else {
- variable->shareConstPointer(initializer->getAsConstantUnion()->getUnionArrayPointer());
- }
- } else if (initializer->getAsAggregate()) {
- bool returnVal = false;
- constUnion* unionArray = variable->getConstPointer();
- if (initializer->getAsAggregate()->getSequence().size() == 1 && initializer->getAsAggregate()->getSequence()[0]->getAsTyped()->getAsConstantUnion()) {
- returnVal = intermediate.parseConstTree(line, initializer, unionArray, initializer->getAsAggregate()->getOp(), symbolTable, variable->getType(), true);
- }
- else {
- returnVal = intermediate.parseConstTree(line, initializer, unionArray, initializer->getAsAggregate()->getOp(), symbolTable, variable->getType());
- }
- intermNode = 0;
- constUnion *arrayUnion = unionArray;
- if (returnVal) {
- arrayUnion = 0;
- variable->getType().changeQualifier(EvqTemporary);
- }
- return returnVal;
- } else if (initializer->getAsSymbolNode()) {
- const TSymbol* symbol = symbolTable.find(initializer->getAsSymbolNode()->getSymbol());
- const TVariable* tVar = static_cast<const TVariable*>(symbol);
-
- constUnion* constArray = tVar->getConstPointer();
- variable->shareConstPointer(constArray);
- } else {
- error(line, " assigning non-constant to", "=", "'%s'", variable->getType().getCompleteString().c_str());
- variable->getType().changeQualifier(EvqTemporary);
- return true;
- }
- }
-
- if (qualifier != EvqConst) {
- TIntermSymbol* intermSymbol = intermediate.addSymbol(variable->getUniqueId(), variable->getName(), variable->getType(), line);
- intermNode = intermediate.addAssign(EOpAssign, intermSymbol, initializer, line);
- if (intermNode == 0) {
- assignError(line, "=", intermSymbol->getCompleteString(), initializer->getCompleteString());
- return true;
- }
- } else
- intermNode = 0;
-
- return false;
-}
-
-//
-// This method checks to see if the given aggregate node has all its children nodes as constants
-// This method does not test if structure members are constant
-//
-bool TParseContext::canNodeBeRemoved(TIntermNode* childNode)
-{
- TIntermAggregate *aggrNode = childNode->getAsAggregate();
- if (!aggrNode)
- return false;
-
- if (!aggrNode->isConstructor() || aggrNode->getOp() == EOpConstructStruct)
- return false;
-
- bool allConstant = true;
-
- // check if all the child nodes are constants so that they can be inserted into
- // the parent node
- if (aggrNode) {
- TIntermSequence &childSequenceVector = aggrNode->getSequence() ;
- for (TIntermSequence::iterator p = childSequenceVector.begin();
- p != childSequenceVector.end(); p++) {
- if (!(*p)->getAsTyped()->getAsConstantUnion())
- return false;
- }
- }
-
- return allConstant;
-}
-
-// This function is used to test for the correctness of the parameters passed to various constructor functions
-// and also convert them to the right datatype if it is allowed and required.
-//
-// Returns 0 for an error or the constructed node (aggregate or typed) for no error.
-//
-TIntermTyped* TParseContext::addConstructor(TIntermNode* node, TType* type, TOperator op, TFunction* fnCall, TSourceLoc line)
-{
- if (node == 0)
- return 0;
-
- TIntermAggregate* aggrNode = node->getAsAggregate();
-
- TTypeList::iterator list;
- TTypeList* structure = 0; // Store the information (vector) about the return type of the structure.
- if (op == EOpConstructStruct) {
- const TType& ttype = fnCall->getReturnType();
- structure = ttype.getStruct();
- list = (*structure).begin();
- }
-
- bool singleArg;
- if (aggrNode) {
- if (aggrNode->getOp() != EOpNull || aggrNode->getSequence().size() == 1)
- singleArg = true;
- else
- singleArg = false;
- } else
- singleArg = true;
-
- TIntermTyped *newNode;
- if (singleArg) {
- if (op == EOpConstructStruct) {
- // If structure constructor is being called for only one parameter inside the structure,
- // we need to call constructStruct function once.
- if (structure->size() != 1) {
- error(line, "Number of constructor parameters does not match the number of structure fields", "constructor", "");
-
- return 0;
- } else
- return constructStruct(node, (*list).type, 1, node->getLine(), false);
- } else {
- newNode = constructBuiltIn(type, op, node, node->getLine(), false);
- if (newNode && newNode->getAsAggregate()) {
- if (canNodeBeRemoved(newNode->getAsAggregate()->getSequence()[0])) {
- TIntermAggregate* returnAggNode = newNode->getAsAggregate()->getSequence()[0]->getAsAggregate();
- newNode = intermediate.removeChildNode(newNode, type, returnAggNode);
- }
- }
- return newNode;
- }
- }
-
- //
- // Handle list of arguments.
- //
- TIntermSequence &sequenceVector = aggrNode->getSequence() ; // Stores the information about the parameter to the constructor
- // if the structure constructor contains more than one parameter, then construct
- // each parameter
- if (op == EOpConstructStruct) {
- if (structure->size() != sequenceVector.size()) { // If the number of parameters to the constructor does not match the expected number of parameters
- error(line, "Number of constructor parameters does not match the number of structure fields", "constructor", "");
-
- return 0;
- }
- }
-
- int paramCount = 0; // keeps a track of the constructor parameter number being checked
-
- // for each parameter to the constructor call, check to see if the right type is passed or convert them
- // to the right type if possible (and allowed).
- // for structure constructors, just check if the right type is passed, no conversion is allowed.
-
- for (TIntermSequence::iterator p = sequenceVector.begin();
- p != sequenceVector.end(); p++, paramCount++) {
- bool move = false;
- if (op == EOpConstructStruct) {
- newNode = constructStruct(*p, (list[paramCount]).type, paramCount+1, node->getLine(), true);
- if (newNode)
- move = true;
- } else {
- newNode = constructBuiltIn(type, op, *p, node->getLine(), true);
-
- if (newNode) {
- if (canNodeBeRemoved(newNode))
- intermediate.removeChildNode(sequenceVector, *type, paramCount, p, newNode->getAsAggregate());
- else
- move = true;
- }
- }
- if (move) {
- sequenceVector.erase(p);
- sequenceVector.insert(p, newNode);
- }
- }
-
- return intermediate.setAggregateOperator(aggrNode, op, line);
-}
-
-// Function for constructor implementation. Calls addUnaryMath with appropriate EOp value
-// for the parameter to the constructor (passed to this function). Essentially, it converts
-// the parameter types correctly. If a constructor expects an int (like ivec2) and is passed a
-// float, then float is converted to int.
-//
-// Returns 0 for an error or the constructed node.
-//
-TIntermTyped* TParseContext::constructBuiltIn(TType* type, TOperator op, TIntermNode* node, TSourceLoc line, bool subset)
-{
- TIntermTyped* newNode;
- TOperator basicOp;
-
- //
- // First, convert types as needed.
- //
- switch (op) {
- case EOpConstructVec2:
- case EOpConstructVec3:
- case EOpConstructVec4:
- case EOpConstructMat2:
- case EOpConstructMat3:
- case EOpConstructMat4:
- case EOpConstructFloat:
- basicOp = EOpConstructFloat;
- break;
-
- case EOpConstructIVec2:
- case EOpConstructIVec3:
- case EOpConstructIVec4:
- case EOpConstructInt:
- basicOp = EOpConstructInt;
- break;
-
- case EOpConstructBVec2:
- case EOpConstructBVec3:
- case EOpConstructBVec4:
- case EOpConstructBool:
- basicOp = EOpConstructBool;
- break;
-
- default:
- error(line, "unsupported construction", "", "");
- recover();
-
- return 0;
- }
- newNode = intermediate.addUnaryMath(basicOp, node, node->getLine(), symbolTable);
- if (newNode == 0) {
- error(line, "can't convert", "constructor", "");
- return 0;
- }
-
- //
- // Now, if there still isn't an operation to do the construction, and we need one, add one.
- //
-
- // Otherwise, skip out early.
- if (subset || newNode != node && newNode->getType() == *type)
- return newNode;
-
- // setAggregateOperator will insert a new node for the constructor, as needed.
- return intermediate.setAggregateOperator(newNode, op, line);
-}
-
-// This function tests for the type of the parameters to the structures constructors. Raises
-// an error message if the expected type does not match the parameter passed to the constructor.
-//
-// Returns 0 for an error or the input node itself if the expected and the given parameter types match.
-//
-TIntermTyped* TParseContext::constructStruct(TIntermNode* node, TType* type, int paramCount, TSourceLoc line, bool subset)
-{
- if (*type == node->getAsTyped()->getType()) {
- if (subset)
- return node->getAsTyped();
- else
- return intermediate.setAggregateOperator(node->getAsTyped(), EOpConstructStruct, line);
- } else {
- error(line, "", "constructor", "cannot convert parameter %d from '%s' to '%s'", paramCount,
- node->getAsTyped()->getType().getBasicString(), type->getBasicString());
- recover();
- }
-
- return 0;
-}
-
-//
-// This function returns the tree representation for the vector field(s) being accessed from contant vector.
-// If only one component of vector is accessed (v.x or v[0] where v is a contant vector), then a contant node is
-// returned, else an aggregate node is returned (for v.xy). The input to this function could either be the symbol
-// node or it could be the intermediate tree representation of accessing fields in a constant structure or column of
-// a constant matrix.
-//
-TIntermTyped* TParseContext::addConstVectorNode(TVectorFields& fields, TIntermTyped* node, TSourceLoc line)
-{
- TIntermTyped* typedNode;
- TIntermConstantUnion* tempConstantNode = node->getAsConstantUnion();
- TIntermAggregate* aggregateNode = node->getAsAggregate();
-
- constUnion *unionArray;
- if (tempConstantNode) {
- unionArray = tempConstantNode->getUnionArrayPointer();
-
- if (!unionArray) { // this error message should never be raised
- infoSink.info.message(EPrefixInternalError, "constUnion not initialized in addConstVectorNode function", line);
- recover();
-
- return node;
- }
- } else if (aggregateNode) { // if an aggregate node is present, the value has to be taken from the parse tree
- // for a case like vec(4).xz
- unionArray = new constUnion[aggregateNode->getType().getInstanceSize()];
-
- bool returnVal = false;
- if (aggregateNode->getAsAggregate()->getSequence().size() == 1 && aggregateNode->getAsAggregate()->getSequence()[0]->getAsTyped()->getAsConstantUnion()) {
- returnVal = intermediate.parseConstTree(line, aggregateNode, unionArray, aggregateNode->getOp(), symbolTable, aggregateNode->getType(), true);
- }
- else {
- returnVal = intermediate.parseConstTree(line, aggregateNode, unionArray, aggregateNode->getOp(), symbolTable, aggregateNode->getType());
- }
-
- if (returnVal)
- return 0;
-
- } else { // The node has to be either a symbol node or an aggregate node or a tempConstant node, else, its an error
- error(line, "No aggregate or constant union node available", "Internal Error", "");
- recover();
-
- return 0;
- }
-
- constUnion* constArray = new constUnion[fields.num];
-
- for (int i = 0; i < fields.num; i++) {
- if (fields.offsets[i] >= node->getType().getInstanceSize()) {
- error(line, "", "[", "vector field selection out of range '%d'", fields.offsets[i]);
- recover();
- fields.offsets[i] = 0;
- }
-
- constArray[i] = unionArray[fields.offsets[i]];
-
- }
- typedNode = intermediate.addConstantUnion(constArray, node->getType(), line);
- return typedNode;
-}
-
-//
-// This function returns the column being accessed from a constant matrix. The values are retrieved from
-// the symbol table and parse-tree is built for a vector (each column of a matrix is a vector). The input
-// to the function could either be a symbol node (m[0] where m is a constant matrix)that represents a
-// constant matrix or it could be the tree representation of the constant matrix (s.m1[0] where s is a constant structure)
-//
-TIntermTyped* TParseContext::addConstMatrixNode(int index, TIntermTyped* node, TSourceLoc line)
-{
- TIntermTyped* typedNode;
- TIntermConstantUnion* tempConstantNode = node->getAsConstantUnion();
- TIntermAggregate* aggregateNode = node->getAsAggregate();
-
- if (index >= node->getType().getNominalSize()) {
- error(line, "", "[", "matrix field selection out of range '%d'", index);
- recover();
- index = 0;
- }
-
- if (tempConstantNode) {
- constUnion* unionArray = tempConstantNode->getUnionArrayPointer();
- int size = tempConstantNode->getType().getNominalSize();
- typedNode = intermediate.addConstantUnion(&unionArray[size*index], tempConstantNode->getType(), line);
- } else if (aggregateNode) {
- // for a case like mat4(5)[0]
- constUnion* unionArray = new constUnion[aggregateNode->getType().getInstanceSize()];
- int size = aggregateNode->getType().getNominalSize();
-
- bool returnVal = false;
- if (aggregateNode->getAsAggregate()->getSequence().size() == 1 && aggregateNode->getAsAggregate()->getSequence()[0]->getAsTyped()->getAsConstantUnion()) {
- returnVal = intermediate.parseConstTree(line, aggregateNode, unionArray, aggregateNode->getOp(), symbolTable, aggregateNode->getType(), true);
- }
- else {
- returnVal = intermediate.parseConstTree(line, aggregateNode, unionArray, aggregateNode->getOp(), symbolTable, aggregateNode->getType());
- }
-
- if (!returnVal)
- typedNode = intermediate.addConstantUnion(&unionArray[size*index], aggregateNode->getType(), line);
- else
- return 0;
-
- } else {
- error(line, "No Aggregate or Constant Union node available", "Internal Error", "");
- recover();
-
- return 0;
- }
-
- return typedNode;
-}
-
-//
-// This function returns the value of a particular field inside a constant structure from the symbol table.
-// If there is an embedded/nested struct, it appropriately calls addConstStructNested or addConstStructFromAggr
-// function and returns the parse-tree with the values of the embedded/nested struct.
-//
-TIntermTyped* TParseContext::addConstStruct(TString& identifier, TIntermTyped* node, TSourceLoc line)
-{
- TTypeList* fields = node->getType().getStruct();
- TIntermTyped *typedNode;
- int instanceSize = 0;
- unsigned int index = 0;
- TIntermConstantUnion *tempConstantNode = node->getAsConstantUnion();
- TIntermAggregate* aggregateNode = node->getAsAggregate();
-
- for ( index = 0; index < fields->size(); ++index) {
- if ((*fields)[index].type->getFieldName() == identifier) {
- break;
- } else {
- if ((*fields)[index].type->getStruct())
- //?? We should actually be calling getStructSize() function and not setStructSize. This problem occurs in case
- // of nested/embedded structs.
- instanceSize += (*fields)[index].type->setStructSize((*fields)[index].type->getStruct());
- else
- instanceSize += (*fields)[index].type->getInstanceSize();
- }
- }
-
- if (tempConstantNode) {
- constUnion* constArray = tempConstantNode->getUnionArrayPointer();
-
- typedNode = intermediate.addConstantUnion(constArray+instanceSize, tempConstantNode->getType(), line); // type will be changed in the calling function
- } else if (aggregateNode) {
- // for a case like constStruct(1,v3).i where structure fields is int i and vec3 v3.
-
- constUnion* unionArray = new constUnion[aggregateNode->getType().getStructSize()];
-
- bool returnVal = false;
- if (aggregateNode->getAsAggregate()->getSequence().size() == 1 && aggregateNode->getAsAggregate()->getSequence()[0]->getAsTyped()->getAsConstantUnion()) {
- returnVal = intermediate.parseConstTree(line, aggregateNode, unionArray, aggregateNode->getOp(), symbolTable, aggregateNode->getType(), true);
- }
- else {
- returnVal = intermediate.parseConstTree(line, aggregateNode, unionArray, aggregateNode->getOp(), symbolTable, aggregateNode->getType());
- }
-
- if (!returnVal)
- typedNode = intermediate.addConstantUnion(unionArray+instanceSize, aggregateNode->getType(), line);
- else
- return 0;
-
- } else {
- error(line, "No Aggregate or Constant Union node available", "Internal Error", "");
- recover();
-
- return 0;
- }
-
- return typedNode;
-}
-
-//
-// Initialize all supported extensions to disable
-//
-void TParseContext::initializeExtensionBehavior()
-{
- //
- // example code: extensionBehavior["test"] = EDisable; // where "test" is the name of
- // supported extension
- //
-}
-
-OS_TLSIndex GlobalParseContextIndex = OS_INVALID_TLS_INDEX;
-
-bool InitializeParseContextIndex()
-{
- if (GlobalParseContextIndex != OS_INVALID_TLS_INDEX) {
- assert(0 && "InitializeParseContextIndex(): Parse Context already initalised");
- return false;
- }
-
- //
- // Allocate a TLS index.
- //
- GlobalParseContextIndex = OS_AllocTLSIndex();
-
- if (GlobalParseContextIndex == OS_INVALID_TLS_INDEX) {
- assert(0 && "InitializeParseContextIndex(): Parse Context already initalised");
- return false;
- }
-
- return true;
-}
-
-bool InitializeGlobalParseContext()
-{
- if (GlobalParseContextIndex == OS_INVALID_TLS_INDEX) {
- assert(0 && "InitializeGlobalParseContext(): Parse Context index not initalised");
- return false;
- }
-
- TThreadParseContext *lpParseContext = static_cast<TThreadParseContext *>(OS_GetTLSValue(GlobalParseContextIndex));
- if (lpParseContext != 0) {
- assert(0 && "InitializeParseContextIndex(): Parse Context already initalised");
- return false;
- }
-
- TThreadParseContext *lpThreadData = new TThreadParseContext();
- if (lpThreadData == 0) {
- assert(0 && "InitializeGlobalParseContext(): Unable to create thread parse context");
- return false;
- }
-
- lpThreadData->lpGlobalParseContext = 0;
- OS_SetTLSValue(GlobalParseContextIndex, lpThreadData);
-
- return true;
-}
-
-TParseContextPointer& GetGlobalParseContext()
-{
- //
- // Minimal error checking for speed
- //
-
- TThreadParseContext *lpParseContext = static_cast<TThreadParseContext *>(OS_GetTLSValue(GlobalParseContextIndex));
-
- return lpParseContext->lpGlobalParseContext;
-}
-
-bool FreeParseContext()
-{
- if (GlobalParseContextIndex == OS_INVALID_TLS_INDEX) {
- assert(0 && "FreeParseContext(): Parse Context index not initalised");
- return false;
- }
-
- TThreadParseContext *lpParseContext = static_cast<TThreadParseContext *>(OS_GetTLSValue(GlobalParseContextIndex));
- if (lpParseContext)
- delete lpParseContext;
-
- return true;
-}
-
-bool FreeParseContextIndex()
-{
- OS_TLSIndex tlsiIndex = GlobalParseContextIndex;
-
- if (GlobalParseContextIndex == OS_INVALID_TLS_INDEX) {
- assert(0 && "FreeParseContextIndex(): Parse Context index not initalised");
- return false;
- }
-
- GlobalParseContextIndex = OS_INVALID_TLS_INDEX;
-
- return OS_FreeTLSIndex(tlsiIndex);
-}
diff --git a/src/mesa/shader/slang/MachineIndependent/ParseHelper.h b/src/mesa/shader/slang/MachineIndependent/ParseHelper.h
deleted file mode 100755
index 00552b85548..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/ParseHelper.h
+++ /dev/null
@@ -1,143 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-#ifndef _PARSER_HELPER_INCLUDED_
-#define _PARSER_HELPER_INCLUDED_
-
-#include "../Include/ShHandle.h"
-#include "SymbolTable.h"
-#include "localintermediate.h"
-
-struct TMatrixFields {
- bool wholeRow;
- bool wholeCol;
- int row;
- int col;
-};
-
-typedef enum {
- EBhRequire,
- EBhEnable,
- EBhWarn,
- EBhDisable
-} TBehavior;
-
-struct TPragma {
- TPragma(bool o, bool d) : optimize(o), debug(d) { }
- bool optimize;
- bool debug;
- TPragmaTable pragmaTable;
-};
-
-//
-// The following are extra variables needed during parsing, grouped together so
-// they can be passed to the parser without needing a global.
-//
-struct TParseContext {
- TParseContext(TSymbolTable& symt, TIntermediate& interm, EShLanguage L, TInfoSink& is) :
- intermediate(interm), symbolTable(symt), infoSink(is), language(L), treeRoot(0),
- recoveredFromError(false), numErrors(0), lexAfterType(false), loopNestingLevel(0),
- inTypeParen(false), contextPragma(true, false) { }
- TIntermediate& intermediate; // to hold and build a parse tree
- TSymbolTable& symbolTable; // symbol table that goes with the language currently being parsed
- TInfoSink& infoSink;
- EShLanguage language; // vertex or fragment language (future: pack or unpack)
- TIntermNode* treeRoot; // root of parse tree being created
- bool recoveredFromError; // true if a parse error has occurred, but we continue to parse
- int numErrors;
- bool lexAfterType; // true if we've recognized a type, so can only be looking for an identifier
- int loopNestingLevel; // 0 if outside all loops
- bool inTypeParen; // true if in parentheses, looking only for an identifier
- const TType* currentFunctionType; // the return type of the function that's currently being parsed
- bool functionReturnsValue; // true if a non-void function has a return
- TMap<TString, TBehavior> extensionBehavior;
- void initializeExtensionBehavior();
-
- void C_DECL error(TSourceLoc, const char *szReason, const char *szToken,
- const char *szExtraInfoFormat, ...);
- bool reservedErrorCheck(int line, const TString& identifier);
- void recover();
-
- bool parseVectorFields(const TString&, int vecSize, TVectorFields&, int line);
- bool parseMatrixFields(const TString&, int matSize, TMatrixFields&, int line);
- void assignError(int line, const char* op, TString left, TString right);
- void unaryOpError(int line, char* op, TString operand);
- void binaryOpError(int line, char* op, TString left, TString right);
- bool lValueErrorCheck(int line, char* op, TIntermTyped*);
- bool constErrorCheck(TIntermTyped* node);
- bool integerErrorCheck(TIntermTyped* node, char* token);
- bool globalErrorCheck(int line, bool global, char* token);
- bool constructorErrorCheck(int line, TIntermNode*, TFunction&, TOperator, TType*);
- bool arrayErrorCheck(int line, TString& identifier, TPublicType type, TIntermTyped* size);
- bool insertBuiltInArrayAtGlobalLevel();
- bool voidErrorCheck(int, const TString&, const TPublicType&);
- bool boolErrorCheck(int, const TIntermTyped*);
- bool boolErrorCheck(int, const TPublicType&);
- bool samplerErrorCheck(int line, const TPublicType& pType, const char* reason);
- bool structQualifierErrorCheck(int line, const TPublicType& pType);
- bool parameterSamplerErrorCheck(int line, TQualifier qualifier, const TType& type);
- bool containsSampler(TType& type);
- bool nonInitErrorCheck(int line, TString& identifier, TPublicType& type);
- bool paramErrorCheck(int line, TQualifier qualifier, TQualifier paramQualifier, TType* type);
- const TFunction* findFunction(int line, TFunction* pfnCall, bool *builtIn = 0);
- bool executeInitializer(TSourceLoc line, TString& identifier, TPublicType& pType,
- TIntermTyped* initializer, TIntermNode*& intermNode);
- bool canNodeBeRemoved(TIntermNode*);
- TIntermTyped* addConstructor(TIntermNode*, TType*, TOperator, TFunction*, TSourceLoc);
- TIntermTyped* constructStruct(TIntermNode*, TType*, int, TSourceLoc, bool subset);
- TIntermTyped* constructBuiltIn(TType*, TOperator, TIntermNode*, TSourceLoc, bool subset);
- TIntermTyped* addConstVectorNode(TVectorFields&, TIntermTyped*, TSourceLoc);
- TIntermTyped* addConstMatrixNode(int , TIntermTyped*, TSourceLoc);
- TIntermTyped* addConstStruct(TString& , TIntermTyped*, TSourceLoc);
- bool arraySetMaxSize(TIntermSymbol*, TType*, int, bool, TSourceLoc);
- struct TPragma contextPragma;
- TString HashErrMsg;
- bool AfterEOF;
-};
-
-int PaParseStrings(char* argv[], int strLen[], int argc, TParseContext&);
-void PaReservedWord();
-int PaIdentOrType(TString& id, TParseContext&, TSymbol*&);
-int PaParseComment(int &lineno, TParseContext&);
-void setInitialState();
-
-typedef TParseContext* TParseContextPointer;
-extern TParseContextPointer& GetGlobalParseContext();
-#define GlobalParseContext GetGlobalParseContext()
-
-typedef struct TThreadParseContextRec
-{
- TParseContext *lpGlobalParseContext;
-} TThreadParseContext;
-
-#endif // _PARSER_HELPER_INCLUDED_
diff --git a/src/mesa/shader/slang/MachineIndependent/PoolAlloc.cpp b/src/mesa/shader/slang/MachineIndependent/PoolAlloc.cpp
deleted file mode 100755
index ba717fce12b..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/PoolAlloc.cpp
+++ /dev/null
@@ -1,349 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#include "../Include/PoolAlloc.h"
-#include "../Include/Common.h"
-
-#include "Include/InitializeGlobals.h"
-#include "osinclude.h"
-
-OS_TLSIndex PoolIndex;
-
-void InitializeGlobalPools()
-{
- TThreadGlobalPools* globalPools= static_cast<TThreadGlobalPools*>(OS_GetTLSValue(PoolIndex));
- if (globalPools)
- return;
-
- TPoolAllocator *globalPoolAllocator = new TPoolAllocator(true);
-
- TThreadGlobalPools* threadData = new TThreadGlobalPools();
-
- threadData->globalPoolAllocator = globalPoolAllocator;
-
- OS_SetTLSValue(PoolIndex, threadData);
- globalPoolAllocator->push();
-}
-
-void FreeGlobalPools()
-{
- // Release the allocated memory for this thread.
- TThreadGlobalPools* globalPools= static_cast<TThreadGlobalPools*>(OS_GetTLSValue(PoolIndex));
- if (!globalPools)
- return;
-
- GlobalPoolAllocator.popAll();
- delete &GlobalPoolAllocator;
- delete globalPools;
-}
-
-bool InitializePoolIndex()
-{
- // Allocate a TLS index.
- if ((PoolIndex = OS_AllocTLSIndex()) == OS_INVALID_TLS_INDEX)
- return false;
-
- return true;
-}
-
-void FreePoolIndex()
-{
- // Release the TLS index.
- OS_FreeTLSIndex(PoolIndex);
-}
-
-TPoolAllocator& GetGlobalPoolAllocator()
-{
- TThreadGlobalPools* threadData = static_cast<TThreadGlobalPools*>(OS_GetTLSValue(PoolIndex));
-
- return *threadData->globalPoolAllocator;
-}
-
-void SetGlobalPoolAllocatorPtr(TPoolAllocator* poolAllocator)
-{
- TThreadGlobalPools* threadData = static_cast<TThreadGlobalPools*>(OS_GetTLSValue(PoolIndex));
-
- threadData->globalPoolAllocator = poolAllocator;
-}
-
-//
-// Implement the functionality of the TPoolAllocator class, which
-// is documented in PoolAlloc.h.
-//
-TPoolAllocator::TPoolAllocator(bool g, int growthIncrement, int allocationAlignment) :
- global(g),
- pageSize(growthIncrement),
- alignment(allocationAlignment),
- freeList(0),
- inUseList(0),
- numCalls(0)
-{
- //
- // Don't allow page sizes we know are smaller than all common
- // OS page sizes.
- //
- if (pageSize < 4*1024)
- pageSize = 4*1024;
-
- //
- // A large currentPageOffset indicates a new page needs to
- // be obtained to allocate memory.
- //
- currentPageOffset = pageSize;
-
- //
- // Adjust alignment to be at least pointer aligned and
- // power of 2.
- //
- size_t minAlign = sizeof(void*);
- alignment &= ~(minAlign - 1);
- if (alignment < minAlign)
- alignment = minAlign;
- size_t a = 1;
- while (a < alignment)
- a <<= 1;
- alignment = a;
- alignmentMask = a - 1;
-
- //
- // Align header skip
- //
- headerSkip = minAlign;
- if (headerSkip < sizeof(tHeader)) {
- headerSkip = (sizeof(tHeader) + alignmentMask) & ~alignmentMask;
- }
-
- //
- // Put a marker at the beginning of the stack. We won't
- // pop() past this.
- //
- tAllocState start = { currentPageOffset, 0 };
- stack.push_back(start);
-}
-
-TPoolAllocator::~TPoolAllocator()
-{
- if (!global) {
- //
- // Then we know that this object is not being
- // allocated after other, globally scoped objects
- // that depend on it. So we can delete the "in use" memory.
- //
- while (inUseList) {
- tHeader* next = inUseList->nextPage;
- inUseList->~tHeader();
- delete [] reinterpret_cast<char*>(inUseList);
- inUseList = next;
- }
- }
-
- //
- // Always delete the free list memory - it can't be being
- // (correctly) referenced, whether the pool allocator was
- // global or not. We should not check the guard blocks
- // here, because we did it already when the block was
- // placed into the free list.
- //
- while (freeList) {
- tHeader* next = freeList->nextPage;
- delete [] reinterpret_cast<char*>(freeList);
- freeList = next;
- }
-}
-
-// Support MSVC++ 6.0
-const unsigned char TAllocation::guardBlockBeginVal = 0xfb;
-const unsigned char TAllocation::guardBlockEndVal = 0xfe;
-const unsigned char TAllocation::userDataFill = 0xcd;
-
-# ifdef GUARD_BLOCKS
- const size_t TAllocation::guardBlockSize = 16;
-# else
- const size_t TAllocation::guardBlockSize = 0;
-# endif
-
-//
-// Check a single guard block for damage
-//
-void TAllocation::checkGuardBlock(unsigned char* blockMem, unsigned char val, char* locText) const
-{
- for (int x = 0; x < guardBlockSize; x++) {
- if (blockMem[x] != val) {
- char assertMsg[80];
-
- // We don't print the assert message. It's here just to be helpful.
- sprintf(assertMsg, "PoolAlloc: Damage %s %u byte allocation at 0x%p\n",
- locText, size, data());
- assert(0 && "PoolAlloc: Damage in guard block");
- }
- }
-}
-
-
-void TPoolAllocator::push()
-{
- tAllocState state = { currentPageOffset, inUseList };
-
- stack.push_back(state);
-
- //
- // Indicate there is no current page to allocate from.
- //
- currentPageOffset = pageSize;
-}
-
-//
-// Do a mass-deallocation of all the individual allocations
-// that have occurred since the last push(), or since the
-// last pop(), or since the object's creation.
-//
-// The deallocated pages are saved for future allocations.
-//
-void TPoolAllocator::pop()
-{
- if (stack.size() < 1)
- return;
-
- tHeader* page = stack.back().page;
- currentPageOffset = stack.back().offset;
-
- while (inUseList != page) {
- // invoke destructor to free allocation list
- inUseList->~tHeader();
-
- tHeader* nextInUse = inUseList->nextPage;
- if (inUseList->pageCount > 1)
- delete [] reinterpret_cast<char*>(inUseList);
- else {
- inUseList->nextPage = freeList;
- freeList = inUseList;
- }
- inUseList = nextInUse;
- }
-
- stack.pop_back();
-}
-
-//
-// Do a mass-deallocation of all the individual allocations
-// that have occurred.
-//
-void TPoolAllocator::popAll()
-{
- while (stack.size() > 0)
- pop();
-}
-
-void* TPoolAllocator::allocate(size_t numBytes)
-{
- // If we are using guard blocks, all allocations are bracketed by
- // them: [guardblock][allocation][guardblock]. numBytes is how
- // much memory the caller asked for. allocationSize is the total
- // size including guard blocks. In release build,
- // guardBlockSize=0 and this all gets optimized away.
- size_t allocationSize = TAllocation::allocationSize(numBytes);
-
- //
- // Just keep some interesting statistics.
- //
- ++numCalls;
- totalBytes += numBytes;
-
- //
- // Do the allocation, most likely case first, for efficiency.
- // This step could be moved to be inline sometime.
- //
- if (currentPageOffset + allocationSize <= pageSize) {
- //
- // Safe to allocate from currentPageOffset.
- //
- unsigned char* memory = reinterpret_cast<unsigned char *>(inUseList) + currentPageOffset;
- currentPageOffset += allocationSize;
- currentPageOffset = (currentPageOffset + alignmentMask) & ~alignmentMask;
-
- return initializeAllocation(inUseList, memory, numBytes);
- }
-
- if (allocationSize + headerSkip > pageSize) {
- //
- // Do a multi-page allocation. Don't mix these with the others.
- // The OS is efficient and allocating and free-ing multiple pages.
- //
- size_t numBytesToAlloc = allocationSize + headerSkip;
- tHeader* memory = reinterpret_cast<tHeader*>(::new char[numBytesToAlloc]);
- if (memory == 0)
- return 0;
-
- // Use placement-new to initialize header
- new(memory) tHeader(inUseList, (numBytesToAlloc + pageSize - 1) / pageSize);
- inUseList = memory;
-
- currentPageOffset = pageSize; // make next allocation come from a new page
-
- // No guard blocks for multi-page allocations (yet)
- return reinterpret_cast<void*>(reinterpret_cast<UINT_PTR>(memory) + headerSkip);
- }
-
- //
- // Need a simple page to allocate from.
- //
- tHeader* memory;
- if (freeList) {
- memory = freeList;
- freeList = freeList->nextPage;
- } else {
- memory = reinterpret_cast<tHeader*>(::new char[pageSize]);
- if (memory == 0)
- return 0;
- }
-
- // Use placement-new to initialize header
- new(memory) tHeader(inUseList, 1);
- inUseList = memory;
-
- unsigned char* ret = reinterpret_cast<unsigned char *>(inUseList) + headerSkip;
- currentPageOffset = (headerSkip + allocationSize + alignmentMask) & ~alignmentMask;
-
- return initializeAllocation(inUseList, ret, numBytes);
-}
-
-
-//
-// Check all allocations in a list for damage by calling check on each.
-//
-void TAllocation::checkAllocList() const
-{
- for (const TAllocation* alloc = this; alloc != 0; alloc = alloc->prevAlloc)
- alloc->check();
-}
diff --git a/src/mesa/shader/slang/MachineIndependent/QualifierAlive.cpp b/src/mesa/shader/slang/MachineIndependent/QualifierAlive.cpp
deleted file mode 100755
index 2897f48b19c..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/QualifierAlive.cpp
+++ /dev/null
@@ -1,91 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#include "../Include/intermediate.h"
-
-class TAliveTraverser : public TIntermTraverser {
-public:
- TAliveTraverser(TQualifier q) : TIntermTraverser(), found(false), qualifier(q)
- {
- visitSymbol = AliveSymbol;
- visitSelection = AliveSelection;
- rightToLeft = true;
- }
- bool wasFound() { return found; }
-protected:
- bool found;
- TQualifier qualifier;
-
- friend void AliveSymbol(TIntermSymbol*, TIntermTraverser*);
- friend bool AliveSelection(bool, TIntermSelection*, TIntermTraverser*);
-};
-
-//
-// Report whether or not a variable of the given qualifier type
-// is guaranteed written. Not always possible to determine if
-// it is written conditionally.
-//
-// ?? It does not do this well yet, this is just a place holder
-// that simply determines if it was reference at all, anywhere.
-//
-bool QualifierWritten(TIntermNode* node, TQualifier qualifier)
-{
- TAliveTraverser it(qualifier);
-
- if (node)
- node->traverse(&it);
-
- return it.wasFound();
-}
-
-void AliveSymbol(TIntermSymbol* node, TIntermTraverser* it)
-{
- TAliveTraverser* lit = static_cast<TAliveTraverser*>(it);
-
- //
- // If it's what we're looking for, record it.
- //
- if (node->getQualifier() == lit->qualifier)
- lit->found = true;
-}
-
-bool AliveSelection(bool preVisit, TIntermSelection* node, TIntermTraverser* it)
-{
- TAliveTraverser* lit = static_cast<TAliveTraverser*>(it);
-
- if (lit->wasFound())
- return false;
-
- return true;
-}
diff --git a/src/mesa/shader/slang/MachineIndependent/QualifierAlive.h b/src/mesa/shader/slang/MachineIndependent/QualifierAlive.h
deleted file mode 100755
index 73e902cd0dd..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/QualifierAlive.h
+++ /dev/null
@@ -1,35 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-bool QualifierWritten(TIntermNode* root, TQualifier);
diff --git a/src/mesa/shader/slang/MachineIndependent/RemoveTree.cpp b/src/mesa/shader/slang/MachineIndependent/RemoveTree.cpp
deleted file mode 100755
index 2435a485b61..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/RemoveTree.cpp
+++ /dev/null
@@ -1,98 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#include "../Include/intermediate.h"
-#include "RemoveTree.h"
-//
-// Code to recursively delete the intermediate tree.
-//
-
-void RemoveSymbol(TIntermSymbol* node, TIntermTraverser* it)
-{
- delete node;
-}
-
-bool RemoveBinary(bool /*preVisit*/ , TIntermBinary* node, TIntermTraverser*)
-{
- delete node;
-
- return true;
-}
-
-bool RemoveUnary(bool /*preVisit */, TIntermUnary* node, TIntermTraverser*)
-{
- delete node;
-
- return true;
-}
-
-bool RemoveAggregate(bool /*preVisit*/ , TIntermAggregate* node, TIntermTraverser*)
-{
- delete node;
-
- return true;
-}
-
-bool RemoveSelection(bool /*preVisit*/ , TIntermSelection* node, TIntermTraverser*)
-{
- delete node;
-
- return true;
-}
-
-void RemoveConstantUnion(TIntermConstantUnion* node, TIntermTraverser*)
-{
- delete node;
-}
-
-//
-// Entry point.
-//
-void RemoveAllTreeNodes(TIntermNode* root)
-{
- TIntermTraverser it;
-
- it.visitAggregate = RemoveAggregate;
- it.visitBinary = RemoveBinary;
- it.visitConstantUnion = RemoveConstantUnion;
- it.visitSelection = RemoveSelection;
- it.visitSymbol = RemoveSymbol;
- it.visitUnary = RemoveUnary;
-
- it.preVisit = false;
- it.postVisit = true;
-
- root->traverse(&it);
-}
-
diff --git a/src/mesa/shader/slang/MachineIndependent/RemoveTree.h b/src/mesa/shader/slang/MachineIndependent/RemoveTree.h
deleted file mode 100755
index 171092f1abe..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/RemoveTree.h
+++ /dev/null
@@ -1,35 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-void RemoveAllTreeNodes(TIntermNode*);
diff --git a/src/mesa/shader/slang/MachineIndependent/ShaderLang.cpp b/src/mesa/shader/slang/MachineIndependent/ShaderLang.cpp
deleted file mode 100755
index 3f37e15f376..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/ShaderLang.cpp
+++ /dev/null
@@ -1,607 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-//
-// Implement the top-level of interface to the compiler/linker,
-// as defined in ShaderLang.h
-//
-#include "SymbolTable.h"
-#include "ParseHelper.h"
-#include "../Include/ShHandle.h"
-#include "Initialisation.h"
-
-#define SH_EXPORTING
-#include "../Public/ShaderLangExt.h"
-
-#include "Include/ResourceLimits.h"
-#include "Initialize.h"
-
-extern "C" int InitPreprocessor(void);
-extern "C" int FinalizePreprocessor(void);
-extern void SetGlobalPoolAllocatorPtr(TPoolAllocator* poolAllocator);
-
-bool generateBuiltInSymbolTable(const TBuiltInResource* resources, TInfoSink&, TSymbolTable*, EShLanguage language = EShLangCount);
-bool initializeSymbolTable(TBuiltInStrings* BuiltInStrings, EShLanguage language, TInfoSink& infoSink, const TBuiltInResource *resources, TSymbolTable*);
-
-//
-// A symbol table for each language. Each has a different
-// set of built-ins, and we want to preserve that from
-// compile to compile.
-//
-TSymbolTable SymbolTables[EShLangCount];
-
-TPoolAllocator* PerProcessGPA = 0;
-//
-// This is the platform independent interface between an OGL driver
-// and the shading language compiler/linker.
-//
-
-//
-// Driver must call this first, once, before doing any other
-// compiler/linker operations.
-//
-int ShInitialize()
-{
- TInfoSink infoSink;
- bool ret = true;
-
- if (!InitProcess())
- return 0;
-
- // This method should be called once per process. If its called by multiple threads, then
- // we need to have thread synchronization code around the initialization of per process
- // global pool allocator
- if (!PerProcessGPA) {
- TPoolAllocator *builtInPoolAllocator = new TPoolAllocator(true);
- builtInPoolAllocator->push();
- TPoolAllocator* gPoolAllocator = &GlobalPoolAllocator;
- SetGlobalPoolAllocatorPtr(builtInPoolAllocator);
-
- TSymbolTable symTables[EShLangCount];
- generateBuiltInSymbolTable(0, infoSink, symTables);
-
- PerProcessGPA = new TPoolAllocator(true);
- PerProcessGPA->push();
- SetGlobalPoolAllocatorPtr(PerProcessGPA);
-
- SymbolTables[EShLangVertex].copyTable(symTables[EShLangVertex]);
- SymbolTables[EShLangFragment].copyTable(symTables[EShLangFragment]);
-
- SetGlobalPoolAllocatorPtr(gPoolAllocator);
-
- symTables[EShLangVertex].pop();
- symTables[EShLangFragment].pop();
-
- builtInPoolAllocator->popAll();
- delete builtInPoolAllocator;
-
- }
-
- return ret ? 1 : 0;
-}
-
-//
-// Driver calls these to create and destroy compiler/linker
-// objects.
-//
-
-ShHandle ShConstructCompiler(const EShLanguage language, int debugOptions)
-{
- if (!InitThread())
- return 0;
-
- TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(language, debugOptions));
-
- return reinterpret_cast<void*>(base);
-}
-
-ShHandle ShConstructLinker(const EShExecutable executable, int debugOptions)
-{
- if (!InitThread())
- return 0;
-
- TShHandleBase* base = static_cast<TShHandleBase*>(ConstructLinker(executable, debugOptions));
-
- return reinterpret_cast<void*>(base);
-}
-
-ShHandle ShConstructUniformMap()
-{
- if (!InitThread())
- return 0;
-
- TShHandleBase* base = static_cast<TShHandleBase*>(ConstructUniformMap());
-
- return reinterpret_cast<void*>(base);
-}
-
-void ShDestruct(ShHandle handle)
-{
- if (handle == 0)
- return;
-
- TShHandleBase* base = static_cast<TShHandleBase*>(handle);
-
- if (base->getAsCompiler())
- DeleteCompiler(base->getAsCompiler());
- else if (base->getAsLinker())
- DeleteLinker(base->getAsLinker());
- else if (base->getAsUniformMap())
- DeleteUniformMap(base->getAsUniformMap());
-}
-
-//
-// Cleanup symbol tables
-//
-int __fastcall ShFinalize()
-{
- if (PerProcessGPA) {
- PerProcessGPA->popAll();
- delete PerProcessGPA;
- }
- return 1;
-}
-
-//
-// This function should be called only once by the Master Dll. Currently, this is being called for each thread
-// which is incorrect. This is required to keep the Sh interface working for now and will eventually be called
-// from master dll once.
