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authorKenneth Graunke <kenneth@whitecape.org>2011-07-09 02:46:03 -0700
committerKenneth Graunke <kenneth@whitecape.org>2011-07-09 10:37:42 -0700
commit440224ab73ba19a96629c34e21fe976d1395e483 (patch)
tree6a5e1b61160dd71916c383b638e3d2937bffc438 /src/mesa/drivers/dri/intel/intel_tex_copy.c
parent7e591111bf783d94ee6034287cde2f4c9214e810 (diff)
intel: Recognize all depth formats in get_teximage_readbuffer.
The existing code was missing GL_DEPTH_COMPONENT32, resulting in it wrongly returning the color buffer instead of the depth buffer. Fixes an issue in PlaneShift 0.5.7 when casting spells. The game calls CopyTexSubImage2D on buffers with a GL_DEPTH_COMPONENT32 internal format, which (prior to this patch) resulted in an attempt to copy ARGB8888 to X8_Z24. Instead of adding the missing enumeration directly, convert the code to use _mesa_is_depth_format() and _mesa_is_depthstencil_format() as these should catch any newly added depth formats in the future. NOTE: This is a candidate for the 7.10 and 7.11 branches. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_tex_copy.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_copy.c12
1 files changed, 4 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c
index eda07a43dee..1a3643da593 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_copy.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c
@@ -55,15 +55,11 @@ get_teximage_readbuffer(struct intel_context *intel, GLenum internalFormat)
DBG("%s %s\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(internalFormat));
- switch (internalFormat) {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH24_STENCIL8_EXT:
- case GL_DEPTH_STENCIL_EXT:
+ if (_mesa_is_depth_format(internalFormat) ||
+ _mesa_is_depthstencil_format(internalFormat))
return intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH);
- default:
- return intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
- }
+
+ return intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
}