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authorKeith Whitwell <keith@tungstengraphics.com>2000-10-31 18:00:04 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-10-31 18:00:04 +0000
commite3a051e0538a605551f4d58294c94f5eb00ed07f (patch)
treeea5ccfd6d578fee1f8adb5a5c7f34f12d601c1c9 /src/mesa/swrast/s_linetemp.h
parent6e0f0f51e0371688a434ed65c4ae0da1b061a4b5 (diff)
Moved software rasterizer functionality to new directory.
Diffstat (limited to 'src/mesa/swrast/s_linetemp.h')
-rw-r--r--src/mesa/swrast/s_linetemp.h682
1 files changed, 682 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h
new file mode 100644
index 00000000000..a79badbff19
--- /dev/null
+++ b/src/mesa/swrast/s_linetemp.h
@@ -0,0 +1,682 @@
+/* $Id: s_linetemp.h,v 1.1 2000/10/31 18:00:04 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Line Rasterizer Template
+ *
+ * This file is #include'd to generate custom line rasterizers.
+ *
+ * The following macros may be defined to indicate what auxillary information
+ * must be interplated along the line:
+ * INTERP_Z - if defined, interpolate Z and FOG values
+ * INTERP_RGB - if defined, interpolate RGB values
+ * INTERP_SPEC - if defined, interpolate specular RGB values
+ * INTERP_ALPHA - if defined, interpolate Alpha values
+ * INTERP_INDEX - if defined, interpolate color index values
+ * INTERP_TEX - if defined, interpolate unit 0 texcoords
+ * INTERP_MULTITEX - if defined, interpolate multi-texcoords
+ *
+ * When one can directly address pixels in the color buffer the following
+ * macros can be defined and used to directly compute pixel addresses during
+ * rasterization (see pixelPtr):
+ * PIXEL_TYPE - the datatype of a pixel (GLubyte, GLushort, GLuint)
+ * BYTES_PER_ROW - number of bytes per row in the color buffer
+ * PIXEL_ADDRESS(X,Y) - returns the address of pixel at (X,Y) where
+ * Y==0 at bottom of screen and increases upward.
+ *
+ * Similarly, for direct depth buffer access, this type is used for depth
+ * buffer addressing:
+ * DEPTH_TYPE - either GLushort or GLuint
+ *
+ * Optionally, one may provide one-time setup code
+ * SETUP_CODE - code which is to be executed once per line
+ *
+ * To enable line stippling define STIPPLE = 1
+ * To enable wide lines define WIDE = 1
+ *
+ * To actually "plot" each pixel either the PLOT macro or
+ * (XMAJOR_PLOT and YMAJOR_PLOT macros) must be defined...
+ * PLOT(X,Y) - code to plot a pixel. Example:
+ * if (Z < *zPtr) {
+ * *zPtr = Z;
+ * color = pack_rgb( FixedToInt(r0), FixedToInt(g0),
+ * FixedToInt(b0) );
+ * put_pixel( X, Y, color );
+ * }
+ *
+ * This code was designed for the origin to be in the lower-left corner.
+ *
+ */
+
+
+/*void line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert )*/
+{
+ const struct vertex_buffer *VB = ctx->VB;
+ GLint x0 = (GLint) VB->Win.data[vert0][0];
+ GLint x1 = (GLint) VB->Win.data[vert1][0];
+ GLint y0 = (GLint) VB->Win.data[vert0][1];
+ GLint y1 = (GLint) VB->Win.data[vert1][1];
+ GLint dx, dy;
+#ifdef INTERP_XY
+ GLint xstep, ystep;
+#endif
+#ifdef INTERP_Z
+ GLint z0, z1, dz;
+ const GLint depthBits = ctx->Visual.DepthBits;
+ const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0;
+# define FixedToDepth(F) ((F) >> fixedToDepthShift)
+# ifdef DEPTH_TYPE
+ GLint zPtrXstep, zPtrYstep;
+ DEPTH_TYPE *zPtr;
+# endif
+ GLfixed fog0 = FloatToFixed(VB->FogCoordPtr->data[vert0]);
+ GLfixed dfog = FloatToFixed(VB->FogCoordPtr->data[vert1]) - fog0;
+#endif
+#ifdef INTERP_RGB
+ GLfixed r0 = IntToFixed(VB->ColorPtr->data[vert0][0]);
+ GLfixed dr = IntToFixed(VB->ColorPtr->data[vert1][0]) - r0;
+ GLfixed g0 = IntToFixed(VB->ColorPtr->data[vert0][1]);
+ GLfixed dg = IntToFixed(VB->ColorPtr->data[vert1][1]) - g0;
+ GLfixed b0 = IntToFixed(VB->ColorPtr->data[vert0][2]);
+ GLfixed db = IntToFixed(VB->ColorPtr->data[vert1][2]) - b0;
+#endif
+#ifdef INTERP_SPEC
+ GLfixed sr0 = VB->SecondaryColorPtr->data ? IntToFixed(VB->SecondaryColorPtr->data[vert0][0]) : 0;
+ GLfixed dsr = VB->SecondaryColorPtr->data ? IntToFixed(VB->SecondaryColorPtr->data[vert1][0]) - sr0 : 0;
+ GLfixed sg0 = VB->SecondaryColorPtr->data ? IntToFixed(VB->SecondaryColorPtr->data[vert0][1]) : 0;
+ GLfixed dsg = VB->SecondaryColorPtr->data ? IntToFixed(VB->SecondaryColorPtr->data[vert1][1]) - sg0 : 0;
+ GLfixed sb0 = VB->SecondaryColorPtr->data ? IntToFixed(VB->SecondaryColorPtr->data[vert0][2]) : 0;
+ GLfixed dsb = VB->SecondaryColorPtr->data ? IntToFixed(VB->SecondaryColorPtr->data[vert1][2]) - sb0 : 0;
+#endif
+#ifdef INTERP_ALPHA
+ GLfixed a0 = IntToFixed(VB->ColorPtr->data[vert0][3]);
+ GLfixed da = IntToFixed(VB->ColorPtr->data[vert1][3]) - a0;
+#endif
+#ifdef INTERP_INDEX
+ GLint i0 = VB->IndexPtr->data[vert0] << 8;
+ GLint di = (GLint) (VB->IndexPtr->data[vert1] << 8) - i0;
+#endif
+#ifdef INTERP_TEX
+ const GLfloat invw0 = VB->Win.data[vert0][3];
+ const GLfloat invw1 = VB->Win.data[vert1][3];
+ GLfloat tex[4];
+ GLfloat dtex[4];
+ GLfloat fragTexcoord[4];
+#endif
+#ifdef INTERP_MULTITEX
+ const GLfloat invw0 = VB->Win.data[vert0][3];
+ const GLfloat invw1 = VB->Win.data[vert1][3];
+ GLfloat tex[MAX_TEXTURE_UNITS][4];
+ GLfloat dtex[MAX_TEXTURE_UNITS][4];
+ GLfloat fragTexcoord[MAX_TEXTURE_UNITS][4];
+#endif
+#ifdef PIXEL_ADDRESS
+ PIXEL_TYPE *pixelPtr;
+ GLint pixelXstep, pixelYstep;
+#endif
+#ifdef WIDE
+ /* for wide lines, draw all X in [x+min, x+max] or Y in [y+min, y+max] */
+ GLint width, min, max;
