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authorBrian Paul <brian.paul@tungstengraphics.com>2006-03-25 23:48:18 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-03-25 23:48:18 +0000
commit14e9700621d02a8d1d56b929d8f09b90705f2abc (patch)
tree98122cceb8391b037625342c305731360557c25b /src/mesa/shader/slang/slang_link.c
parent7fb177c367cc8f522dd1dced1e80908ee51befd4 (diff)
merge from trunk
Diffstat (limited to 'src/mesa/shader/slang/slang_link.c')
-rw-r--r--src/mesa/shader/slang/slang_link.c437
1 files changed, 437 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
new file mode 100644
index 00000000000..58d17c15580
--- /dev/null
+++ b/src/mesa/shader/slang/slang_link.c
@@ -0,0 +1,437 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file slang_link.c
+ * slang linker
+ * \author Michal Krol
+ */
+
+#include "imports.h"
+#include "slang_link.h"
+#include "slang_analyse.h"
+
+/*
+ * slang_uniform_bindings
+ */
+
+static GLvoid slang_uniform_bindings_ctr (slang_uniform_bindings *self)
+{
+ self->table = NULL;
+ self->count = 0;
+}
+
+static GLvoid slang_uniform_bindings_dtr (slang_uniform_bindings *self)
+{
+ GLuint i;
+
+ for (i = 0; i < self->count; i++)
+ slang_alloc_free (self->table[i].name);
+ slang_alloc_free (self->table);
+}
+
+static GLboolean slang_uniform_bindings_add (slang_uniform_bindings *self, slang_export_data_quant *q,
+ const char *name, GLuint index, GLuint address)
+{
+ const GLuint n = self->count;
+ GLuint i;
+
+ for (i = 0; i < n; i++)
+ if (slang_string_compare (self->table[i].name, name) == 0)
+ {
+ self->table[i].address[index] = address;
+ return GL_TRUE;
+ }
+
+ self->table = (slang_uniform_binding *) slang_alloc_realloc (self->table,
+ n * sizeof (slang_uniform_binding), (n + 1) * sizeof (slang_uniform_binding));
+ if (self->table == NULL)
+ return GL_FALSE;
+ self->table[n].quant = q;
+ self->table[n].name = slang_string_duplicate (name);
+ for (i = 0; i < SLANG_SHADER_MAX; i++)
+ self->table[n].address[i] = ~0;
+ self->table[n].address[index] = address;
+ if (self->table[n].name == NULL)
+ return GL_FALSE;
+ self->count++;
+ return GL_TRUE;
+}
+
+static GLboolean insert_binding (slang_uniform_bindings *bind, slang_export_data_quant *q,
+ char *name, slang_atom_pool *atoms, GLuint index, GLuint addr)
+{
+ GLuint count, i;
+
+ slang_string_concat (name, slang_atom_pool_id (atoms, q->name));
+
+ if (q->array_len == 0)
+ count = 1;
+ else
+ count = q->array_len;
+
+ for (i = 0; i < count; i++)
+ {
+ GLuint save;
+
+ save = slang_string_length (name);
+ if (q->array_len != 0)
+ _mesa_sprintf (name + slang_string_length (name), "[%d]", i);
+
+ if (q->structure != NULL)
+ {
+ GLuint save, i;
+
+ slang_string_concat (name, ".");
+ save = slang_string_length (name);
+
+ for (i = 0; i < q->u.field_count; i++)
+ {
+ if (!insert_binding (bind, &q->structure[i], name, atoms, index, addr))
+ return GL_FALSE;
+ name[save] = '\0';
+ addr += q->structure[i].size;
+ }
+ }
+ else
+ {
+ if (!slang_uniform_bindings_add (bind, q, name, index, addr))
+ return GL_FALSE;
+ addr += q->size;
+ }
+ name[save] = '\0';
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean gather_uniform_bindings (slang_uniform_bindings *bind, slang_export_data_table *tbl,
+ GLuint index)
+{
+ GLuint i;
+
+ for (i = 0; i < tbl->count; i++)
+ if (tbl->entries[i].access == slang_exp_uniform)
+ {
+ char name[1024] = "";
+
+ if (!insert_binding (bind, &tbl->entries[i].quant, name, tbl->atoms, index,
+ tbl->entries[i].address))
