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authorBrian Paul <brianp@vmware.com>2010-09-14 09:16:40 -0600
committerBrian Paul <brianp@vmware.com>2010-09-14 09:16:40 -0600
commit83f5f50f2f69adae497c71ac48e4e0177979ebff (patch)
tree44a735f49ae3af9ef1b7143f509ce6981e5cb296 /src/mesa/main/glheader.h
parent1c0644e9dac946131594216e23953a9c85335282 (diff)
mesa: move, redefine MESA_GEOMETRY_PROGRAM
Diffstat (limited to 'src/mesa/main/glheader.h')
-rw-r--r--src/mesa/main/glheader.h16
1 files changed, 15 insertions, 1 deletions
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index a4044ff5cba..068a0f09949 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -122,10 +122,24 @@ typedef void *GLeglImageOES;
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#endif
+
+
/**
- * Special, internal token
+ * Internal token to represent a GLSL shader program (a collection of
+ * one or more shaders that get linked together). Note that GLSL
+ * shaders and shader programs share one name space (one hash table)
+ * so we need a value that's different from any of the
+ * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
*/
#define GL_SHADER_PROGRAM_MESA 0x9999
+/**
+ * Internal token for geometry programs.
+ * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
+ */
+#define MESA_GEOMETRY_PROGRAM 0x8c26
+
+
+
#endif /* GLHEADER_H */