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authorBrian Paul <brian.paul@tungstengraphics.com>2006-09-25 23:57:39 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-09-25 23:57:39 +0000
commita50b7dbc3ba1db8c92b4bbb4f7f06de8d6c039c4 (patch)
treeb1e19031a7563c7da67386584a7e42a4603c4ba1 /src/mesa/swrast/s_masking.c
parentdf8632ebd87219c809810d993f56fef1e6853a25 (diff)
Initial work for supporting different renderbuffer color depths at runtime.
Diffstat (limited to 'src/mesa/swrast/s_masking.c')
-rw-r--r--src/mesa/swrast/s_masking.c79
1 files changed, 49 insertions, 30 deletions
diff --git a/src/mesa/swrast/s_masking.c b/src/mesa/swrast/s_masking.c
index f83e305b06c..4a82bbe8e6b 100644
--- a/src/mesa/swrast/s_masking.c
+++ b/src/mesa/swrast/s_masking.c
@@ -43,44 +43,63 @@ void
_swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
struct sw_span *span)
{
- GLchan dest[MAX_WIDTH][4];
-#if CHAN_BITS == 8
- GLuint srcMask = *((GLuint*)ctx->Color.ColorMask);
- GLuint dstMask = ~srcMask;
- GLuint *rgba32 = (GLuint *) span->array->rgba;
- GLuint *dest32 = (GLuint *) dest;
-#else
- const GLboolean rMask = ctx->Color.ColorMask[RCOMP];
- const GLboolean gMask = ctx->Color.ColorMask[GCOMP];
- const GLboolean bMask = ctx->Color.ColorMask[BCOMP];
- const GLboolean aMask = ctx->Color.ColorMask[ACOMP];
-#endif
const GLuint n = span->end;
- GLuint i;
+ void *rbPixels;
ASSERT(n < MAX_WIDTH);
ASSERT(span->arrayMask & SPAN_RGBA);
+ ASSERT(rb->DataType == span->array->ChanType);
- if (span->arrayMask & SPAN_XY) {
- _swrast_get_values(ctx, rb, n, span->array->x, span->array->y,
- dest, 4 * sizeof(GLchan));
- }
- else {
- _swrast_read_rgba_span(ctx, rb, n, span->x, span->y, dest);
- }
+ rbPixels = _swrast_get_dest_rgba(ctx, rb, span);
-#if CHAN_BITS == 8
- for (i = 0; i < n; i++) {
- rgba32[i] = (rgba32[i] & srcMask) | (dest32[i] & dstMask);
+ /*
+ * Do component masking.
+ * Note that we're not using span->array->mask[] here. We could...
+ */
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ /* treat 4xGLubyte as 1xGLuint */
+ const GLuint srcMask = *((GLuint *) ctx->Color.ColorMask);
+ const GLuint dstMask = ~srcMask;
+ const GLuint *dst = (const GLuint *) rbPixels;
+ GLuint *src = (GLuint *) span->array->color.sz1.rgba;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ src[i] = (src[i] & srcMask) | (dst[i] & dstMask);
+ }
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ /* 2-byte components */
+ /* XXX try to use 64-bit arithmetic someday */
+ const GLushort rMask = ctx->Color.ColorMask[RCOMP] ? 0xffff : 0x0;
+ const GLushort gMask = ctx->Color.ColorMask[GCOMP] ? 0xffff : 0x0;
+ const GLushort bMask = ctx->Color.ColorMask[BCOMP] ? 0xffff : 0x0;
+ const GLushort aMask = ctx->Color.ColorMask[ACOMP] ? 0xffff : 0x0;
+ const GLushort (*dst)[4] = (const GLushort (*)[4]) rbPixels;
+ GLushort (*src)[4] = span->array->color.sz2.rgba;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask);
+ src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask);
+ src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask);
+ src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask);
+ }
}
-#else
- for (i = 0; i < n; i++) {
- if (!rMask) span->array->rgba[i][RCOMP] = dest[i][RCOMP];
- if (!gMask) span->array->rgba[i][GCOMP] = dest[i][GCOMP];
- if (!bMask) span->array->rgba[i][BCOMP] = dest[i][BCOMP];
- if (!aMask) span->array->rgba[i][ACOMP] = dest[i][ACOMP];
+ else {
+ /* 4-byte components */
+ const GLuint rMask = ctx->Color.ColorMask[RCOMP] ? ~0x0 : 0x0;
+ const GLuint gMask = ctx->Color.ColorMask[GCOMP] ? ~0x0 : 0x0;
+ const GLuint bMask = ctx->Color.ColorMask[BCOMP] ? ~0x0 : 0x0;
+ const GLuint aMask = ctx->Color.ColorMask[ACOMP] ? ~0x0 : 0x0;
+ const GLuint (*dst)[4] = (const GLuint (*)[4]) rbPixels;
+ GLuint (*src)[4] = (GLuint (*)[4]) span->array->color.sz4.rgba;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask);
+ src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask);
+ src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask);
+ src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask);
+ }
}
-#endif
}