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authorErik Wien <wien@start.no>2010-01-26 13:19:30 -0700
committerBrian Paul <brianp@vmware.com>2010-01-26 13:19:32 -0700
commit68ca19afd7299fa9c686f95d53b7e14df37aba4c (patch)
tree549e54b3feb72e5a29b7b56ca802005a7ef721c2 /src
parentcbecb8fc8e85cfafed7fd8fd0e2dd1143efcf62b (diff)
mesa: Don't bind DRAW/READ_FRAMEBUFFER separately without FBO blit support
If GL_EXT_framebuffer_blit was not supported _mesa_DeleteFramebuffersEXT would raise an error when deleting the currently bound framebuffer. This because it tried to bind the default DRAW- and READ_FRAMEBUFFER separately. This patch binds the default FRAMEBUFFER instead in that case. Encountered in the fbo/fbo-copyteximage piglit test on R600. Patch cleaned up a bit by Brian Paul.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/fbobject.c27
1 files changed, 19 insertions, 8 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 56e806559fd..0e83a4e87fa 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1350,15 +1350,26 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
/* check if deleting currently bound framebuffer object */
- if (fb == ctx->DrawBuffer) {
- /* bind default */
- ASSERT(fb->RefCount >= 2);
- _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ if (ctx->Extensions.EXT_framebuffer_blit) {
+ /* separate draw/read binding points */
+ if (fb == ctx->DrawBuffer) {
+ /* bind default */
+ ASSERT(fb->RefCount >= 2);
+ _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ }
+ if (fb == ctx->ReadBuffer) {
+ /* bind default */
+ ASSERT(fb->RefCount >= 2);
+ _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
+ }
}
- if (fb == ctx->ReadBuffer) {
- /* bind default */
- ASSERT(fb->RefCount >= 2);
- _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
+ else {
+ /* only one binding point for read/draw buffers */
+ if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
+ /* bind default */
+ ASSERT(fb->RefCount >= 2);
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ }
}
/* remove from hash table immediately, to free the ID */