+ width = (GLint) CLAMP( ctx->Line.Width, MIN_LINE_WIDTH, MAX_LINE_WIDTH );
+ min = (width-1) / -2;
+ max = min + width - 1;
+#endif
+#ifdef INTERP_TEX
+ {
+ tex[0] = invw0 * VB->TexCoordPtr[0]->data[vert0][0];
+ dtex[0] = invw1 * VB->TexCoordPtr[0]->data[vert1][0] - tex[0];
+ if (VB->TexCoordPtr[0]->size > 1) {
+ tex[1] = invw0 * VB->TexCoordPtr[0]->data[vert0][1];
+ dtex[1] = invw1 * VB->TexCoordPtr[0]->data[vert1][1] - tex[1];
+ }
+ else {
+ tex[1] = 0.0;
+ dtex[1] = 0.0;
+ }
+ if (VB->TexCoordPtr[0]->size > 2) {
+ tex[2] = invw0 * VB->TexCoordPtr[0]->data[vert0][2];
+ dtex[2] = invw1 * VB->TexCoordPtr[0]->data[vert1][2] - tex[2];
+ }
+ else {
+ tex[2] = 0.0;
+ dtex[2] = 0.0;
+ }
+ if (VB->TexCoordPtr[0]->size > 3) {
+ tex[3] = invw0 * VB->TexCoordPtr[0]->data[vert0][3];
+ dtex[3] = invw1 * VB->TexCoordPtr[0]->data[vert1][3] - tex[3];
+ }
+ else {
+ tex[3] = invw0;
+ dtex[3] = invw1 - invw0;
+ }
+ }
+#endif
+#ifdef INTERP_MULTITEX
+ {
+ GLuint u;
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ if (ctx->Texture.Unit[u].ReallyEnabled) {
+ tex[u][0] = invw0 * VB->TexCoordPtr[u]->data[vert0][0];
+ dtex[u][0] = invw1 * VB->TexCoordPtr[u]->data[vert1][0] - tex[u][0];
+ if (VB->TexCoordPtr[u]->size > 1) {
+ tex[u][1] = invw0 * VB->TexCoordPtr[u]->data[vert0][1];
+ dtex[u][1] = invw1 * VB->TexCoordPtr[u]->data[vert1][1] - tex[u][1];
+ }
+ else {
+ tex[u][1] = 0.0;
+ dtex[u][1] = 0.0;
+ }
+ if (VB->TexCoordPtr[u]->size > 2) {
+ tex[u][2] = invw0 * VB->TexCoordPtr[u]->data[vert0][2];
+ dtex[u][2] = invw1 * VB->TexCoordPtr[u]->data[vert1][2] - tex[u][2];
+ }
+ else {
+ tex[u][2] = 0.0;
+ dtex[u][2] = 0.0;
+ }
+ if (VB->TexCoordPtr[u]->size > 3) {
+ tex[u][3] = invw0 * VB->TexCoordPtr[u]->data[vert0][3];
+ dtex[u][3] = invw1 * VB->TexCoordPtr[u]->data[vert1][3] - tex[u][3];
+ }
+ else {
+ tex[u][3] = invw0;
+ dtex[u][3] = invw1 - invw0;
+ }
+ }
+ }
+ }
+#endif
+
+
+/*
+ * Despite being clipped to the view volume, the line's window coordinates
+ * may just lie outside the window bounds. That is, if the legal window
+ * coordinates are [0,W-1][0,H-1], it's possible for x==W and/or y==H.
+ * This quick and dirty code nudges the endpoints inside the window if
+ * necessary.
+ */
+#ifdef CLIP_HACK
+ {
+ GLint w = ctx->DrawBuffer->Width;
+ GLint h = ctx->DrawBuffer->Height;
+ if ((x0==w) | (x1==w)) {
+ if ((x0==w) & (x1==w))
+ return;
+ x0 -= x0==w;
+ x1 -= x1==w;
+ }
+ if ((y0==h) | (y1==h)) {
+ if ((y0==h) & (y1==h))
+ return;
+ y0 -= y0==h;
+ y1 -= y1==h;
+ }
+ }
+#endif
+ dx = x1 - x0;
+ dy = y1 - y0;
+ if (dx==0 && dy==0) {
+ return;
+ }
+
+ /*
+ * Setup
+ */
+#ifdef SETUP_CODE
+ SETUP_CODE
+#endif
+
+#ifdef INTERP_Z
+# ifdef DEPTH_TYPE
+ zPtr = (DEPTH_TYPE *) _mesa_zbuffer_address(ctx, x0, y0);
+# endif
