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authorBrian Paul <brianp@vmware.com>2010-02-19 08:09:01 -0700
committerBrian Paul <brianp@vmware.com>2010-02-19 08:09:01 -0700
commite197de56cdb86835f1437688a9161cd909792d80 (patch)
treebbdf4447d51a43093d27c3a1016b6f661dc24fa8 /src/mesa/math
parent2efa86ea3040c37965987160733b22e2a0541a3e (diff)
mesa: replace old MEMCPY macro with memcpy
Diffstat (limited to 'src/mesa/math')
-rw-r--r--src/mesa/math/m_matrix.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index da6956efed5..e810d6deb82 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -599,7 +599,7 @@ static GLboolean invert_matrix_3d( GLmatrix *mat )
}
else {
/* pure translation */
- MEMCPY( out, Identity, sizeof(Identity) );
+ memcpy( out, Identity, sizeof(Identity) );
MAT(out,0,3) = - MAT(in,0,3);
MAT(out,1,3) = - MAT(in,1,3);
MAT(out,2,3) = - MAT(in,2,3);
@@ -637,7 +637,7 @@ static GLboolean invert_matrix_3d( GLmatrix *mat )
*/
static GLboolean invert_matrix_identity( GLmatrix *mat )
{
- MEMCPY( mat->inv, Identity, sizeof(Identity) );
+ memcpy( mat->inv, Identity, sizeof(Identity) );
return GL_TRUE;
}
@@ -659,7 +659,7 @@ static GLboolean invert_matrix_3d_no_rot( GLmatrix *mat )
if (MAT(in,0,0) == 0 || MAT(in,1,1) == 0 || MAT(in,2,2) == 0 )
return GL_FALSE;
- MEMCPY( out, Identity, 16 * sizeof(GLfloat) );
+ memcpy( out, Identity, 16 * sizeof(GLfloat) );
MAT(out,0,0) = 1.0F / MAT(in,0,0);
MAT(out,1,1) = 1.0F / MAT(in,1,1);
MAT(out,2,2) = 1.0F / MAT(in,2,2);
@@ -692,7 +692,7 @@ static GLboolean invert_matrix_2d_no_rot( GLmatrix *mat )
if (MAT(in,0,0) == 0 || MAT(in,1,1) == 0)
return GL_FALSE;
- MEMCPY( out, Identity, 16 * sizeof(GLfloat) );
+ memcpy( out, Identity, 16 * sizeof(GLfloat) );
MAT(out,0,0) = 1.0F / MAT(in,0,0);
MAT(out,1,1) = 1.0F / MAT(in,1,1);
@@ -714,7 +714,7 @@ static GLboolean invert_matrix_perspective( GLmatrix *mat )
if (MAT(in,2,3) == 0)
return GL_FALSE;
- MEMCPY( out, Identity, 16 * sizeof(GLfloat) );
+ memcpy( out, Identity, 16 * sizeof(GLfloat) );
MAT(out,0,0) = 1.0F / MAT(in,0,0);
MAT(out,1,1) = 1.0F / MAT(in,1,1);
@@ -776,7 +776,7 @@ static GLboolean matrix_invert( GLmatrix *mat )
return GL_TRUE;
} else {
mat->flags |= MAT_FLAG_SINGULAR;
- MEMCPY( mat->inv, Identity, sizeof(Identity) );
+ memcpy( mat->inv, Identity, sizeof(Identity) );
return GL_FALSE;
}
}
@@ -807,7 +807,7 @@ _math_matrix_rotate( GLmatrix *mat,
s = (GLfloat) _mesa_sin( angle * DEG2RAD );
c = (GLfloat) _mesa_cos( angle * DEG2RAD );
- MEMCPY(m, Identity, sizeof(GLfloat)*16);
+ memcpy(m, Identity, sizeof(GLfloat)*16);
optimized = GL_FALSE;
#define M(row,col) m[col*4+row]
@@ -1141,10 +1141,10 @@ _math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height,
void
_math_matrix_set_identity( GLmatrix *mat )
{
- MEMCPY( mat->m, Identity, 16*sizeof(GLfloat) );
+ memcpy( mat->m, Identity, 16*sizeof(GLfloat) );
if (mat->inv)
- MEMCPY( mat->inv, Identity, 16*sizeof(GLfloat) );
+ memcpy( mat->inv, Identity, 16*sizeof(GLfloat) );
mat->type = MATRIX_IDENTITY;
mat->flags &= ~(MAT_DIRTY_FLAGS|
@@ -1444,7 +1444,7 @@ _math_matrix_is_dirty( const GLmatrix *m )
void
_math_matrix_copy( GLmatrix *to, const GLmatrix *from )
{
- MEMCPY( to->m, from->m, sizeof(Identity) );
+ memcpy( to->m, from->m, sizeof(Identity) );
to->flags = from->flags;
to->type = from->type;
@@ -1453,7 +1453,7 @@ _math_matrix_copy( GLmatrix *to, const GLmatrix *from )
matrix_invert( to );
}
else {
- MEMCPY(to->inv, from->inv, sizeof(GLfloat)*16);
+ memcpy(to->inv, from->inv, sizeof(GLfloat)*16);
}
}
}
@@ -1470,7 +1470,7 @@ _math_matrix_copy( GLmatrix *to, const GLmatrix *from )
void
_math_matrix_loadf( GLmatrix *mat, const GLfloat *m )
{
- MEMCPY( mat->m, m, 16*sizeof(GLfloat) );
+ memcpy( mat->m, m, 16*sizeof(GLfloat) );
mat->flags = (MAT_FLAG_GENERAL | MAT_DIRTY);
}
@@ -1486,7 +1486,7 @@ _math_matrix_ctr( GLmatrix *m )
{
m->m = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 );
if (m->m)
- MEMCPY( m->m, Identity, sizeof(Identity) );
+ memcpy( m->m, Identity, sizeof(Identity) );
m->inv = NULL;
m->type = MATRIX_IDENTITY;
m->flags = 0;
@@ -1525,7 +1525,7 @@ _math_matrix_alloc_inv( GLmatrix *m )
if (!m->inv) {
m->inv = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 );
if (m->inv)
- MEMCPY( m->inv, Identity, 16 * sizeof(GLfloat) );
+ memcpy( m->inv, Identity, 16 * sizeof(GLfloat) );
}
}