-//
-bool generateBuiltInSymbolTable(const TBuiltInResource* resources, TInfoSink& infoSink, TSymbolTable* symbolTables, EShLanguage language)
-{
- TBuiltIns builtIns;
-
- if (resources) {
- builtIns.initialize(*resources);
- initializeSymbolTable(builtIns.getBuiltInStrings(), language, infoSink, resources, symbolTables);
- } else {
- builtIns.initialize();
- initializeSymbolTable(builtIns.getBuiltInStrings(), EShLangVertex, infoSink, resources, symbolTables);
- initializeSymbolTable(builtIns.getBuiltInStrings(), EShLangFragment, infoSink, resources, symbolTables);
- }
-
- return true;
-}
-
-bool initializeSymbolTable(TBuiltInStrings* BuiltInStrings, EShLanguage language, TInfoSink& infoSink, const TBuiltInResource* resources, TSymbolTable* symbolTables)
-{
- TIntermediate intermediate(infoSink);
- TSymbolTable* symbolTable;
-
- if (resources)
- symbolTable = symbolTables;
- else
- symbolTable = &symbolTables[language];
-
- TParseContext parseContext(*symbolTable, intermediate, language, infoSink);
-
- GlobalParseContext = &parseContext;
-
- setInitialState();
-
- assert (symbolTable->isEmpty() || symbolTable->atSharedBuiltInLevel());
-
- //
- // Parse the built-ins. This should only happen once per
- // language symbol table.
- //
- // Push the symbol table to give it an initial scope. This
- // push should not have a corresponding pop, so that built-ins
- // are preserved, and the test for an empty table fails.
- //
-
- symbolTable->push();
-
- //Initialize the Preprocessor
- int ret = InitPreprocessor();
- if (ret) {
- infoSink.info.message(EPrefixInternalError, "Unable to intialize the Preprocessor");
- return false;
- }
-
- for (TBuiltInStrings::iterator i = BuiltInStrings[parseContext.language].begin();
- i != BuiltInStrings[parseContext.language].end();
- ++i) {
- const char* builtInShaders[1];
- int builtInLengths[1];
-
- builtInShaders[0] = (*i).c_str();
- builtInLengths[0] = (int) (*i).size();
-
- if (PaParseStrings(const_cast<char**>(builtInShaders), builtInLengths, 1, parseContext) != 0) {
- infoSink.info.message(EPrefixInternalError, "Unable to parse built-ins");
- return false;
- }
- }
-
- if (resources) {
- IdentifyBuiltIns(parseContext.language, *symbolTable, *resources);
- } else {
- IdentifyBuiltIns(parseContext.language, *symbolTable);
- }
-
- FinalizePreprocessor();
-
- return true;
-}
-
-
-//
-// Do an actual compile on the given strings. The result is left
-// in the given compile object.
-//
-// Return: The return value of ShCompile is really boolean, indicating
-// success or failure.
-//
-int ShCompile(
- const ShHandle handle,
- const char* const shaderStrings[],
- const int numStrings,
- const EShOptimizationLevel optLevel,
- const TBuiltInResource* resources,
- int debugOptions
- )
-{
- if (!InitThread())
- return 0;
-
- if (handle == 0)
- return 0;
-
- TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
- TCompiler* compiler = base->getAsCompiler();
- if (compiler == 0)
- return 0;
-
- GlobalPoolAllocator.push();
- compiler->infoSink.info.erase();
- compiler->infoSink.debug.erase();
-
- if (numStrings == 0)
- return 1;
-
- TIntermediate intermediate(compiler->infoSink);
- TSymbolTable symbolTable(SymbolTables[compiler->getLanguage()]);
-
- generateBuiltInSymbolTable(resources, compiler->infoSink, &symbolTable, compiler->getLanguage());
-
- TParseContext parseContext(symbolTable, intermediate, compiler->getLanguage(), compiler->infoSink);
- parseContext.initializeExtensionBehavior();
-
- GlobalParseContext = &parseContext;
-
- setInitialState();
-
- InitPreprocessor();
- //
- // Parse the application's shaders. All the following symbol table
- // work will be throw-away, so push a new allocation scope that can
- // be thrown away, then push a scope for the current shader's globals.
- //
- bool success = true;
-
- symbolTable.push();
- if (!symbolTable.atGlobalLevel())
- parseContext.infoSink.info.message(EPrefixInternalError, "Wrong symbol table level");
-
- if (parseContext.insertBuiltInArrayAtGlobalLevel())
- success = false;
-
- int ret = PaParseStrings(const_cast<char**>(shaderStrings), 0, numStrings, parseContext);
- if (ret)
- success = false;
-
- if (success && parseContext.treeRoot) {
- if (optLevel == EShOptNoGeneration)
- parseContext.infoSink.info.message(EPrefixNone, "No errors. No code generation or linking was requested.");
- else {
- success = intermediate.postProcess(parseContext.treeRoot, parseContext.language);
-
- if (success) {
-
- if (debugOptions & EDebugOpIntermediate)
- intermediate.outputTree(parseContext.treeRoot);
-
- //
- // Call the machine dependent compiler
- //
- if (! compiler->compile(parseContext.treeRoot))
- success = false;
- }
- }
- } else if (!success) {
- parseContext.infoSink.info.prefix(EPrefixError);
- parseContext.infoSink.info << parseContext.numErrors << " compilation errors. No code generated.\n\n";
- success = false;
- if (debugOptions & EDebugOpIntermediate)
- intermediate.outputTree(parseContext.treeRoot);
- }
-
- intermediate.remove(parseContext.treeRoot);
-
- //
- // Ensure symbol table is returned to the built-in level,
- // throwing away all but the built-ins.
- //
- while (! symbolTable.atSharedBuiltInLevel())
- symbolTable.pop();
-
- FinalizePreprocessor();
- //
- // Throw away all the temporary memory used by the compilation process.
- //
- GlobalPoolAllocator.pop();
-
- return success ? 1 : 0;
-}
-
-//
-// Do an actual link on the given compile objects.
-//
-// Return: The return value of is really boolean, indicating
-// success or failure.
-//
-int ShLink(
- const ShHandle linkHandle,
- const ShHandle compHandles[],
- const int numHandles,
- ShHandle uniformMapHandle,
- short int** uniformsAccessed,
- int* numUniformsAccessed)
-
-{
- if (!InitThread())
- return 0;
-
- TShHandleBase* base = reinterpret_cast<TShHandleBase*>(linkHandle);
- TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
- if (linker == 0)
- return 0;
-
- int returnValue;
- GlobalPoolAllocator.push();
- returnValue = ShLinkExt(linkHandle, compHandles, numHandles);
- GlobalPoolAllocator.pop();
-
- if (returnValue)
- return 1;
-
- return 0;
-}
-//
-// This link method will be eventually used once the ICD supports the new linker interface
-//
-int ShLinkExt(
- const ShHandle linkHandle,
- const ShHandle compHandles[],
- const int numHandles)
-{
- if (linkHandle == 0 || numHandles == 0)
- return 0;
-
- THandleList cObjects;
-
- {// support MSVC++6.0
- for (int i = 0; i < numHandles; ++i) {
- if (compHandles[i] == 0)
- return 0;
- TShHandleBase* base = reinterpret_cast<TShHandleBase*>(compHandles[i]);
- if (base->getAsLinker()) {
- cObjects.push_back(base->getAsLinker());
- }
- if (base->getAsCompiler())
- cObjects.push_back(base->getAsCompiler());
-
-
- if (cObjects[i] == 0)
- return 0;
- }
- }
-
- TShHandleBase* base = reinterpret_cast<TShHandleBase*>(linkHandle);
- TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
-
- if (linker == 0)
- return 0;
-
- linker->infoSink.info.erase();
-
- {// support MSVC++6.0
- for (int i = 0; i < numHandles; ++i) {
- if (cObjects[i]->getAsCompiler()) {
- if (! cObjects[i]->getAsCompiler()->linkable()) {
- linker->infoSink.info.message(EPrefixError, "Not all shaders have valid object code.");
- return 0;
- }
- }
- }
- }
-
- bool ret = linker->link(cObjects);
-
- return ret ? 1 : 0;
-}
-
-//
-// ShSetEncrpytionMethod is a place-holder for specifying
-// how source code is encrypted.
-//
-void ShSetEncryptionMethod(ShHandle handle)
-{
- if (handle == 0)
- return;
-}
-
-//
-// Return any compiler/linker/uniformmap log of messages for the application.
-//
-const char* ShGetInfoLog(const ShHandle handle)
-{
- if (!InitThread())
- return 0;
-
- if (handle == 0)
- return 0;
-
- TShHandleBase* base = static_cast<TShHandleBase*>(handle);
- TInfoSink* infoSink;
-
- if (base->getAsCompiler())
- infoSink = &(base->getAsCompiler()->getInfoSink());
- else if (base->getAsLinker())
- infoSink = &(base->getAsLinker()->getInfoSink());
-
- infoSink->info << infoSink->debug.c_str();
- return infoSink->info.c_str();
-}
-
-//
-// Return the resulting binary code from the link process. Structure
-// is machine dependent.
-//
-const void* ShGetExecutable(const ShHandle handle)
-{
- if (!InitThread())
- return 0;
-
- if (handle == 0)
- return 0;
-
- TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
-
- TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
- if (linker == 0)
- return 0;
-
- return linker->getObjectCode();
-}
-
-//
-// Let the linker know where the application said it's attributes are bound.
-// The linker does not use these values, they are remapped by the ICD or
-// hardware. It just needs them to know what's aliased.
-//
-// Return: The return value of is really boolean, indicating
-// success or failure.
-//
-// This is to preserve the old linker API, P20 code can use the generic
-// ShConstructBinding() and ShAddBinding() APIs
-//
-int ShSetVirtualAttributeBindings(const ShHandle handle, const ShBindingTable* table)
-{
- if (!InitThread())
- return 0;
-
- if (handle == 0)
- return 0;
-
- TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
- TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
-
- if (linker == 0)
- return 0;
-
- linker->setAppAttributeBindings(table);
-
- return 1;
-}
-
-//
-// Let the linker know where the predefined attributes have to live.
-// This is to preserve the old linker API, P20 code can use the generic
-// ShConstructBinding() and ShAddBinding() APIs
-//
-int ShSetFixedAttributeBindings(const ShHandle handle, const ShBindingTable* table)
-{
- if (!InitThread())
- return 0;
-
- if (handle == 0)
- return 0;
-
- TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
- TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
-
- if (linker == 0)
- return 0;
-
- linker->setFixedAttributeBindings(table);
- return 1;
-}
-
-//
-// Some attribute locations are off-limits to the linker...
-//
-int ShExcludeAttributes(const ShHandle handle, int *attributes, int count)
-{
- if (!InitThread())
- return 0;
-
- if (handle == 0)
- return 0;
-
- TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
- TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
- if (linker == 0)
- return 0;
-
- linker->setExcludedAttributes(attributes, count);
-
- return 1;
-}
-
-//
-// Return the index for OpenGL to use for knowing where a uniform lives.
-//
-// Return: The return value of is really boolean, indicating
-// success or failure.
-//
-// We dont have to change this code for now since the TUniformMap being
-// passed back to ICD by the linker is the same as being used for the old P10 linker
-//
-int ShGetUniformLocation(const ShHandle handle, const char* name)
-{
- if (!InitThread())
- return 0;
-
- if (handle == 0)
- return -1;
-
- TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
- TUniformMap* uniformMap= base->getAsUniformMap();
- if (uniformMap == 0)
- return -1;
-
- return uniformMap->getLocation(name);
-}
diff --git a/src/mesa/shader/slang/MachineIndependent/SymbolTable.cpp b/src/mesa/shader/slang/MachineIndependent/SymbolTable.cpp
deleted file mode 100755
index 0e052c2ea76..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/SymbolTable.cpp
+++ /dev/null
@@ -1,235 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-//
-// Symbol table for parsing. Most functionaliy and main ideas
-// are documented in the header file.
-//
-
-#include "SymbolTable.h"
-
-//
-// TType helper function needs a place to live.
-//
-
-//
-// Recursively generate mangled names.
-//
-void TType::buildMangledName(TString& mangledName)
-{
- if (isMatrix())
- mangledName += 'm';
- else if (isVector())
- mangledName += 'v';
-
- switch (type) {
- case EbtFloat: mangledName += 'f'; break;
- case EbtInt: mangledName += 'i'; break;
- case EbtBool: mangledName += 'b'; break;
- case EbtSampler1D: mangledName += "s1"; break;
- case EbtSampler2D: mangledName += "s2"; break;
- case EbtSampler3D: mangledName += "s3"; break;
- case EbtSamplerCube: mangledName += "sC"; break;
- case EbtSampler1DShadow: mangledName += "sS1"; break;
- case EbtSampler2DShadow: mangledName += "sS2"; break;
- case EbtStruct:
- mangledName += "struct-";
- if (typeName)
- mangledName += *typeName;
- {// support MSVC++6.0
- for (unsigned int i = 0; i < structure->size(); ++i) {
- mangledName += '-';
- (*structure)[i].type->buildMangledName(mangledName);
- }
- }
- default:
- break;
- }
-
- mangledName += static_cast<char>('0' + getNominalSize());
- if (isArray()) {
- char buf[10];
- sprintf(buf, "%d", arraySize);
- mangledName += '[';
- mangledName += buf;
- mangledName += ']';
- }
-}
-
-//
-// Dump functions.
-//
-
-void TVariable::dump(TInfoSink& infoSink) const
-{
- infoSink.debug << getName().c_str() << ": " << type.getQualifierString() << " " << type.getBasicString();
- if (type.isArray()) {
- infoSink.debug << "[0]";
- }
- infoSink.debug << "\n";
-}
-
-void TFunction::dump(TInfoSink &infoSink) const
-{
- infoSink.debug << getName().c_str() << ": " << returnType.getBasicString() << " " << getMangledName().c_str() << "\n";
-}
-
-void TSymbolTableLevel::dump(TInfoSink &infoSink) const
-{
- tLevel::const_iterator it;
- for (it = level.begin(); it != level.end(); ++it)
- (*it).second->dump(infoSink);
-}
-
-void TSymbolTable::dump(TInfoSink &infoSink) const
-{
- for (int level = currentLevel(); level >= 0; --level) {
- infoSink.debug << "LEVEL " << level << "\n";
- table[level]->dump(infoSink);
- }
-}
-
-//
-// Functions have buried pointers to delete.
-//
-TFunction::~TFunction()
-{
- for (TParamList::iterator i = parameters.begin(); i != parameters.end(); ++i)
- delete (*i).type;
-}
-
-//
-// Symbol table levels are a map of pointers to symbols that have to be deleted.
-//
-TSymbolTableLevel::~TSymbolTableLevel()
-{
- for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
- delete (*it).second;
-}
-
-//
-// Change all function entries in the table with the non-mangled name
-// to be related to the provided built-in operation. This is a low
-// performance operation, and only intended for symbol tables that
-// live across a large number of compiles.
-//
-void TSymbolTableLevel::relateToOperator(const char* name, TOperator op)
-{
- tLevel::iterator it;
- for (it = level.begin(); it != level.end(); ++it) {
- if ((*it).second->isFunction()) {
- TFunction* function = static_cast<TFunction*>((*it).second);
- if (function->getName() == name)
- function->relateToOperator(op);
- }
- }
-}
-
-
-TSymbol::TSymbol(const TSymbol& copyOf)
-{
- name = NewPoolTString(copyOf.name->c_str());
- uniqueId = copyOf.uniqueId;
-}
-
-TVariable::TVariable(const TVariable& copyOf, TStructureMap& remapper) : TSymbol(copyOf)
-{
- type.copyType(copyOf.type, remapper);
- userType = copyOf.userType;
- // for builtIn symbol table level, unionArray and arrayInformation pointers should be NULL
- assert(copyOf.arrayInformationType == 0);
- arrayInformationType = 0;
-
- if (copyOf.unionArray) {
- assert(!copyOf.type.getStruct());
- assert(copyOf.type.getInstanceSize() == 1);
- unionArray = new constUnion[1];
- switch (type.getBasicType()) {
- case EbtFloat: unionArray[0].fConst = copyOf.unionArray[0].fConst; break;
- case EbtInt: unionArray[0].iConst = copyOf.unionArray[0].iConst; break;
- case EbtBool: unionArray[0].bConst = copyOf.unionArray[0].bConst; break;
- default:
- assert (false && "Unknown type");
- }
- } else
- unionArray = 0;
-}
-
-TVariable* TVariable::clone(TStructureMap& remapper)
-{
- TVariable *variable = new TVariable(*this, remapper);
-
- return variable;
-}
-
-TFunction::TFunction(const TFunction& copyOf, TStructureMap& remapper) : TSymbol(copyOf)
-{
- for (unsigned int i = 0; i < copyOf.parameters.size(); ++i) {
- TParameter param;
- parameters.push_back(param);
- parameters.back().copyParam(copyOf.parameters[i], remapper);
- }
-
- returnType.copyType(copyOf.returnType, remapper);
- mangledName = copyOf.mangledName;
- op = copyOf.op;
- defined = copyOf.defined;
-}
-
-TFunction* TFunction::clone(TStructureMap& remapper)
-{
- TFunction *function = new TFunction(*this, remapper);
-
- return function;
-}
-
-TSymbolTableLevel* TSymbolTableLevel::clone(TStructureMap& remapper)
-{
- TSymbolTableLevel *symTableLevel = new TSymbolTableLevel();
- tLevel::iterator iter;
- for (iter = level.begin(); iter != level.end(); ++iter) {
- symTableLevel->insert(*iter->second->clone(remapper));
- }
-
- return symTableLevel;
-}
-
-void TSymbolTable::copyTable(const TSymbolTable& copyOf)
-{
- TStructureMap remapper;
- uniqueId = copyOf.uniqueId;
- for (unsigned int i = 0; i < copyOf.table.size(); ++i) {
- table.push_back(copyOf.table[i]->clone(remapper));
- }
-}
diff --git a/src/mesa/shader/slang/MachineIndependent/SymbolTable.h b/src/mesa/shader/slang/MachineIndependent/SymbolTable.h
deleted file mode 100755
index 7e4ff682478..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/SymbolTable.h
+++ /dev/null
@@ -1,320 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#ifndef _SYMBOL_TABLE_INCLUDED_
-#define _SYMBOL_TABLE_INCLUDED_
-
-//
-// Symbol table for parsing. Has these design characteristics:
-//
-// * Same symbol table can be used to compile many shaders, to preserve
-// effort of creating and loading with the large numbers of built-in
-// symbols.
-//
-// * Name mangling will be used to give each function a unique name
-// so that symbol table lookups are never ambiguous. This allows
-// a simpler symbol table structure.
-//
-// * Pushing and popping of scope, so symbol table will really be a stack
-// of symbol tables. Searched from the top, with new inserts going into
-// the top.
-//
-// * Constants: Compile time constant symbols will keep their values
-// in the symbol table. The parser can substitute constants at parse
-// time, including doing constant folding and constant propagation.
-//
-// * No temporaries: Temporaries made from operations (+, --, .xy, etc.)
-// are tracked in the intermediate representation, not the symbol table.
-//
-
-#include "Include/Common.h"
-#include "Include/intermediate.h"
-#include "Include/InfoSink.h"
-
-//
-// Symbol base class. (Can build functions or variables out of these...)
-//
-class TSymbol {
-public:
- POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
- TSymbol(const TString *n) : name(n) { }
- virtual ~TSymbol() { /* don't delete name, it's from the pool */ }
- const TString& getName() const { return *name; }
- virtual const TString& getMangledName() const { return getName(); }
- virtual bool isFunction() const { return false; }
- virtual bool isVariable() const { return false; }
- void setUniqueId(int id) { uniqueId = id; }
- int getUniqueId() const { return uniqueId; }
- virtual void dump(TInfoSink &infoSink) const = 0;
- TSymbol(const TSymbol&);
- virtual TSymbol* clone(TStructureMap& remapper) = 0;
-
-protected:
- const TString *name;
- unsigned int uniqueId; // For real comparing during code generation
-};
-
-//
-// Variable class, meaning a symbol that's not a function.
-//
-// There could be a separate class heirarchy for Constant variables;
-// Only one of int, bool, or float, (or none) is correct for
-// any particular use, but it's easy to do this way, and doesn't
-// seem worth having separate classes, and "getConst" can't simply return
-// different values for different types polymorphically, so this is
-// just simple and pragmatic.
-//
-class TVariable : public TSymbol {
-public:
- TVariable(const TString *name, const TType& t, bool uT = false ) : TSymbol(name), type(t), userType(uT), unionArray(0), arrayInformationType(0) { }
- virtual ~TVariable() { }
- virtual bool isVariable() const { return true; }
- TType& getType() { return type; }
- const TType& getType() const { return type; }
- bool isUserType() const { return userType; }
- void changeQualifier(TQualifier qualifier) { type.changeQualifier(qualifier); }
- void updateArrayInformationType(TType *t) { arrayInformationType = t; }
- TType* getArrayInformationType() { return arrayInformationType; }
-
- virtual void dump(TInfoSink &infoSink) const;
-
- constUnion* getConstPointer() {
- if (!unionArray) {
- if (!type.getStruct())
- unionArray = new constUnion[type.getInstanceSize()];
- else
- unionArray = new constUnion[type.getStructSize()];
- }
- return unionArray;
- }
-
- constUnion* getConstPointer() const { return unionArray; }
-
- void shareConstPointer( constUnion *constArray)
- {
- delete unionArray;
- unionArray = constArray;
- }
- TVariable(const TVariable&, TStructureMap& remapper); // copy constructor
- virtual TVariable* clone(TStructureMap& remapper);
-
-protected:
- TType type;
- bool userType;
- // we are assuming that Pool Allocator will free the memory allocated to unionArray
- // when this object is destroyed
- constUnion *unionArray;
- TType *arrayInformationType; // this is used for updating maxArraySize in all the references to a given symbol
-};
-
-//
-// The function sub-class of symbols and the parser will need to
-// share this definition of a function parameter.
-//
-struct TParameter {
- TString *name;
- TType* type;
- void copyParam(const TParameter& param, TStructureMap& remapper) {
- name = NewPoolTString(param.name->c_str());
- type = param.type->clone(remapper);
- }
-};
-
-//
-// The function sub-class of a symbol.
-//
-class TFunction : public TSymbol {
-public:
- TFunction(TOperator o) :
- TSymbol(0),
- returnType(TType(EbtVoid)),
- op(o),
- defined(false) { }
- TFunction(const TString *name, TType& retType, TOperator tOp = EOpNull) :
- TSymbol(name),
- returnType(retType),
- mangledName(*name + '('),
- op(tOp),
- defined(false) { }
- virtual ~TFunction();
- virtual bool isFunction() const { return true; }
-
- void addParameter(TParameter& p)
- {
- parameters.push_back(p);
- mangledName = mangledName + p.type->getMangledName();
- }
-
- const TString& getMangledName() const { return mangledName; }
- const TType& getReturnType() const { return returnType; }
- void relateToOperator(TOperator o) { op = o; }
- TOperator getBuiltInOp() const { return op; }
- void setDefined() { defined = true; }
- bool isDefined() { return defined; }
-
- int getParamCount() const { return static_cast<int>(parameters.size()); }
- TParameter& operator [](int i) { return parameters[i]; }
- const TParameter& operator [](int i) const { return parameters[i]; }
-
- virtual void dump(TInfoSink &infoSink) const;
- TFunction(const TFunction&, TStructureMap& remapper);
- virtual TFunction* clone(TStructureMap& remapper);
-
-protected:
- typedef TVector<TParameter> TParamList;
- TParamList parameters;
- TType returnType;
- TString mangledName;
- TOperator op;
- bool defined;
-};
-
-
-class TSymbolTableLevel {
-public:
- POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
- TSymbolTableLevel() { }
- ~TSymbolTableLevel();
-
- bool insert(TSymbol& symbol)
- {
- //
- // returning true means symbol was added to the table
- //
- tInsertResult result;
- result = level.insert(tLevelPair(symbol.getMangledName(), &symbol));
-
- return result.second;
- }
-
- TSymbol* find(const TString& name) const
- {
- tLevel::const_iterator it = level.find(name);
- if (it == level.end())
- return 0;
- else
- return (*it).second;
- }
-
- void relateToOperator(const char* name, TOperator op);
- void dump(TInfoSink &infoSink) const;
- TSymbolTableLevel* clone(TStructureMap& remapper);
-
-protected:
- typedef std::map<TString, TSymbol*, std::less<TString>, pool_allocator<std::pair<const TString, TSymbol*> > > tLevel;
- typedef const tLevel::value_type tLevelPair;
- typedef std::pair<tLevel::iterator, bool> tInsertResult;
-
- tLevel level;
-};
-
-class TSymbolTable {
-public:
- TSymbolTable() : uniqueId(0)
- {
- //
- // The symbol table cannot be used until push() is called, but
- // the lack of an initial call to push() can be used to detect
- // that the symbol table has not been preloaded with built-ins.
- //
- }
-
- TSymbolTable(TSymbolTable& symTable)
- {
- table.push_back(symTable.table[0]);
- uniqueId = symTable.uniqueId;
- }
-
- ~TSymbolTable()
- {
- // level 0 is always built In symbols, so we never pop that out
- while (table.size() > 1)
- pop();
- }
-
- //
- // When the symbol table is initialized with the built-ins, there should
- // 'push' calls, so that built-ins are at level 0 and the shader
- // globals are at level 1.
- //
- bool isEmpty() { return table.size() == 0; }
- bool atBuiltInLevel() { return atSharedBuiltInLevel() || atDynamicBuiltInLevel(); }
- bool atSharedBuiltInLevel() { return table.size() == 1; }
- bool atGlobalLevel() { return table.size() <= 3; }
- void push() {
- table.push_back(new TSymbolTableLevel);
- }
-
- void pop() {
- delete table[currentLevel()];
- table.pop_back();
- }
-
- bool insert(TSymbol& symbol)
- {
- symbol.setUniqueId(++uniqueId);
- return table[currentLevel()]->insert(symbol);
- }
-
- TSymbol* find(const TString& name, bool* builtIn = 0, bool *sameScope = 0)
- {
- int level = currentLevel();
- TSymbol* symbol;
- do {
- symbol = table[level]->find(name);
- --level;
- } while (symbol == 0 && level >= 0);
- level++;
- if (builtIn)
- *builtIn = level == 0;
- if (sameScope)
- *sameScope = level == currentLevel();
- return symbol;
- }
-
- TSymbolTableLevel* getGlobalLevel() { assert (table.size() >= 3); return table[2]; }
- void relateToOperator(const char* name, TOperator op) { table[0]->relateToOperator(name, op); }
- int getMaxSymbolId() { return uniqueId; }
- void dump(TInfoSink &infoSink) const;
- void copyTable(const TSymbolTable& copyOf);
-
-protected:
- int currentLevel() const { return static_cast<int>(table.size()) - 1; }
- bool atDynamicBuiltInLevel() { return table.size() == 2; }
-
- std::vector<TSymbolTableLevel*> table;
- int uniqueId; // for unique identification in code generation
-};
-
-#endif // _SYMBOL_TABLE_INCLUDED_
diff --git a/src/mesa/shader/slang/MachineIndependent/glslang.l b/src/mesa/shader/slang/MachineIndependent/glslang.l
deleted file mode 100644
index f6cd3ca6631..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/glslang.l
+++ /dev/null
@@ -1,614 +0,0 @@
-/*
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-*/
-/* Based on
-ANSI C grammar, Lex specification
-
-In 1985, Jeff Lee published this Lex specification together with a Yacc
-grammar for the April 30, 1985 ANSI C draft. Tom Stockfisch reposted
-both to net.sources in 1987; that original, as mentioned in the answer
-to question 17.25 of the comp.lang.c FAQ, can be ftp'ed from ftp.uu.net,
-file usenet/net.sources/ansi.c.grammar.Z.
-
-I intend to keep this version as close to the current C Standard grammar
-as possible; please let me know if you discover discrepancies.
-
-Jutta Degener, 1995
-*/
-
-D [0-9]
-L [a-zA-Z_]
-H [a-fA-F0-9]
-E [Ee][+-]?{D}+
-O [0-7]
-
-%option nounput
-%{
-#include <stdio.h>
-#include <stdlib.h>
-#include "ParseHelper.h"
-#include "glslang_tab.h"
-
-/* windows only pragma */
-#ifdef _MSC_VER
-#pragma warning(disable : 4102)
-#endif
-
-int yy_input(char* buf, int max_size);
-TSourceLoc yylineno;
-
-#ifdef _WIN32
- extern int yyparse(TParseContext&);
- #define YY_DECL int yylex(YYSTYPE* pyylval, TParseContext& parseContext)
-#else
- extern int yyparse(void*);
- #define YY_DECL int yylex(YYSTYPE* pyylval, void* parseContextLocal)
- #define parseContext (*((TParseContext*)(parseContextLocal)))
-#endif
-
-#define YY_INPUT(buf,result,max_size) (result = yy_input(buf, max_size))
-
-%}
-
-%option noyywrap
-%option never-interactive
-%option outfile="Gen_glslang.cpp"
-%x FIELDS
-
-
-%%
-<*>"//"[^\n]*"\n" { /* ?? carriage and/or line-feed? */ };
-
-"attribute" { pyylval->lex.line = yylineno; return(ATTRIBUTE); }
-"const" { pyylval->lex.line = yylineno; return(CONST_QUAL); }
-"uniform" { pyylval->lex.line = yylineno; return(UNIFORM); }
-"varying" { pyylval->lex.line = yylineno; return(VARYING); }
-
-"break" { pyylval->lex.line = yylineno; return(BREAK); }
-"continue" { pyylval->lex.line = yylineno; return(CONTINUE); }
-"do" { pyylval->lex.line = yylineno; return(DO); }
-"for" { pyylval->lex.line = yylineno; return(FOR); }
-"while" { pyylval->lex.line = yylineno; return(WHILE); }
-
-"if" { pyylval->lex.line = yylineno; return(IF); }
-"else" { pyylval->lex.line = yylineno; return(ELSE); }
-
-"in" { pyylval->lex.line = yylineno; return(IN_QUAL); }
-"out" { pyylval->lex.line = yylineno; return(OUT_QUAL); }
-"inout" { pyylval->lex.line = yylineno; return(INOUT_QUAL); }
-
-"float" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return(FLOAT_TYPE); }
-"int" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return(INT_TYPE); }
-"void" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return(VOID_TYPE); }
-"bool" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return(BOOL_TYPE); }
-"true" { pyylval->lex.line = yylineno; pyylval->lex.b = true; return(BOOLCONSTANT); }
-"false" { pyylval->lex.line = yylineno; pyylval->lex.b = false; return(BOOLCONSTANT); }
-
-"discard" { pyylval->lex.line = yylineno; return(DISCARD); }
-"return" { pyylval->lex.line = yylineno; return(RETURN); }
-
-"mat2" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return(MATRIX2); }
-"mat3" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return(MATRIX3); }
-"mat4" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return(MATRIX4); }
-
-"vec2" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return (VEC2); }
-"vec3" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return (VEC3); }
-"vec4" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return (VEC4); }
-"ivec2" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return (IVEC2); }
-"ivec3" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return (IVEC3); }
-"ivec4" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return (IVEC4); }
-"bvec2" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return (BVEC2); }
-"bvec3" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return (BVEC3); }
-"bvec4" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return (BVEC4); }
-
-"sampler1D" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return SAMPLER1D; }
-"sampler2D" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return SAMPLER2D; }
-"sampler3D" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return SAMPLER3D; }
-"samplerCube" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return SAMPLERCUBE; }
-"sampler1DShadow" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return SAMPLER1DSHADOW; }
-"sampler2DShadow" { pyylval->lex.line = yylineno; parseContext.lexAfterType = true; return SAMPLER2DSHADOW; }
-
-"struct" { pyylval->lex.line = yylineno; return(STRUCT); }
-
-"asm" { PaReservedWord(); return 0; }
-
-"class" { PaReservedWord(); return 0; }
-"union" { PaReservedWord(); return 0; }
-"enum" { PaReservedWord(); return 0; }
-"typedef" { PaReservedWord(); return 0; }
-"template" { PaReservedWord(); return 0; }
-"this" { PaReservedWord(); return 0; }
-"packed" { PaReservedWord(); return 0; }
-
-"goto" { PaReservedWord(); return 0; }
-"switch" { PaReservedWord(); return 0; }
-"default" { PaReservedWord(); return 0; }
-
-"inline" { PaReservedWord(); return 0; }
-"noinline" { PaReservedWord(); return 0; }
-"volatile" { PaReservedWord(); return 0; }
-"public" { PaReservedWord(); return 0; }
-"static" { PaReservedWord(); return 0; }
-"extern" { PaReservedWord(); return 0; }
-"external" { PaReservedWord(); return 0; }
-"interface" { PaReservedWord(); return 0; }
-
-"long" { PaReservedWord(); return 0; }
-"short" { PaReservedWord(); return 0; }
-"double" { PaReservedWord(); return 0; }
-"half" { PaReservedWord(); return 0; }
-"fixed" { PaReservedWord(); return 0; }
-"unsigned" { PaReservedWord(); return 0; }
-
-"input" { PaReservedWord(); return 0; }
-"output" { PaReservedWord(); return 0; }
-
-"hvec2" { PaReservedWord(); return 0; }
-"hvec3" { PaReservedWord(); return 0; }
-"hvec4" { PaReservedWord(); return 0; }
-"fvec2" { PaReservedWord(); return 0; }
-"fvec3" { PaReservedWord(); return 0; }
-"fvec4" { PaReservedWord(); return 0; }
-"dvec2" { PaReservedWord(); return 0; }
-"dvec3" { PaReservedWord(); return 0; }
-"dvec4" { PaReservedWord(); return 0; }
-
-"sampler2DRect" { PaReservedWord(); return 0; }
-"sampler3DRect" { PaReservedWord(); return 0; }
-"sampler2DRectShadow" { PaReservedWord(); return 0; }
-
-"sizeof" { PaReservedWord(); return 0; }
-"cast" { PaReservedWord(); return 0; }
-
-"namespace" { PaReservedWord(); return 0; }
-"using" { PaReservedWord(); return 0; }
-
-{L}({L}|{D})* {
- pyylval->lex.line = yylineno;
- pyylval->lex.string = NewPoolTString(yytext);
- return PaIdentOrType(*pyylval->lex.string, parseContext, pyylval->lex.symbol);
-}
-
-0[xX]{H}+ { pyylval->lex.line = yylineno; pyylval->lex.i = strtol(yytext, 0, 0); return(INTCONSTANT); }
-0{O}+ { pyylval->lex.line = yylineno; pyylval->lex.i = strtol(yytext, 0, 0); return(INTCONSTANT); }
-0{D}+ { pyylval->lex.line = yylineno; parseContext.error(yylineno, "Invalid Octal number.", yytext, "", ""); parseContext.recover(); return 0;}
-{D}+ { pyylval->lex.line = yylineno; pyylval->lex.i = strtol(yytext, 0, 0); return(INTCONSTANT); }
-
-{D}+{E} { pyylval->lex.line = yylineno; pyylval->lex.f = static_cast<float>(atof(yytext)); return(FLOATCONSTANT); }
-{D}+"."{D}*({E})? { pyylval->lex.line = yylineno; pyylval->lex.f = static_cast<float>(atof(yytext)); return(FLOATCONSTANT); }
-"."{D}+({E})? { pyylval->lex.line = yylineno; pyylval->lex.f = static_cast<float>(atof(yytext)); return(FLOATCONSTANT); }
-
-"/*" { int ret = PaParseComment(pyylval->lex.line, parseContext); if (!ret) return ret; }
-
-"+=" { pyylval->lex.line = yylineno; return(ADD_ASSIGN); }
-"-=" { pyylval->lex.line = yylineno; return(SUB_ASSIGN); }
-"*=" { pyylval->lex.line = yylineno; return(MUL_ASSIGN); }
-"/=" { pyylval->lex.line = yylineno; return(DIV_ASSIGN); }
-"%=" { pyylval->lex.line = yylineno; return(MOD_ASSIGN); }
-"<<=" { pyylval->lex.line = yylineno; return(LEFT_ASSIGN); }
-">>=" { pyylval->lex.line = yylineno; return(RIGHT_ASSIGN); }
-"&=" { pyylval->lex.line = yylineno; return(AND_ASSIGN); }
-"^=" { pyylval->lex.line = yylineno; return(XOR_ASSIGN); }
-"|=" { pyylval->lex.line = yylineno; return(OR_ASSIGN); }
-
-"++" { pyylval->lex.line = yylineno; return(INC_OP); }
-"--" { pyylval->lex.line = yylineno; return(DEC_OP); }
-"&&" { pyylval->lex.line = yylineno; return(AND_OP); }
-"||" { pyylval->lex.line = yylineno; return(OR_OP); }
-"^^" { pyylval->lex.line = yylineno; return(XOR_OP); }
-"<=" { pyylval->lex.line = yylineno; return(LE_OP); }
-">=" { pyylval->lex.line = yylineno; return(GE_OP); }
-"==" { pyylval->lex.line = yylineno; return(EQ_OP); }
-"!=" { pyylval->lex.line = yylineno; return(NE_OP); }
-"<<" { pyylval->lex.line = yylineno; return(LEFT_OP); }
-">>" { pyylval->lex.line = yylineno; return(RIGHT_OP); }
-";" { pyylval->lex.line = yylineno; parseContext.lexAfterType = false; return(SEMICOLON); }
-("{"|"<%") { pyylval->lex.line = yylineno; parseContext.lexAfterType = false; return(LEFT_BRACE); }
-("}"|"%>") { pyylval->lex.line = yylineno; return(RIGHT_BRACE); }
-"," { pyylval->lex.line = yylineno; if (parseContext.inTypeParen) parseContext.lexAfterType = false; return(COMMA); }
-":" { pyylval->lex.line = yylineno; return(COLON); }
-"=" { pyylval->lex.line = yylineno; parseContext.lexAfterType = false; return(EQUAL); }
-"(" { pyylval->lex.line = yylineno; parseContext.lexAfterType = false; parseContext.inTypeParen = true; return(LEFT_PAREN); }
-")" { pyylval->lex.line = yylineno; parseContext.inTypeParen = false; return(RIGHT_PAREN); }
-("["|"<:") { pyylval->lex.line = yylineno; return(LEFT_BRACKET); }
-("]"|":>") { pyylval->lex.line = yylineno; return(RIGHT_BRACKET); }
-"." { BEGIN(FIELDS); return(DOT); }
-"!" { pyylval->lex.line = yylineno; return(BANG); }
-"-" { pyylval->lex.line = yylineno; return(DASH); }
-"~" { pyylval->lex.line = yylineno; return(TILDE); }
-"+" { pyylval->lex.line = yylineno; return(PLUS); }
-"*" { pyylval->lex.line = yylineno; return(STAR); }
-"/" { pyylval->lex.line = yylineno; return(SLASH); }
-"%" { pyylval->lex.line = yylineno; return(PERCENT); }
-"<" { pyylval->lex.line = yylineno; return(LEFT_ANGLE); }
-">" { pyylval->lex.line = yylineno; return(RIGHT_ANGLE); }
-"|" { pyylval->lex.line = yylineno; return(VERTICAL_BAR); }
-"^" { pyylval->lex.line = yylineno; return(CARET); }
-"&" { pyylval->lex.line = yylineno; return(AMPERSAND); }
-"?" { pyylval->lex.line = yylineno; return(QUESTION); }
-
-<FIELDS>{L}({L}|{D})* {
-BEGIN(INITIAL);
- pyylval->lex.line = yylineno;
- pyylval->lex.string = NewPoolTString(yytext);
- return FIELD_SELECTION; }
-<FIELDS>[ \t\v\f\r] {}
-
-[ \t\v\n\f\r] { }
-<*><<EOF>> { (&parseContext)->AfterEOF = true; yy_delete_buffer(YY_CURRENT_BUFFER); yyterminate();}
-<*>. { parseContext.infoSink.info << "FLEX: Unknown char " << yytext << "\n";
- return 0; }
-
-%%
-
-
-//Including Pre-processor.
-extern "C" {
- #include "./preprocessor/preprocess.h"
-}
-
-//
-// The YY_INPUT macro just calls this. Maybe this could be just put into
-// the macro directly.
-//
-
-int yy_input(char* buf, int max_size)
-{
- char *char_token =NULL;
- int len;
-
- if ((len = yylex_CPP(buf, max_size)) == 0)
- return 0;
- if (len >= max_size)
- YY_FATAL_ERROR( "input buffer overflow, can't enlarge buffer because scanner uses REJECT" );
-
- buf[len] = ' ';
- return len+1;
-}
-
-
-//
-// Parse an array of strings using yyparse. We set up globals used by
-// yywrap.
-//
-// Returns 0 for success, as per yyparse().
-//
-int PaParseStrings(char* argv[], int strLen[], int argc, TParseContext& parseContextLocal)
-{
- int argv0len;
- ScanFromString(argv[0]);
-
- //Storing the Current Compiler Parse context into the cpp structure.
- cpp->pC = (void*)&parseContextLocal;
-
- if (!argv || argc == 0 || !argv[0])
- return 1;
-
- if (!strLen) {
- argv0len = (int) strlen(argv[0]);
- strLen = &argv0len;
- }
- yyrestart(0);
- (&parseContextLocal)->AfterEOF = false;
- cpp->PaWhichStr = 0;
- cpp->PaArgv = argv;
- cpp->PaArgc = argc;
- cpp->PaStrLen = strLen;
- yylineno = 1;
-
- if (*cpp->PaStrLen >= 0) {
- int ret;
- #ifdef _WIN32
- ret = yyparse(parseContextLocal);
- #else
- ret = yyparse((void*)(&parseContextLocal));
- #endif
- if (cpp->CompileError == 1 || parseContextLocal.recoveredFromError || parseContextLocal.numErrors > 0)
- return 1;
- else
- return 0;
- }
- else
- return 0;
-}
-
-void yyerror(char *s)
-{
- if (((TParseContext *)cpp->pC)->AfterEOF) {
- if (cpp->tokensBeforeEOF == 1) {
- GlobalParseContext->error(yylineno, "syntax error", "pre-mature EOF", s, "");
- GlobalParseContext->recover();
- }
- } else {
- GlobalParseContext->error(yylineno, "syntax error", yytext, s, "");
- GlobalParseContext->recover();
- }
-}
-
-void PaReservedWord()
-{
- GlobalParseContext->error(yylineno, "Reserved word.", yytext, "", "");
- GlobalParseContext->recover();
-}
-
-int PaIdentOrType(TString& id, TParseContext& parseContextLocal, TSymbol*& symbol)
-{
- symbol = parseContextLocal.symbolTable.find(id);
- if (parseContextLocal.lexAfterType == false && symbol && symbol->isVariable()) {
- TVariable* variable = static_cast<TVariable*>(symbol);
- if (variable->isUserType()) {
- parseContextLocal.lexAfterType = true;
- return TYPE_NAME;
- }
- }
-
- return IDENTIFIER;
-}
-
-int PaParseComment(int &lineno, TParseContext& parseContextLocal)
-{
- int transitionFlag = 0;
- int nextChar;
-
- while (transitionFlag != 2) {
- nextChar = yyinput();
- if (nextChar == '\n')
- lineno++;
- switch (nextChar) {
- case '*' :
- transitionFlag = 1;
- break;
- case '/' : /* if star is the previous character, then it is the end of comment */
- if (transitionFlag == 1) {
- return 1 ;
- }
- break;
- case EOF :
- /* Raise error message here */
- parseContextLocal.error(yylineno, "End of shader found before end of comment.", "", "", "");
- GlobalParseContext->recover();
- return YY_NULL;
- default : /* Any other character will be a part of the comment */
- transitionFlag = 0;
- }
- }
- return 1;
-}
-
-extern "C" {
-
-void CPPDebugLogMsg(const char *msg)
-{
- ((TParseContext *)cpp->pC)->infoSink.debug.message(EPrefixNone, msg);
-}
-
-void CPPWarningToInfoLog(const char *msg)
-{
- ((TParseContext *)cpp->pC)->infoSink.info.message(EPrefixWarning, msg, yylineno);
-}
-
-void CPPShInfoLogMsg(const char *msg)
-{
- ((TParseContext *)cpp->pC)->error(yylineno,"", "",msg,"");
- GlobalParseContext->recover();
-}
-
-void CPPErrorToInfoLog(char *msg)
-{
- ((TParseContext *)cpp->pC)->error(yylineno,"syntax error", "",msg,"");
- GlobalParseContext->recover();
-}
-
-void SetLineNumber(int line)
-{
- yylineno &= ~SourceLocLineMask;
- yylineno |= line;
-}
-
-void SetStringNumber(int string)
-{
- yylineno = (string << SourceLocStringShift) | (yylineno & SourceLocLineMask);
-}
-
-int GetStringNumber(void)
-{
- return yylineno >> 16;
-}
-
-int GetLineNumber(void)
-{
- return yylineno & SourceLocLineMask;
-}
-
-void IncLineNumber(void)
-{
- if ((yylineno & SourceLocLineMask) <= SourceLocLineMask)
- ++yylineno;
-}
-
-void DecLineNumber(void)
-{
- if ((yylineno & SourceLocLineMask) > 0)
- --yylineno;
-}
-
-void HandlePragma(const char **tokens, int numTokens)
-{
- if (!strcmp(tokens[0], "optimize")) {
- if (numTokens != 4) {
- CPPShInfoLogMsg("optimize pragma syntax is incorrect");
- return;
- }
-
- if (strcmp(tokens[1], "(")) {
- CPPShInfoLogMsg("\"(\" expected after 'optimize' keyword");
- return;
- }
-
- if (!strcmp(tokens[2], "on"))
- ((TParseContext *)cpp->pC)->contextPragma.optimize = true;
- else if (!strcmp(tokens[2], "off"))
- ((TParseContext *)cpp->pC)->contextPragma.optimize = false;
- else {
- CPPShInfoLogMsg("\"on\" or \"off\" expected after '(' for 'optimize' pragma");
- return;
- }
-
- if (strcmp(tokens[3], ")")) {
- CPPShInfoLogMsg("\")\" expected to end 'optimize' pragma");
- return;
- }
- } else if (!strcmp(tokens[0], "debug")) {
- if (numTokens != 4) {
- CPPShInfoLogMsg("debug pragma syntax is incorrect");
- return;
- }
-
- if (strcmp(tokens[1], "(")) {
- CPPShInfoLogMsg("\"(\" expected after 'debug' keyword");
- return;
- }
-
- if (!strcmp(tokens[2], "on"))
- ((TParseContext *)cpp->pC)->contextPragma.debug = true;
- else if (!strcmp(tokens[2], "off"))
- ((TParseContext *)cpp->pC)->contextPragma.debug = false;
- else {
- CPPShInfoLogMsg("\"on\" or \"off\" expected after '(' for 'debug' pragma");
- return;
- }
-
- if (strcmp(tokens[3], ")")) {
- CPPShInfoLogMsg("\")\" expected to end 'debug' pragma");
- return;
- }
- } else {
- /*
- // implementation specific pragma
- // use ((TParseContext *)cpp->pC)->contextPragma.pragmaTable to store the information about pragma
- // For now, just ignore the pragma that the implementation cannot recognize
- // An Example of one such implementation for a pragma that has a syntax like
- // #pragma pragmaname(pragmavalue)
- // This implementation stores the current pragmavalue against the pragma name in pragmaTable.