+ if (depthBits <= 16) {
+ z0 = FloatToFixed(VB->Win.data[vert0][2] + ctx->LineZoffset);
+ z1 = FloatToFixed(VB->Win.data[vert1][2] + ctx->LineZoffset);
+ }
+ else {
+ z0 = (int) VB->Win.data[vert0][2] + ctx->LineZoffset;
+ z1 = (int) VB->Win.data[vert1][2] + ctx->LineZoffset;
+ }
+#endif
+#ifdef PIXEL_ADDRESS
+ pixelPtr = (PIXEL_TYPE *) PIXEL_ADDRESS(x0,y0);
+#endif
+
+ if (dx<0) {
+ dx = -dx; /* make positive */
+#ifdef INTERP_XY
+ xstep = -1;
+#endif
+#if defined(INTERP_Z) && defined(DEPTH_TYPE)
+ zPtrXstep = -((GLint)sizeof(DEPTH_TYPE));
+#endif
+#ifdef PIXEL_ADDRESS
+ pixelXstep = -((GLint)sizeof(PIXEL_TYPE));
+#endif
+ }
+ else {
+#ifdef INTERP_XY
+ xstep = 1;
+#endif
+#if defined(INTERP_Z) && defined(DEPTH_TYPE)
+ zPtrXstep = ((GLint)sizeof(DEPTH_TYPE));
+#endif
+#ifdef PIXEL_ADDRESS
+ pixelXstep = ((GLint)sizeof(PIXEL_TYPE));
+#endif
+ }
+
+ if (dy<0) {
+ dy = -dy; /* make positive */
+#ifdef INTERP_XY
+ ystep = -1;
+#endif
+#if defined(INTERP_Z) && defined(DEPTH_TYPE)
+ zPtrYstep = -ctx->DrawBuffer->Width * ((GLint)sizeof(DEPTH_TYPE));
+#endif
+#ifdef PIXEL_ADDRESS
+ pixelYstep = BYTES_PER_ROW;
+#endif
+ }
+ else {
+#ifdef INTERP_XY
+ ystep = 1;
+#endif
+#if defined(INTERP_Z) && defined(DEPTH_TYPE)
+ zPtrYstep = ctx->DrawBuffer->Width * ((GLint)sizeof(DEPTH_TYPE));
+#endif
+#ifdef PIXEL_ADDRESS
+ pixelYstep = -(BYTES_PER_ROW);
+#endif
+ }
+
+ /*
+ * Draw
+ */
+
+ if (dx>dy) {
+ /*** X-major line ***/
+ GLint i;
+ GLint errorInc = dy+dy;
+ GLint error = errorInc-dx;
+ GLint errorDec = error-dx;
+#ifdef INTERP_Z
+ dz = (z1-z0) / dx;
+ dfog /= dx;
+#endif
+#ifdef INTERP_RGB
+ dr /= dx; /* convert from whole line delta to per-pixel delta */
+ dg /= dx;
+ db /= dx;
+#endif
+#ifdef INTERP_SPEC
+ dsr /= dx; /* convert from whole line delta to per-pixel delta */
+ dsg /= dx;
+ dsb /= dx;
+#endif
+#ifdef INTERP_ALPHA
+ da /= dx;
+#endif
+#ifdef INTERP_INDEX
+ di /= dx;
+#endif
+#ifdef INTERP_TEX
+ {
+ const GLfloat invDx = 1.0F / (GLfloat) dx;
+ dtex[0] *= invDx;
+ dtex[1] *= invDx;
+ dtex[2] *= invDx;
+ dtex[3] *= invDx;
+ }
+#endif
+#ifdef INTERP_MULTITEX
+ {
+ const GLfloat invDx = 1.0F / (GLfloat) dx;
+ GLuint u;
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ if (ctx->Texture.Unit[u].ReallyEnabled) {
+ dtex[u][0] *= invDx;
+ dtex[u][1] *= invDx;
+ dtex[u][2] *= invDx;
+ dtex[u][3] *= invDx;
+ }
+ }
+ }
+#endif
+
+ for (i=0;i<dx;i++) {
+#ifdef STIPPLE
+ GLushort m;
+ m = 1 << ((ctx->StippleCounter/ctx->Line.StippleFactor) & 0xf);
+ if (ctx->Line.StipplePattern & m) {
+#endif
+#ifdef INTERP_Z
+ GLdepth Z = FixedToDepth(z0);
+#endif
+#ifdef INTERP_INDEX
+ GLint I = i0 >> 8;
+#endif
+#ifdef INTERP_TEX
+ {
+ const GLfloat invQ = 1.0F / tex[3];
+ fragTexcoord[0] = tex[0] * invQ;
+ fragTexcoord[1] = tex[1] * invQ;
