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authorBrian Paul <brianp@vmware.com>2011-09-30 21:03:42 -0600
committerBrian Paul <brianp@vmware.com>2011-10-01 08:16:36 -0600
commit9520f483b8f1e45fa474674b415554988de5d8d3 (patch)
treeabb7498ff771c9c0b1bc9034365170e2bf416ead /src/mesa/main/shaderobj.h
parentc707ffa587137bda42ed557e2c5f6bb7ee02aca3 (diff)
mesa: s/INLINE/inline/
INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/main/shaderobj.h')
-rw-r--r--src/mesa/main/shaderobj.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h
index de7c998cf0e..941841d43ee 100644
--- a/src/mesa/main/shaderobj.h
+++ b/src/mesa/main/shaderobj.h
@@ -98,7 +98,7 @@ extern void
_mesa_free_shader_state(struct gl_context *ctx);
-static INLINE gl_shader_type
+static inline gl_shader_type
_mesa_shader_type_to_index(GLenum v)
{
switch (v) {
@@ -115,7 +115,7 @@ _mesa_shader_type_to_index(GLenum v)
}
-static INLINE GLenum
+static inline GLenum
_mesa_shader_index_to_type(GLuint i)
{
static const GLenum enums[MESA_SHADER_TYPES] = {