- if (numTokens == 4 && !strcmp(tokens[1], "(") && !strcmp(tokens[3], ")")) {
- TPragmaTable& pragmaTable = ((TParseContext *)cpp->pC)->contextPragma.pragmaTable;
- TPragmaTable::iterator iter;
- iter = pragmaTable.find(TString(tokens[0]));
- if (iter != pragmaTable.end()) {
- iter->second = tokens[2];
- } else {
- pragmaTable[tokens[0]] = tokens[2];
- }
- }
- */
- }
-}
-
-void StoreStr(char *string)
-{
- TString strSrc;
- strSrc = TString(string);
-
- ((TParseContext *)cpp->pC)->HashErrMsg = ((TParseContext *)cpp->pC)->HashErrMsg + " " + strSrc;
-}
-
-const char* GetStrfromTStr(void)
-{
- cpp->ErrMsg = (((TParseContext *)cpp->pC)->HashErrMsg).c_str();
- return cpp->ErrMsg;
-}
-
-void ResetTString(void)
-{
- ((TParseContext *)cpp->pC)->HashErrMsg = "";
-}
-
-TBehavior GetBehavior(const char* behavior)
-{
- if (!strcmp("require", behavior))
- return EBhRequire;
- else if (!strcmp("enable", behavior))
- return EBhEnable;
- else if (!strcmp("disable", behavior))
- return EBhDisable;
- else if (!strcmp("warn", behavior))
- return EBhWarn;
- else {
- CPPShInfoLogMsg((TString("behavior '") + behavior + "' is not supported").c_str());
- return EBhDisable;
- }
-}
-
-void updateExtensionBehavior(const char* extName, const char* behavior)
-{
- TBehavior behaviorVal = GetBehavior(behavior);
- TMap<TString, TBehavior>:: iterator iter;
- TString msg;
-
- // special cased for all extension
- if (!strcmp(extName, "all")) {
- if (behaviorVal == EBhRequire || behaviorVal == EBhEnable) {
- CPPShInfoLogMsg("extension 'all' cannot have 'require' or 'enable' behavior");
- return;
- } else {
- for (iter = ((TParseContext *)cpp->pC)->extensionBehavior.begin(); iter != ((TParseContext *)cpp->pC)->extensionBehavior.end(); ++iter)
- iter->second = behaviorVal;
- }
- } else {
- iter = ((TParseContext *)cpp->pC)->extensionBehavior.find(TString(extName));
- if (iter == ((TParseContext *)cpp->pC)->extensionBehavior.end()) {
- switch (behaviorVal) {
- case EBhRequire:
- CPPShInfoLogMsg((TString("extension '") + extName + "' is not supported").c_str());
- break;
- case EBhEnable:
- case EBhWarn:
- case EBhDisable:
- msg = TString("extension '") + extName + "' is not supported";
- ((TParseContext *)cpp->pC)->infoSink.info.message(EPrefixWarning, msg.c_str(), yylineno);
- break;
- }
- return;
- } else
- iter->second = behaviorVal;
- }
-}
-
-}
-
-void setInitialState()
-{
- yy_start = 1;
-}
diff --git a/src/mesa/shader/slang/MachineIndependent/glslang.y b/src/mesa/shader/slang/MachineIndependent/glslang.y
deleted file mode 100644
index d2dc1db3769..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/glslang.y
+++ /dev/null
@@ -1,2009 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-/**
- * This is bison grammar and production code for parsing the OpenGL 2.0 shading
- * languages.
- */
-%{
-
-/* Based on:
-ANSI C Yacc grammar
-
-In 1985, Jeff Lee published his Yacc grammar (which is accompanied by a
-matching Lex specification) for the April 30, 1985 draft version of the
-ANSI C standard. Tom Stockfisch reposted it to net.sources in 1987; that
-original, as mentioned in the answer to question 17.25 of the comp.lang.c
-FAQ, can be ftp'ed from ftp.uu.net, file usenet/net.sources/ansi.c.grammar.Z.
-
-I intend to keep this version as close to the current C Standard grammar as
-possible; please let me know if you discover discrepancies.
-
-Jutta Degener, 1995
-*/
-
-#include "SymbolTable.h"
-#include "ParseHelper.h"
-#include "../Public/ShaderLang.h"
-
-#ifdef _WIN32
- #define YYPARSE_PARAM parseContext
- #define YYPARSE_PARAM_DECL TParseContext&
- #define YY_DECL int yylex(YYSTYPE* pyylval, TParseContext& parseContext)
- #define YYLEX_PARAM parseContext
-#else
- #define YYPARSE_PARAM parseContextLocal
- #define parseContext (*((TParseContext*)(parseContextLocal)))
- #define YY_DECL int yylex(YYSTYPE* pyylval, void* parseContextLocal)
- #define YYLEX_PARAM (void*)(parseContextLocal)
- extern void yyerror(char*);
-#endif
-
-#define FRAG_VERT_ONLY(S, L) { \
- if (parseContext.language != EShLangFragment && \
- parseContext.language != EShLangVertex) { \
- parseContext.error(L, " supported in vertex/fragment shaders only ", S, "", ""); \
- parseContext.recover(); \
- } \
-}
-
-#define VERTEX_ONLY(S, L) { \
- if (parseContext.language != EShLangVertex) { \
- parseContext.error(L, " supported in vertex shaders only ", S, "", ""); \
- parseContext.recover(); \
- } \
-}
-
-#define FRAG_ONLY(S, L) { \
- if (parseContext.language != EShLangFragment) { \
- parseContext.error(L, " supported in fragment shaders only ", S, "", ""); \
- parseContext.recover(); \
- } \
-}
-
-#define PACK_ONLY(S, L) { \
- if (parseContext.language != EShLangPack) { \
- parseContext.error(L, " supported in pack shaders only ", S, "", ""); \
- parseContext.recover(); \
- } \
-}
-
-#define UNPACK_ONLY(S, L) { \
- if (parseContext.language != EShLangUnpack) { \
- parseContext.error(L, " supported in unpack shaders only ", S, "", ""); \
- parseContext.recover(); \
- } \
-}
-
-#define PACK_UNPACK_ONLY(S, L) { \
- if (parseContext.language != EShLangUnpack && \
- parseContext.language != EShLangPack) { \
- parseContext.error(L, " supported in pack/unpack shaders only ", S, "", ""); \
- parseContext.recover(); \
- } \
-}
-%}
-%union {
- struct {
- TSourceLoc line;
- union {
- TString *string;
- float f;
- int i;
- bool b;
- };
- TSymbol* symbol;
- } lex;
- struct {
- TSourceLoc line;
- TOperator op;
- union {
- TIntermNode* intermNode;
- TIntermNodePair nodePair;
- TIntermTyped* intermTypedNode;
- TIntermAggregate* intermAggregate;
- };
- union {
- TPublicType type;
- TQualifier qualifier;
- TFunction* function;
- TParameter param;
- TTypeLine typeLine;
- TTypeList* typeList;
- };
- } interm;
-}
-
-%{
-#ifndef _WIN32
- extern int yylex(YYSTYPE*, void*);
-#endif
-%}
-
-%pure_parser /* Just in case is called from multiple threads */
-%expect 1 /* One shift reduce conflict because of if | else */
-%token <lex> ATTRIBUTE CONST_QUAL BOOL_TYPE FLOAT_TYPE INT_TYPE
-%token <lex> BREAK CONTINUE DO ELSE FOR IF DISCARD RETURN
-%token <lex> BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 VEC2 VEC3 VEC4
-%token <lex> MATRIX2 MATRIX3 MATRIX4 IN_QUAL OUT_QUAL INOUT_QUAL UNIFORM VARYING
-%token <lex> STRUCT VOID_TYPE WHILE
-%token <lex> SAMPLER1D SAMPLER2D SAMPLER3D SAMPLERCUBE SAMPLER1DSHADOW SAMPLER2DSHADOW
-
-%token <lex> IDENTIFIER TYPE_NAME FLOATCONSTANT INTCONSTANT BOOLCONSTANT
-%token <lex> FIELD_SELECTION
-%token <lex> LEFT_OP RIGHT_OP
-%token <lex> INC_OP DEC_OP LE_OP GE_OP EQ_OP NE_OP
-%token <lex> AND_OP OR_OP XOR_OP MUL_ASSIGN DIV_ASSIGN ADD_ASSIGN
-%token <lex> MOD_ASSIGN LEFT_ASSIGN RIGHT_ASSIGN AND_ASSIGN XOR_ASSIGN OR_ASSIGN
-%token <lex> SUB_ASSIGN
-
-%token <lex> LEFT_PAREN RIGHT_PAREN LEFT_BRACKET RIGHT_BRACKET LEFT_BRACE RIGHT_BRACE DOT
-%token <lex> COMMA COLON EQUAL SEMICOLON BANG DASH TILDE PLUS STAR SLASH PERCENT
-%token <lex> LEFT_ANGLE RIGHT_ANGLE VERTICAL_BAR CARET AMPERSAND QUESTION
-
-%type <interm> assignment_operator constructor_identifier unary_operator
-%type <interm.intermTypedNode> variable_identifier primary_expression postfix_expression
-%type <interm.intermTypedNode> expression integer_expression assignment_expression
-%type <interm.intermTypedNode> unary_expression multiplicative_expression additive_expression
-%type <interm.intermTypedNode> relational_expression equality_expression
-%type <interm.intermTypedNode> conditional_expression constant_expression
-%type <interm.intermTypedNode> logical_or_expression logical_xor_expression logical_and_expression
-%type <interm.intermTypedNode> shift_expression and_expression exclusive_or_expression inclusive_or_expression
-%type <interm.intermTypedNode> function_call initializer condition conditionopt
-
-%type <interm.intermNode> translation_unit function_definition
-%type <interm.intermNode> statement simple_statement
-%type <interm.intermAggregate> statement_list compound_statement
-%type <interm.intermNode> declaration_statement selection_statement expression_statement
-%type <interm.intermNode> declaration external_declaration
-%type <interm.intermNode> for_init_statement compound_statement_no_new_scope
-%type <interm.nodePair> selection_rest_statement for_rest_statement
-%type <interm.intermNode> iteration_statement jump_statement statement_no_new_scope
-%type <interm> single_declaration init_declarator_list
-
-%type <interm> parameter_declaration parameter_declarator parameter_type_specifier
-%type <interm.qualifier> parameter_qualifier
-
-%type <interm.type> type_qualifier fully_specified_type type_specifier
-%type <interm.type> struct_specifier
-%type <interm.typeLine> struct_declarator
-%type <interm.typeList> struct_declarator_list struct_declaration struct_declaration_list
-%type <interm.function> function_header function_declarator function_identifier
-%type <interm.function> function_header_with_parameters function_call_header
-%type <interm> function_call_header_with_parameters function_call_header_no_parameters function_call_generic function_prototype
-
-%start translation_unit
-%%
-
-variable_identifier
- : IDENTIFIER {
- // The symbol table search was done in the lexical phase
- const TSymbol* symbol = $1.symbol;
- const TVariable* variable;
- if (symbol == 0) {
- parseContext.error($1.line, "undeclared identifier", $1.string->c_str(), "");
- parseContext.recover();
- TType type(EbtFloat);
- TVariable* fakeVariable = new TVariable($1.string, type);
- parseContext.symbolTable.insert(*fakeVariable);
- variable = fakeVariable;
- } else {
- // This identifier can only be a variable type symbol
- if (! symbol->isVariable()) {
- parseContext.error($1.line, "variable expected", $1.string->c_str(), "");
- parseContext.recover();
- }
- variable = static_cast<const TVariable*>(symbol);
- }
-
- // don't delete $1.string, it's used by error recovery, and the pool
- // pop will reclaim the memory
-
- if (variable->getType().getQualifier() == EvqConst ) {
- constUnion* constArray = variable->getConstPointer();
- TType t(variable->getType());
- $$ = parseContext.intermediate.addConstantUnion(constArray, t, $1.line);
- } else
- $$ = parseContext.intermediate.addSymbol(variable->getUniqueId(),
- variable->getName(),
- variable->getType(), $1.line);
- }
- ;
-
-primary_expression
- : variable_identifier {
- $$ = $1;
- }
- | INTCONSTANT {
- //
- // INT_TYPE is only 16-bit plus sign bit for vertex/fragment shaders,
- // check for overflow for constants
- //
- if (abs($1.i) >= (1 << 16)) {
- parseContext.error($1.line, " integer constant overflow", "", "");
- parseContext.recover();
- }
- constUnion *unionArray = new constUnion[1];
- unionArray->iConst = $1.i;
- $$ = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtInt, EvqConst), $1.line);
- }
- | FLOATCONSTANT {
- constUnion *unionArray = new constUnion[1];
- unionArray->fConst = $1.f;
- $$ = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtFloat, EvqConst), $1.line);
- }
- | BOOLCONSTANT {
- constUnion *unionArray = new constUnion[1];
- unionArray->bConst = $1.b;
- $$ = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), $1.line);
- }
- | LEFT_PAREN expression RIGHT_PAREN {
- $$ = $2;
- }
- ;
-
-postfix_expression
- : primary_expression {
- $$ = $1;
- }
- | postfix_expression LEFT_BRACKET integer_expression RIGHT_BRACKET {
- if (!$1->isArray() && !$1->isMatrix() && !$1->isVector()) {
- if ($1->getAsSymbolNode())
- parseContext.error($2.line, " left of '[' is not of type array, matrix, or vector ", $1->getAsSymbolNode()->getSymbol().c_str(), "");
- else
- parseContext.error($2.line, " left of '[' is not of type array, matrix, or vector ", "expression", "");
- parseContext.recover();
- }
- if ($1->getType().getQualifier() == EvqConst && !$1->isArray() && $3->getQualifier() == EvqConst) {
- if ($1->isVector()) { // constant folding for vectors
- TVectorFields fields;
- fields.num = 1;
- fields.offsets[0] = $3->getAsConstantUnion()->getUnionArrayPointer()->iConst; // need to do it this way because v.xy sends fields integer array
- $$ = parseContext.addConstVectorNode(fields, $1, $2.line);
- } else if ($1->isMatrix()) { // constant folding for matrices
- $$ = parseContext.addConstMatrixNode($3->getAsConstantUnion()->getUnionArrayPointer()->iConst, $1, $2.line);
- }
- } else {
- if ($3->getQualifier() == EvqConst) {
- if (($1->isVector() || $1->isMatrix()) && $1->getType().getNominalSize() <= $3->getAsConstantUnion()->getUnionArrayPointer()->iConst && !$1->isArray() ) {
- parseContext.error($2.line, "", "[", "field selection out of range '%d'", $3->getAsConstantUnion()->getUnionArrayPointer()->iConst);
- parseContext.recover();
- } else {
- if ($1->isArray()) {
- if ($1->getType().getArraySize() == 0) {
- if ($1->getType().getMaxArraySize() <= $3->getAsConstantUnion()->getUnionArrayPointer()->iConst) {
- if (parseContext.arraySetMaxSize($1->getAsSymbolNode(), $1->getTypePointer(), $3->getAsConstantUnion()->getUnionArrayPointer()->iConst, true, $2.line))
- parseContext.recover();
- } else {
- if (parseContext.arraySetMaxSize($1->getAsSymbolNode(), $1->getTypePointer(), 0, false, $2.line))
- parseContext.recover();
- }
- } else if ( $3->getAsConstantUnion()->getUnionArrayPointer()->iConst >= $1->getType().getArraySize()) {
- parseContext.error($2.line, "", "[", "array index out of range '%d'", $3->getAsConstantUnion()->getUnionArrayPointer()->iConst);
- parseContext.recover();
- }
- }
- $$ = parseContext.intermediate.addIndex(EOpIndexDirect, $1, $3, $2.line);
- }
- } else {
- if ($1->isArray() && $1->getType().getArraySize() == 0) {
- parseContext.error($2.line, "", "[", "array must be redeclared with a size before being indexed with a variable");
- parseContext.recover();
- }
-
- $$ = parseContext.intermediate.addIndex(EOpIndexIndirect, $1, $3, $2.line);
- }
- }
- if ($$ == 0) {
- constUnion *unionArray = new constUnion[1];
- unionArray->fConst = 0.0;
- $$ = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtFloat, EvqConst), $2.line);
- } else if ($1->isArray()) {
- if ($1->getType().getStruct())
- $$->setType(TType($1->getType().getStruct(), $1->getType().getTypeName()));
- else
- $$->setType(TType($1->getBasicType(), EvqTemporary, $1->getNominalSize(), $1->isMatrix()));
- } else if ($1->isMatrix() && $1->getType().getQualifier() == EvqConst)
- $$->setType(TType($1->getBasicType(), EvqConst, $1->getNominalSize()));
- else if ($1->isMatrix())
- $$->setType(TType($1->getBasicType(), EvqTemporary, $1->getNominalSize()));
- else if ($1->isVector() && $1->getType().getQualifier() == EvqConst)
- $$->setType(TType($1->getBasicType(), EvqConst));
- else if ($1->isVector())
- $$->setType(TType($1->getBasicType(), EvqTemporary));
- else
- $$->setType($1->getType());
- }
- | function_call {
- $$ = $1;
- }
- | postfix_expression DOT FIELD_SELECTION {
- if ($1->isArray()) {
- parseContext.error($3.line, "cannot apply dot operator to an array", ".", "");
- parseContext.recover();
- }
-
- if ($1->isVector()) {
- TVectorFields fields;
- if (! parseContext.parseVectorFields(*$3.string, $1->getNominalSize(), fields, $3.line)) {
- fields.num = 1;
- fields.offsets[0] = 0;
- parseContext.recover();
- }
-
- if ($1->getType().getQualifier() == EvqConst) { // constant folding for vector fields
- $$ = parseContext.addConstVectorNode(fields, $1, $3.line);
- if ($$ == 0) {
- parseContext.recover();
- $$ = $1;
- }
- else
- $$->setType(TType($1->getBasicType(), EvqConst, (int) (*$3.string).size()));
- } else {
- if (fields.num == 1) {
- constUnion *unionArray = new constUnion[1];
- unionArray->iConst = fields.offsets[0];
- TIntermTyped* index = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtInt, EvqConst), $3.line);
- $$ = parseContext.intermediate.addIndex(EOpIndexDirect, $1, index, $2.line);
- $$->setType(TType($1->getBasicType()));
- } else {
- TString vectorString = *$3.string;
- TIntermTyped* index = parseContext.intermediate.addSwizzle(fields, $3.line);
- $$ = parseContext.intermediate.addIndex(EOpVectorSwizzle, $1, index, $2.line);
- $$->setType(TType($1->getBasicType(),EvqTemporary, (int) vectorString.size()));
- }
- }
- } else if ($1->isMatrix()) {
- TMatrixFields fields;
- if (! parseContext.parseMatrixFields(*$3.string, $1->getNominalSize(), fields, $3.line)) {
- fields.wholeRow = false;
- fields.wholeCol = false;
- fields.row = 0;
- fields.col = 0;
- parseContext.recover();
- }
-
- if (fields.wholeRow || fields.wholeCol) {
- parseContext.error($2.line, " non-scalar fields not implemented yet", ".", "");
- parseContext.recover();
- constUnion *unionArray = new constUnion[1];
- unionArray->iConst = 0;
- TIntermTyped* index = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtInt, EvqConst), $3.line);
- $$ = parseContext.intermediate.addIndex(EOpIndexDirect, $1, index, $2.line);
- $$->setType(TType($1->getBasicType(), EvqTemporary, $1->getNominalSize()));
- } else {
- constUnion *unionArray = new constUnion[1];
- unionArray->iConst = fields.col * $1->getNominalSize() + fields.row;
- TIntermTyped* index = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtInt, EvqConst), $3.line);
- $$ = parseContext.intermediate.addIndex(EOpIndexDirect, $1, index, $2.line);
- $$->setType(TType($1->getBasicType()));
- }
- } else if ($1->getBasicType() == EbtStruct) {
- bool fieldFound = false;
- TTypeList* fields = $1->getType().getStruct();
- if (fields == 0) {
- parseContext.error($2.line, "structure has no fields", "Internal Error", "");
- parseContext.recover();
- $$ = $1;
- } else {
- unsigned int i;
- for (i = 0; i < fields->size(); ++i) {
- if ((*fields)[i].type->getFieldName() == *$3.string) {
- fieldFound = true;
- break;
- }
- }
- if (fieldFound) {
- if ($1->getType().getQualifier() == EvqConst) {
- $$ = parseContext.addConstStruct(*$3.string, $1, $2.line);
- if ($$ == 0) {
- parseContext.recover();
- $$ = $1;
- }
- else {
- $$->setType(*(*fields)[i].type);
- // change the qualifier of the return type, not of the structure field
- // as the structure definition is shared between various structures.
- $$->getTypePointer()->changeQualifier(EvqConst);
- }
- } else {
- constUnion *unionArray = new constUnion[1];
- unionArray->iConst = i;
- TIntermTyped* index = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtInt, EvqConst), $3.line);
- $$ = parseContext.intermediate.addIndex(EOpIndexDirectStruct, $1, index, $2.line);
- $$->setType(*(*fields)[i].type);
- }
- } else {
- parseContext.error($2.line, " no such field in structure", $3.string->c_str(), "");
- parseContext.recover();
- $$ = $1;
- }
- }
- } else {
- parseContext.error($2.line, " field selection requires structure, vector, or matrix on left hand side", $3.string->c_str(), "");
- parseContext.recover();
- $$ = $1;
- }
- // don't delete $3.string, it's from the pool
- }
- | postfix_expression INC_OP {
- if (parseContext.lValueErrorCheck($2.line, "++", $1))
- parseContext.recover();
- $$ = parseContext.intermediate.addUnaryMath(EOpPostIncrement, $1, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.unaryOpError($2.line, "++", $1->getCompleteString());
- parseContext.recover();
- $$ = $1;
- }
- }
- | postfix_expression DEC_OP {
- if (parseContext.lValueErrorCheck($2.line, "--", $1))
- parseContext.recover();
- $$ = parseContext.intermediate.addUnaryMath(EOpPostDecrement, $1, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.unaryOpError($2.line, "--", $1->getCompleteString());
- parseContext.recover();
- $$ = $1;
- }
- }
- ;
-
-integer_expression
- : expression {
- if (parseContext.integerErrorCheck($1, "[]"))
- parseContext.recover();
- $$ = $1;
- }
- ;
-
-function_call
- : function_call_generic {
- TFunction* fnCall = $1.function;
- TOperator op = fnCall->getBuiltInOp();
-
- if (op != EOpNull) {
- //
- // Then this should be a constructor.
- //
- TType type(EbtVoid); // use this to get the type back
- if (parseContext.constructorErrorCheck($1.line, $1.intermNode, *fnCall, op, &type)) {
- $$ = 0;
- } else {
- //
- // It's a constructor, of type 'type'.
- //
- $$ = parseContext.addConstructor($1.intermNode, &type, op, fnCall, $1.line);
- }
-
- if ($$ == 0) {
- parseContext.recover();
- $$ = parseContext.intermediate.setAggregateOperator(0, op, $1.line);
- }
- $$->setType(type);
- } else {
- //
- // Not a constructor. Find it in the symbol table.
- //
- const TFunction* fnCandidate;
- bool builtIn;
- fnCandidate = parseContext.findFunction($1.line, fnCall, &builtIn);
- if (fnCandidate) {
- //
- // A declared function. But, it might still map to a built-in
- // operation.
- //
- op = fnCandidate->getBuiltInOp();
- if (builtIn && op != EOpNull) {
- //
- // A function call mapped to a built-in operation.
- //
- if (fnCandidate->getParamCount() == 1) {
- //
- // Treat it like a built-in unary operator.
- //
- $$ = parseContext.intermediate.addUnaryMath(op, $1.intermNode, 0, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.error($1.intermNode->getLine(), " wrong operand type", "Internal Error",
- "built in unary operator function. Type: %s",
- static_cast<TIntermTyped*>($1.intermNode)->getCompleteString().c_str());
- YYERROR;
- }
- } else {
- $$ = parseContext.intermediate.setAggregateOperator($1.intermAggregate, op, $1.line);
- }
- } else {
- // This is a real function call
-
- $$ = parseContext.intermediate.setAggregateOperator($1.intermAggregate, EOpFunctionCall, $1.line);
- $$->setType(fnCandidate->getReturnType());
-
- // this is how we know whether the given function is a builtIn function or a user defined function
- // if builtIn == false, it's a userDefined -> could be an overloaded builtIn function also
- // if builtIn == true, it's definitely a builtIn function with EOpNull
- if (!builtIn)
- $$->getAsAggregate()->setUserDefined();
- $$->getAsAggregate()->setName(fnCandidate->getMangledName());
-
- TQualifier qual;
- TQualifierList& qualifierList = $$->getAsAggregate()->getQualifier();
- for (int i = 0; i < fnCandidate->getParamCount(); ++i) {
- qual = (*fnCandidate)[i].type->getQualifier();
- if (qual == EvqOut || qual == EvqInOut) {
- if (parseContext.lValueErrorCheck($$->getLine(), "assign", $$->getAsAggregate()->getSequence()[i]->getAsTyped())) {
- parseContext.error($1.intermNode->getLine(), "Constant value cannot be passed for 'out' or 'inout' parameters.", "Error", "");
- parseContext.recover();
- }
- }
- qualifierList.push_back(qual);
- }
- }
- $$->setType(fnCandidate->getReturnType());
- } else {
- // error message was put out by PaFindFunction()
- // Put on a dummy node for error recovery
- constUnion *unionArray = new constUnion[1];
- unionArray->fConst = 0.0;
- $$ = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtFloat, EvqConst), $1.line);
- parseContext.recover();
- }
- }
- delete fnCall;
- }
- ;
-
-function_call_generic
- : function_call_header_with_parameters RIGHT_PAREN {
- $$ = $1;
- $$.line = $2.line;
- }
- | function_call_header_no_parameters RIGHT_PAREN {
- $$ = $1;
- $$.line = $2.line;
- }
- ;
-
-function_call_header_no_parameters
- : function_call_header VOID_TYPE {
- $$.function = $1;
- $$.intermNode = 0;
- }
- | function_call_header {
- $$.function = $1;
- $$.intermNode = 0;
- }
- ;
-
-function_call_header_with_parameters
- : function_call_header assignment_expression {
- TParameter param = { 0, new TType($2->getType()) };
- $1->addParameter(param);
- $$.function = $1;
- $$.intermNode = $2;
- }
- | function_call_header_with_parameters COMMA assignment_expression {
- TParameter param = { 0, new TType($3->getType()) };
- $1.function->addParameter(param);
- $$.function = $1.function;
- $$.intermNode = parseContext.intermediate.growAggregate($1.intermNode, $3, $2.line);
- }
- ;
-
-function_call_header
- : function_identifier LEFT_PAREN {
- $$ = $1;
- }
- ;
-
-function_identifier
- : constructor_identifier {
- if ($1.op == EOpConstructStruct) {
- TString tempString = "";
- TFunction *function = new TFunction(&tempString, *($1.type.userDef), $1.op);
- $$ = function;
- }
- else {
- TFunction *function = new TFunction($1.op);
- $$ = function;
- }
- }
- | IDENTIFIER {
- if (parseContext.reservedErrorCheck($1.line, *$1.string))
- parseContext.recover();
- TType type(EbtVoid);
- TFunction *function = new TFunction($1.string, type);
- $$ = function;
- }
- ;
-
-// Grammar Note: Constructors look like functions, but lexical anaylsis recognized most of them as keywords.
-
-//
-// Don't go through the symbol table for constructors.
-// Their parameters will be verified algorithmically.
-//
-constructor_identifier
- : FLOAT_TYPE { $$.line = $1.line; $$.op = EOpConstructFloat; }
- | INT_TYPE { $$.line = $1.line; $$.op = EOpConstructInt; }
- | BOOL_TYPE { $$.line = $1.line; $$.op = EOpConstructBool; }
- | VEC2 { $$.line = $1.line; $$.op = EOpConstructVec2; }
- | VEC3 { $$.line = $1.line; $$.op = EOpConstructVec3; }
- | VEC4 { $$.line = $1.line; $$.op = EOpConstructVec4; }
- | BVEC2 { FRAG_VERT_ONLY("bvec2", $1.line); $$.line = $1.line; $$.op = EOpConstructBVec2; }
- | BVEC3 { FRAG_VERT_ONLY("bvec3", $1.line); $$.line = $1.line; $$.op = EOpConstructBVec3; }
- | BVEC4 { FRAG_VERT_ONLY("bvec4", $1.line); $$.line = $1.line; $$.op = EOpConstructBVec4; }
- | IVEC2 { FRAG_VERT_ONLY("ivec2", $1.line); $$.line = $1.line; $$.op = EOpConstructIVec2; }
- | IVEC3 { FRAG_VERT_ONLY("ivec3", $1.line); $$.line = $1.line; $$.op = EOpConstructIVec3; }
- | IVEC4 { FRAG_VERT_ONLY("ivec4", $1.line); $$.line = $1.line; $$.op = EOpConstructIVec4; }
- | MATRIX2 { FRAG_VERT_ONLY("mat2", $1.line); $$.line = $1.line; $$.op = EOpConstructMat2; }
- | MATRIX3 { FRAG_VERT_ONLY("mat3", $1.line); $$.line = $1.line; $$.op = EOpConstructMat3; }
- | MATRIX4 { FRAG_VERT_ONLY("mat4", $1.line); $$.line = $1.line; $$.op = EOpConstructMat4; }
- | TYPE_NAME {
- TType& structure = static_cast<TVariable*>($1.symbol)->getType();
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtStruct, qual, 1, false, false, &structure, $1.line };
- $$.type = t;
- $$.line = $1.line;
- $$.op = EOpConstructStruct;
- }
- ;
-
-unary_expression
- : postfix_expression {
- $$ = $1;
- }
- | INC_OP unary_expression {
- if (parseContext.lValueErrorCheck($1.line, "++", $2))
- parseContext.recover();
- $$ = parseContext.intermediate.addUnaryMath(EOpPreIncrement, $2, $1.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.unaryOpError($1.line, "++", $2->getCompleteString());
- parseContext.recover();
- $$ = $2;
- }
- }
- | DEC_OP unary_expression {
- if (parseContext.lValueErrorCheck($1.line, "--", $2))
- parseContext.recover();
- $$ = parseContext.intermediate.addUnaryMath(EOpPreDecrement, $2, $1.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.unaryOpError($1.line, "--", $2->getCompleteString());
- parseContext.recover();
- $$ = $2;
- }
- }
- | unary_operator unary_expression {
- if ($1.op != EOpNull) {
- $$ = parseContext.intermediate.addUnaryMath($1.op, $2, $1.line, parseContext.symbolTable);
- if ($$ == 0) {
- char* errorOp = "";
- switch($1.op) {
- case EOpNegative: errorOp = "-"; break;
- case EOpLogicalNot: errorOp = "!"; break;
- case EOpBitwiseNot: errorOp = "~"; break;
- default: break;
- }
- parseContext.unaryOpError($1.line, errorOp, $2->getCompleteString());
- parseContext.recover();
- $$ = $2;
- }
- } else
- $$ = $2;
- }
- ;
-// Grammar Note: No traditional style type casts.
-
-unary_operator
- : PLUS { $$.line = $1.line; $$.op = EOpNull; }
- | DASH { $$.line = $1.line; $$.op = EOpNegative; }
- | BANG { $$.line = $1.line; $$.op = EOpLogicalNot; }
- | TILDE { PACK_UNPACK_ONLY("~", $1.line);
- $$.line = $1.line; $$.op = EOpBitwiseNot; }
- ;
-// Grammar Note: No '*' or '&' unary ops. Pointers are not supported.
-
-multiplicative_expression
- : unary_expression { $$ = $1; }
- | multiplicative_expression STAR unary_expression {
- FRAG_VERT_ONLY("*", $2.line);
- $$ = parseContext.intermediate.addBinaryMath(EOpMul, $1, $3, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, "*", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- $$ = $1;
- }
- }
- | multiplicative_expression SLASH unary_expression {
- FRAG_VERT_ONLY("/", $2.line);
- $$ = parseContext.intermediate.addBinaryMath(EOpDiv, $1, $3, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, "/", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- $$ = $1;
- }
- }
- | multiplicative_expression PERCENT unary_expression {
- PACK_UNPACK_ONLY("%", $2.line);
- $$ = parseContext.intermediate.addBinaryMath(EOpMod, $1, $3, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, "%", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- $$ = $1;
- }
- }
- ;
-
-additive_expression
- : multiplicative_expression { $$ = $1; }
- | additive_expression PLUS multiplicative_expression {
- $$ = parseContext.intermediate.addBinaryMath(EOpAdd, $1, $3, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, "+", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- $$ = $1;
- }
- }
- | additive_expression DASH multiplicative_expression {
- $$ = parseContext.intermediate.addBinaryMath(EOpSub, $1, $3, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, "-", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- $$ = $1;
- }
- }
- ;
-
-shift_expression
- : additive_expression { $$ = $1; }
- | shift_expression LEFT_OP additive_expression {
- PACK_UNPACK_ONLY("<<", $2.line);
- $$ = parseContext.intermediate.addBinaryMath(EOpLeftShift, $1, $3, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, "<<", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- $$ = $1;
- }
- }
- | shift_expression RIGHT_OP additive_expression {
- PACK_UNPACK_ONLY(">>", $2.line);
- $$ = parseContext.intermediate.addBinaryMath(EOpRightShift, $1, $3, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, ">>", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- $$ = $1;
- }
- }
- ;
-
-relational_expression
- : shift_expression { $$ = $1; }
- | relational_expression LEFT_ANGLE shift_expression {
- $$ = parseContext.intermediate.addBinaryMath(EOpLessThan, $1, $3, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, "<", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- constUnion *unionArray = new constUnion[1];
- unionArray->bConst = false;
- $$ = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), $2.line);
- }
- }
- | relational_expression RIGHT_ANGLE shift_expression {
- $$ = parseContext.intermediate.addBinaryMath(EOpGreaterThan, $1, $3, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, ">", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- constUnion *unionArray = new constUnion[1];
- unionArray->bConst = false;
- $$ = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), $2.line);
- }
- }
- | relational_expression LE_OP shift_expression {
- $$ = parseContext.intermediate.addBinaryMath(EOpLessThanEqual, $1, $3, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, "<=", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- constUnion *unionArray = new constUnion[1];
- unionArray->bConst = false;
- $$ = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), $2.line);
- }
- }
- | relational_expression GE_OP shift_expression {
- $$ = parseContext.intermediate.addBinaryMath(EOpGreaterThanEqual, $1, $3, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, ">=", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- constUnion *unionArray = new constUnion[1];
- unionArray->bConst = false;
- $$ = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), $2.line);
- }
- }
- ;
-
-equality_expression
- : relational_expression { $$ = $1; }
- | equality_expression EQ_OP relational_expression {
- $$ = parseContext.intermediate.addBinaryMath(EOpEqual, $1, $3, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, "==", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- constUnion *unionArray = new constUnion[1];
- unionArray->bConst = false;
- $$ = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), $2.line);
- }
- }
- | equality_expression NE_OP relational_expression {
- $$ = parseContext.intermediate.addBinaryMath(EOpNotEqual, $1, $3, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, "!=", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- constUnion *unionArray = new constUnion[1];
- unionArray->bConst = false;
- $$ = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), $2.line);
- }
- }
- ;
-
-and_expression
- : equality_expression { $$ = $1; }
- | and_expression AMPERSAND equality_expression {
- PACK_UNPACK_ONLY("&", $2.line);
- $$ = parseContext.intermediate.addBinaryMath(EOpAnd, $1, $3, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, "&", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- $$ = $1;
- }
- }
- ;
-
-exclusive_or_expression
- : and_expression { $$ = $1; }
- | exclusive_or_expression CARET and_expression {
- PACK_UNPACK_ONLY("^", $2.line);
- $$ = parseContext.intermediate.addBinaryMath(EOpExclusiveOr, $1, $3, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, "^", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- $$ = $1;
- }
- }
- ;
-
-inclusive_or_expression
- : exclusive_or_expression { $$ = $1; }
- | inclusive_or_expression VERTICAL_BAR exclusive_or_expression {
- PACK_UNPACK_ONLY("|", $2.line);
- $$ = parseContext.intermediate.addBinaryMath(EOpInclusiveOr, $1, $3, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, "|", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- $$ = $1;
- }
- }
- ;
-
-logical_and_expression
- : inclusive_or_expression { $$ = $1; }
- | logical_and_expression AND_OP inclusive_or_expression {
- $$ = parseContext.intermediate.addBinaryMath(EOpLogicalAnd, $1, $3, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, "&&", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- constUnion *unionArray = new constUnion[1];
- unionArray->bConst = false;
- $$ = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), $2.line);
- }
- }
- ;
-
-logical_xor_expression
- : logical_and_expression { $$ = $1; }
- | logical_xor_expression XOR_OP logical_and_expression {
- $$ = parseContext.intermediate.addBinaryMath(EOpLogicalXor, $1, $3, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, "^^", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- constUnion *unionArray = new constUnion[1];
- unionArray->bConst = false;
- $$ = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), $2.line);
- }
- }
- ;
-
-logical_or_expression
- : logical_xor_expression { $$ = $1; }
- | logical_or_expression OR_OP logical_xor_expression {
- $$ = parseContext.intermediate.addBinaryMath(EOpLogicalOr, $1, $3, $2.line, parseContext.symbolTable);
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, "||", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- constUnion *unionArray = new constUnion[1];
- unionArray->bConst = false;
- $$ = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), $2.line);
- }
- }
- ;
-
-conditional_expression
- : logical_or_expression { $$ = $1; }
- | logical_or_expression QUESTION expression COLON assignment_expression {
- if (parseContext.boolErrorCheck($2.line, $1))
- parseContext.recover();
-
- $$ = parseContext.intermediate.addSelection($1, $3, $5, $2.line);
- if ($3->getType() != $5->getType())
- $$ = 0;
-
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, ":", $3->getCompleteString(), $5->getCompleteString());
- parseContext.recover();
- $$ = $5;
- }
- }
- ;
-
-assignment_expression
- : conditional_expression { $$ = $1; }
- | unary_expression assignment_operator assignment_expression {
- if (parseContext.lValueErrorCheck($2.line, "assign", $1))
- parseContext.recover();
- $$ = parseContext.intermediate.addAssign($2.op, $1, $3, $2.line);
- if ($$ == 0) {
- parseContext.assignError($2.line, "assign", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- $$ = $1;
- }
- }
- ;
-
-assignment_operator
- : EQUAL { $$.line = $1.line; $$.op = EOpAssign; }
- | MUL_ASSIGN { FRAG_VERT_ONLY("*=", $1.line); $$.line = $1.line; $$.op = EOpMulAssign; }
- | DIV_ASSIGN { FRAG_VERT_ONLY("/=", $1.line); $$.line = $1.line; $$.op = EOpDivAssign; }
- | MOD_ASSIGN { PACK_UNPACK_ONLY("%=", $1.line); $$.line = $1.line; $$.op = EOpModAssign; }
- | ADD_ASSIGN { $$.line = $1.line; $$.op = EOpAddAssign; }
- | SUB_ASSIGN { $$.line = $1.line; $$.op = EOpSubAssign; }
- | LEFT_ASSIGN { PACK_UNPACK_ONLY("<<=", $1.line); $$.line = $1.line; $$.op = EOpLeftShiftAssign; }
- | RIGHT_ASSIGN { PACK_UNPACK_ONLY("<<=", $1.line); $$.line = $1.line; $$.op = EOpRightShiftAssign; }
- | AND_ASSIGN { PACK_UNPACK_ONLY("&=", $1.line); $$.line = $1.line; $$.op = EOpAndAssign; }
- | XOR_ASSIGN { PACK_UNPACK_ONLY("^=", $1.line); $$.line = $1.line; $$.op = EOpExclusiveOrAssign; }
- | OR_ASSIGN { PACK_UNPACK_ONLY("|=", $1.line); $$.line = $1.line; $$.op = EOpInclusiveOrAssign; }
- ;
-
-expression
- : assignment_expression {
- $$ = $1;
- }
- | expression COMMA assignment_expression {
- $$ = parseContext.intermediate.addComma($1, $3, $2.line);
- if ($$ == 0) {
- parseContext.binaryOpError($2.line, ",", $1->getCompleteString(), $3->getCompleteString());
- parseContext.recover();
- $$ = $3;
- }
- }
- ;
-
-constant_expression
- : conditional_expression {
- if (parseContext.constErrorCheck($1))
- parseContext.recover();
- $$ = $1;
- }
- ;
-
-declaration
- : function_prototype SEMICOLON { $$ = 0; }
- | init_declarator_list SEMICOLON {
- if ($1.intermAggregate)
- $1.intermAggregate->setOperator(EOpSequence);
- $$ = $1.intermAggregate;
- }
- ;
-
-function_prototype
- : function_declarator RIGHT_PAREN {
- //
- // Multiple declarations of the same function are allowed.
- //
- // If this is a definition, the definition production code will check for redefinitions
- // (we don't know at this point if it's a definition or not).
- //
- // Redeclarations are allowed. But, return types and parameter qualifiers must match.
