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author | Marc Di Luzio <mdiluzio@feralinteractive.com> | 2017-02-06 09:07:30 +0000 |
---|---|---|
committer | Emil Velikov <emil.l.velikov@gmail.com> | 2017-03-14 00:13:15 +0000 |
commit | 60da51f8cfb1dd86049f7bc4092af8f412add826 (patch) | |
tree | a336c48ecce3ae9ae1d02c98f185a4b6a8a9904d /src | |
parent | 39becf9d58e48c2230bcb7a2cad093b9b150a6e6 (diff) |
glsl: correct compute shader checks for memoryBarrier functions
As per the spec -
"The functions memoryBarrierShared() and groupMemoryBarrier() are
available only in compute shaders; the other functions are available
in all shader types."
Conform to this by adding another delegate to check for compute
shader support instead of only whether the current stage is compute
This allows some fragment shaders in Dirt Rally to compile
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 21efe2528cd88cb09ba9f69222f69a8ee47611c9)
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/builtin_functions.cpp | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index 3dead1af00f..cce9bf493ed 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -538,6 +538,12 @@ compute_shader(const _mesa_glsl_parse_state *state) } static bool +compute_shader_supported(const _mesa_glsl_parse_state *state) +{ + return state->has_compute_shader(); +} + +static bool buffer_atomics_supported(const _mesa_glsl_parse_state *state) { return compute_shader(state) || shader_storage_buffer_object(state); @@ -1098,15 +1104,15 @@ builtin_builder::create_intrinsics() ir_intrinsic_group_memory_barrier), NULL); add_function("__intrinsic_memory_barrier_atomic_counter", - _memory_barrier_intrinsic(compute_shader, + _memory_barrier_intrinsic(compute_shader_supported, ir_intrinsic_memory_barrier_atomic_counter), NULL); add_function("__intrinsic_memory_barrier_buffer", - _memory_barrier_intrinsic(compute_shader, + _memory_barrier_intrinsic(compute_shader_supported, ir_intrinsic_memory_barrier_buffer), NULL); add_function("__intrinsic_memory_barrier_image", - _memory_barrier_intrinsic(compute_shader, + _memory_barrier_intrinsic(compute_shader_supported, ir_intrinsic_memory_barrier_image), NULL); add_function("__intrinsic_memory_barrier_shared", @@ -2967,15 +2973,15 @@ builtin_builder::create_builtins() NULL); add_function("memoryBarrierAtomicCounter", _memory_barrier("__intrinsic_memory_barrier_atomic_counter", - compute_shader), + compute_shader_supported), NULL); add_function("memoryBarrierBuffer", _memory_barrier("__intrinsic_memory_barrier_buffer", - compute_shader), + compute_shader_supported), NULL); add_function("memoryBarrierImage", _memory_barrier("__intrinsic_memory_barrier_image", - compute_shader), + compute_shader_supported), NULL); add_function("memoryBarrierShared", _memory_barrier("__intrinsic_memory_barrier_shared", |