+ fragTexcoord[2] = tex[2] * invQ;
+ }
+#endif
+#ifdef INTERP_MULTITEX
+ {
+ GLuint u;
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ if (ctx->Texture.Unit[u].ReallyEnabled) {
+ const GLfloat invQ = 1.0F / tex[u][3];
+ fragTexcoord[u][0] = tex[u][0] * invQ;
+ fragTexcoord[u][1] = tex[u][1] * invQ;
+ fragTexcoord[u][2] = tex[u][2] * invQ;
+ }
+ }
+ }
+#endif
+#ifdef WIDE
+ {
+ GLint yy;
+ GLint ymin = y0 + min;
+ GLint ymax = y0 + max;
+ for (yy=ymin;yy<=ymax;yy++) {
+ PLOT( x0, yy );
+ }
+ }
+#else
+# ifdef XMAJOR_PLOT
+ XMAJOR_PLOT( x0, y0 );
+# else
+ PLOT( x0, y0 );
+# endif
+#endif /*WIDE*/
+#ifdef STIPPLE
+ }
+ ctx->StippleCounter++;
+#endif
+#ifdef INTERP_XY
+ x0 += xstep;
+#endif
+#ifdef INTERP_Z
+# ifdef DEPTH_TYPE
+ zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrXstep);
+# endif
+ z0 += dz;
+ fog0 += dfog;
+#endif
+#ifdef INTERP_RGB
+ r0 += dr;
+ g0 += dg;
+ b0 += db;
+#endif
+#ifdef INTERP_SPEC
+ sr0 += dsr;
+ sg0 += dsg;
+ sb0 += dsb;
+#endif
+#ifdef INTERP_ALPHA
+ a0 += da;
+#endif
+#ifdef INTERP_INDEX
+ i0 += di;
+#endif
+#ifdef INTERP_TEX
+ tex[0] += dtex[0];
+ tex[1] += dtex[1];
+ tex[2] += dtex[2];
+ tex[3] += dtex[3];
+#endif
+#ifdef INTERP_MULTITEX
+ {
+ GLuint u;
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ if (ctx->Texture.Unit[u].ReallyEnabled) {
+ tex[u][0] += dtex[u][0];
+ tex[u][1] += dtex[u][1];
+ tex[u][2] += dtex[u][2];
+ tex[u][3] += dtex[u][3];
+ }
+ }
+ }
+#endif
+
+#ifdef PIXEL_ADDRESS
+ pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep);
+#endif
+ if (error<0) {
+ error += errorInc;
+ }
+ else {
+ error += errorDec;
+#ifdef INTERP_XY
+ y0 += ystep;
+#endif
+#if defined(INTERP_Z) && defined(DEPTH_TYPE)
+ zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrYstep);
+#endif
+#ifdef PIXEL_ADDRESS
+ pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep);
+#endif
+ }
+ }
+ }
+ else {
+ /*** Y-major line ***/
+ GLint i;
+ GLint errorInc = dx+dx;
+ GLint error = errorInc-dy;
+ GLint errorDec = error-dy;
+#ifdef INTERP_Z
+ dz = (z1-z0) / dy;
+ dfog /= dy;
+#endif
+#ifdef INTERP_RGB
+ dr /= dy; /* convert from whole line delta to per-pixel delta */
+ dg /= dy;
+ db /= dy;
+#endif
+#ifdef INTERP_SPEC
+ dsr /= dy; /* convert from whole line delta to per-pixel delta */
+ dsg /= dy;
+ dsb /= dy;
+#endif
+#ifdef INTERP_ALPHA
+ da /= dy;
+#endif
+#ifdef INTERP_INDEX
+ di /= dy;
+#endif
+#ifdef INTERP_TEX
+ {
+ const GLfloat invDy = 1.0F / (GLfloat) dy;
+ dtex[0] *= invDy;
+ dtex[1] *= invDy;
+ dtex[2] *= invDy;
+ dtex[3] *= invDy;
+ }
+#endif
+#ifdef INTERP_MULTITEX
+ {
+ const GLfloat invDy = 1.0F / (GLfloat) dy;
+ GLuint u;
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ if (ctx->Texture.Unit[u].ReallyEnabled) {
+ dtex[u][0] *= invDy;