- //
- TFunction* prevDec = static_cast<TFunction*>(parseContext.symbolTable.find($1->getMangledName()));
- if (prevDec) {
- if (prevDec->getReturnType() != $1->getReturnType()) {
- parseContext.error($2.line, "overloaded functions must have the same return type", $1->getReturnType().getBasicString(), "");
- parseContext.recover();
- }
- for (int i = 0; i < prevDec->getParamCount(); ++i) {
- if ((*prevDec)[i].type->getQualifier() != (*$1)[i].type->getQualifier()) {
- parseContext.error($2.line, "overloaded functions must have the same parameter qualifiers", (*$1)[i].type->getQualifierString(), "");
- parseContext.recover();
- }
- }
- }
-
- //
- // If this is a redeclaration, it could also be a definition,
- // in which case, we want to use the variable names from this one, and not the one that's
- // being redeclared. So, pass back up this declaration, not the one in the symbol table.
- //
- $$.function = $1;
- $$.line = $2.line;
-
- parseContext.symbolTable.insert(*$$.function);
- }
- ;
-
-function_declarator
- : function_header {
- $$ = $1;
- }
- | function_header_with_parameters {
- $$ = $1;
- }
- ;
-
-
-function_header_with_parameters
- : function_header parameter_declaration {
- // Add the parameter
- $$ = $1;
- if ($2.param.type->getBasicType() != EbtVoid)
- $1->addParameter($2.param);
- else
- delete $2.param.type;
- }
- | function_header_with_parameters COMMA parameter_declaration {
- //
- // Only first parameter of one-parameter functions can be void
- // The check for named parameters not being void is done in parameter_declarator
- //
- if ($3.param.type->getBasicType() == EbtVoid) {
- //
- // This parameter > first is void
- //
- parseContext.error($2.line, "cannot be an argument type except for '(void)'", "void", "");
- parseContext.recover();
- delete $3.param.type;
- } else {
- // Add the parameter
- $$ = $1;
- $1->addParameter($3.param);
- }
- }
- ;
-
-function_header
- : fully_specified_type IDENTIFIER LEFT_PAREN {
- if ($1.qualifier != EvqGlobal && $1.qualifier != EvqTemporary) {
- parseContext.error($2.line, "no qualifiers allowed for function return", getQualifierString($1.qualifier), "");
- parseContext.recover();
- }
- // make sure a sampler is not involved as well...
- if (parseContext.structQualifierErrorCheck($2.line, $1))
- parseContext.recover();
-
- // Add the function as a prototype after parsing it (we do not support recursion)
- TFunction *function;
- TType type($1);
- function = new TFunction($2.string, type);
- $$ = function;
- }
- ;
-
-parameter_declarator
- // Type + name
- : type_specifier IDENTIFIER {
- if ($1.type == EbtVoid) {
- parseContext.error($2.line, "illegal use of type 'void'", $2.string->c_str(), "");
- parseContext.recover();
- }
- if (parseContext.reservedErrorCheck($2.line, *$2.string))
- parseContext.recover();
- TParameter param = {$2.string, new TType($1)};
- $$.line = $2.line;
- $$.param = param;
- }
- | type_specifier IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET {
- // Check that we can make an array out of this type
- if ($1.array) {
- parseContext.error($3.line, "cannot declare arrays of this type", TType($1).getCompleteString().c_str(), "");
- parseContext.recover();
- }
- if (parseContext.reservedErrorCheck($2.line, *$2.string))
- parseContext.recover();
- $1.array = true;
- TType* type = new TType($1);
- if ($4->getAsConstantUnion())
- type->setArraySize($4->getAsConstantUnion()->getUnionArrayPointer()->iConst);
- TParameter param = { $2.string, type };
- $$.line = $2.line;
- $$.param = param;
- }
- ;
-
-parameter_declaration
- //
- // The only parameter qualifier a parameter can have are
- // IN_QUAL, OUT_QUAL, INOUT_QUAL, or CONST.
- //
-
- //
- // Type + name
- //
- : type_qualifier parameter_qualifier parameter_declarator {
- $$ = $3;
- if (parseContext.paramErrorCheck($3.line, $1.qualifier, $2, $$.param.type))
- parseContext.recover();
- }
- | parameter_qualifier parameter_declarator {
- $$ = $2;
- if (parseContext.parameterSamplerErrorCheck($2.line, $1, *$2.param.type))
- parseContext.recover();
- if (parseContext.paramErrorCheck($2.line, EvqTemporary, $1, $$.param.type))
- parseContext.recover();
- }
- //
- // Only type
- //
- | type_qualifier parameter_qualifier parameter_type_specifier {
- $$ = $3;
- if (parseContext.paramErrorCheck($3.line, $1.qualifier, $2, $$.param.type))
- parseContext.recover();
- }
- | parameter_qualifier parameter_type_specifier {
- $$ = $2;
- if (parseContext.parameterSamplerErrorCheck($2.line, $1, *$2.param.type))
- parseContext.recover();
- if (parseContext.paramErrorCheck($2.line, EvqTemporary, $1, $$.param.type))
- parseContext.recover();
- }
- ;
-
-parameter_qualifier
- : /* empty */ {
- $$ = EvqIn;
- }
- | IN_QUAL {
- $$ = EvqIn;
- }
- | OUT_QUAL {
- $$ = EvqOut;
- }
- | INOUT_QUAL {
- $$ = EvqInOut;
- }
- ;
-
-parameter_type_specifier
- : type_specifier {
- TParameter param = { 0, new TType($1) };
- $$.param = param;
-
- }
- | type_specifier LEFT_BRACKET constant_expression RIGHT_BRACKET {
- // Check that we can make an array out of this type
- if ($1.array) {
- parseContext.error($2.line, "cannot declare arrays of this type", TType($1).getCompleteString().c_str(), "");
- parseContext.recover();
- }
- $1.array = true;
- TType* type = new TType($1);
- if ($3->getAsConstantUnion())
- type->setArraySize($3->getAsConstantUnion()->getUnionArrayPointer()->iConst);
-
- TParameter param = { 0, type };
- $$.line = $2.line;
- $$.param = param;
- }
- ;
-
-init_declarator_list
- : single_declaration {
- $$ = $1;
- }
- | init_declarator_list COMMA IDENTIFIER {
- $$ = $1;
- if (parseContext.structQualifierErrorCheck($3.line, $1.type))
- parseContext.recover();
-
- if (parseContext.nonInitErrorCheck($3.line, *$3.string, $$.type))
- parseContext.recover();
- }
- | init_declarator_list COMMA IDENTIFIER LEFT_BRACKET RIGHT_BRACKET {
- $$ = $1;
- if (parseContext.structQualifierErrorCheck($3.line, $1.type))
- parseContext.recover();
-
- if (parseContext.arrayErrorCheck($4.line, *$3.string, $$.type, 0))
- parseContext.recover();
- }
- | init_declarator_list COMMA IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET {
- $$ = $1;
- if (parseContext.structQualifierErrorCheck($3.line, $1.type))
- parseContext.recover();
-
- if (parseContext.arrayErrorCheck($4.line, *$3.string, $$.type, $5))
- parseContext.recover();
- }
- | init_declarator_list COMMA IDENTIFIER EQUAL initializer {
- $$ = $1;
- if (parseContext.structQualifierErrorCheck($3.line, $1.type))
- parseContext.recover();
-
- TIntermNode* intermNode;
- if (!parseContext.executeInitializer($3.line, *$3.string, $1.type, $5, intermNode)) {
- //
- // build the intermediate representation
- //
- if (intermNode)
- $$.intermAggregate = parseContext.intermediate.growAggregate($1.intermNode, intermNode, $4.line);
- else
- $$.intermAggregate = $1.intermAggregate;
- } else {
- parseContext.recover();
- $$.intermAggregate = 0;
- }
- }
- ;
-
-single_declaration
- : fully_specified_type {
- $$.type = $1;
- $$.intermAggregate = 0;
- }
- | fully_specified_type IDENTIFIER {
- $$.intermAggregate = 0;
- $$.type = $1;
- if (parseContext.structQualifierErrorCheck($2.line, $1))
- parseContext.recover();
-
- if (parseContext.nonInitErrorCheck($2.line, *$2.string, $$.type))
- parseContext.recover();
- }
- | fully_specified_type IDENTIFIER LEFT_BRACKET RIGHT_BRACKET {
- $$.intermAggregate = 0;
- $$.type = $1;
- if (parseContext.structQualifierErrorCheck($2.line, $1))
- parseContext.recover();
-
- if (parseContext.arrayErrorCheck($3.line, *$2.string, $$.type, 0))
- parseContext.recover();
- }
- | fully_specified_type IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET {
- $$.intermAggregate = 0;
- $$.type = $1;
- if (parseContext.structQualifierErrorCheck($2.line, $1))
- parseContext.recover();
-
- if (parseContext.arrayErrorCheck($3.line, *$2.string, $$.type, $4))
- parseContext.recover();
- }
- | fully_specified_type IDENTIFIER EQUAL initializer {
- $$.type = $1;
- if (parseContext.structQualifierErrorCheck($2.line, $1))
- parseContext.recover();
-
- TIntermNode* intermNode;
- if (!parseContext.executeInitializer($2.line, *$2.string, $1, $4, intermNode)) {
- //
- // Build intermediate representation
- //
- if (intermNode)
- $$.intermAggregate = parseContext.intermediate.makeAggregate(intermNode, $3.line);
- else
- $$.intermAggregate = 0;
- } else {
- parseContext.recover();
- $$.intermAggregate = 0;
- }
- }
-
-//
-// Place holder for the pack/unpack languages.
-//
-// | buffer_specifier {
-// $$.intermAggregate = 0;
-// }
- ;
-
-// Grammar Note: No 'enum', or 'typedef'.
-
-//
-// Place holder for the pack/unpack languages.
-//
-//%type <interm> buffer_declaration
-//%type <interm.type> buffer_specifier input_or_output buffer_declaration_list
-//buffer_specifier
-// : input_or_output LEFT_BRACE buffer_declaration_list RIGHT_BRACE {
-// }
-// ;
-//
-//input_or_output
-// : INPUT {
-// if (parseContext.globalErrorCheck($1.line, parseContext.symbolTable.atGlobalLevel(), "input"))
-// parseContext.recover();
-// UNPACK_ONLY("input", $1.line);
-// $$.qualifier = EvqInput;
-// }
-// | OUTPUT {
-// if (parseContext.globalErrorCheck($1.line, parseContext.symbolTable.atGlobalLevel(), "output"))
-// parseContext.recover();
-// PACK_ONLY("output", $1.line);
-// $$.qualifier = EvqOutput;
-// }
-// ;
-
-//
-// Place holder for the pack/unpack languages.
-//
-//buffer_declaration_list
-// : buffer_declaration {
-// }
-// | buffer_declaration_list buffer_declaration {
-// }
-// ;
-
-//
-// Input/output semantics:
-// float must be 16 or 32 bits
-// float alignment restrictions?
-// check for only one input and only one output
-// sum of bitfields has to be multiple of 32
-//
-
-//
-// Place holder for the pack/unpack languages.
-//
-//buffer_declaration
-// : type_specifier IDENTIFIER COLON constant_expression SEMICOLON {
-// if (parseContext.reservedErrorCheck($2.line, *$2.string, parseContext))
-// parseContext.recover();
-// $$.variable = new TVariable($2.string, $1);
-// if (! parseContext.symbolTable.insert(*$$.variable)) {
-// parseContext.error($2.line, "redefinition", $$.variable->getName().c_str(), "");
-// parseContext.recover();
-// // don't have to delete $$.variable, the pool pop will take care of it
-// }
-// }
-// ;
-
-fully_specified_type
- : type_specifier {
- $$ = $1;
- }
- | type_qualifier type_specifier {
- TPublicType t = { $2.type, $1.qualifier, $2.size, $2.matrix, false, $2.userDef, 0 };
- if ($1.qualifier == EvqAttribute &&
- ($2.type == EbtBool || $2.type == EbtInt)) {
- parseContext.error($2.line, "cannot be bool or int", getQualifierString($1.qualifier), "");
- parseContext.recover();
- }
- if (($1.qualifier == EvqVaryingIn || $1.qualifier == EvqVaryingOut) &&
- ($2.type == EbtBool || $2.type == EbtInt)) {
- parseContext.error($2.line, "cannot be bool or int", getQualifierString($1.qualifier), "");
- parseContext.recover();
- }
- $$ = t;
- }
- ;
-
-type_qualifier
- : CONST_QUAL {
- TPublicType t = { EbtVoid, EvqConst, 1, false, false, 0 };
- $$ = t;
- }
- | ATTRIBUTE {
- VERTEX_ONLY("attribute", $1.line);
- if (parseContext.globalErrorCheck($1.line, parseContext.symbolTable.atGlobalLevel(), "attribute"))
- parseContext.recover();
- TPublicType t = { EbtVoid, EvqAttribute, 1, false, false, 0 };
- $$ = t;
- }
- | VARYING {
- if (parseContext.globalErrorCheck($1.line, parseContext.symbolTable.atGlobalLevel(), "varying"))
- parseContext.recover();
- TPublicType t = { EbtVoid, EvqVaryingIn, 1, false, false, 0 };
- if (parseContext.language == EShLangVertex)
- t.qualifier = EvqVaryingOut;
- $$ = t;
- }
- | UNIFORM {
- if (parseContext.globalErrorCheck($1.line, parseContext.symbolTable.atGlobalLevel(), "uniform"))
- parseContext.recover();
- TPublicType t = { EbtVoid, EvqUniform, 1, false, false, 0 };
- $$ = t;
- }
- ;
-
-type_specifier
- : VOID_TYPE {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtVoid, qual, 1, false, false, 0, $1.line };
- $$ = t;
- }
- | FLOAT_TYPE {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtFloat, qual, 1, false, false, 0, $1.line };
- $$ = t;
- }
- | INT_TYPE {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtInt, qual, 1, false, false, 0, $1.line };
- $$ = t;
- }
- | BOOL_TYPE {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtBool, qual, 1, false, false, 0, $1.line };
- $$ = t;
- }
-// | UNSIGNED INT_TYPE {
-// PACK_UNPACK_ONLY("unsigned", $1.line);
-// TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
-// TPublicType t = { EbtInt, qual, 1, false, false, 0, $1.line };
-// $$ = t;
-// }
- | VEC2 {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtFloat, qual, 2, false, false, 0, $1.line };
- $$ = t;
- }
- | VEC3 {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtFloat, qual, 3, false, false, 0, $1.line };
- $$ = t;
- }
- | VEC4 {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtFloat, qual, 4, false, false, 0, $1.line };
- $$ = t;
- }
- | BVEC2 {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtBool, qual, 2, false, false, 0, $1.line };
- $$ = t;
- }
- | BVEC3 {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtBool, qual, 3, false, false, 0, $1.line };
- $$ = t;
- }
- | BVEC4 {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtBool, qual, 4, false, false, 0, $1.line };
- $$ = t;
- }
- | IVEC2 {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtInt, qual, 2, false, false, 0, $1.line };
- $$ = t;
- }
- | IVEC3 {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtInt, qual, 3, false, false, 0, $1.line };
- $$ = t;
- }
- | IVEC4 {
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtInt, qual, 4, false, false, 0, $1.line };
- $$ = t;
- }
- | MATRIX2 {
- FRAG_VERT_ONLY("mat2", $1.line);
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtFloat, qual, 2, true, false, 0, $1.line };
- $$ = t;
- }
- | MATRIX3 {
- FRAG_VERT_ONLY("mat3", $1.line);
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtFloat, qual, 3, true, false, 0, $1.line };
- $$ = t;
- }
- | MATRIX4 {
- FRAG_VERT_ONLY("mat4", $1.line);
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtFloat, qual, 4, true, false, 0, $1.line };
- $$ = t;
- }
- | SAMPLER1D {
- FRAG_VERT_ONLY("sampler1D", $1.line);
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtSampler1D, qual, 1, false, false, 0, $1.line };
- $$ = t;
- }
- | SAMPLER2D {
- FRAG_VERT_ONLY("sampler2D", $1.line);
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtSampler2D, qual, 1, false, false, 0, $1.line };
- $$ = t;
- }
- | SAMPLER3D {
- FRAG_VERT_ONLY("sampler3D", $1.line);
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtSampler3D, qual, 1, false, false, 0, $1.line };
- $$ = t;
- }
- | SAMPLERCUBE {
- FRAG_VERT_ONLY("samplerCube", $1.line);
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtSamplerCube, qual, 1, false, false, 0, $1.line };
- $$ = t;
- }
- | SAMPLER1DSHADOW {
- FRAG_VERT_ONLY("sampler1DShadow", $1.line);
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtSampler1DShadow, qual, 1, false, false, 0, $1.line };
- $$ = t;
- }
- | SAMPLER2DSHADOW {
- FRAG_VERT_ONLY("sampler2DShadow", $1.line);
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtSampler2DShadow, qual, 1, false, false, 0, $1.line };
- $$ = t;
- }
- | struct_specifier {
- FRAG_VERT_ONLY("struct", $1.line);
- $$ = $1;
- $$.qualifier = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- }
- | TYPE_NAME {
- //
- // This is for user defined type names. The lexical phase looked up the
- // type.
- //
- TType& structure = static_cast<TVariable*>($1.symbol)->getType();
- TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- TPublicType t = { EbtStruct, qual, 1, false, false, &structure, $1.line };
- $$ = t;
- }
- ;
-
-struct_specifier
- : STRUCT IDENTIFIER LEFT_BRACE struct_declaration_list RIGHT_BRACE {
- TType* structure = new TType($4, *$2.string);
- TVariable* userTypeDef = new TVariable($2.string, *structure, true);
- if (! parseContext.symbolTable.insert(*userTypeDef)) {
- parseContext.error($2.line, "redefinition", $2.string->c_str(), "struct");
- parseContext.recover();
- }
- TPublicType t = { EbtStruct, EvqTemporary, 1, false, false, structure, $1.line };
- $$ = t;
- }
- | STRUCT LEFT_BRACE struct_declaration_list RIGHT_BRACE {
- TType* structure = new TType($3, TString(""));
- TPublicType t = { EbtStruct, EvqTemporary, 1, false, false, structure, $1.line };
- $$ = t;
- }
- ;
-
-struct_declaration_list
- : struct_declaration {
- $$ = $1;
- }
- | struct_declaration_list struct_declaration {
- $$ = $1;
- for (unsigned int i = 0; i < $2->size(); ++i) {
- for (unsigned int j = 0; j < $$->size(); ++j) {
- if ((*$$)[j].type->getFieldName() == (*$2)[i].type->getFieldName()) {
- parseContext.error((*$2)[i].line, "duplicate field name in structure:", "struct", (*$2)[i].type->getFieldName().c_str());
- parseContext.recover();
- }
- }
- $$->push_back((*$2)[i]);
- }
- }
- ;
-
-struct_declaration
- : type_specifier struct_declarator_list SEMICOLON {
- $$ = $2;
-
- if (parseContext.voidErrorCheck($1.line, (*$2)[0].type->getFieldName(), $1)) {
- parseContext.recover();
- }
- for (unsigned int i = 0; i < $$->size(); ++i) {
- //
- // Careful not to replace already know aspects of type, like array-ness
- //
- (*$$)[i].type->setType($1.type, $1.size, $1.matrix, $1.userDef);
- if ($1.userDef)
- (*$$)[i].type->setTypeName($1.userDef->getTypeName());
- }
- }
- ;
-
-struct_declarator_list
- : struct_declarator {
- $$ = NewPoolTTypeList();
- $$->push_back($1);
- }
- | struct_declarator_list COMMA struct_declarator {
- $$->push_back($3);
- }
- ;
-
-struct_declarator
- : IDENTIFIER {
- $$.type = new TType(EbtVoid);
- $$.line = $1.line;
- $$.type->setFieldName(*$1.string);
- }
- | IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET {
- $$.type = new TType(EbtVoid);
- $$.line = $1.line;
- $$.type->setFieldName(*$1.string);
-
- if ($3->getAsConstantUnion() == 0 || $3->getAsConstantUnion()->getBasicType() != EbtInt ||
- $3->getAsConstantUnion()->getUnionArrayPointer()->iConst <= 0) {
- parseContext.error($2.line, "structure field array size must be a positive integer", $1.string->c_str(), "");
- parseContext.recover();
- } else {
- $$.type->setArraySize($3->getAsConstantUnion()->getUnionArrayPointer()->iConst);
- }
- }
- ;
-
-initializer
- : assignment_expression { $$ = $1; }
- ;
-
-declaration_statement
- : declaration { $$ = $1; }
- ;
-
-statement
- : compound_statement { $$ = $1; }
- | simple_statement { $$ = $1; }
- ;
-
-// Grammar Note: No labeled statements; 'goto' is not supported.
-
-simple_statement
- : declaration_statement { $$ = $1; }
- | expression_statement { $$ = $1; }
- | selection_statement { $$ = $1; }
- | iteration_statement { $$ = $1; }
- | jump_statement { $$ = $1; }
- ;
-
-compound_statement
- : LEFT_BRACE RIGHT_BRACE { $$ = 0; }
- | LEFT_BRACE { parseContext.symbolTable.push(); } statement_list { parseContext.symbolTable.pop(); } RIGHT_BRACE {
- if ($3 != 0)
- $3->setOperator(EOpSequence);
- $$ = $3;
- }
- ;
-
-statement_no_new_scope
- : compound_statement_no_new_scope { $$ = $1; }
- | simple_statement { $$ = $1; }
- ;
-
-compound_statement_no_new_scope
- // Statement that doesn't create a new scope, for selection_statement, iteration_statement
- : LEFT_BRACE RIGHT_BRACE {
- $$ = 0;
- }
- | LEFT_BRACE statement_list RIGHT_BRACE {
- if ($2)
- $2->setOperator(EOpSequence);
- $$ = $2;
- }
- ;
-
-statement_list
- : statement {
- $$ = parseContext.intermediate.makeAggregate($1, 0);
- }
- | statement_list statement {
- $$ = parseContext.intermediate.growAggregate($1, $2, 0);
- }
- ;
-
-expression_statement
- : SEMICOLON { $$ = 0; }
- | expression SEMICOLON { $$ = static_cast<TIntermNode*>($1); }
- ;
-
-selection_statement
- : IF LEFT_PAREN expression RIGHT_PAREN selection_rest_statement {
- if (parseContext.boolErrorCheck($1.line, $3))
- parseContext.recover();
- $$ = parseContext.intermediate.addSelection($3, $5, $1.line);
- }
- ;
-
-selection_rest_statement
- : statement ELSE statement {
- $$.node1 = $1;
- $$.node2 = $3;
- }
- | statement {
- $$.node1 = $1;
- $$.node2 = 0;
- }
- ;
-
-// Grammar Note: No 'switch'. Switch statements not supported.
-
-condition
- // In 1996 c++ draft, conditions can include single declarations
- : expression {
- $$ = $1;
- if (parseContext.boolErrorCheck($1->getLine(), $1))
- parseContext.recover();
- }
- | fully_specified_type IDENTIFIER EQUAL initializer {
- TIntermNode* intermNode;
- if (parseContext.structQualifierErrorCheck($2.line, $1))
- parseContext.recover();
- if (parseContext.boolErrorCheck($2.line, $1))
- parseContext.recover();
-
- if (!parseContext.executeInitializer($2.line, *$2.string, $1, $4, intermNode))
- $$ = $4;
- else {
- parseContext.recover();
- $$ = 0;
- }
- }
- ;
-
-iteration_statement
- : WHILE LEFT_PAREN { parseContext.symbolTable.push(); ++parseContext.loopNestingLevel; } condition RIGHT_PAREN statement_no_new_scope {
- parseContext.symbolTable.pop();
- $$ = parseContext.intermediate.addLoop($6, $4, 0, true, $1.line);
- --parseContext.loopNestingLevel;
- }
- | DO { ++parseContext.loopNestingLevel; } statement WHILE LEFT_PAREN expression RIGHT_PAREN SEMICOLON {
- if (parseContext.boolErrorCheck($8.line, $6))
- parseContext.recover();
-
- $$ = parseContext.intermediate.addLoop($3, $6, 0, false, $4.line);
- --parseContext.loopNestingLevel;
- }
- | FOR LEFT_PAREN { parseContext.symbolTable.push(); ++parseContext.loopNestingLevel; } for_init_statement for_rest_statement RIGHT_PAREN statement_no_new_scope {
- parseContext.symbolTable.pop();
- $$ = parseContext.intermediate.makeAggregate($4, $2.line);
- $$ = parseContext.intermediate.growAggregate(
- $$,
- parseContext.intermediate.addLoop($7, reinterpret_cast<TIntermTyped*>($5.node1), reinterpret_cast<TIntermTyped*>($5.node2), true, $1.line),
- $1.line);
- $$->getAsAggregate()->setOperator(EOpSequence);
- --parseContext.loopNestingLevel;
- }
- ;
-
-for_init_statement
- : expression_statement {
- $$ = $1;
- }
- | declaration_statement {
- $$ = $1;
- }
- ;
-
-conditionopt
- : condition {
- $$ = $1;
- }
- | /* May be null */ {
- $$ = 0;
- }
- ;
-
-for_rest_statement
- : conditionopt SEMICOLON {
- $$.node1 = $1;
- $$.node2 = 0;
- }
- | conditionopt SEMICOLON expression {
- $$.node1 = $1;
- $$.node2 = $3;
- }
- ;
-
-jump_statement
- : CONTINUE SEMICOLON {
- if (parseContext.loopNestingLevel <= 0) {
- parseContext.error($1.line, "continue statement only allowed in loops", "", "");
- parseContext.recover();
- }
- $$ = parseContext.intermediate.addBranch(EOpContinue, $1.line);
- }
- | BREAK SEMICOLON {
- if (parseContext.loopNestingLevel <= 0) {
- parseContext.error($1.line, "break statement only allowed in loops", "", "");
- parseContext.recover();
- }
- $$ = parseContext.intermediate.addBranch(EOpBreak, $1.line);
- }
- | RETURN SEMICOLON {
- $$ = parseContext.intermediate.addBranch(EOpReturn, $1.line);
- if (parseContext.currentFunctionType->getBasicType() != EbtVoid) {
- parseContext.error($1.line, "non-void function must return a value", "return", "");
- parseContext.recover();
- }
- }
- | RETURN expression SEMICOLON {
- $$ = parseContext.intermediate.addBranch(EOpReturn, $2, $1.line);
- parseContext.functionReturnsValue = true;
- if (parseContext.currentFunctionType->getBasicType() == EbtVoid) {
- parseContext.error($1.line, "void function cannot return a value", "return", "");
- parseContext.recover();
- } else if (*(parseContext.currentFunctionType) != $2->getType()) {
- parseContext.error($1.line, "function return is not matching type:", "return", "");
- parseContext.recover();
- }
- }
- | DISCARD SEMICOLON {
- FRAG_ONLY("discard", $1.line);
- $$ = parseContext.intermediate.addBranch(EOpKill, $1.line);
- }
- ;
-
-// Grammar Note: No 'goto'. Gotos are not supported.
-
-translation_unit
- : external_declaration {
- $$ = $1;
- parseContext.treeRoot = $$;
- }
- | translation_unit external_declaration {
- $$ = parseContext.intermediate.growAggregate($1, $2, 0);
- parseContext.treeRoot = $$;
- }
- ;
-
-external_declaration
- : function_definition {
- $$ = $1;
- }
- | declaration {
- $$ = $1;
- }
- ;
-
-function_definition
- : function_prototype {
- TFunction& function = *($1.function);
- TFunction* prevDec = static_cast<TFunction*>(parseContext.symbolTable.find(function.getMangledName()));
- //
- // Note: 'prevDec' could be 'function' if this is the first time we've seen function
- // as it would have just been put in the symbol table. Otherwise, we're looking up
- // an earlier occurance.
- //
- if (prevDec->isDefined()) {
- //
- // Then this function already has a body.
- //
- parseContext.error($1.line, "function already has a body", function.getName().c_str(), "");
- parseContext.recover();
- }
- prevDec->setDefined();
-
- //
- // Raise error message if main function takes any parameters or return anything other than void
- //
- if (function.getName() == "main") {
- if (function.getParamCount() > 0) {
- parseContext.error($1.line, "function cannot take any parameter(s)", function.getName().c_str(), "");
- parseContext.recover();
- }
- if (function.getReturnType().getBasicType() != EbtVoid) {
- parseContext.error($1.line, "", function.getReturnType().getBasicString(), "main function cannot return a value" );
- parseContext.recover();
- }
- }
-
- //
- // New symbol table scope for body of function plus its arguments
- //
- parseContext.symbolTable.push();
-
- //
- // Remember the return type for later checking for RETURN statements.
- //
- parseContext.currentFunctionType = &(prevDec->getReturnType());
- parseContext.functionReturnsValue = false;
-
- //
- // Insert parameters into the symbol table.
- // If the parameter has no name, it's not an error, just don't insert it
- // (could be used for unused args).
- //
- // Also, accumulate the list of parameters into the HIL, so lower level code
- // knows where to find parameters.
- //
- TIntermAggregate* paramNodes = new TIntermAggregate;
- for (int i = 0; i < function.getParamCount(); i++) {
- TParameter& param = function[i];
- if (param.name != 0) {
- TVariable *variable = new TVariable(param.name, *param.type);
- //
- // Insert the parameters with name in the symbol table.
- //
- if (! parseContext.symbolTable.insert(*variable)) {
- parseContext.error($1.line, "redefinition", variable->getName().c_str(), "");
- parseContext.recover();
- delete variable;
- }
- //
- // Transfer ownership of name pointer to symbol table.
- //
- param.name = 0;
-
- //
- // Add the parameter to the HIL
- //
- paramNodes = parseContext.intermediate.growAggregate(
- paramNodes,
- parseContext.intermediate.addSymbol(variable->getUniqueId(),
- variable->getName(),
- variable->getType(), $1.line),
- $1.line);
- } else {
- paramNodes = parseContext.intermediate.growAggregate(paramNodes, parseContext.intermediate.addSymbol(0, "", *param.type, $1.line), $1.line);
- }
- }
- parseContext.intermediate.setAggregateOperator(paramNodes, EOpParameters, $1.line);
- $1.intermAggregate = paramNodes;
- parseContext.loopNestingLevel = 0;
- }
- compound_statement_no_new_scope {
- //?? Check that all paths return a value if return type != void ?
- // May be best done as post process phase on intermediate code
- if (parseContext.currentFunctionType->getBasicType() != EbtVoid && ! parseContext.functionReturnsValue) {
- parseContext.error($1.line, "function does not return a value:", "", $1.function->getName().c_str());
- parseContext.recover();
- }
- parseContext.symbolTable.pop();
- $$ = parseContext.intermediate.growAggregate($1.intermAggregate, $3, 0);
- parseContext.intermediate.setAggregateOperator($$, EOpFunction, $1.line);
- $$->getAsAggregate()->setName($1.function->getMangledName().c_str());
- $$->getAsAggregate()->setType($1.function->getReturnType());
-
- // store the pragma information for debug and optimize and other vendor specific
- // information. This information can be queried from the parse tree
- $$->getAsAggregate()->setOptimize(parseContext.contextPragma.optimize);
- $$->getAsAggregate()->setDebug(parseContext.contextPragma.debug);
- $$->getAsAggregate()->addToPragmaTable(parseContext.contextPragma.pragmaTable);
- }
- ;
-
-%%
diff --git a/src/mesa/shader/slang/MachineIndependent/glslang_tab.h b/src/mesa/shader/slang/MachineIndependent/glslang_tab.h
deleted file mode 100755
index 97d827fe902..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/glslang_tab.h
+++ /dev/null
@@ -1,260 +0,0 @@
-/* A Bison parser, made by GNU Bison 1.875. */
-
-/* Skeleton parser for Yacc-like parsing with Bison,
- Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002 Free Software Foundation, Inc.
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2, or (at your option)
- any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330,
- Boston, MA 02111-1307, USA. */
-
-/* As a special exception, when this file is copied by Bison into a
- Bison output file, you may use that output file without restriction.
- This special exception was added by the Free Software Foundation
- in version 1.24 of Bison. */
-
-/* Tokens. */
-#ifndef YYTOKENTYPE
-# define YYTOKENTYPE
- /* Put the tokens into the symbol table, so that GDB and other debuggers
- know about them. */
- enum yytokentype {
- ATTRIBUTE = 258,
- CONST_QUAL = 259,
- BOOL_TYPE = 260,
- FLOAT_TYPE = 261,
- INT_TYPE = 262,
- BREAK = 263,
- CONTINUE = 264,
- DO = 265,
- ELSE = 266,
- FOR = 267,
- IF = 268,
- DISCARD = 269,
- RETURN = 270,
- BVEC2 = 271,
- BVEC3 = 272,
- BVEC4 = 273,
- IVEC2 = 274,
- IVEC3 = 275,
- IVEC4 = 276,
- VEC2 = 277,
- VEC3 = 278,
- VEC4 = 279,
- MATRIX2 = 280,
- MATRIX3 = 281,
- MATRIX4 = 282,
- IN_QUAL = 283,
- OUT_QUAL = 284,
- INOUT_QUAL = 285,
- UNIFORM = 286,
- VARYING = 287,
- STRUCT = 288,
- VOID_TYPE = 289,
- WHILE = 290,
- SAMPLER1D = 291,
- SAMPLER2D = 292,
- SAMPLER3D = 293,
- SAMPLERCUBE = 294,
- SAMPLER1DSHADOW = 295,
- SAMPLER2DSHADOW = 296,
- IDENTIFIER = 297,
- TYPE_NAME = 298,
- FLOATCONSTANT = 299,
- INTCONSTANT = 300,
- BOOLCONSTANT = 301,
- FIELD_SELECTION = 302,
- LEFT_OP = 303,
- RIGHT_OP = 304,
- INC_OP = 305,
- DEC_OP = 306,
- LE_OP = 307,
- GE_OP = 308,
- EQ_OP = 309,
- NE_OP = 310,
- AND_OP = 311,
- OR_OP = 312,
- XOR_OP = 313,
- MUL_ASSIGN = 314,
- DIV_ASSIGN = 315,
- ADD_ASSIGN = 316,
- MOD_ASSIGN = 317,
- LEFT_ASSIGN = 318,
- RIGHT_ASSIGN = 319,
- AND_ASSIGN = 320,
- XOR_ASSIGN = 321,
- OR_ASSIGN = 322,
- SUB_ASSIGN = 323,
- LEFT_PAREN = 324,
- RIGHT_PAREN = 325,
- LEFT_BRACKET = 326,
- RIGHT_BRACKET = 327,
- LEFT_BRACE = 328,
- RIGHT_BRACE = 329,
- DOT = 330,
- COMMA = 331,
- COLON = 332,
- EQUAL = 333,
- SEMICOLON = 334,
- BANG = 335,
- DASH = 336,
- TILDE = 337,
- PLUS = 338,
- STAR = 339,
- SLASH = 340,
- PERCENT = 341,
- LEFT_ANGLE = 342,
- RIGHT_ANGLE = 343,
- VERTICAL_BAR = 344,
- CARET = 345,
- AMPERSAND = 346,
- QUESTION = 347
- };
-#endif
-#define ATTRIBUTE 258
-#define CONST_QUAL 259
-#define BOOL_TYPE 260
-#define FLOAT_TYPE 261
-#define INT_TYPE 262
-#define BREAK 263
-#define CONTINUE 264
-#define DO 265
-#define ELSE 266
-#define FOR 267
-#define IF 268
-#define DISCARD 269
-#define RETURN 270
-#define BVEC2 271
-#define BVEC3 272
-#define BVEC4 273
-#define IVEC2 274
-#define IVEC3 275
-#define IVEC4 276
-#define VEC2 277
-#define VEC3 278
-#define VEC4 279
-#define MATRIX2 280
-#define MATRIX3 281
-#define MATRIX4 282
-#define IN_QUAL 283
-#define OUT_QUAL 284
-#define INOUT_QUAL 285
-#define UNIFORM 286
-#define VARYING 287
-#define STRUCT 288
-#define VOID_TYPE 289
-#define WHILE 290
-#define SAMPLER1D 291
-#define SAMPLER2D 292
-#define SAMPLER3D 293
-#define SAMPLERCUBE 294
-#define SAMPLER1DSHADOW 295
-#define SAMPLER2DSHADOW 296
-#define IDENTIFIER 297
-#define TYPE_NAME 298
-#define FLOATCONSTANT 299
-#define INTCONSTANT 300
-#define BOOLCONSTANT 301
-#define FIELD_SELECTION 302
-#define LEFT_OP 303
-#define RIGHT_OP 304
-#define INC_OP 305
-#define DEC_OP 306
-#define LE_OP 307
-#define GE_OP 308
-#define EQ_OP 309
-#define NE_OP 310
-#define AND_OP 311
-#define OR_OP 312
-#define XOR_OP 313
-#define MUL_ASSIGN 314
-#define DIV_ASSIGN 315
-#define ADD_ASSIGN 316
-#define MOD_ASSIGN 317
-#define LEFT_ASSIGN 318
-#define RIGHT_ASSIGN 319
-#define AND_ASSIGN 320
-#define XOR_ASSIGN 321
-#define OR_ASSIGN 322
-#define SUB_ASSIGN 323
-#define LEFT_PAREN 324
-#define RIGHT_PAREN 325
-#define LEFT_BRACKET 326
-#define RIGHT_BRACKET 327
-#define LEFT_BRACE 328
-#define RIGHT_BRACE 329
-#define DOT 330
-#define COMMA 331
-#define COLON 332
-#define EQUAL 333
-#define SEMICOLON 334
-#define BANG 335
-#define DASH 336
-#define TILDE 337
-#define PLUS 338
-#define STAR 339
-#define SLASH 340
-#define PERCENT 341
-#define LEFT_ANGLE 342
-#define RIGHT_ANGLE 343
-#define VERTICAL_BAR 344
-#define CARET 345
-#define AMPERSAND 346
-#define QUESTION 347
-
-
-
-
-#if ! defined (YYSTYPE) && ! defined (YYSTYPE_IS_DECLARED)
-#line 117 "glslang.y"
-typedef union YYSTYPE {
- struct {
- TSourceLoc line;
- union {
- TString *string;
- float f;
- int i;
- bool b;
- };
- TSymbol* symbol;
- } lex;
- struct {
- TSourceLoc line;
- TOperator op;
- union {
- TIntermNode* intermNode;
- TIntermNodePair nodePair;
- TIntermTyped* intermTypedNode;
- TIntermAggregate* intermAggregate;
- };
- union {
- TPublicType type;
- TQualifier qualifier;
- TFunction* function;
- TParameter param;
- TTypeLine typeLine;
- TTypeList* typeList;
- };
- } interm;
-} YYSTYPE;
-/* Line 1240 of yacc.c. */
-#line 251 "glslang.tab.h"
-# define yystype YYSTYPE /* obsolescent; will be withdrawn */
-# define YYSTYPE_IS_DECLARED 1
-# define YYSTYPE_IS_TRIVIAL 1
-#endif
-
-
-
-
-
diff --git a/src/mesa/shader/slang/MachineIndependent/intermOut.cpp b/src/mesa/shader/slang/MachineIndependent/intermOut.cpp
deleted file mode 100755
index e75608c45a1..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/intermOut.cpp
+++ /dev/null
@@ -1,496 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#include "localintermediate.h"
-#include "../Include/ShHandle.h"
-
-//
-// Two purposes:
-// 1. Show an example of how to iterate tree. Functions can
-// also directly call Traverse() on children themselves to
-// have finer grained control over the process than shown here.
-// See the last function for how to get started.
-// 2. Print out a text based description of the tree.
-//
-
-//
-// Use this class to carry along data from node to node in
-// the traversal
-//
-class TOutputTraverser : public TIntermTraverser {
-public:
- TOutputTraverser(TInfoSink& i) : infoSink(i) { }
- TInfoSink& infoSink;
-};
-
-TString TType::getCompleteString() const
-{
- char buf[100];
- char *p = &buf[0];
-
- if (qualifier != EvqTemporary && qualifier != EvqGlobal)
- p += sprintf(p, "%s ", getQualifierString());
- if (array)
- p += sprintf(p, "array of ");
- if (matrix)
- p += sprintf(p, "%dX%d matrix of ", size, size);
- else if (size > 1)
- p += sprintf(p, "%d-component vector of ", size);
-
- sprintf(p, "%s", getBasicString());
-
- return TString(buf);
-}
-
-//
-// Helper functions for printing, not part of traversing.
-//
-
-void OutputTreeText(TInfoSink& infoSink, TIntermNode* node, const int depth)
-{
- int i;
-
- infoSink.debug << FormatSourceLoc(node->getLine());
-
- for (i = 0; i < depth; ++i)
- infoSink.debug << " ";
-}
-
-//
-// The rest of the file are the traversal functions. The last one
-// is the one that starts the traversal.
-//
-// Return true from interior nodes to have the external traversal
-// continue on to children. If you process children yourself,
-// return false.
