diff options
author | Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> | 2020-08-09 00:51:15 +0200 |
---|---|---|
committer | Eric Engestrom <eric@engestrom.ch> | 2020-08-19 22:28:31 +0200 |
commit | a5e08581cd13934c27cfe21f48385e57ae2814f3 (patch) | |
tree | ab45a28e9d951284751f16a9b355bb351a6f172b /src | |
parent | f2673b22878c659a52b9b342dc0cf6f23e82542f (diff) |
radv: Fix handling of attribs 16-31.
We really need to update the enum for consistency, but that involves
a bunch of GL & bitfield work which is error-prone, so since this is
a fix for stable lets do the simple things.
Confirmed that nothing in radv/aco/nir/spirv uses MAX_VERT_ATTRIB
except the one thing I bumped.
CC: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6120>
(cherry picked from commit f038b3a136175c0afcc6545b886238a7b5dcf515)
Diffstat (limited to 'src')
-rw-r--r-- | src/amd/vulkan/radv_shader.h | 4 | ||||
-rw-r--r-- | src/amd/vulkan/radv_shader_info.c | 2 |
2 files changed, 4 insertions, 2 deletions
diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h index 5b4a61ab336..864ef8b9215 100644 --- a/src/amd/vulkan/radv_shader.h +++ b/src/amd/vulkan/radv_shader.h @@ -35,6 +35,8 @@ #include "nir/nir.h" #include "vulkan/vulkan.h" +#define RADV_VERT_ATTRIB_MAX MAX2(VERT_ATTRIB_MAX, VERT_ATTRIB_GENERIC0 + MAX_VERTEX_ATTRIBS) + struct radv_device; struct radv_shader_module { @@ -249,7 +251,7 @@ struct radv_shader_info { bool is_ngg_passthrough; struct { uint64_t ls_outputs_written; - uint8_t input_usage_mask[VERT_ATTRIB_MAX]; + uint8_t input_usage_mask[RADV_VERT_ATTRIB_MAX]; uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1]; bool has_vertex_buffers; /* needs vertex buffers and base/start */ bool needs_draw_id; diff --git a/src/amd/vulkan/radv_shader_info.c b/src/amd/vulkan/radv_shader_info.c index c7e26ba176f..c570ded99f4 100644 --- a/src/amd/vulkan/radv_shader_info.c +++ b/src/amd/vulkan/radv_shader_info.c @@ -403,7 +403,7 @@ gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var, unsigned attrib_count = glsl_count_attribute_slots(var->type, true); int idx = var->data.location; - if (idx >= VERT_ATTRIB_GENERIC0 && idx <= VERT_ATTRIB_GENERIC15) + if (idx >= VERT_ATTRIB_GENERIC0 && idx < VERT_ATTRIB_GENERIC0 + MAX_VERTEX_ATTRIBS) info->vs.has_vertex_buffers = true; for (unsigned i = 0; i < attrib_count; ++i) { |