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authorBrian Paul <brianp@vmware.com>2009-04-02 11:15:53 -0600
committerBrian Paul <brianp@vmware.com>2009-04-02 11:15:53 -0600
commit46d09cb53dd3de7986e3b4d221d7e3af94752c70 (patch)
tree206d9040acfd271b72c3e08f5465560f772c2a3e /src/mesa/shader/slang/slang_link.c
parent29a1ed599b0cde4b9cf4d83ffe559854ea91b304 (diff)
glsl: fix segfault in linker when vertex or fragment shader was missing
Diffstat (limited to 'src/mesa/shader/slang/slang_link.c')
-rw-r--r--src/mesa/shader/slang/slang_link.c23
1 files changed, 14 insertions, 9 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index e2daf72e7de..1fdf4db054c 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -562,6 +562,9 @@ concat_shaders(struct gl_shader_program *shProg, GLenum shaderType)
}
}
+ if (totalLen == 0)
+ return NULL;
+
source = (GLchar *) _mesa_malloc(totalLen + 1);
if (!source)
return NULL;
@@ -620,14 +623,16 @@ get_main_shader(GLcontext *ctx,
*/
shader = concat_shaders(shProg, type);
- _slang_compile(ctx, shader);
+ if (shader) {
+ _slang_compile(ctx, shader);
- /* Finally, check if recompiling failed */
- if (!shader->CompileStatus ||
- !shader->Main ||
- shader->UnresolvedRefs) {
- link_error(shProg, "Unresolved symbols");
- return NULL;
+ /* Finally, check if recompiling failed */
+ if (!shader->CompileStatus ||
+ !shader->Main ||
+ shader->UnresolvedRefs) {
+ link_error(shProg, "Unresolved symbols");
+ return NULL;
+ }
}
return shader;
@@ -650,8 +655,8 @@ _slang_link(GLcontext *ctx,
GLhandleARB programObj,
struct gl_shader_program *shProg)
{
- const struct gl_vertex_program *vertProg;
- const struct gl_fragment_program *fragProg;
+ const struct gl_vertex_program *vertProg = NULL;
+ const struct gl_fragment_program *fragProg = NULL;
GLuint numSamplers = 0;
GLuint i;