-//
-
-void OutputSymbol(TIntermSymbol* node, TIntermTraverser* it)
-{
- TOutputTraverser* oit = static_cast<TOutputTraverser*>(it);
-
- OutputTreeText(oit->infoSink, node, oit->depth);
-
- char buf[100];
- sprintf(buf, "'%s' (%s)\n",
- node->getSymbol().c_str(),
- node->getCompleteString().c_str());
-
- oit->infoSink.debug << buf;
-}
-
-bool OutputBinary(bool /* preVisit */, TIntermBinary* node, TIntermTraverser* it)
-{
- TOutputTraverser* oit = static_cast<TOutputTraverser*>(it);
- TInfoSink& out = oit->infoSink;
-
- OutputTreeText(out, node, oit->depth);
-
- switch (node->getOp()) {
- case EOpAssign: out.debug << "move second child to first child"; break;
- case EOpAddAssign: out.debug << "add second child into first child"; break;
- case EOpSubAssign: out.debug << "subtract second child into first child"; break;
- case EOpMulAssign: out.debug << "multiply second child into first child"; break;
- case EOpVectorTimesMatrixAssign: out.debug << "matrix mult second child into first child"; break;
- case EOpVectorTimesScalarAssign: out.debug << "vector scale second child into first child"; break;
- case EOpMatrixTimesScalarAssign: out.debug << "matrix scale second child into first child"; break;
- case EOpMatrixTimesMatrixAssign: out.debug << "matrix mult second child into first child"; break;
- case EOpDivAssign: out.debug << "divide second child into first child"; break;
- case EOpModAssign: out.debug << "mod second child into first child"; break;
- case EOpAndAssign: out.debug << "and second child into first child"; break;
- case EOpInclusiveOrAssign: out.debug << "or second child into first child"; break;
- case EOpExclusiveOrAssign: out.debug << "exclusive or second child into first child"; break;
- case EOpLeftShiftAssign: out.debug << "left shift second child into first child"; break;
- case EOpRightShiftAssign: out.debug << "right shift second child into first child"; break;
-
- case EOpIndexDirect: out.debug << "direct index"; break;
- case EOpIndexIndirect: out.debug << "indirect index"; break;
- case EOpIndexDirectStruct: out.debug << "direct index for structure"; break;
- case EOpVectorSwizzle: out.debug << "vector swizzle"; break;
-
- case EOpAdd: out.debug << "add"; break;
- case EOpSub: out.debug << "subtract"; break;
- case EOpMul: out.debug << "component-wise multiply"; break;
- case EOpDiv: out.debug << "divide"; break;
- case EOpMod: out.debug << "mod"; break;
- case EOpRightShift: out.debug << "right-shift"; break;
- case EOpLeftShift: out.debug << "left-shift"; break;
- case EOpAnd: out.debug << "bitwise and"; break;
- case EOpInclusiveOr: out.debug << "inclusive-or"; break;
- case EOpExclusiveOr: out.debug << "exclusive-or"; break;
- case EOpEqual: out.debug << "Compare Equal"; break;
- case EOpNotEqual: out.debug << "Compare Not Equal"; break;
- case EOpLessThan: out.debug << "Compare Less Than"; break;
- case EOpGreaterThan: out.debug << "Compare Greater Than"; break;
- case EOpLessThanEqual: out.debug << "Compare Less Than or Equal"; break;
- case EOpGreaterThanEqual: out.debug << "Compare Greater Than or Equal"; break;
-
- case EOpVectorTimesScalar: out.debug << "vector-scale"; break;
- case EOpVectorTimesMatrix: out.debug << "vector-times-matrix"; break;
- case EOpMatrixTimesVector: out.debug << "matrix-times-vector"; break;
- case EOpMatrixTimesScalar: out.debug << "matrix-scale"; break;
- case EOpMatrixTimesMatrix: out.debug << "matrix-multiply"; break;
-
- case EOpLogicalOr: out.debug << "logical-or"; break;
- case EOpLogicalXor: out.debug << "logical-xor"; break;
- case EOpLogicalAnd: out.debug << "logical-and"; break;
- default: out.debug << "<unknown op>";
- }
-
- out.debug << " (" << node->getCompleteString() << ")";
-
- out.debug << "\n";
-
- return true;
-}
-
-bool OutputUnary(bool /* preVisit */, TIntermUnary* node, TIntermTraverser* it)
-{
- TOutputTraverser* oit = static_cast<TOutputTraverser*>(it);
- TInfoSink& out = oit->infoSink;
-
- OutputTreeText(out, node, oit->depth);
-
- switch (node->getOp()) {
- case EOpNegative: out.debug << "Negate value"; break;
- case EOpVectorLogicalNot:
- case EOpLogicalNot: out.debug << "Negate conditional"; break;
- case EOpBitwiseNot: out.debug << "Bitwise not"; break;
-
- case EOpPostIncrement: out.debug << "Post-Increment"; break;
- case EOpPostDecrement: out.debug << "Post-Decrement"; break;
- case EOpPreIncrement: out.debug << "Pre-Increment"; break;
- case EOpPreDecrement: out.debug << "Pre-Decrement"; break;
-
- case EOpConvIntToBool: out.debug << "Convert int to bool"; break;
- case EOpConvFloatToBool:out.debug << "Convert float to bool";break;
- case EOpConvBoolToFloat:out.debug << "Convert bool to float";break;
- case EOpConvIntToFloat: out.debug << "Convert int to float"; break;
- case EOpConvFloatToInt: out.debug << "Convert float to int"; break;
- case EOpConvBoolToInt: out.debug << "Convert bool to int"; break;
-
- case EOpRadians: out.debug << "radians"; break;
- case EOpDegrees: out.debug << "degrees"; break;
- case EOpSin: out.debug << "sine"; break;
- case EOpCos: out.debug << "cosine"; break;
- case EOpTan: out.debug << "tangent"; break;
- case EOpAsin: out.debug << "arc sine"; break;
- case EOpAcos: out.debug << "arc cosine"; break;
- case EOpAtan: out.debug << "arc tangent"; break;
-
- case EOpExp: out.debug << "exp"; break;
- case EOpLog: out.debug << "log"; break;
- case EOpExp2: out.debug << "exp2"; break;
- case EOpLog2: out.debug << "log2"; break;
- case EOpSqrt: out.debug << "sqrt"; break;
- case EOpInverseSqrt: out.debug << "inverse sqrt"; break;
-
- case EOpAbs: out.debug << "Absolute value"; break;
- case EOpSign: out.debug << "Sign"; break;
- case EOpFloor: out.debug << "Floor"; break;
- case EOpCeil: out.debug << "Ceiling"; break;
- case EOpFract: out.debug << "Fraction"; break;
-
- case EOpLength: out.debug << "length"; break;
- case EOpNormalize: out.debug << "normalize"; break;
- case EOpDPdx: out.debug << "dPdx"; break;
- case EOpDPdy: out.debug << "dPdy"; break;
- case EOpFwidth: out.debug << "fwidth"; break;
-
- case EOpAny: out.debug << "any"; break;
- case EOpAll: out.debug << "all"; break;
-
- default: out.debug.message(EPrefixError, "Bad unary op");
- }
-
- out.debug << " (" << node->getCompleteString() << ")";
-
- out.debug << "\n";
-
- return true;
-}
-
-bool OutputAggregate(bool /* preVisit */, TIntermAggregate* node, TIntermTraverser* it)
-{
- TOutputTraverser* oit = static_cast<TOutputTraverser*>(it);
- TInfoSink& out = oit->infoSink;
-
- if (node->getOp() == EOpNull) {
- out.debug.message(EPrefixError, "node is still EOpNull!");
- return true;
- }
-
- OutputTreeText(out, node, oit->depth);
-
- switch (node->getOp()) {
- case EOpSequence: out.debug << "Sequence\n"; return true;
- case EOpComma: out.debug << "Comma\n"; return true;
- case EOpFunction: out.debug << "Function Definition: " << node->getName(); break;
- case EOpFunctionCall: out.debug << "Function Call: " << node->getName(); break;
- case EOpParameters: out.debug << "Function Parameters: "; break;
-
- case EOpConstructFloat: out.debug << "Construct float"; break;
- case EOpConstructVec2: out.debug << "Construct vec2"; break;
- case EOpConstructVec3: out.debug << "Construct vec3"; break;
- case EOpConstructVec4: out.debug << "Construct vec4"; break;
- case EOpConstructBool: out.debug << "Construct bool"; break;
- case EOpConstructBVec2: out.debug << "Construct bvec2"; break;
- case EOpConstructBVec3: out.debug << "Construct bvec3"; break;
- case EOpConstructBVec4: out.debug << "Construct bvec4"; break;
- case EOpConstructInt: out.debug << "Construct int"; break;
- case EOpConstructIVec2: out.debug << "Construct ivec2"; break;
- case EOpConstructIVec3: out.debug << "Construct ivec3"; break;
- case EOpConstructIVec4: out.debug << "Construct ivec4"; break;
- case EOpConstructMat2: out.debug << "Construct mat2"; break;
- case EOpConstructMat3: out.debug << "Construct mat3"; break;
- case EOpConstructMat4: out.debug << "Construct mat4"; break;
- case EOpConstructStruct: out.debug << "Construct structure"; break;
-
- case EOpLessThan: out.debug << "Compare Less Than"; break;
- case EOpGreaterThan: out.debug << "Compare Greater Than"; break;
- case EOpLessThanEqual: out.debug << "Compare Less Than or Equal"; break;
- case EOpGreaterThanEqual: out.debug << "Compare Greater Than or Equal"; break;
- case EOpVectorEqual: out.debug << "Equal"; break;
- case EOpVectorNotEqual: out.debug << "NotEqual"; break;
-
- case EOpMod: out.debug << "mod"; break;
- case EOpPow: out.debug << "pow"; break;
-
- case EOpAtan: out.debug << "arc tangent"; break;
-
- case EOpMin: out.debug << "min"; break;
- case EOpMax: out.debug << "max"; break;
- case EOpClamp: out.debug << "clamp"; break;
- case EOpMix: out.debug << "mix"; break;
- case EOpStep: out.debug << "step"; break;
- case EOpSmoothStep: out.debug << "smoothstep"; break;
-
- case EOpDistance: out.debug << "distance"; break;
- case EOpDot: out.debug << "dot-product"; break;
- case EOpCross: out.debug << "cross-product"; break;
- case EOpFaceForward: out.debug << "face-forward"; break;
- case EOpReflect: out.debug << "reflect"; break;
- case EOpRefract: out.debug << "refract"; break;
- case EOpMul: out.debug << "component-wise multiply"; break;
-
- case EOpItof: out.debug << "itof"; break;
- case EOpFtoi: out.debug << "ftoi"; break;
- case EOpSkipPixels: out.debug << "skipPixels"; break;
- case EOpReadInput: out.debug << "readInput"; break;
- case EOpWritePixel: out.debug << "writePixel"; break;
- case EOpBitmapLsb: out.debug << "bitmapLSB"; break;
- case EOpBitmapMsb: out.debug << "bitmapMSB"; break;
- case EOpWriteOutput: out.debug << "writeOutput"; break;
- case EOpReadPixel: out.debug << "readPixel"; break;
-
- default: out.debug.message(EPrefixError, "Bad aggregation op");
- }
-
- if (node->getOp() != EOpSequence && node->getOp() != EOpParameters)
- out.debug << " (" << node->getCompleteString() << ")";
-
- out.debug << "\n";
-
- return true;
-}
-
-bool OutputSelection(bool /* preVisit */, TIntermSelection* node, TIntermTraverser* it)
-{
- TOutputTraverser* oit = static_cast<TOutputTraverser*>(it);
- TInfoSink& out = oit->infoSink;
-
- OutputTreeText(out, node, oit->depth);
-
- out.debug << "Test condition and select";
- out.debug << " (" << node->getCompleteString() << ")\n";
-
- ++oit->depth;
-
- OutputTreeText(oit->infoSink, node, oit->depth);
- out.debug << "Condition\n";
- node->getCondition()->traverse(it);
-
- OutputTreeText(oit->infoSink, node, oit->depth);
- if (node->getTrueBlock()) {
- out.debug << "true case\n";
- node->getTrueBlock()->traverse(it);
- } else
- out.debug << "true case is null\n";
-
- if (node->getFalseBlock()) {
- OutputTreeText(oit->infoSink, node, oit->depth);
- out.debug << "false case\n";
- node->getFalseBlock()->traverse(it);
- }
-
- --oit->depth;
-
- return false;
-}
-
-void OutputConstantUnion(TIntermConstantUnion* node, TIntermTraverser* it)
-{
- TOutputTraverser* oit = static_cast<TOutputTraverser*>(it);
- TInfoSink& out = oit->infoSink;
-
- int size = 0;
- if (node->getType().getBasicType() == EbtStruct)
- size = node->getType().getStructSize();
- else
- size = node->getType().getInstanceSize();
-
- for (int i = 0; i < size; i++) {
- OutputTreeText(out, node, oit->depth);
- switch (node->getType().getBasicType()) {
- case EbtBool:
- if (node->getUnionArrayPointer()[i].bConst)
- out.debug << "true";
- else
- out.debug << "false";
-
- out.debug << " (" << "const bool" << ")";
-
- out.debug << "\n";
- break;
- case EbtFloat:
- {
- char buf[300];
- sprintf(buf, "%f (%s)", node->getUnionArrayPointer()[i].fConst, "const float");
-
- out.debug << buf << "\n";
- }
- break;
- case EbtInt:
- {
- char buf[300];
- sprintf(buf, "%d (%s)", node->getUnionArrayPointer()[i].iConst, "const int");
-
- out.debug << buf << "\n";
- break;
- }
- default:
- out.info.message(EPrefixInternalError, "Unknown constant", node->getLine());
- break;
- }
- }
-}
-
-bool OutputLoop(bool /* preVisit */, TIntermLoop* node, TIntermTraverser* it)
-{
- TOutputTraverser* oit = static_cast<TOutputTraverser*>(it);
- TInfoSink& out = oit->infoSink;
-
- OutputTreeText(out, node, oit->depth);
-
- out.debug << "Loop with condition ";
- if (! node->testFirst())
- out.debug << "not ";
- out.debug << "tested first\n";
-
- ++oit->depth;
-
- OutputTreeText(oit->infoSink, node, oit->depth);
- if (node->getTest()) {
- out.debug << "Loop Condition\n";
- node->getTest()->traverse(it);
- } else
- out.debug << "No loop condition\n";
-
- OutputTreeText(oit->infoSink, node, oit->depth);
- if (node->getBody()) {
- out.debug << "Loop Body\n";
- node->getBody()->traverse(it);
- } else
- out.debug << "No loop body\n";
-
- if (node->getTerminal()) {
- OutputTreeText(oit->infoSink, node, oit->depth);
- out.debug << "Loop Terminal Expression\n";
- node->getTerminal()->traverse(it);
- }
-
- --oit->depth;
-
- return false;
-}
-
-bool OutputBranch(bool /* previsit*/, TIntermBranch* node, TIntermTraverser* it)
-{
- TOutputTraverser* oit = static_cast<TOutputTraverser*>(it);
- TInfoSink& out = oit->infoSink;
-
- OutputTreeText(out, node, oit->depth);
-
- switch (node->getFlowOp()) {
- case EOpKill: out.debug << "Branch: Kill"; break;
- case EOpBreak: out.debug << "Branch: Break"; break;
- case EOpContinue: out.debug << "Branch: Continue"; break;
- case EOpReturn: out.debug << "Branch: Return"; break;
- default: out.debug << "Branch: Unknown Branch"; break;
- }
-
- if (node->getExpression()) {
- out.debug << " with expression\n";
- ++oit->depth;
- node->getExpression()->traverse(it);
- --oit->depth;
- } else
- out.debug << "\n";
-
- return false;
-}
-
-//
-// This function is the one to call externally to start the traversal.
-// Individual functions can be initialized to 0 to skip processing of that
-// type of node. It's children will still be processed.
-//
-void TIntermediate::outputTree(TIntermNode* root)
-{
- if (root == 0)
- return;
-
- TOutputTraverser it(infoSink);
-
- it.visitAggregate = OutputAggregate;
- it.visitBinary = OutputBinary;
- it.visitConstantUnion = OutputConstantUnion;
- it.visitSelection = OutputSelection;
- it.visitSymbol = OutputSymbol;
- it.visitUnary = OutputUnary;
- it.visitLoop = OutputLoop;
- it.visitBranch = OutputBranch;
-
- root->traverse(&it);
-}
diff --git a/src/mesa/shader/slang/MachineIndependent/localintermediate.h b/src/mesa/shader/slang/MachineIndependent/localintermediate.h
deleted file mode 100755
index 5b4e5ea118f..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/localintermediate.h
+++ /dev/null
@@ -1,91 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#ifndef _LOCAL_INTERMEDIATE_INCLUDED_
-#define _LOCAL_INTERMEDIATE_INCLUDED_
-
-#include "../Include/intermediate.h"
-#include "../Public/ShaderLang.h"
-#include "SymbolTable.h"
-
-struct TVectorFields {
- int offsets[4];
- int num;
-};
-
-//
-// Set of helper functions to help parse and build the tree.
-//
-class TInfoSink;
-class TIntermediate {
-public:
- POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
-
- TIntermediate(TInfoSink& i) : infoSink(i) { }
- TIntermSymbol* addSymbol(int Id, const TString&, const TType&, TSourceLoc);
- TIntermTyped* addConversion(TOperator, const TType&, TIntermTyped*);
- TIntermTyped* addBinaryMath(TOperator op, TIntermTyped* left, TIntermTyped* right, TSourceLoc, TSymbolTable&);
- TIntermTyped* addAssign(TOperator op, TIntermTyped* left, TIntermTyped* right, TSourceLoc);
- TIntermTyped* addIndex(TOperator op, TIntermTyped* base, TIntermTyped* index, TSourceLoc);
- TIntermTyped* addUnaryMath(TOperator op, TIntermNode* child, TSourceLoc, TSymbolTable&);
- TIntermAggregate* growAggregate(TIntermNode* left, TIntermNode* right, TSourceLoc);
- TIntermAggregate* makeAggregate(TIntermNode* node, TSourceLoc);
- TIntermAggregate* setAggregateOperator(TIntermNode*, TOperator, TSourceLoc);
- TIntermNode* addSelection(TIntermTyped* cond, TIntermNodePair code, TSourceLoc);
- TIntermTyped* addSelection(TIntermTyped* cond, TIntermTyped* trueBlock, TIntermTyped* falseBlock, TSourceLoc);
- TIntermTyped* addComma(TIntermTyped* left, TIntermTyped* right, TSourceLoc);
- TIntermConstantUnion* addConstantUnion(constUnion*, const TType&, TSourceLoc);
- TIntermTyped* promoteConstantUnion(TBasicType, TIntermConstantUnion*) ;
- TIntermTyped* copyConstUnion(TIntermConstantUnion*) ;
- TIntermConstantUnion* changeAggrToTempConst(TIntermAggregate*, TSymbolTable&, TSourceLoc );
- bool parseConstTree(TSourceLoc, TIntermNode*, constUnion*, TOperator, TSymbolTable&, TType, bool singleConstantParam = false);
- TIntermNode* addLoop(TIntermNode*, TIntermTyped*, TIntermTyped*, bool testFirst, TSourceLoc);
- TIntermBranch* addBranch(TOperator, TSourceLoc);
- TIntermBranch* addBranch(TOperator, TIntermTyped*, TSourceLoc);
- TIntermTyped* addSwizzle(TVectorFields&, TSourceLoc);
- bool postProcess(TIntermNode*, EShLanguage);
- void remove(TIntermNode*);
- void outputTree(TIntermNode*);
- void removeChildNode(TIntermSequence&, TType&, int&, TIntermSequence::iterator&, TIntermAggregate*);
- TIntermTyped* removeChildNode(TIntermTyped*, TType*, TIntermAggregate*);
- bool removeMatrixConstNode(TIntermSequence&, TType&, TIntermAggregate*, int);
-
-protected:
- TInfoSink& infoSink;
-
-private:
- void operator=(TIntermediate&); // prevent assignments
-};
-
-#endif // _LOCAL_INTERMEDIATE_INCLUDED_
diff --git a/src/mesa/shader/slang/MachineIndependent/parseConst.cpp b/src/mesa/shader/slang/MachineIndependent/parseConst.cpp
deleted file mode 100755
index 1ea91b3c52d..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/parseConst.cpp
+++ /dev/null
@@ -1,344 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#include "ParseHelper.h"
-
-//
-// Use this class to carry along data from node to node in
-// the traversal
-//
-class TConstTraverser : public TIntermTraverser {
-public:
- TConstTraverser(constUnion* cUnion, bool singleConstParam, TOperator constructType, TInfoSink& sink, TSymbolTable& symTable, TType& t) : unionArray(cUnion), type(t),
- constructorType(constructType), singleConstantParam(singleConstParam), infoSink(sink), symbolTable(symTable), error(false), isMatrix(false), matrixSize(0) { index = 0; tOp = EOpNull;}
- int index ;
- constUnion *unionArray;
- TOperator tOp;
- TType type;
- TOperator constructorType;
- bool singleConstantParam;
- TInfoSink& infoSink;
- TSymbolTable& symbolTable;
- bool error;
- int size; // size of the constructor ( 4 for vec4)
- bool isMatrix;
- int matrixSize; // dimension of the matrix (nominal size and not the instance size)
-};
-
-//
-// The rest of the file are the traversal functions. The last one
-// is the one that starts the traversal.
-//
-// Return true from interior nodes to have the external traversal
-// continue on to children. If you process children yourself,
-// return false.
-//
-
-void ParseSymbol(TIntermSymbol* node, TIntermTraverser* it)
-{
- TConstTraverser* oit = static_cast<TConstTraverser*>(it);
- TQualifier qualifier = node->getType().getQualifier();
- constUnion* unionArray = oit->unionArray;
- int instanceSize;
- if (oit->type.getBasicType() == EbtStruct)
- instanceSize = oit->type.getStructSize();
- else
- instanceSize = oit->type.getInstanceSize();
-
- if (oit->index >= instanceSize)
- return;
-
- if (qualifier != EvqConst) {
- char buf[200];
- sprintf(buf, "'constructor' : assigning non-constant to %s", oit->type.getCompleteString().c_str());
- oit->infoSink.info.message(EPrefixError, buf, node->getLine());
- oit->error = true;
- return ;
- }
- TSymbol* symbol = oit->symbolTable.find(node->getSymbol());
- TVariable* tVar = static_cast<TVariable*>(symbol);
-
- constUnion* constArray = tVar->getConstPointer();
- if (!constArray) {
- char buf[200];
- sprintf(buf, "'constructor' : constant '%s' has not been initialized correctly", node->getSymbol().c_str());
- oit->infoSink.info.message(EPrefixError, buf, node->getLine());
- oit->error = true;
- return;
- }
- int symbolSize;
-
- if (tVar->getType().getBasicType() == EbtStruct)
- symbolSize = tVar->getType().getStructSize();
- else
- symbolSize = tVar->getType().getInstanceSize();
-
- // for constructors such as ivec4(vec4), if vec4 is a symbol node, then the appropriate conversion is required as the
- // types do not match
- for (int i = 0; i < symbolSize; i++) {
- if (oit->index >= instanceSize)
- return;
- if (tVar->getType().getBasicType() == oit->type.getBasicType() || oit->type.getBasicType() == EbtStruct)
- (unionArray[oit->index]) = constArray[i];
- else {
- switch (tVar->getType().getBasicType()) {
- case EbtFloat:
- switch (oit->type.getBasicType()) {
- case EbtInt: unionArray[oit->index].iConst = static_cast<int> (constArray[i].fConst); break;
- case EbtBool: unionArray[oit->index].bConst = constArray[i].fConst != 0.0; break;
- default: oit->infoSink.info.message(EPrefixInternalError, "Incorrect type, cannot parse symbol", node->getLine()); break;
- }
- break;
- case EbtInt:
- switch (oit->type.getBasicType()) {
- case EbtFloat: unionArray[oit->index].fConst = static_cast<float>(constArray[i].iConst); break;
- case EbtBool: unionArray[oit->index].bConst = constArray[i].iConst != 0 ; break;
- default: oit->infoSink.info.message(EPrefixInternalError, "Incorrect type, cannot parse symbol", node->getLine()); break;
- }
- break;
- case EbtBool:
- switch (oit->type.getBasicType()) {
- case EbtFloat: unionArray[oit->index].fConst = static_cast<float>(constArray[i].bConst); break;
- case EbtInt: unionArray[oit->index].iConst = static_cast<int> (constArray[i].bConst); break;
- default: oit->infoSink.info.message(EPrefixInternalError, "Incorrect type, cannot parse symbol", node->getLine()); break;
- }
- break;
- default: oit->infoSink.info.message(EPrefixInternalError, "Incorrect type, cannot parse symbol", node->getLine()); break;
- }
- }
- (oit->index)++;
- }
-}
-
-bool ParseBinary(bool /* preVisit */, TIntermBinary* node, TIntermTraverser* it)
-{
- TConstTraverser* oit = static_cast<TConstTraverser*>(it);
-
- TQualifier qualifier = node->getType().getQualifier();
-
- if (qualifier != EvqConst) {
- char buf[200];
- sprintf(buf, "'constructor' : assigning non-constant to %s", oit->type.getCompleteString().c_str());
- oit->infoSink.info.message(EPrefixError, buf, node->getLine());
- oit->error = true;
- return false;
- }
-
- oit->infoSink.info.message(EPrefixInternalError, "Binary Node found in constant constructor", node->getLine());
-
- return false;
-}
-
-bool ParseUnary(bool /* preVisit */, TIntermUnary* node, TIntermTraverser* it)
-{
- TConstTraverser* oit = static_cast<TConstTraverser*>(it);
-
- char buf[200];
- sprintf(buf, "'constructor' : assigning non-constant to '%s'", oit->type.getCompleteString().c_str());
- oit->infoSink.info.message(EPrefixError, buf, node->getLine());
- oit->error = true;
- return false;
-}
-
-bool ParseAggregate(bool /* preVisit */, TIntermAggregate* node, TIntermTraverser* it)
-{
- TConstTraverser* oit = static_cast<TConstTraverser*>(it);
-
- if (!node->isConstructor() && node->getOp() != EOpComma) {
- char buf[200];
- sprintf(buf, "'constructor' : assigning non-constant to '%s'", oit->type.getCompleteString().c_str());
- oit->infoSink.info.message(EPrefixError, buf, node->getLine());
- oit->error = true;
- return false;
- }
-
- if (node->getSequence().size() == 0) {
- oit->error = true;
- return false;
- }
-
- bool flag = node->getSequence().size() == 1 && node->getSequence()[0]->getAsTyped()->getAsConstantUnion();
- if (flag)
- {
- oit->singleConstantParam = true;
- oit->constructorType = node->getOp();
- if (node->getType().getBasicType() == EbtStruct)
- oit->size = node->getType().getStructSize();
- else
- oit->size = node->getType().getInstanceSize();
- if (node->getType().isMatrix()) {
- oit->isMatrix = true;
- oit->matrixSize = node->getType().getNominalSize();
- }
- }
-
- for (TIntermSequence::iterator p = node->getSequence().begin();
- p != node->getSequence().end(); p++) {
-
- if (node->getOp() == EOpComma)
- oit->index = 0;
-
- (*p)->traverse(oit);
- }
- if (flag)
- {
- oit->singleConstantParam = false;
- oit->constructorType = EOpNull;
- oit->size = 0;
- oit->isMatrix = false;
- oit->matrixSize = 0;
- }
- return false;
-}
-
-bool ParseSelection(bool /* preVisit */, TIntermSelection* node, TIntermTraverser* it)
-{
- TConstTraverser* oit = static_cast<TConstTraverser*>(it);
- oit->infoSink.info.message(EPrefixInternalError, "Selection Node found in constant constructor", node->getLine());
- oit->error = true;
- return false;
-}
-
-void ParseConstantUnion(TIntermConstantUnion* node, TIntermTraverser* it)
-{
- TConstTraverser* oit = static_cast<TConstTraverser*>(it);
- constUnion* leftUnionArray = oit->unionArray;
- int instanceSize;
- if (oit->type.getBasicType() == EbtStruct)
- instanceSize = oit->type.getStructSize();
- else
- instanceSize = oit->type.getInstanceSize();
-
- if (oit->index >= instanceSize)
- return;
-
- if (!oit->singleConstantParam) {
- int size;
- if (node->getType().getBasicType() == EbtStruct)
- size = node->getType().getStructSize();
- else
- size = node->getType().getInstanceSize();
-
- constUnion *rightUnionArray = node->getUnionArrayPointer();
- for (int i=0; i < size; i++) {
- if (oit->index >= instanceSize)
- return;
- leftUnionArray[oit->index] = rightUnionArray[i];
-
- (oit->index)++;
- }
- } else {
- int size, totalSize, matrixSize;
- bool isMatrix = false;
- size = oit->size;
- matrixSize = oit->matrixSize;
- isMatrix = oit->isMatrix;
- totalSize = oit->index + size ;
- constUnion *rightUnionArray = node->getUnionArrayPointer();
- if (!isMatrix) {
- int count = 0;
- for (int i = oit->index; i < totalSize; i++) {
- if (i >= instanceSize)
- return;
-
- leftUnionArray[i] = rightUnionArray[count];
-
- (oit->index)++;
- if (node->getType().getBasicType() == EbtStruct && node->getType().getStructSize() > 1 ||
- node->getType().getBasicType() != EbtStruct && node->getType().getInstanceSize() > 1)
- count++;
- }
- } else { // for matrix constructors
- int count = 0;
- int index = oit->index;
- for (int i = index; i < totalSize; i++) {
- if (i >= instanceSize)
- return;
- if (index - i == 0 || (i - index) % (matrixSize + 1) == 0 )
- leftUnionArray[i] = rightUnionArray[count];
- else
- leftUnionArray[i].fConst = 0.0;
-
- (oit->index)++;
- if (node->getType().getBasicType() == EbtStruct && node->getType().getStructSize() > 1 ||
- node->getType().getBasicType() != EbtStruct && node->getType().getInstanceSize() > 1)
- count++;
- }
- }
- }
-}
-
-bool ParseLoop(bool /* preVisit */, TIntermLoop* node, TIntermTraverser* it)
-{
- TConstTraverser* oit = static_cast<TConstTraverser*>(it);
- oit->infoSink.info.message(EPrefixInternalError, "Loop Node found in constant constructor", node->getLine());
- oit->error = true;
- return false;
-}
-
-bool ParseBranch(bool /* previsit*/, TIntermBranch* node, TIntermTraverser* it)
-{
- TConstTraverser* oit = static_cast<TConstTraverser*>(it);
- oit->infoSink.info.message(EPrefixInternalError, "Branch Node found in constant constructor", node->getLine());
- oit->error = true;
- return false;
-}
-
-//
-// This function is the one to call externally to start the traversal.
-// Individual functions can be initialized to 0 to skip processing of that
-// type of node. It's children will still be processed.
-//
-bool TIntermediate::parseConstTree(TSourceLoc line, TIntermNode* root, constUnion* unionArray, TOperator constructorType, TSymbolTable& symbolTable, TType t, bool singleConstantParam)
-{
- if (root == 0)
- return false;
-
- TConstTraverser it(unionArray, singleConstantParam, constructorType, infoSink, symbolTable, t);
-
- it.visitAggregate = ParseAggregate;
- it.visitBinary = ParseBinary;
- it.visitConstantUnion = ParseConstantUnion;
- it.visitSelection = ParseSelection;
- it.visitSymbol = ParseSymbol;
- it.visitUnary = ParseUnary;
- it.visitLoop = ParseLoop;
- it.visitBranch = ParseBranch;
-
- root->traverse(&it);
- if (it.error)
- return true;
- else
- return false;
-}
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/atom.c b/src/mesa/shader/slang/MachineIndependent/preprocessor/atom.c
deleted file mode 100755
index b409c99bb74..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/atom.c
+++ /dev/null
@@ -1,768 +0,0 @@
-/* */
-/*Copyright (C) 2002-2005 3Dlabs Inc. Ltd. */
-/*All rights reserved. */
-/* */
-/*Redistribution and use in source and binary forms, with or without */
-/*modification, are permitted provided that the following conditions */
-/*are met: */
-/* */
-/* Redistributions of source code must retain the above copyright */
-/* notice, this list of conditions and the following disclaimer. */
-/* */
-/* Redistributions in binary form must reproduce the above */
-/* copyright notice, this list of conditions and the following */
-/* disclaimer in the documentation and/or other materials provided */
-/* with the distribution. */
-/* */
-/* Neither the name of 3Dlabs Inc. Ltd. nor the names of its */
-/* contributors may be used to endorse or promote products derived */
-/* from this software without specific prior written permission. */
-/* */
-/*THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
-/*"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
-/*LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
-/*FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE */
-/*COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
-/*INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, */
-/*BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
-/*LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER */
-/*CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT */
-/*LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN */
-/*ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
-/*POSSIBILITY OF SUCH DAMAGE. */
-/* */
-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-
-/* */
-/* atom.c */
-/* */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-
-#include "slglobals.h"
-
-#undef malloc
-#undef realloc
-#undef free
-
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-/*//////////////////////////////////////// String table: ////////////////////////////////////// */
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-
-static const struct {
- int val;
- const char *str;
-} tokens[] = {
- { CPP_AND_OP, "&&" },
- { CPP_AND_ASSIGN, "&=" },
- { CPP_SUB_ASSIGN, "-=" },
- { CPP_MOD_ASSIGN, "%=" },
- { CPP_ADD_ASSIGN, "+=" },
- { CPP_DIV_ASSIGN, "/=" },
- { CPP_MUL_ASSIGN, "*=" },
- { CPP_RIGHT_BRACKET, ":>" },
- { CPP_EQ_OP, "==" },
- { CPP_XOR_OP, "^^" },
- { CPP_XOR_ASSIGN, "^=" },
- { CPP_FLOATCONSTANT, "<float-const>" },
- { CPP_GE_OP, ">=" },
- { CPP_RIGHT_OP, ">>" },
- { CPP_RIGHT_ASSIGN, ">>=" },
- { CPP_IDENTIFIER, "<ident>" },
- { CPP_INTCONSTANT, "<int-const>" },
- { CPP_LE_OP, "<=" },
- { CPP_LEFT_OP, "<<" },
- { CPP_LEFT_ASSIGN, "<<=" },
- { CPP_LEFT_BRACKET, "<:" },
- { CPP_LEFT_BRACE, "<%" },
- { CPP_DEC_OP, "--" },
- { CPP_RIGHT_BRACE, "%>" },
- { CPP_NE_OP, "!=" },
- { CPP_OR_OP, "||" },
- { CPP_OR_ASSIGN, "|=" },
- { CPP_INC_OP, "++" },
- { CPP_STRCONSTANT, "<string-const>" },
- { CPP_TYPEIDENTIFIER, "<type-ident>" },
-};
-
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-/*//////////////////////////////////////// String table: ////////////////////////////////////// */
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-
-#define INIT_STRING_TABLE_SIZE 16384
-
-typedef struct StringTable_Rec {
- char *strings;
- int nextFree;
- int size;
-} StringTable;
-
-/*
- * InitStringTable() - Initialize the string table.
- *
- */
-
-static int InitStringTable(StringTable *stable)
-{
- stable->strings = (char *) malloc(INIT_STRING_TABLE_SIZE);
- if (!stable->strings)
- return 0;
- /* Zero-th offset means "empty" so don't use it. */
- stable->nextFree = 1;
- stable->size = INIT_STRING_TABLE_SIZE;
- return 1;
-} /* InitStringTable */
-
-/*
- * FreeStringTable() - Free the string table.
- *
- */
-
-static void FreeStringTable(StringTable *stable)
-{
- if (stable->strings)
- free(stable->strings);
- stable->strings = NULL;
- stable->nextFree = 0;
- stable->size = 0;
-} /* FreeStringTable */
-
-/*
- * HashString() - Hash a string with the base hash function.
- *
- */
-
-static int HashString(const char *s)
-{
- int hval = 0;
-
- while (*s) {
- hval = (hval*13507 + *s*197) ^ (hval >> 2);
- s++;
- }
- return hval & 0x7fffffff;
-} /* HashString */
-
-/*
- * HashString2() - Hash a string with the incrimenting hash function.
- *
- */
-
-static int HashString2(const char *s)
-{
- int hval = 0;
-
- while (*s) {
- hval = (hval*729 + *s*37) ^ (hval >> 1);
- s++;
- }
- return hval;
-} /* HashString2 */
-
-/*
- * AddString() - Add a string to a string table. Return it's offset.
- *
- */
-
-static int AddString(StringTable *stable, const char *s)
-{
- int len, loc;
- char *str;
-
- len = (int) strlen(s);
- if (stable->nextFree + len + 1 >= stable->size) {
- assert(stable->size < 1000000);
- str = (char *) malloc(stable->size*2);
- memcpy(str, stable->strings, stable->size);
- free(stable->strings);
- stable->strings = str;
- }
- loc = stable->nextFree;
- strcpy(&stable->strings[loc], s);
- stable->nextFree += len + 1;
- return loc;
-} /* AddString */
-
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-/*///////////////////////////////////////// Hash table: /////////////////////////////////////// */
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-
-#define INIT_HASH_TABLE_SIZE 2047
-#define HASH_TABLE_MAX_COLLISIONS 3
-
-typedef struct HashEntry_Rec {
- int index; /* String table offset of string representation */
- int value; /* Atom (symbol) value */
-} HashEntry;
-
-typedef struct HashTable_Rec {
- HashEntry *entry;
- int size;
- int entries;
- int counts[HASH_TABLE_MAX_COLLISIONS + 1];
-} HashTable;
-
-/*
- * InitHashTable() - Initialize the hash table.
- *
- */
-
-static int InitHashTable(HashTable *htable, int fsize)
-{
- int ii;
-
- htable->entry = (HashEntry *) malloc(sizeof(HashEntry)*fsize);
- if (!htable->entry)
- return 0;
- htable->size = fsize;
- for (ii = 0; ii < fsize; ii++) {
- htable->entry[ii].index = 0;
- htable->entry[ii].value = 0;
- }
- htable->entries = 0;
- for (ii = 0; ii <= HASH_TABLE_MAX_COLLISIONS; ii++)
- htable->counts[ii] = 0;
- return 1;
-} /* InitHashTable */
-
-/*
- * FreeHashTable() - Free the hash table.
- *
- */
-
-static void FreeHashTable(HashTable *htable)
-{
- if (htable->entry)
- free(htable->entry);
- htable->entry = NULL;
- htable->size = 0;
- htable->entries = 0;
-} /* FreeHashTable */
-
-/*
- * Empty() - See if a hash table entry is empty.
- *
- */
-
-static int Empty(HashTable *htable, int hashloc)
-{
- assert(hashloc >= 0 && hashloc < htable->size);
- if (htable->entry[hashloc].index == 0) {
- return 1;
- } else {
- return 0;
- }
-} /* Empty */
-
-/*
- * Match() - See if a hash table entry is matches a string.
- *
- */
-
-static int Match(HashTable *htable, StringTable *stable, const char *s, int hashloc)
-{
- int strloc;
-
- strloc = htable->entry[hashloc].index;
- if (!strcmp(s, &stable->strings[strloc])) {
- return 1;
- } else {
- return 0;
- }
-} /* Match */
-
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-/*///////////////////////////////////////// Atom table: /////////////////////////////////////// */
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-
-#define INIT_ATOM_TABLE_SIZE 1024
-
-
-struct AtomTable_Rec {
- StringTable stable; /* String table. */
- HashTable htable; /* Hashes string to atom number and token value. Multiple strings can */
- /* have the same token value but each unique string is a unique atom. */
- int *amap; /* Maps atom value to offset in string table. Atoms all map to unique */
- /* strings except for some undefined values in the lower, fixed part */
- /* of the atom table that map to "<undefined>". The lowest 256 atoms */
- /* correspond to single character ASCII values except for alphanumeric */
- /* characters and '_', which can be other tokens. Next come the */
- /* language tokens with their atom values equal to the token value. */
- /* Then come predefined atoms, followed by user specified identifiers. */
- int *arev; /* Reversed atom for symbol table use. */
- int nextFree;
- int size;
-};
-
-static AtomTable latable = { { 0 } };
-AtomTable *atable = &latable;
-
-static int AddAtomFixed(AtomTable *atable, const char *s, int atom);
-
-/*
- * GrowAtomTable() - Grow the atom table to at least "size" if it's smaller.
- *
- */
-
-static int GrowAtomTable(AtomTable *atable, int size)
-{
- int *newmap, *newrev;
-
- if (atable->size < size) {
- if (atable->amap) {
- newmap = realloc(atable->amap, sizeof(int)*size);
- newrev = realloc(atable->arev, sizeof(int)*size);
- } else {
- newmap = malloc(sizeof(int)*size);
- newrev = malloc(sizeof(int)*size);
- atable->size = 0;
- }
- if (!newmap || !newrev) {
- /* failed to grow -- error */
- if (newmap)
- atable->amap = newmap;
- if (newrev)
- atable->amap = newrev;
- return -1;
- }
- memset(&newmap[atable->size], 0, (size - atable->size) * sizeof(int));
- memset(&newrev[atable->size], 0, (size - atable->size) * sizeof(int));
- atable->amap = newmap;
- atable->arev = newrev;
- atable->size = size;
- }
- return 0;
-} /* GrowAtomTable */
-
-/*
- * lReverse() - Reverse the bottom 20 bits of a 32 bit int.
- *
- */
-
-static int lReverse(int fval)
-{
- unsigned int in = fval;
- int result = 0, cnt = 0;
-
- while(in) {
- result <<= 1;
- result |= in&1;
- in >>= 1;
- cnt++;
- }
-
- /* Don't use all 31 bits. One million atoms is plenty and sometimes the */
- /* upper bits are used for other things. */
-
- if (cnt < 20)
- result <<= 20 - cnt;
- return result;
-} /* lReverse */
-
-/*
- * AllocateAtom() - Allocate a new atom. Associated with the "undefined" value of -1.
- *
- */
-
-static int AllocateAtom(AtomTable *atable)
-{
- if (atable->nextFree >= atable->size)
- GrowAtomTable(atable, atable->nextFree*2);
- atable->amap[atable->nextFree] = -1;
- atable->arev[atable->nextFree] = lReverse(atable->nextFree);
- atable->nextFree++;
- return atable->nextFree - 1;
-} /* AllocateAtom */
-
-/*
- * SetAtomValue() - Allocate a new atom associated with "hashindex".
- *
- */
-
-static void SetAtomValue(AtomTable *atable, int atomnumber, int hashindex)
-{
- atable->amap[atomnumber] = atable->htable.entry[hashindex].index;
- atable->htable.entry[hashindex].value = atomnumber;
-} /* SetAtomValue */
-
-/*
- * FindHashLoc() - Find the hash location for this string. Return -1 it hash table is full.
- *
- */
-
-static int FindHashLoc(AtomTable *atable, const char *s)
-{
- int hashloc, hashdelta, count;
- int FoundEmptySlot = 0;
- int collision[HASH_TABLE_MAX_COLLISIONS + 1];
-
- hashloc = HashString(s) % atable->htable.size;
- if (!Empty(&atable->htable, hashloc)) {
- if (Match(&atable->htable, &atable->stable, s, hashloc))
- return hashloc;
- collision[0] = hashloc;
- hashdelta = HashString2(s);
- count = 0;
- while (count < HASH_TABLE_MAX_COLLISIONS) {
- hashloc = ((hashloc + hashdelta) & 0x7fffffff) % atable->htable.size;
- if (!Empty(&atable->htable, hashloc)) {
- if (Match(&atable->htable, &atable->stable, s, hashloc)) {
- return hashloc;
- }
- } else {
- FoundEmptySlot = 1;
- break;
- }
- count++;
- collision[count] = hashloc;
- }
-
- if (!FoundEmptySlot) {
- if (cpp->options.DumpAtomTable) {
- int ii;
- char str[200];
- sprintf(str, "*** Hash failed with more than %d collisions. Must increase hash table size. ***",
- HASH_TABLE_MAX_COLLISIONS);
- CPPShInfoLogMsg(str);
-
- sprintf(str, "*** New string \"%s\", hash=%04x, delta=%04x", s, collision[0], hashdelta);
- CPPShInfoLogMsg(str);
- for (ii = 0; ii <= HASH_TABLE_MAX_COLLISIONS; ii++) {
- sprintf(str, "*** Collides on try %d at hash entry %04x with \"%s\"",
- ii + 1, collision[ii], GetAtomString(atable, atable->htable.entry[collision[ii]].value));
- CPPShInfoLogMsg(str);
- }
- }
- return -1;
- } else {
- atable->htable.counts[count]++;
- }
- }
- return hashloc;
-} /* FindHashLoc */
-
-/*
- * IncreaseHashTableSize()
- *
- */
-
-static int IncreaseHashTableSize(AtomTable *atable)
-{
- int ii, strloc, oldhashloc, value, size;
- AtomTable oldtable;
- char *s;
-
- /* Save the old atom table and create a new one: */
-
- oldtable = *atable;
- size = oldtable.htable.size*2 + 1;
- if (!InitAtomTable(atable, size))
- return 0;
-
- /* Add all the existing values to the new atom table preserving their atom values: */
-
- for (ii = atable->nextFree; ii < oldtable.nextFree; ii++) {
- strloc = oldtable.amap[ii];
- s = &oldtable.stable.strings[strloc];
- oldhashloc = FindHashLoc(&oldtable, s);
- assert(oldhashloc >= 0);
- value = oldtable.htable.entry[oldhashloc].value;
- AddAtomFixed(atable, s, value);
- }
- FreeAtomTable(&oldtable);
- return 1;
-} /* IncreaseHashTableSize */
-
-/*
- * LookUpAddStringHash() - Lookup a string in the hash table. If it's not there, add it and
- * initialize the atom value in the hash table to 0. Return the hash table index.
- */
-
-static int LookUpAddStringHash(AtomTable *atable, const char *s)
-{
- int hashloc, strloc;
-
- while(1) {
- hashloc = FindHashLoc(atable, s);
- if (hashloc >= 0)
- break;
- IncreaseHashTableSize(atable);
- }
-
- if (Empty(&atable->htable, hashloc)) {
- atable->htable.entries++;
- strloc = AddString(&atable->stable, s);
- atable->htable.entry[hashloc].index = strloc;
- atable->htable.entry[hashloc].value = 0;
- }
- return hashloc;
-} /* LookUpAddStringHash */
-
-/*
- * LookUpAddString() - Lookup a string in the hash table. If it's not there, add it and
- * initialize the atom value in the hash table to the next atom number.
- * Return the atom value of string.
