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authorRoland Scheidegger <sroland@vmware.com>2013-08-22 03:28:11 +0200
committerRoland Scheidegger <sroland@vmware.com>2013-08-22 19:05:52 +0200
commit6ff9008544a586da725043677bc9c43e4efde430 (patch)
treeb783fd4dd008308a9dc7530e87aa1afd55e92253 /src
parent237cb074cb0efa50633f35e737122471957747b2 (diff)
gallivm: (trivial) fix linear aos sampling of 3d compressed formats
block size depth is always 1 even for compressed formats (unless someone invents true 3d compressed formats at least which we can't represent). Nearest (and soa) path had it right. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c
index 2573cec2d1b..b9227b52fb4 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c
@@ -1141,7 +1141,7 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld,
if (dims >= 3) {
lp_build_sample_wrap_linear_int(bld,
- bld->format_desc->block.height,
+ 1, /* block length (depth) */
r_ipart, &r_fpart, r_float,
depth_vec, z_stride, offsets[2],
bld->static_texture_state->pot_depth,
@@ -1233,7 +1233,7 @@ lp_build_sample_image_linear_afloat(struct lp_build_sample_context *bld,
if (dims >= 3) {
lp_build_sample_wrap_linear_float(bld,
- bld->format_desc->block.height,
+ 1, /* block length (depth) */
r, depth_vec, offsets[2],
bld->static_texture_state->pot_depth,
bld->static_sampler_state->wrap_r,