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+/*
+ * slang_active_uniforms
+ */
+
+static GLvoid slang_active_uniforms_ctr (slang_active_uniforms *self)
+{
+ self->table = NULL;
+ self->count = 0;
+}
+
+static GLvoid slang_active_uniforms_dtr (slang_active_uniforms *self)
+{
+ GLuint i;
+
+ for (i = 0; i < self->count; i++)
+ slang_alloc_free (self->table[i].name);
+ slang_alloc_free (self->table);
+}
+
+static GLboolean slang_active_uniforms_add (slang_active_uniforms *self, slang_export_data_quant *q,
+ const char *name)
+{
+ const GLuint n = self->count;
+
+ self->table = (slang_active_uniform *) slang_alloc_realloc (self->table,
+ n * sizeof (slang_active_uniform), (n + 1) * sizeof (slang_active_uniform));
+ if (self->table == NULL)
+ return GL_FALSE;
+ self->table[n].quant = q;
+ self->table[n].name = slang_string_duplicate (name);
+ if (self->table[n].name == NULL)
+ return GL_FALSE;
+ self->count++;
+ return GL_TRUE;
+}
+
+static GLboolean insert_uniform (slang_active_uniforms *u, slang_export_data_quant *q, char *name,
+ slang_atom_pool *atoms)
+{
+ slang_string_concat (name, slang_atom_pool_id (atoms, q->name));
+ if (q->array_len != 0)
+ slang_string_concat (name, "[0]");
+
+ if (q->structure != NULL)
+ {
+ GLuint save, i;
+
+ slang_string_concat (name, ".");
+ save = slang_string_length (name);
+
+ for (i = 0; i < q->u.field_count; i++)
+ {
+ if (!insert_uniform (u, &q->structure[i], name, atoms))
+ return GL_FALSE;
+ name[save] = '\0';
+ }
+
+ return GL_TRUE;
+ }
+
+ return slang_active_uniforms_add (u, q, name);
+}
+
+static GLboolean gather_active_uniforms (slang_active_uniforms *u, slang_export_data_table *tbl)
+{
+ GLuint i;
+
+ for (i = 0; i < tbl->count; i++)
+ if (tbl->entries[i].access == slang_exp_uniform)
+ {
+ char name[1024] = "";
+
+ if (!insert_uniform (u, &tbl->entries[i].quant, name, tbl->atoms))
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+/*
+ * slang_texture_bindings
+ */
+
+GLvoid slang_texture_usages_ctr (slang_texture_usages *self)
+{
+ self->table = NULL;
+ self->count = 0;
+}
+
+GLvoid slang_texture_usages_dtr (slang_texture_usages *self)
+{
+ slang_alloc_free (self->table);
+}
+
+/*
+ * slang_program
+ */
+
+GLvoid slang_program_ctr (slang_program *self)
+{
+ GLuint i;
+
+ slang_uniform_bindings_ctr (&self->uniforms);
+ slang_active_uniforms_ctr (&self->active_uniforms);
+ slang_texture_usages_ctr (&self->texture_usage);
+ for (i = 0; i < SLANG_SHADER_MAX; i++)
+ {
+ GLuint j;
+
+ for (j = 0; j < SLANG_COMMON_FIXED_MAX; j++)
+ self->common_fixed_entries[i][j] = ~0;
+ for (j = 0; j < SLANG_COMMON_CODE_MAX; j++)
+ self->code[i][j] = ~0;
+ self->machines[i] = NULL;
+ self->assemblies[i] = NULL;
+ }
+ for (i = 0; i < SLANG_VERTEX_FIXED_MAX; i++)
+ self->vertex_fixed_entries[i] = ~0;
+ for (i = 0; i < SLANG_FRAGMENT_FIXED_MAX; i++)
+ self->fragment_fixed_entries[i] = ~0;
+}
+
+GLvoid slang_program_dtr (slang_program *self)
+{
+ slang_uniform_bindings_dtr (&self->uniforms);
+ slang_active_uniforms_dtr (&self->active_uniforms);
+ slang_texture_usages_dtr (&self->texture_usage);
+}
+
+/*
+ * _slang_link()
+ */
+
+static GLuint gd (slang_export_data_table *tbl, const char *name)
+{
+ slang_atom atom;
+ GLuint i;
+
+ atom = slang_atom_pool_atom (tbl->atoms, name);
+ if (atom == SLANG_ATOM_NULL)
+ return ~0;
+
+ for (i = 0; i < tbl->count; i++)
+ if (atom == tbl->entries[i].quant.name)
+ return tbl->entries[i].address;
+ return ~0;
+}
+
+static GLvoid resolve_common_fixed (GLuint e[], slang_export_data_table *tbl)