- */
-
-int LookUpAddString(AtomTable *atable, const char *s)
-{
- int hashindex, atom;
-
- hashindex = LookUpAddStringHash(atable, s);
- atom = atable->htable.entry[hashindex].value;
- if (atom == 0) {
- atom = AllocateAtom(atable);
- SetAtomValue(atable, atom, hashindex);
- }
- return atom;
-} /* LookUpAddString */
-
-/*
- * GetAtomString()
- *
- */
-
-const char *GetAtomString(AtomTable *atable, int atom)
-{
- int soffset;
-
- if (atom > 0 && atom < atable->nextFree) {
- soffset = atable->amap[atom];
- if (soffset > 0 && soffset < atable->stable.nextFree) {
- return &atable->stable.strings[soffset];
- } else {
- return "<internal error: bad soffset>";
- }
- } else {
- if (atom == 0) {
- return "<null atom>";
- } else {
- if (atom == EOF) {
- return "<EOF>";
- } else {
- return "<invalid atom>";
- }
- }
- }
-} /* GetAtomString */
-
-/*
- * GetReversedAtom()
- *
- */
-
-int GetReversedAtom(AtomTable *atable, int atom)
-{
- if (atom > 0 && atom < atable->nextFree) {
- return atable->arev[atom];
- } else {
- return 0;
- }
-} /* GetReversedAtom */
-
-/*
- * AddAtom() - Add a string to the atom, hash and string tables if it isn't already there.
- * Return it's atom index.
- */
-
-int AddAtom(AtomTable *atable, const char *s)
-{
- int atom;
-
- atom = LookUpAddString(atable, s);
- return atom;
-} /* AddAtom */
-
-/*
- * AddAtomFixed() - Add an atom to the hash and string tables if it isn't already there.
- * Assign it the atom value of "atom".
- */
-
-static int AddAtomFixed(AtomTable *atable, const char *s, int atom)
-{
- int hashindex, lsize;
-
- hashindex = LookUpAddStringHash(atable, s);
- if (atable->nextFree >= atable->size || atom >= atable->size) {
- lsize = atable->size*2;
- if (lsize <= atom)
- lsize = atom + 1;
- GrowAtomTable(atable, lsize);
- }
- atable->amap[atom] = atable->htable.entry[hashindex].index;
- atable->htable.entry[hashindex].value = atom;
- /*if (atom >= atable->nextFree) */
- /* atable->nextFree = atom + 1; */
- while (atom >= atable->nextFree) {
- atable->arev[atable->nextFree] = lReverse(atable->nextFree);
- atable->nextFree++;
- }
- return atom;
-} /* AddAtomFixed */
-
-/*
- * InitAtomTable() - Initialize the atom table.
- *
- */
-
-int InitAtomTable(AtomTable *atable, int htsize)
-{
- int ii;
-
- htsize = htsize <= 0 ? INIT_HASH_TABLE_SIZE : htsize;
- if (!InitStringTable(&atable->stable))
- return 0;
- if (!InitHashTable(&atable->htable, htsize))
- return 0;
-
- atable->nextFree = 0;
- atable->amap = NULL;
- atable->size = 0;
- GrowAtomTable(atable, INIT_ATOM_TABLE_SIZE);
- if (!atable->amap)
- return 0;
-
- /* Initialize lower part of atom table to "<undefined>" atom: */
-
- AddAtomFixed(atable, "<undefined>", 0);
- for (ii = 0; ii < FIRST_USER_TOKEN_SY; ii++)
- atable->amap[ii] = atable->amap[0];
-
- /* Add single character tokens to the atom table: */
-
- {
- const char *s = "~!%^&*()-+=|,.<>/?;:[]{}#";
- char t[2];
-
- t[1] = '\0';
- while (*s) {
- t[0] = *s;
- AddAtomFixed(atable, t, s[0]);
- s++;
- }
- }
-
- /* Add multiple character scanner tokens : */
-
- for (ii = 0; ii < sizeof(tokens)/sizeof(tokens[0]); ii++)
- AddAtomFixed(atable, tokens[ii].str, tokens[ii].val);
-
- /* Add error symbol if running in error mode: */
-
- if (cpp->options.ErrorMode)
- AddAtomFixed(atable, "error", ERROR_SY);
-
- AddAtom(atable, "<*** end fixed atoms ***>");
-
- return 1;
-} /* InitAtomTable */
-
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-/*//////////////////////////////// Debug Printing Functions: ////////////////////////////////// */
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-
-/*
- * PrintAtomTable()
- *
- */
-
-void PrintAtomTable(AtomTable *atable)
-{
- int ii;
- char str[200];
-
- for (ii = 0; ii < atable->nextFree; ii++) {
- sprintf(str, "%d: \"%s\"", ii, &atable->stable.strings[atable->amap[ii]]);
- CPPDebugLogMsg(str);
- }
- sprintf(str, "Hash table: size=%d, entries=%d, collisions=",
- atable->htable.size, atable->htable.entries);
- CPPDebugLogMsg(str);
- for (ii = 0; ii < HASH_TABLE_MAX_COLLISIONS; ii++) {
- sprintf(str, " %d", atable->htable.counts[ii]);
- CPPDebugLogMsg(str);
- }
-
-} /* PrintAtomTable */
-
-
-/*
- * GetStringOfAtom()
- *
- */
-
-char* GetStringOfAtom(AtomTable *atable, int atom)
-{
- char* chr_str;
- chr_str=&atable->stable.strings[atable->amap[atom]];
- return chr_str;
-} /* GetStringOfAtom */
-
-/*
- * FreeAtomTable() - Free the atom table and associated memory
- *
- */
-
-void FreeAtomTable(AtomTable *atable)
-{
- FreeStringTable(&atable->stable);
- FreeHashTable(&atable->htable);
- if (atable->amap)
- free(atable->amap);
- if (atable->arev)
- free(atable->arev);
- atable->amap = NULL;
- atable->arev = NULL;
- atable->nextFree = 0;
- atable->size = 0;
-} /* FreeAtomTable */
-
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-/*/////////////////////////////////////// End of atom.c /////////////////////////////////////// */
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/atom.h b/src/mesa/shader/slang/MachineIndependent/preprocessor/atom.h
deleted file mode 100755
index 4e509d6ba4c..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/atom.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/* */
-/*Copyright (C) 2002-2005 3Dlabs Inc. Ltd. */
-/*All rights reserved. */
-/* */
-/*Redistribution and use in source and binary forms, with or without */
-/*modification, are permitted provided that the following conditions */
-/*are met: */
-/* */
-/* Redistributions of source code must retain the above copyright */
-/* notice, this list of conditions and the following disclaimer. */
-/* */
-/* Redistributions in binary form must reproduce the above */
-/* copyright notice, this list of conditions and the following */
-/* disclaimer in the documentation and/or other materials provided */
-/* with the distribution. */
-/* */
-/* Neither the name of 3Dlabs Inc. Ltd. nor the names of its */
-/* contributors may be used to endorse or promote products derived */
-/* from this software without specific prior written permission. */
-/* */
-/*THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
-/*"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
-/*LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
-/*FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE */
-/*COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
-/*INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, */
-/*BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
-/*LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER */
-/*CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT */
-/*LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN */
-/*ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
-/*POSSIBILITY OF SUCH DAMAGE. */
-/* */
-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-/* */
-/* atom.h */
-/* */
-
-#if !defined(__ATOM_H)
-#define __ATOM_H 1
-
-typedef struct AtomTable_Rec AtomTable;
-
-extern AtomTable *atable;
-
-int InitAtomTable(AtomTable *atable, int htsize);
-void FreeAtomTable(AtomTable *atable);
-int AddAtom(AtomTable *atable, const char *s);
-void PrintAtomTable(AtomTable *atable);
-int LookUpAddString(AtomTable *atable, const char *s);
-const char *GetAtomString(AtomTable *atable, int atom);
-int GetReversedAtom(AtomTable *atable, int atom);
-char* GetStringOfAtom(AtomTable *atable, int atom);
-#endif /* !defined(__ATOM_H) */
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/compile.h b/src/mesa/shader/slang/MachineIndependent/preprocessor/compile.h
deleted file mode 100755
index 24673461e68..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/compile.h
+++ /dev/null
@@ -1,132 +0,0 @@
-/* */
-/*Copyright (C) 2002-2005 3Dlabs Inc. Ltd. */
-/*All rights reserved. */
-/* */
-/*Redistribution and use in source and binary forms, with or without */
-/*modification, are permitted provided that the following conditions */
-/*are met: */
-/* */
-/* Redistributions of source code must retain the above copyright */
-/* notice, this list of conditions and the following disclaimer. */
-/* */
-/* Redistributions in binary form must reproduce the above */
-/* copyright notice, this list of conditions and the following */
-/* disclaimer in the documentation and/or other materials provided */
-/* with the distribution. */
-/* */
-/* Neither the name of 3Dlabs Inc. Ltd. nor the names of its */
-/* contributors may be used to endorse or promote products derived */
-/* from this software without specific prior written permission. */
-/* */
-/*THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
-/*"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
-/*LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
-/*FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE */
-/*COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
-/*INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, */
-/*BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
-/*LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER */
-/*CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT */
-/*LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN */
-/*ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
-/*POSSIBILITY OF SUCH DAMAGE. */
-/* */
-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-/* */
-/* compile.h */
-/* */
-
-#if !defined(__COMPILE_H)
-#define __COMPILE_H 1
-
-int InitCPPStruct(void);
-
-typedef struct Options_Rec{
- const char *profileString;
- int ErrorMode;
- int Quiet;
-
- /* Debug The Compiler options: */
- int DumpAtomTable;
-} Options;
-
-struct CPPStruct_Rec {
- /* Public members */
- SourceLoc *pLastSourceLoc; /* Set at the start of each statement by the tree walkers */
- Options options; /* Compile options and parameters */
-
- /* Private members */
- SourceLoc lastSourceLoc;
-
- /* Scanner data: */
-
- SourceLoc *tokenLoc; /* Source location of most recent token seen by the scanner */
- int mostRecentToken; /* Most recent token seen by the scanner */
- InputSrc *currentInput;
- int previous_token;
- int notAVersionToken; /* used to make sure that #version is the first token seen in the file, if present */
-
- void *pC; /* storing the parseContext of the compile object in cpp. */
-
- /* Private members: */
- SourceLoc ltokenLoc;
- int ifdepth; /*current #if-#else-#endif nesting in the cpp.c file (pre-processor) */
- int elsedepth[64]; /*Keep a track of #if depth..Max allowed is 64. */
- int elsetracker; /*#if-#else and #endif constructs...Counter. */
- const char *ErrMsg;
- int CompileError; /*Indicate compile error when #error, #else,#elif mismatch. */
-
- /* */
- /* Globals used to communicate between PaParseStrings() and yy_input()and */
- /* also across the files.(gen_glslang.cpp and scanner.c) */
- /* */
- int PaWhichStr; /* which string we're parsing */
- int* PaStrLen; /* array of lengths of the PaArgv strings */
- int PaArgc; /* count of strings in the array */
- char** PaArgv; /* our array of strings to parse */
- unsigned int tokensBeforeEOF : 1;
-};
-
-#endif /* !defined(__COMPILE_H) */
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/cpp.c b/src/mesa/shader/slang/MachineIndependent/preprocessor/cpp.c
deleted file mode 100755
index f8da59b382c..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/cpp.c
+++ /dev/null
@@ -1,1037 +0,0 @@
-/* */
-/*Copyright (C) 2002-2005 3Dlabs Inc. Ltd. */
-/*All rights reserved. */
-/* */
-/*Redistribution and use in source and binary forms, with or without */
-/*modification, are permitted provided that the following conditions */
-/*are met: */
-/* */
-/* Redistributions of source code must retain the above copyright */
-/* notice, this list of conditions and the following disclaimer. */
-/* */
-/* Redistributions in binary form must reproduce the above */
-/* copyright notice, this list of conditions and the following */
-/* disclaimer in the documentation and/or other materials provided */
-/* with the distribution. */
-/* */
-/* Neither the name of 3Dlabs Inc. Ltd. nor the names of its */
-/* contributors may be used to endorse or promote products derived */
-/* from this software without specific prior written permission. */
-/* */
-/*THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
-/*"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
-/*LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
-/*FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE */
-/*COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
-/*INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, */
-/*BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
-/*LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER */
-/*CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT */
-/*LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN */
-/*ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
-/*POSSIBILITY OF SUCH DAMAGE. */
-/* */
-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-/* */
-/* cpp.c */
-/* */
-
-#include <stdarg.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <ctype.h>
-
-#include "slglobals.h"
-
-static int CPPif(yystypepp * yylvalpp);
-
-/* Don't use memory.c's replacements, as we clean up properly here */
-#undef malloc
-#undef free
-
-static int bindAtom = 0;
-static int constAtom = 0;
-static int defaultAtom = 0;
-static int defineAtom = 0;
-static int definedAtom = 0;
-static int elseAtom = 0;
-static int elifAtom = 0;
-static int endifAtom = 0;
-static int ifAtom = 0;
-static int ifdefAtom = 0;
-static int ifndefAtom = 0;
-static int includeAtom = 0;
-static int lineAtom = 0;
-static int pragmaAtom = 0;
-static int texunitAtom = 0;
-static int undefAtom = 0;
-static int errorAtom = 0;
-static int __LINE__Atom = 0;
-static int __FILE__Atom = 0;
-static int __VERSION__Atom = 0;
-static int versionAtom = 0;
-static int extensionAtom = 0;
-
-static Scope *macros = 0;
-#define MAX_MACRO_ARGS 64
-#define MAX_IF_NESTING 64
-
-static SourceLoc ifloc; /* outermost #if */
-
-int InitCPP(void)
-{
- char buffer[64], *t;
- const char *f;
- /* Add various atoms needed by the CPP line scanner: */
- bindAtom = LookUpAddString(atable, "bind");
- constAtom = LookUpAddString(atable, "const");
- defaultAtom = LookUpAddString(atable, "default");
- defineAtom = LookUpAddString(atable, "define");
- definedAtom = LookUpAddString(atable, "defined");
- elifAtom = LookUpAddString(atable, "elif");
- elseAtom = LookUpAddString(atable, "else");
- endifAtom = LookUpAddString(atable, "endif");
- ifAtom = LookUpAddString(atable, "if");
- ifdefAtom = LookUpAddString(atable, "ifdef");
- ifndefAtom = LookUpAddString(atable, "ifndef");
- includeAtom = LookUpAddString(atable, "include");
- lineAtom = LookUpAddString(atable, "line");
- pragmaAtom = LookUpAddString(atable, "pragma");
- texunitAtom = LookUpAddString(atable, "texunit");
- undefAtom = LookUpAddString(atable, "undef");
- errorAtom = LookUpAddString(atable, "error");
- __LINE__Atom = LookUpAddString(atable, "__LINE__");
- __FILE__Atom = LookUpAddString(atable, "__FILE__");
- __VERSION__Atom = LookUpAddString(atable, "__VERSION__");
- versionAtom = LookUpAddString(atable, "version");
- extensionAtom = LookUpAddString(atable, "extension");
- macros = NewScopeInPool(mem_CreatePool(0, 0));
- strcpy(buffer, "PROFILE_");
- t = buffer + strlen(buffer);
- f = cpp->options.profileString;
- while ((isalnum(*f) || *f == '_') && t < buffer + sizeof(buffer) - 1)
- *t++ = toupper(*f++);
- *t = 0;
- return 1;
-} /* InitCPP */
-
-int FreeCPP(void)
-{
- if (macros)
- {
- mem_FreePool(macros->pool);
- macros = 0;
- }
-
- return 1;
-}
-
-int FinalCPP(void)
-{
- if (cpp->ifdepth)
- CPPErrorToInfoLog("#if mismatch");
- return 1;
-}
-
-static int CPPdefine(yystypepp * yylvalpp)
-{
- int token, name, args[MAX_MACRO_ARGS], argc;
- const char *message;
- MacroSymbol mac;
- Symbol *symb;
- SourceLoc dummyLoc;
- memset(&mac, 0, sizeof(mac));
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- if (token != CPP_IDENTIFIER) {
- CPPErrorToInfoLog("#define");
- return token;
- }
- name = yylvalpp->sc_ident;
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- if (token == '(' && !yylvalpp->sc_int) {
- /* gather arguments */
- argc = 0;
- do {
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- if (argc == 0 && token == ')') break;
- if (token != CPP_IDENTIFIER) {
- CPPErrorToInfoLog("#define");
- return token;
- }
- if (argc < MAX_MACRO_ARGS)
- args[argc++] = yylvalpp->sc_ident;
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- } while (token == ',');
- if (token != ')') {
- CPPErrorToInfoLog("#define");
- return token;
- }
- mac.argc = argc;
- mac.args = mem_Alloc(macros->pool, argc * sizeof(int));
- memcpy(mac.args, args, argc * sizeof(int));
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- }
- mac.body = NewTokenStream(GetAtomString(atable, name));
- while (token != '\n') {
- while (token == '\\') {
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- if (token == '\n')
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- else
- RecordToken(mac.body, '\\', yylvalpp);
- }
- RecordToken(mac.body, token, yylvalpp);
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- };
-
- symb = LookUpSymbol(macros, name);
- if (symb) {
- if (!symb->details.mac.undef) {
- /* already defined -- need to make sure they are identical */
- if (symb->details.mac.argc != mac.argc) goto error;
- for (argc=0; argc < mac.argc; argc++)
- if (symb->details.mac.args[argc] != mac.args[argc])
- goto error;
- RewindTokenStream(symb->details.mac.body);
- RewindTokenStream(mac.body);
- do {
- int old_lval, old_token;
- old_token = ReadToken(symb->details.mac.body, yylvalpp);
- old_lval = yylvalpp->sc_int;
- token = ReadToken(mac.body, yylvalpp);
- if (token != old_token || yylvalpp->sc_int != old_lval) {
- error:
- StoreStr("Macro Redefined");
- StoreStr(GetStringOfAtom(atable,name));
- message=GetStrfromTStr();
- DecLineNumber();
- CPPShInfoLogMsg(message);
- IncLineNumber();
- ResetTString();
- break; }
- } while (token > 0);
- }
- FreeMacro(&symb->details.mac);
- } else {
- dummyLoc.file = 0;
- dummyLoc.line = 0;
- symb = AddSymbol(&dummyLoc, macros, name, MACRO_S);
- }
- symb->details.mac = mac;
- return '\n';
-} /* CPPdefine */
-
-static int CPPundef(yystypepp * yylvalpp)
-{
- int token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- Symbol *symb;
- if(token == '\n'){
- CPPErrorToInfoLog("#undef");
- return token;
- }
- if (token != CPP_IDENTIFIER)
- goto error;
- symb = LookUpSymbol(macros, yylvalpp->sc_ident);
- if (symb) {
- symb->details.mac.undef = 1;
- }
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- if (token != '\n') {
- error:
- CPPErrorToInfoLog("#undef");
- }
- return token;
-} /* CPPundef */
-
-/* CPPelse -- skip forward to appropriate spot. This is actually used
-** to skip to and #endif after seeing an #else, AND to skip to a #else,
-** #elif, or #endif after a #if/#ifdef/#ifndef/#elif test was false
-*/
-
-static int CPPelse(int matchelse, yystypepp * yylvalpp)
-{
- int atom,depth=0;
- int token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
-
- while (token > 0) {
- if (token != '#') {
- while (token != '\n')
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
-
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- continue;
- }
- if ((token = cpp->currentInput->scan(cpp->currentInput, yylvalpp)) != CPP_IDENTIFIER)
- continue;
- atom = yylvalpp->sc_ident;
- if (atom == ifAtom || atom == ifdefAtom || atom == ifndefAtom){
- depth++; cpp->ifdepth++; cpp->elsetracker++;
- }
- else if (atom == endifAtom) {
- if(--depth<=0){
- cpp->elsedepth[cpp->elsetracker]=0;
- --cpp->elsetracker;
- if (cpp->ifdepth)
- --cpp->ifdepth;
- break;
- }
- --cpp->elsetracker;
- --cpp->ifdepth;
- }
- else if (((int)(matchelse) != 0)&& depth==0) {
- if (atom == elseAtom ) {
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- if (token != '\n') {
- CPPWarningToInfoLog("unexpected tokens following #else preprocessor directive - expected a newline");
- while (token != '\n')
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- }
- break;
- }
- else if (atom == elifAtom) {
- /* we decrement cpp->ifdepth here, because CPPif will increment
- * it and we really want to leave it alone */
- if (cpp->ifdepth){
- --cpp->ifdepth;
- --cpp->elsetracker;
- }
- return CPPif(yylvalpp);
- }
- }
- else if((atom==elseAtom) && (!ChkCorrectElseNesting())){
- CPPErrorToInfoLog("#else after a #else");
- cpp->CompileError=1;
- }
- };
- return token;
-}
-
-enum eval_prec {
- MIN_PREC,
- COND, LOGOR, LOGAND, OR, XOR, AND, EQUAL, RELATION, SHIFT, ADD, MUL, UNARY,
- MAX_PREC
-};
-
-static int op_logor(int a, int b) { return a || b; }
-static int op_logand(int a, int b) { return a && b; }
-static int op_or(int a, int b) { return a | b; }
-static int op_xor(int a, int b) { return a ^ b; }
-static int op_and(int a, int b) { return a & b; }
-static int op_eq(int a, int b) { return a == b; }
-static int op_ne(int a, int b) { return a != b; }
-static int op_ge(int a, int b) { return a >= b; }
-static int op_le(int a, int b) { return a <= b; }
-static int op_gt(int a, int b) { return a > b; }
-static int op_lt(int a, int b) { return a < b; }
-static int op_shl(int a, int b) { return a << b; }
-static int op_shr(int a, int b) { return a >> b; }
-static int op_add(int a, int b) { return a + b; }
-static int op_sub(int a, int b) { return a - b; }
-static int op_mul(int a, int b) { return a * b; }
-static int op_div(int a, int b) { return a / b; }
-static int op_mod(int a, int b) { return a % b; }
-static int op_pos(int a) { return a; }
-static int op_neg(int a) { return -a; }
-static int op_cmpl(int a) { return ~a; }
-static int op_not(int a) { return !a; }
-
-struct {
- int token, prec, (*op)(int, int);
-} binop[] = {
- { CPP_OR_OP, LOGOR, op_logor },
- { CPP_AND_OP, LOGAND, op_logand },
- { '|', OR, op_or },
- { '^', XOR, op_xor },
- { '&', AND, op_and },
- { CPP_EQ_OP, EQUAL, op_eq },
- { CPP_NE_OP, EQUAL, op_ne },
- { '>', RELATION, op_gt },
- { CPP_GE_OP, RELATION, op_ge },
- { '<', RELATION, op_lt },
- { CPP_LE_OP, RELATION, op_le },
- { CPP_LEFT_OP, SHIFT, op_shl },
- { CPP_RIGHT_OP, SHIFT, op_shr },
- { '+', ADD, op_add },
- { '-', ADD, op_sub },
- { '*', MUL, op_mul },
- { '/', MUL, op_div },
- { '%', MUL, op_mod },
-};
-
-struct {
- int token, (*op)(int);
-} unop[] = {
- { '+', op_pos },
- { '-', op_neg },
- { '~', op_cmpl },
- { '!', op_not },
-};
-
-#define ALEN(A) (sizeof(A)/sizeof(A[0]))
-
-static int eval(int token, int prec, int *res, int *err, yystypepp * yylvalpp)
-{
- int i, val;
- Symbol *s;
- if (token == CPP_IDENTIFIER) {
- if (yylvalpp->sc_ident == definedAtom) {
- int needclose = 0;
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- if (token == '(') {
- needclose = 1;
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- }
- if (token != CPP_IDENTIFIER)
- goto error;
- *res = (s = LookUpSymbol(macros, yylvalpp->sc_ident))
- ? !s->details.mac.undef : 0;
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- if (needclose) {
- if (token != ')')
- goto error;
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- }
- } else if (MacroExpand(yylvalpp->sc_ident, yylvalpp)) {
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- return eval(token, prec, res, err, yylvalpp);
- } else {
- goto error;
- }
- } else if (token == CPP_INTCONSTANT) {
- *res = yylvalpp->sc_int;
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- } else if (token == '(') {
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- token = eval(token, MIN_PREC, res, err, yylvalpp);
- if (!*err) {
- if (token != ')')
- goto error;
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- }
- } else {
- for (i = ALEN(unop) - 1; i >= 0; i--) {
- if (unop[i].token == token)
- break;
- }
- if (i >= 0) {
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- token = eval(token, UNARY, res, err, yylvalpp);
- *res = unop[i].op(*res);
- } else {
- goto error;
- }
- }
- while (!*err) {
- if (token == ')' || token == '\n') break;
- for (i = ALEN(binop) - 1; i >= 0; i--) {
- if (binop[i].token == token)
- break;
- }
- if (i < 0 || binop[i].prec <= prec)
- break;
- val = *res;
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- token = eval(token, binop[i].prec, res, err, yylvalpp);
- *res = binop[i].op(val, *res);
- }
- return token;
-error:
- CPPErrorToInfoLog("incorrect preprocessor directive");
- *err = 1;
- *res = 0;
- return token;
-} /* eval */
-
-static int CPPif(yystypepp * yylvalpp) {
- int token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- int res = 0, err = 0;
- cpp->elsetracker++;
- if (!cpp->ifdepth++)
- ifloc = *cpp->tokenLoc;
- if(cpp->ifdepth >MAX_IF_NESTING){
- CPPErrorToInfoLog("max #if nesting depth exceeded");
- return 0;
- }
- token = eval(token, MIN_PREC, &res, &err, yylvalpp);
- if (token != '\n') {
- CPPWarningToInfoLog("unexpected tokens following the preprocessor directive - expected a newline");
- while (token != '\n')
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- }
- if (!res && !err) {
- token = CPPelse(1, yylvalpp);
- }
-
- return token;
-} /* CPPif */
-
-static int CPPifdef(int defined, yystypepp * yylvalpp)
-{
- int token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- int name = yylvalpp->sc_ident;
- if(++cpp->ifdepth >MAX_IF_NESTING){
- CPPErrorToInfoLog("max #if nesting depth exceeded");
- return 0;
- }
- cpp->elsetracker++;
- if (token != CPP_IDENTIFIER) {
- defined ? CPPErrorToInfoLog("ifdef"):CPPErrorToInfoLog("ifndef");
- } else {
- Symbol *s = LookUpSymbol(macros, name);
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- if (token != '\n') {
- CPPWarningToInfoLog("unexpected tokens following #ifdef preprocessor directive - expected a newline");
- while (token != '\n')
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- }
- if (((s && !s->details.mac.undef) ? 1 : 0) != defined)
- token = CPPelse(1, yylvalpp);
- }
- return token;
-} /* CPPifdef */
-
-static int CPPline(yystypepp * yylvalpp)
-{
- int token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- if(token=='\n'){
- DecLineNumber();
- CPPErrorToInfoLog("#line");
- IncLineNumber();
- return token;
- }
- else if (token == CPP_INTCONSTANT) {
- yylvalpp->sc_int=atoi(yylvalpp->symbol_name);
- SetLineNumber(yylvalpp->sc_int);
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
-
- if (token == CPP_INTCONSTANT) {
- yylvalpp->sc_int=atoi(yylvalpp->symbol_name);
- SetStringNumber(yylvalpp->sc_int);
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- if(token!='\n')
- CPPErrorToInfoLog("#line");
- }
- else if (token == '\n'){
- return token;
- }
- else{
- CPPErrorToInfoLog("#line");
- }
- }
- else{
- CPPErrorToInfoLog("#line");
- }
- return token;
-}
-
-static int CPPerror(yystypepp * yylvalpp) {
-
- int token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- const char *message;
-
- while (token != '\n') {
- if (token == CPP_FLOATCONSTANT || token == CPP_INTCONSTANT){
- StoreStr(yylvalpp->symbol_name);
- }else if(token == CPP_IDENTIFIER || token == CPP_STRCONSTANT){
- StoreStr(GetStringOfAtom(atable,yylvalpp->sc_ident));
- }else {
- StoreStr(GetStringOfAtom(atable,token));
- }
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- }
- DecLineNumber();
- /*store this msg into the shader's information log..set the Compile Error flag!!!! */
- message=GetStrfromTStr();
- CPPShInfoLogMsg(message);
- ResetTString();
- cpp->CompileError=1;
- IncLineNumber();
- return '\n';
-}/*CPPerror */
-
-static int CPPpragma(yystypepp * yylvalpp)
-{
- char SrcStrName[2];
- char** allTokens;
- int tokenCount = 0;
- int maxTokenCount = 10;
- const char* SrcStr;
- int i;
-
- int token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
-
- if (token=='\n') {
- DecLineNumber();
- CPPErrorToInfoLog("#pragma");
- IncLineNumber();
- return token;
- }
-
- allTokens = (char**)malloc(sizeof(char*) * maxTokenCount);
-
- while (token != '\n') {
- if (tokenCount >= maxTokenCount) {
- maxTokenCount *= 2;
- allTokens = (char**)realloc((char**)allTokens, sizeof(char*) * maxTokenCount);
- }
- switch (token) {
- case CPP_IDENTIFIER:
- SrcStr = GetAtomString(atable, yylvalpp->sc_ident);
- allTokens[tokenCount] = (char*)malloc(strlen(SrcStr) + 1);
- strcpy(allTokens[tokenCount++], SrcStr);
- break;
- case CPP_INTCONSTANT:
- SrcStr = yylvalpp->symbol_name;
- allTokens[tokenCount] = (char*)malloc(strlen(SrcStr) + 1);
- strcpy(allTokens[tokenCount++], SrcStr);
- break;
- case CPP_FLOATCONSTANT:
- SrcStr = yylvalpp->symbol_name;
- allTokens[tokenCount] = (char*)malloc(strlen(SrcStr) + 1);
- strcpy(allTokens[tokenCount++], SrcStr);
- break;
- case -1:
- /* EOF */
- CPPShInfoLogMsg("#pragma directive must end with a newline");
- return token;
- default:
- SrcStrName[0] = token;
- SrcStrName[1] = '\0';
- allTokens[tokenCount] = (char*)malloc(2);
- strcpy(allTokens[tokenCount++], SrcStrName);
- }
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- }
-
- cpp->currentInput->ungetch(cpp->currentInput, token, yylvalpp);
- HandlePragma(allTokens, tokenCount);
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
-
- for (i = 0; i < tokenCount; ++i) {
- free (allTokens[i]);
- }
- free (allTokens);
-
- return token;
-} /* CPPpragma */
-
-#define GL2_VERSION_NUMBER 110
-
-static int CPPversion(yystypepp * yylvalpp)
-{
-
- int token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
-
- if (cpp->notAVersionToken == 1)
- CPPShInfoLogMsg("#version must occur before any other statement in the program");
-
- if(token=='\n'){
- DecLineNumber();
- CPPErrorToInfoLog("#version");
- IncLineNumber();
- return token;
- }
- if (token != CPP_INTCONSTANT)
- CPPErrorToInfoLog("#version");
-
- yylvalpp->sc_int=atoi(yylvalpp->symbol_name);
- /*SetVersionNumber(yylvalpp->sc_int); */
-
- if (yylvalpp->sc_int != GL2_VERSION_NUMBER)
- CPPShInfoLogMsg("Version number not supported by GL2");
-
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
-
- if (token == '\n'){
- return token;
- }
- else{
- CPPErrorToInfoLog("#version");
- }
- return token;
-} /* CPPversion */
-
-static int CPPextension(yystypepp * yylvalpp)
-{
-
- int token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- char extensionName[80];
-
- if(token=='\n'){
- DecLineNumber();
- CPPShInfoLogMsg("extension name not specified");
- IncLineNumber();
- return token;
- }
-
- if (token != CPP_IDENTIFIER)
- CPPErrorToInfoLog("#extension");
-
- strcpy(extensionName, GetAtomString(atable, yylvalpp->sc_ident));
-
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- if (token != ':') {
- CPPShInfoLogMsg("':' missing after extension name");
- return token;
- }
-
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- if (token != CPP_IDENTIFIER) {
- CPPShInfoLogMsg("behavior for extension not specified");
- return token;
- }
-
- updateExtensionBehavior(extensionName, GetAtomString(atable, yylvalpp->sc_ident));
-
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- if (token == '\n'){
- return token;
- }
- else{
- CPPErrorToInfoLog("#extension");
- }
- return token;
-} /* CPPextension */
-
-int readCPPline(yystypepp * yylvalpp)
-{
- int token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- const char *message;
- int isVersion = 0;
-
- if (token == CPP_IDENTIFIER) {
- if (yylvalpp->sc_ident == defineAtom) {
- token = CPPdefine(yylvalpp);
- } else if (yylvalpp->sc_ident == elseAtom) {
- if(ChkCorrectElseNesting()){
- if (!cpp->ifdepth ){
- CPPErrorToInfoLog("#else mismatch");
- cpp->CompileError=1;
- }
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- if (token != '\n') {
- CPPWarningToInfoLog("unexpected tokens following #else preprocessor directive - expected a newline");
- while (token != '\n')
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- }
- token = CPPelse(0, yylvalpp);
- }else{
- CPPErrorToInfoLog("#else after a #else");
- cpp->ifdepth=0;
- cpp->notAVersionToken = 1;
- return 0;
- }
- } else if (yylvalpp->sc_ident == elifAtom) {
- if (!cpp->ifdepth){
- CPPErrorToInfoLog("#elif mismatch");
- cpp->CompileError=1;
- }
- /* this token is really a dont care, but we still need to eat the tokens */
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- while (token != '\n')
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- token = CPPelse(0, yylvalpp);
- } else if (yylvalpp->sc_ident == endifAtom) {
- cpp->elsedepth[cpp->elsetracker]=0;
- --cpp->elsetracker;
- if (!cpp->ifdepth){
- CPPErrorToInfoLog("#endif mismatch");
- cpp->CompileError=1;
- }
- else
- --cpp->ifdepth;
- } else if (yylvalpp->sc_ident == ifAtom) {
- token = CPPif(yylvalpp);
- } else if (yylvalpp->sc_ident == ifdefAtom) {
- token = CPPifdef(1, yylvalpp);
- } else if (yylvalpp->sc_ident == ifndefAtom) {
- token = CPPifdef(0, yylvalpp);
- } else if (yylvalpp->sc_ident == lineAtom) {
- token = CPPline(yylvalpp);
- } else if (yylvalpp->sc_ident == pragmaAtom) {
- token = CPPpragma(yylvalpp);
- } else if (yylvalpp->sc_ident == undefAtom) {
- token = CPPundef(yylvalpp);
- } else if (yylvalpp->sc_ident == errorAtom) {
- token = CPPerror(yylvalpp);
- } else if (yylvalpp->sc_ident == versionAtom) {
- token = CPPversion(yylvalpp);
- isVersion = 1;
- } else if (yylvalpp->sc_ident == extensionAtom) {
- token = CPPextension(yylvalpp);
- } else {
- StoreStr("Invalid Directive");
- StoreStr(GetStringOfAtom(atable,yylvalpp->sc_ident));
- message=GetStrfromTStr();
- CPPShInfoLogMsg(message);
- ResetTString();
- }
- }
- while (token != '\n' && token != 0 && token != EOF) {
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- }
-
- cpp->notAVersionToken = !isVersion;
-
- return token;
-} /* readCPPline */
-
-void FreeMacro(MacroSymbol *s) {
- DeleteTokenStream(s->body);
-}
-
-static int eof_scan(InputSrc *in, yystypepp * yylvalpp) { return -1; }
-static void noop(InputSrc *in, int ch, yystypepp * yylvalpp) { }
-
-static void PushEofSrc() {
- InputSrc *in = malloc(sizeof(InputSrc));
- memset(in, 0, sizeof(InputSrc));
- in->scan = eof_scan;
- in->getch = eof_scan;
- in->ungetch = noop;
- in->prev = cpp->currentInput;
- cpp->currentInput = in;
-}
-
-static void PopEofSrc() {
- if (cpp->currentInput->scan == eof_scan) {
- InputSrc *in = cpp->currentInput;
- cpp->currentInput = in->prev;
- free(in);
- }
-}
-
-static TokenStream *PrescanMacroArg(TokenStream *a, yystypepp * yylvalpp) {
- int token;
- TokenStream *n;
- RewindTokenStream(a);
- do {
- token = ReadToken(a, yylvalpp);
- if (token == CPP_IDENTIFIER && LookUpSymbol(macros, yylvalpp->sc_ident))
- break;
- } while (token > 0);
- if (token <= 0) return a;
- n = NewTokenStream("macro arg");
- PushEofSrc();
- ReadFromTokenStream(a, 0, 0);
- while ((token = cpp->currentInput->scan(cpp->currentInput, yylvalpp)) > 0) {
- if (token == CPP_IDENTIFIER && MacroExpand(yylvalpp->sc_ident, yylvalpp))
- continue;
- RecordToken(n, token, yylvalpp);
- }
- PopEofSrc();
- DeleteTokenStream(a);
- return n;
-} /* PrescanMacroArg */
-
-typedef struct MacroInputSrc {
- InputSrc base;
- MacroSymbol *mac;
- TokenStream **args;
-} MacroInputSrc;
-
-/* macro_scan ---
-** return the next token for a macro expanion, handling macro args
-*/
-static int macro_scan(MacroInputSrc *in, yystypepp * yylvalpp) {
- int i;
- int token = ReadToken(in->mac->body, yylvalpp);
- if (token == CPP_IDENTIFIER) {
- for (i = in->mac->argc-1; i>=0; i--)
- if (in->mac->args[i] == yylvalpp->sc_ident) break;
- if (i >= 0) {
- ReadFromTokenStream(in->args[i], yylvalpp->sc_ident, 0);
- return cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- }
- }
- if (token > 0) return token;
- in->mac->busy = 0;
- cpp->currentInput = in->base.prev;
- if (in->args) {
- for (i=in->mac->argc-1; i>=0; i--)
- DeleteTokenStream(in->args[i]);
- free(in->args);
- }
- free(in);
- return cpp->currentInput->scan(cpp->currentInput, yylvalpp);
-} /* macro_scan */
-
-/* MacroExpand
-** check an identifier (atom) to see if it a macro that should be expanded.
-** If it is, push an InputSrc that will produce the appropriate expansion
-** and return TRUE. If not, return FALSE.
-*/
-
-int MacroExpand(int atom, yystypepp * yylvalpp)
-{
- Symbol *sym = LookUpSymbol(macros, atom);
- MacroInputSrc *in;
- int i,j, token, depth=0;
- const char *message;
- if (atom == __LINE__Atom) {
- yylvalpp->sc_int = GetLineNumber();
- sprintf(yylvalpp->symbol_name,"%d",yylvalpp->sc_int);
- UngetToken(CPP_INTCONSTANT, yylvalpp);
- return 1;
- }
- if (atom == __FILE__Atom) {
- yylvalpp->sc_int = GetStringNumber();
- sprintf(yylvalpp->symbol_name,"%d",yylvalpp->sc_int);
- UngetToken(CPP_INTCONSTANT, yylvalpp);
- return 1;
- }
- if (atom == __VERSION__Atom) {
- strcpy(yylvalpp->symbol_name,"100");
- yylvalpp->sc_int = atoi(yylvalpp->symbol_name);
- UngetToken(CPP_INTCONSTANT, yylvalpp);
- return 1;
- }
- if (!sym || sym->details.mac.undef) return 0;
- if (sym->details.mac.busy) return 0; /* no recursive expansions */
- in = malloc(sizeof(*in));
- memset(in, 0, sizeof(*in));
- in->base.scan = (void *)macro_scan;
- in->base.line = cpp->currentInput->line;
- in->base.name = cpp->currentInput->name;
- in->mac = &sym->details.mac;
- if (sym->details.mac.args) {
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- if (token != '(') {
- UngetToken(token, yylvalpp);
- yylvalpp->sc_ident = atom;
- return 0;
- }
- in->args = malloc(in->mac->argc * sizeof(TokenStream *));
- for (i=0; i<in->mac->argc; i++)
- in->args[i] = NewTokenStream("macro arg");
- i=0;j=0;
- do{
- depth = 0;
- while(1) {
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- if (token <= 0) {
- StoreStr("EOF in Macro ");
- StoreStr(GetStringOfAtom(atable,atom));
- message=GetStrfromTStr();
- CPPShInfoLogMsg(message);
- ResetTString();
- return 1;
- }
- if((in->mac->argc==0) && (token!=')')) break;
- if (depth == 0 && (token == ',' || token == ')')) break;
- if (token == '(') depth++;
- if (token == ')') depth--;
- RecordToken(in->args[i], token, yylvalpp);
- j=1;
- }
- if (token == ')') {
- if((in->mac->argc==1) &&j==0)
- break;
- i++;
- break;
- }
- i++;
- }while(i < in->mac->argc);
-
- if (i < in->mac->argc) {
- StoreStr("Too few args in Macro ");
- StoreStr(GetStringOfAtom(atable,atom));
- message=GetStrfromTStr();
- CPPShInfoLogMsg(message);
- ResetTString();
- } else if (token != ')') {
- depth=0;
- while (token >= 0 && (depth > 0 || token != ')')) {
- if (token == ')') depth--;
- token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
- if (token == '(') depth++;
- }
-
- if (token <= 0) {
- StoreStr("EOF in Macro ");
- StoreStr(GetStringOfAtom(atable,atom));
- message=GetStrfromTStr();
- CPPShInfoLogMsg(message);
- ResetTString();
- return 1;
- }
- StoreStr("Too many args in Macro ");
- StoreStr(GetStringOfAtom(atable,atom));
- message=GetStrfromTStr();
- CPPShInfoLogMsg(message);
- ResetTString();
- }
- for (i=0; i<in->mac->argc; i++) {
- in->args[i] = PrescanMacroArg(in->args[i], yylvalpp);
- }
- }
-#if 0
- printf(" <%s:%d>found macro %s\n", GetAtomString(atable, loc.file),
- loc.line, GetAtomString(atable, atom));
- for (i=0; i<in->mac->argc; i++) {
- printf("\targ %s = '", GetAtomString(atable, in->mac->args[i]));
- DumpTokenStream(stdout, in->args[i]);
- printf("'\n");
- }
-#endif
- /*retain the input source*/
- in->base.prev = cpp->currentInput;
- sym->details.mac.busy = 1;
- RewindTokenStream(sym->details.mac.body);
- cpp->currentInput = &in->base;
- return 1;
-} /* MacroExpand */
-
-int ChkCorrectElseNesting(void)
-{
- if(cpp->elsedepth[cpp->elsetracker]==0){
- cpp->elsedepth[cpp->elsetracker]=1;
- return 1;
- }
- return 0;
-}
-
-
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/cpp.h b/src/mesa/shader/slang/MachineIndependent/preprocessor/cpp.h
deleted file mode 100755
index 03449a17a98..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/cpp.h
+++ /dev/null
@@ -1,119 +0,0 @@
-/* */
-/*Copyright (C) 2002-2005 3Dlabs Inc. Ltd. */
-/*All rights reserved. */
-/* */
-/*Redistribution and use in source and binary forms, with or without */
-/*modification, are permitted provided that the following conditions */
-/*are met: */
-/* */
-/* Redistributions of source code must retain the above copyright */
-/* notice, this list of conditions and the following disclaimer. */
-/* */
-/* Redistributions in binary form must reproduce the above */
-/* copyright notice, this list of conditions and the following */
-/* disclaimer in the documentation and/or other materials provided */
-/* with the distribution. */
-/* */
-/* Neither the name of 3Dlabs Inc. Ltd. nor the names of its */
-/* contributors may be used to endorse or promote products derived */
-/* from this software without specific prior written permission. */
-/* */
-/*THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
-/*"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
-/*LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
-/*FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE */
-/*COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
-/*INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, */
-/*BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
-/*LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER */
-/*CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT */
-/*LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN */
-/*ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
-/*POSSIBILITY OF SUCH DAMAGE. */
-/* */
-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-/* */
-/* cpp.h */
-/* */
-
-#if !defined(__CPP_H)
-#define __CPP_H 1
-
-#include "parser.h"
-#include "tokens.h"
-
-int InitCPP(void);
-int FinalCPP(void);
-int readCPPline(yystypepp * yylvalpp);
-int MacroExpand(int atom, yystypepp * yylvalpp);
-int ChkCorrectElseNesting(void);
-
-typedef struct MacroSymbol {
- int argc;
- int *args;
- TokenStream *body;
- unsigned busy:1;
- unsigned undef:1;
-} MacroSymbol;
-
-void FreeMacro(MacroSymbol *);
-int PredefineMacro(char *);
-
-void CPPDebugLogMsg(const char *msg); /* Prints information into debug log */
-void CPPShInfoLogMsg(const char*); /* Store cpp Err Msg into Sh.Info.Log */
-void CPPWarningToInfoLog(const char *msg); /* Prints warning messages into info log */
-void HandlePragma(const char**, int numTokens); /* #pragma directive container. */
-void ResetTString(void); /* #error Message as TString. */
-void CPPErrorToInfoLog(char*); /* Stick all cpp errors into Sh.Info.log . */
-void StoreStr(char*); /* Store the TString in Parse Context. */
-void SetLineNumber(int); /* Set line number. */
-void SetStringNumber(int); /* Set string number. */
-int GetLineNumber(void); /* Get the current String Number. */
-int GetStringNumber(void); /* Get the current String Number. */
-const char* GetStrfromTStr(void); /* Convert TString to String. */
-void updateExtensionBehavior(const char* extName, const char* behavior);
-int FreeCPP(void);
-
-#endif /* !(defined(__CPP_H) */
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/cpp_comment_fix.c b/src/mesa/shader/slang/MachineIndependent/preprocessor/cpp_comment_fix.c
deleted file mode 100644
index 0c3073590df..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/cpp_comment_fix.c
+++ /dev/null
@@ -1,76 +0,0 @@
-/* converts c++ to c comments */
-/* usage: ./cpp_comment_fix source */
-
-#include <stdio.h>
-
-int main (int argc, char *argv[])
-{
- FILE *f;
- int c;
- char *buf = NULL;
- int size = 0, i = 0;
-
- f = fopen (argv[1], "r");
- while ((c = fgetc (f)) != EOF)
- {
- buf = (void *) realloc (buf, size + 1);
- buf[size] = c;
- size++;
- }
- fclose (f);
-
- f = fopen (argv[1], "w");
-
- while (i < size)
- {
- if (buf[i] == '/')
- {
- if (buf[i+1] == '/')
- {
- fprintf (f, "/*");
- i+=2;
- while (buf[i] != '\n' && buf[i] != '\r' && i < size)
- fprintf (f, "%c", buf[i++]);
- fprintf (f, " */\n");
- if (i < size && buf[i] == '\n')
- i++;
- else if (i < size && buf[i] == '\r')
- i+=2;
- }
- else
- {
- fprintf (f, "/");
- i++;
-
- if (buf[i] == '*')
- {
- fprintf (f, "*");
- i++;
-
- for (;;)
- {
- if (buf[i] == '*' && buf[i+1] == '/')
- {
- fprintf (f, "*/");
- i+=2;
- break;
- }
- else
- {
- fprintf (f, "%c", buf[i]);
- i++;
- }
- }
- }
- }
- }
- else
- {
- fprintf (f, "%c", buf[i]);
- i++;
- }
- }
- fclose (f);
- return 0;
-}
-
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/cppstruct.c b/src/mesa/shader/slang/MachineIndependent/preprocessor/cppstruct.c
deleted file mode 100755
index c55b3f7c709..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/cppstruct.c
+++ /dev/null
@@ -1,185 +0,0 @@
-/* */
-/*Copyright (C) 2002-2005 3Dlabs Inc. Ltd. */
-/*All rights reserved. */
-/* */
-/*Redistribution and use in source and binary forms, with or without */
-/*modification, are permitted provided that the following conditions */
-/*are met: */
-/* */
-/* Redistributions of source code must retain the above copyright */
-/* notice, this list of conditions and the following disclaimer. */
-/* */
-/* Redistributions in binary form must reproduce the above */
-/* copyright notice, this list of conditions and the following */
-/* disclaimer in the documentation and/or other materials provided */
-/* with the distribution. */
-/* */
-/* Neither the name of 3Dlabs Inc. Ltd. nor the names of its */
-/* contributors may be used to endorse or promote products derived */
-/* from this software without specific prior written permission. */
-/* */
-/*THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
-/*"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
-/*LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
-/*FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE */
-/*COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
-/*INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, */
-/*BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
-/*LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER */
-/*CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT */
-/*LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN */
-/*ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
-/*POSSIBILITY OF SUCH DAMAGE. */
-/* */
-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-/* */
-/* cppstruct.c */
-/* */
-
-#include <stdio.h>
-#include <stdlib.h>
-
-#include "slglobals.h"
-
-CPPStruct *cpp = NULL;
-static int refCount = 0;
-
-int InitPreprocessor(void);
-int ResetPreprocessor(void);
-int FreeCPPStruct(void);
-int FinalizePreprocessor(void);
-
-/*
- * InitCPPStruct() - Initilaize the CPP structure.