+ dtex[u][1] *= invDy;
+ dtex[u][2] *= invDy;
+ dtex[u][3] *= invDy;
+ }
+ }
+ }
+#endif
+
+ for (i=0;i<dy;i++) {
+#ifdef STIPPLE
+ GLushort m;
+ m = 1 << ((ctx->StippleCounter/ctx->Line.StippleFactor) & 0xf);
+ if (ctx->Line.StipplePattern & m) {
+#endif
+#ifdef INTERP_Z
+ GLdepth Z = FixedToDepth(z0);
+#endif
+#ifdef INTERP_INDEX
+ GLint I = i0 >> 8;
+#endif
+#ifdef INTERP_TEX
+ {
+ const GLfloat invQ = 1.0F / tex[3];
+ fragTexcoord[0] = tex[0] * invQ;
+ fragTexcoord[1] = tex[1] * invQ;
+ fragTexcoord[2] = tex[2] * invQ;
+ }
+#endif
+#ifdef INTERP_MULTITEX
+ {
+ GLuint u;
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ if (ctx->Texture.Unit[u].ReallyEnabled) {
+ const GLfloat invQ = 1.0F / tex[u][3];
+ fragTexcoord[u][0] = tex[u][0] * invQ;
+ fragTexcoord[u][1] = tex[u][1] * invQ;
+ fragTexcoord[u][2] = tex[u][2] * invQ;
+ }
+ }
+ }
+#endif
+#ifdef WIDE
+ {
+ GLint xx;
+ GLint xmin = x0 + min;
+ GLint xmax = x0 + max;
+ for (xx=xmin;xx<=xmax;xx++) {
+ PLOT( xx, y0 );
+ }
+ }
+#else
+# ifdef YMAJOR_PLOT
+ YMAJOR_PLOT( x0, y0 );
+# else
+ PLOT( x0, y0 );
+# endif
+#endif /*WIDE*/
+#ifdef STIPPLE
+ }
+ ctx->StippleCounter++;
+#endif
+#ifdef INTERP_XY
+ y0 += ystep;
+#endif
+#ifdef INTERP_Z
+# ifdef DEPTH_TYPE
+ zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrYstep);
+# endif
+ z0 += dz;
+ fog0 += dfog;
+#endif
+#ifdef INTERP_RGB
+ r0 += dr;
+ g0 += dg;
+ b0 += db;
+#endif
+#ifdef INTERP_SPEC
+ sr0 += dsr;
+ sg0 += dsg;
+ sb0 += dsb;
+#endif
+#ifdef INTERP_ALPHA
+ a0 += da;
+#endif
+#ifdef INTERP_INDEX
+ i0 += di;
+#endif
+#ifdef INTERP_TEX
+ tex[0] += dtex[0];
+ tex[1] += dtex[1];
+ tex[2] += dtex[2];
+ tex[3] += dtex[3];
+#endif
+#ifdef INTERP_MULTITEX
+ {
+ GLuint u;
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ if (ctx->Texture.Unit[u].ReallyEnabled) {
+ tex[u][0] += dtex[u][0];
+ tex[u][1] += dtex[u][1];
+ tex[u][2] += dtex[u][2];
+ tex[u][3] += dtex[u][3];
+ }
+ }
+ }
+#endif
+#ifdef PIXEL_ADDRESS
+ pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep);
+#endif
+ if (error<0) {
+ error += errorInc;
+ }
+ else {
+ error += errorDec;
+#ifdef INTERP_XY
+ x0 += xstep;
+#endif
+#if defined(INTERP_Z) && defined(DEPTH_TYPE)
+ zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrXstep);
+#endif
+#ifdef PIXEL_ADDRESS
+ pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep);
+#endif
+ }
+ }
+ }
+
+}
+
+
+#undef INTERP_XY
+#undef INTERP_Z
+#undef INTERP_RGB
+#undef INTERP_SPEC
+#undef INTERP_ALPHA
+#undef INTERP_TEX
+#undef INTERP_MULTITEX
+#undef INTERP_INDEX
+#undef PIXEL_ADDRESS
+#undef PIXEL_TYPE
+#undef DEPTH_TYPE
+#undef BYTES_PER_ROW
+#undef SETUP_CODE
+#undef PLOT
+#undef XMAJOR_PLOT
+#undef YMAJOR_PLOT
+#undef CLIP_HACK
+#undef STIPPLE
+#undef WIDE
+#undef FixedToDepth