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authorKristian Høgsberg <krh@bitplanet.net>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <krh@bitplanet.net>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/drivers/dri/intel/intel_fbo.c
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_fbo.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index a70c83b39da..862a13d2ea5 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -50,7 +50,7 @@
* Create a new framebuffer object.
*/
static struct gl_framebuffer *
-intel_new_framebuffer(GLcontext * ctx, GLuint name)
+intel_new_framebuffer(struct gl_context * ctx, GLuint name)
{
/* Only drawable state in intel_framebuffer at this time, just use Mesa's
* class
@@ -81,7 +81,7 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb)
* Return a pointer to a specific pixel in a renderbuffer.
*/
static void *
-intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
+intel_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLint x, GLint y)
{
/* By returning NULL we force all software rendering to go through
@@ -96,7 +96,7 @@ intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
* storage for a user-created renderbuffer.
*/
static GLboolean
-intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
@@ -216,7 +216,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
#if FEATURE_OES_EGL_image
static void
-intel_image_target_renderbuffer_storage(GLcontext *ctx,
+intel_image_target_renderbuffer_storage(struct gl_context *ctx,
struct gl_renderbuffer *rb,
void *image_handle)
{
@@ -252,7 +252,7 @@ intel_image_target_renderbuffer_storage(GLcontext *ctx,
* Not used for user-created renderbuffers!
*/
static GLboolean
-intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
ASSERT(rb->Name == 0);
@@ -265,7 +265,7 @@ intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
static void
-intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
+intel_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height)
{
int i;
@@ -293,7 +293,7 @@ intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
/** Dummy function for gl_renderbuffer::AllocStorage() */
static GLboolean
-intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
_mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
@@ -396,7 +396,7 @@ intel_create_renderbuffer(gl_format format)
* Typically called via glBindRenderbufferEXT().
*/
static struct gl_renderbuffer *
-intel_new_renderbuffer(GLcontext * ctx, GLuint name)
+intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
{
/*struct intel_context *intel = intel_context(ctx); */
struct intel_renderbuffer *irb;
@@ -424,7 +424,7 @@ intel_new_renderbuffer(GLcontext * ctx, GLuint name)
* Called via glBindFramebufferEXT().
*/
static void
-intel_bind_framebuffer(GLcontext * ctx, GLenum target,
+intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
{
if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
@@ -440,7 +440,7 @@ intel_bind_framebuffer(GLcontext * ctx, GLenum target,
* Called via glFramebufferRenderbufferEXT().
*/
static void
-intel_framebuffer_renderbuffer(GLcontext * ctx,
+intel_framebuffer_renderbuffer(struct gl_context * ctx,
struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb)
{
@@ -454,7 +454,7 @@ intel_framebuffer_renderbuffer(GLcontext * ctx,
static GLboolean
-intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
+intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb,
struct gl_texture_image *texImage)
{
if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
@@ -535,7 +535,7 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
* This will have the region info needed for hardware rendering.
*/
static struct intel_renderbuffer *
-intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
+intel_wrap_texture(struct gl_context * ctx, struct gl_texture_image *texImage)
{
const GLuint name = ~0; /* not significant, but distinct for debugging */
struct intel_renderbuffer *irb;
@@ -566,7 +566,7 @@ intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
* before intel_finish_render_texture() is ever called.
*/
static void
-intel_render_texture(GLcontext * ctx,
+intel_render_texture(struct gl_context * ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
@@ -642,7 +642,7 @@ intel_render_texture(GLcontext * ctx,
* Called by Mesa when rendering to a texture is done.
*/
static void
-intel_finish_render_texture(GLcontext * ctx,
+intel_finish_render_texture(struct gl_context * ctx,
struct gl_renderbuffer_attachment *att)
{
struct intel_context *intel = intel_context(ctx);
@@ -669,7 +669,7 @@ intel_finish_render_texture(GLcontext * ctx,
* Do additional "completeness" testing of a framebuffer object.
*/
static void
-intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
+intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
const struct intel_renderbuffer *depthRb =
intel_get_renderbuffer(fb, BUFFER_DEPTH);