- *
- */
-
-int InitCPPStruct(void)
-{
- int len;
- char *p;
-
- cpp = (CPPStruct *) malloc(sizeof(CPPStruct));
- if (cpp == NULL)
- return 0;
-
- refCount++;
-
- /* Initialize public members: */
- cpp->pLastSourceLoc = &cpp->lastSourceLoc;
-
- p = (char *) &cpp->options;
- len = sizeof(cpp->options);
- while (--len >= 0)
- p[len] = 0;
-
- ResetPreprocessor();
- return 1;
-} /* InitCPPStruct */
-
-int ResetPreprocessor(void)
-{
- /* Initialize private members: */
-
- cpp->lastSourceLoc.file = 0;
- cpp->lastSourceLoc.line = 0;
- cpp->pC=0;
- cpp->CompileError=0;
- cpp->ifdepth=0;
- for(cpp->elsetracker=0; cpp->elsetracker<64; cpp->elsetracker++)
- cpp->elsedepth[cpp->elsetracker]=0;
- cpp->elsetracker=0;
- cpp->tokensBeforeEOF = 0;
- return 1;
-}
-
-/*Intializing the Preprocessor. */
-
-int InitPreprocessor(void)
-{
- # define CPP_STUFF true
- # ifdef CPP_STUFF
- FreeCPPStruct();
- InitCPPStruct();
- cpp->options.Quiet = 1;
- cpp->options.profileString = "generic";
- if (!InitAtomTable(atable, 0))
- return 1;
- if (!InitScanner(cpp))
- return 1;
- # endif
- return 0;
-}
-
-/*FreeCPPStruct() - Free the CPP structure. */
-
-int FreeCPPStruct(void)
-{
- if (refCount)
- {
- free(cpp);
- refCount--;
- }
-
- return 1;
-}
-
-/*Finalizing the Preprocessor. */
-
-int FinalizePreprocessor(void)
-{
- # define CPP_STUFF true
- # ifdef CPP_STUFF
- FreeAtomTable(atable);
- FreeCPPStruct();
- FreeScanner();
- # endif
- return 0;
-}
-
-
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-/*//////////////////////////////////// End of cppstruct.c ////////////////////////////////////// */
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/memory.c b/src/mesa/shader/slang/MachineIndependent/preprocessor/memory.c
deleted file mode 100755
index ed0f4fb4b93..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/memory.c
+++ /dev/null
@@ -1,191 +0,0 @@
-/* */
-/*Copyright (C) 2002-2005 3Dlabs Inc. Ltd. */
-/*All rights reserved. */
-/* */
-/*Redistribution and use in source and binary forms, with or without */
-/*modification, are permitted provided that the following conditions */
-/*are met: */
-/* */
-/* Redistributions of source code must retain the above copyright */
-/* notice, this list of conditions and the following disclaimer. */
-/* */
-/* Redistributions in binary form must reproduce the above */
-/* copyright notice, this list of conditions and the following */
-/* disclaimer in the documentation and/or other materials provided */
-/* with the distribution. */
-/* */
-/* Neither the name of 3Dlabs Inc. Ltd. nor the names of its */
-/* contributors may be used to endorse or promote products derived */
-/* from this software without specific prior written permission. */
-/* */
-/*THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
-/*"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
-/*LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
-/*FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE */
-/*COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
-/*INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, */
-/*BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
-/*LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER */
-/*CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT */
-/*LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN */
-/*ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
-/*POSSIBILITY OF SUCH DAMAGE. */
-/* */
-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-/* */
-#include <stddef.h>
-#include <stdlib.h>
-#include <string.h>
-
-#ifdef __STDC99__
-#include <stdint.h>
-#elif defined (_WIN64)
-typedef unsigned __int64 uintptr_t;
-#else
-typedef unsigned int uintptr_t;
-#endif
-
-#include "memory.h"
-
-/* default alignment and chunksize, if called with 0 arguments */
-#define CHUNKSIZE (64*1024)
-#define ALIGN 8
-
-/* we need to call the `real' malloc and free, not our replacements */
-#undef malloc
-#undef free
-
-struct chunk {
- struct chunk *next;
-};
-
-struct cleanup {
- struct cleanup *next;
- void (*fn)(void *);
- void *arg;
-};
-
-struct MemoryPool_rec {
- struct chunk *next;
- uintptr_t free, end;
- size_t chunksize;
- uintptr_t alignmask;
- struct cleanup *cleanup;
-};
-
-MemoryPool *mem_CreatePool(size_t chunksize, unsigned int align)
-{
- MemoryPool *pool;
-
- if (align == 0) align = ALIGN;
- if (chunksize == 0) chunksize = CHUNKSIZE;
- if (align & (align-1)) return 0;
- if (chunksize < sizeof(MemoryPool)) return 0;
- if (chunksize & (align-1)) return 0;
- if (!(pool = malloc(chunksize))) return 0;
- pool->next = 0;
- pool->chunksize = chunksize;
- pool->alignmask = (uintptr_t)(align)-1;
- pool->free = ((uintptr_t)(pool + 1) + pool->alignmask) & ~pool->alignmask;
- pool->end = (uintptr_t)pool + chunksize;
- pool->cleanup = 0;
- return pool;
-}
-
-void mem_FreePool(MemoryPool *pool)
-{
- struct cleanup *cleanup;
- struct chunk *p, *next;
-
- for (cleanup = pool->cleanup; cleanup; cleanup = cleanup->next) {
- cleanup->fn(cleanup->arg);
- }
- for (p = (struct chunk *)pool; p; p = next) {
- next = p->next;
- free(p);
- }
-}
-
-void *mem_Alloc(MemoryPool *pool, size_t size)
-{
- struct chunk *ch;
- void *rv = (void *)pool->free;
- size = (size + pool->alignmask) & ~pool->alignmask;
- if (size <= 0) size = pool->alignmask;
- pool->free += size;
- if (pool->free > pool->end || pool->free < (uintptr_t)rv) {
- size_t minreq = (size + sizeof(struct chunk) + pool->alignmask)
- & ~pool->alignmask;
- pool->free = (uintptr_t)rv;
- if (minreq >= pool->chunksize) {
- /* request size is too big for the chunksize, so allocate it as */
- /* a single chunk of the right size */
- ch = malloc(minreq);
- if (!ch) return 0;
- } else {
- ch = malloc(pool->chunksize);
- if (!ch) return 0;
- pool->free = (uintptr_t)ch + minreq;
- pool->end = (uintptr_t)ch + pool->chunksize;
- }
- ch->next = pool->next;
- pool->next = ch;
- rv = (void *)(((uintptr_t)(ch+1) + pool->alignmask) & ~pool->alignmask);
- }
- return rv;
-}
-
-int mem_AddCleanup(MemoryPool *pool, void (*fn)(void *), void *arg) {
- struct cleanup *cleanup;
-
- pool->free = (pool->free + sizeof(void *) - 1) & ~(sizeof(void *)-1);
- cleanup = mem_Alloc(pool, sizeof(struct cleanup));
- if (!cleanup) return -1;
- cleanup->next = pool->cleanup;
- cleanup->fn = fn;
- cleanup->arg = arg;
- pool->cleanup = cleanup;
- return 0;
-}
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/memory.h b/src/mesa/shader/slang/MachineIndependent/preprocessor/memory.h
deleted file mode 100755
index 89a57e24c9c..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/memory.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/* */
-/*Copyright (C) 2002-2005 3Dlabs Inc. Ltd. */
-/*All rights reserved. */
-/* */
-/*Redistribution and use in source and binary forms, with or without */
-/*modification, are permitted provided that the following conditions */
-/*are met: */
-/* */
-/* Redistributions of source code must retain the above copyright */
-/* notice, this list of conditions and the following disclaimer. */
-/* */
-/* Redistributions in binary form must reproduce the above */
-/* copyright notice, this list of conditions and the following */
-/* disclaimer in the documentation and/or other materials provided */
-/* with the distribution. */
-/* */
-/* Neither the name of 3Dlabs Inc. Ltd. nor the names of its */
-/* contributors may be used to endorse or promote products derived */
-/* from this software without specific prior written permission. */
-/* */
-/*THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
-/*"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
-/*LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
-/*FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE */
-/*COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
-/*INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, */
-/*BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
-/*LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER */
-/*CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT */
-/*LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN */
-/*ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
-/*POSSIBILITY OF SUCH DAMAGE. */
-/* */
-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-/* */
-#ifndef __MEMORY_H
-#define __MEMORY_H
-
-typedef struct MemoryPool_rec MemoryPool;
-
-extern MemoryPool *mem_CreatePool(size_t chunksize, unsigned align);
-extern void mem_FreePool(MemoryPool *);
-extern void *mem_Alloc(MemoryPool *p, size_t size);
-extern void *mem_Realloc(MemoryPool *p, void *old, size_t oldsize, size_t newsize);
-extern int mem_AddCleanup(MemoryPool *p, void (*fn)(void *), void *arg);
-
-#endif /* __MEMORY_H */
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/parser.h b/src/mesa/shader/slang/MachineIndependent/preprocessor/parser.h
deleted file mode 100755
index 5f70bdd1ac7..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/parser.h
+++ /dev/null
@@ -1,126 +0,0 @@
-/* */
-/*Copyright (C) 2002-2005 3Dlabs Inc. Ltd. */
-/*All rights reserved. */
-/* */
-/*Redistribution and use in source and binary forms, with or without */
-/*modification, are permitted provided that the following conditions */
-/*are met: */
-/* */
-/* Redistributions of source code must retain the above copyright */
-/* notice, this list of conditions and the following disclaimer. */
-/* */
-/* Redistributions in binary form must reproduce the above */
-/* copyright notice, this list of conditions and the following */
-/* disclaimer in the documentation and/or other materials provided */
-/* with the distribution. */
-/* */
-/* Neither the name of 3Dlabs Inc. Ltd. nor the names of its */
-/* contributors may be used to endorse or promote products derived */
-/* from this software without specific prior written permission. */
-/* */
-/*THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
-/*"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
-/*LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
-/*FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE */
-/*COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
-/*INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, */
-/*BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
-/*LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER */
-/*CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT */
-/*LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN */
-/*ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
-/*POSSIBILITY OF SUCH DAMAGE. */
-/* */
-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-
-#ifndef BISON_PARSER_H
-# define BISON_PARSER_H
-
-#ifndef yystypepp
-typedef struct {
- int sc_int;
- float sc_fval;
- int sc_ident;
- char symbol_name[MAX_SYMBOL_NAME_LEN+1];
-} yystypepp;
-
-# define YYSTYPE_IS_TRIVIAL 1
-#endif
-# define CPP_AND_OP 257
-# define CPP_SUB_ASSIGN 259
-# define CPP_MOD_ASSIGN 260
-# define CPP_ADD_ASSIGN 261
-# define CPP_DIV_ASSIGN 262
-# define CPP_MUL_ASSIGN 263
-# define CPP_EQ_OP 264
-# define CPP_XOR_OP 265
-# define ERROR_SY 266
-# define CPP_FLOATCONSTANT 267
-# define CPP_GE_OP 268
-# define CPP_RIGHT_OP 269
-# define CPP_IDENTIFIER 270
-# define CPP_INTCONSTANT 271
-# define CPP_LE_OP 272
-# define CPP_LEFT_OP 273
-# define CPP_DEC_OP 274
-# define CPP_NE_OP 275
-# define CPP_OR_OP 276
-# define CPP_INC_OP 277
-# define CPP_STRCONSTANT 278
-# define CPP_TYPEIDENTIFIER 279
-
-# define FIRST_USER_TOKEN_SY 289
-
-# define CPP_RIGHT_ASSIGN 280
-# define CPP_LEFT_ASSIGN 281
-# define CPP_AND_ASSIGN 282
-# define CPP_OR_ASSIGN 283
-# define CPP_XOR_ASSIGN 284
-# define CPP_LEFT_BRACKET 285
-# define CPP_RIGHT_BRACKET 286
-# define CPP_LEFT_BRACE 287
-# define CPP_RIGHT_BRACE 288
-
-#endif /* not BISON_PARSER_H */
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/preprocess.h b/src/mesa/shader/slang/MachineIndependent/preprocessor/preprocess.h
deleted file mode 100755
index 63996d6695c..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/preprocess.h
+++ /dev/null
@@ -1,84 +0,0 @@
-/* */
-/*Copyright (C) 2002-2005 3Dlabs Inc. Ltd. */
-/*All rights reserved. */
-/* */
-/*Redistribution and use in source and binary forms, with or without */
-/*modification, are permitted provided that the following conditions */
-/*are met: */
-/* */
-/* Redistributions of source code must retain the above copyright */
-/* notice, this list of conditions and the following disclaimer. */
-/* */
-/* Redistributions in binary form must reproduce the above */
-/* copyright notice, this list of conditions and the following */
-/* disclaimer in the documentation and/or other materials provided */
-/* with the distribution. */
-/* */
-/* Neither the name of 3Dlabs Inc. Ltd. nor the names of its */
-/* contributors may be used to endorse or promote products derived */
-/* from this software without specific prior written permission. */
-/* */
-/*THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
-/*"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
-/*LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
-/*FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE */
-/*COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
-/*INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, */
-/*BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
-/*LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER */
-/*CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT */
-/*LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN */
-/*ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
-/*POSSIBILITY OF SUCH DAMAGE. */
-/* */
-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-
-# include "slglobals.h"
-extern CPPStruct *cpp;
-int InitCPPStruct(void);
-int InitScanner(CPPStruct *cpp);
-int InitAtomTable(AtomTable *atable, int htsize);
-int ScanFromString(char *s);
-char* GetStringOfAtom(AtomTable *atable, int atom);
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/scanner.c b/src/mesa/shader/slang/MachineIndependent/preprocessor/scanner.c
deleted file mode 100755
index d80e37b8e9b..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/scanner.c
+++ /dev/null
@@ -1,789 +0,0 @@
-/* */
-/*Copyright (C) 2002-2005 3Dlabs Inc. Ltd. */
-/*All rights reserved. */
-/* */
-/*Redistribution and use in source and binary forms, with or without */
-/*modification, are permitted provided that the following conditions */
-/*are met: */
-/* */
-/* Redistributions of source code must retain the above copyright */
-/* notice, this list of conditions and the following disclaimer. */
-/* */
-/* Redistributions in binary form must reproduce the above */
-/* copyright notice, this list of conditions and the following */
-/* disclaimer in the documentation and/or other materials provided */
-/* with the distribution. */
-/* */
-/* Neither the name of 3Dlabs Inc. Ltd. nor the names of its */
-/* contributors may be used to endorse or promote products derived */
-/* from this software without specific prior written permission. */
-/* */
-/*THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
-/*"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
-/*LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
-/*FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE */
-/*COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
-/*INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, */
-/*BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
-/*LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER */
-/*CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT */
-/*LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN */
-/*ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
-/*POSSIBILITY OF SUCH DAMAGE. */
-/* */
-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-/* */
-/* scanner.c */
-/* */
-
-#include <stdarg.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#if 0
- #include <ieeefp.h>
- #else
- #define isinff(x) (((*(long *)&(x) & 0x7f800000L)==0x7f800000L) && \
- ((*(long *)&(x) & 0x007fffffL)==0000000000L))
-#endif
-
-#include "slglobals.h"
-
-
-typedef struct StringInputSrc {
- InputSrc base;
- char *p;
-} StringInputSrc;
-
-static int eof_scan(InputSrc *is, yystypepp * yylvalpp)
-{
- return EOF;
-} /* eof_scan */
-
-static void noop(InputSrc *in, int ch, yystypepp * yylvalpp) {}
-
-static InputSrc eof_inputsrc = { 0, &eof_scan, &eof_scan, &noop };
-
-static int byte_scan(InputSrc *, yystypepp * yylvalpp);
-
-#define EOL_SY '\n'
-
-#if defined(_WIN32)
- #define DBG_BREAKPOINT() __asm int 3
- #elif defined(_M_AMD64)
- #define DBG_BREAKPOINT() assert(!"Dbg_Breakpoint");
- #else
- #define DBG_BREAKPOINT()
- #endif
-
- #if defined(_WIN32) && !defined(_M_AMD64)
- __int64 RDTSC ( void ) {
-
- __int64 v;
-
- __asm __emit 0x0f
- __asm __emit 0x31
- __asm mov dword ptr v, eax
- __asm mov dword ptr v+4, edx
-
- return v;
- }
-#endif
-
-
-int InitScanner(CPPStruct *cpp)
-{
- /* Add various atoms needed by the CPP line scanner: */
- if (!InitCPP())
- return 0;
-
- cpp->mostRecentToken = 0;
- cpp->tokenLoc = &cpp->ltokenLoc;
-
- cpp->ltokenLoc.file = 0;
- cpp->ltokenLoc.line = 0;
-
- cpp->currentInput = &eof_inputsrc;
- cpp->previous_token = '\n';
- cpp->notAVersionToken = 0;
-
- return 1;
-} /* InitScanner */
-
-int FreeScanner(void)
-{
- return (FreeCPP());
-}
-
-/*
- * str_getch()
- * takes care of reading from multiple strings.
- * returns the next-char from the input stream.
- * returns EOF when the complete shader is parsed.
- */
-static int str_getch(StringInputSrc *in)
-{
- for(;;){
- if (*in->p){
- if (*in->p == '\n') {
- in->base.line++;
- IncLineNumber();
- }
- return *in->p++;
- }
- if(++(cpp->PaWhichStr) < cpp->PaArgc){
- free(in);
- SetStringNumber(cpp->PaWhichStr);
- SetLineNumber(1);
- ScanFromString(cpp->PaArgv[cpp->PaWhichStr]);
- in=(StringInputSrc*)cpp->currentInput;
- continue;
- }
- else{
- cpp->currentInput = in->base.prev;
- cpp->PaWhichStr=0;
- free(in);
- return EOF;
- }
- }
-} /* str_getch */
-
-static void str_ungetch(StringInputSrc *in, int ch, yystypepp *type) {
- if (in->p[-1] == ch)in->p--;
- else {
- *(in->p)='\0'; /*this would take care of shifting to the previous string. */
- cpp->PaWhichStr--;
- }
- if (ch == '\n') {
- in->base.line--;
- DecLineNumber();
- }
-} /* str_ungetch */
-
-int ScanFromString(char *s)
-{
-
- StringInputSrc *in = malloc(sizeof(StringInputSrc));
- memset(in, 0, sizeof(StringInputSrc));
- in->p = s;
- in->base.line = 1;
- in->base.scan = byte_scan;
- in->base.getch = (int (*)(InputSrc *, yystypepp *))str_getch;
- in->base.ungetch = (void (*)(InputSrc *, int, yystypepp *))str_ungetch;
- in->base.prev = cpp->currentInput;
- cpp->currentInput = &in->base;
-
- return 1;
-} /* ScanFromString; */
-
-
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-/*///////////////////////////////// Floating point constants: ///////////////////////////////// */
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-/*
- * lBuildFloatValue() - Quick and dirty conversion to floating point. Since all
- * we need is single precision this should be quite precise.
- */
-
-static float lBuildFloatValue(const char *str, int len, int exp)
-{
- double val, expval, ten;
- int ii, llen, absexp;
- float rv;
-
- val = 0.0;
- llen = len;
- for (ii = 0; ii < len; ii++)
- val = val*10.0 + (str[ii] - '0');
- if (exp != 0) {
- absexp = exp > 0 ? exp : -exp;
- expval = 1.0f;
- ten = 10.0;
- while (absexp) {
- if (absexp & 1)
- expval *= ten;
- ten *= ten;
- absexp >>= 1;
- }
- if (exp >= 0) {
- val *= expval;
- } else {
- val /= expval;
- }
- }
- rv = (float)val;
- if (isinff(rv)) {
- CPPErrorToInfoLog(" ERROR___FP_CONST_OVERFLOW");
- }
- return rv;
-} /* lBuildFloatValue */
-
-
-/*
- * lFloatConst() - Scan a floating point constant. Assumes that the scanner
- * has seen at least one digit, followed by either a decimal '.' or the
- * letter 'e'.
- */
-
-static int lFloatConst(char *str, int len, int ch, yystypepp * yylvalpp)
-{
- int HasDecimal, declen, exp, ExpSign;
- int str_len;
- float lval;
-
- HasDecimal = 0;
- declen = 0;
- exp = 0;
-
- str_len=len;
- if (ch == '.') {
- str[len++]=ch;
- HasDecimal = 1;
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- while (ch >= '0' && ch <= '9') {
- if (len < MAX_SYMBOL_NAME_LEN) {
- declen++;
- if (len > 0 || ch != '0') {
- str[len] = ch;
- len++;str_len++;
- }
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- } else {
- CPPErrorToInfoLog("ERROR___FP_CONST_TOO_LONG");
- len = 1,str_len=1;
- }
- }
- }
-
- /* Exponent: */
-
- if (ch == 'e' || ch == 'E') {
- ExpSign = 1;
- str[len++]=ch;
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if (ch == '+') {
- str[len++]=ch;
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- } else if (ch == '-') {
- ExpSign = -1;
- str[len++]=ch;
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- }
- if (ch >= '0' && ch <= '9') {
- while (ch >= '0' && ch <= '9') {
- exp = exp*10 + ch - '0';
- str[len++]=ch;
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- }
- } else {
- CPPErrorToInfoLog("ERROR___ERROR_IN_EXPONENT");
- }
- exp *= ExpSign;
- }
-
- if (len == 0) {
- lval = 0.0f;
- strcpy(str,"0.0");
- } else {
- str[len]='\0';
- lval = lBuildFloatValue(str, str_len, exp - declen);
- }
- /* Suffix: */
-
- yylvalpp->sc_fval = lval;
- strcpy(yylvalpp->symbol_name,str);
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- return CPP_FLOATCONSTANT;
-} /* lFloatConst */
-
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-/*/////////////////////////////////////// Normal Scanner ////////////////////////////////////// */
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-
-static int byte_scan(InputSrc *in, yystypepp * yylvalpp)
-{
- char symbol_name[MAX_SYMBOL_NAME_LEN + 1];
- char string_val[MAX_STRING_LEN + 1];
- int AlreadyComplained;
- int len, ch, ii, ival = 0;
-
- for (;;) {
- yylvalpp->sc_int = 0;
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
-
- while (ch == ' ' || ch == '\t' || ch == '\r') {
- yylvalpp->sc_int = 1;
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- }
-
- cpp->ltokenLoc.file = cpp->currentInput->name;
- cpp->ltokenLoc.line = cpp->currentInput->line;
- len = 0;
- switch (ch) {
- default:
- return ch; /* Single character token */
- case EOF:
- return -1;
- case 'A': case 'B': case 'C': case 'D': case 'E':
- case 'F': case 'G': case 'H': case 'I': case 'J':
- case 'K': case 'L': case 'M': case 'N': case 'O':
- case 'P': case 'Q': case 'R': case 'S': case 'T':
- case 'U': case 'V': case 'W': case 'X': case 'Y':
- case 'Z': case '_':
- case 'a': case 'b': case 'c': case 'd': case 'e':
- case 'f': case 'g': case 'h': case 'i': case 'j':
- case 'k': case 'l': case 'm': case 'n': case 'o':
- case 'p': case 'q': case 'r': case 's': case 't':
- case 'u': case 'v': case 'w': case 'x': case 'y':
- case 'z':
- do {
- if (len < MAX_SYMBOL_NAME_LEN) {
- symbol_name[len] = ch;
- len++;
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- } else {
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- }
- } while ((ch >= 'a' && ch <= 'z') ||
- (ch >= 'A' && ch <= 'Z') ||
- (ch >= '0' && ch <= '9') ||
- ch == '_');
- if (len >= MAX_SYMBOL_NAME_LEN)
- len = MAX_SYMBOL_NAME_LEN - 1;
- symbol_name[len] = '\0';
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- yylvalpp->sc_ident = LookUpAddString(atable, symbol_name);
- return CPP_IDENTIFIER;
- break;
- case '0':
- yylvalpp->symbol_name[len++] = ch;
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if (ch == 'x' || ch == 'X') {
- yylvalpp->symbol_name[len++] = ch;
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if ((ch >= '0' && ch <= '9') ||
- (ch >= 'A' && ch <= 'F') ||
- (ch >= 'a' && ch <= 'f'))
- {
- AlreadyComplained = 0;
- ival = 0;
- do {
- yylvalpp->symbol_name[len++] = ch;
- if (ival <= 0x0fffffff) {
- if (ch >= '0' && ch <= '9') {
- ii = ch - '0';
- } else if (ch >= 'A' && ch <= 'F') {
- ii = ch - 'A' + 10;
- } else {
- ii = ch - 'a' + 10;
- }
- ival = (ival << 4) | ii;
- } else {
- if (!AlreadyComplained)
- CPPErrorToInfoLog("ERROR___HEX_CONST_OVERFLOW");
- AlreadyComplained = 1;
- }
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- } while ((ch >= '0' && ch <= '9') ||
- (ch >= 'A' && ch <= 'F') ||
- (ch >= 'a' && ch <= 'f'));
- } else {
- CPPErrorToInfoLog("ERROR___ERROR_IN_HEX_CONSTANT");
- }
- yylvalpp->symbol_name[len] = '\0';
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- yylvalpp->sc_int = ival;
- return CPP_INTCONSTANT;
- } else if (ch >= '0' && ch <= '7') { /* octal integer constants */
- AlreadyComplained = 0;
- ival = 0;
- do {
- yylvalpp->symbol_name[len++] = ch;
- if (ival <= 0x1fffffff) {
- ii = ch - '0';
- ival = (ival << 3) | ii;
- } else {
- if (!AlreadyComplained)
- CPPErrorToInfoLog("ERROR___OCT_CONST_OVERFLOW");
- AlreadyComplained = 1;
- }
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- } while (ch >= '0' && ch <= '7');
- if (ch == '.' || ch == 'e' || ch == 'f' || ch == 'h' || ch == 'x'|| ch == 'E')
- return lFloatConst(yylvalpp->symbol_name, len, ch, yylvalpp);
- yylvalpp->symbol_name[len] = '\0';
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- yylvalpp->sc_int = ival;
- return CPP_INTCONSTANT;
- } else {
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- ch = '0';
- }
- /* Fall through... */
- case '1': case '2': case '3': case '4':
- case '5': case '6': case '7': case '8': case '9':
- do {
- if (len < MAX_SYMBOL_NAME_LEN) {
- if (len > 0 || ch != '0') {
- yylvalpp->symbol_name[len] = ch;
- len++;
- }
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- }
- } while (ch >= '0' && ch <= '9');
- if (ch == '.' || ch == 'e' || ch == 'f' || ch == 'h' || ch == 'x'|| ch == 'E') {
- return lFloatConst(yylvalpp->symbol_name, len, ch, yylvalpp);
- } else {
- yylvalpp->symbol_name[len] = '\0';
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- ival = 0;
- AlreadyComplained = 0;
- for (ii = 0; ii < len; ii++) {
- ch = yylvalpp->symbol_name[ii] - '0';
- if ((ival > 214748364) || (ival == 214748364 && ch >= 8)) {
- if (!AlreadyComplained)
- CPPErrorToInfoLog("ERROR___INTEGER_CONST_OVERFLOW");
- AlreadyComplained = 1;
- }
- ival = ival*10 + ch;
- }
- yylvalpp->sc_int = ival;
- if(ival==0)
- strcpy(yylvalpp->symbol_name,"0");
- return CPP_INTCONSTANT;
- }
- break;
- case '-':
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if (ch == '-') {
- return CPP_DEC_OP;
- } else if (ch == '=') {
- return CPP_SUB_ASSIGN;
- } else {
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- return '-';
- }
- case '+':
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if (ch == '+') {
- return CPP_INC_OP;
- } else if (ch == '=') {
- return CPP_ADD_ASSIGN;
- } else {
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- return '+';
- }
- case '*':
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if (ch == '=') {
- return CPP_MUL_ASSIGN;
- } else {
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- return '*';
- }
- case '%':
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if (ch == '=') {
- return CPP_MOD_ASSIGN;
- } else if (ch == '>'){
- return CPP_RIGHT_BRACE;
- } else {
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- return '%';
- }
- case ':':
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if (ch == '>') {
- return CPP_RIGHT_BRACKET;
- } else {
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- return ':';
- }
- case '^':
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if (ch == '^') {
- return CPP_XOR_OP;
- } else {
- if (ch == '=')
- return CPP_XOR_ASSIGN;
- else{
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- return '^';
- }
- }
-
- case '=':
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if (ch == '=') {
- return CPP_EQ_OP;
- } else {
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- return '=';
- }
- case '!':
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if (ch == '=') {
- return CPP_NE_OP;
- } else {
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- return '!';
- }
- case '|':
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if (ch == '|') {
- return CPP_OR_OP;
- } else {
- if (ch == '=')
- return CPP_OR_ASSIGN;
- else{
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- return '|';
- }
- }
- case '&':
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if (ch == '&') {
- return CPP_AND_OP;
- } else {
- if (ch == '=')
- return CPP_AND_ASSIGN;
- else{
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- return '&';
- }
- }
- case '<':
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if (ch == '<') {
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if(ch == '=')
- return CPP_LEFT_ASSIGN;
- else{
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- return CPP_LEFT_OP;
- }
- } else {
- if (ch == '=') {
- return CPP_LE_OP;
- } else {
- if (ch == '%')
- return CPP_LEFT_BRACE;
- else if (ch == ':')
- return CPP_LEFT_BRACKET;
- else{
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- return '<';
- }
- }
- }
- case '>':
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if (ch == '>') {
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if(ch == '=')
- return CPP_RIGHT_ASSIGN;
- else{
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- return CPP_RIGHT_OP;
- }
- } else {
- if (ch == '=') {
- return CPP_GE_OP;
- } else {
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- return '>';
- }
- }
- case '.':
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if (ch >= '0' && ch <= '9') {
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- return lFloatConst(yylvalpp->symbol_name, 0, '.', yylvalpp);
- } else {
- if (ch == '.') {
- return -1; /* Special EOF hack */
- } else {
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- return '.';
- }
- }
- case '/':
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if (ch == '/') {
- do {
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- } while (ch != '\n' && ch != EOF);
- if (ch == EOF)
- return -1;
- return '\n';
- } else if (ch == '*') {
- int nlcount = 0;
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- do {
- while (ch != '*') {
- if (ch == '\n') nlcount++;
- if (ch == EOF) {
- CPPErrorToInfoLog("ERROR___EOF_IN_COMMENT");
- return -1;
- }
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- }
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if (ch == EOF) {
- CPPErrorToInfoLog("ERROR___EOF_IN_COMMENT");
- return -1;
- }
- } while (ch != '/');
- if (nlcount) {
- return '\n';
- }
- /* Go try it again... */
- } else if (ch == '=') {
- return CPP_DIV_ASSIGN;
- } else {
- cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
- return '/';
- }
- break;
- case '"':
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- while (ch != '"' && ch != '\n' && ch != EOF) {
- if (ch == '\\') {
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- if (ch == '\n' || ch == EOF) {
- break;
- }
- }
- if (len < MAX_STRING_LEN) {
- string_val[len] = ch;
- len++;
- ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
- }
- };
- string_val[len] = '\0';
- if (ch == '"') {
- yylvalpp->sc_ident = LookUpAddString(atable, string_val);
- return CPP_STRCONSTANT;
- } else {
- CPPErrorToInfoLog("ERROR___CPP_EOL_IN_STRING");
- return ERROR_SY;
- }
- }
- }
-} /* byte_scan */
-
-int yylex_CPP(char* buf, int maxSize)
-{
- yystypepp yylvalpp;
- int token = '\n';
-
- for(;;) {
-
- char* tokenString = 0;
- token = cpp->currentInput->scan(cpp->currentInput, &yylvalpp);
- if(check_EOF(token))
- return 0;
- if (token == '#' && (cpp->previous_token == '\n'||cpp->previous_token==0)) {
- token = readCPPline(&yylvalpp);
- if(check_EOF(token))
- return 0;
- continue;
- }
- cpp->previous_token = token;
- /* expand macros */
- if (token == CPP_IDENTIFIER && MacroExpand(yylvalpp.sc_ident, &yylvalpp)) {
- cpp->notAVersionToken = 1;
- continue;
- }
-
- if (token == '\n')
- continue;
-
- if (token == CPP_IDENTIFIER) {
- cpp->notAVersionToken = 1;
- tokenString = GetStringOfAtom(atable,yylvalpp.sc_ident);
- } else if (token == CPP_FLOATCONSTANT||token == CPP_INTCONSTANT){
- cpp->notAVersionToken = 1;
- tokenString = yylvalpp.symbol_name;
- } else {
- cpp->notAVersionToken = 1;
- tokenString = GetStringOfAtom(atable,token);
- }
-
- if (tokenString) {
- if ((signed)strlen(tokenString) >= maxSize) {
- cpp->tokensBeforeEOF = 1;
- return maxSize;
- } else if (strlen(tokenString) > 0) {
- strcpy(buf, tokenString);
- cpp->tokensBeforeEOF = 1;
- return (int)strlen(tokenString);
- }
-
- return 0;
- }
- }
-
- return 0;
-} /* yylex */
-
-/*Checks if the token just read is EOF or not. */
-int check_EOF(int token)
-{
- if(token==-1){
- if(cpp->ifdepth >0){
- CPPErrorToInfoLog("#endif missing!! Compilation stopped");
- cpp->CompileError=1;
- }
- return 1;
- }
- return 0;
-}
-
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-/*///////////////////////////////////// End of scanner.c ////////////////////////////////////// */
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/scanner.h b/src/mesa/shader/slang/MachineIndependent/preprocessor/scanner.h
deleted file mode 100755
index 15472b5bf18..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/scanner.h
+++ /dev/null
@@ -1,118 +0,0 @@
-/* */
-/*Copyright (C) 2002-2005 3Dlabs Inc. Ltd. */
-/*All rights reserved. */
-/* */
-/*Redistribution and use in source and binary forms, with or without */
-/*modification, are permitted provided that the following conditions */
-/*are met: */
-/* */
-/* Redistributions of source code must retain the above copyright */
-/* notice, this list of conditions and the following disclaimer. */
-/* */
-/* Redistributions in binary form must reproduce the above */
-/* copyright notice, this list of conditions and the following */
-/* disclaimer in the documentation and/or other materials provided */
-/* with the distribution. */
-/* */
-/* Neither the name of 3Dlabs Inc. Ltd. nor the names of its */
-/* contributors may be used to endorse or promote products derived */
-/* from this software without specific prior written permission. */
-/* */
-/*THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
-/*"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
-/*LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
-/*FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE */
-/*COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
-/*INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, */
-/*BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
-/*LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER */
-/*CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT */
-/*LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN */
-/*ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
-/*POSSIBILITY OF SUCH DAMAGE. */
-/* */
-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-/* */
-/* scanner.h */
-/* */
-
-#if !defined(__SCANNER_H)
-#define __SCANNER_H 1
-
-#define MAX_SYMBOL_NAME_LEN 128
-#define MAX_STRING_LEN 512
-
-#include "parser.h"
-
-/* Not really atom table stuff but needed first... */
-
-typedef struct SourceLoc_Rec {
- unsigned short file, line;
-} SourceLoc;
-
-int yyparse (void);
-
-int yylex_CPP(char* buf, int maxSize);
-
-typedef struct InputSrc {
- struct InputSrc *prev;
- int (*scan)(struct InputSrc *, yystypepp *);
- int (*getch)(struct InputSrc *, yystypepp *);
- void (*ungetch)(struct InputSrc *, int, yystypepp *);
- int name; /* atom */
- int line;
-} InputSrc;
-
-int InitScanner(CPPStruct *cpp); /* Intialise the cpp scanner. */
-int ScanFromString(char *); /* Start scanning the input from the string mentioned. */
-int check_EOF(int); /* check if we hit a EOF abruptly */
-void CPPErrorToInfoLog(char *); /* sticking the msg,line into the Shader's.Info.log */
-void SetLineNumber(int);
-void SetStringNumber(int);
-void IncLineNumber(void);
-void DecLineNumber(void);
-int FreeScanner(void); /* Free the cpp scanner */
-#endif /* !(defined(__SCANNER_H) */
-
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/slglobals.h b/src/mesa/shader/slang/MachineIndependent/preprocessor/slglobals.h
deleted file mode 100755
index 667ada6a293..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/slglobals.h
+++ /dev/null
@@ -1,115 +0,0 @@
-/* */
-/*Copyright (C) 2002-2005 3Dlabs Inc. Ltd. */
-/*All rights reserved. */
-/* */
-/*Redistribution and use in source and binary forms, with or without */
-/*modification, are permitted provided that the following conditions */
-/*are met: */
-/* */
-/* Redistributions of source code must retain the above copyright */
-/* notice, this list of conditions and the following disclaimer. */
-/* */
-/* Redistributions in binary form must reproduce the above */
-/* copyright notice, this list of conditions and the following */
-/* disclaimer in the documentation and/or other materials provided */
-/* with the distribution. */
-/* */
-/* Neither the name of 3Dlabs Inc. Ltd. nor the names of its */
-/* contributors may be used to endorse or promote products derived */
-/* from this software without specific prior written permission. */
-/* */
-/*THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
-/*"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
-/*LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
-/*FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE */
-/*COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
-/*INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, */
-/*BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
-/*LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER */
-/*CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT */
-/*LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN */
-/*ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
-/*POSSIBILITY OF SUCH DAMAGE. */
-/* */
-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-/* */
-/* slglobals.h */
-/* */
-
-#if !defined(__SLGLOBALS_H)
-#define __SLGLOBALS_H 1
-
-typedef struct CPPStruct_Rec CPPStruct;
-
-extern CPPStruct *cpp;
-
-#undef CPPC_DEBUG_THE_COMPILER
-#if defined(_DEBUG)
-#define CPPC_DEBUG_THE_COMPILER 1
-#endif
-
-#undef CPPC_ENABLE_TOOLS
-#define CPPC_ENABLE_TOOLS 1
-
-#include "memory.h"
-#include "atom.h"
-#include "scanner.h"
-#include "cpp.h"
-#include "tokens.h"
-#include "symbols.h"
-#include "compile.h"
-#if !defined(NO_PARSER)
-#include "parser.h"
-#endif
-
-#if !defined(NULL)
-#define NULL 0
-#endif
-
-#endif /* !(defined(__SLGLOBALS_H) */
-
-
-
-
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/symbols.c b/src/mesa/shader/slang/MachineIndependent/preprocessor/symbols.c
deleted file mode 100755
index e807fe34346..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/symbols.c
+++ /dev/null
@@ -1,318 +0,0 @@
-/* */
-/*Copyright (C) 2002-2005 3Dlabs Inc. Ltd. */
-/*All rights reserved. */
-/* */
-/*Redistribution and use in source and binary forms, with or without */
-/*modification, are permitted provided that the following conditions */
-/*are met: */
-/* */
-/* Redistributions of source code must retain the above copyright */
-/* notice, this list of conditions and the following disclaimer. */
-/* */
-/* Redistributions in binary form must reproduce the above */
-/* copyright notice, this list of conditions and the following */
-/* disclaimer in the documentation and/or other materials provided */
-/* with the distribution. */
-/* */
-/* Neither the name of 3Dlabs Inc. Ltd. nor the names of its */
-/* contributors may be used to endorse or promote products derived */
-/* from this software without specific prior written permission. */
-/* */
-/*THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
-/*"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
-/*LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
-/*FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE */
-/*COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
-/*INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, */
-/*BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
-/*LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER */
-/*CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT */
-/*LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN */
-/*ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
-/*POSSIBILITY OF SUCH DAMAGE. */
-/* */
-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-/* */
-/* symbols.c */
-/* */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-
-#include "slglobals.h"
-
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-/*///////////////////////////////// Symbol Table Variables: /////////////////////////////////// */
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-
-Scope *ScopeList = NULL;
-Scope *CurrentScope = NULL;
-Scope *GlobalScope = NULL;
-
-static void unlinkScope(void *_scope) {
- Scope *scope = _scope;
-
- if (scope->next)
- scope->next->prev = scope->prev;
- if (scope->prev)
- scope->prev->next = scope->next;
- else
- ScopeList = scope->next;
-}
-
-/*
- * NewScope()
- *
- */
-Scope *NewScopeInPool(MemoryPool *pool)
-{
- Scope *lScope;
-
- lScope = mem_Alloc(pool, sizeof(Scope));
- lScope->pool = pool;
- lScope->parent = NULL;
- lScope->funScope = NULL;
- lScope->symbols = NULL;
-
- lScope->level = 0;
-
- lScope->programs = NULL;
- if ((lScope->next = ScopeList))
- ScopeList->prev = lScope;
- lScope->prev = 0;
- ScopeList = lScope;
- mem_AddCleanup(pool, unlinkScope, lScope);
- return lScope;
-} /* NewScope */
-
-/*
- * PushScope()
- *
- */
-
-void PushScope(Scope *fScope)
-{
- Scope *lScope;
-
- if (CurrentScope) {
- fScope->level = CurrentScope->level + 1;
- if (fScope->level == 1) {
- if (!GlobalScope) {
- /* HACK - CTD -- if GlobalScope==NULL and level==1, we're
- * defining a function in the superglobal scope. Things
- * will break if we leave the level as 1, so we arbitrarily
- * set it to 2 */
- fScope->level = 2;
- }
- }
- if (fScope->level >= 2) {
- lScope = fScope;
- while (lScope->level > 2)
- lScope = lScope->next;
- fScope->funScope = lScope;
- }
- } else {
- fScope->level = 0;
- }
- fScope->parent = CurrentScope;
- CurrentScope = fScope;
-} /* PushScope */
-
-/*
- * PopScope()
- *
- */
-
-Scope *PopScope(void)
-{
- Scope *lScope;
-
- lScope = CurrentScope;
- if (CurrentScope)
- CurrentScope = CurrentScope->parent;
- return lScope;
-} /* PopScope */
-
-/*
- * NewSymbol() - Allocate a new symbol node;
- *
- */
-
-Symbol *NewSymbol(SourceLoc *loc, Scope *fScope, int name, symbolkind kind)
-{
- Symbol *lSymb;
- char *pch;
- int ii;
-
- lSymb = (Symbol *) mem_Alloc(fScope->pool, sizeof(Symbol));
- lSymb->left = NULL;
- lSymb->right = NULL;
- lSymb->next = NULL;
- lSymb->name = name;
- lSymb->loc = *loc;
- lSymb->kind = kind;
-
- /* Clear union area: */
-
- pch = (char *) &lSymb->details;
- for (ii = 0; ii < sizeof(lSymb->details); ii++)
- *pch++ = 0;
- return lSymb;
-} /* NewSymbol */
-
-/*
- * lAddToTree() - Using a binary tree is not a good idea for basic atom values because they
- * are generated in order. We'll fix this later (by reversing the bit pattern).