+{
+ e[SLANG_COMMON_FIXED_MODELVIEWMATRIX] = gd (tbl, "gl_ModelViewMatrix");
+ e[SLANG_COMMON_FIXED_PROJECTIONMATRIX] = gd (tbl, "gl_ProjectionMatrix");
+ e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX] = gd (tbl, "gl_ModelViewProjectionMatrix");
+ e[SLANG_COMMON_FIXED_TEXTUREMATRIX] = gd (tbl, "gl_TextureMatrix");
+ e[SLANG_COMMON_FIXED_NORMALMATRIX] = gd (tbl, "gl_NormalMatrix");
+ e[SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE] = gd (tbl, "gl_ModelViewMatrixInverse");
+ e[SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE] = gd (tbl, "gl_ProjectionMatrixInverse");
+ e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE] =
+ gd (tbl, "gl_ModelViewProjectionMatrixInverse");
+ e[SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE] = gd (tbl, "gl_TextureMatrixInverse");
+ e[SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE] = gd (tbl, "gl_ModelViewMatrixTranspose");
+ e[SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE] = gd (tbl, "gl_ProjectionMatrixTranspose");
+ e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE] =
+ gd (tbl, "gl_ModelViewProjectionMatrixTranspose");
+ e[SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE] = gd (tbl, "gl_TextureMatrixTranspose");
+ e[SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE] =
+ gd (tbl, "gl_ModelViewMatrixInverseTranspose");
+ e[SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE] =
+ gd (tbl, "gl_ProjectionMatrixInverseTranspose");
+ e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE] =
+ gd (tbl, "gl_ModelViewProjectionMatrixInverseTranspose");
+ e[SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE] =
+ gd (tbl, "gl_TextureMatrixInverseTranspose");
+ e[SLANG_COMMON_FIXED_NORMALSCALE] = gd (tbl, "gl_NormalScale");
+ e[SLANG_COMMON_FIXED_DEPTHRANGE] = gd (tbl, "gl_DepthRange");
+ e[SLANG_COMMON_FIXED_CLIPPLANE] = gd (tbl, "gl_ClipPlane");
+ e[SLANG_COMMON_FIXED_POINT] = gd (tbl, "gl_Point");
+ e[SLANG_COMMON_FIXED_FRONTMATERIAL] = gd (tbl, "gl_FrontMaterial");
+ e[SLANG_COMMON_FIXED_BACKMATERIAL] = gd (tbl, "gl_BackMaterial");
+ e[SLANG_COMMON_FIXED_LIGHTSOURCE] = gd (tbl, "gl_LightSource");
+ e[SLANG_COMMON_FIXED_LIGHTMODEL] = gd (tbl, "gl_LightModel");
+ e[SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT] = gd (tbl, "gl_FrontLightModelProduct");
+ e[SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT] = gd (tbl, "gl_BackLightModelProduct");
+ e[SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT] = gd (tbl, "gl_FrontLightProduct");
+ e[SLANG_COMMON_FIXED_BACKLIGHTPRODUCT] = gd (tbl, "gl_BackLightProduct");
+ e[SLANG_COMMON_FIXED_TEXTUREENVCOLOR] = gd (tbl, "gl_TextureEnvColor");
+ e[SLANG_COMMON_FIXED_EYEPLANES] = gd (tbl, "gl_EyePlaneS");
+ e[SLANG_COMMON_FIXED_EYEPLANET] = gd (tbl, "gl_EyePlaneT");
+ e[SLANG_COMMON_FIXED_EYEPLANER] = gd (tbl, "gl_EyePlaneR");
+ e[SLANG_COMMON_FIXED_EYEPLANEQ] = gd (tbl, "gl_EyePlaneQ");
+ e[SLANG_COMMON_FIXED_OBJECTPLANES] = gd (tbl, "gl_ObjectPlaneS");
+ e[SLANG_COMMON_FIXED_OBJECTPLANET] = gd (tbl, "gl_ObjectPlaneT");
+ e[SLANG_COMMON_FIXED_OBJECTPLANER] = gd (tbl, "gl_ObjectPlaneR");
+ e[SLANG_COMMON_FIXED_OBJECTPLANEQ] = gd (tbl, "gl_ObjectPlaneQ");
+ e[SLANG_COMMON_FIXED_FOG] = gd (tbl, "gl_Fog");
+}
+
+static GLvoid resolve_vertex_fixed (GLuint e[], slang_export_data_table *tbl)
+{
+ e[SLANG_VERTEX_FIXED_POSITION] = gd (tbl, "gl_Position");
+ e[SLANG_VERTEX_FIXED_POINTSIZE] = gd (tbl, "gl_PointSize");
