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authorBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>2020-08-09 00:51:15 +0200
committerEric Engestrom <eric@engestrom.ch>2020-08-19 22:28:31 +0200
commita5e08581cd13934c27cfe21f48385e57ae2814f3 (patch)
treeab45a28e9d951284751f16a9b355bb351a6f172b /src
parentf2673b22878c659a52b9b342dc0cf6f23e82542f (diff)
radv: Fix handling of attribs 16-31.
We really need to update the enum for consistency, but that involves a bunch of GL & bitfield work which is error-prone, so since this is a fix for stable lets do the simple things. Confirmed that nothing in radv/aco/nir/spirv uses MAX_VERT_ATTRIB except the one thing I bumped. CC: mesa-stable Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6120> (cherry picked from commit f038b3a136175c0afcc6545b886238a7b5dcf515)
Diffstat (limited to 'src')
-rw-r--r--src/amd/vulkan/radv_shader.h4
-rw-r--r--src/amd/vulkan/radv_shader_info.c2
2 files changed, 4 insertions, 2 deletions
diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h
index 5b4a61ab336..864ef8b9215 100644
--- a/src/amd/vulkan/radv_shader.h
+++ b/src/amd/vulkan/radv_shader.h
@@ -35,6 +35,8 @@
#include "nir/nir.h"
#include "vulkan/vulkan.h"
+#define RADV_VERT_ATTRIB_MAX MAX2(VERT_ATTRIB_MAX, VERT_ATTRIB_GENERIC0 + MAX_VERTEX_ATTRIBS)
+
struct radv_device;
struct radv_shader_module {
@@ -249,7 +251,7 @@ struct radv_shader_info {
bool is_ngg_passthrough;
struct {
uint64_t ls_outputs_written;
- uint8_t input_usage_mask[VERT_ATTRIB_MAX];
+ uint8_t input_usage_mask[RADV_VERT_ATTRIB_MAX];
uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
bool has_vertex_buffers; /* needs vertex buffers and base/start */
bool needs_draw_id;
diff --git a/src/amd/vulkan/radv_shader_info.c b/src/amd/vulkan/radv_shader_info.c
index c7e26ba176f..c570ded99f4 100644
--- a/src/amd/vulkan/radv_shader_info.c
+++ b/src/amd/vulkan/radv_shader_info.c
@@ -403,7 +403,7 @@ gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
unsigned attrib_count = glsl_count_attribute_slots(var->type, true);
int idx = var->data.location;
- if (idx >= VERT_ATTRIB_GENERIC0 && idx <= VERT_ATTRIB_GENERIC15)
+ if (idx >= VERT_ATTRIB_GENERIC0 && idx < VERT_ATTRIB_GENERIC0 + MAX_VERTEX_ATTRIBS)
info->vs.has_vertex_buffers = true;
for (unsigned i = 0; i < attrib_count; ++i) {