summaryrefslogtreecommitdiff
path: root/src/mesa/swrast/s_fragprog.c
diff options
context:
space:
mode:
authorIan Romanick <idr@us.ibm.com>2007-06-07 13:38:06 -0700
committerIan Romanick <idr@us.ibm.com>2007-06-07 13:38:06 -0700
commit84d1b24647c0719551e8bcd5fa4601fbd3b1d555 (patch)
treeecb5388e9ca2d9f60604136e824992d3796324b7 /src/mesa/swrast/s_fragprog.c
parent359c6eada7172d61ed52091dcc8f406ad0598b8a (diff)
Fix ARB_fp spec conformance bug WRT shadow sampling.
The ARB_fp (and other assembly-level fragment program specs) say that the depth comparison function is always GL_NONE in fragment program mode.
Diffstat (limited to 'src/mesa/swrast/s_fragprog.c')
-rw-r--r--src/mesa/swrast/s_fragprog.c16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index e47dbbdaf35..f5ffe41fc19 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -26,6 +26,7 @@
#include "colormac.h"
#include "context.h"
#include "prog_instruction.h"
+#include "texstate.h"
#include "s_fragprog.h"
#include "s_span.h"
@@ -199,6 +200,7 @@ void
_swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
{
const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
+ GLuint i;
/* incoming colors should be floats */
if (program->Base.InputsRead & FRAG_BIT_COL0) {
@@ -207,8 +209,22 @@ _swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Texture.Unit[i]._Current != NULL) {
+ _mesa_update_texture_compare_function(ctx->Texture.Unit[i]._Current,
+ GL_TRUE);
+ }
+ }
+
run_program(ctx, span, 0, span->end);
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Texture.Unit[i]._Current != NULL) {
+ _mesa_update_texture_compare_function(ctx->Texture.Unit[i]._Current,
+ GL_FALSE);
+ }
+ }
+
if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLR)) {
span->interpMask &= ~SPAN_RGBA;
span->arrayMask |= SPAN_RGBA;