summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/intel
diff options
context:
space:
mode:
authorBrian Paul <brianp@vmware.com>2009-10-21 20:02:33 -0600
committerBrian Paul <brianp@vmware.com>2009-10-21 20:02:33 -0600
commit68d94a608a6d46156a567b8f0e011ac58054975e (patch)
treeb122f1882afbcea647449d3c2c040d6aaaf9e132 /src/mesa/drivers/dri/intel
parent4bd70b5cff13039a4b0e0c554156fec06e3c3906 (diff)
intel: use MESA_FORMAT_S8_Z24 format and avoid z24s8/s8z24 conversions
Diffstat (limited to 'src/mesa/drivers/dri/intel')
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffers.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c26
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.c20
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_format.c2
4 files changed, 19 insertions, 31 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c
index fce227e9d9e..6661cc77d2d 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -257,7 +257,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped);
if (irbStencil && irbStencil->region) {
- ASSERT(irbStencil->Base.Format == MESA_FORMAT_Z24_S8);
+ ASSERT(irbStencil->Base.Format == MESA_FORMAT_S8_Z24);
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
}
else {
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 292cccf7f2b..2d73f6e2a3a 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -148,10 +148,10 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
/* alloc a depth+stencil buffer */
- rb->Format = MESA_FORMAT_Z24_S8;
+ rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
cpp = 4;
- irb->texformat = MESA_FORMAT_Z24_S8;
+ irb->texformat = MESA_FORMAT_S8_Z24;
break;
case GL_DEPTH_COMPONENT16:
rb->Format = MESA_FORMAT_Z16;
@@ -162,17 +162,17 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
- rb->Format = MESA_FORMAT_Z24_S8;
+ rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
cpp = 4;
- irb->texformat = MESA_FORMAT_Z24_S8;
+ irb->texformat = MESA_FORMAT_S8_Z24;
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
- rb->Format = MESA_FORMAT_Z24_S8;
+ rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
cpp = 4;
- irb->texformat = MESA_FORMAT_Z24_S8;
+ irb->texformat = MESA_FORMAT_S8_Z24;
break;
default:
_mesa_problem(ctx,
@@ -328,10 +328,10 @@ intel_create_renderbuffer(GLenum intFormat)
irb->texformat = MESA_FORMAT_ARGB8888;
break;
case GL_STENCIL_INDEX8_EXT:
- irb->Base.Format = MESA_FORMAT_Z24_S8;
+ irb->Base.Format = MESA_FORMAT_S8_Z24;
irb->Base._BaseFormat = GL_STENCIL_INDEX;
irb->Base.DataType = GL_UNSIGNED_BYTE;
- irb->texformat = MESA_FORMAT_Z24_S8;
+ irb->texformat = MESA_FORMAT_S8_Z24;
break;
case GL_DEPTH_COMPONENT16:
irb->Base.Format = MESA_FORMAT_Z16;
@@ -340,16 +340,16 @@ intel_create_renderbuffer(GLenum intFormat)
irb->texformat = MESA_FORMAT_Z16;
break;
case GL_DEPTH_COMPONENT24:
- irb->Base.Format = MESA_FORMAT_Z24_S8;
+ irb->Base.Format = MESA_FORMAT_S8_Z24;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
irb->Base.DataType = GL_UNSIGNED_INT;
- irb->texformat = MESA_FORMAT_Z24_S8;
+ irb->texformat = MESA_FORMAT_S8_Z24;
break;
case GL_DEPTH24_STENCIL8_EXT:
- irb->Base.Format = MESA_FORMAT_Z24_S8;
+ irb->Base.Format = MESA_FORMAT_S8_Z24;
irb->Base._BaseFormat = GL_DEPTH_STENCIL;
irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
- irb->texformat = MESA_FORMAT_Z24_S8;
+ irb->texformat = MESA_FORMAT_S8_Z24;
break;
default:
_mesa_problem(NULL,
@@ -457,7 +457,7 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
irb->Base.DataType = GL_UNSIGNED_SHORT;
DBG("Render to DEPTH16 texture OK\n");
}
- else if (texImage->TexFormat == MESA_FORMAT_Z24_S8) {
+ else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) {
irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
DBG("Render to DEPTH_STENCIL texture OK\n");
}
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
index 540ebca15c0..81692e93a99 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -131,18 +131,6 @@ pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val)
dri_bo_subdata(irb->region->buffer, offset, 1, &val);
}
-static uint32_t
-z24s8_to_s8z24(uint32_t val)
-{
- return (val << 24) | (val >> 8);
-}
-
-static uint32_t
-s8z24_to_z24s8(uint32_t val)
-{
- return (val >> 24) | (val << 8);
-}
-
static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb,
int x, int y)
{
@@ -374,8 +362,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
/* z24s8 depthbuffer functions. */
#define INTEL_VALUE_TYPE GLuint
-#define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, z24s8_to_s8z24(d))
-#define INTEL_READ_DEPTH(offset) s8z24_to_z24s8(pread_32(irb, offset))
+#define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, d)
+#define INTEL_READ_DEPTH(offset) pread_32(irb, offset)
#define INTEL_TAG(name) name##_z24_s8
#include "intel_depthtmp.h"
@@ -665,13 +653,13 @@ intel_set_span_functions(struct intel_context *intel,
break;
}
break;
- case MESA_FORMAT_Z24_S8:
+ case MESA_FORMAT_S8_Z24:
/* There are a few different ways SW asks us to access the S8Z24 data:
* Z24 depth-only depth reads
* S8Z24 depth reads
* S8Z24 stencil reads.
*/
- if (rb->Format == MESA_FORMAT_Z24_S8) {
+ if (rb->Format == MESA_FORMAT_S8_Z24) {
switch (tiling) {
case I915_TILING_NONE:
default:
diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c
index a71590d3ef1..eca0f6d5723 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_format.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_format.c
@@ -153,7 +153,7 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
#endif
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
- return MESA_FORMAT_Z24_S8;
+ return MESA_FORMAT_S8_Z24;
#ifndef I915
case GL_SRGB_EXT: