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authorNanley Chery <nanley.g.chery@intel.com>2017-05-11 15:57:59 -0700
committerEmil Velikov <emil.l.velikov@gmail.com>2017-05-19 23:14:39 +0100
commit50cd4e37d9ffc94a0a042a99d1a3512089c34811 (patch)
treeff804134e3ef1c2432b5dbc48e3ac7b79e7fc2b7 /src/mesa/drivers
parent6e977a358f19a8cb1e48b9b8d5b95cb168a3d850 (diff)
i965/formats: Update the three-channel DXT1 mappings
The procedure for decompressing an opaque DXT1 OpenGL format is dependant on the comparison of two colors stored in the first 32 bits of the compressed block. Here's the specified OpenGL behavior for reference: The RGB color for a texel at location (x,y) in the block is given by: RGB0, if color0 > color1 and code(x,y) == 0 RGB1, if color0 > color1 and code(x,y) == 1 (2*RGB0+RGB1)/3, if color0 > color1 and code(x,y) == 2 (RGB0+2*RGB1)/3, if color0 > color1 and code(x,y) == 3 RGB0, if color0 <= color1 and code(x,y) == 0 RGB1, if color0 <= color1 and code(x,y) == 1 (RGB0+RGB1)/2, if color0 <= color1 and code(x,y) == 2 BLACK, if color0 <= color1 and code(x,y) == 3 The sampling operation performed on an opaque DXT1 Intel format essentially hard-codes the comparison result of the two colors as color0 > color1. This means that the behavior is incompatible with OpenGL. This is stated in the SKL PRM, Vol 5: Memory Views: Opaque Textures (DXT1_RGB) Texture format DXT1_RGB is identical to DXT1, with the exception that the One-bit Alpha encoding is removed. Color 0 and Color 1 are not compared, and the resulting texel color is derived strictly from the Opaque Color Encoding. The alpha channel defaults to 1.0. Programming Note Context: Opaque Textures (DXT1_RGB) The behavior of this format is not compliant with the OGL spec. The opaque and non-opaque DXT1 OpenGL formats are specified to be decoded in exactly the same way except the BLACK value must have a transparent alpha channel in the latter. Use the four-channel BC1 Intel formats with the alpha set to 1 to provide the behavior required by the spec. Note that the alpha is already set to 1 for RGB formats in brw_get_texture_swizzle(). v2: Provide a more detailed commit message (Kenneth Graunke). v3: Ensure the alpha channel is set to 1 for DXT1 formats. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100925 Cc: <mesa-stable@lists.freedesktop.org> Acked-by: Tapani Pälli <tapani.palli@intel.com> (v1) Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Nanley Chery <nanley.g.chery@intel.com> (cherry picked from commit 688ddb85c8c3357d8e1e9d360c74cd728b128d98)
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_surface_formats.c15
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c4
2 files changed, 5 insertions, 14 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_surface_formats.c b/src/mesa/drivers/dri/i965/brw_surface_formats.c
index 7b17e111252..b176a21c226 100644
--- a/src/mesa/drivers/dri/i965/brw_surface_formats.c
+++ b/src/mesa/drivers/dri/i965/brw_surface_formats.c
@@ -94,14 +94,14 @@ brw_isl_format_for_mesa_format(mesa_format mesa_format)
[MESA_FORMAT_L_SRGB8] = ISL_FORMAT_L8_UNORM_SRGB,
[MESA_FORMAT_L8A8_SRGB] = ISL_FORMAT_L8A8_UNORM_SRGB,
[MESA_FORMAT_A8L8_SRGB] = 0,
- [MESA_FORMAT_SRGB_DXT1] = ISL_FORMAT_DXT1_RGB_SRGB,
+ [MESA_FORMAT_SRGB_DXT1] = ISL_FORMAT_BC1_UNORM_SRGB,
[MESA_FORMAT_SRGBA_DXT1] = ISL_FORMAT_BC1_UNORM_SRGB,
[MESA_FORMAT_SRGBA_DXT3] = ISL_FORMAT_BC2_UNORM_SRGB,
[MESA_FORMAT_SRGBA_DXT5] = ISL_FORMAT_BC3_UNORM_SRGB,
[MESA_FORMAT_RGB_FXT1] = ISL_FORMAT_FXT1,
[MESA_FORMAT_RGBA_FXT1] = ISL_FORMAT_FXT1,
- [MESA_FORMAT_RGB_DXT1] = ISL_FORMAT_DXT1_RGB,
+ [MESA_FORMAT_RGB_DXT1] = ISL_FORMAT_BC1_UNORM,
[MESA_FORMAT_RGBA_DXT1] = ISL_FORMAT_BC1_UNORM,
[MESA_FORMAT_RGBA_DXT3] = ISL_FORMAT_BC2_UNORM,
[MESA_FORMAT_RGBA_DXT5] = ISL_FORMAT_BC3_UNORM,
@@ -541,17 +541,6 @@ translate_tex_format(struct brw_context *brw,
*/
return ISL_FORMAT_R32G32B32A32_FLOAT;
- case MESA_FORMAT_SRGB_DXT1:
- if (brw->gen == 4 && !brw->is_g4x) {
- /* Work around missing SRGB DXT1 support on original gen4 by just
- * skipping SRGB decode. It's not worth not supporting sRGB in
- * general to prevent this.
- */
- WARN_ONCE(true, "Demoting sRGB DXT1 texture to non-sRGB\n");
- mesa_format = MESA_FORMAT_RGB_DXT1;
- }
- return brw_isl_format_for_mesa_format(mesa_format);
-
case MESA_FORMAT_RGBA_ASTC_4x4:
case MESA_FORMAT_RGBA_ASTC_5x4:
case MESA_FORMAT_RGBA_ASTC_5x5:
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 49383c7463b..5806ca18c46 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -389,7 +389,9 @@ brw_get_texture_swizzle(const struct gl_context *ctx,
case GL_RED:
case GL_RG:
case GL_RGB:
- if (_mesa_get_format_bits(img->TexFormat, GL_ALPHA_BITS) > 0)
+ if (_mesa_get_format_bits(img->TexFormat, GL_ALPHA_BITS) > 0 ||
+ img->TexFormat == MESA_FORMAT_RGB_DXT1 ||
+ img->TexFormat == MESA_FORMAT_SRGB_DXT1)
swizzles[3] = SWIZZLE_ONE;
break;
}