+ e[SLANG_VERTEX_FIXED_CLIPVERTEX] = gd (tbl, "gl_ClipVertex");
+ e[SLANG_VERTEX_FIXED_COLOR] = gd (tbl, "gl_Color");
+ e[SLANG_VERTEX_FIXED_SECONDARYCOLOR] = gd (tbl, "gl_SecondaryColor");
+ e[SLANG_VERTEX_FIXED_NORMAL] = gd (tbl, "gl_Normal");
+ e[SLANG_VERTEX_FIXED_VERTEX] = gd (tbl, "gl_Vertex");
+ e[SLANG_VERTEX_FIXED_MULTITEXCOORD0] = gd (tbl, "gl_MultiTexCoord0");
+ e[SLANG_VERTEX_FIXED_MULTITEXCOORD1] = gd (tbl, "gl_MultiTexCoord1");
+ e[SLANG_VERTEX_FIXED_MULTITEXCOORD2] = gd (tbl, "gl_MultiTexCoord2");
+ e[SLANG_VERTEX_FIXED_MULTITEXCOORD3] = gd (tbl, "gl_MultiTexCoord3");
+ e[SLANG_VERTEX_FIXED_MULTITEXCOORD4] = gd (tbl, "gl_MultiTexCoord4");
+ e[SLANG_VERTEX_FIXED_MULTITEXCOORD5] = gd (tbl, "gl_MultiTexCoord5");
+ e[SLANG_VERTEX_FIXED_MULTITEXCOORD6] = gd (tbl, "gl_MultiTexCoord6");
+ e[SLANG_VERTEX_FIXED_MULTITEXCOORD7] = gd (tbl, "gl_MultiTexCoord7");
+ e[SLANG_VERTEX_FIXED_FOGCOORD] = gd (tbl, "gl_FogCoord");
+ e[SLANG_VERTEX_FIXED_FRONTCOLOR] = gd (tbl, "gl_FrontColor");
+ e[SLANG_VERTEX_FIXED_BACKCOLOR] = gd (tbl, "gl_BackColor");
+ e[SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR] = gd (tbl, "gl_FrontSecondaryColor");
+ e[SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR] = gd (tbl, "gl_BackSecondaryColor");
+ e[SLANG_VERTEX_FIXED_TEXCOORD] = gd (tbl, "gl_TexCoord");
+ e[SLANG_VERTEX_FIXED_FOGFRAGCOORD] = gd (tbl, "gl_FogFragCoord");
+}
+
+static GLvoid resolve_fragment_fixed (GLuint e[], slang_export_data_table *tbl)
+{
+ e[SLANG_FRAGMENT_FIXED_FRAGCOORD] = gd (tbl, "gl_FragCoord");
+ e[SLANG_FRAGMENT_FIXED_FRONTFACING] = gd (tbl, "gl_FrontFacing");
+ e[SLANG_FRAGMENT_FIXED_FRAGCOLOR] = gd (tbl, "gl_FragColor");
+ e[SLANG_FRAGMENT_FIXED_FRAGDATA] = gd (tbl, "gl_FragData");
+ e[SLANG_FRAGMENT_FIXED_FRAGDEPTH] = gd (tbl, "gl_FragDepth");
+ e[SLANG_FRAGMENT_FIXED_COLOR] = gd (tbl, "gl_Color");
+ e[SLANG_FRAGMENT_FIXED_SECONDARYCOLOR] = gd (tbl, "gl_SecondaryColor");
+ e[SLANG_FRAGMENT_FIXED_TEXCOORD] = gd (tbl, "gl_TexCoord");
+ e[SLANG_FRAGMENT_FIXED_FOGFRAGCOORD] = gd (tbl, "gl_FogFragCoord");
+}
+
+static GLuint gc (slang_export_code_table *tbl, const char *name)
+{
+ slang_atom atom;
+ GLuint i;
+
+ atom = slang_atom_pool_atom (tbl->atoms, name);
+ if (atom == SLANG_ATOM_NULL)
+ return ~0;
+
+ for (i = 0; i < tbl->count; i++)
+ if (atom == tbl->entries[i].name)
+ return tbl->entries[i].address;
+ return ~0;
+}
+
+static GLvoid resolve_common_code (GLuint code[], slang_export_code_table *tbl)
+{
+ code[SLANG_COMMON_CODE_MAIN] = gc (tbl, "@main");
+}
+
+GLboolean _slang_link (slang_program *prog, slang_translation_unit **units, GLuint count)
+{
+ GLuint i;
+
+ for (i = 0; i < count; i++)
+ {
+ GLuint index;
+
+ if (units[i]->type == slang_unit_fragment_shader)
+ {
+ index = SLANG_SHADER_FRAGMENT;
+ resolve_fragment_fixed (prog->fragment_fixed_entries, &units[i]->exp_data);
+ }
+ else
+ {
+ index = SLANG_SHADER_VERTEX;
+ resolve_vertex_fixed (prog->vertex_fixed_entries, &units[i]->exp_data);
+ }
+
+ if (!gather_uniform_bindings (&prog->uniforms, &units[i]->exp_data, index))
+ return GL_FALSE;
+ if (!gather_active_uniforms (&prog->active_uniforms, &units[i]->exp_data))
+ return GL_FALSE;
+ resolve_common_fixed (prog->common_fixed_entries[index], &units[i]->exp_data);
+ resolve_common_code (prog->code[index], &units[i]->exp_code);
+ prog->machines[index] = units[i]->machine;
+ prog->assemblies[index] = units[i]->assembly;
+ }
+
+ if (!_slang_analyse_texture_usage (prog))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+