- */
-
-static void lAddToTree(Symbol **fSymbols, Symbol *fSymb)
-{
- Symbol *lSymb;
- int lrev, frev;
-
- lSymb = *fSymbols;
- if (lSymb) {
- frev = GetReversedAtom(atable, fSymb->name);
- while (lSymb) {
- lrev = GetReversedAtom(atable, lSymb->name);
- if (lrev == frev) {
- CPPErrorToInfoLog("GetAtomString(atable, fSymb->name)");
- break;
- } else {
- if (lrev > frev) {
- if (lSymb->left) {
- lSymb = lSymb->left;
- } else {
- lSymb->left = fSymb;
- break;
- }
- } else {
- if (lSymb->right) {
- lSymb = lSymb->right;
- } else {
- lSymb->right = fSymb;
- break;
- }
- }
- }
- }
- } else {
- *fSymbols = fSymb;
- }
-} /* lAddToTree */
-
-
-/*
- * AddSymbol() - Add a variable, type, or function name to a scope.
- *
- */
-
-Symbol *AddSymbol(SourceLoc *loc, Scope *fScope, int atom, symbolkind kind)
-{
- Symbol *lSymb;
-
- if (!fScope)
- fScope = CurrentScope;
- lSymb = NewSymbol(loc, fScope, atom, kind);
- lAddToTree(&fScope->symbols, lSymb);
- return lSymb;
-} /* AddSymbol */
-
-
-/*********************************************************************************************/
-/************************************ Symbol Semantic Functions ******************************/
-/*********************************************************************************************/
-
-/*
- * LookUpLocalSymbol()
- *
- */
-
-Symbol *LookUpLocalSymbol(Scope *fScope, int atom)
-{
- Symbol *lSymb;
- int rname, ratom;
-
- ratom = GetReversedAtom(atable, atom);
- if (!fScope)
- fScope = CurrentScope;
- lSymb = fScope->symbols;
- while (lSymb) {
- rname = GetReversedAtom(atable, lSymb->name);
- if (rname == ratom) {
- return lSymb;
- } else {
- if (rname > ratom) {
- lSymb = lSymb->left;
- } else {
- lSymb = lSymb->right;
- }
- }
- }
- return NULL;
-} /* LookUpLocalSymbol */
-
-/*
- * LookUpSymbol()
- *
- */
-
-Symbol *LookUpSymbol(Scope *fScope, int atom)
-{
- Symbol *lSymb;
-
- if (!fScope)
- fScope = CurrentScope;
- while (fScope) {
- lSymb = LookUpLocalSymbol(fScope, atom);
- if (lSymb)
- return lSymb;
- fScope = fScope->parent;
- }
- return NULL;
-} /* LookUpSymbol */
-
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/symbols.h b/src/mesa/shader/slang/MachineIndependent/preprocessor/symbols.h
deleted file mode 100755
index 65cba9d6c9f..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/symbols.h
+++ /dev/null
@@ -1,145 +0,0 @@
-/* */
-/*Copyright (C) 2002-2005 3Dlabs Inc. Ltd. */
-/*All rights reserved. */
-/* */
-/*Redistribution and use in source and binary forms, with or without */
-/*modification, are permitted provided that the following conditions */
-/*are met: */
-/* */
-/* Redistributions of source code must retain the above copyright */
-/* notice, this list of conditions and the following disclaimer. */
-/* */
-/* Redistributions in binary form must reproduce the above */
-/* copyright notice, this list of conditions and the following */
-/* disclaimer in the documentation and/or other materials provided */
-/* with the distribution. */
-/* */
-/* Neither the name of 3Dlabs Inc. Ltd. nor the names of its */
-/* contributors may be used to endorse or promote products derived */
-/* from this software without specific prior written permission. */
-/* */
-/*THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
-/*"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
-/*LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
-/*FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE */
-/*COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
-/*INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, */
-/*BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
-/*LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER */
-/*CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT */
-/*LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN */
-/*ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
-/*POSSIBILITY OF SUCH DAMAGE. */
-/* */
-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-/* */
-/* symbols.h */
-/* */
-
-#if !defined(__SYMBOLS_H)
-#define __SYMBOLS_H 1
-
-#include "memory.h"
-
-typedef enum symbolkind {
- MACRO_S
-} symbolkind;
-
-/* Typedefs for things defined here in "symbols.h": */
-
-typedef struct Scope_Rec Scope;
-typedef struct Symbol_Rec Symbol;
-
-typedef struct SymbolList_Rec {
- struct SymbolList_Rec *next;
- Symbol *symb;
-} SymbolList;
-
-struct Scope_Rec {
- Scope *next, *prev; /* doubly-linked list of all scopes */
- Scope *parent;
- Scope *funScope; /* Points to base scope of enclosing function */
- MemoryPool *pool; /* pool used for allocation in this scope */
- Symbol *symbols;
-
- int level; /* 0 = super globals, 1 = globals, etc. */
-
- /* Only used at global scope (level 1): */
- SymbolList *programs; /* List of programs for this compilation. */
-};
-
-
-/* Symbol table is a simple binary tree. */
-
-#include "cpp.h" /* to get MacroSymbol def */
-
-struct Symbol_Rec {
- Symbol *left, *right;
- Symbol *next;
- int name; /* Name atom */
- SourceLoc loc;
- symbolkind kind;
- union {
- MacroSymbol mac;
- } details;
-};
-
-extern Scope *CurrentScope;
-extern Scope *GlobalScope;
-extern Scope *ScopeList;
-
-Scope *NewScopeInPool(MemoryPool *);
-#define NewScope() NewScopeInPool(CurrentScope->pool)
-void PushScope(Scope *fScope);
-Scope *PopScope(void);
-Symbol *NewSymbol(SourceLoc *loc, Scope *fScope, int name, symbolkind kind);
-Symbol *AddSymbol(SourceLoc *loc, Scope *fScope, int atom, symbolkind kind);
-Symbol *LookUpLocalSymbol(Scope *fScope, int atom);
-Symbol *LookUpSymbol(Scope *fScope, int atom);
-void CPPErrorToInfoLog(char *);
-
-
-#endif /* !defined(__SYMBOLS_H) */
-
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/tokens.c b/src/mesa/shader/slang/MachineIndependent/preprocessor/tokens.c
deleted file mode 100755
index 815277db553..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/tokens.c
+++ /dev/null
@@ -1,462 +0,0 @@
-/* */
-/*Copyright (C) 2002-2005 3Dlabs Inc. Ltd. */
-/*All rights reserved. */
-/* */
-/*Redistribution and use in source and binary forms, with or without */
-/*modification, are permitted provided that the following conditions */
-/*are met: */
-/* */
-/* Redistributions of source code must retain the above copyright */
-/* notice, this list of conditions and the following disclaimer. */
-/* */
-/* Redistributions in binary form must reproduce the above */
-/* copyright notice, this list of conditions and the following */
-/* disclaimer in the documentation and/or other materials provided */
-/* with the distribution. */
-/* */
-/* Neither the name of 3Dlabs Inc. Ltd. nor the names of its */
-/* contributors may be used to endorse or promote products derived */
-/* from this software without specific prior written permission. */
-/* */
-/*THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
-/*"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
-/*LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
-/*FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE */
-/*COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
-/*INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, */
-/*BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
-/*LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER */
-/*CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT */
-/*LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN */
-/*ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
-/*POSSIBILITY OF SUCH DAMAGE. */
-/* */
-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-/* */
-/* tokens.c */
-/* */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <ctype.h>
-
-#include "slglobals.h"
-
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-/*////////////////////// Preprocessor and Token Recorder and Playback: //////////////////////// */
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-
-/*
- * idstr()
- * Copy a string to a malloc'ed block and convert it into something suitable
- * for an ID
- *
- */
-
-static char *idstr(const char *fstr)
-{
- size_t len;
- char *str, *t;
- const char *f;
-
- len = strlen(fstr);
- str = (char *) malloc(len + 1);
- for (f=fstr, t=str; *f; f++) {
- if (isalnum(*f)) *t++ = *f;
- else if (*f == '.' || *f == '/') *t++ = '_';
- }
- *t = 0;
- return str;
-} /* idstr */
-
-
-/*
- * lNewBlock()
- *
- */
-
-static TokenBlock *lNewBlock(TokenStream *fTok)
-{
- TokenBlock *lBlock;
-
- lBlock = (TokenBlock *) malloc(sizeof(TokenBlock) + 256);
- lBlock->count = 0;
- lBlock->current = 0;
- lBlock->data = (unsigned char *) lBlock + sizeof(TokenBlock);
- lBlock->max = 256;
- lBlock->next = NULL;
- if (fTok->head) {
- fTok->current->next = lBlock;
- } else {
- fTok->head = lBlock;
- }
- fTok->current = lBlock;
- return lBlock;
-} /* lNewBlock */
-
-/*
- * lAddByte()
- *
- */
-
-static void lAddByte(TokenStream *fTok, unsigned char fVal)
-{
- TokenBlock *lBlock;
- lBlock = fTok->current;
- if (lBlock->count >= lBlock->max)
- lBlock = lNewBlock(fTok);
- lBlock->data[lBlock->count++] = fVal;
-} /* lAddByte */
-
-
-
-/*
- * lReadByte() - Get the next byte from a stream.
- *
- */
-
-static int lReadByte(TokenStream *pTok)
-{
- TokenBlock *lBlock;
- int lval = -1;
-
- lBlock = pTok->current;
- if (lBlock) {
- if (lBlock->current >= lBlock->count) {
- lBlock = lBlock->next;
- if (lBlock)
- lBlock->current = 0;
- pTok->current = lBlock;
- }
- if (lBlock)
- lval = lBlock->data[lBlock->current++];
- }
- return lval;
-} /* lReadByte */
-
-/*///////////////////////////////////// Global Functions:////////////////////////////////////// */
-
-/*
- * NewTokenStream()
- *
- */
-
-TokenStream *NewTokenStream(const char *name)
-{
- TokenStream *pTok;
-
- pTok = (TokenStream *) malloc(sizeof(TokenStream));
- pTok->next = NULL;
- pTok->name = idstr(name);
- pTok->head = NULL;
- pTok->current = NULL;
- lNewBlock(pTok);
- return pTok;
-} /* NewTokenStream */
-
-/*
- * DeleteTokenStream()
- *
- */
-
-void DeleteTokenStream(TokenStream *pTok)
-{
- TokenBlock *pBlock, *nBlock;
-
- if (pTok) {
- pBlock = pTok->head;
- while (pBlock) {
- nBlock = pBlock->next;
- free(pBlock);
- pBlock = nBlock;
- }
- if (pTok->name)
- free(pTok->name);
- free(pTok);
- }
-} /* DeleteTokenStream */
-
-/*
- * RecordToken() - Add a token to the end of a list for later playback or printout.
- *
- */
-
-void RecordToken(TokenStream *pTok, int token, yystypepp * yylvalpp)
-{
- const char *s;
- unsigned char *str=NULL;
-
- if (token > 256)
- lAddByte(pTok, (unsigned char)((token & 0x7f) + 0x80));
- else
- lAddByte(pTok, (unsigned char)(token & 0x7f));
- switch (token) {
- case CPP_IDENTIFIER:
- case CPP_TYPEIDENTIFIER:
- case CPP_STRCONSTANT:
- s = GetAtomString(atable, yylvalpp->sc_ident);
- while (*s)
- lAddByte(pTok, (unsigned char) *s++);
- lAddByte(pTok, 0);
- break;
- case CPP_FLOATCONSTANT:
- case CPP_INTCONSTANT:
- str=yylvalpp->symbol_name;
- while (*str){
- lAddByte(pTok,(unsigned char) *str);
- *str++;
- }
- lAddByte(pTok, 0);
- break;
- case '(':
- lAddByte(pTok, (unsigned char)(yylvalpp->sc_int ? 1 : 0));
- default:
- break;
- }
-} /* RecordToken */
-
-/*
- * RewindTokenStream() - Reset a token stream in preperation for reading.
- *
- */
-
-void RewindTokenStream(TokenStream *pTok)
-{
- if (pTok->head) {
- pTok->current = pTok->head;
- pTok->current->current = 0;
- }
-} /* RewindTokenStream */
-
-/*
- * ReadToken() - Read the next token from a stream.
- *
- */
-
-int ReadToken(TokenStream *pTok, yystypepp * yylvalpp)
-{
- char symbol_name[MAX_SYMBOL_NAME_LEN + 1];
- char string_val[MAX_STRING_LEN + 1];
- int ltoken, len;
- char ch;
-
- ltoken = lReadByte(pTok);
- if (ltoken >= 0) {
- if (ltoken > 127)
- ltoken += 128;
- switch (ltoken) {
- case CPP_IDENTIFIER:
- case CPP_TYPEIDENTIFIER:
- len = 0;
- ch = lReadByte(pTok);
- while ((ch >= 'a' && ch <= 'z') ||
- (ch >= 'A' && ch <= 'Z') ||
- (ch >= '0' && ch <= '9') ||
- ch == '_')
- {
- if (len < MAX_SYMBOL_NAME_LEN) {
- symbol_name[len] = ch;
- len++;
- ch = lReadByte(pTok);
- }
- }
- symbol_name[len] = '\0';
- assert(ch == '\0');
- yylvalpp->sc_ident = LookUpAddString(atable, symbol_name);
- return CPP_IDENTIFIER;
- break;
- case CPP_STRCONSTANT:
- len = 0;
- while ((ch = lReadByte(pTok)) != 0)
- if (len < MAX_STRING_LEN)
- string_val[len++] = ch;
- string_val[len] = 0;
- yylvalpp->sc_ident = LookUpAddString(atable, string_val);
- break;
- case CPP_FLOATCONSTANT:
- len = 0;
- ch = lReadByte(pTok);
- while ((ch >= '0' && ch <= '9')||(ch=='e'||ch=='E'||ch=='.')||(ch=='+'||ch=='-'))
- {
- if (len < MAX_SYMBOL_NAME_LEN) {
- symbol_name[len] = ch;
- len++;
- ch = lReadByte(pTok);
- }
- }
- symbol_name[len] = '\0';
- assert(ch == '\0');
- strcpy(yylvalpp->symbol_name,symbol_name);
- yylvalpp->sc_fval=(float)atof(yylvalpp->symbol_name);
- break;
- case CPP_INTCONSTANT:
- len = 0;
- ch = lReadByte(pTok);
- while ((ch >= '0' && ch <= '9'))
- {
- if (len < MAX_SYMBOL_NAME_LEN) {
- symbol_name[len] = ch;
- len++;
- ch = lReadByte(pTok);
- }
- }
- symbol_name[len] = '\0';
- assert(ch == '\0');
- strcpy(yylvalpp->symbol_name,symbol_name);
- yylvalpp->sc_int=atoi(yylvalpp->symbol_name);
- break;
- case '(':
- yylvalpp->sc_int = lReadByte(pTok);
- break;
- }
- return ltoken;
- }
- return EOF_SY;
-} /* ReadToken */
-
-typedef struct TokenInputSrc {
- InputSrc base;
- TokenStream *tokens;
- int (*final)(CPPStruct *);
-} TokenInputSrc;
-
-static int scan_token(TokenInputSrc *in, yystypepp * yylvalpp)
-{
- int token = ReadToken(in->tokens, yylvalpp);
- int (*final)(CPPStruct *);
- cpp->tokenLoc->file = cpp->currentInput->name;
- cpp->tokenLoc->line = cpp->currentInput->line;
- if (token == '\n') {
- in->base.line++;
- return token;
- }
- if (token > 0) return token;
- cpp->currentInput = in->base.prev;
- final = in->final;
- free(in);
- if (final && !final(cpp)) return -1;
- return cpp->currentInput->scan(cpp->currentInput, yylvalpp);
-}
-
-int ReadFromTokenStream(TokenStream *ts, int name, int (*final)(CPPStruct *))
-{
- TokenInputSrc *in = malloc(sizeof(TokenInputSrc));
- memset(in, 0, sizeof(TokenInputSrc));
- in->base.name = name;
- in->base.prev = cpp->currentInput;
- in->base.scan = (int (*)(InputSrc *, yystypepp *))scan_token;
- in->base.line = 1;
- in->tokens = ts;
- in->final = final;
- RewindTokenStream(ts);
- cpp->currentInput = &in->base;
- return 1;
-}
-
-typedef struct UngotToken {
- InputSrc base;
- int token;
- yystypepp lval;
-} UngotToken;
-
-static int reget_token(UngotToken *t, yystypepp * yylvalpp)
-{
- int token = t->token;
- *yylvalpp = t->lval;
- cpp->currentInput = t->base.prev;
- free(t);
- return token;
-}
-
-void UngetToken(int token, yystypepp * yylvalpp) {
- UngotToken *t = malloc(sizeof(UngotToken));
- memset(t, 0, sizeof(UngotToken));
- t->token = token;
- t->lval = *yylvalpp;
- t->base.scan = (void *)reget_token;
- t->base.prev = cpp->currentInput;
- t->base.name = cpp->currentInput->name;
- t->base.line = cpp->currentInput->line;
- cpp->currentInput = &t->base;
-}
-
-
-void DumpTokenStream(FILE *fp, TokenStream *s, yystypepp * yylvalpp) {
- int token;
- char str[100];
-
- if (fp == 0) fp = stdout;
- RewindTokenStream(s);
- while ((token = ReadToken(s, yylvalpp)) > 0) {
- switch (token) {
- case CPP_IDENTIFIER:
- case CPP_TYPEIDENTIFIER:
- sprintf(str, "%s ", GetAtomString(atable, yylvalpp->sc_ident));
- break;
- case CPP_STRCONSTANT:
- sprintf(str, "\"%s\"", GetAtomString(atable, yylvalpp->sc_ident));
- break;
- case CPP_FLOATCONSTANT:
- /*printf("%g9.6 ", yylvalpp->sc_fval); */
- break;
- case CPP_INTCONSTANT:
- /*printf("%d ", yylvalpp->sc_int); */
- break;
- default:
- if (token >= 127)
- sprintf(str, "%s ", GetAtomString(atable, token));
- else
- sprintf(str, "%c", token);
- break;
- }
- CPPDebugLogMsg(str);
- }
-}
-
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
-/*///////////////////////////////////// End of tokens.c /////////////////////////////////////// */
-/*///////////////////////////////////////////////////////////////////////////////////////////// */
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/tokens.h b/src/mesa/shader/slang/MachineIndependent/preprocessor/tokens.h
deleted file mode 100755
index 0a25bf7c883..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/tokens.h
+++ /dev/null
@@ -1,122 +0,0 @@
-/* */
-/*Copyright (C) 2002-2005 3Dlabs Inc. Ltd. */
-/*All rights reserved. */
-/* */
-/*Redistribution and use in source and binary forms, with or without */
-/*modification, are permitted provided that the following conditions */
-/*are met: */
-/* */
-/* Redistributions of source code must retain the above copyright */
-/* notice, this list of conditions and the following disclaimer. */
-/* */
-/* Redistributions in binary form must reproduce the above */
-/* copyright notice, this list of conditions and the following */
-/* disclaimer in the documentation and/or other materials provided */
-/* with the distribution. */
-/* */
-/* Neither the name of 3Dlabs Inc. Ltd. nor the names of its */
-/* contributors may be used to endorse or promote products derived */
-/* from this software without specific prior written permission. */
-/* */
-/*THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
-/*"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
-/*LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
-/*FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE */
-/*COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
-/*INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, */
-/*BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
-/*LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER */
-/*CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT */
-/*LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN */
-/*ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
-/*POSSIBILITY OF SUCH DAMAGE. */
-/* */
-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-/* */
-/* tokens.h */
-/* */
-
-#if !defined(__TOKENS_H)
-#define __TOKENS_H 1
-
-#include "parser.h"
-
-#define EOF_SY (-1)
-
-typedef struct TokenBlock_Rec TokenBlock;
-
-typedef struct TokenStream_Rec {
- struct TokenStream_Rec *next;
- char *name;
- TokenBlock *head;
- TokenBlock *current;
-} TokenStream;
-
-struct TokenBlock_Rec {
- TokenBlock *next;
- int current;
- int count;
- int max;
- unsigned char *data;
-};
-
-extern TokenStream stdlib_cpp_stream;
-
-
-TokenStream *NewTokenStream(const char *name);
-void DeleteTokenStream(TokenStream *pTok);
-void RecordToken(TokenStream *pTok, int token, yystypepp * yylvalpp);
-void RewindTokenStream(TokenStream *pTok);
-int ReadToken(TokenStream *pTok, yystypepp * yylvalpp);
-int ReadFromTokenStream(TokenStream *pTok, int name, int (*final)(CPPStruct *));
-void UngetToken(int, yystypepp * yylvalpp);
-
-#if defined(CPPC_ENABLE_TOOLS)
-
-void DumpTokenStream(FILE *, TokenStream *, yystypepp * yylvalpp);
-
-#endif /* defined(CPPC_ENABLE_TOOLS) */
-
-#endif /* !defined(__TOKENS_H) */
diff --git a/src/mesa/shader/slang/MachineIndependent/unistd.h b/src/mesa/shader/slang/MachineIndependent/unistd.h
deleted file mode 100755
index efadd63fd9e..00000000000
--- a/src/mesa/shader/slang/MachineIndependent/unistd.h
+++ /dev/null
@@ -1 +0,0 @@
-// This is a NULL file and is meant to be empty
diff --git a/src/mesa/shader/slang/OGLCompilersDLL/Initialisation.cpp b/src/mesa/shader/slang/OGLCompilersDLL/Initialisation.cpp
deleted file mode 100755
index 2e6f8c69ba7..00000000000
--- a/src/mesa/shader/slang/OGLCompilersDLL/Initialisation.cpp
+++ /dev/null
@@ -1,151 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#define SH_EXPORTING
-#include "Initialisation.h"
-#include "Include/InitializeGlobals.h"
-#include "Include/InitializeParseContext.h"
-#include "Public/ShaderLang.h"
-
-OS_TLSIndex GlobalProcessFlag = OS_INVALID_TLS_INDEX;
-
-bool InitProcess()
-{
- if (GlobalProcessFlag != OS_INVALID_TLS_INDEX) {
- //
- // Function is re-entrant.
- //
- return true;
- }
-
- GlobalProcessFlag = OS_AllocTLSIndex();
-
- if (GlobalProcessFlag == OS_INVALID_TLS_INDEX) {
- assert (0 && "InitProcess(): Failed to allocate TLS area for init flag");
- return false;
- }
-
- if (!InitializePoolIndex()) {
- assert (0 && "InitProcess(): Failed to initalize global pool");
- return false;
- }
-
- if (!InitializeParseContextIndex()) {
- assert (0 && "InitProcess(): Failed to initalize parse context");
- return false;
- }
-
- InitThread();
- return true;
-}
-
-
-bool InitThread()
-{
- //
- // This function is re-entrant
- //
- if (GlobalProcessFlag == OS_INVALID_TLS_INDEX) {
- assert(0 && "InitThread(): Process hasn't been initalised.");
- return false;
- }
-
- if (OS_GetTLSValue(GlobalProcessFlag) != 0) {
- return true;
- }
-
- InitializeGlobalPools();
-
- if(!InitializeGlobalParseContext())
- return false;
-
- if(!OS_SetTLSValue(GlobalProcessFlag, (void *)1)) {
- assert(0 && "InitThread(): Unable to set init flag.");
- return false;
- }
-
- return true;
-}
-
-
-bool DetachThread()
-{
- bool retFlag = true;
-
- if (GlobalProcessFlag == OS_INVALID_TLS_INDEX) {
- assert(0 && "DetachThread(): Process hasn't been initalised.");
- return false;
- }
-
- //
- // Function is re-entrant and this thread may not have been initalised.
- //
- if (OS_GetTLSValue(GlobalProcessFlag) != 0)
- {
- if(!OS_SetTLSValue(GlobalProcessFlag, (void *)0)) {
- assert(0 && "DetachThread(): Unable to clear init flag.");
- retFlag = false;
- }
-
- FreeGlobalPools();
-
- if (!FreeParseContext())
- retFlag = false;
- }
-
- return retFlag;
-}
-
-bool DetachProcess()
-{
- bool retFlag = true;
-
- if (GlobalProcessFlag == OS_INVALID_TLS_INDEX)
- return true;
-
- ShFinalize();
-
- retFlag = DetachThread();
-
- FreePoolIndex();
-
- if(!FreeParseContextIndex())
- retFlag = false;
-
- OS_FreeTLSIndex(GlobalProcessFlag);
- GlobalProcessFlag = OS_INVALID_TLS_INDEX;
-
- return retFlag;
-}
-
diff --git a/src/mesa/shader/slang/OGLCompilersDLL/Initialisation.h b/src/mesa/shader/slang/OGLCompilersDLL/Initialisation.h
deleted file mode 100755
index 1cfd97eeb32..00000000000
--- a/src/mesa/shader/slang/OGLCompilersDLL/Initialisation.h
+++ /dev/null
@@ -1,47 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-#ifndef __INITIALISATION_H
-#define __INITIALISATION_H
-
-
-#include "osinclude.h"
-
-
-bool InitProcess();
-bool InitThread();
-bool DetachThread();
-bool DetachProcess();
-
-#endif // __INITIALISATION_H
-
diff --git a/src/mesa/shader/slang/OSDependent/Linux/osinclude.h b/src/mesa/shader/slang/OSDependent/Linux/osinclude.h
deleted file mode 100755
index 8b20b961c05..00000000000
--- a/src/mesa/shader/slang/OSDependent/Linux/osinclude.h
+++ /dev/null
@@ -1,78 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#ifndef __OSINCLUDE_H
-#define __OSINCLUDE_H
-
-//
-// This file contains any Linux specific functions.
-//
-
-/* WORKAROUND: linux builds seem not to define "linux" */
-/*#if !(defined(linux))
-#error Trying to include a Linux specific file in a non-Linux build.
-#endif*/
-
-#include <pthread.h>
-#include <semaphore.h>
-#include <assert.h>
-#include <errno.h>
-#include "Include/InitializeGlobals.h"
-#include "Include/PoolAlloc.h"
-
-#define _vsnprintf vsnprintf
-
-void DetachThreadLinux(void *);
-
-//
-// Thread Local Storage Operations
-//
-typedef unsigned int OS_TLSIndex;
-#define OS_INVALID_TLS_INDEX 0xFFFFFFFF
-
-OS_TLSIndex OS_AllocTLSIndex();
-bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue);
-bool OS_FreeTLSIndex(OS_TLSIndex nIndex);
-
-
-inline void * OS_GetTLSValue(OS_TLSIndex nIndex)
-{
- //
- // This function should return 0 if nIndex is invalid.
- //
- assert(nIndex != OS_INVALID_TLS_INDEX);
- return (pthread_getspecific(nIndex));
-}
-
-#endif // __OSINCLUDE_H
diff --git a/src/mesa/shader/slang/OSDependent/Linux/ossource.cpp b/src/mesa/shader/slang/OSDependent/Linux/ossource.cpp
deleted file mode 100755
index 4bcd66a3151..00000000000
--- a/src/mesa/shader/slang/OSDependent/Linux/ossource.cpp
+++ /dev/null
@@ -1,140 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-//
-// This file contains the Linux specific functions
-//
-#include "osinclude.h"
-#include "Initialisation.h"
-
-/*#if !(defined(linux))
-#error Trying to build a Linux specific file in a non-Linux build.
-#endif*/
-
-//
-// Thread cleanup
-//
-
-//
-// Wrapper for Linux call to DetachThread. This is required as pthread_cleanup_push() expects
-// the cleanup routine to return void.
-//
-void DetachThreadLinux(void *)
-{
- DetachThread();
-}
-
-
-//
-// Registers cleanup handler, sets cancel type and state, and excecutes the thread specific
-// cleanup handler. This function will be called in the Standalone.cpp for regression
-// testing. When OpenGL applications are run with the driver code, Linux OS does the
-// thread cleanup.
-//
-void OS_CleanupThreadData(void)
-{
- int old_cancel_state, old_cancel_type;
- void *cleanupArg = NULL;
-
- //
- // Set thread cancel state and push cleanup handler.
- //
- pthread_setcancelstate(PTHREAD_CANCEL_ENABLE, &old_cancel_state);
- pthread_cleanup_push(DetachThreadLinux, (void *) cleanupArg);
-
- //
- // Put the thread in deferred cancellation mode.
- //
- pthread_setcanceltype(PTHREAD_CANCEL_DEFERRED, &old_cancel_type);
-
- //
- // Pop cleanup handler and execute it prior to unregistering the cleanup handler.
- //
- pthread_cleanup_pop(1);
-
- //
- // Restore the thread's previous cancellation mode.
- //
- pthread_setcanceltype(old_cancel_state, NULL);
-}
-
-
-//
-// Thread Local Storage Operations
-//
-OS_TLSIndex OS_AllocTLSIndex()
-{
- pthread_key_t pPoolIndex;
-
- //
- // Create global pool key.
- //
- if ((pthread_key_create(&pPoolIndex, NULL)) != 0) {
- assert(0 && "OS_AllocTLSIndex(): Unable to allocate Thread Local Storage");
- return false;
- }
- else
- return pPoolIndex;
-}
-
-
-bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue)
-{
- if (nIndex == OS_INVALID_TLS_INDEX) {
- assert(0 && "OS_SetTLSValue(): Invalid TLS Index");
- return false;
- }
-
- if (pthread_setspecific(nIndex, lpvValue) == 0)
- return true;
- else
- return false;
-}
-
-
-bool OS_FreeTLSIndex(OS_TLSIndex nIndex)
-{
- if (nIndex == OS_INVALID_TLS_INDEX) {
- assert(0 && "OS_SetTLSValue(): Invalid TLS Index");
- return false;
- }
-
- //
- // Delete the global pool key.
- //
- if (pthread_key_delete(nIndex) == 0)
- return true;
- else
- return false;
-}
diff --git a/src/mesa/shader/slang/OSDependent/Windows/osinclude.h b/src/mesa/shader/slang/OSDependent/Windows/osinclude.h
deleted file mode 100755
index 97a9e9f3dfb..00000000000
--- a/src/mesa/shader/slang/OSDependent/Windows/osinclude.h
+++ /dev/null
@@ -1,68 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#ifndef __OSINCLUDE_H
-#define __OSINCLUDE_H
-
-//
-// This file contains contains the window's specific datatypes and
-// declares any windows specific functions.
-//
-
-#if !(defined(_WIN32) || defined(_WIN64))
-#error Trying to include a windows specific file in a non windows build.
-#endif
-
-#define STRICT
-#define VC_EXTRALEAN 1
-#include <windows.h>
-#include <assert.h>
-
-//
-// Thread Local Storage Operations
-//
-typedef DWORD OS_TLSIndex;
-#define OS_INVALID_TLS_INDEX (TLS_OUT_OF_INDEXES)
-
-OS_TLSIndex OS_AllocTLSIndex();
-bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue);
-bool OS_FreeTLSIndex(OS_TLSIndex nIndex);
-
-inline void* OS_GetTLSValue(OS_TLSIndex nIndex)
-{
- assert(nIndex != OS_INVALID_TLS_INDEX);
- return TlsGetValue(nIndex);
-}
-
-#endif // __OSINCLUDE_H
diff --git a/src/mesa/shader/slang/OSDependent/Windows/ossource.cpp b/src/mesa/shader/slang/OSDependent/Windows/ossource.cpp
deleted file mode 100755
index 35d086614c0..00000000000
--- a/src/mesa/shader/slang/OSDependent/Windows/ossource.cpp
+++ /dev/null
@@ -1,119 +0,0 @@
-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#include "Initialisation.h"
-
-//
-// This file contains contains the window's specific functions
-//
-
-#if !(defined(_WIN32) || defined(_WIN64))
-#error Trying to build a windows specific file in a non windows build.
-#endif
-
-BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
-{
- switch (fdwReason)
- {
- case DLL_PROCESS_ATTACH:
- if (!InitProcess())
- return false;
- break;
- case DLL_THREAD_ATTACH:
- if (!InitThread())
- return false;
- break;
-
- case DLL_THREAD_DETACH:
-
- if (!DetachThread())
- return false;
- break;
-
- case DLL_PROCESS_DETACH:
-
- DetachProcess();
- break;
-
- default:
- assert(0 && "DllMain(): Reason for calling DLL Main is unknown");
- return false;
- }
-
- return true;
-}
-
-//
-// Thread Local Storage Operations
-//
-OS_TLSIndex OS_AllocTLSIndex()
-{
- DWORD dwIndex = TlsAlloc();
- if (dwIndex == TLS_OUT_OF_INDEXES) {
- assert(0 && "OS_AllocTLSIndex(): Unable to allocate Thread Local Storage");
- return (OS_INVALID_TLS_INDEX);
- }
-
- return dwIndex;
-}
-
-
-bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue)
-{
- if (nIndex == OS_INVALID_TLS_INDEX)
- {
- assert(0 && "OS_SetTLSValue(): Invalid TLS Index");
- return false;
- }
-
- if (TlsSetValue(nIndex, lpvValue))
- return true;
- else
- return false;
-}
-
-
-bool OS_FreeTLSIndex(OS_TLSIndex nIndex)
-{
- if (nIndex == OS_INVALID_TLS_INDEX) {
- assert(0 && "OS_SetTLSValue(): Invalid TLS Index");
- return false;
- }
-
- if (TlsFree(nIndex))
- return true;
- else
- return false;
-}
-
diff --git a/src/mesa/shader/slang/Public/ShaderLang.h b/src/mesa/shader/slang/Public/ShaderLang.h
deleted file mode 100755
index 34b1688e877..00000000000
--- a/src/mesa/shader/slang/Public/ShaderLang.h
+++ /dev/null
@@ -1,212 +0,0 @@
-/*
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-*/
-#ifndef _COMPILER_INTERFACE_INCLUDED_
-#define _COMPILER_INTERFACE_INCLUDED_
-
-#include "../Include/ResourceLimits.h"
-
-#ifdef _WIN32
-#define C_DECL __cdecl
-/*#ifdef SH_EXPORTING
- #define SH_IMPORT_EXPORT __declspec(dllexport)
-#else
- #define SH_IMPORT_EXPORT __declspec(dllimport)
-#endif*/
-/* disable DLL linking */
-#define SH_IMPORT_EXPORT
-#else
-#define SH_IMPORT_EXPORT
-#define __fastcall
-#define C_DECL
-#endif
-
-/*
-// This is the platform independent interface between an OGL driver
-// and the shading language compiler/linker.
-*/
-
-#ifdef __cplusplus
- extern "C" {
-#endif
-
-/*
-// Driver must call this first, once, before doing any other
-// compiler/linker operations.
-*/
-SH_IMPORT_EXPORT int ShInitialize();
-/*
-// Driver should call this at shutdown.
-*/
-SH_IMPORT_EXPORT int __fastcall ShFinalize();
-
-/*
-// Types of languages the compiler can consume.
-*/
-typedef enum {
- EShLangVertex,
- EShLangFragment,
- EShLangPack,
- EShLangUnpack,
- EShLangCount
-} EShLanguage;
-
-/*
-// Types of output the linker will create.
-*/
-typedef enum {
- EShExVertexFragment,
- EShExPackFragment,
- EShExUnpackFragment,
- EShExFragment
-} EShExecutable;
-
-/*
-// Optimization level for the compiler.
-*/
-typedef enum {
- EShOptNoGeneration,
- EShOptNone,
- EShOptSimple, /* Optimizations that can be done quickly */
- EShOptFull /* Optimizations that will take more time */
-} EShOptimizationLevel;
-
-/*
-// Build a table for bindings. This can be used for locating
-// attributes, uniforms, globals, etc., as needed.
-*/
-typedef struct {
- char* name;
- int binding;
-} ShBinding;
-
-typedef struct {
- int numBindings;
- ShBinding* bindings; /* array of bindings */
-} ShBindingTable;
-
-/*
-// ShHandle held by but opaque to the driver. It is allocated,
-// managed, and de-allocated by the compiler/linker. It's contents
-// are defined by and used by the compiler and linker. For example,
-// symbol table information and object code passed from the compiler
-// to the linker can be stored where ShHandle points.
-//
-// If handle creation fails, 0 will be returned.
-*/
-typedef void* ShHandle;
-
-/*
-// Driver calls these to create and destroy compiler/linker
-// objects.
-*/
-SH_IMPORT_EXPORT ShHandle ShConstructCompiler(const EShLanguage, int debugOptions); /* one per shader */
-SH_IMPORT_EXPORT ShHandle ShConstructLinker(const EShExecutable, int debugOptions); /* one per shader pair */
-SH_IMPORT_EXPORT ShHandle ShConstructUniformMap(); /* one per uniform namespace (currently entire program object) */
-SH_IMPORT_EXPORT void ShDestruct(ShHandle);
-
-/*
-// The return value of ShCompile is boolean, indicating
-// success or failure.
-//
-// The info-log should be written by ShCompile into
-// ShHandle, so it can answer future queries.
-*/
-SH_IMPORT_EXPORT int ShCompile(
- const ShHandle,
- const char* const shaderStrings[],
- const int numStrings,
- const EShOptimizationLevel,
- const TBuiltInResource *resources,
- int debugOptions
- );
-
-
-/*
-// Similar to ShCompile, but accepts an opaque handle to an
-// intermediate language structure.
-*/
-SH_IMPORT_EXPORT int ShCompileIntermediate(
- ShHandle compiler,
- ShHandle intermediate,
- const EShOptimizationLevel,
- int debuggable /* boolean */
- );
-
-SH_IMPORT_EXPORT int ShLink(
- const ShHandle, /* linker object */
- const ShHandle h[], /* compiler objects to link together */
- const int numHandles,
- ShHandle uniformMap, /* updated with new uniforms */
- short int** uniformsAccessed, /* returned with indexes of uniforms accessed */
- int* numUniformsAccessed);
-
-/*
-// ShSetEncrpytionMethod is a place-holder for specifying
-// how source code is encrypted.
-*/
-SH_IMPORT_EXPORT void ShSetEncryptionMethod(ShHandle);
-
-/*
-// All the following return 0 if the information is not
-// available in the object passed down, or the object is bad.
-*/
-SH_IMPORT_EXPORT const char* ShGetInfoLog(const ShHandle);
-SH_IMPORT_EXPORT const void* ShGetExecutable(const ShHandle);
-SH_IMPORT_EXPORT int ShSetVirtualAttributeBindings(const ShHandle, const ShBindingTable*); /* to detect user aliasing */
-SH_IMPORT_EXPORT int ShSetFixedAttributeBindings(const ShHandle, const ShBindingTable*); /* to force any physical mappings */
-SH_IMPORT_EXPORT int ShGetPhysicalAttributeBindings(const ShHandle, const ShBindingTable**); /* for all attributes */
-/*
-// Tell the linker to never assign a vertex attribute to this list of physical attributes
-*/
-SH_IMPORT_EXPORT int ShExcludeAttributes(const ShHandle, int *attributes, int count);
-
-/*
-// Returns the location ID of the named uniform.
-// Returns -1 if error.
-*/
-SH_IMPORT_EXPORT int ShGetUniformLocation(const ShHandle uniformMap, const char* name);
-
-enum TDebugOptions {
- EDebugOpNone = 0x000,
- EDebugOpIntermediate = 0x001,
- EDebugOpAssembly = 0x002,
- EDebugOpObjectCode = 0x004,
- EDebugOpLinkMaps = 0x008
-};
-
-#ifdef __cplusplus
- }
-#endif
-
-#endif /* _COMPILER_INTERFACE_INCLUDED_ */
diff --git a/src/mesa/shader/slang/Public/ShaderLangExt.h b/src/mesa/shader/slang/Public/ShaderLangExt.h
deleted file mode 100755
index e44b5f99af8..00000000000
--- a/src/mesa/shader/slang/Public/ShaderLangExt.h
+++ /dev/null
@@ -1,57 +0,0 @@
-//
-//Copyright (C) 2002-2004 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-#ifndef _SHADERLANG_EXTENSION_INCLUDED_
-#define _SHADERLANG_EXTENSION_INCLUDED_
-
-#include "ShaderLang.h"
-
-//
-// This is the platform independent interface between an OGL driver
-// and the shading language compiler/linker.
-//
-
-#ifdef __cplusplus
- extern "C" {
-#endif
-
-SH_IMPORT_EXPORT int ShLinkExt(
- const ShHandle, // linker object
- const ShHandle h[], // compiler objects to link together
- const int numHandles);
-
-#ifdef __cplusplus
- }
-#endif
-
-#endif // _SHADERLANG_EXTENSION_INCLUDED_